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author | aap <aap@papnet.eu> | 2020-10-27 15:55:07 +0100 |
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committer | aap <aap@papnet.eu> | 2020-10-27 15:55:07 +0100 |
commit | 78ac22ee2cfa12c1e8c93cca956f1aa1f93c76dc (patch) | |
tree | 527d1c6df8744f16662d9fdf24be47dcd15584b1 /src | |
parent | OpenAL channels now use their own sound buffers (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/re3.cpp | 9 | ||||
-rw-r--r-- | src/extras/custompipes.cpp | 3 | ||||
-rw-r--r-- | src/extras/custompipes.h | 3 | ||||
-rw-r--r-- | src/extras/custompipes_d3d9.cpp | 18 | ||||
-rw-r--r-- | src/extras/custompipes_gl.cpp | 17 |
5 files changed, 47 insertions, 3 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp index d5a8099d..a06762f5 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -849,9 +849,12 @@ DebugMenuPopulate(void) DebugMenuEntrySetWrap(e, true); DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f); DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f); - DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f); - DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f); - DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f); + DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil); + DebugMenuAddVar("Render", "Mult", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f); + DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil); + DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f); + DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil); + DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f); #endif DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); diff --git a/src/extras/custompipes.cpp b/src/extras/custompipes.cpp index 79254eb4..b545b4d8 100644 --- a/src/extras/custompipes.cpp +++ b/src/extras/custompipes.cpp @@ -365,6 +365,7 @@ AttachVehiclePipe(rw::Clump *clump) * Neo World pipe */ +bool LightmapEnable; float LightmapMult = 1.0f; InterpolatedFloat WorldLightmapBlend(1.0f); rw::ObjPipeline *worldPipe; @@ -389,6 +390,7 @@ AttachWorldPipe(rw::Clump *clump) * Neo Gloss pipe */ +bool GlossEnable; float GlossMult = 1.0f; rw::ObjPipeline *glossPipe; @@ -427,6 +429,7 @@ AttachGlossPipe(rw::Clump *clump) * Neo Rim pipes */ +bool RimlightEnable; float RimlightMult = 1.0f; InterpolatedColor RampStart(Color(0.0f, 0.0f, 0.0f, 1.0f)); InterpolatedColor RampEnd(Color(1.0f, 1.0f, 1.0f, 1.0f)); diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h index 4ebe586f..6e9c6517 100644 --- a/src/extras/custompipes.h +++ b/src/extras/custompipes.h @@ -98,6 +98,7 @@ void DestroyVehiclePipe(void); void AttachVehiclePipe(rw::Atomic *atomic); void AttachVehiclePipe(rw::Clump *clump); +extern bool LightmapEnable; extern float LightmapMult; extern InterpolatedFloat WorldLightmapBlend; extern rw::ObjPipeline *worldPipe; @@ -106,6 +107,7 @@ void DestroyWorldPipe(void); void AttachWorldPipe(rw::Atomic *atomic); void AttachWorldPipe(rw::Clump *clump); +extern bool GlossEnable; extern float GlossMult; extern rw::ObjPipeline *glossPipe; void CreateGlossPipe(void); @@ -114,6 +116,7 @@ void AttachGlossPipe(rw::Atomic *atomic); void AttachGlossPipe(rw::Clump *clump); rw::Texture *GetGlossTex(rw::Material *mat); +extern bool RimlightEnable; extern float RimlightMult; extern InterpolatedColor RampStart; extern InterpolatedColor RampEnd; diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp index bfc744a3..852f2df8 100644 --- a/src/extras/custompipes_d3d9.cpp +++ b/src/extras/custompipes_d3d9.cpp @@ -190,6 +190,11 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) using namespace rw::d3d; using namespace rw::d3d9; + if(!LightmapEnable){ + defaultRenderCB_Shader(atomic, header); + return; + } + int vsBits; setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); setIndices(header->indexBuffer); @@ -297,6 +302,9 @@ glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) using namespace rw::d3d; using namespace rw::d3d9; + if(!GlossEnable) + return; + setVertexShader(neoGloss_VS); setPixelShader(neoGloss_PS); @@ -395,6 +403,11 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) using namespace rw::d3d; using namespace rw::d3d9; + if(!RimlightEnable){ + defaultRenderCB_Shader(atomic, header); + return; + } + int vsBits; setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); setIndices(header->indexBuffer); @@ -433,6 +446,11 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) using namespace rw::d3d; using namespace rw::d3d9; + if(!RimlightEnable){ + rimSkinRenderCB(atomic, header); + return; + } + int vsBits; setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer, diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp index 5717c83b..01663df5 100644 --- a/src/extras/custompipes_gl.cpp +++ b/src/extras/custompipes_gl.cpp @@ -203,6 +203,11 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) using namespace rw; using namespace rw::gl3; + if(!LightmapEnable){ + gl3::defaultRenderCB(atomic, header); + return; + } + Material *m; setWorldMatrix(atomic->getFrame()->getLTM()); @@ -315,6 +320,8 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) using namespace rw::gl3; worldRenderCB(atomic, header); + if(!GlossEnable) + return; Material *m; @@ -442,6 +449,11 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) using namespace rw; using namespace rw::gl3; + if(!RimlightEnable){ + gl3::skinRenderCB(atomic, header); + return; + } + Material *m; setWorldMatrix(atomic->getFrame()->getLTM()); @@ -487,6 +499,11 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) using namespace rw; using namespace rw::gl3; + if(!RimlightEnable){ + gl3::defaultRenderCB(atomic, header); + return; + } + Material *m; setWorldMatrix(atomic->getFrame()->getLTM()); |