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authorRoman Masanin <36927roma@gmail.com>2020-10-12 12:42:57 +0200
committerRoman Masanin <36927roma@gmail.com>2020-10-12 12:42:57 +0200
commit417646819c5d88bb7774bbb0341d92ada3293196 (patch)
tree4da51aa3be7f75002b16985207d9411d900dde7d /src
parentmark file and fix screen offset (diff)
parentMerge pull request #753 from majesticCoding/miami (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/DMAudio.cpp1
-rw-r--r--src/control/CarCtrl.cpp2
-rw-r--r--src/control/Darkel.cpp24
-rw-r--r--src/control/Garages.cpp2
-rw-r--r--src/control/OnscreenTimer.cpp142
-rw-r--r--src/control/OnscreenTimer.h33
-rw-r--r--src/control/Replay.cpp3
-rw-r--r--src/core/CdStreamPosix.cpp302
-rw-r--r--src/core/FileLoader.cpp4
-rw-r--r--src/core/FileMgr.cpp10
-rw-r--r--src/core/Fire.cpp118
-rw-r--r--src/core/Fire.h12
-rw-r--r--src/core/Game.cpp6
-rw-r--r--src/core/General.h2
-rw-r--r--src/core/Pad.cpp6
-rw-r--r--src/core/Streaming.cpp134
-rw-r--r--src/core/User.cpp2
-rw-r--r--src/core/Zones.cpp191
-rw-r--r--src/core/Zones.h2
-rw-r--r--src/core/common.h42
-rw-r--r--src/core/config.h10
-rw-r--r--src/entities/Dummy.cpp2
-rw-r--r--src/entities/Entity.cpp33
-rw-r--r--src/entities/Entity.h1
-rw-r--r--src/extras/ini_parser.hpp314
-rw-r--r--src/objects/DummyObject.cpp2
-rw-r--r--src/objects/Object.cpp23
-rw-r--r--src/objects/Object.h2
-rw-r--r--src/objects/Projectile.cpp2
-rw-r--r--src/objects/Stinger.cpp2
-rw-r--r--src/peds/EmergencyPed.cpp8
-rw-r--r--src/peds/PedRoutes.cpp2
-rw-r--r--src/peds/PedStats.cpp2
-rw-r--r--src/render/Draw.cpp9
-rw-r--r--src/render/Fluff.cpp4
-rw-r--r--src/render/Font.cpp43
-rw-r--r--src/render/Font.h6
-rw-r--r--src/render/Hud.cpp773
-rw-r--r--src/render/Hud.h55
-rw-r--r--src/render/Occlusion.cpp8
-rw-r--r--src/render/Particle.cpp16
-rw-r--r--src/render/WaterCannon.cpp10
-rw-r--r--src/render/WaterCreatures.cpp267
-rw-r--r--src/render/WaterCreatures.h49
-rw-r--r--src/render/WaterLevel.cpp10
-rw-r--r--src/rw/Lights.h1
-rw-r--r--src/save/GenericGameStorage.cpp1
-rw-r--r--src/save/PCSave.cpp1
-rw-r--r--src/skel/crossplatform.cpp10
-rw-r--r--src/skel/crossplatform.h4
-rw-r--r--src/skel/glfw/glfw.cpp119
-rw-r--r--src/skel/win/win.cpp2
-rw-r--r--src/text/Text.cpp125
-rw-r--r--src/text/Text.h5
-rw-r--r--src/vehicles/CarGen.cpp9
-rw-r--r--src/vehicles/Heli.cpp16
-rw-r--r--src/vehicles/Vehicle.cpp2
-rw-r--r--src/vehicles/Vehicle.h2
-rw-r--r--src/weapons/WeaponInfo.cpp44
59 files changed, 2120 insertions, 912 deletions
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 486daebf..a4db2862 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -5,6 +5,7 @@
#include "AudioManager.h"
#include "AudioScriptObject.h"
#include "sampman.h"
+#include "Font.h"
#include "Text.h"
#include "crossplatform.h"
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 74c4f006..93098d6d 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -3075,7 +3075,7 @@ void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle)
void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
- pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
+ pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y);
CPathNode* pNode = &ThePaths.m_pathNodes[nodeId];
int prevNodeId = -1;
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index 75d27e26..1191e8ad 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -14,6 +14,9 @@
#include "Text.h"
#include "Vehicle.h"
#include "GameLogic.h"
+#ifdef FIX_BUGS
+#include "Replay.h"
+#endif
#define FRENZY_ANY_PED -1
#define FRENZY_ANY_CAR -2
@@ -62,6 +65,10 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
void
CDarkel::DrawMessages()
{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
switch (Status) {
case KILLFRENZY_ONGOING:
{
@@ -167,6 +174,10 @@ CDarkel::ReadStatus()
void
CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
if (FrenzyOnGoing()) {
int32 model = vehicle->GetModelIndex();
if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
@@ -181,6 +192,10 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
void
CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
if (FrenzyOnGoing() && (weapon == WeaponType
|| weapon == WEAPONTYPE_EXPLOSION
|| weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
@@ -206,6 +221,10 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
void
CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
CStats::PeopleKilledByOthers++;
}
@@ -299,6 +318,11 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
void
CDarkel::Update()
{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
+
if (Status != KILLFRENZY_ONGOING)
return;
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 290bacad..dc07d142 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1462,7 +1462,7 @@ void CGarage::UpdateCrusherShake(float X, float Y)
}
// This is dumb but there is no way to avoid goto. What was there originally even?
-static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex)
+static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, uint8 nIndex)
{
bool bNeedToFindDoorEntities = false;
if (pDoor) {
diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp
index d94e993e..52d00f43 100644
--- a/src/control/OnscreenTimer.cpp
+++ b/src/control/OnscreenTimer.cpp
@@ -7,29 +7,38 @@
#include "Timer.h"
#include "Script.h"
#include "OnscreenTimer.h"
+#include "Camera.h"
+
+// --MIAMI: file done
void COnscreenTimer::Init() {
m_bDisabled = false;
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- m_sEntries[i].m_nTimerOffset = 0;
- m_sEntries[i].m_nCounterOffset = 0;
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ m_sCounters[i].m_nCounterOffset = 0;
+
+ for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) {
+ m_sCounters[i].m_aCounterText[j] = 0;
+ }
+
+ m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
+ m_sCounters[i].m_bCounterProcessed = false;
+ }
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].m_nClockOffset = 0;
- for(uint32 j = 0; j < 10; j++) {
- m_sEntries[i].m_aTimerText[j] = 0;
- m_sEntries[i].m_aCounterText[j] = 0;
+ for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) {
+ m_sClocks[i].m_aClockText[j] = 0;
}
- m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
- m_sEntries[i].m_bTimerProcessed = false;
- m_sEntries[i].m_bCounterProcessed = false;
- m_sEntries[i].m_bTimerGoingDown = true;
+ m_sClocks[i].m_bClockProcessed = false;
+ m_sClocks[i].m_bClockGoingDown = true;
}
}
void COnscreenTimer::Process() {
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- m_sEntries[i].Process();
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].Process();
}
}
}
@@ -37,8 +46,19 @@ void COnscreenTimer::Process() {
void COnscreenTimer::ProcessForDisplay() {
if(CHud::m_Wants_To_Draw_Hud) {
m_bProcessed = false;
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(m_sEntries[i].ProcessForDisplay()) {
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].m_bClockProcessed = false;
+ if (m_sClocks[i].m_nClockOffset != 0) {
+ m_sClocks[i].ProcessForDisplayClock();
+ m_sClocks[i].m_bClockProcessed = true;
+ m_bProcessed = true;
+ }
+ }
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ m_sCounters[i].m_bCounterProcessed = false;
+ if (m_sCounters[i].m_nCounterOffset != 0) {
+ m_sCounters[i].ProcessForDisplayCounter();
+ m_sCounters[i].m_bCounterProcessed = true;
m_bProcessed = true;
}
}
@@ -46,77 +66,81 @@ void COnscreenTimer::ProcessForDisplay() {
}
void COnscreenTimer::ClearCounter(uint32 offset) {
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(offset == m_sEntries[i].m_nCounterOffset) {
- m_sEntries[i].m_nCounterOffset = 0;
- m_sEntries[i].m_aCounterText[0] = 0;
- m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
- m_sEntries[i].m_bCounterProcessed = 0;
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ if(offset == m_sCounters[i].m_nCounterOffset) {
+ m_sCounters[i].m_nCounterOffset = 0;
+ m_sCounters[i].m_aCounterText[0] = 0;
+ m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
+ m_sCounters[i].m_bCounterProcessed = 0;
}
}
}
void COnscreenTimer::ClearClock(uint32 offset) {
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(offset == m_sEntries[i].m_nTimerOffset) {
- m_sEntries[i].m_nTimerOffset = 0;
- m_sEntries[i].m_aTimerText[0] = 0;
- m_sEntries[i].m_bTimerProcessed = 0;
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ if(offset == m_sClocks[i].m_nClockOffset) {
+ m_sClocks[i].m_nClockOffset = 0;
+ m_sClocks[i].m_aClockText[0] = 0;
+ m_sClocks[i].m_bClockProcessed = 0;
+ m_sClocks[i].m_bClockGoingDown = true;
}
}
}
void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
- m_sEntries[pos].m_nCounterOffset = offset;
- if (m_sEntries[pos].m_aCounterText[0] != '\0')
+ if (m_sCounters[pos].m_aCounterText[0] != '\0')
return;
+
+ m_sCounters[pos].m_nCounterOffset = offset;
if(text) {
- strncpy(m_sEntries[pos].m_aCounterText, text, 10);
+ strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText));
} else {
- m_sEntries[pos].m_aCounterText[0] = 0;
+ m_sCounters[pos].m_aCounterText[0] = 0;
}
- m_sEntries[pos].m_nType = type;
+ m_sCounters[pos].m_nType = type;
}
void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
- uint32 i = 0;
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(m_sEntries[i].m_nTimerOffset == 0) {
+
+ // dead code in here
+ uint32 i;
+ for(i = 0; i < NUMONSCREENCLOCKS; i++) {
+ if(m_sClocks[i].m_nClockOffset == 0) {
break;
}
return;
}
- m_sEntries[i].m_nTimerOffset = offset;
- m_sEntries[i].m_bTimerGoingDown = bGoingDown;
+ m_sClocks[i].m_nClockOffset = offset;
+ m_sClocks[i].m_bClockGoingDown = bGoingDown;
if(text) {
- strncpy(m_sEntries[i].m_aTimerText, text, 10);
+ strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText));
} else {
- m_sEntries[i].m_aTimerText[0] = 0;
+ m_sClocks[i].m_aClockText[0] = 0;
}
}
void COnscreenTimerEntry::Process() {
- if(m_nTimerOffset == 0) {
+ if(m_nClockOffset == 0) {
return;
}
- int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
+ int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
int32 oldTime = *timerPtr;
- if (m_bTimerGoingDown) {
+ if (m_bClockGoingDown) {
int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
+ *timerPtr = newTime;
if (newTime < 0) {
*timerPtr = 0;
- m_bTimerProcessed = 0;
- m_nTimerOffset = 0;
- m_aTimerText[0] = 0;
+ m_bClockProcessed = 0;
+ m_nClockOffset = 0;
+ m_aClockText[0] = 0;
}
else {
- *timerPtr = newTime;
int32 oldTimeSeconds = oldTime / 1000;
- if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
+ if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) {
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
}
}
@@ -125,33 +149,13 @@ void COnscreenTimerEntry::Process() {
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
}
-bool COnscreenTimerEntry::ProcessForDisplay() {
- m_bTimerProcessed = false;
- m_bCounterProcessed = false;
-
- if(m_nTimerOffset == 0 && m_nCounterOffset == 0) {
- return false;
- }
-
- if(m_nTimerOffset != 0) {
- m_bTimerProcessed = true;
- ProcessForDisplayClock();
- }
-
- if(m_nCounterOffset != 0) {
- m_bCounterProcessed = true;
- ProcessForDisplayCounter();
- }
- return true;
-}
-
void COnscreenTimerEntry::ProcessForDisplayClock() {
- uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
- sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60,
+ uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
+ sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
time / 1000 % 60);
}
-void COnscreenTimerEntry::ProcessForDisplayCounter() {
+void COnscreenCounterEntry::ProcessForDisplayCounter() {
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
- sprintf(m_bCounterBuffer, "%d", counter);
+ sprintf(m_aCounterBuffer, "%d", counter);
}
diff --git a/src/control/OnscreenTimer.h b/src/control/OnscreenTimer.h
index 09473397..8c049d7d 100644
--- a/src/control/OnscreenTimer.h
+++ b/src/control/OnscreenTimer.h
@@ -9,30 +9,37 @@ enum
class COnscreenTimerEntry
{
public:
- uint32 m_nTimerOffset;
+ uint32 m_nClockOffset;
+ char m_aClockText[10];
+ char m_aClockBuffer[40];
+ bool m_bClockProcessed;
+ bool m_bClockGoingDown;
+
+ void Process();
+ void ProcessForDisplayClock();
+};
+
+VALIDATE_SIZE(COnscreenTimerEntry, 0x3C);
+
+class COnscreenCounterEntry
+{
+public:
uint32 m_nCounterOffset;
- char m_aTimerText[10];
char m_aCounterText[10];
uint16 m_nType;
- char m_bCounterBuffer[42];
- char m_bTimerBuffer[42];
- bool m_bTimerProcessed;
- bool m_bTimerGoingDown;
+ char m_aCounterBuffer[40];
bool m_bCounterProcessed;
- void Process();
- bool ProcessForDisplay();
-
- void ProcessForDisplayClock();
void ProcessForDisplayCounter();
};
-VALIDATE_SIZE(COnscreenTimerEntry, 0x74);
+VALIDATE_SIZE(COnscreenCounterEntry, 0x3C);
class COnscreenTimer
{
public:
- COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES];
+ COnscreenTimerEntry m_sClocks[NUMONSCREENCLOCKS];
+ COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERS];
bool m_bProcessed;
bool m_bDisabled;
@@ -47,4 +54,4 @@ public:
void AddClock(uint32 offset, char* text, bool bGoingDown);
};
-VALIDATE_SIZE(COnscreenTimer, 0x78);
+VALIDATE_SIZE(COnscreenTimer, 0xF4);
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 796e4cab..034cfe4d 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -51,6 +51,7 @@
#include "Camera.h"
#include "Radar.h"
#include "Fluff.h"
+#include "WaterCreatures.h"
uint8 CReplay::Mode;
CAddressInReplayBuffer CReplay::Record;
@@ -1300,7 +1301,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
CEscalators::Shutdown();
- // TODO(MIAMI): CWaterCreatures::RemoveAll();
+ CWaterCreatures::RemoveAll();
int current;
for (current = 0; current < NUM_REPLAYBUFFERS; current++)
if (BufferStatus[current] == REPLAYBUFFER_RECORD)
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index e114a29a..a6ab62bc 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -34,11 +34,11 @@ struct CdReadInfo
bool bReading;
int32 nStatus;
#ifdef ONE_THREAD_PER_CHANNEL
- int8 nThreadStatus; // 0: created 1:initalized 2:abort now
- pthread_t pChannelThread;
- sem_t pStartSemaphore;
+ int8 nThreadStatus; // 0: created 1:priority set up 2:abort now
+ pthread_t pChannelThread;
+ sem_t *pStartSemaphore;
#endif
- sem_t pDoneSemaphore; // used for CdStreamSync
+ sem_t *pDoneSemaphore; // used for CdStreamSync
int32 hFile;
};
@@ -51,8 +51,8 @@ char *gImgNames[MAX_CDIMAGES];
#ifndef ONE_THREAD_PER_CHANNEL
pthread_t _gCdStreamThread;
-sem_t gCdStreamSema; // released when we have new thing to read(so channel is set)
-int8 gCdStreamThreadStatus; // 0: created 1:initalized 2:abort now
+sem_t *gCdStreamSema; // released when we have new thing to read(so channel is set)
+int8 gCdStreamThreadStatus; // 0: created 1:priority set up 2:abort now
Queue gChannelRequestQ;
bool _gbCdStreamOverlapped;
#endif
@@ -69,49 +69,50 @@ void
CdStreamInitThread(void)
{
int status;
-
+ char semName[20];
#ifndef ONE_THREAD_PER_CHANNEL
gChannelRequestQ.items = (int32 *)calloc(gNumChannels + 1, sizeof(int32));
gChannelRequestQ.head = 0;
gChannelRequestQ.tail = 0;
gChannelRequestQ.size = gNumChannels + 1;
ASSERT(gChannelRequestQ.items != nil );
- status = sem_init(&gCdStreamSema, 0, 0);
-#endif
+ gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
- if (status == -1) {
+ if (gCdStreamSema == SEM_FAILED) {
CDTRACE("failed to create stream semaphore");
ASSERT(0);
return;
}
-
+#endif
if ( gNumChannels > 0 )
{
for ( int32 i = 0; i < gNumChannels; i++ )
{
- status = sem_init(&gpReadInfo[i].pDoneSemaphore, 0, 0);
+ sprintf(semName,"/semaphore_done%d",i);
+ gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1);
- if (status == -1)
+ if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
{
CDTRACE("failed to create sync semaphore");
ASSERT(0);
return;
}
#ifdef ONE_THREAD_PER_CHANNEL
- status = sem_init(&gpReadInfo[i].pStartSemaphore, 0, 0);
+ sprintf(semName,"/semaphore_start%d",i);
+ gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1);
- if (status == -1)
+ if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
{
CDTRACE("failed to create start semaphore");
ASSERT(0);
return;
}
- gpReadInfo[i].nThreadStatus = 0;
+ gpReadInfo[i].nThreadStatus = 0;
int *channelI = (int*)malloc(sizeof(int));
*channelI = i;
- status = pthread_create(&gpReadInfo[i].pChannelThread, NULL, CdStreamThread, (void*)channelI);
+ status = pthread_create(&gpReadInfo[i].pChannelThread, NULL, CdStreamThread, (void*)channelI);
if (status == -1)
{
@@ -124,32 +125,32 @@ CdStreamInitThread(void)
}
#ifndef ONE_THREAD_PER_CHANNEL
- debug("Using one streaming thread for all channels\n");
- status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil);
- gCdStreamThreadStatus = 0;
-
- if (status == -1)
- {
- CDTRACE("failed to create sync thread");
- ASSERT(0);
- return;
- }
+ debug("Using one streaming thread for all channels\n");
+ gCdStreamThreadStatus = 0;
+ status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil);
+
+ if (status == -1)
+ {
+ CDTRACE("failed to create sync thread");
+ ASSERT(0);
+ return;
+ }
#else
- debug("Using seperate streaming threads for each channel\n");
+ debug("Using separate streaming threads for each channel\n");
#endif
}
void
CdStreamInit(int32 numChannels)
{
- struct statvfs fsInfo;
-
- if((statvfs("models/gta3.img", &fsInfo)) < 0)
- {
- CDTRACE("can't get filesystem info");
- ASSERT(0);
- return;
- }
+ struct statvfs fsInfo;
+
+ if((statvfs("models/gta3.img", &fsInfo)) < 0)
+ {
+ CDTRACE("can't get filesystem info");
+ ASSERT(0);
+ return;
+ }
#ifdef __linux__
_gdwCdStreamFlags = O_RDONLY | O_NOATIME;
#else
@@ -163,7 +164,7 @@ CdStreamInit(int32 numChannels)
debug("Using no buffered loading for streaming\n");
}
*/
- void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, fsInfo.f_bsize);
+ void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, (RwUInt32)fsInfo.f_bsize);
ASSERT( pBuffer != nil );
gNumImages = 0;
@@ -185,27 +186,27 @@ uint32
GetGTA3ImgSize(void)
{
ASSERT( gImgFiles[0] > 0 );
- struct stat statbuf;
+ struct stat statbuf;
- char path[PATH_MAX];
- realpath(gImgNames[0], path);
- if (stat(path, &statbuf) == -1) {
+ char path[PATH_MAX];
+ realpath(gImgNames[0], path);
+ if (stat(path, &statbuf) == -1) {
// Try case-insensitivity
char* real = casepath(gImgNames[0], false);
if (real)
{
realpath(real, path);
free(real);
- if (stat(path, &statbuf) != -1)
+ if (stat(path, &statbuf) != -1)
goto ok;
}
- CDTRACE("can't get size of gta3.img");
- ASSERT(0);
- return 0;
- }
-ok:
- return statbuf.st_size;
+ CDTRACE("can't get size of gta3.img");
+ ASSERT(0);
+ return 0;
+ }
+ ok:
+ return (uint32)statbuf.st_size;
}
void
@@ -213,15 +214,13 @@ CdStreamShutdown(void)
{
// Destroying semaphores and free(gpReadInfo) will be done at threads
#ifndef ONE_THREAD_PER_CHANNEL
- gCdStreamThreadStatus = 2;
- sem_post(&gCdStreamSema);
-#endif
-
-#ifdef ONE_THREAD_PER_CHANNEL
- for ( int32 i = 0; i < gNumChannels; i++ ) {
- gpReadInfo[i].nThreadStatus = 2;
- sem_post(&gpReadInfo[i].pStartSemaphore);
- }
+ gCdStreamThreadStatus = 2;
+ sem_post(gCdStreamSema);
+#else
+ for ( int32 i = 0; i < gNumChannels; i++ ) {
+ gpReadInfo[i].nThreadStatus = 2;
+ sem_post(gpReadInfo[i].pStartSemaphore);
+ }
#endif
}
@@ -241,27 +240,33 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
- pChannel->hFile = hImage - 1;
- if ( pChannel->nSectorsToRead != 0 || pChannel->bReading )
- return STREAM_NONE;
+ if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
+ if (pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
+ return STREAM_SUCCESS;
+
+ flushStream[channel] = 1;
+ CdStreamSync(channel);
+ //return STREAM_NONE;
+ }
- pChannel->nStatus = STREAM_NONE;
- pChannel->nSectorOffset = _GET_OFFSET(offset);
- pChannel->nSectorsToRead = size;
- pChannel->pBuffer = buffer;
- pChannel->bLocked = 0;
+ pChannel->hFile = hImage - 1;
+ pChannel->nStatus = STREAM_NONE;
+ pChannel->nSectorOffset = _GET_OFFSET(offset);
+ pChannel->nSectorsToRead = size;
+ pChannel->pBuffer = buffer;
+ pChannel->bLocked = 0;
#ifndef ONE_THREAD_PER_CHANNEL
- AddToQueue(&gChannelRequestQ, channel);
- if ( sem_post(&gCdStreamSema) != 0 )
- printf("Signal Sema Error\n");
+ AddToQueue(&gChannelRequestQ, channel);
+ if ( sem_post(gCdStreamSema) != 0 )
+ printf("Signal Sema Error\n");
#else
- if ( sem_post(&gpReadInfo[channel].pStartSemaphore) != 0 )
- printf("Signal Sema Error\n");
+ if ( sem_post(pChannel->pStartSemaphore) != 0 )
+ printf("Signal Sema Error\n");
#endif
- return STREAM_SUCCESS;
+ return STREAM_SUCCESS;
}
int32
@@ -272,29 +277,29 @@ CdStreamGetStatus(int32 channel)
ASSERT( pChannel != nil );
#ifdef ONE_THREAD_PER_CHANNEL
- if (pChannel->nThreadStatus == 2)
- return STREAM_NONE;
+ if (pChannel->nThreadStatus == 2)
+ return STREAM_NONE;
#else
- if (gCdStreamThreadStatus == 2)
- return STREAM_NONE;
+ if (gCdStreamThreadStatus == 2)
+ return STREAM_NONE;
#endif
- if ( pChannel->bReading )
- return STREAM_READING;
+ if ( pChannel->bReading )
+ return STREAM_READING;
- if ( pChannel->nSectorsToRead != 0 )
- return STREAM_WAITING;
+ if ( pChannel->nSectorsToRead != 0 )
+ return STREAM_WAITING;
- if ( pChannel->nStatus != STREAM_NONE )
- {
- int32 status = pChannel->nStatus;
+ if ( pChannel->nStatus != STREAM_NONE )
+ {
+ int32 status = pChannel->nStatus;
- pChannel->nStatus = STREAM_NONE;
+ pChannel->nStatus = STREAM_NONE;
- return status;
- }
+ return status;
+ }
- return STREAM_NONE;
+ return STREAM_NONE;
}
int32
@@ -314,30 +319,35 @@ CdStreamSync(int32 channel)
if (flushStream[channel]) {
#ifdef ONE_THREAD_PER_CHANNEL
pChannel->nSectorsToRead = 0;
- pthread_kill(gpReadInfo[channel].pChannelThread, SIGINT);
+ pthread_kill(pChannel->pChannelThread, SIGUSR1);
+ if (pChannel->bReading) {
+ pChannel->bLocked = true;
+ sem_wait(pChannel->pDoneSemaphore);
+ }
#else
+ pChannel->nSectorsToRead = 0;
if (pChannel->bReading) {
- pChannel->nSectorsToRead = 0;
- pthread_kill(_gCdStreamThread, SIGINT);
- } else {
- pChannel->nSectorsToRead = 0;
+ pChannel->bLocked = true;
+ pthread_kill(_gCdStreamThread, SIGUSR1);
+ sem_wait(pChannel->pDoneSemaphore);
+
}
#endif
pChannel->bReading = false;
flushStream[channel] = false;
- return STREAM_NONE;
+ return STREAM_NONE;
}
- if ( pChannel->nSectorsToRead != 0 )
- {
- pChannel->bLocked = true;
+ if ( pChannel->nSectorsToRead != 0 )
+ {
+ pChannel->bLocked = true;
- sem_wait(&pChannel->pDoneSemaphore);
- }
+ sem_wait(pChannel->pDoneSemaphore);
+ }
- pChannel->bReading = false;
+ pChannel->bReading = false;
- return pChannel->nStatus;
+ return pChannel->nStatus;
}
void
@@ -382,53 +392,52 @@ void *CdStreamThread(void *param)
debug("Created cdstream thread\n");
#ifndef ONE_THREAD_PER_CHANNEL
- while (gCdStreamThreadStatus != 2) {
- sem_wait(&gCdStreamSema);
- int32 channel = GetFirstInQueue(&gChannelRequestQ);
+ while (gCdStreamThreadStatus != 2) {
+ sem_wait(gCdStreamSema);
+ int32 channel = GetFirstInQueue(&gChannelRequestQ);
#else
- int channel = *((int*)param);
- while (gpReadInfo[channel].nThreadStatus != 2){
- sem_wait(&gpReadInfo[channel].pStartSemaphore);
+ int channel = *((int*)param);
+ while (gpReadInfo[channel].nThreadStatus != 2){
+ sem_wait(gpReadInfo[channel].pStartSemaphore);
#endif
- ASSERT( channel < gNumChannels );
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
-#ifdef ONE_THREAD_PER_CHANNEL
- if (gpReadInfo[channel].nThreadStatus == 0){
- gpReadInfo[channel].nThreadStatus = 1;
-#else
- if (gCdStreamThreadStatus == 0){
- gCdStreamThreadStatus = 1;
-#endif
-
-#ifdef __linux__
- pid_t tid = syscall(SYS_gettid);
- int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
-#endif
- }
-
// spurious wakeup or we sent interrupt signal for flushing
if(pChannel->nSectorsToRead == 0)
- continue;
+ continue;
pChannel->bReading = true;
+ // Not standard POSIX :shrug:
+#ifdef __linux__
+#ifdef ONE_THREAD_PER_CHANNEL
+ if (gpReadInfo[channel].nThreadStatus == 0){
+ gpReadInfo[channel].nThreadStatus = 1;
+#else
+ if (gCdStreamThreadStatus == 0){
+ gCdStreamThreadStatus = 1;
+#endif
+ pid_t tid = syscall(SYS_gettid);
+ int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
+ }
+#endif
if ( pChannel->nStatus == STREAM_NONE )
{
- ASSERT(pChannel->hFile >= 0);
- ASSERT(pChannel->pBuffer != nil );
+ ASSERT(pChannel->hFile >= 0);
+ ASSERT(pChannel->pBuffer != nil );
lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
- if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
+ if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
- pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_NONE : STREAM_ERROR;
- } else {
- pChannel->nStatus = STREAM_NONE;
- }
+ // STREAM_WAITING is a little hack to make CStreaming not process this data
+ pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_WAITING : STREAM_ERROR;
+ } else {
+ pChannel->nStatus = STREAM_NONE;
+ }
}
-
+
#ifndef ONE_THREAD_PER_CHANNEL
RemoveFirstInQueue(&gChannelRequestQ);
#endif
@@ -437,22 +446,33 @@ void *CdStreamThread(void *param)
if ( pChannel->bLocked )
{
- sem_post(&pChannel->pDoneSemaphore);
+ sem_post(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
}
+ char semName[20];
#ifndef ONE_THREAD_PER_CHANNEL
- for ( int32 i = 0; i < gNumChannels; i++ )
- {
- sem_destroy(&gpReadInfo[i].pDoneSemaphore);
- }
- sem_destroy(&gCdStreamSema);
+ for ( int32 i = 0; i < gNumChannels; i++ )
+ {
+ sem_close(gpReadInfo[i].pDoneSemaphore);
+ sprintf(semName,"/semaphore_done%d",i);
+ sem_unlink(semName);
+ }
+ sem_close(gCdStreamSema);
+ sem_unlink("/semaphore_cd_stream");
free(gChannelRequestQ.items);
#else
- sem_destroy(&gpReadInfo[channel].pStartSemaphore);
- sem_destroy(&gpReadInfo[channel].pDoneSemaphore);
+ sem_close(gpReadInfo[channel].pStartSemaphore);
+ sprintf(semName,"/semaphore_start%d",channel);
+ sem_unlink(semName);
+
+ sem_close(gpReadInfo[channel].pDoneSemaphore);
+ sprintf(semName,"/semaphore_done%d",channel);
+ sem_unlink(semName);
#endif
- free(gpReadInfo);
+ if (gpReadInfo)
+ free(gpReadInfo);
+ gpReadInfo = nil;
pthread_exit(nil);
}
@@ -469,7 +489,7 @@ CdStreamAddImage(char const *path)
char* real = casepath(path, false);
if (real)
{
- gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
+ gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
free(real);
}
}
@@ -502,8 +522,10 @@ CdStreamGetImageName(int32 cd)
void
CdStreamRemoveImages(void)
{
- for ( int32 i = 0; i < gNumChannels; i++ )
+ for ( int32 i = 0; i < gNumChannels; i++ ) {
+ flushStream[i] = 1;
CdStreamSync(i);
+ }
for ( int32 i = 0; i < gNumImages; i++ )
{
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 635192ea..da678fd3 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -1052,7 +1052,11 @@ CFileLoader::Load2dEffect(const char *line)
&effect->attractor.dir.z,
&probability);
effect->attractor.type = flags;
+#ifdef FIX_BUGS
+ effect->attractor.probability = clamp(probability, 0, 255);
+#else
effect->attractor.probability = probability;
+#endif
break;
case EFFECT_PED_ATTRACTOR:
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",
diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp
index 4477a190..d3695cb4 100644
--- a/src/core/FileMgr.cpp
+++ b/src/core/FileMgr.cpp
@@ -142,17 +142,17 @@ static size_t
myfread(void *buf, size_t elt, size_t n, int fd)
{
if(myfiles[fd].isText){
- char *p;
+ unsigned char *p;
size_t i;
int c;
n *= elt;
- p = (char*)buf;
+ p = (unsigned char*)buf;
for(i = 0; i < n; i++){
c = myfgetc(fd);
if(c == EOF)
break;
- *p++ = c;
+ *p++ = (unsigned char)c;
}
return i / elt;
}
@@ -163,12 +163,12 @@ static size_t
myfwrite(void *buf, size_t elt, size_t n, int fd)
{
if(myfiles[fd].isText){
- char *p;
+ unsigned char *p;
size_t i;
int c;
n *= elt;
- p = (char*)buf;
+ p = (unsigned char*)buf;
for(i = 0; i < n; i++){
c = *p++;
myfputc(c, fd);
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index a6928def..5b57cb73 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -16,6 +16,9 @@
#include "Ped.h"
#include "Fire.h"
#include "GameLogic.h"
+#include "CarAI.h"
+
+// --MIAMI: file done
CFireManager gFireManager;
@@ -26,14 +29,13 @@ CFire::CFire()
m_bPropagationFlag = true;
m_bAudioSet = true;
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
- m_pEntity = nil;
- m_pSource = nil;
- m_nFiremenPuttingOut = 0;
m_nExtinguishTime = 0;
m_nStartTime = 0;
- field_20 = 1;
- m_nNextTimeToAddFlames = 0;
+ m_pEntity = nil;
+ m_pSource = nil;
m_fStrength = 0.8f;
+ m_fWaterExtinguishCountdown = 1.0f;
+ m_bExtinguishedWithWater = false;
}
CFire::~CFire() {}
@@ -52,6 +54,8 @@ CFire::ProcessFire(void)
CPed *ped = (CPed *)m_pEntity;
CVehicle *veh = (CVehicle*)m_pEntity;
+ m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
+
if (m_pEntity) {
m_vecPos = m_pEntity->GetPosition();
@@ -109,7 +113,7 @@ CFire::ProcessFire(void)
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
}
if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
- m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
+ m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
firePos = m_vecPos;
if (veh && veh->IsVehicle() && veh->IsCar()) {
@@ -170,11 +174,23 @@ CFire::Extinguish(void)
m_nExtinguishTime = 0;
m_bIsOngoing = false;
+ m_bExtinguishedWithWater = false;
if (m_pEntity) {
if (m_pEntity->IsPed()) {
- ((CPed *)m_pEntity)->RestorePreviousState();
- ((CPed *)m_pEntity)->m_pFire = nil;
+ CPed *ped = (CPed*)m_pEntity;
+ if (ped->CanSetPedState()) {
+ if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
+ if (ped->IsPlayer()) {
+ ped->SetIdle();
+ } else {
+ ped->m_nLastPedState = PED_NONE;
+ ped->SetWanderPath(0);
+ ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
+ }
+ }
+ }
+ ped->m_pFire = nil;
} else if (m_pEntity->IsVehicle()) {
((CVehicle *)m_pEntity)->m_pCarFire = nil;
}
@@ -184,7 +200,7 @@ CFire::Extinguish(void)
}
void
-CFireManager::StartFire(CVector pos, float size, bool propagation)
+CFireManager::StartFire(CVector pos, float size, uint8 propagation)
{
CFire *fire = GetNextFreeFire();
@@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
fire->m_nNextTimeToAddFlames = 0;
fire->ReportThisFire();
fire->m_fStrength = size;
+ fire->m_bExtinguishedWithWater = false;
}
}
CFire *
-CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
+CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
{
CPed *ped = (CPed *)entityOnFire;
CVehicle *veh = (CVehicle *)entityOnFire;
@@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
ped->SetFlee(pos, 10000);
ped->m_fleeFrom = nil;
}
+ ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
@@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
} else {
if (entityOnFire->IsVehicle()) {
veh->m_pCarFire = fire;
+ if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
+ CCarAI::TellOccupantsToFleeCar(veh);
+
if (fleeFrom) {
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
entityOnFire, (CPed *)fleeFrom, 10000);
@@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
}
fire->m_bIsOngoing = true;
+ fire->m_bExtinguishedWithWater = false;
fire->m_bIsScriptFire = false;
fire->m_vecPos = entityOnFire->GetPosition();
@@ -297,26 +319,23 @@ CFireManager::Update(void)
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
{
- for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
- int fireId = -1;
- float minDistance = 999999;
- for (int j = 0; j < NUM_FIRES; j++) {
- if (!m_aFires[j].m_bIsOngoing)
- continue;
- if (m_aFires[j].m_bIsScriptFire)
- continue;
- if (m_aFires[j].m_nFiremenPuttingOut != i)
- continue;
- float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
- if (distance < minDistance) {
- minDistance = distance;
- fireId = j;
- }
+ int fireId = -1;
+ float minDistance = 999999;
+ for (int j = 0; j < NUM_FIRES; j++) {
+ if (!m_aFires[j].m_bIsOngoing)
+ continue;
+ if (m_aFires[j].m_bIsScriptFire)
+ continue;
+ float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
+ if (distance < minDistance) {
+ minDistance = distance;
+ fireId = j;
}
- *pDistance = minDistance;
- if (fireId != -1)
- return &m_aFires[fireId];
}
+ *pDistance = minDistance;
+ if (fireId != -1)
+ return &m_aFires[fireId];
+
return nil;
}
@@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range)
}
}
+bool
+CFireManager::ExtinguishPointWithWater(CVector point, float range)
+{
+ int fireI = 0;
+ for (int i = 0; i < NUM_FIRES; i++) {
+ if (m_aFires[i].m_bIsOngoing) {
+ if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
+ fireI = i;
+ break;
+ }
+ }
+ }
+ if (fireI == NUM_FIRES)
+ return false;
+
+ CFire *fireToExtinguish = &m_aFires[fireI];
+ fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
+ CVector steamPos = fireToExtinguish->m_vecPos +
+ CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
+ (CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
+ CGeneral::GetRandomNumber() / 200.f);
+
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
+ fireToExtinguish->m_bExtinguishedWithWater = true;
+ if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
+ fireToExtinguish->Extinguish();
+
+ return true;
+}
+
int32
-CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
+CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
{
CFire *fire;
CPed *ped = (CPed *)target;
@@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
fire->m_vecPos = pos;
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
fire->m_pEntity = target;
+ fire->m_bExtinguishedWithWater = false;
if (target)
target->RegisterReference(&fire->m_pEntity);
fire->m_pSource = nil;
fire->m_nNextTimeToAddFlames = 0;
fire->m_fStrength = strength;
+ fire->m_fWaterExtinguishCountdown = 1.0f;
+
if (target) {
if (target->IsPed()) {
ped->m_pFire = fire;
@@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
CVector2D pos = target->GetPosition();
ped->SetFlee(pos, 10000);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
} else if (target->IsVehicle()) {
veh->m_pCarFire = fire;
@@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void)
{
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsScriptFire) {
- m_aFires[i].Extinguish();
- m_aFires[i].m_bIsScriptFire = false;
+ RemoveScriptFire(i);
}
}
}
diff --git a/src/core/Fire.h b/src/core/Fire.h
index 85e53f61..8126f830 100644
--- a/src/core/Fire.h
+++ b/src/core/Fire.h
@@ -14,10 +14,10 @@ public:
CEntity *m_pSource;
uint32 m_nExtinguishTime;
uint32 m_nStartTime;
- int32 field_20;
uint32 m_nNextTimeToAddFlames;
- uint32 m_nFiremenPuttingOut;
float m_fStrength;
+ float m_fWaterExtinguishCountdown;
+ bool m_bExtinguishedWithWater;
CFire();
~CFire();
@@ -34,15 +34,17 @@ class CFireManager
public:
uint32 m_nTotalFires;
CFire m_aFires[NUM_FIRES];
- void StartFire(CVector pos, float size, bool propagation);
- CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
+
+ void StartFire(CVector pos, float size, uint8 propagation);
+ CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation);
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
CFire *FindNearestFire(CVector vecPos, float *pDistance);
CFire *GetNextFreeFire(void);
uint32 GetTotalActiveFires() const;
void ExtinguishPoint(CVector point, float range);
- int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
+ bool ExtinguishPointWithWater(CVector point, float range);
+ int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation);
bool IsScriptFireExtinguish(int16 index);
void RemoveAllScriptFires(void);
void RemoveScriptFire(int16 index);
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 6ba6b191..a8637980 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -90,6 +90,7 @@
#include "debugmenu.h"
#include "Ropes.h"
#include "WindModifiers.h"
+#include "WaterCreatures.h"
#include "postfx.h"
#include "custompipes.h"
@@ -478,8 +479,7 @@ bool CGame::ShutDown(void)
CPlane::Shutdown();
CTrain::Shutdown();
CScriptPaths::Shutdown();
- // TODO(Miami)
- // CWaterCreatures::RemoveAll();
+ CWaterCreatures::RemoveAll();
CSpecialFX::Shutdown();
#ifndef PS2
CGarages::Shutdown();
@@ -650,7 +650,7 @@ void CGame::ShutDownForRestart(void)
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllExpireableParticleObjects();
- //CWaterCreatures::RemoveAll(); //TODO(Miami)
+ CWaterCreatures::RemoveAll();
CSetPieces::Init();
CPedType::Shutdown();
CSpecialFX::Shutdown();
diff --git a/src/core/General.h b/src/core/General.h
index 7ab444a4..7e06b96e 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -2,6 +2,8 @@
#include <ctype.h>
+// --MIAMI: file done
+
class CGeneral
{
public:
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index aa6e5cc8..b723eb1d 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -3209,7 +3209,7 @@ int16 CPad::SniperModeLookLeftRight(void)
if ( Abs(axis) > Abs(dpad) ) {
if ( Abs(axis) > 35.0f ) {
- return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
+ return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
} else {
return 0;
}
@@ -3231,7 +3231,7 @@ int16 CPad::SniperModeLookUpDown(void)
if ( Abs(axis) > Abs(dpad) ) {
if ( Abs(axis) > 35.0f ) {
- return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
+ return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
} else {
return 0;
}
@@ -3573,4 +3573,4 @@ void CPad::FixPadsAfterSave(void)
bObsoleteControllerMessage = false;
GetPad(0)->Phase = 0;
}
-} \ No newline at end of file
+}
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index d296496e..ddde4664 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -46,7 +46,11 @@ CStreamingInfo CStreaming::ms_endRequestedList;
int32 CStreaming::ms_oldSectorX;
int32 CStreaming::ms_oldSectorY;
int32 CStreaming::ms_streamingBufferSize;
+#ifndef ONE_THREAD_PER_CHANNEL
int8 *CStreaming::ms_pStreamingBuffer[2];
+#else
+int8 *CStreaming::ms_pStreamingBuffer[4];
+#endif
size_t CStreaming::ms_memoryUsed;
CStreamingChannel CStreaming::ms_channel[2];
int32 CStreaming::ms_channelError;
@@ -197,6 +201,10 @@ CStreaming::Init2(void)
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
ms_streamingBufferSize /= 2;
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
+#ifdef ONE_THREAD_PER_CHANNEL
+ ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
+ ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
+#endif
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
// PC only, figure out how much memory we got
@@ -2196,6 +2204,110 @@ CStreaming::LoadRequestedModels(void)
}
}
+
+// Let's load models first, then process it. Unfortunately processing models are still single-threaded.
+// Currently only supported on POSIX streamer.
+#ifdef ONE_THREAD_PER_CHANNEL
+void
+CStreaming::LoadAllRequestedModels(bool priority)
+{
+ static bool bInsideLoadAll = false;
+ int imgOffset, streamId, status;
+ int i;
+ uint32 posn, size;
+
+ if(bInsideLoadAll)
+ return;
+ bInsideLoadAll = true;
+
+ FlushChannels();
+ imgOffset = GetCdImageOffset(CdStreamGetLastPosn());
+
+ int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)];
+ int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)];
+ int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)];
+ bool first = true;
+ int processI = 0;
+
+ while (true) {
+ // Enumerate files and start reading
+ for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) {
+ if (!first && streamIds[i] != -1) {
+ processI = i;
+ continue;
+ }
+
+ if(ms_endRequestedList.m_prev != &ms_startRequestedList){
+ streamId = GetNextFileOnCd(0, priority);
+ if(streamId == -1){
+ streamIds[i] = -1;
+ break;
+ }
+
+ if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) {
+ streamIds[i] = -1;
+ if (size > (uint32)ms_streamingBufferSize) {
+ if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer))
+ continue;
+ else if (!first && streamIds[i+1] != -1)
+ continue;
+ } else {
+ if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize)
+ continue;
+ }
+ ms_aInfoForModel[streamId].RemoveFromList();
+ DecrementRef(streamId);
+
+ streamIds[i] = streamId;
+ streamSizes[i] = size;
+ streamPoses[i] = posn;
+ CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size);
+ processI = i;
+ } else {
+ ms_aInfoForModel[streamId].RemoveFromList();
+ DecrementRef(streamId);
+
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
+ streamIds[i] = -1;
+ }
+ } else
+ streamIds[i] = -1;
+ }
+
+ first = false;
+
+ // Now process
+ if (streamIds[processI] == -1)
+ break;
+
+ // Try again on error
+ while (CdStreamSync(processI) != STREAM_NONE) {
+ CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]);
+ }
+ ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING;
+
+ MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE);
+ ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]);
+ if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED)
+ FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]);
+
+ if(streamIds[processI] < STREAM_OFFSET_TXD){
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]);
+ if(mi->IsSimple())
+ mi->m_alpha = 255;
+ }
+ streamIds[processI] = -1;
+ }
+
+ ms_bLoadingBigModel = false;
+ for(i = 0; i < 4; i++){
+ ms_channel[1].streamIds[i] = -1;
+ ms_channel[1].offsets[i] = -1;
+ }
+ ms_channel[1].state = CHANNELSTATE_IDLE;
+ bInsideLoadAll = false;
+}
+#else
void
CStreaming::LoadAllRequestedModels(bool priority)
{
@@ -2256,6 +2368,7 @@ CStreaming::LoadAllRequestedModels(bool priority)
ms_channel[1].state = CHANNELSTATE_IDLE;
bInsideLoadAll = false;
}
+#endif
void
CStreaming::FlushChannels(void)
@@ -2287,6 +2400,14 @@ CStreaming::FlushRequestList(void)
next = si->m_next;
RemoveModel(si - ms_aInfoForModel);
}
+#ifndef _WIN32
+ if(ms_channel[0].state == CHANNELSTATE_READING) {
+ flushStream[0] = 1;
+ }
+ if(ms_channel[1].state == CHANNELSTATE_READING) {
+ flushStream[1] = 1;
+ }
+#endif
FlushChannels();
}
@@ -2815,10 +2936,15 @@ CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem)
void
CStreaming::MakeSpaceFor(int32 size)
{
- // BUG: ms_memoryAvailable can be uninitialized
- // the code still happens to work in that case because ms_memoryAvailable is unsigned
- // but it's not nice....
-
+#ifdef FIX_BUGS
+#define MB (1024 * 1024)
+ if(ms_memoryAvailable == 0) {
+ extern size_t _dwMemAvailPhys;
+ ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2;
+ if(ms_memoryAvailable < 65 * MB) ms_memoryAvailable = 65 * MB;
+ }
+#undef MB
+#endif
while(ms_memoryUsed >= ms_memoryAvailable - size)
if(!RemoveLeastUsedModel(STREAMFLAGS_20)){
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
diff --git a/src/core/User.cpp b/src/core/User.cpp
index 53196d03..8d584b74 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -10,6 +10,8 @@
#include "World.h"
#include "Zones.h"
+// --MIAMI: file done
+
CPlaceName CUserDisplay::PlaceName;
COnscreenTimer CUserDisplay::OnscnTimer;
CPager CUserDisplay::Pager;
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 1eb1513e..288b975e 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -9,7 +9,7 @@
#include "World.h"
#include "Timer.h"
-//--MIAMI: file almost done (loading/saving will perhaps stay different)
+//--MIAMI: file done
eLevelName CTheZones::m_CurrLevel;
int16 CTheZones::FindIndex;
@@ -638,127 +638,132 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
+ sizeof(int16) // padding
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
+ + sizeof(int16) // padding
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
- WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
+ uint32 length = 0;
+ WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
- WriteSaveBuf(buffer, m_CurrLevel);
- WriteSaveBuf(buffer, FindIndex);
- WriteSaveBuf(buffer, (int16)0); // padding
+ WriteSaveBuf(buffer, length, m_CurrLevel);
+ WriteSaveBuf(buffer, length, FindIndex);
+ WriteSaveBuf(buffer, length, (int16)0); // padding
-// TODO(MIAMI) ? implement SaveOneZone
- for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
- CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
- zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
- zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
- zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
- }
+ for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
+ SaveOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
- for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
- CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
- /*
- The call of GetIndexForZonePointer is wrong, as it is
- meant for a different array, but the game doesn't brake
- if those fields are nil. Let's make sure they are.
- */
- assert(InfoZoneArray[i].child == nil);
- assert(InfoZoneArray[i].parent == nil);
- assert(InfoZoneArray[i].next == nil);
- zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
- zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
- zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
- }
+ for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
+ SaveOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
- WriteSaveBuf(buffer, ZoneInfoArray[i]);
-
- WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
- WriteSaveBuf(buffer, TotalNumberOfInfoZones);
- WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
-
- for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
- CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
-
- // see above
- assert(MapZoneArray[i].child == nil);
- assert(MapZoneArray[i].parent == nil);
- assert(MapZoneArray[i].next == nil);
- zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
- zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
- zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
- }
+ WriteSaveBuf(buffer, length, ZoneInfoArray[i]);
+
+ WriteSaveBuf(buffer, length, TotalNumberOfNavigationZones);
+ WriteSaveBuf(buffer, length, TotalNumberOfInfoZones);
+ WriteSaveBuf(buffer, length, TotalNumberOfZoneInfos);
+ WriteSaveBuf(buffer, length, (int16)0); // padding
+
+ for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
+ SaveOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
- WriteSaveBuf(buffer, AudioZoneArray[i]);
+ WriteSaveBuf(buffer, length, AudioZoneArray[i]);
- WriteSaveBuf(buffer, TotalNumberOfMapZones);
- WriteSaveBuf(buffer, NumberOfAudioZones);
+ WriteSaveBuf(buffer, length, TotalNumberOfMapZones);
+ WriteSaveBuf(buffer, length, NumberOfAudioZones);
VALIDATESAVEBUF(*size)
}
void
+CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
+{
+ WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[0]);
+ WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[4]);
+
+ WriteSaveBuf(*buffer, *length, zone->minx);
+ WriteSaveBuf(*buffer, *length, zone->miny);
+ WriteSaveBuf(*buffer, *length, zone->minz);
+ WriteSaveBuf(*buffer, *length, zone->maxx);
+ WriteSaveBuf(*buffer, *length, zone->maxy);
+ WriteSaveBuf(*buffer, *length, zone->maxz);
+
+ WriteSaveBuf(*buffer, *length, zone->type);
+ WriteSaveBuf(*buffer, *length, zone->level);
+ WriteSaveBuf(*buffer, *length, zone->zoneinfoDay);
+ WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
+
+ int32 zoneId;
+ zoneId = GetIndexForZonePointer(zone->child);
+ WriteSaveBuf(*buffer, *length, zoneId);
+ zoneId = GetIndexForZonePointer(zone->parent);
+ WriteSaveBuf(*buffer, *length, zoneId);
+ zoneId = GetIndexForZonePointer(zone->next);
+ WriteSaveBuf(*buffer, *length, zoneId);
+}
+
+void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
INITSAVEBUF
int i;
- CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
+ uint32 length = 0;
+ CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
- m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
- FindIndex = ReadSaveBuf<int16>(buffer);
- ReadSaveBuf<int16>(buffer);
+ m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
+ FindIndex = ReadSaveBuf<int16>(buffer, length);
+ ReadSaveBuf<int16>(buffer, length);
-// TODO(MIAMI) ? implement LoadOneZone
- for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
- NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
+ for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
+ LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
- NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
- NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
- NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
- }
-
- for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
- InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
-
- /*
- The call of GetPointerForZoneIndex is wrong, as it is
- meant for a different array, but the game doesn't brake
- if save data stored is -1.
- */
- InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
- InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
- InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
- assert(InfoZoneArray[i].child == nil);
- assert(InfoZoneArray[i].parent == nil);
- assert(InfoZoneArray[i].next == nil);
- }
+ for (i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
+ LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
- ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
-
- TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
- TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
- TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
-
- for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
- MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
-
- // see above
- MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
- MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
- MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
- assert(MapZoneArray[i].child == nil);
- assert(MapZoneArray[i].parent == nil);
- assert(MapZoneArray[i].next == nil);
- }
+ ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
+
+ TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
+ TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
+ TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
+ ReadSaveBuf<int16>(buffer, length);
+
+ for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
+ LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
- AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
+ AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
- TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
- NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
+ TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
+ NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
VALIDATESAVEBUF(size)
}
+
+void
+CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
+{
+ *(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
+ *(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
+
+ zone->minx = ReadSaveBuf<float>(*buffer, *length);
+ zone->miny = ReadSaveBuf<float>(*buffer, *length);
+ zone->minz = ReadSaveBuf<float>(*buffer, *length);
+ zone->maxx = ReadSaveBuf<float>(*buffer, *length);
+ zone->maxy = ReadSaveBuf<float>(*buffer, *length);
+ zone->maxz = ReadSaveBuf<float>(*buffer, *length);
+
+ zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
+ zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
+ zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
+ zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
+
+ int32 zoneId;
+ zoneId = ReadSaveBuf<int32>(*buffer, *length);
+ zone->child = GetPointerForZoneIndex(zoneId);
+ zoneId = ReadSaveBuf<int32>(*buffer, *length);
+ zone->parent = GetPointerForZoneIndex(zoneId);
+ zoneId = ReadSaveBuf<int32>(*buffer, *length);
+ zone->next = GetPointerForZoneIndex(zoneId);
+} \ No newline at end of file
diff --git a/src/core/Zones.h b/src/core/Zones.h
index 92e292b8..3a74427d 100644
--- a/src/core/Zones.h
+++ b/src/core/Zones.h
@@ -108,5 +108,7 @@ public:
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
+ static void SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
static void LoadAllZones(uint8 *buffer, uint32 length);
+ static void LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
};
diff --git a/src/core/common.h b/src/core/common.h
index 16d32b32..0e6bd60f 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -106,7 +106,7 @@ typedef uint16_t wchar;
inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
{
uint32 m = MASK(p,s);
- return w & ~m | b<<p & m;
+ return (w & ~m) | ((b<<p) & m);
}
inline uint32 ldb(uint32 p, uint32 s, uint32 w)
{
@@ -412,6 +412,15 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
#endif
}
+inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
+{
+ buf += skip;
+ length += skip;
+#ifdef VALIDATE_SAVE_SIZE
+ _saveBufCount += skip;
+#endif
+}
+
template<typename T>
inline const T ReadSaveBuf(uint8 *&buf)
{
@@ -421,6 +430,14 @@ inline const T ReadSaveBuf(uint8 *&buf)
}
template<typename T>
+inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
+{
+ T &value = *(T*)buf;
+ SkipSaveBuf(buf, length, sizeof(T));
+ return value;
+}
+
+template<typename T>
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
{
T *p = (T*)buf;
@@ -429,6 +446,15 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
return p;
}
+template<typename T>
+inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
+{
+ T *p = (T*)buf;
+ *p = value;
+ SkipSaveBuf(buf, length, sizeof(T));
+ return p;
+}
+
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
@@ -439,6 +465,13 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
WriteSaveBuf(buf, d);\
WriteSaveBuf<uint32>(buf, size);
+#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
+ WriteSaveBuf(buf, len, a);\
+ WriteSaveBuf(buf, len, b);\
+ WriteSaveBuf(buf, len, c);\
+ WriteSaveBuf(buf, len, d);\
+ WriteSaveBuf<uint32>(buf, len, size);
+
#define CheckSaveHeader(buf,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf) == a);\
assert(ReadSaveBuf<char>(buf) == b);\
@@ -446,5 +479,12 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
assert(ReadSaveBuf<char>(buf) == d);\
assert(ReadSaveBuf<uint32>(buf) == size);
+#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
+ assert(ReadSaveBuf<char>(buf,len) == a);\
+ assert(ReadSaveBuf<char>(buf,len) == b);\
+ assert(ReadSaveBuf<char>(buf,len) == c);\
+ assert(ReadSaveBuf<char>(buf,len) == d);\
+ assert(ReadSaveBuf<uint32>(buf,len) == size);
+
void cprintf(char*, ...); \ No newline at end of file
diff --git a/src/core/config.h b/src/core/config.h
index 475a63f8..3f077f4c 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -87,7 +87,8 @@ enum Config {
NUMMBLURSTREAKS = 4,
NUMSKIDMARKS = 32,
- NUMONSCREENTIMERENTRIES = 1,
+ NUMONSCREENCLOCKS = 1,
+ NUMONSCREENCOUNTERS = 3,
NUMRADARBLIPS = 75,
NUMGENERALPICKUPS = 320,
NUMSCRIPTEDPICKUPS = 16,
@@ -137,6 +138,7 @@ enum Config {
NUM_CRANES = 8,
NUM_ESCALATORS = 22,
+ NUM_WATER_CREATURES = 8,
NUM_EXPLOSIONS = 48,
@@ -248,6 +250,9 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT
#endif
+#if !defined(_WIN32) && !defined(__SWITCH__)
+#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
+#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT
#define RESTORE_ALLCARSHELI_CHEAT
@@ -257,7 +262,6 @@ enum Config {
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
// Hud, frontend and radar
-#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
//#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU
@@ -323,4 +327,4 @@ enum Config {
#undef NO_ISLAND_LOADING
#define PC_PARTICLE
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
-#endif \ No newline at end of file
+#endif
diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp
index 92b69761..544e24a6 100644
--- a/src/entities/Dummy.cpp
+++ b/src/entities/Dummy.cpp
@@ -4,6 +4,8 @@
#include "World.h"
#include "Dummy.h"
+// --MIAMI: file done
+
void *CDummy::operator new(size_t sz) { return CPools::GetDummyPool()->New(); }
void CDummy::operator delete(void *p, size_t sz) { CPools::GetDummyPool()->Delete((CDummy*)p); }
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index cf1dd9e7..2285c93f 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -1207,4 +1207,37 @@ bool CEntity::IsEntityOccluded(void) {
}
return false;
+}
+
+/*
+0x487A10 - SetAtomicAlphaCB
+0x4879E0 - SetClumpAlphaCB
+*/
+
+RpMaterial* SetAtomicAlphaCB(RpMaterial *material, void *data) {
+ ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data;
+ return material;
+}
+
+RpAtomic* SetClumpAlphaCB(RpAtomic *atomic, void *data) {
+ RpGeometry *geometry = RpAtomicGetGeometry(atomic);
+ RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
+ RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)data);
+ return atomic;
+}
+
+void CEntity::SetRwObjectAlpha(int32 alpha) {
+ if (m_rwObject != nil) {
+ switch (RwObjectGetType(m_rwObject)) {
+ case rpATOMIC: {
+ RpGeometry *geometry = RpAtomicGetGeometry((RpAtomic*)m_rwObject);
+ RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
+ RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)alpha);
+ break;
+ }
+ case rpCLUMP:
+ RpClumpForAllAtomics((RpClump*)m_rwObject, SetClumpAlphaCB, (void*)alpha);
+ break;
+ }
+ }
} \ No newline at end of file
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index fd01b6f8..fbf5cb3b 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -179,6 +179,7 @@ public:
void ModifyMatrixForTreeInWind(void);
void ModifyMatrixForBannerInWind(void);
void ProcessLightsForEntity(void);
+ void SetRwObjectAlpha(int32 alpha);
static void AddSteamsFromGround(CPtrList& list);
};
diff --git a/src/extras/ini_parser.hpp b/src/extras/ini_parser.hpp
new file mode 100644
index 00000000..99acf1ee
--- /dev/null
+++ b/src/extras/ini_parser.hpp
@@ -0,0 +1,314 @@
+/*
+ * Copyright (c) 2013-2015 Denilson das Mercês Amorim <dma_2012@hotmail.com>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ */
+#ifndef LINB_INI_PARSER_HPP
+#define LINB_INI_PARSER_HPP
+
+/*
+ * STL-like INI Container
+ */
+
+#include <string> // for std::string
+#include <map> // for std::map
+#include <cstdio> // for std::FILE
+#include <algorithm> // for std::find_if
+#include <functional> // for std::function
+
+namespace linb
+{
+ template<
+ class CharT = char, /* Not compatible with other type here, since we're using C streams */
+ class StringType = std::basic_string<CharT>,
+ class KeyContainer = std::map<StringType, StringType>,
+ class SectionContainer = std::map<StringType, KeyContainer>
+ > class basic_ini
+ {
+ public:
+ typedef CharT char_type;
+ typedef StringType string_type;
+ typedef KeyContainer key_container;
+ typedef SectionContainer section_container;
+
+ // Typedef container values types
+ typedef typename section_container::value_type value_type;
+ typedef typename section_container::key_type key_type;
+ typedef typename section_container::mapped_type mapped_type;
+
+ // Typedef common types
+ typedef typename section_container::size_type size_type;
+ typedef typename section_container::difference_type difference_type;
+
+ // Typedef iterators
+ typedef typename section_container::iterator iterator;
+ typedef typename section_container::const_iterator const_iterator;
+ typedef typename section_container::reverse_iterator reverse_iterator;
+ typedef typename section_container::const_reverse_iterator const_reverse_iterator;
+
+ // typedef References and pointers
+ typedef typename section_container::reference reference;
+ typedef typename section_container::const_reference const_reference;
+ typedef typename section_container::pointer pointer;
+ typedef typename section_container::const_pointer const_pointer;
+
+ private:
+ section_container data;
+
+ public:
+
+ basic_ini()
+ { }
+
+ basic_ini(const char_type* filename)
+ { this->read_file(filename); }
+
+ /* Iterator methods */
+ iterator begin()
+ { return data.begin(); }
+ const_iterator begin() const
+ { return data.begin(); }
+ iterator end()
+ { return data.end(); }
+ const_iterator end() const
+ { return data.end(); }
+ const_iterator cbegin() const
+ { return data.cbegin(); }
+ const_iterator cend() const
+ { return data.cend(); }
+
+ /* Reverse iterator methods */
+ reverse_iterator rbegin()
+ { return data.rbegin(); }
+ const_reverse_iterator rbegin() const
+ { return data.rbegin(); }
+ reverse_iterator rend()
+ { return data.rend(); }
+ const_reverse_iterator rend() const
+ { return data.rend(); }
+ const_reverse_iterator crbegin() const
+ { return data.crbegin(); }
+ const_reverse_iterator crend() const
+ { return data.crend(); }
+
+ /* Acessing index methods */
+ mapped_type& operator[](const string_type& sect)
+ { return data[sect]; }
+ mapped_type& operator[](string_type&& sect)
+ { return data[std::forward<string_type>(sect)]; }
+ mapped_type& at( const string_type& sect)
+ { return data.at(sect); }
+ const mapped_type& at(const string_type& sect) const
+ { return data.at(sect); }
+
+ /* Capacity information */
+ bool empty() const
+ { return data.empty(); }
+ size_type size() const
+ { return data.size(); }
+ size_type max_size() const
+ { return data.max_size(); }
+
+ /* Modifiers */
+ void clear()
+ { return data.clear(); }
+
+ /* Lookup */
+ size_type count(const string_type& sect)
+ { return data.count(sect); }
+ iterator find(const string_type& sect)
+ { return data.find(sect); }
+
+ /* Gets a value from the specified section & key, default_value is returned if the sect & key doesn't exist */
+ string_type get(const string_type& sect, const key_type& key, const string_type& default_value)
+ {
+ auto it = this->find(sect);
+ if(it != this->end())
+ {
+ auto itv = it->second.find(key);
+ if(itv != it->second.end())
+ return itv->second;
+ }
+ return default_value;
+ }
+
+ /* Sets the value of a value in the ini */
+ void set(const string_type& sect, const key_type& key, const string_type& value)
+ {
+ (*this)[sect][key] = value; // no emplace since overwrite!
+ }
+
+ /* Too lazy to continue this container... If you need more methods, just add it */
+
+
+#if 1
+ bool read_file(const char_type* filename)
+ {
+ /* Using C stream in a STL-like container, funny?
+ */
+ if(FILE* f = fopen(filename, "r"))
+ {
+ key_container* keys = nullptr;
+ char_type buf[2048];
+ string_type line;
+ string_type key;
+ string_type value;
+ string_type null_string;
+ size_type pos;
+
+ // Trims an string
+ auto trim = [](string_type& s, bool trimLeft, bool trimRight) -> string_type&
+ {
+ if(s.size())
+ {
+ // Ignore UTF-8 BOM
+ while(s.size() >= 3 && s[0] == (char)(0xEF) && s[1] == (char)(0xBB) && s[2] == (char)(0xBF))
+ s.erase(s.begin(), s.begin() + 3);
+
+ if(trimLeft)
+ s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::function<int(int)>(::isspace))));
+ if(trimRight)
+ s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::function<int(int)>(::isspace))).base(), s.end());
+ }
+ return s;
+ };
+
+ // Start parsing
+ while(fgets(buf, sizeof(buf), f))
+ {
+ // What a thing, reading into a char buffer and then putting in the string...
+ line = buf;
+
+ // Find comment and remove anything after it from the line
+ if((pos = line.find_first_of(';')) != line.npos)
+ line.erase(pos);
+
+ // Trim the string, and if it gets empty, skip this line
+ if(trim(line, true, true).empty())
+ continue;
+
+ // Find section name
+ if(line.front() == '[' && line.back() == ']')
+ {
+ pos = line.length() - 1; //line.find_first_of(']');
+ if(pos != line.npos)
+ {
+ trim(key.assign(line, 1, pos-1), true, true);
+ keys = &data[std::move(key)]; // Create section
+ }
+ else
+ keys = nullptr;
+ }
+ else
+ {
+ // Find key and value positions
+ pos = line.find_first_of('=');
+ if(pos == line.npos)
+ {
+ // There's only the key
+ key = line; // No need for trim, line is already trimmed
+ value.clear();
+ }
+ else
+ {
+ // There's the key and the value
+ trim(key.assign(line, 0, pos), false, true); // trim the right
+ trim(value.assign(line, pos + 1, line.npos), true, false); // trim the left
+ }
+
+ // Put the key/value into the current keys object, or into the section "" if no section has been found
+ #if __cplusplus >= 201103L || _MSC_VER >= 1800
+ (keys ? *keys : data[null_string]).emplace(std::move(key), std::move(value));
+ #else
+ (keys ? *keys : data[null_string])[key] = value;
+ key.clear(); value.clear();
+ #endif
+ }
+ }
+
+ fclose(f);
+ return true;
+ }
+ return false;
+ }
+
+ /*
+ * Dumps the content of this container into an ini file
+ */
+ bool write_file(const char_type* filename)
+ {
+ if(FILE* f = fopen(filename, "w"))
+ {
+ bool first = true;
+ for(auto& sec : this->data)
+ {
+ fprintf(f, first? "[%s]\n" : "\n[%s]\n", sec.first.c_str());
+ first = false;
+ for(auto& kv : sec.second)
+ {
+ if(kv.second.empty())
+ fprintf(f, "%s\n", kv.first.c_str());
+ else
+ fprintf(f, "%s = %s\n", kv.first.c_str(), kv.second.c_str());
+ }
+ }
+ fclose(f);
+ return true;
+ }
+ return false;
+ }
+
+
+ /*
+ */
+ bool load_file(const char_type* filename)
+ {
+ return read_file(filename);
+ }
+
+ bool load_file(const StringType& filename)
+ {
+ return load_file(filename.c_str());
+ }
+
+ bool write_file(const StringType& filename)
+ {
+ return write_file(filename.c_str());
+ }
+#endif
+
+
+
+ };
+
+
+ /* Use default basic_ini
+ *
+ * Limitations:
+ * * Not unicode aware
+ * * Case sensitive
+ * * Sections must have unique keys
+ */
+ typedef basic_ini<> ini;
+}
+
+#endif
+
diff --git a/src/objects/DummyObject.cpp b/src/objects/DummyObject.cpp
index 8dd1643d..8656abbb 100644
--- a/src/objects/DummyObject.cpp
+++ b/src/objects/DummyObject.cpp
@@ -3,6 +3,8 @@
#include "DummyObject.h"
#include "Pools.h"
+// --MIAMI: file done
+
CDummyObject::CDummyObject(CObject *obj)
{
SetModelIndexNoCreate(obj->GetModelIndex());
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index daa48d98..9a9eaa73 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -36,6 +36,7 @@ CObject::CObject(void)
m_colour2 = 0;
m_colour1 = m_colour2;
m_nBonusValue = 0;
+ // m_nCostValue = 0; // TODO(Miami)
bIsPickup = false;
bPickupObjWithMessage = false;
bOutOfStock = false;
@@ -44,8 +45,12 @@ CObject::CObject(void)
bHasBeenDamaged = false;
m_nRefModelIndex = -1;
bUseVehicleColours = false;
+// bIsStreetLight = false; // duplicate
m_pCurSurface = nil;
m_pCollidingEntity = nil;
+ m_nBeachballBounces = 0;
+ bIsStreetLight = false;
+ m_area = AREA_EVERYWHERE;
}
CObject::CObject(int32 mi, bool createRW)
@@ -138,12 +143,16 @@ CObject::Render(void)
bool
CObject::SetupLighting(void)
{
- DeActivateDirectional();
- SetAmbientColours();
-
if(bRenderScorched){
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
return true;
+ } else if (bIsPickup) {
+ SetFullAmbient();
+ return true;
+ } else if (bIsWeapon) {
+ ActivateDirectional();
+ SetAmbientColoursForPedsCarsAndObjects();
+ return true;
}
return false;
}
@@ -151,8 +160,10 @@ CObject::SetupLighting(void)
void
CObject::RemoveLighting(bool reset)
{
- if(reset)
- WorldReplaceScorchedLightsWithNormal(Scene.world);
+ if(reset) {
+ SetAmbientColours();
+ DeActivateDirectional();
+ }
}
void
@@ -363,6 +374,8 @@ CObject::CanBeDeleted(void)
return true;
case CUTSCENE_OBJECT:
return false;
+ case CONTROLLED_SUB_OBJECT:
+ return false;
default:
return true;
}
diff --git a/src/objects/Object.h b/src/objects/Object.h
index 5f0ec0ab..b81e84b6 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -8,7 +8,7 @@ enum {
MISSION_OBJECT = 2,
TEMP_OBJECT = 3,
CUTSCENE_OBJECT = 4,
- ESCALATOR_OBJECT = 5,
+ CONTROLLED_SUB_OBJECT = 5,
};
enum CollisionSpecialResponseCase
diff --git a/src/objects/Projectile.cpp b/src/objects/Projectile.cpp
index fe8b0c68..fc4b25cf 100644
--- a/src/objects/Projectile.cpp
+++ b/src/objects/Projectile.cpp
@@ -2,6 +2,8 @@
#include "Projectile.h"
+// --MIAMI: file done
+
CProjectile::CProjectile(int32 model) : CObject()
{
m_fMass = 1.0f;
diff --git a/src/objects/Stinger.cpp b/src/objects/Stinger.cpp
index f33125ee..b3660881 100644
--- a/src/objects/Stinger.cpp
+++ b/src/objects/Stinger.cpp
@@ -23,7 +23,7 @@ CStingerSegment::CStingerSegment()
m_fBuoyancy = GRAVITY * m_fMass * 0.1f;
bExplosionProof = true;
SetModelIndex(MI_PLC_STINGER);
- ObjectCreatedBy = ESCALATOR_OBJECT;
+ ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
NumOfStingerSegments++;
}
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index a33e31f9..5b91daad 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -104,7 +104,6 @@ CEmergencyPed::FiremanAI(void)
m_pAttendedFire = nearestFire;
#ifdef FIX_BUGS
bIsRunning = true;
- ++nearestFire->m_nFiremenPuttingOut;
#endif
}
break;
@@ -116,10 +115,6 @@ CEmergencyPed::FiremanAI(void)
SetMoveState(PEDMOVE_RUN);
#ifdef FIX_BUGS
bIsRunning = true;
- if (m_pAttendedFire) {
- --m_pAttendedFire->m_nFiremenPuttingOut;
- }
- ++nearestFire->m_nFiremenPuttingOut;
m_pAttendedFire = nearestFire;
} else if (!nearestFire) {
#else
@@ -153,10 +148,7 @@ CEmergencyPed::FiremanAI(void)
case EMERGENCY_PED_STOP:
#ifdef FIX_BUGS
bIsRunning = false;
- if (m_pAttendedFire)
#endif
- --m_pAttendedFire->m_nFiremenPuttingOut;
-
m_nPedState = PED_NONE;
SetWanderPath(CGeneral::GetRandomNumber() & 7);
m_pAttendedFire = nil;
diff --git a/src/peds/PedRoutes.cpp b/src/peds/PedRoutes.cpp
index 3ff080e6..2de90eae 100644
--- a/src/peds/PedRoutes.cpp
+++ b/src/peds/PedRoutes.cpp
@@ -3,6 +3,8 @@
#include "main.h"
#include "PedRoutes.h"
+// --MIAMI: file done
+
CRouteNode gaRoutes[NUMPEDROUTES];
void
diff --git a/src/peds/PedStats.cpp b/src/peds/PedStats.cpp
index 1f7a95b4..fe594bdf 100644
--- a/src/peds/PedStats.cpp
+++ b/src/peds/PedStats.cpp
@@ -4,6 +4,8 @@
#include "FileMgr.h"
#include "PedStats.h"
+// --MIAMI: file done
+
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
void
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index 131534a3..912399c9 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -24,12 +24,17 @@ float
CDraw::CalculateAspectRatio(void)
{
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
+#ifdef ASPECT_RATIO_SCALE
if (TheCamera.m_WideScreenOn)
- CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
+ CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ?
+ (5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) :
+ 5.f / 3.f; // It's used on theatrical showings according to Wiki
else
-#ifdef ASPECT_RATIO_SCALE
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
#else
+ if (TheCamera.m_WideScreenOn)
+ CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
+ else
CDraw::ms_fAspectRatio = 16.f / 9.f;
#endif
} else if (TheCamera.m_WideScreenOn) {
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 31bf92a8..773561f3 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -1358,7 +1358,7 @@ CEscalator::Update(void) {
if (m_pSteps[i]) {
m_pSteps[i]->SetPosition(m_pos1);
CWorld::Add(m_pSteps[i]);
- m_pSteps[i]->ObjectCreatedBy = ESCALATOR_OBJECT;
+ m_pSteps[i]->ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
}
}
}
@@ -1713,4 +1713,4 @@ void CScriptPaths::Save_ForReplay(void) {
g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j];
}
}
-} \ No newline at end of file
+}
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index c0cc333a..f14e45cd 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -5,6 +5,46 @@
#include "Font.h"
#include "Timer.h"
+void
+AsciiToUnicode(const char *src, wchar *dst)
+{
+ while((*dst++ = (unsigned char)*src++) != '\0');
+}
+
+void
+UnicodeStrcat(wchar *dst, wchar *append)
+{
+ UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
+}
+
+void
+UnicodeStrcpy(wchar *dst, const wchar *src)
+{
+ while((*dst++ = *src++) != '\0');
+}
+
+int
+UnicodeStrlen(const wchar *str)
+{
+ int len;
+ for(len = 0; *str != '\0'; len++, str++);
+ return len;
+}
+
+void
+UnicodeMakeUpperCase(wchar *dst, const wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
+{
+ while (*src != '\0') {
+ if (*src < 'a' || *src > 'z')
+ *dst = *src;
+ else
+ *dst = *src - 32;
+ dst++;
+ src++;
+ }
+ *dst = '\0';
+}
+
CFontDetails CFont::Details;
int16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
@@ -1102,6 +1142,7 @@ CFont::ParseToken(wchar *s)
switch(*s){
case 'B':
Details.bBold = !Details.bBold;
+ break;
case 'N':
case 'n':
NewLine = 1;
@@ -1109,7 +1150,7 @@ CFont::ParseToken(wchar *s)
case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
case 'f':
Details.bFlash = !Details.bFlash;
- if (Details.bFlash)
+ if (!Details.bFlash)
Details.color.a = 255;
break;
case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
diff --git a/src/render/Font.h b/src/render/Font.h
index ca0ed7d0..47a39f73 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -1,5 +1,11 @@
#pragma once
+void AsciiToUnicode(const char *src, wchar *dst);
+void UnicodeStrcpy(wchar *dst, const wchar *src);
+void UnicodeStrcat(wchar *dst, wchar *append);
+int UnicodeStrlen(const wchar *str);
+void UnicodeMakeUpperCase(wchar *dst, const wchar *src);
+
struct CFontDetails
{
CRGBA color;
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 36815ab5..3ea756fa 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -23,6 +23,9 @@
#include "CutsceneMgr.h"
#include "Stats.h"
#include "main.h"
+#include "General.h"
+
+// --MIAMI: file done
// Game has colors inlined in code.
// For easier modification we collect them here:
@@ -46,13 +49,14 @@ CRGBA ODDJOB_COLOR(0, 207, 133, 255);
CRGBA ODDJOB2_COLOR(97, 194, 247, 255);
CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
-wchar CHud::m_HelpMessage[256];
-wchar CHud::m_LastHelpMessage[256];
+wchar CHud::m_HelpMessage[HELP_MSG_LENGTH];
+wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH];
uint32 CHud::m_HelpMessageState;
uint32 CHud::m_HelpMessageTimer;
int32 CHud::m_HelpMessageFadeTimer;
-wchar CHud::m_HelpMessageToPrint[256];
-float CHud::m_fHelpMessageTime;
+wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH];
+float CHud::m_HelpMessageDisplayTime;
+bool CHud::m_HelpMessageDisplayForever;
bool CHud::m_HelpMessageQuick;
uint32 CHud::m_ZoneState;
int32 CHud::m_ZoneFadeTimer;
@@ -73,16 +77,16 @@ bool CHud::m_Wants_To_Draw_3dMarkers;
wchar CHud::m_BigMessage[6][128];
int16 CHud::m_ItemToFlash;
bool CHud::m_HideRadar;
-int32 CHud::m_DrawClock;
+int32 CHud::m_ClockState;
// These aren't really in CHud
float CHud::BigMessageInUse[6];
float CHud::BigMessageAlpha[6];
float CHud::BigMessageX[6];
float CHud::OddJob2OffTimer;
-bool CHud::CounterOnLastFrame;
+bool CHud::CounterOnLastFrame[NUMONSCREENCOUNTERS];
float CHud::OddJob2XOffset;
-uint16 CHud::CounterFlashTimer;
+uint16 CHud::CounterFlashTimer[NUMONSCREENCOUNTERS];
uint16 CHud::OddJob2Timer;
bool CHud::TimerOnLastFrame;
int16 CHud::OddJob2On;
@@ -110,6 +114,8 @@ uint32 CHud::m_WeaponTimer;
uint32 CHud::m_LastDisplayScore;
uint32 CHud::m_LastWanted;
+uint32 CHud::m_LastWeapon;
+uint32 CHud::m_LastTimeEnergyLost;
CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
@@ -118,33 +124,82 @@ struct
const char *name;
const char *mask;
} WeaponFilenames[] = {
- {"fist", "fistm"},
- {"bat", "batm"},
- {"pistol", "pistolm" },
- {"uzi", "uzim"},
- {"shotgun", "shotgunm"},
- {"ak47", "ak47m"},
- {"m16", "m16m"},
- {"sniper", "sniperm"},
- {"rocket", "rocketm"},
- {"flame", "flamem"},
- {"molotov", "molotovm"},
- {"grenade", "grenadem"},
- {"detonator", "detonator_mask"},
- {"", ""},
- {"", ""},
- {"radardisc", "radardisc"},
- {"pager", "pagerm"},
- {"", ""},
- {"", ""},
- {"bleeder", ""},
- {"sitesniper", "sitesniperm"},
- {"siteM16", "siteM16m"},
- {"siterocket", "siterocket"}
+ { "fist", "fistm" },
+ { "brassk", "brasskA" },
+ { "screw", "screwA" },
+ { "golf", "golfA" },
+ { "nightstick", "nightstickA" },
+ { "knife", "knifeA" },
+ { "bat", "batm" },
+ { "hammer", "hammerA" },
+ { "cleaver", "cleaverA" },
+ { "machete", "macheteA" },
+ { "sword", "swordA" },
+ { "chainsaw", "chainsawA" },
+ { "grenade", "grenadeA" },
+ { "grenade", "grenadeA" },
+ { "teargas", "teargasA" },
+ { "molotov", "molotovA" },
+ { "rocket", "rocketA" },
+ { "handGun1", "handGun1A" },
+ { "", "" },
+ { "python", "pythonA" },
+ { "chromegun", "chromegunA" },
+ { "spasshotGun", "spasshotGunA" },
+ { "stubshotGun", "stubshotGunA" },
+ { "tec9", "tec9A" },
+ { "uzi1", "uzi1A" },
+ { "uzi2", "uzi2A" },
+ { "mp5", "mp5A" },
+ { "", "" },
+ { "m4", "m4A" },
+ { "ruger", "rugerA" },
+ { "sniper", "sniperA" },
+ { "laserscope", "laserscopeA" },
+ { "", "" },
+ { "rocket", "rocketA" },
+ { "flamer", "flamerA" },
+ { "m60", "m60A" },
+ { "minigun", "minigunA" },
+ { "bomb", "bombA" },
+ { "", "" },
+ { "camera", "cameraA" },
+ { "", "" },
+ { "siterocket", "siterocket" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "radardisc", "radardisc" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "sitesniper", "sitesniperm" },
+ { "siteM16", "siteM16m" },
+ { "sitelaser", "sitelaserm" },
+ { "laserdot", "laserdotm" },
+ { "viewfinder_128", "viewfinder_128m" },
+ { "bleeder", "" }
};
RwTexture *gpSniperSightTex;
RwTexture *gpRocketSightTex;
+RwTexture *gpLaserSightTex;
+RwTexture *gpLaserDotTex;
+RwTexture *gpViewFinderTex;
void CHud::Draw()
{
@@ -160,7 +215,9 @@ void CHud::Draw()
return;
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
+ // unused statics in here
bool DrawCrossHair = false;
+ bool CrossHairHidesHud = false;
bool DrawCrossHairPC = false;
CPlayerPed *playerPed = FindPlayerPed();
@@ -251,38 +308,70 @@ void CHud::Draw()
CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
else {
+ int sprite = HUD_SITESNIPER;
+ float xOffset = SCREEN_SCALE_X(210.0f);
+ float yOffset = SCREEN_SCALE_Y(210.0f);
+
+ if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE)
+ sprite = HUD_SITELASER;
+
+ if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_CAMERA) {
+ sprite = HUD_VIEWFINDER;
+ CrossHairHidesHud = true;
+ xOffset = SCREEN_SCALE_X(256.0f);
+ yOffset = SCREEN_SCALE_Y(192.0f);
+ }
- // TODO(Miami)
- // Sniper
- rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
- rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
+ rect.left = SCREEN_WIDTH/2 - xOffset;
+ rect.top = SCREEN_HEIGHT/2 - yOffset;
rect.right = SCREEN_WIDTH/2;
rect.bottom = SCREEN_HEIGHT/2;
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
rect.left = SCREEN_WIDTH/2;
- rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
- rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
+ rect.top = SCREEN_HEIGHT/2 - yOffset;
+ rect.right = SCREEN_WIDTH/2 + xOffset;
rect.bottom = SCREEN_HEIGHT/2;
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f);
- rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
+ rect.left = SCREEN_WIDTH/2 - xOffset;
rect.top = SCREEN_HEIGHT/2;
rect.right = SCREEN_WIDTH/2;
- rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ rect.bottom = SCREEN_HEIGHT/2 + yOffset;
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f);
rect.left = SCREEN_WIDTH/2;
rect.top = SCREEN_HEIGHT/2;
- rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
- rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ rect.right = SCREEN_WIDTH/2 + xOffset;
+ rect.bottom = SCREEN_HEIGHT/2 + yOffset;
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f);
+
+ CVector dotPos;
+ float size = 25.0f;
+ if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE && FindPlayerPed()->GetWeapon()->LaserScopeDot(&dotPos, &size)) {
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpLaserDotTex));
+#ifdef FIX_BUGS
+ int intensity = CGeneral::GetRandomNumberInRange(0, 37);
+#else
+ int intensity = CGeneral::GetRandomNumberInRange(0, 35);
+#endif
+ CSprite::RenderOneXLUSprite(dotPos.x, dotPos.y, dotPos.z,
+ SCREEN_SCALE_X(size), SCREEN_SCALE_Y(size), intensity - 36, 0, 0, intensity - 36, 1.0f, 127);
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ }
}
}
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
@@ -293,6 +382,9 @@ void CHud::Draw()
SpriteBrightness = 0;
}
+ if (CrossHairHidesHud)
+ return;
+
/*
DrawMoneyCounter
*/
@@ -303,9 +395,9 @@ void CHud::Draw()
float alpha;
if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) {
- alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 0);
+ alpha = DrawFadeState(HUD_SCORE_FADING, 0);
} else {
- alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 1);
+ alpha = DrawFadeState(HUD_SCORE_FADING, 1);
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
}
if (m_DisplayScoreState != FADED_OUT) {
@@ -334,151 +426,168 @@ void CHud::Draw()
/*
DrawAmmo
*/
- CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
- CWeapon *weapon = playerPed->GetWeapon();
- uint32 AmmoAmount = weaponInfo->m_nAmountofAmmunition;
- uint32 AmmoInClip = weapon->m_nAmmoInClip;
- uint32 TotalAmmo = weapon->m_nAmmoTotal;
- uint32 Ammo, Clip;
-
- if (AmmoAmount <= 1 || AmmoAmount >= 1000)
- sprintf(sTemp, "%d", TotalAmmo);
- else {
- if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
- Clip = AmmoInClip / 10;
-
- if ((TotalAmmo - AmmoInClip) / 10 <= 9999)
- Ammo = (TotalAmmo - AmmoInClip) / 10;
- else
- Ammo = 9999;
- }
+ if (m_LastWeapon == playerPed->GetWeapon()->m_eWeaponType) {
+ alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 0);
+ } else {
+ alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1);
+ m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType;
+ }
+ if (m_WeaponState != FADED_OUT) {
+ CWeapon *weapon = playerPed->GetWeapon();
+ uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
+ uint32 AmmoInClip = weapon->m_nAmmoInClip;
+ uint32 TotalAmmo = weapon->m_nAmmoTotal;
+ uint32 Ammo, Clip;
+
+ if (AmmoAmount <= 1 || AmmoAmount >= 1000)
+ sprintf(sTemp, "%d", TotalAmmo);
else {
- Clip = AmmoInClip;
+ if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
+ Clip = AmmoInClip / 10;
- if ((TotalAmmo - AmmoInClip) > 9999)
- Ammo = 9999;
- else
- Ammo = TotalAmmo - AmmoInClip;
- }
+ Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
+ } else {
+ Clip = AmmoInClip;
- sprintf(sTemp, "%d-%d", Ammo, Clip);
- }
+ Ammo = Min(TotalAmmo - AmmoInClip, 9999);
+ }
- AsciiToUnicode(sTemp, sPrint);
+ sprintf(sTemp, "%d-%d", Ammo, Clip);
+ }
- /*
- DrawWeaponIcon
- */
+ AsciiToUnicode(sTemp, sPrint);
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
+ /*
+ DrawWeaponIcon
+ */
- if (weaponInfo->m_nModelId <= 0) {
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- Sprites[WeaponType].Draw(
- CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
- CRGBA(255, 255, 255, 255),
- 0.015f,
- 0.015f,
- 1.0f,
- 0.0f,
- 0.015f,
- 1.0f,
- 1.0f,
- 1.0f);
- } else {
- CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
- RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
- if (weaponTxd) {
- RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
- if (weaponIcon) {
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ if (weaponInfo->m_nModelId <= 0) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon));
- const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
- const float ySize = SCREEN_SCALE_X(64.0f / 2.0f);
- CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize,
- 255, 255, 255, 255, 1.0f, 255);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ if (FrontEndMenuManager.m_PrefsShowHud)
+ Sprites[WeaponType].Draw(
+ CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
+ CRGBA(255, 255, 255, alpha),
+ 0.015f,
+ 0.015f,
+ 1.0f,
+ 0.0f,
+ 0.015f,
+ 1.0f,
+ 1.0f,
+ 1.0f);
+ } else {
+ CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
+ RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
+ if (weaponTxd) {
+ RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
+ if (weaponIcon) {
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon));
+ const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
+ const float ySize = SCREEN_SCALE_X(64.0f / 2.0f);
+ CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize,
+ 255, 255, 255, 255, 1.0f, 255);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ }
+ }
}
- }
- }
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
- CFont::SetJustifyOff();
- CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
- CFont::SetPropOn();
- CFont::SetDropShadowPosition(0);
- CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
+ CFont::SetJustifyOff();
+ CFont::SetCentreOn();
+ CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetPropOn();
+ CFont::SetDropShadowPosition(0);
+ CFont::SetFontStyle(FONT_STANDARD);
- if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
- CFont::SetDropShadowPosition(2);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- CFont::SetColor(AMMO_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
- CFont::SetDropShadowPosition(0);
+ if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
+ AMMO_COLOR.a = alpha;
+ CFont::SetColor(AMMO_COLOR);
+ if (FrontEndMenuManager.m_PrefsShowHud)
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
+ CFont::SetDropShadowPosition(0);
+ }
+ }
}
/*
DrawHealth
*/
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetJustifyOff();
- CFont::SetCentreOff();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetRightJustifyOn();
- CFont::SetPropOff();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetDropShadowPosition(2);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ if ( m_LastTimeEnergyLost == CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss ) {
+ CHud::DrawFadeState(HUD_ENERGY_FADING, 0);
+ } else {
+ CHud::DrawFadeState(HUD_ENERGY_FADING, 1);
+ m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
+ }
- if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
- || m_ItemToFlash != ITEM_HEALTH
- || playerPed->m_fHealth < 10
- && CTimer::GetFrameCounter() & 8) {
- if (playerPed->m_fHealth >= 10
- || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
+ if (m_EnergyLostState != FADED_OUT) {
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetJustifyOff();
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetRightJustifyOn();
+ CFont::SetPropOff();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+
+ if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
+ || m_ItemToFlash != ITEM_HEALTH
+ || playerPed->m_fHealth < 10
+ && CTimer::GetFrameCounter() & 8) {
+ if (playerPed->m_fHealth >= 10
+ || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
- AsciiToUnicode("{", sPrintIcon);
+ AsciiToUnicode("{", sPrintIcon);
#ifdef FIX_BUGS
- sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
+ sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
#else
- sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
+ sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
#endif
- AsciiToUnicode(sTemp, sPrint);
+ AsciiToUnicode(sTemp, sPrint);
- CFont::SetColor(HEALTH_COLOR);
+ CFont::SetColor(HEALTH_COLOR);
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
-
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- // CFont::SetColor(HEALTH_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
+ // CFont::SetColor(HEALTH_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ }
+ }
}
}
- }
- /*
- DrawArmour
- */
- if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- if (playerPed->m_fArmour > 1.0f) {
- AsciiToUnicode("<", sPrintIcon);
+ /*
+ DrawArmour
+ */
+ if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ if (playerPed->m_fArmour > 1.0f) {
+ AsciiToUnicode("<", sPrintIcon);
#ifdef FIX_BUGS
- sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f));
+ sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f));
#else
- sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour);
+ sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour);
#endif
- AsciiToUnicode(sTemp, sPrint);
+ AsciiToUnicode(sTemp, sPrint);
- CFont::SetColor(ARMOUR_COLOR);
+ CFont::SetColor(ARMOUR_COLOR);
+ if (FrontEndMenuManager.m_PrefsShowHud) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
- // CFont::SetColor(ARMOUR_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
+ // CFont::SetColor(ARMOUR_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ }
+ }
}
}
}
@@ -486,10 +595,10 @@ void CHud::Draw()
/*
DrawWantedLevel
*/
- if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel)
- alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 0);
- else {
- alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 1);
+ if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel) {
+ alpha = DrawFadeState(HUD_WANTED_FADING, 0);
+ } else {
+ alpha = DrawFadeState(HUD_WANTED_FADING, 1);
m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
}
@@ -745,11 +854,7 @@ void CHud::Draw()
break;
}
-#ifndef HUD_ENHANCEMENTS
if (!m_Message[0]) {
-#else
- if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
-#endif
m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
@@ -787,7 +892,7 @@ void CHud::Draw()
/*
DrawClock
*/
- if (m_DrawClock) {
+ if (m_ClockState) {
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetBackgroundOff();
@@ -814,30 +919,28 @@ void CHud::Draw()
wchar sTimer[16];
- if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed)
+ if (!CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed)
TimerOnLastFrame = false;
- if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed)
- CounterOnLastFrame = false;
-#ifdef FIX_BUGS
-#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
-#else
-#define TIMER_RIGHT_OFFSET 27.0f
-#endif
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ if (!CUserDisplay::OnscnTimer.m_sCounters[0].m_bCounterProcessed)
+ CounterOnLastFrame[i] = false;
+ }
+
if (CUserDisplay::OnscnTimer.m_bProcessed) {
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) {
+ if (CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed) {
if (!TimerOnLastFrame)
TimerFlashTimer = 1;
TimerOnLastFrame = true;
- if (TimerFlashTimer) {
+ if (TimerFlashTimer != 0) {
if (++TimerFlashTimer > 50)
TimerFlashTimer = 0;
}
- if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) {
- AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer);
+ if (CTimer::GetFrameCounter() & 4 || TimerFlashTimer == 0) {
+ AsciiToUnicode(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockBuffer, sTimer);
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
@@ -846,126 +949,84 @@ void CHud::Draw()
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetColor(TIMER_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
-
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) {
- CFont::SetPropOn();
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(110.0f), sTimer);
+ CFont::SetPropOn();
+ if (CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText[0]) {
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(TIMER_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText));
}
}
}
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) {
- if (!CounterOnLastFrame)
- CounterFlashTimer = 1;
- CounterOnLastFrame = true;
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ if (CUserDisplay::OnscnTimer.m_sCounters[i].m_bCounterProcessed) {
+ if (!CounterOnLastFrame[i])
+ CounterFlashTimer[i] = 1;
- if (CounterFlashTimer) {
- if (++CounterFlashTimer > 50)
- CounterFlashTimer = 0;
- }
+ CounterOnLastFrame[i] = true;
- if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) {
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) {
- AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
- CFont::SetPropOn();
-
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetCentreOff();
- CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
- CFont::SetColor(CRGBA(244, 20, 20, 255));
- CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
- CFont::SetPropOff();
- CFont::SetBackGroundOnlyTextOn();
-
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
-
- CFont::SetColor(COUNTER_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
- } else {
- int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer);
-#ifdef FIX_BUGS
- counter = Min(counter, 100);
-#endif
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80));
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
+ if (CounterFlashTimer[i] != 0) {
+ if (++CounterFlashTimer[i] > 50)
+ CounterFlashTimer[i] = 0;
}
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
- CFont::SetPropOn();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
-
- CFont::SetColor(COUNTER_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
+ if (CTimer::GetFrameCounter() & 4 || CounterFlashTimer[i] == 0) {
+ if (CUserDisplay::OnscnTimer.m_sCounters[i].m_nType == COUNTER_DISPLAY_NUMBER) {
+ AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer, sTimer);
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetPropOn();
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(COUNTER_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), sTimer);
+ } else {
+ int counter = atoi(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer);
+
+ const float barWidth = SCREEN_SCALE_X(100.f / 2.f);
+ const float right = SCREEN_SCALE_FROM_RIGHT(37.0f);
+ const float left = right - barWidth;
+
+ const float barHeight = SCREEN_SCALE_Y(11.0f);
+ const float top = SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i);
+ const float bottom = top + barHeight;
+
+ // shadow
+ CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(6.0f), top + SCREEN_SCALE_Y(2.0f), right + SCREEN_SCALE_X(6.0f), bottom + SCREEN_SCALE_Y(2.0f)), CRGBA(0, 0, 0, 255));
+
+ CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, right + SCREEN_SCALE_X(4.0f), bottom), CRGBA(27, 89, 130, 255));
+ CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, left + SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_X(4.0f), bottom), CRGBA(97, 194, 247, 255));
+ }
+
+ if (CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText[0]) {
+ CFont::SetPropOn();
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(COUNTER_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText));
+ }
+ // unused/leftover color. I wonder what was it for
+ CFont::SetColor(CRGBA(244, 225, 91, 255));
}
}
}
}
-#undef TIMER_RIGHT_OFFSET
-
- /*
- DrawPager
- */
- if (!m_PagerMessage[0] && PagerOn == 1) {
- PagerSoundPlayed = false;
- PagerOn = 2;
- }
- if (m_PagerMessage[0] || PagerOn == 2) {
- if (!PagerOn) {
- PagerOn = 1;
- PagerXOffset = 150.0f;
- }
- if (PagerOn == 1) {
- if (PagerXOffset > 0.0f) {
- float fStep = PagerXOffset * 0.1f;
- if (fStep > 10.0f)
- fStep = 10.0f;
- PagerXOffset -= fStep * CTimer::GetTimeStep();
- }
- if (!PagerSoundPlayed) {
- DMAudio.PlayFrontEndSound(SOUND_PAGER, 0);
- PagerSoundPlayed = 1;
- }
- }
- else if (PagerOn == 2) {
- float fStep = PagerXOffset * 0.1f;
- if (fStep < 2.0f)
- fStep = 2.0f;
- PagerXOffset += fStep;
- if (PagerXOffset > 150.0f) {
- PagerXOffset = 150.0f;
- PagerOn = 0;
- }
- }
-
- Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f - PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0 + 26.0f - PagerXOffset), SCREEN_SCALE_Y(80.0f + 27.0f)), CRGBA(255, 255, 255, 255));
-
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f));
- CFont::SetColor(PAGER_COLOR);
- CFont::SetRightJustifyOff();
- CFont::SetBackgroundOff();
- CFont::SetCentreOff();
- CFont::SetJustifyOff();
- CFont::SetPropOff();
- CFont::SetFontStyle(FONT_STANDARD);
- CFont::PrintString(SCREEN_SCALE_X(52.0f - PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
- }
/*
DrawRadar
@@ -1126,14 +1187,14 @@ void CHud::Draw()
*/
if (m_HelpMessage[0]) {
- if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) {
+ if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, HELP_MSG_LENGTH)) {
switch (m_HelpMessageState) {
case 0:
m_HelpMessageFadeTimer = 0;
m_HelpMessageState = 2;
m_HelpMessageTimer = 0;
- CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
- m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
+ m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
@@ -1148,7 +1209,7 @@ void CHud::Draw()
default:
break;
}
- CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
+ CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
}
float fAlpha = 225.0f;
@@ -1158,7 +1219,9 @@ void CHud::Draw()
case 1:
fAlpha = 225.0f;
m_HelpMessageFadeTimer = 600;
- if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
+ if (!m_HelpMessageDisplayForever && m_HelpMessageTimer > m_HelpMessageDisplayTime * 1000.0f ||
+ m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
+
m_HelpMessageFadeTimer = 600;
m_HelpMessageState = 3;
}
@@ -1187,7 +1250,7 @@ void CHud::Draw()
if (m_HelpMessageFadeTimer < 0) {
m_HelpMessageState = 2;
m_HelpMessageFadeTimer = 0;
- CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH);
}
fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
break;
@@ -1212,7 +1275,7 @@ void CHud::Draw()
CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
CFont::DrawFonts();
- // CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::SetJustifyOff();
#ifdef MORE_LANGUAGES
if (CFont::IsJapanese())
@@ -1224,9 +1287,9 @@ void CHud::Draw()
CFont::SetBackgroundOn();
CFont::SetBackGroundOnlyTextOff();
CFont::SetDropShadowPosition(0);
- CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
- CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
+ CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint);
CFont::SetAlphaFade(255.0f);
CFont::SetWrapx(SCREEN_WIDTH);
}
@@ -1311,19 +1374,19 @@ void CHud::Draw()
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(90.0f), m_BigMessage[2]);
}
else {
BigMessageInUse[2] = 1.0f;
BigMessageAlpha[2] = 0.0f;
- if (CHud::m_VehicleState != 0)
- CHud::m_VehicleState = 0;
- if (CHud::m_ZoneState != 0)
- CHud::m_ZoneState = 0;
+ if (m_VehicleState != 0) // Hide vehicle name if wasted/busted text is displaying
+ m_VehicleState = 0;
+ if (m_ZoneState != 0)
+ m_ZoneState = 0;
}
}
else {
@@ -1332,7 +1395,6 @@ void CHud::Draw()
}
}
-// --MIAMI: Done
void CHud::DrawAfterFade()
{
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
@@ -1522,7 +1584,7 @@ void CHud::DrawAfterFade()
BigMessageInUse[1] = 120.0f;
BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds();
}
- if (BigMessageAlpha[1] <= 0) {
+ if (BigMessageAlpha[1] <= 0.0f) {
m_BigMessage[1][0] = 0;
BigMessageInUse[1] = 0.0f;
BigMessageAlpha[1] = 0.0f;
@@ -1558,12 +1620,11 @@ void CHud::DrawAfterFade()
void CHud::GetRidOfAllHudMessages()
{
- m_ZoneState = 0;
- m_pLastZoneName = nil;
m_ZoneNameTimer = 0;
m_pZoneName = nil;
+ m_ZoneState = 0;
- for (int i = 0; i < 256; i++) {
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
m_HelpMessage[i] = 0;
m_LastHelpMessage[i] = 0;
m_HelpMessageToPrint[i] = 0;
@@ -1573,15 +1634,15 @@ void CHud::GetRidOfAllHudMessages()
m_HelpMessageFadeTimer = 0;
m_HelpMessageState = 0;
m_HelpMessageQuick = 0;
- m_fHelpMessageTime = 1.0f;
+ m_HelpMessageDisplayForever = false;
+ m_HelpMessageDisplayTime = 1.0f;
m_VehicleName = nil;
- m_pLastVehicleName = nil;
m_pVehicleNameToPrint = nil;
m_VehicleNameTimer = 0;
m_VehicleFadeTimer = 0;
m_VehicleState = 0;
- for (int i = 0; i < 256; i++)
+ for (int i = 0; i < ARRAY_SIZE(m_Message); i++)
m_Message[i] = 0;
for (int i = 0; i < 6; i++) {
@@ -1631,21 +1692,34 @@ void CHud::Initialise()
Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
}
+ m_pLastZoneName = nil;
GetRidOfAllHudMessages();
+ m_pLastVehicleName = nil;
if (gpSniperSightTex == nil)
- gpSniperSightTex = RwTextureRead("sitesniper", nil);
+ gpSniperSightTex = RwTextureRead("sitesniper", nil); // unused
if (gpRocketSightTex == nil)
gpRocketSightTex = RwTextureRead("siterocket", nil);
-
- m_DrawClock = 1;
- CounterOnLastFrame = false;
+ if (gpLaserSightTex == nil)
+ gpLaserSightTex = RwTextureRead("sitelaser", nil); // unused
+ if (gpLaserDotTex == nil)
+ gpLaserDotTex = RwTextureRead("laserdot", "laserdotm");
+ if (gpViewFinderTex == nil)
+ gpViewFinderTex = RwTextureRead("viewfinder_128", "viewfinder_128m"); // unused
+
+ m_ClockState = 1;
+ CounterOnLastFrame[0] = false;
+ CounterOnLastFrame[1] = false;
+ CounterOnLastFrame[2] = false;
+
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
- CounterFlashTimer = 0;
+ CounterFlashTimer[0] = 0;
+ CounterFlashTimer[1] = 0;
+ CounterFlashTimer[2] = 0;
TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
@@ -1676,7 +1750,9 @@ void CHud::Initialise()
m_HideRadar = false;
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
m_LastWanted = 0;
+ m_LastWeapon = 0;
CTxdStore::PopCurrentTxd();
}
@@ -1685,16 +1761,22 @@ void CHud::ReInitialise() {
m_Wants_To_Draw_Hud = true;
m_Wants_To_Draw_3dMarkers = true;
+ m_pLastZoneName = nil;
GetRidOfAllHudMessages();
+ m_pLastVehicleName = nil;
- CounterOnLastFrame = false;
+ CounterOnLastFrame[0] = false;
+ CounterOnLastFrame[1] = false;
+ CounterOnLastFrame[2] = false;
m_ItemToFlash = ITEM_NONE;
- m_DrawClock = 1;
+ m_ClockState = 1;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
- CounterFlashTimer = 0;
+ CounterFlashTimer[0] = 0;
+ CounterFlashTimer[1] = 0;
+ CounterFlashTimer[2] = 0;
TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
@@ -1725,15 +1807,20 @@ void CHud::ReInitialise() {
m_HideRadar = false;
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
m_LastWanted = 0;
+ m_LastWeapon = 0;
}
wchar LastBigMessage[6][128];
-void CHud::SetBigMessage(wchar *message, int16 style)
+void CHud::SetBigMessage(wchar *message, uint16 style)
{
int i = 0;
+ if (BigMessageInUse[style] != 0.0f)
+ return;
+
if (style == 5) {
for (i = 0; i < 128; i++) {
if (message[i] == 0)
@@ -1758,18 +1845,42 @@ void CHud::SetBigMessage(wchar *message, int16 style)
m_BigMessage[style][i] = 0;
}
-void CHud::SetHelpMessage(wchar *message, bool quick)
+void CHud::SetHelpMessage(wchar *message, bool quick, bool displayForever)
{
if (!CReplay::IsPlayingBack()) {
- CMessages::WideStringCopy(m_HelpMessage, message, 256);
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_HelpMessage[i] = 0;
+ }
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_LastHelpMessage[i] = 0;
+ }
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_HelpMessageToPrint[i] = 0;
+ }
+
+ CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH);
CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
+ if (m_HelpMessageState == 0 || !CMessages::WideStringCompare(m_HelpMessage, m_HelpMessageToPrint, HELP_MSG_LENGTH)) {
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_LastHelpMessage[i] = 0;
+ }
- for (int i = 0; i < 256; i++) {
- m_LastHelpMessage[i] = 0;
+ if (!message) {
+ m_HelpMessage[0] = 0;
+ m_HelpMessageToPrint[0] = 0;
+ }
+ if (!displayForever) {
+ m_HelpMessageState = displayForever;
+ } else {
+ m_HelpMessageState = 1;
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
+ CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
+ }
+
+ m_HelpMessageQuick = quick;
+ m_HelpMessageDisplayForever = displayForever;
}
- m_HelpMessageState = 0;
- m_HelpMessageQuick = quick;
}
}
@@ -1778,11 +1889,10 @@ bool CHud::IsHelpMessageBeingDisplayed(void)
return m_HelpMessageState != 0;
}
-
void CHud::SetMessage(wchar *message)
{
int i = 0;
- for (i = 0; i < 256; i++) {
+ for (i = 0; i < ARRAY_SIZE(m_Message); i++) {
if (message[i] == 0)
break;
@@ -1794,7 +1904,7 @@ void CHud::SetMessage(wchar *message)
void CHud::SetPagerMessage(wchar *message)
{
int i = 0;
- for (i = 0; i < 256; i++) {
+ for (i = 0; i < ARRAY_SIZE(m_PagerMessage); i++) {
if (message[i] == 0)
break;
@@ -1825,6 +1935,15 @@ void CHud::Shutdown()
RwTextureDestroy(gpRocketSightTex);
gpRocketSightTex = nil;
+ RwTextureDestroy(gpLaserSightTex);
+ gpLaserSightTex = nil;
+
+ RwTextureDestroy(gpLaserDotTex);
+ gpLaserDotTex = nil;
+
+ RwTextureDestroy(gpViewFinderTex);
+ gpViewFinderTex = nil;
+
int HudTXD = CTxdStore::FindTxdSlot("hud");
CTxdStore::RemoveTxdSlot(HudTXD);
}
diff --git a/src/render/Hud.h b/src/render/Hud.h
index f4c0d8c4..a4b9609a 100644
--- a/src/render/Hud.h
+++ b/src/render/Hud.h
@@ -1,6 +1,11 @@
#pragma once
#include "Sprite2d.h"
+#define HELP_MSG_LENGTH 256
+
+#define HUD_TEXT_SCALE_X 0.7f
+#define HUD_TEXT_SCALE_Y 1.25f
+
enum eItems
{
ITEM_NONE = -1,
@@ -31,41 +36,29 @@ enum eFadeOperation
enum eSprites
{
HUD_FIST,
- HUD_BAT,
- HUD_PISTOL,
- HUD_UZI,
- HUD_SHOTGUN,
- HUD_AK47,
- HUD_M16,
- HUD_SNIPER,
- HUD_ROCKET,
- HUD_FLAME,
- HUD_MOLOTOV,
- HUD_GRENADE,
- HUD_DETONATOR,
- HUD_RADARDISC = 15,
- HUD_PAGER = 16,
- HUD_SITESNIPER = 20,
+ HUD_SITEROCKET = 41,
+ HUD_RADARDISC = 50,
+ HUD_SITESNIPER = 63,
HUD_SITEM16,
- HUD_SITEROCKET,
- NUM_HUD_SPRITES,
+ HUD_SITELASER,
+ HUD_LASERDOT,
+ HUD_VIEWFINDER,
+ HUD_BLEEDER,
+ NUM_HUD_SPRITES = 69,
};
-#define HUD_TEXT_SCALE_X 0.7f
-#define HUD_TEXT_SCALE_Y 1.25f
-
class CHud
{
public:
static CSprite2d Sprites[NUM_HUD_SPRITES];
- static wchar m_HelpMessage[256];
- static wchar m_LastHelpMessage[256];
+ static wchar m_HelpMessage[HELP_MSG_LENGTH];
+ static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
static uint32 m_HelpMessageState;
static uint32 m_HelpMessageTimer;
static int32 m_HelpMessageFadeTimer;
- static wchar m_HelpMessageToPrint[256];
- static float &m_HelpMessageDisplayTime;
- static float m_fHelpMessageTime;
+ static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
+ static float m_HelpMessageDisplayTime;
+ static bool m_HelpMessageDisplayForever;
static bool m_HelpMessageQuick;
static uint32 m_ZoneState;
static int32 m_ZoneFadeTimer;
@@ -86,16 +79,16 @@ public:
static wchar m_BigMessage[6][128];
static int16 m_ItemToFlash;
static bool m_HideRadar;
- static int32 m_DrawClock;
+ static int32 m_ClockState;
// These aren't really in CHud
static float BigMessageInUse[6];
static float BigMessageAlpha[6];
static float BigMessageX[6];
static float OddJob2OffTimer;
- static bool CounterOnLastFrame;
+ static bool CounterOnLastFrame[NUMONSCREENCOUNTERS];
static float OddJob2XOffset;
- static uint16 CounterFlashTimer;
+ static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS];
static uint16 OddJob2Timer;
static bool TimerOnLastFrame;
static int16 OddJob2On;
@@ -121,6 +114,8 @@ public:
static uint32 m_LastDisplayScore;
static uint32 m_LastWanted;
+ static uint32 m_LastWeapon;
+ static uint32 m_LastTimeEnergyLost;
public:
static void Draw();
@@ -131,8 +126,8 @@ public:
#endif
static void Initialise();
static void ReInitialise();
- static void SetBigMessage(wchar *message, int16 style);
- static void SetHelpMessage(wchar *message, bool quick);
+ static void SetBigMessage(wchar *message, uint16 style);
+ static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false);
static bool IsHelpMessageBeingDisplayed(void);
static void SetMessage(wchar *message);
static void SetPagerMessage(wchar *message);
diff --git a/src/render/Occlusion.cpp b/src/render/Occlusion.cpp
index 1ea9da50..79ce0461 100644
--- a/src/render/Occlusion.cpp
+++ b/src/render/Occlusion.cpp
@@ -366,6 +366,12 @@ COcclusion::ProcessBeforeRendering(void)
}
NumActiveOccluders--;
i--;
+ // Taken from Mobile!
+#ifdef FIX_BUGS
+ if (i == -1) {
+ i = 0;
+ }
+#endif
}
}
}
@@ -481,4 +487,4 @@ void COcclusion::Render() {
DefinedState();
}
-#endif \ No newline at end of file
+#endif
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index 2f0c3809..6a42bc4d 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -1220,8 +1220,11 @@ void CParticle::Update()
if ( psystem->m_Type == PARTICLE_HEATHAZE || psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST )
{
+#ifdef FIX_BUGS
+ int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
+#else
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
-
+#endif
vecMoveStep.x = Sin(nSinCosIndex);
vecMoveStep.y = Sin(nSinCosIndex);
@@ -1233,8 +1236,11 @@ void CParticle::Update()
if ( psystem->m_Type == PARTICLE_BEASTIE )
{
+#ifdef FIX_BUGS
+ int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
+#else
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
-
+#endif
particle->m_vecVelocity.x = 0.50f * Cos(nSinCosIndex);
particle->m_vecVelocity.y = Cos(nSinCosIndex);
particle->m_vecVelocity.z = 0.25f * Sin(nSinCosIndex);
@@ -1750,7 +1756,11 @@ void CParticle::Update()
}
if ( particle->m_nRotationStep != 0 )
+#ifdef FIX_BUGS
+ particle->m_nRotation = CGeneral::LimitAngle(particle->m_nRotation + particle->m_nRotationStep);
+#else
particle->m_nRotation += particle->m_nRotationStep;
+#endif
if ( particle->m_fCurrentZRadius != 0.0f )
{
@@ -2403,7 +2413,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
{
float fHeadingRad = entity->GetForward().Heading();
float fHeading = RADTODEG(fHeadingRad);
- float fBirdAngle = Cos(DEGTORAD(1.5f));
+ float fBirdAngle = ::Cos(DEGTORAD(1.5f));
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[PARTICLE_BIRD_FRONT];
CParticle *particle = psystem->m_pParticles;
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp
index 2b34db37..bd2b9a68 100644
--- a/src/render/WaterCannon.cpp
+++ b/src/render/WaterCannon.cpp
@@ -77,9 +77,13 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
}
}
- int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1);
- if ( m_abUsed[extinguishingPoint] )
- gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f);
+ for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
+ {
+ if ( m_abUsed[i] && gFireManager.ExtinguishPointWithWater(m_avecPos[i], 4.0f) )
+ {
+ break;
+ }
+ }
if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
PushPeds();
diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp
new file mode 100644
index 00000000..90f24183
--- /dev/null
+++ b/src/render/WaterCreatures.cpp
@@ -0,0 +1,267 @@
+#include "WaterCreatures.h"
+#include "ModelIndices.h"
+#include "World.h"
+#include "WaterLevel.h"
+#include "Camera.h"
+#include "PlayerPed.h"
+#include "config.h"
+#include "General.h"
+
+int CWaterCreatures::nNumActiveSeaLifeForms;
+CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
+
+struct WaterCreatureProperties aProperties[65] = {
+ { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f },
+ { &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f },
+ { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f },
+ { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f },
+ { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f },
+ { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
+};
+
+CWaterCreature::CWaterCreature() {
+ Free();
+}
+
+CWaterCreature::~CWaterCreature() {
+ //looks like unused
+}
+
+void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
+ this->m_pObj = pObj;
+ this->m_fRightMult = fRightMult;
+ this->m_fZTurnSpeed = fZTurnSpeed;
+ this->m_fWaterDepth = fWaterDepth;
+ this->m_alpha = alpha;
+ this->m_state = state;
+}
+
+void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
+ CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
+}
+
+void CWaterCreature::Free() {
+ CWaterCreature::Initialise(nil, 0.0f, 0.0f, 0.0f, 0, WATER_CREATURE_DISABLED);
+}
+
+CWaterCreature *CWaterCreatures::GetFishStructSlot() {
+ for (int i = 0; i < NUM_WATER_CREATURES; i++)
+ if (aWaterCreatures[i].m_state == WATER_CREATURE_DISABLED)
+ return &aWaterCreatures[i];
+
+ return nil;
+}
+
+CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
+ if (CObject::nNoTempObjects >= 40)
+ return nil;
+
+ CObject *pObj = new CObject(modelID, true);
+
+ if (!pObj) return nil;
+
+ pObj->GetMatrix().GetPosition() = pos;
+ pObj->GetMatrix().UpdateRW();
+ pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ pObj->GetMatrix().SetRotateZOnly(DEGTORAD(zRotAngle));
+ pObj->GetMatrix().UpdateRW();
+ pObj->ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
+ pObj->bIsStatic = false;
+
+ if (pObj->ObjectCreatedBy == TEMP_OBJECT) {
+ CObject::nNoTempObjects++;
+ pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000;
+ }
+
+ pObj->bTouchingWater = true;
+ pObj->bUnderwater = true;
+ CWorld::Add(pObj);
+
+ return pObj;
+}
+
+bool CWaterCreatures::IsSpaceForMoreWaterCreatures() {
+ return nNumActiveSeaLifeForms < NUM_WATER_CREATURES;
+}
+
+float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& pos2) {
+ CVector delta = pos1 - pos2;
+ delta.Normalise();
+
+ return Atan2(-delta.x, delta.y);
+}
+
+void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
+ if (!IsSpaceForMoreWaterCreatures())
+ return;
+
+ CVector storedPos = pos;
+ float fDepth, fLevelNoWaves;
+ if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
+ && CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
+
+ if (modelID == -1 || modelID < 0 || modelID > 64)
+ modelID = CGeneral::GetRandomNumberInRange(0, 64);
+
+ WaterCreatureProperties *creature = &aProperties[modelID];
+ storedPos.z = fLevelNoWaves - creature->fLevel;
+ float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
+ float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
+
+ CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
+ if (!fish) return;
+
+ fish->SetRwObjectAlpha(255);
+ CWaterCreature *wc = GetFishStructSlot();
+ wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);
+ nNumActiveSeaLifeForms++;
+ }
+}
+
+void CWaterCreatures::FreeFishStructSlot(CWaterCreature *wc) {
+ wc->Free();
+}
+
+void CWaterCreatures::UpdateAll() {
+ if (nNumActiveSeaLifeForms == 0)
+ return;
+
+ CVector playerPos = FindPlayerPed()->GetPosition();
+ for (int i = 0; i < NUM_WATER_CREATURES; i++) {
+ switch (aWaterCreatures[i].m_state) {
+ case WATER_CREATURE_ACTIVE:
+ aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
+ if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
+ aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
+ aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ break;
+ }
+ case WATER_CREATURE_ALLOCATED: {
+ if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
+ if (aWaterCreatures[i].m_alpha < 255)
+ aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
+ aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
+ CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
+ newRight.Normalise();
+ aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
+ aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
+ aWaterCreatures[i].m_pObj->bIsStatic = false;
+ float fDepth = 0.0;
+ CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
+ if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
+ if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
+ aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
+ }
+ else {
+ aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
+ }
+
+ }
+ else {
+ aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ }
+ break;
+ }
+ case WATER_CREATURE_UPDATE: {
+ aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
+ if (aWaterCreatures[i].m_alpha <= 0) {
+ aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ }
+ else {
+ aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0);
+ aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
+ CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
+ newRight.Normalise();
+ newRight.x *= aWaterCreatures[i].m_fRightMult;
+ newRight.y *= aWaterCreatures[i].m_fRightMult;
+ newRight.z -= 0.015f;
+ aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight;
+
+ if (!aWaterCreatures[i].m_pObj->GetIsOnScreen())
+ aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ }
+ break;
+ }
+ case WATER_CREATURE_TO_REMOVE:
+ if (aWaterCreatures[i].m_pObj)
+ CWorld::Remove(aWaterCreatures[i].m_pObj);
+ FreeFishStructSlot(&aWaterCreatures[i]);
+ nNumActiveSeaLifeForms--;
+ aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void CWaterCreatures::RemoveAll() {
+ for (int i = 0; i < NUM_WATER_CREATURES; i++) {
+ if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) {
+ CWorld::Remove(aWaterCreatures[i].m_pObj);
+ FreeFishStructSlot(&aWaterCreatures[i]);
+ aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
+ nNumActiveSeaLifeForms--;
+ }
+ }
+} \ No newline at end of file
diff --git a/src/render/WaterCreatures.h b/src/render/WaterCreatures.h
new file mode 100644
index 00000000..7dcaa288
--- /dev/null
+++ b/src/render/WaterCreatures.h
@@ -0,0 +1,49 @@
+#pragma once
+#include "Object.h"
+
+enum eFishSlotState {
+ WATER_CREATURE_ALLOCATED = 0,
+ WATER_CREATURE_ACTIVE,
+ WATER_CREATURE_UPDATE,
+ WATER_CREATURE_TO_REMOVE,
+ WATER_CREATURE_DISABLED
+};
+
+class CWaterCreature {
+public:
+ CObject *m_pObj;
+ float m_fRightMult;
+ float m_fZTurnSpeed;
+ int32 m_alpha;
+ float m_fWaterDepth;
+ int32 m_state;
+
+ CWaterCreature();
+ ~CWaterCreature();
+ void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
+ void Free();
+ void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
+};
+
+class CWaterCreatures {
+
+public:
+ static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES];
+ static int32 nNumActiveSeaLifeForms;
+ static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle);
+ static void CreateOne(CVector const& pos, int32 modelID);
+ static void UpdateAll();
+ static void FreeFishStructSlot(CWaterCreature *wc);
+ static bool IsSpaceForMoreWaterCreatures();
+ static float CalculateFishHeading(CVector const& pos1, CVector const& pos2);
+ static void RemoveAll();
+ static CWaterCreature* GetFishStructSlot();
+};
+
+struct WaterCreatureProperties {
+ int16 *modelID;
+ float fRightMult;
+ float fLevel;
+ float fUnknown; //unused
+ float fWaterDepth;
+}; \ No newline at end of file
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index efcb6c14..ec9485d2 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -27,6 +27,7 @@
#include "Replay.h"
#include "WaterLevel.h"
#include "SurfaceTable.h"
+#include "WaterCreatures.h"
#define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src))
@@ -2821,8 +2822,7 @@ CWaterLevel::HandleSeaLifeForms()
}
else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
{
-//TODO(MIAMI)
-// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
+ if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
{
for ( int32 i = 0; i < 3; i++ )
{
@@ -2838,14 +2838,12 @@ CWaterLevel::HandleSeaLifeForms()
vecPos.x += (fCos - fSin) * fAngle;
vecPos.y += (fSin + fCos) * fAngle;
- //TODO(MIAMI)
- //CWaterCreatures::CreateOne(vecPos, 0xFFFFFFFF);
+ CWaterCreatures::CreateOne(vecPos, -1);
}
}
}
- //TODO(MIAMI)
- //CWaterCreatures::UpdateAll();
+ CWaterCreatures::UpdateAll();
}
void
diff --git a/src/rw/Lights.h b/src/rw/Lights.h
index b296816b..c3543d77 100644
--- a/src/rw/Lights.h
+++ b/src/rw/Lights.h
@@ -22,3 +22,4 @@ void SetAmbientColours(void);
void SetAmbientColoursForPedsCarsAndObjects(void);
void SetAmbientColoursToIndicateRoadGroup(int i);
void SetAmbientColours(RwRGBAReal *color);
+void SetFullAmbient(void);
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index b98b8243..18eecd95 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -11,6 +11,7 @@
#include "Clock.h"
#include "Date.h"
#include "FileMgr.h"
+#include "Font.h"
#include "Frontend.h"
#include "GameLogic.h"
#include "Gangs.h"
diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp
index 6449d586..dd0926cf 100644
--- a/src/save/PCSave.cpp
+++ b/src/save/PCSave.cpp
@@ -3,6 +3,7 @@
#include "crossplatform.h"
#include "FileMgr.h"
+#include "Font.h"
#ifdef MORE_LANGUAGES
#include "Game.h"
#endif
diff --git a/src/skel/crossplatform.cpp b/src/skel/crossplatform.cpp
index 6188992d..452ad9fa 100644
--- a/src/skel/crossplatform.cpp
+++ b/src/skel/crossplatform.cpp
@@ -84,6 +84,16 @@ void FileTimeToSystemTime(time_t* writeTime, SYSTEMTIME* out) {
}
#endif
+// Because wchar length differs between platforms.
+wchar*
+AllocUnicode(const char* src)
+{
+ wchar *dst = (wchar*)malloc(strlen(src)*2 + 2);
+ wchar *i = dst;
+ while((*i++ = (unsigned char)*src++) != '\0');
+ return dst;
+}
+
// Funcs/features from Windows that we need on other platforms
#ifndef _WIN32
char *strupr(char *s) {
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index 69600385..1635781b 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -67,6 +67,10 @@ void CapturePad(RwInt32 padID);
void joysChangeCB(int jid, int event);
#endif
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+extern char gSelectedJoystickName[128];
+#endif
+
enum eGameState
{
GS_START_UP = 0,
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index b40130c4..08e5c021 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -41,7 +41,6 @@
#include "AnimViewer.h"
#include "Font.h"
-
#define MAX_SUBSYSTEMS (16)
@@ -81,12 +80,22 @@ DWORD _dwOperatingSystemVersion;
#include "resource.h"
#else
long _dwOperatingSystemVersion;
+#ifndef __APPLE__
#include <sys/sysinfo.h>
+#else
+#include <mach/mach_host.h>
+#include <sys/sysctl.h>
+#endif
#include <stddef.h>
#include <locale.h>
#include <signal.h>
#include <errno.h>
#endif
+
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+char gSelectedJoystickName[128] = "";
+#endif
+
/*
*****************************************************************************
*/
@@ -424,6 +433,10 @@ psInitialize(void)
_dwOperatingSystemVersion = OS_WIN95;
}
}
+#else
+ _dwOperatingSystemVersion = OS_WINXP; // To fool other classes
+#endif
+
#ifndef PS2_MENU
@@ -433,6 +446,8 @@ psInitialize(void)
#endif
+
+#ifdef _WIN32
MEMORYSTATUS memstats;
GlobalMemoryStatus(&memstats);
@@ -440,26 +455,44 @@ psInitialize(void)
debug("Physical memory size %u\n", memstats.dwTotalPhys);
debug("Available physical memory %u\n", memstats.dwAvailPhys);
+#elif defined (__APPLE__)
+ uint64_t size = 0;
+ uint64_t page_size = 0;
+ size_t uint64_len = sizeof(uint64_t);
+ size_t ull_len = sizeof(unsigned long long);
+ sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
+ sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
+ vm_statistics_data_t vm_stat;
+ mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
+ host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
+ _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
+ debug("Physical memory size %llu\n", _dwMemAvailPhys);
+ debug("Available physical memory %llu\n", size);
#else
-
-#ifndef PS2_MENU
-
-#ifdef GTA3_1_1_PATCH
- FrontEndMenuManager.LoadSettings();
-#endif
-
-#endif
- struct sysinfo systemInfo;
+#ifndef __APPLE__
+ struct sysinfo systemInfo;
sysinfo(&systemInfo);
-
_dwMemAvailPhys = systemInfo.freeram;
- _dwOperatingSystemVersion = OS_WINXP; // To fool other classes
-
debug("Physical memory size %u\n", systemInfo.totalram);
debug("Available physical memory %u\n", systemInfo.freeram);
-
+#else
+ uint64_t size = 0;
+ uint64_t page_size = 0;
+ size_t uint64_len = sizeof(uint64_t);
+ size_t ull_len = sizeof(unsigned long long);
+ sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
+ sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
+ vm_statistics_data_t vm_stat;
+ mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
+ host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
+ _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
+ debug("Physical memory size %llu\n", _dwMemAvailPhys);
+ debug("Available physical memory %llu\n", size);
#endif
- TheText.Unload();
+ _dwOperatingSystemVersion = OS_WINXP; // To fool other classes
+#endif
+
+ TheText.Unload();
return TRUE;
}
@@ -826,35 +859,26 @@ void joysChangeCB(int jid, int event);
bool IsThisJoystickBlacklisted(int i)
{
+#ifndef DONT_TRUST_RECOGNIZED_JOYSTICKS
+ return false;
+#else
if (glfwJoystickIsGamepad(i))
return false;
const char* joyname = glfwGetJoystickName(i);
- // this is just a keyboard and mouse
- // Microsoft Microsoft® 2.4GHz Transceiver v8.0 Consumer Control
- // Microsoft Microsoft® 2.4GHz Transceiver v8.0 System Control
- if (strstr(joyname, "2.4GHz Transceiver"))
- return true;
- // COMPANY USB Device System Control
- // COMPANY USB Device Consumer Control
- if (strstr(joyname, "COMPANY USB"))
- return true;
- // i.e. Synaptics TM2438-005
- if (strstr(joyname, "Synaptics "))
- return true;
- // i.e. ELAN Touchscreen
- if (strstr(joyname, "ELAN "))
- return true;
- // i.e. Primax Electronics, Ltd HP Wireless Keyboard Mouse Kit Consumer Control
- if (strstr(joyname, "Keyboard"))
- return true;
+ if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
+ return false;
- return false;
+ return true;
+#endif
}
void _InputInitialiseJoys()
{
+ PSGLOBAL(joy1id) = -1;
+ PSGLOBAL(joy2id) = -1;
+
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
if (PSGLOBAL(joy1id) == -1)
@@ -869,6 +893,9 @@ void _InputInitialiseJoys()
if (PSGLOBAL(joy1id) != -1) {
int count;
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+ strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id)));
+#endif
ControlsManager.InitDefaultControlConfigJoyPad(count);
}
}
@@ -1211,7 +1238,9 @@ void terminateHandler(int sig, siginfo_t *info, void *ucontext) {
}
void dummyHandler(int sig){
+ // Don't kill the app pls
}
+
#endif
void resizeCB(GLFWwindow* window, int width, int height) {
@@ -1458,9 +1487,10 @@ main(int argc, char *argv[])
act.sa_flags = SA_SIGINFO;
sigaction(SIGTERM, &act, NULL);
struct sigaction sa;
+ sigemptyset(&sa.sa_mask);
sa.sa_handler = dummyHandler;
sa.sa_flags = 0;
- sigaction(SIGINT, &sa, NULL); // Needed for CdStreamPosix
+ sigaction(SIGUSR1, &sa, NULL); // Needed for CdStreamPosix
#endif
/*
@@ -2084,18 +2114,19 @@ void CapturePad(RwInt32 padID)
void joysChangeCB(int jid, int event)
{
- if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid))
- {
- if (PSGLOBAL(joy1id) == -1)
+ if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) {
+ if (PSGLOBAL(joy1id) == -1) {
PSGLOBAL(joy1id) = jid;
- else if (PSGLOBAL(joy2id) == -1)
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+ strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
+#endif
+ } else if (PSGLOBAL(joy2id) == -1)
PSGLOBAL(joy2id) = jid;
- }
- else if (event == GLFW_DISCONNECTED)
- {
- if (PSGLOBAL(joy1id) == jid)
+
+ } else if (event == GLFW_DISCONNECTED) {
+ if (PSGLOBAL(joy1id) == jid) {
PSGLOBAL(joy1id) = -1;
- else if (PSGLOBAL(joy2id) == jid)
+ } else if (PSGLOBAL(joy2id) == jid)
PSGLOBAL(joy2id) = -1;
}
}
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index b98d5710..1d1037af 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -3414,4 +3414,4 @@ int strncasecmp(const char *str1, const char *str2, size_t len)
return _strnicmp(str1, str2, len);
}
#endif
-#endif \ No newline at end of file
+#endif
diff --git a/src/text/Text.cpp b/src/text/Text.cpp
index 64f303eb..5adc576a 100644
--- a/src/text/Text.cpp
+++ b/src/text/Text.cpp
@@ -9,11 +9,12 @@
#include "Text.h"
#include "Timer.h"
+//--MIAMI: file done
+
static wchar WideErrorString[25];
CText TheText;
-//--MIAMI: DONE
CText::CText(void)
{
encoding = 'e';
@@ -23,7 +24,6 @@ CText::CText(void)
memset(WideErrorString, 0, sizeof(WideErrorString));
}
-//--MIAMI: DONE
void
CText::Load(void)
{
@@ -95,7 +95,6 @@ CText::Load(void)
CFileMgr::SetDir("");
}
-//--MIAMI: DONE
void
CText::Unload(void)
{
@@ -108,7 +107,6 @@ CText::Unload(void)
memset(szMissionTableName, 0, sizeof(szMissionTableName));
}
-//--MIAMI: DONE
wchar*
CText::Get(const char *key)
{
@@ -158,7 +156,6 @@ wchar FrenchUpperCaseTable[128] = {
253, 254, 255
};
-//--MIAMI: TODO (check tables)
wchar
CText::GetUpperCase(wchar c)
{
@@ -190,7 +187,6 @@ CText::GetUpperCase(wchar c)
return c;
}
-//--MIAMI: DONE
void
CText::UpperCase(wchar *s)
{
@@ -200,27 +196,33 @@ CText::UpperCase(wchar *s)
}
}
-//--MIAMI: DONE
void
CText::GetNameOfLoadedMissionText(char *outName)
{
strcpy(outName, szMissionTableName);
}
-//--MIAMI: DONE
void
CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset)
{
+#if DUMB
+ char *_buf = (char*)buf;
+ for (int i = 0; i < sizeof(ChunkHeader); i++) {
+ CFileMgr::Read(file, &_buf[i], 1);
+ (*offset)++;
+ }
+#else
// original code loops 8 times to read 1 byte with CFileMgr::Read, that's retarded
CFileMgr::Read(file, (char*)buf, sizeof(ChunkHeader));
*offset += sizeof(ChunkHeader);
+#endif
}
-//--MIAMI: DONE
void
CText::LoadMissionText(char *MissionTableName)
{
char filename[32];
+ CMessages::ClearAllMessagesDisplayedByGame();
mission_keyArray.Unload();
mission_data.Unload();
@@ -306,7 +308,6 @@ CText::LoadMissionText(char *MissionTableName)
}
-//--MIAMI: DONE
void
CKeyArray::Load(size_t length, int file, size_t* offset)
{
@@ -318,14 +319,16 @@ CKeyArray::Load(size_t length, int file, size_t* offset)
rawbytes = (char*)entries;
#if DUMB
- for (uint32 i = 0; i < length; i++)
+ for (uint32 i = 0; i < length; i++) {
CFileMgr::Read(file, &rawbytes[i], 1);
+ (*offset)++;
+ }
#else
CFileMgr::Read(file, rawbytes, length);
+ *offset += length;
#endif
}
-//--MIAMI: DONE
void
CKeyArray::Unload(void)
{
@@ -334,7 +337,6 @@ CKeyArray::Unload(void)
numEntries = 0;
}
-//--MIAMI: DONE
void
CKeyArray::Update(wchar *chars)
{
@@ -345,7 +347,6 @@ CKeyArray::Update(wchar *chars)
#endif
}
-//--MIAMI: DONE
CKeyEntry*
CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high)
{
@@ -366,7 +367,6 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi
return nil;
}
-//--MIAMI: DONE
wchar*
#ifdef FIX_BUGS
CKeyArray::Search(const char *key, wchar *data, uint8 *result)
@@ -402,7 +402,6 @@ CKeyArray::Search(const char *key, uint8 *result)
return WideErrorString;
}
-//--MIAMI: DONE
void
CData::Load(size_t length, int file, size_t * offset)
{
@@ -414,14 +413,16 @@ CData::Load(size_t length, int file, size_t * offset)
rawbytes = (char*)chars;
#if DUMB
- for(uint32 i = 0; i < length; i++)
+ for(uint32 i = 0; i < length; i++){
CFileMgr::Read(file, &rawbytes[i], 1);
+ (*offset)++;
+ }
#else
CFileMgr::Read(file, rawbytes, length);
+ *offset += length;
#endif
}
-//--MIAMI: DONE
void
CData::Unload(void)
{
@@ -430,22 +431,31 @@ CData::Unload(void)
numChars = 0;
}
-//--MIAMI: DONE
void
CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int)
{
+#if DUMB
+ size_t num_of_entries = table_size / sizeof(CMissionTextOffsets::Entry);
+ for (size_t mi = 0; mi < num_of_entries; mi++) {
+ for (uint32 i = 0; i < sizeof(data[mi].szMissionName); i++) {
+ CFileMgr::Read(file, &data[i].szMissionName[i], 1);
+ (*offset)++;
+ }
+ char* _buf = (char*)&data[mi].offset;
+ for (uint32 i = 0; i < sizeof(data[mi].offset); i++) {
+ CFileMgr::Read(file, &_buf[i], 1);
+ (*offset)++;
+ }
+ }
+ size = (uint16)num_of_entries;
+#else
// not exact VC code but smaller and better :P
// You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
size = (uint16) (table_size / sizeof(CMissionTextOffsets::Entry));
CFileMgr::Read(file, (char*)data, sizeof(CMissionTextOffsets::Entry) * size);
*offset += sizeof(CMissionTextOffsets::Entry) * size;
-}
-
-void
-AsciiToUnicode(const char *src, wchar *dst)
-{
- while((*dst++ = (unsigned char)*src++) != '\0');
+#endif
}
char*
@@ -460,8 +470,29 @@ UnicodeToAscii(wchar *src)
if(*src < 128)
#endif
aStr[len] = *src;
- else
- aStr[len] = '#';
+ // convert to CP1252
+ else if(*src <= 131)
+ aStr[len] = *src + 64;
+ else if (*src <= 141)
+ aStr[len] = *src + 66;
+ else if (*src <= 145)
+ aStr[len] = *src + 68;
+ else if (*src <= 149)
+ aStr[len] = *src + 71;
+ else if (*src <= 154)
+ aStr[len] = *src + 73;
+ else if (*src <= 164)
+ aStr[len] = *src + 75;
+ else if (*src <= 168)
+ aStr[len] = *src + 77;
+ else if (*src <= 204)
+ aStr[len] = *src + 80;
+ else switch (*src) {
+ case 205: aStr[len] = 209; break;
+ case 206: aStr[len] = 241; break;
+ case 207: aStr[len] = 191; break;
+ default: aStr[len] = '#'; break;
+ }
aStr[len] = '\0';
return aStr;
}
@@ -471,7 +502,7 @@ UnicodeToAsciiForSaveLoad(wchar *src)
{
static char aStr[256];
int len;
- for(len = 0; *src != '\0' && len < 256-1; len++, src++)
+ for(len = 0; *src != '\0' && len < 256; len++, src++)
if(*src < 256)
aStr[len] = *src;
else
@@ -485,7 +516,7 @@ UnicodeToAsciiForMemoryCard(wchar *src)
{
static char aStr[256];
int len;
- for(len = 0; *src != '\0' && len < 256-1; len++, src++)
+ for(len = 0; *src != '\0' && len < 256; len++, src++)
if(*src < 256)
aStr[len] = *src;
else
@@ -495,41 +526,7 @@ UnicodeToAsciiForMemoryCard(wchar *src)
}
void
-UnicodeMakeUpperCase(wchar *dst, wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
-{
- while (*src != '\0') {
- if (*src < 'a' || *src > 'z')
- *dst = *src;
- else
- *dst = *src - 32;
- dst++;
- src++;
- }
- *dst = '\0';
-}
-
-void
-UnicodeStrcpy(wchar *dst, const wchar *src)
-{
- while((*dst++ = *src++) != '\0');
-}
-
-void
-UnicodeStrcat(wchar *dst, wchar *append)
-{
- UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
-}
-
-int
-UnicodeStrlen(const wchar *str)
-{
- int len;
- for(len = 0; *str != '\0'; len++, str++);
- return len;
-}
-
-void
TextCopy(wchar *dst, const wchar *src)
{
while((*dst++ = *src++) != '\0');
-} \ No newline at end of file
+}
diff --git a/src/text/Text.h b/src/text/Text.h
index 0bad9a83..33dc313e 100644
--- a/src/text/Text.h
+++ b/src/text/Text.h
@@ -1,14 +1,9 @@
#pragma once
-void AsciiToUnicode(const char *src, wchar *dst);
char *UnicodeToAscii(wchar *src);
char *UnicodeToAsciiForSaveLoad(wchar *src);
char *UnicodeToAsciiForMemoryCard(wchar *src);
-void UnicodeStrcpy(wchar *dst, const wchar *src);
-void UnicodeStrcat(wchar *dst, wchar *append);
-int UnicodeStrlen(const wchar *str);
void TextCopy(wchar *dst, const wchar *src);
-void UnicodeMakeUpperCase(wchar *dst, wchar *src);
struct CKeyEntry
{
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index b0fa91a4..598b8342 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -28,8 +28,13 @@ uint32 CTheCarGenerators::CurrentActiveCount;
void CCarGenerator::SwitchOff()
{
- m_nUsesRemaining = 0;
- --CTheCarGenerators::CurrentActiveCount;
+#ifdef FIX_BUGS
+ if (m_nUsesRemaining != 0)
+#endif
+ {
+ m_nUsesRemaining = 0;
+ --CTheCarGenerators::CurrentActiveCount;
+ }
}
void CCarGenerator::SwitchOn()
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index a770f83d..2c2fb33c 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -1011,14 +1011,16 @@ CHeli::TestSniperCollision(CVector *line0, CVector *line1)
bool hit = false;
for(i = 0; i < NUM_HELIS; i++){
- CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f);
- if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){
- pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
- pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
- pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999;
- pHelis[i]->m_numSwat = 0;
+ if(pHelis[i] && !pHelis[i]->bBulletProof) {
+ CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f);
+ if(CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){
+ pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
+ pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
+ pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999;
+ pHelis[i]->m_numSwat = 0;
- hit = true;
+ hit = true;
+ }
}
}
return hit;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 6e86dbe4..994f3c99 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -1303,7 +1303,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
}
}
#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level
- if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && !bHasBeenOwnedByPlayer)
+ if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && damagedBy != nil && !bHasBeenOwnedByPlayer)
#else
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed())
#endif
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 705fca3a..004f1fd9 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -187,7 +187,7 @@ public:
CAutoPilot AutoPilot;
uint8 m_currentColour1;
uint8 m_currentColour2;
- uint8 m_aExtras[2];
+ int8 m_aExtras[2];
int16 m_nAlarmState;
int16 m_nRouteSeed;
CPed *pDriver;
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index 6debf725..b911805d 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -249,28 +249,28 @@ CWeaponInfo::LoadWeaponData(void)
ms_apWeaponInfos[weaponType].m_nModelId = modelId;
ms_apWeaponInfos[weaponType].m_nModel2Id = modelId2;
- ms_apWeaponInfos[weaponType].m_bUseGravity = flags;
- ms_apWeaponInfos[weaponType].m_bSlowsDown = flags >> 1;
- ms_apWeaponInfos[weaponType].m_bDissipates = flags >> 2;
- ms_apWeaponInfos[weaponType].m_bRandSpeed = flags >> 3;
- ms_apWeaponInfos[weaponType].m_bExpands = flags >> 4;
- ms_apWeaponInfos[weaponType].m_bExplodes = flags >> 5;
- ms_apWeaponInfos[weaponType].m_bCanAim = flags >> 6;
- ms_apWeaponInfos[weaponType].m_bCanAimWithArm = flags >> 7;
- ms_apWeaponInfos[weaponType].m_b1stPerson = flags >> 8;
- ms_apWeaponInfos[weaponType].m_bHeavy = flags >> 9;
- ms_apWeaponInfos[weaponType].m_bThrow = flags >> 10;
- ms_apWeaponInfos[weaponType].m_bReloadLoop2Start = flags >> 11;
- ms_apWeaponInfos[weaponType].m_bUse2nd = flags >> 12;
- ms_apWeaponInfos[weaponType].m_bGround2nd = flags >> 13;
- ms_apWeaponInfos[weaponType].m_bFinish3rd = flags >> 14;
- ms_apWeaponInfos[weaponType].m_bReload = flags >> 15;
- ms_apWeaponInfos[weaponType].m_bFightMode = flags >> 16;
- ms_apWeaponInfos[weaponType].m_bCrouchFire = flags >> 17;
- ms_apWeaponInfos[weaponType].m_bCop3rd = flags >> 18;
- ms_apWeaponInfos[weaponType].m_bGround3rd = flags >> 19;
- ms_apWeaponInfos[weaponType].m_bPartialAttack = flags >> 20;
- ms_apWeaponInfos[weaponType].m_bAnimDetonate = flags >> 21;
+ ms_apWeaponInfos[weaponType].m_bUseGravity = flags & 1;
+ ms_apWeaponInfos[weaponType].m_bSlowsDown = (flags >> 1) & 1;
+ ms_apWeaponInfos[weaponType].m_bDissipates = (flags >> 2) & 1;
+ ms_apWeaponInfos[weaponType].m_bRandSpeed = (flags >> 3) & 1;
+ ms_apWeaponInfos[weaponType].m_bExpands = (flags >> 4) & 1;
+ ms_apWeaponInfos[weaponType].m_bExplodes = (flags >> 5) & 1;
+ ms_apWeaponInfos[weaponType].m_bCanAim = (flags >> 6) & 1;
+ ms_apWeaponInfos[weaponType].m_bCanAimWithArm = (flags >> 7) & 1;
+ ms_apWeaponInfos[weaponType].m_b1stPerson = (flags >> 8) & 1;
+ ms_apWeaponInfos[weaponType].m_bHeavy = (flags >> 9) & 1;
+ ms_apWeaponInfos[weaponType].m_bThrow = (flags >> 10) & 1;
+ ms_apWeaponInfos[weaponType].m_bReloadLoop2Start = (flags >> 11) & 1;
+ ms_apWeaponInfos[weaponType].m_bUse2nd = (flags >> 12) & 1;
+ ms_apWeaponInfos[weaponType].m_bGround2nd = (flags >> 13) & 1;
+ ms_apWeaponInfos[weaponType].m_bFinish3rd = (flags >> 14) & 1;
+ ms_apWeaponInfos[weaponType].m_bReload = (flags >> 15) & 1;
+ ms_apWeaponInfos[weaponType].m_bFightMode = (flags >> 16) & 1;
+ ms_apWeaponInfos[weaponType].m_bCrouchFire = (flags >> 17) & 1;
+ ms_apWeaponInfos[weaponType].m_bCop3rd = (flags >> 18) & 1;
+ ms_apWeaponInfos[weaponType].m_bGround3rd = (flags >> 19) & 1;
+ ms_apWeaponInfos[weaponType].m_bPartialAttack = (flags >> 20) & 1;
+ ms_apWeaponInfos[weaponType].m_bAnimDetonate = (flags >> 21) & 1;
ms_apWeaponInfos[weaponType].m_nWeaponSlot = weaponSlot;