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-rw-r--r--.travis.yml15
-rw-r--r--eax/eax.h8
-rw-r--r--gamefiles/models/menu.txdbin10244648 -> 8475176 bytes
m---------librw0
-rw-r--r--premake5.lua64
-rw-r--r--src/animation/AnimBlendAssocGroup.cpp2
-rw-r--r--src/animation/AnimBlendAssociation.h3
-rw-r--r--src/animation/AnimManager.cpp133
-rw-r--r--src/animation/AnimationId.h6
-rw-r--r--src/audio/AudioCollision.cpp74
-rw-r--r--src/audio/AudioLogic.cpp6435
-rw-r--r--src/audio/AudioManager.cpp9924
-rw-r--r--src/audio/AudioManager.h104
-rw-r--r--src/audio/AudioScriptObject.cpp2
-rw-r--r--src/audio/AudioScriptObject.h130
-rw-r--r--src/audio/DMAudio.cpp6
-rw-r--r--src/audio/DMAudio.h2
-rw-r--r--src/audio/MusicManager.cpp6
-rw-r--r--src/audio/PoliceRadio.cpp3
-rw-r--r--src/audio/oal/aldlist.cpp113
-rw-r--r--src/audio/oal/aldlist.h46
-rw-r--r--src/audio/oal/channel.cpp4
-rw-r--r--src/audio/oal/channel.h1
-rw-r--r--src/audio/oal/oal_utils.cpp1
-rw-r--r--src/audio/oal/oal_utils.h1
-rw-r--r--src/audio/oal/stream.cpp8
-rw-r--r--src/audio/oal/stream.h1
-rw-r--r--src/audio/sampman.h2
-rw-r--r--src/audio/sampman_miles.cpp8
-rw-r--r--src/audio/sampman_null.cpp368
-rw-r--r--src/audio/sampman_oal.cpp16
-rw-r--r--src/audio/soundlist.h586
-rw-r--r--src/control/CarAI.cpp40
-rw-r--r--src/control/CarCtrl.cpp77
-rw-r--r--src/control/CarCtrl.h19
-rw-r--r--src/control/Curves.cpp2
-rw-r--r--src/control/Garages.cpp35
-rw-r--r--src/control/Garages.h1
-rw-r--r--src/control/OnscreenTimer.cpp54
-rw-r--r--src/control/OnscreenTimer.h5
-rw-r--r--src/control/Phones.cpp5
-rw-r--r--src/control/Pickups.cpp216
-rw-r--r--src/control/Pickups.h8
-rw-r--r--src/control/Replay.cpp27
-rw-r--r--src/control/Replay.h2
-rw-r--r--src/control/RoadBlocks.cpp4
-rw-r--r--src/control/RoadBlocks.h2
-rw-r--r--src/control/Script.cpp3189
-rw-r--r--src/control/Script.h42
-rw-r--r--src/control/SetPieces.cpp319
-rw-r--r--src/control/SetPieces.h48
-rw-r--r--src/control/TrafficLights.cpp4
-rw-r--r--src/core/Cam.cpp44
-rw-r--r--src/core/Camera.cpp65
-rw-r--r--src/core/Camera.h10
-rw-r--r--src/core/ColStore.cpp2
-rw-r--r--src/core/Collision.cpp37
-rw-r--r--src/core/Collision.h6
-rw-r--r--src/core/ControllerConfig.cpp34
-rw-r--r--src/core/ControllerConfig.h2
-rw-r--r--src/core/EventList.h6
-rw-r--r--src/core/FileLoader.cpp51
-rw-r--r--src/core/FileLoader.h1
-rw-r--r--src/core/Frontend.cpp1985
-rw-r--r--src/core/Frontend.h378
-rw-r--r--src/core/Game.cpp37
-rw-r--r--src/core/Game.h2
-rw-r--r--src/core/MenuScreens.h11
-rw-r--r--src/core/Pad.cpp104
-rw-r--r--src/core/Pad.h2
-rw-r--r--src/core/Placeable.cpp2
-rw-r--r--src/core/Placeable.h1
-rw-r--r--src/core/PlayerInfo.cpp11
-rw-r--r--src/core/PlayerInfo.h8
-rw-r--r--src/core/Radar.cpp283
-rw-r--r--src/core/Radar.h146
-rw-r--r--src/core/Stats.cpp19
-rw-r--r--src/core/Stats.h25
-rw-r--r--src/core/Streaming.cpp34
-rw-r--r--src/core/SurfaceTable.cpp135
-rw-r--r--src/core/SurfaceTable.h101
-rw-r--r--src/core/TempColModels.cpp28
-rw-r--r--src/core/Timer.h2
-rw-r--r--src/core/World.cpp155
-rw-r--r--src/core/World.h9
-rw-r--r--src/core/Zones.cpp13
-rw-r--r--src/core/config.h15
-rw-r--r--src/core/main.cpp187
-rw-r--r--src/core/re3.cpp29
-rw-r--r--src/entities/Building.cpp22
-rw-r--r--src/entities/Building.h2
-rw-r--r--src/entities/Dummy.cpp15
-rw-r--r--src/entities/Dummy.h2
-rw-r--r--src/entities/Entity.cpp555
-rw-r--r--src/entities/Entity.h14
-rw-r--r--src/entities/Physical.cpp567
-rw-r--r--src/entities/Physical.h18
-rw-r--r--src/fakerw/fake.cpp2
-rw-r--r--src/math/Matrix.h3
-rw-r--r--src/math/Vector2D.h4
-rw-r--r--src/math/math.cpp13
-rw-r--r--src/modelinfo/ModelIndices.cpp6
-rw-r--r--src/modelinfo/ModelIndices.h568
-rw-r--r--src/modelinfo/PedModelInfo.cpp2
-rw-r--r--src/objects/Object.cpp42
-rw-r--r--src/objects/Object.h31
-rw-r--r--src/peds/CivilianPed.cpp108
-rw-r--r--src/peds/CivilianPed.h5
-rw-r--r--src/peds/CopPed.cpp6
-rw-r--r--src/peds/EmergencyPed.cpp18
-rw-r--r--src/peds/Gangs.cpp69
-rw-r--r--src/peds/Gangs.h31
-rw-r--r--src/peds/Ped.cpp1660
-rw-r--r--src/peds/Ped.h211
-rw-r--r--src/peds/PedAttractor.cpp775
-rw-r--r--src/peds/PedAttractor.h196
-rw-r--r--src/peds/PedIK.cpp22
-rw-r--r--src/peds/PedIK.h2
-rw-r--r--src/peds/PlayerPed.cpp145
-rw-r--r--src/peds/PlayerPed.h1
-rw-r--r--src/peds/Population.cpp75
-rw-r--r--src/peds/Population.h2
-rw-r--r--src/render/2dEffect.h12
-rw-r--r--src/render/Clouds.cpp5
-rw-r--r--src/render/Coronas.cpp17
-rw-r--r--src/render/Coronas.h6
-rw-r--r--src/render/Credits.cpp56
-rw-r--r--src/render/Draw.cpp29
-rw-r--r--src/render/Draw.h6
-rw-r--r--src/render/Fluff.cpp4
-rw-r--r--src/render/Font.h2
-rw-r--r--src/render/Glass.cpp11
-rw-r--r--src/render/Hud.cpp460
-rw-r--r--src/render/Hud.h43
-rw-r--r--src/render/Occlusion.cpp36
-rw-r--r--src/render/Occlusion.h19
-rw-r--r--src/render/Particle.cpp5
-rw-r--r--src/render/Renderer.cpp15
-rw-r--r--src/render/Shadows.cpp13
-rw-r--r--src/render/Skidmarks.cpp4
-rw-r--r--src/render/SpecialFX.cpp1
-rw-r--r--src/render/SpecialFX.h2
-rw-r--r--src/render/Sprite.cpp4
-rw-r--r--src/render/Sprite2d.cpp15
-rw-r--r--src/render/Timecycle.cpp8
-rw-r--r--src/render/Timecycle.h4
-rw-r--r--src/render/Weather.cpp184
-rw-r--r--src/render/Weather.h28
-rw-r--r--src/render/WindModifiers.cpp8
-rw-r--r--src/render/WindModifiers.h7
-rw-r--r--src/rw/Lights.cpp6
-rw-r--r--src/rw/RwHelper.cpp11
-rw-r--r--src/rw/VisibilityPlugins.cpp2
-rw-r--r--src/save/GenericGameStorage.cpp8
-rw-r--r--src/save/GenericGameStorage.h3
-rw-r--r--src/skel/glfw/glfw.cpp34
-rw-r--r--src/skel/platform.h2
-rw-r--r--src/skel/skeleton.cpp16
-rw-r--r--src/skel/skeleton.h18
-rw-r--r--src/skel/win/gta3.icobin2238 -> 0 bytes
-rw-r--r--src/skel/win/gtavc.icobin0 -> 3262 bytes
-rw-r--r--src/skel/win/win.cpp46
-rw-r--r--src/skel/win/win.rc2
-rw-r--r--src/text/Text.cpp262
-rw-r--r--src/text/Text.h47
-rw-r--r--src/vehicles/Automobile.cpp198
-rw-r--r--src/vehicles/Automobile.h8
-rw-r--r--src/vehicles/Boat.cpp79
-rw-r--r--src/vehicles/Boat.h1
-rw-r--r--src/vehicles/CarGen.cpp5
-rw-r--r--src/vehicles/Cranes.cpp13
-rw-r--r--src/vehicles/HandlingMgr.cpp246
-rw-r--r--src/vehicles/HandlingMgr.h78
-rw-r--r--src/vehicles/Heli.cpp54
-rw-r--r--src/vehicles/Plane.cpp2
-rw-r--r--src/vehicles/Vehicle.cpp1529
-rw-r--r--src/vehicles/Vehicle.h97
-rw-r--r--src/weapons/ShotInfo.cpp2
-rw-r--r--src/weapons/Weapon.cpp750
-rw-r--r--src/weapons/Weapon.h15
-rw-r--r--src/weapons/WeaponInfo.cpp46
-rw-r--r--src/weapons/WeaponInfo.h3
-rw-r--r--src/weapons/WeaponType.h42
183 files changed, 20459 insertions, 15513 deletions
diff --git a/.travis.yml b/.travis.yml
new file mode 100644
index 00000000..51ef58eb
--- /dev/null
+++ b/.travis.yml
@@ -0,0 +1,15 @@
+language: cpp
+os: linux
+dist: focal
+matrix:
+ include:
+ - env: TARGET=release_linux-amd64-librw_gl3_glfw-oal
+ - env: TARGET=debug_linux-amd64-librw_gl3_glfw-oal
+script:
+ - sudo apt-get update
+ - sudo apt-get -y install linux-libc-dev libopenal-dev libglew-dev libglfw3-dev libsndfile1-dev libmpg123-dev gcc-8-multilib g++-8-multilib
+ - mkdir -p "$TRAVIS_BUILD_DIR/build"
+ - cd "$TRAVIS_BUILD_DIR"
+ - ./premake5Linux --with-librw gmake2
+ - cd build
+ - CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1
diff --git a/eax/eax.h b/eax/eax.h
index 0e2201db..b2210936 100644
--- a/eax/eax.h
+++ b/eax/eax.h
@@ -12,7 +12,7 @@
extern "C" {
#endif // __cplusplus
-#ifndef OPENAL
+#ifndef AUDIO_OAL
#include <dsound.h>
/*
@@ -49,13 +49,9 @@ extern "C" {
typedef void (CDECL *LPGETCURRENTVERSION)(LPDWORD major, LPDWORD minor);
-#else // OPENAL
-#ifndef _WIN32
+#else // AUDIO_OAL
#include <AL/al.h>
#include <string.h>
-#else
- #include <al.h>
-#endif
#ifndef GUID_DEFINED
#define GUID_DEFINED
diff --git a/gamefiles/models/menu.txd b/gamefiles/models/menu.txd
index f617bcf8..1ffe750e 100644
--- a/gamefiles/models/menu.txd
+++ b/gamefiles/models/menu.txd
Binary files differ
diff --git a/librw b/librw
-Subproject 661feeabf4a4f0a8b0bee23b53ba557a14352d0
+Subproject 84c582c1d7a64a213523b8e4c8211f8b7a4fdcd
diff --git a/premake5.lua b/premake5.lua
index 44b8b576..6a27c5af 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -23,6 +23,22 @@ else
Librw = os.getenv("LIBRW") or "librw"
end
+function getsys(a)
+ if a == 'windows' then
+ return 'win'
+ end
+ return a
+end
+
+function getarch(a)
+ if a == 'x86_64' then
+ return 'amd64'
+ elseif a == 'ARM' then
+ return 'arm'
+ end
+ return a
+end
+
workspace "reVC"
language "C++"
configurations { "Debug", "Release" }
@@ -35,11 +51,16 @@ workspace "reVC"
"win-x86-RW33_d3d8-mss",
"win-x86-librw_d3d9-mss",
"win-x86-librw_gl3_glfw-mss",
+ "win-x86-RW33_d3d8-oal",
+ "win-x86-librw_d3d9-oal",
+ "win-x86-librw_gl3_glfw-oal",
}
filter { "system:linux" }
platforms {
"linux-x86-librw_gl3_glfw-oal",
+ "linux-amd64-librw_gl3_glfw-oal",
+ "linux-arm-librw_gl3_glfw-oal",
}
filter "configurations:Debug"
@@ -58,6 +79,12 @@ workspace "reVC"
filter { "platforms:*x86*" }
architecture "x86"
+ filter { "platforms:*amd64*" }
+ architecture "amd64"
+
+ filter { "platforms:*arm*" }
+ architecture "ARM"
+
filter { "platforms:*librw_d3d9*" }
defines { "RW_D3D9" }
if(not _OPTIONS["with-librw"]) then
@@ -68,17 +95,12 @@ workspace "reVC"
defines { "RW_GL3" }
includedirs { path.join(_OPTIONS["glfwdir"], "include") }
includedirs { path.join(_OPTIONS["glewdir"], "include") }
-
- filter "platforms:win*librw_gl3_glfw*"
- defines { "GLEW_STATIC" }
if(not _OPTIONS["with-librw"]) then
- libdirs { path.join(Librw, "lib/win-x86-gl3/%{cfg.buildcfg}") }
+ libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
end
- filter "platforms:linux*librw_gl3_glfw*"
- if(not _OPTIONS["with-librw"]) then
- libdirs { path.join(Librw, "lib/linux-x86-gl3/%{cfg.buildcfg}") }
- end
+ filter "platforms:win*librw_gl3_glfw*"
+ defines { "GLEW_STATIC" }
filter {}
@@ -164,12 +186,16 @@ project "reVC"
includedirs { "src/weapons" }
includedirs { "src/extras" }
includedirs { "eax" }
-
- includedirs { "milessdk/include" }
- includedirs { "eax" }
-
- libdirs { "milessdk/lib" }
+ filter "platforms:*mss"
+ defines { "AUDIO_MSS" }
+ includedirs { "milessdk/include" }
+ libdirs { "milessdk/lib" }
+
+ filter "platforms:*oal"
+ defines { "AUDIO_OAL" }
+
+ filter {}
if(os.getenv("GTA_VC_RE_DIR")) then
setpaths("$(GTA_VC_RE_DIR)/", "%(cfg.buildtarget.name)", "")
end
@@ -181,9 +207,15 @@ project "reVC"
characterset ("MBCS")
targetextension ".exe"
- filter "platforms:linux*"
- targetextension ".elf"
- defines { "OPENAL" }
+ filter "platforms:win*oal"
+ includedirs { "openal-soft/include" }
+ includedirs { "libsndfile/include" }
+ includedirs { "mpg123/include" }
+ libdirs { "openal-soft/libs/Win32" }
+ libdirs { "libsndfile/lib" }
+ libdirs { "mpg123/lib" }
+
+ filter "platforms:linux*oal"
links { "openal", "mpg123", "sndfile", "pthread" }
filter "platforms:*RW33*"
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp
index c5711fda..83c1742a 100644
--- a/src/animation/AnimBlendAssocGroup.cpp
+++ b/src/animation/AnimBlendAssocGroup.cpp
@@ -104,7 +104,7 @@ strcmpIgnoringDigits(const char *s1, const char *s2)
c2 = toupper(c2);
#endif
- if(c1 != c2)
+ if(c1 && c2 && c1 != c2)
return false;
}
}
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h
index 90e0cfd9..f6d98fc3 100644
--- a/src/animation/AnimBlendAssociation.h
+++ b/src/animation/AnimBlendAssociation.h
@@ -84,7 +84,8 @@ public:
void SetRun(void) { flags |= ASSOC_RUNNING; }
- inline float GetTimeLeft() { return hierarchy->totalLength - currentTime; }
+ float GetTimeLeft() { return hierarchy->totalLength - currentTime; }
+ float GetProgress() { return currentTime / hierarchy->totalLength; }
static CAnimBlendAssociation *FromLink(CAnimBlendLink *l) {
return (CAnimBlendAssociation*)((uint8*)l - offsetof(CAnimBlendAssociation, link));
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index 55bd7d53..16207f54 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -134,13 +134,13 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_DRIVE_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
{ ANIM_DRIVEBY_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
{ ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVEBY_L_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVEBY_L_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_DRIVEBY_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_DRIVEBY_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
{ ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
{ ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
{ ANIM_DRIVE_BOAT_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
{ ANIM_DRIVE_BOAT_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVE_BOAT_BACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BOAT_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
{ ANIM_BIKE_PICKUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_BIKE_PICKUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_BIKE_PULLUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
@@ -899,70 +899,71 @@ char const* aChainsawStrafeRightAnimations[] = {
};
-
+#define awc(a) ARRAY_SIZE(a), a
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
- { "man", "ped", MI_COP, 173, aStdAnimations, aStdAnimDescs },
- { "van", "van", MI_COP, 8, aVanAnimations, aVanAnimDescs },
- { "coach", "coach", MI_COP, 5, aCoachAnimations, aCoachAnimDescs },
- { "bikes", "bikes", MI_COP, 18, aBikesAnimations, aBikeAnimDescs },
- { "bikev", "bikev", MI_COP, 18, aBikevAnimations, aBikeAnimDescs },
- { "bikeh", "bikeh", MI_COP, 18, aBikehAnimations, aBikeAnimDescs },
- { "biked", "biked", MI_COP, 18, aBikedAnimations, aBikeAnimDescs },
- { "unarmed", "ped", MI_COP, 3, aUnarmedAnimations, aMeleeAnimDescs },
- { "screwdrv", "ped", MI_COP, 5, aScrewdriverAnimations, aMeleeAnimDescs },
- { "knife", "knife", MI_COP, 5, aKnifeAnimations, aMeleeAnimDescs },
- { "baseball", "baseball", MI_COP, 5, aBaseballbatAnimations, aSwingAnimDescs },
- { "golfclub", "baseball", MI_COP, 5, aGolfclubAnimations, aSwingAnimDescs },
- { "chainsaw", "chainsaw", MI_COP, 3, aChainsawAnimations, aMeleeAnimDescs },
- { "python", "python", MI_COP, 4, aPythonAnimations, aWeaponAnimDescs },
- { "colt45", "colt45", MI_COP, 5, aColtAnimations, aWeaponAnimDescs },
- { "shotgun", "shotgun", MI_COP, 2, aShotgunAnimations, aWeaponAnimDescs },
- { "buddy", "buddy", MI_COP, 2, aBuddyAnimations, aWeaponAnimDescs },
- { "tec", "tec", MI_COP, 4, aTecAnimations, aWeaponAnimDescs },
- { "uzi", "uzi", MI_COP, 4, aUziAnimations, aWeaponAnimDescs },
- { "rifle", "rifle", MI_COP, 4, aRifleAnimations, aWeaponAnimDescs },
- { "m60", "m60", MI_COP, 3, aM60Animations, aWeaponAnimDescs },
- { "sniper", "sniper", MI_COP, 1, aSniperAnimations, aWeaponAnimDescs },
- { "grenade", "grenade", MI_COP, 3, aThrowAnimations, aWeaponAnimDescs },
- { "flame", "flame", MI_COP, 1, aFlamethrowerAnimations, aWeaponAnimDescs },
- { "medic", "medic", MI_COP, 1, aMedicAnimations, aMedicAnimDescs },
- { "sunbathe", "sunbathe", MI_COP, 1, aSunbatheAnimations, aSunbatheAnimDescs },
- { "playidles", "playidles", MI_COP, 4, aPlayerIdleAnimations, aPlayerIdleAnimDescs },
- { "riot", "riot", MI_COP, 7, aRiotAnimations, aRiotAnimDescs },
- { "strip", "strip", MI_COP, 7, aStripAnimations, aStripAnimDescs },
- { "lance", "lance", MI_COP, 1, aLanceAnimations, aSunbatheAnimDescs },
- { "player", "ped", MI_COP, 5, aPlayerAnimations, aStdAnimDescs },
- { "playerrocket", "ped", MI_COP, 5, aPlayerWithRocketAnimations, aStdAnimDescs },
- { "player1armed", "ped", MI_COP, 5, aPlayer1ArmedAnimations, aStdAnimDescs },
- { "player2armed", "ped", MI_COP, 5, aPlayer2ArmedAnimations, aStdAnimDescs },
- { "playerBBBat", "ped", MI_COP, 5, aPlayerBBBatAnimations, aStdAnimDescs },
- { "playercsaw", "ped", MI_COP, 5, aPlayerChainsawAnimations, aStdAnimDescs },
- { "shuffle", "ped", MI_COP, 4, aShuffleAnimations, aStdAnimDescs },
- { "oldman", "ped", MI_COP, 4, aOldAnimations, aStdAnimDescs },
- { "gang1", "ped", MI_COP, 4, aGang1Animations, aStdAnimDescs },
- { "gang2", "ped", MI_COP, 4, aGang2Animations, aStdAnimDescs },
- { "fatman", "ped", MI_COP, 4, aFatAnimations, aStdAnimDescs },
- { "oldfatman", "ped", MI_COP, 4, aOldFatAnimations, aStdAnimDescs },
- { "jogger", "ped", MI_COP, 4, aJoggerAnimations, aStdAnimDescs },
- { "woman", "ped", MI_COP, 4, aStdWomanAnimations, aStdAnimDescs },
- { "shopping", "ped", MI_COP, 4, aWomanShopAnimations, aStdAnimDescs },
- { "busywoman", "ped", MI_COP, 4, aBusyWomanAnimations, aStdAnimDescs },
- { "sexywoman", "ped", MI_COP, 4, aSexyWomanAnimations, aStdAnimDescs },
- { "fatwoman", "ped", MI_COP, 4, aFatWomanAnimations, aStdAnimDescs },
- { "oldwoman", "ped", MI_COP, 4, aOldWomanAnimations, aStdAnimDescs },
- { "jogwoman", "ped", MI_COP, 4, aJoggerWomanAnimations, aStdAnimDescs },
- { "panicchunky", "ped", MI_COP, 4, aPanicChunkyAnimations, aStdAnimDescs },
- { "skate", "skate", MI_COP, 4, aSkateAnimations, aStdAnimDescs },
- { "playerback", "ped", MI_COP, 5, aPlayerStrafeBackAnimations, aStdAnimDescs },
- { "playerleft", "ped", MI_COP, 5, aPlayerStrafeLeftAnimations, aStdAnimDescsSide },
- { "playerright", "ped", MI_COP, 5, aPlayerStrafeRightAnimations, aStdAnimDescsSide },
- { "rocketback", "ped", MI_COP, 5, aRocketStrafeBackAnimations, aStdAnimDescs },
- { "rocketleft", "ped", MI_COP, 5, aRocketStrafeLeftAnimations, aStdAnimDescsSide },
- { "rocketright", "ped", MI_COP, 5, aRocketStrafeRightAnimations, aStdAnimDescsSide },
- { "csawback", "ped", MI_COP, 5, aChainsawStrafeBackAnimations, aStdAnimDescs },
- { "csawleft", "ped", MI_COP, 5, aChainsawStrafeLeftAnimations, aStdAnimDescsSide },
- { "csawright", "ped", MI_COP, 5, aChainsawStrafeRightAnimations, aStdAnimDescsSide },
-};
+ { "man", "ped", MI_COP, awc(aStdAnimations), aStdAnimDescs },
+ { "van", "van", MI_COP, awc(aVanAnimations), aVanAnimDescs },
+ { "coach", "coach", MI_COP, awc(aCoachAnimations), aCoachAnimDescs },
+ { "bikes", "bikes", MI_COP, awc(aBikesAnimations), aBikeAnimDescs },
+ { "bikev", "bikev", MI_COP, awc(aBikevAnimations), aBikeAnimDescs },
+ { "bikeh", "bikeh", MI_COP, awc(aBikehAnimations), aBikeAnimDescs },
+ { "biked", "biked", MI_COP, awc(aBikedAnimations), aBikeAnimDescs },
+ { "unarmed", "ped", MI_COP, awc(aUnarmedAnimations), aMeleeAnimDescs },
+ { "screwdrv", "ped", MI_COP, awc(aScrewdriverAnimations), aMeleeAnimDescs },
+ { "knife", "knife", MI_COP, awc(aKnifeAnimations), aMeleeAnimDescs },
+ { "baseball", "baseball", MI_COP, awc(aBaseballbatAnimations), aSwingAnimDescs },
+ { "golfclub", "baseball", MI_COP, awc(aGolfclubAnimations), aSwingAnimDescs },
+ { "chainsaw", "chainsaw", MI_COP, awc(aChainsawAnimations), aMeleeAnimDescs },
+ { "python", "python", MI_COP, awc(aPythonAnimations), aWeaponAnimDescs },
+ { "colt45", "colt45", MI_COP, awc(aColtAnimations), aWeaponAnimDescs },
+ { "shotgun", "shotgun", MI_COP, awc(aShotgunAnimations), aWeaponAnimDescs },
+ { "buddy", "buddy", MI_COP, awc(aBuddyAnimations), aWeaponAnimDescs },
+ { "tec", "tec", MI_COP, awc(aTecAnimations), aWeaponAnimDescs },
+ { "uzi", "uzi", MI_COP, awc(aUziAnimations), aWeaponAnimDescs },
+ { "rifle", "rifle", MI_COP, awc(aRifleAnimations), aWeaponAnimDescs },
+ { "m60", "m60", MI_COP, awc(aM60Animations), aWeaponAnimDescs },
+ { "sniper", "sniper", MI_COP, awc(aSniperAnimations), aWeaponAnimDescs },
+ { "grenade", "grenade", MI_COP, awc(aThrowAnimations), aWeaponAnimDescs },
+ { "flame", "flame", MI_COP, awc(aFlamethrowerAnimations), aWeaponAnimDescs },
+ { "medic", "medic", MI_COP, awc(aMedicAnimations), aMedicAnimDescs },
+ { "sunbathe", "sunbathe", MI_COP, 1, aSunbatheAnimations, aSunbatheAnimDescs }, // NB: not using awc here!
+ { "playidles", "playidles", MI_COP, awc(aPlayerIdleAnimations), aPlayerIdleAnimDescs },
+ { "riot", "riot", MI_COP, awc(aRiotAnimations), aRiotAnimDescs },
+ { "strip", "strip", MI_COP, awc(aStripAnimations), aStripAnimDescs },
+ { "lance", "lance", MI_COP, awc(aLanceAnimations), aSunbatheAnimDescs },
+ { "player", "ped", MI_COP, awc(aPlayerAnimations), aStdAnimDescs },
+ { "playerrocket", "ped", MI_COP, awc(aPlayerWithRocketAnimations), aStdAnimDescs },
+ { "player1armed", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs },
+ { "player2armed", "ped", MI_COP, awc(aPlayer2ArmedAnimations), aStdAnimDescs },
+ { "playerBBBat", "ped", MI_COP, awc(aPlayerBBBatAnimations), aStdAnimDescs },
+ { "playercsaw", "ped", MI_COP, awc(aPlayerChainsawAnimations), aStdAnimDescs },
+ { "shuffle", "ped", MI_COP, awc(aShuffleAnimations), aStdAnimDescs },
+ { "oldman", "ped", MI_COP, awc(aOldAnimations), aStdAnimDescs },
+ { "gang1", "ped", MI_COP, awc(aGang1Animations), aStdAnimDescs },
+ { "gang2", "ped", MI_COP, awc(aGang2Animations), aStdAnimDescs },
+ { "fatman", "ped", MI_COP, awc(aFatAnimations), aStdAnimDescs },
+ { "oldfatman", "ped", MI_COP, awc(aOldFatAnimations), aStdAnimDescs },
+ { "jogger", "ped", MI_COP, awc(aJoggerAnimations), aStdAnimDescs },
+ { "woman", "ped", MI_COP, awc(aStdWomanAnimations), aStdAnimDescs },
+ { "shopping", "ped", MI_COP, awc(aWomanShopAnimations), aStdAnimDescs },
+ { "busywoman", "ped", MI_COP, awc(aBusyWomanAnimations), aStdAnimDescs },
+ { "sexywoman", "ped", MI_COP, awc(aSexyWomanAnimations), aStdAnimDescs },
+ { "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs },
+ { "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs },
+ { "jogwoman", "ped", MI_COP, awc(aJoggerWomanAnimations), aStdAnimDescs },
+ { "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
+ { "skate", "skate", MI_COP, awc(aSkateAnimations), aStdAnimDescs },
+ { "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
+ { "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
+ { "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
+ { "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs },
+ { "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide },
+ { "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide },
+ { "csawback", "ped", MI_COP, awc(aChainsawStrafeBackAnimations), aStdAnimDescs },
+ { "csawleft", "ped", MI_COP, awc(aChainsawStrafeLeftAnimations), aStdAnimDescsSide },
+ { "csawright", "ped", MI_COP, awc(aChainsawStrafeRightAnimations), aStdAnimDescsSide },
+};
+#undef awc
void
CAnimManager::Initialise(void)
diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h
index 9fe0cb0e..a84aa3e8 100644
--- a/src/animation/AnimationId.h
+++ b/src/animation/AnimationId.h
@@ -118,13 +118,13 @@ enum AnimationId
ANIM_DRIVE_LOW_R,
ANIM_DRIVEBY_L,
ANIM_DRIVEBY_R,
- ANIM_DRIVEBY_L_L, // TODO: is this LOW?
- ANIM_DRIVEBY_L_R,
+ ANIM_DRIVEBY_LOW_L,
+ ANIM_DRIVEBY_LOW_R,
ANIM_CAR_LB,
ANIM_DRIVE_BOAT,
ANIM_DRIVE_BOAT_L,
ANIM_DRIVE_BOAT_R,
- ANIM_DRIVE_BOAT_BACK,
+ ANIM_BOAT_LB,
ANIM_BIKE_PICKUP_R,
ANIM_BIKE_PICKUP_L,
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index ecd0299c..55d64714 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -70,36 +70,36 @@ cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
case SURFACE_DEFAULT:
case SURFACE_TARMAC:
case SURFACE_PAVEMENT:
- case SURFACE_STONE:
- case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
+ case SURFACE_STEEP_CLIFF:
+ case SURFACE_TRANSPARENT_STONE: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
case SURFACE_GRASS:
- case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
+ case SURFACE_CARDBOARDBOX: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_GRAVEL: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_MUD_DRY: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_CAR: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
- case SURFACE_SCAFFOLD:
- case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
- case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
- case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
- case SURFACE_METAL_POLE:
- case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
- case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
- case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
- case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
- case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
- case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
+ case SURFACE_TRANSPARENT_CLOTH:
+ case SURFACE_THICK_METAL_PLATE: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
+ case SURFACE_GARAGE_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
+ case SURFACE_CAR_PANEL: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
+ case SURFACE_SCAFFOLD_POLE:
+ case SURFACE_METAL_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
+ case SURFACE_LAMP_POST: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
+ case SURFACE_FIRE_HYDRANT: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
+ case SURFACE_GIRDER: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
+ case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
+ case SURFACE_PED: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
- case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
- case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
- case SURFACE_TIRE:
- case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
+ case SURFACE_WATER: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
+ case SURFACE_WOOD_CRATES: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
+ case SURFACE_WOOD_BENCH: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
+ case SURFACE_WOOD_SOLID: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
+ case SURFACE_RUBBER:
+ case SURFACE_WHEELBASE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
+ case SURFACE_PLASTIC: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
- case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
- case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
+ case SURFACE_CONTAINER: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
+ case SURFACE_NEWS_VENDOR: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
default: result = 0.f; break;
}
@@ -130,18 +130,18 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
vol = 50.f * ratio;
- } else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
+ } else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
vol = 30.f * ratio;
- } else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
- surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
+ } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY ||
+ surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
vol = 50.f * ratio;
- } else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) {
+ } else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
return 0;
} else {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
@@ -240,9 +240,9 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
s2 = col.m_bSurface2;
}
ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
- if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f;
- if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
- s1 = SURFACE_BILLBOARD;
+ if(s1 == SURFACE_CAR && s2 == SURFACE_PED) ratio /= 4.0f;
+ if(s1 == SURFACE_CAR && ratio < 0.6f) {
+ s1 = SURFACE_CAR_PANEL;
ratio = Min(1.f, 2.f * ratio);
}
emittingVol = 40.f * ratio;
@@ -290,13 +290,13 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
}
switch(s1) {
case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
- case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break;
- case SURFACE_PUDDLE:
+ case SURFACE_GIRDER: m_sQueueSample.m_nFrequency = 8819; break;
+ case SURFACE_WATER:
m_sQueueSample.m_nFrequency =
2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
break;
- case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break;
- case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break;
+ case SURFACE_RUBBER: m_sQueueSample.m_nFrequency = 6000; break;
+ case SURFACE_PLASTIC: m_sQueueSample.m_nFrequency = 8000; break;
default:
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
new file mode 100644
index 00000000..de71355e
--- /dev/null
+++ b/src/audio/AudioLogic.cpp
@@ -0,0 +1,6435 @@
+#include "common.h"
+
+#include "AudioManager.h"
+#include "audio_enums.h"
+
+#include "Automobile.h"
+#include "Boat.h"
+#include "Bridge.h"
+#include "Camera.h"
+#include "Cranes.h"
+#include "DMAudio.h"
+#include "Entity.h"
+#include "Explosion.h"
+#include "Fire.h"
+#include "Garages.h"
+#include "General.h"
+#include "HandlingMgr.h"
+#include "Heli.h"
+#include "ModelIndices.h"
+#include "MusicManager.h"
+#include "Pad.h"
+#include "Ped.h"
+#include "Physical.h"
+#include "Placeable.h"
+#include "Plane.h"
+#include "PlayerPed.h"
+#include "Pools.h"
+#include "Projectile.h"
+#include "ProjectileInfo.h"
+#include "Replay.h"
+#include "Stats.h"
+#include "SurfaceTable.h"
+#include "Train.h"
+#include "Transmission.h"
+#include "Vehicle.h"
+#include "WaterCannon.h"
+#include "Weather.h"
+#include "ZoneCull.h"
+#include "sampman.h"
+
+const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
+const int policeChannel = channels + 1;
+const int allChannels = channels + 2;
+
+uint32 gPornNextTime;
+uint32 gSawMillNextTime;
+uint32 gShopNextTime;
+uint32 gAirportNextTime;
+uint32 gCinemaNextTime;
+uint32 gDocksNextTime;
+uint32 gHomeNextTime;
+uint32 gCellNextTime;
+uint32 gNextCryTime;
+
+enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
+enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
+
+void
+cAudioManager::PreInitialiseGameSpecificSetup() const
+{
+ BankStartOffset[SAMPLEBANK_MAIN] = SAMPLEBANK_START;
+ BankStartOffset[SAMPLEBANK_PED] = SAMPLEBANK_PED_START;
+}
+
+void
+cAudioManager::PostInitialiseGameSpecificSetup()
+{
+ m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
+ if (m_nFireAudioEntity >= 0)
+ SetEntityStatus(m_nFireAudioEntity, 1);
+
+ m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
+ if (m_nCollisionEntity >= 0)
+ SetEntityStatus(m_nCollisionEntity, 1);
+
+ m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
+ if (m_nFrontEndEntity >= 0)
+ SetEntityStatus(m_nFrontEndEntity, 1);
+
+ m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
+ if (m_nProjectileEntity >= 0)
+ SetEntityStatus(m_nProjectileEntity, 1);
+
+ m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
+ if (m_nWaterCannonEntity >= 0)
+ SetEntityStatus(m_nWaterCannonEntity, 1);
+
+ m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
+ if (m_nPoliceChannelEntity >= 0)
+ SetEntityStatus(m_nPoliceChannelEntity, 1);
+
+ m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
+ if (m_nBridgeEntity >= 0)
+ SetEntityStatus(m_nBridgeEntity, 1);
+
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
+ m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_bIsPlayed = false;
+ m_sMissionAudio.m_bPredefinedProperties = true;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
+ ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
+}
+void
+cAudioManager::PreTerminateGameSpecificShutdown()
+{
+ if (m_nBridgeEntity >= 0) {
+ DestroyEntity(m_nBridgeEntity);
+ m_nBridgeEntity = AEHANDLE_NONE;
+ }
+ if (m_nPoliceChannelEntity >= 0) {
+ DestroyEntity(m_nPoliceChannelEntity);
+ m_nPoliceChannelEntity = AEHANDLE_NONE;
+ }
+ if (m_nWaterCannonEntity >= 0) {
+ DestroyEntity(m_nWaterCannonEntity);
+ m_nWaterCannonEntity = AEHANDLE_NONE;
+ }
+ if (m_nFireAudioEntity >= 0) {
+ DestroyEntity(m_nFireAudioEntity);
+ m_nFireAudioEntity = AEHANDLE_NONE;
+ }
+ if (m_nCollisionEntity >= 0) {
+ DestroyEntity(m_nCollisionEntity);
+ m_nCollisionEntity = AEHANDLE_NONE;
+ }
+ if (m_nFrontEndEntity >= 0) {
+ DestroyEntity(m_nFrontEndEntity);
+ m_nFrontEndEntity = AEHANDLE_NONE;
+ }
+ if (m_nProjectileEntity >= 0) {
+ DestroyEntity(m_nProjectileEntity);
+ m_nProjectileEntity = AEHANDLE_NONE;
+ }
+}
+
+void
+cAudioManager::PostTerminateGameSpecificShutdown()
+{
+ ;
+}
+
+void
+cAudioManager::ResetAudioLogicTimers(uint32 timer)
+{
+ gPornNextTime = timer;
+ gNextCryTime = timer;
+ gSawMillNextTime = timer;
+ gCellNextTime = timer;
+ gShopNextTime = timer;
+ gHomeNextTime = timer;
+ gAirportNextTime = timer;
+ gDocksNextTime = timer;
+ gCinemaNextTime = timer;
+ for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
+ if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
+ CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
+ if (ped->IsPed()) {
+ ped->m_lastSoundStart = timer;
+ ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
+ }
+ }
+ }
+ ClearMissionAudio();
+ SampleManager.StopChannel(policeChannel);
+}
+
+void
+cAudioManager::ProcessReverb() const
+{
+ if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
+ for (uint32 i = 0; i <
+#ifdef FIX_BUGS
+ channels
+#else
+ 28
+#endif
+ ;
+ i++) {
+ if (m_asActiveSamples[i].m_bReverbFlag)
+ SampleManager.SetChannelReverbFlag(i, 1);
+ }
+ }
+}
+
+float
+cAudioManager::GetDistanceSquared(const CVector &v) const
+{
+ const CVector &c = TheCamera.GetPosition();
+ return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f);
+}
+
+void
+cAudioManager::CalculateDistance(bool &distCalculated, float dist)
+{
+ if (!distCalculated) {
+ m_sQueueSample.m_fDistance = Sqrt(dist);
+ distCalculated = true;
+ }
+}
+
+void
+cAudioManager::ProcessSpecial()
+{
+ if (m_nUserPause) {
+ if (!m_nPreviousUserPause) {
+ MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
+ SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
+ SampleManager.SetMusicFadeVolume(MAX_VOLUME);
+ }
+ } else {
+ if (m_nPreviousUserPause) {
+ MusicManager.StopFrontEndTrack();
+ MusicManager.ChangeMusicMode(MUSICMODE_GAME);
+ }
+ CPlayerPed *playerPed = FindPlayerPed();
+ if (playerPed) {
+ const PedState &state = playerPed->m_nPedState;
+ if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
+ SampleManager.StopChannel(m_nActiveSamples);
+ }
+ }
+}
+
+void
+cAudioManager::ProcessEntity(int32 id)
+{
+ if (m_asAudioEntities[id].m_nStatus) {
+ m_sQueueSample.m_nEntityIndex = id;
+ switch (m_asAudioEntities[id].m_nType) {
+ case AUDIOTYPE_PHYSICAL:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessPhysical(id);
+ }
+ break;
+ case AUDIOTYPE_EXPLOSION:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessExplosions(id);
+ }
+ break;
+ case AUDIOTYPE_FIRE:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessFires(id);
+ }
+ break;
+ case AUDIOTYPE_WEATHER:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessWeather(id);
+ }
+ break;
+ case AUDIOTYPE_CRANE:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessCrane();
+ }
+ break;
+ case AUDIOTYPE_SCRIPTOBJECT:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessScriptObject(id);
+ }
+ break;
+ case AUDIOTYPE_BRIDGE:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessBridge();
+ }
+ break;
+ case AUDIOTYPE_FRONTEND:
+ m_sQueueSample.m_bReverbFlag = false;
+ ProcessFrontEnd();
+ break;
+ case AUDIOTYPE_PROJECTILE:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessProjectiles();
+ }
+ break;
+ case AUDIOTYPE_GARAGE:
+ if (!m_nUserPause)
+ ProcessGarages();
+ break;
+ case AUDIOTYPE_FIREHYDRANT:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessFireHydrant();
+ }
+ break;
+ case AUDIOTYPE_WATERCANNON:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessWaterCannon(id);
+ }
+ break;
+ default:
+ return;
+ }
+ }
+}
+
+void
+cAudioManager::ProcessPhysical(int32 id)
+{
+ CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
+ if (entity) {
+ switch (entity->GetType()) {
+ case ENTITY_TYPE_VEHICLE:
+ ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
+ break;
+ case ENTITY_TYPE_PED:
+ ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
+ break;
+ default:
+ return;
+ }
+ }
+}
+
+#pragma region VEHICLE AUDIO
+enum eVehicleModel {
+ LANDSTAL,
+ IDAHO,
+ STINGER,
+ LINERUN,
+ PEREN,
+ SENTINEL,
+ RIO,
+ FIRETRUK,
+ TRASH,
+ STRETCH,
+ MANANA,
+ INFERNUS,
+ VOODOO,
+ PONY,
+ MULE,
+ CHEETAH,
+ AMBULAN,
+ FBICAR,
+ MOONBEAM,
+ ESPERANT,
+ TAXI,
+ WASHING,
+ BOBCAT,
+ MRWHOOP,
+ BFINJECT,
+ HUNTER,
+ POLICE,
+ ENFORCER,
+ SECURICA,
+ BANSHEE,
+ PREDATOR,
+ BUS,
+ RHINO,
+ BARRACKS,
+ CUBAN,
+ CHOPPER,
+ ANGEL,
+ COACH,
+ CABBIE,
+ STALLION,
+ RUMPO,
+ RCBANDIT,
+ ROMERO,
+ PACKER,
+ SENTXS,
+ ADMIRAL,
+ SQUALO,
+ SEASPAR,
+ PIZZABOY,
+ GANGBUR,
+ AIRTRAIN,
+ DEADDODO,
+ SPEEDER,
+ REEFER,
+ TROPIC,
+ FLATBED,
+ YANKEE,
+ CADDY,
+ ZEBRA,
+ TOPFUN,
+ SKIMMER,
+ PCJ600,
+ FAGGIO,
+ FREEWAY,
+ RCBARON,
+ RCRAIDER,
+ GLENDALE,
+ OCEANIC,
+ SANCHEZ,
+ SPARROW,
+ PATRIOT,
+ LOVEFIST,
+ COASTG,
+ DINGHY,
+ HERMES,
+ SABRE,
+ SABRETUR,
+ PHEONIX,
+ WALTON,
+ REGINA,
+ COMET,
+ DELUXO,
+ BURRITO,
+ SPAND,
+ MARQUIS,
+ BAGGAGE,
+ KAUFMAN,
+ MAVERICK,
+ VCNMAV,
+ RANCHER,
+ FBIRANCH,
+ VIRGO,
+ GREENWOO,
+ JETMAX,
+ HOTRING,
+ SANDKING,
+ BLISTAC,
+ POLMAV,
+ BOXVILLE,
+ BENSON,
+ MESA,
+ RCGOBLIN,
+ HOTRINA,
+ HOTRINB,
+ BLOODRA,
+ BLOODRB,
+ VICECHEE,
+
+ // HACK so this compiles
+ // TODO(MIAMI): check it out
+ DODO = -1
+};
+
+enum
+{
+ DOOR_TYPE_OLD = 0,
+ DOOR_TYPE_NEW,
+ DOOR_TYPE_TRUCK,
+ DOOR_TYPE_AIRBREAK,
+};
+
+
+struct tVehicleSampleData {
+ eSfxSample m_nAccelerationSampleIndex;
+ uint8 m_bEngineSoundType;
+ eSfxSample m_nHornSample;
+ int32 m_nHornFrequency;
+ uint8 m_nSirenOrAlarmSample;
+ int32 m_nSirenOrAlarmFrequency;
+ uint8 m_bDoorType;
+};
+
+const tVehicleSampleData aVehicleSettings[110] = { {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 10928, 1},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9935, 2},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 8941, 0},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 11922, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 7948, 2},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 8941, 2},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 12220, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_HORN_JEEP, 12200, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 13400, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9935, 2},
+ {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 13600, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 8000, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 8543, 1},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0},
+ {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 10000, 0},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9935, 2},
+ {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 10123, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 10554, 3},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 8000, 2},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9935, 2},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9935, 3},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 7500, 3},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 8935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 8935, 0},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_HORN_JEEP, 17000, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 2},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9000, 0},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9935, 2},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9935, 2},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 13400, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0} };
+
+
+bool bPlayerJustEnteredCar;
+
+const bool hornPatternsArray[8][44] = {
+ {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false,
+ false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
+ false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true,
+ true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true,
+ true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true,
+ false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false},
+};
+
+
+void
+cAudioManager::ProcessVehicle(CVehicle *veh)
+{
+ tHandlingData *handling = veh->pHandling;
+ float velChange;
+ cVehicleParams params;
+ m_sQueueSample.m_vecPos = veh->GetPosition();
+
+ params.m_bDistanceCalculated = false;
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ params.m_pVehicle = veh;
+ params.m_pTransmission = nil;
+ params.m_nIndex = 0;
+ params.m_fVelocityChange = 0.0f;
+
+ if (handling != nil)
+ params.m_pTransmission = &handling->Transmission;
+
+ params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE;
+ if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
+ velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
+ else
+ velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
+ params.m_fVelocityChange = velChange;
+ switch (params.m_pVehicle->m_vehType) {
+ case VEHICLE_TYPE_CAR:
+ UpdateGasPedalAudio((CAutomobile *)veh);
+ if (params.m_nIndex == RCBANDIT) {
+ ProcessModelCarEngine(&params);
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ break;
+ }
+ if (params.m_nIndex == DODO) {
+ if (!ProcessVehicleRoadNoise(&params)) {
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ break;
+ }
+ if (CWeather::WetRoads > 0.f)
+ ProcessWetRoadNoise(&params);
+ ProcessVehicleSkidding(&params);
+ } else {
+ if (!ProcessVehicleRoadNoise(&params)) {
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ break;
+ }
+ ProcessReverseGear(&params);
+ if (CWeather::WetRoads > 0.f)
+ ProcessWetRoadNoise(&params);
+ ProcessVehicleSkidding(&params);
+ ProcessVehicleHorn(&params);
+ ProcessVehicleSirenOrAlarm(&params);
+ if (UsesReverseWarning(params.m_nIndex))
+ ProcessVehicleReverseWarning(&params);
+ if (HasAirBrakes(params.m_nIndex))
+ ProcessAirBrakes(&params);
+ }
+ ProcessCarBombTick(&params);
+ ProcessVehicleEngine(&params);
+ ProcessEngineDamage(&params);
+ ProcessVehicleDoors(&params);
+
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ break;
+ case VEHICLE_TYPE_BOAT:
+ ProcessBoatEngine(&params);
+ ProcessBoatMovingOverWater(&params);
+ ProcessVehicleOneShots(&params);
+ break;
+ case VEHICLE_TYPE_TRAIN:
+ ProcessTrainNoise(&params);
+ ProcessVehicleOneShots(&params);
+ break;
+ case VEHICLE_TYPE_HELI:
+ ProcessHelicopter(&params);
+ ProcessVehicleOneShots(&params);
+ break;
+ case VEHICLE_TYPE_PLANE:
+ ProcessPlane(&params);
+ ProcessVehicleOneShots(&params);
+ break;
+ default:
+ break;
+ }
+ ProcessRainOnVehicle(&params);
+}
+
+void
+cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
+{
+ const int rainOnVehicleIntensity = 22;
+ if (params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
+ CVehicle *veh = params->m_pVehicle;
+ ++veh->m_bRainAudioCounter;
+ if (veh->m_bRainAudioCounter >= 2) {
+ veh->m_bRainAudioCounter = 0;
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ float emittingVol = 30.f * CWeather::Rain;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
+ if (veh->m_bRainSamplesCounter > 4)
+ veh->m_bRainSamplesCounter = 68;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = (uint8)emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+bool
+cAudioManager::ProcessReverseGear(cVehicleParams *params)
+{
+ const int reverseGearIntensity = 30;
+
+ CVehicle *veh;
+ CAutomobile *automobile;
+ int32 emittingVol;
+ float modificator;
+
+ if (params->m_fDistance >= SQR(reverseGearIntensity))
+ return false;
+ veh = params->m_pVehicle;
+ if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if (automobile->m_nWheelsOnGround != 0) {
+ modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
+ } else {
+ if (automobile->m_nDriveWheelsOnGround != 0)
+ automobile->m_fGasPedalAudio *= 0.4f;
+ modificator = automobile->m_fGasPedalAudio;
+ }
+ modificator = Abs(modificator);
+ emittingVol = (24.f * modificator);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
+ m_sQueueSample.m_nCounter = 62;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
+ } else {
+ m_sQueueSample.m_nCounter = 61;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+void
+cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 30.0f;
+ CAutomobile *automobile;
+ float allowedVelocity;
+ int32 emittingVol;
+ float velocityChange;
+
+ if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if (automobile->bEngineOn) {
+ if (automobile->m_nWheelsOnGround == 0) {
+ if (automobile->m_nDriveWheelsOnGround != 0)
+ automobile->m_fGasPedalAudio *= 0.4f;
+ velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
+ } else {
+ velocityChange = Abs(params->m_fVelocityChange);
+ }
+ if (velocityChange > 0.001f) {
+ allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
+ if (velocityChange < allowedVelocity)
+ emittingVol = (90.f * velocityChange / allowedVelocity);
+ else
+ emittingVol = 90;
+ if (emittingVol) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
+}
+
+
+
+bool
+cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 95.0f;
+
+ int32 emittingVol;
+ uint32 freq;
+ float modificator;
+ int sampleFreq;
+ float velocity;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+ if (params->m_pTransmission != nil) {
+ if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
+ velocity = Abs(params->m_fVelocityChange);
+ if (velocity > 0.0f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ freq = 6050 * emittingVol / 30 + 16000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ modificator = m_sQueueSample.m_fDistance / 190.f;
+ sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
+ }
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 30.0f;
+
+ float relativeVelocity;
+ int32 emittingVol;
+ float modificator;
+ int freq;
+ float velChange;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+ if (params->m_pTransmission != nil) {
+ if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
+ velChange = Abs(params->m_fVelocityChange);
+ if (velChange > 0.f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
+ emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ modificator = m_sQueueSample.m_fDistance / 6.f;
+ freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ m_sQueueSample.m_nFrequency = freq + freq * modificator;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ return true;
+}
+
+void
+cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 50.0f;
+
+ CVehicle *playerVeh;
+ CVehicle *veh;
+ CAutomobile *automobile;
+ float relativeGearChange;
+ float relativeChange;
+ uint8 volume;
+ int32 freq = 0; // uninitialized variable
+ uint8 emittingVol;
+ cTransmission *transmission;
+ uint8 currentGear;
+ float modificator;
+ float traction = 0.f;
+
+ if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
+ playerVeh = FindPlayerVehicle();
+ veh = params->m_pVehicle;
+ if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
+ SampleManager.StopChannel(m_nActiveSamples);
+ return;
+ }
+ if (veh->bEngineOn) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if (params->m_nIndex == DODO) {
+ ProcessCesna(params);
+ return;
+ }
+ if (FindPlayerVehicle() == veh) {
+ ProcessPlayersVehicleEngine(params, automobile);
+ return;
+ }
+ transmission = params->m_pTransmission;
+ if (transmission != nil) {
+ currentGear = params->m_pVehicle->m_nCurrentGear;
+ if (automobile->m_nWheelsOnGround != 0) {
+ if (automobile->bIsHandbrakeOn) {
+ if (params->m_fVelocityChange == 0.0f)
+ traction = 0.9f;
+ } else if (params->m_pVehicle->GetStatus() == STATUS_SIMPLE) {
+ traction = 0.0f;
+ } else {
+ switch (transmission->nDriveType) {
+ case '4':
+ for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
+ if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
+ traction += 0.05f;
+ }
+ break;
+ case 'F':
+ if (automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ if (automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ break;
+ case 'R':
+ if (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ if (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ break;
+ }
+ }
+ if (transmission->fMaxVelocity <= 0.f) {
+ relativeChange = 0.f;
+ } else if (currentGear != 0) {
+ relativeGearChange =
+ Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
+ if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE &&
+ params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) {
+ traction = 0.7f;
+ }
+ relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
+ } else
+ relativeChange =
+ Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
+ } else {
+ if (automobile->m_nDriveWheelsOnGround != 0)
+ automobile->m_fGasPedalAudio *= 0.4f;
+ relativeChange = automobile->m_fGasPedalAudio;
+ }
+ modificator = relativeChange;
+ if (currentGear || !automobile->m_nWheelsOnGround)
+ freq = 1200 * currentGear + 18000.f * modificator + 14000;
+ else
+ freq = 13000.f * modificator + 14000;
+ if (modificator >= 0.75f) {
+ emittingVol = 120;
+ volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ } else {
+ emittingVol = modificator * 4.0f / 3.0f * 40.f + 80.f;
+ volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ }
+ } else {
+ modificator = 0.f;
+ emittingVol = 80;
+ volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ }
+ m_sQueueSample.m_nVolume = volume;
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (automobile->GetStatus() == STATUS_SIMPLE) {
+ if (modificator < 0.02f) {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
+ freq = modificator * 10000 + 22050;
+ m_sQueueSample.m_nCounter = 52;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nCounter = 2;
+ }
+ } else {
+ if (automobile->m_fGasPedal < 0.05f) {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
+ freq = modificator * 10000 + 22050;
+ m_sQueueSample.m_nCounter = 52;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nCounter = 2;
+ }
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
+ if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
+ m_sQueueSample.m_nFrequency /= 2;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+void
+cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
+{
+ float gasPedal = Abs(automobile->m_fGasPedal);
+ float gasPedalAudio = automobile->m_fGasPedalAudio;
+
+ if (gasPedalAudio < gasPedal)
+ automobile->m_fGasPedalAudio = Min(gasPedalAudio + 0.09f, gasPedal);
+ else
+ automobile->m_fGasPedalAudio = Max(gasPedalAudio - 0.07f, gasPedal);
+}
+
+void
+cAudioManager::PlayerJustGotInCar() const
+{
+ if (m_bIsInitialised)
+ bPlayerJustEnteredCar = true;
+}
+
+void
+cAudioManager::PlayerJustLeftCar(void) const
+{
+ // UNUSED: This is a perfectly empty function.
+}
+
+void
+cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping)
+{
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = counter;
+ m_sQueueSample.m_nSampleIndex = sample;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nFrequency = freq;
+ if (notLooping) {
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ } else {
+ m_sQueueSample.m_nLoopCount = 1;
+ }
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+}
+
+void
+cAudioManager::ProcessCesna(cVehicleParams *params)
+{
+ static uint8 nAccel = 0;
+
+ //((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus();
+
+ if (FindPlayerVehicle() == params->m_pVehicle) {
+ if (params->m_nIndex == DODO) {
+ if (Pads[0].GetAccelerate() <= 0) {
+ if (nAccel != 0)
+ --nAccel;
+ } else if (nAccel < 60) {
+ ++nAccel;
+ }
+ AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, true);
+ AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, true);
+ }
+ } else if (params->m_nIndex == DODO) {
+ AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, true);
+ } else if (params->m_fDistance < SQR(200)) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 52;
+ m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nFrequency = 12500;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ m_sQueueSample.m_nEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 8.0f;
+ m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if (params->m_fDistance < SQR(90)) {
+ m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nFrequency = 25000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_nEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 8.0f;
+ m_sQueueSample.m_fSoundIntensity = 90.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
+{
+ static int32 GearFreqAdj[] = {6000, 6000, 3400, 1200, 0, -1000};
+
+ cTransmission *transmission;
+ float velocityChange;
+ float relativeVelocityChange;
+ float accelerationMultipler;
+ uint8 wheelInUseCounter;
+ float time;
+ int baseFreq;
+ uint8 vol;
+ int gearNr;
+ int32 freq;
+
+ int freqModifier;
+ int soundOffset;
+ uint8 engineSoundType;
+ int16 accelerateState;
+ bool channelUsed;
+ bool lostTraction;
+ bool processedAccelSampleStopped;
+ uint8 currentGear;
+ float gasPedalAudio;
+ CVector pos;
+
+ static int16 LastAccel = 0;
+ static int16 LastBrake = 0;
+ static uint8 CurrentPretendGear = 1;
+ static bool bLostTractionLastFrame = false;
+ static bool bHandbrakeOnLastFrame = false;
+ static int32 nCruising = 0;
+ static bool bAccelSampleStopped = true;
+
+ lostTraction = false;
+ processedAccelSampleStopped = false;
+ if (bPlayerJustEnteredCar) {
+ bAccelSampleStopped = true;
+ bPlayerJustEnteredCar = false;
+ nCruising = 0;
+ LastAccel = 0;
+ bLostTractionLastFrame = false;
+ LastBrake = 0;
+ bHandbrakeOnLastFrame = false;
+ CurrentPretendGear = 1;
+ }
+ if (CReplay::IsPlayingBack())
+ accelerateState = 255.f * clamp(automobile->m_fGasPedal, 0.0f, 1.0f);
+ else
+ accelerateState = Pads[0].GetAccelerate();
+
+ channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
+ transmission = params->m_pTransmission;
+ velocityChange = params->m_fVelocityChange;
+ relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
+
+ accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
+ gasPedalAudio = accelerationMultipler;
+ currentGear = params->m_pVehicle->m_nCurrentGear;
+
+ switch (transmission->nDriveType)
+ {
+ case '4':
+ wheelInUseCounter = 0;
+ for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
+ if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL)
+ ++wheelInUseCounter;
+ }
+ if (wheelInUseCounter > 2)
+ lostTraction = true;
+ break;
+ case 'F':
+ if ((automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) &&
+ (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
+ lostTraction = true;
+ break;
+ case 'R':
+ if ((automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
+ lostTraction = true;
+ break;
+ }
+
+ if (velocityChange != 0.0f) {
+ time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
+ if (time > 0.0f)
+ freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
+ else
+ freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f);
+ if (params->m_fVelocityChange < -0.001f)
+ freqModifier = -freqModifier;
+ } else
+ freqModifier = 0;
+
+ engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType;
+ soundOffset = 3 * (engineSoundType - 1);
+ if (accelerateState <= 0) {
+ if (params->m_fVelocityChange < -0.001f) {
+ if (channelUsed) {
+ SampleManager.StopChannel(m_nActiveSamples);
+ bAccelSampleStopped = true;
+ }
+ if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction)
+ gasPedalAudio = automobile->m_fGasPedalAudio;
+ else
+ gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
+
+ gasPedalAudio = Max(0.0f, gasPedalAudio);
+ automobile->m_fGasPedalAudio = gasPedalAudio;
+ } else if (LastAccel > 0) {
+ if (channelUsed) {
+ SampleManager.StopChannel(m_nActiveSamples);
+ bAccelSampleStopped = true;
+ }
+ nCruising = 0;
+ if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
+ automobile->m_fGasPedalAudio *= 0.6f;
+ gasPedalAudio = automobile->m_fGasPedalAudio;
+ }
+ if (gasPedalAudio > 0.05f) {
+ freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
+ if (engineSoundType == 6)
+ freq /= 2;
+ AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63,
+ false);
+ }
+ }
+ freq = (10000.f * gasPedalAudio) + 22050;
+ if (engineSoundType == 6)
+ freq /= 2;
+ AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - 1 + SFX_CAR_IDLE_1), 0, 52, true);
+
+ CurrentPretendGear = Max(1, currentGear);
+ } else {
+ while (nCruising == 0) {
+ if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
+ if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
+ if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
+ (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) {
+ automobile->m_fGasPedalAudio *= 0.6f;
+ }
+ freqModifier = 0;
+ baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
+ vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
+ } else {
+ baseFreq = (8000.f * accelerationMultipler) + 16000;
+ vol = (25.0f * accelerationMultipler) + 60;
+ automobile->m_fGasPedalAudio = accelerationMultipler;
+ }
+ freq = freqModifier + baseFreq;
+ if (engineSoundType == 6)
+ freq /= 2;
+ if (channelUsed) {
+ SampleManager.StopChannel(m_nActiveSamples);
+ bAccelSampleStopped = true;
+ }
+ AddPlayerCarSample(vol, freq, (engineSoundType - 1 + SFX_CAR_REV_1), 0, 2, true);
+ } else {
+ TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
+ if (bAccelSampleStopped) {
+ if (CurrentPretendGear != 1 || currentGear != 2) {
+ gearNr = currentGear - 1;
+ if (gearNr < 1)
+ gearNr = 1;
+ CurrentPretendGear = gearNr;
+ }
+ processedAccelSampleStopped = true;
+ bAccelSampleStopped = false;
+ }
+
+ if (!channelUsed) {
+ if (!processedAccelSampleStopped) {
+ if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1)
+ ++CurrentPretendGear;
+ else {
+ nCruising = 1;
+ break; // while was used just for this fucking place
+ }
+ }
+
+ if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SAMPLEBANK_MAIN))
+ return;
+ SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
+ SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
+ }
+
+ SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
+ SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
+ freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
+ if (engineSoundType == 6)
+ freq /= 2;
+ SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
+ if (!channelUsed) {
+ SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
+ SampleManager.StartChannel(m_nActiveSamples);
+ }
+ }
+ break;
+ }
+ if (nCruising != 0) {
+ bAccelSampleStopped = true;
+ if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < params->m_pTransmission->nNumberOfGears - 1) {
+ nCruising = 0;
+ } else {
+ if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
+ if (nCruising < 800)
+ ++nCruising;
+ } else if (nCruising > 3) {
+ --nCruising;
+ }
+ freq = 27 * nCruising + freqModifier + 22050;
+ if (engineSoundType == 6)
+ freq /= 2;
+ AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true);
+ }
+ }
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = !!automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+}
+
+void
+cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 40.0f;
+
+ CAutomobile *automobile;
+ cTransmission *transmission;
+ int32 emittingVol;
+ float newSkidVal = 0.0f;
+ float skidVal = 0.0f;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if (!automobile->m_nWheelsOnGround)
+ return;
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
+ if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
+ continue;
+ transmission = params->m_pTransmission;
+ switch (transmission->nDriveType) {
+ case '4':
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ break;
+ case 'F':
+ if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ else
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ break;
+ case 'R':
+ if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ else
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ break;
+ default:
+ break;
+ }
+ skidVal = Max(skidVal, newSkidVal);
+ }
+
+ if (skidVal > 0.0f) {
+ emittingVol = 50.f * skidVal;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 3;
+ switch (params->m_pVehicle->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ case SURFACE_HEDGE:
+ m_sQueueSample.m_nSampleIndex = SFX_RAIN;
+ emittingVol /= 4;
+ m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
+ m_sQueueSample.m_nVolume /= 4;
+ break;
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ case SURFACE_SAND:
+ case SURFACE_WATER:
+ m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
+ m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
+ break;
+
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_SKID;
+ m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
+ break;
+ }
+
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 8;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+float
+cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
+{
+ tWheelState wheelState;
+ float relativeVelChange;
+ float gasPedalAudio = automobile->m_fGasPedalAudio;
+ float modificator;
+ float velChange;
+ float relativeVel;
+
+ wheelState = automobile->m_aWheelState[wheel];
+ if (wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
+ relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f;
+
+ } else if (wheelState == WHEEL_STATE_SKIDDING) {
+ relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
+ } else if (wheelState == WHEEL_STATE_FIXED) {
+ modificator = 0.4f;
+ relativeVelChange = gasPedalAudio;
+ if (relativeVelChange > 0.4f) {
+ relativeVelChange = relativeVelChange - 0.4f;
+ modificator = 5.f / 3.f;
+ }
+ velChange = Abs(velocityChange);
+ if (relativeVelChange > 0.4f)
+ relativeVelChange = relativeVelChange * modificator;
+ if (velChange > 0.04f) {
+ relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity);
+ } else {
+ relativeVel = 0.0f;
+ }
+ if (relativeVel >= relativeVelChange)
+ relativeVelChange = relativeVel;
+ } else {
+ relativeVelChange = 0.0f;
+ }
+
+ return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
+}
+
+float
+cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
+{
+ float relativeVelChange;
+
+ if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING)
+ relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
+ else
+ relativeVelChange = 0.0f;
+
+ return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
+}
+
+void
+cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 40.0f;
+
+ CAutomobile *automobile;
+
+ if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) {
+ if (automobile->m_nCarHornTimer) {
+ if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
+ automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
+ if (automobile->m_nCarHornTimer == 44)
+ automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
+ if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer])
+ return;
+ }
+
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 4;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+bool
+cAudioManager::UsesSiren(int32 model) const
+{
+ switch (model) {
+ case FIRETRUK:
+ case AMBULAN:
+ case FBICAR:
+ case POLICE:
+ case ENFORCER:
+ case PREDATOR:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+cAudioManager::UsesSirenSwitching(int32 model) const
+{
+ switch (model) {
+ case AMBULAN:
+ case POLICE:
+ case ENFORCER:
+ case PREDATOR:
+ return true;
+ default:
+ return false;
+ }
+}
+
+void
+cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 110.0f;
+
+ if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
+ CVehicle *veh = params->m_pVehicle;
+ if (veh->m_bSirenOrAlarm == false && veh->m_nAlarmState <= 0)
+ return;
+
+#ifdef FIX_BUGS
+ if (params->m_pVehicle->GetStatus() == STATUS_WRECKED)
+ return;
+#endif
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 5;
+ if (UsesSiren(params->m_nIndex)) {
+ if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
+ return;
+ if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
+ m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
+ if (params->m_nIndex == FBICAR)
+ m_sQueueSample.m_nFrequency = 16113;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
+ m_sQueueSample.m_nCounter = 60;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 7.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+bool
+cAudioManager::UsesReverseWarning(int32 model) const
+{
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
+}
+
+bool
+cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 50.0f;
+
+ CVehicle *veh = params->m_pVehicle;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+
+ if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 60;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 40.0f;
+
+ CAutomobile *automobile;
+ int8 doorState;
+ int32 emittingVol;
+ float velocity;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+
+ automobile = (CAutomobile *)params->m_pVehicle;
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
+ if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
+ doorState = automobile->Doors[i].m_nDoorState;
+ if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
+ velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
+ if (velocity > 0.0035f) {
+ emittingVol = (100.f * velocity * 10.f / 3.f);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = i + 6;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 1.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::ProcessAirBrakes(cVehicleParams *params)
+{
+ CAutomobile *automobile;
+ uint8 rand;
+
+ if (params->m_fDistance > SQR(30))
+ return false;
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if (!automobile->bEngineOn)
+ return true;
+
+ if ((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) &&
+ (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
+ return true;
+
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ rand = m_anRandomTable[0] % 10 + 70;
+ m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 13;
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+
+ return true;
+}
+
+bool
+cAudioManager::HasAirBrakes(int32 model) const
+{
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
+}
+
+bool
+cAudioManager::ProcessEngineDamage(cVehicleParams *params)
+{
+ const int engineDamageIntensity = 40;
+
+ CAutomobile *veh;
+ uint8 engineStatus;
+ uint8 emittingVolume;
+
+ if (params->m_fDistance >= SQR(engineDamageIntensity))
+ return false;
+ veh = (CAutomobile *)params->m_pVehicle;
+ if (veh->bEngineOn) {
+ engineStatus = veh->Damage.GetEngineStatus();
+ if (engineStatus > 250 || engineStatus < 100)
+ return true;
+ if (engineStatus < 225) {
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ emittingVolume = 6;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_nFrequency = 40000;
+ } else {
+ emittingVolume = 60;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ }
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 28;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::ProcessCarBombTick(cVehicleParams *params)
+{
+ CAutomobile *automobile;
+
+ if (params->m_fDistance >= SQR(40.f))
+ return false;
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 35;
+ m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 60;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+void
+cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
+{
+ int16 event;
+ uint8 emittingVol;
+ float relVol;
+ float vol;
+ bool noReflections;
+ float maxDist;
+ cPedParams pedParams;
+
+ static uint8 WaveIndex = 41;
+ static uint8 GunIndex = 53;
+ static uint8 iWheelIndex = 82;
+ static uint8 CrunchOffset = 0;
+
+ for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ noReflections = 0;
+ m_sQueueSample.m_bRequireReflection = false;
+ event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+ switch (event) {
+ case SOUND_CAR_DOOR_CLOSE_BONNET:
+ case SOUND_CAR_DOOR_CLOSE_BUMPER:
+ case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT:
+ case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT:
+ case SOUND_CAR_DOOR_CLOSE_BACK_LEFT:
+ case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: {
+ const float SOUND_INTENSITY = 50.0f;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[2] % 5 + 122;
+ switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
+ case DOOR_TYPE_OLD:
+ m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
+ break;
+ case DOOR_TYPE_NEW:
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
+ break;
+ case DOOR_TYPE_TRUCK:
+ m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
+ break;
+ case DOOR_TYPE_AIRBREAK:
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ break;
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_CAR_DOOR_OPEN_BONNET:
+ case SOUND_CAR_DOOR_OPEN_BUMPER:
+ case SOUND_CAR_DOOR_OPEN_FRONT_LEFT:
+ case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT:
+ case SOUND_CAR_DOOR_OPEN_BACK_LEFT:
+ case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: {
+ const float SOUND_INTENSITY = 50.0f;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[1] % 10 + 117;
+ switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
+ case DOOR_TYPE_OLD:
+ m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
+ break;
+ case DOOR_TYPE_NEW:
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
+ break;
+ case DOOR_TYPE_TRUCK:
+ m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
+ break;
+ case DOOR_TYPE_AIRBREAK:
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ break;
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_CAR_WINDSHIELD_CRACK: {
+ const float SOUND_INTENSITY = 30.0f;
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 68;
+ emittingVol = m_anRandomTable[1] % 30 + 60;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ } break;
+ case SOUND_CAR_JUMP: {
+ const float SOUND_INTENSITY = 35.0f;
+ emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iWheelIndex++;
+ if (iWheelIndex > 85)
+ iWheelIndex = 82;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ if (params->m_nIndex == RCBANDIT) {
+ m_sQueueSample.m_nFrequency *= 2;
+ emittingVol /= 2;
+ }
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ break;
+ }
+ case SOUND_CAR_ENGINE_START: {
+ const float SOUND_INTENSITY = 40.0f;
+ emittingVol = 60;
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 33;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_CAR_LIGHT_BREAK: {
+ const float SOUND_INTENSITY = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 37;
+ m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[4] % 10 + 30;
+ break;
+ }
+ case SOUND_CAR_HYDRAULIC_1:
+ case SOUND_CAR_HYDRAULIC_2: {
+ const float SOUND_INTENSITY = 35.0f;
+ if (event == SOUND_CAR_HYDRAULIC_1)
+ m_sQueueSample.m_nFrequency = 15600;
+ else
+ m_sQueueSample.m_nFrequency = 13118;
+ m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 51;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[0] % 15 + 55;
+ break;
+ }
+ case SOUND_CAR_HYDRAULIC_3: {
+ const float SOUND_INTENSITY = 35.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 86;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ noReflections = true;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[0] % 15 + 55;
+ break;
+ }
+ case SOUND_CAR_JERK: {
+ const float SOUND_INTENSITY = 35.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 87;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[1] % 15 + 55;
+ break;
+ }
+ case SOUND_CAR_SPLASH: {
+ const float SOUND_INTENSITY = 40.0f;
+ vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ if (vol <= 300.f)
+ continue;
+ if (vol > 1200.f)
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f;
+ relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = WaveIndex++;
+ if (WaveIndex > 46)
+ WaveIndex = 41;
+ m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ emittingVol = (55.f * relVol);
+ maxDist = SQR(SOUND_INTENSITY);
+ break;
+ }
+ case SOUND_17: {
+ const float SOUND_INTENSITY = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 47;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ maxDist = SQR(SOUND_INTENSITY);
+ break;
+ }
+ case SOUND_18:
+ case SOUND_19: {
+ const float SOUND_INTENSITY = 35.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 59;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[1] % 20 + 70;
+ break;
+ }
+ case SOUND_CAR_TANK_TURRET_ROTATE: {
+ const float SOUND_INTENSITY = 40.0f;
+ vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ if (vol > 96.0f / 2500.0f)
+ vol = 96.0f / 2500.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 79;
+ m_sQueueSample.m_nFrequency = (3000.f * vol * 2500.0f / 96.0f) + 9000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ emittingVol = (37.f * vol * 2500.0f / 96.0f) + 90;
+ maxDist = SQR(SOUND_INTENSITY);
+ noReflections = true;
+ break;
+ }
+ case SOUND_CAR_BOMB_TICK: {
+ const float SOUND_INTENSITY = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 80;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = 60;
+ break;
+ }
+ case SOUND_PLANE_ON_GROUND: {
+ const float SOUND_INTENSITY = 180.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 81;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[4] % 25 + 75;
+ break;
+ }
+ case SOUND_WEAPON_SHOT_FIRED: {
+ const float SOUND_INTENSITY = 120.0f;
+ emittingVol = m_anRandomTable[2];
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ emittingVol = emittingVol % 15 + 65;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ break;
+ }
+ case SOUND_WEAPON_HIT_VEHICLE: {
+ const float SOUND_INTENSITY = 40.0f;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 34;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[3] % 20 + 90;
+ break;
+ }
+ case SOUND_BOMB_TIMED_ACTIVATED:
+ case SOUND_55:
+ case SOUND_BOMB_ONIGNITION_ACTIVATED:
+ case SOUND_BOMB_TICK: {
+ const float SOUND_INTENSITY = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 36;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = 50;
+ maxDist = SQR(SOUND_INTENSITY);
+ break;
+ }
+ case SOUND_PED_HELI_PLAYER_FOUND:
+ pedParams.m_pPed = nil;
+ pedParams.m_bDistanceCalculated = false;
+ pedParams.m_fDistance = 0.0f;
+ pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
+ pedParams.m_fDistance = params->m_fDistance;
+ SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND);
+ continue;
+ case SOUND_PED_BODYCAST_HIT:
+ pedParams.m_pPed = nil;
+ pedParams.m_bDistanceCalculated = false;
+ pedParams.m_fDistance = 0.0f;
+ pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
+ pedParams.m_fDistance = params->m_fDistance;
+ SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
+ continue;
+ case SOUND_WATER_FALL: {
+ const float SOUND_INTENSITY = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 15;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = m_anRandomTable[4] % 20 + 90;
+ break;
+ }
+ case SOUND_SPLATTER: {
+ const float SOUND_INTENSITY = 40.0f;
+ m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 48;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ ++CrunchOffset;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[4] % 20 + 55;
+ CrunchOffset %= 2;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_CAR_PED_COLLISION: {
+ const float SOUND_INTENSITY = 40.0f;
+ vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]);
+ emittingVol = (vol / 20.0f * 127.f);
+ if (!emittingVol)
+ continue;
+
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 50;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ break;
+ }
+ default:
+ continue;
+ }
+ if (params->m_fDistance < maxDist) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (noReflections) {
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ } else {
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ }
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bIs2D = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+bool
+cAudioManager::ProcessTrainNoise(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 300.0f;
+
+ CTrain *train;
+ uint8 emittingVol;
+ float speedMultipler;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+
+ if (params->m_fVelocityChange > 0.0f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ train = (CTrain *)params->m_pVehicle;
+ speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
+ emittingVol = (75.f * speedMultipler);
+ if (train->m_fWagonPosition == 0.0f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 32;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ const float SOUND_INTENSITY = 70.0f;
+ if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 33;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::ProcessBoatEngine(cVehicleParams *params)
+{
+ CBoat *boat;
+ float padRelativeAccerate;
+ float gasPedal;
+ int32 padAccelerate;
+ uint8 emittingVol;
+ float oneShotVol;
+
+ static uint16 LastAccel = 0;
+ static uint8 LastVol = 0;
+
+ static const int intensity = 50;
+
+ if (params->m_fDistance < SQR(intensity)) {
+ boat = (CBoat *)params->m_pVehicle;
+ if (params->m_nIndex == REEFER) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 39;
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
+ m_sQueueSample.m_nFrequency = 10386;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if (FindPlayerVehicle() == params->m_pVehicle) {
+ if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
+ padAccelerate = Pads[0].GetBrake();
+ else
+ padAccelerate = Pads[0].GetAccelerate();
+ padRelativeAccerate = padAccelerate / 255;
+ emittingVol = (100.f * padRelativeAccerate) + 15;
+ m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
+ if (!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ } else {
+ gasPedal = Abs(boat->m_fGasPedal);
+ if (gasPedal > 0.0f) {
+ m_sQueueSample.m_nFrequency = 6000;
+ emittingVol = 15;
+ } else {
+ emittingVol = (100.f * gasPedal) + 15;
+ m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
+ if (!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ }
+ }
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ if (!m_sQueueSample.m_nVolume)
+ return true;
+ m_sQueueSample.m_nCounter = 40;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ } else {
+ if (FindPlayerVehicle() == params->m_pVehicle) {
+ if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
+ padAccelerate = Pads[0].GetBrake();
+ else
+ padAccelerate = Pads[0].GetAccelerate();
+ if (padAccelerate <= 20) {
+ emittingVol = 45 - 45 * padAccelerate / 40;
+ m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
+ m_sQueueSample.m_nCounter = 39;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
+ if (LastAccel > 20) {
+ oneShotVol = LastVol;
+ PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol);
+ }
+ } else {
+ emittingVol = 105 * padAccelerate / 255 + 15;
+ m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
+ if (!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nCounter = 40;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
+ }
+ LastVol = emittingVol;
+ LastAccel = padAccelerate;
+ } else {
+ gasPedal = Abs(boat->m_fGasPedal);
+ if (gasPedal > 0.0f) {
+ m_sQueueSample.m_nFrequency = 11025;
+ emittingVol = 45;
+ m_sQueueSample.m_nCounter = 39;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
+ } else {
+ emittingVol = (105.f * gasPedal) + 15;
+ m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
+ if (!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nCounter = 40;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
+ }
+ }
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ if (!m_sQueueSample.m_nVolume)
+ return true;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ }
+ AddSampleToRequestedQueue();
+ return true;
+ }
+ return false;
+}
+
+bool
+cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
+{
+ float velocityChange;
+ int32 vol;
+ float multiplier;
+
+ if (params->m_fDistance > SQR(50))
+ return false;
+
+ velocityChange = Abs(params->m_fVelocityChange);
+ if (velocityChange <= 0.0005f && ((CBoat*)params->m_pVehicle)->bBoatInWater)
+ return true;
+
+ velocityChange = Min(0.75f, velocityChange);
+ multiplier = (velocityChange - 0.0005f) * 1.3342f;
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ vol = (30.f * multiplier);
+ m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 38;
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = vol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+
+ return true;
+}
+
+struct tHelicopterSampleData {
+ float m_fMaxDistance;
+ float m_fBaseDistance;
+ uint8 m_bBaseVolume;
+};
+
+bool
+cAudioManager::ProcessHelicopter(cVehicleParams *params)
+{
+ CHeli *heli;
+ float MaxDist;
+ float dist;
+ float baseDist;
+ int32 emittingVol;
+ static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}};
+
+ if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params->m_fDistance)
+ return false;
+
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ heli = (CHeli *)params->m_pVehicle;
+ for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) {
+ MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
+ dist = m_sQueueSample.m_fDistance;
+ if (dist >= MaxDist)
+ return true;
+ baseDist = gHeliSfxRanges[i].m_fBaseDistance;
+ if (dist < baseDist)
+ emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
+ else
+ emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
+
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = i + 65;
+ m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+void
+cAudioManager::ProcessPlane(cVehicleParams *params)
+{
+ switch (params->m_nIndex) {
+ case AIRTRAIN:
+ ProcessJumbo(params);
+ break;
+ case DEADDODO:
+ ProcessCesna(params);
+ break;
+ default:
+ debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex());
+ break;
+ }
+}
+
+#pragma region JUMBO
+uint8 gJumboVolOffsetPercentage;
+
+void
+DoJumboVolOffset()
+{
+ if (!(AudioManager.GetFrameCounter() % (AudioManager.GetRandomNumber(0) % 6 + 3)))
+ gJumboVolOffsetPercentage = AudioManager.GetRandomNumber(1) % 60;
+}
+
+void
+cAudioManager::ProcessJumbo(cVehicleParams *params)
+{
+ CPlane *plane;
+ float position;
+
+ if (params->m_fDistance < SQR(440)) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ plane = (CPlane *)params->m_pVehicle;
+ DoJumboVolOffset();
+ position = PlanePathPosition[plane->m_nPlaneId];
+ if (position <= TakeOffPoint) {
+ if (plane->m_fSpeed <= 0.10334f) {
+ ProcessJumboTaxi();
+ return;
+ }
+
+ ProcessJumboAccel(plane);
+ } else if (300.0f + TakeOffPoint >= position) {
+ ProcessJumboTakeOff(plane);
+ } else if (LandingPoint - 350.0f >= position) {
+ ProcessJumboFlying();
+ } else {
+ if (position > LandingPoint) {
+ if (plane->m_fSpeed > 0.10334f) {
+ ProcessJumboDecel(plane);
+ return;
+ }
+ ProcessJumboTaxi();
+ return;
+ }
+ ProcessJumboLanding(plane);
+ }
+ }
+}
+
+void
+cAudioManager::ProcessJumboTaxi()
+{
+ if (SetupJumboFlySound(20)) {
+ if (SetupJumboTaxiSound(75))
+ SetupJumboWhineSound(18, 29500);
+ }
+}
+
+void
+cAudioManager::ProcessJumboAccel(CPlane *plane)
+{
+ int32 engineFreq;
+ int32 vol;
+ float whineSoundFreq;
+ float modificator;
+
+ if (SetupJumboFlySound(20)) {
+ modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
+ if (modificator > 1.0f)
+ modificator = 1.0f;
+ if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
+ if (modificator < 0.2f) {
+ whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
+ vol = modificator * 5.f * MAX_VOLUME;
+ engineFreq = modificator * 5.f * 6050.f + 16000;
+ } else {
+ whineSoundFreq = 44100;
+ engineFreq = 22050;
+ vol = MAX_VOLUME;
+ }
+ SetupJumboEngineSound(vol, engineFreq);
+ SetupJumboWhineSound(18, whineSoundFreq);
+ }
+ }
+}
+
+void
+cAudioManager::ProcessJumboTakeOff(CPlane *plane)
+{
+ const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
+
+ if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.f - modificator))) {
+ if (SetupJumboEngineSound(MAX_VOLUME, 22050))
+ SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
+ }
+}
+
+void
+cAudioManager::ProcessJumboFlying()
+{
+ if (SetupJumboFlySound(MAX_VOLUME))
+ SetupJumboEngineSound(63, 22050);
+}
+
+void
+cAudioManager::ProcessJumboLanding(CPlane *plane)
+{
+ const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
+ if (SetupJumboFlySound(107.f * modificator + 20)) {
+ if (SetupJumboTaxiSound(75.f * (1.f - modificator))) {
+ SetupJumboEngineSound(MAX_VOLUME, 22050);
+ SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
+ }
+ }
+}
+
+void
+cAudioManager::ProcessJumboDecel(CPlane *plane)
+{
+ if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
+ const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
+ SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000);
+ SetupJumboWhineSound(18, 29500);
+ }
+}
+
+bool
+cAudioManager::SetupJumboTaxiSound(uint8 vol)
+{
+ const float SOUND_INTENSITY = 180.0f;
+ if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
+ return false;
+
+ uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY);
+
+ if (m_sQueueSample.m_fDistance / SOUND_INTENSITY < 0.7f)
+ emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+bool
+cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
+{
+ const float SOUND_INTENSITY = 170.0f;
+
+ if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
+ return false;
+
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+bool
+cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
+{
+ const float SOUND_INTENSITY = 180.0f;
+ if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
+ return false;
+
+ uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 3;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+bool
+cAudioManager::SetupJumboFlySound(uint8 emittingVol)
+{
+ const float SOUND_INTENSITY = 440.0f;
+ if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
+ return false;
+
+ int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = vol;
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+bool
+cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
+{
+ const float SOUND_INTENSITY = 240.0f;
+ if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
+ return false;
+
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 5;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 12;
+ m_sQueueSample.m_nOffset = 0;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ m_sQueueSample.m_nCounter = 6;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
+ m_sQueueSample.m_nFrequency += 200;
+ m_sQueueSample.m_nOffset = MAX_VOLUME;
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+int32
+cAudioManager::GetJumboTaxiFreq() const
+{
+ return (60.833f * m_sQueueSample.m_fDistance) + 22050;
+}
+
+#pragma endregion Some jumbo crap
+
+#pragma endregion All the vehicle audio code
+
+#pragma region PED AUDIO
+void
+cAudioManager::ProcessPed(CPhysical *ped)
+{
+ cPedParams params;
+
+ params.m_pPed = nil;
+ params.m_bDistanceCalculated = false;
+ params.m_fDistance = 0.0f;
+
+ m_sQueueSample.m_vecPos = ped->GetPosition();
+
+ // params.m_bDistanceCalculated = false;
+ params.m_pPed = (CPed *)ped;
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ ProcessPedOneShots(&params);
+}
+
+void
+cAudioManager::ProcessPedOneShots(cPedParams *params)
+{
+ uint8 emittingVol;
+ int32 sampleIndex;
+
+ CPed *ped = params->m_pPed;
+
+ bool stereo;
+ int16 sound;
+ bool noReflection;
+ CWeapon *weapon;
+ float maxDist = 0.f; // uninitialized variable
+
+ static uint8 iSound = 21;
+
+ weapon = params->m_pPed->GetWeapon();
+ for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ noReflection = false;
+ stereo = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+ switch (sound) {
+ case SOUND_STEP_START:
+ case SOUND_STEP_END:
+ if (!params->m_pPed->bIsLooking) {
+ emittingVol = m_anRandomTable[3] % 15 + 45;
+ if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
+ emittingVol /= 2;
+ maxDist = 400.f;
+ switch (params->m_pPed->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
+ break;
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
+ break;
+ case SURFACE_CAR:
+ case SURFACE_GARAGE_DOOR:
+ case SURFACE_CAR_PANEL:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_SCAFFOLD_POLE:
+ case SURFACE_LAMP_POST:
+ case SURFACE_FIRE_HYDRANT:
+ case SURFACE_GIRDER:
+ case SURFACE_METAL_CHAIN_FENCE:
+ case SURFACE_CONTAINER:
+ case SURFACE_NEWS_VENDOR:
+ sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
+ break;
+ case SURFACE_SAND:
+ sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
+ break;
+ case SURFACE_WATER:
+ sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
+ break;
+ case SURFACE_WOOD_CRATES:
+ case SURFACE_WOOD_BENCH:
+ case SURFACE_WOOD_SOLID:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
+ break;
+ case SURFACE_HEDGE:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
+ break;
+ default:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
+ break;
+ }
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ switch (params->m_pPed->m_nMoveState) {
+ case PEDMOVE_WALK:
+ emittingVol /= 4;
+ m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ case PEDMOVE_RUN:
+ emittingVol /= 2;
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ case PEDMOVE_SPRINT:
+ m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ default:
+ break;
+ }
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ }
+ break;
+ case SOUND_FALL_LAND:
+ case SOUND_FALL_COLLAPSE:
+ if (!ped->bIsLooking) {
+ maxDist = SQR(30);
+ emittingVol = m_anRandomTable[3] % 20 + 80;
+ if (ped->m_nSurfaceTouched == SURFACE_WATER) {
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
+ } else if (sound == SOUND_FALL_LAND) {
+ m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ }
+ break;
+ case SOUND_FIGHT_PUNCH_33:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
+ m_sQueueSample.m_nFrequency = 18000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_KICK_34:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
+ m_sQueueSample.m_nFrequency = 16500;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_HEADBUTT_35:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_PUNCH_36:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
+ m_sQueueSample.m_nFrequency = 18000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_PUNCH_37:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
+ m_sQueueSample.m_nFrequency = 16500;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_CLOSE_PUNCH_38:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_PUNCH_39:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
+ m_sQueueSample.m_nFrequency = 18000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
+ m_sQueueSample.m_nFrequency = 16500;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_PUNCH_41:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
+ m_sQueueSample.m_nFrequency = 18000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_KNEE_OR_KICK_43:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
+ m_sQueueSample.m_nFrequency = 16500;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_KICK_44:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_WEAPON_BAT_ATTACK:
+ m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[2] % 20 + 100;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ if (m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = true;
+ else
+ noReflection = true;
+ break;
+ case SOUND_WEAPON_SHOT_FIRED:
+ weapon = ped->GetWeapon();
+ switch (weapon->m_eWeaponType) {
+ case WEAPONTYPE_COLT45:
+ m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ maxDist = SQR(50);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[1] % 10 + 90;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ if (m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = true;
+ else
+ noReflection = true;
+ break;
+ case WEAPONTYPE_UZI:
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = SQR(80);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ break;
+ case WEAPONTYPE_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = SQR(60);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[2] % 10 + 100;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ if (m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = true;
+ else
+ noReflection = true;
+ break;
+ case WEAPONTYPE_RUGER:
+ m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = SQR(80);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[1] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ break;
+ case WEAPONTYPE_M4:
+ m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = SQR(80);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[4] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ break;
+ case WEAPONTYPE_SNIPERRIFLE:
+ m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = SQR(60);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[4] % 10 + 110;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ if (m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = true;
+ else
+ noReflection = true;
+ break;
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 90.0f;
+ maxDist = SQR(90);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[0] % 20 + 80;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ if (m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = true;
+ else
+ noReflection = true;
+ break;
+ case WEAPONTYPE_FLAMETHROWER:
+ m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 9;
+ emittingVol = 90;
+ m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = SQR(60);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nEmittingVolume = 90;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 6;
+ if (m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = true;
+ else
+ noReflection = true;
+ break;
+ default:
+ continue;
+ }
+
+ break;
+ case SOUND_WEAPON_RELOAD:
+ weapon = &ped->m_weapons[ped->m_currentWeapon];
+ switch (weapon->m_eWeaponType) {
+ case WEAPONTYPE_COLT45:
+ m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300);
+ break;
+ case WEAPONTYPE_UZI:
+ m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
+ m_sQueueSample.m_nFrequency = 39243;
+ break;
+ case WEAPONTYPE_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
+ m_sQueueSample.m_nFrequency = 30290;
+ break;
+ case WEAPONTYPE_RUGER:
+ m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
+ break;
+ case WEAPONTYPE_M4:
+ m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD);
+ break;
+ case WEAPONTYPE_SNIPERRIFLE:
+ m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
+ break;
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
+ break;
+ default:
+ continue;
+ }
+ emittingVol = 75;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300);
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = 75;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_WEAPON_AK47_BULLET_ECHO:
+ case SOUND_WEAPON_UZI_BULLET_ECHO:
+ case SOUND_WEAPON_M16_BULLET_ECHO:
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = SQR(80);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[4] % 10 + 40;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ if (m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = true;
+ else
+ noReflection = true;
+ break;
+ case SOUND_WEAPON_FLAMETHROWER_FIRE:
+ m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = SQR(60);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = 70;
+ m_sQueueSample.m_nEmittingVolume = 70;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ break;
+ case SOUND_WEAPON_HIT_PED:
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[0] % 20 + 90;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ break;
+ case SOUND_SPLASH:
+ m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ maxDist = SQR(40);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[2] % 30 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ default:
+ SetupPedComments(params, sound);
+ continue;
+ }
+
+ if (stereo && iSound > 60)
+ iSound = 21;
+ if (params->m_fDistance < maxDist) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (noReflection) {
+ if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) {
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nOffset = 0;
+ } else {
+ noReflection = false;
+ }
+ }
+ m_sQueueSample.m_bReverbFlag = true;
+ AddSampleToRequestedQueue();
+ if (noReflection) {
+ m_sQueueSample.m_nOffset = 127;
+ ++m_sQueueSample.m_nSampleIndex;
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
+ weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
+ m_sQueueSample.m_nCounter = iSound++;
+ if (iSound > 60)
+ iSound = 21;
+ } else {
+ ++m_sQueueSample.m_nCounter;
+ }
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
+{
+ CPed *ped = params->m_pPed;
+ uint8 emittingVol;
+ float soundIntensity;
+ tPedComment pedComment;
+
+ if (ped != nil) {
+ switch (sound) {
+ case SOUND_AMMUNATION_WELCOME_1:
+ pedComment.m_nSampleIndex = SFX_AMMU_D;
+ break;
+ case SOUND_AMMUNATION_WELCOME_2:
+ pedComment.m_nSampleIndex = SFX_AMMU_E;
+ break;
+ case SOUND_AMMUNATION_WELCOME_3:
+ pedComment.m_nSampleIndex = SFX_AMMU_F;
+ break;
+ default:
+ pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
+ if (pedComment.m_nSampleIndex == NO_SAMPLE)
+ return;
+ break;
+ }
+
+ soundIntensity = 50.0f;
+ } else {
+ switch (sound) {
+ case SOUND_PED_HELI_PLAYER_FOUND:
+ soundIntensity = 400.0f;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_29);
+ break;
+ case SOUND_PED_BODYCAST_HIT:
+ if (CTimer::GetTimeInMilliseconds() <= gNextCryTime)
+ return;
+ soundIntensity = 50.0f;
+ gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_PLASTER_BLOKE_1, SFX_PLASTER_BLOKE_4);
+ break;
+ case SOUND_INJURED_PED_MALE_OUCH:
+ case SOUND_INJURED_PED_MALE_PRISON:
+ soundIntensity = 50.0f;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_15);
+ break;
+ case SOUND_INJURED_PED_FEMALE:
+ soundIntensity = 50.0f;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_11);
+ break;
+ default:
+ return;
+ }
+ }
+
+ if (params->m_fDistance < SQR(soundIntensity)) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ if (sound != SOUND_PAGER) {
+ switch (sound) {
+ case SOUND_AMMUNATION_WELCOME_1:
+ case SOUND_AMMUNATION_WELCOME_2:
+ case SOUND_AMMUNATION_WELCOME_3:
+ emittingVol = MAX_VOLUME;
+ break;
+ default:
+ if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
+ emittingVol = MAX_VOLUME;
+ else
+ emittingVol = 31;
+ break;
+ }
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ pedComment.m_nProcess = 10;
+ if (m_sQueueSample.m_nVolume != 0) {
+ pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
+ pedComment.m_vecPos = m_sQueueSample.m_vecPos;
+ pedComment.m_fDistance = m_sQueueSample.m_fDistance;
+ pedComment.m_bVolume = m_sQueueSample.m_nVolume;
+ m_sPedComments.Add(&pedComment);
+ }
+ }
+ }
+}
+
+int32
+cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
+{
+ //if (ped->IsPlayer())
+ // return GetPlayerTalkSfx(sound);
+
+ // TODO(Miami): ped comments
+
+ return NO_SAMPLE;
+}
+
+void
+cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const
+{
+ *phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
+
+ // check if the same sfx like last time, if yes, then try use next one,
+ // if exceeded range, then choose first available sample
+ if (*phrase == *prevPhrase && ++*phrase >= sample + maxOffset)
+ *phrase = sample;
+ *prevPhrase = *phrase;
+}
+
+#pragma region PED_COMMENTS
+// TODO: all the ped comment funcs should follow here
+void
+cPedComments::Add(tPedComment *com)
+{
+ uint8 index;
+
+ if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
+ index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
+ if (m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume)
+ return;
+ } else {
+ index = m_nCommentsInBank[m_nActiveBank]++;
+ }
+
+ m_asPedComments[m_nActiveBank][index] = *com;
+
+ uint32 i = 0;
+ if (index != 0) {
+ for (i = 0; i < index; i++) {
+ if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < m_asPedComments[m_nActiveBank][index].m_bVolume) {
+ break;
+ }
+ }
+
+ if (i < index)
+ memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i);
+ }
+
+ m_nIndexMap[m_nActiveBank][i] = index;
+}
+
+void
+cPedComments::Process()
+{
+ int sampleIndex;
+ uint8 actualUsedBank;
+ tPedComment *comment;
+
+ if (AudioManager.m_nUserPause != 0) return;
+
+ if (m_nCommentsInBank[m_nActiveBank]) {
+ sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
+ if (!SampleManager.IsPedCommentLoaded(sampleIndex))
+ SampleManager.LoadPedComment(sampleIndex);
+
+ AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
+ AudioManager.m_sQueueSample.m_nCounter = 0;
+ AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
+ AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED;
+ AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
+ AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
+ AudioManager.m_sQueueSample.m_nLoopCount = 1;
+ AudioManager.m_sQueueSample.m_nLoopStart = 0;
+ AudioManager.m_sQueueSample.m_nLoopEnd = -1;
+ AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
+ AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ switch (sampleIndex) {
+ case SFX_POLICE_HELI_1:
+ case SFX_POLICE_HELI_2:
+ case SFX_POLICE_HELI_3:
+ AudioManager.m_sQueueSample.m_fSoundIntensity = 400.0f;
+ break;
+ default:
+ AudioManager.m_sQueueSample.m_fSoundIntensity = 50.0f;
+ break;
+ }
+ AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
+ AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
+
+ if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
+ AudioManager.m_sQueueSample.m_bReverbFlag = false;
+ AudioManager.m_sQueueSample.m_bRequireReflection = false;
+ } else {
+ AudioManager.m_sQueueSample.m_bReverbFlag = true;
+ AudioManager.m_sQueueSample.m_bRequireReflection = true;
+ }
+
+ AudioManager.m_sQueueSample.m_bIs2D = false;
+ AudioManager.m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
+ if (CTimer::GetIsSlowMotionActive())
+ AudioManager.m_sQueueSample.m_nFrequency /= 2;
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
+ AudioManager.AddSampleToRequestedQueue();
+ }
+
+ // Switch bank
+ if (m_nActiveBank) {
+ actualUsedBank = SAMPLEBANK_PED;
+ m_nActiveBank = SAMPLEBANK_MAIN;
+ } else {
+ actualUsedBank = SAMPLEBANK_MAIN;
+ m_nActiveBank = SAMPLEBANK_PED;
+ }
+ comment = m_asPedComments[actualUsedBank];
+ for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
+ if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
+ --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
+ Add(&comment[m_nIndexMap[actualUsedBank][i]]);
+ }
+ }
+
+ for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
+ m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
+ }
+ m_nCommentsInBank[actualUsedBank] = 0;
+}
+
+#pragma endregion
+
+#pragma endregion All the ped audio code
+
+void
+cAudioManager::ProcessExplosions(int32 explosion)
+{
+ uint8 type;
+ CVector *pos;
+ float distSquared;
+
+ for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
+ if (CExplosion::GetExplosionActiveCounter(i) == 1) {
+ CExplosion::ResetExplosionActiveCounter(i);
+ type = CExplosion::GetExplosionType(i);
+ switch (type) {
+ case EXPLOSION_GRENADE:
+ case EXPLOSION_ROCKET:
+ case EXPLOSION_BARREL:
+ case EXPLOSION_TANK_GRENADE:
+ m_sQueueSample.m_fSoundIntensity = 400.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ break;
+ case EXPLOSION_MOLOTOV:
+ m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ break;
+ case EXPLOSION_MINE:
+ case EXPLOSION_HELI_BOMB:
+ m_sQueueSample.m_fSoundIntensity = 300.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ break;
+ default:
+ m_sQueueSample.m_fSoundIntensity = 400.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
+ if (type == EXPLOSION_HELI)
+ m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ break;
+ }
+ pos = CExplosion::GetExplosionPosition(i);
+ m_sQueueSample.m_vecPos = *pos;
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessFires(int32)
+{
+ CEntity *entity;
+ uint8 emittingVol;
+ float distSquared;
+
+ for (uint8 i = 0; i < NUM_FIRES; i++) {
+ if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) {
+ entity = gFireManager.m_aFires[i].m_pEntity;
+ if (entity) {
+ switch (entity->GetType()) {
+ case ENTITY_TYPE_BUILDING:
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ emittingVol = 100;
+ m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ break;
+ case ENTITY_TYPE_PED:
+ m_sQueueSample.m_fSoundIntensity = 25.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
+ emittingVol = 60;
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ break;
+ default:
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ emittingVol = 80;
+ m_sQueueSample.m_nReleasingVolumeModificator = 8;
+ }
+ } else {
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ emittingVol = 80;
+ m_sQueueSample.m_nReleasingVolumeModificator = 8;
+ }
+ m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 10;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessWaterCannon(int32)
+{
+ const float SOUND_INTENSITY = 900.0f;
+
+ for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
+ if (CWaterCannons::aCannons[i].m_nId) {
+ m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SOUND_INTENSITY) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = 15591;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nEmittingVolume = 50;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+#pragma region SCRIPT_OBJECTS
+const int SCRIPT_OBJECT_INTENSITY_S = 30;
+const int SCRIPT_OBJECT_INTENSITY_L = 80;
+
+void
+cAudioManager::ProcessScriptObject(int32 id)
+{
+ cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
+ if (entity != nil) {
+ m_sQueueSample.m_vecPos = entity->Posn;
+ if (m_asAudioEntities[id].m_AudioEvents == 1)
+ ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
+ else
+ ProcessLoopingScriptObject(entity->AudioId);
+ }
+}
+
+void
+cAudioManager::ProcessOneShotScriptObject(uint8 sound)
+{
+ CPlayerPed *playerPed;
+ uint8 emittingVolume;
+ float distSquared;
+
+ cPedParams male;
+ cPedParams female;
+
+ static uint8 iSound = 0;
+
+ switch (sound) {
+ case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
+ case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
+ male.m_pPed = nil;
+ male.m_bDistanceCalculated = false;
+ male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
+ return;
+ case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
+ case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
+ female.m_pPed = nil;
+ female.m_bDistanceCalculated = false;
+ female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
+ return;
+ case SCRIPT_SOUND_GATE_START_CLUNK:
+ case SCRIPT_SOUND_GATE_STOP_CLUNK:
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ if (sound == SCRIPT_SOUND_GATE_START_CLUNK)
+ m_sQueueSample.m_nFrequency = 10600;
+ else
+ m_sQueueSample.m_nFrequency = 9000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = RandomDisplacement(10) + 50;
+ break;
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ emittingVolume = m_anRandomTable[2] % 20 + 90;
+ break;
+ case SCRIPT_SOUND_110:
+ case SCRIPT_SOUND_111:
+ if (SampleManager.IsSampleBankLoaded(0) != 1)
+ return;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_PAYPHONE_RINGING:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 80;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ break;
+ case SCRIPT_SOUND_GLASS_BREAK_L:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 70;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_GLASS_BREAK_S:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 60;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_GLASS_CRACK:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 70;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
+ m_sQueueSample.m_fSoundIntensity = 55.0f;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ emittingVolume = RandomDisplacement(11) + 25;
+ break;
+ case SCRIPT_SOUND_BOX_DESTROYED_1:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = m_anRandomTable[2] % 20 + 80;
+ break;
+ case SCRIPT_SOUND_BOX_DESTROYED_2:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = m_anRandomTable[2] % 20 + 80;
+ break;
+ case SCRIPT_SOUND_METAL_COLLISION:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = m_anRandomTable[2] % 30 + 70;
+ break;
+ case SCRIPT_SOUND_TIRE_COLLISION:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = m_anRandomTable[2] % 30 + 60;
+ break;
+ case SCRIPT_SOUND_GUNSHELL_DROP:
+ playerPed = FindPlayerPed();
+ if (playerPed) {
+ switch (playerPed->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ case SURFACE_TRANSPARENT_CLOTH:
+ case SURFACE_PED:
+ case SURFACE_SAND:
+ case SURFACE_RUBBER:
+ case SURFACE_HEDGE:
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 18;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ emittingVolume = m_anRandomTable[2] % 20 + 30;
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return;
+ case SURFACE_WATER:
+ return;
+ default:
+ break;
+ }
+ }
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 15;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ emittingVolume = m_anRandomTable[2] % 20 + 30;
+ break;
+ case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 18;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ emittingVolume = m_anRandomTable[2] % 20 + 30;
+ break;
+ default:
+ return;
+ }
+
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessLoopingScriptObject(uint8 sound)
+{
+ uint8 emittingVolume;
+ float distSquared;
+
+ switch (sound) {
+ case SCRIPT_SOUND_PARTY_1_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_1_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_2_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_2_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_3_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_3_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_4_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_4_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_5_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_5_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_6_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_6_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_7_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_7_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_8_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_8_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_9_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_9_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_10_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_10_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_11_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_11_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_12_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_12_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_13_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_13_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
+ ProcessWorkShopScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_SAWMILL_LOOP_S:
+ case SCRIPT_SOUND_SAWMILL_LOOP_L:
+ ProcessSawMillScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_38:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_39:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
+ ProcessLaunderetteScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_46_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_47_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_MARCO_BISTRO_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_MARCO_BISTRO_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_AIRPORT_LOOP_S:
+ case SCRIPT_SOUND_AIRPORT_LOOP_L:
+ ProcessAirportScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_SHOP_LOOP_S:
+ case SCRIPT_SOUND_SHOP_LOOP_L:
+ ProcessShopScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_CINEMA_LOOP_S:
+ case SCRIPT_SOUND_CINEMA_LOOP_L:
+ ProcessCinemaScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_DOCKS_LOOP_S:
+ case SCRIPT_SOUND_DOCKS_LOOP_L:
+ ProcessDocksScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_HOME_LOOP_S:
+ case SCRIPT_SOUND_HOME_LOOP_L:
+ ProcessHomeScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_FRANKIE_PIANO:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_1_LOOP:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_1_S:
+ case SCRIPT_SOUND_PORN_CINEMA_1_L:
+ case SCRIPT_SOUND_PORN_CINEMA_2_S:
+ case SCRIPT_SOUND_PORN_CINEMA_2_L:
+ case SCRIPT_SOUND_PORN_CINEMA_3_S:
+ case SCRIPT_SOUND_PORN_CINEMA_3_L:
+ case SCRIPT_SOUND_MISTY_SEX_S:
+ case SCRIPT_SOUND_MISTY_SEX_L:
+ ProcessPornCinema(sound);
+ return;
+ case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 90;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 90;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
+ ProcessPoliceCellBeatingScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_RAVE_1_LOOP_S:
+ case SCRIPT_SOUND_RAVE_2_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_1_LOOP_L:
+ case SCRIPT_SOUND_RAVE_2_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_3_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_3_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 80;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nReleasingVolumeModificator = 8;
+ m_sQueueSample.m_nReleasingVolumeDivider = 10;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ default:
+ return;
+ }
+
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessPornCinema(uint8 sound)
+{
+
+ eSfxSample sample;
+ uint32 time;
+ int32 rand;
+ float distSquared;
+
+ switch (sound) {
+ case SCRIPT_SOUND_PORN_CINEMA_1_S:
+ case SCRIPT_SOUND_MISTY_SEX_S:
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ sample = SFX_PORN_1_GROAN_1;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_1_L:
+ case SCRIPT_SOUND_MISTY_SEX_L:
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ sample = SFX_PORN_1_GROAN_1;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_2_S:
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ sample = SFX_PORN_2_GROAN_1;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_2_L:
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ sample = SFX_PORN_2_GROAN_1;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_3_S:
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ sample = SFX_PORN_3_GROAN_1;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_3_L:
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ sample = SFX_PORN_3_GROAN_1;
+ break;
+ default:
+ return;
+ }
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+ time = CTimer::GetTimeInMilliseconds();
+ if (time > gPornNextTime) {
+ m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ rand = m_anRandomTable[1] & 1;
+ m_sQueueSample.m_nSampleIndex = rand + sample;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nCounter = rand + 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
+{
+ float distSquared;
+
+ switch (sound) {
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ break;
+ default:
+ return;
+ }
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = 30;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessSawMillScriptObject(uint8 sound)
+{
+
+ uint32 time;
+ float distSquared;
+
+ switch (sound) {
+ case SCRIPT_SOUND_SAWMILL_LOOP_S:
+ case SCRIPT_SOUND_SAWMILL_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ break;
+ default:
+ return;
+ }
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = 30;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ time = CTimer::GetTimeInMilliseconds();
+ if (time > gSawMillNextTime) {
+ m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
+{
+ switch (sound) {
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ break;
+ default:
+ return;
+ }
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = 45;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = 110;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessShopScriptObject(uint8 sound)
+{
+ uint32 time;
+ int32 rand;
+ float distSquared;
+
+ switch (sound) {
+ case SCRIPT_SOUND_SHOP_LOOP_S:
+ case SCRIPT_SOUND_SHOP_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ break;
+ default:
+ return;
+ }
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = 30;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ time = CTimer::GetTimeInMilliseconds();
+ if (time > gShopNextTime) {
+ m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ rand = m_anRandomTable[1] & 1;
+ m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nCounter = rand + 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = 70;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessAirportScriptObject(uint8 sound)
+{
+ static uint8 iSound = 0;
+
+ uint32 time = CTimer::GetTimeInMilliseconds();
+ if (time > gAirportNextTime) {
+ switch (sound) {
+ case SCRIPT_SOUND_AIRPORT_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ break;
+ case SCRIPT_SOUND_AIRPORT_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ break;
+ default:
+ return;
+ }
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = 110;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessCinemaScriptObject(uint8 sound)
+{
+ uint8 rand;
+
+ static uint8 iSound = 0;
+
+ uint32 time = CTimer::GetTimeInMilliseconds();
+ if (time > gCinemaNextTime) {
+ switch (sound) {
+ case SCRIPT_SOUND_CINEMA_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ break;
+ case SCRIPT_SOUND_CINEMA_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ break;
+ default:
+ return;
+ }
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ rand = m_anRandomTable[0] % 90 + 30;
+ m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessDocksScriptObject(uint8 sound)
+{
+ uint32 time;
+ uint8 rand;
+ float distSquared;
+
+ static uint8 iSound = 0;
+
+ time = CTimer::GetTimeInMilliseconds();
+ if (time > gDocksNextTime) {
+ switch (sound) {
+ case SCRIPT_SOUND_DOCKS_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ break;
+ case SCRIPT_SOUND_DOCKS_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ break;
+ default:
+ return;
+ }
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ rand = m_anRandomTable[0] % 60 + 40;
+ m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000;
+ }
+ }
+ }
+}
+void
+cAudioManager::ProcessHomeScriptObject(uint8 sound)
+{
+ uint32 time;
+ uint8 rand;
+ float dist;
+
+ static uint8 iSound = 0;
+
+ time = CTimer::GetTimeInMilliseconds();
+ if (time > gHomeNextTime) {
+ switch (sound) {
+ case SCRIPT_SOUND_HOME_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ break;
+ case SCRIPT_SOUND_HOME_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ break;
+ default:
+ return;
+ }
+ dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(dist);
+ rand = m_anRandomTable[0] % 30 + 40;
+ m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_nEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ AddSampleToRequestedQueue();
+ gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000;
+ }
+ }
+ }
+}
+void
+cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
+{
+ uint32 time = CTimer::GetTimeInMilliseconds();
+ int32 sampleIndex;
+ uint8 emittingVol;
+ float distSquared;
+ cPedParams params;
+
+ static uint8 iSound = 0;
+
+ if (time > gCellNextTime) {
+ switch (sound) {
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
+ break;
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
+ break;
+ default:
+ return;
+ }
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ if (m_FrameCounter & 1)
+ sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1;
+ else
+ sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT;
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ emittingVol = m_anRandomTable[0] % 50 + 55;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ params.m_bDistanceCalculated = true;
+ params.m_fDistance = distSquared;
+ params.m_pPed = nil;
+ SetupPedComments(&params, SOUND_INJURED_PED_MALE_PRISON);
+ }
+ gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;
+ }
+ }
+}
+#pragma endregion All the code for script object audio on the map
+
+void
+cAudioManager::ProcessWeather(int32 id)
+{
+ uint8 vol;
+ static uint8 iSound = 0;
+
+ if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
+ if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
+ vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
+ vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
+ }
+ m_sQueueSample.m_nVolume = vol;
+ if (TheCamera.SoundDistUp < 20.f)
+ m_sQueueSample.m_nVolume /= 2;
+ if (iSound == 4)
+ iSound = 0;
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
+ m_sQueueSample.m_nSampleIndex = SFX_RAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
+ m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain);
+ m_sQueueSample.m_nCounter = 4;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nOffset = 63;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 30;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+}
+
+void
+cAudioManager::ProcessFrontEnd()
+{
+ bool stereo;
+ bool processedPickup;
+ bool processedMission;
+ int16 sample;
+
+ static uint8 iSound = 0;
+ static uint32 cPickupNextFrame = 0;
+ static uint32 cPartMisComNextFrame = 0;
+
+ for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ processedPickup = false;
+ stereo = false;
+ processedMission = false;
+ switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
+ case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
+ m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
+ break;
+ case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
+ m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
+ break;
+ case SOUND_GARAGE_NO_MONEY:
+ case SOUND_GARAGE_BAD_VEHICLE:
+ case SOUND_GARAGE_BOMB_ALREADY_SET:
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
+ stereo = true;
+ break;
+ case SOUND_GARAGE_OPENING:
+ case SOUND_GARAGE_BOMB1_SET:
+ case SOUND_GARAGE_BOMB2_SET:
+ case SOUND_GARAGE_BOMB3_SET:
+ case SOUND_41:
+ case SOUND_GARAGE_VEHICLE_DECLINED:
+ case SOUND_GARAGE_VEHICLE_ACCEPTED:
+ case SOUND_PICKUP_HEALTH:
+ case SOUND_4B:
+ case SOUND_PICKUP_ADRENALINE:
+ case SOUND_PICKUP_ARMOUR:
+ case SOUND_EVIDENCE_PICKUP:
+ case SOUND_UNLOAD_GOLD:
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT;
+ processedPickup = true;
+ stereo = true;
+ break;
+ case SOUND_PICKUP_WEAPON_BOUGHT:
+ case SOUND_PICKUP_WEAPON:
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT;
+ processedPickup = true;
+ stereo = true;
+ break;
+ case SOUND_4A:
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
+ processedPickup = true;
+ stereo = true;
+ break;
+ case SOUND_PICKUP_BONUS:
+ case SOUND_PICKUP_MONEY:
+ case SOUND_PICKUP_HIDDEN_PACKAGE:
+ case SOUND_PICKUP_PACMAN_PILL:
+ case SOUND_PICKUP_PACMAN_PACKAGE:
+ case SOUND_PICKUP_FLOAT_PACKAGE:
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT;
+ processedPickup = true;
+ stereo = true;
+ break;
+ case SOUND_PAGER:
+ m_sQueueSample.m_nSampleIndex = SFX_PAGER;
+ break;
+ case SOUND_RACE_START_3:
+ case SOUND_RACE_START_2:
+ case SOUND_RACE_START_1:
+ case SOUND_CLOCK_TICK:
+ m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP;
+ break;
+ case SOUND_RACE_START_GO:
+ m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
+ break;
+ case SOUND_PART_MISSION_COMPLETE:
+ m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
+ processedMission = true;
+ break;
+ case SOUND_FRONTEND_MENU_STARTING:
+ m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
+ stereo = true;
+ break;
+ case SOUND_FRONTEND_MENU_COMPLETED:
+ m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
+ stereo = true;
+ break;
+ case SOUND_FRONTEND_MENU_DENIED:
+ m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
+ stereo = true;
+ break;
+ case SOUND_FRONTEND_MENU_SUCCESS:
+ m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
+ stereo = true;
+ break;
+ case SOUND_FRONTEND_EXIT:
+ m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
+ stereo = true;
+ break;
+ case SOUND_9A:
+ m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
+ stereo = true;
+ break;
+ case SOUND_9B:
+ m_sQueueSample.m_nSampleIndex = SFX_MONO;
+ break;
+ case SOUND_FRONTEND_AUDIO_TEST:
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
+ break;
+ case SOUND_FRONTEND_FAIL:
+ m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
+ stereo = true;
+ break;
+ case SOUND_FRONTEND_NO_RADIO:
+ case SOUND_FRONTEND_RADIO_CHANGE:
+ m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
+ break;
+ case SOUND_A0:
+ m_sQueueSample.m_nSampleIndex = SFX_INFO;
+ break;
+ default:
+ continue;
+ }
+
+ if (processedPickup) {
+ if (m_FrameCounter <= cPickupNextFrame)
+ continue;
+ cPickupNextFrame = m_FrameCounter + 5;
+ } else if (processedMission) {
+ if (m_FrameCounter <= cPartMisComNextFrame)
+ continue;
+ cPartMisComNextFrame = m_FrameCounter + 5;
+ }
+
+ sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+ if (sample == SFX_RAIN) {
+ m_sQueueSample.m_nFrequency = 28509;
+ } else if (sample == SFX_PICKUP_1_LEFT) {
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] == 1.0f)
+ m_sQueueSample.m_nFrequency = 32000;
+ else
+ m_sQueueSample.m_nFrequency = 48000;
+ } else {
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ }
+ m_sQueueSample.m_nVolume = 110;
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ if (stereo)
+ m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31;
+ else
+ m_sQueueSample.m_nOffset = 63;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ if (stereo) {
+ ++m_sQueueSample.m_nSampleIndex;
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessCrane()
+{
+ CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity;
+ float distSquared;
+ bool distCalculated = false;
+ static const int intensity = 80;
+
+ if (crane) {
+ if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
+ if (crane->m_nCraneState != CCrane::IDLE) {
+ m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(intensity)) {
+ CalculateDistance(distCalculated, distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = 6000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 100;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessProjectiles()
+{
+ const int rocketLauncherIntensity = 90;
+ const int molotovIntensity = 30;
+ const int molotovVolume = 50;
+ uint8 emittingVol;
+
+ for (int32 i = 0; i < NUM_PROJECTILES; i++) {
+ if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
+ switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ emittingVol = MAX_VOLUME;
+ m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity;
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ break;
+ case WEAPONTYPE_MOLOTOV:
+ emittingVol = molotovVolume;
+ m_sQueueSample.m_fSoundIntensity = molotovIntensity;
+ m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ break;
+ default:
+ return;
+ }
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessGarages()
+{
+ const float SOUND_INTENSITY = 80.0f;
+
+ CEntity *entity;
+ eGarageState state;
+ uint32 sampleIndex;
+ uint8 j;
+ float distSquared;
+ bool distCalculated;
+
+ static uint8 iSound = 32;
+
+ for (uint32 i = 0; i < CGarages::NumGarages; ++i) {
+ if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE)
+ continue;
+ entity = CGarages::aGarages[i].m_pDoor1;
+ if (entity == nil)
+ continue;
+ m_sQueueSample.m_vecPos = entity->GetPosition();
+ distCalculated = false;
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(SOUND_INTENSITY)) {
+ state = CGarages::aGarages[i].m_eGarageState;
+ // while is here just to exit prematurely and avoid goto
+ while (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
+ CalculateDistance(distCalculated, distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(90, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
+ if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
+ if (m_FrameCounter & 1) {
+ if (m_anRandomTable[1] & 1)
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
+ else
+ sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nCounter = iSound++;
+ if (iSound < 32)
+ iSound = 32;
+ } else break; // premature exit to go straight to the for loop
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
+ m_sQueueSample.m_nFrequency = 6543;
+
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
+ m_sQueueSample.m_nFrequency = 13961;
+
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ }
+
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nEmittingVolume = 90;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ break;
+ }
+ }
+ for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) {
+ switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) {
+ case SOUND_GARAGE_DOOR_CLOSED:
+ case SOUND_GARAGE_DOOR_OPENED:
+ if (distSquared < SQR(SOUND_INTENSITY)) {
+ CalculateDistance(distCalculated, distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
+ m_sQueueSample.m_nFrequency = 6735;
+ } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == SOUND_GARAGE_DOOR_OPENED) {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
+ m_sQueueSample.m_nFrequency = 22000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1;
+ m_sQueueSample.m_nFrequency = 18000;
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_nEmittingVolume = 60;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nCounter = iSound++;
+ if (iSound < 32)
+ iSound = 32;
+ m_sQueueSample.m_bRequireReflection = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessFireHydrant()
+{
+ float distSquared;
+ bool distCalculated = false;
+ static const int intensity = 35;
+
+ m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(intensity)) {
+ CalculateDistance(distCalculated, distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_nFrequency = 15591;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 40;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+#pragma region BRIDGE
+const int bridgeIntensity = 400;
+
+void
+cAudioManager::ProcessBridge()
+{
+ float dist;
+ bool distCalculated = false;
+
+ if (CBridge::pLiftRoad) {
+ m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
+ dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (dist < SQR(450.0f)) {
+ CalculateDistance(distCalculated, dist);
+ switch (CBridge::State) {
+ case STATE_BRIDGE_LOCKED:
+ case STATE_LIFT_PART_IS_UP:
+ case STATE_LIFT_PART_ABOUT_TO_MOVE_UP:
+ ProcessBridgeWarning();
+ break;
+ case STATE_LIFT_PART_MOVING_DOWN:
+ case STATE_LIFT_PART_MOVING_UP:
+ ProcessBridgeWarning();
+ ProcessBridgeMotor();
+ break;
+ default:
+ break;
+ }
+ ProcessBridgeOneShots();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessBridgeWarning()
+{
+ if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 100;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 450.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessBridgeMotor()
+{
+ if (m_sQueueSample.m_fDistance < bridgeIntensity) {
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = 5500;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessBridgeOneShots()
+{
+ if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP)
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ else if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN)
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ else if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP)
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ else if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP)
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ else return;
+
+ if (m_sQueueSample.m_fDistance < bridgeIntensity) {
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+#pragma endregion
+
+#pragma region MISSION_AUDIO
+bool g_bMissionAudioLoadFailed;
+
+struct MissionAudioData {
+ const char *m_pName;
+ int32 m_nId;
+};
+
+const MissionAudioData MissionAudioNameSfxAssoc[] = {
+ {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2}, {"lib_a", STREAMED_SOUND_MISSION_LIB_A},
+ {"lib_b", STREAMED_SOUND_MISSION_LIB_B}, {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D},
+ {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1}, {"j4t_2", STREAMED_SOUND_MISSION_J4T_2},
+ {"j4t_3", STREAMED_SOUND_MISSION_J4T_3}, {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A},
+ {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C}, {"j4_d", STREAMED_SOUND_MISSION_J4_D},
+ {"j4_e", STREAMED_SOUND_MISSION_J4_E}, {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1},
+ {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B}, {"j6_c", STREAMED_SOUND_MISSION_J6_C},
+ {"j6_d", STREAMED_SOUND_MISSION_J6_D}, {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A},
+ {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B}, {"s1_c", STREAMED_SOUND_MISSION_S1_C},
+ {"s1_c1", STREAMED_SOUND_MISSION_S1_C1}, {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E},
+ {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G}, {"s1_h", STREAMED_SOUND_MISSION_S1_H},
+ {"s1_i", STREAMED_SOUND_MISSION_S1_I}, {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K},
+ {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A}, {"s3_b", STREAMED_SOUND_MISSION_S3_B},
+ {"el3_a", STREAMED_SOUND_MISSION_EL3_A}, {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A},
+ {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B}, {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1},
+ {"mf3_c", STREAMED_SOUND_MISSION_MF3_C}, {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B},
+ {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A}, {"a3_a", STREAMED_SOUND_MISSION_A3_A},
+ {"a5_a", STREAMED_SOUND_MISSION_A5_A}, {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B},
+ {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D}, {"k1_a", STREAMED_SOUND_MISSION_K1_A},
+ {"k3_a", STREAMED_SOUND_MISSION_K3_A}, {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A},
+ {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C}, {"r2_d", STREAMED_SOUND_MISSION_R2_D},
+ {"r2_e", STREAMED_SOUND_MISSION_R2_E}, {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G},
+ {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A}, {"r6_a", STREAMED_SOUND_MISSION_R6_A},
+ {"r6_a1", STREAMED_SOUND_MISSION_R6_A1}, {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A},
+ {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A}, {"yd2_b", STREAMED_SOUND_MISSION_YD2_B},
+ {"yd2_c", STREAMED_SOUND_MISSION_YD2_C}, {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D},
+ {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F}, {"yd2_g", STREAMED_SOUND_MISSION_YD2_G},
+ {"yd2_h", STREAMED_SOUND_MISSION_YD2_H}, {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK},
+ {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B}, {"h5_c", STREAMED_SOUND_MISSION_H5_C},
+ {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A}, {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C},
+ {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3},
+ {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
+ {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C},
+ {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}};
+
+int32
+FindMissionAudioSfx(const char *name)
+{
+ for (uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
+ if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
+ return MissionAudioNameSfxAssoc[i].m_nId;
+ }
+ debug("Can't find mission audio %s", name);
+ return NO_SAMPLE;
+}
+
+bool
+cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
+{
+ switch (soundMission) {
+ case STREAMED_SOUND_MISSION_J6_D:
+ case STREAMED_SOUND_MISSION_T4_A:
+ case STREAMED_SOUND_MISSION_S1_H:
+ case STREAMED_SOUND_MISSION_S3_B:
+ case STREAMED_SOUND_MISSION_EL3_A:
+ case STREAMED_SOUND_MISSION_A3_A:
+ case STREAMED_SOUND_MISSION_A5_A:
+ case STREAMED_SOUND_MISSION_K1_A:
+ case STREAMED_SOUND_MISSION_R1_A:
+ case STREAMED_SOUND_MISSION_R5_A:
+ case STREAMED_SOUND_MISSION_LO2_A:
+ case STREAMED_SOUND_MISSION_LO6_A:
+ return true;
+ default:
+ return false;
+ }
+}
+
+void
+cAudioManager::PreloadMissionAudio(const char *name)
+{
+ if (m_bIsInitialised) {
+ int32 missionAudioSfx = FindMissionAudioSfx(name);
+ if (missionAudioSfx != NO_SAMPLE) {
+ m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
+ m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
+ m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
+ m_sMissionAudio.m_nMissionAudioCounter *= 4;
+ m_sMissionAudio.m_bIsPlayed = false;
+ m_sMissionAudio.m_bPredefinedProperties = 1;
+ g_bMissionAudioLoadFailed = false;
+ }
+ }
+}
+
+uint8
+cAudioManager::GetMissionAudioLoadingStatus() const
+{
+ if (m_bIsInitialised)
+ return m_sMissionAudio.m_nLoadingStatus;
+
+ return LOADING_STATUS_LOADED;
+}
+
+void
+cAudioManager::SetMissionAudioLocation(float x, float y, float z)
+{
+ if (m_bIsInitialised) {
+ m_sMissionAudio.m_bPredefinedProperties = false;
+ m_sMissionAudio.m_vecPos = CVector(x, y, z);
+ }
+}
+
+void
+cAudioManager::PlayLoadedMissionAudio()
+{
+ if (m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED &&
+ m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_STOPPED)
+ m_sMissionAudio.m_bIsPlayed = true;
+}
+
+bool
+cAudioManager::IsMissionAudioSampleFinished()
+{
+ if (m_bIsInitialised)
+ return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_FINISHED;
+
+ static int32 cPretendFrame = 1;
+
+ return (cPretendFrame++ & 63) == 0;
+}
+
+void
+cAudioManager::ClearMissionAudio()
+{
+ if (m_bIsInitialised) {
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
+ m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_bIsPlayed = false;
+ m_sMissionAudio.m_bPredefinedProperties = true;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
+ }
+}
+
+void
+cAudioManager::ProcessMissionAudio()
+{
+ float dist;
+ uint8 emittingVol;
+ uint8 pan;
+ float distSquared;
+ CVector vec;
+
+ static uint8 nCheckPlayingDelay = 0;
+ static uint8 nFramesUntilFailedLoad = 0;
+ static uint8 nFramesForPretendPlaying = 0;
+
+ if (!m_bIsInitialised) return;
+ if (m_sMissionAudio.m_nSampleIndex == NO_SAMPLE) return;
+
+ switch (m_sMissionAudio.m_nLoadingStatus) {
+ case LOADING_STATUS_NOT_LOADED:
+ SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
+ m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
+ nFramesUntilFailedLoad = 0;
+ break;
+ case LOADING_STATUS_LOADED:
+ if (!m_sMissionAudio.m_bIsPlayed)
+ return;
+ if (g_bMissionAudioLoadFailed) {
+ if (m_bTimerJustReset) {
+ ClearMissionAudio();
+ SampleManager.StopStreamedFile(1);
+ nFramesForPretendPlaying = 0;
+ nCheckPlayingDelay = 0;
+ nFramesUntilFailedLoad = 0;
+ } else if (!m_nUserPause) {
+ if (++nFramesForPretendPlaying < 120) {
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
+ } else {
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ }
+ }
+ break;
+ }
+ switch (m_sMissionAudio.m_nPlayStatus) {
+ case PLAY_STATUS_STOPPED:
+ if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
+ SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
+ } else {
+ if (m_nUserPause)
+ SampleManager.PauseStream(1, 1);
+ if (m_sMissionAudio.m_bPredefinedProperties) {
+ SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
+ } else {
+ distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos);
+ if (distSquared >= SQR(50.0f)) {
+ emittingVol = 0;
+ pan = 63;
+ } else {
+ dist = Sqrt(distSquared);
+ emittingVol = ComputeVolume(80, 50.0f, dist);
+ TranslateEntity(&m_sMissionAudio.m_vecPos, &vec);
+ pan = ComputePan(50.f, &vec);
+ }
+ SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, 1);
+ }
+ SampleManager.StartPreloadedStreamedFile(1);
+ }
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
+ nCheckPlayingDelay = 30;
+ break;
+ case PLAY_STATUS_PLAYING:
+ if (m_bTimerJustReset) {
+ ClearMissionAudio();
+ SampleManager.StopStreamedFile(1);
+ break;
+ }
+ if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
+ if (!m_nUserPause) {
+ if (nCheckPlayingDelay) {
+ --nCheckPlayingDelay;
+ } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter-- == 0) {
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ SampleManager.StopStreamedFile(1);
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
+ }
+ }
+ } else if (m_sMissionAudio.field_22) {
+ if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
+ if (m_nUserPause)
+ SampleManager.PauseStream(1, 1);
+ else
+ SampleManager.PauseStream(0, 1);
+ } else {
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ SampleManager.StopStreamedFile(1);
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
+ }
+ } else {
+ if (m_nUserPause)
+ break;
+ if (nCheckPlayingDelay--) {
+ if (!SampleManager.IsStreamPlaying(1))
+ break;
+ nCheckPlayingDelay = 0;
+ }
+ m_sMissionAudio.field_22 = 1;
+ }
+ break;
+ default:
+ break;
+ }
+ break;
+ case LOADING_STATUS_FAILED:
+ if (++nFramesUntilFailedLoad >= 90) {
+ nFramesForPretendPlaying = 0;
+ g_bMissionAudioLoadFailed = true;
+ nFramesUntilFailedLoad = 0;
+ m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
+ }
+ break;
+ default:
+ break;
+ }
+}
+#pragma endregion All the mission audio stuff \ No newline at end of file
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 63b73a9f..c34ad90a 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -3,341 +3,19 @@
#include "AudioManager.h"
#include "audio_enums.h"
-#include "Automobile.h"
-#include "Boat.h"
-#include "Bridge.h"
-#include "Camera.h"
-#include "Cranes.h"
-#include "DMAudio.h"
-#include "Entity.h"
-#include "Explosion.h"
-#include "Fire.h"
-#include "Garages.h"
-#include "General.h"
-#include "HandlingMgr.h"
-#include "Heli.h"
-#include "ModelIndices.h"
+#include "AudioScriptObject.h"
#include "MusicManager.h"
-#include "Pad.h"
-#include "Ped.h"
-#include "Physical.h"
-#include "Placeable.h"
-#include "Plane.h"
-#include "PlayerPed.h"
-#include "Pools.h"
-#include "Projectile.h"
-#include "ProjectileInfo.h"
-#include "Replay.h"
-#include "Stats.h"
-#include "SurfaceTable.h"
-#include "Train.h"
-#include "Transmission.h"
-#include "Vehicle.h"
-#include "WaterCannon.h"
-#include "Weather.h"
-#include "ZoneCull.h"
+#include "Timer.h"
+#include "DMAudio.h"
#include "sampman.h"
+#include "Camera.h"
+#include "World.h"
cAudioManager AudioManager;
-uint32 gPornNextTime;
-uint32 gSawMillNextTime;
-uint32 gShopNextTime;
-uint32 gAirportNextTime;
-uint32 gCinemaNextTime;
-uint32 gDocksNextTime;
-uint32 gHomeNextTime;
-uint32 gCellNextTime;
-uint32 gNextCryTime;
-uint8 gJumboVolOffsetPercentage;
-bool bPlayerJustEnteredCar;
-bool g_bMissionAudioLoadFailed;
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
-const int maxVolume = 127;
-
-const int scriptObjectIntensityS = 30;
-const int scriptObjectIntensityL = 80;
-const int bridgeIntensity = 400;
-const int rocketLauncherIntensity = 90;
-const int molotovIntensity = 30;
-const int molotovVolume = 50;
-
-const int rainOnVehicleIntensity = 22;
-const int reverseGearIntensity = 30;
-const int engineDamageIntensity = 40;
-
-const bool hornPatternsArray[8][44] = {
- {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false,
- false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false},
- {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
- true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
- false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true,
- true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true,
- true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true,
- false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false},
-};
-
-const int totalAudioEntitiesSlots = 200;
-
-const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
- 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
-
-// TODO: where is this used? Is this the right file?
-enum eVehicleModel {
- LANDSTAL,
- IDAHO,
- STINGER,
- LINERUN,
- PEREN,
- SENTINEL,
- RIO,
- FIRETRUK,
- TRASH,
- STRETCH,
- MANANA,
- INFERNUS,
- VOODOO,
- PONY,
- MULE,
- CHEETAH,
- AMBULAN,
- FBICAR,
- MOONBEAM,
- ESPERANT,
- TAXI,
- WASHING,
- BOBCAT,
- MRWHOOP,
- BFINJECT,
- HUNTER,
- POLICE,
- ENFORCER,
- SECURICA,
- BANSHEE,
- PREDATOR,
- BUS,
- RHINO,
- BARRACKS,
- CUBAN,
- CHOPPER,
- ANGEL,
- COACH,
- CABBIE,
- STALLION,
- RUMPO,
- RCBANDIT,
- ROMERO,
- PACKER,
- SENTXS,
- ADMIRAL,
- SQUALO,
- SEASPAR,
- PIZZABOY,
- GANGBUR,
- AIRTRAIN,
- DEADDODO,
- SPEEDER,
- REEFER,
- TROPIC,
- FLATBED,
- YANKEE,
- CADDY,
- ZEBRA,
- TOPFUN,
- SKIMMER,
- PCJ600,
- FAGGIO,
- FREEWAY,
- RCBARON,
- RCRAIDER,
- GLENDALE,
- OCEANIC,
- SANCHEZ,
- SPARROW,
- PATRIOT,
- LOVEFIST,
- COASTG,
- DINGHY,
- HERMES,
- SABRE,
- SABRETUR,
- PHEONIX,
- WALTON,
- REGINA,
- COMET,
- DELUXO,
- BURRITO,
- SPAND,
- MARQUIS,
- BAGGAGE,
- KAUFMAN,
- MAVERICK,
- VCNMAV,
- RANCHER,
- FBIRANCH,
- VIRGO,
- GREENWOO,
- JETMAX,
- HOTRING,
- SANDKING,
- BLISTAC,
- POLMAV,
- BOXVILLE,
- BENSON,
- MESA,
- RCGOBLIN,
- HOTRINA,
- HOTRINB,
- BLOODRA,
- BLOODRB,
- VICECHEE,
-
-// HACK so this compiles
-// TODO(MIAMI): check it out
-DODO = -1
-};
-
-enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING = 1, PLAY_STATUS_FINISHED = 2 };
-
-enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED = 1 };
-
-cPedComments::cPedComments()
-{
- for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
- for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
- m_asPedComments[j][i].m_nProcess = -1;
- m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
- }
-
- for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
- m_nCommentsInBank[i] = 0;
- m_nActiveBank = 0;
-}
-
-void
-cPedComments::Add(tPedComment *com)
-{
- uint8 index;
-
- if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
- index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
- if (m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume)
- return;
- } else {
- index = m_nCommentsInBank[m_nActiveBank]++;
- }
-
- m_asPedComments[m_nActiveBank][index].m_nSampleIndex = com->m_nSampleIndex;
- m_asPedComments[m_nActiveBank][index].m_nEntityIndex = com->m_nEntityIndex;
- m_asPedComments[m_nActiveBank][index].m_vecPos = com->m_vecPos;
- m_asPedComments[m_nActiveBank][index].m_fDistance = com->m_fDistance;
- m_asPedComments[m_nActiveBank][index].m_bVolume = com->m_bVolume;
-
- uint32 i = 0;
- if (index != 0) {
- for (i = 0; i < index; i++) {
- if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < m_asPedComments[m_nActiveBank][index].m_bVolume) {
- break;
- }
- }
-
- if (i < index)
- memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i);
- }
-
- m_nIndexMap[m_nActiveBank][i] = index;
-}
-
-void
-cPedComments::Process()
-{
- int sampleIndex;
- uint8 actualUsedBank;
- tPedComment *comment;
-
- static const int defaultIntensity = 50;
- static const int policeHeliIntensity = 400;
-
- if (!AudioManager.m_nUserPause) {
- if (m_nCommentsInBank[m_nActiveBank]) {
- sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
- if (!SampleManager.IsPedCommentLoaded(sampleIndex))
- SampleManager.LoadPedComment(sampleIndex);
-
- AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
- AudioManager.m_sQueueSample.m_nCounter = 0;
- AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
- AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED;
- AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
- AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
- AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
- AudioManager.m_sQueueSample.m_nLoopCount = 1;
- AudioManager.m_sQueueSample.m_nLoopStart = 0;
- AudioManager.m_sQueueSample.m_nLoopEnd = -1;
- AudioManager.m_sQueueSample.m_nEmittingVolume = maxVolume;
- AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- switch (sampleIndex) {
- case SFX_POLICE_HELI_1:
- case SFX_POLICE_HELI_2:
- case SFX_POLICE_HELI_3:
- AudioManager.m_sQueueSample.m_fSoundIntensity = policeHeliIntensity;
- break;
- default:
- AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity;
- break;
- }
- AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
- AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
-
- if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
- AudioManager.m_sQueueSample.m_bReverbFlag = false;
- AudioManager.m_sQueueSample.m_bRequireReflection = false;
- } else {
- AudioManager.m_sQueueSample.m_bReverbFlag = true;
- AudioManager.m_sQueueSample.m_bRequireReflection = true;
- }
-
- AudioManager.m_sQueueSample.m_bIs2D = false;
- AudioManager.m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
- if (CTimer::GetIsSlowMotionActive())
- AudioManager.m_sQueueSample.m_nFrequency /= 2;
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
- AudioManager.AddSampleToRequestedQueue();
- }
-
- // Switch bank
- if (m_nActiveBank) {
- actualUsedBank = SAMPLEBANK_PED;
- m_nActiveBank = SAMPLEBANK_MAIN;
- } else {
- actualUsedBank = SAMPLEBANK_MAIN;
- m_nActiveBank = SAMPLEBANK_PED;
- }
- comment = m_asPedComments[actualUsedBank];
- for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
- if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
- --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
- Add(&comment[m_nIndexMap[actualUsedBank][i]]);
- }
- }
-
- for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
- m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
- }
- m_nCommentsInBank[actualUsedBank] = 0;
- }
-}
cAudioManager::cAudioManager()
{
@@ -353,7 +31,7 @@ cAudioManager::cAudioManager()
ClearActiveSamples();
GenerateIntegerRandomNumberTable();
field_4 = 0;
- m_bDynamicAcousticModelingStatus = 1;
+ m_bDynamicAcousticModelingStatus = true;
for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
m_asAudioEntities[i].m_bIsUsed = false;
@@ -361,8 +39,8 @@ cAudioManager::cAudioManager()
}
m_nAudioEntitiesTotal = 0;
m_FrameCounter = 0;
- m_bFifthFrameFlag = 0;
- m_bTimerJustReset = 0;
+ m_bFifthFrameFlag = false;
+ m_bTimerJustReset = false;
m_nTimer = 0;
}
@@ -373,314 +51,221 @@ cAudioManager::~cAudioManager()
}
void
-cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
+cAudioManager::Initialise()
{
- uint32 i = 0;
- if (sample != 0) {
- for (; i < sample; i++) {
- if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nCalculatedVolume >
- m_asSamples[m_nActiveSampleQueue][sample].m_nCalculatedVolume)
- break;
- }
- if (i < sample) {
- memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1);
+ if (!m_bIsInitialised) {
+ PreInitialiseGameSpecificSetup();
+ m_bIsInitialised = SampleManager.Initialise();
+ if (m_bIsInitialised) {
+ m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
+ if (m_nActiveSamples <= 1) {
+ Terminate();
+ } else {
+ --m_nActiveSamples;
+ PostInitialiseGameSpecificSetup();
+ InitialisePoliceRadioZones();
+ InitialisePoliceRadio();
+ MusicManager.Initialise();
+ }
}
}
- m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
}
void
-cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping)
+cAudioManager::Terminate()
{
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = counter;
- m_sQueueSample.m_nSampleIndex = sample;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = freq;
- if (notLooping) {
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 8;
- } else {
- m_sQueueSample.m_nLoopCount = 1;
+ if (m_bIsInitialised) {
+ MusicManager.Terminate();
+
+ for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
+ m_asAudioEntities[i].m_bIsUsed = false;
+ m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
}
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
-}
-void
-cAudioManager::AddReflectionsToRequestedQueue()
-{
- float reflectionDistance;
- int32 noise;
- uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8);
+ m_nAudioEntitiesTotal = 0;
+ m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
+ PreTerminateGameSpecificShutdown();
- for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
- reflectionDistance = m_afReflectionsDistances[i];
- if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
- m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
- if (m_sQueueSample.m_nLoopsRemaining > 5) {
- m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
- m_sQueueSample.m_nCounter += (i + 1) * 256;
- if (m_sQueueSample.m_nLoopCount) {
- noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- if (noise <= 0)
- m_sQueueSample.m_nFrequency += noise;
- else
- m_sQueueSample.m_nFrequency -= noise;
- }
- m_sQueueSample.m_nReleasingVolumeModificator += 20;
- m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
- AddSampleToRequestedQueue();
- }
- }
+ for (uint32 i = 0; i < MAX_SAMPLEBANKS; i++) {
+ if (SampleManager.IsSampleBankLoaded(i))
+ SampleManager.UnloadSampleBank(i);
}
+
+ SampleManager.Terminate();
+
+ m_bIsInitialised = false;
+ PostTerminateGameSpecificShutdown();
}
}
void
-cAudioManager::AddReleasingSounds()
+cAudioManager::Service()
{
- bool toProcess[44]; // why not 27?
-
- int8 queue = m_nActiveSampleQueue == 0;
-
- for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
- tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
- if (sample.m_bLoopEnded)
- continue;
-
- toProcess[i] = false;
- for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) {
- if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex &&
- sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) {
- toProcess[i] = true;
- break;
- }
- }
- if (!toProcess[i]) {
- if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
- if (!sample.m_nReleasingVolumeDivider)
- continue;
- if (!sample.m_nLoopCount) {
- if (sample.m_nVolumeChange == -1) {
- sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider;
- if (sample.m_nVolumeChange <= 0)
- sample.m_nVolumeChange = 1;
- }
- if (sample.m_nVolume <= sample.m_nVolumeChange) {
- sample.m_nReleasingVolumeDivider = 0;
- continue;
- }
- sample.m_nVolume -= sample.m_nVolumeChange;
- }
- --sample.m_nReleasingVolumeDivider;
- if (m_bFifthFrameFlag) {
- if (sample.m_nReleasingVolumeModificator < 20)
- ++sample.m_nReleasingVolumeModificator;
- }
- sample.m_bReleasingSoundFlag = 0;
- }
- memcpy(&m_sQueueSample, &sample, sizeof(tSound));
- AddSampleToRequestedQueue();
- }
+ GenerateIntegerRandomNumberTable();
+ if (m_bTimerJustReset) {
+ ResetAudioLogicTimers(m_nTimer);
+ MusicManager.ResetTimers(m_nTimer);
+ m_bTimerJustReset = false;
+ }
+ if (m_bIsInitialised) {
+ m_nPreviousUserPause = m_nUserPause;
+ m_nUserPause = CTimer::GetIsUserPaused();
+ UpdateReflections();
+ ServiceSoundEffects();
+ MusicManager.Service();
}
}
-void
-cAudioManager::AddSampleToRequestedQueue()
+int32
+cAudioManager::CreateEntity(eAudioType type, void *entity)
{
- int32 calculatedVolume;
- uint8 sampleIndex;
- bool bReflections;
-
- if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
- calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_nVolume);
- sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
- if (sampleIndex >= m_nActiveSamples) {
- sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1];
- if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nCalculatedVolume <= calculatedVolume)
- return;
- } else {
- ++m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
- }
- m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
- m_sQueueSample.m_bLoopEnded = false;
- if (m_sQueueSample.m_bIs2D) {
- m_sQueueSample.m_bRequireReflection = false;
- m_sQueueSample.m_nLoopsRemaining = 0;
- }
- if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
- bReflections = m_sQueueSample.m_bRequireReflection;
- } else {
- bReflections = false;
- m_sQueueSample.m_nLoopsRemaining = 0;
+ if (!m_bIsInitialised)
+ return AEHANDLE_ERROR_NOAUDIOSYS;
+ if (!entity)
+ return AEHANDLE_ERROR_NOENTITY;
+ if (type >= TOTAL_AUDIO_TYPES)
+ return AEHANDLE_ERROR_BADAUDIOTYPE;
+ for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
+ if (!m_asAudioEntities[i].m_bIsUsed) {
+ m_asAudioEntities[i].m_bIsUsed = true;
+ m_asAudioEntities[i].m_nStatus = 0;
+ m_asAudioEntities[i].m_nType = type;
+ m_asAudioEntities[i].m_pEntity = entity;
+ m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
+ m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_NO_SOUND;
+ m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_NO_SOUND;
+ m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_NO_SOUND;
+ m_asAudioEntities[i].m_AudioEvents = 0;
+ m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
+ return i;
}
- m_sQueueSample.m_bRequireReflection = false;
-
- if (!m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bReverbFlag = false;
-
- m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
-
- AddDetailsToRequestedOrderList(sampleIndex);
- if (bReflections)
- AddReflectionsToRequestedQueue();
}
+ return AEHANDLE_ERROR_NOFREESLOT;
}
void
-cAudioManager::CalculateDistance(bool &distCalculated, float dist)
+cAudioManager::DestroyEntity(int32 id)
{
- if (!distCalculated) {
- m_sQueueSample.m_fDistance = Sqrt(dist);
- distCalculated = true;
+ if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) {
+ m_asAudioEntities[id].m_bIsUsed = false;
+ for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
+ if (id == m_anAudioEntityIndices[i]) {
+ if (i < NUM_AUDIOENTITIES - 1)
+ memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1)));
+ m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = NUM_AUDIOENTITIES;
+ return;
+ }
+ }
}
}
-bool
-cAudioManager::CheckForAnAudioFileOnCD() const
-{
- return SampleManager.CheckForAnAudioFileOnCD();
-}
-
void
-cAudioManager::ClearActiveSamples()
+cAudioManager::SetEntityStatus(int32 id, uint8 status)
{
- for (int32 i = 0; i < m_nActiveSamples; i++) {
- m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
- m_asActiveSamples[i].m_nCounter = 0;
- m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
- m_asActiveSamples[i].m_nBankIndex = SAMPLEBANK_INVALID;
- m_asActiveSamples[i].m_bIs2D = false;
- m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
- m_asActiveSamples[i].m_nFrequency = 0;
- m_asActiveSamples[i].m_nVolume = 0;
- m_asActiveSamples[i].m_nEmittingVolume = 0;
- m_asActiveSamples[i].m_fDistance = 0.0f;
- m_asActiveSamples[i].m_bIsProcessed = false;
- m_asActiveSamples[i].m_bLoopEnded = false;
- m_asActiveSamples[i].m_nLoopCount = 1;
- m_asActiveSamples[i].m_nLoopStart = 0;
- m_asActiveSamples[i].m_nLoopEnd = -1;
- m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
- m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
- m_asActiveSamples[i].m_nOffset = 63;
- m_asActiveSamples[i].m_bReleasingSoundFlag = false;
- m_asActiveSamples[i].m_nCalculatedVolume = 0;
- m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
- m_asActiveSamples[i].m_nVolumeChange = -1;
- m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
- m_asActiveSamples[i].m_bReverbFlag = false;
- m_asActiveSamples[i].m_nLoopsRemaining = 0;
- m_asActiveSamples[i].m_bRequireReflection = false;
- }
+ if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
+ m_asAudioEntities[id].m_nStatus = status;
}
void
-cAudioManager::ClearMissionAudio()
+cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
{
+ static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
+ 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
+ 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+
if (m_bIsInitialised) {
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.field_22 = 0;
- m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.m_bPredefinedProperties = 1;
- m_sMissionAudio.m_nMissionAudioCounter = 0;
+ if (index >= 0 && index < NUM_AUDIOENTITIES) {
+ tAudioEntity &entity = m_asAudioEntities[index];
+ if (entity.m_bIsUsed) {
+ if (sound < SOUND_TOTAL_SOUNDS) {
+ if (entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
+ if (m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal < ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) {
+ entity.m_awAudioEvent[0] = sound;
+ entity.m_AudioEvents = 1;
+ m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index;
+ }
+ } else {
+ int32 i = 0;
+ while (true) {
+ if (i >= entity.m_AudioEvents) {
+ if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
+ entity.m_awAudioEvent[i] = sound;
+ entity.m_afVolume[i] = vol;
+ ++entity.m_AudioEvents;
+ }
+ return;
+ }
+ if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound])
+ break;
+ ++i;
+ }
+ if (i < NUM_AUDIOENTITY_EVENTS - 1) {
+ memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2);
+ memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS);
+ }
+ entity.m_awAudioEvent[i] = sound;
+ entity.m_afVolume[i] = vol;
+ if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent))
+ ++entity.m_AudioEvents;
+ }
+ }
+ }
+ }
}
}
void
-cAudioManager::ClearRequestedQueue()
+cAudioManager::SetEffectsMasterVolume(uint8 volume) const
{
- for (int32 i = 0; i < m_nActiveSamples; i++) {
- m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples;
- }
- m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0;
+ SampleManager.SetEffectsMasterVolume(volume);
}
-int32
-cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
+void
+cAudioManager::SetMusicMasterVolume(uint8 volume) const
{
- uint32 newFreq = oldFreq;
- if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
- float dist = position2 - position1;
- if (dist != 0.0f) {
- float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
- if (m_fSpeedOfSound > Abs(speedOfSource)) {
- if (speedOfSource < 0.0f) {
- speedOfSource = Max(speedOfSource, -1.5f);
- } else {
- speedOfSource = Min(speedOfSource, 1.5f);
- }
- newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
- }
- }
- }
- return newFreq;
+ SampleManager.SetMusicMasterVolume(volume);
}
-int32
-cAudioManager::ComputePan(float dist, CVector *vec)
+void
+cAudioManager::SetEffectsFadeVol(uint8 volume) const
{
- int32 index = Min(63, Abs(vec->x / (dist / 64.f)));
-
- if (vec->x > 0.f)
- return Max(20, 63 - panTable[index]);
- return Min(107, panTable[index] + 63);
+ SampleManager.SetEffectsFadeVolume(volume);
}
-uint8
-cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
+void
+cAudioManager::SetMusicFadeVol(uint8 volume) const
{
- float newSoundIntensity;
- if (soundIntensity <= 0.0f)
- return 0;
- newSoundIntensity = soundIntensity / 5.0f;
- if (newSoundIntensity <= distance)
- emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
- return emittingVolume;
+ SampleManager.SetMusicFadeVolume(volume);
}
-int32
-cAudioManager::CreateEntity(int32 type, void *entity)
+void
+cAudioManager::ResetTimers(uint32 time)
{
- if (!m_bIsInitialised)
- return AEHANDLE_ERROR_NOAUDIOSYS;
- if (!entity)
- return AEHANDLE_ERROR_NOENTITY;
- if (type >= TOTAL_AUDIO_TYPES)
- return AEHANDLE_ERROR_BADAUDIOTYPE;
- for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
- if (!m_asAudioEntities[i].m_bIsUsed) {
- m_asAudioEntities[i].m_bIsUsed = true;
- m_asAudioEntities[i].m_nStatus = 0;
- m_asAudioEntities[i].m_nType = (eAudioType)type;
- m_asAudioEntities[i].m_pEntity = entity;
- m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].m_AudioEvents = 0;
- m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
- return i;
+ if (m_bIsInitialised) {
+ m_bTimerJustReset = true;
+ m_nTimer = time;
+ ClearRequestedQueue();
+ if (m_nActiveSampleQueue) {
+ m_nActiveSampleQueue = 0;
+ ClearRequestedQueue();
+ m_nActiveSampleQueue = 1;
+ } else {
+ m_nActiveSampleQueue = 1;
+ ClearRequestedQueue();
+ m_nActiveSampleQueue = 0;
}
+ ClearActiveSamples();
+ ClearMissionAudio();
+ SampleManager.StopChannel(policeChannel);
+ SampleManager.SetEffectsFadeVolume(0);
+ SampleManager.SetMusicFadeVolume(0);
+ MusicManager.ResetMusicAfterReload();
+#ifdef AUDIO_OAL
+ SampleManager.Service();
+#endif
}
- return AEHANDLE_ERROR_NOFREESLOT;
}
void
@@ -717,2265 +302,97 @@ cAudioManager::DestroyAllGameCreatedEntities()
}
}
-void
-cAudioManager::DestroyEntity(int32 id)
-{
- if (m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
- m_asAudioEntities[id].m_bIsUsed = false;
- for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
- if (id == m_anAudioEntityIndices[i]) {
- if (i < totalAudioEntitiesSlots - 1)
- memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1)));
- m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots;
- return;
- }
- }
- }
-}
-
-void
-cAudioManager::DoJumboVolOffset() const
-{
- if (!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3)))
- gJumboVolOffsetPercentage = m_anRandomTable[1] % 60;
-}
-
-uint32
-cAudioManager::GetPlayerTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_DAMAGE:
- GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11);
- break;
- case SOUND_PED_HIT:
- GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10);
- break;
- case SOUND_PED_LAND:
- GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6);
- break;
- default:
- sfx = NO_SAMPLE;
- break;
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetCopTalkSfx(int16 sound)
-{
- uint32 sfx;
- PedState pedState;
- static uint32 lastSfx = NO_SAMPLE;
-
- if (sound == SOUND_PED_ARREST_COP) {
- GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_ARREST_1, 6);
- } else {
- if (sound != SOUND_PED_PURSUIT_COP) {
- return GetGenericMaleTalkSfx(sound);
- }
-
- pedState = FindPlayerPed()->m_nPedState;
- if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7);
- }
-
- return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
-}
-
-uint32
-cAudioManager::GetSwatTalkSfx(int16 sound)
-{
- uint32 sfx;
- PedState pedState;
- static uint32 lastSfx = NO_SAMPLE;
-
- if (sound == SOUND_PED_ARREST_SWAT) {
- GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
- } else {
- if (sound != SOUND_PED_PURSUIT_SWAT) {
- return GetGenericMaleTalkSfx(sound);
- }
-
- pedState = FindPlayerPed()->m_nPedState;
- if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
- }
-
- return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx;
-}
-
-uint32
-cAudioManager::GetFBITalkSfx(int16 sound)
-{
- uint32 sfx;
- PedState pedState;
- static uint32 lastSfx = NO_SAMPLE;
-
- if (sound == SOUND_PED_ARREST_FBI) {
- GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
- } else {
- if (sound != SOUND_PED_PURSUIT_FBI) {
- return GetGenericMaleTalkSfx(sound);
- }
-
- pedState = FindPlayerPed()->m_nPedState;
- if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
- }
-
- return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
-}
-
-uint32
-cAudioManager::GetArmyTalkSfx(int16 sound)
-{
- uint32 sfx;
- PedState pedState;
- static uint32 lastSfx = NO_SAMPLE;
-
- if (sound != SOUND_PED_PURSUIT_ARMY) {
- return GetGenericMaleTalkSfx(sound);
- }
-
- pedState = FindPlayerPed()->m_nPedState;
- if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15);
-
- return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetMedicTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5);
- break;
- case SOUND_PED_HEALING:
- GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12);
- break;
- case SOUND_PED_LEAVE_VEHICLE:
- GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetFiremanTalkSfx(int16 sound)
-{
- return GetGenericMaleTalkSfx(sound);
-}
-
-uint32
-cAudioManager::GetNormalMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_EYING_1, 8);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CHAT_1, 25);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetTaxiDriverTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- if (sound == SOUND_PED_CAR_JACKED) {
- GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7);
- } else {
- if (sound != SOUND_PED_CAR_COLLISION)
- return GetGenericMaleTalkSfx(sound);
- GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6);
- }
- return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetPimpTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_PIMP_GUN_COOL_1, 7);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_PIMP_CARJACKED_1, 4);
- break;
- case SOUND_PED_DEFEND:
- GetPhrase(&sfx, &lastSfx, SFX_PIMP_FIGHT_1, 9);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_PIMP_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_PIMP_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_PIMP_CHAT_1, 17);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetMafiaTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
-}
-
-uint32
-cAudioManager::GetTriadTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3);
- break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetDiabloTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4);
- break;
- case SOUND_PED_HANDS_COWER:
- sound = SOUND_PED_FLEE_SPRINT;
- return GetGenericMaleTalkSfx(sound);
- break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetYakuzaTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetYardieTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1;
- break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1;
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetColumbianTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetHoodTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5);
- break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6);
- break;
-
- default:
- return GetGenericMaleTalkSfx(sound);
- break;
- }
- return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetBlackCriminalTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4);
- break;
- case SOUND_PED_CAR_JACKING:
- sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1;
- break;
- case SOUND_PED_MUGGING:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- break;
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteCriminalTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3);
- break;
- case SOUND_PED_CAR_JACKING:
- sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1;
- break;
- case SOUND_PED_MUGGING:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- break;
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetMaleNo2TalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6);
- default:
- return GetGenericMaleTalkSfx(sound);
- }
-
-// TODO(MIAMI): just making this compile
-// if (model == MI_P_MAN2)
-// sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9);
- break;
- case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9);
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackFatMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, 2);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1;
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetFemaleNo3TalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8);
- break;
- case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, 2);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4);
- break;
- case SOUND_PED_ROBBED:
- sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1;
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_SOLICIT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_SOLICIT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, 10);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_CAR_JACKED:
- sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1;
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1;
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetScumMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5);
- break;
- case SOUND_PED_ROBBED:
- sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1;
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetScumFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
-
-// TODO(MIAMI): just making this compile
-// if (model == MI_B_MAN3)
-// sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
- return sfx;
-}
-
-uint32
-cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
-
-// TODO(MIAMI): just making this compile
-// if (model == MI_B_WOM2)
-// sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 5);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetSupermodelMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetStewardMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetStewardFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
-
-// TODO(MIAMI): just making this compile
-// if (model == MI_FAN_MAN2)
-// sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
- return sfx;
-}
-
-uint32
-cAudioManager::GetFanFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_ROBBED:
- sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1;
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetHospitalMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetHospitalFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1;
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
-
-// TODO(MIAMI): just making this compile
-// if (model == MI_SHOPPER2) {
-// sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
-// } else if (model == MI_SHOPPER3) {
-// sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
-// }
- return sfx;
-}
-
-uint32
-cAudioManager::GetStudentMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetStudentFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetCasualMaleOldTalkSfx(int16 sound)
+uint8
+cAudioManager::GetNum3DProvidersAvailable() const
{
- return GetGenericMaleTalkSfx(sound);
+ if (m_bIsInitialised)
+ return SampleManager.GetNum3DProvidersAvailable();
+ return 0;
}
-uint32
-cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
-{
- char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
- if (!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) {
- return GetEightTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "frankie")) {
- return GetFrankieTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "misty")) {
- return GetMistyTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) {
- return GetOJGTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "cat")) {
- return GetCatatalinaTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "bomber")) {
- return GetBomberTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "s_guard")) {
- return GetSecurityGuardTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "chunky")) {
- return GetChunkyTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "asuka")) {
- return GetGenericFemaleTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "maria")) {
- return GetGenericFemaleTalkSfx(sound);
- }
-
- return GetGenericMaleTalkSfx(sound);
-}
-uint32
-cAudioManager::GetEightTalkSfx(int16 sound)
+char *
+cAudioManager::Get3DProviderName(uint8 id) const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_8BALL_GUN_COOL_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_8BALL_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_8BALL_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_8BALL_DODGE_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
+ if (!m_bIsInitialised)
+ return nil;
+ if (id >= SampleManager.GetNum3DProvidersAvailable())
+ return nil;
+ return SampleManager.Get3DProviderName(id);
}
-uint32
-cAudioManager::GetFrankieTalkSfx(int16 sound)
+int8
+cAudioManager::GetCurrent3DProviderIndex() const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
+ if (m_bIsInitialised)
+ return SampleManager.GetCurrent3DProviderIndex();
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_GUN_COOL_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_DODGE_1, 3);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
+ return -1;
}
-uint32
-cAudioManager::GetMistyTalkSfx(int16 sound)
+int8
+cAudioManager::SetCurrent3DProvider(uint8 which)
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_MISTY_GUN_COOL_1, 5);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_MISTY_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_MISTY_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_MISTY_DODGE_1, 5);
- break;
- case SOUND_PED_TAXI_CALL:
- GetPhrase(&sfx, &lastSfx, SFX_MISTY_HERE_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- break;
+ if (!m_bIsInitialised)
+ return -1;
+ for (uint8 i = 0; i < m_nActiveSamples + 1; ++i)
+ SampleManager.StopChannel(i);
+ ClearRequestedQueue();
+ if (m_nActiveSampleQueue == 0)
+ m_nActiveSampleQueue = 1;
+ else
+ m_nActiveSampleQueue = 0;
+ ClearRequestedQueue();
+ ClearActiveSamples();
+ int8 current = SampleManager.SetCurrent3DProvider(which);
+ if (current > 0) {
+ m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
+ if (m_nActiveSamples > 1)
+ --m_nActiveSamples;
}
- return sfx;
-}
-
-uint32
-cAudioManager::GetOJGTalkSfx(int16 sound)
-{
- return GetGenericMaleTalkSfx(sound);
-}
-
-uint32
-cAudioManager::GetCatatalinaTalkSfx(int16 sound)
-{
- return GetGenericFemaleTalkSfx(sound);
-}
-
-uint32
-cAudioManager::GetBomberTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- if (sound != SOUND_PED_BOMBER)
- return GetGenericMaleTalkSfx(sound);
-
- GetPhrase(&sfx, &lastSfx, SFX_BOMBERMAN_1, 7);
- return sfx;
+ return current;
}
-uint32
-cAudioManager::GetSecurityGuardTalkSfx(int16 sound)
+void
+cAudioManager::SetSpeakerConfig(int32 conf) const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2);
- break;
- case SOUND_PED_HANDS_COWER:
- sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1;
- break;
- case SOUND_PED_CAR_JACKED:
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2);
- break;
- case SOUND_PED_FLEE_RUN:
-#ifdef FIX_BUGS
- sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1;
-#else
- GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12);
-#endif
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
+ SampleManager.SetSpeakerConfig(conf);
}
-uint32
-cAudioManager::GetChunkyTalkSfx(int16 sound)
+bool
+cAudioManager::IsMP3RadioChannelAvailable() const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- if (sound == SOUND_PED_DEATH)
- return SFX_CHUNKY_DEATH;
-
- if (sound != SOUND_PED_FLEE_RUN)
- return GetGenericMaleTalkSfx(sound);
+ if (m_bIsInitialised)
+ return SampleManager.IsMP3RadioChannelAvailable();
- GetPhrase(&sfx, &lastSfx, SFX_CHUNKY_RUN_1, 5);
- return sfx;
+ return false;
}
-uint32
-cAudioManager::GetGenericMaleTalkSfx(int16 sound)
+void
+cAudioManager::ReleaseDigitalHandle() const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_DEATH:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_DEATH_1, 8);
- break;
- case SOUND_PED_BULLET_HIT:
- case SOUND_PED_DEFEND:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15);
- break;
- case SOUND_PED_BURNING:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_FIRE_1, 8);
- break;
- case SOUND_PED_FLEE_SPRINT:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_PANIC_1, 6);
- break;
- default:
- return NO_SAMPLE;
+ if (m_bIsInitialised) {
+ SampleManager.ReleaseDigitalHandle();
}
- return sfx;
}
-uint32
-cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
+void
+cAudioManager::ReacquireDigitalHandle() const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_DEATH:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10);
- break;
- case SOUND_PED_BULLET_HIT:
- case SOUND_PED_DEFEND:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11);
- break;
- case SOUND_PED_BURNING:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9);
- break;
- case SOUND_PED_FLEE_SPRINT:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8);
- break;
- default:
- return NO_SAMPLE;
+ if (m_bIsInitialised) {
+ SampleManager.ReacquireDigitalHandle();
}
- return sfx;
}
void
-cAudioManager::GenerateIntegerRandomNumberTable()
+cAudioManager::SetDynamicAcousticModelingStatus(bool status)
{
- for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {
- m_anRandomTable[i] = rand();
- }
+ m_bDynamicAcousticModelingStatus = status;
}
-char *
-cAudioManager::Get3DProviderName(uint8 id) const
+bool
+cAudioManager::CheckForAnAudioFileOnCD() const
{
- if (!m_bIsInitialised)
- return nil;
- if (id >= SampleManager.GetNum3DProvidersAvailable())
- return nil;
- return SampleManager.Get3DProviderName(id);
+ return SampleManager.CheckForAnAudioFileOnCD();
}
uint8
@@ -2987,296 +404,130 @@ cAudioManager::GetCDAudioDriveLetter() const
return 0;
}
-int8
-cAudioManager::GetCurrent3DProviderIndex() const
+bool
+cAudioManager::IsAudioInitialised() const
{
- if (m_bIsInitialised)
- return SampleManager.GetCurrent3DProviderIndex();
-
- return -1;
+ return m_bIsInitialised;
}
-float
-cAudioManager::GetDistanceSquared(const CVector &v) const
+void
+cAudioManager::ServiceSoundEffects()
{
- const CVector &c = TheCamera.GetPosition();
- return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f);
-}
+ m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
+ if (m_nUserPause && !m_nPreviousUserPause) {
+ for (int32 i = 0; i < allChannels; i++)
+ SampleManager.StopChannel(i);
-int32
-cAudioManager::GetJumboTaxiFreq() const
-{
- return (60.833f * m_sQueueSample.m_fDistance) + 22050;
+ ClearRequestedQueue();
+ if (m_nActiveSampleQueue) {
+ m_nActiveSampleQueue = 0;
+ ClearRequestedQueue();
+ m_nActiveSampleQueue = 1;
+ } else {
+ m_nActiveSampleQueue = 1;
+ ClearRequestedQueue();
+ m_nActiveSampleQueue = 0;
+ }
+ ClearActiveSamples();
+ }
+ m_nActiveSampleQueue = m_nActiveSampleQueue != 1;
+ ProcessReverb();
+ ProcessSpecial();
+ ClearRequestedQueue();
+ InterrogateAudioEntities();
+ m_sPedComments.Process();
+ ServicePoliceRadio();
+ ServiceCollisions();
+ AddReleasingSounds();
+ ProcessMissionAudio();
+#ifdef GTA_PC
+ AdjustSamplesVolume();
+#endif
+ ProcessActiveQueues();
+#ifdef AUDIO_OAL
+ SampleManager.Service();
+#endif
+ for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
+ cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity;
+ delete object;
+ m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
+ DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]);
+ }
+ m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
}
-bool
-cAudioManager::GetMissionAudioLoadingStatus() const
+uint8
+cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
{
- if (m_bIsInitialised)
- return m_sMissionAudio.m_nLoadingStatus;
-
- return true;
+ float newSoundIntensity;
+ if (soundIntensity <= 0.0f)
+ return 0;
+ newSoundIntensity = soundIntensity / 5.0f;
+ if (newSoundIntensity <= distance)
+ emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
+ return emittingVolume;
}
-uint8
-cAudioManager::GetNum3DProvidersAvailable() const
+void
+cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
{
- if (m_bIsInitialised)
- return SampleManager.GetNum3DProvidersAvailable();
- return 0;
+ *out = MultiplyInverse(TheCamera.GetMatrix(), *in);
}
int32
-cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
+cAudioManager::ComputePan(float dist, CVector *vec)
{
- if (ped->IsPlayer())
- return GetPlayerTalkSfx(sound);
-
- switch (ped->GetModelIndex()) {
- case MI_COP:
- return GetCopTalkSfx(sound);
- case MI_SWAT:
- return GetSwatTalkSfx(sound);
- case MI_FBI:
- return GetFBITalkSfx(sound);
- case MI_ARMY:
- return GetArmyTalkSfx(sound);
- case MI_MEDIC:
- return GetMedicTalkSfx(sound);
- case MI_FIREMAN:
- return GetFiremanTalkSfx(sound);
- case MI_MALE01:
- return GetNormalMaleTalkSfx(sound);
- case MI_TAXI_D:
- return GetTaxiDriverTalkSfx(sound);
-// TODO(MIAMI): just making this compile
-/*
- case MI_PIMP:
- return GetPimpTalkSfx(sound);
- case MI_GANG01:
- case MI_GANG02:
- return GetMafiaTalkSfx(sound);
- case MI_GANG03:
- case MI_GANG04:
- return GetTriadTalkSfx(sound);
- case MI_GANG05:
- case MI_GANG06:
- return GetDiabloTalkSfx(sound);
- case MI_GANG07:
- case MI_GANG08:
- return GetYakuzaTalkSfx(sound);
- case MI_GANG09:
- case MI_GANG10:
- return GetYardieTalkSfx(sound);
- case MI_GANG11:
- case MI_GANG12:
- return GetColumbianTalkSfx(sound);
- case MI_GANG13:
- case MI_GANG14:
- return GetHoodTalkSfx(sound);
- case MI_CRIMINAL01:
- return GetBlackCriminalTalkSfx(sound);
- case MI_CRIMINAL02:
- return GetWhiteCriminalTalkSfx(sound);
- case MI_SPECIAL01:
- case MI_SPECIAL02:
- case MI_SPECIAL03:
- case MI_SPECIAL04:
- return GetSpecialCharacterTalkSfx(ped->GetModelIndex(), sound);
- case MI_MALE02:
- return GetMaleNo2TalkSfx(sound);
- case MI_MALE03:
- case MI_P_MAN1:
- case MI_P_MAN2:
- return GetBlackProjectMaleTalkSfx(sound, ped->GetModelIndex());
- case MI_FATMALE01:
- return GetWhiteFatMaleTalkSfx(sound);
- case MI_FATMALE02:
- return GetBlackFatMaleTalkSfx(sound);
- case MI_FEMALE01:
- return GetBlackCasualFemaleTalkSfx(sound);
- case MI_FEMALE02:
- case MI_CAS_WOM:
- return GetWhiteCasualFemaleTalkSfx(sound);
- case MI_FEMALE03:
- return GetFemaleNo3TalkSfx(sound);
- case MI_FATFEMALE01:
- return GetBlackFatFemaleTalkSfx(sound);
- case MI_FATFEMALE02:
- return GetWhiteFatFemaleTalkSfx(sound);
- case MI_PROSTITUTE:
- return GetBlackFemaleProstituteTalkSfx(sound);
- case MI_PROSTITUTE2:
- return GetWhiteFemaleProstituteTalkSfx(sound);
- case MI_P_WOM1:
- return GetBlackProjectFemaleOldTalkSfx(sound);
- case MI_P_WOM2:
- return GetBlackProjectFemaleYoungTalkSfx(sound);
- case MI_CT_MAN1:
- return GetChinatownMaleOldTalkSfx(sound);
- case MI_CT_MAN2:
- return GetChinatownMaleYoungTalkSfx(sound);
- case MI_CT_WOM1:
- return GetChinatownFemaleOldTalkSfx(sound);
- case MI_CT_WOM2:
- return GetChinatownFemaleYoungTalkSfx(sound);
- case MI_LI_MAN1:
- case MI_LI_MAN2:
- return GetLittleItalyMaleTalkSfx(sound);
- case MI_LI_WOM1:
- return GetLittleItalyFemaleOldTalkSfx(sound);
- case MI_LI_WOM2:
- return GetLittleItalyFemaleYoungTalkSfx(sound);
- case MI_DOCKER1:
- return GetWhiteDockerMaleTalkSfx(sound);
- case MI_DOCKER2:
- return GetBlackDockerMaleTalkSfx(sound);
- case MI_SCUM_MAN:
- return GetScumMaleTalkSfx(sound);
- case MI_SCUM_WOM:
- return GetScumFemaleTalkSfx(sound);
- case MI_WORKER1:
- return GetWhiteWorkerMaleTalkSfx(sound);
- case MI_WORKER2:
- return GetBlackWorkerMaleTalkSfx(sound);
- case MI_B_MAN1:
- case MI_B_MAN3:
- return GetBusinessMaleYoungTalkSfx(sound, ped->GetModelIndex());
- case MI_B_MAN2:
- return GetBusinessMaleOldTalkSfx(sound);
- case MI_B_WOM1:
- case MI_B_WOM2:
- return GetWhiteBusinessFemaleTalkSfx(sound, ped->GetModelIndex());
- case MI_B_WOM3:
- return GetBlackBusinessFemaleTalkSfx(sound);
- case MI_MOD_MAN:
- return GetSupermodelMaleTalkSfx(sound);
- case MI_MOD_WOM:
- return GetSupermodelFemaleTalkSfx(sound);
- case MI_ST_MAN:
- return GetStewardMaleTalkSfx(sound);
- case MI_ST_WOM:
- return GetStewardFemaleTalkSfx(sound);
- case MI_FAN_MAN1:
- case MI_FAN_MAN2:
- return GetFanMaleTalkSfx(sound, ped->GetModelIndex());
- case MI_FAN_WOM:
- return GetFanFemaleTalkSfx(sound);
- case MI_HOS_MAN:
- return GetHospitalMaleTalkSfx(sound);
- case MI_HOS_WOM:
- return GetHospitalFemaleTalkSfx(sound);
- case MI_CONST1:
- return GetWhiteConstructionWorkerTalkSfx(sound);
- case MI_CONST2:
- return GetBlackConstructionWorkerTalkSfx(sound);
- case MI_SHOPPER1:
- case MI_SHOPPER2:
- case MI_SHOPPER3:
- return GetShopperFemaleTalkSfx(sound, ped->GetModelIndex());
- case MI_STUD_MAN:
- return GetStudentMaleTalkSfx(sound);
- case MI_STUD_WOM:
- return GetStudentFemaleTalkSfx(sound);
- case MI_CAS_MAN:
- return GetCasualMaleOldTalkSfx(sound);
-*/
- default:
- return GetGenericMaleTalkSfx(sound);
- }
-}
+ const uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
+ 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
-void
-cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const
-{
- *phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
+ int32 index = Min(63, Abs(vec->x / (dist / 64.f)));
- // check if the same sfx like last time, if yes, then try use next one,
- // if exceeded range, then choose first available sample
- if (*phrase == *prevPhrase && ++*phrase >= sample + maxOffset)
- *phrase = sample;
- *prevPhrase = *phrase;
+ if (vec->x > 0.f)
+ return Max(20, 63 - PanTable[index]);
+ return Min(107, PanTable[index] + 63);
}
-float
-cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
+int32
+cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
{
- tWheelState wheelState;
- float relativeVelChange;
- float gasPedalAudio = automobile->m_fGasPedalAudio;
- float modificator;
- float velChange;
- float relativeVel;
-
- wheelState = automobile->m_aWheelState[wheel];
- if (wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
- relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f;
-
- } else if (wheelState == WHEEL_STATE_SKIDDING) {
- relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
- } else if (wheelState == WHEEL_STATE_FIXED) {
- modificator = 0.4f;
- relativeVelChange = gasPedalAudio;
- if (relativeVelChange > 0.4f) {
- relativeVelChange = relativeVelChange - 0.4f;
- modificator = 5.f / 3.f;
- }
- velChange = Abs(velocityChange);
- if (relativeVelChange > 0.4f)
- relativeVelChange = relativeVelChange * modificator;
- if (velChange > 0.04f) {
- relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity);
- } else {
- relativeVel = 0.0f;
+ uint32 newFreq = oldFreq;
+ if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
+ float dist = position2 - position1;
+ if (dist != 0.0f) {
+ float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
+ if (m_fSpeedOfSound > Abs(speedOfSource)) {
+ if (speedOfSource < 0.0f) {
+ speedOfSource = Max(speedOfSource, -1.5f);
+ } else {
+ speedOfSource = Min(speedOfSource, 1.5f);
+ }
+ newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
+ }
}
- if (relativeVel >= relativeVelChange)
- relativeVelChange = relativeVel;
- } else {
- relativeVelChange = 0.0f;
}
-
- return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
+ return newFreq;
}
-float
-cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
+int32
+cAudioManager::RandomDisplacement(uint32 seed) const
{
- float relativeVelChange;
+ int32 value;
- if (automobile->m_aWheelState[wheel] == 2) {
- relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
- } else {
- relativeVelChange = 0.0f;
- }
+ static bool bPos = true;
+ static uint32 Adjustment = 0;
- return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
-}
+ if (!seed)
+ return 0;
-bool
-cAudioManager::HasAirBrakes(int32 model) const
-{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
-}
+ value = m_anRandomTable[(Adjustment + seed) % 5] % seed;
+ Adjustment += value;
-void
-cAudioManager::Initialise()
-{
- if (!m_bIsInitialised) {
- PreInitialiseGameSpecificSetup();
- m_bIsInitialised = SampleManager.Initialise();
- if (m_bIsInitialised) {
- m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
- if (m_nActiveSamples <= 1) {
- Terminate();
- } else {
- --m_nActiveSamples;
- PostInitialiseGameSpecificSetup();
- InitialisePoliceRadioZones();
- InitialisePoliceRadio();
- MusicManager.Initialise();
- }
- }
+ if (value % 2) {
+ bPos = !bPos;
}
+ if (!bPos)
+ value = -value;
+ return value;
}
void
@@ -3288,107 +539,91 @@ cAudioManager::InterrogateAudioEntities()
}
}
-bool
-cAudioManager::IsAudioInitialised() const
-{
- return m_bIsInitialised;
-}
-
-bool
-cAudioManager::IsMissionAudioSampleFinished()
+void
+cAudioManager::AddSampleToRequestedQueue()
{
- if (m_bIsInitialised)
- return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_FINISHED;
-
- static int32 cPretendFrame = 1;
+ int32 calculatedVolume;
+ uint8 sampleIndex;
+ bool bReflections;
- return (cPretendFrame++ & 63) == 0;
-}
+ if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
+ calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume);
+ sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
+ if (sampleIndex >= m_nActiveSamples) {
+ sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1];
+ if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nCalculatedVolume <= calculatedVolume)
+ return;
+ } else {
+ ++m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
+ }
+ m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
+ m_sQueueSample.m_bLoopEnded = false;
+ if (m_sQueueSample.m_bIs2D) {
+ m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_nLoopsRemaining = 0;
+ }
+ if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
+ bReflections = m_sQueueSample.m_bRequireReflection;
+ } else {
+ bReflections = false;
+ m_sQueueSample.m_nLoopsRemaining = 0;
+ }
+ m_sQueueSample.m_bRequireReflection = false;
-bool
-cAudioManager::IsMP3RadioChannelAvailable() const
-{
- if (m_bIsInitialised)
- return SampleManager.IsMP3RadioChannelAvailable();
+ if (!m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bReverbFlag = false;
- return false;
-}
+ m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
-bool
-cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
-{
- switch (soundMission) {
- case STREAMED_SOUND_MISSION_J6_D:
- case STREAMED_SOUND_MISSION_T4_A:
- case STREAMED_SOUND_MISSION_S1_H:
- case STREAMED_SOUND_MISSION_S3_B:
- case STREAMED_SOUND_MISSION_EL3_A:
- case STREAMED_SOUND_MISSION_A3_A:
- case STREAMED_SOUND_MISSION_A5_A:
- case STREAMED_SOUND_MISSION_K1_A:
- case STREAMED_SOUND_MISSION_R1_A:
- case STREAMED_SOUND_MISSION_R5_A:
- case STREAMED_SOUND_MISSION_LO2_A:
- case STREAMED_SOUND_MISSION_LO6_A:
- return true;
- default:
- return false;
+ AddDetailsToRequestedOrderList(sampleIndex);
+ if (bReflections)
+ AddReflectionsToRequestedQueue();
}
}
-
void
-cAudioManager::PlayLoadedMissionAudio()
+cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
{
- if (m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED &&
- !m_sMissionAudio.m_nPlayStatus) {
- m_sMissionAudio.m_bIsPlayed = true;
+ uint32 i = 0;
+ if (sample != 0) {
+ for (; i < sample; i++) {
+ if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nCalculatedVolume >
+ m_asSamples[m_nActiveSampleQueue][sample].m_nCalculatedVolume)
+ break;
+ }
+ if (i < sample) {
+ memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1);
+ }
}
+ m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
}
void
-cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
+cAudioManager::AddReflectionsToRequestedQueue()
{
- static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
- 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
- 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+ float reflectionDistance;
+ int32 noise;
+ uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8);
- if (m_bIsInitialised) {
- if (index >= 0 && index < totalAudioEntitiesSlots) {
- tAudioEntity &entity = m_asAudioEntities[index];
- if (entity.m_bIsUsed) {
- if (sound < SOUND_TOTAL_SOUNDS) {
- if (entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
- if (m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal < ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) {
- entity.m_awAudioEvent[0] = sound;
- entity.m_AudioEvents = 1;
- m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index;
- }
- } else {
- int32 i = 0;
- while (true) {
- if (i >= entity.m_AudioEvents) {
- if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
- entity.m_awAudioEvent[i] = sound;
- entity.m_afVolume[i] = vol;
- ++entity.m_AudioEvents;
- }
- return;
- }
- if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound])
- break;
- ++i;
- }
- if (i < NUM_AUDIOENTITY_EVENTS - 1) {
- memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2);
- memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS);
- }
- entity.m_awAudioEvent[i] = sound;
- entity.m_afVolume[i] = vol;
- if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent))
- ++entity.m_AudioEvents;
+ for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
+ reflectionDistance = m_afReflectionsDistances[i];
+ if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
+ m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
+ if (m_sQueueSample.m_nLoopsRemaining > 5) {
+ m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
+ m_sQueueSample.m_nCounter += (i + 1) * 256;
+ if (m_sQueueSample.m_nLoopCount) {
+ noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ if (noise <= 0)
+ m_sQueueSample.m_nFrequency += noise;
+ else
+ m_sQueueSample.m_nFrequency -= noise;
}
+ m_sQueueSample.m_nReleasingVolumeModificator += 20;
+ m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
+ AddSampleToRequestedQueue();
}
}
}
@@ -3396,173 +631,96 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
}
void
-cAudioManager::PlayerJustGotInCar() const
-{
- if (m_bIsInitialised) {
- bPlayerJustEnteredCar = true;
- }
-}
-
-void
-cAudioManager::PlayerJustLeftCar(void) const
-{
- // UNUSED: This is a perfectly empty function.
-}
-
-void
-cAudioManager::PostInitialiseGameSpecificSetup()
+cAudioManager::UpdateReflections()
{
- m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
- if (m_nFireAudioEntity >= 0)
- SetEntityStatus(m_nFireAudioEntity, 1);
-
- m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
- if (m_nCollisionEntity >= 0)
- SetEntityStatus(m_nCollisionEntity, 1);
-
- m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
- if (m_nFrontEndEntity >= 0)
- SetEntityStatus(m_nFrontEndEntity, 1);
-
- m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
- if (m_nProjectileEntity >= 0)
- SetEntityStatus(m_nProjectileEntity, 1);
-
- m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
- if (m_nWaterCannonEntity >= 0)
- SetEntityStatus(m_nWaterCannonEntity, 1);
-
- m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
- if (m_nPoliceChannelEntity >= 0)
- SetEntityStatus(m_nPoliceChannelEntity, 1);
-
- m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
- if (m_nBridgeEntity >= 0)
- SetEntityStatus(m_nBridgeEntity, 1);
-
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.field_22 = 0;
- m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.m_bPredefinedProperties = 1;
- m_sMissionAudio.m_nMissionAudioCounter = 0;
- ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
-}
+ const CVector &camPos = TheCamera.GetPosition();
+ CColPoint colpoint;
+ CEntity *ent;
-void
-cAudioManager::PostTerminateGameSpecificShutdown()
-{
- ;
+ if (m_FrameCounter % 8 == 0) {
+ m_avecReflectionsPos[0] = camPos;
+ m_avecReflectionsPos[0].y += 50.f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[0] = 50.0f;
+ } else if ((m_FrameCounter + 1) % 8 == 0) {
+ m_avecReflectionsPos[1] = camPos;
+ m_avecReflectionsPos[1].y -= 50.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[1] = 50.0f;
+ } else if ((m_FrameCounter + 2) % 8 == 0) {
+ m_avecReflectionsPos[2] = camPos;
+ m_avecReflectionsPos[2].x -= 50.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[2] = 50.0f;
+ } else if ((m_FrameCounter + 3) % 8 == 0) {
+ m_avecReflectionsPos[3] = camPos;
+ m_avecReflectionsPos[3].x += 50.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[3] = 50.0f;
+ } else if ((m_FrameCounter + 4) % 8 == 0) {
+ m_avecReflectionsPos[4] = camPos;
+ m_avecReflectionsPos[4].z += 50.0f;
+ if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil))
+ m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
+ else
+ m_afReflectionsDistances[4] = 50.0f;
+ }
}
void
-cAudioManager::PreInitialiseGameSpecificSetup() const
+cAudioManager::AddReleasingSounds()
{
- BankStartOffset[SAMPLEBANK_MAIN] = SFX_CAR_HORN_JEEP;
- BankStartOffset[SAMPLEBANK_PED] = SFX_COP_VOICE_1_ARREST_1;
-}
-
-struct MissionAudioData {
- const char *m_pName;
- int32 m_nId;
-};
+ bool toProcess[44]; // why not 27?
-const MissionAudioData MissionAudioNameSfxAssoc[] = {
- {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2}, {"lib_a", STREAMED_SOUND_MISSION_LIB_A},
- {"lib_b", STREAMED_SOUND_MISSION_LIB_B}, {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D},
- {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1}, {"j4t_2", STREAMED_SOUND_MISSION_J4T_2},
- {"j4t_3", STREAMED_SOUND_MISSION_J4T_3}, {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A},
- {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C}, {"j4_d", STREAMED_SOUND_MISSION_J4_D},
- {"j4_e", STREAMED_SOUND_MISSION_J4_E}, {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1},
- {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B}, {"j6_c", STREAMED_SOUND_MISSION_J6_C},
- {"j6_d", STREAMED_SOUND_MISSION_J6_D}, {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A},
- {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B}, {"s1_c", STREAMED_SOUND_MISSION_S1_C},
- {"s1_c1", STREAMED_SOUND_MISSION_S1_C1}, {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E},
- {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G}, {"s1_h", STREAMED_SOUND_MISSION_S1_H},
- {"s1_i", STREAMED_SOUND_MISSION_S1_I}, {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K},
- {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A}, {"s3_b", STREAMED_SOUND_MISSION_S3_B},
- {"el3_a", STREAMED_SOUND_MISSION_EL3_A}, {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A},
- {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B}, {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1},
- {"mf3_c", STREAMED_SOUND_MISSION_MF3_C}, {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B},
- {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A}, {"a3_a", STREAMED_SOUND_MISSION_A3_A},
- {"a5_a", STREAMED_SOUND_MISSION_A5_A}, {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B},
- {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D}, {"k1_a", STREAMED_SOUND_MISSION_K1_A},
- {"k3_a", STREAMED_SOUND_MISSION_K3_A}, {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A},
- {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C}, {"r2_d", STREAMED_SOUND_MISSION_R2_D},
- {"r2_e", STREAMED_SOUND_MISSION_R2_E}, {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G},
- {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A}, {"r6_a", STREAMED_SOUND_MISSION_R6_A},
- {"r6_a1", STREAMED_SOUND_MISSION_R6_A1}, {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A},
- {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A}, {"yd2_b", STREAMED_SOUND_MISSION_YD2_B},
- {"yd2_c", STREAMED_SOUND_MISSION_YD2_C}, {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D},
- {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F}, {"yd2_g", STREAMED_SOUND_MISSION_YD2_G},
- {"yd2_h", STREAMED_SOUND_MISSION_YD2_H}, {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK},
- {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B}, {"h5_c", STREAMED_SOUND_MISSION_H5_C},
- {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A}, {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C},
- {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3},
- {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
- {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C},
- {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}};
+ int8 queue = m_nActiveSampleQueue == 0;
-int32
-FindMissionAudioSfx(const char *name)
-{
- for (uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
- if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
- return MissionAudioNameSfxAssoc[i].m_nId;
- }
- debug("Can't find mission audio %s", name);
- return NO_SAMPLE;
-}
+ for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
+ tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
+ if (sample.m_bLoopEnded)
+ continue;
-void
-cAudioManager::PreloadMissionAudio(const char *name)
-{
- if (m_bIsInitialised) {
- int32 missionAudioSfx = FindMissionAudioSfx(name);
- if (missionAudioSfx != NO_SAMPLE) {
- m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.field_22 = 0;
- m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
- m_sMissionAudio.m_nMissionAudioCounter *= 4;
- m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.m_bPredefinedProperties = 1;
- g_bMissionAudioLoadFailed = false;
+ toProcess[i] = false;
+ for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) {
+ if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex &&
+ sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) {
+ toProcess[i] = true;
+ break;
+ }
+ }
+ if (!toProcess[i]) {
+ if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
+ if (!sample.m_nReleasingVolumeDivider)
+ continue;
+ if (!sample.m_nLoopCount) {
+ if (sample.m_nVolumeChange == -1) {
+ sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider;
+ if (sample.m_nVolumeChange <= 0)
+ sample.m_nVolumeChange = 1;
+ }
+ if (sample.m_nVolume <= sample.m_nVolumeChange) {
+ sample.m_nReleasingVolumeDivider = 0;
+ continue;
+ }
+ sample.m_nVolume -= sample.m_nVolumeChange;
+ }
+ --sample.m_nReleasingVolumeDivider;
+ if (m_bFifthFrameFlag) {
+ if (sample.m_nReleasingVolumeModificator < 20)
+ ++sample.m_nReleasingVolumeModificator;
+ }
+ sample.m_bReleasingSoundFlag = 0;
+ }
+ memcpy(&m_sQueueSample, &sample, sizeof(tSound));
+ AddSampleToRequestedQueue();
}
- }
-}
-void
-cAudioManager::PreTerminateGameSpecificShutdown()
-{
- if (m_nBridgeEntity >= 0) {
- DestroyEntity(m_nBridgeEntity);
- m_nBridgeEntity = AEHANDLE_NONE;
- }
- if (m_nPoliceChannelEntity >= 0) {
- DestroyEntity(m_nPoliceChannelEntity);
- m_nPoliceChannelEntity = AEHANDLE_NONE;
- }
- if (m_nWaterCannonEntity >= 0) {
- DestroyEntity(m_nWaterCannonEntity);
- m_nWaterCannonEntity = AEHANDLE_NONE;
- }
- if (m_nFireAudioEntity >= 0) {
- DestroyEntity(m_nFireAudioEntity);
- m_nFireAudioEntity = AEHANDLE_NONE;
- }
- if (m_nCollisionEntity >= 0) {
- DestroyEntity(m_nCollisionEntity);
- m_nCollisionEntity = AEHANDLE_NONE;
- }
- if (m_nFrontEndEntity >= 0) {
- DestroyEntity(m_nFrontEndEntity);
- m_nFrontEndEntity = AEHANDLE_NONE;
- }
- if (m_nProjectileEntity >= 0) {
- DestroyEntity(m_nProjectileEntity);
- m_nProjectileEntity = AEHANDLE_NONE;
}
}
@@ -3737,6130 +895,57 @@ cAudioManager::ProcessActiveQueues()
}
}
-bool
-cAudioManager::ProcessAirBrakes(cVehicleParams *params)
-{
- CAutomobile *automobile;
- uint8 rand;
-
- if (params->m_fDistance > 900.0f)
- return false;
- automobile = (CAutomobile *)params->m_pVehicle;
- if (!automobile->bEngineOn)
- return true;
-
- if ((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) &&
- (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
- return true;
-
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- rand = m_anRandomTable[0] % 10 + 70;
- m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 13;
- m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 10;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nEmittingVolume = rand;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
-
- return true;
-}
-
void
-cAudioManager::ProcessAirportScriptObject(uint8 sound)
-{
- static uint8 counter = 0;
-
- uint32 time = CTimer::GetTimeInMilliseconds();
- if (time > gAirportNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_AIRPORT_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
- break;
- case SCRIPT_SOUND_AIRPORT_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
- break;
- default:
- return;
- }
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = 110;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000;
- }
- }
- }
-}
-
-bool
-cAudioManager::ProcessBoatEngine(cVehicleParams *params)
-{
- CBoat *boat;
- float padRelativeAccerate;
- float gasPedal;
- int32 padAccelerate;
- uint8 emittingVol;
- float oneShotVol;
-
- static uint16 LastAccel = 0;
- static uint8 LastVol = 0;
-
- static const int intensity = 50;
-
- if (params->m_fDistance < SQR(intensity)) {
- boat = (CBoat *)params->m_pVehicle;
- if (params->m_nIndex == REEFER) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 39;
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
- m_sQueueSample.m_nFrequency = 10386;
- m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- if (FindPlayerVehicle() == params->m_pVehicle) {
- if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
- padAccelerate = Pads[0].GetBrake();
- else
- padAccelerate = Pads[0].GetAccelerate();
- padRelativeAccerate = padAccelerate / 255;
- emittingVol = (100.f * padRelativeAccerate) + 15;
- m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
- if (!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- } else {
- gasPedal = Abs(boat->m_fGasPedal);
- if (gasPedal > 0.0f) {
- m_sQueueSample.m_nFrequency = 6000;
- emittingVol = 15;
- } else {
- emittingVol = (100.f * gasPedal) + 15;
- m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
- if (!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- }
- }
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
- if (!m_sQueueSample.m_nVolume)
- return true;
- m_sQueueSample.m_nCounter = 40;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
- m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- } else {
- if (FindPlayerVehicle() == params->m_pVehicle) {
- if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
- padAccelerate = Pads[0].GetBrake();
- else
- padAccelerate = Pads[0].GetAccelerate();
- if (padAccelerate <= 20) {
- emittingVol = 45 - 45 * padAccelerate / 40;
- m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
- m_sQueueSample.m_nCounter = 39;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
- if (LastAccel > 20) {
- oneShotVol = LastVol;
- PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol);
- }
- } else {
- emittingVol = 105 * padAccelerate / 255 + 15;
- m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
- if (!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_nCounter = 40;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
- }
- LastVol = emittingVol;
- LastAccel = padAccelerate;
- } else {
- gasPedal = Abs(boat->m_fGasPedal);
- if (gasPedal > 0.0f) {
- m_sQueueSample.m_nFrequency = 11025;
- emittingVol = 45;
- m_sQueueSample.m_nCounter = 39;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
- } else {
- emittingVol = (105.f * gasPedal) + 15;
- m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
- if (!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_nCounter = 40;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
- }
- }
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
- if (!m_sQueueSample.m_nVolume)
- return true;
- m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- }
- AddSampleToRequestedQueue();
- return true;
- }
- return false;
-}
-
-bool
-cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
-{
- float velocityChange;
- int32 vol;
- float multiplier;
-
- if (params->m_fDistance > 2500.f)
- return false;
-
- velocityChange = Abs(params->m_fVelocityChange);
- if (velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y)
- return true;
-
- velocityChange = Min(0.75f, velocityChange);
- multiplier = (velocityChange - 0.0005f) * 1.3342f;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- vol = (30.f * multiplier);
- m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 38;
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = vol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
-
- return true;
-}
-
-void
-cAudioManager::ProcessBridge()
-{
- float dist;
- bool distCalculated = false;
-
- if (CBridge::pLiftRoad) {
- m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
- dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (dist < 202500.0f) {
- CalculateDistance(distCalculated, dist);
- switch (CBridge::State) {
- case STATE_BRIDGE_LOCKED:
- case STATE_LIFT_PART_IS_UP:
- case STATE_LIFT_PART_ABOUT_TO_MOVE_UP:
- ProcessBridgeWarning();
- break;
- case STATE_LIFT_PART_MOVING_DOWN:
- case STATE_LIFT_PART_MOVING_UP:
- ProcessBridgeWarning();
- ProcessBridgeMotor();
- break;
- default:
- break;
- }
- ProcessBridgeOneShots();
- }
- }
-}
-
-void
-cAudioManager::ProcessBridgeMotor()
-{
- if (m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = 5500;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void
-cAudioManager::ProcessBridgeOneShots()
-{
- if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
- m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- } else {
- if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
- m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- } else {
- if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
- m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- } else {
- if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) {
- m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- } else
- return;
- }
- }
- }
- if (m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void
-cAudioManager::ProcessBridgeWarning()
-{
- if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
- m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 100;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 450.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 8;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-bool
-cAudioManager::ProcessCarBombTick(cVehicleParams *params)
-{
- CAutomobile *automobile;
-
- if (params->m_fDistance >= SQR(40.f))
- return false;
- automobile = (CAutomobile *)params->m_pVehicle;
- if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 35;
- m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 60;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessCesna(cVehicleParams *params)
-{
- static uint8 nAccel = 0;
-
- //((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus();
-
- if (FindPlayerVehicle() == params->m_pVehicle) {
- if (params->m_nIndex == DODO) {
- if (Pads[0].GetAccelerate() <= 0) {
- if (nAccel)
- --nAccel;
- } else if (nAccel < 60) {
- ++nAccel;
- }
- AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, 1);
- AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1);
- }
- } else if (params->m_nIndex == DODO) {
- AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1);
- } else if (params->m_fDistance < 40000.f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 52;
- m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = 12500;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 8;
- m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 8.0f;
- m_sQueueSample.m_fSoundIntensity = 200.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- if (params->m_fDistance < 8100.f) {
- m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = 25000;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 8.0f;
- m_sQueueSample.m_fSoundIntensity = 90.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessCinemaScriptObject(uint8 sound)
-{
- uint8 rand;
-
- static uint8 counter = 0;
-
- uint32 time = CTimer::GetTimeInMilliseconds();
- if (time > gCinemaNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_CINEMA_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
- break;
- case SCRIPT_SOUND_CINEMA_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
- break;
- default:
- return;
- }
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- rand = m_anRandomTable[0] % 90 + 30;
- m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = rand;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessCrane()
-{
- CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity;
- float distSquared;
- bool distCalculated = false;
- static const int intensity = 80;
-
- if (crane) {
- if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
- if (crane->m_nCraneState != CCrane::IDLE) {
- m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(intensity)) {
- CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = 6000;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 100;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessDocksScriptObject(uint8 sound)
-{
- uint32 time;
- uint8 rand;
- float distSquared;
-
- static uint32 counter = 0;
-
- time = CTimer::GetTimeInMilliseconds();
- if (time > gDocksNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_DOCKS_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
- break;
- case SCRIPT_SOUND_DOCKS_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- rand = m_anRandomTable[0] % 60 + 40;
- m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = rand;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000;
- }
- }
- }
-}
-
-bool
-cAudioManager::ProcessEngineDamage(cVehicleParams *params)
-{
- CAutomobile *veh;
- uint8 engineStatus;
- uint8 emittingVolume;
-
- if (params->m_fDistance >= SQR(engineDamageIntensity))
- return false;
- veh = (CAutomobile *)params->m_pVehicle;
- if (veh->bEngineOn) {
- engineStatus = veh->Damage.GetEngineStatus();
- if (engineStatus > 250 || engineStatus < 100)
- return true;
- if (engineStatus < 225) {
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- emittingVolume = 6;
- m_sQueueSample.m_nReleasingVolumeModificator = 7;
- m_sQueueSample.m_nFrequency = 40000;
- } else {
- emittingVolume = 60;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- m_sQueueSample.m_nReleasingVolumeModificator = 7;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- }
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 28;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessEntity(int32 id)
-{
- if (m_asAudioEntities[id].m_nStatus) {
- m_sQueueSample.m_nEntityIndex = id;
- switch (m_asAudioEntities[id].m_nType) {
- case AUDIOTYPE_PHYSICAL:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessPhysical(id);
- }
- break;
- case AUDIOTYPE_EXPLOSION:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessExplosions(id);
- }
- break;
- case AUDIOTYPE_FIRE:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessFires(id);
- }
- break;
- case AUDIOTYPE_WEATHER:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessWeather(id);
- }
- break;
- case AUDIOTYPE_CRANE:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessCrane();
- }
- break;
- case AUDIOTYPE_SCRIPTOBJECT:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessScriptObject(id);
- }
- break;
- case AUDIOTYPE_BRIDGE:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessBridge();
- }
- break;
- case AUDIOTYPE_FRONTEND:
- m_sQueueSample.m_bReverbFlag = false;
- ProcessFrontEnd();
- break;
- case AUDIOTYPE_PROJECTILE:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessProjectiles();
- }
- break;
- case AUDIOTYPE_GARAGE:
- if (!m_nUserPause)
- ProcessGarages();
- break;
- case AUDIOTYPE_FIREHYDRANT:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessFireHydrant();
- }
- break;
- case AUDIOTYPE_WATERCANNON:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessWaterCannon(id);
- }
- break;
- default:
- return;
- }
- }
-}
-
-void
-cAudioManager::ProcessExplosions(int32 explosion)
-{
- uint8 type;
- CVector *pos;
- float distSquared;
-
- for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
- if (CExplosion::GetExplosionActiveCounter(i) == 1) {
- CExplosion::ResetExplosionActiveCounter(i);
- type = CExplosion::GetExplosionType(i);
- switch (type) {
- case EXPLOSION_GRENADE:
- case EXPLOSION_ROCKET:
- case EXPLOSION_BARREL:
- case EXPLOSION_TANK_GRENADE:
- m_sQueueSample.m_fSoundIntensity = 400.0f;
- m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- break;
- case EXPLOSION_MOLOTOV:
- m_sQueueSample.m_fSoundIntensity = 200.0f;
- m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- break;
- case EXPLOSION_MINE:
- case EXPLOSION_HELI_BOMB:
- m_sQueueSample.m_fSoundIntensity = 300.0f;
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- break;
- default:
- m_sQueueSample.m_fSoundIntensity = 400.0f;
- m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
- if (type == EXPLOSION_HELI)
- m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- break;
- }
- pos = CExplosion::GetExplosionPosition(i);
- m_sQueueSample.m_vecPos = *pos;
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessFireHydrant()
-{
- float distSquared;
- bool distCalculated = false;
- static const int intensity = 35;
-
- m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(intensity)) {
- CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 4;
- m_sQueueSample.m_nFrequency = 15591;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 40;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void cAudioManager::ProcessFires(int32)
-{
- CEntity *entity;
- uint8 emittingVol;
- float distSquared;
-
- for (uint8 i = 0; i < NUM_FIRES; i++) {
- if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) {
- entity = gFireManager.m_aFires[i].m_pEntity;
- if (entity) {
- switch (entity->GetType()) {
- case ENTITY_TYPE_BUILDING:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- emittingVol = 100;
- m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
- m_sQueueSample.m_nReleasingVolumeModificator = 6;
- break;
- case ENTITY_TYPE_PED:
- m_sQueueSample.m_fSoundIntensity = 25.0f;
- m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
- emittingVol = 60;
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
- m_sQueueSample.m_nReleasingVolumeModificator = 10;
- break;
- default:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
- emittingVol = 80;
- m_sQueueSample.m_nReleasingVolumeModificator = 8;
- }
- } else {
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
- emittingVol = 80;
- m_sQueueSample.m_nReleasingVolumeModificator = 8;
- }
- m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nReleasingVolumeDivider = 10;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessFrontEnd()
-{
- bool stereo;
- bool processedPickup;
- bool processedMission;
- int16 sample;
-
- static uint8 counter = 0;
- static uint32 cPickupNextFrame = 0;
- static uint32 cPartMisComNextFrame = 0;
-
- for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
- processedPickup = false;
- stereo = false;
- processedMission = false;
- switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
- case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
- m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
- break;
- case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
- m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
- break;
- case SOUND_GARAGE_NO_MONEY:
- case SOUND_GARAGE_BAD_VEHICLE:
- case SOUND_GARAGE_BOMB_ALREADY_SET:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
- stereo = true;
- break;
- case SOUND_GARAGE_OPENING:
- case SOUND_GARAGE_BOMB1_SET:
- case SOUND_GARAGE_BOMB2_SET:
- case SOUND_GARAGE_BOMB3_SET:
- case SOUND_41:
- case SOUND_GARAGE_VEHICLE_DECLINED:
- case SOUND_GARAGE_VEHICLE_ACCEPTED:
- case SOUND_PICKUP_HEALTH:
- case SOUND_4B:
- case SOUND_PICKUP_ADRENALINE:
- case SOUND_PICKUP_ARMOUR:
- case SOUND_EVIDENCE_PICKUP:
- case SOUND_UNLOAD_GOLD:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT;
- processedPickup = true;
- stereo = true;
- break;
- case SOUND_PICKUP_WEAPON_BOUGHT:
- case SOUND_PICKUP_WEAPON:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT;
- processedPickup = true;
- stereo = true;
- break;
- case SOUND_4A:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
- processedPickup = true;
- stereo = true;
- break;
- case SOUND_PICKUP_BONUS:
- case SOUND_PICKUP_MONEY:
- case SOUND_PICKUP_HIDDEN_PACKAGE:
- case SOUND_PICKUP_PACMAN_PILL:
- case SOUND_PICKUP_PACMAN_PACKAGE:
- case SOUND_PICKUP_FLOAT_PACKAGE:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT;
- processedPickup = true;
- stereo = true;
- break;
- case SOUND_PAGER:
- m_sQueueSample.m_nSampleIndex = SFX_PAGER;
- break;
- case SOUND_RACE_START_3:
- case SOUND_RACE_START_2:
- case SOUND_RACE_START_1:
- case SOUND_CLOCK_TICK:
- m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP;
- break;
- case SOUND_RACE_START_GO:
- m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
- break;
- case SOUND_PART_MISSION_COMPLETE:
- m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
- processedMission = true;
- break;
- case SOUND_FRONTEND_MENU_STARTING:
- m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
- stereo = true;
- break;
- case SOUND_FRONTEND_MENU_COMPLETED:
- m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
- stereo = true;
- break;
- case SOUND_FRONTEND_MENU_DENIED:
- m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
- stereo = true;
- break;
- case SOUND_FRONTEND_MENU_SUCCESS:
- m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
- stereo = true;
- break;
- case SOUND_FRONTEND_EXIT:
- m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
- stereo = true;
- break;
- case SOUND_9A:
- m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
- stereo = true;
- break;
- case SOUND_9B:
- m_sQueueSample.m_nSampleIndex = SFX_MONO;
- break;
- case SOUND_FRONTEND_AUDIO_TEST:
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
- break;
- case SOUND_FRONTEND_FAIL:
- m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
- stereo = true;
- break;
- case SOUND_FRONTEND_NO_RADIO:
- case SOUND_FRONTEND_RADIO_CHANGE:
- m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
- break;
- case SOUND_A0:
- m_sQueueSample.m_nSampleIndex = SFX_INFO;
- break;
- default:
- continue;
- }
-
- if (processedPickup) {
- if (m_FrameCounter <= cPickupNextFrame)
- continue;
- cPickupNextFrame = m_FrameCounter + 5;
- } else if (processedMission) {
- if (m_FrameCounter <= cPartMisComNextFrame)
- continue;
- cPartMisComNextFrame = m_FrameCounter + 5;
- }
-
- sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
- if (sample == SFX_RAIN) {
- m_sQueueSample.m_nFrequency = 28509;
- } else if (sample == SFX_PICKUP_1_LEFT) {
- if (1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])
- m_sQueueSample.m_nFrequency = 32000;
- else
- m_sQueueSample.m_nFrequency = 48000;
- } else {
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- }
- m_sQueueSample.m_nVolume = 110;
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_bIs2D = true;
- m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- if (stereo)
- m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31;
- else
- m_sQueueSample.m_nOffset = 63;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- if (stereo) {
- ++m_sQueueSample.m_nSampleIndex;
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_nOffset = maxVolume - m_sQueueSample.m_nOffset;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void
-cAudioManager::ProcessGarages()
-{
- CEntity *entity;
- eGarageState state;
- uint32 sampleIndex;
- uint8 j;
- float distSquared;
- bool distCalculated;
-
- static uint8 iSound = 32;
-
-#define LOOP_HELPER \
- for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
- switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
- case SOUND_GARAGE_DOOR_CLOSED: \
- case SOUND_GARAGE_DOOR_OPENED: \
- if (distSquared < 6400.f) { \
- CalculateDistance(distCalculated, distSquared); \
- m_sQueueSample.m_nVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
- if (m_sQueueSample.m_nVolume) { \
- if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 6735; \
- } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == 69) { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 22000; \
- } else { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \
- m_sQueueSample.m_nFrequency = 18000; \
- } \
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; \
- m_sQueueSample.m_nReleasingVolumeModificator = 4; \
- m_sQueueSample.m_nEmittingVolume = 60; \
- m_sQueueSample.m_fSpeedMultiplier = 0.0f; \
- m_sQueueSample.m_fSoundIntensity = 80.0f; \
- /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \
- m_sQueueSample.m_bReverbFlag = true; \
- /*m_sQueueSample.m_bReverbFlag = true;*/ \
- m_sQueueSample.m_bIs2D = false; \
- m_sQueueSample.m_bReleasingSoundFlag = true; \
- m_sQueueSample.m_nLoopCount = 1; \
- m_sQueueSample.m_nLoopStart = 0; \
- m_sQueueSample.m_nLoopEnd = -1; \
- m_sQueueSample.m_nCounter = iSound++; \
- if (iSound < 32) \
- iSound = 32; \
- m_sQueueSample.m_bRequireReflection = true; \
- AddSampleToRequestedQueue(); \
- } \
- } \
- break; \
- default: \
- continue; \
- } \
- }
-
- for (uint32 i = 0; i < CGarages::NumGarages; ++i) {
- if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE)
- continue;
- entity = CGarages::aGarages[i].m_pDoor1;
- if (!entity)
- continue;
- m_sQueueSample.m_vecPos = entity->GetPosition();
- distCalculated = false;
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < 6400.f) {
- state = CGarages::aGarages[i].m_eGarageState;
- if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
- CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
- if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
- if (!(m_FrameCounter & 1)) {
- LOOP_HELPER
- continue;
- }
- if (m_anRandomTable[1] & 1) {
- sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
- } else {
- sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
- }
- m_sQueueSample.m_nSampleIndex = sampleIndex;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nCounter = iSound++;
- if (iSound < 32)
- iSound = 32;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nEmittingVolume = 90;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- LOOP_HELPER
- continue;
- }
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
- m_sQueueSample.m_nFrequency = 6543;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
- m_sQueueSample.m_nFrequency = 13961;
- }
- m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nEmittingVolume = 90;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- LOOP_HELPER
- }
- }
-#undef LOOP_HELPER
-}
-
-struct tHelicopterSampleData {
- float m_fMaxDistance;
- float m_fBaseDistance;
- uint8 m_bBaseVolume;
-};
-
-bool
-cAudioManager::ProcessHelicopter(cVehicleParams *params)
-{
- CHeli *heli;
- float MaxDist;
- float dist;
- float baseDist;
- int32 emittingVol;
- static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
-
- if (gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance)
- return false;
-
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- heli = (CHeli *)params->m_pVehicle;
- for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) {
- MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
- dist = m_sQueueSample.m_fDistance;
- if (dist >= MaxDist)
- return true;
- baseDist = gHeliSfxRanges[i].m_fBaseDistance;
- if (dist < baseDist)
- emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
- else
- emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
-
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = i + 65;
- m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessHomeScriptObject(uint8 sound)
-{
- uint32 time;
- uint8 rand;
- float dist;
-
- static uint8 counter = 0;
-
- time = CTimer::GetTimeInMilliseconds();
- if (time > gHomeNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_HOME_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
- break;
- case SCRIPT_SOUND_HOME_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
- break;
- default:
- return;
- }
- dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(dist);
- rand = m_anRandomTable[0] % 30 + 40;
- m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_nEmittingVolume = rand;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- AddSampleToRequestedQueue();
- gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessJumbo(cVehicleParams *params)
-{
- CPlane *plane;
- float position;
-
- if (params->m_fDistance < 193600.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- plane = (CPlane *)params->m_pVehicle;
- DoJumboVolOffset();
- position = PlanePathPosition[plane->m_nPlaneId];
- if (position <= TakeOffPoint) {
- if (plane->m_fSpeed <= 0.10334f) {
- ProcessJumboTaxi();
- return;
- }
-
- ProcessJumboAccel(plane);
- } else if (300.0f + TakeOffPoint >= position) {
- ProcessJumboTakeOff(plane);
- } else if (LandingPoint - 350.0f >= position) {
- ProcessJumboFlying();
- } else {
- if (position > LandingPoint) {
- if (plane->m_fSpeed > 0.10334f) {
- ProcessJumboDecel(plane);
- return;
- }
- ProcessJumboTaxi();
- return;
- }
- ProcessJumboLanding(plane);
- }
- }
-}
-
-void
-cAudioManager::ProcessJumboAccel(CPlane *plane)
-{
- int32 engineFreq;
- int32 vol;
- float whineSoundFreq;
- float modificator;
-
- if (SetupJumboFlySound(20)) {
- modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
- if (modificator > 1.0f)
- modificator = 1.0f;
- if (SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
- if (modificator < 0.2f) {
- whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
- vol = modificator * 5.f * maxVolume;
- engineFreq = modificator * 5.f * 6050.f + 16000;
- } else {
- whineSoundFreq = 44100;
- engineFreq = 22050;
- vol = maxVolume;
- }
- SetupJumboEngineSound(vol, engineFreq);
- SetupJumboWhineSound(18, whineSoundFreq);
- }
- }
-}
-
-void
-cAudioManager::ProcessJumboDecel(CPlane *plane)
-{
- if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
- const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
- SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
- SetupJumboWhineSound(18, 29500);
- }
-}
-
-void
-cAudioManager::ProcessJumboFlying()
-{
- if (SetupJumboFlySound(maxVolume))
- SetupJumboEngineSound(63, 22050);
-}
-
-void
-cAudioManager::ProcessJumboLanding(CPlane *plane)
-{
- const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
- if (SetupJumboFlySound(107.f * modificator + 20)) {
- if (SetupJumboTaxiSound(75.f * (1.f - modificator))) {
- SetupJumboEngineSound(maxVolume, 22050);
- SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
- }
- }
-}
-
-void
-cAudioManager::ProcessJumboTakeOff(CPlane *plane)
-{
- const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
-
- if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
- if (SetupJumboEngineSound(maxVolume, 22050))
- SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
- }
-}
-
-void
-cAudioManager::ProcessJumboTaxi()
-{
- if (SetupJumboFlySound(20)) {
- if (SetupJumboTaxiSound(75))
- SetupJumboWhineSound(18, 29500);
- }
-}
-
-void
-cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
-{
- switch (sound) {
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- break;
- default:
- return;
- }
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = 45;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = 110;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void
-cAudioManager::ProcessLoopingScriptObject(uint8 sound)
-{
- uint8 emittingVolume;
- float distSquared;
-
- switch (sound) {
- case SCRIPT_SOUND_PARTY_1_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_1_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_2_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_2_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_3_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_3_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_4_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_4_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_5_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_5_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_6_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_6_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_7_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_7_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_8_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_8_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_9_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_9_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_10_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_10_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_11_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_11_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_12_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_12_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_13_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_13_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
- case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
- ProcessWorkShopScriptObject(sound);
- return;
- case SCRIPT_SOUND_SAWMILL_LOOP_S:
- case SCRIPT_SOUND_SAWMILL_LOOP_L:
- ProcessSawMillScriptObject(sound);
- return;
- case SCRIPT_SOUND_38:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
- m_sQueueSample.m_nReleasingVolumeModificator = 6;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_39:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
- m_sQueueSample.m_nReleasingVolumeModificator = 6;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
- ProcessLaunderetteScriptObject(sound);
- return;
- case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_46_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_47_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_MARCO_BISTRO_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_MARCO_BISTRO_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_AIRPORT_LOOP_S:
- case SCRIPT_SOUND_AIRPORT_LOOP_L:
- ProcessAirportScriptObject(sound);
- return;
- case SCRIPT_SOUND_SHOP_LOOP_S:
- case SCRIPT_SOUND_SHOP_LOOP_L:
- ProcessShopScriptObject(sound);
- return;
- case SCRIPT_SOUND_CINEMA_LOOP_S:
- case SCRIPT_SOUND_CINEMA_LOOP_L:
- ProcessCinemaScriptObject(sound);
- return;
- case SCRIPT_SOUND_DOCKS_LOOP_S:
- case SCRIPT_SOUND_DOCKS_LOOP_L:
- ProcessDocksScriptObject(sound);
- return;
- case SCRIPT_SOUND_HOME_LOOP_S:
- case SCRIPT_SOUND_HOME_LOOP_L:
- ProcessHomeScriptObject(sound);
- return;
- case SCRIPT_SOUND_FRANKIE_PIANO:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_1_LOOP:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_1_S:
- case SCRIPT_SOUND_PORN_CINEMA_1_L:
- case SCRIPT_SOUND_PORN_CINEMA_2_S:
- case SCRIPT_SOUND_PORN_CINEMA_2_L:
- case SCRIPT_SOUND_PORN_CINEMA_3_S:
- case SCRIPT_SOUND_PORN_CINEMA_3_L:
- case SCRIPT_SOUND_MISTY_SEX_S:
- case SCRIPT_SOUND_MISTY_SEX_L:
- ProcessPornCinema(sound);
- return;
- case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 90;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 90;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
- ProcessPoliceCellBeatingScriptObject(sound);
- return;
- case SCRIPT_SOUND_RAVE_1_LOOP_S:
- case SCRIPT_SOUND_RAVE_2_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_RAVE_1_LOOP_L:
- case SCRIPT_SOUND_RAVE_2_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_RAVE_3_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_RAVE_3_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 80;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nReleasingVolumeModificator = 8;
- m_sQueueSample.m_nReleasingVolumeDivider = 10;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- default:
- return;
- }
-
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void
-cAudioManager::ProcessMissionAudio()
-{
- float dist;
- uint8 emittingVol;
- uint8 pan;
- float distSquared;
- CVector vec;
-
- static uint8 nCheckPlayingDelay = 0;
- static uint8 nFramesUntilFailedLoad = 0;
- static uint8 nFramesForPretendPlaying = 0;
-
- if (m_bIsInitialised) {
- if (m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) {
- switch (m_sMissionAudio.m_nLoadingStatus) {
- case LOADING_STATUS_NOT_LOADED:
- SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
- nFramesUntilFailedLoad = 0;
- return;
- case LOADING_STATUS_LOADED:
- if (!m_sMissionAudio.m_bIsPlayed)
- return;
- if (g_bMissionAudioLoadFailed) {
- if (m_bTimerJustReset) {
- ClearMissionAudio();
- SampleManager.StopStreamedFile(1);
- nFramesForPretendPlaying = 0;
- nCheckPlayingDelay = 0;
- nFramesUntilFailedLoad = 0;
- } else if (!m_nUserPause) {
- if (++nFramesForPretendPlaying < 120) {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
- } else {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- }
- }
- } else {
- if (m_sMissionAudio.m_nPlayStatus) {
- if (m_sMissionAudio.m_nPlayStatus != PLAY_STATUS_PLAYING)
- return;
- if (m_bTimerJustReset) {
- ClearMissionAudio();
- SampleManager.StopStreamedFile(1);
- return;
- }
- if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
- if (!m_nUserPause) {
- if (nCheckPlayingDelay) {
- --nCheckPlayingDelay;
- } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED ||
- m_sMissionAudio.m_nMissionAudioCounter-- == 0) {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- SampleManager.StopStreamedFile(1);
- m_sMissionAudio.m_nMissionAudioCounter = 0;
- }
- }
- } else if (m_sMissionAudio.field_22) {
- if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
- if (m_nUserPause)
- SampleManager.PauseStream(1, 1);
- else
- SampleManager.PauseStream(0, 1);
- } else {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- SampleManager.StopStreamedFile(1);
- m_sMissionAudio.m_nMissionAudioCounter = 0;
- }
- } else {
- if (m_nUserPause)
- return;
- if (nCheckPlayingDelay--) {
- if (!SampleManager.IsStreamPlaying(1))
- return;
- nCheckPlayingDelay = 0;
- }
- m_sMissionAudio.field_22 = 1;
- }
- } else {
- if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
- SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
- } else {
- if (m_nUserPause)
- SampleManager.PauseStream(1, 1);
- if (m_sMissionAudio.m_bPredefinedProperties) {
- SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
- } else {
- distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos);
- if (distSquared >= 2500.f) {
- emittingVol = 0;
- pan = 63;
- } else {
- dist = Sqrt(distSquared);
- emittingVol = ComputeVolume(80, 50.0f, dist);
- TranslateEntity(&m_sMissionAudio.m_vecPos, &vec);
- pan = ComputePan(50.f, &vec);
- }
- SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, 1);
- }
- SampleManager.StartPreloadedStreamedFile(1);
- }
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
- nCheckPlayingDelay = 30;
- }
- }
- break;
- case 2:
- if (++nFramesUntilFailedLoad >= 90) {
- nFramesForPretendPlaying = 0;
- g_bMissionAudioLoadFailed = true;
- nFramesUntilFailedLoad = 0;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
- }
- return;
- default:
- return;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
-{
- CAutomobile *automobile;
- float allowedVelocity;
- int32 emittingVol;
- float velocityChange;
-
- if (params->m_fDistance < 900.f) {
- automobile = (CAutomobile *)params->m_pVehicle;
- if (automobile->bEngineOn) {
- if (automobile->m_nWheelsOnGround) {
- velocityChange = Abs(params->m_fVelocityChange);
- } else {
- if (automobile->m_nDriveWheelsOnGround)
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
- velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
- }
- if (velocityChange > 0.001f) {
- allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
- if (velocityChange < allowedVelocity)
- emittingVol = (90.f * velocityChange / allowedVelocity);
- else
- emittingVol = 90;
- if (emittingVol) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessOneShotScriptObject(uint8 sound)
-{
- CPlayerPed *playerPed;
- uint8 emittingVolume;
- float distSquared;
-
- cPedParams male;
- cPedParams female;
-
- static uint8 iSound = 0;
-
- switch (sound) {
- case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
- case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
- male.m_pPed = nil;
- male.m_bDistanceCalculated = false;
- male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
- return;
- case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
- case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
- female.m_pPed = nil;
- female.m_bDistanceCalculated = false;
- female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
- return;
- case SCRIPT_SOUND_GATE_START_CLUNK:
- case SCRIPT_SOUND_GATE_STOP_CLUNK:
- m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- if (sound == SCRIPT_SOUND_GATE_START_CLUNK)
- m_sQueueSample.m_nFrequency = 10600;
- else
- m_sQueueSample.m_nFrequency = 9000;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
- emittingVolume = RandomDisplacement(10) + 50;
- break;
- case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
- case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
- case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 9;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- emittingVolume = m_anRandomTable[2] % 20 + 90;
- break;
- case SCRIPT_SOUND_110:
- case SCRIPT_SOUND_111:
- if (SampleManager.IsSampleBankLoaded(0) != 1)
- return;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_bIs2D = false;
- break;
- case SCRIPT_SOUND_PAYPHONE_RINGING:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 80;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = false;
- break;
- case SCRIPT_SOUND_GLASS_BREAK_L:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 70;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- break;
- case SCRIPT_SOUND_GLASS_BREAK_S:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 60;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- break;
- case SCRIPT_SOUND_GLASS_CRACK:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 70;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
- m_sQueueSample.m_fSoundIntensity = 55.0f;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
- m_sQueueSample.m_nReleasingVolumeModificator = 9;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- emittingVolume = RandomDisplacement(11) + 25;
- break;
- case SCRIPT_SOUND_BOX_DESTROYED_1:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
- emittingVolume = m_anRandomTable[2] % 20 + 80;
- break;
- case SCRIPT_SOUND_BOX_DESTROYED_2:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
- emittingVolume = m_anRandomTable[2] % 20 + 80;
- break;
- case SCRIPT_SOUND_METAL_COLLISION:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
- emittingVolume = m_anRandomTable[2] % 30 + 70;
- break;
- case SCRIPT_SOUND_TIRE_COLLISION:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
- emittingVolume = m_anRandomTable[2] % 30 + 60;
- break;
- case SCRIPT_SOUND_GUNSHELL_DROP:
- playerPed = FindPlayerPed();
- if (playerPed) {
- switch (playerPed->m_nSurfaceTouched) {
- case SURFACE_GRASS:
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
- case SURFACE_SCAFFOLD:
- case SURFACE_FLESH:
- case SURFACE_SAND:
- case SURFACE_TIRE:
- case SURFACE_HEDGE:
- m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
- m_sQueueSample.m_nReleasingVolumeModificator = 18;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- emittingVolume = m_anRandomTable[2] % 20 + 30;
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- AddSampleToRequestedQueue();
- }
- }
- return;
- case SURFACE_PUDDLE:
- return;
- default:
- break;
- }
- }
- m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
- m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
- m_sQueueSample.m_nReleasingVolumeModificator = 15;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- emittingVolume = m_anRandomTable[2] % 20 + 30;
- break;
- case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
- m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
- m_sQueueSample.m_nReleasingVolumeModificator = 18;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- emittingVolume = m_anRandomTable[2] % 20 + 30;
- break;
- default:
- return;
- }
-
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void
-cAudioManager::ProcessPed(CPhysical *ped)
-{
- cPedParams params;
-
- params.m_pPed = nil;
- params.m_bDistanceCalculated = false;
- params.m_fDistance = 0.0f;
-
- m_sQueueSample.m_vecPos = ped->GetPosition();
-
- // params.m_bDistanceCalculated = false;
- params.m_pPed = (CPed *)ped;
- params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
-// TODO(MIAMI): just making this compile
-// if (ped->GetModelIndex() == MI_FATMALE02)
-// ProcessPedHeadphones(&params);
- ProcessPedOneShots(&params);
-}
-
-void
-cAudioManager::ProcessPedHeadphones(cPedParams *params)
-{
- CPed *ped;
- CAutomobile *veh;
- uint8 emittingVol;
-
- if (params->m_fDistance < 49.f) {
- ped = params->m_pPed;
- if (!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- if (ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
- emittingVol = 10;
- veh = (CAutomobile *)ped->m_pMyVehicle;
- if (veh && veh->IsCar()) {
- for (int32 i = 2; i < ARRAY_SIZE(veh->Doors); i++) {
- if (!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
- emittingVol = 42;
- break;
- }
- }
- }
- } else {
- emittingVol = 42;
- }
-
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 64;
- m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = 7.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- return;
- }
- }
-}
-
-void
-cAudioManager::ProcessPedOneShots(cPedParams *params)
-{
- uint8 emittingVol;
- int32 sampleIndex;
-
- CPed *ped = params->m_pPed;
-
- bool stereo;
- int16 sound;
- bool noReflection;
- CWeapon *weapon;
- float maxDist = 0.f; // uninitialized variable
-
- static uint8 iSound = 21;
-
- weapon = params->m_pPed->GetWeapon();
- for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
- noReflection = false;
- stereo = false;
- m_sQueueSample.m_bRequireReflection = false;
- sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
- switch (sound) {
- case SOUND_STEP_START:
- case SOUND_STEP_END:
- if (!params->m_pPed->bIsLooking) {
- emittingVol = m_anRandomTable[3] % 15 + 45;
- if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
- emittingVol /= 2;
- maxDist = 400.f;
- switch (params->m_pPed->m_nSurfaceTouched) {
- case SURFACE_GRASS:
- sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
- break;
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
- sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
- break;
- case SURFACE_METAL6:
- case SURFACE_METAL_DOOR:
- case SURFACE_BILLBOARD:
- case SURFACE_STEEL:
- case SURFACE_METAL_POLE:
- case SURFACE_STREET_LIGHT:
- case SURFACE_METAL14:
- case SURFACE_METAL15:
- case SURFACE_METAL_FENCE:
- case SURFACE_METAL27:
- case SURFACE_METAL28:
- sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
- break;
- case SURFACE_SAND:
- sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
- break;
- case SURFACE_PUDDLE:
- sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
- break;
- case SURFACE_WOOD:
- case SURFACE_WOOD_BOX:
- case SURFACE_WOOD_PLANK:
- sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
- break;
- case SURFACE_HEDGE:
- sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
- break;
- default:
- sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
- break;
- }
- m_sQueueSample.m_nSampleIndex = sampleIndex;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
- switch (params->m_pPed->m_nMoveState) {
- case PEDMOVE_WALK:
- emittingVol /= 4;
- m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
- break;
- case PEDMOVE_RUN:
- emittingVol /= 2;
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- break;
- case PEDMOVE_SPRINT:
- m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
- break;
- default:
- break;
- }
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- }
- break;
- case SOUND_FALL_LAND:
- case SOUND_FALL_COLLAPSE:
- if (!ped->bIsLooking) {
- maxDist = SQR(30);
- emittingVol = m_anRandomTable[3] % 20 + 80;
- if (ped->m_nSurfaceTouched == SURFACE_PUDDLE) {
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
- } else if (sound == SOUND_FALL_LAND) {
- m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
- }
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- }
- break;
- case SOUND_FIGHT_PUNCH_33:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
- m_sQueueSample.m_nFrequency = 18000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_KICK_34:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
- m_sQueueSample.m_nFrequency = 16500;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_HEADBUTT_35:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
- m_sQueueSample.m_nFrequency = 20000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_PUNCH_36:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
- m_sQueueSample.m_nFrequency = 18000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_PUNCH_37:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
- m_sQueueSample.m_nFrequency = 16500;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_CLOSE_PUNCH_38:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
- m_sQueueSample.m_nFrequency = 20000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_PUNCH_39:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
- m_sQueueSample.m_nFrequency = 18000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
- m_sQueueSample.m_nFrequency = 16500;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_PUNCH_41:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
- m_sQueueSample.m_nFrequency = 20000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
- m_sQueueSample.m_nFrequency = 18000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_KNEE_OR_KICK_43:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
- m_sQueueSample.m_nFrequency = 16500;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_KICK_44:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
- m_sQueueSample.m_nFrequency = 20000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_WEAPON_BAT_ATTACK:
- m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- emittingVol = m_anRandomTable[2] % 20 + 100;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
- else
- noReflection = true;
- break;
- case SOUND_WEAPON_SHOT_FIRED:
- weapon = &ped->m_weapons[ped->m_currentWeapon];
- switch (weapon->m_eWeaponType) {
- case WEAPONTYPE_COLT45:
- m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- maxDist = SQR(50);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- emittingVol = m_anRandomTable[1] % 10 + 90;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
- else
- noReflection = true;
- break;
- case WEAPONTYPE_UZI:
- m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- maxDist = SQR(80);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 15 + 70;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- break;
- case WEAPONTYPE_SHOTGUN:
- m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- maxDist = 3600.f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- emittingVol = m_anRandomTable[2] % 10 + 100;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
- else
- noReflection = true;
- break;
- case WEAPONTYPE_AK47:
- m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- maxDist = SQR(80);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[1] % 15 + 70;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- break;
- case WEAPONTYPE_M16:
- m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- maxDist = SQR(80);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[4] % 15 + 70;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- break;
- case WEAPONTYPE_SNIPERRIFLE:
- m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- maxDist = 3600.f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- emittingVol = m_anRandomTable[4] % 10 + 110;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
- else
- noReflection = true;
- break;
- case WEAPONTYPE_ROCKETLAUNCHER:
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 90.0f;
- maxDist = 8100.f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- emittingVol = m_anRandomTable[0] % 20 + 80;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
- else
- noReflection = true;
- break;
- case WEAPONTYPE_FLAMETHROWER:
- m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 9;
- emittingVol = 90;
- m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- maxDist = 3600.f;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nEmittingVolume = 90;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 6;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
- else
- noReflection = true;
- break;
- default:
- continue;
- }
-
- break;
- case SOUND_WEAPON_RELOAD:
- weapon = &ped->m_weapons[ped->m_currentWeapon];
- switch (weapon->m_eWeaponType) {
- case WEAPONTYPE_COLT45:
- m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300);
- break;
- case WEAPONTYPE_UZI:
- m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
- m_sQueueSample.m_nFrequency = 39243;
- break;
- case WEAPONTYPE_SHOTGUN:
- m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
- m_sQueueSample.m_nFrequency = 30290;
- break;
- case WEAPONTYPE_AK47:
- m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
- break;
- case WEAPONTYPE_M16:
- m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD);
- break;
- case WEAPONTYPE_SNIPERRIFLE:
- m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
- break;
- case WEAPONTYPE_ROCKETLAUNCHER:
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
- break;
- default:
- continue;
- }
- emittingVol = 75;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = 75;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_WEAPON_AK47_BULLET_ECHO:
- case SOUND_WEAPON_UZI_BULLET_ECHO:
- case SOUND_WEAPON_M16_BULLET_ECHO:
- m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- maxDist = SQR(80);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- emittingVol = m_anRandomTable[4] % 10 + 40;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
- else
- noReflection = true;
- break;
- case SOUND_WEAPON_FLAMETHROWER_FIRE:
- m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- maxDist = 3600.f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- emittingVol = 70;
- m_sQueueSample.m_nEmittingVolume = 70;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- break;
- case SOUND_WEAPON_HIT_PED:
- m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
- m_sQueueSample.m_nReleasingVolumeModificator = 7;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[0] % 20 + 90;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- break;
- case SOUND_SPLASH:
- m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 40.0f;
- maxDist = 1600.f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[2] % 30 + 70;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- default:
- SetupPedComments(params, sound);
- continue;
- }
-
- if (stereo && iSound > 60)
- iSound = 21;
- if (params->m_fDistance < maxDist) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- if (noReflection) {
- if (0.2f * m_sQueueSample.m_fSoundIntensity <= m_sQueueSample.m_fDistance) {
- noReflection = 0;
- } else {
- m_sQueueSample.m_bIs2D = true;
- m_sQueueSample.m_nOffset = 0;
- }
- }
- m_sQueueSample.m_bReverbFlag = true;
- AddSampleToRequestedQueue();
- if (noReflection) {
- m_sQueueSample.m_nOffset = 127;
- ++m_sQueueSample.m_nSampleIndex;
- if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
- weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
- m_sQueueSample.m_nCounter = iSound++;
- if (iSound > 60)
- iSound = 21;
- } else {
- ++m_sQueueSample.m_nCounter;
- }
- AddSampleToRequestedQueue();
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessPhysical(int32 id)
-{
- CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
- if (entity) {
- switch (entity->GetType()) {
- case ENTITY_TYPE_VEHICLE:
- ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
- break;
- case ENTITY_TYPE_PED:
- ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
- break;
- default:
- return;
- }
- }
-}
-
-void
-cAudioManager::ProcessPlane(cVehicleParams *params)
-{
- switch (params->m_nIndex) {
- case AIRTRAIN:
- ProcessJumbo(params);
- break;
- case DEADDODO:
- ProcessCesna(params);
- break;
- default:
- debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex());
- break;
- }
-}
-
-struct tVehicleSampleData {
- eSfxSample m_nAccelerationSampleIndex;
- uint8 m_bEngineSoundType;
- eSfxSample m_nHornSample;
- int32 m_nHornFrequency;
- uint8 m_nSirenOrAlarmSample;
- int32 m_nSirenOrAlarmFrequency;
- uint8 m_bDoorType;
-};
-
-// TODO(MIAMI): this is bogus. get the real data in here!
-const tVehicleSampleData aVehicleSettings[110] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, 0},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, 2},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, 2},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, 1},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, 0},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, 3},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, 2},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 3},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, 3},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, 0},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, 0},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}};
-
-void
-cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
-{
- static int32 GearFreqAdj[] = {6000, 6000, 3400, 1200, 0, -1000};
-
- cTransmission *transmission;
- float velocityChange;
- float relativeVelocityChange;
- float accelerationMultipler;
- uint8 wheelInUseCounter;
- float time;
- int baseFreq;
- uint8 vol;
- int gearNr;
- int32 freq;
-
- int freqModifier;
- int soundOffset;
- uint8 engineSoundType;
- int32 accelerateState;
- bool channelUsed;
- char lostTraction;
- bool processedAccelSampleStopped;
- uint8 currentGear;
- float gasPedalAudio;
- CVector pos;
-
- static int16 LastAccel = 0;
- static int16 LastBrake = 0;
- static uint8 CurrentPretendGear = 1;
- static bool bLostTractionLastFrame = false;
- static bool bHandbrakeOnLastFrame = 0;
- static int32 nCruising = 0;
- static bool bAccelSampleStopped = true;
-
- lostTraction = 0;
- processedAccelSampleStopped = 0;
- if (bPlayerJustEnteredCar) {
- bAccelSampleStopped = true;
- bPlayerJustEnteredCar = false;
- nCruising = 0;
- LastAccel = 0;
- bLostTractionLastFrame = false;
- LastBrake = 0;
- bHandbrakeOnLastFrame = 0;
- CurrentPretendGear = 1;
- }
- if (CReplay::IsPlayingBack()) {
- accelerateState = 255.f * Max(0.0f, Min(1.0f, automobile->m_fGasPedal));
- } else {
- accelerateState = Pads->GetAccelerate();
- }
- channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
- transmission = params->m_pTransmission;
- velocityChange = params->m_fVelocityChange;
- relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
-
- accelerationMultipler = Min(Min(1.f, relativeVelocityChange), 0.f);
- gasPedalAudio = accelerationMultipler;
- currentGear = params->m_pVehicle->m_nCurrentGear;
-
- if (transmission->nDriveType == '4') {
- wheelInUseCounter = 0;
- for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if (automobile->m_aWheelState[i])
- ++wheelInUseCounter;
- }
- if (wheelInUseCounter > 2)
- lostTraction = 1;
- } else if (transmission->nDriveType == 'F') {
- if ((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
- lostTraction = 1;
- }
- } else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
- lostTraction = 1;
- }
- if (0.0f != velocityChange) {
- time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
- if (time <= 0.0f) {
- freqModifier = Max(-0.2f, time) * -15000.f;
- } else {
- freqModifier = -(Min(0.2f, time) * 15000.f);
- }
- if (params->m_fVelocityChange < -0.001f)
- freqModifier = -freqModifier;
- } else {
- freqModifier = 0;
- }
- engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType;
- soundOffset = 3 * (engineSoundType - 1);
- if (accelerateState <= 0) {
- if (params->m_fVelocityChange < -0.001f) {
- if (channelUsed) {
- SampleManager.StopChannel(m_nActiveSamples);
- bAccelSampleStopped = true;
- }
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
- gasPedalAudio = automobile->m_fGasPedalAudio;
- } else {
- gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
- }
- gasPedalAudio = Max(0.0f, gasPedalAudio);
- automobile->m_fGasPedalAudio = gasPedalAudio;
- } else if (LastAccel > 0) {
- if (channelUsed) {
- SampleManager.StopChannel(m_nActiveSamples);
- bAccelSampleStopped = true;
- }
- nCruising = 0;
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
- gasPedalAudio = automobile->m_fGasPedalAudio;
- }
- if (gasPedalAudio > 0.05f) {
- freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
- if (engineSoundType == 6)
- freq /= 2;
- AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, 0);
- }
- }
- freq = (10000.f * gasPedalAudio) + 22050;
- if (engineSoundType == 6)
- freq /= 2;
- AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType + SFX_CAR_REV_10), 0, 52, 1);
-
- CurrentPretendGear = Max(1, currentGear);
- LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
- }
- if (!nCruising) {
- if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
- if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
- (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) {
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
- }
- freqModifier = 0;
- baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
- vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
- } else {
- baseFreq = (8000.f * accelerationMultipler) + 16000;
- vol = (25.0f * accelerationMultipler) + 60;
- automobile->m_fGasPedalAudio = accelerationMultipler;
- }
- freq = freqModifier + baseFreq;
- if (engineSoundType == 6)
- freq /= 2;
- if (channelUsed) {
- SampleManager.StopChannel(m_nActiveSamples);
- bAccelSampleStopped = true;
- }
- AddPlayerCarSample(vol, freq, (engineSoundType + SFX_PHONE_RING), 0, 2, 1);
- LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
- }
- TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
- if (bAccelSampleStopped) {
- if (CurrentPretendGear != 1 || currentGear != 2) {
- gearNr = currentGear - 1;
- if (gearNr < 1)
- gearNr = 1;
- CurrentPretendGear = gearNr;
- }
- processedAccelSampleStopped = 1;
- bAccelSampleStopped = false;
- }
- if (channelUsed) {
- SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
- SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
- SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
- if (engineSoundType == 6)
- freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) / 2;
- else
- freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
- SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
- if (!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
- SampleManager.StartChannel(m_nActiveSamples);
- }
- LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
- }
- if (processedAccelSampleStopped) {
- if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + 345, 0))
- return;
- SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
- SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
- SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
- SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
- SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
- freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
- if (engineSoundType == 6)
- freq /= 2;
- SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
- if (!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
- SampleManager.StartChannel(m_nActiveSamples);
- }
- LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
- }
- if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
- ++CurrentPretendGear;
- if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + 345, 0))
- return;
- SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
- SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
- SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
- SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
- SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
- freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
- if (engineSoundType == 6)
- freq /= 2;
- SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
- if (!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
- SampleManager.StartChannel(m_nActiveSamples);
- }
- LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
- }
- nCruising = 1;
- }
- bAccelSampleStopped = true;
- if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- currentGear < params->m_pTransmission->nNumberOfGears - 1) {
- nCruising = 0;
- } else {
- if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
- if (nCruising < 800)
- ++nCruising;
- } else if (nCruising > 3) {
- --nCruising;
- }
- freq = 27 * nCruising + freqModifier + 22050;
- if (engineSoundType == 6)
- freq /= 2;
- AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, 1);
- }
- LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
-}
-
-void
-cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
-{
- uint32 time = CTimer::GetTimeInMilliseconds();
- int32 sampleIndex;
- uint8 emittingVol;
- float distSquared;
- cPedParams params;
-
- static uint8 counter = 0;
-
- if (time > gCellNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
- break;
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- if (m_FrameCounter & 1)
- sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1;
- else
- sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT;
- m_sQueueSample.m_nSampleIndex = sampleIndex;
- emittingVol = m_anRandomTable[0] % 50 + 55;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- params.m_bDistanceCalculated = true;
- params.m_fDistance = distSquared;
- params.m_pPed = nil;
- SetupPedComments(&params, SOUND_INJURED_PED_MALE_PRISON);
- }
- gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;
- }
- }
-}
-
-void
-cAudioManager::ProcessPornCinema(uint8 sound)
-{
-
- eSfxSample sample;
- uint32 time;
- int32 rand;
- float distSquared;
-
- switch (sound) {
- case SCRIPT_SOUND_PORN_CINEMA_1_S:
- case SCRIPT_SOUND_MISTY_SEX_S:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- sample = SFX_PORN_1_GROAN_1;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_1_L:
- case SCRIPT_SOUND_MISTY_SEX_L:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- sample = SFX_PORN_1_GROAN_1;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_2_S:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- sample = SFX_PORN_2_GROAN_1;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_2_L:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- sample = SFX_PORN_2_GROAN_1;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_3_S:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- sample = SFX_PORN_3_GROAN_1;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_3_L:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- sample = SFX_PORN_3_GROAN_1;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-
- time = CTimer::GetTimeInMilliseconds();
- if (time > gPornNextTime) {
- m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- rand = m_anRandomTable[1] & 1;
- m_sQueueSample.m_nSampleIndex = rand + sample;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nCounter = rand + 1;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 6;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessProjectiles()
-{
- uint8 emittingVol;
-
- for (int32 i = 0; i < NUM_PROJECTILES; i++) {
- if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
- switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
- case WEAPONTYPE_ROCKETLAUNCHER:
- emittingVol = maxVolume;
- m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity;
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- break;
- case WEAPONTYPE_MOLOTOV:
- emittingVol = molotovVolume;
- m_sQueueSample.m_fSoundIntensity = molotovIntensity;
- m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
- m_sQueueSample.m_nReleasingVolumeModificator = 7;
- break;
- default:
- return;
- }
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
-{
- if (params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
- CVehicle *veh = params->m_pVehicle;
- ++veh->m_bRainAudioCounter;
- if (veh->m_bRainAudioCounter >= 2) {
- veh->m_bRainAudioCounter = 0;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- float emittingVol = 30.f * CWeather::Rain;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
- if (veh->m_bRainSamplesCounter > 4)
- veh->m_bRainSamplesCounter = 68;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 9;
- m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nEmittingVolume = (uint8)emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessReverb() const
-{
- if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
- for (uint32 i = 0; i <
-#ifdef FIX_BUGS
- channels
-#else
- 28
-#endif
- ;
- i++) {
- if (m_asActiveSamples[i].m_bReverbFlag)
- SampleManager.SetChannelReverbFlag(i, 1);
- }
- }
-}
-
-bool
-cAudioManager::ProcessReverseGear(cVehicleParams *params)
-{
- CVehicle *veh;
- CAutomobile *automobile;
- int32 emittingVol;
- float modificator;
-
- if (params->m_fDistance >= SQR(reverseGearIntensity))
- return false;
- veh = params->m_pVehicle;
- if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- automobile = (CAutomobile *)params->m_pVehicle;
- if (automobile->m_nWheelsOnGround) {
- modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
- } else {
- if (automobile->m_nDriveWheelsOnGround)
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
- modificator = automobile->m_fGasPedalAudio;
- }
- modificator = Abs(modificator);
- emittingVol = (24.f * modificator);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
- m_sQueueSample.m_nCounter = 62;
- m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
- } else {
- m_sQueueSample.m_nCounter = 61;
- m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
- }
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessSawMillScriptObject(uint8 sound)
-{
- uint32 time;
- float distSquared;
-
- switch (sound) {
- case SCRIPT_SOUND_SAWMILL_LOOP_S:
- case SCRIPT_SOUND_SAWMILL_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = 30;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- time = CTimer::GetTimeInMilliseconds();
- if (time > gSawMillNextTime) {
- m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessScriptObject(int32 id)
-{
- cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
- if (entity) {
- m_sQueueSample.m_vecPos = entity->Posn;
- if (m_asAudioEntities[id].m_AudioEvents == 1)
- ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
- else
- ProcessLoopingScriptObject(entity->AudioId);
- }
-}
-
-void
-cAudioManager::ProcessShopScriptObject(uint8 sound)
-{
- uint32 time;
- int32 rand;
- float distSquared;
-
- switch (sound) {
- case SCRIPT_SOUND_SHOP_LOOP_S:
- case SCRIPT_SOUND_SHOP_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = 30;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- time = CTimer::GetTimeInMilliseconds();
- if (time > gShopNextTime) {
- m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- rand = m_anRandomTable[1] & 1;
- m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nCounter = rand + 1;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = 70;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessSpecial()
-{
- if (m_nUserPause) {
- if (!m_nPreviousUserPause) {
- MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
- SampleManager.SetEffectsFadeVolume(maxVolume);
- SampleManager.SetMusicFadeVolume(maxVolume);
- }
- } else {
- if (m_nPreviousUserPause) {
- MusicManager.StopFrontEndTrack();
- MusicManager.ChangeMusicMode(MUSICMODE_GAME);
- }
- CPlayerPed *playerPed = FindPlayerPed();
- if (playerPed) {
- const PedState &state = playerPed->m_nPedState;
- if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
- SampleManager.StopChannel(m_nActiveSamples);
- }
- }
-}
-
-bool
-cAudioManager::ProcessTrainNoise(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 300.0f;
-
- CTrain *train;
- uint8 emittingVol;
- float speedMultipler;
-
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
-
- if (params->m_fVelocityChange > 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- train = (CTrain *)params->m_pVehicle;
- speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
- emittingVol = (75.f * speedMultipler);
- if (train->m_fWagonPosition == 0.0f) {
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 32;
- m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- const float SOUND_INTENSITY = 70.0f;
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 33;
- m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessVehicle(CVehicle *veh)
-{
- tHandlingData *handling = veh->pHandling;
- float velChange;
- cVehicleParams params;
- m_sQueueSample.m_vecPos = veh->GetPosition();
-
- params.m_bDistanceCalculated = false;
- params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- params.m_pVehicle = veh;
- params.m_pTransmission = nil;
- params.m_nIndex = 0;
- params.m_fVelocityChange = 0.0f;
-
- if (handling)
- params.m_pTransmission = &handling->Transmission;
-
- params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE;
- if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
- velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
- else
- velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
- params.m_fVelocityChange = velChange;
- switch (params.m_pVehicle->m_vehType) {
- case VEHICLE_TYPE_CAR:
- UpdateGasPedalAudio((CAutomobile *)veh);
- if (params.m_nIndex == RCBANDIT) {
- ProcessModelCarEngine(&params);
- ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- ProcessRainOnVehicle(&params);
- break;
- }
- if (params.m_nIndex == DODO) {
- if (!ProcessVehicleRoadNoise(&params)) {
- ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- ProcessRainOnVehicle(&params);
- break;
- }
- if (CWeather::WetRoads > 0.f)
- ProcessWetRoadNoise(&params);
- ProcessVehicleSkidding(&params);
- } else {
- if (!ProcessVehicleRoadNoise(&params)) {
- ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- ProcessRainOnVehicle(&params);
- break;
- }
- ProcessReverseGear(&params);
- if (CWeather::WetRoads > 0.f)
- ProcessWetRoadNoise(&params);
- ProcessVehicleSkidding(&params);
- ProcessVehicleHorn(&params);
- ProcessVehicleSirenOrAlarm(&params);
- if (UsesReverseWarning(params.m_nIndex))
- ProcessVehicleReverseWarning(&params);
- if (HasAirBrakes(params.m_nIndex))
- ProcessAirBrakes(&params);
- }
- ProcessCarBombTick(&params);
- ProcessVehicleEngine(&params);
- ProcessEngineDamage(&params);
- ProcessVehicleDoors(&params);
- ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- ProcessRainOnVehicle(&params);
- break;
- case VEHICLE_TYPE_BOAT:
- ProcessBoatEngine(&params);
- ProcessBoatMovingOverWater(&params);
- ProcessVehicleOneShots(&params);
- ProcessRainOnVehicle(&params);
- break;
- case VEHICLE_TYPE_TRAIN:
- ProcessTrainNoise(&params);
- ProcessVehicleOneShots(&params);
- ProcessRainOnVehicle(&params);
- break;
- case VEHICLE_TYPE_HELI:
- ProcessHelicopter(&params);
- ProcessVehicleOneShots(&params);
- ProcessRainOnVehicle(&params);
- break;
- case VEHICLE_TYPE_PLANE:
- ProcessPlane(&params);
- ProcessVehicleOneShots(&params);
- ProcessRainOnVehicle(&params);
- break;
- default:
- ProcessRainOnVehicle(&params);
- break;
- }
-}
-
-bool
-cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 40.0f;
-
- CAutomobile *automobile;
- int8 doorState;
- int32 emittingVol;
- float velocity;
-
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
-
- automobile = (CAutomobile *)params->m_pVehicle;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
- if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
- doorState = automobile->Doors[i].m_nDoorState;
- if (doorState == DOOR_STATUS_SMASHED || doorState == DOOR_STATUS_SWINGING) {
- velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
- if (velocity > 0.0035f) {
- emittingVol = (100.f * velocity * 10.f / 3.f);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = i + 6;
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 10;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_fSpeedMultiplier = 1.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 50.0f;
-
- CVehicle *playerVeh;
- CVehicle *veh;
- CAutomobile *automobile;
- float relativeGearChange;
- float relativeChange;
- uint8 volume;
- int32 freq = 0; // uinitialized variable
- uint8 emittingVol;
- cTransmission *transmission;
- uint8 currentGear;
- float modificator;
- float traction = 0.f;
-
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
- playerVeh = FindPlayerVehicle();
- veh = params->m_pVehicle;
- if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
- SampleManager.StopChannel(m_nActiveSamples);
- return;
- }
- if (veh->bEngineOn) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- automobile = (CAutomobile *)params->m_pVehicle;
- if (params->m_nIndex == DODO) {
- ProcessCesna(params);
- return;
- }
- if (FindPlayerVehicle() == veh) {
- ProcessPlayersVehicleEngine(params, automobile);
- return;
- }
- transmission = params->m_pTransmission;
- if (transmission) {
- currentGear = params->m_pVehicle->m_nCurrentGear;
- if (automobile->m_nWheelsOnGround) {
- if (automobile->bIsHandbrakeOn) {
- if (params->m_fVelocityChange == 0.0f)
- traction = 0.9f;
- } else if (params->m_pVehicle->GetStatus() == STATUS_SIMPLE) {
- traction = 0.0f;
- } else {
- switch (transmission->nDriveType) {
- case '4':
- for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
- traction += 0.05f;
- }
- break;
- case 'F':
- if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- break;
- case 'R':
- if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- break;
- }
- }
- if (transmission->fMaxVelocity <= 0.f) {
- relativeChange = 0.f;
- } else if (currentGear) {
- relativeGearChange =
- Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
- if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE &&
- params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) {
- traction = 0.7f;
- }
- relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
- } else
- relativeChange =
- Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
- } else {
- if (automobile->m_nDriveWheelsOnGround)
- automobile->m_fGasPedalAudio *= 0.4f;
- relativeChange = automobile->m_fGasPedalAudio;
- }
- modificator = relativeChange;
- if (currentGear || !automobile->m_nWheelsOnGround)
- freq = 1200 * currentGear + 18000.f * modificator + 14000;
- else
- freq = 13000.f * modificator + 14000;
- if (modificator >= 0.75f) {
- emittingVol = 120;
- volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- } else {
- emittingVol = modificator * 4.0f / 3.0f * 40.f + 80.f;
- volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- }
- } else {
- modificator = 0.f;
- emittingVol = 80;
- volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- }
- m_sQueueSample.m_nVolume = volume;
- if (m_sQueueSample.m_nVolume) {
- if (automobile->GetStatus() == STATUS_SIMPLE) {
- if (modificator < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
- freq = modificator * 10000 + 22050;
- m_sQueueSample.m_nCounter = 52;
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
- m_sQueueSample.m_nCounter = 2;
- }
- } else {
- if (automobile->m_fGasPedal < 0.05f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
- freq = modificator * 10000 + 22050;
- m_sQueueSample.m_nCounter = 52;
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
- m_sQueueSample.m_nCounter = 2;
- }
- }
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
- if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
- m_sQueueSample.m_nFrequency /= 2;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 8;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 40.0f;
-
- CAutomobile *automobile;
-
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
- automobile = (CAutomobile *)params->m_pVehicle;
- if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) {
- if (automobile->m_nCarHornTimer) {
- if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
- automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
- if (automobile->m_nCarHornTimer == 44)
- automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
- if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer])
- return;
- }
-
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 4;
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
-{
- int16 event;
- uint8 emittingVol;
- float relVol;
- float vol;
- bool noReflections;
- float maxDist;
- cPedParams pedParams;
-
- static uint8 WaveIndex = 41;
- static uint8 GunIndex = 53;
- static uint8 iWheelIndex = 82;
- static uint8 CrunchOffset = 0;
-
- for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
- noReflections = 0;
- m_sQueueSample.m_bRequireReflection = false;
- event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
- switch (event) {
- case SOUND_CAR_DOOR_CLOSE_BONNET:
- case SOUND_CAR_DOOR_CLOSE_BUMPER:
- case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT:
- case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT:
- case SOUND_CAR_DOOR_CLOSE_BACK_LEFT:
- case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT:
- {
- const float SOUND_INTENSITY = 50.0f;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[2] % 5 + 122;
- switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
- case 0:
- m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
- break;
- case 2:
- m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
- break;
- case 3:
- m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
- break;
- default:
- m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
- break;
- }
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- }
- case SOUND_CAR_DOOR_OPEN_BONNET:
- case SOUND_CAR_DOOR_OPEN_BUMPER:
- case SOUND_CAR_DOOR_OPEN_FRONT_LEFT:
- case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT:
- case SOUND_CAR_DOOR_OPEN_BACK_LEFT:
- case SOUND_CAR_DOOR_OPEN_BACK_RIGHT:
- {
- const float SOUND_INTENSITY = 50.0f;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[1] % 10 + 117;
- switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
- case 0:
- m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
- break;
- case 2:
- m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
- break;
- case 3:
- m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
- break;
- default:
- m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
- break;
- }
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- }
- case SOUND_CAR_WINDSHIELD_CRACK:
- {
- const float SOUND_INTENSITY = 30.0f;
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 68;
- emittingVol = m_anRandomTable[1] % 30 + 60;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- } break;
- case SOUND_CAR_JUMP:
- {
- const float SOUND_INTENSITY = 35.0f;
- emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iWheelIndex++;
- if (iWheelIndex > 85)
- iWheelIndex = 82;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- if (params->m_nIndex == 41) {
- m_sQueueSample.m_nFrequency *= 2;
- emittingVol /= 2;
- }
- m_sQueueSample.m_nReleasingVolumeModificator = 6;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- break;
- }
- case SOUND_CAR_ENGINE_START:
- {
- const float SOUND_INTENSITY = 40.0f;
- emittingVol = 60;
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 33;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- }
- case SOUND_CAR_LIGHT_BREAK:
- {
- const float SOUND_INTENSITY = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 37;
- m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[4] % 10 + 30;
- break;
- }
- case SOUND_CAR_HYDRAULIC_1:
- case SOUND_CAR_HYDRAULIC_2:
- {
- const float SOUND_INTENSITY = 35.0f;
- if (event == MOONBEAM) // todo check
- m_sQueueSample.m_nFrequency = 15600;
- else
- m_sQueueSample.m_nFrequency = 13118;
- m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 51;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[0] % 15 + 55;
- break;
- }
- case SOUND_CAR_HYDRAULIC_3:
- {
- const float SOUND_INTENSITY = 35.0f;
- m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 86;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_nReleasingVolumeDivider = 7;
- noReflections = true;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[0] % 15 + 55;
- break;
- }
- case SOUND_CAR_JERK:
- {
- const float SOUND_INTENSITY = 35.0f;
- m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 87;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[1] % 15 + 55;
- break;
- }
- case SOUND_CAR_SPLASH:
- {
- const float SOUND_INTENSITY = 40.0f;
- vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if (vol <= 300.f)
- continue;
- if (vol > 1200.f)
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f;
- relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = WaveIndex++;
- if (WaveIndex > 46)
- WaveIndex = 41;
- m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- emittingVol = (55.f * relVol);
- maxDist = SQR(SOUND_INTENSITY);
- break;
- }
- case SOUND_17:
- {
- const float SOUND_INTENSITY = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 47;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- maxDist = SQR(SOUND_INTENSITY);
- break;
- }
- case SOUND_18:
- case SOUND_19:
- {
- const float SOUND_INTENSITY = 35.0f;
- m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 59;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[1] % 20 + 70;
- break;
- }
- case SOUND_CAR_TANK_TURRET_ROTATE:
- {
- const float SOUND_INTENSITY = 40.0f;
- vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if (vol > 96.0f / 2500.0f)
- vol = 96.0f / 2500.0f;
- m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 79;
- m_sQueueSample.m_nFrequency = (3000.f * vol * 2500.0f / 96.0f) + 9000;
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- emittingVol = (37.f * vol * 2500.0f / 96.0f) + 90;
- maxDist = SQR(SOUND_INTENSITY);
- noReflections = true;
- break;
- }
- case SOUND_CAR_BOMB_TICK:
- {
- const float SOUND_INTENSITY = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 80;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_bRequireReflection = true;
- emittingVol = 60;
- break;
- }
- case SOUND_PLANE_ON_GROUND:
- {
- const float SOUND_INTENSITY = 180.0f;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 81;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[4] % 25 + 75;
- break;
- }
- case SOUND_WEAPON_SHOT_FIRED:
- {
- const float SOUND_INTENSITY = 120.0f;
- emittingVol = m_anRandomTable[2];
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = GunIndex++;
- emittingVol = emittingVol % 15 + 65;
- if (GunIndex > 58)
- GunIndex = 53;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- break;
- }
- case SOUND_WEAPON_HIT_VEHICLE:
- {
- const float SOUND_INTENSITY = 40.0f;
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 34;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 7;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[3] % 20 + 90;
- break;
- }
- case SOUND_BOMB_TIMED_ACTIVATED:
- case SOUND_55:
- case SOUND_BOMB_ONIGNITION_ACTIVATED:
- case SOUND_BOMB_TICK:
- {
- const float SOUND_INTENSITY = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 36;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bRequireReflection = true;
- emittingVol = 50;
- maxDist = SQR(SOUND_INTENSITY);
- break;
- }
- case SOUND_PED_HELI_PLAYER_FOUND:
- pedParams.m_pPed = nil;
- pedParams.m_bDistanceCalculated = false;
- pedParams.m_fDistance = 0.0f;
- pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
- pedParams.m_fDistance = params->m_fDistance;
- SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND);
- continue;
- case SOUND_PED_BODYCAST_HIT:
- pedParams.m_pPed = nil;
- pedParams.m_bDistanceCalculated = false;
- pedParams.m_fDistance = 0.0f;
- pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
- pedParams.m_fDistance = params->m_fDistance;
- SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
- continue;
- case SOUND_WATER_FALL:
- {
- const float SOUND_INTENSITY = 40.0f;
- m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 15;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_bRequireReflection = true;
- emittingVol = m_anRandomTable[4] % 20 + 90;
- break;
- }
- case SOUND_SPLATTER:
- {
- const float SOUND_INTENSITY = 40.0f;
- m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 48;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600);
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 40.0f;
- ++CrunchOffset;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[4] % 20 + 55;
- CrunchOffset %= 2;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- }
- case SOUND_CAR_PED_COLLISION:
- {
- const float SOUND_INTENSITY = 40.0f;
- vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]);
- emittingVol = (vol / 20.0f * 127.f);
- if (!emittingVol)
- continue;
-
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 50;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- break;
- }
- default:
- continue;
- }
- if (params->m_fDistance < maxDist) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- if (noReflections) {
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- } else {
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- }
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bIs2D = false;
- AddSampleToRequestedQueue();
- }
- }
- }
-}
-
-bool
-cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 50.0f;
-
- CVehicle *veh = params->m_pVehicle;
-
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
-
- if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 12;
- m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 60;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- return true;
-}
-
-bool
-cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 95.0f;
-
- int32 emittingVol;
- uint32 freq;
- float modificator;
- int sampleFreq;
- float velocity;
-
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
- if (params->m_pTransmission) {
- if (params->m_pVehicle->m_vecMoveSpeed.z) {
- velocity = Abs(params->m_fVelocityChange);
- if (velocity > 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) {
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- freq = 6050 * emittingVol / 30 + 16000;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- modificator = m_sQueueSample.m_fDistance / 190.f;
- sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
- }
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 110.0f;
-
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
- CVehicle *veh = params->m_pVehicle;
- if (veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0)
- return;
-
-#ifdef FIX_BUGS
- if (params->m_pVehicle->GetStatus() == STATUS_WRECKED)
- return;
-#endif
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 5;
- if (UsesSiren(params->m_nIndex)) {
- if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
- return;
- if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
- m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
- if (params->m_nIndex == FBICAR)
- m_sQueueSample.m_nFrequency = 16113;
- else
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
- m_sQueueSample.m_nCounter = 60;
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
- }
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
- }
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 7.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- return;
- }
- }
-}
-
-void
-cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 40.0f;
-
- CAutomobile *automobile;
- cTransmission *transmission;
- int32 emittingVol;
- float newSkidVal = 0.0f;
- float skidVal = 0.0f;
-
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return;
- automobile = (CAutomobile *)params->m_pVehicle;
- if (!automobile->m_nWheelsOnGround)
- return;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
- continue;
- transmission = params->m_pTransmission;
- switch (transmission->nDriveType)
- {
- case '4':
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
- break;
- case 'F':
- if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
- else
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
- break;
- case 'R':
- if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
- else
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
- break;
- default:
- break;
- }
- skidVal = Max(skidVal, newSkidVal);
- }
-
- if (skidVal > 0.0f) {
- emittingVol = 50.f * skidVal;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 3;
- switch (params->m_pVehicle->m_nSurfaceTouched) {
- case SURFACE_GRASS:
- case SURFACE_HEDGE:
- m_sQueueSample.m_nSampleIndex = SFX_RAIN;
- emittingVol /= 4;
- m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
- m_sQueueSample.m_nVolume /= 4;
- break;
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
- case SURFACE_SAND:
- case SURFACE_PUDDLE:
- m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
- m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
- break;
-
- default:
- m_sQueueSample.m_nSampleIndex = SFX_SKID;
- m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
- break;
- }
-
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 8;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void cAudioManager::ProcessWaterCannon(int32)
-{
- const float SOUND_INTENSITY = 900.0f;
-
- for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
- if (CWaterCannons::aCannons[i].m_nId) {
- m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SOUND_INTENSITY) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = 15591;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nReleasingVolumeDivider = 8;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nEmittingVolume = 50;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessWeather(int32 id)
-{
- uint8 vol;
- static uint8 counter = 0;
-
- if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
- if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
- m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
- vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
- vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
- }
- m_sQueueSample.m_nVolume = vol;
- if (TheCamera.SoundDistUp < 20.f)
- m_sQueueSample.m_nVolume /= 2;
- if (counter == 4)
- counter = 0;
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55;
- m_sQueueSample.m_bIs2D = true;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
- m_sQueueSample.m_nSampleIndex = SFX_RAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
- m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain);
- m_sQueueSample.m_nCounter = 4;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nOffset = 63;
- m_sQueueSample.m_bIs2D = true;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 30;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
-}
-
-bool
-cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 30.0f;
-
- float relativeVelocity;
- int32 emittingVol;
- float modificator;
- int freq;
- float velChange;
-
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
- if (params->m_pTransmission) {
- if (params->m_pVehicle->m_vecMoveSpeed.z) {
- velChange = Abs(params->m_fVelocityChange);
- if (velChange > 0.f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
- emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- modificator = m_sQueueSample.m_fDistance / 6.f;
- freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- m_sQueueSample.m_nFrequency = freq + freq * modificator;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
-{
- float distSquared;
-
- switch (sound) {
- case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
- case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = 30;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-int32
-cAudioManager::RandomDisplacement(uint32 seed) const
-{
- int32 value;
-
- static bool bIsEven = true;
- static uint32 base = 0;
-
- if (!seed)
- return 0;
-
- value = m_anRandomTable[(base + seed) % 5] % seed;
- base += value;
-
- if (value % 2) {
- bIsEven = !bIsEven;
- }
- if (!bIsEven)
- value = -value;
- return value;
-}
-
-void
-cAudioManager::ReacquireDigitalHandle() const
-{
- if (m_bIsInitialised) {
- SampleManager.ReacquireDigitalHandle();
- }
-}
-
-void
-cAudioManager::ReleaseDigitalHandle() const
-{
- if (m_bIsInitialised) {
- SampleManager.ReleaseDigitalHandle();
- }
-}
-
-void
-cAudioManager::ResetAudioLogicTimers(uint32 timer)
-{
- gPornNextTime = timer;
- gNextCryTime = timer;
- gSawMillNextTime = timer;
- gCellNextTime = timer;
- gShopNextTime = timer;
- gHomeNextTime = timer;
- gAirportNextTime = timer;
- gDocksNextTime = timer;
- gCinemaNextTime = timer;
- for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
- if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
- CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
- if (ped->IsPed()) {
- ped->m_lastSoundStart = timer;
- ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
- }
- }
- }
- ClearMissionAudio();
- SampleManager.StopChannel(policeChannel);
-}
-
-void
-cAudioManager::ResetTimers(uint32 time)
-{
- if (m_bIsInitialised) {
- m_bTimerJustReset = true;
- m_nTimer = time;
- ClearRequestedQueue();
- if (m_nActiveSampleQueue) {
- m_nActiveSampleQueue = 0;
- ClearRequestedQueue();
- m_nActiveSampleQueue = 1;
- } else {
- m_nActiveSampleQueue = 1;
- ClearRequestedQueue();
- m_nActiveSampleQueue = 0;
- }
- ClearActiveSamples();
- ClearMissionAudio();
- SampleManager.StopChannel(policeChannel);
- SampleManager.SetEffectsFadeVolume(0);
- SampleManager.SetMusicFadeVolume(0);
- MusicManager.ResetMusicAfterReload();
-#ifdef AUDIO_OAL
- SampleManager.Service();
-#endif
- }
-}
-
-void
-cAudioManager::Service()
-{
- GenerateIntegerRandomNumberTable();
- if (m_bTimerJustReset) {
- ResetAudioLogicTimers(m_nTimer);
- MusicManager.ResetTimers(m_nTimer);
- m_bTimerJustReset = false;
- }
- if (m_bIsInitialised) {
- m_nPreviousUserPause = m_nUserPause;
- m_nUserPause = CTimer::GetIsUserPaused();
- UpdateReflections();
- ServiceSoundEffects();
- MusicManager.Service();
- }
-}
-
-void
-cAudioManager::ServiceSoundEffects()
-{
- m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
- if (m_nUserPause && !m_nPreviousUserPause) {
- for (int32 i = 0; i < allChannels; i++)
- SampleManager.StopChannel(i);
-
- ClearRequestedQueue();
- if (m_nActiveSampleQueue) {
- m_nActiveSampleQueue = 0;
- ClearRequestedQueue();
- m_nActiveSampleQueue = 1;
- } else {
- m_nActiveSampleQueue = 1;
- ClearRequestedQueue();
- m_nActiveSampleQueue = 0;
- }
- ClearActiveSamples();
- }
- m_nActiveSampleQueue = m_nActiveSampleQueue != 1;
- ProcessReverb();
- ProcessSpecial();
- ClearRequestedQueue();
- InterrogateAudioEntities();
- m_sPedComments.Process();
- ServicePoliceRadio();
- ServiceCollisions();
- AddReleasingSounds();
- ProcessMissionAudio();
- AdjustSamplesVolume();
- ProcessActiveQueues();
-#ifdef AUDIO_OAL
- SampleManager.Service();
-#endif
- for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
- cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity;
- delete object;
- m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
- DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]);
- }
- m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
-}
-
-int8
-cAudioManager::SetCurrent3DProvider(uint8 which)
-{
- if (!m_bIsInitialised)
- return -1;
- for (uint8 i = 0; i < m_nActiveSamples + 1; ++i)
- SampleManager.StopChannel(i);
- ClearRequestedQueue();
- if (m_nActiveSampleQueue == 0)
- m_nActiveSampleQueue = 1;
- else
- m_nActiveSampleQueue = 0;
- ClearRequestedQueue();
- ClearActiveSamples();
- int8 current = SampleManager.SetCurrent3DProvider(which);
- if (current > 0) {
- m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
- if (m_nActiveSamples > 1)
- --m_nActiveSamples;
- }
- return current;
-}
-
-void
-cAudioManager::SetDynamicAcousticModelingStatus(bool status)
-{
- m_bDynamicAcousticModelingStatus = status;
-}
-
-void
-cAudioManager::SetEffectsFadeVolume(uint8 volume) const
-{
- SampleManager.SetEffectsFadeVolume(volume);
-}
-
-void
-cAudioManager::SetEffectsMasterVolume(uint8 volume) const
-{
- SampleManager.SetEffectsMasterVolume(volume);
-}
-
-void
-cAudioManager::SetEntityStatus(int32 id, uint8 status)
-{
- if (m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed)
- m_asAudioEntities[id].m_nStatus = status;
-}
-
-void
-cAudioManager::SetMissionAudioLocation(float x, float y, float z)
-{
- if (m_bIsInitialised) {
- m_sMissionAudio.m_bPredefinedProperties = false;
- m_sMissionAudio.m_vecPos = CVector(x, y, z);
- }
-}
-
-void
-cAudioManager::SetMusicFadeVolume(uint8 volume) const
-{
- SampleManager.SetMusicFadeVolume(volume);
-}
-
-void
-cAudioManager::SetMusicMasterVolume(uint8 volume) const
-{
- SampleManager.SetMusicMasterVolume(volume);
-}
-
-void
-cAudioManager::SetSpeakerConfig(int32 conf) const
-{
- SampleManager.SetSpeakerConfig(conf);
-}
-
-bool
-cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
-{
- const float SOUND_INTENSITY = 180.0f;
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
-
- uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 3;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- return true;
-}
-
-bool
-cAudioManager::SetupJumboFlySound(uint8 emittingVol)
-{
- const float SOUND_INTENSITY = 440.0f;
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
-
- int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- m_sQueueSample.m_nVolume = vol;
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- AddSampleToRequestedQueue();
- }
- return true;
-}
-
-bool
-cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
-{
- const float SOUND_INTENSITY = 240.0f;
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
-
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
-
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 5;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 12;
- m_sQueueSample.m_nOffset = 0;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- m_sQueueSample.m_nCounter = 6;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
- m_sQueueSample.m_nFrequency += 200;
- m_sQueueSample.m_nOffset = maxVolume;
- AddSampleToRequestedQueue();
- }
- return true;
-}
-
-bool
-cAudioManager::SetupJumboTaxiSound(uint8 vol)
-{
- const float SOUND_INTENSITY = 180.0f;
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
-
- uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY);
-
- if (m_sQueueSample.m_fDistance / SOUND_INTENSITY < 0.7f)
- emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
-
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- return true;
-}
-
-bool
-cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
-{
- const float SOUND_INTENSITY = 170.0f;
-
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
-
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
-
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- return true;
-}
-
-void
-cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
-{
- CPed *ped = params->m_pPed;
- uint8 emittingVol;
- float soundIntensity;
- tPedComment pedComment;
-
- if (ped != nil) {
- switch (sound) {
- case SOUND_AMMUNATION_WELCOME_1:
- pedComment.m_nSampleIndex = SFX_AMMU_D;
- break;
- case SOUND_AMMUNATION_WELCOME_2:
- pedComment.m_nSampleIndex = SFX_AMMU_E;
- break;
- case SOUND_AMMUNATION_WELCOME_3:
- pedComment.m_nSampleIndex = SFX_AMMU_F;
- break;
- default:
- pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
- if (pedComment.m_nSampleIndex == NO_SAMPLE)
- return;
- break;
- }
-
- soundIntensity = 50.0f;
- } else {
- switch (sound) {
- case SOUND_PED_HELI_PLAYER_FOUND:
- soundIntensity = 400.0f;
- pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_29);
- break;
- case SOUND_PED_BODYCAST_HIT:
- if (CTimer::GetTimeInMilliseconds() <= gNextCryTime)
- return;
- soundIntensity = 50.0f;
- gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
- pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_PLASTER_BLOKE_1, SFX_PLASTER_BLOKE_4);
- break;
- case SOUND_INJURED_PED_MALE_OUCH:
- case SOUND_INJURED_PED_MALE_PRISON:
- soundIntensity = 50.0f;
- pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_15);
- break;
- case SOUND_INJURED_PED_FEMALE:
- soundIntensity = 50.0f;
- pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_11);
- break;
- default:
- return;
- }
- }
-
- if (params->m_fDistance < SQR(soundIntensity)) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- if (sound != SOUND_PAGER) {
- switch (sound) {
- case SOUND_AMMUNATION_WELCOME_1:
- case SOUND_AMMUNATION_WELCOME_2:
- case SOUND_AMMUNATION_WELCOME_3:
- emittingVol = maxVolume;
- break;
- default:
- if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
- emittingVol = maxVolume;
- else
- emittingVol = 31;
- break;
- }
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
- pedComment.m_nProcess = 10;
- if (m_sQueueSample.m_nVolume != 0) {
- pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
- pedComment.m_vecPos = m_sQueueSample.m_vecPos;
- pedComment.m_fDistance = m_sQueueSample.m_fDistance;
- pedComment.m_bVolume = m_sQueueSample.m_nVolume;
- m_sPedComments.Add(&pedComment);
- }
- }
- }
-}
-
-void
-cAudioManager::Terminate()
+cAudioManager::ClearRequestedQueue()
{
- if (m_bIsInitialised) {
- MusicManager.Terminate();
-
- for (uint32 i = 0; i < totalAudioEntitiesSlots; i++) {
- m_asAudioEntities[i].m_bIsUsed = false;
- m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
- }
-
- m_nAudioEntitiesTotal = 0;
- m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
- PreTerminateGameSpecificShutdown();
-
- for (uint32 i = 0; i < MAX_SAMPLEBANKS; i++) {
- if (SampleManager.IsSampleBankLoaded(i))
- SampleManager.UnloadSampleBank(i);
- }
-
- SampleManager.Terminate();
-
- m_bIsInitialised = false;
- PostTerminateGameSpecificShutdown();
+ for (int32 i = 0; i < m_nActiveSamples; i++) {
+ m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples;
}
+ m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0;
}
void
-cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
-{
- *out = MultiplyInverse(TheCamera.GetMatrix(), *in);
-}
-
-void
-cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
+cAudioManager::ClearActiveSamples()
{
- float newGasPedalAudio;
-
- float gasPedal = Abs(automobile->m_fGasPedal);
- float gasPedalAudio = automobile->m_fGasPedalAudio;
-
- if (gasPedalAudio < gasPedal) {
- newGasPedalAudio = gasPedalAudio + 0.09f;
- if (gasPedal <= newGasPedalAudio)
- newGasPedalAudio = gasPedal;
- } else {
- newGasPedalAudio = gasPedalAudio - 0.07f;
- if (gasPedal >= newGasPedalAudio)
- newGasPedalAudio = gasPedal;
+ for (int32 i = 0; i < m_nActiveSamples; i++) {
+ m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
+ m_asActiveSamples[i].m_nCounter = 0;
+ m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
+ m_asActiveSamples[i].m_nBankIndex = SAMPLEBANK_INVALID;
+ m_asActiveSamples[i].m_bIs2D = false;
+ m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
+ m_asActiveSamples[i].m_nFrequency = 0;
+ m_asActiveSamples[i].m_nVolume = 0;
+ m_asActiveSamples[i].m_nEmittingVolume = 0;
+ m_asActiveSamples[i].m_fDistance = 0.0f;
+ m_asActiveSamples[i].m_bIsProcessed = false;
+ m_asActiveSamples[i].m_bLoopEnded = false;
+ m_asActiveSamples[i].m_nLoopCount = 1;
+ m_asActiveSamples[i].m_nLoopStart = 0;
+ m_asActiveSamples[i].m_nLoopEnd = -1;
+ m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
+ m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
+ m_asActiveSamples[i].m_nOffset = 63;
+ m_asActiveSamples[i].m_bReleasingSoundFlag = false;
+ m_asActiveSamples[i].m_nCalculatedVolume = 0;
+ m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
+ m_asActiveSamples[i].m_nVolumeChange = -1;
+ m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
+ m_asActiveSamples[i].m_bReverbFlag = false;
+ m_asActiveSamples[i].m_nLoopsRemaining = 0;
+ m_asActiveSamples[i].m_bRequireReflection = false;
}
- automobile->m_fGasPedalAudio = newGasPedalAudio;
}
void
-cAudioManager::UpdateReflections()
-{
- const CVector &camPos = TheCamera.GetPosition();
- CColPoint colpoint;
- CEntity *ent;
-
- if (m_FrameCounter % 8 == 0) {
- m_avecReflectionsPos[0] = camPos;
- m_avecReflectionsPos[0].y += 50.f;
- if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
- m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
- else
- m_afReflectionsDistances[0] = 50.0f;
- } else if ((m_FrameCounter + 1) % 8 == 0) {
- m_avecReflectionsPos[1] = camPos;
- m_avecReflectionsPos[1].y -= 50.0f;
- if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
- m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
- else
- m_afReflectionsDistances[1] = 50.0f;
- } else if ((m_FrameCounter + 2) % 8 == 0) {
- m_avecReflectionsPos[2] = camPos;
- m_avecReflectionsPos[2].x -= 50.0f;
- if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
- m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
- else
- m_afReflectionsDistances[2] = 50.0f;
- } else if ((m_FrameCounter + 3) % 8 == 0) {
- m_avecReflectionsPos[3] = camPos;
- m_avecReflectionsPos[3].x += 50.0f;
- if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
- m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
- else
- m_afReflectionsDistances[3] = 50.0f;
- } else if ((m_FrameCounter + 4) % 8 == 0) {
- m_avecReflectionsPos[4] = camPos;
- m_avecReflectionsPos[4].z += 50.0f;
- if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil))
- m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
- else
- m_afReflectionsDistances[4] = 50.0f;
- }
-}
-
-bool
-cAudioManager::UsesReverseWarning(int32 model) const
-{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
-}
-
-bool
-cAudioManager::UsesSiren(int32 model) const
-{
- switch (model) {
- case FIRETRUK:
- case AMBULAN:
- case FBICAR:
- case POLICE:
- case ENFORCER:
- case PREDATOR:
- return true;
- default:
- return false;
- }
-}
-
-bool
-cAudioManager::UsesSirenSwitching(int32 model) const
+cAudioManager::GenerateIntegerRandomNumberTable()
{
- switch (model) {
- case AMBULAN:
- case POLICE:
- case ENFORCER:
- case PREDATOR:
- return true;
- default:
- return false;
+ for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {
+ m_anRandomTable[i] = myrand();
}
}
+#ifdef GTA_PC
void
cAudioManager::AdjustSamplesVolume()
{
@@ -9881,3 +966,4 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa
return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
return emittingVolume;
}
+#endif
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 99d67444..f53034fe 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -75,7 +75,18 @@ public:
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank;
- cPedComments();
+ cPedComments()
+ {
+ for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
+ for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
+ m_asPedComments[j][i].m_nProcess = -1;
+ m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
+ }
+
+ for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
+ m_nCommentsInBank[i] = 0;
+ m_nActiveBank = 0;
+ }
void Add(tPedComment *com);
void Process();
};
@@ -222,91 +233,15 @@ public:
float speedMultiplier) const;
int32 ComputePan(float, CVector *);
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
- int32 CreateEntity(int32 type, void *entity);
+ int32 CreateEntity(eAudioType type, void *entity);
void DestroyAllGameCreatedEntities();
void DestroyEntity(int32 id);
- void DoJumboVolOffset() const;
void DoPoliceRadioCrackle();
// functions returning talk sfx,
// order from GetPedCommentSfx
- uint32 GetPlayerTalkSfx(int16 sound);
- uint32 GetCopTalkSfx(int16 sound);
- uint32 GetSwatTalkSfx(int16 sound);
- uint32 GetFBITalkSfx(int16 sound);
- uint32 GetArmyTalkSfx(int16 sound);
- uint32 GetMedicTalkSfx(int16 sound);
- uint32 GetFiremanTalkSfx(int16 sound);
- uint32 GetNormalMaleTalkSfx(int16 sound);
- uint32 GetTaxiDriverTalkSfx(int16 sound);
- uint32 GetPimpTalkSfx(int16 sound);
- uint32 GetMafiaTalkSfx(int16 sound);
- uint32 GetTriadTalkSfx(int16 sound);
- uint32 GetDiabloTalkSfx(int16 sound);
- uint32 GetYakuzaTalkSfx(int16 sound);
- uint32 GetYardieTalkSfx(int16 sound);
- uint32 GetColumbianTalkSfx(int16 sound);
- uint32 GetHoodTalkSfx(int16 sound);
- uint32 GetBlackCriminalTalkSfx(int16 sound);
- uint32 GetWhiteCriminalTalkSfx(int16 sound);
- uint32 GetMaleNo2TalkSfx(int16 sound);
- uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model);
- uint32 GetWhiteFatMaleTalkSfx(int16 sound);
- uint32 GetBlackFatMaleTalkSfx(int16 sound);
- uint32 GetBlackCasualFemaleTalkSfx(int16 sound);
- uint32 GetWhiteCasualFemaleTalkSfx(int16 sound);
- uint32 GetFemaleNo3TalkSfx(int16 sound);
- uint32 GetBlackFatFemaleTalkSfx(int16 sound);
- uint32 GetWhiteFatFemaleTalkSfx(int16 sound);
- uint32 GetBlackFemaleProstituteTalkSfx(int16 sound);
- uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound);
- uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound);
- uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound);
- uint32 GetChinatownMaleOldTalkSfx(int16 sound);
- uint32 GetChinatownMaleYoungTalkSfx(int16 sound);
- uint32 GetChinatownFemaleOldTalkSfx(int16 sound);
- uint32 GetChinatownFemaleYoungTalkSfx(int16 sound);
- uint32 GetLittleItalyMaleTalkSfx(int16 sound);
- uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound);
- uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound);
- uint32 GetWhiteDockerMaleTalkSfx(int16 sound);
- uint32 GetBlackDockerMaleTalkSfx(int16 sound);
- uint32 GetScumMaleTalkSfx(int16 sound);
- uint32 GetScumFemaleTalkSfx(int16 sound);
- uint32 GetWhiteWorkerMaleTalkSfx(int16 sound);
- uint32 GetBlackWorkerMaleTalkSfx(int16 sound);
- uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model);
- uint32 GetBusinessMaleOldTalkSfx(int16 sound);
- uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model);
- uint32 GetBlackBusinessFemaleTalkSfx(int16 sound);
- uint32 GetSupermodelMaleTalkSfx(int16 sound);
- uint32 GetSupermodelFemaleTalkSfx(int16 sound);
- uint32 GetStewardMaleTalkSfx(int16 sound);
- uint32 GetStewardFemaleTalkSfx(int16 sound);
- uint32 GetFanMaleTalkSfx(int16 sound, int32 model);
- uint32 GetFanFemaleTalkSfx(int16 sound);
- uint32 GetHospitalMaleTalkSfx(int16 sound);
- uint32 GetHospitalFemaleTalkSfx(int16 sound);
- uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound);
- uint32 GetBlackConstructionWorkerTalkSfx(int16 sound);
- uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model);
- uint32 GetStudentMaleTalkSfx(int16 sound);
- uint32 GetStudentFemaleTalkSfx(int16 sound);
- uint32 GetCasualMaleOldTalkSfx(int16 sound);
-
- uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound);
- uint32 GetEightTalkSfx(int16 sound);
- uint32 GetFrankieTalkSfx(int16 sound);
- uint32 GetMistyTalkSfx(int16 sound);
- uint32 GetOJGTalkSfx(int16 sound);
- uint32 GetCatatalinaTalkSfx(int16 sound);
- uint32 GetBomberTalkSfx(int16 sound);
- uint32 GetSecurityGuardTalkSfx(int16 sound);
- uint32 GetChunkyTalkSfx(int16 sound);
-
- uint32 GetGenericMaleTalkSfx(int16 sound);
- uint32 GetGenericFemaleTalkSfx(int16 sound);
+ // TODO: miami
// end of functions returning talk sfx
void GenerateIntegerRandomNumberTable();
@@ -318,7 +253,7 @@ public:
float GetCollisionRatio(float a, float b, float c, float d) const;
float GetDistanceSquared(const CVector &v) const;
int32 GetJumboTaxiFreq() const;
- bool GetMissionAudioLoadingStatus() const;
+ uint8 GetMissionAudioLoadingStatus() const;
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
uint8 GetNum3DProvidersAvailable() const;
int32 GetPedCommentSfx(CPed *ped, int32 sound);
@@ -387,7 +322,6 @@ public:
void ProcessModelCarEngine(cVehicleParams *params);
void ProcessOneShotScriptObject(uint8 sound);
void ProcessPed(CPhysical *ped);
- void ProcessPedHeadphones(cPedParams *params);
void ProcessPedOneShots(cPedParams *params);
void ProcessPhysical(int32 id);
void ProcessPlane(cVehicleParams *params);
@@ -434,14 +368,14 @@ public:
void ServiceSoundEffects();
int8 SetCurrent3DProvider(uint8 which);
void SetDynamicAcousticModelingStatus(bool status);
- void SetEffectsFadeVolume(uint8 volume) const;
+ void SetEffectsFadeVol(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, uint8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
void SetMonoMode(uint8); // todo (mobile)
- void SetMusicFadeVolume(uint8 volume) const;
+ void SetMusicFadeVol(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const;
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
@@ -464,11 +398,11 @@ public:
bool UsesSiren(int32 model) const;
bool UsesSirenSwitching(int32 model) const;
+#ifdef GTA_PC
// only used in pc
void AdjustSamplesVolume();
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
-
- void DebugShit();
+#endif
};
#ifdef AUDIO_MSS
diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp
index 3d84006d..69d80fbc 100644
--- a/src/audio/AudioScriptObject.cpp
+++ b/src/audio/AudioScriptObject.cpp
@@ -7,7 +7,7 @@
void
cAudioScriptObject::Reset()
{
- AudioId = SCRSOUND_INVALID;
+ AudioId = SCRIPT_SOUND_INVALID;
Posn = CVector(0.0f, 0.0f, 0.0f);
AudioEntity = AEHANDLE_NONE;
}
diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h
index ecc07fdf..ff36474d 100644
--- a/src/audio/AudioScriptObject.h
+++ b/src/audio/AudioScriptObject.h
@@ -1,135 +1,5 @@
#pragma once
-enum
-{
- SCRSOUND_TEST_1,
- _SCRSOUND_UNK_1,
- _SCRSOUND_UNK_2,
- _SCRSOUND_UNK_3,
- _SCRSOUND_CLUB_1_S,
- _SCRSOUND_CLUB_1_L,
- _SCRSOUND_CLUB_2_S,
- _SCRSOUND_CLUB_2_L,
- _SCRSOUND_CLUB_3_S,
- _SCRSOUND_CLUB_3_L,
- _SCRSOUND_CLUB_4_S,
- _SCRSOUND_CLUB_4_L,
- _SCRSOUND_CLUB_5_S,
- _SCRSOUND_CLUB_5_L,
- _SCRSOUND_CLUB_6_S,
- _SCRSOUND_CLUB_6_L,
- _SCRSOUND_CLUB_7_S,
- _SCRSOUND_CLUB_7_L,
- _SCRSOUND_CLUB_8_S,
- _SCRSOUND_CLUB_8_L,
- _SCRSOUND_CLUB_9_S,
- _SCRSOUND_CLUB_9_L,
- _SCRSOUND_CLUB_10_S,
- _SCRSOUND_CLUB_10_L,
- _SCRSOUND_CLUB_11_S,
- _SCRSOUND_CLUB_11_L,
- _SCRSOUND_CLUB_12_S,
- _SCRSOUND_CLUB_12_L,
- _SCRSOUND_CLUB_RAGGA_S,
- _SCRSOUND_CLUB_RAGGA_L,
- SCRSOUND_STRIP_CLUB_LOOP_1_S,
- _SCRSOUND_STRIP_CLUB_LOOP_1_L,
- SCRSOUND_STRIP_CLUB_LOOP_2_S,
- _SCRSOUND_STRIP_CLUB_LOOP_2_L,
- _SCRSOUND_SFX_WORKSHOP_1,
- _SCRSOUND_SFX_WORKSHOP_2,
- _SCRSOUND_SAWMILL_LOOP_S,
- SCRSOUND_SAWMILL_LOOP_L,
- _SCRSOUND_DOG_FOOD_FACTORY_S,
- _SCRSOUND_DOG_FOOD_FACTORY_L,
- _SCRSOUND_LAUNDERETTE_1,
- _SCRSOUND_LAUNDERETTE_2,
- _SCRSOUND_RESTAURANT_CHINATOWN_S,
- _SCRSOUND_RESTAURANT_CHINATOWN_L,
- _SCRSOUND_RESTAURANT_ITALY_S,
- _SCRSOUND_RESTAURANT_ITALY_L,
- _SCRSOUND_RESTAURANT_GENERIC_1_S,
- _SCRSOUND_RESTAURANT_GENERIC_1_L,
- _SCRSOUND_RESTAURANT_GENERIC_2_S,
- _SCRSOUND_RESTAURANT_GENERIC_2_L,
- _SCRSOUND_AIRPORT_ANNOUNCEMENT_S,
- _SCRSOUND_AIRPORT_ANNOUNCEMENT_L,
- _SCRSOUND_SHOP_LOOP_1,
- _SCRSOUND_SHOP_LOOP_2,
- _SCRSOUND_CINEMA_S,
- _SCRSOUND_CINEMA_L,
- _SCRSOUND_DOCKS_FOGHORN_S,
- _SCRSOUND_DOCKS_FOGHORN_L,
- _SCRSOUND_HOME_S,
- _SCRSOUND_HOME_L,
- _SCRSOUND_PIANO_BAR,
- _SCRSOUND_CLUB,
- SCRSOUND_PORN_CINEMA_1_S,
- _SCRSOUND_PORN_CINEMA_1_L,
- SCRSOUND_PORN_CINEMA_2_S,
- _SCRSOUND_PORN_CINEMA_2_L,
- SCRSOUND_PORN_CINEMA_3_S,
- _SCRSOUND_PORN_CINEMA_3_L,
- _SCRSOUND_BANK_ALARM_LOOP_S,
- SCRSOUND_BANK_ALARM_LOOP_L,
- _SCRSOUND_POLICE_BALL_LOOP_S,
- SCRSOUND_POLICE_BALL_LOOP_L,
- _SCRSOUND_RAVE_LOOP_INDUSTRIAL_S,
- SCRSOUND_RAVE_LOOP_INDUSTRIAL_L,
- _SCRSOUND_UNK_74,
- _SCRSOUND_UNK_75,
- _SCRSOUND_POLICE_CELL_BEATING_LOOP_S,
- SCRSOUND_POLICE_CELL_BEATING_LOOP_L,
- SCRSOUND_INJURED_PED_MALE_OUCH_S,
- SCRSOUND_INJURED_PED_MALE_OUCH_L,
- SCRSOUND_INJURED_PED_FEMALE_OUCH_S,
- SCRSOUND_INJURED_PED_FEMALE_OUCH_L,
- SCRSOUND_EVIDENCE_PICKUP,
- SCRSOUND_UNLOAD_GOLD,
- _SCRSOUND_RAVE_INDUSTRIAL_S,
- _SCRSOUND_RAVE_INDUSTRIAL_L,
- _SCRSOUND_RAVE_COMMERCIAL_S,
- _SCRSOUND_RAVE_COMMERCIAL_L,
- _SCRSOUND_RAVE_SUBURBAN_S,
- _SCRSOUND_RAVE_SUBURBAN_L,
- _SCRSOUND_GROAN_S,
- _SCRSOUND_GROAN_L,
- SCRSOUND_GATE_START_CLUNK,
- SCRSOUND_GATE_STOP_CLUNK,
- SCRSOUND_PART_MISSION_COMPLETE,
- SCRSOUND_CHUNKY_RUN_SHOUT,
- SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT,
- SCRSOUND_RACE_START_1,
- SCRSOUND_RACE_START_2,
- SCRSOUND_RACE_START_3,
- SCRSOUND_RACE_START_GO,
- SCRSOUND_SWAT_PED_SHOUT,
- SCRSOUND_PRETEND_FIRE_LOOP,
- SCRSOUND_AMMUNATION_CHAT_1,
- SCRSOUND_AMMUNATION_CHAT_2,
- SCRSOUND_AMMUNATION_CHAT_3,
- _SCRSOUND_BULLET_WALL_1,
- _SCRSOUND_BULLET_WALL_2,
- _SCRSOUND_BULLET_WALL_3,
- _SCRSOUND_UNK_109,
- _SCRSOUND_GLASSFX2_1,
- _SCRSOUND_GLASSFX2_2,
- _SCRSOUND_PHONE_RING,
- _SCRSOUND_UNK_113,
- _SCRSOUND_GLASS_SMASH_1,
- _SCRSOUND_GLASS_SMASH_2,
- _SCRSOUND_GLASS_CRACK,
- _SCRSOUND_GLASS_SHARD,
- _SCRSOUND_WOODEN_BOX_SMASH,
- _SCRSOUND_CARDBOARD_BOX_SMASH,
- _SCRSOUND_COL_CAR,
- _SCRSOUND_TYRE_BUMP,
- _SCRSOUND_BULLET_SHELL_HIT_GROUND_1,
- _SCRSOUND_BULLET_SHELL_HIT_GROUND_2,
- TOTAL_SCRSOUNDS,
- SCRSOUND_INVALID
-};
-
class cAudioScriptObject
{
public:
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 888081b7..18d13c9d 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -29,7 +29,7 @@ cDMAudio::Service(void)
}
int32
-cDMAudio::CreateEntity(int32 type, void *UID)
+cDMAudio::CreateEntity(eAudioType type, void *UID)
{
return AudioManager.CreateEntity(type, (CPhysical *)UID);
}
@@ -82,7 +82,7 @@ cDMAudio::SetEffectsFadeVol(uint8 volume)
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
- AudioManager.SetEffectsFadeVolume(vol);
+ AudioManager.SetEffectsFadeVol(vol);
}
void
@@ -91,7 +91,7 @@ cDMAudio::SetMusicFadeVol(uint8 volume)
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
- AudioManager.SetMusicFadeVolume(vol);
+ AudioManager.SetMusicFadeVol(vol);
}
uint8
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index 052fdb81..e1a18830 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -20,7 +20,7 @@ public:
void Terminate(void);
void Service(void);
- int32 CreateEntity(int32 type, void *UID);
+ int32 CreateEntity(eAudioType type, void *UID);
void DestroyEntity(int32 audioEntity);
void SetEntityStatus(int32 audioEntity, uint8 status);
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 841573a9..afe31bf0 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -21,8 +21,6 @@ int32 gNumRetunePresses;
int32 gRetuneCounter;
bool bHasStarted;
-const int maxVolume = 127;
-
cMusicManager::cMusicManager()
{
m_bIsInitialised = false;
@@ -376,7 +374,7 @@ cMusicManager::Service()
if (!m_bIsInitialised || m_bDisabled) return;
if (m_nMusicMode == MUSICMODE_CUTSCENE) {
- SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 0);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
return;
}
@@ -677,7 +675,7 @@ cMusicManager::PreloadCutSceneMusic(uint8 track)
while (SampleManager.IsStreamPlaying(0))
SampleManager.StopStreamedFile(0);
SampleManager.PreloadStreamedFile(track, 0);
- SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 0);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
m_nCurrentStreamedSound = track;
}
}
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index abacb425..c8baec25 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -14,7 +14,6 @@
#include "Zones.h"
#include "sampman.h"
-const int maxVolume = 127;
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
@@ -227,7 +226,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
}
} else if (!SampleManager.GetChannelUsedFlag(policeChannel)) {
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
- SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 1);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 1);
SampleManager.StartPreloadedStreamedFile(1);
g_nMissionAudioPlayingStatus = 1;
bMissionAudioPhysicalPlayingStatus = 0;
diff --git a/src/audio/oal/aldlist.cpp b/src/audio/oal/aldlist.cpp
index 458b7c80..3e86b1d7 100644
--- a/src/audio/oal/aldlist.cpp
+++ b/src/audio/oal/aldlist.cpp
@@ -35,15 +35,13 @@
*/
ALDeviceList::ALDeviceList()
{
- ALDEVICEINFO ALDeviceInfo;
char *devices;
int index;
const char *defaultDeviceName;
const char *actualDeviceName;
// DeviceInfo vector stores, for each enumerated device, it's device name, selection status, spec version #, and extension support
- vDeviceInfo.empty();
- vDeviceInfo.reserve(10);
+ nNumOfDevices = 0;
defaultDeviceIndex = 0;
@@ -65,51 +63,49 @@ ALDeviceList::ALDeviceList()
// if new actual device name isn't already in the list, then add it...
actualDeviceName = alcGetString(device, ALC_DEVICE_SPECIFIER);
bool bNewName = true;
- for (int i = 0; i < GetNumDevices(); i++) {
+ for (unsigned int i = 0; i < GetNumDevices(); i++) {
if (strcmp(GetDeviceName(i), actualDeviceName) == 0) {
bNewName = false;
}
}
if ((bNewName) && (actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) {
- memset(&ALDeviceInfo, 0, sizeof(ALDEVICEINFO));
+ ALDEVICEINFO ALDeviceInfo;
ALDeviceInfo.bSelected = true;
- ALDeviceInfo.strDeviceName.assign(actualDeviceName, strlen(actualDeviceName));
+ ALDeviceInfo.strDeviceName = actualDeviceName;
alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion);
alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion);
- ALDeviceInfo.pvstrExtensions = new std::vector<std::string>;
-
// Check for ALC Extensions
if (alcIsExtensionPresent(device, "ALC_EXT_CAPTURE") == AL_TRUE)
- ALDeviceInfo.pvstrExtensions->push_back("ALC_EXT_CAPTURE");
+ ALDeviceInfo.Extensions |= ADEXT_EXT_CAPTURE;
if (alcIsExtensionPresent(device, "ALC_EXT_EFX") == AL_TRUE)
- ALDeviceInfo.pvstrExtensions->push_back("ALC_EXT_EFX");
+ ALDeviceInfo.Extensions |= ADEXT_EXT_EFX;
// Check for AL Extensions
if (alIsExtensionPresent("AL_EXT_OFFSET") == AL_TRUE)
- ALDeviceInfo.pvstrExtensions->push_back("AL_EXT_OFFSET");
+ ALDeviceInfo.Extensions |= ADEXT_EXT_OFFSET;
if (alIsExtensionPresent("AL_EXT_LINEAR_DISTANCE") == AL_TRUE)
- ALDeviceInfo.pvstrExtensions->push_back("AL_EXT_LINEAR_DISTANCE");
+ ALDeviceInfo.Extensions |= ADEXT_EXT_LINEAR_DISTANCE;
if (alIsExtensionPresent("AL_EXT_EXPONENT_DISTANCE") == AL_TRUE)
- ALDeviceInfo.pvstrExtensions->push_back("AL_EXT_EXPONENT_DISTANCE");
+ ALDeviceInfo.Extensions |= ADEXT_EXT_EXPONENT_DISTANCE;
if (alIsExtensionPresent("EAX2.0") == AL_TRUE)
- ALDeviceInfo.pvstrExtensions->push_back("EAX2.0");
+ ALDeviceInfo.Extensions |= ADEXT_EAX2;
if (alIsExtensionPresent("EAX3.0") == AL_TRUE)
- ALDeviceInfo.pvstrExtensions->push_back("EAX3.0");
+ ALDeviceInfo.Extensions |= ADEXT_EAX3;
if (alIsExtensionPresent("EAX4.0") == AL_TRUE)
- ALDeviceInfo.pvstrExtensions->push_back("EAX4.0");
+ ALDeviceInfo.Extensions |= ADEXT_EAX4;
if (alIsExtensionPresent("EAX5.0") == AL_TRUE)
- ALDeviceInfo.pvstrExtensions->push_back("EAX5.0");
+ ALDeviceInfo.Extensions |= ADEXT_EAX5;
if (alIsExtensionPresent("EAX-RAM") == AL_TRUE)
- ALDeviceInfo.pvstrExtensions->push_back("EAX-RAM");
+ ALDeviceInfo.Extensions |= ADEXT_EAX_RAM;
// Get Source Count
ALDeviceInfo.uiSourceCount = GetMaxNumSources();
- vDeviceInfo.push_back(ALDeviceInfo);
+ aDeviceInfo[nNumOfDevices++] = ALDeviceInfo;
}
alcMakeContextCurrent(NULL);
alcDestroyContext(context);
@@ -129,31 +125,23 @@ ALDeviceList::ALDeviceList()
*/
ALDeviceList::~ALDeviceList()
{
- for (unsigned int i = 0; i < vDeviceInfo.size(); i++) {
- if (vDeviceInfo[i].pvstrExtensions) {
- vDeviceInfo[i].pvstrExtensions->empty();
- delete vDeviceInfo[i].pvstrExtensions;
- }
- }
-
- vDeviceInfo.empty();
}
/*
* Returns the number of devices in the complete device list
*/
-int ALDeviceList::GetNumDevices()
+unsigned int ALDeviceList::GetNumDevices()
{
- return (int)vDeviceInfo.size();
+ return nNumOfDevices;
}
/*
* Returns the device name at an index in the complete device list
*/
-char * ALDeviceList::GetDeviceName(int index)
+const char * ALDeviceList::GetDeviceName(unsigned int index)
{
if (index < GetNumDevices())
- return (char *)vDeviceInfo[index].strDeviceName.c_str();
+ return aDeviceInfo[index].strDeviceName;
else
return NULL;
}
@@ -161,13 +149,13 @@ char * ALDeviceList::GetDeviceName(int index)
/*
* Returns the major and minor version numbers for a device at a specified index in the complete list
*/
-void ALDeviceList::GetDeviceVersion(int index, int *major, int *minor)
+void ALDeviceList::GetDeviceVersion(unsigned int index, int *major, int *minor)
{
if (index < GetNumDevices()) {
if (major)
- *major = vDeviceInfo[index].iMajorVersion;
+ *major = aDeviceInfo[index].iMajorVersion;
if (minor)
- *minor = vDeviceInfo[index].iMinorVersion;
+ *minor = aDeviceInfo[index].iMinorVersion;
}
return;
}
@@ -175,10 +163,10 @@ void ALDeviceList::GetDeviceVersion(int index, int *major, int *minor)
/*
* Returns the maximum number of Sources that can be generate on the given device
*/
-unsigned int ALDeviceList::GetMaxNumSources(int index)
+unsigned int ALDeviceList::GetMaxNumSources(unsigned int index)
{
if (index < GetNumDevices())
- return vDeviceInfo[index].uiSourceCount;
+ return aDeviceInfo[index].uiSourceCount;
else
return 0;
}
@@ -186,20 +174,9 @@ unsigned int ALDeviceList::GetMaxNumSources(int index)
/*
* Checks if the extension is supported on the given device
*/
-bool ALDeviceList::IsExtensionSupported(int index, const char *szExtName)
+bool ALDeviceList::IsExtensionSupported(int index, unsigned short ext)
{
- bool bReturn = false;
-
- if (index < GetNumDevices()) {
- for (unsigned int i = 0; i < vDeviceInfo[index].pvstrExtensions->size(); i++) {
- if (!_stricmp(vDeviceInfo[index].pvstrExtensions->at(i).c_str(), szExtName)) {
- bReturn = true;
- break;
- }
- }
- }
-
- return bReturn;
+ return !!(aDeviceInfo[index].Extensions & ext);
}
/*
@@ -216,10 +193,10 @@ int ALDeviceList::GetDefaultDevice()
void ALDeviceList::FilterDevicesMinVer(int major, int minor)
{
int dMajor, dMinor;
- for (unsigned int i = 0; i < vDeviceInfo.size(); i++) {
+ for (unsigned int i = 0; i < nNumOfDevices; i++) {
GetDeviceVersion(i, &dMajor, &dMinor);
if ((dMajor < major) || ((dMajor == major) && (dMinor < minor))) {
- vDeviceInfo[i].bSelected = false;
+ aDeviceInfo[i].bSelected = false;
}
}
}
@@ -230,10 +207,10 @@ void ALDeviceList::FilterDevicesMinVer(int major, int minor)
void ALDeviceList::FilterDevicesMaxVer(int major, int minor)
{
int dMajor, dMinor;
- for (unsigned int i = 0; i < vDeviceInfo.size(); i++) {
+ for (unsigned int i = 0; i < nNumOfDevices; i++) {
GetDeviceVersion(i, &dMajor, &dMinor);
if ((dMajor > major) || ((dMajor == major) && (dMinor > minor))) {
- vDeviceInfo[i].bSelected = false;
+ aDeviceInfo[i].bSelected = false;
}
}
}
@@ -241,20 +218,12 @@ void ALDeviceList::FilterDevicesMaxVer(int major, int minor)
/*
* Deselects device which don't support the given extension name
*/
-void ALDeviceList::FilterDevicesExtension(char *szExtName)
+void
+ALDeviceList::FilterDevicesExtension(unsigned short ext)
{
- bool bFound;
-
- for (unsigned int i = 0; i < vDeviceInfo.size(); i++) {
- bFound = false;
- for (unsigned int j = 0; j < vDeviceInfo[i].pvstrExtensions->size(); j++) {
- if (!_stricmp(vDeviceInfo[i].pvstrExtensions->at(j).c_str(), szExtName)) {
- bFound = true;
- break;
- }
- }
- if (!bFound)
- vDeviceInfo[i].bSelected = false;
+ for (unsigned int i = 0; i < nNumOfDevices; i++) {
+ if (!IsExtensionSupported(i, ext))
+ aDeviceInfo[i].bSelected = false;
}
}
@@ -263,8 +232,8 @@ void ALDeviceList::FilterDevicesExtension(char *szExtName)
*/
void ALDeviceList::ResetFilters()
{
- for (int i = 0; i < GetNumDevices(); i++) {
- vDeviceInfo[i].bSelected = true;
+ for (unsigned int i = 0; i < GetNumDevices(); i++) {
+ aDeviceInfo[i].bSelected = true;
}
filterIndex = 0;
}
@@ -274,10 +243,10 @@ void ALDeviceList::ResetFilters()
*/
int ALDeviceList::GetFirstFilteredDevice()
{
- int i;
+ unsigned int i;
for (i = 0; i < GetNumDevices(); i++) {
- if (vDeviceInfo[i].bSelected == true) {
+ if (aDeviceInfo[i].bSelected == true) {
break;
}
}
@@ -290,10 +259,10 @@ int ALDeviceList::GetFirstFilteredDevice()
*/
int ALDeviceList::GetNextFilteredDevice()
{
- int i;
+ unsigned int i;
for (i = filterIndex; i < GetNumDevices(); i++) {
- if (vDeviceInfo[i].bSelected == true) {
+ if (aDeviceInfo[i].bSelected == true) {
break;
}
}
diff --git a/src/audio/oal/aldlist.h b/src/audio/oal/aldlist.h
index 694c9d01..417bd314 100644
--- a/src/audio/oal/aldlist.h
+++ b/src/audio/oal/aldlist.h
@@ -5,38 +5,58 @@
#ifdef AUDIO_OAL
#pragma warning(disable: 4786) //disable warning "identifier was truncated to '255' characters in the browser information"
-#include <vector>
-#include <string>
-typedef struct
+enum
{
- std::string strDeviceName;
+ ADEXT_EXT_CAPTURE = (1 << 0),
+ ADEXT_EXT_EFX = (1 << 1),
+ ADEXT_EXT_OFFSET = (1 << 2),
+ ADEXT_EXT_LINEAR_DISTANCE = (1 << 3),
+ ADEXT_EXT_EXPONENT_DISTANCE = (1 << 4),
+ ADEXT_EAX2 = (1 << 5),
+ ADEXT_EAX3 = (1 << 6),
+ ADEXT_EAX4 = (1 << 7),
+ ADEXT_EAX5 = (1 << 8),
+ ADEXT_EAX_RAM = (1 << 9),
+};
+
+struct ALDEVICEINFO {
+ const char *strDeviceName;
int iMajorVersion;
int iMinorVersion;
unsigned int uiSourceCount;
- std::vector<std::string> *pvstrExtensions;
+ unsigned short Extensions;
bool bSelected;
-} ALDEVICEINFO, *LPALDEVICEINFO;
+
+ ALDEVICEINFO() : iMajorVersion(0), iMinorVersion(0), uiSourceCount(0), bSelected(false)
+ {
+ strDeviceName = NULL;
+ Extensions = 0;
+ }
+};
+
+typedef ALDEVICEINFO *LPALDEVICEINFO;
class ALDeviceList
{
private:
- std::vector<ALDEVICEINFO> vDeviceInfo;
+ ALDEVICEINFO aDeviceInfo[64];
+ unsigned int nNumOfDevices;
int defaultDeviceIndex;
int filterIndex;
public:
ALDeviceList ();
~ALDeviceList ();
- int GetNumDevices();
- char *GetDeviceName(int index);
- void GetDeviceVersion(int index, int *major, int *minor);
- unsigned int GetMaxNumSources(int index);
- bool IsExtensionSupported(int index, const char *szExtName);
+ unsigned int GetNumDevices();
+ const char *GetDeviceName(unsigned int index);
+ void GetDeviceVersion(unsigned int index, int *major, int *minor);
+ unsigned int GetMaxNumSources(unsigned int index);
+ bool IsExtensionSupported(int index, unsigned short ext);
int GetDefaultDevice();
void FilterDevicesMinVer(int major, int minor);
void FilterDevicesMaxVer(int major, int minor);
- void FilterDevicesExtension(char *szExtName);
+ void FilterDevicesExtension(unsigned short ext);
void ResetFilters();
int GetFirstFilteredDevice();
int GetNextFilteredDevice();
diff --git a/src/audio/oal/channel.cpp b/src/audio/oal/channel.cpp
index 6fe1d856..731e3581 100644
--- a/src/audio/oal/channel.cpp
+++ b/src/audio/oal/channel.cpp
@@ -1,7 +1,7 @@
-#include "channel.h"
+#include "common.h"
#ifdef AUDIO_OAL
-#include "common.h"
+#include "channel.h"
#include "sampman.h"
#ifndef _WIN32
diff --git a/src/audio/oal/channel.h b/src/audio/oal/channel.h
index 4dd09ca1..0c86bdc6 100644
--- a/src/audio/oal/channel.h
+++ b/src/audio/oal/channel.h
@@ -1,5 +1,4 @@
#pragma once
-#include "common.h"
#ifdef AUDIO_OAL
#include "oal/oal_utils.h"
diff --git a/src/audio/oal/oal_utils.cpp b/src/audio/oal/oal_utils.cpp
index 4119672f..e16de572 100644
--- a/src/audio/oal/oal_utils.cpp
+++ b/src/audio/oal/oal_utils.cpp
@@ -1,3 +1,4 @@
+#include "common.h"
#include "oal_utils.h"
#ifdef AUDIO_OAL
diff --git a/src/audio/oal/oal_utils.h b/src/audio/oal/oal_utils.h
index af45a944..b89ccf36 100644
--- a/src/audio/oal/oal_utils.h
+++ b/src/audio/oal/oal_utils.h
@@ -1,5 +1,4 @@
#pragma once
-#include "common.h"
#ifdef AUDIO_OAL
#include "eax.h"
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index 5a9c7d7d..34518f54 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -1,11 +1,9 @@
-#include "stream.h"
+#include "common.h"
#ifdef AUDIO_OAL
-#include "common.h"
+#include "stream.h"
#include "sampman.h"
-#include <sndfile.h>
-#include <mpg123.h>
#ifdef _WIN32
typedef long ssize_t;
#pragma comment( lib, "libsndfile-1.lib" )
@@ -13,6 +11,8 @@ typedef long ssize_t;
#else
#include "crossplatform.h"
#endif
+#include <sndfile.h>
+#include <mpg123.h>
class CSndFile : public IDecoder
{
diff --git a/src/audio/oal/stream.h b/src/audio/oal/stream.h
index f1e5f458..456c080a 100644
--- a/src/audio/oal/stream.h
+++ b/src/audio/oal/stream.h
@@ -1,5 +1,4 @@
#pragma once
-#include "common.h"
#ifdef AUDIO_OAL
#include <AL/al.h>
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index d3c82943..621d4015 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -3,7 +3,7 @@
#include "AudioSamples.h"
#define MAX_VOLUME 127
-#define MAX_FREQ 22050
+#define MAX_FREQ DIGITALRATE
struct tSample {
int32 nOffset;
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index a2a206a4..d625ac35 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -1445,7 +1445,7 @@ cSampleManager::IsSampleBankLoaded(uint8 nBank)
bool
cSampleManager::IsPedCommentLoaded(uint32 nComment)
{
- uint8 slot;
+ int8 slot;
for ( int32 i = 0; i < _TODOCONST(3); i++ )
{
@@ -1464,11 +1464,15 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
int32
cSampleManager::_GetPedCommentSlot(uint32 nComment)
{
- uint8 slot;
+ int8 slot;
for ( int32 i = 0; i < _TODOCONST(3); i++ )
{
slot = nCurrentPedSlot - i - 1;
+#ifdef FIX_BUGS
+ if (slot < 0)
+ slot += ARRAY_SIZE(nPedSlotSfx);
+#endif
if ( nComment == nPedSlotSfx[slot] )
return slot;
}
diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp
new file mode 100644
index 00000000..6ec8a521
--- /dev/null
+++ b/src/audio/sampman_null.cpp
@@ -0,0 +1,368 @@
+#include "common.h"
+#if !defined(AUDIO_OAL) && !defined(AUDIO_MSS)
+#include "sampman.h"
+#include "AudioManager.h"
+
+cSampleManager SampleManager;
+bool _bSampmanInitialised = false;
+
+uint32 BankStartOffset[MAX_SAMPLEBANKS];
+uint32 nNumMP3s;
+
+cSampleManager::cSampleManager(void)
+{
+ ;
+}
+
+cSampleManager::~cSampleManager(void)
+{
+
+}
+
+void cSampleManager::SetSpeakerConfig(int32 nConfig)
+{
+
+}
+
+uint32 cSampleManager::GetMaximumSupportedChannels(void)
+{
+ return MAXCHANNELS;
+}
+
+uint32 cSampleManager::GetNum3DProvidersAvailable()
+{
+ return 1;
+}
+
+void cSampleManager::SetNum3DProvidersAvailable(uint32 num)
+{
+
+}
+
+char *cSampleManager::Get3DProviderName(uint8 id)
+{
+ static char name[64] = "NULL";
+ return name;
+}
+
+void cSampleManager::Set3DProviderName(uint8 id, char *name)
+{
+
+}
+
+int8 cSampleManager::GetCurrent3DProviderIndex(void)
+{
+ return 0;
+}
+
+int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
+{
+ return 0;
+}
+
+bool
+cSampleManager::IsMP3RadioChannelAvailable(void)
+{
+ return nNumMP3s != 0;
+}
+
+
+void cSampleManager::ReleaseDigitalHandle(void)
+{
+}
+
+void cSampleManager::ReacquireDigitalHandle(void)
+{
+}
+
+bool
+cSampleManager::Initialise(void)
+{
+ return true;
+}
+
+void
+cSampleManager::Terminate(void)
+{
+
+}
+
+bool cSampleManager::CheckForAnAudioFileOnCD(void)
+{
+ return true;
+}
+
+char cSampleManager::GetCDAudioDriveLetter(void)
+{
+ return '\0';
+}
+
+void
+cSampleManager::UpdateEffectsVolume(void)
+{
+
+}
+
+void
+cSampleManager::SetEffectsMasterVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetMusicMasterVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetEffectsFadeVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetMusicFadeVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetMonoMode(uint8 nMode)
+{
+}
+
+bool
+cSampleManager::LoadSampleBank(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SAMPLEBANKS );
+ return false;
+}
+
+void
+cSampleManager::UnloadSampleBank(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SAMPLEBANKS );
+}
+
+bool
+cSampleManager::IsSampleBankLoaded(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SAMPLEBANKS );
+
+ return false;
+}
+
+bool
+cSampleManager::IsPedCommentLoaded(uint32 nComment)
+{
+ ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
+
+ return false;
+}
+
+
+int32
+cSampleManager::_GetPedCommentSlot(uint32 nComment)
+{
+ return -1;
+}
+
+bool
+cSampleManager::LoadPedComment(uint32 nComment)
+{
+ ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
+ return false;
+}
+
+int32
+cSampleManager::GetBankContainingSound(uint32 offset)
+{
+ return SAMPLEBANK_INVALID;
+}
+
+int32
+cSampleManager::GetSampleBaseFrequency(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+int32
+cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+int32
+cSampleManager::GetSampleLoopEndOffset(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+uint32
+cSampleManager::GetSampleLength(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+bool cSampleManager::UpdateReverb(void)
+{
+ return false;
+}
+
+void
+cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+bool
+cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ return false;
+}
+
+void
+cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
+{
+ ASSERT( nChannel == CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
+{
+ ASSERT(nChannel == CHANNEL2D);
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+bool
+cSampleManager::GetChannelUsedFlag(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ return false;
+}
+
+void
+cSampleManager::StartChannel(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::StopChannel(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+void
+cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+void
+cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+bool
+cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ return false;
+}
+
+void
+cSampleManager::StopStreamedFile(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+int32
+cSampleManager::GetStreamedFilePosition(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ return 0;
+}
+
+void
+cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+int32
+cSampleManager::GetStreamedFileLength(uint8 nStream)
+{
+ ASSERT( nStream < TOTAL_STREAMED_SOUNDS );
+
+ return 1;
+}
+
+bool
+cSampleManager::IsStreamPlaying(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ return false;
+}
+
+bool
+cSampleManager::InitialiseSampleBanks(void)
+{
+
+ return true;
+}
+
+#endif
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 30efd7f5..1952f370 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -174,10 +174,10 @@ add_providers()
}
if ( alGetEnumValue("AL_EFFECT_EAXREVERB") != 0
- || pDeviceList->IsExtensionSupported(i, "EAX2.0")
- || pDeviceList->IsExtensionSupported(i, "EAX3.0")
- || pDeviceList->IsExtensionSupported(i, "EAX4.0")
- || pDeviceList->IsExtensionSupported(i, "EAX5.0") )
+ || pDeviceList->IsExtensionSupported(i, ADEXT_EAX2)
+ || pDeviceList->IsExtensionSupported(i, ADEXT_EAX3)
+ || pDeviceList->IsExtensionSupported(i, ADEXT_EAX4)
+ || pDeviceList->IsExtensionSupported(i, ADEXT_EAX5) )
{
if ( n < MAXPROVIDERS )
{
@@ -775,7 +775,7 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
{
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
- uint8 slot;
+ int8 slot;
for ( int32 i = 0; i < _TODOCONST(3); i++ )
{
@@ -795,11 +795,15 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
int32
cSampleManager::_GetPedCommentSlot(uint32 nComment)
{
- uint8 slot;
+ int8 slot;
for (int32 i = 0; i < _TODOCONST(3); i++)
{
slot = nCurrentPedSlot - i - 1;
+#ifdef FIX_BUGS
+ if (slot < 0)
+ slot += ARRAY_SIZE(nPedSlotSfx);
+#endif
if (nComment == nPedSlotSfx[slot])
return slot;
}
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 64d7dbcb..6d1ff6e3 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -1,301 +1,303 @@
#pragma once
-enum eSound : int16
+enum eSound : uint16
{
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
- SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
- SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
- SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3,
- SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4,
- SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5,
- SOUND_CAR_DOOR_OPEN_BONNET = 6,
- SOUND_CAR_DOOR_OPEN_BUMPER = 7,
- SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8,
- SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9,
- SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10,
- SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11,
- SOUND_CAR_WINDSHIELD_CRACK = 12,
- SOUND_CAR_JUMP = 13,
- SOUND_E = 14,
- SOUND_F = 15,
- SOUND_CAR_ENGINE_START = 16,
- SOUND_CAR_LIGHT_BREAK = 17,
- SOUND_CAR_HYDRAULIC_1 = 18,
- SOUND_CAR_HYDRAULIC_2 = 19,
- SOUND_CAR_HYDRAULIC_3 = 20,
- SOUND_CAR_JERK = 21,
- SOUND_CAR_SPLASH = 22,
- SOUND_17 = 23,
- SOUND_18 = 24,
- SOUND_19 = 25,
- SOUND_CAR_TANK_TURRET_ROTATE = 26,
- SOUND_CAR_BOMB_TICK = 27,
- SOUND_PLANE_ON_GROUND = 28,
- SOUND_STEP_START = 29,
- SOUND_STEP_END = 30,
- SOUND_FALL_LAND = 31,
- SOUND_FALL_COLLAPSE = 32,
- SOUND_FIGHT_PUNCH_33 = 33,
- SOUND_FIGHT_KICK_34 = 34,
- SOUND_FIGHT_HEADBUTT_35 = 35,
- SOUND_FIGHT_PUNCH_36 = 36,
- SOUND_FIGHT_PUNCH_37 = 37,
- SOUND_FIGHT_CLOSE_PUNCH_38 = 38,
- SOUND_FIGHT_PUNCH_39 = 39,
- SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 = 40,
- SOUND_FIGHT_PUNCH_41 = 41,
- SOUND_FIGHT_PUNCH_FROM_BEHIND_42 = 42,
- SOUND_FIGHT_KNEE_OR_KICK_43 = 43,
- SOUND_FIGHT_KICK_44 = 44,
- SOUND_2D = 45,
- SOUND_WEAPON_BAT_ATTACK = 46,
- SOUND_WEAPON_SHOT_FIRED = 47,
- SOUND_WEAPON_RELOAD = 48,
- SOUND_WEAPON_AK47_BULLET_ECHO = 49,
- SOUND_WEAPON_UZI_BULLET_ECHO = 50,
- SOUND_WEAPON_M16_BULLET_ECHO = 51,
- SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
- SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
- SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
- SOUND_WEAPON_HIT_PED = 55,
- SOUND_WEAPON_HIT_VEHICLE = 56,
- SOUND_GARAGE_NO_MONEY = 57,
- SOUND_GARAGE_BAD_VEHICLE = 58,
- SOUND_GARAGE_OPENING = 59,
- SOUND_GARAGE_BOMB_ALREADY_SET = 60,
- SOUND_GARAGE_BOMB1_SET = 61,
- SOUND_GARAGE_BOMB2_SET = 62,
- SOUND_GARAGE_BOMB3_SET = 63,
- SOUND_40 = 64,
- SOUND_41 = 65,
- SOUND_GARAGE_VEHICLE_DECLINED = 66,
- SOUND_GARAGE_VEHICLE_ACCEPTED = 67,
- SOUND_GARAGE_DOOR_CLOSED = 68,
- SOUND_GARAGE_DOOR_OPENED = 69,
- SOUND_CRANE_PICKUP = 70,
- SOUND_PICKUP_WEAPON_BOUGHT = 71,
- SOUND_PICKUP_WEAPON = 72,
- SOUND_PICKUP_HEALTH = 73,
- SOUND_4A = 74,
- SOUND_4B = 75,
- SOUND_PICKUP_ADRENALINE = 76,
- SOUND_PICKUP_ARMOUR = 77,
- SOUND_PICKUP_BONUS = 78,
- SOUND_PICKUP_MONEY = 79,
- SOUND_PICKUP_HIDDEN_PACKAGE = 80,
- SOUND_PICKUP_PACMAN_PILL = 81,
- SOUND_PICKUP_PACMAN_PACKAGE = 82,
- SOUND_PICKUP_FLOAT_PACKAGE = 83,
- SOUND_BOMB_TIMED_ACTIVATED = 84,
- SOUND_55 = 85,
- SOUND_BOMB_ONIGNITION_ACTIVATED = 86,
- SOUND_BOMB_TICK = 87,
- SOUND_RAMPAGE_START = 88,
- SOUND_RAMPAGE_ONGOING = 89,
- SOUND_RAMPAGE_PASSED = 90,
- SOUND_RAMPAGE_FAILED = 91,
- SOUND_RAMPAGE_KILL = 92,
- SOUND_RAMPAGE_CAR_BLOWN = 93,
- SOUND_EVIDENCE_PICKUP = 94,
- SOUND_UNLOAD_GOLD = 95,
- SOUND_PAGER = 96,
- SOUND_PED_DEATH = 97, // 103 in VC
- SOUND_PED_DAMAGE = 98, // 104 in VC
- SOUND_PED_HIT = 99, // 105 in VC
- SOUND_PED_LAND = 100, // hopefully 106 in VC
- SOUND_PED_BULLET_HIT = 101,
- SOUND_PED_BOMBER = 102,
- SOUND_PED_BURNING = 103, // 108 in VC
- SOUND_PED_ARREST_FBI = 104,
- SOUND_PED_ARREST_SWAT = 105,
- SOUND_PED_ARREST_COP = 106,
- SOUND_PED_HELI_PLAYER_FOUND = 107,
- SOUND_PED_HANDS_UP = 108,
- SOUND_PED_HANDS_COWER = 109,
- SOUND_PED_FLEE_SPRINT = 110, // 120 in VC
- SOUND_PED_CAR_JACKING = 111,
- SOUND_PED_MUGGING = 112,
- SOUND_PED_CAR_JACKED = 113,
- SOUND_PED_ROBBED = 114,
- SOUND_PED_TAXI_WAIT = 115, // 137 in VC
- SOUND_PED_ATTACK = 116,
- SOUND_PED_DEFEND = 117,
- SOUND_PED_PURSUIT_ARMY = 118,
- SOUND_PED_PURSUIT_FBI = 119,
- SOUND_PED_PURSUIT_SWAT = 120,
- SOUND_PED_PURSUIT_COP = 121,
- SOUND_PED_HEALING = 122,
- SOUND_PED_7B = 123,
- SOUND_PED_LEAVE_VEHICLE = 124,
- SOUND_PED_EVADE = 125, // 142 in VC
- SOUND_PED_FLEE_RUN = 126,
- SOUND_PED_CAR_COLLISION = 127, // 144-145-146 in VC
- SOUND_PED_SOLICIT = 128,
- SOUND_PED_EXTINGUISHING_FIRE = 129,
- SOUND_PED_WAIT_DOUBLEBACK = 130,
- SOUND_PED_CHAT_SEXY = 131,
- SOUND_PED_CHAT_EVENT = 132,
- SOUND_PED_CHAT = 133,
- SOUND_PED_BODYCAST_HIT = 134,
- SOUND_PED_TAXI_CALL = 135,
- SOUND_INJURED_PED_MALE_OUCH = 136,
- SOUND_INJURED_PED_FEMALE = 137,
- SOUND_INJURED_PED_MALE_PRISON = 138,
- SOUND_RACE_START_3 = 139,
- SOUND_RACE_START_2 = 140,
- SOUND_RACE_START_1 = 141,
- SOUND_RACE_START_GO = 142,
- SOUND_SPLASH = 143,
- SOUND_WATER_FALL = 144,
- SOUND_SPLATTER = 145,
- SOUND_CAR_PED_COLLISION = 146,
- SOUND_CLOCK_TICK = 147,
- SOUND_PART_MISSION_COMPLETE = 148,
- SOUND_FRONTEND_MENU_STARTING = 149,
- SOUND_FRONTEND_MENU_COMPLETED = 150,
- SOUND_FRONTEND_MENU_DENIED = 151,
- SOUND_FRONTEND_MENU_SUCCESS = 152,
- SOUND_FRONTEND_EXIT = 153,
- SOUND_9A = 154,
- SOUND_9B = 155,
- SOUND_FRONTEND_AUDIO_TEST = 156,
- SOUND_FRONTEND_FAIL = 157,
- SOUND_FRONTEND_NO_RADIO = 158,
- SOUND_FRONTEND_RADIO_CHANGE = 159,
- SOUND_A0 = 160,
- SOUND_AMMUNATION_WELCOME_1 = 161,
- SOUND_AMMUNATION_WELCOME_2 = 162,
- SOUND_AMMUNATION_WELCOME_3 = 163,
- SOUND_LIGHTNING = 164,
- SOUND_A5 = 165,
- SOUND_TOTAL_SOUNDS = 166,
- SOUND_TOTAL_PED_SOUNDS = 167,
+ SOUND_CAR_DOOR_CLOSE_BUMPER,
+ SOUND_CAR_DOOR_CLOSE_FRONT_LEFT,
+ SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT,
+ SOUND_CAR_DOOR_CLOSE_BACK_LEFT,
+ SOUND_CAR_DOOR_CLOSE_BACK_RIGHT,
+ SOUND_CAR_DOOR_OPEN_BONNET,
+ SOUND_CAR_DOOR_OPEN_BUMPER,
+ SOUND_CAR_DOOR_OPEN_FRONT_LEFT,
+ SOUND_CAR_DOOR_OPEN_FRONT_RIGHT,
+ SOUND_CAR_DOOR_OPEN_BACK_LEFT,
+ SOUND_CAR_DOOR_OPEN_BACK_RIGHT,
+ SOUND_CAR_WINDSHIELD_CRACK,
+ SOUND_CAR_JUMP,
+ SOUND_E,
+ SOUND_F,
+ SOUND_CAR_ENGINE_START,
+ SOUND_CAR_LIGHT_BREAK,
+ SOUND_CAR_HYDRAULIC_1,
+ SOUND_CAR_HYDRAULIC_2,
+ SOUND_CAR_HYDRAULIC_3,
+ SOUND_CAR_JERK,
+ SOUND_CAR_SPLASH,
+ SOUND_17,
+ SOUND_18,
+ SOUND_19,
+ SOUND_CAR_TANK_TURRET_ROTATE,
+ SOUND_CAR_BOMB_TICK,
+ SOUND_PLANE_ON_GROUND,
+ SOUND_STEP_START,
+ SOUND_STEP_END,
+ SOUND_FALL_LAND,
+ SOUND_FALL_COLLAPSE,
+ SOUND_FIGHT_PUNCH_33,
+ SOUND_FIGHT_KICK_34,
+ SOUND_FIGHT_HEADBUTT_35,
+ SOUND_FIGHT_PUNCH_36,
+ SOUND_FIGHT_PUNCH_37,
+ SOUND_FIGHT_CLOSE_PUNCH_38,
+ SOUND_FIGHT_PUNCH_39,
+ SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40,
+ SOUND_FIGHT_PUNCH_41,
+ SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
+ SOUND_FIGHT_KNEE_OR_KICK_43,
+ SOUND_FIGHT_KICK_44,
+ SOUND_2D,
+ SOUND_WEAPON_BAT_ATTACK,
+ SOUND_WEAPON_SHOT_FIRED,
+ SOUND_WEAPON_RELOAD,
+ SOUND_WEAPON_AK47_BULLET_ECHO,
+ SOUND_WEAPON_UZI_BULLET_ECHO,
+ SOUND_WEAPON_M16_BULLET_ECHO,
+ SOUND_WEAPON_FLAMETHROWER_FIRE,
+ SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM,
+ SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM,
+ SOUND_WEAPON_HIT_PED,
+ SOUND_WEAPON_HIT_VEHICLE,
+ SOUND_GARAGE_NO_MONEY,
+ SOUND_GARAGE_BAD_VEHICLE,
+ SOUND_GARAGE_OPENING,
+ SOUND_GARAGE_BOMB_ALREADY_SET,
+ SOUND_GARAGE_BOMB1_SET,
+ SOUND_GARAGE_BOMB2_SET,
+ SOUND_GARAGE_BOMB3_SET,
+ SOUND_40,
+ SOUND_41,
+ SOUND_GARAGE_VEHICLE_DECLINED,
+ SOUND_GARAGE_VEHICLE_ACCEPTED,
+ SOUND_GARAGE_DOOR_CLOSED,
+ SOUND_GARAGE_DOOR_OPENED,
+ SOUND_CRANE_PICKUP,
+ SOUND_PICKUP_WEAPON_BOUGHT,
+ SOUND_PICKUP_WEAPON,
+ SOUND_PICKUP_HEALTH,
+ SOUND_4A,
+ SOUND_4B,
+ SOUND_PICKUP_ADRENALINE,
+ SOUND_PICKUP_ARMOUR,
+ SOUND_PICKUP_BONUS,
+ SOUND_PICKUP_MONEY,
+ SOUND_PICKUP_HIDDEN_PACKAGE,
+ SOUND_PICKUP_PACMAN_PILL,
+ SOUND_PICKUP_PACMAN_PACKAGE,
+ SOUND_PICKUP_FLOAT_PACKAGE,
+ SOUND_BOMB_TIMED_ACTIVATED,
+ SOUND_55,
+ SOUND_BOMB_ONIGNITION_ACTIVATED,
+ SOUND_BOMB_TICK,
+ SOUND_RAMPAGE_START,
+ SOUND_RAMPAGE_ONGOING,
+ SOUND_RAMPAGE_PASSED,
+ SOUND_RAMPAGE_FAILED,
+ SOUND_RAMPAGE_KILL,
+ SOUND_RAMPAGE_CAR_BLOWN,
+ SOUND_EVIDENCE_PICKUP,
+ SOUND_UNLOAD_GOLD,
+ SOUND_PAGER,
+ SOUND_PED_DEATH, // 103 in VC
+ SOUND_PED_DAMAGE, // 104 in VC
+ SOUND_PED_HIT, // 105 in VC
+ SOUND_PED_LAND, // hopefully 106 in VC
+ SOUND_PED_BULLET_HIT,
+ SOUND_PED_BOMBER,
+ SOUND_PED_BURNING, // 108 in VC
+ SOUND_PED_ARREST_FBI,
+ SOUND_PED_ARREST_SWAT,
+ SOUND_PED_ARREST_COP,
+ SOUND_PED_HELI_PLAYER_FOUND,
+ SOUND_PED_HANDS_UP,
+ SOUND_PED_HANDS_COWER,
+ SOUND_PED_FLEE_SPRINT, // 120 in VC
+ SOUND_PED_CAR_JACKING,
+ SOUND_PED_MUGGING,
+ SOUND_PED_CAR_JACKED,
+ SOUND_PED_ROBBED,
+ SOUND_PED_TAXI_WAIT, // 137 in VC
+ SOUND_PED_ATTACK,
+ SOUND_PED_DEFEND,
+ SOUND_PED_PURSUIT_ARMY,
+ SOUND_PED_PURSUIT_FBI,
+ SOUND_PED_PURSUIT_SWAT,
+ SOUND_PED_PURSUIT_COP,
+ SOUND_PED_HEALING,
+ SOUND_PED_7B,
+ SOUND_PED_LEAVE_VEHICLE,
+ SOUND_PED_EVADE, // 142 in VC
+ SOUND_PED_FLEE_RUN,
+ SOUND_PED_CAR_COLLISION, // 144-145-146 in VC
+ SOUND_PED_SOLICIT,
+ SOUND_PED_EXTINGUISHING_FIRE,
+ SOUND_PED_WAIT_DOUBLEBACK,
+ SOUND_PED_CHAT_SEXY,
+ SOUND_PED_CHAT_EVENT,
+ SOUND_PED_CHAT,
+ SOUND_PED_BODYCAST_HIT,
+ SOUND_PED_TAXI_CALL,
+ SOUND_INJURED_PED_MALE_OUCH,
+ SOUND_INJURED_PED_FEMALE,
+ SOUND_INJURED_PED_MALE_PRISON,
+ SOUND_RACE_START_3,
+ SOUND_RACE_START_2,
+ SOUND_RACE_START_1,
+ SOUND_RACE_START_GO,
+ SOUND_SPLASH,
+ SOUND_WATER_FALL,
+ SOUND_SPLATTER,
+ SOUND_CAR_PED_COLLISION,
+ SOUND_CLOCK_TICK,
+ SOUND_PART_MISSION_COMPLETE,
+ SOUND_FRONTEND_MENU_STARTING,
+ SOUND_FRONTEND_MENU_COMPLETED,
+ SOUND_FRONTEND_MENU_DENIED,
+ SOUND_FRONTEND_MENU_SUCCESS,
+ SOUND_FRONTEND_EXIT,
+ SOUND_9A,
+ SOUND_9B,
+ SOUND_FRONTEND_AUDIO_TEST,
+ SOUND_FRONTEND_FAIL,
+ SOUND_FRONTEND_NO_RADIO,
+ SOUND_FRONTEND_RADIO_CHANGE,
+ SOUND_A0,
+ SOUND_AMMUNATION_WELCOME_1,
+ SOUND_AMMUNATION_WELCOME_2,
+ SOUND_AMMUNATION_WELCOME_3,
+ SOUND_LIGHTNING,
+ SOUND_A5,
+ SOUND_TOTAL_SOUNDS,
+ SOUND_NO_SOUND,
};
-enum eScriptSounds : int16 {
+enum eScriptSounds : uint16 {
SCRIPT_SOUND_0 = 0,
- SCRIPT_SOUND_1 = 1,
- SCRIPT_SOUND_2 = 2,
- SCRIPT_SOUND_3 = 3,
- SCRIPT_SOUND_PARTY_1_LOOP_S = 4,
- SCRIPT_SOUND_PARTY_1_LOOP_L = 5,
- SCRIPT_SOUND_PARTY_2_LOOP_S = 6,
- SCRIPT_SOUND_PARTY_2_LOOP_L = 7,
- SCRIPT_SOUND_PARTY_3_LOOP_S = 8,
- SCRIPT_SOUND_PARTY_3_LOOP_L = 9,
- SCRIPT_SOUND_PARTY_4_LOOP_S = 10,
- SCRIPT_SOUND_PARTY_4_LOOP_L = 11,
- SCRIPT_SOUND_PARTY_5_LOOP_S = 12,
- SCRIPT_SOUND_PARTY_5_LOOP_L = 13,
- SCRIPT_SOUND_PARTY_6_LOOP_S = 14,
- SCRIPT_SOUND_PARTY_6_LOOP_L = 15,
- SCRIPT_SOUND_PARTY_7_LOOP_S = 16,
- SCRIPT_SOUND_PARTY_7_LOOP_L = 17,
- SCRIPT_SOUND_PARTY_8_LOOP_S = 18,
- SCRIPT_SOUND_PARTY_8_LOOP_L = 19,
- SCRIPT_SOUND_PARTY_9_LOOP_S = 20,
- SCRIPT_SOUND_PARTY_9_LOOP_L = 21,
- SCRIPT_SOUND_PARTY_10_LOOP_S = 22,
- SCRIPT_SOUND_PARTY_10_LOOP_L = 23,
- SCRIPT_SOUND_PARTY_11_LOOP_S = 24,
- SCRIPT_SOUND_PARTY_11_LOOP_L = 25,
- SCRIPT_SOUND_PARTY_12_LOOP_S = 26,
- SCRIPT_SOUND_PARTY_12_LOOP_L = 27,
- SCRIPT_SOUND_PARTY_13_LOOP_S = 28,
- SCRIPT_SOUND_PARTY_13_LOOP_L = 29,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33,
- SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34,
- SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35,
- SCRIPT_SOUND_SAWMILL_LOOP_S = 36,
- SCRIPT_SOUND_SAWMILL_LOOP_L = 37,
- SCRIPT_SOUND_38 = 38,
- SCRIPT_SOUND_39 = 39,
- SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40,
- SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41,
- SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42,
- SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43,
- SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44,
- SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45,
- SCRIPT_SOUND_46_S = 46,
- SCRIPT_SOUND_47_L = 47,
- SCRIPT_SOUND_MARCO_BISTRO_S = 48,
- SCRIPT_SOUND_MARCO_BISTRO_L = 49,
- SCRIPT_SOUND_AIRPORT_LOOP_S = 50,
- SCRIPT_SOUND_AIRPORT_LOOP_L = 51,
- SCRIPT_SOUND_SHOP_LOOP_S = 52,
- SCRIPT_SOUND_SHOP_LOOP_L = 53,
- SCRIPT_SOUND_CINEMA_LOOP_S = 54,
- SCRIPT_SOUND_CINEMA_LOOP_L = 55,
- SCRIPT_SOUND_DOCKS_LOOP_S = 56,
- SCRIPT_SOUND_DOCKS_LOOP_L = 57,
- SCRIPT_SOUND_HOME_LOOP_S = 58,
- SCRIPT_SOUND_HOME_LOOP_L = 59,
- SCRIPT_SOUND_FRANKIE_PIANO = 60,
- SCRIPT_SOUND_PARTY_1_LOOP = 61,
- SCRIPT_SOUND_PORN_CINEMA_1_S = 62,
- SCRIPT_SOUND_PORN_CINEMA_1_L = 63,
- SCRIPT_SOUND_PORN_CINEMA_2_S = 64,
- SCRIPT_SOUND_PORN_CINEMA_2_L = 65,
- SCRIPT_SOUND_PORN_CINEMA_3_S = 66,
- SCRIPT_SOUND_PORN_CINEMA_3_L = 67,
- SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68,
- SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69,
- SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70,
- SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71,
- SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
- SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
- SCRIPT_SOUND_74 = 74,
- SCRIPT_SOUND_75 = 75,
- SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
- SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
- SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78,
- SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79,
- SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
- SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
- SCRIPT_SOUND_EVIDENCE_PICKUP = 82,
- SCRIPT_SOUND_UNLOAD_GOLD = 83,
- SCRIPT_SOUND_RAVE_1_LOOP_S = 84,
- SCRIPT_SOUND_RAVE_1_LOOP_L = 85,
- SCRIPT_SOUND_RAVE_2_LOOP_S = 86,
- SCRIPT_SOUND_RAVE_2_LOOP_L = 87,
- SCRIPT_SOUND_RAVE_3_LOOP_S = 88,
- SCRIPT_SOUND_RAVE_3_LOOP_L = 89,
- SCRIPT_SOUND_MISTY_SEX_S = 90,
- SCRIPT_SOUND_MISTY_SEX_L = 91,
- SCRIPT_SOUND_GATE_START_CLUNK = 92,
- SCRIPT_SOUND_GATE_STOP_CLUNK = 93,
- SCRIPT_SOUND_PART_MISSION_COMPLETE = 94,
- SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95,
- SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96,
- SCRIPT_SOUND_RACE_START_3 = 97,
- SCRIPT_SOUND_RACE_START_2 = 98,
- SCRIPT_SOUND_RACE_START_1 = 99,
- SCRIPT_SOUND_RACE_START_GO = 100,
- SCRIPT_SOUND_SWAT_PED_SHOUT = 101,
- SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102,
- SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103,
- SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104,
- SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105,
- SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106,
- SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107,
- SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108,
- SCRIPT_SOUND_BULLET_HIT_WATER = 109, //no sound
- SCRIPT_SOUND_110 = 110,
- SCRIPT_SOUND_111 = 111,
- SCRIPT_SOUND_PAYPHONE_RINGING = 112,
- SCRIPT_SOUND_113 = 113,
- SCRIPT_SOUND_GLASS_BREAK_L = 114,
- SCRIPT_SOUND_GLASS_BREAK_S = 115,
- SCRIPT_SOUND_GLASS_CRACK = 116,
- SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117,
- SCRIPT_SOUND_BOX_DESTROYED_1 = 118,
- SCRIPT_SOUND_BOX_DESTROYED_2 = 119,
- SCRIPT_SOUND_METAL_COLLISION = 120,
- SCRIPT_SOUND_TIRE_COLLISION = 121,
- SCRIPT_SOUND_GUNSHELL_DROP = 122,
- SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123,
+ SCRIPT_SOUND_1,
+ SCRIPT_SOUND_2,
+ SCRIPT_SOUND_3,
+ SCRIPT_SOUND_PARTY_1_LOOP_S,
+ SCRIPT_SOUND_PARTY_1_LOOP_L,
+ SCRIPT_SOUND_PARTY_2_LOOP_S,
+ SCRIPT_SOUND_PARTY_2_LOOP_L,
+ SCRIPT_SOUND_PARTY_3_LOOP_S,
+ SCRIPT_SOUND_PARTY_3_LOOP_L,
+ SCRIPT_SOUND_PARTY_4_LOOP_S,
+ SCRIPT_SOUND_PARTY_4_LOOP_L,
+ SCRIPT_SOUND_PARTY_5_LOOP_S,
+ SCRIPT_SOUND_PARTY_5_LOOP_L,
+ SCRIPT_SOUND_PARTY_6_LOOP_S,
+ SCRIPT_SOUND_PARTY_6_LOOP_L,
+ SCRIPT_SOUND_PARTY_7_LOOP_S,
+ SCRIPT_SOUND_PARTY_7_LOOP_L,
+ SCRIPT_SOUND_PARTY_8_LOOP_S,
+ SCRIPT_SOUND_PARTY_8_LOOP_L,
+ SCRIPT_SOUND_PARTY_9_LOOP_S,
+ SCRIPT_SOUND_PARTY_9_LOOP_L,
+ SCRIPT_SOUND_PARTY_10_LOOP_S,
+ SCRIPT_SOUND_PARTY_10_LOOP_L,
+ SCRIPT_SOUND_PARTY_11_LOOP_S,
+ SCRIPT_SOUND_PARTY_11_LOOP_L,
+ SCRIPT_SOUND_PARTY_12_LOOP_S,
+ SCRIPT_SOUND_PARTY_12_LOOP_L,
+ SCRIPT_SOUND_PARTY_13_LOOP_S,
+ SCRIPT_SOUND_PARTY_13_LOOP_L,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L,
+ SCRIPT_SOUND_WORK_SHOP_LOOP_S,
+ SCRIPT_SOUND_WORK_SHOP_LOOP_L,
+ SCRIPT_SOUND_SAWMILL_LOOP_S,
+ SCRIPT_SOUND_SAWMILL_LOOP_L,
+ SCRIPT_SOUND_38,
+ SCRIPT_SOUND_39,
+ SCRIPT_SOUND_LAUNDERETTE_LOOP_S,
+ SCRIPT_SOUND_LAUNDERETTE_LOOP_L,
+ SCRIPT_SOUND_CHINATOWN_RESTAURANT_S,
+ SCRIPT_SOUND_CHINATOWN_RESTAURANT_L,
+ SCRIPT_SOUND_CIPRIANI_RESAURANT_S,
+ SCRIPT_SOUND_CIPRIANI_RESAURANT_L,
+ SCRIPT_SOUND_46_S,
+ SCRIPT_SOUND_47_L,
+ SCRIPT_SOUND_MARCO_BISTRO_S,
+ SCRIPT_SOUND_MARCO_BISTRO_L,
+ SCRIPT_SOUND_AIRPORT_LOOP_S,
+ SCRIPT_SOUND_AIRPORT_LOOP_L,
+ SCRIPT_SOUND_SHOP_LOOP_S,
+ SCRIPT_SOUND_SHOP_LOOP_L,
+ SCRIPT_SOUND_CINEMA_LOOP_S,
+ SCRIPT_SOUND_CINEMA_LOOP_L,
+ SCRIPT_SOUND_DOCKS_LOOP_S,
+ SCRIPT_SOUND_DOCKS_LOOP_L,
+ SCRIPT_SOUND_HOME_LOOP_S,
+ SCRIPT_SOUND_HOME_LOOP_L,
+ SCRIPT_SOUND_FRANKIE_PIANO,
+ SCRIPT_SOUND_PARTY_1_LOOP,
+ SCRIPT_SOUND_PORN_CINEMA_1_S,
+ SCRIPT_SOUND_PORN_CINEMA_1_L,
+ SCRIPT_SOUND_PORN_CINEMA_2_S,
+ SCRIPT_SOUND_PORN_CINEMA_2_L,
+ SCRIPT_SOUND_PORN_CINEMA_3_S,
+ SCRIPT_SOUND_PORN_CINEMA_3_L,
+ SCRIPT_SOUND_BANK_ALARM_LOOP_S,
+ SCRIPT_SOUND_BANK_ALARM_LOOP_L,
+ SCRIPT_SOUND_POLICE_BALL_LOOP_S,
+ SCRIPT_SOUND_POLICE_BALL_LOOP_L,
+ SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S,
+ SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L,
+ SCRIPT_SOUND_74,
+ SCRIPT_SOUND_75,
+ SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S,
+ SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L,
+ SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S,
+ SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L,
+ SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S,
+ SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L,
+ SCRIPT_SOUND_EVIDENCE_PICKUP,
+ SCRIPT_SOUND_UNLOAD_GOLD,
+ SCRIPT_SOUND_RAVE_1_LOOP_S,
+ SCRIPT_SOUND_RAVE_1_LOOP_L,
+ SCRIPT_SOUND_RAVE_2_LOOP_S,
+ SCRIPT_SOUND_RAVE_2_LOOP_L,
+ SCRIPT_SOUND_RAVE_3_LOOP_S,
+ SCRIPT_SOUND_RAVE_3_LOOP_L,
+ SCRIPT_SOUND_MISTY_SEX_S,
+ SCRIPT_SOUND_MISTY_SEX_L,
+ SCRIPT_SOUND_GATE_START_CLUNK,
+ SCRIPT_SOUND_GATE_STOP_CLUNK,
+ SCRIPT_SOUND_PART_MISSION_COMPLETE,
+ SCRIPT_SOUND_CHUNKY_RUN_SHOUT,
+ SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT,
+ SCRIPT_SOUND_RACE_START_3,
+ SCRIPT_SOUND_RACE_START_2,
+ SCRIPT_SOUND_RACE_START_1,
+ SCRIPT_SOUND_RACE_START_GO,
+ SCRIPT_SOUND_SWAT_PED_SHOUT,
+ SCRIPT_SOUND_PRETEND_FIRE_LOOP,
+ SCRIPT_SOUND_AMMUNATION_CHAT_1,
+ SCRIPT_SOUND_AMMUNATION_CHAT_2,
+ SCRIPT_SOUND_AMMUNATION_CHAT_3,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_1,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_2,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_3,
+ SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
+ SCRIPT_SOUND_110,
+ SCRIPT_SOUND_111,
+ SCRIPT_SOUND_PAYPHONE_RINGING,
+ SCRIPT_SOUND_113,
+ SCRIPT_SOUND_GLASS_BREAK_L,
+ SCRIPT_SOUND_GLASS_BREAK_S,
+ SCRIPT_SOUND_GLASS_CRACK,
+ SCRIPT_SOUND_GLASS_LIGHT_BREAK,
+ SCRIPT_SOUND_BOX_DESTROYED_1,
+ SCRIPT_SOUND_BOX_DESTROYED_2,
+ SCRIPT_SOUND_METAL_COLLISION,
+ SCRIPT_SOUND_TIRE_COLLISION,
+ SCRIPT_SOUND_GUNSHELL_DROP,
+ SCRIPT_SOUND_GUNSHELL_DROP_SOFT,
+ SCRIPT_SOUND_TOTAL,
+ SCRIPT_SOUND_INVALID,
};
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index 0f80954b..121518f4 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -22,19 +22,18 @@
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
-//--MIAMI: done
+//--MIAMI: file done
+
float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
{
return pVehicle->AutoPilot.m_nSwitchDistance;
}
-//--MIAMI: done
float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
{
return FindSwitchDistanceClose(pVehicle) + 5.0f;
}
-//--MIAMI: done
float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
{
if (pVehicle->bIsLawEnforcer)
@@ -42,7 +41,6 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
return FindSwitchDistanceFarNormalVehicle(pVehicle);
}
-//--MIAMI: done
void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
{
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
@@ -56,7 +54,6 @@ void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::UpdateCarAI(CVehicle* pVehicle)
{
if (pVehicle->bIsLawEnforcer){
@@ -350,6 +347,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f)
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
}
default:
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
@@ -358,7 +356,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->AutoPilot.m_nCarMission =
- pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel();
+ pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel();
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
}else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
@@ -432,7 +430,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->bIsLawEnforcer) {
if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
- if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE)
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE)
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
}
}
@@ -489,16 +487,16 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
if (!FindPlayerVehicle() ||
- FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR ||
- FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) {
- if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) {
+ FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
+ FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
+ if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
}
}
- else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) {
- if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR ||
- pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) {
+ else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) {
+ if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
+ pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
}
@@ -506,13 +504,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
}
-//--MIAMI: done
float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
{
if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
@@ -530,7 +526,6 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
}
-//--MIAMI: done
float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
{
GetCarToGoToCoors(pVehicle, pTarget);
@@ -539,7 +534,6 @@ float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
}
-//--MIAMI: TODO: MI_VICECHEE
void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
{
if (pVehicle->bOccupantsHaveBeenGenerated)
@@ -576,21 +570,18 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(1);
}
-//--MIAMI: done
void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(0);
}
-//--MIAMI: done
void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
{
if (pVehicle->pDriver){
@@ -608,7 +599,6 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
{
if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) {
@@ -626,7 +616,6 @@ void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@@ -636,7 +625,6 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
-//--MIAMI: done
void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@@ -646,7 +634,6 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
-//--MIAMI: done
eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
@@ -661,7 +648,6 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
}
}
-//--MIAMI: done
eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
@@ -676,7 +662,6 @@ eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
}
}
-//--MIAMI: done
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
@@ -691,7 +676,6 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
{
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
@@ -736,7 +720,6 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
@@ -750,7 +733,6 @@ void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
{
float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index c1d89884..ebaa5f29 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -105,6 +105,8 @@ int32 CCarCtrl::LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
+//--MIAMI: done except heli/plane functions
+
void
CCarCtrl::GenerateRandomCars()
{
@@ -500,10 +502,6 @@ CCarCtrl::GenerateOneRandomCar()
directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
}
#else
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
@@ -655,10 +653,10 @@ CCarCtrl::GenerateOneRandomCar()
}
int nMadDrivers;
switch (pVehicle->GetVehicleAppearance()) {
- case VEHICLE_BIKE:
+ case VEHICLE_APPEARANCE_BIKE:
nMadDrivers = 30;
break;
- case VEHICLE_BOAT:
+ case VEHICLE_APPEARANCE_BOAT:
nMadDrivers = 40;
break;
default:
@@ -889,8 +887,7 @@ CCarCtrl::ChoosePoliceCarModel(void)
int32
CCarCtrl::ChooseGangCarModel(int32 gang)
{
- if (CStreaming::HasModelLoaded(MI_GANG01 + 2 * gang) &&
- CStreaming::HasModelLoaded(MI_GANG01+1 + 2 * gang))
+ if (CGangs::HaveGangModelsLoaded(gang))
return CGangs::GetGangVehicleModel(gang);
return -1;
}
@@ -912,7 +909,7 @@ CCarCtrl::RemoveDistantCars()
PossiblyRemoveVehicle(pVehicle);
if (pVehicle->bCreateRoadBlockPeds){
if ((pVehicle->GetPosition() - FindPlayerCentreOfWorld(CWorld::PlayerInFocus)).Magnitude2D() < DISTANCE_TO_SPAWN_ROADBLOCK_PEDS) {
- CRoadBlocks::GenerateRoadBlockCopsForCar(pVehicle, pVehicle->m_nRoadblockType, pVehicle->m_nRoadblockNode);
+ CRoadBlocks::GenerateRoadBlockCopsForCar(pVehicle, pVehicle->m_nRoadblockType);
pVehicle->bCreateRoadBlockPeds = false;
}
}
@@ -972,7 +969,8 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
pVehicle->GetModelIndex() == MI_AMBULAN ||
pVehicle->GetModelIndex() == MI_FIRETRUCK ||
pVehicle->bIsLawEnforcer ||
- pVehicle->bIsCarParkVehicle
+ pVehicle->bIsCarParkVehicle ||
+ CTimer::GetTimeInMilliseconds() < pVehicle->m_nSetPieceExtendedRangeTime
){
threshold = ONSCREEN_DESPAWN_RANGE * TheCamera.GenerationDistMultiplier;
}
@@ -1898,12 +1896,18 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nNextLane = 0;
#ifdef FIX_BUGS
CVector positionOnCurrentLinkIncludingLane(
- pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH)
+#ifdef FIX_BUGS
+ * currentPathLinkForwardY
+#endif
+ ,pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH)
+#ifdef FIX_BUGS
+ * nextPathLinkForwardY
+#endif
+ ,pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
#else
CVector positionOnCurrentLinkIncludingLane(
@@ -2516,7 +2520,7 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
pSwerve, pAccel, pBrake, pHandbrake);
return;
case MISSION_BLOCKPLAYER_FORWARDANDBACK:
- //SteerAICarBlockingPlayerForwardAndBack(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
+ SteerAICarBlockingPlayerForwardAndBack(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
return;
default:
assert(0);
@@ -2524,6 +2528,45 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
}
}
+void CCarCtrl::SteerAICarBlockingPlayerForwardAndBack(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
+{
+ *pSwerve = 0.0f;
+ *pHandbrake = false;
+ CVector player = FindPlayerSpeed() + 0.1f * FindPlayerEntity()->GetForward();
+ player.z = 0.0f;
+ CVector right(pVehicle->GetRight().x, pVehicle->GetRight().y, 0.0f);
+ right.Normalise();
+ CVector forward(pVehicle->GetForward().x, pVehicle->GetForward().y, 0.0f);
+ forward.Normalise();
+ float dpPlayerAndRight = DotProduct(player, right);
+ if (dpPlayerAndRight == 0.0f)
+ dpPlayerAndRight = 0.01f;
+ float dpDiffAndRight = -DotProduct((FindPlayerCoors() - pVehicle->GetPosition()), right) / dpPlayerAndRight;
+ if (dpDiffAndRight < 0.0f) {
+ *pAccel = 0.0f;
+ *pBrake = 0.0f;
+ return;
+ }
+ float dpSpeedAndForward = DotProduct(pVehicle->GetMoveSpeed(), forward);
+ float dpPlayerAndForward = DotProduct(player, forward);
+ float dpDiffAndForward = DotProduct((FindPlayerCoors() - pVehicle->GetPosition()), forward);
+ float multiplier = dpPlayerAndForward * dpDiffAndRight + dpDiffAndForward - dpSpeedAndForward * dpDiffAndRight;
+ if (multiplier > 0) {
+ *pAccel = Min(1.0f, 0.1f * multiplier);
+ *pBrake = 0.0f;
+ }
+ else if (dpSpeedAndForward > 0) {
+ *pAccel = 0.0f;
+ *pBrake = Min(1.0f, -0.1f * multiplier);
+ if (*pBrake > 0.95f)
+ *pHandbrake = true;
+ }
+ else {
+ *pAccel = Max(-1.0f, 0.1f * multiplier);
+ *pBrake = 0.0f;
+ }
+}
+
void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle* pVehicle, float targetX, float targetY, float* pSwerve, float* pAccel, float* pBrake)
{
CVector2D forward = pVehicle->GetForward();
@@ -2996,7 +3039,9 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
CPathNode* pNode = &ThePaths.m_pathNodes[node];
if (node == pVehicle->AutoPilot.m_nNextRouteNode)
continue;
- float dist = CCollision::DistToLine(&pCurNode->GetPosition(), &pNode->GetPosition(), &pVehicle->GetPosition());
+ CVector vCurPos = pCurNode->GetPosition();
+ CVector vNextPos = pNode->GetPosition();
+ float dist = CCollision::DistToLine(&vCurPos, &vNextPos, &pVehicle->GetPosition());
if (dist < md) {
md = dist;
closestLink = curLink;
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 8138266f..ed63a0e2 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -9,6 +9,7 @@
#define TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING 2500
class CZoneInfo;
+class CAutomobile;
enum{
MAX_CARS_TO_KEEP = 2,
@@ -39,19 +40,19 @@ public:
WORKERBOAT,
COPS,
- MAFIA,
- TRIAD,
- DIABLO,
- YAKUZA,
- YARDIE,
- COLOMB,
- NINES,
- GANG8,
+ CUBAN,
+ HAITIAN,
+ STREET,
+ DIAZ,
+ BIKER,
+ SECURITY,
+ PLAYER,
+ GOLFERS,
GANG9,
COPS_BOAT,
FIRST_CAR_RATING = NORMAL,
FIRST_BOAT_RATING = LEISUREBOAT,
- FIRST_GANG_CAR_RATING = MAFIA,
+ FIRST_GANG_CAR_RATING = CUBAN,
NUM_CAR_CLASSES = MOTORBIKE - FIRST_CAR_RATING + 1,
NUM_BOAT_CLASSES = WORKERBOAT - FIRST_BOAT_RATING + 1,
NUM_GANG_CAR_CLASSES = GANG9 - FIRST_GANG_CAR_RATING + 1,
diff --git a/src/control/Curves.cpp b/src/control/Curves.cpp
index 31a2767a..29471608 100644
--- a/src/control/Curves.cpp
+++ b/src/control/Curves.cpp
@@ -2,6 +2,8 @@
#include "Curves.h"
+//--MIAMI: file done
+
float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
{
CVector2D dir1(dir1X, dir1Y);
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 82003561..64ebddfe 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -960,7 +960,7 @@ void CGarage::Update()
if (m_pDoor1) {
if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) {
- if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_PLANE) {
+ if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE) {
CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
}
@@ -1781,7 +1781,14 @@ CVehicle* CStoredCar::RestoreCar()
CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
if (!CStreaming::HasModelLoaded(m_nModelIndex))
return nil;
- CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB);
+#ifdef FIX_BUGS
+ CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex);
+ assert(pModelInfo);
+ if (pModelInfo->m_numComps != 0)
+#endif
+ {
+ CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB);
+ }
CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(m_nModelIndex))
pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
@@ -2119,12 +2126,8 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
// TODO(MIAMI)
void CGarages::Save(uint8 * buf, uint32 * size)
{
-#ifdef FIX_GARAGE_SIZE
- INITSAVEBUF
- *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
-#else
- * size = 5484;
-#endif
+INITSAVEBUF
+ *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);
WriteSaveBuf(buf, (uint32)BombsAreFree);
@@ -2142,9 +2145,7 @@ void CGarages::Save(uint8 * buf, uint32 * size)
}
for (int i = 0; i < NUM_GARAGES; i++)
WriteSaveBuf(buf, aGarages[i]);
-#ifdef FIX_GARAGE_SIZE
- VALIDATESAVEBUF(*size);
-#endif
+VALIDATESAVEBUF(*size);
}
const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
@@ -2169,12 +2170,8 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
//TODO(MIAMI)
void CGarages::Load(uint8* buf, uint32 size)
{
-#ifdef FIX_GARAGE_SIZE
- INITSAVEBUF
- assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
-#else
- assert(size == 5484);
-#endif
+INITSAVEBUF
+ assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
CloseHideOutGaragesBeforeSave();
NumGarages = ReadSaveBuf<uint32>(buf);
BombsAreFree = ReadSaveBuf<uint32>(buf);
@@ -2203,9 +2200,7 @@ void CGarages::Load(uint8* buf, uint32 size)
else
aGarages[i].UpdateDoorsHeight();
}
-#ifdef FIX_GARAGE_SIZE
- VALIDATESAVEBUF(size);
-#endif
+VALIDATESAVEBUF(size);
MessageEndTime = 0;
bCamShouldBeOutisde = false;
diff --git a/src/control/Garages.h b/src/control/Garages.h
index c5bede2b..79905ede 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -294,7 +294,6 @@ private:
case GARAGE_HIDEOUT_TEN: return 9;
case GARAGE_HIDEOUT_ELEVEN: return 10;
case GARAGE_HIDEOUT_TWELVE: return 11;
- default: assert(0);
}
return -1;
}
diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp
index d128efeb..d94e993e 100644
--- a/src/control/OnscreenTimer.cpp
+++ b/src/control/OnscreenTimer.cpp
@@ -20,8 +20,9 @@ void COnscreenTimer::Init() {
}
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
- m_sEntries[i].m_bTimerProcessed = 0;
- m_sEntries[i].m_bCounterProcessed = 0;
+ m_sEntries[i].m_bTimerProcessed = false;
+ m_sEntries[i].m_bCounterProcessed = false;
+ m_sEntries[i].m_bTimerGoingDown = true;
}
}
@@ -65,26 +66,21 @@ void COnscreenTimer::ClearClock(uint32 offset) {
}
}
-void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text) {
- uint32 i = 0;
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(m_sEntries[i].m_nCounterOffset == 0) {
- break;
- }
- return;
- }
+void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
- m_sEntries[i].m_nCounterOffset = offset;
+ m_sEntries[pos].m_nCounterOffset = offset;
+ if (m_sEntries[pos].m_aCounterText[0] != '\0')
+ return;
if(text) {
- strncpy(m_sEntries[i].m_aCounterText, text, 10);
+ strncpy(m_sEntries[pos].m_aCounterText, text, 10);
} else {
- m_sEntries[i].m_aCounterText[0] = 0;
+ m_sEntries[pos].m_aCounterText[0] = 0;
}
- m_sEntries[i].m_nType = type;
+ m_sEntries[pos].m_nType = type;
}
-void COnscreenTimer::AddClock(uint32 offset, char* text) {
+void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
uint32 i = 0;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(m_sEntries[i].m_nTimerOffset == 0) {
@@ -94,6 +90,7 @@ void COnscreenTimer::AddClock(uint32 offset, char* text) {
}
m_sEntries[i].m_nTimerOffset = offset;
+ m_sEntries[i].m_bTimerGoingDown = bGoingDown;
if(text) {
strncpy(m_sEntries[i].m_aTimerText, text, 10);
} else {
@@ -108,19 +105,24 @@ void COnscreenTimerEntry::Process() {
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
int32 oldTime = *timerPtr;
- int32 newTime = oldTime - int32(CTimer::GetTimeStepInSeconds() * 1000);
- if(newTime < 0) {
- *timerPtr = 0;
- m_bTimerProcessed = 0;
- m_nTimerOffset = 0;
- m_aTimerText[0] = 0;
- } else {
- *timerPtr = newTime;
- int32 oldTimeSeconds = oldTime / 1000;
- if(oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
- DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
+ if (m_bTimerGoingDown) {
+ int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
+ if (newTime < 0) {
+ *timerPtr = 0;
+ m_bTimerProcessed = 0;
+ m_nTimerOffset = 0;
+ m_aTimerText[0] = 0;
+ }
+ else {
+ *timerPtr = newTime;
+ int32 oldTimeSeconds = oldTime / 1000;
+ if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
+ DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
+ }
}
}
+ else
+ *timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
}
bool COnscreenTimerEntry::ProcessForDisplay() {
diff --git a/src/control/OnscreenTimer.h b/src/control/OnscreenTimer.h
index 3ef7764a..09473397 100644
--- a/src/control/OnscreenTimer.h
+++ b/src/control/OnscreenTimer.h
@@ -17,6 +17,7 @@ public:
char m_bCounterBuffer[42];
char m_bTimerBuffer[42];
bool m_bTimerProcessed;
+ bool m_bTimerGoingDown;
bool m_bCounterProcessed;
void Process();
@@ -42,8 +43,8 @@ public:
void ClearCounter(uint32 offset);
void ClearClock(uint32 offset);
- void AddCounter(uint32 offset, uint16 type, char* text);
- void AddClock(uint32 offset, char* text);
+ void AddCounter(uint32 offset, uint16 type, char* text, uint16 pos);
+ void AddClock(uint32 offset, char* text, bool bGoingDown);
};
VALIDATE_SIZE(COnscreenTimer, 0x78);
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index ee01b6c4..6fac3f9d 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -12,6 +12,7 @@
#include "AudioScriptObject.h"
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
+#include "soundlist.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
@@ -97,7 +98,7 @@ CPhoneInfo::Update(void)
if (scratchTheCabinet) {
m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
if (!phoneRings)
- PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_PAYPHONE_RINGING, m_aPhones[phoneId].m_pEntity->GetPosition());
} else {
m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
}
@@ -136,7 +137,7 @@ CPhoneInfo::Update(void)
if (scratchTheCabinet) {
m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
if (!phoneRings)
- PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_PAYPHONE_RINGING, m_aPhones[phoneId].m_pEntity->GetPosition());
} else {
m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
}
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 330b5788..1d2d06f7 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -44,15 +44,35 @@ uint32 CPickups::StaticCamStartTime;
tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
-// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4)
+// TODO(Miami)
uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 };
-uint16 AmmoForWeapon_OnStreet[20] = { 0, 1, 9, 25, 5, 30, 60, 5, 1, 50, 1, 1, 0, 200, 0, 100, 0, 0, 0, 0 };
+
+// --MIAMI: Done
+uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = {
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 34,
+ 12, 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14,
+ 4, 150, 100, 500, 1, 400, 36, 0,
+};
uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };
-uint8 aWeaponReds[] = { 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, 255, 128, 0, 255, 0 };
-uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 255, 0, 255, 0 };
-uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 };
-float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
+// TODO(Miami): Those are all placeholders!!
+uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255,
+255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+255, 128, 0, 255, 0 };
+uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255,
+255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+0, 255, 0, 255, 0 };
+uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255,
+255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+0, 128, 255, 0, 0 };
+
+float aWeaponScale[] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
+2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f,
+1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
+1.0f, 1.0f, 1.0f, 1.0f };
void
CPickup::RemoveKeepType()
@@ -93,6 +113,7 @@ CPickup::GiveUsAPickUpObject(int32 handle)
object->bExplosionProof = true;
object->bUsesCollision = false;
object->bIsPickup = true;
+ object->bHasPreRenderEffects = true;
object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
@@ -129,12 +150,12 @@ CPickup::GiveUsAPickUpObject(int32 handle)
}
bool
-CPickup::CanBePickedUp(CPlayerPed *player)
+CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
{
assert(m_pObject != nil);
bool cannotBePickedUp =
- (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
- || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
+ (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f)
+ || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
return !cannotBePickedUp;
@@ -190,7 +211,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
}
// if we didn't then we've got nothing to do
- if (isPickupTouched && CanBePickedUp(player)) {
+ if (isPickupTouched && CanBePickedUp(player, playerId)) {
CPad::GetPad(0)->StartShake(120, 100);
switch (m_eType)
{
@@ -380,6 +401,30 @@ CPickups::Init(void)
CollectedPickUpIndex = 0;
}
+// --MIAMI: Done
+bool
+CPickups::TestForPickupsInBubble(CVector pos, float range)
+{
+ for (int i = 0; i < NUMPICKUPS; i++) {
+ if ((aPickUps[i].m_vecPos - pos).Magnitude() < range)
+ return true;
+ }
+ return false;
+}
+
+// --MIAMI: Done
+bool
+CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused) {
+ for (int i = 0; i < NUMPICKUPS; i++) {
+ if (aPickUps[i].m_eType == type && aPickUps[i].m_eModelIndex == ModelForWeapon(weapon))
+ if ((aPickUps[i].m_vecPos - pos).Magnitude() < 7.5f) {
+ aPickUps[i].m_nQuantity += quantity;
+ return true;
+ }
+ }
+ return false;
+}
+
bool
CPickups::IsPickUpPickedUp(int32 pickupId)
{
@@ -430,14 +475,14 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0);
return true;
} else if (modelIndex == MI_PICKUP_BODYARMOUR) {
- player->m_fArmour = 100.0f;
+ player->m_fArmour = CWorld::Players[playerIndex].m_nMaxArmour;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0);
return true;
} else if (modelIndex == MI_PICKUP_INFO) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
} else if (modelIndex == MI_PICKUP_HEALTH) {
- player->m_fHealth = 100.0f;
+ player->m_fHealth = CWorld::Players[playerIndex].m_nMaxHealth;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0);
return true;
} else if (modelIndex == MI_PICKUP_BONUS) {
@@ -561,53 +606,22 @@ CPickups::GetNewUniquePickupIndex(int32 slot)
return slot | (aPickUps[slot].m_nIndex << 16);
}
+// --MIAMI: Done
int32
CPickups::ModelForWeapon(eWeaponType weaponType)
{
- switch (weaponType)
- {
- case WEAPONTYPE_BASEBALLBAT: return MI_BASEBALL_BAT;
- case WEAPONTYPE_COLT45: return MI_COLT;
- case WEAPONTYPE_UZI: return MI_UZI;
- case WEAPONTYPE_SHOTGUN: return MI_SHOTGUN;
- case WEAPONTYPE_AK47: return MI_AK47;
- case WEAPONTYPE_M16: return MI_M16;
- case WEAPONTYPE_SNIPERRIFLE: return MI_SNIPER;
- case WEAPONTYPE_ROCKETLAUNCHER: return MI_ROCKETLAUNCHER;
- case WEAPONTYPE_FLAMETHROWER: return MI_FLAMETHROWER;
- case WEAPONTYPE_MOLOTOV: return MI_MOLOTOV;
- case WEAPONTYPE_GRENADE: return MI_GRENADE;
- default: break;
- }
- return 0;
+ return CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId;
}
+// --MIAMI: Done
eWeaponType
CPickups::WeaponForModel(int32 model)
{
if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR;
- switch (model)
- {
- case MI_GRENADE: return WEAPONTYPE_GRENADE;
- case MI_AK47: return WEAPONTYPE_AK47;
- case MI_BASEBALL_BAT: return WEAPONTYPE_BASEBALLBAT;
- case MI_COLT: return WEAPONTYPE_COLT45;
- case MI_MOLOTOV: return WEAPONTYPE_MOLOTOV;
- case MI_ROCKETLAUNCHER: return WEAPONTYPE_ROCKETLAUNCHER;
- case MI_SHOTGUN: return WEAPONTYPE_SHOTGUN;
- case MI_SNIPER: return WEAPONTYPE_SNIPERRIFLE;
- case MI_UZI: return WEAPONTYPE_UZI;
- case MI_MISSILE: return WEAPONTYPE_UNARMED;
- case MI_M16: return WEAPONTYPE_M16;
- case MI_FLAMETHROWER: return WEAPONTYPE_FLAMETHROWER;
- }
- return WEAPONTYPE_UNARMED;
-}
-
-int32
-CPickups::FindColourIndexForWeaponMI(int32 model)
-{
- return WeaponForModel(model) - 1;
+ if (model == MI_PICKUP_HEALTH) return WEAPONTYPE_HEALTH;
+ if (model == MI_PICKUP_ADRENALINE) return WEAPONTYPE_ARMOUR;
+ if (model == -1) return WEAPONTYPE_UNARMED;
+ return (eWeaponType)((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo();
}
void
@@ -685,15 +699,15 @@ CPickups::DoPickUpEffects(CEntity *entity)
int16 colorId;
if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA)
- colorId = 11;
+ colorId = WEAPONTYPE_TOTALWEAPONS;
else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE)
- colorId = 12;
+ colorId = WEAPONTYPE_TOTALWEAPONS + 1;
else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
- colorId = 13;
+ colorId = WEAPONTYPE_TOTALWEAPONS + 2;
else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS)
- colorId = 14;
+ colorId = WEAPONTYPE_TOTALWEAPONS + 3;
else
- colorId = FindColourIndexForWeaponMI(entity->GetModelIndex());
+ colorId = WeaponForModel(entity->GetModelIndex());
assert(colorId >= 0);
@@ -982,6 +996,25 @@ CPickups::RenderPickUpText()
}
void
+CPickups::CreateSomeMoney(CVector pos, int money)
+{
+ bool found;
+
+ int pickupCount = Min(money / 20 + 1, 7);
+ int moneyPerPickup = money / pickupCount;
+
+ for (int i = 0; i < pickupCount; i++) {
+ // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish.
+ pos.x += 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128);
+ pos.y += 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128);
+ pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 0.5f;
+ if (found) {
+ CPickups::GenerateNewOne(CVector(pos.x, pos.y, pos.z), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 3));
+ }
+ }
+}
+
+void
CPickups::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
@@ -1126,45 +1159,6 @@ CPacManPickups::Update()
void
CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type)
{
- int i = 0;
- while (count > 0) {
- while (aPMPickUps[i].m_eType != PACMAN_NONE)
- i++;
-
- bool bPickupCreated = false;
- while (!bPickupCreated) {
- CVector newPos = pos;
- CColPoint colPoint;
- CEntity *pRoad;
- uint16 nRand = CGeneral::GetRandomNumber();
- newPos.x += ((nRand & 0xFF) - 128) * scrambleMult / 128.0f;
- newPos.y += (((nRand >> 8) & 0xFF) - 128) * scrambleMult / 128.0f;
- newPos.z = 1000.0f;
- if (CWorld::ProcessVerticalLine(newPos, -1000.0f, colPoint, pRoad, true, false, false, false, true, false, nil) && pRoad->IsBuilding() && ((CBuilding*)pRoad)->GetIsATreadable()) {
- newPos.z = 0.7f + colPoint.point.z;
- aPMPickUps[i].m_eType = type;
- aPMPickUps[i].m_vecPosn = newPos;
- CObject *obj = new CObject(MI_BULLION, true);
- if (obj != nil) {
- obj->ObjectCreatedBy = MISSION_OBJECT;
- obj->SetPosition(aPMPickUps[i].m_vecPosn);
- obj->SetOrientation(0.0f, 0.0f, -HALFPI);
- obj->GetMatrix().UpdateRW();
- obj->UpdateRwFrame();
-
- obj->bAffectedByGravity = false;
- obj->bExplosionProof = true;
- obj->bUsesCollision = false;
- obj->bIsPickup = false;
- CWorld::Add(obj);
- }
- aPMPickUps[i].m_pObject = obj;
- bPickupCreated = true;
- }
- }
- count--;
- }
- bPMActive = true;
}
// diablo porn mission pickups
@@ -1281,40 +1275,6 @@ static const CVector aRacePoints1[] = {
void
CPacManPickups::GeneratePMPickUpsForRace(int32 race)
{
- const CVector *pPos = nil;
- int i = 0;
-
- if (race == 0) pPos = aRacePoints1; // there's only one available
- assert(pPos != nil);
-
- while (!pPos->IsZero()) {
- while (aPMPickUps[i].m_eType != PACMAN_NONE)
- i++;
-
- aPMPickUps[i].m_eType = PACMAN_RACE;
- aPMPickUps[i].m_vecPosn = *(pPos++);
- if (race == 0) {
- CObject* obj = new CObject(MI_DONKEYMAG, true);
- if (obj != nil) {
- obj->ObjectCreatedBy = MISSION_OBJECT;
-
- obj->SetPosition(aPMPickUps[i].m_vecPosn);
- obj->SetOrientation(0.0f, 0.0f, -HALFPI);
- obj->GetMatrix().UpdateRW();
- obj->UpdateRwFrame();
-
- obj->bAffectedByGravity = false;
- obj->bExplosionProof = true;
- obj->bUsesCollision = false;
- obj->bIsPickup = false;
-
- CWorld::Add(obj);
- }
- aPMPickUps[i].m_pObject = obj;
- } else
- aPMPickUps[i].m_pObject = nil;
- }
- bPMActive = true;
}
void
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index 2842edfa..0a73696a 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -46,7 +46,7 @@ public:
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
private:
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
- inline bool CanBePickedUp(CPlayerPed *player);
+ inline bool CanBePickedUp(CPlayerPed *player, int playerId);
void RemoveKeepType();
void Remove();
};
@@ -85,11 +85,13 @@ public:
static bool IsPickUpPickedUp(int32 pickupId);
static int32 ModelForWeapon(eWeaponType weaponType);
static enum eWeaponType WeaponForModel(int32 model);
- static int32 FindColourIndexForWeaponMI(int32 model);
static int32 GetActualPickupIndex(int32 index);
static int32 GetNewUniquePickupIndex(int32 slot);
static void PassTime(uint32 time);
static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
+ static bool TestForPickupsInBubble(CVector pos, float range);
+ static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused);
+ static void CreateSomeMoney(CVector, int);
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);
@@ -103,7 +105,7 @@ public:
};
extern uint16 AmmoForWeapon[20];
-extern uint16 AmmoForWeapon_OnStreet[20];
+extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS];
extern uint16 CostOfWeapon[20];
enum ePacmanPickupType
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index ab187c10..28b999f8 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -17,6 +17,7 @@
#include "ModelInfo.h"
#include "Object.h"
#include "Pad.h"
+#include "PedAttractor.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
@@ -510,8 +511,12 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
}
RetrievePedAnimation(ped, &pp->anim_state);
ped->RemoveWeaponModel(-1);
- if (pp->weapon_model != (uint8)-1)
- ped->AddWeaponModel(pp->weapon_model);
+ if (pp->weapon_model != (uint16)-1) {
+ if (CStreaming::HasModelLoaded(pp->weapon_model))
+ ped->AddWeaponModel(pp->weapon_model);
+ else
+ CStreaming::RequestModel(pp->weapon_model, 0);
+ }
CWorld::Remove(ped);
CWorld::Add(ped);
buffer->m_nOffset += sizeof(tPedUpdatePacket);
@@ -1116,6 +1121,14 @@ void CReplay::StoreStuffInMem(void)
for (int i = 0; i < NUMPLAYERS; i++)
nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed);
#endif
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i >= 0) {
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (!ped)
+ continue;
+ if (ped->m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(ped, ped->m_attractor);
+ }
CPools::GetVehiclePool()->Store(pBuf0, pBuf1);
CPools::GetPedPool()->Store(pBuf2, pBuf3);
CPools::GetObjectPool()->Store(pBuf4, pBuf5);
@@ -1211,6 +1224,16 @@ void CReplay::RestoreStuffFromMem(void)
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
+ for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) {
+ int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId;
+ if (mi1 != -1)
+ CStreaming::RequestModel(mi1, STREAMFLAGS_DEPENDENCY);
+ int mi2 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModel2Id;
+ if (mi2 != -1)
+ CStreaming::RequestModel(mi2, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ ped->m_weapons[j].Initialise(ped->m_weapons[j].m_eWeaponType, ped->m_weapons[j].m_nAmmoTotal);
+ }
if (ped->m_wepModelID >= 0)
ped->AddWeaponModel(ped->m_wepModelID);
}
diff --git a/src/control/Replay.h b/src/control/Replay.h
index 09cf601e..b369c13d 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -176,7 +176,7 @@ class CReplay
CStoredAnimationState anim_state;
CCompressedMatrixNotAligned matrix;
int8 assoc_group_id;
- uint8 weapon_model;
+ uint16 weapon_model;
};
VALIDATE_SIZE(tPedUpdatePacket, 40);
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 0261cd4a..a26e19f5 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -47,7 +47,7 @@ CRoadBlocks::Init(void)
}
void
-CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode)
+CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType)
{
static const CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f},
{1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} };
@@ -90,7 +90,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
pCopPed->SetIdle();
pCopPed->bKindaStayInSamePlace = true;
pCopPed->bNotAllowedToDuck = false;
- pCopPed->m_nRoadblockNode = roadBlockNode;
+// pCopPed->m_nRoadblockNode = roadBlockNode;
pCopPed->bCrouchWhenShooting = roadBlockType != 2;
if (pEntityToAttack) {
pCopPed->m_pPointGunAt = pEntityToAttack;
diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h
index 439fd6e7..c8469ba5 100644
--- a/src/control/RoadBlocks.h
+++ b/src/control/RoadBlocks.h
@@ -15,6 +15,6 @@ public:
static bool InOrOut[NUMROADBLOCKS];
static void Init(void);
- static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode);
+ static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType);
static void GenerateRoadBlocks(void);
};
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 8342ef46..d7abbfb2 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -38,6 +38,7 @@
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
+#include "PedAttractor.h"
#include "PedRoutes.h"
#include "Phones.h"
#include "Pickups.h"
@@ -54,15 +55,21 @@
#include "Remote.h"
#include "Replay.h"
#include "Restart.h"
+#include "RoadBlocks.h"
#include "RpAnimBlend.h"
#include "Rubbish.h"
+#include "SimpleModelInfo.h"
+#include "SetPieces.h"
#include "Shadows.h"
#include "SpecialFX.h"
+#include "Sprite.h"
#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
+#include "Timecycle.h"
#include "TxdStore.h"
#include "User.h"
+#include "VisibilityPlugins.h"
#include "WaterLevel.h"
#include "Weather.h"
#include "World.h"
@@ -71,13 +78,7 @@
#define PICKUP_PLACEMENT_OFFSET 0.5f
#define PED_FIND_Z_OFFSET 5.0f
-
-#define SPHERE_MARKER_R 0
-#define SPHERE_MARKER_G 128
-#define SPHERE_MARKER_B 255
-#define SPHERE_MARKER_A 128
-#define SPHERE_MARKER_PULSE_PERIOD 2048
-#define SPHERE_MARKER_PULSE_FRACTION 0.1f
+#define COP_PED_FIND_Z_OFFSET 10.0f
#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
#define METERS_IN_FOOT 0.3048f
@@ -89,13 +90,10 @@
uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
-int32 CTheScripts::BaseBriefIdForContact[MAX_NUM_CONTACTS];
-int32 CTheScripts::OnAMissionForContactFlag[MAX_NUM_CONTACTS];
intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
-tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES];
tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS];
int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
@@ -116,8 +114,6 @@ uint16 CTheScripts::NumberOfMissionScripts;
uint32 CTheScripts::LargestMissionScriptSize;
uint32 CTheScripts::MainScriptSize;
uint8 CTheScripts::FailCurrentMission;
-uint8 CTheScripts::CountdownToMakePlayerUnsafe;
-uint8 CTheScripts::DelayMakingPlayerUnsafeThisTime;
uint16 CTheScripts::NumScriptDebugLines;
uint16 CTheScripts::NumberOfIntroRectanglesThisFrame;
uint16 CTheScripts::NumberOfIntroTextLinesThisFrame;
@@ -128,6 +124,11 @@ CStuckCarCheck CTheScripts::StuckCars;
uint16 CTheScripts::CommandsExecuted;
uint16 CTheScripts::ScriptsUpdated;
int32 ScriptParams[32];
+uint8 CTheScripts::RiotIntensity;
+uint32 CTheScripts::LastMissionPassedTime;
+uint16 CTheScripts::NumberOfExclusiveMissionScripts;
+bool CTheScripts::bPlayerHasMetDebbieHarry;
+bool CTheScripts::bPlayerIsInTheStatium;
const uint32 CRunningScript::nSaveStructSize =
@@ -269,9 +270,19 @@ void CMissionCleanup::Process()
CPopulation::m_AllRandomPedsThisType = -1;
CPopulation::PedDensityMultiplier = 1.0f;
CCarCtrl::CarDensityMultiplier = 1.0f;
+ CPed::nThreatReactionRangeMultiplier = 1;
+ CPed::nEnterCarRangeMultiplier = 1;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
- TheCamera.Restore();
+ //CRoadBlocks::ClearScriptRoadblocks() // TODO(MIAMI)
+ CRouteNode::Initialise();
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
+ TheCamera.Restore();
TheCamera.SetWideScreenOff();
+ // TODO(MIAMI)
+ //CSpecialFX::bLiftCam = false;
+ //CSpecialFX::bVideoCam = false;
+ //CTimeCycle::StopExtraColour(0);
+ // TODO(MIAMI): change this to loop when it supports parameters
DMAudio.ClearMissionAudio();
CWeather::ReleaseWeather();
for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
@@ -280,11 +291,18 @@ void CMissionCleanup::Process()
CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
CStreaming::ms_disableStreaming = false;
CHud::m_ItemToFlash = -1;
- CHud::SetHelpMessage(nil, false);
+ CHud::SetHelpMessage(nil, false); // TODO(MIAMI): third parameter is false
CUserDisplay::OnscnTimer.m_bDisabled = false;
+ CTheScripts::RemoveScriptTextureDictionary();
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CWorld::Players[0].MakePlayerSafe(false);
+ //TODO(MIAMI): drunkenness, enable drive by
+ //DMAudio::ShutUpPlayerTalking(0);
+ CVehicle::bDisableRemoteDetonation = false;
+ CVehicle::bDisableRemoteDetonationOnContact = false;
+ //CGameLogic::ClearShortCut(); // TODO(MIAMI)
+ CTheScripts::RiotIntensity = 0;
CTheScripts::StoreVehicleIndex = -1;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::UpsideDownCars.Init();
@@ -507,7 +525,6 @@ void CRunningScript::CollectParameters(uint32* pIp, int16 total)
int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
{
uint32* pIp = &ip;
- float tmp;
switch (CTheScripts::Read1ByteFromScript(pIp))
{
case ARGUMENT_INT32:
@@ -521,8 +538,7 @@ int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
case ARGUMENT_INT16:
return CTheScripts::Read2BytesFromScript(pIp);
case ARGUMENT_FLOAT:
- tmp = CTheScripts::ReadFloatFromScript(pIp);
- return *(int32*)&tmp;
+ return CTheScripts::Read4BytesFromScript(pIp);
default:
assert(0);
}
@@ -631,14 +647,7 @@ void CTheScripts::Init()
StoreVehicleIndex = -1;
StoreVehicleWasRandom = true;
OnAMissionFlag = 0;
- for (int i = 0; i < MAX_NUM_CONTACTS; i++){
- BaseBriefIdForContact[i] = 0;
- OnAMissionForContactFlag[i] = 0;
- }
- for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){
- CollectiveArray[i].index = -1;
- CollectiveArray[i].unk_data = 0;
- }
+ LastMissionPassedTime = (uint32)-1;
NextFreeCollectiveIndex = 0;
LastRandomPedId = -1;
for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){
@@ -652,15 +661,17 @@ void CTheScripts::Init()
bUsingAMultiScriptFile = true;
for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++)
MultiScriptArray[i] = 0;
+ NumberOfExclusiveMissionScripts = 0;
NumberOfMissionScripts = 0;
LargestMissionScriptSize = 0;
MainScriptSize = 0;
ReadMultiScriptFileOffsetsFromScript();
FailCurrentMission = 0;
- CountdownToMakePlayerUnsafe = 0;
DbgFlag = false;
- DelayMakingPlayerUnsafeThisTime = 1;
NumScriptDebugLines = 0;
+ RiotIntensity = 0;
+ bPlayerHasMetDebbieHarry = false;
+ bPlayerIsInTheStatium = false;
for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
ScriptSphereArray[i].m_bInUse = false;
ScriptSphereArray[i].m_Index = 1;
@@ -681,6 +692,7 @@ void CTheScripts::Init()
IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
}
NumberOfIntroRectanglesThisFrame = 0;
+ RemoveScriptTextureDictionary();
for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){
BuildingSwapArray[i].m_pBuilding = nil;
BuildingSwapArray[i].m_nNewModel = -1;
@@ -690,6 +702,15 @@ void CTheScripts::Init()
InvisibilitySettingArray[i] = nil;
}
+void CTheScripts::RemoveScriptTextureDictionary()
+{
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++)
+ CTheScripts::ScriptSprites[i].Delete();
+ int slot = CTxdStore::FindTxdSlot("script");
+ if (slot != -1)
+ CTxdStore::RemoveTxd(slot);
+}
+
void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
{
if (prev)
@@ -733,10 +754,6 @@ void CTheScripts::Process()
DrawScriptSpheres();
if (FailCurrentMission)
--FailCurrentMission;
- if (CountdownToMakePlayerUnsafe){
- if (--CountdownToMakePlayerUnsafe == 0)
- CWorld::Players[0].MakePlayerSafe(false);
- }
if (UseTextCommands){
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++)
IntroTextLines[i].Reset();
@@ -843,6 +860,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
case COMMAND_WAIT:
CollectParameters(&m_nIp, 1);
m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
+ m_bSkipWakeTime = false;
return 1;
case COMMAND_GOTO:
CollectParameters(&m_nIp, 1);
@@ -1256,13 +1274,11 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
- /* Following commands are not implemented, and go to default case
- case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
- case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
- case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
- case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
- case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
- */
+ //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
+ //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
+ //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
+ //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
+ //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
@@ -1298,19 +1314,18 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
- /* Following commands are not implemented, and go to default case
- case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
- case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
- case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
- case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
- case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
- */
+ //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
+ //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
+ //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
+ //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
+ //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
+ /*
case COMMAND_GOTO_IF_TRUE:
CollectParameters(&m_nIp, 1);
if (m_bCondResult)
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
- /* Check COMMAND_GOTO note. */
return 0;
+ */
case COMMAND_GOTO_IF_FALSE:
CollectParameters(&m_nIp, 1);
if (!m_bCondResult)
@@ -1322,12 +1337,14 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
CTheScripts::bAlreadyRunningAMissionScript = false;
RemoveScriptFromList(&CTheScripts::pActiveScripts);
AddScriptToList(&CTheScripts::pIdleScripts);
+ m_bIsActive = false;
return 1;
case COMMAND_START_NEW_SCRIPT:
{
CollectParameters(&m_nIp, 1);
assert(ScriptParams[0] >= 0);
CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
+ m_bIsActive = true;
int8 type = CTheScripts::Read1ByteFromScript(&m_nIp);
float tmp;
for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) {
@@ -1375,7 +1392,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
{
CollectParameters(&m_nIp, 4);
int32 index = ScriptParams[0];
- assert(index < 1); /* Constant? Also no more double player glitch */
+ assert(index < NUMPLAYERS);
printf("&&&&&&&&&&&&&Creating player: %d\n", index);
if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
@@ -1415,20 +1432,49 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPlayerPed* ped = CWorld::Players[index].m_pPed;
- if (!ped->bInVehicle) {
- pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
- ped->Teleport(pos);
- CTheScripts::ClearSpaceForMissionEntity(pos, ped);
+ if (ped->bInVehicle) {
+ pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
+ ped->m_pMyVehicle->Teleport(pos); // removed dumb stuff that was present here
+ CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
return 0;
}
- pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
- if (ped->m_pMyVehicle->IsBoat())
- ped->m_pMyVehicle->Teleport(pos);
- else
- ped->m_pMyVehicle->Teleport(pos);
- /* I'll keep this condition here but obviously it is absolutely pointless */
- /* It's clearly present in disassembly so it had to be in original code */
- CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
+ pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
+ CVector vOldPos = ped->GetPosition();
+ ped->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, ped);
+ if (ped) { // great time to check
+ for (int i = 0; i < ped->m_numNearPeds; i++) {
+ CPed* pTestedPed = ped->m_nearPeds[i];
+ if (!pTestedPed || !IsPedPointerValid(pTestedPed))
+ continue;
+ if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJ_15) {
+ CVector vFollowerPos = pTestedPed->GetFormationPosition();
+ CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
+ bool bFound = false;
+ vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f;
+ if (bFound) {
+ if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) {
+ pTestedPed->Teleport(vFollowerPos);
+ }
+ }
+ }
+ else if (pTestedPed->m_leader == ped) {
+ CVector vFollowerPos;
+ if (pTestedPed->m_pedFormation)
+ vFollowerPos = pTestedPed->GetFormationPosition();
+ else
+ vFollowerPos = ped->GetPosition() + pTestedPed->GetPosition() - vOldPos;
+ CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
+ bool bFound = false;
+ vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f;
+ if (bFound) {
+ if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) {
+ pTestedPed->Teleport(vFollowerPos);
+ }
+ }
+ }
+ }
+ }
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_2D:
@@ -1850,6 +1896,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false;
ped->bAllowMedicsToReviveMe = false;
+ ped->bIsPlayerFriend = false;
CVector pos = *(CVector*)&ScriptParams[2];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
@@ -1872,24 +1919,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- if (ped) {
- if (ped->InVehicle()) {
- if (ped->m_pMyVehicle->pDriver == ped) {
- ped->m_pMyVehicle->RemoveDriver();
- ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
- if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
- ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
- if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle())
- ped->m_pMyVehicle->ChangeLawEnforcerState(0);
- }
- else {
- ped->m_pMyVehicle->RemovePassenger(ped);
- }
- }
- CWorld::RemoveReferencesToDeletedObject(ped);
- delete ped;
- --CPopulation::ms_nTotalMissionPeds;
- }
+ CTheScripts::RemoveThisPed(ped);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
@@ -1906,19 +1936,26 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->SetWanderPath(path);
return 0;
}
- /* Not implemented.
- case COMMAND_CHAR_WANDER_RANGE:
- */
+ //case COMMAND_CHAR_WANDER_RANGE:
case COMMAND_CHAR_FOLLOW_PATH:
{
- CollectParameters(&m_nIp, 4);
+ CollectParameters(&m_nIp, 6);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
+ if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl())
+ return 0;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = *(float*)&ScriptParams[4];
+ eMoveState state;
+ switch (ScriptParams[5]) {
+ case 0: state = PEDMOVE_WALK; break;
+ case 1: state = PEDMOVE_SPRINT; break;
+ default: assert(0);
+ }
ped->ClearAll();
- ped->SetFollowPath(pos);
+ ped->SetFollowPath(pos, radius, state, nil, nil, 999999);
return 0;
}
case COMMAND_CHAR_SET_IDLE:
@@ -1963,44 +2000,27 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- /* The following block was once again written
- * by someone not familiar with virtual functions.
- * It doesn't require any ifs at all.
- * To keep as close to original as possible, I'll keep it.
- * Maybe there was more commented out/debug
- * stuff, but I doubt it.
- */
+ // removed dumb stuff again
if (!vehicle) {
pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
ped->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
- }
- else if (vehicle->IsBoat()) {
- pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
- vehicle->Teleport(pos);
- CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
+ for (int i = 0; i < ped->m_numNearPeds; i++) {
+ CPed* pNearPed = ped->m_nearPeds[i];
+ if (pNearPed->m_leader == ped) {
+ pNearPed->Teleport(pos);
+ pNearPed->PositionPedOutOfCollision(); // TODO(MIAMI): this is PositionAnyPedOutOfCollision!!!
+ }
+ }
}
else {
pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
vehicle->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
}
- /* Short version of this command.
- *
- * CollectParameters(&m_nIp, 4);
- * CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- * assert(ped);
- * CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped;
- * CVector pos = *(CVector*)&ScriptParams[1];
- * if (pos.z <= MAP_Z_LOW_LIMIT)
- * pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- * pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel();
- * entityToMove->Teleport(pos);
- * CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove);
- *
- */
return 0;
}
+ /*
case COMMAND_IS_CHAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
@@ -2008,6 +2028,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE);
return 0;
}
+ */
case COMMAND_IS_CHAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
@@ -2075,7 +2096,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
boat->SetStatus(STATUS_ABANDONED);
boat->bIsLocked = true;
boat->AutoPilot.m_nCarMission = MISSION_NONE;
- boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
+ boat->AutoPilot.m_nTempAction = TEMPACT_NONE;
boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
if (m_bIsMissionScript)
boat->bIsStaticWaitingForCollision = true;
@@ -2084,8 +2105,10 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
}
else {
CVehicle* car;
- if (!CModelInfo::IsBikeModel(ScriptParams[0]))
- car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
+
+ // TODO(MIAMI)
+ //if (!CModelInfo::IsBikeModel(ScriptParams[0]))
+ car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
@@ -2096,7 +2119,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->bIsLocked = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
- car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
+ car->AutoPilot.m_nTempAction = TEMPACT_NONE;
car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
@@ -2226,6 +2249,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
}
return 0;
}
+ /*
case COMMAND_IS_CAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
@@ -2233,6 +2257,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
return 0;
}
+ */
case COMMAND_SET_CAR_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
@@ -2307,32 +2332,28 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
return 0;
case COMMAND_PRINT_BIG:
{
- wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
- m_nIp += KEY_LENGTH_IN_SCRIPT;
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
return 0;
}
case COMMAND_PRINT:
{
- wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
- m_nIp += KEY_LENGTH_IN_SCRIPT;
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_NOW:
{
- wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
- m_nIp += KEY_LENGTH_IN_SCRIPT;
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_SOON:
{
- wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
- m_nIp += KEY_LENGTH_IN_SCRIPT;
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
return 0;
@@ -2369,15 +2390,15 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
case COMMAND_DEBUG_OFF:
CTheScripts::DbgFlag = false;
return 0;
+ /*
case COMMAND_RETURN_TRUE:
UpdateCompareFlag(true);
return 0;
case COMMAND_RETURN_FALSE:
UpdateCompareFlag(false);
return 0;
- /* Special command only used by compiler.
- case COMMAND_VAR_INT:
*/
+ //case COMMAND_VAR_INT:
default:
assert(0);
break;
@@ -2430,8 +2451,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
if (!m_bIsMissionScript)
return 0;
- if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */
- CPickups::RemoveAllFloatingPickups();
CTheScripts::MissionCleanup.Process();
return 0;
}
@@ -2574,29 +2593,23 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(pPed->bInVehicle);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- UpdateCompareFlag(pPed->bInVehicle);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
return 0;
}
case COMMAND_IS_BUTTON_PRESSED:
{
CollectParameters(&m_nIp, 2);
- bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0;
- if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) {
- if (CPad::GetPad(0)->GetLeftMouseJustDown() ||
- CPad::GetPad(0)->GetEnterJustDown() ||
- CPad::GetPad(0)->GetCharJustDown(' '))
- value = true;
- }
- UpdateCompareFlag(value);
+ UpdateCompareFlag(GetPadState(ScriptParams[0], ScriptParams[1]) != 0);
return 0;
}
+ /*
case COMMAND_GET_PAD_STATE:
{
CollectParameters(&m_nIp, 1);
@@ -2604,6 +2617,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
@@ -2670,6 +2684,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
+ CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi);
+ if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding)
+ pObj->SetupBigBuilding();
CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
CWorld::Add(pObj);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
@@ -2694,6 +2711,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_ADD_SCORE:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1];
+ if (CWorld::Players[ScriptParams[0]].m_nMoney < 0)
+ CWorld::Players[ScriptParams[0]].m_nMoney = 0;
return 0;
case COMMAND_IS_SCORE_GREATER:
CollectParameters(&m_nIp, 2);
@@ -2736,12 +2755,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
UpdateCompareFlag(m_bDeatharrestExecuted);
return 0;
+ /*
case COMMAND_ADD_AMMO_TO_PLAYER:
{
CollectParameters(&m_nIp, 3);
CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
+ */
case COMMAND_ADD_AMMO_TO_CHAR:
{
CollectParameters(&m_nIp, 3);
@@ -2750,10 +2771,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
- /* Not implemented
- case COMMAND_ADD_AMMO_TO_CAR:
- case COMMAND_IS_PLAYER_STILL_ALIVE:
- */
+ //case COMMAND_ADD_AMMO_TO_CAR:
+ //case COMMAND_IS_PLAYER_STILL_ALIVE:
case COMMAND_IS_PLAYER_DEAD:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED);
@@ -2762,14 +2781,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD);
+ UpdateCompareFlag(!pPed || pPed->DyingOrDead());
return 0;
}
case COMMAND_IS_CAR_DEAD:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater);
+ UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning);
return 0;
}
case COMMAND_SET_CHAR_THREAT_SEARCH:
@@ -2780,9 +2799,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->m_fearFlags |= ScriptParams[1];
return 0;
}
- /* Not implemented.
- case COMMAND_SET_CHAR_THREAT_REACTION:
- */
+ //case COMMAND_SET_CHAR_THREAT_REACTION:
case COMMAND_SET_CHAR_OBJ_NO_OBJ:
{
CollectParameters(&m_nIp, 1);
@@ -2792,12 +2809,10 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->ClearObjective();
return 0;
}
- /* Not implemented.
- case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
- case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
- case COMMAND_ADD_PATROL_POINT:
- case COMMAND_IS_PLAYER_IN_GANGZONE:
- */
+ //case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
+ //case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
+ //case COMMAND_ADD_PATROL_POINT:
+ //case COMMAND_IS_PLAYER_IN_GANGZONE:
case COMMAND_IS_PLAYER_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
@@ -2816,8 +2831,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING &&
CPad::GetPad(ScriptParams[0])->GetHorn());
- /* Is it correct that same parameter is used both as index of Players */
- /* and as ID of pad? Pratically this parameter is always 0 anyway of course. */
return 0;
case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
{
@@ -2827,10 +2840,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed));
return 0;
}
- /* Not implemented.
- case COMMAND_ORDER_CHAR_TO_BACKDOOR:
- case COMMAND_ADD_CHAR_TO_GANG:
- */
+ //case COMMAND_ORDER_CHAR_TO_BACKDOOR:
+ //case COMMAND_ADD_CHAR_TO_GANG:
case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
{
CollectParameters(&m_nIp, 1);
@@ -2886,6 +2897,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
@@ -2901,13 +2915,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->bEngineOn = true;
pPed->bUsesCollision = false;
-#ifdef FIX_BUGS
- AnimationId anim = pVehicle->GetDriverAnim();
-#else
- AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
-#endif
- pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
- pPed->StopNonPartialAnims();
+ pPed->AddInCarAnims(pVehicle, true);
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
@@ -2941,7 +2949,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPlayer->m_pPed->SetPedState(PED_IDLE);
pPlayer->m_pPed->bUsesCollision = true;
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId);
+ pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle();
pPlayer->m_pPed->RemoveInCarAnims();
if (pPlayer->m_pPed->m_pVehicleAnim)
pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
@@ -2955,9 +2963,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed);
return 0;
}
- /* Not implemented.
- case COMMAND_MAKE_CHAR_DO_NOTHING:
- */
+ //case COMMAND_MAKE_CHAR_DO_NOTHING:
default:
assert(0);
break;
@@ -2968,22 +2974,21 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
int8 CRunningScript::ProcessCommands300To399(int32 command)
{
switch (command) {
- /* Not implemented.
- case COMMAND_SET_CHAR_INVINCIBLE:
- case COMMAND_SET_PLAYER_INVINCIBLE:
- case COMMAND_SET_CHAR_GRAPHIC_TYPE:
- case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
- */
+ //case COMMAND_SET_CHAR_INVINCIBLE:
+ //case COMMAND_SET_PLAYER_INVINCIBLE:
+ //case COMMAND_SET_CHAR_GRAPHIC_TYPE:
+ //case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
+ /*
case COMMAND_HAS_PLAYER_BEEN_ARRESTED:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_BUSTED);
return 0;
- /* Not implemented.
- case COMMAND_STOP_CHAR_DRIVING:
- case COMMAND_KILL_CHAR:
- case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
- case COMMAND_SET_CHAR_OCCUPATION:
*/
+ //case COMMAND_STOP_CHAR_DRIVING:
+ //case COMMAND_KILL_CHAR:
+ //case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
+ //case COMMAND_SET_CHAR_OCCUPATION:
+ /*
case COMMAND_CHANGE_CAR_LOCK:
{
CollectParameters(&m_nIp, 2);
@@ -2999,6 +3004,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
*(float*)&ScriptParams[2],
*(float*)&ScriptParams[3]);
return 0;
+ */
case COMMAND_IS_CAR_MODEL:
{
CollectParameters(&m_nIp, 2);
@@ -3007,11 +3013,10 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]);
return 0;
}
- /* Not implemented.
- case COMMAND_IS_CAR_REMAP:
- case COMMAND_HAS_CAR_JUST_SUNK:
- case COMMAND_SET_CAR_NO_COLLIDE:
- */
+ //case COMMAND_IS_CAR_REMAP:
+ //case COMMAND_HAS_CAR_JUST_SUNK:
+ //case COMMAND_SET_CAR_NO_COLLIDE:
+ /*
case COMMAND_IS_CAR_DEAD_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
@@ -3050,35 +3055,39 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
- /* Not implemented.
- case COMMAND_IS_TRAILER_ATTACHED:
- case COMMAND_IS_CAR_ON_TRAILER:
- case COMMAND_HAS_CAR_GOT_WEAPON:
- case COMMAND_PARK:
- case COMMAND_HAS_PARK_FINISHED:
- case COMMAND_KILL_ALL_PASSENGERS:
- case COMMAND_SET_CAR_BULLETPROOF:
- case COMMAND_SET_CAR_FLAMEPROOF:
- case COMMAND_SET_CAR_ROCKETPROOF:
- case COMMAND_IS_CARBOMB_ACTIVE:
- case COMMAND_GIVE_CAR_ALARM:
- case COMMAND_PUT_CAR_ON_TRAILER:
*/
+ //case COMMAND_IS_TRAILER_ATTACHED:
+ //case COMMAND_IS_CAR_ON_TRAILER:
+ //case COMMAND_HAS_CAR_GOT_WEAPON:
+ //case COMMAND_PARK:
+ //case COMMAND_HAS_PARK_FINISHED:
+ //case COMMAND_KILL_ALL_PASSENGERS:
+ //case COMMAND_SET_CAR_BULLETPROOF:
+ //case COMMAND_SET_CAR_FLAMEPROOF:
+ //case COMMAND_SET_CAR_ROCKETPROOF:
+ //case COMMAND_IS_CARBOMB_ACTIVE:
+ //case COMMAND_GIVE_CAR_ALARM:
+ //case COMMAND_PUT_CAR_ON_TRAILER:
+ /*
case COMMAND_IS_CAR_CRUSHED:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CGarages::HasCarBeenCrushed(ScriptParams[0]));
return 0;
- /* Not implemented.
- case COMMAND_CREATE_GANG_CAR:
*/
+ //case COMMAND_CREATE_GANG_CAR:
case COMMAND_CREATE_CAR_GENERATOR:
+ {
CollectParameters(&m_nIp, 12);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z > MAP_Z_LOW_LIMIT)
+ pos.z += 0.015f;
ScriptParams[0] = CTheCarGenerators::CreateCarGenerator(
- *(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3],
+ pos.x, pos.y, pos.z, *(float*)&ScriptParams[3],
ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7],
ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
StoreParameters(&m_nIp, 1);
return 0;
+ }
case COMMAND_SWITCH_CAR_GENERATOR:
{
CollectParameters(&m_nIp, 2);
@@ -3087,12 +3096,13 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
pCarGen->SwitchOff();
}else if (ScriptParams[1] <= 100){
pCarGen->SwitchOn();
+ pCarGen->SetUsesRemaining(ScriptParams[1]);
}else{
pCarGen->SwitchOn();
- pCarGen->SetUsesRemaining(ScriptParams[1]);
}
return 0;
}
+ /*
case COMMAND_ADD_PAGER_MESSAGE:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -3100,11 +3110,14 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CUserDisplay::Pager.AddMessage(text, ScriptParams[0], ScriptParams[1], ScriptParams[2]);
return 0;
}
+ */
case COMMAND_DISPLAY_ONSCREEN_TIMER:
{
assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
- CUserDisplay::OnscnTimer.AddClock(CTheScripts::Read2BytesFromScript(&m_nIp), nil);
+ uint32 offset = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 1);
+ CUserDisplay::OnscnTimer.AddClock(offset, nil, ScriptParams[0] != 0);
return 0;
}
case COMMAND_CLEAR_ONSCREEN_TIMER:
@@ -3120,7 +3133,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
m_nIp++;
int32 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
- CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil);
+ CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil, 0);
return 0;
}
case COMMAND_CLEAR_ONSCREEN_COUNTER:
@@ -3156,9 +3169,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
}
return 0;
}
- /* Not implemented.
- case COMMAND_IS_CHAR_IN_GANG_ZONE:
- */
+ //case COMMAND_IS_CHAR_IN_GANG_ZONE:
case COMMAND_IS_CHAR_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
@@ -3173,10 +3184,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetNavigationZone(zone)));
return 0;
}
- /* Not implemented.
- case COMMAND_SET_CAR_DENSITY:
- case COMMAND_SET_PED_DENSITY:
- */
+ //case COMMAND_SET_CAR_DENSITY:
+ //case COMMAND_SET_PED_DENSITY:
case COMMAND_POINT_CAMERA_AT_PLAYER:
{
CollectParameters(&m_nIp, 3);
@@ -3188,24 +3197,26 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
- TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
+ if (pVehicle)
+ TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_POINT_CAMERA_AT_CHAR:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
- TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
+ if (pPed)
+ TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_RESTORE_CAMERA:
TheCamera.Restore();
return 0;
+ /*
case COMMAND_SHAKE_PAD:
CPad::GetPad(ScriptParams[0])->StartShake(ScriptParams[1], ScriptParams[2]);
return 0;
+ */
case COMMAND_SET_ZONE_PED_INFO:
{
char label[12];
@@ -3228,6 +3239,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 1);
CTimer::SetTimeScale(*(float*)&ScriptParams[0]);
return 0;
+ /*
case COMMAND_IS_CAR_IN_AIR:
{
CollectParameters(&m_nIp, 1);
@@ -3237,6 +3249,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
UpdateCompareFlag(pCar->GetAllWheelsOffGround());
return 0;
}
+ */
case COMMAND_SET_FIXED_CAMERA_POSITION:
{
CollectParameters(&m_nIp, 6);
@@ -3259,7 +3272,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- // Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
StoreParameters(&m_nIp, 1);
@@ -3270,23 +3282,23 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- // Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_ADD_BLIP_FOR_OBJECT_OLD:
{
CollectParameters(&m_nIp, 3);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
- // Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_REMOVE_BLIP:
CollectParameters(&m_nIp, 1);
CRadar::ClearBlip(ScriptParams[0]);
@@ -3305,7 +3317,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- // Useless call
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetCoordBlip(BLIP_COORD, pos, ScriptParams[3], (eBlipDisplay)ScriptParams[4]);
StoreParameters(&m_nIp, 1);
@@ -3356,6 +3367,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CRestart::OverrideNextRestart(pos, angle);
return 0;
}
+ /*
case COMMAND_DRAW_SHADOW:
{
CollectParameters(&m_nIp, 10);
@@ -3374,11 +3386,11 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
float frontY = y;
float sideX = y;
float sideY = x;
- /* Not very nicely named intermediate variables. */
CShadows::StoreShadowToBeRendered(ScriptParams[0], &pos, frontX, frontY, sideX, sideY,
ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9]);
return 0;
}
+ */
case COMMAND_GET_PLAYER_HEADING:
{
CollectParameters(&m_nIp, 1);
@@ -3392,10 +3404,9 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- if (pPed->bInVehicle){
- // Is assertion required?
+ assert(pPed);
+ if (pPed->bInVehicle)
return 0;
- }
pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
return 0;
@@ -3415,10 +3426,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- if (pPed->bInVehicle) {
- // Is assertion required?
+ if (pPed->bInVehicle)
return 0;
- }
pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
return 0;
@@ -3463,6 +3472,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CWorld::Add(pObject);
return 0;
}
+ /*
case COMMAND_IS_PLAYER_TOUCHING_OBJECT:
{
CollectParameters(&m_nIp, 2);
@@ -3484,12 +3494,14 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
return 0;
}
+ */
case COMMAND_SET_PLAYER_AMMO:
{
CollectParameters(&m_nIp, 3);
CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
+ /*
case COMMAND_SET_CHAR_AMMO:
{
CollectParameters(&m_nIp, 3);
@@ -3497,23 +3509,17 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
- /* Not implemented.
- case COMMAND_SET_CAR_AMMO:
- case COMMAND_LOAD_CAMERA_SPLINE:
- case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
- case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
*/
+ //case COMMAND_SET_CAR_AMMO:
+ //case COMMAND_LOAD_CAMERA_SPLINE:
+ //case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
+ //case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
case COMMAND_DECLARE_MISSION_FLAG:
CTheScripts::OnAMissionFlag = CTheScripts::Read2BytesFromScript(&++m_nIp);
return 0;
case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
- CollectParameters(&m_nIp, 1);
- CTheScripts::OnAMissionForContactFlag[ScriptParams[0]] = CTheScripts::Read2BytesFromScript(&++m_nIp);
- return 0;
- case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
- CollectParameters(&m_nIp, 2);
- CTheScripts::BaseBriefIdForContact[ScriptParams[0]] = ScriptParams[1];
return 0;
+ //case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
case COMMAND_IS_PLAYER_HEALTH_GREATER:
{
CollectParameters(&m_nIp, 2);
@@ -3542,7 +3548,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- // Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
@@ -3555,7 +3560,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- // Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
@@ -3568,7 +3572,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
- // Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
@@ -3582,7 +3585,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- // Useless call
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
@@ -3596,7 +3598,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- // Useless call
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
@@ -3611,6 +3612,15 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_ADD_ONE_OFF_SOUND:
{
CollectParameters(&m_nIp, 4);
+ // TODO(MIAMI)
+ // SOUND_PART_MISSION_COMPLETE == 1
+ // SOUND_RACE_START_3 == 7
+ // SOUND_RACE_START_2 == 8
+ // SOUND_RACE_START_1 == 9
+ // SOUND_RACE_START_GO == 10
+ // SOUND_AMMUNATION_BUY_WEAPON == 13
+ // SOUND_AMMUNATION_BUY_WEAPON_DENIED == 14
+ // SOUND_AMMUNATION_IMRAN_ARM_BOMB == 16
switch (ScriptParams[3]) {
case SCRIPT_SOUND_EVIDENCE_PICKUP:
DMAudio.PlayFrontEndSound(SOUND_EVIDENCE_PICKUP, 0);
@@ -3636,11 +3646,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
default:
break;
}
-#ifdef FIX_BUGS
- /* BUG: if audio is not initialized, this object will not be freed. */
if (!DMAudio.IsAudioInitialised())
return 0;
-#endif
cAudioScriptObject* obj = new cAudioScriptObject();
obj->Posn = *(CVector*)&ScriptParams[0];
obj->AudioId = ScriptParams[3];
@@ -3651,11 +3658,15 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_ADD_CONTINUOUS_SOUND:
{
CollectParameters(&m_nIp, 4);
- cAudioScriptObject* obj = new cAudioScriptObject();
- obj->Posn = *(CVector*)&ScriptParams[0];
- obj->AudioId = ScriptParams[3];
- obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
- ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
+ if (DMAudio.IsAudioInitialised()) {
+ cAudioScriptObject* obj = new cAudioScriptObject();
+ obj->Posn = *(CVector*)&ScriptParams[0];
+ obj->AudioId = ScriptParams[3];
+ obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
+ ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
+ }
+ else
+ ScriptParams[0] = -1;
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -3734,6 +3745,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos);
return 0;
}
+ /*
case COMMAND_SET_CHAR_OBJ_GUARD_AREA:
{
CollectParameters(&m_nIp, 5);
@@ -3769,6 +3781,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR);
return 0;
}
+ */
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
@@ -3817,31 +3830,21 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->SetCurrentWeapon(pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]));
- if (pPed->bInVehicle)
+ if (pPed->bInVehicle && pPed->m_pMyVehicle)
pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
return 0;
}
- /* Not implemented */
//case COMMAND_GIVE_WEAPON_TO_CAR:
case COMMAND_SET_PLAYER_CONTROL:
{
CollectParameters(&m_nIp, 2);
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
if (ScriptParams[1]){
- if (CGame::playingIntro || CTheScripts::DelayMakingPlayerUnsafeThisTime){
- CTheScripts::CountdownToMakePlayerUnsafe = 50;
- if (CTheScripts::DelayMakingPlayerUnsafeThisTime)
- CTheScripts::DelayMakingPlayerUnsafeThisTime--;
- }else{
- pPlayer->MakePlayerSafe(false);
- }
+ pPlayer->MakePlayerSafe(false);
+ if (strcmp(m_abScriptName, "serg1") == 0) // Four Iron
+ pPlayer->m_pPed->ClearFollowPath();
}else{
pPlayer->MakePlayerSafe(true);
- if (strcmp(m_abScriptName, "camera") == 0){
- pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- pPlayer->m_pPed->SetTurnSpeed(0.0f, 0.0f, 0.0f);
- CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
- }
}
return 0;
}
@@ -3876,7 +3879,6 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
}
return 0;
}
- /* Not implemented */
//case COMMAND_SET_CURRENT_CAR_WEAPON:
case COMMAND_GET_OBJECT_COORDINATES:
{
@@ -4066,9 +4068,11 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
- pPed->SetPedState(PED_DRIVING);
CPopulation::ms_nTotalMissionPeds++;
if (ScriptParams[3] >= 0)
pVehicle->AddPassenger(pPed, ScriptParams[3]);
@@ -4077,16 +4081,10 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
- pPed->SetPedState(PED_DRIVING);
pVehicle->SetStatus(STATUS_PHYSICS);
+ pPed->SetPedState(PED_DRIVING);
pPed->bUsesCollision = false;
-#ifdef FIX_BUGS
- AnimationId anim = pVehicle->GetDriverAnim();
-#else
- AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
-#endif
- pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
- pPed->StopNonPartialAnims();
+ pPed->AddInCarAnims(pVehicle, false);
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
@@ -4135,6 +4133,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget);
return 0;
}
+ /*
case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 2);
@@ -4145,6 +4144,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget);
return 0;
}
+ */
case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 2);
@@ -4225,11 +4225,18 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
return 0;
}
- /* Not implemented.
- case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR:
- case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
+ //case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR:
+ //case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT:
- */
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_DESTROY_OBJ, pVehicle);
+ return 0;
+ }
case COMMAND_SET_CHAR_OBJ_DESTROY_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -4240,6 +4247,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_DESTROY_CAR, pVehicle);
return 0;
}
+ /*
case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT:
{
CollectParameters(&m_nIp, 5);
@@ -4266,11 +4274,10 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
return 0;
}
- /* Not implemented.
- case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR:
- case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
- case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK:
*/
+ //case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR:
+ //case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
+ //case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK:
case COMMAND_SET_CHAR_AS_LEADER:
{
CollectParameters(&m_nIp, 2);
@@ -4333,9 +4340,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1);
return 0;
}
- /* Not implemented.
- case COMMAND_PRINT_WITH_NUMBER_SOON:
- */
+ //case COMMAND_PRINT_WITH_NUMBER_SOON:
case COMMAND_SWITCH_ROADS_ON:
{
CollectParameters(&m_nIp, 6);
@@ -4410,10 +4415,19 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
}
case COMMAND_SET_CAR_HEAVY:
{
- CollectParameters(&m_nIp, 1);
+ CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- pVehicle->bIsHeavy = (ScriptParams[1] != 0);
+ if (ScriptParams[1] != 0) {
+ pVehicle->bIsHeavy = true;
+ pVehicle->m_fMass = 3.0f * pVehicle->pHandling->fMass;
+ pVehicle->m_fTurnMass = 5.0f * pVehicle->pHandling->fTurnMass;
+ }
+ else {
+ pVehicle->bIsHeavy = false;
+ pVehicle->m_fMass = pVehicle->pHandling->fMass;
+ pVehicle->m_fTurnMass = pVehicle->pHandling->fTurnMass;
+ }
return 0;
}
case COMMAND_CLEAR_CHAR_THREAT_SEARCH:
@@ -4424,6 +4438,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->m_fearFlags = 0;
return 0;
}
+ /*
case COMMAND_ACTIVATE_CRANE:
{
CollectParameters(&m_nIp, 10);
@@ -4451,16 +4466,15 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CCranes::DeActivateCrane(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
return 0;
}
+ */
case COMMAND_SET_MAX_WANTED_LEVEL:
{
CollectParameters(&m_nIp, 1);
CWanted::SetMaximumWantedLevel(ScriptParams[0]);
return 0;
}
- /* Debug commands?
- case COMMAND_SAVE_VAR_INT:
- case COMMAND_SAVE_VAR_FLOAT:
- */
+ //case COMMAND_SAVE_VAR_INT:
+ //case COMMAND_SAVE_VAR_FLOAT:
case COMMAND_IS_CAR_IN_AIR_PROPER:
{
CollectParameters(&m_nIp, 1);
@@ -4512,6 +4526,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
}
return 0;
}
+ /*
case COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -4520,6 +4535,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
ScriptParams[1], ScriptParams[2], ScriptParams[3]);
return 0;
}
+ */
case COMMAND_START_KILL_FRENZY:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -4664,7 +4680,6 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, target);
return 0;
}
- /* Not implemented*/
//case COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR:
case COMMAND_CREATE_PICKUP:
{
@@ -4704,6 +4719,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CMessages::AddBigMessageQ(text, ScriptParams[0], ScriptParams[1] - 1);
return 0;
}
+ /*
case COMMAND_PRINT_WITH_NUMBER_BIG_Q:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -4712,6 +4728,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
ScriptParams[0], -1, -1, -1, -1, -1);
return 0;
}
+ */
case COMMAND_SET_GARAGE:
{
CollectParameters(&m_nIp, 9);
@@ -4723,12 +4740,11 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
float supX = *(float*)&ScriptParams[5];
float supY = *(float*)&ScriptParams[6];
float supZ = *(float*)&ScriptParams[7];
-
- // TODO(MIAMI): new 2 parameters, requires CGarage change
ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], 0);
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_SET_GARAGE_WITH_CAR_MODEL:
{
CollectParameters(&m_nIp, 10);
@@ -4740,11 +4756,11 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
float supX = *(float*)&ScriptParams[5];
float supY = *(float*)&ScriptParams[6];
float supZ = *(float*)&ScriptParams[7];
- // TODO(MIAMI): new 2 parameters, requires CGarage change
ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], ScriptParams[9]);
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE:
{
CollectParameters(&m_nIp, 2);
@@ -4802,6 +4818,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
return 0;
}
#endif // GTA_PS2
+ /*
case COMMAND_SET_ALL_TAXI_LIGHTS:
CollectParameters(&m_nIp, 1);
CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0);
@@ -4815,6 +4832,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
UpdateCompareFlag(pCar->m_bombType != 0); //TODO: enum
return 0;
}
+ */
case COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR:
CollectParameters(&m_nIp, 2);
CPad::GetPad(ScriptParams[0])->bApplyBrakes = (ScriptParams[1] != 0);
@@ -4824,7 +4842,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- pPed->m_fHealth = ScriptParams[1];
+ pPed->m_fHealth = Min(ScriptParams[1], CWorld::Players[ScriptParams[0]].m_nMaxHealth);
return 0;
}
case COMMAND_SET_CHAR_HEALTH:
@@ -4858,7 +4876,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- ScriptParams[0] = pPed->m_fHealth; // correct cast float to int
+ ScriptParams[0] = pPed->m_fHealth;
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -4867,7 +4885,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- ScriptParams[0] = pPed->m_fHealth; // correct cast float to int
+ ScriptParams[0] = pPed->m_fHealth;
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -4876,19 +4894,21 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- ScriptParams[0] = pVehicle->m_fHealth; // correct cast float to int
+ ScriptParams[0] = pVehicle->m_fHealth;
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_IS_CAR_ARMED_WITH_BOMB:
{
CollectParameters(&m_nIp, 2);
CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pCar);
assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
- UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]); //TODO: enum
+ UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]);
return 0;
}
+ */
case COMMAND_CHANGE_CAR_COLOUR:
{
CollectParameters(&m_nIp, 3);
@@ -5002,15 +5022,19 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pSourcePed->RestorePreviousState();
return 0;
}
+ /*
case COMMAND_SWITCH_HELICOPTER:
CollectParameters(&m_nIp, 1);
CHeli::ActivateHeli(ScriptParams[0] != 0);
return 0;
-
- //case COMMAND_SET_GANG_ATTITUDE:
- //case COMMAND_SET_GANG_GANG_ATTITUDE:
- //case COMMAND_SET_GANG_PLAYER_ATTITUDE:
- //case COMMAND_SET_GANG_PED_MODELS:
+ */
+ //case COMMAND_SET_GANG_ATTITUDE:
+ //case COMMAND_SET_GANG_GANG_ATTITUDE:
+ //case COMMAND_SET_GANG_PLAYER_ATTITUDE:
+ case COMMAND_SET_GANG_PED_MODELS:
+ CollectParameters(&m_nIp, 3);
+ CGangs::SetGangPedModels(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
+ return 0;
case COMMAND_SET_GANG_CAR_MODEL:
CollectParameters(&m_nIp, 2);
CGangs::SetGangVehicleModel(ScriptParams[0], ScriptParams[1]);
@@ -5019,6 +5043,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 3);
CGangs::SetGangWeapons(ScriptParams[0], (eWeaponType)ScriptParams[1], (eWeaponType)ScriptParams[2]);
return 0;
+ /*
case COMMAND_SET_CHAR_OBJ_RUN_TO_AREA:
{
CollectParameters(&m_nIp, 5);
@@ -5045,6 +5070,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos, radius);
return 0;
}
+ */
case COMMAND_SET_CHAR_OBJ_RUN_TO_COORD:
{
CollectParameters(&m_nIp, 3);
@@ -5058,6 +5084,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos);
return 0;
}
+ /*
case COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
@@ -5086,6 +5113,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
UpdateCompareFlag(isTouching);
return 0;
}
+ */
case COMMAND_LOAD_SPECIAL_CHARACTER:
{
CollectParameters(&m_nIp, 1);
@@ -5103,6 +5131,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
UpdateCompareFlag(CStreaming::HasSpecialCharLoaded(ScriptParams[0] - 1));
return 0;
}
+ /*
case COMMAND_FLASH_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -5127,10 +5156,12 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pObject->bHasBlip = (ScriptParams[1] != 0);
return 0;
}
+ */
case COMMAND_IS_PLAYER_IN_REMOTE_MODE:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].IsPlayerInRemoteMode());
return 0;
+ /*
case COMMAND_ARM_CAR_WITH_BOMB:
{
CollectParameters(&m_nIp, 2);
@@ -5141,6 +5172,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
return 0;
}
+ */
case COMMAND_SET_CHAR_PERSONALITY:
{
CollectParameters(&m_nIp, 2);
@@ -5161,6 +5193,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
return 0;
}
+ /*
case COMMAND_SET_ANIM_GROUP_FOR_PLAYER:
{
CollectParameters(&m_nIp, 2);
@@ -5169,6 +5202,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
return 0;
}
+ */
case COMMAND_REQUEST_MODEL:
{
CollectParameters(&m_nIp, 1);
@@ -5203,6 +5237,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_SET_REPEATED_PHONE_MESSAGE:
{
CollectParameters(&m_nIp, 1);
@@ -5223,6 +5258,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]));
return 0;
}
+ */
case COMMAND_TURN_PHONE_OFF:
{
CollectParameters(&m_nIp, 1);
@@ -5236,7 +5272,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
- 255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
+ 255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); // TODO(MIAMI): more params
return 0;
}
case COMMAND_DRAW_LIGHT:
@@ -5248,18 +5284,15 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
ScriptParams[3] / 255.0f, ScriptParams[4] / 255.0f, ScriptParams[5] / 255.0f, 0, true);
return 0;
}
- case COMMAND_STORE_WEATHER:
- CWeather::StoreWeatherState();
- return 0;
- case COMMAND_RESTORE_WEATHER:
- CWeather::RestoreWeatherState();
- return 0;
+ //case COMMAND_STORE_WEATHER:
+ //case COMMAND_RESTORE_WEATHER:
case COMMAND_STORE_CLOCK:
CClock::StoreClock();
return 0;
case COMMAND_RESTORE_CLOCK:
CClock::RestoreClock();
return 0;
+ /*
case COMMAND_RESTART_CRITICAL_MISSION:
{
CollectParameters(&m_nIp, 4);
@@ -5272,6 +5305,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CWorld::Players[CWorld::PlayerInFocus].PlayerFailedCriticalMission();
return 0;
}
+ */
case COMMAND_IS_PLAYER_PLAYING:
{
CollectParameters(&m_nIp, 1);
@@ -5380,6 +5414,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0);
return 0;
}
+ /*
case COMMAND_IS_TAXI:
{
CollectParameters(&m_nIp, 1);
@@ -5388,6 +5423,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
UpdateCompareFlag(pVehicle->IsTaxi());
return 0;
}
+ */
case COMMAND_UNLOAD_SPECIAL_CHARACTER:
CollectParameters(&m_nIp, 1);
CStreaming::SetMissionDoesntRequireSpecialChar(ScriptParams[0] - 1);
@@ -5400,6 +5436,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
ScriptParams[0] = CDarkel::QueryModelsKilledByPlayer(ScriptParams[0]);
StoreParameters(&m_nIp, 1);
return 0;
+ /*
case COMMAND_ACTIVATE_GARAGE:
CollectParameters(&m_nIp, 1);
CGarages::ActivateGarage(ScriptParams[0]);
@@ -5415,6 +5452,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
}
return 0;
}
+ */
case COMMAND_CREATE_OBJECT_NO_OFFSET:
{
CollectParameters(&m_nIp, 4);
@@ -5428,6 +5466,9 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
+ CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi);
+ if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding)
+ pObj->SetupBigBuilding();
CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
CWorld::Add(pObj);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
@@ -5436,6 +5477,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
+ /*
case COMMAND_IS_BOAT:
{
CollectParameters(&m_nIp, 1);
@@ -5470,6 +5512,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
return 0;
}
+ */
//case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS:
case COMMAND_IS_PLAYER_STOPPED:
{
@@ -5477,7 +5520,9 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
UpdateCompareFlag(CTheScripts::IsPlayerStopped(pPlayer));
return 0;
+
}
+ /*
case COMMAND_IS_CHAR_STOPPED:
{
CollectParameters(&m_nIp, 1);
@@ -5500,6 +5545,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
CParticleObject::AddObject(ScriptParams[0], pos, ScriptParams[4] != 0);
return 0;
}
+ */
case COMMAND_SWITCH_WIDESCREEN:
CollectParameters(&m_nIp, 1);
if (ScriptParams[0] != 0)
@@ -5507,6 +5553,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
else
TheCamera.SetWideScreenOff();
return 0;
+ /*
case COMMAND_ADD_SPRITE_BLIP_FOR_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -5543,6 +5590,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT:
{
CollectParameters(&m_nIp, 4);
@@ -5623,6 +5671,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
PlayerInAngledAreaCheckCommand(command, &m_nIp);
return 0;
+ /*
case COMMAND_DEACTIVATE_GARAGE:
CollectParameters(&m_nIp, 1);
CGarages::DeActivateGarage(ScriptParams[0]);
@@ -5636,6 +5685,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CGarages::HasThisCarBeenCollected(ScriptParams[0], ScriptParams[1] - 1));
return 0;
+ */
default:
assert(0);
}
@@ -5645,6 +5695,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
int8 CRunningScript::ProcessCommands700To799(int32 command)
{
switch (command){
+ /*
case COMMAND_SET_SWAT_REQUIRED:
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_bSwatRequired = (ScriptParams[0] != 0);
@@ -5657,6 +5708,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_bArmyRequired = (ScriptParams[0] != 0);
return 0;
+ */
case COMMAND_IS_CAR_IN_WATER:
{
CollectParameters(&m_nIp, 1);
@@ -5701,10 +5753,11 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE;
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->bEngineOn = true;
- pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
+ pVehicle->AutoPilot.m_nCruiseSpeed = Max(1, pVehicle->AutoPilot.m_nCruiseSpeed);
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
+ /*
case COMMAND_START_PACMAN_RACE:
CollectParameters(&m_nIp, 1);
CPacManPickups::StartPacManRace(ScriptParams[0]);
@@ -5735,6 +5788,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED:
CPacManPickups::ResetPowerPillsCarriedByPlayer();
return 0;
+ */
case COMMAND_IS_CAR_ON_SCREEN:
{
CollectParameters(&m_nIp, 1);
@@ -5759,6 +5813,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius()));
return 0;
}
+ /*
case COMMAND_GOSUB_FILE:
{
CollectParameters(&m_nIp, 2);
@@ -5768,6 +5823,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
// ScriptParams[1] == filename
return 0;
}
+ */
case COMMAND_GET_GROUND_Z_FOR_3D_COORD:
{
CollectParameters(&m_nIp, 3);
@@ -5795,6 +5851,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CollectParameters(&m_nIp, 1);
gFireManager.RemoveScriptFire(ScriptParams[0]);
return 0;
+ /*
case COMMAND_SET_COMEDY_CONTROLS:
{
CollectParameters(&m_nIp, 2);
@@ -5803,6 +5860,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pVehicle->bComedyControls = (ScriptParams[1] != 0);
return 0;
}
+ */
case COMMAND_BOAT_GOTO_COORDS:
{
CollectParameters(&m_nIp, 4);
@@ -5816,7 +5874,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
pBoat->AutoPilot.m_vecDestinationCoors = pos;
pBoat->SetStatus(STATUS_PHYSICS);
- pBoat->AutoPilot.m_nCruiseSpeed = Max(6, pBoat->AutoPilot.m_nCruiseSpeed);
+ pBoat->AutoPilot.m_nCruiseSpeed = Max(1, pBoat->AutoPilot.m_nCruiseSpeed);
pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
@@ -5872,7 +5930,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType);
+ UpdateCompareFlag(ScriptParams[1] == pPed->GetWeapon()->m_eWeaponType);
return 0;
}
case COMMAND_IS_CURRENT_CHAR_WEAPON:
@@ -5880,9 +5938,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType);
+ UpdateCompareFlag(ScriptParams[1] == pPed->GetWeapon()->m_eWeaponType);
return 0;
}
+ /*
case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN:
CPacManPickups::ResetPowerPillsEatenInRace();
return 0;
@@ -5895,6 +5954,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CPacManPickups::GenerateOnePMPickUp(pos);
return 0;
}
+ */
case COMMAND_SET_BOAT_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
@@ -5905,6 +5965,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pBoat->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
return 0;
}
+ /*
case COMMAND_GET_RANDOM_CHAR_IN_AREA:
{
CollectParameters(&m_nIp, 4);
@@ -5953,6 +6014,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_GET_RANDOM_CHAR_IN_ZONE:
{
char zone[KEY_LENGTH_IN_SCRIPT];
@@ -5961,6 +6023,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
if (nZone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CZone* pZone = CTheZones::GetNavigationZone(nZone);
+ CollectParameters(&m_nIp, 3);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
int i = CPools::GetPedPool()->GetSize();
@@ -5978,9 +6041,9 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
continue;
if (pPed->bFadeOut)
continue;
-// if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
-// continue;
- if (!ThisIsAValidRandomPed(pPed->m_nPedType))
+ if (pPed->m_nWaitState != WAITSTATE_FALSE)
+ continue;
+ if (!ThisIsAValidRandomPed(pPed->m_nPedType, ScriptParams[0], ScriptParams[1], ScriptParams[2]))
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
@@ -5990,6 +6053,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
continue;
if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
+ bool found;
+ CWorld::FindRoofZFor3DCoord(pos.x, pos.y, pos.z, &found);
+ if (found)
+ continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
pPed->CharCreatedBy = MISSION_CHAR;
@@ -6110,6 +6177,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CollectParameters(&m_nIp, 1);
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ScriptParams[0];
return 0;
+ /*
case COMMAND_IS_PROJECTILE_IN_AREA:
{
CollectParameters(&m_nIp, 6);
@@ -6180,6 +6248,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CPickups::GenerateNewOne(pos, MI_NAUTICALMINE, PICKUP_MINE_INACTIVE, 0);
return 0;
}
+ */
case COMMAND_IS_CHAR_MODEL:
{
CollectParameters(&m_nIp, 2);
@@ -6199,16 +6268,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
- case COMMAND_CREATE_CUTSCENE_HEAD:
- {
- assert(0);
- return 0;
- }
- case COMMAND_SET_CUTSCENE_HEAD_ANIM:
- {
- assert(0);
- return 0;
- }
+ //case COMMAND_CREATE_CUTSCENE_HEAD:
+ //case COMMAND_SET_CUTSCENE_HEAD_ANIM:
case COMMAND_SIN:
CollectParameters(&m_nIp, 1);
*(float*)&ScriptParams[0] = Sin(DEGTORAD(*(float*)&ScriptParams[0]));
@@ -6241,6 +6302,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CollectParameters(&m_nIp, 2);
CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0);
return 0;
+ /*
case COMMAND_ACTIVATE_CRUSHER_CRANE:
{
CollectParameters(&m_nIp, 10);
@@ -6258,7 +6320,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
}
CCranes::ActivateCrane(infX, supX, infY, supY,
*(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
- DEGTORAD(*(float*)&ScriptParams[8]), true, false,
+ DEGTORAD(*(float*)&ScriptParams[9]), true, false,
*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
return 0;
}
@@ -6269,6 +6331,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
+ */
case COMMAND_PRINT_WITH_2_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6276,6 +6339,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
+ /*
case COMMAND_PRINT_WITH_2_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6283,6 +6347,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageSoonWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
+ */
case COMMAND_PRINT_WITH_3_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6290,6 +6355,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
return 0;
}
+ /*
case COMMAND_PRINT_WITH_3_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6304,6 +6370,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageSoonWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
return 0;
}
+ */
case COMMAND_PRINT_WITH_4_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6311,6 +6378,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
return 0;
}
+ /*
case COMMAND_PRINT_WITH_4_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6346,6 +6414,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageSoonWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
return 0;
}
+ */
case COMMAND_PRINT_WITH_6_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6353,6 +6422,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
return 0;
}
+ /*
case COMMAND_PRINT_WITH_6_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6378,6 +6448,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pPed->SetFormation((eFormation)ScriptParams[2]);
return 0;
}
+ */
case COMMAND_PLAYER_MADE_PROGRESS:
CollectParameters(&m_nIp, 1);
CStats::ProgressMade += ScriptParams[0];
@@ -6385,6 +6456,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_SET_PROGRESS_TOTAL:
CollectParameters(&m_nIp, 1);
CStats::TotalProgressInGame = ScriptParams[0];
+ if (CGame::germanGame)
+ CStats::TotalProgressInGame -= 2;
return 0;
case COMMAND_REGISTER_JUMP_DISTANCE:
CollectParameters(&m_nIp, 1);
@@ -6431,6 +6504,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
strncpy(CStats::LastMissionPassedName, name, KEY_LENGTH_IN_SCRIPT);
++CStats::MissionsPassed;
CStats::CheckPointReachedSuccessfully();
+ CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds();
+ //CGameLogic::RemoveShortCutDropOffPointForMission() // TODO(MIAMI)
return 0;
}
case COMMAND_SET_CHAR_RUNNING:
@@ -6444,6 +6519,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_REMOVE_ALL_SCRIPT_FIRES:
gFireManager.RemoveAllScriptFires();
return 0;
+ /*
case COMMAND_IS_FIRST_CAR_COLOUR:
{
CollectParameters(&m_nIp, 2);
@@ -6460,22 +6536,37 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
UpdateCompareFlag(pVehicle->m_currentColour2 == ScriptParams[1]);
return 0;
}
+ */
case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ bool result = false;
if (!pPed)
printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n");
- UpdateCompareFlag(pPed && pPed->m_lastWepDam == ScriptParams[1]);
+ else {
+ if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON)
+ result = CheckDamagedWeaponType(pPed->m_lastWepDam, ScriptParams[1]);
+ else
+ result = ScriptParams[1] == pPed->m_lastWepDam;
+ }
+ UpdateCompareFlag(result);
return 0;
}
case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ bool result = false;
if (!pVehicle)
printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n");
- UpdateCompareFlag(pVehicle && pVehicle->m_nLastWeaponDamage == ScriptParams[1]);
+ else {
+ if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON)
+ result = CheckDamagedWeaponType(pVehicle->m_nLastWeaponDamage, ScriptParams[1]);
+ else
+ result = ScriptParams[1] == pVehicle->m_nLastWeaponDamage;
+ }
+ UpdateCompareFlag(result);
return 0;
}
case COMMAND_IS_CHAR_IN_CHARS_GROUP:
@@ -6512,17 +6603,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- if (pPed->m_nPedState == PED_DRIVING) {
- pPed->SetDead();
- if (!pPed->IsPlayer())
- pPed->FlagToDestroyWhenNextProcessed();
- }
- else if (CGame::nastyGame && pPed->IsPedInControl()) {
- pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true);
- }
- else {
- pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
- }
+ pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0);
return 0;
}
case COMMAND_EXPLODE_PLAYER_HEAD:
@@ -6530,12 +6611,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- if (CGame::nastyGame) {
- pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true);
- }
- else {
- pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
- }
+ pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0);
return 0;
}
case COMMAND_ANCHOR_BOAT:
@@ -6591,6 +6667,10 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
+ if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE)
+ continue;
+ if (!pVehicle->bUsesCollision)
+ continue;
if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0)
continue;
if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
@@ -6608,11 +6688,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE:
{
char zone[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
-// TODO(MIAMI): just getting this to compile with new argument
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (zone_id != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
@@ -6641,6 +6721,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_HAS_RESPRAY_HAPPENED:
{
CollectParameters(&m_nIp, 1);
@@ -6680,6 +6761,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CCarAI::TellCarToRamOtherCar(pVehicle, pTarget);
return 0;
}
+ /*
case COMMAND_SET_CAR_BLOCK_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -6699,6 +6781,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->SetObjective(OBJECTIVE_CATCH_TRAIN);
return 0;
}
+ */
//case COMMAND_SET_COLL_OBJ_CATCH_TRAIN:
case COMMAND_SET_PLAYER_NEVER_GETS_TIRED:
{
@@ -6722,6 +6805,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->bPedIsBleeding = (ScriptParams[1] != 0);
return 0;
}
+ /*
case COMMAND_SET_CAR_FUNNY_SUSPENSION:
{
CollectParameters(&m_nIp, 2);
@@ -6740,6 +6824,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pCar->bBigWheels = (ScriptParams[1] != 0);
return 0;
}
+ */
case COMMAND_SET_FREE_RESPRAYS:
CollectParameters(&m_nIp, 1);
CGarages::SetFreeResprays(ScriptParams[0] != 0);
@@ -6760,6 +6845,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->bIsVisible = (ScriptParams[1] != 0);
return 0;
}
+ /*
case COMMAND_SET_CAR_VISIBLE:
{
CollectParameters(&m_nIp, 2);
@@ -6768,6 +6854,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pVehicle->bIsVisible = (ScriptParams[1] != 0);
return 0;
}
+ */
case COMMAND_IS_AREA_OCCUPIED:
{
CollectParameters(&m_nIp, 11);
@@ -6795,6 +6882,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
UpdateCompareFlag(total > 0);
return 0;
}
+ /*
case COMMAND_START_DRUG_RUN:
CPlane::CreateIncomingCesna();
return 0;
@@ -6808,6 +6896,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
gFireManager.ExtinguishPoint(CWorld::Players[ScriptParams[0]].GetPos(), 3.0f);
return 0;
+ */
case COMMAND_DISPLAY_TEXT:
{
CollectParameters(&m_nIp, 2);
@@ -6854,18 +6943,21 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fWrapX = *(float*)&ScriptParams[0];
return 0;
}
+ /*
case COMMAND_SET_TEXT_CENTRE_SIZE:
{
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fCenterSize = *(float*)&ScriptParams[0];
return 0;
}
+ */
case COMMAND_SET_TEXT_BACKGROUND:
{
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackground = (ScriptParams[0] != 0);
return 0;
}
+ /*
case COMMAND_SET_TEXT_BACKGROUND_COLOUR:
{
CollectParameters(&m_nIp, 4);
@@ -6879,12 +6971,14 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackgroundOnly = (ScriptParams[0] != 0);
return 0;
}
+ */
case COMMAND_SET_TEXT_PROPORTIONAL:
{
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextProportional = (ScriptParams[0] != 0);
return 0;
}
+ /*
case COMMAND_SET_TEXT_FONT:
{
CollectParameters(&m_nIp, 1);
@@ -6902,6 +6996,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_SUBURBAN_PASSED:
CStats::SuburbanPassed = true;
return 0;
+ */
case COMMAND_ROTATE_OBJECT:
{
CollectParameters(&m_nIp, 4);
@@ -6910,7 +7005,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
float heading = LimitAngleOnCircle(
RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y)));
float headingTarget = *(float*)&ScriptParams[1];
+#ifdef FIX_BUGS
+ float rotateBy = *(float*)&ScriptParams[2] * CTimer::GetTimeStepFix();
+#else
float rotateBy = *(float*)&ScriptParams[2];
+#endif
if (headingTarget == heading) { // using direct comparasion here is fine
UpdateCompareFlag(true);
return 0;
@@ -6959,7 +7058,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
assert(pObject);
CVector pos = pObject->GetPosition();
CVector posTarget = *(CVector*)&ScriptParams[1];
+#ifdef FIX_BUGS
+ CVector slideBy = *(CVector*)&ScriptParams[4] * CTimer::GetTimeStepFix();
+#else
CVector slideBy = *(CVector*)&ScriptParams[4];
+#endif
if (posTarget == pos) { // using direct comparasion here is fine
UpdateCompareFlag(true);
return 0;
@@ -7011,28 +7114,16 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (pPed && pPed->CharCreatedBy == MISSION_CHAR){
CWorld::RemoveReferencesToDeletedObject(pPed);
- if (pPed->bInVehicle){
- if (pPed->m_pMyVehicle){
- if (pPed == pPed->m_pMyVehicle->pDriver){
- pPed->m_pMyVehicle->RemoveDriver();
- pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
- if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
- pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
- if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
- pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
- }else{
- pPed->m_pMyVehicle->RemovePassenger(pPed);
- }
- }
- delete pPed;
- --CPopulation::ms_nTotalMissionPeds;
- }else{
+ if (pPed->bInVehicle && pPed->m_pMyVehicle)
+ CTheScripts::RemoveThisPed(pPed);
+ else{
pPed->CharCreatedBy = RANDOM_CHAR;
pPed->bRespondsToThreats = true;
pPed->bScriptObjectiveCompleted = false;
pPed->ClearLeader();
--CPopulation::ms_nTotalMissionPeds;
pPed->bFadeOut = true;
+ CWorld::RemoveReferencesToDeletedObject(pPed);
}
}
if (m_bIsMissionScript)
@@ -7047,9 +7138,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->bKindaStayInSamePlace = (ScriptParams[1] != 0);
return 0;
}
+ /*
case COMMAND_IS_NASTY_GAME:
UpdateCompareFlag(CGame::nastyGame);
return 0;
+ */
case COMMAND_UNDRESS_CHAR:
{
CollectParameters(&m_nIp, 1);
@@ -7079,6 +7172,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CWorld::Add(pPed);
return 0;
}
+ /*
case COMMAND_START_CHASE_SCENE:
CollectParameters(&m_nIp, 1);
CTimer::Suspend();
@@ -7151,6 +7245,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR:
{
CollectParameters(&m_nIp, 5);
@@ -7177,7 +7272,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 2);
CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPlayerPed);
- pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
+ pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour);
return 0;
}
case COMMAND_ADD_ARMOUR_TO_CHAR:
@@ -7203,7 +7298,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD:
{
CollectParameters(&m_nIp, 4);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
@@ -7216,26 +7311,48 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
pPed->m_pMyVehicle->bEngineOn = false;
pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f);
+ pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f);
}else{
pPed->m_pMyVehicle->RemovePassenger(pPed);
}
- pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f);
- pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ if (pPed->m_vehEnterType) {
+ if (pPed->GetPedState() == PED_EXIT_CAR || pPed->GetPedState() == PED_DRAG_FROM_CAR) {
+ uint8 flags = 0;
+ if (pPed->m_pMyVehicle->IsBike()) {
+ //TODO(MIAMI)
+ }
+ else {
+ switch (pPed->m_vehEnterType) {
+ case CAR_DOOR_LF:
+ flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
+ case CAR_DOOR_LR:
+ flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_RF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
+ case CAR_DOOR_RF:
+ flags = CAR_DOOR_FLAG_RF;
+ case CAR_DOOR_RR:
+ flags = CAR_DOOR_FLAG_RR;
+ }
+ }
+ pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
+ pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehEnterType, NUM_STD_ANIMS, 0.0f);
+ }
+ }
}
+ pPed->RemoveInCarAnims();
pPed->bInVehicle = false;
pPed->m_pMyVehicle = nil;
pPed->SetPedState(PED_IDLE);
pPed->m_nLastPedState = PED_NONE;
pPed->bUsesCollision = true;
pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
- pPed->RemoveInCarAnims();
+ pPed->ReplaceWeaponWhenExitingVehicle();
if (pPed->m_pVehicleAnim)
pPed->m_pVehicleAnim->blendDelta = -1000.0f;
pPed->m_pVehicleAnim = nil;
pPed->RestartNonPartialAnims();
pPed->SetMoveState(PEDMOVE_NONE);
- CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
+ CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel();
pPed->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, pPed);
@@ -7271,6 +7388,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}
return 0;
}
+ /*
case COMMAND_HAS_CHAR_SPOTTED_CHAR:
{
CollectParameters(&m_nIp, 2);
@@ -7281,6 +7399,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
UpdateCompareFlag(pPed->OurPedCanSeeThisOne(pTarget));
return 0;
}
+ */
case COMMAND_SET_CHAR_OBJ_HAIL_TAXI:
{
CollectParameters(&m_nIp, 1);
@@ -7298,6 +7417,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
UpdateCompareFlag(pObject->bRenderDamaged || !pObject->bIsVisible);
return 0;
}
+ /*
case COMMAND_START_KILL_FRENZY_HEADSHOT:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -7328,6 +7448,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
return 0;
}
+ */
case COMMAND_WARP_PLAYER_INTO_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -7359,6 +7480,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CMessages::AddBigMessageWithNumber(text, ScriptParams[2], ScriptParams[3] - 1, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
+ /*
case COMMAND_PRINT_WITH_3_NUMBERS_BIG:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -7387,6 +7509,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CMessages::AddBigMessageWithNumber(text, ScriptParams[6], ScriptParams[7] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
return 0;
}
+ */
case COMMAND_SET_CHAR_WAIT_STATE:
{
CollectParameters(&m_nIp, 3);
@@ -7398,6 +7521,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_SET_CAMERA_BEHIND_PLAYER:
TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
return 0;
+ /*
case COMMAND_SET_MOTION_BLUR:
CollectParameters(&m_nIp, 1);
TheCamera.SetMotionBlur(0, 0, 0, 0, ScriptParams[0]);
@@ -7410,6 +7534,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CMessages::AddMessageWithString(text, ScriptParams[0], ScriptParams[1], string);
return 0;
}
+ */
case COMMAND_CREATE_RANDOM_CHAR:
{
CollectParameters(&m_nIp, 3);
@@ -7432,6 +7557,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false;
ped->bAllowMedicsToReviveMe = false;
+ ped->bIsPlayerFriend = false;
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
@@ -7459,6 +7585,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->SetObjective(OBJECTIVE_STEAL_ANY_CAR);
return 0;
}
+ /*
case COMMAND_SET_2_REPEATED_PHONE_MESSAGES:
{
CollectParameters(&m_nIp, 1);
@@ -7513,6 +7640,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, nil, nil);
return 0;
}
+ */
case COMMAND_IS_SNIPER_BULLET_IN_AREA:
{
CollectParameters(&m_nIp, 6);
@@ -7537,9 +7665,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
UpdateCompareFlag(CBulletInfo::TestForSniperBullet(infX, supX, infY, supY, infZ, supZ));
return 0;
}
+ /*
case COMMAND_GIVE_PLAYER_DETONATOR:
CGarages::GivePlayerDetonator();
return 0;
+ */
//case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR:
case COMMAND_SET_OBJECT_VELOCITY:
{
@@ -7589,6 +7719,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
return 0;
}
//case COMMAND_PRINT_STRING_IN_STRING_SOON:
+ /*
case COMMAND_SET_5_REPEATED_PHONE_MESSAGES:
{
CollectParameters(&m_nIp, 1);
@@ -7635,6 +7766,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, text6);
return 0;
}
+ */
case COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY:
{
CollectParameters(&m_nIp, 6);
@@ -7665,16 +7797,24 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
return 0;
}
case COMMAND_LOAD_ALL_MODELS_NOW:
+#ifdef FIX_BUGS
+ CTimer::Suspend();
+#else
CTimer::Stop();
+#endif
CStreaming::LoadAllRequestedModels(false);
+#ifdef FIX_BUGS
+ CTimer::Resume();
+#else
CTimer::Update();
+#endif
return 0;
case COMMAND_ADD_TO_OBJECT_VELOCITY:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
- pObject->SetMoveSpeed(pObject->GetMoveSpeed() + 0.02f * *(CVector*)&ScriptParams[1]);
+ pObject->SetMoveSpeed(pObject->GetMoveSpeed() + *(CVector*)&ScriptParams[1] / METERS_PER_SECOND_TO_GAME_SPEED);
return 0;
}
case COMMAND_DRAW_SPRITE:
@@ -7728,9 +7868,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
}
case COMMAND_REMOVE_TEXTURE_DICTIONARY:
{
- for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++)
- CTheScripts::ScriptSprites[i].Delete();
- CTxdStore::RemoveTxd(CTxdStore::FindTxdSlot("script"));
+ CTheScripts::RemoveScriptTextureDictionary();
return 0;
}
case COMMAND_SET_OBJECT_DYNAMIC:
@@ -7752,6 +7890,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
}
return 0;
}
+ /*
case COMMAND_SET_CHAR_ANIM_SPEED:
{
CollectParameters(&m_nIp, 2);
@@ -7762,6 +7901,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
pAssoc->speed = *(float*)&ScriptParams[1];
return 0;
}
+ */
case COMMAND_PLAY_MISSION_PASSED_TUNE:
{
CollectParameters(&m_nIp, 1);
@@ -7790,6 +7930,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
pVehicle->m_bSirenOrAlarm = ScriptParams[1] != 0;
return 0;
}
+ /*
case COMMAND_SWITCH_PED_ROADS_ON_ANGLED:
{
CollectParameters(&m_nIp, 7);
@@ -7812,14 +7953,19 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 0);
return 0;
+ */
case COMMAND_SET_CAR_WATERTIGHT:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
- CAutomobile* pCar = (CAutomobile*)pVehicle;
- pCar->bWaterTight = ScriptParams[1] != 0;
+ if (pVehicle->IsBike()) {
+ //TODO(MIAMI)
+ }
+ else if (pVehicle->IsCar()) {
+ CAutomobile* pCar = (CAutomobile*)pVehicle;
+ pCar->bWaterTight = ScriptParams[1] != 0;
+ }
return 0;
}
case COMMAND_ADD_MOVING_PARTICLE_EFFECT:
@@ -7863,6 +8009,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
pVehicle->SetHeading(heading);
return 0;
}
+ /*
case COMMAND_IS_CRANE_LIFTING_CAR:
{
CollectParameters(&m_nIp, 3);
@@ -7870,6 +8017,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
UpdateCompareFlag(CCranes::IsThisCarPickedUp(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], pVehicle));
return 0;
}
+ */
case COMMAND_DRAW_SPHERE:
{
CollectParameters(&m_nIp, 4);
@@ -7906,6 +8054,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
strncpy(m_abScriptName, str, KEY_LENGTH_IN_SCRIPT);
return 0;
}
+ /*
case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL:
{
CollectParameters(&m_nIp, 3);
@@ -7916,6 +8065,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
*(CVector*)&ScriptParams[0] = CPlane::FindDrugPlaneCoordinates();
StoreParameters(&m_nIp, 3);
return 0;
+ */
case COMMAND_SAVE_INT_TO_DEBUG_FILE:
// TODO: implement something here
CollectParameters(&m_nIp, 1);
@@ -7943,7 +8093,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
return 0;
case COMMAND_SWITCH_RUBBISH:
CollectParameters(&m_nIp, 1);
- CRubbish::SetVisibility(ScriptParams[0] != 0);;
+ CRubbish::SetVisibility(ScriptParams[0] != 0);
return 0;
case COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA:
{
@@ -7982,6 +8132,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CGarages::IsGarageClosed(ScriptParams[0]));
return 0;
+ /*
case COMMAND_START_CATALINA_HELI:
CHeli::StartCatalinaFlyBy();
return 0;
@@ -7994,6 +8145,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN:
UpdateCompareFlag(CHeli::HasCatalinaBeenShotDown());
return 0;
+ */
case COMMAND_SWAP_NEAREST_BUILDING_MODEL:
{
CollectParameters(&m_nIp, 6);
@@ -8040,6 +8192,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
pPed->ClearWeapons();
return 0;
}
+ /*
case COMMAND_GRAB_CATALINA_HELI:
{
CHeli* pHeli = CHeli::FindPointerToCatalinasHeli();
@@ -8047,6 +8200,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_CLEAR_AREA_OF_CARS:
{
CollectParameters(&m_nIp, 6);
@@ -8091,9 +8245,11 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CollectParameters(&m_nIp, 1);
CTheScripts::RemoveScriptSphere(ScriptParams[0]);
return 0;
+ /*
case COMMAND_CATALINA_HELI_FLY_AWAY:
CHeli::MakeCatalinaHeliFlyAway();
return 0;
+ */
case COMMAND_SET_EVERYONE_IGNORE_PLAYER:
{
CollectParameters(&m_nIp, 2);
@@ -8128,18 +8284,21 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_IS_PHONE_DISPLAYING_MESSAGE:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(gPhoneInfo.IsMessageBeingDisplayed(ScriptParams[0]));
return 0;
+ */
case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING:
{
assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 1);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CUserDisplay::OnscnTimer.AddClock(var, onscreen_str);
+ CUserDisplay::OnscnTimer.AddClock(var, onscreen_str, ScriptParams[0] != 0);
return 0;
}
case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING:
@@ -8150,7 +8309,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str);
+ CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str, 0);
return 0;
}
case COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK:
@@ -8175,15 +8334,17 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
switch (model) {
case MI_LANDSTAL:
case MI_LINERUN:
+ case MI_RIO:
case MI_FIRETRUCK:
case MI_TRASH:
case MI_STRETCH:
+ case MI_VOODOO:
case MI_MULE:
case MI_AMBULAN:
case MI_FBICAR:
case MI_MRWHOOP:
case MI_BFINJECT:
- // case MI_CORPSE:
+ case MI_HUNTER:
case MI_POLICE:
case MI_ENFORCER:
case MI_SECURICA:
@@ -8191,42 +8352,73 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case MI_BUS:
case MI_RHINO:
case MI_BARRACKS:
- case MI_TRAIN:
+ case MI_CUBAN:
case MI_CHOPPER:
- case MI_DODO:
+ case MI_ANGEL:
case MI_COACH:
case MI_RCBANDIT:
- // case MI_BELLYUP:
- // case MI_MRWONGS:
- // case MI_MAFIA:
- case MI_VOODOO:
- // case MI_YAKUZA:
- // case MI_DIABLOS:
- // case MI_COLUMB:
- // case MI_HOODS:
+ case MI_ROMERO:
+ case MI_PACKER:
+ case MI_SENTXS:
+ case MI_SQUALO:
+ case MI_SEASPAR:
+ case MI_PIZZABOY:
+ case MI_GANGBUR:
case MI_AIRTRAIN:
case MI_DEADDODO:
case MI_SPEEDER:
case MI_REEFER:
- // case MI_PANLANT:
+ case MI_TROPIC:
case MI_FLATBED:
case MI_YANKEE:
- // case MI_ESCAPE:
+ case MI_CADDY:
case MI_ZEBRA:
case MI_TOPFUN:
- // case MI_GHOST:
+ case MI_SKIMMER:
case MI_RCBARON:
case MI_RCRAIDER:
+ case MI_SPARROW:
+ case MI_PATRIOT:
+ case MI_LOVEFIST:
+ case MI_COASTG:
+ case MI_DINGHY:
+ case MI_HERMES:
+ case MI_SABRETUR:
+ case MI_PHEONIX:
+ case MI_WALTON:
+ case MI_COMET:
+ case MI_DELUXO:
+ case MI_BURRITO:
+ case MI_SPAND:
+ case MI_MARQUIS:
+ case MI_BAGGAGE:
+ case MI_KAUFMAN:
+ case MI_MAVERICK:
+ case MI_VCNMAV:
+ case MI_RANCHER:
+ case MI_FBIRANCH:
+ case MI_JETMAX:
+ case MI_HOTRING:
+ case MI_SANDKING:
+ case MI_BLISTAC:
+ case MI_POLMAV:
+ case MI_BOXVILLE:
+ case MI_BENSON:
+ case MI_MESA:
+ case MI_RCGOBLIN:
+ case MI_HOTRINA:
+ case MI_HOTRINB:
+ case MI_BLOODRA:
+ case MI_BLOODRB:
+ case MI_VICECHEE:
model = -1;
break;
case MI_IDAHO:
case MI_STINGER:
case MI_PEREN:
case MI_SENTINEL:
- case MI_PATRIOT:
case MI_MANANA:
case MI_INFERNUS:
- // case MI_BLISTA:
case MI_PONY:
case MI_CHEETAH:
case MI_MOONBEAM:
@@ -8238,9 +8430,17 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case MI_CABBIE:
case MI_STALLION:
case MI_RUMPO:
-// case 151:
-// case 152:
-// case 153:
+ case MI_ADMIRAL:
+ case MI_PCJ600:
+ case MI_FAGGIO:
+ case MI_FREEWAY:
+ case MI_GLENDALE:
+ case MI_OCEANIC:
+ case MI_SANCHEZ:
+ case MI_SABRE:
+ case MI_REGINA:
+ case MI_VIRGO:
+ case MI_GREENWOO:
break;
default:
printf("CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n", CStreaming::ms_vehiclesLoaded[index]);
@@ -8256,15 +8456,15 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (model == -1)
return 0;
CVehicle* car;
- if (!CModelInfo::IsBikeModel(model))
- car = new CAutomobile(model, MISSION_VEHICLE);
+ //if (CModelInfo::IsBikeModel(model)) // TODO(MIAMI)
+ car = new CAutomobile(model, MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[0];
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->SetPosition(pos);
car->SetHeading(DEGTORAD(*(float*)&ScriptParams[3]));
CTheScripts::ClearSpaceForMissionEntity(pos, car);
car->SetStatus(STATUS_ABANDONED);
- car->bIsLocked = true;
+ car->bIsLocked = false;
car->bIsCarParkVehicle = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
@@ -8277,10 +8477,12 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CWorld::Add(car);
return 0;
}
+ /*
case COMMAND_IS_COLLISION_IN_MEMORY:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CCollision::ms_collisionInMemory == ScriptParams[0]);
return 0;
+ */
case COMMAND_SET_WANTED_MULTIPLIER:
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = *(float*)&ScriptParams[0];
@@ -8288,6 +8490,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER:
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
return 0;
+ /*
case COMMAND_IS_CAR_VISIBLY_DAMAGED:
{
CollectParameters(&m_nIp, 1);
@@ -8296,6 +8499,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
UpdateCompareFlag(pVehicle->bIsDamaged);
return 0;
}
+ */
case COMMAND_DOES_OBJECT_EXIST:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CPools::GetObjectPool()->GetAt(ScriptParams[0]));
@@ -8304,9 +8508,17 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
+#ifdef FIX_BUGS
+ CTimer::Suspend();
+#else
CTimer::Stop();
+#endif
CStreaming::LoadScene(pos);
+#ifdef FIX_BUGS
+ CTimer::Suspend();
+#else
CTimer::Update();
+#endif
return 0;
}
case COMMAND_ADD_STUCK_CAR_CHECK:
@@ -8328,21 +8540,49 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
UpdateCompareFlag(CTheScripts::StuckCars.HasCarBeenStuckForAWhile(ScriptParams[0]));
return 0;
case COMMAND_LOAD_MISSION_AUDIO:
+ {
+ CollectParameters(&m_nIp, 1);
strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
str[i] = tolower(str[i]);
+ static bool bShowed = false;
m_nIp += KEY_LENGTH_IN_SCRIPT;
- DMAudio.PreloadMissionAudio(str);
+ if (!bShowed) {
+ debug("LOAD_MISSION_AUDIO not implemented\n");
+ bShowed = true;
+ }
+ //DMAudio.PreloadMissionAudio(str);
return 0;
+ }
case COMMAND_HAS_MISSION_AUDIO_LOADED:
- UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1);
+ {
+ CollectParameters(&m_nIp, 1);
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("HAS_MISSION_AUDIO_LOADED not implemented, default to TRUE\n");
+ bShowed = true;
+ }
+ UpdateCompareFlag(true);
+ //UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1);
return 0;
+ }
case COMMAND_PLAY_MISSION_AUDIO:
- DMAudio.PlayLoadedMissionAudio();
+ CollectParameters(&m_nIp, 1);
+ debug("PLAY_MISSION_AUDIO doesn't support parameter yet, skipping\n");
+ //DMAudio.PlayLoadedMissionAudio();
return 0;
case COMMAND_HAS_MISSION_AUDIO_FINISHED:
- UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished());
+ {
+ CollectParameters(&m_nIp, 1);
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("HAS_MISSION_AUDIO_FINISHED not implemented, default to TRUE\n");
+ bShowed = true;
+ }
+ UpdateCompareFlag(true);
+ //UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished());
return 0;
+ }
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING:
{
CollectParameters(&m_nIp, 3);
@@ -8350,6 +8590,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
+ // TODO(MIAMI): replace GetPosition with FindNodeCoorsForScript
*(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition();
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
StoreParameters(&m_nIp, 4);
@@ -8375,21 +8616,32 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
}
case COMMAND_SET_MISSION_AUDIO_POSITION:
{
- CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
- DMAudio.SetMissionAudioLocation(pos.x, pos.y, pos.z);
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("SET_MISSION_AUDIO_POSITION not implemented\n");
+ bShowed = true;
+ }
+ //DMAudio.SetMissionAudioLocation(pos.x, pos.y, pos.z);
return 0;
}
case COMMAND_ACTIVATE_SAVE_MENU:
- FrontEndMenuManager.m_bSaveMenuActive = true;
+ {
+ CStats::SafeHouseVisits++;
+ FrontEndMenuManager.m_bActivateSaveMenu = true;
+ FindPlayerPed()->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ FindPlayerPed()->SetTurnSpeed(0.0f, 0.0f, 0.0f);
return 0;
+ }
case COMMAND_HAS_SAVE_GAME_FINISHED:
- UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive);
+ UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive && !FrontEndMenuManager.m_bActivateSaveMenu);
return 0;
case COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE:
CollectParameters(&m_nIp, 1);
CGarages::SetLeaveCameraForThisGarage(ScriptParams[0]);
return 0;
+ /*
case COMMAND_ADD_BLIP_FOR_PICKUP_OLD:
{
CollectParameters(&m_nIp, 3);
@@ -8399,6 +8651,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_ADD_BLIP_FOR_PICKUP:
{
CollectParameters(&m_nIp, 1);
@@ -8410,6 +8663,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP:
{
CollectParameters(&m_nIp, 2);
@@ -8421,6 +8675,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_SET_PED_DENSITY_MULTIPLIER:
CollectParameters(&m_nIp, 1);
CPopulation::PedDensityMultiplier = *(float*)&ScriptParams[0];
@@ -8429,10 +8684,12 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CollectParameters(&m_nIp, 1);
CPopulation::m_AllRandomPedsThisType = ScriptParams[0];
return 0;
+ /*
case COMMAND_SET_TEXT_DRAW_BEFORE_FADE:
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextBeforeFade = ScriptParams[0] != 0;
return 0;
+ */
case COMMAND_GET_COLLECTABLE1S_COLLECTED:
ScriptParams[0] = CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages;
StoreParameters(&m_nIp, 1);
@@ -8459,8 +8716,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (CCamera::m_bUseMouse3rdPerson && (
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15", 7) == 0 ||
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A", 7) == 0 ||
- strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_3A", 7) == 0 ||
- strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_4A", 7) == 0)) {
+ strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2C", 7) == 0 ||
+ strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2D", 7) == 0)) {
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
@@ -8483,11 +8740,9 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
-#ifdef GTA_PS2
- char tmp[48];
-#endif
switch (command) {
//case COMMAND_FLASH_RADAR_BLIP:
+ /*
case COMMAND_IS_CHAR_IN_CONTROL:
{
CollectParameters(&m_nIp, 1);
@@ -8495,6 +8750,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
UpdateCompareFlag(pPed->IsPedInControl());
return 0;
}
+ */
case COMMAND_SET_GENERATE_CARS_AROUND_CAMERA:
CollectParameters(&m_nIp, 1);
CCarCtrl::bCarsGeneratedAroundCamera = (ScriptParams[0] != 0);
@@ -8502,9 +8758,11 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_CLEAR_SMALL_PRINTS:
CMessages::ClearSmallMessagesOnly();
return 0;
+ /*
case COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS:
UpdateCompareFlag(CCranes::HaveAllCarsBeenCollectedByMilitaryCrane());
return 0;
+ */
case COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED:
{
CollectParameters(&m_nIp, 2);
@@ -8570,6 +8828,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
}
//case COMMAND_MAKE_PLAYER_UNSAFE:
+ /*
case COMMAND_LOAD_COLLISION:
{
CollectParameters(&m_nIp, 1);
@@ -8584,9 +8843,10 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
}
case COMMAND_GET_BODY_CAST_HEALTH:
- ScriptParams[0] = CObject::nBodyCastHealth;
- StoreParameters(&m_nIp, 1);
+ // ScriptParams[0] = CObject::nBodyCastHealth;
+ // StoreParameters(&m_nIp, 1);
return 0;
+ */
case COMMAND_SET_CHARS_CHATTING:
{
CollectParameters(&m_nIp, 3);
@@ -8598,6 +8858,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
}
//case COMMAND_MAKE_PLAYER_SAFE:
+ /*
case COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL:
{
CollectParameters(&m_nIp, 2);
@@ -8620,18 +8881,33 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
pPed->m_nZoneLevel = LEVEL_NONE;
return 0;
}
+ */
case COMMAND_SET_DRUNK_INPUT_DELAY:
- assert(0 && "SET_DRUNK_INPUT_DELAY not yet implemented");
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("SET_DRUNK_INPUT_DELAY not implemented\n");
return 0;
+ }
case COMMAND_SET_CHAR_MONEY:
- assert(0 && "SET_CHAR_MONEY not yet implemented");
- return 0;
- case COMMAND_INCREASE_CHAR_MONEY:
- assert(0 && "INCREASE_CHAR_MONEY not yet implemented");
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->m_nPedMoney = ScriptParams[1];
+ pPed->bMoneyHasBeenGivenByScript = true;
return 0;
+ }
+ //case COMMAND_INCREASE_CHAR_MONEY:
case COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS:
- assert(0 && "GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS not yet implemented");
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ CVector result = Multiply3x3(pObject->GetMatrix(), *(CVector*)&ScriptParams[1]) + pObject->GetPosition();
+ *(CVector*)&ScriptParams[0] = result;
+ StoreParameters(&m_nIp, 3);
return 0;
+ }
case COMMAND_REGISTER_LIFE_SAVED:
CStats::AnotherLifeSavedWithAmbulance();
return 0;
@@ -8649,24 +8925,35 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 1);
gPhoneInfo.m_aPhones[ScriptParams[0]].m_nState = PHONE_STATE_9;
return 0;
+ /*
case COMMAND_REGISTER_LONGEST_DODO_FLIGHT:
CollectParameters(&m_nIp, 1);
CStats::RegisterLongestFlightInDodo(ScriptParams[0]);
return 0;
+ */
case COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS:
- assert(0 && "GET_OFFSET_FROM_CAR_IN_WORLD_COORDS not yet implemented");
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ CVector result = Multiply3x3(pVehicle->GetMatrix(), *(CVector*)&ScriptParams[1]) + pVehicle->GetPosition();
+ *(CVector*)&ScriptParams[0] = result;
+ StoreParameters(&m_nIp, 3);
return 0;
+ }
case COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES:
CollectParameters(&m_nIp, 1);
CStats::SetTotalNumberKillFrenzies(ScriptParams[0]);
return 0;
case COMMAND_BLOW_UP_RC_BUGGY:
- CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy();
+ CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(true);
return 0;
+ /*
case COMMAND_REMOVE_CAR_FROM_CHASE:
CollectParameters(&m_nIp, 1);
CRecordDataForChase::RemoveCarFromChase(ScriptParams[0]);
return 0;
+ */
case COMMAND_IS_FRENCH_GAME:
UpdateCompareFlag(CGame::frenchGame);
return 0;
@@ -8674,8 +8961,13 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
UpdateCompareFlag(CGame::germanGame);
return 0;
case COMMAND_CLEAR_MISSION_AUDIO:
- DMAudio.ClearMissionAudio();
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("CLEAR_MISSION_AUDIO not implemented\n");
+ //DMAudio.ClearMissionAudio();
return 0;
+ }
+ /*
case COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST:
CollectParameters(&m_nIp, 1);
CRestart::bFadeInAfterNextArrest = !!ScriptParams[0];
@@ -8688,6 +8980,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 2);
CGangs::SetGangPedModelOverride(ScriptParams[0], ScriptParams[1]);
return 0;
+ */
case COMMAND_SET_CHAR_USE_PEDNODE_SEEK:
{
CollectParameters(&m_nIp, 2);
@@ -8698,6 +8991,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
pPed->bUsePedNodeSeek = !!ScriptParams[1];
return 0;
}
+ /*
case COMMAND_SWITCH_VEHICLE_WEAPONS:
{
CollectParameters(&m_nIp, 2);
@@ -8710,10 +9004,12 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_bGetOutOfJailFree = !!ScriptParams[1];
return 0;
+ */
case COMMAND_SET_FREE_HEALTH_CARE:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_bGetOutOfHospitalFree = !!ScriptParams[1];
return 0;
+ /*
case COMMAND_IS_CAR_DOOR_CLOSED:
{
CollectParameters(&m_nIp, 2);
@@ -8722,16 +9018,20 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
UpdateCompareFlag(!pVehicle->IsDoorMissing((eDoors)ScriptParams[1]) && pVehicle->IsDoorClosed((eDoors)ScriptParams[1]));
return 0;
}
+ */
case COMMAND_LOAD_AND_LAUNCH_MISSION:
return 0;
case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
{
CollectParameters(&m_nIp, 1);
+ if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
+ return 0;
CTimer::Suspend();
int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
#ifdef USE_DEBUG_SCRIPT_LOADER
CFileMgr::ChangeDir("\\data\\");
int handle = CFileMgr::OpenFile(scriptfile, "rb");
+ CFileMgr::ChangeDir("\\");
#else
CFileMgr::ChangeDir("\\");
int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
@@ -8743,6 +9043,8 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CTimer::Resume();
pMissionScript->m_bIsMissionScript = true;
pMissionScript->m_bMissionFlag = true;
+ CTheScripts::bAlreadyRunningAMissionScript = true;
+ //CGameLogic::ClearShortcut(); // TODO(MIAMI)
return 0;
}
case COMMAND_SET_OBJECT_DRAW_LAST:
@@ -8758,14 +9060,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]];
- if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1])
- ScriptParams[0] = pWeaponSlot->m_nAmmoTotal;
- else
- ScriptParams[0] = 0;
+ ScriptParams[0] = 0;
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+ if (pPed->GetWeapon(i).m_eWeaponType == (eWeaponType)ScriptParams[1])
+ ScriptParams[0] = pPed->GetWeapon(i).m_nAmmoTotal;
+ }
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_GET_AMMO_IN_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 2);
@@ -8810,6 +9113,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
}
return 0;
}
+ */
case COMMAND_SET_NEAR_CLIP:
CollectParameters(&m_nIp, 1);
TheCamera.SetNearClipScript(*(float*)&ScriptParams[0]);
@@ -8818,6 +9122,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 2);
DMAudio.SetRadioChannel(ScriptParams[0], ScriptParams[1]);
return 0;
+ /*
case COMMAND_OVERRIDE_HOSPITAL_LEVEL:
CollectParameters(&m_nIp, 1);
CRestart::OverrideHospitalLevel = ScriptParams[0];
@@ -8838,6 +9143,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
UpdateCompareFlag(CGarages::IsThisCarWithinGarageArea(ScriptParams[0], pVehicle));
return 0;
}
+ */
case COMMAND_SET_CAR_TRACTION:
{
CollectParameters(&m_nIp, 2);
@@ -8847,9 +9153,8 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
((CAutomobile*)pVehicle)->m_fTraction = fTraction;
else
- // this is certainly not a boat, trane, heli or plane field
+ // TODO(MIAMI)
//((CBike*)pVehicle)->m_fTraction = fTraction;
- *(float*)(((char*)pVehicle) + 1088) = fTraction;
return 0;
}
case COMMAND_ARE_MEASUREMENTS_IN_METRES:
@@ -8868,6 +9173,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_MARK_ROADS_BETWEEN_LEVELS:
{
CollectParameters(&m_nIp, 6);
@@ -8916,6 +9222,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
ThePaths.PedMarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ);
return 0;
}
+ */
case COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
@@ -8924,6 +9231,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
pVehicle->AutoPilot.m_bStayInCurrentLevel = !!ScriptParams[1];
return 0;
}
+ /*
case COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
@@ -8936,6 +9244,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CPedType::IsThreat(ScriptParams[0], ScriptParams[1]));
return 0;
+ */
case COMMAND_CLEAR_AREA_OF_CHARS:
{
CollectParameters(&m_nIp, 6);
@@ -8962,7 +9271,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
}
case COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS:
CollectParameters(&m_nIp, 1);
- CStats::SetTotalNumberMissions(ScriptParams[0]);
+ CStats::SetTotalNumberMissions(CGame::germanGame ? ScriptParams[0] - 2 : ScriptParams[0]);
return 0;
case COMMAND_CONVERT_METRES_TO_FEET_INT:
CollectParameters(&m_nIp, 1);
@@ -8978,7 +9287,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CStats::RegisterHighestScore(ScriptParams[0], ScriptParams[1]);
return 0;
//case COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER:
- //case COMMAND_IS_CAR_PASSENGER_SEAT_FREE:
+ case COMMAND_IS_CAR_PASSENGER_SEAT_FREE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ UpdateCompareFlag(ScriptParams[1] < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[ScriptParams[1]] == nil);
+ return 0;
+ }
+ /*
case COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT:
{
CollectParameters(&m_nIp, 2);
@@ -8990,6 +9307,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL:
{
CollectParameters(&m_nIp, 2);
@@ -9012,6 +9330,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CParticle::AddParticle((tParticleType)ScriptParams[0], *(CVector*)&ScriptParams[1],
*(CVector*)&ScriptParams[4], nil, *(float*)&ScriptParams[7], 0, 0, 0, 0);
return 0;
+ /*
case COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
@@ -9044,10 +9363,12 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CSpecialParticleStuff::UpdateBoatFoamAnimation(&pObject->GetMatrix());
return 0;
}
+ */
case COMMAND_SET_MUSIC_DOES_FADE:
CollectParameters(&m_nIp, 1);
TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0);
return 0;
+ /*
case COMMAND_SET_INTRO_IS_PLAYING:
CollectParameters(&m_nIp, 1);
if (ScriptParams[0]) {
@@ -9062,6 +9383,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CStreaming::LoadAllRequestedModels(false);
}
return 0;
+ */
case COMMAND_SET_PLAYER_HOOKER:
{
CollectParameters(&m_nIp, 2);
@@ -9074,6 +9396,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CPed* pHooker = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pHooker);
pPlayerInfo->m_pHooker = (CCivilianPed*)pHooker;
+ pPlayerInfo->m_nSexFrequency = 1000;
pPlayerInfo->m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
pPlayerInfo->m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
}
@@ -9101,8 +9424,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
- assert(pVehicle);
- UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle);
+ UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE && pPed->m_pMyVehicle == pVehicle);
return 0;
}
case COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR:
@@ -9110,15 +9432,17 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING);
+ UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE);
return 0;
}
+ /*
case COMMAND_SET_SCRIPT_FIRE_AUDIO:
CollectParameters(&m_nIp, 2);
gFireManager.SetScriptFireAudio(ScriptParams[0], !!ScriptParams[1]);
return 0;
+ */
case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
- UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3);
+ UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3); // TODO(MIAMI): more cheats!
return 0;
case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
{
@@ -9128,6 +9452,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
pPed->bNoCriticalHits = (ScriptParams[0] == 0);
return 0;
}
+ /*
case COMMAND_IS_PLAYER_LIFTING_A_PHONE:
{
CollectParameters(&m_nIp, 1);
@@ -9136,6 +9461,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
UpdateCompareFlag(pPed->GetPedState() == PED_MAKE_CALL);
return 0;
}
+ */
case COMMAND_IS_CHAR_SITTING_IN_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -9143,7 +9469,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
assert(pVehicle);
- UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle);
+ UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE && pPed->m_pMyVehicle == pVehicle);
return 0;
}
case COMMAND_IS_CHAR_SITTING_IN_ANY_CAR:
@@ -9151,7 +9477,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING);
+ UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE);
return 0;
}
case COMMAND_IS_PLAYER_ON_FOOT:
@@ -9182,6 +9508,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
char tmp[48];
switch (command) {
+ /*
case COMMAND_LOAD_COLLISION_WITH_SCREEN:
CollectParameters(&m_nIp, 1);
CTimer::Stop();
@@ -9202,6 +9529,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
}
CTimer::Update();
return 0;
+ */
case COMMAND_LOAD_SPLASH_SCREEN:
CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
@@ -9209,6 +9537,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
m_nIp += 8;
LoadSplash(tmp);
return 0;
+ /*
case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
@@ -9230,6 +9559,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
pCar->bMoreResistantToDamage = ScriptParams[1];
return 0;
}
+ */
case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER:
{
CollectParameters(&m_nIp, 1);
@@ -9244,9 +9574,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_GAME_COMPLETED);
printf("End preload end of game audio\n");
return 0;
+ /*
case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
CPad::GetPad(0)->DisablePlayerControls &= PLAYERCONTROL_DISABLED_1;
return 0;
+ */
case COMMAND_SET_OBJECT_ROTATION:
{
CollectParameters(&m_nIp, 4);
@@ -9266,6 +9598,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source;
StoreParameters(&m_nIp, 3);
return 0;
+ /*
case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR:
*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Front;
StoreParameters(&m_nIp, 3);
@@ -9279,6 +9612,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
UpdateCompareFlag(pTarget && pTarget->IsPed());
return 0;
}
+ */
case COMMAND_IS_PLAYER_TARGETTING_CHAR:
{
CollectParameters(&m_nIp, 2);
@@ -9287,9 +9621,38 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pTestedPed);
CEntity* pTarget = pPed->m_pPointGunAt;
- UpdateCompareFlag(pTarget && pTarget->IsPed() && pTarget == pTestedPed);
+ bool bTargetting = pTarget && pTarget->IsPed() && pTarget == pTestedPed;
+ // PC shit
+ static int nCounter = 0;
+ nCounter = Max(0, nCounter - 1);
+ if (!pPed->GetWeapon()->IsTypeMelee() && !bTargetting) {
+ if ((pTestedPed->GetPosition() - TheCamera.GetPosition()).Magnitude() < 10.0f) {
+ CVector vTestedPos(pTestedPed->GetPosition().x, pTestedPed->GetPosition().y, pTestedPed->GetPosition().z + 0.4);
+ CVector vScreenPos;
+ float w, h;
+ if (CSprite::CalcScreenCoors(vTestedPos, vScreenPos, &w, &h, false)) {
+ CVector2D vCrosshairPosition(CCamera::m_f3rdPersonCHairMultX * RsGlobal.maximumWidth, CCamera::m_f3rdPersonCHairMultY * RsGlobal.maximumHeight);
+ float fScreenDistance = ((CVector2D)vScreenPos - vCrosshairPosition).Magnitude();
+ if (SCREEN_STRETCH_X(0.45f) > fScreenDistance / w) {
+ CColPoint point;
+ CEntity* entity;
+ if (!CWorld::ProcessLineOfSight(TheCamera.GetPosition() + 2.0f * TheCamera.GetForward(),
+ vTestedPos, point, entity, true, true, true, true, true, false) ||
+ entity == pTestedPed) {
+ nCounter += 2;
+ if (nCounter > 20) {
+ bTargetting = true;
+ nCounter = 20;
+ }
+ }
+ }
+ }
+ }
+ }
+ UpdateCompareFlag(bTargetting);
return 0;
}
+ /*
case COMMAND_IS_PLAYER_TARGETTING_OBJECT:
{
CollectParameters(&m_nIp, 2);
@@ -9301,6 +9664,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
UpdateCompareFlag(pTarget && pTarget->IsObject() && pTarget == pTestedObject);
return 0;
}
+ */
case COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME:
{
CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
@@ -9345,6 +9709,8 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
return 0;
case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE:
{
+ return 0;
+/*
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
@@ -9388,7 +9754,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
}
StoreParameters(&m_nIp, 1);
return 0;
+*/
}
+ /*
case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT:
{
CollectParameters(&m_nIp, 5);
@@ -9400,28 +9768,20 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CPhysical::PlacePhysicalRelativeToOtherPhysical(pTarget, pObject, offset);
return 0;
}
+ */
case COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- if (pVehicle->pDriver) {
- pVehicle->pDriver->bScriptObjectiveCompleted = false;
- pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
- }
- for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++)
- {
- if (pVehicle->pPassengers[i]) {
- pVehicle->pPassengers[i]->bScriptObjectiveCompleted = false;
- pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
- }
- }
+ CCarAI::TellOccupantsToLeaveCar(pVehicle);
return 0;
}
case COMMAND_SET_INTERPOLATION_PARAMETERS:
CollectParameters(&m_nIp, 2);
- TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 50.0f - *(float*)&ScriptParams[0], ScriptParams[1]);
+ TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 100.0f - *(float*)&ScriptParams[0], ScriptParams[1]);
return 0;
+ /*
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT:
{
CollectParameters(&m_nIp, 5);
@@ -9452,15 +9812,18 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
StoreParameters(&m_nIp, 4);
return 0;
}
+ */
case COMMAND_GET_DEBUG_CAMERA_POINT_AT:
*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source + TheCamera.Cams[2].Front;
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_ATTACH_CHAR_TO_CAR:
- // empty implementation
+ // TODO(MIAMI)
+ assert(0);
return 0;
case COMMAND_DETACH_CHAR_FROM_CAR:
- // empty implementation
+ // TODO(MIAMI)
+ assert(0);
return 0;
case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA
{
@@ -9474,15 +9837,20 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
- pPed->m_lastWepDam = -1;
+ if (pPed)
+ pPed->m_lastWepDam = -1;
+ else
+ debug("CLEAR_CHAR_LAST_WEAPON_DAMAGE - Character doesn't exist\n");
return 0;
}
case COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- pVehicle->m_nLastWeaponDamage = -1;
+ if (pVehicle)
+ pVehicle->m_nLastWeaponDamage = -1;
+ else
+ debug("CLEAR_CAR_LAST_WEAPON_DAMAGE - Vehicle doesn't exist\n");
return 0;
}
case COMMAND_GET_RANDOM_COP_IN_AREA:
@@ -9503,9 +9871,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
continue;
if (pPed->m_nPedType != PEDTYPE_COP)
continue;
+ if (!ThisIsAValidRandomCop(pPed->GetModelIndex(), ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8]))
+ continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
- if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING)
+ if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING /* && pPed->GetPedState() != PED_ONROPE */) // TODO(MIAMI)!
continue;
if (pPed->bRemoveFromWorld)
continue;
@@ -9515,9 +9885,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
continue;
if (!pPed->IsWithinArea(x1, y1, x2, y2))
continue;
- if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
+ if (pos.z - COP_PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
- if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
+ if (pos.z + COP_PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
@@ -9531,11 +9901,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_GET_RANDOM_COP_IN_ZONE:
{
char zone[KEY_LENGTH_IN_SCRIPT];
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
-// TODO(MIAMI): just getting this to compile with new argument
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (nZone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
@@ -9563,9 +9933,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
continue;
if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
continue;
- if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
+ if (pos.z - COP_PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
- if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
+ if (pos.z + COP_PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
@@ -9579,6 +9949,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_SET_CHAR_OBJ_FLEE_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -9635,7 +10006,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType;
+ ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType;
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -9644,7 +10015,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType;
+ ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType;
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -9665,6 +10036,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2];
return 0;
}
+ /*
case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT:
{
CollectParameters(&m_nIp, 2);
@@ -9683,18 +10055,21 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
return 0;
}
+ */
case COMMAND_IS_CHAR_ON_ANY_BIKE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE);
+ UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
return 0;
}
+ /*
case COMMAND_LOCATE_SNIPER_BULLET_2D:
case COMMAND_LOCATE_SNIPER_BULLET_3D:
LocateSniperBulletCommand(command, &m_nIp);
return 0;
+ */
case COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL:
CollectParameters(&m_nIp, 1);
ScriptParams[0] = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(ScriptParams[0]) + 1;
@@ -9705,9 +10080,10 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
return 0;
}
+ /*
case COMMAND_IS_CHAR_LYING_DOWN:
{
CollectParameters(&m_nIp, 1);
@@ -9716,6 +10092,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
UpdateCompareFlag(pPed->bFallenDown);
return 0;
}
+ */
case COMMAND_CAN_CHAR_SEE_DEAD_CHAR:
{
CollectParameters(&m_nIp, 2);
@@ -9740,14 +10117,41 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0];
return 0;
case COMMAND_SET_CHAR_CEASE_ATTACK_TIMER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->m_ceaseAttackTimer = ScriptParams[1];
+ return 0;
+ }
case COMMAND_GET_REMOTE_CONTROLLED_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CWorld::Players[ScriptParams[0]].m_pRemoteVehicle;
+ if (pVehicle)
+ ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ else
+ ScriptParams[0] = -1;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_IS_PC_VERSION:
- case COMMAND_REPLAY:
- case COMMAND_IS_REPLAY_PLAYING:
+ UpdateCompareFlag(true);
+ return 0;
+ //case COMMAND_REPLAY:
+ //case COMMAND_IS_REPLAY_PLAYING:
case COMMAND_IS_MODEL_AVAILABLE:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CModelInfo::GetModelInfo(ScriptParams[0]) != nil);
+ return 0;
case COMMAND_SHUT_CHAR_UP:
+ CollectParameters(&m_nIp, 2);
+ debug("SHUT_CHAR_UP not implemented"); // TODO(MIAMI)
+ return 0;
case COMMAND_SET_ENABLE_RC_DETONATE:
- assert(0);
+ CollectParameters(&m_nIp, 1);
+ CVehicle::bDisableRemoteDetonation = !ScriptParams[0];
+ return 0;
case COMMAND_SET_CAR_RANDOM_ROUTE_SEED:
{
CollectParameters(&m_nIp, 2);
@@ -9757,40 +10161,229 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
return 0;
}
case COMMAND_IS_ANY_PICKUP_AT_COORDS:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ CRunningScript::UpdateCompareFlag(CPickups::TestForPickupsInBubble(pos, 0.5f));
+ return 0;
+ }
case COMMAND_GET_FIRST_PICKUP_COORDS:
case COMMAND_GET_NEXT_PICKUP_COORDS:
case COMMAND_REMOVE_ALL_CHAR_WEAPONS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->ClearWeapons();
+ return 0;
+ }
case COMMAND_HAS_PLAYER_GOT_WEAPON:
- case COMMAND_HAS_CHAR_GOT_WEAPON:
- case COMMAND_IS_PLAYER_FACING_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ bool bFound = false;
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+ if (pPed->GetWeapon(i).m_eWeaponType == ScriptParams[1]) {
+ bFound = true;
+ break;
+ }
+ }
+ UpdateCompareFlag(bFound);
+ return 0;
+ }
+ //case COMMAND_HAS_CHAR_GOT_WEAPON:
+ //case COMMAND_IS_PLAYER_FACING_CHAR:
case COMMAND_SET_TANK_DETONATE_CARS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR);
+ ((CAutomobile*)pVehicle)->bTankDetonateCars = ScriptParams[1];
+ return 0;
+ }
case COMMAND_GET_POSITION_OF_ANALOGUE_STICKS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPad* pPad = CPad::GetPad(ScriptParams[0]);
+ ScriptParams[0] = pPad->NewState.LeftStickX;
+ ScriptParams[1] = pPad->NewState.LeftStickY;
+ ScriptParams[2] = pPad->NewState.RightStickX;
+ ScriptParams[3] = pPad->NewState.RightStickY;
+ StoreParameters(&m_nIp, 4);
+ return 0;
+ }
case COMMAND_IS_CAR_ON_FIRE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ bool bOnFire = false;
+ if (pVehicle->m_pCarFire)
+ bOnFire = true;
+ if (pVehicle->m_vehType == VEHICLE_TYPE_CAR && ((CAutomobile*)pVehicle)->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE)
+ bOnFire = true;
+ if (pVehicle->m_fHealth < 250.0f)
+ bOnFire = true;
+ UpdateCompareFlag(bOnFire);
+ return 0;
+ }
case COMMAND_IS_CAR_TYRE_BURST:
- case COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD:
- case COMMAND_SET_CAR_WAIT:
- case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE:
- case COMMAND_IS_PLAYER_FOOT_DOWN:
- case COMMAND_IS_CHAR_FOOT_DOWN:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ bool bIsBurst = false;
+ if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) {
+ assert("IS_CAR_TYPE_BURST not yet implemented for bikes");
+ }
+ else {
+ CAutomobile* pCar = (CAutomobile*)pVehicle;
+ if (ScriptParams[1] == 4) {
+ for (int i = 0; i < 4; i++) {
+ if (pCar->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
+ bIsBurst = true;
+ }
+ }
+ else
+ bIsBurst = pCar->Damage.GetWheelStatus(ScriptParams[1] == WHEEL_STATUS_BURST);
+ }
+ UpdateCompareFlag(bIsBurst);
+ }
+ //case COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD:
+ //case COMMAND_SET_CAR_WAIT:
+ //case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE:
+ //case COMMAND_IS_PLAYER_FOOT_DOWN:
+ //case COMMAND_IS_CHAR_FOOT_DOWN:
case COMMAND_INITIALISE_OBJECT_PATH:
+ // TODO(MIAMI): script path
+ CollectParameters(&m_nIp, 2);
+ debug("INITALISE_OBJECT_PATH not yet implemented, skipping\n");
+ ScriptParams[0] = 0;
+ StoreParameters(&m_nIp, 1);
+ return 0;
case COMMAND_START_OBJECT_ON_PATH:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("START_OBJECT_ON_PATH not yet implemented, skipping\n");
+ return 0;
+ }
case COMMAND_SET_OBJECT_PATH_SPEED:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("SET_OBJECT_PATH_SPEED not yet implemented, skipping\n");
+ return 0;
+ }
case COMMAND_SET_OBJECT_PATH_POSITION:
- case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("SET_OBJECT_PATH_POSITION not yet implemented, skipping\n");
+ return 0;
+ }
+ //case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH:
case COMMAND_CLEAR_OBJECT_PATH:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("CLEAR_OBJECT_PATH not yet implemented, skipping\n");
+ return 0;
+ }
case COMMAND_HELI_GOTO_COORDS:
+ {
+ CollectParameters(&m_nIp, 5);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
+ ((CAutomobile*)pVehicle)->TellHeliToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]);
+ return 0;
+ }
case COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr = ScriptParams[0]);
+ return 0;
+ }
case COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr = ScriptParams[0]);
+ return 0;
+ }
case COMMAND_GET_DEAD_CHAR_PICKUP_COORDS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed *pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CVector pos;
+ pTarget->CreateDeadPedPickupCoors(&pos.x, &pos.y, &pos.z);
+ *(CVector*)&ScriptParams[0] = pos;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
case COMMAND_CREATE_PROTECTION_PICKUP:
+ {
+ CollectParameters(&m_nIp, 5);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_REVENUE, PICKUP_ASSET_REVENUE, ScriptParams[3], ScriptParams[4]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_IS_CHAR_IN_ANY_BOAT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
+ return 0;
+ }
case COMMAND_IS_PLAYER_IN_ANY_BOAT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
+ return 0;
+ }
case COMMAND_IS_CHAR_IN_ANY_HELI:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
+ return 0;
+ }
case COMMAND_IS_PLAYER_IN_ANY_HELI:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
+ return 0;
+ }
case COMMAND_IS_CHAR_IN_ANY_PLANE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE);
+ return 0;
+ }
case COMMAND_IS_PLAYER_IN_ANY_PLANE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
+ return 0;
+ }
case COMMAND_IS_CHAR_IN_WATER:
- assert(0);
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(pPed && pPed->bIsInWater);
+ return 0;
+ }
case COMMAND_SET_VAR_INT_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
@@ -9816,17 +10409,89 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
switch (command) {
case COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr > ScriptParams[0]);
+ return 0;
+ }
case COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr > ScriptParams[0]);
+ return 0;
+ }
case COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(ScriptParams[0] > *ptr);
+ return 0;
+ }
case COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(ScriptParams[0] > *ptr);
+ return 0;
+ }
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr >= ScriptParams[0]);
+ return 0;
+ }
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr >= ScriptParams[0]);
+ return 0;
+ }
case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(ScriptParams[0] >= *ptr);
+ return 0;
+ }
case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(ScriptParams[0] >= *ptr);
+ return 0;
+ }
case COMMAND_GET_CHAR_WEAPON_IN_SLOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ ScriptParams[0] = pPed->GetWeapon(ScriptParams[1]).m_eWeaponType;
+ ScriptParams[1] = pPed->GetWeapon(ScriptParams[1]).m_nAmmoTotal;
+ ScriptParams[2] = CPickups::ModelForWeapon((eWeaponType)ScriptParams[0]);
+ StoreParameters(&m_nIp, 3);
+ }
case COMMAND_GET_CLOSEST_STRAIGHT_ROAD:
+ {
+ CollectParameters(&m_nIp, 5);
+ debug("GET_CLOSEST_STRAIGHT_ROAD not implemented!\n");
+ for (int i = 0; i < 7; i++)
+ ScriptParams[i] = 0;
+ StoreParameters(&m_nIp, 7); // TODO(MIAMI)
+ }
case COMMAND_SET_CAR_FORWARD_SPEED:
- assert(0);
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ float speed = *(float*)&ScriptParams[1] / GAME_SPEED_TO_CARAI_SPEED;
+ pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed);
+ // TODO(MIAMI): heli hack!
+ return 0;
+ }
case COMMAND_SET_AREA_VISIBLE:
CollectParameters(&m_nIp, 1);
CGame::currArea = ScriptParams[0];
@@ -9834,7 +10499,13 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
//CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]);
return 0;
case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP:
- assert(0);
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ debug("SET_CUTSCENE_ANIM_TO_LOOP not implemented yet, skipping\n");
+ return 0;
+ }
case COMMAND_MARK_CAR_AS_CONVOY_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -9844,22 +10515,95 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
return 0;
}
case COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CWorld::Players[ScriptParams[0]].m_nHavocLevel = 0;
+ return 0;
+ }
case COMMAND_GET_HAVOC_CAUSED_BY_PLAYER:
+ {
+ CollectParameters(&m_nIp, 1);
+ ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nHavocLevel;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_CREATE_SCRIPT_ROADBLOCK:
+ {
+ CollectParameters(&m_nIp, 6);
+ debug("CREATE_SCRIPT_ROADBLOCK not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS:
+ {
+ debug("CLEAR_ALL_SCRIPT_ROADBLOCKS not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR:
- case COMMAND_IS_PICKUP_IN_ZONE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ assert(pTargetPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, pPed);
+ return 0;
+ }
+ //case COMMAND_IS_PICKUP_IN_ZONE:
case COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS:
+ {
+ CollectParameters(&m_nIp, 4);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ CVector result = Multiply3x3(pPed->GetMatrix(), *(CVector*)&ScriptParams[1]) + pPed->GetPosition();
+ *(CVector*)&ScriptParams[0] = result;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
case COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ bool result = false;
+ if (pPed->bHasBeenPhotographed) {
+ result = true;
+ pPed->bHasBeenPhotographed = false;
+ }
+ UpdateCompareFlag(result);
+ return 0;
+ }
case COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ assert(pTargetPed);
+ pPed->bScriptObjectiveCompleted = false;
+ debug("SET_CHAR_OBJ_AIM_GUN_AT_CHAR is not implemented\n");
+ //pPed->SetObjective(OBJECTIVE_AIM_GUN_AT_PED, pTargetPed); // TODO(MIAMI) -- when objective is implemented
+ return 0;
+ }
case COMMAND_SWITCH_SECURITY_CAMERA:
- case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("SWITCH_SECURITY_CAMERA is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
+ //case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
case COMMAND_IS_PLAYER_IN_FLYING_VEHICLE:
- case COMMAND_HAS_SONY_CD_BEEN_READ:
- case COMMAND_GET_NUMBER_OF_SONY_CDS_READ:
- case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD:
- case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD:
- assert(0);
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE));
+ return 0;
+ }
+ //case COMMAND_HAS_SONY_CD_BEEN_READ:
+ //case COMMAND_GET_NUMBER_OF_SONY_CDS_READ:
+ //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD:
+ //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD:
case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD:
{
CollectParameters(&m_nIp, 4);
@@ -9874,27 +10618,137 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
return 0;
}
case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES:
+ CollectParameters(&m_nIp, 1);
+ CStats::MoneySpentOnFashion(ScriptParams[0]);
+ return 0;
+
case COMMAND_SET_HELI_ORIENTATION:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("SET_HELI_ORIENTATION is not implemented\n"); // TODO(MIAMI);
+ return 0;
+ }
case COMMAND_CLEAR_HELI_ORIENTATION:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("SET_HELI_ORIENTATION is not implemented\n"); // TODO(MIAMI);
+ return 0;
+ }
case COMMAND_PLANE_GOTO_COORDS:
+ {
+ CollectParameters(&m_nIp, 5);
+ debug("PLANE_GOTO_COORS is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
- case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
+ {
+ CollectParameters(&m_nIp, 4);
+ debug("GET_NTH_CLOSEST_CAR_NODE is not implemented\n"); // TODO(MIAMI)
+ ScriptParams[0] = 0;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ //case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
case COMMAND_DRAW_WEAPONSHOP_CORONA:
+ {
+ CollectParameters(&m_nIp, 9);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8], 255, pos, *(float*)&ScriptParams[3],
+ 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f, false, 0.2f);
+ return 0;
+ }
case COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle::bDisableRemoteDetonationOnContact = (ScriptParams[0] == 0);
+ return 0;
+ }
case COMMAND_FREEZE_CHAR_POSITION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bIsFrozen = ScriptParams[1];
+ return 0;
+ }
case COMMAND_SET_CHAR_DROWNS_IN_WATER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bDrownsInWater = ScriptParams[1];
+ return 0;
+ }
case COMMAND_SET_OBJECT_RECORDS_COLLISIONS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ pObject->bUseCollisionRecords = ScriptParams[1];
+ return 0;
+ }
case COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ UpdateCompareFlag(pObject->m_nCollisionRecords != 0);
+ return 0;
+ }
case COMMAND_REMOVE_RC_BUGGY:
- case COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN:
+ {
+ CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(false);
+ return 0;
+ }
+ //case COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN:
case COMMAND_GET_CHAR_ARMOUR:
- case COMMAND_SET_CHAR_ARMOUR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ ScriptParams[0] = pPed->m_fArmour;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ //case COMMAND_SET_CHAR_ARMOUR:
case COMMAND_SET_HELI_STABILISER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ pVehicle->bHeliMinimumTilt = ScriptParams[1];
+ return 0;
+ }
case COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ pVehicle->AutoPilot.m_nSwitchDistance = ScriptParams[1];
+ return 0;
+ }
case COMMAND_POP_CAR_BOOT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ debug("POP_CAR_BOOT is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_SHUT_PLAYER_UP:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("SHUT_PLAYER_UP is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_SET_PLAYER_MOOD:
- assert(0);
+ {
+ CollectParameters(&m_nIp, 3);
+ debug("SET_PLAYER_MOOD is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_REQUEST_COLLISION:
{
CollectParameters(&m_nIp, 2);
@@ -9906,12 +10760,36 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
}
case COMMAND_LOCATE_OBJECT_2D:
case COMMAND_LOCATE_OBJECT_3D:
+ LocateObjectCommand(command, &m_nIp);
+ return 0;
case COMMAND_IS_OBJECT_IN_WATER:
- case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ UpdateCompareFlag(pObject->bIsInWater);
+ return 0;
+ }
+ //case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR:
case COMMAND_IS_OBJECT_IN_AREA_2D:
case COMMAND_IS_OBJECT_IN_AREA_3D:
+ ObjectInAreaCheckCommand(command, &m_nIp);
+ return 0;
case COMMAND_TASK_TOGGLE_DUCK:
- assert(0);
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ if (ScriptParams[1]) {
+ pPed->bIsDucking = true;
+ pPed->SetDuck(ScriptParams[2], true);
+ }
+ else {
+ pPed->ClearDuck(true);
+ pPed->bIsDucking = false;
+ }
+ return 0;
+ }
case COMMAND_SET_ZONE_CIVILIAN_CAR_INFO:
{
char label[12];
@@ -9938,44 +10816,263 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
return 0;
}
case COMMAND_REQUEST_ANIMATION:
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex(key), STREAMFLAGS_SCRIPTOWNED);
+ return 0;
+ }
case COMMAND_HAS_ANIMATION_LOADED:
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ UpdateCompareFlag(CAnimManager::GetAnimationBlock(key)->isLoaded);
+ return 0;
+ }
case COMMAND_REMOVE_ANIMATION:
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex(key));
+ return 0;
+ }
case COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->bIsStaticWaitingForCollision);
+ return 0;
+ }
case COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ UpdateCompareFlag(pVehicle->bIsStaticWaitingForCollision);
+ return 0;
+ }
case COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ UpdateCompareFlag(pObject->bIsStaticWaitingForCollision);
+ return 0;
+ }
case COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ debug("SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT is not implemented\n");
+ return 0;
+ }
case COMMAND_ATTACH_CHAR_TO_OBJECT:
+ {
+ CollectParameters(&m_nIp, 8);
+ debug("ATTACH_CHAR_TO_OBJECT is not implemented\n");
+ return 0;
+ }
case COMMAND_SET_CHAR_AS_PLAYER_FRIEND:
- case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bIsPlayerFriend = ScriptParams[2];
+ return 0;
+ }
+ //case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER:
case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING:
+ {
+ char onscreen_str[12];
+ assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
+ int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 2);
+ wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
+ strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str, ScriptParams[1] - 1);
+ return 0;
+ }
case COMMAND_ADD_SET_PIECE:
+ {
+ CollectParameters(&m_nIp, 13);
+ CSetPieces::AddOne(ScriptParams[0],
+ *(CVector2D*)&ScriptParams[1], *(CVector2D*)&ScriptParams[3],
+ *(CVector2D*)&ScriptParams[5], *(CVector2D*)&ScriptParams[7],
+ *(CVector2D*)&ScriptParams[9], *(CVector2D*)&ScriptParams[11]);
+ return 0;
+ }
case COMMAND_SET_EXTRA_COLOURS:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("SET_EXTRA_COLOURS not implemented, skipping\n");
+ return 0;
+ }
case COMMAND_CLEAR_EXTRA_COLOURS:
- case COMMAND_CLOSE_CAR_BOOT:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n");
+ return 0;
+ }
+ //case COMMAND_CLOSE_CAR_BOOT:
case COMMAND_GET_WHEELIE_STATS:
- case COMMAND_DISARM_CHAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("GET_WHEELIE_STATS not implemented\n");
+ bShowed = true;
+ }
+ for (int i = 0; i < 6; i++)
+ ScriptParams[i] = 0;
+ StoreParameters(&m_nIp, 6);
+ return 0;
+ }
+ //case COMMAND_DISARM_CHAR:
case COMMAND_BURST_CAR_TYRE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (pVehicle->IsBike()) {
+ if (ScriptParams[1] == 2)
+ ScriptParams[1] = 0;
+ else if (ScriptParams[1] == 3)
+ ScriptParams[1] = 1;
+ pVehicle->BurstTyre(ScriptParams[1], true);
+ }
+ else {
+ pVehicle->BurstTyre(ScriptParams[1], true);
+ }
+ return 0;
+ }
case COMMAND_IS_CHAR_OBJ_NO_OBJ:
+ {
+ CollectParameters(&m_nIp, 1);
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->m_prevObjective == OBJECTIVE_NONE && pPed->m_objective == OBJECTIVE_NONE);
+ return 0;
+ }
case COMMAND_IS_PLAYER_WEARING:
+ {
+ CollectParameters(&m_nIp, 1);
+ char key[12];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
+ key[i] = tolower(key[i]);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName()) == 0);
+ return 0;
+ }
case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_bDriveByAllowed = ScriptParams[1];
+ return 0;
+ }
case COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ CVector pos;
+ pos.x = *(float*)&ScriptParams[1];
+ pos.y = *(float*)&ScriptParams[2];
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pPed->bScriptObjectiveCompleted = false;
+ debug("SET_CHAR_OBJ_SPRINT_TO_COORD is not implemented\n");
+ //pPed->SetObjective(OBJECTIVE_SPRINT_TO_COORD, pos); // TODO(MIAMI) -- when objective is implemented
+ return 0;
+ }
case COMMAND_CREATE_SWAT_ROPE:
- case COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA:
- case COMMAND_GET_NEAREST_TYRE_TO_POINT:
+ {
+ CollectParameters(&m_nIp, 3);
+ debug("SET_CHAR_OBJ_SPRINT_TO_COORD is not implemented\n");
+ return 0;
+ }
+ //case COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA:
+ //case COMMAND_GET_NEAREST_TYRE_TO_POINT:
case COMMAND_SET_CAR_MODEL_COMPONENTS:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVehicleModelInfo::SetComponentsToUse(ScriptParams[1], ScriptParams[2]);
+ return 0;
+ }
case COMMAND_SWITCH_LIFT_CAMERA:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("SWITCH_LIFT_CAMERA is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_CLOSE_ALL_CAR_DOORS:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("CLOSE_ALL_CAR_DOORS is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D:
+ {
+ CollectParameters(&m_nIp, 4);
+ *(float*)&ScriptParams[0] = (*(CVector2D*)&ScriptParams[0] - *(CVector2D*)&ScriptParams[2]).Magnitude();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D:
+ {
+ CollectParameters(&m_nIp, 6);
+ *(float*)&ScriptParams[0] = (*(CVector*)&ScriptParams[0] - *(CVector*)&ScriptParams[3]).Magnitude();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_POP_CAR_BOOT_USING_PHYSICS:
- case COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("POP_CAR_BOOT_USING_PHYSICS is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
+ //case COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA:
case COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE);
+ return 0;
+ }
case COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR:
- case COMMAND_GET_MAX_WANTED_LEVEL:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ pObject->m_pCollidingEntity = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ return 0;
+ }
+ //case COMMAND_GET_MAX_WANTED_LEVEL:
case COMMAND_IS_CHAR_WANDER_PATH_CLEAR:
- case COMMAND_PRINT_HELP_WITH_NUMBER:
+ {
+ CollectParameters(&m_nIp, 5);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(CWorld::IsWanderPathClear(pPed->GetPosition(), *(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3], 4));
+ return 0;
+ }
+ //case COMMAND_PRINT_HELP_WITH_NUMBER:
case COMMAND_PRINT_HELP_FOREVER:
- case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CHud::SetHelpMessage(text, false); // TODO(MIAMI): third param is true
+ return 0;
+ }
+ //case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER:
default:
assert(0);
}
@@ -9986,8 +11083,21 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
switch (command) {
case COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pTarget);
+ uint8 flag = 1 << (uint8)ScriptParams[1];
+ if (ScriptParams[2])
+ pTarget->m_gangFlags |= flag;
+ else
+ pTarget->m_gangFlags &= ~flag;
+
+ return 0;
+ }
case COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE:
- case COMMAND_IS_MISSION_AUDIO_PLAYING:
+ return 0;
+ //case COMMAND_IS_MISSION_AUDIO_PLAYING:
case COMMAND_CREATE_LOCKED_PROPERTY_PICKUP:
{
CollectParameters(&m_nIp, 3);
@@ -10015,92 +11125,523 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
return 0;
}
case COMMAND_FREEZE_CAR_POSITION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ pVehicle->bIsFrozen = ScriptParams[1];
+ return 0;
+ }
case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR:
- case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR:
- case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR:
- case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR:
- case COMMAND_GET_RADIO_CHANNEL:
- case COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS:
- case COMMAND_IS_CAR_DROWNING_IN_WATER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ bool result = false;
+ if (pPed) {
+ if (pPed->m_lastDamEntity) {
+ if (pPed->m_lastDamEntity == pTestedPed)
+ result = true;
+ if (pTestedPed->bInVehicle && pPed->m_lastDamEntity == pTestedPed->m_pMyVehicle)
+ result = true;
+ }
+ }else
+ debug("HAS_CHAR_BEEN_DAMAGED_BY_CHAR - First character doesn't exist\n");
+ UpdateCompareFlag(result);
+ return 0;
+ }
+ //case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR:
+ //case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR:
+ //case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR:
+ //case COMMAND_GET_RADIO_CHANNEL:
+ //case COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS:
+ //case COMMAND_IS_CAR_DROWNING_IN_WATER:
case COMMAND_IS_CHAR_DROWNING_IN_WATER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(pPed && pPed->bIsDrowning);
+ return 0;
+ }
case COMMAND_DISABLE_CUTSCENE_SHADOWS:
+ {
+ debug("DISABLE_CUTSCENE_SHADOWS not implemented, skipping\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY:
+ {
+ CollectParameters(&m_nIp, 3);
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("HAS_GLASS_BEEN_SHATTERED_NEARBY not implemented, default to TRUE\n"); // TODO(MIAMI)
+ bShowed = true;
+ }
+ UpdateCompareFlag(true);
+ return 0;
+ }
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE:
+ {
+ CollectParameters(&m_nIp, 3);
+ debug("ATTACH_CUTSCENE_OBJECT_TO_BONE not implemented, skipping\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("ATTACH_CUTSCENE_OBJECT_TO_COMPONENT not implemented, skipping\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED:
- case COMMAND_IS_MISSION_AUDIO_LOADING:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bStayInCarOnJack = ScriptParams[1];
+ return 0;
+ }
+ //case COMMAND_IS_MISSION_AUDIO_LOADING:
case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS:
+ CollectParameters(&m_nIp, 1);
+ debug("ADD_MONEY_SPENT_ON_WEAPON not implemented\n"); // TODO(MIAMI)
+ return 0;
case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY:
- case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING:
+ CollectParameters(&m_nIp, 1);
+ debug("ADD_MONEY_SPENT_ON_PROPERTY not implemented\n"); // TODO(MIAMI)
+ return 0;
+ //case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING:
case COMMAND_SET_CHAR_ANSWERING_MOBILE:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("SET_CHAR_ANSWERING_MOBILE not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_SET_PLAYER_DRUNKENNESS:
- case COMMAND_GET_PLAYER_DRUNKENNESS:
- case COMMAND_SET_PLAYER_DRUG_LEVEL:
- case COMMAND_GET_PLAYER_DRUG_LEVEL:
- case COMMAND_ADD_LOAN_SHARK_VISITS:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("SET_PLAYER_DRUNKENNESS not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
+ //case COMMAND_GET_PLAYER_DRUNKENNESS:
+ //case COMMAND_SET_PLAYER_DRUG_LEVEL:
+ //case COMMAND_GET_PLAYER_DRUG_LEVEL:
+ //case COMMAND_ADD_LOAN_SHARK_VISITS:
case COMMAND_ADD_STORES_KNOCKED_OFF:
- case COMMAND_ADD_MOVIE_STUNTS:
+ CollectParameters(&m_nIp, 1);
+ debug("ADD_STORES_KNOCKED_OFF not implemented\n"); // TODO(MIAMI)
+ return 0;
+ //case COMMAND_ADD_MOVIE_STUNTS:
case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS:
+ CollectParameters(&m_nIp, 1);
+ debug("ADD_NUMBER_OF_ASSASSINATIONS not implemented\n"); // TODO(MIAMI)
+ return 0;
case COMMAND_ADD_PIZZAS_DELIVERED:
- case COMMAND_ADD_GARBAGE_PICKUPS:
+ CollectParameters(&m_nIp, 1);
+ debug("ADD_PIZZAS_DELIVERED not implemented\n"); // TODO(MIAMI)
+ return 0;
+ //case COMMAND_ADD_GARBAGE_PICKUPS:
case COMMAND_ADD_ICE_CREAMS_SOLD:
- case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE:
- case COMMAND_ADD_SHOOTING_RANGE_RANK:
- case COMMAND_ADD_MONEY_SPENT_ON_GAMBLING:
- case COMMAND_ADD_MONEY_WON_ON_GAMBLING:
- case COMMAND_SET_LARGEST_GAMBLING_WIN:
+ CollectParameters(&m_nIp, 1);
+ debug("ADD_ICE_CREAMS_SOLD not implemented\n"); // TODO(MIAMI)
+ return 0;
+ //case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE:
+ //case COMMAND_ADD_SHOOTING_RANGE_RANK:
+ //case COMMAND_ADD_MONEY_SPENT_ON_GAMBLING:
+ //case COMMAND_ADD_MONEY_WON_ON_GAMBLING:
+ //case COMMAND_SET_LARGEST_GAMBLING_WIN:
case COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bDontFight = !ScriptParams[1];
+ return 0;
+ }
case COMMAND_CLEAR_CHAR_WAIT_STATE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->ClearWaitState();
+ return 0;
+ }
case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE:
+ {
+ CollectParameters(&m_nIp, 5);
+ int handle = -1;
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[3];
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE)
+ continue;
+ if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0)
+ continue;
+ if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
+ continue;
+ if (!pVehicle->IsWithinArea(infX, infY, supX, supY))
+ continue;
+ handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ }
+ ScriptParams[0] = handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_SET_CAN_BURST_CAR_TYRES:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ pVehicle->bTyresDontBurst = !ScriptParams[1];
+ return 0;
+ }
case COMMAND_SET_PLAYER_AUTO_AIM:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ pPed->bDoomAim = ScriptParams[1];
+ }
case COMMAND_FIRE_HUNTER_GUN:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("FIRE_HUNTER_GUN is not implemented, skipping\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_SET_PROPERTY_AS_OWNED:
+ CollectParameters(&m_nIp, 1);
+ debug("SET_PROPERTY_AS_OWNED not implemented\n"); // TODO(MIAMI)
+ return 0;
case COMMAND_ADD_BLOOD_RING_KILLS:
+ CollectParameters(&m_nIp, 1);
+ debug("ADD_BLOOD_RING_KILLS not implemented\n"); // TODO(MIAMI)
+ return 0;
case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING:
+ CollectParameters(&m_nIp, 1);
+ debug("SET_LONGEST_TIME_IN_BLOOD_RING not implemented\n"); // TODO(MIAMI)
+ return 0;
case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE:
+ {
+ debug("REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE not implemented, skipping\n");
+ return 0;
+ }
case COMMAND_IS_PLAYER_TOUCHING_VEHICLE:
- case COMMAND_IS_CHAR_TOUCHING_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CPhysical* pTestedEntity = pPed;
+ if (pPed->bInVehicle && pPed->m_pMyVehicle)
+ pTestedEntity = pPed->m_pMyVehicle;
+ UpdateCompareFlag(pTestedEntity->GetHasCollidedWith(pVehicle));
+ return 0;
+ }
+ //case COMMAND_IS_CHAR_TOUCHING_VEHICLE:
case COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER:
+ {
+ CollectParameters(&m_nIp, 6);
+ CVector d1 = CWorld::Players[ScriptParams[0]].GetPos() - *(CVector*)&ScriptParams[1];
+ CVector d2 = CWorld::Players[ScriptParams[0]].GetPos() + *(CVector*)&ScriptParams[1];
+ int i = CPools::GetPedPool()->GetSize();
+ bool result = false;
+ while (i--) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (ScriptParams[4] != pPed->GetModelIndex() && ScriptParams[5] != pPed->GetModelIndex())
+ continue;
+ if (pPed->IsWithinArea(d1.x, d1.y, d1.z, d2.x, d2.y, d2.z))
+ result = true;
+ }
+ UpdateCompareFlag(result);
+ return 0;
+ }
case COMMAND_CLEAR_CHAR_FOLLOW_PATH:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ if (pPed->GetPedState() == PED_FOLLOW_PATH) {
+ pPed->RestorePreviousState();
+ pPed->ClearFollowPath();
+ }
+ return 0;
+ }
case COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bCanBeShotInVehicle = ScriptParams[1];
+ return 0;
+ }
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("ATTACH_CUTSCENE_OBJECT_TO_VEHICLE not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_LOAD_MISSION_TEXT:
+ {
+ char key[8];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ TheText.LoadMissionText(key);
+ return 0;
+ }
case COMMAND_SET_TONIGHTS_EVENT:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("skipping SET_TONIGHTS_EVENT\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY:
- case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ if (pPed)
+ pPed->m_lastDamEntity = nil;
+ else
+ debug("CLEAR_CHAR_LAST_DAMAGE_ENTITY - Character doesn't exist\n");
+ return 0;
+ }
+ //case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY:
case COMMAND_FREEZE_OBJECT_POSITION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ pObject->bIsFrozen = ScriptParams[1];
+ return 0;
+ }
case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::bPlayerHasMetDebbieHarry = ScriptParams[0];
+ return 0;
+ }
case COMMAND_SET_RIOT_INTENSITY:
- case COMMAND_IS_CAR_IN_ANGLED_AREA_2D:
- case COMMAND_IS_CAR_IN_ANGLED_AREA_3D:
- case COMMAND_REMOVE_WEAPON_FROM_CHAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::RiotIntensity = ScriptParams[0];
+ return 0;
+ }
+ //case COMMAND_IS_CAR_IN_ANGLED_AREA_2D:
+ //case COMMAND_IS_CAR_IN_ANGLED_AREA_3D:
+ //case COMMAND_REMOVE_WEAPON_FROM_CHAR:
case COMMAND_SET_UP_TAXI_SHORTCUT:
+ {
+ CollectParameters(&m_nIp, 8);
+ debug("SET_UP_TAXI_SHORTCUT is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_CLEAR_TAXI_SHORTCUT:
- case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT:
- case COMMAND_GET_CLOSEST_WATER_NODE:
+ debug("CLEAR_TAXI_SHORTCUT is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ //case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT:
+ //case COMMAND_GET_CLOSEST_WATER_NODE:
case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH:
+ debug("ADD_PORN_LEAFLET_TO_RUBBISH is not implemented\n"); // TODO(MIAMI)
+ return 0;
case COMMAND_CREATE_CLOTHES_PICKUP:
- case COMMAND_CHANGE_BLIP_THRESHOLD:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_CLOTHES, PICKUP_ON_STREET, ScriptParams[3]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ //case COMMAND_CHANGE_BLIP_THRESHOLD:
case COMMAND_MAKE_PLAYER_FIRE_PROOF:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_bFireproof = ScriptParams[1];
+ return 0;
+ }
case COMMAND_INCREASE_PLAYER_MAX_HEALTH:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_nMaxHealth += ScriptParams[1];
+ pPlayerInfo->m_pPed->m_fHealth = pPlayerInfo->m_nMaxHealth;
+ return 0;
+ }
case COMMAND_INCREASE_PLAYER_MAX_ARMOUR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_nMaxArmour += ScriptParams[1];
+ pPlayerInfo->m_pPed->m_fArmour = pPlayerInfo->m_nMaxArmour;
+ return 0;
+ }
case COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPopulation::AddPedInCar(pVehicle, true);
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ pPed->bAllowMedicsToReviveMe = false;
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
+ pPed->SetPosition(pVehicle->GetPosition());
+ pPed->SetOrientation(0.0f, 0.0f, 0.0f);
+ pPed->SetPedState(PED_DRIVING);
+ pPed->m_pMyVehicle = pVehicle;
+ pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
+ pVehicle->pDriver = pPed;
+ pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
+ pPed->bInVehicle = true;
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ if (pVehicle->m_vehType == VEHICLE_TYPE_BOAT)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->bEngineOn = true;
+ pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
+ CPopulation::ms_nTotalMissionPeds++;
+ ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPopulation::AddPedInCar(pVehicle, false);
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ pPed->bAllowMedicsToReviveMe = false;
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
+ pPed->SetPosition(pVehicle->GetPosition());
+ pPed->SetOrientation(0.0f, 0.0f, 0.0f);
+ CPopulation::ms_nTotalMissionPeds++;
+ pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
+ if (ScriptParams[1] >= 0)
+ pVehicle->AddPassenger(pPed, ScriptParams[1]);
+ else
+ pVehicle->AddPassenger(pPed);
+
+ pPed->m_pMyVehicle = pVehicle;
+ pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
+ pPed->bInVehicle = true;
+ pPed->SetPedState(PED_DRIVING);
+ ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ pPed->bIgnoreThreatsBehindObjects = ScriptParams[1];
+ return 0;
+ }
case COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ if (pPed->bInVehicle) {
+ if (pPed->GetWeapon(5).m_eWeaponType) { // TODO(MIAMI): enum
+ if (pPed->GetWeapon(5).m_nAmmoTotal < ScriptParams[1])
+ pPed->SetAmmo(pPed->GetWeapon(5).m_eWeaponType, ScriptParams[1]);
+ }
+ else {
+ pPed->GiveWeapon(WEAPONTYPE_UZI, ScriptParams[1], true);
+ if (pPed->m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
+ pPed->m_storedWeapon = pPed->GetWeapon()->m_eWeaponType;
+ pPed->SetCurrentWeapon(WEAPONTYPE_UZI);
+ }
+ }
+ return 0;
+ }
case COMMAND_MAKE_HELI_COME_CRASHING_DOWN:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("MAKE_HELI_COME_CRASHING_DOWN is not implemented\n");
+ return 0;
+ }
case COMMAND_ADD_EXPLOSION_NO_SOUND:
+ {
+ CollectParameters(&m_nIp, 4);
+ CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0); // TODO(MIAMI): last arg is 0
+ return 0;
+ }
case COMMAND_SET_OBJECT_AREA_VISIBLE:
- case COMMAND_WAS_VEHICLE_EVER_POLICE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ pObject->m_area = ScriptParams[1];
+ return 0;
+ }
+ //case COMMAND_WAS_VEHICLE_EVER_POLICE:
case COMMAND_SET_CHAR_NEVER_TARGETTED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bNeverEverTargetThisPed = ScriptParams[1];
+ return 0;
+ }
case COMMAND_LOAD_UNCOMPRESSED_ANIM:
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ debug("LOAD_UNCOMPRESSED_ANIM not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_WAS_CUTSCENE_SKIPPED:
+ {
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("COMMAND_WAS_CUTSCENE_SKIPPED not implemented, default to TRUE\n");
+ bShowed = true;
+ }
+ UpdateCompareFlag(true);
+ return 0;
+ }
case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ debug("SET_CHAR_CROUCH_WHEN_THREATENED not implemented, skipping\n");
+ return 0;
+ }
case COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 1);
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("IS_CHAR_IN_ANY_POLICE_VEHICLE not implemented, default to FALSE\n");
+ bShowed = true;
+ }
+ UpdateCompareFlag(false);
+ return 0;
+ }
case COMMAND_DOES_CHAR_EXIST:
- case COMMAND_DOES_VEHICLE_EXIST:
- case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CPools::GetPedPool()->GetAt(ScriptParams[0]) != 0);
+ return 0;
+ //case COMMAND_DOES_VEHICLE_EXIST:
+ //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT:
case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT:
{
CollectParameters(&m_nIp, 4);
@@ -10115,12 +11656,55 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
return 0;
}
case COMMAND_IS_CHAR_STUCK:
+ {
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->m_nWaitState == WAITSTATE_STUCK);
+ }
case COMMAND_SET_ALL_TAXIS_HAVE_NITRO:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("SET_ALL_TAXIS_HAVE_NITRO is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ if (ScriptParams[1]) {
+ pPed->bKindaStayInSamePlace = true;
+ pPed->bStopAndShoot = true;
+ }
+ else {
+ pPed->bKindaStayInSamePlace = false;
+ pPed->bStopAndShoot = false;
+ }
+ pPed->m_nLastPedState = PED_NONE;
+ }
case COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION:
- case COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION:
- case COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION:
- case COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ if (ScriptParams[1]) {
+ pVehicle->bIsFrozen = true;
+ pVehicle->bInfiniteMass = true;
+ if (m_bIsMissionScript) {
+ CWorld::Remove(pVehicle);
+ pVehicle->bIsStaticWaitingForCollision = true;
+ CWorld::Add(pVehicle);
+ }
+ }
+ else {
+ pVehicle->bIsFrozen = false;
+ pVehicle->bInfiniteMass = false;
+ }
+ return 0;
+ }
+ //case COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION:
+ //case COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION:
+ //case COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION:
default:
assert(0);
}
@@ -10131,51 +11715,391 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
switch (command) {
case COMMAND_REGISTER_VIGILANTE_LEVEL:
+ CollectParameters(&m_nIp, 1);
+ debug("REGISTER_VIGILANTE_LEVEL not implemented\n"); // TODO(MIAMI)
case COMMAND_CLEAR_ALL_CHAR_ANIMS:
- assert(0);
+ {
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ if (!pPed->bInVehicle) {
+ pPed->m_pVehicleAnim = nil;
+ pPed->RestartNonPartialAnims();
+ RpAnimBlendClumpRemoveAllAssociations(pPed->GetClump());
+ pPed->SetPedState(PED_IDLE);
+ pPed->SetMoveState(PEDMOVE_STILL);
+ pPed->m_nLastPedState = PED_NONE;
+ pPed->ClearAimFlag();
+ pPed->ClearLookFlag();
+ pPed->bIsPointingGunAt = false;
+ if (pPed->IsPlayer())
+ ((CPlayerPed*)pPed)->m_fMoveSpeed = 0.0f;
+ else
+ pPed->m_nStoredMoveState = PEDMOVE_STILL;
+ CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE);
+ pPed->bIsPedDieAnimPlaying = false;
+ }
+ return 0;
+ }
case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
CollectParameters(&m_nIp, 2);
CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
break;
case COMMAND_WANTED_STARS_ARE_FLASHING:
+ {
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("WANTED_STARS_ARE_FLASHING not implemented, default to FALSE\n");
+ bShowed = true;
+ }
+ UpdateCompareFlag(false);
+ return 0;
+ }
case COMMAND_SET_ALLOW_HURRICANES:
+ CollectParameters(&m_nIp, 1);
+ CStats::NoMoreHurricanes = ScriptParams[0];
+ return 0;
case COMMAND_PLAY_ANNOUNCEMENT:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("PLAY_ANNOUNCEMENT not implemented, skipping\n");
+ return 0;
+ }
case COMMAND_SET_PLAYER_IS_IN_STADIUM:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::bPlayerIsInTheStatium = ScriptParams[0];
+ return 0;
+ }
case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("GET_BUS_FARES_COLLECTED_BY_PLAYER not implemented\n"); // TODO(MIAMI)
+ ScriptParams[0] = 0;
+ StoreParameters(&m_nIp, 1);
+ }
case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ assert(pVehicle);
+ ScriptParams[0] = 0;
+ if (pPed->m_objective == OBJECTIVE_NONE && !pPed->bHasAlreadyUsedAttractor) {
+ C2dEffect* pEffect = (C2dEffect*)GetPedAttractorManager()->GetEffectForIceCreamVan(pVehicle, pPed->GetPosition()); // has to be casted, because inner methods are const
+ if ((pPed->GetPosition() - pEffect->pos).MagnitudeSqr() < SQR(20.0f)) {
+ if (GetPedAttractorManager()->HasEmptySlot(pEffect) && GetPedAttractorManager()->IsApproachable(pEffect, pVehicle->GetMatrix(), 0, pPed)) {
+ if (GetPedAttractorManager()->RegisterPedWithAttractor(pPed, pEffect, pVehicle->GetMatrix()))
+ ScriptParams[0] = 1;
+ }
+ }
+ }
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_DISPLAY_RADAR:
+ CollectParameters(&m_nIp, 1);
+ debug("DISPLAY_RADAR not implemented\n");
+ return 0;
case COMMAND_REGISTER_BEST_POSITION:
+ CollectParameters(&m_nIp, 2);
+ debug("REGISTER_BEST_POSITION not implemented\n");
+ return 0;
case COMMAND_IS_PLAYER_IN_INFO_ZONE:
+ {
+ CollectParameters(&m_nIp, 1);
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("IS_PLAYER_IN_INFO_ZONE not implemented, default to FALSE\n");
+ bShowed = true;
+ }
+ UpdateCompareFlag(false);
+ return 0;
+ }
case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ if (pPed->m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(pPed, pPed->m_attractor);
+ return 0;
+ }
case COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED:
+ UpdateCompareFlag(CPad::GetPad(0)->GetCarGunFired());
+ return 0;
case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->bHasAlreadyUsedAttractor);
+ return 0;
+ }
case COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ if (ScriptParams[1]) {
+ pVehicle->bDontLoadCollision = false;
+ if (m_bMissionFlag) {
+ CWorld::Remove(pVehicle);
+ pVehicle->bIsStaticWaitingForCollision = true;
+ CWorld::Add(pVehicle);
+ }
+ }
+ else {
+ pVehicle->bDontLoadCollision = true;
+ if (pVehicle->bIsStaticWaitingForCollision) {
+ pVehicle->bIsStaticWaitingForCollision = false;
+ if (!pVehicle->IsStatic())
+ pVehicle->AddToMovingList();
+ }
+ }
+ return 0;
+ }
case COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG:
- case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ if (ScriptParams[1]) {
+ pPed->bDontLoadCollision = false;
+ if (m_bMissionFlag) {
+ CWorld::Remove(pPed);
+ pPed->bIsStaticWaitingForCollision = true;
+ CWorld::Add(pPed);
+ }
+ }
+ else {
+ pPed->bDontLoadCollision = true;
+ if (pPed->bIsStaticWaitingForCollision) {
+ pPed->bIsStaticWaitingForCollision = false;
+ if (!pPed->IsStatic())
+ pPed->AddToMovingList();
+ }
+ }
+ return 0;
+ }
+ //case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG:
case COMMAND_ADD_BIG_GUN_FLASH:
+ {
+ CollectParameters(&m_nIp, 6);
+ debug("ADD_BIG_GUN_FLASH not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->bBoughtIceCream);
+ return 0;
+ }
case COMMAND_GET_PROGRESS_PERCENTAGE:
+ *(float*)&ScriptParams[0] = CStats::GetPercentageProgress();
+ StoreParameters(&m_nIp, 1);
+ return 0;
case COMMAND_SET_SHORTCUT_PICKUP_POINT:
+ {
+ CollectParameters(&m_nIp, 4);
+ debug("SET_SHORTCUT_PICKUP_POINT not implemented, skipping\n");
+ return 0;
+ }
case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION:
+ {
+ CollectParameters(&m_nIp, 4);
+ debug("SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION not implemented, skipping");
+ return 0;
+ }
case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA:
- case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE:
+ CollectParameters(&m_nIp, 7);
+ debug("GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA not implemented\n"); // TODO(MIAMI)
+ ScriptParams[0] = -1;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ //case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE:
case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA:
+ CollectParameters(&m_nIp, 4);
+ debug("UNLOCK_ALL_CAR_DOORS_IN_AREA not implemented\n"); // TODO(MIAMI)
+ return 0;
case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS:
+ CollectParameters(&m_nIp, 2);
+ CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]);
+ return 0;
case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR:
+ assert(0);
case COMMAND_SET_VEHICLE_TO_FADE_IN:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]);
+ return 0;
+ }
case COMMAND_REGISTER_ODDJOB_MISSION_PASSED:
+ ++CStats::MissionsPassed;
+ CStats::CheckPointReachedSuccessfully();
+ CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds();
+ // CGameLogic::RemoveShortCutDropOffPointForMission(); // TODO(MIAMI)
case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI:
+ {
+ CollectParameters(&m_nIp, 1);
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("IS_PLAYER_IN_SHORTCUT_TAXI not implemented, default to FALSE\n");
+ bShowed = true;
+ }
+ UpdateCompareFlag(false);
+ return 0;
+ }
case COMMAND_IS_CHAR_DUCKING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_DUCK_DOWN) != nil);
+ return 0;
+ }
case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
+ {
+ CollectParameters(&m_nIp, 3);
+ debug("CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
case COMMAND_REGISTER_FIRE_LEVEL:
+ CollectParameters(&m_nIp, 1);
+ debug("REGISTER_FIRE_LEVEL not implemented\n"); // TODO(MIAMI)
+ return 0;
case COMMAND_IS_AUSTRALIAN_GAME:
+ UpdateCompareFlag(false); // should we make some check?
case COMMAND_DISARM_CAR_BOMB:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (pVehicle->m_bombType != CARBOMB_NONE) {
+ pVehicle->m_bombType = CARBOMB_NONE;
+ pVehicle->m_pBombRigger = nil;
+ }
+ return 0;
+ }
default:
assert(0);
}
return -1;
}
+bool CRunningScript::CheckDamagedWeaponType(int32 actual, int32 type)
+{
+ if (actual == -1)
+ return false;
+
+ if (type == WEAPONTYPE_ANYMELEE) {
+ if (actual <= WEAPONTYPE_CHAINSAW)
+ return true;
+ if (actual - WEAPONTYPE_GRENADE <= WEAPONTYPE_MINIGUN)
+ return false;
+ return false;
+ }
+
+ if (type != WEAPONTYPE_ANYWEAPON)
+ return false;
+
+ switch (actual) {
+ case WEAPONTYPE_UNARMED:
+ case WEAPONTYPE_BRASSKNUCKLE:
+ case WEAPONTYPE_SCREWDRIVER:
+ case WEAPONTYPE_GOLFCLUB:
+ case WEAPONTYPE_NIGHTSTICK:
+ case WEAPONTYPE_KNIFE:
+ case WEAPONTYPE_BASEBALLBAT:
+ case WEAPONTYPE_HAMMER:
+ case WEAPONTYPE_CLEAVER:
+ case WEAPONTYPE_MACHETE:
+ case WEAPONTYPE_KATANA:
+ case WEAPONTYPE_CHAINSAW:
+ case WEAPONTYPE_GRENADE:
+ case WEAPONTYPE_DETONATOR_GRENADE:
+ case WEAPONTYPE_TEARGAS:
+ case WEAPONTYPE_MOLOTOV:
+ case WEAPONTYPE_ROCKET:
+ case WEAPONTYPE_COLT45:
+ case WEAPONTYPE_PYTHON:
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ case WEAPONTYPE_MP5:
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ case WEAPONTYPE_FLAMETHROWER:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_MINIGUN:
+ case WEAPONTYPE_DETONATOR:
+ case WEAPONTYPE_HELICANNON:
+ case WEAPONTYPE_CAMERA:
+ case WEAPONTYPE_EXPLOSION:
+ case WEAPONTYPE_UZI_DRIVEBY:
+ return true;
+ case WEAPONTYPE_HEALTH:
+ case WEAPONTYPE_ARMOUR:
+ case WEAPONTYPE_RAMMEDBYCAR:
+ case WEAPONTYPE_RUNOVERBYCAR:
+ case WEAPONTYPE_DROWNING:
+ case WEAPONTYPE_FALL:
+ case WEAPONTYPE_UNIDENTIFIED:
+ return false;
+ }
+
+ return false;
+}
+
+bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami)
+{
+ switch (mi)
+ {
+ case MI_COP: if (cop) return true;
+ case MI_SWAT: if (swat) return true;
+ case MI_FBI: if (fbi) return true;
+ case MI_ARMY: if (army) return true;
+ default:
+ return miami && (mi >= MI_VICE1 && mi <= MI_VICE8);
+ }
+}
+
+void CTheScripts::RemoveThisPed(CPed* pPed)
+{
+ if (pPed) {
+ bool bWasMissionPed = pPed->CharCreatedBy == MISSION_CHAR;
+ if (pPed->InVehicle() && pPed->m_pMyVehicle) {
+ if (pPed->m_pMyVehicle->pDriver == pPed) {
+ pPed->m_pMyVehicle->RemoveDriver();
+ pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
+ if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
+ pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
+ pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
+ }
+ else {
+ pPed->m_pMyVehicle->RemovePassenger(pPed);
+ }
+ }
+ CWorld::RemoveReferencesToDeletedObject(pPed);
+ delete pPed;
+ if (bWasMissionPed)
+ --CPopulation::ms_nTotalMissionPeds;
+ }
+}
+
int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
{
if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)
@@ -11030,6 +12954,64 @@ void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
}
}
+void CRunningScript::LocateObjectCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_OBJECT_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ CVector pos = pObject->GetPosition();
+ X = *(float*)&ScriptParams[1];
+ Y = *(float*)&ScriptParams[2];
+ if (b3D) {
+ Z = *(float*)&ScriptParams[3];
+ dX = *(float*)&ScriptParams[4];
+ dY = *(float*)&ScriptParams[5];
+ dZ = *(float*)&ScriptParams[6];
+ debug = ScriptParams[7];
+ }
+ else {
+ dX = *(float*)&ScriptParams[3];
+ dY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = in_area;
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
@@ -11527,6 +13509,88 @@ void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
}
}
+void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float infX, infY, infZ, supX, supY, supZ;
+ switch (command) {
+ case COMMAND_IS_OBJECT_IN_AREA_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ CVector pos = pObject->GetPosition();
+ infX = *(float*)&ScriptParams[1];
+ infY = *(float*)&ScriptParams[2];
+ if (b3D) {
+ infZ = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[6];
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[6];
+ supZ = *(float*)&ScriptParams[3];
+ }
+ debug = ScriptParams[7];
+ }
+ else {
+ supX = *(float*)&ScriptParams[3];
+ supY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ if (infX > supX) {
+ float tmp = infX;
+ infX = supX;
+ supX = tmp;
+ }
+ if (infY > supY) {
+ float tmp = infY;
+ infY = supY;
+ supY = tmp;
+ }
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y &&
+ infZ <= pos.z &&
+ supZ >= pos.z;
+ }
+ else {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y;
+ }
+ if (in_area) {
+ switch (command) {
+ case COMMAND_IS_OBJECT_IN_AREA_2D:
+ case COMMAND_IS_OBJECT_IN_AREA_3D:
+ result = true;
+ break;
+ default:
+ assert(false);
+ break;
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
+ else
+ CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
+ }
+}
+
void CRunningScript::DoDeatharrestCheck()
{
if (!m_bDeatharrestEnabled)
@@ -11540,29 +13604,6 @@ void CRunningScript::DoDeatharrestCheck()
while (m_nStackPointer > 1)
--m_nStackPointer;
m_nIp = m_anStack[--m_nStackPointer];
- int16 messageId;
- if (pPlayer->IsRestartingAfterDeath())
- messageId = 0;
- else if (pPlayer->IsRestartingAfterArrest())
- messageId = 5;
- else
- messageId = 10;
- messageId += CGeneral::GetRandomNumberInRange(0, 5);
- bool found = false;
- for (int16 contact = 0; !found && contact < MAX_NUM_CONTACTS; contact++) {
- int contactFlagOffset = CTheScripts::OnAMissionForContactFlag[contact];
- if (contactFlagOffset && CTheScripts::ScriptSpace[contactFlagOffset] == 1) {
- messageId += CTheScripts::BaseBriefIdForContact[contact];
- found = true;
- }
- }
- if (!found)
- messageId = 8001;
- char tmp[16];
- sprintf(tmp, "%d", messageId);
- CMessages::ClearSmallMessagesOnly();
- wchar* text = TheText.Get(tmp);
- // ...and do nothing about it
*(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
m_bDeatharrestExecuted = true;
m_nWakeTime = 0;
@@ -11706,8 +13747,8 @@ void CTheScripts::RenderTheScriptDebugLines()
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
}
-#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\
- sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
+#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) +\
+ 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
{
@@ -11727,12 +13768,6 @@ INITSAVEBUF
uint32 script_data_size = SCRIPT_DATA_SIZE;
WriteSaveBuf(buf, script_data_size);
WriteSaveBuf(buf, OnAMissionFlag);
- for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
- WriteSaveBuf(buf, OnAMissionForContactFlag[i]);
- WriteSaveBuf(buf, BaseBriefIdForContact[i]);
- }
- for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
- WriteSaveBuf(buf, CollectiveArray[i]);
WriteSaveBuf(buf, NextFreeCollectiveIndex);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding;
@@ -11805,12 +13840,6 @@ INITSAVEBUF
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
OnAMissionFlag = ReadSaveBuf<uint32>(buf);
- for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
- OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf);
- BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf);
- }
- for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
- CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
diff --git a/src/control/Script.h b/src/control/Script.h
index 9931f13e..57b997b1 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -15,6 +15,12 @@ class CPlayerInfo;
class CRunningScript;
#define KEY_LENGTH_IN_SCRIPT 8
+#define SPHERE_MARKER_R 252
+#define SPHERE_MARKER_G 138
+#define SPHERE_MARKER_B 242
+#define SPHERE_MARKER_A 228
+#define SPHERE_MARKER_PULSE_PERIOD 2048
+#define SPHERE_MARKER_PULSE_FRACTION 0.1f
struct intro_script_rectangle
{
@@ -221,20 +227,18 @@ enum {
};
enum {
- SIZE_MAIN_SCRIPT = 128 * 1024,
- SIZE_MISSION_SCRIPT = 32 * 1024,
+ SIZE_MAIN_SCRIPT = 225512,
+ SIZE_MISSION_SCRIPT = 35000,
SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
};
enum {
MAX_NUM_SCRIPTS = 128,
- MAX_NUM_CONTACTS = 16,
MAX_NUM_INTRO_TEXT_LINES = 2,
MAX_NUM_INTRO_RECTANGLES = 16,
MAX_NUM_SCRIPT_SRPITES = 16,
MAX_NUM_SCRIPT_SPHERES = 16,
- MAX_NUM_COLLECTIVES = 32,
- MAX_NUM_USED_OBJECTS = 200,
+ MAX_NUM_USED_OBJECTS = 220,
MAX_NUM_MISSION_SCRIPTS = 120,
MAX_NUM_BUILDING_SWAPS = 25,
MAX_NUM_INVISIBILITY_SETTINGS = 20,
@@ -245,13 +249,10 @@ class CTheScripts
{
static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
- static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS];
- static int32 OnAMissionForContactFlag[MAX_NUM_CONTACTS];
static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
- static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES];
static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS];
static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
@@ -275,14 +276,17 @@ class CTheScripts
static uint32 LargestMissionScriptSize;
static uint32 MainScriptSize;
static uint8 FailCurrentMission;
- static uint8 CountdownToMakePlayerUnsafe;
- static uint8 DelayMakingPlayerUnsafeThisTime;
static uint16 NumScriptDebugLines;
static uint16 NumberOfIntroRectanglesThisFrame;
static uint16 NumberOfIntroTextLinesThisFrame;
static uint8 UseTextCommands;
static uint16 CommandsExecuted;
static uint16 ScriptsUpdated;
+ static uint8 RiotIntensity;
+ static uint32 LastMissionPassedTime;
+ static uint16 NumberOfExclusiveMissionScripts;
+ static bool bPlayerIsInTheStatium;
+ static bool bPlayerHasMetDebbieHarry;
public:
static void Init();
@@ -306,9 +310,6 @@ public:
static int32* GetPointerToScriptVariable(int32 offset) { assert(offset >= 8 && offset < CTheScripts::GetSizeOfVariableSpace()); return (int32*)&ScriptSpace[offset]; }
- static void ResetCountdownToMakePlayerUnsafe() { CountdownToMakePlayerUnsafe = 0; }
- static bool IsCountdownToMakePlayerUnsafeOn() { return CountdownToMakePlayerUnsafe != 0; }
-
static int32 Read4BytesFromScript(uint32* pIp) {
int32 retval = ScriptSpace[*pIp + 3] << 24 | ScriptSpace[*pIp + 2] << 16 | ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp];
*pIp += 4;
@@ -371,6 +372,8 @@ private:
static int32 AddScriptSphere(int32 id, CVector pos, float radius);
static int32 GetNewUniqueScriptSphereIndex(int32 index);
static void RemoveScriptSphere(int32 index);
+ static void RemoveScriptTextureDictionary();
+ static void RemoveThisPed(CPed* pPed);
friend class CRunningScript;
friend class CHud;
@@ -414,6 +417,7 @@ class CRunningScript
uint32 m_anStack[MAX_STACK_DEPTH];
uint16 m_nStackPointer;
int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
+ bool m_bIsActive;
bool m_bCondResult;
bool m_bIsMissionScript;
bool m_bSkipWakeTime;
@@ -484,13 +488,16 @@ private:
void PlayerInAngledAreaCheckCommand(int32, uint32*);
void CharInAreaCheckCommand(int32, uint32*);
void CarInAreaCheckCommand(int32, uint32*);
+ void LocateObjectCommand(int32, uint32*);
+ void ObjectInAreaCheckCommand(int32, uint32*);
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
- bool ThisIsAValidRandomPed(uint32 pedtype) {
+ bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal) {
switch (pedtype) {
case PEDTYPE_CIVMALE:
case PEDTYPE_CIVFEMALE:
+ return civ;
case PEDTYPE_GANG1:
case PEDTYPE_GANG2:
case PEDTYPE_GANG3:
@@ -500,11 +507,16 @@ private:
case PEDTYPE_GANG7:
case PEDTYPE_GANG8:
case PEDTYPE_GANG9:
+ return gang;
case PEDTYPE_CRIMINAL:
case PEDTYPE_PROSTITUTE:
- return true;
+ return criminal;
default:
return false;
}
}
+
+ bool CheckDamagedWeaponType(int32 actual, int32 type);
+
+ static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
};
diff --git a/src/control/SetPieces.cpp b/src/control/SetPieces.cpp
new file mode 100644
index 00000000..9b4e0075
--- /dev/null
+++ b/src/control/SetPieces.cpp
@@ -0,0 +1,319 @@
+#include "common.h"
+
+#include "SetPieces.h"
+#include "Automobile.h"
+#include "CarAI.h"
+#include "CopPed.h"
+#include "GenericGameStorage.h"
+#include "PlayerPed.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "Wanted.h"
+#include "World.h"
+
+#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
+
+//--MIAMI: file done
+
+bool CSetPieces::bDebug;
+uint32 CSetPieces::NumSetPieces;
+CSetPiece CSetPieces::aSetPieces[NUM_SETPIECES];
+
+void CSetPieces::Init(void)
+{
+ bDebug = false;
+ NumSetPieces = 0;
+}
+
+void CSetPieces::AddOne(uint8 type, CVector2D vTriggerInf, CVector2D vTriggerSup, CVector2D vSpawn1, CVector2D vTarget1, CVector2D vSpawn2, CVector2D vTarget2)
+{
+ if (NumSetPieces >= NUM_SETPIECES)
+ return;
+ aSetPieces[NumSetPieces].m_nType = (eSetPieceType)type;
+ aSetPieces[NumSetPieces].m_vTriggerInf.x = Min(vTriggerInf.x, vTriggerSup.x);
+ aSetPieces[NumSetPieces].m_vTriggerInf.y = Min(vTriggerInf.y, vTriggerSup.y);
+ aSetPieces[NumSetPieces].m_vTriggerSup.x = Max(vTriggerInf.x, vTriggerSup.x);
+ aSetPieces[NumSetPieces].m_vTriggerSup.y = Max(vTriggerInf.y, vTriggerSup.y);
+ aSetPieces[NumSetPieces].m_vSpawn1 = vSpawn1;
+ aSetPieces[NumSetPieces].m_vSpawn2 = vSpawn2;
+ aSetPieces[NumSetPieces].m_vTarget1 = vTarget1;
+ aSetPieces[NumSetPieces].m_vTarget2 = vTarget2;
+ ++NumSetPieces;
+}
+
+void CSetPieces::Update(void)
+{
+ int nFirst = NumSetPieces * (CTimer::GetFrameCounter() % 8) / 8;
+ int nLast = NumSetPieces * (CTimer::GetFrameCounter() % 8 + 1) / 8;
+ for (int i = nFirst; i < nLast; i++)
+ aSetPieces[i].Update();
+}
+
+void CSetPieces::Save(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ WriteSaveBuf(buf, NumSetPieces);
+ for (int i = 0; i < NUM_SETPIECES; i++)
+ WriteSaveBuf(buf, aSetPieces[i]);
+ *size = sizeof(NumSetPieces) + NUM_SETPIECES * sizeof(CSetPiece);
+VALIDATESAVEBUF(*size)
+}
+
+void CSetPieces::Load(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+ NumSetPieces = ReadSaveBuf<uint32>(buf);
+ for (int i = 0; i < NUM_SETPIECES; i++)
+ aSetPieces[i] = ReadSaveBuf<CSetPiece>(buf);
+VALIDATESAVEBUF(size)
+}
+
+void CSetPiece::Update(void)
+{
+ if (m_nLastTimeCreated != 0 && CTimer::GetTimeInMilliseconds() <= m_nLastTimeCreated + TIME_BETWEEN_SETPIECE_SPAWNS)
+ return;
+ CVector pos = FindPlayerCoors();
+ if (pos.x < m_vTriggerInf.x || pos.x > m_vTriggerSup.x ||
+ pos.y < m_vTriggerInf.y || pos.y > m_vTriggerSup.y)
+ return;
+ switch (m_nType) {
+ case SETPIECE_TWOCOPCARSINALLEY:
+ {
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2);
+ if (!pVehicle2) {
+ CWorld::Remove(pVehicle1);
+ delete pVehicle1;
+ return;
+ }
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 4;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1;
+ pVehicle1->AutoPilot.m_vecDestinationCoors.x = m_vTarget1.x;
+ pVehicle1->AutoPilot.m_vecDestinationCoors.y = m_vTarget1.y;
+ pVehicle1->AutoPilot.m_vecDestinationCoors.z = 0.0f;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 25000;
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ pVehicle2->SetStatus(STATUS_PHYSICS);
+ pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle2->AutoPilot.m_nCruiseSpeed = 4;
+ pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS;
+ pVehicle2->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1;
+ pVehicle2->AutoPilot.m_vecDestinationCoors.x = m_vTarget2.x;
+ pVehicle2->AutoPilot.m_vecDestinationCoors.y = m_vTarget2.y;
+ pVehicle2->AutoPilot.m_vecDestinationCoors.z = 0.0f;
+ pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 25000;
+ CCarAI::AddPoliceCarOccupants(pVehicle2);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ break;
+ }
+ case SETPIECE_CARBLOCKINGPLAYERFROMSIDE:
+ {
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ return;
+ if (!FindPlayerVehicle())
+ return;
+ if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f)
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK;
+ pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_CARRAMMINGPLAYERFROMSIDE:
+ {
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ return;
+ if (!FindPlayerVehicle())
+ return;
+ if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f)
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
+ pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_CREATECOPPERONFOOT:
+ {
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
+ return;
+ CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1);
+ if (!pCop)
+ return;
+ float z = CWorld::FindGroundZForCoord(m_vTarget1.x, m_vTarget1.y);
+ pCop->bScriptObjectiveCompleted = false;
+ pCop->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget1.x, m_vTarget1.y, z));
+ pCop->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_CREATETWOCOPPERSONFOOT:
+ {
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
+ return;
+ CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1);
+ if (!pCop)
+ return;
+ float z = CWorld::FindGroundZForCoord(m_vTarget1.x, m_vTarget1.y);
+ pCop->bScriptObjectiveCompleted = false;
+ pCop->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget1.x, m_vTarget1.y, z));
+ pCop->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ CCopPed* pCop2 = TryToGenerateCopPed(m_vSpawn2);
+ if (!pCop2) {
+ CWorld::Remove(pCop);
+ delete pCop;
+ return;
+ }
+ z = CWorld::FindGroundZForCoord(m_vTarget2.x, m_vTarget2.y);
+ pCop2->bScriptObjectiveCompleted = false;
+ pCop2->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget2.x, m_vTarget2.y, z));
+ pCop2->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE:
+ {
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ return;
+ if (!FindPlayerVehicle())
+ return;
+ if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f)
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK;
+ pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2);
+ if (!pVehicle2) {
+ CWorld::Remove(pVehicle1);
+ delete pVehicle1;
+ return;
+ }
+ pVehicle2->SetStatus(STATUS_PHYSICS);
+ pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
+ pVehicle2->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK;
+ pVehicle2->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle2->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle2->SetMoveSpeed(2.0f * pVehicle2->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle2);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE:
+ {
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ return;
+ if (!FindPlayerVehicle())
+ return;
+ if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f)
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
+ pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2);
+ if (!pVehicle2) {
+ CWorld::Remove(pVehicle2);
+ delete pVehicle2;
+ return;
+ }
+ pVehicle2->SetStatus(STATUS_PHYSICS);
+ pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle2->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle2->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
+ pVehicle2->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle2->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle2->SetMoveSpeed(2.0f * pVehicle2->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle2);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ }
+}
+
+CVehicle* CSetPiece::TryToGenerateCopCar(CVector2D vSpawn, CVector2D vTarget)
+{
+ CVehicle* pVehicle = new CAutomobile(MI_POLICE, RANDOM_VEHICLE);
+ CVector pos(vSpawn.x, vSpawn.y, 1000.0f);
+ CColPoint point;
+ CEntity* pEntity;
+ if (CWorld::ProcessVerticalLine(pos, -1000.0f, point, pEntity, true, false, false, false, true, false, nil))
+ pos.z = point.point.z + pVehicle->GetHeightAboveRoad();
+ CVector vDirection(vTarget.x - vSpawn.x, vTarget.y - vSpawn.y, 0.0f);
+ vDirection.Normalise();
+ pVehicle->GetForward() = CVector(vDirection.x, vDirection.y, 0.0f);
+ pVehicle->GetRight() = CVector(vDirection.y, -vDirection.x, 0.0f);
+ pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ pVehicle->SetPosition(pos);
+ int16 total;
+ CWorld::FindObjectsKindaColliding(pos, pVehicle->GetColModel()->spheres->radius, false, &total, 16, nil, false, true, true, false, false);
+ if (total != 0) {
+ delete pVehicle;
+ return nil;
+ }
+ pVehicle->ChangeLawEnforcerState(true);
+ CWorld::Add(pVehicle);
+ return pVehicle;
+}
+
+CCopPed* CSetPiece::TryToGenerateCopPed(CVector2D vSpawn)
+{
+ CCopPed* pCop = new CCopPed(COP_STREET);
+ CVector pos(vSpawn.x, vSpawn.y, 1000.0f);
+ CColPoint point;
+ CEntity* pEntity;
+ if (CWorld::ProcessVerticalLine(pos, -1000.0f, point, pEntity, true, false, false, false, true, false, nil))
+ pos.z = point.point.z + 0.9f;
+ pCop->SetPosition(pos);
+ int16 total;
+ CWorld::FindObjectsKindaColliding(pos, pCop->GetColModel()->spheres->radius, false, &total, 16, nil, false, true, true, false, false);
+ if (total != 0) {
+ delete pCop;
+ return nil;
+ }
+ CWorld::Add(pCop);
+ return pCop;
+} \ No newline at end of file
diff --git a/src/control/SetPieces.h b/src/control/SetPieces.h
new file mode 100644
index 00000000..5776d35a
--- /dev/null
+++ b/src/control/SetPieces.h
@@ -0,0 +1,48 @@
+#pragma once
+
+#include "config.h"
+
+class CVehicle;
+class CCopPed;
+
+enum eSetPieceType : uint8
+{
+ SETPIECE_NONE = 0,
+ SETPIECE_TWOCOPCARSINALLEY,
+ SETPIECE_CARBLOCKINGPLAYERFROMSIDE,
+ SETPIECE_CARRAMMINGPLAYERFROMSIDE,
+ SETPIECE_CREATECOPPERONFOOT,
+ SETPIECE_CREATETWOCOPPERSONFOOT,
+ SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE,
+ SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE
+};
+
+class CSetPiece
+{
+public:
+ eSetPieceType m_nType;
+ uint32 m_nLastTimeCreated;
+ CVector2D m_vTriggerInf;
+ CVector2D m_vTriggerSup;
+ CVector2D m_vSpawn1;
+ CVector2D m_vSpawn2;
+ CVector2D m_vTarget1;
+ CVector2D m_vTarget2;
+
+ CVehicle* TryToGenerateCopCar(CVector2D, CVector2D);
+ CCopPed* TryToGenerateCopPed(CVector2D);
+ void Update(void);
+};
+
+class CSetPieces
+{
+ static bool bDebug;
+ static uint32 NumSetPieces;
+ static CSetPiece aSetPieces[NUM_SETPIECES];
+public:
+ static void Init(void);
+ static void AddOne(uint8 type, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D);
+ static void Save(uint8*, uint32*);
+ static void Load(uint8*, uint32);
+ static void Update(void);
+};
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index 500d6af2..54c97d06 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -108,6 +108,7 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+/*
static const float top = -0.127f;
static const float bot = -0.539f;
static const float mid = bot + (top-bot)/3.0f;
@@ -131,6 +132,7 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
SHINYTEXT_WALK, 255, 255, 255, 60.0f);
}
+*/
}
void
@@ -145,7 +147,7 @@ CTrafficLights::ScanForLightsOnMap(void)
CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES];
for(node = list.first; node; node = node->next){
CEntity *light = (CEntity*)node->item;
- if(light->GetModelIndex() != MI_TRAFFICLIGHTS)
+ if (!IsTrafficLight(light->GetModelIndex()))
continue;
// Check cars
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index afa153f9..d04e8683 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -29,7 +29,7 @@ bool PrintDebugCode = false;
int16 DebugCamMode;
#ifdef FREE_CAM
-bool CCamera::bFreeCam = true;
+bool CCamera::bFreeCam;
int nPreviousMode = -1;
#endif
@@ -504,11 +504,11 @@ CCam::ProcessSpecialHeightRoutines(void)
switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
case SURFACE_GRASS:
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
- case SURFACE_STEEL:
- case SURFACE_TIRE:
- case SURFACE_STONE:
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_RUBBER:
+ case SURFACE_STEEP_CLIFF:
OnRoad = true;
if(CCullZones::PlayerNoRain())
@@ -565,9 +565,9 @@ CCam::ProcessSpecialHeightRoutines(void)
if(PreviouslyFailedRoadHeightCheck && m_fCloseInPedHeightOffset < 0.0001f){
if(colPoint.surfaceB != SURFACE_TARMAC &&
colPoint.surfaceB != SURFACE_GRASS &&
- colPoint.surfaceB != SURFACE_DIRT &&
- colPoint.surfaceB != SURFACE_DIRTTRACK &&
- colPoint.surfaceB != SURFACE_STONE){
+ colPoint.surfaceB != SURFACE_GRAVEL &&
+ colPoint.surfaceB != SURFACE_MUD_DRY &&
+ colPoint.surfaceB != SURFACE_STEEP_CLIFF){
if(m_fRoadOffSet > 1.4f)
m_fRoadOffSet = 1.4f;
}else{
@@ -1408,11 +1408,11 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
bool foo = false;
switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
case SURFACE_GRASS:
- case SURFACE_DIRT:
+ case SURFACE_GRAVEL:
case SURFACE_PAVEMENT:
- case SURFACE_STEEL:
- case SURFACE_TIRE:
- case SURFACE_STONE:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_RUBBER:
+ case SURFACE_STEEP_CLIFF:
foo = true;
if(foo)
WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false);
@@ -1596,7 +1596,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
CWorld::pIgnoreEntity = nil;
float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f);
- float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV;
+ float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fTweakFOV;
float Near = RwCameraGetNearClipPlane(Scene.camera);
float radius = ViewPlaneWidth*Near;
entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
@@ -1750,8 +1750,8 @@ CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation)
else
WellBufferMe(TargetZOffSet, &RoadHeightFix, &RoadHeightFixSpeed, 0.27f, 0.1f, false);
- if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_METAL6) &&
- colpoint.surfaceB != SURFACE_STEEL && colpoint.surfaceB != SURFACE_STONE &&
+ if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_CAR) &&
+ colpoint.surfaceB != SURFACE_THICK_METAL_PLATE && colpoint.surfaceB != SURFACE_STEEP_CLIFF &&
RoadHeightFix > 1.4f)
RoadHeightFix = 1.4f;
@@ -2429,7 +2429,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -2568,7 +2568,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
HeadPos.x = 0.0f;
HeadPos.y = 0.0f;
HeadPos.z = 0.0f;
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation);
@@ -2657,7 +2657,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -2925,7 +2925,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -3630,7 +3630,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
if(TheCamera.m_bUseSpecialFovTrain)
FOV = TheCamera.m_fFovForTrain;
- if(CMenuManager::m_ControlMethod == 0 && Using3rdPersonMouseCam()){
+ if(FrontEndMenuManager.m_ControlMethod == 0 && Using3rdPersonMouseCam()){
CPed *player = FindPlayerPed();
if(player && player->CanStrafeOrMouseControl()){
float Heading = Front.Heading();
@@ -4574,7 +4574,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
CWorld::pIgnoreEntity = nil;
float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f);
- float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV;
+ float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fTweakFOV;
float Near = RwCameraGetNearClipPlane(Scene.camera);
float radius = ViewPlaneWidth*Near;
entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 623b2ea9..b65b60f3 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -61,6 +61,8 @@ enum
CCamera TheCamera;
bool CCamera::m_bUseMouse3rdPerson = true;
bool bDidWeProcessAnyCinemaCam;
+float CCamera::m_f3rdPersonCHairMultX;
+float CCamera::m_f3rdPersonCHairMultY;
#ifdef IMPROVED_CAMERA
#define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k)
@@ -80,10 +82,6 @@ CCamera::CCamera(void)
Init();
}
-CCamera::CCamera(float)
-{
-}
-
void
CCamera::Init(void)
{
@@ -91,12 +89,7 @@ CCamera::Init(void)
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
float fMouseAccelVertical = m_fMouseAccelVertical;
#endif
-#ifdef FIX_BUGS
- static const CCamera DummyCamera = CCamera(0.f);
- *this = DummyCamera;
-#else
- memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
-#endif
+ memset(this, 0, sizeof(CCamera)); // this is fine, no vtable
#ifdef GTA3_1_1_PATCH
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
m_fMouseAccelVertical = fMouseAccelVertical;
@@ -3044,33 +3037,25 @@ CCamera::SetNearClipScript(float clip)
void
CCamera::ProcessFade(void)
{
- float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStarted)/1000.0f;
- // Why even set CDraw::FadeValue if m_fFLOATingFade sets it anyway?
if(m_bFading){
if(m_iFadingDirection == FADE_IN){
if(m_fTimeToFadeOut != 0.0f){
- m_fFLOATingFade = 255.0f - 255.0f*fade/m_fTimeToFadeOut;
- if(m_fFLOATingFade <= 0.0f){
- m_bFading = false;
- CDraw::FadeValue = 0;
- m_fFLOATingFade = 0.0f;
- }
+ m_fFLOATingFade -= CTimer::GetTimeStepInSeconds() * 255.0f / m_fTimeToFadeOut;
}else{
+ m_fFLOATingFade = 0.0f;
+ }
+ if (m_fFLOATingFade <= 0.0f) {
m_bFading = false;
- CDraw::FadeValue = 0;
m_fFLOATingFade = 0.0f;
}
}else if(m_iFadingDirection == FADE_OUT){
if(m_fTimeToFadeOut != 0.0f){
- m_fFLOATingFade = 255.0f*fade/m_fTimeToFadeOut;
- if(m_fFLOATingFade >= 255.0f){
- m_bFading = false;
- CDraw::FadeValue = 255;
- m_fFLOATingFade = 255.0f;
- }
+ m_fFLOATingFade += CTimer::GetTimeStepInSeconds() * 255.0f / m_fTimeToFadeOut;
}else{
+ m_fFLOATingFade = 255.0f;
+ }
+ if (m_fFLOATingFade >= 255.0f) {
m_bFading = false;
- CDraw::FadeValue = 255;
m_fFLOATingFade = 255.0f;
}
}
@@ -3132,15 +3117,6 @@ CCamera::Fade(float timeout, int16 direction)
m_iMusicFadingDirection = direction;
m_fTimeToFadeMusic = timeout;
m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds();
-// Not on PS2
- if(!m_bJustJumpedOutOf1stPersonBecauseOfTarget && m_iMusicFadingDirection == FADE_OUT){
- unknown++;
- if(unknown >= 2){
- m_bJustJumpedOutOf1stPersonBecauseOfTarget = true;
- unknown = 0;
- }else
- m_bMoveCamToAvoidGeom = true;
- }
}
}
@@ -3217,7 +3193,7 @@ CCamera::GetLookDirection(void)
Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT ||
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED)
return Cams[ActiveCam].DirectionWasLooking;
- return LOOKING_FORWARD;;
+ return LOOKING_FORWARD;
}
bool
@@ -3305,6 +3281,18 @@ CCamera::Find3rdPersonQuickAimPitch(void)
return -(DEGTORAD(((0.5f - m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV)) + rot);
}
+bool
+CCamera::Using1stPersonWeaponMode(void)
+{
+ switch(PlayerWeaponMode.Mode)
+ case CCam::MODE_SNIPER:
+ case CCam::MODE_M16_1STPERSON:
+ case CCam::MODE_ROCKETLAUNCHER:
+ case CCam::MODE_HELICANNON_1STPERSON:
+ case CCam::MODE_CAMERA:
+ return true;
+ return false;
+}
void
@@ -3329,8 +3317,9 @@ CCamera::CalculateDerivedValues(void)
// left plane
m_vecFrustumNormals[1] = CVector(-c, -s, 0.0f);
- c /= CDraw::FindAspectRatio();
- s /= CDraw::FindAspectRatio();
+ CDraw::CalculateAspectRatio();
+ c /= SCREEN_ASPECT_RATIO;
+ s /= SCREEN_ASPECT_RATIO;
// bottom plane
m_vecFrustumNormals[2] = CVector(0.0f, -s, -c);
// top plane
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 80fc878e..4e90855b 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -91,7 +91,9 @@ public:
MODE_M16_1STPERSON_RUNABOUT,
MODE_FIGHT_CAM_RUNABOUT,
MODE_EDITOR,
- MODE_HELICANNON_1STPERSON, // vice city leftover
+ MODE_HELICANNON_1STPERSON,
+ MODE_45,
+ MODE_CAMERA,
};
bool bBelowMinDist; //used for follow ped mode
@@ -472,8 +474,8 @@ public:
// not static yet
float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls
float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls
- float m_f3rdPersonCHairMultX;
- float m_f3rdPersonCHairMultY;
+ static float m_f3rdPersonCHairMultX;
+ static float m_f3rdPersonCHairMultY;
CCam Cams[3];
@@ -549,7 +551,6 @@ public:
// High level and misc
CCamera(void);
- CCamera(float);
void Init(void);
void Process(void);
void CamControl(void);
@@ -626,6 +627,7 @@ public:
void UpdateAimingCoors(CVector const &coors);
void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
float Find3rdPersonQuickAimPitch(void);
+ bool Using1stPersonWeaponMode(void);
// Physical camera
void SetRwCamera(RwCamera *cam);
diff --git a/src/core/ColStore.cpp b/src/core/ColStore.cpp
index 80bbdc77..070967e5 100644
--- a/src/core/ColStore.cpp
+++ b/src/core/ColStore.cpp
@@ -178,7 +178,7 @@ CColStore::LoadCollision(const CVector2D &pos)
}else{
for (int j = 0; j < MAX_CLEANUP; j++) {
CPhysical* pEntity = CTheScripts::MissionCleanup.DoesThisEntityWaitForCollision(j);
- if (pEntity /* !pEntity->bDontLoadCollision && !pEntity->bIsFrozen */) {
+ if (pEntity && !pEntity->bDontLoadCollision && !pEntity->bIsFrozen) {
if (GetBoundingBox(i).IsPointInside(pEntity->GetPosition(), -80.0f))
wantThisOne = true;
}
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index c29c1d28..b68214af 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -414,8 +414,9 @@ CCollision::TestSphereTriangle(const CColSphere &sphere,
return dist < sphere.radius;
}
+//--MIAMI: TODO
bool
-CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough)
+CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough)
{
static CMatrix matTransform;
int i;
@@ -429,18 +430,18 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
return false;
for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
if(TestLineSphere(newline, model.spheres[i]))
return true;
for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
if(TestLineBox(newline, model.boxes[i]))
return true;
CalculateTrianglePlanes(&model);
for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i]))
return true;
@@ -1042,10 +1043,11 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere,
return true;
}
+//--MIAMI: TODO
bool
CCollision::ProcessLineOfSight(const CColLine &line,
const CMatrix &matrix, CColModel &model,
- CColPoint &point, float &mindist, bool ignoreSeeThrough)
+ CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough)
{
static CMatrix matTransform;
int i;
@@ -1060,16 +1062,16 @@ CCollision::ProcessLineOfSight(const CColLine &line,
float coldist = mindist;
for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineSphere(newline, model.spheres[i], point, coldist);
for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineBox(newline, model.boxes[i], point, coldist);
CalculateTrianglePlanes(&model);
for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist);
if(coldist < mindist){
@@ -1081,10 +1083,11 @@ CCollision::ProcessLineOfSight(const CColLine &line,
return false;
}
+//--MIAMI: TODO
bool
CCollision::ProcessVerticalLine(const CColLine &line,
const CMatrix &matrix, CColModel &model,
- CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly)
+ CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough, CStoredCollPoly *poly)
{
static CStoredCollPoly TempStoredPoly;
int i;
@@ -1100,17 +1103,17 @@ CCollision::ProcessVerticalLine(const CColLine &line,
float coldist = mindist;
for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineSphere(newline, model.spheres[i], point, coldist);
for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineBox(newline, model.boxes[i], point, coldist);
CalculateTrianglePlanes(&model);
TempStoredPoly.valid = false;
for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly);
if(coldist < mindist){
@@ -1639,15 +1642,15 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
b *= f;
}
- if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE ||
- s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE)
+ if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE ||
+ s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE)
if(CTimer::GetFrameCounter() & 1){
r = 0;
g = 0;
b = 0;
}
- if(s > SURFACE_GATE){
+ if(s > SURFACE_METAL_GATE){
r = CGeneral::GetRandomNumber();
g = CGeneral::GetRandomNumber();
b = CGeneral::GetRandomNumber();
@@ -1720,8 +1723,8 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
b *= f;
}
- if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE ||
- s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE)
+ if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE ||
+ s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE)
if(CTimer::GetFrameCounter() & 1){
r = 0;
g = 0;
diff --git a/src/core/Collision.h b/src/core/Collision.h
index 4b0c2fb9..12af5225 100644
--- a/src/core/Collision.h
+++ b/src/core/Collision.h
@@ -151,7 +151,7 @@ public:
static bool TestLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
static bool TestLineSphere(const CColLine &line, const CColSphere &sph);
static bool TestSphereTriangle(const CColSphere &sphere, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
- static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough);
+ static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough);
static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq);
static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq);
@@ -160,8 +160,8 @@ public:
static bool ProcessLineTriangle(const CColLine &line , const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist);
static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist);
static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
- static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
- static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
+ static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough);
+ static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough, CStoredCollPoly *poly);
static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly);
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index 6a5080e5..e48f2c3f 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -205,6 +205,8 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsPADEND, KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsCAPSLK, OPTIONAL_EXTRA);
+
+ SetControllerKeyAssociatedWithAction (PED_DUCK, 'C', KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsPADINS, KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
@@ -217,6 +219,8 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
SetControllerKeyAssociatedWithAction (PED_JUMPING, rsRCTRL, KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_JUMPING, ' ', OPTIONAL_EXTRA);
+
+ SetControllerKeyAssociatedWithAction (PED_ANSWER_PHONE, rsTAB, KEYBOARD);
if ( _dwOperatingSystemVersion == OS_WIN98 )
SetControllerKeyAssociatedWithAction(PED_SPRINT, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ?
@@ -259,7 +263,7 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
SetControllerKeyAssociatedWithAction (VEHICLE_TURRETDOWN, rsPADRIGHT, KEYBOARD);
SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, rsHOME, KEYBOARD);
- SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 'C', OPTIONAL_EXTRA);
+ SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 'V', OPTIONAL_EXTRA);
for (int32 i = 0; i < MAX_SIMS; i++)
{
@@ -336,13 +340,14 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
case 10:
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
+ SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK);
case 9:
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
case 8:
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
case 7:
- SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
+ SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
case 6:
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
@@ -384,13 +389,14 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
case 10:
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
+ SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK);
case 9:
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
case 8:
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
case 7:
- SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
+ SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
case 6:
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
@@ -431,6 +437,8 @@ void CControllerConfigManager::InitialiseControllerActionNameArray()
SETACTIONNAME(PED_CYCLE_TARGET_LEFT);
SETACTIONNAME(PED_CYCLE_TARGET_RIGHT);
SETACTIONNAME(PED_CENTER_CAMERA_BEHIND_PLAYER);
+ SETACTIONNAME(PED_DUCK);
+ SETACTIONNAME(PED_ANSWER_PHONE);
SETACTIONNAME(VEHICLE_LOOKBEHIND);
SETACTIONNAME(VEHICLE_LOOKLEFT);
SETACTIONNAME(VEHICLE_LOOKRIGHT);
@@ -754,6 +762,8 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstPersonOnl
state.Square = 255;
if (button == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, type))
state.Cross = 255;
+ if (button == GetControllerKeyAssociatedWithAction(PED_DUCK, type))
+ state.RightShock = 255;
}
void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnly(int32 button, eControllerType type, CControllerState &state)
@@ -762,14 +772,18 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnl
state.RightShock = 255;
if (button == GetControllerKeyAssociatedWithAction(PED_JUMPING, type))
state.Square = 255;
+ if (button == GetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, type))
+ state.LeftShoulder1 = 255;
if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, type))
state.LeftShoulder2 = 255;
if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, type))
state.RightShoulder2 = 255;
if (button == GetControllerKeyAssociatedWithAction(PED_SPRINT, type))
state.Cross = 255;
+ if (button == GetControllerKeyAssociatedWithAction(PED_DUCK, type))
+ state.RightShock = 255;
- if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
+ if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
{
if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type))
state.LeftShoulder2 = 255;
@@ -835,7 +849,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdP
state.RightStickX = 128;
}
- if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
+ if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
{
if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_UP, type))
{
@@ -1616,8 +1630,12 @@ void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerActio
ClearSettingsAssociatedWithAction(PED_JUMPING, type);
if (key == GetControllerKeyAssociatedWithAction(PED_SPRINT, type))
ClearSettingsAssociatedWithAction(PED_SPRINT, type);
+ if (key == GetControllerKeyAssociatedWithAction(PED_DUCK, type))
+ ClearSettingsAssociatedWithAction(PED_DUCK, type);
+ if (key == GetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, type))
+ ClearSettingsAssociatedWithAction(PED_ANSWER_PHONE, type);
- if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
+ if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
{
if (key == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type))
ClearSettingsAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type);
@@ -1640,7 +1658,7 @@ void CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerA
if (key == GetControllerKeyAssociatedWithAction(GO_BACK, type))
ClearSettingsAssociatedWithAction(GO_BACK, type);
- if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
+ if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
{
if (key == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type))
ClearSettingsAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type);
@@ -1803,6 +1821,8 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
case PED_CYCLE_WEAPON_RIGHT:
case PED_JUMPING:
case PED_SPRINT:
+ case PED_DUCK:
+ case PED_ANSWER_PHONE:
case PED_CYCLE_TARGET_LEFT:
case PED_CYCLE_TARGET_RIGHT:
case PED_CENTER_CAMERA_BEHIND_PLAYER:
diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h
index 7d0e1073..5f0b6862 100644
--- a/src/core/ControllerConfig.h
+++ b/src/core/ControllerConfig.h
@@ -32,6 +32,8 @@ enum e_ControllerAction
PED_JUMPING,
PED_SPRINT,
PED_LOOKBEHIND,
+ PED_DUCK,
+ PED_ANSWER_PHONE,
VEHICLE_ACCELERATE,
VEHICLE_BRAKE,
VEHICLE_CHANGE_RADIO_STATION,
diff --git a/src/core/EventList.h b/src/core/EventList.h
index 8840afc4..f2c3d7a8 100644
--- a/src/core/EventList.h
+++ b/src/core/EventList.h
@@ -22,10 +22,12 @@ enum eEventType
EVENT_PED_SET_ON_FIRE,
EVENT_COP_SET_ON_FIRE,
EVENT_CAR_SET_ON_FIRE,
- EVENT_ASSAULT_NASTYWEAPON, // not sure
+ EVENT_ASSAULT_NASTYWEAPON,
+ EVENT_ASSAULT_NASTYWEAPON_POLICE,
EVENT_ICECREAM,
EVENT_ATM,
- EVENT_SHOPSTALL, // used on graffitis
+ EVENT_SHOPSTALL,
+ EVENT_SHOPWINDOW,
EVENT_LAST_EVENT
};
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index e073b4cb..1463b4a5 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -1,4 +1,5 @@
#include "common.h"
+#include <ctype.h>
#include "main.h"
#include "Quaternion.h"
@@ -26,6 +27,9 @@
#include "FileLoader.h"
#include "Streaming.h"
#include "ColStore.h"
+#include "Occlusion.h"
+
+//--MIAMI: file done
char CFileLoader::ms_line[256];
@@ -159,7 +163,6 @@ struct ColHeader
uint32 size;
};
-//--MIAMI: done
void
CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
{
@@ -196,7 +199,6 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
}
-//--MIAMI: done
bool
CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot)
{
@@ -298,13 +300,15 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
model.numLines = *(int16*)buf;
buf += 4;
if(model.numLines > 0){
- model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
+ //model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
for(i = 0; i < model.numLines; i++){
- model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
+ //model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
buf += 24;
}
}else
model.lines = nil;
+ model.numLines = 0;
+ model.lines = nil;
model.numBoxes = *(int16*)buf;
buf += 4;
@@ -323,10 +327,12 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
model.vertices = (CVector*)RwMalloc(numVertices*sizeof(CVector));
for(i = 0; i < numVertices; i++){
model.vertices[i] = *(CVector*)buf;
+#if 0
if(Abs(model.vertices[i].x) >= 256.0f ||
Abs(model.vertices[i].y) >= 256.0f ||
Abs(model.vertices[i].z) >= 256.0f)
printf("%s:Collision volume too big\n", modelname);
+#endif
buf += 12;
}
}else
@@ -349,7 +355,7 @@ GetNameAndLOD(char *nodename, char *name, int *n)
{
char *underscore = nil;
for(char *s = nodename; *s != '\0'; s++){
- if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L'))
+ if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L') && isdigit(s[2]))
underscore = s;
}
if(underscore){
@@ -956,7 +962,7 @@ CFileLoader::LoadCarPathNode(const char *line, int id, int node, bool waterPath)
void
CFileLoader::Load2dEffect(const char *line)
{
- int id, r, g, b, a, type;
+ int id, r, g, b, a, type, ptype;
float x, y, z;
char corona[32], shadow[32];
int shadowIntens, lightType, roadReflection, flare, flags, probability;
@@ -1029,6 +1035,18 @@ CFileLoader::Load2dEffect(const char *line)
effect->attractor.flags = flags;
effect->attractor.probability = probability;
break;
+ case EFFECT_PED_ATTRACTOR:
+ sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",
+ &id, &x, &y, &z, &r, &g, &b, &a, &type,
+ &ptype,
+ &effect->pedattr.queueDir.x,
+ &effect->pedattr.queueDir.y,
+ &effect->pedattr.queueDir.z,
+ &effect->pedattr.useDir.x,
+ &effect->pedattr.useDir.y,
+ &effect->pedattr.useDir.z);
+ effect->pedattr.type = ptype;
+ break;
}
CTxdStore::PopCurrentTxd();
@@ -1081,7 +1099,7 @@ CFileLoader::LoadScene(const char *filename)
LoadCullZone(line);
break;
case OCCL:
- // TODO(MIAMI): occlusion
+ LoadOcclusionVolume(line);
break;
case PICK:
// unused
@@ -1175,7 +1193,9 @@ CFileLoader::LoadObjectInstance(const char *line)
CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect());
}else
entity->bUsesCollision = false;
- // TODO(MIAMI): set some flag here if col min is below 6
+
+ if(entity->GetPosition().z + col->boundingBox.min.z < 6.0f)
+ entity->bUnderwater = true;
}else{
entity = new CDummyObject;
entity->SetModelIndexNoCreate(id);
@@ -1229,6 +1249,21 @@ CFileLoader::LoadPickup(const char *line)
sscanf(line, "%d %f %f %f", &id, &x, &y, &z);
}
+void
+CFileLoader::LoadOcclusionVolume(const char *line)
+{
+ float x, y, z;
+ float width, length, height;
+ float angle;
+
+ sscanf(line, "%f %f %f %f %f %f %f",
+ &x, &y, &z,
+ &width, &length, &height,
+ &angle);
+ COcclusion::AddOne(x, y, z, width, length, z + height/2.0f, angle);
+}
+
+
//--MIAMI: unused
void
CFileLoader::ReloadPaths(const char *filename)
diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h
index 584a2312..077e7bdd 100644
--- a/src/core/FileLoader.h
+++ b/src/core/FileLoader.h
@@ -39,6 +39,7 @@ public:
static void LoadZone(const char *line);
static void LoadCullZone(const char *line);
static void LoadPickup(const char *line);
+ static void LoadOcclusionVolume(const char *line);
static void ReloadPaths(const char *filename);
static void ReloadObjectTypes(const char *filename);
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index d27a98ec..60a17aee 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -37,6 +37,22 @@
#include "Messages.h"
#include "FileLoader.h"
+// TODO(Miami): This is -3 on VC but still -1 on AudioManager?!? What the hell?
+#define INVALID_AUDIO_PROVIDER -1
+
+// Similar story to Hud.cpp:
+// Game has colors inlined in code.
+// For easier modification we collect them here:
+CRGBA LABEL_COLOR(255, 150, 225, 255);
+CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255);
+CRGBA MENUOPTION_COLOR(255, 150, 225, 255);
+CRGBA SELECTEDMENUOPTION_COLOR(255, 150, 225, 255);
+CRGBA HEADER_COLOR(255, 150, 255, 255);
+CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255);
+CRGBA SLIDERON_COLOR(97, 194, 247, 255);
+CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
+CRGBA MAPINFOBOX_COLOR(255, 150, 225, 150);
+
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
@@ -66,14 +82,6 @@
#define GetBackJustDown GetSquareJustDown
#endif
-#ifdef MENU_MAP
-bool CMenuManager::bMenuMapActive = false;
-bool CMenuManager::bMapMouseShownOnce = false;
-bool CMenuManager::bMapLoaded = false;
-float CMenuManager::fMapSize;
-float CMenuManager::fMapCenterY;
-float CMenuManager::fMapCenterX;
-#endif
#ifdef PS2_LIKE_MENU
BottomBarOption bbNames[8];
@@ -86,35 +94,8 @@ int curBottomBarOption = -1;
int hoveredBottomBarOption = -1;
#endif
-int32 CMenuManager::OS_Language = LANG_ENGLISH;
-int8 CMenuManager::m_PrefsUseVibration;
-int8 CMenuManager::m_DisplayControllerOnFoot;
-int8 CMenuManager::m_PrefsVsync = 1;
-int8 CMenuManager::m_PrefsVsyncDisp = 1;
-int8 CMenuManager::m_PrefsFrameLimiter = 1;
-int8 CMenuManager::m_PrefsShowSubtitles = 1;
-int8 CMenuManager::m_PrefsSpeakers;
-int32 CMenuManager::m_ControlMethod;
-int8 CMenuManager::m_PrefsDMA = 1;
-int32 CMenuManager::m_PrefsLanguage;
uint8 CMenuManager::m_PrefsStereoMono; // unused except restore settings
-bool CMenuManager::m_PrefsAllowNastyGame = true;
-bool CMenuManager::m_bStartUpFrontEndRequested;
-bool CMenuManager::m_bShutDownFrontEndRequested;
-
-int8 CMenuManager::m_PrefsUseWideScreen;
-int8 CMenuManager::m_PrefsRadioStation;
-int32 CMenuManager::m_PrefsBrightness = 256;
-float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale;
-int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt;
-int32 CMenuManager::m_PrefsMusicVolume = 102;
-int32 CMenuManager::m_PrefsSfxVolume = 102;
-
-char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME;
-
-int32 CMenuManager::m_KeyPressedCode = -1;
-
// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
#ifdef PS2_LIKE_MENU
const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
@@ -125,99 +106,53 @@ const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE;
float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE;
-bool holdingScrollBar; // *(bool*)0x628D59; // not original name
-int32 CMenuManager::m_SelectedMap;
-int32 CMenuManager::m_SelectedGameType;
-
-// Used in a hidden menu
-uint8 CMenuManager::m_PrefsPlayerRed = 255;
-uint8 CMenuManager::m_PrefsPlayerGreen = 128;
-uint8 CMenuManager::m_PrefsPlayerBlue; // why??
+bool holdingScrollBar; // *(bool*)0x7039B9; // not original name
CMenuManager FrontEndMenuManager;
+MenuTrapezoid menuBg(CGeneral::GetRandomNumber() % 40 + 65, CGeneral::GetRandomNumber() % 40 + 21,
+ CGeneral::GetRandomNumber() % 40 + 568, CGeneral::GetRandomNumber() % 40 + 44,
+ CGeneral::GetRandomNumber() % 40 + 36, CGeneral::GetRandomNumber() % 40 + 352,
+ CGeneral::GetRandomNumber() % 40 + 593, CGeneral::GetRandomNumber() % 40 + 312);
-uint32 TimeToStopPadShaking;
-char *pEditString;
-int32 *pControlEdit;
-bool DisplayComboButtonErrMsg;
-int32 MouseButtonJustClicked;
-int32 JoyButtonJustClicked;
-//int32 *pControlTemp = 0;
+MenuTrapezoid menuOptionHighlight(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
+
+// TODO(Miami): TEMPORARY
+bool bMapLoaded = false;
+bool bMapMouseShownOnce = false;
#ifndef MASTER
bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
#endif // !MASTER
-// 0x5F311C
+// 0x68C144
const char* FrontendFilenames[][2] = {
- {"fe2_mainpanel_ul", "" },
- {"fe2_mainpanel_ur", "" },
- {"fe2_mainpanel_dl", "" },
- {"fe2_mainpanel_dr", "" },
- {"fe2_mainpanel_dr2", "" },
- {"fe2_tabactive", "" },
- {"fe_iconbrief", "" },
- {"fe_iconstats", "" },
- {"fe_iconcontrols", "" },
- {"fe_iconsave", "" },
- {"fe_iconaudio", "" },
- {"fe_icondisplay", "" },
- {"fe_iconlanguage", "" },
- {"fe_controller", "" },
- {"fe_controllersh", "" },
- {"fe_arrows1", "" },
- {"fe_arrows2", "" },
- {"fe_arrows3", "" },
- {"fe_arrows4", "" },
- {"fe_radio1", "" },
- {"fe_radio2", "" },
- {"fe_radio3", "" },
- {"fe_radio4", "" },
- {"fe_radio5", "" },
- {"fe_radio6", "" },
- {"fe_radio7", "" },
- {"fe_radio8", "" },
- {"fe_radio9", "" },
-};
-
-#ifdef MENU_MAP
-const char* MapFilenames[][2] = {
+ {"background", ""},
+ {"vc_logo", "vc_logom"},
+ {"mouse", "mousea"},
+ {"mapTop01", "mapTop01A"},
+ {"mapTop02", "mapTop02A"},
+ {"mapTop03", "mapTop03A"},
{"mapMid01", "mapMid01A"},
{"mapMid02", "mapMid02A"},
{"mapMid03", "mapMid03A"},
{"mapBot01", "mapBot01A"},
{"mapBot02", "mapBot02A"},
{"mapBot03", "mapBot03A"},
- {"mapTop01", "mapTop01A"},
- {"mapTop02", "mapTop02A"},
- {"mapTop03", "mapTop03A"},
-};
-CSprite2d CMenuManager::m_aMapSprites[NUM_MAP_SPRITES];
-#endif
-
-// 0x5F3344
-const char* MenuFilenames[][2] = {
- {"connection24", ""},
- {"findgame24", ""},
- {"hostgame24", ""},
- {"mainmenu24", ""},
- {"Playersetup24", ""},
- {"singleplayer24", ""},
- {"multiplayer24", ""},
- {"dmalogo128", "dmalogo128m"},
- {"gtaLogo128", "gtaLogo128"},
- {"rockstarLogo128", "rockstarlogo128m"},
- {"gamespy256", "gamespy256a"},
- {"mouse", "mousetimera"},
- {"mousetimer", "mousetimera"},
- {"mp3logo", "mp3logoA"},
- {"downOFF", "buttonA"},
- {"downON", "buttonA"},
+ {"wildstyle", "wildstyleA"},
+ {"flash", "flashA"},
+ {"kchat", "kchatA"},
+ {"fever", "feverA"},
+ {"vrock", "vrockA"},
+ {"vcpr", "vcprA"},
+ {"espantoso", "espantosoA"},
+ {"emotion", "emotionA"},
+ {"wave103", "wave103A"},
+ {"mp3", "mp3A"},
+ {"downOff", "buttonA"},
+ {"downOn", "buttonA"},
{"upOff", "buttonA"},
- {"upON", "buttonA"},
- {"gta3logo256", "gta3logo256m"},
- { nil, nil }
+ {"upOn", "buttonA"}
};
#ifdef ASPECT_RATIO_SCALE
@@ -246,45 +181,8 @@ ScaleAndCenterX(float x)
#define MENU_Y(y) StretchY(y)
#endif
-#ifdef PS2_LIKE_MENU
-#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \
- do { \
- if (reverseAlpha) { \
- m_nPrevScreen = m_nCurrScreen; \
- m_nCurrScreen = pendingScreen; \
- m_nCurrOption = pendingOption; \
- reverseAlpha = false; \
- if (updateDelay) \
- m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
- } \
- if (withReverseAlpha) { \
- pendingOption = option; \
- pendingScreen = screen; \
- reverseAlpha = true; \
- } else { \
- m_nPrevScreen = m_nCurrScreen; \
- m_nCurrScreen = screen; \
- m_nCurrOption = option; \
- if (updateDelay) \
- m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
- } \
- m_nMenuFadeAlpha = 255; \
- } while(0)
-#else
-#define ChangeScreen(screen, option, updateDelay, clearAlpha) \
- do { \
- m_nPrevScreen = m_nCurrScreen; \
- m_nCurrScreen = screen; \
- m_nCurrOption = option; \
- if(updateDelay) \
- m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
- if(clearAlpha) \
- m_nMenuFadeAlpha = 0; \
- } while(0)
-#endif
-
#define PREPARE_MENU_HEADER \
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \
CFont::SetRightJustifyOn(); \
CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
@@ -306,15 +204,86 @@ ScaleAndCenterX(float x)
m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
} while(0)
+// TODO: this is COMPLETELY different in VC
#define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \
do { \
- sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
+ sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(255, 255, 255, 100)); \
if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
m_nHoverOption = hoverOpt; \
} while (0)
// --- Functions not in the game/inlined starts
+bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
+void DoRWStuffEndOfFrame(void);
+
+#ifdef PS2_LIKE_MENU
+void
+CMenuManager::SwitchToNewScreen(int8 screen)
+{
+ if (reverseAlpha) {
+ m_nPrevScreen = m_nCurrScreen;
+ m_nCurrScreen = pendingScreen;
+ m_nCurrOption = pendingOption;
+ reverseAlpha = false;
+ if (updateDelay)
+ m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ if (withReverseAlpha) {
+ pendingOption = option;
+ pendingScreen = screen;
+ reverseAlpha = true;
+ } else {
+ m_nPrevScreen = m_nCurrScreen;
+ m_nCurrScreen = screen;
+ m_nCurrOption = option;
+ if (updateDelay)
+ m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ m_nMenuFadeAlpha = 255;
+}
+#else
+
+// --MIAMI: Done except using VC's gMenuPages
+void
+CMenuManager::SwitchToNewScreen(int8 screen)
+{
+ bMenuChangeOngoing = true;
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DrawBackground(true);
+ DoRWStuffEndOfFrame();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DrawBackground(true);
+ DoRWStuffEndOfFrame();
+ m_nPrevScreen = m_nCurrScreen;
+ m_ShowEmptyBindingError = false;
+ ResetHelperText();
+
+ ThingsToDoBeforeLeavingPage();
+
+ if (screen == -2) {
+ int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
+ int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] :
+ (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry[0])));
+
+ m_nCurrOption = oldOption;
+ m_nCurrScreen = oldScreen;
+ } else if (screen == 0) {
+ m_nCurrScreen = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu;
+ m_nCurrOption = 0;
+ } else {
+ m_nCurrOption = 0;
+ m_nCurrScreen = screen;
+ }
+
+ if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT)
+ m_nCurrOption = 8;
+ m_nMenuFadeAlpha = 0;
+ bOptionHighlightTransitionBlend = 0;
+ m_LastScreenSwitch = CTimer::GetTimeInMilliseconds();
+}
+#endif
+
inline void
CMenuManager::ScrollUpListByOne()
{
@@ -381,13 +350,14 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
}
}
+// TODO(Miami)
inline void
CMenuManager::ThingsToDoBeforeLeavingPage()
{
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
- if (m_nPrefsAudio3DProviderIndex != -1)
+ if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER)
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
#ifdef TIDY_UP_PBP
DMAudio.StopFrontEndTrack();
@@ -411,6 +381,122 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
// ------ Functions not in the game/inlined ends
+CMenuManager::CMenuManager()
+{
+ m_StatsScrollSpeed = 150.0f;
+ m_StatsScrollDirection = 1;
+ m_PrefsSfxVolume = 49;
+ m_PrefsMusicVolume = 49;
+ m_PrefsRadioStation = 0;
+ field_2C = 1;
+ m_PrefsBrightness = 256;
+ m_PrefsLOD = 1.2f;
+ m_KeyPressedCode = -1;
+ m_bFrontEnd_ReloadObrTxtGxt = false;
+ m_PrefsMP3BoostVolume = 0;
+ m_PrefsShowSubtitles = 0;
+ m_PrefsShowLegends = 1;
+ m_PrefsUseWideScreen = 0;
+ m_PrefsVsync = 0;
+ m_PrefsVsyncDisp = 1;
+ m_PrefsFrameLimiter = 1;
+ m_PrefsLanguage = 0;
+ field_54 = 0;
+ m_PrefsAllowNastyGame = 1;
+ m_PrefsSpeakers = 0;
+ field_8 = 0;
+ m_PrefsUseVibration = 0;
+ m_PrefsShowHud = 1;
+ m_PrefsRadarMode = 0;
+ field_10 = 0;
+ m_bShutDownFrontEndRequested = false;
+ m_bStartUpFrontEndRequested = false;
+ pEditString = nil;
+ pControlEdit = nil;
+ DisplayComboButtonErrMsg = false;
+ m_PrefsDMA = 1;
+ OS_Language = LANG_ENGLISH;
+ m_ControlMethod = CONTROL_STANDARD;
+ CCamera::m_bUseMouse3rdPerson = true;
+ m_lastWorking3DAudioProvider = 0;
+ m_nFirstVisibleRowOnList = 0;
+ m_nScrollbarTopMargin = 0.0f;
+ m_nSelectedListRow = 0;
+ m_nSkinsTotal = 0;
+ m_nPrefsAudio3DProviderIndex = -99;
+ m_bGameNotLoaded = true;
+ m_nMousePosX = m_nMouseTempPosX;
+ m_nMousePosY = m_nMouseTempPosY;
+ m_nMouseOldPosX = m_nMousePosX;
+ m_nMouseOldPosY = m_nMousePosY;
+ m_bShowMouse = true;
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING;
+
+ // TODO(Miami)
+ // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
+ m_bMenuActive = false;
+ m_bActivateSaveMenu = false;
+ m_bWantToLoad = false;
+ m_nMenuFadeAlpha = 0;
+ m_OnlySaveMenu = false;
+ m_fMapSize = 162.0f;
+ m_fMapCenterX = 320.0f;
+ m_fMapCenterY = 225.0f;
+ DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
+}
+
+void
+CMenuManager::SetFrontEndRenderStates(void)
+{
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+}
+
+void
+CMenuManager::Initialise(void)
+{
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ m_AllowNavigation = false;
+ m_menuTransitionProgress = -50;
+ m_nMenuFadeAlpha = 0;
+ m_nCurrOption = 0;
+ bOptionHighlightTransitionBlend = 0;
+ CentreMousePointer();
+ m_bShowMouse = true;
+ m_fMapSize = 162.0f;
+ m_fMapCenterX = 320.0f;
+ m_fMapCenterY = 225.0f;
+ CPad::StopPadsShaking();
+ if (!m_OnlySaveMenu)
+ m_nCurrScreen = MENUPAGE_NONE;
+ DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
+ DMAudio.Service();
+ DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
+ m_PrefsRadioStation = DMAudio.GetRadioInCar();
+
+ // TODO(Miami)
+ // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
+ if (DMAudio.IsMP3RadioChannelAvailable()) {
+ if (m_PrefsRadioStation < HEAD_RADIO || m_PrefsRadioStation > USERTRACK)
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
+ } else if (m_PrefsRadioStation < HEAD_RADIO || m_PrefsRadioStation > CHATTERBOX)
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
+
+ CFileMgr::SetDir("");
+ //CFileMgr::SetDir("");
+ PcSaveHelper.PopulateSlotInfo();
+ CTimer::StartUserPause();
+}
+
void
CMenuManager::BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2)
{
@@ -651,15 +737,15 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
int lastActiveBarX = 0;
float curBarX = 0.0f;
- float spacing = SCREEN_SCALE_X(10.0f);
+ float spacing = SCREEN_SCALE_X(4.0f); // TODO: find actual numbers used in the game
for (int i = 0; i < 16; i++) {
- curBarX = i * rectSize/16.0f + x;
+ curBarX = i * rectSize/32.0f + x;
if (i / 16.0f + 1 / 32.0f < progress) {
- color = CRGBA(255, 217, 106, FadeIn(255));
+ color = CRGBA(SLIDERON_COLOR.r, SLIDERON_COLOR.g, SLIDERON_COLOR.b, FadeIn(255));
lastActiveBarX = curBarX;
} else
- color = CRGBA(185, 120, 0, FadeIn(255));
+ color = CRGBA(SLIDEROFF_COLOR.r, SLIDEROFF_COLOR.g, SLIDEROFF_COLOR.b, FadeIn(255));
maxBarHeight = Max(mostLeftBarSize, mostRightBarSize);
@@ -684,33 +770,22 @@ CMenuManager::DoSettingsBeforeStartingAGame()
DMAudio.Service();
m_bWantToRestart = true;
-
- ShutdownJustMenu();
- UnloadTextures();
+ m_bShutDownFrontEndRequested = true;
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
+ SwitchMenuOnAndOff();
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
}
void
-CMenuManager::Draw()
+CMenuManager::DrawStandardMenus()
{
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
-#ifdef GTA3_1_1_PATCH
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
- CFont::SetRightJustifyOn();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f));
- CFont::SetWrapx(SCREEN_WIDTH);
- CFont::SetRightJustifyWrap(0.0f);
- strcpy(gString, "V1.1");
- AsciiToUnicode(gString, gUString);
- CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString);
-#endif
+
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
@@ -721,24 +796,20 @@ CMenuManager::Draw()
case MENUPAGE_BRIEFS:
PrintBriefs();
break;
-#ifdef MENU_MAP
- case MENUPAGE_MAP:
- PrintMap();
- break;
-#endif
}
// Header height isn't accounted, we will add that later.
float nextYToUse = 40.0f;
// Page name
-#ifdef PS2_SAVE_DIALOG
- if(!m_bRenderGameInMenu)
-#endif
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
-
+
+ PREPARE_MENU_HEADER
+ CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+
PREPARE_MENU_HEADER
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
// Weird place to put that.
nextYToUse += 24.0f + 10.0f;
@@ -747,7 +818,7 @@ CMenuManager::Draw()
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y));
CFont::SetRightJustifyOff();
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
// Label
wchar *str;
@@ -845,7 +916,7 @@ CMenuManager::Draw()
break;
case MENUPAGE_START_MENU:
columnWidth = 320;
- headerHeight = 140;
+ headerHeight = 110;
lineHeight = 24;
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
@@ -859,15 +930,6 @@ CMenuManager::Draw()
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
break;
-#ifdef PS2_SAVE_DIALOG
- case MENUPAGE_SAVE:
- columnWidth = 180;
- headerHeight = 60;
- lineHeight = 24;
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
- break;
-#endif
default:
columnWidth = 320;
headerHeight = 40;
@@ -898,7 +960,7 @@ CMenuManager::Draw()
}
float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider
- float smallestSliderBar = lineHeight * 0.1f;
+ float smallestSliderBar = lineHeight * 0.25f; // TODO: find actual number
bool foundTheHoveringItem = false;
wchar unicodeTemp[64];
char asciiTemp[32];
@@ -943,73 +1005,8 @@ CMenuManager::Draw()
}
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
- case MENUACTION_CHANGEMENU: {
- switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) {
- case MENUPAGE_MULTIPLAYER_MAP:
- switch (m_SelectedMap) {
- case 0:
- rightText = TheText.Get("FEM_MA0");
- break;
- case 1:
- rightText = TheText.Get("FEM_MA1");
- break;
- case 2:
- rightText = TheText.Get("FEM_MA2");
- break;
- case 3:
- rightText = TheText.Get("FEM_MA3");
- break;
- case 4:
- rightText = TheText.Get("FEM_MA4");
- break;
- case 5:
- rightText = TheText.Get("FEM_MA5");
- break;
- case 6:
- rightText = TheText.Get("FEM_MA6");
- break;
- case 7:
- rightText = TheText.Get("FEM_MA7");
- break;
- default:
- break;
- }
- break;
- case MENUPAGE_MULTIPLAYER_MODE:
- switch (m_SelectedGameType) {
- case 0:
- rightText = TheText.Get("FEN_TY0");
- break;
- case 1:
- rightText = TheText.Get("FEN_TY1");
- break;
- case 2:
- rightText = TheText.Get("FEN_TY2");
- break;
- case 3:
- rightText = TheText.Get("FEN_TY3");
- break;
- case 4:
- rightText = TheText.Get("FEN_TY4");
- break;
- case 5:
- rightText = TheText.Get("FEN_TY5");
- break;
- case 6:
- rightText = TheText.Get("FEN_TY6");
- break;
- case 7:
- rightText = TheText.Get("FEN_TY7");
- break;
- default:
- break;
- }
- break;
- default:
- break;
- }
+ case MENUACTION_CHANGEMENU:
break;
- }
case MENUACTION_CTRLVIBRATION:
if (m_PrefsUseVibration)
rightText = TheText.Get("FEM_ON");
@@ -1032,12 +1029,6 @@ CMenuManager::Draw()
break;
}
break;
- case MENUACTION_CTRLDISPLAY:
- if (m_DisplayControllerOnFoot)
- rightText = TheText.Get("FEC_ONF");
- else
- rightText = TheText.Get("FEC_INC");
- break;
case MENUACTION_FRAMESYNC:
rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
break;
@@ -1117,7 +1108,7 @@ CMenuManager::Draw()
break;
#endif
case MENUACTION_AUDIOHW:
- if (m_nPrefsAudio3DProviderIndex == -1)
+ if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER)
rightText = TheText.Get("FEA_NAH");
else {
char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
@@ -1132,7 +1123,7 @@ CMenuManager::Draw()
}
break;
case MENUACTION_SPEAKERCONF: {
- if (m_nPrefsAudio3DProviderIndex == -1)
+ if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER)
rightText = TheText.Get("FEA_NAH");
else {
switch (m_PrefsSpeakers) {
@@ -1219,14 +1210,11 @@ CMenuManager::Draw()
}
// Green bar behind selected option
-#ifdef PS2_SAVE_DIALOG
- if (!m_bRenderGameInMenu)
-#endif
if (i == m_nCurrOption && itemsAreSelectable) {
// We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY),
SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
- CRGBA(100, 200, 50, FadeIn(50)));
+ CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255)));
}
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
@@ -1245,14 +1233,14 @@ CMenuManager::Draw()
if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
&& !m_bGameNotLoaded && textLayer == 1) {
- CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
+ CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
}
CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
}
if (i == m_nCurrOption && itemsAreSelectable){
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
} else {
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
}
}
@@ -1274,7 +1262,7 @@ CMenuManager::Draw()
}
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
- && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != -1) {
+ && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
SetHelperText(3);
@@ -1321,18 +1309,18 @@ CMenuManager::Draw()
// Radio icons
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) {
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO1], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO2], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO5], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO7], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO8], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO3], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO4], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO6], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO9], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_WILDSTYLE], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_FLASH], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_KCHAT], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_FEVER], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_VROCK], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_VCPR], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_ESPANTOSO], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_EMOTION], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_WAVE], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8);
if (DMAudio.IsMP3RadioChannelAvailable())
- ProcessRadioIcon(m_aMenuSprites[MENUSPRITE_MP3LOGO], MENU_X_LEFT_ALIGNED(540.0f), MENU_Y(nextYToUse), 9, HOVEROPTION_RADIO_9);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_MP3], MENU_X_LEFT_ALIGNED(540.0f), MENU_Y(nextYToUse), 9, HOVEROPTION_RADIO_9);
nextYToUse += 70.0f;
}
@@ -1349,14 +1337,6 @@ CMenuManager::Draw()
DisplayHelperText();
break;
}
-
- if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS)
- PrintController();
- else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(180), MENU_Y(98), MENU_X_LEFT_ALIGNED(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255)));
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(181), MENU_Y(99), MENU_X_LEFT_ALIGNED(229), MENU_Y(122)), CRGBA(m_PrefsPlayerRed, m_PrefsPlayerGreen, m_PrefsPlayerBlue, FadeIn(255)));
- }
-
}
int
@@ -1813,11 +1793,21 @@ CMenuManager::DrawControllerSetupScreen()
switch (m_ControlMethod) {
case CONTROL_STANDARD:
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
+ CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
+ TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+
+ PREPARE_MENU_HEADER
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
break;
case CONTROL_CLASSIC:
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
+ CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
+ TheText.Get("FET_CTI"));
+
+ PREPARE_MENU_HEADER
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
TheText.Get("FET_CTI"));
break;
default:
@@ -1994,6 +1984,10 @@ void
CMenuManager::DrawFrontEnd()
{
CFont::SetAlphaFade(255.0f);
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ SetFrontEndRenderStates();
+ m_NoEmptyBinding = true;
#ifdef PS2_LIKE_MENU
if (m_nCurrScreen == MENUPAGE_NONE) {
@@ -2037,63 +2031,15 @@ CMenuManager::DrawFrontEnd()
if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)
m_nCurrOption = 1;
-#ifdef PS2_SAVE_DIALOG
- if(m_bRenderGameInMenu)
- DrawFrontEndSaveZone();
- else
-#endif
- DrawFrontEndNormal();
-
- PrintErrorMessage();
-}
-
-#ifdef PS2_SAVE_DIALOG
-void
-CMenuManager::DrawFrontEndSaveZone()
-{
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
-
- // Not original dimensions, have been changed to fit PC screen & PC menu layout.
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(30.0f), SCREEN_SCALE_FROM_BOTTOM(50.0f)), CRGBA(0, 0, 0, 175));
-
- m_nMenuFadeAlpha = 255;
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- Draw();
-
- CFont::DrawFonts();
-
- // Draw mouse
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- if (m_bShowMouse) {
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
-
- CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
- CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));
+ if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255)
+ bMenuChangeOngoing = false;
- mouse.Translate(m_nMousePosX, m_nMousePosY);
- shad.Translate(m_nMousePosX, m_nMousePosY);
- if(field_518 == 4){
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
- }else{
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
- }
- }
+ DrawBackground(false);
}
-#endif
#ifdef PS2_LIKE_MENU
void
-CMenuManager::DrawFrontEndNormal()
+CMenuManager::DrawBackground()
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -2210,7 +2156,7 @@ CMenuManager::DrawFrontEndNormal()
DrawControllerSetupScreen();
break;
default:
- Draw();
+ DrawStandardMenus();
break;
}
@@ -2273,168 +2219,200 @@ CMenuManager::DrawFrontEndNormal()
mouse.Translate(m_nMousePosX, m_nMousePosY);
shad.Translate(m_nMousePosX, m_nMousePosY);
if(field_518 == 4){
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
+ m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
+ m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
}else{
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
+ m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
+ m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
}
}
}
#else
+
+// --MIAMI: Done except commented things
void
-CMenuManager::DrawFrontEndNormal()
+CMenuManager::DrawBackground(bool transitionCall)
{
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ if (!m_bSpritesLoaded)
+ return;
- LoadSplash(nil);
-
- eMenuSprites previousSprite;
- if (m_nMenuFadeAlpha < 255) {
- switch (m_nPrevScreen) {
+ SetFrontEndRenderStates();
+
+ if (m_menuTransitionProgress < 255) {
+ CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
+ }
+
+ if (m_nMenuFadeAlpha != 0) {
+
+ if (m_nMenuFadeAlpha < 255) {
+
+ menuBg.Translate(m_nMenuFadeAlpha);
+ SetFrontEndRenderStates();
+ m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
+ if (m_nCurrScreen == MENUPAGE_MAP)
+ PrintMap();
+
+ // Left border
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
+ SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
+
+ // Top border
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y),
+ SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
+
+ // Bottom border
+ CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
+ SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255));
+
+ // Right border
+ CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
+ SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
+ } else {
+ m_nMenuFadeAlpha = 255;
+ m_menuTransitionProgress = 255;
+ m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
+ if (m_nCurrScreen == MENUPAGE_MAP)
+ PrintMap();
+
+ // Left border
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
+ SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
+
+ // Top border
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y),
+ SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
+
+ // Bottom border
+ CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
+ SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255));
+
+ // Right border
+ CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
+ SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
+ }
+ } else {
+ menuBg.SaveCurrentCoors();
+ switch (m_nCurrScreen) {
case MENUPAGE_STATS:
- case MENUPAGE_START_MENU:
- case MENUPAGE_PAUSE_MENU:
- previousSprite = MENUSPRITE_MAINMENU;
- break;
- case MENUPAGE_NEW_GAME:
- case MENUPAGE_CHOOSE_LOAD_SLOT:
- case MENUPAGE_CHOOSE_DELETE_SLOT:
- case MENUPAGE_NEW_GAME_RELOAD:
- case MENUPAGE_LOAD_SLOT_CONFIRM:
- case MENUPAGE_DELETE_SLOT_CONFIRM:
- case MENUPAGE_EXIT:
- previousSprite = MENUSPRITE_SINGLEPLAYER;
+ menuBg.topLeft_x = 70.0f;
+ menuBg.topLeft_y = 75.0f;
+ menuBg.topRight_x = 550.0f;
+ menuBg.topRight_y = 16.0f;
+ menuBg.bottomLeft_x = 74.0f;
+ menuBg.bottomLeft_y = 354.0f;
+ menuBg.bottomRight_x = 581.0f;
+ menuBg.bottomRight_y = 340.0f;
break;
- case MENUPAGE_MULTIPLAYER_MAIN:
- previousSprite = MENUSPRITE_MULTIPLAYER;
+ case MENUPAGE_SOUND_SETTINGS:
+ menuBg.topLeft_x = 26.0f;
+ menuBg.topLeft_y = 59.0f;
+ menuBg.topRight_x = 629.0f;
+ menuBg.topRight_y = 29.0f;
+ menuBg.bottomLeft_x = 15.0f;
+ menuBg.bottomLeft_y = 438.0f;
+ menuBg.bottomRight_x = 610.0f;
+ menuBg.bottomRight_y = 410.0f;
break;
- case MENUPAGE_MULTIPLAYER_MAP:
- case MENUPAGE_MULTIPLAYER_FIND_GAME:
case MENUPAGE_SKIN_SELECT:
case MENUPAGE_KEYBOARD_CONTROLS:
- case MENUPAGE_MOUSE_CONTROLS:
- previousSprite = MENUSPRITE_FINDGAME;
- break;
- case MENUPAGE_MULTIPLAYER_CONNECTION:
- case MENUPAGE_MULTIPLAYER_MODE:
- previousSprite = MENUSPRITE_CONNECTION;
+ menuBg.topLeft_x = 14.0f;
+ menuBg.topLeft_y = 39.0f;
+ menuBg.topRight_x = 636.0f;
+ menuBg.topRight_y = 29.0f;
+ menuBg.bottomLeft_x = 15.0f;
+ menuBg.bottomLeft_y = 426.0f;
+ menuBg.bottomRight_x = 630.0f;
+ menuBg.bottomRight_y = 398.0f;
break;
- case MENUPAGE_MULTIPLAYER_CREATE:
- previousSprite = MENUSPRITE_HOSTGAME;
- break;
- case MENUPAGE_SKIN_SELECT_OLD:
- case MENUPAGE_OPTIONS:
- previousSprite = MENUSPRITE_PLAYERSET;
+ case MENUPAGE_BRIEFS:
+ case MENUPAGE_GRAPHICS_SETTINGS:
+ case MENUPAGE_MAP:
+ case MENUPAGE_CHOOSE_LOAD_SLOT:
+ case MENUPAGE_CHOOSE_DELETE_SLOT:
+ case MENUPAGE_CHOOSE_SAVE_SLOT:
+ case MENUPAGE_MOUSE_CONTROLS:
+ menuBg.topLeft_x = 26.0f;
+ menuBg.topLeft_y = 59.0f;
+ menuBg.topRight_x = 629.0f;
+ menuBg.topRight_y = 29.0f;
+ menuBg.bottomLeft_x = 15.0f;
+ menuBg.bottomLeft_y = 426.0f;
+ menuBg.bottomRight_x = 610.0f;
+ menuBg.bottomRight_y = 398.0f;
break;
default:
- previousSprite = MENUSPRITE_MAINMENU;
+ menuBg.topLeft_x = CGeneral::GetRandomNumber() % 40 + 65;
+ menuBg.topLeft_y = CGeneral::GetRandomNumber() % 40 + 21;
+ menuBg.topRight_x = CGeneral::GetRandomNumber() % 40 + 568;
+ menuBg.topRight_y = CGeneral::GetRandomNumber() % 40 + 44;
+ menuBg.bottomLeft_x = CGeneral::GetRandomNumber() % 40 + 36;
+ menuBg.bottomLeft_y = CGeneral::GetRandomNumber() % 40 + 382;
+ menuBg.bottomRight_x = CGeneral::GetRandomNumber() % 40 + 593;
+ menuBg.bottomRight_y = CGeneral::GetRandomNumber() % 40 + 342;
break;
}
-
- if (m_nPrevScreen == m_nCurrScreen)
- CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255 - m_nMenuFadeAlpha));
- else
- m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255 - m_nMenuFadeAlpha));
- }
-
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- eMenuSprites currentSprite = MENUSPRITE_MAINMENU; // actually uninitialized
- switch (m_nCurrScreen) {
- case MENUPAGE_STATS:
- case MENUPAGE_START_MENU:
- case MENUPAGE_PAUSE_MENU:
- currentSprite = MENUSPRITE_MAINMENU;
- break;
- case MENUPAGE_NEW_GAME:
- case MENUPAGE_CHOOSE_LOAD_SLOT:
- case MENUPAGE_CHOOSE_DELETE_SLOT:
- case MENUPAGE_NEW_GAME_RELOAD:
- case MENUPAGE_LOAD_SLOT_CONFIRM:
- case MENUPAGE_DELETE_SLOT_CONFIRM:
- case MENUPAGE_EXIT:
- currentSprite = MENUSPRITE_SINGLEPLAYER;
- break;
- case MENUPAGE_MULTIPLAYER_MAIN:
- currentSprite = MENUSPRITE_MULTIPLAYER;
- break;
- case MENUPAGE_MULTIPLAYER_MAP:
- case MENUPAGE_MULTIPLAYER_FIND_GAME:
- case MENUPAGE_SKIN_SELECT:
- case MENUPAGE_KEYBOARD_CONTROLS:
- case MENUPAGE_MOUSE_CONTROLS:
- currentSprite = MENUSPRITE_FINDGAME;
- break;
- case MENUPAGE_MULTIPLAYER_CONNECTION:
- case MENUPAGE_MULTIPLAYER_MODE:
- currentSprite = MENUSPRITE_CONNECTION;
- break;
- case MENUPAGE_MULTIPLAYER_CREATE:
- currentSprite = MENUSPRITE_HOSTGAME;
- break;
- case MENUPAGE_SKIN_SELECT_OLD:
- case MENUPAGE_OPTIONS:
- currentSprite = MENUSPRITE_PLAYERSET;
- break;
+ menuBg.UpdateMultipliers();
+ if (m_menuTransitionProgress == 255)
+ bOptionHighlightTransitionBlend = 0;
}
- if (m_nMenuFadeAlpha < 255) {
+ // Congrats R*, instead of solving the bug you just hacked your million dolar product.
+#if 0
- // Famous transparent menu bug
-#ifdef FIX_BUGS
- static float fadeAlpha = 0.0f;
- if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
+ // This is how I fixed it in III, but I can't apply it here because "forceFadeInCounter > 30" gives it a unique effect.
+ static float fadeAlpha = 0.0f;
+ if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
- // +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
- fadeAlpha += (frameTime) * 20.f / 33.f;
- m_nMenuFadeAlpha = fadeAlpha;
+ // +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
+ fadeAlpha += (frameTime) * 20.f / 33.f;
+ m_nMenuFadeAlpha = clamp(fadeAlpha, 0, 255);
+ m_menuTransitionProgress = clamp(fadeAlpha, 0, 255);
#else
- static uint32 LastFade = 0;
+ static uint32 LastFade = 0;
+ static uint8 forceFadeInCounter = 0;
- if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){
+ if (m_nMenuFadeAlpha >= 255) {
+ if (m_nMenuFadeAlpha > 255)
+ m_nMenuFadeAlpha = 255;
+ } else {
+ if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30 || forceFadeInCounter > 30) {
m_nMenuFadeAlpha += 20;
+ m_menuTransitionProgress = Min(m_menuTransitionProgress + 20, 255);
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
}
+ forceFadeInCounter++;
+ }
#endif
-
- if (m_nMenuFadeAlpha > 255){
- m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
- } else {
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha));
- }
- } else {
- m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
- // TODO: what is this? waiting mouse?
- if(field_518 == 4){
- if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 ||
- m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7)
- field_518 = 2;
- else
- field_518 = 1;
+ if (!transitionCall && m_menuTransitionProgress == 255) {
+ float oldAlpha = m_nMenuFadeAlpha;
+ if (oldAlpha < 255) {
+ int oldScreen = m_nCurrScreen;
+ SetFrontEndRenderStates();
+ m_nCurrScreen = m_nPrevScreen;
+ m_nMenuFadeAlpha = 255 - m_nMenuFadeAlpha;
+ switch (m_nCurrScreen) {
+ case MENUPAGE_SKIN_SELECT:
+ CMenuManager::DrawPlayerSetupScreen();
+ break;
+ case MENUPAGE_KEYBOARD_CONTROLS:
+ CMenuManager::DrawControllerSetupScreen();
+ break;
+ /* case MENUPAGE_OUTRO:
+ CMenuManager::DrawQuitGameScreen();
+ break; */ // TODO(Miami)
+ default:
+ CMenuManager::DrawStandardMenus();
+ break;
+ }
+ m_nCurrScreen = oldScreen;
+ m_nMenuFadeAlpha = oldAlpha;
}
}
- // GTA LOGO
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
- if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
- m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255)));
- else
- m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255)));
- }
-
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
DrawPlayerSetupScreen();
@@ -2442,35 +2420,33 @@ CMenuManager::DrawFrontEndNormal()
case MENUPAGE_KEYBOARD_CONTROLS:
DrawControllerSetupScreen();
break;
+ /* case MENUPAGE_OUTRO:
+ CMenuManager::DrawQuitGameScreen();
+ break; */ // TODO(Miami)
default:
- Draw();
+ DrawStandardMenus();
break;
}
CFont::DrawFonts();
+ SetFrontEndRenderStates();
- // Draw mouse
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- if (m_bShowMouse) {
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+// TODO(Miami)
+// if (m_nCurrScreen != MENUPAGE_OUTRO)
+ if (m_menuTransitionProgress == 255) {
+ m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
+ } else {
+ m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
+ }
- CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
- CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));
+ if (m_bShowMouse) {
+ CRect mouse(0.0f, 0.0f, MENU_X(40.0f), MENU_Y(40.0f));
+ CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(55.0f), MENU_Y(43.0f));
mouse.Translate(m_nMousePosX, m_nMousePosY);
shad.Translate(m_nMousePosX, m_nMousePosY);
- if(field_518 == 4){
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
- }else{
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
- }
+ m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
+ m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
}
}
#endif
@@ -2711,21 +2687,21 @@ CMenuManager::DrawPlayerSetupScreen()
// 2 - leaves gap between button and scrollbar
if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP) {
#ifdef FIX_BUGS
- m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
+ m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
- m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
+ m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(-20.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
} else {
#ifdef FIX_BUGS
- m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
+ m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
- m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
+ m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(-21.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
@@ -2733,21 +2709,21 @@ CMenuManager::DrawPlayerSetupScreen()
if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN) {
#ifdef FIX_BUGS
- m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
+ m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
- m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f),
+ m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f),
MENU_X_RIGHT_ALIGNED(-20.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
} else {
#ifdef FIX_BUGS
- m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
+ m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
- m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f),
+ m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f),
MENU_X_RIGHT_ALIGNED(-21.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
@@ -2889,11 +2865,6 @@ CMenuManager::DrawPlayerSetupScreen()
int
CMenuManager::FadeIn(int alpha)
{
- if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS ||
- m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS ||
- m_nCurrScreen == MENUPAGE_DELETING)
- return alpha;
-
return Min(m_nMenuFadeAlpha, alpha);
}
@@ -3002,70 +2973,57 @@ CMenuManager::LoadAllTextures()
if (m_bSpritesLoaded)
return;
- CentreMousePointer();
- DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
- m_nCurrOption = 0;
- m_PrefsRadioStation = DMAudio.GetRadioInCar();
-
- if (DMAudio.IsMP3RadioChannelAvailable()) {
- if (m_PrefsRadioStation > USERTRACK)
- m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
- } else if (m_PrefsRadioStation > CHATTERBOX)
- m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
-
- CFileMgr::SetDir("");
- //CFileMgr::SetDir("");
+ field_F0 = SCREEN_STRETCH_X(178.0f); // TODO(Miami)
CTimer::Stop();
+
CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile
CStreaming::ImGonnaUseStreamingMemory();
CGame::TidyUpMemory(false, true);
CTxdStore::PushCurrentTxd();
- int frontendTxdSlot = CTxdStore::FindTxdSlot("frontend");
+ int frontendTxdSlot1 = CTxdStore::FindTxdSlot("frontend1");
- if(frontendTxdSlot == -1)
- frontendTxdSlot = CTxdStore::AddTxdSlot("frontend");
+ if(frontendTxdSlot1 == -1)
+ frontendTxdSlot1 = CTxdStore::AddTxdSlot("frontend1");
- printf("LOAD frontend\n");
- CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
- CTxdStore::AddRef(frontendTxdSlot);
- CTxdStore::SetCurrentTxd(frontendTxdSlot);
-#ifndef GTA3_1_1_PATCH
- CStreaming::IHaveUsedStreamingMemory();
- CTimer::Update();
-#endif
+ printf("LOAD frontend1\n");
+ CTxdStore::LoadTxd(frontendTxdSlot1, "MODELS/FRONTEN1.TXD");
+ CTxdStore::AddRef(frontendTxdSlot1);
+ CTxdStore::SetCurrentTxd(frontendTxdSlot1);
- for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
+ for (int i = 0; i < 3; i++) {
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
- int menuTxdSlot = CTxdStore::FindTxdSlot("menu");
+ CTxdStore::PopCurrentTxd();
+ CStreaming::IHaveUsedStreamingMemory();
+
+ if (!m_OnlySaveMenu) {
+ CStreaming::MakeSpaceFor(692 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile
+ CStreaming::ImGonnaUseStreamingMemory();
+ CTxdStore::PushCurrentTxd();
- if (menuTxdSlot == -1)
- menuTxdSlot = CTxdStore::AddTxdSlot("menu");
+ int frontendTxdSlot2 = CTxdStore::FindTxdSlot("frontend2");
- printf("LOAD sprite\n");
- CTxdStore::LoadTxd(menuTxdSlot, "MODELS/MENU.TXD");
- CTxdStore::AddRef(menuTxdSlot);
- CTxdStore::SetCurrentTxd(menuTxdSlot);
+ if (frontendTxdSlot2 == -1)
+ frontendTxdSlot2 = CTxdStore::AddTxdSlot("frontend2");
- for (int i = 0; i < ARRAY_SIZE(MenuFilenames); i++) {
- m_aMenuSprites[i].SetTexture(MenuFilenames[i][0], MenuFilenames[i][1]);
- m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
- }
-#ifdef MENU_MAP
- for (int i = 0; i < ARRAY_SIZE(MapFilenames); i++) {
- m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]);
- m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
+ printf("LOAD frontend2\n");
+ CTxdStore::LoadTxd(frontendTxdSlot2, "MODELS/FRONTEN2.TXD");
+ CTxdStore::AddRef(frontendTxdSlot2);
+ CTxdStore::SetCurrentTxd(frontendTxdSlot2);
+
+ for (int i = 3; i < NUM_MENU_SPRITES; i++) {
+ m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
+ m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
+ }
+
+ CTxdStore::PopCurrentTxd();
+ CStreaming::IHaveUsedStreamingMemory();
}
-#endif
-#ifdef GTA3_1_1_PATCH
- CStreaming::IHaveUsedStreamingMemory();
- CTimer::Update();
-#endif
+
m_bSpritesLoaded = true;
- CTxdStore::PopCurrentTxd();
+ CTimer::Update();
}
void
@@ -3138,6 +3096,9 @@ CMenuManager::LoadSettings()
CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
+#ifdef FREE_CAM
+ CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
+#endif
}
}
@@ -3147,9 +3108,11 @@ CMenuManager::LoadSettings()
m_PrefsVsync = m_PrefsVsyncDisp;
CRenderer::ms_lodDistScale = m_PrefsLOD;
- if (m_nPrefsAudio3DProviderIndex == -1)
+ if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER)
m_nPrefsAudio3DProviderIndex = -2;
+ m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
+
if (m_PrefsLanguage == prevLang)
m_bLanguageLoaded = false;
else {
@@ -3228,15 +3191,16 @@ CMenuManager::SaveSettings()
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
+#ifdef FREE_CAM
+ CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
+#endif
}
+ m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
}
-bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
-void DoRWStuffEndOfFrame(void);
-
void
CMenuManager::MessageScreen(const char *text)
{
@@ -3270,22 +3234,6 @@ CMenuManager::MessageScreen(const char *text)
}
void
-CMenuManager::PickNewPlayerColour()
-{
- m_PrefsPlayerRed = 0;
- m_PrefsPlayerGreen = 0;
- m_PrefsPlayerBlue = 0;
- while (true) {
- int sum = m_PrefsPlayerRed + m_PrefsPlayerGreen + m_PrefsPlayerBlue;
- if (sum >= 100 && sum <= 650)
- break;
- m_PrefsPlayerRed = CGeneral::GetRandomNumber();
- m_PrefsPlayerGreen = CGeneral::GetRandomNumber();
- m_PrefsPlayerBlue = CGeneral::GetRandomNumber();
- }
-}
-
-void
CMenuManager::PrintBriefs()
{
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
@@ -3336,30 +3284,6 @@ CMenuManager::PrintBriefs()
#endif
}
-// Not sure about name. Not to be confused with CPad::PrintErrorMessage
-void
-CMenuManager::PrintErrorMessage()
-{
- if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage)
- return;
-
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f)), CRGBA(64, 16, 16, 224));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetBackgroundOff();
- CFont::SetPropOn();
- CFont::SetCentreOff();
- CFont::SetJustifyOn();
- CFont::SetRightJustifyOff();
- CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
-#else
- CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(40.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
-#endif
- CFont::DrawFonts();
-}
-
void
CMenuManager::PrintStats()
{
@@ -3373,7 +3297,7 @@ CMenuManager::PrintStats()
// Scroll stats with mouse
#ifdef SCROLLABLE_STATS_PAGE
static float scrollY = 0;
- static uint32 lastChange = m_nScreenChangeDelayTimer;
+ static uint32 lastChange = m_LastScreenSwitch;
if (CPad::GetPad(0)->GetLeftMouse()) {
scrollY += (m_nMouseOldPosY - m_nMousePosY);
lastChange = CTimer::GetTimeInMillisecondsPauseMode();
@@ -3383,7 +3307,7 @@ CMenuManager::PrintStats()
}
#else
// MENU_Y(30.0f) per second
- float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_nScreenChangeDelayTimer) / 1000.0f;
+ float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_LastScreenSwitch) / 1000.0f;
#endif
for (int row = 0; row < rowNum; ++row) {
@@ -3446,167 +3370,95 @@ CMenuManager::PrintStats()
// ::Draw already does that.
/*
PREPARE_MENU_HEADER
- CFont::PrintString(MENU_X_RIGHT_ALIGNED(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
*/
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
}
+// --MIAMI: Done
void
CMenuManager::Process(void)
{
- m_bMenuStateChanged = false;
-
- if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0)
+ if (TheCamera.GetScreenFadeStatus() != FADE_0)
return;
- m_bWantToRestart = false;
InitialiseChangedLanguageSettings();
- // Just a hack by R* to not make game continuously resume/pause. But we it seems we can live with it.
- if (CPad::GetPad(0)->GetEscapeJustDown())
- RequestFrontEndStartUp();
-
- SwitchMenuOnAndOff();
-
- // Be able to re-open menu correctly.
if (m_bMenuActive) {
+ ProcessButtonPresses();
+ ProcessFileActions();
+ DMAudio.Service();
- // Load frontend textures.
- LoadAllTextures();
+ // Game calls some texture pool cleanup functions in here
+ }
- // Set save/delete game pages.
- if (m_nCurrScreen == MENUPAGE_DELETING) {
- bool SlotPopulated = false;
+ SwitchMenuOnAndOff();
+}
- if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) {
- PcSaveHelper.PopulateSlotInfo();
- SlotPopulated = true;
+void
+CMenuManager::ProcessButtonPresses(void)
+{
+ // TODO(Miami)
+ // if (m_nCurrScreen == MENUPAGE_OUTRO)
+ // return;
+
+ if (m_bWaitingForNewKeyBind) {
+ if (m_bStartWaitingForKeyBind)
+ m_bStartWaitingForKeyBind = false;
+ else {
+ pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
+ JoyButtonJustClicked = false;
+ MouseButtonJustClicked = false;
+
+ if (CPad::GetPad(0)->GetLeftMouseJustDown())
+ MouseButtonJustClicked = 1;
+ else if (CPad::GetPad(0)->GetRightMouseJustUp())
+ MouseButtonJustClicked = 3;
+ else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
+ MouseButtonJustClicked = 2;
+ else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
+ MouseButtonJustClicked = 4;
+ else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
+ MouseButtonJustClicked = 5;
+ // TODO two more buttons
+
+ JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
+
+ int32 TypeOfControl = KEYBOARD;
+ if (JoyButtonJustClicked)
+ TypeOfControl = JOYSTICK;
+ if (MouseButtonJustClicked)
+ TypeOfControl = MOUSE;
+ if (*pControlEdit != rsNULL)
+ TypeOfControl = KEYBOARD;
+
+ if (!m_bKeyIsOK) {
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
+ pControlEdit = nil;
+ m_bWaitingForNewKeyBind = false;
+ m_KeyPressedCode = -1;
+ m_bStartWaitingForKeyBind = false;
}
+ else if (!m_bKeyChangeNotProcessed) {
+ if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
+ CheckCodesForControls(TypeOfControl);
- if (SlotPopulated)
- ChangeScreen(MENUPAGE_DELETE_SUCCESS, 0, true, false);
- else
- SaveLoadFileError_SetUpErrorScreen();
- }
- if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) {
- int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot);
- PcSaveHelper.PopulateSlotInfo();
- if (SaveSlot)
- ChangeScreen(MENUPAGE_SAVE_SUCCESSFUL, 0, true, false);
- else
- SaveLoadFileError_SetUpErrorScreen();
- }
- if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) {
- if (CheckSlotDataValid(m_nCurrSaveSlot)) {
- TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
- if (m_PrefsVsyncDisp != m_PrefsVsync)
- m_PrefsVsync = m_PrefsVsyncDisp;
- DMAudio.Service();
- m_bWantToRestart = true;
- RequestFrontEndShutDown();
- m_bWantToLoad = true;
- b_FoundRecentSavedGameWantToLoad = true;
- DMAudio.SetEffectsFadeVol(0);
- DMAudio.SetMusicFadeVol(0);
- DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
- } else
- SaveLoadFileError_SetUpErrorScreen();
- }
-
- ProcessButtonPresses();
-
- // Set binding keys.
- if (pEditString && CPad::EditString(pEditString, 0) == nil) {
- if (*pEditString == 0)
- strcpy(pEditString, "NoName");
- pEditString = nil;
- SaveSettings();
- }
-
- if (m_bWaitingForNewKeyBind) {
- if (m_bStartWaitingForKeyBind)
- m_bStartWaitingForKeyBind = false;
+ field_159 = true;
+ }
else {
- pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
- JoyButtonJustClicked = false;
- MouseButtonJustClicked = false;
-
- if (CPad::GetPad(0)->GetLeftMouseJustDown())
- MouseButtonJustClicked = 1;
- else if (CPad::GetPad(0)->GetRightMouseJustUp())
- MouseButtonJustClicked = 3;
- else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
- MouseButtonJustClicked = 2;
- else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
- MouseButtonJustClicked = 4;
- else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
- MouseButtonJustClicked = 5;
- // TODO two more buttons
-
- JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
-
- int32 TypeOfControl = KEYBOARD;
- if (JoyButtonJustClicked)
- TypeOfControl = JOYSTICK;
- if (MouseButtonJustClicked)
- TypeOfControl = MOUSE;
- if (*pControlEdit != rsNULL)
- TypeOfControl = KEYBOARD;
-
- if (!m_bKeyIsOK) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
- pControlEdit = nil;
- m_bWaitingForNewKeyBind = false;
- m_KeyPressedCode = -1;
- m_bStartWaitingForKeyBind = false;
- } else if (!m_bKeyChangeNotProcessed) {
- if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
- CheckCodesForControls(TypeOfControl);
-
- field_535 = true;
- } else {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- for (int i = 0; i < 4; i++)
- ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
- m_bKeyIsOK = false;
- m_bKeyChangeNotProcessed = false;
- pControlEdit = nil;
- m_bWaitingForNewKeyBind = false;
- m_KeyPressedCode = -1;
- m_bStartWaitingForKeyBind = false;
- }
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ for (int i = 0; i < 4; i++)
+ ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
+ m_bKeyIsOK = false;
+ m_bKeyChangeNotProcessed = false;
+ pControlEdit = nil;
+ m_bWaitingForNewKeyBind = false;
+ m_KeyPressedCode = -1;
+ m_bStartWaitingForKeyBind = false;
}
}
-
- if ((m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_PS2_LOAD_FAILED) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) {
- m_nCurrScreen = m_nPrevScreen;
- m_nCurrOption = 0;
- }
-
- // Reset pad shaking.
- if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) {
- CPad::StopPadsShaking();
- TimeToStopPadShaking = 0;
- }
-
- } else {
- UnloadTextures();
- m_bRenderGameInMenu = false;
- // byte_5F33E4 = 1; // unused
- ChangeScreen(MENUPAGE_NONE, 0, false, false);
- pEditString = nil;
- m_bWaitingForNewKeyBind = false;
- }
-
- if (!m_bWantToRestart) {
- if (m_bGameNotLoaded)
- DMAudio.Service();
}
-}
-void
-CMenuManager::ProcessButtonPresses(void)
-{
if (pEditString || pControlEdit)
return;
@@ -3650,7 +3502,7 @@ CMenuManager::ProcessButtonPresses(void)
optionSelected = true;
}
#endif
- if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_535) {
+ if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_159) {
if (m_nCurrExLayer == HOVEROPTION_LIST) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
m_bWaitingForNewKeyBind = true;
@@ -3659,7 +3511,7 @@ CMenuManager::ProcessButtonPresses(void)
pControlEdit = &m_KeyPressedCode;
}
} else {
- field_535 = false;
+ field_159 = false;
}
static uint32 lastTimeClickedScrollButton = 0;
@@ -4322,10 +4174,7 @@ CMenuManager::ProcessButtonPresses(void)
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
} else {
- if (!m_bGameNotLoaded)
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
- else
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
+ SwitchToNewScreen(-2);
}
} else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) {
option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
@@ -4425,11 +4274,7 @@ CMenuManager::ProcessButtonPresses(void)
if (changeMenu) {
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
#ifndef TIDY_UP_PBP
- ResetHelperText();
- if (!m_bGameNotLoaded)
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
- else
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
+ RequestFrontEndShutDown();
#else
goBack = true;
break;
@@ -4441,7 +4286,7 @@ CMenuManager::ProcessButtonPresses(void)
}
#endif
- ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
+ SwitchToNewScreen(0);
}
}
break;
@@ -4453,7 +4298,7 @@ CMenuManager::ProcessButtonPresses(void)
if (saveSlot >= 2 && saveSlot <= 9) {
m_nCurrSaveSlot = saveSlot - 2;
if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) {
- ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
+ SwitchToNewScreen(0);
}
}
break;
@@ -4475,32 +4320,8 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_RESUME_FROM_SAVEZONE:
RequestFrontEndShutDown();
break;
- case MENUACTION_MPMAP_LIBERTY:
- case MENUACTION_MPMAP_REDLIGHT:
- case MENUACTION_MPMAP_CHINATOWN:
- case MENUACTION_MPMAP_TOWER:
- case MENUACTION_MPMAP_SEWER:
- case MENUACTION_MPMAP_INDUSTPARK:
- case MENUACTION_MPMAP_DOCKS:
- case MENUACTION_MPMAP_STAUNTON:
- m_SelectedMap = option - MENUACTION_MPMAP_LIBERTY;
- SaveSettings();
- ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
- break;
- case MENUACTION_MPMAP_DEATHMATCH1:
- case MENUACTION_MPMAP_DEATHMATCH2:
- case MENUACTION_MPMAP_TEAMDEATH1:
- case MENUACTION_MPMAP_TEAMDEATH2:
- case MENUACTION_MPMAP_STASH:
- case MENUACTION_MPMAP_CAPTURE:
- case MENUACTION_MPMAP_RATRACE:
- case MENUACTION_MPMAP_DOMINATION:
- m_SelectedGameType = option - MENUACTION_MPMAP_DEATHMATCH1;
- SaveSettings();
- ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
- break;
case MENUACTION_REDEFCTRL:
- ChangeScreen(MENUPAGE_KEYBOARD_CONTROLS, 0, true, true);
+ SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS);
m_nSelectedListRow = 0;
m_nCurrExLayer = HOVEROPTION_LIST;
break;
@@ -4526,13 +4347,19 @@ CMenuManager::ProcessButtonPresses(void)
#endif
break;
case MENUACTION_DONTCANCEL:
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
+ SwitchToNewScreen(-2);
break;
case MENUACTION_SCREENRES:
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
m_nPrefsVideoMode = m_nDisplayVideoMode;
_psSelectScreenVM(m_nPrefsVideoMode);
- SetHelperText(0);
+ SetHelperText(0); // TODO(Miami): Remove that
+ DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
+ DMAudio.Service();
+ CentreMousePointer();
+ m_bShowMouse = true;
+ // m_nCurrOption = 5; // Why?
+ bOptionHighlightTransitionBlend = 0;
SaveSettings();
}
break;
@@ -4549,7 +4376,7 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
- if (selectedProvider != -1) {
+ if (selectedProvider != INVALID_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
if (selectedProvider == m_nPrefsAudio3DProviderIndex) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
@@ -4564,7 +4391,7 @@ CMenuManager::ProcessButtonPresses(void)
}
case MENUACTION_SPEAKERCONF:
#ifndef TIDY_UP_PBP
- if (m_nPrefsAudio3DProviderIndex != -1) {
+ if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
if (--m_PrefsSpeakers < 0)
m_PrefsSpeakers = 2;
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
@@ -4576,7 +4403,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
case MENUACTION_PLAYERSETUP:
CPlayerSkin::BeginFrontendSkinEdit();
- ChangeScreen(MENUPAGE_SKIN_SELECT, 0, true, true);
+ SwitchToNewScreen(MENUPAGE_SKIN_SELECT);
m_nCurrExLayer = HOVEROPTION_LIST;
m_bSkinsEnumerated = false;
break;
@@ -4657,7 +4484,7 @@ CMenuManager::ProcessButtonPresses(void)
#endif
break;
case MENUACTION_LOADRADIO:
- ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true);
+ SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
break;
@@ -4674,7 +4501,7 @@ CMenuManager::ProcessButtonPresses(void)
#else
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
#endif
- if (!m_bGameNotLoaded && !m_bMenuStateChanged) {
+ if (!m_bGameNotLoaded) {
if (m_PrefsVsyncDisp != m_PrefsVsync) {
m_PrefsVsync = m_PrefsVsyncDisp;
}
@@ -4702,7 +4529,6 @@ CMenuManager::ProcessButtonPresses(void)
#endif
int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
- int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
if (oldScreen != -1) {
ThingsToDoBeforeLeavingPage();
@@ -4714,7 +4540,7 @@ CMenuManager::ProcessButtonPresses(void)
} else
#endif
{
- ChangeScreen(oldScreen, oldOption, true, true);
+ SwitchToNewScreen(-2);
}
// We will go back for sure at this point, why process other things?!
@@ -4841,14 +4667,14 @@ CMenuManager::ProcessButtonPresses(void)
break;
#endif
case MENUACTION_AUDIOHW:
- if (m_nPrefsAudio3DProviderIndex != -1) {
+ if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex += changeValueBy;
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
break;
case MENUACTION_SPEAKERCONF:
- if (m_nPrefsAudio3DProviderIndex != -1) {
+ if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
m_PrefsSpeakers -= changeValueBy;
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
@@ -4881,11 +4707,6 @@ CMenuManager::ProcessOnOffMenuOptions()
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_CTRLVIBRATION:
m_PrefsUseVibration = !m_PrefsUseVibration;
-
- if (m_PrefsUseVibration) {
- CPad::GetPad(0)->StartShake(350, 150);
- TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500;
- }
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_CTRLCONFIG:
@@ -4894,10 +4715,6 @@ CMenuManager::ProcessOnOffMenuOptions()
CPad::GetPad(0)->Mode = 0;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
- case MENUACTION_CTRLDISPLAY:
- m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- break;
case MENUACTION_FRAMESYNC:
m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
@@ -4949,11 +4766,6 @@ CMenuManager::ProcessOnOffMenuOptions()
gbShowCollisionPolys = !gbShowCollisionPolys;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
- case MENUACTION_MP_PLAYERCOLOR:
- PickNewPlayerColour();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- SaveSettings();
- break;
case MENUACTION_SHOWHEADBOB:
TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
@@ -4975,6 +4787,13 @@ CMenuManager::ProcessOnOffMenuOptions()
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
+#ifdef FREE_CAM
+ case MENUACTION_FREECAM:
+ TheCamera.bFreeCam = !TheCamera.bFreeCam;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ SaveSettings();
+ break;
+#endif
}
}
@@ -4982,7 +4801,6 @@ void
CMenuManager::RequestFrontEndShutDown()
{
m_bShutDownFrontEndRequested = true;
- DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
void
@@ -5005,20 +4823,20 @@ CMenuManager::SaveLoadFileError_SetUpErrorScreen()
case SAVESTATUS_ERR_SAVE_CREATE:
case SAVESTATUS_ERR_SAVE_WRITE:
case SAVESTATUS_ERR_SAVE_CLOSE:
- ChangeScreen(MENUPAGE_SAVE_FAILED, 0, true, false);
+ SwitchToNewScreen(MENUPAGE_SAVE_FAILED);
break;
case SAVESTATUS_ERR_LOAD_OPEN:
case SAVESTATUS_ERR_LOAD_READ:
case SAVESTATUS_ERR_LOAD_CLOSE:
- ChangeScreen(MENUPAGE_LOAD_FAILED, 0, true, false);
+ SwitchToNewScreen(MENUPAGE_LOAD_FAILED);
break;
case SAVESTATUS_ERR_DATA_INVALID:
- ChangeScreen(MENUPAGE_LOAD_FAILED_2, 0, true, false);
+ SwitchToNewScreen(MENUPAGE_LOAD_FAILED_2);
break;
case SAVESTATUS_DELETEFAILED8:
case SAVESTATUS_DELETEFAILED9:
case SAVESTATUS_DELETEFAILED10:
- ChangeScreen(MENUPAGE_DELETE_FAILED, 0, true, false);
+ SwitchToNewScreen(MENUPAGE_DELETE_FAILED);
break;
default: break;
}
@@ -5031,13 +4849,6 @@ CMenuManager::SetHelperText(int text)
m_nHelperTextAlpha = 300;
}
-void
-CMenuManager::ShutdownJustMenu()
-{
- m_bMenuActive = false;
- CTimer::EndUserPause();
-}
-
float
CMenuManager::StretchX(float x)
{
@@ -5058,80 +4869,131 @@ float CMenuManager::StretchY(float y)
}
void
+CMenuManager::ProcessFileActions()
+{
+ if (m_nCurrScreen == MENUPAGE_DELETING) {
+ bool SlotPopulated = false;
+
+ if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) {
+ PcSaveHelper.PopulateSlotInfo();
+ SlotPopulated = true;
+ }
+
+ if (SlotPopulated)
+ SwitchToNewScreen(MENUPAGE_DELETE_SUCCESS);
+ else
+ SaveLoadFileError_SetUpErrorScreen();
+ }
+ if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) {
+ int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot);
+ PcSaveHelper.PopulateSlotInfo();
+ if (SaveSlot)
+ SwitchToNewScreen(MENUPAGE_SAVE_SUCCESSFUL);
+ else
+ SaveLoadFileError_SetUpErrorScreen();
+ }
+ if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) {
+ if (CheckSlotDataValid(m_nCurrSaveSlot)) {
+ DoSettingsBeforeStartingAGame();
+ m_bWantToLoad = true;
+ }
+ else
+ SaveLoadFileError_SetUpErrorScreen();
+ }
+}
+
+// --MIAMI: Done except DxInput things, are they even needed?
+void
CMenuManager::SwitchMenuOnAndOff()
{
- bool menuWasActive = GetIsMenuActive();
+ if (!TheCamera.m_WideScreenOn) {
+
+ // Reminder: You need REGISTER_START_BUTTON defined to make it work.
+ if ((CPad::GetPad(0)->GetStartJustDown() || CPad::GetPad(0)->GetEscapeJustDown())
+ && (!m_bMenuActive || m_nCurrScreen == MENUPAGE_PAUSE_MENU || m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT/* || m_nCurrScreen == 20 */) // TODO(Miami): What is screen 20?
+ || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
+
+ if (m_nCurrScreen != MENUPAGE_LOADING_IN_PROGRESS) {
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ }
- // Reminder: You need REGISTER_START_BUTTON defined to make it work.
- if (CPad::GetPad(0)->GetStartJustDown()
-#ifdef FIX_BUGS
- && !m_bGameNotLoaded
-#endif
- || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
+ if (m_bShutDownFrontEndRequested)
+ m_bMenuActive = false;
+ else if (m_bStartUpFrontEndRequested)
+ m_bMenuActive = true;
+ else
+ m_bMenuActive = !m_bMenuActive;
- m_bMenuActive = !m_bMenuActive;
+ if (m_bMenuActive) {
+ Initialise();
+ LoadAllTextures();
+
+ // TODO(Miami): DxInput??
+ } else {
+ if (CMBlur::BlurOn)
+ CMBlur::MotionBlurOpen(Scene.camera);
+ else
+ CMBlur::MotionBlurClose();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
- if (m_bShutDownFrontEndRequested)
- m_bMenuActive = false;
- if (m_bStartUpFrontEndRequested)
- m_bMenuActive = true;
+ // TODO(Miami): DxInput??
- if (m_bMenuActive) {
- CTimer::StartUserPause();
- } else {
#ifdef PS2_LIKE_MENU
- bottomBarActive = false;
-#endif
-#ifdef FIX_BUGS
- ThingsToDoBeforeLeavingPage();
+ bottomBarActive = false;
#endif
- ShutdownJustMenu();
- SaveSettings();
- m_bStartUpFrontEndRequested = false;
- pControlEdit = nil;
- m_bShutDownFrontEndRequested = false;
- DisplayComboButtonErrMsg = false;
+
+ m_StatsScrollSpeed = 150.0f;
+ SaveSettings();
+ pControlEdit = nil;
+ pEditString = nil;
+ DisplayComboButtonErrMsg = false;
+ m_bShutDownFrontEndRequested = false;
+ m_bStartUpFrontEndRequested = false;
+ m_bWaitingForNewKeyBind = false;
#ifdef REGISTER_START_BUTTON
- int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start,
- start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start;
+ int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start,
+ start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start;
#endif
- CPad::GetPad(0)->Clear(false);
- CPad::GetPad(1)->Clear(false);
+ CPad::GetPad(0)->Clear(false);
+ CPad::GetPad(1)->Clear(false);
#ifdef REGISTER_START_BUTTON
- CPad::GetPad(0)->PCTempJoyState.Start = start1;
- CPad::GetPad(0)->PCTempKeyState.Start = start2;
- CPad::GetPad(0)->OldState.Start = start3;
- CPad::GetPad(0)->NewState.Start = start4;
+ CPad::GetPad(0)->PCTempJoyState.Start = start1;
+ CPad::GetPad(0)->PCTempKeyState.Start = start2;
+ CPad::GetPad(0)->OldState.Start = start3;
+ CPad::GetPad(0)->NewState.Start = start4;
#endif
- m_nCurrScreen = MENUPAGE_NONE;
+ UnloadTextures();
+ CTimer::EndUserPause();
+ CTimer::Update();
+ m_OnlySaveMenu = false;
+ }
}
}
// Just entered the save/safe zone
- if (m_bSaveMenuActive && !m_bQuitGameNoCD) {
- m_bSaveMenuActive = false;
+ if (m_bActivateSaveMenu) {
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ m_bActivateSaveMenu = false;
m_bMenuActive = true;
- CTimer::StartUserPause();
-#ifdef PS2_SAVE_DIALOG
- m_nCurrScreen = MENUPAGE_SAVE;
- m_bRenderGameInMenu = true;
-#else
+ m_OnlySaveMenu = true;
+
+ // TODO(Miami): DxInput??
+
+ Initialise();
+ LoadAllTextures();
m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT;
-#endif
- PcSaveHelper.PopulateSlotInfo();
m_nCurrOption = 0;
}
-/* // PS2 leftover
- if (m_nCurrScreen != MENUPAGE_SOUND_SETTINGS && gMusicPlaying)
- {
- DMAudio.StopFrontEndTrack();
- OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
- gMusicPlaying = 0;
- }
-*/
- if (m_bMenuActive != menuWasActive)
- m_bMenuStateChanged = true;
m_bStartUpFrontEndRequested = false;
m_bShutDownFrontEndRequested = false;
@@ -5140,27 +5002,31 @@ CMenuManager::SwitchMenuOnAndOff()
void
CMenuManager::UnloadTextures()
{
- if (!m_bSpritesLoaded)
- return;
+ if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS)
+ DMAudio.StopFrontEndTrack();
+
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+ if (m_bSpritesLoaded) {
+ printf("REMOVE frontend\n");
+ int frontend = CTxdStore::FindTxdSlot("frontend1");
+ for (int i = 0; i < 3; ++i)
+ m_aFrontEndSprites[i].Delete();
- printf("REMOVE frontend\n");
- for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i)
- m_aFrontEndSprites[i].Delete();
+ CTxdStore::RemoveTxd(frontend);
- int frontend = CTxdStore::FindTxdSlot("frontend");
- CTxdStore::RemoveTxd(frontend);
+ if (!m_OnlySaveMenu) {
+ int frontend2 = CTxdStore::FindTxdSlot("frontend2");
+ for (int i = 3; i < NUM_MENU_SPRITES; ++i)
+ m_aFrontEndSprites[i].Delete();
- printf("REMOVE menu textures\n");
- for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i)
- m_aMenuSprites[i].Delete();
-#ifdef MENU_MAP
- for (int i = 0; i < ARRAY_SIZE(MapFilenames); ++i)
- m_aMapSprites[i].Delete();
-#endif
- int menu = CTxdStore::FindTxdSlot("menu");
- CTxdStore::RemoveTxd(menu);
+ CTxdStore::RemoveTxd(frontend2);
+ }
- m_bSpritesLoaded = false;
+ m_bSpritesLoaded = false;
+ }
+ m_OnlySaveMenu = false;
+ // TODO(Miami): Place name thing
}
void
@@ -5191,274 +5057,53 @@ CMenuManager::WaitForUserCD()
}
}
-void
-CMenuManager::PrintController(void)
-{
- // FIX: Originally this function doesn't have StretchX/Y, everything had constant pixel size (due to screen was abandoned early?)
- // Also texts and their alignment were very bad, so I tried to make them readable (commented out the original code, and marked the ones I added with X)
-
- m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(240.0f), MENU_Y(180.0f), CRGBA(0, 0, 0, 255));
- m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- if (m_DisplayControllerOnFoot) {
- if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
- m_aFrontEndSprites[FE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- else
- m_aFrontEndSprites[FE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- } else {
- if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
- m_aFrontEndSprites[FE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- else
- m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- }
-
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); // X
-
- // CFont::SetScale(0.4f, 0.4f);
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X
-
- // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255)));
- CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X
- CFont::SetDropShadowPosition(1); // X
- CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); // X
-
- if (m_DisplayControllerOnFoot) {
- switch (CPad::GetPad(0)->Mode) {
- case 0:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
- break;
- case 1:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
- break;
- case 2:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_ENV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
- break;
- case 3:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_NA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
- break;
- default:
- return;
- }
- } else {
- switch (CPad::GetPad(0)->Mode) {
- case 0:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_RSC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
- // FIX: Coordinates of this line is undefined in PC...
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
- break;
- case 1:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HOR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_RSC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
- // FIX: Coordinates of this line is undefined in PC...
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
- break;
- case 2:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_EXV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_RS3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HOR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_HAB"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
- // FIX: Coordinates of this line is undefined in PC...
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
- break;
- case 3:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HAB"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_TUC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_CAW"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_SMT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_RSC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_NA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_ACC"));
- // FIX: Coordinates of this line is undefined in PC...
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_BRA"));
- break;
- default:
- return;
- }
- }
-
- CFont::SetDropShadowPosition(0); // X
-}
-
#ifdef MENU_MAP
#define ZOOM(x, y, in) \
do { \
- if(fMapSize > SCREEN_HEIGHT * 3.0f && in) \
+ if(m_fMapSize > SCREEN_HEIGHT * 3.0f && in) \
break; \
float z2 = in? 1.1f : 1.f/1.1f; \
- fMapCenterX += (x - fMapCenterX) * (1.0f - z2); \
- fMapCenterY += (y - fMapCenterY) * (1.0f - z2); \
+ m_fMapCenterX += (x - m_fMapCenterX) * (1.0f - z2); \
+ m_fMapCenterY += (y - m_fMapCenterY) * (1.0f - z2); \
\
- if (fMapSize < SCREEN_HEIGHT / 2 && !in) \
+ if (m_fMapSize < SCREEN_HEIGHT / 2 && !in) \
break; \
\
- fMapSize *= z2; \
+ m_fMapSize *= z2; \
} while(0) \
void
CMenuManager::PrintMap(void)
{
CFont::SetJustifyOn();
- bMenuMapActive = true;
+ m_bMenuMapActive = true;
CRadar::InitFrontEndMap();
// Just entered to map
if (!bMapLoaded) {
- fMapSize = SCREEN_HEIGHT * 2.0f;
- fMapCenterX = 0.0f;
- fMapCenterY = 0.0f;
+ m_fMapSize = SCREEN_HEIGHT * 2.0f;
+ m_fMapCenterX = 0.0f;
+ m_fMapCenterY = 0.0f;
CVector2D radarSpacePlayer;
CVector2D screenSpacePlayer;
CRadar::TransformRealWorldPointToRadarSpace(radarSpacePlayer, CVector2D(FindPlayerCoors()));
CRadar::TransformRadarPointToScreenSpace(screenSpacePlayer, radarSpacePlayer);
- fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2;
- fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2;
+ m_fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2;
+ m_fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2;
bMapMouseShownOnce = false;
bMapLoaded = true;
// Let's wait for a frame to not toggle the waypoint
if (CPad::GetPad(0)->NewState.Cross) {
- bMenuMapActive = false;
+ m_bMenuMapActive = false;
return;
}
}
- // Because fMapSize is half of the map length, and map consists of 3x3 tiles.
- float halfTile = fMapSize / 3.0f;
+ // Because m_fMapSize is half of the map length, and map consists of 3x3 tiles.
+ float halfTile = m_fMapSize / 3.0f;
// Darken background a bit
CSprite2d::DrawRect(CRect(0, 0,
@@ -5467,49 +5112,49 @@ CMenuManager::PrintMap(void)
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
- m_aMapSprites[MAPTOP1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - fMapSize,
- fMapCenterX - halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) {
+ m_aFrontEndSprites[MENUSPRITE_MAPTOP01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY - m_fMapSize,
+ m_fMapCenterX - halfTile, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
- m_aMapSprites[MAPTOP2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - fMapSize,
- fMapCenterX + halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) {
+ m_aFrontEndSprites[MENUSPRITE_MAPTOP02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY - m_fMapSize,
+ m_fMapCenterX + halfTile, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
- m_aMapSprites[MAPTOP3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - fMapSize,
- fMapCenterX + fMapSize, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) {
+ m_aFrontEndSprites[MENUSPRITE_MAPTOP03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY - m_fMapSize,
+ m_fMapCenterX + m_fMapSize, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
- m_aMapSprites[MAPMID1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - halfTile,
- fMapCenterX - halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPMID01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY - halfTile,
+ m_fMapCenterX - halfTile, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
- m_aMapSprites[MAPMID2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - halfTile,
- fMapCenterX + halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPMID02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY - halfTile,
+ m_fMapCenterX + halfTile, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
- m_aMapSprites[MAPMID3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - halfTile,
- fMapCenterX + fMapSize, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPMID03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY - halfTile,
+ m_fMapCenterX + m_fMapSize, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
- m_aMapSprites[MAPBOT1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY + halfTile,
- fMapCenterX - halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPBOT01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY + halfTile,
+ m_fMapCenterX - halfTile, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
- m_aMapSprites[MAPBOT2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY + halfTile,
- fMapCenterX + halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPBOT02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY + halfTile,
+ m_fMapCenterX + halfTile, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
- m_aMapSprites[MAPBOT3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY + halfTile,
- fMapCenterX + fMapSize, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPBOT03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY + halfTile,
+ m_fMapCenterX + m_fMapSize, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
CRadar::DrawBlips();
@@ -5533,34 +5178,35 @@ CMenuManager::PrintMap(void)
CRGBA(0, 0, 0, 150));
if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
- if (mapPoint.y > fMapCenterY - fMapSize && mapPoint.y < fMapCenterY + fMapSize &&
- mapPoint.x > fMapCenterX - fMapSize && mapPoint.x < fMapCenterX + fMapSize) {
+ if (mapPoint.y > m_fMapCenterY - m_fMapSize && mapPoint.y < m_fMapCenterY + m_fMapSize &&
+ mapPoint.x > m_fMapCenterX - m_fMapSize && mapPoint.x < m_fMapCenterX + m_fMapSize) {
- float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
- float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
- float y = 2000.0f - ((mapPoint.y - diffY) / (fMapSize * 2)) * 4000.0f;
+ // Don't ask me the meanings, I don't know. Found them by trying
+ float diffX = m_fMapCenterX - m_fMapSize, diffY = m_fMapCenterY - m_fMapSize;
+ float x = ((mapPoint.x - diffX) / (m_fMapSize * 2)) * (WORLD_SIZE_X / MENU_MAP_WIDTH_SCALE) - (WORLD_SIZE_X / 2 + MENU_MAP_LEFT_OFFSET * MENU_MAP_LENGTH_UNIT);
+ float y = (WORLD_SIZE_Y / 2 - MENU_MAP_TOP_OFFSET * MENU_MAP_LENGTH_UNIT) - ((mapPoint.y - diffY) / (m_fMapSize * 2)) * (WORLD_SIZE_Y / MENU_MAP_HEIGHT_SCALE);
CRadar::ToggleTargetMarker(x, y);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
}
}
if (CPad::GetPad(0)->GetLeftMouse()) {
- fMapCenterX += m_nMousePosX - m_nMouseOldPosX;
- fMapCenterY += m_nMousePosY - m_nMouseOldPosY;
+ m_fMapCenterX += m_nMousePosX - m_nMouseOldPosX;
+ m_fMapCenterY += m_nMousePosY - m_nMouseOldPosY;
} else if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetDPadLeft()) {
- fMapCenterX += 15.0f;
+ m_fMapCenterX += 15.0f;
} else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetDPadRight()) {
- fMapCenterX -= 15.0f;
+ m_fMapCenterX -= 15.0f;
} else if (CPad::GetPad(0)->GetLeftStickX()) {
- fMapCenterX -= CPad::GetPad(0)->GetLeftStickX() / 128.0f * 20.0f;
+ m_fMapCenterX -= CPad::GetPad(0)->GetLeftStickX() / 128.0f * 20.0f;
}
if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetDPadUp()) {
- fMapCenterY += 15.0f;
+ m_fMapCenterY += 15.0f;
} else if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetDPadDown()) {
- fMapCenterY -= 15.0f;
+ m_fMapCenterY -= 15.0f;
} else if (CPad::GetPad(0)->GetLeftStickY()) {
- fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f;
+ m_fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f;
}
if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) {
@@ -5575,25 +5221,26 @@ CMenuManager::PrintMap(void)
ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true);
}
- if (fMapCenterX - fMapSize > SCREEN_WIDTH / 2)
- fMapCenterX = fMapSize + SCREEN_WIDTH / 2;
+ if (m_fMapCenterX - m_fMapSize > SCREEN_WIDTH / 2)
+ m_fMapCenterX = m_fMapSize + SCREEN_WIDTH / 2;
- if (fMapCenterX + fMapSize < SCREEN_WIDTH / 2)
- fMapCenterX = SCREEN_WIDTH / 2 - fMapSize;
+ if (m_fMapCenterX + m_fMapSize < SCREEN_WIDTH / 2)
+ m_fMapCenterX = SCREEN_WIDTH / 2 - m_fMapSize;
- if (fMapCenterY + fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f))
- fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - fMapSize;
+ if (m_fMapCenterY + m_fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f))
+ m_fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - m_fMapSize;
- fMapCenterY = Min(fMapCenterY, fMapSize); // To not show beyond north border
+ if (m_fMapCenterY - m_fMapSize > SCREEN_HEIGHT / 2)
+ m_fMapCenterY = SCREEN_HEIGHT / 2 + m_fMapSize;
- bMenuMapActive = false;
+ m_bMenuMapActive = false;
// CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f)); // From VC
// CFont::SetRightJustifyWrap(10.0f);
CSprite2d::DrawRect(CRect(MENU_X(14.0f), SCREEN_STRETCH_FROM_BOTTOM(95.0f),
SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)),
- CRGBA(235, 170, 50, 255));
+ CRGBA(MAPINFOBOX_COLOR.r, MAPINFOBOX_COLOR.g, MAPINFOBOX_COLOR.b, MAPINFOBOX_COLOR.a));
CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
@@ -5654,9 +5301,7 @@ CMenuManager::ConstructStatLine(int rowIdx)
STAT_LINE("PL_STAT", nil, false, nil);
- int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
- CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1));
- percentCompleted = Min(percentCompleted, 100);
+ int percentCompleted = CStats::GetPercentageProgress();
STAT_LINE("PER_COM", &percentCompleted, false, nil);
STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil);
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 16da5cb1..e40efeea 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -7,8 +7,8 @@
#define MENUHEADER_POS_Y 75.0f
#define MENUHEADER_HEIGHT 1.3f
#else
-#define MENUHEADER_POS_X 35.0f
-#define MENUHEADER_POS_Y 93.0f
+#define MENUHEADER_POS_X 10.0f
+#define MENUHEADER_POS_Y 10.0f
#define MENUHEADER_HEIGHT 1.6f
#endif
#define MENUHEADER_WIDTH 0.84f
@@ -20,7 +20,7 @@
#define MENURADIO_ICON_SCALE 60.0f
-#define MENUSLIDER_X 256.0f
+#define MENUSLIDER_X 128.0f
#define MENUSLIDER_UNK 256.0f
#define BIGTEXT_X_SCALE 0.75f
@@ -95,62 +95,34 @@ enum eLanguages
#endif
};
-enum eFrontendSprites
-{
- FE2_MAINPANEL_UL,
- FE2_MAINPANEL_UR,
- FE2_MAINPANEL_DL,
- FE2_MAINPANEL_DR,
- FE2_MAINPANEL_DR2,
- FE2_TABACTIVE,
- FE_ICONBRIEF,
- FE_ICONSTATS,
- FE_ICONCONTROLS,
- FE_ICONSAVE,
- FE_ICONAUDIO,
- FE_ICONDISPLAY,
- FE_ICONLANGUAGE,
- FE_CONTROLLER,
- FE_CONTROLLERSH,
- FE_ARROWS1,
- FE_ARROWS2,
- FE_ARROWS3,
- FE_ARROWS4,
- FE_RADIO1,
- FE_RADIO2,
- FE_RADIO3,
- FE_RADIO4,
- FE_RADIO5,
- FE_RADIO6,
- FE_RADIO7,
- FE_RADIO8,
- FE_RADIO9,
-
- NUM_FE_SPRITES
-};
-
enum eMenuSprites
{
- MENUSPRITE_CONNECTION,
- MENUSPRITE_FINDGAME,
- MENUSPRITE_HOSTGAME,
- MENUSPRITE_MAINMENU,
- MENUSPRITE_PLAYERSET,
- MENUSPRITE_SINGLEPLAYER,
- MENUSPRITE_MULTIPLAYER,
- MENUSPRITE_DMALOGO,
- MENUSPRITE_GTALOGO,
- MENUSPRITE_RSTARLOGO,
- MENUSPRITE_GAMESPY,
+ MENUSPRITE_BACKGROUND,
+ MENUSPRITE_VCLOGO,
MENUSPRITE_MOUSE,
- MENUSPRITE_MOUSET,
- MENUSPRITE_MP3LOGO,
+ MENUSPRITE_MAPTOP01,
+ MENUSPRITE_MAPTOP02,
+ MENUSPRITE_MAPTOP03,
+ MENUSPRITE_MAPMID01,
+ MENUSPRITE_MAPMID02,
+ MENUSPRITE_MAPMID03,
+ MENUSPRITE_MAPBOT01,
+ MENUSPRITE_MAPBOT02,
+ MENUSPRITE_MAPBOT03,
+ MENUSPRITE_WILDSTYLE,
+ MENUSPRITE_FLASH,
+ MENUSPRITE_KCHAT,
+ MENUSPRITE_FEVER,
+ MENUSPRITE_VROCK,
+ MENUSPRITE_VCPR,
+ MENUSPRITE_ESPANTOSO,
+ MENUSPRITE_EMOTION,
+ MENUSPRITE_WAVE,
+ MENUSPRITE_MP3,
MENUSPRITE_DOWNOFF,
MENUSPRITE_DOWNON,
MENUSPRITE_UPOFF,
MENUSPRITE_UPON,
- MENUSPRITE_GTA3LOGO,
- MENUSPRITE_UNUSED,
NUM_MENU_SPRITES
};
@@ -169,22 +141,6 @@ enum eSaveSlot
SAVESLOT_LABEL = 36
};
-#ifdef MENU_MAP
-enum MapSprites
-{
- MAPMID1,
- MAPMID2,
- MAPMID3,
- MAPBOT1,
- MAPBOT2,
- MAPBOT3,
- MAPTOP1,
- MAPTOP2,
- MAPTOP3,
- NUM_MAP_SPRITES
-};
-#endif
-
enum eMenuScreen
{
MENUPAGE_DISABLED = -1,
@@ -372,7 +328,10 @@ enum eMenuAction
MENUACTION_LANG_JAP,
#endif
#ifdef IMPROVED_VIDEOMODE
- MENUACTION_SCREENMODE
+ MENUACTION_SCREENMODE,
+#endif
+#ifdef FREE_CAM
+ MENUACTION_FREECAM
#endif
};
@@ -472,69 +431,195 @@ struct CMenuScreen
} m_aEntries[NUM_MENUROWS];
};
+struct MenuTrapezoid
+{
+ float topLeft_x;
+ float topLeft_y;
+ float topRight_x;
+ float topRight_y;
+ float bottomLeft_x;
+ float bottomLeft_y;
+ float bottomRight_x;
+ float bottomRight_y;
+ float old_topRight_x;
+ float old_topRight_y;
+ float old_topLeft_x;
+ float old_topLeft_y;
+ float old_bottomLeft_x;
+ float old_bottomLeft_y;
+ float old_bottomRight_x;
+ float old_bottomRight_y;
+ float mult_topRight_x;
+ float mult_topRight_y;
+ float mult_topLeft_x;
+ float mult_topLeft_y;
+ float mult_bottomLeft_x;
+ float mult_bottomLeft_y;
+ float mult_bottomRight_x;
+ float mult_bottomRight_y;
+
+ MenuTrapezoid(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) {
+ topLeft_x = x1;
+ topLeft_y = y1;
+ topRight_x = x2;
+ topRight_y = y2;
+ bottomLeft_x = x3;
+ bottomLeft_y = y3;
+ bottomRight_x = x4;
+ bottomRight_y = y4;
+ };
+
+ void SaveCurrentCoors() {
+ old_topLeft_x = topLeft_x;
+ old_topLeft_y = topLeft_y;
+ old_topRight_x = topRight_x;
+ old_topRight_y = topRight_y;
+ old_bottomLeft_x = bottomLeft_x;
+ old_bottomLeft_y = bottomLeft_y;
+ old_bottomRight_x = bottomRight_x;
+ old_bottomRight_y = bottomRight_y;
+ }
+
+ void Translate(int delta) {
+ bottomRight_x = delta * mult_bottomRight_x + old_bottomRight_x;
+ bottomRight_y = delta * mult_bottomRight_y + old_bottomRight_y;
+ bottomLeft_x = delta * mult_bottomLeft_x + old_bottomLeft_x;
+ bottomLeft_y = delta * mult_bottomLeft_y + old_bottomLeft_y;
+ topRight_x = delta * mult_topRight_x + old_topRight_x;
+ topRight_y = delta * mult_topRight_y + old_topRight_y;
+ topLeft_x = delta * mult_topLeft_x + old_topLeft_x;
+ topLeft_y = delta * mult_topLeft_y + old_topLeft_y;
+ }
+
+ void UpdateMultipliers() {
+ mult_bottomRight_x = (bottomRight_x - old_bottomRight_x) / 255.0f;
+ mult_bottomRight_y = (bottomRight_y - old_bottomRight_y) / 255.0f;
+ mult_bottomLeft_x = (bottomLeft_x - old_bottomLeft_x) / 255.0f;
+ mult_bottomLeft_y = (bottomLeft_y - old_bottomLeft_y) / 255.0f;
+ mult_topRight_x = (topRight_x - old_topRight_x) / 255.0f;
+ mult_topRight_y = (topRight_y - old_topRight_y) / 255.0f;
+ mult_topLeft_x = (topLeft_x - old_topLeft_x) / 255.0f;
+ mult_topLeft_y = (topLeft_y - old_topLeft_y) / 255.0f;
+ }
+};
+
class CMenuManager
{
public:
- int32 m_nPrefsVideoMode;
- int32 m_nDisplayVideoMode;
+ int8 m_StatsScrollDirection;
+ float m_StatsScrollSpeed;
+ uint8 field_8;
+ bool m_PrefsUseVibration;
+ bool m_PrefsShowHud;
+ int32 m_PrefsRadarMode;
+ uint8 field_10;
+ bool m_bShutDownFrontEndRequested;
+ bool m_bStartUpFrontEndRequested;
+ int32 m_KeyPressedCode;
+ int32 m_PrefsBrightness;
+ float m_PrefsLOD;
+ int8 m_PrefsShowSubtitles;
+ int8 m_PrefsShowLegends;
+ int8 m_PrefsUseWideScreen;
+ int8 m_PrefsVsync; // TODO(Miami): Are we sure?
+ int8 m_PrefsVsyncDisp;
+ int8 m_PrefsFrameLimiter;
int8 m_nPrefsAudio3DProviderIndex;
- bool m_bKeyChangeNotProcessed;
- char m_aSkinName[256];
- int32 m_nHelperTextMsgId;
- bool m_bLanguageLoaded;
+ int8 m_PrefsSpeakers;
+ int8 m_PrefsDMA;
+ uint8 m_PrefsSfxVolume;
+ uint8 m_PrefsMusicVolume;
+ uint8 m_PrefsRadioStation;
+ uint8 field_2C;
+ int32 m_nCurrOption;
+ bool m_bQuitGameNoCD;
+ bool m_bMenuMapActive;
+ bool m_AllowNavigation;
+ uint8 field_37;
bool m_bMenuActive;
- bool m_bMenuStateChanged;
- bool m_bWaitingForNewKeyBind;
bool m_bWantToRestart;
bool m_bFirstTime;
- bool m_bGameNotLoaded;
- int32 m_nMousePosX;
- int32 m_nMousePosY;
+ bool m_bActivateSaveMenu;
+ bool m_bWantToLoad;
+ float m_fMapSize;
+ float m_fMapCenterX;
+ float m_fMapCenterY;
+ uint32 OS_Language;
+ int32 m_PrefsLanguage;
+ int32 field_54;
+ int8 m_bLanguageLoaded;
+ uint8 m_PrefsAllowNastyGame;
+ uint8 m_PrefsMP3BoostVolume;
+ uint8 m_ControlMethod;
+ int32 m_nPrefsVideoMode;
+ int32 m_nDisplayVideoMode;
int32 m_nMouseTempPosX;
int32 m_nMouseTempPosY;
- bool m_bShowMouse;
- tSkinInfo m_pSkinListHead;
- tSkinInfo *m_pSelectedSkin;
- int32 m_nFirstVisibleRowOnList;
- float m_nScrollbarTopMargin;
- int32 m_nTotalListRow;
- int32 m_nSkinsTotal;
- char _unk0[4];
- int32 m_nSelectedListRow;
- bool m_bSkinsEnumerated;
- bool m_bQuitGameNoCD;
- bool m_bRenderGameInMenu;
- bool m_bSaveMenuActive;
- bool m_bWantToLoad;
- char field_455;
- bool m_bStartWaitingForKeyBind;
+ bool m_bGameNotLoaded;
+ int8 m_lastWorking3DAudioProvider;
+ bool m_bFrontEnd_ReloadObrTxtGxt;
+ int32 *pEditString;
+ uint8 field_74[4];
+ int32 *pControlEdit;
+ bool m_OnlySaveMenu;
+ int32 m_menuTransitionProgress;
+ CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES];
bool m_bSpritesLoaded;
- CSprite2d m_aFrontEndSprites[NUM_FE_SPRITES];
- CSprite2d m_aMenuSprites[NUM_MENU_SPRITES];
- int32 field_518;
+ int32 field_F0;
+ int32 m_LastRadioScrollDir;
+ int32 m_nCurrScreen;
+ int32 m_nPrevScreen;
+ int32 m_nCurrSaveSlot;
+ int32 m_LastScreenSwitch;
int32 m_nMenuFadeAlpha;
+ int32 bOptionHighlightTransitionBlend;
+ bool bMenuChangeOngoing;
+ int32 MouseButtonJustClicked;
+ int32 JoyButtonJustClicked;
+ bool DisplayComboButtonErrMsg;
+ bool m_NoEmptyBinding;
+ bool m_ShowEmptyBindingError;
+ int32 m_nHelperTextAlpha;
bool m_bPressedPgUpOnList;
bool m_bPressedPgDnOnList;
bool m_bPressedUpOnList;
bool m_bPressedDownOnList;
bool m_bPressedScrollButton;
- int32 m_CurrCntrlAction;
- char _unk1[4];
- int32 m_nSelectedContSetupColumn;
- bool m_bKeyIsOK;
- bool field_535;
- int8 m_nCurrExLayer;
- int32 m_nHelperTextAlpha;
+ uint8 field_129;
+ uint8 field_12A;
+ uint8 field_12B;
+ int32 m_nMousePosX;
+ int32 m_nMousePosY;
int32 m_nMouseOldPosX;
int32 m_nMouseOldPosY;
int32 m_nHoverOption;
- int32 m_nCurrScreen;
- int32 m_nCurrOption;
+ bool m_bShowMouse;
int32 m_nPrevOption;
- int32 m_nPrevScreen;
- uint32 field_558;
- int32 m_nCurrSaveSlot;
- int32 m_nScreenChangeDelayTimer;
+ bool m_bStartWaitingForKeyBind;
+ bool m_bWaitingForNewKeyBind;
+ bool m_bKeyChangeNotProcessed;
+ int32 m_CurrCntrlAction;
+ uint8 field_150;
+ uint8 field_151;
+ uint8 field_152;
+ uint8 field_153;
+ int32 m_nSelectedContSetupColumn;
+ bool m_bKeyIsOK;
+ bool field_159;
+ uint8 m_nCurrExLayer;
+ char m_PrefsSkinFile[256];
+ char m_aSkinName[256];
+ uint8 field_35B;
+ int32 m_nHelperTextMsgId;
+ tSkinInfo m_pSkinListHead;
+ tSkinInfo *m_pSelectedSkin;
+ int32 m_nFirstVisibleRowOnList;
+ float m_nScrollbarTopMargin;
+ int32 m_nTotalListRow;
+ int32 m_nSkinsTotal;
+ uint8 field_67C[4];
+ int32 m_nSelectedListRow;
+ bool m_bSkinsEnumerated;
#ifdef IMPROVED_VIDEOMODE
int32 m_nPrefsWidth;
@@ -545,109 +630,66 @@ public:
int32 m_nSelectedScreenMode;
#endif
-public:
bool GetIsMenuActive() {return !!m_bMenuActive;}
-public:
- static int32 OS_Language;
- static int8 m_PrefsUseVibration;
- static int8 m_DisplayControllerOnFoot;
- static int8 m_PrefsUseWideScreen;
- static int8 m_PrefsRadioStation;
- static int8 m_PrefsVsync;
- static int8 m_PrefsVsyncDisp;
- static int8 m_PrefsFrameLimiter;
- static int8 m_PrefsShowSubtitles;
- static int8 m_PrefsSpeakers;
- static int32 m_ControlMethod;
- static int8 m_PrefsDMA;
- static int32 m_PrefsLanguage;
- static int32 m_PrefsBrightness;
- static float m_PrefsLOD;
- static int8 m_bFrontEnd_ReloadObrTxtGxt;
- static int32 m_PrefsMusicVolume;
- static int32 m_PrefsSfxVolume;
- static char m_PrefsSkinFile[256];
- static int32 m_KeyPressedCode;
-
- static bool m_bStartUpFrontEndRequested;
- static bool m_bShutDownFrontEndRequested;
- static bool m_PrefsAllowNastyGame;
-
static uint8 m_PrefsStereoMono;
- static int32 m_SelectedMap;
- static int32 m_SelectedGameType;
- static uint8 m_PrefsPlayerRed;
- static uint8 m_PrefsPlayerGreen;
- static uint8 m_PrefsPlayerBlue;
#ifndef MASTER
static bool m_PrefsMarketing;
static bool m_PrefsDisableTutorials;
#endif // !MASTER
-#ifdef MENU_MAP
- static bool bMenuMapActive;
- static bool bMapMouseShownOnce;
- static bool bMapLoaded;
- static float fMapSize;
- static float fMapCenterY;
- static float fMapCenterX;
- static CSprite2d m_aMapSprites[NUM_MAP_SPRITES];
+ CMenuManager(void);
+ ~CMenuManager(void) { UnloadTextures(); }
+
+ void Initialise();
void PrintMap();
-#endif
-
-public:
+ void SetFrontEndRenderStates();
static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2);
static void CentreMousePointer();
void CheckCodesForControls(int);
bool CheckHover(int x1, int x2, int y1, int y2);
void CheckSliderMovement(int);
- int CostructStatLine(int);
void DisplayHelperText();
int DisplaySlider(float, float, float, float, float, float);
void DoSettingsBeforeStartingAGame();
- void Draw();
+ void DrawStandardMenus();
void DrawControllerBound(int32, int32, int32, int8);
void DrawControllerScreenExtraText(int, int, int);
void DrawControllerSetupScreen();
void DrawFrontEnd();
- void DrawFrontEndNormal();
-#ifdef PS2_SAVE_DIALOG
- void DrawFrontEndSaveZone();
-#endif
+ void DrawBackground(bool transitionCall);
void DrawPlayerSetupScreen();
int FadeIn(int alpha);
void FilterOutColorMarkersFromString(wchar*, CRGBA &);
int GetStartOptionsCntrlConfigScreens();
- static void InitialiseChangedLanguageSettings();
+ void InitialiseChangedLanguageSettings();
void LoadAllTextures();
void LoadSettings();
void MessageScreen(const char *);
// TODO(MIAMI): implement the second argument
void MessageScreen(const char *str, bool) { MessageScreen(str); }
- void PickNewPlayerColour();
void PrintBriefs();
static void PrintErrorMessage();
void PrintStats();
void Process();
void ProcessButtonPresses();
+ void ProcessFileActions();
void ProcessOnOffMenuOptions();
- static void RequestFrontEndShutDown();
- static void RequestFrontEndStartUp();
+ void RequestFrontEndShutDown();
+ void RequestFrontEndStartUp();
void ResetHelperText();
void SaveLoadFileError_SetUpErrorScreen();
void SaveSettings();
void SetHelperText(int text);
- void ShutdownJustMenu();
float StretchX(float);
float StretchY(float);
void SwitchMenuOnAndOff();
void UnloadTextures();
void WaitForUserCD();
- void PrintController();
int GetNumOptionsCntrlConfigScreens();
int ConstructStatLine(int);
+ void SwitchToNewScreen(int8);
// New (not in function or inlined in the game)
void ThingsToDoBeforeLeavingPage();
@@ -660,7 +702,7 @@ public:
};
#ifndef IMPROVED_VIDEOMODE
-VALIDATE_SIZE(CMenuManager, 0x564);
+VALIDATE_SIZE(CMenuManager, 0x688);
#endif
extern CMenuManager FrontEndMenuManager;
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index b96c8988..72b09feb 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -64,6 +64,7 @@
#include "Script.h"
#include "Shadows.h"
#include "Skidmarks.h"
+#include "SetPieces.h"
#include "SpecialFX.h"
#include "Sprite2d.h"
#include "Stats.h"
@@ -84,6 +85,7 @@
#include "World.h"
#include "ZoneCull.h"
#include "Zones.h"
+#include "Occlusion.h"
#include "debugmenu.h"
@@ -220,20 +222,20 @@ bool CGame::InitialiseOnceAfterRW(void)
if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
{
- CMenuManager::m_PrefsSpeakers = 0;
+ FrontEndMenuManager.m_PrefsSpeakers = 0;
int8 provider = DMAudio.AutoDetect3DProviders();
if ( provider != -1 )
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = provider;
}
DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
- DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers);
- DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA);
- DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
- DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
+ DMAudio.SetSpeakerConfig(FrontEndMenuManager.m_PrefsSpeakers);
+ DMAudio.SetDynamicAcousticModelingStatus(FrontEndMenuManager.m_PrefsDMA);
+ DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
- CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
+ CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile);
return true;
}
@@ -272,7 +274,9 @@ bool CGame::Initialise(const char* datFile)
ThePaths.AllocatePathFindInfoMem(4500);
CWeather::Init();
CCullZones::Init();
+ COcclusion::Init();
CCollision::Init();
+ CSetPieces::Init();
CTheZones::Init();
CUserDisplay::Init();
CMessages::Init();
@@ -527,6 +531,7 @@ void CGame::ShutDownForRestart(void)
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllParticleObjects();
+ CSetPieces::Init();
CPedType::Shutdown();
CSpecialFX::Shutdown();
TidyUpMemory(true, false);
@@ -539,7 +544,14 @@ void CGame::InitialiseWhenRestarting(void)
CTimer::Initialise();
CSprite2d::SetRecipNearClip();
-
+
+ if (b_FoundRecentSavedGameWantToLoad || FrontEndMenuManager.m_bWantToLoad)
+ {
+ LoadSplash("splash1");
+ if (FrontEndMenuManager.m_bWantToLoad)
+ FrontEndMenuManager.MessageScreen("FELD_WR", true);
+ }
+
b_FoundRecentSavedGameWantToLoad = false;
TheCamera.Init();
@@ -620,6 +632,7 @@ void CGame::Process(void)
CAntennas::Update();
CGlass::Update();
CSceneEdit::Update();
+ CSetPieces::Update();
CEventList::Update();
CParticle::Update();
gFireManager.Update();
@@ -662,6 +675,16 @@ void CGame::Process(void)
}
}
+void
+CGame::InitAfterFocusLoss()
+{
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = FrontEndMenuManager.m_lastWorking3DAudioProvider;
+ DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_lastWorking3DAudioProvider);
+
+ if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive)
+ FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
+}
+
bool
CGame::CanSeeOutSideFromCurrArea(void)
{
diff --git a/src/core/Game.h b/src/core/Game.h
index 6efacf8d..7ad8d55e 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -59,6 +59,8 @@ public:
static void InitialiseWhenRestarting(void);
static void Process(void);
+ static void InitAfterFocusLoss(void);
+
static bool IsInInterior(void) { return currArea != AREA_MAIN_MAP; }
static bool CanSeeOutSideFromCurrArea(void);
diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h
index 6c2ebdb8..805a5aff 100644
--- a/src/core/MenuScreens.h
+++ b/src/core/MenuScreens.h
@@ -206,20 +206,12 @@ const CMenuScreen aScreens[] = {
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
},
- // Unused in PC but anyway
// MENUPAGE_SAVE = 24
-#ifdef PS2_SAVE_DIALOG
- { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
- MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-#else
{ "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
},
-#endif
// MENUPAGE_NO_MEMORY_CARD_2 = 25
{ "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
@@ -284,6 +276,9 @@ const CMenuScreen aScreens[] = {
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
+#ifdef FREE_CAM
+ MENUACTION_FREECAM, "FREECAM", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
+#endif
MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index a40366ad..69f340dd 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -49,7 +49,7 @@ CKeyboardState CPad::OldKeyState;
CKeyboardState CPad::NewKeyState;
CKeyboardState CPad::TempKeyState;
-char CPad::KeyBoardCheatString[20];
+char CPad::KeyBoardCheatString[30];
CMouseControllerState CPad::OldMouseControllerState;
CMouseControllerState CPad::NewMouseControllerState;
@@ -68,39 +68,39 @@ void WeaponCheat()
CStreaming::RequestModel(MI_GRENADE, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
- CStreaming::RequestModel(MI_AK47, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_RUGER, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_BASEBALL_BAT, STREAMFLAGS_DONT_REMOVE);
- CStreaming::RequestModel(MI_COLT, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_COLT45, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_ROCKETLAUNCHER, STREAMFLAGS_DONT_REMOVE);
- CStreaming::RequestModel(MI_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
- CStreaming::RequestModel(MI_SNIPER, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_SPAS12_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_SNIPERRIFLE, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_MP5, STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 0);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_COLT45, 100);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_MP5, 100);
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 20);
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_AK47, 200);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_SPAS12_SHOTGUN, 20);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_RUGER, 200);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 5);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR_GRENADE, 5);
CStreaming::SetModelIsDeletable(MI_GRENADE);
CStreaming::SetModelIsDeletable(MI_BOMB);
- CStreaming::SetModelIsDeletable(MI_AK47);
+ CStreaming::SetModelIsDeletable(MI_RUGER);
CStreaming::SetModelIsDeletable(MI_BASEBALL_BAT);
- CStreaming::SetModelIsDeletable(MI_COLT);
+ CStreaming::SetModelIsDeletable(MI_COLT45);
CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER);
- CStreaming::SetModelIsDeletable(MI_SHOTGUN);
- CStreaming::SetModelIsDeletable(MI_SNIPER);
+ CStreaming::SetModelIsDeletable(MI_SPAS12_SHOTGUN);
+ CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE);
CStreaming::SetModelIsDeletable(MI_MP5);
}
void HealthCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT3"), true);
- FindPlayerPed()->m_fHealth = 100.0f;
+ FindPlayerPed()->m_fHealth = CWorld::Players[0].m_nMaxHealth;
if (FindPlayerVehicle()) {
FindPlayerVehicle()->m_fHealth = 1000.0f;
if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR)
@@ -108,31 +108,31 @@ void HealthCheat()
}
}
-void TankCheat()
+void VehicleCheat(bool something, int model)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
- CStreaming::RequestModel(MI_RHINO, 0);
- CStreaming::LoadAllRequestedModels(false);
- if (CStreaming::ms_aInfoForModel[MI_RHINO].m_loadState == STREAMSTATE_LOADED) {
+ CStreaming::RequestModel(model, 0);
+ CStreaming::LoadAllRequestedModels(something);
+ if (CStreaming::ms_aInfoForModel[model].m_loadState == STREAMSTATE_LOADED) {
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
int32 node = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 100.0f);
if (node < 0) return;
-
+
#ifdef FIX_BUGS
- CAutomobile* tank = new CAutomobile(MI_RHINO, RANDOM_VEHICLE);
+ CAutomobile* vehicle = new CAutomobile(model, RANDOM_VEHICLE);
#else
- CAutomobile *tank = new CAutomobile(MI_RHINO, MISSION_VEHICLE);
+ CAutomobile* vehicle = new CAutomobile(MI_RHINO, MISSION_VEHICLE);
#endif
- if (tank != nil) {
+ if (vehicle != nil) {
CVector pos = ThePaths.m_pathNodes[node].GetPosition();
pos.z += 4.0f;
- tank->SetPosition(pos);
- tank->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f));
+ vehicle->SetPosition(pos);
+ vehicle->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f));
- tank->SetStatus(STATUS_ABANDONED);
- tank->m_nDoorLock = CARLOCK_UNLOCKED;
- CWorld::Add(tank);
+ vehicle->SetStatus(STATUS_ABANDONED);
+ vehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ CWorld::Add(vehicle);
}
}
}
@@ -224,7 +224,7 @@ void MoneyCheat()
void ArmourCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT4"), true);
- FindPlayerPed()->m_fArmour = 100.0f;
+ FindPlayerPed()->m_fArmour = CWorld::Players[0].m_nMaxArmour;
}
void WantedLevelUpCheat()
@@ -701,7 +701,7 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat
void CPad::StartShake(int16 nDur, uint8 nFreq)
{
- if ( !CMenuManager::m_PrefsUseVibration )
+ if ( !FrontEndMenuManager.m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
@@ -723,7 +723,7 @@ void CPad::StartShake(int16 nDur, uint8 nFreq)
void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ)
{
- if ( !CMenuManager::m_PrefsUseVibration )
+ if ( !FrontEndMenuManager.m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
@@ -750,7 +750,7 @@ void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, floa
void CPad::StartShake_Train(float fX, float fY)
{
- if ( !CMenuManager::m_PrefsUseVibration )
+ if ( !FrontEndMenuManager.m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
@@ -824,7 +824,7 @@ void CPad::AddToCheatString(char c)
// "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE
else if ( !_CHEATCMP("TCT123CCCCCC") )
- TankCheat();
+ VehicleCheat(true, MI_RHINO);
// "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE
else if ( !_CHEATCMP("TCT1SSSSSCCC") )
@@ -905,10 +905,46 @@ void CPad::AddToPCCheatString(char c)
// "NOPOLICEPLEASE"
if ( !_CHEATCMP("ESAELPECILOPON") )
WantedLevelDownCheat();
-
- // "GIVEUSATANK"
- if ( !_CHEATCMP("KNATASUEVIG") )
- TankCheat();
+
+ // "PANZER"
+ if ( !_CHEATCMP("REZNAP") )
+ VehicleCheat(true, MI_RHINO);
+
+ // "TRAVELINSTYLE"
+ if ( !_CHEATCMP("ELYTSNILEVART") )
+ VehicleCheat(true, MI_BLOODRA);
+
+ // "GETTHEREQUICKLY"
+ if ( !_CHEATCMP("YLKCIUQEREHTTEG") )
+ VehicleCheat(true, MI_BLOODRB);
+
+ // "GETTHEREFAST"
+ if ( !_CHEATCMP("TSAFEREHTTEG") )
+ VehicleCheat(true, MI_SABRETUR);
+
+ // "GETTHEREVERYFASTINDEED"
+ if ( !_CHEATCMP("DEEDNITSAFYREVEREHTTEG") )
+ VehicleCheat(true, MI_HOTRINA);
+
+ // "GETTHEREAMAZINGLYFAST"
+ if ( !_CHEATCMP("TSAFYLGNIZAMAEREHTTEG") )
+ VehicleCheat(true, MI_HOTRINB);
+
+ // "THELASTRIDE"
+ if ( !_CHEATCMP("EDIRTSALEHT") )
+ VehicleCheat(true, MI_ROMERO);
+
+ // "ROCKANDROLLCAR"
+ if ( !_CHEATCMP("RACLLORDNAKCOR") )
+ VehicleCheat(true, MI_LOVEFIST);
+
+ // "RUBBISHCAR"
+ if ( !_CHEATCMP("RACHSIBBUR") )
+ VehicleCheat(true, MI_TRASH);
+
+ // "BETTERTHANWALKING"
+ if ( !_CHEATCMP("GNIKLAWNAHTRETTEB") )
+ VehicleCheat(true, MI_CADDY);
// "BANGBANGBANG"
if ( !_CHEATCMP("GNABGNABGNAB") )
diff --git a/src/core/Pad.h b/src/core/Pad.h
index ea771f81..ad93fb49 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -176,7 +176,7 @@ public:
static CKeyboardState OldKeyState;
static CKeyboardState NewKeyState;
static CKeyboardState TempKeyState;
- static char KeyBoardCheatString[20];
+ static char KeyBoardCheatString[30];
static CMouseControllerState OldMouseControllerState;
static CMouseControllerState NewMouseControllerState;
static CMouseControllerState PCTempMouseControllerState;
diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp
index 69b3d3ea..6efc1540 100644
--- a/src/core/Placeable.cpp
+++ b/src/core/Placeable.cpp
@@ -7,8 +7,6 @@ CPlaceable::CPlaceable(void)
m_matrix.SetScale(1.0f);
}
-CPlaceable::~CPlaceable(void) = default;
-
void
CPlaceable::SetHeading(float angle)
{
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index 970c0d48..22f7583c 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -9,7 +9,6 @@ public:
CMatrix m_matrix;
CPlaceable(void);
- virtual ~CPlaceable(void);
const CVector &GetPosition(void) { return m_matrix.GetPosition(); }
void SetPosition(float x, float y, float z) {
m_matrix.GetPosition().x = x;
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index d7b3f0e5..675fafb3 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -140,20 +140,23 @@ CPlayerInfo::Clear(void)
m_nUpsideDownCounter = 0;
m_bInfiniteSprint = false;
m_bFastReload = false;
+ m_nMaxHealth = m_nMaxArmour = 100;
m_bGetOutOfJailFree = false;
m_bGetOutOfHospitalFree = false;
+ m_bDriveByAllowed = true;
m_nPreviousTimeRewardedForExplosion = 0;
m_nExplosionsSinceLastReward = 0;
}
void
-CPlayerInfo::BlowUpRCBuggy(void)
+CPlayerInfo::BlowUpRCBuggy(bool actually)
{
if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
return;
CRemote::TakeRemoteControlledCarFromPlayer();
- m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
+ if (actually)
+ m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
}
void
@@ -171,7 +174,6 @@ void
CPlayerInfo::MakePlayerSafe(bool toggle)
{
if (toggle) {
- CTheScripts::ResetCountdownToMakePlayerUnsafe();
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
CWorld::StopAllLawEnforcersInTheirTracks();
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
@@ -192,7 +194,8 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
CReplay::DisableReplays();
- } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
+ }
+ else {
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
m_pPed->bBulletProof = false;
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index c649d49d..e2e874e6 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -50,10 +50,16 @@ public:
int32 m_nExplosionsSinceLastReward;
int32 field_268;
int32 field_272;
+ uint32 m_nHavocLevel;
+ float m_fMediaAttention;
bool m_bInfiniteSprint;
bool m_bFastReload;
+ bool m_bFireproof;
+ uint8 m_nMaxHealth;
+ uint8 m_nMaxArmour;
bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree;
+ bool m_bDriveByAllowed;
char m_aSkinName[32];
RwTexture *m_pSkinTexture;
@@ -69,7 +75,7 @@ public:
bool IsPlayerInRemoteMode(void);
void PlayerFailedCriticalMission(void);
void Clear(void);
- void BlowUpRCBuggy(void);
+ void BlowUpRCBuggy(bool);
void CancelPlayerEnteringCars(CVehicle*);
bool IsRestartingAfterDeath(void);
bool IsRestartingAfterArrest(void);
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 5b0d38e8..475ca4d3 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -21,49 +21,87 @@ sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
CVector2D vec2DRadarOrigin;
int32 gRadarTxdIds[64];
-CSprite2d CRadar::AsukaSprite;
-CSprite2d CRadar::BombSprite;
-CSprite2d CRadar::CatSprite;
CSprite2d CRadar::CentreSprite;
-CSprite2d CRadar::CopcarSprite;
-CSprite2d CRadar::DonSprite;
-CSprite2d CRadar::EightSprite;
-CSprite2d CRadar::ElSprite;
-CSprite2d CRadar::IceSprite;
-CSprite2d CRadar::JoeySprite;
-CSprite2d CRadar::KenjiSprite;
-CSprite2d CRadar::LizSprite;
-CSprite2d CRadar::LuigiSprite;
+CSprite2d CRadar::MapHereSprite;
CSprite2d CRadar::NorthSprite;
-CSprite2d CRadar::RaySprite;
-CSprite2d CRadar::SalSprite;
-CSprite2d CRadar::SaveSprite;
+CSprite2d CRadar::AverySprite;
+CSprite2d CRadar::BikerSprite;
+CSprite2d CRadar::CortezSprite;
+CSprite2d CRadar::DiazSprite;
+CSprite2d CRadar::KentSprite;
+CSprite2d CRadar::LawyerSprite;
+CSprite2d CRadar::PhilSprite;
+CSprite2d CRadar::BikersSprite;
+CSprite2d CRadar::BoatyardSprite;
+CSprite2d CRadar::MalibuClubSprite;
+CSprite2d CRadar::CubansSprite;
+CSprite2d CRadar::FilmSprite;
+CSprite2d CRadar::GunSprite;
+CSprite2d CRadar::HaitiansSprite;
+CSprite2d CRadar::HardwareSprite;
+CSprite2d CRadar::SaveHouseSprite;
+CSprite2d CRadar::StripSprite;
+CSprite2d CRadar::IceSprite;
+CSprite2d CRadar::KCabsSprite;
+CSprite2d CRadar::LovefistSprite;
+CSprite2d CRadar::PrintworksSprite;
+CSprite2d CRadar::PropertySprite;
+CSprite2d CRadar::SunYardSprite;
CSprite2d CRadar::SpraySprite;
-CSprite2d CRadar::TonySprite;
-CSprite2d CRadar::WeaponSprite;
+CSprite2d CRadar::TShirtSprite;
+CSprite2d CRadar::TommySprite;
+CSprite2d CRadar::PhoneSprite;
+CSprite2d CRadar::RadioWildstyleSprite;
+CSprite2d CRadar::RadioFlashSprite;
+CSprite2d CRadar::RadioKChatSprite;
+CSprite2d CRadar::RadioFeverSprite;
+CSprite2d CRadar::RadioVRockSprite;
+CSprite2d CRadar::RadioVCPRSprite;
+CSprite2d CRadar::RadioEspantosoSprite;
+CSprite2d CRadar::RadioEmotionSprite;
+CSprite2d CRadar::RadioWaveSprite;
CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
nil,
- &AsukaSprite,
- &BombSprite,
- &CatSprite,
&CentreSprite,
- &CopcarSprite,
- &DonSprite,
- &EightSprite,
- &ElSprite,
- &IceSprite,
- &JoeySprite,
- &KenjiSprite,
- &LizSprite,
- &LuigiSprite,
+ &MapHereSprite,
&NorthSprite,
- &RaySprite,
- &SalSprite,
- &SaveSprite,
+ &AverySprite,
+ &BikerSprite,
+ &CortezSprite,
+ &DiazSprite,
+ &KentSprite,
+ &LawyerSprite,
+ &PhilSprite,
+ &BikersSprite,
+ &BoatyardSprite,
+ &MalibuClubSprite,
+ &CubansSprite,
+ &FilmSprite,
+ &GunSprite,
+ &HaitiansSprite,
+ &HardwareSprite,
+ &SaveHouseSprite,
+ &StripSprite,
+ &IceSprite,
+ &KCabsSprite,
+ &LovefistSprite,
+ &PrintworksSprite,
+ &PropertySprite,
+ &SunYardSprite,
&SpraySprite,
- &TonySprite,
- &WeaponSprite
+ &TShirtSprite,
+ &TommySprite,
+ &PhoneSprite,
+ &RadioWildstyleSprite,
+ &RadioFlashSprite,
+ &RadioKChatSprite,
+ &RadioFeverSprite,
+ &RadioVRockSprite,
+ &RadioVCPRSprite,
+ &RadioEspantosoSprite,
+ &RadioEmotionSprite,
+ &RadioWaveSprite
};
// Why this doesn't coincide with world coordinates i don't know
@@ -87,12 +125,11 @@ static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not
CRGBA CRadar::ArrowBlipColour1;
CRGBA CRadar::ArrowBlipColour2;
uint16 CRadar::MapLegendCounter;
-uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
+int16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
int CRadar::TargetMarkerId = -1;
CVector CRadar::TargetMarkerPos;
#endif
-// taken from VC
float CRadar::cachedCos;
float CRadar::cachedSin;
@@ -227,7 +264,7 @@ int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &
uint8 CRadar::CalculateBlipAlpha(float dist)
{
#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive)
+ if (FrontEndMenuManager.m_bMenuMapActive)
return 255;
#endif
if (dist <= 1.0f)
@@ -273,12 +310,9 @@ void CRadar::ClearBlip(int32 i)
if (index != -1) {
SetRadarMarkerState(index, false);
ms_RadarTrace[index].m_bInUse = false;
-#ifndef MENU_MAP
- // Ssshhh
ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
-#endif
}
}
@@ -378,9 +412,8 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
bool CRadar::DisplayThisBlip(int32 counter)
{
switch (ms_RadarTrace[counter].m_eRadarSprite) {
- case RADAR_SPRITE_BOMB:
case RADAR_SPRITE_SPRAY:
- case RADAR_SPRITE_WEAPON:
+ case RADAR_SPRITE_GUN:
return true;
default:
return false;
@@ -398,7 +431,7 @@ void CRadar::Draw3dMarkers()
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
+ C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, CARBLIP_MARKER_COLOR_R, CARBLIP_MARKER_COLOR_G, CARBLIP_MARKER_COLOR_B, CARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
}
break;
}
@@ -412,7 +445,7 @@ void CRadar::Draw3dMarkers()
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += 3.0f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
+ C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, CHARBLIP_MARKER_COLOR_R, CHARBLIP_MARKER_COLOR_G, CHARBLIP_MARKER_COLOR_B, CHARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
}
break;
}
@@ -422,7 +455,7 @@ void CRadar::Draw3dMarkers()
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5);
+ C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, OBJECTBLIP_MARKER_COLOR_R, OBJECTBLIP_MARKER_COLOR_G, OBJECTBLIP_MARKER_COLOR_B, OBJECTBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
}
break;
}
@@ -431,7 +464,7 @@ void CRadar::Draw3dMarkers()
case BLIP_CONTACT_POINT:
if (!CTheScripts::IsPlayerOnAMission()) {
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY)
- C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, 0, 128, 255, 128, 2048, 0.2f, 0);
+ C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, COORDBLIP_MARKER_COLOR_R, COORDBLIP_MARKER_COLOR_G, COORDBLIP_MARKER_COLOR_B, COORDBLIP_MARKER_COLOR_A, 2048, 0.2f, 0);
}
break;
}
@@ -454,7 +487,7 @@ void CRadar::DrawBlips()
TransformRadarPointToScreenSpace(out, in);
#ifdef MENU_MAP
- if (!CMenuManager::bMenuMapActive) {
+ if (!FrontEndMenuManager.m_bMenuMapActive) {
#endif
float angle;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
@@ -481,11 +514,6 @@ void CRadar::DrawBlips()
CEntity *blipEntity = nil;
for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
-#ifdef MENU_MAP
- // A little hack to reuse cleared blips in menu map. hehe
- if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR ||
- ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT)
-#endif
if (!ms_RadarTrace[blipId].m_bInUse)
continue;
@@ -493,8 +521,8 @@ void CRadar::DrawBlips()
case BLIP_CAR:
case BLIP_CHAR:
case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
+ || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_GUN) {
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
@@ -527,7 +555,7 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
}
@@ -552,8 +580,8 @@ void CRadar::DrawBlips()
break;
case BLIP_COORD:
case BLIP_CONTACT_POINT:
- if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON)
+ if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
+ || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_GUN)
&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
@@ -569,7 +597,7 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
}
@@ -603,8 +631,8 @@ void CRadar::DrawBlips()
case BLIP_CAR:
case BLIP_CHAR:
case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
+ && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN) {
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
@@ -638,7 +666,7 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
else
@@ -672,8 +700,8 @@ void CRadar::DrawBlips()
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_COORD:
case BLIP_CONTACT_POINT:
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
+ && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN
&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
@@ -689,7 +717,7 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
else
@@ -716,7 +744,7 @@ void CRadar::DrawBlips()
}
}
#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive) {
+ if (FrontEndMenuManager.m_bMenuMapActive) {
CVector2D in, out;
TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift());
TransformRadarPointToScreenSpace(out, in);
@@ -871,7 +899,7 @@ void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
{
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive) {
+ if (FrontEndMenuManager.m_bMenuMapActive) {
bool alreadyThere = false;
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
if (MapLegendList[i] == sprite)
@@ -1019,7 +1047,7 @@ float CRadar::LimitRadarPoint(CVector2D &point)
dist = point.Magnitude();
#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive)
+ if (FrontEndMenuManager.m_bMenuMapActive)
return dist;
#endif
if (dist > 1.0f) {
@@ -1047,26 +1075,45 @@ CRadar::LoadTextures()
{
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("hud"));
- AsukaSprite.SetTexture("radar_asuka");
- BombSprite.SetTexture("radar_bomb");
- CatSprite.SetTexture("radar_cat");
CentreSprite.SetTexture("radar_centre");
- CopcarSprite.SetTexture("radar_copcar");
- DonSprite.SetTexture("radar_don");
- EightSprite.SetTexture("radar_eight");
- ElSprite.SetTexture("radar_el");
- IceSprite.SetTexture("radar_ice");
- JoeySprite.SetTexture("radar_joey");
- KenjiSprite.SetTexture("radar_kenji");
- LizSprite.SetTexture("radar_liz");
- LuigiSprite.SetTexture("radar_luigi");
+ MapHereSprite.SetTexture("arrow");
NorthSprite.SetTexture("radar_north");
- RaySprite.SetTexture("radar_ray");
- SalSprite.SetTexture("radar_sal");
- SaveSprite.SetTexture("radar_save");
- SpraySprite.SetTexture("radar_spray");
- TonySprite.SetTexture("radar_tony");
- WeaponSprite.SetTexture("radar_weapon");
+ AverySprite.SetTexture("radar_avery");
+ BikerSprite.SetTexture("radar_biker");
+ CortezSprite.SetTexture("radar_cortez");
+ DiazSprite.SetTexture("radar_diaz");
+ KentSprite.SetTexture("radar_kent");
+ LawyerSprite.SetTexture("radar_lawyer");
+ PhilSprite.SetTexture("radar_phil");
+ BikersSprite.SetTexture("bikers");
+ BoatyardSprite.SetTexture("boatyard");
+ MalibuClubSprite.SetTexture("club");
+ CubansSprite.SetTexture("cubans");
+ FilmSprite.SetTexture("filmstudio");
+ GunSprite.SetTexture("gun");
+ HaitiansSprite.SetTexture("haitians");
+ HardwareSprite.SetTexture("hardware");
+ SaveHouseSprite.SetTexture("radar_save");
+ StripSprite.SetTexture("radar_strip");
+ IceSprite.SetTexture("icecream");
+ KCabsSprite.SetTexture("kcabs");
+ LovefistSprite.SetTexture("lovefist");
+ PrintworksSprite.SetTexture("printworks");
+ PropertySprite.SetTexture("property");
+ SunYardSprite.SetTexture("SunYard");
+ SpraySprite.SetTexture("spray");
+ TShirtSprite.SetTexture("tshirt");
+ TommySprite.SetTexture("tommy");
+ PhoneSprite.SetTexture("phone");
+ RadioWildstyleSprite.SetTexture("RWildstyle");
+ RadioFlashSprite.SetTexture("RFlash");
+ RadioKChatSprite.SetTexture("RKchat");
+ RadioFeverSprite.SetTexture("RFever");
+ RadioVRockSprite.SetTexture("RVRock");
+ RadioVCPRSprite.SetTexture("RVCPR");
+ RadioEspantosoSprite.SetTexture("REspantoso");
+ RadioEmotionSprite.SetTexture("REmotion");
+ RadioWaveSprite.SetTexture("RWave");
CTxdStore::PopCurrentTxd();
}
@@ -1231,7 +1278,7 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
}
#ifdef MENU_MAP
// VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips
- if (CMenuManager::bMenuMapActive) {
+ if (FrontEndMenuManager.m_bMenuMapActive) {
bool alreadyThere = false;
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
if (MapLegendList[i] == -1)
@@ -1248,26 +1295,45 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
void CRadar::Shutdown()
{
- AsukaSprite.Delete();
- BombSprite.Delete();
- CatSprite.Delete();
CentreSprite.Delete();
- CopcarSprite.Delete();
- DonSprite.Delete();
- EightSprite.Delete();
- ElSprite.Delete();
- IceSprite.Delete();
- JoeySprite.Delete();
- KenjiSprite.Delete();
- LizSprite.Delete();
- LuigiSprite.Delete();
+ MapHereSprite.Delete();
NorthSprite.Delete();
- RaySprite.Delete();
- SalSprite.Delete();
- SaveSprite.Delete();
+ AverySprite.Delete();
+ BikerSprite.Delete();
+ CortezSprite.Delete();
+ DiazSprite.Delete();
+ KentSprite.Delete();
+ LawyerSprite.Delete();
+ PhilSprite.Delete();
+ BikersSprite.Delete();
+ BoatyardSprite.Delete();
+ MalibuClubSprite.Delete();
+ CubansSprite.Delete();
+ FilmSprite.Delete();
+ GunSprite.Delete();
+ HaitiansSprite.Delete();
+ HardwareSprite.Delete();
+ SaveHouseSprite.Delete();
+ StripSprite.Delete();
+ IceSprite.Delete();
+ KCabsSprite.Delete();
+ LovefistSprite.Delete();
+ PrintworksSprite.Delete();
+ PropertySprite.Delete();
+ SunYardSprite.Delete();
SpraySprite.Delete();
- TonySprite.Delete();
- WeaponSprite.Delete();
+ TShirtSprite.Delete();
+ TommySprite.Delete();
+ PhoneSprite.Delete();
+ RadioWildstyleSprite.Delete();
+ RadioFlashSprite.Delete();
+ RadioKChatSprite.Delete();
+ RadioFeverSprite.Delete();
+ RadioVRockSprite.Delete();
+ RadioVCPRSprite.Delete();
+ RadioEspantosoSprite.Delete();
+ RadioEmotionSprite.Delete();
+ RadioWaveSprite.Delete();
RemoveRadarSections();
}
@@ -1337,10 +1403,9 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
{
#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive) {
- // fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0.
- out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f;
- out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f;
+ if (FrontEndMenuManager.m_bMenuMapActive) {
+ out.x = (FrontEndMenuManager.m_fMapCenterX - FrontEndMenuManager.m_fMapSize) + (MENU_MAP_LENGTH / 2 + MENU_MAP_LEFT_OFFSET + in.x) * FrontEndMenuManager.m_fMapSize * MENU_MAP_WIDTH_SCALE * 2.0f / MENU_MAP_LENGTH;
+ out.y = (FrontEndMenuManager.m_fMapCenterY - FrontEndMenuManager.m_fMapSize) + (MENU_MAP_LENGTH / 2 - MENU_MAP_TOP_OFFSET - in.y) * FrontEndMenuManager.m_fMapSize * MENU_MAP_HEIGHT_SCALE * 2.0f / MENU_MAP_LENGTH;
} else
#endif
{
@@ -1398,7 +1463,7 @@ CRadar::CalculateCachedSinCos()
{
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED
#ifdef MENU_MAP
- || CMenuManager::bMenuMapActive
+ || FrontEndMenuManager.m_bMenuMapActive
#endif
) {
cachedSin = 0.0f;
@@ -1428,7 +1493,7 @@ CRadar::InitFrontEndMap()
CalculateCachedSinCos();
vec2DRadarOrigin.x = 0.0f;
vec2DRadarOrigin.y = 0.0f;
- m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace
+ m_radarRange = MENU_MAP_LENGTH_UNIT; // just affects the multiplier in TransformRadarPointToScreenSpace
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
MapLegendList[i] = RADAR_SPRITE_NONE;
}
diff --git a/src/core/Radar.h b/src/core/Radar.h
index 43c9766a..61d94d05 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -1,6 +1,33 @@
#pragma once
#include "Sprite2d.h"
+#define CARBLIP_MARKER_COLOR_R 252
+#define CARBLIP_MARKER_COLOR_G 138
+#define CARBLIP_MARKER_COLOR_B 242
+#define CARBLIP_MARKER_COLOR_A 255
+
+#define CHARBLIP_MARKER_COLOR_R 252
+#define CHARBLIP_MARKER_COLOR_G 138
+#define CHARBLIP_MARKER_COLOR_B 242
+#define CHARBLIP_MARKER_COLOR_A 255
+
+#define OBJECTBLIP_MARKER_COLOR_R 252
+#define OBJECTBLIP_MARKER_COLOR_G 138
+#define OBJECTBLIP_MARKER_COLOR_B 242
+#define OBJECTBLIP_MARKER_COLOR_A 255
+
+#define COORDBLIP_MARKER_COLOR_R 252
+#define COORDBLIP_MARKER_COLOR_G 138
+#define COORDBLIP_MARKER_COLOR_B 242
+#define COORDBLIP_MARKER_COLOR_A 255
+
+#define MENU_MAP_LENGTH_UNIT 1190.0f // in game unit
+#define MENU_MAP_WIDTH_SCALE 1.112f // in game unit (originally 1.112494151260504f)
+#define MENU_MAP_HEIGHT_SCALE 1.119f // in game unit (originally 1.118714268907563f)
+#define MENU_MAP_TOP_OFFSET 0.28f // in length unit defined above - ~333 game unit
+#define MENU_MAP_LEFT_OFFSET 0.185f // in length unit defined above - ~220 game unit
+#define MENU_MAP_LENGTH (4000.f / MENU_MAP_LENGTH_UNIT)
+
enum eBlipType
{
BLIP_NONE,
@@ -26,27 +53,47 @@ enum eRadarSprite
RADAR_SPRITE_COORD_BLIP = -1,
#endif
RADAR_SPRITE_NONE = 0,
- RADAR_SPRITE_ASUKA = 1,
- RADAR_SPRITE_BOMB = 2,
- RADAR_SPRITE_CAT = 3,
- RADAR_SPRITE_CENTRE = 4,
- RADAR_SPRITE_COPCAR = 5,
- RADAR_SPRITE_DON = 6,
- RADAR_SPRITE_EIGHT = 7,
- RADAR_SPRITE_EL = 8,
- RADAR_SPRITE_ICE = 9,
- RADAR_SPRITE_JOEY = 10,
- RADAR_SPRITE_KENJI = 11,
- RADAR_SPRITE_LIZ = 12,
- RADAR_SPRITE_LUIGI = 13,
- RADAR_SPRITE_NORTH = 14,
- RADAR_SPRITE_RAY = 15,
- RADAR_SPRITE_SAL = 16,
- RADAR_SPRITE_SAVE = 17,
- RADAR_SPRITE_SPRAY = 18,
- RADAR_SPRITE_TONY = 19,
- RADAR_SPRITE_WEAPON = 20,
- RADAR_SPRITE_COUNT = 21,
+ RADAR_SPRITE_CENTRE,
+ RADAR_SPRITE_MAP_HERE,
+ RADAR_SPRITE_NORTH,
+ RADAR_SPRITE_AVERY,
+ RADAR_SPRITE_BIKER,
+ RADAR_SPRITE_CORTEZ,
+ RADAR_SPRITE_DIAZ,
+ RADAR_SPRITE_KENT,
+ RADAR_SPRITE_LAWYER,
+ RADAR_SPRITE_PHIL,
+ RADAR_SPRITE_BIKERS,
+ RADAR_SPRITE_BOATYARD,
+ RADAR_SPRITE_MALIBU_CLUB,
+ RADAR_SPRITE_CUBANS,
+ RADAR_SPRITE_FILM,
+ RADAR_SPRITE_GUN,
+ RADAR_SPRITE_HAITIANS,
+ RADAR_SPRITE_HARDWARE,
+ RADAR_SPRITE_SAVE,
+ RADAR_SPRITE_STRIP,
+ RADAR_SPRITE_ICE,
+ RADAR_SPRITE_KCABS,
+ RADAR_SPRITE_LOVEFIST,
+ RADAR_SPRITE_PRINTWORKS,
+ RADAR_SPRITE_PROPERTY,
+ RADAR_SPRITE_SUNYARD,
+ RADAR_SPRITE_SPRAY,
+ RADAR_SPRITE_TSHIRT,
+ RADAR_SPRITE_TOMMY,
+ RADAR_SPRITE_PHONE,
+ RADAR_SPRITE_RADIO_WILDSTYLE,
+ RADAR_SPRITE_RADIO_FLASH,
+ RADAR_SPRITE_RADIO_KCHAT,
+ RADAR_SPRITE_RADIO_FEVER,
+ RADAR_SPRITE_RADIO_VROCK,
+ RADAR_SPRITE_RADIO_VCPR,
+ RADAR_SPRITE_RADIO_ESPANTOSO,
+ RADAR_SPRITE_RADIO_EMOTION,
+ RADAR_SPRITE_RADIO_WAVE,
+
+ RADAR_SPRITE_COUNT
};
enum
@@ -84,34 +131,53 @@ class CRadar
public:
static float m_radarRange;
static sRadarTrace ms_RadarTrace[NUMRADARBLIPS];
- static CSprite2d AsukaSprite;
- static CSprite2d BombSprite;
- static CSprite2d CatSprite;
static CSprite2d CentreSprite;
- static CSprite2d CopcarSprite;
- static CSprite2d DonSprite;
- static CSprite2d EightSprite;
- static CSprite2d ElSprite;
- static CSprite2d IceSprite;
- static CSprite2d JoeySprite;
- static CSprite2d KenjiSprite;
- static CSprite2d LizSprite;
- static CSprite2d LuigiSprite;
+ static CSprite2d MapHereSprite;
static CSprite2d NorthSprite;
- static CSprite2d RaySprite;
- static CSprite2d SalSprite;
- static CSprite2d SaveSprite;
+ static CSprite2d AverySprite;
+ static CSprite2d BikerSprite;
+ static CSprite2d CortezSprite;
+ static CSprite2d DiazSprite;
+ static CSprite2d KentSprite;
+ static CSprite2d LawyerSprite;
+ static CSprite2d PhilSprite;
+ static CSprite2d BikersSprite;
+ static CSprite2d BoatyardSprite;
+ static CSprite2d MalibuClubSprite;
+ static CSprite2d CubansSprite;
+ static CSprite2d FilmSprite;
+ static CSprite2d GunSprite;
+ static CSprite2d HaitiansSprite;
+ static CSprite2d HardwareSprite;
+ static CSprite2d SaveHouseSprite;
+ static CSprite2d StripSprite;
+ static CSprite2d IceSprite;
+ static CSprite2d KCabsSprite;
+ static CSprite2d LovefistSprite;
+ static CSprite2d PrintworksSprite;
+ static CSprite2d PropertySprite;
+ static CSprite2d SunYardSprite;
static CSprite2d SpraySprite;
- static CSprite2d TonySprite;
- static CSprite2d WeaponSprite;
- static CSprite2d *RadarSprites[21];
+ static CSprite2d TShirtSprite;
+ static CSprite2d TommySprite;
+ static CSprite2d PhoneSprite;
+ static CSprite2d RadioWildstyleSprite;
+ static CSprite2d RadioFlashSprite;
+ static CSprite2d RadioKChatSprite;
+ static CSprite2d RadioFeverSprite;
+ static CSprite2d RadioVRockSprite;
+ static CSprite2d RadioVCPRSprite;
+ static CSprite2d RadioEspantosoSprite;
+ static CSprite2d RadioEmotionSprite;
+ static CSprite2d RadioWaveSprite;
+ static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT];
static float cachedCos;
static float cachedSin;
#ifdef MENU_MAP
#define NUM_MAP_LEGENDS 75
static CRGBA ArrowBlipColour1;
static CRGBA ArrowBlipColour2;
- static uint16 MapLegendList[NUM_MAP_LEGENDS];
+ static int16 MapLegendList[NUM_MAP_LEGENDS];
static uint16 MapLegendCounter;
static int TargetMarkerId;
static CVector TargetMarkerPos;
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index ea934dca..3f930d49 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -57,9 +57,13 @@ int32 CStats::mmRain;
int32 CStats::CarsCrushed;
int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
+int32 CStats::PropertyDestroyed;
int32 CStats::Sprayings;
float CStats::AutoPaintingBudget;
+int32 CStats::NoMoreHurricanes;
+float CStats::FashionBudget;
+int32 CStats::SafeHouseVisits;
void CStats::Init()
{
@@ -119,6 +123,8 @@ void CStats::Init()
Sprayings = 0;
AutoPaintingBudget = 0.0f;
+ NoMoreHurricanes = 0;
+ SafeHouseVisits = 0;
}
void CStats::RegisterFastestTime(int32 index, int32 time)
@@ -247,6 +253,19 @@ int32 CStats::FindCriminalRatingNumber()
return rating;
}
+float CStats::GetPercentageProgress()
+{
+ float percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
+ CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1.0f));
+
+ return Min(percentCompleted, 100.0f);
+}
+
+void CStats::MoneySpentOnFashion(int32 money)
+{
+ FashionBudget += money;
+}
+
void CStats::SaveStats(uint8 *buf, uint32 *size)
{
CheckPointReachedSuccessfully();
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 51f1d091..37987ae5 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -10,7 +10,7 @@ public:
TOTAL_HIGHEST_SCORES = 16
};
static int32 DaysPassed;
- static int32 HeadsPopped;
+ static int32 HeadsPopped;
static int32 CommercialPassed;
static int32 IndustrialPassed;
static int32 SuburbanPassed;
@@ -52,18 +52,22 @@ public:
static int32 LongestFlightInDodo;
static int32 TimeTakenDefuseMission;
static int32 TotalNumberKillFrenzies;
- static int32 TotalNumberMissions;
- static int32 RoundsFiredByPlayer;
- static int32 KgsOfExplosivesUsed;
- static int32 InstantHitsFiredByPlayer;
- static int32 InstantHitsHitByPlayer;
- static int32 BestTimeBombDefusal;
- static int32 mmRain;
- static int32 CarsCrushed;
+ static int32 TotalNumberMissions;
+ static int32 RoundsFiredByPlayer;
+ static int32 KgsOfExplosivesUsed;
+ static int32 InstantHitsFiredByPlayer;
+ static int32 InstantHitsHitByPlayer;
+ static int32 BestTimeBombDefusal;
+ static int32 mmRain;
+ static int32 CarsCrushed;
static int32 FastestTimes[TOTAL_FASTEST_TIMES];
static int32 HighestScores[TOTAL_HIGHEST_SCORES];
+ static int32 PropertyDestroyed;
static int32 Sprayings;
static float AutoPaintingBudget;
+ static int32 NoMoreHurricanes;
+ static float FashionBudget;
+ static int32 SafeHouseVisits;
public:
static void Init(void);
@@ -89,4 +93,7 @@ public:
static int32 FindCriminalRatingNumber();
static void SaveStats(uint8 *buf, uint32 *size);
static void LoadStats(uint8 *buf, uint32 size);
+ static float GetPercentageProgress();
+
+ static void MoneySpentOnFashion(int32);
};
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index e854da59..985b28c9 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1337,8 +1337,7 @@ CStreaming::LoadInitialPeds(void)
void
CStreaming::LoadInitialWeapons(void)
{
- // TODO(Miami): Enable when weapons have been ported
- //CStreaming::RequestModel(MI_NIGHTSTICK, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_NIGHTSTICK, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_MISSILE, STREAMFLAGS_DONT_REMOVE);
}
@@ -1450,7 +1449,8 @@ CStreaming::StreamVehiclesAndPeds(void)
timeBeforeNextLoad--;
else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){
CZoneInfo zone;
- CTheZones::GetZoneInfoForTimeOfDay(&FindPlayerCoors(), &zone);
+ CVector coors = FindPlayerCoors();
+ CTheZones::GetZoneInfoForTimeOfDay(&coors, &zone);
int32 maxReq = -1;
int32 mostRequestedRating = 0;
for(i = 0; i < CCarCtrl::TOTAL_CUSTOM_CLASSES; i++){
@@ -1524,26 +1524,26 @@ CStreaming::StreamZoneModels(const CVector &pos)
bit = 1<<i;
if(gangsToLoad & bit && (ms_loadedGangs & bit) == 0){
- RequestModel(MI_GANG01 + i*2, STREAMFLAGS_DEPENDENCY);
- RequestModel(MI_GANG01 + i*2 + 1, STREAMFLAGS_DEPENDENCY);
+ RequestModel(CGangs::GetGangPedModel1(i), STREAMFLAGS_DEPENDENCY);
+ RequestModel(CGangs::GetGangPedModel2(i), STREAMFLAGS_DEPENDENCY);
ms_loadedGangs |= bit;
}else if((gangsToLoad & bit) == 0 && ms_loadedGangs & bit){
- SetModelIsDeletable(MI_GANG01 + i*2);
- SetModelIsDeletable(MI_GANG01 + i*2 + 1);
- SetModelTxdIsDeletable(MI_GANG01 + i*2);
- SetModelTxdIsDeletable(MI_GANG01 + i*2 + 1);
+ SetModelIsDeletable(CGangs::GetGangPedModel1(i));
+ SetModelIsDeletable(CGangs::GetGangPedModel2(i));
+ SetModelTxdIsDeletable(CGangs::GetGangPedModel1(i));
+ SetModelTxdIsDeletable(CGangs::GetGangPedModel2(i));
ms_loadedGangs &= ~bit;
}
// TODO(MIAMI): check this
- if(CGangs::GetGangInfo(i)->m_nVehicleMI < 0)
+ if(CGangs::GetGangVehicleModel(i) < 0)
continue;
if((gangCarsToLoad & bit) && (ms_loadedGangCars & bit) == 0){
- RequestModel(CGangs::GetGangInfo(i)->m_nVehicleMI, STREAMFLAGS_DEPENDENCY);
+ RequestModel(CGangs::GetGangVehicleModel(i), STREAMFLAGS_DEPENDENCY);
}else if((gangCarsToLoad & bit) == 0 && ms_loadedGangCars & bit){
- SetModelIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI);
- SetModelTxdIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI);
+ SetModelIsDeletable(CGangs::GetGangVehicleModel(i));
+ SetModelTxdIsDeletable(CGangs::GetGangVehicleModel(i));
}
}
ms_loadedGangCars = gangCarsToLoad;
@@ -1563,10 +1563,10 @@ CStreaming::RemoveCurrentZonesModels(void)
}
for(i = 0; i < NUM_GANGS; i++){
- SetModelIsDeletable(MI_GANG01 + i*2);
- SetModelIsDeletable(MI_GANG01 + i*2 + 1);
- if(CGangs::GetGangInfo(i)->m_nVehicleMI != -1)
- SetModelIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI);
+ SetModelIsDeletable(CGangs::GetGangPedModel1(i));
+ SetModelIsDeletable(CGangs::GetGangPedModel2(i));
+ if(CGangs::GetGangVehicleModel(i) != -1)
+ SetModelIsDeletable(CGangs::GetGangVehicleModel(i));
}
ms_currentPedGrp = -1;
diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp
index 08a84cfd..9076a9a6 100644
--- a/src/core/SurfaceTable.cpp
+++ b/src/core/SurfaceTable.cpp
@@ -56,40 +56,42 @@ int
CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
{
switch(surfaceType){
- case SURFACE_0: return ADHESIVE_ROAD;
- case SURFACE_1: return ADHESIVE_ROAD;
- case SURFACE_2: return ADHESIVE_LOOSE;
- case SURFACE_3: return ADHESIVE_LOOSE;
- case SURFACE_4: return ADHESIVE_HARD;
- case SURFACE_5: return ADHESIVE_ROAD;
- case SURFACE_6: return ADHESIVE_HARD;
- case SURFACE_7: return ADHESIVE_HARD;
- case SURFACE_8: return ADHESIVE_HARD;
- case SURFACE_9: return ADHESIVE_HARD;
- case SURFACE_10: return ADHESIVE_HARD;
- case SURFACE_11: return ADHESIVE_HARD;
- case SURFACE_12: return ADHESIVE_HARD;
- case SURFACE_13: return ADHESIVE_HARD;
- case SURFACE_14: return ADHESIVE_HARD;
- case SURFACE_15: return ADHESIVE_HARD;
- case SURFACE_16: return ADHESIVE_HARD;
- case SURFACE_17: return ADHESIVE_RUBBER;
- case SURFACE_18: return ADHESIVE_LOOSE;
- case SURFACE_19: return ADHESIVE_WET;
- case SURFACE_20: return ADHESIVE_ROAD;
- case SURFACE_21: return ADHESIVE_ROAD;
- case SURFACE_22: return ADHESIVE_ROAD;
- case SURFACE_23: return ADHESIVE_RUBBER;
- case SURFACE_24: return ADHESIVE_HARD;
- case SURFACE_25: return ADHESIVE_LOOSE;
- case SURFACE_26: return ADHESIVE_LOOSE;
- case SURFACE_27: return ADHESIVE_HARD;
- case SURFACE_28: return ADHESIVE_HARD;
- case SURFACE_29: return ADHESIVE_RUBBER;
- case SURFACE_30: return ADHESIVE_LOOSE;
- case SURFACE_31: return ADHESIVE_HARD;
- case SURFACE_32: return ADHESIVE_HARD;
- default: return ADHESIVE_ROAD;
+ case SURFACE_DEFAULT: return ADHESIVE_ROAD;
+ case SURFACE_TARMAC: return ADHESIVE_ROAD;
+ case SURFACE_GRASS: return ADHESIVE_LOOSE;
+ case SURFACE_GRAVEL: return ADHESIVE_LOOSE;
+ case SURFACE_MUD_DRY: return ADHESIVE_HARD;
+ case SURFACE_PAVEMENT: return ADHESIVE_ROAD;
+ case SURFACE_CAR: return ADHESIVE_HARD;
+ case SURFACE_GLASS: return ADHESIVE_HARD;
+ case SURFACE_TRANSPARENT_CLOTH: return ADHESIVE_HARD;
+ case SURFACE_GARAGE_DOOR: return ADHESIVE_HARD;
+ case SURFACE_CAR_PANEL: return ADHESIVE_HARD;
+ case SURFACE_THICK_METAL_PLATE: return ADHESIVE_HARD;
+ case SURFACE_SCAFFOLD_POLE: return ADHESIVE_HARD;
+ case SURFACE_LAMP_POST: return ADHESIVE_HARD;
+ case SURFACE_FIRE_HYDRANT: return ADHESIVE_HARD;
+ case SURFACE_GIRDER: return ADHESIVE_HARD;
+ case SURFACE_METAL_CHAIN_FENCE: return ADHESIVE_HARD;
+ case SURFACE_PED: return ADHESIVE_RUBBER;
+ case SURFACE_SAND: return ADHESIVE_SAND;
+ case SURFACE_WATER: return ADHESIVE_WET;
+ case SURFACE_WOOD_CRATES: return ADHESIVE_ROAD;
+ case SURFACE_WOOD_BENCH: return ADHESIVE_ROAD;
+ case SURFACE_WOOD_SOLID: return ADHESIVE_ROAD;
+ case SURFACE_RUBBER: return ADHESIVE_RUBBER;
+ case SURFACE_PLASTIC: return ADHESIVE_HARD;
+ case SURFACE_HEDGE: return ADHESIVE_LOOSE;
+ case SURFACE_STEEP_CLIFF: return ADHESIVE_LOOSE;
+ case SURFACE_CONTAINER: return ADHESIVE_HARD;
+ case SURFACE_NEWS_VENDOR: return ADHESIVE_HARD;
+ case SURFACE_WHEELBASE: return ADHESIVE_RUBBER;
+ case SURFACE_CARDBOARDBOX: return ADHESIVE_LOOSE;
+ case SURFACE_TRANSPARENT_STONE: return ADHESIVE_HARD;
+ case SURFACE_METAL_GATE: return ADHESIVE_HARD;
+ case SURFACE_SAND_BEACH: return ADHESIVE_SAND;
+ case SURFACE_CONCRETE_BEACH: return ADHESIVE_ROAD;
+ default: return ADHESIVE_ROAD;
}
}
@@ -97,40 +99,45 @@ float
CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
{
switch(surfaceType){
- case SURFACE_0:
- case SURFACE_1:
- case SURFACE_4:
- case SURFACE_5:
- case SURFACE_8:
- case SURFACE_20:
- case SURFACE_21:
- case SURFACE_22:
- case SURFACE_25:
- case SURFACE_30:
- case SURFACE_31:
+ case SURFACE_DEFAULT:
+ case SURFACE_TARMAC:
+ case SURFACE_MUD_DRY:
+ case SURFACE_PAVEMENT:
+ case SURFACE_TRANSPARENT_CLOTH:
+ case SURFACE_WOOD_CRATES:
+ case SURFACE_WOOD_BENCH:
+ case SURFACE_WOOD_SOLID:
+ case SURFACE_HEDGE:
+ case SURFACE_CARDBOARDBOX:
+ case SURFACE_TRANSPARENT_STONE:
+ case SURFACE_CONCRETE_BEACH:
return 1.0f - CWeather::WetRoads*0.25f;
- case SURFACE_2:
- case SURFACE_6:
- case SURFACE_7:
- case SURFACE_9:
- case SURFACE_10:
- case SURFACE_11:
- case SURFACE_12:
- case SURFACE_13:
- case SURFACE_14:
- case SURFACE_15:
- case SURFACE_16:
- case SURFACE_17:
- case SURFACE_23:
- case SURFACE_24:
- case SURFACE_26:
- case SURFACE_27:
- case SURFACE_28:
- case SURFACE_29:
- case SURFACE_32:
+ case SURFACE_GRASS:
+ case SURFACE_CAR:
+ case SURFACE_GLASS:
+ case SURFACE_GARAGE_DOOR:
+ case SURFACE_CAR_PANEL:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_SCAFFOLD_POLE:
+ case SURFACE_LAMP_POST:
+ case SURFACE_FIRE_HYDRANT:
+ case SURFACE_GIRDER:
+ case SURFACE_METAL_CHAIN_FENCE:
+ case SURFACE_PED:
+ case SURFACE_RUBBER:
+ case SURFACE_PLASTIC:
+ case SURFACE_STEEP_CLIFF:
+ case SURFACE_CONTAINER:
+ case SURFACE_NEWS_VENDOR:
+ case SURFACE_WHEELBASE:
+ case SURFACE_METAL_GATE:
return 1.0f - CWeather::WetRoads*0.4f;
+ case SURFACE_SAND:
+ case SURFACE_SAND_BEACH:
+ return 1.0f - CWeather::WetRoads*0.5f;
+
default:
return 1.0f;
}
diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h
index 12246dce..d8f9be3d 100644
--- a/src/core/SurfaceTable.h
+++ b/src/core/SurfaceTable.h
@@ -1,86 +1,42 @@
#pragma once
-
-enum
-{
- SURFACE_0,
- SURFACE_1,
- SURFACE_2,
- SURFACE_3,
- SURFACE_4,
- SURFACE_5,
- SURFACE_6,
- SURFACE_7,
- SURFACE_8,
- SURFACE_9,
- SURFACE_10,
- SURFACE_11,
- SURFACE_12,
- SURFACE_13,
- SURFACE_14,
- SURFACE_15,
- SURFACE_16,
- SURFACE_17,
- SURFACE_18,
- SURFACE_19,
- SURFACE_20,
- SURFACE_21,
- SURFACE_22,
- SURFACE_23,
- SURFACE_24,
- SURFACE_25,
- SURFACE_26,
- SURFACE_27,
- SURFACE_28,
- SURFACE_29,
- SURFACE_30,
- SURFACE_31,
- SURFACE_32,
-
- NUMSURFACETYPES
-};
-
-// From nick
-// TODO: check and use this
enum eSurfaceType
{
SURFACE_DEFAULT,
SURFACE_TARMAC,
SURFACE_GRASS,
- SURFACE_DIRT,
- SURFACE_DIRTTRACK,
+ SURFACE_GRAVEL,
+ SURFACE_MUD_DRY,
SURFACE_PAVEMENT,
- SURFACE_METAL6,
+ SURFACE_CAR,
SURFACE_GLASS,
- SURFACE_SCAFFOLD,
- SURFACE_METAL_DOOR, // garage door
- SURFACE_BILLBOARD,
- SURFACE_STEEL, //?
- SURFACE_METAL_POLE, // ?
- SURFACE_STREET_LIGHT,
- SURFACE_METAL14,
- SURFACE_METAL15,
- SURFACE_METAL_FENCE,
- SURFACE_FLESH,
+ SURFACE_TRANSPARENT_CLOTH,
+ SURFACE_GARAGE_DOOR,
+ SURFACE_CAR_PANEL,
+ SURFACE_THICK_METAL_PLATE,
+ SURFACE_SCAFFOLD_POLE,
+ SURFACE_LAMP_POST,
+ SURFACE_FIRE_HYDRANT,
+ SURFACE_GIRDER,
+ SURFACE_METAL_CHAIN_FENCE,
+ SURFACE_PED,
SURFACE_SAND,
- SURFACE_PUDDLE,
- SURFACE_WOOD,
- SURFACE_WOOD_BOX,
- SURFACE_WOOD_PLANK,
- SURFACE_TIRE,
- SURFACE_HARD24,
+ SURFACE_WATER,
+ SURFACE_WOOD_CRATES,
+ SURFACE_WOOD_BENCH,
+ SURFACE_WOOD_SOLID,
+ SURFACE_RUBBER,
+ SURFACE_PLASTIC,
SURFACE_HEDGE,
- SURFACE_STONE,
- SURFACE_METAL27,
- SURFACE_METAL28,
- SURFACE_RUBBER29,
- SURFACE_LOOSE30,
- SURFACE_BOLLARD,
- SURFACE_GATE,
-
- // These are illegal
- SURFACE_SAND33,
- SURFACE_ROAD34,
+ SURFACE_STEEP_CLIFF,
+ SURFACE_CONTAINER,
+ SURFACE_NEWS_VENDOR,
+ SURFACE_WHEELBASE,
+ SURFACE_CARDBOARDBOX,
+ SURFACE_TRANSPARENT_STONE,
+ SURFACE_METAL_GATE,
+ SURFACE_SAND_BEACH,
+ SURFACE_CONCRETE_BEACH,
};
enum
@@ -89,6 +45,7 @@ enum
ADHESIVE_HARD,
ADHESIVE_ROAD,
ADHESIVE_LOOSE,
+ ADHESIVE_SAND,
ADHESIVE_WET,
NUMADHESIVEGROUPS
diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp
index f20923f2..a4814759 100644
--- a/src/core/TempColModels.cpp
+++ b/src/core/TempColModels.cpp
@@ -66,7 +66,7 @@ CTempColModels::Initialise(void)
#else
for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) {
#endif
- s_aPedSpheres[i].surface = SURFACE_FLESH;
+ s_aPedSpheres[i].surface = SURFACE_PED;
s_aPedSpheres[i].piece = 0;
}
@@ -85,7 +85,7 @@ CTempColModels::Initialise(void)
s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f);
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
- s_aPed2Spheres[i].surface = SURFACE_FLESH;
+ s_aPed2Spheres[i].surface = SURFACE_PED;
s_aPed2Spheres[i].piece = 0;
}
@@ -106,10 +106,10 @@ CTempColModels::Initialise(void)
s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f);
s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f);
- s_aPedGSpheres[0].surface = SURFACE_FLESH;
- s_aPedGSpheres[1].surface = SURFACE_FLESH;
- s_aPedGSpheres[2].surface = SURFACE_FLESH;
- s_aPedGSpheres[3].surface = SURFACE_FLESH;
+ s_aPedGSpheres[0].surface = SURFACE_PED;
+ s_aPedGSpheres[1].surface = SURFACE_PED;
+ s_aPedGSpheres[2].surface = SURFACE_PED;
+ s_aPedGSpheres[3].surface = SURFACE_PED;
s_aPedGSpheres[0].piece = 4;
s_aPedGSpheres[1].piece = 1;
s_aPedGSpheres[2].piece = 0;
@@ -131,7 +131,7 @@ CTempColModels::Initialise(void)
s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
- s_aDoorSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL;
s_aDoorSpheres[i].piece = 0;
}
@@ -151,7 +151,7 @@ CTempColModels::Initialise(void)
s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) {
- s_aBumperSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aBumperSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBumperSpheres[i].piece = 0;
}
@@ -171,7 +171,7 @@ CTempColModels::Initialise(void)
s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) {
- s_aPanelSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aPanelSpheres[i].surface = SURFACE_CAR_PANEL;
s_aPanelSpheres[i].piece = 0;
}
@@ -191,7 +191,7 @@ CTempColModels::Initialise(void)
s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) {
- s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aBonnetSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBonnetSpheres[i].piece = 0;
}
@@ -211,7 +211,7 @@ CTempColModels::Initialise(void)
s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
- s_aBootSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aBootSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBootSpheres[i].piece = 0;
}
@@ -233,7 +233,7 @@ CTempColModels::Initialise(void)
#else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif
- s_aWheelSpheres[i].surface = SURFACE_RUBBER29;
+ s_aWheelSpheres[i].surface = SURFACE_WHEELBASE;
s_aWheelSpheres[i].piece = 0;
}
@@ -255,7 +255,7 @@ CTempColModels::Initialise(void)
#else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif
- s_aBodyPartSpheres1[i].surface = SURFACE_FLESH;
+ s_aBodyPartSpheres1[i].surface = SURFACE_PED;
s_aBodyPartSpheres1[i].piece = 0;
}
@@ -277,7 +277,7 @@ CTempColModels::Initialise(void)
#else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif
- s_aBodyPartSpheres2[i].surface = SURFACE_FLESH;
+ s_aBodyPartSpheres2[i].surface = SURFACE_PED;
s_aBodyPartSpheres2[i].piece = 0;
}
diff --git a/src/core/Timer.h b/src/core/Timer.h
index 004cda4d..e7b6fec8 100644
--- a/src/core/Timer.h
+++ b/src/core/Timer.h
@@ -58,7 +58,7 @@ public:
friend bool GenericSave(int file);
#ifdef FIX_BUGS
- static float GetDefaultTimeStep(void) { return 5.0f / 3.0f; }
+ static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; }
static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); }
#endif
};
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 8c69d846..06108c5c 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -33,22 +33,24 @@
CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
-CPtrList CWorld::ms_bigBuildingsList[4];// = (CPtrList*)0x6FAB60;
-CPtrList CWorld::ms_listMovingEntityPtrs;// = *(CPtrList*)0x8F433C;
-CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];// = (CSector (*)[NUMSECTORS_Y])0x665608;
-uint16 CWorld::ms_nCurrentScanCode;// = *(uint16*)0x95CC64;
+CPtrList CWorld::ms_bigBuildingsList[4];
+CPtrList CWorld::ms_listMovingEntityPtrs;
+CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
+uint16 CWorld::ms_nCurrentScanCode;
-uint8 CWorld::PlayerInFocus;// = *(uint8 *)0x95CD61;
+uint8 CWorld::PlayerInFocus;
CPlayerInfo CWorld::Players[NUMPLAYERS];
-bool CWorld::bNoMoreCollisionTorque;// = *(bool*)0x95CDCC;
-CEntity *CWorld::pIgnoreEntity;// = *(CEntity**)0x8F6494;
-bool CWorld::bIncludeDeadPeds;// = *(bool*)0x95CD8F;
-bool CWorld::bSecondShift;// = *(bool*)0x95CD54;
-bool CWorld::bForceProcessControl;// = *(bool*)0x95CD6C;
-bool CWorld::bProcessCutsceneOnly;// = *(bool*)0x95CD8B;
+bool CWorld::bNoMoreCollisionTorque;
+CEntity *CWorld::pIgnoreEntity;
+bool CWorld::bIncludeDeadPeds;
+bool CWorld::bSecondShift;
+bool CWorld::bForceProcessControl;
+bool CWorld::bProcessCutsceneOnly;
-bool CWorld::bDoingCarCollisions;// = *(bool*)0x95CD8C;
-bool CWorld::bIncludeCarTyres;// = *(bool*)0x95CDAA;
+bool CWorld::bDoingCarCollisions;
+bool CWorld::bIncludeCarTyres;
+
+CColPoint CWorld::m_aTempColPts[MAX_COLLISION_POINTS];
void
CWorld::Initialise()
@@ -165,7 +167,7 @@ CWorld::CameraToIgnoreThisObject(CEntity *ent)
bool
CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity,
bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects,
- bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
+ bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough)
{
int x, xstart, xend;
int y, ystart, yend;
@@ -184,7 +186,7 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi
#define LOSARGS \
CColLine(point1, point2), point, dist, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, \
- checkDummies, ignoreSeeThrough, ignoreSomeObjects
+ checkDummies, ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough
if(xstart == xend && ystart == yend) {
// Only one sector
@@ -266,7 +268,7 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi
bool
CWorld::ProcessLineOfSightSector(CSector &sector, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity,
bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects,
- bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
+ bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough)
{
float mindist = dist;
bool deadPeds = !!bIncludeDeadPeds;
@@ -274,39 +276,39 @@ CWorld::ProcessLineOfSightSector(CSector &sector, const CColLine &line, CColPoin
if(checkBuildings) {
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
}
if(checkVehicles) {
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
}
if(checkPeds) {
if(deadPeds) bIncludeDeadPeds = true;
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
bIncludeDeadPeds = false;
}
if(checkObjects) {
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity,
- ignoreSeeThrough, ignoreSomeObjects);
+ ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough);
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity,
- ignoreSeeThrough, ignoreSomeObjects);
+ ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough);
}
if(checkDummies) {
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
}
bIncludeDeadPeds = deadPeds;
@@ -320,7 +322,7 @@ CWorld::ProcessLineOfSightSector(CSector &sector, const CColLine &line, CColPoin
bool
CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist,
- CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects)
+ CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough)
{
bool deadPeds = false;
float mindist = dist;
@@ -340,21 +342,6 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
if(e->IsPed()) {
if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD) {
colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump());
-/* this should all be gone, right?
- if(((CPed *)e)->UseGroundColModel())
- colmodel = &CTempColModels::ms_colModelPedGroundHit;
- else
-#ifdef ANIMATE_PED_COL_MODEL
- colmodel = CPedModelInfo::AnimatePedColModel(
- ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))
- ->GetHitColModel(),
- RpClumpGetFrame(e->GetClump()));
-#else
- colmodel =
- ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))
- ->GetHitColModel();
-#endif
-*/
} else
colmodel = nil;
@@ -362,7 +349,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist,
- ignoreSeeThrough))
+ ignoreSeeThrough, ignoreShootThrough))
entity = e;
}
}
@@ -451,7 +438,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist,
- ignoreSeeThrough, poly))
+ ignoreSeeThrough, false, poly))
entity = e;
}
}
@@ -652,7 +639,7 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
- if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough))
+ if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough, false))
return false;
}
}
@@ -1828,18 +1815,21 @@ void
CWorld::RepositionOneObject(CEntity *pEntity)
{
int16 modelId = pEntity->GetModelIndex();
- if (IsTrafficLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
- modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
- modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
- modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
- modelId == MI_PHONESIGN || modelId == MI_TAXISIGN || modelId == MI_FISHSTALL01 ||
- modelId == MI_FISHSTALL02 || modelId == MI_FISHSTALL03 || modelId == MI_FISHSTALL04 ||
- modelId == MI_BAGELSTAND2 || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
- modelId == MI_PARKTABLE) {
+ if (modelId == MI_PARKINGMETER || modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN ||
+ modelId == MI_BIN || modelId == MI_POSTBOX1 || modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE ||
+ modelId == MI_DUMP1 || modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
+ modelId == MI_PHONESIGN || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
+ modelId == MI_PARKTABLE || modelId == MI_PARKINGMETER2 || modelId == MI_TELPOLE02 ||
+ modelId == MI_PARKBENCH || modelId == MI_BARRIER1 || IsTreeModel(modelId) ||
+ IsLightThatNeedsRepositioning(modelId)
+ ) {
CVector &position = pEntity->GetMatrix().GetPosition();
- float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z;
+ CColModel *pColModel = pEntity->GetColModel();
+ float fBoundingBoxMinZ = pColModel->boundingBox.min.z;
+ float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
+ if(fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z;
position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y,
- position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
+ position.z + fHeight, nil) -
fBoundingBoxMinZ;
pEntity->m_matrix.UpdateRW();
pEntity->UpdateRwFrame();
@@ -2240,3 +2230,58 @@ CWorld::UseDetonator(CEntity *pEntity)
}
CProjectileInfo::RemoveDetonatorProjectiles();
}
+
+bool
+CWorld::IsWanderPathClear(CVector const& point1, CVector const& point2, float distance, int maxSteps)
+{
+ if (Abs(point1.z - point2.z) > distance)
+ return false;
+ if (!GetIsLineOfSightClear(point1, point2, true, false, false, false, false, false, false))
+ return false;
+ CVector vecBetween = point2 - point1;
+ uint32 nSteps = Max(vecBetween.Magnitude(), maxSteps);
+ if (nSteps == 0)
+ return true;
+ vecBetween.Normalise();
+ uint32 step = 1;
+ for (step = 1; step < nSteps; step++) {
+ CVector posThisStep = point1 + vecBetween * step;
+ float level;
+ if (!CWaterLevel::GetWaterLevel(posThisStep, &level, false))
+ continue;
+ posThisStep.z = level;
+ AdvanceCurrentScanCode();
+
+ CVector vecCheckedPos(posThisStep.x, posThisStep.y, Max(point1.z, point2.z));
+ CColPoint colpoint;
+ CEntity* entity;
+ if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)),
+ CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil))
+ return false;
+ }
+
+ CVector posThisStep = point1;
+ AdvanceCurrentScanCode();
+ CVector vecCheckedPos(posThisStep.x, posThisStep.y, point1.z - 5.0f);
+
+ CColPoint colpoint;
+ CEntity* entity;
+ if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)),
+ CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil))
+ return false;
+
+ float heightNextStep = colpoint.point.z + 0.5f;
+ for (step = 1; step < nSteps; step++) {
+ CVector posThisStep = point1 + vecBetween * step;
+ posThisStep.z = heightNextStep;
+ AdvanceCurrentScanCode();
+ CVector vecCheckedPos(posThisStep.x, posThisStep.y, heightNextStep - 2.0f);
+ if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)),
+ CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil))
+ return false;
+ if (Abs(colpoint.point.z - heightNextStep) > 1.0f)
+ return false;
+ heightNextStep = colpoint.point.z + 0.5f;
+ }
+ return true;
+}
diff --git a/src/core/World.h b/src/core/World.h
index bc905bf5..3da774ba 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -71,6 +71,7 @@ public:
static bool bProcessCutsceneOnly;
static bool bDoingCarCollisions;
static bool bIncludeCarTyres;
+ static CColPoint m_aTempColPts[MAX_COLLISION_POINTS];
static void Remove(CEntity *entity);
static void Add(CEntity *entity);
@@ -90,9 +91,9 @@ public:
static bool CameraToIgnoreThisObject(CEntity *ent);
- static bool ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
- static bool ProcessLineOfSightSector(CSector &sector, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
- static bool ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
+ static bool ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false, bool ignoreShootThrough = false);
+ static bool ProcessLineOfSightSector(CSector &sector, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough);
+ static bool ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough);
static bool ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly);
static bool ProcessVerticalLineSector(CSector &sector, const CColLine &line, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly);
static bool ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly);
@@ -125,6 +126,8 @@ public:
static void CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1, float x2, float y2, float fStartX, float fStartY, float fEndX, float fEndY);
static void CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, float x2, float y2);
+ static bool IsWanderPathClear(CVector const&, CVector const&, float, int);
+
static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
static int GetSectorIndexX(float f) { return (int)GetSectorX(f); }
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 8e73a07b..84b5ca29 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -112,6 +112,7 @@ CTheZones::Init(void)
memset(&MapZoneArray[i], 0, sizeof(CZone));
MapZoneArray[i].type = ZONE_MAPZONE;
}
+ TotalNumberOfMapZones = 1;
strcpy(MapZoneArray[0].name, "THEMAP");
MapZoneArray[0].minx = -2400.0f;
MapZoneArray[0].miny = -2000.0f;
@@ -724,17 +725,17 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
- NavigationZoneArray[i].child = GetPointerForZoneIndex((int32)NavigationZoneArray[i].child);
- NavigationZoneArray[i].parent = GetPointerForZoneIndex((int32)NavigationZoneArray[i].parent);
- NavigationZoneArray[i].next = GetPointerForZoneIndex((int32)NavigationZoneArray[i].next);
+ NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
+ NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
+ NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
- InfoZoneArray[i].child = GetPointerForZoneIndex((int32)InfoZoneArray[i].child);
- InfoZoneArray[i].parent = GetPointerForZoneIndex((int32)InfoZoneArray[i].parent);
- InfoZoneArray[i].next = GetPointerForZoneIndex((int32)InfoZoneArray[i].next);
+ InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
+ InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
+ InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
diff --git a/src/core/config.h b/src/core/config.h
index 30f6b898..ea31a3c8 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -66,7 +66,7 @@ enum Config {
// Cull zones
NUMATTRIBZONES = 704,
- NUMHANDLINGS = 106,
+ NUMOCCLUSIONVOLUMES = 350,
PATHNODESIZE = 4500,
@@ -95,7 +95,7 @@ enum Config {
NUMPACMANPICKUPS = 256,
NUMEVENTS = 64,
- NUM_CARGENS = 160,
+ NUM_CARGENS = 185,
NUM_PATH_NODES_IN_AUTOPILOT = 8,
@@ -135,6 +135,8 @@ enum Config {
NUM_CRANES = 8,
NUM_EXPLOSIONS = 48,
+
+ NUM_SETPIECES = 96
};
// We'll use this once we're ready to become independent of the game
@@ -194,15 +196,13 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
-#define MORE_LANGUAGES // Add more translations to the game
+//#define MORE_LANGUAGES // Add more translations to the game
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
//#define USE_TEXTURE_POOL
-#ifdef _WIN32
-#define AUDIO_MSS
-#else
-#define AUDIO_OAL
+#ifdef DEBUGMENU
+#define RELOADABLES // some debug menu options to reload TXD files
#endif
// Particle
@@ -222,7 +222,6 @@ enum Config {
// Hud, frontend and radar
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
-#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
diff --git a/src/core/main.cpp b/src/core/main.cpp
index dc61f03f..aefabfc7 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -81,7 +81,7 @@ RwRGBA gColourTop;
bool gameAlreadyInitialised;
float NumberOfChunksLoaded;
-#define TOTALNUMCHUNKS 73.0f
+#define TOTALNUMCHUNKS 95.0f
bool g_SlowMode = false;
char version_name[64];
@@ -137,9 +137,10 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
+ CDraw::CalculateAspectRatio();
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
@@ -155,6 +156,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
bool
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
{
+ CDraw::CalculateAspectRatio();
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
@@ -199,13 +201,13 @@ DoFade(void)
}
}
- if(CDraw::FadeValue != 0 || CMenuManager::m_PrefsBrightness < 256){
+ if(CDraw::FadeValue != 0 || FrontEndMenuManager.m_PrefsBrightness < 256){
CSprite2d *splash = LoadSplash(nil);
CRGBA fadeColor;
CRect rect;
int fadeValue = CDraw::FadeValue;
- float brightness = Min(CMenuManager::m_PrefsBrightness, 256);
+ float brightness = Min(FrontEndMenuManager.m_PrefsBrightness, 256);
if(brightness <= 50)
brightness = 50;
if(FrontEndMenuManager.m_bMenuActive)
@@ -328,7 +330,7 @@ PluginAttach(void)
static RwBool
Initialise3D(void *param)
{
- if (RsRwInitialise(param))
+ if (RsRwInitialize(param))
{
#ifdef DEBUGMENU
DebugMenuInit();
@@ -356,6 +358,7 @@ Terminate3D(void)
CSprite2d splash;
int splashTxdId = -1;
+//--MIAMI: done
CSprite2d*
LoadSplash(const char *name)
{
@@ -401,22 +404,23 @@ DestroySplashScreen(void)
splashTxdId = -1;
}
+//--MIAMI: done
Const char*
GetRandomSplashScreen(void)
{
int index;
static int index2 = 0;
static char splashName[128];
- static int splashIndex[24] = {
- 25, 22, 4, 13,
- 1, 21, 14, 16,
- 10, 12, 5, 9,
- 11, 18, 3, 2,
- 19, 23, 7, 17,
- 15, 6, 8, 20
+ static int splashIndex[12] = {
+ 1, 2,
+ 3, 4,
+ 5, 11,
+ 6, 8,
+ 9, 10,
+ 7, 12
};
- index = splashIndex[4*index2 + CGeneral::GetRandomNumberInRange(0, 3)];
+ index = splashIndex[2*index2 + CGeneral::GetRandomNumberInRange(0, 2)];
index2++;
if(index2 == 6)
index2 = 0;
@@ -443,17 +447,14 @@ ResetLoadingScreenBar()
NumberOfChunksLoaded = 0.0f;
}
-// TODO: compare with PS2
+//--MIAMI: done
void
LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
{
CSprite2d *splash;
#ifndef RANDOMSPLASH
- if(CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
- splashscreen = "mainsc2";
- else
- splashscreen = "mainsc1";
+ splashscreen = "LOADSC0";
#endif
splash = LoadSplash(splashscreen);
@@ -474,36 +475,50 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
if(str1){
NumberOfChunksLoaded += 1;
+#ifndef RANDOMSPLASH
float hpos = SCREEN_SCALE_X(40);
- float length = SCREEN_WIDTH - SCREEN_SCALE_X(100);
- float vpos = SCREEN_HEIGHT - SCREEN_SCALE_Y(13);
- float height = SCREEN_SCALE_Y(7);
- CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255));
+ float length = SCREEN_WIDTH - SCREEN_SCALE_X(80);
+ float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(14);
+ float bottom = top + SCREEN_SCALE_Y(5);
+#else
+ float hpos = SCREEN_STRETCH_X(40);
+ float length = SCREEN_STRETCH_X(440);
+ // this is rather weird
+ float top = SCREEN_STRETCH_Y(407.4f - 7.0f/3.0f);
+ float bottom = SCREEN_STRETCH_Y(407.4f + 7.0f/3.0f);
+#endif
+
+ CSprite2d::DrawRect(CRect(hpos-1.0f, top-1.0f, hpos+length+1.0f, bottom+1.0f), CRGBA(40, 53, 68, 255));
+
+ CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(155, 50, 125, 255));
length *= NumberOfChunksLoaded/TOTALNUMCHUNKS;
- CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(81, 106, 137, 255));
+ CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(255, 150, 225, 255));
// this is done by the game but is unused
+ CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(2), SCREEN_SCALE_Y(2));
CFont::SetPropOn();
CFont::SetRightJustifyOn();
+ CFont::SetDropShadowPosition(1);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_HEADING);
#ifdef CHATTYSPLASH
// my attempt
static wchar tmpstr[80];
float yscale = SCREEN_SCALE_Y(0.9f);
- vpos -= 45*yscale;
+ top -= 45*yscale;
CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale);
CFont::SetPropOn();
CFont::SetRightJustifyOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(255, 255, 255, 255));
AsciiToUnicode(str1, tmpstr);
- CFont::PrintString(hpos, vpos, tmpstr);
- vpos += 22*yscale;
+ CFont::PrintString(hpos, top, tmpstr);
+ top += 22*yscale;
AsciiToUnicode(str2, tmpstr);
- CFont::PrintString(hpos, vpos, tmpstr);
+ CFont::PrintString(hpos, top, tmpstr);
#endif
}
@@ -676,11 +691,13 @@ DisplayGameDebugText()
{
static bool bDisplayPosn = false;
static bool bDisplayRate = false;
+ static bool bDisplayCheatStr = false;
{
SETTWEAKPATH("GameDebugText");
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
+ TWEAKBOOL(bDisplayCheatStr);
}
@@ -768,6 +785,26 @@ DisplayGameDebugText()
CFont::SetColor(CRGBA(255, 108, 0, 255));
CFont::PrintString(40.0f, 40.0f, ustr);
}
+
+ if (bDisplayCheatStr)
+ {
+ sprintf(str, "%s", CPad::KeyBoardCheatString);
+ AsciiToUnicode(str, ustr);
+
+ CFont::SetPropOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(0.7f, 1.5f);
+ CFont::SetCentreOn();
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetWrapx(640.0f);
+ CFont::SetFontStyle(FONT_HEADING);
+
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f)+2.f, SCREEN_SCALE_FROM_BOTTOM(20.0f)+2.f, ustr);
+
+ CFont::SetColor(CRGBA(255, 150, 225, 255));
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f), SCREEN_SCALE_FROM_BOTTOM(20.0f), ustr);
+ }
}
#endif
@@ -913,15 +950,12 @@ Render2dStuffAfterFade(void)
CHud::DrawAfterFade();
CFont::DrawFonts();
+ CCredits::Render();
}
void
Idle(void *arg)
{
-#ifdef ASPECT_RATIO_SCALE
- CDraw::SetAspectRatio(CDraw::FindAspectRatio());
-#endif
-
CTimer::Update();
#ifdef TIMEBARS
@@ -931,35 +965,6 @@ Idle(void *arg)
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
- // We're basically merging FrontendIdle and Idle (just like TheGame on PS2)
-#ifdef PS2_SAVE_DIALOG
- // Only exists on PC FrontendIdle, probably some PS2 bug fix
- if (FrontEndMenuManager.m_bMenuActive)
- CSprite2d::SetRecipNearClip();
-
- if (FrontEndMenuManager.m_bGameNotLoaded) {
- CPad::UpdatePads();
- FrontEndMenuManager.Process();
- } else {
- CPointLights::InitPerFrame();
-#ifdef TIMEBARS
- tbStartTimer(0, "CGame::Process");
-#endif
- CGame::Process();
-#ifdef TIMEBARS
- tbEndTimer("CGame::Process");
- tbStartTimer(0, "DMAudio.Service");
-#endif
- DMAudio.Service();
-
-#ifdef TIMEBARS
- tbEndTimer("DMAudio.Service");
-#endif
- }
-
- if (RsGlobal.quit)
- return;
-#else
CPointLights::InitPerFrame();
#ifdef TIMEBARS
tbStartTimer(0, "CGame::Process");
@@ -975,7 +980,6 @@ Idle(void *arg)
#ifdef TIMEBARS
tbEndTimer("DMAudio.Service");
#endif
-#endif
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
FrontEndMenuManager.m_bWantToRestart = true;
@@ -991,17 +995,16 @@ Idle(void *arg)
if(arg == nil)
return;
- if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
+ // m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
+ if((!FrontEndMenuManager.m_bMenuActive/* || FrontEndMenuManager.m_bRenderGameInMenu*/) &&
TheCamera.GetScreenFadeStatus() != FADE_2)
{
#ifdef GTA_PC
- if (!FrontEndMenuManager.m_bRenderGameInMenu) {
// This is from SA, but it's nice for windowed mode
RwV2d pos;
pos.x = SCREEN_WIDTH / 2.0f;
pos.y = SCREEN_HEIGHT / 2.0f;
RsMouseSetPos(&pos);
- }
#endif
#ifdef TIMEBARS
tbStartTimer(0, "CnstrRenderList");
@@ -1058,6 +1061,7 @@ Idle(void *arg)
tbEndTimer("Render2dStuff");
#endif
}else{
+ CDraw::CalculateAspectRatio();
#ifdef ASPECT_RATIO_SCALE
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
#else
@@ -1069,10 +1073,6 @@ Idle(void *arg)
return;
}
-#ifdef PS2_SAVE_DIALOG
- if (FrontEndMenuManager.m_bMenuActive)
- DefinedState();
-#endif
#ifdef TIMEBARS
tbStartTimer(0, "RenderMenus");
#endif
@@ -1090,7 +1090,7 @@ Idle(void *arg)
#ifdef TIMEBARS
tbEndTimer("Render2dStuff-Fade");
#endif
- CCredits::Render();
+ // CCredits::Render(); // They added it to function above and also forgot it here
#ifdef TIMEBARS
tbDisplay();
@@ -1105,10 +1105,7 @@ Idle(void *arg)
void
FrontendIdle(void)
{
-#ifdef ASPECT_RATIO_SCALE
- CDraw::SetAspectRatio(CDraw::FindAspectRatio());
-#endif
-
+ CDraw::CalculateAspectRatio();
CTimer::Update();
CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix
CSprite2d::InitPerFrame();
@@ -1119,11 +1116,7 @@ FrontendIdle(void)
if(RsGlobal.quit)
return;
-#ifdef ASPECT_RATIO_SCALE
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
-#else
- CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
-#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
@@ -1133,7 +1126,7 @@ FrontendIdle(void)
RenderMenus();
DoFade();
Render2dStuffAfterFade();
-// CFont::DrawFonts(); // redundant
+ CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
@@ -1149,10 +1142,10 @@ AppEventHandler(RsEvent event, void *param)
{
switch( event )
{
- case rsINITIALISE:
+ case rsINITIALIZE:
{
CGame::InitialiseOnceBeforeRW();
- return RsInitialise() ? rsEVENTPROCESSED : rsEVENTERROR;
+ return RsInitialize() ? rsEVENTPROCESSED : rsEVENTERROR;
}
case rsCAMERASIZE:
@@ -1164,7 +1157,7 @@ AppEventHandler(RsEvent event, void *param)
return rsEVENTPROCESSED;
}
- case rsRWINITIALISE:
+ case rsRWINITIALIZE:
{
return Initialise3D(param) ? rsEVENTPROCESSED : rsEVENTERROR;
}
@@ -1204,11 +1197,7 @@ AppEventHandler(RsEvent event, void *param)
case rsFRONTENDIDLE:
{
-#ifdef PS2_SAVE_DIALOG
- Idle((void*)1);
-#else
FrontendIdle();
-#endif
return rsEVENTPROCESSED;
}
@@ -1243,9 +1232,8 @@ TheModelViewer(void)
#if (defined(GTA_PS2) || defined(GTA_XBOX))
//TODO
#else
-#ifdef ASPECT_RATIO_SCALE
- CDraw::SetAspectRatio(CDraw::FindAspectRatio());
-#endif
+
+ CDraw::CalculateAspectRatio();
CAnimViewer::Update();
CTimer::Update();
SetLightsWithTimeOfDayColour(Scene.world);
@@ -1294,9 +1282,9 @@ void TheGame(void)
strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.field37);
TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
- if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
+ if (FrontEndMenuManager.m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
{
- CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
+ FrontEndMenuManager.m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
TheText.Unload();
TheText.Load();
}
@@ -1370,7 +1358,8 @@ void TheGame(void)
gMainHeap.PushMemId(_TODOCONST(15));
#endif
- if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 )
+ // m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
+ if (!FrontEndMenuManager.m_bMenuActive || /*FrontEndMenuManager.m_bRenderGameInMenu == true && */TheCamera.GetScreenFadeStatus() != FADE_2 )
{
#ifdef GTA_PS2
gMainHeap.PushMemId(_TODOCONST(11));
@@ -1577,30 +1566,30 @@ void SystemInit()
CGame::frenchGame = false;
CGame::germanGame = false;
CGame::nastyGame = true;
- CMenuManager::m_PrefsAllowNastyGame = true;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = true;
#ifdef GTA_PS2
int32 lang = sceScfGetLanguage();
if ( lang == SCE_ITALIAN_LANGUAGE )
- CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN;
else if ( lang == SCE_SPANISH_LANGUAGE )
- CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_SPANISH;
else if ( lang == SCE_GERMAN_LANGUAGE )
{
CGame::germanGame = true;
CGame::nastyGame = false;
- CMenuManager::m_PrefsAllowNastyGame = false;
- CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = false;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_GERMAN;
}
else if ( lang == SCE_FRENCH_LANGUAGE )
{
CGame::frenchGame = true;
CGame::nastyGame = false;
- CMenuManager::m_PrefsAllowNastyGame = false;
- CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = false;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_FRENCH;
}
else
- CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_AMERICAN;
FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
#else
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 0e62f3a5..54077e6f 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -69,7 +69,7 @@ mysrand(unsigned int seed)
#ifdef DEBUGMENU
void WeaponCheat();
void HealthCheat();
-void TankCheat();
+void VehicleCheat(bool something, int model);
void BlowUpCarsCheat();
void ChangePlayerCheat();
void MayhemCheat();
@@ -160,6 +160,13 @@ TeleportToWaypoint(void)
}
#endif
+static void
+SwitchCarCollision(void)
+{
+ if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
+ FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
+}
+
static int engineStatus;
static void
SetEngineStatus(void)
@@ -273,7 +280,7 @@ DebugMenuPopulate(void)
{
if(1){
static const char *weathers[] = {
- "Sunny", "Cloudy", "Rainy", "Foggy"
+ "Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy"
};
DebugMenuEntry *e;
e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
@@ -281,9 +288,9 @@ DebugMenuPopulate(void)
e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
DebugMenuEntrySetWrap(e, true);
- e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
+ e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 5, weathers);
DebugMenuEntrySetWrap(e, true);
- e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
+ e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 5, weathers);
DebugMenuEntrySetWrap(e, true);
DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f);
@@ -293,7 +300,7 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Health", HealthCheat);
DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
- DebugMenuAddCmd("Cheats", "Tank", TankCheat);
+ DebugMenuAddCmd("Cheats", "Tank", []() { VehicleCheat(true, MI_TAXI); });
DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
@@ -337,7 +344,11 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); });
DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); });
+ DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); });
+ DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); });
DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); });
+ DebugMenuAddCmd("Spawn", "Spawn Sea Sparrow", [](){ SpawnCar(MI_SEASPAR); });
+ DebugMenuAddCmd("Spawn", "Spawn Hunter", [](){ SpawnCar(MI_HUNTER); });
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
@@ -365,6 +376,7 @@ DebugMenuPopulate(void)
#ifdef MENU_MAP
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif
+ DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
@@ -385,6 +397,13 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
+#ifdef RELOADABLES
+ DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD);
+ DebugMenuAddCmd("Reload", "FONTS.TXD", NULL);
+ DebugMenuAddCmd("Reload", "FRONTEN1.TXD", NULL);
+ DebugMenuAddCmd("Reload", "FRONTEN2.TXD", NULL);
+#endif
+
extern bool PrintDebugCode;
extern int16 DebugCamMode;
DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);
diff --git a/src/entities/Building.cpp b/src/entities/Building.cpp
index 3c096636..3217e684 100644
--- a/src/entities/Building.cpp
+++ b/src/entities/Building.cpp
@@ -20,3 +20,25 @@ CBuilding::ReplaceWithNewModel(int32 id)
if(m_level == LEVEL_NONE || m_level == CGame::currLevel)
CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE);
}
+
+bool
+IsBuildingPointerValid(CBuilding* pBuilding)
+{
+ if (!pBuilding)
+ return false;
+ if (pBuilding->GetIsATreadable()) {
+ int index = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding);
+#ifdef FIX_BUGS
+ return index >= 0 && index < CPools::GetTreadablePool()->GetSize();
+#else
+ return index >= 0 && index <= CPools::GetTreadablePool()->GetSize();
+#endif
+ } else {
+ int index = CPools::GetBuildingPool()->GetJustIndex(pBuilding);
+#ifdef FIX_BUGS
+ return index >= 0 && index < CPools::GetBuildingPool()->GetSize();
+#else
+ return index >= 0 && index <= CPools::GetBuildingPool()->GetSize();
+#endif
+ }
+}
diff --git a/src/entities/Building.h b/src/entities/Building.h
index 29608c10..2c2dfb1f 100644
--- a/src/entities/Building.h
+++ b/src/entities/Building.h
@@ -16,3 +16,5 @@ public:
virtual bool GetIsATreadable(void) { return false; }
};
+
+bool IsBuildingPointerValid(CBuilding*);
diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp
index 8a4bfd5f..92b69761 100644
--- a/src/entities/Dummy.cpp
+++ b/src/entities/Dummy.cpp
@@ -50,3 +50,18 @@ CDummy::Remove(void)
m_entryInfoList.DeleteNode(node);
}
}
+
+bool
+IsDummyPointerValid(CDummy* pDummy)
+{
+ if (!pDummy)
+ return false;
+ int index = CPools::GetDummyPool()->GetJustIndex(pDummy);
+#ifdef FIX_BUGS
+ if (index < 0 || index >= CPools::GetDummyPool()->GetSize())
+#else
+ if (index < 0 || index > CPools::GetDummyPool()->GetSize())
+#endif
+ return false;
+ return pDummy->m_entryInfoList.first;
+}
diff --git a/src/entities/Dummy.h b/src/entities/Dummy.h
index 7998a748..84b1ce1a 100644
--- a/src/entities/Dummy.h
+++ b/src/entities/Dummy.h
@@ -15,3 +15,5 @@ public:
static void *operator new(size_t);
static void operator delete(void*, size_t);
};
+
+bool IsDummyPointerValid(CDummy* pDummy);
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 6f8ebcb4..68486a3c 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -28,6 +28,11 @@
#include "Bones.h"
#include "Debug.h"
#include "Renderer.h"
+#include "Ped.h"
+#include "Dummy.h"
+#include "WindModifiers.h"
+
+//--MIAMI: file almost done (see TODO)
int gBuildings;
@@ -78,7 +83,7 @@ CEntity::CEntity(void)
bIsStaticWaitingForCollision = false;
m_flagE10 = false;
bUnderwater = false;
- m_flagE40 = false;
+ bHasPreRenderEffects = false;
m_scanCode = 0;
m_modelIndex = -1;
@@ -275,6 +280,21 @@ CEntity::Remove(void)
}
void
+CEntity::SetModelIndex(uint32 id)
+{
+ m_modelIndex = id;
+ bHasPreRenderEffects = HasPreRenderEffects();
+ CreateRwObject();
+}
+
+void
+CEntity::SetModelIndexNoCreate(uint32 id)
+{
+ m_modelIndex = id;
+ bHasPreRenderEffects = HasPreRenderEffects();
+}
+
+void
CEntity::CreateRwObject(void)
{
CBaseModelInfo *mi;
@@ -304,10 +324,8 @@ CEntity::DeleteRwObject(void)
RpAtomicDestroy((RpAtomic*)m_rwObject);
RwFrameDestroy(f);
}else if(RwObjectGetType(m_rwObject) == rpCLUMP){
-#ifdef PED_SKIN
if(IsClumpSkinned((RpClump*)m_rwObject))
RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil);
-#endif
RpClumpDestroy((RpClump*)m_rwObject);
}
m_rwObject = nil;
@@ -328,7 +346,6 @@ CEntity::UpdateRwFrame(void)
}
}
-//--MIAMI: done
void
CEntity::SetupBigBuilding(void)
{
@@ -368,19 +385,39 @@ CEntity::GetBoundRect(void)
return rect;
}
+bool
+CEntity::HasPreRenderEffects(void)
+{
+ return IsTreeModel(GetModelIndex()) ||
+ GetModelIndex() == MI_COLLECTABLE1 ||
+ GetModelIndex() == MI_MONEY ||
+ GetModelIndex() == MI_CARMINE ||
+ GetModelIndex() == MI_NAUTICALMINE ||
+ GetModelIndex() == MI_BRIEFCASE ||
+ GetModelIndex() == MI_GRENADE ||
+ GetModelIndex() == MI_MOLOTOV ||
+ GetModelIndex() == MI_MISSILE ||
+ GetModelIndex() == MI_BEACHBALL ||
+ IsGlass(GetModelIndex()) ||
+ IsObject() && ((CObject*)this)->bIsPickup ||
+ IsLightWithPreRenderEffects(GetModelIndex());
+}
+
void
CEntity::PreRender(void)
{
+ if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0)
+ ProcessLightsForEntity();
+
+ if(!bHasPreRenderEffects)
+ return;
+
switch(m_type){
case ENTITY_TYPE_BUILDING:
- if(GetModelIndex() == MI_RAILTRACKS){
- CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0);
- CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1);
- }else if(IsTreeModel(GetModelIndex())){
- CShadows::StoreShadowForTree(this);
+ if(IsTreeModel(GetModelIndex())){
+ float dist = (TheCamera.GetPosition() - GetPosition()).Magnitude2D();
+ CObject::fDistToNearestTree = Min(CObject::fDistToNearestTree, dist);
ModifyMatrixForTreeInWind();
- }else if(IsBannerModel(GetModelIndex())){
- ModifyMatrixForBannerInWind();
}
break;
case ENTITY_TYPE_OBJECT:
@@ -400,22 +437,6 @@ CEntity::PreRender(void)
GetMatrix().UpdateRW();
UpdateRwFrame();
}
- }else if(IsPickupModel(GetModelIndex())){
- if(((CObject*)this)->bIsPickup){
- CPickups::DoPickUpEffects(this);
- GetMatrix().UpdateRW();
- UpdateRwFrame();
- }else if(GetModelIndex() == MI_GRENADE){
- CMotionBlurStreaks::RegisterStreak((uintptr)this,
- 100, 100, 100,
- GetPosition() - 0.07f*TheCamera.GetRight(),
- GetPosition() + 0.07f*TheCamera.GetRight());
- }else if(GetModelIndex() == MI_MOLOTOV){
- CMotionBlurStreaks::RegisterStreak((uintptr)this,
- 0, 100, 0,
- GetPosition() - 0.07f*TheCamera.GetRight(),
- GetPosition() + 0.07f*TheCamera.GetRight());
- }
}else if(GetModelIndex() == MI_MISSILE){
CVector pos = GetPosition();
float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10;
@@ -438,12 +459,44 @@ CEntity::PreRender(void)
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}else if(IsGlass(GetModelIndex())){
PreRenderForGlassWindow();
+ }else if (((CObject*)this)->bIsPickup) {
+ CPickups::DoPickUpEffects(this);
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+ } else if (GetModelIndex() == MI_GRENADE) {
+ CMotionBlurStreaks::RegisterStreak((uintptr)this,
+ 100, 100, 100,
+ GetPosition() - 0.07f * TheCamera.GetRight(),
+ GetPosition() + 0.07f * TheCamera.GetRight());
+ } else if (GetModelIndex() == MI_MOLOTOV) {
+ CMotionBlurStreaks::RegisterStreak((uintptr)this,
+ 0, 100, 0,
+ GetPosition() - 0.07f * TheCamera.GetRight(),
+ GetPosition() + 0.07f * TheCamera.GetRight());
+ }else if(GetModelIndex() == MI_BEACHBALL){
+ CVector pos = GetPosition();
+ CShadows::StoreShadowToBeRendered(SHADOWTYPE_DARK,
+ gpShadowPedTex, &pos,
+ 0.4f, 0.0f, 0.0f, -0.4f,
+ CTimeCycle::GetShadowStrength(),
+ CTimeCycle::GetShadowStrength(),
+ CTimeCycle::GetShadowStrength(),
+ CTimeCycle::GetShadowStrength(),
+ 20.0f, false, 1.0f);
}
// fall through
case ENTITY_TYPE_DUMMY:
if(GetModelIndex() == MI_TRAFFICLIGHTS){
CTrafficLights::DisplayActualLight(this);
CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0);
+ }else if(GetModelIndex() == MI_TRAFFICLIGHTS_VERTICAL){
+ CTrafficLights::DisplayActualLight(this);
+ }else if(GetModelIndex() == MI_TRAFFICLIGHTS_MIAMI){
+ CTrafficLights::DisplayActualLight(this);
+ CShadows::StoreShadowForPole(this, 4.819f, 1.315f, 0.0f, 16.0f, 0.4f, 0);
+ }else if(GetModelIndex() == MI_TRAFFICLIGHTS_TWOVERTICAL){
+ CTrafficLights::DisplayActualLight(this);
+ CShadows::StoreShadowForPole(this, 7.503f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
}else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1)
CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2)
@@ -452,19 +505,15 @@ CEntity::PreRender(void)
CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS)
CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0);
- else if(GetModelIndex() == MI_STREETLAMP1 ||
- GetModelIndex() == MI_STREETLAMP2)
- CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
break;
}
-
- if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0)
- ProcessLightsForEntity();
}
void
CEntity::PreRenderForGlassWindow(void)
{
+ if(((CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_isArtistGlass)
+ return;
CGlass::AskForObjectToBeRenderedInGlass(this);
bIsVisible = false;
}
@@ -485,8 +534,6 @@ CEntity::Render(void)
bool
CEntity::SetupLighting(void)
{
- DeActivateDirectional();
- SetAmbientColours();
return false;
}
@@ -572,13 +619,12 @@ CEntity::PruneReferences(void)
}
}
-#ifdef PED_SKIN
void
CEntity::UpdateRpHAnim(void)
{
- RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
- RpHAnimHierarchyUpdateMatrices(hier);
-
+ if(IsClumpSkinned(GetClump())){
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
+ RpHAnimHierarchyUpdateMatrices(hier);
#if 0
int i;
char buf[256];
@@ -607,8 +653,8 @@ CEntity::UpdateRpHAnim(void)
void RenderSkeleton(RpHAnimHierarchy *hier);
RenderSkeleton(hier);
#endif
+ }
}
-#endif
void
CEntity::AddSteamsFromGround(CVector *unused)
@@ -640,6 +686,15 @@ CEntity::AddSteamsFromGround(CVector *unused)
case 4:
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
break;
+// TODO(MIAMI): enable this once we have the particle objects
+/*
+ case 5:
+ CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 6:
+ CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+*/
}
}
}
@@ -664,80 +719,66 @@ CEntity::ProcessLightsForEntity(void)
for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
- if(effect->type != EFFECT_LIGHT)
- continue;
-
- pos = GetMatrix() * effect->pos;
+ switch(effect->type){
+ case EFFECT_LIGHT:
+ pos = GetMatrix() * effect->pos;
- lightOn = false;
- lightFlickering = false;
- switch(effect->light.lightType){
- case LIGHT_ON:
- lightOn = true;
- break;
- case LIGHT_ON_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
- lightOn = true;
- break;
- case LIGHT_FLICKER:
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
+ lightOn = false;
+ lightFlickering = false;
+ switch(effect->light.lightType){
+ case LIGHT_ON:
lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
- lightOn = true;
- break;
- case LIGHT_FLICKER_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
+ break;
+ case LIGHT_ON_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ lightOn = true;
+ break;
+ case LIGHT_FLICKER:
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
lightOn = true;
- }
- break;
- case LIGHT_FLASH1:
- if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
- lightOn = true;
- break;
- case LIGHT_FLASH1_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ break;
+ case LIGHT_FLICKER_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
+ lightOn = true;
+ }
+ break;
+ case LIGHT_FLASH1:
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
lightOn = true;
- break;
- case LIGHT_FLASH2:
- if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
- lightOn = true;
- break;
- case LIGHT_FLASH2_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ break;
+ case LIGHT_FLASH1_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH2:
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
lightOn = true;
- break;
- case LIGHT_FLASH3:
- if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
- lightOn = true;
- break;
- case LIGHT_FLASH3_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ break;
+ case LIGHT_FLASH2_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH3:
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
lightOn = true;
- break;
- case LIGHT_RANDOM_FLICKER:
- if(m_randomSeed > 16)
- lightOn = true;
- else{
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
- lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
- lightOn = true;
- }
- break;
- case LIGHT_RANDOM_FLICKER_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
+ break;
+ case LIGHT_FLASH3_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
+ lightOn = true;
+ break;
+ case LIGHT_RANDOM_FLICKER:
if(m_randomSeed > 16)
lightOn = true;
else{
@@ -748,85 +789,143 @@ CEntity::ProcessLightsForEntity(void)
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
lightOn = true;
}
+ break;
+ case LIGHT_RANDOM_FLICKER_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
+ if(m_randomSeed > 16)
+ lightOn = true;
+ else{
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
+ lightOn = true;
+ }
+ }
+ break;
+ case LIGHT_BRIDGE_FLASH1:
+ if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_BRIDGE_FLASH2:
+ if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
+ lightOn = true;
+ break;
+ }
+
+ if(effect->light.flags & LIGHTFLAG_HIDE_OBJECT){
+ if(lightOn)
+ bDoNotRender = false;
+ else
+ bDoNotRender = true;
+ return;
+ }
+
+ // Corona
+ if(lightOn)
+ CCoronas::RegisterCorona((uintptr)this + i,
+ effect->col.r, effect->col.g, effect->col.b, 255,
+ pos, effect->light.size, effect->light.dist,
+ effect->light.corona, effect->light.flareType, effect->light.roadReflection,
+ effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f,
+ !!(effect->light.flags&LIGHTFLAG_LONG_DIST));
+ else if(lightFlickering)
+ CCoronas::RegisterCorona((uintptr)this + i,
+ 0, 0, 0, 255,
+ pos, effect->light.size, effect->light.dist,
+ effect->light.corona, effect->light.flareType, effect->light.roadReflection,
+ effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f,
+ !!(effect->light.flags&LIGHTFLAG_LONG_DIST));
+
+ // Pointlight
+ bool alreadyProcessedFog;
+ alreadyProcessedFog = false;
+ if(effect->light.range != 0.0f && lightOn){
+ if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ 0.0f, 0.0f, 0.0f,
+ CPointLights::FOG_NONE, true);
+ }else{
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
+ effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
+ effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
+ (effect->light.flags & LIGHTFLAG_FOG) >> 1,
+ true);
+ alreadyProcessedFog = true;
+ }
}
- break;
- case LIGHT_BRIDGE_FLASH1:
- if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
- lightOn = true;
- break;
- case LIGHT_BRIDGE_FLASH2:
- if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
- lightOn = true;
- break;
- }
- // Corona
- if(lightOn)
- CCoronas::RegisterCorona((uintptr)this + i,
- effect->col.r, effect->col.g, effect->col.b, 255,
- pos, effect->light.size, effect->light.dist,
- effect->light.corona, effect->light.flareType, effect->light.roadReflection,
- effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
- else if(lightFlickering)
- CCoronas::RegisterCorona((uintptr)this + i,
- 0, 0, 0, 255,
- pos, effect->light.size, effect->light.dist,
- effect->light.corona, effect->light.flareType, effect->light.roadReflection,
- effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
-
- // Pointlight
- if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
- CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
- CPointLights::FOG_ALWAYS, true);
- }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
- CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
- CPointLights::FOG_NORMAL, true);
- }else if(lightOn && effect->light.range != 0.0f){
- if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
- CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- 0.0f, 0.0f, 0.0f,
- CPointLights::FOG_NONE, true);
- }else{
- CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
- effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
- effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
- // half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
- (effect->light.flags & LIGHTFLAG_FOG) >> 1,
- true);
+ if(!alreadyProcessedFog){
+ if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
+ CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ 0.0f,
+ effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
+ CPointLights::FOG_ALWAYS, true);
+ }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
+ CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ 0.0f,
+ effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
+ CPointLights::FOG_NORMAL, true);
+ }
}
- }
- // Light shadow
- if(effect->light.shadowRange != 0.0f){
- if(lightOn){
- CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
- effect->light.shadow, &pos,
- effect->light.shadowRange, 0.0f,
- 0.0f, -effect->light.shadowRange,
- 128,
- effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- 15.0f, 1.0f, 40.0f, false, 0.0f);
- }else if(lightFlickering){
- CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
- effect->light.shadow, &pos,
- effect->light.shadowRange, 0.0f,
- 0.0f, -effect->light.shadowRange,
- 0, 0.0f, 0.0f, 0.0f,
- 15.0f, 1.0f, 40.0f, false, 0.0f);
+ // Light shadow
+ if(effect->light.shadowRange != 0.0f){
+ if(lightOn){
+ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
+ effect->light.shadow, &pos,
+ effect->light.shadowRange, 0.0f,
+ 0.0f, -effect->light.shadowRange,
+ 128,
+ effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ 15.0f, 1.0f, 40.0f, false, 0.0f);
+ }else if(lightFlickering){
+ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
+ effect->light.shadow, &pos,
+ effect->light.shadowRange, 0.0f,
+ 0.0f, -effect->light.shadowRange,
+ 0, 0.0f, 0.0f, 0.0f,
+ 15.0f, 1.0f, 40.0f, false, 0.0f);
+ }
+ }
+ break;
+
+ case EFFECT_SUNGLARE:
+ if(CWeather::SunGlare >= 0.0f){
+ CVector pos = GetMatrix() * effect->pos;
+ CVector glareDir = pos - GetPosition();
+ glareDir.Normalise();
+ CVector camDir = TheCamera.GetPosition() - pos;
+ float dist = camDir.Magnitude();
+ camDir *= 2.0f/dist;
+ glareDir += camDir;
+ glareDir.Normalise();
+ float camAngle = -DotProduct(glareDir, CTimeCycle::GetSunDirection());
+ if(camAngle > 0.0f){
+ float intens = Sqrt(camAngle) * CWeather::SunGlare;
+ pos += camDir;
+ CCoronas::RegisterCorona((uintptr)this + 33 + i,
+ intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f,
+ intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f,
+ intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f,
+ 255,
+ pos, 0.5f*CWeather::SunGlare*Sqrt(dist), 120.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF,
+ CCoronas::STREAK_OFF, 0.0f);
+ }
}
+ break;
}
}
}
@@ -849,27 +948,31 @@ CEntity::ModifyMatrixForTreeInWind(void)
CMatrix mat(GetMatrix().m_attachment);
if(CWeather::Wind >= 0.5){
- t = m_randomSeed + 16*CTimer::GetTimeInMilliseconds();
+ t = m_randomSeed + 8*CTimer::GetTimeInMilliseconds();
f = (t & 0xFFF)/(float)0x1000;
flutter = f * WindTabel[(t>>12)+1 & 0xF] +
(1.0f - f) * WindTabel[(t>>12) & 0xF] +
1.0f;
- strength = CWeather::Wind < 0.8f ? 0.008f : 0.014f;
+ strength = -0.015f*CWeather::Wind;
}else if(CWeather::Wind >= 0.2){
t = (uintptr)this + CTimer::GetTimeInMilliseconds();
f = (t & 0xFFF)/(float)0x1000;
flutter = Sin(f * 6.28f);
- strength = 0.008f;
+ strength = -0.008f;
}else{
t = (uintptr)this + CTimer::GetTimeInMilliseconds();
f = (t & 0xFFF)/(float)0x1000;
flutter = Sin(f * 6.28f);
- strength = 0.005f;
+ strength = -0.005f;
}
mat.GetUp().x = strength * flutter;
+ if(IsPalmTreeModel(GetModelIndex()))
+ mat.GetUp().x += -0.07f*CWeather::Wind;
mat.GetUp().y = mat.GetUp().x;
+ CWindModifiers::FindWindModifier(GetPosition(), &mat.GetUp().x, &mat.GetUp().y);
+
mat.UpdateRW();
UpdateRwFrame();
}
@@ -881,6 +984,7 @@ float BannerWindTabel[] = {
0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f
};
+//--MIAMI: unused
void
CEntity::ModifyMatrixForBannerInWind(void)
{
@@ -928,7 +1032,6 @@ CEntity::AddSteamsFromGround(CPtrList& list)
}
#ifdef COMPATIBLE_SAVES
-// TODO(MIAMI)
void
CEntity::SaveEntityFlags(uint8*& buf)
{
@@ -952,35 +1055,41 @@ CEntity::SaveEntityFlags(uint8*& buf)
if (bRenderScorched) tmp |= BIT(20);
if (bHasBlip) tmp |= BIT(21);
if (bIsBIGBuilding) tmp |= BIT(22);
- if (bRenderDamaged) tmp |= BIT(23);
+ if (bStreamBIGBuilding) tmp |= BIT(23);
- if (bBulletProof) tmp |= BIT(24);
- if (bFireProof) tmp |= BIT(25);
- if (bCollisionProof) tmp |= BIT(26);
- if (bMeleeProof) tmp |= BIT(27);
- if (bOnlyDamagedByPlayer) tmp |= BIT(28);
- if (bStreamingDontDelete) tmp |= BIT(29);
- if (bRemoveFromWorld) tmp |= BIT(0);
- if (bHasHitWall) tmp |= BIT(1);
+ if (bRenderDamaged) tmp |= BIT(24);
+ if (bBulletProof) tmp |= BIT(25);
+ if (bFireProof) tmp |= BIT(26);
+ if (bCollisionProof) tmp |= BIT(27);
+ if (bMeleeProof) tmp |= BIT(28);
+ if (bOnlyDamagedByPlayer) tmp |= BIT(29);
+ if (bStreamingDontDelete) tmp |= BIT(30);
+ if (bRemoveFromWorld) tmp |= BIT(31);
WriteSaveBuf<uint32>(buf, tmp);
tmp = 0;
- if (bImBeingRendered) tmp |= BIT(2);
- if (bTouchingWater) tmp |= BIT(3);
- if (bIsSubway) tmp |= BIT(4);
- if (bDrawLast) tmp |= BIT(5);
- if (bNoBrightHeadLights) tmp |= BIT(6);
- if (bDoNotRender) tmp |= BIT(7);
- if (bDistanceFade) tmp |= BIT(8);
+ if (bHasHitWall) tmp |= BIT(0);
+ if (bImBeingRendered) tmp |= BIT(1);
+ if (bTouchingWater) tmp |= BIT(2);
+ if (bIsSubway) tmp |= BIT(3);
+ if (bDrawLast) tmp |= BIT(4);
+ if (bNoBrightHeadLights) tmp |= BIT(5);
+ if (bDoNotRender) tmp |= BIT(6);
+ if (bDistanceFade) tmp |= BIT(7);
+ if (m_flagE1) tmp |= BIT(8);
if (m_flagE2) tmp |= BIT(9);
+ if (bOffscreen) tmp |= BIT(10);
+ if (bIsStaticWaitingForCollision) tmp |= BIT(11);
+ if (m_flagE10) tmp |= BIT(12);
+ if (bUnderwater) tmp |= BIT(13);
+ if (bHasPreRenderEffects) tmp |= BIT(14);
WriteSaveBuf<uint32>(buf, tmp);
}
-// TODO(MIAMI)
void
CEntity::LoadEntityFlags(uint8*& buf)
{
@@ -1004,28 +1113,50 @@ CEntity::LoadEntityFlags(uint8*& buf)
bRenderScorched = !!(tmp & BIT(20));
bHasBlip = !!(tmp & BIT(21));
bIsBIGBuilding = !!(tmp & BIT(22));
- bRenderDamaged = !!(tmp & BIT(23));
+ bStreamBIGBuilding = !!(tmp & BIT(23));
- bBulletProof = !!(tmp & BIT(24));
- bFireProof = !!(tmp & BIT(25));
- bCollisionProof = !!(tmp & BIT(26));
- bMeleeProof = !!(tmp & BIT(27));
- bOnlyDamagedByPlayer = !!(tmp & BIT(28));
- bStreamingDontDelete = !!(tmp & BIT(29));
- bRemoveFromWorld = !!(tmp & BIT(0));
- bHasHitWall = !!(tmp & BIT(1));
+ bRenderDamaged = !!(tmp & BIT(24));
+ bBulletProof = !!(tmp & BIT(25));
+ bFireProof = !!(tmp & BIT(26));
+ bCollisionProof = !!(tmp & BIT(27));
+ bMeleeProof = !!(tmp & BIT(28));
+ bOnlyDamagedByPlayer = !!(tmp & BIT(29));
+ bStreamingDontDelete = !!(tmp & BIT(30));
+ bRemoveFromWorld = !!(tmp & BIT(31));
tmp = ReadSaveBuf<uint32>(buf);
- bImBeingRendered = !!(tmp & BIT(2));
- bTouchingWater = !!(tmp & BIT(3));
- bIsSubway = !!(tmp & BIT(4));
- bDrawLast = !!(tmp & BIT(5));
- bNoBrightHeadLights = !!(tmp & BIT(6));
- bDoNotRender = !!(tmp & BIT(7));
- bDistanceFade = !!(tmp & BIT(8));
+ bHasHitWall = !!(tmp & BIT(0));
+ bImBeingRendered = !!(tmp & BIT(1));
+ bTouchingWater = !!(tmp & BIT(2));
+ bIsSubway = !!(tmp & BIT(3));
+ bDrawLast = !!(tmp & BIT(4));
+ bNoBrightHeadLights = !!(tmp & BIT(5));
+ bDoNotRender = !!(tmp & BIT(6));
+ bDistanceFade = !!(tmp & BIT(7));
+ m_flagE1 = !!(tmp & BIT(8));
m_flagE2 = !!(tmp & BIT(9));
+ bOffscreen = !!(tmp & BIT(10));
+ bIsStaticWaitingForCollision = !!(tmp & BIT(11));
+ m_flagE10 = !!(tmp & BIT(12));
+ bUnderwater = !!(tmp & BIT(13));
+ bHasPreRenderEffects = !!(tmp & BIT(14));
}
#endif
+
+bool IsEntityPointerValid(CEntity* pEntity)
+{
+ if (!pEntity)
+ return false;
+ switch (pEntity->GetType()) {
+ case ENTITY_TYPE_NOTHING: return false;
+ case ENTITY_TYPE_BUILDING: return IsBuildingPointerValid((CBuilding*)pEntity);
+ case ENTITY_TYPE_VEHICLE: return IsVehiclePointerValid((CVehicle*)pEntity);
+ case ENTITY_TYPE_PED: return IsPedPointerValid((CPed*)pEntity);
+ case ENTITY_TYPE_OBJECT: return IsObjectPointerValid((CObject*)pEntity);
+ case ENTITY_TYPE_DUMMY: return IsDummyPointerValid((CDummy*)pEntity);
+ }
+ return false;
+}
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index fa57519e..e7d402d0 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -30,6 +30,7 @@ enum eEntityStatus : uint8
STATUS_PLANE,
STATUS_PLAYER_REMOTE,
STATUS_PLAYER_DISABLED,
+ STATUS_12, // TODO: what is this? used in CPhysical::ApplyAirResistance
};
class CEntity : public CPlaceable
@@ -78,7 +79,7 @@ public:
uint32 bIsSubway : 1; // set when subway, but maybe different meaning?
uint32 bDrawLast : 1; // draw object last
uint32 bNoBrightHeadLights : 1;
- uint32 bDoNotRender : 1;
+ uint32 bDoNotRender : 1; //-- only applies to CObjects apparently
uint32 bDistanceFade : 1; // Fade entity because it is far away
// flagsE
@@ -88,7 +89,7 @@ public:
uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
uint32 m_flagE10 : 1; // probably bDontStream
uint32 bUnderwater : 1; // this object is underwater change drawing order
- uint32 m_flagE40 : 1;
+ uint32 bHasPreRenderEffects : 1; // Object has a prerender effects attached to it
uint16 m_scanCode;
uint16 m_randomSeed;
@@ -112,12 +113,12 @@ public:
#endif
CEntity(void);
- ~CEntity(void);
+ virtual ~CEntity(void);
virtual void Add(void);
virtual void Remove(void);
- virtual void SetModelIndex(uint32 id) { m_modelIndex = id; CreateRwObject(); }
- virtual void SetModelIndexNoCreate(uint32 id) { m_modelIndex = id; }
+ virtual void SetModelIndex(uint32 id);
+ virtual void SetModelIndexNoCreate(uint32 id);
virtual void CreateRwObject(void);
virtual void DeleteRwObject(void);
virtual CRect GetBoundRect(void);
@@ -160,6 +161,7 @@ public:
int16 GetModelIndex(void) const { return m_modelIndex; }
void UpdateRwFrame(void);
void SetupBigBuilding(void);
+ bool HasPreRenderEffects(void);
void AttachToRwObject(RwObject *obj);
void DetachFromRwObject(void);
@@ -180,3 +182,5 @@ public:
static void AddSteamsFromGround(CPtrList& list);
};
+
+bool IsEntityPointerValid(CEntity*);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 22b391e8..02feb5cb 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -1,7 +1,9 @@
#include "common.h"
#include "World.h"
+#include "General.h"
#include "Timer.h"
+#include "Stats.h"
#include "ModelIndices.h"
#include "Treadable.h"
#include "Vehicle.h"
@@ -15,8 +17,11 @@
#include "CarCtrl.h"
#include "DMAudio.h"
#include "Automobile.h"
+#include "Pickups.h"
#include "Physical.h"
+//--MIAMI: file done except one bike thing
+
CPhysical::CPhysical(void)
{
int i;
@@ -37,6 +42,7 @@ CPhysical::CPhysical(void)
m_aCollisionRecords[i] = nil;
m_bIsVehicleBeingShifted = false;
+ bJustCheckCollision = false;
m_nDamagePieceType = 0;
m_fDamageImpulse = 0.0f;
@@ -45,25 +51,26 @@ CPhysical::CPhysical(void)
bUsesCollision = true;
m_audioEntityId = -5;
- unk1 = 100.0f;
+ m_phys_unused1 = 100.0f;
m_vecCentreOfMass = CVector(0.0f, 0.0f, 0.0f);
- field_EC = 0;
+ m_phys_unused2 = 0;
bIsHeavy = false;
bAffectedByGravity = true;
bInfiniteMass = false;
+ m_phy_flagA08 = false;
bIsInWater = false;
bHitByTrain = false;
bSkipLineCol = false;
m_fDistanceTravelled = 0.0f;
- m_treadable[PATH_CAR] = nil;
- m_treadable[PATH_PED] = nil;
- m_phy_flagA10 = false;
m_phy_flagA20 = false;
m_nZoneLevel = LEVEL_NONE;
+
+ bIsFrozen = false;
+ bDontLoadCollision = false;
}
CPhysical::~CPhysical(void)
@@ -264,7 +271,6 @@ CPhysical::AddCollisionRecord(CEntity *ent)
}
}
-//--MIAMI: done
void
CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
{
@@ -401,18 +407,26 @@ CPhysical::GetSpeed(const CVector &r)
void
CPhysical::ApplyMoveSpeed(void)
{
- GetMatrix().Translate(m_vecMoveSpeed * CTimer::GetTimeStep());
+ if(bIsFrozen)
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ else
+ GetMatrix().Translate(m_vecMoveSpeed * CTimer::GetTimeStep());
}
+
void
CPhysical::ApplyTurnSpeed(void)
{
- // Move the coordinate axes by their speed
- // Note that this denormalizes the matrix
- CVector turnvec = m_vecTurnSpeed*CTimer::GetTimeStep();
- GetRight() += CrossProduct(turnvec, GetRight());
- GetForward() += CrossProduct(turnvec, GetForward());
- GetUp() += CrossProduct(turnvec, GetUp());
+ if(bIsFrozen){
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }else{
+ // Move the coordinate axes by their speed
+ // Note that this denormalizes the matrix
+ CVector turnvec = m_vecTurnSpeed*CTimer::GetTimeStep();
+ GetRight() += CrossProduct(turnvec, GetRight());
+ GetForward() += CrossProduct(turnvec, GetForward());
+ GetUp() += CrossProduct(turnvec, GetUp());
+ }
}
void
@@ -456,6 +470,21 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
return true;
}
+bool
+CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir)
+{
+ float compression = 1.0f - springRatio;
+ if(compression > 0.0f){
+ if(DotProduct(springDir, forceDir) > 0.0f)
+ forceDir *= -1.0f;
+ float step = Min(CTimer::GetTimeStep(), 3.0f);
+ float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
+ ApplyMoveForce(forceDir*impulse);
+ ApplyTurnForce(forceDir*impulse, point);
+ }
+ return true;
+}
+
// What exactly is speed?
bool
CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed)
@@ -464,6 +493,8 @@ CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &poin
float speedB = DotProduct(GetSpeed(point), springDir);
float step = Min(CTimer::GetTimeStep(), 3.0f);
float impulse = -damping * (speedA + speedB)/2.0f * m_fMass * step * 0.53f;
+ if(bIsHeavy)
+ impulse *= 2.0f;
// what is this?
float a = m_fTurnMass / ((point.MagnitudeSqr() + 1.0f) * 2.0f * m_fMass);
@@ -497,9 +528,11 @@ void
CPhysical::ApplyAirResistance(void)
{
if(m_fAirResistance > 0.1f){
- float f = Pow(m_fAirResistance, CTimer::GetTimeStep());
- m_vecMoveSpeed *= f;
- m_vecTurnSpeed *= f;
+ if(GetStatus() != STATUS_12){
+ float f = Pow(m_fAirResistance, CTimer::GetTimeStep());
+ m_vecMoveSpeed *= f;
+ m_vecTurnSpeed *= f;
+ }
}else{
float f = Pow(1.0f/(m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr() + 1.0f), CTimer::GetTimeStep());
m_vecMoveSpeed *= f;
@@ -507,7 +540,6 @@ CPhysical::ApplyAirResistance(void)
}
}
-
bool
CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, float &impulseB)
{
@@ -515,32 +547,38 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
CPhysical *A = this;
CObject *Bobj = (CObject*)B;
+ bool foo = false; // TODO: what does this mean?
bool ispedcontactA = false;
bool ispedcontactB = false;
- float timestepA;
+ float massFactorA;
if(B->bPedPhysics){
- timestepA = 10.0f;
+ massFactorA = 10.0f;
if(B->IsPed() && ((CPed*)B)->m_pCurrentPhysSurface == A)
ispedcontactA = true;
}else
- timestepA = A->bIsHeavy ? 2.0f : 1.0f;
+ massFactorA = A->bIsHeavy ? 2.0f : 1.0f;
- float timestepB;
+ float massFactorB;
if(A->bPedPhysics){
if(A->IsPed() && ((CPed*)A)->IsPlayer() && B->IsVehicle() &&
(B->GetStatus() == STATUS_ABANDONED || B->GetStatus() == STATUS_WRECKED || A->bHasHitWall))
- timestepB = 2200.0f / B->m_fMass;
+ massFactorB = 1.0f/(Max(B->m_fMass - 2000.0f, 0.0f)/5000.0f + 1.0f);
else
- timestepB = 10.0f;
+ massFactorB = 10.0f;
if(A->IsPed() && ((CPed*)A)->m_pCurrentPhysSurface == B)
ispedcontactB = true;
}else
- timestepB = B->bIsHeavy ? 2.0f : 1.0f;
+ massFactorB = B->bIsHeavy ? 2.0f : 1.0f;
+
+ if(B->bInfiniteMass && !B->m_phy_flagA08){
+ ispedcontactB = false;
+ foo = true;
+ }
float speedA, speedB;
- if(B->IsStatic()){
+ if(B->IsStatic() && !foo){
if(A->bPedPhysics){
speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal);
if(speedA < 0.0f){
@@ -550,8 +588,11 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(impulseA > Bobj->m_fUprootLimit){
if(IsGlass(B->GetModelIndex()))
CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false);
- else if(!B->bInfiniteMass)
+ else if(!B->bInfiniteMass){
B->bIsStatic = false;
+ CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2;
+ CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(30, 60);
+ }
}else{
if(IsGlass(B->GetModelIndex()))
CGlass::WindowRespondsToSoftCollision(B, impulseA);
@@ -603,6 +644,9 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
Bobj->bHasBeenDamaged = true;
+ }else if(model == MI_PARKINGMETER || model == MI_PARKINGMETER2){
+ CPickups::CreateSomeMoney(GetPosition(), CGeneral::GetRandomNumber()%100);
+ Bobj->bHasBeenDamaged = true;
}else if(B->IsObject() && !IsExplosiveThingModel(model))
Bobj->bHasBeenDamaged = true;
}else{
@@ -625,7 +669,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(B->IsStatic())
return false;
- if(!B->bInfiniteMass)
+ if(!B->bInfiniteMass && !B->m_phy_flagA08)
B->AddToMovingList();
}
@@ -635,16 +679,36 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
// negative if A is moving towards B
speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal);
// positive if B is moving towards A
- // not interested in how much B moves into A apparently?
- // only interested in cases where A collided into B
- speedB = Max(0.0f, DotProduct(B->m_vecMoveSpeed, colpoint.normal));
- // A has moved into B
- if(speedA < speedB){
- if(!A->bHasHitWall)
- speedB -= (speedA - speedB) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
- impulseA = (speedB-speedA) * A->m_fMass * timestepA;
+ float speedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal);
+
+ bool affectB = false;
+ float mA = A->m_fMass;;
+ float mB = B->m_fMass;;
+ float speedSum;
+ if(((CPed*)A)->GetPedState() == PED_FOLLOW_PATH){
+ affectB = true;
+ speedSum = (2.0f*mA*speedA + mB*speedB)/(2.0f*mA + mB);
+ }else{
+ speedSum = Max(speedB, 0.0f);
+ }
+
+ if(speedA < speedSum){
+ if(A->bHasHitWall)
+ eA = speedSum;
+ else
+ eA = speedSum - (speedA - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
+ impulseA = (eA-speedA) * mA;
if(!A->bInfiniteMass)
- A->ApplyMoveForce(colpoint.normal*(impulseA/timestepA));
+ A->ApplyMoveForce(colpoint.normal*impulseA);
+ if(affectB && speedB < speedSum){
+ if(B->bHasHitWall)
+ eB = speedSum;
+ else
+ eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
+ impulseB = -(eB-speedB) * mB;
+ if(!B->bInfiniteMass)
+ B->ApplyMoveForce(colpoint.normal*-impulseB);
+ }
return true;
}
}else if(A->bPedPhysics){
@@ -652,9 +716,13 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal);
speedB = DotProduct(B->GetSpeed(pointposB), colpoint.normal);
- float a = A->m_fMass*timestepA;
- float b = B->GetMassTime(pointposB, colpoint.normal, timestepB);
- float speedSum = (b*speedB + a*speedA)/(a + b);
+ float mA = A->m_fMass*massFactorA;
+ float mB = B->GetMassTweak(pointposB, colpoint.normal, massFactorB);
+ float speedSum;
+ if(foo)
+ speedSum = speedB;
+ else
+ speedSum = (mB*speedB + mA*speedA)/(mA + mB);
if(speedA < speedSum){
if(A->bHasHitWall)
eA = speedSum;
@@ -664,10 +732,10 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
eB = speedSum;
else
eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
- impulseA = (eA - speedA) * a;
- impulseB = -(eB - speedB) * b;
- CVector fA = colpoint.normal*(impulseA/timestepA);
- CVector fB = colpoint.normal*(-impulseB/timestepB);
+ impulseA = (eA - speedA) * mA;
+ impulseB = -(eB - speedB) * mB;
+ CVector fA = colpoint.normal*(impulseA/massFactorA);
+ CVector fB = colpoint.normal*(-impulseB/massFactorB);
if(!A->bInfiniteMass){
if(fA.z < 0.0f) fA.z = 0.0f;
if(ispedcontactB){
@@ -687,9 +755,9 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
speedA = DotProduct(A->GetSpeed(pointposA), colpoint.normal);
speedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal);
- float a = A->GetMassTime(pointposA, colpoint.normal, timestepA);
- float b = B->m_fMass*timestepB;
- float speedSum = (b*speedB + a*speedA)/(a + b);
+ float mA = A->GetMassTweak(pointposA, colpoint.normal, massFactorA);
+ float mB = B->m_fMass*massFactorB;
+ float speedSum = (mB*speedB + mA*speedA)/(mA + mB);
if(speedA < speedSum){
if(A->bHasHitWall)
eA = speedSum;
@@ -699,10 +767,10 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
eB = speedSum;
else
eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
- impulseA = (eA - speedA) * a;
- impulseB = -(eB - speedB) * b;
- CVector fA = colpoint.normal*(impulseA/timestepA);
- CVector fB = colpoint.normal*(-impulseB/timestepB);
+ impulseA = (eA - speedA) * mA;
+ impulseB = -(eB - speedB) * mB;
+ CVector fA = colpoint.normal*(impulseA/massFactorA);
+ CVector fB = colpoint.normal*(-impulseB/massFactorB);
if(!A->bInfiniteMass && !ispedcontactA){
if(fA.z < 0.0f) fA.z = 0.0f;
A->ApplyMoveForce(fA);
@@ -727,9 +795,9 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
CVector pointposB = colpoint.point - B->GetPosition();
speedA = DotProduct(A->GetSpeed(pointposA), colpoint.normal);
speedB = DotProduct(B->GetSpeed(pointposB), colpoint.normal);
- float a = A->GetMassTime(pointposA, colpoint.normal, timestepA);
- float b = B->GetMassTime(pointposB, colpoint.normal, timestepB);
- float speedSum = (b*speedB + a*speedA)/(a + b);
+ float mA = A->GetMassTweak(pointposA, colpoint.normal, massFactorA);
+ float mB = B->GetMassTweak(pointposB, colpoint.normal, massFactorB);
+ float speedSum = (mB*speedB + mA*speedA)/(mA + mB);
if(speedA < speedSum){
if(A->bHasHitWall)
eA = speedSum;
@@ -739,10 +807,10 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
eB = speedSum;
else
eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
- impulseA = (eA - speedA) * a;
- impulseB = -(eB - speedB) * b;
- CVector fA = colpoint.normal*(impulseA/timestepA);
- CVector fB = colpoint.normal*(-impulseB/timestepB);
+ impulseA = (eA - speedA) * mA;
+ impulseB = -(eB - speedB) * mB;
+ CVector fA = colpoint.normal*(impulseA/massFactorA);
+ CVector fB = colpoint.normal*(-impulseB/massFactorB);
if(A->IsVehicle() && !A->bHasHitWall){
fA.x *= 1.4f;
fA.y *= 1.4f;
@@ -758,7 +826,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(B->IsVehicle() && !B->bHasHitWall){
fB.x *= 1.4f;
fB.y *= 1.4f;
- if(colpoint.normal.z < 0.7f)
+ if(-colpoint.normal.z < 0.7f)
fB.z *= 0.3f;
if(B->GetStatus() == STATUS_PLAYER)
pointposB *= 0.8f;
@@ -785,13 +853,52 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
}
bool
+CPhysical::ApplyCollision(CColPoint &colpoint, float &impulse)
+{
+ float speed;
+ if(bPedPhysics){
+ speed = DotProduct(m_vecMoveSpeed, colpoint.normal);
+ if(speed < 0.0f){
+ impulse = -speed * m_fMass;
+ ApplyMoveForce(colpoint.normal*impulse);
+ return true;
+ }
+ }else{
+ CVector pointpos = colpoint.point - GetPosition();
+ speed = DotProduct(GetSpeed(pointpos), colpoint.normal);
+
+ if(speed < 0.0f){
+ float mass = GetMass(pointpos, colpoint.normal);
+ impulse = -(m_fElasticity + 1.0f) * speed * mass;
+ CVector f = colpoint.normal*impulse;
+ if(IsVehicle()){
+ f.x *= 1.4f;
+ f.y *= 1.4f;
+ if(colpoint.normal.z < 0.7f)
+ f.z *= 0.3f;
+ }
+ if(!bInfiniteMass){
+ ApplyMoveForce(f);
+ if(!IsVehicle() || !CWorld::bNoMoreCollisionTorque)
+ ApplyTurnForce(f, pointpos);
+ }
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool
CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CVector &moveSpeed, CVector &turnSpeed)
{
float normalSpeed;
- float e;
CVector speed;
CVector vImpulse;
+ if(GetModelIndex() == MI_BEACHBALL && B != (CEntity*)FindPlayerPed())
+ ((CObject*)this)->m_nBeachballBounces = 0;
+
if(bPedPhysics){
normalSpeed = DotProduct(m_vecMoveSpeed, colpoint.normal);
if(normalSpeed < 0.0f){
@@ -804,28 +911,61 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
speed = GetSpeed(pointpos);
normalSpeed = DotProduct(speed, colpoint.normal);
if(normalSpeed < 0.0f){
- float minspeed = 0.0104f * CTimer::GetTimeStep();
-#ifdef GTA3_1_1_PATCH
- if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED))) &&
-#else
- if((IsObject() || IsVehicle() && GetUp().z < -0.3f) &&
-#endif
- !bHasContacted &&
+ int16 elasticityType = 0;
+ float mass = GetMass(pointpos, colpoint.normal);
+ float minspeed = GRAVITY * CTimer::GetTimeStep();
+
+ if(IsObject())
+ elasticityType = 1;
+ else if(IsVehicle() && !bIsInWater){
+ if(((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED)){
+ minspeed *= 1.3f;
+ elasticityType = 3;
+ }else if(((CVehicle*)this)->IsBoat()){
+ minspeed *= 1.2f;
+ elasticityType = 4;
+ }else if(GetUp().z < -0.3f){
+ minspeed *= 1.1f;
+ elasticityType = 2;
+ }
+ }
+
+ if(elasticityType == 1 && !bHasContacted &&
+ Abs(m_vecMoveSpeed.x) < minspeed &&
+ Abs(m_vecMoveSpeed.y) < minspeed &&
+ Abs(m_vecMoveSpeed.z) < minspeed*2.0f)
+ impulse = -0.98f * normalSpeed * mass;
+ if(elasticityType == 3 &&
+ Abs(m_vecMoveSpeed.x) < minspeed &&
+ Abs(m_vecMoveSpeed.y) < minspeed &&
+ Abs(m_vecMoveSpeed.z) < minspeed*2.0f)
+ impulse = -0.8f * normalSpeed * mass;
+ else if(elasticityType == 2 &&
+ Abs(m_vecMoveSpeed.x) < minspeed &&
+ Abs(m_vecMoveSpeed.y) < minspeed &&
+ Abs(m_vecMoveSpeed.z) < minspeed*2.0f)
+ impulse = -0.92f * normalSpeed * mass;
+ else if(elasticityType == 4 &&
Abs(m_vecMoveSpeed.x) < minspeed &&
Abs(m_vecMoveSpeed.y) < minspeed &&
Abs(m_vecMoveSpeed.z) < minspeed*2.0f)
- e = -1.0f;
+ impulse = -0.8f * normalSpeed * mass;
+ else if(IsVehicle() && ((CVehicle*)this)->IsBoat() &&
+ colpoint.surfaceB == SURFACE_WOOD_SOLID && colpoint.normal.z < 0.5f)
+ impulse = -(2.0f * m_fElasticity + 1.0f) * normalSpeed * mass;
else
- e = -(m_fElasticity + 1.0f);
- impulse = normalSpeed * e * GetMass(pointpos, colpoint.normal);
+ impulse = -(m_fElasticity + 1.0f) * normalSpeed * mass;
// ApplyMoveForce
vImpulse = colpoint.normal*impulse;
- if(IsVehicle() &&
- (!bHasHitWall ||
- !(m_vecMoveSpeed.MagnitudeSqr() > 0.1 || !(B->IsBuilding() || ((CPhysical*)B)->bInfiniteMass))))
- moveSpeed += vImpulse * 1.2f * (1.0f/m_fMass);
- else
+ if(IsVehicle()){
+ if(!bHasHitWall ||
+ !(m_vecMoveSpeed.MagnitudeSqr() > 0.1 || !(B->IsBuilding() || ((CPhysical*)B)->bInfiniteMass)))
+ moveSpeed += vImpulse * 1.2f * (1.0f/m_fMass);
+ else
+ moveSpeed += vImpulse * (1.0f/m_fMass);
+ vImpulse *= 0.8f;
+ }else
moveSpeed += vImpulse * (1.0f/m_fMass);
// ApplyTurnForce
@@ -1006,7 +1146,7 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
ApplyFrictionTurnForce(frictionDir*fImpulse, pointpos);
if(fOtherSpeed > 0.1f &&
- colpoint.surfaceB != SURFACE_2 && colpoint.surfaceB != SURFACE_4 &&
+ colpoint.surfaceB != SURFACE_GRASS && colpoint.surfaceB != SURFACE_MUD_DRY &&
CSurfaceTable::GetAdhesionGroup(colpoint.surfaceA) == ADHESIVE_HARD){
CVector v = frictionDir * fOtherSpeed * 0.25f;
for(int i = 0; i < 4; i++)
@@ -1055,7 +1195,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
canshift = true;
else
canshift = A->IsPed() &&
- B->IsObject() && B->bInfiniteMass && !Bobj->bHasBeenDamaged;
+ B->IsObject() && B->IsStatic() && !Bobj->bHasBeenDamaged;
if(B == A ||
B->m_scanCode == CWorld::GetCurrentScanCode() ||
!B->bUsesCollision ||
@@ -1067,15 +1207,14 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
if(B->IsBuilding())
skipShift = false;
- else if(IsTrafficLight(A->GetModelIndex()) &&
+ else if(IsLightWithoutShift(A->GetModelIndex()) &&
(B->IsVehicle() || B->IsPed()) &&
A->GetUp().z < 0.66f)
skipShift = true;
else if((A->IsVehicle() || A->IsPed()) &&
B->GetUp().z < 0.66f &&
- IsTrafficLight(B->GetModelIndex()))
+ IsLightWithoutShift(B->GetModelIndex()))
skipShift = true;
-// TODO: maybe flip some ifs here
else if(A->IsObject() && B->IsVehicle()){
CObject *Aobj = (CObject*)A;
if(Aobj->ObjectCreatedBy != TEMP_OBJECT &&
@@ -1194,6 +1333,9 @@ CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists)
A = (CPhysical*)this;
+ if(!A->bUsesCollision)
+ return false;
+
radius = A->GetBoundRadius();
A->GetBoundCentre(center);
@@ -1212,6 +1354,7 @@ CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists)
for(listnode = list->first; listnode; listnode = listnode->next){
B = (CPhysical*)listnode->item;
if(B != A &&
+ !(B->IsObject() && ((CObject*)B)->bIsStreetLight && B->GetUp().z < 0.66f) &&
B->m_scanCode != CWorld::GetCurrentScanCode() &&
B->bUsesCollision &&
B->GetIsTouching(center, radius)){
@@ -1355,6 +1498,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
int numResponses;
int i, j;
bool skipCollision, altcollision;
+ bool ret = false;
float impulseA = -1.0f;
float impulseB = -1.0f;
@@ -1375,9 +1519,9 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
Bped = (CPed*)B;
bool isTouching = true;
- if(B == A ||
+ if(!B->bUsesCollision ||
B->m_scanCode == CWorld::GetCurrentScanCode() ||
- !B->bUsesCollision ||
+ B == A ||
!(isTouching = B->GetIsTouching(center, radius))){
if(!isTouching){
if(A->IsObject() && Aobj->m_pCollidingEntity == B)
@@ -1398,27 +1542,27 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
if(B->IsBuilding())
skipCollision = false;
- else if(IsTrafficLight(A->GetModelIndex()) &&
+ else if(A->IsObject() && Aobj->bIsStreetLight &&
(B->IsVehicle() || B->IsPed()) &&
A->GetUp().z < 0.66f){
skipCollision = true;
A->bSkipLineCol = true;
Aobj->m_pCollidingEntity = B;
- }else if((A->IsVehicle() || A->IsPed()) &&
- B->GetUp().z < 0.66f &&
- IsTrafficLight(B->GetModelIndex())){
+ }else if(B->IsObject() && Bobj->bIsStreetLight &&
+ (A->IsVehicle() || A->IsPed()) &&
+ B->GetUp().z < 0.66f){
skipCollision = true;
A->bSkipLineCol = true;
Bobj->m_pCollidingEntity = A;
}else if(A->IsObject() && B->IsVehicle()){
- if(A->GetModelIndex() == MI_CAR_BUMPER || A->GetModelIndex() == MI_FILES)
+ if(A->GetModelIndex() == MI_CAR_BUMPER)
skipCollision = true;
else if(Aobj->ObjectCreatedBy == TEMP_OBJECT ||
Aobj->bHasBeenDamaged ||
!Aobj->IsStatic()){
if(Aobj->m_pCollidingEntity == B)
skipCollision = true;
- else{
+ else if(Aobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){
CMatrix inv;
CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize();
size = A->GetMatrix() * size;
@@ -1430,14 +1574,14 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
}
}
}else if(B->IsObject() && A->IsVehicle()){
- if(B->GetModelIndex() == MI_CAR_BUMPER || B->GetModelIndex() == MI_FILES)
+ if(B->GetModelIndex() == MI_CAR_BUMPER)
skipCollision = true;
else if(Bobj->ObjectCreatedBy == TEMP_OBJECT ||
Bobj->bHasBeenDamaged ||
!Bobj->IsStatic()){
if(Bobj->m_pCollidingEntity == A)
skipCollision = true;
- else{
+ else if(Bobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){
CMatrix inv;
CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize();
size = B->GetMatrix() * size;
@@ -1447,14 +1591,16 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
}
}
}
- }else if(IsBodyPart(A->GetModelIndex()) && B->IsPed()){
+ }else if(A->GetModelIndex() == MI_GRENADE && B->IsPed() &&
+ A->GetPosition().z < B->GetPosition().z){
skipCollision = true;
- }else if(A->IsPed() && IsBodyPart(B->GetModelIndex())){
+ }else if(B->GetModelIndex() == MI_GRENADE && A->IsPed() &&
+ B->GetPosition().z < A->GetPosition().z){
skipCollision = true;
A->bSkipLineCol = true;
}else if(A->IsPed() && Aped->m_pCollidingEntity == B){
skipCollision = true;
- if(!Aped->bKnockedUpIntoAir)
+ if(!Aped->bKnockedUpIntoAir || Aped->b158_4)
A->bSkipLineCol = true;
}else if(B->IsPed() && Bped->m_pCollidingEntity == A){
skipCollision = true;
@@ -1469,7 +1615,11 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
if(!A->bUsesCollision || skipCollision){
B->m_scanCode = CWorld::GetCurrentScanCode();
- A->ProcessEntityCollision(B, aColPoints);
+ numCollisions = A->ProcessEntityCollision(B, aColPoints);
+ if(A->bJustCheckCollision && numCollisions > 0)
+ return true;
+ if(numCollisions == 0 && A == (CEntity*)FindPlayerPed() && Aped->m_pCollidingEntity == B)
+ Aped->m_pCollidingEntity = nil;
}else if(B->IsBuilding() || B->bIsStuck || B->bInfiniteMass || altcollision){
// This is the case where B doesn't move
@@ -1481,6 +1631,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
CVector moveSpeed = { 0.0f, 0.0f, 0.0f };
CVector turnSpeed = { 0.0f, 0.0f, 0.0f };
+ float maxImpulseA = 0.0f;
numResponses = 0;
if(A->bHasContacted){
for(i = 0; i < numCollisions; i++){
@@ -1488,20 +1639,35 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
continue;
numResponses++;
+ if(impulseA > maxImpulseA) maxImpulseA = impulseA;
- if(impulseA > A->m_fDamageImpulse)
- A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
+ if(A->IsVehicle()){
+ if(!(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_SOLID) &&
+ impulseA > A->m_fDamageImpulse)
+ A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
+
+ if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_SAND)
+ aColPoints[i].surfaceB = SURFACE_SAND;
+
+ float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr();
+ float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr();
+
+ if(A->GetUp().z < -0.6f &&
+ Abs(A->m_vecMoveSpeed.x) < 0.05f &&
+ Abs(A->m_vecMoveSpeed.y) < 0.05f)
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, 0.1f*impulseA, Max(turnSpeedDiff, moveSpeedDiff));
+ else
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff));
- float imp = impulseA;
- if(A->IsVehicle() && A->GetUp().z < -0.6f &&
- Abs(A->m_vecMoveSpeed.x) < 0.05f &&
- Abs(A->m_vecMoveSpeed.y) < 0.05f)
- imp *= 0.1f;
+ }else{
+ if(impulseA > A->m_fDamageImpulse)
+ A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
- float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr();
- float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr();
+ float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr();
+ float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr();
- DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, Max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff));
+ }
}
}else{
for(i = 0; i < numCollisions; i++){
@@ -1509,39 +1675,52 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
continue;
numResponses++;
+ if(impulseA > maxImpulseA) maxImpulseA = impulseA;
+ float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions;
- if(impulseA > A->m_fDamageImpulse)
- A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
-
- float imp = impulseA;
- if(A->IsVehicle() && A->GetUp().z < -0.6f &&
- Abs(A->m_vecMoveSpeed.x) < 0.05f &&
- Abs(A->m_vecMoveSpeed.y) < 0.05f)
- imp *= 0.1f;
-
- float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr();
- float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr();
+ if(A->IsVehicle()){
+ if(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_SOLID)
+ adhesion = 0.0f;
+ else if(impulseA > A->m_fDamageImpulse)
+ A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
- DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, Max(turnSpeedDiff, moveSpeedDiff));
+ if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_SAND)
+ aColPoints[i].surfaceB = SURFACE_SAND;
- float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions;
+ float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr();
+ float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr();
- if(A->GetModelIndex() == MI_RCBANDIT)
- adhesion *= 0.2f;
-// TODO(MIAMI): check this
- else if(A->IsVehicle() && ((CVehicle*)A)->IsBoat()){
- if(aColPoints[i].normal.z > 0.6f){
- if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_LOOSE)
- adhesion *= 3.0f;
- }else
- adhesion = 0.0f;
- }else if(A->IsVehicle()){
- if(A->GetStatus() == STATUS_WRECKED)
+ if(A->GetUp().z < -0.6f &&
+ Abs(A->m_vecMoveSpeed.x) < 0.05f &&
+ Abs(A->m_vecMoveSpeed.y) < 0.05f)
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, 0.1f*impulseA, Max(turnSpeedDiff, moveSpeedDiff));
+ else
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff));
+
+
+ if(A->GetModelIndex() == MI_RCBANDIT)
+ adhesion *= 0.2f;
+ else if(((CVehicle*)A)->IsBoat()){
+ if(aColPoints[i].normal.z > 0.6f){
+ if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_LOOSE ||
+ CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_SAND)
+ adhesion *= 3.0f;
+ }else
+ adhesion = 0.0f;
+ }else if(A->GetStatus() == STATUS_WRECKED)
adhesion *= 3.0f;
else if(A->GetUp().z > 0.3f)
adhesion = 0.0f;
else
adhesion *= Min(5.0f, 0.03f*impulseA + 1.0f);
+ }else{
+ if(impulseA > A->m_fDamageImpulse)
+ A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
+
+ float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr();
+ float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr();
+
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff));
}
if(A->ApplyFriction(adhesion, aColPoints[i]))
@@ -1560,7 +1739,13 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
A->m_vecMoveFriction.y += moveSpeed.y * -0.3f / numCollisions;
A->m_vecTurnFriction += turnSpeed * -0.3f / numCollisions;
}
- return true;
+
+ if(B->IsObject() && Bobj->m_nCollisionDamageEffect && maxImpulseA > 20.0f)
+ Bobj->ObjectDamage(maxImpulseA);
+
+ if(!CWorld::bSecondShift)
+ return true;
+ ret = true;
}
}else{
@@ -1691,18 +1876,34 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
}
if(B->IsPed() && A->IsVehicle() &&
- (!Bped->IsPlayer() || B->bHasHitWall && A->m_vecMoveSpeed.MagnitudeSqr() > 0.0025f))
+ (!Bped->IsPlayer() || B->bHasHitWall && A->m_vecMoveSpeed.MagnitudeSqr() > SQR(0.05f)))
Bped->KillPedWithCar((CVehicle*)A, maxImpulseB);
else if(B->GetModelIndex() == MI_TRAIN && A->IsPed() &&
(!Aped->IsPlayer() || A->bHasHitWall))
Aped->KillPedWithCar((CVehicle*)B, maxImpulseA*2.0f);
else if(B->IsObject() && B->bUsesCollision && A->IsVehicle()){
+ // BUG? not impulseA?
if(Bobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f)
Bobj->ObjectDamage(maxImpulseB);
+ else if(Bobj->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY){
+ CMatrix inv;
+ CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize();
+ size = B->GetMatrix() * size;
+ if(size.z < B->GetPosition().z ||
+ (Invert(A->GetMatrix(), inv) * size).z < 0.0f)
+ Bobj->ObjectDamage(50.0f);
+ }
}else if(A->IsObject() && A->bUsesCollision && B->IsVehicle()){
- // BUG? not impulseA?
if(Aobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f)
Aobj->ObjectDamage(maxImpulseB);
+ else if(Aobj->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY){
+ CMatrix inv;
+ CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize();
+ size = A->GetMatrix() * size;
+ if(size.z < A->GetPosition().z ||
+ (Invert(B->GetMatrix(), inv) * size).z < 0.0f)
+ Aobj->ObjectDamage(50.0f);
+ }
}
if(B->GetStatus() == STATUS_SIMPLE){
@@ -1711,13 +1912,15 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
CCarCtrl::SwitchVehicleToRealPhysics((CVehicle*)B);
}
- return true;
+ if(!CWorld::bSecondShift)
+ return true;
+ ret = true;
}
}
}
- return false;
+ return ret;
}
bool
@@ -1746,6 +1949,8 @@ CPhysical::CheckCollision_SimpleCar(void)
return false;
}
+float PHYSICAL_SHIFT_SPEED_DAMP = 0.707f;
+
void
CPhysical::ProcessShift(void)
{
@@ -1755,6 +1960,13 @@ CPhysical::ProcessShift(void)
bIsInSafePosition = true;
RemoveAndAdd();
}else{
+ CPhysical *surf;
+ if(bHasHitWall && IsPed() && (surf = ((CPed*)this)->m_pCurrentPhysSurface, surf == nil || !surf->bInfiniteMass || surf->m_phy_flagA08) ||
+ CWorld::bSecondShift){
+ m_vecMoveSpeed *= Pow(PHYSICAL_SHIFT_SPEED_DAMP, CTimer::GetTimeStep());
+ m_vecTurnSpeed *= Pow(PHYSICAL_SHIFT_SPEED_DAMP, CTimer::GetTimeStep());
+ }
+
CMatrix matrix(GetMatrix());
ApplyMoveSpeed();
ApplyTurnSpeed();
@@ -1766,17 +1978,25 @@ CPhysical::ProcessShift(void)
m_bIsVehicleBeingShifted = true;
CEntryInfoNode *node;
- bool hasshifted = false; // whatever that means...
+ bool hasshifted = false;
for(node = m_entryInfoList.first; node; node = node->next)
hasshifted |= ProcessShiftSectorList(node->sector->m_lists);
m_bIsVehicleBeingShifted = false;
if(hasshifted){
CWorld::AdvanceCurrentScanCode();
+ bool hadCollision = false;
for(node = m_entryInfoList.first; node; node = node->next)
if(ProcessCollisionSectorList(node->sector->m_lists)){
- GetMatrix() = matrix;
- return;
+ if(!CWorld::bSecondShift){
+ GetMatrix() = matrix;
+ return;
+ }
+ hadCollision = true;
}
+ if(hadCollision){
+ GetMatrix() = matrix;
+ return;
+ }
}
bIsStuck = false;
bIsInSafePosition = true;
@@ -1788,6 +2008,9 @@ CPhysical::ProcessShift(void)
// x is the number of units (m) we would like to step
#define NUMSTEPS(x) ceil(Sqrt(distSq) * (1.0f/(x)))
+float HIGHSPEED_ELASTICITY_MULT_PED = 2.0f;
+float HIGHSPEED_ELASTICITY_MULT_COPCAR = 2.0f;
+
void
CPhysical::ProcessCollision(void)
{
@@ -1819,31 +2042,78 @@ CPhysical::ProcessCollision(void)
// Save current state
CMatrix savedMatrix(GetMatrix());
+ float savedElasticity = m_fElasticity;
+ CVector savedMoveSpeed = m_vecMoveSpeed;
float savedTimeStep = CTimer::GetTimeStep();
int8 n = 1; // The number of steps we divide the time step into
float step = 0.0f; // divided time step
- float distSq = GetDistanceSq();
+ float distSq = m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep());
- if(IsPed() && (distSq >= sq(0.2f) || ped->IsPlayer())){
- if(ped->IsPlayer())
- n = Max(NUMSTEPS(0.2f), 2.0f);
- else
- n = NUMSTEPS(0.3f);
+ if(IsPed() && (distSq >= sq(0.3f) || ped->IsPlayer())){
+ if(ped->IsPlayer()){
+ if(ped->m_pCurrentPhysSurface)
+ n = Max(NUMSTEPS(0.15f), 4.0f);
+ else
+ n = Max(NUMSTEPS(0.3f), 2.0f);
+ }else
+ n = NUMSTEPS(0.45f);
step = savedTimeStep / n;
+ if(!ped->IsPlayer())
+ ped->m_fElasticity *= HIGHSPEED_ELASTICITY_MULT_PED;
}else if(IsVehicle() && distSq >= sq(0.4f)){
if(GetStatus() == STATUS_PLAYER)
n = NUMSTEPS(0.2f);
else
n = distSq > 0.32f ? NUMSTEPS(0.3f) : NUMSTEPS(0.4f);
step = savedTimeStep / n;
- }else if(IsObject()){
+
+ CVector bbox = GetColModel()->boundingBox.GetSize();
+ float relDistX = Abs(DotProduct(m_vecMoveSpeed, GetRight())) * CTimer::GetTimeStep() / bbox.x;
+ float relDistY = Abs(DotProduct(m_vecMoveSpeed, GetForward())) * CTimer::GetTimeStep() / bbox.y;
+ float relDistZ = Abs(DotProduct(m_vecMoveSpeed, GetUp())) * CTimer::GetTimeStep() / bbox.z;
+ if(Max(relDistX, Max(relDistY, relDistZ)) < 1.0f){
+ // check if we can get away with simplified processing
+
+ ApplyMoveSpeed();
+ ApplyTurnSpeed();
+ GetMatrix().Reorthogonalise();
+ bSkipLineCol = false;
+ m_bIsVehicleBeingShifted = false;
+
+ bJustCheckCollision = true;
+ bUsesCollision = false;
+ if(!CheckCollision()){
+ bJustCheckCollision = false;
+ bUsesCollision = true;
+ if(IsVehicle())
+ ((CVehicle*)this)->bVehicleColProcessed = true;
+
+ bHitByTrain = false;
+ m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude();
+ bSkipLineCol = false;
+
+ bIsStuck = false;
+ bIsInSafePosition = true;
+ m_fElasticity = savedElasticity;
+ RemoveAndAdd();
+ return;
+ }
+ bJustCheckCollision = false;
+ bUsesCollision = true;
+ GetMatrix() = savedMatrix;
+ m_vecMoveSpeed = savedMoveSpeed;
+ if(IsVehicle() && ((CVehicle*)this)->bIsLawEnforcer)
+ m_fElasticity *= HIGHSPEED_ELASTICITY_MULT_COPCAR;
+ }
+ }else if(IsObject() && ((CObject*)this)->ObjectCreatedBy != TEMP_OBJECT){
int responsecase = ((CObject*)this)->m_nSpecialCollisionResponseCases;
if(responsecase == COLLRESPONSE_LAMPOST){
CVector speedUp = { 0.0f, 0.0f, 0.0f };
CVector speedDown = { 0.0f, 0.0f, 0.0f };
- speedUp.z = GetBoundRadius();
- speedDown.z = -speedUp.z;
+ CColModel *colModel = GetColModel();
+ speedUp.z = colModel->boundingBox.max.z;
+ speedDown.z = colModel->boundingBox.min.z;
speedUp = Multiply3x3(GetMatrix(), speedUp);
speedDown = Multiply3x3(GetMatrix(), speedDown);
speedUp = GetSpeed(speedUp);
@@ -1883,6 +2153,7 @@ CPhysical::ProcessCollision(void)
savedMatrix.GetPosition().z = GetPosition().z;
GetMatrix() = savedMatrix;
CTimer::SetTimeStep(savedTimeStep);
+ m_fElasticity = savedElasticity;
return;
}
if(IsPed() && m_vecMoveSpeed.z == 0.0f &&
@@ -1900,7 +2171,7 @@ CPhysical::ProcessCollision(void)
car->m_aSuspensionSpringRatio[2] = 1.0f;
car->m_aSuspensionSpringRatio[3] = 1.0f;
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
- assert(0 && "TODO - but unused");
+ assert(0 && "TODO(MIAMI)");
}
}
}
@@ -1913,11 +2184,14 @@ CPhysical::ProcessCollision(void)
if(!m_vecMoveSpeed.IsZero() ||
!m_vecTurnSpeed.IsZero() ||
bHitByTrain ||
- GetStatus() == STATUS_PLAYER || IsPed() && ped->IsPlayer()){
+ GetStatus() == STATUS_PLAYER ||
+ IsVehicle() && ((CVehicle*)this)->bRestingOnPhysical ||
+ IsPed() && ped->IsPlayer()){
if(IsVehicle())
((CVehicle*)this)->bVehicleColProcessed = true;
if(CheckCollision()){
GetMatrix() = savedMatrix;
+ m_fElasticity = savedElasticity;
return;
}
}
@@ -1927,5 +2201,6 @@ CPhysical::ProcessCollision(void)
bIsStuck = false;
bIsInSafePosition = true;
+ m_fElasticity = savedElasticity;
RemoveAndAdd();
}
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index ce02e463..926b9762 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -18,8 +18,7 @@ public:
// The not properly indented fields haven't been checked properly yet
int32 m_audioEntityId;
- float unk1;
- CTreadable *m_treadable[2]; // car and ped
+ float m_phys_unused1;
uint32 m_nLastTimeCollided;
CVector m_vecMoveSpeed; // velocity
CVector m_vecTurnSpeed; // angular velocity
@@ -37,10 +36,9 @@ public:
CEntryInfoList m_entryInfoList;
CPtrNode *m_movingListNode;
- char field_EC;
+ int8 m_phys_unused2;
uint8 m_nStaticFrames;
uint8 m_nCollisionRecords;
- bool m_bIsVehicleBeingShifted;
CEntity *m_aCollisionRecords[PHYSICAL_MAX_COLLISIONRECORDS];
float m_fDistanceTravelled;
@@ -54,12 +52,17 @@ public:
uint8 bIsHeavy : 1;
uint8 bAffectedByGravity : 1;
uint8 bInfiniteMass : 1;
+ uint8 m_phy_flagA08 : 1;
uint8 bIsInWater : 1;
- uint8 m_phy_flagA10 : 1; // unused
uint8 m_phy_flagA20 : 1; // unused
uint8 bHitByTrain : 1;
uint8 bSkipLineCol : 1;
+ uint8 bIsFrozen : 1;
+ uint8 bDontLoadCollision : 1;
+ uint8 m_bIsVehicleBeingShifted : 1; // wrong name - also used on but never set for peds
+ uint8 bJustCheckCollision : 1; // just see if there is a collision
+
uint8 m_nSurfaceTouched;
int8 m_nZoneLevel;
@@ -86,7 +89,6 @@ public:
void RemoveRefsToEntity(CEntity *ent);
static void PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phys, CVector localPos);
- float GetDistanceSq(void) { return m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep()); }
// get speed of point p relative to entity center
CVector GetSpeed(const CVector &r);
CVector GetSpeed(void) { return GetSpeed(CVector(0.0f, 0.0f, 0.0f)); }
@@ -94,7 +96,7 @@ public:
return 1.0f / (CrossProduct(pos, dir).MagnitudeSqr()/m_fTurnMass +
1.0f/m_fMass);
}
- float GetMassTime(const CVector &pos, const CVector &dir, float t) {
+ float GetMassTweak(const CVector &pos, const CVector &dir, float t) {
return 1.0f / (CrossProduct(pos, dir).MagnitudeSqr()/(m_fTurnMass*t) +
1.0f/(m_fMass*t));
}
@@ -156,11 +158,13 @@ public:
void ApplyFrictionTurnForce(const CVector &j, const CVector &p) { ApplyFrictionTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); }
// springRatio: 1.0 fully extended, 0.0 fully compressed
bool ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias);
+ bool ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir);
bool ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed);
void ApplyGravity(void);
void ApplyFriction(void);
void ApplyAirResistance(void);
bool ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, float &impulseB);
+ bool ApplyCollision(CColPoint &colpoint, float &impulse);
bool ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CVector &moveSpeed, CVector &turnSpeed);
bool ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint);
bool ApplyFriction(float adhesiveLimit, CColPoint &colpoint);
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index 50d12b2f..71646020 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -470,7 +470,7 @@ RwBool RwRenderStateSet(RwRenderState state, void *value)
uint32 uival = (uintptr)value;
uint32 fog;
switch(state){
- case rwRENDERSTATETEXTURERASTER: SetRenderState(TEXTURERASTER, uival); return true;
+ case rwRENDERSTATETEXTURERASTER: SetRenderStatePtr(TEXTURERASTER, value); return true;
case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true;
case rwRENDERSTATETEXTUREADDRESSU: SetRenderState(TEXTUREADDRESSU, uival); return true;
case rwRENDERSTATETEXTUREADDRESSV: SetRenderState(TEXTUREADDRESSV, uival); return true;
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index b7e055c5..1d26cc20 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -78,7 +78,8 @@ public:
return *this;
}
- CVector &GetPosition(void){ return *(CVector*)&m_matrix.pos; }
+ const CVector &GetPosition(void) const { return *(CVector*)&m_matrix.pos; }
+ CVector& GetPosition(void) { return *(CVector*)&m_matrix.pos; }
CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
diff --git a/src/math/Vector2D.h b/src/math/Vector2D.h
index 0885a5d2..7bfccae6 100644
--- a/src/math/Vector2D.h
+++ b/src/math/Vector2D.h
@@ -11,9 +11,7 @@ public:
float Magnitude(void) const { return Sqrt(x*x + y*y); }
float MagnitudeSqr(void) const { return x*x + y*y; }
- void Normalise(void);
-
- void NormaliseSafe(void) {
+ void Normalise(void) {
float sq = MagnitudeSqr();
if(sq > 0.0f){
float invsqrt = RecipSqrt(sq);
diff --git a/src/math/math.cpp b/src/math/math.cpp
index eeb9d3fa..e11d048c 100644
--- a/src/math/math.cpp
+++ b/src/math/math.cpp
@@ -5,19 +5,6 @@
// TODO: move more stuff into here
void
-CVector2D::Normalise(void)
-{
- float sq = MagnitudeSqr();
- assert(sq != 0.0f); // just be safe here
- //if(sq > 0.0f){
- float invsqrt = RecipSqrt(sq);
- x *= invsqrt;
- y *= invsqrt;
- //}else
- // x = 1.0f;
-}
-
-void
CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
{
float cX = Cos(xAngle);
diff --git a/src/modelinfo/ModelIndices.cpp b/src/modelinfo/ModelIndices.cpp
index 9a6a74d0..056c3733 100644
--- a/src/modelinfo/ModelIndices.cpp
+++ b/src/modelinfo/ModelIndices.cpp
@@ -3,14 +3,14 @@
#include "General.h"
#include "ModelIndices.h"
-#define X(name, var, addr) int16 var;
+#define X(name, var) int16 var;
MODELINDICES
#undef X
void
InitModelIndices(void)
{
-#define X(name, var, addr) var = -1;
+#define X(name, var) var = -1;
MODELINDICES
#undef X
}
@@ -18,7 +18,7 @@ InitModelIndices(void)
void
MatchModelString(const char *modelname, int16 id)
{
-#define X(name, var, addr) \
+#define X(name, var) \
if(!CGeneral::faststrcmp(name, modelname)){ \
var = id; \
return; \
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index a21da7d3..e7285b2f 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -3,166 +3,144 @@
#include "ModelInfo.h"
#define MODELINDICES \
- X("fire_hydrant", MI_FIRE_HYDRANT, 0x5F5A00) \
- X("bagelstnd02", MI_BAGELSTAND2, 0x5F59FC) \
- X("fish01", MI_FISHSTALL01, 0x5F59EC) \
- X("fishstall02", MI_FISHSTALL02, 0x5F59F0) \
- X("fishstall03", MI_FISHSTALL03, 0x5F59F4) \
- X("fishstall04", MI_FISHSTALL04, 0x5F59F8) \
- X("taxisign", MI_TAXISIGN, 0x5F59E8) \
- X("phonesign", MI_PHONESIGN, 0x5F59E4) \
- X("noparkingsign1", MI_NOPARKINGSIGN1, 0x5F59E0) \
- X("bussign1", MI_BUSSIGN1, 0x5F59DC) \
- X("roadworkbarrier1", MI_ROADWORKBARRIER1, 0x5F59D8) \
- X("dump1", MI_DUMP1, 0x5F59D4) \
- X("trafficcone", MI_TRAFFICCONE, 0x5F59D0) \
- X("newsstand1", MI_NEWSSTAND, 0x5F59CC) \
- X("postbox1", MI_POSTBOX1, 0x5F59C8) \
- X("bin1", MI_BIN, 0x5F59C4) \
- X("wastebin", MI_WASTEBIN, 0x5F59C0) \
- X("phonebooth1", MI_PHONEBOOTH1, 0x5F59BC) \
- X("parkingmeter", MI_PARKINGMETER, 0x5F59B8) \
- X("trafficlight1", MI_TRAFFICLIGHTS, 0x5F5958) \
- X("lamppost1", MI_SINGLESTREETLIGHTS1, 0x5F595C) \
- X("lamppost2", MI_SINGLESTREETLIGHTS2, 0x5F5960) \
- X("lamppost3", MI_SINGLESTREETLIGHTS3, 0x5F5964) \
- X("doublestreetlght1", MI_DOUBLESTREETLIGHTS, 0x5F5968) \
- X("rd_Road2A10", MI_ROADSFORROADBLOCKSSTART, 0x5F596C) \
- X("rd_Road1A30", MI_ROADSFORROADBLOCKSEND, 0x5F5970) \
- X("veg_tree1", MI_TREE1, 0x5F5974) \
- X("veg_tree3", MI_TREE2, 0x5F5978) \
- X("veg_treea1", MI_TREE3, 0x5F597C) \
- X("veg_treenew01", MI_TREE4, 0x5F5980) \
- X("veg_treenew05", MI_TREE5, 0x5F5984) \
- X("veg_treeb1", MI_TREE6, 0x5F5988) \
- X("veg_treenew10", MI_TREE7, 0x5F598C) \
- X("veg_treea3", MI_TREE8, 0x5F5990) \
- X("veg_treenew09", MI_TREE9, 0x5F5994) \
- X("veg_treenew08", MI_TREE10, 0x5F5998) \
- X("veg_treenew03", MI_TREE11, 0x5F599C) \
- X("veg_treenew16", MI_TREE12, 0x5F59A0) \
- X("veg_treenew17", MI_TREE13, 0x5F59A4) \
- X("veg_treenew06", MI_TREE14, 0x5F59A8) \
- X("doc_crane_cab", MODELID_CRANE_1, 0x5F59AC) \
- X("cranetopb", MODELID_CRANE_2, 0x5F59B0) \
- X("cranetopa", MODELID_CRANE_3, 0x5F59B4) \
- X("package1", MI_COLLECTABLE1, 0x5F5A04) \
- X("Money", MI_MONEY, 0x5F5A08) \
- X("barrel1", MI_CARMINE, 0x5F5A0C) \
- /*X("oddjgaragdoor", MI_GARAGEDOOR1, 0x5F5A10)*/ \
- X("dk_paynspraydoor", MI_GARAGEDOOR2, 0x5F5A14) \
- X("dk_waretankdoor1", MI_GARAGEDOOR3, 0x5F5A18) \
- X("hav_garagedoor1", MI_GARAGEDOOR4, 0x5F5A1C) \
- X("hav_garagedoor02", MI_GARAGEDOOR5, 0x5F5A20) \
- X("hav_garagedoor03", MI_GARAGEDOOR6, 0x5F5A24) \
- X("hav_garagedoor04", MI_GARAGEDOOR7, 0x5F5A28) \
- X("lh_showdoor03", MI_GARAGEDOOR9, 0x5F5A2C) \
- X("lh_showdoor1", MI_GARAGEDOOR10, 0x5F5A30) \
- X("lhtankdoor", MI_GARAGEDOOR11, 0x5F5A34) \
- X("nbtgardoor", MI_GARAGEDOOR12, 0x5F5A38) \
- X("dk_camjonesdoor", MI_GARAGEDOOR13, 0x5F5A3C) \
- X("nbtgardoor02", MI_GARAGEDOOR14, 0x5F5A40) \
- X("dt_savedra", MI_GARAGEDOOR15, 0x5F5A44) \
- X("dt_savedrb", MI_GARAGEDOOR16, 0x5F5A48) \
- /*X("dk_bombdoor", MI_GARAGEDOOR17, 0x5F5A4C)*/ \
- X("dk_bombdoor", MI_GARAGEDOOR18, 0x5F5A50) \
- X("haiwshpnsdoor", MI_GARAGEDOOR19, 0x5F5A54) \
- X("wshpnsdoor", MI_GARAGEDOOR20, 0x5F5A58) \
- X("nbecpnsdoor", MI_GARAGEDOOR21, 0x5F5A5C) \
- X("nbtgardoor03", MI_GARAGEDOOR22, 0x5F5A60) \
- X("dt_savedrc", MI_GARAGEDOOR23, 0x5F5A64) \
- X("dt_savedrd", MI_GARAGEDOOR24, 0x5F5A68) \
- X("man_frntstepGD", MI_GARAGEDOOR25, 0x5F5A6C) \
- X("svegrgedoor", MI_GARAGEDOOR26, 0x5F5A70) \
- /*X("towergaragedoor3", MI_GARAGEDOOR27, 0x5F5A74)*/ \
- /*X("plysve_gragedoor", MI_GARAGEDOOR28, 0x5F5A78)*/ \
- /*X("impexpsubgrgdoor", MI_GARAGEDOOR29, 0x5F5A7C)*/ \
- /*X("Sub_sprayshopdoor", MI_GARAGEDOOR30, 0x5F5A80)*/ \
- /*X("ind_plyrwoor", MI_GARAGEDOOR31, 0x5F5A84)*/ \
- /*X("8ballsuburbandoor", MI_GARAGEDOOR32, 0x5F5A88)*/ \
- X("barrel2", MI_NAUTICALMINE, 0x5F5A8C) \
- X("crushercrush", MI_CRUSHERBODY, 0x5F5A90) \
- X("crushertop", MI_CRUSHERLID, 0x5F5A94) \
- X("donkeymag", MI_DONKEYMAG, 0x5F5A98) \
- X("bullion", MI_BULLION, 0x5F5A9C) \
- X("floatpackge1", MI_FLOATPACKAGE1, 0x5F5AA0) \
- X("briefcase", MI_BRIEFCASE, 0x5F5AA4) \
- X("chinabanner1", MI_CHINABANNER1, 0x5F5AA8) \
- X("chinabanner2", MI_CHINABANNER2, 0x5F5AAC) \
- X("chinabanner3", MI_CHINABANNER3, 0x5F5AB0) \
- X("chinabanner4", MI_CHINABANNER4, 0x5F5AB4) \
- X("iten_chinatown5", MI_CHINABANNER5, 0x5F5AB8) \
- X("iten_chinatown7", MI_CHINABANNER6, 0x5F5ABC) \
- X("iten_chinatown3", MI_CHINABANNER7, 0x5F5AC0) \
- X("iten_chinatown2", MI_CHINABANNER8, 0x5F5AC4) \
- X("iten_chinatown4", MI_CHINABANNER9, 0x5F5AC8) \
- X("iten_washline01", MI_CHINABANNER10, 0x5F5ACC) \
- X("iten_washline02", MI_CHINABANNER11, 0x5F5AD0) \
- X("iten_washline03", MI_CHINABANNER12, 0x5F5AD4) \
- X("chinalanterns", MI_CHINALANTERN, 0x5F5AD8) \
- X("glassfx1", MI_GLASS1, 0x5F5ADC) \
- X("glassfx2", MI_GLASS2, 0x5F5AE0) \
- X("glassfx3", MI_GLASS3, 0x5F5AE4) \
- X("glassfx4", MI_GLASS4, 0x5F5AE8) \
- X("glassfx55", MI_GLASS5, 0x5F5AEC) \
- X("glassfxsub1", MI_GLASS6, 0x5F5AF0) \
- X("glassfxsub2", MI_GLASS7, 0x5F5AF4) \
- X("glassfx_composh", MI_GLASS8, 0x5F5AF8) \
- X("bridge_liftsec", MI_BRIDGELIFT, 0x5F5AFC) \
- X("bridge_liftweight", MI_BRIDGEWEIGHT, 0x5F5B00) \
- X("subbridge_lift", MI_BRIDGEROADSEGMENT, 0x5F5B04) \
- X("barrel4", MI_EXPLODINGBARREL, 0x5F5B08) \
- X("flagsitaly", MI_ITALYBANNER1, 0x5F5B0C) \
- X("adrenaline", MI_PICKUP_ADRENALINE, 0x5F5B10) \
- X("bodyarmour", MI_PICKUP_BODYARMOUR, 0x5F5B14) \
- X("info", MI_PICKUP_INFO, 0x5F5B18) \
- X("health", MI_PICKUP_HEALTH, 0x5F5B1C) \
- X("bonus", MI_PICKUP_BONUS, 0x5F5B20) \
- X("bribe", MI_PICKUP_BRIBE, 0x5F5B24) \
- X("killfrenzy", MI_PICKUP_KILLFRENZY, 0x5F5B28) \
- X("camerapickup", MI_PICKUP_CAMERA, 0x5F5B2C) \
- X("bollardlight", MI_BOLLARDLIGHT, 0x5F5B30) \
- X("magnet", MI_MAGNET, 0x5F5B34) \
- X("streetlamp1", MI_STREETLAMP1, 0x5F5B38) \
- X("streetlamp2", MI_STREETLAMP2, 0x5F5B3C) \
- X("railtrax_lo4b", MI_RAILTRACKS, 0x5F5B40) \
- X("bar_barrier10", MI_FENCE, 0x5F5B44) \
- X("bar_barrier12", MI_FENCE2, 0x5F5B48) \
- X("petrolpump", MI_PETROLPUMP, 0x5F5B4C) \
- X("bodycast", MI_BODYCAST, 0x5F5B50) \
- X("backdoor", MI_BACKDOOR, 0x5F5B54) \
- X("coffee", MI_COFFEE, 0x5F5B58) \
- X("bouy", MI_BUOY, 0x5F5B5C) \
- X("parktable1", MI_PARKTABLE, 0x5F5B60) \
- X("sbwy_tunl_start", MI_SUBWAY1, 0x5F5B64) \
- X("sbwy_tunl_bit", MI_SUBWAY2, 0x5F5B68) \
- X("sbwy_tunl_bend", MI_SUBWAY3, 0x5F5B6C) \
- X("sbwy_tunl_cstm6", MI_SUBWAY4, 0x5F5B70) \
- X("sbwy_tunl_cstm7", MI_SUBWAY5, 0x5F5B74) \
- X("sbwy_tunl_cstm8", MI_SUBWAY6, 0x5F5B78) \
- X("sbwy_tunl_cstm10", MI_SUBWAY7, 0x5F5B7C) \
- X("sbwy_tunl_cstm9", MI_SUBWAY8, 0x5F5B80) \
- X("sbwy_tunl_cstm11", MI_SUBWAY9, 0x5F5B84) \
- X("sbwy_tunl_cstm1", MI_SUBWAY10, 0x5F5B88) \
- X("sbwy_tunl_cstm2", MI_SUBWAY11, 0x5F5B8C) \
- X("sbwy_tunl_cstm4", MI_SUBWAY12, 0x5F5B90) \
- X("sbwy_tunl_cstm3", MI_SUBWAY13, 0x5F5B94) \
- X("sbwy_tunl_cstm5", MI_SUBWAY14, 0x5F5B98) \
- X("subplatform_n2", MI_SUBWAY15, 0x5F5B9C) \
- X("suby_tunl_start", MI_SUBWAY16, 0x5F5BA0) \
- X("sbwy_tunl_start2", MI_SUBWAY17, 0x5F5BA4) \
- X("indy_tunl_start", MI_SUBWAY18, 0x5F5BA8) \
- X("indsubway03", MI_SUBPLATFORM_IND, 0x5F5BAC) \
- X("comerside_subway", MI_SUBPLATFORM_COMS, 0x5F5BB0) \
- X("subplatform", MI_SUBPLATFORM_COMS2, 0x5F5BB4) \
- X("subplatform_n", MI_SUBPLATFORM_COMN, 0x5F5BB8) \
- X("Otherside_subway", MI_SUBPLATFORM_SUB, 0x5F5BBC) \
- X("subplatform_sub", MI_SUBPLATFORM_SUB2, 0x5F5BC0) \
- X("files", MI_FILES, 0x5F5BC4) \
- X("property_locked", MI_PICKUP_PROPERTY, 0x0) \
- X("property_fsale", MI_PICKUP_PROPERTY_FORSALE, 0x0)
+ X("fire_hydrant", MI_FIRE_HYDRANT) \
+ X("phonesign", MI_PHONESIGN) \
+ X("noparkingsign1", MI_NOPARKINGSIGN1) \
+ X("bussign1", MI_BUSSIGN1) \
+ X("roadworkbarrier1", MI_ROADWORKBARRIER1) \
+ X("dump1", MI_DUMP1) \
+ X("trafficcone", MI_TRAFFICCONE) \
+ X("newsstand1", MI_NEWSSTAND) \
+ X("postbox1", MI_POSTBOX1) \
+ X("bin1", MI_BIN) \
+ X("wastebin", MI_WASTEBIN) \
+ X("phonebooth1", MI_PHONEBOOTH1) \
+ X("parkingmeter", MI_PARKINGMETER) \
+ X("parkingmeterg", MI_PARKINGMETER2) \
+ X("mall_fans", MI_MALLFAN) \
+ X("htl_fan_rotate_nt", MI_HOTELFAN_NIGHT) \
+ X("htl_fan_rotate_dy", MI_HOTELFAN_DAY) \
+ X("hotroomfan", MI_HOTROOMFAN) \
+ X("trafficlight1", MI_TRAFFICLIGHTS) \
+ X("MTraffic4", MI_TRAFFICLIGHTS_VERTICAL) \
+ X("MTraffic1", MI_TRAFFICLIGHTS_MIAMI) \
+ X("MTraffic2", MI_TRAFFICLIGHTS_TWOVERTICAL) \
+ X("lamppost1", MI_SINGLESTREETLIGHTS1) \
+ X("lamppost2", MI_SINGLESTREETLIGHTS2) \
+ X("lamppost3", MI_SINGLESTREETLIGHTS3) \
+ X("doublestreetlght1", MI_DOUBLESTREETLIGHTS) \
+ X("Streetlamp1", MI_STREETLAMP1) \
+ X("Streetlamp2", MI_STREETLAMP2) \
+ X("veg_tree3", MI_TREE2) \
+ X("veg_treea1", MI_TREE3) \
+ X("veg_treeb1", MI_TREE6) \
+ X("veg_treea3", MI_TREE8) \
+ X("doc_crane_cab", MODELID_CRANE_1) \
+ X("doc_crane_cab01", MODELID_CRANE_2) \
+ X("doc_crane_cab02", MODELID_CRANE_3) \
+ X("doc_crane_cab03", MODELID_CRANE_4) \
+ X("boatcranelg0", MODELID_CRANE_5) \
+ X("LODnetopa0", MODELID_CRANE_6) \
+ X("package1", MI_COLLECTABLE1) \
+ X("Money", MI_MONEY) \
+ X("barrel1", MI_CARMINE) \
+ X("dk_paynspraydoor", MI_GARAGEDOOR2) \
+ X("dk_waretankdoor1", MI_GARAGEDOOR3) \
+ X("hav_garagedoor1", MI_GARAGEDOOR4) \
+ X("hav_garagedoor02", MI_GARAGEDOOR5) \
+ X("hav_garagedoor03", MI_GARAGEDOOR6) \
+ X("hav_garagedoor04", MI_GARAGEDOOR7) \
+ X("lh_showdoor03", MI_GARAGEDOOR9) \
+ X("lh_showdoor1", MI_GARAGEDOOR10) \
+ X("lhtankdoor", MI_GARAGEDOOR11) \
+ X("nbtgardoor", MI_GARAGEDOOR12) \
+ X("dk_camjonesdoor", MI_GARAGEDOOR13) \
+ X("nbtgardoor02", MI_GARAGEDOOR14) \
+ X("dt_savedra", MI_GARAGEDOOR15) \
+ X("dt_savedrb", MI_GARAGEDOOR16) \
+ X("dk_bombdoor", MI_GARAGEDOOR18) \
+ X("haiwshpnsdoor", MI_GARAGEDOOR19) \
+ X("wshpnsdoor", MI_GARAGEDOOR20) \
+ X("nbecpnsdoor", MI_GARAGEDOOR21) \
+ X("nbtgardoor03", MI_GARAGEDOOR22) \
+ X("dt_savedrc", MI_GARAGEDOOR23) \
+ X("dt_savedrd", MI_GARAGEDOOR24) \
+ X("man_frntstepGD", MI_GARAGEDOOR25) \
+ X("svegrgedoor", MI_GARAGEDOOR26) \
+ X("barrel2", MI_NAUTICALMINE) \
+ X("briefcase", MI_BRIEFCASE) \
+ X("wglasssmash", MI_GLASS1) \
+ X("glassfx_composh", MI_GLASS8) \
+ X("barrel4", MI_EXPLODINGBARREL) \
+ X("adrenaline", MI_PICKUP_ADRENALINE) \
+ X("bodyarmour", MI_PICKUP_BODYARMOUR) \
+ X("info", MI_PICKUP_INFO) \
+ X("health", MI_PICKUP_HEALTH) \
+ X("bonus", MI_PICKUP_BONUS) \
+ X("bribe", MI_PICKUP_BRIBE) \
+ X("killfrenzy", MI_PICKUP_KILLFRENZY) \
+ X("camerapickup", MI_PICKUP_CAMERA) \
+ X("bigdollar", MI_PICKUP_REVENUE) \
+ X("pickupsave", MI_PICKUP_SAVEGAME) \
+ X("property_locked", MI_PICKUP_PROPERTY) \
+ X("property_fsale", MI_PICKUP_PROPERTY_FORSALE) \
+ X("clothesp", MI_PICKUP_CLOTHES) \
+ X("bollardlight", MI_BOLLARDLIGHT) \
+ X("bar_barrier10", MI_FENCE) \
+ X("bar_barrier12", MI_FENCE2) \
+ X("petrolpump", MI_PETROLPUMP) \
+ X("washgaspump", MI_PETROLPUMP2) \
+ X("bouy", MI_BUOY) \
+ X("parktable1", MI_PARKTABLE) \
+ X("lamppost1", MI_LAMPPOST1) \
+ X("veg_palm04", MI_VEG_PALM01) \
+ X("veg_palwee02", MI_VEG_PALM02) \
+ X("veg_palmkbb11", MI_VEG_PALM03) \
+ X("veg_palmkb4", MI_VEG_PALM04) \
+ X("veg_palm02", MI_VEG_PALM05) \
+ X("veg_palmkb3", MI_VEG_PALM06) \
+ X("veg_palmbig14", MI_VEG_PALM07) \
+ X("veg_palm01", MI_VEG_PALM08) \
+ X("mlamppost", MI_MLAMPPOST) \
+ X("roadworkbarrier1", MI_BARRIER1) \
+ X("littleha_police", MI_LITTLEHA_POLICE) \
+ X("telgrphpole02", MI_TELPOLE02) \
+ X("trafficlight1", MI_TRAFFICLIGHT01) \
+ X("parkbench1", MI_PARKBENCH) \
+ X("plc_stinger", MI_PLC_STINGER) \
+ X("od_lightbeam", MI_LIGHTBEAM) \
+ X("ap_radar1_01", MI_AIRPORTRADAR) \
+ X("rcbomb", MI_RCBOMB) \
+ X("beachball", MI_BEACHBALL) \
+ X("sandcastle1", MI_SANDCASTLE1) \
+ X("sandcastle2", MI_SANDCASTLE2) \
+ X("jellyfish", MI_JELLYFISH) \
+ X("jellyfish01", MI_JELLYFISH01) \
+ X("fish1single", MI_FISH1SINGLE) \
+ X("fish1s", MI_FISH1S) \
+ X("fish2single", MI_FISH2SINGLE) \
+ X("fish2s", MI_FISH2S) \
+ X("fish3single", MI_FISH3SINGLE) \
+ X("fish3s", MI_FISH3S) \
+ X("turtle", MI_TURTLE) \
+ X("dolphin", MI_DOLPHIN) \
+ X("shark", MI_SHARK) \
+ X("submarine", MI_SUBMARINE) \
+ X("Esc_step", MI_ESCALATORSTEP) \
+ X("lounge_wood_up", MI_LOUNGE_WOOD_UP) \
+ X("lounge_towel_up", MI_LOUNGE_TOWEL_UP) \
+ X("lounge_wood_dn", MI_LOUNGE_WOOD_DN) \
+ X("lotion", MI_LOTION) \
+ X("beachtowel01", MI_BEACHTOWEL01) \
+ X("beachtowel02", MI_BEACHTOWEL02) \
+ X("beachtowel03", MI_BEACHTOWEL03) \
+ X("beachtowel04", MI_BEACHTOWEL04) \
+ X("blimp_night", MI_BLIMP_NIGHT) \
+ X("blimp_day", MI_BLIMP_DAY) \
+ X("yt_main_body", MI_YT_MAIN_BODY) \
+ X("yt_main_body2", MI_YT_MAIN_BODY2)
-#define X(name, var, addr) extern int16 var;
+#define X(name, var) extern int16 var;
MODELINDICES
#undef X
@@ -180,8 +158,25 @@ enum
MI_MALE01,
MI_TAXI_D = 28, // HMOCA
- MI_GANG01 = 83, // CBa
- MI_VICE1 = 97,
+
+ MI_WFOGO = 63,
+ MI_WMOGO = 64,
+
+ MI_CBA = 83,
+ MI_CBB,
+ MI_HNA,
+ MI_HNB,
+ MI_SGA,
+ MI_SGB,
+ MI_CLA,
+ MI_CLB,
+ MI_GDA,
+ MI_GDB,
+ MI_BKA,
+ MI_BKB,
+ MI_PGA,
+ MI_PGB,
+ MI_VICE1,
MI_VICE2,
MI_VICE3,
MI_VICE4,
@@ -192,90 +187,10 @@ enum
MI_WFYG2 = 106, // last regular ped
MI_SPECIAL01 = 109,
MI_SPECIAL21 = 129,
-/*
- MI_TAXI_D,
- MI_PIMP,
- MI_GANG01,
- MI_GANG02,
- MI_GANG03,
- MI_GANG04,
- MI_GANG05,
- MI_GANG06,
- MI_GANG07,
- MI_GANG08,
- MI_GANG09,
- MI_GANG10,
- MI_GANG11,
- MI_GANG12,
- MI_GANG13,
- MI_GANG14,
- MI_CRIMINAL01,
- MI_CRIMINAL02,
- MI_SPECIAL01,
- MI_SPECIAL02,
- MI_SPECIAL03,
- MI_SPECIAL04,
- MI_MALE02,
- MI_MALE03,
- MI_FATMALE01,
- MI_FATMALE02,
- MI_FEMALE01,
- MI_FEMALE02,
- MI_FEMALE03,
- MI_FATFEMALE01,
- MI_FATFEMALE02,
- MI_PROSTITUTE,
- MI_PROSTITUTE2,
- MI_P_MAN1,
- MI_P_MAN2,
- MI_P_WOM1,
- MI_P_WOM2,
- MI_CT_MAN1,
- MI_CT_MAN2,
- MI_CT_WOM1,
- MI_CT_WOM2,
- MI_LI_MAN1,
- MI_LI_MAN2,
- MI_LI_WOM1,
- MI_LI_WOM2,
- MI_DOCKER1,
- MI_DOCKER2,
- MI_SCUM_MAN,
- MI_SCUM_WOM,
- MI_WORKER1,
- MI_WORKER2,
- MI_B_MAN1,
- MI_B_MAN2,
- MI_B_MAN3,
- MI_B_WOM1,
- MI_B_WOM2,
- MI_B_WOM3,
- MI_MOD_MAN,
- MI_MOD_WOM,
- MI_ST_MAN,
- MI_ST_WOM,
- MI_FAN_MAN1,
- MI_FAN_MAN2,
- MI_FAN_WOM,
- MI_HOS_MAN,
- MI_HOS_WOM,
- MI_CONST1,
- MI_CONST2,
- MI_SHOPPER1,
- MI_SHOPPER2,
- MI_SHOPPER3,
- MI_STUD_MAN,
- MI_STUD_WOM,
- MI_CAS_MAN,
- MI_CAS_WOM,
- MI_BUSKER1,
- MI_BUSKER2,
- MI_BUSKER3,
- MI_BUSKER4,
- // three more peds possible
-*/
- MI_FIRST_VEHICLE = 130,
+ MI_LAST_PED = MI_SPECIAL21,
+ MI_FIRST_VEHICLE,
+
MI_LANDSTAL = MI_FIRST_VEHICLE,
MI_IDAHO,
MI_STINGER,
@@ -387,21 +302,35 @@ enum
MI_TRAIN = -1,
MI_DODO = -2,
- MI_BASEBALL_BAT = 264,
+ MI_GOLFCLUB = 261,
+ MI_NIGHTSTICK,
+ MI_KNIFE,
+ MI_BASEBALL_BAT,
MI_GRENADE = 270,
- MI_MOLOTOV = 272,
- MI_MISSILE = 273,
- MI_COLT = 274,
- MI_AK47 = 276,
- MI_SHOTGUN = 279,
- MI_M16 = 280,
- MI_UZI = 282,
- MI_MP5 = 284,
- MI_SNIPER = 285,
- MI_ROCKETLAUNCHER = 287,
- MI_FLAMETHROWER = 288,
- MI_BOMB = 291,
- MI_FINGERS = 293,
+ MI_TEARGAS,
+ MI_MOLOTOV,
+ MI_MISSILE,
+ MI_COLT45,
+ MI_PYTHON,
+ MI_RUGER,
+ MI_SHOTGUN,
+ MI_SPAS12_SHOTGUN,
+ MI_STUBBY_SHOTGUN,
+ MI_M4,
+ MI_TEC9,
+ MI_UZI,
+ MI_SILENCEDINGRAM,
+ MI_MP5,
+ MI_SNIPERRIFLE,
+ MI_LASERSCOPE,
+ MI_ROCKETLAUNCHER,
+ MI_FLAMETHROWER,
+ MI_M60,
+ MI_MINIGUN,
+ MI_BOMB,
+ MI_CAMERA,
+ MI_FINGERS,
+ MI_MINIGUN2,
MI_CUTOBJ01 = 295,
MI_CUTOBJ02,
@@ -419,9 +348,8 @@ enum
MI_BODYPARTB,
MI_AIRTRAIN_VLO = 257,
-// MI_LOPOLYGUY,
- NUM_DEFAULT_MODELS = 300 // MIAMI
+ NUM_DEFAULT_MODELS = 300
};
enum{
@@ -444,6 +372,15 @@ inline bool
IsTrafficLight(int16 id)
{
return id == MI_TRAFFICLIGHTS ||
+ id == MI_TRAFFICLIGHTS_VERTICAL ||
+ id == MI_TRAFFICLIGHTS_MIAMI ||
+ id == MI_TRAFFICLIGHTS_TWOVERTICAL;
+}
+
+inline bool
+IsLightWithoutShift(int16 id)
+{
+ return id == MI_TRAFFICLIGHTS ||
id == MI_SINGLESTREETLIGHTS1 ||
id == MI_SINGLESTREETLIGHTS2 ||
id == MI_SINGLESTREETLIGHTS3 ||
@@ -451,88 +388,72 @@ IsTrafficLight(int16 id)
}
inline bool
-IsBodyPart(int16 id)
+IsLightWithPreRenderEffects(int16 id)
{
- return id == MI_BODYPARTA || id == MI_BODYPARTB;
+ return IsTrafficLight(id) ||
+ id == MI_SINGLESTREETLIGHTS1 ||
+ id == MI_SINGLESTREETLIGHTS2 ||
+ id == MI_SINGLESTREETLIGHTS3 ||
+ id == MI_DOUBLESTREETLIGHTS;
}
-// This is bad and should perhaps not be used
-/*
inline bool
-IsBoatModel(int16 id)
+IsLightThatNeedsRepositioning(int16 id)
{
- return id == MI_PREDATOR ||
- id == MI_REEFER ||
- id == MI_SPEEDER ||
- id == MI_GHOST;
+ return id == MI_SINGLESTREETLIGHTS1 ||
+ id == MI_SINGLESTREETLIGHTS2 ||
+ id == MI_SINGLESTREETLIGHTS3 ||
+ id == MI_TRAFFICLIGHTS_MIAMI ||
+ id == MI_TRAFFICLIGHTS_TWOVERTICAL ||
+ id == MI_MLAMPPOST ||
+ id == MI_STREETLAMP1 ||
+ id == MI_STREETLAMP2;
}
-*/
inline bool
-IsPedModel(int16 id)
+IsLightObject(int16 id)
{
- return id >= 0 && id <= 89;
+ return id == MI_TRAFFICLIGHTS_MIAMI ||
+ id == MI_MLAMPPOST ||
+ id == MI_SINGLESTREETLIGHTS1 ||
+ id == MI_SINGLESTREETLIGHTS2 ||
+ id == MI_SINGLESTREETLIGHTS3 ||
+ id == MI_DOUBLESTREETLIGHTS ||
+ id == MI_TRAFFICLIGHTS_TWOVERTICAL;
}
inline bool
-IsTreeModel(int16 id)
+IsBodyPart(int16 id)
{
- return id == MI_TREE1 ||
- id == MI_TREE2 ||
- id == MI_TREE3 ||
- id == MI_TREE4 ||
- id == MI_TREE5 ||
- id == MI_TREE6 ||
- id == MI_TREE7 ||
- id == MI_TREE8 ||
- id == MI_TREE9 ||
- id == MI_TREE10 ||
- id == MI_TREE11 ||
- id == MI_TREE12 ||
- id == MI_TREE13 ||
- id == MI_TREE14;
+ return id == MI_BODYPARTA || id == MI_BODYPARTB;
}
inline bool
-IsBannerModel(int16 id)
+IsPedModel(int16 id)
{
- return id == MI_CHINABANNER1 ||
- id == MI_CHINABANNER2 ||
- id == MI_CHINABANNER3 ||
- id == MI_CHINABANNER4 ||
- id == MI_CHINABANNER5 ||
- id == MI_CHINABANNER6 ||
- id == MI_CHINABANNER7 ||
- id == MI_CHINABANNER8 ||
- id == MI_CHINABANNER9 ||
- id == MI_CHINABANNER10 ||
- id == MI_CHINABANNER11 ||
- id == MI_CHINABANNER12 ||
- id == MI_ITALYBANNER1 ||
- id == MI_CHINALANTERN;
+ return id >= MI_PLAYER && id <= MI_LAST_PED;
}
inline bool
-IsPickupModel(int16 id)
+IsPalmTreeModel(int16 id)
{
- return id == MI_GRENADE ||
- id == MI_AK47 ||
- id == MI_BASEBALL_BAT ||
- id == MI_COLT ||
- id == MI_MOLOTOV ||
- id == MI_ROCKETLAUNCHER ||
- id == MI_SHOTGUN ||
- id == MI_SNIPER ||
- id == MI_UZI ||
- id == MI_M16 ||
- id == MI_FLAMETHROWER ||
- id == MI_PICKUP_ADRENALINE ||
- id == MI_PICKUP_BODYARMOUR ||
- id == MI_PICKUP_INFO ||
- id == MI_PICKUP_HEALTH ||
- id == MI_PICKUP_BONUS ||
- id == MI_PICKUP_BRIBE ||
- id == MI_PICKUP_KILLFRENZY ||
- id == MI_PICKUP_CAMERA;
+ return id == MI_VEG_PALM01 ||
+ id == MI_VEG_PALM02 ||
+ id == MI_VEG_PALM03 ||
+ id == MI_VEG_PALM04 ||
+ id == MI_VEG_PALM05 ||
+ id == MI_VEG_PALM06 ||
+ id == MI_VEG_PALM07 ||
+ id == MI_VEG_PALM08;
+}
+
+inline bool
+IsTreeModel(int16 id)
+{
+ return id == MI_TREE2 ||
+ id == MI_TREE3 ||
+ id == MI_TREE6 ||
+ id == MI_TREE8 ||
+ IsPalmTreeModel(id);
}
inline bool
@@ -557,7 +478,8 @@ inline bool
IsExplosiveThingModel(int16 id)
{
return id == MI_EXPLODINGBARREL ||
- id == MI_PETROLPUMP;
+ id == MI_PETROLPUMP ||
+ id == MI_PETROLPUMP2;
}
inline bool
diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp
index bf81bd8a..a9caa867 100644
--- a/src/modelinfo/PedModelInfo.cpp
+++ b/src/modelinfo/PedModelInfo.cpp
@@ -96,7 +96,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
center.x = pos.x + m_pColNodeInfos[i].x;
center.y = pos.y + 0.0f;
center.z = pos.z + m_pColNodeInfos[i].z;
- spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_FLESH, m_pColNodeInfos[i].pieceType);
+ spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType);
}
RwMatrixDestroy(invmat);
RwMatrixDestroy(mat);
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index a5896975..daa48d98 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -11,9 +11,11 @@
#include "ObjectData.h"
#include "World.h"
#include "Floater.h"
+#include "soundlist.h"
int16 CObject::nNoTempObjects;
-int16 CObject::nBodyCastHealth = 1000;
+//int16 CObject::nBodyCastHealth = 1000;
+float CObject::fDistToNearestTree;
void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
@@ -160,6 +162,7 @@ CObject::ObjectDamage(float amount)
return;
static int8 nFrameGen = 0;
bool bBodyCastDamageEffect = false;
+#if 0
if (GetModelIndex() == MI_BODYCAST) {
if (amount > 50.0f)
nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
@@ -169,6 +172,7 @@ CObject::ObjectDamage(float amount)
bBodyCastDamageEffect = true;
amount = 0.0f;
}
+#endif
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
const CVector& vecPos = m_matrix.GetPosition();
const float fDirectionZ = 0.0002f * amount;
@@ -220,7 +224,7 @@ CObject::ObjectDamage(float amount)
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
- PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
@@ -243,7 +247,7 @@ CObject::ObjectDamage(float amount)
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
- PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
@@ -268,7 +272,7 @@ CObject::ObjectDamage(float amount)
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
- PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
@@ -293,7 +297,7 @@ CObject::ObjectDamage(float amount)
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
- PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
break;
}
}
@@ -326,6 +330,8 @@ CObject::Init(void)
m_colour1 = 0;
m_colour2 = 0;
m_nBonusValue = 0;
+ bIsWeapon = false;
+// TODO(MIAMI): some new field here
m_pCollidingEntity = nil;
CColPoint point;
CEntity* outEntity = nil;
@@ -334,10 +340,15 @@ CObject::Init(void)
m_pCurSurface = outEntity;
else
m_pCurSurface = nil;
- if (GetModelIndex() == MI_BODYCAST)
- nBodyCastHealth = 1000;
- else if (GetModelIndex() == MI_BUOY)
+
+ if (GetModelIndex() == MI_BUOY)
bTouchingWater = true;
+
+ if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
+ bIsWeapon = true;
+ bIsStreetLight = IsLightObject(GetModelIndex());
+
+ m_area = AREA_EVERYWHERE;
}
bool
@@ -395,3 +406,18 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
}
}
}
+
+bool
+IsObjectPointerValid(CObject* pObject)
+{
+ if (!pObject)
+ return false;
+ int index = CPools::GetObjectPool()->GetJustIndex(pObject);
+#ifdef FIX_BUGS
+ if (index < 0 || index >= CPools::GetObjectPool()->GetSize())
+#else
+ if (index < 0 || index > CPools::GetObjectPool()->GetSize())
+#endif
+ return false;
+ return pObject->bIsBIGBuilding || pObject->m_entryInfoList.first;
+}
diff --git a/src/objects/Object.h b/src/objects/Object.h
index 20c99b1b..5a9c0195 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -59,26 +59,23 @@ public:
CMatrix m_objectMatrix;
float m_fUprootLimit;
int8 ObjectCreatedBy;
- int8 bIsPickup : 1;
- int8 bPickupObjWithMessage : 1;
- int8 bOutOfStock : 1;
- int8 bGlassCracked : 1;
- int8 bGlassBroken : 1;
- int8 bHasBeenDamaged : 1;
- int8 bUseVehicleColours : 1;
+ uint8 bIsPickup : 1;
+ uint8 obj_flag_02 : 1;
+ uint8 bPickupObjWithMessage : 1;
+ uint8 bOutOfStock : 1;
+ uint8 bGlassCracked : 1;
+ uint8 bGlassBroken : 1;
+ uint8 bHasBeenDamaged : 1;
+ uint8 bUseVehicleColours : 1;
+ uint8 bIsWeapon : 1;
+ uint8 bIsStreetLight : 1;
int8 m_nBonusValue;
float m_fCollisionDamageMultiplier;
uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases;
bool m_bCameraToAvoidThisObject;
-
- // this batch is unused
- int8 field_17B;
- int8 field_17C;
- int8 field_17D;
- int8 field_17E;
- int8 field_17F;
-
+ int8 m_nBeachballBounces;
+ uint32 m_obj_unused1;
uint32 m_nEndOfLifeTime;
int16 m_nRefModelIndex;
CEntity *m_pCurSurface;
@@ -86,7 +83,7 @@ public:
int8 m_colour1, m_colour2;
static int16 nNoTempObjects;
- static int16 nBodyCastHealth;
+ static float fDistToNearestTree;
static void *operator new(size_t);
static void *operator new(size_t, int);
@@ -113,3 +110,5 @@ public:
static void DeleteAllTempObjects();
static void DeleteAllTempObjectsInArea(CVector point, float fRadius);
};
+
+bool IsObjectPointerValid(CObject* pObject);
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 1d6782fc..dd438a3f 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -9,6 +9,9 @@
#include "World.h"
#include "Vehicle.h"
#include "SurfaceTable.h"
+#include "Weather.h"
+#include "PedAttractor.h"
+#include "Object.h"
CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
@@ -16,6 +19,8 @@ CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
m_nearPeds[i] = nil;
}
+ m_nAttractorCycleState = 0;
+ m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f);
}
void
@@ -98,7 +103,7 @@ CCivilianPed::CivilianAI(void)
SetLookTimer(500);
} else if (closestThreatFlag == PED_FLAG_DEADPEDS) {
float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
- if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
+ if (((CPed*)m_pEventEntity)->bIsDrowning || IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
if (eventDistSqr < sq(5.0f)) {
SetFindPathAndFlee(m_pEventEntity, 2000);
SetMoveState(PEDMOVE_RUN);
@@ -195,7 +200,7 @@ CCivilianPed::ProcessControl(void)
if (DyingOrDead())
return;
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, nil);
switch (m_nPedState) {
case PED_WANDER_RANGE:
case PED_WANDER_PATH:
@@ -212,7 +217,7 @@ CCivilianPed::ProcessControl(void)
// fall through
case PED_SEEK_POS:
if (Seek()) {
- if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
+ if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) && m_pNextPathNode) {
m_pNextPathNode = nil;
#ifdef TOGGLEABLE_BETA_FEATURES
} else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) {
@@ -244,7 +249,7 @@ CCivilianPed::ProcessControl(void)
} else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT
&& m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) {
SetMoveState(m_pedInObjective->m_nMoveState);
- } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) {
+ } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) {
SetIdle();
} else {
RestorePreviousState();
@@ -320,7 +325,7 @@ CCivilianPed::ProcessControl(void)
CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10);
}
- m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
+ m_pMyVehicle->pDriver->m_fHealth = Min(CWorld::Players[0].m_nMaxHealth + 25.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250)
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
} else {
@@ -331,7 +336,7 @@ CCivilianPed::ProcessControl(void)
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
- m_pMyVehicle->pDriver->m_fHealth = 125.0f;
+ m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f;
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
}
} else {
@@ -365,6 +370,10 @@ CCivilianPed::ProcessControl(void)
if (IsPedInControl())
CivilianAI();
+ if (CharCreatedBy == RANDOM_CHAR) {
+ UseNearbyAttractors();
+ }
+
if (CTimer::GetTimeInMilliseconds() > m_timerUnused) {
m_stateUnused = 0;
m_timerUnused = 0;
@@ -373,3 +382,90 @@ CCivilianPed::ProcessControl(void)
if (m_moved.Magnitude() > 0.0f)
Avoid();
}
+
+const int32 gFrequencyOfAttractorAttempt = 11;
+const float gDistanceToSeekAttractors = 50.0f;
+const float gMaxDistanceToAttract = 10.0f;
+
+/* Probably this was inlined */
+void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDistance, C2dEffect*& pClosestAttractor, CEntity*& pAttractorEntity)
+{
+ for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) {
+ CEntity* pEntity = (CEntity*)pNode->item;
+ if (pEntity->IsObject() && (!pEntity->IsStatic() || ((CObject*)pEntity)->bHasBeenDamaged))
+ continue;
+ CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
+ for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
+ C2dEffect* pEffect = pModelInfo->Get2dEffect(i);
+ if (pEffect->type != EFFECT_PED_ATTRACTOR)
+ continue;
+ if (!IsAttractedTo(pEffect->pedattr.type))
+ continue;
+ CVector pos;
+ CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos);
+ if ((pos - GetPosition()).MagnitudeSqr() < minDistance) {
+ CPedAttractorManager* pManager = GetPedAttractorManager();
+ if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) {
+ pClosestAttractor = pEffect;
+ pAttractorEntity = pEntity;
+ minDistance = (pos - GetPosition()).MagnitudeSqr();
+ }
+ }
+ }
+ }
+}
+
+void CCivilianPed::UseNearbyAttractors()
+{
+ if (CWeather::Rain < 0.2f && !m_bAttractorUnk)
+ return;
+ if (HasAttractor())
+ return;
+ if (m_nAttractorCycleState != gFrequencyOfAttractorAttempt) {
+ m_nAttractorCycleState++;
+ return;
+ }
+ m_nAttractorCycleState = 0;
+ if (!IsPedInControl())
+ return;
+ if (m_nPedState == PED_FLEE_ENTITY)
+ return;
+
+ float left = GetPosition().x - gDistanceToSeekAttractors;
+ float right = GetPosition().x + gDistanceToSeekAttractors;
+ float top = GetPosition().y - gDistanceToSeekAttractors;
+ float bottom = GetPosition().y + gDistanceToSeekAttractors;
+ int xstart = Max(0, CWorld::GetSectorIndexX(left));
+ int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
+ int ystart = Max(0, CWorld::GetSectorIndexY(top));
+ int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
+ assert(xstart <= xend);
+ assert(ystart <= yend);
+
+ float minDistance = SQR(gMaxDistanceToAttract);
+ C2dEffect* pClosestAttractor = nil;
+ CEntity* pAttractorEntity = nil;
+
+ for (int y = ystart; y <= yend; y++) {
+ for (int x = xstart; x <= xend; x++) {
+ CSector* s = CWorld::GetSector(x, y);
+ FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_BUILDINGS], minDistance, pClosestAttractor, pAttractorEntity);
+ FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_OBJECTS], minDistance, pClosestAttractor, pAttractorEntity);
+ }
+ }
+ if (pClosestAttractor)
+ GetPedAttractorManager()->RegisterPedWithAttractor(this, pClosestAttractor, pAttractorEntity->GetMatrix());
+}
+
+bool CCivilianPed::IsAttractedTo(int8 type)
+{
+ switch (type) {
+ case ATTRACTOR_ATM: return true;
+ case ATTRACTOR_SEAT: return true;
+ case ATTRACTOR_STOP: return true;
+ case ATTRACTOR_PIZZA: return true;
+ case ATTRACTOR_SHELTER: return CWeather::Rain >= 0.2f;
+ case ATTRACTOR_ICECREAM: return false;
+ }
+ return false;
+}
diff --git a/src/peds/CivilianPed.h b/src/peds/CivilianPed.h
index 8418a99f..27d458f7 100644
--- a/src/peds/CivilianPed.h
+++ b/src/peds/CivilianPed.h
@@ -4,12 +4,17 @@
class CCivilianPed : public CPed
{
+ bool m_bAttractorUnk;
+ int32 m_nAttractorCycleState;
public:
CCivilianPed(ePedType, uint32);
~CCivilianPed(void) { }
void CivilianAI(void);
void ProcessControl(void);
+ void UseNearbyAttractors(void);
+ void FindNearbyAttractorsSectorList(CPtrList&, float&, C2dEffect*&, CEntity*&);
+ bool IsAttractedTo(int8);
};
#ifndef PED_SKIN
VALIDATE_SIZE(CCivilianPed, 0x53C);
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 1affb64d..6fb858f6 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -23,7 +23,7 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
switch (copType) {
case COP_STREET:
SetModelIndex(MI_COP);
- // GiveWeapon(WEAPONTYPE_NIGHTSTICK, 1000, true); // TODO(Miami)
+ GiveWeapon(WEAPONTYPE_NIGHTSTICK, 1000, true);
GiveDelayedWeapon(WEAPONTYPE_COLT45, 1000);
m_currentWeapon = WEAPONTYPE_UNARMED;
m_fArmour = 0.0f;
@@ -257,7 +257,7 @@ CCopPed::ArrestPlayer(void)
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f);
CVector suspMidPos;
- suspect->m_pedIK.GetComponentPosition((RwV3d*)suspMidPos, PED_MID);
+ suspect->m_pedIK.GetComponentPosition(*(RwV3d *)&suspMidPos, PED_MID);
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(suspMidPos.x, suspMidPos.y,
GetPosition().x, GetPosition().y);
@@ -589,7 +589,7 @@ CCopPed::ProcessControl(void)
ArrestPlayer();
return;
}
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, nil);
if (m_moved.Magnitude() > 0.0f)
Avoid();
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index 04e5dd6a..1988366d 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -49,7 +49,7 @@ CEmergencyPed::ProcessControl(void)
return;
if(!DyingOrDead()) {
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, nil);
if (IsPedInControl() && m_moved.Magnitude() > 0.0f)
Avoid();
@@ -231,8 +231,8 @@ CEmergencyPed::MedicAI(void)
if (nearestAccident) {
m_pRevivedPed = nearestAccident->m_pVictim;
m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
SetSeek((headPos + midPos) * 0.5f, 1.0f);
SetObjective(OBJECTIVE_NONE);
bIsRunning = true;
@@ -271,8 +271,8 @@ CEmergencyPed::MedicAI(void)
m_nEmergencyPedState = EMERGENCY_PED_STOP;
break;
}
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f);
SetObjective(OBJECTIVE_NONE);
bIsRunning = true;
@@ -326,8 +326,8 @@ CEmergencyPed::MedicAI(void)
if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f)
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
else {
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
midPos = (headPos + midPos) * 0.5f;
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
midPos.x, midPos.y,
@@ -348,8 +348,8 @@ CEmergencyPed::MedicAI(void)
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
break;
}
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
midPos = (headPos + midPos) * 0.5f;
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
midPos.x, midPos.y,
diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp
index 2a075e52..2d6d1137 100644
--- a/src/peds/Gangs.cpp
+++ b/src/peds/Gangs.cpp
@@ -2,12 +2,17 @@
#include "ModelIndices.h"
#include "Gangs.h"
+#include "General.h"
+#include "Streaming.h"
#include "Weapon.h"
CGangInfo CGangs::Gang[NUM_GANGS];
+bool CGangs::GangAttackWithCops[NUM_GANGS];
CGangInfo::CGangInfo() :
- m_nVehicleMI(MI_BUS),
+ m_nVehicleMI(-1),
+ m_nPedModel1MI(-1),
+ m_nPedModel2MI(-1),
m_nPedModelOverride(-1),
m_Weapon1(WEAPONTYPE_UNARMED),
m_Weapon2(WEAPONTYPE_UNARMED)
@@ -15,21 +20,63 @@ CGangInfo::CGangInfo() :
void CGangs::Initialise(void)
{
- Gang[GANG_MAFIA].m_nVehicleMI = -1;
- Gang[GANG_TRIAD].m_nVehicleMI = -1;
- Gang[GANG_DIABLOS].m_nVehicleMI = -1;
- Gang[GANG_YAKUZA].m_nVehicleMI = -1;
- Gang[GANG_YARDIE].m_nVehicleMI = -1;
- Gang[GANG_COLUMB].m_nVehicleMI = -1;
- Gang[GANG_HOODS].m_nVehicleMI = -1;
- Gang[GANG_7].m_nVehicleMI = -1;
- Gang[GANG_8].m_nVehicleMI = -1;
+ SetGangPedModels(GANG_CUBAN, MI_CBA, MI_CBB);
+ SetGangPedModels(GANG_HAITIAN, MI_HNA, MI_HNB);
+ SetGangPedModels(GANG_STREET, MI_SGA, MI_SGB);
+ SetGangPedModels(GANG_DIAZ, MI_CLA, MI_CLB);
+ SetGangPedModels(GANG_SECURITY, MI_GDA, MI_GDB);
+ SetGangPedModels(GANG_BIKER, MI_BKA, MI_BKB);
+ SetGangPedModels(GANG_PLAYER, MI_PGA, MI_PGB);
+ SetGangPedModels(GANG_GOLFER, MI_WFOGO, MI_WMOGO);
+ SetGangVehicleModel(GANG_CUBAN, MI_CUBAN);
+ SetGangVehicleModel(GANG_HAITIAN, MI_VOODOO);
+ SetGangVehicleModel(GANG_STREET, MI_GANGBUR);
+ SetGangVehicleModel(GANG_DIAZ, -1);
+ SetGangVehicleModel(GANG_SECURITY, -1);
+ SetGangVehicleModel(GANG_BIKER, MI_ANGEL);
+ SetGangVehicleModel(GANG_PLAYER, -1);
+ SetGangVehicleModel(GANG_GOLFER, MI_CADDY);
+ SetGangWeapons(GANG_GOLFER, WEAPONTYPE_GOLFCLUB, WEAPONTYPE_GOLFCLUB);
#ifdef FIX_BUGS
for (int i = 0; i < NUM_GANGS; i++)
- Gang[i].m_nPedModelOverride = -1;
+ SetGangPedModelOverride(i, -1);
#endif
}
+bool CGangs::HaveGangModelsLoaded(int16 gang)
+{
+ CGangInfo* pGangInfo = GetGangInfo(gang);
+ return CStreaming::HasModelLoaded(pGangInfo->m_nPedModel1MI) && CStreaming::HasModelLoaded(pGangInfo->m_nPedModel2MI);
+}
+
+void CGangs::SetGangPedModels(int16 gang, int32 mi1, int32 mi2)
+{
+ GetGangInfo(gang)->m_nPedModel1MI = mi1;
+ GetGangInfo(gang)->m_nPedModel2MI = mi2;
+}
+
+void CGangs::SetWillAttackPlayerWithCops(ePedType type, bool will)
+{
+ if (type >= PEDTYPE_GANG1 && type <= PEDTYPE_GANG9)
+ GangAttackWithCops[type - PEDTYPE_GANG1] = will;
+}
+
+bool CGangs::GetWillAttackPlayerWithCops(ePedType type)
+{
+ if (type >= PEDTYPE_GANG1 && type <= PEDTYPE_GANG9)
+ return GangAttackWithCops[type - PEDTYPE_GANG1];
+ return false;
+}
+
+int32 CGangs::ChooseGangPedModel(int16 gang)
+{
+ CGangInfo* pGangInfo = GetGangInfo(gang);
+ if (pGangInfo->m_nPedModelOverride != -1 || CGeneral::GetRandomTrueFalse())
+ return pGangInfo->m_nPedModel1MI;
+ else
+ return pGangInfo->m_nPedModel2MI;
+}
+
void CGangs::SetGangVehicleModel(int16 gang, int32 model)
{
GetGangInfo(gang)->m_nVehicleMI = model;
diff --git a/src/peds/Gangs.h b/src/peds/Gangs.h
index c8ea2916..c6381343 100644
--- a/src/peds/Gangs.h
+++ b/src/peds/Gangs.h
@@ -1,8 +1,12 @@
#pragma once
+#include "PedType.h"
+
struct CGangInfo
{
int32 m_nVehicleMI;
+ int32 m_nPedModel1MI;
+ int32 m_nPedModel2MI;
int8 m_nPedModelOverride;
int32 m_Weapon1;
int32 m_Weapon2;
@@ -13,15 +17,15 @@ struct CGangInfo
VALIDATE_SIZE(CGangInfo, 0x10);
enum {
- GANG_MAFIA = 0,
- GANG_TRIAD,
- GANG_DIABLOS,
- GANG_YAKUZA,
- GANG_YARDIE,
- GANG_COLUMB,
- GANG_HOODS,
- GANG_7,
- GANG_8,
+ GANG_CUBAN = 0,
+ GANG_HAITIAN,
+ GANG_STREET,
+ GANG_DIAZ,
+ GANG_SECURITY,
+ GANG_BIKER,
+ GANG_PLAYER,
+ GANG_GOLFER,
+ GANG_9,
NUM_GANGS
};
@@ -36,9 +40,18 @@ public:
static void SaveAllGangData(uint8 *, uint32 *);
static void LoadAllGangData(uint8 *, uint32);
+ static void SetGangPedModels(int16, int32, int32);
+ static void SetWillAttackPlayerWithCops(ePedType type, bool will);
+ static bool GetWillAttackPlayerWithCops(ePedType type);
+ static int32 ChooseGangPedModel(int16);
+
+ static bool HaveGangModelsLoaded(int16 gang);
+ static int32 GetGangPedModel1(int16 gang) { return Gang[gang].m_nPedModel1MI; }
+ static int32 GetGangPedModel2(int16 gang) { return Gang[gang].m_nPedModel2MI; }
static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; }
private:
static CGangInfo Gang[NUM_GANGS];
+ static bool GangAttackWithCops[NUM_GANGS];
};
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index ee54ea60..691b5195 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -58,13 +58,18 @@
#include "ParticleObject.h"
#include "Floater.h"
#include "Streaming.h"
+#include "PedAttractor.h"
+#include "Debug.h"
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
-CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
+static CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
+
+// TODO(Miami)
+#define AUDIO_NOT_READY
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
PedAudioData CommentWaitTime[39] = {
@@ -112,32 +117,8 @@ uint16 nPlayerInComboMove;
RpClump *flyingClumpTemp;
-// This is beta fistfite.dat array. Not used anymore since they're being fetched from fistfite.dat.
FightMove tFightMoves[NUM_FIGHTMOVES] = {
- {NUM_ANIMS, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_PUNCH_R, 0.2f, 8.0f / 30.0f, 0.0f, 0.3f, HITLEVEL_HIGH, 1, 0},
- {ANIM_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FIGHT_SH_F, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FIGHT_KNEE, 4.0f / 30.0f, 0.2f, 0.0f, 0.6f, HITLEVEL_LOW, 2, 0},
- {ANIM_FIGHT_HEAD, 4.0f / 30.0f, 0.2f, 0.0f, 0.7f, HITLEVEL_HIGH, 3, 0},
- {ANIM_FIGHT_PUNCH, 4.0f / 30.0f, 7.0f / 30.0f, 10.0f / 30.0f, 0.4f, HITLEVEL_HIGH, 1, 0},
- {ANIM_FIGHT_LHOOK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_HIGH, 3, 0},
- {ANIM_FIGHT_KICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 2, 0},
- {ANIM_FIGHT_LONGKICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 4, 0},
- {ANIM_FIGHT_ROUNDHOUSE, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.6f, HITLEVEL_MEDIUM, 4, 0},
- {ANIM_FIGHT_BODYBLOW, 5.0f / 30.0f, 7.0f / 30.0f, 0.0f, 0.35f, HITLEVEL_LOW, 2, 0},
- {ANIM_KICK_FLOOR, 10.0f / 30.0f, 14.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_GROUND, 1, 0},
- {ANIM_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FLOOR_HIT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ // TODO(Miami)
};
uint16 CPed::nThreatReactionRangeMultiplier = 1;
@@ -385,6 +366,8 @@ CPed::DebugRenderOnePedText(void)
CPed::~CPed(void)
{
CWorld::Remove(this);
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
if (InVehicle()){
uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
@@ -403,6 +386,8 @@ CPed::~CPed(void)
}
if (m_pFire)
m_pFire->Extinguish();
+
+ ClearWeapons();
if (bCarPassenger)
CPopulation::ms_nTotalCarPassengerPeds--;
if (bMiamiViceCop)
@@ -426,10 +411,11 @@ CPed::FlagToDestroyWhenNextProcessed(void)
}
bInVehicle = false;
m_pMyVehicle = nil;
+
if (CharCreatedBy == MISSION_CHAR)
- m_nPedState = PED_DEAD;
+ SetPedState(PED_DEAD);
else
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
m_pVehicleAnim = nil;
}
@@ -446,20 +432,24 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_nPedType = pedType;
m_lastSoundStart = 0;
m_soundStart = 0;
- m_lastQueuedSound = SOUND_TOTAL_PED_SOUNDS;
- m_queuedSound = SOUND_TOTAL_PED_SOUNDS;
+ m_lastQueuedSound = SOUND_NO_SOUND;
+ m_queuedSound = SOUND_NO_SOUND;
m_objective = OBJECTIVE_NONE;
m_prevObjective = OBJECTIVE_NONE;
CharCreatedBy = RANDOM_CHAR;
m_leader = nil;
m_pedInObjective = nil;
+ m_attractorHeading = 0.0f;
m_carInObjective = nil;
+ m_attractorHeading = 0.0f;
bInVehicle = false;
m_pMyVehicle = nil;
m_pVehicleAnim = nil;
m_vecOffsetSeek.x = 0.0f;
m_vecOffsetSeek.y = 0.0f;
m_vecOffsetSeek.z = 0.0f;
+ m_attractor = nil;
+ m_positionInQueue = -1;
m_pedFormation = FORMATION_UNDEFINED;
m_collidingThingTimer = 0;
m_nPedStateTimer = 0;
@@ -488,6 +478,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_wepSkills = 0;
m_distanceToCountSeekDone = 1.0f;
+ m_acceptableHeadingOffset = 0.1f;
bRunningToPhone = false;
m_phoneId = -1;
m_lastAccident = 0;
@@ -526,6 +517,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fAirResistance = 0.4f / m_fMass;
m_fElasticity = 0.05f;
+ m_ceaseAttackTimer = 0;
+
bIsStanding = false;
bWasStanding = false;
bIsAttacking = false;
@@ -606,13 +599,33 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
#ifdef KANGAROO_CHEAT
m_ped_flagI80 = false;
#endif
-#ifdef VC_PED_PORTS
- bSomeVCflag1 = false;
-#endif
+ m_gangFlags = 0xFF;
+
+ bReachedAttractorHeadingTarget = false;
+ bTurnedAroundOnAttractor = false;
bCarPassenger = false;
bMiamiViceCop = false;
+ bMoneyHasBeenGivenByScript = false;
+ bHasBeenPhotographed = false;
+
+ bIsDrowning = false;
+ bDrownsInWater = true;
+#ifdef VC_PED_PORTS
+ bHeadStuckInCollision = false;
+#endif
+ bIsPlayerFriend = true;
bDeadPedInFrontOfCar = false;
+ bStayInCarOnJack = false;
+
+ bDontFight = false;
+ bDoomAim = true;
+ bCanBeShotInVehicle = true;
+ bIgnoreThreatsBehindObjects = false;
+
+ bNeverEverTargetThisPed = false;
+
+ bBoughtIceCream = false;
if ((CGeneral::GetRandomNumber() & 3) == 0)
bHasACamera = true;
@@ -635,6 +648,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_maxWeaponTypeAllowed = WEAPONTYPE_UNARMED;
m_currentWeapon = WEAPONTYPE_UNARMED;
m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED;
for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
CWeapon &weapon = GetWeapon(i);
@@ -646,12 +660,21 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
}
m_lastFightMove = FIGHTMOVE_NULL;
- GiveWeapon(WEAPONTYPE_UNARMED, 0);
+ GiveWeapon(WEAPONTYPE_UNARMED, 0, true);
m_wepAccuracy = 60;
m_lastWepDam = -1;
+ m_lastDamEntity = nil;
+ m_attachedTo = nil;
+ m_attachWepAmmo = 0;
m_collPoly.valid = false;
m_fCollisionSpeed = 0.0f;
m_wepModelID = -1;
+ uint16 random = CGeneral::GetRandomNumber();
+ m_nPedMoney = random % 25;
+ if (m_nPedMoney == 23)
+ m_nPedMoney = 400;
+ m_nExtendedRangeTimer = 0;
+ m_bleedCounter = 0;
#ifdef PED_SKIN
m_pWeaponModel = nil;
#endif
@@ -666,10 +689,10 @@ CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused)
if (m_weapons[slot].m_eWeaponType == weaponType) {
GetWeapon(slot).m_nAmmoTotal += ammo;
- if (weaponType < WEAPONTYPE_LAST_WEAPONTYPE && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) {
+ if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) {
// Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1.
- GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], (int32) GetWeapon(slot).m_nAmmoTotal);
+ GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal);
} else {
GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal);
}
@@ -865,9 +888,8 @@ CPed::AddWeaponModel(int id)
CModelInfo::GetModelInfo(id)->AddRef();
m_wepModelID = id;
- // TODO(Miami)
- // if (IsPlayer() && id == MI_MINIGUN)
- // ((CPlayerPed*)this)->m_pMinigunTopAtomic = (RpAtomic*)CModelInfo::GetModelInfo(MI_MINIGUN2)->CreateInstance();
+ if (IsPlayer() && id == MI_MINIGUN)
+ ((CPlayerPed*)this)->m_pMinigunTopAtomic = (RpAtomic*)CModelInfo::GetModelInfo(MI_MINIGUN2)->CreateInstance();
}
}
@@ -879,7 +901,7 @@ CPed::AimGun(void)
if (m_pSeekTarget) {
if (m_pSeekTarget->IsPed()) {
- ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(&pos, PED_MID);
+ ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(pos, PED_MID);
vector = pos;
} else {
vector = m_pSeekTarget->GetPosition();
@@ -1166,10 +1188,10 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
if (ped->bIsDucking && ped->bCrouchWhenShooting) {
CAnimBlendAssociation *crouchFireAssoc = nil;
if (!!weapon->m_bCrouchFire) {
- crouchFireAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_WEAPON_CROUCHFIRE);
+ crouchFireAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchFireAnim(weapon));
}
if (!!weapon->m_bReload && reloadAssoc) {
- if (reloadAssoc->animId == ANIM_WEAPON_CROUCHRELOAD && !crouchFireAssoc) {
+ if (reloadAssoc->animId == GetCrouchReloadAnim(weapon) && !crouchFireAssoc) {
CAnimBlendAssociation *crouchAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
crouchAssoc->SetCurrentTime(crouchAssoc->hierarchy->totalLength);
crouchAssoc->flags &= ~ASSOC_RUNNING;
@@ -1177,7 +1199,7 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
}
} else if (weapon->m_bReloadLoop2Start && ped->bIsAttacking) {
CAnimBlendAssociation *fireAssoc =
- CAnimManager::BlendAnimation(ped->GetClump(), weapon->m_AnimToPlay, weapon->m_bAnimDetonate ? ANIM_BOMBER : ANIM_WEAPON_FIRE, 8.0f);
+ CAnimManager::BlendAnimation(ped->GetClump(), weapon->m_AnimToPlay, GetPrimaryFireAnim(weapon), 8.0f);
fireAssoc->SetFinishCallback(FinishedAttackCB, ped);
fireAssoc->SetRun();
if (fireAssoc->currentTime != reloadAssoc->hierarchy->totalLength) {
@@ -1202,10 +1224,10 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
if (ped->m_nPedState != PED_ATTACK) {
if (ped->bIsDucking && ped->IsPedInControl()) {
if (currentWeapon->m_bReload) {
- reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
}
if (currentWeapon->m_bCrouchFire && attackAssoc) {
- if (attackAssoc->animId == ANIM_WEAPON_CROUCHFIRE && !reloadAnimAssoc) {
+ if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) {
newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
newAnim->SetCurrentTime(newAnim->hierarchy->totalLength);
newAnim->flags &= ~ASSOC_RUNNING;
@@ -1228,10 +1250,10 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
if (ped->bIsDucking && ped->bCrouchWhenShooting) {
if (currentWeapon->m_bReload) {
- reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
}
if (currentWeapon->m_bCrouchFire && attackAssoc) {
- if (attackAssoc->animId == ANIM_WEAPON_CROUCHFIRE && !reloadAnimAssoc) {
+ if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) {
newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
newAnim->SetCurrentTime(newAnim->hierarchy->totalLength);
newAnim->flags &= ~ASSOC_RUNNING;
@@ -1259,15 +1281,6 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
newAnim->SetFinishCallback(FinishedAttackCB, ped);
}
} else {
- // TODO(Miami): Remove this block when fighting has been ported
- if (attackAssoc && attackAssoc->animId == ANIM_FIGHT_PPUNCH && currentWeapon->m_AnimToPlay == ASSOCGRP_STD)
- {
- attackAssoc->blendDelta = -8.0f;
- attackAssoc->flags |= ASSOC_DELETEFADEDOUT;
- ped->ClearAttack();
- return;
- }
-
if (attackAssoc && attackAssoc->animId == ANIM_MELEE_ATTACK && currentWeapon->m_AnimToPlay == ASSOCGRP_UNARMED)
{
attackAssoc->blendDelta = -8.0f;
@@ -1292,6 +1305,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
}
}
+// --MIAMI: Done except commented things
void
CPed::Attack(void)
{
@@ -1303,7 +1317,6 @@ CPed::Attack(void)
float animLoopEnd;
CWeaponInfo *ourWeapon;
bool attackShouldContinue;
- AnimationId reloadAnim;
CAnimBlendAssociation *reloadAnimAssoc;
CAnimBlendAssociation *throwAssoc;
float delayBetweenAnimAndFire;
@@ -1317,7 +1330,6 @@ CPed::Attack(void)
attackShouldContinue = bIsAttacking;
reloadAnimAssoc = nil;
throwAssoc = nil;
- reloadAnim = NUM_ANIMS;
animLoopStart = ourWeapon->m_fAnimLoopStart;
animLoopEnd = ourWeapon->m_fAnimLoopEnd;
delayBetweenAnimAndFire = ourWeapon->m_fAnimFrameFire;
@@ -1325,7 +1337,7 @@ CPed::Attack(void)
if (bIsDucking) {
if (!!ourWeapon->m_bCrouchFire && bCrouchWhenShooting) {
- weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE);
+ weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(ourWeapon));
if (weaponAnimAssoc) {
animLoopStart = ourWeapon->m_fAnim2LoopStart;
animLoopEnd = ourWeapon->m_fAnim2LoopEnd;
@@ -1343,11 +1355,11 @@ CPed::Attack(void)
}
if (ourWeapon->m_bReload) {
- reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_RELOAD);
+ reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetReloadAnim(ourWeapon));
}
if (!!ourWeapon->m_bReload && !reloadAnimAssoc) {
- reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(ourWeapon));
}
if ( reloadAnimAssoc && reloadAnimAssoc->IsRunning() ) {
@@ -1378,7 +1390,6 @@ CPed::Attack(void)
meleeAttackStarted = true;
switch ( ourWeapon->m_AnimToPlay ) {
- case ASSOCGRP_STD: // TODO(Miami): Remove that when weapons ported
case ASSOCGRP_UNARMED:
case ASSOCGRP_SCREWDRIVER:
case ASSOCGRP_KNIFE:
@@ -1419,7 +1430,7 @@ CPed::Attack(void)
if (attackShouldContinue) {
if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) {
if (bCrouchWhenShooting && bIsDucking && !!ourWeapon->m_bCrouchFire) {
- weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_CROUCHFIRE, 8.0f);
+ weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetCrouchFireAnim(ourWeapon), 8.0f);
} else if(!!ourWeapon->m_bUse2nd && CGeneral::GetRandomNumber() & 1){
weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE_2ND, 8.0f);
@@ -1469,62 +1480,103 @@ CPed::Attack(void)
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
}
- // TODO(Miami): Chainsaw
- if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) {
- if (weaponAnimAssoc->speed < 1.0f)
- weaponAnimAssoc->speed = 1.0f;
+ if (ourWeaponType != WEAPONTYPE_CHAINSAW
+ || !meleeAttackStarted && delayBetweenAnimAndFire - 0.5f >= weaponAnimAssoc->currentTime
+ || weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire) {
- } else {
- firePos = ourWeapon->m_vecFireOffset;
+ if (ourWeaponType == WEAPONTYPE_CHAINSAW) {
+#ifndef AUDIO_NOT_READY
+ DMAudio.PlayOneShot(m_audioEntityId, 52, 0.0f);
+#endif
+ } else if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) {
+ if (weaponAnimAssoc->speed < 1.0f)
+ weaponAnimAssoc->speed = 1.0f;
- // TODO(Miami): Katana & Chainsaw
- if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE) {
- firePos = GetMatrix() * firePos;
} else {
- // TODO(Miami): Remove ANIM_KICK_FLOOR when fighting is done
- TransformToNode(firePos, (weaponAnimAssoc->animId == ANIM_KICK_FLOOR ||
- weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND && ourWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) ? PED_FOOTR : PED_HANDR);
- }
+ firePos = ourWeapon->m_vecFireOffset;
+
+ if (ourWeaponType != WEAPONTYPE_KATANA && ourWeaponType != WEAPONTYPE_CHAINSAW) {
+ if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE) {
+ TransformToNode(firePos, (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND && ourWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) ? PED_FOOTR : PED_HANDR);
+ } else {
+ firePos = GetMatrix() * firePos;
+ }
+ } else {
+ if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND)
+ firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f;
+
+ firePos = GetMatrix() * firePos;
+ }
- GetWeapon()->Fire(this, &firePos);
+ GetWeapon()->Fire(this, &firePos);
- // TODO(Miami)
- if (ourWeaponType == WEAPONTYPE_MOLOTOV || ourWeaponType == WEAPONTYPE_GRENADE || ourWeaponType == WEAPONTYPE_DETONATOR_GRENADE
- /* ourWeaponType == WEAPONTYPE_TEARGAS*/) {
- RemoveWeaponModel(ourWeapon->m_nModelId);
- }
- if (!GetWeapon()->m_nAmmoTotal && ourWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) {
- SelectGunIfArmed();
+ if (ourWeaponType == WEAPONTYPE_MOLOTOV || ourWeaponType == WEAPONTYPE_GRENADE || ourWeaponType == WEAPONTYPE_DETONATOR_GRENADE ||
+ ourWeaponType == WEAPONTYPE_TEARGAS) {
+ RemoveWeaponModel(ourWeapon->m_nModelId);
+ }
+ if (!GetWeapon()->m_nAmmoTotal && ourWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) {
+ SelectGunIfArmed();
+ }
+
+ if (GetWeapon()->m_eWeaponState == WEAPONSTATE_MELEE_MADECONTACT) {
+ int damagerType = ENTITY_TYPE_NOTHING;
+ if (m_pDamageEntity && (m_fDamageImpulse == 0.0f || !m_pDamageEntity->IsBuilding())) {
+ damagerType = m_pDamageEntity->GetType();
+ }
+ switch (ourWeapon->m_AnimToPlay) {
+ case ASSOCGRP_UNARMED:
+ if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK || weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_START) {
+#ifdef AUDIO_NOT_READY
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
+#else
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, (damagerType | (ourWeaponType << 8)));
+#endif
+ }
+ break;
+ case ASSOCGRP_KNIFE:
+ case ASSOCGRP_BASEBALLBAT:
+ case ASSOCGRP_GOLFCLUB:
+ case ASSOCGRP_CHAINSAW:
+#ifdef AUDIO_NOT_READY
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f);
+#else
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (damagerType | (ourWeaponType << 8)));
+#endif
+ break;
+ default:
+ break;
+ }
+
+ if (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer) {
+ weaponAnimAssoc->callbackType = 0;
+ }
+ }
+
+ attackShouldContinue = false;
}
+ } else {
+ CVector firePos = ourWeapon->m_vecFireOffset;
+ if (weaponAnimAssoc->animId == 206)
+ firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f;
+
+ firePos = GetMatrix() * firePos;
+ GetWeapon()->Fire(this, &firePos);
if (GetWeapon()->m_eWeaponState == WEAPONSTATE_MELEE_MADECONTACT) {
- int damagerType = 0;
- if (m_pDamageEntity && (m_fDamageImpulse == 0.0f || !m_pDamageEntity->IsBuilding())) {
+ int damagerType = ENTITY_TYPE_PED;
+ if (m_pDamageEntity)
damagerType = m_pDamageEntity->GetType();
- }
- switch (ourWeapon->m_AnimToPlay) {
- case ASSOCGRP_STD: // TODO(Miami): Remove after fighting done
- case ASSOCGRP_UNARMED:
- if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH || // TODO(Miami): Remove after fighting done
- weaponAnimAssoc->animId == ANIM_MELEE_ATTACK || weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_START) {
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, (damagerType | (ourWeaponType << 8)));
- }
- break;
- case ASSOCGRP_KNIFE:
- case ASSOCGRP_BASEBALLBAT:
- case ASSOCGRP_GOLFCLUB:
- case ASSOCGRP_CHAINSAW:
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (damagerType | (ourWeaponType << 8)));
- break;
- default:
- break;
- }
- if (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer) {
- weaponAnimAssoc->callbackType = 0;
+ DMAudio.PlayOneShot(m_audioEntityId, 54, (float)damagerType);
+ if (IsPlayer()) {
+ CPad::GetPad(0)->StartShake(240, 180);
+ }
+ } else {
+ DMAudio.PlayOneShot(m_audioEntityId, 53, 0.0f);
+ if (IsPlayer()) {
+ CPad::GetPad(0)->StartShake(240, 90);
}
}
-
attackShouldContinue = false;
}
@@ -1576,12 +1628,12 @@ CPed::Attack(void)
if (bIsDucking) {
newReloadAssoc = CAnimManager::BlendAnimation(
GetClump(), ourWeapon->m_AnimToPlay,
- ANIM_WEAPON_CROUCHRELOAD,
+ GetCrouchReloadAnim(ourWeapon),
8.0f);
} else {
newReloadAssoc = CAnimManager::BlendAnimation(
GetClump(), ourWeapon->m_AnimToPlay,
- ANIM_WEAPON_RELOAD,
+ GetReloadAnim(ourWeapon),
8.0f);
}
newReloadAssoc->SetFinishCallback(FinishedReloadCB, this);
@@ -1591,19 +1643,38 @@ CPed::Attack(void)
bIsAttacking = false;
bIsPointingGunAt = false;
m_shootTimer = CTimer::GetTimeInMilliseconds();
+#ifdef AUDIO_NOT_READY
+ switch (ourWeaponType) {
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ case WEAPONTYPE_MP5:
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f);
+ break;
+ case WEAPONTYPE_RUGER:
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f);
+ break;
+ case WEAPONTYPE_M4:
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f);
+ break;
+ default:
+ break;
+ }
+#else
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType);
+#endif
return;
}
}
if (weaponAnimTime - 2.0f * weaponAnimAssoc->timeStep <= animLoopEnd
&& (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer)
&& (GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING
- /* || GetWeapon()->m_nWeaponType == WEAPONTYPE_MINIGUN */)) {
+ || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)) {
PedOnGroundState pedOnGroundState;
if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE &&
(CGame::nastyGame && ((pedOnGroundState = CheckForPedsOnGroundToAttack(this, nil)) > PED_IN_FRONT_OF_ATTACKER)
- || GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && pedOnGroundState == NO_PED && bIsStanding && m_pCurSurface && m_pCurSurface->IsVehicle())) {
+ || ourWeaponType == WEAPONTYPE_BASEBALLBAT && pedOnGroundState == NO_PED && bIsStanding && m_pCurSurface && m_pCurSurface->IsVehicle())) {
AnimationId fireAnim = GetFireAnimGround(ourWeapon, false);
if (weaponAnimAssoc->animId == fireAnim)
@@ -1636,10 +1707,28 @@ CPed::Attack(void)
ClearAimFlag();
// Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading)
- if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep < ourWeapon->m_fAnimLoopEnd) {
-
- // What?! Weapon id as volume??
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType);
+ if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep < animLoopEnd) {
+
+#ifdef AUDIO_NOT_READY
+ switch (ourWeaponType) {
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ case WEAPONTYPE_MP5:
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f);
+ break;
+ case WEAPONTYPE_RUGER:
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f);
+ break;
+ case WEAPONTYPE_M4:
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f);
+ break;
+ default:
+ break;
+ }
+#else
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, ourWeaponType);
+#endif
}
// Fun fact: removing this part leds to reloading flamethrower
@@ -1677,8 +1766,7 @@ CPed::RemoveWeaponModel(int modelId)
#endif
RwFrameForAllObjects(m_pFrames[PED_HANDR]->frame,RemoveAllModelCB,nil);
- // TODO(Miami): Minigun
- if (IsPlayer() && (modelId == -1 /* || modelId == MI_MINIGUN)*/)) {
+ if (IsPlayer() && (modelId == -1 || modelId == MI_MINIGUN)) {
RpAtomic* &atm = ((CPlayerPed*)this)->m_pMinigunTopAtomic;
if (atm) {
RwFrame *frm = RpAtomicGetFrame(atm);
@@ -1720,15 +1808,19 @@ CPed::SetCurrentWeapon(int slot)
}
}
-// --MIAMI: TODO when weapons got converted
+// --MIAMI: Done
// Only used while deciding which gun ped should switch to, if no ammo left.
bool
CPed::SelectGunIfArmed(void)
{
- for (int i = 0; i < m_maxWeaponTypeAllowed; i++) {
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
if (GetWeapon(i).m_nAmmoTotal > 0) {
eWeaponType weaponType = GetWeapon(i).m_eWeaponType;
- if (weaponType >= WEAPONTYPE_COLT45 && weaponType != WEAPONTYPE_M16 && weaponType <= WEAPONTYPE_FLAMETHROWER) {
+
+ // First condition checks for Pistol, Python and Shotguns
+ if ((weaponType >= WEAPONTYPE_COLT45 && weaponType < WEAPONTYPE_TEC9) ||
+ weaponType == WEAPONTYPE_UZI || weaponType == WEAPONTYPE_M4 || weaponType == WEAPONTYPE_MP5 ||
+ weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_FLAMETHROWER || weaponType == WEAPONTYPE_SNIPERRIFLE) {
SetCurrentWeapon(i);
return true;
}
@@ -1738,39 +1830,54 @@ CPed::SelectGunIfArmed(void)
return false;
}
+// --MIAMI: Done
void
CPed::Duck(void)
{
if (CTimer::GetTimeInMilliseconds() > m_duckTimer)
ClearDuck();
+ else if (bIsDucking && bCrouchWhenShooting) {
+ CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ CAnimBlendAssociation *attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
+ if (!attackAssoc) {
+ if(!!weapon->m_bCrouchFire)
+ attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon));
+ }
+ if (!attackAssoc) {
+ if(!!weapon->m_bReload)
+ attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(weapon));
+ }
+ if (!attackAssoc) {
+ bIsDucking = false;
+ }
+ }
}
+// --MIAMI: Done
void
-CPed::ClearDuck(void)
+CPed::ClearDuck(bool clearTimer)
{
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
if (!animAssoc) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
-
- if (!animAssoc) {
- bIsDucking = false;
- return;
- }
}
- if (!bCrouchWhenShooting)
- return;
+ if (!animAssoc) {
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
+ }
- if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN)
- return;
+ if (animAssoc) {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ animAssoc->blendDelta = -4.0f;
+ }
+ bIsDucking = false;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RBLOCK_CSHOOT);
- if (!animAssoc || animAssoc->blendDelta < 0.0f) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f);
+ if (clearTimer) {
+ m_duckTimer = 0;
}
}
-// --MIAMI: Done except commented thing
+// --MIAMI: Done
void
CPed::ClearPointGunAt(void)
{
@@ -1781,17 +1888,14 @@ CPed::ClearPointGunAt(void)
ClearAimFlag();
bIsPointingGunAt = false;
if (m_nPedState == PED_AIM_GUN || m_nPedState == PED_ATTACK) {
-
- if (m_nPedState == PED_FOLLOW_PATH)
- ClearFollowPath();
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
RestorePreviousState();
}
weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
if (!animAssoc || animAssoc->blendDelta < 0.0f) {
if (!!weaponInfo->m_bCrouchFire) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo));
}
}
if (animAssoc) {
@@ -1855,7 +1959,7 @@ CPed::BeingDraggedFromCar(void)
#ifdef VC_PED_PORTS
if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
if (m_pMyVehicle) {
- m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f);
+ m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * 5.0f);
}
}
#endif
@@ -2122,7 +2226,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
case ANIM_VAN_GETIN:
#ifdef VC_PED_PORTS
multExtractedFromAnim = true;
- zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f);
+ zBlend = Max(m_pVehicleAnim->GetProgress() - 0.3f, 0.0f) / (1.0f - 0.3f);
// fall through
#endif
case ANIM_CAR_QJACKED:
@@ -2133,7 +2237,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
#ifdef VC_PED_PORTS
if (!multExtractedFromAnim) {
multExtractedFromAnim = true;
- zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.5f, 0.0f) / (1.0f - 0.5f);
+ zBlend = Max(m_pVehicleAnim->GetProgress() - 0.5f, 0.0f) / (1.0f - 0.5f);
}
// fall through
#endif
@@ -2141,14 +2245,14 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
case ANIM_CAR_CRAWLOUT_RHS2:
case ANIM_VAN_GETOUT_L:
case ANIM_VAN_GETOUT:
- seatPosMult = m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength;
+ seatPosMult = m_pVehicleAnim->GetProgress();
break;
case ANIM_CAR_GETIN_RHS:
case ANIM_CAR_GETIN_LHS:
#ifdef VC_PED_PORTS
if (veh && veh->IsCar() && veh->bIsBus) {
multExtractedFromAnimBus = true;
- zBlend = Min(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength, 0.5f) / 0.5f;
+ zBlend = Min(m_pVehicleAnim->GetProgress(), 0.5f) / 0.5f;
}
// fall through
#endif
@@ -2309,7 +2413,7 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
switch (ped->m_nSurfaceTouched)
{
case SURFACE_TARMAC:
- case SURFACE_DIRT:
+ case SURFACE_GRAVEL:
case SURFACE_PAVEMENT:
case SURFACE_SAND:
for (int i = 0; i < times; ++i) {
@@ -2462,7 +2566,7 @@ CPed::PlayFootSteps(void)
}
}
- if (m_nSurfaceTouched == SURFACE_PUDDLE) {
+ if (m_nSurfaceTouched == SURFACE_WATER) {
float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
#ifdef PC_PARTICLE
@@ -2617,6 +2721,7 @@ CPed::SetPedStats(ePedStats pedStat)
m_pedStats = CPedStats::ms_apPedStats[pedStat];
}
+// --MIAMI: Done
void
CPed::SetModelIndex(uint32 mi)
{
@@ -2629,19 +2734,37 @@ CPed::SetModelIndex(uint32 mi)
m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE);
+ // TODO(Miami): This is inlined CanUseTorsoWhenLooking
+ bool canUseMyBody = false;
+ if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
+ if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
+ canUseMyBody = true;
+ }
+ if (!canUseMyBody)
+ m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
+
// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
#ifdef PED_SKIN
if(modelInfo->GetHitColModel() == nil)
modelInfo->CreateHitColModelSkinned(GetClump());
+
+ if (IsClumpSkinned(GetClump())) // condition isn't there in VC
+ UpdateRpHAnim();
#endif
}
void
CPed::RemoveLighting(bool reset)
{
- CRenderer::RemoveVehiclePedLights(this, reset);
+ if (!bRenderScorched) {
+ CRenderer::RemoveVehiclePedLights(this, reset);
+ if (reset)
+ ReSetAmbientAndDirectionalColours();
+ }
+ SetAmbientColours();
+ DeActivateDirectional();
}
bool
@@ -2706,14 +2829,15 @@ CPed::WorkOutHeadingForMovingFirstPerson(float offset)
angle = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown);
} else {
if (leftRight < 0.0f)
- angle = 0.5f * PI;
+ angle = HALFPI;
else if (leftRight > 0.0f)
- angle = -0.5f * PI;
+ angle = -HALFPI;
}
return CGeneral::LimitRadianAngle(offset + angle);
}
+// --MIAMI: Done
void
CPed::CalculateNewVelocity(void)
{
@@ -2728,9 +2852,6 @@ CPed::CalculateNewVelocity(void)
limitedRotDest -= 2 * PI;
}
- if (IsPlayer() && m_nPedState == PED_ATTACK)
- headAmount /= 4.0f;
-
float neededTurn = limitedRotDest - m_fRotationCur;
if (neededTurn <= headAmount) {
if (neededTurn > (-headAmount))
@@ -2754,8 +2875,12 @@ CPed::CalculateNewVelocity(void)
}
if ((!TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn() && !TheCamera.Cams[0].Using3rdPersonMouseCam())
- || FindPlayerPed() != this || !CanStrafeOrMouseControl())
+ || FindPlayerPed() != this || !CanStrafeOrMouseControl()) {
+
+ if (FindPlayerPed() == this)
+ FindPlayerPed()->m_fWalkAngle = 0.0f;
return;
+ }
float walkAngle = WorkOutHeadingForMovingFirstPerson(m_fRotationCur);
float pedSpeed = m_moved.Magnitude();
@@ -2775,16 +2900,13 @@ CPed::CalculateNewVelocity(void)
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
-#ifdef VC_PED_PORTS
if(!fightAssoc)
fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
- // There is one more anim in VC.
+ if(!fightAssoc)
+ fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) {
-#else
- if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc) {
-#endif
LimbOrientation newUpperLegs;
newUpperLegs.yaw = localWalkAngle;
@@ -2843,7 +2965,7 @@ CPed::CanPedDriveOff(void)
bool
CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil)
{
- if (m_nSurfaceTouched == SURFACE_PUDDLE)
+ if (m_nSurfaceTouched == SURFACE_WATER)
return true;
CVector pos = GetPosition();
@@ -3864,16 +3986,11 @@ CPed::ClearAttackByRemovingAnim(void)
return;
CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_bAnimDetonate ? ANIM_BOMBER : ANIM_WEAPON_FIRE);
-
- // TODO(Miami): Remove when fighting got ported
- if (!weaponAssoc) {
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_PPUNCH);
- }
+ CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(weapon));
if (!weaponAssoc) {
if (!!weapon->m_bCrouchFire)
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE);
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon));
}
if (!weaponAssoc) {
if(!!weapon->m_bFinish3rd)
@@ -3927,6 +4044,8 @@ CPed::SetStoredState(void)
void
CPed::SetDie(AnimationId animId, float delta, float speed)
{
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
CPlayerPed *player = FindPlayerPed();
if (player == this) {
if (!player->m_bCanBeDamaged)
@@ -3954,7 +4073,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
}
m_nPedState = PED_DIE;
- if (animId == NUM_ANIMS) {
+ if (animId == NUM_STD_ANIMS) {
bIsPedDieAnimPlaying = false;
} else {
CAnimBlendAssociation *dieAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, delta);
@@ -3977,6 +4096,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
}
+// --MIAMI: Done except commented things
bool
CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPieceTypes pedPiece, uint8 direction)
{
@@ -3988,17 +4108,28 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
bool willLinger = false;
int random;
+ // TODO(Miami): PlayerInfo thingies here
+
if (player == this) {
if (!player->m_bCanBeDamaged)
return false;
+ if (damagedBy && damagedBy->IsPed() && ((CPed*)damagedBy)->m_nPedType == PEDTYPE_GANG7)
+ return false;
+
+ if ((method == WEAPONTYPE_FLAMETHROWER || method == WEAPONTYPE_MOLOTOV) && CWorld::Players[CWorld::PlayerInFocus].m_bFireproof)
+ return false;
+
player->AnnoyPlayerPed(false);
}
if (DyingOrDead())
return false;
- if (!bUsesCollision && method != WEAPONTYPE_DROWNING)
+ if (method == WEAPONTYPE_DROWNING && !bDrownsInWater)
+ return false;
+
+ if (!bUsesCollision && (!bInVehicle || m_nPedState != PED_DRIVING) && method != WEAPONTYPE_DROWNING)
return false;
if (bOnlyDamagedByPlayer && damagedBy != player && damagedBy != FindPlayerVehicle() &&
@@ -4011,8 +4142,12 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
else
healthImpact = damage * m_pedStats->m_defendWeakness;
+ if (!IsPlayer() &&
+ (method == WEAPONTYPE_SCREWDRIVER || method == WEAPONTYPE_KNIFE || (method >= WEAPONTYPE_CLEAVER && method <= WEAPONTYPE_CHAINSAW)))
+ m_bleedCounter = 200;
+
bool detectDieAnim = true;
- if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) {
+ if (m_nPedState == PED_GETUP) {
if (!IsPedHeadAbovePos(-0.3f)) {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
dieAnim = ANIM_FLOOR_HIT_F;
@@ -4021,20 +4156,36 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
dieDelta *= 2.0f;
dieSpeed = 0.5f;
detectDieAnim = false;
- } else if (m_nPedState == PED_FALL) {
- dieAnim = NUM_ANIMS;
- detectDieAnim = false;
}
+ } else if (m_nPedState == PED_FALL) {
+ CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL);
+ if (!fallAssoc || fallAssoc->IsRunning()) {
+ if (fallAssoc && fallAssoc->blendDelta >= 0.0f)
+ dieAnim = NUM_STD_ANIMS;
+ else
+ dieAnim = ANIM_KO_SHOT_FRONT1;
+ } else {
+ if (fallAssoc->flags & ASSOC_FRONTAL)
+ dieAnim = ANIM_FLOOR_HIT_F;
+ else
+ dieAnim = ANIM_FLOOR_HIT;
+
+ dieDelta *= 2.0f;
+ dieSpeed = 0.5f;
+ }
+ detectDieAnim = false;
}
+
if (detectDieAnim) {
switch (method) {
case WEAPONTYPE_UNARMED:
+ case WEAPONTYPE_BRASSKNUCKLE:
if (bMeleeProof)
return false;
if (m_nPedState == PED_FALL) {
if (IsPedHeadAbovePos(-0.3f)) {
- dieAnim = NUM_ANIMS;
+ dieAnim = NUM_STD_ANIMS;
} else {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
dieAnim = ANIM_FLOOR_HIT_F;
@@ -4062,19 +4213,28 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
}
}
break;
+ case WEAPONTYPE_SCREWDRIVER:
+ case WEAPONTYPE_GOLFCLUB:
+ case WEAPONTYPE_NIGHTSTICK:
+ case WEAPONTYPE_KNIFE:
case WEAPONTYPE_BASEBALLBAT:
+ case WEAPONTYPE_HAMMER:
+ case WEAPONTYPE_CLEAVER:
+ case WEAPONTYPE_MACHETE:
+ case WEAPONTYPE_KATANA:
+ case WEAPONTYPE_CHAINSAW:
if (bMeleeProof)
return false;
-#ifdef VC_PED_PORTS
- if (/*method != WEAPONTYPE_KATANA || */
+
+ if (method != WEAPONTYPE_KATANA ||
damagedBy != FindPlayerPed()
|| FindPlayerPed()->m_nPedState != PED_FIGHT
- /*|| FindPlayerPed()->m_lastFightMove != 28 && FindPlayerPed()->m_lastFightMove != 29 */
+ || FindPlayerPed()->m_lastFightMove != FIGHTMOVE_MELEE1 && FindPlayerPed()->m_lastFightMove != FIGHTMOVE_MELEE2
|| CGeneral::GetRandomNumber() & 3) {
if (m_nPedState == PED_FALL) {
if (IsPedHeadAbovePos(-0.3f)) {
- dieAnim = NUM_ANIMS;
+ dieAnim = NUM_STD_ANIMS;
} else {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
dieAnim = ANIM_FLOOR_HIT_F;
@@ -4083,8 +4243,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
dieDelta = dieDelta * 2.0f;
dieSpeed = 0.5f;
}
- } else if (damagedBy != FindPlayerPed()) { // || FindPlayerPed()->m_lastFightMove != 29)
- //if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_lastFightMove != 30) {
+ } else if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_lastFightMove != FIGHTMOVE_MELEE2) {
+ if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_lastFightMove != FIGHTMOVE_MELEE3) {
switch (direction) {
case 0:
dieAnim = ANIM_KO_SKID_FRONT;
@@ -4101,82 +4261,49 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
default:
break;
}
- //} else {
- // dieAnim = ANIM_KO_SHOT_STOM;
- //}
+ } else {
+ dieAnim = ANIM_KO_SHOT_STOM;
+ }
} else {
dieAnim = ANIM_KO_SHOT_FACE;
}
} else {
dieAnim = ANIM_KO_SHOT_FACE;
- // SpawnFlyingComponent in VC
RemoveBodyPart(PED_HEAD, direction);
headShot = true;
willLinger = true;
}
-#else
- if (m_nPedState == PED_FALL) {
- if (IsPedHeadAbovePos(-0.3f)) {
- dieAnim = NUM_ANIMS;
- } else {
- if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
- dieAnim = ANIM_FLOOR_HIT_F;
- else
- dieAnim = ANIM_FLOOR_HIT;
- dieDelta = dieDelta * 2.0f;
- dieSpeed = 0.5f;
- }
- } else {
- switch (direction) {
- case 0:
- dieAnim = ANIM_KO_SKID_FRONT;
- break;
- case 1:
- dieAnim = ANIM_KO_SPIN_R;
- break;
- case 2:
- dieAnim = ANIM_KO_SKID_BACK;
- break;
- case 3:
- dieAnim = ANIM_KO_SPIN_L;
- break;
- default:
- break;
- }
- }
-#endif
break;
case WEAPONTYPE_COLT45:
- case WEAPONTYPE_UZI:
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_UZI:
case WEAPONTYPE_SILENCED_INGRAM:
case WEAPONTYPE_MP5:
- case WEAPONTYPE_SHOTGUN:
- case WEAPONTYPE_AK47:
- case WEAPONTYPE_M16:
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_MINIGUN:
+ case WEAPONTYPE_UZI_DRIVEBY:
+
if (bBulletProof)
return false;
bool dontRemoveLimb;
if (IsPlayer() || bNoCriticalHits)
dontRemoveLimb = true;
- else {
- switch (method) {
- case WEAPONTYPE_SNIPERRIFLE:
- dontRemoveLimb = false;
- break;
- case WEAPONTYPE_M16:
- dontRemoveLimb = false;
- break;
- case WEAPONTYPE_SHOTGUN:
- dontRemoveLimb = CGeneral::GetRandomNumber() & 7;
- break;
- default:
- dontRemoveLimb = CGeneral::GetRandomNumber() & 15;
- break;
- }
- }
+ else if (method != WEAPONTYPE_M4 && method != WEAPONTYPE_RUGER && method != WEAPONTYPE_SNIPERRIFLE &&
+ method != WEAPONTYPE_LASERSCOPE) {
+ if (method == WEAPONTYPE_SHOTGUN)
+ dontRemoveLimb = CGeneral::GetRandomNumber() & 7;
+ else
+ dontRemoveLimb = CGeneral::GetRandomNumber() & 15;
+ } else
+ dontRemoveLimb = false;
if (dontRemoveLimb) {
if (method == WEAPONTYPE_SHOTGUN) {
@@ -4241,8 +4368,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
}
}
break;
- case WEAPONTYPE_ROCKETLAUNCHER:
case WEAPONTYPE_GRENADE:
+ case WEAPONTYPE_ROCKETLAUNCHER:
case WEAPONTYPE_EXPLOSION:
if (bExplosionProof)
return false;
@@ -4339,7 +4466,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
default:
break;
}
- if (damagedBy) {
+ if (damagedBy && pedPiece != PEDPIECE_TORSO) {
CVehicle *vehicle = (CVehicle*)damagedBy;
if (method == WEAPONTYPE_RAMMEDBYCAR) {
float vehSpeed = vehicle->m_vecMoveSpeed.Magnitude();
@@ -4398,6 +4525,16 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss = CTimer::GetTimeInMilliseconds();
m_lastWepDam = method;
+ m_lastDamEntity = damagedBy;
+ }
+
+ if (method == WEAPONTYPE_FALL) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_LHS)) {
+ if (m_fHealth >= 1.0 && m_fHealth - healthImpact < 5.0f) {
+ m_fHealth = Min(m_fHealth, 5.0f);
+ return false;
+ }
+ }
}
if (m_fHealth - healthImpact >= 1.0f && !willLinger) {
@@ -4409,6 +4546,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (method != WEAPONTYPE_DROWNING) {
#ifdef VC_PED_PORTS
if (m_pMyVehicle) {
+
+ // TODO(Miami): Bikes
if (m_pMyVehicle->IsCar() && m_pMyVehicle->pDriver == this) {
if (m_pMyVehicle->GetStatus() == STATUS_SIMPLE) {
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
@@ -4419,7 +4558,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
m_pMyVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
m_pMyVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
}
- if (m_pMyVehicle->CanPedExitCar()) {
+// TODO(MIAMI): argument
+ if (m_pMyVehicle->CanPedExitCar(false)) {
SetObjective(OBJECTIVE_LEAVE_CAR_AND_DIE, m_pMyVehicle);
} else {
m_fHealth = 0.0f;
@@ -4430,7 +4570,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
SetDie(dieAnim, dieDelta, dieSpeed);
/*
if (damagedBy == FindPlayerPed() && damagedBy != this) {
- // PlayerInfo stuff
+ // TODO(Miami): PlayerInfo stuff
}
*/
}
@@ -4459,7 +4599,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (player == this)
m_pMyVehicle->SetStatus(STATUS_PLAYER_DISABLED);
- SetDie(NUM_ANIMS, 4.0f, 0.0f);
+ SetDie(NUM_STD_ANIMS, 4.0f, 0.0f);
return true;
} else {
m_fHealth = 0.0f;
@@ -4467,7 +4607,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (damagedBy == player || damagedBy && damagedBy == FindPlayerVehicle()) {
- // There are PlayerInfo stuff here in VC
+ // TODO(Miami): PlayerInfo stuff
CDarkel::RegisterKillByPlayer(this, method, headShot);
m_threatEntity = player;
} else {
@@ -4512,7 +4652,7 @@ CPed::SetGetUp(void)
}
if (m_nPedState != PED_GETUP) {
SetStoredState();
- m_nPedState = PED_GETUP;
+ SetPedState(PED_GETUP);
}
CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity;
@@ -4555,7 +4695,7 @@ CPed::SetGetUp(void)
animAssoc->SetFinishCallback(PedGetupCB,this);
} else {
m_fHealth = 0.0f;
- SetDie(NUM_ANIMS, 4.0f, 0.0f);
+ SetDie(NUM_STD_ANIMS, 4.0f, 0.0f);
}
}
@@ -4829,10 +4969,7 @@ CPed::SetPointGunAt(CEntity *to)
if (m_nPedState != PED_ATTACK)
SetStoredState();
- if (m_nPedState == PED_FOLLOW_PATH)
- ClearFollowPath();
-
- m_nPedState = PED_AIM_GUN;
+ SetPedState(PED_AIM_GUN);
bIsPointingGunAt = true;
SetMoveState(PEDMOVE_NONE);
@@ -4840,7 +4977,7 @@ CPed::SetPointGunAt(CEntity *to)
if (bCrouchWhenShooting && bIsDucking) {
if (!!curWeapon->m_bCrouchFire) {
- aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE);
+ aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(curWeapon));
}
} else {
aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
@@ -4849,7 +4986,7 @@ CPed::SetPointGunAt(CEntity *to)
if (!aimAssoc || aimAssoc->blendDelta < 0.0f) {
if (bCrouchWhenShooting && bIsDucking) {
if (!!curWeapon->m_bCrouchFire) {
- aimAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_WEAPON_CROUCHFIRE, 4.0f);
+ aimAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon), 4.0f);
}
} else {
aimAssoc = CAnimManager::AddAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE);
@@ -4870,15 +5007,15 @@ CPed::SetAmmo(eWeaponType weaponType, uint32 ammo)
if (slot == -1)
return;
- GetWeapon(slot).m_nAmmoTotal += ammo;
- if (weaponType < WEAPONTYPE_LAST_WEAPONTYPE && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) {
+ GetWeapon(slot).m_nAmmoTotal = ammo;
+ if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) {
// Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1.
- GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], (int32)GetWeapon(slot).m_nAmmoTotal);
+ GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal);
} else {
GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal);
}
- uint32 newClip = GetWeapon(slot).m_nAmmoTotal;
+ int32 newClip = GetWeapon(slot).m_nAmmoTotal;
if (newClip >= GetWeapon(slot).m_nAmmoInClip)
newClip = GetWeapon(slot).m_nAmmoInClip;
GetWeapon(slot).m_nAmmoInClip = newClip;
@@ -4896,10 +5033,10 @@ CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo)
return;
GetWeapon(slot).m_nAmmoTotal += ammo;
- if (weaponType < WEAPONTYPE_LAST_WEAPONTYPE && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) {
+ if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) {
// Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1.
- GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], (int32)GetWeapon(slot).m_nAmmoTotal);
+ GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal);
} else {
GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal);
}
@@ -4966,7 +5103,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
else if (animType < 2)
stepAnim = ANIM_EV_STEP;
else
- stepAnim = NUM_ANIMS;
+ stepAnim = NUM_STD_ANIMS;
}
if (!RpAnimBlendClumpGetAssociation(GetClump(), stepAnim)) {
CAnimBlendAssociation *stepAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, stepAnim, 8.0f);
@@ -5111,7 +5248,7 @@ CPed::SetAttack(CEntity *victim)
return;
if (curWeapon->m_bReload &&
- (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_RELOAD) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD))) {
+ (RpAnimBlendClumpGetAssociation(GetClump(), GetReloadAnim(curWeapon)) || RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(curWeapon)))) {
if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected)
bIsAttacking = false;
else
@@ -5120,23 +5257,16 @@ CPed::SetAttack(CEntity *victim)
return;
}
- // TODO(Miami): Brass knuckles
- if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED || curWeapon->m_bFightMode /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLES */) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED || curWeapon->m_bFightMode || GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) {
if (IsPlayer() ||
(m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL
&& !(m_pedStats->m_flags & STAT_SHOPPING_BAGS) && curWeapon->m_bPartialAttack)) {
if (m_nPedState != PED_ATTACK) {
- if (m_nPedState == PED_FOLLOW_PATH)
- ClearFollowPath();
-
- m_nPedState = PED_ATTACK;
+ SetPedState(PED_ATTACK);
bIsAttacking = false;
- // TODO(Miami): Revert when fighting got ported
- animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay,
- GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED ? ANIM_FIGHT_PPUNCH : ANIM_MELEE_ATTACK_START, 8.0f);
- // CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK_START, 8.0f);
+ CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK_START, 8.0f);
animAssoc->SetRun();
if (animAssoc->currentTime == animAssoc->hierarchy->totalLength)
animAssoc->SetCurrentTime(0.0f);
@@ -5154,10 +5284,7 @@ CPed::SetAttack(CEntity *victim)
m_nMoveState == PEDMOVE_WALK || m_nMoveState == PEDMOVE_RUN)) {
if (m_nPedState != PED_ATTACK) {
- if (m_nPedState == PED_FOLLOW_PATH)
- ClearFollowPath();
-
- m_nPedState = PED_ATTACK;
+ SetPedState(PED_ATTACK);
bIsAttacking = false;
CAnimBlendAssociation* animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK_START, 8.0f);
animAssoc->SetRun();
@@ -5179,8 +5306,8 @@ CPed::SetAttack(CEntity *victim)
aimPos += GetUp() * 0.35f;
CEntity *obstacle = CWorld::TestSphereAgainstWorld(aimPos, 0.2f, nil, true, false, false, true, false, false);
if (obstacle) {
- if(gaTempSphereColPoints[0].surfaceB != SURFACE_SCAFFOLD && gaTempSphereColPoints[0].surfaceB != SURFACE_METAL_FENCE &&
- gaTempSphereColPoints[0].surfaceB != SURFACE_WOOD_BOX && gaTempSphereColPoints[0].surfaceB != SURFACE_METAL_POLE) {
+ if(gaTempSphereColPoints[0].surfaceB != SURFACE_TRANSPARENT_CLOTH && gaTempSphereColPoints[0].surfaceB != SURFACE_METAL_CHAIN_FENCE &&
+ gaTempSphereColPoints[0].surfaceB != SURFACE_WOOD_BENCH && gaTempSphereColPoints[0].surfaceB != SURFACE_SCAFFOLD_POLE) {
if (!IsPlayer()) {
bObstacleShowedUpDuringKillObjective = true;
m_shootTimer = 0;
@@ -5234,19 +5361,16 @@ CPed::SetAttack(CEntity *victim)
if (m_nPedState != PED_AIM_GUN)
SetStoredState();
- if (m_nPedState == PED_FOLLOW_PATH)
- ClearFollowPath();
-
- m_nPedState = PED_ATTACK;
+ SetPedState(PED_ATTACK);
SetMoveState(PEDMOVE_NONE);
if (bCrouchWhenShooting && bIsDucking && !!curWeapon->m_bCrouchFire) {
- CAnimBlendAssociation* curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE);
+ CAnimBlendAssociation* curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(curWeapon));
if (curMoveAssoc) {
- if (strcmp(CAnimManager::GetAnimAssociation(curWeapon->m_AnimToPlay, ANIM_WEAPON_CROUCHFIRE)->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) {
+ if (strcmp(CAnimManager::GetAnimAssociation(curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon))->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) {
delete curMoveAssoc;
}
}
- animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_WEAPON_CROUCHFIRE, 8.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon), 8.0f);
} else {
float animDelta = 8.0f;
if (curWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE)
@@ -5366,10 +5490,11 @@ CPed::StartFightAttack(uint8 buttonPressure)
nPlayerInComboMove = 0;
}
+// --MIAMI: Done
void
CPed::LoadFightData(void)
{
- float startFireTime, endFireTime, comboFollowOnTime, strikeRadius;
+ float startFireTime, endFireTime, comboFollowOnTime, strikeRadius, extendReachMultiplier;
int damage, flags;
char line[256], moveName[32], animName[32], hitLevel;
int moveId = 0;
@@ -5398,12 +5523,13 @@ CPed::LoadFightData(void)
sscanf(
&line[lp],
- "%s %f %f %f %f %c %s %d %d",
+ "%s %f %f %f %f %f %c %s %d %d",
moveName,
&startFireTime,
&endFireTime,
&comboFollowOnTime,
&strikeRadius,
+ &extendReachMultiplier,
&hitLevel,
animName,
&damage,
@@ -5416,6 +5542,7 @@ CPed::LoadFightData(void)
tFightMoves[moveId].endFireTime = endFireTime / 30.0f;
tFightMoves[moveId].comboFollowOnTime = comboFollowOnTime / 30.0f;
tFightMoves[moveId].strikeRadius = strikeRadius;
+ tFightMoves[moveId].extendReachMultiplier = extendReachMultiplier;
tFightMoves[moveId].damage = damage;
tFightMoves[moveId].flags = flags;
@@ -5439,11 +5566,14 @@ CPed::LoadFightData(void)
break;
}
- if (strncmp(animName, "null", 4) != 0) {
- animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName);
- tFightMoves[moveId].animId = (AnimationId)animAssoc->animId;
- } else {
- tFightMoves[moveId].animId = ANIM_WALK;
+ if (strncmp(animName, "default", 8) != 0) {
+ if (strncmp(animName, "null", 5) != 0) {
+ animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName);
+ tFightMoves[moveId].animId = (AnimationId)animAssoc->animId;
+ }
+ else {
+ tFightMoves[moveId].animId = ANIM_WALK;
+ }
}
moveId++;
}
@@ -5503,13 +5633,13 @@ CPed::FightStrike(CVector &touchedNodePos)
for (int j = 0; j < hisCol->numSpheres; j++) {
attackDistance = hisCol->spheres[j].center;
attackDistance -= touchedNodePos;
- CColSphere *ourPieces = hisCol->spheres;
- float maxDistanceToBeat = ourPieces[j].radius + tFightMoves[m_lastFightMove].strikeRadius;
+ CColSphere *hisPieces = hisCol->spheres;
+ float maxDistanceToBeat = hisPieces[j].radius + tFightMoves[m_lastFightMove].strikeRadius;
// We can beat him too
if (sq(maxDistanceToBeat) > attackDistance.MagnitudeSqr()) {
pedFound = true;
- closestPedPiece = (ePedPieceTypes) ourPieces[j].piece;
+ closestPedPiece = (ePedPieceTypes) hisPieces[j].piece;
break;
}
}
@@ -5536,6 +5666,7 @@ CPed::FightStrike(CVector &touchedNodePos)
damageMult *= m_pedStats->m_attackStrength;
}
+ /*
// Change direction if we used kick.
if (m_lastFightMove == FIGHTMOVE_KICK) {
if (CGeneral::GetRandomNumber() & 1) {
@@ -5543,7 +5674,7 @@ CPed::FightStrike(CVector &touchedNodePos)
if (direction > 3)
direction -= 4;
}
- }
+ } */
nearPed->ReactToAttack(this);
// Mostly unused. if > 5, ANIM_HIT_WALK will be run, that's it.
@@ -5720,7 +5851,7 @@ CPed::SetFlee(CVector2D const &from, int time)
void
CPed::SetWaitState(eWaitState state, void *time)
{
- AnimationId waitAnim = NUM_ANIMS;
+ AnimationId waitAnim = NUM_STD_ANIMS;
CAnimBlendAssociation *animAssoc;
if (!IsPedInControl())
@@ -5807,10 +5938,10 @@ CPed::SetWaitState(eWaitState state, void *time)
case WAITSTATE_PLAYANIM_COWER:
waitAnim = ANIM_HANDSCOWER;
case WAITSTATE_PLAYANIM_HANDSUP:
- if (waitAnim == NUM_ANIMS)
+ if (waitAnim == NUM_STD_ANIMS)
waitAnim = ANIM_HANDSUP;
case WAITSTATE_PLAYANIM_HANDSCOWER:
- if (waitAnim == NUM_ANIMS)
+ if (waitAnim == NUM_STD_ANIMS)
waitAnim = ANIM_HANDSCOWER;
m_headingRate = 0.0f;
if (time)
@@ -5824,10 +5955,10 @@ CPed::SetWaitState(eWaitState state, void *time)
case WAITSTATE_PLAYANIM_DUCK:
waitAnim = ANIM_DUCK_DOWN;
case WAITSTATE_PLAYANIM_TAXI:
- if (waitAnim == NUM_ANIMS)
+ if (waitAnim == NUM_STD_ANIMS)
waitAnim = ANIM_IDLE_TAXI;
case WAITSTATE_PLAYANIM_CHAT:
- if (waitAnim == NUM_ANIMS)
+ if (waitAnim == NUM_STD_ANIMS)
waitAnim = ANIM_IDLE_CHAT;
if (time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
@@ -5846,8 +5977,44 @@ CPed::SetWaitState(eWaitState state, void *time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500;
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
break;
+ case WAITSTATE_SIT_DOWN:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_DOWN, 4.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ break;
+ case WAITSTATE_SIT_UP:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_UP, 4.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000;
+ break;
+ case WAITSTATE_SIT_IDLE:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_IDLE, 5000.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ if (time)
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
+ else
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000);
+ break;
+ case WAITSTATE_USE_ATM:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ATM, 5000.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ if (time)
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
+ else
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000;
+ break;
+ case WAITSTATE_SUN_BATHE_PRE:
+ case WAITSTATE_SUN_BATHE_DOWN:
+ case WAITSTATE_SUN_BATHE_IDLE:
+ case WAITSTATE_RIOT:
+ case WAITSTATE_FAST_FALL:
+ case WAITSTATE_BOMBER:
+ case WAITSTATE_STRIPPER:
+ case WAITSTATE_GROUND_ATTACK:
+ case WAITSTATE_LANCESITTING:
+ case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE:
default:
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
RestoreHeadingRate();
return;
}
@@ -5873,7 +6040,7 @@ CPed::PlayHitSound(CPed *hitTo)
S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
S43 = SOUND_FIGHT_KNEE_OR_KICK_43,
S44 = SOUND_FIGHT_KICK_44,
- NO_SND = SOUND_TOTAL_PED_SOUNDS
+ NO_SND = SOUND_NO_SOUND
};
uint16 hitSoundsByFightMoves[12][10] = {
{S39,S42,S43,S43,S39,S39,S39,S39,S39,S42},
@@ -6246,6 +6413,7 @@ CPed::CollideWithPed(CPed *collideWith)
}
}
+// --MIAMI: Done except commented thing
void
CPed::CreateDeadPedMoney(void)
{
@@ -6253,54 +6421,37 @@ CPed::CreateDeadPedMoney(void)
return;
int skin = GetModelIndex();
+
+ // TODO(Miami): New flag
if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle)
return;
- int money = CGeneral::GetRandomNumber() % 60;
+ int money = m_nPedMoney;
if (money < 10)
return;
- if (money == 43)
- money = 700;
-
- int pickupCount = money / 40 + 1;
- int moneyPerPickup = money / pickupCount;
-
- for(int i = 0; i < pickupCount; i++) {
- // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish.
- float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x;
- float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y;
- bool found = false;
- float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f;
- if (found) {
- CPickups::GenerateNewOne(CVector(pickupX, pickupY, groundZ), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 7));
- }
- }
+ CVector pickupPos = GetPosition();
+ CPickups::CreateSomeMoney(pickupPos, money);
+ m_nPedMoney = 0;
}
void
-CPed::CreateDeadPedWeaponPickups(void)
+CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z)
{
bool found = false;
- float angleToPed;
CVector pickupPos;
- if (bInVehicle)
- return;
-
- for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+#define NUMBER_OF_ATTEMPTS 32
+ for (int i = 0; i < NUMBER_OF_ATTEMPTS; i++) {
- eWeaponType weapon = GetWeapon(i).m_eWeaponType;
- int weaponAmmo = GetWeapon(i).m_nAmmoTotal;
- if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || weaponAmmo == 0)
- continue;
-
- angleToPed = i * 1.75f;
pickupPos = GetPosition();
- pickupPos.x += 1.5f * Sin(angleToPed);
- pickupPos.y += 1.5f * Cos(angleToPed);
+ pickupPos.x = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x;
+ pickupPos.y = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y;
pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
+ if (!found)
+ continue;
+
CVector pedPos = GetPosition();
pedPos.z += 0.3f;
@@ -6308,21 +6459,53 @@ CPed::CreateDeadPedWeaponPickups(void)
float distance = pedToPickup.Magnitude();
// outer edge of pickup
- distance = (distance + 0.3f) / distance;
+ distance = (distance + 0.4f) / distance;
CVector pickupPos2 = pedPos;
pickupPos2 += distance * pedToPickup;
- // pickup must be on ground and line to its edge must be clear
- if (!found || CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, true, false, false, false, false, false, false)) {
- // otherwise try another position (but disregard second check apparently)
- angleToPed += 3.14f;
- pickupPos = GetPosition();
- pickupPos.x += 1.5f * Sin(angleToPed);
- pickupPos.y += 1.5f * Cos(angleToPed);
- pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
+ if ((pickupPos - FindPlayerCoors()).Magnitude2D() > 2.0f || i > NUMBER_OF_ATTEMPTS / 2) {
+
+ if (i > NUMBER_OF_ATTEMPTS / 2 || !CPickups::TestForPickupsInBubble(pickupPos, 1.3f)) {
+
+ if (CWorld::GetIsLineOfSightClear(pickupPos2, pedPos,
+ true, i < NUMBER_OF_ATTEMPTS / 2, false, i < NUMBER_OF_ATTEMPTS / 2, false, false, false)) {
+
+ if (i > NUMBER_OF_ATTEMPTS / 2 || !CWorld::TestSphereAgainstWorld(pickupPos, 1.2f, nil, false, true, false, false, false, false)) {
+ *x = pickupPos.x;
+ *y = pickupPos.y;
+ *z = pickupPos.z;
+ return;
+ }
+ }
+ }
+ }
+ }
+ *x = GetPosition().x;
+ *y = GetPosition().y;
+ *z = GetPosition().z + 0.4f;
+#undef NUMBER_OF_ATTEMPTS
+}
+
+void
+CPed::CreateDeadPedWeaponPickups(void)
+{
+ CVector pickupPos;
+
+ if (bInVehicle)
+ return;
+
+ for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+
+ eWeaponType weapon = GetWeapon(i).m_eWeaponType;
+ int weaponAmmo = GetWeapon(i).m_nAmmoTotal;
+ if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || (weaponAmmo == 0 && !GetWeapon(i).IsTypeMelee()))
+ continue;
+
+ int quantity = Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon] / 2);
+ CreateDeadPedPickupCoors(&pickupPos.x, &pickupPos.y, &pickupPos.z);
+ if (!CPickups::TryToMerge_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, quantity, false)) {
+ CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, quantity));
}
- if (found)
- CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon]));
}
ClearWeapons();
}
@@ -6420,13 +6603,6 @@ CPed::RemoveWeaponAnims(int unused, float animDelta)
CAnimBlendAssociation *weaponAssoc;
//CWeaponInfo::GetWeaponInfo(unused);
- // TODO(Miami): Remove when fighting got ported
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_PPUNCH);
- if (weaponAssoc) {
- weaponAssoc->blendDelta = animDelta;
- weaponAssoc->flags |= ASSOC_DELETEFADEDOUT;
- }
-
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
if (weaponAssoc) {
weaponAssoc->blendDelta = animDelta;
@@ -6468,10 +6644,7 @@ CPed::SetDead(void)
if (m_nPedState == PED_DRIVING)
bIsVisible = false;
- if (m_nPedState == PED_FOLLOW_PATH)
- ClearFollowPath();
-
- m_nPedState = PED_DEAD;
+ SetPedState(PED_DEAD);
m_pVehicleAnim = nil;
m_pCollidingEntity = nil;
@@ -6522,11 +6695,7 @@ CPed::SetSeek(CVector pos, float distanceToCountDone)
|| (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y))
return;
- if (GetWeapon()->m_eWeaponType == WEAPONTYPE_M16
- || GetWeapon()->m_eWeaponType == WEAPONTYPE_AK47
- || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE
- || GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER
- || GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) {
+ if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm) {
ClearPointGunAt();
}
@@ -6587,6 +6756,7 @@ CPed::DoesLOSBulletHitPed(CColPoint &colPoint)
return retVal;
}
+// TODO(Miami): Ducking doesn't work, fix this
bool
CPed::DuckAndCover(void)
{
@@ -6604,9 +6774,11 @@ CPed::DuckAndCover(void)
SetAimFlag(m_pedInObjective);
} else {
- bCrouchWhenShooting = false;
bKindaStayInSamePlace = false;
- bIsDucking = false;
+ if (bIsDucking)
+ ClearDuck(true);
+
+ bCrouchWhenShooting = false;
bDuckAndCover = false;
m_headingRate = 10.0f;
m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(20000,30000);
@@ -6619,8 +6791,11 @@ CPed::DuckAndCover(void)
bool justDucked = false;
CVehicle *foundVeh = nil;
float maxDist = 225.0f;
- bIsDucking = false;
+ if (bIsDucking)
+ ClearDuck(true);
+
bCrouchWhenShooting = false;
+
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
CVector pos = GetPosition();
int16 lastVehicle;
@@ -7009,13 +7184,9 @@ CPed::Fight(void)
case FIGHTMOVE_KNEE:
TransformToNode(touchingNodePos, PED_LOWERLEGR);
break;
- case FIGHTMOVE_HEADBUTT:
- TransformToNode(touchingNodePos, PED_HEAD);
- break;
case FIGHTMOVE_PUNCHJAB:
TransformToNode(touchingNodePos, PED_HANDL);
break;
- case FIGHTMOVE_KICK:
case FIGHTMOVE_LONGKICK:
case FIGHTMOVE_ROUNDHOUSE:
case FIGHTMOVE_GROUNDKICK:
@@ -7076,12 +7247,12 @@ CPed::Fight(void)
canRoundhouse = false;
punchOnly = false;
canKick = true;
- nextFightMove = (m_fightButtonPressure > 190 ? FIGHTMOVE_HEADBUTT : FIGHTMOVE_KNEE);
+ nextFightMove = (m_fightButtonPressure > 190 ? FIGHTMOVE_BODYBLOW : FIGHTMOVE_KNEE);
hasShoppingBags = false;
canKneeHead = true;
nPlayerInComboMove = 0;
} else {
- nextFightMove = (m_fightButtonPressure > 120 ? FIGHTMOVE_HEADBUTT : FIGHTMOVE_KNEE);
+ nextFightMove = (m_fightButtonPressure > 120 ? FIGHTMOVE_BODYBLOW : FIGHTMOVE_KNEE);
uint16 pedFeatures = m_pedStats->m_flags;
punchOnly = pedFeatures & STAT_PUNCH_ONLY;
canRoundhouse = pedFeatures & STAT_CAN_ROUNDHOUSE;
@@ -7120,7 +7291,7 @@ CPed::Fight(void)
&& neededTurn < DEGTORAD(35.0f)
&& (canKick || hasShoppingBags)) {
- nextFightMove = FIGHTMOVE_KICK;
+ nextFightMove = FIGHTMOVE_LONGKICK;
if (hasShoppingBags) {
nextFightMove = FIGHTMOVE_ROUNDHOUSE;
} else if (canRoundhouse && CGeneral::GetRandomNumber() & 1) {
@@ -7213,7 +7384,7 @@ CPed::Fight(void)
if (fightingPedDist >= 1.3f) {
if (fightingPedDist < 1.7f && canKick) {
- nextFightMove = FIGHTMOVE_KICK;
+ nextFightMove = FIGHTMOVE_LONGKICK;
if (canRoundhouse && CGeneral::GetRandomNumber() & 1)
nextFightMove = FIGHTMOVE_ROUNDHOUSE;
@@ -7547,12 +7718,12 @@ CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg)
void
CPed::Wait(void)
{
- AnimationId mustHaveAnim = NUM_ANIMS;
+ AnimationId mustHaveAnim = NUM_STD_ANIMS;
CAnimBlendAssociation *animAssoc;
CPed *pedWeLook;
if (DyingOrDead()) {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
RestoreHeadingRate();
return;
}
@@ -7562,7 +7733,7 @@ CPed::Wait(void)
case WAITSTATE_TRAFFIC_LIGHTS:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
if (CTrafficLights::LightForPeds() == PED_LIGHTS_WALK) {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
SetMoveState(PEDMOVE_WALK);
}
}
@@ -7571,7 +7742,7 @@ CPed::Wait(void)
case WAITSTATE_CROSS_ROAD:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
if (CGeneral::GetRandomNumber() & 1 || !m_nWaitTimer)
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
else
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil);
@@ -7585,7 +7756,7 @@ CPed::Wait(void)
case WAITSTATE_CROSS_ROAD_LOOK:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
@@ -7602,7 +7773,7 @@ CPed::Wait(void)
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
}
} else {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
SetMoveState(PEDMOVE_WALK);
}
break;
@@ -7613,13 +7784,13 @@ CPed::Wait(void)
m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500;
}
} else {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
}
break;
case WAITSTATE_TURN180:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
SetMoveState(PEDMOVE_WALK);
m_fRotationCur = m_fRotationCur + PI;
if (m_nPedState == PED_INVESTIGATE)
@@ -7638,7 +7809,7 @@ CPed::Wait(void)
animAssoc->SetFinishCallback(FinishedWaitCB, this);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
}
}
break;
@@ -7667,7 +7838,7 @@ CPed::Wait(void)
if (animAssoc->animId == ANIM_TURN_180) {
m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur);
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
SetMoveState(PEDMOVE_WALK);
m_nStoredMoveState = PEDMOVE_NONE;
m_panicCounter = 0;
@@ -7704,7 +7875,7 @@ CPed::Wait(void)
case WAITSTATE_LOOK_ABOUT:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
@@ -7717,7 +7888,7 @@ CPed::Wait(void)
mustHaveAnim = ANIM_HANDSUP;
case WAITSTATE_PLAYANIM_HANDSCOWER:
- if (mustHaveAnim == NUM_ANIMS)
+ if (mustHaveAnim == NUM_STD_ANIMS)
mustHaveAnim = ANIM_HANDSCOWER;
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
@@ -7731,7 +7902,7 @@ CPed::Wait(void)
TurnBody();
} else {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
m_nWaitTimer = 0;
if (m_pLookTarget && m_pLookTarget->IsPed()) {
@@ -7789,15 +7960,15 @@ CPed::Wait(void)
mustHaveAnim = ANIM_HANDSCOWER;
case WAITSTATE_PLAYANIM_DUCK:
- if (mustHaveAnim == NUM_ANIMS)
+ if (mustHaveAnim == NUM_STD_ANIMS)
mustHaveAnim = ANIM_DUCK_DOWN;
case WAITSTATE_PLAYANIM_TAXI:
- if (mustHaveAnim == NUM_ANIMS)
+ if (mustHaveAnim == NUM_STD_ANIMS)
mustHaveAnim = ANIM_IDLE_TAXI;
case WAITSTATE_PLAYANIM_CHAT:
- if (mustHaveAnim == NUM_ANIMS)
+ if (mustHaveAnim == NUM_STD_ANIMS)
mustHaveAnim = ANIM_IDLE_CHAT;
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
@@ -7806,7 +7977,7 @@ CPed::Wait(void)
animAssoc->blendDelta = -4.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
}
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
}
#ifdef VC_PED_PORTS
else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) {
@@ -7830,13 +8001,59 @@ CPed::Wait(void)
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
int timer = 2000;
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer);
}
} else {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
+ }
+ break;
+ case WAITSTATE_SIT_DOWN:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ ClearWaitState();
+ SetWaitState(WAITSTATE_SIT_IDLE, 0);
+ }
+ break;
+ //case WAITSTATE_SIT_DOWN_RVRS:
+ case WAITSTATE_SIT_UP:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ if (m_attractor)
+ GetPedAttractorManager()->BroadcastDeparture(this, m_attractor);
+ ClearWaitState();
+ //TODO(MIAMI): scan for threats!
+ }
+ break;
+ case WAITSTATE_SIT_IDLE:
+ if (bTurnedAroundOnAttractor) {
+ m_fRotationCur += PI;
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ m_fRotationDest = m_fRotationCur;
+ bTurnedAroundOnAttractor = false;
+ }
+ // TODO(MIAMI): scan for threats!
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ ClearWaitState();
+ SetWaitState(WAITSTATE_SIT_UP, 0);
+ }
+ break;
+ case WAITSTATE_USE_ATM:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ if (m_attractor)
+ GetPedAttractorManager()->BroadcastDeparture(this, m_attractor);
+ ClearWaitState();
}
break;
+ case WAITSTATE_SUN_BATHE_PRE:
+ case WAITSTATE_SUN_BATHE_DOWN:
+ case WAITSTATE_SUN_BATHE_IDLE:
+ case WAITSTATE_RIOT:
+ case WAITSTATE_FAST_FALL:
+ case WAITSTATE_BOMBER:
+ case WAITSTATE_STRIPPER:
+ case WAITSTATE_GROUND_ATTACK:
+ case WAITSTATE_LANCESITTING:
+ case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE:
+ assert(0);
default:
break;
}
@@ -8539,14 +8756,22 @@ CPed::SetLanding(void)
CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL);
CAnimBlendAssociation *landAssoc;
+ if (fallAssoc && bIsDrowning)
+ return;
+
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
- if (fallAssoc) {
+ if (fallAssoc || m_nPedType == PEDTYPE_COP && bKnockedUpIntoAir) {
landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_COLLAPSE);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f);
if (IsPlayer())
Say(SOUND_PED_LAND);
+ if (m_nPedType == PEDTYPE_COP) {
+ if (bKnockedUpIntoAir)
+ bKnockedUpIntoAir = false;
+ }
+
} else {
landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f);
@@ -8854,7 +9079,11 @@ CPed::InvestigateEvent(void)
bool
CPed::IsPedDoingDriveByShooting(void)
{
+#ifdef FIX_BUGS
if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) {
+#else
+ if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
+#endif
if (TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
return true;
}
@@ -9140,7 +9369,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
void
CPed::Look(void)
{
- // UNUSED: This is a perfectly empty function.
+ TurnBody();
}
bool
@@ -9485,7 +9714,7 @@ CPed::MoveHeadToLook(void)
}
if (m_pLookTarget->IsPed()) {
- ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition((RwV3d*) &lookPos, PED_MID);
+ ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(*(RwV3d *)&lookPos, PED_MID);
} else {
lookPos = m_pLookTarget->GetPosition();
}
@@ -9505,7 +9734,7 @@ CPed::MoveHeadToLook(void)
bool notRocketLauncher = false;
bool notTwoHanded = false;
- AnimationId animToPlay = NUM_ANIMS;
+ AnimationId animToPlay = NUM_STD_ANIMS;
if (!GetWeapon()->IsType2Handed())
notTwoHanded = true;
@@ -9534,7 +9763,7 @@ CPed::MoveHeadToLook(void)
animToPlay = ANIM_FUCKU;
}
- if (animToPlay != NUM_ANIMS) {
+ if (animToPlay != NUM_STD_ANIMS) {
CAnimBlendAssociation *newAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f);
if (newAssoc) {
@@ -9726,6 +9955,7 @@ CPed::ProcessControl(void)
bIsShooting = false;
BuildPedLists();
bIsInWater = false;
+ bIsDrowning = false;
ProcessBuoyancy();
if (m_nPedState != PED_ARRESTED) {
@@ -9837,7 +10067,7 @@ CPed::ProcessControl(void)
} else if (m_nPedStateTimer < 1001) {
m_nPedStateTimer = 0;
}
- } else {
+ } else if (!GetPedAttractorManager()->IsInQueue(this, m_attractor)) {
if (m_panicCounter == 50 && IsPedInControl()) {
SetWaitState(WAITSTATE_STUCK, nil);
// Leftover
@@ -9891,11 +10121,8 @@ CPed::ProcessControl(void)
if (m_nPedState == PED_FOLLOW_PATH) {
if (DotProduct(m_vecDamageNormal, GetForward()) < -0.866f && CanPedJumpThis(collidingEnt, &m_vecDamageNormal)) {
SetJump();
-
- // Moved break into here, for compatibility with III
- break;
}
- // break;
+ break;
}
#endif
if (m_pedInObjective &&
@@ -10477,7 +10704,7 @@ CPed::ProcessControl(void)
flyDir = 1;
}
- if (flyDir != 0 && !bSomeVCflag1) {
+ if (flyDir != 0 && !bHeadStuckInCollision) {
SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
GetMatrix().GetPosition().z += FEET_OFFSET;
GetMatrix().UpdateRW();
@@ -10584,11 +10811,11 @@ CPed::ProcessControl(void)
if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) {
#ifdef VC_PED_PORTS
- if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) {
+ if (!bHeadStuckInCollision || FEET_OFFSET + foundCol.point.z < GetPosition().z) {
GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
GetMatrix().UpdateRW();
- if (bSomeVCflag1)
- bSomeVCflag1 = false;
+ if (bHeadStuckInCollision)
+ bHeadStuckInCollision = false;
}
#else
GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
@@ -10658,15 +10885,15 @@ CPed::ProcessControl(void)
if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) {
SetInTheAir();
#ifdef VC_PED_PORTS
- bSomeVCflag1 = false;
+ bHeadStuckInCollision = false;
#endif
}
#ifdef VC_PED_PORTS
- if (bSomeVCflag1) {
+ if (bHeadStuckInCollision) {
CVector posToCheck = GetPosition();
posToCheck.z += 0.9f;
if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false))
- bSomeVCflag1 = false;
+ bHeadStuckInCollision = false;
}
#endif
ProcessObjective();
@@ -10866,15 +11093,13 @@ CPed::ProcessControl(void)
return;
}
- if (m_pMyVehicle->pDriver != this || m_pMyVehicle->IsBoat()) {
+ if (m_pMyVehicle->pDriver != this) {
LookForSexyPeds();
LookForSexyCars();
break;
}
- if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE || !m_pMyVehicle->pDriver->IsPlayer()) {
- break;
- }
+ // TODO(Miami): Start KILL_CHAR_ON_BOAT objective
CPad* pad = CPad::GetPad(0);
@@ -10904,12 +11129,24 @@ CPed::ProcessControl(void)
}
}
#endif
+
+ // TODO(Miami): This part moved to DriveVehicle in VC
float steerAngle = m_pMyVehicle->m_fSteerAngle;
CAnimBlendAssociation *lDriveAssoc;
CAnimBlendAssociation *rDriveAssoc;
CAnimBlendAssociation *lbAssoc;
CAnimBlendAssociation *sitAssoc;
- if (m_pMyVehicle->bLowVehicle) {
+ if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) {
+ sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT);
+
+ if (!sitAssoc || sitAssoc->blendAmount < 1.0f) {
+ break;
+ }
+
+ lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_L);
+ rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_R);
+ lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BOAT_LB);
+ } else if (m_pMyVehicle->bLowVehicle) {
sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT);
if (!sitAssoc || sitAssoc->blendAmount < 1.0f) {
@@ -10929,18 +11166,21 @@ CPed::ProcessControl(void)
lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L);
rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R);
lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
+ }
- if (lbAssoc &&
- TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON
- && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) {
- lbAssoc->blendDelta = -1000.0f;
- }
+ if (lbAssoc &&
+ TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON
+ && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) {
+ lbAssoc->blendDelta = -1000.0f;
}
CAnimBlendAssociation *driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L);
-
if (!driveByAssoc)
driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R);
+ if (!driveByAssoc)
+ driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_L);
+ if (!driveByAssoc)
+ driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_R);
if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc) {
if (steerAngle == 0.0f || driveByAssoc) {
@@ -10955,6 +11195,8 @@ CPed::ProcessControl(void)
if (rDriveAssoc)
rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
+ else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT_R);
else if (m_pMyVehicle->bLowVehicle)
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_R);
else
@@ -10966,6 +11208,8 @@ CPed::ProcessControl(void)
if (lDriveAssoc)
lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
+ else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT_L);
else if (m_pMyVehicle->bLowVehicle)
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_L);
else
@@ -10978,10 +11222,18 @@ CPed::ProcessControl(void)
if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON
|| TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT)
- && (!lbAssoc || lbAssoc->blendAmount < 1.0f)) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f);
+ && (!lbAssoc || lbAssoc->blendAmount < 1.0f && lbAssoc->blendDelta <= 0.0f)) {
+
+ if(m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_BOAT_LB, 4.0f);
+ else
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f);
}
}
+
+ // TODO(Miami): This part belongs to DriveVehicle
+ if (!m_pMyVehicle)
+ return;
break;
}
case PED_DIE:
@@ -11001,8 +11253,11 @@ CPed::ProcessControl(void)
default: break;
}
SetMoveAnim();
- if (bPedIsBleeding) {
+ if (bPedIsBleeding || m_bleedCounter != 0) {
if (CGame::nastyGame) {
+ if (m_bleedCounter != 0)
+ m_bleedCounter--;
+
if (!(CTimer::GetFrameCounter() & 3)) {
CVector cameraDist = GetPosition() - TheCamera.GetPosition();
if (cameraDist.MagnitudeSqr() < sq(50.0f)) {
@@ -11033,7 +11288,8 @@ CPed::ProcessControl(void)
}
m_pCurrentPhysSurface = nil;
}
- }
+ } else
+ ServiceTalking();
}
void
@@ -11054,11 +11310,28 @@ CPed::SetInTheAir(void)
}
+// --MIAMI: Done
void
CPed::RestoreHeadPosition(void)
{
+ // TODO(Miami): This is inlined CanUseTorsoWhenLooking
+ bool canUseMyBody = false;
+ if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
+ if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
+ canUseMyBody = true;
+ }
+ if (!canUseMyBody)
+ m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
+
if (m_pedIK.RestoreLookAt()) {
bIsRestoringLook = false;
+ canUseMyBody = false;
+ if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
+ if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
+ canUseMyBody = true;
+ }
+ if(canUseMyBody)
+ m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
}
}
@@ -11071,7 +11344,7 @@ CPed::PointGunAt(void)
CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
if (!weaponAssoc || weaponAssoc->blendDelta < 0.0f) {
if (!!weaponInfo->m_bCrouchFire) {
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE);
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo));
animLoopStart = weaponInfo->m_fAnim2LoopStart;
}
}
@@ -11374,7 +11647,7 @@ CPed::SetJump(void)
#ifdef VC_PED_PORTS
m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) &&
#endif
- (m_nSurfaceTouched != SURFACE_STONE || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
+ (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
SetStoredState();
m_nPedState = PED_JUMP;
CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f);
@@ -12143,19 +12416,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->SetObjective(OBJECTIVE_NONE);
}
- if (veh->pDriver == ped) {
- if (veh->bLowVehicle) {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
- } else {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
- }
- } else if (veh->bLowVehicle) {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITPLO, 100.0f);
- } else {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITP, 100.0f);
- }
-
- ped->StopNonPartialAnims();
+ ped->AddInCarAnims(veh, veh->pDriver == ped);
if (veh->bIsBus)
ped->bRenderPedInCar = false;
@@ -12544,7 +12805,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
// --MIAMI: Done, but enumarate weapon slots
-inline void
+void
CPed::ReplaceWeaponWhenExitingVehicle(void)
{
eWeaponType weaponType = GetWeapon()->m_eWeaponType;
@@ -12560,11 +12821,11 @@ CPed::ReplaceWeaponWhenExitingVehicle(void)
}
}
-// --MIAMI: Add driveby check, enumarate weapon slots
-inline void
+// --MIAMI: Done
+void
CPed::RemoveWeaponWhenEnteringVehicle(void)
{
- if (IsPlayer() && GetWeapon(5).m_eWeaponType && GetWeapon(5).m_nAmmoTotal > 0) {
+ if (IsPlayer() && HasWeaponSlot(5) && GetWeapon(5).m_nAmmoTotal > 0 && ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed()->m_bDriveByAllowed) {
if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
m_storedWeapon = GetWeapon()->m_eWeaponType;
SetCurrentWeapon(GetWeapon(5).m_eWeaponType);
@@ -13015,14 +13276,26 @@ CPed::ProcessObjective(void)
case OBJECTIVE_FOLLOW_CAR_IN_CAR:
case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE:
case OBJECTIVE_DESTROY_OBJ:
- case OBJECTIVE_23:
- case OBJECTIVE_24:
+ case OBJECTIVE_26:
+ case OBJECTIVE_27:
case OBJECTIVE_SET_LEADER:
break;
case OBJECTIVE_IDLE:
- SetIdle();
- m_objective = OBJECTIVE_NONE;
- SetMoveState(PEDMOVE_STILL);
+ if (GetPedState() == PED_DRIVING)
+ m_objective = OBJECTIVE_NONE;
+ else {
+ SetIdle();
+ if (m_attractor) {
+ if (m_objectiveTimer && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ GetPedAttractorManager()->BroadcastDeparture(this, m_attractor);
+ m_objectiveTimer = 0;
+ }
+ }
+ else {
+ m_objective = OBJECTIVE_NONE;
+ SetMoveState(PEDMOVE_STILL);
+ }
+ }
break;
case OBJECTIVE_FLEE_TILL_SAFE:
if (InVehicle()) {
@@ -13100,7 +13373,8 @@ CPed::ProcessObjective(void)
} else {
bool targetHasVeh = m_pedInObjective->bInVehicle;
if (!targetHasVeh
- || targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar()) {
+// TODO(MIAMI): argument
+ || targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar(false)) {
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
@@ -13403,7 +13677,7 @@ CPed::ProcessObjective(void)
CVector target;
CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
if (m_pedInObjective->IsPed())
- m_pedInObjective->m_pedIK.GetComponentPosition((RwV3d*)&target, PED_MID);
+ m_pedInObjective->m_pedIK.GetComponentPosition(*(RwV3d *)&target, PED_MID);
else
target = m_pedInObjective->GetPosition();
@@ -14087,7 +14361,7 @@ CPed::ProcessObjective(void)
if (reloadAssoc || !m_pedInObjective->IsPedShootable()) {
if (reloadAssoc &&
- (!reloadAssoc->IsRunning() || reloadAssoc->currentTime / reloadAssoc->hierarchy->totalLength > 0.8f)) {
+ (!reloadAssoc->IsRunning() || reloadAssoc->GetProgress() > 0.8f)) {
CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
punchAssoc->flags |= ASSOC_DELETEFADEDOUT;
punchAssoc->flags |= ASSOC_FADEOUTWHENDONE;
@@ -14201,6 +14475,187 @@ CPed::ProcessObjective(void)
}
break;
}
+ case OBJECTIVE_USE_SEAT_ATTRACTOR:
+ case OBJECTIVE_USE_ATM_ATTRACTOR:
+ case OBJECTIVE_USE_STOP_ATTRACTOR:
+ case OBJECTIVE_USE_PIZZA_ATTRACTOR:
+ case OBJECTIVE_USE_SHELTER_ATTRACTOR:
+ case OBJECTIVE_USE_ICECREAM_ATTRACTOR:
+ if (CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
+ m_objectiveTimer = 0;
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ }
+ else {
+ CVector distance = m_nextRoutePointPos - GetPosition();
+ distance.z = 0.0f;
+ if (m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR) {
+ if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(2.0f)) {
+ SetMoveState(PEDMOVE_WALK);
+ bIsRunning = false;
+ }
+ else if (CWeather::Rain < 0.2f && m_attractor) {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ return;
+ }
+ }
+ else if (m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR) {
+ if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(4.0f)) {
+ SetMoveState(PEDMOVE_WALK);
+ bIsRunning = false;
+ }
+ CVehicle* pIceCreamVan = GetPedAttractorManager()->GetIceCreamVanForEffect(m_attractor->GetEffect());
+ if (0.01f * CTimer::GetTimeStep() * 5.0f < pIceCreamVan->m_fDistanceTravelled) {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ return;
+ }
+ if (!pIceCreamVan->pDriver ||
+ !pIceCreamVan->pDriver->IsPlayer() ||
+ pIceCreamVan->pDriver->GetPedState() == PED_ARRESTED ||
+ pIceCreamVan->pDriver->GetPedState() == PED_DEAD) {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ return;
+ }
+ if (!pIceCreamVan->m_bSirenOrAlarm) {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ return;
+ }
+ if (pIceCreamVan->GetStatus() == STATUS_WRECKED) {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ return;
+ }
+ }
+ if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) {
+ if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS)
+ SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
+ }
+ else {
+ if (!bReachedAttractorHeadingTarget) {
+ float fHeadingDistance = m_fRotationCur - m_attractorHeading;
+ float fSinHeading = Sin(fHeadingDistance);
+ float fCosHeading = Cos(fHeadingDistance);
+ if (fSinHeading > 0.0f) {
+ if (fCosHeading > 0.0f)
+ m_attractorHeading = m_fRotationCur - Asin(fSinHeading);
+ else
+ m_attractorHeading = m_fRotationCur - Acos(fCosHeading);
+ }
+ else {
+ if (fCosHeading > 0.0f)
+ m_attractorHeading = m_fRotationCur - Asin(fSinHeading);
+ else
+ m_attractorHeading = m_fRotationCur + Acos(fCosHeading);
+ }
+ m_fRotationDest = m_attractorHeading;
+ m_headingRate = 3.5f;
+ bReachedAttractorHeadingTarget = true;
+ bTurnedAroundOnAttractor = false;
+ }
+ if (Abs(m_fRotationCur - m_attractorHeading) >= m_acceptableHeadingOffset &&
+ Abs(m_fRotationCur - m_attractorHeading + TWOPI) >= m_acceptableHeadingOffset &&
+ Abs(m_fRotationCur - m_attractorHeading - TWOPI) >= m_acceptableHeadingOffset)
+ SetMoveState(PEDMOVE_STILL);
+ else {
+ m_fRotationDest = m_fRotationCur;
+ bReachedAttractorHeadingTarget = false;
+ bObjectiveCompleted = true;
+ bScriptObjectiveCompleted = true;
+ RestoreHeadingRate();
+ GetPedAttractorManager()->BroadcastArrival(this, m_attractor);
+ if (GetPedAttractorManager()->IsAtHeadOfQueue(this, m_attractor)) {
+ switch (m_objective) {
+ case OBJECTIVE_USE_SEAT_ATTRACTOR:
+ if (!bTurnedAroundOnAttractor) {
+ ClearObjective();
+ SetWaitState(WAITSTATE_SIT_DOWN, 0);
+ }
+ else {
+ ClearObjective();
+ SetWaitState(WAITSTATE_SIT_DOWN_RVRS, 0);
+ }
+ break;
+ case OBJECTIVE_USE_ATM_ATTRACTOR:
+ ClearObjective();
+ SetWaitState(WAITSTATE_USE_ATM, 0);
+ break;
+ case OBJECTIVE_USE_STOP_ATTRACTOR:
+ ClearObjective();
+ SetObjective(OBJECTIVE_WAIT_FOR_BUS);
+ break;
+ case OBJECTIVE_USE_PIZZA_ATTRACTOR:
+ ClearObjective();
+ m_prevObjective = OBJECTIVE_NONE;
+ SetObjective(OBJECTIVE_IDLE);
+ m_objectiveTimer = CTimer::GetTimeInMilliseconds() + m_attractor->GetHeadOfQueueWaitTime();
+ break;
+ case OBJECTIVE_USE_SHELTER_ATTRACTOR:
+ m_prevObjective = OBJECTIVE_NONE;
+ SetObjective(OBJECTIVE_WAIT_FOR_RAIN_TO_END);
+ break;
+ case OBJECTIVE_USE_ICECREAM_ATTRACTOR:
+ m_prevObjective = OBJECTIVE_NONE;
+ SetObjective(OBJECTIVE_PURCHASE_ICECREAM);
+ break;
+ }
+ }
+ }
+ }
+ }
+ return;
+ case OBJECTIVE_WAIT_FOR_RAIN_TO_END:
+ SetIdle();
+ if (m_attractor && CWeather::Rain < 0.2f)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ break;
+ case OBJECTIVE_WAIT_FOR_BUS:
+ SetIdle();
+ if (m_attractor) {
+ float left = GetPosition().x - 10.0f;
+ float right = GetPosition().x + 10.0f;
+ float top = GetPosition().y - 10.0f;
+ float bottom = GetPosition().y + 10.0f;
+ int xstart = Max(0, CWorld::GetSectorIndexX(left));
+ int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
+ int ystart = Max(0, CWorld::GetSectorIndexY(top));
+ int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
+ assert(xstart <= xend);
+ assert(ystart <= yend);
+
+ float minDistance = SQR(10.0f);
+ CVehicle* pBus = nil;
+
+ for (int y = ystart; y <= yend; y++) {
+ for (int x = xstart; x <= xend; x++) {
+ CSector* s = CWorld::GetSector(x, y);
+ for (CPtrNode* pNode = s->m_lists[ENTITYLIST_VEHICLES].first; pNode != nil; pNode = pNode->next) {
+ CEntity* pEntity = (CEntity*)pNode->item;
+ if (!pEntity->IsVehicle())
+ continue;
+ CVehicle* pVehicle = (CVehicle*)pEntity;
+ if (!pVehicle->bIsBus)
+ continue;
+ if (pVehicle->GetMoveSpeed().MagnitudeSqr() >= SQR(0.005f))
+ continue;
+ float distanceSq = (GetPosition() - pVehicle->GetPosition()).MagnitudeSqr();
+ if (distanceSq < minDistance) {
+ minDistance = distanceSq;
+ pBus = pVehicle;
+ }
+ }
+ }
+ }
+
+ if (pBus) {
+ if (pBus->m_nNumPassengers >= pBus->m_nNumMaxPassengers - 1)
+ SetObjective(OBJECTIVE_IDLE);
+ else {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pBus);
+ bDontDragMeOutCar = true; // TODO(MIAMI): check, add more flags
+ }
+ }
+ }
+ break;
#endif
}
if (bObjectiveCompleted
@@ -14931,10 +15386,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) {
bStillOnValidPoly = true;
#ifdef VC_PED_PORTS
- if(!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
+ if(!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
- if (bSomeVCflag1)
- bSomeVCflag1 = false;
+ if (bHeadStuckInCollision)
+ bHeadStuckInCollision = false;
}
#else
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
@@ -14974,13 +15429,13 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
}
float minDist = 1.0f;
belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol,
- intersectionPoint, minDist, false, &m_collPoly);
+ intersectionPoint, minDist, false, false, &m_collPoly);
if (collidedWithBoat && bWasStanding && !belowTorsoCollided) {
ourLine.p0.z = ourLine.p1.z;
ourLine.p1.z = ourLine.p1.z + gravityEffect;
belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol,
- intersectionPoint, minDist, false, &m_collPoly);
+ intersectionPoint, minDist, false, false, &m_collPoly);
}
if (belowTorsoCollided) {
#ifndef VC_PED_PORTS
@@ -15009,16 +15464,16 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
}
}
#ifdef VC_PED_PORTS
- if (!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
+ if (!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
- if (bSomeVCflag1)
- bSomeVCflag1 = false;
+ if (bHeadStuckInCollision)
+ bHeadStuckInCollision = false;
}
#else
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
#endif
m_nSurfaceTouched = intersectionPoint.surfaceB;
- if (m_nSurfaceTouched == SURFACE_STONE) {
+ if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF) {
bHitSteepSlope = true;
m_vecDamageNormal = intersectionPoint.normal;
}
@@ -15099,12 +15554,12 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed);
sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed);
GetMatrix().GetPosition().z -= 0.05f;
- bSomeVCflag1 = true;
+ bHeadStuckInCollision = true;
}
#endif
sphereNormal.Normalise();
collidingPoints[sphere].normal = sphereNormal;
- if (collidingPoints[sphere].surfaceB == SURFACE_STONE)
+ if (collidingPoints[sphere].surfaceB == SURFACE_STEEP_CLIFF)
bHitSteepSlope = true;
}
}
@@ -15218,19 +15673,22 @@ CPed::SetEnterTrain(CVehicle *train, uint32 unused)
}
#endif
+// --MIAMI: Done, but what is this parameter for?
void
-CPed::SetDuck(uint32 time)
+CPed::SetDuck(uint32 time, bool sth)
{
- if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer)
+ if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer && !sth) {
+ if (sth && CTimer::GetTimeInMilliseconds() + time > m_duckTimer)
+ m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
return;
+ }
- if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) {
- CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
- if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_LOW, 4.0f);
- bIsDucking = true;
- m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
- }
+ CAnimBlendAssociation *duckAssoc;
+ if (bCrouchWhenShooting) {
+ duckAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 4.0f);
+ duckAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
+ bIsDucking = true;
+ m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
} else {
CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
@@ -15518,6 +15976,7 @@ CPed::ProcessBuoyancy(void)
m_vecMoveSpeed.y *= speedMult;
m_vecMoveSpeed.z *= speedMult;
bIsStanding = false;
+ bIsDrowning = true;
InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
}
if (buoyancyImpulse.z / m_fMass > 0.002f * CTimer::GetTimeStep()) {
@@ -15630,8 +16089,9 @@ CPed::SetSolicit(uint32 time)
}
bool
-CPed::SetFollowPath(CVector dest)
+CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* pFollowedPed, CEntity*, int time)
{
+ // TODO(MIAMI): new follow
if (m_nPedState == PED_FOLLOW_PATH)
return false;
@@ -15693,7 +16153,8 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
uint32 optedDoorNode = wantedDoorNode;
bool teleportNeeded = false;
bool isLow = !!veh->bLowVehicle;
- if (!veh->CanPedExitCar()) {
+// TODO(MIAMI): argument
+ if (!veh->CanPedExitCar(false)) {
if (veh->pDriver && !veh->pDriver->IsPlayer()) {
veh->AutoPilot.m_nCruiseSpeed = 0;
veh->AutoPilot.m_nCarMission = MISSION_NONE;
@@ -16503,7 +16964,7 @@ CPed::ServiceTalking(void)
} else {
m_queuedSound = SOUND_PED_BOMBER;
}
- if (m_queuedSound != SOUND_TOTAL_PED_SOUNDS) {
+ if (m_queuedSound != SOUND_NO_SOUND) {
if (m_queuedSound == SOUND_PED_DEATH)
m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
@@ -16515,7 +16976,7 @@ CPed::ServiceTalking(void)
+ CTimer::GetTimeInMilliseconds()
+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
m_lastQueuedSound = m_queuedSound;
- m_queuedSound = SOUND_TOTAL_PED_SOUNDS;
+ m_queuedSound = SOUND_NO_SOUND;
}
}
}
@@ -16969,7 +17430,7 @@ CPed::UpdatePosition(void)
velocityChange = m_moved + velocityOfSurface - m_vecMoveSpeed;
m_fRotationCur += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
m_fRotationDest += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
- } else if (m_nSurfaceTouched != SURFACE_STONE || m_vecDamageNormal.x == 0.0f && m_vecDamageNormal.y == 0.0f) {
+ } else if (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || m_vecDamageNormal.x == 0.0f && m_vecDamageNormal.y == 0.0f) {
velocityChange = m_moved - m_vecMoveSpeed;
} else {
// Ped got damaged by steep slope
@@ -17245,33 +17706,11 @@ CPed::WarpPedIntoCar(CVehicle *car)
DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
}
-#ifdef VC_PED_PORTS
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
- // VC uses AddInCarAnims but we don't have that
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
+ AddInCarAnims(car, car->pDriver == this);
RemoveWeaponWhenEnteringVehicle();
-#else
- if (car->IsBoat()) {
-#ifndef FIX_BUGS
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
-#else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
-#endif
- CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- RemoveWeaponModel(ourWeapon->m_nModelId);
- } else {
- // Because we can use Uzi for drive by
- RemoveWeaponWhenEnteringVehicle();
- if (car->bLowVehicle)
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
- else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
- }
-#endif
-
- StopNonPartialAnims();
if (car->bIsBus)
bRenderPedInCar = false;
@@ -17279,6 +17718,22 @@ CPed::WarpPedIntoCar(CVehicle *car)
}
void
+CPed::SetObjective(eObjective newObj, float heading, const CVector& pos)
+{
+ switch (newObj) {
+ case OBJECTIVE_USE_SEAT_ATTRACTOR:
+ case OBJECTIVE_USE_ATM_ATTRACTOR:
+ case OBJECTIVE_USE_STOP_ATTRACTOR:
+ case OBJECTIVE_USE_PIZZA_ATTRACTOR:
+ case OBJECTIVE_USE_SHELTER_ATTRACTOR:
+ case OBJECTIVE_USE_ICECREAM_ATTRACTOR:
+ ClearPointGunAt();
+ SetObjective(newObj, pos);
+ m_attractorHeading = heading;
+ }
+}
+
+void
CPed::SetObjective(eObjective newObj, CVector dest)
{
if (DyingOrDead())
@@ -17327,14 +17782,50 @@ CPed::SetObjective(eObjective newObj, CVector dest)
break;
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
case OBJECTIVE_GOTO_AREA_ON_FOOT:
+ case OBJECTIVE_USE_SEAT_ATTRACTOR:
+ case OBJECTIVE_USE_ATM_ATTRACTOR:
+ case OBJECTIVE_USE_STOP_ATTRACTOR:
+ case OBJECTIVE_USE_PIZZA_ATTRACTOR:
+ case OBJECTIVE_USE_SHELTER_ATTRACTOR:
+ case OBJECTIVE_USE_ICECREAM_ATTRACTOR:
bIsRunning = false;
m_pNextPathNode = nil;
m_nextRoutePointPos = dest;
m_vecSeekPos = m_nextRoutePointPos;
m_distanceToCountSeekDone = 0.5f;
- bUsePedNodeSeek = true;
- if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D())
- return;
+ if (m_objective == OBJECTIVE_USE_ATM_ATTRACTOR) {
+ m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
+ m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
+ }
+ if (m_objective == OBJECTIVE_USE_SEAT_ATTRACTOR) {
+ m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
+ m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
+ }
+ if (m_objective == OBJECTIVE_USE_STOP_ATTRACTOR) {
+ m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
+ m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
+ }
+ if (m_objective == OBJECTIVE_USE_PIZZA_ATTRACTOR) {
+ m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
+ m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
+ }
+ if (m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR) {
+ bIsRunning = true;
+ m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
+ m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
+ }
+ if (m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR) {
+ bIsRunning = true;
+ m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
+ m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
+ }
+ bUsePedNodeSeek = false;
+ if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D()) {
+ if (!IsUseAttractorObjective(m_objective))
+ return;
+ if (Abs(m_fRotationCur - m_attractorHeading) < m_acceptableHeadingOffset)
+ return;
+ }
break;
case OBJECTIVE_RUN_TO_AREA:
bIsRunning = true;
@@ -17501,25 +17992,13 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_vecOffsetSeek = doorOpenPos - GetPosition();
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
if (car->IsBoat()) {
-#ifdef VC_PED_PORTS
- // VC checks for handling flag, but we can't do that
- if(car->GetModelIndex() == MI_SPEEDER)
+ if(car->pHandling->Flags & HANDLING_SIT_IN_BOAT)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
PedSetInCarCB(nil, this);
bVehExitWillBeInstant = true;
-#else
-
-#ifndef FIX_BUGS
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
-#else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
-#endif
-
- m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
-#endif
if (IsPlayer())
CWaterLevel::AllocateBoatWakeArray();
} else {
@@ -17961,6 +18440,65 @@ CPed::SetExitBoat(CVehicle *boat)
CWaterLevel::FreeBoatWakeArray();
}
+void
+CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float heading, float time, int32 qid)
+{
+ if (!m_attractor)
+ m_attractor = pAttractor;
+ if (m_attractor != pAttractor)
+ return;
+ switch (pAttractor->GetEffect()->pedattr.type) {
+ case ATTRACTOR_ATM: SetObjective(OBJECTIVE_USE_ATM_ATTRACTOR, heading, pos); break;
+ case ATTRACTOR_SEAT: SetObjective(OBJECTIVE_USE_SEAT_ATTRACTOR, heading, pos); break;
+ case ATTRACTOR_STOP: SetObjective(OBJECTIVE_USE_STOP_ATTRACTOR, heading, pos); break;
+ case ATTRACTOR_PIZZA: SetObjective(OBJECTIVE_USE_PIZZA_ATTRACTOR, heading, pos); break;
+ case ATTRACTOR_SHELTER: SetObjective(OBJECTIVE_USE_SHELTER_ATTRACTOR, heading, pos); break;
+ case ATTRACTOR_ICECREAM: SetObjective(OBJECTIVE_USE_ICECREAM_ATTRACTOR, heading, pos); break;
+ default: return;
+ }
+ SetObjectiveTimer(time);
+ m_positionInQueue = qid;
+}
+
+void
+CPed::ClearWaitState(void)
+{
+ switch (m_nWaitState) {
+ case WAITSTATE_PLAYANIM_CHAT:
+ case WAITSTATE_SIT_DOWN:
+ case WAITSTATE_SIT_DOWN_RVRS:
+ case WAITSTATE_SIT_UP:
+ case WAITSTATE_SIT_IDLE:
+ case WAITSTATE_USE_ATM:
+ if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
+ AnimationId id;
+ switch (m_nWaitState) { // TODO(MIAMI): actual!
+ case WAITSTATE_PLAYANIM_CHAT: id = ANIM_IDLE_CHAT; break;
+ case WAITSTATE_SIT_DOWN: id = ANIM_SEAT_DOWN; break;
+ case WAITSTATE_SIT_DOWN_RVRS: id = ANIM_SEAT_DOWN2; break;
+ case WAITSTATE_SIT_UP: id = ANIM_SEAT_UP; break;
+ case WAITSTATE_SIT_IDLE: id = ANIM_SEAT_IDLE; break;
+ case WAITSTATE_USE_ATM: id = ANIM_ATM; break;
+ }
+ CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetAssociation(GetClump(), id);
+ if (pAssoc)
+ pAssoc->blendDelta = -8.0f;
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ }
+ break;
+ case WAITSTATE_RIOT:
+ case WAITSTATE_FAST_FALL:
+ case WAITSTATE_BOMBER:
+ case WAITSTATE_STRIPPER:
+ case WAITSTATE_GROUND_ATTACK:
+ case WAITSTATE_LANCESITTING:
+ case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE:
+ assert(0);
+ }
+ m_nWaitState = WAITSTATE_FALSE;
+}
+
#ifdef COMPATIBLE_SAVES
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
@@ -17977,7 +18515,7 @@ CPed::Save(uint8*& buf)
CopyToBuf(buf, m_fHealth);
CopyToBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148);
- for (int i = 0; i < 10; i++) // has to be hardcoded
+ for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Save(buf);
SkipSaveBuf(buf, 5);
CopyToBuf(buf, m_maxWeaponTypeAllowed);
@@ -17999,8 +18537,10 @@ CPed::Load(uint8*& buf)
SkipSaveBuf(buf, 148);
CWeapon bufWeapon;
- for (int i = 0; i < 10; i++) { // has to be hardcoded
+ for (int i = 0; i < 13; i++) { // has to be hardcoded
bufWeapon.Load(buf);
+ if (i >= 10)
+ continue; // tmp hack before we fix save/load
if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) {
int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId;
@@ -18023,14 +18563,15 @@ CPed::Load(uint8*& buf)
#undef CopyToBuf
#endif
+// --MIAMI: Done
void
CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo)
{
- m_storedWeapon = weapon;
- m_storedWeaponAmmo = ammo;
- if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
- int modelId1 = CWeaponInfo::GetWeaponInfo(m_storedWeapon)->m_nModelId;
- int modelId2 = CWeaponInfo::GetWeaponInfo(m_storedWeapon)->m_nModel2Id;
+ m_delayedWeapon = weapon;
+ m_delayedWeaponAmmo = ammo;
+ if (m_delayedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ int modelId1 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModelId;
+ int modelId2 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModel2Id;
if (modelId1 != -1)
CStreaming::RequestModel(modelId1, STREAMFLAGS_DEPENDENCY);
if (modelId2 != -1)
@@ -18038,18 +18579,19 @@ CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo)
if ((modelId1 == -1 || CStreaming::HasModelLoaded(modelId1))
&& (modelId2 == -1 || CStreaming::HasModelLoaded(modelId2))) {
- GiveWeapon(m_storedWeapon, m_storedWeaponAmmo, 1);
- m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ GiveWeapon(m_delayedWeapon, m_delayedWeaponAmmo, true);
+ m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED;
}
}
}
+// --MIAMI: Done
void
CPed::RequestDelayedWeapon()
{
- if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
- int modelId1 = CWeaponInfo::GetWeaponInfo(m_storedWeapon)->m_nModelId;
- int modelId2 = CWeaponInfo::GetWeaponInfo(m_storedWeapon)->m_nModel2Id;
+ if (m_delayedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ int modelId1 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModelId;
+ int modelId2 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModel2Id;
if (modelId1 != -1)
CStreaming::RequestModel(modelId1, STREAMFLAGS_DEPENDENCY);
if (modelId2 != -1)
@@ -18057,12 +18599,13 @@ CPed::RequestDelayedWeapon()
if ((modelId1 == -1 || CStreaming::HasModelLoaded(modelId1))
&& (modelId2 == -1 || CStreaming::HasModelLoaded(modelId2))) {
- GiveWeapon(m_storedWeapon, m_storedWeaponAmmo, 1);
- m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ GiveWeapon(m_delayedWeapon, m_delayedWeaponAmmo, 1);
+ m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED;
}
}
}
+// --MIAMI: Done
void
CPed::ClearFollowPath()
{
@@ -18071,4 +18614,75 @@ CPed::ClearFollowPath()
}
m_nPathNodes = 0;
m_nCurPathNode = 0;
-} \ No newline at end of file
+}
+
+// --MIAMI: Done except bikes
+void
+CPed::AddInCarAnims(CVehicle* car, bool isDriver)
+{
+ AnimationId anim;
+ AssocGroupId group;
+ if (car->IsBoat()) {
+ if (car->pHandling->Flags & HANDLING_SIT_IN_BOAT) {
+ anim = ANIM_CAR_SIT;
+ } else {
+ anim = ANIM_DRIVE_BOAT;
+ }
+ group = ASSOCGRP_STD;
+ } else if (car->IsBike()) {
+ if (isDriver) {
+ // TODO(Miami): Bikes
+ } else {
+ // TODO(Miami): Bikes
+ }
+ } else {
+ if (isDriver) {
+ if (car->bLowVehicle) {
+ anim = ANIM_CAR_LSIT;
+ } else {
+ anim = ANIM_CAR_SIT;
+ }
+ } else {
+ if (car->bLowVehicle) {
+ anim = ANIM_CAR_SITPLO;
+ } else {
+ anim = ANIM_CAR_SITP;
+ }
+ }
+ group = ASSOCGRP_STD;
+ }
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), group, anim, 100.0f);
+
+ StopNonPartialAnims();
+}
+
+bool
+CPed::CanBeDamagedByThisGangMember(CPed* who)
+{
+ return m_gangFlags & (1 << (uint8)(who->m_nPedType - PEDTYPE_GANG1));
+}
+
+bool
+IsPedPointerValid_NotInWorld(CPed* pPed)
+{
+ if (!pPed)
+ return false;
+ int index = CPools::GetPedPool()->GetJustIndex(pPed);
+#ifdef FIX_BUGS
+ if (index < 0 || index >= NUMPEDS)
+#else
+ if (index < 0 || index > NUMPEDS)
+#endif
+ return false;
+ return true;
+}
+
+bool
+IsPedPointerValid(CPed* pPed)
+{
+ if (!IsPedPointerValid_NotInWorld(pPed))
+ return false;
+ if (pPed->bInVehicle && pPed->m_pMyVehicle)
+ return IsEntityPointerValid(pPed->m_pMyVehicle);
+ return pPed->m_entryInfoList.first || pPed == FindPlayerPed();
+}
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 4ad74b15..155e6cea 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -19,6 +19,7 @@ class CObject;
class CFire;
struct AnimBlendFrameData;
class CAnimBlendAssociation;
+class CPedAttractor;
struct PedAudioData
{
@@ -78,11 +79,11 @@ struct FightMove
float endFireTime;
float comboFollowOnTime;
float strikeRadius;
+ float extendReachMultiplier;
uint8 hitLevel; // FightMoveHitLevel
uint8 damage;
uint8 flags;
};
-VALIDATE_SIZE(FightMove, 0x18);
// TODO: This is eFightState on mobile.
enum PedFightMoves
@@ -93,13 +94,21 @@ enum PedFightMoves
FIGHTMOVE_IDLE,
FIGHTMOVE_SHUFFLE_F,
FIGHTMOVE_KNEE,
- FIGHTMOVE_HEADBUTT,
- FIGHTMOVE_PUNCHJAB,
FIGHTMOVE_PUNCHHOOK,
- FIGHTMOVE_KICK,
+ FIGHTMOVE_PUNCHJAB,
+ FIGHTMOVE_PUNCH,
+ FIGHTMOVE_BODYBLOW = FIGHTMOVE_PUNCH,
FIGHTMOVE_LONGKICK,
FIGHTMOVE_ROUNDHOUSE,
- FIGHTMOVE_BODYBLOW,
+ // Directionals
+ FIGHTMOVE_FWDLEFT,
+ FIGHTMOVE_FWDRIGHT,
+ FIGHTMOVE_BACKKICK,
+ FIGHTMOVE_BACKFLIP,
+ FIGHTMOVE_BACKLEFT,
+ FIGHTMOVE_BACKRIGHT,
+ FIGHTMOVE_RIGHTSWEEP,
+ // Special
FIGHTMOVE_GROUNDKICK,
// Opponent
FIGHTMOVE_HITFRONT,
@@ -112,6 +121,9 @@ enum PedFightMoves
FIGHTMOVE_HITBIGSTEP,
FIGHTMOVE_HITONFLOOR,
FIGHTMOVE_HITBEHIND,
+ FIGHTMOVE_MELEE1,
+ FIGHTMOVE_MELEE2,
+ FIGHTMOVE_MELEE3,
FIGHTMOVE_IDLE2NORM,
NUM_FIGHTMOVES
};
@@ -148,12 +160,28 @@ enum eWaitState {
WAITSTATE_PLAYANIM_HANDSUP,
WAITSTATE_PLAYANIM_HANDSCOWER,
WAITSTATE_PLAYANIM_CHAT,
- WAITSTATE_FINISH_FLEE
+ WAITSTATE_FINISH_FLEE,
+ WAITSTATE_SIT_DOWN,
+ WAITSTATE_SIT_DOWN_RVRS,
+ WAITSTATE_SIT_UP,
+ WAITSTATE_SIT_IDLE,
+ WAITSTATE_USE_ATM,
+ WAITSTATE_SUN_BATHE_PRE,
+ WAITSTATE_SUN_BATHE_DOWN,
+ WAITSTATE_SUN_BATHE_IDLE,
+ WAITSTATE_RIOT,
+ WAITSTATE_FAST_FALL,
+ WAITSTATE_BOMBER,
+ WAITSTATE_STRIPPER,
+ WAITSTATE_GROUND_ATTACK,
+ WAITSTATE_LANCESITTING,
+ WAITSTATE_PLAYANIM_HANDSUP_SIMPLE,
};
enum eObjective : uint32 {
OBJECTIVE_NONE,
OBJECTIVE_IDLE,
+ OBJ_2,
OBJECTIVE_FLEE_TILL_SAFE,
OBJECTIVE_GUARD_SPOT,
OBJECTIVE_GUARD_AREA, // not implemented
@@ -165,6 +193,8 @@ enum eObjective : uint32 {
OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS,
OBJECTIVE_GOTO_CHAR_ON_FOOT,
OBJECTIVE_FOLLOW_PED_IN_FORMATION,
+ OBJ_14,
+ OBJ_15,
OBJECTIVE_LEAVE_VEHICLE,
OBJECTIVE_ENTER_CAR_AS_PASSENGER,
OBJECTIVE_ENTER_CAR_AS_DRIVER,
@@ -175,8 +205,8 @@ enum eObjective : uint32 {
OBJECTIVE_GOTO_AREA_ANY_MEANS,
OBJECTIVE_GOTO_AREA_ON_FOOT,
OBJECTIVE_RUN_TO_AREA,
- OBJECTIVE_23, // not implemented
- OBJECTIVE_24, // not implemented
+ OBJECTIVE_26, // not implemented
+ OBJECTIVE_27, // not implemented
OBJECTIVE_FIGHT_CHAR,
OBJECTIVE_SET_LEADER,
OBJECTIVE_FOLLOW_ROUTE,
@@ -185,11 +215,31 @@ enum eObjective : uint32 {
OBJECTIVE_CATCH_TRAIN,
OBJECTIVE_BUY_ICE_CREAM,
OBJECTIVE_STEAL_ANY_CAR,
+ OBJ_36,
OBJECTIVE_MUG_CHAR,
+ OBJECTIVE_LEAVE_CAR_AND_DIE,
+ OBJECTIVE_USE_SEAT_ATTRACTOR,
+ OBJECTIVE_USE_ATM_ATTRACTOR,
OBJECTIVE_FLEE_CAR,
-#ifdef VC_PED_PORTS
- OBJECTIVE_LEAVE_CAR_AND_DIE
-#endif
+ OBJ_42,
+ OBJECTIVE_USE_STOP_ATTRACTOR,
+ OBJECTIVE_USE_PIZZA_ATTRACTOR,
+ OBJECTIVE_USE_SHELTER_ATTRACTOR,
+ OBJECTIVE_AIM_GUN_AT_PED,
+ OBJ_47,
+ OBJECTIVE_WAIT_FOR_RAIN_TO_END,
+ OBJECTIVE_SPRINT_TO_COORD,
+ OBJ_50,
+ OBJ_51,
+ OBJECTIVE_WAIT_FOR_BUS,
+ OBJECTIVE_USE_ICECREAM_ATTRACTOR,
+ OBJECTIVE_PURCHASE_ICECREAM,
+ OBJ_55,
+ OBJ_56,
+ OBJ_57,
+ OBJ_58,
+ OBJ_59
+
};
enum {
@@ -379,26 +429,62 @@ public:
uint32 bVehExitWillBeInstant : 1;
uint32 bHasAlreadyBeenRecorded : 1;
uint32 bFallenDown : 1;
-#ifdef VC_PED_PORTS
- uint32 bSomeVCflag1 : 1;
-#endif
#ifdef PED_SKIN
uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this
#endif
- // our own flags
- uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
- uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
+ uint32 bReachedAttractorHeadingTarget : 1;
+ uint32 bTurnedAroundOnAttractor : 1;
+ uint32 bHasAlreadyUsedAttractor : 1;
+ //uint32 b155_2
uint32 bCarPassenger : 1;
- uint32 bMiamiViceCop : 1; //
+ //uint32 b155_8
+ //uint32 b155_10
+ uint32 bMiamiViceCop : 1;
+ uint32 bMoneyHasBeenGivenByScript : 1; //
+ uint32 bHasBeenPhotographed : 1; //
+
+ uint32 bIsDrowning : 1;
+ uint32 bDrownsInWater : 1;
+ //uint32 b156_4
+ uint32 b156_8 : 1;
+ uint32 bIsPlayerFriend : 1;
+#ifdef VC_PED_PORTS
+ uint32 bHeadStuckInCollision : 1;
+#endif
uint32 bDeadPedInFrontOfCar : 1;
+ uint32 bStayInCarOnJack : 1;
+
+ uint32 bDontFight : 1;
+ uint32 bDoomAim : 1;
+ uint32 bCanBeShotInVehicle : 1;
+ //uint32 b157_8
+ //uint32 b157_10
+ //uint32 b157_20
+ //uint32 b157_40
+ uint32 bIgnoreThreatsBehindObjects : 1;
+
+ uint32 bNeverEverTargetThisPed : 1;
+ //uint32 b158_2
+ uint32 b158_4 : 1;
+ //uint32 b158_8
+ //uint32 b158_10
+ uint32 bBoughtIceCream : 1;
+ //uint32 b158_40
+ //uint32 b158_80
+
+ // our own flags
+ uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
+ uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
+ uint8 m_gangFlags;
uint8 CharCreatedBy;
eObjective m_objective;
eObjective m_prevObjective;
CPed *m_pedInObjective;
CVehicle *m_carInObjective;
CVector m_nextRoutePointPos;
+ float m_attractorHeading;
CPed *m_leader;
eFormation m_pedFormation;
uint32 m_fearFlags;
@@ -437,6 +523,7 @@ public:
CPathNode *m_pNextPathNode;
float m_fHealth;
float m_fArmour;
+ uint32 m_nExtendedRangeTimer;
int16 m_routeLastPoint;
uint16 m_routeStartPoint;
int16 m_routePointsPassed;
@@ -456,7 +543,9 @@ public:
CVehicle *m_pMyVehicle;
bool bInVehicle;
float m_distanceToCountSeekDone;
-
+ float m_acceptableHeadingOffset;
+ CPedAttractor* m_attractor;
+ int32 m_positionInQueue;
CVehicle* m_vehicleInAccident;
bool bRunningToPhone;
@@ -478,7 +567,8 @@ public:
CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused
CWeapon m_weapons[TOTAL_WEAPON_SLOTS];
eWeaponType m_storedWeapon;
- uint32 m_storedWeaponAmmo;
+ eWeaponType m_delayedWeapon;
+ uint32 m_delayedWeaponAmmo;
uint8 m_currentWeapon; // eWeaponType
uint8 m_maxWeaponTypeAllowed; // eWeaponType
uint8 m_wepSkills;
@@ -489,6 +579,7 @@ public:
uint8 m_fightButtonPressure;
FightState m_fightState;
bool m_takeAStepAfterAttack;
+ uint8 m_bleedCounter;
CFire *m_pFire;
CEntity *m_pLookTarget;
float m_fLookDirection;
@@ -505,13 +596,13 @@ public:
uint32 m_duckAndCoverTimer;
uint32 m_bloodyFootprintCountOrDeathTime; // Death time when bDoBloodyFootprints is false. Weird decision
uint32 m_shotTime;
- uint32 m_shotTimeAdd;
+ uint32 m_ceaseAttackTimer;
uint8 m_panicCounter;
bool m_deadBleeding;
int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't
CPed *m_nearPeds[10];
uint16 m_numNearPeds;
- uint16 m_pedMoney;
+ uint16 m_nPedMoney;
int8 m_lastWepDam;
CEntity *m_lastDamEntity;
CEntity *m_attachedTo;
@@ -574,7 +665,7 @@ public:
void SetCurrentWeapon(eWeaponType weaponType);
void SetCurrentWeapon(int weapon);
void Duck(void);
- void ClearDuck(void);
+ void ClearDuck(bool = false);
void ClearPointGunAt(void);
void BeingDraggedFromCar(void);
void RestartNonPartialAnims(void);
@@ -598,10 +689,11 @@ public:
void SetObjective(eObjective, int16, int16);
void SetObjective(eObjective, CVector);
void SetObjective(eObjective, CVector, float);
+ void SetObjective(eObjective, float, const CVector&);
void ClearChat(void);
void InformMyGangOfAttack(CEntity*);
void ReactToAttack(CEntity*);
- void SetDuck(uint32);
+ void SetDuck(uint32, bool = false);
void RegisterThreatWithGangPeds(CEntity*);
bool TurnBody(void);
void Chat(void);
@@ -619,7 +711,9 @@ public:
void SetPointGunAt(CEntity*);
bool Seek(void);
bool SetWanderPath(int8);
- bool SetFollowPath(CVector);
+ bool SetFollowPath(CVector dest, float radius, eMoveState state, CEntity*, CEntity*, int);
+ bool SetFollowPathStatic(void);
+ bool SetFollowPathDynamic(void);
void ClearAttackByRemovingAnim(void);
void SetStoredState(void);
void StopNonPartialAnims(void);
@@ -658,6 +752,7 @@ public:
void RemoveWeaponAnims(int, float);
void CreateDeadPedMoney(void);
void CreateDeadPedWeaponPickups(void);
+ void CreateDeadPedPickupCoors(float *x, float *y, float *z);
void SetAttackTimer(uint32);
void SetBeingDraggedFromCar(CVehicle*, uint32, bool);
void SetRadioStation(void);
@@ -728,6 +823,8 @@ public:
void ClearFollowPath();
void GiveDelayedWeapon(eWeaponType weapon, uint32 ammo);
void RequestDelayedWeapon();
+ void AddInCarAnims(CVehicle* car, bool isDriver);
+ bool CanBeDamagedByThisGangMember(CPed*);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -767,6 +864,7 @@ public:
static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
bool IsPlayer(void);
+ bool IsFemale(void) { return m_nPedType == PEDTYPE_CIVFEMALE || m_nPedType == PEDTYPE_PROSTITUTE; }
bool UseGroundColModel(void);
bool CanSetPedState(void);
bool IsPedInControl(void);
@@ -816,12 +914,20 @@ public:
bool CanPedJumpThis(CEntity*);
#endif
+ void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
+ void ClearWaitState(void);
+
bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
- CWeapon &GetWeapon(uint8 slot) { return m_weapons[slot]; }
+ CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
PedState GetPedState(void) { return m_nPedState; }
- void SetPedState(PedState state) { m_nPedState = state; }
+ void SetPedState(PedState state)
+ {
+ if (GetPedState() == PED_FOLLOW_PATH)
+ ClearFollowPath();
+ m_nPedState = state;
+ }
bool Dead(void) { return m_nPedState == PED_DEAD; }
bool Dying(void) { return m_nPedState == PED_DIE; }
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
@@ -830,37 +936,63 @@ public:
bool Driving(void) { return m_nPedState == PED_DRIVING; }
bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
bool EnteringCar(void) { return m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK; }
+ bool HasAttractor(void) { return m_attractor != nil; }
+ bool IsUseAttractorObjective(eObjective obj) {
+ return obj == OBJECTIVE_USE_ATM_ATTRACTOR || obj == OBJECTIVE_USE_ICECREAM_ATTRACTOR ||
+ obj == OBJECTIVE_USE_PIZZA_ATTRACTOR || obj == OBJECTIVE_USE_SEAT_ATTRACTOR ||
+ obj == OBJECTIVE_USE_SHELTER_ATTRACTOR || obj == OBJECTIVE_USE_STOP_ATTRACTOR;
+ }
void ReplaceWeaponWhenExitingVehicle(void);
void RemoveWeaponWhenEnteringVehicle(void);
bool IsNotInWreckedVehicle();
- // My addons. Maybe inlined in VC?
+ // My names. Inlined in VC
AnimationId GetFireAnimNotDucking(CWeaponInfo* weapon) {
- // TODO(Miami): Revert that when weapons got ported
- if (weapon->m_AnimToPlay == ASSOCGRP_STD)
- return ANIM_FIGHT_PPUNCH;
-
if (m_nPedType == PEDTYPE_COP && !!weapon->m_bCop3rd)
return ANIM_WEAPON_FIRE_3RD;
else
- return weapon->m_bAnimDetonate ? ANIM_BOMBER : ANIM_WEAPON_FIRE;
+ return GetPrimaryFireAnim(weapon);
}
static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) {
- // TODO(Miami): Revert that when weapons got ported
- if (weapon->m_AnimToPlay == ASSOCGRP_STD)
- return ANIM_KICK_FLOOR;
-
if (!!weapon->m_bGround2nd)
return ANIM_WEAPON_CROUCHFIRE;
else if (!!weapon->m_bGround3rd)
- return ANIM_WEAPON_SPECIAL;
+ return ANIM_WEAPON_FIRE_3RD;
else if (kickFloorIfNone)
return ANIM_KICK_FLOOR;
else
return (AnimationId)0;
}
+
+ static AnimationId GetPrimaryFireAnim(CWeaponInfo* weapon) {
+ if (weapon->m_bAnimDetonate)
+ return ANIM_BOMBER;
+ else
+ return ANIM_WEAPON_FIRE;
+ }
+
+ static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) {
+ if (!!weapon->m_bReload)
+ return ANIM_WEAPON_CROUCHRELOAD;
+ else
+ return (AnimationId)0;
+ }
+
+ static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) {
+ if (!!weapon->m_bCrouchFire)
+ return ANIM_WEAPON_CROUCHFIRE;
+ else
+ return (AnimationId)0;
+ }
+
+ static AnimationId GetReloadAnim(CWeaponInfo* weapon) {
+ if (!!weapon->m_bReload)
+ return ANIM_WEAPON_RELOAD;
+ else
+ return (AnimationId)0;
+ }
// --
// My additions, because there were many, many instances of that.
@@ -935,3 +1067,6 @@ void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
#ifndef PED_SKIN
VALIDATE_SIZE(CPed, 0x53C);
#endif
+
+bool IsPedPointerValid(CPed*);
+bool IsPedPointerValid_NotInWorld(CPed*);
diff --git a/src/peds/PedAttractor.cpp b/src/peds/PedAttractor.cpp
new file mode 100644
index 00000000..3d35b8a3
--- /dev/null
+++ b/src/peds/PedAttractor.cpp
@@ -0,0 +1,775 @@
+#include "common.h"
+#include "PedAttractor.h"
+
+#include "General.h"
+#include "Vehicle.h"
+#include "World.h"
+
+const int gcMaxSizeOfAtmQueue = 1;
+const int gcMaxSizeOfSeatQueue = 1;
+const int gcMaxSizeOfStopQueue = 5;
+const int gcMaxSizeOfPizzaQueue = 5;
+const int gcMaxSizeOfShelterQueue = 5;
+const int gcMaxSizeOfIceCreamQueue = 1;
+
+//--MIAMI: file done
+
+std::vector<CVector> CPedShelterAttractor::ms_displacements;
+
+CPedAttractorManager* GetPedAttractorManager()
+{
+ static CPedAttractorManager manager;
+ return &manager;
+}
+
+CVehicleToEffect::CVehicleToEffect(CVehicle* pVehicle) : m_pVehicle(pVehicle)
+{
+ m_effects[1].col = CRGBA(0, 0, 0, 0);
+ m_effects[1].type = EFFECT_PED_ATTRACTOR;
+ m_effects[1].pos = CVector(2.0f, 1.0f, 0.0f);
+ m_effects[1].pedattr.useDir = CVector(-1.0f, 0.0f, 0.0f);
+ m_effects[1].pedattr.queueDir = CVector(-1.0f, 0.0f, 0.0f);
+ m_effects[1].pedattr.type = ATTRACTOR_ICECREAM;
+
+ m_effects[3].col = CRGBA(0, 0, 0, 0);
+ m_effects[3].type = EFFECT_PED_ATTRACTOR;
+ m_effects[3].pos = CVector(2.0f, -0.5f, 0.0f);
+ m_effects[3].pedattr.useDir = CVector(-1.0f, 0.0f, 0.0f);
+ m_effects[3].pedattr.queueDir = CVector(-1.0f, 0.0f, 0.0f);
+ m_effects[3].pedattr.type = ATTRACTOR_ICECREAM;
+
+ m_effects[0].col = CRGBA(0, 0, 0, 0);
+ m_effects[0].type = EFFECT_PED_ATTRACTOR;
+ m_effects[0].pos = CVector(-2.0f, 1.0f, 0.0f);
+ m_effects[0].pedattr.useDir = CVector(1.0f, 0.0f, 0.0f);
+ m_effects[0].pedattr.queueDir = CVector(1.0f, 0.0f, 0.0f);
+ m_effects[0].pedattr.type = ATTRACTOR_ICECREAM;
+
+ m_effects[2].col = CRGBA(0, 0, 0, 0);
+ m_effects[2].type = EFFECT_PED_ATTRACTOR;
+ m_effects[2].pos = CVector(-2.0f, -0.5f, 0.0f);
+ m_effects[2].pedattr.useDir = CVector(1.0f, 0.0f, 0.0f);
+ m_effects[2].pedattr.queueDir = CVector(1.0f, 0.0f, 0.0f);
+ m_effects[2].pedattr.type = ATTRACTOR_ICECREAM;
+}
+
+CVehicleToEffect& CVehicleToEffect::From(const CVehicleToEffect& other)
+{
+ m_pVehicle = other.m_pVehicle;
+ for (int i = 0; i < NUM_ATTRACTORS_FOR_ICECREAM_VAN; i++) {
+ m_effects[i].col = other.m_effects[i].col;
+ m_effects[i].type = other.m_effects[i].type;
+ m_effects[i].pos = other.m_effects[i].pos;
+ m_effects[i].pedattr = other.m_effects[i].pedattr;
+ }
+ return *this;
+}
+
+const C2dEffect* CVehicleToEffect::ChooseEffect(const CVector& pos) const
+{
+ if (!m_pVehicle)
+ return nil;
+ if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetRight()) > 0.0f) {
+ if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetForward()) > 0.0f)
+ return &m_effects[0];
+ else
+ return &m_effects[2];
+ }
+ else {
+ if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetForward()) > 0.0f)
+ return &m_effects[1];
+ else
+ return &m_effects[3];
+ }
+}
+
+bool CVehicleToEffect::HasThisEffect(C2dEffect* pEffect) const
+{
+ for (int i = 0; i < NUM_ATTRACTORS_FOR_ICECREAM_VAN; i++) {
+ if (pEffect == &m_effects[i])
+ return true;
+ }
+ return false;
+}
+
+const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos)
+{
+ if (!vVehicleToEffect.empty()) {
+ for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) {
+ if (assoc->GetVehicle() == pVehicle)
+ return assoc->ChooseEffect(pos);
+ }
+ }
+ CVehicleToEffect effect(pVehicle);
+ vVehicleToEffect.push_back(effect);
+ return effect.ChooseEffect(pos);
+}
+
+CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect)
+{
+ if (vVehicleToEffect.empty())
+ return nil;
+ for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) {
+ if (assoc->HasThisEffect(pEffect))
+ return assoc->GetVehicle();
+ }
+ return nil;
+}
+
+const CPedAttractor* CPedAttractorManager::FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*>& vecAttractors)
+{
+ if (vecAttractors.empty())
+ return nil;
+ for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.cbegin(); attractor != vecAttractors.cend(); ++attractor) {
+ if ((*attractor)->GetEffect() == pEffect)
+ return *attractor;
+ }
+ return nil;
+}
+
+void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
+{
+ CVehicle* pVehicle = GetIceCreamVanForEffect(pEffect);
+ if (!pVehicle)
+ return;
+ if (vVehicleToEffect.empty())
+ return;
+ for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) {
+ if (assoc->GetVehicle() != pVehicle)
+ return;
+ size_t total = 0;
+ for (size_t j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) {
+ if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors))
+ total++;
+ }
+ if (total > 0)
+ assoc++;
+ else
+ assoc = vVehicleToEffect.erase(assoc);
+ }
+}
+
+CPedAttractor::CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
+ p2dEffect(pEffect),
+ m_nMaxPedsInAttractor(maxpeds),
+ m_fQueueDistance(qdist),
+ m_fTimeInWaitQueue(waitTime),
+ m_fTimeInApproachingQueue(approachTime),
+ m_fDistanceToUseAttractor(distance),
+ m_fAcceptableHeading(headingdiff),
+ m_fMaxPositionDisplacement(posdisp),
+ m_fMaxHeadingDisplacement(headdisp)
+{
+ CPedAttractorManager::ComputeEffectPos(pEffect, matrix, vecEffectPos);
+ CPedAttractorManager::ComputeEffectQueueDir(pEffect, matrix, vecQueueDir);
+ CPedAttractorManager::ComputeEffectUseDir(pEffect, matrix, vecUseDir);
+}
+
+void CPedPizzaAttractor::UpdatePedStateOnDeparture(CPed* pPed) const
+{
+ if (pPed->m_nPedMoney > 10)
+ pPed->m_nPedMoney -= 10;
+ else
+ pPed->m_nPedMoney = 0;
+}
+
+void CPedAtmAttractor::UpdatePedStateOnDeparture(CPed* pPed) const
+{
+ pPed->m_nPedMoney += 20 * CGeneral::GetRandomNumberInRange(1, 51);
+};
+
+float CPedAttractor::ComputeDeltaHeading() const
+{
+ return CGeneral::GetRandomNumberInRange(-m_fMaxHeadingDisplacement, m_fMaxHeadingDisplacement);
+}
+
+float CPedAttractor::ComputeDeltaPos() const
+{
+ return CGeneral::GetRandomNumberInRange(-m_fMaxPositionDisplacement, m_fMaxPositionDisplacement);
+}
+
+void CPedAttractor::ComputeAttractTime(int32 id, bool approacher, float& time) const
+{
+ if (approacher)
+ time = m_fTimeInApproachingQueue;
+ else
+ time = m_fTimeInWaitQueue;
+}
+
+void CPedAttractor::ComputeAttractPos(int32 qid, CVector& pos) const
+{
+ if (!p2dEffect)
+ return;
+ pos = vecEffectPos - qid * vecQueueDir * m_fQueueDistance;
+ if (qid != 0) {
+ pos.x += ComputeDeltaPos();
+ pos.y += ComputeDeltaPos();
+ }
+}
+
+CVector CPedShelterAttractor::GetDisplacement(int32 qid) const
+{
+ if (ms_displacements.empty()) {
+ int i = 0;
+ while (i < gcMaxSizeOfShelterQueue) {
+ float fRandomAngle = CGeneral::GetRandomNumberInRange(0.0f, TWOPI);
+ float fRandomOffset = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
+ CVector vecDisplacement(fRandomOffset * Sin(fRandomAngle), fRandomOffset * Cos(fRandomAngle), 0.0f);
+ bool close = false;
+ for (std::vector<CVector>::const_iterator v = ms_displacements.cbegin(); v != ms_displacements.cend(); ++v) {
+ if ((*v - vecDisplacement).Magnitude() < 1.0f) {
+ close = true;
+ break;
+ }
+ }
+ if (!close) {
+ ms_displacements.push_back(vecDisplacement);
+ i++;
+ }
+ }
+ }
+ return ms_displacements[qid];
+}
+
+void CPedShelterAttractor::ComputeAttractPos(int32 qid, CVector& pos) const
+{
+ if (!p2dEffect)
+ return;
+ pos = vecEffectPos + GetDisplacement(qid);
+}
+
+void CPedAttractor::ComputeAttractHeading(int32 qid, float& heading) const
+{
+ heading = CGeneral::GetRadianAngleBetweenPoints(qid != 0 ? vecQueueDir.x : vecUseDir.x, qid != 0 ? vecQueueDir.y : vecUseDir.y, 0.0f, 0.0f);
+ if (qid != 0)
+ heading += ComputeDeltaHeading();
+}
+
+void CPedShelterAttractor::ComputeAttractHeading(int32 qid, float& heading) const
+{
+ heading = CGeneral::GetRandomNumberInRange(0.0f, TWOPI);
+}
+
+bool CPedAttractor::RegisterPed(CPed* pPed)
+{
+ for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ if (*pPedIt == pPed) {
+ vApproachingQueue.erase(pPedIt);
+ return false;
+ }
+ }
+ if (GetNoOfRegisteredPeds() >= m_nMaxPedsInAttractor)
+ return 0;
+ vApproachingQueue.push_back(pPed);
+ CVector pos;
+ float heading;
+ float time;
+ int32 slot = ComputeFreeSlot();
+ ComputeAttractPos(slot, pos);
+ ComputeAttractHeading(slot, heading);
+ ComputeAttractTime(slot, false, time);
+ pPed->SetNewAttraction(this, pos, heading, time, slot);
+ return true;
+}
+
+static bool IsPedUsingAttractorOfThisType(int8 type, CPed* pPed)
+{
+ switch (type) {
+ case ATTRACTOR_ATM:
+ if (pPed->m_objective == OBJECTIVE_USE_ATM_ATTRACTOR)
+ return true;
+ break;
+ case ATTRACTOR_SEAT:
+ if (pPed->m_objective == OBJECTIVE_USE_SEAT_ATTRACTOR)
+ return true;
+ break;
+ case ATTRACTOR_STOP:
+ if (pPed->m_objective == OBJECTIVE_USE_STOP_ATTRACTOR || pPed->m_objective == OBJECTIVE_WAIT_FOR_BUS || pPed->m_objective == OBJECTIVE_IDLE)
+ return true;
+ break;
+ case ATTRACTOR_PIZZA:
+ if (pPed->m_objective == OBJECTIVE_USE_PIZZA_ATTRACTOR || pPed->m_objective == OBJECTIVE_IDLE)
+ return true;
+ break;
+ case ATTRACTOR_SHELTER:
+ if (pPed->m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR || pPed->m_objective == OBJECTIVE_WAIT_FOR_RAIN_TO_END)
+ return true;
+ break;
+ case ATTRACTOR_ICECREAM:
+ if (pPed->m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR || pPed->m_objective == OBJECTIVE_PURCHASE_ICECREAM)
+ return true;
+ break;
+ }
+ return false;
+}
+
+bool CPedAttractor::DeRegisterPed(CPed* pPed)
+{
+ for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ if (*pPedIt != pPed)
+ continue;
+ pPed->m_attractor = nil;
+ pPed->m_positionInQueue = -1;
+ pPed->bHasAlreadyUsedAttractor = true;
+
+ if (IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed))
+ pPed->SetObjective(OBJECTIVE_NONE);
+ else if (pPed->GetPedState() != PED_IDLE && pPed->GetPedState() != PED_NONE) {
+ vApproachingQueue.erase(pPedIt);
+ return true;
+ }
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
+ vApproachingQueue.erase(pPedIt);
+ return true;
+ }
+ return BroadcastDeparture(pPed);
+}
+
+bool CPedAttractor::BroadcastArrival(CPed* pPed)
+{
+ for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
+ if (*pPedIt == pPed)
+ return false;
+ }
+ vWaitingQueue.push_back(pPed);
+ for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ if (*pPedIt == pPed) {
+ vApproachingQueue.erase(pPedIt);
+ break;
+ }
+ }
+ for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
+ CPed* pPed = *pPedIt;
+ CVector pos;
+ float heading;
+ float time;
+ int32 slot = ComputeFreeSlot();
+ ComputeAttractPos(slot, pos);
+ ComputeAttractHeading(slot, heading);
+ ComputeAttractTime(slot, false, time);
+ pPed->SetNewAttraction(this, pos, heading, time, slot);
+ }
+ return true;
+}
+
+bool CPedAttractor::BroadcastDeparture(CPed* pPed)
+{
+ int qid = -1;
+ for (size_t i = 0; i < vWaitingQueue.size(); i++){
+ if (vWaitingQueue[i] == pPed)
+ qid = i;
+ }
+ if (qid < 0)
+ return false;
+ for (size_t i = qid + 1; i < vWaitingQueue.size(); i++) {
+ CVector pos;
+ float heading;
+ float time;
+ ComputeAttractPos(i - 1, pos);
+ ComputeAttractHeading(i - 1, heading);
+ ComputeAttractTime(i - 1, true, time);
+ pPed->SetNewAttraction(this, pos, heading, time, i - 1);
+ }
+ pPed->m_attractor = nil;
+ pPed->m_positionInQueue = -1;
+ pPed->bHasAlreadyUsedAttractor = true;
+ if (!IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) {
+ if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
+ }
+ else if (qid == 0)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
+ else if (qid == vWaitingQueue.size() - 1)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
+ else
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z));
+ vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
+ for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
+ CPed* pPed = *pPedIt;
+ CVector pos;
+ float heading;
+ float time;
+ int32 slot = ComputeFreeSlot();
+ ComputeAttractPos(slot, pos);
+ ComputeAttractHeading(slot, heading);
+ ComputeAttractTime(slot, false, time);
+ pPed->SetNewAttraction(this, pos, heading, time, slot);
+ }
+ return true;
+}
+
+bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
+{
+ int qid = -1;
+ for (size_t i = 0; i < vWaitingQueue.size(); i++) {
+ if (vWaitingQueue[i] == pPed)
+ qid = i;
+ }
+ if (qid < 0)
+ return false;
+ pPed->m_attractor = nil;
+ pPed->m_positionInQueue = -1;
+ pPed->bHasAlreadyUsedAttractor = true;
+ if (!IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) {
+ if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
+ }
+ else if (qid == 0)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
+ else if (qid == vWaitingQueue.size() - 1)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
+ else
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z));
+ vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
+ for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
+ CPed* pPed = *pPedIt;
+ CVector pos;
+ float heading;
+ float time;
+ int32 slot = ComputeFreeSlot();
+ ComputeAttractPos(slot, pos);
+ ComputeAttractHeading(slot, heading);
+ ComputeAttractTime(slot, false, time);
+ pPed->SetNewAttraction(this, pos, heading, time, slot);
+ }
+ return true;
+}
+
+bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const
+{
+ for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
+ if (*pPedIt == pPed)
+ return true;
+ }
+ for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ if (*pPedIt == pPed) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool CPedAttractor::IsInQueue(CPed* pPed) const
+{
+ for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
+ if (*pPedIt == pPed)
+ return true;
+ }
+ return false;
+}
+
+CPedAttractor* CPedAttractorManager::RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix)
+{
+ if (pEffect->type != EFFECT_PED_ATTRACTOR)
+ return nil;
+ if (IsPedRegisteredWithEffect(pPed))
+ return nil;
+ switch (pEffect->pedattr.type) {
+ case ATTRACTOR_ATM: return RegisterPed(pPed, pEffect, matrix, vAtmAttractors);
+ case ATTRACTOR_SEAT: return RegisterPed(pPed, pEffect, matrix, vSeatAttractors);
+ case ATTRACTOR_STOP: return RegisterPed(pPed, pEffect, matrix, vStopAttractors);
+ case ATTRACTOR_PIZZA: return RegisterPed(pPed, pEffect, matrix, vPizzaAttractors);
+ case ATTRACTOR_SHELTER: return RegisterPed(pPed, pEffect, matrix, vShelterAttractors);
+ case ATTRACTOR_ICECREAM: return RegisterPed(pPed, pEffect, matrix, vIceCreamAttractors);
+ }
+ return nil;
+}
+
+bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor)
+{
+ if (!pAttractor)
+ return false;
+ if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
+ return nil;
+ if (!IsPedRegisteredWithEffect(pPed))
+ return nil;
+ switch (pAttractor->GetEffect()->pedattr.type) {
+ case ATTRACTOR_ATM: return DeRegisterPed(pPed, pAttractor, vAtmAttractors);
+ case ATTRACTOR_SEAT: return DeRegisterPed(pPed, pAttractor, vSeatAttractors);
+ case ATTRACTOR_STOP: return DeRegisterPed(pPed, pAttractor, vStopAttractors);
+ case ATTRACTOR_PIZZA: return DeRegisterPed(pPed, pAttractor, vPizzaAttractors);
+ case ATTRACTOR_SHELTER: return DeRegisterPed(pPed, pAttractor, vShelterAttractors);
+ case ATTRACTOR_ICECREAM: return DeRegisterPed(pPed, pAttractor, vIceCreamAttractors);
+ }
+ return nil;
+}
+
+bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor)
+{
+ if (!pAttractor)
+ return false;
+ if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
+ return nil;
+ if (!IsPedRegisteredWithEffect(pPed))
+ return nil;
+ switch (pAttractor->GetEffect()->pedattr.type) {
+ case ATTRACTOR_ATM: return BroadcastArrival(pPed, pAttractor, vAtmAttractors);
+ case ATTRACTOR_SEAT: return BroadcastArrival(pPed, pAttractor, vSeatAttractors);
+ case ATTRACTOR_STOP: return BroadcastArrival(pPed, pAttractor, vStopAttractors);
+ case ATTRACTOR_PIZZA: return BroadcastArrival(pPed, pAttractor, vPizzaAttractors);
+ case ATTRACTOR_SHELTER: return BroadcastArrival(pPed, pAttractor, vShelterAttractors);
+ case ATTRACTOR_ICECREAM: return BroadcastArrival(pPed, pAttractor, vIceCreamAttractors);
+ }
+ return nil;
+}
+
+bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor)
+{
+ if (!pAttractor)
+ return false;
+ if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
+ return nil;
+ if (!IsPedRegisteredWithEffect(pPed))
+ return nil;
+ switch (pAttractor->GetEffect()->pedattr.type) {
+ case ATTRACTOR_ATM: return BroadcastDeparture(pPed, pAttractor, vAtmAttractors);
+ case ATTRACTOR_SEAT: return BroadcastDeparture(pPed, pAttractor, vSeatAttractors);
+ case ATTRACTOR_STOP: return BroadcastDeparture(pPed, pAttractor, vStopAttractors);
+ case ATTRACTOR_PIZZA: return BroadcastDeparture(pPed, pAttractor, vPizzaAttractors);
+ case ATTRACTOR_SHELTER: return BroadcastDeparture(pPed, pAttractor, vShelterAttractors);
+ case ATTRACTOR_ICECREAM: return BroadcastDeparture(pPed, pAttractor, vIceCreamAttractors);
+ }
+ return nil;
+}
+
+bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor)
+{
+ if (!pAttractor)
+ return false;
+ if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
+ return nil;
+ if (!IsPedRegisteredWithEffect(pPed))
+ return nil;
+ switch (pAttractor->GetEffect()->pedattr.type) {
+ case ATTRACTOR_ATM: return IsAtHeadOfQueue(pPed, pAttractor, vAtmAttractors);
+ case ATTRACTOR_SEAT: return IsAtHeadOfQueue(pPed, pAttractor, vSeatAttractors);
+ case ATTRACTOR_STOP: return IsAtHeadOfQueue(pPed, pAttractor, vStopAttractors);
+ case ATTRACTOR_PIZZA: return IsAtHeadOfQueue(pPed, pAttractor, vPizzaAttractors);
+ case ATTRACTOR_SHELTER: return IsAtHeadOfQueue(pPed, pAttractor, vShelterAttractors);
+ case ATTRACTOR_ICECREAM: return IsAtHeadOfQueue(pPed, pAttractor, vIceCreamAttractors);
+ }
+ return nil;
+}
+
+bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor)
+{
+ if (!pAttractor)
+ return false;
+ if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
+ return nil;
+ if (!IsPedRegisteredWithEffect(pPed))
+ return nil;
+ switch (pAttractor->GetEffect()->pedattr.type) {
+ case ATTRACTOR_ATM: return IsInQueue(pPed, pAttractor, vAtmAttractors);
+ case ATTRACTOR_SEAT: return IsInQueue(pPed, pAttractor, vSeatAttractors);
+ case ATTRACTOR_STOP: return IsInQueue(pPed, pAttractor, vStopAttractors);
+ case ATTRACTOR_PIZZA: return IsInQueue(pPed, pAttractor, vPizzaAttractors);
+ case ATTRACTOR_SHELTER: return IsInQueue(pPed, pAttractor, vShelterAttractors);
+ case ATTRACTOR_ICECREAM: return IsInQueue(pPed, pAttractor, vIceCreamAttractors);
+ }
+ return nil;
+}
+
+bool CPedAttractorManager::HasEmptySlot(const C2dEffect* pEffect)
+{
+ if (!pEffect)
+ return false;
+ if (pEffect->type != EFFECT_PED_ATTRACTOR)
+ return nil;
+ const CPedAttractor* pAttractor;
+ switch (pEffect->pedattr.type) {
+ case ATTRACTOR_ATM: pAttractor = FindAssociatedAttractor(pEffect, vAtmAttractors); break;
+ case ATTRACTOR_SEAT: pAttractor = FindAssociatedAttractor(pEffect, vSeatAttractors); break;
+ case ATTRACTOR_STOP: pAttractor = FindAssociatedAttractor(pEffect, vStopAttractors); break;
+ case ATTRACTOR_PIZZA: pAttractor = FindAssociatedAttractor(pEffect, vPizzaAttractors); break;
+ case ATTRACTOR_SHELTER: pAttractor = FindAssociatedAttractor(pEffect, vShelterAttractors); break;
+ case ATTRACTOR_ICECREAM: pAttractor = FindAssociatedAttractor(pEffect, vIceCreamAttractors); break;
+ default: return true;
+ }
+ if (!pAttractor)
+ return true;
+ return pAttractor->GetNoOfRegisteredPeds() < pAttractor->GetMaxPedsInAttractor();
+}
+
+bool CPedAttractorManager::IsPedRegisteredWithEffect(CPed* pPed)
+{
+ return IsPedRegistered(pPed, vAtmAttractors) ||
+ IsPedRegistered(pPed, vSeatAttractors) ||
+ IsPedRegistered(pPed, vStopAttractors) ||
+ IsPedRegistered(pPed, vPizzaAttractors) ||
+ IsPedRegistered(pPed, vShelterAttractors) ||
+ IsPedRegistered(pPed, vIceCreamAttractors);
+}
+
+void CPedAttractorManager::ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos)
+{
+ pos = matrix.GetPosition() + Multiply3x3(matrix, pEffect->pos);
+}
+
+void CPedAttractorManager::ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos)
+{
+ pos = Multiply3x3(matrix, pEffect->pedattr.queueDir);
+}
+
+void CPedAttractorManager::ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos)
+{
+ pos = Multiply3x3(matrix, pEffect->pedattr.useDir);
+}
+
+CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors)
+{
+ CPedAttractor* pRegisteredAttractor = nil;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ CPedAttractor* pAttractor = *pAttractorIt;
+ CVector vEffectPos;
+ ComputeEffectPos(pAttractor->GetEffect(), matrix, vEffectPos);
+ if (pAttractor->GetEffect() == pEffect && vEffectPos == pAttractor->GetEffectPos()) {
+ if (!IsApproachable(pEffect, matrix, pAttractor->ComputeFreeSlot(), pPed))
+ return nil;
+ pRegisteredAttractor = pAttractor;
+ break;
+ }
+ }
+ if (pRegisteredAttractor || !IsApproachable(pEffect, matrix, 0, pPed)) {
+ if (pRegisteredAttractor)
+ pRegisteredAttractor->RegisterPed(pPed);
+ return pRegisteredAttractor;
+ }
+ switch (pEffect->pedattr.type) {
+ case ATTRACTOR_ATM: vecAttractors.push_back(new CPedAtmAttractor(pEffect, matrix, gcMaxSizeOfAtmQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.15f, 0.1f, 0.1f)); break;
+ case ATTRACTOR_SEAT: vecAttractors.push_back(new CPedSeatAttractor(pEffect, matrix, gcMaxSizeOfSeatQueue, 1.0f, 30000.0f, 3000.0f, 0.125f, 0.1f, 0.1f, 0.1f)); break;
+ case ATTRACTOR_STOP: vecAttractors.push_back(new CPedStopAttractor(pEffect, matrix, gcMaxSizeOfStopQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f)); break;
+ case ATTRACTOR_PIZZA: vecAttractors.push_back(new CPedPizzaAttractor(pEffect, matrix, gcMaxSizeOfPizzaQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f)); break;
+ case ATTRACTOR_SHELTER: vecAttractors.push_back(new CPedShelterAttractor(pEffect, matrix, gcMaxSizeOfShelterQueue, 1.0f, 30000.0f, 3000.0f, 0.5f, 6.28f, 0.1f, 0.1f)); break;
+ case ATTRACTOR_ICECREAM: vecAttractors.push_back(new CPedIceCreamAttractor(pEffect, matrix, gcMaxSizeOfIceCreamQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.3f, 0.1f, 0.1f)); break;
+ }
+ if (pRegisteredAttractor)
+ pRegisteredAttractor->RegisterPed(pPed);
+ return pRegisteredAttractor;
+}
+
+bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
+{
+ if (!pAttractor)
+ return false;
+ CPedAttractor* pFound = nil;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if (*pAttractorIt == pAttractor) {
+ pFound = *pAttractorIt;
+ break;
+ }
+ }
+ if (!pFound)
+ return false;
+ pFound->DeRegisterPed(pPed);
+ if (pFound->GetNoOfRegisteredPeds() != 0)
+ return true;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if (*pAttractorIt == pAttractor) {
+ vecAttractors.erase(pAttractorIt);
+ break;
+ }
+ }
+ delete pAttractor;
+ return true;
+}
+
+bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
+{
+ if (!pAttractor)
+ return false;
+ CPedAttractor* pFound = nil;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if (*pAttractorIt == pAttractor) {
+ pFound = *pAttractorIt;
+ break;
+ }
+ }
+ if (!pFound)
+ return false;
+ pFound->BroadcastArrival(pPed);
+ return true;
+}
+
+bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
+{
+ if (!pAttractor)
+ return false;
+ CPedAttractor* pFound = nil;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if (*pAttractorIt == pAttractor) {
+ pFound = *pAttractorIt;
+ break;
+ }
+ }
+ if (!pFound)
+ return false;
+ pFound->DeRegisterPed(pPed);
+ if (pFound->GetNoOfRegisteredPeds() != 0)
+ return true;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if (*pAttractorIt == pAttractor) {
+ vecAttractors.erase(pAttractorIt);
+ break;
+ }
+ }
+ delete pAttractor;
+ return true;
+}
+
+bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
+{
+ if (!pAttractor)
+ return false;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if (*pAttractorIt == pAttractor) {
+ return (*pAttractorIt)->IsInQueue(pPed);
+ }
+ }
+ return false;
+}
+
+bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
+{
+ if (!pAttractor)
+ return false;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if (*pAttractorIt == pAttractor) {
+ return (*pAttractorIt)->IsAtHeadOfQueue(pPed);
+ }
+ }
+ return false;
+}
+
+bool CPedAttractorManager::IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors)
+{
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if ((*pAttractorIt)->IsRegisteredWithPed(pPed))
+ return true;
+ }
+ return false;
+}
+
+bool CPedAttractorManager::IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed)
+{
+ if (pEffect->pedattr.type == ATTRACTOR_SHELTER) {
+ CVector pos;
+ ComputeEffectPos(pEffect, matrix, pos);
+ return CWorld::GetIsLineOfSightClear(pPed->GetPosition(), pos, true, false, false, false, false, false);
+ }
+ CVector vecUseDir, vecEffectPos;
+ ComputeEffectUseDir(pEffect, matrix, vecUseDir);
+ ComputeEffectPos(pEffect, matrix, vecEffectPos);
+ float dp = -DotProduct(vecUseDir, vecEffectPos);
+ if (pEffect->pedattr.type == ATTRACTOR_ATM || pEffect->pedattr.type == ATTRACTOR_PIZZA || pEffect->pedattr.type == ATTRACTOR_ICECREAM) {
+ vecUseDir = -vecUseDir;
+ dp = -dp;
+ }
+ if (dp + DotProduct(vecEffectPos, pPed->GetPosition()) > 0.0f) {
+ CVector vecPedToAttractor = pPed->GetPosition() - vecEffectPos;
+ vecPedToAttractor.Normalise();
+ if (DotProduct(vecPedToAttractor, vecUseDir) > 0.25f && CWorld::IsWanderPathClear(pPed->GetPosition(), vecEffectPos, 2.0f, 0))
+ return true;
+ }
+ return false;
+}
diff --git a/src/peds/PedAttractor.h b/src/peds/PedAttractor.h
new file mode 100644
index 00000000..563efd3a
--- /dev/null
+++ b/src/peds/PedAttractor.h
@@ -0,0 +1,196 @@
+#pragma once
+#include "common.h"
+#include <vector>
+
+#include "2dEffect.h"
+#include "Ped.h"
+
+#define NUM_ATTRACTORS_FOR_ICECREAM_VAN 4
+
+class CPedAttractor;
+
+class CVehicleToEffect
+{
+ CVehicle* m_pVehicle;
+ C2dEffect m_effects[NUM_ATTRACTORS_FOR_ICECREAM_VAN];
+
+public:
+ CVehicleToEffect(CVehicle* pVehicle);
+ const C2dEffect* ChooseEffect(const CVector& pos) const;
+ CVehicleToEffect& From(const CVehicleToEffect& other);
+ CVehicleToEffect& operator=(const CVehicleToEffect& other) { return From(other); }
+ ~CVehicleToEffect() { m_pVehicle = nil; }
+ CVehicle* GetVehicle() const { return m_pVehicle; }
+ bool HasThisEffect(C2dEffect* pEffect) const;
+ const C2dEffect* GetEffect(int32 i) const { return &m_effects[i]; }
+};
+
+class CPedAttractorManager
+{
+ std::vector<CPedAttractor*> vAtmAttractors;
+ std::vector<CPedAttractor*> vSeatAttractors;
+ std::vector<CPedAttractor*> vStopAttractors;
+ std::vector<CPedAttractor*> vPizzaAttractors;
+ std::vector<CPedAttractor*> vShelterAttractors;
+ std::vector<CPedAttractor*> vIceCreamAttractors;
+ std::vector<CVehicleToEffect> vVehicleToEffect;
+
+public:
+ CPedAttractor* RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix);
+ CPedAttractor* RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors);
+ bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor);
+ bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
+ const C2dEffect* GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos);
+ bool IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed);
+ void RemoveIceCreamVanEffects(C2dEffect* pEffect);
+ bool HasEmptySlot(const C2dEffect* pEffect);
+ const CPedAttractor* FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*>& vecAttractors);
+ bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor);
+ bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
+ bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor);
+ bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
+ bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor);
+ bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
+ bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor);
+ bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
+ bool IsPedRegisteredWithEffect(CPed* pPed);
+ bool IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors);
+ CVehicle* GetIceCreamVanForEffect(C2dEffect* pEffect);
+
+ static void ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
+ static void ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
+ static void ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
+
+};
+
+CPedAttractorManager* GetPedAttractorManager();
+
+enum ePedAttractorType
+{
+ ATTRACTOR_ATM = 0,
+ ATTRACTOR_SEAT,
+ ATTRACTOR_STOP,
+ ATTRACTOR_PIZZA,
+ ATTRACTOR_SHELTER,
+ ATTRACTOR_ICECREAM
+};
+
+class CPedAttractor
+{
+protected:
+ C2dEffect* p2dEffect;
+ std::vector<CPed*> vApproachingQueue;
+ std::vector<CPed*> vWaitingQueue;
+ int32 m_nMaxPedsInAttractor;
+ float m_fQueueDistance;
+ float m_fTimeInWaitQueue;
+ float m_fTimeInApproachingQueue;
+ float m_fDistanceToUseAttractor;
+ float m_fAcceptableHeading;
+ float m_fMaxPositionDisplacement;
+ float m_fMaxHeadingDisplacement;
+ CVector vecEffectPos;
+ CVector vecQueueDir;
+ CVector vecUseDir;
+
+public:
+ virtual float GetHeadOfQueueWaitTime() { return 0.0f; }
+ virtual ~CPedAttractor() {};
+ virtual ePedAttractorType GetType() const = 0;
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const = 0;
+ virtual bool IsAtHeadOfQueue(CPed* pPed) const { return vWaitingQueue.front() == pPed; }
+ virtual void ComputeAttractPos(int32 id, CVector& pos) const;
+ virtual void ComputeAttractHeading(int32 id, float& pHeading) const;
+ virtual bool BroadcastDeparture(CPed* pPed);
+
+ bool IsRegisteredWithPed(CPed* pPed) const;
+ bool DeRegisterPed(CPed* pPed);
+ float ComputeDeltaHeading() const;
+ float ComputeDeltaPos() const;
+ void ComputeAttractTime(int32 id, bool, float& time) const;
+ int32 GetNoOfRegisteredPeds() const { return vWaitingQueue.size() + vApproachingQueue.size(); }
+ int32 ComputeFreeSlot() const { return vWaitingQueue.size(); }
+ bool IsInQueue(CPed*) const;
+ bool RegisterPed(CPed*);
+ bool BroadcastArrival(CPed*);
+
+ CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp);
+
+ C2dEffect* GetEffect() const { return p2dEffect; }
+ const CVector& GetEffectPos() const { return vecEffectPos; }
+ int32 GetMaxPedsInAttractor() const { return m_nMaxPedsInAttractor; }
+ float GetDistanceToCountSeekDone() const { return m_fDistanceToUseAttractor; }
+ float GetAcceptableHeading() const { return m_fAcceptableHeading; }
+};
+
+class CPedAtmAttractor : public CPedAttractor
+{
+public:
+ virtual ePedAttractorType GetType() const override { return ATTRACTOR_ATM; };
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const override;
+ CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
+ CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
+ {};
+};
+
+class CPedIceCreamAttractor : public CPedAttractor
+{
+public:
+ virtual ~CPedIceCreamAttractor() override { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); }
+ virtual ePedAttractorType GetType() const override { return ATTRACTOR_ICECREAM; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
+ CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
+ CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
+ {};
+};
+
+class CPedPizzaAttractor : public CPedAttractor
+{
+public:
+ virtual float GetHeadOfQueueWaitTime() override { return 2000.0f; }
+ virtual ePedAttractorType GetType() const override { return ATTRACTOR_PIZZA; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const override;
+ CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
+ CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
+ {};
+};
+
+class CPedSeatAttractor : public CPedAttractor
+{
+public:
+ virtual ePedAttractorType GetType() const override { return ATTRACTOR_SEAT; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
+ CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
+ CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
+ {};
+};
+
+class CPedShelterAttractor : public CPedAttractor
+{
+ static std::vector<CVector> ms_displacements;
+public:
+ virtual ePedAttractorType GetType() const override { return ATTRACTOR_SHELTER; }
+ virtual bool BroadcastDeparture(CPed*) override;
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
+ virtual bool IsAtHeadOfQueue(CPed* pPed) const override { return true; }
+ virtual void ComputeAttractPos(int qid, CVector& pos) const override;
+ virtual void ComputeAttractHeading(int qid, float& heading) const override;
+
+ CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
+ CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
+ {};
+
+
+ CVector GetDisplacement(int32 qid) const;
+};
+
+class CPedStopAttractor : public CPedAttractor
+{
+public:
+ virtual ePedAttractorType GetType() const override { return ATTRACTOR_STOP; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
+
+ CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
+ CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
+ {};
+}; \ No newline at end of file
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index 8b3835b3..2925667a 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -7,7 +7,7 @@
#include "General.h"
#include "RwHelper.h"
-//--MIAMI: file almost done (only some special weapon cases left)
+//--MIAMI: file done
LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(8.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(8.0f) };
@@ -57,9 +57,9 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
}
void
-CPedIK::GetComponentPosition(RwV3d *pos, uint32 node)
+CPedIK::GetComponentPosition(RwV3d &pos, uint32 node)
{
- *pos = GetComponentMatrix(m_ped, node)->pos;
+ pos = GetComponentMatrix(m_ped, node)->pos;
}
LimbMoveStatus
@@ -292,10 +292,20 @@ CPedIK::PointGunInDirectionUsingArm(float targetYaw, float targetPitch)
bool
CPedIK::PointGunAtPosition(CVector const& position)
{
- // TODO(MIAMI): special cases for some weapons
+ CVector startPoint;
+ if (m_ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_SPAS12_SHOTGUN || m_ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_STUBBY_SHOTGUN)
+ startPoint = m_ped->GetPosition();
+ else {
+ RwV3d armPos;
+ GetComponentPosition(armPos, PED_UPPERARMR);
+ startPoint.x = m_ped->GetPosition().x;
+ startPoint.y = m_ped->GetPosition().y;
+ startPoint.z = armPos.z;
+ }
+
return PointGunInDirection(
- CGeneral::GetRadianAngleBetweenPoints(position.x, position.y, m_ped->GetPosition().x, m_ped->GetPosition().y),
- CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y), m_ped->GetPosition().z, 0.0f));
+ CGeneral::GetRadianAngleBetweenPoints(position.x, position.y, startPoint.x, startPoint.y),
+ CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y), startPoint.z, 0.0f));
}
bool
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index b5f895cd..ee719fea 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -51,7 +51,7 @@ public:
bool PointGunInDirection(float targetYaw, float targetPitch);
bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
bool PointGunAtPosition(CVector const& position);
- void GetComponentPosition(RwV3d *pos, uint32 node);
+ void GetComponentPosition(RwV3d &pos, uint32 node);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 04251860..aafb80c7 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -47,19 +47,12 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_nSpeedTimer = 0;
m_bSpeedTimerFlag = false;
- // This should be something inlined
// TODO(Miami)
-
// if (pPointGunAt)
// m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
- m_pPointGunAt = nil;
- if (m_nPedState == PED_FOLLOW_PATH)
- ClearFollowPath();
-
- // TODO(Miami)
- // This should be something inlined
- m_nPedState = PED_IDLE;
+ m_pPointGunAt = nil;
+ SetPedState(PED_IDLE);
m_fMaxStamina = 150.0f;
m_fCurrentStamina = m_fMaxStamina;
m_fStaminaProgress = 0.0f;
@@ -92,6 +85,11 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
void CPlayerPed::ClearWeaponTarget()
{
if (m_nPedType == PEDTYPE_PLAYER1) {
+
+ // TODO(Miami)
+ // if (m_pPointGunAt)
+ // m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
+
m_pPointGunAt = nil;
TheCamera.ClearPlayerWeaponMode();
CWeaponEffects::ClearCrossHair();
@@ -213,13 +211,15 @@ CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon)
TheCamera.ClearPlayerWeaponMode();
}
SetCurrentWeapon(weapon);
+ m_nSelectedWepSlot = m_currentWeapon;
GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAim))
ClearWeaponTarget();
- CAnimBlendAssociation* weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE)->m_bAnimDetonate ? 62 : 205);
+ // WEAPONTYPE_SNIPERRIFLE? Wut?
+ CAnimBlendAssociation* weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE)));
if (weaponAnim) {
weaponAnim->SetRun();
weaponAnim->flags |= ASSOC_FADEOUTWHENDONE;
@@ -283,10 +283,7 @@ CPlayerPed::SetInitialState(void)
m_pFire->Extinguish();
RpAnimBlendClumpRemoveAllAssociations(GetClump());
- if (m_nPedState == PED_FOLLOW_PATH)
- ClearFollowPath();
-
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
SetMoveState(PEDMOVE_STILL);
m_nLastPedState = PED_NONE;
m_animGroup = ASSOCGRP_PLAYER;
@@ -444,7 +441,7 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (curSprintAssoc->blendDelta >= 0.0f || curSprintAssoc->blendAmount >= 0.8f) {
if (m_fMoveSpeed < 0.4f) {
AnimationId runStopAnim;
- if (curSprintAssoc->currentTime / curSprintAssoc->hierarchy->totalLength < 0.5) // double
+ if (curSprintAssoc->GetProgress() < 0.5) // double
runStopAnim = ANIM_RUN_STOP;
else
runStopAnim = ANIM_RUN_STOP_R;
@@ -539,6 +536,8 @@ CPlayerPed::RestoreSprintEnergy(float restoreSpeed)
m_fCurrentStamina += restoreSpeed * CTimer::GetTimeStep() * 0.5f;
}
+
+// TODO(Miami)
bool
CPlayerPed::DoWeaponSmoothSpray(void)
{
@@ -546,7 +545,7 @@ CPlayerPed::DoWeaponSmoothSpray(void)
eWeaponType weapon = GetWeapon()->m_eWeaponType;
if (weapon == WEAPONTYPE_FLAMETHROWER || weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI ||
weapon == WEAPONTYPE_TEC9 || weapon == WEAPONTYPE_SILENCED_INGRAM || weapon == WEAPONTYPE_MP5 ||
- weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_AK47 || weapon == WEAPONTYPE_M16 || weapon == WEAPONTYPE_HELICANNON)
+ weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_RUGER || weapon == WEAPONTYPE_M4 || weapon == WEAPONTYPE_HELICANNON)
return true;
}
return false;
@@ -567,7 +566,7 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
if (distVec.Magnitude() > CWeaponInfo::GetWeaponInfo(weaponUsed->m_eWeaponType)->m_fRange)
return true;
- if (weaponUsed->m_eWeaponType != WEAPONTYPE_SHOTGUN && weaponUsed->m_eWeaponType != WEAPONTYPE_AK47)
+ if (weaponUsed->m_eWeaponType != WEAPONTYPE_SHOTGUN && weaponUsed->m_eWeaponType != WEAPONTYPE_RUGER)
return false;
distVec.Normalise();
@@ -631,7 +630,7 @@ CPlayerPed::PlayerControlSniper(CPad *padUsed)
firePos = GetMatrix() * firePos;
GetWeapon()->Fire(this, &firePos);
}
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, nil);
}
// --MIAMI: Made compatible with slots, but still TODO
@@ -666,7 +665,10 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
for (m_nSelectedWepSlot = m_currentWeapon - 1; ; --m_nSelectedWepSlot) {
if (m_nSelectedWepSlot < 0)
- m_nSelectedWepSlot = 9;
+ m_nSelectedWepSlot = TOTAL_WEAPON_SLOTS - 1;
+
+ if (m_nSelectedWepSlot == 0)
+ break;
if (HasWeaponSlot(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
break;
@@ -678,7 +680,7 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
spentAmmoCheck:
if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_eWeaponFire != WEAPON_FIRE_MELEE
- /*&& (!padUsed->GetWeapon() || GetWeapon()->m_eWeaponType != WEAPONTYPE_MINIGUN) */) {
+ && (!padUsed->GetWeapon() || GetWeapon()->m_eWeaponType != WEAPONTYPE_MINIGUN)) {
if (GetWeapon()->m_nAmmoTotal <= 0) {
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
@@ -690,11 +692,16 @@ spentAmmoCheck:
else
m_nSelectedWepSlot = 2;
- // BUG: m_nSelectedWepSlot is slot in VC but they compared against weapon types, lol.
for (; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
- if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && GetWeapon(6).m_eWeaponType == WEAPONTYPE_BASEBALLBAT
+
+ // BUG: m_nSelectedWepSlot and GetWeapon(..) takes slot in VC but they compared them against weapon types in whole condition! jeez
+#ifdef FIX_BUGS
+ if (m_nSelectedWepSlot == 1 || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != 2) {
+#else
+ if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && GetWeapon(WEAPONTYPE_BASEBALLBAT).m_eWeaponType == WEAPONTYPE_BASEBALLBAT
|| GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0
- /*&& m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE && m_nSelectedWepSlot != WEAPONTYPE_TEARGAS */) {
+ && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE && m_nSelectedWepSlot != WEAPONTYPE_TEARGAS) {
+#endif
goto switchDetectDone;
}
}
@@ -727,7 +734,7 @@ CPlayerPed::PlayerControlM16(CPad *padUsed)
firePos = GetMatrix() * firePos;
GetWeapon()->Fire(this, &firePos);
}
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, nil);
}
void
@@ -1011,18 +1018,18 @@ CPlayerPed::ProcessAnimGroups(void)
if (m_fWalkAngle > 0.0f) {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
groupToSet = ASSOCGRP_ROCKETLEFT;
- else if (/*GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || */
- GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
- /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/ )
+ else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
groupToSet = ASSOCGRP_CHAINSAWLEFT;
else
groupToSet = ASSOCGRP_PLAYERLEFT;
} else {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
groupToSet = ASSOCGRP_ROCKETRIGHT;
- else if (/*GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || */
- GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
- /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/)
+ else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
groupToSet = ASSOCGRP_CHAINSAWRIGHT;
else
groupToSet = ASSOCGRP_PLAYERRIGHT;
@@ -1030,9 +1037,9 @@ CPlayerPed::ProcessAnimGroups(void)
} else {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
groupToSet = ASSOCGRP_ROCKETBACK;
- else if (/*GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || */
- GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
- /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/)
+ else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
groupToSet = ASSOCGRP_CHAINSAWBACK;
else
groupToSet = ASSOCGRP_PLAYERBACK;
@@ -1042,20 +1049,18 @@ CPlayerPed::ProcessAnimGroups(void)
groupToSet = ASSOCGRP_PLAYERROCKET;
} else {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT
- /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MACHETE */)
+ || GetWeapon()->m_eWeaponType == WEAPONTYPE_MACHETE)
groupToSet = ASSOCGRP_PLAYERBBBAT;
- else if (/*GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || */
- GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
- /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/)
+ else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
groupToSet = ASSOCGRP_PLAYERCHAINSAW;
else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI
- // I hope this was inlined...
- /*
- && GetWeapon()->m_eWeaponType != WEAPONTYPE_PYTHON*/ && GetWeapon()->m_eWeaponType != WEAPONTYPE_TEC9
- && GetWeapon()->m_eWeaponType != WEAPONTYPE_SILENCED_INGRAM && GetWeapon()->m_eWeaponType != WEAPONTYPE_MP5 /*
+ // I hope this is a inlined function...
+ && GetWeapon()->m_eWeaponType != WEAPONTYPE_PYTHON && GetWeapon()->m_eWeaponType != WEAPONTYPE_TEC9
+ && GetWeapon()->m_eWeaponType != WEAPONTYPE_SILENCED_INGRAM && GetWeapon()->m_eWeaponType != WEAPONTYPE_MP5
&& GetWeapon()->m_eWeaponType != WEAPONTYPE_GOLFCLUB && GetWeapon()->m_eWeaponType != WEAPONTYPE_KATANA
- && GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA
- */) {
+ && GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA) {
if (!GetWeapon()->IsType2Handed()) {
groupToSet = ASSOCGRP_PLAYER;
} else {
@@ -1073,6 +1078,7 @@ CPlayerPed::ProcessAnimGroups(void)
}
}
+// TODO(Miami): Hella TODO
void
CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
{
@@ -1084,8 +1090,9 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
}
if (!m_pFire) {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER ||
- GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
- if (padUsed->TargetJustDown()) {
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M4 ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_RUGER) {
+ if (padUsed->TargetJustDown()/* || TheCamera.m_bAllow1rstPersonWeaponsCamera */) { // TODO(Miami): Cam
SetStoredState();
m_nPedState = PED_SNIPER_MODE;
#ifdef FREE_CAM
@@ -1119,7 +1126,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
else
#endif
SetAttack(m_pPointGunAt);
- } else if (m_currentWeapon != WEAPONTYPE_UNARMED) {
+ } else {
if (m_nPedState == PED_ATTACK) {
if (padUsed->WeaponJustDown()) {
m_bHaveTargetSelected = true;
@@ -1130,12 +1137,19 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_fAttackButtonCounter = 0.0f;
m_bHaveTargetSelected = false;
}
- SetAttack(nil);
- } else if (padUsed->WeaponJustDown()) {
- if (m_fMoveSpeed < 1.0f)
- StartFightAttack(padUsed->GetWeapon());
- else
- SetAttack(nil);
+ if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE &&
+ !weaponInfo->m_bFightMode) {
+
+ if (GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR && GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR_GRENADE ||
+ padUsed->WeaponJustDown())
+
+ SetAttack(nil);
+ } else if (padUsed->WeaponJustDown()) {
+ if (m_fMoveSpeed < 1.0f || m_nPedState == PED_FIGHT)
+ StartFightAttack(padUsed->GetWeapon());
+ else
+ SetAttack(nil);
+ }
}
}
} else {
@@ -1152,7 +1166,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
// Weapons except throwable and melee ones
- if (weaponInfo->m_bCanAim || weaponInfo->m_b1stPerson || weaponInfo->m_bExpands) {
+ if (weaponInfo->m_nWeaponSlot > 2) {
if ((padUsed->GetTarget() && weaponInfo->m_bCanAimWithArm) || padUsed->GetWeapon()) {
float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
@@ -1170,7 +1184,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
#endif
} else {
m_fRotationDest = limitedCam;
- m_headingRate = 50.0f;
+ m_headingRate = 12.5f;
// Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly)
if (weaponInfo->m_bCanAim && padUsed->WeaponJustDown()) {
@@ -1225,7 +1239,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
#else
else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
#endif
- if (padUsed->TargetJustDown())
+ if (padUsed->TargetJustDown()/* || TheCamera.m_bAllow1rstPersonWeaponsCamera */) // TODO(Miami): Cam
FindWeaponLockOnTarget();
}
} else if (m_pPointGunAt) {
@@ -1238,7 +1252,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
#else
CVector markPos;
if (m_pPointGunAt->IsPed()) {
- ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d*)markPos, PED_MID);
+ ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(*(RwV3d *)&markPos, PED_MID);
} else {
markPos = m_pPointGunAt->GetPosition();
}
@@ -1491,7 +1505,7 @@ CPlayerPed::ProcessControl(void)
}
break;
case PED_SNIPER_MODE:
- if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
+ if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_M4) {
if (padUsed)
PlayerControlM16(padUsed);
} else if (padUsed) {
@@ -1546,7 +1560,7 @@ CPlayerPed::ProcessControl(void)
}
if (padUsed && IsPedShootable()) {
ProcessWeaponSwitch(padUsed);
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, this);
}
ProcessAnimGroups();
if (padUsed) {
@@ -1601,6 +1615,21 @@ CPlayerPed::ProcessControl(void)
#endif
}
+bool
+CPlayerPed::DoesPlayerWantNewWeapon(eWeaponType weapon, bool onlyIfSlotIsEmpty)
+{
+ uint32 slot = CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot;
+
+ if (!HasWeaponSlot(slot) || GetWeapon(slot).m_eWeaponType == weapon)
+ return true;
+
+ if (onlyIfSlotIsEmpty)
+ return false;
+
+ // Check if he's using that slot right now.
+ return m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN || slot != m_currentWeapon;
+}
+
#ifdef COMPATIBLE_SAVES
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 354140df..1042fe16 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -82,6 +82,7 @@ public:
void ProcessAnimGroups(void);
void ProcessPlayerWeapon(CPad*);
void PlayerControlZelda(CPad*);
+ bool DoesPlayerWantNewWeapon(eWeaponType, bool);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 14bd042c..40ceb6c3 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -329,19 +329,7 @@ CPopulation::UpdatePedCount(ePedType pedType, bool decrease)
int
CPopulation::ChooseGangOccupation(int gangId)
{
- int8 modelOverride = CGangs::GetGangPedModelOverride(gangId);
-
- // All gangs have 2 models
- int firstGangModel = 2 * gangId + MI_GANG01;
-
- // GetRandomNumberInRange never returns max. value
- if (modelOverride == -1)
- return CGeneral::GetRandomNumberInRange(firstGangModel, firstGangModel + 2);
-
- if (modelOverride != 0)
- return firstGangModel + 1;
- else
- return firstGangModel;
+ return CGangs::ChooseGangPedModel(gangId);
}
//--MIAMI: done
@@ -473,17 +461,16 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors,
if (ms_bGivePedsWeapons) {
eWeaponType weapon;
- // TODO(Miami): Look here when weapons have been ported
switch (CGeneral::GetRandomNumber() & 3) {
case 0:
weapon = WEAPONTYPE_COLT45;
break;
case 1:
- //weapon = WEAPONTYPE_NIGHTSTICK;
- //break;
+ weapon = WEAPONTYPE_NIGHTSTICK;
+ break;
case 2:
- //weapon = WEAPONTYPE_GOLFCLUB;
- //break;
+ weapon = WEAPONTYPE_GOLFCLUB;
+ break;
case 3:
weapon = WEAPONTYPE_TEC9;
break;
@@ -734,7 +721,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
}
CPed*
-CPopulation::AddPedInCar(CVehicle* car, bool isPassenger)
+CPopulation::AddPedInCar(CVehicle* car, bool isDriver)
{
int defaultModel = MI_MALE01;
int miamiViceIndex = 0;
@@ -777,7 +764,7 @@ CPopulation::AddPedInCar(CVehicle* car, bool isPassenger)
case MI_VICECHEE: // TODO(MIAMI): figure out new structure of the function
preferredModel = COP_MIAMIVICE;
pedType = PEDTYPE_COP;
- miamiViceIndex = (isPassenger ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1);
+ miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1);
break;
case MI_TAXI:
case MI_CABBIE:
@@ -828,29 +815,11 @@ CPopulation::AddPedInCar(CVehicle* car, bool isPassenger)
CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition(), miamiViceIndex);
newPed->bUsesCollision = false;
- // what??
- if (pedType != PEDTYPE_COP) {
- newPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
+ if (newPed->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId);
}
- /*
- // Miami leftover
- if (car->m_vehType == VEHICLE_TYPE_BIKE) {
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f);
- } else */
- // FIX: Make peds comfortable while driving car/boat
-#ifdef FIX_BUGS
- {
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
- }
-#else
- {
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
- }
-#endif
-
- newPed->StopNonPartialAnims();
+ newPed->AddInCarAnims(car, isDriver);
return newPed;
}
@@ -883,18 +852,12 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
if (!obj)
return;
- bool makeInvisible;
CWorld::Remove(dummy);
delete dummy;
CWorld::Add(obj);
- int16 mi = obj->GetModelIndex();
- if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
- mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
- makeInvisible = true;
- else
- makeInvisible = false;
- if (makeInvisible) {
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex());
+ if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) {
obj->bIsVisible = false;
} else if (obj->GetModelIndex() == MI_BUOY) {
obj->bIsStatic = false;
@@ -913,17 +876,9 @@ CPopulation::ConvertToDummyObject(CObject *obj)
dummy->GetMatrix().UpdateRW();
dummy->UpdateRwFrame();
- bool makeInvisible;
- int16 mi = obj->GetModelIndex();
- if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
- mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
- makeInvisible = true;
- else
- makeInvisible = false;
-
- if (makeInvisible) {
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex());
+ if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass)
dummy->bIsVisible = false;
- }
CWorld::Remove(obj);
delete obj;
@@ -1123,7 +1078,7 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit)
return nil;
CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); // TODO(MIAMI): 4th parameter
pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
- //TODO(MIAMI): set money == 0
+ pPed->m_nPedMoney = 0;
pPed->bDeadPedInFrontOfCar = true;
pPed->m_vehicleInAccident = pCulprit;
pCulprit->RegisterReference((CEntity**)&pPed->m_vehicleInAccident);
@@ -1137,7 +1092,7 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit)
}
}
}
- CColPoint colpts[32];
+ CColPoint colpts[MAX_COLLISION_POINTS];
if (CCollision::ProcessColModels(pCulprit->GetMatrix(), *pCulprit->GetColModel(), pPed->GetMatrix(), *pPed->GetColModel(), colpts, nil, nil)) {
CWorld::Remove(pPed);
delete pPed;
diff --git a/src/peds/Population.h b/src/peds/Population.h
index 20d6e567..ae4aa44c 100644
--- a/src/peds/Population.h
+++ b/src/peds/Population.h
@@ -70,7 +70,7 @@ public:
static void LoadPedGroups();
static void UpdatePedCount(ePedType, bool);
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
- static CPed *AddPedInCar(CVehicle *car, bool isPassenger);
+ static CPed *AddPedInCar(CVehicle *car, bool isDriver);
static bool IsPointInSafeZone(CVector *coors);
static void RemovePed(CPed *ent);
static int32 ChooseCivilianOccupation(int32);
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h
index 2a71a8d5..504824c5 100644
--- a/src/render/2dEffect.h
+++ b/src/render/2dEffect.h
@@ -3,7 +3,9 @@
enum {
EFFECT_LIGHT,
EFFECT_PARTICLE,
- EFFECT_ATTRACTOR
+ EFFECT_ATTRACTOR,
+ EFFECT_PED_ATTRACTOR,
+ EFFECT_SUNGLARE
};
enum {
@@ -34,6 +36,8 @@ enum {
// same order as CPointLights flags, must start at 2
LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog
LIGHTFLAG_FOG_ALWAYS = 4, // fog only
+ LIGHTFLAG_HIDE_OBJECT = 8, // hide the object instead of rendering light (???)
+ LIGHTFLAG_LONG_DIST = 16,
LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS)
};
@@ -63,6 +67,11 @@ public:
uint8 flags;
uint8 probability;
};
+ struct PedAttractor {
+ CVector queueDir;
+ CVector useDir;
+ int8 type;
+ };
CVector pos;
CRGBA col;
@@ -71,6 +80,7 @@ public:
Light light;
Particle particle;
Attractor attractor;
+ PedAttractor pedattr;
};
C2dEffect(void) {}
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index 9cd3b5d2..c6ba0f10 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -62,8 +62,13 @@ void
CClouds::Update(void)
{
float s = Sin(TheCamera.Orientation - 0.85f);
+#ifdef FIX_BUGS
+ CloudRotation += CWeather::Wind*s*0.001f*CTimer::GetTimeStepFix();
+ IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f*CTimer::GetTimeStepFix()) * 60.0f;
+#else
CloudRotation += CWeather::Wind*s*0.001f;
IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f) * 60.0f;
+#endif
}
void
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index e36bdf3d..efe486fe 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -129,7 +129,8 @@ CCoronas::Update(void)
void
CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
const CVector &coors, float size, float drawDist, RwTexture *tex,
- int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle)
+ int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
+ bool longDist, float nearDist)
{
int i;
@@ -192,11 +193,13 @@ CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 al
void
CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
- const CVector &coors, float size, float drawDist, uint8 type,
- int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle)
+ const CVector &coors, float size, float drawDist, uint8 type,
+ int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
+ bool longDist, float nearDist)
{
RegisterCorona(id, red, green, blue, alpha, coors, size, drawDist,
- gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle);
+ gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle,
+ longDist, nearDist);
}
void
@@ -506,18 +509,18 @@ CCoronas::DoSunAndMoon(void)
{
// yeah, moon is done somewhere else....
- CVector sunCoors = CTimeCycle::GetSunPosition();
+ CVector sunCoors = CTimeCycle::GetSunDirection();
sunCoors *= 150.0f;
sunCoors += TheCamera.GetPosition();
- if(CTimeCycle::GetSunPosition().z > -0.2f){
+ if(CTimeCycle::GetSunDirection().z > -0.2f){
float size = ((CGeneral::GetRandomNumber()&0xFF) * 0.005f + 10.0f) * CTimeCycle::GetSunSize();
RegisterCorona(SUN_CORE,
CTimeCycle::GetSunCoreRed(), CTimeCycle::GetSunCoreGreen(), CTimeCycle::GetSunCoreBlue(),
255, sunCoors, size,
999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f);
- if(CTimeCycle::GetSunPosition().z > 0.0f)
+ if(CTimeCycle::GetSunDirection().z > 0.0f)
RegisterCorona(SUN_CORONA,
CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(),
255, sunCoors, 25.0f * CTimeCycle::GetSunSize(),
diff --git a/src/render/Coronas.h b/src/render/Coronas.h
index 70e9ccd5..cb4e8583 100644
--- a/src/render/Coronas.h
+++ b/src/render/Coronas.h
@@ -90,10 +90,12 @@ public:
static void Update(void);
static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
const CVector &coors, float size, float drawDist, RwTexture *tex,
- int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle);
+ int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
+ bool longDist = false, float nearClip = 1.5f);
static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
const CVector &coors, float size, float drawDist, uint8 type,
- int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle);
+ int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
+ bool longDist = false, float nearClip = 1.5f);
static void UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle);
static void Render(void);
static void RenderReflections(void);
diff --git a/src/render/Credits.cpp b/src/render/Credits.cpp
index dc0b0252..60e69583 100644
--- a/src/render/Credits.cpp
+++ b/src/render/Credits.cpp
@@ -128,12 +128,12 @@ CCredits::Render(void)
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED040"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.4f, 0.82f, TheText.Get("CRED041"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.5, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED042"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED043"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.5, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED044"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
@@ -176,7 +176,7 @@ CCredits::Render(void)
PrintCreditSpace(2.0f, lineoffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED061"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.5, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED062"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
@@ -191,7 +191,7 @@ CCredits::Render(void)
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED068"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED069"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.5, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED070"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
@@ -220,7 +220,7 @@ CCredits::Render(void)
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED262"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED085"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.5, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED086"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
@@ -265,76 +265,76 @@ CCredits::Render(void)
PrintCreditText(1.0, 1.0, TheText.Get("CRED108"), lineoffset, scrolloffset);
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED109"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED110"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED111"), lineoffset, scrolloffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED112"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED113"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED114"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED115"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED116"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED117"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED118"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED119"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED120"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED121"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED122"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED123"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED124"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED125"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED126"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED127"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED128"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED129"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED130"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED131"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED132"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED133"), lineoffset, scrolloffset);
- if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
+ if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
PrintCreditSpace(1.0, lineoffset);
PrintCreditText(1.0, 1.0, TheText.Get("CRED134"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index b31cc624..e2dfc8d9 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -19,24 +19,23 @@ uint8 CDraw::FadeGreen;
uint8 CDraw::FadeBlue;
float
-CDraw::FindAspectRatio(void)
+CDraw::CalculateAspectRatio(void)
{
-#ifndef ASPECT_RATIO_SCALE
- if(FrontEndMenuManager.m_PrefsUseWideScreen)
- return 16.0f/9.0f;
- else
- return 4.0f/3.0f;
+ if (FrontEndMenuManager.m_PrefsUseWideScreen) {
+ if (TheCamera.m_WideScreenOn)
+ CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
+ else
+#ifdef ASPECT_RATIO_SCALE
+ CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
#else
- switch (FrontEndMenuManager.m_PrefsUseWideScreen) {
- case AR_AUTO:
- return SCREEN_WIDTH / SCREEN_HEIGHT;
- default:
- case AR_4_3:
- return 4.0f / 3.0f;
- case AR_16_9:
- return 16.0f / 9.0f;
- };
+ CDraw::ms_fAspectRatio = 16.f / 9.f;
#endif
+ } else if (TheCamera.m_WideScreenOn) {
+ CDraw::ms_fAspectRatio = 5.f/4.f;
+ } else {
+ CDraw::ms_fAspectRatio = 4.f/3.f;
+ }
+ return CDraw::ms_fAspectRatio;
}
#ifdef ASPECT_RATIO_SCALE
diff --git a/src/render/Draw.h b/src/render/Draw.h
index 55958a2a..46e85e49 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -38,12 +38,10 @@ public:
static void SetFOV(float fov);
static float GetFOV(void) { return ms_fFOV; }
- static float FindAspectRatio(void);
+ static float CalculateAspectRatio(void);
#ifdef ASPECT_RATIO_SCALE
static float ConvertFOV(float fov);
+#endif
static float GetAspectRatio(void) { return ms_fAspectRatio; }
static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; }
-#else
- static float GetAspectRatio(void) { return FindAspectRatio(); }
-#endif
};
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 59ac1652..1056d6ff 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -382,7 +382,7 @@ void CScrollBar::Update()
m_pMessage = FindTimeMessage();
break;
case 6:
- if (CMenuManager::m_PrefsLanguage == LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == LANGUAGE_GERMAN)
+ if (FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_GERMAN)
m_pMessage = FindTimeMessage();
else
m_pMessage = "WWW.GRANDTHEFTAUTO3.COM ";
@@ -602,7 +602,7 @@ void CScrollBar::Update()
m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . .";
break;
case 9:
- if (CMenuManager::m_PrefsLanguage == LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == LANGUAGE_GERMAN)
+ if (FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_GERMAN)
m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
else
m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS ";
diff --git a/src/render/Font.h b/src/render/Font.h
index 9b4e7132..48f5703d 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -68,8 +68,8 @@ class CFont
static int16 Size[MAX_FONTS][193];
#endif
static int16 NewLine;
- static CSprite2d Sprite[MAX_FONTS];
public:
+ static CSprite2d Sprite[MAX_FONTS];
static CFontDetails Details;
static void Initialise(void);
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index 6f17013c..ac892ddb 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -13,6 +13,7 @@
#include "Shadows.h"
#include "ModelIndices.h"
#include "main.h"
+#include "soundlist.h"
uint32 CGlass::NumGlassEntities;
@@ -101,7 +102,7 @@ CFallingGlassPane::Update(void)
pos = CVector(GetPosition().x, GetPosition().y, m_fGroundZ);
- PlayOneShotScriptObject(_SCRSOUND_GLASS_SHARD, pos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_LIGHT_BREAK, pos);
RwRGBA color = { 255, 255, 255, 255 };
@@ -627,7 +628,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
if ( amount > 300.0f )
{
- PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_1, object->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition());
GeneratePanesForWindow(0,
CVector(minx, miny, minz),
@@ -637,7 +638,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
}
else
{
- PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_2, object->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
GeneratePanesForWindow(1,
CVector(minx, miny, minz),
@@ -659,7 +660,7 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount)
if ( amount > 50.0f && !object->bGlassCracked )
{
- PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
object->bGlassCracked = true;
}
}
@@ -675,7 +676,7 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point)
{
if ( !object->bGlassCracked )
{
- PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
object->bGlassCracked = true;
}
else
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index e06cc143..5d1542ef 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -21,6 +21,28 @@
#include "User.h"
#include "World.h"
+// Game has colors inlined in code.
+// For easier modification we collect them here:
+CRGBA MONEY_COLOR(0, 207, 133, 255);
+CRGBA AMMO_COLOR(255, 150, 225, 255);
+CRGBA HEALTH_COLOR(255, 150, 225, 255);
+CRGBA ARMOUR_COLOR(185, 185, 185, 255);
+CRGBA NOTWANTED_COLOR(27, 89, 130, 255);
+CRGBA WANTED_COLOR_FLASH(62, 141, 181, 255);
+CRGBA WANTED_COLOR(97, 194, 247, 255);
+CRGBA ZONE_COLOR(45, 155, 90, 255);
+CRGBA VEHICLE_COLOR(97, 194, 247, 255);
+CRGBA CLOCK_COLOR(97, 194, 247, 255);
+CRGBA TIMER_COLOR(97, 194, 247, 255);
+CRGBA COUNTER_COLOR(97, 194, 247, 255);
+CRGBA PAGER_COLOR(32, 162, 66, 205);
+CRGBA RADARDISC_COLOR(255, 255, 255, 255);
+CRGBA BIGMESSAGE_COLOR(85, 119, 133, 255);
+CRGBA WASTEDBUSTED_COLOR(255, 150, 225, 255);
+CRGBA ODDJOB_COLOR(89, 115, 150, 255);
+CRGBA ODDJOB2_COLOR(156, 91, 40, 255);
+CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
+
wchar CHud::m_HelpMessage[256];
wchar CHud::m_LastHelpMessage[256];
uint32 CHud::m_HelpMessageState;
@@ -66,6 +88,22 @@ float CHud::PagerXOffset;
int16 CHud::PagerTimer;
int16 CHud::PagerOn;
+uint32 CHud::m_WantedFadeTimer;
+uint32 CHud::m_WantedState;
+uint32 CHud::m_WantedTimer;
+uint32 CHud::m_EnergyLostFadeTimer;
+uint32 CHud::m_EnergyLostState;
+uint32 CHud::m_EnergyLostTimer;
+uint32 CHud::m_DisplayScoreFadeTimer;
+uint32 CHud::m_DisplayScoreState;
+uint32 CHud::m_DisplayScoreTimer;
+uint32 CHud::m_WeaponFadeTimer;
+uint32 CHud::m_WeaponState;
+uint32 CHud::m_WeaponTimer;
+
+uint32 CHud::m_LastDisplayScore;
+uint32 CHud::m_LastWanted;
+
CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
struct
@@ -103,6 +141,10 @@ RwTexture *gpRocketSightTex;
void CHud::Draw()
{
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+
// disable hud via second controller
if (CPad::GetPad(1)->GetStartJustDown())
m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud;
@@ -114,22 +156,28 @@ void CHud::Draw()
bool DrawCrossHair = 0;
bool DrawCrossHairPC = 0;
- int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType;
+ CPlayerPed *playerPed = FindPlayerPed();
+ eWeaponType WeaponType = playerPed->GetWeapon()->m_eWeaponType;
int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
- if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON)
- DrawCrossHair = 1;
- if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT)
- DrawCrossHairPC = 1;
+ // TODO(Miami): New cam mode
+ if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON/* || Mode == 46*/)
+ && playerPed && !playerPed->GetWeapon()->IsTypeMelee())
+ DrawCrossHair = true;
- /*
- Draw Crosshairs
- */
- if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() &&
- (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) {
- if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) {
- if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER)
- DrawCrossHairPC = 1;
+ if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT)
+ DrawCrossHairPC = true;
+ if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage)
+ || Mode == CCam::MODE_1STPERSON_RUNABOUT) {
+ if (playerPed) {
+ if (playerPed->m_nPedState != PED_ENTER_CAR && playerPed->m_nPedState != PED_CARJACK) {
+
+ if (WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_RUGER
+ || WeaponType == WEAPONTYPE_M60 || WeaponType == WEAPONTYPE_MINIGUN
+ || WeaponType == WEAPONTYPE_FLAMETHROWER) {
+ DrawCrossHairPC = 1;
+ }
+ }
}
}
@@ -149,7 +197,7 @@ void CHud::Draw()
#ifdef ASPECT_RATIO_SCALE
f3rdY -= SCREEN_SCALE_Y(2.0f);
#endif
- if (FindPlayerPed() && WeaponType == WEAPONTYPE_M16) {
+ if (playerPed && (WeaponType == WEAPONTYPE_M4 || WeaponType == WEAPONTYPE_RUGER || WeaponType == WEAPONTYPE_M60)) {
rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f);
rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f);
@@ -165,8 +213,7 @@ void CHud::Draw()
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
}
- }
- else {
+ } else {
if (Mode == CCam::MODE_M16_1STPERSON ||
Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
Mode == CCam::MODE_HELICANNON_1STPERSON) {
@@ -193,8 +240,11 @@ void CHud::Draw()
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex));
CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
}
else {
+
+ // TODO(Miami)
// Sniper
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f);
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f);
@@ -221,9 +271,9 @@ void CHud::Draw()
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
}
}
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
else {
SpriteBrightness = 0;
@@ -232,34 +282,46 @@ void CHud::Draw()
/*
DrawMoneyCounter
*/
+
wchar sPrint[16];
wchar sPrintIcon[16];
char sTemp[16];
+ float alpha;
- sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- AsciiToUnicode(sTemp, sPrint);
-
- CFont::SetPropOff();
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
- CFont::SetCentreOff();
- CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetPropOff();
- CFont::SetColor(CRGBA(0, 0, 0, 255));
+ if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) {
+ alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 0);
+ } else {
+ alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 1);
+ m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ }
+ if (m_DisplayScoreState != FADED_OUT) {
+ sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ AsciiToUnicode(sTemp, sPrint);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(43.0f + 2.0f), sPrint);
+ CFont::SetPropOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetPropOff();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
+ MONEY_COLOR.a = alpha;
+ CFont::SetColor(MONEY_COLOR);
- CFont::SetColor(CRGBA(89, 115, 150, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
+ }
+ }
/*
DrawAmmo
*/
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
- CWeapon *weapon = FindPlayerPed()->GetWeapon();
+ CWeapon *weapon = playerPed->GetWeapon();
uint32 AmmoAmount = weaponInfo->m_nAmountofAmmunition;
uint32 AmmoInClip = weapon->m_nAmmoInClip;
uint32 TotalAmmo = weapon->m_nAmmoTotal;
@@ -325,17 +387,18 @@ void CHud::Draw()
}
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
+ CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
CFont::SetJustifyOff();
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
CFont::SetPropOn();
+ CFont::SetDropShadowPosition(0);
CFont::SetFontStyle(FONT_BANK);
- if (!CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
+ if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- CFont::SetColor(CRGBA(255, 150, 225, 255));
+ CFont::SetColor(AMMO_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
CFont::SetDropShadowPosition(0);
}
@@ -344,7 +407,7 @@ void CHud::Draw()
DrawHealth
*/
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetRightJustifyWrap(0.0f);
@@ -354,16 +417,16 @@ void CHud::Draw()
if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
|| m_ItemToFlash != ITEM_HEALTH
- || FindPlayerPed()->m_fHealth < 10
+ || playerPed->m_fHealth < 10
&& CTimer::GetFrameCounter() & 8) {
- if (FindPlayerPed()->m_fHealth >= 10
- || FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
+ if (playerPed->m_fHealth >= 10
+ || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
AsciiToUnicode("{", sPrintIcon);
#ifdef FIX_BUGS
- sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fHealth + 0.5f));
+ sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
#else
- sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fHealth);
+ sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
#endif
AsciiToUnicode(sTemp, sPrint);
@@ -373,7 +436,7 @@ void CHud::Draw()
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
}
- CFont::SetColor(CRGBA(186, 101, 50, 255));
+ CFont::SetColor(HEALTH_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
@@ -387,13 +450,13 @@ void CHud::Draw()
DrawArmour
*/
if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
- if (FindPlayerPed()->m_fArmour > 1.0f) {
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ if (playerPed->m_fArmour > 1.0f) {
AsciiToUnicode("[", sPrintIcon);
#ifdef FIX_BUGS
- sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fArmour + 0.5f));
+ sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f));
#else
- sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fArmour);
+ sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour);
#endif
AsciiToUnicode(sTemp, sPrint);
@@ -404,7 +467,7 @@ void CHud::Draw()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
}
- CFont::SetColor(CRGBA(124, 140, 95, 255));
+ CFont::SetColor(ARMOUR_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
@@ -417,26 +480,46 @@ void CHud::Draw()
/*
DrawWantedLevel
*/
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(1.25f));
- CFont::SetJustifyOff();
- CFont::SetCentreOff();
- CFont::SetRightJustifyOn();
- CFont::SetPropOn();
- CFont::SetFontStyle(FONT_HEADING);
-
- AsciiToUnicode("]", sPrintIcon);
-
- for (int i = 0; i < 6; i++) {
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(2.0f + SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f + 2.0f), sPrintIcon);
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel > i
- && (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange
- + 2000 || CTimer::GetFrameCounter() & 4)) {
+ if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel)
+ alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 0);
+ else {
+ alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 1);
+ m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
+ }
- CFont::SetColor(CRGBA(193, 164, 120, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
+ if (m_WantedState != FADED_OUT) {
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetJustifyOff();
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetPropOn();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetDropShadowPosition(2); // TODO(Miami): Remove that, VC keeps that open above
+ CFont::SetDropColor(CRGBA(0,0,0,alpha)); // TODO(Miami): Remove that, VC keeps that open above
+
+ AsciiToUnicode("]", sPrintIcon);
+
+ for (int i = 0; i < 6; i++) {
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ if (playerPed->m_pWanted->m_nWantedLevel > i
+ && (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
+ + 2000 || CTimer::GetFrameCounter() & 4)) {
+
+ WANTED_COLOR.a = alpha;
+ CFont::SetColor(WANTED_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
+
+ // TODO(Miami): There is one more condition in here
+ } else if (playerPed->m_pWanted->m_nWantedLevel <= i) {
+ NOTWANTED_COLOR.a = alpha;
+ CFont::SetColor(NOTWANTED_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
+ }
+ }
}
+
+ CFont::SetDropShadowPosition(0); // TODO(Miami): Remove that, VC keeps that open
}
/*
@@ -521,15 +604,20 @@ void CHud::Draw()
else
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
+ CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f));
+ CFont::SetSlant(0.15f);
+
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint);
+
+ CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint);
- CFont::SetColor(CRGBA(152, 154, 82, fZoneAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f), m_ZoneToPrint);
+ CFont::SetSlant(0.f);
}
}
}
@@ -615,15 +703,20 @@ void CHud::Draw()
else
CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.85f), SCREEN_SCALE_Y(1.2f));
+ CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f));
+ CFont::SetSlant(0.15f);
+
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(105.f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint);
- CFont::SetColor(CRGBA(194, 165, 120, fVehicleAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f), m_pVehicleNameToPrint);
+ CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint);
+
+ CFont::SetSlant(0.f);
}
}
}
@@ -640,7 +733,7 @@ void CHud::Draw()
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetBackGroundOnlyTextOff();
CFont::SetPropOff();
CFont::SetFontStyle(FONT_HEADING);
@@ -654,7 +747,7 @@ void CHud::Draw()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
- CFont::SetColor(CRGBA(194, 165, 120, 255));
+ CFont::SetColor(CLOCK_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
/*
@@ -689,7 +782,7 @@ void CHud::Draw()
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer);
CFont::SetPropOn();
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
@@ -697,8 +790,8 @@ void CHud::Draw()
CFont::SetBackGroundOnlyTextOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
- CFont::SetColor(CRGBA(186, 101, 50, 255));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetColor(TIMER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) {
@@ -707,7 +800,7 @@ void CHud::Draw()
CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
- CFont::SetColor(CRGBA(186, 101, 50, 255));
+ CFont::SetColor(TIMER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
}
}
@@ -729,7 +822,7 @@ void CHud::Draw()
CFont::SetPropOn();
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
@@ -742,7 +835,7 @@ void CHud::Draw()
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
- CFont::SetColor(CRGBA(0, 106, 164, 255));
+ CFont::SetColor(COUNTER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
} else {
int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer);
@@ -755,11 +848,11 @@ void CHud::Draw()
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
CFont::SetPropOn();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
- CFont::SetColor(CRGBA(0, 106, 164, 255));
+ CFont::SetColor(COUNTER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
}
}
@@ -806,7 +899,7 @@ void CHud::Draw()
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f));
- CFont::SetColor(CRGBA(32, 162, 66, 205));
+ CFont::SetColor(PAGER_COLOR);
CFont::SetRightJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreOff();
@@ -827,8 +920,18 @@ void CHud::Draw()
#else
rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
#endif
- rect.Grow(4.0f);
+
+ // shadow, might not be exactly accurate numbers
+ rect.Translate(0.f, 4.f);
+ rect.Grow(6.0f);
+ rect.top += 2.f;
+ rect.bottom -= 2.f;
Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
+
+ rect.Translate(0.f, -4.f);
+ rect.top -= 2.f;
+ rect.bottom += 2.f;
+ Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR);
CRadar::DrawBlips();
}
}
@@ -983,7 +1086,7 @@ void CHud::Draw()
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
#endif
- CFont::SetColor(CRGBA(85, 119, 133, BigMessageAlpha[0]));
+ CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0]));
CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]);
}
else {
@@ -1018,7 +1121,7 @@ void CHud::Draw()
CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
- CFont::SetColor(CRGBA(170, 123, 87, BigMessageAlpha[2]));
+ CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
}
else {
@@ -1210,7 +1313,7 @@ void CHud::DrawAfterFade()
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);
- CFont::SetColor(CRGBA(89, 115, 150, 255));
+ CFont::SetColor(ODDJOB_COLOR);
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]);
}
@@ -1226,7 +1329,7 @@ void CHud::DrawAfterFade()
CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]);
- CFont::SetColor(CRGBA(89, 115, 150, 255));
+ CFont::SetColor(ODDJOB_COLOR);
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]);
}
@@ -1284,12 +1387,12 @@ void CHud::DrawAfterFade()
#ifdef BETA_SLIDING_TEXT
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
- CFont::SetColor(CRGBA(156, 91, 40, 255));
+ CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
#else
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
- CFont::SetColor(CRGBA(156, 91, 40, 255));
+ CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
#endif
}
@@ -1334,7 +1437,7 @@ void CHud::DrawAfterFade()
CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
- CFont::SetColor(CRGBA(220, 172, 2, BigMessageAlpha[1]));
+ CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
}
else {
@@ -1384,6 +1487,30 @@ void CHud::GetRidOfAllHudMessages()
}
}
+#ifdef RELOADABLES
+void CHud::ReloadTXD()
+{
+ for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
+ Sprites[i].Delete();
+ }
+
+ int HudTXD = CTxdStore::FindTxdSlot("hud");
+ CTxdStore::RemoveTxdSlot(HudTXD);
+
+ debug("Reloading HUD.TXD...\n");
+
+ HudTXD = CTxdStore::AddTxdSlot("hud");
+ CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
+ CTxdStore::AddRef(HudTXD);
+ CTxdStore::PopCurrentTxd();
+ CTxdStore::SetCurrentTxd(HudTXD);
+
+ for (int i = 0; i < NUM_HUD_SPRITES; i++) {
+ Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
+ }
+}
+#endif
+
void CHud::Initialise()
{
m_Wants_To_Draw_Hud = true;
@@ -1421,6 +1548,29 @@ void CHud::Initialise()
PagerSoundPlayed = 0;
PagerXOffset = 150.0f;
+#ifdef HUD_AUTO_FADE
+ m_EnergyLostState = START_FADE_OUT;
+ m_WantedState = START_FADE_OUT;
+ m_DisplayScoreState = START_FADE_OUT;
+ m_WeaponState = START_FADE_OUT;
+#else
+ m_EnergyLostState = FADE_DISABLED;
+ m_WantedState = FADE_DISABLED;
+ m_DisplayScoreState = FADE_DISABLED;
+ m_WeaponState = FADE_DISABLED;
+#endif
+ m_WantedFadeTimer = 0;
+ m_WantedTimer = 0;
+ m_EnergyLostFadeTimer = 0;
+ m_EnergyLostTimer = 0;
+ m_DisplayScoreFadeTimer = 0;
+ m_DisplayScoreTimer = 0;
+ m_WeaponFadeTimer = 0;
+ m_WeaponTimer = 0;
+
+ m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ m_LastWanted = 0;
+
CTxdStore::PopCurrentTxd();
}
@@ -1444,6 +1594,29 @@ void CHud::ReInitialise() {
PagerTimer = 0;
PagerSoundPlayed = 0;
PagerXOffset = 150.0f;
+
+#ifdef HUD_AUTO_FADE
+ m_EnergyLostState = START_FADE_OUT;
+ m_WantedState = START_FADE_OUT;
+ m_DisplayScoreState = START_FADE_OUT;
+ m_WeaponState = START_FADE_OUT;
+#else
+ m_EnergyLostState = FADE_DISABLED;
+ m_WantedState = FADE_DISABLED;
+ m_DisplayScoreState = FADE_DISABLED;
+ m_WeaponState = FADE_DISABLED;
+#endif
+ m_WantedFadeTimer = 0;
+ m_WantedTimer = 0;
+ m_EnergyLostFadeTimer = 0;
+ m_EnergyLostTimer = 0;
+ m_DisplayScoreFadeTimer = 0;
+ m_DisplayScoreTimer = 0;
+ m_WeaponFadeTimer = 0;
+ m_WeaponTimer = 0;
+
+ m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ m_LastWanted = 0;
}
wchar LastBigMessage[6][128];
@@ -1540,3 +1713,106 @@ void CHud::Shutdown()
int HudTXD = CTxdStore::FindTxdSlot("hud");
CTxdStore::RemoveTxdSlot(HudTXD);
}
+
+float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn)
+{
+ float alpha = 255.0f;
+ uint32 operation, timer;
+ int32 fadeTimer;
+
+ switch (fadingElement) {
+ case HUD_WANTED_FADING:
+ fadeTimer = m_WantedFadeTimer;
+ operation = m_WantedState;
+ timer = m_WantedTimer;
+ break;
+ case HUD_ENERGY_FADING:
+ fadeTimer = m_EnergyLostFadeTimer;
+ operation = m_EnergyLostState;
+ timer = m_EnergyLostTimer;
+ break;
+ case HUD_SCORE_FADING:
+ fadeTimer = m_DisplayScoreFadeTimer;
+ operation = m_DisplayScoreState;
+ timer = m_DisplayScoreTimer;
+ break;
+ case HUD_WEAPON_FADING:
+ fadeTimer = m_WeaponFadeTimer;
+ operation = m_WeaponState;
+ timer = m_WeaponTimer;
+ break;
+ default:
+ break;
+ }
+ if (forceFadingIn) {
+ switch (operation) {
+ case FADED_OUT:
+ fadeTimer = 0;
+ case START_FADE_OUT:
+ case FADING_OUT:
+ timer = 5;
+ operation = FADING_IN;
+ break;
+ default:
+ break;
+ }
+ }
+ if (operation != FADED_OUT && operation != FADE_DISABLED) {
+ switch (operation) {
+ case START_FADE_OUT:
+ fadeTimer = 1000;
+ alpha = 255.0f;
+ if (timer > 10000) {
+ fadeTimer = 3000;
+ operation = FADING_OUT;
+ }
+ break;
+ case FADING_IN:
+ fadeTimer += CTimer::GetTimeStepInMilliseconds();
+ if (fadeTimer > 1000.0f) {
+ operation = START_FADE_OUT;
+ fadeTimer = 1000;
+ }
+ alpha = fadeTimer / 1000.0f * 255.0f;
+ break;
+ case FADING_OUT:
+ fadeTimer -= CTimer::GetTimeStepInMilliseconds();
+ if (fadeTimer < 0.0f) {
+ fadeTimer = 0;
+ operation = FADED_OUT;
+ }
+ alpha = fadeTimer / 1000.0f * 255.0f;
+ break;
+ default:
+ break;
+ }
+ timer += CTimer::GetTimeStepInMilliseconds();
+ }
+
+ switch (fadingElement) {
+ case HUD_WANTED_FADING:
+ m_WantedFadeTimer = fadeTimer;
+ m_WantedState = operation;
+ m_WantedTimer = timer;
+ break;
+ case HUD_ENERGY_FADING:
+ m_EnergyLostFadeTimer = fadeTimer;
+ m_EnergyLostState = operation;
+ m_EnergyLostTimer = timer;
+ break;
+ case HUD_SCORE_FADING:
+ m_DisplayScoreFadeTimer = fadeTimer;
+ m_DisplayScoreState = operation;
+ m_DisplayScoreTimer = timer;
+ break;
+ case HUD_WEAPON_FADING:
+ m_WeaponFadeTimer = fadeTimer;
+ m_WeaponState = operation;
+ m_WeaponTimer = timer;
+ break;
+ default:
+ break;
+ }
+
+ return clamp(alpha, 0.0f, 255.0f);
+}
diff --git a/src/render/Hud.h b/src/render/Hud.h
index 701e47e2..db92e32c 100644
--- a/src/render/Hud.h
+++ b/src/render/Hud.h
@@ -9,6 +9,25 @@ enum eItems
ITEM_RADAR = 8
};
+// Thanks for vague name, R*
+enum DRAW_FADE_STATE
+{
+ HUD_WANTED_FADING = 0,
+ HUD_ENERGY_FADING,
+ HUD_SCORE_FADING,
+ HUD_WEAPON_FADING,
+};
+
+// My name
+enum eFadeOperation
+{
+ FADED_OUT = 0,
+ START_FADE_OUT,
+ FADING_IN,
+ FADING_OUT,
+ FADE_DISABLED = 5,
+};
+
enum eSprites
{
HUD_FIST,
@@ -32,6 +51,10 @@ enum eSprites
NUM_HUD_SPRITES,
};
+// TODO(Miami): Make those 0.7f - 1.25f once fonts have been ported
+#define HUD_TEXT_SCALE_X 0.8f
+#define HUD_TEXT_SCALE_Y 1.35f
+
class CHud
{
public:
@@ -82,10 +105,29 @@ public:
static int16 PagerTimer;
static int16 PagerOn;
+ static uint32 m_WantedFadeTimer;
+ static uint32 m_WantedState;
+ static uint32 m_WantedTimer;
+ static uint32 m_EnergyLostFadeTimer;
+ static uint32 m_EnergyLostState;
+ static uint32 m_EnergyLostTimer;
+ static uint32 m_DisplayScoreFadeTimer;
+ static uint32 m_DisplayScoreState;
+ static uint32 m_DisplayScoreTimer;
+ static uint32 m_WeaponFadeTimer;
+ static uint32 m_WeaponState;
+ static uint32 m_WeaponTimer;
+
+ static uint32 m_LastDisplayScore;
+ static uint32 m_LastWanted;
+
public:
static void Draw();
static void DrawAfterFade();
static void GetRidOfAllHudMessages();
+#ifdef RELOADABLES
+ static void ReloadTXD();
+#endif
static void Initialise();
static void ReInitialise();
static void SetBigMessage(wchar *message, int16 style);
@@ -95,4 +137,5 @@ public:
static void SetVehicleName(wchar *name);
static void SetZoneName(wchar *name);
static void Shutdown();
+ static float DrawFadeState(DRAW_FADE_STATE, int);
};
diff --git a/src/render/Occlusion.cpp b/src/render/Occlusion.cpp
index b33b1d01..1c4e4266 100644
--- a/src/render/Occlusion.cpp
+++ b/src/render/Occlusion.cpp
@@ -2,6 +2,42 @@
#include "Occlusion.h"
+int32 COcclusion::NumOccludersOnMap;
+int16 COcclusion::FarAwayList;
+int16 COcclusion::NearbyList;
+int16 COcclusion::ListWalkThroughFA;
+int16 COcclusion::PreviousListWalkThroughFA;
+COccluder COcclusion::aOccluders[NUMOCCLUSIONVOLUMES];
+
+void
+COcclusion::Init(void)
+{
+ NumOccludersOnMap = 0;
+ FarAwayList = -1;
+ NearbyList = -1;
+ ListWalkThroughFA = -1;
+ PreviousListWalkThroughFA = -1;
+}
+
+void
+COcclusion::AddOne(float x, float y, float z, float width, float length, float height, float angle)
+{
+ if(NumOccludersOnMap >= NUMOCCLUSIONVOLUMES)
+ return;
+
+ aOccluders[NumOccludersOnMap].x = x;
+ aOccluders[NumOccludersOnMap].y = y;
+ aOccluders[NumOccludersOnMap].z = z;
+ aOccluders[NumOccludersOnMap].width = width;
+ aOccluders[NumOccludersOnMap].length = length;
+ aOccluders[NumOccludersOnMap].height = height;
+ while(angle < 0.0f) angle += 360.0f;
+ while(angle > 360.0f) angle -= 360.0f;
+ aOccluders[NumOccludersOnMap].angle = angle * UINT16_MAX/360.0f;
+ aOccluders[NumOccludersOnMap].listIndex = FarAwayList;
+ FarAwayList = NumOccludersOnMap++;
+}
+
void
COcclusion::ProcessBeforeRendering(void)
{
diff --git a/src/render/Occlusion.h b/src/render/Occlusion.h
index 977649b8..ac0ede5e 100644
--- a/src/render/Occlusion.h
+++ b/src/render/Occlusion.h
@@ -1,7 +1,26 @@
#pragma once
+class COccluder
+{
+public:
+ int16 width, length, height;
+ int16 x, y, z;
+ uint16 angle;
+ int16 listIndex;
+};
+
class COcclusion
{
public:
+ static int32 NumOccludersOnMap;
+ static int16 FarAwayList;
+ static int16 NearbyList;
+ static int16 ListWalkThroughFA;
+ static int16 PreviousListWalkThroughFA;
+
+ static COccluder aOccluders[NUMOCCLUSIONVOLUMES];
+
+ static void Init(void);
+ static void AddOne(float x, float y, float z, float width, float length, float height, float angle);
static void ProcessBeforeRendering(void);
};
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index e73cd9a7..5f37bdc6 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -11,6 +11,7 @@
#include "AudioScriptObject.h"
#include "ParticleObject.h"
#include "Particle.h"
+#include "soundlist.h"
#define MAX_PARTICLES_ON_SCREEN (1000)
@@ -1268,7 +1269,7 @@ void CParticle::Update()
nil,
particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
- PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
+ PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP, particle->m_vecPosition);
}
break;
@@ -1287,7 +1288,7 @@ void CParticle::Update()
nil,
particle->m_fSize, color, 0, 0, 0, 0);
- PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
+ PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP_SOFT, particle->m_vecPosition);
}
break;
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 406edc9f..f149c6fb 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -143,7 +143,8 @@ CRenderer::RenderOneNonRoad(CEntity *e)
resetLights = e->SetupLighting();
if(e->IsVehicle()){
- CVisibilityPlugins::SetupVehicleVariables(e->GetClump());
+ // unfortunately can't use GetClump here
+ CVisibilityPlugins::SetupVehicleVariables((RpClump*)e->m_rwObject);
CVisibilityPlugins::InitAlphaAtomicList();
}
@@ -1244,9 +1245,11 @@ CRenderer::ShouldModelBeStreamed(CEntity *ent, const CVector &campos)
void
CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
{
- if(ent->bRenderScorched)
- return;
- CPointLights::RemoveLightsAffectingObject();
- if(reset)
- ReSetAmbientAndDirectionalColours();
+ if(!ent->bRenderScorched){
+ CPointLights::RemoveLightsAffectingObject();
+ if(reset)
+ ReSetAmbientAndDirectionalColours();
+ }
+ SetAmbientColours();
+ DeActivateDirectional();
}
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 69f9dce0..fac35aeb 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -18,6 +18,7 @@
#endif
#include "PointLights.h"
#include "SpecialFX.h"
+#include "Script.h"
#include "Shadows.h"
#ifdef DEBUGMENU
@@ -642,12 +643,12 @@ CShadows::StoreShadowForPole(CEntity *pPole, float fOffsetX, float fOffsetY, flo
PolePos.y += fOffsetX * pPole->GetRight().y + fOffsetY * pPole->GetForward().y;
PolePos.z += fOffsetZ;
- PolePos.x += -CTimeCycle::GetSunPosition().x * (fPoleHeight / 2);
- PolePos.y += -CTimeCycle::GetSunPosition().y * (fPoleHeight / 2);
+ PolePos.x += -CTimeCycle::GetSunDirection().x * (fPoleHeight / 2);
+ PolePos.y += -CTimeCycle::GetSunDirection().y * (fPoleHeight / 2);
StoreStaticShadow((uintptr)pPole + nID + _TODOCONST(51), SHADOWTYPE_DARK, gpPostShadowTex, &PolePos,
- -CTimeCycle::GetSunPosition().x * (fPoleHeight / 2),
- -CTimeCycle::GetSunPosition().y * (fPoleHeight / 2),
+ -CTimeCycle::GetSunDirection().x * (fPoleHeight / 2),
+ -CTimeCycle::GetSunDirection().y * (fPoleHeight / 2),
CTimeCycle::GetShadowSideX() * fPoleWidth,
CTimeCycle::GetShadowSideY() * fPoleWidth,
2 * (int32)((pPole->GetUp().z - 0.5f) * CTimeCycle::GetShadowStrength() * 2.0f) / 3,
@@ -1766,6 +1767,6 @@ CShadows::RenderIndicatorShadow(uint32 nID, uint8 ShadowType, RwTexture *pTextur
ASSERT(pPosn != NULL);
C3dMarkers::PlaceMarkerSet(nID, _TODOCONST(4), *pPosn, Max(fFrontX, -fSideY),
- 0, 128, 255, 128,
- 2048, 0.2f, 0);
+ SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B,
+ SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, 0.2f, 0);
}
diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp
index 7f057319..961c38a6 100644
--- a/src/render/Skidmarks.cpp
+++ b/src/render/Skidmarks.cpp
@@ -199,8 +199,8 @@ CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *i
aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos;
CVector2D dist = aSkidmarks[i].m_pos[aSkidmarks[i].m_last] - aSkidmarks[i].m_pos[aSkidmarks[i].m_last-1];
- dist.NormaliseSafe();
- fwd.NormaliseSafe();
+ dist.Normalise();
+ fwd.Normalise();
CVector2D right(dist.y, -dist.x);
float turn = DotProduct2D(fwd, right);
turn = Abs(turn) + 1.0f;
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 7e08fbad..79ae21a5 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -28,6 +28,7 @@ RwImVertexIndex StreakIndexList[12];
RwIm3DVertex TraceVertices[6];
RwImVertexIndex TraceIndexList[12];
+bool CSpecialFX::bSnapShotActive;
void
CSpecialFX::Init(void)
diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h
index 2d9f18b1..7bc3750a 100644
--- a/src/render/SpecialFX.h
+++ b/src/render/SpecialFX.h
@@ -3,6 +3,8 @@
class CSpecialFX
{
public:
+ static bool bSnapShotActive;
+
static void Render(void);
static void Update(void);
static void Init(void);
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 9631aced..a6d2db7b 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -22,8 +22,8 @@ CSprite::CalcHorizonCoors(void)
bool
CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip)
{
- CVector viewvec = TheCamera.m_viewMatrix * *(CVector*)&in;
- *out = *(RwV3d*)&viewvec;
+ CVector viewvec = TheCamera.m_viewMatrix * in;
+ *out = viewvec;
if(out->z <= CDraw::GetNearClipZ() + 1.0f) return false;
if(out->z >= CDraw::GetFarClipZ() && farclip) return false;
float recip = 1.0f/out->z;
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index 189c9797..2675c95f 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -4,11 +4,11 @@
#include "Draw.h"
#include "Camera.h"
#include "Sprite2d.h"
+#include "Font.h"
RwIm2DVertex CSprite2d::maVertices[8];
float CSprite2d::RecipNearClip;
int32 CSprite2d::mCurrentBank;
-RwTexture *CSprite2d::mpBankTextures[10];
int32 CSprite2d::mCurrentSprite[10];
int32 CSprite2d::mBankStart[10];
RwIm2DVertex CSprite2d::maBankVertices[500];
@@ -16,7 +16,7 @@ RwIm2DVertex CSprite2d::maBankVertices[500];
void
CSprite2d::SetRecipNearClip(void)
{
- RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera);
+ // Used but empty in VC, instead they set in InitPerFrame. Isn't that great?
}
void
@@ -24,17 +24,15 @@ CSprite2d::InitPerFrame(void)
{
int i;
+ RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera);
mCurrentBank = 0;
for(i = 0; i < 10; i++)
mCurrentSprite[i] = 0;
- for(i = 0; i < 10; i++)
- mpBankTextures[i] = nil;
}
int32
CSprite2d::GetBank(int32 n, RwTexture *tex)
{
- mpBankTextures[mCurrentBank] = tex;
mCurrentSprite[mCurrentBank] = 0;
mBankStart[mCurrentBank+1] = mBankStart[mCurrentBank] + n;
return mCurrentBank++;
@@ -59,13 +57,14 @@ CSprite2d::DrawBank(int32 bank)
{
if(mCurrentSprite[bank] == 0)
return;
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER,
- mpBankTextures[bank] ? RwTextureGetRaster(mpBankTextures[bank]) : nil);
+
+ // This is hacked III function to make it work with VC frontend.
+ CFont::Sprite[bank].SetRenderState();
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwIm2DRenderPrimitive(rwPRIMTYPETRILIST, &maBankVertices[6*mBankStart[bank]], 6*mCurrentSprite[bank]);
mCurrentSprite[bank] = 0;
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ //RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
}
diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp
index c120c003..bf55d7bc 100644
--- a/src/render/Timecycle.cpp
+++ b/src/render/Timecycle.cpp
@@ -175,7 +175,11 @@ CTimeCycle::Initialise(void)
bi++;
bi++;
}
- while(work_buff[bi] != '\n')
+ while(work_buff[bi] != '\n'
+#ifdef FIX_BUGS
+ && work_buff[bi] != '\0'
+#endif
+ )
line[li++] = work_buff[bi++];
line[li] = '\0';
bi++;
@@ -350,7 +354,7 @@ CTimeCycle::Update(void)
m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF;
float sunAngle = 2*PI*(CClock::GetSeconds()/60.0f + CClock::GetMinutes() + CClock::GetHours()*60)/(24*60);
- CVector &sunPos = GetSunPosition();
+ CVector &sunPos = GetSunDirection();
sunPos.x = Sin(sunAngle);
sunPos.y = 1.0f;
sunPos.z = 0.2f - Cos(sunAngle);
diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h
index dc52d493..60c9e29f 100644
--- a/src/render/Timecycle.h
+++ b/src/render/Timecycle.h
@@ -155,7 +155,7 @@ public:
static float GetSpriteSize(void) { return m_fCurrentSpriteSize; }
static int GetShadowStrength(void) { return m_nCurrentShadowStrength; }
static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
- static int GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
+ static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
static float GetFarClip(void) { return m_fCurrentFarClip; }
static float GetFogStart(void) { return m_fCurrentFogStart; }
@@ -180,7 +180,7 @@ public:
static void Initialise(void);
static void Update(void);
- static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; }
+ static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; }
static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; }
static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; }
static float GetShadowSideX(void) { return m_fShadowSideX[m_CurrentStoredValue]; }
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 25e67281..324c63ea 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -8,6 +8,7 @@
#include "DMAudio.h"
#include "General.h"
#include "Pad.h"
+#include "PlayerPed.h"
#include "Particle.h"
#include "RenderBuffer.h"
#include "Stats.h"
@@ -17,6 +18,7 @@
#include "Vehicle.h"
#include "World.h"
#include "ZoneCull.h"
+#include "SpecialFX.h"
int32 CWeather::SoundHandle = -1;
@@ -40,41 +42,60 @@ float CWeather::Rain;
float CWeather::InterpolationValue;
float CWeather::WetRoads;
float CWeather::Rainbow;
+float CWeather::SunGlare;
+float CWeather::WindClipped;
+float CWeather::TrafficLightBrightness;
bool CWeather::bScriptsForceRain;
-bool CWeather::Stored_StateStored;
-
-float CWeather::Stored_InterpolationValue;
-int16 CWeather::Stored_OldWeatherType;
-int16 CWeather::Stored_NewWeatherType;
-float CWeather::Stored_Rain;
tRainStreak Streaks[NUM_RAIN_STREAKS];
const int16 WeatherTypesList[] = {
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
+ WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY,
+ WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY,
+ WEATHER_RAINY, WEATHER_RAINY, WEATHER_RAINY, WEATHER_RAINY,
WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_CLOUDY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_CLOUDY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY, WEATHER_CLOUDY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY,
- WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_CLOUDY, WEATHER_SUNNY,
+ WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY
+};
+
+const int16 WeatherTypesList_WithHurricanes[] = {
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
+ WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_CLOUDY,
+ WEATHER_HURRICANE, WEATHER_HURRICANE, WEATHER_CLOUDY, WEATHER_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_RAINY, WEATHER_CLOUDY,
+ WEATHER_CLOUDY, WEATHER_HURRICANE, WEATHER_HURRICANE, WEATHER_HURRICANE,
+ WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
+ WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY
};
const float Windiness[] = {
- 0.0f, // WEATHER_SUNNY
+ 0.25f,// WEATHER_SUNNY
0.7f, // WEATHER_CLOUDY
1.0f, // WEATHER_RAINY
- 0.5f // WEATHER_FOGGY
+ 0.0f, // WEATHER_FOGGY
+ 0.0f, // WEATHER_EXTRA_SUNNY
+ 2.0f, // WEATHER_HURRICANE
+ 0.0f
};
#define MIN_TIME_BETWEEN_LIGHTNING_FLASH_CHANGES (50)
@@ -105,10 +126,9 @@ const float Windiness[] = {
void CWeather::Init(void)
{
- NewWeatherType = WEATHER_SUNNY;
+ NewWeatherType = WEATHER_EXTRA_SUNNY;
bScriptsForceRain = false;
- OldWeatherType = WEATHER_CLOUDY;
- Stored_StateStored = false;
+ OldWeatherType = WEATHER_EXTRA_SUNNY;
InterpolationValue = 0.0f;
WhenToPlayLightningSound = 0;
WeatherTypeInList = 0;
@@ -128,16 +148,8 @@ void CWeather::Update(void)
NewWeatherType = ForcedWeatherType;
else {
WeatherTypeInList = (WeatherTypeInList + 1) % ARRAY_SIZE(WeatherTypesList);
- NewWeatherType = WeatherTypesList[WeatherTypeInList];
-#ifdef FIX_BUGS
- }
- if (NewWeatherType == WEATHER_RAINY)
- CStats::mmRain += CGeneral::GetRandomNumber() & 7;
-#else
- if (NewWeatherType == WEATHER_RAINY)
- CStats::mmRain += CGeneral::GetRandomNumber() & 7;
+ NewWeatherType = CStats::NoMoreHurricanes ? WeatherTypesList[WeatherTypeInList] : WeatherTypesList_WithHurricanes[WeatherTypeInList];
}
-#endif
}
InterpolationValue = fNewInterpolation;
if (CPad::GetPad(1)->GetRightShockJustDown()) {
@@ -189,14 +201,14 @@ void CWeather::Update(void)
}
// Wet roads
- if (OldWeatherType == WEATHER_RAINY) {
- if (NewWeatherType == WEATHER_RAINY)
+ if (OldWeatherType == WEATHER_RAINY || OldWeatherType == WEATHER_HURRICANE) {
+ if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE)
WetRoads = 1.0f;
else
WetRoads = 1.0f - InterpolationValue;
}
else {
- if (NewWeatherType == WEATHER_RAINY)
+ if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE)
WetRoads = InterpolationValue;
else
WetRoads = 0.0f;
@@ -204,10 +216,10 @@ void CWeather::Update(void)
// Rain
float fNewRain;
- if (NewWeatherType == WEATHER_RAINY) {
+ if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) {
// if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s
fNewRain = ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.33f;
- if (OldWeatherType != WEATHER_RAINY) {
+ if (OldWeatherType != WEATHER_RAINY && OldWeatherType != WEATHER_HURRICANE) {
if (InterpolationValue < 0.4f)
// if rain has just started (<24 minutes), always 0.5
fNewRain = 0.5f;
@@ -218,19 +230,14 @@ void CWeather::Update(void)
}
else
fNewRain = 0.0f;
- if (Rain != fNewRain) { // ok to use comparasion
- if (Rain < fNewRain)
- Rain = Min(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
- else
- Rain = Max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
- }
+ Rain = fNewRain;
// Clouds
- if (OldWeatherType != WEATHER_SUNNY)
+ if (OldWeatherType != WEATHER_SUNNY && OldWeatherType != WEATHER_EXTRA_SUNNY)
CloudCoverage = 1.0f - InterpolationValue;
else
CloudCoverage = 0.0f;
- if (NewWeatherType != WEATHER_SUNNY)
+ if (NewWeatherType != WEATHER_SUNNY && OldWeatherType != WEATHER_EXTRA_SUNNY)
CloudCoverage += InterpolationValue;
// Fog
@@ -240,12 +247,77 @@ void CWeather::Update(void)
Foggyness = 0.0f;
if (NewWeatherType == WEATHER_FOGGY)
Foggyness += InterpolationValue;
- if (OldWeatherType == WEATHER_RAINY && NewWeatherType == WEATHER_SUNNY && InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21)
+
+ // Extra Sunnyness
+ if (OldWeatherType == WEATHER_EXTRA_SUNNY)
+ ExtraSunnyness = 1.0f - InterpolationValue;
+ else
+ ExtraSunnyness = 0.0f;
+ if (NewWeatherType == WEATHER_EXTRA_SUNNY)
+ ExtraSunnyness += InterpolationValue;
+
+ // Rainbow
+ if (OldWeatherType == WEATHER_RAINY && (NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) &&
+ InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21)
Rainbow = 1.0f - 4.0f * Abs(InterpolationValue - 0.25f) / 4.0f;
else
Rainbow = 0.0f;
+
+ // Sun Glare
+ if (OldWeatherType == WEATHER_EXTRA_SUNNY)
+ SunGlare = 1.0f - InterpolationValue;
+ else
+ SunGlare = 0.0f;
+ if (NewWeatherType == WEATHER_EXTRA_SUNNY)
+ SunGlare += InterpolationValue;
+
+ if (SunGlare > 0.0f) {
+ SunGlare *= Min(1.0f, 7.0 * CTimeCycle::GetSunDirection().z);
+ SunGlare = clamp(SunGlare, 0.0f, 1.0f);
+ if (!CSpecialFX::bSnapShotActive)
+ SunGlare *= (1.0f - (CGeneral::GetRandomNumber()&0x1F)*0.007f);
+ }
+
Wind = InterpolationValue * Windiness[NewWeatherType] + (1.0f - InterpolationValue) * Windiness[OldWeatherType];
+ WindClipped = Max(1.0f, Wind);
+
+ if (CClock::GetHours() == 20)
+ TrafficLightBrightness = CClock::GetMinutes() / 60.0f;
+ else if (CClock::GetHours() > 6 && CClock::GetHours() < 20)
+ TrafficLightBrightness = 0.0f;
+ else if (CClock::GetHours() == 6)
+ TrafficLightBrightness = 1.0f - CClock::GetMinutes() / 60.0f;
+ else
+ TrafficLightBrightness = 1.0f;
+ TrafficLightBrightness = Max(WetRoads, TrafficLightBrightness);
+ TrafficLightBrightness = Max(Rain, TrafficLightBrightness);
+
AddRain();
+
+ if ((NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) &&
+ !CGame::IsInInterior() && !CCutsceneMgr::IsRunning() && (CTimer::GetFrameCounter() & 7) == 0) {
+#ifdef FIX_BUGS
+ if (FindPlayerPed() && (!FindPlayerPed()->CheckIfInTheAir() || FindPlayerPed()->CheckIfInTheAir() && FindPlayerPed()->GetPosition().z < 7.5f &&
+ CClock::GetHours() > 6 && CClock::GetHours() < 18))
+#else
+ if (!FindPlayerPed()->CheckIfInTheAir() || FindPlayerPed()->CheckIfInTheAir() && FindPlayerPed()->GetPosition().z < 7.5f &&
+ CClock::GetHours() > 6 && CClock::GetHours() < 18)
+#endif
+ AddHeatHaze();
+ }
+
+ if ((NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && !CGame::IsInInterior() && !CCutsceneMgr::IsRunning())
+ AddBeastie();
+}
+
+void CWeather::AddHeatHaze()
+{
+ /* TODO(MIAMI) */
+}
+
+void CWeather::AddBeastie()
+{
+ /* TODO(MIAMI) */
}
void CWeather::ForceWeather(int16 weather)
@@ -511,23 +583,3 @@ void CWeather::RenderRainStreaks(void)
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
}
-
-void CWeather::StoreWeatherState()
-{
- Stored_StateStored = true;
- Stored_InterpolationValue = InterpolationValue;
- Stored_Rain = Rain;
- Stored_NewWeatherType = NewWeatherType;
- Stored_OldWeatherType = OldWeatherType;
-}
-
-void CWeather::RestoreWeatherState()
-{
-#ifdef FIX_BUGS // it's not used anyway though
- Stored_StateStored = false;
-#endif
- InterpolationValue = Stored_InterpolationValue;
- Rain = Stored_Rain;
- NewWeatherType = Stored_NewWeatherType;
- OldWeatherType = Stored_OldWeatherType;
-}
diff --git a/src/render/Weather.h b/src/render/Weather.h
index 4bf2fd8f..bd9b9603 100644
--- a/src/render/Weather.h
+++ b/src/render/Weather.h
@@ -1,21 +1,17 @@
enum {
- WEATHER_SUNNY,
+ WEATHER_RANDOM = -1,
+ WEATHER_SUNNY = 0,
WEATHER_CLOUDY,
WEATHER_RAINY,
- WEATHER_FOGGY
+ WEATHER_FOGGY,
+ WEATHER_EXTRA_SUNNY,
+ WEATHER_HURRICANE,
+ WEATHER_TOTAL
};
class CWeather
{
public:
- enum {
- WEATHER_RANDOM = -1,
- WEATHER_SUNNY = 0,
- WEATHER_CLOUDY = 1,
- WEATHER_RAINY = 2,
- WEATHER_FOGGY = 3,
- WEATHER_TOTAL = 4
- };
static int32 SoundHandle;
static int32 WeatherTypeInList;
@@ -38,13 +34,11 @@ public:
static float InterpolationValue;
static float WetRoads;
static float Rainbow;
+ static float SunGlare;
+ static float WindClipped;
+ static float TrafficLightBrightness;
static bool bScriptsForceRain;
- static bool Stored_StateStored;
- static float Stored_InterpolationValue;
- static int16 Stored_OldWeatherType;
- static int16 Stored_NewWeatherType;
- static float Stored_Rain;
static void RenderRainStreaks(void);
static void Update(void);
@@ -53,9 +47,9 @@ public:
static void ReleaseWeather();
static void ForceWeather(int16);
static void ForceWeatherNow(int16);
- static void StoreWeatherState();
- static void RestoreWeatherState();
static void AddRain();
+ static void AddHeatHaze();
+ static void AddBeastie();
};
enum {
diff --git a/src/render/WindModifiers.cpp b/src/render/WindModifiers.cpp
new file mode 100644
index 00000000..d7405c7a
--- /dev/null
+++ b/src/render/WindModifiers.cpp
@@ -0,0 +1,8 @@
+#include "common.h"
+#include "WindModifiers.h"
+
+int32
+CWindModifiers::FindWindModifier(CVector pos, float *x, float *y)
+{
+ return 0;
+}
diff --git a/src/render/WindModifiers.h b/src/render/WindModifiers.h
new file mode 100644
index 00000000..b4024343
--- /dev/null
+++ b/src/render/WindModifiers.h
@@ -0,0 +1,7 @@
+#pragma once
+
+class CWindModifiers
+{
+public:
+ static int32 FindWindModifier(CVector pos, float *x, float *y);
+};
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
index 8f7f92b6..cd45b81f 100644
--- a/src/rw/Lights.cpp
+++ b/src/rw/Lights.cpp
@@ -86,9 +86,9 @@ SetLightsWithTimeOfDayColour(RpWorld *)
RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE);
}
- if(CMenuManager::m_PrefsBrightness > 256){
- float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
- float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
+ if(FrontEndMenuManager.m_PrefsBrightness > 256){
+ float f1 = 2.0f * (FrontEndMenuManager.m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
+ float f2 = 3.0f * (FrontEndMenuManager.m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
AmbientLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f2);
AmbientLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f2);
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index 91916df3..a87874d7 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -60,6 +60,16 @@ void FlushObrsPrintfs()
void *
RwMallocAlign(RwUInt32 size, RwUInt32 align)
{
+#ifdef FIX_BUGS
+ uintptr ptralign = align-1;
+ void *mem = (void *)malloc(size + sizeof(uintptr) + ptralign);
+
+ ASSERT(mem != nil);
+
+ void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);
+
+ ASSERT(addr != nil);
+#else
void *mem = (void *)malloc(size + align);
ASSERT(mem != nil);
@@ -67,6 +77,7 @@ RwMallocAlign(RwUInt32 size, RwUInt32 align)
void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));
ASSERT(addr != nil);
+#endif
*(((void **)addr) - 1) = mem;
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 5a94e8f6..cff1ff16 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -139,6 +139,8 @@ static float PitchToCamera;
void
CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle)
{
+ if (RwObjectGetType((RwObject*)vehicle) != rpCLUMP)
+ return;
DistToCameraSq = GetDistanceSquaredFromCamera(RpClumpGetFrame(vehicle));
RwV3d distToCam;
RwV3dSub(&distToCam, ms_pCameraPosn, &RwFrameGetMatrix(RpClumpGetFrame(vehicle))->pos);
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 1afa8165..839ad8b9 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -29,6 +29,7 @@
#include "Radar.h"
#include "Restart.h"
#include "Script.h"
+#include "SetPieces.h"
#include "Stats.h"
#include "Streaming.h"
#include "Timer.h"
@@ -206,6 +207,7 @@ GenericSave(int file)
WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
WriteSaveDataBlock(CStats::SaveStats);
+ WriteSaveDataBlock(CSetPieces::Save);
WriteSaveDataBlock(CStreaming::MemoryCardSave);
WriteSaveDataBlock(CPedType::Save);
@@ -337,12 +339,14 @@ GenericLoad()
LoadSaveDataBlock();
ReadDataFromBlock("Loading Stats \n", CStats::LoadStats);
LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Set Pieces \n", CSetPieces::Load);
+ LoadSaveDataBlock();
ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
LoadSaveDataBlock();
ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);
- DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
- DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
+ DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
if (!CloseFile(file)) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h
index b913c305..2d83385b 100644
--- a/src/save/GenericGameStorage.h
+++ b/src/save/GenericGameStorage.h
@@ -1,5 +1,6 @@
#pragma once
+#include "Game.h"
#include "PCSave.h"
#define SLOT_COUNT (8)
@@ -40,4 +41,4 @@ extern uint32 TimeToStayFadedBeforeFadeOut;
extern char SaveFileNameJustSaved[260]; // 8F2570
-const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET"; \ No newline at end of file
+const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index c60c5cd9..407418c7 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -176,7 +176,7 @@ psCameraBeginUpdate(RwCamera *camera)
void
psCameraShowRaster(RwCamera *camera)
{
- if (CMenuManager::m_PrefsVsync)
+ if (FrontEndMenuManager.m_PrefsVsync)
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC);
else
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT);
@@ -274,7 +274,7 @@ psNativeTextureSupport(void)
*****************************************************************************
*/
RwBool
-psInitialise(void)
+psInitialize(void)
{
PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0f;
@@ -789,7 +789,7 @@ RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode)
useDefault = TRUE;
- if ( RsEventHandler(rsRWINITIALISE, &openParams) == rsEVENTERROR )
+ if ( RsEventHandler(rsRWINITIALIZE, &openParams) == rsEVENTERROR )
return FALSE;
RwInitialised = TRUE;
@@ -944,7 +944,7 @@ void InitialiseLanguage()
|| primLayout == LANG_GERMAN )
{
CGame::nastyGame = false;
- CMenuManager::m_PrefsAllowNastyGame = false;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = false;
CGame::germanGame = true;
}
@@ -953,7 +953,7 @@ void InitialiseLanguage()
|| primLayout == LANG_FRENCH )
{
CGame::nastyGame = false;
- CMenuManager::m_PrefsAllowNastyGame = false;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = false;
CGame::frenchGame = true;
}
@@ -964,7 +964,7 @@ void InitialiseLanguage()
#ifdef NASTY_GAME
CGame::nastyGame = true;
- CMenuManager::m_PrefsAllowNastyGame = true;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = true;
CGame::noProstitutes = false;
#endif
@@ -999,33 +999,33 @@ void InitialiseLanguage()
}
}
- CMenuManager::OS_Language = primUserLCID;
+ FrontEndMenuManager.OS_Language = primUserLCID;
switch ( lang )
{
case LANG_GERMAN:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_GERMAN;
break;
}
case LANG_SPANISH:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_SPANISH;
break;
}
case LANG_FRENCH:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_FRENCH;
break;
}
case LANG_ITALIAN:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN;
break;
}
default:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_AMERICAN;
break;
}
}
@@ -1312,7 +1312,7 @@ main(int argc, char *argv[])
* Initialize the platform independent data.
* This will in turn initialize the platform specific data...
*/
- if( RsEventHandler(rsINITIALISE, nil) == rsEVENTERROR )
+ if( RsEventHandler(rsINITIALIZE, nil) == rsEVENTERROR )
{
return FALSE;
}
@@ -1355,7 +1355,7 @@ main(int argc, char *argv[])
/*
* Initialize the 3D (RenderWare) components of the app...
*/
- if( rsEVENTERROR == RsEventHandler(rsRWINITIALISE, &openParams) )
+ if( rsEVENTERROR == RsEventHandler(rsRWINITIALIZE, &openParams) )
{
RsEventHandler(rsTERMINATE, nil);
@@ -1486,7 +1486,7 @@ main(int argc, char *argv[])
FrontEndMenuManager.m_bGameNotLoaded = true;
- CMenuManager::m_bStartUpFrontEndRequested = true;
+ FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
if ( defaultFullscreenRes )
{
@@ -1535,7 +1535,7 @@ main(int argc, char *argv[])
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
if ( RwInitialised )
{
- if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
+ if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
RsEventHandler(rsIDLE, (void *)TRUE);
}
break;
@@ -1546,7 +1546,7 @@ main(int argc, char *argv[])
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
if (RwInitialised)
{
- if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
+ if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
RsEventHandler(rsANIMVIEWER, (void*)TRUE);
}
break;
diff --git a/src/skel/platform.h b/src/skel/platform.h
index 65e20673..cbb1be28 100644
--- a/src/skel/platform.h
+++ b/src/skel/platform.h
@@ -15,7 +15,7 @@ extern RwUInt32 psTimer(void);
extern double psTimer(void);
#endif
-extern RwBool psInitialise(void);
+extern RwBool psInitialize(void);
extern void psTerminate(void);
extern void psCameraShowRaster(RwCamera *camera);
diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp
index 5191eda7..073155d6 100644
--- a/src/skel/skeleton.cpp
+++ b/src/skel/skeleton.cpp
@@ -246,8 +246,8 @@ RsEventHandler(RsEvent event, void *param)
result = (rsEVENTPROCESSED);
break;
- case rsRWINITIALISE:
- result = (RsRwInitialise(param) ?
+ case rsRWINITIALIZE:
+ result = (RsRwInitialize(param) ?
rsEVENTPROCESSED : rsEVENTERROR);
break;
@@ -256,9 +256,9 @@ RsEventHandler(RsEvent event, void *param)
result = (rsEVENTPROCESSED);
break;
- case rsINITIALISE:
+ case rsINITIALIZE:
result =
- (RsInitialise()? rsEVENTPROCESSED : rsEVENTERROR);
+ (RsInitialize()? rsEVENTPROCESSED : rsEVENTERROR);
break;
default:
@@ -294,7 +294,7 @@ RsRwTerminate(void)
*****************************************************************************
*/
RwBool
-RsRwInitialise(void *displayID)
+RsRwInitialize(void *displayID)
{
RwEngineOpenParams openParams;
@@ -383,14 +383,14 @@ RsTerminate(void)
*****************************************************************************
*/
RwBool
-RsInitialise(void)
+RsInitialize(void)
{
/*
* Initialize Platform independent data...
*/
RwBool result;
- RsGlobal.appName = RWSTRING("GTA3");
+ RsGlobal.appName = RWSTRING("GTA: Vice City");
RsGlobal.maximumWidth = DEFAULT_SCREEN_WIDTH;
RsGlobal.maximumHeight = DEFAULT_SCREEN_HEIGHT;
RsGlobal.width = DEFAULT_SCREEN_WIDTH;
@@ -415,7 +415,7 @@ RsInitialise(void)
RsGlobal.pad.inputEventHandler = nil;
RsGlobal.pad.used = FALSE;
- result = psInitialise();
+ result = psInitialize();
return result;
}
diff --git a/src/skel/skeleton.h b/src/skel/skeleton.h
index 8303bd9a..b5ea5abf 100644
--- a/src/skel/skeleton.h
+++ b/src/skel/skeleton.h
@@ -61,10 +61,10 @@ enum RsEvent
_rs_18,
_rs_19,
_rs_20,
- rsRWINITIALISE,
+ rsRWINITIALIZE,
rsRWTERMINATE,
rsSELECTDEVICE,
- rsINITIALISE,
+ rsINITIALIZE,
rsTERMINATE,
rsIDLE,
rsFRONTENDIDLE,
@@ -241,19 +241,19 @@ extern RsEventStatus RsEventHandler(RsEvent event, void *param);
extern RsEventStatus RsKeyboardEventHandler(RsEvent event, void *param);
extern RsEventStatus RsPadEventHandler(RsEvent event, void *param);
-extern RwBool
-RsInitialise(void);
+extern RwBool
+RsInitialize(void);
-extern RwBool
+extern RwBool
RsRegisterImageLoader(void);
-extern RwBool
-RsRwInitialise(void *param);
+extern RwBool
+RsRwInitialize(void *param);
-extern RwBool
+extern RwBool
RsSelectDevice(void);
-extern RwBool
+extern RwBool
RsInputDeviceAttach(RsInputDeviceType inputDevice,
RsInputEventHandler inputEventHandler);
diff --git a/src/skel/win/gta3.ico b/src/skel/win/gta3.ico
deleted file mode 100644
index 2017c811..00000000
--- a/src/skel/win/gta3.ico
+++ /dev/null
Binary files differ
diff --git a/src/skel/win/gtavc.ico b/src/skel/win/gtavc.ico
new file mode 100644
index 00000000..d253ff2c
--- /dev/null
+++ b/src/skel/win/gtavc.ico
Binary files differ
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index f41b9ef8..7de58d87 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -221,7 +221,7 @@ psCameraBeginUpdate(RwCamera *camera)
void
psCameraShowRaster(RwCamera *camera)
{
- if (CMenuManager::m_PrefsVsync)
+ if (FrontEndMenuManager.m_PrefsVsync)
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC);
else
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT);
@@ -584,7 +584,7 @@ void _psPrintCpuInfo()
*****************************************************************************
*/
RwBool
-psInitialise(void)
+psInitialize(void)
{
PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0f;
@@ -1222,6 +1222,16 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
break;
}
+#ifdef FIX_BUGS // game turns on menu when focus is re-gained rather than lost
+ case WM_KILLFOCUS:
+#else
+ case WM_SETFOCUS:
+#endif
+ {
+ CGame::InitAfterFocusLoss();
+ break;
+ }
+
}
/*
@@ -1525,7 +1535,7 @@ RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode)
useDefault = TRUE;
- if ( RsEventHandler(rsRWINITIALISE, PSGLOBAL(window)) == rsEVENTERROR )
+ if ( RsEventHandler(rsRWINITIALIZE, PSGLOBAL(window)) == rsEVENTERROR )
return FALSE;
RwInitialised = TRUE;
@@ -1654,7 +1664,7 @@ void InitialiseLanguage()
|| primLayout == LANG_GERMAN )
{
CGame::nastyGame = false;
- CMenuManager::m_PrefsAllowNastyGame = false;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = false;
CGame::germanGame = true;
}
@@ -1663,7 +1673,7 @@ void InitialiseLanguage()
|| primLayout == LANG_FRENCH )
{
CGame::nastyGame = false;
- CMenuManager::m_PrefsAllowNastyGame = false;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = false;
CGame::frenchGame = true;
}
@@ -1674,7 +1684,7 @@ void InitialiseLanguage()
#ifdef NASTY_GAME
CGame::nastyGame = true;
- CMenuManager::m_PrefsAllowNastyGame = true;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = true;
CGame::noProstitutes = false;
#endif
@@ -1709,33 +1719,33 @@ void InitialiseLanguage()
}
}
- CMenuManager::OS_Language = primUserLCID;
+ FrontEndMenuManager.OS_Language = primUserLCID;
switch ( lang )
{
case LANG_GERMAN:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_GERMAN;
break;
}
case LANG_SPANISH:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_SPANISH;
break;
}
case LANG_FRENCH:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_FRENCH;
break;
}
case LANG_ITALIAN:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN;
break;
}
default:
{
- CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_AMERICAN;
break;
}
}
@@ -1894,7 +1904,7 @@ WinMain(HINSTANCE instance,
* Initialize the platform independent data.
* This will in turn initialize the platform specific data...
*/
- if( RsEventHandler(rsINITIALISE, nil) == rsEVENTERROR )
+ if( RsEventHandler(rsINITIALIZE, nil) == rsEVENTERROR )
{
return FALSE;
}
@@ -1960,7 +1970,7 @@ WinMain(HINSTANCE instance,
/*
* Initialize the 3D (RenderWare) components of the app...
*/
- if( rsEVENTERROR == RsEventHandler(rsRWINITIALISE, PSGLOBAL(window)) )
+ if( rsEVENTERROR == RsEventHandler(rsRWINITIALIZE, PSGLOBAL(window)) )
{
DestroyWindow(PSGLOBAL(window));
@@ -2128,7 +2138,7 @@ WinMain(HINSTANCE instance,
CoUninitialize();
- if ( CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN )
+ if ( FrontEndMenuManager.OS_Language == LANG_FRENCH || FrontEndMenuManager.OS_Language == LANG_GERMAN )
PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg");
else
PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg");
@@ -2179,7 +2189,7 @@ WinMain(HINSTANCE instance,
FrontEndMenuManager.m_bGameNotLoaded = true;
- CMenuManager::m_bStartUpFrontEndRequested = true;
+ FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
if ( defaultFullscreenRes )
{
@@ -2230,7 +2240,7 @@ WinMain(HINSTANCE instance,
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
if ( RwInitialised )
{
- if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
+ if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
RsEventHandler(rsIDLE, (void *)TRUE);
}
break;
@@ -2241,7 +2251,7 @@ WinMain(HINSTANCE instance,
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
if (RwInitialised)
{
- if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
+ if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
RsEventHandler(rsANIMVIEWER, (void*)TRUE);
}
break;
diff --git a/src/skel/win/win.rc b/src/skel/win/win.rc
index 379c473d..9b5aa305 100644
--- a/src/skel/win/win.rc
+++ b/src/skel/win/win.rc
@@ -42,6 +42,6 @@ END
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
-IDI_MAIN_ICON ICON DISCARDABLE "gta3.ico"
+IDI_MAIN_ICON ICON DISCARDABLE "gtavc.ico"
///////////////////////////////////////////////////////////////////////////// \ No newline at end of file
diff --git a/src/text/Text.cpp b/src/text/Text.cpp
index 549f68d9..e092627e 100644
--- a/src/text/Text.cpp
+++ b/src/text/Text.cpp
@@ -7,30 +7,39 @@
#include "Frontend.h"
#include "Messages.h"
#include "Text.h"
+#include "Timer.h"
static wchar WideErrorString[25];
CText TheText;
+//--MIAMI: DONE
CText::CText(void)
{
encoding = 'e';
+ bHasMissionTextOffsets = false;
+ bIsMissionTextLoaded = false;
+ memset(szMissionTableName, 0, sizeof(szMissionTableName));
memset(WideErrorString, 0, sizeof(WideErrorString));
}
+//--MIAMI: DONE
void
CText::Load(void)
{
- uint8 *filedata;
- char filename[32], type[4];
- int length;
- int offset, sectlen;
+ char filename[32];
+ uint32 offset;
+ int file;
+ bool tkey_loaded = false, tdat_loaded = false;
+ ChunkHeader m_ChunkHeader;
+
+ bIsMissionTextLoaded = false;
+ bHasMissionTextOffsets = false;
Unload();
- filedata = new uint8[0x40000];
CFileMgr::SetDir("TEXT");
- switch(CMenuManager::m_PrefsLanguage){
+ switch(FrontEndMenuManager.m_PrefsLanguage){
case LANGUAGE_AMERICAN:
sprintf(filename, "AMERICAN.GXT");
break;
@@ -59,45 +68,64 @@ CText::Load(void)
#endif
}
- length = CFileMgr::LoadFile(filename, filedata, 0x40000, "rb");
- CFileMgr::SetDir("");
+ file = CFileMgr::OpenFile(filename, "rb");
offset = 0;
- while(offset < length){
- type[0] = filedata[offset++];
- type[1] = filedata[offset++];
- type[2] = filedata[offset++];
- type[3] = filedata[offset++];
- sectlen = (int)filedata[offset+3]<<24 | (int)filedata[offset+2]<<16 |
- (int)filedata[offset+1]<<8 | (int)filedata[offset+0];
- offset += 4;
- if(sectlen != 0){
- if(strncmp(type, "TKEY", 4) == 0)
- keyArray.Load(sectlen, filedata, &offset);
- else if(strncmp(type, "TDAT", 4) == 0)
- data.Load(sectlen, filedata, &offset);
- else
- offset += sectlen;
+ while (!tkey_loaded || !tdat_loaded) {
+ ReadChunkHeader(&m_ChunkHeader, file, &offset);
+ if (m_ChunkHeader.size != 0) {
+ if (strncmp(m_ChunkHeader.magic, "TABL", 4) == 0) {
+ MissionTextOffsets.Load(m_ChunkHeader.size, file, &offset, 0x58000);
+ bHasMissionTextOffsets = true;
+ } else if (strncmp(m_ChunkHeader.magic, "TKEY", 4) == 0) {
+ this->keyArray.Load(m_ChunkHeader.size, file, &offset);
+ tkey_loaded = true;
+ } else if (strncmp(m_ChunkHeader.magic, "TDAT", 4) == 0) {
+ this->data.Load(m_ChunkHeader.size, file, &offset);
+ tdat_loaded = true;
+ } else {
+ CFileMgr::Seek(file, m_ChunkHeader.size, SEEK_CUR);
+ offset += m_ChunkHeader.size;
+ }
}
}
keyArray.Update(data.chars);
-
- delete[] filedata;
+ CFileMgr::CloseFile(file);
+ CFileMgr::SetDir("");
}
+//--MIAMI: DONE
void
CText::Unload(void)
{
CMessages::ClearAllMessagesDisplayedByGame();
- data.Unload();
keyArray.Unload();
+ data.Unload();
+ mission_keyArray.Unload();
+ mission_data.Unload();
+ bIsMissionTextLoaded = false;
+ memset(szMissionTableName, 0, sizeof(szMissionTableName));
}
+//--MIAMI: DONE
wchar*
CText::Get(const char *key)
{
- return keyArray.Search(key);
+ uint8 result = false;
+#ifdef FIX_BUGS
+ wchar *outstr = keyArray.Search(key, data.chars, &result);
+#else
+ wchar *outstr = keyArray.Search(key, &result);
+#endif
+
+ if (!result && bHasMissionTextOffsets && bIsMissionTextLoaded)
+#ifdef FIX_BUGS
+ outstr = mission_keyArray.Search(key, mission_data.chars, &result);
+#else
+ outstr = mission_keyArray.Search(key, &result);
+#endif
+ return outstr;
}
wchar UpperCaseTable[128] = {
@@ -130,6 +158,7 @@ wchar FrenchUpperCaseTable[128] = {
253, 254, 255
};
+//--MIAMI: TODO (check tables)
wchar
CText::GetUpperCase(wchar c)
{
@@ -161,6 +190,7 @@ CText::GetUpperCase(wchar c)
return c;
}
+//--MIAMI: DONE
void
CText::UpperCase(wchar *s)
{
@@ -170,21 +200,131 @@ CText::UpperCase(wchar *s)
}
}
+//--MIAMI: DONE
+void
+CText::GetNameOfLoadedMissionText(char *outName)
+{
+ strcpy(outName, szMissionTableName);
+}
+
+//--MIAMI: DONE
+void
+CText::ReadChunkHeader(ChunkHeader *buf, int32 file, uint32 *offset)
+{
+ // original code loops 8 times to read 1 byte with CFileMgr::Read, that's retarded
+ CFileMgr::Read(file, (char*)buf, sizeof(ChunkHeader));
+ *offset += sizeof(ChunkHeader);
+}
+//--MIAMI: DONE
void
-CKeyArray::Load(uint32 length, uint8 *data, int *offset)
+CText::LoadMissionText(char *MissionTableName)
{
- uint32 i;
- uint8 *rawbytes;
+ char filename[32];
+
+ mission_keyArray.Unload();
+ mission_data.Unload();
+
+ bool search_result = false;
+ int missionTableId = 0;
+
+ for (missionTableId = 0; missionTableId < MissionTextOffsets.size; missionTableId++) {
+ if (strncmp(MissionTextOffsets.data[missionTableId].szMissionName, MissionTableName, strlen(MissionTextOffsets.data[missionTableId].szMissionName)) == 0) {
+ search_result = true;
+ break;
+ }
+ }
+
+ if (!search_result) {
+ printf("CText::LoadMissionText - couldn't find %s", MissionTableName);
+ return;
+ }
+
+ CFileMgr::SetDir("TEXT");
+ switch (FrontEndMenuManager.m_PrefsLanguage) {
+ case LANGUAGE_AMERICAN:
+ sprintf(filename, "AMERICAN.GXT");
+ break;
+ case LANGUAGE_FRENCH:
+ sprintf(filename, "FRENCH.GXT");
+ break;
+ case LANGUAGE_GERMAN:
+ sprintf(filename, "GERMAN.GXT");
+ break;
+ case LANGUAGE_ITALIAN:
+ sprintf(filename, "ITALIAN.GXT");
+ break;
+ case LANGUAGE_SPANISH:
+ sprintf(filename, "SPANISH.GXT");
+ break;
+#ifdef MORE_LANGUAGES
+ case LANGUAGE_POLISH:
+ sprintf(filename, "POLISH.GXT");
+ break;
+ case LANGUAGE_RUSSIAN:
+ sprintf(filename, "RUSSIAN.GXT");
+ break;
+ case LANGUAGE_JAPANESE:
+ sprintf(filename, "JAPANESE.GXT");
+ break;
+#endif
+ }
+ CTimer::Suspend();
+ int file = CFileMgr::OpenFile(filename, "rb");
+ CFileMgr::Seek(file, MissionTextOffsets.data[missionTableId].offset, SEEK_SET);
+
+ char TableCheck[8];
+ CFileMgr::Read(file, TableCheck, 8);
+ if (strncmp(TableCheck, MissionTableName, 8) != 0)
+ printf("CText::LoadMissionText - expected to find %s in the text file", MissionTableName);
+
+ bool tkey_loaded = false, tdat_loaded = false;
+ ChunkHeader m_ChunkHeader;
+ while (!tkey_loaded || !tdat_loaded) {
+ uint32 bytes_read = 0;
+ ReadChunkHeader(&m_ChunkHeader, file, &bytes_read);
+ if (m_ChunkHeader.size != 0) {
+ if (strncmp(m_ChunkHeader.magic, "TKEY", 4) == 0) {
+ uint32 bytes_read = 0;
+ mission_keyArray.Load(m_ChunkHeader.size, file, &bytes_read);
+ tkey_loaded = true;
+ } else if (strncmp(m_ChunkHeader.magic, "TDAT", 4) == 0) {
+ uint32 bytes_read = 0;
+ mission_data.Load(m_ChunkHeader.size, file, &bytes_read);
+ tdat_loaded = true;
+ } else
+ CFileMgr::Seek(file, m_ChunkHeader.size, SEEK_CUR);
+ }
+ }
+
+ mission_keyArray.Update(mission_data.chars);
+ CFileMgr::CloseFile(file);
+ CTimer::Resume();
+ CFileMgr::SetDir("");
+ strcpy(szMissionTableName, MissionTableName);
+ bIsMissionTextLoaded = true;
+}
+
+
+//--MIAMI: DONE
+void
+CKeyArray::Load(uint32 length, int file, uint32 *offset)
+{
+ char *rawbytes;
numEntries = length / sizeof(CKeyEntry);
entries = new CKeyEntry[numEntries];
- rawbytes = (uint8*)entries;
+ rawbytes = (char*)entries;
- for(i = 0; i < length; i++)
- rawbytes[i] = data[(*offset)++];
+#if DUMB
+ for (uint32 i = 0; i < length; i++)
+ CFileMgr::Read(file, &rawbytes[i], 1);
+#else
+ CFileMgr::Read(file, rawbytes, length);
+#endif
}
+//--MIAMI: DONE
void
CKeyArray::Unload(void)
{
@@ -193,14 +333,18 @@ CKeyArray::Unload(void)
numEntries = 0;
}
+//--MIAMI: DONE
void
CKeyArray::Update(wchar *chars)
{
+#ifndef FIX_BUGS
int i;
for(i = 0; i < numEntries; i++)
entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value);
+#endif
}
+//--MIAMI: DONE
CKeyEntry*
CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high)
{
@@ -221,37 +365,61 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi
return nil;
}
+//--MIAMI: DONE
wchar*
-CKeyArray::Search(const char *key)
+#ifdef FIX_BUGS
+CKeyArray::Search(const char *key, wchar *data, uint8 *result)
+#else
+CKeyArray::Search(const char *key, uint8 *result)
+#endif
{
CKeyEntry *found;
char errstr[25];
int i;
+#ifdef FIX_BUGS
+ found = BinarySearch(key, entries, 0, numEntries-1);
+ if (found) {
+ *result = true;
+ return (wchar*)((uint8*)data + found->valueOffset);
+ }
+#else
found = BinarySearch(key, entries, 0, numEntries-1);
- if(found)
+ if (found) {
+ *result = true;
return found->value;
+ }
+#endif
+ *result = false;
+#ifdef MASTER
+ sprintf(errstr, "%");
+#else
sprintf(errstr, "%s missing", key);
+#endif // MASTER
for(i = 0; i < 25; i++)
WideErrorString[i] = errstr[i];
return WideErrorString;
}
-
+//--MIAMI: DONE
void
-CData::Load(uint32 length, uint8 *data, int *offset)
+CData::Load(uint32 length, int file, uint32 *offset)
{
- uint32 i;
- uint8 *rawbytes;
+ char *rawbytes;
numChars = length / sizeof(wchar);
chars = new wchar[numChars];
- rawbytes = (uint8*)chars;
+ rawbytes = (char*)chars;
- for(i = 0; i < length; i++)
- rawbytes[i] = data[(*offset)++];
+#if DUMB
+ for(uint32 i = 0; i < length; i++)
+ CFileMgr::Read(file, &rawbytes[i], 1);
+#else
+ CFileMgr::Read(file, rawbytes, length);
+#endif
}
+//--MIAMI: DONE
void
CData::Unload(void)
{
@@ -260,6 +428,16 @@ CData::Unload(void)
numChars = 0;
}
+//--MIAMI: DONE
+void
+CMissionTextOffsets::Load(uint32 table_size, int file, uint32 *offset, int)
+{
+ // not exact VC code but smaller and better :P
+ size = table_size / sizeof(CMissionTextOffsets::Entry);
+ CFileMgr::Read(file, (char*)data, sizeof(CMissionTextOffsets::Entry) * size);
+ *offset += sizeof(CMissionTextOffsets::Entry) * size;
+}
+
void
AsciiToUnicode(const char *src, wchar *dst)
{
diff --git a/src/text/Text.h b/src/text/Text.h
index 4255e2a5..dcffccbf 100644
--- a/src/text/Text.h
+++ b/src/text/Text.h
@@ -9,7 +9,11 @@ void TextCopy(wchar *dst, const wchar *src);
struct CKeyEntry
{
+#ifdef FIX_BUGS
+ uint32 valueOffset;
+#else
wchar *value;
+#endif
char key[8];
};
@@ -24,11 +28,15 @@ public:
CKeyArray(void) : entries(nil), numEntries(0) {}
~CKeyArray(void) { Unload(); }
- void Load(uint32 length, uint8 *data, int *offset);
+ void Load(uint32 length, int file, uint32 *offset);
void Unload(void);
void Update(wchar *chars);
CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high);
- wchar *Search(const char *key);
+#ifdef FIX_BUGS
+ wchar *Search(const char *key, wchar *data, uint8 *result);
+#else
+ wchar *Search(const char *key, uint8* result);
+#endif
};
class CData
@@ -39,15 +47,45 @@ public:
CData(void) : chars(nil), numChars(0) {}
~CData(void) { Unload(); }
- void Load(uint32 length, uint8 *data, int *offset);
+ void Load(uint32 length, int file, uint32 *offset);
void Unload(void);
};
+class CMissionTextOffsets
+{
+public:
+ struct Entry
+ {
+ char szMissionName[8];
+ uint32 offset;
+ };
+
+ enum {MAX_MISSION_TEXTS = 90}; // beware that LCS has more
+
+ Entry data[MAX_MISSION_TEXTS];
+ uint16 size;
+
+ CMissionTextOffsets(void) : size(0) {}
+ void Load(uint32 table_size, int file, uint32* bytes_read, int);
+};
+
+struct ChunkHeader
+{
+ char magic[4];
+ int size;
+};
+
class CText
{
CKeyArray keyArray;
CData data;
+ CKeyArray mission_keyArray;
+ CData mission_data;
char encoding;
+ bool bHasMissionTextOffsets;
+ bool bIsMissionTextLoaded;
+ char szMissionTableName[8];
+ CMissionTextOffsets MissionTextOffsets;
public:
CText(void);
void Load(void);
@@ -55,6 +93,9 @@ public:
wchar *Get(const char *key);
wchar GetUpperCase(wchar c);
void UpperCase(wchar *s);
+ void GetNameOfLoadedMissionText(char *outName);
+ void ReadChunkHeader(ChunkHeader *buf, int32 file, uint32 *bytes_read);
+ void LoadMissionText(char *MissionTableName);
};
extern CText TheText;
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 6e88b997..fbcf610c 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -72,10 +72,12 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
bFixedColour = false;
bBigWheels = false;
bWaterTight = false;
+ bTankDetonateCars = true;
SetModelIndex(id);
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
+ pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId);
field_49C = 20.0f;
field_4D8 = 0;
@@ -175,7 +177,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
m_nNumPassengers = 0;
m_bombType = CARBOMB_NONE;
- bHadDriver = false;
+ bDriverLastFrame = false;
m_pBombRigger = nil;
if(m_nDoorLock == CARLOCK_UNLOCKED &&
@@ -271,25 +273,14 @@ CAutomobile::ProcessControl(void)
}
// Process driver
- if(pDriver){
- if(!bHadDriver && m_bombType == CARBOMB_ONIGNITIONACTIVE){
- // If someone enters the car and there is a bomb, detonate
- m_nBombTimer = 1000;
- m_pBlowUpEntity = m_pBombRigger;
- if(m_pBlowUpEntity)
- m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity);
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f);
- }
- bHadDriver = true;
+ if(IsUpsideDown() && CanPedEnterCar()){
+ if(!pDriver->IsPlayer() &&
+ !(pDriver->m_leader && pDriver->m_leader->bInVehicle) &&
+ pDriver->CharCreatedBy != MISSION_CHAR)
+ pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ }
- if(IsUpsideDown() && CanPedEnterCar()){
- if(!pDriver->IsPlayer() &&
- !(pDriver->m_leader && pDriver->m_leader->bInVehicle) &&
- pDriver->CharCreatedBy != MISSION_CHAR)
- pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
- }
- }else
- bHadDriver = false;
+ ActivateBombWhenEntered();
// Process passengers
if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){
@@ -303,18 +294,7 @@ CAutomobile::ProcessControl(void)
CRubbish::StirUp(this);
- // blend in clump
- int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject);
- if(bFadeOut){
- clumpAlpha -= 8;
- if(clumpAlpha < 0)
- clumpAlpha = 0;
- }else if(clumpAlpha < 255){
- clumpAlpha += 16;
- if(clumpAlpha > 255)
- clumpAlpha = 255;
- }
- CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha);
+ UpdateClumpAlpha();
AutoPilot.m_bSlowedDownBecauseOfCars = false;
AutoPilot.m_bSlowedDownBecauseOfPeds = false;
@@ -332,7 +312,7 @@ CAutomobile::ProcessControl(void)
bool playerRemote = false;
switch(GetStatus()){
case STATUS_PLAYER_REMOTE:
- if(CPad::GetPad(0)->WeaponJustDown()){
+ if(CPad::GetPad(0)->WeaponJustDown() && !bDisableRemoteDetonation){
BlowUpCar(FindPlayerPed());
CRemote::TakeRemoteControlledCarFromPlayer();
}
@@ -629,7 +609,7 @@ CAutomobile::ProcessControl(void)
m_aSuspensionSpringRatio[i], bias);
m_aWheelSkidmarkMuddy[i] =
m_aWheelColPoints[i].surfaceB == SURFACE_GRASS ||
- m_aWheelColPoints[i].surfaceB == SURFACE_DIRTTRACK ||
+ m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY ||
m_aWheelColPoints[i].surfaceB == SURFACE_SAND;
}else{
contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1);
@@ -725,19 +705,8 @@ CAutomobile::ProcessControl(void)
traction *= 4.0f;
if(FindPlayerVehicle() && FindPlayerVehicle() == this){
- if(CPad::GetPad(0)->WeaponJustDown()){
- if(m_bombType == CARBOMB_TIMED){
- m_bombType = CARBOMB_TIMEDACTIVE;
- m_nBombTimer = 7000;
- m_pBlowUpEntity = FindPlayerPed();
- CGarages::TriggerMessage("GA_12", -1, 3000, -1);
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f);
- }else if(m_bombType == CARBOMB_ONIGNITION){
- m_bombType = CARBOMB_ONIGNITIONACTIVE;
- CGarages::TriggerMessage("GA_12", -1, 3000, -1);
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f);
- }
- }
+ if(CPad::GetPad(0)->WeaponJustDown())
+ ActivateBomb();
}else if(strongGrip1 || CVehicle::bCheat3){
traction *= 1.2f;
acceleration *= 1.4f;
@@ -764,7 +733,7 @@ CAutomobile::ProcessControl(void)
else
fThrust = acceleration;
- m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_RUBBER29;
+ m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
@@ -798,7 +767,7 @@ CAutomobile::ProcessControl(void)
else
fThrust = acceleration;
- m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_RUBBER29;
+ m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
@@ -864,8 +833,14 @@ CAutomobile::ProcessControl(void)
CVector wheelFwd = GetForward();
CVector wheelRight = GetRight();
+#ifdef FIX_BUGS
+ // Not sure if this is needed, but brake usually has timestep as a factor
+ if(bIsHandbrakeOn)
+ brake = 20000.0f * CTimer::GetTimeStepFix();
+#else
if(bIsHandbrakeOn)
brake = 20000.0f;
+#endif
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
@@ -873,7 +848,7 @@ CAutomobile::ProcessControl(void)
else
fThrust = acceleration;
- m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_RUBBER29;
+ m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction;
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
@@ -907,7 +882,7 @@ CAutomobile::ProcessControl(void)
else
fThrust = acceleration;
- m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_RUBBER29;
+ m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction;
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
@@ -1122,10 +1097,10 @@ CAutomobile::ProcessControl(void)
}
uint8 surf = m_aWheelColPoints[i].surfaceB;
- if(surf == SURFACE_DIRT || surf == SURFACE_PUDDLE || surf == SURFACE_HEDGE){
+ if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){
if(surfShake < 0.2f)
surfShake = 0.3f;
- }else if(surf == SURFACE_DIRTTRACK || surf == SURFACE_SAND){
+ }else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND){
if(surfShake < 0.1f)
surfShake = 0.2f;
}else if(surf == SURFACE_GRASS){
@@ -1927,6 +1902,8 @@ CAutomobile::PreRender(void)
}
CShadows::StoreShadowForCar(this);
+
+ DoSunGlare();
}
void
@@ -2185,6 +2162,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
+#if 0
if(phys->GetModelIndex() == MI_BODYCAST && GetStatus() == STATUS_PLAYER){
// damage body cast
float speed = m_vecMoveSpeed.MagnitudeSqr();
@@ -2201,6 +2179,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
phys->AddToMovingList();
}
}
+#endif
}
m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
@@ -2846,6 +2825,7 @@ CAutomobile::ProcessBuoyancy(void)
if(impulseRatio > 0.5f){
bIsInWater = true;
+ bIsDrowning = true;
if(m_vecMoveSpeed.z < -0.1f)
m_vecMoveSpeed.z = -0.1f;
@@ -2860,8 +2840,11 @@ CAutomobile::ProcessBuoyancy(void)
if(pPassengers[i]->IsPlayer() || !bWaterTight)
pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
}
- }else
+ }
+ else {
bIsInWater = false;
+ bIsDrowning = false;
+ }
static uint32 nGenerateRaindrops = 0;
static uint32 nGenerateWaterCircles = 0;
@@ -2943,13 +2926,14 @@ CAutomobile::ProcessBuoyancy(void)
}
}else{
bIsInWater = false;
+ bIsDrowning = false;
bTouchingWater = false;
static RwRGBA splashCol = {155, 155, 185, 196};
static RwRGBA smokeCol = {255, 255, 255, 255};
for(i = 0; i < 4; i++){
- if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_PUDDLE){
+ if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_WATER){
CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition();
CVector vSpeed = GetSpeed(pos);
vSpeed.z = 0.0f;
@@ -3016,12 +3000,16 @@ CAutomobile::ProcessBuoyancy(void)
void
CAutomobile::DoDriveByShootings(void)
{
- CAnimBlendAssociation *anim;
+ CAnimBlendAssociation *anim = nil;
+ CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
+ if (playerInfo && !playerInfo->m_bDriveByAllowed)
+ return;
+
CWeapon *weapon = pDriver->GetWeapon();
if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5)
return;
- weapon->Update(pDriver->m_audioEntityId);
+ weapon->Update(pDriver->m_audioEntityId, nil);
bool lookingLeft = false;
bool lookingRight = false;
@@ -3037,37 +3025,42 @@ CAutomobile::DoDriveByShootings(void)
lookingRight = true;
}
+ AnimationId rightAnim = ANIM_DRIVEBY_R;
+ AnimationId leftAnim = ANIM_DRIVEBY_L;
+ if (pDriver->m_pMyVehicle->bLowVehicle) {
+ rightAnim = ANIM_DRIVEBY_LOW_R;
+ leftAnim = ANIM_DRIVEBY_LOW_L;
+ }
+
if(lookingLeft || lookingRight){
if(lookingLeft){
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim);
if(anim)
anim->blendDelta = -1000.0f;
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim);
if(anim == nil || anim->blendDelta < 0.0f)
- CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L);
- else
- anim->SetRun();
+ anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, leftAnim);
}else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim);
if(anim)
anim->blendDelta = -1000.0f;
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim);
if(anim == nil || anim->blendDelta < 0.0f)
- CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R);
- else
- anim->SetRun();
+ anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, rightAnim);
}
- if(CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer){
- weapon->FireFromCar(this, lookingLeft);
- weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
+ if (!anim || !anim->IsRunning()) {
+ if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
+ weapon->FireFromCar(this, lookingLeft);
+ weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
+ }
}
}else{
weapon->Reload();
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim);
if(anim)
anim->blendDelta = -1000.0f;
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim);
if(anim)
anim->blendDelta = -1000.0f;
}
@@ -3075,11 +3068,11 @@ CAutomobile::DoDriveByShootings(void)
// TODO: what is this?
if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){
m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
- ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft);
+ ProcessOpenDoor(CAR_DOOR_LF, NUM_STD_ANIMS, m_weaponDoorTimerLeft);
}
if(!lookingRight && m_weaponDoorTimerRight > 0.0f){
m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
- ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight);
+ ProcessOpenDoor(CAR_DOOR_RF, NUM_STD_ANIMS, m_weaponDoorTimerRight);
}
}
@@ -3547,7 +3540,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol);
}
return 0;
- case SURFACE_DIRT:
+ case SURFACE_GRAVEL:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
@@ -3556,7 +3549,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol);
}
return 1;
- case SURFACE_DIRTTRACK:
+ case SURFACE_MUD_DRY:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
@@ -3764,7 +3757,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
case ANIM_VAN_GETOUT:
ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
break;
- case NUM_ANIMS:
+ case NUM_STD_ANIMS:
OpenDoor(component, door, time);
break;
}
@@ -3906,19 +3899,19 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
CMatrix mat;
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
- colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LF);
+ colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
- colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LR);
+ colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
- colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF);
+ colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
- colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR);
+ colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
- colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF);
+ colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
- colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR);
+ colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
colModel->numSpheres = 6;
}else
colModel->numSpheres = 4;
@@ -3926,9 +3919,8 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
return true;
}
-// this probably isn't used in III yet
void
-CAutomobile::BurstTyre(uint8 wheel)
+CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
{
switch(wheel){
case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break;
@@ -3946,8 +3938,10 @@ CAutomobile::BurstTyre(uint8 wheel)
CCarCtrl::SwitchVehicleToRealPhysics(this);
}
- ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f));
- ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward());
+ if(applyForces){
+ ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f));
+ ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward());
+ }
}
}
@@ -4024,10 +4018,22 @@ CAutomobile::PlayCarHorn(void)
{
int r;
+ if (m_nAlarmState && m_nAlarmState != -1)
+ return;
+
+ if (GetStatus() == STATUS_WRECKED)
+ return;
+
if(m_nCarHornTimer != 0)
return;
- r = CGeneral::GetRandomNumber() & 7;
+ if (m_nCarHornDelay) {
+ m_nCarHornDelay--;
+ return;
+ }
+
+ m_nCarHornDelay = (CGeneral::GetRandomNumber() & 0x7F) + 150;
+ r = m_nCarHornDelay & 7;
if(r < 2){
m_nCarHornTimer = 45;
}else if(r < 4){
@@ -4127,7 +4133,7 @@ CAutomobile::BlowUpCarsInPath(void)
{
int i;
- if(m_vecMoveSpeed.Magnitude() > 0.1f)
+ if(m_vecMoveSpeed.Magnitude() > 0.1f && bTankDetonateCars)
for(i = 0; i < m_nCollisionRecords; i++)
if(m_aCollisionRecords[i] &&
m_aCollisionRecords[i]->IsVehicle() &&
@@ -4302,7 +4308,7 @@ GetCurrentAtomicObjectCB(RwObject *object, void *data)
return object;
}
-CColPoint spherepoints[MAX_COLLISION_POINTS];
+static CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
CObject*
CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
@@ -4422,7 +4428,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
this->GetMatrix(), *this->GetColModel(),
- spherepoints, nil, nil) > 0)
+ aTempPedColPts, nil, nil) > 0)
obj->m_pCollidingEntity = this;
if(bRenderScorched)
@@ -4589,6 +4595,18 @@ CAutomobile::SetAllTaxiLights(bool set)
m_sAllTaxiLights = set;
}
+void
+CAutomobile::TellHeliToGoToCoors(float x, float y, float z, uint8 speed)
+{
+ AutoPilot.m_nCarMission = MISSION_HELI_FLYTOCOORS;
+ AutoPilot.m_vecDestinationCoors.x = x;
+ AutoPilot.m_vecDestinationCoors.y = y;
+ AutoPilot.m_vecDestinationCoors.z = z;
+ AutoPilot.m_nCruiseSpeed = speed;
+ SetStatus(STATUS_PHYSICS);
+ //TODO(MIAMI)
+}
+
#ifdef COMPATIBLE_SAVES
void
CAutomobile::Save(uint8*& buf)
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 8c5c8f8e..883177aa 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -83,14 +83,16 @@ public:
float m_aWheelRotation[4];
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
+ float m_fRotorSpeed;
uint8 field_4D8;
uint8 bTaxiLight : 1;
- uint8 bHadDriver : 1; // for bombs
+ //uint8 bHadDriver : 1; // for bombs
uint8 bFixedColour : 1;
uint8 bBigWheels : 1;
uint8 bWaterTight : 1; // no damage for non-player peds
uint8 bNotDamagedUpsideDown : 1;
uint8 bMoreResistantToDamage : 1;
+ uint8 bTankDetonateCars : 1;
int16 field_4E0;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;
@@ -145,7 +147,7 @@ public:
void RemoveRefsToVehicle(CEntity *ent);
void BlowUpCar(CEntity *ent);
bool SetUpWheelColModel(CColModel *colModel);
- void BurstTyre(uint8 tyre);
+ void BurstTyre(uint8 tyre, bool applyForces);
bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset);
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
@@ -178,6 +180,8 @@ public:
void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
+ void TellHeliToGoToCoors(float x, float y, float z, uint8 speed);
+
void Fix(void);
void SetComponentVisibility(RwFrame *frame, uint32 flags);
void SetupModelNodes(void);
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 784d859f..b9d97716 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -19,6 +19,9 @@
#include "Pools.h"
#include "Pad.h"
#include "Boat.h"
+#include "AnimBlendAssociation.h"
+#include "RpAnimBlend.h"
+#include "Record.h"
#define INVALID_ORIENTATION (-9999.99f)
@@ -80,7 +83,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
bIsInWater = true;
- unk1 = 0.0f;
+ m_phys_unused1 = 0.0f;
m_bIsAnchored = true;
m_fOrientation = INVALID_ORIENTATION;
bTouchingWater = true;
@@ -149,6 +152,9 @@ CBoat::ProcessControl(void)
ProcessControlInputs(0);
if(GetModelIndex() == MI_PREDATOR)
DoFixedMachineGuns();
+
+ if (!CRecordDataForChase::IsRecording())
+ DoDriveByShootings();
break;
case STATUS_SIMPLE:
m_bIsAnchored = false;
@@ -267,9 +273,17 @@ CBoat::ProcessControl(void)
if(0.1f * m_fMass * GRAVITY*CTimer::GetTimeStep() < buoyanceImpulse.z){
bBoatInWater = true;
bIsInWater = true;
+ if (GetUp().z < -0.6f && Abs(GetMoveSpeed().x) < 0.05 && Abs(GetMoveSpeed().y) < 0.05) {
+ bIsDrowning = true;
+ if (pDriver)
+ pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ }
+ else
+ bIsDrowning = false;
}else{
bBoatInWater = false;
bIsInWater = false;
+ bIsDrowning = false;
}
m_fVolumeUnderWater = mod_Buoyancy.m_volumeUnderWater;
@@ -513,6 +527,7 @@ CBoat::ProcessControl(void)
}else{
bBoatInWater = false;
bIsInWater = false;
+ bIsDrowning = false;
}
if(m_bIsAnchored){
@@ -912,6 +927,68 @@ CBoat::AddWakePoint(CVector point)
}
}
+void
+CBoat::DoDriveByShootings(void)
+{
+ CAnimBlendAssociation *anim = nil;
+ CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
+ if (playerInfo && !playerInfo->m_bDriveByAllowed)
+ return;
+
+ CWeapon *weapon = pDriver->GetWeapon();
+ if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5)
+ return;
+
+ weapon->Update(pDriver->m_audioEntityId, nil);
+
+ bool lookingLeft = false;
+ bool lookingRight = false;
+ if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN){
+ if(CPad::GetPad(0)->GetLookLeft())
+ lookingLeft = true;
+ if(CPad::GetPad(0)->GetLookRight())
+ lookingRight = true;
+ }else{
+ if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft)
+ lookingLeft = true;
+ if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
+ lookingRight = true;
+ }
+
+ if(lookingLeft || lookingRight){
+ if(lookingLeft){
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
+ if(anim == nil || anim->blendDelta < 0.0f)
+ anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L);
+ }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
+ if(anim == nil || anim->blendDelta < 0.0f)
+ anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R);
+ }
+
+ if (!anim || !anim->IsRunning()) {
+ if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
+ weapon->FireFromCar(this, lookingLeft);
+ weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
+ }
+ }
+ }else{
+ weapon->Reload();
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ }
+}
+
#ifdef COMPATIBLE_SAVES
void
CBoat::Save(uint8*& buf)
diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h
index 7a0a9be4..c8168db0 100644
--- a/src/vehicles/Boat.h
+++ b/src/vehicles/Boat.h
@@ -61,6 +61,7 @@ public:
void SetupModelNodes();
void PruneWakeTrail(void);
void AddWakePoint(CVector point);
+ void DoDriveByShootings(void);
static CBoat *apFrameWakeGeneratingBoats[4];
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index 16401008..a1d58ab2 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -57,7 +57,8 @@ void CCarGenerator::DoInternalProcessing()
mi = -m_nModelIndex;
if (m_nModelIndex == -1 || !CStreaming::HasModelLoaded(mi)) {
CZoneInfo pZone;
- CTheZones::GetZoneInfoForTimeOfDay(&FindPlayerCoors(), &pZone);
+ CVector pos = FindPlayerCoors();
+ CTheZones::GetZoneInfoForTimeOfDay(&pos, &pZone);
mi = CCarCtrl::ChooseCarModel(CCarCtrl::ChooseCarRating(&pZone));
if (mi < 0)
return;
@@ -186,7 +187,7 @@ bool CCarGenerator::CheckForBlockage(int32 mi)
CWorld::FindObjectsKindaColliding(CVector(m_vecPos), pColModel->boundingSphere.radius, 1, &entities, 8, pEntities, false, true, true, false, false);
for (int i = 0; i < entities; i++) {
if (m_vecPos.z + pColModel->boundingBox.min.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.max.z + 1.0f &&
- m_vecPos.z + pColModel->boundingBox.max.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.min.z - 1.0f) {
+ m_vecPos.z + pColModel->boundingBox.max.z > pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.min.z - 1.0f) {
m_bIsBlocking = true;
return true;
}
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 043f1c73..db7b514f 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -88,6 +88,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
if (pCrane->m_nAudioEntity >= 0)
DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1);
pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
+#if 0
// Is this used to avoid military crane?
if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
CObject* pHook = new CObject(MI_MAGNET, false);
@@ -100,6 +101,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
pCrane->SetHookMatrix();
}
else
+#endif
pCrane->m_pHook = nil;
NumCranes++;
}
@@ -185,7 +187,7 @@ bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle)
result = true;
}
}
- return true;
+ return result;
}
void CCranes::UpdateCranes(void)
@@ -244,8 +246,11 @@ void CCrane::Update(void)
Abs(m_pVehiclePickedUp->GetMoveSpeed().x) > CAR_MOVING_SPEED_THRESHOLD ||
Abs(m_pVehiclePickedUp->GetMoveSpeed().y) > CAR_MOVING_SPEED_THRESHOLD ||
Abs(m_pVehiclePickedUp->GetMoveSpeed().z) > CAR_MOVING_SPEED_THRESHOLD ||
- FindPlayerPed()->GetPedState() == PED_ENTER_CAR && // TODO: fix carjack bug
- FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
+ (FindPlayerPed()->GetPedState() == PED_ENTER_CAR
+#ifdef FIX_BUGS
+ || FindPlayerPed()->GetPedState() == PED_CARJACK
+#endif
+ ) && FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
m_pVehiclePickedUp = nil;
m_nCraneState = IDLE;
}
@@ -396,7 +401,7 @@ bool CCrane::RotateCarriedCarProperly()
float fDeltaThisFrame = CAR_ROTATION_SPEED * CTimer::GetTimeStep();
if (Abs(fAngleDelta) <= fDeltaThisFrame) // no rotation is actually applied?
return true;
- m_pVehiclePickedUp->GetMatrix().RotateZ(Abs(fDeltaThisFrame));
+ m_pVehiclePickedUp->GetMatrix().RotateZ(fAngleDelta < 0 ? -fDeltaThisFrame : fDeltaThisFrame);
return false;
}
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index cc6428e1..3d5d4e77 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -4,6 +4,8 @@
#include "FileMgr.h"
#include "HandlingMgr.h"
+//--MIAMI: done
+
cHandlingDataMgr mod_HandlingManager;
const char *HandlingFilename = "HANDLING.CFG";
@@ -127,7 +129,7 @@ cHandlingDataMgr::Initialise(void)
{
LoadHandlingData();
field_0 = 0.1f;
- field_4 = 0.9f;
+ fWheelFriction = 0.9f;
field_8 = 1.0f;
field_C = 0.8f;
field_10 = 0.98f;
@@ -143,6 +145,9 @@ cHandlingDataMgr::LoadHandlingData(void)
int field, handlingId;
int keepGoing;
tHandlingData *handling;
+ tFlyingHandlingData *flyingHandling;
+ tBoatHandlingData *boatHandling;
+ tBikeHandlingData *bikeHandling;
CFileMgr::SetDir("DATA");
CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r");
@@ -151,6 +156,9 @@ cHandlingDataMgr::LoadHandlingData(void)
start = (char*)work_buff;
end = start+1;
handling = nil;
+ flyingHandling = nil;
+ boatHandling = nil;
+ bikeHandling = nil;
keepGoing = 1;
while(keepGoing){
@@ -166,61 +174,158 @@ cHandlingDataMgr::LoadHandlingData(void)
// yeah, this is kinda crappy
if(strncmp(line, ";the end", 9) == 0)
keepGoing = 0;
-// else if(line[0] != ';'){
-// TODO(MIAMI): read boat, bike, flying values
- else if(line[0] != ';' && line[0] != '%' && line[0] != '!' && line[0] != '$'){
- field = 0;
- strcpy(delim, " \t");
- // FIX: game seems to use a do-while loop here
- for(word = strtok(line, delim); word; word = strtok(nil, delim)){
- switch(field){
- case 0:
- handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
- assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
- handling = &HandlingData[handlingId];
- handling->nIdentifier = (eHandlingId)handlingId;
- break;
- case 1: handling->fMass = strtod(word, nil); break;
- case 2: handling->Dimension.x = strtod(word, nil); break;
- case 3: handling->Dimension.y = strtod(word, nil); break;
- case 4: handling->Dimension.z = strtod(word, nil); break;
- case 5: handling->CentreOfMass.x = strtod(word, nil); break;
- case 6: handling->CentreOfMass.y = strtod(word, nil); break;
- case 7: handling->CentreOfMass.z = strtod(word, nil); break;
- case 8: handling->nPercentSubmerged = atoi(word); break;
- case 9: handling->fTractionMultiplier = strtod(word, nil); break;
- case 10: handling->fTractionLoss = strtod(word, nil); break;
- case 11: handling->fTractionBias = strtod(word, nil); break;
- case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
- case 13: handling->Transmission.fMaxVelocity = strtod(word, nil); break;
- case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4f; break;
- case 15: handling->Transmission.nDriveType = word[0]; break;
- case 16: handling->Transmission.nEngineType = word[0]; break;
- case 17: handling->fBrakeDeceleration = strtod(word, nil); break;
- case 18: handling->fBrakeBias = strtod(word, nil); break;
- case 19: handling->bABS = !!atoi(word); break;
- case 20: handling->fSteeringLock = strtod(word, nil); break;
- case 21: handling->fSuspensionForceLevel = strtod(word, nil); break;
- case 22: handling->fSuspensionDampingLevel = strtod(word, nil); break;
- case 23: handling->fSeatOffsetDistance = strtod(word, nil); break;
- case 24: handling->fCollisionDamageMultiplier = strtod(word, nil); break;
- case 25: handling->nMonetaryValue = atoi(word); break;
- case 26: handling->fSuspensionUpperLimit = strtod(word, nil); break;
- case 27: handling->fSuspensionLowerLimit = strtod(word, nil); break;
- case 28: handling->fSuspensionBias = strtod(word, nil); break;
- case 29:
- // TODO(MIAMI): suspension anti-dive multiplier
- break;
- case 30:
- sscanf(word, "%x", &handling->Flags);
- handling->Transmission.Flags = handling->Flags;
- break;
- case 31: handling->FrontLights = atoi(word); break;
- case 32: handling->RearLights = atoi(word); break;
+ else if(line[0] != ';'){
+ if(line[0] == '!'){
+ // Bike data
+ field = 0;
+ strcpy(delim, " \t");
+ // FIX: game seems to use a do-while loop here
+ for(word = strtok(line, delim); word; word = strtok(nil, delim)){
+ switch(field){
+ case 0: break;
+ case 1:
+ handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
+ assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
+ bikeHandling = GetBikePointer(handlingId);
+ bikeHandling->nIdentifier = (eHandlingId)handlingId;
+ break;
+ case 2: bikeHandling->fLeanFwdCOM = atof(word); break;
+ case 3: bikeHandling->fLeanFwdForce = atof(word); break;
+ case 4: bikeHandling->fLeanBakCOM = atof(word); break;
+ case 5: bikeHandling->fLeanBackForce = atof(word); break;
+ case 6: bikeHandling->fMaxLean = atof(word); break;
+ case 7: bikeHandling->fFullAnimLean = atof(word); break;
+ case 8: bikeHandling->fDesLean = atof(word); break;
+ case 9: bikeHandling->fSpeedSteer = atof(word); break;
+ case 10: bikeHandling->fSlipSteer = atof(word); break;
+ case 11: bikeHandling->fNoPlayerCOMz = atof(word); break;
+ case 12: bikeHandling->fWheelieAng = atof(word); break;
+ case 13: bikeHandling->fStoppieAng = atof(word); break;
+ case 14: bikeHandling->fWheelieSteer = atof(word); break;
+ case 15: bikeHandling->fWheelieStabMult = atof(word); break;
+ case 16: bikeHandling->fStoppieStabMult = atof(word); break;
+ }
+ field++;
+ }
+ ConvertBikeDataToGameUnits(bikeHandling);
+ }else if(line[0] == '$'){
+ // Flying data
+ field = 0;
+ strcpy(delim, " \t");
+ // FIX: game seems to use a do-while loop here
+ for(word = strtok(line, delim); word; word = strtok(nil, delim)){
+ switch(field){
+ case 0: break;
+ case 1:
+ handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
+ assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
+ flyingHandling = GetFlyingPointer(handlingId);
+ flyingHandling->nIdentifier = (eHandlingId)handlingId;
+ break;
+ case 2: flyingHandling->fThrust = atof(word); break;
+ case 3: flyingHandling->fThrustFallOff = atof(word); break;
+ case 4: flyingHandling->fYaw = atof(word); break;
+ case 5: flyingHandling->fYawStab = atof(word); break;
+ case 6: flyingHandling->fSideSlip = atof(word); break;
+ case 7: flyingHandling->fRoll = atof(word); break;
+ case 8: flyingHandling->fRollStab = atof(word); break;
+ case 9: flyingHandling->fPitch = atof(word); break;
+ case 10: flyingHandling->fPitchStab = atof(word); break;
+ case 11: flyingHandling->fFormLift = atof(word); break;
+ case 12: flyingHandling->fAttackLift = atof(word); break;
+ case 13: flyingHandling->fMoveRes = atof(word); break;
+ case 14: flyingHandling->vecTurnRes.x = atof(word); break;
+ case 15: flyingHandling->vecTurnRes.y = atof(word); break;
+ case 16: flyingHandling->vecTurnRes.z = atof(word); break;
+ case 17: flyingHandling->vecSpeedRes.x = atof(word); break;
+ case 18: flyingHandling->vecSpeedRes.y = atof(word); break;
+ case 19: flyingHandling->vecSpeedRes.z = atof(word); break;
+ }
+ field++;
+ }
+ }else if(line[0] == '%'){
+ // Boat data
+ field = 0;
+ strcpy(delim, " \t");
+ // FIX: game seems to use a do-while loop here
+ for(word = strtok(line, delim); word; word = strtok(nil, delim)){
+ switch(field){
+ case 0: break;
+ case 1:
+ handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
+ assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
+ boatHandling = GetBoatPointer(handlingId);
+ boatHandling->nIdentifier = (eHandlingId)handlingId;
+ break;
+ case 2: boatHandling->fThrustY = atof(word); break;
+ case 3: boatHandling->fThrustZ = atof(word); break;
+ case 4: boatHandling->fThrustAppZ = atof(word); break;
+ case 5: boatHandling->fAqPlaneForce = atof(word); break;
+ case 6: boatHandling->fAqPlaneLimit = atof(word); break;
+ case 7: boatHandling->fAqPlaneOffset = atof(word); break;
+ case 8: boatHandling->fWaveAudioMult = atof(word); break;
+ case 9: boatHandling->vecMoveRes.x = atof(word); break;
+ case 10: boatHandling->vecMoveRes.y = atof(word); break;
+ case 11: boatHandling->vecMoveRes.z = atof(word); break;
+ case 12: boatHandling->vecTurnRes.x = atof(word); break;
+ case 13: boatHandling->vecTurnRes.y = atof(word); break;
+ case 14: boatHandling->vecTurnRes.z = atof(word); break;
+ case 15: boatHandling->fLook_L_R_BehindCamHeight = atof(word); break;
+ }
+ field++;
+ }
+ }else{
+ field = 0;
+ strcpy(delim, " \t");
+ // FIX: game seems to use a do-while loop here
+ for(word = strtok(line, delim); word; word = strtok(nil, delim)){
+ switch(field){
+ case 0:
+ handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
+ assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
+ handling = &HandlingData[handlingId];
+ handling->nIdentifier = (eHandlingId)handlingId;
+ break;
+ case 1: handling->fMass = atof(word); break;
+ case 2: handling->Dimension.x = atof(word); break;
+ case 3: handling->Dimension.y = atof(word); break;
+ case 4: handling->Dimension.z = atof(word); break;
+ case 5: handling->CentreOfMass.x = atof(word); break;
+ case 6: handling->CentreOfMass.y = atof(word); break;
+ case 7: handling->CentreOfMass.z = atof(word); break;
+ case 8: handling->nPercentSubmerged = atoi(word); break;
+ case 9: handling->fTractionMultiplier = atof(word); break;
+ case 10: handling->fTractionLoss = atof(word); break;
+ case 11: handling->fTractionBias = atof(word); break;
+ case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
+ case 13: handling->Transmission.fMaxVelocity = atof(word); break;
+ case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4f; break;
+ case 15: handling->Transmission.nDriveType = word[0]; break;
+ case 16: handling->Transmission.nEngineType = word[0]; break;
+ case 17: handling->fBrakeDeceleration = atof(word); break;
+ case 18: handling->fBrakeBias = atof(word); break;
+ case 19: handling->bABS = !!atoi(word); break;
+ case 20: handling->fSteeringLock = atof(word); break;
+ case 21: handling->fSuspensionForceLevel = atof(word); break;
+ case 22: handling->fSuspensionDampingLevel = atof(word); break;
+ case 23: handling->fSeatOffsetDistance = atof(word); break;
+ case 24: handling->fCollisionDamageMultiplier = atof(word); break;
+ case 25: handling->nMonetaryValue = atoi(word); break;
+ case 26: handling->fSuspensionUpperLimit = atof(word); break;
+ case 27: handling->fSuspensionLowerLimit = atof(word); break;
+ case 28: handling->fSuspensionBias = atof(word); break;
+ case 29: handling->fSuspensionAntidiveMultiplier = atof(word); break;
+ case 30:
+ sscanf(word, "%x", &handling->Flags);
+ handling->Transmission.Flags = handling->Flags;
+ break;
+ case 31: handling->FrontLights = atoi(word); break;
+ case 32: handling->RearLights = atoi(word); break;
+ }
+ field++;
}
- field++;
+ ConvertDataToGameUnits(handling);
}
- ConvertDataToGameUnits(handling);
}
}
}
@@ -253,6 +358,7 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
if(handling->fTurnMass < 10.0f)
handling->fTurnMass *= 5.0f;
handling->fInvMass = 1.0f/handling->fMass;
+ handling->fCollisionDamageMultiplier *= 2000.0f/handling->fMass;
handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008f*handling->fMass;
// What the hell is going on here?
@@ -268,11 +374,16 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
if(handling->nIdentifier == HANDLING_RCBANDIT){
handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity;
+ handling->Transmission.fMaxReverseVelocity = -handling->Transmission.fMaxVelocity;
+ }else if(handling->nIdentifier >= HANDLING_BIKE && handling->nIdentifier <= HANDLING_FREEWAY){
+ handling->Transmission.fUnkMaxVelocity = velocity;
+ handling->Transmission.fMaxVelocity = velocity * 1.2f;
+ handling->Transmission.fMaxReverseVelocity = -0.05f;
}else{
handling->Transmission.fUnkMaxVelocity = velocity;
handling->Transmission.fMaxVelocity = velocity * 1.2f;
+ handling->Transmission.fMaxReverseVelocity = -0.2f;
}
- handling->Transmission.fMaxReverseVelocity = -0.2f;
if(handling->Transmission.nDriveType == '4')
handling->Transmission.fEngineAcceleration /= 4.0f;
@@ -282,6 +393,15 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
handling->Transmission.InitGearRatios();
}
+void
+cHandlingDataMgr::ConvertBikeDataToGameUnits(tBikeHandlingData *handling)
+{
+ handling->fMaxLean = Sin(DEGTORAD(handling->fMaxLean));
+ handling->fFullAnimLean = DEGTORAD(handling->fFullAnimLean);
+ handling->fWheelieAng = Sin(DEGTORAD(handling->fWheelieAng));
+ handling->fStoppieAng = Sin(DEGTORAD(handling->fStoppieAng));
+}
+
int32
cHandlingDataMgr::GetHandlingId(const char *name)
{
@@ -291,3 +411,19 @@ cHandlingDataMgr::GetHandlingId(const char *name)
break;
return i;
}
+
+tFlyingHandlingData*
+cHandlingDataMgr::GetFlyingPointer(uint8 id)
+{
+ if(id >= HANDLING_SEAPLANE && id <= HANDLING_RCCOPTER)
+ return &FlyingHandlingData[id-HANDLING_SEAPLANE];
+ return &FlyingHandlingData[0];
+}
+
+tBoatHandlingData*
+cHandlingDataMgr::GetBoatPointer(uint8 id)
+{
+ if(id >= HANDLING_PREDATOR && id <= HANDLING_SEAPLANE)
+ return &BoatHandlingData[id-HANDLING_PREDATOR];
+ return &BoatHandlingData[0];
+}
diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index e629d885..e93f7879 100644
--- a/src/vehicles/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
@@ -85,11 +85,13 @@ enum eHandlingId
HANDLING_LOVEFIST,
HANDLING_BLOODRA,
HANDLING_BLOODRB,
+
HANDLING_BIKE,
HANDLING_MOPED,
HANDLING_DIRTBIKE,
HANDLING_ANGEL,
HANDLING_FREEWAY,
+
HANDLING_PREDATOR,
HANDLING_SPEEDER,
HANDLING_REEFER,
@@ -100,7 +102,7 @@ enum eHandlingId
HANDLING_DINGHY,
HANDLING_MARQUIS,
HANDLING_CUPBOAT,
- HANDLING_SEAPLANE,
+ HANDLING_SEAPLANE, // both boat and plane!
HANDLING_SPARROW,
HANDLING_SEASPAR,
HANDLING_MAVERICK,
@@ -109,7 +111,13 @@ enum eHandlingId
HANDLING_HUNTER,
HANDLING_RCBARON,
HANDLING_RCGOBLIN,
- HANDLING_RCCOPTER
+ HANDLING_RCCOPTER,
+
+ NUMHANDLINGS,
+
+ NUMBIKEHANDLINGS = HANDLING_FREEWAY+1 - HANDLING_BIKE,
+ NUMFLYINGHANDLINGS = HANDLING_RCCOPTER+1 - HANDLING_SEAPLANE,
+ NUMBOATHANDLINGS = HANDLING_SEAPLANE+1 - HANDLING_PREDATOR,
};
enum
@@ -168,6 +176,7 @@ struct tHandlingData
float fSuspensionUpperLimit;
float fSuspensionLowerLimit;
float fSuspensionBias;
+ float fSuspensionAntidiveMultiplier;
float fCollisionDamageMultiplier;
uint32 Flags;
float fSeatOffsetDistance;
@@ -175,19 +184,74 @@ struct tHandlingData
int8 FrontLights;
int8 RearLights;
};
-VALIDATE_SIZE(tHandlingData, 0xD8);
+
+struct tBikeHandlingData
+{
+ eHandlingId nIdentifier;
+ float fLeanFwdCOM;
+ float fLeanFwdForce;
+ float fLeanBakCOM;
+ float fLeanBackForce;
+ float fMaxLean;
+ float fFullAnimLean;
+ float fDesLean;
+ float fSpeedSteer;
+ float fSlipSteer;
+ float fNoPlayerCOMz;
+ float fWheelieAng;
+ float fStoppieAng;
+ float fWheelieSteer;
+ float fWheelieStabMult;
+ float fStoppieStabMult;
+};
+
+struct tBoatHandlingData
+{
+ eHandlingId nIdentifier;
+ float fThrustY;
+ float fThrustZ;
+ float fThrustAppZ;
+ float fAqPlaneForce;
+ float fAqPlaneLimit;
+ float fAqPlaneOffset;
+ float fWaveAudioMult;
+ float fLook_L_R_BehindCamHeight;
+ CVector vecMoveRes;
+ CVector vecTurnRes;
+};
+
+struct tFlyingHandlingData
+{
+ eHandlingId nIdentifier;
+ float fThrust;
+ float fThrustFallOff;
+ float fYaw;
+ float fYawStab;
+ float fSideSlip;
+ float fRoll;
+ float fRollStab;
+ float fPitch;
+ float fPitchStab;
+ float fFormLift;
+ float fAttackLift;
+ float fMoveRes;
+ CVector vecTurnRes;
+ CVector vecSpeedRes;
+};
class cHandlingDataMgr
{
float field_0; // unused it seems
public:
- float field_4; // wheel related
+ float fWheelFriction; // wheel related
private:
float field_8; //
float field_C; // unused it seems
float field_10; //
tHandlingData HandlingData[NUMHANDLINGS];
- uint32 field_302C; // unused it seems
+ tBikeHandlingData BikeHandlingData[NUMBIKEHANDLINGS];
+ tFlyingHandlingData FlyingHandlingData[NUMFLYINGHANDLINGS];
+ tBoatHandlingData BoatHandlingData[NUMBOATHANDLINGS];
public:
cHandlingDataMgr(void);
@@ -195,8 +259,12 @@ public:
void LoadHandlingData(void);
int FindExactWord(const char *word, const char *words, int wordLen, int numWords);
void ConvertDataToGameUnits(tHandlingData *handling);
+ void ConvertBikeDataToGameUnits(tBikeHandlingData *handling);
int32 GetHandlingId(const char *name);
tHandlingData *GetHandlingData(eHandlingId id) { return &HandlingData[id]; }
+ tBikeHandlingData *GetBikePointer(uint8 id) { return &BikeHandlingData[id-HANDLING_BIKE]; }
+ tFlyingHandlingData *GetFlyingPointer(uint8 id);
+ tBoatHandlingData *GetBoatPointer(uint8 id);
bool HasRearWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
bool HasFrontWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
};
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 5cd6488a..1e0a8c27 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -558,60 +558,8 @@ CHeli::ProcessControl(void)
void
CHeli::PreRender(void)
{
- float angle;
- uint8 i;
- CColPoint point;
- CEntity *entity;
- uint8 r, g, b;
- float testLowZ = FindPlayerCoors().z - 10.0f;
float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f;
- int frm = CTimer::GetFrameCounter() & 7;
-
- i = 0;
- for(angle = 0.0f; angle < TWOPI; angle += TWOPI/32){
- CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f);
- CVector dir = pos*0.01f;
- pos += GetPosition();
-
- if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil))
- m_fHeliDustZ[frm] = point.point.z;
- else
- m_fHeliDustZ[frm] = -101.0f;
-
- switch(point.surfaceB){
- default:
- case SURFACE_TARMAC:
- r = 10;
- g = 10;
- b = 10;
- break;
- case SURFACE_GRASS:
- r = 10;
- g = 6;
- b = 3;
- break;
- case SURFACE_DIRT:
- r = 10;
- g = 8;
- b = 7;
- break;
- case SURFACE_DIRTTRACK:
- r = 10;
- g = 6;
- b = 3;
- break;
- }
- RwRGBA col = { r, g, b, 32 };
-#ifdef FIX_BUGS
- pos.z = m_fHeliDustZ[frm];
-#else
- // What the hell is the point of this?
- pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4?
-#endif
- if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f)
- CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col);
- i++;
- }
+ HeliDustGenerate(this, radius, FindPlayerCoors().z, Max(16.0f - 4.0f*CTimer::GetTimeStep(), 2.0f));
}
void
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 39069364..8f32f12a 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -735,6 +735,7 @@ CPlane::InitPlanes(void)
TotalDurationOfFlightPath2 = TotalLengthOfFlightPath2/CRUISE_SPEED;
}
+/*
// Mission Cesna
if(pPath3Nodes == nil){
pPath3Nodes = LoadPath("data\\paths\\flight3.dat", NumPath3Nodes, TotalLengthOfFlightPath3, false);
@@ -746,6 +747,7 @@ CPlane::InitPlanes(void)
pPath4Nodes = LoadPath("data\\paths\\flight4.dat", NumPath4Nodes, TotalLengthOfFlightPath4, false);
TotalDurationOfFlightPath4 = TotalLengthOfFlightPath4/CRUISE_SPEED;
}
+*/
CStreaming::LoadAllRequestedModels(false);
CStreaming::RequestModel(MI_AIRTRAIN, 0);
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 4149fe6c..1dc7af11 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -14,11 +14,22 @@
#include "Lights.h"
#include "PointLights.h"
#include "Renderer.h"
+#include "VisibilityPlugins.h"
#include "DMAudio.h"
#include "Radar.h"
#include "Fire.h"
#include "Darkel.h"
#include "Streaming.h"
+#include "Camera.h"
+#include "Stats.h"
+#include "Garages.h"
+#include "Wanted.h"
+#include "SurfaceTable.h"
+#include "Particle.h"
+#include "WaterLevel.h"
+#include "Timecycle.h"
+#include "Weather.h"
+#include "Coronas.h"
bool CVehicle::bWheelsOnlyCheat;
bool CVehicle::bAllDodosCheat;
@@ -29,6 +40,8 @@ bool CVehicle::bCheat5;
bool CVehicle::bAltDodoCheat;
#endif
bool CVehicle::m_bDisableMouseSteering = true;
+bool CVehicle::bDisableRemoteDetonation;
+bool CVehicle::bDisableRemoteDetonationOnContact;
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
@@ -51,8 +64,8 @@ CVehicle::CVehicle(uint8 CreatedBy)
{
int i;
- m_nCurrentGear = 0;
- m_fChangeGearTime = 0;
+ m_nCurrentGear = 1;
+ m_fChangeGearTime = 0.0f;
m_fSteerRatio = 0.0f;
m_type = ENTITY_TYPE_VEHICLE;
VehicleCreatedBy = CreatedBy;
@@ -101,9 +114,26 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_bSirenOrAlarm = 0;
m_nCarHornTimer = 0;
m_nCarHornPattern = 0;
+ m_nCarHornDelay = 0;
bPartOfConvoy = false;
+ bHeliMinimumTilt = false;
+ bAudioChangingGear = false;
+ bIsDrowning = false;
+ bTyresDontBurst = false;
bCreatedAsPoliceVehicle = false;
+ bRestingOnPhysical = false;
bParking = false;
+ bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // BUG? this makes no sense
+ bIsVan = false;
+ bIsBus = false;
+ bIsBig = false;
+ bLowVehicle = false;
+
+ m_bombType = CARBOMB_NONE;
+ bDriverLastFrame = false;
+ m_pBombRigger = nil;
+
+ m_nSetPieceExtendedRangeTime = 0;
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
@@ -111,6 +141,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
if(m_audioEntityId >= 0)
DMAudio.SetEntityStatus(m_audioEntityId, true);
+// TODO(MIAMI):
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
m_pCurGroundEntity = nil;
m_bRainAudioCounter = 0;
@@ -188,57 +219,30 @@ CVehicle::RemoveLighting(bool reset)
CRenderer::RemoveVehiclePedLights(this, reset);
}
+bool
+CVehicle::IsClearToDriveAway(void)
+{
+ CColPoint point;
+ float length = GetColModel()->boundingBox.GetSize().y;
+ CEntity *ent = nil;
+ CVector front = GetForward() * (length*0.5f + 3.0f);
+ return !CWorld::ProcessLineOfSight(GetPosition() + front, GetPosition(),
+ point, ent, true, true, false, false, false, true, true) ||
+ ent == this;
+}
+
float
CVehicle::GetHeightAboveRoad(void)
{
return -1.0f * GetColModel()->boundingBox.min.z;
}
-const float fRCPropFallOff = 3.0f;
-const float fRCAeroThrust = 0.003f;
-const float fRCSideSlipMult = 0.1f;
-const float fRCRudderMult = 0.2f;
-const float fRCYawMult = -0.01f;
-const float fRCRollMult = 0.02f;
-const float fRCRollStabilise = -0.08f;
-const float fRCPitchMult = 0.005f;
-const float fRCTailMult = 0.3f;
-const float fRCFormLiftMult = 0.02f;
-const float fRCAttackLiftMult = 0.25f;
-const CVector vecRCAeroResistance(0.998f, 0.998f, 0.9f);
-
-const float fSeaPropFallOff = 2.3f;
-const float fSeaThrust = 0.002f;
-const float fSeaSideSlipMult = 0.1f;
-const float fSeaRudderMult = 0.01f;
-const float fSeaYawMult = -0.0003f;
-const float fSeaRollMult = 0.0015f;
-const float fSeaRollStabilise = -0.01f;
-const float fSeaPitchMult = 0.0002f;
-const float fSeaTailMult = 0.01f;
-const float fSeaFormLiftMult = 0.012f;
-const float fSeaAttackLiftMult = 0.1f;
-const CVector vecSeaAeroResistance(0.995f, 0.995f, 0.85f);
-
-const float fSpeedResistanceY = 500.0f;
-const float fSpeedResistanceZ = 500.0f;
-
-const CVector vecHeliMoveRes(0.995f, 0.995f, 0.99f);
-const CVector vecRCHeliMoveRes(0.99f, 0.99f, 0.99f);
-const float fThrustVar = 0.3f;
-const float fRotorFallOff = 0.75f;
-const float fStabiliseVar = 0.015f;
-const float fPitchBrake = 10.0f;
-const float fPitchVar = 0.006f;
-const float fRollVar = 0.006f;
-const float fYawVar = -0.001f;
-const CVector vecHeliResistance(0.81f, 0.85f, 0.99f);
-const CVector vecRCHeliResistance(0.92f, 0.92f, 0.998f);
-const float fSpinSpeedRes = 20.0f;
-
void
CVehicle::FlyingControl(eFlightModel flightModel)
{
+ if(pFlyingHandling == nil)
+ return;
+
switch(flightModel){
case FLIGHT_MODEL_DODO:
{
@@ -279,6 +283,8 @@ CVehicle::FlyingControl(eFlightModel flightModel)
m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep());
+
+
moveSpeed = m_vecMoveSpeed.MagnitudeSqr();
if(moveSpeed > SQR(1.5f))
m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed);
@@ -286,172 +292,199 @@ CVehicle::FlyingControl(eFlightModel flightModel)
float turnSpeed = m_vecTurnSpeed.MagnitudeSqr();
if(turnSpeed > SQR(0.2f))
m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed);
- }
break;
+ }
case FLIGHT_MODEL_RCPLANE:
case FLIGHT_MODEL_SEAPLANE:
+ case FLIGHT_MODEL_PLANE_UNUSED:
+ case FLIGHT_MODEL_PLANE:
{
+ float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
+ float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
+ float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown());
+ if(fGunUD > 1.0f)
+ fSteerUD = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
+
+ float fSteerAngle = Atan2(fSteerUD, fSteerLR);
+ float fSteerMult = 1.0f;
+ if(fSteerAngle > -PI/4.0f && fSteerAngle <= PI/4.0f)
+ fSteerMult = 1.0f/Cos(fSteerAngle);
+ else if(fSteerAngle > PI/4.0f && fSteerAngle <= PI*3.0f/4.0f)
+ fSteerMult = 1.0f/Cos(fSteerAngle - HALFPI);
+ else if(fSteerAngle > PI*3.0f/4.0f)
+ fSteerMult = 1.0f/Cos(fSteerAngle - PI);
+ else if(fSteerAngle <= -PI*3.0f/4.0f)
+ fSteerMult = 1.0f/Cos(fSteerAngle + PI);
+ else if(fSteerAngle > -PI*3.0f/4.0f && fSteerAngle < -PI/4.0f)
+ fSteerMult = 1.0f/Cos(fSteerAngle + HALFPI);
+
+ fSteerLR *= fSteerMult;
+ fSteerUD *= -fSteerMult;
+
// thrust
float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward();
float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
- if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f))
- fThrust += 1.0f;
- else if (fForwSpeed > 0.0f && fThrust < 0.0f)
- fThrust = 0.0f;
- float fThrustImpulse;
- if (flightModel == FLIGHT_MODEL_RCPLANE)
- fThrustImpulse = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust;
+ float fThrustAccel;
+ if(fForwSpeed > 0.0f || fThrust > 0.0f)
+ fThrustAccel = (fThrust - pFlyingHandling->fThrustFallOff * fForwSpeed) * pFlyingHandling->fThrust;
else
- fThrustImpulse = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust;
- ApplyMoveForce(fThrustImpulse * GetForward() * m_fMass * CTimer::GetTimeStep());
+ fThrustAccel = Min(fThrust - 8.0f * pFlyingHandling->fThrustFallOff * fForwSpeed, 0.0f) * pFlyingHandling->fThrust;
+ if(flightModel == FLIGHT_MODEL_PLANE_UNUSED)
+ fThrustAccel *= 0.3f;
+ else if(flightModel == FLIGHT_MODEL_PLANE)
+ fThrustAccel *= 0.1f;
+ ApplyMoveForce(fThrustAccel * GetForward() * m_fMass * CTimer::GetTimeStep());
// left/right
float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
- float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
- float fSideSlipImpulse;
- if (flightModel == FLIGHT_MODEL_RCPLANE)
- fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult;
- else
- fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult;
- ApplyMoveForce(m_fMass * GetRight() * fSideSlipImpulse * CTimer::GetTimeStep());
+ float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
+ ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
- float fYaw = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetRight());
- float fYawImpulse;
- if (flightModel == FLIGHT_MODEL_RCPLANE)
- fYawImpulse = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed;
- else
- fYawImpulse = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed;
- ApplyTurnForce(fYawImpulse * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
+ float fYaw = -DotProduct(GetSpeed(vecWidthForward), GetRight());
+ float fYawAccel = pFlyingHandling->fYawStab * fYaw * Abs(fYaw) + pFlyingHandling->fYaw * fSteerLR * fForwSpeed;
+ ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
- float fRollImpulse;
+ float fRollAccel;
if (flightModel == FLIGHT_MODEL_RCPLANE) {
float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight();
if (CPad::GetPad(0)->GetLookLeft())
fDirectionMultiplier = -1;
- fRollImpulse = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult;
+ fRollAccel = (0.5f * fDirectionMultiplier + fSteerLR) * pFlyingHandling->fRoll;
}
else
- fRollImpulse = fSteerLR * fSeaRollMult;
- ApplyTurnForce(GetRight() * fRollImpulse * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
+ fRollAccel = fSteerLR * pFlyingHandling->fRoll;
+ ApplyTurnForce(GetRight() * fRollAccel * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight;
float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f;
- float fStabiliseImpulse;
- if (flightModel == FLIGHT_MODEL_RCPLANE)
- fStabiliseImpulse = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
- else
- fStabiliseImpulse = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
- ApplyTurnForce(fStabiliseImpulse * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too
+ float fStabiliseSpeed = pFlyingHandling->fRollStab * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
+ ApplyTurnForce(fStabiliseSpeed * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right?
// up/down
- float fTail = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetUp());
- float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
- float fPitchImpulse;
- if (flightModel == FLIGHT_MODEL_RCPLANE)
- fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed;
- else
- fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed;
- ApplyTurnForce(fPitchImpulse * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward);
+ float fTail = -DotProduct(GetSpeed(vecWidthForward), GetUp());
+ float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed;
+ ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward);
float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
- float fLiftImpluse;
- if (flightModel == FLIGHT_MODEL_RCPLANE)
- fLiftImpluse = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed;
- else
- fLiftImpluse = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed;
- float fLiftForce = fLiftImpluse * m_fMass * CTimer::GetTimeStep();
- if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpluse) {
+ float fLiftAccel = (pFlyingHandling->fAttackLift * fLift + pFlyingHandling->fFormLift) * fForwSpeed * fForwSpeed;
+ float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep();
+ if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) {
if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)
- fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
+ fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f)
- fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
+ fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
}
- ApplyMoveForce(fLiftForce * GetUp());
+ ApplyMoveForce(fLiftImpulse * GetUp());
+
CVector vecResistance;
- if (flightModel == FLIGHT_MODEL_RCPLANE)
- vecResistance = vecRCAeroResistance;
- else
- vecResistance = vecSeaAeroResistance;
+ vecResistance = pFlyingHandling->vecTurnRes;
float rX = Pow(vecResistance.x, CTimer::GetTimeStep());
float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
vecTurnSpeed.x *= rX;
- float fResistance = vecTurnSpeed.y * (1.0f / (fSpeedResistanceY * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y;
+ float fResistance = vecTurnSpeed.y * (1.0f / (pFlyingHandling->vecSpeedRes.y * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y;
vecTurnSpeed.z *= rZ;
m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
+
+
+ float fMoveSpeed = m_vecMoveSpeed.MagnitudeSqr();
+ if(fMoveSpeed > SQR(1.5f))
+ m_vecMoveSpeed *= 1.5f/Sqrt(fMoveSpeed);
+
+ float fTurnSpeed = m_vecTurnSpeed.MagnitudeSqr();
+ if(fTurnSpeed > SQR(0.2f))
+ m_vecTurnSpeed *= 0.2f/Sqrt(fTurnSpeed);
break;
}
+ case FLIGHT_MODEL_RCHELI:
case FLIGHT_MODEL_HELI:
{
- CVector vecMoveResistance;
- if (GetModelIndex() == MI_SPARROW)
- vecMoveResistance = vecHeliMoveRes;
- else
- vecMoveResistance = vecRCHeliMoveRes;
- float rmX = Pow(vecMoveResistance.x, CTimer::GetTimeStep());
- float rmY = Pow(vecMoveResistance.y, CTimer::GetTimeStep());
- float rmZ = Pow(vecMoveResistance.z, CTimer::GetTimeStep());
- m_vecMoveSpeed.x *= rmX;
- m_vecMoveSpeed.y *= rmY;
- m_vecMoveSpeed.z *= rmZ;
+ float rm = Pow(pFlyingHandling->fMoveRes, CTimer::GetTimeStep());
+ m_vecMoveSpeed *= rm;
if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE)
return;
- float fThrust;
- if (bCheat5)
- fThrust = CPad::GetPad(0)->GetSteeringUpDown() * fThrustVar / 128.0f + 0.95f;
- else
- fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f;
- fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp());
-#ifdef GTA3_1_1_PATCH
- if (fThrust > 0.9f && GetPosition().z > 80.0f)
- fThrust = 0.9f;
-#endif
+ float fUpSpeed = DotProduct(m_vecMoveSpeed, GetUp());
+ float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
+ if(fThrust < 0.0f)
+ fThrust *= 2.0f;
+ if(flightModel == FLIGHT_MODEL_RCHELI){
+ fThrust = pFlyingHandling->fThrust * fThrust + 0.45f;
+ ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep());
+ }else
+ fThrust = pFlyingHandling->fThrust * fThrust + 0.95f;
+ fThrust -= pFlyingHandling->fThrustFallOff * fUpSpeed;
+ if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f)
+ fThrust *= 10.0f/(GetPosition().z - 30.0f);
+ else if(GetPosition().z > 80.0f)
+ fThrust *= 10.0f/(GetPosition().z - 70.0f);
ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
- if (GetUp().z > 0.0f)
- ApplyTurnForce(-CVector(GetUp().x, GetUp().y, 0.0f) * fStabiliseVar * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
+ if (GetUp().z > 0.0f){
+ float upRight = clamp(GetRight().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
+ float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
+ ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
+
+ float upFwd = clamp(GetForward().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
+ float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
+ ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
+ }else{
+ float upRight = GetRight().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
+ float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
+ ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
+
+ float upFwd = GetForward().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
+ float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
+ ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
+ }
float fRoll, fPitch, fYaw;
if (bCheat5) {
- fPitch = CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
- fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
- fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f;
- }
- else {
fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
+ fRoll = CPad::GetPad(0)->GetLookLeft();
+ if (CPad::GetPad(0)->GetLookRight())
+ fRoll = -1.0f;
+ fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
+ } else {
+ fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
+ fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
fYaw = CPad::GetPad(0)->GetLookRight();
if (CPad::GetPad(0)->GetLookLeft())
fYaw = -1.0f;
- fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
+ if(Abs(CPad::GetPad(0)->GetCarGunLeftRight()) > 1.0f)
+ fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f;
}
+ if(Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f)
+ fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f;
- fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetUp()), -200.0f, 1.3f);
- fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
+ fPitch = clamp(pFlyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
+ fRoll = clamp(pFlyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
}
- ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
- ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
- ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
+ ApplyTurnForce(fPitch * GetUp() * pFlyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
+ ApplyTurnForce(fRoll * GetUp() * pFlyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
- CVector vecResistance;
- if (GetModelIndex() == MI_SPARROW)
- vecResistance = vecHeliResistance;
- else
- vecResistance = vecRCHeliResistance;
- float rX = Pow(vecResistance.x, CTimer::GetTimeStep());
- float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
- float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
+ float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
+ float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
+ ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
+ float fYawAccel = pFlyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + pFlyingHandling->fYaw * fYaw;
+ ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward());
+
+ ApplyTurnForce(fYaw * GetForward() * pFlyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
+
+ float rX = Pow(pFlyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
+ float rY = Pow(pFlyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
+ float rZ = Pow(pFlyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
- float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f), CTimer::GetTimeStep());
+ float fResistanceMultiplier = Pow(1.0f / (pFlyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
vecTurnSpeed.x *= rX;
vecTurnSpeed.y *= rY;
- vecTurnSpeed.z *= rZ;
+ vecTurnSpeed.z *= fResistanceMultiplier;
m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
ApplyTurnForce(-GetRight() * fResistance * m_fTurnMass, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
break;
@@ -459,6 +492,228 @@ CVehicle::FlyingControl(eFlightModel flightModel)
}
}
+static CColModel rotorColModel;
+static CColSphere rotorColSphere;
+float ROTOR_SEMI_THICKNESS = 0.05f;
+float ROTOR_TURN_SPEED = 0.2f;
+float ROTOR_DISGUARD_MULT = 0.3f;
+float ROTOR_COL_ELASTICITY = 1.0f;
+float ROTOR_COL_TURNMULT = -0.001f;
+float ROTOR_DEFAULT_DAMAGE = 100.0f;
+
+bool
+CVehicle::DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float radius, float damageMult)
+{
+ CVector max(radius, radius, radius);
+ CVector min(-radius, -radius, -radius);
+
+ switch(rotorType){
+ case ROTOR_TOP:
+ case ROTOR_BOTTOM:
+ min.z = -ROTOR_SEMI_THICKNESS;
+ max.z = ROTOR_SEMI_THICKNESS;
+ break;
+ case ROTOR_FRONT:
+ case ROTOR_BACK:
+ min.y = -ROTOR_SEMI_THICKNESS;
+ max.y = ROTOR_SEMI_THICKNESS;
+ break;
+ case ROTOR_RIGHT:
+ case ROTOR_LEFT:
+ min.x = -ROTOR_SEMI_THICKNESS;
+ max.x = ROTOR_SEMI_THICKNESS;
+ break;
+ }
+
+ min += pos;
+ max += pos;
+ rotorColModel.boundingBox.Set(min, max);
+ rotorColModel.boundingSphere.Set(radius, pos);
+ rotorColSphere.Set(radius, pos, 0, 0);
+ rotorColModel.spheres = &rotorColSphere;
+ rotorColModel.numSpheres = 1;
+
+ pos = matrix * pos;
+ bool hadCollision;
+ int minX = CWorld::GetSectorIndexX(pos.x - radius);
+ if(minX <= 0) minX = 0;
+
+ int minY = CWorld::GetSectorIndexY(pos.y - radius);
+ if(minY <= 0) minY = 0;
+
+ int maxX = CWorld::GetSectorIndexX(pos.x + radius);
+#ifdef FIX_BUGS
+ if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
+#else
+ if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
+#endif
+
+ int maxY = CWorld::GetSectorIndexY(pos.y + radius);
+#ifdef FIX_BUGS
+ if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
+#else
+ if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y;
+#endif
+
+ CWorld::AdvanceCurrentScanCode();
+ for(int curY = minY; curY <= maxY; curY++) {
+ for(int curX = minX; curX <= maxX; curX++) {
+ CSector *sector = CWorld::GetSector(curX, curY);
+ if(BladeColSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], rotorColModel, matrix, rotorType, damageMult))
+ hadCollision = true;
+ if(BladeColSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], rotorColModel, matrix, rotorType, damageMult))
+ hadCollision = true;
+ if(BladeColSectorList(sector->m_lists[ENTITYLIST_VEHICLES], rotorColModel, matrix, rotorType, damageMult))
+ hadCollision = true;
+ if(BladeColSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], rotorColModel, matrix, rotorType, damageMult))
+ hadCollision = true;
+ if(BladeColSectorList(sector->m_lists[ENTITYLIST_PEDS], rotorColModel, matrix, rotorType, 0.0f))
+ hadCollision = true;
+ if(BladeColSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], rotorColModel, matrix, rotorType, 0.0f))
+ hadCollision = true;
+ if(BladeColSectorList(sector->m_lists[ENTITYLIST_OBJECTS], rotorColModel, matrix, rotorType, damageMult))
+ hadCollision = true;
+ if(BladeColSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], rotorColModel, matrix, rotorType, damageMult))
+ hadCollision = true;
+ }
+ }
+ rotorColModel.spheres = nil;
+ rotorColModel.numSpheres = 0;
+
+ return hadCollision;
+}
+
+bool
+CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &matrix, int16 rotorType, float damageMult)
+{
+ int i;
+ CVector axis;
+ CVector turnSpeed(0.0f, 0.0f, 0.0f);
+ switch(rotorType){
+ case ROTOR_TOP:
+ turnSpeed.z = -ROTOR_TURN_SPEED;
+ axis = -matrix.GetUp();
+ break;
+ case ROTOR_BOTTOM:
+ turnSpeed.z = ROTOR_TURN_SPEED;
+ axis = matrix.GetUp();
+ break;
+
+ case ROTOR_FRONT:
+ turnSpeed.y = -ROTOR_TURN_SPEED;
+ axis = -matrix.GetForward();
+ break;
+ case ROTOR_BACK:
+ turnSpeed.y = ROTOR_TURN_SPEED;
+ axis = matrix.GetForward();
+ break;
+
+ case ROTOR_RIGHT:
+ turnSpeed.x = -ROTOR_TURN_SPEED;
+ axis = -matrix.GetRight();
+ break;
+ case ROTOR_LEFT:
+ turnSpeed.x = ROTOR_TURN_SPEED;
+ axis = matrix.GetRight();
+ break;
+ }
+ turnSpeed = Multiply3x3(matrix, turnSpeed);
+ CVector center = rotorColModel.boundingSphere.center;
+ center = matrix*center;
+
+ for(CPtrNode *node = list.first; node; node = node->next) {
+ CEntity *entity = (CEntity *)node->item;
+ if(entity == (CEntity*)this ||
+ !entity->bUsesCollision ||
+ entity->m_scanCode == CWorld::GetCurrentScanCode())
+ continue;
+
+ entity->m_scanCode = CWorld::GetCurrentScanCode();
+
+ int numCollisions;
+ CColModel *entityCol;
+ if(entity->IsPed())
+ entityCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()))->AnimatePedColModelSkinned(entity->GetClump());
+ else
+ entityCol = CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel();
+ if(entityCol)
+ numCollisions = CCollision::ProcessColModels(matrix, rotorColModel, entity->GetMatrix(), *entityCol,
+ CWorld::m_aTempColPts, nil, nil);
+ else
+ numCollisions = 0;
+
+ if(numCollisions > 0 && entity->IsPed()){
+ CPed *ped = (CPed*)entity;
+ CVector2D dirToRotor = GetPosition() - entity->GetPosition();
+ dirToRotor.Normalise();
+ int localDir = ped->GetLocalDirection(dirToRotor);
+ if(ped->m_attachedTo == nil){
+ ped->bIsStanding = false;
+ ped->ApplyMoveForce(-5.0f*dirToRotor.x, -5.0f*dirToRotor.y, 5.0f);
+ }
+ ped->InflictDamage(this, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, localDir);
+
+ if(CGame::nastyGame && ped->GetIsOnScreen()){
+ for(i = 0; i < 16; i++)
+ CParticle::AddParticle(PARTICLE_BLOOD_SMALL, ped->GetPosition(), CVector(dirToRotor.x, dirToRotor.y, 1.0f) * 0.01f);
+ CParticle::AddParticle(PARTICLE_TEST, ped->GetPosition(), CVector(0.0f, 0.0f, 0.02f), nil, 0.1f);
+ CParticle::AddParticle(PARTICLE_TEST, ped->GetPosition()+CVector(0.0f, 0.0f, 0.2f), CVector(0.0f, 0.0f, -0.01f), nil, 0.1f);
+ }
+ }else if(numCollisions > 0 && entity->GetModelIndex() != MI_MISSILE){
+ float impulse = 0.0f;
+ bool hadCollision = false;
+ float savedElasticity = m_fElasticity;
+ m_fElasticity = ROTOR_COL_ELASTICITY;
+
+ for(i = 0; i < numCollisions; i++){
+ CVector colpos = CWorld::m_aTempColPts[i].point;
+ CVector localColpos = colpos - center;
+ float axisDir = DotProduct(axis, localColpos);
+ float colDir = DotProduct(CWorld::m_aTempColPts[i].normal, localColpos);
+ if(2.0f*ROTOR_SEMI_THICKNESS < Abs(axisDir) &&
+ ROTOR_DISGUARD_MULT*Abs(colDir) < Abs(axisDir))
+ continue;
+
+ colpos -= axisDir*axis; // get rid of axis component
+
+ CVector tangentSpeed = CrossProduct(turnSpeed, colpos - center);
+
+ // Particles
+ for(int j = 0; j < 4; j++){
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, colpos, (tangentSpeed+m_vecMoveSpeed)/2.0f);
+ CParticle::AddParticle(PARTICLE_SPARK, colpos, 0.1f*CWorld::m_aTempColPts[i].normal);
+ }
+
+ // Apply Collision
+ if(IsCar()){
+ CAutomobile *heli = (CAutomobile*)this;
+ if(heli->m_fRotorSpeed > 0.15f){
+ ApplyCollision(CWorld::m_aTempColPts[i], impulse);
+ ApplyTurnForce(m_fTurnMass*ROTOR_COL_TURNMULT*tangentSpeed, colpos - center);
+ heli->m_fRotorSpeed = 0.15f;
+ }else if(heli->m_fRotorSpeed < 0.075f && heli->m_fRotorSpeed > 0.0f)
+ heli->m_fRotorSpeed *= -1.0f;
+ }
+
+ float damageImpulse = damageMult * Max(impulse, ROTOR_DEFAULT_DAMAGE*m_fMass/3000.0f);
+ if(damageImpulse > m_fDamageImpulse)
+ SetDamagedPieceRecord(0, damageImpulse, entity, CWorld::m_aTempColPts[i].normal);
+
+ hadCollision = true;
+ }
+
+ if(hadCollision && !entity->IsPed())
+ DMAudio.ReportCollision(this, entity, SURFACE_CAR_PANEL, SURFACE_TARMAC, 50.0f, 0.09f);
+ m_fElasticity = savedElasticity;
+ }
+ }
+ return false;
+}
+
+
+float fBurstSpeedMax = 0.3f;
+float fBurstTyreMod = 0.13f;
+
void
CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus)
@@ -468,6 +723,10 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
static bool bBraking;
static bool bDriving;
+#ifdef FIX_BUGS
+ bAlreadySkidding = false;
+#endif
+
// how much force we want to apply in these axes
float fwd = 0.0f;
float right = 0.0f;
@@ -492,10 +751,15 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
if(contactSpeedRight != 0.0f){
// exert opposing force
right = -contactSpeedRight/wheelsOnGround;
+#ifdef FIX_BUGS
+ // contactSpeedRight is independent of framerate but right has timestep as a factor
+ // so we probably have to fix this
+ right *= CTimer::GetTimeStepFix();
+#endif
if(wheelStatus == WHEEL_STATUS_BURST){
- float fwdspeed = Min(contactSpeedFwd, 0.3f);
- right += fwdspeed * CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
+ float fwdspeed = Min(contactSpeedFwd, fBurstSpeedMax);
+ right += fwdspeed * CGeneral::GetRandomNumberInRange(-fBurstTyreMod, fBurstTyreMod);
}
}
@@ -512,13 +776,25 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
}
}else if(contactSpeedFwd != 0.0f){
fwd = -contactSpeedFwd/wheelsOnGround;
+#ifdef FIX_BUGS
+ // contactSpeedFwd is independent of framerate but fwd has timestep as a factor
+ // so we probably have to fix this
+ fwd *= CTimer::GetTimeStepFix();
+#endif
if(!bBraking){
if(m_fGasPedal < 0.01f){
- if(GetModelIndex() == MI_RCBANDIT)
- brake = 0.2f * mod_HandlingManager.field_4 / m_fMass;
+ if(IsBike())
+ brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f);
+ else if(pHandling->fMass < 500.0f)
+ brake = mod_HandlingManager.fWheelFriction / m_fMass;
+ else if(GetModelIndex() == MI_RCBANDIT)
+ brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass;
else
- brake = mod_HandlingManager.field_4 / m_fMass;
+ brake = mod_HandlingManager.fWheelFriction / m_fMass;
+#ifdef FIX_BUGS
+ brake *= CTimer::GetTimeStepFix();
+#endif
}
}
@@ -536,7 +812,8 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
}
}
- if(sq(adhesion) < sq(right) + sq(fwd)){
+ float speedSq = sq(right) + sq(fwd);
+ if(sq(adhesion) < speedSq){
if(*wheelState != WHEEL_STATE_FIXED){
if(bDriving && contactSpeedFwd < 0.2f)
*wheelState = WHEEL_STATE_SPINNING;
@@ -544,22 +821,205 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
*wheelState = WHEEL_STATE_SKIDDING;
}
- float l = Sqrt(sq(right) + sq(fwd));
+ float l = Sqrt(speedSq);
float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss;
right *= adhesion * tractionLoss / l;
fwd *= adhesion * tractionLoss / l;
}
if(fwd != 0.0f || right != 0.0f){
+ CVector totalSpeed = fwd*wheelFwd + right*wheelRight;
+
+ CVector turnDirection = totalSpeed;
+ bool separateTurnForce = false; // BUG: not initialized on PC
+ if(pHandling->fSuspensionAntidiveMultiplier > 0.0f){
+ if(bBraking){
+ separateTurnForce = true;
+ turnDirection = totalSpeed - pHandling->fSuspensionAntidiveMultiplier*fwd*wheelFwd;
+ }else if(bDriving){
+ separateTurnForce = true;
+ turnDirection = totalSpeed - 0.5f*pHandling->fSuspensionAntidiveMultiplier*fwd*wheelFwd;
+ }
+ }
+
+ CVector direction = totalSpeed;
+
+ float speed = totalSpeed.Magnitude();
+ float turnSpeed;
+ if(separateTurnForce)
+ turnSpeed = turnDirection.Magnitude();
+ else
+ turnSpeed = speed;
+ direction.Normalise();
+ if(separateTurnForce)
+ turnDirection.Normalise();
+ else
+ turnDirection = direction;
+
+ float impulse = speed*m_fMass;
+ float turnImpulse = turnSpeed*GetMass(wheelContactPoint, turnDirection);
+
+ ApplyMoveForce(impulse * direction);
+ ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
+ }
+}
+
+float fBurstBikeSpeedMax = 0.12f;
+float fBurstBikeTyreMod = 0.05f;
+float fTweakBikeWheelTurnForce = 2.0f;
+
+void
+CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
+ int32 wheelsOnGround, float thrust, float brake, float adhesion, float unk, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus)
+{
+ // BUG: using statics here is probably a bad idea
+ static bool bAlreadySkidding = false; // this is never reset
+ static bool bBraking;
+ static bool bDriving;
+ static bool bReversing;
+
+#ifdef FIX_BUGS
+ bAlreadySkidding = false;
+#endif
+
+ // how much force we want to apply in these axes
+ float fwd = 0.0f;
+ float right = 0.0f;
+
+ bBraking = brake != 0.0f;
+ if(bBraking)
+ thrust = 0.0f;
+ bDriving = thrust != 0.0f;
+ bReversing = thrust < 0.0f;
+
+ float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd);
+ float contactSpeedRight;
+
+ if(*wheelState != WHEEL_STATE_NORMAL)
+ bAlreadySkidding = true;
+ *wheelState = WHEEL_STATE_NORMAL;
+
+ adhesion *= CTimer::GetTimeStep();
+ if(bAlreadySkidding)
+ adhesion *= pHandling->fTractionLoss;
+
+ if(special == BIKE_WHEEL_2 || special == BIKE_WHEEL_3)
+ contactSpeedRight = 0.0f;
+ else
+ contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight);
+
+ // moving sideways
+ if(contactSpeedRight != 0.0f){
+ // exert opposing force
+ right = -contactSpeedRight/wheelsOnGround;
+#ifdef FIX_BUGS
+ // contactSpeedRight is independent of framerate but right has timestep as a factor
+ // so we probably have to fix this
+ right *= CTimer::GetTimeStepFix();
+#endif
+
+ if(wheelStatus == WHEEL_STATUS_BURST){
+ float fwdspeed = Min(contactSpeedFwd, fBurstBikeSpeedMax);
+ right += fwdspeed * CGeneral::GetRandomNumberInRange(-fBurstBikeTyreMod, fBurstBikeTyreMod);
+ }
+ }
+
+ if(bDriving){
+ fwd = thrust;
+
+ // limit sideways force (why?)
+ if(right > 0.0f){
+ if(right > adhesion)
+ right = adhesion;
+ }else{
+ if(right < -adhesion)
+ right = -adhesion;
+ }
+ }else if(contactSpeedFwd != 0.0f){
+ fwd = -contactSpeedFwd/wheelsOnGround;
+#ifdef FIX_BUGS
+ // contactSpeedFwd is independent of framerate but fwd has timestep as a factor
+ // so we probably have to fix this
+ fwd *= CTimer::GetTimeStepFix();
+#endif
+
+ if(!bBraking){
+ if(m_fGasPedal < 0.01f){
+ if(IsBike())
+ brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f);
+ else if(pHandling->fMass < 500.0f)
+ brake = mod_HandlingManager.fWheelFriction / m_fMass;
+ else if(GetModelIndex() == MI_RCBANDIT)
+ brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass;
+ else
+ brake = mod_HandlingManager.fWheelFriction / m_fMass;
+#ifdef FIX_BUGS
+ brake *= CTimer::GetTimeStepFix();
+#endif
+ }
+ }
+
+ if(brake > adhesion){
+ if(Abs(contactSpeedFwd) > 0.005f)
+ *wheelState = WHEEL_STATE_FIXED;
+ }else {
+ if(fwd > 0.0f){
+ if(fwd > brake)
+ fwd = brake;
+ }else{
+ if(fwd < -brake)
+ fwd = -brake;
+ }
+ }
+ }
+
+ float speedSq = sq(right) + sq(fwd);
+ if(sq(adhesion) < speedSq){
+ if(*wheelState != WHEEL_STATE_FIXED){
+ if(bDriving && contactSpeedFwd < 0.2f)
+ *wheelState = WHEEL_STATE_SPINNING;
+ else
+ *wheelState = WHEEL_STATE_SKIDDING;
+ }
+
+ float l = Sqrt(speedSq);
+ float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss;
+ right *= adhesion * tractionLoss / l;
+ fwd *= adhesion * tractionLoss / l;
+
+ if(unk < 1.0f)
+ right *= unk;
+ }else if(unk < 1.0f){
+ if(!bAlreadySkidding)
+ unk *= pHandling->fTractionLoss;
+ if(sq(adhesion*unk) < speedSq){
+ float l = Sqrt(speedSq);
+ right *= adhesion * unk / l;
+ }
+ }
+
+ if(fwd != 0.0f || right != 0.0f){
CVector direction = fwd*wheelFwd + right*wheelRight;
+
float speed = direction.Magnitude();
direction.Normalise();
float impulse = speed*m_fMass;
float turnImpulse = speed*GetMass(wheelContactPoint, direction);
+ CVector vTurnImpulse = turnImpulse * direction;
+ float turnRight = DotProduct(vTurnImpulse, GetRight());
ApplyMoveForce(impulse * direction);
- ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
+
+ float contactRight = DotProduct(wheelContactPoint, GetRight());
+ float contactFwd = DotProduct(wheelContactPoint, GetForward());
+
+ if(wheelId != CARWHEEL_REAR_LEFT ||
+ !bBraking && !bReversing)
+ ApplyTurnForce((vTurnImpulse - turnRight*GetRight()) * fTweakBikeWheelTurnForce,
+ wheelContactPoint - contactRight*GetRight());
+
+ ApplyTurnForce(turnRight*GetRight(), contactFwd*GetForward());
}
}
@@ -581,38 +1041,81 @@ CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVec
return angularVelocity * CTimer::GetTimeStep();
}
+int
+CVehicle::FindTyreNearestPoint(float x, float y)
+{
+ CVector pos = CVector(x - GetPosition().x, y - GetPosition().y, 0.0f);
+ float fwd = DotProduct(GetForward(), pos);
+ float right = DotProduct(GetRight(), pos);
+
+ int piece;
+ if(IsBike()){
+ piece = fwd > 0.0f ? CAR_PIECE_WHEEL_LF : CAR_PIECE_WHEEL_LR;
+ }else{
+ piece = fwd > 0.0f ?
+ right > 0.0f ? CAR_PIECE_WHEEL_RF : CAR_PIECE_WHEEL_LF :
+ right > 0.0f ? CAR_PIECE_WHEEL_RR : CAR_PIECE_WHEEL_LR;
+ }
+ return piece - CAR_PIECE_WHEEL_LF;
+}
+
void
-CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage)
+CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage, CVector pos)
{
if (!bCanBeDamaged)
return;
- if (bOnlyDamagedByPlayer && (damagedBy != FindPlayerPed() && damagedBy != FindPlayerVehicle()))
+ if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f)
+ damage *= 0.5f;
+ if (GetStatus() != STATUS_PLAYER && bOnlyDamagedByPlayer && (damagedBy != FindPlayerPed() && damagedBy != FindPlayerVehicle()))
return;
+
+ if(damage > 10.0f && (damagedBy == FindPlayerPed() || damagedBy == FindPlayerVehicle()) && GetStatus() != STATUS_WRECKED){
+ CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2;
+ CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 1.0f;
+ CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(5, 25);
+ }
+
bool bFrightensDriver = false;
switch (weaponType) {
case WEAPONTYPE_UNARMED:
+ case WEAPONTYPE_BRASSKNUCKLE:
+ case WEAPONTYPE_SCREWDRIVER:
+ case WEAPONTYPE_GOLFCLUB:
+ case WEAPONTYPE_NIGHTSTICK:
+ case WEAPONTYPE_KNIFE:
case WEAPONTYPE_BASEBALLBAT:
+ case WEAPONTYPE_HAMMER:
+ case WEAPONTYPE_CLEAVER:
+ case WEAPONTYPE_MACHETE:
+ case WEAPONTYPE_KATANA:
+ case WEAPONTYPE_CHAINSAW:
if (bMeleeProof)
return;
break;
case WEAPONTYPE_COLT45:
- case WEAPONTYPE_UZI:
+ case WEAPONTYPE_PYTHON:
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_UZI:
case WEAPONTYPE_SILENCED_INGRAM:
case WEAPONTYPE_MP5:
- case WEAPONTYPE_SHOTGUN:
- case WEAPONTYPE_AK47:
- case WEAPONTYPE_M16:
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_MINIGUN:
case WEAPONTYPE_HELICANNON:
case WEAPONTYPE_UZI_DRIVEBY:
if (bBulletProof)
return;
bFrightensDriver = true;
break;
- case WEAPONTYPE_ROCKETLAUNCHER:
- case WEAPONTYPE_MOLOTOV:
case WEAPONTYPE_GRENADE:
+ case WEAPONTYPE_MOLOTOV:
+ case WEAPONTYPE_ROCKET:
case WEAPONTYPE_EXPLOSION:
if (bExplosionProof)
return;
@@ -629,6 +1132,52 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
default:
break;
}
+
+ if(bFrightensDriver && GetStatus() == STATUS_PLAYER && m_fHealth < 250.0f)
+ return;
+
+ // Pop tires
+ if(damagedBy && damagedBy->IsPed() && (IsCar() || IsBike())){
+ int accuracy = 0;
+ switch(weaponType){
+ case WEAPONTYPE_COLT45:
+ accuracy = 10;
+ break;
+ case WEAPONTYPE_PYTHON:
+ if(!((CPed*)damagedBy)->IsPlayer())
+ accuracy = 64;
+ break;
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_HELICANNON:
+ accuracy = 25;
+ break;
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ case WEAPONTYPE_MP5:
+ case WEAPONTYPE_UZI_DRIVEBY:
+ accuracy = 15;
+ break;
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ if(!((CPed*)damagedBy)->IsPlayer())
+ accuracy = 15;
+ break;
+ }
+
+ if(((CPed*)damagedBy)->IsPlayer() && (CCamera::m_bUseMouse3rdPerson || TheCamera.Using1stPersonWeaponMode()))
+ accuracy = 0;
+
+ if(accuracy != 0 && !bTyresDontBurst && (CGeneral::GetRandomNumber()&0x7F) < accuracy){
+ if(IsBike())
+ BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, false);
+ else if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
+ BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, true);
+ }
+ }
+
if (m_fHealth > 0.0f) {
if (VehicleCreatedBy == RANDOM_VEHICLE && pDriver &&
(GetStatus() == STATUS_SIMPLE || GetStatus() == STATUS_PHYSICS) &&
@@ -641,24 +1190,43 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
}
}
m_nLastWeaponDamage = weaponType;
+ m_pLastDamageEntity = damagedBy;
float oldHealth = m_fHealth;
if (m_fHealth > damage) {
m_fHealth -= damage;
- if (VehicleCreatedBy == RANDOM_VEHICLE &&
- (m_fHealth < DAMAGE_HEALTH_TO_FLEE_ALWAYS ||
- bFrightensDriver && m_randomSeed > DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE)) {
+ if (VehicleCreatedBy == RANDOM_VEHICLE && !IsBoat()){
switch (GetStatus()) {
case STATUS_SIMPLE:
case STATUS_PHYSICS:
- if (pDriver) {
- SetStatus(STATUS_ABANDONED);
- pDriver->bFleeAfterExitingCar = true;
- pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
- }
- for (int i = 0; i < m_nNumMaxPassengers; i++) {
- if (pPassengers[i]) {
- pPassengers[i]->bFleeAfterExitingCar = true;
- pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ if(AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH ||
+ CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f && AutoPilot.m_nCarMission == MISSION_CRUISE){
+ // Drive away like a maniac
+ if(pDriver && pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE){
+ if(AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH)
+ AutoPilot.m_nCruiseSpeed *= 1.5f;
+ AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
+ }
+ }else{
+ // Leave vehicle
+ if (pDriver && pDriver->CharCreatedBy != MISSION_CHAR) {
+ SetStatus(STATUS_ABANDONED);
+ pDriver->bFleeAfterExitingCar = true;
+ pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+// TODO(MIAMI):
+// pDriver->Say(120);
+ }
+ int time = 200;
+ for (int i = 0; i < m_nNumMaxPassengers; i++) {
+ if (pPassengers[i] &&
+ pPassengers[i]->m_objective != OBJECTIVE_LEAVE_VEHICLE &&
+ pPassengers[i]->CharCreatedBy != MISSION_CHAR) {
+ pPassengers[i]->bFleeAfterExitingCar = true;
+ pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time;
+// TODO(MIAMI):
+// pPassengers[i]->Say(120);
+ time += 200;
+ }
}
}
break;
@@ -666,7 +1234,7 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
break;
}
}
- if (oldHealth > DAMAGE_HEALTH_TO_CATCH_FIRE && m_fHealth < DAMAGE_HEALTH_TO_CATCH_FIRE) {
+ if (oldHealth >= DAMAGE_HEALTH_TO_CATCH_FIRE && m_fHealth < DAMAGE_HEALTH_TO_CATCH_FIRE) {
if (IsCar()) {
CAutomobile* pThisCar = (CAutomobile*)this;
pThisCar->Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE);
@@ -700,11 +1268,13 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
void
CVehicle::DoFixedMachineGuns(void)
{
- if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){
- FireFixedMachineGuns();
- }else{
- if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400)
- m_nAmmoInClip = 20;
+ if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD){
+ if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){
+ FireFixedMachineGuns();
+ }else{
+ if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400)
+ m_nAmmoInClip = 20;
+ }
}
}
@@ -753,9 +1323,43 @@ CVehicle::FireFixedMachineGuns(void)
}
void
+CVehicle::ActivateBomb(void)
+{
+ if(m_bombType == CARBOMB_TIMED){
+ m_bombType = CARBOMB_TIMEDACTIVE;
+ m_nBombTimer = 7000;
+ m_pBlowUpEntity = FindPlayerPed();
+ CGarages::TriggerMessage("GA_12", -1, 3000, -1);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f);
+ }else if(m_bombType == CARBOMB_ONIGNITION){
+ m_bombType = CARBOMB_ONIGNITIONACTIVE;
+ CGarages::TriggerMessage("GA_12", -1, 3000, -1);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f);
+ }
+}
+
+void
+CVehicle::ActivateBombWhenEntered(void)
+{
+ if(pDriver){
+ if(!bDriverLastFrame && m_bombType == CARBOMB_ONIGNITIONACTIVE){
+ // If someone enters the car and there is a bomb, detonate
+ m_nBombTimer = 1000;
+ m_pBlowUpEntity = m_pBombRigger;
+ if(m_pBlowUpEntity)
+ m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f);
+ }
+ bDriverLastFrame = true;
+ }else
+ bDriverLastFrame = false;
+}
+
+void
CVehicle::ExtinguishCarFire(void)
{
- m_fHealth = Max(m_fHealth, 300.0f);
+ if(GetStatus() != STATUS_WRECKED)
+ m_fHealth = Max(m_fHealth, 300.0f);
if(m_pCarFire)
m_pCarFire->Extinguish();
if(IsCar()){
@@ -826,6 +1430,69 @@ CVehicle::ShufflePassengersToMakeSpace(void)
}
void
+CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&player, CCopPed *&cop)
+{
+ int i;
+ player = nil;
+ cop = nil;
+
+ if(ped1->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP &&
+ ((CPlayerPed*)ped1)->m_pWanted->m_nWantedLevel > 0 &&
+ ped2->m_pedInObjective == ped1){
+ player = (CPlayerPed*)ped1;
+ cop = (CCopPed*)ped2;
+ return;
+ }
+
+ bool ped1IsDriver = ped1 == pDriver;
+
+ // Just what the hell is this weird code?
+ CPed *peds[9];
+ CPed *peds2[9];
+ int numPeds = 0;
+ int numPeds2 = 0;
+ for(i = 0; i < m_nNumMaxPassengers; i++){
+ CPed *p = pPassengers[i];
+ if(p && p != ped1 && !p->bStayInCarOnJack){
+ peds[numPeds++] = p;
+ // uhh what?
+ if(i < 1 && !ped1IsDriver)
+ continue;
+ peds2[numPeds2++] = p;
+ }
+ }
+
+ // So we're copying this array for no reason...
+ CPed *peds3[9];
+ int numPeds3 = 0;
+ for(i = 0; i < numPeds; i++){
+ if(peds[i]->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP &&
+ ((CPlayerPed*)peds[i])->m_pWanted->m_nWantedLevel > 0 &&
+ ped2->m_pedInObjective == peds[i]){
+ player = (CPlayerPed*)peds[i];
+ cop = (CCopPed*)ped2;
+ return;
+ }
+ peds3[numPeds3++] = peds[i];
+ }
+
+ int time = 1800;
+ for(i = 0; i < numPeds3; i++){
+ peds3[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + time;
+ peds3[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ time += CGeneral::GetRandomNumberInRange(300.0f, 600.0f);
+ }
+
+ if(IsCar() && numPeds2 > 0 && CGeneral::GetRandomTrueFalse())
+ for(i = 0; i < numPeds2; i++)
+ if(peds2[i]->IsFemale() || CGeneral::GetRandomTrueFalse()){
+ peds2[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ peds2[i]->b156_8 = true;
+ peds2[i]->bFleeAfterExitingCar = true;
+ }
+}
+
+void
CVehicle::ProcessDelayedExplosion(void)
{
if(m_nBombTimer == 0)
@@ -844,8 +1511,6 @@ CVehicle::ProcessDelayedExplosion(void)
if (m_nBombTimer != 0)
return;
- if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed())
- CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
BlowUpCar(m_pBlowUpEntity);
}
@@ -853,12 +1518,13 @@ bool
CVehicle::IsLawEnforcementVehicle(void)
{
switch(GetModelIndex()){
- case MI_FBICAR:
case MI_POLICE:
case MI_ENFORCER:
case MI_PREDATOR:
case MI_RHINO:
case MI_BARRACKS:
+ case MI_FBIRANCH:
+ case MI_VICECHEE:
return true;
default:
return false;
@@ -876,6 +1542,8 @@ CVehicle::UsesSiren(uint32 id)
case MI_POLICE:
case MI_ENFORCER:
case MI_PREDATOR:
+ case MI_FBIRANCH:
+ case MI_VICECHEE:
return true;
default:
return false;
@@ -964,7 +1632,8 @@ CVehicle::CanPedOpenLocks(CPed *ped)
{
if(m_nDoorLock == CARLOCK_LOCKED ||
m_nDoorLock == CARLOCK_LOCKED_INITIALLY ||
- m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE)
+ m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE ||
+ m_nDoorLock == CARLOCK_SKIP_SHUT_DOORS)
return false;
if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY)
return false;
@@ -972,11 +1641,18 @@ CVehicle::CanPedOpenLocks(CPed *ped)
}
bool
+CVehicle::CanDoorsBeDamaged(void)
+{
+ return m_nDoorLock == CARLOCK_NOT_USED ||
+ m_nDoorLock == CARLOCK_UNLOCKED ||
+ m_nDoorLock == CARLOCK_SKIP_SHUT_DOORS;
+}
+
+bool
CVehicle::CanPedEnterCar(void)
{
- CVector up = GetUp();
// can't enter when car is on side
- if(up.z > 0.1f || up.z < -0.1f){
+ if(IsBike() || GetUp().z > 0.1f || GetUp().z < -0.1f){
// also when car is moving too fast
if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f))
return false;
@@ -988,16 +1664,14 @@ CVehicle::CanPedEnterCar(void)
}
bool
-CVehicle::CanPedExitCar(void)
+CVehicle::CanPedExitCar(bool jumpExit)
{
CVector up = GetUp();
if(up.z > 0.1f || up.z < -0.1f){
-#ifdef VC_PED_PORTS
if (IsBoat())
return true;
-#endif
// can't exit when car is moving too fast
- if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f)
+ if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f && !jumpExit)
return false;
// if car is slow enough, check turn speed
if(Abs(m_vecTurnSpeed.x) > 0.01f ||
@@ -1020,6 +1694,14 @@ CVehicle::CanPedExitCar(void)
}
}
+bool
+CVehicle::CanPedJumpOffBike(void)
+{
+ if(pPassengers[0])
+ return false;
+ return m_vecMoveSpeed.MagnitudeSqr() < 0.07f ? false : true;
+}
+
void
CVehicle::ChangeLawEnforcerState(uint8 enable)
{
@@ -1044,7 +1726,7 @@ CVehicle::SetUpDriver(void)
if(VehicleCreatedBy != RANDOM_VEHICLE)
return nil;
- pDriver = CPopulation::AddPedInCar(this, false);
+ pDriver = CPopulation::AddPedInCar(this, true);
pDriver->m_pMyVehicle = this;
pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle);
pDriver->bInVehicle = true;
@@ -1057,15 +1739,31 @@ CVehicle::SetUpDriver(void)
CPed*
CVehicle::SetupPassenger(int n)
{
+ int i;
+
if(pPassengers[n])
return pPassengers[n];
- pPassengers[n] = CPopulation::AddPedInCar(this, true);
- pPassengers[n]->m_pMyVehicle = this;
- pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle);
- pPassengers[n]->bInVehicle = true;
- pPassengers[n]->SetPedState(PED_DRIVING);
- if(bIsBus)
+ if((IsTaxi() || IsLimo()) && n == 0)
+ pPassengers[0] = nil;
+ else{
+ CPed *passenger = CPopulation::AddPedInCar(this, false);
+ pPassengers[n] = passenger;
+ passenger->m_pMyVehicle = this;
+ passenger->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle);
+ passenger->bInVehicle = true;
+ passenger->SetPedState(PED_DRIVING);
+
+ if(passenger->m_nPedType == PEDTYPE_CIVMALE || passenger->m_nPedType == PEDTYPE_CIVFEMALE)
+ for(i = 0; i < n; i++)
+ if(pPassengers[i] && pPassengers[n] &&
+ (pPassengers[i]->m_nPedType == PEDTYPE_CIVMALE || pPassengers[i]->m_nPedType == PEDTYPE_CIVFEMALE) &&
+ passenger->GetModelIndex() == pPassengers[i]->GetModelIndex()){
+ pPassengers[n] = nil;
+ CPopulation::RemovePed(passenger);
+ }
+ }
+ if(bIsBus && pPassengers[n])
pPassengers[n]->bRenderPedInCar = false;
++m_nNumPassengers;
return pPassengers[n];
@@ -1078,24 +1776,42 @@ CVehicle::SetDriver(CPed *driver)
pDriver->RegisterReference((CEntity**)&pDriver);
if(bFreebies && driver == FindPlayerPed()){
- if(GetModelIndex() == MI_AMBULAN)
- FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f);
- else if(GetModelIndex() == MI_TAXI)
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
- else if (GetModelIndex() == MI_POLICE) {
- CStreaming::RequestModel(WEAPONTYPE_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
- driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
- } else if (GetModelIndex() == MI_ENFORCER)
- driver->m_fArmour = Max(driver->m_fArmour, 100.0f);
- else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA) // TODO(MIAMI): check zebra
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
bFreebies = false;
+ switch(GetModelIndex()){
+ case MI_AMBULAN:
+ FindPlayerPed()->m_fHealth = Max(FindPlayerPed()->m_fHealth, Min(FindPlayerPed()->m_fHealth + 20.0f, CWorld::Players[0].m_nMaxHealth));
+ break;
+
+ case MI_TAXI:
+ case MI_CABBIE:
+ case MI_ZEBRA:
+ case MI_KAUFMAN:
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 12;
+ break;
+
+ case MI_POLICE:
+ CStreaming::RequestModel(MI_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
+ bFreebies = true;
+ break;
+
+ case MI_ENFORCER:
+ driver->m_fArmour = Max(driver->m_fArmour, CWorld::Players[0].m_nMaxArmour);
+ break;
+
+ case MI_CADDY:
+ if(!(driver->IsPlayer() && ((CPlayerPed*)driver)->DoesPlayerWantNewWeapon(WEAPONTYPE_GOLFCLUB, true)))
+ CStreaming::RequestModel(MI_GOLFCLUB, STREAMFLAGS_DONT_REMOVE);
+ break;
+ }
}
- ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass,
- driver->GetPosition().x - GetPosition().x,
- driver->GetPosition().y - GetPosition().y,
- 0.0f);
+ if(IsBike())
+ ApplyMoveForce(-0.2f*driver->m_fMass * GetUp());
+ else
+ ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass,
+ driver->GetPosition().x - GetPosition().x,
+ driver->GetPosition().y - GetPosition().y,
+ 0.0f);
}
bool
@@ -1103,10 +1819,13 @@ CVehicle::AddPassenger(CPed *passenger)
{
int i;
- ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
- passenger->GetPosition().x - GetPosition().x,
- passenger->GetPosition().y - GetPosition().y,
- 0.0f);
+ if(IsBike())
+ ApplyTurnForce(-0.2f*passenger->m_fMass * GetUp(), -0.1f*GetForward());
+ else
+ ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
+ passenger->GetPosition().x - GetPosition().x,
+ passenger->GetPosition().y - GetPosition().y,
+ 0.0f);
for(i = 0; i < m_nNumMaxPassengers; i++)
if(pPassengers[i] == nil){
@@ -1123,10 +1842,13 @@ CVehicle::AddPassenger(CPed *passenger, uint8 n)
if(bIsBus)
return AddPassenger(passenger);
- ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
- passenger->GetPosition().x - GetPosition().x,
- passenger->GetPosition().y - GetPosition().y,
- 0.0f);
+ if(IsBike())
+ ApplyTurnForce(-0.2f*passenger->m_fMass * GetUp(), -0.1f*GetForward());
+ else
+ ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
+ passenger->GetPosition().x - GetPosition().x,
+ passenger->GetPosition().y - GetPosition().y,
+ 0.0f);
if(n < m_nNumMaxPassengers && pPassengers[n] == nil){
pPassengers[n] = passenger;
@@ -1140,6 +1862,22 @@ void
CVehicle::RemoveDriver(void)
{
SetStatus(STATUS_ABANDONED);
+ if(pDriver == FindPlayerPed()){
+ if(GetModelIndex() == MI_POLICE && CStreaming::HasModelLoaded(MI_SHOTGUN)){
+ if(bFreebies){
+ if(((CPlayerPed*)pDriver)->DoesPlayerWantNewWeapon(WEAPONTYPE_SHOTGUN, true))
+ pDriver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5, true);
+ else
+ pDriver->GrantAmmo(WEAPONTYPE_SHOTGUN, 5);
+ bFreebies = false;
+ }
+ CStreaming::SetModelIsDeletable(MI_SHOTGUN);
+ }else if(GetModelIndex() == MI_CADDY && CStreaming::HasModelLoaded(MI_GOLFCLUB)){
+ if(((CPlayerPed*)pDriver)->DoesPlayerWantNewWeapon(WEAPONTYPE_GOLFCLUB, true))
+ pDriver->GiveWeapon(WEAPONTYPE_GOLFCLUB, 1, true);
+ CStreaming::SetModelIsDeletable(MI_GOLFCLUB);
+ }
+ }
pDriver = nil;
}
@@ -1165,6 +1903,57 @@ CVehicle::RemovePassenger(CPed *p)
}
}
+bool
+CVehicle::IsDriver(CPed *ped)
+{
+ if(ped == nil)
+ return false;
+ return ped == pDriver;
+}
+
+bool
+CVehicle::IsDriver(int32 model)
+{
+ return pDriver && pDriver->GetModelIndex() == model;
+}
+
+bool
+CVehicle::IsPassenger(CPed *ped)
+{
+ int i;
+ if(ped == nil)
+ return false;
+ for(i = 0; i < 8; i++)
+ if(pPassengers[i] == ped)
+ return true;
+ return false;
+}
+
+bool
+CVehicle::IsPassenger(int32 model)
+{
+ int i;
+ for(i = 0; i < 8; i++)
+ if(pPassengers[i] && pPassengers[i]->GetModelIndex() == model)
+ return true;
+ return false;
+}
+
+void
+CVehicle::UpdatePassengerList(void)
+{
+ int i;
+ bool hasPassenger = false;
+ if(m_nNumPassengers)
+ for(i = 0; i < 8; i++)
+ if(pPassengers[i]){
+ hasPassenger = true;
+ break;
+ }
+ if(!hasPassenger)
+ m_nNumPassengers = 0;
+}
+
void
CVehicle::ProcessCarAlarm(void)
{
@@ -1174,9 +1963,10 @@ CVehicle::ProcessCarAlarm(void)
return;
step = CTimer::GetTimeStepInMilliseconds();
- if((uint16)m_nAlarmState < step)
+ if((uint16)m_nAlarmState < step){
m_nAlarmState = 0;
- else
+ m_nCarHornTimer = 0;
+ }else
m_nAlarmState -= step;
}
@@ -1204,6 +1994,261 @@ CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
return true;
}
+RpMaterial*
+SetCompAlphaCB(RpMaterial *material, void *data)
+{
+ uint32 alpha = (uint32)(uintptr)data;
+ RwRGBA *col = (RwRGBA*)RpMaterialGetColor(material); // get rid of const
+ col->alpha = alpha;
+ return material;
+}
+
+void
+CVehicle::SetComponentAtomicAlpha(RpAtomic *atomic, int32 alpha)
+{
+ RpGeometry *geo = RpAtomicGetGeometry(atomic);
+ RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR);
+ RpGeometryForAllMaterials(geo, SetCompAlphaCB, (void*)alpha);
+}
+
+void
+CVehicle::UpdateClumpAlpha(void)
+{
+ int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject);
+ if(bFadeOut){
+ clumpAlpha -= 8;
+ if(clumpAlpha < 0)
+ clumpAlpha = 0;
+ }else if(clumpAlpha < 255){
+ clumpAlpha += 16;
+ if(clumpAlpha > 255)
+ clumpAlpha = 255;
+ }
+ CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha);
+}
+
+void
+CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd)
+{
+ int i;
+ float angle;
+ CColPoint point;
+ CEntity *entity;
+ uint8 r, g, b;
+
+ if(heli == nil)
+ return;
+
+ uint8 surface = SURFACE_TARMAC;
+ int frm = CTimer::GetFrameCounter() & 7;
+ float testLowZ = ground - 10.0f;
+ float dustSize = 0.0f;
+ float baseSize = 1.0f;
+ float offset = 1.0f; // when heli is tilted
+ float particleZ = -101.0f;
+ int n = 0;
+
+ if(heli->GetModelIndex() == MI_RCGOBLIN || heli->GetModelIndex() == MI_RCRAIDER){
+ radius = 3.0f;
+ dustSize = 0.04f;
+ baseSize = 0.07f;
+ offset = 0.3f;
+ }
+
+ CVector heliPos = heli->GetPosition();
+
+ if(heli->IsVehicle() && ((CVehicle*)heli)->IsCar()){
+ heliPos.x -= (heliPos.z - ground)*heli->GetUp().x*offset*0.5f;
+ heliPos.y -= (heliPos.z - ground)*heli->GetUp().y*offset*0.5f;
+ }
+
+ float steamSize = 0.25f * radius * baseSize;
+ float splashSize = 0.3f * radius * baseSize;
+
+ i = 0;
+ for(i = 0; i < 32+rnd; i++){
+ angle = i * TWOPI/32.0f;
+ CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f);
+ CVector dir = CVector(pos.x, pos.y, 1.0f)*0.01f;
+ pos += heliPos;
+
+ if(i < 32 && i == 4*frm){
+ if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil)){
+ n = rnd;
+ particleZ = point.point.z;
+ surface = point.surfaceB;
+ }else
+ n = 0;
+
+ float waterLevel = 0.0f;
+ if(CWaterLevel::GetWaterLevel(pos, &waterLevel, false) && waterLevel > particleZ){
+ surface = SURFACE_WATER;
+ n = rnd;
+ particleZ = waterLevel;
+ }
+ }
+
+ if(n){
+ pos.z = particleZ;
+ if(surface == SURFACE_WATER){
+ float red = (0.3*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*255.0f/4.0f;
+ float green = (0.3*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*255.0f/4.0f;
+ float blue = (0.3*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*255.0f/4.0f;
+ r = clamp(red, 0.0f, 255.0f);
+ g = clamp(green, 0.0f, 255.0f);
+ b = clamp(blue, 0.0f, 255.0f);
+ RwRGBA col1 = { r, g, b, CGeneral::GetRandomNumberInRange(8, 32) };
+ RwRGBA col2 = { 255, 255, 255, 32 };
+
+ if(n&1)
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, pos, dir, nil, steamSize, col2);
+ else
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, dir, nil, splashSize, col1,
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1);
+ }else{
+ switch(surface){
+ default:
+ case SURFACE_TARMAC:
+ r = 10;
+ g = 10;
+ b = 10;
+ break;
+ case SURFACE_GRASS:
+ r = 10;
+ g = 10;
+ b = 3;
+ break;
+ case SURFACE_GRAVEL:
+ r = 10;
+ g = 8;
+ b = 7;
+ break;
+ case SURFACE_MUD_DRY:
+ r = 10;
+ g = 6;
+ b = 3;
+ break;
+ case SURFACE_SAND:
+ case SURFACE_SAND_BEACH:
+ r = 10;
+ g = 10;
+ b = 7;
+ break;
+ }
+ RwRGBA col = { r, g, b, 32 };
+ if(heliPos.z - pos.z < 20.0f)
+ CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, dustSize, col);
+ }
+
+ n--;
+ }
+ }
+}
+
+#define GLARE_MIN_DIST (13.0f)
+#define GLARE_FULL_DIST (30.0f)
+#define GLARE_MIN_ANGLE (0.99f)
+#define GLARE_FULL_ANGLE (0.995f)
+
+void
+CVehicle::DoSunGlare(void)
+{
+ if(bRenderScorched || GetPosition().z < 0.0f ||
+ GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR || CWeather::SunGlare <= 0.0f)
+ return;
+
+ CVector camDir = TheCamera.GetPosition() - GetPosition();
+ float dist = camDir.Magnitude();
+ camDir *= 2.0f/dist;
+ CVector glareVec = camDir + CTimeCycle::GetSunDirection();
+ CVector localGlareVec;
+ localGlareVec.x = DotProduct(glareVec, GetRight());
+ localGlareVec.y = DotProduct(glareVec, GetForward());
+ localGlareVec.z = 0.0;
+ localGlareVec.Normalise();
+
+ CVector2D fwd2D = GetForward();
+ fwd2D.Normalise();
+ CVector2D camDir2D = camDir;
+ camDir2D.Normalise();
+ float fwdness = Abs(DotProduct2D(fwd2D, camDir2D));
+
+ // check angle
+ float strength;
+ if(fwdness > GLARE_FULL_ANGLE)
+ strength = 1.0f;
+ else if(fwdness > GLARE_MIN_ANGLE)
+ strength = (fwdness - GLARE_MIN_ANGLE)/(GLARE_FULL_ANGLE-GLARE_MIN_ANGLE);
+ else
+ return;
+ // check distance
+ if(dist > GLARE_FULL_DIST){
+ // no max distance
+ }else if(dist > GLARE_MIN_DIST)
+ strength *= (dist - GLARE_MIN_DIST)/(GLARE_FULL_DIST - GLARE_MIN_DIST);
+ else
+ return;
+
+ float intens = 0.8f * strength * CWeather::SunGlare;
+ int r = intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f;
+ int g = intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f;
+ int b = intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f;
+
+ CColModel *colmodel = GetColModel();
+ CCollision::CalculateTrianglePlanes(colmodel);
+
+ int i;
+ for(i = 0; i < colmodel->numTriangles-2; i += 2){
+ int a1 = colmodel->triangles[i].a;
+ int b1 = colmodel->triangles[i].b;
+ int c1 = colmodel->triangles[i].c;
+ int a2 = colmodel->triangles[i+1].a;
+ int b2 = colmodel->triangles[i+1].b;
+ int c2 = colmodel->triangles[i+1].c;
+ CVector vert1 = colmodel->vertices[a1];
+ CVector vert4;
+ // Need an upward surface
+ if(vert1.z <= 0.0f)
+ continue;
+
+ // trying to find a quad here
+ int numTri2Verts = 0;
+ if(a2 != a1 && a2 != b1 && a2 != c1){
+ // a2 is not in tri1
+ numTri2Verts++;
+ vert4 = colmodel->vertices[a2];
+ }
+ if(b2 != a1 && b2 != b1 && b2 != c1){
+ // b2 is not in tri1
+ numTri2Verts++;
+ vert4 = colmodel->vertices[b2];
+ }
+ if(c2 != a1 && c2 != b1 && c2 != c1){
+ // c2 is not in tri1
+ numTri2Verts++;
+ vert4 = colmodel->vertices[c2];
+ }
+ // Need exactly one vertex from tri2 for a quad with tri1
+ if(numTri2Verts != 1)
+ continue;
+
+ CVector mid = (vert1 + colmodel->vertices[b1] + colmodel->vertices[c1] + vert4)/4.0f;
+ float dy = mid.y - vert1.y;
+ float dx = mid.x - vert1.x;
+ float dist = 1.4f * Min(Abs(dx), Abs(dy));
+ if(dist > 0.6f){
+ CVector pos = GetMatrix() * (dist * localGlareVec + mid) + camDir;
+ CCoronas::RegisterCorona((uintptr)this + 27 + i,
+ r, g, b, 255,
+ pos, 0.9f*CWeather::SunGlare, 90.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF,
+ CCoronas::STREAK_OFF, 0.0f);
+ }
+ }
+}
+
void
DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle)
{
@@ -1347,19 +2392,33 @@ CVehicle::Load(uint8*& buf)
#endif
eVehicleAppearance
-//--MIAMI: TODO, implement VC version, appearance != type
-// This would work for cars, boats and bikes but not for planes and helis
CVehicle::GetVehicleAppearance(void)
{
- if (IsCar())
- return VEHICLE_CAR;
- if (IsBoat())
- return VEHICLE_BOAT;
- if (IsBike())
- return VEHICLE_BIKE;
- if (IsPlane())
- return VEHICLE_PLANE;
- if (IsHeli())
- return VEHICLE_HELI;
- return VEHICLE_NONE;
+ uint32 flags = pHandling->Flags & 0xF0000;
+ if (flags == 0)
+ return VEHICLE_APPEARANCE_CAR;
+ if (flags == HANDLING_IS_BIKE)
+ return VEHICLE_APPEARANCE_BIKE;
+ if (flags == HANDLING_IS_HELI)
+ return VEHICLE_APPEARANCE_HELI;
+ if (flags == HANDLING_IS_PLANE)
+ return VEHICLE_APPEARANCE_PLANE;
+ if (flags == HANDLING_IS_BOAT)
+ return VEHICLE_APPEARANCE_BOAT;
+ return VEHICLE_APPEARANCE_NONE;
+}
+
+bool
+IsVehiclePointerValid(CVehicle* pVehicle)
+{
+ if (!pVehicle)
+ return false;
+ int index = CPools::GetVehiclePool()->GetJustIndex(pVehicle);
+#ifdef FIX_BUGS
+ if (index < 0 || index >= NUMVEHICLES)
+#else
+ if (index < 0 || index > NUMVEHICLES)
+#endif
+ return false;
+ return pVehicle->m_vehType == VEHICLE_TYPE_PLANE || pVehicle->m_entryInfoList.first;
}
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index cdf0595a..083a8a15 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -8,6 +8,8 @@
#include "HandlingMgr.h"
class CPed;
+class CPlayerPed;
+class CCopPed;
class CFire;
struct tHandlingData;
@@ -87,8 +89,8 @@ enum
CAR_PIECE_WING_LR,
CAR_PIECE_WING_RR,
CAR_PIECE_WHEEL_LF,
- CAR_PIECE_WHEEL_LR,
CAR_PIECE_WHEEL_RF,
+ CAR_PIECE_WHEEL_LR,
CAR_PIECE_WHEEL_RR,
CAR_PIECE_WINDSCREEN,
};
@@ -104,30 +106,46 @@ enum tWheelState
enum eFlightModel
{
FLIGHT_MODEL_DODO,
- // not used in III
FLIGHT_MODEL_RCPLANE,
- FLIGHT_MODEL_HELI,
- FLIGHT_MODEL_SEAPLANE
+ FLIGHT_MODEL_RCHELI,
+ FLIGHT_MODEL_SEAPLANE,
+ FLIGHT_MODEL_PLANE_UNUSED,
+ FLIGHT_MODEL_PLANE,
+ FLIGHT_MODEL_HELI
};
enum eVehicleAppearance
{
- VEHICLE_NONE,
- VEHICLE_CAR,
- VEHICLE_BIKE,
- VEHICLE_HELI,
- VEHICLE_BOAT,
- VEHICLE_PLANE,
+ VEHICLE_APPEARANCE_NONE,
+ VEHICLE_APPEARANCE_CAR,
+ VEHICLE_APPEARANCE_BIKE,
+ VEHICLE_APPEARANCE_HELI,
+ VEHICLE_APPEARANCE_BOAT,
+ VEHICLE_APPEARANCE_PLANE,
+};
+
+// TODO
+enum eBikeWheelSpecial
+{
+ BIKE_WHEEL_2 = 2,
+ BIKE_WHEEL_3,
};
-// Or Weapon.h?
-void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
+enum
+{
+ ROTOR_TOP = 3,
+ ROTOR_FRONT = 4,
+ ROTOR_RIGHT = 5,
+ ROTOR_LEFT = 7,
+ ROTOR_BACK = 8,
+ ROTOR_BOTTOM = 9,
+};
class CVehicle : public CPhysical
{
public:
- // 0x128
tHandlingData *pHandling;
+ tFlyingHandlingData *pFlyingHandling;
CAutoPilot AutoPilot;
uint8 m_currentColour1;
uint8 m_currentColour2;
@@ -182,22 +200,29 @@ public:
uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
-
uint8 bPartOfConvoy : 1;
+ uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really
+ uint8 bAudioChangingGear : 1; // sounds like vehicle is changing gear
+
+ uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water)
+ uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
+ uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
uint8 bParking : 1;
+ uint8 bCanPark : 1;
uint8 m_bombType : 3;
+ uint8 bDriverLastFrame : 1;
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
uint8 m_nRoadblockType;
- int16 m_nRoadblockNode;
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
uint8 m_nCurrentGear;
float m_fChangeGearTime;
CEntity* m_pBombRigger;
+ uint32 m_nSetPieceExtendedRangeTime;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;
uint16 m_nTimeBlocked;
@@ -207,12 +232,14 @@ public:
float m_fMapObjectHeightBehind; // rear Z?
eCarLock m_nDoorLock;
int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
+ CEntity *m_pLastDamageEntity;
int8 m_nRadioStation;
uint8 m_bRainAudioCounter;
uint8 m_bRainSamplesCounter;
- uint8 m_nCarHornTimer;
- uint8 m_nCarHornPattern; // last horn?
+ uint32 m_nCarHornTimer;
+ uint8 m_nCarHornPattern;
bool m_bSirenOrAlarm;
+ uint8 m_nCarHornDelay;
int8 m_comedyControlState;
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
float m_fSteerRatio;
@@ -242,11 +269,15 @@ public:
virtual bool IsDoorFullyOpen(eDoors door) { return false; }
virtual bool IsDoorClosed(eDoors door) { return false; }
virtual bool IsDoorMissing(eDoors door) { return false; }
+ virtual bool IsDoorReady(uint32 door) { return false; }
+ virtual bool IsDoorMissing(uint32 door) { return false; }
+ virtual bool IsOpenTopCar(void) { return false; }
virtual void RemoveRefsToVehicle(CEntity *ent) {}
virtual void BlowUpCar(CEntity *ent) {}
virtual bool SetUpWheelColModel(CColModel *colModel) { return false; }
- virtual void BurstTyre(uint8 tyre) {}
+ virtual void BurstTyre(uint8 tyre, bool applyForces) {}
virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;}
+ virtual bool IsClearToDriveAway(void);
virtual float GetHeightAboveRoad(void);
virtual void PlayCarHorn(void) {}
#ifdef COMPATIBLE_SAVES
@@ -263,11 +294,17 @@ public:
bool IsBike(void) { return m_vehType == VEHICLE_TYPE_BIKE; }
void FlyingControl(eFlightModel flightModel);
+ bool DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float radius, float damageMult);
+ bool BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &matrix, int16 rotorType, float damageMult);
+
void ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus);
+ void ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
+ int32 wheelsOnGround, float thrust, float brake, float adhesion, float unk, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus);
void ExtinguishCarFire(void);
void ProcessDelayedExplosion(void);
float ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius);
+ int FindTyreNearestPoint(float x, float y);
bool IsLawEnforcementVehicle(void);
void ChangeLawEnforcerState(uint8 enable);
bool UsesSiren(uint32 id);
@@ -277,8 +314,10 @@ public:
bool IsOnItsSide(void);
bool CanBeDeleted(void);
bool CanPedOpenLocks(CPed *ped);
+ bool CanDoorsBeDamaged(void);
bool CanPedEnterCar(void);
- bool CanPedExitCar(void);
+ bool CanPedExitCar(bool jumpExit);
+ bool CanPedJumpOffBike(void);
// do these two actually return something?
CPed *SetUpDriver(void);
CPed *SetupPassenger(int n);
@@ -287,19 +326,32 @@ public:
bool AddPassenger(CPed *passenger, uint8 n);
void RemovePassenger(CPed *passenger);
void RemoveDriver(void);
+ bool IsDriver(CPed *ped);
+ bool IsDriver(int32 model);
+ bool IsPassenger(CPed *ped);
+ bool IsPassenger(int32 model);
+ void UpdatePassengerList(void);
void ProcessCarAlarm(void);
bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
bool ShufflePassengersToMakeSpace(void);
- void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
+ void MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&player, CCopPed *&cop);
+ void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage, CVector pos = CVector(0.0f, 0.0f, 0.0f));
void DoFixedMachineGuns(void);
void FireFixedMachineGuns(void);
+ void ActivateBomb(void);
+ void ActivateBombWhenEntered(void);
+
+ void SetComponentAtomicAlpha(RpAtomic *atomic, int32 alpha);
+ void UpdateClumpAlpha(void);
+ static void HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd);
+ void DoSunGlare(void);
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; }
+ bool IsLimo(void) { return GetModelIndex() == MI_STRETCH || GetModelIndex() == MI_LOVEFIST; }
bool IsRealHeli(void) { return !!(pHandling->Flags & HANDLING_IS_HELI); }
- AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); }
static bool bWheelsOnlyCheat;
static bool bAllDodosCheat;
@@ -310,6 +362,9 @@ public:
static bool bAltDodoCheat;
#endif
static bool m_bDisableMouseSteering;
+ static bool bDisableRemoteDetonation;
+ static bool bDisableRemoteDetonationOnContact;
};
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);
+bool IsVehiclePointerValid(CVehicle* pVehicle);
diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp
index f09ae052..6fc6341d 100644
--- a/src/weapons/ShotInfo.cpp
+++ b/src/weapons/ShotInfo.cpp
@@ -128,4 +128,4 @@ CShotInfo::Update()
if (!((CTimer::GetFrameCounter() + slot) & 3))
CWorld::SetCarsOnFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 4.0f, shot.m_sourceEntity);
}
-} \ No newline at end of file
+}
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index deb77cb9..eaf86bfc 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -29,28 +29,51 @@
#include "WaterLevel.h"
#include "WeaponInfo.h"
#include "World.h"
+#include "SurfaceTable.h"
-uint16 gReloadSampleTime[WEAPONTYPE_LAST_WEAPONTYPE] =
+// TODO(Miami)
+#define AUDIO_NOT_READY
+
+// TODO(Miami): Those are mostly placeholders!!!
+uint16 gReloadSampleTime[] =
{
0, // UNARMED
- 0, // BASEBALLBAT
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0, // GRENADE
+ 0, // DETONATEGRENADE
+ 0, // TEARGAS
+ 0, // MOLOTOV
+ 0, // ROCKET
250, // COLT45
+ 250, // PYTHON
+ 650, // SHOTGUN
+ 650, // SPAS12 SHOTGUN
+ 650, // STUBBY SHOTGUN
400, // TEC9
400, // UZIhec
400, // SILENCED_INGRAM
400, // MP5
- 650, // SHOTGUN
- 300, // AK47
300, // M16
+ 300, // AK47
423, // SNIPERRIFLE
+ 423, // LASERSCOPE
400, // ROCKETLAUNCHER
0, // FLAMETHROWER
- 0, // MOLOTOV
- 0, // ROCKET
- 0, // GRENADE
- 0, // DETONATEGRENADE
+ 0, // M60
+ 0, // MINIGUN
0, // DETONATOR
- 0 // HELICANNON
+ 0, // HELICANNON
+ 0 // CAMERA
};
CWeaponInfo *
@@ -96,10 +119,7 @@ CWeapon::Initialise(eWeaponType type, int32 ammo)
{
m_eWeaponType = type;
m_eWeaponState = WEAPONSTATE_READY;
- if (ammo > 99999)
- m_nAmmoTotal = 99999;
- else
- m_nAmmoTotal = ammo;
+ m_nAmmoTotal = Min(ammo, 99999);
m_nAmmoInClip = 0;
Reload();
m_nTimer = 0;
@@ -156,6 +176,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
return false;
bool fired;
+ bool addFireRateAsDelay = true;
if ( GetInfo()->m_eWeaponFire != WEAPON_FIRE_MELEE )
{
@@ -165,33 +186,40 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
switch ( m_eWeaponType )
{
case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
{
+ addFireRateAsDelay = true;
fired = FireShotgun(shooter, source);
break;
}
case WEAPONTYPE_COLT45:
+ case WEAPONTYPE_PYTHON:
case WEAPONTYPE_UZI:
case WEAPONTYPE_TEC9:
case WEAPONTYPE_SILENCED_INGRAM:
case WEAPONTYPE_MP5:
- case WEAPONTYPE_AK47:
- case WEAPONTYPE_M16:
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_MINIGUN:
case WEAPONTYPE_HELICANNON:
{
if ((TheCamera.PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON)
- && shooter == FindPlayerPed())
- {
+ && shooter == FindPlayerPed()) {
+ addFireRateAsDelay = false;
fired = FireM16_1stPerson(shooter);
- }
- else
+ } else {
+ addFireRateAsDelay = true;
fired = FireInstantHit(shooter, source);
-
+ }
break;
}
case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
{
fired = FireSniper(shooter);
@@ -218,6 +246,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
case WEAPONTYPE_MOLOTOV:
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_DETONATOR_GRENADE:
+ case WEAPONTYPE_TEARGAS:
{
if ( shooter == FindPlayerPed() )
{
@@ -267,51 +296,58 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
}
}
- if ( fired )
+ if (fired)
{
bool isPlayer = false;
- if ( shooter->IsPed() )
+ if (shooter->IsPed())
{
- CPed *shooterPed = (CPed*)shooter;
+ CPed* shooterPed = (CPed*)shooter;
shooterPed->bIsShooting = true;
- if ( shooterPed->IsPlayer() )
+ if (shooterPed->IsPlayer())
isPlayer = true;
DMAudio.PlayOneShot(shooterPed->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
}
- if ( m_nAmmoInClip > 0 ) m_nAmmoInClip--;
- if ( m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer) ) m_nAmmoTotal--;
+ if (m_nAmmoInClip > 0)
+ m_nAmmoInClip--;
- if ( m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER )
+ if (m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer) && (!isPlayer || CStats::GetPercentageProgress() < 100.0f || m_eWeaponType == WEAPONTYPE_DETONATOR))
+ m_nAmmoTotal--;
+
+ if (m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
DMAudio.PlayOneShot(((CPhysical*)shooter)->m_audioEntityId, SOUND_WEAPON_FLAMETHROWER_FIRE, 0.0f);
m_eWeaponState = WEAPONSTATE_FIRING;
- }
- if ( m_nAmmoInClip == 0 )
- {
- if ( m_nAmmoTotal == 0 )
- return true;
+ if (m_nAmmoInClip == 0)
+ {
+ if (m_nAmmoTotal == 0)
+ return true;
- m_eWeaponState = WEAPONSTATE_RELOADING;
- m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload;
+ m_eWeaponState = WEAPONSTATE_RELOADING;
+ m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload;
- if ( shooter == FindPlayerPed() )
- {
- if ( CWorld::Players[CWorld::PlayerInFocus].m_bFastReload )
- m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload / 4;
+ if (shooter == FindPlayerPed())
+ {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_bFastReload)
+ m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload / 4;
+ }
+
+ return true;
}
- return true;
- }
+ if (addFireRateAsDelay)
+ m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nFiringRate;
+ else
+ m_nTimer = CTimer::GetTimeInMilliseconds();
- m_nTimer = CTimer::GetTimeInMilliseconds() + 1000;
- if ( shooter == FindPlayerPed() )
- CStats::RoundsFiredByPlayer++;
+ if (shooter == FindPlayerPed())
+ CStats::RoundsFiredByPlayer++;
+ }
}
else
{
@@ -319,9 +355,15 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
{
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload;
m_eWeaponState = WEAPONSTATE_FIRING;
+#ifndef AUDIO_NOT_READY
+ if (shooter->IsPed() && m_eWeaponType != WEAPONTYPE_CHAINSAW)
+ {
+ DMAudio.PlayOneShot(((CPed*)shooter)->m_audioEntityId, 188, m_eWeaponType << 8);
+ }
+#endif
}
- FireMelee(shooter, *source);
+ fired = FireMelee(shooter, *source);
}
if ( m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT )
@@ -331,7 +373,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
}
bool
-CWeapon::FireFromCar(CAutomobile *shooter, bool left)
+CWeapon::FireFromCar(CVehicle *shooter, bool left)
{
ASSERT(shooter!=nil);
@@ -369,7 +411,7 @@ CWeapon::FireFromCar(CAutomobile *shooter, bool left)
return true;
}
-// --MIAMI: Just a few lines is done
+// --MIAMI: Done, except commented things
bool
CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
{
@@ -383,20 +425,33 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
CPed *shooterPed = (CPed*)shooter;
+ if (shooterPed == FindPlayerPed()) {
+ if (m_eWeaponType == WEAPONTYPE_GOLFCLUB || m_eWeaponType == WEAPONTYPE_NIGHTSTICK ||
+ (m_eWeaponType >= WEAPONTYPE_BASEBALLBAT && m_eWeaponType <= WEAPONTYPE_CHAINSAW)) {
+
+ // TODO(Miami): BreakGlassPhysically
+ if (m_eWeaponType == WEAPONTYPE_CHAINSAW) {
+ CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, FindPlayerPed(), FindPlayerPed(), 1000);
+ }
+ }
+ }
+
+ int damageEntityRegistered = 0;
+
for ( int32 i = 0; i < shooterPed->m_numNearPeds; i++ )
{
CPed *victimPed = shooterPed->m_nearPeds[i];
ASSERT(victimPed!=nil);
if ( (victimPed->m_nPedType != shooterPed->m_nPedType || victimPed == shooterPed->m_pSeekTarget)
- && victimPed != shooterPed->m_leader || !(CGeneral::GetRandomNumber() & 31) )
+ && victimPed != shooterPed->m_leader || !(CGeneral::GetRandomNumber() & 31)
+ && (!shooterPed->IsGangMember() || victimPed->CanBeDamagedByThisGangMember(shooterPed)) )
{
bool collided = false;
- CColModel *victimPedCol = &CTempColModels::ms_colModelPed1;
- if ( victimPed->OnGround() || !victimPed->IsPedHeadAbovePos(-0.3f) )
- victimPedCol = &CTempColModels::ms_colModelPedGroundHit;
-
+ if (victimPed->m_nPedState == PED_DRIVING && (m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE
+ || info->m_bFightMode))
+ continue;
float victimPedRadius = victimPed->GetBoundRadius() + info->m_fRadius;
if ( victimPed->bUsesCollision || victimPed->Dead() || victimPed->Driving() )
@@ -405,12 +460,29 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
if ( SQR(victimPedRadius) > (victimPedPos-(*fireSource)).MagnitudeSqr() )
{
CVector collisionDist;
+ CColModel* victimPedCol = &CTempColModels::ms_colModelPed1;
+ bool useLocalPos = false;
+ if (victimPed->m_nPedState == PED_FALL
+ || victimPed->m_nPedState == PED_DIE && victimPed->bIsPedDieAnimPlaying
+ || victimPed->m_nWaitState == WAITSTATE_SIT_IDLE
+ || victimPed->m_nWaitState == WAITSTATE_SUN_BATHE_IDLE)
+ {
+ useLocalPos = true;
+ victimPedCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(victimPed->GetModelIndex()))->AnimatePedColModelSkinnedWorld(victimPed->GetClump());
+ } else if (victimPed->DyingOrDead()) {
+ victimPedCol = &CTempColModels::ms_colModelPedGroundHit;
+ }
int32 s = 0;
while ( s < victimPedCol->numSpheres )
{
CColSphere *sphere = &victimPedCol->spheres[s];
- collisionDist = victimPedPos+sphere->center-(*fireSource);
+
+ if (useLocalPos) {
+ collisionDist = sphere->center - (*fireSource);
+ } else {
+ collisionDist = victimPedPos + sphere->center - (*fireSource);
+ }
if ( SQR(sphere->radius + info->m_fRadius) > collisionDist.MagnitudeSqr() )
{
@@ -431,65 +503,115 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
int32 localDir = victimPed->GetLocalDirection(posOffset);
- bool isBat = m_eWeaponType == WEAPONTYPE_BASEBALLBAT;
+ bool isHeavy = m_eWeaponType >= WEAPONTYPE_GOLFCLUB && m_eWeaponType <= WEAPONTYPE_KATANA && m_eWeaponType != WEAPONTYPE_HAMMER;
+
+ if (shooterPed->m_fDamageImpulse == 0.0f) {
+ shooterPed->m_pDamageEntity = victimPed;
+ victimPed->RegisterReference(&shooterPed->m_pDamageEntity);
+ }
+
+ damageEntityRegistered = 3;
+ // TODO(Miami): Bike
if ( !victimPed->DyingOrDead() )
victimPed->ReactToAttack(shooterPed);
uint8 hitLevel = HITLEVEL_HIGH;
- if ( isBat && victimPed->OnGround() )
+ if ( isHeavy && (victimPed->OnGround() || victimPed->m_nWaitState == WAITSTATE_SUN_BATHE_IDLE))
hitLevel = HITLEVEL_GROUND;
victimPed->StartFightDefend(localDir, hitLevel, 10);
if ( !victimPed->DyingOrDead() )
{
- if ( shooterPed->IsPlayer() && isBat && anim2Playing )
+ if ( shooterPed->IsPlayer() && isHeavy && anim2Playing )
victimPed->InflictDamage(shooterPed, m_eWeaponType, 100.0f, PEDPIECE_TORSO, localDir);
else if ( shooterPed->IsPlayer() && ((CPlayerPed*)shooterPed)->m_bAdrenalineActive )
victimPed->InflictDamage(shooterPed, m_eWeaponType, 3.5f*info->m_nDamage, PEDPIECE_TORSO, localDir);
else
{
- if ( victimPed->IsPlayer() && isBat ) // wtf, it's not fair
+ if ( victimPed->IsPlayer() && isHeavy ) // wtf, it's not fair
victimPed->InflictDamage(shooterPed, m_eWeaponType, 2.0f*info->m_nDamage, PEDPIECE_TORSO, localDir);
else
victimPed->InflictDamage(shooterPed, m_eWeaponType, info->m_nDamage, PEDPIECE_TORSO, localDir);
}
}
- if ( CGame::nastyGame )
+ if ( CGame::nastyGame && victimPed->GetIsOnScreen() )
{
- if ( victimPed->GetIsOnScreen() )
- {
- CVector dir = collisionDist * RecipSqrt(1.0f, 10.0f*collisionDist.MagnitudeSqr());
+ CVector dir = collisionDist * RecipSqrt(1.0f, 10.0f*collisionDist.MagnitudeSqr());
+ CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
+ CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
+ CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
+
+ if ( isHeavy )
+ {
+ dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
+ dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
+
+ dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
+ dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
- CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
+ }
- if ( isBat )
+ if (m_eWeaponType == WEAPONTYPE_CHAINSAW)
+ {
+ if (victimPed->m_nPedState != PED_DEAD && !((CTimer::GetFrameCounter() + 17) & 1)
+ || victimPed->m_nPedState == PED_DEAD && !((CTimer::GetFrameCounter() + 17) & 3))
{
- dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
- dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
- CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
-
- dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
- dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
- CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
+ CParticle::AddParticle(PARTICLE_TEST, bloodPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.2f);
}
+ CVector newDir(dir);
+ newDir.z += 0.2f;
+ CParticle::AddParticle(PARTICLE_BLOOD_SMALL, bloodPos, newDir);
+ CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, newDir);
+ newDir.z = dir.z + 0.1f;
+ CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, newDir);
+ newDir.x = 0.0f;
+ newDir.y = 0.0f;
+ newDir.z = 0.01f;
+ CParticle::AddParticle(PARTICLE_DEBRIS2, bloodPos, newDir);
+
+ // TODO(Miami): New particle
+ /*
+ v116.z = 0.0;
+ v116.x = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
+ v116.y = CGeneral::GetRandomNumberInRange(0.1f, 0.35f);
+ v115.x = CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_X(50.0f), SCREEN_STRETCH_FROM_RIGHT(50.0f));
+ v115.z = 1.0;
+ v115.y = CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_Y(50.0f), SCREEN_STRETCH_FROM_BOTTOM(50.0f));
+ CParticle::AddParticle(41, v115, v116, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
+ CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 0);
+
+ */
+ }
+ if (info->m_AnimToPlay == ASSOCGRP_KNIFE)
+ {
+ dir.x += 0.1f * shooterPed->GetUp().x + 0.05f * shooterPed->GetRight().x;
+ dir.y += 0.1f * shooterPed->GetUp().y + 0.05f * shooterPed->GetRight().y;
+ dir.z += 0.1f * shooterPed->GetUp().z + 0.05f * shooterPed->GetRight().z;
+ CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir);
+ CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir);
+ CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir);
}
}
if ( !victimPed->OnGround() )
{
if ( victimPed->m_fHealth > 0.0f
- && (victimPed->m_fHealth < 20.0f && victimPedHealth > 20.0f || isBat && !victimPed->IsPlayer()) )
+ && (victimPed->m_fHealth < 30.0f && victimPedHealth > 20.0f ||
+ (isHeavy || m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) && !victimPed->IsPlayer()) )
{
posOffset.Normalise();
victimPed->bIsStanding = false;
- victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f);
+ if(m_eWeaponType == WEAPONTYPE_CHAINSAW)
+ victimPed->ApplyMoveForce(posOffset.x*-2.0f, posOffset.y*-2.0f, 2.0f);
+ else
+ victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f);
- if ( isBat && victimPed->IsPlayer() )
+ if ( isHeavy && victimPed->IsPlayer() )
victimPed->SetFall(3000, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
else
victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
@@ -502,21 +624,152 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
{
posOffset.Normalise();
victimPed->bIsStanding = false;
- victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f);
+ if(m_eWeaponType == WEAPONTYPE_CHAINSAW)
+ victimPed->ApplyMoveForce(posOffset.x*-1.0f, posOffset.y*-1.0f, 1.0f);
+ else
+ victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f);
}
m_eWeaponState = WEAPONSTATE_MELEE_MADECONTACT;
- if ( victimPed->m_nPedType == PEDTYPE_COP )
- CEventList::RegisterEvent(EVENT_ASSAULT_POLICE, EVENT_ENTITY_PED, victimPed, shooterPed, 2000);
- else
- CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_PED, victimPed, shooterPed, 2000);
+ if (m_eWeaponType != WEAPONTYPE_KNIFE && m_eWeaponType != WEAPONTYPE_MACHETE
+ && m_eWeaponType != WEAPONTYPE_KATANA && m_eWeaponType != WEAPONTYPE_CHAINSAW) {
+
+ if (victimPed->m_nPedType == PEDTYPE_COP)
+ CEventList::RegisterEvent(EVENT_ASSAULT_POLICE, EVENT_ENTITY_PED, victimPed, shooterPed, 2000);
+ else
+ CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_PED, victimPed, shooterPed, 2000);
+ } else {
+ if (victimPed->m_nPedType == PEDTYPE_COP)
+ CEventList::RegisterEvent(EVENT_ASSAULT_NASTYWEAPON_POLICE, EVENT_ENTITY_PED, victimPed, shooterPed, 2000);
+ else
+ CEventList::RegisterEvent(EVENT_ASSAULT_NASTYWEAPON, EVENT_ENTITY_PED, victimPed, shooterPed, 2000);
+ }
}
}
}
}
}
}
+ CVehicle *nearVeh = (CVehicle*)CWorld::TestSphereAgainstWorld(fireSource, info->m_fRadius, nil, false, true, false, false, false, false);
+ if (nearVeh && nearVeh->IsCar())
+ {
+ CAutomobile *nearCar = (CAutomobile*)nearVeh;
+ m_eWeaponState = WEAPONSTATE_MELEE_MADECONTACT;
+ if (shooterPed == FindPlayerPed())
+ {
+ if (nearCar->IsLawEnforcementVehicle())
+ {
+ FindPlayerPed()->SetWantedLevelNoDrop(1);
+ }
+ CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_VEHICLE, nearCar, shooterPed, 2000);
+ }
+ float oldHealth = nearCar->m_fHealth;
+ if (m_eWeaponType == WEAPONTYPE_CHAINSAW)
+ {
+ for(int i=0; i<4; i++) {
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.3f));
+ CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, gaTempSphereColPoints[0].normal * 0.1f);
+ }
+ }
+ if (m_eWeaponType == WEAPONTYPE_CHAINSAW)
+ {
+ nearCar->VehicleDamage(info->m_nDamage * (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB);
+
+ // TODO(Miami): Particle not in III
+ // CParticle::AddParticle(81, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+ }
+ else
+ {
+ nearCar->VehicleDamage(info->m_nDamage* (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB);
+ }
+ if (nearCar->m_fHealth < oldHealth)
+ {
+ nearCar->m_nLastWeaponDamage = m_eWeaponType;
+ nearCar->m_pLastDamageEntity = shooterPed;
+ }
+ if (shooterPed->m_fDamageImpulse == 0.0f)
+ {
+ shooterPed->m_pDamageEntity = nearCar;
+ nearCar->RegisterReference(&shooterPed->m_pDamageEntity);
+ }
+ damageEntityRegistered = 2;
+ if (FindPlayerPed()->GetWeapon() == this && nearCar->VehicleCreatedBy != MISSION_VEHICLE)
+ {
+ if (nearCar->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH
+ && (CGeneral::GetRandomTrueFalse() || nearCar->AutoPilot.m_nCarMission != MISSION_CRUISE))
+ {
+ int leaveCarDelay = 200;
+ CPed *driver = nearCar->pDriver;
+ if (driver && driver->CharCreatedBy != MISSION_CHAR)
+ {
+ if (driver->m_pedStats->m_temper <= driver->m_pedStats->m_fear)
+ {
+ driver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ }
+ else
+ {
+ driver->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, FindPlayerPed());
+ driver->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ driver->m_prevObjective = OBJECTIVE_KILL_CHAR_ON_FOOT;
+ }
+ driver->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 200;
+ leaveCarDelay = 400;
+ }
+ for (int j = 0; j < nearCar->m_nNumPassengers; ++j)
+ {
+ CPed *passenger = nearCar->pPassengers[j];
+ if (passenger && passenger->CharCreatedBy != MISSION_CHAR)
+ {
+ nearCar->pPassengers[j]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + leaveCarDelay;
+ leaveCarDelay += 200;
+ }
+ }
+ }
+ else
+ {
+ CPed *driver = nearCar->pDriver;
+ if (driver)
+ {
+ if (driver->m_objective != OBJECTIVE_LEAVE_VEHICLE && driver->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT &&
+ driver->m_objective != OBJECTIVE_FLEE_TILL_SAFE)
+ {
+ if (nearCar->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH)
+ nearCar->AutoPilot.m_nCruiseSpeed = nearCar->AutoPilot.m_nCruiseSpeed * 1.5f;
+
+ nearCar->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
+ }
+ }
+ }
+ }
+ }
+ if (m_eWeaponType == WEAPONTYPE_CHAINSAW)
+ {
+ CEntity *nearStatic = (CObject*)CWorld::TestSphereAgainstWorld(fireSource, info->m_fRadius, nil, true, false, false, true, false, false);
+ if (nearStatic)
+ {
+ for(int i=0; i < 4; i++) {
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.3f), 0, 0.0f, 0, 0, 0, 0);
+ CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, 0.1f * gaTempSphereColPoints[0].normal, 0, 0.0f, 0, 0, 0, 0);
+ }
+
+ // TODO(Miami): Particle not in III
+ //CParticle::AddParticle(81, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+
+ if (!damageEntityRegistered)
+ {
+ m_eWeaponState = WEAPONSTATE_MELEE_MADECONTACT;
+ if (shooterPed->m_fDamageImpulse == 0.0f)
+ {
+ shooterPed->m_pDamageEntity = nearStatic;
+ nearStatic->RegisterReference(&shooterPed->m_pDamageEntity);
+ }
+ }
+ if (nearStatic->IsObject() && ((CObject*)nearStatic)->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY)
+ ((CObject*)nearStatic)->ObjectDamage(200.0f);
+ }
+ }
return true;
}
@@ -564,7 +817,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
CPed *threatAttack = (CPed*)shooterPed->m_pPointGunAt;
if ( threatAttack->IsPed() )
{
- threatAttack->m_pedIK.GetComponentPosition(target, PED_MID);
+ threatAttack->m_pedIK.GetComponentPosition(*(RwV3d *)&target, PED_MID);
threatAttack->ReactToPointGun(shooter);
}
else
@@ -606,7 +859,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
CWorld::bIncludeDeadPeds = false;
int32 rotSpeed = 1;
- if ( m_eWeaponType == WEAPONTYPE_M16 )
+ if ( m_eWeaponType == WEAPONTYPE_M4 )
rotSpeed = 4;
CVector bulletPos;
@@ -634,7 +887,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
int32 rotSpeed = 1;
- if ( m_eWeaponType == WEAPONTYPE_M16 )
+ if ( m_eWeaponType == WEAPONTYPE_M4 )
rotSpeed = 4;
CVector bulletPos;
@@ -659,45 +912,15 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
switch ( m_eWeaponType )
{
- case WEAPONTYPE_AK47:
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_MINIGUN:
+ case WEAPONTYPE_HELICANNON:
{
static uint8 counter = 0;
- if ( !(++counter & 1) )
- {
- CPointLights::AddLight(CPointLights::LIGHT_POINT,
- *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f,
- 1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false);
-
- CVector gunflashPos = *fireSource;
- gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f);
- CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.10f);
- gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f);
- CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.08f);
- gunflashPos += CVector(0.05f*ahead.x, 0.05f*ahead.y, 0.0f);
- CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f);
- gunflashPos += CVector(0.04f*ahead.x, 0.04f*ahead.y, 0.0f);
- CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f);
-
- CVector gunsmokePos = *fireSource;
- float rnd = CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
- CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x*rnd, ahead.y*rnd, 0.0f));
-
- CVector gunshellPos = *fireSource;
- gunshellPos -= CVector(0.5f*ahead.x, 0.5f*ahead.y, 0.0f);
- CVector dir = CrossProduct(CVector(ahead.x, ahead.y, 0.0f), CVector(0.0f, 0.0f, 5.0f));
- dir.Normalise2D();
- AddGunshell(shooter, gunshellPos, CVector2D(dir.x, dir.y), 0.018f);
- }
-
- break;
- }
-
- case WEAPONTYPE_M16:
- {
- static uint8 counter = 0;
-
- if ( !(++counter & 1) )
+ if ( info->m_nFiringRate >= 50 && !(++counter & 1) )
{
CPointLights::AddLight(CPointLights::LIGHT_POINT,
*fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f,
@@ -805,6 +1028,9 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
}
case WEAPONTYPE_COLT45:
+ case WEAPONTYPE_PYTHON:
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
{
CPointLights::AddLight(CPointLights::LIGHT_POINT,
*fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f,
@@ -918,7 +1144,8 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
}
else
{
- if ( m_eWeaponType == WEAPONTYPE_SHOTGUN || m_eWeaponType == WEAPONTYPE_HELICANNON )
+ if ( IsShotgun(m_eWeaponType) || m_eWeaponType == WEAPONTYPE_HELICANNON
+ || m_eWeaponType == WEAPONTYPE_M60 || m_eWeaponType == WEAPONTYPE_PYTHON)
{
posOffset.Normalise();
victimPed->bIsStanding = false;
@@ -943,7 +1170,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
asoc->blendAmount = 0.0f;
asoc->blendDelta = 8.0f;
- if ( m_eWeaponType == WEAPONTYPE_AK47 || m_eWeaponType == WEAPONTYPE_M16 )
+ if ( m_eWeaponType == WEAPONTYPE_M4 )
victimPlayer->m_nHitAnimDelayTimer = CTimer::GetTimeInMilliseconds() + 2500;
else
victimPlayer->m_nHitAnimDelayTimer = CTimer::GetTimeInMilliseconds() + 1000;
@@ -972,7 +1199,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
if ( CGame::nastyGame )
{
uint8 bloodAmount = 8;
- if ( m_eWeaponType == WEAPONTYPE_SHOTGUN || m_eWeaponType == WEAPONTYPE_HELICANNON )
+ if ( IsShotgun(m_eWeaponType) || m_eWeaponType == WEAPONTYPE_HELICANNON )
bloodAmount = 32;
CVector dir = (point->point - victim->GetPosition()) * 0.01f;
@@ -1044,7 +1271,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
}
case ENTITY_TYPE_VEHICLE:
{
- ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage);
+ ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, point->point);
for ( int32 i = 0; i < 16; i++ )
CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f);
@@ -1188,10 +1415,35 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
else
shooterAngle = RADTODEG(shooter->GetForward().Heading());
+ int shootsAtOnce;
+ int checkObstacleOnShootNo;
+ float angleRange;
+ switch (m_eWeaponType) {
+ case WEAPONTYPE_SHOTGUN:
+ angleRange = DEGTORAD(9.0f);
+ checkObstacleOnShootNo = 1;
+ shootsAtOnce = 3;
+ break;
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ angleRange = DEGTORAD(6.0f);
+ checkObstacleOnShootNo = 1;
+ shootsAtOnce = 3;
+ break;
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ angleRange = DEGTORAD(18.0f);
+ checkObstacleOnShootNo = 2;
+ shootsAtOnce = 5;
+ break;
+ default:
+ break;
+ }
+ bool statUpdated = false;
+ float halfAngleRange = angleRange / 2.f;
+ float angleBetweenTwoShot = angleRange / (shootsAtOnce - 1.f);
- for ( int32 i = 0; i < 5; i++ ) // five shoots at once
+ for ( int32 i = 0; i < shootsAtOnce; i++ )
{
- float shootAngle = DEGTORAD(7.5f*i + shooterAngle - 15.0f);
+ float shootAngle = DEGTORAD(RADTODEG(halfAngleRange - angleBetweenTwoShot * i) + shooterAngle);
CVector2D shootRot(-Sin(shootAngle), Cos(shootAngle));
CVector source, target;
@@ -1203,12 +1455,17 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
TheCamera.Find3rdPersonCamTargetVector(1.0f, *fireSource, source, target);
CVector Left = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Front, TheCamera.Cams[TheCamera.ActiveCam].Up);
- float f = float(i - 2) * (DEGTORAD(7.5f) / 2);
+ float f = (i - (shootsAtOnce / 2)) * angleBetweenTwoShot;
target = f * Left + target - source;
target *= info->m_fRange;
target += source;
+ CWorld::bIncludeDeadPeds = true;
+ //bProcessVehicleWheels = true; // TODO(Miami): bProcessVehicleWheels
+ //bProcessPedsOnBoatsAndBikes = true; // TODO(Miami): bProcessPedsOnBoatsAndBikes
- ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
+ ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); // TODO(Miami): New parameter: ,true);
+ CWorld::bIncludeDeadPeds = false;
+ //bProcessVehicleWheels = false; // TODO(Miami): bProcessVehicleWheels
}
else
{
@@ -1224,24 +1481,84 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
DoDoomAiming(shooter, fireSource, &target);
else
{
- float distToTarget = (shooterPed->m_pPointGunAt->GetPosition() - (*fireSource)).Magnitude2D();
- target.z += info->m_fRange / distToTarget * (shooterPed->m_pPointGunAt->GetPosition().z - target.z);
+ CVector pos;
+ if (shooterPed->m_pPointGunAt->IsPed()) {
+ ((CPed*)shooterPed->m_pPointGunAt)->m_pedIK.GetComponentPosition(*(RwV3d *)&pos, PED_MID);
+ } else {
+ pos = ((CPed*)shooterPed->m_pPointGunAt)->GetPosition();
+ }
+
+ float distToTarget = (pos - (*fireSource)).Magnitude2D();
+ target.z += info->m_fRange / distToTarget * (pos.z - target.z);
}
}
+ if (shooter == FindPlayerPed())
+ CWorld::bIncludeDeadPeds = true;
- ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
+ //bProcessPedsOnBoatsAndBikes = true; // TODO(Miami): bProcessPedsOnBoatsAndBikes
+ ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); // TODO(Miami): New parameter: ,true);
+ CWorld::bIncludeDeadPeds = false;
}
+ //bProcessPedsOnBoatsAndBikes = false; // TODO(Miami): bProcessPedsOnBoatsAndBikes
if ( victim )
{
CGlass::WasGlassHitByBullet(victim, point.point);
+ CWeapon::BlowUpExplosiveThings(victim);
+ if (i == checkObstacleOnShootNo)
+ {
+ if (shooter)
+ {
+ if (shooter->IsPed() && !((CPed*)shooter)->IsPlayer())
+ {
+ CPed *shooterPed = (CPed*)shooter;
+ CEntity *guyWePointGun = shooterPed->m_pPointGunAt;
+ if (guyWePointGun)
+ {
+ if (victim != guyWePointGun)
+ {
+ float distWithAim = (guyWePointGun->GetPosition() - shooter->GetPosition()).Magnitude();
+ float distWithBullet = (point.point - shooter->GetPosition()).Magnitude();
+ if (distWithAim > 0.1f && distWithBullet > 0.1f)
+ {
+ // Normalize
+ CVector aimDir = (guyWePointGun->GetPosition() - shooter->GetPosition()) * (1.0f / distWithAim);
+ CVector bulletDir = (point.point - shooter->GetPosition()) * (1.0f / distWithBullet);
+
+ float dotProd = DotProduct(aimDir, bulletDir);
+ float aimAndBulletAngle;
+ if (dotProd <= 0.35f)
+ aimAndBulletAngle = PI;
+ else
+ aimAndBulletAngle = Acos(dotProd);
+ if (aimAndBulletAngle <= DEGTORAD(45.0f) && (aimAndBulletAngle <= DEGTORAD(15.0f) || distWithBullet / distWithAim >= 0.75f) && distWithBullet / distWithAim >= 0.99f)
+ {
+ shooterPed->bObstacleShowedUpDuringKillObjective = false;
+ shooterPed->m_shotTime = 0;
+ }
+ else
+ {
+ shooterPed->bObstacleShowedUpDuringKillObjective = true;
+ shooterPed->m_shootTimer = 0;
+ shooterPed->m_shotTime = CTimer::GetTimeInMilliseconds();
+ if (distWithAim >= 10.0f)
+ shooterPed->SetAttackTimer(3000);
+ else
+ shooterPed->SetAttackTimer(1500);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
CBulletTraces::AddTrace(fireSource, &point.point);
if ( victim->IsPed() )
{
CPed *victimPed = (CPed *)victim;
- if ( !victimPed->OnGround() && victim != shooter && victimPed->DoesLOSBulletHitPed(point) )
+ if ( !victimPed->DyingOrDead() && victim != shooter )
{
bool cantStandup = true;
@@ -1254,7 +1571,8 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
posOffset.Normalise();
- if ( victimPed->m_getUpTimer > (CTimer::GetTimeInMilliseconds() - 3000) )
+ if ( victimPed->m_getUpTimer > (CTimer::GetTimeInMilliseconds() - 3000) ||
+ !victimPed->bCanBeShotInVehicle)
cantStandup = false;
if ( victimPed->bIsStanding && cantStandup )
@@ -1279,7 +1597,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
if ( CGame::nastyGame )
{
uint8 bloodAmount = 8;
- if ( m_eWeaponType == WEAPONTYPE_SHOTGUN )
+ if ( IsShotgun(m_eWeaponType) )
bloodAmount = 32;
CVector dir = (point.point - victim->GetPosition()) * 0.01f;
@@ -1291,6 +1609,36 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point.point, dir);
}
}
+ } else {
+ if (CGame::nastyGame)
+ {
+ CVector dir = (point.point - victim->GetPosition()) * 0.01f;
+ dir.z = 0.01f;
+
+ if (victimPed->GetIsOnScreen())
+ {
+ for (uint8 i = 0; i < 8; i++)
+ CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point.point + CVector(0.0f, 0.0f, 0.15f), dir);
+ }
+ if (victimPed->Dead())
+ {
+ CAnimBlendAssociation *hitAssoc;
+ if (RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL))
+ {
+ hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
+ }
+ else
+ {
+ hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
+ }
+ if (hitAssoc)
+ {
+ hitAssoc->SetCurrentTime(0.0f);
+ hitAssoc->SetRun();
+ hitAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
+ }
+ }
+ }
}
}
else
@@ -1299,21 +1647,29 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{
case ENTITY_TYPE_VEHICLE:
{
- ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage);
+ if (point.pieceB >= SURFACE_LAMP_POST && point.pieceB <= SURFACE_METAL_CHAIN_FENCE) {
+ ((CVehicle*)victim)->BurstTyre(point.pieceB, true);
- for ( int32 i = 0; i < 16; i++ )
- CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal*0.05f);
+ for (int32 i = 0; i < 4; i++)
+ CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal * 0.05f);
+ }
+ else
+ {
+ ((CVehicle*)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage);
+
+ for (int32 i = 0; i < 16; i++)
+ CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal * 0.05f);
#ifndef FIX_BUGS
- CVector dist = point.point - (*fireSource);
- CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f);
- CVector smokePos = *fireSource + offset;
+ CVector dist = point.point - (*fireSource);
+ CVector offset = dist - Max(0.2f * dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f);
+ CVector smokePos = *fireSource + offset;
#else
- CVector smokePos = point.point;
+ CVector smokePos = point.point;
#endif
- CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f));
-
+ CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f));
+ }
break;
}
@@ -1343,13 +1699,15 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
if ( !victimObject->bInfiniteMass )
{
- if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f )
+ bool notStatic = !victimObject->IsStatic();
+ if ( notStatic && victimObject->m_fUprootLimit <= 0.0f )
{
victimObject->bIsStatic = false;
victimObject->AddToMovingList();
}
- if ( !victimObject->IsStatic())
+ notStatic = !victimObject->IsStatic();
+ if ( !notStatic )
{
CVector moveForce = point.normal*-5.0f;
victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
@@ -1372,17 +1730,29 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
}
case ENTITY_TYPE_VEHICLE:
{
+ if (!statUpdated) {
+ //CStats::NumBulletsHit++; // TODO(Miami): Stats
+ statUpdated = true;
+ }
DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
break;
}
case ENTITY_TYPE_PED:
{
+ if (!statUpdated) {
+ //CStats::NumBulletsHit++; // TODO(Miami): Stats
+ statUpdated = true;
+ }
DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
((CPed*)victim)->Say(SOUND_PED_BULLET_HIT);
break;
}
case ENTITY_TYPE_OBJECT:
{
+ if (!statUpdated) {
+ //CStats::NumBulletsHit++; // TODO(Miami): Stats
+ statUpdated = true;
+ }
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point.point);
break;
}
@@ -1631,8 +2001,7 @@ CWeapon::FireM16_1stPerson(CEntity *shooter)
CVector bulletPos;
- // TODO(Miami): M60
- if ( CHeli::TestBulletCollision(&source, &target, &bulletPos, (/*m_eWeaponType == WEAPONTYPE_M60 || */ m_eWeaponType == WEAPONTYPE_HELICANNON ? 20 : 4)) )
+ if ( CHeli::TestBulletCollision(&source, &target, &bulletPos, (m_eWeaponType == WEAPONTYPE_M60 || m_eWeaponType == WEAPONTYPE_HELICANNON ? 20 : 4)) )
{
for ( int32 i = 0; i < 16; i++ )
CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f));
@@ -1642,15 +2011,14 @@ CWeapon::FireM16_1stPerson(CEntity *shooter)
{
CPad::GetPad(0)->StartShake_Distance(240, 128, FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y, FindPlayerPed()->GetPosition().z);
- // TODO(Miami)
float mult;
switch (m_eWeaponType) {
- case WEAPONTYPE_M16: // case WEAPONTYPE_M4:
+ case WEAPONTYPE_M4:
case WEAPONTYPE_HELICANNON:
- // case WEAPONTYPE_M60:
+ case WEAPONTYPE_M60:
mult = 0.0003f;
break;
- case WEAPONTYPE_AK47: // case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_RUGER:
mult = 0.00015f;
break;
default:
@@ -1669,7 +2037,7 @@ CWeapon::FireM16_1stPerson(CEntity *shooter)
}
bool
-CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left)
+CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left)
{
CWeaponInfo *info = GetInfo();
@@ -2040,8 +2408,10 @@ CWeapon::Reload(void)
}
void
-CWeapon::Update(int32 audioEntity)
+CWeapon::Update(int32 audioEntity, CPed *pedToAdjustSound)
{
+ CWeaponInfo *info = GetInfo();
+
switch ( m_eWeaponState )
{
case WEAPONSTATE_MELEE_MADECONTACT:
@@ -2052,9 +2422,9 @@ CWeapon::Update(int32 audioEntity)
case WEAPONSTATE_FIRING:
{
- if ( m_eWeaponType == WEAPONTYPE_SHOTGUN && AEHANDLE_IS_OK(audioEntity) )
+ if ( IsShotgun(m_eWeaponType) && AEHANDLE_IS_OK(audioEntity) )
{
- uint32 timePassed = m_nTimer - gReloadSampleTime[WEAPONTYPE_SHOTGUN];
+ uint32 timePassed = m_nTimer - gReloadSampleTime[m_eWeaponType];
if ( CTimer::GetPreviousTimeInMilliseconds() < timePassed && CTimer::GetTimeInMilliseconds() >= timePassed )
DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, 0.0f);
}
@@ -2072,11 +2442,59 @@ CWeapon::Update(int32 audioEntity)
case WEAPONSTATE_RELOADING:
{
- if ( AEHANDLE_IS_OK(audioEntity) && m_eWeaponType < WEAPONTYPE_LAST_WEAPONTYPE )
+ if ( AEHANDLE_IS_OK(audioEntity) && m_eWeaponType < WEAPONTYPE_TOTALWEAPONS)
{
- uint32 timePassed = m_nTimer - gReloadSampleTime[m_eWeaponType];
- if ( CTimer::GetPreviousTimeInMilliseconds() < timePassed && CTimer::GetTimeInMilliseconds() >= timePassed )
- DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, 0.0f);
+ CAnimBlendAssociation *reloadAssoc = nil;
+ if (pedToAdjustSound) {
+ if (CPed::GetReloadAnim(info) && (!CWorld::Players[CWorld::PlayerInFocus].m_bFastReload || !pedToAdjustSound->IsPlayer())) {
+ reloadAssoc = RpAnimBlendClumpGetAssociation(pedToAdjustSound->GetClump(), CPed::GetReloadAnim(info));
+ if (!reloadAssoc) {
+ reloadAssoc = RpAnimBlendClumpGetAssociation(pedToAdjustSound->GetClump(), CPed::GetCrouchReloadAnim(info));
+ }
+ }
+ }
+ if (reloadAssoc && reloadAssoc->IsRunning() && reloadAssoc->blendAmount > 0.2f) {
+ float soundStart = 0.75f;
+ switch (info->m_AnimToPlay) {
+ case ASSOCGRP_PYTHON:
+ soundStart = 0.5f;
+ break;
+ case ASSOCGRP_COLT:
+ case ASSOCGRP_TEC:
+ soundStart = 0.7f;
+ break;
+ case ASSOCGRP_UZI:
+ soundStart = 0.75f;
+ break;
+ case ASSOCGRP_RIFLE:
+ soundStart = 0.75f;
+ break;
+ case ASSOCGRP_M60:
+ soundStart = 0.7f;
+ break;
+ default:
+ break;
+ }
+ if (reloadAssoc->GetProgress() >= soundStart && (reloadAssoc->currentTime - reloadAssoc->timeStep) / reloadAssoc->hierarchy->totalLength < soundStart) {
+#ifdef AUDIO_NOT_READY
+ DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, 0.0f);
+#else
+ DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, m_eWeaponType);
+#endif
+ }
+ if (CTimer::GetTimeInMilliseconds() > m_nTimer && reloadAssoc->GetProgress() < 0.9f) {
+ m_nTimer = CTimer::GetTimeInMilliseconds();
+ }
+ } else {
+ uint32 timePassed = m_nTimer - gReloadSampleTime[m_eWeaponType];
+ if (CTimer::GetPreviousTimeInMilliseconds() < timePassed && CTimer::GetTimeInMilliseconds() >= timePassed) {
+#ifdef AUDIO_NOT_READY
+ DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, 0.0f);
+#else
+ DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, m_eWeaponType);
+#endif
+ }
+ }
}
if ( CTimer::GetTimeInMilliseconds() > m_nTimer )
@@ -2199,13 +2617,15 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage)
bool
CWeapon::IsTypeMelee(void)
{
- return m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT;
+ return CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_eWeaponFire == WEAPON_FIRE_MELEE;
}
bool
CWeapon::IsType2Handed(void)
{
- return m_eWeaponType >= WEAPONTYPE_SHOTGUN && m_eWeaponType <= WEAPONTYPE_FLAMETHROWER && m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER;
+ return m_eWeaponType == WEAPONTYPE_FLAMETHROWER || m_eWeaponType == WEAPONTYPE_HELICANNON || m_eWeaponType == WEAPONTYPE_M60 ||
+ m_eWeaponType == WEAPONTYPE_M4 || IsShotgun(m_eWeaponType) ||
+ m_eWeaponType == WEAPONTYPE_RUGER || m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || m_eWeaponType == WEAPONTYPE_LASERSCOPE;
}
void
@@ -2312,13 +2732,15 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing)
bool
CWeapon::HasWeaponAmmoToBeUsed(void)
{
- switch (m_eWeaponType) {
- case WEAPONTYPE_UNARMED:
- case WEAPONTYPE_BASEBALLBAT:
- return true;
- default:
- return m_nAmmoTotal != 0;
- }
+ // FIX: This is better (not bug tho)
+#if 0
+ if (m_eWeaponType <= WEAPONTYPE_CHAINSAW)
+#else
+ if (CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_eWeaponFire == WEAPON_FIRE_MELEE)
+#endif
+ return true;
+ else
+ return m_nAmmoTotal != 0;
}
bool
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h
index 32322da0..b4ed93c3 100644
--- a/src/weapons/Weapon.h
+++ b/src/weapons/Weapon.h
@@ -7,7 +7,8 @@
class CEntity;
class CPhysical;
-class CAutomobile;
+class CVehicle;
+class CPed;
struct CColPoint;
class CWeaponInfo;
@@ -16,8 +17,8 @@ class CWeapon
public:
eWeaponType m_eWeaponType;
eWeaponState m_eWeaponState;
- uint32 m_nAmmoInClip;
- uint32 m_nAmmoTotal;
+ int32 m_nAmmoInClip;
+ int32 m_nAmmoTotal;
uint32 m_nTimer;
bool m_bAddRotOffset;
@@ -35,7 +36,7 @@ public:
void Shutdown();
bool Fire (CEntity *shooter, CVector *fireSource);
- bool FireFromCar (CAutomobile *shooter, bool left);
+ bool FireFromCar (CVehicle *shooter, bool left);
bool FireMelee (CEntity *shooter, CVector &fireSource);
bool FireInstantHit(CEntity *shooter, CVector *fireSource);
@@ -50,14 +51,14 @@ public:
bool FireAreaEffect (CEntity *shooter, CVector *fireSource);
bool FireSniper (CEntity *shooter);
bool FireM16_1stPerson (CEntity *shooter);
- bool FireInstantHitFromCar(CAutomobile *shooter, bool left);
+ bool FireInstantHitFromCar(CVehicle *shooter, bool left);
static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target);
static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target);
static void DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target);
void Reload(void);
- void Update(int32 audioEntity);
+ void Update(int32 audioEntity, CPed *pedToAdjustSound);
bool IsTypeMelee (void);
bool IsType2Handed(void);
@@ -67,6 +68,8 @@ public:
static void BlowUpExplosiveThings(CEntity *thing);
bool HasWeaponAmmoToBeUsed(void);
+ static bool IsShotgun(int weapon) { return weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_SPAS12_SHOTGUN || weapon == WEAPONTYPE_STUBBY_SHOTGUN; }
+
static bool ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects);
#ifdef COMPATIBLE_SAVES
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index 7128a04f..bd53d8c5 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -11,7 +11,8 @@
// Yeah...
int32 CWeaponInfo::ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS] = {
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1
};
CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
@@ -19,28 +20,47 @@ CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
// --MIAMI: Todo
static char ms_aWeaponNames[][32] = {
"Unarmed",
+ "BrassKnuckle",
+ "ScrewDriver",
+ "GolfClub",
+ "NightStick",
+ "Knife",
"BaseballBat",
+ "Hammer",
+ "Cleaver",
+ "Machete",
+ "Katana",
+ "Chainsaw",
+ "Grenade",
+ "DetonateGrenade",
+ "TearGas",
+ "Molotov",
+ "Rocket",
"Colt45",
+ "Python",
+ "Shotgun",
+ "Spas12Shotgun",
+ "StubbyShotgun",
"Tec9",
"Uzi",
"SilencedIngram",
"Mp5",
- "Shotgun",
- "AK47",
- "M16",
+ "m4",
+ "Ruger",
"SniperRifle",
+ "LaserScope",
"RocketLauncher",
"FlameThrower",
- "Molotov",
- "Rocket",
- "Grenade",
- "DetonateGrenade",
+ "M60",
+ "Minigun",
"Detonator",
"HeliCannon",
+ "Camera",
};
CWeaponInfo*
-CWeaponInfo::GetWeaponInfo(eWeaponType weaponType) {
+CWeaponInfo::GetWeaponInfo(eWeaponType weaponType)
+{
return &CWeaponInfo::ms_apWeaponInfos[weaponType];
}
@@ -61,8 +81,7 @@ CWeaponInfo::Initialise(void)
ms_apWeaponInfos[i].m_fLifespan = 0.0f;
ms_apWeaponInfos[i].m_fSpread = 0.0f;
ms_apWeaponInfos[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f);
- // TODO(Miami): ASSOCGRP_UNARMED
- ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_STD;
+ ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_UNARMED;
ms_apWeaponInfos[i].m_fAnimLoopStart = 0.0f;
ms_apWeaponInfos[i].m_fAnimLoopEnd = 0.0f;
ms_apWeaponInfos[i].m_fAnimFrameFire = 0.0f;
@@ -214,9 +233,7 @@ CWeaponInfo::LoadWeaponData(void)
ms_apWeaponInfos[weaponType].m_nWeaponSlot = weaponSlot;
- // TODO(Miami): Enable once weapons are done
- if (animLoopEnd < 98.0f && weaponType != WEAPONTYPE_FLAMETHROWER && weaponType != WEAPONTYPE_SHOTGUN
- /*&& weaponType != 20 && weaponType != 21*/)
+ if (animLoopEnd < 98.0f && weaponType != WEAPONTYPE_FLAMETHROWER && !CWeapon::IsShotgun(weaponType))
ms_apWeaponInfos[weaponType].m_nFiringRate = ((ms_apWeaponInfos[weaponType].m_fAnimLoopEnd - ms_apWeaponInfos[weaponType].m_fAnimLoopStart) * 900.0f);
if (weaponType == WEAPONTYPE_DETONATOR || weaponType == WEAPONTYPE_HELICANNON)
@@ -254,6 +271,7 @@ CWeaponInfo::FindWeaponFireType(char *name)
if (strcmp(name, "INSTANT_HIT") == 0) return WEAPON_FIRE_INSTANT_HIT;
if (strcmp(name, "PROJECTILE") == 0) return WEAPON_FIRE_PROJECTILE;
if (strcmp(name, "AREA_EFFECT") == 0) return WEAPON_FIRE_AREA_EFFECT;
+ if (strcmp(name, "CAMERA") == 0) return WEAPON_FIRE_CAMERA;
Error("Unknown weapon fire type, WeaponInfo.cpp");
return WEAPON_FIRE_INSTANT_HIT;
}
diff --git a/src/weapons/WeaponInfo.h b/src/weapons/WeaponInfo.h
index cb10f095..e7013004 100644
--- a/src/weapons/WeaponInfo.h
+++ b/src/weapons/WeaponInfo.h
@@ -1,5 +1,6 @@
#pragma once
+#include "AnimManager.h"
#include "AnimationId.h"
#include "WeaponType.h"
@@ -14,7 +15,7 @@ public:
float m_fRange;
uint32 m_nFiringRate;
uint32 m_nReload;
- uint32 m_nAmountofAmmunition;
+ int32 m_nAmountofAmmunition;
uint32 m_nDamage;
float m_fSpeed;
float m_fRadius;
diff --git a/src/weapons/WeaponType.h b/src/weapons/WeaponType.h
index 61d03ad3..65d715ec 100644
--- a/src/weapons/WeaponType.h
+++ b/src/weapons/WeaponType.h
@@ -1,28 +1,46 @@
#pragma once
-// --MIAMI: TODO
enum eWeaponType
{
WEAPONTYPE_UNARMED,
+ WEAPONTYPE_BRASSKNUCKLE,
+ WEAPONTYPE_SCREWDRIVER,
+ WEAPONTYPE_GOLFCLUB,
+ WEAPONTYPE_NIGHTSTICK,
+ WEAPONTYPE_KNIFE,
WEAPONTYPE_BASEBALLBAT,
+ WEAPONTYPE_HAMMER,
+ WEAPONTYPE_CLEAVER,
+ WEAPONTYPE_MACHETE,
+ WEAPONTYPE_KATANA,
+ WEAPONTYPE_CHAINSAW,
+ WEAPONTYPE_GRENADE,
+ WEAPONTYPE_DETONATOR_GRENADE,
+ WEAPONTYPE_TEARGAS,
+ WEAPONTYPE_MOLOTOV,
+ WEAPONTYPE_ROCKET,
WEAPONTYPE_COLT45,
+ WEAPONTYPE_PYTHON,
+ WEAPONTYPE_SHOTGUN,
+ WEAPONTYPE_SPAS12_SHOTGUN,
+ WEAPONTYPE_STUBBY_SHOTGUN,
WEAPONTYPE_TEC9,
WEAPONTYPE_UZI,
WEAPONTYPE_SILENCED_INGRAM,
WEAPONTYPE_MP5,
- WEAPONTYPE_SHOTGUN,
- WEAPONTYPE_AK47,
- WEAPONTYPE_M16,
+ WEAPONTYPE_M4,
+ WEAPONTYPE_RUGER,
WEAPONTYPE_SNIPERRIFLE,
+ WEAPONTYPE_LASERSCOPE,
WEAPONTYPE_ROCKETLAUNCHER,
WEAPONTYPE_FLAMETHROWER,
- WEAPONTYPE_MOLOTOV,
- WEAPONTYPE_ROCKET,
- WEAPONTYPE_GRENADE,
- WEAPONTYPE_DETONATOR_GRENADE,
+ WEAPONTYPE_M60,
+ WEAPONTYPE_MINIGUN,
WEAPONTYPE_DETONATOR,
WEAPONTYPE_HELICANNON,
- WEAPONTYPE_LAST_WEAPONTYPE,
+ WEAPONTYPE_CAMERA,
+ WEAPONTYPE_TOTALWEAPONS = 37,
+ WEAPONTYPE_HEALTH = 37,
WEAPONTYPE_ARMOUR,
WEAPONTYPE_RAMMEDBYCAR,
WEAPONTYPE_RUNOVERBYCAR,
@@ -31,8 +49,8 @@ enum eWeaponType
WEAPONTYPE_DROWNING,
WEAPONTYPE_FALL,
WEAPONTYPE_UNIDENTIFIED,
-
- WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE,
+ WEAPONTYPE_ANYMELEE,
+ WEAPONTYPE_ANYWEAPON
};
enum {
@@ -44,7 +62,7 @@ enum eWeaponFire {
WEAPON_FIRE_INSTANT_HIT,
WEAPON_FIRE_PROJECTILE,
WEAPON_FIRE_AREA_EFFECT,
- WEAPON_FIRE_USE
+ WEAPON_FIRE_CAMERA
};
// Taken from MTA SA, seems it's unchanged