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author | Filip Gawin <filip.gawin@zoho.com> | 2020-04-19 18:34:08 +0200 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2020-04-20 18:18:46 +0200 |
commit | 370c4e48cd87122e8d38f1a72f6b8f62ff7b9c96 (patch) | |
tree | 5f5c66a542d7a121a7db88fed66e31f2a263b206 /src/weapons/ShotInfo.cpp | |
parent | Merge pull request #474 from Nick007J/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/ShotInfo.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp index 83ce2a02..f09ae052 100644 --- a/src/weapons/ShotInfo.cpp +++ b/src/weapons/ShotInfo.cpp @@ -109,7 +109,7 @@ CShotInfo::Update() if (shot.m_sourceEntity) { assert(shot.m_sourceEntity->IsPed()); CPed *ped = (CPed*) shot.m_sourceEntity; - float radius = max(1.0f, shot.m_radius); + float radius = Max(1.0f, shot.m_radius); for (int i = 0; i < ped->m_numNearPeds; ++i) { CPed *nearPed = ped->m_nearPeds[i]; |