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author | Sergeanur <s.anureev@yandex.ua> | 2020-08-19 22:35:10 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-08-19 22:35:10 +0200 |
commit | dab6d6dd6d9f45435daf6634018fef3def0fe6e1 (patch) | |
tree | 751cb947cfbf76af048a05b0540bcfe0758eeea1 /src/vehicles | |
parent | Merge branch 'master' into miami (diff) | |
parent | small stuff (diff) | |
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Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 2 | ||||
-rw-r--r-- | src/vehicles/Bike.cpp | 11 |
3 files changed, 6 insertions, 9 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index e06ce03b..44e0b044 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -154,7 +154,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) m_fElasticity = 0.05f; m_fBuoyancy = pHandling->fBuoyancy; - m_fOrientation = m_auto_unk4 = 0.0f; + m_fOrientation = m_fPlaneSteer = 0.0f; m_nBusDoorTimerEnd = 0; m_nBusDoorTimerStart = 0; diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index eaceef7b..3dee998d 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -54,7 +54,7 @@ public: float m_fTraction; float m_fTireTemperature; float m_fOrientation; // for heli and plane go-to - float m_auto_unk4; // related to the above + float m_fPlaneSteer; // related to the above float m_fVelocityChangeForAudio; float m_randomValues[6]; // used for what? float m_fFireBlowUpTimer; diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index c32e72bc..760a8ec6 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -1448,16 +1448,13 @@ CBike::PreRender(void) fwd.Normalise(); float f = headLightPos.y + 6.0f; pos += CVector(f*fwd.x, f*fwd.y, 2.0f); - -// TODO(MIAMI): -// CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos, -// 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f); + CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos, + 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f); f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f); pos += CVector(f*fwd.x, f*fwd.y, 0.0f); -// TODO(MIAMI): -// CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos, -// 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f); + CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos, + 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f); } if(this == FindPlayerVehicle() && !alarmOff){ |