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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-15 22:28:09 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-15 22:28:09 +0200 |
commit | 5cb7e2e42a17104a80053f1219ebbb022ff1dea1 (patch) | |
tree | c59643f93c566c0813551f0b59596d44573c7c5b /src/weapons/BulletInfo.h | |
parent | Merge pull request #429 from Nick007J/master (diff) | |
parent | fixed crash (diff) | |
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Diffstat (limited to 'src/weapons/BulletInfo.h')
-rw-r--r-- | src/weapons/BulletInfo.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/weapons/BulletInfo.h b/src/weapons/BulletInfo.h index 3905b56d..b10ef0a1 100644 --- a/src/weapons/BulletInfo.h +++ b/src/weapons/BulletInfo.h @@ -1,7 +1,14 @@ #pragma once +class CEntity; +enum eWeaponType; + class CBulletInfo { public: + static void Initialise(void); + static void Shutdown(void); + static void AddBullet(CEntity *firingEntity, eWeaponType type, CVector pos, CVector velocity); + static void Update(void); static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2); };
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