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authorerorcun <erayorcunus@gmail.com>2020-01-07 15:23:09 +0100
committerGitHub <noreply@github.com>2020-01-07 15:23:09 +0100
commitf9316d9cc3cfb748366758c41cf02634b6df9a08 (patch)
treecb7dafc76cb2966ac86d908fd5d99c3b7c164cf0 /src/weapons/Weapon.h
parentMerge pull request #285 from Nick007J/script_dev (diff)
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-rw-r--r--src/weapons/Weapon.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h
index 1663ee0d..1db66720 100644
--- a/src/weapons/Weapon.h
+++ b/src/weapons/Weapon.h
@@ -15,7 +15,8 @@ enum eWeaponType
WEAPONTYPE_MOLOTOV,
WEAPONTYPE_GRENADE,
WEAPONTYPE_DETONATOR,
- WEAPONTYPE_TOTAL_INVENTORY_WEAPONS,
+ WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13,
+ WEAPONTYPE_HELICANNON = 13,
WEAPONTYPE_TOTALWEAPONS,
WEAPONTYPE_ARMOUR,
WEAPONTYPE_RAMMEDBYCAR,
@@ -72,6 +73,7 @@ public:
bool IsType2Handed(void);
static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
+ bool HasWeaponAmmoToBeUsed(void);
static void InitialiseWeapons(void);
static void UpdateWeapons(void);
};