diff options
author | Roman Masanin <36927roma@gmail.com> | 2020-10-05 16:24:57 +0200 |
---|---|---|
committer | Roman Masanin <36927roma@gmail.com> | 2020-10-05 16:24:57 +0200 |
commit | 4fd93fea513df2d1c04d124fb9dcb08d3e9305c0 (patch) | |
tree | fa1bed806e3839fe8a92562c5b24ac028e3f49b2 /src | |
parent | CExplosion done (diff) | |
download | re3-4fd93fea513df2d1c04d124fb9dcb08d3e9305c0.tar re3-4fd93fea513df2d1c04d124fb9dcb08d3e9305c0.tar.gz re3-4fd93fea513df2d1c04d124fb9dcb08d3e9305c0.tar.bz2 re3-4fd93fea513df2d1c04d124fb9dcb08d3e9305c0.tar.lz re3-4fd93fea513df2d1c04d124fb9dcb08d3e9305c0.tar.xz re3-4fd93fea513df2d1c04d124fb9dcb08d3e9305c0.tar.zst re3-4fd93fea513df2d1c04d124fb9dcb08d3e9305c0.zip |
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 2 | ||||
-rw-r--r-- | src/weapons/Explosion.cpp | 19 | ||||
-rw-r--r-- | src/weapons/Explosion.h | 2 |
3 files changed, 12 insertions, 11 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index ab05d213..9a8dda28 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -5932,7 +5932,7 @@ cAudioManager::ProcessGarages() void cAudioManager::ProcessFireHydrant() { - static const int SOUND_INTENSITY = 35; + const int SOUND_INTENSITY = 35; float distSquared; diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 189dc57a..d53e15ca 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -25,6 +25,9 @@ CExplosion gaExplosion[NUM_EXPLOSIONS]; RwRGBA colMedExpl = { 0, 0, 0, 0 }; RwRGBA colUpdate = { 0, 0, 0, 0 }; +const RwRGBA colAddExplosion = { 160, 160, 160, 255 }; +const RwRGBA colGrenade = { 96, 96, 96, 255 }; + int AudioHandle = AEHANDLE_NONE; void @@ -99,15 +102,14 @@ CExplosion::GetExplosionPosition(uint8 id) } bool -CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool isMakeSound) +CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound) { - const RwRGBA color = { 160, 160, 160, 255 }; - const RwRGBA colorGrenade = { 96, 96, 96, 255 }; - CVector pPosn; CVector posGround; RwRGBA colorMedium = colMedExpl; + RwRGBA color = colAddExplosion; + RwRGBA colorGrenade = colGrenade; bool bDontExplode = false; pPosn = pos; pPosn.z += 5.0f; @@ -138,7 +140,7 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT explosion.m_nIteration = 1; explosion.m_nActiveCounter = 1; explosion.m_bIsBoat = false; - explosion.m_bIsMakeSound = true; + explosion.m_bIsMakeSound = makeSound; explosion.m_nParticlesExpireTime = lifetime != 0 ? CTimer::GetTimeInMilliseconds() + lifetime : 0; switch (type) { @@ -152,10 +154,9 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250); if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f) { uint8 tmp = CGeneral::GetRandomNumberInRange(0, 64) - 64; - RwRGBA tmpColor = colorGrenade; - tmpColor.green += tmp; - tmpColor.blue += tmp; - CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 4.5f, tmpColor); + colorGrenade.green += tmp; + colorGrenade.blue += tmp; + CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 4.5f, colorGrenade); } break; case EXPLOSION_MOLOTOV: diff --git a/src/weapons/Explosion.h b/src/weapons/Explosion.h index f99cb670..8fbfe63e 100644 --- a/src/weapons/Explosion.h +++ b/src/weapons/Explosion.h @@ -37,7 +37,7 @@ class CExplosion float m_fPower; float m_fZshift; public: - static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool isMakeSound = true); //done(new parametr in android ver is fix for one mission) + static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound = true); //done(new parametr in android ver is fix for one mission) static void ClearAllExplosions(); //done static bool DoesExplosionMakeSound(uint8 id); //done static int8 GetExplosionActiveCounter(uint8 id); //done |