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author | erorcun <erayorcunus@gmail.com> | 2020-06-03 16:06:07 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-06-03 16:06:07 +0200 |
commit | 1e2b087601747c5031f48badf016c768b032976e (patch) | |
tree | 4ad32e600c365326d721db8d3d6359e7b4d7f00d /src | |
parent | get rid of III code (diff) | |
parent | Peds, eSound and PedState enum, fixes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/animation/AnimManager.cpp | 2 | ||||
-rw-r--r-- | src/animation/AnimationId.h | 2 | ||||
-rw-r--r-- | src/audio/AudioLogic.cpp | 53 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 2 | ||||
-rw-r--r-- | src/audio/soundlist.h | 138 | ||||
-rw-r--r-- | src/control/PathFind.cpp | 10 | ||||
-rw-r--r-- | src/control/PathFind.h | 5 | ||||
-rw-r--r-- | src/control/Script.cpp | 31 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 55 | ||||
-rw-r--r-- | src/core/Frontend.h | 2 | ||||
-rw-r--r-- | src/core/MenuScreens.h | 10 | ||||
-rw-r--r-- | src/core/PlayerInfo.cpp | 2 | ||||
-rw-r--r-- | src/modelinfo/ModelIndices.h | 1 | ||||
-rw-r--r-- | src/peds/CopPed.cpp | 7 | ||||
-rw-r--r-- | src/peds/EmergencyPed.cpp | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 1183 | ||||
-rw-r--r-- | src/peds/Ped.h | 29 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 14 | ||||
-rw-r--r-- | src/peds/Population.cpp | 13 | ||||
-rw-r--r-- | src/peds/Population.h | 1 | ||||
-rw-r--r-- | src/render/Hud.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 17 | ||||
-rw-r--r-- | src/vehicles/Bike.h | 2 | ||||
-rw-r--r-- | src/vehicles/Train.cpp | 4 | ||||
-rw-r--r-- | src/weapons/Weapon.cpp | 137 | ||||
-rw-r--r-- | src/weapons/Weapon.h | 1 |
26 files changed, 1088 insertions, 637 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index fab28c8d..c2f1c8bc 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -158,7 +158,7 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, - { ANIM_CAR_ROLLOUT_LHS2, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, + { ANIM_CAR_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, { ANIM_GETUP1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_GETUP2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_GETUP3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index a84aa3e8..18d31cae 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -146,7 +146,7 @@ enum AnimationId ANIM_CAR_CRAWLOUT_RHS, ANIM_CAR_CRAWLOUT_RHS2, ANIM_CAR_ROLLOUT_LHS, - ANIM_CAR_ROLLOUT_LHS2, // was this meant to be RHS? + ANIM_CAR_ROLLOUT_RHS, // was this meant to be RHS? ANIM_GETUP1, ANIM_GETUP2, diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 2767c7ef..6fe63fae 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1639,27 +1639,31 @@ cAudioManager::UsesSirenSwitching(int32 model) const } } -void +bool cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) { const float SOUND_INTENSITY = 110.0f; if (params->m_fDistance < SQR(SOUND_INTENSITY)) { CVehicle *veh = params->m_pVehicle; - if (veh->m_bSirenOrAlarm == false && veh->m_nAlarmState <= 0) - return; + if (veh->m_bSirenOrAlarm == false && !veh->IsAlarmOn()) + return true; + + if (veh->IsAlarmOn()) { + if (CTimer::GetTimeInMilliseconds() > veh->m_bRainAudioCounter) + veh->m_bRainAudioCounter = CTimer::GetTimeInMilliseconds() + 750; + + if (veh->m_bRainAudioCounter < CTimer::GetTimeInMilliseconds() + 375) + return true; + } -#ifdef FIX_BUGS - if (params->m_pVehicle->GetStatus() == STATUS_WRECKED) - return; -#endif CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(veh->bIsDrowning ? 20 : 80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 5; if (UsesSiren(params->m_nIndex)) { if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED) - return; + return true; if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) { m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; if (params->m_nIndex == FBICAR) @@ -1689,8 +1693,11 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); - } - } + return true; + } else + return true; + } else + return false; } bool @@ -2144,8 +2151,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) maxDist = SQR(SOUND_INTENSITY); break; }*/ - case SOUND_18: - case SOUND_19: { + case SOUND_TRAIN_DOOR_CLOSE: + case SOUND_TRAIN_DOOR_OPEN: { const float SOUND_INTENSITY = 35.0f; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -2235,7 +2242,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) break; } case SOUND_BOMB_TIMED_ACTIVATED: - case SOUND_55: + case SOUND_91: case SOUND_BOMB_ONIGNITION_ACTIVATED: case SOUND_BOMB_TICK: { const float SOUND_INTENSITY = 50.0f; @@ -2259,14 +2266,14 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) pedParams.m_fDistance = params->m_fDistance; SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND); continue; - case SOUND_PED_BODYCAST_HIT: + /* case SOUND_PED_BODYCAST_HIT: pedParams.m_pPed = nil; pedParams.m_bDistanceCalculated = false; pedParams.m_fDistance = 0.0f; pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated; pedParams.m_fDistance = params->m_fDistance; SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT); - continue; + continue; */ case SOUND_WATER_FALL: { const float SOUND_INTENSITY = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; @@ -2499,7 +2506,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; if (LastAccel > 20) { oneShotVol = LastVol; - PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol); + PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_BOAT_SLOWDOWN, oneShotVol); } } else { emittingVol = 105 * padAccelerate / 255 + 15; @@ -3604,8 +3611,6 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bRequireReflection = true; break; case SOUND_WEAPON_AK47_BULLET_ECHO: - case SOUND_WEAPON_UZI_BULLET_ECHO: - case SOUND_WEAPON_M16_BULLET_ECHO: m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; @@ -3781,11 +3786,11 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); if (sound != SOUND_PAGER) { switch (sound) { - case SOUND_AMMUNATION_WELCOME_1: + /*case SOUND_AMMUNATION_WELCOME_1: case SOUND_AMMUNATION_WELCOME_2: case SOUND_AMMUNATION_WELCOME_3: emittingVol = MAX_VOLUME; - break; + break; */ default: if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false)) emittingVol = MAX_VOLUME; @@ -4664,10 +4669,6 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT; stereo = true; break; - case SOUND_FRONTEND_MENU_DENIED: - m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT; - stereo = true; - break; case SOUND_FRONTEND_MENU_SUCCESS: m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT; stereo = true; @@ -4687,7 +4688,7 @@ cAudioManager::ProcessFrontEnd() case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break; - //case SOUND_A0: + //case SOUND_HUD_SOUND: // m_sQueueSample.m_nSampleIndex = SFX_INFO; // break; default: diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 0b24c2e9..b0078bc4 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -339,7 +339,7 @@ public: void ProcessVehicleOneShots(cVehicleParams *params); bool ProcessVehicleReverseWarning(cVehicleParams *params); bool ProcessVehicleRoadNoise(cVehicleParams *params); - void ProcessVehicleSirenOrAlarm(cVehicleParams *params); + bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); void ProcessVehicleSkidding(cVehicleParams *params); void ProcessWaterCannon(int32); void ProcessWeather(int32 id); diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h index 6d1ff6e3..f812cf72 100644 --- a/src/audio/soundlist.h +++ b/src/audio/soundlist.h @@ -16,8 +16,10 @@ enum eSound : uint16 SOUND_CAR_DOOR_OPEN_BACK_RIGHT, SOUND_CAR_WINDSHIELD_CRACK, SOUND_CAR_JUMP, - SOUND_E, - SOUND_F, + SOUND_CAR_JUMP_2, + SOUND_CAR_TYRE_POP, + SOUND_16, + SOUND_17, SOUND_CAR_ENGINE_START, SOUND_CAR_LIGHT_BREAK, SOUND_CAR_HYDRAULIC_1, @@ -25,12 +27,14 @@ enum eSound : uint16 SOUND_CAR_HYDRAULIC_3, SOUND_CAR_JERK, SOUND_CAR_SPLASH, - SOUND_17, - SOUND_18, - SOUND_19, + SOUND_BOAT_SLOWDOWN, + SOUND_TRAIN_DOOR_CLOSE, + SOUND_TRAIN_DOOR_OPEN, SOUND_CAR_TANK_TURRET_ROTATE, SOUND_CAR_BOMB_TICK, SOUND_PLANE_ON_GROUND, + SOUND_31, + SOUND_32, SOUND_STEP_START, SOUND_STEP_END, SOUND_FALL_LAND, @@ -47,13 +51,15 @@ enum eSound : uint16 SOUND_FIGHT_PUNCH_FROM_BEHIND_42, SOUND_FIGHT_KNEE_OR_KICK_43, SOUND_FIGHT_KICK_44, - SOUND_2D, + SOUND_49, SOUND_WEAPON_BAT_ATTACK, + SOUND_WEAPON_UNK_MELEE_ATTACK, + SOUND_WEAPON_CHAINSAW_ATTACK, + SOUND_WEAPON_CHAINSAW_IDLE, + SOUND_WEAPON_CHAINSAW_MADECONTACT, SOUND_WEAPON_SHOT_FIRED, SOUND_WEAPON_RELOAD, SOUND_WEAPON_AK47_BULLET_ECHO, - SOUND_WEAPON_UZI_BULLET_ECHO, - SOUND_WEAPON_M16_BULLET_ECHO, SOUND_WEAPON_FLAMETHROWER_FIRE, SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM, SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM, @@ -66,8 +72,8 @@ enum eSound : uint16 SOUND_GARAGE_BOMB1_SET, SOUND_GARAGE_BOMB2_SET, SOUND_GARAGE_BOMB3_SET, - SOUND_40, - SOUND_41, + SOUND_70, + SOUND_71, SOUND_GARAGE_VEHICLE_DECLINED, SOUND_GARAGE_VEHICLE_ACCEPTED, SOUND_GARAGE_DOOR_CLOSED, @@ -76,8 +82,8 @@ enum eSound : uint16 SOUND_PICKUP_WEAPON_BOUGHT, SOUND_PICKUP_WEAPON, SOUND_PICKUP_HEALTH, - SOUND_4A, - SOUND_4B, + SOUND_80, + SOUND_81, SOUND_PICKUP_ADRENALINE, SOUND_PICKUP_ARMOUR, SOUND_PICKUP_BONUS, @@ -87,7 +93,7 @@ enum eSound : uint16 SOUND_PICKUP_PACMAN_PACKAGE, SOUND_PICKUP_FLOAT_PACKAGE, SOUND_BOMB_TIMED_ACTIVATED, - SOUND_55, + SOUND_91, SOUND_BOMB_ONIGNITION_ACTIVATED, SOUND_BOMB_TICK, SOUND_RAMPAGE_START, @@ -99,48 +105,62 @@ enum eSound : uint16 SOUND_EVIDENCE_PICKUP, SOUND_UNLOAD_GOLD, SOUND_PAGER, - SOUND_PED_DEATH, // 103 in VC - SOUND_PED_DAMAGE, // 104 in VC - SOUND_PED_HIT, // 105 in VC - SOUND_PED_LAND, // hopefully 106 in VC + SOUND_PED_DEATH, + SOUND_PED_DAMAGE, + SOUND_PED_HIT, + SOUND_PED_LAND, SOUND_PED_BULLET_HIT, - SOUND_PED_BOMBER, - SOUND_PED_BURNING, // 108 in VC - SOUND_PED_ARREST_FBI, - SOUND_PED_ARREST_SWAT, + SOUND_PED_BURNING, + SOUND_PED_PLAYER_REACTTOCOP, SOUND_PED_ARREST_COP, + SOUND_111, + SOUND_PED_COP_HELIPILOTPHRASE, + SOUND_PED_PULLOUTWEAPON, SOUND_PED_HELI_PLAYER_FOUND, + SOUND_115, + SOUND_PED_ON_FIRE, + SOUND_PED_AIMING, SOUND_PED_HANDS_UP, SOUND_PED_HANDS_COWER, - SOUND_PED_FLEE_SPRINT, // 120 in VC + SOUND_PED_FLEE_SPRINT, SOUND_PED_CAR_JACKING, SOUND_PED_MUGGING, SOUND_PED_CAR_JACKED, SOUND_PED_ROBBED, - SOUND_PED_TAXI_WAIT, // 137 in VC + SOUND_PED_ACCIDENTREACTION1, + SOUND_PED_UNK_126, + SOUND_PED_PLAYER_AFTERSEX, + SOUND_PED_PLAYER_BEFORESEX, + SOUND_PED_COP_UNK_129, // also used for medics + SOUND_PED_COP_MANYCOPSAROUND, // also used for medics + SOUND_PED_GUNAIMEDAT2, + SOUND_PED_COP_ALONE, // also used for medics + SOUND_PED_GUNAIMEDAT3, + SOUND_PED_COP_REACTION, + SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics + SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics + SOUND_PED_TAXI_WAIT, SOUND_PED_ATTACK, SOUND_PED_DEFEND, - SOUND_PED_PURSUIT_ARMY, - SOUND_PED_PURSUIT_FBI, - SOUND_PED_PURSUIT_SWAT, - SOUND_PED_PURSUIT_COP, - SOUND_PED_HEALING, - SOUND_PED_7B, + SOUND_140, SOUND_PED_LEAVE_VEHICLE, - SOUND_PED_EVADE, // 142 in VC + SOUND_PED_EVADE, SOUND_PED_FLEE_RUN, - SOUND_PED_CAR_COLLISION, // 144-145-146 in VC + SOUND_PED_CAR_COLLISION, + SOUND_PED_BOAT_COLLISION, + SOUND_PED_HORN_ACTIVE, + SOUND_PED_147, SOUND_PED_SOLICIT, + SOUND_PED_149, + SOUND_PED_150, SOUND_PED_EXTINGUISHING_FIRE, SOUND_PED_WAIT_DOUBLEBACK, + SOUND_153, SOUND_PED_CHAT_SEXY, SOUND_PED_CHAT_EVENT, + SOUND_PED_PED_COLLISION, SOUND_PED_CHAT, - SOUND_PED_BODYCAST_HIT, SOUND_PED_TAXI_CALL, - SOUND_INJURED_PED_MALE_OUCH, - SOUND_INJURED_PED_FEMALE, - SOUND_INJURED_PED_MALE_PRISON, SOUND_RACE_START_3, SOUND_RACE_START_2, SOUND_RACE_START_1, @@ -151,25 +171,43 @@ enum eSound : uint16 SOUND_CAR_PED_COLLISION, SOUND_CLOCK_TICK, SOUND_PART_MISSION_COMPLETE, - SOUND_FRONTEND_MENU_STARTING, + SOUND_FRONTEND_MENU_STARTING, // same with SOUND_HUD_SOUND + + // TODO(Miami): What are 170-175?? + + SOUND_FRONTEND_NO_RADIO = 176, // those 3 are all same sound + SOUND_FRONTEND_RADIO_CHANGE, + SOUND_FRONTEND_RADIO_CHANGE_2, + SOUND_HUD_SOUND, + SOUND_180, + SOUND_181, + SOUND_182, + SOUND_LIGHTNING, + SOUND_BULLETTRACE_1, + SOUND_BULLETTRACE_2, + SOUND_186, // makes same sound with 40 + SOUND_187, // makes same sound with 46 + SOUND_MELEE_ATTACK_START, + SOUND_189, + SOUND_WEAPON_MINIGUN_ATTACK, + SOUND_WEAPON_MINIGUN_2, + SOUND_WEAPON_MINIGUN_3, + SOUND_AMMUNATION_IMRAN_ARM_BOMB, + SOUND_194, + + // TODO(Miami): They're frontend sounds but names are copy-paste and incorrect SOUND_FRONTEND_MENU_COMPLETED, - SOUND_FRONTEND_MENU_DENIED, + SOUND_FRONTEND_FAIL, SOUND_FRONTEND_MENU_SUCCESS, SOUND_FRONTEND_EXIT, - SOUND_9A, - SOUND_9B, SOUND_FRONTEND_AUDIO_TEST, - SOUND_FRONTEND_FAIL, - SOUND_FRONTEND_NO_RADIO, - SOUND_FRONTEND_RADIO_CHANGE, - SOUND_A0, - SOUND_AMMUNATION_WELCOME_1, - SOUND_AMMUNATION_WELCOME_2, - SOUND_AMMUNATION_WELCOME_3, - SOUND_LIGHTNING, - SOUND_A5, - SOUND_TOTAL_SOUNDS, - SOUND_NO_SOUND, + + SOUND_INJURED_PED_MALE_OUCH, + SOUND_INJURED_PED_FEMALE, + SOUND_SET_202, + SOUND_SET_203, + SOUND_TOTAL_SOUNDS = 204, + SOUND_NO_SOUND = 205, }; diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index 4a948032..0dd9359c 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -23,7 +23,6 @@ CPathFind ThePaths; #define NUMDETACHED_PEDS 1214 #define NUMTEMPEXTERNALNODES 4600 - CPathInfoForObject *InfoForTileCars; CPathInfoForObject *InfoForTilePeds; @@ -1861,6 +1860,15 @@ CPathFind::DisplayPathData(void) } } +CVector +CPathFind::TakeWidthIntoAccountForWandering(CPathNode* nextNode, uint16 random) +{ + CVector pos = nextNode->GetPosition(); + float newX = (nextNode->GetPedNodeWidth() * ((random % 16) - 7)) + pos.x; + float newY = (nextNode->GetPedNodeWidth() * (((random / 16) % 16) - 7)) + pos.y; + return CVector(newX, newY, pos.z); +} + CPathNode* CPathFind::GetNode(int16 index) { diff --git a/src/control/PathFind.h b/src/control/PathFind.h index e481f4c6..2896237a 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -62,7 +62,7 @@ struct CPathNode int16 z; int16 distance; // in path search int16 firstLink; - int8 width; + uint8 width; int8 group; uint8 numLinks : 4; @@ -89,6 +89,7 @@ struct CPathNode float GetZ(void) { return z/8.0f; } bool HasDivider(void) { return width != 0; } float GetDividerWidth(void) { return width/(2*8.0f); } + float GetPedNodeWidth(void) { return width*(31.f/(500.f * 8.f)); } CPathNode *GetPrev(void); CPathNode *GetNext(void); void SetPrev(CPathNode *node); @@ -253,6 +254,8 @@ public: void Save(uint8 *buf, uint32 *size); void Load(uint8 *buf, uint32 size); + static CVector TakeWidthIntoAccountForWandering(CPathNode*, uint16); + CPathNode *GetNode(int16 index); int16 GetIndex(CPathNode *node); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index d238f276..f59701b3 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -9913,13 +9913,21 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) StoreParameters(&m_nIp, 3); return 0; case COMMAND_ATTACH_CHAR_TO_CAR: - // TODO(MIAMI) - assert(0); + { + CollectParameters(&m_nIp, 8); + CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + pPed->AttachPedToEntity(pVehicle, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(ScriptParams[6]), (eWeaponType)ScriptParams[7]); return 0; + } case COMMAND_DETACH_CHAR_FROM_CAR: - // TODO(MIAMI) - assert(0); + { + CollectParameters(&m_nIp, 1); + CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + if (pPed && pPed->m_attachedTo) + pPed->DettachPedFromEntity(); return 0; + } case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA { CollectParameters(&m_nIp, 2); @@ -10964,14 +10972,15 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); - debug("SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT is not implemented\n"); + pPed->PedShuffle(); return 0; } case COMMAND_ATTACH_CHAR_TO_OBJECT: { CollectParameters(&m_nIp, 8); - debug("ATTACH_CHAR_TO_OBJECT is not implemented\n"); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); + pPed->AttachPedToEntity(pObject, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(ScriptParams[6]), (eWeaponType)ScriptParams[7]); return 0; } case COMMAND_SET_CHAR_AS_PLAYER_FRIEND: @@ -11309,7 +11318,11 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) case COMMAND_SET_CHAR_ANSWERING_MOBILE: { CollectParameters(&m_nIp, 2); - debug("SET_CHAR_ANSWERING_MOBILE not implemented\n"); // TODO(MIAMI) + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + if (ScriptParams[1]) + pPed->SetAnswerMobile(); + else + pPed->ClearAnswerMobile(); return 0; } case COMMAND_SET_PLAYER_DRUNKENNESS: @@ -11988,7 +12001,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) case COMMAND_ADD_BIG_GUN_FLASH: { CollectParameters(&m_nIp, 6); - debug("ADD_BIG_GUN_FLASH not implemented\n"); // TODO(MIAMI) + CWeapon::AddGunFlashBigGuns(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]); return 0; } case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM: diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index af326d79..ce665185 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -319,7 +319,7 @@ CMenuManager::PageUpList(bool playSoundOnSuccess) if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) { if (m_nFirstVisibleRowOnList > 0) { if(playSoundOnSuccess) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW); m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1); @@ -337,7 +337,7 @@ CMenuManager::PageDownList(bool playSoundOnSuccess) if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) { if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) { if(playSoundOnSuccess) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW); m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList); @@ -1297,13 +1297,14 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) } #ifdef IMPROVED_VIDEOMODE if (m_nSelectedScreenMode != m_nPrefsWindowed) { - if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "SCRFOR") != 0 + if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_POS") != 0 && m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) { m_nSelectedScreenMode = m_nPrefsWindowed; } } #endif + // TODO(Miami): check // Sliders int lastActiveBarX; switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { @@ -1935,7 +1936,7 @@ CMenuManager::DrawControllerSetupScreen() float curOptY = i * rowHeight + yStart; if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) { if (m_nPrevOption != i && m_nCurrExLayer == HOVEROPTION_LIST) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); m_nPrevOption = i; if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { @@ -1949,7 +1950,7 @@ CMenuManager::DrawControllerSetupScreen() if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) { #endif if (m_nSelectedContSetupColumn != CONTSETUP_PED_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN; #ifdef FIX_BUGS @@ -1958,7 +1959,7 @@ CMenuManager::DrawControllerSetupScreen() } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) { #endif if (m_nSelectedContSetupColumn != CONTSETUP_VEHICLE_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; } @@ -2653,7 +2654,7 @@ CMenuManager::DrawPlayerSetupScreen() SaveSettings(); } } else { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); m_nCurrExLayer = HOVEROPTION_LIST; m_nSelectedListRow = rowIdx; m_nHoverOption = HOVEROPTION_NOT_HOVERING; @@ -2809,7 +2810,7 @@ CMenuManager::DrawPlayerSetupScreen() && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26)) || m_nCurrExLayer == HOVEROPTION_BACK) { if (m_nHoverOption != HOVEROPTION_BACK) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); m_nHoverOption = HOVEROPTION_BACK; @@ -2820,7 +2821,7 @@ CMenuManager::DrawPlayerSetupScreen() && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26)) || m_nCurrExLayer == HOVEROPTION_USESKIN) { if (m_nHoverOption != HOVEROPTION_USESKIN) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); m_nHoverOption = HOVEROPTION_USESKIN; @@ -3588,7 +3589,7 @@ CMenuManager::ProcessButtonPresses(void) ++m_nPrevOption; } m_nOptionHighlightTransitionBlend = 0; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); } } @@ -3641,7 +3642,7 @@ CMenuManager::ProcessButtonPresses(void) } if (CPad::GetPad(0)->GetTabJustDown()) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); m_bShowMouse = false; switch (m_nCurrExLayer) { case HOVEROPTION_BACK: @@ -3677,7 +3678,7 @@ CMenuManager::ProcessButtonPresses(void) if (!m_bPressedUpOnList) { m_bPressedUpOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); ScrollUpListByOne(); } } else { @@ -3699,7 +3700,7 @@ CMenuManager::ProcessButtonPresses(void) if (!m_bPressedDownOnList) { m_bPressedDownOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); ScrollDownListByOne(); } } else { @@ -3715,7 +3716,7 @@ CMenuManager::ProcessButtonPresses(void) m_bPressedPgUpOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); PageUpList(false); } } @@ -3727,14 +3728,14 @@ CMenuManager::ProcessButtonPresses(void) m_bPressedPgDnOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); PageDownList(false); } } if (CPad::GetPad(0)->GetHome()) { m_nCurrExLayer = HOVEROPTION_LIST; m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) { m_nFirstVisibleRowOnList = 0; } @@ -3744,7 +3745,7 @@ CMenuManager::ProcessButtonPresses(void) if (CPad::GetPad(0)->GetEnd()) { m_nCurrExLayer = HOVEROPTION_LIST; m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) { m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW; } @@ -3838,12 +3839,12 @@ CMenuManager::ProcessButtonPresses(void) } else { if (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); goDown = true; m_nOptionHighlightTransitionBlend = 0; } else if (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); goUp = true; m_nOptionHighlightTransitionBlend = 0; } @@ -4118,14 +4119,14 @@ CMenuManager::ProcessButtonPresses(void) #ifdef PS2_LIKE_MENU if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); bottomBarActive = false; curBottomBarOption = hoveredBottomBarOption; ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false); return; } else if (bottomBarActive) { if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); bottomBarActive = false; // If there's a menu change with fade ongoing, finish it now @@ -4135,7 +4136,7 @@ CMenuManager::ProcessButtonPresses(void) } else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown() || CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); if (curBottomBarOption > 0) curBottomBarOption--; ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true); @@ -4143,7 +4144,7 @@ CMenuManager::ProcessButtonPresses(void) } else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown() || CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); if (curBottomBarOption < bbTabCount-1) curBottomBarOption++; ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true); @@ -4703,7 +4704,7 @@ CMenuManager::ProcessButtonPresses(void) case MENUACTION_SCREENRES: if (m_bGameNotLoaded) { RwChar** videoMods = _psGetVideoModeList(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); if (changeValueBy > 0) { do { ++m_nDisplayVideoMode; @@ -4723,7 +4724,7 @@ CMenuManager::ProcessButtonPresses(void) break; #ifdef IMPROVED_VIDEOMODE case MENUACTION_SCREENMODE: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); m_nSelectedScreenMode = !m_nSelectedScreenMode; break; #endif @@ -4732,7 +4733,7 @@ CMenuManager::ProcessButtonPresses(void) m_nPrefsAudio3DProviderIndex += changeValueBy; m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1); } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); break; case MENUACTION_SPEAKERCONF: if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { @@ -4757,7 +4758,7 @@ CMenuManager::ProcessButtonPresses(void) } else { m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); } } } diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 20ada82b..33a229a7 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -344,7 +344,7 @@ enum eCheckHover enum { #ifdef LEGACY_MENU_OPTIONS - NUM_MENUROWS = 13, + NUM_MENUROWS = 14, #else NUM_MENUROWS = 12, #endif diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h index 2d23b199..cae65316 100644 --- a/src/core/MenuScreens.h +++ b/src/core/MenuScreens.h @@ -57,8 +57,14 @@ CMenuScreen aScreens[] = { MENUACTION_RADARMODE, "FED_RDR", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 228 + Y_OFFSET, MENUALIGN_LEFT, MENUACTION_HUD, "FED_HUD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 253 + Y_OFFSET, MENUALIGN_LEFT, MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 278 + Y_OFFSET, MENUALIGN_LEFT, +#ifdef IMPROVED_VIDEOMODE + MENUACTION_SCREENMODE, "FED_POS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 303 + Y_OFFSET, MENUALIGN_LEFT, + MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 320, 328 + Y_OFFSET, MENUALIGN_CENTER, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 320, 353 + Y_OFFSET, MENUALIGN_CENTER, +#else MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 320, 303 + Y_OFFSET, MENUALIGN_CENTER, - MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 320, 328 + Y_OFFSET, 3 + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 320, 328 + Y_OFFSET, MENUALIGN_CENTER, +#endif }, #undef Y_OFFSET @@ -75,7 +81,7 @@ CMenuScreen aScreens[] = { // TODO(Miami): This is still my implementation // MENUPAGE_MAP = 6 - { "FEG_MAP", MENUPAGE_NONE, 2, + { "FEH_MAP", MENUPAGE_NONE, 2, MENUACTION_UNK110, "", SAVESLOT_NONE, 0, 0, 0, 0, // to prevent cross/enter to go back MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, }, diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 08c8ac36..0be5f73e 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -402,7 +402,7 @@ CPlayerInfo::Process(void) else enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle(); - if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) { + if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) { if (m_pPed->bInVehicle) { if (!m_pRemoteVehicle) { CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity; diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h index e7285b2f..e7ba9814 100644 --- a/src/modelinfo/ModelIndices.h +++ b/src/modelinfo/ModelIndices.h @@ -348,6 +348,7 @@ enum MI_BODYPARTB, MI_AIRTRAIN_VLO = 257, + MI_MOBILE = 258, NUM_DEFAULT_MODELS = 300 }; diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 6fb858f6..ae1f6c61 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -101,7 +101,7 @@ CCopPed::SetArrestPlayer(CPed *player) { if (!IsPedInControl() || !player) return; - + /* switch (m_nCopType) { case COP_FBI: Say(SOUND_PED_ARREST_FBI); @@ -112,7 +112,7 @@ CCopPed::SetArrestPlayer(CPed *player) default: Say(SOUND_PED_ARREST_COP); break; - } + } */ if (player->EnteringCar()) { if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) return; @@ -605,6 +605,7 @@ CCopPed::ProcessControl(void) if (IsPedInControl()) SetIdle(); } + /* if (m_bIsInPursuit) { if (player->m_nPedState != PED_ARRESTED && !player->DyingOrDead()) { switch (m_nCopType) { @@ -622,7 +623,7 @@ CCopPed::ProcessControl(void) break; } } - } + } */ if (IsPedInControl()) { CopAI(); diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index 1988366d..44c3d066 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -308,7 +308,7 @@ CEmergencyPed::MedicAI(void) m_nLastPedState = PED_CPR; SetLookFlag(m_pRevivedPed, 0); SetLookTimer(500); - Say(SOUND_PED_HEALING); + //Say(SOUND_PED_HEALING); if (m_pAttendedAccident->m_nMedicsPerformingCPR) { SetIdle(); m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 72f9bfae..61e52a0d 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -61,6 +61,7 @@ #include "PedAttractor.h" #include "Debug.h" #include "GameLogic.h" +#include "Bike.h" #define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f) @@ -487,6 +488,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_fleeFromPosX = 0; m_fleeFromPosY = 0; m_fleeTimer = 0; + pThreatEx = nil; m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f); m_distanceToCountSeekDoneEx = 0.0f; m_nWaitState = WAITSTATE_FALSE; @@ -831,6 +833,7 @@ CPed::IsPlayer(void) m_nPedType == PEDTYPE_PLAYER3 || m_nPedType == PEDTYPE_PLAYER4; } +// --MIAMI: Done bool CPed::UseGroundColModel(void) { @@ -840,12 +843,14 @@ CPed::UseGroundColModel(void) m_nPedState == PED_DEAD; } +// --MIAMI: Done bool CPed::CanSetPedState(void) { return !DyingOrDead() && m_nPedState != PED_ARRESTED && !EnteringCar() && m_nPedState != PED_STEAL_CAR; } +// --MIAMI: Done bool CPed::IsPedInControl(void) { @@ -854,6 +859,7 @@ CPed::IsPedInControl(void) && m_fHealth > 0.0f; } +// --MIAMI: Done bool CPed::CanStrafeOrMouseControl(void) { @@ -862,9 +868,10 @@ CPed::CanStrafeOrMouseControl(void) return false; #endif return m_nPedState == PED_NONE || m_nPedState == PED_IDLE || m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY || - m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP; + m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP || m_nPedState == PED_ANSWER_MOBILE; } +// --MIAMI: Done void CPed::AddWeaponModel(int id) { @@ -1059,6 +1066,7 @@ CPed::SetLookFlag(float direction, bool keepTryingToLook) } } +// --MIAMI: Done void CPed::SetLookTimer(int time) { @@ -1137,6 +1145,8 @@ CPed::Avoid(void) } } + +// --MIAMI: Done void CPed::ClearAimFlag(void) { @@ -1144,6 +1154,7 @@ CPed::ClearAimFlag(void) bIsAimingGun = false; bIsRestoringGun = true; m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; + m_lookTimer = 0; } if (IsPlayer()) @@ -1486,9 +1497,7 @@ CPed::Attack(void) || weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire) { if (ourWeaponType == WEAPONTYPE_CHAINSAW) { -#ifndef AUDIO_NOT_READY - DMAudio.PlayOneShot(m_audioEntityId, 52, 0.0f); -#endif + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f); } else if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) { if (weaponAnimAssoc->speed < 1.0f) weaponAnimAssoc->speed = 1.0f; @@ -1558,7 +1567,7 @@ CPed::Attack(void) } else { CVector firePos = ourWeapon->m_vecFireOffset; - if (weaponAnimAssoc->animId == 206) + if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND) firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f; firePos = GetMatrix() * firePos; @@ -1568,12 +1577,12 @@ CPed::Attack(void) if (m_pDamageEntity) damagerType = m_pDamageEntity->GetType(); - DMAudio.PlayOneShot(m_audioEntityId, 54, (float)damagerType); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_MADECONTACT, (float)damagerType); if (IsPlayer()) { CPad::GetPad(0)->StartShake(240, 180); } } else { - DMAudio.PlayOneShot(m_audioEntityId, 53, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_IDLE, 0.0f); if (IsPlayer()) { CPad::GetPad(0)->StartShake(240, 90); } @@ -1645,22 +1654,7 @@ CPed::Attack(void) bIsPointingGunAt = false; m_shootTimer = CTimer::GetTimeInMilliseconds(); #ifdef AUDIO_NOT_READY - switch (ourWeaponType) { - case WEAPONTYPE_UZI: - case WEAPONTYPE_TEC9: - case WEAPONTYPE_SILENCED_INGRAM: - case WEAPONTYPE_MP5: - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f); - break; - case WEAPONTYPE_RUGER: - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f); - break; - case WEAPONTYPE_M4: - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f); - break; - default: - break; - } + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f); #else DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType); #endif @@ -1711,22 +1705,7 @@ CPed::Attack(void) if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep < animLoopEnd) { #ifdef AUDIO_NOT_READY - switch (ourWeaponType) { - case WEAPONTYPE_UZI: - case WEAPONTYPE_TEC9: - case WEAPONTYPE_SILENCED_INGRAM: - case WEAPONTYPE_MP5: - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f); - break; - case WEAPONTYPE_RUGER: - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f); - break; - case WEAPONTYPE_M4: - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f); - break; - default: - break; - } + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f); #else DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, ourWeaponType); #endif @@ -2803,6 +2782,7 @@ CPed::CalculateNewOrientation(void) SetHeading(m_fRotationCur); } +// --MIAMI: Done float CPed::WorkOutHeadingForMovingFirstPerson(float offset) { @@ -2918,6 +2898,7 @@ CPed::CalculateNewVelocity(void) } } +// --MIAMI: Done, but what is TODO_CHAR?? bool CPed::CanBeDeleted(void) { @@ -2929,11 +2910,14 @@ CPed::CanBeDeleted(void) return true; case MISSION_CHAR: return false; + case TODO_CHAR: + return false; default: return true; } } +// --MIAMI: Done bool CPed::CanPedDriveOff(void) { @@ -2950,7 +2934,7 @@ CPed::CanPedDriveOff(void) return true; } -#ifdef VC_PED_PORTS +// --MIAMI: Done bool CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil) { @@ -2982,20 +2966,6 @@ CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil) CVector forwardPos = pos + forwardOffset; return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false); } -#else -bool -CPed::CanPedJumpThis(CEntity *unused) -{ - CVector2D forward(-Sin(m_fRotationCur), Cos(m_fRotationCur)); - CVector pos = GetPosition(); - CVector forwardPos( - forward.x + pos.x, - forward.y + pos.y, - pos.z); - - return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false); -} -#endif bool CPed::CanPedReturnToState(void) @@ -3004,6 +2974,7 @@ CPed::CanPedReturnToState(void) m_nPedState != PED_FIGHT && m_nPedState != PED_STEP_AWAY && m_nPedState != PED_SNIPER_MODE && m_nPedState != PED_LOOK_ENTITY; } +// --MIAMI: Done bool CPed::CanSeeEntity(CEntity *entity, float threshold = CAN_SEE_ENTITY_ANGLE_THRESHOLD) { @@ -3300,18 +3271,17 @@ CPed::SetObjective(eObjective newObj, void *entity) } } +// --MIAMI: Done void CPed::SetIdle(void) { if (m_nPedState != PED_IDLE && m_nPedState != PED_MUG && m_nPedState != PED_FLEE_ENTITY) { -#ifdef VC_PED_PORTS if (m_nPedState == PED_AIM_GUN) ClearPointGunAt(); - m_nLastPedState = PED_NONE; -#endif - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); SetMoveState(PEDMOVE_STILL); + m_nLastPedState = PED_NONE; } if (m_nWaitState == WAITSTATE_FALSE) { m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000, 4000); @@ -3619,6 +3589,7 @@ CPed::TurnBody(void) return turnDone; } +// --MIAMI: Done void CPed::Chat(void) { @@ -3777,6 +3748,7 @@ CPed::FacePhone(void) #endif } +// --MIAMI: Done CPed * CPed::CheckForDeadPeds(void) { @@ -3792,6 +3764,7 @@ CPed::CheckForDeadPeds(void) return nil; } +// --MIAMI: Done bool CPed::CheckForExplosions(CVector2D &area) { @@ -3836,6 +3809,7 @@ CPed::CheckForExplosions(CVector2D &area) return false; } +// --MIAMI: Done CPed * CPed::CheckForGunShots(void) { @@ -3851,6 +3825,7 @@ CPed::CheckForGunShots(void) return nil; } +// --MIAMI: Done PointBlankNecessity CPed::CheckForPointBlankPeds(CPed *pedToVerify) { @@ -3894,6 +3869,7 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify) return NO_POINT_BLANK_PED; } +// --MIAMI: Done bool CPed::CheckIfInTheAir(void) { @@ -3915,13 +3891,30 @@ CPed::CheckIfInTheAir(void) return !foundGround; } +// --MIAMI: Done +void +CPed::CheckThreatValidity(void) +{ + if (m_threatEntity && !IsEntityPointerValid(m_threatEntity)) { + m_threatFlags = 0; + m_threatEntity = 0; + } + if (m_pEventEntity && !IsEntityPointerValid(m_pEventEntity)) { + m_threatFlags = 0; + m_pEventEntity = 0; + } + if (!m_threatEntity && !m_pEventEntity) + m_threatFlags = 0; +} + +// --MIAMI: Done void CPed::ClearAll(void) { if (!IsPedInControl() && m_nPedState != PED_DEAD) return; - m_nPedState = PED_NONE; + SetPedState(PED_NONE); m_nMoveState = PEDMOVE_NONE; m_pSeekTarget = nil; m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); @@ -3929,16 +3922,13 @@ CPed::ClearAll(void) m_fleeFromPosY = 0.0f; m_fleeFrom = nil; m_fleeTimer = 0; + pThreatEx = nil; bUsesCollision = true; -#ifdef VC_PED_PORTS ClearPointGunAt(); -#else - ClearAimFlag(); - ClearLookFlag(); -#endif bIsPointingGunAt = false; bRenderPedInCar = true; bKnockedUpIntoAir = false; + b158_4 = false; m_pCollidingEntity = nil; } @@ -4014,6 +4004,7 @@ CPed::StopNonPartialAnims(void) } } +// --MIAMI: Done void CPed::SetStoredState(void) { @@ -4025,9 +4016,11 @@ CPed::SetStoredState(void) if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL) m_nMoveState = PEDMOVE_WALK; } - m_nLastPedState = m_nPedState; - if (m_nMoveState >= m_nPrevMoveState) - m_nPrevMoveState = m_nMoveState; + if (m_nPedState != PED_IDLE) { + m_nLastPedState = m_nPedState; + if (m_nMoveState >= m_nPrevMoveState) + m_nPrevMoveState = m_nMoveState; + } } void @@ -4783,11 +4776,15 @@ CPed::ClearSeek(void) bRunningToPhone = false; } +// --MIAMI: Done bool CPed::SetWanderPath(int8 pathStateDest) { uint8 nextPathState; + if (IsPlayer()) + return false; + if (IsPedInControl()) { if (bKindaStayInSamePlace) { SetIdle(); @@ -4816,7 +4813,7 @@ CPed::SetWanderPath(int8 pathStateDest) // We did it, save next path state and return true m_nPathDir = nextPathState; - m_nPedState = PED_WANDER_PATH; + SetPedState(PED_WANDER_PATH); SetMoveState(PEDMOVE_WALK); bIsRunning = false; return true; @@ -4865,6 +4862,7 @@ CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg) ((CPed*)arg)->m_headingRate = ((CPed*)arg)->m_pedStats->m_headingChangeRate; } +// --MIAMI: Done void CPed::RestorePreviousState(void) { @@ -4875,7 +4873,7 @@ CPed::RestorePreviousState(void) return; if (InVehicle()) { - m_nPedState = PED_DRIVING; + SetPedState(PED_DRIVING); m_nLastPedState = PED_NONE; } else { if (m_nLastPedState == PED_NONE) { @@ -4892,21 +4890,23 @@ CPed::RestorePreviousState(void) SetIdle(); break; case PED_WANDER_PATH: - m_nPedState = PED_WANDER_PATH; + SetPedState(PED_WANDER_PATH); bIsRunning = false; if (!bFindNewNodeAfterStateRestore) { if (m_pNextPathNode) { - CVector diff = m_pNextPathNode->GetPosition() - GetPosition(); + CVector nextNode = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + CVector diff = nextNode - GetPosition(); if (diff.MagnitudeSqr() < sq(7.0f)) { SetMoveState(PEDMOVE_WALK); break; } } } - SetWanderPath(CGeneral::GetRandomNumber() & 7); + SetWanderPath(m_nPedState == PED_FOLLOW_PATH ? m_nPathDir : CGeneral::GetRandomNumber() & 7); break; default: - m_nPedState = m_nLastPedState; + PedState oldState = m_nLastPedState; + SetPedState(oldState); SetMoveState((eMoveState) m_nPrevMoveState); break; } @@ -5734,34 +5734,57 @@ CPed::FightStrike(CVector &touchedNodePos) return false; } +// --MIAMI: Done void CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) { + if (m_attachedTo) + return; + if (!IsPedInControl() && (!evenIfNotInControl || DyingOrDead())) return; ClearLookFlag(); ClearAimFlag(); SetStoredState(); - m_nPedState = PED_FALL; - CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId); - - if (fallAssoc) { - fallAssoc->SetCurrentTime(0.0f); - fallAssoc->blendAmount = 0.0f; - fallAssoc->blendDelta = 8.0f; - fallAssoc->SetRun(); + SetPedState(PED_FALL); + CAnimBlendAssociation *fallAssoc = nil; + if (animId == NUM_STD_ANIMS) { + if (IsPlayer()) { + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_LHS); + if (!fallAssoc) + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_RHS); + } } else { - fallAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, 8.0f); + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId); + + if (fallAssoc) { + fallAssoc->SetCurrentTime(0.0f); + fallAssoc->blendAmount = 0.0f; + fallAssoc->blendDelta = 8.0f; + fallAssoc->SetRun(); + } + else { + fallAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, 8.0f); + } + if (animId == ANIM_BIKE_FALL_R) + fallAssoc->SetCurrentTime(0.4f); } if (extraTime == -1) { m_getUpTimer = UINT32_MAX; } else if (fallAssoc) { if (IsPlayer()) { - m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength - + CTimer::GetTimeInMilliseconds() - + 500.0f; + if (fallAssoc->animId != ANIM_CAR_ROLLOUT_LHS && fallAssoc->animId != ANIM_CAR_ROLLOUT_RHS) { + m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength + + CTimer::GetTimeInMilliseconds() + + 500.0f; + } else { + m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength + + CTimer::GetTimeInMilliseconds() + - 1000.0f * fallAssoc->currentTime + + 100.0f; + } } else { m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength + CTimer::GetTimeInMilliseconds() @@ -5846,6 +5869,9 @@ CPed::SetWaitState(eWaitState state, void *time) if (!IsPedInControl()) return; + if (m_nWaitState == WAITSTATE_RIOT && state == WAITSTATE_FALSE) + return; + if (state != m_nWaitState) FinishedWaitCB(nil, this); @@ -5871,11 +5897,16 @@ CPed::SetWaitState(eWaitState state, void *time) case WAITSTATE_LOOK_SHOP: case WAITSTATE_LOOK_ACCIDENT: case WAITSTATE_FACEOFF_GANG: + case WAITSTATE_RIOT: + case WAITSTATE_STRIPPER: break; case WAITSTATE_DOUBLEBACK: m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3500; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif break; case WAITSTATE_HITWALL: m_headingRate = 2.0f; @@ -5909,8 +5940,12 @@ CPed::SetWaitState(eWaitState state, void *time) SetMoveAnim(); m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif + // Random char as passenger? Cop, medic etc.? if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) { ClearObjective(); RestorePreviousState(); @@ -5922,7 +5957,10 @@ CPed::SetWaitState(eWaitState state, void *time) SetMoveAnim(); m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif break; case WAITSTATE_PLAYANIM_COWER: waitAnim = ANIM_HANDSCOWER; @@ -5964,7 +6002,10 @@ CPed::SetWaitState(eWaitState state, void *time) SetMoveAnim(); m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif break; case WAITSTATE_SIT_DOWN: animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_DOWN, 4.0f); @@ -5995,10 +6036,8 @@ CPed::SetWaitState(eWaitState state, void *time) case WAITSTATE_SUN_BATHE_PRE: case WAITSTATE_SUN_BATHE_DOWN: case WAITSTATE_SUN_BATHE_IDLE: - case WAITSTATE_RIOT: case WAITSTATE_FAST_FALL: case WAITSTATE_BOMBER: - case WAITSTATE_STRIPPER: case WAITSTATE_GROUND_ATTACK: case WAITSTATE_LANCESITTING: case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: @@ -6068,73 +6107,56 @@ CPed::PlayHitSound(CPed *hitTo) DMAudio.PlayOneShot(m_audioEntityId, soundId, 0.0f); } +// --MIAMI: Done except ifdef void CPed::Say(uint16 audio) { uint16 audioToPlay = audio; - if (IsPlayer()) { + if (3.0f + TheCamera.GetPosition().z < GetPosition().z) + return; + + if (TheCamera.m_CameraAverageSpeed > 1.65f) { + if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND) + return; + + } else if (TheCamera.m_CameraAverageSpeed > 1.25f) { + if (audio != SOUND_PED_DEATH && + audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND && + audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE) + return; - // Ofc this part isn't in VC. + } else if (TheCamera.m_CameraAverageSpeed > 0.9f) { switch (audio) { case SOUND_PED_DEATH: - audioToPlay = SOUND_PED_DAMAGE; - break; case SOUND_PED_DAMAGE: case SOUND_PED_HIT: case SOUND_PED_LAND: - break; - case SOUND_PED_BULLET_HIT: - case SOUND_PED_CAR_JACKED: - case SOUND_PED_DEFEND: - audioToPlay = SOUND_PED_HIT; + case SOUND_PED_BURNING: + case SOUND_PED_FLEE_SPRINT: + case SOUND_PED_TAXI_WAIT: + case SOUND_PED_EVADE: + case SOUND_PED_CAR_COLLISION: + case SOUND_PED_BOAT_COLLISION: + case SOUND_PED_HORN_ACTIVE: break; default: return; } - } else { - if (3.0f + TheCamera.GetPosition().z < GetPosition().z) - return; - - if (TheCamera.m_CameraAverageSpeed > 1.65f) { -#ifdef VC_PED_PORTS - if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND) -#endif - return; - - } else if (TheCamera.m_CameraAverageSpeed > 1.25f) { - if (audio != SOUND_PED_DEATH && -#ifdef VC_PED_PORTS - audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND && -#endif - audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE) - return; - - } else if (TheCamera.m_CameraAverageSpeed > 0.9f) { - switch (audio) { - case SOUND_PED_DEATH: -#ifdef VC_PED_PORTS - case SOUND_PED_DAMAGE: - case SOUND_PED_HIT: - case SOUND_PED_LAND: -#endif - case SOUND_PED_BURNING: - case SOUND_PED_FLEE_SPRINT: - case SOUND_PED_TAXI_WAIT: - case SOUND_PED_EVADE: - case SOUND_PED_CAR_COLLISION: - break; - default: - return; - } - } } if (audioToPlay < m_queuedSound) { if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH + + // See VC Ped Speech patch +#ifdef FIX_BUGS || CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime - + m_lastSoundStart - + (uint32) CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) { + + (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) +#else + || CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime + + (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nMaxRandomDelayTime) +#endif + + m_lastSoundStart <= CTimer::GetTimeInMilliseconds()) { m_queuedSound = audioToPlay; } } @@ -6402,7 +6424,7 @@ CPed::CollideWithPed(CPed *collideWith) } } -// --MIAMI: Done except commented thing +// --MIAMI: Done void CPed::CreateDeadPedMoney(void) { @@ -6411,8 +6433,7 @@ CPed::CreateDeadPedMoney(void) int skin = GetModelIndex(); - // TODO(Miami): New flag - if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle) + if ((skin >= MI_COP && skin <= MI_FIREMAN) || (CharCreatedBy == MISSION_CHAR && !bMoneyHasBeenGivenByScript) || bInVehicle) return; int money = m_nPedMoney; @@ -6424,6 +6445,7 @@ CPed::CreateDeadPedMoney(void) m_nPedMoney = 0; } +// --MIAMI: Done void CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z) { @@ -6475,6 +6497,7 @@ CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z) #undef NUMBER_OF_ATTEMPTS } +// --MIAMI: Done void CPed::CreateDeadPedWeaponPickups(void) { @@ -6499,6 +6522,7 @@ CPed::CreateDeadPedWeaponPickups(void) ClearWeapons(); } +// --MIAMI: Done void CPed::SetAttackTimer(uint32 time) { @@ -6540,6 +6564,26 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType); } +// --MIAMI: Done +void +CPed::BuyIceCream(void) +{ + if (m_carInObjective) { + CPed *driver = m_carInObjective->pDriver; + if (driver && CTimer::GetTimeInMilliseconds() > m_standardTimer) { + SetChat(driver, 8000); + driver->SetChat(this, 8000); + return; + } + SetObjective(OBJECTIVE_NONE); + SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + } else { + SetObjective(OBJECTIVE_NONE); + SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + } +} + +// --MIAMI: Done void CPed::SetBuyIceCream(void) { @@ -6549,37 +6593,19 @@ CPed::SetBuyIceCream(void) if (!m_carInObjective) return; -#ifdef FIX_ICECREAM - - // Simulating BuyIceCream - CPed* driver = m_carInObjective->pDriver; - if (driver) { - m_nPedState = PED_BUY_ICECREAM; - bFindNewNodeAfterStateRestore = true; - SetObjectiveTimer(8000); - SetChat(driver, 8000); - driver->SetChat(this, 8000); - return; - } -#endif - - // Side of the Ice Cream van - m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI; - - if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) { - m_standardTimer = CTimer::GetTimeInMilliseconds() + 3000; - m_nPedState = PED_BUY_ICECREAM; - } + SetPedState(PED_BUY_ICECREAM); } +// --MIAMI: Done void CPed::SetChat(CEntity *chatWith, uint32 time) { if(m_nPedState != PED_CHAT) SetStoredState(); - m_nPedState = PED_CHAT; + SetPedState(PED_CHAT); SetMoveState(PEDMOVE_STILL); + m_lookTimer = 0; SetLookFlag(chatWith, true); m_standardTimer = CTimer::GetTimeInMilliseconds() + time; m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; @@ -6745,7 +6771,7 @@ CPed::DoesLOSBulletHitPed(CColPoint &colPoint) return retVal; } -// TODO(Miami): Ducking doesn't work, fix this +// --MIAMI: Done bool CPed::DuckAndCover(void) { @@ -6776,6 +6802,9 @@ CPed::DuckAndCover(void) } return false; } + + int16 lastVehicle = 0; + CEntity* vehicles[8]; bool justDucked = false; CVehicle *foundVeh = nil; @@ -6784,20 +6813,59 @@ CPed::DuckAndCover(void) ClearDuck(true); bCrouchWhenShooting = false; - + bool duckingWithoutVeh = false; if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { - CVector pos = GetPosition(); - int16 lastVehicle; - CEntity *vehicles[8]; - CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for(int i = 0; i < 6; i++) { + CPlayerPed *player = (CPlayerPed*)m_pedInObjective; + + if (player->m_pPedAtSafePos[i] == this) { + duckingWithoutVeh = true; + CVector &safePos = player->m_vecSafePos[i]; + bool notRunningToSafePos = false; + + if (m_vecSeekPos.x != safePos.x && m_vecSeekPos.y != safePos.y && m_vecSeekPos.z != safePos.z) + notRunningToSafePos = true; + + if (!notRunningToSafePos) { + CVector target = player->m_vecSafePos[i]; + SetSeek(target, 1.0f); + duckingWithoutVeh = true; + m_attackTimer = CTimer::GetTimeInMilliseconds() + 6000; + bDuckAndCover = true; + } + break; + } + } + if (!duckingWithoutVeh) { + for (int i = 0; i < 6; i++) { + CPlayerPed* player = (CPlayerPed*)m_pedInObjective; + if (!player->m_pPedAtSafePos[i] && player->m_vecSafePos[i].x != 0.0f) { + player->m_pPedAtSafePos[i] = this; + CVector target = player->m_vecSafePos[i]; + SetSeek(target, 1.0f); + m_headingRate = 15.0f; + ClearPointGunAt(); + duckingWithoutVeh = 1; + bIsRunning = true; + bDuckAndCover = true; + justDucked = true; + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 500; + break; + } + } + } + if (!duckingWithoutVeh) { + CVector pos = GetPosition(); + CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + } for (int i = 0; i < lastVehicle; i++) { CVehicle *veh = (CVehicle*) vehicles[i]; - if (veh->m_vecMoveSpeed.Magnitude() <= 0.02f - && !veh->bIsBus - && !veh->bIsVan - && !veh->bIsBig + if (veh->IsCar() && veh->m_vecMoveSpeed.Magnitude() <= 0.02f + && !veh->bIsBus && !veh->bIsVan && !veh->bIsBig && veh->m_numPedsUseItAsCover < 3) { + float dist = (GetPosition() - veh->GetPosition()).MagnitudeSqr(); if (dist < maxDist) { maxDist = dist; @@ -6838,25 +6906,25 @@ CPed::DuckAndCover(void) else duckPos = duckAtRightSide; - if (CWorld::TestSphereAgainstWorld(duckPos, 0.5f, nil, true, true, true, false, false, false) - && CWorld::GetIsLineOfSightClear(GetPosition(), duckPos, 1, 0, 0, 1, 0, 0, 0)) { + if (CWorld::TestSphereAgainstWorld(duckPos, 0.5f, nil, true, true, true, false, false, false)) { SetSeek(duckPos, 1.0f); m_headingRate = 15.0f; bIsRunning = true; bDuckAndCover = true; justDucked = true; m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 500; - if (foundVeh->bIsLawEnforcer) + if (foundVeh->bIsLawEnforcer) { m_carInObjective = foundVeh; - - // BUG? Shouldn't we register the reference? + m_carInObjective->RegisterReference((CEntity**)&m_carInObjective); + } m_pSeekTarget = foundVeh; + m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget); ClearPointGunAt(); } else { m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 15000); bDuckAndCover = false; } - } else { + } else if (!duckingWithoutVeh) { bDuckAndCover = false; } } @@ -6864,8 +6932,13 @@ CPed::DuckAndCover(void) if (!justDucked && !bDuckAndCover) return false; - if (!Seek()) - return true; + if (!Seek()) { + if (m_nMoveState == PEDMOVE_STILL) { + bDuckAndCover = false; + return false; + } else + return true; + } bKindaStayInSamePlace = true; bDuckAndCover = false; @@ -6882,9 +6955,12 @@ CPed::DuckAndCover(void) } m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(3000, 6000); + bCrouchWhenShooting = true; + SetDuck(CGeneral::GetRandomNumberInRange(2000, 5000), true); return false; } +// --MIAMI: Done void CPed::EndFight(uint8 endType) { @@ -6894,6 +6970,9 @@ CPed::EndFight(uint8 endType) m_lastFightMove = FIGHTMOVE_NULL; RestorePreviousState(); CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD); + if (animAssoc) animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -7106,17 +7185,65 @@ CPed::ExitCar(void) } } +// --MIAMI: Done void CPed::Fall(void) { - if (m_getUpTimer != UINT32_MAX && CTimer::GetTimeInMilliseconds() > m_getUpTimer -#ifdef VC_PED_PORTS - && bIsStanding -#endif - ) + if (m_getUpTimer != UINT32_MAX && CTimer::GetTimeInMilliseconds() > m_getUpTimer && bIsStanding) ClearFall(); - // VC plays animations ANIM_STD_FALL_ONBACK and ANIM_STD_FALL_ONFRONT in here, which doesn't exist in III. + CAnimBlendAssociation *firstPartialAssoc; + CAnimBlendAssociation *fallAssoc; + + if (IsPlayer() && (bKnockedUpIntoAir || b158_4) && !bIsStanding) { + firstPartialAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL); + + // What??? + if (firstPartialAssoc && (firstPartialAssoc->animId == ANIM_FALL_BACK || firstPartialAssoc->animId == ANIM_FALL_FRONT)) + fallAssoc = firstPartialAssoc; + else + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_BACK); + + if (!fallAssoc) + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FRONT); + + if (fallAssoc || !firstPartialAssoc || 0.8f * firstPartialAssoc->hierarchy->totalLength >= firstPartialAssoc->currentTime) { + if (fallAssoc) { + if (fallAssoc->blendAmount > 0.3f && fallAssoc->blendDelta >= 0.0f) { + float time = fallAssoc->currentTime; + + if (time > 0.667f && time - fallAssoc->timeStep <= 0.667f) { + fallAssoc->SetCurrentTime(0.0f); + fallAssoc->SetRun(); + } + } + } + } else if (firstPartialAssoc->flags & ASSOC_FRONTAL) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FRONT, 8.0f); + } else { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_BACK, 8.0f); + } + } else if ((bKnockedUpIntoAir || b158_4) && bIsStanding && !bWasStanding) { + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_BACK); + + if (!fallAssoc) + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FRONT); + + if (fallAssoc) { + bKnockedUpIntoAir = false; + b158_4 = false; + fallAssoc->speed = 3.0f; + if (IsPlayer()) + Say(SOUND_PED_LAND); + + } else { + firstPartialAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL); + if (firstPartialAssoc && !firstPartialAssoc->IsRunning()) { + bKnockedUpIntoAir = false; + b158_4 = false; + } + } + } } void @@ -8678,6 +8805,7 @@ CPed::Idle(void) m_moved = CVector2D(0.0f, 0.0f); } +// --MIAMI: Done void CPed::InTheAir(void) { @@ -8691,17 +8819,11 @@ CPed::InTheAir(void) if (m_vecMoveSpeed.z < 0.0f && !bIsPedDieAnimPlaying) { if (!DyingOrDead()) { if (CWorld::ProcessLineOfSight(ourPos, bitBelow, foundCol, foundEnt, true, true, false, true, false, false, false)) { - if (GetPosition().z - foundCol.point.z < 1.3f -#ifdef VC_PED_PORTS - || bIsStanding -#endif - ) + if (GetPosition().z - foundCol.point.z < 1.3f || bIsStanding) SetLanding(); - } else { - if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL)) { - if (m_vecMoveSpeed.z < -0.1f) - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f); - } + } else if (m_nPedState != PED_ABSEIL && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL)) { + if (m_vecMoveSpeed.z < -0.1f) + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f); } } } @@ -10077,14 +10199,13 @@ CPed::ProcessControl(void) float oldDestRot = CGeneral::LimitRadianAngle(m_fRotationDest); -#ifdef VC_PED_PORTS if (m_nPedState == PED_FOLLOW_PATH) { if (DotProduct(m_vecDamageNormal, GetForward()) < -0.866f && CanPedJumpThis(collidingEnt, &m_vecDamageNormal)) { SetJump(); } break; } -#endif + if (m_pedInObjective && (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT)) { @@ -10842,11 +10963,13 @@ CPed::ProcessControl(void) CalculateNewOrientation(); } UpdatePosition(); - if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) { - SetInTheAir(); -#ifdef VC_PED_PORTS - bHeadStuckInCollision = false; -#endif + if (IsPedInControl() && !bIsStanding && !m_pDamageEntity) { + if (m_attachedTo) { + bIsInTheAir = false; + } else if (CheckIfInTheAir()) { + SetInTheAir(); + bHeadStuckInCollision = false; + } } #ifdef VC_PED_PORTS if (bHeadStuckInCollision) { @@ -10911,7 +11034,7 @@ CPed::ProcessControl(void) case PED_SEEK_ENTITY: case PED_PURSUE: case PED_SNIPER_MODE: - case PED_ROCKET_ODE: + case PED_ROCKET_MODE: case PED_DUMMY: case PED_FACE_PHONE: case PED_MAKE_CALL: @@ -10920,7 +11043,6 @@ CPed::ProcessControl(void) case PED_FOLLOW_ROUTE: case PED_CPR: case PED_SOLICIT: - case PED_BUY_ICECREAM: case PED_STEP_AWAY: case PED_UNKNOWN: case PED_STATES_NO_AI: @@ -11011,6 +11133,9 @@ CPed::ProcessControl(void) case PED_SEEK_IN_BOAT: SeekBoatPosition(); break; + case PED_BUY_ICECREAM: + BuyIceCream(); + break; case PED_INVESTIGATE: InvestigateEvent(); break; @@ -11031,6 +11156,9 @@ CPed::ProcessControl(void) m_pFire->Extinguish(); } break; + case PED_ANSWER_MOBILE: + AnswerMobile(); + break; case PED_FALL: Fall(); break; @@ -11053,147 +11181,55 @@ CPed::ProcessControl(void) return; } - if (m_pMyVehicle->pDriver != this) { - LookForSexyPeds(); - LookForSexyCars(); - break; - } - - // TODO(Miami): Start KILL_CHAR_ON_BOAT objective - - CPad* pad = CPad::GetPad(0); - #ifdef CAR_AIRBREAK - if (!pad->ArePlayerControlsDisabled()) { - if (pad->GetHorn()) { - float c = Cos(m_fRotationCur); - float s = Sin(m_fRotationCur); - m_pMyVehicle->GetRight() = CVector(1.0f, 0.0f, 0.0f); - m_pMyVehicle->GetForward() = CVector(0.0f, 1.0f, 0.0f); - m_pMyVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); - if (pad->GetAccelerate()) { - m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f); - } else if (pad->GetBrake()) { - m_pMyVehicle->ApplyMoveForce(-GetForward() * 30.0f); - } else { - int16 lr = pad->GetSteeringLeftRight(); - if (lr < 0) { - //m_pMyVehicle->ApplyTurnForce(20.0f * -GetRight(), GetForward()); - m_pMyVehicle->ApplyMoveForce(-GetRight() * 30.0f); - } else if (lr > 0) { - m_pMyVehicle->ApplyMoveForce(GetRight() * 30.0f); - } else { - m_pMyVehicle->ApplyMoveForce(0.0f, 0.0f, 50.0f); + if (IsPlayer()) { + CPad* pad = CPad::GetPad(0); + if (!pad->ArePlayerControlsDisabled()) { + if (pad->GetHorn()) { + float c = Cos(m_fRotationCur); + float s = Sin(m_fRotationCur); + m_pMyVehicle->GetRight() = CVector(1.0f, 0.0f, 0.0f); + m_pMyVehicle->GetForward() = CVector(0.0f, 1.0f, 0.0f); + m_pMyVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); + if (pad->GetAccelerate()) { + m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f); + } + else if (pad->GetBrake()) { + m_pMyVehicle->ApplyMoveForce(-GetForward() * 30.0f); + } + else { + int16 lr = pad->GetSteeringLeftRight(); + if (lr < 0) { + //m_pMyVehicle->ApplyTurnForce(20.0f * -GetRight(), GetForward()); + m_pMyVehicle->ApplyMoveForce(-GetRight() * 30.0f); + } + else if (lr > 0) { + m_pMyVehicle->ApplyMoveForce(GetRight() * 30.0f); + } + else { + m_pMyVehicle->ApplyMoveForce(0.0f, 0.0f, 50.0f); + } } } } } #endif - // TODO(Miami): This part moved to DriveVehicle in VC - float steerAngle = m_pMyVehicle->m_fSteerAngle; - CAnimBlendAssociation *lDriveAssoc; - CAnimBlendAssociation *rDriveAssoc; - CAnimBlendAssociation *lbAssoc; - CAnimBlendAssociation *sitAssoc; - if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) { - sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT); - - if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { - break; - } - - lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_L); - rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_R); - lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BOAT_LB); - } else if (m_pMyVehicle->bLowVehicle) { - sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT); - - if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { - break; - } - - lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L); - lbAssoc = nil; - rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R); + if (m_pMyVehicle->pDriver == this) { + DriveVehicle(); + if (!m_pMyVehicle) + return; } else { - sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT); - - if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { - break; - } - - lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L); - rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R); - lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB); - } - - if (lbAssoc && - TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON - && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) { - lbAssoc->blendDelta = -1000.0f; + LookForSexyPeds(); + LookForSexyCars(); } - - CAnimBlendAssociation *driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L); - if (!driveByAssoc) - driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R); - if (!driveByAssoc) - driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_L); - if (!driveByAssoc) - driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_R); - - if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc) { - if (steerAngle == 0.0f || driveByAssoc) { - if (lDriveAssoc) - lDriveAssoc->blendAmount = 0.0f; - if (rDriveAssoc) - rDriveAssoc->blendAmount = 0.0f; - - } else if (steerAngle <= 0.0f) { - if (lDriveAssoc) - lDriveAssoc->blendAmount = 0.0f; - - if (rDriveAssoc) - rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f); - else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT_R); - else if (m_pMyVehicle->bLowVehicle) - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_R); - else - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_R); - - } else { - if (rDriveAssoc) - rDriveAssoc->blendAmount = 0.0f; - - if (lDriveAssoc) - lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f); - else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT_L); - else if (m_pMyVehicle->bLowVehicle) - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_L); - else - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_L); - } - - if (lbAssoc) - lbAssoc->blendDelta = -4.0f; - } else { - - if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON - || TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT) - && (!lbAssoc || lbAssoc->blendAmount < 1.0f && lbAssoc->blendDelta <= 0.0f)) { - - if(m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_BOAT_LB, 4.0f); - else - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f); - } + if (!IsPlayer() && m_pMyVehicle->IsBoat() + && FindPlayerPed()->m_pCurrentPhysSurface == m_pMyVehicle + && CharCreatedBy != MISSION_CHAR || !bIsPlayerFriend) { + SetObjective(OBJ_50, FindPlayerPed()); + Say(SOUND_PED_CAR_JACKED); } - // TODO(Miami): This part belongs to DriveVehicle - if (!m_pMyVehicle) - return; break; } case PED_DIE: @@ -11252,6 +11288,7 @@ CPed::ProcessControl(void) ServiceTalking(); } +// --MIAMI: Done void CPed::SetInTheAir(void) { @@ -11616,6 +11653,7 @@ CPed::SetJump(void) } } +// --MIAMI: Done bool CPed::ServiceTalkingWhenDead(void) { @@ -15584,6 +15622,7 @@ CPed::WanderRange(void) } } +// --MIAMI: Done bool CPed::WillChat(CPed *stranger) { @@ -15600,6 +15639,10 @@ CPed::WillChat(CPed *stranger) return true; if (m_nPedType == PEDTYPE_CRIMINAL) return false; + if (stranger->m_nPedType == PEDTYPE_COP) + return false; + if (stranger->IsPlayer()) + return false; if ((IsGangMember() || stranger->IsGangMember()) && m_nPedType != stranger->m_nPedType) return false; return true; @@ -16571,6 +16614,7 @@ CPed::ScanForInterestingStuff(void) } } +// --MIAMI: Done except comments uint32 CPed::ScanForThreats(void) { @@ -16583,22 +16627,26 @@ CPed::ScanForThreats(void) return PED_FLAG_EXPLOSION; } - CPed *shooter = nil; - if ((fearFlags & PED_FLAG_GUN) && (shooter = CheckForGunShots()) && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) { -//TODO(MIAMI): just a quick fix for heli weapons -if(shooter->IsPed()){ - if (!IsGangMember()) { - m_threatEntity = shooter; - m_threatEntity->RegisterReference((CEntity **) &m_threatEntity); - return PED_FLAG_GUN; - } + if (fearFlags & PED_FLAG_GUN) { + CPed *shooter = CheckForGunShots(); + if (shooter && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) { + if (!IsGangMember()) { + m_threatEntity = shooter; + m_threatEntity->RegisterReference((CEntity**)&m_threatEntity); + return PED_FLAG_GUN; + } - if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags) { - m_threatEntity = shooter; - m_threatEntity->RegisterReference((CEntity **) &m_threatEntity); - return CPedType::GetFlag(shooter->m_nPedType); + if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags || m_nPedType == PEDTYPE_GANG5) { + + // TODO(Miami) + // if (m_threatEntity) + // m_threatEntity->CleanUpOldReference(&m_threatEntity); + + m_threatEntity = shooter; + m_threatEntity->RegisterReference((CEntity**)&m_threatEntity); + return CPedType::GetFlag(shooter->m_nPedType); + } } -} } CPed *deadPed = nil; @@ -16611,32 +16659,6 @@ if(shooter->IsPed()){ uint32 flagsOfSomePed = 0; CPed *pedToFearFrom = nil; -#ifndef VC_PED_PORTS - for (int i = 0; i < m_numNearPeds; i++) { - if (CharCreatedBy != RANDOM_CHAR || m_nearPeds[i]->CharCreatedBy != MISSION_CHAR || m_nearPeds[i]->IsPlayer()) { - CPed *nearPed = m_nearPeds[i]; - - // BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance. - // Fixed at the bottom of the function. - flagsOfSomePed = CPedType::GetFlag(nearPed->m_nPedType); - - if (CPedType::GetFlag(nearPed->m_nPedType) & fearFlags) { - if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) { - // FIX: Taken from VC -#ifdef FIX_BUGS - float nearPedDistSqr = (nearPed->GetPosition() - ourPos).MagnitudeSqr2D(); -#else - float nearPedDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr(); -#endif - if (sq(closestPedDist) > nearPedDistSqr) { - closestPedDist = Sqrt(nearPedDistSqr); - pedToFearFrom = m_nearPeds[i]; - } - } - } - } - } -#else bool weSawOurEnemy = false; bool weMaySeeOurEnemy = false; float closestEnemyDist = 60.0f; @@ -16653,7 +16675,7 @@ if(shooter->IsPed()){ if (flagsOfSomePed & fearFlags) { if (m_nearPeds[i]->m_fHealth > 0.0f) { - // VC also has ability to include objects to line of sight check here (via last bit of flagsL) + // TODO(Miami): include objects to line of sight check here (via last bit of flagsL) if (OurPedCanSeeThisOne(m_nearPeds[i])) { if (m_nearPeds[i]->m_nPedState == PED_ATTACK) { if (m_nearPeds[i]->m_pedInObjective == this) { @@ -16680,8 +16702,8 @@ if(shooter->IsPed()){ CColPoint foundCol; CEntity *foundEnt; + // TODO(Miami): include objects to line of sight check here (via last bit of flagsL) // We don't see him yet but he's behind a ped, vehicle or object - // VC also has ability to include objects to line of sight check here (via last bit of flagsL) if (!CWorld::ProcessLineOfSight(ourPos, nearPed->GetPosition(), foundCol, foundEnt, true, false, false, false, false, false, false)) { @@ -16709,7 +16731,7 @@ if(shooter->IsPed()){ } } } -#endif + int16 lastVehicle; CEntity* vehicles[8]; CWorld::FindObjectsInRange(ourPos, 20.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); @@ -16723,6 +16745,8 @@ if(shooter->IsPed()){ // BUG: Same bug as above. Fixed at the bottom of function. flagsOfSomePed = CPedType::GetFlag(driver->m_nPedType); if (CPedType::GetFlag(driver->m_nPedType) & fearFlags) { + + // TODO(Miami): Last param if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) { // FIX: Taken from VC #ifdef FIX_BUGS @@ -16920,16 +16944,14 @@ CPed::SeekCar(void) } } +// --MIAMI: Done except ifdef void CPed::ServiceTalking(void) { if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) { - if (CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber")) { - if (m_nPedState == PED_ON_FIRE) - m_queuedSound = SOUND_PED_BURNING; - } else { - m_queuedSound = SOUND_PED_BOMBER; - } + if (!CGame::germanGame && m_pFire) + m_queuedSound = SOUND_PED_BURNING; + if (m_queuedSound != SOUND_NO_SOUND) { if (m_queuedSound == SOUND_PED_DEATH) m_soundStart = CTimer::GetTimeInMilliseconds() - 1; @@ -16941,6 +16963,10 @@ CPed::ServiceTalking(void) CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime + CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime); + + if (m_queuedSound == SOUND_PED_PLAYER_BEFORESEX && IsPlayer()) + m_soundStart += 2000; + m_lastQueuedSound = m_queuedSound; m_queuedSound = SOUND_NO_SOUND; } @@ -17611,6 +17637,7 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction) return obj; } +// --MIAMI: Done void CPed::WarpPedIntoCar(CVehicle *car) { @@ -17619,7 +17646,7 @@ CPed::WarpPedIntoCar(CVehicle *car) m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); m_carInObjective = car; m_carInObjective->RegisterReference((CEntity **) &m_carInObjective); - m_nPedState = PED_DRIVING; + SetPedState(m_nPedState); bUsesCollision = false; bIsInTheAir = false; bVehExitWillBeInstant = true; @@ -17628,6 +17655,10 @@ CPed::WarpPedIntoCar(CVehicle *car) car->pDriver->RegisterReference((CEntity **) &car->pDriver); } else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + if (car->IsBike() && !car->pPassengers[0]) { + car->pPassengers[0] = this; + car->pPassengers[0]->RegisterReference((CEntity**) &car->pPassengers[0]); + } for (int i = 0; i < 4; i++) { if (!car->pPassengers[i]) { car->pPassengers[i] = this; @@ -17980,6 +18011,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) } } +// --MIAMI: Done void CPed::WanderPath(void) { @@ -17992,7 +18024,7 @@ CPed::WanderPath(void) if (m_nMoveState == PEDMOVE_STILL || m_nMoveState == PEDMOVE_NONE) SetMoveState(PEDMOVE_WALK); } - m_vecSeekPos = m_pNextPathNode->GetPosition(); + m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); m_vecSeekPos.z += 1.0f; // Only returns true when ped is stuck(not stopped) I think, then we should assign new direction or wait state to him. @@ -18012,6 +18044,8 @@ CPed::WanderPath(void) CPathNode *nodeWeWouldntPrefer = nil; uint8 dirToSet = 9; // means undefined uint8 dirWeWouldntPrefer2 = 9; // means undefined + uint8 tryCount = 0; + if (randVal <= 90) { if (randVal > 80) { m_nPathDir += 2; @@ -18027,7 +18061,13 @@ CPed::WanderPath(void) ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, m_nPathDir, &dirToSet); - uint8 tryCount = 0; + if (((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_pedStatType == PEDSTAT_SKATER) { + if (m_pNextPathNode) { + CVector unpacked(m_pNextPathNode->GetPosition() / 8.f); + if (!CPopulation::IsSkateable(unpacked)) + m_pNextPathNode = nil; + } + } // NB: SetWanderPath checks for m_nPathDir == dirToStartWith, this one checks for tryCount > 7 while (!m_pNextPathNode) { @@ -18055,6 +18095,13 @@ CPed::WanderPath(void) m_pNextPathNode = nil; } } + if (((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_pedStatType == PEDSTAT_SKATER) { + if (m_pNextPathNode) { + CVector unpacked(m_pNextPathNode->GetPosition() / 8.f); + if (!CPopulation::IsSkateable(unpacked)) + m_pNextPathNode = nil; + } + } } } @@ -18318,31 +18365,13 @@ CPed::Solicit(void) } } -// Seperate function in VC, more logical. Not sure is it inlined in III. +// --MIAMI: Done void CPed::SetExitBoat(CVehicle *boat) { -#ifndef VC_PED_PORTS - m_nPedState = PED_IDLE; - CVector firstPos = GetPosition(); - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); - if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) { - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f); - m_pVehicleAnim->SetFinishCallback(CPed::PedSetOutCarCB, this); - m_vehEnterType = CAR_DOOR_RF; - m_nPedState = PED_EXIT_CAR; - } else { - m_vehEnterType = CAR_DOOR_RF; - CPed::PedSetOutCarCB(nil, this); - bIsStanding = true; - m_pCurSurface = boat; - m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface); + if (m_nPedState == PED_FOLLOW_PATH) { + ClearFollowPath(); } - SetPosition(firstPos); - SetMoveState(PEDMOVE_STILL); - m_vecMoveSpeed = boat->m_vecMoveSpeed; - bTryingToReachDryLand = true; -#else m_nPedState = PED_IDLE; CVector newPos = GetPosition(); RemoveInCarAnims(); @@ -18358,10 +18387,10 @@ CPed::SetExitBoat(CVehicle *boat) m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface); m_pCurrentPhysSurface = boat; } else { -/* if (boat->m_modelIndex != MI_SKIMMER || boat->bIsInWater) { + if (boat->m_modelIndex != MI_SKIMMER || boat->bIsInWater) { if (boat->m_modelIndex == MI_SKIMMER) - newPos.z += 2.0f -*/ + newPos.z += 2.0f; + m_vehEnterType = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; @@ -18372,7 +18401,6 @@ CPed::SetExitBoat(CVehicle *boat) CEntity *foundEnt = nil; if (CWorld::ProcessVerticalLine(newPos, newPos.z - 1.4f, foundCol, foundEnt, false, true, false, false, false, false, nil)) newPos.z = FEET_OFFSET + foundCol.point.z; -/* // VC specific } else { m_vehEnterType = CAR_DOOR_RF; PedSetOutCarCB(nil, this); @@ -18382,7 +18410,7 @@ CPed::SetExitBoat(CVehicle *boat) float upMult = 1.04f + boatCol->boundingBox.min.z; float rightMult = 0.6f * boatCol->boundingBox.max.x; newPos = upMult * boat->GetUp() + rightMult * boat->GetRight() + boat->GetPosition(); - GetPosition() = newPos; + SetPosition(newPos); if (m_pMyVehicle) { PositionPedOutOfCollision(); } else { @@ -18392,15 +18420,10 @@ CPed::SetExitBoat(CVehicle *boat) } return; } -*/ } + } SetPosition(newPos); SetMoveState(PEDMOVE_STILL); m_vecMoveSpeed = boat->m_vecMoveSpeed; -#endif - - // TODO(Miami): - // Not there in VC. - //CWaterLevel::FreeBoatWakeArray(); } void @@ -18579,7 +18602,7 @@ CPed::ClearFollowPath() m_nCurPathNode = 0; } -// --MIAMI: Done except bikes +// --MIAMI: Done void CPed::AddInCarAnims(CVehicle* car, bool isDriver) { @@ -18594,9 +18617,11 @@ CPed::AddInCarAnims(CVehicle* car, bool isDriver) group = ASSOCGRP_STD; } else if (car->IsBike()) { if (isDriver) { - // TODO(Miami): Bikes + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_RIDE, 100.0f); + StopNonPartialAnims(); } else { - // TODO(Miami): Bikes + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_PASSENGER, 100.0f); + StopNonPartialAnims(); } } else { if (isDriver) { @@ -18619,26 +18644,89 @@ CPed::AddInCarAnims(CVehicle* car, bool isDriver) StopNonPartialAnims(); } +// --MIAMI: Done bool CPed::CanBeDamagedByThisGangMember(CPed* who) { return m_gangFlags & (1 << (uint8)(who->m_nPedType - PEDTYPE_GANG1)); } +// --MIAMI: Done void CPed::Undress(const char* name) { int mi = GetModelIndex(); CAnimBlendAssociation* pAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_OUT); - //if (pAnim) - // FinishTalkingOnMobileCB(pAnim, this); // TODO(MIAMI) + if (pAnim) + FinishTalkingOnMobileCB(pAnim, this); + DeleteRwObject(); - if (m_nPedType == PEDTYPE_PLAYER1) + if (IsPlayer()) mi = MI_PLAYER; CStreaming::RequestSpecialModel(mi, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); CWorld::Remove(this); } +// --MIAMI: Done +void +FinishTalkingOnMobileCB(CAnimBlendAssociation *assoc, void *arg) +{ + CPed *ped = (CPed*)arg; + if (ped->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) { + ped->RemoveWeaponModel(MI_MOBILE); + ped->SetCurrentWeapon(ped->m_storedWeapon); + ped->m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + ped->m_lookTimer = 0; +} + +// --MIAMI: Done +void +StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg) +{ + CPed* ped = (CPed*)arg; + if (ped->m_nPedState == PED_ANSWER_MOBILE) + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 4.0f); +} + +// --MIAMI: Done +void +CPed::SetAnswerMobile(void) +{ + if (m_nPedState != PED_ANSWER_MOBILE && !DyingOrDead()) { + SetPedState(PED_ANSWER_MOBILE); + RemoveWeaponAnims(GetWeapon()->m_eWeaponType, -4.0f); + CAnimBlendAssociation *assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f); + assoc->SetFinishCallback(StartTalkingOnMobileCB, this); + m_lookTimer = INT32_MAX; + if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) + m_storedWeapon = GetWeapon()->m_eWeaponType; + + RemoveWeaponModel(-1); + } +} + +// --MIAMI: Done +void +CPed::ClearAnswerMobile(void) +{ + if (m_nLastPedState == PED_ANSWER_MOBILE) + m_nLastPedState = PED_NONE; + + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_TALK)) { + CAnimBlendAssociation *assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f); + assoc->SetFinishCallback(FinishTalkingOnMobileCB, this); + } else + FinishTalkingOnMobileCB(nil, this); + + if (m_nPedState == PED_ANSWER_MOBILE) { + m_nPedState = PED_IDLE; + RestorePreviousState(); + m_pMyVehicle = nil; + } +} + +// --MIAMI: Done void CPed::Dress(void) { @@ -18654,6 +18742,249 @@ CPed::Dress(void) m_headingRate = m_pedStats->m_headingChangeRate; } +// --MIAMI: Done +void +CPed::AnswerMobile(void) +{ + if (!IsPedInControl()) + return; + + CAnimBlendAssociation *phoneInAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_IN); + CAnimBlendAssociation *phoneOutAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_OUT); + CAnimBlendAssociation *phoneTalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_TALK); + if (phoneInAssoc || phoneTalkAssoc || phoneOutAssoc) { + if (phoneInAssoc) { + if (phoneInAssoc->currentTime >= 0.85f && !m_pWeaponModel) { + CBaseModelInfo *phoneModel = CModelInfo::GetModelInfo(MI_MOBILE); + m_pWeaponModel = (RpAtomic*)phoneModel->CreateInstance(); + phoneModel->AddRef(); + m_wepModelID = MI_MOBILE; + + // They copied AddWeaponModel and forgot that here + // bool unused = IsPlayer(); + } + } else if (phoneOutAssoc) { + if (phoneOutAssoc->currentTime >= 0.5f && phoneOutAssoc->currentTime - phoneOutAssoc->timeStep < 0.5f) { + RemoveWeaponModel(MI_MOBILE); + SetCurrentWeapon(m_storedWeapon); + m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + } + } else { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 4.0f); + } +} + +// --MIAMI: Done except commented thing +void +CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eWeaponType weapon) +{ + if (!ent || bInVehicle) + return; + + m_attachedTo = ent; + m_attachedTo->RegisterReference(&m_attachedTo); + m_vecAttachOffset = offset; + m_attachType = type; + m_attachRot = rot; + if (IsPlayer()) { + bUsesCollision = false; + } else if (ent->IsVehicle()) { + m_pCollidingEntity = ent; + } + + if (IsPlayer()) { + m_objective = OBJECTIVE_NONE; + m_prevObjective = OBJECTIVE_NONE; + } + SetStoredState(); + SetPedState(PED_IDLE); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 1000.0f); + + if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) { + m_storedWeapon = GetWeapon()->m_eWeaponType; + m_attachWepAmmo = GetWeapon()->m_nAmmoTotal; + } + if (IsPlayer()) { + GiveWeapon(weapon, 30000, 1); +#ifndef FIX_BUGS + ((CPlayerPed*)this)->m_nSelectedWepSlot = weapon; +#else + ((CPlayerPed*)this)->m_nSelectedWepSlot = GetWeaponSlot(weapon); +#endif + ((CPlayerPed*)this)->MakeChangesForNewWeapon(weapon); + TheCamera.SetNewPlayerWeaponMode(CCam::MODE_HELICANNON_1STPERSON, 0, 0); + SetPedState(PED_SNIPER_MODE); + } else { + GiveWeapon(weapon, 30000, true); + SetCurrentWeapon(weapon); + } + + // TODO(Miami) + // PositionAttachedPed(); +} + +// --MIAMI: Done +void +CPed::DettachPedFromEntity(void) +{ + m_attachedTo = nil; + if (m_nPedState == PED_DIE) { + m_pCollidingEntity = m_attachedTo; + ApplyMoveForce(m_attachedTo->GetForward() * -4.0f); + bIsStanding = false; + } else if (m_nPedState != PED_DEAD) { + RestorePreviousState(); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 1000.0f); + bUsesCollision = true; + if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) { + GetWeapon()->m_nAmmoInClip = 0; + GetWeapon()->m_nAmmoTotal = 0; + SetCurrentWeapon(m_storedWeapon); + GetWeapon()->m_nAmmoTotal = m_attachWepAmmo; + m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + } +} + +// --MIAMI: Done +void +CPed::PedShuffle(void) +{ + if (m_pMyVehicle->pPassengers[0] == this) { + CPed *driver = m_pMyVehicle->pDriver; + if (!driver || driver->m_objective == OBJECTIVE_LEAVE_VEHICLE) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, m_pMyVehicle->bLowVehicle ? ANIM_CAR_LSHUFFLE_RHS : ANIM_CAR_SHUFFLE_RHS); + m_objective = OBJECTIVE_ENTER_CAR_AS_DRIVER; + m_pMyVehicle->RemovePassenger(this); + bInVehicle = false; + m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this); + } + } +} + +void +CPed::DriveVehicle(void) +{ + if (bOffscreen) + return; + + CVehicle *veh = m_pMyVehicle; + if (veh->IsBike()) { + + // TODO(Miami): Bikes + return; + } + + if (!IsPlayer()) + return; + + float steerAngle = m_pMyVehicle->m_fSteerAngle; + CAnimBlendAssociation* lDriveAssoc; + CAnimBlendAssociation* rDriveAssoc; + CAnimBlendAssociation* lbAssoc; + CAnimBlendAssociation* sitAssoc; + if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) { + sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT); + + if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { + return; + } + + lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_L); + rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_R); + lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BOAT_LB); + } + else if (m_pMyVehicle->bLowVehicle) { + sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT); + + if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { + return; + } + + lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L); + lbAssoc = nil; + rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R); + } + else { + sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT); + + if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { + return; + } + + lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L); + rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R); + lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB); + } + + if (lbAssoc && + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON + && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) { + lbAssoc->blendDelta = -1000.0f; + } + + CAnimBlendAssociation* driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L); + if (!driveByAssoc) + driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R); + if (!driveByAssoc) + driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_L); + if (!driveByAssoc) + driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_R); + + if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc) { + if (steerAngle == 0.0f || driveByAssoc) { + if (lDriveAssoc) + lDriveAssoc->blendAmount = 0.0f; + if (rDriveAssoc) + rDriveAssoc->blendAmount = 0.0f; + + } + else if (steerAngle <= 0.0f) { + if (lDriveAssoc) + lDriveAssoc->blendAmount = 0.0f; + + if (rDriveAssoc) + rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f); + else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT_R); + else if (m_pMyVehicle->bLowVehicle) + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_R); + else + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_R); + + } + else { + if (rDriveAssoc) + rDriveAssoc->blendAmount = 0.0f; + + if (lDriveAssoc) + lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f); + else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT_L); + else if (m_pMyVehicle->bLowVehicle) + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_L); + else + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_L); + } + + if (lbAssoc) + lbAssoc->blendDelta = -4.0f; + } + else { + + if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON + || TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT) + && (!lbAssoc || lbAssoc->blendAmount < 1.0f && lbAssoc->blendDelta <= 0.0f)) { + + if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_BOAT_LB, 4.0f); + else + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f); + } + } +} + bool IsPedPointerValid_NotInWorld(CPed* pPed) { diff --git a/src/peds/Ped.h b/src/peds/Ped.h index bbc5334b..0ac6f930 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -245,6 +245,7 @@ enum eObjective : uint32 { enum { RANDOM_CHAR = 1, MISSION_CHAR, + TODO_CHAR, // TODO(Miami) }; enum PedLineUpPhase { @@ -281,7 +282,7 @@ enum PedState PED_PURSUE, PED_FOLLOW_PATH, PED_SNIPER_MODE, - PED_ROCKET_ODE, + PED_ROCKET_MODE, PED_DUMMY, PED_PAUSE, PED_ATTACK, @@ -301,12 +302,17 @@ enum PedState PED_INVESTIGATE, PED_STEP_AWAY, PED_ON_FIRE, + PED_SUN_BATHE, + PED_FLASH, + PED_JOG, + PED_ANSWER_MOBILE, PED_UNKNOWN, // Same with IDLE, but also infects up to 5 peds with same pedType and WANDER_PATH, so they become stone too. HANG_OUT in Fire_Head's idb PED_STATES_NO_AI, - // One of these states isn't on PS2 - start + PED_ABSEIL, + PED_SIT, PED_JUMP, PED_FALL, PED_GETUP, @@ -317,7 +323,6 @@ enum PedState PED_ENTER_TRAIN, PED_EXIT_TRAIN, PED_ARREST_PLAYER, - // One of these states isn't on PS2 - end PED_DRIVING, PED_PASSENGER, @@ -332,6 +337,7 @@ enum PedState PED_EXIT_CAR, PED_HANDS_UP, PED_ARRESTED, + PED_DEPLOY_STINGER }; enum eMoveState { @@ -518,7 +524,6 @@ public: uint16 m_nPathNodes; int16 m_nCurPathNode; int8 m_nPathDir; -public: CPathNode *m_pLastPathNode; CPathNode *m_pNextPathNode; float m_fHealth; @@ -559,6 +564,7 @@ public: float m_fleeFromPosY; CEntity *m_fleeFrom; uint32 m_fleeTimer; + CEntity* pThreatEx; // TODO(Miami): What is this? CEntity* m_collidingEntityWhileFleeing; uint32 m_collidingThingTimer; CEntity *m_pCollidingEntity; @@ -825,6 +831,15 @@ public: void RequestDelayedWeapon(); void AddInCarAnims(CVehicle* car, bool isDriver); bool CanBeDamagedByThisGangMember(CPed*); + void AnswerMobile(void); + void BuyIceCream(void); + void CheckThreatValidity(void); + void ClearAnswerMobile(void); + void SetAnswerMobile(void); + void AttachPedToEntity(CEntity*, CVector, uint16, float, eWeaponType); + void DettachPedFromEntity(); + void PedShuffle(); + void DriveVehicle(); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); @@ -908,11 +923,7 @@ public: void UpdatePosition(void); CObject *SpawnFlyingComponent(int, int8); void SetCarJack_AllClear(CVehicle*, uint32, uint32); -#ifdef VC_PED_PORTS bool CanPedJumpThis(CEntity*, CVector*); -#else - bool CanPedJumpThis(CEntity*); -#endif void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int); void ClearWaitState(void); @@ -1063,6 +1074,8 @@ public: #endif }; +void FinishTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg); +void StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg); void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg); // TODO(Miami): Change those when Ped struct is done diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index a24c7fa3..38ba2bf9 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -46,7 +46,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_pWanted->Initialise(); m_pArrestingCop = nil; m_currentWeapon = WEAPONTYPE_UNARMED; - m_nSelectedWepSlot = WEAPONTYPE_UNARMED; + m_nSelectedWepSlot = 0; m_nSpeedTimer = 0; m_bSpeedTimerFlag = false; @@ -1163,6 +1163,9 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) } #ifdef FREE_CAM + static int8 changedHeadingRate = 0; + if (changedHeadingRate == 2) changedHeadingRate = 1; + // Rotate player/arm when shooting. We don't have auto-rotation anymore if (CCamera::m_bUseMouse3rdPerson && CCamera::bFreeCam && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { @@ -1186,6 +1189,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) #endif } else { m_fRotationDest = limitedCam; + changedHeadingRate = 2; m_headingRate = 12.5f; // Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly) @@ -1204,10 +1208,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) } } else if (weaponInfo->m_bCanAimWithArm) ClearPointGunAt(); - else - RestoreHeadingRate(); } } + if (changedHeadingRate == 1) { + changedHeadingRate = 0; + RestoreHeadingRate(); + } #endif if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { @@ -1453,7 +1459,7 @@ CPlayerPed::ProcessControl(void) case PED_WANDER_PATH: case PED_PURSUE: case PED_FOLLOW_PATH: - case PED_ROCKET_ODE: + case PED_ROCKET_MODE: case PED_DUMMY: case PED_PAUSE: case PED_FACE_PHONE: diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 40ceb6c3..ca530494 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -22,6 +22,7 @@ #include "DummyObject.h" #include "Script.h" #include "Shadows.h" +#include "SurfaceTable.h" #define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame) #define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST. @@ -1101,3 +1102,15 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit) CVisibilityPlugins::SetClumpAlpha(pPed->GetClump(), 0); return pPed; } + +bool +CPopulation::IsSkateable(CVector const& pos) +{ + CColPoint foundCol; + CEntity* foundEnt = nil; + CWorld::ProcessVerticalLine(pos + CVector(0.f, 0.f, 2.f), pos.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil); + if (!foundEnt) + return false; + + return foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT; +}
\ No newline at end of file diff --git a/src/peds/Population.h b/src/peds/Population.h index ae4aa44c..910baa1d 100644 --- a/src/peds/Population.h +++ b/src/peds/Population.h @@ -89,6 +89,7 @@ public: static void ConvertAllObjectsToDummyObjects(void); static bool TestRoomForDummyObject(CObject*); static bool TestSafeForRealObject(CDummyObject*); + static bool IsSkateable(CVector const&); static CPed* AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit); }; diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 94899ce7..f500b57a 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -1144,7 +1144,7 @@ void CHud::DrawAfterFade() m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f; if (TheCamera.m_ScreenReductionPercentage == 0.0f) - DMAudio.PlayFrontEndSound(SOUND_A0, 0); + DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0); break; case 1: case 2: diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 4ebf2737..8bf2a414 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -1447,8 +1447,7 @@ CAutomobile::ProcessControl(void) gun.FireProjectile(this, &source, 0.0f); CStats::RoundsFiredByPlayer++; -//TODO(MIAMI): -// DMAudio.PlayOneShot(m_audioEntityId, 55, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); // Hunter gun }else if(CPad::GetPad(0)->GetHandBrake() && CTimer::GetTimeInMilliseconds() > m_nGunFiringTime+60){ @@ -1458,8 +1457,7 @@ CAutomobile::ProcessControl(void) gun.FireInstantHit(this, &source); gun.AddGunshell(this, source, CVector2D(0.0f, 0.1f), 0.025f); CStats::RoundsFiredByPlayer++; -//TODO(MIAMI): -// DMAudio.PlayOneShot(m_audioEntityId, 55, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); } }else if(GetModelIndex() == MI_SEASPAR && GetStatus() == STATUS_PLAYER){ @@ -1471,8 +1469,7 @@ CAutomobile::ProcessControl(void) gun.FireInstantHit(this, &source); gun.AddGunshell(this, source, CVector2D(0.0f, 0.1f), 0.025f); CStats::RoundsFiredByPlayer++; -//TODO(MIAMI): -// DMAudio.PlayOneShot(m_audioEntityId, 55, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); } } @@ -3032,7 +3029,7 @@ CAutomobile::ProcessControlInputs(uint8 pad) if(!CPad::GetPad(pad)->GetExitVehicle() || pDriver && pDriver->m_pVehicleAnim && (pDriver->m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_LHS || - pDriver->m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_LHS2)) + pDriver->m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_RHS)) bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake(); else bIsHandbrakeOn = true; @@ -4838,8 +4835,7 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces) if(status == WHEEL_STATUS_OK){ Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST); CStats::TyresPopped++; -// TODO(MIAMI) -// DMAudio.PlayOneShot(m_audioEntityId, SOUND_15, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TYRE_POP, 0.0f); if(GetStatus() == STATUS_SIMPLE){ SetStatus(STATUS_PHYSICS); @@ -5411,8 +5407,7 @@ CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingCompone if(m_aCarNodes[component] == nil) return; if(status == PANEL_STATUS_SMASHED1){ -// TODO(MIAMI) -// DMAudio.PlayOneShot(m_audioEntityId, SOUND_12, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f); // show damaged part SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); }else if(status == PANEL_STATUS_MISSING){ diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h index ba93fda0..c524a89c 100644 --- a/src/vehicles/Bike.h +++ b/src/vehicles/Bike.h @@ -36,7 +36,7 @@ public: CVector wheelieNormal; CVector wheelieRight; tBikeHandlingData *pBikeHandling; - int32 m_bikeAnimType; + AssocGroupId m_bikeAnimType; uint8 m_wheelStatus[2]; CColPoint m_aWheelColPoints[4]; float m_aSuspensionSpringRatio[4]; diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index 5dab70c5..550c02a5 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -204,7 +204,7 @@ CTrain::ProcessControl(void) if(m_bTrainStopping){ m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000; m_nDoorState = TRAIN_DOOR_OPENING; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_18, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_CLOSE, 0.0f); } break; @@ -221,7 +221,7 @@ CTrain::ProcessControl(void) if(!m_bTrainStopping){ m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000; m_nDoorState = TRAIN_DOOR_CLOSING; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_19, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_OPEN, 0.0f); } break; diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index ee786f5f..114a2240 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -824,9 +824,6 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) int32 accuracy = shooterPed->m_wepAccuracy; int32 inaccuracy = 100-accuracy; - if ( accuracy != 100 ) - FindPlayerPed(); //what ? - CPed *threatAttack = (CPed*)shooterPed->m_pPointGunAt; if ( threatAttack->IsPed() ) { @@ -911,10 +908,19 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) } } - if ( victim && shooter->IsPed() && victim == ((CPed*)shooter)->m_leader ) - return false; + if (victim && shooter->IsPed()) + { + if (victim == ((CPed*)shooter)->m_leader) + return false; + + if (victim->IsPed() && ((CPed*)shooter)->IsGangMember() && !((CPed*)victim)->CanBeDamagedByThisGangMember((CPed*)shooter)) + return false; + } - CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, shooter, (CPed *)shooter, 1000); + if (shooter->IsPed()) + CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, shooter, (CPed*)shooter, 1000); + else if (shooter->IsVehicle() && ((CVehicle*)shooter)->pDriver) + CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_VEHICLE, shooter, ((CVehicle*)shooter)->pDriver, 1000); if ( shooter == FindPlayerPed() ) { @@ -935,59 +941,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) if ( info->m_nFiringRate >= 50 && !(++counter & 1) ) { - CPointLights::AddLight(CPointLights::LIGHT_POINT, - *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f, - 1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false); - - CVector gunflashPos = *fireSource; - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.08f); - gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f); - gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f); - - gunflashPos = *fireSource; - gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f); - gunflashPos.z += 0.04f; - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); - gunflashPos.z += 0.04f; - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); - gunflashPos.z += 0.03f; - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); - - gunflashPos = *fireSource; - gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f); - gunflashPos.z -= 0.04f; - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); - gunflashPos.z -= 0.04f; - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); - gunflashPos.z -= 0.03f; - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); - - CVector offset = CrossProduct(CVector(ahead.x, ahead.y, 0.0f), CVector(0.0f, 0.0f, 5.0f)); - offset.Normalise2D(); - - gunflashPos = *fireSource; - gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f); - gunflashPos += CVector(0.06f*offset.x, 0.06f*offset.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); - gunflashPos += CVector(0.04f*offset.x, 0.04f*offset.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f); - gunflashPos += CVector(0.03f*offset.x, 0.03f*offset.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); - - gunflashPos = *fireSource; - gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f); - gunflashPos -= CVector(0.06f*offset.x, 0.06f*offset.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); - gunflashPos -= CVector(0.04f*offset.x, 0.04f*offset.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f); - gunflashPos -= CVector(0.03f*offset.x, 0.03f*offset.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); - - CVector gunsmokePos = *fireSource; - float rnd = CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x*rnd, ahead.y*rnd, 0.0f)); + AddGunFlashBigGuns(*fireSource, *fireSource + target); CVector gunshellPos = *fireSource; gunshellPos -= CVector(0.65f*ahead.x, 0.65f*ahead.y, 0.0f); @@ -2761,6 +2715,71 @@ CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPo return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects); } +void +CWeapon::AddGunFlashBigGuns(CVector start, CVector end) +{ + CPointLights::AddLight(CPointLights::LIGHT_POINT, + start, CVector(0.0f, 0.0f, 0.0f), 5.0f, + 1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false); + CVector gunflashPos = start; + + CVector shootVec = end - start; + + // Wtf did you do there R*? + shootVec.Normalise(); + CVector2D ahead = shootVec; + ahead.Normalise(); + + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.08f); + gunflashPos += CVector(0.06f * ahead.x, 0.06f * ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f); + gunflashPos += CVector(0.06f * ahead.x, 0.06f * ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f); + + gunflashPos = start; + gunflashPos += CVector(-0.1f * ahead.x, -0.1f * ahead.y, 0.0f); + gunflashPos.z += 0.04f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + gunflashPos.z += 0.04f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + gunflashPos.z += 0.03f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + + gunflashPos = start; + gunflashPos += CVector(-0.1f * ahead.x, -0.1f * ahead.y, 0.0f); + gunflashPos.z -= 0.04f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + gunflashPos.z -= 0.04f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + gunflashPos.z -= 0.03f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + + CVector offset = CrossProduct(CVector(ahead.x, ahead.y, 0.0f), CVector(0.0f, 0.0f, 5.0f)); + offset.Normalise2D(); + + gunflashPos = start; + gunflashPos += CVector(-0.1f * ahead.x, -0.1f * ahead.y, 0.0f); + gunflashPos += CVector(0.06f * offset.x, 0.06f * offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + gunflashPos += CVector(0.04f * offset.x, 0.04f * offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f); + gunflashPos += CVector(0.03f * offset.x, 0.03f * offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + + gunflashPos = start; + gunflashPos += CVector(-0.1f * ahead.x, -0.1f * ahead.y, 0.0f); + gunflashPos -= CVector(0.06f * offset.x, 0.06f * offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + gunflashPos -= CVector(0.04f * offset.x, 0.04f * offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f); + gunflashPos -= CVector(0.03f * offset.x, 0.03f * offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + + CVector gunsmokePos = start; + float rnd = CGeneral::GetRandomNumberInRange(0.05f, 0.25f); + CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x * rnd, ahead.y * rnd, 0.0f)); +} + #ifdef COMPATIBLE_SAVES #define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index 8680fdcf..b6ce2903 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -68,6 +68,7 @@ public: bool HitsGround(CEntity *holder, CVector *fireSource, CEntity *aimingTo); static void BlowUpExplosiveThings(CEntity *thing); bool HasWeaponAmmoToBeUsed(void); + static void AddGunFlashBigGuns(CVector, CVector); static bool IsShotgun(int weapon) { return weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_SPAS12_SHOTGUN || weapon == WEAPONTYPE_STUBBY_SHOTGUN; } |