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author | eray orçunus <erayorcunus@gmail.com> | 2020-06-03 15:16:31 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-06-03 16:01:11 +0200 |
commit | 5dc410a999f02f1e90c991c9de617bb2b1dc6bbc (patch) | |
tree | 4ad32e600c365326d721db8d3d6359e7b4d7f00d /src/weapons/Weapon.h | |
parent | get rid of III code (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/Weapon.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index 8680fdcf..b6ce2903 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -68,6 +68,7 @@ public: bool HitsGround(CEntity *holder, CVector *fireSource, CEntity *aimingTo); static void BlowUpExplosiveThings(CEntity *thing); bool HasWeaponAmmoToBeUsed(void); + static void AddGunFlashBigGuns(CVector, CVector); static bool IsShotgun(int weapon) { return weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_SPAS12_SHOTGUN || weapon == WEAPONTYPE_STUBBY_SHOTGUN; } |