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author | aap <aap@papnet.eu> | 2021-08-04 13:55:01 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2021-08-04 13:56:29 +0200 |
commit | 621f941ff777f6fb32db06c7eec3898292ce0e3b (patch) | |
tree | 47d5d481bea29bdfa4d3ae93bd0ed1778ff73bfe /src/vehicles | |
parent | CPhysical almost done (diff) | |
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Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 282 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 35 |
3 files changed, 218 insertions, 101 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 2c199030..1625b1b2 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -2358,7 +2358,7 @@ CAutomobile::PreRender(void) else CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_CAR); - DoSunGlare(); +// DoSunGlare(); // Heli dust if(IsRealHeli() && m_aWheelSpeed[1] > 0.1125f && GetPosition().z < 30.0f){ diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index a4c983f7..d1404b14 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -34,6 +34,8 @@ #include "Coronas.h" #include "SaveBuf.h" +// LCS: done except trivial stuff + bool CVehicle::bWheelsOnlyCheat; bool CVehicle::bAllDodosCheat; bool CVehicle::bCheat3; @@ -50,6 +52,13 @@ bool CVehicle::bDisableRemoteDetonationOnContact; #ifndef MASTER bool CVehicle::m_bDisplayHandlingInfo; #endif +float CVehicle::rcHeliHeightLimit = 60.0f; +// unused from SA: +float CVehicle::WHEELSPIN_FALL_RATE = 0.7f; +float CVehicle::WHEELSPIN_RISE_RATE = 0.95f; +float CVehicle::WHEELSPIN_INAIR_TARGET_RATE = 10.0f; +float CVehicle::WHEELSPIN_TARGET_RATE = 1.0f; + void *CVehicle::operator new(size_t sz) throw() { return CPools::GetVehiclePool()->New(); } void *CVehicle::operator new(size_t sz, int handle) throw() { return CPools::GetVehiclePool()->New(handle); } @@ -72,6 +81,14 @@ CVehicle::CVehicle(uint8 CreatedBy) { int i; + m_fGasPedal = 0.0f; + m_fBrakePedal = 0.0; + m_vehLCS_264 = 0; + m_vehLCS_29E = 0; + m_vehLCS_29C = 0; + m_vehLCS_2A3 = -1; + m_vehLCS_348 = false; + m_nCurrentGear = 1; m_fChangeGearTime = 0.0f; m_fSteerInput = 0.0f; @@ -82,9 +99,7 @@ CVehicle::CVehicle(uint8 CreatedBy) bIsLawEnforcer = false; bIsAmbulanceOnDuty = false; bIsFireTruckOnDuty = false; -#ifdef FIX_BUGS bIsHandbrakeOn = false; -#endif CCarCtrl::UpdateCarCount(this, false); m_fHealth = 1000.0f; bEngineOn = true; @@ -135,6 +150,7 @@ CVehicle::CVehicle(uint8 CreatedBy) bRestingOnPhysical = false; bParking = false; m_bGarageTurnedLightsOff = false; + m_vehLCS_259 = -1; bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // never true. probably doesn't work very well bIsVan = false; bIsBus = false; @@ -142,8 +158,8 @@ CVehicle::CVehicle(uint8 CreatedBy) bLowVehicle = false; m_bombType = CARBOMB_NONE; - bDriverLastFrame = false; m_pBombRigger = nil; + bDriverLastFrame = false; m_nSetPieceExtendedRangeTime = 0; m_nAlarmState = 0; @@ -158,6 +174,7 @@ CVehicle::CVehicle(uint8 CreatedBy) switch(GetModelIndex()){ case MI_HUNTER: case MI_ANGEL: + case MI_ANGEL2: case MI_FREEWAY: m_nRadioStation = V_ROCK; break; @@ -190,6 +207,8 @@ CVehicle::CVehicle(uint8 CreatedBy) CVehicle::~CVehicle() { + //TODO(LCS): clear something in music manager (?) + m_nAlarmState = 0; if (m_audioEntityId >= 0){ DMAudio.DestroyEntity(m_audioEntityId); @@ -248,6 +267,8 @@ void CVehicle::RemoveLighting(bool reset) { CRenderer::RemoveVehiclePedLights(this, reset); + SetAmbientColours(); + DeActivateDirectional(); } bool @@ -333,14 +354,16 @@ CVehicle::FlyingControl(eFlightModel flightModel) { float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; float fSteerUD = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; +/* float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown()); #ifdef FREE_CAM if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) #endif if(fGunUD > 1.0f) fSteerUD = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; +*/ - float fSteerAngle = Atan2(fSteerUD, fSteerLR); + float fSteerAngle = fSteerUD != 0.0f && fSteerLR != 0.0f ? Atan2(fSteerUD, fSteerLR) : 0.0f; float fSteerMult = 1.0f; if(fSteerAngle > -PI/4.0f && fSteerAngle <= PI/4.0f) fSteerMult = 1.0f/Cos(fSteerAngle); @@ -441,7 +464,7 @@ CVehicle::FlyingControl(eFlightModel flightModel) m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed); ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); - +/* float fMoveSpeed = m_vecMoveSpeed.MagnitudeSqr(); if(fMoveSpeed > SQR(1.5f)) m_vecMoveSpeed *= 1.5f/Sqrt(fMoveSpeed); @@ -449,6 +472,7 @@ CVehicle::FlyingControl(eFlightModel flightModel) float fTurnSpeed = m_vecTurnSpeed.MagnitudeSqr(); if(fTurnSpeed > SQR(0.2f)) m_vecTurnSpeed *= 0.2f/Sqrt(fTurnSpeed); +*/ break; } case FLIGHT_MODEL_RCHELI: @@ -465,6 +489,11 @@ CVehicle::FlyingControl(eFlightModel flightModel) return; float fUpSpeed = DotProduct(m_vecMoveSpeed, GetUp()); float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; +#ifdef FREE_CAM + if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) +#endif + if(Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f) + fThrust = CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; if(fThrust < 0.0f) fThrust *= 2.0f; if(flightModel == FLIGHT_MODEL_RCHELI){ @@ -473,7 +502,7 @@ CVehicle::FlyingControl(eFlightModel flightModel) }else fThrust = flyingHandling->fThrust * fThrust + 0.95f; fThrust -= flyingHandling->fThrustFallOff * fUpSpeed; - if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f) + if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > rcHeliHeightLimit) fThrust *= 10.0f/(GetPosition().z - 30.0f); else if(GetPosition().z > 80.0f) fThrust *= 10.0f/(GetPosition().z - 70.0f); @@ -516,11 +545,13 @@ CVehicle::FlyingControl(eFlightModel flightModel) if(Abs(CPad::GetPad(0)->GetCarGunLeftRight()) > 1.0f) fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f; } +/* #ifdef FREE_CAM if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) #endif if(Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f) fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; +*/ if (CPad::GetPad(0)->GetHorn()) { fYaw = 0.0f; fPitch = Clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); @@ -714,7 +745,7 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix & } ped->InflictDamage(this, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, localDir); - if(CGame::nastyGame && ped->GetIsOnScreen()){ + if(ped->GetIsOnScreen()){ for(i = 0; i < 16; i++) CParticle::AddParticle(PARTICLE_BLOOD_SMALL, ped->GetPosition(), CVector(dirToRotor.x, dirToRotor.y, 1.0f) * 0.01f); CParticle::AddParticle(PARTICLE_TEST, ped->GetPosition(), CVector(0.0f, 0.0f, 0.02f), nil, 0.1f); @@ -846,7 +877,8 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon #ifdef FIX_BUGS // contactSpeedFwd is independent of framerate but fwd has timestep as a factor // so we probably have to fix this - fwd *= CTimer::GetTimeStepFix(); + // better get rid of it here too + //fwd *= CTimer::GetTimeStepFix(); #endif if(!bBraking){ @@ -938,11 +970,10 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon } } -float fBurstBikeSpeedMax = 0.12f; +float fBurstBikeSpeedMax = 0.08f; float fBurstBikeTyreMod = 0.05f; float fTweakBikeWheelTurnForce = 2.0f; -//--LCS: done void CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, int32 wheelsOnGround, float thrust, float brake, float adhesion, float destabTraction, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus) @@ -990,7 +1021,8 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee #ifdef FIX_BUGS // contactSpeedRight is independent of framerate but right has timestep as a factor // so we probably have to fix this - right *= CTimer::GetTimeStepFix(); + // see above + //right *= CTimer::GetTimeStepFix(); #endif if(wheelStatus == WHEEL_STATUS_BURST){ @@ -1015,7 +1047,8 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee #ifdef FIX_BUGS // contactSpeedFwd is independent of framerate but fwd has timestep as a factor // so we probably have to fix this - fwd *= CTimer::GetTimeStepFix(); + // see above + //fwd *= CTimer::GetTimeStepFix(); #endif if(!bBraking){ @@ -1132,6 +1165,84 @@ CVehicle::FindTyreNearestPoint(float x, float y) return piece - CAR_PIECE_WHEEL_LF; } +bool +CVehicle::PedsShouldScreamOnDisembarking(void) +{ + switch(GetModelIndex()){ + case MI_AMBULAN: + case MI_TAXI: + case MI_CABBIE: + return false; + default: + return true; + } +} + +void +CVehicle::OccupantsReactToDamage(CEntity *damagedBy) +{ + if (VehicleCreatedBy == RANDOM_VEHICLE && !IsBoat()){ + switch (GetStatus()) { + case STATUS_SIMPLE: + case STATUS_PHYSICS: + if(bIsLawEnforcer && + (GetModelIndex() == MI_POLICE || GetModelIndex() == MI_ENFORCER || + GetModelIndex() == MI_CHOPPER || GetModelIndex() == MI_PREDATOR) && + damagedBy == FindPlayerPed()){ + // Police gets angry + FindPlayerPed()->SetWantedLevelNoDrop(1); + }else if(pDriver && pDriver->CharCreatedBy != MISSION_CHAR && + pDriver->m_nPedType >= PEDTYPE_GANG1 && pDriver->m_nPedType <= PEDTYPE_GANG9 && + damagedBy == FindPlayerPed()){ + // Gang gets angry + SetStatus(STATUS_ABANDONED); + pDriver->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, damagedBy); + int time = 200; + for (int i = 0; i < m_nNumMaxPassengers; i++) { + if (pPassengers[i] && + pPassengers[i]->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && + pPassengers[i]->CharCreatedBy != MISSION_CHAR) { + pPassengers[i]->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, damagedBy); + pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time; + time += 200; + } + } + }else if(AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH || + CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f && AutoPilot.m_nCarMission == MISSION_CRUISE){ + // Drive away like a maniac + if(pDriver && pDriver->m_objective != OBJECTIVE_LEAVE_CAR){ + if(AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH) + AutoPilot.m_nCruiseSpeed *= 1.5f; + AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH; + } + }else{ + // Leave vehicle + if (pDriver && pDriver->CharCreatedBy != MISSION_CHAR) { + SetStatus(STATUS_ABANDONED); + pDriver->bFleeAfterExitingCar = true; + pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this); + pDriver->Say(SOUND_PED_FLEE_SPRINT); + } + int time = 200; + for (int i = 0; i < m_nNumMaxPassengers; i++) { + if (pPassengers[i] && + pPassengers[i]->m_objective != OBJECTIVE_LEAVE_CAR && + pPassengers[i]->CharCreatedBy != MISSION_CHAR) { + pPassengers[i]->bFleeAfterExitingCar = true; + pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this); + pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time; + pPassengers[i]->Say(SOUND_PED_FLEE_SPRINT); + time += 200; + } + } + } + break; + default: + break; + } + } +} + void CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage, CVector pos) { @@ -1217,7 +1328,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage accuracy = 10; break; case WEAPONTYPE_PYTHON: - if(!((CPed*)damagedBy)->IsPlayer()) +// if(!((CPed*)damagedBy)->IsPlayer()) accuracy = 64; break; case WEAPONTYPE_SHOTGUN: @@ -1240,14 +1351,16 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage break; } + // not in LCS (ifdef?) if(((CPed*)damagedBy)->IsPlayer() && (CCamera::m_bUseMouse3rdPerson || TheCamera.Using1stPersonWeaponMode())) accuracy = 0; - if(accuracy != 0 && !bTyresDontBurst && (CGeneral::GetRandomNumber()&0x7F) < accuracy){ + int difficulty = damagedBy == FindPlayerPed() ? 0x7F : 0xFF; + if(accuracy != 0 && !bTyresDontBurst && (CGeneral::GetRandomNumber()&difficulty) < accuracy){ if(IsBike()) BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, false); - else if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) - BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, true); + else// if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) + BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, false); //true); } } @@ -1267,44 +1380,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage float oldHealth = m_fHealth; if (m_fHealth > damage) { m_fHealth -= damage; - if (VehicleCreatedBy == RANDOM_VEHICLE && !IsBoat()){ - switch (GetStatus()) { - case STATUS_SIMPLE: - case STATUS_PHYSICS: - if(AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH || - CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f && AutoPilot.m_nCarMission == MISSION_CRUISE){ - // Drive away like a maniac - if(pDriver && pDriver->m_objective != OBJECTIVE_LEAVE_CAR){ - if(AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH) - AutoPilot.m_nCruiseSpeed *= 1.5f; - AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH; - } - }else{ - // Leave vehicle - if (pDriver && pDriver->CharCreatedBy != MISSION_CHAR) { - SetStatus(STATUS_ABANDONED); - pDriver->bFleeAfterExitingCar = true; - pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this); - pDriver->Say(SOUND_PED_FLEE_SPRINT); - } - int time = 200; - for (int i = 0; i < m_nNumMaxPassengers; i++) { - if (pPassengers[i] && - pPassengers[i]->m_objective != OBJECTIVE_LEAVE_CAR && - pPassengers[i]->CharCreatedBy != MISSION_CHAR) { - pPassengers[i]->bFleeAfterExitingCar = true; - pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this); - pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time; - pPassengers[i]->Say(SOUND_PED_FLEE_SPRINT); - time += 200; - } - } - } - break; - default: - break; - } - } + OccupantsReactToDamage(damagedBy); if (oldHealth >= DAMAGE_HEALTH_TO_CATCH_FIRE && m_fHealth < DAMAGE_HEALTH_TO_CATCH_FIRE) { if (IsCar()) { CAutomobile* pThisCar = (CAutomobile*)this; @@ -1328,12 +1404,6 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage BlowUpCar(damagedBy); } } -#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level - if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && damagedBy != nil && !bHasBeenOwnedByPlayer) -#else - if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed()) -#endif - FindPlayerPed()->SetWantedLevelNoDrop(1); } void @@ -1366,7 +1436,7 @@ CVehicle::FireFixedMachineGuns(void) m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); - source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f); + source = GetMatrix() * CVector(0.95f, 9.3f, 0.85f); target = source + CVector(dx, dy, 0.0f) * 60.0f; target += CVector( ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, @@ -1375,7 +1445,7 @@ CVehicle::FireFixedMachineGuns(void) CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); FireOneInstantHitRound(&source, &target, 15); - source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f); + source = GetMatrix() * CVector(-0.95f, 9.3f, 0.85f); target = source + CVector(dx, dy, 0.0f) * 60.0f; target += CVector( ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, @@ -1393,6 +1463,7 @@ CVehicle::FireFixedMachineGuns(void) } } +//LCS: in CAutomobile void CVehicle::ActivateBomb(void) { @@ -1409,6 +1480,7 @@ CVehicle::ActivateBomb(void) } } +//LCS: in CAutomobile and CBike void CVehicle::ActivateBombWhenEntered(void) { @@ -1429,7 +1501,8 @@ CVehicle::ActivateBombWhenEntered(void) void CVehicle::ExtinguishCarFire(void) { - if(GetStatus() != STATUS_WRECKED) +//TODO(LCS): check if this line was added in PC VC +// if(GetStatus() != STATUS_WRECKED) m_fHealth = Max(m_fHealth, 300.0f); if(m_pCarFire) m_pCarFire->Extinguish(); @@ -1448,6 +1521,7 @@ CVehicle::ShufflePassengersToMakeSpace(void) return false; if (pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR) && + !(m_nGettingOutFlags & CAR_DOOR_FLAG_LR) && IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) { if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) { pPassengers[2] = pPassengers[1]; @@ -1455,7 +1529,7 @@ CVehicle::ShufflePassengersToMakeSpace(void) pPassengers[2]->m_vehDoor = CAR_DOOR_RR; return true; } - if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { + if (!pPassengers[0] && !pPassengers[1]->bOnlyAllowedToSitBehind && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { pPassengers[0] = pPassengers[1]; pPassengers[1] = nil; pPassengers[0]->m_vehDoor = CAR_DOOR_RF; @@ -1465,6 +1539,7 @@ CVehicle::ShufflePassengersToMakeSpace(void) } if (pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR) && + !(m_nGettingOutFlags & CAR_DOOR_FLAG_RR) && IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) { if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { pPassengers[1] = pPassengers[2]; @@ -1472,7 +1547,7 @@ CVehicle::ShufflePassengersToMakeSpace(void) pPassengers[1]->m_vehDoor = CAR_DOOR_LR; return true; } - if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { + if (!pPassengers[0] && !pPassengers[2]->bOnlyAllowedToSitBehind && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { pPassengers[0] = pPassengers[2]; pPassengers[2] = nil; pPassengers[0]->m_vehDoor = CAR_DOOR_RF; @@ -1482,8 +1557,9 @@ CVehicle::ShufflePassengersToMakeSpace(void) } if (pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF) && + !(m_nGettingOutFlags & CAR_DOOR_FLAG_RF) && IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) { - if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { + if (!pPassengers[1] && !pPassengers[0]->bOnlyAllowedToSitInFront && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { pPassengers[1] = pPassengers[0]; pPassengers[0] = nil; pPassengers[1]->m_vehDoor = CAR_DOOR_LR; @@ -1527,9 +1603,8 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl if(p && p != ped1 && !p->bStayInCarOnJack){ peds[numPeds++] = p; // uhh what? - if(i < 1 && !ped1IsDriver) - continue; - peds2[numPeds2++] = p; + if(i > 0 || ped1IsDriver) + peds2[numPeds2++] = p; } } @@ -1558,7 +1633,8 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl for(i = 0; i < numPeds2; i++) if(peds2[i]->IsFemale() || CGeneral::GetRandomTrueFalse()){ peds2[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 10000; - peds2[i]->bHeldHostageInCar = true; + if(peds2[i]->b1A4_2) + peds2[i]->bHeldHostageInCar = true; peds2[i]->bFleeAfterExitingCar = true; } } @@ -1579,23 +1655,22 @@ CVehicle::ProcessDelayedExplosion(void) if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != (prev & 0xFE00)) DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f); - if (m_nBombTimer != 0) - return; - - BlowUpCar(m_pBlowUpEntity); + if (m_nBombTimer == 0) + BlowUpCar(m_pBlowUpEntity); } bool CVehicle::IsLawEnforcementVehicle(void) { switch(GetModelIndex()){ + case MI_FBICAR: case MI_POLICE: case MI_ENFORCER: case MI_PREDATOR: case MI_RHINO: case MI_BARRACKS: - case MI_FBIRANCH: - case MI_VICECHEE: +// case MI_FBIRANCH: +// case MI_VICECHEE: return true; default: return false; @@ -1613,8 +1688,8 @@ CVehicle::UsesSiren(void) case MI_POLICE: case MI_ENFORCER: case MI_PREDATOR: - case MI_FBIRANCH: - case MI_VICECHEE: +// case MI_FBIRANCH: +// case MI_VICECHEE: return true; default: return false; @@ -1703,10 +1778,10 @@ CVehicle::CanPedOpenLocks(CPed *ped) if(m_nDoorLock == CARLOCK_LOCKED || m_nDoorLock == CARLOCK_LOCKED_INITIALLY || m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE || - m_nDoorLock == CARLOCK_SKIP_SHUT_DOORS) - return false; - if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY) + m_nDoorLock == CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED) return false; +// if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY) +// return false; return true; } @@ -1715,7 +1790,7 @@ CVehicle::CanDoorsBeDamaged(void) { return m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED || - m_nDoorLock == CARLOCK_SKIP_SHUT_DOORS; + m_nDoorLock == CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED; } bool @@ -1851,6 +1926,9 @@ CVehicle::SetupPassenger(int n) void CVehicle::SetDriver(CPed *driver) { + m_vehLCS_258 = false; + bCraneMessageDone = false; + pDriver = driver; pDriver->RegisterReference((CEntity**)&pDriver); @@ -1875,11 +1953,12 @@ CVehicle::SetDriver(CPed *driver) case MI_ENFORCER: driver->m_fArmour = Max(driver->m_fArmour, CWorld::Players[0].m_nMaxArmour); break; - +/* case MI_CADDY: if(!(driver->IsPlayer() && ((CPlayerPed*)driver)->DoesPlayerWantNewWeapon(WEAPONTYPE_GOLFCLUB, true))) CStreaming::RequestModel(MI_GOLFCLUB, STREAMFLAGS_DONT_REMOVE); break; +*/ } } @@ -1939,6 +2018,7 @@ CVehicle::AddPassenger(CPed *passenger, uint8 n) void CVehicle::RemoveDriver(void) { + m_vehLCS_259 = -1; #ifdef FIX_BUGS if (GetStatus() != STATUS_WRECKED) #endif @@ -1953,10 +2033,12 @@ CVehicle::RemoveDriver(void) bFreebies = false; } CStreaming::SetModelIsDeletable(MI_SHOTGUN); +/* }else if(GetModelIndex() == MI_CADDY && CStreaming::HasModelLoaded(MI_GOLFCLUB)){ if(((CPlayerPed*)pDriver)->DoesPlayerWantNewWeapon(WEAPONTYPE_GOLFCLUB, true)) pDriver->GiveWeapon(WEAPONTYPE_GOLFCLUB, 1, true); CStreaming::SetModelIsDeletable(MI_GOLFCLUB); +*/ } } pDriver = nil; @@ -1987,9 +2069,7 @@ CVehicle::RemovePassenger(CPed *p) bool CVehicle::IsDriver(CPed *ped) { - if(ped == nil) - return false; - return ped == pDriver; + return ped && ped == pDriver; } bool @@ -2035,12 +2115,22 @@ CVehicle::UpdatePassengerList(void) m_nNumPassengers = 0; } +bool +CVehicle::AreThereAnyPassengers(void) +{ + int i; + for(i = 0; i < m_nNumMaxPassengers; i++) + if(pPassengers[i]) + return true; + return false; +} + void CVehicle::ProcessCarAlarm(void) { uint32 step; - if(!IsAlarmOn()) + if(m_nAlarmState == 0 || m_nAlarmState == -1) return; step = CTimer::GetTimeStepInMilliseconds(); @@ -2227,6 +2317,7 @@ CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd) } } +/* #define GLARE_MIN_DIST (13.0f) #define GLARE_FULL_DIST (30.0f) #define GLARE_MIN_ANGLE (0.99f) @@ -2329,6 +2420,7 @@ CVehicle::DoSunGlare(void) } } } +*/ void CVehicle::KillPedsInVehicle(void) @@ -2404,10 +2496,10 @@ CVehicle::Save(uint8*& buf) ZeroSaveBuf(buf, 42); WriteSaveBuf(buf, m_nNumMaxPassengers); ZeroSaveBuf(buf, 3); - WriteSaveBuf(buf, field_1D0[0]); - WriteSaveBuf(buf, field_1D0[1]); - WriteSaveBuf(buf, field_1D0[2]); - WriteSaveBuf(buf, field_1D0[3]); + WriteSaveBuf(buf, m_vehLCS_230.x); + WriteSaveBuf(buf, m_vehLCS_230.y); + WriteSaveBuf(buf, m_vehLCS_230.z); + WriteSaveBuf(buf, m_vehLCS_230.w); ZeroSaveBuf(buf, 8); WriteSaveBuf(buf, m_fSteerAngle); WriteSaveBuf(buf, m_fGasPedal); @@ -2467,10 +2559,10 @@ CVehicle::Load(uint8*& buf) SkipSaveBuf(buf, 42); ReadSaveBuf(&m_nNumMaxPassengers, buf); SkipSaveBuf(buf, 3); - ReadSaveBuf(&field_1D0[0], buf); - ReadSaveBuf(&field_1D0[1], buf); - ReadSaveBuf(&field_1D0[2], buf); - ReadSaveBuf(&field_1D0[3], buf); + ReadSaveBuf(&m_vehLCS_230.x, buf); + ReadSaveBuf(&m_vehLCS_230.y, buf); + ReadSaveBuf(&m_vehLCS_230.z, buf); + ReadSaveBuf(&m_vehLCS_230.w, buf); SkipSaveBuf(buf, 8); ReadSaveBuf(&m_fSteerAngle, buf); ReadSaveBuf(&m_fGasPedal, buf); diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 5458590f..b89c8158 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -60,7 +60,9 @@ enum eCarLock { CARLOCK_LOCKED_PLAYER_INSIDE, CARLOCK_LOCKED_INITIALLY, CARLOCK_FORCE_SHUT_DOORS, - CARLOCK_SKIP_SHUT_DOORS + CARLOCK_7, + CARLOCK_8, + CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED }; enum eBombType @@ -189,7 +191,7 @@ public: int8 m_nGettingInFlags; int8 m_nGettingOutFlags; uint8 m_nNumMaxPassengers; - float field_1D0[4]; + CVector m_vehLCS_230; CEntity *m_pCurGroundEntity; CFire *m_pCarFire; float m_fSteerAngle; @@ -225,6 +227,9 @@ public: uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure + uint8 m_vehLCS_258 : 1; + int8 m_vehLCS_259; + uint8 bOccupantsHaveBeenGenerated : 1; // Is true if the occupants have already been generated. (Shouldn't happen again) uint8 bGunSwitchedOff : 1; // Level designers can use this to switch off guns on boats uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car? @@ -250,7 +255,8 @@ public: uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) int8 m_nPacManPickupsCarried; uint8 m_nRoadblockType; - bool m_bGarageTurnedLightsOff; + uint8 m_bGarageTurnedLightsOff; + int32 m_vehLCS_264; float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy?? uint8 m_nCurrentGear; @@ -267,19 +273,26 @@ public: float m_fMapObjectHeightAhead; // front Z? float m_fMapObjectHeightBehind; // rear Z? eCarLock m_nDoorLock; - int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage CEntity *m_pLastDamageEntity; + int16 m_vehLCS_29C; + int8 m_vehLCS_29E; + int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage uint8 m_nRadioStation; uint8 m_bRainAudioCounter; uint8 m_bRainSamplesCounter; + int8 m_vehLCS_2A3; + int32 m_vehLCS_2A4; // haven't seen this used yet uint32 m_nCarHornTimer; uint8 m_nCarHornPattern; - bool m_bSirenOrAlarm; + uint8 m_bSirenOrAlarm; uint8 m_nCarHornDelay; int8 m_comedyControlState; + int32 m_vehLCS_2B0; + int32 m_vehLCS_2B4; CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car float m_fSteerInput; eVehicleType m_vehType; + bool m_vehLCS_348; static void *operator new(size_t) throw(); static void *operator new(size_t sz, int slot) throw(); @@ -334,6 +347,9 @@ public: bool DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float radius, float damageMult); bool BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &matrix, int16 rotorType, float damageMult); + // TODO(LCS)? + // CVehicle::ApplyCollisionMultiplayer + void ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus); void ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, @@ -369,10 +385,13 @@ public: bool IsPassenger(CPed *ped); bool IsPassenger(int32 model); void UpdatePassengerList(void); + bool AreThereAnyPassengers(void); void ProcessCarAlarm(void); bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius); bool ShufflePassengersToMakeSpace(void); void MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&player, CCopPed *&cop); + bool PedsShouldScreamOnDisembarking(void); + void OccupantsReactToDamage(CEntity *damagedBy); void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage, CVector pos = CVector(0.0f, 0.0f, 0.0f)); void DoFixedMachineGuns(void); void FireFixedMachineGuns(void); @@ -409,6 +428,12 @@ public: #ifndef MASTER static bool m_bDisplayHandlingInfo; #endif + static float rcHeliHeightLimit; + // unused from SA: + static float WHEELSPIN_FALL_RATE; + static float WHEELSPIN_RISE_RATE; + static float WHEELSPIN_INAIR_TARGET_RATE; + static float WHEELSPIN_TARGET_RATE; }; void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle); |