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-rw-r--r--src/vehicles/Automobile.cpp13
-rw-r--r--src/vehicles/Vehicle.cpp30
2 files changed, 31 insertions, 12 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index fbcf610c..9fa0df39 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -273,12 +273,13 @@ CAutomobile::ProcessControl(void)
}
// Process driver
- if(IsUpsideDown() && CanPedEnterCar()){
- if(!pDriver->IsPlayer() &&
- !(pDriver->m_leader && pDriver->m_leader->bInVehicle) &&
- pDriver->CharCreatedBy != MISSION_CHAR)
- pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
- }
+ if(pDriver)
+ if(IsUpsideDown() && CanPedEnterCar()){
+ if(!pDriver->IsPlayer() &&
+ !(pDriver->m_leader && pDriver->m_leader->bInVehicle) &&
+ pDriver->CharCreatedBy != MISSION_CHAR)
+ pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ }
ActivateBombWhenEntered();
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 1dc7af11..7e4ff2fe 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -31,6 +31,8 @@
#include "Weather.h"
#include "Coronas.h"
+//--MIAMI: done
+
bool CVehicle::bWheelsOnlyCheat;
bool CVehicle::bAllDodosCheat;
bool CVehicle::bCheat3;
@@ -141,8 +143,26 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
if(m_audioEntityId >= 0)
DMAudio.SetEntityStatus(m_audioEntityId, true);
-// TODO(MIAMI):
- m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
+ //m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
+ switch(GetModelIndex()){
+ case MI_HUNTER:
+ case MI_ANGEL:
+ case MI_FREEWAY:
+ m_nRadioStation = V_ROCK;
+ break;
+ case MI_RCBARON:
+ case MI_RCBANDIT:
+ case MI_RCRAIDER:
+ case MI_RCGOBLIN:
+ case MI_TOPFUN:
+ case MI_CADDY:
+ case MI_BAGGAGE:
+ m_nRadioStation = RADIO_OFF;
+ break;
+ default:
+ m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
+ break;
+ }
m_pCurGroundEntity = nil;
m_bRainAudioCounter = 0;
m_bRainSamplesCounter = 0;
@@ -1212,8 +1232,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
SetStatus(STATUS_ABANDONED);
pDriver->bFleeAfterExitingCar = true;
pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
-// TODO(MIAMI):
-// pDriver->Say(120);
+ pDriver->Say(SOUND_PED_FLEE_SPRINT);
}
int time = 200;
for (int i = 0; i < m_nNumMaxPassengers; i++) {
@@ -1223,8 +1242,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
pPassengers[i]->bFleeAfterExitingCar = true;
pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time;
-// TODO(MIAMI):
-// pPassengers[i]->Say(120);
+ pPassengers[i]->Say(SOUND_PED_FLEE_SPRINT);
time += 200;
}
}