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author | Sergeanur <s.anureev@yandex.ua> | 2021-06-28 02:59:07 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-28 04:12:54 +0200 |
commit | f8297df9c5a7d65d5658d1a8d85d391fbb15b95a (patch) | |
tree | 9dcfac13fc3be99320ca7b546c4ff2007bff4121 /src/weapons | |
parent | Remove waiting for stream closure in multi-thread audio (diff) | |
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Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/Weapon.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 8e2f02f9..9c698269 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -35,6 +35,7 @@ #include "Glass.h" #include "Sprite.h" #include "Pickups.h" +#include "SaveBuf.h" float fReloadAnimSampleFraction[5] = { 0.5f, 0.7f, 0.75f, 0.75f, 0.7f }; float fSeaSparrowAimingAngle = 10.0f; |