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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-12-08 10:00:24 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-12-08 10:00:24 +0100 |
commit | 016ff5b4aa98ed24938284bfbf6db9373981a5de (patch) | |
tree | 8ea809158b4ade6e2d6ecd70453e6a9766b25cd0 /src/weapons | |
parent | pool stuff fix (diff) | |
parent | Pool fixes from master (diff) | |
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Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/Weapon.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index efaa43e4..52d95abb 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1457,7 +1457,8 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, #ifndef FIX_BUGS CVector dist = point->point - (*source); - CVector smokePos = point->point - Max(0.1f * dist.Magnitude(), 0.2f) * dist / dist.Magnitude(); + float distMagnitude = dist.Magnitude(); + CVector smokePos = point->point - Max(distMagnitude / 10.0f, 0.2f) * dist / distMagnitude; #else CVector smokePos = point->point; #endif // !FIX_BUGS |