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author | Sergeanur <s.anureev@yandex.ua> | 2020-11-20 00:18:37 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-11-20 00:18:37 +0100 |
commit | fe40f65703052e4fb4f54fd8a2eec08b26e4313a (patch) | |
tree | e64f666fa49a815012cbb1f9facc465d7131a64e /src/weapons/Weapon.cpp | |
parent | Fix mouse lock/high-dpi (diff) | |
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Diffstat (limited to 'src/weapons/Weapon.cpp')
-rw-r--r-- | src/weapons/Weapon.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 1d32487b..20ada534 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -3171,6 +3171,21 @@ CWeapon::HasWeaponAmmoToBeUsed(void) return m_nAmmoTotal != 0; } +// --MIAMI: Done +bool +CPed::IsPedDoingDriveByShooting(void) +{ +#ifdef FIX_BUGS + if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) { +#else + if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) { +#endif + if (TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || TheCamera.Cams[TheCamera.ActiveCam].LookingRight) + return true; + } + return false; +} + bool CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) { |