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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-08-20 20:59:50 +0200 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-08-20 20:59:50 +0200 |
commit | 80b7d52eebc988058c9787237fd39bea1f81ce26 (patch) | |
tree | 262818e5b995da3037fb9311f4c62f952b1fa7d0 /src | |
parent | Fix some auto-aim problems (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/PlayerPed.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index e486d4ce..2c6330aa 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -777,7 +777,8 @@ spentAmmoCheck: // BUG: m_nSelectedWepSlot and GetWeapon(..) takes slot in VC but they compared them against weapon types in whole condition! jeez #ifdef FIX_BUGS - if (m_nSelectedWepSlot == WEAPONSLOT_MELEE || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != WEAPONSLOT_PROJECTILE) { + if (m_nSelectedWepSlot == WEAPONSLOT_MELEE || + GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && (m_nSelectedWepSlot != WEAPONSLOT_PROJECTILE || GetWeapon(WEAPONSLOT_PROJECTILE).m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE)) { #else if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && GetWeapon(WEAPONTYPE_BASEBALLBAT).m_eWeaponType == WEAPONTYPE_BASEBALLBAT || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 |