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-rw-r--r--src/control/Garages.cpp1
-rw-r--r--src/control/Garages.h1
-rw-r--r--src/control/Pickups.cpp15
-rw-r--r--src/control/Pickups.h16
-rw-r--r--src/control/Script.cpp788
-rw-r--r--src/control/Script.h22
-rw-r--r--src/core/Fire.cpp17
-rw-r--r--src/core/Fire.h9
-rw-r--r--src/core/Stats.cpp15
-rw-r--r--src/core/Stats.h16
-rw-r--r--src/peds/Ped.cpp36
-rw-r--r--src/peds/Ped.h20
-rw-r--r--src/vehicles/Vehicle.h2
-rw-r--r--src/weapons/ProjectileInfo.cpp3
-rw-r--r--src/weapons/ProjectileInfo.h1
15 files changed, 920 insertions, 42 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index d8e8df9f..ca1dae1b 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -87,6 +87,7 @@ int32 CGarages::QueryCarsCollected(int16 garage)
}
WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
+WRAPPER void CGarages::ChangeGarageType(int16 garage, int8 type) { EAXJMP(0x4222A0); }
#if 0
WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 7960e619..f9421ae8 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -39,4 +39,5 @@ public:
static void DeActivateGarage(int16);
static int32 QueryCarsCollected(int16);
static bool HasThisCarBeenCollected(int16, uint8);
+ static void ChangeGarageType(int16, int8); //TODO: eGarageType
};
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 52861e99..67c59101 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -46,8 +46,21 @@ uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 25
uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 };
float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
-WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
+WRAPPER void CPacManPickups::Init(void) { EAXJMP(0x432760); }
WRAPPER void CPacManPickups::Update(void) { EAXJMP(0x432800); }
+WRAPPER void CPacManPickups::GeneratePMPickUps(CVector, float, int16, uint8) { EAXJMP(0x432AE0); }
+WRAPPER void CPacManPickups::GeneratePMPickUpsForRace(int32) { EAXJMP(0x432D50); }
+WRAPPER void CPacManPickups::GenerateOnePMPickUp(CVector) { EAXJMP(0x432F20); }
+WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
+WRAPPER void CPacManPickups::DoCleanUpPacManStuff(void) { EAXJMP(0x433150); }
+WRAPPER void CPacManPickups::StartPacManRace(int32) { EAXJMP(0x433340); }
+WRAPPER void CPacManPickups::StartPacManRecord(void) { EAXJMP(0x433360); }
+WRAPPER uint32 CPacManPickups::QueryPowerPillsEatenInRace(void) { EAXJMP(0x4333A0); }
+WRAPPER void CPacManPickups::ResetPowerPillsEatenInRace(void) { EAXJMP(0x4333B0); }
+WRAPPER void CPacManPickups::CleanUpPacManStuff(void) { EAXJMP(0x4333C0); }
+WRAPPER void CPacManPickups::StartPacManScramble(CVector, float, int16) { EAXJMP(0x4333D0); }
+WRAPPER uint32 CPacManPickups::QueryPowerPillsCarriedByPlayer(void) { EAXJMP(0x4333F0); }
+WRAPPER void CPacManPickups::ResetPowerPillsCarriedByPlayer(void) { EAXJMP(0x433410); }
void
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index 5f9814c3..4bb0ddff 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -105,6 +105,20 @@ extern uint16 CostOfWeapon[20];
class CPacManPickups
{
public:
- static void Render(void);
+ static void Init(void);
static void Update(void);
+ static void GeneratePMPickUps(CVector, float, int16, uint8);
+ static void GeneratePMPickUpsForRace(int32);
+ static void GenerateOnePMPickUp(CVector);
+ static void Render(void);
+ static void DoCleanUpPacManStuff(void);
+ static void StartPacManRace(int32);
+ static void StartPacManRecord(void);
+ static uint32 QueryPowerPillsEatenInRace(void);
+ static void ResetPowerPillsEatenInRace(void);
+ static void CleanUpPacManStuff(void);
+ static void StartPacManScramble(CVector, float, int16);
+ static uint32 QueryPowerPillsCarriedByPlayer(void);
+ static void ResetPowerPillsCarriedByPlayer(void);
+
};
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index d361045c..6d0c596d 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -37,13 +37,16 @@
#include "PointLights.h"
#include "Pools.h"
#include "Population.h"
+#include "ProjectileInfo.h"
#include "Remote.h"
#include "Restart.h"
#include "Replay.h"
#include "Shadows.h"
+#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
#include "User.h"
+#include "WaterLevel.h"
#include "Weather.h"
#include "World.h"
#include "Zones.h"
@@ -1661,13 +1664,23 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
CGeneral::GetRandomNumber();
CGeneral::GetRandomNumber();
CGeneral::GetRandomNumber(); /* To make it EXTRA random! */
+#ifdef FIX_BUGS
+ *ptr = CGeneral::GetRandomNumberInRange(0.0f, 1.0f);
+#else
*ptr = CGeneral::GetRandomNumber() / 65536.0f;
/* Between 0 and 0.5 on PC (oh well...), never used in original script. */
+#endif
+
return 0;
}
case COMMAND_GENERATE_RANDOM_INT:
+#ifdef FIX_BUGS
+ // Not a very good fix but before switching to PS2 rand, it sort of works
+ *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumberInRange(0, 65535);
+#else
/* On PC between 0 and 32767, even though script expects values between 0 and 65536 */
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
+#endif
return 0;
case COMMAND_CREATE_CHAR:
{
@@ -1709,7 +1722,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
ped = new CCivilianPed(ScriptParams[0], ScriptParams[1]);
ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false;
- ped->m_ped_flagG2 = false;
+ ped->bAllowMedicsToReviveMe = false;
CVector pos = *(CVector*)&ScriptParams[2];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
@@ -2740,7 +2753,7 @@ int8 CRunningScript::ProcessCommandsFrom200To299(int32 command)
pPed = new CCivilianPed(ScriptParams[1], ScriptParams[2]);
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
- pPed->m_ped_flagG2 = false;
+ pPed->bAllowMedicsToReviveMe = false;
pPed->GetPosition() = pVehicle->GetPosition();
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
@@ -3875,6 +3888,7 @@ int8 CRunningScript::ProcessCommandsFrom400To499(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
@@ -3882,6 +3896,7 @@ int8 CRunningScript::ProcessCommandsFrom400To499(int32 command)
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
@@ -3889,6 +3904,7 @@ int8 CRunningScript::ProcessCommandsFrom400To499(int32 command)
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
@@ -3934,7 +3950,7 @@ int8 CRunningScript::ProcessCommandsFrom400To499(int32 command)
pPed = new CCivilianPed(ScriptParams[1], ScriptParams[2]);
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
- pPed->m_ped_flagG2 = false;
+ pPed->bAllowMedicsToReviveMe = false;
pPed->GetPosition() = pVehicle->GetPosition();
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
@@ -4944,10 +4960,8 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
CollectParameters(&m_nIp, 1);
char name[16];
strncpy(name, (char*)&CTheScripts::ScriptSpace[m_nIp], 8);
- for (int i = 0; i < 8; i++) {
- if (name[i] >= 'A' && name[i] <= 'Z')
- name[i] += 'a' - 'A';
- }
+ for (int i = 0; i < 8; i++)
+ name[i] = tolower(name[i]);
CStreaming::RequestSpecialChar(ScriptParams[0] - 1, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
m_nIp += 8;
return 0;
@@ -5499,112 +5513,870 @@ int8 CRunningScript::ProcessCommandsFrom600To699(int32 command)
}
#endif
-#if 1
+#if 0
WRAPPER int8 CRunningScript::ProcessCommandsFrom700To799(int32 command) { EAXJMP(0x4458A0); }
#else
int8 CRunningScript::ProcessCommandsFrom700To799(int32 command)
{
switch (command){
case COMMAND_SET_SWAT_REQUIRED:
+ CollectParameters(&m_nIp, 1);
+ FindPlayerPed()->m_pWanted->m_bSwatRequired = (ScriptParams[0] != 0);
+ return 0;
case COMMAND_SET_FBI_REQUIRED:
+ CollectParameters(&m_nIp, 1);
+ FindPlayerPed()->m_pWanted->m_bFbiRequired = (ScriptParams[0] != 0);
+ return 0;
case COMMAND_SET_ARMY_REQUIRED:
+ CollectParameters(&m_nIp, 1);
+ FindPlayerPed()->m_pWanted->m_bArmyRequired = (ScriptParams[0] != 0);
+ return 0;
case COMMAND_IS_CAR_IN_WATER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ UpdateCompareFlag(pVehicle->bIsInWater);
+ return 0;
+ }
case COMMAND_GET_CLOSEST_CHAR_NODE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)];
+ *(CVector*)&ScriptParams[0] = pNode->pos;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
case COMMAND_GET_CLOSEST_CAR_NODE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)];
+ *(CVector*)&ScriptParams[0] = pNode->pos;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
case COMMAND_CAR_GOTO_COORDINATES_ACCURATE:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
+ if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pos, false))
+ pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
+ else
+ pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE;
+ pVehicle->m_status = STATUS_PHYSICS;
+ pVehicle->bEngineOn = true;
+ pVehicle->AutoPilot.m_nCruiseSpeed = min(6, pVehicle->AutoPilot.m_nCruiseSpeed);
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ return 0;
+ }
case COMMAND_START_PACMAN_RACE:
+ CollectParameters(&m_nIp, 1);
+ CPacManPickups::StartPacManRace(ScriptParams[0]);
+ return 0;
case COMMAND_START_PACMAN_RECORD:
+ CPacManPickups::StartPacManRecord();
+ return 0;
case COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN:
+ ScriptParams[0] = CPacManPickups::QueryPowerPillsEatenInRace();
+ StoreParameters(&m_nIp, 1);
+ return 0;
case COMMAND_CLEAR_PACMAN:
+ CPacManPickups::CleanUpPacManStuff();
+ return 0;
case COMMAND_START_PACMAN_SCRAMBLE:
+ {
+ CollectParameters(&m_nIp, 5);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CPacManPickups::StartPacManScramble(pos, *(float*)&ScriptParams[3], ScriptParams[4]);
+ return 0;
+ }
case COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED:
+ ScriptParams[0] = CPacManPickups::QueryPowerPillsCarriedByPlayer();
+ return 0;
case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED:
+ CPacManPickups::ResetPowerPillsCarriedByPlayer();
+ return 0;
case COMMAND_IS_CAR_ON_SCREEN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ UpdateCompareFlag(TheCamera.IsSphereVisible(pVehicle->GetBoundCentre(), pVehicle->GetBoundRadius()));
+ return 0;
+ }
case COMMAND_IS_CHAR_ON_SCREEN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(TheCamera.IsSphereVisible(pPed->GetBoundCentre(), pPed->GetBoundRadius()));
+ return 0;
+ }
case COMMAND_IS_OBJECT_ON_SCREEN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius()));
+ return 0;
+ }
case COMMAND_GOSUB_FILE:
+ {
+ CollectParameters(&m_nIp, 2);
+ assert(m_nStackPointer < MAX_STACK_DEPTH);
+ m_anStack[m_nStackPointer++] = m_nIp;
+ m_nIp = ScriptParams[0];
+ // ScriptParams[1] == filename
+ return 0;
+ }
case COMMAND_GET_GROUND_Z_FOR_3D_COORD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ bool success;
+ *(float*)&ScriptParams[0] = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &success);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_START_SCRIPT_FIRE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ ScriptParams[0] = gFireManager.StartScriptFire(pos, nil, 0.8f, 1);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(gFireManager.IsScriptFireExtinguish(ScriptParams[0]));
+ return 0;
case COMMAND_REMOVE_SCRIPT_FIRE:
+ CollectParameters(&m_nIp, 1);
+ gFireManager.RemoveScriptFire(ScriptParams[0]);
+ return 0;
case COMMAND_SET_COMEDY_CONTROLS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ pVehicle->bComedyControls = (ScriptParams[1] != 0);
+ return 0;
+ }
case COMMAND_BOAT_GOTO_COORDS:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
+ CBoat* pBoat = (CBoat*)pVehicle;
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= -100.0f)
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &pos.z, false);
+ pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
+ pBoat->AutoPilot.m_vecDestinationCoors = pos;
+ pBoat->m_status = STATUS_PHYSICS;
+ pBoat->AutoPilot.m_nCruiseSpeed = max(6, pBoat->AutoPilot.m_nCruiseSpeed);
+ pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ return 0;
+ }
case COMMAND_BOAT_STOP:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
+ CBoat* pBoat = (CBoat*)pVehicle;
+ pBoat->AutoPilot.m_nCarMission = MISSION_NONE;
+ pBoat->m_status = STATUS_PHYSICS;
+ pBoat->bEngineOn = false;
+ pBoat->AutoPilot.m_nCruiseSpeed = 0;
+ return 0;
+ }
case COMMAND_IS_PLAYER_SHOOTING_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 6);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ float x1, y1, x2, y2;
+ x1 = *(float*)&ScriptParams[1];
+ y1 = *(float*)&ScriptParams[2];
+ x2 = *(float*)&ScriptParams[3];
+ y2 = *(float*)&ScriptParams[4];
+ UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
+ if (!ScriptParams[5])
+ return 0;
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ return 0;
+ }
case COMMAND_IS_CHAR_SHOOTING_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 6);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ float x1, y1, x2, y2;
+ x1 = *(float*)&ScriptParams[1];
+ y1 = *(float*)&ScriptParams[2];
+ x2 = *(float*)&ScriptParams[3];
+ y2 = *(float*)&ScriptParams[4];
+ UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
+ if (!ScriptParams[5])
+ return 0;
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ return 0;
+ }
case COMMAND_IS_CURRENT_PLAYER_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType);
+ return 0;
+ }
case COMMAND_IS_CURRENT_CHAR_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType);
+ return 0;
+ }
case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN:
+ CPacManPickups::ResetPowerPillsEatenInRace();
+ return 0;
case COMMAND_ADD_POWER_PILL:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CPacManPickups::GenerateOnePMPickUp(pos);
+ return 0;
+ }
case COMMAND_SET_BOAT_CRUISE_SPEED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
+ CBoat* pBoat = (CBoat*)pVehicle;
+ pBoat->AutoPilot.m_nCruiseSpeed = ScriptParams[1];
+ }
case COMMAND_GET_RANDOM_CHAR_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 4);
+ int ped_handle = -1;
+ CVector pos = FindPlayerCoors();
+ float x1, y1, x2, y2;
+ x1 = *(float*)&ScriptParams[1];
+ y1 = *(float*)&ScriptParams[2];
+ x2 = *(float*)&ScriptParams[3];
+ y2 = *(float*)&ScriptParams[4];
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i && ped_handle == -1){
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
+ continue;
+ if (pPed->CharCreatedBy != RANDOM_CHAR)
+ continue;
+ if (!pPed->IsPedInControl())
+ continue;
+ if (pPed->bRemoveFromWorld)
+ continue;
+ if (pPed->bFadeOut)
+ continue;
+ if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
+ continue;
+ if (!ThisIsAValidRandomPed(pPed->m_nPedType))
+ continue;
+ if (pPed->bIsLeader || pPed->m_leader)
+ continue;
+ if (!pPed->IsWithinArea(x1, y1, x2, y2))
+ continue;
+ if (pos.z - 5.0f > pPed->GetPosition().z)
+ continue;
+ if (pos.z + 5.0f < pPed->GetPosition().z)
+ continue;
+ ped_handle = CPools::GetPedPool()->GetIndex(pPed);
+ CTheScripts::LastRandomPedId = ped_handle;
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ ++CPopulation::ms_nTotalMissionPeds;
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ }
+ ScriptParams[0] = ped_handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_GET_RANDOM_CHAR_IN_ZONE:
+ {
+ char zone[8];
+ strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], 8);
+ int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone);
+ if (nZone != -1)
+ m_nIp += 8;
+ CZone* pZone = CTheZones::GetZone(nZone);
+ int ped_handle = -1;
+ CVector pos = FindPlayerCoors();
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i && ped_handle == -1) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
+ continue;
+ if (pPed->CharCreatedBy != RANDOM_CHAR)
+ continue;
+ if (!pPed->IsPedInControl())
+ continue;
+ if (pPed->bRemoveFromWorld)
+ continue;
+ if (pPed->bFadeOut)
+ continue;
+ if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
+ continue;
+ if (!ThisIsAValidRandomPed(pPed->m_nPedType))
+ continue;
+ if (pPed->bIsLeader || pPed->m_leader)
+ continue;
+ if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
+ continue;
+ if (pos.z - 5.0f > pPed->GetPosition().z)
+ continue;
+ if (pos.z + 5.0f < pPed->GetPosition().z)
+ continue;
+ ped_handle = CPools::GetPedPool()->GetIndex(pPed);
+ CTheScripts::LastRandomPedId = ped_handle;
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ ++CPopulation::ms_nTotalMissionPeds;
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ }
+ ScriptParams[0] = ped_handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_IS_PLAYER_IN_TAXI:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->IsTaxi());
+ return 0;
+ }
case COMMAND_IS_PLAYER_SHOOTING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ UpdateCompareFlag(pPed->bIsShooting);
+ return 0;
+ }
case COMMAND_IS_CHAR_SHOOTING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->bIsShooting);
+ return 0;
+ }
case COMMAND_CREATE_MONEY_PICKUP:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + 0.5f;
+ CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_MONEY, PICKUP_MONEY, ScriptParams[3]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_SET_CHAR_ACCURACY:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->m_wepAccuracy = ScriptParams[1];
+ return 0;
+ }
case COMMAND_GET_CAR_SPEED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ *(float*)&ScriptParams[0] = pVehicle->GetSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_LOAD_CUTSCENE:
+ {
+ char name[8];
+ strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], 8);
+ m_nIp += 8;
+ CCutsceneMgr::LoadCutsceneData(name);
+ return 0;
+ }
case COMMAND_CREATE_CUTSCENE_OBJECT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CCutsceneObject* pCutObj = CCutsceneMgr::CreateCutsceneObject(ScriptParams[0]);
+ ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutObj);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_SET_CUTSCENE_ANIM:
+ {
+ CollectParameters(&m_nIp, 1);
+ char name[8];
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], 8);
+ m_nIp += 8;
+ CCutsceneMgr::SetCutsceneAnim(name, pObject);
+ return 0;
+ }
case COMMAND_START_CUTSCENE:
+ CCutsceneMgr::ms_cutsceneLoadStatus = 1;
+ return 0;
case COMMAND_GET_CUTSCENE_TIME:
+ ScriptParams[0] = CCutsceneMgr::GetCutsceneTimeInMilleseconds();
+ StoreParameters(&m_nIp, 1);
+ return 0;
case COMMAND_HAS_CUTSCENE_FINISHED:
+ UpdateCompareFlag(CCutsceneMgr::HasCutsceneFinished());
+ return 0;
case COMMAND_CLEAR_CUTSCENE:
+ CCutsceneMgr::DeleteCutsceneData();
+ return 0;
case COMMAND_RESTORE_CAMERA_JUMPCUT:
+ TheCamera.RestoreWithJumpCut();
+ return 0;
case COMMAND_CREATE_COLLECTABLE1:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + 0.5f;
+ CPickups::GenerateNewOne(pos, MI_COLLECTABLE1, PICKUP_COLLECTABLE1, 0);
+ return 0;
+ }
case COMMAND_SET_COLLECTABLE1_TOTAL:
+ CollectParameters(&m_nIp, 1);
+ CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ScriptParams[0];
+ return 0;
case COMMAND_IS_PROJECTILE_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 6);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ float supZ = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[0];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[1];
+ }
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[2];
+ }
+ UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, false));
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
+ return 0;
+ }
case COMMAND_DESTROY_PROJECTILES_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 6);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ float supZ = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[0];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[1];
+ }
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[2];
+ }
+ UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, true));
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
+ return 0;
+ }
case COMMAND_DROP_MINE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + 0.5f;
+ CPickups::GenerateNewOne(pos, MI_CARMINE, PICKUP_MINE_INACTIVE, 0);
+ return 0;
+ }
case COMMAND_DROP_NAUTICAL_MINE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + 0.5f;
+ CPickups::GenerateNewOne(pos, MI_NAUTICALMINE, PICKUP_MINE_INACTIVE, 0);
+ return 0;
+ }
case COMMAND_IS_CHAR_MODEL:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(ScriptParams[1] == pPed->GetModelIndex());
+ return 0;
+ }
case COMMAND_LOAD_SPECIAL_MODEL:
+ {
+ CollectParameters(&m_nIp, 1);
+ char name[8];
+ strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], 8);
+ for (int i = 0; i < 8; i++)
+ name[i] = tolower(name[i]);
+ CStreaming::RequestSpecialModel(ScriptParams[0], name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ m_nIp += 8;
+ return 0;
+ }
case COMMAND_CREATE_CUTSCENE_HEAD:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ CCutsceneHead* pCutHead = CCutsceneMgr::AddCutsceneHead(pObject, ScriptParams[1]);
+ ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutHead);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_SET_CUTSCENE_HEAD_ANIM:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pCutHead = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pCutHead);
+ char name[8];
+ strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], 8);
+ m_nIp += 8;
+ CTimer::Stop();
+ CCutsceneMgr::SetHeadAnim(name, pCutHead);
+ CTimer::Update();
+ return 0;
+ }
case COMMAND_SIN:
+ CollectParameters(&m_nIp, 1);
+ *(float*)&ScriptParams[0] = Sin(DEGTORAD(*(float*)&ScriptParams[0]));
+ StoreParameters(&m_nIp, 1);
+ return 0;
case COMMAND_COS:
+ CollectParameters(&m_nIp, 1);
+ *(float*)&ScriptParams[0] = Cos(DEGTORAD(*(float*)&ScriptParams[0]));
+ StoreParameters(&m_nIp, 1);
+ return 0;
case COMMAND_GET_CAR_FORWARD_X:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ float forwardX = pVehicle->GetForward().x / pVehicle->GetForward().Magnitude2D();
+ *(float*)&ScriptParams[0] = forwardX;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_GET_CAR_FORWARD_Y:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ float forwardY = pVehicle->GetForward().y / pVehicle->GetForward().Magnitude2D();
+ *(float*)&ScriptParams[0] = forwardY;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_CHANGE_GARAGE_TYPE:
+ CollectParameters(&m_nIp, 2);
+ CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1]);
+ return 0;
case COMMAND_ACTIVATE_CRUSHER_CRANE:
+ {
+ CollectParameters(&m_nIp, 10);
+ float infX = *(float*)&ScriptParams[2];
+ float infY = *(float*)&ScriptParams[3];
+ float supX = *(float*)&ScriptParams[4];
+ float supY = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[4];
+ supX = *(float*)&ScriptParams[2];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[5];
+ supY = *(float*)&ScriptParams[3];
+ }
+ CCranes::ActivateCrane(infX, supX, infY, supY,
+ *(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
+ DEGTORAD(*(float*)&ScriptParams[8]), true, false,
+ *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
+ return 0;
+ }
case COMMAND_PRINT_WITH_2_NUMBERS:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 4);
+ CMessages::AddMessageWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
+ return 0;
+ }
case COMMAND_PRINT_WITH_2_NUMBERS_NOW:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 4);
+ CMessages::AddMessageJumpQWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
+ return 0;
+ }
case COMMAND_PRINT_WITH_2_NUMBERS_SOON:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 4);
+ CMessages::AddMessageSoonWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
+ return 0;
+ }
case COMMAND_PRINT_WITH_3_NUMBERS:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 5);
+ CMessages::AddMessageWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
+ return 0;
+ }
case COMMAND_PRINT_WITH_3_NUMBERS_NOW:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 5);
+ CMessages::AddMessageJumpQWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
+ return 0;
+ }
case COMMAND_PRINT_WITH_3_NUMBERS_SOON:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 5);
+ CMessages::AddMessageSoonWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
+ return 0;
+ }
case COMMAND_PRINT_WITH_4_NUMBERS:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 6);
+ CMessages::AddMessageWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
+ return 0;
+ }
case COMMAND_PRINT_WITH_4_NUMBERS_NOW:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 6);
+ CMessages::AddMessageJumpQWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
+ return 0;
+ }
case COMMAND_PRINT_WITH_4_NUMBERS_SOON:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 6);
+ CMessages::AddMessageSoonWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
+ return 0;
+ }
case COMMAND_PRINT_WITH_5_NUMBERS:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 7);
+ CMessages::AddMessageWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
+ return 0;
+ }
case COMMAND_PRINT_WITH_5_NUMBERS_NOW:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 7);
+ CMessages::AddMessageJumpQWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
+ return 0;
+ }
case COMMAND_PRINT_WITH_5_NUMBERS_SOON:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 7);
+ CMessages::AddMessageSoonWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
+ return 0;
+ }
case COMMAND_PRINT_WITH_6_NUMBERS:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 8);
+ CMessages::AddMessageWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
+ return 0;
+ }
case COMMAND_PRINT_WITH_6_NUMBERS_NOW:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 8);
+ CMessages::AddMessageJumpQWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
+ return 0;
+ }
case COMMAND_PRINT_WITH_6_NUMBERS_SOON:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 8);
+ CMessages::AddMessageSoonWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
+ return 0;
+ }
case COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, pTargetPed);
+ pPed->SetFormation((eFormation)ScriptParams[2]);
+ return 0;
+ }
case COMMAND_PLAYER_MADE_PROGRESS:
+ CollectParameters(&m_nIp, 1);
+ CStats::ProgressMade += ScriptParams[0];
+ return 0;
case COMMAND_SET_PROGRESS_TOTAL:
+ CollectParameters(&m_nIp, 1);
+ CStats::TotalProgressInGame = ScriptParams[0];
+ return 0;
case COMMAND_REGISTER_JUMP_DISTANCE:
+ CollectParameters(&m_nIp, 1);
+ CStats::MaximumJumpDistance = max(CStats::MaximumJumpDistance, *(float*)&ScriptParams[0]);
+ return 0;
case COMMAND_REGISTER_JUMP_HEIGHT:
+ CollectParameters(&m_nIp, 1);
+ CStats::MaximumJumpHeight = max(CStats::MaximumJumpHeight, *(float*)&ScriptParams[0]);
+ return 0;
case COMMAND_REGISTER_JUMP_FLIPS:
+ CollectParameters(&m_nIp, 1);
+ CStats::MaximumJumpFlips = max(CStats::MaximumJumpFlips, ScriptParams[0]);
+ return 0;
case COMMAND_REGISTER_JUMP_SPINS:
+ CollectParameters(&m_nIp, 1);
+ CStats::MaximumJumpSpins = max(CStats::MaximumJumpSpins, ScriptParams[0]);
+ return 0;
case COMMAND_REGISTER_JUMP_STUNT:
+ CollectParameters(&m_nIp, 1);
+ CStats::BestStuntJump = max(CStats::BestStuntJump, ScriptParams[0]);
+ return 0;
case COMMAND_REGISTER_UNIQUE_JUMP_FOUND:
+ ++CStats::NumberOfUniqueJumpsFound;
+ return 0;
case COMMAND_SET_UNIQUE_JUMPS_TOTAL:
+ CollectParameters(&m_nIp, 1);
+ CStats::TotalNumberOfUniqueJumps = ScriptParams[0];
+ return 0;
case COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI:
+ ++CStats::PassengersDroppedOffWithTaxi;
+ return 0;
case COMMAND_REGISTER_MONEY_MADE_TAXI:
+ CollectParameters(&m_nIp, 1);
+ CStats::MoneyMadeWithTaxi += ScriptParams[0];
+ return 0;
case COMMAND_REGISTER_MISSION_GIVEN:
+ ++CStats::MissionsGiven;
+ return 0;
case COMMAND_REGISTER_MISSION_PASSED:
+ {
+ char name[8];
+ strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], 8);
+ m_nIp += 8;
+ strncpy(CStats::LastMissionPassedName, name, 8);
+ ++CStats::MissionsPassed;
+ CStats::CheckPointReachedSuccessfully();
+ return 0;
+ }
case COMMAND_SET_CHAR_RUNNING:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bIsRunning = (ScriptParams[1] != 0);
+ return 0;
+ }
case COMMAND_REMOVE_ALL_SCRIPT_FIRES:
+ gFireManager.RemoveAllScriptFires();
+ return 0;
case COMMAND_IS_FIRST_CAR_COLOUR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ UpdateCompareFlag(pVehicle->m_currentColour1 == ScriptParams[1]);
+ return 0;
+ }
case COMMAND_IS_SECOND_CAR_COLOUR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ UpdateCompareFlag(pVehicle->m_currentColour2 == ScriptParams[1]);
+ return 0;
+ }
case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ if (!pPed)
+ printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n");
+ UpdateCompareFlag(pPed && pPed->m_lastWepDam == ScriptParams[1]);
+ return 0;
+ }
case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (!pVehicle)
+ printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n");
+ UpdateCompareFlag(pVehicle && pVehicle->m_nLastWeaponDamage == ScriptParams[1]);
+ return 0;
+ }
case COMMAND_IS_CHAR_IN_CHARS_GROUP:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ assert(pPed);
+ assert(pLeader);
+ UpdateCompareFlag(pPed->m_leader == pLeader);
+ return 0;
+ }
default:
assert(0);
}
diff --git a/src/control/Script.h b/src/control/Script.h
index 751ad9d5..fa8344ae 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -1,5 +1,6 @@
#pragma once
#include "common.h"
+#include "PedType.h"
#include "Text.h"
#include "Sprite2d.h"
@@ -92,6 +93,27 @@ public:
m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
}
+ bool ThisIsAValidRandomPed(uint32 pedtype){
+ switch (pedtype){
+ case PEDTYPE_CIVMALE:
+ case PEDTYPE_CIVFEMALE:
+ case PEDTYPE_GANG1:
+ case PEDTYPE_GANG2:
+ case PEDTYPE_GANG3:
+ case PEDTYPE_GANG4:
+ case PEDTYPE_GANG5:
+ case PEDTYPE_GANG6:
+ case PEDTYPE_GANG7:
+ case PEDTYPE_GANG8:
+ case PEDTYPE_GANG9:
+ case PEDTYPE_CRIMINAL:
+ case PEDTYPE_PROSTITUTE:
+ return true;
+ default:
+ return false;
+ }
+ }
+
void CollectParameters(uint32*, int16);
int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16);
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index 0317ccbe..274c06a5 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -6,6 +6,13 @@ CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
+uint32 CFireManager::GetTotalActiveFires() const
+{
+ return m_nTotalFires;
+}
+
+WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
+
CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
{
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
@@ -31,6 +38,12 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
return nil;
}
-WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
-WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
+WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
+WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); }
+WRAPPER void CFireManager::ExtinguishPoint(CVector, float) { EAXJMP(0x479DB0); }
+WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); }
+WRAPPER bool CFireManager::IsScriptFireExtinguish(int16) { EAXJMP(0x479FC0); }
+WRAPPER void CFireManager::RemoveScriptFire(int16) { EAXJMP(0x479FE0); }
+WRAPPER void CFireManager::RemoveAllScriptFires(void) { EAXJMP(0x47A000); }
+WRAPPER void CFireManager::SetScriptFireAudio(int16, bool) { EAXJMP(0x47A040); }
diff --git a/src/core/Fire.h b/src/core/Fire.h
index c752b2a6..9d72179e 100644
--- a/src/core/Fire.h
+++ b/src/core/Fire.h
@@ -31,9 +31,16 @@ class CFireManager
CFire m_aFires[NUM_FIRES];
public:
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
+ void StartFire(CVector, float, uint8);
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
CFire *FindNearestFire(CVector, float*);
- uint32 GetTotalActiveFires() const { return m_nTotalFires; }
+ uint32 GetTotalActiveFires() const;
+ void ExtinguishPoint(CVector, float);
+ int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8);
+ bool IsScriptFireExtinguish(int16);
+ void RemoveScriptFire(int16);
+ void RemoveAllScriptFires(void);
+ void SetScriptFireAudio(int16, bool);
};
extern CFireManager &gFireManager;
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index 9641e8f0..5d2401ed 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -12,6 +12,21 @@ int32 *CStats::PedsKilledOfThisType = (int32*)0x880DBC;
int32 &CStats::TimesDied = *(int32*)0x8E2BDC;
int32 &CStats::TimesArrested = *(int32*)0x8E2BEC;
int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C;
+int32 &CStats::ProgressMade = *(int32*)0x8F6224;
+int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C;
+float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC;
+float &CStats::MaximumJumpHeight = *(float*)0x940564;
+int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524;
+int32 &CStats::MaximumJumpSpins = *(int32*)0x8F29B0;
+int32 &CStats::BestStuntJump = *(int32*)0x885B50;
+int32 &CStats::NumberOfUniqueJumpsFound = *(int32*)0x885B74;
+int32 &CStats::TotalNumberOfUniqueJumps = *(int32*)0x8E2DC0;
+int32 &CStats::PassengersDroppedOffWithTaxi = *(int32*)0x940724;
+int32 &CStats::MoneyMadeWithTaxi = *(int32*)0x941544;
+int32 &CStats::MissionsGiven = *(int32*)0x9430E8;
+int32 &CStats::MissionsPassed = *(int32*)0x940768;
+char(&CStats::LastMissionPassedName)[8] = *(char(*)[8])*(uintptr*)0x70D828;
+int32 &CStats::TotalLegitimateKills = *(int32*)0x8F6004;
void CStats::AnotherKillFrenzyPassed()
{
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 7bae8c51..22f0c68a 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -14,8 +14,24 @@ public:
static int32 &TimesDied;
static int32 &TimesArrested;
static int32 &KillsSinceLastCheckpoint;
+ static int32 &ProgressMade;
+ static int32 &TotalProgressInGame;
+ static float &MaximumJumpDistance;
+ static float &MaximumJumpHeight;
+ static int32 &MaximumJumpFlips;
+ static int32 &MaximumJumpSpins;
+ static int32 &BestStuntJump;
+ static int32 &NumberOfUniqueJumpsFound;
+ static int32 &TotalNumberOfUniqueJumps;
+ static int32 &PassengersDroppedOffWithTaxi;
+ static int32 &MoneyMadeWithTaxi;
+ static int32 &MissionsGiven;
+ static int32 &MissionsPassed;
+ static char (&LastMissionPassedName)[8];
+ static int32 &TotalLegitimateKills;
public:
static void AnotherKillFrenzyPassed();
static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
+ static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
}; \ No newline at end of file
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 4e64c1db..11aa480b 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -502,7 +502,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bChangedSeat = false;
bUpdateAnimHeading = false;
bBodyPartJustCameOff = false;
- m_ped_flagC40 = false;
+ bIsShooting = false;
bFindNewNodeAfterStateRestore = false;
bHasACamera = false;
@@ -524,8 +524,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bFleeAfterExitingCar = false;
bWanderPathAfterExitingCar = false;
- m_ped_flagF2 = false;
- m_ped_flagF4 = false;
+ bIsLeader = false;
+ bDontDragMeOutCar = false;
m_ped_flagF8 = false;
bWillBeQuickJacked = false;
bCancelEnteringCar = false;
@@ -533,8 +533,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bDuckAndCover = false;
bStillOnValidPoly = false;
- m_ped_flagG2 = true;
- m_ped_flagG4 = false;
+ bAllowMedicsToReviveMe = true;
+ bResetWalkAnims = false;
bStartWanderPathOnFoot = false;
bOnBoat = false;
bBusJacked = false;
@@ -543,12 +543,12 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_ped_flagH1 = false;
bHitSteepSlope = false;
- m_ped_flagH4 = false;
+ bCullExtraFarAway = false;
bClearObjective = false;
- m_ped_flagH10 = false;
+ bTryingToReachDryLand = false;
bCollidedWithMyVehicle = false;
bRichFromMugging = false;
- m_ped_flagH80 = false;
+ bChrisCriminal = false;
bShakeFist = false;
bNoCriticalHits = false;
@@ -6821,7 +6821,7 @@ CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg)
{
CPed *ped = (CPed*)arg;
- ped->m_ped_flagG4 = true;
+ ped->bResetWalkAnims = true;
ped->bIsLanding = false;
animAssoc->blendDelta = -1000.0f;
@@ -7696,7 +7696,7 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
CPed *rfPassenger = veh->pPassengers[0];
if (!rfPassenger
- || rfPassenger->m_leader != this && !rfPassenger->m_ped_flagF4 && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ || rfPassenger->m_leader != this && !rfPassenger->bDontDragMeOutCar && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
|| veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) {
if ((veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0
@@ -9184,7 +9184,7 @@ CPed::ProcessControl(void)
}
CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha);
- m_ped_flagC40 = false;
+ bIsShooting = false;
BuildPedLists();
bIsInWater = false;
ProcessBuoyancy();
@@ -10709,7 +10709,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
}
if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
- if (pedToDragOut && !pedToDragOut->m_ped_flagF4) {
+ if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) {
if (pedToDragOut->m_nPedState != PED_DRIVING) {
ped->QuitEnteringCar();
pedToDragOut = nil;
@@ -10740,9 +10740,9 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
}
} else {
if (pedToDragOut) {
- if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->m_ped_flagF4) {
+ if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) {
- // BUG: Player freezes in that condition due to it's objective isn't restored. It's an unfinished feature, used in VC.
+ // BUG: Player freezes in that condition due to its objective isn't restored. It's an unfinished feature, used in VC.
ped->QuitEnteringCar();
pedToDragOut = nil;
} else {
@@ -14310,7 +14310,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
if (!collidingEnt->IsVehicle() && !collidingEnt->IsObject()) {
m_pCurSurface = collidingEnt;
collidingEnt->RegisterReference((CEntity**)&m_pCurSurface);
- m_ped_flagH10 = false;
+ bTryingToReachDryLand = false;
bOnBoat = false;
} else {
m_pCurrentPhysSurface = (CPhysical*)collidingEnt;
@@ -14809,9 +14809,9 @@ CPed::ProcessBuoyancy(void)
bIsInWater = true;
ApplyMoveForce(buoyancyImpulse);
if (!DyingOrDead()) {
- if (m_ped_flagH10) {
+ if (bTryingToReachDryLand) {
if (buoyancyImpulse.z / m_fMass > 0.0032f * CTimer::GetTimeStep()) {
- m_ped_flagH10 = false;
+ bTryingToReachDryLand = false;
CVector pos = GetPosition();
if (PlacePedOnDryLand()) {
if (m_fHealth > 20.0f)
@@ -15749,7 +15749,7 @@ CPed::SeekCar(void)
break;
case STATUS_ABANDONED:
if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
- if (vehToSeek->pPassengers[0]->m_ped_flagF4) {
+ if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
if (IsPlayer())
CPed::SetEnterCar(vehToSeek, m_vehEnterType);
} else {
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 50a8bfec..446aab4b 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -313,7 +313,7 @@ public:
uint8 bChangedSeat : 1;
uint8 bUpdateAnimHeading : 1;
uint8 bBodyPartJustCameOff : 1;
- uint8 m_ped_flagC40 : 1;
+ uint8 bIsShooting : 1;
uint8 bFindNewNodeAfterStateRestore : 1;
uint8 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion
@@ -335,17 +335,17 @@ public:
uint8 bFleeAfterExitingCar : 1;
uint8 bWanderPathAfterExitingCar : 1;
- uint8 m_ped_flagF2 : 1;
- uint8 m_ped_flagF4 : 1; // Unfinished feature from VC, probably bDontDragMeOutCar
+ uint8 bIsLeader : 1;
+ uint8 bDontDragMeOutCar : 1;
uint8 m_ped_flagF8 : 1;
uint8 bWillBeQuickJacked : 1;
uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked
uint8 bObstacleShowedUpDuringKillObjective : 1;
uint8 bDuckAndCover : 1;
- uint8 bStillOnValidPoly : 1;
- uint8 m_ped_flagG2 : 1;
- uint8 m_ped_flagG4 : 1; // bResetWalkAnims?
+ uint8 bStillOnValidPoly : 1; // set if the polygon the ped is on is still valid for collision
+ uint8 bAllowMedicsToReviveMe : 1;
+ uint8 bResetWalkAnims : 1;
uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
uint8 bOnBoat : 1; // not just driver, may be just standing
uint8 bBusJacked : 1;
@@ -354,12 +354,12 @@ public:
uint8 m_ped_flagH1 : 1;
uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type)
- uint8 m_ped_flagH4 : 1;
+ uint8 bCullExtraFarAway : 1; // special ped only gets culled if it's extra far away (for roadblocks)
uint8 bClearObjective : 1;
- uint8 m_ped_flagH10 : 1; // bTryingToReachDryLand? reset when we landed on something not vehicle and object
+ uint8 bTryingToReachDryLand : 1; // has ped just exited boat and trying to get to dry land
uint8 bCollidedWithMyVehicle : 1;
- uint8 bRichFromMugging : 1; // ped has lots of cash from mugging people - will drop money if someone points gun to him
- uint8 m_ped_flagH80 : 1;
+ uint8 bRichFromMugging : 1; // ped has lots of cash cause they've been mugging people
+ uint8 bChrisCriminal : 1; // Is a criminal as killed during Chris' police mission (should be counted as such)
uint8 bShakeFist : 1; // test shake hand at look entity
uint8 bNoCriticalHits : 1; // if set, limbs won't came off
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 3046a58f..de05a738 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -2,6 +2,7 @@
#include "Physical.h"
#include "AutoPilot.h"
+#include "ModelIndices.h"
class CPed;
class CFire;
@@ -267,6 +268,7 @@ public:
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
+ bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
static bool &bWheelsOnlyCheat;
static bool &bAllDodosCheat;
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp
index 50d75516..a915504d 100644
--- a/src/weapons/ProjectileInfo.cpp
+++ b/src/weapons/ProjectileInfo.cpp
@@ -4,4 +4,5 @@
#include "Projectile.h"
-WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); } \ No newline at end of file
+WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }
+WRAPPER bool CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove) { EAXJMP(0x55BA50); }
diff --git a/src/weapons/ProjectileInfo.h b/src/weapons/ProjectileInfo.h
index f4753b28..06ead482 100644
--- a/src/weapons/ProjectileInfo.h
+++ b/src/weapons/ProjectileInfo.h
@@ -6,4 +6,5 @@ class CProjectileInfo
{
public:
static bool RemoveIfThisIsAProjectile(CObject *pObject);
+ static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
}; \ No newline at end of file