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author | aap <aap@papnet.eu> | 2019-07-17 23:58:06 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2019-07-17 23:58:06 +0200 |
commit | ba242bcf584d885167a9499e53f5bcaf6c9cc866 (patch) | |
tree | 29477a626a36462ec3280081388ff1b965be860f /src | |
parent | Merge pull request #145 from guard3/master (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/control/CarCtrl.cpp | 8 | ||||
-rw-r--r-- | src/control/CarCtrl.h | 1 | ||||
-rw-r--r-- | src/control/Replay.cpp | 2 | ||||
-rw-r--r-- | src/core/Pad.h | 3 | ||||
-rw-r--r-- | src/core/Streaming.cpp | 2 | ||||
-rw-r--r-- | src/modelinfo/ModelIndices.h | 5 | ||||
-rw-r--r-- | src/render/Rubbish.cpp | 1 | ||||
-rw-r--r-- | src/render/Rubbish.h | 3 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 472 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 37 | ||||
-rw-r--r-- | src/vehicles/DamageManager.h | 2 | ||||
-rw-r--r-- | src/vehicles/HandlingMgr.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/HandlingMgr.h | 4 | ||||
-rw-r--r-- | src/vehicles/Transmission.cpp | 93 | ||||
-rw-r--r-- | src/vehicles/Transmission.h | 1 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 2 |
17 files changed, 605 insertions, 37 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 7acfa64a..edf4d1ae 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -16,3 +16,11 @@ WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); } WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); } WRAPPER void CCarCtrl::UpdateCarOnRails(CVehicle*) { EAXJMP(0x418880); } + +bool +CCarCtrl::MapCouldMoveInThisArea(float x, float y) +{ + // bridge moves up and down + return x > -342.0f && x < -219.0f && + y > -677.0f && y < -580.0f; +} diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index a15279d3..7e3f70a9 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -13,6 +13,7 @@ public: static void JoinCarWithRoadSystem(CVehicle*); static void SteerAICarWithPhysics(CVehicle*); static void UpdateCarOnRails(CVehicle*); + static bool MapCouldMoveInThisArea(float x, float y); static int32 &NumLawEnforcerCars; static int32 &NumAmbulancesOnDuty; diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 3ce9085f..29bdacd7 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -718,7 +718,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI } vehicle->bEngineOn = true; if (vehicle->IsCar()) - ((CAutomobile*)vehicle)->m_nWheelsOnGround = 4; + ((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4; CWorld::Remove(vehicle); CWorld::Add(vehicle); if (vehicle->IsBoat()) diff --git a/src/core/Pad.h b/src/core/Pad.h index f853a8cd..f84ca742 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -197,7 +197,7 @@ public: int16 Mode; int16 ShakeDur; uint8 ShakeFreq; - int8 bHornHistory[5]; + bool bHornHistory[5]; uint8 iCurrHornHistory; uint8 DisablePlayerControls; int8 bApplyBrakes; @@ -377,6 +377,7 @@ public: bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; } }; VALIDATE_SIZE(CPad, 0xFC); +extern CPad *Pads; //[2] #define IsButtonJustDown(pad, btn) \ (!(pad)->OldState.btn && (pad)->NewState.btn) diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index a23e35be..9d9241e4 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -1048,8 +1048,6 @@ CStreaming::RemoveReferencedTxds(int32 mem) return false; } -// TODO: RemoveCurrentZonesModels - void CStreaming::RemoveUnusedModelsInLoadedList(void) { diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h index 135f3424..a0d3f70c 100644 --- a/src/modelinfo/ModelIndices.h +++ b/src/modelinfo/ModelIndices.h @@ -315,6 +315,11 @@ enum MI_TOYZ, MI_GHOST, + // leftovers on PC + MI_MIAMI_RCBARON = 154, + MI_MIAMI_RCRAIDER = 155, + MI_MIAMI_SPARROW = 159, + MI_GRENADE = 170, MI_AK47, MI_BASEBALL_BAT, diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp index 975f2554..c925df1c 100644 --- a/src/render/Rubbish.cpp +++ b/src/render/Rubbish.cpp @@ -3,3 +3,4 @@ #include "Rubbish.h" WRAPPER void CRubbish::Render(void) { EAXJMP(0x512190); } +WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); } diff --git a/src/render/Rubbish.h b/src/render/Rubbish.h index f4f976e9..9f946dc2 100644 --- a/src/render/Rubbish.h +++ b/src/render/Rubbish.h @@ -1,7 +1,10 @@ #pragma once +class CVehicle; + class CRubbish { public: static void Render(void); + static void StirUp(CVehicle *veh); // CAutomobile on PS2 }; diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 0cfe31cc..5580ee6d 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -7,6 +7,7 @@ #include "DMAudio.h" #include "Camera.h" #include "Darkel.h" +#include "Rubbish.h" #include "Fire.h" #include "Explosion.h" #include "World.h" @@ -24,6 +25,8 @@ #include "Object.h" #include "Automobile.h" +bool bAllCarCheat; // unused + RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data); bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21; @@ -102,7 +105,7 @@ CAutomobile::ProcessControl(void) // Process driver if(pDriver){ - if(!bHadDriver && m_bombType == 5){ + if(!bHadDriver && m_bombType == CARBOMB_ONIGNITIONACTIVE){ // If someone enters the car and there is a bomb, detonate m_nBombTimer = 1000; m_pBlowUpEntity = field_4DC; @@ -131,7 +134,7 @@ CAutomobile::ProcessControl(void) pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); } - // CRubbish::StirUp + CRubbish::StirUp(this); // blend in clump int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject); @@ -200,9 +203,9 @@ CAutomobile::ProcessControl(void) CPhysical::ProcessControl(); CCarCtrl::UpdateCarOnRails(this); - m_nWheelsOnGround_2 = 4; - m_nWheelsOnGroundPrev = m_nWheelsOnGround; m_nWheelsOnGround = 4; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 4; pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); @@ -252,13 +255,55 @@ CAutomobile::ProcessControl(void) break; } - if(GetPosition().z < -0.6f){ - assert(0); - } + // what's going on here? + if(GetPosition().z < -0.6f && + Abs(m_vecMoveSpeed.x) < 0.05f && + Abs(m_vecMoveSpeed.y) < 0.05f) + m_vecTurnSpeed *= Pow(0.95f, CTimer::GetTimeStep()); + // Skip physics if object is found to have been static recently bool skipPhysics = false; - if(!bIsStuck){ - assert(0); + if(!bIsStuck && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED)){ + bool makeStatic = false; + float moveSpeedLimit, turnSpeedLimit, distanceLimit; + + if(!bVehicleColProcessed && + m_vecMoveSpeed.IsZero() && + // BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3? + m_aSuspensionSpringRatioPrev[3] != 1.0f) + makeStatic = true; + + if(m_status == STATUS_WRECKED){ + moveSpeedLimit = 0.006f; + turnSpeedLimit = 0.0015f; + distanceLimit = 0.015f; + }else{ + moveSpeedLimit = 0.003f; + turnSpeedLimit = 0.0009f; + distanceLimit = 0.005f; + } + + m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f; + m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f; + + if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) && + m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) && + m_fDistanceTravelled < distanceLimit || + makeStatic){ + m_nStaticFrames++; + + if(m_nStaticFrames > 10 || makeStatic) + if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){ + if(!makeStatic || m_nStaticFrames > 10) + m_nStaticFrames = 10; + + skipPhysics = true; + + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + }else + m_nStaticFrames = 0; } // Postpone @@ -268,15 +313,27 @@ CAutomobile::ProcessControl(void) return; } - // VehicleDamage + VehicleDamage(1.0f, 0); // special control switch(GetModelIndex()){ case MI_FIRETRUCK: + FireTruckControl(); + break; case MI_RHINO: + TankControl(); + BlowUpCarsInPath(); + break; case MI_YARDIE: + // beta also had esperanto here it seems + HydraulicControl(); + break; default: - assert(0); + if(CVehicle::bCheat3){ + // strong grip cheat + // TODO: make cars jump when horn key is pressed + } + break; } if(skipPhysics){ @@ -402,7 +459,369 @@ CAutomobile::ProcessControl(void) } } - assert(0); + + bool gripCheat = true; + fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + if(!strongGrip1 && !CVehicle::bCheat3) + gripCheat = false; + float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat); + acceleration /= fForceMultiplier; + + // unused + if(GetModelIndex() == MI_MIAMI_RCBARON || + GetModelIndex() == MI_MIAMI_RCRAIDER || + GetModelIndex() == MI_MIAMI_SPARROW) + acceleration = 0.0f; + + float brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); + bool neutralHandling = !!(pHandling->Flags & HANDLING_NEUTRALHANDLING); + float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias; + float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias); + float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias; + float tractionBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fTractionBias); + + // Count how many wheels are touching the ground + + m_nWheelsOnGround = 0; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 0; + + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f) + m_aWheelTimer[i] = 4.0f; + else + m_aWheelTimer[i] = max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); + + if(m_aWheelTimer[i] > 0.0f){ + m_nWheelsOnGround++; + switch(pHandling->Transmission.nDriveType){ + case '4': + m_nDriveWheelsOnGround++; + break; + case 'F': + if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) + m_nDriveWheelsOnGround++; + break; + case 'R': + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) + m_nDriveWheelsOnGround++; + break; + } + } + } + + float traction; + if(m_status == STATUS_PHYSICS) + traction = 0.004f * m_fTraction; + else + traction = 0.004f; + traction *= pHandling->fTractionMultiplier / 4.0f; + traction /= fForceMultiplier; + if(CVehicle::bCheat3) + traction *= 4.0f; + + if(FindPlayerVehicle() && FindPlayerVehicle() == this){ + if(CPad::GetPad(0)->WeaponJustDown()){ + if(m_bombType == CARBOMB_TIMED){ + m_bombType = CARBOMB_TIMEDACTIVE; + m_nBombTimer = 7000; + m_pBlowUpEntity = FindPlayerPed(); + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f); + }else{ + m_bombType = CARBOMB_ONIGNITIONACTIVE; + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f); + } + } + }else if(strongGrip1 || CVehicle::bCheat3){ + traction *= 1.2f; + acceleration *= 1.4f; + if(strongGrip2 || CVehicle::bCheat3){ + traction *= 1.3f; + acceleration *= 1.4f; + } + } + + static float fThrust; + static tWheelState WheelState[4]; + + // Process front wheels on ground + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + float s = Sin(m_fSteerAngle); + float c = Cos(m_fSteerAngle); + CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-s, c, 0.0f)); + CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f)); + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB); + WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT]; + + if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_OK); + } + + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB); + WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT]; + + if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_OK); + } + } + + // Process front wheels off ground + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; + } + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; + } + + // Process rear wheels + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ + CVector wheelFwd = GetForward(); + CVector wheelRight = GetRight(); + + if(bIsHandbrakeOn) + brake = 20000.0f; + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB); + WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT]; + + if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, + CARWHEEL_REAR_LEFT, + &m_aWheelSpeed[CARWHEEL_REAR_LEFT], + &WheelState[CARWHEEL_REAR_LEFT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear, + CARWHEEL_REAR_LEFT, + &m_aWheelSpeed[CARWHEEL_REAR_LEFT], + &WheelState[CARWHEEL_REAR_LEFT], + WHEEL_STATUS_OK); + } + + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB); + WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT]; + + if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, + CARWHEEL_REAR_RIGHT, + &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], + &WheelState[CARWHEEL_REAR_RIGHT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear, + CARWHEEL_REAR_RIGHT, + &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], + &WheelState[CARWHEEL_REAR_RIGHT], + WHEEL_STATUS_OK); + } + } + + // Process rear wheels off ground + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT]; + } + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT]; + } + + for(i = 0; i < 4; i++){ + float wheelPos = colModel->lines[i].p0.z; + if(m_aSuspensionSpringRatio[i] > 0.0f) + wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f; + } + for(i = 0; i < 4; i++) + m_aWheelState[i] = WheelState[i]; + + // Process horn + + if(m_status != STATUS_PLAYER){ + ReduceHornCounter(); + }else{ + if(GetModelIndex() == MI_MRWHOOP){ + if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] && + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5]){ + m_bSirenOrAlarm = !m_bSirenOrAlarm; + printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm); + } + }else if(UsesSiren(GetModelIndex())){ + if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){ + if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && + Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5]) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){ + m_nCarHornTimer = 0; + m_bSirenOrAlarm = !m_bSirenOrAlarm; + }else + m_nCarHornTimer = 0; + }else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){ + if(Pads[0].GetHorn()) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + } + } + + // Flying + + if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){ + if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW) + m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.0005f, 0.0f); + }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && + m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ + FlyingControl(FLIGHT_MODEL_DODO); + }else if(GetModelIndex() == MI_MIAMI_RCBARON){ + FlyingControl(FLIGHT_MODEL_HELI); + }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){ + if(CPad::GetPad(0)->GetCircleJustDown()) + m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f); + if(m_aWheelSpeed[0] < 0.22f) + m_aWheelSpeed[0] += 0.0001f; + if(m_aWheelSpeed[0] > 0.15f) + FlyingControl(FLIGHT_MODEL_HELI); + } } assert(0 && "misc stuff"); @@ -640,6 +1059,27 @@ CAutomobile::ProcessControlInputs(uint8 pad) } WRAPPER void +CAutomobile::FireTruckControl(void) +{ EAXJMP(0x522590); +} + +WRAPPER void +CAutomobile::TankControl(void) +{ EAXJMP(0x53D530); +} + +WRAPPER void +CAutomobile::HydraulicControl(void) +{ EAXJMP(0x52D4E0); +} + +WRAPPER void +CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) +{ EAXJMP(0x52F390); +} + + +WRAPPER void CAutomobile::ProcessBuoyancy(void) { EAXJMP(0x5308D0); } @@ -908,7 +1348,7 @@ CAutomobile::BlowUpCar(CEntity *culprit) m_fHealth = 0.0f; m_nBombTimer = 0; - m_bombType = 0; + m_bombType = CARBOMB_NONE; TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); @@ -1057,9 +1497,9 @@ CAutomobile::ResetSuspension(void) int i; for(i = 0; i < 4; i++){ m_aSuspensionSpringRatio[i] = 1.0f; - m_aWheelSkidThing[i] = 0.0f; + m_aWheelTimer[i] = 0.0f; m_aWheelRotation[i] = 0.0f; - m_aWheelState[i] = 0; // TODO: enum? + m_aWheelState[i] = WHEEL_STATE_0; } } @@ -1562,7 +2002,7 @@ CAutomobile::SetTaxiLight(bool light) bool CAutomobile::GetAllWheelsOffGround(void) { - return m_nWheelsOnGround == 0; + return m_nDriveWheelsOnGround == 0; } void diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 6ed5e154..69df9bb3 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -6,11 +6,24 @@ class CObject; -// Wheels are in order: -// FRONT LEFT -// REAR LEFT -// FRONT RIGHT -// REAR RIGHT +// These are used for all the wheel arrays +// DON'T confuse with VEHWHEEL, which are vehicle components +enum { + CARWHEEL_FRONT_LEFT, + CARWHEEL_REAR_LEFT, + CARWHEEL_FRONT_RIGHT, + CARWHEEL_REAR_RIGHT +}; + +enum eBombType +{ + CARBOMB_NONE, + CARBOMB_TIMED, + CARBOMB_ONIGNITION, + CARBOMB_REMOTE, + CARBOMB_TIMEDACTIVE, + CARBOMB_ONIGNITIONACTIVE, +}; class CAutomobile : public CVehicle { @@ -22,7 +35,7 @@ public: CColPoint m_aWheelColPoints[4]; float m_aSuspensionSpringRatio[4]; float m_aSuspensionSpringRatioPrev[4]; - float m_aWheelSkidThing[4]; + float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented float field_49C; bool m_aWheelSkidmarkMuddy[4]; bool m_aWheelSkidmarkBloody[4]; @@ -44,7 +57,7 @@ public: float m_aSuspensionSpringLength[4]; float m_aSuspensionLineLength[4]; float m_fHeightAboveRoad; - float m_fImprovedHandling; + float m_fTraction; uint8 stuff6[28]; float field_530; CPhysical *m_aGroundPhysical[4]; // physicals touching wheels @@ -56,11 +69,11 @@ public: float m_fCarGunUD; float m_fWindScreenRotation; uint8 stuff4[4]; - uint8 m_nWheelsOnGround_2; uint8 m_nWheelsOnGround; - uint8 m_nWheelsOnGroundPrev; + uint8 m_nDriveWheelsOnGround; + uint8 m_nDriveWheelsOnGroundPrev; uint8 stuff5[5]; - int32 m_aWheelState[4]; + tWheelState m_aWheelState[4]; static bool &m_sAllTaxiLights; @@ -95,6 +108,10 @@ public: float GetHeightAboveRoad(void); void PlayCarHorn(void); + void FireTruckControl(void); + void TankControl(void); + void HydraulicControl(void); + void VehicleDamage(float impulse, uint16 damagedPiece); void ProcessBuoyancy(void); void DoDriveByShootings(void); int32 RcbanditCheckHitWheels(void); diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h index f2044ec2..ee1297d9 100644 --- a/src/vehicles/DamageManager.h +++ b/src/vehicles/DamageManager.h @@ -66,7 +66,7 @@ class CDamageManager { public: - float field_0; + float m_fWheelDamageEffect; uint8 m_engineStatus; uint8 m_wheelStatus[4]; uint8 m_doorStatus[6]; diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index 9bcaaf81..4d3a94a8 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -127,7 +127,7 @@ cHandlingDataMgr::LoadHandlingData(void) handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); assert(handlingId >= 0 && handlingId < NUMHANDLINGS); handling = &HandlingData[handlingId]; - handling->nIdentifier = handlingId; + handling->nIdentifier = (eHandlingId)handlingId; break; case 1: handling->fMass = strtod(word, nil); break; case 2: handling->Dimension.x = strtod(word, nil); break; diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h index 7d8613da..70f1c005 100644 --- a/src/vehicles/HandlingMgr.h +++ b/src/vehicles/HandlingMgr.h @@ -85,7 +85,7 @@ enum struct tHandlingData { - int32 nIdentifier; + eHandlingId nIdentifier; float fMass; float fInvMass; float fTurnMass; @@ -136,6 +136,8 @@ public: void ConvertDataToGameUnits(tHandlingData *handling); int32 GetHandlingId(const char *name); tHandlingData *GetHandlingData(eHandlingId id) { return &HandlingData[id]; } + bool HasRearWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'R'; } + bool HasFrontWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'F'; } }; VALIDATE_SIZE(cHandlingDataMgr, 0x3030); extern cHandlingDataMgr &mod_HandlingManager; diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp index f8c345f1..d500d004 100644 --- a/src/vehicles/Transmission.cpp +++ b/src/vehicles/Transmission.cpp @@ -1,5 +1,7 @@ #include "common.h" #include "patcher.h" +#include "Timer.h" +#include "HandlingMgr.h" #include "Transmission.h" void @@ -39,7 +41,9 @@ cTransmission::InitGearRatios(void) void cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear) { - static tGear *pGearRatio = &Gears[gear]; + static tGear *pGearRatio; + + pGearRatio = &Gears[gear]; fCurVelocity = speed; if(speed > pGearRatio->fShiftUpVelocity) gear++; @@ -50,3 +54,90 @@ cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear) gear--; } } + +float +cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat) +{ + static float fAcceleration = 0.0f; + static float fVelocity; + static float fCheat; + static tGear *pGearRatio; + + fVelocity = velocity; + if(fVelocity < fMaxReverseVelocity){ + fVelocity = fMaxReverseVelocity; + return 0.0f; + } + if(fVelocity > fMaxVelocity){ + fVelocity = fMaxVelocity; + return 0.0f; + } + fCurVelocity = fVelocity; + + assert(gear <= nNumberOfGears); + + pGearRatio = &Gears[gear]; + if(fVelocity > pGearRatio->fShiftUpVelocity){ + if(gear != 0 || gasPedal > 0.0f){ + gear++; + time = 0.0f; + return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false); + } + }else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){ + if(gear != 1 || gasPedal < 0.0f){ + gear--; + time = 0.0f; + return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false); + } + } + + if(time > 0.0f){ + // changing gears currently, can't accelerate + fAcceleration = 0.0f; + time -= CTimer::GetTimeStepInSeconds(); + }else{ + float speedMul, accelMul; + + if(gear < 1){ + // going reverse + accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f; + speedMul = -1.0f; + }else if(nNumberOfGears == 1){ + accelMul = 1.0f; + speedMul = 1.0f; + }else{ + // BUG or not? this is 1.0 normally but 0.0 in the highest gear + float f = 1.0f - (gear-1)/(nNumberOfGears-1); + speedMul = 3.0f*sq(f) + 1.0f; + // This is pretty ugly, could be written more clearly + if(Flags & HANDLING_2G_BOOST){ + if(gear == 1) + accelMul = (Flags & HANDLING_1G_BOOST) ? 3.0f : 2.0f; + else if(gear == 2) + accelMul = 1.3f; + else + accelMul = 1.0f; + }else if(Flags & HANDLING_1G_BOOST && gear == 1){ + accelMul = 3.0f; + }else + accelMul = 1.0f; + } + + if(cheat) + fCheat = 1.2f; + else + fCheat = 1.0f; + float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat; + float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity); + if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat)) + fAcceleration = gasPedal * accel * CTimer::GetTimeStep(); + else + fAcceleration = 0.0f; + } + return fAcceleration; +} + +STARTPATCHES + InjectHook(0x550A00, &cTransmission::CalculateGearForSimpleCar, PATCH_JUMP); + InjectHook(0x5506B0, &cTransmission::CalculateDriveAcceleration, PATCH_JUMP); +ENDPATCHES diff --git a/src/vehicles/Transmission.h b/src/vehicles/Transmission.h index ea67b62c..8eeef1e8 100644 --- a/src/vehicles/Transmission.h +++ b/src/vehicles/Transmission.h @@ -24,4 +24,5 @@ public: void InitGearRatios(void); void CalculateGearForSimpleCar(float speed, uint8 &gear); + float CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat); }; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index f3a8f785..316de7ac 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -35,7 +35,7 @@ CVehicle::CVehicle(uint8 CreatedBy) int i; m_nCurrentGear = 0; - field_208 = 0; + m_fChangeGearTime = 0; m_fSteerRatio = 0.0f; m_type = ENTITY_TYPE_VEHICLE; VehicleCreatedBy = CreatedBy; @@ -380,7 +380,7 @@ CVehicle::ProcessDelayedExplosion(void) else m_nBombTimer -= tick; - if(IsCar() && ((CAutomobile*)this)->m_bombType == 4 && (m_nBombTimer & 0xFE00) != 0xFE00) + if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != 0xFE00) DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f); if (m_nBombTimer != 0) diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index b37ea84d..de74264b 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -191,7 +191,7 @@ public: float m_fHealth; // 1000.0f = full health. 0 -> explode uint8 m_nCurrentGear; int8 field_205[3]; - int field_208; + float m_fChangeGearTime; uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) uint32 m_nTimeOfDeath; int16 field_214; |