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-rw-r--r--src/Timer.h1
-rw-r--r--src/audio/DMAudio.cpp4
-rw-r--r--src/audio/DMAudio.h3
-rw-r--r--src/entities/Automobile.h14
-rw-r--r--src/entities/Object.h2
-rw-r--r--src/entities/Ped.cpp9
-rw-r--r--src/entities/Ped.h84
-rw-r--r--src/entities/Physical.cpp677
-rw-r--r--src/entities/Physical.h19
-rw-r--r--src/entities/Vehicle.h35
-rw-r--r--src/math/Vector.h1
-rw-r--r--src/modelinfo/ModelIndices.h15
12 files changed, 804 insertions, 60 deletions
diff --git a/src/Timer.h b/src/Timer.h
index a96574ce..e92fe9e1 100644
--- a/src/Timer.h
+++ b/src/Timer.h
@@ -14,6 +14,7 @@ class CTimer
static bool &m_CodePause;
public:
static float GetTimeStep(void) { return ms_fTimeStep; }
+ static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
static uint32 GetFrameCounter(void) { return m_FrameCounter; }
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
};
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index cc8d4e8b..1ab5a52f 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -2,4 +2,6 @@
#include "patcher.h"
#include "DMAudio.h"
-WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x161684); }
+cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
+
+WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index 8d49be27..140c6493 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -5,5 +5,6 @@ class CEntity;
class cDMAudio
{
public:
- static void ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed);
+ void ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed);
};
+extern cDMAudio &DMAudio;
diff --git a/src/entities/Automobile.h b/src/entities/Automobile.h
new file mode 100644
index 00000000..06c0e742
--- /dev/null
+++ b/src/entities/Automobile.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "Vehicle.h"
+
+class CAutomobile : public CVehicle
+{
+public:
+ // 0x228
+ uint8 stuff1[484];
+ float m_afWheelSuspDist[4];
+ uint8 stuff2[300];
+};
+static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
+static_assert(offsetof(CAutomobile, m_afWheelSuspDist) == 0x46C, "CAutomobile: error");
diff --git a/src/entities/Object.h b/src/entities/Object.h
index 5d648e07..e0b8dd91 100644
--- a/src/entities/Object.h
+++ b/src/entities/Object.h
@@ -41,7 +41,7 @@ public:
int8 field_186;
int8 field_187;
CEntity *m_pCurSurface;
- CVehicle *m_pCollidingVehicle;
+ CEntity *m_pCollidingEntity;
int8 m_colour1, m_colour2;
static void *operator new(size_t);
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
new file mode 100644
index 00000000..2d97545e
--- /dev/null
+++ b/src/entities/Ped.cpp
@@ -0,0 +1,9 @@
+#include "common.h"
+#include "patcher.h"
+#include "Ped.h"
+#include "Pools.h"
+
+//void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
+//void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
+
+WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index fe448a94..4236340e 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -13,7 +13,81 @@ class CPed : public CPhysical
{
public:
// 0x128
- uint8 stuff1[252];
+ CStoredCollPoly m_collPoly;
+ float m_fCollisionSpeed;
+ uint8 m_ped_flagA1 : 1;
+ uint8 m_ped_flagA2 : 1;
+ uint8 m_ped_flagA4 : 1;
+ uint8 m_ped_flagA8 : 1;
+ uint8 m_ped_flagA10 : 1;
+ uint8 m_ped_flagA20 : 1;
+ uint8 m_ped_flagA40 : 1;
+ uint8 m_ped_flagA80 : 1;
+ uint8 m_ped_flagB1 : 1;
+ uint8 m_ped_flagB2 : 1;
+ uint8 m_ped_flagB4 : 1;
+ uint8 m_ped_flagB8 : 1;
+ uint8 m_ped_flagB10 : 1;
+ uint8 m_ped_flagB20 : 1;
+ uint8 m_ped_flagB40 : 1;
+ uint8 m_ped_flagB80 : 1;
+ uint8 m_ped_flagC1 : 1;
+ uint8 m_ped_flagC2 : 1;
+ uint8 m_ped_flagC4 : 1;
+ uint8 m_ped_flagC8 : 1;
+ uint8 m_ped_flagC10 : 1;
+ uint8 m_ped_flagC20 : 1;
+ uint8 m_ped_flagC40 : 1;
+ uint8 m_ped_flagC80 : 1;
+ uint8 m_ped_flagD1 : 1;
+ uint8 m_ped_flagD2 : 1;
+ uint8 m_ped_flagD4 : 1;
+ uint8 m_ped_flagD8 : 1;
+ uint8 m_ped_flagD10 : 1;
+ uint8 m_ped_flagD20 : 1;
+ uint8 m_ped_flagD40 : 1;
+ uint8 m_ped_flagD80 : 1;
+ uint8 m_ped_flagE1 : 1;
+ uint8 m_ped_flagE2 : 1;
+ uint8 m_ped_flagE4 : 1;
+ uint8 m_ped_flagE8 : 1;
+ uint8 m_ped_flagE10 : 1;
+ uint8 m_ped_flagE20 : 1;
+ uint8 m_ped_flagE40 : 1;
+ uint8 m_ped_flagE80 : 1;
+ uint8 m_ped_flagF1 : 1;
+ uint8 m_ped_flagF2 : 1;
+ uint8 m_ped_flagF4 : 1;
+ uint8 m_ped_flagF8 : 1;
+ uint8 m_ped_flagF10 : 1;
+ uint8 m_ped_flagF20 : 1;
+ uint8 m_ped_flagF40 : 1;
+ uint8 m_ped_flagF80 : 1;
+ uint8 m_ped_flagG1 : 1;
+ uint8 m_ped_flagG2 : 1;
+ uint8 m_ped_flagG4 : 1;
+ uint8 m_ped_flagG8 : 1;
+ uint8 m_ped_flagG10 : 1;
+ uint8 m_ped_flagG20 : 1;
+ uint8 m_ped_flagG40 : 1;
+ uint8 m_ped_flagG80 : 1;
+ uint8 m_ped_flagH1 : 1;
+ uint8 m_ped_flagH2 : 1;
+ uint8 m_ped_flagH4 : 1;
+ uint8 m_ped_flagH8 : 1;
+ uint8 m_ped_flagH10 : 1;
+ uint8 m_ped_flagH20 : 1;
+ uint8 m_ped_flagH40 : 1;
+ uint8 m_ped_flagH80 : 1;
+ uint8 m_ped_flagI1 : 1;
+ uint8 m_ped_flagI2 : 1;
+ uint8 m_ped_flagI4 : 1;
+ uint8 m_ped_flagI8 : 1;
+ uint8 m_ped_flagI10 : 1;
+ uint8 m_ped_flagI20 : 1;
+ uint8 m_ped_flagI40 : 1;
+ uint8 m_ped_flagI80 : 1;
+ uint8 stuff1[199];
int32 m_nPedState;
uint8 stuff2[196];
CEntity *m_pCurrentPhysSurface;
@@ -26,14 +100,18 @@ public:
int32 m_nPedType;
uint8 stuff5[28];
- CVehicle *m_pCollidingVehicle;
+ CEntity *m_pCollidingEntity;
uint8 stuff6[496];
+// static void *operator new(size_t);
+// static void operator delete(void*, size_t);
+
bool IsPlayer(void) { return m_nPedType == 0 || m_nPedType== 1 || m_nPedType == 2 || m_nPedType == 3; }
+ void KillPedWithCar(CVehicle *veh, float impulse);
};
static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error");
static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error");
static_assert(offsetof(CPed, m_pMyVehicle) == 0x310, "CPed: error");
static_assert(offsetof(CPed, m_nPedType) == 0x32C, "CPed: error");
-static_assert(offsetof(CPed, m_pCollidingVehicle) == 0x34C, "CPed: error");
+static_assert(offsetof(CPed, m_pCollidingEntity) == 0x34C, "CPed: error");
static_assert(sizeof(CPed) == 0x540, "CPed: error");
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 947ac47c..dada5072 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -12,6 +12,7 @@
#include "SurfaceTable.h"
#include "CarCtrl.h"
#include "DMAudio.h"
+#include "Automobile.h"
#include "Physical.h"
void
@@ -176,11 +177,11 @@ CPhysical::RemoveFromMovingList(void)
void
CPhysical::SetDamagedPieceRecord(uint16 piece, float impulse, CEntity *entity, CVector dir)
{
- m_nCollisionPieceType = piece;
- m_fCollisionImpulse = impulse;
- m_pCollidingEntity = entity;
- entity->RegisterReference(&m_pCollidingEntity);
- m_vecCollisionDirection = dir;
+ m_nDamagePieceType = piece;
+ m_fDamageImpulse = impulse;
+ m_pDamageEntity = entity;
+ entity->RegisterReference(&m_pDamageEntity);
+ m_vecDamageNormal = dir;
}
void
@@ -282,9 +283,9 @@ CPhysical::ProcessControl(void)
m_nCollisionRecords = 0;
bHasCollided = false;
- m_nCollisionPieceType = 0;
- m_fCollisionImpulse = 0.0f;
- m_pCollidingEntity = nil;
+ m_nDamagePieceType = 0;
+ m_fDamageImpulse = 0.0f;
+ m_pDamageEntity = nil;
if(!bIsStuck){
if(IsObject() ||
@@ -927,18 +928,6 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
return false;
}
-
-// ProcessCollision calls
-// CheckCollision
-// CheckCollision_SimpleCar
-// CheckCollision calls
-// ProcessCollisionSectorList
-// CheckCollision_SimpleCar
-// ProcessCollisionSectorList_SimpleCar
-// ProcessShift calls
-// ProcessCollisionSectorList
-// ProcessShiftSectorList
-
bool
CPhysical::ProcessShiftSectorList(CPtrList *lists)
{
@@ -996,21 +985,22 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
B->GetUp().z < 0.66f &&
IsTrafficLight(B->GetModelIndex()))
skipShift = true;
+// TODO: maybe flip some ifs here
else if(A->IsObject() && B->IsVehicle()){
CObject *Aobj = (CObject*)A;
if(Aobj->ObjectCreatedBy != TEMP_OBJECT &&
!Aobj->bHasBeenDamaged &&
Aobj->bIsStatic){
- if(Aobj->m_pCollidingVehicle == B)
- Aobj->m_pCollidingVehicle = nil;
- }else if(Aobj->m_pCollidingVehicle != B){
+ if(Aobj->m_pCollidingEntity == B)
+ Aobj->m_pCollidingEntity = nil;
+ }else if(Aobj->m_pCollidingEntity != B){
CMatrix inv;
CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize();
size = A->GetMatrix() * size;
if(size.z < B->GetPosition().z ||
(Invert(B->GetMatrix(), inv) * size).z < 0.0f){
skipShift = true;
- Aobj->m_pCollidingVehicle = (CVehicle*)B;
+ Aobj->m_pCollidingEntity = B;
}
}
}else if(B->IsObject() && A->IsVehicle()){
@@ -1018,24 +1008,22 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
if(Bobj->ObjectCreatedBy != TEMP_OBJECT &&
!Bobj->bHasBeenDamaged &&
Bobj->bIsStatic){
- if(Bobj->m_pCollidingVehicle == A)
- Bobj->m_pCollidingVehicle = nil;
- }else if(Bobj->m_pCollidingVehicle != A){
+ if(Bobj->m_pCollidingEntity == A)
+ Bobj->m_pCollidingEntity = nil;
+ }else if(Bobj->m_pCollidingEntity != A){
CMatrix inv;
CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize();
size = B->GetMatrix() * size;
if(size.z < A->GetPosition().z ||
- (Invert(A->GetMatrix(), inv) * size).z < 0.0f){
+ (Invert(A->GetMatrix(), inv) * size).z < 0.0f)
skipShift = true;
- Bobj->m_pCollidingVehicle = (CVehicle*)A;
- }
}
}else if(IsBodyPart(A->GetModelIndex()) && B->IsPed())
skipShift = true;
else if(A->IsPed() && IsBodyPart(B->GetModelIndex()))
skipShift = true;
- else if(A->IsPed() && ((CPed*)A)->m_pCollidingVehicle == B ||
- B->IsPed() && ((CPed*)B)->m_pCollidingVehicle == A ||
+ else if(A->IsPed() && ((CPed*)A)->m_pCollidingEntity == B ||
+ B->IsPed() && ((CPed*)B)->m_pCollidingEntity == A ||
A->GetModelIndex() == MI_RCBANDIT && B->IsVehicle() ||
B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle()))
skipShift = true;
@@ -1154,16 +1142,16 @@ collision:
if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB))
continue;
- if(impulseA > A->m_fCollisionImpulse)
+ if(impulseA > A->m_fDamageImpulse)
A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
- if(impulseB > B->m_fCollisionImpulse)
- A->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal);
+ if(impulseB > B->m_fDamageImpulse)
+ B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal);
float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
- cDMAudio::ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
}
}else if(A->bHasContacted){
CVector savedMoveFriction = A->m_vecMoveFriction;
@@ -1176,16 +1164,16 @@ collision:
if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB))
continue;
- if(impulseA > A->m_fCollisionImpulse)
+ if(impulseA > A->m_fDamageImpulse)
A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
- if(impulseB > B->m_fCollisionImpulse)
- A->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal);
+ if(impulseB > B->m_fDamageImpulse)
+ B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal);
float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
- cDMAudio::ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){
A->bHasContacted = true;
@@ -1209,16 +1197,16 @@ collision:
if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB))
continue;
- if(impulseA > A->m_fCollisionImpulse)
+ if(impulseA > A->m_fDamageImpulse)
A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
- if(impulseB > B->m_fCollisionImpulse)
- A->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal);
+ if(impulseB > B->m_fDamageImpulse)
+ B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal);
float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
- cDMAudio::ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){
A->bHasContacted = true;
@@ -1236,16 +1224,16 @@ collision:
if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB))
continue;
- if(impulseA > A->m_fCollisionImpulse)
+ if(impulseA > A->m_fDamageImpulse)
A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
- if(impulseB > B->m_fCollisionImpulse)
- A->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal);
+ if(impulseB > B->m_fDamageImpulse)
+ B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal);
float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
- cDMAudio::ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){
A->bHasContacted = true;
@@ -1263,12 +1251,602 @@ collision:
return true;
}
+bool
+CPhysical::ProcessCollisionSectorList(CPtrList *lists)
+{
+ static CColPoint aColPoints[32];
+ float radius;
+ CVector center;
+ CPtrList *list;
+ CPhysical *A, *B;
+ CObject *Aobj, *Bobj;
+ CPed *Aped, *Bped;
+ int numCollisions;
+ int numResponses;
+ int i, j;
+ bool skipCollision, altcollision;
+ float impulseA = -1.0f;
+ float impulseB = -1.0f;
+
+ A = (CPhysical*)this;
+ Aobj = (CObject*)A;
+ Aped = (CPed*)A;
+
+ radius = A->GetBoundRadius();
+ A->GetBoundCentre(center);
+
+ for(j = 0; j <= ENTITYLIST_PEDS_OVERLAP; j++){
+ list = &lists[j];
+
+ CPtrNode *listnode;
+ for(listnode = list->first; listnode; listnode = listnode->next){
+ B = (CPhysical*)listnode->item;
+ Bobj = (CObject*)B;
+ Bped = (CPed*)B;
+
+ bool isTouching = true;
+ if(B == A ||
+ B->m_scanCode == CWorld::GetCurrentScanCode() ||
+ !B->bUsesCollision ||
+ !(isTouching = B->GetIsTouching(center, radius))){
+ if(!isTouching){
+ if(A->IsObject() && Aobj->m_pCollidingEntity == B)
+ Aobj->m_pCollidingEntity = nil;
+ else if(B->IsObject() && Bobj->m_pCollidingEntity == A)
+ Bobj->m_pCollidingEntity = nil;
+ else if(A->IsPed() && Aped->m_pCollidingEntity == B)
+ Aped->m_pCollidingEntity = nil;
+ else if(B->IsPed() && Bped->m_pCollidingEntity == A)
+ Bped->m_pCollidingEntity = nil;
+ }
+ continue;
+ }
+
+ A->m_phy_flagA80 = false;
+ skipCollision = false;
+ altcollision = false;
+
+ if(B->IsBuilding())
+ skipCollision = false;
+ else if(IsTrafficLight(A->GetModelIndex()) &&
+ (B->IsVehicle() || B->IsPed()) &&
+ A->GetUp().z < 0.66f){
+ skipCollision = true;
+ A->m_phy_flagA80 = true;
+ Aobj->m_pCollidingEntity = B;
+ }else if((A->IsVehicle() || A->IsPed()) &&
+ B->GetUp().z < 0.66f &&
+ IsTrafficLight(B->GetModelIndex())){
+ skipCollision = true;
+ A->m_phy_flagA80 = true;
+ Bobj->m_pCollidingEntity = A;
+ }else if(A->IsObject() && B->IsVehicle()){
+ if(A->GetModelIndex() == MI_CAR_BUMPER || A->GetModelIndex() == MI_FILES)
+ skipCollision = true;
+ else if(Aobj->ObjectCreatedBy == TEMP_OBJECT ||
+ Aobj->bHasBeenDamaged ||
+ !Aobj->bIsStatic){
+ if(Aobj->m_pCollidingEntity == B)
+ skipCollision = true;
+ else{
+ CMatrix inv;
+ CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize();
+ size = A->GetMatrix() * size;
+ if(size.z < B->GetPosition().z ||
+ (Invert(B->GetMatrix(), inv) * size).z < 0.0f){
+ skipCollision = true;
+ Aobj->m_pCollidingEntity = B;
+ }
+ }
+ }
+ }else if(B->IsObject() && A->IsVehicle()){
+ if(B->GetModelIndex() == MI_CAR_BUMPER || B->GetModelIndex() == MI_FILES)
+ skipCollision = true;
+ else if(Bobj->ObjectCreatedBy == TEMP_OBJECT ||
+ Bobj->bHasBeenDamaged ||
+ !Bobj->bIsStatic){
+ if(Bobj->m_pCollidingEntity == A)
+ skipCollision = true;
+ else{
+ CMatrix inv;
+ CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize();
+ size = B->GetMatrix() * size;
+ if(size.z < A->GetPosition().z ||
+ (Invert(A->GetMatrix(), inv) * size).z < 0.0f){
+ skipCollision = true;
+ }
+ }
+ }
+ }else if(IsBodyPart(A->GetModelIndex()) && B->IsPed()){
+ skipCollision = true;
+ }else if(A->IsPed() && IsBodyPart(B->GetModelIndex())){
+ skipCollision = true;
+ A->m_phy_flagA80 = true;
+ }else if(A->IsPed() && Aped->m_pCollidingEntity == B){
+ skipCollision = true;
+ if(!Aped->m_ped_flagH1)
+ A->m_phy_flagA80 = true;
+ }else if(B->IsPed() && Bped->m_pCollidingEntity == A){
+ skipCollision = true;
+ A->m_phy_flagA80 = true;
+ }else if(A->GetModelIndex() == MI_RCBANDIT && (B->IsPed() || B->IsVehicle()) ||
+ B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle())){
+ skipCollision = true;
+ A->m_phy_flagA80 = true;
+ }else if(A->IsPed() && B->IsObject() && Bobj->m_fUprootLimit > 0.0f)
+ altcollision = true;
+
+
+ if(!A->bUsesCollision || skipCollision){
+ B->m_scanCode = CWorld::GetCurrentScanCode();
+ A->ProcessEntityCollision(B, aColPoints);
+ }else if(B->IsBuilding() || B->bIsStuck || B->bInfiniteMass || altcollision){
+
+ // This is the case where B doesn't move
+
+ B->m_scanCode = CWorld::GetCurrentScanCode();
+ numCollisions = A->ProcessEntityCollision(B, aColPoints);
+ if(numCollisions <= 0)
+ continue;
+
+ CVector moveSpeed = { 0.0f, 0.0f, 0.0f };
+ CVector turnSpeed = { 0.0f, 0.0f, 0.0f };
+ numResponses = 0;
+ if(A->bHasContacted){
+ for(i = 0; i < numCollisions; i++){
+ if(!A->ApplyCollisionAlt(B, aColPoints[i], impulseA, moveSpeed, turnSpeed))
+ continue;
+
+ numResponses++;
+
+ if(impulseA > A->m_fDamageImpulse)
+ A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
+
+ float imp = impulseA;
+ if(A->IsVehicle() && A->GetUp().z < -0.6f &&
+ fabs(A->m_vecMoveSpeed.x) < 0.05f &&
+ fabs(A->m_vecMoveSpeed.y) < 0.05f)
+ imp *= 0.1f;
+
+ float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr();
+ float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr();
+
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, max(turnSpeedDiff, moveSpeedDiff));
+ }
+ }else{
+ for(i = 0; i < numCollisions; i++){
+ if(!A->ApplyCollisionAlt(B, aColPoints[i], impulseA, moveSpeed, turnSpeed))
+ continue;
+
+ numResponses++;
+
+ if(impulseA > A->m_fDamageImpulse)
+ A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
+
+ float imp = impulseA;
+ if(A->IsVehicle() && A->GetUp().z < -0.6f &&
+ fabs(A->m_vecMoveSpeed.x) < 0.05f &&
+ fabs(A->m_vecMoveSpeed.y) < 0.05f)
+ imp *= 0.1f;
+
+ float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr();
+ float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr();
+
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, max(turnSpeedDiff, moveSpeedDiff));
+
+ float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions;
+
+ if(A->GetModelIndex() == MI_RCBANDIT)
+ adhesion *= 0.2f;
+ else if(IsBoatModel(A->GetModelIndex())){
+ if(aColPoints[i].normal.z > 0.6f){
+ if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_LOOSE)
+ adhesion *= 3.0f;
+ }else
+ adhesion = 0.0f;
+ }else if(A->IsVehicle()){
+ if(A->m_status == STATUS_WRECKED)
+ adhesion *= 3.0f;
+ else if(A->GetUp().z > 0.3f)
+ adhesion = 0.0f;
+ else
+ adhesion *= max(5.0f, 0.03f*impulseA + 1.0f);
+ }
+
+ if(A->ApplyFriction(adhesion, aColPoints[i]))
+ A->bHasContacted = true;
+ }
+ }
+
+ if(numResponses){
+ m_vecMoveSpeed += moveSpeed / numResponses;
+ m_vecTurnSpeed += turnSpeed / numResponses;
+ if(!CWorld::bNoMoreCollisionTorque &&
+ A->m_status == STATUS_PLAYER && A->IsVehicle() &&
+ fabs(A->m_vecMoveSpeed.x) > 0.2f &&
+ fabs(A->m_vecMoveSpeed.y) > 0.2f){
+ A->m_vecMoveFriction.x += moveSpeed.x * -0.3f / numCollisions;
+ A->m_vecMoveFriction.y += moveSpeed.y * -0.3f / numCollisions;
+ A->m_vecTurnFriction += turnSpeed * -0.3f / numCollisions;
+ }
+ return true;
+ }
+ }else{
+
+ // B can move
+
+ B->m_scanCode = CWorld::GetCurrentScanCode();
+ numCollisions = A->ProcessEntityCollision(B, aColPoints);
+ if(numCollisions <= 0)
+ continue;
+
+ float maxImpulseA = 0.0f;
+ float maxImpulseB = 0.0f;
+ if(A->bHasContacted && B->bHasContacted){
+ for(i = 0; i < numCollisions; i++){
+ if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB))
+ continue;
+
+ if(impulseA > maxImpulseA) maxImpulseA = impulseA;
+ if(impulseB > maxImpulseB) maxImpulseB = impulseB;
+
+ if(impulseA > A->m_fDamageImpulse)
+ A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
+
+ if(impulseB > B->m_fDamageImpulse)
+ B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal);
+
+ float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
+ float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
+
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
+ }
+ }else if(A->bHasContacted){
+ CVector savedMoveFriction = A->m_vecMoveFriction;
+ CVector savedTurnFriction = A->m_vecTurnFriction;
+ A->m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
+ A->m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
+ A->bHasContacted = false;
+
+ for(i = 0; i < numCollisions; i++){
+ if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB))
+ continue;
+
+ if(impulseA > maxImpulseA) maxImpulseA = impulseA;
+ if(impulseB > maxImpulseB) maxImpulseB = impulseB;
+
+ if(impulseA > A->m_fDamageImpulse)
+ A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
+
+ if(impulseB > B->m_fDamageImpulse)
+ B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal);
+
+ float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
+ float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
+
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
+
+ if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){
+ A->bHasContacted = true;
+ B->bHasContacted = true;
+ }
+ }
+
+ if(!A->bHasContacted){
+ A->bHasContacted = true;
+ A->m_vecMoveFriction = savedMoveFriction;
+ A->m_vecTurnFriction = savedTurnFriction;
+ }
+ }else if(B->bHasContacted){
+ CVector savedMoveFriction = B->m_vecMoveFriction;
+ CVector savedTurnFriction = B->m_vecTurnFriction;
+ B->m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
+ B->m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
+ B->bHasContacted = false;
+
+ for(i = 0; i < numCollisions; i++){
+ if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB))
+ continue;
+
+ if(impulseA > maxImpulseA) maxImpulseA = impulseA;
+ if(impulseB > maxImpulseB) maxImpulseB = impulseB;
+
+ if(impulseA > A->m_fDamageImpulse)
+ A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
+
+ if(impulseB > B->m_fDamageImpulse)
+ B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal);
+
+ float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
+ float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
+
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
+
+ if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){
+ A->bHasContacted = true;
+ B->bHasContacted = true;
+ }
+ }
+
+ if(!B->bHasContacted){
+ B->bHasContacted = true;
+ B->m_vecMoveFriction = savedMoveFriction;
+ B->m_vecTurnFriction = savedTurnFriction;
+ }
+ }else{
+ for(i = 0; i < numCollisions; i++){
+ if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB))
+ continue;
+
+ if(impulseA > maxImpulseA) maxImpulseA = impulseA;
+ if(impulseB > maxImpulseB) maxImpulseB = impulseB;
+
+ if(impulseA > A->m_fDamageImpulse)
+ A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
+
+ if(impulseB > B->m_fDamageImpulse)
+ B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal);
+
+ float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
+ float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
+
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
+
+ if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){
+ A->bHasContacted = true;
+ B->bHasContacted = true;
+ }
+ }
+ }
+
+ if(B->IsPed() && A->IsVehicle() &&
+ (!Bped->IsPlayer() || B->bHasHitWall && A->m_vecMoveSpeed.MagnitudeSqr() > 0.0025f))
+ Bped->KillPedWithCar((CVehicle*)A, maxImpulseB);
+ else if(B->GetModelIndex() == MI_TRAIN && A->IsPed() &&
+ (!Aped->IsPlayer() || A->bHasHitWall))
+ Aped->KillPedWithCar((CVehicle*)B, maxImpulseA*2.0f);
+ else if(B->IsObject() && B->bUsesCollision && A->IsVehicle()){
+ if(Bobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f)
+ Bobj->ObjectDamage(maxImpulseB);
+ }else if(A->IsObject() && A->bUsesCollision && B->IsVehicle()){
+ // BUG? not impulseA?
+ if(Aobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f)
+ Aobj->ObjectDamage(maxImpulseB);
+ }
+
+ if(B->m_status == STATUS_SIMPLE){
+ B->m_status = STATUS_PHYSICS;
+ if(B->IsVehicle())
+ CCarCtrl::SwitchVehicleToRealPhysics((CVehicle*)B);
+ }
+
+ return true;
+ }
+
+ }
+ }
+
+ return false;
+}
+
+bool
+CPhysical::CheckCollision(void)
+{
+ CEntryInfoNode *node;
+
+ bCollisionProcessed = false;
+ CWorld::AdvanceCurrentScanCode();
+ for(node = m_entryInfoList.first; node; node = node->next)
+ if(ProcessCollisionSectorList(node->sector->m_lists))
+ return true;
+ return false;
+}
+
+bool
+CPhysical::CheckCollision_SimpleCar(void)
+{
+ CEntryInfoNode *node;
+
+ bCollisionProcessed = false;
+ CWorld::AdvanceCurrentScanCode();
+ for(node = m_entryInfoList.first; node; node = node->next)
+ if(ProcessCollisionSectorList_SimpleCar(node->sector->m_lists))
+ return true;
+ return false;
+}
+
+void
+CPhysical::ProcessShift(void)
+{
+ m_fDistanceTravelled = 0.0f;
+ if(m_status == STATUS_SIMPLE){
+ bIsStuck = false;
+ bIsInSafePosition = true;
+ RemoveAndAdd();
+ }else{
+ CMatrix matrix(GetMatrix());
+ ApplyMoveSpeed();
+ ApplyTurnSpeed();
+ GetMatrix().Reorthogonalise();
+
+ CWorld::AdvanceCurrentScanCode();
+
+ if(IsVehicle())
+ field_EF = true;
+
+ CEntryInfoNode *node;
+ bool hasshifted = false; // whatever that means...
+ for(node = m_entryInfoList.first; node; node = node->next)
+ hasshifted |= ProcessShiftSectorList(node->sector->m_lists);
+ field_EF = false;
+ if(hasshifted){
+ CWorld::AdvanceCurrentScanCode();
+ for(node = m_entryInfoList.first; node; node = node->next)
+ if(ProcessCollisionSectorList(node->sector->m_lists)){
+ GetMatrix() = matrix;
+ return;
+ }
+ }
+ bIsStuck = false;
+ bIsInSafePosition = true;
+ m_fDistanceTravelled = (GetPosition() - *matrix.GetPosition()).Magnitude();
+ RemoveAndAdd();
+ }
+}
+
+// x is the number of units (m) we would like to step
+#define NUMSTEPS(x) ceil(sqrt(distSq) * (1.0f/(x)))
+
+void
+CPhysical::ProcessCollision(void)
+{
+ int i;
+ CPed *ped = (CPed*)this;
+
+ m_fDistanceTravelled = 0.0f;
+ field_EF = 0;
+ m_phy_flagA80 = false;
+
+ if(!bUsesCollision){
+ bIsStuck = false;
+ bIsInSafePosition = true;
+ RemoveAndAdd();
+ return;
+ }
+
+ if(m_status == STATUS_SIMPLE){
+ if(CheckCollision_SimpleCar() && m_status == STATUS_SIMPLE){
+ m_status = STATUS_PHYSICS;
+ if(IsVehicle())
+ CCarCtrl::SwitchVehicleToRealPhysics((CVehicle*)this);
+ }
+ bIsStuck = false;
+ bIsInSafePosition = true;
+ RemoveAndAdd();
+ return;
+ }
+
+ // Save current state
+ CMatrix savedMatrix(GetMatrix());
+ float savedTimeStep = CTimer::GetTimeStep();
+
+ int8 n = 1; // The number of steps we divide the time step into
+ float step = 0.0f; // divided time step
+ float distSq = GetDistanceSq();
+
+ if(IsPed() && (distSq >= sq(0.2f) || ped->IsPlayer())){
+ if(ped->IsPlayer())
+ n = min(NUMSTEPS(0.2f), 2.0);
+ else
+ n = NUMSTEPS(0.3f);
+ step = savedTimeStep / n;
+ }else if(IsVehicle() && distSq >= sq(0.4f)){
+ if(m_status == STATUS_PLAYER)
+ n = NUMSTEPS(0.2f);
+ else
+ n = distSq > 0.32f ? NUMSTEPS(0.3f) : NUMSTEPS(0.4f);
+ step = savedTimeStep / n;
+ }else if(IsObject()){
+ int responsecase = ((CObject*)this)->m_bSpecialCollisionResponseCases;
+ if(responsecase == 1){
+ CVector speedUp = { 0.0f, 0.0f, 0.0f };
+ CVector speedDown = { 0.0f, 0.0f, 0.0f };
+ speedUp.z = GetBoundRadius();
+ speedDown.z = -speedUp.z;
+ speedUp = Multiply3x3(GetMatrix(), speedUp);
+ speedDown = Multiply3x3(GetMatrix(), speedDown);
+ speedUp = GetSpeed(speedUp);
+ speedDown = GetSpeed(speedDown);
+ distSq = max(speedUp.MagnitudeSqr(), speedDown.MagnitudeSqr()) * sq(CTimer::GetTimeStep());
+ if(distSq >= sq(0.3f)){
+ n = NUMSTEPS(0.3f);
+ step = savedTimeStep / n;
+ }
+ }else if(responsecase == 5){
+ if(distSq >= 0.009f){
+ n = NUMSTEPS(0.09f);
+ step = savedTimeStep / n;
+ }
+ }else if(responsecase == 2 || responsecase == 4){
+ if(distSq >= sq(0.15f)){
+ n = NUMSTEPS(0.15f);
+ step = savedTimeStep / n;
+ }
+ }else{
+ if(distSq >= sq(0.3f)){
+ n = NUMSTEPS(0.3f);
+ step = savedTimeStep / n;
+ }
+ }
+ }
+
+ for(i = 1; i < n; i++){
+ CTimer::SetTimeStep(i * step);
+ ApplyMoveSpeed();
+ ApplyTurnSpeed();
+ // TODO: get rid of copy paste?
+ if(CheckCollision()){
+ if(IsPed() && m_vecMoveSpeed.z == 0.0f &&
+ !ped->m_ped_flagA2 &&
+ ped->m_ped_flagA1)
+ savedMatrix.GetPosition()->z = GetPosition().z;
+ GetMatrix() = savedMatrix;
+ CTimer::SetTimeStep(savedTimeStep);
+ return;
+ }
+ if(IsPed() && m_vecMoveSpeed.z == 0.0f &&
+ !ped->m_ped_flagA2 &&
+ ped->m_ped_flagA1)
+ savedMatrix.GetPosition()->z = GetPosition().z;
+ GetMatrix() = savedMatrix;
+ CTimer::SetTimeStep(savedTimeStep);
+ if(IsVehicle()){
+ CVehicle *veh = (CVehicle*)this;
+ if(veh->m_vehType == VEHICLE_TYPE_CAR){
+ CAutomobile *car = (CAutomobile*)this;
+ car->m_afWheelSuspDist[0] = 1.0f;
+ car->m_afWheelSuspDist[1] = 1.0f;
+ car->m_afWheelSuspDist[2] = 1.0f;
+ car->m_afWheelSuspDist[3] = 1.0f;
+ }else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
+ assert(0 && "TODO - but unused");
+ }
+ }
+ }
+
+ ApplyMoveSpeed();
+ ApplyTurnSpeed();
+ GetMatrix().Reorthogonalise();
+ field_EF = 0;
+ m_phy_flagA80 = false;
+ if(!m_vecMoveSpeed.IsZero() ||
+ !m_vecTurnSpeed.IsZero() ||
+ m_phy_flagA40 ||
+ m_status == STATUS_PLAYER || IsPed() && ped->IsPlayer()){
+ if(IsVehicle())
+ ((CVehicle*)this)->m_veh_flagD4 = true;
+ if(CheckCollision()){
+ GetMatrix() = savedMatrix;
+ return;
+ }
+ }
+ m_phy_flagA40 = false;
+ m_fDistanceTravelled = (GetPosition() - *savedMatrix.GetPosition()).Magnitude();
+ m_phy_flagA80 = false;
+
+ bIsStuck = false;
+ bIsInSafePosition = true;
+ RemoveAndAdd();
+}
+
STARTPATCHES
InjectHook(0x4951F0, &CPhysical::Add_, PATCH_JUMP);
InjectHook(0x4954B0, &CPhysical::Remove_, PATCH_JUMP);
InjectHook(0x495540, &CPhysical::RemoveAndAdd, PATCH_JUMP);
InjectHook(0x495F10, &CPhysical::ProcessControl_, PATCH_JUMP);
+ InjectHook(0x496F10, &CPhysical::ProcessShift_, PATCH_JUMP);
+ InjectHook(0x4961A0, &CPhysical::ProcessCollision_, PATCH_JUMP);
InjectHook(0x49F790, &CPhysical::ProcessEntityCollision_, PATCH_JUMP);
InjectHook(0x4958F0, &CPhysical::AddToMovingList, PATCH_JUMP);
InjectHook(0x495940, &CPhysical::RemoveFromMovingList, PATCH_JUMP);
@@ -1296,4 +1874,7 @@ STARTPATCHES
InjectHook(0x49DA10, &CPhysical::ProcessShiftSectorList, PATCH_JUMP);
InjectHook(0x49E790, &CPhysical::ProcessCollisionSectorList_SimpleCar, PATCH_JUMP);
+ InjectHook(0x49B620, &CPhysical::ProcessCollisionSectorList, PATCH_JUMP);
+ InjectHook(0x496E50, &CPhysical::CheckCollision, PATCH_JUMP);
+ InjectHook(0x496EB0, &CPhysical::CheckCollision_SimpleCar, PATCH_JUMP);
ENDPATCHES
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index 574238ab..06ae3166 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -1,6 +1,7 @@
#pragma once
#include "Lists.h"
+#include "Timer.h"
#include "Entity.h"
#include "Treadable.h"
@@ -37,16 +38,16 @@ public:
char field_EC;
uint8 m_nStaticFrames;
uint8 m_nCollisionRecords;
- char field_EF;
+ bool field_EF;
CEntity *m_aCollisionRecords[PHYSICAL_MAX_COLLISIONRECORDS];
float m_fDistanceTravelled;
// damaged piece
- float m_fCollisionImpulse;
- CEntity *m_pCollidingEntity;
- CVector m_vecCollisionDirection;
- int16 m_nCollisionPieceType;
+ float m_fDamageImpulse;
+ CEntity *m_pDamageEntity;
+ CVector m_vecDamageNormal;
+ int16 m_nDamagePieceType;
uint8 m_phy_flagA1 : 1;
uint8 bAffectedByGravity : 1;
@@ -88,6 +89,7 @@ public:
bool GetHasCollidedWith(CEntity *ent);
void RemoveRefsToEntity(CEntity *ent);
+ float GetDistanceSq(void) { return m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep()); }
// get speed of point p relative to entity center
CVector GetSpeed(const CVector &r);
CVector GetSpeed(void) { return GetSpeed(CVector(0.0f, 0.0f, 0.0f)); }
@@ -133,12 +135,19 @@ public:
bool ProcessShiftSectorList(CPtrList *ptrlists);
bool ProcessCollisionSectorList_SimpleCar(CPtrList *lists);
+ bool ProcessCollisionSectorList(CPtrList *lists);
+ bool CheckCollision(void);
+ bool CheckCollision_SimpleCar(void);
+ void ProcessShift(void);
+ void ProcessCollision(void);
// to make patching virtual functions possible
void Add_(void) { CPhysical::Add(); }
void Remove_(void) { CPhysical::Remove(); }
CRect GetBoundRect_(void) { return CPhysical::GetBoundRect(); }
void ProcessControl_(void) { CPhysical::ProcessControl(); }
+ void ProcessShift_(void) { CPhysical::ProcessShift(); }
+ void ProcessCollision_(void) { CPhysical::ProcessCollision(); }
int32 ProcessEntityCollision_(CEntity *ent, CColPoint *point) { return CPhysical::ProcessEntityCollision(ent, point); }
};
static_assert(sizeof(CPhysical) == 0x128, "CPhysical: error");
diff --git a/src/entities/Vehicle.h b/src/entities/Vehicle.h
index 1a43e075..c62605c9 100644
--- a/src/entities/Vehicle.h
+++ b/src/entities/Vehicle.h
@@ -14,7 +14,40 @@ public:
CPed *pPassengers[8];
uint8 stuff2[24];
CEntity *m_pCurSurface;
- uint8 stuff3[160];
+ uint8 stuff3[17];
+ uint8 m_veh_flagA1 : 1;
+ uint8 m_veh_flagA2 : 1;
+ uint8 m_veh_flagA4 : 1;
+ uint8 m_veh_flagA8 : 1;
+ uint8 m_veh_flagA10 : 1;
+ uint8 m_veh_flagA20 : 1;
+ uint8 m_veh_flagA40 : 1;
+ uint8 m_veh_flagA80 : 1;
+ uint8 m_veh_flagB1 : 1;
+ uint8 m_veh_flagB2 : 1;
+ uint8 m_veh_flagB4 : 1;
+ uint8 m_veh_flagB8 : 1;
+ uint8 m_veh_flagB10 : 1;
+ uint8 m_veh_flagB20 : 1;
+ uint8 m_veh_flagB40 : 1;
+ uint8 m_veh_flagB80 : 1;
+ uint8 m_veh_flagC1 : 1;
+ uint8 m_veh_flagC2 : 1;
+ uint8 m_veh_flagC4 : 1;
+ uint8 m_veh_flagC8 : 1;
+ uint8 m_veh_flagC10 : 1;
+ uint8 m_veh_flagC20 : 1;
+ uint8 m_veh_flagC40 : 1;
+ uint8 m_veh_flagC80 : 1;
+ uint8 m_veh_flagD1 : 1;
+ uint8 m_veh_flagD2 : 1;
+ uint8 m_veh_flagD4 : 1;
+ uint8 m_veh_flagD8 : 1;
+ uint8 m_veh_flagD10 : 1;
+ uint8 m_veh_flagD20 : 1;
+ uint8 m_veh_flagD40 : 1;
+ uint8 m_veh_flagD80 : 1;
+ uint8 stuff4[139];
int32 m_vehType;
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
diff --git a/src/math/Vector.h b/src/math/Vector.h
index 98c3f0ec..fbc59832 100644
--- a/src/math/Vector.h
+++ b/src/math/Vector.h
@@ -64,6 +64,7 @@ public:
this->z /= t;
return *this;
}
+ bool IsZero(void) { return x == 0.0f && y == 0.0f && z == 0.0f; }
};
inline float
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index f008543e..d64cf939 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -203,9 +203,14 @@ enum
MI_FATFEMALE01,
MI_FATFEMALE02,
+ MI_PREDATOR = 120,
MI_RHINO = 122,
+ MI_TRAIN = 124,
MI_COACH = 127,
MI_RCBANDIT = 131,
+ MI_SPEEDER = 142,
+ MI_REEFER = 143,
+ MI_GHOST = 150,
MI_CAR_DOOR = 190,
MI_CAR_BUMPER,
@@ -248,3 +253,13 @@ IsBodyPart(int16 id)
{
return id == MI_BODYPARTA || id == MI_BODYPARTB;
}
+
+// This is bad and should perhaps not be used
+inline bool
+IsBoatModel(int16 id)
+{
+ return id == MI_PREDATOR ||
+ id == MI_REEFER ||
+ id == MI_SPEEDER ||
+ id == MI_GHOST;
+}