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author | Sergeanur <s.anureev@yandex.ua> | 2020-05-27 19:50:40 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-27 19:50:40 +0200 |
commit | 53ac163a3e3351a3aec9d4c5042b41be30f77857 (patch) | |
tree | 9c9d6c54160fd64b6a434e0463e5ce2b8fee94e2 /src | |
parent | crash fix (diff) | |
parent | Fix city sound playing on restarting a new game (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/audio/MusicManager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index c1c6682a..940f41ce 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -302,14 +302,14 @@ cMusicManager::GetRadioInCar(void) CVehicle *veh = FindPlayerVehicle(); if (veh != nil){ if (UsesPoliceRadio(veh)) { - if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause) + if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0)) return POLICE_RADIO; return m_nRadioInCar; } else return veh->m_nRadioStation; } } - if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause) + if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0)) return RADIO_OFF; return m_nRadioInCar; } |