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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-21 10:55:39 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-21 10:55:39 +0200 |
commit | 7cc3410846796a7bb0946384c7e22652f2bb60e6 (patch) | |
tree | 0b3d6d0675c44c21c83541f9f9c71e6244c6cf06 /src | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
parent | librw skin pipe (diff) | |
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Diffstat (limited to 'src')
90 files changed, 1104 insertions, 1048 deletions
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp index e65bdf8d..bdcca2f8 100644 --- a/src/animation/AnimBlendAssocGroup.cpp +++ b/src/animation/AnimBlendAssocGroup.cpp @@ -1,5 +1,7 @@ #include "common.h" +#include "ctype.h" + #include "General.h" #include "ModelInfo.h" #include "AnimManager.h" @@ -75,12 +77,21 @@ strcmpIgnoringDigits(const char *s1, const char *s2) c2 = *s2; if(c1) s1++; if(c2) s2++; - if(c1 == '\0' && c2 == '\0') - return true; + if(c1 == '\0' && c2 == '\0') return true; +#if defined _WIN32 && !defined __MINGW32__ if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2)) +#else + if(iswdigit(c1) && iswdigit(c2)) +#endif continue; +#if defined _WIN32 && !defined __MINGW32__ c1 = __ascii_toupper(c1); c2 = __ascii_toupper(c2); +#else + c1 = toupper(c1); + c2 = toupper(c2); +#endif + if(c1 != c2) return false; } diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp index fb8c16d7..daca7d68 100644 --- a/src/animation/AnimBlendAssociation.cpp +++ b/src/animation/AnimBlendAssociation.cpp @@ -185,7 +185,7 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta) if(blendAmount <= 0.0f && blendDelta < 0.0f){ // We're faded out and are not fading in blendAmount = 0.0f; - blendDelta = max(0.0f, blendDelta); + blendDelta = Max(0.0f, blendDelta); if(flags & ASSOC_DELETEFADEDOUT){ if(callbackType == CB_FINISH || callbackType == CB_DELETE) callback(this, callbackArg); @@ -197,7 +197,7 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta) if(blendAmount > 1.0f){ // Maximally faded in, clamp values blendAmount = 1.0f; - blendDelta = min(0.0f, blendDelta); + blendDelta = Min(0.0f, blendDelta); } return true; diff --git a/src/animation/AnimBlendHierarchy.cpp b/src/animation/AnimBlendHierarchy.cpp index 7f39d37a..feeaca3d 100644 --- a/src/animation/AnimBlendHierarchy.cpp +++ b/src/animation/AnimBlendHierarchy.cpp @@ -36,7 +36,7 @@ CAnimBlendHierarchy::CalcTotalTime(void) float seqTime = 0.0f; for(j = 0; j < sequences[i].numFrames; j++) seqTime += sequences[i].GetKeyFrame(j)->deltaTime; - totalTime = max(totalTime, seqTime); + totalTime = Max(totalTime, seqTime); } totalLength = totalTime; } diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h index 93fec74b..1b333b60 100644 --- a/src/animation/AnimManager.h +++ b/src/animation/AnimManager.h @@ -1,6 +1,7 @@ #pragma once #include "AnimBlendHierarchy.h" +#include "AnimationId.h" enum AssocGroupId { @@ -33,185 +34,6 @@ enum AssocGroupId NUM_ANIM_ASSOC_GROUPS }; -enum AnimationId -{ - ANIM_WALK, - ANIM_RUN, - ANIM_SPRINT, - ANIM_IDLE_STANCE, - ANIM_WALK_START, - ANIM_RUN_STOP, - ANIM_RUN_STOP_R, - ANIM_IDLE_CAM, - ANIM_IDLE_HBHB, - ANIM_IDLE_TIRED, - ANIM_IDLE_ARMED, - ANIM_IDLE_CHAT, - ANIM_IDLE_TAXI, - ANIM_KO_SHOT_FRONT1, - ANIM_KO_SHOT_FRONT2, - ANIM_KO_SHOT_FRONT3, - ANIM_KO_SHOT_FRONT4, - ANIM_KO_SHOT_FACE, - ANIM_KO_SHOT_STOM, - ANIM_KO_SHOT_ARML, - ANIM_KO_SHOT_ARMR, - ANIM_KO_SHOT_LEGL, - ANIM_KO_SHOT_LEGR, - ANIM_KD_LEFT, - ANIM_KD_RIGHT, - ANIM_KO_SKID_FRONT, - ANIM_KO_SPIN_R, // named left in VC - ANIM_KO_SKID_BACK, - ANIM_KO_SPIN_L, // named right in VC - ANIM_SHOT_FRONT_PARTIAL, - ANIM_SHOT_LEFT_PARTIAL, - ANIM_SHOT_BACK_PARTIAL, - ANIM_SHOT_RIGHT_PARTIAL, - ANIM_HIT_FRONT, - ANIM_HIT_LEFT, - ANIM_HIT_BACK, - ANIM_HIT_RIGHT, - ANIM_FLOOR_HIT, - ANIM_HIT_BODYBLOW, - ANIM_HIT_CHEST, - ANIM_HIT_HEAD, - ANIM_HIT_WALK, - ANIM_HIT_WALL, - ANIM_FLOOR_HIT_F, - ANIM_HIT_BEHIND, - ANIM_PUNCH_R, - ANIM_KICK_FLOOR, - ANIM_WEAPON_BAT_H, - ANIM_WEAPON_BAT_V, - ANIM_WEAPON_HGUN_BODY, - ANIM_WEAPON_AK_BODY, - ANIM_WEAPON_PUMP, - ANIM_WEAPON_SNIPER, - ANIM_WEAPON_THROW, - ANIM_WEAPON_THROWU, - ANIM_WEAPON_START_THROW, - ANIM_BOMBER, - ANIM_HGUN_RELOAD, - ANIM_AK_RELOAD, - ANIM_FPS_PUNCH, - ANIM_FPS_BAT, - ANIM_FPS_UZI, - ANIM_FPS_PUMP, - ANIM_FPS_AK, - ANIM_FPS_M16, - ANIM_FPS_ROCKET, - ANIM_FIGHT_IDLE, - ANIM_FIGHT2_IDLE, - ANIM_FIGHT_SH_F, - ANIM_FIGHT_BODYBLOW, - ANIM_FIGHT_HEAD, - ANIM_FIGHT_KICK, - ANIM_FIGHT_KNEE, - ANIM_FIGHT_LHOOK, - ANIM_FIGHT_PUNCH, - ANIM_FIGHT_ROUNDHOUSE, - ANIM_FIGHT_LONGKICK, - ANIM_FIGHT_PPUNCH, - ANIM_CAR_JACKED_RHS, - ANIM_CAR_LJACKED_RHS, - ANIM_CAR_JACKED_LHS, - ANIM_CAR_LJACKED_LHS, - ANIM_CAR_QJACK, - ANIM_CAR_QJACKED, - ANIM_CAR_ALIGN_LHS, - ANIM_CAR_ALIGNHI_LHS, - ANIM_CAR_OPEN_LHS, - ANIM_CAR_DOORLOCKED_LHS, - ANIM_CAR_PULLOUT_LHS, - ANIM_CAR_PULLOUT_LOW_LHS, - ANIM_CAR_GETIN_LHS, - ANIM_CAR_GETIN_LOW_LHS, - ANIM_CAR_CLOSEDOOR_LHS, - ANIM_CAR_CLOSEDOOR_LOW_LHS, - ANIM_CAR_ROLLDOOR, - ANIM_CAR_ROLLDOOR_LOW, - ANIM_CAR_GETOUT_LHS, - ANIM_CAR_GETOUT_LOW_LHS, - ANIM_CAR_CLOSE_LHS, - ANIM_CAR_ALIGN_RHS, - ANIM_CAR_ALIGNHI_RHS, - ANIM_CAR_OPEN_RHS, - ANIM_CAR_DOORLOCKED_RHS, - ANIM_CAR_PULLOUT_RHS, - ANIM_CAR_PULLOUT_LOW_RHS, - ANIM_CAR_GETIN_RHS, - ANIM_CAR_GETIN_LOW_RHS, - ANIM_CAR_CLOSEDOOR_RHS, - ANIM_CAR_CLOSEDOOR_LOW_RHS, - ANIM_CAR_SHUFFLE_RHS, - ANIM_CAR_LSHUFFLE_RHS, - ANIM_CAR_SIT, - ANIM_CAR_LSIT, - ANIM_CAR_SITP, - ANIM_CAR_SITPLO, - ANIM_DRIVE_L, - ANIM_DRIVE_R, - ANIM_DRIVE_LOW_L, - ANIM_DRIVE_LOW_R, - ANIM_DRIVEBY_L, - ANIM_DRIVEBY_R, - ANIM_CAR_LB, - ANIM_DRIVE_BOAT, - ANIM_CAR_GETOUT_RHS, - ANIM_CAR_GETOUT_LOW_RHS, - ANIM_CAR_CLOSE_RHS, - ANIM_CAR_HOOKERTALK, - ANIM_COACH_OPEN_L, - ANIM_COACH_OPEN_R, - ANIM_COACH_IN_L, - ANIM_COACH_IN_R, - ANIM_COACH_OUT_L, - ANIM_TRAIN_GETIN, - ANIM_TRAIN_GETOUT, - ANIM_CAR_CRAWLOUT_RHS, - ANIM_CAR_CRAWLOUT_RHS2, - ANIM_VAN_OPEN_L, - ANIM_VAN_GETIN_L, - ANIM_VAN_CLOSE_L, - ANIM_VAN_GETOUT_L, - ANIM_VAN_OPEN, - ANIM_VAN_GETIN, - ANIM_VAN_CLOSE, - ANIM_VAN_GETOUT, - ANIM_GETUP1, - ANIM_GETUP2, - ANIM_GETUP3, - ANIM_GETUP_FRONT, - ANIM_JUMP_LAUNCH, - ANIM_JUMP_GLIDE, - ANIM_JUMP_LAND, - ANIM_FALL_FALL, - ANIM_FALL_GLIDE, - ANIM_FALL_LAND, - ANIM_FALL_COLLAPSE, - ANIM_EV_STEP, - ANIM_EV_DIVE, - ANIM_XPRESS_SCRATCH, - ANIM_ROAD_CROSS, - ANIM_TURN_180, - ANIM_ARREST_GUN, - ANIM_DROWN, - ANIM_CPR, - ANIM_DUCK_DOWN, - ANIM_DUCK_LOW, - ANIM_RBLOCK_CSHOOT, - ANIM_WEAPON_THROWU2, - ANIM_HANDSUP, - ANIM_HANDSCOWER, - ANIM_FUCKU, - ANIM_PHONE_IN, - ANIM_PHONE_OUT, - ANIM_PHONE_TALK, - - NUM_ANIMS -}; - class CAnimBlendAssociation; class CAnimBlendAssocGroup; diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h new file mode 100644 index 00000000..82fed8bd --- /dev/null +++ b/src/animation/AnimationId.h @@ -0,0 +1,180 @@ +#pragma once + +enum AnimationId +{ + ANIM_WALK, + ANIM_RUN, + ANIM_SPRINT, + ANIM_IDLE_STANCE, + ANIM_WALK_START, + ANIM_RUN_STOP, + ANIM_RUN_STOP_R, + ANIM_IDLE_CAM, + ANIM_IDLE_HBHB, + ANIM_IDLE_TIRED, + ANIM_IDLE_ARMED, + ANIM_IDLE_CHAT, + ANIM_IDLE_TAXI, + ANIM_KO_SHOT_FRONT1, + ANIM_KO_SHOT_FRONT2, + ANIM_KO_SHOT_FRONT3, + ANIM_KO_SHOT_FRONT4, + ANIM_KO_SHOT_FACE, + ANIM_KO_SHOT_STOM, + ANIM_KO_SHOT_ARML, + ANIM_KO_SHOT_ARMR, + ANIM_KO_SHOT_LEGL, + ANIM_KO_SHOT_LEGR, + ANIM_KD_LEFT, + ANIM_KD_RIGHT, + ANIM_KO_SKID_FRONT, + ANIM_KO_SPIN_R, // named left in VC + ANIM_KO_SKID_BACK, + ANIM_KO_SPIN_L, // named right in VC + ANIM_SHOT_FRONT_PARTIAL, + ANIM_SHOT_LEFT_PARTIAL, + ANIM_SHOT_BACK_PARTIAL, + ANIM_SHOT_RIGHT_PARTIAL, + ANIM_HIT_FRONT, + ANIM_HIT_LEFT, + ANIM_HIT_BACK, + ANIM_HIT_RIGHT, + ANIM_FLOOR_HIT, + ANIM_HIT_BODYBLOW, + ANIM_HIT_CHEST, + ANIM_HIT_HEAD, + ANIM_HIT_WALK, + ANIM_HIT_WALL, + ANIM_FLOOR_HIT_F, + ANIM_HIT_BEHIND, + ANIM_PUNCH_R, + ANIM_KICK_FLOOR, + ANIM_WEAPON_BAT_H, + ANIM_WEAPON_BAT_V, + ANIM_WEAPON_HGUN_BODY, + ANIM_WEAPON_AK_BODY, + ANIM_WEAPON_PUMP, + ANIM_WEAPON_SNIPER, + ANIM_WEAPON_THROW, + ANIM_WEAPON_THROWU, + ANIM_WEAPON_START_THROW, + ANIM_BOMBER, + ANIM_HGUN_RELOAD, + ANIM_AK_RELOAD, + ANIM_FPS_PUNCH, + ANIM_FPS_BAT, + ANIM_FPS_UZI, + ANIM_FPS_PUMP, + ANIM_FPS_AK, + ANIM_FPS_M16, + ANIM_FPS_ROCKET, + ANIM_FIGHT_IDLE, + ANIM_FIGHT2_IDLE, + ANIM_FIGHT_SH_F, + ANIM_FIGHT_BODYBLOW, + ANIM_FIGHT_HEAD, + ANIM_FIGHT_KICK, + ANIM_FIGHT_KNEE, + ANIM_FIGHT_LHOOK, + ANIM_FIGHT_PUNCH, + ANIM_FIGHT_ROUNDHOUSE, + ANIM_FIGHT_LONGKICK, + ANIM_FIGHT_PPUNCH, + ANIM_CAR_JACKED_RHS, + ANIM_CAR_LJACKED_RHS, + ANIM_CAR_JACKED_LHS, + ANIM_CAR_LJACKED_LHS, + ANIM_CAR_QJACK, + ANIM_CAR_QJACKED, + ANIM_CAR_ALIGN_LHS, + ANIM_CAR_ALIGNHI_LHS, + ANIM_CAR_OPEN_LHS, + ANIM_CAR_DOORLOCKED_LHS, + ANIM_CAR_PULLOUT_LHS, + ANIM_CAR_PULLOUT_LOW_LHS, + ANIM_CAR_GETIN_LHS, + ANIM_CAR_GETIN_LOW_LHS, + ANIM_CAR_CLOSEDOOR_LHS, + ANIM_CAR_CLOSEDOOR_LOW_LHS, + ANIM_CAR_ROLLDOOR, + ANIM_CAR_ROLLDOOR_LOW, + ANIM_CAR_GETOUT_LHS, + ANIM_CAR_GETOUT_LOW_LHS, + ANIM_CAR_CLOSE_LHS, + ANIM_CAR_ALIGN_RHS, + ANIM_CAR_ALIGNHI_RHS, + ANIM_CAR_OPEN_RHS, + ANIM_CAR_DOORLOCKED_RHS, + ANIM_CAR_PULLOUT_RHS, + ANIM_CAR_PULLOUT_LOW_RHS, + ANIM_CAR_GETIN_RHS, + ANIM_CAR_GETIN_LOW_RHS, + ANIM_CAR_CLOSEDOOR_RHS, + ANIM_CAR_CLOSEDOOR_LOW_RHS, + ANIM_CAR_SHUFFLE_RHS, + ANIM_CAR_LSHUFFLE_RHS, + ANIM_CAR_SIT, + ANIM_CAR_LSIT, + ANIM_CAR_SITP, + ANIM_CAR_SITPLO, + ANIM_DRIVE_L, + ANIM_DRIVE_R, + ANIM_DRIVE_LOW_L, + ANIM_DRIVE_LOW_R, + ANIM_DRIVEBY_L, + ANIM_DRIVEBY_R, + ANIM_CAR_LB, + ANIM_DRIVE_BOAT, + ANIM_CAR_GETOUT_RHS, + ANIM_CAR_GETOUT_LOW_RHS, + ANIM_CAR_CLOSE_RHS, + ANIM_CAR_HOOKERTALK, + ANIM_COACH_OPEN_L, + ANIM_COACH_OPEN_R, + ANIM_COACH_IN_L, + ANIM_COACH_IN_R, + ANIM_COACH_OUT_L, + ANIM_TRAIN_GETIN, + ANIM_TRAIN_GETOUT, + ANIM_CAR_CRAWLOUT_RHS, + ANIM_CAR_CRAWLOUT_RHS2, + ANIM_VAN_OPEN_L, + ANIM_VAN_GETIN_L, + ANIM_VAN_CLOSE_L, + ANIM_VAN_GETOUT_L, + ANIM_VAN_OPEN, + ANIM_VAN_GETIN, + ANIM_VAN_CLOSE, + ANIM_VAN_GETOUT, + ANIM_GETUP1, + ANIM_GETUP2, + ANIM_GETUP3, + ANIM_GETUP_FRONT, + ANIM_JUMP_LAUNCH, + ANIM_JUMP_GLIDE, + ANIM_JUMP_LAND, + ANIM_FALL_FALL, + ANIM_FALL_GLIDE, + ANIM_FALL_LAND, + ANIM_FALL_COLLAPSE, + ANIM_EV_STEP, + ANIM_EV_DIVE, + ANIM_XPRESS_SCRATCH, + ANIM_ROAD_CROSS, + ANIM_TURN_180, + ANIM_ARREST_GUN, + ANIM_DROWN, + ANIM_CPR, + ANIM_DUCK_DOWN, + ANIM_DUCK_LOW, + ANIM_RBLOCK_CSHOOT, + ANIM_WEAPON_THROWU2, + ANIM_HANDSUP, + ANIM_HANDSCOWER, + ANIM_FUCKU, + ANIM_PHONE_IN, + ANIM_PHONE_OUT, + ANIM_PHONE_TALK, + + NUM_ANIMS +};
\ No newline at end of file diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index ac8e04c3..a963b293 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -226,7 +226,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio; if(s1 == SURFACE_METAL6 && ratio < 0.6f) { s1 = SURFACE_BILLBOARD; - ratio = min(1.f, 2.f * ratio); + ratio = Min(1.f, 2.f * ratio); } emittingVol = 40.f * ratio; if(emittingVol) { diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 4d5f8474..f836f1c4 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -635,9 +635,9 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float speedOfSource = (dist / m_bTimeSpent) * speedMultiplier; if(m_fSpeedOfSound > Abs(speedOfSource)) { if(speedOfSource < 0.0f) { - speedOfSource = max(speedOfSource, -1.5f); + speedOfSource = Max(speedOfSource, -1.5f); } else { - speedOfSource = min(speedOfSource, 1.5f); + speedOfSource = Min(speedOfSource, 1.5f); } newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound); @@ -650,10 +650,10 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, int32 cAudioManager::ComputePan(float dist, CVector *vec) { - int32 index = min(63, Abs(vec->x / (dist / 64.f))); + int32 index = Min(63, Abs(vec->x / (dist / 64.f))); - if(vec->x > 0.f) return max(20, 63 - panTable[index]); - return min(107, panTable[index] + 63); + if(vec->x > 0.f) return Max(20, 63 - panTable[index]); + return Min(107, panTable[index] + 63); } uint8 @@ -2894,7 +2894,7 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f; } else if(wheelState == WHEEL_STATE_SKIDDING) { - relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); + relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); } else if(wheelState == WHEEL_STATE_FIXED) { modificator = 0.4f; relativeVelChange = gasPedalAudio; @@ -2905,7 +2905,7 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil velChange = Abs(velocityChange); if(relativeVelChange > 0.4f) relativeVelChange = relativeVelChange * modificator; if(velChange > 0.04f) { - relativeVel = min(1.0f, velChange / transmission->fMaxVelocity); + relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity); } else { relativeVel = 0.0f; } @@ -2914,7 +2914,7 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil relativeVelChange = 0.0f; } - return max(relativeVelChange, min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); + return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); } float @@ -2924,12 +2924,12 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo float relativeVelChange; if(automobile->m_aWheelState[wheel] == 2) { - relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); + relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); } else { relativeVelChange = 0.0f; } - return max(relativeVelChange, min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); + return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); } bool @@ -3326,7 +3326,7 @@ cAudioManager::ProcessActiveQueues() if(field_4) { emittingVol = 2 * - min(63, + Min(63, sample.m_bEmittingVolume); } else { emittingVol = @@ -3353,13 +3353,13 @@ cAudioManager::ProcessActiveQueues() if(sample.m_nFrequency <= m_asActiveSamples[j] .m_nFrequency) { - freq = max( + freq = Max( sample.m_nFrequency, m_asActiveSamples[j] .m_nFrequency - 6000); } else { - freq = min( + freq = Min( sample.m_nFrequency, m_asActiveSamples[j] .m_nFrequency + @@ -3376,14 +3376,14 @@ cAudioManager::ProcessActiveQueues() if(sample.m_bEmittingVolume <= m_asActiveSamples[j] .m_bEmittingVolume) { - vol = max( + vol = Max( m_asActiveSamples[j] .m_bEmittingVolume - 10, sample .m_bEmittingVolume); } else { - vol = min( + vol = Min( m_asActiveSamples[j] .m_bEmittingVolume + 10, @@ -3394,7 +3394,7 @@ cAudioManager::ProcessActiveQueues() uint8 emittingVol; if(field_4) { emittingVol = - 2 * min(63, vol); + 2 * Min(63, vol); } else { emittingVol = vol; } @@ -3461,7 +3461,7 @@ cAudioManager::ProcessActiveQueues() &position); if(field_4) { emittingVol = - 2 * min(63, m_asActiveSamples[j] + 2 * Min(63, m_asActiveSamples[j] .m_bEmittingVolume); } else { emittingVol = @@ -3783,7 +3783,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) velocityChange = Abs(params->m_fVelocityChange); if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return true; - velocityChange = min(0.75f, velocityChange); + velocityChange = Min(0.75f, velocityChange); multiplier = (velocityChange - 0.0005f) * 1.3342f; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); vol = (30.f * multiplier); @@ -5044,7 +5044,7 @@ void cAudioManager::ProcessJumboDecel(CPlane *plane) { if(SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) { - const float modificator = min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f); + const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f); SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000); SetupJumboWhineSound(18, 29500); } @@ -7259,7 +7259,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * CurrentPretendGear = 1; } if(CReplay::IsPlayingBack()) { - accelerateState = 255.f * max(0.0f, min(1.0f, automobile->m_fGasPedal)); + accelerateState = 255.f * Max(0.0f, Min(1.0f, automobile->m_fGasPedal)); } else { accelerateState = Pads->GetAccelerate(); } @@ -7268,7 +7268,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * velocityChange = params->m_fVelocityChange; relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity; - accelerationMultipler = min(min(1.f, relativeVelocityChange), 0.f); + accelerationMultipler = Min(Min(1.f, relativeVelocityChange), 0.f); gasPedalAudio = accelerationMultipler; currentGear = params->m_pVehicle->m_nCurrentGear; @@ -7290,9 +7290,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * if(0.0f != velocityChange) { time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange; if(time <= 0.0f) { - freqModifier = max(-0.2f, time) * -15000.f; + freqModifier = Max(-0.2f, time) * -15000.f; } else { - freqModifier = -(min(0.2f, time) * 15000.f); + freqModifier = -(Min(0.2f, time) * 15000.f); } if(params->m_fVelocityChange < -0.001f) freqModifier = -freqModifier; } else { @@ -7311,10 +7311,10 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * gasPedalAudio = automobile->m_fGasPedalAudio; } else { gasPedalAudio = - min(1.0f, params->m_fVelocityChange / + Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity); } - gasPedalAudio = max(0.0f, gasPedalAudio); + gasPedalAudio = Max(0.0f, gasPedalAudio); automobile->m_fGasPedalAudio = gasPedalAudio; } else if(LastAccel > 0) { if(channelUsed) { @@ -7343,7 +7343,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType + SFX_CAR_REV_10), 0, 52, 1); - CurrentPretendGear = max(1, currentGear); + CurrentPretendGear = Max(1, currentGear); LastAccel = accelerateState; bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; @@ -8005,7 +8005,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) if(params->m_fVelocityChange > 0.0f) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); train = (CTrain *)params->m_pVehicle; - speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f); + speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f); emittingVol = (75.f * speedMultipler); if(train->m_fWagonPosition == 0.0f) { m_sQueueSample.m_bVolume = @@ -8176,7 +8176,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) if(automobile->Damage.GetDoorStatus(i) == 2) { doorState = automobile->Doors[i].m_nDoorState; if(doorState == 1 || doorState == 2) { - velocity = min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); + velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); if(velocity > 0.0035f) { emittingVol = (100.f * velocity * 10.f / 3.f); m_sQueueSample.m_bVolume = ComputeVolume( @@ -8599,7 +8599,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 30.0f; break; case SOUND_CAR_JUMP: - emittingVol = max( + emittingVol = Max( 80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); @@ -9081,7 +9081,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) params->m_fDistance); emittingVol = 30.f * - min(1.f, + Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance); @@ -9397,7 +9397,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); relativeVelocity = - min(1.0f, + Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; m_sQueueSample.m_bVolume = @@ -10035,7 +10035,7 @@ cAudioManager::UpdateReflections() if(CWorld::ProcessVerticalLine( camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, - false)) { + nil)) { m_afReflectionsDistances[4] = colpoint.point.z - camPos.z; } else { diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 9ce073b4..42688fa6 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -1,6 +1,7 @@ #pragma once #include "audio_enums.h" +#include "Crime.h" enum eSound : int16 { @@ -179,7 +180,6 @@ enum eSound : int16 class cAudioScriptObject; class CEntity; -enum eCrimeType; class cDMAudio { diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 01b7df56..efea6e45 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -705,7 +705,7 @@ cMusicManager::GetTrackStartPos(uint8 track) result = m_aTracks[track].m_nPosition; m_aTracks[track].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); } else - result = min(CTimer::GetTimeInMillisecondsPauseMode() - timer, 90000) + m_aTracks[track].m_nPosition; + result = Min(CTimer::GetTimeInMillisecondsPauseMode() - timer, 90000) + m_aTracks[track].m_nPosition; if (result > m_aTracks[track].m_nLength) result %= m_aTracks[track].m_nLength; return result; diff --git a/src/audio/sampman.cpp b/src/audio/sampman.cpp index d24de27f..a375b847 100644 --- a/src/audio/sampman.cpp +++ b/src/audio/sampman.cpp @@ -1986,50 +1986,59 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER ) { uint32 i = 0; - - if ( !_bIsMp3Active ) goto FIND_MP3TRACK; - - do - { - if ( ++_CurMP3Index >= nNumMP3s ) - _CurMP3Index = 0; - - _CurMP3Pos = 0; - - tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); - - if ( mp3 ) - { - mp3 = _pMP3List; - if ( mp3 == NULL ) - { - _bIsMp3Active = false; - nFile = 0; - goto PLAY_STREAMEDTRACK; + do { + if(i != 0 || _bIsMp3Active) { + if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0; + + _CurMP3Pos = 0; + + tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); + + if(mp3) { + mp3 = _pMP3List; + if(mp3 == NULL) { + _bIsMp3Active = false; + nFile = 0; + strcpy(filename, m_szCDRomRootPath); + strcat(filename, StreamedNameTable[nFile]); + + mp3Stream[nStream] = + AIL_open_stream(DIG, filename, 0); + if(mp3Stream[nStream]) { + AIL_set_stream_loop_count( + mp3Stream[nStream], 1); + AIL_set_stream_ms_position( + mp3Stream[nStream], position); + AIL_pause_stream(mp3Stream[nStream], + 0); + return true; + } + + return false; + } } + + if(mp3->pLinkPath != NULL) + mp3Stream[nStream] = + AIL_open_stream(DIG, mp3->pLinkPath, 0); + else { + strcpy(filename, _mp3DirectoryPath); + strcat(filename, mp3->aFilename); + + mp3Stream[nStream] = + AIL_open_stream(DIG, filename, 0); + } + + if(mp3Stream[nStream]) { + AIL_set_stream_loop_count(mp3Stream[nStream], 1); + AIL_set_stream_ms_position(mp3Stream[nStream], 0); + AIL_pause_stream(mp3Stream[nStream], 0); + return true; + } + + _bIsMp3Active = false; + continue; } - - if ( mp3->pLinkPath != NULL ) - mp3Stream[nStream] = AIL_open_stream(DIG, mp3->pLinkPath, 0); - else - { - strcpy(filename, _mp3DirectoryPath); - strcat(filename, mp3->aFilename); - - mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); - } - - if ( mp3Stream[nStream] ) - { - AIL_set_stream_loop_count(mp3Stream[nStream], 1); - AIL_set_stream_ms_position(mp3Stream[nStream], 0); - AIL_pause_stream(mp3Stream[nStream], 0); - return true; - } - - goto NEXT_MP3TRACK; - -FIND_MP3TRACK: if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] ) position = 0; @@ -2039,10 +2048,23 @@ FIND_MP3TRACK: if ( e == NULL ) { nFile = 0; - goto PLAY_STREAMEDTRACK; + strcpy(filename, m_szCDRomRootPath); + strcat(filename, StreamedNameTable[nFile]); + mp3Stream[nStream] = + AIL_open_stream(DIG, filename, 0); + if(mp3Stream[nStream]) { + AIL_set_stream_loop_count( + mp3Stream[nStream], 1); + AIL_set_stream_ms_position( + mp3Stream[nStream], position); + AIL_pause_stream(mp3Stream[nStream], 0); + return true; + } + + return false; } } - + if ( e->pLinkPath != NULL ) mp3Stream[nStream] = AIL_open_stream(DIG, e->pLinkPath, 0); else @@ -2064,17 +2086,14 @@ FIND_MP3TRACK: return true; } -NEXT_MP3TRACK: _bIsMp3Active = false; - - } while ( ++i < nNumMP3s ); - + + } while(++i < nNumMP3s); + position = 0; nFile = 0; - goto PLAY_STREAMEDTRACK; } -PLAY_STREAMEDTRACK: strcpy(filename, m_szCDRomRootPath); strcat(filename, StreamedNameTable[nFile]); diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp index 3fc9b154..69511bc8 100644 --- a/src/control/AutoPilot.cpp +++ b/src/control/AutoPilot.cpp @@ -8,7 +8,7 @@ void CAutoPilot::ModifySpeed(float speed) { - m_fMaxTrafficSpeed = max(0.01f, speed); + m_fMaxTrafficSpeed = Max(0.01f, speed); float positionBetweenNodes = (float)(CTimer::GetTimeInMilliseconds() - m_nTimeEnteredCurve) / m_nTimeToSpendOnCurrentCurve; CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo]; CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[m_nNextPathNodeInfo]; diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 7c9a1ad4..a8e77fc2 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -374,7 +374,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750; pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); if (pVehicle->VehicleCreatedBy == RANDOM_VEHICLE) - pVehicle->AutoPilot.m_nDrivingStyle = max(DRIVINGSTYLE_AVOID_CARS, pVehicle->AutoPilot.m_nDrivingStyle); + pVehicle->AutoPilot.m_nDrivingStyle = Max(DRIVINGSTYLE_AVOID_CARS, pVehicle->AutoPilot.m_nDrivingStyle); pVehicle->PlayCarHorn(); } } @@ -510,7 +510,7 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar); pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY; pVehicle->bEngineOn = true; - pVehicle->AutoPilot.m_nCruiseSpeed = max(6, pVehicle->AutoPilot.m_nCruiseSpeed); + pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) @@ -519,7 +519,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar); pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY; pVehicle->bEngineOn = true; - pVehicle->AutoPilot.m_nCruiseSpeed = max(6, pVehicle->AutoPilot.m_nCruiseSpeed); + pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 827c97e7..ae38b68f 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -362,7 +362,7 @@ CCarCtrl::GenerateOneRandomCar() if (distanceBetweenNodes / 2 < carLength) positionBetweenNodes = 0.5f; else - positionBetweenNodes = min(1.0f - carLength / distanceBetweenNodes, max(carLength / distanceBetweenNodes, positionBetweenNodes)); + positionBetweenNodes = Min(1.0f - carLength / distanceBetweenNodes, Max(carLength / distanceBetweenNodes, positionBetweenNodes)); pCar->AutoPilot.m_nNextDirection = (curNodeId >= nextNodeId) ? 1 : -1; if (pCurNode->numLinks == 1){ /* Do not create vehicle if there is nowhere to go. */ @@ -804,10 +804,10 @@ CCarCtrl::FindMaximumSpeedForThisCarInTraffic(CVehicle* pVehicle) float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER; float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER; float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_DANGER; - int xstart = max(0, CWorld::GetSectorIndexX(left)); - int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); - int ystart = max(0, CWorld::GetSectorIndexY(top)); - int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + int xstart = Max(0, CWorld::GetSectorIndexX(left)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = Max(0, CWorld::GetSectorIndexY(top)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); assert(xstart <= xend); assert(ystart <= yend); @@ -838,10 +838,10 @@ CCarCtrl::ScanForPedDanger(CVehicle* pVehicle) float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER; float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER; float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_DANGER; - int xstart = max(0, CWorld::GetSectorIndexX(left)); - int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); - int ystart = max(0, CWorld::GetSectorIndexY(top)); - int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + int xstart = Max(0, CWorld::GetSectorIndexX(left)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = Max(0, CWorld::GetSectorIndexY(top)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); assert(xstart <= xend); assert(ystart <= yend); @@ -873,12 +873,12 @@ CCarCtrl::SlowCarOnRailsDownForTrafficAndLights(CVehicle* pVehicle) float curSpeed = pVehicle->AutoPilot.m_fMaxTrafficSpeed; if (maxSpeed >= curSpeed){ if (maxSpeed > curSpeed) - pVehicle->AutoPilot.ModifySpeed(min(maxSpeed, curSpeed + 0.05f * CTimer::GetTimeStep())); + pVehicle->AutoPilot.ModifySpeed(Min(maxSpeed, curSpeed + 0.05f * CTimer::GetTimeStep())); }else if (curSpeed != 0.0f) { if (curSpeed < 0.1f) pVehicle->AutoPilot.ModifySpeed(0.0f); else - pVehicle->AutoPilot.ModifySpeed(max(maxSpeed, curSpeed - 0.5f * CTimer::GetTimeStep())); + pVehicle->AutoPilot.ModifySpeed(Max(maxSpeed, curSpeed - 0.5f * CTimer::GetTimeStep())); } } @@ -979,7 +979,7 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f if (distanceUntilHit < 10.0f){ if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS || pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_SLOW_DOWN_FOR_CARS){ - *pSpeed = min(*pSpeed, ABS(distanceUntilHit - 1.0f) * 0.1f * curSpeed); + *pSpeed = Min(*pSpeed, ABS(distanceUntilHit - 1.0f) * 0.1f * curSpeed); pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds = true; if (distanceUntilHit < 2.0f){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; @@ -1028,11 +1028,11 @@ void CCarCtrl::SlowCarDownForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float projectionY = speedOtherY - forwardA.y * curSpeed; float proximityA = TestCollisionBetween2MovingRects(pOtherVehicle, pVehicle, projectionX, projectionY, &forwardA, &forwardB, 0); float proximityB = TestCollisionBetween2MovingRects(pVehicle, pOtherVehicle, -projectionX, -projectionY, &forwardB, &forwardA, 1); - float minProximity = min(proximityA, proximityB); + float minProximity = Min(proximityA, proximityB); if (minProximity >= 0.0f && minProximity < 1.0f){ - minProximity = max(0.0f, (minProximity - 0.2f) * 1.25f); + minProximity = Max(0.0f, (minProximity - 0.2f) * 1.25f); pVehicle->AutoPilot.m_bSlowedDownBecauseOfCars = true; - *pSpeed = min(*pSpeed, minProximity * curSpeed); + *pSpeed = Min(*pSpeed, minProximity * curSpeed); } if (minProximity >= 0.0f && minProximity < 0.5f && pOtherEntity->IsVehicle() && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 15000 && @@ -1041,7 +1041,7 @@ void CCarCtrl::SlowCarDownForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, if (pOtherEntity != FindPlayerVehicle() && DotProduct2D(pVehicle->GetForward(), pOtherVehicle->GetForward()) < 0.5f && pVehicle < pOtherVehicle){ /* that comparasion though... */ - *pSpeed = max(curSpeed / 5, *pSpeed); + *pSpeed = Max(curSpeed / 5, *pSpeed); if (pVehicle->m_status == STATUS_SIMPLE){ pVehicle->m_status = STATUS_PHYSICS; SwitchVehicleToRealPhysics(pVehicle); @@ -1097,7 +1097,7 @@ float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* float proximityWidth = -(widthDistance - widthB) / widthProjection; if (proximityWidth < 1.0f){ baseWidthProximity = proximityWidth; - fullWidthProximity = min(1.0f, proximityWidth - fullWidthB / widthProjection); + fullWidthProximity = Min(1.0f, proximityWidth - fullWidthB / widthProjection); }else{ baseWidthProximity = 1.0f; } @@ -1110,7 +1110,7 @@ float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* float proximityWidth = -(widthDistance + widthB) / widthProjection; if (proximityWidth < 1.0f) { baseWidthProximity = proximityWidth; - fullWidthProximity = min(1.0f, proximityWidth + fullWidthB / widthProjection); + fullWidthProximity = Min(1.0f, proximityWidth + fullWidthB / widthProjection); } else { baseWidthProximity = 1.0f; @@ -1135,7 +1135,7 @@ float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* float proximityLength = -(lenDistance - lenB) / lenProjection; if (proximityLength < 1.0f) { baseLengthProximity = proximityLength; - fullLengthProximity = min(1.0f, proximityLength - fullLenB / lenProjection); + fullLengthProximity = Min(1.0f, proximityLength - fullLenB / lenProjection); } else { baseLengthProximity = 1.0f; @@ -1151,7 +1151,7 @@ float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* float proximityLength = -(lenDistance + backLenB) / lenProjection; if (proximityLength < 1.0f) { baseLengthProximity = proximityLength; - fullLengthProximity = min(1.0f, proximityLength + fullLenB / lenProjection); + fullLengthProximity = Min(1.0f, proximityLength + fullLenB / lenProjection); } else { baseLengthProximity = 1.0f; @@ -1168,24 +1168,24 @@ float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* else if (lenProjection < 0.0f) { fullLengthProximity = -(backLenB + lenDistance) / lenProjection; } - float baseProximity = max(baseWidthProximity, baseLengthProximity); + float baseProximity = Max(baseWidthProximity, baseLengthProximity); if (baseProximity < fullWidthProximity && baseProximity < fullLengthProximity) - proximity = min(proximity, baseProximity); + proximity = Min(proximity, baseProximity); } return proximity; } float CCarCtrl::FindAngleToWeaveThroughTraffic(CVehicle* pVehicle, CPhysical* pTarget, float angleToTarget, float angleForward) { - float distanceToTest = min(2.0f, pVehicle->GetMoveSpeed().Magnitude2D() * 2.5f + 1.0f) * 12.0f; + float distanceToTest = Min(2.0f, pVehicle->GetMoveSpeed().Magnitude2D() * 2.5f + 1.0f) * 12.0f; float left = pVehicle->GetPosition().x - distanceToTest; float right = pVehicle->GetPosition().x + distanceToTest; float top = pVehicle->GetPosition().y - distanceToTest; float bottom = pVehicle->GetPosition().y + distanceToTest; - int xstart = max(0, CWorld::GetSectorIndexX(left)); - int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); - int ystart = max(0, CWorld::GetSectorIndexY(top)); - int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + int xstart = Max(0, CWorld::GetSectorIndexX(left)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = Max(0, CWorld::GetSectorIndexY(top)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); assert(xstart <= xend); assert(ystart <= yend); @@ -1566,8 +1566,8 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) pVehicle->AutoPilot.m_nNextLane -= 1; } } - pVehicle->AutoPilot.m_nNextLane = min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane); - pVehicle->AutoPilot.m_nNextLane = max(0, pVehicle->AutoPilot.m_nNextLane); + pVehicle->AutoPilot.m_nNextLane = Min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane); + pVehicle->AutoPilot.m_nNextLane = Max(0, pVehicle->AutoPilot.m_nNextLane); }else{ pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane; } @@ -1595,7 +1595,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) if (pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve < 10) /* Oh hey there Obbe */ printf("fout\n"); - pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = Max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); } uint8 CCarCtrl::FindPathDirection(int32 prevNode, int32 curNode, int32 nextNode) @@ -1746,8 +1746,8 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t pVehicle->AutoPilot.m_nNextLane -= 1; } } - pVehicle->AutoPilot.m_nNextLane = min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane); - pVehicle->AutoPilot.m_nNextLane = max(0, pVehicle->AutoPilot.m_nNextLane); + pVehicle->AutoPilot.m_nNextLane = Min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane); + pVehicle->AutoPilot.m_nNextLane = Max(0, pVehicle->AutoPilot.m_nNextLane); } else { pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane; @@ -1773,7 +1773,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t directionCurrentLinkX, directionCurrentLinkY, directionNextLinkX, directionNextLinkY ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed); - pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = Max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); } bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) @@ -1826,8 +1826,8 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) else pVehicle->AutoPilot.m_nNextLane -= 1; } - pVehicle->AutoPilot.m_nNextLane = min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane); - pVehicle->AutoPilot.m_nNextLane = max(0, pVehicle->AutoPilot.m_nNextLane); + pVehicle->AutoPilot.m_nNextLane = Min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane); + pVehicle->AutoPilot.m_nNextLane = Max(0, pVehicle->AutoPilot.m_nNextLane); } else { pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane; @@ -1853,7 +1853,7 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) directionCurrentLinkX, directionCurrentLinkY, directionNextLinkX, directionNextLinkY ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed); - pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = Max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); return false; } @@ -1965,7 +1965,7 @@ float CCarCtrl::FindSpeedMultiplier(float angleChange, float minAngle, float max { float angle = Abs(LimitRadianAngle(angleChange)); float n = angle - minAngle; - n = max(0.0f, n); + n = Max(0.0f, n); float d = maxAngle - minAngle; float mult = 1.0f - n / d * (1.0f - coef); if (n > d) @@ -2252,9 +2252,9 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv angleCurrentLink = FindAngleToWeaveThroughTraffic(pVehicle, nil, angleCurrentLink, angleForward); float steerAngle = LimitRadianAngle(angleCurrentLink - angleForward); float maxAngle = FindMaxSteerAngle(pVehicle); - steerAngle = min(maxAngle, max(-maxAngle, steerAngle)); + steerAngle = Min(maxAngle, Max(-maxAngle, steerAngle)); if (pVehicle->GetMoveSpeed().Magnitude() > MIN_SPEED_TO_START_LIMITING_STEER) - steerAngle = min(MAX_ANGLE_TO_STEER_AT_HIGH_SPEED, max(-MAX_ANGLE_TO_STEER_AT_HIGH_SPEED, steerAngle)); + steerAngle = Min(MAX_ANGLE_TO_STEER_AT_HIGH_SPEED, Max(-MAX_ANGLE_TO_STEER_AT_HIGH_SPEED, steerAngle)); float currentForwardSpeed = DotProduct(pVehicle->GetMoveSpeed(), pVehicle->GetForward()) * GAME_SPEED_TO_CARAI_SPEED; float speedStyleMultiplier; switch (pVehicle->AutoPilot.m_nDrivingStyle) { @@ -2298,21 +2298,21 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv speedNodesMultiplier = 1.0f - (1.0f - scalarDistanceToNextNode / DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN) * (1.0f - tmpWideMultiplier); - float speedMultiplier = min(speedStyleMultiplier, min(speedAngleMultiplier, speedNodesMultiplier)); + float speedMultiplier = Min(speedStyleMultiplier, Min(speedAngleMultiplier, speedNodesMultiplier)); float speed = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier; float speedDifference = speed - currentForwardSpeed; if (speed < 0.05f && speedDifference < 0.03f){ *pBrake = 1.0f; *pAccel = 0.0f; }else if (speedDifference <= 0.0f){ - *pBrake = min(0.5f, -speedDifference * 0.05f); + *pBrake = Min(0.5f, -speedDifference * 0.05f); *pAccel = 0.0f; }else if (currentForwardSpeed < 2.0f){ *pBrake = 0.0f; - *pAccel = min(1.0f, speedDifference * 0.25f); + *pAccel = Min(1.0f, speedDifference * 0.25f); }else{ *pBrake = 0.0f; - *pAccel = min(1.0f, speedDifference * 0.125f); + *pAccel = Min(1.0f, speedDifference * 0.125f); } *pSwerve = steerAngle; *pHandbrake = false; @@ -2332,7 +2332,7 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic if (ABS(steerAngle) > MIN_ANGLE_TO_APPLY_HANDBRAKE) *pHandbrake = true; float maxAngle = FindMaxSteerAngle(pVehicle); - steerAngle = min(maxAngle, max(-maxAngle, steerAngle)); + steerAngle = Min(maxAngle, Max(-maxAngle, steerAngle)); float speedMultiplier = FindSpeedMultiplier(angleToTarget - angleForward, MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT); float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier; @@ -2340,9 +2340,9 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic float speedDiff = speedTarget - currentSpeed; if (speedDiff <= 0.0f){ *pAccel = 0.0f; - *pBrake = min(0.5f, -speedDiff * 0.05f); + *pBrake = Min(0.5f, -speedDiff * 0.05f); }else if (currentSpeed < 25.0f){ - *pAccel = min(1.0f, speedDiff * 0.1f); + *pAccel = Min(1.0f, speedDiff * 0.1f); *pBrake = 0.0f; }else{ *pAccel = 1.0f; @@ -2414,7 +2414,7 @@ void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CBoat* pBoat, float target float angleToTarget = CGeneral::GetATanOfXY(distanceToTarget.x, distanceToTarget.y); float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y); float angleDiff = LimitRadianAngle(angleToTarget - angleForward); - angleDiff = min(DEFAULT_MAX_STEER_ANGLE, max(-DEFAULT_MAX_STEER_ANGLE, angleDiff)); + angleDiff = Min(DEFAULT_MAX_STEER_ANGLE, Max(-DEFAULT_MAX_STEER_ANGLE, angleDiff)); float currentSpeed = pBoat->GetMoveSpeed().Magnitude2D(); // +0.0f for some reason float speedDiff = pBoat->AutoPilot.m_nCruiseSpeed - currentSpeed * 60.0f; if (speedDiff > 0.0f){ diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index e81d4112..cfd58340 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -284,7 +284,7 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode if (FindPlayerVehicle()) { player->m_currentWeapon = player->m_nSelectedWepSlot; - player->GetWeapon()->m_nAmmoInClip = min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); + player->GetWeapon()->m_nAmmoInClip = Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); player->ClearWeaponTarget(); } } diff --git a/src/control/Darkel.h b/src/control/Darkel.h index b6092dcb..14529c63 100644 --- a/src/control/Darkel.h +++ b/src/control/Darkel.h @@ -1,9 +1,10 @@ #pragma once + #include "ModelIndices.h" +#include "WeaponType.h" class CVehicle; class CPed; -enum eWeaponType; enum { diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index e7f642fe..f8c8fa69 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -93,7 +93,7 @@ CGameLogic::Update() if (pPlayerInfo.m_bGetOutOfHospitalFree) { pPlayerInfo.m_bGetOutOfHospitalFree = false; } else { - pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - 1000); + pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - 1000); pPlayerInfo.m_pPed->ClearWeapons(); } @@ -163,7 +163,7 @@ CGameLogic::Update() if (pPlayerInfo.m_bGetOutOfJailFree) { pPlayerInfo.m_bGetOutOfJailFree = false; } else { - pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - takeMoney); + pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - takeMoney); pPlayerInfo.m_pPed->ClearWeapons(); } diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 1ee8f99c..a4aa3729 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -206,12 +206,12 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z return NumGarages++; } CGarage* pGarage = &aGarages[NumGarages]; - pGarage->m_fX1 = min(X1, X2); - pGarage->m_fX2 = max(X1, X2); - pGarage->m_fY1 = min(Y1, Y2); - pGarage->m_fY2 = max(Y1, Y2); - pGarage->m_fZ1 = min(Z1, Z2); - pGarage->m_fZ2 = max(Z1, Z2); + pGarage->m_fX1 = Min(X1, X2); + pGarage->m_fX2 = Max(X1, X2); + pGarage->m_fY1 = Min(Y1, Y2); + pGarage->m_fY2 = Max(Y1, Y2); + pGarage->m_fZ1 = Min(Z1, Z2); + pGarage->m_fZ2 = Max(Z1, Z2); pGarage->m_pDoor1 = nil; pGarage->m_pDoor2 = nil; pGarage->m_fDoor1Z = Z1; @@ -361,7 +361,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY; @@ -440,7 +440,7 @@ void CGarage::Update() } if (bTakeMoney) { if (!CGarages::RespraysAreFree) - CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE); CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you! } else if (bChangedColour) { @@ -458,7 +458,7 @@ void CGarage::Update() m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -503,7 +503,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB; @@ -520,7 +520,7 @@ void CGarage::Update() } m_eGarageState = GS_OPENING; if (!CGarages::BombsAreFree) - CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed(); @@ -562,7 +562,7 @@ void CGarage::Update() } break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -597,7 +597,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) @@ -626,7 +626,7 @@ void CGarage::Update() } break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -663,7 +663,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -710,7 +710,7 @@ void CGarage::Update() m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -759,7 +759,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -799,7 +799,7 @@ void CGarage::Update() m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -820,7 +820,7 @@ void CGarage::Update() m_eGarageState = GS_CLOSING; break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -831,7 +831,7 @@ void CGarage::Update() case GS_FULLYCLOSED: break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -865,7 +865,7 @@ void CGarage::Update() } case GS_CLOSING: if (m_pTarget) { - m_fDoorPos = max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos < TWOPI / 5) { m_pTarget->bUsesCollision = false; m_pTarget->bAffectedByGravity = false; @@ -876,7 +876,7 @@ void CGarage::Update() } if (m_fDoorPos == 0.0f) { CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget); - float reward = min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT); + float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT); CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; DestroyVehicleAndDriverAndPassengers(m_pTarget); ++CStats::CarsCrushed; @@ -900,7 +900,7 @@ void CGarage::Update() } break; case GS_OPENING: - m_fDoorPos = min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED); + m_fDoorPos = Min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED); if (m_fDoorPos == HALFPI) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -933,7 +933,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) @@ -961,7 +961,7 @@ void CGarage::Update() m_eGarageState = GS_OPENING; break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -981,7 +981,7 @@ void CGarage::Update() case GARAGE_FOR_SCRIPT_TO_OPEN: switch (m_eGarageState) { case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1001,7 +1001,7 @@ void CGarage::Update() case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: switch (m_eGarageState) { case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -1009,7 +1009,7 @@ void CGarage::Update() UpdateDoorsHeight(); break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1050,7 +1050,7 @@ void CGarage::Update() break; } case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (!IsPlayerOutsideGarage()) m_eGarageState = GS_OPENING; else if (m_fDoorPos == 0.0f) { @@ -1096,7 +1096,7 @@ void CGarage::Update() break; } case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1121,7 +1121,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -1137,7 +1137,7 @@ void CGarage::Update() m_eGarageState = GS_OPENING; break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1695,17 +1695,17 @@ float CGarage::CalcSmallestDistToGarageDoorSquared(float X, float Y) dist1 = SQR(m_fDoor1X - X) + SQR(m_fDoor1Y - Y); if (m_pDoor2) dist2 = SQR(m_fDoor2X - X) + SQR(m_fDoor2Y - Y); - return min(dist1, dist2); + return Min(dist1, dist2); } void CGarage::FindDoorsEntities() { m_pDoor1 = nil; m_pDoor2 = nil; - int xstart = max(0, CWorld::GetSectorIndexX(m_fX1)); - int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2)); - int ystart = max(0, CWorld::GetSectorIndexY(m_fY1)); - int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2)); + int xstart = Max(0, CWorld::GetSectorIndexX(m_fX1)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2)); + int ystart = Max(0, CWorld::GetSectorIndexY(m_fY1)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2)); assert(xstart <= xend); assert(ystart <= yend); @@ -1891,7 +1891,7 @@ void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax) pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) { - if (index < max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f)) + if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f)) aCars[index++].StoreCar(pVehicle); CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle); CWorld::Remove(pVehicle); diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index 9d0959a8..44062b38 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -55,10 +55,10 @@ CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVe } CWorld::AdvanceCurrentScanCode(); if (pathType != ROUTE_NO_BLOCKADE) { - const int32 nStartX = max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0); - const int32 nStartY = max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0); - const int32 nEndX = min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); - const int32 nEndY = min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); + const int32 nStartX = Max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0); + const int32 nStartY = Max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0); + const int32 nEndX = Min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); for (int32 y = nStartY; y <= nEndY; y++) { for (int32 x = nStartX; x <= nEndX; x++) { CSector *pSector = CWorld::GetSector(x, y); @@ -397,8 +397,8 @@ CPathFind::PreparePathData(void) numExtern++; if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes) numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes; - maxX = max(maxX, Abs(InfoForTileCars[k].x)); - maxY = max(maxY, Abs(InfoForTileCars[k].y)); + maxX = Max(maxX, Abs(InfoForTileCars[k].x)); + maxY = Max(maxY, Abs(InfoForTileCars[k].y)); }else if(InfoForTileCars[k].type == NodeTypeIntern) numIntern++; } @@ -582,7 +582,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor if(Abs(dx) < nearestDist){ dy = tempnodes[k].pos.y - CoorsXFormed.y; if(Abs(dy) < nearestDist){ - nearestDist = max(Abs(dx), Abs(dy)); + nearestDist = Max(Abs(dx), Abs(dy)); nearestId = k; } } @@ -691,13 +691,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // Find i inside path segment iseg = 0; - for(j = max(oldNumPathNodes, i-12); j < i; j++) + for(j = Max(oldNumPathNodes, i-12); j < i; j++) if(m_pathNodes[j].objectIndex == m_pathNodes[i].objectIndex) iseg++; istart = 12*m_mapObjects[m_pathNodes[i].objectIndex]->m_modelIndex; // Add links to other internal nodes - for(j = max(oldNumPathNodes, i-12); j < min(m_numPathNodes, i+12); j++){ + for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){ if(m_pathNodes[i].objectIndex != m_pathNodes[j].objectIndex || i == j) continue; // N.B.: in every path segment, the externals have to be at the end @@ -1466,8 +1466,11 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta targetNode = FindNodeClosestToCoors(target, type, distLimit); else targetNode = forcedTargetNode; - if(targetNode < 0) - goto fail; + if(targetNode < 0) { + *pNumNodes = 0; + if(pDist) *pDist = 100000.0f; + return; + } // Find start int numPathsToTry; @@ -1486,19 +1489,28 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta numPathsToTry = 1; startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex]; } - if(numPathsToTry == 0) - goto fail; + if(numPathsToTry == 0) { + *pNumNodes = 0; + if(pDist) *pDist = 100000.0f; + return; + } if(startNodeId < 0){ // why only check node 0? - if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != m_pathNodes[targetNode].group) - goto fail; + if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != + m_pathNodes[targetNode].group) { + *pNumNodes = 0; + if(pDist) *pDist = 100000.0f; + return; + } }else{ - if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group) - goto fail; + if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group) { + *pNumNodes = 0; + if(pDist) *pDist = 100000.0f; + return; + } } - for(i = 0; i < 512; i++) m_searchNodes[i].next = nil; AddNodeToList(&m_pathNodes[targetNode], 0); @@ -1576,11 +1588,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta for(i = 0; i < numNodesToBeCleared; i++) apNodesToBeCleared[i]->distance = MAX_DIST; return; - -fail: - *pNumNodes = 0; - if(pDist) - *pDist = 100000.0f; } static CPathNode *pNodeList[32]; diff --git a/src/control/Record.cpp b/src/control/Record.cpp index 6687cbff..b9e8f8da 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -296,7 +296,7 @@ void CRecordDataForChase::SaveOrRetrieveCarPositions(void) case STATE_PLAYBACK: { TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds(); - float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier); + float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * Min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier); for (int i = 0; i < NUM_CHASE_CARS; i++) { if (!pBaseMemForCar[i]) continue; @@ -371,7 +371,7 @@ void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFram else pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2); } - pCar->m_fHealth = min(pCar->m_fHealth, 500.0f); + pCar->m_fHealth = Min(pCar->m_fHealth, 500.0f); if (stop) { pCar->m_fGasPedal = 0.0f; pCar->m_fBrakePedal = 0.0f; diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 466aa25e..d37e98cf 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -681,9 +681,9 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */ vp->acceleration = vehicle->m_fGasPedal * 100.0f; vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0; - vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */ - vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().y)); - vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().z)); + vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */ + vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y)); + vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z)); vp->mi = vehicle->GetModelIndex(); vp->primary_color = vehicle->m_currentColour1; vp->secondary_color = vehicle->m_currentColour2; @@ -1512,9 +1512,9 @@ void CReplay::ProcessLookAroundCam(void) --FramesActiveLookAroundCam; fBetaAngleLookAroundCam += x_moved; if (CPad::NewMouseControllerState.LMB && CPad::NewMouseControllerState.RMB) - fDistanceLookAroundCam = max(3.0f, min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved)); + fDistanceLookAroundCam = Max(3.0f, Min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved)); else - fAlphaAngleLookAroundCam = max(0.1f, min(1.5f, fAlphaAngleLookAroundCam + y_moved)); + fAlphaAngleLookAroundCam = Max(0.1f, Min(1.5f, fAlphaAngleLookAroundCam + y_moved)); CVector camera_pt( fDistanceLookAroundCam * Sin(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam), fDistanceLookAroundCam * Cos(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam), diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp index 571b526a..7f914a76 100644 --- a/src/control/SceneEdit.cpp +++ b/src/control/SceneEdit.cpp @@ -569,7 +569,7 @@ void CSceneEdit::ProcessCommand(void) pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS; pActors[m_nActor]->m_pMyVehicle->m_status = STATUS_PHYSICS; pActors[m_nActor]->m_pMyVehicle->bEngineOn = true; - pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = max(16, pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed); + pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = Max(16, pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed); pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); TheCamera.TakeControl(pActors[m_nActor]->m_pMyVehicle, CCam::MODE_BEHINDCAR, JUMP_CUT, CAMCONTROL_SCRIPT); } @@ -847,7 +847,7 @@ void CSceneEdit::PlayBack(void) pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS; pActors[m_nActor]->m_pMyVehicle->m_status = STATUS_PHYSICS; pActors[m_nActor]->m_pMyVehicle->bEngineOn = true; - pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = max(16, pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed); + pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = Max(16, pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed); pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); if (m_nCurrentCommand != MOVIE_GOTO_WAIT) ++m_nCurrentMovieCommand; diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 4707042d..fb93a33f 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -5,6 +5,7 @@ #include "Script.h" #include "ScriptCommands.h" +#include "AnimBlendAssociation.h" #include "Boat.h" #include "BulletInfo.h" #include "Camera.h" @@ -18,11 +19,12 @@ #include "Cranes.h" #include "Credits.h" #include "CutsceneMgr.h" -#include "Darkel.h" #include "DMAudio.h" +#include "Darkel.h" #include "EmergencyPed.h" #include "Explosion.h" #include "FileMgr.h" +#include "Fire.h" #include "Frontend.h" #include "Gangs.h" #include "Garages.h" @@ -31,7 +33,6 @@ #include "Heli.h" #include "Hud.h" #include "Lines.h" -#include "main.h" #include "Messages.h" #include "ModelIndices.h" #include "Pad.h" @@ -48,13 +49,12 @@ #include "Population.h" #include "PowerPoints.h" #include "ProjectileInfo.h" +#include "Radar.h" #include "Record.h" #include "Remote.h" -#include "Restart.h" #include "Replay.h" +#include "Restart.h" #include "RpAnimBlend.h" -#include "AnimBlendAssociation.h" -#include "Fire.h" #include "Rubbish.h" #include "Shadows.h" #include "SpecialFX.h" @@ -67,7 +67,7 @@ #include "Weather.h" #include "World.h" #include "Zones.h" -#include "Radar.h" +#include "main.h" #define PICKUP_PLACEMENT_OFFSET 0.5f #define PED_FIND_Z_OFFSET 5.0f @@ -2004,7 +2004,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS; car->m_status = STATUS_PHYSICS; car->bEngineOn = true; - car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6); + car->AutoPilot.m_nCruiseSpeed = Max(car->AutoPilot.m_nCruiseSpeed, 6); car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } @@ -2016,7 +2016,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) CCarCtrl::JoinCarWithRoadSystem(car); car->AutoPilot.m_nCarMission = MISSION_CRUISE; car->bEngineOn = true; - car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6); + car->AutoPilot.m_nCruiseSpeed = Max(car->AutoPilot.m_nCruiseSpeed, 6); car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } @@ -2100,7 +2100,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) CollectParameters(&m_nIp, 2); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(car); - car->AutoPilot.m_nCruiseSpeed = min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity); + car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity); return 0; } case COMMAND_SET_CAR_DRIVING_STYLE: @@ -3639,7 +3639,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pos.x = (infX + supX) / 2; pos.y = (infY + supY) / 2; pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - float radius = max(pos.x - infX, pos.y - infY); + float radius = Max(pos.x - infX, pos.y - infY); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos, radius); return 0; @@ -4145,7 +4145,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pos.x = (infX + supX) / 2; pos.y = (infY + supY) / 2; pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - float radius = max(pos.x - infX, pos.y - infY); + float radius = Max(pos.x - infX, pos.y - infY); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius); return 0; @@ -4941,7 +4941,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pos.x = (infX + supX) / 2; pos.y = (infY + supY) / 2; pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - float radius = max(pos.x - infX, pos.y - infY); + float radius = Max(pos.x - infX, pos.y - infY); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos, radius); return 0; @@ -5363,7 +5363,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) pos.x = (infX + supX) / 2; pos.y = (infY + supY) / 2; pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - float radius = max(pos.x - infX, pos.y - infY); + float radius = Max(pos.x - infX, pos.y - infY); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius); return 0; @@ -5600,7 +5600,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE; pVehicle->m_status = STATUS_PHYSICS; pVehicle->bEngineOn = true; - pVehicle->AutoPilot.m_nCruiseSpeed = max(6, pVehicle->AutoPilot.m_nCruiseSpeed); + pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } @@ -5715,7 +5715,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS; pBoat->AutoPilot.m_vecDestinationCoors = pos; pBoat->m_status = STATUS_PHYSICS; - pBoat->AutoPilot.m_nCruiseSpeed = max(6, pBoat->AutoPilot.m_nCruiseSpeed); + pBoat->AutoPilot.m_nCruiseSpeed = Max(6, pBoat->AutoPilot.m_nCruiseSpeed); pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } @@ -6300,23 +6300,23 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) return 0; case COMMAND_REGISTER_JUMP_DISTANCE: CollectParameters(&m_nIp, 1); - CStats::MaximumJumpDistance = max(CStats::MaximumJumpDistance, *(float*)&ScriptParams[0]); + CStats::MaximumJumpDistance = Max(CStats::MaximumJumpDistance, *(float*)&ScriptParams[0]); return 0; case COMMAND_REGISTER_JUMP_HEIGHT: CollectParameters(&m_nIp, 1); - CStats::MaximumJumpHeight = max(CStats::MaximumJumpHeight, *(float*)&ScriptParams[0]); + CStats::MaximumJumpHeight = Max(CStats::MaximumJumpHeight, *(float*)&ScriptParams[0]); return 0; case COMMAND_REGISTER_JUMP_FLIPS: CollectParameters(&m_nIp, 1); - CStats::MaximumJumpFlips = max(CStats::MaximumJumpFlips, ScriptParams[0]); + CStats::MaximumJumpFlips = Max(CStats::MaximumJumpFlips, ScriptParams[0]); return 0; case COMMAND_REGISTER_JUMP_SPINS: CollectParameters(&m_nIp, 1); - CStats::MaximumJumpSpins = max(CStats::MaximumJumpSpins, ScriptParams[0]); + CStats::MaximumJumpSpins = Max(CStats::MaximumJumpSpins, ScriptParams[0]); return 0; case COMMAND_REGISTER_JUMP_STUNT: CollectParameters(&m_nIp, 1); - CStats::BestStuntJump = max(CStats::BestStuntJump, ScriptParams[0]); + CStats::BestStuntJump = Max(CStats::BestStuntJump, ScriptParams[0]); return 0; case COMMAND_REGISTER_UNIQUE_JUMP_FOUND: ++CStats::NumberOfUniqueJumpsFound; @@ -6849,10 +6849,10 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z); int16 collisions; CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, pos, - min(cp1.x, min(cp2.x, min(cp3.x, cp4.x))), - min(cp1.y, min(cp2.y, min(cp3.y, cp4.y))), - max(cp1.x, max(cp2.x, max(cp3.x, cp4.x))), - max(cp1.y, max(cp2.y, max(cp3.y, cp4.y))), + Min(cp1.x, Min(cp2.x, Min(cp3.x, cp4.x))), + Min(cp1.y, Min(cp2.y, Min(cp3.y, cp4.y))), + Max(cp1.x, Max(cp2.x, Max(cp3.x, cp4.x))), + Max(cp1.y, Max(cp2.y, Max(cp3.y, cp4.y))), &collisions, 2, nil, false, true, true, false, false); if (collisions > 0) obstacleInPath = true; @@ -6904,10 +6904,10 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z); int16 collisions; CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, newPosition, - min(cp1.x, min(cp2.x, min(cp3.x, cp4.x))), - min(cp1.y, min(cp2.y, min(cp3.y, cp4.y))), - max(cp1.x, max(cp2.x, max(cp3.x, cp4.x))), - max(cp1.y, max(cp2.y, max(cp3.y, cp4.y))), + Min(cp1.x, Min(cp2.x, Min(cp3.x, cp4.x))), + Min(cp1.y, Min(cp2.y, Min(cp3.y, cp4.y))), + Max(cp1.x, Max(cp2.x, Max(cp3.x, cp4.x))), + Max(cp1.y, Max(cp2.y, Max(cp3.y, cp4.y))), &collisions, 2, nil, false, true, true, false, false); if (collisions > 0) obstacleInPath = true; @@ -7740,7 +7740,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - float size = max(0.0f, *(float*)&ScriptParams[7]); + float size = Max(0.0f, *(float*)&ScriptParams[7]); eParticleObjectType type = (eParticleObjectType)ScriptParams[0]; RwRGBA color; if (type == POBJECT_SMOKE_TRAIL){ @@ -11450,22 +11450,22 @@ void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, fl supY = infY = Y; X = (x2 + x3) / 2; Y = (y2 + y3) / 2; - infX = min(infX, X); - supX = max(supX, X); - infY = min(infY, Y); - supY = max(supY, Y); + infX = Min(infX, X); + supX = Max(supX, X); + infY = Min(infY, Y); + supY = Max(supY, Y); X = (x3 + x4) / 2; Y = (y3 + y4) / 2; - infX = min(infX, X); - supX = max(supX, X); - infY = min(infY, Y); - supY = max(supY, Y); + infX = Min(infX, X); + supX = Max(supX, X); + infY = Min(infY, Y); + supY = Max(supY, Y); X = (x4 + x1) / 2; Y = (y4 + y1) / 2; - infX = min(infX, X); - supX = max(supX, X); - infY = min(infY, Y); - supY = max(supY, Y); + infX = Min(infX, X); + supX = Max(supX, X); + infY = Min(infY, Y); + supY = Max(supY, Y); CVector center; center.x = (infX + supX) / 2; center.y = (infY + supY) / 2; diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp index 096bb484..c8d3f79f 100644 --- a/src/control/TrafficLights.cpp +++ b/src/control/TrafficLights.cpp @@ -1,19 +1,19 @@ #include "common.h" -#include "General.h" #include "Camera.h" -#include "World.h" -#include "PathFind.h" -#include "Timer.h" #include "Clock.h" -#include "Weather.h" -#include "Timecycle.h" -#include "Pointlights.h" -#include "Shadows.h" #include "Coronas.h" +#include "General.h" +#include "PathFind.h" +#include "PointLights.h" +#include "Shadows.h" #include "SpecialFX.h" -#include "Vehicle.h" +#include "Timecycle.h" +#include "Timer.h" #include "TrafficLights.h" +#include "Vehicle.h" +#include "Weather.h" +#include "World.h" // TODO: figure out the meaning of this enum { SOME_FLAG = 0x80 }; @@ -39,10 +39,10 @@ CTrafficLights::DisplayActualLight(CEntity *ent) float zMax = mi->Get2dEffect(0)->pos.z; for(i = 1; i < 6; i++){ assert(mi->Get2dEffect(i)); - yMin = min(yMin, mi->Get2dEffect(i)->pos.y); - yMax = max(yMax, mi->Get2dEffect(i)->pos.y); - zMin = min(zMin, mi->Get2dEffect(i)->pos.z); - zMax = max(zMax, mi->Get2dEffect(i)->pos.z); + yMin = Min(yMin, mi->Get2dEffect(i)->pos.y); + yMax = Max(yMax, mi->Get2dEffect(i)->pos.y); + zMin = Min(zMin, mi->Get2dEffect(i)->pos.z); + zMax = Max(zMax, mi->Get2dEffect(i)->pos.z); } CVector pos1, pos2; diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 505f838f..e9bbb5a7 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -117,9 +117,9 @@ CCam::Process(void) float FwdSpeedX = ((CVehicle*)CamTargetEntity)->GetMoveSpeed().x * Fwd.x; float FwdSpeedY = ((CVehicle*)CamTargetEntity)->GetMoveSpeed().y * Fwd.y; if(FwdSpeedX + FwdSpeedY > 0.0f) - TargetSpeedVar = min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/0.9f, 1.0f); + TargetSpeedVar = Min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/0.9f, 1.0f); else - TargetSpeedVar = -min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/1.8f, 0.5f); + TargetSpeedVar = -Min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/1.8f, 0.5f); SpeedVar = 0.895f*SpeedVar + 0.105*TargetSpeedVar; }else{ CameraTarget = CamTargetEntity->GetPosition(); @@ -341,7 +341,7 @@ WellBufferMe(float Target, float *CurrentValue, float *CurrentSpeed, float MaxSp else if(TargetSpeed > 0.0f && *CurrentSpeed > TargetSpeed) *CurrentSpeed = TargetSpeed; - *CurrentValue += *CurrentSpeed * min(10.0f, CTimer::GetTimeStep()); + *CurrentValue += *CurrentSpeed * Min(10.0f, CTimer::GetTimeStep()); } void @@ -467,7 +467,7 @@ CCam::ProcessSpecialHeightRoutines(void) vehicle->IsVehicle()){ float height = vehicle->GetColModel()->boundingBox.GetSize().z; if(FoundCar){ - HighestCar = max(HighestCar, height); + HighestCar = Max(HighestCar, height); }else{ FoundCar = true; HighestCar = height; @@ -481,7 +481,7 @@ CCam::ProcessSpecialHeightRoutines(void) vehicle->IsVehicle()){ float height = vehicle->GetColModel()->boundingBox.GetSize().z; if(FoundCar){ - HighestCar = max(HighestCar, height); + HighestCar = Max(HighestCar, height); }else{ FoundCar = true; HighestCar = height; @@ -1323,7 +1323,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl else if(ReqSpeed > 0.0f && BetaSpeed > ReqSpeed) BetaSpeed = ReqSpeed; - Beta += BetaSpeed * min(10.0f, CTimer::GetTimeStep()); + Beta += BetaSpeed * Min(10.0f, CTimer::GetTimeStep()); */ WellBufferMe(FixedTargetOrientation, &Beta, &BetaSpeed, MaxSpeed, Acceleration, true); @@ -1398,7 +1398,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl // Process height offset to avoid peds and cars float TargetZOffSet = m_fRoadOffSet + m_fDimensionOfHighestNearCar; - TargetZOffSet = max(TargetZOffSet, m_fPedBetweenCameraHeightOffset); + TargetZOffSet = Max(TargetZOffSet, m_fPedBetweenCameraHeightOffset); float TargetHeight = CameraTarget.z + TargetZOffSet - Source.z; if(TargetHeight > m_fCamBufferedHeight){ @@ -1454,7 +1454,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl } } - TargetCoors.z += min(1.0f, m_fCamBufferedHeight/2.0f); + TargetCoors.z += Min(1.0f, m_fCamBufferedHeight/2.0f); m_cvecTargetCoorsForFudgeInter = TargetCoors; Front = TargetCoors - Source; @@ -1553,7 +1553,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient #else if(Alpha > fBaseDist) // comparing an angle against a distance? #endif - CamDist = fBaseDist + Cos(min(Alpha*fFalloff, HALFPI))*fAngleDist; + CamDist = fBaseDist + Cos(Min(Alpha*fFalloff, HALFPI))*fAngleDist; else CamDist = fBaseDist + Cos(Alpha)*fAngleDist; @@ -1585,14 +1585,14 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient PedColDist = (TargetCoors - colPoint.point).Magnitude(); Source = colPoint.point; if(PedColDist < DEFAULT_NEAR + 0.3f) - RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); + RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f)); }else{ - RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, DEFAULT_NEAR)); + RwCameraSetNearClipPlane(Scene.camera, Min(ColCamDist-0.35f, DEFAULT_NEAR)); } }else{ Source = colPoint.point; if(PedColDist < DEFAULT_NEAR + 0.3f) - RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); + RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f)); } } CWorld::pIgnoreEntity = nil; @@ -1609,7 +1609,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth; // Try to decrease near clip - dist = max(min(Near, dist), 0.1f); + dist = Max(Min(Near, dist), 0.1f); if(dist < Near) RwCameraSetNearClipPlane(Scene.camera, dist); @@ -1639,7 +1639,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient float PlayerDist = (Source - player->GetPosition()).Magnitude(); if(PlayerDist < 2.75f) Near = PlayerDist/2.75f * DEFAULT_NEAR - 0.3f; - RwCameraSetNearClipPlane(Scene.camera, max(Near, 0.1f)); + RwCameraSetNearClipPlane(Scene.camera, Max(Near, 0.1f)); } } @@ -1881,7 +1881,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa } if(FoundCamRoof){ // Camera is under something - float roof = FoundRoofCenter ? min(CamRoof, CarRoof) : CamRoof; + float roof = FoundRoofCenter ? Min(CamRoof, CarRoof) : CamRoof; // Same weirdness again? TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, roof - CamTargetZ - 1.5f); CamClear = false; @@ -2139,7 +2139,7 @@ void CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist) { CA_MAX_DISTANCE = BaseDist + 0.1f + TheCamera.CarZoomValueSmooth; - CA_MIN_DISTANCE = min(BaseDist*0.6f, 3.5f); + CA_MIN_DISTANCE = Min(BaseDist*0.6f, 3.5f); CVector Dist = Source - TargetCoors; @@ -2361,7 +2361,7 @@ CCam::Process_TopDownPed(const CVector &CameraTarget, float TargetOrientation, f if(FindPlayerPed()->m_pPointGunAt){ Dist = (FindPlayerPed()->m_pPointGunAt->GetPosition() - CameraTarget).Magnitude2D(); if(Dist > 6.0f) - HeightTarget = max(HeightTarget, Dist/22.0f*37.0f); + HeightTarget = Max(HeightTarget, Dist/22.0f*37.0f); } Source = TargetCoors + CVector(0.0f, -1.0f, 9.0f); @@ -2826,13 +2826,13 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, m_vecBufferedPlayerBodyOffset.z = TheCamera.m_fGaitSwayBuffer * m_vecBufferedPlayerBodyOffset.z + (1.0f-TheCamera.m_fGaitSwayBuffer) * HeadPos.z; - HeadPos = RwV3d(CamTargetEntity->GetMatrix() * m_vecBufferedPlayerBodyOffset); + HeadPos = (CamTargetEntity->GetMatrix() * m_vecBufferedPlayerBodyOffset).toRwV3d(); }else{ float HeadDelta = (HeadPos - InitialHeadPos).Magnitude2D(); CVector Fwd = CamTargetEntity->GetForward(); Fwd.z = 0.0f; Fwd.Normalise(); - HeadPos = RwV3d(HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition()); + HeadPos = (HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition()).toRwV3d(); HeadPos.z += 0.59f; } Source = HeadPos; @@ -3138,7 +3138,7 @@ CCam::Process_Syphon(const CVector &CameraTarget, float, float, float) Front = TargetCoors - Source; m_fMinDistAwayFromCamWhenInterPolating = Front.Magnitude2D(); if(m_fMinDistAwayFromCamWhenInterPolating < 1.1f) - RwCameraSetNearClipPlane(Scene.camera, max(m_fMinDistAwayFromCamWhenInterPolating - 0.35f, 0.05f)); + RwCameraSetNearClipPlane(Scene.camera, Max(m_fMinDistAwayFromCamWhenInterPolating - 0.35f, 0.05f)); Front.Normalise(); GetVectorsReadyForRW(); } @@ -3395,7 +3395,7 @@ CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, fl WellBufferMe(TargetOrientation, &m_fBufferedTargetOrientation, &m_fBufferedTargetOrientationSpeed, 0.07f, 0.004f, true); TargetCoors = CameraTarget + 0.5f*CVector(Cos(m_fBufferedTargetOrientation), Sin(m_fBufferedTargetOrientation), 0.0f); - TargetCamHeight = CameraTarget.z - Source.z + max(m_fPedBetweenCameraHeightOffset, m_fRoadOffSet + m_fDimensionOfHighestNearCar) - 0.5f; + TargetCamHeight = CameraTarget.z - Source.z + Max(m_fPedBetweenCameraHeightOffset, m_fRoadOffSet + m_fDimensionOfHighestNearCar) - 0.5f; if(TargetCamHeight > m_fCamBufferedHeight) WellBufferMe(TargetCamHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.15f, 0.04f, false); else @@ -4569,14 +4569,14 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient PedColDist = (TargetCoors - colPoint.point).Magnitude(); Source = colPoint.point; if(PedColDist < DEFAULT_NEAR + 0.3f) - RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); + RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f)); }else{ - RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, DEFAULT_NEAR)); + RwCameraSetNearClipPlane(Scene.camera, Min(ColCamDist-0.35f, DEFAULT_NEAR)); } }else{ Source = colPoint.point; if(PedColDist < DEFAULT_NEAR + 0.3f) - RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); + RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f)); } } CWorld::pIgnoreEntity = nil; @@ -4593,7 +4593,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth; // Try to decrease near clip - dist = max(min(Near, dist), 0.1f); + dist = Max(Min(Near, dist), 0.1f); if(dist < Near) RwCameraSetNearClipPlane(Scene.camera, dist); @@ -4727,7 +4727,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, minDistForVehType = minDistForVehType * 0.65f; } - float nextDistance = max(newDistance, minDistForVehType); + float nextDistance = Max(newDistance, minDistForVehType); CA_MAX_DISTANCE = newDistance; CA_MIN_DISTANCE = 3.5f; @@ -4824,7 +4824,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float betaChangeMult2 = (car->m_vecMoveSpeed - DotProduct(car->m_vecMoveSpeed, Front) * Front).Magnitude(); - float betaChange = min(1.0f, betaChangeMult1 * betaChangeMult2) * (velocityRightHeading - camRightHeading); + float betaChange = Min(1.0f, betaChangeMult1 * betaChangeMult2) * (velocityRightHeading - camRightHeading); if (betaChange <= betaChangeLimit) { if (betaChange < -betaChangeLimit) betaChange = -betaChangeLimit; @@ -4840,7 +4840,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float carPosChange = (TargetCoors - m_aTargetHistoryPosTwo).Magnitude(); if (carPosChange < newDistance && newDistance > minDistForThisCar) { - newDistance = max(minDistForThisCar, carPosChange); + newDistance = Max(minDistForThisCar, carPosChange); } float maxAlphaAllowed = CARCAM_SET[camSetArrPos][13]; @@ -4864,7 +4864,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, v200 = (1.5f - carCol->boundingBox.min.y) / Cos(v88); } else { float a6g = 1.2f + carCol->boundingBox.max.x; - v200 = a6g / Cos(max(0.0f, HALFPI - v88)); + v200 = a6g / Cos(Max(0.0f, HALFPI - v88)); } maxAlphaAllowed = Cos(Beta - (car->GetForward().Heading() - HALFPI)) * Atan2(car->GetForward().z, car->GetForward().Magnitude2D()) + Atan2(TargetCoors.z - car->GetPosition().z + car->GetHeightAboveRoad(), v200 * 1.2f); @@ -4957,7 +4957,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, yMovement = 0.0; xMovement = 0.0; targetAlpha = Alpha; - stepsLeftToChangeBetaByMouse = max(0.0f, stepsLeftToChangeBetaByMouse - CTimer::GetTimeStep()); + stepsLeftToChangeBetaByMouse = Max(0.0f, stepsLeftToChangeBetaByMouse - CTimer::GetTimeStep()); mouseChangesBeta = true; } } @@ -4976,7 +4976,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float newAngleSpeedMaxBlendAmount = CARCAM_SET[camSetArrPos][9]; float angleChangeStep = pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep()); - float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / max(CTimer::GetTimeStep(), 1.0f); + float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / Max(CTimer::GetTimeStep(), 1.0f); if (targetBetaWithStickBlendAmount < -newAngleSpeedMaxBlendAmount) targetBetaWithStickBlendAmount = -newAngleSpeedMaxBlendAmount; @@ -5101,7 +5101,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) { Source = foundCol.point; if (obstacleTargetDist < 1.2f) { - RwCameraSetNearClipPlane(Scene.camera, max(0.05f, obstacleTargetDist - 0.3f)); + RwCameraSetNearClipPlane(Scene.camera, Max(0.05f, obstacleTargetDist - 0.3f)); } } else { if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) { diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 202d481d..9a053056 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -485,7 +485,7 @@ CCamera::Process(void) GetPosition().z += shakeOffset*(((shakeRand&0xF00)>>8)-7); if(shakeOffset > 0.0f && m_BlurType != MBLUR_SNIPER) - SetMotionBlurAlpha(min((int)(shakeStrength*255.0f) + 25, 150)); + SetMotionBlurAlpha(Min((int)(shakeStrength*255.0f) + 25, 150)); if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f) SetMotionBlur(230, 230, 230, 215, MBLUR_NORMAL); @@ -507,19 +507,19 @@ CCamera::Process(void) CDraw::SetFOV(Cams[2].FOV); m_vecGameCamPos = Cams[ActiveCam].Source; - *RwMatrixGetPos(RwFrameGetMatrix(frame)) = (RwV3d)GetPosition(); - *RwMatrixGetAt(RwFrameGetMatrix(frame)) = (RwV3d)GetForward(); - *RwMatrixGetUp(RwFrameGetMatrix(frame)) = (RwV3d)GetUp(); - *RwMatrixGetRight(RwFrameGetMatrix(frame)) = (RwV3d)GetRight(); + *RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition().toRwV3d(); + *RwMatrixGetAt(RwFrameGetMatrix(frame)) = GetForward().toRwV3d(); + *RwMatrixGetUp(RwFrameGetMatrix(frame)) = GetUp().toRwV3d(); + *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight().toRwV3d(); RwMatrixUpdate(RwFrameGetMatrix(frame)); RwFrameUpdateObjects(frame); }else{ RwFrame *frame = RwCameraGetFrame(m_pRwCamera); m_vecGameCamPos = GetPosition(); - *RwMatrixGetPos(RwFrameGetMatrix(frame)) = (RwV3d)GetPosition(); - *RwMatrixGetAt(RwFrameGetMatrix(frame)) = (RwV3d)GetForward(); - *RwMatrixGetUp(RwFrameGetMatrix(frame)) = (RwV3d)GetUp(); - *RwMatrixGetRight(RwFrameGetMatrix(frame)) = (RwV3d)GetRight(); + *RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition().toRwV3d(); + *RwMatrixGetAt(RwFrameGetMatrix(frame)) = GetForward().toRwV3d(); + *RwMatrixGetUp(RwFrameGetMatrix(frame)) = GetUp().toRwV3d(); + *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight().toRwV3d(); RwMatrixUpdate(RwFrameGetMatrix(frame)); RwFrameUpdateObjects(frame); } @@ -786,27 +786,27 @@ CCamera::CamControl(void) if(m_bUseScriptZoomValueCar){ if(CarZoomValueSmooth < m_fCarZoomValueScript){ CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); - CarZoomValueSmooth = min(CarZoomValueSmooth, m_fCarZoomValueScript); + CarZoomValueSmooth = Min(CarZoomValueSmooth, m_fCarZoomValueScript); }else{ CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); - CarZoomValueSmooth = max(CarZoomValueSmooth, m_fCarZoomValueScript); + CarZoomValueSmooth = Max(CarZoomValueSmooth, m_fCarZoomValueScript); } }else if(m_bFailedCullZoneTestPreviously){ CloseInCarHeightTarget = 0.65f; if(CarZoomValueSmooth < -0.65f){ CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); - CarZoomValueSmooth = min(CarZoomValueSmooth, -0.65f); + CarZoomValueSmooth = Min(CarZoomValueSmooth, -0.65f); }else{ CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); - CarZoomValueSmooth = max(CarZoomValueSmooth, -0.65f); + CarZoomValueSmooth = Max(CarZoomValueSmooth, -0.65f); } }else{ if(CarZoomValueSmooth < CarZoomValue){ CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); - CarZoomValueSmooth = min(CarZoomValueSmooth, CarZoomValue); + CarZoomValueSmooth = Min(CarZoomValueSmooth, CarZoomValue); }else{ CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); - CarZoomValueSmooth = max(CarZoomValueSmooth, CarZoomValue); + CarZoomValueSmooth = Max(CarZoomValueSmooth, CarZoomValue); } } @@ -890,28 +890,28 @@ CCamera::CamControl(void) if(m_bUseScriptZoomValuePed){ if(m_fPedZoomValueSmooth < m_fPedZoomValueScript){ m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); - m_fPedZoomValueSmooth = min(m_fPedZoomValueSmooth, m_fPedZoomValueScript); + m_fPedZoomValueSmooth = Min(m_fPedZoomValueSmooth, m_fPedZoomValueScript); }else{ m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); - m_fPedZoomValueSmooth = max(m_fPedZoomValueSmooth, m_fPedZoomValueScript); + m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, m_fPedZoomValueScript); } }else if(m_bFailedCullZoneTestPreviously){ static float PedZoomedInVal = 0.5f; CloseInPedHeightTarget = 0.7f; if(m_fPedZoomValueSmooth < PedZoomedInVal){ m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); - m_fPedZoomValueSmooth = min(m_fPedZoomValueSmooth, PedZoomedInVal); + m_fPedZoomValueSmooth = Min(m_fPedZoomValueSmooth, PedZoomedInVal); }else{ m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); - m_fPedZoomValueSmooth = max(m_fPedZoomValueSmooth, PedZoomedInVal); + m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, PedZoomedInVal); } }else{ if(m_fPedZoomValueSmooth < m_fPedZoomValue){ m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); - m_fPedZoomValueSmooth = min(m_fPedZoomValueSmooth, m_fPedZoomValue); + m_fPedZoomValueSmooth = Min(m_fPedZoomValueSmooth, m_fPedZoomValue); }else{ m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); - m_fPedZoomValueSmooth = max(m_fPedZoomValueSmooth, m_fPedZoomValue); + m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, m_fPedZoomValue); } } @@ -2274,7 +2274,7 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) if(fwd.Magnitude() < 2.0f) // very close, fix near clip - SetNearClipScript(max(fwd.Magnitude()*0.5f, 0.05f)); + SetNearClipScript(Max(fwd.Magnitude()*0.5f, 0.05f)); // too far and driving away from cam if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return true; diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index 5bdb32dc..7dfe3651 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -153,10 +153,10 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange) // on water we expect to be between levels multipleLevels = true; }else{ - xmin = max(sx - 1, 0); - xmax = min(sx + 1, NUMSECTORS_X-1); - ymin = max(sy - 1, 0); - ymax = min(sy + 1, NUMSECTORS_Y-1); + xmin = Max(sx - 1, 0); + xmax = Min(sx + 1, NUMSECTORS_X-1); + ymin = Max(sy - 1, 0); + ymax = Min(sy + 1, NUMSECTORS_Y-1); for(x = xmin; x <= xmax; x++) for(y = ymin; y <= ymax; y++){ diff --git a/src/core/Crime.h b/src/core/Crime.h new file mode 100644 index 00000000..8dfae5b8 --- /dev/null +++ b/src/core/Crime.h @@ -0,0 +1,36 @@ +#pragma once + +enum eCrimeType { + CRIME_NONE, + CRIME_POSSESSION_GUN, + CRIME_HIT_PED, + CRIME_HIT_COP, + CRIME_SHOOT_PED, + CRIME_SHOOT_COP, + CRIME_STEAL_CAR, + CRIME_RUN_REDLIGHT, + CRIME_RECKLESS_DRIVING, + CRIME_SPEEDING, + CRIME_RUNOVER_PED, + CRIME_RUNOVER_COP, + CRIME_SHOOT_HELI, + CRIME_PED_BURNED, + CRIME_COP_BURNED, + CRIME_VEHICLE_BURNED, + CRIME_DESTROYED_CESSNA, + NUM_CRIME_TYPES +}; + +class CCrimeBeingQd +{ +public: + eCrimeType m_nType; + uint32 m_nId; + uint32 m_nTime; + CVector m_vecPosn; + bool m_bReported; + bool m_bPoliceDoesntCare; + + CCrimeBeingQd() { }; + ~CCrimeBeingQd() { }; +}; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index a8a22650..81560b76 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -349,8 +349,8 @@ CMenuManager::PageUpList(bool playSoundOnSuccess) if(playSoundOnSuccess) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); - m_nFirstVisibleRowOnList = max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW); - m_nSelectedListRow = min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1); + m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW); + m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1); } else { m_nFirstVisibleRowOnList = 0; m_nSelectedListRow = 0; @@ -367,8 +367,8 @@ CMenuManager::PageDownList(bool playSoundOnSuccess) if(playSoundOnSuccess) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); - m_nFirstVisibleRowOnList = min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW); - m_nSelectedListRow = max(m_nSelectedListRow, m_nFirstVisibleRowOnList); + m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW); + m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList); } else { m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW; m_nSelectedListRow = m_nTotalListRow - 1; @@ -643,7 +643,7 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR } else color = CRGBA(185, 120, 0, FadeIn(255)); - maxBarHeight = max(mostLeftBarSize, mostRightBarSize); + maxBarHeight = Max(mostLeftBarSize, mostRightBarSize); float curBarFreeSpace = ((16 - i) * mostLeftBarSize + i * mostRightBarSize) / 16.0f; float left = curBarX; @@ -2492,7 +2492,7 @@ CMenuManager::DrawPlayerSetupScreen() strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "(", 1); if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "}", 1)) strncpy(&m_pSelectedSkin->skinNameDisplayed[k], ")", 1); - if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "£", 1)) + if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "�", 1)) strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "$", 1); } @@ -2829,7 +2829,7 @@ CMenuManager::FadeIn(int alpha) m_nCurrScreen == MENUPAGE_DELETING) return alpha; - return min(m_nMenuFadeAlpha, alpha); + return Min(m_nMenuFadeAlpha, alpha); } void @@ -5426,7 +5426,7 @@ CMenuManager::PrintMap(void) if (fMapCenterY + fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f)) fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - fMapSize; - fMapCenterY = min(fMapCenterY, fMapSize); // To not show beyond north border + fMapCenterY = Min(fMapCenterY, fMapSize); // To not show beyond north border bMenuMapActive = false; @@ -5488,7 +5488,7 @@ CMenuManager::ConstructStatLine(int rowIdx) int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 : CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1)); - percentCompleted = min(percentCompleted, 100); + percentCompleted = Min(percentCompleted, 100); STAT_LINE("PER_COM", &percentCompleted, false, nil); STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil); diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 5d5199f2..ef5279aa 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -1,4 +1,4 @@ -#pragma +#pragma once #include "Sprite2d.h" diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 94c775ae..6f3eee29 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -72,7 +72,7 @@ #include "Streaming.h" #include "SurfaceTable.h" #include "TempColModels.h" -#include "TimeCycle.h" +#include "Timecycle.h" #include "TrafficLights.h" #include "Train.h" #include "TxdStore.h" diff --git a/src/core/Game.h b/src/core/Game.h index 3b8a856d..01f5f0e9 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -1,7 +1,6 @@ #pragma once -enum eLevelName -{ +enum eLevelName { LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel LEVEL_NONE = 0, LEVEL_INDUSTRIAL, diff --git a/src/core/General.h b/src/core/General.h index 77828854..7ffa99de 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -124,7 +124,7 @@ public: static bool faststricmp(const char *str1, const char *str2) { for (; *str1; str1++, str2++) { -#if MUCH_SLOWER +#if MUCH_SLOWER || !defined _WIN32 || defined __MINGW32__ if (toupper(*str1) != toupper(*str2)) #else if (__ascii_toupper(*str1) != __ascii_toupper(*str2)) diff --git a/src/core/IniFile.cpp b/src/core/IniFile.cpp index 16e35633..df01b440 100644 --- a/src/core/IniFile.cpp +++ b/src/core/IniFile.cpp @@ -17,10 +17,10 @@ void CIniFile::LoadIniFile() if (f){ CFileMgr::ReadLine(f, gString, 200); sscanf(gString, "%f", &PedNumberMultiplier); - PedNumberMultiplier = min(3.0f, max(0.5f, PedNumberMultiplier)); + PedNumberMultiplier = Min(3.0f, Max(0.5f, PedNumberMultiplier)); CFileMgr::ReadLine(f, gString, 200); sscanf(gString, "%f", &CarNumberMultiplier); - CarNumberMultiplier = min(3.0f, max(0.5f, CarNumberMultiplier)); + CarNumberMultiplier = Min(3.0f, Max(0.5f, CarNumberMultiplier)); CFileMgr::CloseFile(f); } CPopulation::MaxNumberOfPedsInUse = 25.0f * PedNumberMultiplier; diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 86aff05e..8a3fc7cb 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -6,7 +6,7 @@ #include "common.h" #ifdef XINPUT -#include <Xinput.h> +#include <xinput.h> #pragma comment( lib, "Xinput9_1_0.lib" ) #endif @@ -205,7 +205,7 @@ void ArmourCheat() void WantedLevelUpCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); - FindPlayerPed()->SetWantedLevel(min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6)); + FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6)); } void WantedLevelDownCheat() @@ -513,10 +513,10 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat { if ( State1.button || State2.button ) ReconState.button = 255; } #define _RECONCILE_AXIS_POSITIVE(axis) \ - { if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = max(State1.axis, State2.axis); } + { if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = Max(State1.axis, State2.axis); } #define _RECONCILE_AXIS_NEGATIVE(axis) \ - { if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = min(State1.axis, State2.axis); } + { if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = Min(State1.axis, State2.axis); } #define _RECONCILE_AXIS(axis) \ { _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); } diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 69b8b7bf..e92f7568 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -1,35 +1,35 @@ #include "common.h" -#include "main.h" -#include "PlayerPed.h" -#include "Wanted.h" -#include "PlayerInfo.h" +#include "Automobile.h" +#include "Bridge.h" +#include "Camera.h" +#include "Cranes.h" +#include "Darkel.h" +#include "Explosion.h" #include "Fire.h" #include "Frontend.h" -#include "PlayerSkin.h" -#include "Darkel.h" +#include "General.h" +#include "HandlingMgr.h" #include "Messages.h" -#include "Text.h" -#include "Stats.h" -#include "Remote.h" -#include "World.h" -#include "Replay.h" -#include "Camera.h" #include "Pad.h" +#include "PathFind.h" +#include "PlayerInfo.h" +#include "PlayerPed.h" +#include "PlayerSkin.h" #include "ProjectileInfo.h" -#include "Explosion.h" +#include "Remote.h" +#include "Renderer.h" +#include "Replay.h" #include "Script.h" -#include "Automobile.h" -#include "HandlingMgr.h" -#include "General.h" #include "SpecialFX.h" -#include "Cranes.h" -#include "Bridge.h" +#include "Stats.h" +#include "Streaming.h" +#include "Text.h" +#include "Wanted.h" #include "WaterLevel.h" -#include "PathFind.h" +#include "World.h" #include "ZoneCull.h" -#include "Renderer.h" -#include "Streaming.h" +#include "main.h" void CPlayerInfo::SetPlayerSkin(char *skin) @@ -184,7 +184,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle) m_pPed->bExplosionProof = true; m_pPed->m_bCanBeDamaged = false; ((CPlayerPed*)m_pPed)->ClearAdrenaline(); - CancelPlayerEnteringCars(false); + CancelPlayerEnteringCars(nil); gFireManager.ExtinguishPoint(GetPos(), 4000.0f); CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f); CProjectileInfo::RemoveAllProjectiles(); diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index fb64c551..4f4588da 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -110,7 +110,7 @@ INITSAVEBUF CStreaming::LoadAllRequestedModels(false); int32 slot = ReadSaveBuf<int32>(buf); CVehicle* pVehicle; - char* vbuf = new char[max(sizeof(CAutomobile), sizeof(CBoat))]; + char* vbuf = new char[Max(sizeof(CAutomobile), sizeof(CBoat))]; if (type == VEHICLE_TYPE_BOAT) { memcpy(vbuf, buf, sizeof(CBoat)); SkipSaveBuf(buf, sizeof(CBoat)); diff --git a/src/core/Profile.cpp b/src/core/Profile.cpp index 56584d12..05d54133 100644 --- a/src/core/Profile.cpp +++ b/src/core/Profile.cpp @@ -52,20 +52,20 @@ void CProfile::SuspendProfile(eProfile profile) void CProfile::ShowResults() { - ms_afMaxEndTime[PROFILE_FRAME_RATE] = max(ms_afMaxEndTime[PROFILE_FRAME_RATE], ms_afEndTime[PROFILE_FRAME_RATE]); - ms_afMaxEndTime[PROFILE_PHYSICS] = max(ms_afMaxEndTime[PROFILE_PHYSICS], ms_afEndTime[PROFILE_PHYSICS]); - ms_afMaxEndTime[PROFILE_COLLISION] = max(ms_afMaxEndTime[PROFILE_COLLISION], ms_afEndTime[PROFILE_COLLISION]); - ms_afMaxEndTime[PROFILE_PED_AI] = max(ms_afMaxEndTime[PROFILE_PED_AI], ms_afEndTime[PROFILE_PED_AI]); - ms_afMaxEndTime[PROFILE_PROCESSING_TIME] = max(ms_afMaxEndTime[PROFILE_PROCESSING_TIME], ms_afEndTime[PROFILE_PROCESSING_TIME]); - ms_afMaxEndTime[PROFILE_RENDERING_TIME] = max(ms_afMaxEndTime[PROFILE_RENDERING_TIME], ms_afEndTime[PROFILE_RENDERING_TIME]); - ms_afMaxEndTime[PROFILE_TOTAL] = max(ms_afMaxEndTime[PROFILE_TOTAL], ms_afEndTime[PROFILE_TOTAL]); + ms_afMaxEndTime[PROFILE_FRAME_RATE] = Max(ms_afMaxEndTime[PROFILE_FRAME_RATE], ms_afEndTime[PROFILE_FRAME_RATE]); + ms_afMaxEndTime[PROFILE_PHYSICS] = Max(ms_afMaxEndTime[PROFILE_PHYSICS], ms_afEndTime[PROFILE_PHYSICS]); + ms_afMaxEndTime[PROFILE_COLLISION] = Max(ms_afMaxEndTime[PROFILE_COLLISION], ms_afEndTime[PROFILE_COLLISION]); + ms_afMaxEndTime[PROFILE_PED_AI] = Max(ms_afMaxEndTime[PROFILE_PED_AI], ms_afEndTime[PROFILE_PED_AI]); + ms_afMaxEndTime[PROFILE_PROCESSING_TIME] = Max(ms_afMaxEndTime[PROFILE_PROCESSING_TIME], ms_afEndTime[PROFILE_PROCESSING_TIME]); + ms_afMaxEndTime[PROFILE_RENDERING_TIME] = Max(ms_afMaxEndTime[PROFILE_RENDERING_TIME], ms_afEndTime[PROFILE_RENDERING_TIME]); + ms_afMaxEndTime[PROFILE_TOTAL] = Max(ms_afMaxEndTime[PROFILE_TOTAL], ms_afEndTime[PROFILE_TOTAL]); - ms_afMaxCumulativeTime[PROFILE_FRAME_RATE] = max(ms_afMaxCumulativeTime[PROFILE_FRAME_RATE], ms_afCumulativeTime[PROFILE_FRAME_RATE]); - ms_afMaxCumulativeTime[PROFILE_PHYSICS] = max(ms_afMaxCumulativeTime[PROFILE_PHYSICS], ms_afCumulativeTime[PROFILE_PHYSICS]); - ms_afMaxCumulativeTime[PROFILE_COLLISION] = max(ms_afMaxCumulativeTime[PROFILE_COLLISION], ms_afCumulativeTime[PROFILE_COLLISION]); - ms_afMaxCumulativeTime[PROFILE_PED_AI] = max(ms_afMaxCumulativeTime[PROFILE_PED_AI], ms_afCumulativeTime[PROFILE_PED_AI]); - ms_afMaxCumulativeTime[PROFILE_PROCESSING_TIME] = max(ms_afMaxCumulativeTime[PROFILE_PROCESSING_TIME], ms_afCumulativeTime[PROFILE_PROCESSING_TIME]); - ms_afMaxCumulativeTime[PROFILE_RENDERING_TIME] = max(ms_afMaxCumulativeTime[PROFILE_RENDERING_TIME], ms_afCumulativeTime[PROFILE_RENDERING_TIME]); - ms_afMaxCumulativeTime[PROFILE_TOTAL] = max(ms_afMaxCumulativeTime[PROFILE_TOTAL], ms_afCumulativeTime[PROFILE_TOTAL]); + ms_afMaxCumulativeTime[PROFILE_FRAME_RATE] = Max(ms_afMaxCumulativeTime[PROFILE_FRAME_RATE], ms_afCumulativeTime[PROFILE_FRAME_RATE]); + ms_afMaxCumulativeTime[PROFILE_PHYSICS] = Max(ms_afMaxCumulativeTime[PROFILE_PHYSICS], ms_afCumulativeTime[PROFILE_PHYSICS]); + ms_afMaxCumulativeTime[PROFILE_COLLISION] = Max(ms_afMaxCumulativeTime[PROFILE_COLLISION], ms_afCumulativeTime[PROFILE_COLLISION]); + ms_afMaxCumulativeTime[PROFILE_PED_AI] = Max(ms_afMaxCumulativeTime[PROFILE_PED_AI], ms_afCumulativeTime[PROFILE_PED_AI]); + ms_afMaxCumulativeTime[PROFILE_PROCESSING_TIME] = Max(ms_afMaxCumulativeTime[PROFILE_PROCESSING_TIME], ms_afCumulativeTime[PROFILE_PROCESSING_TIME]); + ms_afMaxCumulativeTime[PROFILE_RENDERING_TIME] = Max(ms_afMaxCumulativeTime[PROFILE_RENDERING_TIME], ms_afCumulativeTime[PROFILE_RENDERING_TIME]); + ms_afMaxCumulativeTime[PROFILE_TOTAL] = Max(ms_afMaxCumulativeTime[PROFILE_TOTAL], ms_afCumulativeTime[PROFILE_TOTAL]); } #endif
\ No newline at end of file diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index ef3c0ab6..99274e04 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -121,13 +121,13 @@ void CStats::RegisterFastestTime(int32 index, int32 time) if (FastestTimes[index] == 0) FastestTimes[index] = time; else - FastestTimes[index] = min(FastestTimes[index], time); + FastestTimes[index] = Min(FastestTimes[index], time); } void CStats::RegisterHighestScore(int32 index, int32 score) { assert(index >= 0 && index < TOTAL_HIGHEST_SCORES); - HighestScores[index] = max(HighestScores[index], score); + HighestScores[index] = Max(HighestScores[index], score); } void CStats::RegisterElBurroTime(int32 time) @@ -167,7 +167,7 @@ void CStats::AnotherCriminalCaught() void CStats::RegisterLevelAmbulanceMission(int32 level) { - HighestLevelAmbulanceMission = max(HighestLevelAmbulanceMission, level); + HighestLevelAmbulanceMission = Max(HighestLevelAmbulanceMission, level); } void CStats::AnotherFireExtinguished() @@ -177,7 +177,7 @@ void CStats::AnotherFireExtinguished() void CStats::RegisterLongestFlightInDodo(int32 time) { - LongestFlightInDodo = max(LongestFlightInDodo, time); + LongestFlightInDodo = Max(LongestFlightInDodo, time); } void CStats::RegisterTimeTakenDefuseMission(int32 time) diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index dae83d89..15fe60e2 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -1950,7 +1950,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())){ lodDistSq = sq(mi->GetLargestLodDistance()); - lodDistSq = min(lodDistSq, sq(STREAM_DIST)); + lodDistSq = Min(lodDistSq, sq(STREAM_DIST)); pos = CVector2D(e->GetPosition()); if(xmin < pos.x && pos.x < xmax && ymin < pos.y && pos.y < ymax && @@ -2170,20 +2170,20 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem) if(Abs(TheCamera.GetForward().x) > Abs(TheCamera.GetForward().y)){ // looking west/east - ymin = max(iy - 10, 0); - ymax = min(iy + 10, NUMSECTORS_Y - 1); + ymin = Max(iy - 10, 0); + ymax = Min(iy + 10, NUMSECTORS_Y - 1); assert(ymin <= ymax); // Delete a block of sectors that we know is behind the camera if(TheCamera.GetForward().x > 0){ // looking east - xmax = max(ix - 2, 0); - xmin = max(ix - 10, 0); + xmax = Max(ix - 2, 0); + xmin = Max(ix - 10, 0); inc = 1; }else{ // looking west - xmax = min(ix + 2, NUMSECTORS_X - 1); - xmin = min(ix + 10, NUMSECTORS_X - 1); + xmax = Min(ix + 2, NUMSECTORS_X - 1); + xmin = Min(ix + 10, NUMSECTORS_X - 1); inc = -1; } for(y = ymin; y <= ymax; y++){ @@ -2199,13 +2199,13 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem) // Now a block that intersects with the camera's frustum if(TheCamera.GetForward().x > 0){ // looking east - xmax = max(ix + 10, 0); - xmin = max(ix - 2, 0); + xmax = Max(ix + 10, 0); + xmin = Max(ix - 2, 0); inc = 1; }else{ // looking west - xmax = min(ix - 10, NUMSECTORS_X - 1); - xmin = min(ix + 2, NUMSECTORS_X - 1); + xmax = Min(ix - 10, NUMSECTORS_X - 1); + xmin = Min(ix + 2, NUMSECTORS_X - 1); inc = -1; } for(y = ymin; y <= ymax; y++){ @@ -2234,20 +2234,20 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem) }else{ // looking north/south - xmin = max(ix - 10, 0); - xmax = min(ix + 10, NUMSECTORS_X - 1); + xmin = Max(ix - 10, 0); + xmax = Min(ix + 10, NUMSECTORS_X - 1); assert(xmin <= xmax); // Delete a block of sectors that we know is behind the camera if(TheCamera.GetForward().y > 0){ // looking north - ymax = max(iy - 2, 0); - ymin = max(iy - 10, 0); + ymax = Max(iy - 2, 0); + ymin = Max(iy - 10, 0); inc = 1; }else{ // looking south - ymax = min(iy + 2, NUMSECTORS_Y - 1); - ymin = min(iy + 10, NUMSECTORS_Y - 1); + ymax = Min(iy + 2, NUMSECTORS_Y - 1); + ymin = Min(iy + 10, NUMSECTORS_Y - 1); inc = -1; } for(x = xmin; x <= xmax; x++){ @@ -2263,13 +2263,13 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem) // Now a block that intersects with the camera's frustum if(TheCamera.GetForward().y > 0){ // looking north - ymax = max(iy + 10, 0); - ymin = max(iy - 2, 0); + ymax = Max(iy + 10, 0); + ymin = Max(iy - 2, 0); inc = 1; }else{ // looking south - ymax = min(iy - 10, NUMSECTORS_Y - 1); - ymin = min(iy + 2, NUMSECTORS_Y - 1); + ymax = Min(iy - 10, NUMSECTORS_Y - 1); + ymin = Min(iy + 2, NUMSECTORS_Y - 1); inc = -1; } for(x = xmin; x <= xmax; x++){ diff --git a/src/core/Streaming.h b/src/core/Streaming.h index c910c068..cf8790e9 100644 --- a/src/core/Streaming.h +++ b/src/core/Streaming.h @@ -71,7 +71,6 @@ struct CStreamingChannel }; class CDirectory; -enum eLevelName; class CPtrList; class CStreaming diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index ebd79695..8f8570d7 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -138,7 +138,7 @@ void CTimer::Update(void) if ( !CRecordDataForGame::IsPlayingBack() ) { - ms_fTimeStep = min(3.0f, ms_fTimeStep); + ms_fTimeStep = Min(3.0f, ms_fTimeStep); if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 ) m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60; diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp index ce7d217e..6f5fdf06 100644 --- a/src/core/Wanted.cpp +++ b/src/core/Wanted.cpp @@ -212,7 +212,7 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt else sensitivity = m_fCrimeSensitivity; - wantedLevelDrop = min(CCullZones::GetWantedLevelDrop(), 100); + wantedLevelDrop = Min(CCullZones::GetWantedLevelDrop(), 100); chaos = (1.0f - wantedLevelDrop/100.0f) * sensitivity; if (policeDoesntCare) @@ -371,7 +371,7 @@ CWanted::Update(void) CVector playerPos = FindPlayerCoors(); if (WorkOutPolicePresence(playerPos, radius) == 0) { m_nLastUpdateTime = CTimer::GetTimeInMilliseconds(); - m_nChaos = max(0, m_nChaos - 1); + m_nChaos = Max(0, m_nChaos - 1); UpdateWantedLevel(); } } diff --git a/src/core/Wanted.h b/src/core/Wanted.h index afeec8b0..e3e407b0 100644 --- a/src/core/Wanted.h +++ b/src/core/Wanted.h @@ -1,44 +1,10 @@ #pragma once +#include "Crime.h" + class CEntity; class CCopPed; -enum eCrimeType -{ - CRIME_NONE, - CRIME_POSSESSION_GUN, - CRIME_HIT_PED, - CRIME_HIT_COP, - CRIME_SHOOT_PED, - CRIME_SHOOT_COP, - CRIME_STEAL_CAR, - CRIME_RUN_REDLIGHT, - CRIME_RECKLESS_DRIVING, - CRIME_SPEEDING, - CRIME_RUNOVER_PED, - CRIME_RUNOVER_COP, - CRIME_SHOOT_HELI, - CRIME_PED_BURNED, - CRIME_COP_BURNED, - CRIME_VEHICLE_BURNED, - CRIME_DESTROYED_CESSNA, - NUM_CRIME_TYPES -}; - -class CCrimeBeingQd -{ -public: - eCrimeType m_nType; - uint32 m_nId; - uint32 m_nTime; - CVector m_vecPosn; - bool m_bReported; - bool m_bPoliceDoesntCare; - - CCrimeBeingQd() { }; - ~CCrimeBeingQd() { }; -}; - class CWanted { public: diff --git a/src/core/World.cpp b/src/core/World.cpp index 7ef43593..404b92c0 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -777,10 +777,10 @@ CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector &position, float *nEntitiesFound = 0; const CVector2D vecSectorStartPos(position.x - radius, position.y - radius); const CVector2D vecSectorEndPos(position.x + radius, position.y + radius); - const int32 nStartX = max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0); - const int32 nStartY = max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0); - const int32 nEndX = min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); - const int32 nEndY = min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); + const int32 nStartX = Max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0); + const int32 nStartY = Max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0); + const int32 nEndX = Min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { CSector *pSector = CWorld::GetSector(x, y); @@ -1045,10 +1045,10 @@ CWorld::FindObjectsKindaColliding(const CVector &position, float radius, bool bC *nCollidingEntities = 0; const CVector2D vecSectorStartPos(position.x - radius, position.y - radius); const CVector2D vecSectorEndPos(position.x + radius, position.y + radius); - const int32 nStartX = max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0); - const int32 nStartY = max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0); - const int32 nEndX = min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); - const int32 nEndY = min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); + const int32 nStartX = Max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0); + const int32 nStartY = Max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0); + const int32 nEndX = Min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { CSector *pSector = CWorld::GetSector(x, y); @@ -1124,10 +1124,10 @@ CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &v { CWorld::AdvanceCurrentScanCode(); *nIntersecting = 0; - const int32 nStartX = max(CWorld::GetSectorIndexX(vecStartPos.x), 0); - const int32 nStartY = max(CWorld::GetSectorIndexY(vecStartPos.y), 0); - const int32 nEndX = min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); - const int32 nEndY = min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); + const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0); + const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0); + const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { CSector *pSector = CWorld::GetSector(x, y); @@ -1205,10 +1205,10 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, co { CWorld::AdvanceCurrentScanCode(); *nEntitiesFound = 0; - const int32 nStartX = max(CWorld::GetSectorIndexX(fStartX), 0); - const int32 nStartY = max(CWorld::GetSectorIndexY(fStartY), 0); - const int32 nEndX = min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1); - const int32 nEndY = min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1); + const int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0); + const int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0); + const int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1); + const int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1); for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { CSector *pSector = CWorld::GetSector(x, y); @@ -1285,10 +1285,10 @@ CWorld::FindMissionEntitiesIntersectingCube(const CVector &vecStartPos, const CV { CWorld::AdvanceCurrentScanCode(); *nIntersecting = 0; - const int32 nStartX = max(CWorld::GetSectorIndexX(vecStartPos.x), 0); - const int32 nStartY = max(CWorld::GetSectorIndexY(vecStartPos.y), 0); - const int32 nEndX = min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); - const int32 nEndY = min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); + const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0); + const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0); + const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { CSector *pSector = CWorld::GetSector(x, y); @@ -1499,10 +1499,10 @@ CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2) float fStartY = y1 - 10.0f; float fEndX = x2 + 10.0f; float fEndY = y2 + 10.0f; - const int32 nStartX = max(CWorld::GetSectorIndexX(fStartX), 0); - const int32 nStartY = max(CWorld::GetSectorIndexY(fStartY), 0); - const int32 nEndX = min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1); - const int32 nEndY = min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1); + const int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0); + const int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0); + const int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1); + const int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1); for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { CSector *pSector = CWorld::GetSector(x, y); @@ -1544,13 +1544,13 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1 } if(bInsideSphere) { if(pVehicle->GetPosition().x <= (x1 + x2) * 0.5f) - pVehicle->m_vecMoveSpeed.x = min(pVehicle->m_vecMoveSpeed.x, 0.0f); + pVehicle->m_vecMoveSpeed.x = Min(pVehicle->m_vecMoveSpeed.x, 0.0f); else - pVehicle->m_vecMoveSpeed.x = max(pVehicle->m_vecMoveSpeed.x, 0.0f); + pVehicle->m_vecMoveSpeed.x = Max(pVehicle->m_vecMoveSpeed.x, 0.0f); if(pVehicle->GetPosition().y <= (y1 + y2) * 0.5f) - pVehicle->m_vecMoveSpeed.y = min(pVehicle->m_vecMoveSpeed.y, 0.0f); + pVehicle->m_vecMoveSpeed.y = Min(pVehicle->m_vecMoveSpeed.y, 0.0f); else - pVehicle->m_vecMoveSpeed.y = max(pVehicle->m_vecMoveSpeed.y, 0.0f); + pVehicle->m_vecMoveSpeed.y = Max(pVehicle->m_vecMoveSpeed.y, 0.0f); } } } @@ -2086,10 +2086,10 @@ CWorld::TriggerExplosion(const CVector &position, float fRadius, float fPower, C { CVector2D vecStartPos(position.x - fRadius, position.y - fRadius); CVector2D vecEndPos(position.x + fRadius, position.y + fRadius); - const int32 nStartX = max(CWorld::GetSectorIndexX(vecStartPos.x), 0); - const int32 nStartY = max(CWorld::GetSectorIndexY(vecStartPos.y), 0); - const int32 nEndX = min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); - const int32 nEndY = min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); + const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0); + const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0); + const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { CSector *pSector = CWorld::GetSector(x, y); @@ -2144,7 +2144,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa if(pEntity->bIsStatic) { float fDamageMultiplier = (fRadius - fMagnitude) * 2.0f / fRadius; - float fDamage = 300.0f * min(fDamageMultiplier, 1.0f); + float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f); pObject->ObjectDamage(fDamage); } } else { @@ -2153,18 +2153,18 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa } } if(!pEntity->bIsStatic) { - float fDamageMultiplier = min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f); + float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f); CVector vecForceDir = vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier / - max(fMagnitude, 0.01f)); - vecForceDir.z = max(vecForceDir.z, 0.0f); - if(pEntity == FindPlayerPed()) vecForceDir.z = min(vecForceDir.z, 1.0f); + Max(fMagnitude, 0.01f)); + vecForceDir.z = Max(vecForceDir.z, 0.0f); + if(pEntity == FindPlayerPed()) vecForceDir.z = Min(vecForceDir.z, 1.0f); pEntity->ApplyMoveForce(vecForceDir); if(!pEntity->bPedPhysics) { float fBoundRadius = pEntity->GetBoundRadius(); float fDistanceZ = position.z - pEntity->GetPosition().z; float fPointZ = fBoundRadius; - if(max(fDistanceZ, -fBoundRadius) < fBoundRadius) { + if(Max(fDistanceZ, -fBoundRadius) < fBoundRadius) { if(fDistanceZ <= -fBoundRadius) fPointZ = -fBoundRadius; else diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index d17a33d4..7a221f39 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -289,7 +289,7 @@ CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel) coors.z >= aAttributeZones[i].minz && coors.z <= aAttributeZones[i].maxz){ attribs |= aAttributeZones[i].attributes; if(wantedLevel) - *wantedLevel = max(*wantedLevel, aAttributeZones[i].wantedLevel); + *wantedLevel = Max(*wantedLevel, aAttributeZones[i].wantedLevel); } return attribs; } diff --git a/src/core/common.h b/src/core/common.h index 454b848a..46b4d03a 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -12,7 +12,7 @@ #include <math.h> #ifdef WITHWINDOWS -#include <Windows.h> +#include <windows.h> #endif #ifdef WITHD3D @@ -42,12 +42,8 @@ #undef near #endif -#ifndef max -#define max(a,b) ((a) > (b) ? (a) : (b)) -#endif -#ifndef min -#define min(a,b) ((a) < (b) ? (a) : (b)) -#endif +#define Max(a,b) ((a) > (b) ? (a) : (b)) +#define Min(a,b) ((a) < (b) ? (a) : (b)) typedef uint8_t uint8; typedef int8_t int8; @@ -62,7 +58,7 @@ typedef int64_t int64; typedef uint16_t wchar; #ifndef nil -#define nil nullptr +#define nil NULL #endif #include "config.h" @@ -276,7 +272,7 @@ class CTweakFunc : public CTweakVar void (*m_pFunc)(); public: CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) : - m_pFunc(pFunc), m_pVarName(strName), m_pPath(strPath) + m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc) { CTweakVars::Add(this); } @@ -290,7 +286,7 @@ class CTweakBool : public CTweakVar bool *m_pBoolVar; public: CTweakBool(bool *pBool, const char *strName, const char *strPath) : - m_pBoolVar(pBool), m_pVarName(strName), m_pPath(strPath) + m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool) { CTweakVars::Add(this); } @@ -306,9 +302,10 @@ class CTweakSwitch : public CTweakVar const char **m_aStr; void (*m_pFunc)(); public: - CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr, void (*pFunc)(), const char *strPath) : - m_pVarName(strName), m_pPath(strPath), - m_aStr(aStr), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax) + CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr, + void (*pFunc)(), const char *strPath) + : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax), + m_aStr(aStr) { CTweakVars::Add(this); } @@ -316,22 +313,24 @@ public: void AddDBG(const char *path); }; -#define _TWEEKCLASS(name, type) \ -class name : public CTweakVar \ -{ \ -public: \ - const char *m_pPath, *m_pVarName; \ - type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \ - \ - name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, const char *strPath) : \ - m_pIntVar(pInt), m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep), \ - m_pVarName(strName), m_pPath(strPath) \ - { \ - CTweakVars::Add(this); \ - } \ - \ - void AddDBG(const char *path); \ -}; +#define _TWEEKCLASS(name, type) \ + class name : public CTweakVar \ + { \ + public: \ + const char *m_pPath, *m_pVarName; \ + type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \ + \ + name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \ + const char *strPath) \ + : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \ + m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \ + \ + { \ + CTweakVars::Add(this); \ + } \ + \ + void AddDBG(const char *path); \ + }; _TWEEKCLASS(CTweakInt8, int8); _TWEEKCLASS(CTweakUInt8, uint8); diff --git a/src/core/main.cpp b/src/core/main.cpp index d5d4065d..77daaa01 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -205,7 +205,7 @@ DoFade(void) CRGBA fadeColor; CRect rect; int fadeValue = CDraw::FadeValue; - float brightness = min(CMenuManager::m_PrefsBrightness, 256); + float brightness = Min(CMenuManager::m_PrefsBrightness, 256); if(brightness <= 50) brightness = 50; if(FrontEndMenuManager.m_bMenuActive) diff --git a/src/core/patcher.cpp b/src/core/patcher.cpp index 19ca5f07..58f19767 100644 --- a/src/core/patcher.cpp +++ b/src/core/patcher.cpp @@ -4,7 +4,7 @@ #include <algorithm> #include <vector> -#include <Windows.h> +#include <windows.h> StaticPatcher *StaticPatcher::ms_head; diff --git a/src/core/timebars.cpp b/src/core/timebars.cpp index 5c2dbe3a..6b841a5c 100644 --- a/src/core/timebars.cpp +++ b/src/core/timebars.cpp @@ -102,14 +102,14 @@ void tbDisplay() #ifndef FINAL // Timers output (my own implementation) for (uint32 i = 0; i < TimerBar.count; i++) { - MaxTimes[i] = max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime); + MaxTimes[i] = Max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime); sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]); AsciiToUnicode(temp, wtemp); CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp); } #ifdef FRAMETIME - MaxFrameTime = max(MaxFrameTime, FrameEndTime - FrameInitTime); + MaxFrameTime = Max(MaxFrameTime, FrameEndTime - FrameInitTime); sprintf(temp, "Frame Time: %.2f", MaxFrameTime); AsciiToUnicode(temp, wtemp); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index df3da822..d37405ec 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -457,7 +457,7 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector & { float compression = 1.0f - springRatio; if(compression > 0.0f){ - float step = min(CTimer::GetTimeStep(), 3.0f); + float step = Min(CTimer::GetTimeStep(), 3.0f); float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f; ApplyMoveForce(springDir*impulse); ApplyTurnForce(springDir*impulse, point); @@ -471,12 +471,12 @@ CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &poin { float speedA = DotProduct(speed, springDir); float speedB = DotProduct(GetSpeed(point), springDir); - float step = min(CTimer::GetTimeStep(), 3.0f); + float step = Min(CTimer::GetTimeStep(), 3.0f); float impulse = -damping * (speedA + speedB)/2.0f * m_fMass * step * 0.53f; // what is this? float a = m_fTurnMass / ((point.MagnitudeSqr() + 1.0f) * 2.0f * m_fMass); - a = min(a, 1.0f); + a = Min(a, 1.0f); float b = Abs(impulse / (speedB * m_fMass)); if(a < b) impulse *= a/b; @@ -646,7 +646,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl // positive if B is moving towards A // not interested in how much B moves into A apparently? // only interested in cases where A collided into B - speedB = max(0.0f, DotProduct(B->m_vecMoveSpeed, colpoint.normal)); + speedB = Max(0.0f, DotProduct(B->m_vecMoveSpeed, colpoint.normal)); // A has moved into B if(speedA < speedB){ if(!A->bHasHitWall) @@ -1151,18 +1151,18 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) CVector dir = A->GetPosition() - B->GetPosition(); dir.Normalise(); if(dir.z < 0.0f && dir.z < A->GetForward().z && dir.z < A->GetRight().z) - dir.z = min(0.0f, min(A->GetForward().z, A->GetRight().z)); + dir.z = Min(0.0f, Min(A->GetForward().z, A->GetRight().z)); shift += dir * colpoints[mostColliding].depth * 0.5f; }else if(A->IsPed() && B->IsVehicle() && ((CVehicle*)B)->IsBoat()){ CVector dir = colpoints[mostColliding].normal; - float f = min(Abs(dir.z), 0.9f); + float f = Min(Abs(dir.z), 0.9f); dir.z = 0.0f; dir.Normalise(); shift += dir * colpoints[mostColliding].depth / (1.0f - f); boat = B; }else if(B->IsPed() && A->IsVehicle() && ((CVehicle*)A)->IsBoat()){ CVector dir = colpoints[mostColliding].normal * -1.0f; - float f = min(Abs(dir.z), 0.9f); + float f = Min(Abs(dir.z), 0.9f); dir.z = 0.0f; dir.Normalise(); B->GetPosition() += dir * colpoints[mostColliding].depth / (1.0f - f); @@ -1250,7 +1250,7 @@ collision: float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); } }else if(A->bHasContacted){ CVector savedMoveFriction = A->m_vecMoveFriction; @@ -1272,7 +1272,7 @@ collision: float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ A->bHasContacted = true; @@ -1305,7 +1305,7 @@ collision: float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ A->bHasContacted = true; @@ -1332,7 +1332,7 @@ collision: float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ A->bHasContacted = true; @@ -1510,7 +1510,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, Max(turnSpeedDiff, moveSpeedDiff)); } }else{ for(i = 0; i < numCollisions; i++){ @@ -1531,7 +1531,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, Max(turnSpeedDiff, moveSpeedDiff)); float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions; @@ -1549,7 +1549,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) else if(A->GetUp().z > 0.3f) adhesion = 0.0f; else - adhesion *= min(5.0f, 0.03f*impulseA + 1.0f); + adhesion *= Min(5.0f, 0.03f*impulseA + 1.0f); } if(A->ApplyFriction(adhesion, aColPoints[i])) @@ -1598,7 +1598,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); } }else if(A->bHasContacted){ CVector savedMoveFriction = A->m_vecMoveFriction; @@ -1623,7 +1623,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ A->bHasContacted = true; @@ -1659,7 +1659,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ A->bHasContacted = true; @@ -1689,7 +1689,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ A->bHasContacted = true; @@ -1835,7 +1835,7 @@ CPhysical::ProcessCollision(void) if(IsPed() && (distSq >= sq(0.2f) || ped->IsPlayer())){ if(ped->IsPlayer()) - n = max(NUMSTEPS(0.2f), 2.0f); + n = Max(NUMSTEPS(0.2f), 2.0f); else n = NUMSTEPS(0.3f); step = savedTimeStep / n; @@ -1856,7 +1856,7 @@ CPhysical::ProcessCollision(void) speedDown = Multiply3x3(GetMatrix(), speedDown); speedUp = GetSpeed(speedUp); speedDown = GetSpeed(speedDown); - distSq = max(speedUp.MagnitudeSqr(), speedDown.MagnitudeSqr()) * sq(CTimer::GetTimeStep()); + distSq = Max(speedUp.MagnitudeSqr(), speedDown.MagnitudeSqr()) * sq(CTimer::GetTimeStep()); if(distSq >= sq(0.3f)){ n = NUMSTEPS(0.3f); step = savedTimeStep / n; diff --git a/src/math/Vector.h b/src/math/Vector.h index 269ffc88..44e646e9 100644 --- a/src/math/Vector.h +++ b/src/math/Vector.h @@ -9,6 +9,11 @@ public: #ifdef RWCORE_H CVector(const RwV3d &v) : x(v.x), y(v.y), z(v.z) {} + RwV3d toRwV3d(void) const { + RwV3d vecRw = { this->x, this->y, this->z }; + return vecRw; + } + operator RwV3d (void) const { RwV3d vecRw = { this->x, this->y, this->z }; return vecRw; diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index d03dd405..c0ce38f8 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -214,7 +214,7 @@ CObject::ObjectDamage(float amount) ++nFrameGen; int32 currentFrame = nFrameGen & 3; float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); - RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue, color.alpha }; + RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha }; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); @@ -237,7 +237,7 @@ CObject::ObjectDamage(float amount) ++nFrameGen; int32 currentFrame = nFrameGen & 3; float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); - RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha }; + RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha }; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h index 9e28d272..34a672bb 100644 --- a/src/objects/ParticleObject.h +++ b/src/objects/ParticleObject.h @@ -1,6 +1,8 @@ #pragma once -#include "Placeable.h" + #include "AudioManager.h" +#include "ParticleType.h" +#include "Placeable.h" #define MAX_PARTICLEOBJECTS 100 #define MAX_AUDIOHYDRANTS 8 @@ -37,7 +39,6 @@ enum eParticleObjectState POBJECTSTATE_FREE, }; -enum tParticleType; class CParticle; class CParticleObject : public CPlaceable diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index f38f5a73..2dee0397 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -318,12 +318,12 @@ CCivilianPed::ProcessControl(void) if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) { CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + playerSexFrequency; if (playerSexFrequency >= 350) { - CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = max(250, playerSexFrequency - 30); + CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 30); } else { - CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = max(250, playerSexFrequency - 10); + CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10); } - m_pMyVehicle->pDriver->m_fHealth = min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); + m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250) CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; } else { @@ -357,7 +357,7 @@ CCivilianPed::ProcessControl(void) if (playerMoney <= 1) { CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250; } else { - CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, playerMoney - 1); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, playerMoney - 1); } CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000; } diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 81c9fa6e..98a07316 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -153,7 +153,7 @@ CCopPed::ClearPursuit(void) return; m_bIsInPursuit = false; - for (int i = 0; i < max(wanted->m_MaxCops, wanted->m_CurrentCops); ++i) { + for (int i = 0; i < Max(wanted->m_MaxCops, wanted->m_CurrentCops); ++i) { if (!foundMyself && wanted->m_pCops[i] == this) { wanted->m_pCops[i] = nil; --wanted->m_CurrentCops; @@ -342,7 +342,7 @@ CCopPed::CopAI(void) int oldCopNum = wanted->m_CurrentCops; int maxCops = wanted->m_MaxCops; - for (int i = 0; i < max(maxCops, oldCopNum); i++) { + for (int i = 0; i < Max(maxCops, oldCopNum); i++) { CCopPed *cop = wanted->m_pCops[i]; if (cop && cop->m_fDistanceToTarget > copFarthestToTargetDist) { copFarthestToTargetDist = cop->m_fDistanceToTarget; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 915c5d35..1f15aa6c 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -344,15 +344,15 @@ CPed::DebugRenderOnePedText(void) bitAbove.z += 2.0f; if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) { - float lineHeight = SCREEN_SCALE_Y(min(height/100.0f, 0.7f) * 22.0f); + float lineHeight = SCREEN_SCALE_Y(Min(height/100.0f, 0.7f) * 22.0f); DefinedState(); CFont::SetPropOn(); CFont::SetBackgroundOn(); // Originally both of them were being divided by 60.0f. - float xScale = min(width / 240.0f, 0.7f); - float yScale = min(height / 80.0f, 0.7f); + float xScale = Min(width / 240.0f, 0.7f); + float yScale = Min(height / 80.0f, 0.7f); CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale)); CFont::SetCentreOn(); @@ -1837,7 +1837,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) case ANIM_VAN_GETIN: #ifdef VC_PED_PORTS multExtractedFromAnim = true; - zBlend = max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f); + zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f); // fall through #endif case ANIM_CAR_QJACKED: @@ -1848,7 +1848,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) #ifdef VC_PED_PORTS if (!multExtractedFromAnim) { multExtractedFromAnim = true; - zBlend = max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.5f, 0.0f) / (1.0f - 0.5f); + zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.5f, 0.0f) / (1.0f - 0.5f); } // fall through #endif @@ -1863,7 +1863,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) #ifdef VC_PED_PORTS if (veh && veh->IsCar() && veh->bIsBus) { multExtractedFromAnimBus = true; - zBlend = min(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength, 0.5f) / 0.5f; + zBlend = Min(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength, 0.5f) / 0.5f; } // fall through #endif @@ -1943,7 +1943,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) neededPos.z = autoZPos.z; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); } else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) { - adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f); + adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep); @@ -1965,12 +1965,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (m_pVehicleAnim && (vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS || vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) { - adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f); + adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ; } else if (EnteringCar()) { - neededPos.z = max(currentZ, autoZPos.z); + neededPos.z = Max(currentZ, autoZPos.z); } #ifdef VC_PED_PORTS } @@ -2511,7 +2511,7 @@ CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil) CVector invDamageNormal(-damageNormal->x, -damageNormal->y, 0.0f); invDamageNormal *= 1.0f / collPower; CVector estimatedJumpDist = invDamageNormal + collPower * invDamageNormal * ourCol->spheres->radius; - forwardOffset = estimatedJumpDist * min(2.0f / collPower, 4.0f); + forwardOffset = estimatedJumpDist * Min(2.0f / collPower, 4.0f); } } else { pos.z -= 0.15f; @@ -5155,12 +5155,12 @@ CPed::FightStrike(CVector &touchedNodePos) float moveMult; if (m_lastFightMove == FIGHTMOVE_GROUNDKICK) { - moveMult = min(damageMult * 0.6f, 4.0f); + moveMult = Min(damageMult * 0.6f, 4.0f); } else { if (nearPed->m_nPedState != PED_DIE || damageMult >= 20) { moveMult = damageMult; } else { - moveMult = min(damageMult * 2.0f, 14.0f); + moveMult = Min(damageMult * 2.0f, 14.0f); } } @@ -5884,7 +5884,7 @@ CPed::CreateDeadPedWeaponPickups(void) pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; } if (found) - CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, min(weaponAmmo, AmmoForWeapon_OnStreet[weapon])); + CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon])); } ClearWeapons(); } @@ -5893,7 +5893,7 @@ void CPed::SetAttackTimer(uint32 time) { if (CTimer::GetTimeInMilliseconds() > m_attackTimer) - m_attackTimer = max(m_shootTimer, CTimer::GetTimeInMilliseconds()) + time; + m_attackTimer = Max(m_shootTimer, CTimer::GetTimeInMilliseconds()) + time; } void @@ -8676,7 +8676,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) distVec.Normalise(); #ifdef VC_PED_PORTS - distVec *= min(car->m_fMass / 1400.0f, 1.0f); + distVec *= Min(car->m_fMass / 1400.0f, 1.0f); #endif car->ApplyMoveForce(distVec * -100.0f); Say(SOUND_PED_DEFEND); @@ -8709,7 +8709,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) m_vecMoveSpeed.z = 0.0f; distVec.Normalise(); #ifdef VC_PED_PORTS - distVec *= min(car->m_fMass / 1400.0f, 1.0f); + distVec *= Min(car->m_fMass / 1400.0f, 1.0f); #endif car->ApplyMoveForce(distVec * -60.0f); Say(SOUND_PED_DEFEND); @@ -10027,7 +10027,7 @@ CPed::ProcessControl(void) CVector offsetToCheck; m_nPedStateTimer++; - float adjustedTs = max(CTimer::GetTimeStep(), 0.01f); + float adjustedTs = Max(CTimer::GetTimeStep(), 0.01f); CPad *pad0 = CPad::GetPad(0); if ((m_nPedStateTimer <= 50.0f / (4.0f * adjustedTs) || m_nPedStateTimer * 0.01f <= forceDir.MagnitudeSqr()) @@ -10051,7 +10051,7 @@ CPed::ProcessControl(void) CColPoint obstacleForFlying, obstacleForFlyingOtherDir; // Check is there any room for being knocked up in reverse direction of force - if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlying, foundEnt, true, false, false, false, false, false, false)) { + if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlying, foundEnt, true, false, false, false, false, false, nil)) { obstacleForFlyingZ = obstacleForFlying.point.z; } else { obstacleForFlyingZ = 500.0f; @@ -10060,7 +10060,7 @@ CPed::ProcessControl(void) posToCheck = GetPosition() - offsetToCheck; // Now check for direction of force this time - if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlyingOtherDir, foundEnt, true, false, false, false, false, false, false)) { + if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlyingOtherDir, foundEnt, true, false, false, false, false, false, nil)) { obstacleForFlyingOtherDirZ = obstacleForFlyingOtherDir.point.z; } else { obstacleForFlyingOtherDirZ = 501.0f; @@ -10180,7 +10180,7 @@ CPed::ProcessControl(void) offsetToCheck = GetPosition(); offsetToCheck.z += 0.5f; - if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, false)) { + if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) { #ifdef VC_PED_PORTS if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) { GetPosition().z = FEET_OFFSET + foundCol.point.z; @@ -12245,7 +12245,7 @@ CPed::PlacePedOnDryLand(void) CVector posToCheck = 0.5f * potentialGroundDist + gaTempSphereColPoints[0].point; posToCheck.z = 3.0f + waterLevel; - if (CWorld::ProcessVerticalLine(posToCheck, waterLevel - 1.0f, foundCol, foundEnt, true, true, false, true, false, false, false)) { + if (CWorld::ProcessVerticalLine(posToCheck, waterLevel - 1.0f, foundCol, foundEnt, true, true, false, true, false, false, nil)) { foundColZ = foundCol.point.z; if (foundColZ >= waterLevel) { posToCheck.z = 0.8f + foundColZ; @@ -12259,7 +12259,7 @@ CPed::PlacePedOnDryLand(void) posToCheck = 5.0f * potentialGroundDist + GetPosition(); posToCheck.z = 3.0f + waterLevel; - if (!CWorld::ProcessVerticalLine(posToCheck, waterLevel - 1.0f, foundCol, foundEnt, true, true, false, true, false, false, false)) + if (!CWorld::ProcessVerticalLine(posToCheck, waterLevel - 1.0f, foundCol, foundEnt, true, true, false, true, false, false, nil)) return false; foundColZ = foundCol.point.z; @@ -13975,9 +13975,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) CVector2D adjustedColMin(objColMin.x - 0.35f, objColMin.y - 0.35f); CVector2D adjustedColMax(objColMax.x + 0.35f, objColMax.y + 0.35f); - checkIntervalInDist = max(checkIntervalInDist, 0.5f); - checkIntervalInDist = min(checkIntervalInDist, (objColMax.z - objColMin.z) / 2.0f); - checkIntervalInDist = min(checkIntervalInDist, (adjustedColMax.x - adjustedColMin.x) / 2.0f); + checkIntervalInDist = Max(checkIntervalInDist, 0.5f); + checkIntervalInDist = Min(checkIntervalInDist, (objColMax.z - objColMin.z) / 2.0f); + checkIntervalInDist = Min(checkIntervalInDist, (adjustedColMax.x - adjustedColMin.x) / 2.0f); if (objMat.GetUp().z < 0.0f) objUpsideDown = true; @@ -14649,7 +14649,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2); } } else { - float damage = 100.0f * max(speed - 0.25f, 0.0f); + float damage = 100.0f * Max(speed - 0.25f, 0.0f); float damage2 = damage; if (m_vecMoveSpeed.z < -0.25f) damage += (-0.25f - m_vecMoveSpeed.z) * 150.0f; @@ -14727,8 +14727,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) #ifdef VC_PED_PORTS } else { float speed = m_vecMoveSpeed.Magnitude2D(); - sphereNormal.x = -m_vecMoveSpeed.x / max(0.001f, speed); - sphereNormal.y = -m_vecMoveSpeed.y / max(0.001f, speed); + sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed); + sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed); GetPosition().z -= 0.05f; bSomeVCflag1 = true; } @@ -15093,7 +15093,7 @@ CPed::ProcessBuoyancy(void) bTouchingWater = true; CEntity *entity; CColPoint point; - if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, false) + if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, nil) && entity->IsVehicle() && ((CVehicle*)entity)->IsBoat()) { bIsInWater = false; return; @@ -15470,7 +15470,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil)) foundColZ2 = foundCol.point.z; - zForPed = max(foundColZ, foundColZ2); + zForPed = Max(foundColZ, foundColZ2); if (zForPed > -99.0f) GetPosition().z = FEET_OFFSET + zForPed; @@ -17069,7 +17069,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) // Because buses have stairs if (!m_pMyVehicle->bIsBus) - zDiff = max(0.0f, doorOpenPos.z - GetPosition().z); + zDiff = Max(0.0f, doorOpenPos.z - GetPosition().z); m_vecOffsetSeek = doorOpenPos - GetPosition(); m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600; @@ -17220,7 +17220,7 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo) CVector appropriatePos = GetPosition(); CVector zCorrectedPos = appropriatePos; - int tryCount = min(10, halfOfDist); + int tryCount = Min(10, halfOfDist); for (int i = 0; i < tryCount; ++i) { appropriatePos += halfNormalizedDist; CPedPlacement::FindZCoorForPed(&zCorrectedPos); @@ -17254,7 +17254,7 @@ CPed::WarpPedToNearLeaderOffScreen(void) CVector appropriatePos = GetPosition(); CVector zCorrectedPos = appropriatePos; - int tryCount = min(10, halfOfDist); + int tryCount = Min(10, halfOfDist); for (int i = 0; i < tryCount; ++i) { appropriatePos += halfNormalizedDist; CPedPlacement::FindZCoorForPed(&zCorrectedPos); @@ -17296,7 +17296,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) car->m_nGettingInFlags |= doorFlag; m_vecOffsetSeek = carEnterPos - GetPosition(); m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600; - float zDiff = max(0.0f, carEnterPos.z - GetPosition().z); + float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z); bUsesCollision = false; if (zDiff > 4.4f) { diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 90e16269..fd454528 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -1,12 +1,13 @@ #pragma once +#include "AnimManager.h" +#include "Crime.h" +#include "EventList.h" +#include "PedIK.h" +#include "PedStats.h" #include "Physical.h" #include "Weapon.h" -#include "PedStats.h" -#include "PedIK.h" -#include "AnimManager.h" #include "WeaponInfo.h" -#include "EventList.h" #define FEET_OFFSET 1.04f #define CHECK_NEARBY_THINGS_MAX_DIST 15.0f @@ -17,7 +18,6 @@ class CObject; class CFire; struct AnimBlendFrameData; class CAnimBlendAssociation; -enum eCrimeType; struct PedAudioData { diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp index 6038cf91..8b8b3dfa 100644 --- a/src/peds/PedPlacement.cpp +++ b/src/peds/PedPlacement.cpp @@ -30,7 +30,7 @@ CPedPlacement::FindZCoorForPed(CVector* pos) if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil)) foundColZ2 = foundCol.point.z; - zForPed = max(foundColZ, foundColZ2); + zForPed = Max(foundColZ, foundColZ2); if (zForPed > -99.0f) pos->z = FEET_OFFSET + zForPed; diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 962c83df..0163c12c 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -182,7 +182,7 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon) } SetCurrentWeapon(weapon); - GetWeapon()->m_nAmmoInClip = min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); + GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAim)) ClearWeaponTarget(); @@ -699,7 +699,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) #else m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation); #endif - m_fMoveSpeed = min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed); + m_fMoveSpeed = Min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed); } else { m_fMoveSpeed = 0.0f; } @@ -1186,7 +1186,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) } float maxAcc = 0.07f * CTimer::GetTimeStep(); - m_fMoveSpeed = min(padMoveInGameUnit, m_fMoveSpeed + maxAcc); + m_fMoveSpeed = Min(padMoveInGameUnit, m_fMoveSpeed + maxAcc); } else { m_fMoveSpeed = 0.0f; @@ -1406,7 +1406,7 @@ CPlayerPed::ProcessControl(void) if (bVehEnterDoorIsBlocked || bKindaStayInSamePlace) { m_fMoveSpeed = 0.0f; } else { - m_fMoveSpeed = min(2.0f, 2.0f * (m_vecSeekPos - GetPosition()).Magnitude2D()); + m_fMoveSpeed = Min(2.0f, 2.0f * (m_vecSeekPos - GetPosition()).Magnitude2D()); } if (padUsed && !padUsed->ArePlayerControlsDisabled()) { if (padUsed->GetTarget() || padUsed->GetLeftStickXJustDown() || padUsed->GetLeftStickYJustDown() || diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index c1eee828..cd89a05d 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -595,7 +595,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree } // Yeah, float float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier; - maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse); + maxPossiblePedsForArea = Min(maxPossiblePedsForArea, MaxNumberOfPedsInUse); if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) { int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000); @@ -703,7 +703,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree if (!foundGround) return; - generatedCoors.z = max(generatedCoors.z, groundZ); + generatedCoors.z = Max(generatedCoors.z, groundZ); } bool farEnoughToAdd = true; CMatrix mat(TheCamera.GetCameraMatrix()); diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index d4246a15..07688491 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -403,7 +403,7 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue, ms_colourBottom.b = topblue; ms_colourBottom.a = alpha; - botpos = min(SCREEN_HEIGHT, topedge); + botpos = Min(SCREEN_HEIGHT, topedge); CSprite2d::DrawRect(CRect(0, 0, SCREEN_WIDTH, botpos), ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); } @@ -430,18 +430,18 @@ CClouds::RenderHorizon(void) if(ms_horizonZ > SCREEN_HEIGHT) return; - float z1 = min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREEN_HEIGHT); + float z1 = Min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREEN_HEIGHT); CSprite2d::DrawRectXLU(CRect(0, ms_horizonZ, SCREEN_WIDTH, z1), ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); // This is just weird float a = SCREEN_HEIGHT/400.0f * HORIZSTRIPHEIGHT + - SCREEN_HEIGHT/300.0f * max(TheCamera.GetPosition().z, 0.0f); + SCREEN_HEIGHT/300.0f * Max(TheCamera.GetPosition().z, 0.0f); float b = TheCamera.GetUp().z < 0.0f ? SCREEN_HEIGHT : SCREEN_HEIGHT * Abs(TheCamera.GetRight().z); float z2 = z1 + (a + b)*TheCamera.LODDistMultiplier; - z2 = min(z2, SCREEN_HEIGHT); + z2 = Min(z2, SCREEN_HEIGHT); CSprite2d::DrawRect(CRect(0, z1, SCREEN_WIDTH, z2), ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); } diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index b21e087b..de3b5c78 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -106,7 +106,7 @@ CCoronas::Update(void) int i; static int LastCamLook = 0; - LightsMult = min(LightsMult + 0.03f * CTimer::GetTimeStep(), 1.0f); + LightsMult = Min(LightsMult + 0.03f * CTimer::GetTimeStep(), 1.0f); int CamLook = 0; if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) CamLook |= 1; @@ -118,7 +118,7 @@ CCoronas::Update(void) if(LastCamLook != CamLook) bChangeBrightnessImmediately = 3; else - bChangeBrightnessImmediately = max(bChangeBrightnessImmediately-1, 0); + bChangeBrightnessImmediately = Max(bChangeBrightnessImmediately-1, 0); LastCamLook = CamLook; for(i = 0; i < NUMCORONAS; i++) @@ -305,7 +305,7 @@ CCoronas::Render(void) // render corona itself if(aCoronas[i].texture){ - float fogscale = CWeather::Foggyness*min(spriteCoors.z, 40.0f)/40.0f + 1.0f; + float fogscale = CWeather::Foggyness*Min(spriteCoors.z, 40.0f)/40.0f + 1.0f; if(CCoronas::aCoronas[i].id == SUN_CORE) spriteCoors.z = 0.95f * RwCameraGetFarClipPlane(Scene.camera); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aCoronas[i].texture)); @@ -316,7 +316,7 @@ CCoronas::Render(void) float f = 1.0f - aCoronas[i].someAngle*2.0f/PI; float wscale = 6.0f*sq(sq(sq(f))) + 0.5f; float hscale = 0.35f - (wscale - 0.5f) * 0.06f; - hscale = max(hscale, 0.15f); + hscale = Max(hscale, 0.15f); CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z, spritew * aCoronas[i].size * wscale, @@ -466,7 +466,7 @@ CCoronas::RenderReflections(void) float spritew, spriteh; if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){ float drawDist = 0.75f * aCoronas[i].drawDist; - drawDist = min(drawDist, 50.0f); + drawDist = Min(drawDist, 50.0f); if(spriteCoors.z < drawDist){ float fadeDistance = drawDist / 2.0f; float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance; @@ -545,25 +545,25 @@ CRegisteredCorona::Update(void) (CCoronas::SunBlockedByClouds && id == CCoronas::SUN_CORONA || !CWorld::GetIsLineOfSightClear(coors, TheCamera.GetPosition(), true, false, false, false, false, false))){ // Corona is blocked, fade out - fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f); + fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f); }else if(offScreen){ // Same when off screen - fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f); + fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f); }else{ // Visible if(alpha > fadeAlpha){ // fade in - fadeAlpha = min(fadeAlpha + 15.0f*CTimer::GetTimeStep(), alpha); + fadeAlpha = Min(fadeAlpha + 15.0f*CTimer::GetTimeStep(), alpha); if(CCoronas::bChangeBrightnessImmediately) fadeAlpha = alpha; }else if(alpha < fadeAlpha){ // too visible, decrease alpha but not below alpha - fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), alpha); + fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), alpha); } // darken scene when the sun is visible if(id == CCoronas::SUN_CORONA) - CCoronas::LightsMult = max(CCoronas::LightsMult - CTimer::GetTimeStep()*0.06f, 0.6f); + CCoronas::LightsMult = Max(CCoronas::LightsMult - CTimer::GetTimeStep()*0.06f, 0.6f); } // remove if invisible diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp index 33e22c87..9a4dbcfe 100644 --- a/src/render/Glass.cpp +++ b/src/render/Glass.cpp @@ -6,7 +6,7 @@ #include "General.h" #include "AudioScriptObject.h" #include "World.h" -#include "TimeCycle.h" +#include "Timecycle.h" #include "Particle.h" #include "Camera.h" #include "RenderBuffer.h" @@ -617,12 +617,12 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector c = object->GetMatrix() * col->vertices[2]; CVector d = object->GetMatrix() * col->vertices[3]; - float minx = min(min(a.x, b.x), min(c.x, d.x)); - float maxx = max(max(a.x, b.x), max(c.x, d.x)); - float miny = min(min(a.y, b.y), min(c.y, d.y)); - float maxy = max(max(a.y, b.y), max(c.y, d.y)); - float minz = min(min(a.z, b.z), min(c.z, d.z)); - float maxz = max(max(a.z, b.z), max(c.z, d.z)); + float minx = Min(Min(a.x, b.x), Min(c.x, d.x)); + float maxx = Max(Max(a.x, b.x), Max(c.x, d.x)); + float miny = Min(Min(a.y, b.y), Min(c.y, d.y)); + float maxy = Max(Max(a.y, b.y), Max(c.y, d.y)); + float minz = Min(Min(a.z, b.z), Min(c.z, d.z)); + float maxz = Max(Max(a.z, b.z), Max(c.z, d.z)); if ( amount > 300.0f ) diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 137b1afa..f88d6b9c 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -136,7 +136,7 @@ void CHud::Draw() if (DrawCrossHair || DrawCrossHairPC) { RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); - SpriteBrightness = min(SpriteBrightness+1, 30); + SpriteBrightness = Min(SpriteBrightness+1, 30); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); @@ -715,7 +715,7 @@ void CHud::Draw() } else { int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer); #ifdef FIX_BUGS - counter = min(counter, 100); + counter = Min(counter, 100); #endif CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80)); CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255)); @@ -1206,7 +1206,7 @@ void CHud::DrawAfterFade() OddJob2On = 2; } else { - fStep = min(40.0f, OddJob2XOffset / 6.0f); + fStep = Min(40.0f, OddJob2XOffset / 6.0f); OddJob2XOffset = OddJob2XOffset - fStep; } break; @@ -1217,7 +1217,7 @@ void CHud::DrawAfterFade() } break; case 3: - fStep = max(30.0f, OddJob2XOffset / 5.0f); + fStep = Max(30.0f, OddJob2XOffset / 5.0f); OddJob2XOffset = OddJob2XOffset - fStep; diff --git a/src/render/ParticleMgr.cpp b/src/render/ParticleMgr.cpp index 4bfb6380..00391ac5 100644 --- a/src/render/ParticleMgr.cpp +++ b/src/render/ParticleMgr.cpp @@ -91,7 +91,7 @@ void cParticleSystemMgr::LoadParticleData() break; case CFG_PARAM_INITIAL_COLOR_VARIATION: - entry->m_InitialColorVariation = min(atoi(value), 100); + entry->m_InitialColorVariation = Min(atoi(value), 100); break; case CFG_PARAM_FADE_DESTINATION_COLOR_R: diff --git a/src/render/ParticleMgr.h b/src/render/ParticleMgr.h index 605e69fe..0b4091de 100644 --- a/src/render/ParticleMgr.h +++ b/src/render/ParticleMgr.h @@ -1,82 +1,8 @@ #pragma once -class CParticle; +#include "ParticleType.h" -enum tParticleType -{ - PARTICLE_SPARK = 0, - PARTICLE_SPARK_SMALL, - PARTICLE_WHEEL_DIRT, - PARTICLE_WHEEL_WATER, - PARTICLE_BLOOD, - PARTICLE_BLOOD_SMALL, - PARTICLE_BLOOD_SPURT, - PARTICLE_DEBRIS, - PARTICLE_DEBRIS2, - PARTICLE_WATER, - PARTICLE_FLAME, - PARTICLE_FIREBALL, - PARTICLE_GUNFLASH, - PARTICLE_GUNFLASH_NOANIM, - PARTICLE_GUNSMOKE, - PARTICLE_GUNSMOKE2, - PARTICLE_SMOKE, - PARTICLE_SMOKE_SLOWMOTION, - PARTICLE_GARAGEPAINT_SPRAY, - PARTICLE_SHARD, - PARTICLE_SPLASH, - PARTICLE_CARFLAME, - PARTICLE_STEAM, - PARTICLE_STEAM2, - PARTICLE_STEAM_NY, - PARTICLE_STEAM_NY_SLOWMOTION, - PARTICLE_ENGINE_STEAM, - PARTICLE_RAINDROP, - PARTICLE_RAINDROP_SMALL, - PARTICLE_RAIN_SPLASH, - PARTICLE_RAIN_SPLASH_BIGGROW, - PARTICLE_RAIN_SPLASHUP, - PARTICLE_WATERSPRAY, - PARTICLE_EXPLOSION_MEDIUM, - PARTICLE_EXPLOSION_LARGE, - PARTICLE_EXPLOSION_MFAST, - PARTICLE_EXPLOSION_LFAST, - PARTICLE_CAR_SPLASH, - PARTICLE_BOAT_SPLASH, - PARTICLE_BOAT_THRUSTJET, - PARTICLE_BOAT_WAKE, - PARTICLE_WATER_HYDRANT, - PARTICLE_WATER_CANNON, - PARTICLE_EXTINGUISH_STEAM, - PARTICLE_PED_SPLASH, - PARTICLE_PEDFOOT_DUST, - PARTICLE_HELI_DUST, - PARTICLE_HELI_ATTACK, - PARTICLE_ENGINE_SMOKE, - PARTICLE_ENGINE_SMOKE2, - PARTICLE_CARFLAME_SMOKE, - PARTICLE_FIREBALL_SMOKE, - PARTICLE_PAINT_SMOKE, - PARTICLE_TREE_LEAVES, - PARTICLE_CARCOLLISION_DUST, - PARTICLE_CAR_DEBRIS, - PARTICLE_HELI_DEBRIS, - PARTICLE_EXHAUST_FUMES, - PARTICLE_RUBBER_SMOKE, - PARTICLE_BURNINGRUBBER_SMOKE, - PARTICLE_BULLETHIT_SMOKE, - PARTICLE_GUNSHELL_FIRST, - PARTICLE_GUNSHELL, - PARTICLE_GUNSHELL_BUMP1, - PARTICLE_GUNSHELL_BUMP2, - PARTICLE_TEST, - PARTICLE_BIRD_FRONT, - PARTICLE_RAINDROP_2D, - - MAX_PARTICLES, - PARTICLE_FIRST = PARTICLE_SPARK, - PARTICLE_LAST = PARTICLE_RAINDROP_2D -}; +class CParticle; enum { diff --git a/src/render/ParticleType.h b/src/render/ParticleType.h new file mode 100644 index 00000000..8d352c44 --- /dev/null +++ b/src/render/ParticleType.h @@ -0,0 +1,77 @@ +#pragma once + +enum tParticleType +{ + PARTICLE_SPARK = 0, + PARTICLE_SPARK_SMALL, + PARTICLE_WHEEL_DIRT, + PARTICLE_WHEEL_WATER, + PARTICLE_BLOOD, + PARTICLE_BLOOD_SMALL, + PARTICLE_BLOOD_SPURT, + PARTICLE_DEBRIS, + PARTICLE_DEBRIS2, + PARTICLE_WATER, + PARTICLE_FLAME, + PARTICLE_FIREBALL, + PARTICLE_GUNFLASH, + PARTICLE_GUNFLASH_NOANIM, + PARTICLE_GUNSMOKE, + PARTICLE_GUNSMOKE2, + PARTICLE_SMOKE, + PARTICLE_SMOKE_SLOWMOTION, + PARTICLE_GARAGEPAINT_SPRAY, + PARTICLE_SHARD, + PARTICLE_SPLASH, + PARTICLE_CARFLAME, + PARTICLE_STEAM, + PARTICLE_STEAM2, + PARTICLE_STEAM_NY, + PARTICLE_STEAM_NY_SLOWMOTION, + PARTICLE_ENGINE_STEAM, + PARTICLE_RAINDROP, + PARTICLE_RAINDROP_SMALL, + PARTICLE_RAIN_SPLASH, + PARTICLE_RAIN_SPLASH_BIGGROW, + PARTICLE_RAIN_SPLASHUP, + PARTICLE_WATERSPRAY, + PARTICLE_EXPLOSION_MEDIUM, + PARTICLE_EXPLOSION_LARGE, + PARTICLE_EXPLOSION_MFAST, + PARTICLE_EXPLOSION_LFAST, + PARTICLE_CAR_SPLASH, + PARTICLE_BOAT_SPLASH, + PARTICLE_BOAT_THRUSTJET, + PARTICLE_BOAT_WAKE, + PARTICLE_WATER_HYDRANT, + PARTICLE_WATER_CANNON, + PARTICLE_EXTINGUISH_STEAM, + PARTICLE_PED_SPLASH, + PARTICLE_PEDFOOT_DUST, + PARTICLE_HELI_DUST, + PARTICLE_HELI_ATTACK, + PARTICLE_ENGINE_SMOKE, + PARTICLE_ENGINE_SMOKE2, + PARTICLE_CARFLAME_SMOKE, + PARTICLE_FIREBALL_SMOKE, + PARTICLE_PAINT_SMOKE, + PARTICLE_TREE_LEAVES, + PARTICLE_CARCOLLISION_DUST, + PARTICLE_CAR_DEBRIS, + PARTICLE_HELI_DEBRIS, + PARTICLE_EXHAUST_FUMES, + PARTICLE_RUBBER_SMOKE, + PARTICLE_BURNINGRUBBER_SMOKE, + PARTICLE_BULLETHIT_SMOKE, + PARTICLE_GUNSHELL_FIRST, + PARTICLE_GUNSHELL, + PARTICLE_GUNSHELL_BUMP1, + PARTICLE_GUNSHELL_BUMP2, + PARTICLE_TEST, + PARTICLE_BIRD_FRONT, + PARTICLE_RAINDROP_2D, + + MAX_PARTICLES, + PARTICLE_FIRST = PARTICLE_SPARK, + PARTICLE_LAST = PARTICLE_RAINDROP_2D +};
\ No newline at end of file diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp index 55be40b2..b92e7e83 100644 --- a/src/render/PointLights.cpp +++ b/src/render/PointLights.cpp @@ -98,7 +98,7 @@ CPointLights::GenerateLightsAffectingObject(CVector *objCoors) if(aLights[i].type == LIGHT_DIRECTIONAL){ float dot = -DotProduct(dir, aLights[i].dir); - intensity *= max((dot-0.5f)*2.0f, 0.0f); + intensity *= Max((dot-0.5f)*2.0f, 0.0f); } if(intensity > 0.0f) diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp index 8a0b80e8..bfd50c07 100644 --- a/src/render/Rubbish.cpp +++ b/src/render/Rubbish.cpp @@ -217,9 +217,9 @@ CRubbish::Update(void) // FRAMETIME if(bRubbishInvisible) - RubbishVisibility = max(RubbishVisibility-5, 0); + RubbishVisibility = Max(RubbishVisibility-5, 0); else - RubbishVisibility = min(RubbishVisibility+5, 255); + RubbishVisibility = Min(RubbishVisibility+5, 255); // Spawn a new sheet COneSheet *sheet = StartEmptyList.m_next; diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 330f1b06..319cdd3c 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -719,10 +719,10 @@ CShadows::RenderStoredShadows(void) float fStartY = shadowPos.y - fHeight; float fEndY = shadowPos.y + fHeight; - int32 nStartX = max(CWorld::GetSectorIndexX(fStartX), 0); - int32 nStartY = max(CWorld::GetSectorIndexY(fStartY), 0); - int32 nEndX = min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X-1); - int32 nEndY = min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y-1); + int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0); + int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0); + int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X-1); + int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y-1); CWorld::AdvanceCurrentScanCode(); @@ -865,10 +865,10 @@ CShadows::GeneratePolysForStaticShadow(int16 nStaticShadowID) float fStartY = shadowPos.y - fHeight; float fEndY = shadowPos.y + fHeight; - int32 nStartX = max(CWorld::GetSectorIndexX(fStartX), 0); - int32 nStartY = max(CWorld::GetSectorIndexY(fStartY), 0); - int32 nEndX = min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X-1); - int32 nEndY = min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y-1); + int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0); + int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0); + int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X-1); + int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y-1); CWorld::AdvanceCurrentScanCode(); @@ -1008,11 +1008,11 @@ CShadows::CastShadowEntity(CEntity *pEntity, float fStartX, float fStartY, floa Points[3].x = (fLengthRight - fFrontRight) - fSideRight; Points[3].y = (fLengthForward - fFrontForward) - fSideForward; - float MinX = min(min(Points[0].x, Points[1].x), min(Points[2].x, Points[3].x)); - float MaxX = max(max(Points[0].x, Points[1].x), max(Points[2].x, Points[3].x)); + float MinX = Min(Min(Points[0].x, Points[1].x), Min(Points[2].x, Points[3].x)); + float MaxX = Max(Max(Points[0].x, Points[1].x), Max(Points[2].x, Points[3].x)); - float MinY = min(min(Points[0].y, Points[1].y), min(Points[2].y, Points[3].y)); - float MaxY = max(max(Points[0].y, Points[1].y), max(Points[2].y, Points[3].y)); + float MinY = Min(Min(Points[0].y, Points[1].y), Min(Points[2].y, Points[3].y)); + float MaxY = Max(Max(Points[0].y, Points[1].y), Max(Points[2].y, Points[3].y)); float MaxZ = pPosn->z - pEntity->GetPosition().z; float MinZ = MaxZ - fZDistance; @@ -1763,7 +1763,7 @@ CShadows::RenderIndicatorShadow(uint32 nID, uint8 ShadowType, RwTexture *pTextur { ASSERT(pPosn != NULL); - C3dMarkers::PlaceMarkerSet(nID, _TODOCONST(4), *pPosn, max(fFrontX, -fSideY), + C3dMarkers::PlaceMarkerSet(nID, _TODOCONST(4), *pPosn, Max(fFrontX, -fSideY), 0, 128, 255, 128, 2048, 0.2f, 0); } diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp index e47015a0..cf3426d7 100644 --- a/src/render/Timecycle.cpp +++ b/src/render/Timecycle.cpp @@ -290,7 +290,7 @@ CTimeCycle::Update(void) TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, m_fCurrentBlurAlpha, MBLUR_NORMAL); if(m_FogReduction != 0) - m_fCurrentFarClip = max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f); + m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f); m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3; m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3; m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3; @@ -311,7 +311,7 @@ CTimeCycle::Update(void) if(TheCamera.GetForward().z < -0.9f || !CWeather::bScriptsForceRain && (CCullZones::PlayerNoRain() || CCullZones::CamNoRain() || CCutsceneMgr::IsRunning())) - m_FogReduction = min(m_FogReduction+1, 64); + m_FogReduction = Min(m_FogReduction+1, 64); else - m_FogReduction = max(m_FogReduction-1, 0); + m_FogReduction = Max(m_FogReduction-1, 0); } diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp index 1a9b983f..2ef10d77 100644 --- a/src/render/WaterCannon.cpp +++ b/src/render/WaterCannon.cpp @@ -195,14 +195,14 @@ void CWaterCannon::PushPeds(void) { if ( m_abUsed[i] ) { - minx = min(minx, m_avecPos[i].x); - maxx = max(maxx, m_avecPos[i].x); + minx = Min(minx, m_avecPos[i].x); + maxx = Max(maxx, m_avecPos[i].x); - miny = min(miny, m_avecPos[i].y); - maxy = max(maxy, m_avecPos[i].y); + miny = Min(miny, m_avecPos[i].y); + maxy = Max(maxy, m_avecPos[i].y); - minz = min(minz, m_avecPos[i].z); - maxz = max(maxz, m_avecPos[i].z); + minz = Min(minz, m_avecPos[i].z); + maxz = Max(maxz, m_avecPos[i].z); } } diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index ad0b3ec4..d7035ab1 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -979,7 +979,7 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col SMALL_SECTOR_SIZE / 2, apBoatList) ) { - float fWakeColor = fAdd1 - max(255.0f - float(color.blue + color.red + color.green) / 3, fAdd2); + float fWakeColor = fAdd1 - Max(255.0f - float(color.blue + color.red + color.green) / 3, fAdd2); RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic); RpGeometry *geom = apGeomArray[nGeomUsed++]; @@ -1035,9 +1035,9 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col RwRGBAAssign(&wakeColor, &color); - wakeColor.red = min(color.red + int32(fWakeColor * fRedMult * fDistMult), 255); - wakeColor.green = min(color.green + int32(fWakeColor * fGreenMult * fDistMult), 255); - wakeColor.blue = min(color.blue + int32(fWakeColor * fBlueMult * fDistMult), 255); + wakeColor.red = Min(color.red + int32(fWakeColor * fRedMult * fDistMult), 255); + wakeColor.green = Min(color.green + int32(fWakeColor * fGreenMult * fDistMult), 255); + wakeColor.blue = Min(color.blue + int32(fWakeColor * fBlueMult * fDistMult), 255); RwRGBAAssign(&geomPreLights[9*i+j], &wakeColor); @@ -1114,7 +1114,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY) fSectorY + SMALL_SECTOR_SIZE - fY ); - fDistSqr = min(vecDist.MagnitudeSqr(), fDistSqr); + fDistSqr = Min(vecDist.MagnitudeSqr(), fDistSqr); } } } diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 8bc544c6..b4031705 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -163,7 +163,7 @@ void CWeather::Update(void) else { // 0.125 probability LightningBurst = false; - LightningDuration = min(CTimer::GetFrameCounter() - LightningStart, 20); + LightningDuration = Min(CTimer::GetFrameCounter() - LightningStart, 20); LightningFlash = false; WhenToPlayLightningSound = CTimer::GetTimeInMilliseconds() + 150 * (20 - LightningDuration); } @@ -219,9 +219,9 @@ void CWeather::Update(void) fNewRain = 0.0f; if (Rain != fNewRain) { // ok to use comparasion if (Rain < fNewRain) - Rain = min(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep()); + Rain = Min(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep()); else - Rain = max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep()); + Rain = Max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep()); } // Clouds diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp index 9c5d4f22..5a253854 100644 --- a/src/rw/Lights.cpp +++ b/src/rw/Lights.cpp @@ -37,9 +37,9 @@ SetLightsWithTimeOfDayColour(RpWorld *) AmbientLightColourForFrame.green = 1.0f; AmbientLightColourForFrame.blue = 1.0f; } - AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame.red*1.3f); - AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame.green*1.3f); - AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame.blue*1.3f); + AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame.red*1.3f); + AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame.green*1.3f); + AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame.blue*1.3f); RpLightSetColor(pAmbient, &AmbientLightColourForFrame); } @@ -70,20 +70,20 @@ SetLightsWithTimeOfDayColour(RpWorld *) float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; - AmbientLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f2); - AmbientLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f2); - AmbientLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f2); - AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1); - AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1); - AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1); + AmbientLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f2); + AmbientLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f2); + AmbientLightColourForFrame.blue = Min(1.0f, AmbientLightColourForFrame.blue * f2); + AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1); + AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1); + AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1); #ifdef FIX_BUGS - DirectionalLightColourForFrame.red = min(1.0f, DirectionalLightColourForFrame.red * f1); - DirectionalLightColourForFrame.green = min(1.0f, DirectionalLightColourForFrame.green * f1); - DirectionalLightColourForFrame.blue = min(1.0f, DirectionalLightColourForFrame.blue * f1); + DirectionalLightColourForFrame.red = Min(1.0f, DirectionalLightColourForFrame.red * f1); + DirectionalLightColourForFrame.green = Min(1.0f, DirectionalLightColourForFrame.green * f1); + DirectionalLightColourForFrame.blue = Min(1.0f, DirectionalLightColourForFrame.blue * f1); #else - DirectionalLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f1); - DirectionalLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f1); - DirectionalLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f1); + DirectionalLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f1); + DirectionalLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f1); + DirectionalLightColourForFrame.blue = Min(1.0f, AmbientLightColourForFrame.blue * f1); #endif } } @@ -193,7 +193,7 @@ AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, f RwRGBAReal color; RwV3d *dir; - strength = max(max(red, green), blue); + strength = Max(Max(red, green), blue); n = -1; if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS) n = NumExtraDirLightsInWorld; @@ -221,7 +221,7 @@ AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, f RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n])); RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS); LightStrengths[n] = strength; - NumExtraDirLightsInWorld = min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS); + NumExtraDirLightsInWorld = Min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS); } void diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 2d0aadcc..1b14e7a2 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -692,7 +692,7 @@ CAutomobile::ProcessControl(void) if(m_aSuspensionSpringRatio[i] < 1.0f) m_aWheelTimer[i] = 4.0f; else - m_aWheelTimer[i] = max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); + m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); if(m_aWheelTimer[i] > 0.0f){ m_nWheelsOnGround++; @@ -1010,7 +1010,7 @@ CAutomobile::ProcessControl(void) if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){ if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW) - m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.0005f, 0.0f); + m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f); }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ FlyingControl(FLIGHT_MODEL_DODO); @@ -1018,7 +1018,7 @@ CAutomobile::ProcessControl(void) FlyingControl(FLIGHT_MODEL_RCPLANE); }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){ if(CPad::GetPad(0)->GetCircleJustDown()) - m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f); + m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.03f, 0.0f); if(m_aWheelSpeed[0] < 0.22f) m_aWheelSpeed[0] += 0.0001f; if(m_aWheelSpeed[0] > 0.15f) @@ -1130,10 +1130,10 @@ CAutomobile::ProcessControl(void) if(speed > sq(0.1f)){ speed = Sqrt(speed); if(suspShake > 0.0f){ - uint8 freq = min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f); + uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f); CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq); }else{ - uint8 freq = min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f); + uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f); CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq); } } @@ -2601,7 +2601,7 @@ CAutomobile::HydraulicControl(void) float minz = pos.z + extendedLowerLimit - wheelRadius; if(minz < specialColModel->boundingBox.min.z) specialColModel->boundingBox.min.z = minz; - float radius = max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude()); + float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude()); if(specialColModel->boundingSphere.radius < radius) specialColModel->boundingSphere.radius = radius; @@ -2700,10 +2700,10 @@ CAutomobile::HydraulicControl(void) float front = -rear; float right = CPad::GetPad(0)->GetCarGunLeftRight()/128.0f; float left = -right; - suspChange[CARWHEEL_FRONT_LEFT] = max(front+left, 0.0f); - suspChange[CARWHEEL_REAR_LEFT] = max(rear+left, 0.0f); - suspChange[CARWHEEL_FRONT_RIGHT] = max(front+right, 0.0f); - suspChange[CARWHEEL_REAR_RIGHT] = max(rear+right, 0.0f); + suspChange[CARWHEEL_FRONT_LEFT] = Max(front+left, 0.0f); + suspChange[CARWHEEL_REAR_LEFT] = Max(rear+left, 0.0f); + suspChange[CARWHEEL_FRONT_RIGHT] = Max(front+right, 0.0f); + suspChange[CARWHEEL_REAR_RIGHT] = Max(rear+right, 0.0f); if(m_hydraulicState < 100){ // Lowered, move wheels up @@ -2819,7 +2819,7 @@ CAutomobile::ProcessBuoyancy(void) ApplyTurnForce(impulse, point); CVector initialSpeed = m_vecMoveSpeed; - float timeStep = max(CTimer::GetTimeStep(), 0.01f); + float timeStep = Max(CTimer::GetTimeStep(), 0.01f); float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep); float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep()); m_vecMoveSpeed *= waterResistance; @@ -2912,7 +2912,7 @@ CAutomobile::ProcessBuoyancy(void) float fSpeed = vSpeed.MagnitudeSqr(); if(fSpeed > sq(0.05f)){ fSpeed = Sqrt(fSpeed); - float size = min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f); + float size = Min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f); CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed; CParticle::AddParticle(PARTICLE_PED_SPLASH, @@ -2994,11 +2994,11 @@ CAutomobile::DoDriveByShootings(void) // TODO: what is this? if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){ - m_weaponDoorTimerLeft = max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); + m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft); } if(!lookingRight && m_weaponDoorTimerRight > 0.0f){ - m_weaponDoorTimerRight = max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); + m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight); } } @@ -3146,7 +3146,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) FindPlayerPed()->SetWantedLevelNoDrop(1); if(m_status == STATUS_PLAYER && impulse > 50.0f){ - uint8 freq = min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f); + uint8 freq = Min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f); CPad::GetPad(0)->StartShake(40000/freq, freq); } @@ -3299,7 +3299,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){ int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f; - money = min(money, 40); + money = Min(money, 40); if(money > 2){ sprintf(gString, "$%d", money); CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money; @@ -4004,7 +4004,7 @@ CAutomobile::SetupSuspensionLines(void) // adjust col model to include suspension lines if(colModel->boundingBox.min.z > colModel->lines[0].p1.z) colModel->boundingBox.min.z = colModel->lines[0].p1.z; - float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude()); + float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude()); if(colModel->boundingSphere.radius < radius) colModel->boundingSphere.radius = radius; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index ed38bafd..42beeb6c 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -272,7 +272,7 @@ CBoat::ProcessControl(void) impulse = m_vecMoveSpeed.MagnitudeSqr()*pHandling->fSuspensionForceLevel*buoyanceImpulse.z*CTimer::GetTimeStep()*0.5f*m_fGasPedal; else impulse = 0.0f; - impulse = min(impulse, GRAVITY*pHandling->fSuspensionDampingLevel*m_fMass*CTimer::GetTimeStep()); + impulse = Min(impulse, GRAVITY*pHandling->fSuspensionDampingLevel*m_fMass*CTimer::GetTimeStep()); ApplyMoveForce(impulse*GetUp()); ApplyTurnForce(impulse*GetUp(), buoyancePoint - pHandling->fSuspensionBias*GetForward()); } @@ -375,10 +375,10 @@ CBoat::ProcessControl(void) } // Slow down or push down boat as it approaches the world limits - m_vecMoveSpeed.x = min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east - m_vecMoveSpeed.x = max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west - m_vecMoveSpeed.y = min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north - m_vecMoveSpeed.y = max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south + m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east + m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west + m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north + m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south if(!onLand && bBoatInWater) ApplyWaterResistance(); @@ -765,7 +765,7 @@ CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat) float fDist = vecDist.MagnitudeSqr(); if ( fDist < SQR(fMaxDist) ) - return 1.0f - min(fRangeMult * Sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f); + return 1.0f - Min(fRangeMult * Sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f); } return 0.0f; @@ -837,7 +837,7 @@ CBoat::AddWakePoint(CVector point) int i; if(m_afWakePointLifeTime[0] > 0.0f){ if((CVector2D(GetPosition()) - m_avec2dWakePoints[0]).MagnitudeSqr() < SQR(1.0f)){ - for(i = min(m_nNumWakePoints, ARRAY_SIZE(m_afWakePointLifeTime)-1); i != 0; i--){ + for(i = Min(m_nNumWakePoints, ARRAY_SIZE(m_afWakePointLifeTime)-1); i != 0; i--){ m_avec2dWakePoints[i] = m_avec2dWakePoints[i-1]; m_afWakePointLifeTime[i] = m_afWakePointLifeTime[i-1]; } diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp index 4156ec2a..64743929 100644 --- a/src/vehicles/CarGen.cpp +++ b/src/vehicles/CarGen.cpp @@ -157,7 +157,7 @@ void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int1 m_bIsBlocking = false; m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min; m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max; - m_fSize = max(m_vecInf.Magnitude(), m_vecSup.Magnitude()); + m_fSize = Max(m_vecInf.Magnitude(), m_vecSup.Magnitude()); } bool CCarGenerator::CheckForBlockage() diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp index ef19873c..7d2160d9 100644 --- a/src/vehicles/Cranes.cpp +++ b/src/vehicles/Cranes.cpp @@ -213,10 +213,10 @@ void CCrane::Update(void) CTimer::GetTimeInMilliseconds() > m_nTimeForNextCheck) { CWorld::AdvanceCurrentScanCode(); #ifdef FIX_BUGS - int xstart = max(0, CWorld::GetSectorIndexX(m_fPickupX1)); - int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fPickupX2)); - int ystart = max(0, CWorld::GetSectorIndexY(m_fPickupY1)); - int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fPickupY2)); + int xstart = Max(0, CWorld::GetSectorIndexX(m_fPickupX1)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fPickupX2)); + int ystart = Max(0, CWorld::GetSectorIndexY(m_fPickupY1)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fPickupY2)); #else int xstart = CWorld::GetSectorIndexX(m_fPickupX1); int xend = CWorld::GetSectorIndexX(m_fPickupX2); diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 6a83a30e..0073a5ad 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -231,19 +231,19 @@ CHeli::ProcessControl(void) switch(m_heliStatus){ case HELI_STATUS_HOVER: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f; break; case HELI_STATUS_SHOT_DOWN: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; break; case HELI_STATUS_HOVER2: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; break; default: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 12.0f; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 12.0f; break; } @@ -1017,7 +1017,7 @@ CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, i float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude(); CVector line = (*line1 - *line0); float lineLength = line.Magnitude(); - *bulletPos = *line0 + line*max(1.0f, distToHeli-5.0f); + *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f); pHelis[i]->m_nBulletDamage += damage; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 0ed83f87..c09375cc 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -281,7 +281,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon right = -contactSpeedRight/wheelsOnGround; if(wheelStatus == WHEEL_STATUS_BURST){ - float fwdspeed = min(contactSpeedFwd, 0.3f); + float fwdspeed = Min(contactSpeedFwd, 0.3f); right += fwdspeed * CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); } } @@ -533,7 +533,7 @@ CVehicle::DoFixedMachineGuns(void) void CVehicle::ExtinguishCarFire(void) { - m_fHealth = max(m_fHealth, 300.0f); + m_fHealth = Max(m_fHealth, 300.0f); if(m_pCarFire) m_pCarFire->Extinguish(); if(IsCar()){ @@ -874,13 +874,13 @@ CVehicle::SetDriver(CPed *driver) if(bFreebies && driver == FindPlayerPed()){ if(GetModelIndex() == MI_AMBULAN) - FindPlayerPed()->m_fHealth = min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f); + FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f); else if(GetModelIndex() == MI_TAXI) CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; else if(GetModelIndex() == MI_POLICE) driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5); else if(GetModelIndex() == MI_ENFORCER) - driver->m_fArmour = max(driver->m_fArmour, 100.0f); + driver->m_fArmour = Max(driver->m_fArmour, 100.0f); else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE) CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; bFreebies = false; diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp index abf5c061..36c3cc78 100644 --- a/src/weapons/BulletInfo.cpp +++ b/src/weapons/BulletInfo.cpp @@ -232,35 +232,35 @@ bool CBulletInfo::TestForSniperBullet(float x1, float x2, float y1, float y2, fl #else float minP = 0.0f; float maxP = 1.0f; - float minX = min(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x); - float maxX = max(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x); + float minX = Min(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x); + float maxX = Max(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x); if (minX < x2 || maxX > x1) { if (minX < x1) - minP = min(minP, (x1 - minX) / (maxX - minX)); + minP = Min(minP, (x1 - minX) / (maxX - minX)); if (maxX > x2) - maxP = max(maxP, (maxX - x2) / (maxX - minX)); + maxP = Max(maxP, (maxX - x2) / (maxX - minX)); } else return false; - float minY = min(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y); - float maxY = max(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y); + float minY = Min(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y); + float maxY = Max(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y); if (minY < y2 || maxY > y1) { if (minY < y1) - minP = min(minP, (y1 - minY) / (maxY - minY)); + minP = Min(minP, (y1 - minY) / (maxY - minY)); if (maxY > y2) - maxP = max(maxP, (maxY - y2) / (maxY - minY)); + maxP = Max(maxP, (maxY - y2) / (maxY - minY)); } #ifdef FIX_BUGS else return false; #endif - float minZ = min(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z); - float maxZ = max(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z); + float minZ = Min(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z); + float maxZ = Max(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z); if (minZ < z2 || maxZ > z1) { if (minZ < z1) - minP = min(minP, (z1 - minZ) / (maxZ - minZ)); + minP = Min(minP, (z1 - minZ) / (maxZ - minZ)); if (maxZ > z2) - maxP = max(maxP, (maxZ - z2) / (maxZ - minZ)); + maxP = Max(maxP, (maxZ - z2) / (maxZ - minZ)); } else return false; diff --git a/src/weapons/BulletInfo.h b/src/weapons/BulletInfo.h index c7d740b2..cf1dd27f 100644 --- a/src/weapons/BulletInfo.h +++ b/src/weapons/BulletInfo.h @@ -1,7 +1,8 @@ #pragma once +#include "WeaponType.h" + class CEntity; -enum eWeaponType; class CBulletInfo { diff --git a/src/weapons/ProjectileInfo.h b/src/weapons/ProjectileInfo.h index b88322f9..3d8074c9 100644 --- a/src/weapons/ProjectileInfo.h +++ b/src/weapons/ProjectileInfo.h @@ -1,9 +1,10 @@ #pragma once +#include "WeaponType.h" + class CEntity; class CObject; class CProjectile; -enum eWeaponType; class CProjectileInfo { diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp index 83ce2a02..f09ae052 100644 --- a/src/weapons/ShotInfo.cpp +++ b/src/weapons/ShotInfo.cpp @@ -109,7 +109,7 @@ CShotInfo::Update() if (shot.m_sourceEntity) { assert(shot.m_sourceEntity->IsPed()); CPed *ped = (CPed*) shot.m_sourceEntity; - float radius = max(1.0f, shot.m_radius); + float radius = Max(1.0f, shot.m_radius); for (int i = 0; i < ped->m_numNearPeds; ++i) { CPed *nearPed = ped->m_nearPeds[i]; diff --git a/src/weapons/ShotInfo.h b/src/weapons/ShotInfo.h index a5e5fd35..db6158c2 100644 --- a/src/weapons/ShotInfo.h +++ b/src/weapons/ShotInfo.h @@ -1,7 +1,8 @@ #pragma once +#include "WeaponType.h" + class CEntity; -enum eWeaponType; class CShotInfo { diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 276693e8..b7ccb455 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -107,9 +107,11 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) CVector fireOffset(0.0f, 0.0f, 0.6f); CVector *source = fireSource; - if ( !fireSource ) - source = &(shooter->GetMatrix() * fireOffset); - + if (!fireSource) { + static CVector tmp; + tmp = shooter->GetMatrix() * fireOffset; + source = &tmp; + } if ( m_bAddRotOffset ) { float heading = RADTODEG(shooter->GetForward().Heading()); @@ -997,7 +999,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f); CVector dist = point->point - (*source); - CVector offset = dist - max(0.2f*dist.Magnitude(), 2.0f) * CVector(ahead.x, ahead.y, 0.0f); + CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(ahead.x, ahead.y, 0.0f); CVector smokePos = *source + offset; smokePos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); @@ -1016,7 +1018,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f); CVector dist = point->point - (*source); - CVector offset = dist - max(0.2f*dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f); + CVector offset = dist - Max(0.2f*dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f); CVector smokePos = *source + offset; CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); @@ -1265,7 +1267,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal*0.05f); CVector dist = point.point - (*fireSource); - CVector offset = dist - max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f); + CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f); CVector smokePos = *fireSource + offset; CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); @@ -1280,7 +1282,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal*0.05f); CVector dist = point.point - (*fireSource); - CVector offset = dist - max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f); + CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f); CVector smokePos = *fireSource + offset; smokePos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); @@ -1347,7 +1349,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) else { CVector traceTarget = *fireSource; - traceTarget += (target - (*fireSource)) * min(info->m_fRange, 30.0f) / info->m_fRange; + traceTarget += (target - (*fireSource)) * Min(info->m_fRange, 30.0f) / info->m_fRange; CBulletTraces::AddTrace(fireSource, &traceTarget); } } @@ -1877,8 +1879,9 @@ CWeapon::DoTankDoomAiming(CEntity *shooter, CEntity *driver, CVector *source, CV if ( 3.0f*distToVictimZ < distToVictim ) { + CVector tmp = CVector(victim->GetPosition().x, victim->GetPosition().y, 0.0f); if ( CCollision::DistToLine(source, target, - &CVector(victim->GetPosition().x, victim->GetPosition().y, 0.0f)) < victim->GetBoundRadius()*3.0f ) + &tmp) < victim->GetBoundRadius()*3.0f ) { float vehicleDist = Sqrt(SQR(distToVictim) + SQR(distToVictimZ)); if ( vehicleDist < closestEntityDist ) @@ -2145,12 +2148,12 @@ CWeapon::MakePedsJumpAtShot(CPhysical *shooter, CVector *source, CVector *target ASSERT(source!=nil); ASSERT(target!=nil); - float minx = min(source->x, target->x) - 2.0f; - float maxx = max(source->x, target->x) + 2.0f; - float miny = min(source->y, target->y) - 2.0f; - float maxy = max(source->y, target->y) + 2.0f; - float minz = min(source->z, target->z) - 2.0f; - float maxz = max(source->z, target->z) + 2.0f; + float minx = Min(source->x, target->x) - 2.0f; + float maxx = Max(source->x, target->x) + 2.0f; + float miny = Min(source->y, target->y) - 2.0f; + float maxy = Max(source->y, target->y) + 2.0f; + float minz = Min(source->z, target->z) - 2.0f; + float maxz = Max(source->z, target->z) + 2.0f; for ( int32 i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) { diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index 265ffddb..2c3a9657 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -1,56 +1,10 @@ #pragma once +#include "WeaponType.h" + #define DRIVEBYAUTOAIMING_MAXDIST (2.5f) #define DOOMAUTOAIMING_MAXDIST (9000.0f) -enum eWeaponType -{ - WEAPONTYPE_UNARMED, - WEAPONTYPE_BASEBALLBAT, - WEAPONTYPE_COLT45, - WEAPONTYPE_UZI, - WEAPONTYPE_SHOTGUN, - WEAPONTYPE_AK47, - WEAPONTYPE_M16, - WEAPONTYPE_SNIPERRIFLE, - WEAPONTYPE_ROCKETLAUNCHER, - WEAPONTYPE_FLAMETHROWER, - WEAPONTYPE_MOLOTOV, - WEAPONTYPE_GRENADE, - WEAPONTYPE_DETONATOR, - WEAPONTYPE_HELICANNON, - WEAPONTYPE_LAST_WEAPONTYPE, - WEAPONTYPE_ARMOUR, - WEAPONTYPE_RAMMEDBYCAR, - WEAPONTYPE_RUNOVERBYCAR, - WEAPONTYPE_EXPLOSION, - WEAPONTYPE_UZI_DRIVEBY, - WEAPONTYPE_DROWNING, - WEAPONTYPE_FALL, - WEAPONTYPE_UNIDENTIFIED, - - WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE, - WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, -}; - -enum eWeaponFire { - WEAPON_FIRE_MELEE, - WEAPON_FIRE_INSTANT_HIT, - WEAPON_FIRE_PROJECTILE, - WEAPON_FIRE_AREA_EFFECT, - WEAPON_FIRE_USE -}; - -// Taken from MTA SA, seems it's unchanged -enum eWeaponState -{ - WEAPONSTATE_READY, - WEAPONSTATE_FIRING, - WEAPONSTATE_RELOADING, - WEAPONSTATE_OUT_OF_AMMO, - WEAPONSTATE_MELEE_MADECONTACT -}; - class CEntity; class CPhysical; class CAutomobile; diff --git a/src/weapons/WeaponInfo.h b/src/weapons/WeaponInfo.h index f82f18c5..3bafd324 100644 --- a/src/weapons/WeaponInfo.h +++ b/src/weapons/WeaponInfo.h @@ -1,8 +1,7 @@ #pragma once -enum AnimationId; -enum eWeaponFire; -enum eWeaponType; +#include "AnimationId.h" +#include "WeaponType.h" class CWeaponInfo { // static CWeaponInfo(&ms_apWeaponInfos)[14]; diff --git a/src/weapons/WeaponType.h b/src/weapons/WeaponType.h new file mode 100644 index 00000000..b45740b7 --- /dev/null +++ b/src/weapons/WeaponType.h @@ -0,0 +1,49 @@ +#pragma once + +enum eWeaponType +{ + WEAPONTYPE_UNARMED, + WEAPONTYPE_BASEBALLBAT, + WEAPONTYPE_COLT45, + WEAPONTYPE_UZI, + WEAPONTYPE_SHOTGUN, + WEAPONTYPE_AK47, + WEAPONTYPE_M16, + WEAPONTYPE_SNIPERRIFLE, + WEAPONTYPE_ROCKETLAUNCHER, + WEAPONTYPE_FLAMETHROWER, + WEAPONTYPE_MOLOTOV, + WEAPONTYPE_GRENADE, + WEAPONTYPE_DETONATOR, + WEAPONTYPE_HELICANNON, + WEAPONTYPE_LAST_WEAPONTYPE, + WEAPONTYPE_ARMOUR, + WEAPONTYPE_RAMMEDBYCAR, + WEAPONTYPE_RUNOVERBYCAR, + WEAPONTYPE_EXPLOSION, + WEAPONTYPE_UZI_DRIVEBY, + WEAPONTYPE_DROWNING, + WEAPONTYPE_FALL, + WEAPONTYPE_UNIDENTIFIED, + + WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE, + WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, +}; + +enum eWeaponFire { + WEAPON_FIRE_MELEE, + WEAPON_FIRE_INSTANT_HIT, + WEAPON_FIRE_PROJECTILE, + WEAPON_FIRE_AREA_EFFECT, + WEAPON_FIRE_USE +}; + +// Taken from MTA SA, seems it's unchanged +enum eWeaponState +{ + WEAPONSTATE_READY, + WEAPONSTATE_FIRING, + WEAPONSTATE_RELOADING, + WEAPONSTATE_OUT_OF_AMMO, + WEAPONSTATE_MELEE_MADECONTACT +};
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