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author | aap <aap@papnet.eu> | 2021-01-13 13:01:11 +0100 |
---|---|---|
committer | aap <aap@papnet.eu> | 2021-01-13 13:01:11 +0100 |
commit | 7c3e43aa2ed659a84a83a50a6d55d36b6ae614ba (patch) | |
tree | 62ec5661820665488efe4b68bc915bc5370aa00c /src | |
parent | Merge branch 'master' of https://github.com/GTAmodding/re3 (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/Camera.cpp | 4 | ||||
-rw-r--r-- | src/core/PlayerInfo.cpp | 4 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 98 | ||||
-rw-r--r-- | src/peds/Ped.h | 2 | ||||
-rw-r--r-- | src/peds/PedAI.cpp | 182 | ||||
-rw-r--r-- | src/vehicles/Train.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 12 |
7 files changed, 152 insertions, 152 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index b46bd2da..7a831068 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -2212,7 +2212,7 @@ CCamera::StartTransition(int16 newMode) while(deltaBeta < -PI) deltaBeta += 2*PI; deltaBeta = Abs(deltaBeta); - door = FindPlayerPed()->m_vehEnterType; + door = FindPlayerPed()->m_vehDoor; if(deltaBeta > HALFPI){ if(((CPed*)pTargetEntity)->m_carInObjective){ if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){ @@ -2293,7 +2293,7 @@ CCamera::StartTransition(int16 newMode) } #endif - door = FindPlayerPed()->m_vehEnterType; + door = FindPlayerPed()->m_vehDoor; if(deltaBeta > HALFPI){ if(((CVehicle*)pTargetEntity)->IsUpsideDown()){ if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 07424736..1af8f924 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -222,8 +222,8 @@ CPlayerInfo::Process(void) m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow); } else if (carBelow->IsBoat()) { if (!carBelow->pDriver) { - m_pPed->m_vehEnterType = 0; - m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType); + m_pPed->m_vehDoor = 0; + m_pPed->SetEnterCar(carBelow, m_pPed->m_vehDoor); } } else { m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 4b55e5ce..c520c4ee 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -105,7 +105,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_fRotationCur = 0.0f; m_headingRate = 15.0f; m_fRotationDest = 0.0f; - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; m_walkAroundType = 0; m_pCurrentPhysSurface = nil; m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f); @@ -288,7 +288,7 @@ CPed::~CPed(void) CWorld::Remove(this); CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this)); if (InVehicle()){ - uint8 door_flag = GetCarDoorFlag(m_vehEnterType); + uint8 door_flag = GetCarDoorFlag(m_vehDoor); if (m_pMyVehicle->pDriver == this) m_pMyVehicle->pDriver = nil; else { @@ -3642,11 +3642,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) #ifdef NEW_WALK_AROUND_ALGORITHM else { CVector tl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMax.y, 0.0f) - GetPosition(); - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) { cornerToGo = tl; m_walkAroundType = 1; - if (m_vehEnterType == CAR_DOOR_LR) + if (m_vehDoor == CAR_DOOR_LR) iWouldPreferGoingBack = 1; } else if(CanWeSeeTheCorner(tl, GetForward())){ cornerToGo = tl; @@ -3680,11 +3680,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) else { CVector tr = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMax.y, 0.0f) - GetPosition(); if (tr.Magnitude2D() < cornerToGo.Magnitude2D()) { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) { cornerToGo = tr; m_walkAroundType = 2; - if (m_vehEnterType == CAR_DOOR_RR) + if (m_vehDoor == CAR_DOOR_RR) iWouldPreferGoingBack = 2; } else if (CanWeSeeTheCorner(tr, GetForward())) { cornerToGo = tr; @@ -3721,7 +3721,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) if (iWouldPreferGoingBack == 2) m_walkAroundType = 4; else if (br.Magnitude2D() < cornerToGo.Magnitude2D()) { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) { cornerToGo = br; m_walkAroundType = 5; } else if (CanWeSeeTheCorner(br, GetForward())) { @@ -3759,7 +3759,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) if (iWouldPreferGoingBack == 1) m_walkAroundType = 7; else if (bl.Magnitude2D() < cornerToGo.Magnitude2D()) { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) { cornerToGo = bl; m_walkAroundType = 6; } else if (CanWeSeeTheCorner(bl, GetForward())) { @@ -3789,7 +3789,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) { if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) { if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) { m_walkAroundType = 0; } else { if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) { @@ -3807,7 +3807,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } } } else { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) { m_walkAroundType = 0; } else { if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) { @@ -3825,7 +3825,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } } } - } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) + } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) { if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) { m_walkAroundType = 3; @@ -3833,7 +3833,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) { m_walkAroundType = 4; } - } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) + } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) { if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) { m_walkAroundType = 2; @@ -3866,13 +3866,13 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) nextWalkAround = 7; } - CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan); + CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan); bool nextRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), nextPosToHead, true, true, true, true, true, true, false); if(nextRouteIsClear) m_walkAroundType = nextWalkAround; else { - CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan); + CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan); bool currentRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), posToHead, true, true, true, true, true, true, false); @@ -3902,15 +3902,15 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } } - localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan); + localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan); #else if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) { if (goingToEnterCar) { if (goingToEnterCarAndItsVan) { - if (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) + if (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) return; } - if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) { + if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) { m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI); localPosToHead.x = adjustedColMax.x; localPosToHead.z = 0.0f; @@ -3939,9 +3939,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } else { if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) { if (angleDiffBtwObjCenterAndForward <= 0.0f) { - if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR) { + if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR) { if (goingToEnterCar) { - if (m_vehEnterType == CAR_DOOR_RF || (m_vehEnterType == CAR_DOOR_RR && !goingToEnterCarAndItsVan)) + if (m_vehDoor == CAR_DOOR_RF || (m_vehDoor == CAR_DOOR_RR && !goingToEnterCarAndItsVan)) return; } if (m_walkAroundType == 4 || m_walkAroundType == 3 @@ -3963,14 +3963,14 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) localPosToHead.z = 0.0f; localPosToHead.y = adjustedColMin.y; } - } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)) { + } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)) { m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet); localPosToHead.x = adjustedColMin.x; localPosToHead.z = 0.0f; localPosToHead.y = adjustedColMin.y; } else { if (goingToEnterCar) { - if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR && !goingToEnterCarAndItsVan) + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR && !goingToEnterCarAndItsVan) return; } if (m_walkAroundType == 1 || m_walkAroundType == 2 @@ -3988,8 +3988,8 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } } } else { - if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR)) { - if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) { + if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR)) { + if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) { m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI); localPosToHead.x = adjustedColMax.x; @@ -4162,7 +4162,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) #endif ped->bInVehicle = false; - if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) { + if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, nil)) { ped->PositionPedOutOfCollision(); } @@ -4247,7 +4247,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } } - veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); + veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor); if (veh->pDriver == ped) { veh->RemoveDriver(); #ifndef FIX_BUGS // RemoveDriver does it anyway @@ -4263,7 +4263,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->bIsBus && !veh->IsUpsideDown() && !veh->IsOnItsSide()) { float angleAfterExit; - if (ped->m_vehEnterType == CAR_DOOR_LF) { + if (ped->m_vehDoor == CAR_DOOR_LF) { angleAfterExit = HALFPI + veh->GetForward().Heading(); } else { angleAfterExit = veh->GetForward().Heading() - HALFPI; @@ -4321,7 +4321,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) vehicle = ped->m_pMyVehicle; if (vehicle) { - vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); + vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor); if (vehicle->pDriver == ped) { vehicle->RemoveDriver(); @@ -4541,7 +4541,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->bIsBus) { veh->AddPassenger(ped); } else { - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: veh->AddPassenger(ped, 0); break; @@ -4567,7 +4567,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) #endif } - veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); + veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehDoor); if (veh->bIsBus && !veh->m_nGettingInFlags) ((CAutomobile*)veh)->SetBusDoorTimer(1000, 1); @@ -4955,13 +4955,13 @@ void CPed::Idle(void) { CVehicle *veh = m_pMyVehicle; - if (veh && veh->m_nGettingOutFlags && m_vehEnterType) { + if (veh && veh->m_nGettingOutFlags && m_vehDoor) { - if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehEnterType)) { + if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehDoor)) { if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { - CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehEnterType); + CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehDoor); CVector doorDist = GetPosition() - doorPos; if (doorDist.MagnitudeSqr() < sq(0.5f)) { @@ -6632,7 +6632,7 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode) m_pMyVehicle = car; m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle); // m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); - m_vehEnterType = doorNode; + m_vehDoor = doorNode; m_distanceToCountSeekDone = 0.5f; SetPedState(PED_SEEK_CAR); @@ -6649,9 +6649,9 @@ CPed::SeekCar(void) } if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { - if (m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { if (IsRoomToBeCarJacked()) { - dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType); + dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor); } else if (m_nPedType == PEDTYPE_COP) { dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF); } else { @@ -6736,7 +6736,7 @@ CPed::SeekCar(void) else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDestSqr) bCanPedEnterSeekedCar = true; - if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType)) + if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehDoor)) bVehEnterDoorIsBlocked = true; else bVehEnterDoorIsBlocked = false; @@ -6746,7 +6746,7 @@ CPed::SeekCar(void) if (!foundBetterPosToSeek) { if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) { if (vehToSeek->IsTrain()) { - SetEnterTrain(vehToSeek, m_vehEnterType); + SetEnterTrain(vehToSeek, m_vehDoor); } else { m_fRotationCur = m_fRotationDest; if (!bVehEnterDoorIsBlocked) { @@ -6764,24 +6764,24 @@ CPed::SeekCar(void) case STATUS_PHYSICS: case STATUS_PLAYER_DISABLED: if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) && - (m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) { + (m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) { SetCarJack(vehToSeek); - if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF) + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF) vehToSeek->pDriver->bFleeAfterExitingCar = true; } else { - SetEnterCar(vehToSeek, m_vehEnterType); + SetEnterCar(vehToSeek, m_vehDoor); } break; case STATUS_ABANDONED: - if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { + if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { if (IsPlayer()) - SetEnterCar(vehToSeek, m_vehEnterType); + SetEnterCar(vehToSeek, m_vehDoor); } else { SetCarJack(vehToSeek); } } else { - SetEnterCar(vehToSeek, m_vehEnterType); + SetEnterCar(vehToSeek, m_vehDoor); } break; case STATUS_WRECKED: @@ -7675,7 +7675,7 @@ CPed::SetSolicit(uint32 time) if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0 && CTimer::GetTimeInMilliseconds() < m_objectiveTimer) { - if (m_vehEnterType == CAR_DOOR_LF) { + if (m_vehDoor == CAR_DOOR_LF) { m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI; } else { m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI; @@ -7696,7 +7696,7 @@ void CPed::Solicit(void) { if (m_standardTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) { - CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType, 0.0f); + CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f); SetMoveState(PEDMOVE_STILL); // Game uses GetAngleBetweenPoints and converts it to radian @@ -7826,7 +7826,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) bool canHeadToRf = NTVF_RF <= 0.0f || NTVF_RF >= HALFPI; // Only order of conditions are different among enterTypes. - if (m_vehEnterType == CAR_DOOR_RR) { + if (m_vehDoor == CAR_DOOR_RR) { if (canHeadToRr) { foundPos = rightRearPos; foundIt = true; @@ -7840,7 +7840,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) foundPos = leftFrontPos; foundIt = true; } - } else if(m_vehEnterType == CAR_DOOR_RF) { + } else if(m_vehDoor == CAR_DOOR_RF) { if (canHeadToRf) { foundPos = rightFrontPos; foundIt = true; @@ -7854,7 +7854,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) foundPos = leftRearPos; foundIt = true; } - } else if (m_vehEnterType == CAR_DOOR_LF) { + } else if (m_vehDoor == CAR_DOOR_LF) { if (canHeadToLf) { foundPos = leftFrontPos; foundIt = true; @@ -7868,7 +7868,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) foundPos = rightRearPos; foundIt = true; } - } else if (m_vehEnterType == CAR_DOOR_LR) { + } else if (m_vehDoor == CAR_DOOR_LR) { if (canHeadToLr) { foundPos = leftRearPos; foundIt = true; diff --git a/src/peds/Ped.h b/src/peds/Ped.h index d27853d6..17f81512 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -443,7 +443,7 @@ public: float m_fRotationCur; float m_fRotationDest; float m_headingRate; - uint16 m_vehEnterType; + uint16 m_vehDoor; int16 m_walkAroundType; CPhysical *m_pCurrentPhysSurface; CVector m_vecOffsetFromPhysSurface; diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index 3dc64e2e..6d12c909 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -1038,19 +1038,19 @@ CPed::ProcessObjective(void) if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { GoToNearestDoor(vehOfTarget); } else { - m_vehEnterType = 0; + m_vehDoor = 0; if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) { - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) { - m_vehEnterType = CAR_DOOR_LR; + m_vehDoor = CAR_DOOR_LR; } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) { - m_vehEnterType = CAR_DOOR_RR; + m_vehDoor = CAR_DOOR_RR; } // Unused - // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType); - SetSeekCar(vehOfTarget, m_vehEnterType); + // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor); + SetSeekCar(vehOfTarget, m_vehDoor); SetMoveState(PEDMOVE_RUN); } } @@ -1381,26 +1381,26 @@ CPed::ProcessObjective(void) if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) { foundSeat = false; } else { - m_vehEnterType = CAR_DOOR_RR; + m_vehDoor = CAR_DOOR_RR; foundSeat = true; } } else { - m_vehEnterType = CAR_DOOR_LR; + m_vehDoor = CAR_DOOR_LR; foundSeat = true; } } else { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; foundSeat = true; } for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) { if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; foundSeat = true; } } if (foundSeat) { - SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType)); - SetEnterCar(m_carInObjective, m_vehEnterType); + SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor)); + SetEnterCar(m_carInObjective, m_vehDoor); } } m_objectiveTimer = 0; @@ -2228,7 +2228,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) eDoors enterDoor; AnimationId enterAnim; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: itsVan = false; enterDoor = DOOR_FRONT_RIGHT; @@ -2305,7 +2305,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); - veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true); + veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true); if (veh->pDriver->IsGangMember()) veh->pDriver->RegisterThreatWithGangPeds(ped); @@ -2351,7 +2351,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) eDoors door; CPed *pedInSeat = nil; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; pedInSeat = veh->pPassengers[0]; break; case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; pedInSeat = veh->pPassengers[2]; break; case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; pedInSeat = veh->pDriver; break; @@ -2392,21 +2392,21 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { ped->QuitEnteringCar(); - if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) + if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) ped->SetFall(1000, ANIM_KO_SPIN_R, false); else ped->SetFall(1000, ANIM_KO_SPIN_L, false); return; } - veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_OPEN_LHS, 1.0f); - if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF) + if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) isVan = false; if (ped->m_nPedState != PED_CARJACK || isBus) { AnimationId animToPlay; - if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { + if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { if (isVan) { animToPlay = ANIM_VAN_GETIN; @@ -2430,7 +2430,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } else { CPed *pedToDragOut = nil; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: pedToDragOut = veh->pPassengers[0]; break; case CAR_DOOR_RR: pedToDragOut = veh->pPassengers[2]; break; case CAR_DOOR_LF: pedToDragOut = veh->pDriver; break; @@ -2444,7 +2444,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective); } - if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { + if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) { if (pedToDragOut->m_nPedState != PED_DRIVING) { ped->QuitEnteringCar(); @@ -2500,7 +2500,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } if (pedToDragOut) { - pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false); + pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false); if (pedToDragOut->IsGangMember()) pedToDragOut->RegisterThreatWithGangPeds(ped); } @@ -2575,7 +2575,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { AnimationId animToPlay; - if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { + if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { if (isLow) animToPlay = ANIM_CAR_GETIN_LOW_RHS; else @@ -2628,7 +2628,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) } return; } - if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF + if (ped->IsPlayer() && ped->m_vehDoor == CAR_DOOR_LF && (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f) && veh->IsCar()) { if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) @@ -2641,7 +2641,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) bool isBus = !!veh->bIsBus; bool isLow = !!veh->bLowVehicle; eDoors enterDoor; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: isVan = false; enterDoor = DOOR_FRONT_RIGHT; @@ -2682,7 +2682,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400; return; } - if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) { + if (driver != ped && ped->m_vehDoor != CAR_DOOR_LF) { if (!driver->IsPlayer()) { driver->bUsePedNodeSeek = true; driver->m_pLastPathNode = nil; @@ -2749,10 +2749,10 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) bool isLow = !!veh->bLowVehicle; if (!veh->bIsBus) - veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_CLOSEDOOR_LHS, 1.0f); eDoors door; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break; case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break; case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break; @@ -2765,7 +2765,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus) { PedSetInCarCB(nil, ped); - } else if (ped->m_vehEnterType == CAR_DOOR_RF + } else if (ped->m_vehDoor == CAR_DOOR_RF && (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF || (veh->pDriver != nil && (veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR @@ -2902,7 +2902,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f); veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f); if (!veh->bIsBus) - veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_GETOUT_LHS, 1.0f); /* // Duplicate and only in PC for some reason @@ -2912,7 +2912,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) } */ eDoors door; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break; @@ -3052,7 +3052,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (veh->GetUp().z <= -0.8f) vehIsUpsideDown = true; - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) { + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { if (vehIsUpsideDown) { m_fRotationDest = -PI + veh->GetForward().Heading(); } else if (veh->bIsBus) { @@ -3060,7 +3060,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } else { m_fRotationDest = veh->GetForward().Heading(); } - } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { + } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { if (vehIsUpsideDown) { m_fRotationDest = veh->GetForward().Heading(); } else if (veh->bIsBus) { @@ -3163,7 +3163,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (phase == LINE_UP_TO_CAR_2) { neededPos = GetPosition(); } else { - neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult); + neededPos = GetPositionToOpenCarDoor(veh, m_vehDoor, seatPosMult); } CVector autoZPos = neededPos; @@ -3273,7 +3273,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) SetHeading(m_fRotationCur); } else { CMatrix vehDoorMat(veh->GetMatrix()); - vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f)); + vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehDoor, 0.0f)); // VC couch anims are inverted, so they're fixing it here. GetMatrix() = vehDoorMat; } @@ -3290,7 +3290,7 @@ CPed::SetCarJack(CVehicle* car) if (car->IsBoat()) return; - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_DOOR_RF: doorFlag = CAR_DOOR_FLAG_RF; door = DOOR_FRONT_RIGHT; @@ -3329,7 +3329,7 @@ CPed::SetCarJack(CVehicle* car) if (m_nPedState != PED_CARJACK && !m_pVehicleAnim) if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door))) if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags)) - SetCarJack_AllClear(car, m_vehEnterType, doorFlag); + SetCarJack_AllClear(car, m_vehDoor, doorFlag); } void @@ -3349,7 +3349,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) Say(m_nPedType == PEDTYPE_COP ? SOUND_PED_ARREST_COP : SOUND_PED_CAR_JACKING); CVector carEnterPos; - carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType); + carEnterPos = GetPositionToOpenCarDoor(car, m_vehDoor); car->m_nGettingInFlags |= doorFlag; m_vecOffsetSeek = carEnterPos - GetPosition(); @@ -3357,7 +3357,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z); bUsesCollision = false; - if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f); else m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f); @@ -3377,8 +3377,8 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) SetMoveState(PEDMOVE_STILL); m_pSeekTarget = veh; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); - m_vehEnterType = vehEnterType; - if (m_vehEnterType == CAR_DOOR_LF) { + m_vehDoor = vehEnterType; + if (m_vehDoor == CAR_DOOR_LF) { if (veh->pDriver && veh->pDriver->IsPlayer()) veh->SetStatus(STATUS_PLAYER_DISABLED); else @@ -3396,7 +3396,7 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) Say(SOUND_PED_CAR_JACKED); SetRadioStation(); - veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType); + veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor); } void @@ -3421,7 +3421,7 @@ CPed::BeingDraggedFromCar(void) if (animAssoc) animAssoc->blendDelta = -1000.0f; - if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { if (bWillBeQuickJacked) { enterAnim = ANIM_CAR_QJACKED; } else if (m_pMyVehicle->bLowVehicle) { @@ -3429,7 +3429,7 @@ CPed::BeingDraggedFromCar(void) } else { enterAnim = ANIM_CAR_JACKED_LHS; } - } else if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) { + } else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { if (m_pMyVehicle->bLowVehicle) enterAnim = ANIM_CAR_LJACKED_RHS; else @@ -3454,7 +3454,7 @@ CPed::BeingDraggedFromCar(void) #ifdef VC_PED_PORTS if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { if (m_pMyVehicle) { - m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f); + m_pMyVehicle->ProcessOpenDoor(m_vehDoor, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f); } } #endif @@ -3469,7 +3469,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) } else { uint8 doorFlag; eDoors door; - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_DOOR_RF: doorFlag = CAR_DOOR_FLAG_RF; door = DOOR_FRONT_RIGHT; @@ -3496,7 +3496,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) || doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door)) SetMoveState(PEDMOVE_STILL); else - SetEnterCar_AllClear(car, m_vehEnterType, doorFlag); + SetEnterCar_AllClear(car, m_vehDoor, doorFlag); } } @@ -3512,9 +3512,9 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pSeekTarget = car; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); - m_vehEnterType = doorNode; + m_vehDoor = doorNode; SetPedState(PED_ENTER_CAR); - if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) { + if (m_vehDoor == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) { car->bIsBeingCarJacked = true; } @@ -3522,7 +3522,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle); ((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++; bUsesCollision = false; - CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehEnterType); + CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehDoor); // Because buses have stairs if (!m_pMyVehicle->bIsBus) @@ -3554,13 +3554,13 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) CWaterLevel::AllocateBoatWakeArray(); } else { if (zDiff > 4.4f) { - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f); else m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f); } else { - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f); else m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f); @@ -3577,11 +3577,11 @@ CPed::EnterCar(void) CVehicle *veh = (CVehicle*)m_pSeekTarget; // Not used. - // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType); + // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehDoor); if (veh->CanPedOpenLocks(this)) { - if (m_vehEnterType && m_pVehicleAnim) { - veh->ProcessOpenDoor(m_vehEnterType, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime); + if (m_vehDoor && m_pVehicleAnim) { + veh->ProcessOpenDoor(m_vehDoor, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime); } } bIsInTheAir = false; @@ -3616,7 +3616,7 @@ CPed::QuitEnteringCar(void) RestorePreviousObjective(); #endif - veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehEnterType); + veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehDoor); } bUsesCollision = true; @@ -3681,10 +3681,10 @@ CPed::SetExitBoat(CVehicle *boat) if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) { m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f); m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; SetPedState(PED_EXIT_CAR); } else { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; m_pCurSurface = boat; @@ -3703,7 +3703,7 @@ CPed::SetExitBoat(CVehicle *boat) newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z }; newPos = boat->GetMatrix() * newPos; newPos.z += 1.0f; - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; m_pCurSurface = boat; @@ -3714,7 +3714,7 @@ CPed::SetExitBoat(CVehicle *boat) if (boat->m_modelIndex == MI_SKIMMER) newPos.z += 2.0f */ - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; m_pCurSurface = boat; @@ -3726,7 +3726,7 @@ CPed::SetExitBoat(CVehicle *boat) newPos.z = FEET_OFFSET + foundCol.point.z; /* // VC specific } else { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; SetMoveState(PEDMOVE_STILL); @@ -3921,7 +3921,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) bUsesCollision = false; m_pSeekTarget = veh; m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); - m_vehEnterType = optedDoorNode; + m_vehDoor = optedDoorNode; SetPedState(PED_EXIT_CAR); if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL) m_pVehicleAnim->blendDelta = -1000.0f; @@ -3963,7 +3963,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) if (veh->GetModelIndex() == MI_YARDIE) addDoorSmoke = true; - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_DOOR_RF: if (veh->bIsBus) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L); @@ -4012,7 +4012,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) break; } if (!bBusJacked) { - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_DOOR_RF: veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF; break; @@ -4031,9 +4031,9 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this); } else { - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) { + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2); - } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { + } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS); } m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); @@ -4062,7 +4062,7 @@ CPed::ExitCar(void) AnimationId exitAnim = (AnimationId) m_pVehicleAnim->animId; float animTime = m_pVehicleAnim->currentTime; - m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime); + m_pMyVehicle->ProcessOpenDoor(m_vehDoor, exitAnim, animTime); if (m_pSeekTarget) { // Car is upside down @@ -4123,10 +4123,10 @@ void CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) { CVector *enterOffset = nil; - if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver - || m_vehEnterType == CAR_DOOR_RF && veh->pPassengers[0] - || m_vehEnterType == CAR_DOOR_LR && veh->pPassengers[1] - || m_vehEnterType == CAR_DOOR_RR && veh->pPassengers[2]) + if (m_vehDoor == CAR_DOOR_LF && veh->pDriver + || m_vehDoor == CAR_DOOR_RF && veh->pPassengers[0] + || m_vehDoor == CAR_DOOR_LR && veh->pPassengers[1] + || m_vehDoor == CAR_DOOR_RR && veh->pPassengers[2]) { enterOffset = &vecPedQuickDraggedOutCarAnimOffset; } @@ -4138,10 +4138,10 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) if ((lfPos - GetPosition()).MagnitudeSqr2D() < (rfPos - GetPosition()).MagnitudeSqr2D()) { if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; posToOpen = lfPos; } else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; posToOpen = rfPos; } } else { @@ -4154,14 +4154,14 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) || (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; posToOpen = lfPos; } else { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; posToOpen = rfPos; } } else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; posToOpen = lfPos; } } @@ -4177,7 +4177,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) switch (veh->GetModelIndex()) { case MI_BUS: - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); return true; case MI_RHINO: @@ -4220,15 +4220,15 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) CVector2D nextToCompare = rfPosDist; posToOpen = rfPos; - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { - m_vehEnterType = CAR_DOOR_LR; + m_vehDoor = CAR_DOOR_LR; posToOpen = lrPos; nextToCompare = lrPosDist; } if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { - m_vehEnterType = CAR_DOOR_RR; + m_vehDoor = CAR_DOOR_RR; posToOpen = rrPos; } return canEnter; @@ -4335,7 +4335,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void ped->bUsesCollision = true; ped->RestartNonPartialAnims(); draggedOutOffset = vecPedQuickDraggedOutCarAnimOffset; - if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR) + if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR) draggedOutOffset.x = -draggedOutOffset.x; finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition(); @@ -4348,7 +4348,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void ped->m_fRotationCur = ped->m_fRotationDest; ped->CalculateNewOrientation(); - if (!veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedQuickDraggedOutCarAnimOffset)) + if (!veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedQuickDraggedOutCarAnimOffset)) ped->PositionPedOutOfCollision(); } @@ -4425,7 +4425,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->RestartNonPartialAnims(); bool itsRearDoor = false; - if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR) + if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR) itsRearDoor = true; CMatrix pedMat(ped->GetMatrix()); @@ -4438,7 +4438,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); ped->SetPosition(posAfterBeingDragged); - if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) { + if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedDraggedOutCarAnimOffset)) { ped->PositionPedOutOfCollision(); } @@ -4516,7 +4516,7 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos) CVehicleModelInfo* trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(train->m_modelIndex); CMatrix trainMat = CMatrix(train->GetMatrix()); - doorPos = trainModel->m_positions[m_vehEnterType]; + doorPos = trainModel->m_positions[m_vehDoor]; doorPos.x -= 1.5f; doorPos = Multiply3x3(trainMat, doorPos); doorPos += train->GetPosition(); @@ -4566,17 +4566,17 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos) if (distMidEntry < distLeftEntry) { if (distMidEntry < distRightEntry) { enterPos = midEntryPos; - m_vehEnterType = TRAIN_POS_MID_ENTRY; + m_vehDoor = TRAIN_POS_MID_ENTRY; } else { enterPos = rightEntryPos; - m_vehEnterType = TRAIN_POS_RIGHT_ENTRY; + m_vehDoor = TRAIN_POS_RIGHT_ENTRY; } } else if (distRightEntry < distLeftEntry) { enterPos = rightEntryPos; - m_vehEnterType = TRAIN_POS_RIGHT_ENTRY; + m_vehDoor = TRAIN_POS_RIGHT_ENTRY; } else { enterPos = leftEntryPos; - m_vehEnterType = TRAIN_POS_LEFT_ENTRY; + m_vehDoor = TRAIN_POS_LEFT_ENTRY; } return 1; @@ -5198,7 +5198,7 @@ CPed::SeekBoatPosition(void) m_vecSeekPos = boatMat * enterOffset; if (Seek()) { // We arrived to the boat - m_vehEnterType = 0; + m_vehDoor = 0; SetEnterCar(m_carInObjective, 0); } } else diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index 4250f6f4..be546c70 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -373,7 +373,7 @@ CTrain::TrainHitStuff(CPtrList &list) void CTrain::AddPassenger(CPed *ped) { - int i = ped->m_vehEnterType; + int i = ped->m_vehDoor; if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){ pPassengers[i] = ped; m_nNumPassengers++; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 465d9a9e..6696f4a6 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -794,13 +794,13 @@ CVehicle::ShufflePassengersToMakeSpace(void) if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) { pPassengers[2] = pPassengers[1]; pPassengers[1] = nil; - pPassengers[2]->m_vehEnterType = CAR_DOOR_RR; + pPassengers[2]->m_vehDoor = CAR_DOOR_RR; return true; } if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { pPassengers[0] = pPassengers[1]; pPassengers[1] = nil; - pPassengers[0]->m_vehEnterType = CAR_DOOR_RF; + pPassengers[0]->m_vehDoor = CAR_DOOR_RF; return true; } return false; @@ -811,13 +811,13 @@ CVehicle::ShufflePassengersToMakeSpace(void) if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { pPassengers[1] = pPassengers[2]; pPassengers[2] = nil; - pPassengers[1]->m_vehEnterType = CAR_DOOR_LR; + pPassengers[1]->m_vehDoor = CAR_DOOR_LR; return true; } if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { pPassengers[0] = pPassengers[2]; pPassengers[2] = nil; - pPassengers[0]->m_vehEnterType = CAR_DOOR_RF; + pPassengers[0]->m_vehDoor = CAR_DOOR_RF; return true; } return false; @@ -828,13 +828,13 @@ CVehicle::ShufflePassengersToMakeSpace(void) if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { pPassengers[1] = pPassengers[0]; pPassengers[0] = nil; - pPassengers[1]->m_vehEnterType = CAR_DOOR_LR; + pPassengers[1]->m_vehDoor = CAR_DOOR_LR; return true; } if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) { pPassengers[2] = pPassengers[0]; pPassengers[0] = nil; - pPassengers[2]->m_vehEnterType = CAR_DOOR_RR; + pPassengers[2]->m_vehDoor = CAR_DOOR_RR; return true; } return false; |