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author | aap <aap@papnet.eu> | 2020-10-31 14:33:49 +0100 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-10-31 14:33:49 +0100 |
commit | ea5b86774d23695f2638b51e2ead9621ddadbf82 (patch) | |
tree | 0812de29452b8a9d37fe5ded37a1815403aeabf6 /src | |
parent | Disable loading screen (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/config.h | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 18 | ||||
-rw-r--r-- | src/render/Fluff.cpp | 112 | ||||
-rw-r--r-- | src/render/Fluff.h | 2 | ||||
-rw-r--r-- | src/render/WaterCreatures.cpp | 147 | ||||
-rw-r--r-- | src/render/WaterCreatures.h | 15 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 2 |
7 files changed, 156 insertions, 142 deletions
diff --git a/src/core/config.h b/src/core/config.h index 4ea7f60f..7d323c20 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -227,7 +227,7 @@ enum Config { //#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define USE_TEXTURE_POOL //#define CUTSCENE_BORDERS_SWITCH -//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur) +#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur) //#define EXTENDED_PIPELINES // custom render pipelines (includes Neo) //#define MULTISAMPLING // adds MSAA option TODO diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 82298e74..0193be4f 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2524,7 +2524,7 @@ CPed::PlayFootSteps(void) CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos, top.x, top.y, right.x, right.y, - 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f); + 255, 255, 0, 0, 4.0f, 3000, 1.0f); if (m_bloodyFootprintCountOrDeathTime <= 20) { m_bloodyFootprintCountOrDeathTime = 0; @@ -2537,10 +2537,10 @@ CPed::PlayFootSteps(void) CVector2D top(forward * -0.26f); CVector2D right(GetRight() * (stepPart == 1 ? 0.1f : 0.14f)); - CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos, + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPos, top.x, top.y, right.x, right.y, - 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f); + 120, 250, 250, 50, 4.0f, 5000, 1.0f); } if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) { if (IsPlayer()) @@ -2569,7 +2569,7 @@ CPed::PlayFootSteps(void) CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL, top.x, top.y, right.x, right.y, - 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f); + 255, 255, 0, 0, 4.0f, 3000, 1.0f); if (m_bloodyFootprintCountOrDeathTime <= 20) { m_bloodyFootprintCountOrDeathTime = 0; @@ -2584,10 +2584,10 @@ CPed::PlayFootSteps(void) CVector2D top(forward * -0.26f); CVector2D right(GetRight() * 0.14f); - CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL, + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosL, top.x, top.y, right.x, right.y, - 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f); + 120, 250, 250, 50, 4.0f, 5000, 1.0f); } } if(!footPosRok) @@ -2604,7 +2604,7 @@ CPed::PlayFootSteps(void) CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR, top.x, top.y, right.x, right.y, - 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f); + 255, 255, 0, 0, 4.0f, 3000, 1.0f); if (m_bloodyFootprintCountOrDeathTime <= 20) { m_bloodyFootprintCountOrDeathTime = 0; @@ -2618,10 +2618,10 @@ CPed::PlayFootSteps(void) CVector2D top(forward * -0.26f); CVector2D right(GetRight() * 0.14f); - CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR, + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosR, top.x, top.y, right.x, right.y, - 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f); + 120, 250, 250, 50, 4.0f, 5000, 1.0f); } } } diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index b765675f..4874bf04 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -398,7 +398,7 @@ void CMovingThings::Init() for (int32 i = 0; i < NUMMOVINGTHINGS; i++) { aMovingThings[i].m_nType = 0; - aMovingThings[i].m_nHidden = 0; + aMovingThings[i].m_farAway = 0; } for (int i = 0; i < NUMSECTORS_X; i++) { @@ -434,19 +434,19 @@ void CMovingThings::Update() CPlaneTrails::Update(); CEscalators::Update(); - const int TIME_SPAN = 64; // frames to process all aMovingThings + const int TIME_SPAN = 8; // frames to process all aMovingThings int16 i; int block = CTimer::GetFrameCounter() % TIME_SPAN; for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) { - if (aMovingThings[i].m_nHidden == 1) + if (aMovingThings[i].m_farAway == 1) aMovingThings[i].Update(); } for (i = 0; i < CMovingThings::Num; i++) { - if (aMovingThings[i].m_nHidden == 0) + if (aMovingThings[i].m_farAway == 0) aMovingThings[i].Update(); } @@ -473,27 +473,57 @@ void CMovingThings::Render() CPlaneBanners::Render(); } +void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) { + if (Num >= NUMMOVINGTHINGS) + return; + + aMovingThings[Num].m_pEntity = pEnt; + aMovingThings[Num].m_nType = nType; + aMovingThings[Num].m_farAway = 0; + aMovingThings[Num].m_vecPosn = pEnt->GetPosition(); + aMovingThings[Num].AddToList(&CMovingThings::StartCloseList); + Num++; +} + +void CMovingThings::PossiblyAddThisEntity(CEntity *pEnt) { + if (pEnt->GetModelIndex() == MI_LIGHTBEAM) { + RegisterOne(pEnt, 1); + } + else if (pEnt->GetModelIndex() == MI_AIRPORTRADAR) { + RegisterOne(pEnt, 2); + } + else if (pEnt->GetModelIndex() == MI_MALLFAN || pEnt->GetModelIndex() == MI_HOTELFAN_NIGHT + || pEnt->GetModelIndex() == MI_HOTELFAN_DAY || pEnt->GetModelIndex() == MI_HOTROOMFAN) { + RegisterOne(pEnt, 3); + } + else if (pEnt->GetModelIndex() == MI_BLIMP_NIGHT || pEnt->GetModelIndex() == MI_BLIMP_DAY) { + RegisterOne(pEnt, 4); + } +} + // ---------- CMovingThing ---------- -float lengths[5] = { 100.0f, 1500.0f, 400.0f, 100.0f, 2000.0f }; +static float maxUpdateDists[5] = { 100.0f, 1500.0f, 400.0f, 100.0f, 2000.0f }; void CMovingThing::Update() { switch (m_nType) { case 1: { float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFF) * TWOPI / 0x3FFF; - m_pEntity->GetRight() = CVector(-Sin(angle), Cos(angle), 0.0f); + float s = Sin(angle); + float c = Cos(angle); + m_pEntity->GetRight() = CVector(-s, c, 0.0f); m_pEntity->GetForward() = CVector(0.0f, 0.0f, 1.0f); - m_pEntity->GetUp() = CVector(Cos(angle), Sin(angle), 0.0f); + m_pEntity->GetUp() = CVector(c, s, 0.0f); if (CClock::GetHours() >= 20 || CClock::GetHours() < 5) { if (Abs(TheCamera.GetPosition().x - m_pEntity->GetPosition().x) < 600.0f && Abs(TheCamera.GetPosition().y - m_pEntity->GetPosition().y) < 600.0f) { CVector delta = m_pEntity->GetPosition() - TheCamera.GetPosition(); - delta.Normalise(); + delta /= delta.Magnitude(); - if (delta.x * Cos(angle) + delta.y * Sin(angle) < -0.92f) { + if (DotProduct(delta, CVector(c, s, 0.0f)) < -0.92f) { CVector coors = m_pEntity->GetPosition() - 10.0f * delta; - CCoronas::RegisterCorona(43, 128, 128, 100, 255, coors, 70.0f, 600.0f, 0.0f, CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f, false, 1.5f); + CCoronas::RegisterCorona(43, 128, 128, 100, 255, coors, 70.0f, 600.0f, 0.0f, CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); } } } @@ -501,24 +531,30 @@ void CMovingThing::Update() break; case 2: { float angle = (CTimer::GetTimeInMilliseconds() % 0x7FF) * TWOPI / 0x7FF; - m_pEntity->GetRight() = CVector(Cos(angle), Sin(angle), 0.0f); - m_pEntity->GetForward() = CVector(-Sin(angle), Cos(angle), 0.0f); + float s = Sin(angle); + float c = Cos(angle); + m_pEntity->GetRight() = CVector(c, s, 0.0f); + m_pEntity->GetForward() = CVector(-s, c, 0.0f); m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); } break; case 3: { float angle = (CTimer::GetTimeInMilliseconds() % 0x3FF) * TWOPI / 0x3FF; - m_pEntity->GetRight() = CVector(Cos(angle), Sin(angle), 0.0f); - m_pEntity->GetForward() = CVector(-Sin(angle), Cos(angle), 0.0f); + float s = Sin(angle); + float c = Cos(angle); + m_pEntity->GetRight() = CVector(c, s, 0.0f); + m_pEntity->GetForward() = CVector(-s, c, 0.0f); m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); } break; case 4: { float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFFF) * TWOPI / 0x3FFFF; - m_pEntity->GetRight() = CVector(-Cos(angle), -Sin(angle), 0.0f); - m_pEntity->GetForward() = CVector(Sin(angle), -Cos(angle), 0.0f); + float s = Sin(angle); + float c = Cos(angle); + m_pEntity->GetRight() = CVector(-c, -s, 0.0f); + m_pEntity->GetForward() = CVector(s, -c, 0.0f); m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); - m_pEntity->SetPosition(CVector(350.0f * Cos(angle) - 465.0f, 350.0f * Sin(angle) + 1163.0f, 260.0f)); + m_pEntity->SetPosition(CVector(350.0f * c - 465.0f, 350.0f * s + 1163.0f, 260.0f)); } break; default: @@ -528,16 +564,16 @@ void CMovingThing::Update() m_pEntity->GetMatrix().UpdateRW(); m_pEntity->UpdateRwFrame(); - if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) >= SQR(lengths[m_nType])) { - if (m_nHidden == 0) { - RemoveFromList(); - m_nHidden = 1; + if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < SQR(maxUpdateDists[m_nType])) { + if (m_farAway == 1) { + AddToList(&CMovingThings::StartCloseList); + m_farAway = 0; } } else { - if (m_nHidden == 1) { - AddToList(&CMovingThings::StartCloseList); - m_nHidden = 0; + if (m_farAway == 0) { + RemoveFromList(); + m_farAway = 1; } } } @@ -569,34 +605,6 @@ int16 CMovingThing::SizeList() return count; } -void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) { - if (Num >= NUMMOVINGTHINGS) - return; - - aMovingThings[Num].m_pEntity = pEnt; - aMovingThings[Num].m_nType = nType; - aMovingThings[Num].m_nHidden = 0; - aMovingThings[Num].m_vecPosn = pEnt->GetPosition(); - aMovingThings[Num].AddToList(&CMovingThings::StartCloseList); - Num++; -} - -void CMovingThings::PossiblyAddThisEntity(CEntity *pEnt) { - if (pEnt->GetModelIndex() == MI_LIGHTBEAM) { - RegisterOne(pEnt, 1); - } - else if (pEnt->GetModelIndex() == MI_AIRPORTRADAR) { - RegisterOne(pEnt, 2); - } - else if (pEnt->GetModelIndex() == MI_MALLFAN || pEnt->GetModelIndex() == MI_HOTELFAN_NIGHT - || pEnt->GetModelIndex() == MI_HOTELFAN_DAY || pEnt->GetModelIndex() == MI_HOTROOMFAN) { - RegisterOne(pEnt, 3); - } - else if (pEnt->GetModelIndex() == MI_BLIMP_NIGHT || pEnt->GetModelIndex() == MI_BLIMP_DAY) { - RegisterOne(pEnt, 4); - } -} - char String_Time[] = "THE TIME IS 12:34 "; const char* FindTimeMessage() { diff --git a/src/render/Fluff.h b/src/render/Fluff.h index 98fb9f92..58c8410c 100644 --- a/src/render/Fluff.h +++ b/src/render/Fluff.h @@ -125,7 +125,7 @@ public: CMovingThing *m_pNext; CMovingThing *m_pPrev; int16 m_nType; - int16 m_nHidden; + int16 m_farAway; CVector m_vecPosn; CEntity* m_pEntity; diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp index 90f24183..d3bd2701 100644 --- a/src/render/WaterCreatures.cpp +++ b/src/render/WaterCreatures.cpp @@ -11,70 +11,70 @@ int CWaterCreatures::nNumActiveSeaLifeForms; CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES]; struct WaterCreatureProperties aProperties[65] = { - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f }, { &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, }; @@ -82,21 +82,17 @@ CWaterCreature::CWaterCreature() { Free(); } -CWaterCreature::~CWaterCreature() { - //looks like unused -} - -void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { +void CWaterCreature::Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { this->m_pObj = pObj; - this->m_fRightMult = fRightMult; + this->m_fFwdSpeed = fFwdSpeed; this->m_fZTurnSpeed = fZTurnSpeed; this->m_fWaterDepth = fWaterDepth; this->m_alpha = alpha; this->m_state = state; } -void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { - CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state); +void CWaterCreature::Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { + CWaterCreature::Initialise(pObj, fFwdSpeed, fZTurnSpeed, fWaterDepth, alpha, state); } void CWaterCreature::Free() { @@ -112,14 +108,14 @@ CWaterCreature *CWaterCreatures::GetFishStructSlot() { } CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) { - if (CObject::nNoTempObjects >= 40) + if (CObject::nNoTempObjects >= NUMTEMPOBJECTS) return nil; CObject *pObj = new CObject(modelID, true); if (!pObj) return nil; - pObj->GetMatrix().GetPosition() = pos; + pObj->SetPosition(pos); pObj->GetMatrix().UpdateRW(); pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); @@ -148,32 +144,34 @@ float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& CVector delta = pos1 - pos2; delta.Normalise(); - return Atan2(-delta.x, delta.y); + return CGeneral::GetRandomNumberInRange(-90, 90) + + RADTODEG(delta.Heading() + HALFPI + PI); } void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) { if (!IsSpaceForMoreWaterCreatures()) return; - CVector storedPos = pos; + CVector playerPos = FindPlayerPed()->GetPosition(); + CVector fishPos = pos; float fDepth, fLevelNoWaves; - if (!TheCamera.IsSphereVisible(storedPos, 3.0f) - && CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { + if (!TheCamera.IsSphereVisible(fishPos, 3.0f) + && CWaterLevel::GetWaterDepth(fishPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { if (modelID == -1 || modelID < 0 || modelID > 64) modelID = CGeneral::GetRandomNumberInRange(0, 64); WaterCreatureProperties *creature = &aProperties[modelID]; - storedPos.z = fLevelNoWaves - creature->fLevel; - float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f; - float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos); + fishPos.z = fLevelNoWaves - creature->fLevel; + float fFwdSpeed = CGeneral::GetRandomNumberInRange(0.0f, creature->fFwdSpeed) + 0.01f; + float angle = CWaterCreatures::CalculateFishHeading(playerPos, fishPos); - CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle); + CObject *fish = CreateSeaLifeForm(fishPos, *creature->modelID, angle); if (!fish) return; fish->SetRwObjectAlpha(255); CWaterCreature *wc = GetFishStructSlot(); - wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED); + wc->Allocate(fish, fFwdSpeed, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_INIT); nNumActiveSeaLifeForms++; } } @@ -189,62 +187,68 @@ void CWaterCreatures::UpdateAll() { CVector playerPos = FindPlayerPed()->GetPosition(); for (int i = 0; i < NUM_WATER_CREATURES; i++) { switch (aWaterCreatures[i].m_state) { - case WATER_CREATURE_ACTIVE: + case WATER_CREATURE_ACTIVE: + // is this even reachable? aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) { aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0); - aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; break; } - case WATER_CREATURE_ALLOCATED: { - if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) { + // fall through + case WATER_CREATURE_INIT: { + if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).MagnitudeSqr() < SQR(75.0f)) { if (aWaterCreatures[i].m_alpha < 255) aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255); aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); - CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); - newRight.Normalise(); - aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult; + CVector fwd = aWaterCreatures[i].m_pObj->GetRight(); // for some reason they used x for forward + fwd.Normalise(); + aWaterCreatures[i].m_pObj->m_vecMoveSpeed = fwd * aWaterCreatures[i].m_fFwdSpeed; aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed); aWaterCreatures[i].m_pObj->bIsStatic = false; float fDepth = 0.0; CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil); if (aWaterCreatures[i].m_fWaterDepth < fDepth) { + // it looks like this can never be true initially, looks like a BUG if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds()) aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE; } else { - aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE; + // creature is deeper than water + aWaterCreatures[i].m_state = WATER_CREATURE_FADE_OUT; } } else { - aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; } break; } - case WATER_CREATURE_UPDATE: { + case WATER_CREATURE_FADE_OUT: { aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; if (aWaterCreatures[i].m_alpha <= 0) { - aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; } else { aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0); aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); - CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); - newRight.Normalise(); - newRight.x *= aWaterCreatures[i].m_fRightMult; - newRight.y *= aWaterCreatures[i].m_fRightMult; - newRight.z -= 0.015f; - aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight; + CVector speed = aWaterCreatures[i].m_pObj->GetRight(); + speed.Normalise(); + speed.x *= aWaterCreatures[i].m_fFwdSpeed; + speed.y *= aWaterCreatures[i].m_fFwdSpeed; + speed.z = -0.015f; + aWaterCreatures[i].m_pObj->m_vecMoveSpeed = speed; if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) - aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; } break; } - case WATER_CREATURE_TO_REMOVE: - if (aWaterCreatures[i].m_pObj) + case WATER_CREATURE_REMOVE: + if (aWaterCreatures[i].m_pObj){ CWorld::Remove(aWaterCreatures[i].m_pObj); + delete aWaterCreatures[i].m_pObj; + } FreeFishStructSlot(&aWaterCreatures[i]); nNumActiveSeaLifeForms--; aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; @@ -258,7 +262,10 @@ void CWaterCreatures::UpdateAll() { void CWaterCreatures::RemoveAll() { for (int i = 0; i < NUM_WATER_CREATURES; i++) { if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) { - CWorld::Remove(aWaterCreatures[i].m_pObj); + if (aWaterCreatures[i].m_pObj){ + CWorld::Remove(aWaterCreatures[i].m_pObj); + delete aWaterCreatures[i].m_pObj; + } FreeFishStructSlot(&aWaterCreatures[i]); aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; nNumActiveSeaLifeForms--; diff --git a/src/render/WaterCreatures.h b/src/render/WaterCreatures.h index 7dcaa288..9ef8198c 100644 --- a/src/render/WaterCreatures.h +++ b/src/render/WaterCreatures.h @@ -2,27 +2,26 @@ #include "Object.h" enum eFishSlotState { - WATER_CREATURE_ALLOCATED = 0, + WATER_CREATURE_INIT = 0, WATER_CREATURE_ACTIVE, - WATER_CREATURE_UPDATE, - WATER_CREATURE_TO_REMOVE, + WATER_CREATURE_FADE_OUT, + WATER_CREATURE_REMOVE, WATER_CREATURE_DISABLED }; class CWaterCreature { public: CObject *m_pObj; - float m_fRightMult; + float m_fFwdSpeed; float m_fZTurnSpeed; int32 m_alpha; float m_fWaterDepth; int32 m_state; CWaterCreature(); - ~CWaterCreature(); - void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state); + void Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state); void Free(); - void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state); + void Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state); }; class CWaterCreatures { @@ -42,7 +41,7 @@ public: struct WaterCreatureProperties { int16 *modelID; - float fRightMult; + float fFwdSpeed; float fLevel; float fUnknown; //unused float fWaterDepth; diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 530e0e85..88c45c79 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -2963,7 +2963,7 @@ CWaterLevel::HandleBeachToysStuff(void) CEntity * CWaterLevel::CreateBeachToy(CVector const &vec, eBeachToy beachtoy) { - if (CObject::nNoTempObjects >= 40) + if (CObject::nNoTempObjects >= NUMTEMPOBJECTS) return nil; int finalToy = beachtoy; |