diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-16 01:10:23 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-16 01:10:23 +0200 |
commit | f864698696fc5451372dffbc37255d4be0fa08ee (patch) | |
tree | 12061ef6435799ee16b7804a5fa2a15f91032a38 /src | |
parent | sync with upstream (diff) | |
download | re3-f864698696fc5451372dffbc37255d4be0fa08ee.tar re3-f864698696fc5451372dffbc37255d4be0fa08ee.tar.gz re3-f864698696fc5451372dffbc37255d4be0fa08ee.tar.bz2 re3-f864698696fc5451372dffbc37255d4be0fa08ee.tar.lz re3-f864698696fc5451372dffbc37255d4be0fa08ee.tar.xz re3-f864698696fc5451372dffbc37255d4be0fa08ee.tar.zst re3-f864698696fc5451372dffbc37255d4be0fa08ee.zip |
Diffstat (limited to 'src')
-rw-r--r-- | src/peds/Ped.cpp | 18 | ||||
-rw-r--r-- | src/peds/Ped.h | 4 |
2 files changed, 11 insertions, 11 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 094ecb7c..e67062f0 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -5859,17 +5859,17 @@ CPed::SetWaitState(eWaitState state, void *time) CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); break; case WAITSTATE_SIT_DOWN: - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 4.0f); // TODO(MIAMI): proper anim! + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_DOWN, 4.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 10000; break; case WAITSTATE_SIT_UP: - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 4.0f); // TODO(MIAMI): proper anim! + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_UP, 4.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; break; case WAITSTATE_SIT_IDLE: - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 5000.0f); // TODO(MIAMI): proper anim! + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_IDLE, 5000.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); if (time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; @@ -5877,7 +5877,7 @@ CPed::SetWaitState(eWaitState state, void *time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000); break; case WAITSTATE_USE_ATM: - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 5000.0f); // TODO(MIAMI): proper anim! + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ATM, 5000.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); if (time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; @@ -18335,11 +18335,11 @@ CPed::ClearWaitState(void) AnimationId id; switch (m_nWaitState) { // TODO(MIAMI): actual! case WAITSTATE_PLAYANIM_CHAT: id = ANIM_IDLE_CHAT; break; - case WAITSTATE_SIT_DOWN: id = ANIM_HANDSUP; break; - case WAITSTATE_SIT_DOWN_RVRS: id = ANIM_HANDSUP; break; - case WAITSTATE_SIT_UP: id = ANIM_HANDSUP; break; - case WAITSTATE_SIT_IDLE: id = ANIM_HANDSUP; break; - case WAITSTATE_USE_ATM: id = ANIM_HANDSUP; break; + case WAITSTATE_SIT_DOWN: id = ANIM_SEAT_DOWN; break; + case WAITSTATE_SIT_DOWN_RVRS: id = ANIM_SEAT_DOWN2; break; + case WAITSTATE_SIT_UP: id = ANIM_SEAT_UP; break; + case WAITSTATE_SIT_IDLE: id = ANIM_SEAT_IDLE; break; + case WAITSTATE_USE_ATM: id = ANIM_ATM; break; } CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetAssociation(GetClump(), id); if (pAssoc) diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 4efad358..f86f23d3 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -865,8 +865,8 @@ public: void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int); void ClearWaitState(void); - bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; } - CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } + bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; } + CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; } CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } PedState GetPedState(void) { return m_nPedState; } |