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-rw-r--r--src/core/Range2D.cpp28
-rw-r--r--src/core/Range2D.h11
-rw-r--r--src/core/Range3D.cpp30
-rw-r--r--src/core/Range3D.h11
-rw-r--r--src/peds/Ped.cpp15
-rw-r--r--src/peds/Ped.h2
-rw-r--r--src/vehicles/Automobile.cpp2
7 files changed, 87 insertions, 12 deletions
diff --git a/src/core/Range2D.cpp b/src/core/Range2D.cpp
new file mode 100644
index 00000000..33eafd0e
--- /dev/null
+++ b/src/core/Range2D.cpp
@@ -0,0 +1,28 @@
+#include "common.h"
+#include "Range2D.h"
+#include "General.h"
+
+CRange2D::CRange2D(CVector2D _min, CVector2D _max) : min(_min), max(_max) {}
+
+bool
+CRange2D::IsInRange(CVector2D vec)
+{
+ return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y;
+}
+
+void
+CRange2D::DebugShowRange(float, int)
+{
+}
+
+CVector2D
+CRange2D::GetRandomPointInRange()
+{
+ int distX = Abs(max.x - min.x);
+ int distY = Abs(max.y - min.y);
+
+ float outX = CGeneral::GetRandomNumber() % distX + min.x;
+ float outY = CGeneral::GetRandomNumber() % distY + min.y;
+
+ return CVector2D(outX, outY);
+}
diff --git a/src/core/Range2D.h b/src/core/Range2D.h
new file mode 100644
index 00000000..f239e7de
--- /dev/null
+++ b/src/core/Range2D.h
@@ -0,0 +1,11 @@
+#pragma once
+
+class CRange2D
+{
+ CVector2D min, max;
+public:
+ CRange2D(CVector2D _min, CVector2D _max);
+ bool IsInRange(CVector2D vec);
+ void DebugShowRange(float, int);
+ CVector2D GetRandomPointInRange();
+}; \ No newline at end of file
diff --git a/src/core/Range3D.cpp b/src/core/Range3D.cpp
new file mode 100644
index 00000000..7fa28d67
--- /dev/null
+++ b/src/core/Range3D.cpp
@@ -0,0 +1,30 @@
+#include "common.h"
+#include "Range3D.h"
+#include "General.h"
+
+CRange3D::CRange3D(CVector _min, CVector _max) : min(_min), max(_max) {}
+
+bool
+CRange3D::IsInRange(CVector vec)
+{
+ return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y && min.z < vec.z && max.z > vec.z;
+}
+
+void
+CRange3D::DebugShowRange(float, int)
+{
+}
+
+CVector
+CRange3D::GetRandomPointInRange()
+{
+ int distX = Abs(max.x - min.x);
+ int distY = Abs(max.y - min.y);
+ int distZ = Abs(max.z - min.z);
+
+ float outX = CGeneral::GetRandomNumber() % distX + min.x;
+ float outY = CGeneral::GetRandomNumber() % distY + min.y;
+ float outZ = CGeneral::GetRandomNumber() % distZ + min.z;
+
+ return CVector(outX, outY, outZ);
+}
diff --git a/src/core/Range3D.h b/src/core/Range3D.h
new file mode 100644
index 00000000..f42b523b
--- /dev/null
+++ b/src/core/Range3D.h
@@ -0,0 +1,11 @@
+#pragma once
+
+class CRange3D
+{
+ CVector min, max;
+public:
+ CRange3D(CVector _min, CVector _max);
+ bool IsInRange(CVector vec);
+ void DebugShowRange(float, int);
+ CVector GetRandomPointInRange();
+}; \ No newline at end of file
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index a48fc426..2ba9eaa9 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -57,6 +57,7 @@
#include "Timecycle.h"
#include "ParticleObject.h"
#include "Floater.h"
+#include "Range2D.h"
#include "Streaming.h"
#include "PedAttractor.h"
#include "Debug.h"
@@ -15607,17 +15608,9 @@ CPed::WanderRange(void)
bool arrived = Seek();
if (arrived) {
Idle();
- if (((m_randomSeed % 256) + 3 * CTimer::GetFrameCounter()) % 1000 > 997) {
-
- int xDiff = Abs(m_wanderRangeBounds[1].x - m_wanderRangeBounds[0].x);
- int yDiff = Abs(m_wanderRangeBounds[1].y - m_wanderRangeBounds[0].y);
-
- CVector newCoords(
- (CGeneral::GetRandomNumber() % xDiff) + m_wanderRangeBounds[0].x,
- (CGeneral::GetRandomNumber() % yDiff) + m_wanderRangeBounds[0].y,
- GetPosition().z);
-
- SetSeek(newCoords, 2.5f);
+ if ((m_randomSeed + 3 * CTimer::GetFrameCounter()) % 1000 > 997) {
+ CVector2D newCoords2D = m_wanderRangeBounds->GetRandomPointInRange();
+ SetSeek(CVector(newCoords2D.x, newCoords2D.y, GetPosition().z), 2.5f);
}
}
}
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 0ac6f930..4afe1844 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -570,7 +570,7 @@ public:
CEntity *m_pCollidingEntity;
uint8 m_stateUnused;
uint32 m_timerUnused;
- CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused
+ class CRange2D *m_wanderRangeBounds;
CWeapon m_weapons[TOTAL_WEAPON_SLOTS];
eWeaponType m_storedWeapon;
eWeaponType m_delayedWeapon;
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 8bf2a414..a9056037 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -3426,6 +3426,8 @@ CAutomobile::HydraulicControl(void)
if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){
if(m_hydraulicState == 0){
m_hydraulicState = 20;
+ for(i = 0; i < 4; i++)
+ m_aWheelPosition[i] -= 0.06f;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
setPrevRatio = true;
}else{