diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-19 19:54:05 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-19 19:54:05 +0200 |
commit | 4c822e8375268ac34f92af3f1960965446d32506 (patch) | |
tree | 50c0d7d8c2514880f9148a2edc655954eb500191 /src | |
parent | Merge remote-tracking branch 'upstream/miami' into miami (diff) | |
download | re3-4c822e8375268ac34f92af3f1960965446d32506.tar re3-4c822e8375268ac34f92af3f1960965446d32506.tar.gz re3-4c822e8375268ac34f92af3f1960965446d32506.tar.bz2 re3-4c822e8375268ac34f92af3f1960965446d32506.tar.lz re3-4c822e8375268ac34f92af3f1960965446d32506.tar.xz re3-4c822e8375268ac34f92af3f1960965446d32506.tar.zst re3-4c822e8375268ac34f92af3f1960965446d32506.zip |
Diffstat (limited to 'src')
-rw-r--r-- | src/control/Script.cpp | 217 | ||||
-rw-r--r-- | src/control/Script.h | 1 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 38 | ||||
-rw-r--r-- | src/peds/Ped.h | 18 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 7 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 9 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 1 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 8 |
8 files changed, 155 insertions, 144 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 2ad1e9de..4112acf4 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -57,6 +57,7 @@ #include "RoadBlocks.h" #include "RpAnimBlend.h" #include "Rubbish.h" +#include "SimpleModelInfo.h" #include "Shadows.h" #include "SpecialFX.h" #include "Sprite.h" @@ -1899,6 +1900,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) ped->CharCreatedBy = MISSION_CHAR; ped->bRespondsToThreats = false; ped->bAllowMedicsToReviveMe = false; + ped->bIsPlayerFriend = false; CVector pos = *(CVector*)&ScriptParams[2]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); @@ -1921,24 +1923,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) { CollectParameters(&m_nIp, 1); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); - if (ped) { - if (ped->InVehicle()) { - if (ped->m_pMyVehicle->pDriver == ped) { - ped->m_pMyVehicle->RemoveDriver(); - ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED); - if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) - ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED; - if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle()) - ped->m_pMyVehicle->ChangeLawEnforcerState(0); - } - else { - ped->m_pMyVehicle->RemovePassenger(ped); - } - } - CWorld::RemoveReferencesToDeletedObject(ped); - delete ped; - --CPopulation::ms_nTotalMissionPeds; - } + CTheScripts::RemoveThisPed(ped); if (m_bIsMissionScript) CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR); return 0; @@ -1955,19 +1940,26 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) ped->SetWanderPath(path); return 0; } - /* Not implemented. - case COMMAND_CHAR_WANDER_RANGE: - */ + //case COMMAND_CHAR_WANDER_RANGE: case COMMAND_CHAR_FOLLOW_PATH: { - CollectParameters(&m_nIp, 4); + CollectParameters(&m_nIp, 6); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(ped); + if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl()) + return 0; CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float radius = *(float*)&ScriptParams[4]; + eMoveState state; + switch (ScriptParams[5]) { + case 0: state = PEDMOVE_WALK; + case 1: state = PEDMOVE_SPRINT; + default: assert(0); + } ped->ClearAll(); - ped->SetFollowPath(pos); + ped->SetFollowPath(pos, radius, state, nil, nil, 999999); return 0; } case COMMAND_CHAR_SET_IDLE: @@ -2012,44 +2004,27 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - /* The following block was once again written - * by someone not familiar with virtual functions. - * It doesn't require any ifs at all. - * To keep as close to original as possible, I'll keep it. - * Maybe there was more commented out/debug - * stuff, but I doubt it. - */ + // removed dumb stuff again if (!vehicle) { pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); ped->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, ped); - } - else if (vehicle->IsBoat()) { - pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); - vehicle->Teleport(pos); - CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); + for (int i = 0; i < ped->m_numNearPeds; i++) { + CPed* pNearPed = ped->m_nearPeds[i]; + if (pNearPed->m_leader == ped) { + pNearPed->Teleport(pos); + pNearPed->PositionPedOutOfCollision(); // TODO(MIAMI): this is PositionAnyPedOutOfCollision!!! + } + } } else { pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); vehicle->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); } - /* Short version of this command. - * - * CollectParameters(&m_nIp, 4); - * CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); - * assert(ped); - * CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped; - * CVector pos = *(CVector*)&ScriptParams[1]; - * if (pos.z <= MAP_Z_LOW_LIMIT) - * pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - * pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel(); - * entityToMove->Teleport(pos); - * CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove); - * - */ return 0; } + /* case COMMAND_IS_CHAR_STILL_ALIVE: { CollectParameters(&m_nIp, 1); @@ -2057,6 +2032,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE); return 0; } + */ case COMMAND_IS_CHAR_IN_AREA_2D: { CollectParameters(&m_nIp, 6); @@ -2124,7 +2100,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) boat->SetStatus(STATUS_ABANDONED); boat->bIsLocked = true; boat->AutoPilot.m_nCarMission = MISSION_NONE; - boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ + boat->AutoPilot.m_nTempAction = TEMPACT_NONE; boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f; if (m_bIsMissionScript) boat->bIsStaticWaitingForCollision = true; @@ -2147,7 +2123,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) car->bIsLocked = true; CCarCtrl::JoinCarWithRoadSystem(car); car->AutoPilot.m_nCarMission = MISSION_NONE; - car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ + car->AutoPilot.m_nTempAction = TEMPACT_NONE; car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f; car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0; @@ -2277,6 +2253,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) } return 0; } + /* case COMMAND_IS_CAR_STILL_ALIVE: { CollectParameters(&m_nIp, 1); @@ -2284,6 +2261,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater)); return 0; } + */ case COMMAND_SET_CAR_CRUISE_SPEED: { CollectParameters(&m_nIp, 2); @@ -2358,32 +2336,28 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) return 0; case COMMAND_PRINT_BIG: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); - m_nIp += KEY_LENGTH_IN_SCRIPT; + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1); return 0; } case COMMAND_PRINT: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); - m_nIp += KEY_LENGTH_IN_SCRIPT; + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]); return 0; } case COMMAND_PRINT_NOW: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); - m_nIp += KEY_LENGTH_IN_SCRIPT; + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]); return 0; } case COMMAND_PRINT_SOON: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); - m_nIp += KEY_LENGTH_IN_SCRIPT; + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]); return 0; @@ -2420,15 +2394,15 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) case COMMAND_DEBUG_OFF: CTheScripts::DbgFlag = false; return 0; + /* case COMMAND_RETURN_TRUE: UpdateCompareFlag(true); return 0; case COMMAND_RETURN_FALSE: UpdateCompareFlag(false); return 0; - /* Special command only used by compiler. - case COMMAND_VAR_INT: */ + //case COMMAND_VAR_INT: default: assert(0); break; @@ -2481,8 +2455,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) { if (!m_bIsMissionScript) return 0; - if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */ - CPickups::RemoveAllFloatingPickups(); CTheScripts::MissionCleanup.Process(); return 0; } @@ -2625,29 +2597,23 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - UpdateCompareFlag(pPed->bInVehicle); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle); return 0; } case COMMAND_IS_PLAYER_IN_ANY_CAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - UpdateCompareFlag(pPed->bInVehicle); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle); return 0; } case COMMAND_IS_BUTTON_PRESSED: { CollectParameters(&m_nIp, 2); - bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0; - if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) { - if (CPad::GetPad(0)->GetLeftMouseJustDown() || - CPad::GetPad(0)->GetEnterJustDown() || - CPad::GetPad(0)->GetCharJustDown(' ')) - value = true; - } - UpdateCompareFlag(value); + UpdateCompareFlag(GetPadState(ScriptParams[0], ScriptParams[1]) != 0); return 0; } + /* case COMMAND_GET_PAD_STATE: { CollectParameters(&m_nIp, 1); @@ -2655,6 +2621,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D: case COMMAND_LOCATE_PLAYER_ON_FOOT_2D: case COMMAND_LOCATE_PLAYER_IN_CAR_2D: @@ -2721,6 +2688,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pObj->SetOrientation(0.0f, 0.0f, 0.0f); pObj->GetMatrix().UpdateRW(); pObj->UpdateRwFrame(); + CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi); + if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding) + pObj->SetupBigBuilding(); CTheScripts::ClearSpaceForMissionEntity(pos, pObj); CWorld::Add(pObj); ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj); @@ -2745,6 +2715,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) case COMMAND_ADD_SCORE: CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1]; + if (CWorld::Players[ScriptParams[0]].m_nMoney < 0) + CWorld::Players[ScriptParams[0]].m_nMoney = 0; return 0; case COMMAND_IS_SCORE_GREATER: CollectParameters(&m_nIp, 2); @@ -2787,12 +2759,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED: UpdateCompareFlag(m_bDeatharrestExecuted); return 0; + /* case COMMAND_ADD_AMMO_TO_PLAYER: { CollectParameters(&m_nIp, 3); CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } + */ case COMMAND_ADD_AMMO_TO_CHAR: { CollectParameters(&m_nIp, 3); @@ -2801,10 +2775,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } - /* Not implemented - case COMMAND_ADD_AMMO_TO_CAR: - case COMMAND_IS_PLAYER_STILL_ALIVE: - */ + //case COMMAND_ADD_AMMO_TO_CAR: + //case COMMAND_IS_PLAYER_STILL_ALIVE: case COMMAND_IS_PLAYER_DEAD: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED); @@ -2813,14 +2785,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD); + UpdateCompareFlag(!pPed || pPed->DyingOrDead()); return 0; } case COMMAND_IS_CAR_DEAD: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater); + UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning); return 0; } case COMMAND_SET_CHAR_THREAT_SEARCH: @@ -2831,9 +2803,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->m_fearFlags |= ScriptParams[1]; return 0; } - /* Not implemented. - case COMMAND_SET_CHAR_THREAT_REACTION: - */ + //case COMMAND_SET_CHAR_THREAT_REACTION: case COMMAND_SET_CHAR_OBJ_NO_OBJ: { CollectParameters(&m_nIp, 1); @@ -2843,12 +2813,10 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->ClearObjective(); return 0; } - /* Not implemented. - case COMMAND_ORDER_DRIVER_OUT_OF_CAR: - case COMMAND_ORDER_CHAR_TO_DRIVE_CAR: - case COMMAND_ADD_PATROL_POINT: - case COMMAND_IS_PLAYER_IN_GANGZONE: - */ + //case COMMAND_ORDER_DRIVER_OUT_OF_CAR: + //case COMMAND_ORDER_CHAR_TO_DRIVE_CAR: + //case COMMAND_ADD_PATROL_POINT: + //case COMMAND_IS_PLAYER_IN_GANGZONE: case COMMAND_IS_PLAYER_IN_ZONE: { CollectParameters(&m_nIp, 1); @@ -2867,8 +2835,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING && CPad::GetPad(ScriptParams[0])->GetHorn()); - /* Is it correct that same parameter is used both as index of Players */ - /* and as ID of pad? Pratically this parameter is always 0 anyway of course. */ return 0; case COMMAND_HAS_CHAR_SPOTTED_PLAYER: { @@ -2878,10 +2844,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed)); return 0; } - /* Not implemented. - case COMMAND_ORDER_CHAR_TO_BACKDOOR: - case COMMAND_ADD_CHAR_TO_GANG: - */ + //case COMMAND_ORDER_CHAR_TO_BACKDOOR: + //case COMMAND_ADD_CHAR_TO_GANG: case COMMAND_IS_CHAR_OBJECTIVE_PASSED: { CollectParameters(&m_nIp, 1); @@ -2937,6 +2901,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; + pPed->bIsPlayerFriend = false; + if (pVehicle->bIsBus) + pPed->bRenderPedInCar = false; pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); pPed->SetPedState(PED_DRIVING); @@ -2986,7 +2953,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPlayer->m_pPed->SetPedState(PED_IDLE); pPlayer->m_pPed->bUsesCollision = true; pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId); + pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle(); pPlayer->m_pPed->RemoveInCarAnims(); if (pPlayer->m_pPed->m_pVehicleAnim) pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f; @@ -3000,9 +2967,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed); return 0; } - /* Not implemented. - case COMMAND_MAKE_CHAR_DO_NOTHING: - */ + //case COMMAND_MAKE_CHAR_DO_NOTHING: default: assert(0); break; @@ -7035,28 +7000,16 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); if (pPed && pPed->CharCreatedBy == MISSION_CHAR){ CWorld::RemoveReferencesToDeletedObject(pPed); - if (pPed->bInVehicle){ - if (pPed->m_pMyVehicle){ - if (pPed == pPed->m_pMyVehicle->pDriver){ - pPed->m_pMyVehicle->RemoveDriver(); - pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); - if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) - pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED; - if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle()) - pPed->m_pMyVehicle->ChangeLawEnforcerState(0); - }else{ - pPed->m_pMyVehicle->RemovePassenger(pPed); - } - } - delete pPed; - --CPopulation::ms_nTotalMissionPeds; - }else{ + if (pPed->bInVehicle && pPed->m_pMyVehicle) + CTheScripts::RemoveThisPed(pPed); + else{ pPed->CharCreatedBy = RANDOM_CHAR; pPed->bRespondsToThreats = true; pPed->bScriptObjectiveCompleted = false; pPed->ClearLeader(); --CPopulation::ms_nTotalMissionPeds; pPed->bFadeOut = true; + CWorld::RemoveReferencesToDeletedObject(pPed); } } if (m_bIsMissionScript) @@ -7252,7 +7205,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->m_nLastPedState = PED_NONE; pPed->bUsesCollision = true; pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId); + pPed->ReplaceWeaponWhenExitingVehicle(); pPed->RemoveInCarAnims(); if (pPed->m_pVehicleAnim) pPed->m_pVehicleAnim->blendDelta = -1000.0f; @@ -10543,7 +10496,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; - // TODO(MIAMI): two more flags and more stuff + pPed->bIsPlayerFriend = false; + if (pVehicle->bIsBus) + pPed->bRenderPedInCar = false; pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); pPed->SetPedState(PED_DRIVING); @@ -10572,7 +10527,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; - // TODO(MIAMI): two more flags and more stuff (ClearFollowPath) + pPed->bIsPlayerFriend = false; + if (pVehicle->bIsBus) + pPed->bRenderPedInCar = false; pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); CPopulation::ms_nTotalMissionPeds++; @@ -10585,9 +10542,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) pPed->m_pMyVehicle = pVehicle; pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); pPed->bInVehicle = true; - // TODO pPed->SetPedState(PED_DRIVING); - ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) @@ -10799,6 +10754,30 @@ bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool f } } +void CTheScripts::RemoveThisPed(CPed* pPed) +{ + if (pPed) { + bool bWasMissionPed = pPed->CharCreatedBy == MISSION_CHAR; + if (pPed->InVehicle() && pPed->m_pMyVehicle) { + if (pPed->m_pMyVehicle->pDriver == pPed) { + pPed->m_pMyVehicle->RemoveDriver(); + pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); + if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) + pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle()) + pPed->m_pMyVehicle->ChangeLawEnforcerState(0); + } + else { + pPed->m_pMyVehicle->RemovePassenger(pPed); + } + } + CWorld::RemoveReferencesToDeletedObject(pPed); + delete pPed; + if (bWasMissionPed) + --CPopulation::ms_nTotalMissionPeds; + } +} + int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index) { if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1) diff --git a/src/control/Script.h b/src/control/Script.h index e84e76bf..3393467e 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -367,6 +367,7 @@ private: static int32 GetNewUniqueScriptSphereIndex(int32 index); static void RemoveScriptSphere(int32 index); static void RemoveScriptTextureDictionary(); + static void RemoveThisPed(CPed* pPed); friend class CRunningScript; friend class CHud; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 91dafbc2..f7140b2b 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -619,14 +619,15 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) #ifdef KANGAROO_CHEAT m_ped_flagI80 = false; #endif -#ifdef VC_PED_PORTS - bSomeVCflag1 = false; -#endif bReachedAttractorHeadingTarget = false; bTurnedAroundOnAttractor = false; bCarPassenger = false; bMiamiViceCop = false; +#ifdef VC_PED_PORTS + bHeadStuckInCollision = false; +#endif + bIsPlayerFriend = true; bDeadPedInFrontOfCar = false; if ((CGeneral::GetRandomNumber() & 3) == 0) @@ -10662,7 +10663,7 @@ CPed::ProcessControl(void) flyDir = 1; } - if (flyDir != 0 && !bSomeVCflag1) { + if (flyDir != 0 && !bHeadStuckInCollision) { SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point)); GetMatrix().GetPosition().z += FEET_OFFSET; GetMatrix().UpdateRW(); @@ -10769,11 +10770,11 @@ CPed::ProcessControl(void) if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) { #ifdef VC_PED_PORTS - if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) { + if (!bHeadStuckInCollision || FEET_OFFSET + foundCol.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; GetMatrix().UpdateRW(); - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } #else GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; @@ -10843,15 +10844,15 @@ CPed::ProcessControl(void) if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) { SetInTheAir(); #ifdef VC_PED_PORTS - bSomeVCflag1 = false; + bHeadStuckInCollision = false; #endif } #ifdef VC_PED_PORTS - if (bSomeVCflag1) { + if (bHeadStuckInCollision) { CVector posToCheck = GetPosition(); posToCheck.z += 0.9f; if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false)) - bSomeVCflag1 = false; + bHeadStuckInCollision = false; } #endif ProcessObjective(); @@ -15339,10 +15340,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) { bStillOnValidPoly = true; #ifdef VC_PED_PORTS - if(!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + if(!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } #else GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; @@ -15417,10 +15418,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) } } #ifdef VC_PED_PORTS - if (!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + if (!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } #else GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; @@ -15507,7 +15508,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed); sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed); GetMatrix().GetPosition().z -= 0.05f; - bSomeVCflag1 = true; + bHeadStuckInCollision = true; } #endif sphereNormal.Normalise(); @@ -16038,8 +16039,9 @@ CPed::SetSolicit(uint32 time) } bool -CPed::SetFollowPath(CVector dest) +CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* pFollowedPed, CEntity*, int time) { + // TODO(MIAMI): new follow if (m_nPedState == PED_FOLLOW_PATH) return false; diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 1fa36b05..f34de765 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -418,9 +418,6 @@ public: uint32 bVehExitWillBeInstant : 1; uint32 bHasAlreadyBeenRecorded : 1; uint32 bFallenDown : 1; -#ifdef VC_PED_PORTS - uint32 bSomeVCflag1 : 1; -#endif #ifdef PED_SKIN uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this #endif @@ -433,6 +430,10 @@ public: uint32 bHasAlreadyUsedAttractor : 1; // 0x155 0x1 uint32 bCarPassenger : 1; // 0x155 0x4 uint32 bMiamiViceCop : 1; // 0x155 0x20 + uint32 bIsPlayerFriend : 1; // 0x156 0x10 +#ifdef VC_PED_PORTS + uint32 bHeadStuckInCollision : 1; // 0x156 0x20 +#endif uint32 bDeadPedInFrontOfCar : 1; // 0x156 0x40 uint8 CharCreatedBy; @@ -666,7 +667,9 @@ public: void SetPointGunAt(CEntity*); bool Seek(void); bool SetWanderPath(int8); - bool SetFollowPath(CVector); + bool SetFollowPath(CVector dest, float radius, eMoveState state, CEntity*, CEntity*, int); + bool SetFollowPathStatic(void); + bool SetFollowPathDynamic(void); void ClearAttackByRemovingAnim(void); void SetStoredState(void); void StopNonPartialAnims(void); @@ -873,7 +876,12 @@ public: CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } PedState GetPedState(void) { return m_nPedState; } - void SetPedState(PedState state) { m_nPedState = state; } + void SetPedState(PedState state) + { + if (GetPedState() == PED_FOLLOW_PATH) + ClearFollowPath(); + m_nPedState = state; + } bool Dead(void) { return m_nPedState == PED_DEAD; } bool Dying(void) { return m_nPedState == PED_DIE; } bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index e0ee0296..524067ca 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -2853,6 +2853,7 @@ CAutomobile::ProcessBuoyancy(void) if(impulseRatio > 0.5f){ bIsInWater = true; + bIsDrowning = true; if(m_vecMoveSpeed.z < -0.1f) m_vecMoveSpeed.z = -0.1f; @@ -2867,8 +2868,11 @@ CAutomobile::ProcessBuoyancy(void) if(pPassengers[i]->IsPlayer() || !bWaterTight) pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); } - }else + } + else { bIsInWater = false; + bIsDrowning = false; + } static uint32 nGenerateRaindrops = 0; static uint32 nGenerateWaterCircles = 0; @@ -2950,6 +2954,7 @@ CAutomobile::ProcessBuoyancy(void) } }else{ bIsInWater = false; + bIsDrowning = false; bTouchingWater = false; static RwRGBA splashCol = {155, 155, 185, 196}; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 1e7f8ecf..c4ac94a2 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -273,9 +273,17 @@ CBoat::ProcessControl(void) if(0.1f * m_fMass * GRAVITY*CTimer::GetTimeStep() < buoyanceImpulse.z){ bBoatInWater = true; bIsInWater = true; + if (GetUp().z < -0.6f && Abs(GetMoveSpeed().x) < 0.05 && Abs(GetMoveSpeed().y) < 0.05) { + bIsDrowning = true; + if (pDriver) + pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + else + bIsDrowning = false; }else{ bBoatInWater = false; bIsInWater = false; + bIsDrowning = false; } m_fVolumeUnderWater = mod_Buoyancy.m_volumeUnderWater; @@ -519,6 +527,7 @@ CBoat::ProcessControl(void) }else{ bBoatInWater = false; bIsInWater = false; + bIsDrowning = false; } if(m_bIsAnchored){ diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index c5699d5e..90ffed50 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -104,6 +104,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_nCarHornPattern = 0; m_nCarHornDelay = 0; bPartOfConvoy = false; + bIsDrowning = false; bCreatedAsPoliceVehicle = false; bParking = false; m_nAlarmState = 0; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index c2cfa5e4..cce07410 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -182,10 +182,16 @@ public: uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car? uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command uint8 bHasAlreadyBeenRecorded : 1; // Used for replays - uint8 bPartOfConvoy : 1; + //uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really + //uint8 bAudioChangingGear : 1; // sounds like vehicle is changing gear + + uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water) + //uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc) + //uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed uint8 bParking : 1; + //uint8 bCanPark : 1; uint8 m_bombType : 3; |