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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-08-27 19:35:14 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-08-27 19:35:14 +0200 |
commit | a8999bbf38cae233e39b5995118fa03bca7894ef (patch) | |
tree | ada9bd1935512f4b46fe6b4f42d9160eb2281262 /src | |
parent | bike shooting fix + trace temp fix (diff) | |
parent | update librw (diff) | |
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Diffstat (limited to 'src')
185 files changed, 9084 insertions, 2622 deletions
diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h index 4043c778..af7e5df5 100644 --- a/src/animation/AnimBlendClumpData.h +++ b/src/animation/AnimBlendClumpData.h @@ -12,6 +12,7 @@ struct AnimBlendFrameData VELOCITY_EXTRACTION = 8, VELOCITY_EXTRACTION_3D = 0x10, UPDATE_KEYFRAMES = 0x20, + UNK_COMPRESSED = 0x40, }; uint8 flag; diff --git a/src/animation/AnimBlendHierarchy.h b/src/animation/AnimBlendHierarchy.h index 45c9217e..b34ae210 100644 --- a/src/animation/AnimBlendHierarchy.h +++ b/src/animation/AnimBlendHierarchy.h @@ -25,6 +25,7 @@ public: void RemoveAnimSequences(void); void Uncompress(void); void RemoveUncompressedData(void); + bool IsCompressed() { return !!compressed; }; }; VALIDATE_SIZE(CAnimBlendHierarchy, 0x28);
\ No newline at end of file diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp index e720fccb..31128990 100644 --- a/src/animation/CutsceneMgr.cpp +++ b/src/animation/CutsceneMgr.cpp @@ -19,6 +19,11 @@ #include "RpAnimBlend.h" #include "ModelIndices.h" #include "TempColModels.h" +#include "ColStore.h" +#include "Radar.h" +#include "Pools.h" + +//--MIAMI: file done const struct { const char *szTrackName; @@ -119,15 +124,22 @@ int32 CCutsceneMgr::ms_numCutsceneObjs; bool CCutsceneMgr::ms_loaded; bool CCutsceneMgr::ms_animLoaded; bool CCutsceneMgr::ms_useLodMultiplier; -bool CCutsceneMgr::ms_camLoaded; char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE]; -char CCutsceneMgr::ms_uncompressedAnims[8][32]; -uint32 CCutsceneMgr::ms_numUncompressedAnims; CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations; CVector CCutsceneMgr::ms_cutsceneOffset; float CCutsceneMgr::ms_cutsceneTimer; bool CCutsceneMgr::ms_wasCutsceneSkipped; uint32 CCutsceneMgr::ms_cutsceneLoadStatus; +bool CCutsceneMgr::ms_useCutsceneShadows = true; + +bool bCamLoaded; +bool bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver; // pls don't shrink the name :P +int32 NumberOfSavedWeapons; +eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS]; +int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS]; +char uncompressedAnims[8][32]; +uint32 numUncompressedAnims; + RpAtomic * CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data) @@ -151,15 +163,15 @@ CCutsceneMgr::Initialise(void) ms_loaded = false; ms_wasCutsceneSkipped = false; ms_running = false; + ms_useLodMultiplier = false; ms_animLoaded = false; ms_cutsceneProcessing = false; - ms_useLodMultiplier = false; ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE); ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); - ms_numUncompressedAnims = 0; - ms_uncompressedAnims[0][0] = '\0'; + numUncompressedAnims = 0; + uncompressedAnims[0][0] = '\0'; } void @@ -178,9 +190,9 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) ms_cutsceneProcessing = true; ms_wasCutsceneSkipped = false; - if (!strcasecmp(szCutsceneName, "jb")) - ms_useLodMultiplier = true; CTimer::Suspend(); + if (!bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver) + CStreaming::RemoveCurrentZonesModels(); ms_pCutsceneDir->numEntries = 0; ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); @@ -200,7 +212,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) CStreaming::MakeSpaceFor(size << 11); CStreaming::ImGonnaUseStreamingMemory(); RwStreamSkip(stream, offset << 11); - CAnimManager::LoadAnimFile(stream, true, ms_uncompressedAnims); + CAnimManager::LoadAnimFile(stream, true, uncompressedAnims); ms_cutsceneAssociations.CreateAssociations(szCutsceneName); CStreaming::IHaveUsedStreamingMemory(); ms_animLoaded = true; @@ -217,9 +229,9 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) CFileMgr::Seek(file, offset << 11, SEEK_SET); TheCamera.LoadPathSplines(file); CStreaming::IHaveUsedStreamingMemory(); - ms_camLoaded = true; + bCamLoaded = true; } else { - ms_camLoaded = false; + bCamLoaded = false; } CFileMgr::CloseFile(file); @@ -252,7 +264,7 @@ void CCutsceneMgr::FinishCutscene() { ms_wasCutsceneSkipped = true; - if (ms_camLoaded) { + if (bCamLoaded) { CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f; TheCamera.FinishCutscene(); } @@ -264,7 +276,7 @@ CCutsceneMgr::FinishCutscene() void CCutsceneMgr::SetupCutsceneToStart(void) { - if (ms_camLoaded) { + if (bCamLoaded) { TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset); TheCamera.TakeControlWithSpline(JUMP_CUT); TheCamera.SetWideScreenOn(); @@ -276,7 +288,16 @@ CCutsceneMgr::SetupCutsceneToStart(void) assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP); if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) { assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation()); - ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation); + if (ms_pCutsceneObjects[i]->m_pAttachTo != nil) { + pAnimBlendAssoc->flags &= (~ASSOC_HAS_TRANSLATION); + } else { + KeyFrameTrans* keyFrames; + if (pAnimBlendAssoc->hierarchy->IsCompressed()) + keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0)); + else + keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0)); + ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation); + } pAnimBlendAssoc->SetRun(); } else { ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset); @@ -300,19 +321,31 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject) CAnimBlendClumpData *pAnimBlendClumpData; assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP); + debug("Give cutscene anim %s\n", animName); RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject); - pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName); + pNewAnim = ms_cutsceneAssociations.GetAnimation(animName); if (!pNewAnim) { debug("\n\nHaven't I told you I can't find the fucking animation %s\n\n\n", animName); return; } + + if (pNewAnim->hierarchy->IsCompressed()) + pNewAnim->hierarchy->compressed2 = true; + + CStreaming::ImGonnaUseStreamingMemory(); + pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName); + CStreaming::IHaveUsedStreamingMemory(); + pNewAnim->SetCurrentTime(0.0f); pNewAnim->flags |= ASSOC_HAS_TRANSLATION; pNewAnim->flags &= ~ASSOC_RUNNING; pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject); pAnimBlendClumpData->link.Prepend(&pNewAnim->link); + + if (pNewAnim->hierarchy->compressed2) + pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::UNK_COMPRESSED; } void @@ -327,25 +360,42 @@ CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId) return nil; } +void UpdateCutsceneObjectBoundingBox(RpClump* clump, int modelId) +{ + if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) { + CColModel* pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01]; + float radius = 0.0f; + RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius); + pColModel->boundingSphere.radius = radius; + pColModel->boundingBox.min = CVector(-radius, -radius, -radius); + pColModel->boundingBox.max = CVector(radius, radius, radius); + } +} + CCutsceneObject * CCutsceneMgr::CreateCutsceneObject(int modelId) { CBaseModelInfo *pModelInfo; CColModel *pColModel; - float radius; - RpClump *clump; CCutsceneObject *pCutsceneObject; + CStreaming::ImGonnaUseStreamingMemory(); + debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetName()); if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) { pModelInfo = CModelInfo::GetModelInfo(modelId); pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01]; - radius = 0.0f; - pModelInfo->SetColModel(pColModel); - clump = (RpClump*)pModelInfo->GetRwObject(); - assert(RwObjectGetType((RwObject*)clump) == rpCLUMP); - RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius); - + UpdateCutsceneObjectBoundingBox((RpClump*)pModelInfo->GetRwObject(), modelId); + } else if (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21) { + pModelInfo = CModelInfo::GetModelInfo(modelId); + if (pModelInfo->GetColModel() == &CTempColModels::ms_colModelPed1) { + CColModel *colModel = new CColModel(); + colModel->boundingSphere.radius = 2.0f; + colModel->boundingSphere.center = CVector(0.0f, 0.0f, 0.0f); + pModelInfo->SetColModel(colModel, true); + } + pColModel = pModelInfo->GetColModel(); + float radius = 2.0f; pColModel->boundingSphere.radius = radius; pColModel->boundingBox.min = CVector(-radius, -radius, -radius); pColModel->boundingBox.max = CVector(radius, radius, radius); @@ -353,7 +403,10 @@ CCutsceneMgr::CreateCutsceneObject(int modelId) pCutsceneObject = new CCutsceneObject(); pCutsceneObject->SetModelIndex(modelId); + if (ms_useCutsceneShadows) + pCutsceneObject->CreateShadow(); ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject; + CStreaming::IHaveUsedStreamingMemory(); return pCutsceneObject; } @@ -365,6 +418,7 @@ CCutsceneMgr::DeleteCutsceneData(void) ms_cutsceneProcessing = false; ms_useLodMultiplier = false; + ms_useCutsceneShadows = true; for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) { CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]); @@ -374,14 +428,23 @@ CCutsceneMgr::DeleteCutsceneData(void) } ms_numCutsceneObjs = 0; + for (int i = MI_SPECIAL01; i < MI_SPECIAL21; i++) { + CBaseModelInfo *minfo = CModelInfo::GetModelInfo(i); + CColModel *colModel = minfo->GetColModel(); + if (colModel != &CTempColModels::ms_colModelPed1) { + delete colModel; + minfo->SetColModel(&CTempColModels::ms_colModelPed1); + } + } + if (ms_animLoaded) CAnimManager::RemoveLastAnimFile(); ms_animLoaded = false; - ms_numUncompressedAnims = 0; - ms_uncompressedAnims[0][0] = '\0'; + numUncompressedAnims = 0; + uncompressedAnims[0][0] = '\0'; - if (ms_camLoaded) { + if (bCamLoaded) { TheCamera.RestoreWithJumpCut(); TheCamera.SetWideScreenOff(); TheCamera.DeleteCutSceneCamDataMemory(); @@ -397,10 +460,37 @@ CCutsceneMgr::DeleteCutsceneData(void) DMAudio.StopCutSceneMusic(); DMAudio.ChangeMusicMode(MUSICMODE_GAME); } + + CStreaming::ms_disableStreaming = false; + CWorld::bProcessCutsceneOnly = false; + + if(bCamLoaded) + CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2); - if(ms_camLoaded) - CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2); - + CPad::GetPad(0)->Clear(false); + if (bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver) { + CStreaming::LoadInitialPeds(); + CStreaming::LoadInitialWeapons(); + CStreaming::LoadInitialVehicles(); + bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = false; + + CPlayerPed *pPlayerPed = FindPlayerPed(); + for (int i = 0; i < NumberOfSavedWeapons; i++) { + int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId; + uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags; + CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) { + CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0); + CStreaming::LoadAllRequestedModels(false); + } + if (!(flags & STREAMFLAGS_DONT_REMOVE)) + CStreaming::SetModelIsDeletable(weaponModelId); + pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true); + } + NumberOfSavedWeapons = 0; + } + CTimer::Resume(); } @@ -437,26 +527,156 @@ CCutsceneMgr::Update(void) ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds(); - if (ms_camLoaded) + for (int i = 0; i < ms_numCutsceneObjs; i++) { + int modelId = ms_pCutsceneObjects[i]->GetModelIndex(); + if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) + UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId); + + if (ms_pCutsceneObjects[i]->m_pAttachTo != nil && modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21) + UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId); + } + + if (bCamLoaded) if (CGeneral::faststricmp(ms_cutsceneName, "finale") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) { if (CPad::GetPad(0)->GetCrossJustDown() || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown()) || CPad::GetPad(0)->GetLeftMouseJustDown() || CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCharJustDown(' ')) - FinishCutscene(); + FinishCutscene(); } } -bool CCutsceneMgr::HasCutsceneFinished(void) { return !ms_camLoaded || TheCamera.GetPositionAlongSpline() == 1.0f; } +bool CCutsceneMgr::HasCutsceneFinished(void) { return !bCamLoaded || TheCamera.GetPositionAlongSpline() == 1.0f; } void CCutsceneMgr::LoadAnimationUncompressed(char const* name) { - strcpy(ms_uncompressedAnims[ms_numUncompressedAnims], name); + strcpy(uncompressedAnims[numUncompressedAnims], name); // Because that's how CAnimManager knows the end of array - ++ms_numUncompressedAnims; - assert(ms_numUncompressedAnims < ARRAY_SIZE(ms_uncompressedAnims)); - ms_uncompressedAnims[ms_numUncompressedAnims][0] = '\0'; + ++numUncompressedAnims; + assert(numUncompressedAnims < ARRAY_SIZE(uncompressedAnims)); + uncompressedAnims[numUncompressedAnims][0] = '\0'; +} + +void +CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo) +{ + ((CCutsceneObject*)pObject)->m_pAttachmentObject = nil; + ((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump()); + + debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName()); +} + +void +CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame) +{ + ((CCutsceneObject*)pObject)->m_pAttachmentObject = nil; + ((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame; + debug("Attach %s to component %s of %s\n", + CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(), + frame, + CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName()); + if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) { + RpClump *clump = (RpClump*)pObject->m_rwObject; + if (IsClumpSkinned(clump)) + RpAtomicGetBoundingSphere(GetFirstAtomic(clump))->radius *= 1.1f; + } +} + +void +CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone) +{ + RpHAnimHierarchy *hanim = GetAnimHierarchyFromSkinClump(pAttachTo->GetClump()); + RwInt32 id = RpHAnimIDGetIndex(hanim, bone); + RwMatrix *matrixArray = RpHAnimHierarchyGetMatrixArray(hanim); + ((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo; + ((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id]; + debug("Attach %s to %s\n", + CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(), + CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName()); +} + +void +CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver() +{ + CStreaming::ms_disableStreaming = true; + CColStore::RemoveAllCollision(); + CWorld::bProcessCutsceneOnly = true; + ms_cutsceneProcessing = true; + + for (int i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) { + CPed *pPed = CPools::GetPedPool()->GetSlot(i); + if (pPed) { + if (!pPed->IsPlayer() && pPed->CanBeDeleted()) { + CWorld::Remove(pPed); + delete pPed; + } + } + } + + for (int i = CPools::GetVehiclePool()->GetSize() - 1; i >= 0; i--) { + CVehicle *pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (pVehicle) { + if (pVehicle->CanBeDeleted()) { + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } + + bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = true; + CStreaming::RemoveCurrentZonesModels(); + CStreaming::SetModelIsDeletable(MI_MALE01); + CStreaming::SetModelTxdIsDeletable(MI_MALE01); + CStreaming::SetModelIsDeletable(MI_HMOCA); + CStreaming::SetModelTxdIsDeletable(MI_HMOCA); + CStreaming::SetModelIsDeletable(MI_NIGHTSTICK); + CStreaming::SetModelTxdIsDeletable(MI_NIGHTSTICK); + CStreaming::SetModelIsDeletable(MI_MISSILE); + CStreaming::SetModelTxdIsDeletable(MI_MISSILE); + CStreaming::SetModelIsDeletable(MI_POLICE); + CStreaming::SetModelTxdIsDeletable(MI_POLICE); + + while (CStreaming::RemoveLoadedVehicle()) ; + + CRadar::RemoveRadarSections(); + + for (int i = CPools::GetDummyPool()->GetSize() - 1; i >= 0; i--) { + CDummy* pDummy = CPools::GetDummyPool()->GetSlot(i); + if (pDummy) + pDummy->DeleteRwObject(); + } + + for (int i = CPools::GetObjectPool()->GetSize() - 1; i >= 0; i--) { + CObject* pObject = CPools::GetObjectPool()->GetSlot(i); + if (pObject) + pObject->DeleteRwObject(); + } + + for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) { + CBuilding* pBuilding = CPools::GetBuildingPool()->GetSlot(i); + if (pBuilding && pBuilding->GetClump() != nil && pBuilding->bIsBIGBuilding && pBuilding->bStreamBIGBuilding) { + if (pBuilding->bIsBIGBuilding) + CStreaming::RequestModel(pBuilding->GetModelIndex(), 0); + if (!pBuilding->bImBeingRendered) + pBuilding->DeleteRwObject(); + } + } + + CPlayerPed *pPlayerPed = FindPlayerPed(); + pPlayerPed->RemoveWeaponAnims(0, -1000.0f); + NumberOfSavedWeapons = 0; + + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { + if (pPlayerPed->m_weapons[i].m_eWeaponType != WEAPONTYPE_UNARMED) { + SavedWeaponIDs[NumberOfSavedWeapons] = pPlayerPed->m_weapons[i].m_eWeaponType; + SavedWeaponAmmo[NumberOfSavedWeapons] = pPlayerPed->m_weapons[i].m_nAmmoTotal; + NumberOfSavedWeapons++; + } + } + + pPlayerPed->ClearWeapons(); + CGame::DrasticTidyUpMemory(true); }
\ No newline at end of file diff --git a/src/animation/CutsceneMgr.h b/src/animation/CutsceneMgr.h index c3f86273..b4497b5b 100644 --- a/src/animation/CutsceneMgr.h +++ b/src/animation/CutsceneMgr.h @@ -17,15 +17,13 @@ class CCutsceneMgr static bool ms_animLoaded; static bool ms_useLodMultiplier; - static bool ms_camLoaded; static char ms_cutsceneName[CUTSCENENAMESIZE]; - static char ms_uncompressedAnims[8][32]; - static uint32 ms_numUncompressedAnims; static CAnimBlendAssocGroup ms_cutsceneAssociations; static CVector ms_cutsceneOffset; static float ms_cutsceneTimer; static bool ms_wasCutsceneSkipped; static bool ms_cutsceneProcessing; + static bool ms_useCutsceneShadows; public: static CDirectory *ms_pCutsceneDir; static uint32 ms_cutsceneLoadStatus; @@ -54,4 +52,9 @@ public: static void DeleteCutsceneData(void); static void LoadAnimationUncompressed(char const*); static void Update(void); + + static void AttachObjectToParent(CObject *pObject, CEntity *pAttachTo); + static void AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame); + static void AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int frame); + static void RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver(); }; diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index b814d58c..98ebf0d8 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -2756,7 +2756,6 @@ cAudioManager::ProcessPlane(cVehicleParams *params) ProcessCesna(params); break; default: - debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex()); break; } } diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp index 69d80fbc..ac30f757 100644 --- a/src/audio/AudioScriptObject.cpp +++ b/src/audio/AudioScriptObject.cpp @@ -4,6 +4,16 @@ #include "Pools.h" #include "DMAudio.h" +cAudioScriptObject::cAudioScriptObject() +{ + Reset(); +}; + +cAudioScriptObject::~cAudioScriptObject() +{ + Reset(); +}; + void cAudioScriptObject::Reset() { diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h index ff36474d..8110b2bb 100644 --- a/src/audio/AudioScriptObject.h +++ b/src/audio/AudioScriptObject.h @@ -7,6 +7,9 @@ public: CVector Posn; int32 AudioEntity; + cAudioScriptObject(); + ~cAudioScriptObject(); + void Reset(); /// ok static void* operator new(size_t); diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 6859cba3..b3c16941 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -247,7 +247,7 @@ cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos) int32 cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject) { - int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject); + int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject); if ( AEHANDLE_IS_OK(audioEntity) ) AudioManager.SetEntityStatus(audioEntity, true); @@ -264,7 +264,7 @@ cDMAudio::DestroyLoopingScriptObject(int32 audioEntity) void cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject) { - int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject); + int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject); if ( AEHANDLE_IS_OK(audioEntity) ) { diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h index 1f13521b..375c4a70 100644 --- a/src/audio/audio_enums.h +++ b/src/audio/audio_enums.h @@ -12,7 +12,8 @@ enum eRadioStation EMOTION, WAVE, USERTRACK, - POLICE_RADIO, + NUM_RADIOS = 10, + POLICE_RADIO = 10, //TAXI_RADIO, RADIO_OFF, }; diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index a2943aff..ffa4c456 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -587,16 +587,16 @@ cSampleManager::Initialise(void) } nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = (uintptr)malloc(nSampleBankSize[SAMPLEBANK_MAIN]); - ASSERT(nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] != NULL); + ASSERT(nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] != 0); - if ( nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] == NULL ) + if ( nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] == 0 ) { Terminate(); return false; } nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = (uintptr)malloc(PED_BLOCKSIZE*MAX_PEDSFX); - ASSERT(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] != NULL); + ASSERT(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] != 0); } diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h index 2a5b83cf..bc9ac09a 100644 --- a/src/audio/soundlist.h +++ b/src/audio/soundlist.h @@ -146,9 +146,9 @@ enum eSound : uint16 SOUND_PED_LEAVE_VEHICLE, SOUND_PED_EVADE, SOUND_PED_FLEE_RUN, - SOUND_PED_CAR_COLLISION, - SOUND_PED_BOAT_COLLISION, - SOUND_PED_HORN_ACTIVE, + SOUND_PED_CRASH_VEHICLE, + SOUND_PED_CRASH_CAR, + SOUND_PED_ANNOYED_DRIVER, SOUND_PED_147, SOUND_PED_SOLICIT, SOUND_PED_149, diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index cd08753d..74c4f006 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -81,6 +81,9 @@ #define OFFSCREEN_DESPAWN_RANGE (40.0f) #define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f) +//--MIAMI: file done + +bool CCarCtrl::bMadDriversCheat; int CCarCtrl::NumLawEnforcerCars; int CCarCtrl::NumAmbulancesOnDuty; int CCarCtrl::NumFiretrucksOnDuty; @@ -158,7 +161,7 @@ CCarCtrl::GenerateOneRandomCar() carModel = ChoosePoliceCarModel(); }else{ carModel = ChooseModel(&zone, &vecTargetPos, &carClass); - if (carClass == COPS && pWanted->m_nWantedLevel >= 1 || carModel < 0) + if (carModel == -1 || (carClass == COPS && pWanted->m_nWantedLevel >= 1)) /* All cop spawns with wanted level are handled by condition above. */ /* In particular it means that cop cars never spawn if player has wanted level of 1. */ return; @@ -664,7 +667,7 @@ CCarCtrl::GenerateOneRandomCar() nMadDrivers = 6; break; } - if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers /* TODO(MIAMI): || mad drivers cheat */) { + if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers || bMadDriversCheat) { pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; pVehicle->AutoPilot.m_nCruiseSpeed += 10; @@ -758,7 +761,8 @@ CCarCtrl::ChooseCarRating(CZoneInfo* pZoneInfo) int32 CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) { int32 model = -1; - for (int i = 0; i < 10 && (model == -1 || !CStreaming::HasModelLoaded(model)); i++) { + int32 i; + for (i = 10; i > 0 && (model == -1 || !CStreaming::HasModelLoaded(model)); i--) { int rnd = CGeneral::GetRandomNumberInRange(0, 1000); if (rnd < pZone->copThreshold) { @@ -767,9 +771,9 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) { continue; } - int j; + int32 j; for (j = 0; j < NUM_GANG_CAR_CLASSES; j++) { - if (rnd < pZone->gangThreshold[i]) { + if (rnd < pZone->gangThreshold[j]) { *pClass = j + FIRST_GANG_CAR_RATING; model = ChooseGangCarModel(j); break; @@ -782,6 +786,8 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) { *pClass = ChooseCarRating(pZone); model = ChooseCarModel(*pClass); } + if (i == 0) + return -1; return model; } @@ -950,6 +956,10 @@ CCarCtrl::RemoveCarsIfThePoolGetsFull(void) void CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) { +#ifdef FIX_BUGS + if (pVehicle->bIsLocked) + return; +#endif CVector vecPlayerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); /* BUG: this variable is initialized only in if-block below but can be used outside of it. */ if (!IsThisVehicleInteresting(pVehicle) && !pVehicle->bIsLocked && @@ -2515,7 +2525,7 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe SteerAIBoatWithPhysicsAttackingPlayer(pVehicle, pSwerve, pAccel, pBrake, pHandbrake); return; case MISSION_PLANE_FLYTOCOORS: - //SteerAIPlaneTowardsTargetCoors((CAutomobile*)pVehicle); + SteerAIPlaneTowardsTargetCoors((CAutomobile*)pVehicle); return; case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1: SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, @@ -2737,6 +2747,51 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli) pHeli->GetMatrix().GetUp() = up; } +void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane) +{ + CVector2D vecToTarget = pPlane->AutoPilot.m_vecDestinationCoors - pPlane->GetPosition(); + float fForwardZ = (pPlane->AutoPilot.m_vecDestinationCoors.z - pPlane->GetPosition().z) / vecToTarget.Magnitude(); + fForwardZ = clamp(fForwardZ, -0.3f, 0.3f); + float angle = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y); + while (angle > TWOPI) + angle -= TWOPI; + float difference = LimitRadianAngle(angle - pPlane->m_fOrientation); + float steer = difference > 0.0f ? 0.04f : -0.04f; + if (Abs(difference) < 0.2f) + steer *= 5.0f * Abs(difference); + pPlane->m_fPlaneSteer *= Pow(0.96f, CTimer::GetTimeStep()); + float steerChange = steer - pPlane->m_fPlaneSteer; + float maxChange = 0.003f * CTimer::GetTimeStep(); + if (Abs(steerChange) < maxChange) + pPlane->m_fPlaneSteer = steer; + else if (steerChange < 0.0f) + pPlane->m_fPlaneSteer -= maxChange; + else + pPlane->m_fPlaneSteer += maxChange; + pPlane->m_fOrientation += pPlane->m_fPlaneSteer * CTimer::GetTimeStep(); + CVector up(0.0f, 0.0f, 1.0f); + up.Normalise(); + CVector forward(Cos(pPlane->m_fOrientation), Sin(pPlane->m_fOrientation), fForwardZ); + forward.Normalise(); + CVector right = CrossProduct(forward, up); + right.z -= 5.0f * pPlane->m_fPlaneSteer; + right.Normalise(); + up = CrossProduct(forward, right); + up.Normalise(); + right = CrossProduct(forward, up); + pPlane->GetMatrix().GetRight() = right; + pPlane->GetMatrix().GetForward() = forward; + pPlane->GetMatrix().GetUp() = up; + float newSplit = 1.0f - Pow(0.95f, CTimer::GetTimeStep()); + float oldSplit = 1.0f - newSplit; +#ifdef FIX_BUGS + pPlane->m_vecMoveSpeed = pPlane->m_vecMoveSpeed * oldSplit + pPlane->AutoPilot.GetCruiseSpeed() * 0.01f * forward * newSplit; +#else + pPlane->m_vecMoveSpeed = pPlane->m_vecMoveSpeed * oldSplit + pPlane->AutoPilot.m_nCruiseSpeed * 0.01f * forward * newSplit; +#endif + pPlane->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); +} + void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) { CVector2D forward = pVehicle->GetForward(); diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index 6b4e94ee..76491193 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -145,6 +145,7 @@ public: return angle; } + static bool bMadDriversCheat; static int32 NumLawEnforcerCars; static int32 NumAmbulancesOnDuty; static int32 NumFiretrucksOnDuty; diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index bbb35080..75d27e26 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -32,9 +32,9 @@ int8 CDarkel::InterruptedWeapon; * makes game handle sounds & messages instead of SCM (just like in GTA2) * but it's never been used in the game. Has unused sliding text when frenzy completed etc. */ -int8 CDarkel::bStandardSoundAndMessages; -int8 CDarkel::bNeedHeadShot; -int8 CDarkel::bProperKillFrenzy; +bool CDarkel::bStandardSoundAndMessages; +bool CDarkel::bNeedHeadShot; +bool CDarkel::bProperKillFrenzy; uint16 CDarkel::Status; uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS]; int32 CDarkel::ModelToKill; diff --git a/src/control/Darkel.h b/src/control/Darkel.h index 14529c63..0f5c2329 100644 --- a/src/control/Darkel.h +++ b/src/control/Darkel.h @@ -24,9 +24,9 @@ private: static int32 AmmoInterruptedWeapon; static int32 KillsNeeded; static int8 InterruptedWeapon; - static int8 bStandardSoundAndMessages; - static int8 bNeedHeadShot; - static int8 bProperKillFrenzy; + static bool bStandardSoundAndMessages; + static bool bNeedHeadShot; + static bool bProperKillFrenzy; static uint16 Status; static uint16 RegisteredKills[NUM_DEFAULT_MODELS]; static int32 ModelToKill; diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 2af9464c..c5394e7c 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -28,6 +28,7 @@ #include "Particle.h" #include "ColStore.h" #include "Automobile.h" +#include "MBlur.h" uint8 CGameLogic::ActivePlayers; uint8 CGameLogic::ShortCutState; @@ -343,7 +344,10 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pPlayerPed->bIsVisible = true; pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0; pPlayerPed->bDoBloodyFootprints = false; - //TODO(MIAMI): clear drunk stuff + pPlayerPed->m_nDrunkenness = 0; + pPlayerPed->m_nFadeDrunkenness = 0; + CMBlur::ClearDrunkBlur(); + pPlayerPed->m_nDrunkCountdown = 0; pPlayerPed->ClearAdrenaline(); pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; if (pPlayerPed->m_pFire) @@ -368,7 +372,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1); pPlayerPed->RestoreHeadingRate(); CGame::currArea = AREA_MAIN_MAP; - //CStreaming::RemoveBuildingsNotInArea(0); // TODO(MIAMI) + CStreaming::RemoveBuildingsNotInArea(0); TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString(); TheCamera.Restore(); CReferences::RemoveReferencesToPlayer(); diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index e7b5ebe6..9aba431c 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -1324,7 +1324,7 @@ void CGarage::RemoveCarsBlockingDoorNotInside() if (!IsEntityTouching3D(pVehicle)) continue; if (!IsPointInsideGarage(pVehicle->GetPosition())) { - if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { + if (!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { CWorld::Remove(pVehicle); delete pVehicle; return; // WHY? @@ -1817,8 +1817,9 @@ CVehicle* CStoredCar::RestoreCar() pVehicle->m_nRadioStation = m_nRadioStation; pVehicle->bFreebies = false; #ifdef FIX_BUGS - ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType; + if (pVehicle->IsCar()) #endif + ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType; pVehicle->bHasBeenOwnedByPlayer = true; pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; pVehicle->bBulletProof = m_bBulletproof; diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp index 904e9023..164a2f4c 100644 --- a/src/control/Remote.cpp +++ b/src/control/Remote.cpp @@ -9,6 +9,8 @@ #include "PlayerInfo.h" #include "Vehicle.h" +//--MIAMI: file done + void CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model) { @@ -35,17 +37,24 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car; CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle); - TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT); + if (car->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE || car->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) { + TheCamera.TakeControl(car, CCam::MODE_CAM_ON_A_STRING, INTERPOLATION, CAMCONTROL_SCRIPT); + TheCamera.SetZoomValueCamStringScript(0); + } else + TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT); } void -CRemote::TakeRemoteControlledCarFromPlayer(void) +CRemote::TakeRemoteControlledCarFromPlayer(bool blowUp) { - CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE; - CCarCtrl::NumMissionCars--; - CCarCtrl::NumRandomCars++; + if (CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy == MISSION_VEHICLE) { + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE; + CCarCtrl::NumMissionCars--; + CCarCtrl::NumRandomCars++; + } CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false; CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds(); CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true; - CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true; + CWorld::Players[CWorld::PlayerInFocus].field_D5 = blowUp; + CWorld::Players[CWorld::PlayerInFocus].field_D6 = true; } diff --git a/src/control/Remote.h b/src/control/Remote.h index 5e474586..72cabb7c 100644 --- a/src/control/Remote.h +++ b/src/control/Remote.h @@ -4,5 +4,5 @@ class CRemote { public: static void GivePlayerRemoteControlledCar(float, float, float, float, uint16); - static void TakeRemoteControlledCarFromPlayer(void); + static void TakeRemoteControlledCarFromPlayer(bool blowUp = true); }; diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 1a050bee..80c05f31 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -39,6 +39,7 @@ #include "Text.h" #include "Camera.h" #include "Radar.h" +#include "Fluff.h" uint8 CReplay::Mode; CAddressInReplayBuffer CReplay::Record; @@ -229,7 +230,7 @@ void CReplay::EnableReplays(void) void PlayReplayFromHD(void); void CReplay::Update(void) { - if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused()) + if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused() || CScriptPaths::IsOneActive()) return; switch (Mode){ case MODE_RECORD: @@ -1175,6 +1176,7 @@ void CReplay::StoreStuffInMem(void) if (ped) StoreDetailedPedAnimation(ped, &pPedAnims[i]); } + CScriptPaths::Save_ForReplay(); } void CReplay::RestoreStuffFromMem(void) @@ -1351,6 +1353,7 @@ void CReplay::RestoreStuffFromMem(void) } delete[] pPedAnims; pPedAnims = nil; + CScriptPaths::Load_ForReplay(); DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.SetRadioInCar(OldRadioStation); DMAudio.ChangeMusicMode(MUSICMODE_GAME); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index eb950464..bf761a3f 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -82,6 +82,7 @@ #include "main.h" #include "Ropes.h" #include "MBlur.h" +#include "Fluff.h" #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #include <stdarg.h> #endif @@ -1806,7 +1807,7 @@ void CMissionCleanup::Process() // TODO(MIAMI) //CSpecialFX::bLiftCam = false; //CSpecialFX::bVideoCam = false; - //CTimeCycle::StopExtraColour(0); + CTimeCycle::StopExtraColour(0); for (int i = 0; i < MISSION_AUDIO_SLOTS; i++) DMAudio.ClearMissionAudio(i); CWeather::ReleaseWeather(); @@ -1822,8 +1823,11 @@ void CMissionCleanup::Process() CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false; CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CWorld::Players[0].MakePlayerSafe(false); - //TODO(MIAMI): drunkenness, enable drive by - //DMAudio::ShutUpPlayerTalking(0); + CWorld::Players[0].m_pPed->m_nFadeDrunkenness = 1; + CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0; + CPad::GetPad(0)->SetDrunkInputDelay(0); + CWorld::Players[0].m_bDriveByAllowed = true; + // DMAudio::ShutUpPlayerTalking(0); // TODO(Miami) CVehicle::bDisableRemoteDetonation = false; CVehicle::bDisableRemoteDetonationOnContact = false; CGameLogic::ClearShortCut(); @@ -3130,7 +3134,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) { CollectParameters(&m_nIp, 4); int32 index = ScriptParams[0]; - assert(index < NUMPLAYERS); + script_assert(index < NUMPLAYERS); printf("&&&&&&&&&&&&&Creating player: %d\n", index); if (!CStreaming::HasModelLoaded(MI_PLAYER)) { CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); @@ -5171,7 +5175,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - assert(pPed); + script_assert(pPed); if (pPed->bInVehicle) return 0; pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]); @@ -5353,7 +5357,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); - int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH); + int handle = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); ScriptParams[0] = handle; StoreParameters(&m_nIp, 1); @@ -5997,7 +6001,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_DESTROY_OBJECT, pVehicle); @@ -9792,7 +9796,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, 4, pos, *(float*)&ScriptParams[3], + C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, MARKERTYPE_CYLINDER, pos, *(float*)&ScriptParams[3], SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0); return 0; @@ -10225,11 +10229,11 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) return 0; CVehicle* car; if (CModelInfo::IsBikeModel(model)) { - car = new CBike(model, MISSION_VEHICLE); + car = new CBike(model, RANDOM_VEHICLE); ((CBike*)(car))->bIsStanding = true; } else - car = new CAutomobile(model, MISSION_VEHICLE); + car = new CAutomobile(model, RANDOM_VEHICLE); CVector pos = *(CVector*)&ScriptParams[0]; pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); car->SetPosition(pos); @@ -10447,7 +10451,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle); return 0; @@ -10587,15 +10591,17 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; -#ifndef NO_ISLAND_LOADING - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); -#endif + ISLAND_LOADING_IS(LOW) + { + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + } CCollision::SortOutCollisionAfterLoad(); -#ifndef NO_ISLAND_LOADING - CStreaming::RequestIslands(CGame::currLevel); - CStreaming::LoadAllRequestedModels(true); -#endif + ISLAND_LOADING_ISNT(HIGH) + { + CStreaming::RequestIslands(CGame::currLevel); + CStreaming::LoadAllRequestedModels(true); + } CTimer::Update(); return 0; } @@ -10642,14 +10648,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) case COMMAND_SET_DRUNK_INPUT_DELAY: { CollectParameters(&m_nIp, 2); - debug("SET_DRUNK_INPUT_DELAY not implemented\n"); + assert(ScriptParams[1] < CPad::DRUNK_STEERING_BUFFER_SIZE); + CPad::GetPad(ScriptParams[0])->SetDrunkInputDelay(ScriptParams[1]); return 0; } case COMMAND_SET_CHAR_MONEY: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); pPed->m_nPedMoney = ScriptParams[1]; pPed->bMoneyHasBeenGivenByScript = true; return 0; @@ -10659,7 +10666,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) { CollectParameters(&m_nIp, 4); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - assert(pObject); + script_assert(pObject); CVector result = Multiply3x3(pObject->GetMatrix(), *(CVector*)&ScriptParams[1]) + pObject->GetPosition(); *(CVector*)&ScriptParams[0] = result; StoreParameters(&m_nIp, 3); @@ -10692,7 +10699,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) { CollectParameters(&m_nIp, 4); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); CVector result = Multiply3x3(pVehicle->GetMatrix(), *(CVector*)&ScriptParams[1]) + pVehicle->GetPosition(); *(CVector*)&ScriptParams[0] = result; StoreParameters(&m_nIp, 3); @@ -10920,7 +10927,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) #ifdef USE_MEASUREMENTS_IN_METERS UpdateCompareFlag(true); #else - UpdateCompareFlag(false) + UpdateCompareFlag(false); #endif return 0; case COMMAND_CONVERT_METRES_TO_FEET: @@ -11050,7 +11057,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); UpdateCompareFlag(ScriptParams[1] < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[ScriptParams[1]] == nil); return 0; } @@ -11201,7 +11208,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) return 0; */ case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED: - UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3); // TODO(MIAMI): more cheats! + UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8); // TODO(MIAMI): more cheats! return 0; case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS: { @@ -11273,24 +11280,33 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; if (CGame::currLevel != CCollision::ms_collisionInMemory) { -#ifndef NO_ISLAND_LOADING - DMAudio.SetEffectsFadeVol(0); - CPad::StopPadsShaking(); - CCollision::LoadCollisionScreen(CGame::currLevel); - DMAudio.Service(); -#endif + ISLAND_LOADING_IS(LOW) + { + DMAudio.SetEffectsFadeVol(0); + CPad::StopPadsShaking(); + CCollision::LoadCollisionScreen(CGame::currLevel); + DMAudio.Service(); + } CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false); -#ifndef NO_ISLAND_LOADING - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); -#endif + + ISLAND_LOADING_IS(LOW) + { + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + } CCollision::SortOutCollisionAfterLoad(); -#ifndef NO_ISLAND_LOADING - CStreaming::RequestIslands(CGame::currLevel); - CStreaming::RequestBigBuildings(CGame::currLevel); - CStreaming::LoadAllRequestedModels(true); - DMAudio.SetEffectsFadeVol(127); -#endif + + ISLAND_LOADING_ISNT(HIGH) + CStreaming::RequestIslands(CGame::currLevel); + + ISLAND_LOADING_IS(LOW) + CStreaming::RequestBigBuildings(CGame::currLevel); + + ISLAND_LOADING_ISNT(HIGH) + CStreaming::LoadAllRequestedModels(true); + + ISLAND_LOADING_IS(LOW) + DMAudio.SetEffectsFadeVol(127); } CTimer::Update(); return 0; @@ -11893,7 +11909,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); pPed->m_ceaseAttackTimer = ScriptParams[1]; return 0; } @@ -11929,7 +11945,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); pVehicle->m_nRouteSeed = ScriptParams[1]; return 0; } @@ -11946,7 +11962,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); pPed->ClearWeapons(); return 0; } @@ -11954,7 +11970,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - assert(pPed); + script_assert(pPed); bool bFound = false; for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { if (pPed->GetWeapon(i).m_eWeaponType == ScriptParams[1]) { @@ -11971,7 +11987,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR); + script_assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR); ((CAutomobile*)pVehicle)->bTankDetonateCars = ScriptParams[1]; return 0; } @@ -11990,7 +12006,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); bool bOnFire = false; if (pVehicle->m_pCarFire) bOnFire = true; @@ -12005,7 +12021,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); bool bIsBurst = false; CBike* pBike = (CBike*)pVehicle; if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) { @@ -12042,43 +12058,49 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) //case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE: //case COMMAND_IS_PLAYER_FOOT_DOWN: //case COMMAND_IS_CHAR_FOOT_DOWN: - case COMMAND_INITIALISE_OBJECT_PATH: - // TODO(MIAMI): script path + case COMMAND_INITIALISE_OBJECT_PATH: { CollectParameters(&m_nIp, 2); - debug("INITALISE_OBJECT_PATH not yet implemented, skipping\n"); - ScriptParams[0] = 0; + int32 counter = 0; + while (counter < 3 && CScriptPaths::aArray[counter].m_state != SCRIPT_PATH_DISABLED) { + counter++; + } + CScriptPaths::aArray[counter].InitialiseOne(ScriptParams[0], *(float*)&ScriptParams[1]); + ScriptParams[0] = counter; StoreParameters(&m_nIp, 1); return 0; + } case COMMAND_START_OBJECT_ON_PATH: { CollectParameters(&m_nIp, 2); - debug("START_OBJECT_ON_PATH not yet implemented, skipping\n"); + CObject *pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObj); + CScriptPaths::aArray[ScriptParams[1]].SetObjectToControl(pObj); return 0; } case COMMAND_SET_OBJECT_PATH_SPEED: { CollectParameters(&m_nIp, 2); - debug("SET_OBJECT_PATH_SPEED not yet implemented, skipping\n"); + CScriptPaths::aArray[ScriptParams[0]].m_fSpeed = *(float*)&ScriptParams[1]; return 0; } case COMMAND_SET_OBJECT_PATH_POSITION: { CollectParameters(&m_nIp, 2); - debug("SET_OBJECT_PATH_POSITION not yet implemented, skipping\n"); + CScriptPaths::aArray[ScriptParams[0]].m_fPosition = *(float*)&ScriptParams[1]; return 0; } //case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH: case COMMAND_CLEAR_OBJECT_PATH: { CollectParameters(&m_nIp, 1); - debug("CLEAR_OBJECT_PATH not yet implemented, skipping\n"); + CScriptPaths::aArray[ScriptParams[0]].Clear(); return 0; } case COMMAND_HELI_GOTO_COORDS: { CollectParameters(&m_nIp, 5); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); + script_assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); ((CAutomobile*)pVehicle)->TellHeliToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]); return 0; } @@ -12121,7 +12143,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT); return 0; } @@ -12129,7 +12151,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT); return 0; } @@ -12137,7 +12159,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); return 0; } @@ -12145,7 +12167,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); return 0; } @@ -12153,7 +12175,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE); return 0; } @@ -12161,7 +12183,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); return 0; } @@ -12256,7 +12278,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); ScriptParams[0] = pPed->GetWeapon(ScriptParams[1]).m_eWeaponType; ScriptParams[1] = pPed->GetWeapon(ScriptParams[1]).m_nAmmoTotal; ScriptParams[2] = CPickups::ModelForWeapon((eWeaponType)ScriptParams[0]); @@ -12276,17 +12298,17 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); float speed = *(float*)&ScriptParams[1] / GAME_SPEED_TO_CARAI_SPEED; pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed); - // TODO(MIAMI): heli hack! + if (pVehicle->IsRealHeli() && pVehicle->IsCar()) + ((CAutomobile*)pVehicle)->m_aWheelSpeed[1] = 0.22f; return 0; } case COMMAND_SET_AREA_VISIBLE: CollectParameters(&m_nIp, 1); CGame::currArea = ScriptParams[0]; - // TODO(MIAMI) !! - //CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]); + CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]); return 0; case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP: { @@ -12300,7 +12322,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); pVehicle->bPartOfConvoy = ScriptParams[1]; return 0; } @@ -12332,9 +12354,9 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); - assert(pTargetPed); + script_assert(pTargetPed); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pTargetPed); return 0; @@ -12344,7 +12366,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 4); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); CVector result = Multiply3x3(pPed->GetMatrix(), *(CVector*)&ScriptParams[1]) + pPed->GetPosition(); *(CVector*)&ScriptParams[0] = result; StoreParameters(&m_nIp, 3); @@ -12354,7 +12376,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); bool result = false; if (pPed->bHasBeenPhotographed) { result = true; @@ -12367,9 +12389,9 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); - assert(pTargetPed); + script_assert(pTargetPed); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_AIM_GUN_AT, pTargetPed); return 0; @@ -12385,7 +12407,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)); return 0; } @@ -12415,7 +12437,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 2); CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli()); + script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli()); float fAngle = DEGTORAD(*(float*)&ScriptParams[1] - 90.0f); while (fAngle < 0.0f) fAngle += TWOPI; @@ -12428,14 +12450,16 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli()); + script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli()); pHeli->ClearHeliOrientation(); return 0; } case COMMAND_PLANE_GOTO_COORDS: { CollectParameters(&m_nIp, 5); - debug("PLANE_GOTO_COORS is not implemented\n"); // TODO(MIAMI) + CAutomobile* pPlane = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pPlane && pPlane->IsCar() && pPlane->IsRealPlane()); + pPlane->TellPlaneToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]); return 0; } case COMMAND_GET_NTH_CLOSEST_CAR_NODE: @@ -12467,7 +12491,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); pPed->bIsFrozen = ScriptParams[1]; return 0; } @@ -12475,7 +12499,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); pPed->bDrownsInWater = ScriptParams[1]; return 0; } @@ -12483,7 +12507,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - assert(pObject); + script_assert(pObject); pObject->bUseCollisionRecords = ScriptParams[1]; return 0; } @@ -12491,7 +12515,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - assert(pObject); + script_assert(pObject); UpdateCompareFlag(pObject->m_nCollisionRecords != 0); return 0; } @@ -12505,7 +12529,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); ScriptParams[0] = pPed->m_fArmour; StoreParameters(&m_nIp, 1); return 0; @@ -12515,7 +12539,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); pVehicle->bHeliMinimumTilt = ScriptParams[1]; return 0; } @@ -12523,7 +12547,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); pVehicle->AutoPilot.m_nSwitchDistance = ScriptParams[1]; return 0; } @@ -12531,7 +12555,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pCar&& pCar->IsCar()); + script_assert(pCar&& pCar->IsCar()); pCar->PopBoot(); return 0; } @@ -12564,7 +12588,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - assert(pObject); + script_assert(pObject); UpdateCompareFlag(pObject->bIsInWater); return 0; } @@ -12577,7 +12601,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); if (ScriptParams[1]) { pPed->bIsDucking = true; pPed->SetDuck(ScriptParams[2], true); @@ -12641,7 +12665,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->bIsStaticWaitingForCollision); return 0; } @@ -12649,7 +12673,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); UpdateCompareFlag(pVehicle->bIsStaticWaitingForCollision); return 0; } @@ -12657,7 +12681,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - assert(pObject); + script_assert(pObject); UpdateCompareFlag(pObject->bIsStaticWaitingForCollision); return 0; } @@ -12680,7 +12704,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); pPed->bIsPlayerFriend = ScriptParams[2]; return 0; } @@ -12688,7 +12712,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING: { char onscreen_str[12]; - assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); + script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); int16 var = CTheScripts::Read2BytesFromScript(&m_nIp); CollectParameters(&m_nIp, 2); wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? @@ -12709,27 +12733,33 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) case COMMAND_SET_EXTRA_COLOURS: { CollectParameters(&m_nIp, 2); - debug("SET_EXTRA_COLOURS not implemented, skipping\n"); + CTimeCycle::StartExtraColour(ScriptParams[0]-1, ScriptParams[1] != 0); return 0; } case COMMAND_CLEAR_EXTRA_COLOURS: { CollectParameters(&m_nIp, 1); - debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n"); + CTimeCycle::StopExtraColour(ScriptParams[0]); return 0; } //case COMMAND_CLOSE_CAR_BOOT: case COMMAND_GET_WHEELIE_STATS: { CollectParameters(&m_nIp, 1); - static bool bShowed = false; - if (!bShowed) { - debug("GET_WHEELIE_STATS not implemented\n"); - bShowed = true; - } - for (int i = 0; i < 6; i++) - ScriptParams[i] = 0; + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + ScriptParams[0] = pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels; + ScriptParams[1] = *(int*)&pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels; + ScriptParams[2] = pPlayerInfo->m_nLastTimeSpentOnWheelie; + ScriptParams[3] = *(int*)&pPlayerInfo->m_nLastDistanceTravelledOnWheelie; + ScriptParams[4] = pPlayerInfo->m_nLastTimeSpentOnStoppie; + ScriptParams[5] = *(int*)&pPlayerInfo->m_nLastDistanceTravelledOnStoppie; StoreParameters(&m_nIp, 6); + pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels = 0; + pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels = 0.0f; + pPlayerInfo->m_nLastTimeSpentOnWheelie = 0; + pPlayerInfo->m_nLastDistanceTravelledOnWheelie = 0.0f; + pPlayerInfo->m_nLastTimeSpentOnStoppie = 0; + pPlayerInfo->m_nLastDistanceTravelledOnStoppie = 0.0f; return 0; } //case COMMAND_DISARM_CHAR: @@ -12753,7 +12783,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->m_prevObjective == OBJECTIVE_NONE && pPed->m_objective == OBJECTIVE_NONE); return 0; } @@ -12766,7 +12796,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) key[i] = tolower(key[i]); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - assert(pPed); + script_assert(pPed); UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName()) == 0); return 0; } @@ -12781,7 +12811,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); CVector pos; pos.x = *(float*)&ScriptParams[1]; pos.y = *(float*)&ScriptParams[2]; @@ -12814,7 +12844,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pCar&& pCar->IsCar()); + script_assert(pCar&& pCar->IsCar()); pCar->CloseAllDoors(); return 0; } @@ -12836,7 +12866,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pCar && pCar->IsCar()); + script_assert(pCar && pCar->IsCar()); pCar->PopBootUsingPhysics(); return 0; } @@ -12845,7 +12875,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE); return 0; } @@ -12853,7 +12883,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - assert(pObject); + script_assert(pObject); pObject->m_pCollidingEntity = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); return 0; } @@ -12862,7 +12892,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { CollectParameters(&m_nIp, 5); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); UpdateCompareFlag(CWorld::IsWanderPathClear(pPed->GetPosition(), *(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3], 4)); return 0; } @@ -12875,7 +12905,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) } //case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER: default: - assert(0); + script_assert(0); } return -1; } @@ -12887,7 +12917,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 3); CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pTarget); + script_assert(pTarget); uint8 flag = 1 << (uint8)ScriptParams[1]; if (ScriptParams[2]) pTarget->m_gangFlags |= flag; @@ -12933,7 +12963,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); pVehicle->bIsFrozen = ScriptParams[1]; return 0; } @@ -12987,32 +13017,38 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE: { CollectParameters(&m_nIp, 3); - debug("ATTACH_CUTSCENE_OBJECT_TO_BONE not implemented, skipping\n"); // TODO(MIAMI) + CCutsceneMgr::AttachObjectToBone(CPools::GetObjectPool()->GetAt(ScriptParams[0]), CPools::GetObjectPool()->GetAt(ScriptParams[1]), ScriptParams[2]); return 0; } case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT: { CollectParameters(&m_nIp, 2); - debug("ATTACH_CUTSCENE_OBJECT_TO_COMPONENT not implemented, skipping\n"); // TODO(MIAMI) + CObject *obj1 = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + CObject *obj2 = CPools::GetObjectPool()->GetAt(ScriptParams[1]); + + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); m_nIp += KEY_LENGTH_IN_SCRIPT; + + CCutsceneMgr::AttachObjectToFrame(obj1, obj2, key); return 0; } case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); pPed->bStayInCarOnJack = ScriptParams[1]; return 0; } //case COMMAND_IS_MISSION_AUDIO_LOADING: case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS: CollectParameters(&m_nIp, 1); - debug("ADD_MONEY_SPENT_ON_WEAPON not implemented\n"); // TODO(MIAMI) + CStats::MoneySpentOnWeapons(ScriptParams[0]); return 0; case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY: CollectParameters(&m_nIp, 1); - debug("ADD_MONEY_SPENT_ON_PROPERTY not implemented\n"); // TODO(MIAMI) + CStats::MoneySpentOnProperty(ScriptParams[0]); return 0; //case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING: case COMMAND_SET_CHAR_ANSWERING_MOBILE: @@ -13041,21 +13077,21 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) //case COMMAND_ADD_LOAN_SHARK_VISITS: case COMMAND_ADD_STORES_KNOCKED_OFF: CollectParameters(&m_nIp, 1); - debug("ADD_STORES_KNOCKED_OFF not implemented\n"); // TODO(MIAMI) + CStats::NumOfStoresKnockedOff(ScriptParams[0]); return 0; //case COMMAND_ADD_MOVIE_STUNTS: case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS: CollectParameters(&m_nIp, 1); - debug("ADD_NUMBER_OF_ASSASSINATIONS not implemented\n"); // TODO(MIAMI) + CStats::NumOfAssassinations(ScriptParams[0]); return 0; case COMMAND_ADD_PIZZAS_DELIVERED: CollectParameters(&m_nIp, 1); - debug("ADD_PIZZAS_DELIVERED not implemented\n"); // TODO(MIAMI) + CStats::NumOfPizzasDelivered(ScriptParams[0]); return 0; //case COMMAND_ADD_GARBAGE_PICKUPS: case COMMAND_ADD_ICE_CREAMS_SOLD: CollectParameters(&m_nIp, 1); - debug("ADD_ICE_CREAMS_SOLD not implemented\n"); // TODO(MIAMI) + CStats::NumOfIceCreamSold(ScriptParams[0]); return 0; //case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE: //case COMMAND_ADD_SHOOTING_RANGE_RANK: @@ -13066,7 +13102,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); pPed->bDontFight = !ScriptParams[1]; return 0; } @@ -13074,7 +13110,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); pPed->ClearWaitState(); return 0; } @@ -13109,7 +13145,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); pVehicle->bTyresDontBurst = !ScriptParams[1]; return 0; } @@ -13117,7 +13153,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - assert(pPed); + script_assert(pPed); pPed->bDoomAim = ScriptParams[1]; return 0; } @@ -13137,15 +13173,15 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) } case COMMAND_SET_PROPERTY_AS_OWNED: CollectParameters(&m_nIp, 1); - debug("SET_PROPERTY_AS_OWNED not implemented\n"); // TODO(MIAMI) + CStats::AddPropertyAsOwned(ScriptParams[0]); return 0; case COMMAND_ADD_BLOOD_RING_KILLS: CollectParameters(&m_nIp, 1); - debug("ADD_BLOOD_RING_KILLS not implemented\n"); // TODO(MIAMI) + CStats::AddNumBloodRingKills(ScriptParams[0]); return 0; case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING: CollectParameters(&m_nIp, 1); - debug("SET_LONGEST_TIME_IN_BLOOD_RING not implemented\n"); // TODO(MIAMI) + CStats::LongestTimeInBloodRing(ScriptParams[0]); return 0; case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE: { @@ -13156,7 +13192,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - assert(pPed); + script_assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); CPhysical* pTestedEntity = pPed; if (pPed->bInVehicle && pPed->m_pMyVehicle) @@ -13188,7 +13224,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); if (pPed->GetPedState() == PED_FOLLOW_PATH) { pPed->RestorePreviousState(); pPed->ClearFollowPath(); @@ -13199,14 +13235,14 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); pPed->bCanBeShotInVehicle = ScriptParams[1]; return 0; } case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE: { CollectParameters(&m_nIp, 2); - debug("ATTACH_CUTSCENE_OBJECT_TO_VEHICLE not implemented\n"); // TODO(MIAMI) + CCutsceneMgr::AttachObjectToParent(CPools::GetObjectPool()->GetAt(ScriptParams[0]), CPools::GetVehiclePool()->GetAt(ScriptParams[1])); return 0; } case COMMAND_LOAD_MISSION_TEXT: @@ -13238,7 +13274,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - assert(pObject); + script_assert(pObject); pObject->bIsFrozen = ScriptParams[1]; return 0; } @@ -13271,7 +13307,8 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) //case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT: //case COMMAND_GET_CLOSEST_WATER_NODE: case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH: - debug("ADD_PORN_LEAFLET_TO_RUBBISH is not implemented\n"); // TODO(MIAMI) + CollectParameters(&m_nIp, 1); + CStats::PamphletMissionPassed = ScriptParams[0]; return 0; case COMMAND_CREATE_CLOTHES_PICKUP: { @@ -13373,7 +13410,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); pPed->bIgnoreThreatsBehindObjects = ScriptParams[1]; return 0; } @@ -13381,7 +13418,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - assert(pPed); + script_assert(pPed); if (pPed->bInVehicle) { if (pPed->GetWeapon(5).m_eWeaponType) { // TODO(MIAMI): enum if (pPed->GetWeapon(5).m_nAmmoTotal < ScriptParams[1]) @@ -13400,7 +13437,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 1); CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli()); + script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli()); pHeli->bHeliDestroyed = true; return 0; } @@ -13414,7 +13451,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - assert(pObject); + script_assert(pObject); pObject->m_area = ScriptParams[1]; return 0; } @@ -13423,7 +13460,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); pPed->bNeverEverTargetThisPed = ScriptParams[1]; return 0; } @@ -13444,7 +13481,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); pPed->bCrouchWhenScared = true; return 0; } @@ -13452,7 +13489,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle->IsLawEnforcementVehicle() && pPed->m_pMyVehicle->GetModelIndex() != MI_PREDATOR); @@ -13481,7 +13518,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->m_nWaitState == WAITSTATE_STUCK); return 0; } @@ -13495,7 +13532,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); if (ScriptParams[1]) { pPed->bKindaStayInSamePlace = true; pPed->bStopAndShoot = true; @@ -13511,7 +13548,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); if (ScriptParams[1]) { pVehicle->bIsFrozen = true; pVehicle->bInfiniteMass = true; @@ -13531,7 +13568,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) //case COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION: //case COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION: default: - assert(0); + script_assert(0); } return -1; } @@ -13541,13 +13578,13 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) switch (command) { case COMMAND_REGISTER_VIGILANTE_LEVEL: CollectParameters(&m_nIp, 1); - debug("REGISTER_VIGILANTE_LEVEL not implemented\n"); // TODO(MIAMI) + CStats::RegisterLevelVigilanteMission(ScriptParams[0]); return 0; case COMMAND_CLEAR_ALL_CHAR_ANIMS: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); if (!pPed->bInVehicle) { pPed->m_pVehicleAnim = nil; pPed->RestartNonPartialAnims(); @@ -13596,17 +13633,19 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER: { CollectParameters(&m_nIp, 1); - debug("GET_BUS_FARES_COLLECTED_BY_PLAYER not implemented\n"); // TODO(MIAMI) - ScriptParams[0] = 0; + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + ScriptParams[0] = pPlayerInfo->m_pPed->m_nLastBusFareCollected; + pPlayerInfo->m_pPed->m_nLastBusFareCollected = 0; StoreParameters(&m_nIp, 1); + return 0; } case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); - assert(pVehicle); + script_assert(pVehicle); ScriptParams[0] = 0; if (pPed->m_objective == OBJECTIVE_NONE && !pPed->bHasAlreadyUsedAttractor) { C2dEffect* pEffect = (C2dEffect*)GetPedAttractorManager()->GetEffectForIceCreamVan(pVehicle, pPed->GetPosition()); // has to be casted, because inner methods are const @@ -13648,7 +13687,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); if (pPed->m_attractor) GetPedAttractorManager()->DeRegisterPed(pPed, pPed->m_attractor); return 0; @@ -13660,7 +13699,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->bHasAlreadyUsedAttractor); return 0; } @@ -13668,7 +13707,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); if (ScriptParams[1]) { pVehicle->bDontLoadCollision = false; if (m_bMissionFlag) { @@ -13691,7 +13730,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); if (ScriptParams[1]) { pPed->bDontLoadCollision = false; if (m_bMissionFlag) { @@ -13721,7 +13760,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->bBoughtIceCream); return 0; } @@ -13795,20 +13834,39 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) } //case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE: case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA: + { CollectParameters(&m_nIp, 4); - debug("UNLOCK_ALL_CAR_DOORS_IN_AREA not implemented\n"); // TODO(MIAMI) + uint32 i = CPools::GetVehiclePool()->GetSize(); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float supX = *(float*)&ScriptParams[2]; + float supY = *(float*)&ScriptParams[3]; + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->IsWithinArea(infX, infY, supX, supY)) + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + } return 0; + } case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS: CollectParameters(&m_nIp, 2); CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]); return 0; case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR: - assert(0); + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bHeldHostageInCar = ScriptParams[1]; + return 0; + } case COMMAND_SET_VEHICLE_TO_FADE_IN: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); + script_assert(pVehicle); CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]); return 0; } @@ -13822,7 +13880,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - assert(pPed); + script_assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle == CGameLogic::pShortCutTaxi); return 0; } @@ -13830,7 +13888,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); + script_assert(pPed); UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_DUCK_DOWN) != nil); return 0; } @@ -13854,7 +13912,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) } case COMMAND_REGISTER_FIRE_LEVEL: CollectParameters(&m_nIp, 1); - debug("REGISTER_FIRE_LEVEL not implemented\n"); // TODO(MIAMI) + CStats::RegisterLevelFireMission(ScriptParams[0]); return 0; case COMMAND_IS_AUSTRALIAN_GAME: UpdateCompareFlag(false); // should we make some check? @@ -13870,7 +13928,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) return 0; } default: - assert(0); + script_assert(0); } return -1; } @@ -14007,7 +14065,7 @@ void CTheScripts::DrawScriptSpheres() { for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) { if (ScriptSphereArray[i].m_bInUse) - C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, 4, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius, + C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius, SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0); } } @@ -14850,7 +14908,7 @@ void CRunningScript::LocateObjectCommand(int32 command, uint32* pIp) } CollectParameters(pIp, b3D ? 8 : 6); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - assert(pObject); + script_assert(pObject); CVector pos = pObject->GetPosition(); X = *(float*)&ScriptParams[1]; Y = *(float*)&ScriptParams[2]; @@ -15405,7 +15463,7 @@ void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp) } CollectParameters(pIp, b3D ? 8 : 6); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - assert(pObject); + script_assert(pObject); CVector pos = pObject->GetPosition(); infX = *(float*)&ScriptParams[1]; infY = *(float*)&ScriptParams[2]; @@ -15458,7 +15516,7 @@ void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp) result = true; break; default: - assert(false); + script_assert(false); break; } } diff --git a/src/control/Script.h b/src/control/Script.h index 3577b401..ba315c46 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -374,10 +374,10 @@ private: static int32 GetNewUniqueScriptSphereIndex(int32 index); static void RemoveScriptSphere(int32 index); static void RemoveScriptTextureDictionary(); +public: static void RemoveThisPed(CPed* pPed); #ifdef MISSION_SWITCHER -public: static void SwitchToMission(int32 mission); #endif diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 375e9d5b..b996e77f 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -4894,11 +4894,6 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, if (ResetStatics) { FOV = DefaultFOV; - - // TODO(Miami): Remove that when cam is done! - // GTA 3 has this in veh. camera - if (TheCamera.m_bIdleOn) - TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds(); } else { if (isCar || isBike) { // 0.4f: CAR_FOV_START_SPEED @@ -4933,18 +4928,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, Rotating = false; m_bCollisionChecksOn = true; - - // TODO(Miami): Uncomment that when cam is done! - - // Garage exit cam is not working well in III... - // if (!TheCamera.m_bJustCameOutOfGarage) - // { - Alpha = 0.0f; - Beta = car->GetForward().Heading() - HALFPI; - if (TheCamera.m_bCamDirectlyInFront) { - Beta += PI; + if (!TheCamera.m_bJustCameOutOfGarage) { + Alpha = 0.0f; + Beta = car->GetForward().Heading() - HALFPI; + if (TheCamera.m_bCamDirectlyInFront) { + Beta += PI; + } } - // } BetaSpeed = 0.0; AlphaSpeed = 0.0; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 2f977a20..df778815 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -514,7 +514,12 @@ CCamera::Process(void) int tableIndex = (int)(DEGTORAD(DrunkAngle)/TWOPI * CParticle::SIN_COS_TABLE_SIZE) & CParticle::SIN_COS_TABLE_SIZE-1; DrunkAngle += 5.0f; +#ifndef FIX_BUGS + // This just messes up interpolation, probably not what they intended + // and multiplying the interpolated FOV is also a bit extreme + // so let's not do any of this nonsense Cams[ActiveCam].FOV *= (1.0f + CMBlur::Drunkness); +#endif CamSource.x += -0.02f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex]; CamSource.y += -0.02f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex]; diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp index 45fd9832..e114a29a 100644 --- a/src/core/CdStreamPosix.cpp +++ b/src/core/CdStreamPosix.cpp @@ -150,9 +150,11 @@ CdStreamInit(int32 numChannels) ASSERT(0); return; } - +#ifdef __linux__ _gdwCdStreamFlags = O_RDONLY | O_NOATIME; - +#else + _gdwCdStreamFlags = O_RDONLY; +#endif // People say it's slower /* if ( fsInfo.f_bsize <= CDSTREAM_SECTOR_SIZE ) @@ -400,9 +402,12 @@ void *CdStreamThread(void *param) if (gCdStreamThreadStatus == 0){ gCdStreamThreadStatus = 1; #endif + +#ifdef __linux__ pid_t tid = syscall(SYS_gettid); int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1); - } +#endif + } // spurious wakeup or we sent interrupt signal for flushing if(pChannel->nSectorsToRead == 0) diff --git a/src/core/ColStore.cpp b/src/core/ColStore.cpp index 070967e5..bca1e9b7 100644 --- a/src/core/ColStore.cpp +++ b/src/core/ColStore.cpp @@ -223,7 +223,6 @@ CColStore::EnsureCollisionIsInMemory(const CVector2D &pos) } } -//--MIAMI: done bool CColStore::HasCollisionLoaded(const CVector2D &pos) { diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index c2037dc5..91e7bba7 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -3049,6 +3049,18 @@ CColModel::GetTrianglePoint(CVector &v, int i) const v = vertices[i].Get(); } +void* +CColModel::operator new(size_t){ + CColModel *node = CPools::GetColModelPool()->New(); + assert(node); + return node; +} + +void +CColModel::operator delete(void *p, size_t){ + CPools::GetColModelPool()->Delete((CColModel*)p); +} + CColModel& CColModel::operator=(const CColModel &other) { diff --git a/src/core/Collision.h b/src/core/Collision.h index fd079028..93959a72 100644 --- a/src/core/Collision.h +++ b/src/core/Collision.h @@ -181,7 +181,6 @@ struct CStoredCollPoly bool valid; }; -//--MIAMI: done struct struct CColModel { CSphere boundingSphere; @@ -208,6 +207,8 @@ struct CColModel void SetLinkPtr(CLink<CColModel*>*); void GetTrianglePoint(CVector &v, int i) const; + void *operator new(size_t); + void operator delete(void *p, size_t); CColModel& operator=(const CColModel& other); }; diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index d194cebb..b0e04e2b 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -215,7 +215,10 @@ void CControllerConfigManager::InitDefaultControlConfiguration() SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsPADINS, KEYBOARD); SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA); - +#ifdef BIND_VEHICLE_FIREWEAPON + SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA); +#endif SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_LEFT, rsPADDEL, KEYBOARD); SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_RIGHT, rsPADENTER, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ? @@ -285,6 +288,9 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta { m_bMouseAssociated = true; SetMouseButtonAssociatedWithAction(PED_FIREWEAPON, 1); +#ifdef BIND_VEHICLE_FIREWEAPON + SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1); +#endif } if (availableButtons.RMB) @@ -371,6 +377,9 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons) SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK); case 2: SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK); +#ifdef BIND_VEHICLE_FIREWEAPON + SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK); +#endif case 1: SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK); /*******************************************************************************************/ @@ -422,6 +431,9 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons) SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK); case 1: SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK); +#ifdef BIND_VEHICLE_FIREWEAPON + SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK); +#endif /*******************************************************************************************/ } } @@ -463,6 +475,9 @@ void CControllerConfigManager::InitialiseControllerActionNameArray() SETACTIONNAME(SHOW_MOUSE_POINTER_TOGGLE); SETACTIONNAME(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); SETACTIONNAME(PED_FIREWEAPON); +#ifdef BIND_VEHICLE_FIREWEAPON + SETACTIONNAME(VEHICLE_FIREWEAPON); +#endif SETACTIONNAME(VEHICLE_ENTER_EXIT); SETACTIONNAME(GO_LEFT); SETACTIONNAME(GO_RIGHT); @@ -651,12 +666,21 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button, } AffectControllerStateOn_ButtonDown_AllStates(button, type, *state); + +#ifdef REGISTER_START_BUTTON + if (button == 12) + state->Start = 255; +#endif } } } void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32 button, eControllerType type, CControllerState &state) { +#ifdef BIND_VEHICLE_FIREWEAPON + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, type)) + state.Circle = 255; +#endif if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type)) { state.LeftShoulder2 = 255; @@ -807,7 +831,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnl void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state) { CPad *pad = CPad::GetPad(PAD1); - + +#ifdef BIND_VEHICLE_FIREWEAPON + if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type)) + state.Circle = 255; +#endif if (button == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type)) state.RightShoulder1 = 255; @@ -889,8 +917,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_AllStates(int3 { if (button == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type)) state.Select = 255; + +#ifndef BIND_VEHICLE_FIREWEAPON if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type)) state.Circle = 255; +#endif if (button == GetControllerKeyAssociatedWithAction(GO_LEFT, type)) { @@ -1060,6 +1091,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonUp(int32 button, eC { if (FrontEndMenuManager.GetIsMenuActive()) AffectControllerStateOn_ButtonUp_All_Player_States(button, type, *state); + +#ifdef REGISTER_START_BUTTON + if (button == 12) + state->Start = 0; +#endif } } } @@ -1601,28 +1637,25 @@ bool CControllerConfigManager::GetIsMouseButtonUp(RsKeyCodes keycode) return false; } +#define CLEAR_ACTION_IF_NEEDED(action) \ +if (key == GetControllerKeyAssociatedWithAction(action, type))\ + ClearSettingsAssociatedWithAction(action, type); + void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction action, int32 key, eControllerType type) { if (!GetIsKeyBlank(key, type)) { - if (key == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS,type)) - ClearSettingsAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type); - if (key == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type)) - ClearSettingsAssociatedWithAction(PED_FIREWEAPON, type); - if (key == GetControllerKeyAssociatedWithAction(GO_LEFT, type)) - ClearSettingsAssociatedWithAction(GO_LEFT, type); - if (key == GetControllerKeyAssociatedWithAction(GO_RIGHT, type)) - ClearSettingsAssociatedWithAction(GO_RIGHT, type); - if (key == GetControllerKeyAssociatedWithAction(NETWORK_TALK, type)) - ClearSettingsAssociatedWithAction(NETWORK_TALK, type); - if (key == GetControllerKeyAssociatedWithAction(SWITCH_DEBUG_CAM_ON, type)) - ClearSettingsAssociatedWithAction(SWITCH_DEBUG_CAM_ON, type); - if (key == GetControllerKeyAssociatedWithAction(TOGGLE_DPAD, type)) - ClearSettingsAssociatedWithAction(TOGGLE_DPAD, type); - if (key == GetControllerKeyAssociatedWithAction(TAKE_SCREEN_SHOT, type)) - ClearSettingsAssociatedWithAction(TAKE_SCREEN_SHOT, type); - if (key == GetControllerKeyAssociatedWithAction(SHOW_MOUSE_POINTER_TOGGLE, type)) - ClearSettingsAssociatedWithAction(SHOW_MOUSE_POINTER_TOGGLE, type); + CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); +#ifndef BIND_VEHICLE_FIREWEAPON + CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON); +#endif + CLEAR_ACTION_IF_NEEDED(GO_LEFT); + CLEAR_ACTION_IF_NEEDED(GO_RIGHT); + CLEAR_ACTION_IF_NEEDED(NETWORK_TALK); + CLEAR_ACTION_IF_NEEDED(SWITCH_DEBUG_CAM_ON); + CLEAR_ACTION_IF_NEEDED(TOGGLE_DPAD); + CLEAR_ACTION_IF_NEEDED(TAKE_SCREEN_SHOT); + CLEAR_ACTION_IF_NEEDED(SHOW_MOUSE_POINTER_TOGGLE); } } @@ -1630,16 +1663,11 @@ void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerActio { if (!GetIsKeyBlank(key, type)) { - if (key == GetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, type)) - ClearSettingsAssociatedWithAction(PED_LOOKBEHIND, type); - if (key == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, type)) - ClearSettingsAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, type); - if (key == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, type)) - ClearSettingsAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, type); - if (key == GetControllerKeyAssociatedWithAction(PED_JUMPING, type)) - ClearSettingsAssociatedWithAction(PED_JUMPING, type); - if (key == GetControllerKeyAssociatedWithAction(PED_SPRINT, type)) - ClearSettingsAssociatedWithAction(PED_SPRINT, type); + CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND); + CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_LEFT); + CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_RIGHT); + CLEAR_ACTION_IF_NEEDED(PED_JUMPING); + CLEAR_ACTION_IF_NEEDED(PED_SPRINT); if (key == GetControllerKeyAssociatedWithAction(PED_DUCK, type)) ClearSettingsAssociatedWithAction(PED_DUCK, type); if (key == GetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, type)) @@ -1647,12 +1675,9 @@ void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerActio if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) { - if (key == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type)) - ClearSettingsAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type); - if (key == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_RIGHT, type)) - ClearSettingsAssociatedWithAction(PED_CYCLE_TARGET_RIGHT, type); - if (key == GetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, type)) - ClearSettingsAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, type); + CLEAR_ACTION_IF_NEEDED(PED_CYCLE_TARGET_LEFT); + CLEAR_ACTION_IF_NEEDED(PED_CYCLE_TARGET_RIGHT); + CLEAR_ACTION_IF_NEEDED(PED_CENTER_CAMERA_BEHIND_PLAYER); } } } @@ -1661,23 +1686,19 @@ void CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerA { if (!GetIsKeyBlank(key, type)) { - if (key == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type)) - ClearSettingsAssociatedWithAction(PED_LOCK_TARGET, type); - if (key == GetControllerKeyAssociatedWithAction(GO_FORWARD, type)) - ClearSettingsAssociatedWithAction(GO_FORWARD, type); - if (key == GetControllerKeyAssociatedWithAction(GO_BACK, type)) - ClearSettingsAssociatedWithAction(GO_BACK, type); +#ifdef BIND_VEHICLE_FIREWEAPON + CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON); +#endif + CLEAR_ACTION_IF_NEEDED(PED_LOCK_TARGET); + CLEAR_ACTION_IF_NEEDED(GO_FORWARD); + CLEAR_ACTION_IF_NEEDED(GO_BACK); if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) { - if (key == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type)) - ClearSettingsAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type); - if (key == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_RIGHT, type)) - ClearSettingsAssociatedWithAction(PED_1RST_PERSON_LOOK_RIGHT, type); - if (key == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_DOWN, type)) - ClearSettingsAssociatedWithAction(PED_1RST_PERSON_LOOK_DOWN, type); - if (key == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_UP, type)) - ClearSettingsAssociatedWithAction(PED_1RST_PERSON_LOOK_UP, type); + CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_LEFT); + CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_RIGHT); + CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_DOWN); + CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_UP); } } } @@ -1686,34 +1707,23 @@ void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction { if (!GetIsKeyBlank(key, type)) { - if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type)) - ClearSettingsAssociatedWithAction(VEHICLE_LOOKBEHIND, type); - if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, type)) - ClearSettingsAssociatedWithAction(VEHICLE_LOOKLEFT, type); - if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, type)) - ClearSettingsAssociatedWithAction(VEHICLE_LOOKRIGHT, type); - if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type)) // note: dublicate - ClearSettingsAssociatedWithAction(VEHICLE_LOOKBEHIND, type); - if (key == GetControllerKeyAssociatedWithAction(VEHICLE_HORN, type)) - ClearSettingsAssociatedWithAction(VEHICLE_HORN, type); - if (key == GetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, type)) - ClearSettingsAssociatedWithAction(VEHICLE_HANDBRAKE, type); - if (key == GetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, type)) - ClearSettingsAssociatedWithAction(VEHICLE_ACCELERATE, type); - if (key == GetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, type)) - ClearSettingsAssociatedWithAction(VEHICLE_BRAKE, type); - if (key == GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, type)) - ClearSettingsAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, type); - if (key == GetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, type)) - ClearSettingsAssociatedWithAction(TOGGLE_SUBMISSIONS, type); - if (key == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETLEFT, type)) - ClearSettingsAssociatedWithAction(VEHICLE_TURRETLEFT, type); - if (key == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETRIGHT, type)) - ClearSettingsAssociatedWithAction(VEHICLE_TURRETRIGHT, type); - if (key == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETUP, type)) - ClearSettingsAssociatedWithAction(VEHICLE_TURRETUP, type); - if (key == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETDOWN, type)) - ClearSettingsAssociatedWithAction(VEHICLE_TURRETDOWN, type); +#ifdef BIND_VEHICLE_FIREWEAPON + CLEAR_ACTION_IF_NEEDED(VEHICLE_FIREWEAPON); +#endif + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); // note: duplicate + CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN); + CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE); + CLEAR_ACTION_IF_NEEDED(VEHICLE_ACCELERATE); + CLEAR_ACTION_IF_NEEDED(VEHICLE_BRAKE); + CLEAR_ACTION_IF_NEEDED(VEHICLE_CHANGE_RADIO_STATION); + CLEAR_ACTION_IF_NEEDED(TOGGLE_SUBMISSIONS); + CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETLEFT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETRIGHT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETUP); + CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETDOWN); } } @@ -1721,8 +1731,7 @@ void CControllerConfigManager::DeleteMatchingVehicle_3rdPersonControls(e_Control { if (!GetIsKeyBlank(key, type)) { - if (key == GetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, type)) - ClearSettingsAssociatedWithAction(VEHICLE_ENTER_EXIT, type); + CLEAR_ACTION_IF_NEEDED(VEHICLE_ENTER_EXIT); } } @@ -1730,13 +1739,13 @@ void CControllerConfigManager::DeleteMatching1rstPersonControls(e_ControllerActi { if (!GetIsKeyBlank(key, type)) { - if (key == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, type)) - ClearSettingsAssociatedWithAction(PED_SNIPER_ZOOM_IN, type); - if (key == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, type)) - ClearSettingsAssociatedWithAction(PED_SNIPER_ZOOM_OUT, type); + CLEAR_ACTION_IF_NEEDED(PED_SNIPER_ZOOM_IN); + CLEAR_ACTION_IF_NEEDED(PED_SNIPER_ZOOM_OUT); } } +#undef CLEAR_ACTION_IF_NEEDED + void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction action, int32 key, eControllerType type) { if (!GetIsKeyBlank(key, type)) @@ -1814,7 +1823,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio { switch (action) { +#ifndef BIND_VEHICLE_FIREWEAPON case PED_FIREWEAPON: +#endif case GO_LEFT: case GO_RIGHT: case CAMERA_CHANGE_VIEW_ALL_SITUATIONS: @@ -1839,6 +1850,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio return ACTIONTYPE_3RDPERSON; break; +#ifdef BIND_VEHICLE_FIREWEAPON + case VEHICLE_FIREWEAPON: +#endif case VEHICLE_LOOKBEHIND: case VEHICLE_LOOKLEFT: case VEHICLE_LOOKRIGHT: @@ -1859,6 +1873,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio return ACTIONTYPE_VEHICLE_3RDPERSON; break; +#ifdef BIND_VEHICLE_FIREWEAPON + case PED_FIREWEAPON: +#endif case GO_FORWARD: case GO_BACK: case PED_1RST_PERSON_LOOK_LEFT: diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h index 05c37c22..eb66937a 100644 --- a/src/core/ControllerConfig.h +++ b/src/core/ControllerConfig.h @@ -34,6 +34,9 @@ enum e_ControllerAction PED_LOOKBEHIND, PED_DUCK, PED_ANSWER_PHONE, +#ifdef BIND_VEHICLE_FIREWEAPON + VEHICLE_FIREWEAPON, +#endif VEHICLE_ACCELERATE, VEHICLE_BRAKE, VEHICLE_CHANGE_RADIO_STATION, diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h index 51e30694..8278953b 100644 --- a/src/core/FileMgr.h +++ b/src/core/FileMgr.h @@ -19,4 +19,5 @@ public: static bool ReadLine(int fd, char *buf, int len); static int CloseFile(int fd); static int GetErrorReadWrite(int fd); + static char *GetRootDirName() { return ms_rootDirName; } }; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index ccb89fbd..c55b139c 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -36,6 +36,7 @@ #include "Stats.h" #include "Messages.h" #include "FileLoader.h" +#include "User.h" // TODO(Miami): Remove that!! That was my map implementation for III, instead use MAP_ENHACEMENTS on some places #define CUSTOM_MAP @@ -65,8 +66,6 @@ CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 255); #define FEET_IN_METER 3.33f #endif -#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS) - #ifdef TRIANGLE_BACK_BUTTON #define GetBackJustUp GetTriangleJustUp #define GetBackJustDown GetTriangleJustDown @@ -291,7 +290,7 @@ CMenuManager::ThingsToDoBeforeLeavingPage() DMAudio.StopFrontEndTrack(); OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); #endif - } else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) { + } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { m_nDisplayVideoMode = m_nPrefsVideoMode; #ifdef IMPROVED_VIDEOMODE m_nSelectedScreenMode = m_nPrefsWindowed; @@ -301,48 +300,13 @@ CMenuManager::ThingsToDoBeforeLeavingPage() if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { CPlayerSkin::EndFrontendSkinEdit(); } - -#ifdef CUSTOM_FRONTEND_OPTIONS - for (int i = 0; i < numCustomFrontendOptions; i++) { - FrontendOption& option = customFrontendOptions[i]; - if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) { - if (option.returnPrevPageFunc) - option.returnPrevPageFunc(); - - if (m_nCurrOption == option.screenOptionOrder && option.type == FEOPTION_DYNAMIC) - option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); - - if (option.onlyApplyOnEnter) - option.displayedValue = *option.value; - } - } -#endif } int8 CMenuManager::GetPreviousPageOption() { -#ifndef CUSTOM_FRONTEND_OPTIONS - return (!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry : - (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry)))); -#else - int8 prevPage = aScreens[m_nCurrScreen].m_PreviousPage; - - if (prevPage == -1) // Game also does same - return 0; - - prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage; - - for (int i = 0; i < NUM_MENUROWS; i++) { - if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) { - return i; - } - } - - // Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?) return (!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry : (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry)))); -#endif } // ------ Functions not in the game/inlined ends @@ -924,9 +888,9 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) str = TheText.Get(aScreens[MENUPAGE_DELETE_SLOT_CONFIRM].m_aEntries[0].m_EntryName); break; case MENUPAGE_SAVE_OVERWRITE_CONFIRM: - if (Slots[m_nCurrSaveSlot + 1] == SLOT_OK) + if (Slots[m_nCurrSaveSlot] == SLOT_OK) str = TheText.Get("FESZ_QO"); - else if (Slots[m_nCurrSaveSlot + 1] == SLOT_CORRUPTED) + else if (Slots[m_nCurrSaveSlot] == SLOT_CORRUPTED) str = TheText.Get("FESZ_QZ"); else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); @@ -1140,7 +1104,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) } break; #ifdef IMPROVED_VIDEOMODE - case MENUACTION_SCREENMODE: + case MENUACTION_SCREENFORMAT: if (m_nSelectedScreenMode == 0) sprintf(asciiTemp, "FULLSCREEN"); else @@ -1211,32 +1175,6 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) rightText = TheText.Get("FEA_NM3"); } break; -#ifdef CUSTOM_FRONTEND_OPTIONS - case MENUACTION_TRIGGERFUNC: - FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu]; - if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) { - leftText = (wchar*)option.leftText; - if (option.type == FEOPTION_SELECT) { - if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0) - option.displayedValue = 0; - - rightText = (wchar*)option.rightTexts[option.displayedValue]; - - } else if (option.type == FEOPTION_DYNAMIC) { - if (option.drawFunc) { - bool isOptionDisabled = false; - rightText = option.drawFunc(&isOptionDisabled); - if (isOptionDisabled) - CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); - } - } - } else { - debug("A- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, i, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu, option.screen, option.screenOptionOrder); - assert(0 && "Custom frontend options is borked"); - } - - break; -#endif } // Highlight trapezoid @@ -1378,7 +1316,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) } if (m_nDisplayVideoMode != m_nPrefsVideoMode) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0 - && m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) { + && m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { m_nDisplayVideoMode = m_nPrefsVideoMode; SetHelperText(3); } @@ -1386,29 +1324,11 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) #ifdef IMPROVED_VIDEOMODE if (m_nSelectedScreenMode != m_nPrefsWindowed) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_POS") != 0 - && m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) { + && m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { m_nSelectedScreenMode = m_nPrefsWindowed; } } #endif -#ifdef CUSTOM_FRONTEND_OPTIONS - static int lastOption = m_nCurrOption; - - if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_TRIGGERFUNC) { - FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu]; - if (option.onlyApplyOnEnter && m_nCurrOption != i) - option.displayedValue = *option.value; - - if (m_nCurrOption != lastOption && lastOption == i) { - FrontendOption& oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu]; - if (oldOption.type == FEOPTION_DYNAMIC) - oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); - } - } - - if (i == MAX_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i + 1].m_EntryName[0] == '\0') - lastOption = m_nCurrOption; -#endif // TODO(Miami): check // Sliders @@ -1465,7 +1385,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) case MENUPAGE_STATS: case MENUPAGE_CONTROLLER_PC: case MENUPAGE_SOUND_SETTINGS: - case MENUPAGE_GRAPHICS_SETTINGS: + case MENUPAGE_DISPLAY_SETTINGS: case MENUPAGE_MOUSE_CONTROLS: DisplayHelperText(nil); break; @@ -1624,7 +1544,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 } else if (column == CONTSETUP_VEHICLE_COLUMN) { switch (optionIdx) { case 0: - controllerAction = PED_FIREWEAPON; +#ifdef BIND_VEHICLE_FIREWEAPON + controllerAction = VEHICLE_FIREWEAPON; +#else + controllerAction = PED_FIREWEAPON; +#endif break; case 1: case 2: @@ -2141,7 +2065,7 @@ CMenuManager::DrawFrontEnd() bbNames[0] = { "FEB_SAV",MENUPAGE_NEW_GAME }; bbNames[1] = { "FEB_CON",MENUPAGE_CONTROLLER_PC }; bbNames[2] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS }; - bbNames[3] = { "FEB_DIS",MENUPAGE_GRAPHICS_SETTINGS }; + bbNames[3] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS }; bbNames[4] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS }; bbNames[5] = { "FESZ_QU",MENUPAGE_EXIT }; bbTabCount = 6; @@ -2153,7 +2077,7 @@ CMenuManager::DrawFrontEnd() bbNames[2] = { "FEB_BRI",MENUPAGE_BRIEFS }; bbNames[3] = { "FEB_CON",MENUPAGE_CONTROLLER_PC }; bbNames[4] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS }; - bbNames[5] = { "FEB_DIS",MENUPAGE_GRAPHICS_SETTINGS }; + bbNames[5] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS }; bbNames[6] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS }; bbNames[7] = { "FESZ_QU",MENUPAGE_EXIT }; bbTabCount = 8; @@ -2226,7 +2150,7 @@ CMenuManager::DrawBackground() case MENUPAGE_DELETE_SLOT_CONFIRM: currentSprite = FE_ICONSAVE; break; - case MENUPAGE_GRAPHICS_SETTINGS: + case MENUPAGE_DISPLAY_SETTINGS: currentSprite = FE_ICONDISPLAY; break; case MENUPAGE_SOUND_SETTINGS: @@ -2472,7 +2396,7 @@ CMenuManager::DrawBackground(bool transitionCall) menuBg.bottomRight_y = 398.0f; break; case MENUPAGE_BRIEFS: - case MENUPAGE_GRAPHICS_SETTINGS: + case MENUPAGE_DISPLAY_SETTINGS: case MENUPAGE_MAP: case MENUPAGE_CHOOSE_LOAD_SLOT: case MENUPAGE_CHOOSE_DELETE_SLOT: @@ -3107,9 +3031,6 @@ CMenuManager::InitialiseChangedLanguageSettings() break; } -#ifdef CUSTOM_FRONTEND_OPTIONS - CustomFrontendOptionsPopulate(); -#endif } } @@ -3583,7 +3504,7 @@ CMenuManager::Process(void) InitialiseChangedLanguageSettings(); if (m_bMenuActive) { - ProcessButtonPresses(); + UserInput(); ProcessFileActions(); DMAudio.Service(); @@ -3593,100 +3514,249 @@ CMenuManager::Process(void) SwitchMenuOnAndOff(); } -// TODO(Miami) +// Original name is unknown void -CMenuManager::ProcessButtonPresses(void) +CMenuManager::ProcessList(bool &optionSelected, bool &goBack) { - if (m_nCurrScreen == MENUPAGE_OUTRO) + if (m_bWaitingForNewKeyBind) return; - if (m_bWaitingForNewKeyBind) { - if (m_bStartWaitingForKeyBind) - m_bStartWaitingForKeyBind = false; - else { - pControlEdit = CPad::EditCodesForControls(pControlEdit, 1); - JoyButtonJustClicked = false; - MouseButtonJustClicked = false; + if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { + m_nTotalListRow = m_nSkinsTotal; + } + if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { + m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25; + if (m_nSelectedListRow > m_nTotalListRow) + m_nSelectedListRow = m_nTotalListRow - 1; + } - if (CPad::GetPad(0)->GetLeftMouseJustDown()) - MouseButtonJustClicked = 1; - else if (CPad::GetPad(0)->GetRightMouseJustUp()) - MouseButtonJustClicked = 3; - else if (CPad::GetPad(0)->GetMiddleMouseJustUp()) - MouseButtonJustClicked = 2; - else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) - MouseButtonJustClicked = 4; - else if (CPad::GetPad(0)->GetMouseWheelDownJustUp()) - MouseButtonJustClicked = 5; - // TODO two more buttons + if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { + m_bShowMouse = 0; + optionSelected = true; + } + if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_159) { + if (m_nCurrExLayer == HOVEROPTION_LIST) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + m_bWaitingForNewKeyBind = true; + m_bStartWaitingForKeyBind = true; + m_bKeyChangeNotProcessed = true; + pControlEdit = &m_KeyPressedCode; + } + } else { + field_159 = false; + } - JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); + static PauseModeTime lastTimeClickedScrollButton = 0; - int32 TypeOfControl = KEYBOARD; - if (JoyButtonJustClicked) - TypeOfControl = JOYSTICK; - if (MouseButtonJustClicked) - TypeOfControl = MOUSE; - if (*pControlEdit != rsNULL) - TypeOfControl = KEYBOARD; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) { + m_bPressedPgUpOnList = false; + m_bPressedPgDnOnList = false; + m_bPressedUpOnList = false; + m_bPressedDownOnList = false; + m_bPressedScrollButton = false; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + } - if (!m_bKeyIsOK) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); - pControlEdit = nil; - m_bWaitingForNewKeyBind = false; - m_KeyPressedCode = -1; - m_bStartWaitingForKeyBind = false; - } - else if (!m_bKeyChangeNotProcessed) { - if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked) - CheckCodesForControls(TypeOfControl); + if (CPad::GetPad(0)->GetTabJustDown()) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + m_bShowMouse = false; + switch (m_nCurrExLayer) { + case HOVEROPTION_BACK: + default: + m_nCurrExLayer = HOVEROPTION_LIST; + break; + case HOVEROPTION_LIST: + m_nCurrExLayer = HOVEROPTION_USESKIN; + break; + case HOVEROPTION_USESKIN: + m_nCurrExLayer = HOVEROPTION_BACK; + } + if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) { + m_nCurrExLayer = HOVEROPTION_BACK; + } + if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) { + m_nCurrExLayer = HOVEROPTION_BACK; + } + } - field_159 = true; + bool pressed = false; + if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { + m_bShowMouse = false; + pressed = true; + } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) { + m_bShowMouse = true; + pressed = true; + } + + // Up + if (pressed) { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedUpOnList) { + m_bPressedUpOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + ScrollUpListByOne(); + } + } else { + m_bPressedUpOnList = false; + } + + pressed = false; + if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { + m_bShowMouse = false; + pressed = true; + } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { + m_bShowMouse = true; + pressed = true; + } + + // Down + if (pressed) { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedDownOnList) { + m_bPressedDownOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + ScrollDownListByOne(); + } + } else { + m_bPressedDownOnList = false; + } + + if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { + if (!CPad::GetPad(0)->GetPageUp()) { + m_bPressedPgUpOnList = false; + } else { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedPgUpOnList) { + m_bPressedPgUpOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + PageUpList(false); } - else { + } + if (!CPad::GetPad(0)->GetPageDown()) { + m_bPressedPgDnOnList = false; + } else { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedPgDnOnList) { + m_bPressedPgDnOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + PageDownList(false); + } + } + if (CPad::GetPad(0)->GetHome()) { + m_nCurrExLayer = HOVEROPTION_LIST; + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) { + m_nFirstVisibleRowOnList = 0; + } + m_nSelectedListRow = 0; + m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; + } + if (CPad::GetPad(0)->GetEnd()) { + m_nCurrExLayer = HOVEROPTION_LIST; + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) { + m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW; + } + m_nSelectedListRow = m_nTotalListRow - 1; + m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; + } + } + + if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) { + m_bShowMouse = false; + goBack = true; + } + + if (CPad::GetPad(0)->GetLeftMouseJustDown()) { + switch (m_nHoverOption) { + case HOVEROPTION_BACK: + goBack = true; + break; + case HOVEROPTION_PAGEUP: + PageUpList(true); + break; + case HOVEROPTION_PAGEDOWN: + PageDownList(true); + break; + case HOVEROPTION_USESKIN: + if (m_nSkinsTotal > 0) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - for (int i = 0; i < 4; i++) - ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i); - m_bKeyIsOK = false; - m_bKeyChangeNotProcessed = false; - pControlEdit = nil; - m_bWaitingForNewKeyBind = false; - m_KeyPressedCode = -1; - m_bStartWaitingForKeyBind = false; + m_pSelectedSkin = m_pSkinListHead.nextSkin; + strcpy(m_PrefsSkinFile, m_aSkinName); + CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); + SaveSettings(); } } } - if (pEditString || pControlEdit) - return; + if (CPad::GetPad(0)->GetLeftMouseJustDown()) { + switch (m_nHoverOption) { + case HOVEROPTION_OVER_SCROLL_UP: + m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP; + break; + case HOVEROPTION_OVER_SCROLL_DOWN: + m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN; + break; + case HOVEROPTION_LIST: + m_nHoverOption = HOVEROPTION_SKIN; + } + } else if ((CPad::GetPad(0)->GetLeftMouseJustUp()) + && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + } + + if (!CPad::GetPad(0)->GetLeftMouse()) { + holdingScrollBar = false; + } else { + if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) { + holdingScrollBar = true; + // TODO: This part is a bit hard to reverse. Not much code tho + assert(0 && "Holding scrollbar isn't done yet"); + } else { + switch (m_nHoverOption) { + case HOVEROPTION_OVER_SCROLL_UP: + case HOVEROPTION_CLICKED_SCROLL_UP: + if (!m_bPressedScrollButton) { + m_bPressedScrollButton = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + ScrollUpListByOne(); + } + break; + case HOVEROPTION_OVER_SCROLL_DOWN: + case HOVEROPTION_CLICKED_SCROLL_DOWN: + if (!m_bPressedScrollButton) { + m_bPressedScrollButton = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + ScrollDownListByOne(); + } + break; + default: + m_bPressedScrollButton = false; + } + } + } +} +void +CMenuManager::UserInput(void) +{ bool goBack = false; bool optionSelected = false; bool goUp = false; bool goDown = false; -#ifdef TIDY_UP_PBP - bool assumeIncrease = false; -#endif - -#ifdef USE_DEBUG_SCRIPT_LOADER - if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { -#ifdef RW_GL3 - if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) { - scriptToLoad = 1; - DoSettingsBeforeStartingAGame(); - return; - } -#elif defined _WIN32 - if (GetAsyncKeyState('R') & 0x8000) { - scriptToLoad = 1; - DoSettingsBeforeStartingAGame(); - return; - } -#endif - } -#endif + int8 changeValueBy; - if (!m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) { + if (!m_AllowNavigation && m_menuTransitionProgress == 255) + m_AllowNavigation = true; + if (!m_bShowMouse && m_nCurrScreen != MENUPAGE_MAP && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) { m_bShowMouse = true; } @@ -3745,248 +3815,23 @@ CMenuManager::ProcessButtonPresses(void) if (m_nMousePosY < 0) m_nMousePosY = 0; if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT; - if (m_nCurrScreen == MENUPAGE_SKIN_SELECT || m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - - if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { - m_nTotalListRow = m_nSkinsTotal; - } - if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25; - if (m_nSelectedListRow > m_nTotalListRow) - m_nSelectedListRow = m_nTotalListRow - 1; - } - - if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { - m_bShowMouse = 0; - optionSelected = true; - } - if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_159) { - if (m_nCurrExLayer == HOVEROPTION_LIST) { - m_nHoverOption = HOVEROPTION_NOT_HOVERING; - m_bWaitingForNewKeyBind = true; - m_bStartWaitingForKeyBind = true; - m_bKeyChangeNotProcessed = true; - pControlEdit = &m_KeyPressedCode; - } - } else { - field_159 = false; - } - - static PauseModeTime lastTimeClickedScrollButton = 0; - - if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) { - m_bPressedPgUpOnList = false; - m_bPressedPgDnOnList = false; - m_bPressedUpOnList = false; - m_bPressedDownOnList = false; - m_bPressedScrollButton = false; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - } - - if (CPad::GetPad(0)->GetTabJustDown()) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - m_bShowMouse = false; - switch (m_nCurrExLayer) { - case HOVEROPTION_BACK: - default: - m_nCurrExLayer = HOVEROPTION_LIST; - break; - case HOVEROPTION_LIST: - m_nCurrExLayer = HOVEROPTION_USESKIN; - break; - case HOVEROPTION_USESKIN: - m_nCurrExLayer = HOVEROPTION_BACK; - } - if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) { - m_nCurrExLayer = HOVEROPTION_BACK; - } - if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) { - m_nCurrExLayer = HOVEROPTION_BACK; - } - } - - bool pressed = false; - if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { - m_bShowMouse = false; - pressed = true; - } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) { - m_bShowMouse = true; - pressed = true; - } - - // Up - if (pressed) { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedUpOnList) { - m_bPressedUpOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - ScrollUpListByOne(); - } - } else { - m_bPressedUpOnList = false; - } - - pressed = false; - if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { - m_bShowMouse = false; - pressed = true; - } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { - m_bShowMouse = true; - pressed = true; - } - - // Down - if (pressed) { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedDownOnList) { - m_bPressedDownOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - ScrollDownListByOne(); - } - } else { - m_bPressedDownOnList = false; - } - - if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { - if (!CPad::GetPad(0)->GetPageUp()) { - m_bPressedPgUpOnList = false; - } else { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedPgUpOnList) { - m_bPressedPgUpOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - PageUpList(false); - } - } - if (!CPad::GetPad(0)->GetPageDown()) { - m_bPressedPgDnOnList = false; - } else { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedPgDnOnList) { - m_bPressedPgDnOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - PageDownList(false); - } - } - if (CPad::GetPad(0)->GetHome()) { - m_nCurrExLayer = HOVEROPTION_LIST; - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) { - m_nFirstVisibleRowOnList = 0; - } - m_nSelectedListRow = 0; - m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; - } - if (CPad::GetPad(0)->GetEnd()) { - m_nCurrExLayer = HOVEROPTION_LIST; - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) { - m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW; - } - m_nSelectedListRow = m_nTotalListRow - 1; - m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; - } - } - - if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) { - m_bShowMouse = false; - goBack = true; - } - - if (CPad::GetPad(0)->GetLeftMouseJustDown()) { - switch (m_nHoverOption) { - case HOVEROPTION_BACK: - goBack = true; - break; - case HOVEROPTION_PAGEUP: - PageUpList(true); - break; - case HOVEROPTION_PAGEDOWN: - PageDownList(true); - break; - case HOVEROPTION_USESKIN: - if (m_nSkinsTotal > 0) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_pSelectedSkin = m_pSkinListHead.nextSkin; - strcpy(m_PrefsSkinFile, m_aSkinName); - CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); - SaveSettings(); - } - } - } - - if (CPad::GetPad(0)->GetLeftMouseJustDown()) { - switch (m_nHoverOption) { - case HOVEROPTION_OVER_SCROLL_UP: - m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP; - break; - case HOVEROPTION_OVER_SCROLL_DOWN: - m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN; - break; - case HOVEROPTION_LIST: - m_nHoverOption = HOVEROPTION_SKIN; - } - } else if ((CPad::GetPad(0)->GetLeftMouseJustUp()) - && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) { - m_nHoverOption = HOVEROPTION_NOT_HOVERING; - } - - if (!CPad::GetPad(0)->GetLeftMouse()) { - holdingScrollBar = false; - } else { - if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) { - holdingScrollBar = true; - // TODO: This part is a bit hard to reverse. Not much code tho - assert(0 && "Holding scrollbar isn't done yet"); - } else { - switch (m_nHoverOption) { - case HOVEROPTION_OVER_SCROLL_UP: - case HOVEROPTION_CLICKED_SCROLL_UP: - if (!m_bPressedScrollButton) { - m_bPressedScrollButton = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - ScrollUpListByOne(); - } - break; - case HOVEROPTION_OVER_SCROLL_DOWN: - case HOVEROPTION_CLICKED_SCROLL_DOWN: - if (!m_bPressedScrollButton) { - m_bPressedScrollButton = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - ScrollDownListByOne(); - } - break; - default: - m_bPressedScrollButton = false; - } - } - } - } else if (isPlainTextScreen(m_nCurrScreen)) { - if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) { - optionSelected = true; - } - if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) { - if (m_nCurrScreen != MENUPAGE_START_MENU) { - goBack = true; - } - } + changeValueBy = 0; + if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS || m_nCurrScreen == MENUPAGE_SKIN_SELECT) { + ProcessList(optionSelected, goBack); } else { - if (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { + // TODO(Miami): Seperate that code into a new function from ProcessButtonPresses + // ProcessScrollingExceptLists(goBack); + + if (m_AllowNavigation && + (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown())) { m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); goDown = true; m_nOptionHighlightTransitionBlend = 0; - } else if (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { + + } + else if (m_AllowNavigation && + (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown())) { m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); goUp = true; m_nOptionHighlightTransitionBlend = 0; } @@ -3996,25 +3841,23 @@ CMenuManager::ProcessButtonPresses(void) m_bShowMouse = false; optionSelected = true; } - } else { + } + else { if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { m_bShowMouse = false; optionSelected = true; } } - if (CPad::GetPad(0)->GetLeftMouseJustUp()) { -#ifndef TIDY_UP_PBP - if (((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) && -#else - if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESUME && -#endif - (m_nHoverOption == HOVEROPTION_RANDOM_ITEM)) { + if (CPad::GetPad(0)->GetLeftMouseJustUp() && m_nCurrScreen != MENUPAGE_MAP) { + // TODO(Miami): New radio selector + if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM) { m_nCurrOption = m_nOptionMouseHovering; optionSelected = true; } - } else if (CPad::GetPad(0)->GetLeftMouseJustDown()) { -#ifdef TIDY_UP_PBP + } + // TODO(Miami): This part is old radio selector, remove when new is reversed!! + else if (CPad::GetPad(0)->GetLeftMouseJustDown()) { if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0; @@ -4022,206 +3865,28 @@ CMenuManager::ProcessButtonPresses(void) DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); - } else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM - && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) { - m_nCurrOption = m_nOptionMouseHovering; - optionSelected = true; } -#else - switch (m_nHoverOption) { - case HOVEROPTION_RADIO_0: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = HEAD_RADIO; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_1: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = DOUBLE_CLEF; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_2: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = JAH_RADIO; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_3: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = RISE_FM; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_4: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = LIPS_106; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_5: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = GAME_FM; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_6: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = MSX_FM; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_7: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = FLASHBACK; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_8: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = CHATTERBOX; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_9: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = USERTRACK; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RANDOM_ITEM: - if (((m_nCurrOption != 0) || (m_nCurrScreen != MENUPAGE_PAUSE_MENU)) { - m_nCurrOption = m_nOptionMouseHovering; - optionSelected = true; - } - break; - } -#endif } if (CPad::GetPad(0)->GetLeftMouse()) { -#ifndef TIDY_UP_PBP switch (m_nHoverOption) { case HOVEROPTION_INCREASE_BRIGHTNESS: - m_PrefsBrightness = m_PrefsBrightness + 32; - if (m_PrefsBrightness < 0) { - m_PrefsBrightness = 0; - } - if (510 < m_PrefsBrightness) { - m_PrefsBrightness = 511; - } - SaveSettings(); - break; - case HOVEROPTION_DECREASE_BRIGHTNESS: - m_PrefsBrightness = m_PrefsBrightness - 32; - if (m_PrefsBrightness < 0) { - m_PrefsBrightness = 0; - } - if (510 < m_PrefsBrightness) { - m_PrefsBrightness = 511; - } - SaveSettings(); - break; + case HOVEROPTION_INCREASE_MP3BOOST: case HOVEROPTION_INCREASE_DRAWDIST: - m_PrefsLOD = m_PrefsLOD + (1.0f / 16); - m_PrefsLOD = min(1.8f, m_PrefsLOD); - CRenderer::ms_lodDistScale = m_PrefsLOD; - SaveSettings(); - break; - case HOVEROPTION_DECREASE_DRAWDIST: - m_PrefsLOD = m_PrefsLOD - (1.0f / 16); - m_PrefsLOD = max(0.8f, m_PrefsLOD); - CRenderer::ms_lodDistScale = m_PrefsLOD; - SaveSettings(); - break; case HOVEROPTION_INCREASE_MUSICVOLUME: - m_PrefsMusicVolume = m_PrefsMusicVolume + 8; - m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127); - DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume); - SaveSettings(); - break; - case HOVEROPTION_DECREASE_MUSICVOLUME: - m_PrefsMusicVolume = m_PrefsMusicVolume - 8; - if (m_PrefsMusicVolume < 0) { - m_PrefsMusicVolume = 0; - } - if (126 < m_PrefsMusicVolume) { - m_PrefsMusicVolume = 127; - } - DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume); - SaveSettings(); - break; case HOVEROPTION_INCREASE_SFXVOLUME: - m_PrefsSFXVolume = m_PrefsSFXVolume + 8; - if (m_PrefsSFXVolume < 0) { - m_PrefsSFXVolume = 0; - } - if (126 < m_PrefsSFXVolume) { - m_PrefsSFXVolume = 127; - } - DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume); - SaveSettings(); - break; - case HOVEROPTION_DECREASE_SFXVOLUME: - m_PrefsSFXVolume = m_PrefsSFXVolume - 8; - if (m_PrefsSFXVolume < 0) { - m_PrefsSFXVolume = 0; - } - if (126 < m_PrefsSFXVolume) { - m_PrefsSFXVolume = 127; - } - DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume); - SaveSettings(); - break; case HOVEROPTION_INCREASE_MOUSESENS: - TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000); - TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200); - SaveSettings(); + CheckSliderMovement(1); break; + case HOVEROPTION_DECREASE_BRIGHTNESS: + case HOVEROPTION_DECREASE_MP3BOOST: + case HOVEROPTION_DECREASE_DRAWDIST: + case HOVEROPTION_DECREASE_MUSICVOLUME: + case HOVEROPTION_DECREASE_SFXVOLUME: case HOVEROPTION_DECREASE_MOUSESENS: - TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000); - TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200); - SaveSettings(); + CheckSliderMovement(-1); break; } -#else - switch (m_nHoverOption) { - case HOVEROPTION_INCREASE_BRIGHTNESS: - case HOVEROPTION_INCREASE_DRAWDIST: - case HOVEROPTION_INCREASE_MUSICVOLUME: - case HOVEROPTION_INCREASE_SFXVOLUME: - case HOVEROPTION_INCREASE_MOUSESENS: - CheckSliderMovement(1); - break; - case HOVEROPTION_DECREASE_BRIGHTNESS: - case HOVEROPTION_DECREASE_DRAWDIST: - case HOVEROPTION_DECREASE_MUSICVOLUME: - case HOVEROPTION_DECREASE_SFXVOLUME: - case HOVEROPTION_DECREASE_MOUSESENS: - CheckSliderMovement(-1); - break; - } -#endif } if (CPad::GetPad(0)->GetLeftMouseJustUp() || CPad::GetPad(0)->GetLeftJustUp() || CPad::GetPad(0)->GetRightJustUp() @@ -4229,23 +3894,19 @@ CMenuManager::ProcessButtonPresses(void) || CPad::GetPad(0)->GetAnaloguePadLeftJustUp() || CPad::GetPad(0)->GetAnaloguePadRightJustUp() || CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()) { int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; - if (option == MENUACTION_BRIGHTNESS || option == MENUACTION_DRAWDIST) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + if (option == MENUACTION_BRIGHTNESS) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); else if (option == MENUACTION_SFXVOLUME) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0); - else if (option == MENUACTION_MOUSESENS) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + else if (option == MENUACTION_DRAWDIST || option == MENUACTION_MOUSESTEER) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); } - if (CPad::GetPad(0)->GetBackJustDown()) { - if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) { - m_bShowMouse = false; - goBack = true; - } - } - - if (CPad::GetPad(0)->GetEscapeJustDown()) { - if (m_nCurrScreen != MENUPAGE_START_MENU) { + if (CPad::GetPad(0)->GetBackJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) { + if (m_nCurrScreen != MENUPAGE_NONE && m_nCurrScreen != MENUPAGE_PAUSE_MENU && m_nCurrScreen != MENUPAGE_CHOOSE_SAVE_SLOT + && m_nCurrScreen != MENUPAGE_SAVE_CHEAT_WARNING && m_nCurrScreen != MENUPAGE_SAVING_IN_PROGRESS + && m_nCurrScreen != MENUPAGE_DELETING_IN_PROGRESS && m_nCurrScreen != MENUPAGE_OUTRO) + { m_bShowMouse = false; goBack = true; } @@ -4254,8 +3915,156 @@ CMenuManager::ProcessButtonPresses(void) if (((goDown) || (goUp)) || (optionSelected)) { goBack = false; } + + } + + int curAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; + if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) { + static PauseModeTime lastSliderDecrease = 0; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) { + if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME || + curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO || + curAction == MENUACTION_DRAWDIST || curAction == MENUACTION_MOUSESENS || + curAction == MENUACTION_MP3VOLUMEBOOST) + changeValueBy = -1; + + lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode(); + } + } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) { + static PauseModeTime lastSliderIncrease = 0; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) { + if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME || + curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO || + curAction == MENUACTION_DRAWDIST || curAction == MENUACTION_MOUSESENS || + curAction == MENUACTION_MP3VOLUMEBOOST) + changeValueBy = 1; + lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode(); + } + } + + if (CPad::GetPad(0)->GetMouseWheelUpJustDown()) { + changeValueBy = 1; + } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { + changeValueBy = -1; + } + + if (m_AllowNavigation) { + if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) { + m_bShowMouse = false; + changeValueBy = 1; + } + } + + if (m_AllowNavigation) { + if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()) { + m_bShowMouse = false; + changeValueBy = -1; + } + } + if (changeValueBy != 0) { + if ((m_nCurrScreen == MENUPAGE_SOUND_SETTINGS || m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS || m_nCurrScreen == MENUPAGE_CONTROLLER_PC || m_nCurrScreen == MENUPAGE_MOUSE_CONTROLS) + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_NOTHING + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_LABEL + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_YES + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_NO + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_CHANGEMENU + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_KEYBOARDCTRLS + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_GOBACK + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESTOREDEF + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_DRAWDIST + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_MOUSESENS + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_MP3VOLUMEBOOST) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + } + } + ProcessButtonPresses(goDown, goUp, optionSelected, goBack, changeValueBy); +} + +// TODO(Miami) +// Also rename it to ProcessUserInput when it's done +void +CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelected, uint8 goBack, int8 changeAmount) +{ + if (m_nCurrScreen == MENUPAGE_OUTRO) + return; + + if (m_bWaitingForNewKeyBind) { + if (m_bStartWaitingForKeyBind) + m_bStartWaitingForKeyBind = false; + else { + pControlEdit = CPad::EditCodesForControls(pControlEdit, 1); + JoyButtonJustClicked = false; + MouseButtonJustClicked = false; + + if (CPad::GetPad(0)->GetLeftMouseJustDown()) + MouseButtonJustClicked = 1; + else if (CPad::GetPad(0)->GetRightMouseJustUp()) + MouseButtonJustClicked = 3; + else if (CPad::GetPad(0)->GetMiddleMouseJustUp()) + MouseButtonJustClicked = 2; + else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) + MouseButtonJustClicked = 4; + else if (CPad::GetPad(0)->GetMouseWheelDownJustUp()) + MouseButtonJustClicked = 5; + // TODO two more buttons + + JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); + + int32 TypeOfControl = KEYBOARD; + if (JoyButtonJustClicked) + TypeOfControl = JOYSTICK; + if (MouseButtonJustClicked) + TypeOfControl = MOUSE; + if (*pControlEdit != rsNULL) + TypeOfControl = KEYBOARD; + + if (!m_bKeyIsOK) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + pControlEdit = nil; + m_bWaitingForNewKeyBind = false; + m_KeyPressedCode = -1; + m_bStartWaitingForKeyBind = false; + } + else if (!m_bKeyChangeNotProcessed) { + if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked) + CheckCodesForControls(TypeOfControl); + + field_159 = true; + } + else { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + for (int i = 0; i < 4; i++) + ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i); + m_bKeyIsOK = false; + m_bKeyChangeNotProcessed = false; + pControlEdit = nil; + m_bWaitingForNewKeyBind = false; + m_KeyPressedCode = -1; + m_bStartWaitingForKeyBind = false; + } + } } + if (pEditString || pControlEdit) + return; + +#ifdef USE_DEBUG_SCRIPT_LOADER + if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { +#ifdef RW_GL3 + if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) { + scriptToLoad = 1; + DoSettingsBeforeStartingAGame(); + return; + } +#elif defined _WIN32 + if (GetAsyncKeyState('R') & 0x8000) { + scriptToLoad = 1; + DoSettingsBeforeStartingAGame(); + return; + } +#endif + } +#endif #ifdef PS2_LIKE_MENU if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) { @@ -4296,11 +4105,14 @@ CMenuManager::ProcessButtonPresses(void) } #endif + int oldOption = m_nCurrOption; if (goDown) { m_nCurrOption++; if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) { m_nCurrOption = 0; } + if (oldOption != m_nCurrOption) + m_nOptionHighlightTransitionBlend = 0; } if (goUp) { if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) { @@ -4311,6 +4123,8 @@ CMenuManager::ProcessButtonPresses(void) } else { m_nCurrOption--; } + if (oldOption != m_nCurrOption) + m_nOptionHighlightTransitionBlend = 0; } if (optionSelected) { @@ -4321,10 +4135,10 @@ CMenuManager::ProcessButtonPresses(void) strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA", 8) != 0) { if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) { - if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + if (Slots[m_nCurrOption] != SLOT_OK) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); else - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); } else DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); } else { @@ -4399,21 +4213,17 @@ CMenuManager::ProcessButtonPresses(void) option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; switch (option) { case MENUACTION_RADIO: -#ifdef TIDY_UP_PBP - assumeIncrease = true; -#else ++m_PrefsRadioStation; if (DMAudio.IsMP3RadioChannelAvailable()) { if (m_PrefsRadioStation > USERTRACK) - m_PrefsRadioStation = HEAD_RADIO; - } else if (m_PrefsRadioStation > CHATTERBOX) { + m_PrefsRadioStation = WILDSTYLE; + } else if (m_PrefsRadioStation > WAVE) { m_PrefsRadioStation = USERTRACK; } SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); -#endif break; case MENUACTION_LANG_ENG: m_PrefsLanguage = LANGUAGE_AMERICAN; @@ -4471,7 +4281,7 @@ CMenuManager::ProcessButtonPresses(void) if (saveSlot >= 2 && saveSlot <= 9) { m_nCurrSaveSlot = saveSlot - 2; - if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) { + if (Slots[m_nCurrSaveSlot] != SLOT_EMPTY && Slots[m_nCurrSaveSlot] != SLOT_CORRUPTED) { if (m_nCurrScreen == MENUPAGE_CHOOSE_LOAD_SLOT) { SwitchToNewScreen(MENUPAGE_LOAD_SLOT_CONFIRM); } else if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) { @@ -4531,7 +4341,7 @@ CMenuManager::ProcessButtonPresses(void) } break; #ifdef IMPROVED_VIDEOMODE - case MENUACTION_SCREENMODE: + case MENUACTION_SCREENFORMAT: if (m_nSelectedScreenMode != m_nPrefsWindowed) { m_nPrefsWindowed = m_nSelectedScreenMode; _psSelectScreenVM(m_nPrefsVideoMode); // apply same resolution @@ -4554,16 +4364,12 @@ CMenuManager::ProcessButtonPresses(void) break; } case MENUACTION_SPEAKERCONF: -#ifndef TIDY_UP_PBP if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { if (--m_PrefsSpeakers < 0) m_PrefsSpeakers = 2; DMAudio.SetSpeakerConfig(m_PrefsSpeakers); SaveSettings(); } -#else - assumeIncrease = true; -#endif break; case MENUACTION_PLAYERSETUP: CPlayerSkin::BeginFrontendSkinEdit(); @@ -4587,7 +4393,7 @@ CMenuManager::ProcessButtonPresses(void) DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); SaveSettings(); - } else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) { + } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { m_PrefsBrightness = 256; m_PrefsLOD = 1.2f; #ifdef LEGACY_MENU_OPTIONS @@ -4633,7 +4439,6 @@ CMenuManager::ProcessButtonPresses(void) SetHelperText(2); break; case MENUACTION_CTRLMETHOD: -#ifndef TIDY_UP_PBP if (m_ControlMethod == CONTROL_CLASSIC) { CCamera::m_bUseMouse3rdPerson = true; m_ControlMethod = CONTROL_STANDARD; @@ -4642,9 +4447,6 @@ CMenuManager::ProcessButtonPresses(void) m_ControlMethod = CONTROL_CLASSIC; } SaveSettings(); -#else - assumeIncrease = true; -#endif break; case MENUACTION_LOADRADIO: SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS); @@ -4661,33 +4463,6 @@ CMenuManager::ProcessButtonPresses(void) } break; } -#ifdef CUSTOM_FRONTEND_OPTIONS - case MENUACTION_TRIGGERFUNC: - FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu]; - if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) { - if (option.type == FEOPTION_SELECT) { - if (!option.onlyApplyOnEnter) { - option.displayedValue++; - if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0) - option.displayedValue = 0; - } - option.changeFunc(option.displayedValue); - *option.value = option.displayedValue; - - } else if (option.type == FEOPTION_DYNAMIC) { - option.buttonPressFunc(FEOPTION_ACTION_SELECT); - } else if (option.type == FEOPTION_REDIRECT) { - ChangeScreen(option.to, option.option, true, option.fadeIn); - } else if (option.type == FEOPTION_GOBACK) { - goBack = true; - } - } else { - debug("B- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder); - assert(0 && "Custom frontend options are borked"); - } - - break; -#endif } } ProcessOnOffMenuOptions(); @@ -4760,58 +4535,11 @@ CMenuManager::ProcessButtonPresses(void) return; #endif - int changeValueBy = 0; - bool decrease = false; -#ifdef TIDY_UP_PBP - bool increase = assumeIncrease; -#else - bool increase = false; -#endif - if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) { - static PauseModeTime lastSliderDecrease = 0; - if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) { - CheckSliderMovement(-1); - lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode(); - } - } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) { - static PauseModeTime lastSliderIncrease = 0; - if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) { - CheckSliderMovement(1); - lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode(); - } - } - - if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) { - m_bShowMouse = false; - increase = true; - } else if (CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { - increase = true; - CheckSliderMovement(1); - m_bShowMouse = true; - } - - if (!CPad::GetPad(0)->GetLeftJustDown() && !CPad::GetPad(0)->GetAnaloguePadLeft() && !CPad::GetPad(0)->GetDPadLeftJustDown()) { - if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { - if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { - decrease = true; - CheckSliderMovement(-1); - m_bShowMouse = true; - } - } - } else { - m_bShowMouse = false; - decrease = true; - } - if (increase) - changeValueBy++; - else if (decrease) - changeValueBy--; - - if (changeValueBy != 0) { + if (changeAmount != 0) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_RADIO: - m_PrefsRadioStation += changeValueBy; + m_PrefsRadioStation += changeAmount; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); if (DMAudio.IsMP3RadioChannelAvailable()) { if (m_PrefsRadioStation < WILDSTYLE) @@ -4831,7 +4559,7 @@ CMenuManager::ProcessButtonPresses(void) break; #ifdef ASPECT_RATIO_SCALE case MENUACTION_WIDESCREEN: - if (changeValueBy > 0) { + if (changeAmount > 0) { m_PrefsUseWideScreen++; if (m_PrefsUseWideScreen > 2) m_PrefsUseWideScreen = 0; @@ -4848,7 +4576,7 @@ CMenuManager::ProcessButtonPresses(void) if (m_bGameNotLoaded) { RwChar** videoMods = _psGetVideoModeList(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - if (changeValueBy > 0) { + if (changeAmount > 0) { do { ++m_nDisplayVideoMode; @@ -4866,21 +4594,21 @@ CMenuManager::ProcessButtonPresses(void) } break; #ifdef IMPROVED_VIDEOMODE - case MENUACTION_SCREENMODE: + case MENUACTION_SCREENFORMAT: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); m_nSelectedScreenMode = !m_nSelectedScreenMode; break; #endif case MENUACTION_AUDIOHW: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { - m_nPrefsAudio3DProviderIndex += changeValueBy; + m_nPrefsAudio3DProviderIndex += changeAmount; m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1); } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); break; case MENUACTION_SPEAKERCONF: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { - m_PrefsSpeakers -= changeValueBy; + m_PrefsSpeakers -= changeAmount; m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2); DMAudio.SetSpeakerConfig(m_PrefsSpeakers); SaveSettings(); @@ -4893,45 +4621,15 @@ CMenuManager::ProcessButtonPresses(void) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; -#ifdef CUSTOM_FRONTEND_OPTIONS - case MENUACTION_TRIGGERFUNC: - FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu]; - if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) { - if (option.type == FEOPTION_SELECT) { - if (changeValueBy > 0) { - option.displayedValue++; - if (option.displayedValue >= option.numRightTexts) - option.displayedValue = 0; - } else { - option.displayedValue--; - if (option.displayedValue < 0) - option.displayedValue = option.numRightTexts - 1; - } - if (!option.onlyApplyOnEnter) { - option.changeFunc(option.displayedValue); - *option.value = option.displayedValue; - } - } else if (option.type == FEOPTION_DYNAMIC) { - option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT); - } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - } - else { - debug("C- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder); - assert(0 && "Custom frontend options are borked"); - } - - break; -#endif } + CheckSliderMovement(changeAmount); ProcessOnOffMenuOptions(); if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - if (changeValueBy < 1) { + if (changeAmount < 1) { m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN; } else { m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); } } } @@ -5226,9 +4924,13 @@ CMenuManager::SwitchMenuOnAndOff() Initialise(); LoadAllTextures(); - // TODO(Miami): Cheat warning - m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT; - m_nCurrOption = 8; + if (CPad::bHasPlayerCheated) { + m_nCurrScreen = MENUPAGE_SAVE_CHEAT_WARNING; + m_nCurrOption = 0; + } else { + m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT; + m_nCurrOption = 8; + } } m_bStartUpFrontEndRequested = false; @@ -5262,7 +4964,7 @@ CMenuManager::UnloadTextures() m_bSpritesLoaded = false; } m_OnlySaveMenu = false; - // TODO(Miami): Place name thing + CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown(); } void @@ -5565,27 +5267,6 @@ CMenuManager::ConstructStatLine(int rowIdx) STAT_LINE("DED_CRI", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil); STAT_LINE("HEL_DST", &CStats::HelisDestroyed, false, nil); STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, false, nil); - STAT_LINE("ACCURA", &(nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 : - CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer)), false, nil); - - if (CStats::ElBurroTime > 0) { - STAT_LINE("ELBURRO", &CStats::ElBurroTime, false, nil); - } - if (CStats::Record4x4One > 0) { - STAT_LINE("FEST_R1", &CStats::Record4x4One, false, nil); - } - if (CStats::Record4x4Two > 0) { - STAT_LINE("FEST_R2", &CStats::Record4x4Two, false, nil); - } - if (CStats::Record4x4Three > 0) { - STAT_LINE("FEST_R3", &CStats::Record4x4Three, false, nil); - } - if (CStats::Record4x4Mayhem > 0) { - STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, false, nil); - } - if (CStats::TimeTakenDefuseMission > 0) { - STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, false, nil); - } if (CStats::HighestScores[0] > 0) { STAT_LINE("FEST_BB", nil, false, nil); @@ -5612,7 +5293,11 @@ CMenuManager::ConstructStatLine(int rowIdx) #ifndef USE_MEASUREMENTS_IN_METERS float fTemp; STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil); - STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledInVehicle * MILES_IN_METER), true, nil); + STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledByCar * MILES_IN_METER), true, nil); + STAT_LINE("DISTBIK", &(fTemp = CStats::DistanceTravelledByBike * MILES_IN_METER), true, nil); + STAT_LINE("DISTBOA", &(fTemp = CStats::DistanceTravelledByBoat * MILES_IN_METER), true, nil); + STAT_LINE("DISTGOL", &(fTemp = CStats::DistanceTravelledByGolfCart * MILES_IN_METER), true, nil); + STAT_LINE("DISTHEL", &(fTemp = CStats::DistanceTravelledByHelicoptor * MILES_IN_METER), true, nil); STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil); STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil); break; @@ -5627,7 +5312,11 @@ CMenuManager::ConstructStatLine(int rowIdx) case LANGUAGE_JAPANESE: #endif STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil); - STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, true, nil); + STAT_LINE("FESTDCM", &CStats::DistanceTravelledByCar, true, nil); + STAT_LINE("DISTBIM", &CStats::DistanceTravelledByBike, true, nil); + STAT_LINE("DISTBOM", &CStats::DistanceTravelledByBoat, true, nil); + STAT_LINE("DISTGOM", &CStats::DistanceTravelledByGolfCart, true, nil); + STAT_LINE("DISTHEM", &CStats::DistanceTravelledByHelicoptor, true, nil); STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil); STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil); break; diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 83d86d5b..858ad1f3 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -160,7 +160,7 @@ enum eMenuScreen MENUPAGE_NEW_GAME = 1, MENUPAGE_BRIEFS = 2, MENUPAGE_SOUND_SETTINGS = 3, - MENUPAGE_GRAPHICS_SETTINGS = 4, + MENUPAGE_DISPLAY_SETTINGS = 4, MENUPAGE_LANGUAGE_SETTINGS = 5, MENUPAGE_MAP = 6, MENUPAGE_NEW_GAME_RELOAD = 7, @@ -200,6 +200,9 @@ enum eMenuScreen MENUPAGE_CONTROLLER_PC_OLD4, MENUPAGE_CONTROLLER_DEBUG, #endif +#ifdef GRAPHICS_MENU_OPTIONS + MENUPAGE_GRAPHICS_SETTINGS, +#endif MENUPAGES }; @@ -266,12 +269,28 @@ enum eMenuAction MENUACTION_MOUSESTEER, MENUACTION_UNK110, #ifdef IMPROVED_VIDEOMODE - MENUACTION_SCREENMODE, + MENUACTION_SCREENFORMAT, #endif #ifdef LEGACY_MENU_OPTIONS MENUACTION_CTRLVIBRATION, MENUACTION_CTRLCONFIG, #endif +#ifdef ANISOTROPIC_FILTERING + MENUACTION_MIPMAPS, + MENUACTION_TEXTURE_FILTERING, +#endif +#ifdef MULTISAMPLING + MENUACTION_MULTISAMPLING, +#endif +#ifdef NO_ISLAND_LOADING + MENUACTION_ISLANDLOADING, +#endif +#ifdef PS2_ALPHA_TEST + MENUACTION_PS2_ALPHA_TEST, +#endif +#ifdef CUTSCENE_BORDERS_SWITCH + MENUACTION_CUTSCENEBORDERS, +#endif }; enum eCheckHover @@ -318,6 +337,8 @@ enum eCheckHover HOVEROPTION_DECREASE_SFXVOLUME, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, + HOVEROPTION_INCREASE_MP3BOOST, + HOVEROPTION_DECREASE_MP3BOOST, HOVEROPTION_NOT_HOVERING, }; @@ -574,6 +595,10 @@ public: int32 m_nPrefsSubsystem; int32 m_nSelectedScreenMode; #endif +#ifdef MULTISAMPLING + static int8 m_nPrefsMSAALevel; + static int8 m_nDisplayMSAALevel; +#endif enum LANGUAGE { @@ -601,7 +626,25 @@ public: CMenuManager(void); ~CMenuManager(void) { UnloadTextures(); } - + +#ifdef NO_ISLAND_LOADING + enum + { + ISLAND_LOADING_LOW = 0, + ISLAND_LOADING_MEDIUM, + ISLAND_LOADING_HIGH + }; + + static int8 m_DisplayIslandLoading; + static int8 m_PrefsIslandLoading; + + #define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p) + #define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p) +#else + #define ISLAND_LOADING_IS(p) + #define ISLAND_LOADING_ISNT(p) +#endif + void Initialise(); void PrintMap(); void SetFrontEndRenderStates(); @@ -633,7 +676,9 @@ public: static void PrintErrorMessage(); void PrintStats(); void Process(); - void ProcessButtonPresses(); + void ProcessList(bool &optionSelected, bool &goBack); + void UserInput(); + void ProcessButtonPresses(uint8, uint8, uint8, uint8, int8); void ProcessFileActions(); void ProcessOnOffMenuOptions(); void RequestFrontEndShutDown(); diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp index 8e604978..d9eff445 100644 --- a/src/core/Frontend_PS2.cpp +++ b/src/core/Frontend_PS2.cpp @@ -1179,30 +1179,9 @@ CMenuManager::InitialiseMenuContents(void) STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, 0, nil); - nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 : CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer); - STAT_LINE("ACCURA", &nTemp, 0, nil); - - if (CStats::ElBurroTime > 0) - STAT_LINE("ELBURRO", &CStats::ElBurroTime, 0, nil); - - if (CStats::Record4x4One > 0) - STAT_LINE("FEST_R1", &CStats::Record4x4One, 0, nil); - - if (CStats::Record4x4Two > 0) - STAT_LINE("FEST_R2", &CStats::Record4x4Two, 0, nil); - - if (CStats::Record4x4Three > 0) - STAT_LINE("FEST_R3", &CStats::Record4x4Three, 0, nil); - - if (CStats::Record4x4Mayhem > 0) - STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, 0, nil); - if (CStats::LongestFlightInDodo > 0) STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, 0, nil); - if (CStats::TimeTakenDefuseMission > 0) - STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, 0, nil); - STAT_LINE("CAR_CRU", &CStats::CarsCrushed, 0, nil); if (CStats::HighestScores[0] > 0) @@ -1231,7 +1210,11 @@ CMenuManager::InitialiseMenuContents(void) STAT_LINE("FEST_H4", &CStats::HighestScores[4], 0, nil); STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, 0, nil); - STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, 0, nil); + STAT_LINE("FESTDCM", &CStats::DistanceTravelledByCar, 0, nil); + STAT_LINE("DISTBIM", &CStats::DistanceTravelledByBike, 0, nil); + STAT_LINE("DISTBOM", &CStats::DistanceTravelledByBoat, 0, nil); + STAT_LINE("DISTGOM", &CStats::DistanceTravelledByGolfCart, 0, nil); + STAT_LINE("DISTHEM", &CStats::DistanceTravelledByHelicoptor, 0, nil); STAT_LINE("MMRAIN", &CStats::mmRain, 0, nil); nTemp = (int32)CStats::MaximumJumpDistance; STAT_LINE("MXCARDM", &nTemp, 0, nil); diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 6825c247..ee3c32b1 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -89,6 +89,9 @@ #include "Occlusion.h" #include "debugmenu.h" #include "Ropes.h" +#include "WindModifiers.h" +#include "postfx.h" +#include "custompipes.h" eLevelName CGame::currLevel; int32 CGame::currArea; @@ -151,6 +154,9 @@ CGame::InitialiseOnceBeforeRW(void) CFileMgr::Initialise(); CdStreamInit(MAX_CDCHANNELS); ValidateVersion(); +#ifdef EXTENDED_COLOURFILTER + CPostFX::InitOnce(); +#endif return true; } @@ -288,10 +294,6 @@ bool CGame::InitialiseOnceAfterRW(void) DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile); - -#ifdef CUSTOM_FRONTEND_OPTIONS - CustomFrontendOptionsPopulate(); -#endif return true; } @@ -327,6 +329,7 @@ bool CGame::Initialise(const char* datFile) CDebug::DebugInitTextBuffer(); ThePaths.Init(); ThePaths.AllocatePathFindInfoMem(4500); + CScriptPaths::Init(); CWeather::Init(); CCullZones::Init(); COcclusion::Init(); @@ -355,6 +358,10 @@ bool CGame::Initialise(const char* datFile) CdStreamAddImage("MODELS\\GTA3.IMG"); CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); CFileLoader::LoadLevel(datFile); +#ifdef EXTENDED_PIPELINES + // for generic fallback + CustomPipes::SetTxdFindCallback(); +#endif CWorld::AddParticles(); CVehicleModelInfo::LoadVehicleColours(); CVehicleModelInfo::LoadEnvironmentMaps(); @@ -453,6 +460,7 @@ bool CGame::ShutDown(void) CReplay::FinishPlayback(); CPlane::Shutdown(); CTrain::Shutdown(); + CScriptPaths::Shutdown(); CSpecialFX::Shutdown(); #ifndef PS2 CGarages::Shutdown(); @@ -567,6 +575,7 @@ void CGame::ReInitGameObjectVariables(void) CSpecialFX::Init(); CRopes::Init(); CWaterCannons::Init(); + CScriptPaths::Init(); CParticle::ReloadConfig(); #ifdef PS2_MENU @@ -607,10 +616,7 @@ void CGame::ShutDownForRestart(void) CWorld::ClearForRestart(); CGameLogic::ClearShortCut(); CTimer::Shutdown(); - CStreaming::FlushRequestList(); - CStreaming::DeleteAllRwObjects(); - CStreaming::RemoveAllUnusedModels(); - CStreaming::ms_disableStreaming = false; + CStreaming::ReInit(); CRadar::RemoveRadarSections(); FrontEndMenuManager.UnloadTextures(); CParticleObject::RemoveAllExpireableParticleObjects(); @@ -695,6 +701,7 @@ void CGame::Process(void) if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) FrontEndMenuManager.Process(); CStreaming::Update(); + CWindModifiers::Number = 0; if (!CTimer::GetIsPaused()) { CTheZones::Update(); @@ -708,6 +715,7 @@ void CGame::Process(void) CWeather::Update(); CTheScripts::Process(); CCollision::Update(); + CScriptPaths::Update(); CTrain::UpdateTrains(); CPlane::UpdatePlanes(); CHeli::UpdateHelis(); diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp index 6fbf597b..65c265ed 100644 --- a/src/core/MenuScreens.cpp +++ b/src/core/MenuScreens.cpp @@ -2,7 +2,43 @@ #include "Frontend.h" #ifdef PC_MENU -// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp. +#ifdef CUTSCENE_BORDERS_SWITCH +#define MENU_CUTSCENE_BORDERS_SWITCH(screen) MENUACTION_CUTSCENEBORDERS, "FEM_CSB", SAVESLOT_NONE, screen, +#else +#define MENU_CUTSCENE_BORDERS_SWITCH(screen) +#endif + +#ifdef IMPROVED_VIDEOMODE +#define MENU_IMPROVED_VIDEOMODE(screen) MENUACTION_SCREENFORMAT, "FEM_SCF", SAVESLOT_NONE, screen, +#else +#define MENU_IMPROVED_VIDEOMODE(screen) +#endif + +#ifdef ANISOTROPIC_FILTERING +#define MENU_MIPMAPS(screen) MENUACTION_MIPMAPS, "FED_MIP", SAVESLOT_NONE, screen, +#define MENU_TEXTURE_FILTERING(screen) MENUACTION_TEXTURE_FILTERING, "FED_FIL", SAVESLOT_NONE, screen, +#else +#define MENU_MIPMAPS(screen) +#define MENU_TEXTURE_FILTERING(screen) +#endif + +#ifdef MULTISAMPLING +#define MENU_MULTISAMPLING(screen) MENUACTION_MULTISAMPLING, "FED_AAS", SAVESLOT_NONE, screen, +#else +#define MENU_MULTISAMPLING(screen) +#endif + +#ifdef NO_ISLAND_LOADING +#define MENU_ISLAND_LOADING(screen) MENUACTION_ISLANDLOADING, "FEM_ISL", SAVESLOT_NONE, screen, +#else +#define MENU_ISLAND_LOADING(screen) +#endif + +#ifdef PS2_ALPHA_TEST +#define MENU_PS2_ALPHA_TEST(screen) MENUACTION_PS2_ALPHA_TEST, "FEM_2PR", SAVESLOT_NONE, screen, +#else +#define MENU_PS2_ALPHA_TEST(screen) +#endif CMenuScreen aScreens[] = { // MENUPAGE_STATS = 0 @@ -44,24 +80,24 @@ CMenuScreen aScreens[] = { #endif { "FEH_DIS", MENUPAGE_OPTIONS, 2, - MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 78, MENUALIGN_LEFT, - MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 103, MENUALIGN_LEFT, + MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 78, MENUALIGN_LEFT, + MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 103, MENUALIGN_LEFT, #ifdef LEGACY_MENU_OPTIONS - MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 128, MENUALIGN_LEFT, + MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 128, MENUALIGN_LEFT, #endif - MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 128 + Y_OFFSET/2, MENUALIGN_LEFT, + MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 128 + Y_OFFSET/2, MENUALIGN_LEFT, #ifdef LEGACY_MENU_OPTIONS - MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 178, MENUALIGN_LEFT, + MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 178, MENUALIGN_LEFT, #endif - MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 153 + Y_OFFSET, MENUALIGN_LEFT, - MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 178 + Y_OFFSET, MENUALIGN_LEFT, - MENUACTION_LEGENDS, "MAP_LEG", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 202 + Y_OFFSET, MENUALIGN_LEFT, - MENUACTION_RADARMODE, "FED_RDR", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 228 + Y_OFFSET, MENUALIGN_LEFT, - MENUACTION_HUD, "FED_HUD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 253 + Y_OFFSET, MENUALIGN_LEFT, - MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 278 + Y_OFFSET, MENUALIGN_LEFT, + MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 153 + Y_OFFSET, MENUALIGN_LEFT, + MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 178 + Y_OFFSET, MENUALIGN_LEFT, + MENUACTION_LEGENDS, "MAP_LEG", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 202 + Y_OFFSET, MENUALIGN_LEFT, + MENUACTION_RADARMODE, "FED_RDR", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 228 + Y_OFFSET, MENUALIGN_LEFT, + MENUACTION_HUD, "FED_HUD", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 253 + Y_OFFSET, MENUALIGN_LEFT, + MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 278 + Y_OFFSET, MENUALIGN_LEFT, #ifdef IMPROVED_VIDEOMODE - MENUACTION_SCREENMODE, "FED_POS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 303 + Y_OFFSET, MENUALIGN_LEFT, - MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 320, 328 + Y_OFFSET, MENUALIGN_CENTER, + MENUACTION_SCREENFORMAT,"FED_POS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 303 + Y_OFFSET, MENUALIGN_LEFT, + MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 320, 328 + Y_OFFSET, MENUALIGN_CENTER, MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 320, 353 + Y_OFFSET, MENUALIGN_CENTER, #else MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 320, 303 + Y_OFFSET, MENUALIGN_CENTER, @@ -230,7 +266,7 @@ CMenuScreen aScreens[] = { { "FET_OPT", MENUPAGE_NONE, 5, MENUACTION_CHANGEMENU, "FEO_CON", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 320, 132, MENUALIGN_CENTER, MENUACTION_LOADRADIO, "FEO_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_CENTER, - MENUACTION_CHANGEMENU, "FEO_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEO_DIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 0, 0, MENUALIGN_CENTER, MENUACTION_CHANGEMENU, "FEO_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, 0, 0, MENUALIGN_CENTER, MENUACTION_PLAYERSETUP, "FET_PS", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT, 0, 0, MENUALIGN_CENTER, MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 0, 0, MENUALIGN_CENTER, diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index c1016bdd..42b26c63 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -11,7 +11,11 @@ #include "platform.h" #ifdef XINPUT #include <xinput.h> +#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1) #pragma comment( lib, "Xinput9_1_0.lib" ) +#else +#pragma comment( lib, "Xinput.lib" ) +#endif #endif #include "Pad.h" @@ -41,6 +45,8 @@ #include "Fluff.h" #include "Gangs.h" #include "platform.h" +#include "Stats.h" +#include "CarCtrl.h" #ifdef GTA_PS2 #include "eetypes.h" @@ -59,6 +65,7 @@ bool CPad::bDisplayNoControllerMessage; bool CPad::bObsoleteControllerMessage; bool CPad::bOldDisplayNoControllerMessage; bool CPad::m_bMapPadOneToPadTwo; +bool CPad::bHasPlayerCheated; #ifdef GTA_PS2 unsigned char act_direct[6]; unsigned char act_align[6]; @@ -228,6 +235,8 @@ void VehicleCheat(bool something, int model) CWorld::Add(vehicle); } } + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void BlowUpCarsCheat() @@ -287,6 +296,8 @@ void MayhemCheat() PED_FLAG_GANG2 | PED_FLAG_GANG3 | PED_FLAG_GANG4 | PED_FLAG_GANG5 | PED_FLAG_GANG6 | PED_FLAG_GANG7 | PED_FLAG_GANG8 | PED_FLAG_GANG9 | PED_FLAG_EMERGENCY | PED_FLAG_PROSTITUTE | PED_FLAG_CRIMINAL | PED_FLAG_SPECIAL ); + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void EverybodyAttacksPlayerCheat() @@ -294,12 +305,17 @@ void EverybodyAttacksPlayerCheat() CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++) CPedType::AddThreat(i, PED_FLAG_PLAYER1); + + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void WeaponsForAllCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CPopulation::ms_bGivePedsWeapons = !CPopulation::ms_bGivePedsWeapons; + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void FastTimeCheat() @@ -380,19 +396,24 @@ void OnlyRenderWheelsCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CVehicle::bWheelsOnlyCheat = !CVehicle::bWheelsOnlyCheat; + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } - void ChittyChittyBangBangCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CVehicle::bAllDodosCheat = !CVehicle::bAllDodosCheat; + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void StrongGripCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CVehicle::bCheat3 = !CVehicle::bCheat3; + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void NastyLimbsCheat() @@ -404,6 +425,7 @@ void FannyMagnetCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CPed::bFannyMagnetCheat = !CPed::bFannyMagnetCheat; + CPad::bHasPlayerCheated = true; } void BlackCarsCheat() @@ -420,6 +442,12 @@ void PinkCarsCheat() gbPinkCars = true; } +void MadCarsCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CCarCtrl::bMadDriversCheat = true; +} + void NoSeaBedCheat(void) { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); @@ -437,6 +465,7 @@ void BackToTheFuture(void) { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CVehicle::bHoverCheat = !CVehicle::bHoverCheat; + CPad::bHasPlayerCheated = true; } void SuicideCheat(void) { @@ -453,6 +482,8 @@ void DoChicksWithGunsCheat(void) { CStreaming::RemoveCurrentZonesModels(); CGangs::SetGangPedModels(GANG_PLAYER, MI_HFYBE, MI_WFYBE); CGangs::SetGangWeapons(GANG_PLAYER, WEAPONTYPE_M4, WEAPONTYPE_M4); + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } ////////////////////////////////////////////////////////////////////////// @@ -611,6 +642,11 @@ void CPad::Clear(bool bResetPlayerControls) ShakeFreq = 0; ShakeDur = 0; + for (int32 i = 0; i < DRUNK_STEERING_BUFFER_SIZE; i++) + SteeringLeftRightBuffer[i] = 0; + + DrunkDrivingBufferUsed = 0; + if ( bResetPlayerControls ) DisablePlayerControls = PLAYERCONTROL_ENABLED; @@ -1203,6 +1239,7 @@ void CPad::AddToPCCheatString(char c) // "MIAMITRAFFIC" else if (!Cheat_strncmp(KeyBoardCheatString, "FNMGNmWPNLVU")) { KeyBoardCheatString[0] = ' '; + MadCarsCheat(); } // "AHAIRDRESSERSCAR" else if (!Cheat_strncmp(KeyBoardCheatString, "UFJT_`VZF]QZPaUG")) { @@ -1786,6 +1823,9 @@ void CPad::Update(int16 pad) bHornHistory[iCurrHornHistory] = GetHorn(); + for (int32 i = DRUNK_STEERING_BUFFER_SIZE - 2; i >= 0; i--) { + SteeringLeftRightBuffer[i + 1] = SteeringLeftRightBuffer[i]; + } if ( !bDisplayNoControllerMessage ) CGame::bDemoMode = false; @@ -1879,6 +1919,7 @@ int16 CPad::GetSteeringLeftRight(void) if ( ArePlayerControlsDisabled() ) return 0; + int16 value; switch (CURMODE) { case 0: @@ -1888,9 +1929,12 @@ int16 CPad::GetSteeringLeftRight(void) int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; if ( Abs(axis) > Abs(dpad) ) - return axis; + value = axis; else - return dpad; + value = dpad; + + SteeringLeftRightBuffer[0] = value; + value = SteeringLeftRightBuffer[DrunkDrivingBufferUsed]; break; } @@ -1898,13 +1942,18 @@ int16 CPad::GetSteeringLeftRight(void) case 1: case 3: { - return NewState.LeftStickX; - + SteeringLeftRightBuffer[0] = NewState.LeftStickX; + value = SteeringLeftRightBuffer[DrunkDrivingBufferUsed]; + break; + } + default: + { + value = 0; break; } } - return 0; + return value; } int16 CPad::GetSteeringUpDown(void) @@ -3067,7 +3116,7 @@ void CPad::ResetCheats(void) CVehicle::bCheat8 = false; gbBlackCars = false; gbPinkCars = false; - + CCarCtrl::bMadDriversCheat = false; gbFastTime = false; CTimer::SetTimeScale(1.0f); } diff --git a/src/core/Pad.h b/src/core/Pad.h index 2a0bb7d3..72851317 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -141,9 +141,12 @@ public: enum { HORNHISTORY_SIZE = 5, + DRUNK_STEERING_BUFFER_SIZE = 10, }; CControllerState NewState; CControllerState OldState; + int16 SteeringLeftRightBuffer[DRUNK_STEERING_BUFFER_SIZE]; + int32 DrunkDrivingBufferUsed; CControllerState PCTempKeyState; CControllerState PCTempJoyState; CControllerState PCTempMouseState; @@ -171,6 +174,7 @@ public: static bool bObsoleteControllerMessage; static bool bOldDisplayNoControllerMessage; static bool m_bMapPadOneToPadTwo; + static bool bHasPlayerCheated; static CKeyboardState OldKeyState; static CKeyboardState NewKeyState; @@ -262,6 +266,7 @@ public: static char *EditString(char *pStr, int32 nSize); static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize); uint32 InputHowLongAgo(void); + void SetDrunkInputDelay(int32 delay) { DrunkDrivingBufferUsed = delay; } #ifdef XINPUT void AffectFromXinput(uint32 pad); diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 3c01a176..61e2f67a 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -30,7 +30,13 @@ #include "World.h" #include "ZoneCull.h" #include "main.h" +#include "Bike.h" +#include "Automobile.h" +#include "GameLogic.h" + +CVector lastPlayerPos; +// --MIAMI: Done void CPlayerInfo::SetPlayerSkin(char *skin) { @@ -38,6 +44,7 @@ CPlayerInfo::SetPlayerSkin(char *skin) LoadPlayerSkin(); } +// --MIAMI: Done const CVector & CPlayerInfo::GetPos() { @@ -50,16 +57,16 @@ CPlayerInfo::GetPos() return m_pPed->GetPosition(); } +// --MIAMI: Done void CPlayerInfo::LoadPlayerSkin() { DeletePlayerSkin(); m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName); - if (!m_pSkinTexture) - m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME); } +// --MIAMI: Done void CPlayerInfo::DeletePlayerSkin() { @@ -69,6 +76,7 @@ CPlayerInfo::DeletePlayerSkin() } } +// --MIAMI: Done void CPlayerInfo::KillPlayer() { @@ -81,6 +89,7 @@ CPlayerInfo::KillPlayer() CStats::TimesDied++; } +// --MIAMI: Done void CPlayerInfo::ArrestPlayer() { @@ -88,11 +97,13 @@ CPlayerInfo::ArrestPlayer() m_WBState = WBSTATE_BUSTED; m_nWBTime = CTimer::GetTimeInMilliseconds(); + m_nBustedAudioStatus = BUSTEDAUDIO_NONE; CDarkel::ResetOnPlayerDeath(); CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2); CStats::TimesArrested++; } +// --MIAMI: Done bool CPlayerInfo::IsPlayerInRemoteMode() { @@ -109,6 +120,7 @@ CPlayerInfo::PlayerFailedCriticalMission() CDarkel::ResetOnPlayerDeath(); } +// --MIAMI: Done void CPlayerInfo::Clear(void) { @@ -125,6 +137,8 @@ CPlayerInfo::Clear(void) m_nTrafficMultiplier = 0; m_fRoadDensity = 1.0f; m_bInRemoteMode = false; + field_D5 = false; + field_D6 = false; m_bUnusedTaxiThing = false; m_nUnusedTaxiTimer = 0; m_nCollectedPackages = 0; @@ -136,10 +150,25 @@ CPlayerInfo::Clear(void) m_nSexFrequency = 0; m_pHooker = nil; m_nTimeTankShotGun = 0; - field_248 = 0; + field_EC = 0; m_nUpsideDownCounter = 0; + m_nTimeCarSpentOnTwoWheels = 0; + m_nDistanceCarTravelledOnTwoWheels = 0; + m_nTimeNotFullyOnGround = 0; + m_nTimeSpentOnWheelie = 0; + m_nDistanceTravelledOnWheelie = 0.0f; + m_nTimeSpentOnStoppie = 0; + m_nDistanceTravelledOnStoppie = 0.0f; + m_nCancelWheelStuntTimer = 0; + m_nLastTimeCarSpentOnTwoWheels = 0; + m_nLastDistanceCarTravelledOnTwoWheels = 0; + m_nLastTimeSpentOnWheelie = 0; + m_nLastDistanceTravelledOnWheelie = 0; + m_nLastTimeSpentOnStoppie = 0; + m_nLastDistanceTravelledOnStoppie = 0; m_bInfiniteSprint = false; m_bFastReload = false; + m_bFireproof = false; m_nMaxHealth = m_nMaxArmour = 100; m_bGetOutOfJailFree = false; m_bGetOutOfHospitalFree = false; @@ -147,22 +176,24 @@ CPlayerInfo::Clear(void) m_nPreviousTimeRewardedForExplosion = 0; m_nExplosionsSinceLastReward = 0; m_nHavocLevel = 0; - m_fMediaAttention = 0; + m_fMediaAttention = 0.0f; m_nCurrentBustedAudio = 1; m_nBustedAudioStatus = BUSTEDAUDIO_NONE; } +// --MIAMI: Done void CPlayerInfo::BlowUpRCBuggy(bool actually) { if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld) return; - CRemote::TakeRemoteControlledCarFromPlayer(); + CRemote::TakeRemoteControlledCarFromPlayer(actually); if (actually) m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); } +// --MIAMI: Done void CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car) { @@ -174,6 +205,7 @@ CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car) m_pPed->ClearObjective(); } +// --MIAMI: Done void CPlayerInfo::MakePlayerSafe(bool toggle) { @@ -198,8 +230,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle) CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f); CReplay::DisableReplays(); - } - else { + } else { m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO); m_pPed->bBulletProof = false; @@ -214,18 +245,21 @@ CPlayerInfo::MakePlayerSafe(bool toggle) } } +// --MIAMI: Done bool CPlayerInfo::IsRestartingAfterDeath() { return m_WBState == WBSTATE_WASTED; } +// --MIAMI: Done bool CPlayerInfo::IsRestartingAfterArrest() { return m_WBState == WBSTATE_BUSTED; } +// --MIAMI: Done // lastCloseness is passed to other calls of this function void CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput) @@ -250,32 +284,7 @@ CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoun } } -// There is something unfinished in here... Sadly all IDBs we have have it unfinished. -void -CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar) -{ - if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000) - ++m_nExplosionsSinceLastReward; - else - m_nExplosionsSinceLastReward = 1; - - m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds(); - int award = wreckedCar->pHandling->nMonetaryValue * 0.002f; - sprintf(gString, "$%d", award); -#ifdef MONEY_MESSAGES - // This line is a leftover from PS2, I don't know what it was meant to be. - // CVector sth(TheCamera.GetPosition() * 4.0f); - - CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f); -#endif - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; - - for (int i = m_nExplosionsSinceLastReward; i > 1; --i) { - CGeneral::GetRandomNumber(); - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; - } -} - +// --MIAMI: Done void CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) { @@ -293,12 +302,19 @@ CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio); #undef CopyToBuf } +// --MIAMI: Done void CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) { @@ -313,12 +329,19 @@ CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName) + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio) #undef CopyFromBuf } +// --MIAMI: Done void CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput) { @@ -333,7 +356,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) { CVector carCentre = car->GetBoundCentre(); - if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) { + if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f || car->IsCar() && carCentre.z < ped->GetPosition().z && ped->GetPosition().z - 4.f < carCentre.z) { float dist = (ped->GetPosition() - carCentre).Magnitude2D(); if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) { EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput); @@ -367,6 +390,157 @@ CPlayerInfo::Process(void) if (startTaxiTimer) m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds(); + if (!m_pPed->InVehicle()) { + m_nTimeCarSpentOnTwoWheels = 0; + m_nTimeNotFullyOnGround = 0; + m_nTimeSpentOnWheelie = 0; + m_nTimeSpentOnStoppie = 0; + m_nCancelWheelStuntTimer = 0; + } else if (m_pPed->m_pMyVehicle->IsCar()) { + CAutomobile *car = (CAutomobile*)m_pPed->m_pMyVehicle; + + if (car->m_nWheelsOnGround < 3) + m_nTimeNotFullyOnGround += CTimer::GetTimeInMilliseconds(); + else + m_nTimeNotFullyOnGround = 0; + + if (car->m_aSuspensionSpringRatioPrev[2] == 1.f && car->m_aSuspensionSpringRatioPrev[3] == 1.f) { + if (car->m_aSuspensionSpringRatioPrev[0] < 1.0f && car->m_aSuspensionSpringRatioPrev[1] < 1.0f && car->m_fDamageImpulse == 0.0f) { + m_nTimeCarSpentOnTwoWheels += CTimer::GetTimeStepInMilliseconds(); + m_nDistanceCarTravelledOnTwoWheels += car->m_fDistanceTravelled; + m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.5f); + + } else { + if (m_nTimeCarSpentOnTwoWheels != 0 && m_nCancelWheelStuntTimer < 500) { + m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); + } else { + if (m_nTimeCarSpentOnTwoWheels >= 2000) { + m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels; + m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels; + if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000) + CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000; + if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels) + CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels; + } + m_nTimeCarSpentOnTwoWheels = 0; + m_nDistanceCarTravelledOnTwoWheels = 0; + m_nCancelWheelStuntTimer = 0; + } + } + } else if (car->m_aSuspensionSpringRatioPrev[0] == 1.0f && car->m_aSuspensionSpringRatioPrev[1] == 1.0f) { +#ifdef FIX_BUGS + if (car->m_aSuspensionSpringRatioPrev[2] < 1.f +#else + if (car->m_aSuspensionSpringRatioPrev[1] < 1.f +#endif + && car->m_aSuspensionSpringRatioPrev[3] < 1.f && 0.0f == car->m_fDamageImpulse) { + m_nTimeCarSpentOnTwoWheels += CTimer::GetTimeStepInMilliseconds(); + m_nDistanceCarTravelledOnTwoWheels += car->m_fDistanceTravelled; + m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f); + + } else if (m_nTimeCarSpentOnTwoWheels != 0 && m_nCancelWheelStuntTimer < 500) { + m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); + + } else { + if (m_nTimeCarSpentOnTwoWheels >= 2000) { + m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels; + m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels; + if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000) + CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000; + if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels) + CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels; + } + m_nTimeCarSpentOnTwoWheels = 0; + m_nDistanceCarTravelledOnTwoWheels = 0; + m_nCancelWheelStuntTimer = 0; + } + } else if (m_nTimeCarSpentOnTwoWheels != 0) { + if (m_nTimeCarSpentOnTwoWheels >= 2000) { + m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels; + m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels; + if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000) + CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000; + if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels) + CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels; + } + m_nTimeCarSpentOnTwoWheels = 0; + m_nDistanceCarTravelledOnTwoWheels = 0; + m_nCancelWheelStuntTimer = 0; + } + m_nTimeSpentOnWheelie = 0; + m_nTimeSpentOnStoppie = 0; + } else if (m_pPed->m_pMyVehicle->IsBike()) { + CBike *bike = (CBike*)m_pPed->m_pMyVehicle; + if (bike->m_aSuspensionSpringRatioPrev[0] == 1.0f && bike->m_aSuspensionSpringRatioPrev[1] == 1.0f) { + if (bike->m_aSuspensionSpringRatioPrev[2] < 1.0f + || (bike->m_aSuspensionSpringRatioPrev[3] < 1.0f && 0.0f == bike->m_fDamageImpulse)) { + m_nTimeSpentOnWheelie += CTimer::GetTimeStepInMilliseconds(); + m_nDistanceTravelledOnWheelie += bike->m_fDistanceTravelled; + m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f); + + } else { + if (m_nTimeSpentOnWheelie != 0 && m_nCancelWheelStuntTimer < 500) { + m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); + } else { + if (m_nTimeSpentOnWheelie >= 5000) { + m_nLastTimeSpentOnWheelie = m_nTimeSpentOnWheelie; + m_nLastDistanceTravelledOnWheelie = m_nDistanceTravelledOnWheelie; + if (CStats::LongestWheelie < m_nTimeSpentOnWheelie / 1000) + CStats::LongestWheelie = m_nTimeSpentOnWheelie / 1000; + if (CStats::LongestWheelieDist < m_nDistanceTravelledOnWheelie) + CStats::LongestWheelieDist = m_nDistanceTravelledOnWheelie; + } + m_nTimeSpentOnWheelie = 0; + m_nDistanceTravelledOnWheelie = 0; + m_nCancelWheelStuntTimer = 0; + } + } + } else if (m_nTimeSpentOnWheelie != 0) { + if (m_nTimeSpentOnWheelie >= 5000) { + m_nLastTimeSpentOnWheelie = m_nTimeSpentOnWheelie; + m_nLastDistanceTravelledOnWheelie = m_nDistanceTravelledOnWheelie; + if (CStats::LongestWheelie < m_nTimeSpentOnWheelie / 1000) + CStats::LongestWheelie = m_nTimeSpentOnWheelie / 1000; + if (CStats::LongestWheelieDist < m_nDistanceTravelledOnWheelie) + CStats::LongestWheelieDist = m_nDistanceTravelledOnWheelie; + } + m_nTimeSpentOnWheelie = 0; + m_nDistanceTravelledOnWheelie = 0; + m_nCancelWheelStuntTimer = 0; + + } else if (bike->m_aSuspensionSpringRatioPrev[2] == 1.0f && bike->m_aSuspensionSpringRatioPrev[3] == 1.0f + && 0.0f == bike->m_fDamageImpulse) { + m_nTimeSpentOnStoppie += CTimer::GetTimeStepInMilliseconds(); + m_nDistanceTravelledOnStoppie += bike->m_fDistanceTravelled; + m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f); + + } else { + if (m_nTimeSpentOnStoppie != 0 && m_nCancelWheelStuntTimer < 500) { + m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); + } else { + if (m_nTimeSpentOnStoppie >= 2000) { + m_nLastTimeSpentOnStoppie = m_nTimeSpentOnStoppie; + m_nLastDistanceTravelledOnStoppie = m_nDistanceTravelledOnStoppie; + if (CStats::LongestStoppie < m_nTimeSpentOnStoppie / 1000) + CStats::LongestStoppie = m_nTimeSpentOnStoppie / 1000; + if (CStats::LongestStoppieDist < m_nDistanceTravelledOnStoppie) + CStats::LongestStoppieDist = m_nDistanceTravelledOnStoppie; + } + m_nTimeSpentOnStoppie = 0; + m_nDistanceTravelledOnStoppie = 0; + m_nCancelWheelStuntTimer = 0; + } + } + m_nTimeCarSpentOnTwoWheels = 0; + m_nTimeNotFullyOnGround = 0; + } else { + m_nTimeCarSpentOnTwoWheels = 0; + m_nTimeNotFullyOnGround = 0; + m_nTimeSpentOnWheelie = 0; + m_nTimeSpentOnStoppie = 0; + m_nCancelWheelStuntTimer = 0; + } + // The effect that makes money counter does while earning/losing money if (m_nVisibleMoney != m_nMoney) { int diff = m_nMoney - m_nVisibleMoney; @@ -395,7 +569,7 @@ CPlayerInfo::Process(void) m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y); } - m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f); + m_fRoadDensity = clamp(m_fRoadDensity, 0.5f, 1.45f); // Because vehicle enter/exit use same key binding. bool enterOrExitVeh; @@ -404,39 +578,31 @@ CPlayerInfo::Process(void) else enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle(); - if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) { + if (enterOrExitVeh && m_pPed->m_nPedState != PED_ANSWER_MOBILE && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) { if (m_pPed->bInVehicle) { if (!m_pRemoteVehicle) { CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity; if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) { CVehicle *veh = m_pPed->m_pMyVehicle; if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { + if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { + bool canJumpOff = false; + if (veh->m_vehType == VEHICLE_TYPE_BIKE) { + canJumpOff = veh->CanPedJumpOffBike(); + } else if (veh->pDriver == m_pPed) { + canJumpOff = veh->CanPedJumpOutCar(); + } - // This condition will always return true, else block was probably WIP Miami code. - if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { - if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { - if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) { + if (canJumpOff || veh->m_vecMoveSpeed.Magnitude() < 0.1f) { + if (!veh->bIsInWater) m_pPed->SetObjective(OBJECTIVE_LEAVE_CAR, veh); - } + + } else if (veh->GetStatus() != STATUS_PLAYER && veh != CGameLogic::pShortCutTaxi) { + veh->AutoPilot.m_nTempAction = TEMPACT_WAIT; + veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; } - } else { - CVector sth = 0.7f * veh->GetRight() + veh->GetPosition(); - bool found = false; - float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found); - - if (found) - sth.z = 1.0f + groundZ; - m_pPed->m_nPedState = PED_IDLE; - m_pPed->SetMoveState(PEDMOVE_STILL); - CPed::PedSetOutCarCB(0, m_pPed); - CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); - CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f); - m_pPed->SetPosition(sth); - m_pPed->SetMoveState(PEDMOVE_STILL); - m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed; } } else { - // The code in here was under CPed::SetExitBoat in VC, did the same for here. m_pPed->SetExitBoat(veh); m_pPed->bTryingToReachDryLand = true; } @@ -451,14 +617,10 @@ CPlayerInfo::Process(void) CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface; if (surfaceBelow && surfaceBelow->IsVehicle()) { carBelow = (CVehicle*)surfaceBelow; - if (carBelow->IsBoat()) { + if (carBelow->IsBoat() && carBelow->m_modelIndex != MI_SKIMMER) { weAreOnBoat = true; m_pPed->bOnBoat = true; -#ifdef VC_PED_PORTS if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f) -#else - if (carBelow->GetStatus() != STATUS_WRECKED) -#endif m_pPed->SetSeekBoatPosition(carBelow); } } @@ -506,14 +668,15 @@ CPlayerInfo::Process(void) } } } + if (m_bInRemoteMode) { uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar; - if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) { + if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING && field_D6) { TheCamera.SetFadeColour(0, 0, 0); TheCamera.Fade(1.0f, 0); } if (timeWithoutRemoteCar > 2000) { - if (m_WBState == WBSTATE_PLAYING) { + if (m_WBState == WBSTATE_PLAYING && field_D6) { TheCamera.RestoreWithJumpCut(); TheCamera.SetFadeColour(0, 0, 0); TheCamera.Fade(1.0f, 1); @@ -525,6 +688,7 @@ CPlayerInfo::Process(void) CTimer::Update(); } m_bInRemoteMode = false; + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true; CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil; if (FindPlayerVehicle()) { FindPlayerVehicle()->SetStatus(STATUS_PLAYER); @@ -534,11 +698,10 @@ CPlayerInfo::Process(void) if (!(CTimer::GetFrameCounter() & 31)) { CVehicle *veh = FindPlayerVehicle(); if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f - && veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) { + && veh->m_vecMoveSpeed.Magnitude() < 0.05f && (veh->IsCar() || veh->IsBoat()) && !veh->bIsInWater) { if (veh->GetUp().z < -0.5f) { m_nUpsideDownCounter += 2; - } else { m_nUpsideDownCounter++; } @@ -562,8 +725,74 @@ CPlayerInfo::Process(void) if (veh->pPassengers[i]) veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC; } - CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled; + if(veh->m_modelIndex == MI_CADDY) + CStats::DistanceTravelledByGolfCart += veh->m_fDistanceTravelled; + else { + if(veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) + CStats::DistanceTravelledByHelicoptor += veh->m_fDistanceTravelled; + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) + CStats::DistanceTravelledByPlane += veh->m_fDistanceTravelled; + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) + CStats::DistanceTravelledByCar += veh->m_fDistanceTravelled; + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) + CStats::DistanceTravelledByBike += veh->m_fDistanceTravelled; + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) + CStats::DistanceTravelledByBoat += veh->m_fDistanceTravelled; + + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) { + if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { + CStats::FlightTime += CTimer::GetTimeStep() * 16.f; // what a weird choice + } + } + } } else { CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled; } + + if (m_pPed->m_pWanted->m_nWantedLevel && !CTheScripts::IsPlayerOnAMission()) { + float maxDelta = 0.0f; + static bool movedSignificantly = true; + static bool thereIsACarPathNear = true; + // there was one more guard without variable's itself??? + + if (CTimer::GetTimeInMilliseconds() / 20000 != CTimer::GetPreviousTimeInMilliseconds() / 20000) { + float posChange = (lastPlayerPos - FindPlayerCoors()).Magnitude(); + movedSignificantly = posChange >= 10.0f; + lastPlayerPos = FindPlayerCoors(); + thereIsACarPathNear = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 60.0f, true, false, false, false) != 0; + } + switch (m_pPed->m_pWanted->m_nWantedLevel) { + case 1: + maxDelta = 31.f; + break; + case 2: + maxDelta = 62.f; + break; + case 3: + maxDelta = 125.f; + break; + case 4: + maxDelta = 250.f; + break; + case 5: + maxDelta = 500.f; + break; + case 6: + maxDelta = 1000.f; + break; + default: + break; + } + float increaseDelta = maxDelta - m_fMediaAttention; + float increaseAttentionBy = CTimer::GetTimeStep() * 0.0001f * increaseDelta; + if (increaseAttentionBy < 0.0f + || movedSignificantly && thereIsACarPathNear && !CCullZones::NoPolice() && !CCullZones::PoliceAbandonCars() && CGame::currArea == AREA_MAIN_MAP) { + m_fMediaAttention += increaseAttentionBy; + } + } else { + m_fMediaAttention = 0.0f; + } + CStats::HighestChaseValue = Max(m_fMediaAttention, CStats::HighestChaseValue); + m_nMoney = Min(999999999, m_nMoney); + m_nVisibleMoney = Min(999999999, m_nVisibleMoney); } diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index 11f51ac0..7d99a4e0 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -45,19 +45,33 @@ public: int8 m_WBState; // eWastedBustedState uint32 m_nWBTime; bool m_bInRemoteMode; + bool field_D5; + bool field_D6; uint32 m_nTimeLostRemoteCar; uint32 m_nTimeLastHealthLoss; uint32 m_nTimeLastArmourLoss; uint32 m_nTimeTankShotGun; - int32 m_nTimeNotFullyOnGround; int32 m_nUpsideDownCounter; - int32 field_248; + int32 field_EC; + int32 m_nTimeCarSpentOnTwoWheels; + int32 m_nDistanceCarTravelledOnTwoWheels; + int32 m_nTimeNotFullyOnGround; + int32 m_nTimeSpentOnWheelie; + float m_nDistanceTravelledOnWheelie; + int32 m_nTimeSpentOnStoppie; + float m_nDistanceTravelledOnStoppie; + int32 m_nCancelWheelStuntTimer; + int32 m_nLastTimeCarSpentOnTwoWheels; + int32 m_nLastDistanceCarTravelledOnTwoWheels; + int32 m_nLastTimeSpentOnWheelie; + int32 m_nLastDistanceTravelledOnWheelie; + int32 m_nLastTimeSpentOnStoppie; + int32 m_nLastDistanceTravelledOnStoppie; int16 m_nTrafficMultiplier; + int16 field_12A; float m_fRoadDensity; uint32 m_nPreviousTimeRewardedForExplosion; - int32 m_nExplosionsSinceLastReward; - int32 field_268; - int32 field_272; + uint32 m_nExplosionsSinceLastReward; uint32 m_nHavocLevel; float m_fMediaAttention; bool m_bInfiniteSprint; @@ -76,7 +90,6 @@ public: void MakePlayerSafe(bool); void LoadPlayerSkin(); void DeletePlayerSkin(); - void AwardMoneyForExplosion(CVehicle *vehicle); void SetPlayerSkin(char* skin); const CVector &GetPos(); void Process(void); diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index 6e3799f4..fe2cf7ad 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -22,21 +22,25 @@ CTreadablePool *CPools::ms_pTreadablePool; CObjectPool *CPools::ms_pObjectPool; CDummyPool *CPools::ms_pDummyPool; CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool; +CColModelPool *CPools::ms_pColModelPool; +//--MIAMI: done void CPools::Initialise(void) { - ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES); - ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS); - ms_pPedPool = new CPedPool(NUMPEDS); - ms_pVehiclePool = new CVehiclePool(NUMVEHICLES); - ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS); - ms_pTreadablePool = new CTreadablePool(NUMTREADABLES); - ms_pObjectPool = new CObjectPool(NUMOBJECTS); - ms_pDummyPool = new CDummyPool(NUMDUMMIES); - ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS); + ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES, "PtrNode"); + ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS, "EntryInfoNode"); + ms_pPedPool = new CPedPool(NUMPEDS, "Peds"); + ms_pVehiclePool = new CVehiclePool(NUMVEHICLES, "Vehicles"); + ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS, "Buildings"); + ms_pTreadablePool = new CTreadablePool(NUMTREADABLES, "Treadables"); + ms_pObjectPool = new CObjectPool(NUMOBJECTS, "Objects"); + ms_pDummyPool = new CDummyPool(NUMDUMMIES, "Dummys"); + ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS, "AudioScriptObj"); + ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel"); } +//--MIAMI: done void CPools::ShutDown(void) { @@ -49,6 +53,7 @@ CPools::ShutDown(void) debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces()); debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces()); debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces()); + debug("ColModels left %d\n", ms_pColModelPool->GetNoOfUsedSpaces()); printf("Shutdown pool started\n"); delete ms_pPtrNodePool; @@ -60,6 +65,7 @@ CPools::ShutDown(void) delete ms_pObjectPool; delete ms_pDummyPool; delete ms_pAudioScriptObjectPool; + delete ms_pColModelPool; printf("Shutdown pool done\n"); } diff --git a/src/core/Pools.h b/src/core/Pools.h index 2f0537ff..afef1b85 100644 --- a/src/core/Pools.h +++ b/src/core/Pools.h @@ -19,6 +19,7 @@ typedef CPool<CTreadable> CTreadablePool; typedef CPool<CObject, CCutsceneObject> CObjectPool; typedef CPool<CDummy, CDummyPed> CDummyPool; typedef CPool<cAudioScriptObject> CAudioScriptObjectPool; +typedef CPool<CColModel> CColModelPool; class CPools { @@ -31,6 +32,7 @@ class CPools static CObjectPool *ms_pObjectPool; static CDummyPool *ms_pDummyPool; static CAudioScriptObjectPool *ms_pAudioScriptObjectPool; + static CColModelPool *ms_pColModelPool; public: static CCPtrNodePool *GetPtrNodePool(void) { return ms_pPtrNodePool; } static CEntryInfoNodePool *GetEntryInfoNodePool(void) { return ms_pEntryInfoNodePool; } @@ -41,6 +43,7 @@ public: static CObjectPool *GetObjectPool(void) { return ms_pObjectPool; } static CDummyPool *GetDummyPool(void) { return ms_pDummyPool; } static CAudioScriptObjectPool *GetAudioScriptObjectPool(void) { return ms_pAudioScriptObjectPool; } + static CColModelPool *GetColModelPool(void) { return ms_pColModelPool; } static void Initialise(void); static void ShutDown(void); diff --git a/src/core/Radar.h b/src/core/Radar.h index a36faaea..100da8f3 100644 --- a/src/core/Radar.h +++ b/src/core/Radar.h @@ -19,7 +19,7 @@ #define COORDBLIP_MARKER_COLOR_R 252 #define COORDBLIP_MARKER_COLOR_G 138 #define COORDBLIP_MARKER_COLOR_B 242 -#define COORDBLIP_MARKER_COLOR_A 255 +#define COORDBLIP_MARKER_COLOR_A 228 #define NUM_MAP_LEGENDS 75 diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 2e3a27b2..1efcee01 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -3,12 +3,14 @@ #include "Stats.h" #include "Text.h" #include "World.h" +#include "Pad.h" #include <climits> -//TODO int32 CStats::SeagullsKilled; - +int32 CStats::BoatsExploded; +int32 CStats::WantedStarsAttained; +int32 CStats::WantedStarsEvaded; int32 CStats::DaysPassed; int32 CStats::HeadsPopped; int32 CStats::CommercialPassed; @@ -21,8 +23,25 @@ int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES]; int32 CStats::TimesDied; int32 CStats::TimesArrested; int32 CStats::KillsSinceLastCheckpoint; -float CStats::DistanceTravelledInVehicle; +float CStats::DistanceTravelledByCar; +float CStats::DistanceTravelledByHelicoptor; +float CStats::DistanceTravelledByBike; +float CStats::DistanceTravelledByBoat; +float CStats::DistanceTravelledByPlane; +float CStats::DistanceTravelledByGolfCart; float CStats::DistanceTravelledOnFoot; +int32 CStats::FlightTime; +int32 CStats::TimesDrowned; +int32 CStats::PhotosTaken; +float CStats::LoanSharks; +float CStats::StoresKnockedOff; +float CStats::MovieStunts; +float CStats::Assassinations; +float CStats::PizzasDelivered; +float CStats::GarbagePickups; +float CStats::IceCreamSold; +float CStats::TopShootingRangeScore; +float CStats::ShootingRank; int32 CStats::ProgressMade; int32 CStats::TotalProgressInGame; int32 CStats::CarsExploded; @@ -40,94 +59,155 @@ int32 CStats::MissionsGiven; int32 CStats::MissionsPassed; char CStats::LastMissionPassedName[8]; int32 CStats::TotalLegitimateKills; -int32 CStats::ElBurroTime; -int32 CStats::Record4x4One; -int32 CStats::Record4x4Two; -int32 CStats::Record4x4Three; -int32 CStats::Record4x4Mayhem; int32 CStats::LivesSavedWithAmbulance; int32 CStats::CriminalsCaught; int32 CStats::HighestLevelAmbulanceMission; +int32 CStats::HighestLevelVigilanteMission; +int32 CStats::HighestLevelFireMission; int32 CStats::FiresExtinguished; -int32 CStats::TimeTakenDefuseMission; int32 CStats::TotalNumberKillFrenzies; int32 CStats::TotalNumberMissions; int32 CStats::RoundsFiredByPlayer; int32 CStats::KgsOfExplosivesUsed; -int32 CStats::InstantHitsFiredByPlayer; -int32 CStats::InstantHitsHitByPlayer; +int32 CStats::BulletsThatHit; int32 CStats::BestTimeBombDefusal; int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES]; int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES]; int32 CStats::BestPositions[CStats::TOTAL_BEST_POSITIONS]; +bool CStats::PropertyOwned[CStats::TOTAL_PROPERTIES]; +int32 CStats::NumPropertyOwned; int32 CStats::PropertyDestroyed; +float CStats::HighestChaseValue; +int32 CStats::CheatedCount; +int32 CStats::ShowChaseStatOnScreen; +int32 CStats::PamphletMissionPassed; +bool CStats::abSonyCDs[1]; +int32 CStats::BloodRingKills; +int32 CStats::BloodRingTime; +float CStats::FavoriteRadioStationList[NUM_RADIOS]; int32 CStats::Sprayings; float CStats::AutoPaintingBudget; int32 CStats::NoMoreHurricanes; float CStats::FashionBudget; +float CStats::PropertyBudget; +float CStats::WeaponBudget; int32 CStats::SafeHouseVisits; int32 CStats::TyresPopped; +int32 CStats::LongestWheelie; +int32 CStats::LongestStoppie; +int32 CStats::Longest2Wheel; +float CStats::LongestWheelieDist; +float CStats::LongestStoppieDist; +float CStats::Longest2WheelDist; + +// --MIAMI: functions below are done except TODOs, but there are some to be moved from Frontend + void CStats::Init() { PeopleKilledByOthers = 0; PeopleKilledByPlayer = 0; - RoundsFiredByPlayer = 0; CarsExploded = 0; + BoatsExploded = 0; + RoundsFiredByPlayer = 0; + for (int i = 0; i < NUM_PEDTYPES; i++) + PedsKilledOfThisType[i] = 0; HelisDestroyed = 0; ProgressMade = 0; KgsOfExplosivesUsed = 0; - InstantHitsFiredByPlayer = 0; - InstantHitsHitByPlayer = 0; + BulletsThatHit = 0; + TyresPopped = 0; HeadsPopped = 0; + WantedStarsAttained = 0; + WantedStarsEvaded = 0; TimesArrested = 0; TimesDied = 0; DaysPassed = 0; - NumberOfUniqueJumpsFound = 0; - MaximumJumpFlips = 0; - MaximumJumpSpins = 0; + SafeHouseVisits = 0; + Sprayings = 0; MaximumJumpDistance = 0; MaximumJumpHeight = 0; + MaximumJumpFlips = 0; + MaximumJumpSpins = 0; BestStuntJump = 0; + NumberOfUniqueJumpsFound = 0; TotalNumberOfUniqueJumps = 0; - Record4x4One = 0; - Record4x4Two = 0; + MissionsGiven = 0; + MissionsPassed = 0; PassengersDroppedOffWithTaxi = 0; - Record4x4Three = 0; MoneyMadeWithTaxi = 0; - Record4x4Mayhem = 0; + DistanceTravelledOnFoot = 0; + DistanceTravelledByCar = 0; + DistanceTravelledByBike = 0; + DistanceTravelledByBoat = 0; + DistanceTravelledByGolfCart = 0; + DistanceTravelledByHelicoptor = 0; +#ifdef FIX_BUGS + DistanceTravelledByPlane = 0; +#endif LivesSavedWithAmbulance = 0; - ElBurroTime = 0; CriminalsCaught = 0; - MissionsGiven = 0; + HighestLevelVigilanteMission = 0; HighestLevelAmbulanceMission = 0; - MissionsPassed = 0; + HighestLevelFireMission = 0; FiresExtinguished = 0; - DistanceTravelledOnFoot = 0; - TimeTakenDefuseMission = 0; + PhotosTaken = 0; NumberKillFrenziesPassed = 0; - DistanceTravelledInVehicle = 0; TotalNumberKillFrenzies = 0; TotalNumberMissions = 0; - KillsSinceLastCheckpoint = 0; - TotalLegitimateKills = 0; + FlightTime = 0; + TimesDrowned = 0; + SeagullsKilled = 0; + WeaponBudget = 0.0f; + FashionBudget = 0.0f; + LoanSharks = 0.0f; + StoresKnockedOff = 0.0f; + MovieStunts = 0.0f; + Assassinations = 0.0f; + PizzasDelivered = 0.0f; + GarbagePickups = 0.0f; + IceCreamSold = 0.0f; + TopShootingRangeScore = 0.0f; + ShootingRank = 0.0f; + LongestWheelie = 0; + LongestStoppie = 0; + Longest2Wheel = 0; + LongestWheelieDist = 0.0f; + LongestStoppieDist = 0.0f; + Longest2WheelDist = 0.0f; + PropertyBudget = 0.0f; + AutoPaintingBudget = 0.0f; + PropertyDestroyed = 0; + HighestChaseValue = 0.0f; + CheatedCount = 0; + for (int i = 0; i < TOTAL_FASTEST_TIMES; i++) FastestTimes[i] = 0; for (int i = 0; i < TOTAL_HIGHEST_SCORES; i++) HighestScores[i] = 0; for (int i = 0; i < TOTAL_BEST_POSITIONS; i++) BestPositions[i] = INT_MAX; - for (int i = 0; i < NUM_PEDTYPES; i++) - PedsKilledOfThisType[i] = 0; + + KillsSinceLastCheckpoint = 0; + TotalLegitimateKills = 0; IndustrialPassed = 0; CommercialPassed = 0; SuburbanPassed = 0; - - Sprayings = 0; - AutoPaintingBudget = 0.0f; + PamphletMissionPassed = 0; NoMoreHurricanes = 0; - SafeHouseVisits = 0; + ShowChaseStatOnScreen = 0; + abSonyCDs[0] = 0; + // TODO(Miami): Change this with PopulateFavoriteRadioStationList(); !! + for (int i = 0; i < NUM_RADIOS; i++) + FavoriteRadioStationList[i] = 0.0f; + + NumPropertyOwned = 0; + for (int i = 0; i < TOTAL_PROPERTIES; i++) + PropertyOwned[i] = false; + + BloodRingKills = 0; + BloodRingTime = 0; } void CStats::RegisterFastestTime(int32 index, int32 time) @@ -151,31 +231,6 @@ void CStats::RegisterBestPosition(int32 index, int32 position) BestPositions[index] = Min(BestPositions[index], position); } -void CStats::RegisterElBurroTime(int32 time) -{ - ElBurroTime = (ElBurroTime && ElBurroTime < time) ? ElBurroTime : time; -} - -void CStats::Register4x4OneTime(int32 time) -{ - Record4x4One = (Record4x4One && Record4x4One < time) ? Record4x4One : time; -} - -void CStats::Register4x4TwoTime(int32 time) -{ - Record4x4Two = (Record4x4Two && Record4x4Two < time) ? Record4x4Two : time; -} - -void CStats::Register4x4ThreeTime(int32 time) -{ - Record4x4Three = (Record4x4Three && Record4x4Three < time) ? Record4x4Three : time; -} - -void CStats::Register4x4MayhemTime(int32 time) -{ - Record4x4Mayhem = (Record4x4Mayhem && Record4x4Mayhem < time) ? Record4x4Mayhem : time; -} - void CStats::AnotherLifeSavedWithAmbulance() { ++LivesSavedWithAmbulance; @@ -191,14 +246,19 @@ void CStats::RegisterLevelAmbulanceMission(int32 level) HighestLevelAmbulanceMission = Max(HighestLevelAmbulanceMission, level); } -void CStats::AnotherFireExtinguished() +void CStats::RegisterLevelVigilanteMission(int32 level) { - ++FiresExtinguished; + HighestLevelVigilanteMission = Max(HighestLevelVigilanteMission, level); } -void CStats::RegisterTimeTakenDefuseMission(int32 time) +void CStats::RegisterLevelFireMission(int32 level) { - TimeTakenDefuseMission = (TimeTakenDefuseMission && TimeTakenDefuseMission < time) ? TimeTakenDefuseMission : time; + HighestLevelFireMission = Max(HighestLevelFireMission, level); +} + +void CStats::AnotherFireExtinguished() +{ + ++FiresExtinguished; } void CStats::AnotherKillFrenzyPassed() @@ -220,40 +280,88 @@ wchar *CStats::FindCriminalRatingString() { int rating = FindCriminalRatingNumber(); - if (rating < 10) return TheText.Get("RATNG1"); - if (rating < 25) return TheText.Get("RATNG2"); - if (rating < 70) return TheText.Get("RATNG3"); - if (rating < 150) return TheText.Get("RATNG4"); - if (rating < 250) return TheText.Get("RATNG5"); - if (rating < 450) return TheText.Get("RATNG6"); - if (rating < 700) return TheText.Get("RATNG7"); - if (rating < 1000) return TheText.Get("RATNG8"); - if (rating < 1400) return TheText.Get("RATNG9"); - if (rating < 1900) return TheText.Get("RATNG10"); - if (rating < 2500) return TheText.Get("RATNG11"); - if (rating < 3200) return TheText.Get("RATNG12"); - if (rating < 4000) return TheText.Get("RATNG13"); - if (rating < 5000) return TheText.Get("RATNG14"); - return TheText.Get("RATNG15"); + if (rating < 0) { + if (rating > -500) return TheText.Get("RATNG53"); + if (rating > -2000) return TheText.Get("RATNG54"); + if (rating > -4000) return TheText.Get("RATNG55"); + if (rating > -6000) return TheText.Get("RATNG56"); + return TheText.Get("RATNG57"); + } + if (rating < 20) return TheText.Get("RATNG1"); + if (rating < 50) return TheText.Get("RATNG2"); + if (rating < 75) return TheText.Get("RATNG3"); + if (rating < 100) return TheText.Get("RATNG4"); + if (rating < 120) return TheText.Get("RATNG5"); + if (rating < 150) return TheText.Get("RATNG6"); + if (rating < 200) return TheText.Get("RATNG7"); + if (rating < 240) return TheText.Get("RATNG8"); + if (rating < 270) return TheText.Get("RATNG9"); + if (rating < 300) return TheText.Get("RATNG10"); + if (rating < 335) return TheText.Get("RATNG11"); + if (rating < 370) return TheText.Get("RATNG12"); + if (rating < 400) return TheText.Get("RATNG13"); + if (rating < 450) return TheText.Get("RATNG14"); + if (rating < 500) return TheText.Get("RATNG15"); + if (rating < 550) return TheText.Get("RATNG16"); + if (rating < 600) return TheText.Get("RATNG17"); + if (rating < 610) return TheText.Get("RATNG18"); + if (rating < 650) return TheText.Get("RATNG19"); + if (rating < 700) return TheText.Get("RATNG20"); + if (rating < 850) return TheText.Get("RATNG21"); + if (rating < 1000) return TheText.Get("RATNG22"); + if (rating < 1005) return TheText.Get("RATNG23"); + if (rating < 1150) return TheText.Get("RATNG24"); + if (rating < 1300) return TheText.Get(TimesArrested > 0 ? "RATNG25" : "RATNG24"); + if (rating < 1500) return TheText.Get("RATNG26"); + if (rating < 1700) return TheText.Get("RATNG27"); + if (rating < 2000) return TheText.Get("RATNG28"); + if (rating < 2100) return TheText.Get("RATNG29"); + if (rating < 2300) return TheText.Get("RATNG30"); + if (rating < 2500) return TheText.Get("RATNG31"); + if (rating < 2750) return TheText.Get("RATNG32"); + if (rating < 3000) return TheText.Get("RATNG33"); + if (rating < 3500) return TheText.Get("RATNG34"); + if (rating < 4000) return TheText.Get("RATNG35"); + if (rating < 5000) return TheText.Get("RATNG36"); + if (rating < 7500) return TheText.Get("RATNG37"); + if (rating < 10000) return TheText.Get("RATNG38"); + if (rating < 20000) return TheText.Get("RATNG39"); + if (rating < 30000) return TheText.Get("RATNG40"); + if (rating < 40000) return TheText.Get("RATNG41"); + if (rating < 50000) return TheText.Get("RATNG42"); + if (rating < 65000) return TheText.Get("RATNG43"); + if (rating < 80000) return TheText.Get("RATNG44"); + if (rating < 100000) return TheText.Get("RATNG45"); + if (rating < 150000) return TheText.Get("RATNG46"); + if (rating < 200000) return TheText.Get("RATNG47"); + if (rating < 300000) return TheText.Get("RATNG48"); + if (rating < 375000) return TheText.Get("RATNG49"); + if (rating < 500000) return TheText.Get(FlightTime / 60000 / 60 > 10 ? "RATNG50" : "RATNG49"); + if (rating < 1000000) return TheText.Get("RATNG51"); + return TheText.Get(CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney > 10000000 ? "RATNG52" : "RATNG51"); } int32 CStats::FindCriminalRatingNumber() { int32 rating; - rating = FiresExtinguished + 10 * HighestLevelAmbulanceMission + CriminalsCaught + LivesSavedWithAmbulance + rating = FiresExtinguished + 10 * HighestLevelFireMission + 10 * HighestLevelAmbulanceMission + + CriminalsCaught + LivesSavedWithAmbulance + 30 * HelisDestroyed + TotalLegitimateKills - 3 * TimesArrested - 3 * TimesDied + CWorld::Players[CWorld::PlayerInFocus].m_nMoney / 5000; - if (rating <= 0) rating = 0; + if (CPad::bHasPlayerCheated || CheatedCount > 0) { + rating -= CheatedCount; + if (rating <= -10000) + rating = -10000; + + } else if (rating <= 0) { + rating = 0; + } - if (InstantHitsFiredByPlayer > 100) - rating += (float)CStats::InstantHitsHitByPlayer / (float)CStats::InstantHitsFiredByPlayer * 500.0f; + if (RoundsFiredByPlayer > 100) + rating += (float)CStats::BulletsThatHit / (float)CStats::RoundsFiredByPlayer * 500.0f; if (TotalProgressInGame) rating += (float)CStats::ProgressMade / (float)CStats::TotalProgressInGame * 1000.0f; - if (!IndustrialPassed && rating >= 3521) - rating = 3521; - if (!CommercialPassed && rating >= 4552) - rating = 4552; return rating; } @@ -265,11 +373,80 @@ float CStats::GetPercentageProgress() return Min(percentCompleted, 100.0f); } +void CStats::MoneySpentOnWeapons(int32 money) +{ + WeaponBudget += money; +} + +void CStats::MoneySpentOnProperty(int32 money) +{ + PropertyBudget += money; +} + +void CStats::MoneySpentOnAutoPainting(int32 money) +{ + AutoPaintingBudget += money; +} + void CStats::MoneySpentOnFashion(int32 money) { FashionBudget += money; } +void CStats::NumOfVisitsFromLoanSharks(int32 num) +{ + LoanSharks += num; +} + +void CStats::NumOfStoresKnockedOff(int32 num) +{ + StoresKnockedOff += num; +} + +void CStats::NumOfMovieStunts(int32 num) +{ + MovieStunts += num; +} + +void CStats::NumOfAssassinations(int32 num) +{ + Assassinations += num; +} + +void CStats::NumOfPizzasDelivered(int32 num) +{ + PizzasDelivered += num; +} + +void CStats::NumOfGarbagePickups(int32 num) +{ + GarbagePickups += num; +} + +void CStats::NumOfIceCreamSold(int32 num) +{ + IceCreamSold += num; +} + +void CStats::AddNumBloodRingKills(int32 num) +{ + BloodRingKills += num; +} + +void CStats::LongestTimeInBloodRing(int32 time) +{ + if (BloodRingTime < time) + BloodRingTime = time; +} + +void CStats::AddPropertyAsOwned(int32 id) +{ + if (!PropertyOwned[id]) { + PropertyOwned[id] = true; + ++NumPropertyOwned; + } +} + void CStats::SaveStats(uint8 *buf, uint32 *size) { CheckPointReachedSuccessfully(); @@ -277,18 +454,23 @@ void CStats::SaveStats(uint8 *buf, uint32 *size) *size = sizeof(PeopleKilledByPlayer) + sizeof(PeopleKilledByOthers) + sizeof(CarsExploded) + + sizeof(BoatsExploded) + + sizeof(TyresPopped) + sizeof(RoundsFiredByPlayer) + sizeof(PedsKilledOfThisType) + sizeof(HelisDestroyed) + sizeof(ProgressMade) + sizeof(TotalProgressInGame) + sizeof(KgsOfExplosivesUsed) + - sizeof(InstantHitsFiredByPlayer) + - sizeof(InstantHitsHitByPlayer) + + sizeof(BulletsThatHit) + sizeof(HeadsPopped) + + sizeof(WantedStarsAttained) + + sizeof(WantedStarsEvaded) + sizeof(TimesArrested) + sizeof(TimesDied) + sizeof(DaysPassed) + + sizeof(SafeHouseVisits) + + sizeof(Sprayings) + sizeof(MaximumJumpDistance) + sizeof(MaximumJumpHeight) + sizeof(MaximumJumpFlips) + @@ -297,50 +479,88 @@ void CStats::SaveStats(uint8 *buf, uint32 *size) sizeof(NumberOfUniqueJumpsFound) + sizeof(TotalNumberOfUniqueJumps) + sizeof(MissionsGiven) + - sizeof(MissionsPassed) + sizeof(PassengersDroppedOffWithTaxi) + sizeof(MoneyMadeWithTaxi) + sizeof(IndustrialPassed) + sizeof(CommercialPassed) + sizeof(SuburbanPassed) + - sizeof(ElBurroTime) + + sizeof(PamphletMissionPassed) + + sizeof(NoMoreHurricanes) + sizeof(DistanceTravelledOnFoot) + - sizeof(DistanceTravelledInVehicle) + - sizeof(Record4x4One) + - sizeof(Record4x4Two) + - sizeof(Record4x4Three) + - sizeof(Record4x4Mayhem) + + sizeof(DistanceTravelledByCar) + + sizeof(DistanceTravelledByBike) + + sizeof(DistanceTravelledByBoat) + + sizeof(DistanceTravelledByGolfCart) + + sizeof(DistanceTravelledByHelicoptor) + + sizeof(DistanceTravelledByPlane) + sizeof(LivesSavedWithAmbulance) + sizeof(CriminalsCaught) + - sizeof(HighestLevelAmbulanceMission) + sizeof(FiresExtinguished) + - sizeof(TimeTakenDefuseMission) + + sizeof(HighestLevelVigilanteMission) + + sizeof(HighestLevelAmbulanceMission) + + sizeof(HighestLevelFireMission) + + sizeof(PhotosTaken) + sizeof(NumberKillFrenziesPassed) + sizeof(TotalNumberKillFrenzies) + sizeof(TotalNumberMissions) + + sizeof(FlightTime) + + sizeof(TimesDrowned) + + sizeof(SeagullsKilled) + + sizeof(WeaponBudget) + + sizeof(FashionBudget) + + sizeof(LoanSharks) + + sizeof(StoresKnockedOff) + + sizeof(MovieStunts) + + sizeof(Assassinations) + + sizeof(PizzasDelivered) + + sizeof(GarbagePickups) + + sizeof(IceCreamSold) + + sizeof(TopShootingRangeScore) + + sizeof(ShootingRank) + + sizeof(LongestWheelie) + + sizeof(LongestStoppie) + + sizeof(Longest2Wheel) + + sizeof(LongestWheelieDist) + + sizeof(LongestStoppieDist) + + sizeof(Longest2WheelDist) + + sizeof(PropertyBudget) + + sizeof(AutoPaintingBudget) + + sizeof(PropertyDestroyed) + + sizeof(NumPropertyOwned) + + sizeof(BloodRingKills) + + sizeof(BloodRingTime) + + sizeof(PropertyOwned) + + sizeof(HighestChaseValue) + sizeof(FastestTimes) + sizeof(HighestScores) + sizeof(BestPositions) + sizeof(KillsSinceLastCheckpoint) + sizeof(TotalLegitimateKills) + - sizeof(LastMissionPassedName); + sizeof(LastMissionPassedName) + + sizeof(CheatedCount) + + sizeof(FavoriteRadioStationList); #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data); CopyToBuf(buf, PeopleKilledByPlayer); CopyToBuf(buf, PeopleKilledByOthers); CopyToBuf(buf, CarsExploded); + CopyToBuf(buf, BoatsExploded); + CopyToBuf(buf, TyresPopped); CopyToBuf(buf, RoundsFiredByPlayer); CopyToBuf(buf, PedsKilledOfThisType); CopyToBuf(buf, HelisDestroyed); CopyToBuf(buf, ProgressMade); CopyToBuf(buf, TotalProgressInGame); CopyToBuf(buf, KgsOfExplosivesUsed); - CopyToBuf(buf, InstantHitsFiredByPlayer); - CopyToBuf(buf, InstantHitsHitByPlayer); + CopyToBuf(buf, BulletsThatHit); CopyToBuf(buf, HeadsPopped); + CopyToBuf(buf, WantedStarsAttained); + CopyToBuf(buf, WantedStarsEvaded); CopyToBuf(buf, TimesArrested); CopyToBuf(buf, TimesDied); CopyToBuf(buf, DaysPassed); + CopyToBuf(buf, SafeHouseVisits); + CopyToBuf(buf, Sprayings); CopyToBuf(buf, MaximumJumpDistance); CopyToBuf(buf, MaximumJumpHeight); CopyToBuf(buf, MaximumJumpFlips); @@ -349,33 +569,67 @@ void CStats::SaveStats(uint8 *buf, uint32 *size) CopyToBuf(buf, NumberOfUniqueJumpsFound); CopyToBuf(buf, TotalNumberOfUniqueJumps); CopyToBuf(buf, MissionsGiven); - CopyToBuf(buf, MissionsPassed); CopyToBuf(buf, PassengersDroppedOffWithTaxi); CopyToBuf(buf, MoneyMadeWithTaxi); CopyToBuf(buf, IndustrialPassed); CopyToBuf(buf, CommercialPassed); CopyToBuf(buf, SuburbanPassed); - CopyToBuf(buf, ElBurroTime); + CopyToBuf(buf, PamphletMissionPassed); + CopyToBuf(buf, NoMoreHurricanes); CopyToBuf(buf, DistanceTravelledOnFoot); - CopyToBuf(buf, DistanceTravelledInVehicle); - CopyToBuf(buf, Record4x4One); - CopyToBuf(buf, Record4x4Two); - CopyToBuf(buf, Record4x4Three); - CopyToBuf(buf, Record4x4Mayhem); + CopyToBuf(buf, DistanceTravelledByCar); + CopyToBuf(buf, DistanceTravelledByBike); + CopyToBuf(buf, DistanceTravelledByBoat); + CopyToBuf(buf, DistanceTravelledByGolfCart); + CopyToBuf(buf, DistanceTravelledByHelicoptor); + CopyToBuf(buf, DistanceTravelledByPlane); CopyToBuf(buf, LivesSavedWithAmbulance); CopyToBuf(buf, CriminalsCaught); - CopyToBuf(buf, HighestLevelAmbulanceMission); CopyToBuf(buf, FiresExtinguished); - CopyToBuf(buf, TimeTakenDefuseMission); + CopyToBuf(buf, HighestLevelVigilanteMission); + CopyToBuf(buf, HighestLevelAmbulanceMission); + CopyToBuf(buf, HighestLevelFireMission); + CopyToBuf(buf, PhotosTaken); CopyToBuf(buf, NumberKillFrenziesPassed); CopyToBuf(buf, TotalNumberKillFrenzies); CopyToBuf(buf, TotalNumberMissions); + CopyToBuf(buf, FlightTime); + CopyToBuf(buf, TimesDrowned); + CopyToBuf(buf, SeagullsKilled); + CopyToBuf(buf, WeaponBudget); + CopyToBuf(buf, FashionBudget); + CopyToBuf(buf, LoanSharks); + CopyToBuf(buf, StoresKnockedOff); + CopyToBuf(buf, MovieStunts); + CopyToBuf(buf, Assassinations); + CopyToBuf(buf, PizzasDelivered); + CopyToBuf(buf, GarbagePickups); + CopyToBuf(buf, IceCreamSold); + CopyToBuf(buf, TopShootingRangeScore); + CopyToBuf(buf, ShootingRank); + CopyToBuf(buf, LongestWheelie); + CopyToBuf(buf, LongestStoppie); + CopyToBuf(buf, Longest2Wheel); + CopyToBuf(buf, LongestWheelieDist); + CopyToBuf(buf, LongestStoppieDist); + CopyToBuf(buf, Longest2WheelDist); + CopyToBuf(buf, PropertyBudget); + CopyToBuf(buf, AutoPaintingBudget); + CopyToBuf(buf, PropertyDestroyed); + CopyToBuf(buf, NumPropertyOwned); + CopyToBuf(buf, BloodRingKills); + CopyToBuf(buf, BloodRingTime); + CopyToBuf(buf, PropertyOwned); + CopyToBuf(buf, HighestChaseValue); CopyToBuf(buf, FastestTimes); CopyToBuf(buf, HighestScores); CopyToBuf(buf, BestPositions); CopyToBuf(buf, KillsSinceLastCheckpoint); CopyToBuf(buf, TotalLegitimateKills); CopyToBuf(buf, LastMissionPassedName); + CopyToBuf(buf, CheatedCount); + // TODO(Miami): Set favourite radio stations!! + CopyToBuf(buf, FavoriteRadioStationList); assert(buf - buf_start == *size); #undef CopyToBuf @@ -390,18 +644,23 @@ void CStats::LoadStats(uint8 *buf, uint32 size) CopyFromBuf(buf, PeopleKilledByPlayer); CopyFromBuf(buf, PeopleKilledByOthers); CopyFromBuf(buf, CarsExploded); + CopyFromBuf(buf, BoatsExploded); + CopyFromBuf(buf, TyresPopped); CopyFromBuf(buf, RoundsFiredByPlayer); CopyFromBuf(buf, PedsKilledOfThisType); CopyFromBuf(buf, HelisDestroyed); CopyFromBuf(buf, ProgressMade); CopyFromBuf(buf, TotalProgressInGame); CopyFromBuf(buf, KgsOfExplosivesUsed); - CopyFromBuf(buf, InstantHitsFiredByPlayer); - CopyFromBuf(buf, InstantHitsHitByPlayer); + CopyFromBuf(buf, BulletsThatHit); CopyFromBuf(buf, HeadsPopped); + CopyFromBuf(buf, WantedStarsAttained); + CopyFromBuf(buf, WantedStarsEvaded); CopyFromBuf(buf, TimesArrested); CopyFromBuf(buf, TimesDied); CopyFromBuf(buf, DaysPassed); + CopyFromBuf(buf, SafeHouseVisits); + CopyFromBuf(buf, Sprayings); CopyFromBuf(buf, MaximumJumpDistance); CopyFromBuf(buf, MaximumJumpHeight); CopyFromBuf(buf, MaximumJumpFlips); @@ -410,33 +669,66 @@ void CStats::LoadStats(uint8 *buf, uint32 size) CopyFromBuf(buf, NumberOfUniqueJumpsFound); CopyFromBuf(buf, TotalNumberOfUniqueJumps); CopyFromBuf(buf, MissionsGiven); - CopyFromBuf(buf, MissionsPassed); CopyFromBuf(buf, PassengersDroppedOffWithTaxi); CopyFromBuf(buf, MoneyMadeWithTaxi); CopyFromBuf(buf, IndustrialPassed); CopyFromBuf(buf, CommercialPassed); CopyFromBuf(buf, SuburbanPassed); - CopyFromBuf(buf, ElBurroTime); + CopyFromBuf(buf, PamphletMissionPassed); + CopyFromBuf(buf, NoMoreHurricanes); CopyFromBuf(buf, DistanceTravelledOnFoot); - CopyFromBuf(buf, DistanceTravelledInVehicle); - CopyFromBuf(buf, Record4x4One); - CopyFromBuf(buf, Record4x4Two); - CopyFromBuf(buf, Record4x4Three); - CopyFromBuf(buf, Record4x4Mayhem); + CopyFromBuf(buf, DistanceTravelledByCar); + CopyFromBuf(buf, DistanceTravelledByBike); + CopyFromBuf(buf, DistanceTravelledByBoat); + CopyFromBuf(buf, DistanceTravelledByGolfCart); + CopyFromBuf(buf, DistanceTravelledByHelicoptor); + CopyFromBuf(buf, DistanceTravelledByPlane); CopyFromBuf(buf, LivesSavedWithAmbulance); CopyFromBuf(buf, CriminalsCaught); - CopyFromBuf(buf, HighestLevelAmbulanceMission); CopyFromBuf(buf, FiresExtinguished); - CopyFromBuf(buf, TimeTakenDefuseMission); + CopyFromBuf(buf, HighestLevelVigilanteMission); + CopyFromBuf(buf, HighestLevelAmbulanceMission); + CopyFromBuf(buf, HighestLevelFireMission); + CopyFromBuf(buf, PhotosTaken); CopyFromBuf(buf, NumberKillFrenziesPassed); CopyFromBuf(buf, TotalNumberKillFrenzies); CopyFromBuf(buf, TotalNumberMissions); + CopyFromBuf(buf, FlightTime); + CopyFromBuf(buf, TimesDrowned); + CopyFromBuf(buf, SeagullsKilled); + CopyFromBuf(buf, WeaponBudget); + CopyFromBuf(buf, FashionBudget); + CopyFromBuf(buf, LoanSharks); + CopyFromBuf(buf, StoresKnockedOff); + CopyFromBuf(buf, MovieStunts); + CopyFromBuf(buf, Assassinations); + CopyFromBuf(buf, PizzasDelivered); + CopyFromBuf(buf, GarbagePickups); + CopyFromBuf(buf, IceCreamSold); + CopyFromBuf(buf, TopShootingRangeScore); + CopyFromBuf(buf, ShootingRank); + CopyFromBuf(buf, LongestWheelie); + CopyFromBuf(buf, LongestStoppie); + CopyFromBuf(buf, Longest2Wheel); + CopyFromBuf(buf, LongestWheelieDist); + CopyFromBuf(buf, LongestStoppieDist); + CopyFromBuf(buf, Longest2WheelDist); + CopyFromBuf(buf, PropertyBudget); + CopyFromBuf(buf, AutoPaintingBudget); + CopyFromBuf(buf, PropertyDestroyed); + CopyFromBuf(buf, NumPropertyOwned); + CopyFromBuf(buf, BloodRingKills); + CopyFromBuf(buf, BloodRingTime); + CopyFromBuf(buf, PropertyOwned); + CopyFromBuf(buf, HighestChaseValue); CopyFromBuf(buf, FastestTimes); CopyFromBuf(buf, HighestScores); CopyFromBuf(buf, BestPositions); CopyFromBuf(buf, KillsSinceLastCheckpoint); CopyFromBuf(buf, TotalLegitimateKills); CopyFromBuf(buf, LastMissionPassedName); + CopyFromBuf(buf, CheatedCount); + CopyFromBuf(buf, FavoriteRadioStationList); assert(buf - buf_start == size); #undef CopyFromBuf diff --git a/src/core/Stats.h b/src/core/Stats.h index 7dd527ea..f9ad4174 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -1,6 +1,7 @@ #pragma once #include "PedType.h" +#include "audio_enums.h" class CStats { @@ -8,11 +9,10 @@ public: enum { TOTAL_FASTEST_TIMES = 23, TOTAL_HIGHEST_SCORES = 5, - TOTAL_BEST_POSITIONS = 1 + TOTAL_BEST_POSITIONS = 1, + TOTAL_PROPERTIES = 15 }; - //TODO static int32 SeagullsKilled; - static int32 DaysPassed; static int32 HeadsPopped; static int32 CommercialPassed; @@ -25,9 +25,29 @@ public: static int32 TimesDied; static int32 TimesArrested; static int32 KillsSinceLastCheckpoint; - static float DistanceTravelledInVehicle; + static float DistanceTravelledByCar; + static float DistanceTravelledByHelicoptor; + static float DistanceTravelledByBike; + static float DistanceTravelledByBoat; + static float DistanceTravelledByPlane; + static float DistanceTravelledByGolfCart; static float DistanceTravelledOnFoot; + static int32 FlightTime; + static int32 TimesDrowned; + static int32 PhotosTaken; + static float LoanSharks; + static float StoresKnockedOff; + static float MovieStunts; + static float Assassinations; + static float PizzasDelivered; + static float GarbagePickups; + static float IceCreamSold; + static float TopShootingRangeScore; + static float ShootingRank; static int32 CarsExploded; + static int32 BoatsExploded; + static int32 WantedStarsAttained; + static int32 WantedStarsEvaded; static int32 PeopleKilledByPlayer; static int32 ProgressMade; static int32 TotalProgressInGame; @@ -44,50 +64,60 @@ public: static int32 MissionsPassed; static char LastMissionPassedName[8]; static int32 TotalLegitimateKills; - static int32 ElBurroTime; - static int32 Record4x4One; - static int32 Record4x4Two; - static int32 Record4x4Three; - static int32 Record4x4Mayhem; static int32 LivesSavedWithAmbulance; static int32 CriminalsCaught; static int32 HighestLevelAmbulanceMission; + static int32 HighestLevelVigilanteMission; + static int32 HighestLevelFireMission; static int32 FiresExtinguished; - static int32 TimeTakenDefuseMission; static int32 TotalNumberKillFrenzies; static int32 TotalNumberMissions; static int32 RoundsFiredByPlayer; static int32 KgsOfExplosivesUsed; - static int32 InstantHitsFiredByPlayer; - static int32 InstantHitsHitByPlayer; + static int32 BulletsThatHit; static int32 BestTimeBombDefusal; static int32 FastestTimes[TOTAL_FASTEST_TIMES]; static int32 HighestScores[TOTAL_HIGHEST_SCORES]; static int32 BestPositions[TOTAL_BEST_POSITIONS]; + static bool PropertyOwned[TOTAL_PROPERTIES]; + static int32 NumPropertyOwned; static int32 PropertyDestroyed; + static float HighestChaseValue; + static int32 CheatedCount; + static int32 ShowChaseStatOnScreen; + static int32 PamphletMissionPassed; + static bool abSonyCDs[1]; + static int32 BloodRingKills; + static int32 BloodRingTime; + static float FavoriteRadioStationList[NUM_RADIOS]; static int32 Sprayings; static float AutoPaintingBudget; static int32 NoMoreHurricanes; static float FashionBudget; + static float PropertyBudget; + static float WeaponBudget; static int32 SafeHouseVisits; static int32 TyresPopped; + static int32 LongestWheelie; + static int32 LongestStoppie; + static int32 Longest2Wheel; + static float LongestWheelieDist; + static float LongestStoppieDist; + static float Longest2WheelDist; + public: static void Init(void); static void RegisterFastestTime(int32, int32); static void RegisterHighestScore(int32, int32); static void RegisterBestPosition(int32, int32); - static void RegisterElBurroTime(int32); - static void Register4x4OneTime(int32); - static void Register4x4TwoTime(int32); - static void Register4x4ThreeTime(int32); - static void Register4x4MayhemTime(int32); static void AnotherLifeSavedWithAmbulance(); static void AnotherCriminalCaught(); static void RegisterLevelAmbulanceMission(int32); + static void RegisterLevelVigilanteMission(int32); + static void RegisterLevelFireMission(int32); static void AnotherFireExtinguished(); static wchar *FindCriminalRatingString(); - static void RegisterTimeTakenDefuseMission(int32); static void AnotherKillFrenzyPassed(); static void SetTotalNumberKillFrenzies(int32); static void SetTotalNumberMissions(int32); @@ -98,5 +128,20 @@ public: static void LoadStats(uint8 *buf, uint32 size); static float GetPercentageProgress(); + static void MoneySpentOnWeapons(int32); + static void MoneySpentOnProperty(int32); + static void MoneySpentOnAutoPainting(int32); static void MoneySpentOnFashion(int32); + + static void NumOfVisitsFromLoanSharks(int32); + static void NumOfStoresKnockedOff(int32); + static void NumOfMovieStunts(int32); + static void NumOfAssassinations(int32); + static void NumOfPizzasDelivered(int32); + static void NumOfGarbagePickups(int32); + static void NumOfIceCreamSold(int32); + static void AddNumBloodRingKills(int32); + + static void LongestTimeInBloodRing(int32); + static void AddPropertyAsOwned(int32); }; diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index 3c32b856..d296496e 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -31,6 +31,9 @@ #include "main.h" #include "ColStore.h" #include "DMAudio.h" +#include "Script.h" + +//--MIAMI: file done (possibly bugs) bool CStreaming::ms_disableStreaming; bool CStreaming::ms_bLoadingBigModel; @@ -48,6 +51,7 @@ size_t CStreaming::ms_memoryUsed; CStreamingChannel CStreaming::ms_channel[2]; int32 CStreaming::ms_channelError; int32 CStreaming::ms_numVehiclesLoaded; +int32 CStreaming::ms_numPedsLoaded; int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED]; int32 CStreaming::ms_lastVehicleDeleted; bool CStreaming::ms_bIsPedFromPedGroupLoaded[NUMMODELSPERPEDGROUP]; @@ -70,7 +74,6 @@ CEntity *pIslandLODbeachEntity; int32 islandLODmainland; int32 islandLODbeach; -//--MIAMI: done bool CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size) { @@ -81,7 +84,6 @@ CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size) return true; } -//--MIAMI: done void CStreamingInfo::SetCdPosnAndSize(uint32 posn, uint32 size) { @@ -89,7 +91,6 @@ CStreamingInfo::SetCdPosnAndSize(uint32 posn, uint32 size) m_size = size; } -//--MIAMI: done void CStreamingInfo::AddToList(CStreamingInfo *link) { @@ -100,7 +101,6 @@ CStreamingInfo::AddToList(CStreamingInfo *link) m_next->m_prev = this; } -//--MIAMI: done void CStreamingInfo::RemoveFromList(void) { @@ -110,7 +110,6 @@ CStreamingInfo::RemoveFromList(void) m_prev = nil; } -//--MIAMI: done void CStreaming::Init2(void) { @@ -179,6 +178,7 @@ CStreaming::Init2(void) for(i = 0; i < MAXVEHICLESLOADED; i++) ms_vehiclesLoaded[i] = -1; ms_numVehiclesLoaded = 0; + ms_numPedsLoaded = 8; for(i = 0; i < ARRAY_SIZE(ms_bIsPedFromPedGroupLoaded); i++) ms_bIsPedFromPedGroupLoaded[i] = false; @@ -199,11 +199,25 @@ CStreaming::Init2(void) ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE; debug("Streaming buffer size is %d sectors", ms_streamingBufferSize); + // PC only, figure out how much memory we got +#ifdef GTA_PC #define MB (1024*1024) +#ifdef FIX_BUGS + // do what gta3 does + extern size_t _dwMemAvailPhys; + ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2; + if(ms_memoryAvailable < 65*MB) + ms_memoryAvailable = 65*MB; + desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 65) / 3 + 12); + if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED) + desiredNumVehiclesLoaded = MAXVEHICLESLOADED; +#else ms_memoryAvailable = 65 * MB; desiredNumVehiclesLoaded = 25; - debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable / MB); + debug("Memory allocated to Streaming is %zuMB", ms_memoryAvailable/MB); // original modifier was %d +#endif #undef MB +#endif // find island LODs @@ -219,36 +233,54 @@ void CStreaming::Init(void) { #ifdef USE_TXD_CDIMAGE - int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r"); - if (txdHandle) - CFileMgr::CloseFile(txdHandle); - if (!CheckVideoCardCaps() && txdHandle) { - CdStreamAddImage("MODELS\\TXD.IMG"); - CStreaming::Init2(); - } else { - CStreaming::Init2(); - if (CreateTxdImageForVideoCard()) { - CStreaming::Shutdown(); + if(!CanVideoCardDoDXT()){ + int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r"); + if (txdHandle) + CFileMgr::CloseFile(txdHandle); + if (!CheckVideoCardCaps() && txdHandle) { CdStreamAddImage("MODELS\\TXD.IMG"); CStreaming::Init2(); + } else { + CStreaming::Init2(); + if (CreateTxdImageForVideoCard()) { + CStreaming::Shutdown(); + CdStreamAddImage("MODELS\\TXD.IMG"); + CStreaming::Init2(); + } } - } + } else + CStreaming::Init2(); #else CStreaming::Init2(); #endif } -//--MIAMI: done +void +CStreaming::ReInit(void) +{ + int i; + CStreaming::FlushRequestList(); + CStreaming::DeleteAllRwObjects(); + CStreaming::RemoveAllUnusedModels(); + for(i = 0; i < MODELINFOSIZE; i++) + if(CModelInfo::GetModelInfo(i) && ms_aInfoForModel[i].m_flags & STREAMFLAGS_SCRIPTOWNED) + SetMissionDoesntRequireModel(i); + CStreaming::ms_disableStreaming = false; +} + void CStreaming::Shutdown(void) { RwFreeAlign(ms_pStreamingBuffer[0]); ms_streamingBufferSize = 0; - if(ms_pExtraObjectsDir) + if(ms_pExtraObjectsDir) { delete ms_pExtraObjectsDir; +#ifdef FIX_BUGS + ms_pExtraObjectsDir = nil; +#endif + } } -//--MIAMI: done void CStreaming::Update(void) { @@ -267,7 +299,7 @@ CStreaming::Update(void) LoadBigBuildingsWhenNeeded(); if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f) - AddModelsToRequestList(TheCamera.GetPosition()); + AddModelsToRequestList(TheCamera.GetPosition(), 0); DeleteFarAwayRwObjects(TheCamera.GetPosition()); @@ -299,7 +331,6 @@ CStreaming::Update(void) } } -//--MIAMI: done void CStreaming::LoadCdDirectory(void) { @@ -328,7 +359,6 @@ CStreaming::LoadCdDirectory(void) ms_imageSize /= CDSTREAM_SECTOR_SIZE; } -//--MIAMI: done void CStreaming::LoadCdDirectory(const char *dirname, int n) { @@ -426,7 +456,6 @@ GetObjectName(int streamId) } -//--MIAMI: done bool CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) { @@ -577,7 +606,6 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) return true; } -//--MIAMI: done bool CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId) { @@ -640,7 +668,6 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId) return true; } -//--MIAMI: done void CStreaming::RequestModel(int32 id, int32 flags) { @@ -696,7 +723,6 @@ CStreaming::RequestModel(int32 id, int32 flags) #define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE -//--MIAMI: done void CStreaming::RequestBigBuildings(eLevelName level) { @@ -713,7 +739,6 @@ CStreaming::RequestBigBuildings(eLevelName level) RequestIslands(level); } -//--MIAMI: done void CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos) { @@ -737,7 +762,6 @@ CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos) RequestIslands(level); } -//--MIAMI: done void CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos) { @@ -754,7 +778,6 @@ CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos) } } -//--MIAMI: done void CStreaming::InstanceLoadedModelsInSectorList(CPtrList &list) { @@ -767,7 +790,6 @@ CStreaming::InstanceLoadedModelsInSectorList(CPtrList &list) } } -//--MIAMI: done void CStreaming::InstanceLoadedModels(const CVector &pos) { @@ -795,7 +817,6 @@ CStreaming::InstanceLoadedModels(const CVector &pos) } } -//--MIAMI: done void CStreaming::RequestIslands(eLevelName level) { @@ -814,7 +835,56 @@ CStreaming::RequestIslands(eLevelName level) #endif } -//--MIAMI: TODO +static char *IGnames[] = { + "player", + "player2", + "player3", + "player4", + "player5", + "player6", + "player7", + "player8", + "player9", + "play10", + "play11", + "igken", + "igcandy", + "igsonny", + "igbuddy", + "igjezz", + "ighlary", + "igphil", + "igmerc", + "igdick", + "igdiaz", + "" +}; + +static char *CSnames[] = { + "csplay", + "csplay2", + "csplay3", + "csplay4", + "csplay5", + "csplay6", + "csplay7", + "csplay8", + "csplay9", + "csplay10", + "csplay11", + "csken", + "cscandy", + "cssonny", + "csbuddy", + "csjezz", + "cshlary", + "csphil", + "csmerc", + "csdick", + "csdiaz", + "" +}; + void CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flags) { @@ -822,14 +892,43 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag int txdId; char oldName[48]; uint32 pos, size; + int i, n; mi = CModelInfo::GetModelInfo(modelId); + if(!CGeneral::faststrcmp("CSPlay", modelName)){ + char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetName(); + for(int i = 0; CSnames[i][0]; i++){ + if(strcasecmp(curname, IGnames[i]) == 0){ + modelName = CSnames[i]; + break; + } + } + } if(!CGeneral::faststrcmp(mi->GetName(), modelName)){ // Already have the correct name, just request it RequestModel(modelId, flags); return; } + if(mi->GetNumRefs() > 0){ + n = CPools::GetPedPool()->GetSize()-1; + for(i = n; i >= 0 && mi->GetNumRefs() > 0; i--){ + CPed *ped = CPools::GetPedPool()->GetSlot(i); + if(ped && ped->GetModelIndex() == modelId && + !ped->IsPlayer() && ped->CanBeDeletedEvenInVehicle()) + CTheScripts::RemoveThisPed(ped); + } + n = CPools::GetObjectPool()->GetSize()-1; + for(i = n; i >= 0 && mi->GetNumRefs() > 0; i--){ + CObject *obj = CPools::GetObjectPool()->GetSlot(i); + if(obj && obj->GetModelIndex() == modelId && obj->CanBeDeleted()){ + CWorld::Remove(obj); + CWorld::RemoveReferencesToDeletedObject(obj); + delete obj; + } + } + } + strcpy(oldName, mi->GetName()); mi->SetName(modelName); @@ -856,28 +955,24 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag RequestModel(modelId, flags); } -//--MIAMI: done void CStreaming::RequestSpecialChar(int32 charId, const char *modelName, int32 flags) { RequestSpecialModel(charId + MI_SPECIAL01, modelName, flags); } -//--MIAMI: done bool CStreaming::HasSpecialCharLoaded(int32 id) { return HasModelLoaded(id + MI_SPECIAL01); } -//--MIAMI: done void CStreaming::SetMissionDoesntRequireSpecialChar(int32 id) { return SetMissionDoesntRequireModel(id + MI_SPECIAL01); } -//--MIAMI: done void CStreaming::DecrementRef(int32 id) { @@ -888,7 +983,6 @@ CStreaming::DecrementRef(int32 id) } } -//--MIAMI: done void CStreaming::RemoveModel(int32 id) { @@ -941,7 +1035,6 @@ CStreaming::RemoveModel(int32 id) ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED; } -//--MIAMI: done void CStreaming::RemoveUnusedBuildings(eLevelName level) { @@ -951,7 +1044,6 @@ CStreaming::RemoveUnusedBuildings(eLevelName level) RemoveBuildings(LEVEL_MAINLAND); } -//--MIAMI: done void CStreaming::RemoveBuildings(eLevelName level) { @@ -1012,7 +1104,61 @@ CStreaming::RemoveBuildings(eLevelName level) } } -//--MIAMI: done +void +CStreaming::RemoveBuildingsNotInArea(int32 area) +{ + int i, n; + CEntity *e; + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetBuildingPool()->GetSlot(i); + if(e && e->m_rwObject && !IsAreaVisible(area) && + (!e->bIsBIGBuilding || e->bStreamBIGBuilding)){ + if(e->bIsBIGBuilding) + RequestModel(e->GetModelIndex(), 0); + if(!e->bImBeingRendered) + e->DeleteRwObject(); + } + } + + n = CPools::GetTreadablePool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetTreadablePool()->GetSlot(i); + if(e && e->m_rwObject && !IsAreaVisible(area) && + (!e->bIsBIGBuilding || e->bStreamBIGBuilding)){ + if(e->bIsBIGBuilding) + RequestModel(e->GetModelIndex(), 0); + if(!e->bImBeingRendered) + e->DeleteRwObject(); + } + } + + n = CPools::GetObjectPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetObjectPool()->GetSlot(i); + if(e && e->m_rwObject && !IsAreaVisible(area) && + (!e->bIsBIGBuilding || e->bStreamBIGBuilding)){ + if(e->bIsBIGBuilding) + RequestModel(e->GetModelIndex(), 0); + if(!e->bImBeingRendered) + e->DeleteRwObject(); + } + } + + n = CPools::GetDummyPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetDummyPool()->GetSlot(i); + if(e && e->m_rwObject && !IsAreaVisible(area) && + (!e->bIsBIGBuilding || e->bStreamBIGBuilding)){ + if(e->bIsBIGBuilding) + RequestModel(e->GetModelIndex(), 0); + if(!e->bImBeingRendered) + e->DeleteRwObject(); + } + } +} + void CStreaming::RemoveUnusedBigBuildings(eLevelName level) { @@ -1025,7 +1171,6 @@ CStreaming::RemoveUnusedBigBuildings(eLevelName level) RemoveIslandsNotUsed(level); } -//--MIAMI: done void DeleteIsland(CEntity *island) { @@ -1039,7 +1184,6 @@ DeleteIsland(CEntity *island) } } -//--MIAMI: done void CStreaming::RemoveIslandsNotUsed(eLevelName level) { @@ -1068,7 +1212,6 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level) #endif // !NO_ISLAND_LOADING } -//--MIAMI: done void CStreaming::RemoveBigBuildings(eLevelName level) { @@ -1115,7 +1258,6 @@ found: return true; } -//--MIAMI: done bool CStreaming::RemoveLeastUsedModel(uint32 excludeMask) { @@ -1149,7 +1291,6 @@ CStreaming::RemoveLeastUsedModel(uint32 excludeMask) return (ms_numVehiclesLoaded > 7 || CGame::currArea != AREA_MAIN_MAP && ms_numVehiclesLoaded > 4) && RemoveLoadedVehicle(); } -//--MIAMI: done void CStreaming::RemoveAllUnusedModels(void) { @@ -1167,14 +1308,35 @@ CStreaming::RemoveAllUnusedModels(void) } } -//--MIAMI: done void CStreaming::RemoveUnusedModelsInLoadedList(void) { // empty } -//--MIAMI: done +bool +CStreaming::RemoveLoadedZoneModel(void) +{ + int i; + + if(ms_currentPedGrp == -1) + return false; + + for(i = 0; i < NUMMODELSPERPEDGROUP; i++){ + int mi = CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]; + if(mi != -1 && ms_bIsPedFromPedGroupLoaded[i] && + HasModelLoaded(mi) && CanRemoveModel(mi) && + CModelInfo::GetModelInfo(mi)->GetNumRefs() == 0){ + RemoveModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); + ms_numPedsLoaded--; + ms_bIsPedFromPedGroupLoaded[i] = false; + return true; + } + } + + return false; +} + bool CStreaming::IsTxdUsedByRequestedModels(int32 txdId) { @@ -1277,7 +1439,7 @@ found: if(id == -1) return false; // still no luck ms_lastVehicleDeleted = id; - // this is more that we wanted actually + // this is more than we wanted actually ms_numVehiclesLoaded++; } else{ @@ -1308,7 +1470,7 @@ void CStreaming::SetModelIsDeletable(int32 id) { ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE; - if ((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) && + if ((id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) && (ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED) == 0){ if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_LOADED) RemoveModel(id); @@ -1323,7 +1485,6 @@ CStreaming::SetModelTxdIsDeletable(int32 id) SetModelIsDeletable(CModelInfo::GetModelInfo(id)->GetTxdSlot() + STREAM_OFFSET_TXD); } -//--MIAMI: done void CStreaming::SetMissionDoesntRequireModel(int32 id) { @@ -1355,15 +1516,10 @@ CStreaming::LoadInitialWeapons(void) void CStreaming::LoadInitialVehicles(void) { - int id; - ms_numVehiclesLoaded = 0; ms_lastVehicleDeleted = 0; - if(CModelInfo::GetModelInfo("taxi", &id)) - RequestModel(id, STREAMFLAGS_DONT_REMOVE); - if(CModelInfo::GetModelInfo("police", &id)) - RequestModel(id, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_POLICE, STREAMFLAGS_DONT_REMOVE); } void @@ -1424,25 +1580,26 @@ CStreaming::StreamVehiclesAndPeds(void) SetModelIsDeletable(MI_VICE6); SetModelIsDeletable(MI_VICE7); SetModelIsDeletable(MI_VICE8); - switch (CCarCtrl::MiamiViceCycle) { - case 0: - RequestModel(MI_VICE1, STREAMFLAGS_DONT_REMOVE); - RequestModel(MI_VICE2, STREAMFLAGS_DONT_REMOVE); - break; - case 1: - RequestModel(MI_VICE3, STREAMFLAGS_DONT_REMOVE); - RequestModel(MI_VICE4, STREAMFLAGS_DONT_REMOVE); - break; - case 2: - RequestModel(MI_VICE5, STREAMFLAGS_DONT_REMOVE); - RequestModel(MI_VICE6, STREAMFLAGS_DONT_REMOVE); - break; - case 3: - RequestModel(MI_VICE7, STREAMFLAGS_DONT_REMOVE); - RequestModel(MI_VICE8, STREAMFLAGS_DONT_REMOVE); - break; - } RequestModel(MI_VICECHEE, STREAMFLAGS_DONT_REMOVE); + if(CPopulation::NumMiamiViceCops == 0) + switch (CCarCtrl::MiamiViceCycle) { + case 0: + RequestModel(MI_VICE1, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_VICE2, STREAMFLAGS_DONT_REMOVE); + break; + case 1: + RequestModel(MI_VICE3, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_VICE4, STREAMFLAGS_DONT_REMOVE); + break; + case 2: + RequestModel(MI_VICE5, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_VICE6, STREAMFLAGS_DONT_REMOVE); + break; + case 3: + RequestModel(MI_VICE7, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_VICE8, STREAMFLAGS_DONT_REMOVE); + break; + } } else { SetModelIsDeletable(MI_VICECHEE); @@ -1481,13 +1638,13 @@ CStreaming::StreamVehiclesAndPeds(void) } } -//--MIAMI: TODO void CStreaming::StreamZoneModels(const CVector &pos) { - int i; + int i, j; uint16 gangsToLoad, gangCarsToLoad, bit; CZoneInfo info; + static int timeBeforeNextLoad = 0; CTheZones::GetZoneInfoForTimeOfDay(&pos, &info); @@ -1496,22 +1653,64 @@ CStreaming::StreamZoneModels(const CVector &pos) // unload pevious group if(ms_currentPedGrp != -1) for(i = 0; i < NUMMODELSPERPEDGROUP; i++){ - if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1) - break; - SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); - SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); + ms_bIsPedFromPedGroupLoaded[i] = false; + if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1){ + SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); + SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); + } } ms_currentPedGrp = info.pedGroup; - for(i = 0; i < NUMMODELSPERPEDGROUP; i++){ - if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1) - break; - RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i], STREAMFLAGS_DEPENDENCY); + for(i = 0; i < MAXZONEPEDSLOADED; i++){ + do + j = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP); + while(ms_bIsPedFromPedGroupLoaded[j]); + ms_bIsPedFromPedGroupLoaded[j] = true; + if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[j] != -1) + RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[j], STREAMFLAGS_DEPENDENCY); + } + ms_numPedsLoaded = MAXZONEPEDSLOADED; + timeBeforeNextLoad = 300; + } + + if(timeBeforeNextLoad >= 0) + timeBeforeNextLoad--; + else{ + // Switch a ped + int oldMI; + // Find a ped to unload + for(i = 0; i < NUMMODELSPERPEDGROUP; i++) + if(ms_bIsPedFromPedGroupLoaded[i]){ + oldMI = CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]; + if(oldMI != -1 && CModelInfo::GetModelInfo(oldMI)->GetNumRefs() == 0) + break; + } + // And load a new one + if(i != NUMMODELSPERPEDGROUP || ms_numPedsLoaded < MAXZONEPEDSLOADED){ + do + j = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP); + while(ms_bIsPedFromPedGroupLoaded[j]); + if(ms_numPedsLoaded == MAXZONEPEDSLOADED) + ms_bIsPedFromPedGroupLoaded[i] = false; + ms_bIsPedFromPedGroupLoaded[j] = true; + int newMI = CPopulation::ms_pPedGroups[ms_currentPedGrp].models[j]; + if(newMI != oldMI){ + RequestModel(newMI, STREAMFLAGS_DEPENDENCY); + debug("Request Ped %s\n", CModelInfo::GetModelInfo(newMI)->GetName()); + if(ms_numPedsLoaded == MAXZONEPEDSLOADED){ + SetModelIsDeletable(oldMI); + SetModelTxdIsDeletable(oldMI); + debug("Remove Ped %s\n", CModelInfo::GetModelInfo(oldMI)->GetName()); + }else + ms_numPedsLoaded++; + timeBeforeNextLoad = 300; + } } } + RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE); - //RequestModel(MI_HMOCA, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_TAXI_D, STREAMFLAGS_DONT_REMOVE); gangsToLoad = 0; gangCarsToLoad = 0; @@ -1529,35 +1728,35 @@ CStreaming::StreamZoneModels(const CVector &pos) if(gangsToLoad == ms_loadedGangs && gangCarsToLoad == ms_loadedGangCars) return; - gangsToLoad |= gangCarsToLoad; - - for(i = 0; i < NUM_GANGS; i++){ - bit = 1<<i; - - if(gangsToLoad & bit && (ms_loadedGangs & bit) == 0){ - RequestModel(CGangs::GetGangPedModel1(i), STREAMFLAGS_DEPENDENCY); - RequestModel(CGangs::GetGangPedModel2(i), STREAMFLAGS_DEPENDENCY); - ms_loadedGangs |= bit; - }else if((gangsToLoad & bit) == 0 && ms_loadedGangs & bit){ - SetModelIsDeletable(CGangs::GetGangPedModel1(i)); - SetModelIsDeletable(CGangs::GetGangPedModel2(i)); - SetModelTxdIsDeletable(CGangs::GetGangPedModel1(i)); - SetModelTxdIsDeletable(CGangs::GetGangPedModel2(i)); - ms_loadedGangs &= ~bit; - } - - // TODO(MIAMI): check this - if(CGangs::GetGangVehicleModel(i) < 0) - continue; + int gangModelsToload = gangsToLoad | gangCarsToLoad; + + if(gangsToLoad != ms_loadedGangs || gangCarsToLoad != ms_loadedGangCars){ + for(i = 0; i < NUM_GANGS; i++){ + bit = 1<<i; + + if(gangModelsToload & bit && (ms_loadedGangs & bit) == 0){ + RequestModel(CGangs::GetGangPedModel1(i), STREAMFLAGS_DEPENDENCY); + RequestModel(CGangs::GetGangPedModel2(i), STREAMFLAGS_DEPENDENCY); + ms_loadedGangs |= bit; + }else if((gangModelsToload & bit) == 0 && ms_loadedGangs & bit){ + SetModelIsDeletable(CGangs::GetGangPedModel1(i)); + SetModelIsDeletable(CGangs::GetGangPedModel2(i)); + SetModelTxdIsDeletable(CGangs::GetGangPedModel1(i)); + SetModelTxdIsDeletable(CGangs::GetGangPedModel2(i)); + ms_loadedGangs &= ~bit; + } - if((gangCarsToLoad & bit) && (ms_loadedGangCars & bit) == 0){ - RequestModel(CGangs::GetGangVehicleModel(i), STREAMFLAGS_DEPENDENCY); - }else if((gangCarsToLoad & bit) == 0 && ms_loadedGangCars & bit){ - SetModelIsDeletable(CGangs::GetGangVehicleModel(i)); - SetModelTxdIsDeletable(CGangs::GetGangVehicleModel(i)); + if(CGangs::GetGangVehicleModel(i) != -1){ + if((gangCarsToLoad & bit) && (ms_loadedGangCars & bit) == 0){ + RequestModel(CGangs::GetGangVehicleModel(i), STREAMFLAGS_DEPENDENCY); + }else if((gangCarsToLoad & bit) == 0 && ms_loadedGangCars & bit){ + SetModelIsDeletable(CGangs::GetGangVehicleModel(i)); + SetModelTxdIsDeletable(CGangs::GetGangVehicleModel(i)); + } + } } + ms_loadedGangCars = gangCarsToLoad; } - ms_loadedGangCars = gangCarsToLoad; } void @@ -1567,9 +1766,9 @@ CStreaming::RemoveCurrentZonesModels(void) if (ms_currentPedGrp != -1) for (i = 0; i < NUMMODELSPERPEDGROUP; i++) { - if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1) - break; - if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01) { + ms_bIsPedFromPedGroupLoaded[i] = false; + if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1 && + CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01) { SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); } @@ -1616,7 +1815,6 @@ CStreaming::LoadBigBuildingsWhenNeeded(void) CCollision::LoadCollisionScreen(CGame::currLevel); DMAudio.Service(); - // CPopulation::DealWithZoneChange is unused in VC RemoveUnusedBigBuildings(CGame::currLevel); RemoveUnusedBuildings(CGame::currLevel); RemoveUnusedModelsInLoadedList(); @@ -1627,7 +1825,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void) LoadSplash(GetLevelSplashScreen(CGame::currLevel)); CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition()); - CStreaming::LoadAllRequestedModels(true); + CStreaming::LoadAllRequestedModels(false); CGame::TidyUpMemory(true, true); CTimer::Resume(); @@ -1757,11 +1955,8 @@ CStreaming::GetNextFileOnCd(int32 lastPosn, bool priority) * Files larger than the buffer size can only be loaded by channel 0, * which then uses both buffers, while channel 1 is idle. * ms_bLoadingBigModel is set to true to indicate this state. - * - * TODO: two-part files */ -//--MIAMI: done // Make channel read from disc void CStreaming::RequestModelStream(int32 ch) @@ -1872,7 +2067,6 @@ CStreaming::RequestModelStream(int32 ch) ms_channel[ch].numTries = 0; } -//--MIAMI: done // Load data previously read from disc bool CStreaming::ProcessLoadingChannel(int32 ch) @@ -1942,7 +2136,6 @@ CStreaming::ProcessLoadingChannel(int32 ch) return true; } -//--MIAMI: done void CStreaming::RetryLoadFile(int32 ch) { @@ -1979,7 +2172,6 @@ CStreaming::RetryLoadFile(int32 ch) } } -//--MIAMI: done void CStreaming::LoadRequestedModels(void) { @@ -2004,7 +2196,6 @@ CStreaming::LoadRequestedModels(void) } } -//--MIAMI: done void CStreaming::LoadAllRequestedModels(bool priority) { @@ -2013,18 +2204,26 @@ CStreaming::LoadAllRequestedModels(bool priority) int i; uint32 posn, size; + int numRequests = 4*ms_numModelsRequested; + if(bInsideLoadAll) return; + bInsideLoadAll = true; + + if(priority) + numRequests = ms_numPriorityRequests; FlushChannels(); imgOffset = GetCdImageOffset(CdStreamGetLastPosn()); - while(ms_endRequestedList.m_prev != &ms_startRequestedList){ + while(ms_endRequestedList.m_prev != &ms_startRequestedList && numRequests > 0){ + numRequests--; streamId = GetNextFileOnCd(0, priority); if(streamId == -1) break; ms_aInfoForModel[streamId].RemoveFromList(); + ms_channel[0].streamIds[0] = streamId; DecrementRef(streamId); if(ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)){ @@ -2058,7 +2257,6 @@ CStreaming::LoadAllRequestedModels(bool priority) bInsideLoadAll = false; } -//--MIAMI: done void CStreaming::FlushChannels(void) { @@ -2080,7 +2278,6 @@ CStreaming::FlushChannels(void) ProcessLoadingChannel(1); } -//--MIAMI: done void CStreaming::FlushRequestList(void) { @@ -2112,10 +2309,10 @@ CStreaming::UpdateMemoryUsed(void) // empty } -#define STREAM_DIST (2*SECTOR_SIZE_X) +#define STREAM_DIST 80.0f void -CStreaming::AddModelsToRequestList(const CVector &pos) +CStreaming::AddModelsToRequestList(const CVector &pos, int32 flags) { float xmin, xmax, ymin, ymax; int ixmin, ixmax, iymin, iymax; @@ -2149,23 +2346,23 @@ CStreaming::AddModelsToRequestList(const CVector &pos) dx = ix - CWorld::GetSectorIndexX(pos.x); d = dx*dx + dy*dy; sect = CWorld::GetSector(ix, iy); - if(d <= 1){ - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); - }else if(d <= 4*4){ - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], pos.x, pos.y, xmin, ymin, xmax, ymax); - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], pos.x, pos.y, xmin, ymin, xmax, ymax); - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], pos.x, pos.y, xmin, ymin, xmax, ymax); - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], pos.x, pos.y, xmin, ymin, xmax, ymax); + if(d <= 0){ + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], flags); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], flags); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], flags); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], flags); + }else if(d <= 3*3){ + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], pos.x, pos.y, xmin, ymin, xmax, ymax, flags); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], pos.x, pos.y, xmin, ymin, xmax, ymax, flags); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], pos.x, pos.y, xmin, ymin, xmax, ymax, flags); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], pos.x, pos.y, xmin, ymin, xmax, ymax, flags); } } } } void -CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax) +CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax, int32 flags) { CPtrNode *node; CEntity *e; @@ -2179,8 +2376,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float continue; e->m_scanCode = CWorld::GetCurrentScanCode(); - if(!e->bStreamingDontDelete && !e->bIsSubway && - (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ + if(!e->bStreamingDontDelete && IsAreaVisible(e->m_area) && !e->bDontStream && e->bIsVisible){ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) { lodDistSq = sq(mi->GetLargestLodDistance()); @@ -2189,14 +2385,14 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float if(xmin < pos.x && pos.x < xmax && ymin < pos.y && pos.y < ymax && (CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq) - RequestModel(e->GetModelIndex(), 0); + RequestModel(e->GetModelIndex(), flags); } } } } void -CStreaming::ProcessEntitiesInSectorList(CPtrList &list) +CStreaming::ProcessEntitiesInSectorList(CPtrList &list, int32 flags) { CPtrNode *node; CEntity *e; @@ -2208,11 +2404,10 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list) continue; e->m_scanCode = CWorld::GetCurrentScanCode(); - if(!e->bStreamingDontDelete && !e->bIsSubway && - (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ + if(!e->bStreamingDontDelete && IsAreaVisible(e->m_area) && !e->bDontStream && e->bIsVisible){ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) - RequestModel(e->GetModelIndex(), 0); + RequestModel(e->GetModelIndex(), flags); } } } @@ -2407,7 +2602,7 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem) assert(ymin <= ymax); // Delete a block of sectors that we know is behind the camera - if(TheCamera.GetForward().x > 0){ + if(TheCamera.GetForward().x > 0.0f){ // looking east xmax = Max(ix - 2, 0); xmin = Max(ix - 10, 0); @@ -2428,8 +2623,13 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem) } } + + while(RemoveLoadedZoneModel()) + if(ms_memoryUsed < mem) + return; + // Now a block that intersects with the camera's frustum - if(TheCamera.GetForward().x > 0){ + if(TheCamera.GetForward().x > 0.0f){ // looking east xmax = Max(ix + 10, 0); xmin = Max(ix - 2, 0); @@ -2468,7 +2668,7 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem) assert(xmin <= xmax); // Delete a block of sectors that we know is behind the camera - if(TheCamera.GetForward().y > 0){ + if(TheCamera.GetForward().y > 0.0f){ // looking north ymax = Max(iy - 2, 0); ymin = Max(iy - 10, 0); @@ -2489,8 +2689,12 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem) } } + while(RemoveLoadedZoneModel()) + if(ms_memoryUsed < mem) + return; + // Now a block that intersects with the camera's frustum - if(TheCamera.GetForward().y > 0){ + if(TheCamera.GetForward().y > 0.0f){ // looking north ymax = Max(iy + 10, 0); ymin = Max(iy - 2, 0); @@ -2511,6 +2715,10 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem) } } +// this is gone in mobile together with RemoveReferencedTxds +// if(RemoveReferencedTxds(mem)) +// return; + // As last resort, delete objects from the last step more aggressively for(x = xmin; x <= xmax; x++){ for(y = ymax; y != ymin; y -= inc){ @@ -2522,6 +2730,8 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem) } } } + + while(ms_memoryUsed >= mem && RemoveLeastUsedModel(0)); } void @@ -2547,13 +2757,13 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y) e = (CEntity*)node->item; if(e->m_rwObject && !e->bStreamingDontDelete && !e->bImBeingRendered){ // Now this is pretty weird... - if(Abs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 2.0f) + if(Abs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 1.6f) // { e->DeleteRwObject(); // return; // BUG? // } else // FIX? - if(Abs(CWorld::GetSectorIndexY(e->GetPosition().y) - y) >= 2.0f) + if(Abs(CWorld::GetSectorIndexY(e->GetPosition().y) - y) >= 1.6f) e->DeleteRwObject(); } } @@ -2568,7 +2778,8 @@ CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem) for(node = list.first; node; node = node->next){ e = (CEntity*)node->item; if(!e->bStreamingDontDelete && !e->bImBeingRendered && - e->m_rwObject && ms_aInfoForModel[e->GetModelIndex()].m_next){ + e->m_rwObject && ms_aInfoForModel[e->GetModelIndex()].m_next && + FindPlayerPed()->m_pCurSurface != e){ e->DeleteRwObject(); if (CModelInfo::GetModelInfo(e->GetModelIndex())->GetNumRefs() == 0) { RemoveModel(e->GetModelIndex()); @@ -2589,7 +2800,7 @@ CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem) for(node = list.first; node; node = node->next){ e = (CEntity*)node->item; if(!e->bStreamingDontDelete && !e->bImBeingRendered && - e->m_rwObject && !e->IsVisible() && ms_aInfoForModel[e->GetModelIndex()].m_next){ + e->m_rwObject && (!e->IsVisible() || e->bOffscreen) && ms_aInfoForModel[e->GetModelIndex()].m_next){ e->DeleteRwObject(); if (CModelInfo::GetModelInfo(e->GetModelIndex())->GetNumRefs() == 0) { RemoveModel(e->GetModelIndex()); @@ -2615,7 +2826,6 @@ CStreaming::MakeSpaceFor(int32 size) } } -//--MIAMI: done void CStreaming::LoadScene(const CVector &pos) { @@ -2641,7 +2851,7 @@ CStreaming::LoadScene(const CVector &pos) LoadAllRequestedModels(false); InstanceBigBuildings(level, pos); InstanceBigBuildings(LEVEL_GENERIC, pos); - AddModelsToRequestList(pos); + AddModelsToRequestList(pos, STREAMFLAGS_20); CRadar::StreamRadarSections(pos); if (!CGame::IsInInterior()) { @@ -2660,7 +2870,6 @@ CStreaming::LoadScene(const CVector &pos) debug("End load scene\n"); } -//--MIAMI: done void CStreaming::LoadSceneCollision(const CVector &pos) { @@ -2697,7 +2906,7 @@ void CStreaming::UpdateForAnimViewer(void) { if (CStreaming::ms_channelError == -1) { - CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f)); + CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f), 0); CStreaming::LoadRequestedModels(); // original modifier was %d sprintf(gString, "Requested %d, memory size %zuK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed); diff --git a/src/core/Streaming.h b/src/core/Streaming.h index 569c06d8..dd85ce97 100644 --- a/src/core/Streaming.h +++ b/src/core/Streaming.h @@ -93,6 +93,7 @@ public: static CStreamingChannel ms_channel[2]; static int32 ms_channelError; static int32 ms_numVehiclesLoaded; + static int32 ms_numPedsLoaded; static int32 ms_vehiclesLoaded[MAXVEHICLESLOADED]; static int32 ms_lastVehicleDeleted; static bool ms_bIsPedFromPedGroupLoaded[NUMMODELSPERPEDGROUP]; @@ -110,6 +111,7 @@ public: static void Init(void); static void Init2(void); + static void ReInit(void); static void Shutdown(void); static void Update(void); static void LoadCdDirectory(void); @@ -149,6 +151,7 @@ public: static void RemoveAnim(int32 id) { RemoveModel(id + STREAM_OFFSET_ANIM); } static void RemoveUnusedBuildings(eLevelName level); static void RemoveBuildings(eLevelName level); + static void RemoveBuildingsNotInArea(int32 area); static void RemoveUnusedBigBuildings(eLevelName level); static void RemoveIslandsNotUsed(eLevelName level); static void RemoveBigBuildings(eLevelName level); @@ -156,6 +159,7 @@ public: static bool RemoveLeastUsedModel(uint32 excludeMask); static void RemoveAllUnusedModels(void); static void RemoveUnusedModelsInLoadedList(void); + static bool RemoveLoadedZoneModel(void); static int32 GetAvailableVehicleSlot(void); static bool IsTxdUsedByRequestedModels(int32 txdId); static bool AreAnimsUsedByRequestedModels(int32 animId); @@ -187,9 +191,9 @@ public: static void IHaveUsedStreamingMemory(void); static void UpdateMemoryUsed(void); - static void AddModelsToRequestList(const CVector &pos); - static void ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax); - static void ProcessEntitiesInSectorList(CPtrList &list); + static void AddModelsToRequestList(const CVector &pos, int32 flags); + static void ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax, int32 flags); + static void ProcessEntitiesInSectorList(CPtrList &list, int32 flags); static void DeleteFarAwayRwObjects(const CVector &pos); static void DeleteAllRwObjects(void); static void DeleteRwObjectsAfterDeath(const CVector &pos); diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp index 9076a9a6..56cea203 100644 --- a/src/core/SurfaceTable.cpp +++ b/src/core/SurfaceTable.cpp @@ -6,6 +6,8 @@ #include "Collision.h" #include "SurfaceTable.h" +//--MIAMI: file done + float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS]; void @@ -148,3 +150,9 @@ CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint) { return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)]; } + +bool +CSurfaceTable::IsSoftLanding(uint8 surf) +{ + return surf == SURFACE_GRASS || surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH; +} diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h index 359ebd5c..cd08c843 100644 --- a/src/core/SurfaceTable.h +++ b/src/core/SurfaceTable.h @@ -96,4 +96,5 @@ public: static int GetAdhesionGroup(uint8 surfaceType); static float GetWetMultiplier(uint8 surfaceType); static float GetAdhesiveLimit(CColPoint &colpoint); + static bool IsSoftLanding(uint8 surf); }; diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp index c70a3ab5..f5ea6e53 100644 --- a/src/core/Wanted.cpp +++ b/src/core/Wanted.cpp @@ -10,6 +10,7 @@ #include "CopPed.h" #include "Wanted.h" #include "General.h" +#include "Stats.h" int32 CWanted::MaximumWantedLevel = 6; int32 CWanted::nMaximumWantedLevel = 9600; @@ -308,7 +309,6 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt UpdateWantedLevel(); } -// TODO(Miami): Stats void CWanted::UpdateWantedLevel() { @@ -318,36 +318,44 @@ CWanted::UpdateWantedLevel() m_nChaos = nMaximumWantedLevel; if (m_nChaos >= 0 && m_nChaos < 50) { + if (m_nWantedLevel == 1) + ++CStats::WantedStarsEvaded; m_nWantedLevel = 0; m_MaximumLawEnforcerVehicles = 0; m_MaxCops = 0; m_RoadblockDensity = 0; } else if (m_nChaos >= 50 && m_nChaos < 180) { + CStats::WantedStarsAttained += 1 - m_nWantedLevel; m_nWantedLevel = 1; m_MaximumLawEnforcerVehicles = 1; m_MaxCops = 1; m_RoadblockDensity = 0; } else if (m_nChaos >= 180 && m_nChaos < 550) { + CStats::WantedStarsAttained += 2 - m_nWantedLevel; m_nWantedLevel = 2; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 3; m_RoadblockDensity = 0; } else if (m_nChaos >= 550 && m_nChaos < 1200) { + CStats::WantedStarsAttained += 3 - m_nWantedLevel; m_nWantedLevel = 3; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 4; m_RoadblockDensity = 12; } else if (m_nChaos >= 1200 && m_nChaos < 2400) { + CStats::WantedStarsAttained += 4 - m_nWantedLevel; m_nWantedLevel = 4; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 6; m_RoadblockDensity = 18; } else if (m_nChaos >= 2400 && m_nChaos < 4800) { + CStats::WantedStarsAttained += 5 - m_nWantedLevel; m_nWantedLevel = 5; m_MaximumLawEnforcerVehicles = 3; m_MaxCops = 8; m_RoadblockDensity = 24; } else if (m_nChaos >= 4800) { + CStats::WantedStarsAttained += 6 - m_nWantedLevel; m_nWantedLevel = 6; m_MaximumLawEnforcerVehicles = 3; m_MaxCops = 10; @@ -494,8 +502,7 @@ CWanted::UpdateCrimesQ(void) void CWanted::Suspend(void) { - // TODO(Miami): Stats - // dwStarsEvaded += m_nWantedLevel; + CStats::WantedStarsEvaded += m_nWantedLevel; m_nMinChaos = m_nChaos; m_nMinWantedLevel = m_nWantedLevel; m_nLastTimeSuspended = CTimer::GetTimeInMilliseconds(); diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index 729cc35d..69c7a796 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -11,6 +11,8 @@ #include "ZoneCull.h" #include "Zones.h" +//--MIAMI: done + int32 CCullZones::NumAttributeZones; CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES]; @@ -18,6 +20,7 @@ int32 CCullZones::CurrentWantedLevelDrop_Player; int32 CCullZones::CurrentFlags_Camera; int32 CCullZones::CurrentFlags_Player; bool CCullZones::bCurrentSubwayIsInvisible; +bool CCullZones::bAtBeachForAudio; void CCullZones::Init(void) @@ -37,6 +40,7 @@ CCullZones::Update(void) switch(CTimer::GetFrameCounter() & 7){ case 0: case 4: + UpdateAtBeachForAudio(); break; case 2: @@ -57,6 +61,27 @@ CCullZones::Update(void) } } +// TODO? put somewhere else? +bool +IsPointWithinArbitraryArea(float px, float py, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) +{ + if((px-x1)*(x2-x1) - (py-y1)*(y2-y1) < 0.0f) return false; + if((px-x2)*(x3-x2) - (py-y2)*(y3-y2) < 0.0f) return false; + if((px-x3)*(x4-x3) - (py-y3)*(y4-y3) < 0.0f) return false; + if((px-x4)*(x1-x4) - (py-y4)*(y1-y4) < 0.0f) return false; + return true; +} + +void +CCullZones::UpdateAtBeachForAudio(void) +{ + bAtBeachForAudio = IsPointWithinArbitraryArea(TheCamera.GetPosition().x, TheCamera.GetPosition().y, + 400.0f, -1644.4f, + 751.9f, 1267.8f, + 971.9f, 1216.2f, + 840.0f, -1744.0f); +} + void CCullZones::ForceCullZoneCoors(CVector coors) { diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h index aae06ca0..8200b09a 100644 --- a/src/core/ZoneCull.h +++ b/src/core/ZoneCull.h @@ -10,8 +10,9 @@ enum eZoneAttribs ATTRZONE_NOTCULLZONE = 0x20, ATTRZONE_DOINEEDCOLLISION = 0x40, ATTRZONE_SUBWAYVISIBLE = 0x80, - - ATTRZONE_WATERFUDGE = 0x400, + ATTRZONE_POLICEABANDONCARS = 0x100, + ATTRZONE_ROOMFORAUDIO = 0x200, + ATTRZONE_WATERFUDGE = 0x400, }; struct CAttributeZone @@ -36,9 +37,11 @@ public: static int32 CurrentFlags_Camera; static int32 CurrentFlags_Player; static bool bCurrentSubwayIsInvisible; + static bool bAtBeachForAudio; static void Init(void); static void Update(void); + static void UpdateAtBeachForAudio(void); static void ForceCullZoneCoors(CVector coors); static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel); static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void); @@ -55,9 +58,8 @@ public: static bool DoINeedToLoadCollision(void) { return (CurrentFlags_Player & ATTRZONE_DOINEEDCOLLISION) != 0; } static bool PlayerNoRain(void) { return (CurrentFlags_Player & ATTRZONE_NORAIN) != 0; } static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; } + static bool PoliceAbandonCars(void) { return (CurrentFlags_Camera & ATTRZONE_POLICEABANDONCARS) != 0; } + static bool InRoomForAudio(void) { return (CurrentFlags_Camera & ATTRZONE_ROOMFORAUDIO) != 0; } static bool WaterFudge(void) { return (CurrentFlags_Camera & ATTRZONE_WATERFUDGE) != 0; } static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; } - - //--MIAMI: TODO - static bool PoliceAbandonCars(void) { return false; } }; diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 96f5dc62..a255fb7d 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -9,6 +9,8 @@ #include "World.h" #include "Timer.h" +//--MIAMI: file almost done (loading/saving will perhaps stay different) + eLevelName CTheZones::m_CurrLevel; int16 CTheZones::FindIndex; @@ -26,14 +28,12 @@ CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES]; #define SWAPF(a, b) { float t; t = a; a = b; b = t; } -//--MIAMI: done wchar* CZone::GetTranslatedName(void) { return TheText.Get(name); } -//--MIAMI: done void CTheZones::Init(void) { @@ -124,7 +124,6 @@ CTheZones::Init(void) MapZoneArray[0].level = LEVEL_GENERIC; } -//--MIAMI: done void CTheZones::Update(void) { @@ -137,7 +136,6 @@ CTheZones::Update(void) m_CurrLevel = GetLevelFromPosition(&pos); } -//--MIAMI: done void CTheZones::CreateZone(char *name, eZoneType type, float minx, float miny, float minz, @@ -204,7 +202,6 @@ CTheZones::CreateZone(char *name, eZoneType type, } } -//--MIAMI: done void CTheZones::PostZoneCreation(void) { @@ -214,7 +211,6 @@ CTheZones::PostZoneCreation(void) InitialiseAudioZoneArray(); } -//--MIAMI: done, but does nothing void CTheZones::CheckZonesForOverlap(void) { @@ -231,7 +227,6 @@ CTheZones::CheckZonesForOverlap(void) } } -//--MIAMI: done void CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone) { @@ -241,7 +236,6 @@ CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone) InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]); } -//--MIAMI: done bool CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer) { @@ -285,7 +279,6 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer) return true; } -//--MIAMI: done bool CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) { @@ -310,7 +303,6 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) return true; } -//--MIAMI: done bool CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone) { @@ -319,7 +311,6 @@ CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone) zone->minz <= v->z && v->z <= zone->maxz; } -//--MIAMI: done eLevelName CTheZones::GetLevelFromPosition(CVector const *v) { @@ -333,7 +324,6 @@ CTheZones::GetLevelFromPosition(CVector const *v) return MapZoneArray[0].level; } -//--MIAMI: done CZone* CTheZones::FindInformationZoneForPosition(const CVector *v) { @@ -347,7 +337,6 @@ CTheZones::FindInformationZoneForPosition(const CVector *v) return &InfoZoneArray[0]; } -//--MIAMI: done CZone* CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig) { @@ -370,7 +359,6 @@ CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefa return best; } -//--MIAMI: done int16 CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type) { @@ -400,7 +388,6 @@ CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type) return -1; } -//--MIAMI: done int16 CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type) { @@ -431,7 +418,6 @@ CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type) return -1; } -//--MIAMI: done CZoneInfo* CTheZones::GetZoneInfo(const CVector *v, uint8 day) { @@ -556,7 +542,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, info->gangPedThreshold[8] = info->gangPedThreshold[7]; } -//--MIAMI: done, unused +//--MIAMI: unused void CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity) { @@ -565,7 +551,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity) ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; } -//--MIAMI: done, unused +//--MIAMI: unused void CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity) { @@ -574,7 +560,6 @@ CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity) ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity; } -//--MIAMI: done void CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup) { @@ -583,7 +568,6 @@ CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup) ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup; } -//--MIAMI: done int16 CTheZones::FindAudioZone(CVector *pos) { @@ -595,7 +579,6 @@ CTheZones::FindAudioZone(CVector *pos) return -1; } -//--MIAMI: done void CTheZones::AddZoneToAudioZoneArray(CZone *zone) { @@ -613,7 +596,6 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone) AudioZoneArray[NumberOfAudioZones++] = z; } -//--MIAMI: done void CTheZones::InitialiseAudioZoneArray(void) { @@ -645,7 +627,6 @@ CTheZones::InitialiseAudioZoneArray(void) } } -//--MIAMI: TODO void CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) { @@ -666,7 +647,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) WriteSaveBuf(buffer, FindIndex); WriteSaveBuf(buffer, (int16)0); // padding -// TODO(MIAMI): implement SaveOneZone +// TODO(MIAMI) ? implement SaveOneZone for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){ CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]); zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child); @@ -676,6 +657,14 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){ CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]); + /* + The call of GetIndexForZonePointer is wrong, as it is + meant for a different array, but the game doesn't brake + if those fields are nil. Let's make sure they are. + */ + assert(InfoZoneArray[i].child == nil); + assert(InfoZoneArray[i].parent == nil); + assert(InfoZoneArray[i].next == nil); zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child); zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent); zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next); @@ -691,11 +680,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) { CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]); - /* - The call of GetIndexForZonePointer is wrong, as it is - meant for a different array, but the game doesn't brake - if those fields are nil. Let's make sure they are. - */ + // see above assert(MapZoneArray[i].child == nil); assert(MapZoneArray[i].parent == nil); assert(MapZoneArray[i].next == nil); @@ -713,7 +698,6 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) VALIDATESAVEBUF(*size) } -//--MIAMI: TODO void CTheZones::LoadAllZones(uint8 *buffer, uint32 size) { @@ -726,7 +710,7 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size) FindIndex = ReadSaveBuf<int16>(buffer); ReadSaveBuf<int16>(buffer); -// TODO(MIAMI): implement LoadOneZone +// TODO(MIAMI) ? implement LoadOneZone for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){ NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer); @@ -738,6 +722,14 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size) for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){ InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer); + /* + The call of GetPointerForZoneIndex is wrong, as it is + meant for a different array, but the game doesn't brake + if save data stored is -1. + */ + InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child); + InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent); + InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next); InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child); InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent); InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next); @@ -753,11 +745,7 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size) for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){ MapZoneArray[i] = ReadSaveBuf<CZone>(buffer); - /* - The call of GetPointerForZoneIndex is wrong, as it is - meant for a different array, but the game doesn't brake - if save data stored is -1. - */ + // see above MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child); MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent); MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next); diff --git a/src/core/Zones.h b/src/core/Zones.h index 8d5af182..92e292b8 100644 --- a/src/core/Zones.h +++ b/src/core/Zones.h @@ -103,8 +103,8 @@ public: static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity); static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup); static int16 FindAudioZone(CVector *pos); - static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &InfoZoneArray[i]; } - static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - InfoZoneArray; } + static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &NavigationZoneArray[i]; } + static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; } static void AddZoneToAudioZoneArray(CZone *zone); static void InitialiseAudioZoneArray(void); static void SaveAllZones(uint8 *buffer, uint32 *length); diff --git a/src/core/config.h b/src/core/config.h index 469f9017..62c3fa73 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -27,16 +27,16 @@ enum Config { // Pool sizes NUMPTRNODES = 50000, - NUMENTRYINFOS = 5400, // only 3200 in VC??? + NUMENTRYINFOS = 3200, NUMPEDS = 140, NUMVEHICLES = 110, NUMBUILDINGS = 7000, - NUMTREADABLES = 1214, // 1 in VC + NUMTREADABLES = 1, NUMOBJECTS = 460, - NUMDUMMIES = 2802, // 2340 in VC - NUMAUDIOSCRIPTOBJECTS = 256, // 192 in VC + NUMDUMMIES = 2340, + NUMAUDIOSCRIPTOBJECTS = 192, + NUMCOLMODELS = 4400, NUMCUTSCENEOBJECTS = 50, // does not exist in VC - // TODO(MIAMI): colmodel pool NUMANIMBLOCKS = 35, NUMANIMATIONS = 450, @@ -113,6 +113,7 @@ enum Config { NUMPHONES = 50, NUMPEDGROUPS = 67, NUMMODELSPERPEDGROUP = 16, + MAXZONEPEDSLOADED = 8, NUMSHOTINFOS = 100, NUMROADBLOCKS = 300, @@ -224,7 +225,15 @@ enum Config { //#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time //#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define USE_TEXTURE_POOL -#define CUTSCENE_BORDERS_SWITCH +//#define CUTSCENE_BORDERS_SWITCH +//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur) +//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo) +//#define MULTISAMPLING // adds MSAA option TODO + +#ifdef LIBRW +// these are not supported with librw yet +# undef MULTISAMPLING +#endif // Water & Particle #define PC_PARTICLE @@ -244,6 +253,7 @@ enum Config { #define ALLCARSHELI_CHEAT #define ALT_DODO_CHEAT #define REGISTER_START_BUTTON +//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls // Hud, frontend and radar #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. @@ -254,12 +264,13 @@ enum Config { #ifndef PC_MENU # define PS2_MENU //# define PS2_MENU_USEALLPAGEICONS -#else //# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. +#else # define MAP_ENHANCEMENTS // Adding waypoint etc. # define TRIANGLE_BACK_BUTTON //# define CIRCLE_BACK_BUTTON //#define CUSTOM_FRONTEND_OPTIONS +# define GRAPHICS_MENU_OPTIONS #define LEGACY_MENU_OPTIONS #define MUCH_SHORTER_OUTRO_SCREEN diff --git a/src/core/main.cpp b/src/core/main.cpp index d4ef8c4b..0009048d 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -2,6 +2,10 @@ #include "rpmatfx.h" #include "rphanim.h" #include "rpskin.h" +#include "rtbmp.h" +#ifndef LIBRW +#include "rpanisot.h" +#endif #include "main.h" #include "CdStream.h" @@ -61,8 +65,10 @@ #include "MemoryCard.h" #include "SceneEdit.h" #include "debugmenu.h" +#include "Clock.h" #include "Occlusion.h" #include "Ropes.h" +#include "custompipes.h" GlobalScene Scene; @@ -279,6 +285,28 @@ DoFade(void) } } +bool +RwGrabScreen(RwCamera *camera, RwChar *filename) +{ + char temp[255]; + RwImage *pImage = RsGrabScreen(camera); + bool result = true; + + if (pImage == nil) + return false; + + strcpy(temp, CFileMgr::GetRootDirName()); + strcat(temp, filename); + + if (RtBMPImageWrite(pImage, &temp[0]) == nil) + result = false; + RwImageDestroy(pImage); + return result; +} + +#define TILE_WIDTH 576 +#define TILE_HEIGHT 432 + void DoRWStuffEndOfFrame(void) { @@ -287,6 +315,20 @@ DoRWStuffEndOfFrame(void) FlushObrsPrintfs(); RwCameraEndUpdate(Scene.camera); RsCameraShowRaster(Scene.camera); +#ifndef MASTER + char s[48]; + if (CPad::GetPad(1)->GetLeftShockJustDown()) { + // try using both controllers for this thing... crazy bastards + if (CPad::GetPad(0)->GetRightStickY() > 0) { + sprintf(s, "screen%d%d.ras", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes); + // TODO + //RtTileRender(Scene.camera, TILE_WIDTH * 2, TILE_HEIGHT * 2, TILE_WIDTH, TILE_HEIGHT, &NewTileRendererCB, nil, s); + } else { + sprintf(s, "screen%d%d.bmp", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes); + RwGrabScreen(Scene.camera, s); + } + } +#endif // !MASTER } static RwBool @@ -345,6 +387,12 @@ PluginAttach(void) return FALSE; } +#ifndef LIBRW + RpAnisotPluginAttach(); +#endif +#ifdef EXTENDED_PIPELINES + CustomPipes::CustomPipeRegister(); +#endif return TRUE; } @@ -358,7 +406,11 @@ Initialise3D(void *param) DebugMenuInit(); DebugMenuPopulate(); #endif // !DEBUGMENU - return CGame::InitialiseRenderWare(); + bool ret = CGame::InitialiseRenderWare(); +#ifdef EXTENDED_PIPELINES + CustomPipes::CustomPipeInit(); // need Scene.world for this +#endif + return ret; } return (FALSE); @@ -367,6 +419,9 @@ Initialise3D(void *param) static void Terminate3D(void) { +#ifdef EXTENDED_PIPELINES + CustomPipes::CustomPipeShutdown(); +#endif CGame::ShutdownRenderWare(); #ifdef DEBUGMENU DebugMenuShutdown(); @@ -554,17 +609,13 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) } } +//--MIAMI: done void LoadingIslandScreen(const char *levelName) { CSprite2d *splash; - wchar *name; - char str[100]; - wchar wstr[80]; - CRGBA col; splash = LoadSplash(nil); - name = TheText.Get(levelName); if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) return; @@ -572,26 +623,10 @@ LoadingIslandScreen(const char *levelName) CSprite2d::InitPerFrame(); CFont::InitPerFrame(); DefinedState(); - col = CRGBA(255, 255, 255, 255); + CRGBA col = CRGBA(255, 255, 255, 255); + CRGBA col2 = CRGBA(0, 0, 0, 255); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col2); splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col); - CFont::SetBackgroundOff(); - CFont::SetScale(1.5f, 1.5f); - CFont::SetPropOn(); - CFont::SetRightJustifyOn(); - CFont::SetRightJustifyWrap(150.0f); - CFont::SetFontStyle(FONT_HEADING); - sprintf(str, "WELCOME TO"); - AsciiToUnicode(str, wstr); - CFont::SetDropColor(CRGBA(0, 0, 0, 255)); - CFont::SetDropShadowPosition(3); - CFont::SetColor(CRGBA(243, 237, 71, 255)); - CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f)); - CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); - TextCopy(wstr, name); - TheText.UpperCase(wstr); - CFont::SetColor(CRGBA(243, 237, 71, 255)); - CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f)); - CFont::PrintString(SCREEN_WIDTH-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr); CFont::DrawFonts(); DoRWStuffEndOfFrame(); } @@ -852,7 +887,7 @@ RenderScene(void) CRenderer::RenderFadingInEntities(); RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); CWeather::RenderRainStreaks(); - // CCoronas::RenderSunReflection + CCoronas::RenderSunReflection(); } void @@ -1065,6 +1100,12 @@ Idle(void *arg) tbEndTimer("PreRender"); #endif +#ifdef FIX_BUGS + // This has to be done BEFORE RwCameraBeginUpdate + RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); + RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); +#endif + if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255)) return; @@ -1077,9 +1118,10 @@ Idle(void *arg) DefinedState(); - // BUG. This has to be done BEFORE RwCameraBeginUpdate +#ifndef FIX_BUGS RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); +#endif #ifdef TIMEBARS tbStartTimer(0, "RenderScene"); @@ -1088,6 +1130,11 @@ Idle(void *arg) #ifdef TIMEBARS tbEndTimer("RenderScene"); #endif + +#ifdef EXTENDED_PIPELINES + CustomPipes::EnvMapRender(); +#endif + RenderDebugShit(); RenderEffects(); diff --git a/src/core/main.h b/src/core/main.h index 9ad4ed1c..96fbef05 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -20,6 +20,9 @@ extern bool gbShowTimebars; class CSprite2d; +bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +void DoRWStuffEndOfFrame(void); void InitialiseGame(void); void LoadingScreen(const char *str1, const char *str2, const char *splashscreen); void LoadingIslandScreen(const char *levelName); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 10f0e032..ce34dc0f 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -7,6 +7,7 @@ #include "Credits.h" #include "Camera.h" #include "Weather.h" +#include "Timecycle.h" #include "Clock.h" #include "World.h" #include "Vehicle.h" @@ -32,6 +33,9 @@ #include "WaterLevel.h" #include "main.h" #include "Script.h" +#include "MBlur.h" +#include "postfx.h" +#include "custompipes.h" #ifndef _WIN32 #include "assert.h" @@ -71,110 +75,6 @@ mysrand(unsigned int seed) myrand_seed = seed; } -#ifdef CUSTOM_FRONTEND_OPTIONS -#include "frontendoption.h" -#include "platform.h" - -void ReloadFrontendOptions(void) -{ - CustomFrontendOptionsPopulate(); -} - -#ifdef MORE_LANGUAGES -void LangPolSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} - -void LangRusSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} - -void LangJapSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} -#endif - -#ifdef IMPROVED_VIDEOMODE -void ScreenModeChange(int8 displayedValue) -{ - if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) { - FrontEndMenuManager.m_nPrefsWindowed = displayedValue; - _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution - FrontEndMenuManager.SetHelperText(0); - FrontEndMenuManager.SaveSettings(); - } -} -#endif - -#ifdef FREE_CAM -void ToggleFreeCam(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - TheCamera.bFreeCam = !TheCamera.bFreeCam; - FrontEndMenuManager.SaveSettings(); - } -} -#endif - -#ifdef CUTSCENE_BORDERS_SWITCH -void BorderModeChange(int8 displayedValue) -{ - CMenuManager::m_PrefsCutsceneBorders = !!displayedValue; - FrontEndMenuManager.SaveSettings(); -} -#endif - -// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind -void -CustomFrontendOptionsPopulate(void) -{ - RemoveCustomFrontendOptions(); // if exist - -#ifdef MORE_LANGUAGES - FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS); - FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil); - FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil); - FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil); -#endif - -#ifdef IMPROVED_VIDEOMODE - static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" }; - FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8); - FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil); -#endif - -#ifdef FREE_CAM - static const wchar *text = (wchar*)L"TOGGLE FREE CAM"; - FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1); - FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil); -#endif - -#ifdef CUTSCENE_BORDERS_SWITCH - static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") }; - FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 9); - FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil); -#endif -} -#endif - #ifdef DEBUGMENU void WeaponCheat1(); void WeaponCheat2(); @@ -400,23 +300,50 @@ TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL); */ void +switchWeather(void) +{ + CWeather::StreamAfterRainTimer = 0; +} + +void DebugMenuPopulate(void) { if(1){ static const char *weathers[] = { "Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy" }; + static const char *extracols[] = { + "1 - Malibu club", + "2 - Strib club", + "3 - Hotel", + "4 - Bank", + "5 - Police HQ", + "6 - Mall", + "7 - Rifle Range", + "8 - Mansion", + "9 - Dirt ring", + "10 - Blood ring", + "11 - Hot ring", + "12 - Concert hall", + "13 - Auntie Poulets", + "14 - Intro at docks", + "15 - Biker bar", + "16 - Intro cafe", + "17 - Studio", + "18", "19", "20", "21", "22", "23", "24" + }; DebugMenuEntry *e; e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); DebugMenuEntrySetWrap(e, true); e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(), [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil); DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 5, weathers); + e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, switchWeather, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 5, weathers); + e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, switchWeather, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); - DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f); + DebugMenuAddVarBool32("Time & Weather", "Extracolours On", &CTimeCycle::m_bExtraColourOn, nil); + DebugMenuAddVar("Time & Weather", "Extracolour", &CTimeCycle::m_ExtraColour, nil, 1, 0, 23, extracols); DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f); DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1); @@ -493,7 +420,27 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil); DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil); +#ifdef EXTENDED_COLOURFILTER + static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" }; + e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames); + DebugMenuEntrySetWrap(e, true); + DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f); + DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil); + DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil); +#endif + DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f); DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil); +#ifdef EXTENDED_PIPELINES + static const char *vehpipenames[] = { "MatFX", "Neo" }; + e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil, + 1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames); + DebugMenuEntrySetWrap(e, true); + DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f); + DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f); + DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f); + DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f); + DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f); +#endif DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); @@ -520,9 +467,6 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil); -#ifdef CUSTOM_FRONTEND_OPTIONS - DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions); -#endif DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); @@ -534,7 +478,30 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); #endif #ifdef MISSION_SWITCHER - DebugMenuAddInt8("Debug", "Select mission no", &nextMissionToSwitch, nil, 1, 0, 96, nil); + DebugMenuEntry *missionEntry; + static const char* missions[] = { + "Initial", "Intro", "An Old Friend", "The Party", "Back Alley Brawl", "Jury Fury", "Riot", + "Treacherous Swine", "Mall Shootout", "Guardian Angels", "Sir, Yes Sir!", "All Hands On Deck!", + "The Chase", "Phnom Penh '86", "The Fastest Boat", "Supply & Demand", "Rub Out", "Death Row", + "Four Iron", "Demolition Man", "Two Bit Hit", "No Escape?", "The Shootist", "The Driver", + "The Job", "Gun Runner", "Boomshine Saigon", "Recruitment Drive", "Dildo Dodo", "Martha's Mug Shot", + "G-spotlight", "Shakedown", "Bar Brawl", "Cop Land", "Spilling the Beans", "Hit the Courier", + "Printworks Buy", "Sunshine Autos", "Interglobal Films Buy", "Cherry Popper Icecreams Buy", + "Kaufman Cabs Buy", "Malibu Club Buy", "The Boatyard Buy", "Pole Position Club Buy", "El Swanko Casa Buy", + "Links View Apartment Buy", "Hyman Condo Buy", "Ocean Heighs Aprt. Buy", "1102 Washington Street Buy", + "Vice Point Buy", "Skumole Shack Buy", "Cap the Collector", "Keep your Friends Close...", + "Alloy Wheels of Steel", "Messing with the Man", "Hog Tied", "Stunt Boat Challenge", "Cannon Fodder", + "Naval Engagement", "Trojan Voodoo", "Juju Scramble", "Bombs Away!", "Dirty Lickin's", "Love Juice", + "Psycho Killer", "Publicity Tour", "Weapon Range", "Road Kill", "Waste the Wife", "Autocide", + "Check Out at the Check In", "Loose Ends", "V.I.P.", "Friendly Rivalry", "Cabmaggedon", "TAXI DRIVER", + "PARAMEDIC", "FIREFIGHTER", "VIGILANTE", "HOTRING", "BLOODRING", "DIRTRING", "Sunshine Autos Races", + "Distribution", "Downtown Chopper Checkpoint", "Ocean Beach Chopper Checkpoint", "Vice Point Chopper Checkpoint", + "Little Haiti Chopper Checkpoint", "Trial by Dirt", "Test Track", "PCJ Playground", "Cone Crazy", + "PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie" + }; + + missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 96, missions); + DebugMenuEntrySetWrap(missionEntry, true); DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission); #endif extern bool PrintDebugCode; diff --git a/src/core/templates.h b/src/core/templates.h index 465e3bef..9f5bd5ea 100644 --- a/src/core/templates.h +++ b/src/core/templates.h @@ -45,7 +45,7 @@ class CPool public: // TODO(MIAMI): remove ctor without name argument - CPool(int size){ + CPool(int size, const char *name){ // TODO: use new here m_entries = (U*)malloc(sizeof(U)*size); m_flags = (Flags*)malloc(sizeof(Flags)*size); @@ -56,8 +56,6 @@ public: m_flags[i].free = 1; } } - CPool(int size, const char *name) - : CPool(size) {} ~CPool() { Flush(); } diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index b27284bc..cf1dd9e7 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -33,7 +33,7 @@ #include "WindModifiers.h" #include "Occlusion.h" -//--MIAMI: file almost done (see TODO) +//--MIAMI: file done int gBuildings; diff --git a/src/extras/custompipes.cpp b/src/extras/custompipes.cpp new file mode 100644 index 00000000..2b4745e3 --- /dev/null +++ b/src/extras/custompipes.cpp @@ -0,0 +1,536 @@ +#define WITH_D3D +#include "common.h" + +#ifdef EXTENDED_PIPELINES + +#include "main.h" +#include "RwHelper.h" +#include "Lights.h" +#include "Timecycle.h" +#include "FileMgr.h" +#include "Clock.h" +#include "Weather.h" +#include "TxdStore.h" +#include "Renderer.h" +#include "World.h" +#include "custompipes.h" + +#ifndef LIBRW +#error "Need librw for EXTENDED_PIPELINES" +#endif + +namespace CustomPipes { + +rw::int32 CustomMatOffset; + +void* +CustomMatCtor(void *object, int32, int32) +{ + CustomMatExt *ext = GetCustomMatExt((rw::Material*)object); + ext->glossTex = nil; + ext->haveGloss = false; + return object; +} + +void* +CustomMatCopy(void *dst, void *src, int32, int32) +{ + CustomMatExt *srcext = GetCustomMatExt((rw::Material*)src); + CustomMatExt *dstext = GetCustomMatExt((rw::Material*)dst); + dstext->glossTex = srcext->glossTex; + dstext->haveGloss = srcext->haveGloss; + return dst; +} + + + +static rw::TexDictionary *neoTxd; + +bool bRenderingEnvMap; +int32 EnvMapSize = 128; +rw::Camera *EnvMapCam; +rw::Texture *EnvMapTex; +rw::Texture *EnvMaskTex; +static rw::RWDEVICE::Im2DVertex EnvScreenQuad[4]; +static int16 QuadIndices[6] = { 0, 1, 2, 0, 2, 3 }; + +static rw::Camera* +CreateEnvMapCam(rw::World *world) +{ + rw::Raster *fbuf = rw::Raster::create(EnvMapSize, EnvMapSize, 0, rw::Raster::CAMERATEXTURE); + if(fbuf){ + rw::Raster *zbuf = rw::Raster::create(EnvMapSize, EnvMapSize, 0, rw::Raster::ZBUFFER); + if(zbuf){ + rw::Frame *frame = rw::Frame::create(); + if(frame){ + rw::Camera *cam = rw::Camera::create(); + if(cam){ + cam->frameBuffer = fbuf; + cam->zBuffer = zbuf; + cam->setFrame(frame); + cam->setNearPlane(0.1f); + cam->setFarPlane(250.0f); + rw::V2d vw = { 2.0f, 2.0f }; + cam->setViewWindow(&vw); + world->addCamera(cam); + EnvMapTex = rw::Texture::create(fbuf); + EnvMapTex->setFilter(rw::Texture::LINEAR); + + frame->matrix.right.x = -1.0f; + frame->matrix.up.y = -1.0f; + frame->matrix.update(); + return cam; + } + frame->destroy(); + } + zbuf->destroy(); + } + fbuf->destroy(); + } + return nil; +} + +static void +DestroyCam(rw::Camera *cam) +{ + if(cam == nil) + return; + if(cam->frameBuffer){ + cam->frameBuffer->destroy(); + cam->frameBuffer = nil; + } + if(cam->zBuffer){ + cam->zBuffer->destroy(); + cam->zBuffer = nil; + } + rw::Frame *f = cam->getFrame(); + if(f){ + cam->setFrame(nil); + f->destroy(); + } + cam->world->removeCamera(cam); + cam->destroy(); +} + +void +RenderEnvMapScene(void) +{ + CRenderer::RenderRoads(); + CRenderer::RenderEverythingBarRoads(); + CRenderer::RenderFadingInEntities(); +} + +void +EnvMapRender(void) +{ + if(VehiclePipeSwitch != VEHICLEPIPE_NEO) + return; + + RwCameraEndUpdate(Scene.camera); + + // Neo does this differently, but i'm not quite convinced it's much better + rw::V3d camPos = FindPlayerCoors(); + EnvMapCam->getFrame()->matrix.pos = camPos; + EnvMapCam->getFrame()->transform(&EnvMapCam->getFrame()->matrix, rw::COMBINEREPLACE); + + rw::RGBA skycol = { CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255 }; + EnvMapCam->clear(&skycol, rwCAMERACLEARZ|rwCAMERACLEARIMAGE); + RwCameraBeginUpdate(EnvMapCam); + bRenderingEnvMap = true; + RenderEnvMapScene(); + bRenderingEnvMap = false; + + if(EnvMaskTex){ + rw::SetRenderState(rw::VERTEXALPHA, TRUE); + rw::SetRenderState(rw::SRCBLEND, rw::BLENDZERO); + rw::SetRenderState(rw::DESTBLEND, rw::BLENDSRCCOLOR); + rw::SetRenderStatePtr(rw::TEXTURERASTER, EnvMaskTex->raster); + rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, EnvScreenQuad, 4, QuadIndices, 6); + rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA); + rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA); + } + RwCameraEndUpdate(EnvMapCam); + + + RwCameraBeginUpdate(Scene.camera); + + // debug env map +// rw::SetRenderStatePtr(rw::TEXTURERASTER, EnvMapTex->raster); +// rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, EnvScreenQuad, 4, QuadIndices, 6); +} + +static void +EnvMapInit(void) +{ + if(neoTxd) + EnvMaskTex = neoTxd->find("CarReflectionMask"); + + EnvMapCam = CreateEnvMapCam(Scene.world); + + int width = EnvMapCam->frameBuffer->width; + int height = EnvMapCam->frameBuffer->height; + float screenZ = RwIm2DGetNearScreenZ(); + float recipZ = 1.0f/EnvMapCam->nearPlane; + + EnvScreenQuad[0].setScreenX(0.0f); + EnvScreenQuad[0].setScreenY(0.0f); + EnvScreenQuad[0].setScreenZ(screenZ); + EnvScreenQuad[0].setCameraZ(EnvMapCam->nearPlane); + EnvScreenQuad[0].setRecipCameraZ(recipZ); + EnvScreenQuad[0].setColor(255, 255, 255, 255); + EnvScreenQuad[0].setU(0.0f, recipZ); + EnvScreenQuad[0].setV(0.0f, recipZ); + + EnvScreenQuad[1].setScreenX(0.0f); + EnvScreenQuad[1].setScreenY(height); + EnvScreenQuad[1].setScreenZ(screenZ); + EnvScreenQuad[1].setCameraZ(EnvMapCam->nearPlane); + EnvScreenQuad[1].setRecipCameraZ(recipZ); + EnvScreenQuad[1].setColor(255, 255, 255, 255); + EnvScreenQuad[1].setU(0.0f, recipZ); + EnvScreenQuad[1].setV(1.0f, recipZ); + + EnvScreenQuad[2].setScreenX(width); + EnvScreenQuad[2].setScreenY(height); + EnvScreenQuad[2].setScreenZ(screenZ); + EnvScreenQuad[2].setCameraZ(EnvMapCam->nearPlane); + EnvScreenQuad[2].setRecipCameraZ(recipZ); + EnvScreenQuad[2].setColor(255, 255, 255, 255); + EnvScreenQuad[2].setU(1.0f, recipZ); + EnvScreenQuad[2].setV(1.0f, recipZ); + + EnvScreenQuad[3].setScreenX(width); + EnvScreenQuad[3].setScreenY(0.0f); + EnvScreenQuad[3].setScreenZ(screenZ); + EnvScreenQuad[3].setCameraZ(EnvMapCam->nearPlane); + EnvScreenQuad[3].setRecipCameraZ(recipZ); + EnvScreenQuad[3].setColor(255, 255, 255, 255); + EnvScreenQuad[3].setU(1.0f, recipZ); + EnvScreenQuad[3].setV(0.0f, recipZ); +} + +static void +EnvMapShutdown(void) +{ + EnvMapTex->raster = nil; + EnvMapTex->destroy(); + EnvMapTex = nil; + DestroyCam(EnvMapCam); + EnvMapCam = nil; +} + +/* + * Tweak values + */ + +#define INTERP_SETUP \ + int h1 = CClock::GetHours(); \ + int h2 = (h1+1)%24; \ + int w1 = CWeather::OldWeatherType; \ + int w2 = CWeather::NewWeatherType; \ + float timeInterp = (CClock::GetSeconds()/60.0f + CClock::GetMinutes())/60.0f; \ + float c0 = (1.0f-timeInterp)*(1.0f-CWeather::InterpolationValue); \ + float c1 = timeInterp*(1.0f-CWeather::InterpolationValue); \ + float c2 = (1.0f-timeInterp)*CWeather::InterpolationValue; \ + float c3 = timeInterp*CWeather::InterpolationValue; +#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3; +#define INTERPF(v,f) v[h1][w1].f*c0 + v[h2][w1].f*c1 + v[h1][w2].f*c2 + v[h2][w2].f*c3; + +InterpolatedFloat::InterpolatedFloat(float init) +{ + curInterpolator = 61; // compared against second + for(int h = 0; h < 24; h++) + for(int w = 0; w < NUMWEATHERS; w++) + data[h][w] = init; +} + +void +InterpolatedFloat::Read(char *s, int line, int field) +{ + sscanf(s, "%f", &data[line][field]); +} + +float +InterpolatedFloat::Get(void) +{ + if(curInterpolator != CClock::GetSeconds()){ + INTERP_SETUP + curVal = INTERP(data); + curInterpolator = CClock::GetSeconds(); + } + return curVal; +} + +InterpolatedColor::InterpolatedColor(const Color &init) +{ + curInterpolator = 61; // compared against second + for(int h = 0; h < 24; h++) + for(int w = 0; w < NUMWEATHERS; w++) + data[h][w] = init; +} + +void +InterpolatedColor::Read(char *s, int line, int field) +{ + int r, g, b, a; + sscanf(s, "%i, %i, %i, %i", &r, &g, &b, &a); + data[line][field] = Color(r/255.0f, g/255.0f, b/255.0f, a/255.0f); +} + +Color +InterpolatedColor::Get(void) +{ + if(curInterpolator != CClock::GetSeconds()){ + INTERP_SETUP + curVal.r = INTERPF(data, r); + curVal.g = INTERPF(data, g); + curVal.b = INTERPF(data, b); + curVal.a = INTERPF(data, a); + curInterpolator = CClock::GetSeconds(); + } + return curVal; +} + +void +InterpolatedLight::Read(char *s, int line, int field) +{ + int r, g, b, a; + sscanf(s, "%i, %i, %i, %i", &r, &g, &b, &a); + data[line][field] = Color(r/255.0f, g/255.0f, b/255.0f, a/100.0f); +} + +char* +ReadTweakValueTable(char *fp, InterpolatedValue &interp) +{ + char buf[24], *p; + int c; + int line, field; + + line = 0; + c = *fp++; + while(c != '\0' && line < 24){ + field = 0; + if(c != '\0' && c != '#'){ + while(c != '\0' && c != '\n' && field < NUMWEATHERS){ + p = buf; + while(c != '\0' && c == '\t') + c = *fp++; + *p++ = c; + while(c = *fp++, c != '\0' && c != '\t' && c != '\n') + *p++ = c; + *p++ = '\0'; + interp.Read(buf, line, field); + field++; + } + line++; + } + while(c != '\0' && c != '\n') + c = *fp++; + c = *fp++; + } + return fp-1; +} + + + +/* + * Neo Vehicle pipe + */ + +int32 VehiclePipeSwitch = VEHICLEPIPE_NEO; +float VehicleShininess = 1.0f; +float VehicleSpecularity = 1.0f; +InterpolatedFloat Fresnel(0.4f); +InterpolatedFloat Power(18.0f); +InterpolatedLight DiffColor(Color(0.0f, 0.0f, 0.0f, 0.0f)); +InterpolatedLight SpecColor(Color(0.7f, 0.7f, 0.7f, 1.0f)); +rw::ObjPipeline *vehiclePipe; + +void +AttachVehiclePipe(rw::Atomic *atomic) +{ + atomic->pipeline = vehiclePipe; +} + +void +AttachVehiclePipe(rw::Clump *clump) +{ + FORLIST(lnk, clump->atomics) + AttachVehiclePipe(rw::Atomic::fromClump(lnk)); +} + + + +/* + * Neo World pipe + */ + +float LightmapMult = 1.0f; +InterpolatedFloat WorldLightmapBlend(1.0f); +rw::ObjPipeline *worldPipe; + +void +AttachWorldPipe(rw::Atomic *atomic) +{ + atomic->pipeline = worldPipe; +} + +void +AttachWorldPipe(rw::Clump *clump) +{ + FORLIST(lnk, clump->atomics) + AttachWorldPipe(rw::Atomic::fromClump(lnk)); +} + + + + +/* + * Neo Gloss pipe + */ + +float GlossMult = 1.0f; +rw::ObjPipeline *glossPipe; + +rw::Texture* +GetGlossTex(rw::Material *mat) +{ + if(neoTxd == nil) + return nil; + CustomMatExt *ext = GetCustomMatExt(mat); + if(!ext->haveGloss){ + char glossname[128]; + strcpy(glossname, mat->texture->name); + strcat(glossname, "_gloss"); + ext->glossTex = neoTxd->find(glossname); + ext->haveGloss = true; + } + return ext->glossTex; +} + +void +AttachGlossPipe(rw::Atomic *atomic) +{ + atomic->pipeline = glossPipe; +} + +void +AttachGlossPipe(rw::Clump *clump) +{ + FORLIST(lnk, clump->atomics) + AttachWorldPipe(rw::Atomic::fromClump(lnk)); +} + + + +/* + * Neo Rim pipes + */ + +float RimlightMult = 1.0f; +InterpolatedColor RampStart(Color(0.0f, 0.0f, 0.0f, 1.0f)); +InterpolatedColor RampEnd(Color(1.0f, 1.0f, 1.0f, 1.0f)); +InterpolatedFloat Offset(0.5f); +InterpolatedFloat Scale(1.5f); +InterpolatedFloat Scaling(2.0f); +rw::ObjPipeline *rimPipe; +rw::ObjPipeline *rimSkinPipe; + +void +AttachRimPipe(rw::Atomic *atomic) +{ + if(rw::Skin::get(atomic->geometry)) + atomic->pipeline = rimSkinPipe; + else + atomic->pipeline = rimPipe; +} + +void +AttachRimPipe(rw::Clump *clump) +{ + FORLIST(lnk, clump->atomics) + AttachRimPipe(rw::Atomic::fromClump(lnk)); +} + +/* + * High level stuff + */ + +void +CustomPipeInit(void) +{ + RwStream *stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "neo/neo.txd"); + if(stream == nil) + printf("Error: couldn't open 'neo/neo.txd'\n"); + else{ + if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)) + neoTxd = RwTexDictionaryGtaStreamRead(stream); + RwStreamClose(stream, nil); + } + + EnvMapInit(); + + CreateVehiclePipe(); + CreateWorldPipe(); + CreateGlossPipe(); + CreateRimLightPipes(); +} + +void +CustomPipeShutdown(void) +{ + DestroyVehiclePipe(); + DestroyWorldPipe(); + DestroyGlossPipe(); + DestroyRimLightPipes(); + + EnvMapShutdown(); + + if(neoTxd){ + neoTxd->destroy(); + neoTxd = nil; + } +} + +void +CustomPipeRegister(void) +{ +#ifdef RW_OPENGL + CustomPipeRegisterGL(); +#endif + + CustomMatOffset = rw::Material::registerPlugin(sizeof(CustomMatExt), MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x80), + CustomMatCtor, nil, CustomMatCopy); +} + + +// Load textures from generic as fallback + +rw::TexDictionary *genericTxd; +rw::Texture *(*defaultFindCB)(const char *name); + +static rw::Texture* +customFindCB(const char *name) +{ + rw::Texture *res = defaultFindCB(name); + if(res == nil) + res = genericTxd->find(name); + return res; +} + +void +SetTxdFindCallback(void) +{ + int slot = CTxdStore::FindTxdSlot("generic"); + CTxdStore::AddRef(slot); + // TODO: function for this + genericTxd = CTxdStore::GetSlot(slot)->texDict; + assert(genericTxd); + if(defaultFindCB == nil) + defaultFindCB = rw::Texture::findCB; + rw::Texture::findCB = customFindCB; +} + +} + +#endif diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h new file mode 100644 index 00000000..4ebe586f --- /dev/null +++ b/src/extras/custompipes.h @@ -0,0 +1,133 @@ +#pragma once + +#ifdef EXTENDED_PIPELINES +#ifdef LIBRW + +namespace CustomPipes { + + + +struct CustomMatExt +{ + rw::Texture *glossTex; + bool haveGloss; +}; +extern rw::int32 CustomMatOffset; +inline CustomMatExt *GetCustomMatExt(rw::Material *mat) { + return PLUGINOFFSET(CustomMatExt, mat, CustomMatOffset); +} + + +struct Color +{ + float r, g, b, a; + Color(void) {} + Color(float r, float g, float b, float a) : r(r), g(g), b(b), a(a) {} +}; + +class InterpolatedValue +{ +public: + virtual void Read(char *s, int line, int field) = 0; +}; + +class InterpolatedFloat : public InterpolatedValue +{ +public: + float data[24][NUMWEATHERS]; + float curInterpolator; + float curVal; + + InterpolatedFloat(float init); + void Read(char *s, int line, int field); + float Get(void); +}; + +class InterpolatedColor : public InterpolatedValue +{ +public: + Color data[24][NUMWEATHERS]; + float curInterpolator; + Color curVal; + + InterpolatedColor(const Color &init); + void Read(char *s, int line, int field); + Color Get(void); +}; + +class InterpolatedLight : public InterpolatedColor +{ +public: + InterpolatedLight(const Color &init) : InterpolatedColor(init) {} + void Read(char *s, int line, int field); +}; + +char *ReadTweakValueTable(char *fp, InterpolatedValue &interp); + + + + + +void CustomPipeRegister(void); +void CustomPipeRegisterGL(void); +void CustomPipeInit(void); +void CustomPipeShutdown(void); +void SetTxdFindCallback(void); + +extern bool bRenderingEnvMap; +extern int32 EnvMapSize; +extern rw::Camera *EnvMapCam; +extern rw::Texture *EnvMapTex; +extern rw::Texture *EnvMaskTex; +void EnvMapRender(void); + +enum { + VEHICLEPIPE_MATFX, + VEHICLEPIPE_NEO +}; +extern int32 VehiclePipeSwitch; +extern float VehicleShininess; +extern float VehicleSpecularity; +extern InterpolatedFloat Fresnel; +extern InterpolatedFloat Power; +extern InterpolatedLight DiffColor; +extern InterpolatedLight SpecColor; +extern rw::ObjPipeline *vehiclePipe; +void CreateVehiclePipe(void); +void DestroyVehiclePipe(void); +void AttachVehiclePipe(rw::Atomic *atomic); +void AttachVehiclePipe(rw::Clump *clump); + +extern float LightmapMult; +extern InterpolatedFloat WorldLightmapBlend; +extern rw::ObjPipeline *worldPipe; +void CreateWorldPipe(void); +void DestroyWorldPipe(void); +void AttachWorldPipe(rw::Atomic *atomic); +void AttachWorldPipe(rw::Clump *clump); + +extern float GlossMult; +extern rw::ObjPipeline *glossPipe; +void CreateGlossPipe(void); +void DestroyGlossPipe(void); +void AttachGlossPipe(rw::Atomic *atomic); +void AttachGlossPipe(rw::Clump *clump); +rw::Texture *GetGlossTex(rw::Material *mat); + +extern float RimlightMult; +extern InterpolatedColor RampStart; +extern InterpolatedColor RampEnd; +extern InterpolatedFloat Offset; +extern InterpolatedFloat Scale; +extern InterpolatedFloat Scaling; +extern rw::ObjPipeline *rimPipe; +extern rw::ObjPipeline *rimSkinPipe; +void CreateRimLightPipes(void); +void DestroyRimLightPipes(void); +void AttachRimPipe(rw::Atomic *atomic); +void AttachRimPipe(rw::Clump *clump); + +} + +#endif +#endif diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp new file mode 100644 index 00000000..63e91063 --- /dev/null +++ b/src/extras/custompipes_d3d9.cpp @@ -0,0 +1,527 @@ +#define WITH_D3D +#include "common.h" + +#ifdef RW_D3D9 +#ifdef EXTENDED_PIPELINES + +#include "main.h" +#include "RwHelper.h" +#include "Lights.h" +#include "Timecycle.h" +#include "FileMgr.h" +#include "Clock.h" +#include "Weather.h" +#include "TxdStore.h" +#include "Renderer.h" +#include "World.h" +#include "custompipes.h" + +#ifndef LIBRW +#error "Need librw for EXTENDED_PIPELINES" +#endif + +extern RwTexture *gpWhiteTexture; // from vehicle model info + +namespace CustomPipes { + +enum { + // rim pipe + VSLOC_boneMatrices = rw::d3d::VSLOC_afterLights, + VSLOC_viewVec = VSLOC_boneMatrices + 64*3, + VSLOC_rampStart, + VSLOC_rampEnd, + VSLOC_rimData, + + // gloss pipe + VSLOC_eye = rw::d3d::VSLOC_afterLights, + + VSLOC_reflProps, + VSLOC_specLights +}; + +/* + * Neo Vehicle pipe + */ + +static void *neoVehicle_VS; +static void *neoVehicle_PS; + +void +uploadSpecLights(void) +{ + struct VsLight { + rw::RGBAf color; + float pos[4]; // unused + rw::V3d dir; + float power; + } specLights[1 + NUMEXTRADIRECTIONALS]; + memset(specLights, 0, sizeof(specLights)); + for(int i = 0; i < 1+NUMEXTRADIRECTIONALS; i++) + specLights[i].power = 1.0f; + float power = Power.Get(); + Color speccol = SpecColor.Get(); + specLights[0].color.red = speccol.r; + specLights[0].color.green = speccol.g; + specLights[0].color.blue = speccol.b; + specLights[0].dir = pDirect->getFrame()->getLTM()->at; + specLights[0].power = power; + for(int i = 0; i < NUMEXTRADIRECTIONALS; i++){ + if(pExtraDirectionals[i]->getFlags() & rw::Light::LIGHTATOMICS){ + specLights[1+i].color = pExtraDirectionals[i]->color; + specLights[1+i].dir = pExtraDirectionals[i]->getFrame()->getLTM()->at; + specLights[1+i].power = power*2.0f; + } + } + rw::d3d::d3ddevice->SetVertexShaderConstantF(VSLOC_specLights, (float*)&specLights, 3*(1 + NUMEXTRADIRECTIONALS)); +} + +void +vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::d3d; + using namespace rw::d3d9; + + // TODO: make this less of a kludge + if(VehiclePipeSwitch == VEHICLEPIPE_MATFX){ + matFXGlobals.pipelines[rw::platform]->render(atomic); + return; + } + + int vsBits; + setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); + setIndices(header->indexBuffer); + setVertexDeclaration(header->vertexDeclaration); + + vsBits = lightingCB_Shader(atomic); + uploadSpecLights(); + uploadMatrices(atomic->getFrame()->getLTM()); + + setVertexShader(neoVehicle_VS); + + V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos; + d3ddevice->SetVertexShaderConstantF(VSLOC_eye, (float*)&eyePos, 1); + + float reflProps[4]; + reflProps[0] = Fresnel.Get(); + reflProps[1] = SpecColor.Get().a; + + d3d::setTexture(1, EnvMapTex); + + SetRenderState(SRCBLEND, BLENDONE); + + InstanceData *inst = header->inst; + for(rw::uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + reflProps[2] = m->surfaceProps.specular * VehicleShininess; + reflProps[3] = m->surfaceProps.specular == 0.0f ? 0.0f : VehicleSpecularity; + d3ddevice->SetVertexShaderConstantF(VSLOC_reflProps, reflProps, 1); + + setMaterial(m->color, m->surfaceProps); + + if(m->texture) + d3d::setTexture(0, m->texture); + else + d3d::setTexture(0, gpWhiteTexture); + setPixelShader(neoVehicle_PS); + + drawInst(header, inst); + inst++; + } + + SetRenderState(SRCBLEND, BLENDSRCALPHA); +} + +void +CreateVehiclePipe(void) +{ + if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) + printf("Error: couldn't open 'neo/carTweakingTable.dat'\n"); + else{ + char *fp = (char*)work_buff; + fp = ReadTweakValueTable(fp, Fresnel); + fp = ReadTweakValueTable(fp, Power); + fp = ReadTweakValueTable(fp, DiffColor); + fp = ReadTweakValueTable(fp, SpecColor); + } + +#include "shaders/neoVehicle_VS.inc" + neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso); + assert(neoVehicle_VS); + +#include "shaders/neoVehicle_PS.inc" + neoVehicle_PS = rw::d3d::createPixelShader(neoVehicle_PS_cso); + assert(neoVehicle_PS); + + + rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create(); + pipe->instanceCB = rw::d3d9::defaultInstanceCB; + pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB; + pipe->renderCB = vehicleRenderCB; + vehiclePipe = pipe; +} + +void +DestroyVehiclePipe(void) +{ + rw::d3d::destroyVertexShader(neoVehicle_VS); + neoVehicle_VS = nil; + + ((rw::d3d9::ObjPipeline*)vehiclePipe)->destroy(); + vehiclePipe = nil; +} + + + +/* + * Neo World pipe + */ + +static void *neoWorld_VS; +static void *neoWorldVC_PS; + +static void +worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::d3d; + using namespace rw::d3d9; + + int vsBits; + setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); + setIndices(header->indexBuffer); + setVertexDeclaration(header->vertexDeclaration); + + vsBits = lightingCB_Shader(atomic); + uploadMatrices(atomic->getFrame()->getLTM()); + + + float lightfactor[4]; + + InstanceData *inst = header->inst; + for(rw::uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + if(MatFX::getEffects(m) == MatFX::DUAL){ + setVertexShader(neoWorld_VS); + + MatFX *matfx = MatFX::get(m); + Texture *dualtex = matfx->getDualTexture(); + if(dualtex == nil) + goto notex; + d3d::setTexture(1, dualtex); + lightfactor[0] = lightfactor[1] = lightfactor[2] = WorldLightmapBlend.Get()*LightmapMult; + }else{ + notex: + setVertexShader(default_amb_VS); + + d3d::setTexture(1, nil); + lightfactor[0] = lightfactor[1] = lightfactor[2] = 0.0f; + } + lightfactor[3] = m->color.alpha/255.0f; + d3d::setTexture(0, m->texture); + d3ddevice->SetPixelShaderConstantF(1, lightfactor, 1); + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + RGBA color = { 255, 255, 255, m->color.alpha }; + setMaterial(color, m->surfaceProps); + + if(m->texture) + d3d::setTexture(0, m->texture); + else + d3d::setTexture(0, gpWhiteTexture); + setPixelShader(neoWorldVC_PS); + + drawInst(header, inst); + inst++; + } +} + +void +CreateWorldPipe(void) +{ + if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) + printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n"); + else + ReadTweakValueTable((char*)work_buff, WorldLightmapBlend); + +#include "shaders/default_UV2_VS.inc" + neoWorld_VS = rw::d3d::createVertexShader(default_UV2_VS_cso); + assert(neoWorld_VS); + +#include "shaders/neoWorldVC_PS.inc" + neoWorldVC_PS = rw::d3d::createPixelShader(neoWorldVC_PS_cso); + assert(neoWorldVC_PS); + + + rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create(); + pipe->instanceCB = rw::d3d9::defaultInstanceCB; + pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB; + pipe->renderCB = worldRenderCB; + worldPipe = pipe; +} + +void +DestroyWorldPipe(void) +{ + rw::d3d::destroyVertexShader(neoWorld_VS); + neoWorld_VS = nil; + rw::d3d::destroyPixelShader(neoWorldVC_PS); + neoWorldVC_PS = nil; + + + ((rw::d3d9::ObjPipeline*)worldPipe)->destroy(); + worldPipe = nil; +} + + + + +/* + * Neo Gloss pipe + */ + +static void *neoGloss_VS; +static void *neoGloss_PS; + +static void +glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) +{ + worldRenderCB(atomic, header); + + using namespace rw; + using namespace rw::d3d; + using namespace rw::d3d9; + + setVertexShader(neoGloss_VS); + setPixelShader(neoGloss_PS); + + V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos; + d3ddevice->SetVertexShaderConstantF(VSLOC_eye, (float*)&eyePos, 1); + d3ddevice->SetPixelShaderConstantF(1, (float*)&GlossMult, 1); + + SetRenderState(VERTEXALPHA, TRUE); + SetRenderState(SRCBLEND, BLENDONE); + SetRenderState(DESTBLEND, BLENDONE); + SetRenderState(ZWRITEENABLE, FALSE); + SetRenderState(ALPHATESTFUNC, ALPHAALWAYS); + + InstanceData *inst = header->inst; + for(rw::uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + if(m->texture){ + Texture *tex = GetGlossTex(m); + if(tex){ + d3d::setTexture(0, tex); + drawInst(header, inst); + } + } + inst++; + } + + SetRenderState(ZWRITEENABLE, TRUE); + SetRenderState(ALPHATESTFUNC, ALPHAGREATEREQUAL); + SetRenderState(SRCBLEND, BLENDSRCALPHA); + SetRenderState(DESTBLEND, BLENDINVSRCALPHA); +} + +void +CreateGlossPipe(void) +{ +#include "shaders/neoGloss_VS.inc" + neoGloss_VS = rw::d3d::createVertexShader(neoGloss_VS_cso); + assert(neoGloss_VS); + +#include "shaders/neoGloss_PS.inc" + neoGloss_PS = rw::d3d::createPixelShader(neoGloss_PS_cso); + assert(neoGloss_PS); + + + rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create(); + pipe->instanceCB = rw::d3d9::defaultInstanceCB; + pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB; + pipe->renderCB = glossRenderCB; + glossPipe = pipe; +} + +void +DestroyGlossPipe(void) +{ + ((rw::d3d9::ObjPipeline*)glossPipe)->destroy(); + glossPipe = nil; +} + + + +/* + * Neo Rim pipes + */ + +static void *neoRim_VS; +static void *neoRimSkin_VS; + +static void +uploadRimData(bool enable) +{ + using namespace rw; + using namespace rw::d3d; + + V3d viewVec = rw::engine->currentCamera->getFrame()->getLTM()->at; + d3ddevice->SetVertexShaderConstantF(VSLOC_viewVec, (float*)&viewVec, 1); + float rimData[4]; + rimData[0] = Offset.Get(); + rimData[1] = Scale.Get(); + if(enable) + rimData[2] = Scaling.Get()*RimlightMult; + else + rimData[2] = 0.0f; + rimData[3] = 0.0f; + d3ddevice->SetVertexShaderConstantF(VSLOC_rimData, rimData, 1); + Color col = RampStart.Get(); + d3ddevice->SetVertexShaderConstantF(VSLOC_rampStart, (float*)&col, 1); + col = RampEnd.Get(); + d3ddevice->SetVertexShaderConstantF(VSLOC_rampEnd, (float*)&col, 1); +} + +static void +rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::d3d; + using namespace rw::d3d9; + + int vsBits; + setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); + setIndices(header->indexBuffer); + setVertexDeclaration(header->vertexDeclaration); + + vsBits = lightingCB_Shader(atomic); + uploadMatrices(atomic->getFrame()->getLTM()); + + setVertexShader(neoRim_VS); + + uploadRimData(atomic->geometry->flags & Geometry::LIGHT); + + InstanceData *inst = header->inst; + for(rw::uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + setMaterial(m->color, m->surfaceProps); + + if(m->texture){ + d3d::setTexture(0, m->texture); + setPixelShader(default_tex_PS); + }else + setPixelShader(default_PS); + + drawInst(header, inst); + inst++; + } +} + +static void +rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::d3d; + using namespace rw::d3d9; + + int vsBits; + + setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer, + 0, header->vertexStream[0].stride); + setIndices((IDirect3DIndexBuffer9*)header->indexBuffer); + setVertexDeclaration((IDirect3DVertexDeclaration9*)header->vertexDeclaration); + + vsBits = lightingCB_Shader(atomic); + uploadMatrices(atomic->getFrame()->getLTM()); + + uploadSkinMatrices(atomic); + + setVertexShader(neoRimSkin_VS); + + uploadRimData(atomic->geometry->flags & Geometry::LIGHT); + + InstanceData *inst = header->inst; + for(rw::uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + setMaterial(m->color, m->surfaceProps); + + if(inst->material->texture){ + d3d::setTexture(0, m->texture); + setPixelShader(default_tex_PS); + }else + setPixelShader(default_PS); + + drawInst(header, inst); + inst++; + } +} + +void +CreateRimLightPipes(void) +{ + if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) + printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n"); + else{ + char *fp = (char*)work_buff; + fp = ReadTweakValueTable(fp, RampStart); + fp = ReadTweakValueTable(fp, RampEnd); + fp = ReadTweakValueTable(fp, Offset); + fp = ReadTweakValueTable(fp, Scale); + fp = ReadTweakValueTable(fp, Scaling); + } + + +#include "shaders/neoRim_VS.inc" + neoRim_VS = rw::d3d::createVertexShader(neoRim_VS_cso); + assert(neoRim_VS); + +#include "shaders/neoRimSkin_VS.inc" + neoRimSkin_VS = rw::d3d::createVertexShader(neoRimSkin_VS_cso); + assert(neoRimSkin_VS); + + + rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create(); + pipe->instanceCB = rw::d3d9::defaultInstanceCB; + pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB; + pipe->renderCB = rimRenderCB; + rimPipe = pipe; + + pipe = rw::d3d9::ObjPipeline::create(); + pipe->instanceCB = rw::d3d9::skinInstanceCB; + pipe->uninstanceCB = nil; + pipe->renderCB = rimSkinRenderCB; + rimSkinPipe = pipe; +} + +void +DestroyRimLightPipes(void) +{ + rw::d3d::destroyVertexShader(neoRim_VS); + neoRim_VS = nil; + + rw::d3d::destroyVertexShader(neoRimSkin_VS); + neoRimSkin_VS = nil; + + ((rw::d3d9::ObjPipeline*)rimPipe)->destroy(); + rimPipe = nil; + + ((rw::d3d9::ObjPipeline*)rimSkinPipe)->destroy(); + rimSkinPipe = nil; +} + +} + +#endif +#endif diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp new file mode 100644 index 00000000..cb434ea1 --- /dev/null +++ b/src/extras/custompipes_gl.cpp @@ -0,0 +1,623 @@ +#include "common.h" + +#ifdef RW_OPENGL +#ifdef EXTENDED_PIPELINES + +#include "main.h" +#include "RwHelper.h" +#include "Lights.h" +#include "Timecycle.h" +#include "FileMgr.h" +#include "Clock.h" +#include "Weather.h" +#include "TxdStore.h" +#include "Renderer.h" +#include "World.h" +#include "custompipes.h" + +#ifndef LIBRW +#error "Need librw for EXTENDED_PIPELINES" +#endif + +namespace CustomPipes { + +static int32 u_viewVec; +static int32 u_rampStart; +static int32 u_rampEnd; +static int32 u_rimData; + +static int32 u_lightMap; + +static int32 u_eye; +static int32 u_reflProps; +static int32 u_specDir; +static int32 u_specColor; + +#define U(i) currentShader->uniformLocations[i] + +/* + * Neo Vehicle pipe + */ + +rw::gl3::Shader *neoVehicleShader; + +static void +uploadSpecLights(void) +{ + using namespace rw::gl3; + + rw::RGBAf colors[1 + NUMEXTRADIRECTIONALS]; + struct { + rw::V3d dir; + float power; + } dirs[1 + NUMEXTRADIRECTIONALS]; + memset(colors, 0, sizeof(colors)); + memset(dirs, 0, sizeof(dirs)); + for(int i = 0; i < 1+NUMEXTRADIRECTIONALS; i++) + dirs[i].power = 1.0f; + float power = Power.Get(); + Color speccol = SpecColor.Get(); + colors[0].red = speccol.r; + colors[0].green = speccol.g; + colors[0].blue = speccol.b; + dirs[0].dir = pDirect->getFrame()->getLTM()->at; + dirs[0].power = power; + for(int i = 0; i < NUMEXTRADIRECTIONALS; i++){ + if(pExtraDirectionals[i]->getFlags() & rw::Light::LIGHTATOMICS){ + colors[1+i] = pExtraDirectionals[i]->color; + dirs[1+i].dir = pExtraDirectionals[i]->getFrame()->getLTM()->at; + dirs[1+i].power = power*2.0f; + } + } + glUniform4fv(U(u_specDir), 1 + NUMEXTRADIRECTIONALS, (float*)&dirs); + glUniform4fv(U(u_specColor), 1 + NUMEXTRADIRECTIONALS, (float*)&colors); +} + +static void +vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::gl3; + + // TODO: make this less of a kludge + if(VehiclePipeSwitch == VEHICLEPIPE_MATFX){ + matFXGlobals.pipelines[rw::platform]->render(atomic); + return; + } + + Material *m; + + setWorldMatrix(atomic->getFrame()->getLTM()); + lightingCB(atomic); + +#ifdef RW_GL_USE_VAOS + glBindVertexArray(header->vao); +#else + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); + glBindBuffer(GL_ARRAY_BUFFER, header->vbo); + setAttribPointers(header->attribDesc, header->numAttribs); +#endif + + InstanceData *inst = header->inst; + rw::int32 n = header->numMeshes; + + neoVehicleShader->use(); + + V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos; + glUniform3fv(U(u_eye), 1, (float*)&eyePos); + + uploadSpecLights(); + + float reflProps[4]; + reflProps[0] = Fresnel.Get(); + reflProps[1] = SpecColor.Get().a; + + setTexture(1, EnvMapTex); + + SetRenderState(SRCBLEND, BLENDONE); + + while(n--){ + m = inst->material; + + setMaterial(m->color, m->surfaceProps); + + setTexture(0, m->texture); + + rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF); + + reflProps[2] = m->surfaceProps.specular * VehicleShininess; + reflProps[3] = m->surfaceProps.specular == 0.0f ? 0.0f : VehicleSpecularity; + glUniform4fv(U(u_reflProps), 1, reflProps); + + drawInst(header, inst); + inst++; + } + + SetRenderState(SRCBLEND, BLENDSRCALPHA); + +#ifndef RW_GL_USE_VAOS + disableAttribPointers(header->attribDesc, header->numAttribs); +#endif +} + +void +CreateVehiclePipe(void) +{ + using namespace rw; + using namespace rw::gl3; + + if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) + printf("Error: couldn't open 'neo/carTweakingTable.dat'\n"); + else{ + char *fp = (char*)work_buff; + fp = ReadTweakValueTable(fp, Fresnel); + fp = ReadTweakValueTable(fp, Power); + fp = ReadTweakValueTable(fp, DiffColor); + fp = ReadTweakValueTable(fp, SpecColor); + } + + + { +#ifdef RW_GLES2 +#include "gl2_shaders/neoVehicle_fs_gl2.inc" +#include "gl2_shaders/neoVehicle_vs_gl2.inc" +#else +#include "shaders/neoVehicle_fs_gl3.inc" +#include "shaders/neoVehicle_vs_gl3.inc" +#endif + const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil }; + neoVehicleShader = Shader::create(vs, fs); + assert(neoVehicleShader); + } + + + rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create(); + pipe->instanceCB = rw::gl3::defaultInstanceCB; + pipe->uninstanceCB = nil; + pipe->renderCB = vehicleRenderCB; + vehiclePipe = pipe; +} + +void +DestroyVehiclePipe(void) +{ + neoVehicleShader->destroy(); + neoVehicleShader = nil; + + ((rw::gl3::ObjPipeline*)vehiclePipe)->destroy(); + vehiclePipe = nil; +} + + + +/* + * Neo World pipe + */ + +rw::gl3::Shader *neoWorldShader; + +static void +worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::gl3; + + Material *m; + + setWorldMatrix(atomic->getFrame()->getLTM()); + lightingCB(atomic); + +#ifdef RW_GL_USE_VAOS + glBindVertexArray(header->vao); +#else + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); + glBindBuffer(GL_ARRAY_BUFFER, header->vbo); + setAttribPointers(header->attribDesc, header->numAttribs); +#endif + + InstanceData *inst = header->inst; + rw::int32 n = header->numMeshes; + + neoWorldShader->use(); + + float lightfactor[4]; + + while(n--){ + m = inst->material; + + if(MatFX::getEffects(m) == MatFX::DUAL){ + MatFX *matfx = MatFX::get(m); + Texture *dualtex = matfx->getDualTexture(); + if(dualtex == nil) + goto notex; + setTexture(1, dualtex); + lightfactor[0] = lightfactor[1] = lightfactor[2] = WorldLightmapBlend.Get()*LightmapMult; + }else{ + notex: + setTexture(1, nil); + lightfactor[0] = lightfactor[1] = lightfactor[2] = 0.0f; + } + lightfactor[3] = m->color.alpha/255.0f; + glUniform4fv(U(u_lightMap), 1, lightfactor); + + RGBA color = { 255, 255, 255, m->color.alpha }; + setMaterial(color, m->surfaceProps); + + setTexture(0, m->texture); + + rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF); + + drawInst(header, inst); + inst++; + } +#ifndef RW_GL_USE_VAOS + disableAttribPointers(header->attribDesc, header->numAttribs); +#endif +} + +void +CreateWorldPipe(void) +{ + using namespace rw; + using namespace rw::gl3; + + if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) + printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n"); + else + ReadTweakValueTable((char*)work_buff, WorldLightmapBlend); + + { +#ifdef RW_GLES2 +#include "gl2_shaders/neoWorldIII_fs_gl2.inc" +#include "gl2_shaders/default_UV2_gl2.inc" +#else +#include "shaders/neoWorldVC_fs_gl3.inc" +#include "shaders/default_UV2_gl3.inc" +#endif + const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, neoWorldVC_frag_src, nil }; + neoWorldShader = Shader::create(vs, fs); + assert(neoWorldShader); + } + + + rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create(); + pipe->instanceCB = rw::gl3::defaultInstanceCB; + pipe->uninstanceCB = nil; + pipe->renderCB = worldRenderCB; + worldPipe = pipe; +} + +void +DestroyWorldPipe(void) +{ + neoWorldShader->destroy(); + neoWorldShader = nil; + + ((rw::gl3::ObjPipeline*)worldPipe)->destroy(); + worldPipe = nil; +} + + + + +/* + * Neo Gloss pipe + */ + +rw::gl3::Shader *neoGlossShader; + +static void +glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::gl3; + + worldRenderCB(atomic, header); + + Material *m; + +#ifdef RW_GL_USE_VAOS + glBindVertexArray(header->vao); +#else + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); + glBindBuffer(GL_ARRAY_BUFFER, header->vbo); + setAttribPointers(header->attribDesc, header->numAttribs); +#endif + + InstanceData *inst = header->inst; + rw::int32 n = header->numMeshes; + + neoGlossShader->use(); + + V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos; + glUniform3fv(U(u_eye), 1, (float*)&eyePos); + glUniform4fv(U(u_reflProps), 1, (float*)&GlossMult); + + SetRenderState(VERTEXALPHA, TRUE); + SetRenderState(SRCBLEND, BLENDONE); + SetRenderState(DESTBLEND, BLENDONE); + SetRenderState(ZWRITEENABLE, FALSE); + SetRenderState(ALPHATESTFUNC, ALPHAALWAYS); + + while(n--){ + m = inst->material; + + RGBA color = { 255, 255, 255, m->color.alpha }; + setMaterial(color, m->surfaceProps); + + if(m->texture){ + Texture *tex = GetGlossTex(m); + if(tex){ + setTexture(0, tex); + drawInst(header, inst); + } + } + inst++; + } + + SetRenderState(ZWRITEENABLE, TRUE); + SetRenderState(ALPHATESTFUNC, ALPHAGREATEREQUAL); + SetRenderState(SRCBLEND, BLENDSRCALPHA); + SetRenderState(DESTBLEND, BLENDINVSRCALPHA); + +#ifndef RW_GL_USE_VAOS + disableAttribPointers(header->attribDesc, header->numAttribs); +#endif +} + +void +CreateGlossPipe(void) +{ + using namespace rw; + using namespace rw::gl3; + + { +#ifdef RW_GLES2 +#include "gl2_shaders/neoGloss_fs_gl2.inc" +#include "gl2_shaders/neoGloss_vs_gl2.inc" +#else +#include "shaders/neoGloss_fs_gl3.inc" +#include "shaders/neoGloss_vs_gl3.inc" +#endif + const char *vs[] = { shaderDecl, header_vert_src, neoGloss_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, neoGloss_frag_src, nil }; + neoGlossShader = Shader::create(vs, fs); + assert(neoGlossShader); + } + + rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create(); + pipe->instanceCB = rw::gl3::defaultInstanceCB; + pipe->uninstanceCB = nil; + pipe->renderCB = glossRenderCB; + glossPipe = pipe; +} + +void +DestroyGlossPipe(void) +{ + neoGlossShader->destroy(); + neoGlossShader = nil; + + ((rw::gl3::ObjPipeline*)glossPipe)->destroy(); + glossPipe = nil; +} + + + +/* + * Neo Rim pipes + */ + +rw::gl3::Shader *neoRimShader; +rw::gl3::Shader *neoRimSkinShader; + +static void +uploadRimData(bool enable) +{ + using namespace rw; + using namespace rw::gl3; + + V3d viewVec = rw::engine->currentCamera->getFrame()->getLTM()->at; + glUniform3fv(U(u_viewVec), 1, (float*)&viewVec); + float rimData[4]; + rimData[0] = Offset.Get(); + rimData[1] = Scale.Get(); + if(enable) + rimData[2] = Scaling.Get()*RimlightMult; + else + rimData[2] = 0.0f; + rimData[3] = 0.0f; + glUniform3fv(U(u_rimData), 1, rimData); + Color col = RampStart.Get(); + glUniform4fv(U(u_rampStart), 1, (float*)&col); + col = RampEnd.Get(); + glUniform4fv(U(u_rampEnd), 1, (float*)&col); +} + +static void +rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::gl3; + + Material *m; + + setWorldMatrix(atomic->getFrame()->getLTM()); + lightingCB(atomic); + +#ifdef RW_GL_USE_VAOS + glBindVertexArray(header->vao); +#else + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); + glBindBuffer(GL_ARRAY_BUFFER, header->vbo); + setAttribPointers(header->attribDesc, header->numAttribs); +#endif + + InstanceData *inst = header->inst; + rw::int32 n = header->numMeshes; + + neoRimSkinShader->use(); + + uploadRimData(atomic->geometry->flags & Geometry::LIGHT); + + uploadSkinMatrices(atomic); + + while(n--){ + m = inst->material; + + setMaterial(m->color, m->surfaceProps); + + setTexture(0, m->texture); + + rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF); + + drawInst(header, inst); + inst++; + } +#ifndef RW_GL_USE_VAOS + disableAttribPointers(header->attribDesc, header->numAttribs); +#endif +} + +static void +rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::gl3; + + Material *m; + + setWorldMatrix(atomic->getFrame()->getLTM()); + lightingCB(atomic); + +#ifdef RW_GL_USE_VAOS + glBindVertexArray(header->vao); +#else + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); + glBindBuffer(GL_ARRAY_BUFFER, header->vbo); + setAttribPointers(header->attribDesc, header->numAttribs); +#endif + + InstanceData *inst = header->inst; + rw::int32 n = header->numMeshes; + + neoRimShader->use(); + + uploadRimData(atomic->geometry->flags & Geometry::LIGHT); + + while(n--){ + m = inst->material; + + setMaterial(m->color, m->surfaceProps); + + setTexture(0, m->texture); + + rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF); + + drawInst(header, inst); + inst++; + } +#ifndef RW_GL_USE_VAOS + disableAttribPointers(header->attribDesc, header->numAttribs); +#endif +} + +void +CreateRimLightPipes(void) +{ + using namespace rw::gl3; + + if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) + printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n"); + else{ + char *fp = (char*)work_buff; + fp = ReadTweakValueTable(fp, RampStart); + fp = ReadTweakValueTable(fp, RampEnd); + fp = ReadTweakValueTable(fp, Offset); + fp = ReadTweakValueTable(fp, Scale); + fp = ReadTweakValueTable(fp, Scaling); + } + + { +#ifdef RW_GLES2 +#include "gl2_shaders/simple_fs_gl2.inc" +#include "gl2_shaders/neoRimSkin_gl2.inc" +#else +#include "shaders/simple_fs_gl3.inc" +#include "shaders/neoRimSkin_gl3.inc" +#endif + const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; + neoRimSkinShader = Shader::create(vs, fs); + assert(neoRimSkinShader); + } + + { +#ifdef RW_GLES2 +#include "gl2_shaders/simple_fs_gl2.inc" +#include "gl2_shaders/neoRim_gl2.inc" +#else +#include "shaders/simple_fs_gl3.inc" +#include "shaders/neoRim_gl3.inc" +#endif + const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; + neoRimShader = Shader::create(vs, fs); + assert(neoRimShader); + } + + + rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create(); + pipe->instanceCB = rw::gl3::defaultInstanceCB; + pipe->uninstanceCB = nil; + pipe->renderCB = rimRenderCB; + rimPipe = pipe; + + pipe = rw::gl3::ObjPipeline::create(); + pipe->instanceCB = rw::gl3::skinInstanceCB; + pipe->uninstanceCB = nil; + pipe->renderCB = rimSkinRenderCB; + rimSkinPipe = pipe; +} + +void +DestroyRimLightPipes(void) +{ + neoRimShader->destroy(); + neoRimShader = nil; + + neoRimSkinShader->destroy(); + neoRimSkinShader = nil; + + ((rw::gl3::ObjPipeline*)rimPipe)->destroy(); + rimPipe = nil; + + ((rw::gl3::ObjPipeline*)rimSkinPipe)->destroy(); + rimSkinPipe = nil; +} + + + +void +CustomPipeRegisterGL(void) +{ + u_viewVec = rw::gl3::registerUniform("u_viewVec"); + u_rampStart = rw::gl3::registerUniform("u_rampStart"); + u_rampEnd = rw::gl3::registerUniform("u_rampEnd"); + u_rimData = rw::gl3::registerUniform("u_rimData"); + + u_lightMap = rw::gl3::registerUniform("u_lightMap"); + + u_eye = rw::gl3::registerUniform("u_eye"); + u_reflProps = rw::gl3::registerUniform("u_reflProps"); + u_specDir = rw::gl3::registerUniform("u_specDir"); + u_specColor = rw::gl3::registerUniform("u_specColor"); +} + + +} + +#endif +#endif diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp new file mode 100644 index 00000000..7e9df4e7 --- /dev/null +++ b/src/extras/postfx.cpp @@ -0,0 +1,492 @@ +#define WITHWINDOWS +#define WITH_D3D +#include "common.h" + +#ifdef EXTENDED_COLOURFILTER + +#ifndef LIBRW +#error "Need librw for EXTENDED_COLOURFILTER" +#endif + +#include "RwHelper.h" +#include "Camera.h" +#include "MBlur.h" +#include "postfx.h" + +RwRaster *CPostFX::pFrontBuffer; +RwRaster *CPostFX::pBackBuffer; +bool CPostFX::bJustInitialised; +int CPostFX::EffectSwitch = POSTFX_NORMAL; +bool CPostFX::BlurOn = false; +bool CPostFX::MotionBlurOn = false; + +static RwIm2DVertex Vertex[4]; +static RwIm2DVertex Vertex2[4]; +static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 }; + +#ifdef RW_D3D9 +void *colourfilterVC_PS; +void *contrast_PS; +#endif +#ifdef RW_OPENGL +int32 u_blurcolor; +int32 u_contrastAdd; +int32 u_contrastMult; +rw::gl3::Shader *colourFilterVC; +rw::gl3::Shader *contrast; +#endif + +void +CPostFX::InitOnce(void) +{ +#ifdef RW_OPENGL + u_blurcolor = rw::gl3::registerUniform("u_blurcolor"); + u_contrastAdd = rw::gl3::registerUniform("u_contrastAdd"); + u_contrastMult = rw::gl3::registerUniform("u_contrastMult"); +#endif +} + +void +CPostFX::Open(RwCamera *cam) +{ + uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1); + uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1); + uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam)); + pFrontBuffer = RwRasterCreate(width, height, depth, rwRASTERTYPECAMERATEXTURE); + pBackBuffer = RwRasterCreate(width, height, depth, rwRASTERTYPECAMERATEXTURE); + bJustInitialised = true; + + float zero, xmax, ymax; + + if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){ + zero = HALFPX; + xmax = width + HALFPX; + ymax = height + HALFPX; + }else{ + zero = -HALFPX; + xmax = width - HALFPX; + ymax = height - HALFPX; + } + + RwIm2DVertexSetScreenX(&Vertex[0], zero); + RwIm2DVertexSetScreenY(&Vertex[0], zero); + RwIm2DVertexSetScreenZ(&Vertex[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[0], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex[1], zero); + RwIm2DVertexSetScreenY(&Vertex[1], ymax); + RwIm2DVertexSetScreenZ(&Vertex[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[1], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex[2], xmax); + RwIm2DVertexSetScreenY(&Vertex[2], ymax); + RwIm2DVertexSetScreenZ(&Vertex[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[2], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex[3], xmax); + RwIm2DVertexSetScreenY(&Vertex[3], zero); + RwIm2DVertexSetScreenZ(&Vertex[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[3], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255); + + + RwIm2DVertexSetScreenX(&Vertex2[0], zero + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[0], zero + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[1], 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[1], ymax + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[2], xmax + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[2], ymax + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[3], xmax + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[3], zero + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255); + + +#ifdef RW_D3D9 +#include "shaders/colourfilterVC_PS.inc" + colourfilterVC_PS = rw::d3d::createPixelShader(colourfilterVC_PS_cso); +#include "shaders/contrastPS.inc" + contrast_PS = rw::d3d::createPixelShader(contrastPS_cso); +#endif +#ifdef RW_OPENGL + using namespace rw::gl3; + + { +#ifdef RW_GLES2 +#include "gl2_shaders/im2d_gl2.inc" +#include "gl2_shaders/colourfilterVC_fs_gl2.inc" +#else +#include "shaders/im2d_gl3.inc" +#include "shaders/colourfilterVC_fs_gl3.inc" +#endif + const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, colourfilterVC_frag_src, nil }; + colourFilterVC = Shader::create(vs, fs); + assert(colourFilterVC); + } + + { +#ifdef RW_GLES2 +#include "gl2_shaders/im2d_gl2.inc" +#include "gl2_shaders/contrast_fs_gl2.inc" +#else +#include "shaders/im2d_gl3.inc" +#include "shaders/contrast_fs_gl3.inc" + const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil }; + contrast = Shader::create(vs, fs); + assert(contrast); +#endif + } + +#endif +} + +void +CPostFX::Close(void) +{ + if(pFrontBuffer){ + RwRasterDestroy(pFrontBuffer); + pFrontBuffer = nil; + } + if(pBackBuffer){ + RwRasterDestroy(pBackBuffer); + pBackBuffer = nil; + } +#ifdef RW_D3D9 + if(colourfilterVC_PS){ + rw::d3d::destroyPixelShader(colourfilterVC_PS); + colourfilterVC_PS = nil; + } + if(contrast_PS){ + rw::d3d::destroyPixelShader(contrast_PS); + contrast_PS = nil; + } +#endif +#ifdef RW_OPENGL + if(colourFilterVC){ + colourFilterVC->destroy(); + colourFilterVC = nil; + } + if(contrast){ + contrast->destroy(); + contrast = nil; + } +#endif +} + +void +CPostFX::RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) +{ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + RwIm2DVertexSetIntRGBA(&Vertex[0], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex[1], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex[2], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex[3], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r*2, g*2, b*2, 30); + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurOn ? Vertex2 : Vertex, 4, Index, 6); + + + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurOn ? Vertex2 : Vertex, 4, Index, 6); +} + +void +CPostFX::RenderOverlaySniper(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) +{ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, 80); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); +} + +float CPostFX::Intensity = 1.0f; + +void +CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) +{ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pBackBuffer); + + if(EffectSwitch == POSTFX_MOBILE){ + float mult[3], add[3]; + mult[0] = (r-64)/256.0f + 1.4f; + mult[1] = (g-64)/256.0f + 1.4f; + mult[2] = (b-64)/256.0f + 1.4f; + add[0] = r/1536.f - 0.05f; + add[1] = g/1536.f - 0.05f; + add[2] = b/1536.f - 0.05f; +#ifdef RW_D3D9 + rw::d3d::d3ddevice->SetPixelShaderConstantF(10, mult, 1); + rw::d3d::d3ddevice->SetPixelShaderConstantF(11, add, 1); + + rw::d3d::im2dOverridePS = contrast_PS; +#endif +#ifdef RW_OPENGL + rw::gl3::im2dOverrideShader = contrast; + contrast->use(); + glUniform3fv(contrast->uniformLocations[u_contrastMult], 1, mult); + glUniform3fv(contrast->uniformLocations[u_contrastAdd], 1, add); +#endif + }else{ + float f = Intensity; + float blurcolors[4]; + blurcolors[0] = r*f/255.0f; + blurcolors[1] = g*f/255.0f; + blurcolors[2] = b*f/255.0f; + blurcolors[3] = 30/255.0f; +#ifdef RW_D3D9 + rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1); + rw::d3d::im2dOverridePS = colourfilterVC_PS; +#endif +#ifdef RW_OPENGL + rw::gl3::im2dOverrideShader = colourFilterVC; + colourFilterVC->use(); + glUniform4fv(colourFilterVC->uniformLocations[u_blurcolor], 1, blurcolors); +#endif + } + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); +#ifdef RW_D3D9 + rw::d3d::im2dOverridePS = nil; +#endif +#ifdef RW_OPENGL + rw::gl3::im2dOverrideShader = nil; +#endif +} + +void +CPostFX::RenderMotionBlur(RwCamera *cam, uint32 blur) +{ + if(blur == 0) + return; + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, blur); + RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, blur); + RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, blur); + RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, blur); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); +} + +bool +CPostFX::NeedBackBuffer(void) +{ + // Current frame -- needed for non-blur effect + switch(EffectSwitch){ + case POSTFX_OFF: + case POSTFX_SIMPLE: + // no actual rendering here + return false; + case POSTFX_NORMAL: + if(MotionBlurOn) + return false; + else + return true; + case POSTFX_MOBILE: + return true; + } + return false; +} + +bool +CPostFX::NeedFrontBuffer(int32 type) +{ + // Last frame -- needed for motion blur + if(CMBlur::Drunkness > 0.0f) + return true; + if(type == MOTION_BLUR_SNIPER) + return true; + + switch(EffectSwitch){ + case POSTFX_OFF: + case POSTFX_SIMPLE: + // no actual rendering here + return false; + case POSTFX_NORMAL: + if(MotionBlurOn) + return true; + else + return false; + case POSTFX_MOBILE: + return false; + } + return false; +} + +void +CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha) +{ + if(pFrontBuffer == nil) + Open(cam); + assert(pFrontBuffer); + assert(pBackBuffer); + + if(type == MOTION_BLUR_LIGHT_SCENE){ + SmoothColor(red, green, blue, blur); + red = AvgRed; + green = AvgGreen; + blue = AvgBlue; + blur = AvgAlpha; + } + + if(NeedBackBuffer()){ + RwRasterPushContext(pBackBuffer); + RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); + RwRasterPopContext(); + } + + DefinedState(); + + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + + if(type == MOTION_BLUR_SNIPER){ + if(!bJustInitialised) + RenderOverlaySniper(cam, red, green, blue, blur); + }else switch(EffectSwitch){ + case POSTFX_OFF: + case POSTFX_SIMPLE: + // no actual rendering here + break; + case POSTFX_NORMAL: + if(MotionBlurOn){ + if(!bJustInitialised) + RenderOverlayBlur(cam, red, green, blue, blur); + }else{ + RenderOverlayShader(cam, red, green, blue, blur); + } + break; + case POSTFX_MOBILE: + RenderOverlayShader(cam, red, green, blue, blur); + break; + } + + if(!bJustInitialised) + RenderMotionBlur(cam, 175.0f * CMBlur::Drunkness); + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + if(NeedFrontBuffer(type)){ + RwRasterPushContext(pFrontBuffer); + RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); + RwRasterPopContext(); + bJustInitialised = false; + }else + bJustInitialised = true; +} + +int CPostFX::PrevRed[NUMAVERAGE], CPostFX::AvgRed; +int CPostFX::PrevGreen[NUMAVERAGE], CPostFX::AvgGreen; +int CPostFX::PrevBlue[NUMAVERAGE], CPostFX::AvgBlue; +int CPostFX::PrevAlpha[NUMAVERAGE], CPostFX::AvgAlpha; +int CPostFX::Next; +int CPostFX::NumValues; + +// This is rather annoying...the blur color can flicker slightly +// which becomes very visible when amplified by the shader +void +CPostFX::SmoothColor(uint32 red, uint32 green, uint32 blue, uint32 alpha) +{ + PrevRed[Next] = red; + PrevGreen[Next] = green; + PrevBlue[Next] = blue; + PrevAlpha[Next] = alpha; + Next = (Next+1) % NUMAVERAGE; + NumValues = Min(NumValues+1, NUMAVERAGE); + + AvgRed = 0; + AvgGreen = 0; + AvgBlue = 0; + AvgAlpha = 0; + for(int i = 0; i < NumValues; i++){ + AvgRed += PrevRed[i]; + AvgGreen += PrevGreen[i]; + AvgBlue += PrevBlue[i]; + AvgAlpha += PrevAlpha[i]; + } + AvgRed /= NumValues; + AvgGreen /= NumValues; + AvgBlue /= NumValues; + AvgAlpha /= NumValues; +} + +#endif diff --git a/src/extras/postfx.h b/src/extras/postfx.h new file mode 100644 index 00000000..ace2e4a8 --- /dev/null +++ b/src/extras/postfx.h @@ -0,0 +1,45 @@ +#pragma once + +#ifdef EXTENDED_COLOURFILTER + +class CPostFX +{ +public: + enum { + POSTFX_OFF, + POSTFX_SIMPLE, + POSTFX_NORMAL, + POSTFX_MOBILE + }; + static RwRaster *pFrontBuffer; + static RwRaster *pBackBuffer; + static bool bJustInitialised; + static int EffectSwitch; + static bool BlurOn; // or use CMblur for that? + static bool MotionBlurOn; // or use CMblur for that? + static float Intensity; + + // smooth blur color + enum { NUMAVERAGE = 20 }; + static int PrevRed[NUMAVERAGE], AvgRed; + static int PrevGreen[NUMAVERAGE], AvgGreen; + static int PrevBlue[NUMAVERAGE], AvgBlue; + static int PrevAlpha[NUMAVERAGE], AvgAlpha; + static int Next; + static int NumValues; + + static void InitOnce(void); + static void Open(RwCamera *cam); + static void Close(void); + static void RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); + static void RenderOverlaySniper(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); + static void RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); + static void RenderMotionBlur(RwCamera *cam, uint32 blur); + static void Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha); + static void SmoothColor(uint32 red, uint32 green, uint32 blue, uint32 alpha); + static bool NeedBackBuffer(void); + static bool NeedFrontBuffer(int32 type); + static bool UseBlurColours(void) { return EffectSwitch != POSTFX_SIMPLE; } +}; + +#endif diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile new file mode 100644 index 00000000..605190c9 --- /dev/null +++ b/src/extras/shaders/Makefile @@ -0,0 +1,67 @@ +all: im2d_gl3.inc simple_fs_gl3.inc default_UV2_gl3.inc \ + colourfilterVC_fs_gl3.inc contrast_fs_gl3.inc \ + neoRim_gl3.inc neoRimSkin_gl3.inc \ + neoWorldVC_fs_gl3.inc neoGloss_vs_gl3.inc neoGloss_fs_gl3.inc \ + neoVehicle_vs_gl3.inc neoVehicle_fs_gl3.inc + +im2d_gl3.inc: im2d.vert + (echo 'const char *im2d_vert_src =';\ + sed 's/..*/"&\\n"/' im2d.vert;\ + echo ';') >im2d_gl3.inc + +colourfilterVC_fs_gl3.inc: colourfilterVC.frag + (echo 'const char *colourfilterVC_frag_src =';\ + sed 's/..*/"&\\n"/' colourfilterVC.frag;\ + echo ';') >colourfilterVC_fs_gl3.inc +simple_fs_gl3.inc: simple.frag + (echo 'const char *simple_frag_src =';\ + sed 's/..*/"&\\n"/' simple.frag;\ + echo ';') >simple_fs_gl3.inc + +default_UV2_gl3.inc: default_UV2.vert + (echo 'const char *default_UV2_vert_src =';\ + sed 's/..*/"&\\n"/' default_UV2.vert;\ + echo ';') >default_UV2_gl3.inc + + + +contrast_fs_gl3.inc: contrast.frag + (echo 'const char *contrast_frag_src =';\ + sed 's/..*/"&\\n"/' contrast.frag;\ + echo ';') >contrast_fs_gl3.inc + + +neoRim_gl3.inc: neoRim.vert + (echo 'const char *neoRim_vert_src =';\ + sed 's/..*/"&\\n"/' neoRim.vert;\ + echo ';') >neoRim_gl3.inc + +neoRimSkin_gl3.inc: neoRimSkin.vert + (echo 'const char *neoRimSkin_vert_src =';\ + sed 's/..*/"&\\n"/' neoRimSkin.vert;\ + echo ';') >neoRimSkin_gl3.inc + +neoWorldVC_fs_gl3.inc: neoWorldVC.frag + (echo 'const char *neoWorldVC_frag_src =';\ + sed 's/..*/"&\\n"/' neoWorldVC.frag;\ + echo ';') >neoWorldVC_fs_gl3.inc + +neoGloss_fs_gl3.inc: neoGloss.frag + (echo 'const char *neoGloss_frag_src =';\ + sed 's/..*/"&\\n"/' neoGloss.frag;\ + echo ';') >neoGloss_fs_gl3.inc + +neoGloss_vs_gl3.inc: neoGloss.vert + (echo 'const char *neoGloss_vert_src =';\ + sed 's/..*/"&\\n"/' neoGloss.vert;\ + echo ';') >neoGloss_vs_gl3.inc + +neoVehicle_vs_gl3.inc: neoVehicle.vert + (echo 'const char *neoVehicle_vert_src =';\ + sed 's/..*/"&\\n"/' neoVehicle.vert;\ + echo ';') >neoVehicle_vs_gl3.inc + +neoVehicle_fs_gl3.inc: neoVehicle.frag + (echo 'const char *neoVehicle_frag_src =';\ + sed 's/..*/"&\\n"/' neoVehicle.frag;\ + echo ';') >neoVehicle_fs_gl3.inc diff --git a/src/extras/shaders/colourfilterVC.frag b/src/extras/shaders/colourfilterVC.frag new file mode 100644 index 00000000..5069af52 --- /dev/null +++ b/src/extras/shaders/colourfilterVC.frag @@ -0,0 +1,26 @@ +uniform sampler2D tex0; +uniform vec4 u_blurcolor; + +in vec4 v_color; +in vec2 v_tex0; +in float v_fog; + +out vec4 color; + +void +main(void) +{ + float a = u_blurcolor.a; + vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0); + vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + vec4 prev = dst; + for(int i = 0; i < 5; i++){ + vec4 tmp = dst*(1.0-a) + prev*doublec*a; + tmp += prev*u_blurcolor; + tmp += prev*u_blurcolor; + prev = clamp(tmp, 0.0, 1.0); + } + color.rgb = prev.rgb; + color.a = 1.0f; +} + diff --git a/src/extras/shaders/colourfilterVC_PS.cso b/src/extras/shaders/colourfilterVC_PS.cso Binary files differnew file mode 100644 index 00000000..4b0e9f3f --- /dev/null +++ b/src/extras/shaders/colourfilterVC_PS.cso diff --git a/src/extras/shaders/colourfilterVC_PS.hlsl b/src/extras/shaders/colourfilterVC_PS.hlsl new file mode 100644 index 00000000..1e62950b --- /dev/null +++ b/src/extras/shaders/colourfilterVC_PS.hlsl @@ -0,0 +1,23 @@ +sampler2D tex : register(s0); +float4 blurcol : register(c10); + +//float4 blurcols[10] : register(c15); + + +float4 main(in float2 texcoord : TEXCOORD0) : COLOR0 +{ + float a = blurcol.a; + + float4 doublec = saturate(blurcol*2); + float4 dst = tex2D(tex, texcoord.xy); + float4 prev = dst; + for(int i = 0; i < 5; i++){ +// float4 doublec = saturate(blurcol*2); + float4 tmp = dst*(1-a) + prev*doublec*a; + tmp += prev*blurcol; + tmp += prev*blurcol; + prev = saturate(tmp); + } + prev.a = 1.0f; + return prev; +} diff --git a/src/extras/shaders/colourfilterVC_PS.inc b/src/extras/shaders/colourfilterVC_PS.inc new file mode 100644 index 00000000..daa18360 --- /dev/null +++ b/src/extras/shaders/colourfilterVC_PS.inc @@ -0,0 +1,56 @@ +static unsigned char colourfilterVC_PS_cso[] = { + 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, + 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0x70, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00, + 0x01, 0x00, 0x2a, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, + 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 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0x00, 0x08, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x17, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x0a, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, + 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, + 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xff, 0xa0, + 0x02, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, + 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80, + 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80, + 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80, + 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, + 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, + 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, 0x02, + 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/colourfilterVC_fs_gl3.inc b/src/extras/shaders/colourfilterVC_fs_gl3.inc new file mode 100644 index 00000000..d11cdc5a --- /dev/null +++ b/src/extras/shaders/colourfilterVC_fs_gl3.inc @@ -0,0 +1,28 @@ +const char *colourfilterVC_frag_src = +"uniform sampler2D tex0;\n" +"uniform vec4 u_blurcolor;\n" + +"in vec4 v_color;\n" +"in vec2 v_tex0;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" float a = u_blurcolor.a;\n" +" vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n" +" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec4 prev = dst;\n" +" for(int i = 0; i < 5; i++){\n" +" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n" +" tmp += prev*u_blurcolor;\n" +" tmp += prev*u_blurcolor;\n" +" prev = clamp(tmp, 0.0, 1.0);\n" +" }\n" +" color.rgb = prev.rgb;\n" +" color.a = 1.0f;\n" +"}\n" + +; diff --git a/src/extras/shaders/contrast.frag b/src/extras/shaders/contrast.frag new file mode 100644 index 00000000..d6dec478 --- /dev/null +++ b/src/extras/shaders/contrast.frag @@ -0,0 +1,18 @@ +uniform sampler2D tex0; +uniform vec3 u_contrastAdd; +uniform vec3 u_contrastMult; + +in vec4 v_color; +in vec2 v_tex0; +in float v_fog; + +out vec4 color; + +void +main(void) +{ + vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + color.rgb = dst.rgb*u_contrastMult + u_contrastAdd; + color.a = 1.0f; +} + diff --git a/src/extras/shaders/contrastPS.cso b/src/extras/shaders/contrastPS.cso Binary files differnew file mode 100644 index 00000000..a87c48d7 --- /dev/null +++ b/src/extras/shaders/contrastPS.cso diff --git a/src/extras/shaders/contrastPS.hlsl b/src/extras/shaders/contrastPS.hlsl new file mode 100644 index 00000000..a1de1d81 --- /dev/null +++ b/src/extras/shaders/contrastPS.hlsl @@ -0,0 +1,21 @@ +struct PS_INPUT +{ + float4 position : POSITION; + float3 texcoord0 : TEXCOORD0; + float4 color : COLOR0; +}; + +uniform float3 contrastMult : register(c10); +uniform float3 contrastAdd : register(c11); + +sampler2D tex : register(s0); + +float4 +main(PS_INPUT In) : COLOR +{ + float4 dst = tex2D(tex, In.texcoord0.xy); + + dst.rgb = dst.rgb*contrastMult + contrastAdd; + dst.a = 1.0; + return dst; +} diff --git a/src/extras/shaders/contrastPS.inc b/src/extras/shaders/contrastPS.inc new file mode 100644 index 00000000..5386792f --- /dev/null +++ b/src/extras/shaders/contrastPS.inc @@ -0,0 +1,31 @@ +static unsigned char contrastPS_cso[] = { + 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x35, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0x9f, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, + 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0x98, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0b, 0x00, + 0x01, 0x00, 0x2e, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00, 0x01, 0x00, 0x2a, 0x00, + 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, + 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x88, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6e, 0x74, 0x72, 0x61, 0x73, 0x74, + 0x41, 0x64, 0x64, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x03, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6e, 0x74, + 0x72, 0x61, 0x73, 0x74, 0x4d, 0x75, 0x6c, 0x74, 0x00, 0x74, 0x65, 0x78, + 0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, + 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, + 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, + 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, + 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, + 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, + 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, + 0x00, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, + 0x00, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, + 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, + 0x01, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, + 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, + 0x0b, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, + 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/contrast_fs_gl3.inc b/src/extras/shaders/contrast_fs_gl3.inc new file mode 100644 index 00000000..58aaf079 --- /dev/null +++ b/src/extras/shaders/contrast_fs_gl3.inc @@ -0,0 +1,20 @@ +const char *contrast_frag_src = +"uniform sampler2D tex0;\n" +"uniform vec3 u_contrastAdd;\n" +"uniform vec3 u_contrastMult;\n" + +"in vec4 v_color;\n" +"in vec2 v_tex0;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;\n" +" color.a = 1.0f;\n" +"}\n" + +; diff --git a/src/extras/shaders/default_UV2.vert b/src/extras/shaders/default_UV2.vert new file mode 100644 index 00000000..3dbad20f --- /dev/null +++ b/src/extras/shaders/default_UV2.vert @@ -0,0 +1,29 @@ +layout(location = 0) in vec3 in_pos; +layout(location = 1) in vec3 in_normal; +layout(location = 2) in vec4 in_color; +layout(location = 3) in vec2 in_tex0; +layout(location = 4) in vec2 in_tex1; + +out vec4 v_color; +out vec2 v_tex0; +out vec2 v_tex1; +out float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + v_tex1 = in_tex1; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.w); +} diff --git a/src/extras/shaders/default_UV2_VS.cso b/src/extras/shaders/default_UV2_VS.cso Binary files differnew file mode 100644 index 00000000..5a48c663 --- /dev/null +++ b/src/extras/shaders/default_UV2_VS.cso diff --git a/src/extras/shaders/default_UV2_VS.hlsl b/src/extras/shaders/default_UV2_VS.hlsl new file mode 100644 index 00000000..e78a9907 --- /dev/null +++ b/src/extras/shaders/default_UV2_VS.hlsl @@ -0,0 +1,54 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float2 TexCoord1 : TEXCOORD1; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; +}; + + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + float3 Normal = mul(normalMat, input.Normal); + + output.TexCoord0.xy = input.TexCoord; + output.TexCoord1.xy = input.TexCoord1; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse; +#endif +#ifdef POINTLIGHTS + for(i = 0; i < numPointLights; i++) + output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse; +#endif +#ifdef SPOTLIGHTS + for(i = 0; i < numSpotLights; i++) + output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse; +#endif + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/extras/shaders/default_UV2_VS.inc b/src/extras/shaders/default_UV2_VS.inc new file mode 100644 index 00000000..de832107 --- /dev/null +++ b/src/extras/shaders/default_UV2_VS.inc @@ -0,0 +1,55 @@ +static unsigned char default_UV2_VS_cso[] = { + 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x45, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff, + 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0xd5, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00, + 0x01, 0x00, 0x3e, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xa0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00, + 0xac, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, + 0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x3a, 0x00, 0x90, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00, + 0x01, 0x00, 0x32, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xcb, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0d, 0x00, 0x01, 0x00, 0x36, 0x00, + 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x6d, 0x62, 0x69, + 0x65, 0x6e, 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab, 0xab, 0xab, + 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62, 0x69, 0x6e, 0x65, 0x64, + 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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0x07, 0x80, 0x0f, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, + 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0d, 0x00, 0x00, 0xa0, + 0x03, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, + 0x03, 0x00, 0xff, 0x90, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, + 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x0a, 0x00, 0x00, 0x03, + 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0xa0, + 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xd0, 0x00, 0x00, 0xe4, 0x80, + 0x0c, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, + 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, + 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, + 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, + 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, + 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0, + 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, + 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1, + 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80, + 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, + 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03, + 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x55, 0xa0, + 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0x90, + 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90, + 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/default_UV2_gl3.inc b/src/extras/shaders/default_UV2_gl3.inc new file mode 100644 index 00000000..14106b29 --- /dev/null +++ b/src/extras/shaders/default_UV2_gl3.inc @@ -0,0 +1,31 @@ +const char *default_UV2_vert_src = +"layout(location = 0) in vec3 in_pos;\n" +"layout(location = 1) in vec3 in_normal;\n" +"layout(location = 2) in vec4 in_color;\n" +"layout(location = 3) in vec2 in_tex0;\n" +"layout(location = 4) in vec2 in_tex1;\n" + +"out vec4 v_color;\n" +"out vec2 v_tex0;\n" +"out vec2 v_tex1;\n" +"out float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" +" v_tex1 = in_tex1;\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color *= u_matColor;\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; diff --git a/src/extras/shaders/im2d.vert b/src/extras/shaders/im2d.vert new file mode 100644 index 00000000..241593b1 --- /dev/null +++ b/src/extras/shaders/im2d.vert @@ -0,0 +1,21 @@ +uniform vec4 u_xform; + +layout(location = 0) in vec4 in_pos; +layout(location = 2) in vec4 in_color; +layout(location = 3) in vec2 in_tex0; + +out vec4 v_color; +out vec2 v_tex0; +out float v_fog; + +void +main(void) +{ + gl_Position = in_pos; + gl_Position.w = 1.0; + gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw; + v_fog = DoFog(gl_Position.z); + gl_Position.xyz *= gl_Position.w; + v_color = in_color; + v_tex0 = in_tex0; +} diff --git a/src/extras/shaders/im2d_gl3.inc b/src/extras/shaders/im2d_gl3.inc new file mode 100644 index 00000000..68341b39 --- /dev/null +++ b/src/extras/shaders/im2d_gl3.inc @@ -0,0 +1,23 @@ +const char *im2d_vert_src = +"uniform vec4 u_xform;\n" + +"layout(location = 0) in vec4 in_pos;\n" +"layout(location = 2) in vec4 in_color;\n" +"layout(location = 3) in vec2 in_tex0;\n" + +"out vec4 v_color;\n" +"out vec2 v_tex0;\n" +"out float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" gl_Position = in_pos;\n" +" gl_Position.w = 1.0;\n" +" gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;\n" +" v_fog = DoFog(gl_Position.z);\n" +" gl_Position.xyz *= gl_Position.w;\n" +" v_color = in_color;\n" +" v_tex0 = in_tex0;\n" +"}\n" +; diff --git a/src/extras/shaders/lighting.h b/src/extras/shaders/lighting.h new file mode 100644 index 00000000..4b081962 --- /dev/null +++ b/src/extras/shaders/lighting.h @@ -0,0 +1,44 @@ +struct Light +{ + float4 color; // and radius + float4 position; // and -cos(angle) + float4 direction; // and falloff clamp +}; + +float3 DoDirLight(Light L, float3 N) +{ + float l = max(0.0, dot(N, -L.direction.xyz)); + return l*L.color.xyz; +} + +float3 DoDirLightSpec(Light L, float3 N, float3 V, float power) +{ + return pow(saturate(dot(N, normalize(V + -L.direction.xyz))), power)*L.color.xyz; +} + +float3 DoPointLight(Light L, float3 V, float3 N) +{ + // As on PS2 + float3 dir = V - L.position.xyz; + float dist = length(dir); + float atten = max(0.0, (1.0 - dist/L.color.w)); + float l = max(0.0, dot(N, -normalize(dir))); + return l*L.color.xyz*atten; +} + +float3 DoSpotLight(Light L, float3 V, float3 N) +{ + // As on PS2 + float3 dir = V - L.position.xyz; + float dist = length(dir); + float atten = max(0.0, (1.0 - dist/L.color.w)); + dir /= dist; + float l = max(0.0, dot(N, -dir)); + float pcos = dot(dir, L.direction.xyz); // cos to point + float ccos = -L.position.w; // cos of cone + float falloff = (pcos-ccos)/(1.0-ccos); + if(falloff < 0) // outside of cone + l = 0; + l *= max(falloff, L.direction.w); // falloff clamp + return l*L.color.xyz*atten; +} diff --git a/src/extras/shaders/make.cmd b/src/extras/shaders/make.cmd new file mode 100644 index 00000000..8404ac6c --- /dev/null +++ b/src/extras/shaders/make.cmd @@ -0,0 +1,3 @@ +@echo off +for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo %%~nf.cso %%f +for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo %%~nf.cso %%f diff --git a/src/extras/shaders/makeinc.sh b/src/extras/shaders/makeinc.sh new file mode 100644 index 00000000..a649af33 --- /dev/null +++ b/src/extras/shaders/makeinc.sh @@ -0,0 +1,5 @@ +#!sh +for i in *cso; do + (echo -n 'static ' + xxd -i $i | grep -v '_len = ') > ${i%cso}inc +done diff --git a/src/extras/shaders/neoGloss.frag b/src/extras/shaders/neoGloss.frag new file mode 100644 index 00000000..14ef0e15 --- /dev/null +++ b/src/extras/shaders/neoGloss.frag @@ -0,0 +1,26 @@ +uniform sampler2D tex0; + +uniform vec4 u_reflProps; + +#define glossMult (u_reflProps.x) + +in vec3 v_normal; +in vec3 v_light; +in vec2 v_tex0; +in float v_fog; + +out vec4 color; + +void +main(void) +{ + color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + vec3 n = 2.0*v_normal-1.0; // unpack + vec3 v = 2.0*v_light-1.0; // + + float s = dot(n, v); + color = s*s*s*s*s*s*s*s*color*v_fog*glossMult; + + DoAlphaTest(color.a); +} + diff --git a/src/extras/shaders/neoGloss.vert b/src/extras/shaders/neoGloss.vert new file mode 100644 index 00000000..78dd1b33 --- /dev/null +++ b/src/extras/shaders/neoGloss.vert @@ -0,0 +1,29 @@ +uniform vec3 u_eye; + + +layout(location = 0) in vec3 in_pos; +layout(location = 1) in vec3 in_normal; +layout(location = 2) in vec4 in_color; +layout(location = 3) in vec2 in_tex0; + +out vec3 v_normal; +out vec3 v_light; +out vec2 v_tex0; +out float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + + vec3 viewVec = normalize(u_eye - Vertex.xyz); + vec3 Light = normalize(viewVec - u_lightDirection[0].xyz); + v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress + v_light = 0.5*(1.0 + Light); // + + v_fog = DoFog(gl_Position.w); +} diff --git a/src/extras/shaders/neoGloss_PS.cso b/src/extras/shaders/neoGloss_PS.cso Binary files differnew file mode 100644 index 00000000..aa88e450 --- /dev/null +++ b/src/extras/shaders/neoGloss_PS.cso diff --git a/src/extras/shaders/neoGloss_PS.hlsl b/src/extras/shaders/neoGloss_PS.hlsl new file mode 100644 index 00000000..b3c97639 --- /dev/null +++ b/src/extras/shaders/neoGloss_PS.hlsl @@ -0,0 +1,20 @@ +sampler2D tex0 : register(s0); +float glossMult : register(c1); + +struct VS_out +{ + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float3 Normal : COLOR0; + float3 Light : COLOR1; +}; + +float4 main(VS_out input) : COLOR +{ + float4 color = tex2D(tex0, input.TexCoord0.xy); + float3 n = 2.0*input.Normal-1.0; // unpack + float3 v = 2.0*input.Light-1.0; // + + float s = dot(n, v); + return s*s*s*s*s*s*s*s*color*input.TexCoord0.z*glossMult; +} diff --git a/src/extras/shaders/neoGloss_PS.inc b/src/extras/shaders/neoGloss_PS.inc new file mode 100644 index 00000000..97e5641d --- /dev/null +++ b/src/extras/shaders/neoGloss_PS.inc @@ -0,0 +1,39 @@ +static unsigned char neoGloss_PS_cso[] = { + 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2d, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, + 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 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0x01, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, + 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, + 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, + 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/neoGloss_VS.cso b/src/extras/shaders/neoGloss_VS.cso Binary files differnew file mode 100644 index 00000000..9635b8b7 --- /dev/null +++ b/src/extras/shaders/neoGloss_VS.cso diff --git a/src/extras/shaders/neoGloss_VS.hlsl b/src/extras/shaders/neoGloss_VS.hlsl new file mode 100644 index 00000000..d166171c --- /dev/null +++ b/src/extras/shaders/neoGloss_VS.hlsl @@ -0,0 +1,35 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float2 TexCoord : TEXCOORD0; +}; + +struct VS_out +{ + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float3 Normal : COLOR0; + float3 Light : COLOR1; +}; + +float3 eye : register(c41); + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + output.TexCoord0.xy = input.TexCoord; + + float3 viewVec = normalize(eye - Vertex); + float3 Light = normalize(viewVec - lights[0].direction.xyz); + output.Normal = 0.5*(1.0 + float3(0.0, 0.0, 1.0)); // compress + output.Light = 0.5*(1.0 + Light); // + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/extras/shaders/neoGloss_VS.inc b/src/extras/shaders/neoGloss_VS.inc new file mode 100644 index 00000000..1ec03761 --- /dev/null +++ b/src/extras/shaders/neoGloss_VS.inc @@ -0,0 +1,66 @@ +static unsigned char neoGloss_VS_cso[] = { + 0x00, 0x02, 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0xe4, 0xa0, 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, + 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, + 0x0e, 0x00, 0x55, 0xa1, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, + 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, + 0x01, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, + 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, + 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, + 0x08, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, + 0x01, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0xd0, + 0x08, 0x00, 0xc5, 0xa0, 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/neoGloss_fs_gl3.inc b/src/extras/shaders/neoGloss_fs_gl3.inc new file mode 100644 index 00000000..736b0c5d --- /dev/null +++ b/src/extras/shaders/neoGloss_fs_gl3.inc @@ -0,0 +1,28 @@ +const char *neoGloss_frag_src = +"uniform sampler2D tex0;\n" + +"uniform vec4 u_reflProps;\n" + +"#define glossMult (u_reflProps.x)\n" + +"in vec3 v_normal;\n" +"in vec3 v_light;\n" +"in vec2 v_tex0;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec3 n = 2.0*v_normal-1.0; // unpack\n" +" vec3 v = 2.0*v_light-1.0; //\n" + +" float s = dot(n, v);\n" +" color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;\n" + +" DoAlphaTest(color.a);\n" +"}\n" + +; diff --git a/src/extras/shaders/neoGloss_vs_gl3.inc b/src/extras/shaders/neoGloss_vs_gl3.inc new file mode 100644 index 00000000..4adc9cb2 --- /dev/null +++ b/src/extras/shaders/neoGloss_vs_gl3.inc @@ -0,0 +1,31 @@ +const char *neoGloss_vert_src = +"uniform vec3 u_eye;\n" + + +"layout(location = 0) in vec3 in_pos;\n" +"layout(location = 1) in vec3 in_normal;\n" +"layout(location = 2) in vec4 in_color;\n" +"layout(location = 3) in vec2 in_tex0;\n" + +"out vec3 v_normal;\n" +"out vec3 v_light;\n" +"out vec2 v_tex0;\n" +"out float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" + +" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n" +" vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);\n" +" v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress\n" +" v_light = 0.5*(1.0 + Light); //\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; diff --git a/src/extras/shaders/neoRim.vert b/src/extras/shaders/neoRim.vert new file mode 100644 index 00000000..4a2b545f --- /dev/null +++ b/src/extras/shaders/neoRim.vert @@ -0,0 +1,37 @@ +uniform vec3 u_viewVec; +uniform vec4 u_rampStart; +uniform vec4 u_rampEnd; +uniform vec3 u_rimData; + +layout(location = 0) in vec3 in_pos; +layout(location = 1) in vec3 in_normal; +layout(location = 2) in vec4 in_color; +layout(location = 3) in vec2 in_tex0; + +out vec4 v_color; +out vec2 v_tex0; +out float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + + // rim light + float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec); + vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0); + v_color.rgb += rimlight.rgb; + + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.w); +} diff --git a/src/extras/shaders/neoRimSkin.vert b/src/extras/shaders/neoRimSkin.vert new file mode 100644 index 00000000..f16f2310 --- /dev/null +++ b/src/extras/shaders/neoRimSkin.vert @@ -0,0 +1,48 @@ +uniform mat4 u_boneMatrices[64]; + +uniform vec3 u_viewVec; +uniform vec4 u_rampStart; +uniform vec4 u_rampEnd; +uniform vec3 u_rimData; + +layout(location = 0) in vec3 in_pos; +layout(location = 1) in vec3 in_normal; +layout(location = 2) in vec4 in_color; +layout(location = 3) in vec2 in_tex0; +layout(location = 11) in vec4 in_weights; +layout(location = 12) in vec4 in_indices; + +out vec4 v_color; +out vec2 v_tex0; +out float v_fog; + +void +main(void) +{ + vec3 SkinVertex = vec3(0.0, 0.0, 0.0); + vec3 SkinNormal = vec3(0.0, 0.0, 0.0); + for(int i = 0; i < 4; i++){ + SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i]; + SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i]; + } + + vec4 Vertex = u_world * vec4(SkinVertex, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * SkinNormal; + + v_tex0 = in_tex0; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + + // rim light + float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec); + vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0); + v_color.rgb += rimlight.rgb; + + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.z); +} diff --git a/src/extras/shaders/neoRimSkin_VS.cso b/src/extras/shaders/neoRimSkin_VS.cso Binary files differnew file mode 100644 index 00000000..8410504e --- /dev/null +++ b/src/extras/shaders/neoRimSkin_VS.cso diff --git a/src/extras/shaders/neoRimSkin_VS.hlsl b/src/extras/shaders/neoRimSkin_VS.hlsl new file mode 100644 index 00000000..87cc0931 --- /dev/null +++ b/src/extras/shaders/neoRimSkin_VS.hlsl @@ -0,0 +1,73 @@ +#include "standardConstants.h" + +float4x3 boneMatrices[64] : register(c41); + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; + float4 Weights : BLENDWEIGHT; + int4 Indices : BLENDINDICES; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float4 Color : COLOR0; +}; + +float3 viewVec : register(c233); +float4 rampStart : register(c234); +float4 rampEnd : register(c235); +float3 rimData : register(c236); + +VS_out main(in VS_in input) +{ + VS_out output; + + int j; + float3 SkinVertex = float3(0.0, 0.0, 0.0); + float3 SkinNormal = float3(0.0, 0.0, 0.0); + for(j = 0; j < 4; j++){ + SkinVertex += mul(input.Position, boneMatrices[input.Indices[j]]).xyz * input.Weights[j]; + SkinNormal += mul(input.Normal, (float3x3)boneMatrices[input.Indices[j]]).xyz * input.Weights[j]; + } + + output.Position = mul(combinedMat, float4(SkinVertex, 1.0)); + float3 Vertex = mul(worldMat, float4(SkinVertex, 1.0)).xyz; + float3 Normal = mul(normalMat, SkinNormal); + + output.TexCoord0.xy = input.TexCoord; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +//#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse; +//#endif +//#ifdef POINTLIGHTS +// for(i = 0; i < numPointLights; i++) +// output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse; +//#endif +//#ifdef SPOTLIGHTS +// for(i = 0; i < numSpotLights; i++) +// output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse; +//#endif + + // rim light + float f = rimData.x - rimData.y*dot(Normal, viewVec); + float4 rimlight = saturate(lerp(rampEnd, rampStart, f)*rimData.z); + output.Color.xyz += rimlight.xyz; + + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/extras/shaders/neoRimSkin_VS.inc b/src/extras/shaders/neoRimSkin_VS.inc new file mode 100644 index 00000000..ac182956 --- /dev/null +++ b/src/extras/shaders/neoRimSkin_VS.inc @@ -0,0 +1,203 @@ +static unsigned char neoRimSkin_VS_cso[] = { + 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0xb4, 0x00, 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+1,50 @@ +const char *neoRimSkin_vert_src = +"uniform mat4 u_boneMatrices[64];\n" + +"uniform vec3 u_viewVec;\n" +"uniform vec4 u_rampStart;\n" +"uniform vec4 u_rampEnd;\n" +"uniform vec3 u_rimData;\n" + +"layout(location = 0) in vec3 in_pos;\n" +"layout(location = 1) in vec3 in_normal;\n" +"layout(location = 2) in vec4 in_color;\n" +"layout(location = 3) in vec2 in_tex0;\n" +"layout(location = 11) in vec4 in_weights;\n" +"layout(location = 12) in vec4 in_indices;\n" + +"out vec4 v_color;\n" +"out vec2 v_tex0;\n" +"out float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec3 SkinVertex = vec3(0.0, 0.0, 0.0);\n" +" vec3 SkinNormal = vec3(0.0, 0.0, 0.0);\n" +" for(int i = 0; i < 4; i++){\n" +" SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];\n" +" SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];\n" +" }\n" + +" vec4 Vertex = u_world * vec4(SkinVertex, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * SkinNormal;\n" + +" v_tex0 = in_tex0;\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" + +" // rim light\n" +" float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);\n" +" vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);\n" +" v_color.rgb += rimlight.rgb;\n" + +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color *= u_matColor;\n" + +" v_fog = DoFog(gl_Position.z);\n" +"}\n" +; diff --git a/src/extras/shaders/neoRim_VS.cso b/src/extras/shaders/neoRim_VS.cso Binary files differnew file mode 100644 index 00000000..4af538b1 --- /dev/null +++ b/src/extras/shaders/neoRim_VS.cso diff --git a/src/extras/shaders/neoRim_VS.hlsl b/src/extras/shaders/neoRim_VS.hlsl new file mode 100644 index 00000000..7f95166d --- /dev/null +++ b/src/extras/shaders/neoRim_VS.hlsl @@ -0,0 +1,61 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float4 Color : COLOR0; +}; + +float3 viewVec : register(c233); +float4 rampStart : register(c234); +float4 rampEnd : register(c235); +float3 rimData : register(c236); + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + float3 Normal = mul(normalMat, input.Normal); + + output.TexCoord0.xy = input.TexCoord; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +//#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse; +//#endif +//#ifdef POINTLIGHTS +// for(i = 0; i < numPointLights; i++) +// output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse; +//#endif +//#ifdef SPOTLIGHTS +// for(i = 0; i < numSpotLights; i++) +// output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse; +//#endif + + // rim light + float f = rimData.x - rimData.y*dot(Normal, viewVec); + float4 rimlight = saturate(lerp(rampEnd, rampStart, f)*rimData.z); + output.Color.xyz += rimlight.xyz; + + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/extras/shaders/neoRim_VS.inc b/src/extras/shaders/neoRim_VS.inc new file mode 100644 index 00000000..03b044a6 --- /dev/null +++ b/src/extras/shaders/neoRim_VS.inc @@ -0,0 +1,118 @@ +static unsigned char neoRim_VS_cso[] = { + 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0xa7, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0x65, 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0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1, + 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, + 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, + 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03, + 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0xaa, 0xa0, + 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90, + 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/neoRim_gl3.inc b/src/extras/shaders/neoRim_gl3.inc new file mode 100644 index 00000000..7e36e95a --- /dev/null +++ b/src/extras/shaders/neoRim_gl3.inc @@ -0,0 +1,39 @@ +const char *neoRim_vert_src = +"uniform vec3 u_viewVec;\n" +"uniform vec4 u_rampStart;\n" +"uniform vec4 u_rampEnd;\n" +"uniform vec3 u_rimData;\n" + +"layout(location = 0) in vec3 in_pos;\n" +"layout(location = 1) in vec3 in_normal;\n" +"layout(location = 2) in vec4 in_color;\n" +"layout(location = 3) in vec2 in_tex0;\n" + +"out vec4 v_color;\n" +"out vec2 v_tex0;\n" +"out float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" + +" // rim light\n" +" float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);\n" +" vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);\n" +" v_color.rgb += rimlight.rgb;\n" + +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color *= u_matColor;\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; diff --git a/src/extras/shaders/neoVehicle.frag b/src/extras/shaders/neoVehicle.frag new file mode 100644 index 00000000..96d4a632 --- /dev/null +++ b/src/extras/shaders/neoVehicle.frag @@ -0,0 +1,28 @@ +uniform sampler2D tex0; +uniform sampler2D tex1; + +in vec4 v_color; +in vec4 v_reflcolor; +in vec2 v_tex0; +in vec2 v_tex1; +in float v_fog; + +out vec4 color; + +void +main(void) +{ + vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb; + pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a); + pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog); +// pass1.rgb += v_reflcolor.rgb * v_fog; + + vec3 pass2 = v_reflcolor.rgb * v_fog; + + color.rgb = pass1.rgb*pass1.a + pass2; + color.a = pass1.a; + +// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog); + DoAlphaTest(color.a); +} diff --git a/src/extras/shaders/neoVehicle.vert b/src/extras/shaders/neoVehicle.vert new file mode 100644 index 00000000..f2f54d6d --- /dev/null +++ b/src/extras/shaders/neoVehicle.vert @@ -0,0 +1,54 @@ +uniform vec3 u_eye; +uniform vec4 u_reflProps; +uniform vec4 u_specDir[5]; +uniform vec4 u_specColor[5]; + +#define fresnel (u_reflProps.x) +#define lightStrength (u_reflProps.y) // speclight alpha +#define shininess (u_reflProps.z) +#define specularity (u_reflProps.w) + +layout(location = 0) in vec3 in_pos; +layout(location = 1) in vec3 in_normal; +layout(location = 2) in vec4 in_color; +layout(location = 3) in vec2 in_tex0; + +out vec4 v_color; +out vec4 v_reflcolor; +out vec2 v_tex0; +out vec2 v_tex1; +out float v_fog; + +vec3 DoDirLightSpec(vec3 Ldir, vec3 Lcol, vec3 N, vec3 V, float power) +{ + return pow(clamp(dot(N, normalize(V + -Ldir)), 0.0, 1.0), power)*Lcol; +} + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + vec3 viewVec = normalize(u_eye - Vertex.xyz); + + v_tex0 = in_tex0; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse*lightStrength; + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + // reflect V along Normal + vec3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec; + v_tex1 = uv2.xy*0.5 + 0.5; + float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0); + v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0); + v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess; + + for(int i = 0; i < 5; i++) + v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength; + + v_fog = DoFog(gl_Position.w); +} diff --git a/src/extras/shaders/neoVehicle_PS.cso b/src/extras/shaders/neoVehicle_PS.cso Binary files differnew file mode 100644 index 00000000..ded01bfb --- /dev/null +++ b/src/extras/shaders/neoVehicle_PS.cso diff --git a/src/extras/shaders/neoVehicle_PS.hlsl b/src/extras/shaders/neoVehicle_PS.hlsl new file mode 100644 index 00000000..fa030dd6 --- /dev/null +++ b/src/extras/shaders/neoVehicle_PS.hlsl @@ -0,0 +1,34 @@ +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; + float4 ReflColor : COLOR1; +}; + +sampler2D tex0 : register(s0); +sampler2D tex1 : register(s1); + +float4 fogColor : register(c0); + +float4 main(VS_out input) : COLOR +{ + float4 pass1 = input.Color; +//#ifdef TEX + pass1 *= tex2D(tex0, input.TexCoord0.xy); +//#endif + float3 envmap = tex2D(tex1, input.TexCoord1).rgb; + pass1.rgb = lerp(pass1.rgb, envmap, input.ReflColor.a); +// pass1.rgb = envmap; +// pass1.rgb *= input.ReflColor.a; + pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z); +// pass1.rgb += input.ReflColor.rgb * input.TexCoord0.z; + + float3 pass2 = input.ReflColor.rgb*input.TexCoord0.z; + + float4 color; + color.rgb = pass1.rgb*pass1.a + pass2; + color.a = pass1.a; + + return color; +} diff --git a/src/extras/shaders/neoVehicle_PS.inc b/src/extras/shaders/neoVehicle_PS.inc new file mode 100644 index 00000000..8b77cec2 --- /dev/null +++ b/src/extras/shaders/neoVehicle_PS.inc @@ -0,0 +1,42 @@ +static unsigned char neoVehicle_PS_cso[] = { + 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x38, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0xab, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, + 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0xa4, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, + 0x01, 0x00, 0x02, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x74, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, + 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, + 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0x94, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, + 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x30, + 0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x31, + 0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 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0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90, + 0x01, 0x00, 0xe4, 0x81, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90, + 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xff, 0x90, + 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04, + 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x08, 0x80, + 0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, + 0x02, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x04, 0x00, 0x00, 0x04, + 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xff, 0x80, + 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, + 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/neoVehicle_VS.cso b/src/extras/shaders/neoVehicle_VS.cso Binary files differnew file mode 100644 index 00000000..6ea47987 --- /dev/null +++ b/src/extras/shaders/neoVehicle_VS.cso diff --git a/src/extras/shaders/neoVehicle_VS.hlsl b/src/extras/shaders/neoVehicle_VS.hlsl new file mode 100644 index 00000000..de75e745 --- /dev/null +++ b/src/extras/shaders/neoVehicle_VS.hlsl @@ -0,0 +1,64 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; + float4 ReflColor : COLOR1; +}; + +float3 eye : register(c41); +float4 reflProps : register(c42); +Light specLights[5] : register(c43); + + +#define fresnel (reflProps.x) +#define lightStrength (reflProps.y) // speclight alpha +#define shininess (reflProps.z) +#define specularity (reflProps.w) + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + float3 Normal = mul(normalMat, input.Normal); + float3 viewVec = normalize(eye - Vertex); + + output.TexCoord0.xy = input.TexCoord; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient*lightStrength; + + int i; + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse*lightStrength; + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + // reflect V along Normal + float3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec; + output.TexCoord1 = uv2.xy*0.5 + 0.5; + float b = 1.0 - saturate(dot(viewVec, Normal)); + output.ReflColor = float4(0.0, 0.0, 0.0, 1.0); + output.ReflColor.a = lerp(b*b*b*b*b, 1.0f, fresnel)*shininess; + + //Light mainLight = lights[0]; + for(i = 0; i < 5; i++) + output.ReflColor.xyz += DoDirLightSpec(specLights[i], Normal, viewVec, specLights[i].direction.w)*specularity*lightStrength; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/extras/shaders/neoVehicle_VS.inc b/src/extras/shaders/neoVehicle_VS.inc new file mode 100644 index 00000000..37c5858d --- /dev/null +++ b/src/extras/shaders/neoVehicle_VS.inc @@ -0,0 +1,160 @@ +static unsigned char neoVehicle_VS_cso[] = { + 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0xab, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0x76, 0x02, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff, + 0x0d, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0x6f, 0x02, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00, + 0x01, 0x00, 0x3e, 0x00, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x40, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00, + 0x4c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x01, 0x00, 0x00, + 0x02, 0x00, 0x29, 0x00, 0x01, 0x00, 0xa6, 0x00, 0x60, 0x01, 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0x0b, 0x00, 0xaa, 0xa0, 0x01, 0x00, 0x00, 0x02, + 0x00, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/neoVehicle_fs_gl3.inc b/src/extras/shaders/neoVehicle_fs_gl3.inc new file mode 100644 index 00000000..c75ba717 --- /dev/null +++ b/src/extras/shaders/neoVehicle_fs_gl3.inc @@ -0,0 +1,30 @@ +const char *neoVehicle_frag_src = +"uniform sampler2D tex0;\n" +"uniform sampler2D tex1;\n" + +"in vec4 v_color;\n" +"in vec4 v_reflcolor;\n" +"in vec2 v_tex0;\n" +"in vec2 v_tex1;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;\n" +" pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);\n" +" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n" +"// pass1.rgb += v_reflcolor.rgb * v_fog;\n" + +" vec3 pass2 = v_reflcolor.rgb * v_fog;\n" + +" color.rgb = pass1.rgb*pass1.a + pass2;\n" +" color.a = pass1.a;\n" + +"// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" +" DoAlphaTest(color.a);\n" +"}\n" +; diff --git a/src/extras/shaders/neoVehicle_vs_gl3.inc b/src/extras/shaders/neoVehicle_vs_gl3.inc new file mode 100644 index 00000000..268180e1 --- /dev/null +++ b/src/extras/shaders/neoVehicle_vs_gl3.inc @@ -0,0 +1,56 @@ +const char *neoVehicle_vert_src = +"uniform vec3 u_eye;\n" +"uniform vec4 u_reflProps;\n" +"uniform vec4 u_specDir[5];\n" +"uniform vec4 u_specColor[5];\n" + +"#define fresnel (u_reflProps.x)\n" +"#define lightStrength (u_reflProps.y) // speclight alpha\n" +"#define shininess (u_reflProps.z)\n" +"#define specularity (u_reflProps.w)\n" + +"layout(location = 0) in vec3 in_pos;\n" +"layout(location = 1) in vec3 in_normal;\n" +"layout(location = 2) in vec4 in_color;\n" +"layout(location = 3) in vec2 in_tex0;\n" + +"out vec4 v_color;\n" +"out vec4 v_reflcolor;\n" +"out vec2 v_tex0;\n" +"out vec2 v_tex1;\n" +"out float v_fog;\n" + +"vec3 DoDirLightSpec(vec3 Ldir, vec3 Lcol, vec3 N, vec3 V, float power)\n" +"{\n" +" return pow(clamp(dot(N, normalize(V + -Ldir)), 0.0, 1.0), power)*Lcol;\n" +"}\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" +" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n" + +" v_tex0 = in_tex0;\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse*lightStrength;\n" +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color *= u_matColor;\n" + +" // reflect V along Normal\n" +" vec3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec;\n" +" v_tex1 = uv2.xy*0.5 + 0.5;\n" +" float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0);\n" +" v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0);\n" +" v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess;\n" + +" for(int i = 0; i < 5; i++)\n" +" v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength;\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; diff --git a/src/extras/shaders/neoWorldVC.frag b/src/extras/shaders/neoWorldVC.frag new file mode 100644 index 00000000..0270f305 --- /dev/null +++ b/src/extras/shaders/neoWorldVC.frag @@ -0,0 +1,25 @@ +uniform sampler2D tex0; +uniform sampler2D tex1; + +uniform vec4 u_lightMap; + +in vec4 v_color; +in vec2 v_tex0; +in vec2 v_tex1; +in float v_fog; + +out vec4 color; + +void +main(void) +{ + vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)); + + color = t0*v_color*(1 + u_lightMap*(t1-1)); + color.a = v_color.a*t0.a*u_lightMap.a; + + color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog); + DoAlphaTest(color.a); +} + diff --git a/src/extras/shaders/neoWorldVC_PS.cso b/src/extras/shaders/neoWorldVC_PS.cso Binary files differnew file mode 100644 index 00000000..5e8d1696 --- /dev/null +++ b/src/extras/shaders/neoWorldVC_PS.cso diff --git a/src/extras/shaders/neoWorldVC_PS.hlsl b/src/extras/shaders/neoWorldVC_PS.hlsl new file mode 100644 index 00000000..fc4f1de9 --- /dev/null +++ b/src/extras/shaders/neoWorldVC_PS.hlsl @@ -0,0 +1,25 @@ +sampler2D Diffuse : register(s0); +sampler2D Light : register(s1); +float4 fogColor : register(c0); +float4 lm : register(c1); + +struct PS_INPUT +{ + float4 Color : COLOR0; + float3 Tex0 : TEXCOORD0; + float2 Tex1 : TEXCOORD1; +}; + +float4 +main(PS_INPUT IN) : COLOR +{ + float4 t0 = tex2D(Diffuse, IN.Tex0.xy); + float4 t1 = tex2D(Light, IN.Tex1); + + float4 col = t0*IN.Color*(1 + lm*(t1-1)); + col.a = IN.Color.a*t0.a*lm.a; + + col.rgb = lerp(fogColor.rgb, col.rgb, IN.Tex0.z); + + return col; +} diff --git a/src/extras/shaders/neoWorldVC_PS.inc b/src/extras/shaders/neoWorldVC_PS.inc new file mode 100644 index 00000000..eb8bf2ee --- /dev/null +++ b/src/extras/shaders/neoWorldVC_PS.inc @@ -0,0 +1,46 @@ +static unsigned char neoWorldVC_PS_cso[] = { + 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x3e, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0xc2, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, + 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0xbb, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, + 0x01, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x84, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, + 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, + 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xa8, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, + 0x01, 0x00, 0x06, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x44, 0x69, 0x66, 0x66, 0x75, 0x73, 0x65, 0x00, 0x04, 0x00, 0x0c, 0x00, + 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, + 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab, + 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x6c, 0x6d, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, + 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, + 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, + 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, + 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, + 0x31, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, + 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, + 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, + 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, + 0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, + 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, + 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, + 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03, + 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, + 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x02, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, + 0x02, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, + 0x01, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xff, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, + 0x01, 0x00, 0xff, 0x80, 0x00, 0x00, 0xff, 0x90, 0x05, 0x00, 0x00, 0x03, + 0x02, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xff, 0xa0, + 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa1, 0x04, 0x00, 0x00, 0x04, + 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, + 0x02, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/neoWorldVC_fs_gl3.inc b/src/extras/shaders/neoWorldVC_fs_gl3.inc new file mode 100644 index 00000000..c861d334 --- /dev/null +++ b/src/extras/shaders/neoWorldVC_fs_gl3.inc @@ -0,0 +1,27 @@ +const char *neoWorldVC_frag_src = +"uniform sampler2D tex0;\n" +"uniform sampler2D tex1;\n" + +"uniform vec4 u_lightMap;\n" + +"in vec4 v_color;\n" +"in vec2 v_tex0;\n" +"in vec2 v_tex1;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" + +" color = t0*v_color*(1 + u_lightMap*(t1-1));\n" +" color.a = v_color.a*t0.a*u_lightMap.a;\n" + +" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" +" DoAlphaTest(color.a);\n" +"}\n" + +; diff --git a/src/extras/shaders/simple.frag b/src/extras/shaders/simple.frag new file mode 100644 index 00000000..87157beb --- /dev/null +++ b/src/extras/shaders/simple.frag @@ -0,0 +1,16 @@ +uniform sampler2D tex0; + +in vec4 v_color; +in vec2 v_tex0; +in float v_fog; + +out vec4 color; + +void +main(void) +{ + color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog); + DoAlphaTest(color.a); +} + diff --git a/src/extras/shaders/simple_fs_gl3.inc b/src/extras/shaders/simple_fs_gl3.inc new file mode 100644 index 00000000..47d89971 --- /dev/null +++ b/src/extras/shaders/simple_fs_gl3.inc @@ -0,0 +1,18 @@ +const char *simple_frag_src = +"uniform sampler2D tex0;\n" + +"in vec4 v_color;\n" +"in vec2 v_tex0;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" +" DoAlphaTest(color.a);\n" +"}\n" + +; diff --git a/src/extras/shaders/standardConstants.h b/src/extras/shaders/standardConstants.h new file mode 100644 index 00000000..088df7dd --- /dev/null +++ b/src/extras/shaders/standardConstants.h @@ -0,0 +1,28 @@ +float4x4 combinedMat : register(c0); +float4x4 worldMat : register(c4); +float3x3 normalMat : register(c8); +float4 matCol : register(c12); +float4 surfProps : register(c13); +float4 fogData : register(c14); +float4 ambientLight : register(c15); + +#define surfAmbient (surfProps.x) +#define surfSpecular (surfProps.y) +#define surfDiffuse (surfProps.z) + +#define fogStart (fogData.x) +#define fogEnd (fogData.y) +#define fogRange (fogData.z) +#define fogDisable (fogData.w) + +#include "lighting.h" + +int numDirLights : register(i0); +int numPointLights : register(i1); +int numSpotLights : register(i2); +int4 firstLight : register(c16); +Light lights[8] : register(c17); + +#define firstDirLight (firstLight.x) +#define firstPointLight (firstLight.y) +#define firstSpotLight (firstLight.z) diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp index 8d07737f..e4758a96 100644 --- a/src/modelinfo/PedModelInfo.cpp +++ b/src/modelinfo/PedModelInfo.cpp @@ -8,6 +8,7 @@ #include "NodeName.h" #include "VisibilityPlugins.h" #include "ModelInfo.h" +#include "custompipes.h" //--MIAMI: file done @@ -39,6 +40,9 @@ RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[PED_NODE_MAX] = { void CPedModelInfo::SetClump(RpClump *clump) { +#ifdef EXTENDED_PIPELINES + CustomPipes::AttachRimPipe(clump); +#endif CClumpModelInfo::SetClump(clump); SetFrameIds(m_pPedIds); // not needed in VC actually if(m_hitColModel == nil) diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp index a7e6d56c..2e6e557e 100644 --- a/src/modelinfo/SimpleModelInfo.cpp +++ b/src/modelinfo/SimpleModelInfo.cpp @@ -4,6 +4,7 @@ #include "Camera.h" #include "ModelInfo.h" #include "AnimManager.h" +#include "custompipes.h" //--MIAMI: file done @@ -88,6 +89,13 @@ CSimpleModelInfo::SetAtomic(int n, RpAtomic *atomic) if(RpGeometryGetFlags(geo) & rpGEOMETRYNORMALS && RpGeometryGetNumTriangles(geo) > 200) debug("%s has %d polys\n", m_name, RpGeometryGetNumTriangles(geo)); + +#ifdef EXTENDED_PIPELINES + if(m_wetRoadReflection) + CustomPipes::AttachGlossPipe(atomic); + else + CustomPipes::AttachWorldPipe(atomic); +#endif } void diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 11f78495..5d69a921 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -19,6 +19,7 @@ #include "Bike.h" #include "ModelIndices.h" #include "ModelInfo.h" +#include "custompipes.h" //--MIAMI: done @@ -210,7 +211,7 @@ CVehicleModelInfo::CreateInstance(void) clumpframe = RpClumpGetFrame(clump); comp1 = ChooseComponent(); - if(comp1 != -1){ + if(comp1 != -1 && m_comps[comp1]){ atomic = RpAtomicClone(m_comps[comp1]); f = RwFrameCreate(); RwFrameTransform(f, @@ -223,7 +224,7 @@ CVehicleModelInfo::CreateInstance(void) ms_compsUsed[0] = comp1; comp2 = ChooseSecondComponent(); - if(comp2 != -1){ + if(comp2 != -1 && m_comps[comp2]){ atomic = RpAtomicClone(m_comps[comp2]); f = RwFrameCreate(); RwFrameTransform(f, @@ -1124,6 +1125,10 @@ CVehicleModelInfo::SetEnvironmentMap(void) for(i = 0; i < wheelmi->m_numAtomics; i++) SetEnvironmentMapCB(wheelmi->m_atomics[i], nil); } + +#ifdef EXTENDED_PIPELINES + CustomPipes::AttachVehiclePipe(m_clump); +#endif } void diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp index b2a77bc5..6ed74214 100644 --- a/src/objects/ParticleObject.cpp +++ b/src/objects/ParticleObject.cpp @@ -124,8 +124,6 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe { CParticleObject *pobj = pUnusedListHead; - ASSERT(pobj != nil); - if ( pobj == nil ) { printf("Error: No particle objects available!\n"); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 4c8a29cc..390c3ccd 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -63,6 +63,7 @@ #include "Debug.h" #include "GameLogic.h" #include "Bike.h" +#include "WindModifiers.h" #include "CutsceneShadow.h" #define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f) @@ -438,7 +439,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bCrouchWhenScared = false; bKnockedOffBike = false; b158_8 = false; - b158_10 = false; + bCollectBusFare = false; bBoughtIceCream = false; b158_40 = false; @@ -2797,6 +2798,7 @@ CPed::SetModelIndex(uint32 mi) { m_pRTShadow = new CCutsceneShadow; m_pRTShadow->Create(m_rwObject, 10, 1, 1, 1); + //m_pRTShadow->Create(m_rwObject, 8, 0, 0, 0); } #endif } @@ -2999,6 +3001,22 @@ CPed::CanBeDeleted(void) } } +//--MIAMI: done +bool +CPed::CanBeDeletedEvenInVehicle(void) +{ + switch (CharCreatedBy) { + case RANDOM_CHAR: + return true; + case MISSION_CHAR: + return false; + case TODO_CHAR: + return false; + default: + return true; + } +} + // --MIAMI: Done bool CPed::CanPedDriveOff(void) @@ -3158,6 +3176,8 @@ CPed::SetStoredObjective(void) case OBJECTIVE_GOTO_CHAR_ON_FOOT: case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: case OBJECTIVE_HASSLE_CHAR: + case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: + case OBJECTIVE_LEAVE_CAR: case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: case OBJECTIVE_GOTO_AREA_ON_FOOT: @@ -4728,9 +4748,11 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } else { CDarkel::RegisterKillNotByPlayer(this, method); } - if (method == WEAPONTYPE_DROWNING) + if (method == WEAPONTYPE_DROWNING) { bIsInTheAir = false; - // TODO(Miami): timesDrowned + if (FindPlayerPed() == this) + CStats::TimesDrowned++; + } return true; } @@ -11804,7 +11826,11 @@ CPed::ProcessControl(void) CPed::Chat(); break; case PED_AIM_GUN: - if (m_pPointGunAt && m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) { + if (m_pPointGunAt && m_pPointGunAt->IsPed() +#ifdef FIX_BUGS + && !GetWeapon()->IsTypeMelee() +#endif + && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) { ((CPed*)m_pPointGunAt)->ReactToPointGun(this); } PointGunAt(); @@ -12976,10 +13002,10 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) ped->b157_40 = false; ped->bRemoveFromWorld = true; } - if (ped->b158_10) { - ped->b158_10 = false; + if (ped->bCollectBusFare) { + ped->bCollectBusFare = false; if (FindPlayerPed()) - FindPlayerPed()->m_nPadUpPressedInMilliseconds += 5; + FindPlayerPed()->m_nLastBusFareCollected += 5; } if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead()) @@ -14601,7 +14627,7 @@ CPed::ProcessObjective(void) if (m_pMyVehicle) { m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; } else { - float closestVehDist = 3600.0f; + float closestVehDist = SQR(60.0f); int16 lastVehicle; CEntity* vehicles[8]; CWorld::FindObjectsInRange(GetPosition(), 25.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); @@ -14614,11 +14640,11 @@ CPed::ProcessObjective(void) CVector ourSpeed = GetSpeed(); */ CVector vehDistVec = nearVeh->GetPosition() - GetPosition(); - if (vehDistVec.Magnitude() < closestVehDist + if (vehDistVec.MagnitudeSqr() < closestVehDist && m_pedInObjective->m_pMyVehicle != nearVeh) { foundVeh = nearVeh; - closestVehDist = vehDistVec.Magnitude(); + closestVehDist = vehDistVec.MagnitudeSqr(); } } m_pMyVehicle = foundVeh; @@ -15166,7 +15192,7 @@ CPed::ProcessObjective(void) b157_40 = true; CPlayerPed *player = FindPlayerPed(); if (pBus->IsPassenger(player) || pBus->IsDriver(player)) { - b158_10 = true; + bCollectBusFare = true; } } } @@ -16425,6 +16451,77 @@ CPed::PreRender(void) } #endif + bool bIsWindModifierTurnedOn = false; + float fAnyDirectionShift = 1.0f; + if (IsPlayer() && CWindModifiers::FindWindModifier(GetPosition(), &fAnyDirectionShift, &fAnyDirectionShift) + && !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING) + bIsWindModifierTurnedOn = true; + + bool bIsPedDrivingBikeOrOpenTopCar = false; + if (GetPedState() == PED_DRIVING && m_pMyVehicle) { + if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE + || (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar())) + bIsPedDrivingBikeOrOpenTopCar = true; + } + + if (bIsWindModifierTurnedOn || bIsPedDrivingBikeOrOpenTopCar) { + float fWindMult = 0.0f; + if (bIsPedDrivingBikeOrOpenTopCar) { + fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward()); + if (fWindMult > 0.4f) { + float volume = (fWindMult - 0.4f) / 0.6f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SET_202, volume); //TODO(MIAMI): revise when audio is done + } + } + + if (bIsWindModifierTurnedOn) + fWindMult = Min(fWindMult, Abs(fAnyDirectionShift - 1.0f)); + + RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx; + RwV3d scale; + float fScaleOffset; + + fScaleOffset = fWindMult * 0.2f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK)); + RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT); + + fScaleOffset = fWindMult * 0.1f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLEL)); + RwMatrix* clavicleL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(clavicleL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLER)); + RwMatrix* clavicleR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(clavicleR, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID)); + RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT); + + fScaleOffset = fWindMult * 0.2f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML)); + RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR)); + RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT); + } + if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) { CVector bloodDir(0.0f, 0.0f, 0.0f); CVector bloodPos(0.0f, 0.0f, 0.0f); diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 6b0cc5fb..56244752 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -485,7 +485,7 @@ public: uint32 bCrouchWhenScared : 1; uint32 bKnockedOffBike : 1; uint32 b158_8 : 1; - uint32 b158_10 : 1; + uint32 bCollectBusFare : 1; uint32 bBoughtIceCream : 1; uint32 b158_40 : 1; //uint32 b158_80 @@ -911,6 +911,7 @@ public: bool IsPedInControl(void); bool CanPedDriveOff(void); bool CanBeDeleted(void); + bool CanBeDeletedEvenInVehicle(void); bool CanStrafeOrMouseControl(void); bool CanPedReturnToState(void); void SetMoveState(eMoveState); diff --git a/src/peds/PedChat.cpp b/src/peds/PedChat.cpp index 4480a8cd..73a8e59c 100644 --- a/src/peds/PedChat.cpp +++ b/src/peds/PedChat.cpp @@ -131,9 +131,9 @@ CPed::Say(uint16 audio) case SOUND_PED_FLEE_SPRINT: case SOUND_PED_TAXI_WAIT: case SOUND_PED_EVADE: - case SOUND_PED_CAR_COLLISION: - case SOUND_PED_BOAT_COLLISION: - case SOUND_PED_HORN_ACTIVE: + case SOUND_PED_CRASH_VEHICLE: + case SOUND_PED_CRASH_CAR: + case SOUND_PED_ANNOYED_DRIVER: break; default: return; diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index cba01e31..041fb5e8 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -83,7 +83,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_pMeleeList[i] = nil; } m_nCheckPlayersIndex = 0; - m_nPadUpPressedInMilliseconds = 0; + m_nLastBusFareCollected = 0; idleAnimBlockIndex = CAnimManager::GetAnimationBlockIndex("playidles"); } diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index 3b8d8fcb..8a6e7576 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -43,7 +43,7 @@ public: float m_fGunSpinSpeed; // for minigun float m_fGunSpinAngle; unsigned int m_nPadDownPressedInMilliseconds; - unsigned int m_nPadUpPressedInMilliseconds; + unsigned int m_nLastBusFareCollected; CPlayerPed(); ~CPlayerPed(); diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index f7e0973f..18c1ce04 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -127,8 +127,7 @@ CPopulation::Initialise() void CPopulation::RemovePed(CPed *ent) { - // CPed dtor already does that - // CWorld::Remove((CEntity*)ent); + CWorld::Remove((CEntity*)ent); delete ent; } diff --git a/src/render/Antennas.cpp b/src/render/Antennas.cpp index 452069a0..b9da95cb 100644 --- a/src/render/Antennas.cpp +++ b/src/render/Antennas.cpp @@ -2,6 +2,8 @@ #include "Antennas.h" +//--MIAMI: file done + CAntenna CAntennas::aAntennas[NUMANTENNAS]; void diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index c6ba0f10..15bae90b 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -71,6 +71,43 @@ CClouds::Update(void) #endif } +float StarCoorsX[9] = { 0.0f, 0.05f, 0.13f, 0.4f, 0.7f, 0.6f, 0.27f, 0.55f, 0.75f }; +float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f }; +float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f }; + +float LowCloudsX[12] = { 1.0f, 0.7f, 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 0.8f, -0.8f, 0.4f, -0.4f }; +float LowCloudsY[12] = { 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f }; +float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f, 0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f }; + +float CoorsOffsetX[37] = { + 0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f, + 9.0f, -3.0f, -8.4f, -18.0f, -15.0f, -36.0f, + -40.0f, -48.0f, -60.0f, -24.0f, 100.0f, 100.0f, + 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, + 100.0f, 100.0f, -30.0f, -20.0f, 10.0f, 30.0f, + 0.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f +}; +float CoorsOffsetY[37] = { + 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, + 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, + 100.0f, 100.0f, 100.0f, 100.0f, -30.0f, 10.0f, + -25.0f, -5.0f, 28.0f, -10.0f, 10.0f, 0.0f, + 15.0f, 40.0f, -100.0f, -100.0f, -100.0f, -100.0f, + -100.0f, -40.0f, -20.0f, 0.0f, 10.0f, 30.0f, 35.0f +}; +float CoorsOffsetZ[37] = { + 2.0f, 1.0f, 0.0f, 0.3f, 0.7f, 1.4f, + 1.7f, 0.24f, 0.7f, 1.3f, 1.6f, 1.0f, + 1.2f, 0.3f, 0.7f, 1.4f, 0.0f, 0.1f, + 0.5f, 0.4f, 0.55f, 0.75f, 1.0f, 1.4f, + 1.7f, 2.0f, 2.0f, 2.3f, 1.9f, 2.4f, + 2.0f, 2.0f, 1.5f, 1.2f, 1.7f, 1.5f, 2.1f +}; + +uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 }; +uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 }; +uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 }; + void CClouds::Render(void) { @@ -94,11 +131,10 @@ CClouds::Render(void) float minute = CClock::GetHours()*60 + CClock::GetMinutes() + CClock::GetSeconds()/60.0f; RwV3d campos = *(RwV3d*)&TheCamera.GetPosition(); - float coverage = Max(CWeather::Foggyness, CWeather::Foggyness); - // Moon float moonfadeout = Abs(minute - 180.0f); // fully visible at 3AM if((int)moonfadeout < 180){ // fade in/out 3 hours + float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage); int brightness = (1.0f - coverage) * (180 - (int)moonfadeout); RwV3d pos = { 0.0f, -100.0f, 15.0f }; RwV3dAdd(&worldpos, &campos, &pos); @@ -122,11 +158,10 @@ CClouds::Render(void) else if(CClock::GetHours() == 5) starintens = 255 * (60 - CClock::GetMinutes())/60.0f; if(starintens != 0){ - // R - static float StarCoorsX[9] = { 0.0f, 0.05f, 0.13f, 0.4f, 0.7f, 0.6f, 0.27f, 0.55f, 0.75f }; - static float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f }; - static float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f }; + float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage); int brightness = (1.0f - coverage) * starintens; + + // R RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); for(i = 0; i < 11; i++){ RwV3d pos = { 100.0f, 0.0f, 10.0f }; @@ -155,13 +190,7 @@ CClouds::Render(void) } // Low clouds - static float LowCloudsX[12] = { 1.0f, 0.7f, 0.0f, -0.7f, -1.0f, -0.7f, - 0.0f, 0.7f, 0.8f, -0.8f, 0.4f, -0.4f }; - static float LowCloudsY[12] = { 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, - 1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f }; - static float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f, - 0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f }; - float lowcloudintensity = 1.0f - Max(coverage, CWeather::ExtraSunnyness); + float lowcloudintensity = 1.0f - Max(Max(CWeather::Foggyness, CWeather::CloudCoverage), CWeather::ExtraSunnyness); int r = CTimeCycle::GetLowCloudsRed() * lowcloudintensity; int g = CTimeCycle::GetLowCloudsGreen() * lowcloudintensity; int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity; @@ -184,30 +213,6 @@ CClouds::Render(void) float rot_cos = Cos(CloudRotation); int fluffyalpha = 160 * (1.0f - Max(CWeather::Foggyness, CWeather::ExtraSunnyness)); if(fluffyalpha != 0){ - static float CoorsOffsetX[37] = { - 0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f, - 9.0f, -3.0f, -8.4f, -18.0f, -15.0f, -36.0f, - -40.0f, -48.0f, -60.0f, -24.0f, 100.0f, 100.0f, - 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, - 100.0f, 100.0f, -30.0f, -20.0f, 10.0f, 30.0f, - 0.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f - }; - static float CoorsOffsetY[37] = { - 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, - 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, - 100.0f, 100.0f, 100.0f, 100.0f, -30.0f, 10.0f, - -25.0f, -5.0f, 28.0f, -10.0f, 10.0f, 0.0f, - 15.0f, 40.0f, -100.0f, -100.0f, -100.0f, -100.0f, - -100.0f, -40.0f, -20.0f, 0.0f, 10.0f, 30.0f, 35.0f - }; - static float CoorsOffsetZ[37] = { - 2.0f, 1.0f, 0.0f, 0.3f, 0.7f, 1.4f, - 1.7f, 0.24f, 0.7f, 1.3f, 1.6f, 1.0f, - 1.2f, 0.3f, 0.7f, 1.4f, 0.0f, 0.1f, - 0.5f, 0.4f, 0.55f, 0.75f, 1.0f, 1.4f, - 1.7f, 2.0f, 2.0f, 2.3f, 1.9f, 2.4f, - 2.0f, 2.0f, 1.5f, 1.2f, 1.7f, 1.5f, 2.1f - }; static bool bCloudOnScreen[37]; float sundist, hilight; @@ -230,7 +235,7 @@ CClouds::Render(void) int bb = CTimeCycle::GetFluffyCloudsBottomBlue(); int distLimit = (3*SCREEN_WIDTH)/4; if(sundist < distLimit){ - hilight = (1.0f - coverage) * (1.0f - sundist/(float)distLimit); + hilight = (1.0f - Max(CWeather::Foggyness, CWeather::CloudCoverage)) * (1.0f - sundist/(float)distLimit); tr = tr*(1.0f-hilight) + 255*hilight; tg = tg*(1.0f-hilight) + 190*hilight; tb = tb*(1.0f-hilight) + 190*hilight; @@ -277,9 +282,6 @@ CClouds::Render(void) // Rainbow if(CWeather::Rainbow != 0.0f){ - static uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 }; - static uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 }; - static uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 }; RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); for(i = 0; i < 6; i++){ RwV3d pos = { i*1.5f, 100.0f, 5.0f }; diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index efe486fe..2d621d18 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -2,6 +2,7 @@ #include "main.h" #include "General.h" +#include "RenderBuffer.h" #include "TxdStore.h" #include "Camera.h" #include "Sprite.h" @@ -12,6 +13,8 @@ #include "Timecycle.h" #include "Coronas.h" +//--MIAMI: file done + struct FlareDef { float position; @@ -130,13 +133,21 @@ void CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, RwTexture *tex, int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, - bool longDist, float nearDist) + bool useNearDist, float nearDist) { int i; if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D()) return; + if(useNearDist){ + float dist = (TheCamera.GetPosition() - coors).Magnitude(); + if(dist < 35.0f) + return; + if(dist < 50.0f) + alpha *= (dist - 35.0f)/(50.0f - 35.0f); + } + for(i = 0; i < NUMCORONAS; i++) if(aCoronas[i].id == id) break; @@ -189,17 +200,19 @@ CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 al aCoronas[i].reflection = reflection; aCoronas[i].LOScheck = LOScheck; aCoronas[i].drawStreak = drawStreak; + aCoronas[i].useNearDist = useNearDist; + aCoronas[i].nearDist = nearDist; } void CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, uint8 type, int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, - bool longDist, float nearDist) + bool useNearDist, float nearDist) { RegisterCorona(id, red, green, blue, alpha, coors, size, drawDist, gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle, - longDist, nearDist); + useNearDist, nearDist); } void @@ -258,7 +271,10 @@ CCoronas::Render(void) CVector spriteCoors; float spritew, spriteh; - if(CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){ + if(!CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){ + aCoronas[i].offScreen = true; + aCoronas[i].sightClear = false; + }else{ aCoronas[i].offScreen = false; if(spriteCoors.x < 0.0f || spriteCoors.y < 0.0f || @@ -292,10 +308,7 @@ CCoronas::Render(void) } - if(aCoronas[i].fadeAlpha == 0) - continue; - - if(spriteCoors.z < aCoronas[i].drawDist){ + if(aCoronas[i].fadeAlpha && spriteCoors.z < aCoronas[i].drawDist){ float recipz = 1.0f/spriteCoors.z; float fadeDistance = aCoronas[i].drawDist / 2.0f; float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance; @@ -312,7 +325,7 @@ CCoronas::Render(void) if(CCoronas::aCoronas[i].id == SUN_CORE) spriteCoors.z = 0.95f * RwCameraGetFarClipPlane(Scene.camera); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aCoronas[i].texture)); - spriteCoors.z -= 1.5f; + spriteCoors.z -= aCoronas[i].nearDist; if(aCoronas[i].texture == gpCoronaTexture[8]){ // what's this? @@ -370,14 +383,11 @@ CCoronas::Render(void) recipz, 255); } } - }else{ - aCoronas[i].offScreen = true; - aCoronas[i].sightClear = false; } } } - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); @@ -393,23 +403,24 @@ CCoronas::Render(void) if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1]) continue; - int mod1 = (float)(6 - j) / 6 * 128; - int mod2 = (float)(6 - (j+1)) / 6 * 128; + int alpha1 = (float)(6 - j) / 6 * 128; + int alpha2 = (float)(6 - (j+1)) / 6 * 128; RwIm2DVertexSetScreenX(&vertexbufferX[0], aCoronas[i].prevX[j]); RwIm2DVertexSetScreenY(&vertexbufferX[0], aCoronas[i].prevY[j]); - RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * mod1 / 256, aCoronas[i].prevGreen[j] * mod1 / 256, aCoronas[i].prevBlue[j] * mod1 / 256, 255); + RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * alpha1 / 256, aCoronas[i].prevGreen[j] * alpha1 / 256, aCoronas[i].prevBlue[j] * alpha1 / 256, 255); RwIm2DVertexSetScreenX(&vertexbufferX[1], aCoronas[i].prevX[j+1]); RwIm2DVertexSetScreenY(&vertexbufferX[1], aCoronas[i].prevY[j+1]); - RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * mod2 / 256, aCoronas[i].prevGreen[j+1] * mod2 / 256, aCoronas[i].prevBlue[j+1] * mod2 / 256, 255); + RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * alpha2 / 256, aCoronas[i].prevGreen[j+1] * alpha2 / 256, aCoronas[i].prevBlue[j+1] * alpha2 / 256, 255); - // BUG: game doesn't do this +#ifdef FIX_BUGS RwIm2DVertexSetScreenZ(&vertexbufferX[0], RwIm2DGetNearScreenZ()); RwIm2DVertexSetCameraZ(&vertexbufferX[0], RwCameraGetNearClipPlane(Scene.camera)); RwIm2DVertexSetRecipCameraZ(&vertexbufferX[0], 1.0f/RwCameraGetNearClipPlane(Scene.camera)); RwIm2DVertexSetScreenZ(&vertexbufferX[1], RwIm2DGetNearScreenZ()); RwIm2DVertexSetCameraZ(&vertexbufferX[1], RwCameraGetNearClipPlane(Scene.camera)); RwIm2DVertexSetRecipCameraZ(&vertexbufferX[1], 1.0f/RwCameraGetNearClipPlane(Scene.camera)); +#endif RwIm2DRenderLine(vertexbufferX, 2, 0, 1); } @@ -428,6 +439,8 @@ CCoronas::RenderReflections(void) CEntity *entity; if(CWeather::WetRoads > 0.0f){ + CSprite::InitSpriteBuffer(); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); @@ -438,7 +451,8 @@ CCoronas::RenderReflections(void) for(i = 0; i < NUMCORONAS; i++){ if(aCoronas[i].id == 0 || - aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0) + aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0 || + aCoronas[i].reflection == 0) continue; // check if we want a reflection on this corona @@ -453,11 +467,8 @@ CCoronas::RenderReflections(void) } } - if(!aCoronas[i].renderReflection) - continue; - // Don't draw if reflection is too high - if(aCoronas[i].heightAboveRoad < 20.0f){ + if(aCoronas[i].renderReflection && aCoronas[i].heightAboveRoad < 20.0f){ // don't draw if camera is below road if(CCoronas::aCoronas[i].coors.z - aCoronas[i].heightAboveRoad > TheCamera.GetPosition().z) continue; @@ -469,13 +480,14 @@ CCoronas::RenderReflections(void) float spritew, spriteh; if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){ float drawDist = 0.75f * aCoronas[i].drawDist; - drawDist = Min(drawDist, 50.0f); + drawDist = Min(drawDist, 55.0f); if(spriteCoors.z < drawDist){ float fadeDistance = drawDist / 2.0f; float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance; distanceFade = clamp(distanceFade, 0.0f, 1.0f); float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera); - int intensity = (20.0f - aCoronas[i].heightAboveRoad) * 230.0 * distanceFade*CWeather::WetRoads * 0.05f; + float heightFade = (20.0f - aCoronas[i].heightAboveRoad)/20.0f; + int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads; CSprite::RenderBufferedOneXLUSprite( spriteCoors.x, spriteCoors.y, RwIm2DGetNearScreenZ(), @@ -504,6 +516,130 @@ CCoronas::RenderReflections(void) } } +void +CCoronas::RenderSunReflection(void) +{ + float sunZDir = CTimeCycle::GetSunDirection().z; + if(sunZDir > -0.05f){ + float intensity = (0.3f - Abs(sunZDir - 0.25f))/0.3f * + (1.0f - CWeather::CloudCoverage) * + (1.0f - CWeather::Foggyness) * + (1.0f - CWeather::Wind); + if(intensity > 0.0f){ + int r = (CTimeCycle::GetSunCoreRed() + CTimeCycle::GetSunCoronaRed())*intensity*0.25f; + int g = (CTimeCycle::GetSunCoreGreen() + CTimeCycle::GetSunCoronaGreen())*intensity*0.25f; + int b = (CTimeCycle::GetSunCoreBlue() + CTimeCycle::GetSunCoronaBlue())*intensity*0.25f; + + CVector sunPos = 40.0f*CTimeCycle::GetSunDirection() + TheCamera.GetPosition(); + sunPos.z = 0.5f*CWeather::Wind + 6.1f; + CVector sunDir = CTimeCycle::GetSunDirection(); + sunDir.z = 0.0; + sunDir.Normalise(); + + TempBufferIndicesStored = 6; + TempBufferRenderIndexList[0] = 2; + TempBufferRenderIndexList[1] = 1; + TempBufferRenderIndexList[2] = 0; + TempBufferRenderIndexList[3] = 2; + TempBufferRenderIndexList[4] = 3; + TempBufferRenderIndexList[5] = 1; + + // 60 unit square in sun direction + TempBufferVerticesStored = 4; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[0], + sunPos.x + 30.0f*sunDir.y, + sunPos.y - 30.0f*sunDir.x, + sunPos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[1], + sunPos.x - 30.0f*sunDir.y, + sunPos.y + 30.0f*sunDir.x, + sunPos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[2], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[2], + sunPos.x + 60.0f*sunDir.x + 30.0f*sunDir.y, + sunPos.y + 60.0f*sunDir.y - 30.0f*sunDir.x, + sunPos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[3], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[3], + sunPos.x + 60.0f*sunDir.x - 30.0f*sunDir.y, + sunPos.y + 60.0f*sunDir.y + 30.0f*sunDir.x, + sunPos.z); + + RwIm3DVertexSetU(&TempBufferRenderVertices[0], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[0], 1.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[1], 1.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[1], 1.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[2], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[2], 0.5f); + RwIm3DVertexSetU(&TempBufferRenderVertices[3], 1.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[3], 0.5f); + + int timeInc = 0; + int sideInc = 0; + int fwdInc = 0; + for(int i = 0; i < 20; i++){ + TempBufferRenderIndexList[TempBufferIndicesStored + 0] = TempBufferVerticesStored; + TempBufferRenderIndexList[TempBufferIndicesStored + 1] = TempBufferVerticesStored-1; + TempBufferRenderIndexList[TempBufferIndicesStored + 2] = TempBufferVerticesStored-2; + TempBufferRenderIndexList[TempBufferIndicesStored + 3] = TempBufferVerticesStored; + TempBufferRenderIndexList[TempBufferIndicesStored + 4] = TempBufferVerticesStored+1; + TempBufferRenderIndexList[TempBufferIndicesStored + 5] = TempBufferVerticesStored-1; + TempBufferIndicesStored += 6; + + // What a weird way to do it... + float fwdLen = fwdInc/20 + 60; + float sideLen = sideInc/20 + 30; + sideLen += 10.0f*Sin((float)(CTimer::GetTimeInMilliseconds()+timeInc & 0x7FF)/0x800*TWOPI); + timeInc += 900; + sideInc += 970; + fwdInc += 1440; + + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+0], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+0], + sunPos.x + fwdLen*sunDir.x + sideLen*sunDir.y, + sunPos.y + fwdLen*sunDir.y - sideLen*sunDir.x, + sunPos.z); + + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+1], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+1], + sunPos.x + fwdLen*sunDir.x - sideLen*sunDir.y, + sunPos.y + fwdLen*sunDir.y + sideLen*sunDir.x, + sunPos.z); + + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.5f); + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+1], 1.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+1], 0.5f); + TempBufferVerticesStored += 2; + } + + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[4])); + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + } + } +} + void CCoronas::DoSunAndMoon(void) { @@ -520,7 +656,7 @@ CCoronas::DoSunAndMoon(void) 255, sunCoors, size, 999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f); - if(CTimeCycle::GetSunDirection().z > 0.0f) + if(CTimeCycle::GetSunDirection().z > 0.0f && !CGame::IsInInterior()) RegisterCorona(SUN_CORONA, CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(), 255, sunCoors, 25.0f * CTimeCycle::GetSunSize(), diff --git a/src/render/Coronas.h b/src/render/Coronas.h index cb4e8583..45f027d8 100644 --- a/src/render/Coronas.h +++ b/src/render/Coronas.h @@ -4,19 +4,21 @@ extern RwTexture *gpCoronaTexture[9]; struct CRegisteredCorona { + CVector coors; uint32 id; uint32 lastLOScheck; RwTexture *texture; + float size; + float someAngle; + float drawDist; + float nearDist; + float heightAboveRoad; uint8 red; uint8 green; uint8 blue; uint8 alpha; // alpha when fully visible uint8 fadeAlpha; // actual value used for rendering, faded - CVector coors; - float size; - float someAngle; bool registeredThisFrame; - float drawDist; int8 flareType; int8 reflection; @@ -25,12 +27,11 @@ struct CRegisteredCorona uint8 firstUpdate : 1; uint8 drawStreak : 1; uint8 sightClear : 1; + uint8 useNearDist : 1; + uint8 renderReflection : 1; - bool renderReflection; - float heightAboveRoad; - - float prevX[6]; - float prevY[6]; + int16 prevX[6]; + int16 prevY[6]; uint8 prevRed[6]; uint8 prevGreen[6]; uint8 prevBlue[6]; @@ -39,7 +40,7 @@ struct CRegisteredCorona void Update(void); }; -VALIDATE_SIZE(CRegisteredCorona, 0x80); +VALIDATE_SIZE(CRegisteredCorona, 0x68); class CCoronas { @@ -91,13 +92,14 @@ public: static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, RwTexture *tex, int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, - bool longDist = false, float nearClip = 1.5f); + bool useNearDist = false, float nearDist = 1.5f); static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, uint8 type, int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, - bool longDist = false, float nearClip = 1.5f); + bool useNearDist = false, float nearDist = 1.5f); static void UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle); static void Render(void); static void RenderReflections(void); + static void RenderSunReflection(void); static void DoSunAndMoon(void); }; diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index 5d8ccf47..77d2af2a 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -7,6 +7,7 @@ #include "Camera.h" #include "Sprite.h" #include "Coronas.h" +#include "PointLights.h" #include "Rubbish.h" #include "Timecycle.h" #include "General.h" @@ -391,7 +392,7 @@ void CMovingThings::Init() CPlaneTrails::Init(); CSmokeTrails::Init(); CPlaneBanners::Init(); - CEscalators::Init(); + CPointLights::Init(); StartCloseList.m_pNext = &CMovingThings::EndCloseList; StartCloseList.m_pPrev = nil; @@ -399,6 +400,8 @@ void CMovingThings::Init() EndCloseList.m_pPrev = &CMovingThings::StartCloseList; Num = 0; + CEscalators::Init(); + #ifndef MIAMI // something is still used here actually // Initialize scroll bars aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f); @@ -1517,4 +1520,197 @@ CEscalators::Shutdown(void) { aEscalators[i].SwitchOff(); } NumEscalators = 0; +} + + +CScriptPath CScriptPaths::aArray[3]; + +void CScriptPath::FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ) +{ + int32 i; + for (i = 0; m_pNode[i + 1].t < t; i++) + if (i == m_numNodes - 1) { + // don't go beyond last node + *pX = m_pNode[m_numNodes - 1].p.x; + *pY = m_pNode[m_numNodes - 1].p.y; + *pZ = m_pNode[m_numNodes - 1].p.z; + return; + } + float f = (t - m_pNode[i].t) / (m_pNode[i + 1].t - m_pNode[i].t); + *pX = (1.0f - f)*m_pNode[i].p.x + f*m_pNode[i + 1].p.x; + *pY = (1.0f - f)*m_pNode[i].p.y + f*m_pNode[i + 1].p.y; + *pZ = (1.0f - f)*m_pNode[i].p.z + f*m_pNode[i + 1].p.z; +} + +void CScriptPath::Update(void) { + if (m_state != SCRIPT_PATH_ACTIVE) + return; + + m_fPosition += m_fSpeed * CTimer::GetTimeStepInSeconds(); + m_fPosition = clamp(m_fPosition, 0.0f, m_fTotalLength); + + if (m_pObjects[0] || m_pObjects[1] || m_pObjects[2] || m_pObjects[3] + || m_pObjects[4] || m_pObjects[5]) { + + float t1, t2; + CVector pos1, pos2; + + t1 = Max(m_fPosition - m_fObjectLength / 2.0f, 0.0f); + FindCoorsFromDistanceOnPath(t1, &pos1.x, &pos1.y, &pos1.z); + t2 = Min(m_fPosition + m_fObjectLength / 2.0f, m_fTotalLength); + FindCoorsFromDistanceOnPath(t2, &pos2.x, &pos2.y, &pos2.z); + + CVector newForward, newUp(0.0f, 0.0f, 1.0f), newRight; + + newForward = pos2 - pos1; + newForward.Normalise(); + newRight = CrossProduct(newForward, newUp); + newRight.Normalise(); + newUp = CrossProduct(newRight, newForward); + + for (int i = 0; i < 6; i++) { + if (m_pObjects[i]) { + CMatrix prevMat(m_pObjects[i]->GetMatrix()); + CVector prevPosition = m_pObjects[i]->GetPosition(); + + m_pObjects[i]->SetPosition((pos1 + pos2) / 2.0f); + m_pObjects[i]->GetRight() = newRight; + m_pObjects[i]->GetUp() = newUp; + m_pObjects[i]->GetForward() = newForward; + m_pObjects[i]->GetMatrix().UpdateRW(); + m_pObjects[i]->UpdateRwFrame(); + + if (!m_pObjects[i]->bIsBIGBuilding && prevPosition != m_pObjects[i]->GetPosition()) + m_pObjects[i]->RemoveAndAdd(); + + m_pObjects[i]->GetMatrix().UpdateRW(); + m_pObjects[i]->UpdateRwFrame(); + + m_pObjects[i]->m_vecMoveSpeed = (m_pObjects[i]->GetPosition() - prevMat.GetPosition()) / CTimer::GetTimeStep(); + + float deltaAngle = m_pObjects[i]->GetForward().Heading() - prevMat.GetForward().Heading(); + while (deltaAngle < (float)PI) deltaAngle += (float)TWOPI; + while (deltaAngle > (float)PI) deltaAngle -= (float)TWOPI; + float zTurnSpeed = deltaAngle / CTimer::GetTimeStep(); + + m_pObjects[i]->m_vecTurnSpeed = CVector(0.0f, 0.0f, zTurnSpeed); + m_pObjects[i]->m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + m_pObjects[i]->m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + } + } + } +} + +void CScriptPath::Clear(void) { + if (m_pNode) + delete m_pNode; + m_pNode = nil; + m_numNodes = 0; + for (int i = 0; i < 6; i++) + m_pObjects[i] = nil; + m_state = SCRIPT_PATH_DISABLED; +} + +void CScriptPath::InitialiseOne(int32 numNodes, float width) { + char Dest[32]; + sprintf(Dest, "data\\paths\\spath%d.dat", numNodes); + m_pNode = CPlane::LoadPath(Dest, m_numNodes, m_fTotalLength, false); + m_fSpeed = 1.0f; + m_fPosition = 0.0f; + m_fObjectLength = width; + m_state = SCRIPT_PATH_INITIALIZED; +} + +void CScriptPath::SetObjectToControl(CObject *pObj) { + int32 i = 0; + while (i < 6 && m_pObjects[i]) + i++; + m_pObjects[i] = pObj; + pObj->RegisterReference((CEntity**)&m_pObjects[i]); + pObj->m_phy_flagA08 = false; + m_state = SCRIPT_PATH_ACTIVE; +} + +void CScriptPaths::Init(void) { + for (int i = 0; i < 3; i++) + aArray[i].Clear(); +} + +void CScriptPaths::Shutdown(void) { + for (int i = 0; i < 3; i++) + aArray[i].Clear(); +} + +void CScriptPaths::Update(void) { + for (int i = 0; i < 3; i++) + aArray[i].Update(); +} + +bool CScriptPaths::IsOneActive(void) { + for (int i = 0; i < 3; i++) + if (aArray[i].m_state == SCRIPT_PATH_ACTIVE && aArray[i].m_fSpeed != 0.0f) + return true; + + return false; +} + +void CScriptPaths::Load(uint8 *buf, uint32 size) { +INITSAVEBUF + for (int32 i = 0; i < 3; i++) + aArray[i].Clear(); + + for (int32 i = 0; i < 3; i++) { + aArray[i] = ReadSaveBuf<CScriptPath>(buf); + + for (int32 j = 0; j < 6; j++) { + CScriptPath *pPath = &aArray[i]; + if (pPath->m_pObjects[j] != nil) { + pPath->m_pObjects[j] = CPools::GetObjectPool()->GetSlot((uintptr)pPath->m_pObjects[j] - 1); + pPath->m_pObjects[j]->m_phy_flagA08 = false; + } + } + + aArray[i].m_pNode = new CPlaneNode[aArray[i].m_numNodes]; + for (int32 j = 0; j < aArray[i].m_numNodes; j++) { + aArray[i].m_pNode[j] = ReadSaveBuf<CPlaneNode>(buf); + } + } +VALIDATESAVEBUF(size) +} + +void CScriptPaths::Save(uint8 *buf, uint32 *size) { + *size = sizeof(aArray); +INITSAVEBUF + for (int32 i = 0; i < 3; i++) { + CScriptPath *pPath = WriteSaveBuf(buf, aArray[i]); + + for (int32 j = 0; j < 6; j++) { + if (pPath->m_pObjects[j] != nil) + pPath->m_pObjects[j] = (CObject*)(CPools::GetObjectPool()->GetJustIndex(pPath->m_pObjects[j]) + 1); + } + + for (int32 j = 0; j < aArray[i].m_numNodes; j++) { + WriteSaveBuf(buf, aArray[i].m_pNode[j]); + *size += sizeof(aArray[i].m_pNode[j]); + } + } +VALIDATESAVEBUF(*size); +} + +CObject* g_pScriptPathObjects[18]; + +void CScriptPaths::Load_ForReplay(void) { + for (int i = 0; i < 3; i++) { + for (int32 j = 0; j < 6; j++) { + aArray[i].m_pObjects[j] = g_pScriptPathObjects[6 * i + j]; + } + } +} + +void CScriptPaths::Save_ForReplay(void) { + for (int i = 0; i < 3; i++) { + for (int32 j = 0; j < 6; j++) { + g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j]; + } + } }
\ No newline at end of file diff --git a/src/render/Fluff.h b/src/render/Fluff.h index a938a4fe..a31ac335 100644 --- a/src/render/Fluff.h +++ b/src/render/Fluff.h @@ -2,17 +2,45 @@ #include "common.h" #include "Vector.h" #include "Object.h" +#include "Plane.h" + +enum { + SCRIPT_PATH_DISABLED = 0, + SCRIPT_PATH_INITIALIZED, + SCRIPT_PATH_ACTIVE +}; -// TODO class CScriptPath { public: + int32 m_numNodes; + CPlaneNode *m_pNode; + float m_fTotalLength; + float m_fSpeed; + float m_fPosition; + float m_fObjectLength; + int32 m_state; + CObject *m_pObjects[6]; + + void Clear(void); + void Update(void); + void InitialiseOne(int32 numNodes, float width); + void FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ); + void SetObjectToControl(CObject *pObj); }; -// TODO class CScriptPaths { public: + static CScriptPath aArray[3]; + static void Init(void); + static void Shutdown(void); + static void Update(void); + static bool IsOneActive(void); + static void Save(uint8 *buf, uint32 *size); + static void Load(uint8 *buf, uint32 size); + static void Save_ForReplay(); + static void Load_ForReplay(); }; class CPlaneTrail diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 10408355..cbf3c7f2 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -205,7 +205,8 @@ void CHud::Draw() rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f); rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.6f); - Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); + Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } else { rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.4f); @@ -213,7 +214,8 @@ void CHud::Draw() rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.4f); rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.4f); - Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); + Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } } else { if (Mode == CCam::MODE_M16_1STPERSON || @@ -223,7 +225,8 @@ void CHud::Draw() rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f); rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f); rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f); - Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); + Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) { rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f); @@ -231,7 +234,8 @@ void CHud::Draw() rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f); rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f * 0.7f); - Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); + Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) { RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); @@ -248,29 +252,33 @@ void CHud::Draw() // TODO(Miami) // Sniper - rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f); - rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f); - rect.right = SCREEN_WIDTH / 2; - rect.bottom = SCREEN_HEIGHT / 2; - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); - - rect.right = (SCREEN_WIDTH / 2); - rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f); - rect.left = SCREEN_SCALE_X(210.0f) + (SCREEN_WIDTH / 2); - rect.bottom = SCREEN_HEIGHT / 2; - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); - - rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f); - rect.bottom = (SCREEN_HEIGHT / 2); - rect.right = (SCREEN_WIDTH / 2); - rect.top = SCREEN_SCALE_Y(210.0f) + (SCREEN_HEIGHT / 2); - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); - - rect.right = (SCREEN_WIDTH / 2); - rect.bottom = (SCREEN_HEIGHT / 2); - rect.left = SCREEN_SCALE_X(210.0f) + (SCREEN_WIDTH / 2); - rect.top = SCREEN_SCALE_Y(210.0f) + (SCREEN_HEIGHT / 2); - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); + rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f); + rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f); + rect.right = SCREEN_WIDTH/2; + rect.bottom = SCREEN_HEIGHT/2; + Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f); + + rect.left = SCREEN_WIDTH/2; + rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f); + rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); + rect.bottom = SCREEN_HEIGHT/2; + Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f); + + rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f); + rect.top = SCREEN_HEIGHT/2; + rect.right = SCREEN_WIDTH/2; + rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); + Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f); + + rect.left = SCREEN_WIDTH/2; + rect.top = SCREEN_HEIGHT/2; + rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); + rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); + Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f); } } RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp index 568a0bc1..08298a1f 100644 --- a/src/render/MBlur.cpp +++ b/src/render/MBlur.cpp @@ -11,6 +11,7 @@ #include "Camera.h" #include "MBlur.h" #include "Timer.h" +#include "postfx.h" // Originally taken from RW example 'mblur' @@ -30,6 +31,10 @@ extern "C" D3DCAPS8 _RwD3D8DeviceCaps; RwBool CMBlur::MotionBlurOpen(RwCamera *cam) { +#ifdef EXTENDED_COLOURFILTER + CPostFX::Open(cam); + return TRUE; +#else #ifdef GTA_PS2 RwRect rect = {0, 0, 0, 0}; @@ -130,18 +135,22 @@ CMBlur::MotionBlurOpen(RwCamera *cam) return TRUE; #endif +#endif } RwBool CMBlur::MotionBlurClose(void) { +#ifdef EXTENDED_COLOURFILTER + CPostFX::Close(); +#else if(pFrontBuffer){ RwRasterDestroy(pFrontBuffer); pFrontBuffer = nil; return TRUE; } - +#endif return FALSE; } @@ -197,8 +206,8 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255); - RwIm2DVertexSetScreenX(&Vertex2[0], zero); - RwIm2DVertexSetScreenY(&Vertex2[0], zero); + RwIm2DVertexSetScreenX(&Vertex2[0], zero + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[0], zero + 2.0f); RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ()); RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam)); @@ -206,8 +215,8 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255); - RwIm2DVertexSetScreenX(&Vertex2[1], zero); - RwIm2DVertexSetScreenY(&Vertex2[1], ymax); + RwIm2DVertexSetScreenX(&Vertex2[1], 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[1], ymax + 2.0f); RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ()); RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam)); @@ -215,8 +224,8 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255); - RwIm2DVertexSetScreenX(&Vertex2[2], xmax); - RwIm2DVertexSetScreenY(&Vertex2[2], ymax); + RwIm2DVertexSetScreenX(&Vertex2[2], xmax + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[2], ymax + 2.0f); RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ()); RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam)); @@ -224,20 +233,22 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255); - RwIm2DVertexSetScreenX(&Vertex2[3], xmax); - RwIm2DVertexSetScreenY(&Vertex2[3], zero); + RwIm2DVertexSetScreenX(&Vertex2[3], xmax + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[3], zero + 2.0f); RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ()); RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255); - } void CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha) { +#ifdef EXTENDED_COLOURFILTER + CPostFX::Render(cam, red, green, blue, blur, type, bluralpha); +#else RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur }; #ifdef GTA_PS2 if( pFrontBuffer ) @@ -253,8 +264,14 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u RwRasterPopContext(); } #endif +#endif } +static uint8 DrunkBlurRed = 128; +static uint8 DrunkBlurGreen = 128; +static uint8 DrunkBlurBlue = 128; +static int32 DrunkBlurIncrement = 1; + void CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha) { @@ -367,7 +384,36 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, } } - // TODO(MIAMI): drunkness + int DrunkBlurAlpha = 175.0f * Drunkness; + if(DrunkBlurAlpha != 0){ + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + if(BlurOn){ + RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, DrunkBlurAlpha); + }else{ + RwIm2DVertexSetIntRGBA(&Vertex[0], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[1], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[2], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[3], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); + if(DrunkBlurIncrement){ + if(DrunkBlurRed < 255) DrunkBlurRed++; + if(DrunkBlurGreen < 255) DrunkBlurGreen++; + if(DrunkBlurBlue < 255) DrunkBlurBlue++; + if(DrunkBlurRed == 255) + DrunkBlurIncrement = 0; + }else{ + if(DrunkBlurRed > 128) DrunkBlurRed--; + if(DrunkBlurGreen > 128) DrunkBlurGreen--; + if(DrunkBlurBlue > 128) DrunkBlurBlue--; + if(DrunkBlurRed == 128) + DrunkBlurIncrement = 1; + } + } + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + } // TODO(MIAMI): OverlayRenderFx diff --git a/src/render/PlayerSkin.cpp b/src/render/PlayerSkin.cpp index d66f7ce4..b3e82cd9 100644 --- a/src/render/PlayerSkin.cpp +++ b/src/render/PlayerSkin.cpp @@ -15,6 +15,8 @@ #include "Timer.h" #include "Lights.h" +//--MIAMI: file done + RpClump *gpPlayerClump; float gOldFov; @@ -109,9 +111,7 @@ CPlayerSkin::GetSkinTexture(const char *texName) tex = RwTextureCreate(raster); RwTextureSetName(tex, texName); -#ifdef FIX_BUGS - RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC -#endif + RwTextureSetFilterMode(tex, rwFILTERLINEAR); RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex); RwImageDestroy(image); @@ -143,8 +143,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void) static float rotation = 0.0f; RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f }; const RwV3d pos = { 1.35f, 0.35f, 7.725f }; - const RwV3d axis1 = { 1.0f, 0.0f, 0.0f }; - const RwV3d axis2 = { 0.0f, 0.0f, 1.0f }; + const RwV3d axis = { 0.0f, 1.0f, 0.0f }; static uint32 LastFlash = 0; RwFrame *frame = RpClumpGetFrame(gpPlayerClump); @@ -157,8 +156,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void) } RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE); RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT); - RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT); - RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT); + RwFrameRotate(frame, &axis, rotation, rwCOMBINEPRECONCAT); RwFrameUpdateObjects(frame); SetAmbientColours(&AmbientColor); RpClumpRender(gpPlayerClump); diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp index 88b9aaea..b09b07bd 100644 --- a/src/render/PointLights.cpp +++ b/src/render/PointLights.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "main.h" +#include "CutsceneMgr.h" #include "Lights.h" #include "Camera.h" #include "Weather.h" @@ -10,8 +11,23 @@ #include "Timer.h" #include "PointLights.h" +//--MIAMI: file done + int16 CPointLights::NumLights; CRegisteredPointLight CPointLights::aLights[NUMPOINTLIGHTS]; +CVector CPointLights::aCachedMapReads[32]; +float CPointLights::aCachedMapReadResults[32]; +int32 CPointLights::NextCachedValue; + +void +CPointLights::Init(void) +{ + for(int i = 0; i < ARRAY_SIZE(aCachedMapReads); i++){ + aCachedMapReads[i] = CVector(0.0f, 0.0f, 0.0f); + aCachedMapReadResults[i] = 0.0f; + } + NextCachedValue = 0; +} void CPointLights::InitPerFrame(void) @@ -86,12 +102,11 @@ CPointLights::GenerateLightsAffectingObject(Const CVector *objCoors) ret *= distNorm; }else{ float intensity; + // distance fade if(distNorm < 0.5f) - // near enough intensity = 1.0f; else - // attenuate - intensity = 1.0f - (distNorm - 0.5f)*2.0f; + intensity = 1.0f - (distNorm - 0.5f)/(1.0f - 0.5f); if(distance != 0.0f){ CVector dir = dist / distance; @@ -143,17 +158,22 @@ CPointLights::RenderFogEffect(void) CVector spriteCoors; float spritew, spriteh; + if(CCutsceneMgr::IsRunning()) + return; + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpPointlightRaster); + CSprite::InitSpriteBuffer(); + for(i = 0; i < NumLights; i++){ if(aLights[i].fogType != FOG_NORMAL && aLights[i].fogType != FOG_ALWAYS) continue; - fogginess = aLights[i].fogType == FOG_ALWAYS ? 1.0f : CWeather::Foggyness; + fogginess = aLights[i].fogType == FOG_NORMAL ? CWeather::Foggyness : 1.0f; if(fogginess == 0.0f) continue; @@ -198,7 +218,7 @@ CPointLights::RenderFogEffect(void) float distsq = sq(dx) + sq(dy); float linedistsq = distsq - sq(dot); if(dot > 0.0f && dot < FOG_AREA_LENGTH && linedistsq < sq(FOG_AREA_WIDTH)){ - CVector fogcoors(xi, yi, aLights[i].coors.z + 1.0f); + CVector fogcoors(xi, yi, aLights[i].coors.z + 10.0f); if(CWorld::ProcessVerticalLine(fogcoors, fogcoors.z - 20.0f, point, entity, true, false, false, false, true, false, nil)){ // Now same check again in xyz @@ -220,9 +240,9 @@ CPointLights::RenderFogEffect(void) intensity *= 1.0f - sq(Sqrt(linedistsq) / FOG_AREA_WIDTH); if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){ - float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x1FFF; + float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x2000; float size = FogSizes[r>>1]; - CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, + CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, spritew * size, spriteh * size, aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity, intensity, 1/spriteCoors.z, rotation, 255); @@ -234,9 +254,8 @@ CPointLights::RenderFogEffect(void) } }else if(aLights[i].type == LIGHT_POINT || aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS){ - if(CWorld::ProcessVerticalLine(aLights[i].coors, aLights[i].coors.z - 20.0f, - point, entity, true, false, false, false, true, false, nil)){ - + float groundZ; + if(ProcessVerticalLineUsingCache(aLights[i].coors, &groundZ)){ xmin = aLights[i].coors.x - FOG_AREA_RADIUS; ymin = aLights[i].coors.y - FOG_AREA_RADIUS; xmax = aLights[i].coors.x + FOG_AREA_RADIUS; @@ -267,11 +286,11 @@ CPointLights::RenderFogEffect(void) // more intensity the closer to light source intensity *= 1.0f - sq(lightdist / FOG_AREA_RADIUS); - CVector fogcoors(xi, yi, point.point.z + 1.6f); + CVector fogcoors(xi, yi, groundZ + 1.6f); if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){ - float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x3FFF; + float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x4000; float size = FogSizes[r>>1]; - CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, + CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, spritew * size, spriteh * size, aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity, intensity, 1/spriteCoors.z, rotation, 255); @@ -283,4 +302,27 @@ CPointLights::RenderFogEffect(void) } } } + + CSprite::FlushSpriteBuffer(); +} + +bool +CPointLights::ProcessVerticalLineUsingCache(CVector coors, float *groundZ) +{ + for(int i = 0; i < ARRAY_SIZE(aCachedMapReads); i++) + if(aCachedMapReads[i] == coors){ + *groundZ = aCachedMapReadResults[i]; + return true; + } + + CColPoint point; + CEntity *entity; + if(CWorld::ProcessVerticalLine(coors, coors.z - 20.0f, point, entity, true, false, false, false, true, false, nil)){ + aCachedMapReads[NextCachedValue] = coors; + aCachedMapReadResults[NextCachedValue] = point.point.z; + NextCachedValue = (NextCachedValue+1) % ARRAY_SIZE(aCachedMapReads); + *groundZ = point.point.z; + return true; + } + return false; } diff --git a/src/render/PointLights.h b/src/render/PointLights.h index 9e94328f..827200b9 100644 --- a/src/render/PointLights.h +++ b/src/render/PointLights.h @@ -20,6 +20,9 @@ class CPointLights public: static int16 NumLights; static CRegisteredPointLight aLights[NUMPOINTLIGHTS]; + static CVector aCachedMapReads[32]; + static float aCachedMapReadResults[32]; + static int32 NextCachedValue; enum { LIGHT_POINT, @@ -37,9 +40,11 @@ public: FOG_ALWAYS }; + static void Init(void); static void InitPerFrame(void); static void AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows); static float GenerateLightsAffectingObject(Const CVector *objCoors); static void RemoveLightsAffectingObject(void); static void RenderFogEffect(void); + static bool ProcessVerticalLineUsingCache(CVector coors, float *groundZ); }; diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 03ef1064..3b996b55 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -21,6 +21,7 @@ #include "PointLights.h" #include "Occlusion.h" #include "Renderer.h" +#include "custompipes.h" //--MIAMI: file done @@ -243,6 +244,11 @@ CRenderer::RenderEverythingBarRoads(void) if(IsRoad(e)) continue; +#ifdef EXTENDED_PIPELINES + if(CustomPipes::bRenderingEnvMap && (e->IsPed() || e->IsVehicle())) + continue; +#endif + if(e->IsVehicle() || e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){ if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e)){ @@ -883,6 +889,12 @@ CalcNewDelta(RwV2d *a, RwV2d *b) return (b->x - a->x) / (b->y - a->y); } +#ifdef FIX_BUGS +#define TOINT(x) ((int)Floor(x)) +#else +#define TOINT(x) ((int)(x)) +#endif + void CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrList *)) { @@ -908,8 +920,8 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL a2 = i; } } - y = miny; - yend = maxy; + y = TOINT(miny); + yend = TOINT(maxy); // Go left in poly to find first edge b b2 = a2; @@ -917,8 +929,8 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL b1 = b2--; if(b2 < 0) b2 = numVertices-1; if(poly[b1].x < xstart) - xstart = poly[b1].x; - if((int)poly[b1].y != (int)poly[b2].y) + xstart = TOINT(poly[b1].x); + if(TOINT(poly[b1].y) != TOINT(poly[b2].y)) break; } // Go right to find first edge a @@ -926,8 +938,8 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL a1 = a2++; if(a2 == numVertices) a2 = 0; if(poly[a1].x > xend) - xend = poly[a1].x; - if((int)poly[a1].y != (int)poly[a2].y) + xend = TOINT(poly[a1].x); + if(TOINT(poly[a1].y) != TOINT(poly[a2].y)) break; } @@ -938,17 +950,17 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x; if(y != yend){ - if(deltaB < 0.0f && (int)xB < xstart) - xstart = xB; - if(deltaA >= 0.0f && (int)xA > xend) - xend = xA; + if(deltaB < 0.0f && TOINT(xB) < xstart) + xstart = TOINT(xB); + if(deltaA >= 0.0f && TOINT(xA) > xend) + xend = TOINT(xA); } while(y <= yend && y < NUMSECTORS_Y){ // scan one x-line if(y >= 0 && xstart < NUMSECTORS_X) - for(x = xstart; x <= xend; x++) - if(x >= 0 && x != NUMSECTORS_X) + for(x = xstart; x <= xend && x != NUMSECTORS_X; x++) + if(x >= 0) scanfunc(CWorld::GetSector(x, y)->m_lists); // advance one scan line @@ -957,74 +969,74 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL xB += deltaB; // update left side - if(y == (int)poly[b2].y){ + if(y == TOINT(poly[b2].y)){ // reached end of edge if(y == yend){ if(deltaB < 0.0f){ do{ - xstart = poly[b2--].x; + xstart = TOINT(poly[b2--].x); if(b2 < 0) b2 = numVertices-1; - }while(xstart > (int)poly[b2].x); + }while(xstart > TOINT(poly[b2].x)); }else - xstart = xB - deltaB; + xstart = TOINT(xB - deltaB); }else{ // switch edges if(deltaB < 0.0f) - xstart = poly[b2].x; + xstart = TOINT(poly[b2].x); else - xstart = xB - deltaB; + xstart = TOINT(xB - deltaB); do{ b1 = b2--; if(b2 < 0) b2 = numVertices-1; - if((int)poly[b1].x < xstart) - xstart = poly[b1].x; - }while(y == (int)poly[b2].y); + if(TOINT(poly[b1].x) < xstart) + xstart = TOINT(poly[b1].x); + }while(y == TOINT(poly[b2].y)); deltaB = CalcNewDelta(&poly[b1], &poly[b2]); xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x; - if(deltaB < 0.0f && (int)xB < xstart) - xstart = xB; + if(deltaB < 0.0f && TOINT(xB) < xstart) + xstart = TOINT(xB); } }else{ if(deltaB < 0.0f) - xstart = xB; + xstart = TOINT(xB); else - xstart = xB - deltaB; + xstart = TOINT(xB - deltaB); } // update right side - if(y == (int)poly[a2].y){ + if(y == TOINT(poly[a2].y)){ // reached end of edge if(y == yend){ if(deltaA < 0.0f) - xend = xA - deltaA; + xend = TOINT(xA - deltaA); else{ do{ - xend = poly[a2++].x; + xend = TOINT(poly[a2++].x); if(a2 == numVertices) a2 = 0; - }while(xend < (int)poly[a2].x); + }while(xend < TOINT(poly[a2].x)); } }else{ // switch edges if(deltaA < 0.0f) - xend = xA - deltaA; + xend = TOINT(xA - deltaA); else - xend = poly[a2].x; + xend = TOINT(poly[a2].x); do{ a1 = a2++; if(a2 == numVertices) a2 = 0; - if((int)poly[a1].x > xend) - xend = poly[a1].x; - }while(y == (int)poly[a2].y); + if(TOINT(poly[a1].x) > xend) + xend = TOINT(poly[a1].x); + }while(y == TOINT(poly[a2].y)); deltaA = CalcNewDelta(&poly[a1], &poly[a2]); xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x; - if(deltaA >= 0.0f && (int)xA > xend) - xend = xA; + if(deltaA >= 0.0f && TOINT(xA) > xend) + xend = TOINT(xA); } }else{ if(deltaA < 0.0f) - xend = xA - deltaA; + xend = TOINT(xA - deltaA); else - xend = xA; + xend = TOINT(xA); } } } diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp index bfd50c07..dada2439 100644 --- a/src/render/Rubbish.cpp +++ b/src/render/Rubbish.cpp @@ -8,17 +8,18 @@ #include "World.h" #include "Vehicle.h" #include "ZoneCull.h" +#include "Stats.h" #include "TxdStore.h" #include "RenderBuffer.h" #include "Rubbish.h" -#define RUBBISH_MAX_DIST (18.0f) -#define RUBBISH_FADE_DIST (16.5f) +//--MIAMI: file done + +#define RUBBISH_MAX_DIST (23.0f) +#define RUBBISH_FADE_DIST (20.0f) RwTexture *gpRubbishTexture[4]; RwImVertexIndex RubbishIndexList[6]; -RwImVertexIndex RubbishIndexList2[6]; // unused -RwIm3DVertex RubbishVertices[4]; bool CRubbish::bRubbishInvisible; int CRubbish::RubbishVisibility; COneSheet CRubbish::aSheets[NUM_RUBBISH_SHEETS]; @@ -52,12 +53,16 @@ CRubbish::Render(void) { int type; + if(RubbishVisibility == 0) + return; + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); for(type = 0; type < 4; type++){ - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[type])); + if(type < 3 || CStats::PamphletMissionPassed) + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[type])); TempBufferIndicesStored = 0; TempBufferVerticesStored = 0; @@ -69,7 +74,7 @@ CRubbish::Render(void) if(sheet->m_state == 0) continue; - uint32 alpha = 128; + uint32 alpha = 100; CVector pos; if(sheet->m_state == 1){ pos = sheet->m_basePos; @@ -82,7 +87,7 @@ CRubbish::Render(void) float t = (float)(CTimer::GetTimeInMilliseconds() - sheet->m_moveStart)/sheet->m_moveDuration; float f1 = sheet->m_isVisible ? 1.0f-t : 0.0f; float f2 = sheet->m_targetIsVisible ? t : 0.0f; - alpha = 128 * (f1+f2); + alpha = 100 * (f1+f2); } } @@ -92,17 +97,27 @@ CRubbish::Render(void) alpha -= alpha*(camDist-RUBBISH_FADE_DIST)/(RUBBISH_MAX_DIST-RUBBISH_FADE_DIST); alpha = (RubbishVisibility*alpha)/256; - float vx = Sin(sheet->m_angle) * 0.4f; - float vy = Cos(sheet->m_angle) * 0.4f; + float vx1, vy1, vx2, vy2; + if(type == 0 || type == 1){ + vx1 = 0.9f*Sin(sheet->m_angle); + vy1 = 0.9f*Cos(sheet->m_angle); + vx2 = 0.3f*Cos(sheet->m_angle); + vy2 = -0.3f*Sin(sheet->m_angle); + }else{ + vx1 = 0.3f*Sin(sheet->m_angle); + vy1 = 0.3f*Cos(sheet->m_angle); + vx2 = 0.3f*Cos(sheet->m_angle); + vy2 = -0.3f*Sin(sheet->m_angle); + } int v = TempBufferVerticesStored; - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], pos.x + vx, pos.y + vy, pos.z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], pos.x + vx1 + vx2, pos.y + vy1 + vy2, pos.z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], pos.x + vx1 - vx2, pos.y + vy1 - vy2, pos.z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], pos.x - vx1 + vx2, pos.y - vy1 + vy2, pos.z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], pos.x - vx1 - vx2, pos.y - vy1 - vy2, pos.z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], 255, 255, 255, alpha); - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], pos.x - vy, pos.y + vx, pos.z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], 255, 255, 255, alpha); - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], pos.x + vy, pos.y - vx, pos.z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], 255, 255, 255, alpha); - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], pos.x - vx, pos.y - vy, pos.z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], 255, 255, 255, alpha); RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], 0.0f); RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], 0.0f); @@ -373,24 +388,6 @@ CRubbish::Init(void) EndMoversList.m_next = nil; EndMoversList.m_prev = &StartMoversList; - // unused - RwIm3DVertexSetU(&RubbishVertices[0], 0.0f); - RwIm3DVertexSetV(&RubbishVertices[0], 0.0f); - RwIm3DVertexSetU(&RubbishVertices[1], 1.0f); - RwIm3DVertexSetV(&RubbishVertices[1], 0.0f); - RwIm3DVertexSetU(&RubbishVertices[2], 0.0f); - RwIm3DVertexSetV(&RubbishVertices[2], 1.0f); - RwIm3DVertexSetU(&RubbishVertices[3], 1.0f); - RwIm3DVertexSetV(&RubbishVertices[3], 1.0f); - - // unused - RubbishIndexList2[0] = 0; - RubbishIndexList2[1] = 2; - RubbishIndexList2[2] = 1; - RubbishIndexList2[3] = 1; - RubbishIndexList2[4] = 2; - RubbishIndexList2[5] = 3; - RubbishIndexList[0] = 0; RubbishIndexList[1] = 1; RubbishIndexList[2] = 2; @@ -414,19 +411,11 @@ void CRubbish::Shutdown(void) { RwTextureDestroy(gpRubbishTexture[0]); -#ifdef GTA3_1_1_PATCH gpRubbishTexture[0] = nil; -#endif RwTextureDestroy(gpRubbishTexture[1]); -#ifdef GTA3_1_1_PATCH gpRubbishTexture[1] = nil; -#endif RwTextureDestroy(gpRubbishTexture[2]); -#ifdef GTA3_1_1_PATCH gpRubbishTexture[2] = nil; -#endif RwTextureDestroy(gpRubbishTexture[3]); -#ifdef GTA3_1_1_PATCH gpRubbishTexture[3] = nil; -#endif } diff --git a/src/render/ShadowCamera.cpp b/src/render/ShadowCamera.cpp index ae94f8ac..f69c234f 100644 --- a/src/render/ShadowCamera.cpp +++ b/src/render/ShadowCamera.cpp @@ -160,7 +160,7 @@ CShadowCamera::SetCenter(RwV3d *center) ASSERT(m_pCamera != nil); RwFrame *camFrame = RwCameraGetFrame(m_pCamera); - RwMatrix *camMatrix = RwFrameGetMatrix(camFrame); + RwMatrix *camMatrix = RwFrameGetMatrix(camFrame); *RwMatrixGetPos(camMatrix) = *center; @@ -188,7 +188,7 @@ CShadowCamera::Update(RpClump *clump) if ( RwCameraBeginUpdate(m_pCamera) ) { - geometry = GetFirstAtomic(clump)->geometry; + geometry = RpAtomicGetGeometry(GetFirstAtomic(clump)); ASSERT(geometry != nil); flags = RpGeometryGetFlags(geometry); diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 5bb6a734..a964ceb6 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -715,7 +715,7 @@ CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type) } void -CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, +CShadows::StoreCarLightShadow(CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle) { diff --git a/src/render/Shadows.h b/src/render/Shadows.h index 94b2981f..937ff4eb 100644 --- a/src/render/Shadows.h +++ b/src/render/Shadows.h @@ -159,7 +159,7 @@ public: static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue); static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale, CCutsceneShadow *pShadow, bool bDrawOnBuildings); static void StoreShadowForVehicle (CVehicle *pCar, VEH_SHD_TYPE type); - static void StoreCarLightShadow (CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle); + static void StoreCarLightShadow (CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle); static void StoreShadowForPed (CPed *pPed, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); static void StoreShadowForPedObject (CEntity *pPedObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); static void StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp index efd88387..f2a66db1 100644 --- a/src/render/Skidmarks.cpp +++ b/src/render/Skidmarks.cpp @@ -6,6 +6,8 @@ #include "Replay.h" #include "Skidmarks.h" +//--MIAMI: file done + CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS]; RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6]; @@ -37,13 +39,6 @@ CSkidmarks::Init(void) SkidmarkIndexList[i*6+5] = ix+3; ix += 2; } - - for(i = 0; i < SKIDMARK_LENGTH; i++){ - RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 0], 0.0f); - RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 0], i*5.01f); - RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 1], 1.0f); - RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 1], i*5.01f); - } } void @@ -141,8 +136,12 @@ CSkidmarks::Render(void) p2.y -= aSkidmarks[i].m_sideY[j]; RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], color.red, color.green, color.blue, alpha); RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f); + RwIm3DVertexSetU(&SkidmarkVertices[j*2+0], 0.0f); + RwIm3DVertexSetV(&SkidmarkVertices[j*2+0], j*5.01f); RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], color.red, color.green, color.blue, alpha); RwIm3DVertexSetPos(&SkidmarkVertices[j*2+1], p2.x, p2.y, p2.z+0.1f); + RwIm3DVertexSetU(&SkidmarkVertices[j*2+1], 1.0f); + RwIm3DVertexSetV(&SkidmarkVertices[j*2+1], j*5.01f); } LittleTest(); diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 3bc99a4d..fa8379f0 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -21,6 +21,9 @@ #include "Camera.h" #include "Shadows.h" #include "main.h" +#include "ColStore.h" +#include "Coronas.h" +#include "Script.h" RwIm3DVertex StreakVertices[4]; RwImVertexIndex StreakIndexList[12]; @@ -371,6 +374,8 @@ MarkerAtomicCB(RpAtomic *atomic, void *data) return atomic; } +// --MIAMI: C3dMarker and C3dMarkers done + bool C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) { @@ -415,6 +420,7 @@ C3dMarker::DeleteMarkerObject() m_nIdentifier = 0; m_nStartTime = 0; m_bIsUsed = false; + m_bFindZOnNextPlacement = false; m_nType = MARKERTYPE_INVALID; frame = RpAtomicGetFrame(m_pAtomic); @@ -458,6 +464,7 @@ C3dMarkers::Init() m_aMarkerArray[i].m_pAtomic = nil; m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID; m_aMarkerArray[i].m_bIsUsed = false; + m_aMarkerArray[i].m_bFindZOnNextPlacement = false; m_aMarkerArray[i].m_nIdentifier = 0; m_aMarkerArray[i].m_Color.red = 255; m_aMarkerArray[i].m_Color.green = 255; @@ -503,8 +510,15 @@ C3dMarkers::Render() ActivateDirectional(); for (int i = 0; i < NUM3DMARKERS; i++) { if (m_aMarkerArray[i].m_bIsUsed) { - if (m_aMarkerArray[i].m_fCameraRange < 120.0f) + if (m_aMarkerArray[i].m_fCameraRange < 150.0f) { m_aMarkerArray[i].Render(); + if (m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW) { + CCoronas::RegisterCorona((uintptr)&m_aMarkerArray[i], + SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, 192, + m_aMarkerArray[i].m_Matrix.GetPosition(), 1.2f * m_aMarkerArray[i].m_fSize, 50.0f * TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false); + } + } NumActiveMarkers++; m_aMarkerArray[i].m_bIsUsed = false; } else if (m_aMarkerArray[i].m_pAtomic != nil) { @@ -517,9 +531,9 @@ C3dMarker * C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) { C3dMarker *pMarker; - + CVector2D playerPos = FindPlayerCentreOfWorld(0); pMarker = nil; - float dist = Sqrt((pos.x - FindPlayerCentreOfWorld(0).x) * (pos.x - FindPlayerCentreOfWorld(0).x) + (pos.y - FindPlayerCentreOfWorld(0).y) * (pos.y - FindPlayerCentreOfWorld(0).y)); + float dist = ((CVector2D)pos - playerPos).Magnitude(); if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil; @@ -592,6 +606,15 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size } if (type == MARKERTYPE_ARROW) pMarker->m_Matrix.GetPosition() = pos; + + if (pMarker->m_bFindZOnNextPlacement) { + if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) { + float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil); + if (z != 0.0f) + pMarker->m_Matrix.GetPosition().z = z - 0.05f * size; + pMarker->m_bFindZOnNextPlacement = false; + } + } pMarker->m_bIsUsed = true; return pMarker; } @@ -601,9 +624,14 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate); if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) { - float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil); - if (z != 0.0f) - pos.z = z - 0.05f * size; + if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) { + float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil); + if (z != 0.0f) + pos.z = z - 0.05f * size; + pMarker->m_bFindZOnNextPlacement = false; + } else { + pMarker->m_bFindZOnNextPlacement = true; + } } pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z); if (type == MARKERTYPE_2) { diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h index 55ad6cb9..8bd0d5e1 100644 --- a/src/render/SpecialFX.h +++ b/src/render/SpecialFX.h @@ -87,6 +87,7 @@ public: RpMaterial *m_pMaterial; uint16 m_nType; bool m_bIsUsed; + bool m_bFindZOnNextPlacement; uint32 m_nIdentifier; RwRGBA m_Color; uint16 m_nPulsePeriod; diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index f26f8e63..401eebd0 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -148,10 +148,10 @@ CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, fl // Fade out when too near // why not in buffered version? - if(z < 3.0f){ - if(z < 1.5f) + if(z < 2.3f){ + if(z < 1.3f) return; - int f = (z - 1.5f)/1.5f * 255; + int f = (z - 1.3f)/(2.3f-1.3f) * 255; r = f*r >> 8; g = f*g >> 8; b = f*b >> 8; diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp index cba64e7a..0cd0e8bb 100644 --- a/src/render/Sprite2d.cpp +++ b/src/render/Sprite2d.cpp @@ -9,6 +9,7 @@ float CSprite2d::RecipNearClip; float CSprite2d::NearScreenZ; +float CSprite2d::NearCamZ; int CSprite2d::nextBufferVertex; int CSprite2d::nextBufferIndex; RwIm2DVertex CSprite2d::maVertices[8]; @@ -26,6 +27,9 @@ CSprite2d::InitPerFrame(void) nextBufferIndex = 0; RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera); NearScreenZ = RwIm2DGetNearScreenZ(); + // not original but you're supposed to set camera z too + // wrapping all this in FIX_BUGS is too ugly + NearCamZ = RwCameraGetNearClipPlane(Scene.camera); } void CSprite2d::Delete(void) @@ -71,7 +75,7 @@ CSprite2d::SetRenderState(void) void CSprite2d::Draw(float x, float y, float w, float h, const CRGBA &col) { - SetVertices(CRect(x, y, x + w, y + h), col, col, col, col, 0); + SetVertices(CRect(x, y, x + w, y + h), col, col, col, col); SetRenderState(); RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); } @@ -79,7 +83,7 @@ CSprite2d::Draw(float x, float y, float w, float h, const CRGBA &col) void CSprite2d::Draw(const CRect &rect, const CRGBA &col) { - SetVertices(rect, col, col, col, col, 0); + SetVertices(rect, col, col, col, col); SetRenderState(); RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); } @@ -96,7 +100,7 @@ CSprite2d::Draw(const CRect &rect, const CRGBA &col, void CSprite2d::Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - SetVertices(rect, c0, c1, c2, c3, 0); + SetVertices(rect, c0, c1, c2, c3); SetRenderState(); RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); } @@ -114,18 +118,9 @@ CSprite2d::Draw(float x1, float y1, float x2, float y2, float x3, float y3, floa // | | // 0---1 void -CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far) +CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - float screenz, z, recipz; - - if(far){ - screenz = RwIm2DGetFarScreenZ(); - z = RwCameraGetFarClipPlane(Scene.camera); - }else{ - screenz = NearScreenZ; - z = 1.0f/RecipNearClip; - } - recipz = 1.0f/z; + float offset = 1.0f/1024.0f; // This is what we draw: // 0---1 @@ -133,159 +128,141 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C // 3---2 RwIm2DVertexSetScreenX(&maVertices[0], r.left); RwIm2DVertexSetScreenY(&maVertices[0], r.top); - RwIm2DVertexSetScreenZ(&maVertices[0], screenz); - RwIm2DVertexSetCameraZ(&maVertices[0], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); + RwIm2DVertexSetScreenZ(&maVertices[0], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[0], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[0], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&maVertices[0], 0.0f, recipz); - RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz); + RwIm2DVertexSetU(&maVertices[0], 0.0f+offset, RecipNearClip); + RwIm2DVertexSetV(&maVertices[0], 0.0f+offset, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[1], r.right); RwIm2DVertexSetScreenY(&maVertices[1], r.top); - RwIm2DVertexSetScreenZ(&maVertices[1], screenz); - RwIm2DVertexSetCameraZ(&maVertices[1], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); + RwIm2DVertexSetScreenZ(&maVertices[1], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[1], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[1], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&maVertices[1], 1.0f, recipz); - RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz); + RwIm2DVertexSetU(&maVertices[1], 1.0f+offset, RecipNearClip); + RwIm2DVertexSetV(&maVertices[1], 0.0f+offset, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[2], r.right); RwIm2DVertexSetScreenY(&maVertices[2], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[2], screenz); - RwIm2DVertexSetCameraZ(&maVertices[2], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); + RwIm2DVertexSetScreenZ(&maVertices[2], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[2], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[2], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&maVertices[2], 1.0f, recipz); - RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz); + RwIm2DVertexSetU(&maVertices[2], 1.0f+offset, RecipNearClip); + RwIm2DVertexSetV(&maVertices[2], 1.0f+offset, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[3], r.left); RwIm2DVertexSetScreenY(&maVertices[3], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[3], screenz); - RwIm2DVertexSetCameraZ(&maVertices[3], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); + RwIm2DVertexSetScreenZ(&maVertices[3], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[3], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[3], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&maVertices[3], 0.0f, recipz); - RwIm2DVertexSetV(&maVertices[3], 1.0f, recipz); + RwIm2DVertexSetU(&maVertices[3], 0.0f+offset, RecipNearClip); + RwIm2DVertexSetV(&maVertices[3], 1.0f+offset, RecipNearClip); } void CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) { - float screenz, z, recipz; - - screenz = NearScreenZ; - z = 1.0f/RecipNearClip; - recipz = 1.0f/z; - // This is what we draw: // 0---1 // | / | // 3---2 RwIm2DVertexSetScreenX(&maVertices[0], r.left); RwIm2DVertexSetScreenY(&maVertices[0], r.top); - RwIm2DVertexSetScreenZ(&maVertices[0], screenz); - RwIm2DVertexSetCameraZ(&maVertices[0], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); + RwIm2DVertexSetScreenZ(&maVertices[0], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[0], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[0], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&maVertices[0], u0, recipz); - RwIm2DVertexSetV(&maVertices[0], v0, recipz); + RwIm2DVertexSetU(&maVertices[0], u0, RecipNearClip); + RwIm2DVertexSetV(&maVertices[0], v0, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[1], r.right); RwIm2DVertexSetScreenY(&maVertices[1], r.top); - RwIm2DVertexSetScreenZ(&maVertices[1], screenz); - RwIm2DVertexSetCameraZ(&maVertices[1], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); + RwIm2DVertexSetScreenZ(&maVertices[1], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[1], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[1], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&maVertices[1], u1, recipz); - RwIm2DVertexSetV(&maVertices[1], v1, recipz); + RwIm2DVertexSetU(&maVertices[1], u1, RecipNearClip); + RwIm2DVertexSetV(&maVertices[1], v1, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[2], r.right); RwIm2DVertexSetScreenY(&maVertices[2], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[2], screenz); - RwIm2DVertexSetCameraZ(&maVertices[2], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); + RwIm2DVertexSetScreenZ(&maVertices[2], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[2], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[2], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&maVertices[2], u2, recipz); - RwIm2DVertexSetV(&maVertices[2], v2, recipz); + RwIm2DVertexSetU(&maVertices[2], u2, RecipNearClip); + RwIm2DVertexSetV(&maVertices[2], v2, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[3], r.left); RwIm2DVertexSetScreenY(&maVertices[3], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[3], screenz); - RwIm2DVertexSetCameraZ(&maVertices[3], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); + RwIm2DVertexSetScreenZ(&maVertices[3], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[3], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[3], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&maVertices[3], u3, recipz); - RwIm2DVertexSetV(&maVertices[3], v3, recipz); + RwIm2DVertexSetU(&maVertices[3], u3, RecipNearClip); + RwIm2DVertexSetV(&maVertices[3], v3, RecipNearClip); } void CSprite2d::SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - float screenz, recipz; - float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game - - screenz = NearScreenZ; - recipz = RecipNearClip; - RwIm2DVertexSetScreenX(&maVertices[0], x3); RwIm2DVertexSetScreenY(&maVertices[0], y3); - RwIm2DVertexSetScreenZ(&maVertices[0], screenz); - RwIm2DVertexSetCameraZ(&maVertices[0], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); + RwIm2DVertexSetScreenZ(&maVertices[0], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[0], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[0], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&maVertices[0], 0.0f, recipz); - RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz); + RwIm2DVertexSetU(&maVertices[0], 0.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[0], 0.0f, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[1], x4); RwIm2DVertexSetScreenY(&maVertices[1], y4); - RwIm2DVertexSetScreenZ(&maVertices[1], screenz); - RwIm2DVertexSetCameraZ(&maVertices[1], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); + RwIm2DVertexSetScreenZ(&maVertices[1], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[1], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[1], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&maVertices[1], 1.0f, recipz); - RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz); + RwIm2DVertexSetU(&maVertices[1], 1.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[1], 0.0f, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[2], x2); RwIm2DVertexSetScreenY(&maVertices[2], y2); - RwIm2DVertexSetScreenZ(&maVertices[2], screenz); - RwIm2DVertexSetCameraZ(&maVertices[2], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); + RwIm2DVertexSetScreenZ(&maVertices[2], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[2], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[2], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&maVertices[2], 1.0f, recipz); - RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz); + RwIm2DVertexSetU(&maVertices[2], 1.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[2], 1.0f, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[3], x1); RwIm2DVertexSetScreenY(&maVertices[3], y1); - RwIm2DVertexSetScreenZ(&maVertices[3], screenz); - RwIm2DVertexSetCameraZ(&maVertices[3], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); + RwIm2DVertexSetScreenZ(&maVertices[3], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[3], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[3], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&maVertices[3], 0.0f, recipz); - RwIm2DVertexSetV(&maVertices[3], 1.0f, recipz); + RwIm2DVertexSetU(&maVertices[3], 0.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[3], 1.0f, RecipNearClip); } void CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col) { int i; - float screenz, recipz, z; - - screenz = NearScreenZ; - recipz = RecipNearClip; - z = RwCameraGetNearClipPlane(Scene.camera); // not done by game - for(i = 0; i < n; i++){ RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]); RwIm2DVertexSetScreenY(&maVertices[i], positions[i*2 + 1]); - RwIm2DVertexSetScreenZ(&maVertices[i], screenz + 0.0001f); - RwIm2DVertexSetCameraZ(&maVertices[i], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz); + RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ + 0.0001f); + RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[i], col.r, col.g, col.b, col.a); - RwIm2DVertexSetU(&maVertices[i], uvs[i*2 + 0], recipz); - RwIm2DVertexSetV(&maVertices[i], uvs[i*2 + 1], recipz); + RwIm2DVertexSetU(&maVertices[i], uvs[i*2 + 0], RecipNearClip); + RwIm2DVertexSetV(&maVertices[i], uvs[i*2 + 1], RecipNearClip); } } @@ -293,18 +270,13 @@ void CSprite2d::SetMaskVertices(int n, float *positions) { int i; - float screenz, recipz, z; - - screenz = NearScreenZ; - recipz = RecipNearClip; - z = RwCameraGetNearClipPlane(Scene.camera); // not done by game for(i = 0; i < n; i++){ RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]); RwIm2DVertexSetScreenY(&maVertices[i], positions[i*2 + 1]); - RwIm2DVertexSetScreenZ(&maVertices[i], screenz); - RwIm2DVertexSetCameraZ(&maVertices[i], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz); + RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC } } @@ -313,53 +285,47 @@ void CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) { - float screenz, recipz, z; - - screenz = NearScreenZ; - recipz = RecipNearClip; - z = RwCameraGetNearClipPlane(Scene.camera); // not done by game - RwIm2DVertexSetScreenX(&verts[0], r.left); RwIm2DVertexSetScreenY(&verts[0], r.top); - RwIm2DVertexSetScreenZ(&verts[0], screenz); - RwIm2DVertexSetCameraZ(&verts[0], z); - RwIm2DVertexSetRecipCameraZ(&verts[0], recipz); + RwIm2DVertexSetScreenZ(&verts[0], NearScreenZ); + RwIm2DVertexSetCameraZ(&verts[0], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&verts[0], RecipNearClip); RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&verts[0], u0, recipz); - RwIm2DVertexSetV(&verts[0], v0, recipz); + RwIm2DVertexSetU(&verts[0], u0, RecipNearClip); + RwIm2DVertexSetV(&verts[0], v0, RecipNearClip); RwIm2DVertexSetScreenX(&verts[1], r.right); RwIm2DVertexSetScreenY(&verts[1], r.top); - RwIm2DVertexSetScreenZ(&verts[1], screenz); - RwIm2DVertexSetCameraZ(&verts[1], z); - RwIm2DVertexSetRecipCameraZ(&verts[1], recipz); + RwIm2DVertexSetScreenZ(&verts[1], NearScreenZ); + RwIm2DVertexSetCameraZ(&verts[1], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&verts[1], RecipNearClip); RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&verts[1], u1, recipz); - RwIm2DVertexSetV(&verts[1], v1, recipz); + RwIm2DVertexSetU(&verts[1], u1, RecipNearClip); + RwIm2DVertexSetV(&verts[1], v1, RecipNearClip); RwIm2DVertexSetScreenX(&verts[2], r.right); RwIm2DVertexSetScreenY(&verts[2], r.bottom); - RwIm2DVertexSetScreenZ(&verts[2], screenz); - RwIm2DVertexSetCameraZ(&verts[2], z); - RwIm2DVertexSetRecipCameraZ(&verts[2], recipz); + RwIm2DVertexSetScreenZ(&verts[2], NearScreenZ); + RwIm2DVertexSetCameraZ(&verts[2], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&verts[2], RecipNearClip); RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&verts[2], u2, recipz); - RwIm2DVertexSetV(&verts[2], v2, recipz); + RwIm2DVertexSetU(&verts[2], u2, RecipNearClip); + RwIm2DVertexSetV(&verts[2], v2, RecipNearClip); RwIm2DVertexSetScreenX(&verts[3], r.left); RwIm2DVertexSetScreenY(&verts[3], r.bottom); - RwIm2DVertexSetScreenZ(&verts[3], screenz); - RwIm2DVertexSetCameraZ(&verts[3], z); - RwIm2DVertexSetRecipCameraZ(&verts[3], recipz); + RwIm2DVertexSetScreenZ(&verts[3], NearScreenZ); + RwIm2DVertexSetCameraZ(&verts[3], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&verts[3], RecipNearClip); RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&verts[3], u3, recipz); - RwIm2DVertexSetV(&verts[3], v3, recipz); + RwIm2DVertexSetU(&verts[3], u3, RecipNearClip); + RwIm2DVertexSetV(&verts[3], v3, RecipNearClip); } void CSprite2d::DrawRect(const CRect &r, const CRGBA &col) { - SetVertices(r, col, col, col, col, false); + SetVertices(r, col, col, col, col); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); @@ -374,7 +340,7 @@ CSprite2d::DrawRect(const CRect &r, const CRGBA &col) void CSprite2d::DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - SetVertices(r, c0, c1, c2, c3, false); + SetVertices(r, c0, c1, c2, c3); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); @@ -387,7 +353,7 @@ CSprite2d::DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGB void CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - SetVertices(r, c0, c1, c2, c3, false); + SetVertices(r, c0, c1, c2, c3); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); diff --git a/src/render/Sprite2d.h b/src/render/Sprite2d.h index 1adb5d49..5abd8d71 100644 --- a/src/render/Sprite2d.h +++ b/src/render/Sprite2d.h @@ -4,6 +4,7 @@ class CSprite2d { static float RecipNearClip; static float NearScreenZ; + static float NearCamZ; // not original static int nextBufferVertex; static int nextBufferIndex; static RwIm2DVertex maVertices[8]; @@ -27,7 +28,7 @@ public: void Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); void Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col); - static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far); + static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2); static void SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp index fe898412..b20a2443 100644 --- a/src/render/Timecycle.cpp +++ b/src/render/Timecycle.cpp @@ -10,60 +10,60 @@ #include "FileMgr.h" #include "Timecycle.h" -// TODO(MIAMI): change some of the types here - -int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; -short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS]; -short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; -short CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; -int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; +//--MIAMI: done + +uint8 CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; +int8 CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS]; +int8 CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS]; +int8 CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; +int16 CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS]; +int16 CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fCurrentAmbientRed; @@ -81,36 +81,36 @@ float CTimeCycle::m_fCurrentAmbientBlue_Obj_Bl; float CTimeCycle::m_fCurrentDirectionalRed; float CTimeCycle::m_fCurrentDirectionalGreen; float CTimeCycle::m_fCurrentDirectionalBlue; -int CTimeCycle::m_nCurrentSkyTopRed; -int CTimeCycle::m_nCurrentSkyTopGreen; -int CTimeCycle::m_nCurrentSkyTopBlue; -int CTimeCycle::m_nCurrentSkyBottomRed; -int CTimeCycle::m_nCurrentSkyBottomGreen; -int CTimeCycle::m_nCurrentSkyBottomBlue; -int CTimeCycle::m_nCurrentSunCoreRed; -int CTimeCycle::m_nCurrentSunCoreGreen; -int CTimeCycle::m_nCurrentSunCoreBlue; -int CTimeCycle::m_nCurrentSunCoronaRed; -int CTimeCycle::m_nCurrentSunCoronaGreen; -int CTimeCycle::m_nCurrentSunCoronaBlue; +int32 CTimeCycle::m_nCurrentSkyTopRed; +int32 CTimeCycle::m_nCurrentSkyTopGreen; +int32 CTimeCycle::m_nCurrentSkyTopBlue; +int32 CTimeCycle::m_nCurrentSkyBottomRed; +int32 CTimeCycle::m_nCurrentSkyBottomGreen; +int32 CTimeCycle::m_nCurrentSkyBottomBlue; +int32 CTimeCycle::m_nCurrentSunCoreRed; +int32 CTimeCycle::m_nCurrentSunCoreGreen; +int32 CTimeCycle::m_nCurrentSunCoreBlue; +int32 CTimeCycle::m_nCurrentSunCoronaRed; +int32 CTimeCycle::m_nCurrentSunCoronaGreen; +int32 CTimeCycle::m_nCurrentSunCoronaBlue; float CTimeCycle::m_fCurrentSunSize; float CTimeCycle::m_fCurrentSpriteSize; float CTimeCycle::m_fCurrentSpriteBrightness; -int CTimeCycle::m_nCurrentShadowStrength; -int CTimeCycle::m_nCurrentLightShadowStrength; -int CTimeCycle::m_nCurrentPoleShadowStrength; +int32 CTimeCycle::m_nCurrentShadowStrength; +int32 CTimeCycle::m_nCurrentLightShadowStrength; +int32 CTimeCycle::m_nCurrentPoleShadowStrength; float CTimeCycle::m_fCurrentFogStart; float CTimeCycle::m_fCurrentFarClip; float CTimeCycle::m_fCurrentLightsOnGroundBrightness; -int CTimeCycle::m_nCurrentLowCloudsRed; -int CTimeCycle::m_nCurrentLowCloudsGreen; -int CTimeCycle::m_nCurrentLowCloudsBlue; -int CTimeCycle::m_nCurrentFluffyCloudsTopRed; -int CTimeCycle::m_nCurrentFluffyCloudsTopGreen; -int CTimeCycle::m_nCurrentFluffyCloudsTopBlue; -int CTimeCycle::m_nCurrentFluffyCloudsBottomRed; -int CTimeCycle::m_nCurrentFluffyCloudsBottomGreen; -int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue; +int32 CTimeCycle::m_nCurrentLowCloudsRed; +int32 CTimeCycle::m_nCurrentLowCloudsGreen; +int32 CTimeCycle::m_nCurrentLowCloudsBlue; +int32 CTimeCycle::m_nCurrentFluffyCloudsTopRed; +int32 CTimeCycle::m_nCurrentFluffyCloudsTopGreen; +int32 CTimeCycle::m_nCurrentFluffyCloudsTopBlue; +int32 CTimeCycle::m_nCurrentFluffyCloudsBottomRed; +int32 CTimeCycle::m_nCurrentFluffyCloudsBottomGreen; +int32 CTimeCycle::m_nCurrentFluffyCloudsBottomBlue; float CTimeCycle::m_fCurrentBlurRed; float CTimeCycle::m_fCurrentBlurGreen; float CTimeCycle::m_fCurrentBlurBlue; @@ -118,13 +118,16 @@ float CTimeCycle::m_fCurrentWaterRed; float CTimeCycle::m_fCurrentWaterGreen; float CTimeCycle::m_fCurrentWaterBlue; float CTimeCycle::m_fCurrentWaterAlpha; -int CTimeCycle::m_nCurrentFogColourRed; -int CTimeCycle::m_nCurrentFogColourGreen; -int CTimeCycle::m_nCurrentFogColourBlue; +int32 CTimeCycle::m_nCurrentFogColourRed; +int32 CTimeCycle::m_nCurrentFogColourGreen; +int32 CTimeCycle::m_nCurrentFogColourBlue; -int CTimeCycle::m_FogReduction; +int32 CTimeCycle::m_FogReduction; +int32 CTimeCycle::m_bExtraColourOn; +int32 CTimeCycle::m_ExtraColour; +float CTimeCycle::m_ExtraColourInter; -int CTimeCycle::m_CurrentStoredValue; +int32 CTimeCycle::m_CurrentStoredValue; CVector CTimeCycle::m_VectorToSun[16]; float CTimeCycle::m_fShadowFrontX[16]; float CTimeCycle::m_fShadowFrontY[16]; @@ -133,7 +136,6 @@ float CTimeCycle::m_fShadowSideY[16]; float CTimeCycle::m_fShadowDisplacementX[16]; float CTimeCycle::m_fShadowDisplacementY[16]; - void CTimeCycle::Initialise(void) { @@ -233,15 +235,15 @@ CTimeCycle::Initialise(void) m_nSunCoronaRed[h][w] = sunCoronaR; m_nSunCoronaGreen[h][w] = sunCoronaG; m_nSunCoronaBlue[h][w] = sunCoronaB; - m_fSunSize[h][w] = sunSz; - m_fSpriteSize[h][w] = sprSz; - m_fSpriteBrightness[h][w] = sprBght; + m_fSunSize[h][w] = sunSz * 10.0f; + m_fSpriteSize[h][w] = sprSz * 10.0f; + m_fSpriteBrightness[h][w] = sprBght * 10.0f; m_nShadowStrength[h][w] = shad; m_nLightShadowStrength[h][w] = lightShad; m_nPoleShadowStrength[h][w] = poleShad; m_fFarClip[h][w] = farClp; m_fFogStart[h][w] = fogSt; - m_fLightsOnGroundBrightness[h][w] = lightGnd; + m_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f; m_nLowCloudsRed[h][w] = cloudR; m_nLowCloudsGreen[h][w] = cloudG; m_nLowCloudsBlue[h][w] = cloudB; @@ -265,6 +267,51 @@ CTimeCycle::Initialise(void) debug("CTimeCycle ready\n"); } +static float interp_c0, interp_c1, interp_c2, interp_c3; + +float CTimeCycle::Interpolate(int8 *a, int8 *b) +{ + return a[CWeather::OldWeatherType] * interp_c0 + + b[CWeather::OldWeatherType] * interp_c1 + + a[CWeather::NewWeatherType] * interp_c2 + + b[CWeather::NewWeatherType] * interp_c3; +} + +float CTimeCycle::Interpolate(uint8 *a, uint8 *b) +{ + return a[CWeather::OldWeatherType] * interp_c0 + + b[CWeather::OldWeatherType] * interp_c1 + + a[CWeather::NewWeatherType] * interp_c2 + + b[CWeather::NewWeatherType] * interp_c3; +} + +float CTimeCycle::Interpolate(int16 *a, int16 *b) +{ + return a[CWeather::OldWeatherType] * interp_c0 + + b[CWeather::OldWeatherType] * interp_c1 + + a[CWeather::NewWeatherType] * interp_c2 + + b[CWeather::NewWeatherType] * interp_c3; +} + +void +CTimeCycle::StartExtraColour(int32 c, bool fade) +{ + m_bExtraColourOn = true; + m_ExtraColour = c; + if(fade) + m_ExtraColourInter = 0.0f; + else + m_ExtraColourInter = 1.0f; +} + +void +CTimeCycle::StopExtraColour(bool fade) +{ + m_bExtraColourOn = false; + if(!fade) + m_ExtraColourInter = 0.0f; +} + void CTimeCycle::Update(void) { @@ -274,12 +321,12 @@ CTimeCycle::Update(void) int w2 = CWeather::NewWeatherType; float timeInterp = (CClock::GetMinutes() + CClock::GetSeconds()/60.0f)/60.0f; // coefficients for a bilinear interpolation - float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue); - float c1 = timeInterp * (1.0f-CWeather::InterpolationValue); - float c2 = (1.0f-timeInterp) * CWeather::InterpolationValue; - float c3 = timeInterp * CWeather::InterpolationValue; + interp_c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue); + interp_c1 = timeInterp * (1.0f-CWeather::InterpolationValue); + interp_c2 = (1.0f-timeInterp) * CWeather::InterpolationValue; + interp_c3 = timeInterp * CWeather::InterpolationValue; -#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3; +#define INTERP(v) Interpolate(v[h1], v[h2]) m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed); m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen); @@ -317,15 +364,15 @@ CTimeCycle::Update(void) m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen); m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue); - m_fCurrentSunSize = INTERP(m_fSunSize); - m_fCurrentSpriteSize = INTERP(m_fSpriteSize); - m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness); + m_fCurrentSunSize = INTERP(m_fSunSize)/10.0f; + m_fCurrentSpriteSize = INTERP(m_fSpriteSize)/10.0f; + m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness)/10.0f; m_nCurrentShadowStrength = INTERP(m_nShadowStrength); m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength); m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength); m_fCurrentFarClip = INTERP(m_fFarClip); m_fCurrentFogStart = INTERP(m_fFogStart); - m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness); + m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness)/10.0f; m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed); m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen); @@ -347,6 +394,7 @@ CTimeCycle::Update(void) m_fCurrentWaterGreen = INTERP(m_fWaterGreen); m_fCurrentWaterBlue = INTERP(m_fWaterBlue); m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha); +#undef INTERP if(m_FogReduction != 0) m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f); @@ -360,7 +408,88 @@ CTimeCycle::Update(void) sunPos.z = 0.2f - Cos(sunAngle); sunPos.Normalise(); - // TODO(MIAMI): extra colours + if(m_bExtraColourOn) + m_ExtraColourInter = Min(1.0f, m_ExtraColourInter + CTimer::GetTimeStep()/120.0f); + else + m_ExtraColourInter = Max(-.0f, m_ExtraColourInter - CTimer::GetTimeStep()/120.0f); + if(m_ExtraColourInter > 0.0f){ +#define INTERP(extra,cur) (m_ExtraColourInter*extra[m_ExtraColour][WEATHER_EXTRACOLOURS] + (1.0f-m_ExtraColourInter)*cur) +#define INTERPscl(extra,scl,cur) (m_ExtraColourInter*extra[m_ExtraColour][WEATHER_EXTRACOLOURS]/scl + (1.0f-m_ExtraColourInter)*cur) + if(m_nSkyTopRed[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0 || + m_nSkyTopGreen[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0 || + m_nSkyTopBlue[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0){ + m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed,m_nCurrentSkyTopRed); + m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen,m_nCurrentSkyTopGreen); + m_nCurrentSkyTopBlue = INTERP(m_nSkyTopBlue,m_nCurrentSkyTopBlue); + + m_nCurrentSkyBottomRed = INTERP(m_nSkyBottomRed,m_nCurrentSkyBottomRed); + m_nCurrentSkyBottomGreen = INTERP(m_nSkyBottomGreen,m_nCurrentSkyBottomGreen); + m_nCurrentSkyBottomBlue = INTERP(m_nSkyBottomBlue,m_nCurrentSkyBottomBlue); + + m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed,m_nCurrentSunCoreRed); + m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen,m_nCurrentSunCoreGreen); + m_nCurrentSunCoreBlue = INTERP(m_nSunCoreBlue,m_nCurrentSunCoreBlue); + + m_nCurrentSunCoronaRed = INTERP(m_nSunCoronaRed,m_nCurrentSunCoronaRed); + m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen,m_nCurrentSunCoronaGreen); + m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue,m_nCurrentSunCoronaBlue); + + m_fCurrentSunSize = INTERPscl(m_fSunSize,10.0f,m_fCurrentSunSize); + + m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed,m_nCurrentLowCloudsRed); + m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen,m_nCurrentLowCloudsGreen); + m_nCurrentLowCloudsBlue = INTERP(m_nLowCloudsBlue,m_nCurrentLowCloudsBlue); + + m_nCurrentFluffyCloudsTopRed = INTERP(m_nFluffyCloudsTopRed,m_nCurrentFluffyCloudsTopRed); + m_nCurrentFluffyCloudsTopGreen = INTERP(m_nFluffyCloudsTopGreen,m_nCurrentFluffyCloudsTopGreen); + m_nCurrentFluffyCloudsTopBlue = INTERP(m_nFluffyCloudsTopBlue,m_nCurrentFluffyCloudsTopBlue); + + m_nCurrentFluffyCloudsBottomRed = INTERP(m_nFluffyCloudsBottomRed,m_nCurrentFluffyCloudsBottomRed); + m_nCurrentFluffyCloudsBottomGreen = INTERP(m_nFluffyCloudsBottomGreen,m_nCurrentFluffyCloudsBottomGreen); + m_nCurrentFluffyCloudsBottomBlue = INTERP(m_nFluffyCloudsBottomBlue,m_nCurrentFluffyCloudsBottomBlue); + + m_fCurrentWaterRed = INTERP(m_fWaterRed,m_fCurrentWaterRed); + m_fCurrentWaterGreen = INTERP(m_fWaterGreen,m_fCurrentWaterGreen); + m_fCurrentWaterBlue = INTERP(m_fWaterBlue,m_fCurrentWaterBlue); + m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha,m_fCurrentWaterAlpha); + } + + m_fCurrentAmbientRed = INTERP(m_nAmbientRed,m_fCurrentAmbientRed); + m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen,m_fCurrentAmbientGreen); + m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue,m_fCurrentAmbientBlue); + + m_fCurrentAmbientRed_Obj = INTERP(m_nAmbientRed_Obj,m_fCurrentAmbientRed_Obj); + m_fCurrentAmbientGreen_Obj = INTERP(m_nAmbientGreen_Obj,m_fCurrentAmbientGreen_Obj); + m_fCurrentAmbientBlue_Obj = INTERP(m_nAmbientBlue_Obj,m_fCurrentAmbientBlue_Obj); + + m_fCurrentAmbientRed_Bl = INTERP(m_nAmbientRed_Bl,m_fCurrentAmbientRed_Bl); + m_fCurrentAmbientGreen_Bl = INTERP(m_nAmbientGreen_Bl,m_fCurrentAmbientGreen_Bl); + m_fCurrentAmbientBlue_Bl = INTERP(m_nAmbientBlue_Bl,m_fCurrentAmbientBlue_Bl); + + m_fCurrentAmbientRed_Obj_Bl = INTERP(m_nAmbientRed_Obj_Bl,m_fCurrentAmbientRed_Obj_Bl); + m_fCurrentAmbientGreen_Obj_Bl = INTERP(m_nAmbientGreen_Obj_Bl,m_fCurrentAmbientGreen_Obj_Bl); + m_fCurrentAmbientBlue_Obj_Bl = INTERP(m_nAmbientBlue_Obj_Bl,m_fCurrentAmbientBlue_Obj_Bl); + + m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed,m_fCurrentDirectionalRed); + m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen,m_fCurrentDirectionalGreen); + m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue,m_fCurrentDirectionalBlue); + + m_fCurrentSpriteSize = INTERPscl(m_fSpriteSize,10.0f,m_fCurrentSpriteSize); + m_fCurrentSpriteBrightness = INTERPscl(m_fSpriteBrightness,10.0f,m_fCurrentSpriteBrightness); + m_nCurrentShadowStrength = INTERP(m_nShadowStrength,m_nCurrentShadowStrength); + m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength,m_nCurrentLightShadowStrength); + m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength,m_nCurrentPoleShadowStrength); + m_fCurrentFarClip = INTERP(m_fFarClip,m_fCurrentFarClip); + m_fCurrentFogStart = INTERP(m_fFogStart,m_fCurrentFogStart); + m_fCurrentLightsOnGroundBrightness = INTERPscl(m_fLightsOnGroundBrightness,10.0f,m_fCurrentLightsOnGroundBrightness); + + m_fCurrentBlurRed = INTERP(m_fBlurRed,m_fCurrentBlurRed); + m_fCurrentBlurGreen = INTERP(m_fBlurGreen,m_fCurrentBlurGreen); + m_fCurrentBlurBlue = INTERP(m_fBlurBlue,m_fCurrentBlurBlue); + +#undef INTERP +#undef INTERPscl + } if(TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, 5, MOTION_BLUR_LIGHT_SCENE); diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h index 832b36e2..da911b75 100644 --- a/src/render/Timecycle.h +++ b/src/render/Timecycle.h @@ -2,58 +2,58 @@ class CTimeCycle { - static int m_nAmbientRed[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; - static int m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; - static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; - static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; - static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; - static int m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; - static int m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; - static int m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; - static int m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; - static int m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; - static int m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; - static int m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; - static int m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; - static int m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; - static int m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; - static int m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; - static int m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; - static float m_fSunSize[NUMHOURS][NUMWEATHERS]; - static float m_fSpriteSize[NUMHOURS][NUMWEATHERS]; - static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; - static short m_nShadowStrength[NUMHOURS][NUMWEATHERS]; - static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; - static short m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; - static float m_fFogStart[NUMHOURS][NUMWEATHERS]; - static float m_fFarClip[NUMHOURS][NUMWEATHERS]; - static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; - static int m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; - static int m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; - static int m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; - static int m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; - static int m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; - static int m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; - static int m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; - static int m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; - static int m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; - static float m_fBlurRed[NUMHOURS][NUMWEATHERS]; - static float m_fBlurGreen[NUMHOURS][NUMWEATHERS]; - static float m_fBlurBlue[NUMHOURS][NUMWEATHERS]; - static float m_fWaterRed[NUMHOURS][NUMWEATHERS]; - static float m_fWaterGreen[NUMHOURS][NUMWEATHERS]; - static float m_fWaterBlue[NUMHOURS][NUMWEATHERS]; - static float m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; + static int8 m_fSunSize[NUMHOURS][NUMWEATHERS]; + static int8 m_fSpriteSize[NUMHOURS][NUMWEATHERS]; + static int8 m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; + static uint8 m_nShadowStrength[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; + static uint8 m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; + static int16 m_fFogStart[NUMHOURS][NUMWEATHERS]; + static int16 m_fFarClip[NUMHOURS][NUMWEATHERS]; + static uint8 m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_fBlurRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_fBlurGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_fBlurBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; static float m_fCurrentAmbientRed; static float m_fCurrentAmbientGreen; @@ -70,36 +70,36 @@ class CTimeCycle static float m_fCurrentDirectionalRed; static float m_fCurrentDirectionalGreen; static float m_fCurrentDirectionalBlue; - static int m_nCurrentSkyTopRed; - static int m_nCurrentSkyTopGreen; - static int m_nCurrentSkyTopBlue; - static int m_nCurrentSkyBottomRed; - static int m_nCurrentSkyBottomGreen; - static int m_nCurrentSkyBottomBlue; - static int m_nCurrentSunCoreRed; - static int m_nCurrentSunCoreGreen; - static int m_nCurrentSunCoreBlue; - static int m_nCurrentSunCoronaRed; - static int m_nCurrentSunCoronaGreen; - static int m_nCurrentSunCoronaBlue; + static int32 m_nCurrentSkyTopRed; + static int32 m_nCurrentSkyTopGreen; + static int32 m_nCurrentSkyTopBlue; + static int32 m_nCurrentSkyBottomRed; + static int32 m_nCurrentSkyBottomGreen; + static int32 m_nCurrentSkyBottomBlue; + static int32 m_nCurrentSunCoreRed; + static int32 m_nCurrentSunCoreGreen; + static int32 m_nCurrentSunCoreBlue; + static int32 m_nCurrentSunCoronaRed; + static int32 m_nCurrentSunCoronaGreen; + static int32 m_nCurrentSunCoronaBlue; static float m_fCurrentSunSize; static float m_fCurrentSpriteSize; static float m_fCurrentSpriteBrightness; - static int m_nCurrentShadowStrength; - static int m_nCurrentLightShadowStrength; - static int m_nCurrentPoleShadowStrength; + static int32 m_nCurrentShadowStrength; + static int32 m_nCurrentLightShadowStrength; + static int32 m_nCurrentPoleShadowStrength; static float m_fCurrentFogStart; static float m_fCurrentFarClip; static float m_fCurrentLightsOnGroundBrightness; - static int m_nCurrentLowCloudsRed; - static int m_nCurrentLowCloudsGreen; - static int m_nCurrentLowCloudsBlue; - static int m_nCurrentFluffyCloudsTopRed; - static int m_nCurrentFluffyCloudsTopGreen; - static int m_nCurrentFluffyCloudsTopBlue; - static int m_nCurrentFluffyCloudsBottomRed; - static int m_nCurrentFluffyCloudsBottomGreen; - static int m_nCurrentFluffyCloudsBottomBlue; + static int32 m_nCurrentLowCloudsRed; + static int32 m_nCurrentLowCloudsGreen; + static int32 m_nCurrentLowCloudsBlue; + static int32 m_nCurrentFluffyCloudsTopRed; + static int32 m_nCurrentFluffyCloudsTopGreen; + static int32 m_nCurrentFluffyCloudsTopBlue; + static int32 m_nCurrentFluffyCloudsBottomRed; + static int32 m_nCurrentFluffyCloudsBottomGreen; + static int32 m_nCurrentFluffyCloudsBottomBlue; static float m_fCurrentBlurRed; static float m_fCurrentBlurGreen; static float m_fCurrentBlurBlue; @@ -107,14 +107,17 @@ class CTimeCycle static float m_fCurrentWaterGreen; static float m_fCurrentWaterBlue; static float m_fCurrentWaterAlpha; - static int m_nCurrentFogColourRed; - static int m_nCurrentFogColourGreen; - static int m_nCurrentFogColourBlue; + static int32 m_nCurrentFogColourRed; + static int32 m_nCurrentFogColourGreen; + static int32 m_nCurrentFogColourBlue; - static int m_FogReduction; + static int32 m_FogReduction; public: - static int m_CurrentStoredValue; + static int32 m_bExtraColourOn; + static int32 m_ExtraColour; + static float m_ExtraColourInter; + static int32 m_CurrentStoredValue; static CVector m_VectorToSun[16]; static float m_fShadowFrontX[16]; static float m_fShadowFrontY[16]; @@ -138,51 +141,56 @@ public: static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; } static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; } static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; } - static int GetSkyTopRed(void) { return m_nCurrentSkyTopRed; } - static int GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; } - static int GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; } - static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; } - static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; } - static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; } - static int GetSunCoreRed(void) { return m_nCurrentSunCoreRed; } - static int GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; } - static int GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; } - static int GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; } - static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; } - static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; } + static int32 GetSkyTopRed(void) { return m_nCurrentSkyTopRed; } + static int32 GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; } + static int32 GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; } + static int32 GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; } + static int32 GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; } + static int32 GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; } + static int32 GetSunCoreRed(void) { return m_nCurrentSunCoreRed; } + static int32 GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; } + static int32 GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; } + static int32 GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; } + static int32 GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; } + static int32 GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; } static float GetSunSize(void) { return m_fCurrentSunSize; } static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; } static float GetSpriteSize(void) { return m_fCurrentSpriteSize; } - static int GetShadowStrength(void) { return m_nCurrentShadowStrength; } - static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; } + static int32 GetShadowStrength(void) { return m_nCurrentShadowStrength; } + static int32 GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; } static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; } static float GetFarClip(void) { return m_fCurrentFarClip; } static float GetFogStart(void) { return m_fCurrentFogStart; } - static int GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; } - static int GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; } - static int GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; } - static int GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; } - static int GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; } - static int GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; } - static int GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; } - static int GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; } - static int GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; } - static int GetFogRed(void) { return m_nCurrentFogColourRed; } - static int GetFogGreen(void) { return m_nCurrentFogColourGreen; } - static int GetFogBlue(void) { return m_nCurrentFogColourBlue; } - static int GetFogReduction(void) { return m_FogReduction; } + static int32 GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; } + static int32 GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; } + static int32 GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; } + static int32 GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; } + static int32 GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; } + static int32 GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; } + static int32 GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; } + static int32 GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; } + static int32 GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; } + static int32 GetFogRed(void) { return m_nCurrentFogColourRed; } + static int32 GetFogGreen(void) { return m_nCurrentFogColourGreen; } + static int32 GetFogBlue(void) { return m_nCurrentFogColourBlue; } + static int32 GetFogReduction(void) { return m_FogReduction; } - static int GetBlurRed(void) { return m_fCurrentBlurRed; } - static int GetBlurGreen(void) { return m_fCurrentBlurGreen; } - static int GetBlurBlue(void) { return m_fCurrentBlurBlue; } - static int GetWaterRed(void) { return m_fCurrentWaterRed; } - static int GetWaterGreen(void) { return m_fCurrentWaterGreen; } - static int GetWaterBlue(void) { return m_fCurrentWaterBlue; } - static int GetWaterAlpha(void) { return m_fCurrentWaterAlpha; } + static int32 GetBlurRed(void) { return m_fCurrentBlurRed; } + static int32 GetBlurGreen(void) { return m_fCurrentBlurGreen; } + static int32 GetBlurBlue(void) { return m_fCurrentBlurBlue; } + static int32 GetWaterRed(void) { return m_fCurrentWaterRed; } + static int32 GetWaterGreen(void) { return m_fCurrentWaterGreen; } + static int32 GetWaterBlue(void) { return m_fCurrentWaterBlue; } + static int32 GetWaterAlpha(void) { return m_fCurrentWaterAlpha; } static void Initialise(void); static void Update(void); + static float Interpolate(int8 *a, int8 *b); + static float Interpolate(uint8 *a, uint8 *b); + static float Interpolate(int16 *a, int16 *b); + static void StartExtraColour(int32 c, bool fade); + static void StopExtraColour(bool fade); static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; } static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; } static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; } diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 945e1f5e..3f242362 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -19,6 +19,9 @@ #include "World.h" #include "ZoneCull.h" #include "SpecialFX.h" +#include "Replay.h" + +//--MIAMI: file done int32 CWeather::SoundHandle = -1; @@ -33,6 +36,7 @@ uint32 CWeather::LightningStart; uint32 CWeather::LightningFlashLastChange; uint32 CWeather::WhenToPlayLightningSound; uint32 CWeather::LightningDuration; +int32 CWeather::StreamAfterRainTimer; float CWeather::ExtraSunnyness; float CWeather::Foggyness; @@ -88,7 +92,7 @@ const int16 WeatherTypesList_WithHurricanes[] = { WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY }; -const float Windiness[] = { +const float Windyness[] = { 0.25f,// WEATHER_SUNNY 0.7f, // WEATHER_CLOUDY 1.0f, // WEATHER_RAINY @@ -140,22 +144,27 @@ void CWeather::Init(void) void CWeather::Update(void) { - float fNewInterpolation = CClock::GetMinutes() * 1.0f / 60; - if (fNewInterpolation < InterpolationValue) { - // new hour - OldWeatherType = NewWeatherType; - if (ForcedWeatherType >= 0) - NewWeatherType = ForcedWeatherType; - else { - WeatherTypeInList = (WeatherTypeInList + 1) % ARRAY_SIZE(WeatherTypesList); - NewWeatherType = CStats::NoMoreHurricanes ? WeatherTypesList[WeatherTypeInList] : WeatherTypesList_WithHurricanes[WeatherTypeInList]; + if(!CReplay::IsPlayingBack()){ + float fNewInterpolation = (CClock::GetMinutes() + CClock::GetSeconds()/60.0f)/60.0f; + if (fNewInterpolation < InterpolationValue) { + // new hour + OldWeatherType = NewWeatherType; + if (ForcedWeatherType >= 0) + NewWeatherType = ForcedWeatherType; + else { + WeatherTypeInList = (WeatherTypeInList + 1) % ARRAY_SIZE(WeatherTypesList); + NewWeatherType = CStats::NoMoreHurricanes ? WeatherTypesList[WeatherTypeInList] : WeatherTypesList_WithHurricanes[WeatherTypeInList]; + } } + InterpolationValue = fNewInterpolation; } - InterpolationValue = fNewInterpolation; + +#ifndef FINAL if (CPad::GetPad(1)->GetRightShockJustDown()) { NewWeatherType = (NewWeatherType + 1) % WEATHER_TOTAL; OldWeatherType = NewWeatherType; } +#endif // Lightning if (NewWeatherType != WEATHER_RAINY || OldWeatherType != WEATHER_RAINY) { @@ -227,6 +236,7 @@ void CWeather::Update(void) // if rain is ongoing for >24 minutes, values: 0.25, 0.5, 0.75, 1.0, switching every ~16.5s fNewRain = 0.25f + ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.25f; } + fNewRain = Max(fNewRain, 0.5f); } else fNewRain = 0.0f; @@ -257,7 +267,7 @@ void CWeather::Update(void) ExtraSunnyness += InterpolationValue; // Rainbow - if (OldWeatherType == WEATHER_RAINY && (NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && + if (OldWeatherType == WEATHER_CLOUDY && (NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21) Rainbow = 1.0f - 4.0f * Abs(InterpolationValue - 0.25f) / 4.0f; else @@ -278,18 +288,21 @@ void CWeather::Update(void) SunGlare *= (1.0f - (CGeneral::GetRandomNumber()&0x1F)*0.007f); } - Wind = InterpolationValue * Windiness[NewWeatherType] + (1.0f - InterpolationValue) * Windiness[OldWeatherType]; + Wind = InterpolationValue * Windyness[NewWeatherType] + (1.0f - InterpolationValue) * Windyness[OldWeatherType]; WindClipped = Min(1.0f, Wind); - if (CClock::GetHours() == 20) + if (CClock::GetHours() > 20) + TrafficLightBrightness = 1.0f; + else if (CClock::GetHours() > 19) TrafficLightBrightness = CClock::GetMinutes() / 60.0f; - else if (CClock::GetHours() > 6 && CClock::GetHours() < 20) + else if (CClock::GetHours() > 6) TrafficLightBrightness = 0.0f; - else if (CClock::GetHours() == 6) + else if (CClock::GetHours() > 5) TrafficLightBrightness = 1.0f - CClock::GetMinutes() / 60.0f; else TrafficLightBrightness = 1.0f; TrafficLightBrightness = Max(WetRoads, TrafficLightBrightness); + TrafficLightBrightness = Max(Foggyness, TrafficLightBrightness); TrafficLightBrightness = Max(Rain, TrafficLightBrightness); AddRain(); @@ -312,12 +325,32 @@ void CWeather::Update(void) void CWeather::AddHeatHaze() { - /* TODO(MIAMI) */ + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) + return; + CVector pos; + pos.x = SCREEN_WIDTH*0.5f; + if(TheCamera.GetLookingForwardFirstPerson()) + pos.y = CGeneral::GetRandomNumberInRange(SCREEN_HEIGHT*0.25f, SCREEN_HEIGHT*0.9f); + else + pos.y = CGeneral::GetRandomNumberInRange(SCREEN_HEIGHT*0.4f, SCREEN_HEIGHT*0.9f); + pos.z = 100.0f; + CParticle::AddParticle(PARTICLE_HEATHAZE_IN_DIST, pos, CVector(0.0f, 0.0f, 0.0f)); } void CWeather::AddBeastie() { - /* TODO(MIAMI) */ + if(FindPlayerVehicle() || CTimer::GetFrameCounter()%10 || (CGeneral::GetRandomNumber()&5) == 0) + return; + CVector pos = TheCamera.GetPosition(); + float dist = CGeneral::GetRandomNumberInRange(90.0f, 60.0f); + int angle = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE; + float c = CParticle::m_CosTable[angle]; + float s = CParticle::m_SinTable[angle]; + pos.x += dist*(c - s); + pos.y += dist*(c + s); + pos.z += CGeneral::GetRandomNumberInRange(7.5f, 30.0f); + CParticle::AddParticle(PARTICLE_BEASTIE, pos, CVector(0.0f, 0.0f, 0.0f)); } void CWeather::ForceWeather(int16 weather) @@ -337,6 +370,62 @@ void CWeather::ReleaseWeather() ForcedWeatherType = -1; } +void CWeather::AddSplashesDuringHurricane() +{ + RwRGBA colour = { 255, 255, 255, 32 }; + CVector pos = TheCamera.pTargetEntity ? TheCamera.pTargetEntity->GetPosition() : TheCamera.GetPosition(); + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &foundGround) + 0.1f; + if(!foundGround) + groundZ = pos.z + 0.5f; + for(int i = 0; i < 20; i++){ + float dist = (CGeneral::GetRandomNumber()&0xFF)/255.0f + + CGeneral::GetRandomNumberInRange(-10.0f, 30.0f); + float angle; + uint8 rnd = CGeneral::GetRandomNumber(); + if(rnd&1) + angle = (CGeneral::GetRandomNumber()&0x7F)/128.0f * TWOPI; + else + angle = TheCamera.Orientation + (rnd-128)/160.0f; + pos.x = TheCamera.GetPosition().x + dist*Sin(angle); + pos.y = TheCamera.GetPosition().y + dist*Cos(angle); + pos.z = groundZ; + if(foundGround) + CParticle::AddParticle(PARTICLE_GROUND_STEAM, pos, CVector(-0.002f, -0.002f, 0.015f), nil, 0.0f, colour); + } +} + +static int startStreamAfterRain; + +void CWeather::AddStreamAfterRain() +{ + if(CClock::GetHours() > 6 && CClock::GetHours() < 18){ + RwRGBA colour = { 255, 255, 255, 24 }; + CVector pos = TheCamera.pTargetEntity ? TheCamera.pTargetEntity->GetPosition() : TheCamera.GetPosition(); + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &foundGround) + 0.2f; + if(!foundGround) + groundZ = pos.z + 0.75f; + for(int i = 0; i < 20; i++){ + float dist = (CGeneral::GetRandomNumber()&0xFF)/255.0f + + CGeneral::GetRandomNumberInRange(-10.0f, 30.0f); + float angle; + uint8 rnd = CGeneral::GetRandomNumber(); + if(rnd&1) + angle = (CGeneral::GetRandomNumber()&0x7F)/128.0f * TWOPI; + else + angle = TheCamera.Orientation + (rnd-128)/160.0f; + pos.x = TheCamera.GetPosition().x + dist*Sin(angle); + pos.y = TheCamera.GetPosition().y + dist*Cos(angle); + pos.z = groundZ; + CParticle::AddParticle(PARTICLE_GROUND_STEAM, pos, CVector(0.0f, 0.0f, 0.015f), nil, 0.0f, colour); + } + }else{ + startStreamAfterRain = 0; + StreamAfterRainTimer = 800; + } +} + void CWeather::AddRain() { if (CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) @@ -348,104 +437,77 @@ void CWeather::AddRain() return; } } + + if(Rain > 0.0){ + startStreamAfterRain = 1; + StreamAfterRainTimer = 800; + }else if(startStreamAfterRain){ + if(StreamAfterRainTimer > 0){ + AddStreamAfterRain(); + StreamAfterRainTimer--; + }else{ + startStreamAfterRain = 0; + StreamAfterRainTimer = 800; + } + } + + if (Wind > 1.1f) + AddSplashesDuringHurricane(); + if (Rain <= 0.1f) return; static RwRGBA colour; - float screen_width = RsGlobal.width; - float screen_height = RsGlobal.height; - int cur_frame = (int)(3 * Rain) & 3; - int num_drops = (int)(2 * Rain) + 2; - static int STATIC_RAIN_ANGLE = -45; - static int count = 1500; - static int add_angle = 1; - if (--count == 0) { - count = 1; - if (add_angle) { - STATIC_RAIN_ANGLE += 12; - if (STATIC_RAIN_ANGLE > 45) { - count = 1500; - add_angle = !add_angle; - } - } - else { - STATIC_RAIN_ANGLE -= 12; - if (STATIC_RAIN_ANGLE < -45) { - count = 1500; - add_angle = !add_angle; - } - } - } - float rain_angle = DEGTORAD(STATIC_RAIN_ANGLE + ((STATIC_RAIN_ANGLE < 0) ? 360 : 0)); - float sin_angle = Sin(rain_angle); - float cos_angle = Cos(rain_angle); - float base_x = 0.0f * cos_angle - 1.0f * sin_angle; - float base_y = 1.0f * cos_angle + 0.0f * sin_angle; - CVector xpos(0.0f, 0.0f, 0.0f); - for (int i = 0; i < 2 * num_drops; i++) { - CVector dir; - dir.x = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_x) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); - dir.y = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_y) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); - dir.z = 0; - CParticle::AddParticle(PARTICLE_RAINDROP_2D, xpos, dir, nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f), - colour, 0, rain_angle + CGeneral::GetRandomNumberInRange(-10, 10), cur_frame); - xpos.x += screen_width / (2 * num_drops); - xpos.x += CGeneral::GetRandomNumberInRange(-25.0f, 25.0f); - } - CVector ypos(0.0f, 0.0f, 0.0f); - for (int i = 0; i < num_drops; i++) { - CVector dir; - dir.x = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_x) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); - dir.y = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_y) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); - dir.z = 0; - CParticle::AddParticle(PARTICLE_RAINDROP_2D, ypos, dir, nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f), - colour, 0, rain_angle + CGeneral::GetRandomNumberInRange(-10, 10), cur_frame); - ypos.y += screen_width / num_drops; - ypos.y += CGeneral::GetRandomNumberInRange(-25.0f, 25.0f); - } - CVector ypos2(0.0f, 0.0f, 0.0f); - for (int i = 0; i < num_drops; i++) { - CVector dir; - dir.x = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_x) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); - dir.y = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_y) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); - dir.z = 0; - CParticle::AddParticle(PARTICLE_RAINDROP_2D, ypos2, dir, nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f), - colour, 0, rain_angle + CGeneral::GetRandomNumberInRange(-10, 10), cur_frame); - ypos2.y += screen_width / num_drops; - ypos2.y += CGeneral::GetRandomNumberInRange(-25.0f, 25.0f); - } - for (int i = 0; i < num_drops; i++) { - CVector pos; - pos.x = CGeneral::GetRandomNumberInRange(DROPLETS_LEFT_OFFSET, screen_width - DROPLETS_RIGHT_OFFSET); - pos.y = CGeneral::GetRandomNumberInRange(DROPLETS_TOP_OFFSET, screen_height - DROPLETS_TOP_OFFSET); + int numDrops = 5.0f * Rain; + int numSplashes = 2.0f * Rain; + CVector pos, dir; + for(int i = 0; i < numDrops; i++){ + pos.x = CGeneral::GetRandomNumberInRange(0, (int)SCREEN_WIDTH); + pos.y = CGeneral::GetRandomNumberInRange(0, (int)SCREEN_HEIGHT/5); + pos.z = 0.0f; + dir.x = 0.0f; + dir.y = CGeneral::GetRandomNumberInRange(30.0f, 40.0f); + dir.z = 0.0f; + CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.75f), 0, 0, (int)Rain&3, 0); + + pos.x = CGeneral::GetRandomNumberInRange(0, (int)SCREEN_WIDTH); + pos.y = CGeneral::GetRandomNumberInRange((int)SCREEN_HEIGHT/5, (int)SCREEN_HEIGHT/2); + pos.z = 0.0f; + dir.x = 0.0f; + dir.y = CGeneral::GetRandomNumberInRange(30.0f, 40.0f); + dir.z = 0.0f; + CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.75f), 0, 0, (int)Rain&3, 0); + + pos.x = CGeneral::GetRandomNumberInRange(0, (int)SCREEN_WIDTH); + pos.y = 0.0f; + pos.z = 0.0f; + dir.x = 0.0f; + dir.y = CGeneral::GetRandomNumberInRange(30.0f, 40.0f); + dir.z = 0.0f; + CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.75f), 0, 0, (int)Rain&3, 0); + + float dist = CGeneral::GetRandomNumberInRange(0.0f, Max(10.0f*Rain, 40.0f)/2.0f); + float angle; + uint8 rnd = CGeneral::GetRandomNumber(); + if(rnd&1) + angle = (CGeneral::GetRandomNumber()&0x7F)/128.0f * TWOPI; + else + angle = TheCamera.Orientation + (rnd-128)/160.0f; + pos.x = TheCamera.GetPosition().x + dist*Sin(angle); + pos.y = TheCamera.GetPosition().y + dist*Cos(angle); pos.z = 0.0f; - CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, CVector(0.0f, 0.0f, 0.0f), nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f), - colour, CGeneral::GetRandomNumberInRange(-10, 10), 360 - rain_angle + CGeneral::GetRandomNumberInRange(-30, 30), cur_frame, 0); - } - int num_splash_attempts = (int)(3 * Rain) + 1; - int num_splashes = (int)(3 * Rain) + 4; - CVector splash_points[4]; - splash_points[0] = CVector(-RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) * - RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude(); - splash_points[1] = CVector(RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) * - RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude(); - splash_points[2] = 4.0f * CVector(-RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) * - RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude(); - splash_points[3] = 4.0f * CVector(RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) * - RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude(); - RwV3dTransformPoints((RwV3d*)splash_points, (RwV3d*)splash_points, 4, RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); - CVector fp = (splash_points[0] + splash_points[1] + splash_points[2] + splash_points[3]) / 4; - for (int i = 0; i < num_splash_attempts; i++) { CColPoint point; - CEntity* entity; - CVector np = fp + CVector(CGeneral::GetRandomNumberInRange(-SPLASH_CHECK_RADIUS, SPLASH_CHECK_RADIUS), CGeneral::GetRandomNumberInRange(-SPLASH_CHECK_RADIUS, SPLASH_CHECK_RADIUS), 0.0f); - if (CWorld::ProcessVerticalLine(np + CVector(0.0f, 0.0f, 40.0f), -40.0f, point, entity, true, false, false, false, true, false, nil)) { - for (int j = 0; j < num_splashes; j++) - CParticle::AddParticle((CGeneral::GetRandomTrueFalse() ? PARTICLE_RAIN_SPLASH : PARTICLE_RAIN_SPLASHUP), - CVector( - np.x + CGeneral::GetRandomNumberInRange(-SPLASH_OFFSET_RADIUS, SPLASH_OFFSET_RADIUS), - np.y + CGeneral::GetRandomNumberInRange(-SPLASH_OFFSET_RADIUS, SPLASH_OFFSET_RADIUS), - point.point.z + 0.1f), - CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, colour); + CEntity *ent; + if(CWorld::ProcessVerticalLine(pos+CVector(0.0f, 0.0f, 40.0f), -40.0f, point, ent, true, false, false, false, true, false, nil)){ + pos.z = point.point.z; + for(int j = 0; j < numSplashes+15; j++){ + CVector pos2 = pos; + pos2.x += CGeneral::GetRandomNumberInRange(-15.0f, 15.0f); + pos2.y += CGeneral::GetRandomNumberInRange(-15.0f, 15.0f); + if(CGeneral::GetRandomNumber() & 1) + CParticle::AddParticle(PARTICLE_RAIN_SPLASH, pos2, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, colour); + else + CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, pos2, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, colour); + } } } } @@ -470,11 +532,11 @@ void RenderOneRainStreak(CVector pos, CVector unused, int intensity, bool scale, RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 0], 0, 0, 0, 0); RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 0], pos.x + 11.0f * TheCamera.GetUp().x, pos.y + 11.0f * TheCamera.GetUp().y, pos.z + 11.0f * TheCamera.GetUp().z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 1], 0, 0, 0, 0); - RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 1], pos.x - 9.0f * TheCamera.GetRight().x, pos.y - 9.0f * TheCamera.GetRight().y, pos.z - 9.0f * TheCamera.GetUp().z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 1], pos.x - 9.0f * TheCamera.GetRight().x, pos.y - 9.0f * TheCamera.GetRight().y, pos.z - 9.0f * TheCamera.GetRight().z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 2], RAIN_COLOUR_R * intensity / 256, RAIN_COLOUR_G * intensity / 256, RAIN_COLOUR_B * intensity / 256, RAIN_ALPHA); RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 2], pos.x, pos.y, pos.z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 3], 0, 0, 0, 0); - RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 3], pos.x + 9.0f * TheCamera.GetRight().x, pos.y + 9.0f * TheCamera.GetRight().y, pos.z + 9.0f * TheCamera.GetUp().z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 3], pos.x + 9.0f * TheCamera.GetRight().x, pos.y + 9.0f * TheCamera.GetRight().y, pos.z + 9.0f * TheCamera.GetRight().z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 4], 0, 0, 0, 0); RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 4], pos.x - 11.0f * TheCamera.GetUp().x, pos.y - 11.0f * TheCamera.GetUp().y, pos.z - 11.0f * TheCamera.GetUp().z); float u = STREAK_U; @@ -493,9 +555,9 @@ void RenderOneRainStreak(CVector pos, CVector unused, int intensity, bool scale, u *= distance_coefficient; v *= distance_coefficient; if (!CTimer::GetIsPaused()) { - RandomTex = ((CGeneral::GetRandomNumber() & 255) - 128) * 0.01f; - RandomTexX = (CGeneral::GetRandomNumber() & 127) * 0.01f; - RandomTexY = (CGeneral::GetRandomNumber() & 127) * 0.01f; + RandomTex = 0.0f; + RandomTexX = 0.0f; + RandomTexY = 0.0f; } RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored + 0], 0.5f * u - RandomTex + RandomTexX); RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored + 0], -v * 0.5f + RandomTexY); @@ -518,6 +580,8 @@ void CWeather::RenderRainStreaks(void) int base_intensity = (64.0f - CTimeCycle::GetFogReduction()) / 64.0f * int(255 * Rain); if (base_intensity == 0) return; + if (TheCamera.m_CameraAverageSpeed > 1.75f) + return; TempBufferIndicesStored = 0; TempBufferVerticesStored = 0; for (int i = 0; i < NUM_RAIN_STREAKS; i++) { @@ -528,11 +592,11 @@ void CWeather::RenderRainStreaks(void) else{ int intensity; if (secondsElapsed < STREAK_INTEROLATION_TIME) - intensity = base_intensity * 0.5f * secondsElapsed / STREAK_INTEROLATION_TIME; + intensity = base_intensity * 0.25f * secondsElapsed / STREAK_INTEROLATION_TIME; else if (secondsElapsed > (STREAK_LIFETIME - STREAK_INTEROLATION_TIME)) - intensity = (STREAK_LIFETIME - secondsElapsed) * 0.5f * base_intensity / STREAK_INTEROLATION_TIME; + intensity = (STREAK_LIFETIME - secondsElapsed) * 0.25f * base_intensity / STREAK_INTEROLATION_TIME; else - intensity = base_intensity * 0.5f; + intensity = base_intensity * 0.25f; CVector dir = Streaks[i].direction; dir.Normalise(); CVector pos = Streaks[i].position + secondsElapsed * Streaks[i].direction; @@ -546,7 +610,7 @@ void CWeather::RenderRainStreaks(void) } else if ((CGeneral::GetRandomNumber() & 0xF00) == 0){ // 1/16 probability - Streaks[i].direction = CVector(4.0f, 4.0f, -4.0f); + Streaks[i].direction = CVector(0.0f, 0.0f, -12.0f); Streaks[i].position = 6.0f * TheCamera.GetForward() + TheCamera.GetPosition() + CVector(-1.8f * Streaks[i].direction.x, -1.8f * Streaks[i].direction.y, 8.0f); if (!CCutsceneMgr::IsRunning()) { Streaks[i].position.x += 2.0f * FindPlayerSpeed().x * 60.0f; @@ -554,8 +618,8 @@ void CWeather::RenderRainStreaks(void) } else Streaks[i].position += (TheCamera.GetPosition() - TheCamera.m_RealPreviousCameraPosition) * 20.0f; - Streaks[i].position.x += ((CGeneral::GetRandomNumber() & 255) - 128) * 0.08f; - Streaks[i].position.y += ((CGeneral::GetRandomNumber() & 255) - 128) * 0.08f; + Streaks[i].position.x += ((CGeneral::GetRandomNumber() & 255) - 128) * 0.04f; + Streaks[i].position.y += ((CGeneral::GetRandomNumber() & 255) - 128) * 0.04f; Streaks[i].timer = CTimer::GetTimeInMilliseconds(); } } diff --git a/src/render/Weather.h b/src/render/Weather.h index ae09e5d1..ef62ebb6 100644 --- a/src/render/Weather.h +++ b/src/render/Weather.h @@ -6,7 +6,9 @@ enum { WEATHER_FOGGY, WEATHER_EXTRA_SUNNY, WEATHER_HURRICANE, - WEATHER_TOTAL + WEATHER_TOTAL, + + WEATHER_EXTRACOLOURS = 6 }; class CWeather @@ -25,6 +27,7 @@ public: static uint32 LightningFlashLastChange; static uint32 WhenToPlayLightningSound; static uint32 LightningDuration; + static int32 StreamAfterRainTimer; static float ExtraSunnyness; static float Foggyness; @@ -47,6 +50,8 @@ public: static void ReleaseWeather(); static void ForceWeather(int16); static void ForceWeatherNow(int16); + static void AddSplashesDuringHurricane(); + static void AddStreamAfterRain(); static void AddRain(); static void AddHeatHaze(); static void AddBeastie(); diff --git a/src/render/WindModifiers.cpp b/src/render/WindModifiers.cpp index 49e7c96a..2061df6a 100644 --- a/src/render/WindModifiers.cpp +++ b/src/render/WindModifiers.cpp @@ -1,13 +1,51 @@ #include "common.h" #include "WindModifiers.h" +#include "Camera.h" +#include "General.h" + +#define MAX_HEIGHT_DIST 40.0f +#define MIN_FADE_DIST 20.0f +#define MAX_FADE_DIST 50.0f + +CWindModifiers Array[16]; +int32 CWindModifiers::Number; void -CWindModifiers::RegisterOne(CVector pos, int32 unk) +CWindModifiers::RegisterOne(CVector pos, int32 type = 1) { + if (CWindModifiers::Number < 16 && (pos - TheCamera.GetPosition()).Magnitude() < 100.0f) { + Array[Number].m_pos = pos; + Array[Number].m_type = type; + Number++; + } } -int32 +bool CWindModifiers::FindWindModifier(CVector pos, float *x, float *y) { - return 0; + bool bWasWindModifierFound = false; + CVector2D dir; + for (int i = 0; i < Number; i++) { + if (Array[i].m_type == 1) { + float zDist = Abs(15.0f + pos.z - Array[i].m_pos.z); + + if (zDist < MAX_HEIGHT_DIST) { + float dist = (pos - Array[i].m_pos).Magnitude(); + if (dist < MAX_FADE_DIST) { + float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST); + float heightFade = 1.0f - zDist / MAX_HEIGHT_DIST; + dir = (pos - Array[i].m_pos) * heightFade / dist; + bWasWindModifierFound = true; + } + } + } + } + + if (bWasWindModifierFound) { + float directionMult = ((CGeneral::GetRandomNumber() & 0x1F) - 16) * 0.0035f + 1.0f; + *x += dir.x * directionMult; + *y += dir.y * directionMult; + } + + return bWasWindModifierFound; } diff --git a/src/render/WindModifiers.h b/src/render/WindModifiers.h index c42e185d..7c2e57bd 100644 --- a/src/render/WindModifiers.h +++ b/src/render/WindModifiers.h @@ -2,7 +2,10 @@ class CWindModifiers { + CVector m_pos; + int32 m_type; public: - static void RegisterOne(CVector pos, int32 unk); - static int32 FindWindModifier(CVector pos, float *x, float *y); + static int32 Number; + static void RegisterOne(CVector pos, int32 windSourceType); + static bool FindWindModifier(CVector pos, float *x, float *y); }; diff --git a/src/rw/ClumpRead.cpp b/src/rw/ClumpRead.cpp index 5f50f52d..b8d72d23 100644 --- a/src/rw/ClumpRead.cpp +++ b/src/rw/ClumpRead.cpp @@ -1,5 +1,6 @@ #include "common.h" +//--MIAMI: done struct rpGeometryList { diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp index cd45b81f..3657e2c7 100644 --- a/src/rw/Lights.cpp +++ b/src/rw/Lights.cpp @@ -10,6 +10,8 @@ #include "Frontend.h" #include "MBlur.h" +//--MIAMI: done + RpLight *pAmbient; RpLight *pDirect; RpLight *pExtraDirectionals[4] = { nil }; @@ -23,7 +25,13 @@ RwRGBAReal DirectionalLightColourForFrame; RwRGBAReal AmbientLightColour; RwRGBAReal DirectionalLightColour; -//--MIAMI: done +#ifdef EXTENDED_COLOURFILTER +#include "postfx.h" +#define USEBLURCOLORS CPostFX::UseBlurColours() +#else +#define USEBLURCOLORS CMBlur::BlurOn +#endif + void SetLightsWithTimeOfDayColour(RpWorld *) { @@ -31,7 +39,7 @@ SetLightsWithTimeOfDayColour(RpWorld *) RwMatrix mat; if(pAmbient){ - if(CMBlur::BlurOn){ + if(USEBLURCOLORS){ AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed_Bl() * CCoronas::LightsMult; AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen_Bl() * CCoronas::LightsMult; AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue_Bl() * CCoronas::LightsMult; @@ -41,7 +49,7 @@ SetLightsWithTimeOfDayColour(RpWorld *) AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; } - if(CMBlur::BlurOn){ + if(USEBLURCOLORS){ AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj_Bl() * CCoronas::LightsMult; AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj_Bl() * CCoronas::LightsMult; AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj_Bl() * CCoronas::LightsMult; @@ -302,6 +310,14 @@ ActivateDirectional(void) RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); } +RwRGBAReal FullLight = { 1.0f, 1.0f, 1.0f, 1.0f }; + +void +SetFullAmbient(void) +{ + RpLightSetColor(pAmbient, &FullLight); +} + void SetAmbientColours(void) { diff --git a/src/rw/Lights.h b/src/rw/Lights.h index 6fdd51de..b296816b 100644 --- a/src/rw/Lights.h +++ b/src/rw/Lights.h @@ -1,5 +1,11 @@ #pragma once +extern RpLight *pAmbient; +extern RpLight *pDirect; +extern RpLight *pExtraDirectionals[4]; +extern int LightStrengths[4]; +extern int NumExtraDirLightsInWorld; + void SetLightsWithTimeOfDayColour(RpWorld *); RpWorld *LightsCreate(RpWorld *world); void LightsDestroy(RpWorld *world); diff --git a/src/rw/NodeName.cpp b/src/rw/NodeName.cpp index ad4acffb..a7185e4f 100644 --- a/src/rw/NodeName.cpp +++ b/src/rw/NodeName.cpp @@ -50,8 +50,8 @@ NodeNameStreamWrite(RwStream *stream, RwInt32 binaryLength, const void *object, RwInt32 NodeNameStreamGetSize(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject) { - // game checks for null pointer on node name extension but that really happen - return (RwInt32)rwstrlen(NODENAMEEXT(object)); + char *name = NODENAMEEXT(object); // can't be nil + return name ? (RwInt32)rwstrlen(name) : 0; } bool diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index 58791ce2..9633e56c 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -209,24 +209,11 @@ GetFirstTexture(RwTexDictionary *txd) return tex; } -#ifdef PED_SKIN -static RpAtomic* -isSkinnedCb(RpAtomic *atomic, void *data) -{ - RpAtomic **pAtomic = (RpAtomic**)data; - if(*pAtomic) - return nil; // already found one - if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))) - *pAtomic = atomic; // we could just return nil here directly... - return atomic; -} - -RpAtomic* +bool IsClumpSkinned(RpClump *clump) { - RpAtomic *atomic = nil; - RpClumpForAllAtomics(clump, isSkinnedCb, &atomic); - return atomic; + RpAtomic *atomic = GetFirstAtomic(clump); + return atomic ? RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)) : nil; } static RpAtomic* @@ -264,17 +251,6 @@ GetAnimHierarchyFromClump(RpClump *clump) return hier; } -RwFrame* -GetHierarchyFromChildNodesCB(RwFrame *frame, void *data) -{ - RpHAnimHierarchy **pHier = (RpHAnimHierarchy**)data; - RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame); - if(hier == nil) - RwFrameForAllChildren(frame, GetHierarchyFromChildNodesCB, &hier); - *pHier = hier; - return nil; -} - void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable) { @@ -290,8 +266,7 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable) if(boneTable == nil) return; -// atomic = GetFirstAtomic(clump); // mobile, also VC - atomic = IsClumpSkinned(clump); // xbox, seems safer + atomic = GetFirstAtomic(clump); // mobile, also VC assert(atomic); skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)); assert(skin); @@ -397,7 +372,6 @@ RenderSkeleton(RpHAnimHierarchy *hier) par = stack[--sp]; } } -#endif RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset) @@ -560,6 +534,7 @@ CameraSize(RwCamera * camera, RwRect * rect, } } + // BUG: game just changes camera raster's sizes, but this is a hack if (( origSize.w != rect->w ) && ( origSize.h != rect->h )) { RwRaster *raster; @@ -844,4 +819,4 @@ RestoreAlphaTest() RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef); #endif } -#endif
\ No newline at end of file +#endif diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h index 3f1a3d19..cbcbb2e0 100644 --- a/src/rw/RwHelper.h +++ b/src/rw/RwHelper.h @@ -18,16 +18,13 @@ RwObject *GetFirstObject(RwFrame *frame); RpAtomic *GetFirstAtomic(RpClump *clump); RwTexture *GetFirstTexture(RwTexDictionary *txd); -#ifdef PED_SKIN -RpAtomic *IsClumpSkinned(RpClump *clump); +bool IsClumpSkinned(RpClump *clump); RpHAnimHierarchy *GetAnimHierarchyFromSkinClump(RpClump *clump); // get from atomic RpHAnimHierarchy *GetAnimHierarchyFromClump(RpClump *clump); // get from frame -RwFrame *GetHierarchyFromChildNodesCB(RwFrame *frame, void *data); void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable); RpHAnimAnimation *HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier); RpAtomic *AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data); void RenderSkeleton(RpHAnimHierarchy *hier); -#endif RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset); RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM); @@ -38,6 +35,7 @@ RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&); bool CheckVideoCardCaps(void); void WriteVideoCardCapsFile(void); +bool CanVideoCardDoDXT(void); void ConvertingTexturesScreen(uint32, uint32, const char*); void DealWithTxdWriteError(uint32, uint32, const char*); bool CreateTxdImageForVideoCard(); diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp index 4087029b..ad7d8fec 100644 --- a/src/rw/TexRead.cpp +++ b/src/rw/TexRead.cpp @@ -1,7 +1,13 @@ #pragma warning( push ) #pragma warning( disable : 4005) #pragma warning( pop ) +#ifndef LIBRW +#define WITHD3D +#endif #include "common.h" +#ifndef LIBRW +#include "rpanisot.h" +#endif #include "crossplatform.h" #include "platform.h" @@ -47,6 +53,15 @@ RwTextureGtaStreamRead(RwStream *stream) texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1); texNumLoaded++; } + + if(tex == nil) + return nil; + +#ifndef LIBRW + if(RpAnisotTextureGetMaxAnisotropy(tex) > 1) + RpAnisotTextureSetMaxAnisotropy(tex, RpAnisotTextureGetMaxAnisotropy(tex)); +#endif + return tex; } @@ -152,6 +167,7 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict) #ifdef GTA_PC #ifdef RWLIBS extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags); +extern "C" RwBool _rwD3D8CheckValidTextureFormat(RwInt32 format); #else RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags); #endif @@ -202,8 +218,20 @@ WriteVideoCardCapsFile(void) } } -bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); -void DoRWStuffEndOfFrame(void); +bool +CanVideoCardDoDXT(void) +{ +#ifdef LIBRW + // TODO +#ifdef RW_OPENGL + return false; +#else + return true; +#endif +#else + return _rwD3D8CheckValidTextureFormat(D3DFMT_DXT1) && _rwD3D8CheckValidTextureFormat(D3DFMT_DXT3); +#endif +} void ConvertingTexturesScreen(uint32 num, uint32 count, const char *text) @@ -229,6 +257,7 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text) CFont::SetBackgroundOff(); CFont::SetPropOn(); CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f)); + CFont::SetCentreOff(); CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f)); CFont::SetJustifyOff(); CFont::SetColor(CRGBA(255, 217, 106, 255)); @@ -289,6 +318,11 @@ CreateTxdImageForVideoCard() ConvertingTexturesScreen(i, TXDSTORESIZE, "CVT_MSG"); if (CTxdStore::GetSlot(i) != nil && CStreaming::IsObjectInCdImage(i + STREAM_OFFSET_TXD)) { +#ifdef FIX_BUGS + if(strcmp(CTxdStore::GetTxdName(i), "generic") == 0) + continue; +#endif + CStreaming::RequestTxd(i, STREAMFLAGS_KEEP_IN_MEMORY); CStreaming::RequestModelStream(0); CStreaming::FlushChannels(); diff --git a/src/rw/TxdStore.cpp b/src/rw/TxdStore.cpp index 51d018f6..0bd29718 100644 --- a/src/rw/TxdStore.cpp +++ b/src/rw/TxdStore.cpp @@ -13,7 +13,7 @@ void CTxdStore::Initialise(void) { if(ms_pTxdPool == nil) - ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE); + ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE, "TexDictionary"); } void @@ -58,11 +58,10 @@ CTxdStore::RemoveTxdSlot(int slot) int CTxdStore::FindTxdSlot(const char *name) { - char *defname; int size = ms_pTxdPool->GetSize(); for(int i = 0; i < size; i++){ - defname = GetTxdName(i); - if(defname && !CGeneral::faststricmp(defname, name)) + TxdDef *def = GetSlot(i); + if(def && !CGeneral::faststricmp(def->name, name)) return i; } return -1; @@ -71,8 +70,7 @@ CTxdStore::FindTxdSlot(const char *name) char* CTxdStore::GetTxdName(int slot) { - TxdDef *def = GetSlot(slot); - return def ? def->name : nil; + return GetSlot(slot)->name; } void @@ -91,9 +89,7 @@ CTxdStore::PopCurrentTxd(void) void CTxdStore::SetCurrentTxd(int slot) { - TxdDef *def = GetSlot(slot); - if(def) - RwTexDictionarySetCurrent(def->texDict); + RwTexDictionarySetCurrent(GetSlot(slot)->texDict); } void @@ -118,7 +114,7 @@ void CTxdStore::RemoveRef(int slot) { if(--GetSlot(slot)->refCount <= 0) - CStreaming::RemoveModel(slot + STREAM_OFFSET_TXD); + CStreaming::RemoveTxd(slot); } void diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index ac80eff0..36a60117 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -9,6 +9,7 @@ #include "Camera.h" #include "VisibilityPlugins.h" #include "World.h" +#include "custompipes.h" //--MIAMI: file done @@ -193,6 +194,10 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list) CEntity *e = node->item.entity; if(e->m_rwObject == nil) continue; +#ifdef EXTENDED_PIPELINES + if(CustomPipes::bRenderingEnvMap && (e->IsPed() || e->IsVehicle())) + continue; +#endif mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()); if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 52c1aef7..90e7e122 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -37,9 +37,11 @@ #include "Weather.h" #include "World.h" #include "Zones.h" +#include "Timecycle.h" +#include "Fluff.h" #define BLOCK_COUNT 20 -#define SIZE_OF_SIMPLEVARS 0xBC +#define SIZE_OF_SIMPLEVARS 0xD4 const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; @@ -56,7 +58,7 @@ wchar SlotSaveDate[SLOT_COUNT][70]; int CheckSum; eLevelName m_LevelToLoad; char SaveFileNameJustSaved[260]; -int Slots[SLOT_COUNT+1]; +int Slots[SLOT_COUNT]; CDate CompileDateAndTime; bool b_FoundRecentSavedGameWantToLoad; @@ -187,6 +189,14 @@ GenericSave(int file) WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator); WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator); #endif + WriteDataToBufferPointer(buf, CGame::currArea); + WriteDataToBufferPointer(buf, CVehicle::bAllTaxisHaveNitro); + // TODO(Miami): Pad invert Y + bool invertY = 0; + WriteDataToBufferPointer(buf, invertY); + WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColour); + WriteDataToBufferPointer(buf, CTimeCycle::m_bExtraColourOn); + WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter); assert(buf - work_buff == SIZE_OF_SIMPLEVARS); // Save scripts, block is nested within the same block as simple vars for some reason @@ -217,6 +227,7 @@ GenericSave(int file) WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators); WriteSaveDataBlock(CParticleObject::SaveParticle); WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects); + WriteSaveDataBlock(CScriptPaths::Save); WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo); WriteSaveDataBlock(CStats::SaveStats); WriteSaveDataBlock(CSetPieces::Save); @@ -315,6 +326,14 @@ GenericLoad() ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator); ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator); #endif + ReadDataFromBufferPointer(buf, CGame::currArea); + ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro); + // TODO(Miami): Pad invert Y + bool invertY = 0; + ReadDataFromBufferPointer(buf, invertY); + ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour); + ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn); + ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter); assert(buf - work_buff == SIZE_OF_SIMPLEVARS); #ifdef MISSION_REPLAY WaitForSave = 0; @@ -360,6 +379,8 @@ GenericLoad() LoadSaveDataBlock(); ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects); LoadSaveDataBlock(); + ReadDataFromBlock("Loading ScriptPaths \n", CScriptPaths::Load); + LoadSaveDataBlock(); ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo); LoadSaveDataBlock(); ReadDataFromBlock("Loading Stats \n", CStats::LoadStats); diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h index 069ba7cd..630b3b50 100644 --- a/src/save/GenericGameStorage.h +++ b/src/save/GenericGameStorage.h @@ -31,7 +31,7 @@ extern wchar SlotFileName[SLOT_COUNT][260]; extern wchar SlotSaveDate[SLOT_COUNT][70]; extern int CheckSum; extern enum eLevelName m_LevelToLoad; -extern int Slots[SLOT_COUNT+1]; +extern int Slots[SLOT_COUNT]; extern bool b_FoundRecentSavedGameWantToLoad; extern bool JustLoadedDontFadeInYet; diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp index da8134fc..8514a2b6 100644 --- a/src/save/PCSave.cpp +++ b/src/save/PCSave.cpp @@ -88,7 +88,7 @@ void C_PcSave::PopulateSlotInfo() { for (int i = 0; i < SLOT_COUNT; i++) { - Slots[i + 1] = SLOT_EMPTY; + Slots[i] = SLOT_EMPTY; SlotFileName[i][0] = '\0'; SlotSaveDate[i][0] = '\0'; } @@ -108,14 +108,14 @@ C_PcSave::PopulateSlotInfo() if (file != 0) { CFileMgr::Read(file, (char*)&header, sizeof(header)); if (strncmp((char*)&header, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1) != 0) { - Slots[i + 1] = SLOT_OK; + Slots[i] = SLOT_OK; memcpy(SlotFileName[i], &header.FileName, sizeof(header.FileName)); SlotFileName[i][24] = '\0'; } CFileMgr::CloseFile(file); } - if (Slots[i + 1] == SLOT_OK) { + if (Slots[i] == SLOT_OK) { if (CheckDataNotCorrupt(i, savename)) { SYSTEMTIME st; memcpy(&st, &header.SaveDateTime, sizeof(SYSTEMTIME)); @@ -147,7 +147,7 @@ C_PcSave::PopulateSlotInfo() } else { CMessages::InsertNumberInString(TheText.Get("FEC_SLC"), i + 1, -1, -1, -1, -1, -1, SlotFileName[i]); - Slots[i + 1] = SLOT_CORRUPTED; + Slots[i] = SLOT_CORRUPTED; } } } diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 9a4f2188..21b5c3c0 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -185,6 +185,22 @@ psCameraShowRaster(RwCamera *camera) return; } +/* + ***************************************************************************** + */ +RwImage * +psGrabScreen(RwCamera *pCamera) +{ +#ifndef LIBRW + RwRaster *pRaster = RwCameraGetRaster(pCamera); + if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) { + RwImageAllocatePixels(pImage); + RwImageSetFromRaster(pImage, pRaster); + return pImage; + } +#endif + return nil; +} /* ***************************************************************************** @@ -213,7 +229,11 @@ double psTimer(void) { struct timespec start; +#ifdef __linux__ clock_gettime(CLOCK_MONOTONIC_RAW, &start); +#else + clock_gettime(CLOCK_MONOTONIC, &start); +#endif return start.tv_sec * 1000.0 + start.tv_nsec/1000000.0; } #endif @@ -1386,7 +1406,7 @@ WinMain(HINSTANCE instance, RwChar** argv; SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); -#if 0 +#if 1 // TODO: make this an option somewhere AllocConsole(); freopen("CONIN$", "r", stdin); diff --git a/src/skel/platform.h b/src/skel/platform.h index 806c0a73..0475d20a 100644 --- a/src/skel/platform.h +++ b/src/skel/platform.h @@ -22,6 +22,7 @@ extern void psTerminate(void); extern void psCameraShowRaster(RwCamera *camera); extern RwBool psCameraBeginUpdate(RwCamera *camera); +extern RwImage *psGrabScreen(RwCamera *camera); extern void psMouseSetPos(RwV2d *pos); diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp index 073155d6..99f44fed 100644 --- a/src/skel/skeleton.cpp +++ b/src/skel/skeleton.cpp @@ -53,6 +53,15 @@ RsCameraBeginUpdate(RwCamera * camera) /* ***************************************************************************** */ +RwImage* +RsGrabScreen(RwCamera *camera) +{ + return psGrabScreen(camera); +} + +/* + ***************************************************************************** + */ RwBool RsRegisterImageLoader(void) { diff --git a/src/skel/skeleton.h b/src/skel/skeleton.h index b5ea5abf..1c468179 100644 --- a/src/skel/skeleton.h +++ b/src/skel/skeleton.h @@ -274,6 +274,9 @@ RsCameraBeginUpdate(RwCamera *camera); //extern void //RsMouseSetVisibility(RwBool visible); +extern RwImage* +RsGrabScreen(RwCamera *camera); + extern void RsMouseSetPos(RwV2d *pos); diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 75a3a7c9..cc106e39 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -245,6 +245,23 @@ psCameraShowRaster(RwCamera *camera) /* ***************************************************************************** */ +RwImage * +psGrabScreen(RwCamera *pCamera) +{ +#ifndef LIBRW + RwRaster *pRaster = RwCameraGetRaster(pCamera); + if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) { + RwImageAllocatePixels(pImage); + RwImageSetFromRaster(pImage, pRaster); + return pImage; + } +#endif + return nil; +} + +/* + ***************************************************************************** + */ RwUInt32 psTimer(void) { @@ -1593,7 +1610,9 @@ psSelectDevice() PSGLOBAL(fullScreen) = FALSE; #endif } - +#ifdef MULTISAMPLING + RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel); +#endif return TRUE; } @@ -1863,7 +1882,11 @@ void PlayMovieInWindow(int cmdShow, const char* szFile) MultiByteToWideChar(CP_ACP, 0, szFile, -1, wFileName, sizeof(wFileName) - 1); // Initialize COM +#ifdef FIX_BUGS // will also return S_FALSE if it has already been inited in the same thread + CoInitialize(nil); +#else JIF(CoInitialize(nil)); +#endif // Get the interface for DirectShow's GraphBuilder JIF(CoCreateInstance(CLSID_FilterGraph, nil, CLSCTX_INPROC, @@ -2233,9 +2256,10 @@ WinMain(HINSTANCE instance, case GS_INIT_INTRO_MPEG: { +#ifndef NO_MOVIES CloseClip(); - CoUninitialize(); +#endif if ( FrontEndMenuManager.OS_Language == LANG_FRENCH || FrontEndMenuManager.OS_Language == LANG_GERMAN ) PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg"); @@ -2269,8 +2293,10 @@ WinMain(HINSTANCE instance, case GS_INIT_ONCE: { +#ifndef NO_MOVIES CloseClip(); CoUninitialize(); +#endif #ifdef FIX_BUGS // draw one frame because otherwise we'll end up looking at black screen for a while if vsync is on diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index e06ce03b..eec44c35 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -49,7 +49,7 @@ #include "Object.h" #include "Automobile.h" -//--MIAMI: file done except TODOs +//--MIAMI: file done bool bAllCarCheat; @@ -154,7 +154,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) m_fElasticity = 0.05f; m_fBuoyancy = pHandling->fBuoyancy; - m_fOrientation = m_auto_unk4 = 0.0f; + m_fOrientation = m_fPlaneSteer = 0.0f; m_nBusDoorTimerEnd = 0; m_nBusDoorTimerStart = 0; @@ -4210,12 +4210,11 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) pDriver && m_pDamageEntity && m_pDamageEntity->IsVehicle() && (this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) && -// TODO(MIAMI): enum ((CVehicle*)m_pDamageEntity)->pDriver){ if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) - pDriver->Say(145); + pDriver->Say(SOUND_PED_CRASH_CAR); else - pDriver->Say(144); + pDriver->Say(SOUND_PED_CRASH_VEHICLE); } int oldHealth = m_fHealth; @@ -4944,11 +4943,11 @@ CAutomobile::PlayCarHorn(void) m_nCarHornTimer = 45; }else if(r < 4){ if(pDriver) - pDriver->Say(SOUND_PED_CAR_COLLISION); + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); m_nCarHornTimer = 45; }else{ if(pDriver) - pDriver->Say(SOUND_PED_CAR_COLLISION); + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); } } diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index eaceef7b..3dee998d 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -54,7 +54,7 @@ public: float m_fTraction; float m_fTireTemperature; float m_fOrientation; // for heli and plane go-to - float m_auto_unk4; // related to the above + float m_fPlaneSteer; // related to the above float m_fVelocityChangeForAudio; float m_randomValues[6]; // used for what? float m_fFireBlowUpTimer; diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index c32e72bc..62aeface 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -37,7 +37,7 @@ #include "Bike.h" #include "Debug.h" -//--MIAMI: done except for TODOs +//--MIAMI: file done // TODO: maybe put this somewhere else inline void @@ -1448,16 +1448,13 @@ CBike::PreRender(void) fwd.Normalise(); float f = headLightPos.y + 6.0f; pos += CVector(f*fwd.x, f*fwd.y, 2.0f); - -// TODO(MIAMI): -// CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos, -// 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f); + CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos, + 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f); f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f); pos += CVector(f*fwd.x, f*fwd.y, 0.0f); -// TODO(MIAMI): -// CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos, -// 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f); + CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos, + 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f); } if(this == FindPlayerVehicle() && !alarmOff){ @@ -2137,8 +2134,7 @@ CBike::VehicleDamage(void) m_pDamageEntity && m_pDamageEntity->IsVehicle() && (this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) && ((CVehicle*)m_pDamageEntity)->pDriver) -// TODO(MIAMI): enum - pDriver->Say(144); + pDriver->Say(SOUND_PED_CRASH_VEHICLE); int oldHealth = m_fHealth; if(this == FindPlayerVehicle()) @@ -2545,11 +2541,11 @@ CBike::PlayCarHorn(void) m_nCarHornTimer = 45; }else if(r < 4){ if(pDriver) - pDriver->Say(SOUND_PED_CAR_COLLISION); + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); m_nCarHornTimer = 45; }else{ if(pDriver) - pDriver->Say(SOUND_PED_CAR_COLLISION); + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); } } diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index ae437f56..086a5002 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -242,7 +242,7 @@ CBoat::ProcessControl(void) m_fHealth -= (collisionDamage-25.0f)/2.0f; }else{ if(collisionDamage > 60.0f && pDriver) - pDriver->Say(SOUND_PED_CAR_COLLISION); + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); if(bTakeLessDamage) m_fHealth -= (collisionDamage-25.0f)/12.0f; else diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp index 5287055d..cc994ac6 100644 --- a/src/vehicles/Transmission.cpp +++ b/src/vehicles/Transmission.cpp @@ -4,6 +4,8 @@ #include "HandlingMgr.h" #include "Transmission.h" +//--MIAMI: done + void cTransmission::InitGearRatios(void) { @@ -80,59 +82,51 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl if(fVelocity > pGearRatio->fShiftUpVelocity){ if(gear != 0 || gasPedal > 0.0f){ gear++; - time = 0.0f; return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false); } }else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){ if(gear != 1 || gasPedal < 0.0f){ gear--; - time = 0.0f; return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false); } } - if(time > 0.0f){ - // changing gears currently, can't accelerate - fAcceleration = 0.0f; - time -= CTimer::GetTimeStepInSeconds(); - }else{ - float speedMul, accelMul; + float speedMul, accelMul; - if(gear < 1){ - // going reverse - accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f; - speedMul = -1.0f; - }else if(nNumberOfGears == 1){ - accelMul = 1.0f; - speedMul = 1.0f; - }else{ - // BUG or not? this is 1.0 normally but 0.0 in the highest gear - float f = 1.0f - (gear-1)/(nNumberOfGears-1); - speedMul = 3.0f*sq(f) + 1.0f; - // This is pretty ugly, could be written more clearly - if(Flags & HANDLING_2G_BOOST){ - if(gear == 1) - accelMul = (Flags & HANDLING_1G_BOOST) ? 3.0f : 2.0f; - else if(gear == 2) - accelMul = 1.3f; - else - accelMul = 1.0f; - }else if(Flags & HANDLING_1G_BOOST && gear == 1){ - accelMul = 3.0f; - }else + if(gear < 1){ + // going reverse + accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f; + speedMul = -1.0f; + }else if(nNumberOfGears == 1){ + accelMul = 1.0f; + speedMul = 1.0f; + }else{ + // BUG or not? this is 1.0 normally but 0.0 in the highest gear + float f = 1.0f - (gear-1)/(nNumberOfGears-1); + speedMul = 3.0f*sq(f) + 1.0f; + // This is pretty ugly, could be written more clearly + if(Flags & HANDLING_2G_BOOST){ + if(gear == 1) + accelMul = (Flags & HANDLING_1G_BOOST) ? 2.0f : 1.6f; + else if(gear == 2) + accelMul = 1.3f; + else accelMul = 1.0f; - } - - if(cheat) - fCheat = 1.2f; - else - fCheat = 1.0f; - float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat; - float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity); - if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat)) - fAcceleration = gasPedal * accel * CTimer::GetTimeStep(); - else - fAcceleration = 0.0f; + }else if(Flags & HANDLING_1G_BOOST && gear == 1){ + accelMul = 2.0f; + }else + accelMul = 1.0f; } + + if(cheat) + fCheat = 1.2f; + else + fCheat = 1.0f; + float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat; + float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity); + if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat)) + fAcceleration = gasPedal * accel * CTimer::GetTimeStep(); + else + fAcceleration = 0.0f; return fAcceleration; } |