diff options
Diffstat (limited to '')
-rw-r--r-- | src/PedStat.h | 20 | ||||
-rw-r--r-- | src/Sounds.h | 174 | ||||
-rw-r--r-- | src/entities/Ped.cpp | 140 | ||||
-rw-r--r-- | src/entities/Ped.h | 29 | ||||
-rw-r--r-- | src/entities/PedIK.h | 2 | ||||
-rw-r--r-- | src/entities/PlayerPed.h | 34 |
6 files changed, 330 insertions, 69 deletions
diff --git a/src/PedStat.h b/src/PedStat.h new file mode 100644 index 00000000..23c75a2b --- /dev/null +++ b/src/PedStat.h @@ -0,0 +1,20 @@ +#pragma once +#include "common.h" + +struct PedStat { + uint32 m_id; + char m_name[24]; + int32 m_fleeDistance; + int32 m_headingChangeRate; + int8 m_fear; + int8 m_temper; + int8 m_lawfulness; + int8 m_sexiness; + int32 m_attackStrength; + int32 m_defendWeakness; + int16 m_flags; + uint8 unknown1; + uint8 unknown2; +}; + +static_assert(sizeof(PedStat) == 0x34, "PedStat: error");
\ No newline at end of file diff --git a/src/Sounds.h b/src/Sounds.h new file mode 100644 index 00000000..f4f64e0e --- /dev/null +++ b/src/Sounds.h @@ -0,0 +1,174 @@ +#pragma once +#include "common.h" + +enum eSound : int16 +{ + SOUND_CAR_DOOR_CLOSE_BONNET = 0, + SOUND_CAR_DOOR_CLOSE_BUMPER = 1, + SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2, + SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3, + SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4, + SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5, + SOUND_CAR_DOOR_OPEN_BONNET = 6, + SOUND_CAR_DOOR_OPEN_BUMPER = 7, + SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8, + SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9, + SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10, + SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11, + SOUND_CAR_WINDSHIELD_CRACK = 12, + SOUND_CAR_JUMP = 13, + SOUND_E = 14, + SOUND_F = 15, + SOUND_CAR_ENGINE_START = 16, + SOUND_CAR_LIGHT_BREAK = 17, + SOUND_CAR_HYDRAULIC_1 = 18, + SOUND_CAR_HYDRAULIC_2 = 19, + SOUND_CAR_HYDRAULIC_3 = 20, + SOUND_CAR_JERK = 21, + SOUND_CAR_SPLASH = 22, + SOUND_17 = 23, + SOUND_18 = 24, + SOUND_19 = 25, + SOUND_CAR_TANK_TURRET_ROTATE = 26, + SOUND_CAR_BOMB_TICK = 27, + SOUND_PLANE_ON_GROUND = 28, + SOUND_STEP_START = 29, + SOUND_STEP_END = 30, + SOUND_FALL_LAND = 31, + SOUND_FALL_COLLAPSE = 32, + SOUND_21 = 33, + SOUND_22 = 34, + SOUND_23 = 35, + SOUND_24 = 36, + SOUND_25 = 37, + SOUND_26 = 38, + SOUND_WEAPON_PUNCH_ATTACK = 39, + SOUND_28 = 40, + SOUND_29 = 41, + SOUND_2A = 42, + SOUND_2B = 43, + SOUND_2C = 44, + SOUND_2D = 45, + SOUND_WEAPON_BAT_ATTACK = 46, + SOUND_WEAPON_SHOT_FIRED = 47, + SOUND_WEAPON_RELOAD = 48, + SOUND_31 = 49, + SOUND_32 = 50, + SOUND_33 = 51, + SOUND_WEAPON_FLAMETHROWER_FIRE = 52, + SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53, + SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54, + SOUND_WEAPON_HIT_PED = 55, + SOUND_WEAPON_HIT_VEHICLE = 56, + SOUND_GARAGE_NO_MONEY = 57, + SOUND_GARAGE_BAD_VEHICLE = 58, + SOUND_GARAGE_OPENING = 59, + SOUND_3C = 60, + SOUND_GARAGE_BOMB1_SET = 61, + SOUND_GARAGE_BOMB2_SET = 62, + SOUND_GARAGE_BOMB3_SET = 63, + SOUND_40 = 64, + SOUND_41 = 65, + SOUND_GARAGE_VEHICLE_DECLINED = 66, + SOUND_GARAGE_VEHICLE_ACCEPTED = 67, + SOUND_GARAGE_DOOR_CLOSED = 68, + SOUND_GARAGE_DOOR_OPENED = 69, + SOUND_CRANE_PICKUP = 70, + SOUND_PICKUP_WEAPON_BOUGHT = 71, + SOUND_PICKUP_WEAPON = 72, + SOUND_PICKUP_HEALTH = 73, + SOUND_4A = 74, + SOUND_4B = 75, + SOUND_PICKUP_ADRENALINE = 76, + SOUND_PICKUP_ARMOUR = 77, + SOUND_PICKUP_BONUS = 78, + SOUND_PICKUP_MONEY = 79, + SOUND_PICKUP_HIDDEN_PACKAGE = 80, + SOUND_PICKUP_PACMAN_PILL = 81, + SOUND_PICKUP_PACMAN_PACKAGE = 82, + SOUND_PICKUP_FLOAT_PACKAGE = 83, + SOUND_BOMB_TIMED_ACTIVATED = 84, + SOUND_55 = 85, + SOUND_BOMB_ONIGNITION_ACTIVATED = 86, + SOUND_BOMB_TICK = 87, + SOUND_RAMPAGE_START = 88, + SOUND_RAMPAGE_ONGOING = 89, + SOUND_RAMPAGE_PASSED = 90, + SOUND_RAMPAGE_FAILED = 91, + SOUND_RAMPAGE_KILL = 92, + SOUND_RAMPAGE_CAR_BLOWN = 93, + SOUND_EVIDENCE_PICKUP = 94, + SOUND_UNLOAD_GOLD = 95, + SOUND_PAGER = 96, + SOUND_PED_DEATH = 97, + SOUND_PED_DAMAGE = 98, + SOUND_PED_63 = 99, + SOUND_PED_LAND = 100, + SOUND_PED_BULLET_HIT = 101, + SOUND_PED_BOMBER = 102, + SOUND_PED_BURNING = 103, + SOUND_PED_ARREST_FBI = 104, + SOUND_PED_ARREST_SWAT = 105, + SOUND_PED_ARREST_COP = 106, + SOUND_PED_HELI_PLAYER_FOUND = 107, + SOUND_PED_HANDS_UP = 108, + SOUND_PED_HANDS_COWER = 109, + SOUND_PED_FLEE_SPRINT = 110, + SOUND_PED_CAR_JACKING = 111, + SOUND_PED_MUGGING = 112, + SOUND_PED_CAR_JACKED = 113, + SOUND_PED_ROBBED = 114, + SOUND_PED_TAXI_WAIT = 115, + SOUND_PED_ATTACK = 116, + SOUND_PED_DEFEND = 117, + SOUND_PED_PURSUIT_ARMY = 118, + SOUND_PED_PURSUIT_FBI = 119, + SOUND_PED_PURSUIT_SWAT = 120, + SOUND_PED_PURSUIT_COP = 121, + SOUND_PED_HEALING = 122, + SOUND_PED_7B = 123, + SOUND_PED_LEAVE_VEHICLE = 124, + SOUND_PED_EVADE = 125, + SOUND_PED_FLEE_RUN = 126, + SOUND_PED_CAR_COLLISION = 127, + SOUND_PED_SOLICIT = 128, + SOUND_PED_EXTINGUISHING_FIRE = 129, + SOUND_PED_WAIT_DOUBLEBACK = 130, + SOUND_PED_CHAT_SEXY = 131, + SOUND_PED_CHAT_EVENT = 132, + SOUND_PED_CHAT = 133, + SOUND_PED_BODYCAST_HIT = 134, + SOUND_PED_TAXI_CALL = 135, + SOUND_INJURED_PED_MALE_OUCH = 136, + SOUND_INJURED_PED_FEMALE = 137, + SOUND_8A = 138, + SOUND_RACE_START_3 = 139, + SOUND_RACE_START_2 = 140, + SOUND_RACE_START_1 = 141, + SOUND_RACE_START_GO = 142, + SOUND_SPLASH = 143, + SOUND_WATER_FALL = 144, + SOUND_SPLATTER = 145, + SOUND_CAR_PED_COLLISION = 146, + SOUND_CLOCK_TICK = 147, + SOUND_PART_MISSION_COMPLETE = 148, + SOUND_FRONTEND_MENU_STARTING = 149, + SOUND_FRONTEND_MENU_COMPLETED = 150, + SOUND_FRONTEND_MENU_DENIED = 151, + SOUND_FRONTEND_MENU_SUCCESS = 152, + SOUND_FRONTEND_EXIT = 153, + SOUND_9A = 154, + SOUND_9B = 155, + SOUND_FRONTEND_AUDIO_TEST = 156, + SOUND_FRONTEND_FAIL = 157, + SOUND_FRONTEND_NO_RADIO = 158, + SOUND_FRONTEND_RADIO_CHANGE = 159, + SOUND_A0 = 160, + SOUND_AMMUNATION_WELCOME_1 = 161, + SOUND_AMMUNATION_WELCOME_2 = 162, + SOUND_AMMUNATION_WELCOME_3 = 163, + SOUND_LIGHTNING = 164, + SOUND_A5 = 165, + SOUND_TOTAL_SOUNDS = 166, + SOUND_TOTAL_PED_SOUNDS = 167, +};
\ No newline at end of file diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp index 00e7ecb7..cb7d7923 100644 --- a/src/entities/Ped.cpp +++ b/src/entities/Ped.cpp @@ -2,9 +2,9 @@ #include "patcher.h" #include "Ped.h" #include "Pools.h" -#include <render\Particle.h> -#include <render\ParticleMgr.h> -#include <Stats.h> +#include "Particle.h" +#include "Stats.h" +#include "World.h" Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44; Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A; @@ -14,7 +14,7 @@ void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); } void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); } WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); } -WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); } +WRAPPER void CPed::Say(eSound audio) { EAXJMP(0x4E5A10); } WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); } WRAPPER void CPed::SpawnFlyingComponent(int, signed char) { EAXJMP(0x4EB060); } @@ -201,7 +201,6 @@ CPed::AimGun() { RwV3d pos; CVector vector; - uint8 newFlag; if (m_pSeekTarget) { if (m_pSeekTarget->m_status == STATUS_PHYSICS) { @@ -210,9 +209,9 @@ CPed::AimGun() vector.y = pos.y; vector.z = pos.z; } else { - vector = *(m_pSeekTarget->GetMatrix().GetPosition()); + vector = *(m_pSeekTarget->GetPosition()); } - CPed::Say(0x74); + CPed::Say(SOUND_PED_ATTACK); m_ped_flagB2 = m_pedIK.PointGunAtPosition(&vector); if (m_pPedFight != m_pSeekTarget) { @@ -221,12 +220,10 @@ CPed::AimGun() } else { if (CPed::IsPlayer()) { - newFlag = m_pedIK.PointGunInDirection(m_fLookDirection, m_vecMoveSpeedAvg.y); + m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading); } else { - newFlag = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0); + m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f); } - - m_ped_flagB2 = newFlag; } } @@ -238,16 +235,15 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) CVector pos2 = CVector( pos.x, pos.y, - pos.z + 0.1 + pos.z + 0.1f ); - if (!CPed::IsPlayer() || evenOnPlayer) - { + if (!CPed::IsPlayer() || evenOnPlayer) { ++CStats::HeadShots; - // yes. decompiled by hand. + // BUG: This condition will always return true. if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) { - CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0, 0.0); + CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); } m_ped_flagC20 = 1; @@ -255,30 +251,29 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) CParticle::AddParticle(PARTICLE_TEST, pos2, CVector( - 0.0, - 0.0, - 0.0 + 0.0f, + 0.0f, + 0.0f ), NULL, 0.2f, 0, 0, 0, 0); - if (CEntity::GetIsOnScreen()) - { - for(int i=0; i<0x20; i++) { + if (CEntity::GetIsOnScreen()) { + for(int i=0; i < 32; i++) { CParticle::AddParticle(PARTICLE_BLOOD_SMALL, pos2, CVector( - 0.0, - 0.0, - 0.03 + 0.0f, + 0.0f, + 0.03f ), NULL, 0.0f, 0, 0, 0, 0); } - for (int i = 0; i < 0x10; i++) { + for (int i = 0; i < 16; i++) { CParticle::AddParticle(PARTICLE_DEBRIS2, pos2, CVector( - 0.0, - 0.0, - 0.0099999998 + 0.0f, + 0.0f, + 0.01f ), NULL, 0.0f, 0, 0, 0, 0); } } @@ -293,45 +288,40 @@ CPed::RemoveBodyPart(PedNode nodeId, char arg4) RwV3d zero; frame = GetNodeFrame(nodeId); - if (frame) - { - if (CGame::nastyGame) - { + if (frame) { + if (CGame::nastyGame) { if (nodeId != PED_HEAD) CPed::SpawnFlyingComponent(nodeId, arg4); RecurseFrameChildrenVisibilityCB(frame, 0); - zero.x = 0.0; - zero.z = 0.0; - zero.y = 0.0; + zero.x = 0.0f; + zero.z = 0.0f; + zero.y = 0.0f; for (fp = RwFrameGetParent(frame); fp; fp = RwFrameGetParent(frame)) RwV3dTransformPoints(&zero, &zero, 1, &fp->modelling); - if (CEntity::GetIsOnScreen()) - { + if (CEntity::GetIsOnScreen()) { CParticle::AddParticle(PARTICLE_TEST, zero, CVector( - 0.0, - 0.0, - 0.0 + 0.0f, + 0.0f, + 0.0f ), NULL, 0.2f, 0, 0, 0, 0); - for (int i = 0; i < 0x10; i++) { + for (int i = 0; i < 16; i++) { CParticle::AddParticle(PARTICLE_BLOOD_SMALL, zero, CVector( - 0.0, - 0.0, - 0.03 + 0.0f, + 0.0f, + 0.03f ), NULL, 0.0f, 0, 0, 0, 0); } } m_ped_flagC20 = 1; m_bodyPartBleeding = nodeId; } - } - else - { + } else { printf("Trying to remove ped component"); } } @@ -341,7 +331,7 @@ CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data) { RwObject *result = object; if (!data) - object->flags = 0; + RpAtomicSetFlags(object, 0); return result; } @@ -357,18 +347,16 @@ CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data) void CPed::SetLookFlag(CPed *to, bool set) { - if (m_lookTimer < CTimer::GetTimeInMilliseconds()) - { + if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { m_ped_flagA10 = 1; m_ped_flagA40 = 0; m_pPedFight = to; m_pPedFight->RegisterReference((CEntity**)&m_pPedFight); - m_fLookDirection = 999999; + m_fLookDirection = 999999.0f; m_lookTimer = 0; m_ped_flagA20_look = set; if (m_nPedState != PED_DRIVING) { - // Resets second right most bit - m_pedIK.m_flags &= 0xFFFFFFFD; + m_pedIK.m_flags &= ~(1 << 2); } } } @@ -376,8 +364,7 @@ CPed::SetLookFlag(CPed *to, bool set) void CPed::SetLookFlag(float angle, bool set) { - if (m_lookTimer < CTimer::GetTimeInMilliseconds()) - { + if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { m_ped_flagA10 = 1; m_ped_flagA40 = 0; m_pPedFight = 0; @@ -385,12 +372,47 @@ CPed::SetLookFlag(float angle, bool set) m_lookTimer = 0; m_ped_flagA20_look = set; if (m_nPedState != PED_DRIVING) { - // Resets second right most bit - m_pedIK.m_flags &= 0xFFFFFFFD; + m_pedIK.m_flags &= ~(1 << 2); } } } +void +CPed::SetLookTimer(int time) +{ + if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { + m_lookTimer = CTimer::GetTimeInMilliseconds() + time; + } +} + +bool +CPed::OurPedCanSeeThisOne(CEntity* who) +{ + float xDiff; + float yDiff; + float distance; + CColPoint colpoint; + CEntity* ent; + CVector ourPos; + CVector itsPos; + + ourPos = this->GetPosition(); + itsPos = who->GetPosition(); + + xDiff = itsPos.x - ourPos.x; + yDiff = itsPos.y - ourPos.y; + + if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f) + return 0; + + distance = sqrt(yDiff * yDiff + xDiff * xDiff); + + if (distance < 40.0f) + return 0; + + ourPos.z += 1.0f; + return CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0) == 0; +} STARTPATCHES InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP); @@ -399,4 +421,6 @@ STARTPATCHES InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP); InjectHook(0x4C6460, (void (CPed::*)(CPed*, bool)) &CPed::SetLookFlag, PATCH_JUMP); InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP); + InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP); + InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/entities/Ped.h b/src/entities/Ped.h index 2f0f67f0..dfefeddf 100644 --- a/src/entities/Ped.h +++ b/src/entities/Ped.h @@ -2,9 +2,12 @@ #include "Physical.h" #include "Weapon.h" +#include "PathFind.h" #include "PedIK.h" -#include <animation\AnimManager.h> -#include <animation\AnimBlendClumpData.h> +#include "AnimManager.h" +#include "AnimBlendClumpData.h" +#include "PedStat.h" +#include "Sounds.h" enum { PED_MAX_WEAPONS = 13 @@ -162,7 +165,9 @@ public: uint8 m_ped_flagI20 : 1; uint8 m_ped_flagI40 : 1; uint8 m_ped_flagI80 : 1; - uint8 stuff10[60]; + uint8 stuff10[15]; + int32 m_field_16C; + uint8 stuff12[44]; int32 m_pEventEntity; float m_fAngleToEvent; AnimBlendFrameData *m_pFrames[PED_NODE_MAX]; @@ -172,7 +177,7 @@ public: CVector m_vecOffsetSeek; CPedIK m_pedIK; uint8 stuff1[8]; - int32 m_nPedStateTimer; + uint32 m_nPedStateTimer; int32 m_nPedState; int32 m_nLastPedState; int32 m_nMoveState; @@ -186,8 +191,8 @@ public: bool bInVehicle; uint8 stuff4[23]; int32 m_nPedType; - - uint8 stuff5[28]; + PedStat *m_pedStats; + uint8 stuff5[24]; CEntity *m_pCollidingEntity; uint8 stuff6[12]; CWeapon m_weapons[PED_MAX_WEAPONS]; @@ -205,7 +210,9 @@ public: uint32 m_lookTimer; uint8 stuff9[34]; uint8 m_bodyPartBleeding; - uint8 stuff11[73]; + uint8 m_field_4F3; + CPed *m_nearPeds[10]; + uint8 stuff11[32]; static void *operator new(size_t); static void operator delete(void*, size_t); @@ -215,19 +222,21 @@ public: void AddWeaponModel(int id); void AimGun(); void KillPedWithCar(CVehicle *veh, float impulse); - void Say(uint16 audio); + void Say(eSound audio); void SetLookFlag(CPed *to, bool set); void SetLookFlag(float angle, bool set); + void SetLookTimer(int time); void SetDie(AnimationId anim, float arg1, float arg2); void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); void RemoveBodyPart(PedNode nodeId, char arg4); void SpawnFlyingComponent(int, signed char); + bool OurPedCanSeeThisOne(CEntity* who); static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data); static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data); CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; } - + static Bool &bNastyLimbsCheat; static Bool &bPedCheat2; static Bool &bPedCheat3; @@ -241,4 +250,6 @@ static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error"); static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error"); static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error"); static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error"); +static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error"); +static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error"); static_assert(sizeof(CPed) == 0x53C, "CPed: error");
\ No newline at end of file diff --git a/src/entities/PedIK.h b/src/entities/PedIK.h index 5e873bf5..ecb17777 100644 --- a/src/entities/PedIK.h +++ b/src/entities/PedIK.h @@ -1,5 +1,5 @@ #pragma once -#include <common.h> +#include "common.h" struct LimbOrientation { diff --git a/src/entities/PlayerPed.h b/src/entities/PlayerPed.h index 35128f46..08892277 100644 --- a/src/entities/PlayerPed.h +++ b/src/entities/PlayerPed.h @@ -5,7 +5,39 @@ class CPlayerPed : public CPed { public: + // All credits goes to DK22Pac // 0x53C - uint8 stuff[180]; + int *m_pWanted; // CWanted * + int *m_pArrestingCop; // CCopPed *m_pArrestingCop; + float m_fMoveSpeed; + float m_fCurrentStamina; + float m_fMaxStamina; + float m_fStaminaProgress; + char m_bWeaponSlot; + uint8 m_bSpeedTimerFlag; + bool m_bShouldEvade; + char field_1367; + uint32 m_nSpeedTimer; + uint32 m_nShotDelay; + float field_1376; + char field_1380; + char field_1381; + char field_1382; + char field_1383; + CEntity *m_pEvadingFrom; + int m_nTargettableObjects[4]; + bool m_bAdrenalineActive; + bool m_bHasLockOnTarget; + char field_1406; + char field_1407; + uint32 m_bAdrenalineTime; + bool m_bCanBeDamaged; + char field_1413; + char field_1414; + char field_1415; + CVector field_1416[6]; + int field_1488[6]; + float field_1512; + float m_fFPSMoveHeading; }; static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error"); |