diff options
Diffstat (limited to '')
-rw-r--r-- | gamefiles/menu.txd | bin | 0 -> 10244648 bytes | |||
-rw-r--r-- | src/audio/AudioCollision.cpp | 18 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 1205 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 46 | ||||
-rw-r--r-- | src/audio/PoliceRadio.cpp | 8 | ||||
-rw-r--r-- | src/control/Replay.cpp | 2 | ||||
-rw-r--r-- | src/core/Cam.cpp | 16 | ||||
-rw-r--r-- | src/core/Camera.cpp | 128 | ||||
-rw-r--r-- | src/core/Camera.h | 37 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 239 | ||||
-rw-r--r-- | src/core/Frontend.h | 35 | ||||
-rw-r--r-- | src/core/MenuScreens.h | 25 | ||||
-rw-r--r-- | src/core/Radar.cpp | 183 | ||||
-rw-r--r-- | src/core/Radar.h | 10 | ||||
-rw-r--r-- | src/core/config.h | 2 |
15 files changed, 1192 insertions, 762 deletions
diff --git a/gamefiles/menu.txd b/gamefiles/menu.txd Binary files differnew file mode 100644 index 00000000..8ca5de16 --- /dev/null +++ b/gamefiles/menu.txd diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 850fafda..608b1a8d 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -154,18 +154,18 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) m_sQueueSample.m_counter = counter;
m_sQueueSample.m_vecPos = col->m_vecPosition;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_16 = 7;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.field_56 = 0;
- m_sQueueSample.field_76 = 5;
+ m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -274,15 +274,15 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) if(counter >= 255) counter = 28;
m_sQueueSample.m_vecPos = col->m_vecPosition;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_16 = 11;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 11;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 6df5fd19..b73cf3ca 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -178,37 +178,48 @@ enum eVehicleModel { CAR159, }; +enum PLAY_STATUS : uint8 { + PLAY_STATUS_STOPPED = 0, + PLAY_STATUS_PLAYING = 1, + PLAY_STATUS_FINISHED = 2 +}; + +enum LOADING_STATUS : uint8 { + LOADING_STATUS_NOT_LOADED = 0, + LOADING_STATUS_LOADED = 1 +}; + void cPedComments::Add(tPedComment *com) { uint8 index; - if(nrOfCommentsInBank[activeBank] >= NUM_PED_COMMENTS_SLOTS) { - index = indexMap[activeBank][NUM_PED_COMMENTS_SLOTS - 1]; - if(m_asPedComments[activeBank][index].m_bVolume > com->m_bVolume) return; + if(m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) { + index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1]; + if(m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume) return; } else { - index = nrOfCommentsInBank[activeBank]++; + index = m_nCommentsInBank[m_nActiveBank]++; } - m_asPedComments[activeBank][index].m_nSampleIndex = com->m_nSampleIndex; - m_asPedComments[activeBank][index].m_entityIndex = com->m_entityIndex; - m_asPedComments[activeBank][index].m_vecPos = com->m_vecPos; - m_asPedComments[activeBank][index].m_fDistance = com->m_fDistance; - m_asPedComments[activeBank][index].m_bVolume = com->m_bVolume; + m_asPedComments[m_nActiveBank][index].m_nSampleIndex = com->m_nSampleIndex; + m_asPedComments[m_nActiveBank][index].m_nEntityIndex = com->m_nEntityIndex; + m_asPedComments[m_nActiveBank][index].m_vecPos = com->m_vecPos; + m_asPedComments[m_nActiveBank][index].m_fDistance = com->m_fDistance; + m_asPedComments[m_nActiveBank][index].m_bVolume = com->m_bVolume; uint32 i = 0; if(index != 0) { for(i = 0; i < index; i++) { - if(m_asPedComments[activeBank][indexMap[activeBank][i]].m_bVolume < - m_asPedComments[activeBank][index].m_bVolume) { + if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < + m_asPedComments[m_nActiveBank][index].m_bVolume) { break; } } - if(i < index) memmove(&indexMap[activeBank][i + 1], &indexMap[activeBank][i], NUM_PED_COMMENTS_SLOTS -1 - i); + if(i < index) memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS -1 - i); } - indexMap[activeBank][i] = index; + m_nIndexMap[m_nActiveBank][i] = index; } void @@ -222,25 +233,25 @@ cPedComments::Process() static const int policeHeliIntensity = 400; if(!AudioManager.m_bUserPause) { - if(nrOfCommentsInBank[activeBank]) { - sampleIndex = m_asPedComments[activeBank][indexMap[activeBank][0]].m_nSampleIndex; + if(m_nCommentsInBank[m_nActiveBank]) { + sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; if(!SampleManager.IsPedCommentLoaded(sampleIndex)) SampleManager.LoadPedComment(sampleIndex); AudioManager.m_sQueueSample.m_nEntityIndex = - m_asPedComments[activeBank][indexMap[activeBank][0]].m_entityIndex; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; AudioManager.m_sQueueSample.m_counter = 0; AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; AudioManager.m_sQueueSample.m_bBankIndex = SAMPLEBANK_PED; - AudioManager.m_sQueueSample.field_16 = 3; + AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3; AudioManager.m_sQueueSample.m_bVolume = - m_asPedComments[activeBank][indexMap[activeBank][0]].m_bVolume; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume; AudioManager.m_sQueueSample.m_fDistance = - m_asPedComments[activeBank][indexMap[activeBank][0]].m_fDistance; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; AudioManager.m_sQueueSample.m_nLoopCount = 1; AudioManager.m_sQueueSample.m_nLoopStart = 0; AudioManager.m_sQueueSample.m_nLoopEnd = -1; AudioManager.m_sQueueSample.m_bEmittingVolume = maxVolume; - AudioManager.m_sQueueSample.field_48 = 3.0f; + AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; switch(sampleIndex) { case SFX_POLICE_HELI_1: case SFX_POLICE_HELI_2: @@ -249,9 +260,9 @@ cPedComments::Process() break; default: AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; break; } - AudioManager.m_sQueueSample.field_56 = 1; + AudioManager.m_sQueueSample.m_bReleasingSoundFlag = 1; AudioManager.m_sQueueSample.m_vecPos = - m_asPedComments[activeBank][indexMap[activeBank][0]].m_vecPos; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; if(sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { AudioManager.m_sQueueSample.m_bReverbFlag = false; @@ -261,33 +272,33 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_bRequireReflection = true; } - AudioManager.m_sQueueSample.m_bIsDistant = false; + AudioManager.m_sQueueSample.m_bIs2D = false; AudioManager.m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2; - m_asPedComments[activeBank][indexMap[activeBank][0]].field_25 = -1; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].field_25 = -1; AudioManager.AddSampleToRequestedQueue(); } // Switch bank - if(activeBank) { + if(m_nActiveBank) { actualUsedBank = SAMPLEBANK_PED; - activeBank = SAMPLEBANK_MAIN; + m_nActiveBank = SAMPLEBANK_MAIN; } else { actualUsedBank = SAMPLEBANK_MAIN; - activeBank = SAMPLEBANK_PED; + m_nActiveBank = SAMPLEBANK_PED; } comment = m_asPedComments[actualUsedBank]; - for(uint32 i = 0; i < nrOfCommentsInBank[actualUsedBank]; i++) { - if(m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25 > 0) { - --m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25; - Add(&comment[indexMap[actualUsedBank][i]]); + for(uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { + if(m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].field_25 > 0) { + --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].field_25; + Add(&comment[m_nIndexMap[actualUsedBank][i]]); } } - for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { indexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; } - nrOfCommentsInBank[actualUsedBank] = 0; + for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; } + m_nCommentsInBank[actualUsedBank] = 0; } } @@ -318,21 +329,21 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl m_sQueueSample.m_counter = counter; m_sQueueSample.m_nSampleIndex = sample; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = freq; if(notLooping) { m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_nReleasingVolumeDivider = 8; } else { m_sQueueSample.m_nLoopCount = 1; } m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -365,7 +376,7 @@ cAudioManager::AddReflectionsToRequestedQueue() else m_sQueueSample.m_nFrequency -= noise; } - m_sQueueSample.field_16 += 20; + m_sQueueSample.m_nReleasingVolumeModificator += 20; m_sQueueSample.m_vecPos = m_avecReflectionsPos[i]; AddSampleToRequestedQueue(); } @@ -377,7 +388,7 @@ cAudioManager::AddReflectionsToRequestedQueue() void cAudioManager::AddReleasingSounds() { - bool toProcess[44]; + bool toProcess[44]; // why not 27? int8 queue = m_bActiveSampleQueue == 0; @@ -400,23 +411,24 @@ cAudioManager::AddReleasingSounds() } if(!toProcess[i]) { if(sample.m_counter <= 255 || !sample.m_bLoopsRemaining) { - if(!sample.field_76) continue; + if(!sample.m_nReleasingVolumeDivider) continue; if(!sample.m_nLoopCount) { - if(sample.field_88 == -1) { - sample.field_88 = sample.m_bVolume / sample.field_76; - if(sample.field_88 <= 0) sample.field_88 = 1; + if(sample.m_nVolumeChange == -1) { + sample.m_nVolumeChange = sample.m_bVolume / sample.m_nReleasingVolumeDivider; + if(sample.m_nVolumeChange <= 0) sample.m_nVolumeChange = 1; } - if(sample.m_bVolume <= sample.field_88) { - sample.field_76 = 0; + if(sample.m_bVolume <= sample.m_nVolumeChange) { + sample.m_nReleasingVolumeDivider = 0; continue; } - sample.m_bVolume -= sample.field_88; + sample.m_bVolume -= sample.m_nVolumeChange; } - --sample.field_76; - if(field_2) { - if(sample.field_16 < 20) ++sample.field_16; + --sample.m_nReleasingVolumeDivider; + if(m_bFifthFrameFlag) { + if(sample.m_nReleasingVolumeModificator < 20) + ++sample.m_nReleasingVolumeModificator; } - sample.field_56 = 0; + sample.m_bReleasingSoundFlag = 0; } memcpy(&m_sQueueSample, &sample, sizeof(tSound)); AddSampleToRequestedQueue(); @@ -432,7 +444,7 @@ cAudioManager::AddSampleToRequestedQueue() bool bReflections; if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { - calculatedVolume = m_sQueueSample.field_16 * (maxVolume - m_sQueueSample.m_bVolume); + calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_bVolume); sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; if(sampleIndex >= m_bActiveSamples) { sampleIndex = m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1]; @@ -442,7 +454,7 @@ cAudioManager::AddSampleToRequestedQueue() } m_sQueueSample.calculatedVolume = calculatedVolume; m_sQueueSample.m_bLoopEnded = 0; - if(m_sQueueSample.m_bIsDistant) { + if(m_sQueueSample.m_bIs2D) { m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_bLoopsRemaining = 0; } @@ -486,8 +498,8 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_counter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_bBankIndex = SAMPLEBANK_INVALID; - m_asActiveSamples[i].m_bIsDistant = false; - m_asActiveSamples[i].field_16 = 5; + m_asActiveSamples[i].m_bIs2D = false; + m_asActiveSamples[i].m_nReleasingVolumeModificator = 5; m_asActiveSamples[i].m_nFrequency = 0; m_asActiveSamples[i].m_bVolume = 0; m_asActiveSamples[i].m_bEmittingVolume = 0; @@ -497,13 +509,13 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nLoopCount = 1; m_asActiveSamples[i].m_nLoopStart = 0; m_asActiveSamples[i].m_nLoopEnd = -1; - m_asActiveSamples[i].field_48 = 0.0f; + m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f; m_asActiveSamples[i].m_fSoundIntensity = 200.0f; m_asActiveSamples[i].m_bOffset = 63; - m_asActiveSamples[i].field_56 = 0; + m_asActiveSamples[i].m_bReleasingSoundFlag = 0; m_asActiveSamples[i].calculatedVolume = 0; - m_asActiveSamples[i].field_76 = 0; - m_asActiveSamples[i].field_88 = -1; + m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; + m_asActiveSamples[i].m_nVolumeChange = -1; m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f}; m_asActiveSamples[i].m_bReverbFlag = false; m_asActiveSamples[i].m_bLoopsRemaining = 0; @@ -516,8 +528,8 @@ cAudioManager::ClearMissionAudio() { if(m_bIsInitialised) { m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - m_sMissionAudio.m_bLoadingStatus = 0; - m_sMissionAudio.m_bPlayStatus = 0; + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.field_12 = 1; @@ -542,14 +554,14 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { float dist = position2 - position1; if(dist != 0.0f) { - float speedOfSource = (dist / field_19195) * speedMultiplier; - if(speedOfSound > Abs(speedOfSource)) { + float speedOfSource = (dist / field_19192) * speedMultiplier; + if(m_fSpeedOfSound > Abs(speedOfSource)) { if(speedOfSource < 0.0f) { speedOfSource = max(speedOfSource, -1.5f); } else { speedOfSource = min(speedOfSource, 1.5f); } - newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound); + newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound); } } } @@ -2466,7 +2478,7 @@ cAudioManager::IsAudioInitialised() const bool cAudioManager::IsMissionAudioSampleFinished() { - if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == 2; + if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == PLAY_STATUS_FINISHED; static int32 cPretendFrame = 1; @@ -2504,7 +2516,7 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const void cAudioManager::PlayLoadedMissionAudio() { - if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_bLoadingStatus == 1 && + if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_bLoadingStatus == LOADING_STATUS_LOADED && !m_sMissionAudio.m_bPlayStatus) { m_sMissionAudio.m_bIsPlayed = true; } @@ -2601,8 +2613,8 @@ cAudioManager::PostInitialiseGameSpecificSetup() if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1); m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - m_sMissionAudio.m_bLoadingStatus = 0; - m_sMissionAudio.m_bPlayStatus = 0; + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.field_12 = 1; @@ -2698,8 +2710,8 @@ cAudioManager::PreloadMissionAudio(const char *name) int32 missionAudioSfx = FindMissionAudioSfx(name); if(missionAudioSfx != NO_SAMPLE) { m_sMissionAudio.m_nSampleIndex = missionAudioSfx; - m_sMissionAudio.m_bLoadingStatus = 0; - m_sMissionAudio.m_bPlayStatus = 0; + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.field_24 = field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; @@ -2710,7 +2722,6 @@ cAudioManager::PreloadMissionAudio(const char *name) } } } - void cAudioManager::PreTerminateGameSpecificShutdown() { @@ -2792,9 +2803,9 @@ cAudioManager::ProcessActiveQueues() } sample.m_bIsProcessed = 1; m_asActiveSamples[j].m_bIsProcessed = 1; - sample.field_88 = -1; - if (!sample.field_56) { - if (sample.m_bIsDistant) { + sample.m_nVolumeChange = -1; + if (!sample.m_bReleasingSoundFlag) { + if (sample.m_bIs2D) { if (field_4) { emittingVol = 2 * min(63, sample.m_bEmittingVolume); } @@ -2809,7 +2820,7 @@ cAudioManager::ProcessActiveQueues() position2 = sample.m_fDistance; position1 = m_asActiveSamples[j].m_fDistance; sample.m_nFrequency = ComputeDopplerEffectedFrequency( - sample.m_nFrequency, position1, position2, sample.field_48); + sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier); if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { int32 freq; if (sample.m_nFrequency <= @@ -2872,17 +2883,16 @@ cAudioManager::ProcessActiveQueues() if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) { SampleManager.StopChannel(i); m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; - m_asActiveSamples[i].m_nEntityIndex = -5; + m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; } } for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { - tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { if (sample.m_counter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) { --sample.m_bLoopsRemaining; - sample.field_76 = 1; + sample.m_nReleasingVolumeDivider = 1; } else { for (int32 j = 0; j < m_bActiveSamples; ++j) { @@ -2892,10 +2902,10 @@ cAudioManager::ProcessActiveQueues() v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); if (v28 == 0) continue; - sample.field_76 = v29 / v28 + 1; + sample.m_nReleasingVolumeDivider = v29 / v28 + 1; } memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound)); - if (!m_asActiveSamples[j].m_bIsDistant) + if (!m_asActiveSamples[j].m_bIs2D) TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position); if (field_4) { emittingVol = @@ -2917,7 +2927,7 @@ cAudioManager::ProcessActiveQueues() j, m_asActiveSamples[j].m_nLoopCount); SampleManager.SetChannelReverbFlag( j, m_asActiveSamples[j].m_bReverbFlag); - if (m_asActiveSamples[j].m_bIsDistant) { + if (m_asActiveSamples[j].m_bIs2D) { uint8 offset = m_asActiveSamples[j].m_bOffset; if (offset == 63) { x = 0.f; @@ -2946,7 +2956,7 @@ cAudioManager::ProcessActiveQueues() } m_asActiveSamples[j].m_bIsProcessed = 1; sample.m_bIsProcessed = 1; - sample.field_88 = -1; + sample.m_nVolumeChange = -1; break; } } @@ -2978,15 +2988,15 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 10; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3022,11 +3032,11 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -3065,18 +3075,18 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nFrequency = 10386; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3109,17 +3119,17 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; } else { @@ -3168,17 +3178,17 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) if(!m_sQueueSample.m_bVolume) return 1; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; } @@ -3209,17 +3219,17 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) m_sQueueSample.m_counter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = vol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3264,18 +3274,18 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = false; AddSampleToRequestedQueue(); } @@ -3308,17 +3318,17 @@ cAudioManager::ProcessBridgeOneShots() if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3335,18 +3345,18 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 100; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3368,18 +3378,18 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) m_sQueueSample.m_counter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 60; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3415,18 +3425,18 @@ cAudioManager::ProcessCesna(cVehicleParams *params) m_sQueueSample.m_counter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 12500; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 8.0f; + m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 200.0f; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3437,19 +3447,19 @@ cAudioManager::ProcessCesna(cVehicleParams *params) m_sQueueSample.m_counter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 25000; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 8.0f; + m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3489,11 +3499,11 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -3526,8 +3536,8 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 2; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 100; @@ -3535,10 +3545,10 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3549,7 +3559,7 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); @@ -3592,11 +3602,11 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -3624,12 +3634,12 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) if(engineStatus < 225) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; emittingVolume = 6; - m_sQueueSample.field_16 = 7; + m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nFrequency = 40000; } else { emittingVolume = 60; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - m_sQueueSample.field_16 = 7; + m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); } CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); @@ -3637,16 +3647,16 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 28; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = engineDamageIntensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3752,14 +3762,14 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_fSoundIntensity = 400.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; case EXPLOSION_MOLOTOV: m_sQueueSample.m_fSoundIntensity = 200.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; case EXPLOSION_MINE: @@ -3767,7 +3777,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_fSoundIntensity = 300.0f; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; default: @@ -3776,7 +3786,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; if(type == EXPLOSION_HELI) m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; } @@ -3789,10 +3799,10 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = 0; @@ -3822,18 +3832,18 @@ cAudioManager::ProcessFireHydrant() m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 4; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 40; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3859,7 +3869,7 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10; m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); - m_sQueueSample.field_16 = 6; + m_sQueueSample.m_nReleasingVolumeModificator = 6; break; case ENTITY_TYPE_PED: m_sQueueSample.m_fSoundIntensity = 25.0f; @@ -3868,7 +3878,7 @@ void cAudioManager::ProcessFires(int32) SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE); emittingVol = 60; m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); - m_sQueueSample.field_16 = 10; + m_sQueueSample.m_nReleasingVolumeModificator = 10; break; default: m_sQueueSample.m_fSoundIntensity = 50.0f; @@ -3877,7 +3887,7 @@ void cAudioManager::ProcessFires(int32) SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); emittingVol = 80; - m_sQueueSample.field_16 = 8; + m_sQueueSample.m_nReleasingVolumeModificator = 8; } } else { m_sQueueSample.m_fSoundIntensity = 50.0f; @@ -3885,7 +3895,7 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); emittingVol = 80; - m_sQueueSample.field_16 = 8; + m_sQueueSample.m_nReleasingVolumeModificator = 8; } m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos; distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); @@ -3896,11 +3906,11 @@ void cAudioManager::ProcessFires(int32) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.field_76 = 10; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 10; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -4051,10 +4061,10 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_bVolume = 110; m_sQueueSample.m_counter = counter++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 0; - m_sQueueSample.m_bIsDistant = true; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -4107,15 +4117,15 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nFrequency = 18000; \ } \ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \ - m_sQueueSample.field_16 = 4; \ + m_sQueueSample.m_nReleasingVolumeModificator = 4; \ m_sQueueSample.m_bEmittingVolume = 60; \ - m_sQueueSample.field_48 = 0.0f; \ + m_sQueueSample.m_fSpeedMultiplier = 0.0f; \ m_sQueueSample.m_fSoundIntensity = 80.0f; \ - /*m_sQueueSample.field_16 = 4;*/ \ + /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \ m_sQueueSample.m_bReverbFlag = true; \ /*m_sQueueSample.m_bReverbFlag = true;*/ \ - m_sQueueSample.m_bIsDistant = false; \ - m_sQueueSample.field_56 = 1; \ + m_sQueueSample.m_bIs2D = false; \ + m_sQueueSample.m_bReleasingSoundFlag = 1; \ m_sQueueSample.m_nLoopCount = 1; \ m_sQueueSample.m_nLoopStart = 0; \ m_sQueueSample.m_nLoopEnd = -1; \ @@ -4163,12 +4173,12 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_counter = iSound++; if(iSound < 32) iSound = 32; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_bEmittingVolume = 90; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( @@ -4176,7 +4186,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -4192,17 +4202,17 @@ cAudioManager::ProcessGarages() } m_sQueueSample.m_counter = i; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_bEmittingVolume = 90; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -4252,8 +4262,8 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) m_sQueueSample.m_counter = i + 65; m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 0; @@ -4261,10 +4271,10 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -4306,11 +4316,11 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -4452,11 +4462,11 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 45; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -4472,11 +4482,11 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); m_sQueueSample.m_counter = 1; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -4501,9 +4511,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_1_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4511,9 +4521,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_2_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4521,9 +4531,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_2_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4531,9 +4541,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_3_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4541,9 +4551,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_3_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4551,9 +4561,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_4_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4561,9 +4571,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_4_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4571,9 +4581,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_5_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4581,9 +4591,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_5_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4591,9 +4601,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_6_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4601,9 +4611,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_6_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4611,9 +4621,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_7_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4621,9 +4631,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_7_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4631,9 +4641,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_8_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4641,9 +4651,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_8_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4651,9 +4661,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_9_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4661,9 +4671,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_9_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4671,9 +4681,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_10_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4681,9 +4691,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_10_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4691,9 +4701,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_11_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4701,9 +4711,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_11_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4711,9 +4721,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_12_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4721,9 +4731,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_12_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4731,9 +4741,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_13_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4741,9 +4751,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_13_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4751,9 +4761,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4761,9 +4771,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4771,9 +4781,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4781,9 +4791,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4791,9 +4801,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_WORK_SHOP_LOOP_S: case SCRIPT_SOUND_WORK_SHOP_LOOP_L: ProcessWorkShopScriptObject(sound); return; @@ -4805,9 +4815,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); - m_sQueueSample.field_16 = 6; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_39: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4815,9 +4825,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); - m_sQueueSample.field_16 = 6; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: ProcessLaunderetteScriptObject(sound); return; @@ -4827,9 +4837,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4837,9 +4847,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_CIPRIANI_RESAURANT_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4847,9 +4857,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_CIPRIANI_RESAURANT_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4857,9 +4867,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_46_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4867,9 +4877,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_47_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4877,9 +4887,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_MARCO_BISTRO_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4887,9 +4897,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_MARCO_BISTRO_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4897,9 +4907,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_AIRPORT_LOOP_S: case SCRIPT_SOUND_AIRPORT_LOOP_L: ProcessAirportScriptObject(sound); return; @@ -4917,9 +4927,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_1_LOOP: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4927,9 +4937,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PORN_CINEMA_1_S: case SCRIPT_SOUND_PORN_CINEMA_1_L: @@ -4945,9 +4955,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); - m_sQueueSample.field_16 = 2; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_BANK_ALARM_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4955,9 +4965,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); - m_sQueueSample.field_16 = 2; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_POLICE_BALL_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4965,9 +4975,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); - m_sQueueSample.field_16 = 2; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_POLICE_BALL_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4975,9 +4985,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); - m_sQueueSample.field_16 = 2; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4985,9 +4995,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4995,9 +5005,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: ProcessPoliceCellBeatingScriptObject(sound); return; @@ -5008,9 +5018,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_1_LOOP_L: case SCRIPT_SOUND_RAVE_2_LOOP_L: @@ -5019,9 +5029,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_3_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -5029,9 +5039,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_3_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -5039,9 +5049,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PRETEND_FIRE_LOOP: m_sQueueSample.m_fSoundIntensity = 50.0f; @@ -5049,9 +5059,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.field_16 = 8; - m_sQueueSample.field_76 = 10; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 8; + m_sQueueSample.m_nReleasingVolumeDivider = 10; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; default: return; } @@ -5063,9 +5073,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = @@ -5093,12 +5103,12 @@ cAudioManager::ProcessMissionAudio() if(m_bIsInitialised) { if(m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) { switch(m_sMissionAudio.m_bLoadingStatus) { - case 0: + case LOADING_STATUS_NOT_LOADED: SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1); - m_sMissionAudio.m_bLoadingStatus = 1; + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_LOADED; nFramesUntilFailedLoad = 0; return; - case 1: + case LOADING_STATUS_LOADED: if(!m_sMissionAudio.m_bIsPlayed) return; if(g_bMissionAudioLoadFailed) { if(m_bTimerJustReset) { @@ -5109,15 +5119,15 @@ cAudioManager::ProcessMissionAudio() nFramesUntilFailedLoad = 0; } else if(!m_bUserPause) { if(++nFramesForPretendPlaying < 120) { - m_sMissionAudio.m_bPlayStatus = 1; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_PLAYING; } else { - m_sMissionAudio.m_bPlayStatus = 2; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; } } } else { if(m_sMissionAudio.m_bPlayStatus) { - if(m_sMissionAudio.m_bPlayStatus != 1) return; + if(m_sMissionAudio.m_bPlayStatus != PLAY_STATUS_PLAYING) return; if(m_bTimerJustReset) { ClearMissionAudio(); SampleManager.StopStreamedFile(1); @@ -5129,9 +5139,10 @@ cAudioManager::ProcessMissionAudio() if(nCheckPlayingDelay) { --nCheckPlayingDelay; } else if(GetMissionScriptPoliceAudioPlayingStatus() == - 2 || + PLAY_STATUS_FINISHED || m_sMissionAudio.field_24-- == 0) { - m_sMissionAudio.m_bPlayStatus = 2; + m_sMissionAudio.m_bPlayStatus = + PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; SampleManager.StopStreamedFile(1); m_sMissionAudio.field_24 = 0; @@ -5145,7 +5156,7 @@ cAudioManager::ProcessMissionAudio() else SampleManager.PauseStream(0, 1); } else { - m_sMissionAudio.m_bPlayStatus = 2; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; SampleManager.StopStreamedFile(1); m_sMissionAudio.field_24 = 0; @@ -5184,7 +5195,7 @@ cAudioManager::ProcessMissionAudio() } SampleManager.StartPreloadedStreamedFile(1); } - m_sMissionAudio.m_bPlayStatus = 1; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_PLAYING; nCheckPlayingDelay = 30; } } @@ -5194,7 +5205,7 @@ cAudioManager::ProcessMissionAudio() nFramesForPretendPlaying = 0; g_bMissionAudioLoadFailed = 1; nFramesUntilFailedLoad = 0; - m_sMissionAudio.m_bLoadingStatus = 1; + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_LOADED; } return; default: return; @@ -5235,8 +5246,8 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) m_sQueueSample.m_counter = 2; m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f); @@ -5246,10 +5257,10 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -5296,9 +5307,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = 10600; else m_sQueueSample.m_nFrequency = 9000; - m_sQueueSample.field_16 = 1; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = RandomDisplacement(10) + 50; break; @@ -5310,9 +5321,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 9; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 9; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 90; break; case SCRIPT_SOUND_110: @@ -5323,9 +5334,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); - m_sQueueSample.field_16 = 0; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_PAYPHONE_RINGING: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -5333,9 +5344,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); - m_sQueueSample.field_16 = 1; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = false; break; case SCRIPT_SOUND_GLASS_BREAK_L: @@ -5344,9 +5355,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_GLASS_BREAK_S: m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -5354,9 +5365,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 60; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_GLASS_CRACK: m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -5364,9 +5375,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; break; case SCRIPT_SOUND_GLASS_LIGHT_BREAK: @@ -5374,9 +5385,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; - m_sQueueSample.field_16 = 9; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 9; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = RandomDisplacement(11) + 25; break; case SCRIPT_SOUND_BOX_DESTROYED_1: @@ -5384,9 +5395,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 20 + 80; break; @@ -5395,9 +5406,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 20 + 80; break; @@ -5407,9 +5418,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 30 + 70; break; @@ -5419,9 +5430,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 30 + 60; break; @@ -5439,11 +5450,11 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SURFACE_HEDGE: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; - m_sQueueSample.field_16 = 18; + m_sQueueSample.m_nReleasingVolumeModificator = 18; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { @@ -5454,7 +5465,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -5469,21 +5480,21 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) } m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; - m_sQueueSample.field_16 = 15; + m_sQueueSample.m_nReleasingVolumeModificator = 15; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; break; case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; - m_sQueueSample.field_16 = 18; + m_sQueueSample.m_nReleasingVolumeModificator = 18; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; break; default: return; @@ -5497,7 +5508,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -5556,8 +5567,8 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) m_sQueueSample.m_counter = 64; m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 5; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES); m_sQueueSample.m_nLoopCount = 0; @@ -5566,10 +5577,10 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 7.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 5; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -6785,11 +6796,11 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -6866,11 +6877,11 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -6893,11 +6904,11 @@ cAudioManager::ProcessPornCinema(uint8 sound) SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_counter = rand + 1; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 6; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -6924,7 +6935,7 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nReleasingVolumeModificator = 3; break; case WEAPONTYPE_MOLOTOV: emittingVol = molotovVolume; @@ -6933,12 +6944,12 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; - m_sQueueSample.field_16 = 7; + m_sQueueSample.m_nReleasingVolumeModificator = 7; break; default: return; } - m_sQueueSample.field_48 = 4.0f; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { @@ -6947,14 +6958,14 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -6986,16 +6997,16 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 9; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = (uint8)emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7046,18 +7057,18 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 5; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7089,11 +7100,11 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -7112,11 +7123,11 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = 1; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -7165,11 +7176,11 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -7189,11 +7200,11 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = rand + 1; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 70; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -7249,8 +7260,8 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) m_sQueueSample.m_counter = 32; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 2; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); m_sQueueSample.m_nLoopCount = 0; @@ -7259,10 +7270,10 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 300.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7274,8 +7285,8 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) m_sQueueSample.m_counter = 33; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 5; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; @@ -7283,10 +7294,10 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 70.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7415,15 +7426,15 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 10; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.field_48 = 1.0f; + m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); @@ -7571,8 +7582,8 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) freq = 10000.f * modificator + 22050; m_sQueueSample.m_counter = 52; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || @@ -7584,10 +7595,10 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -7603,8 +7614,8 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) freq = 10000.f * modificator + 22050; m_sQueueSample.m_counter = 52; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || @@ -7616,10 +7627,10 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -7630,8 +7641,8 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) m_sQueueSample.m_nSampleIndex = accelerationSample; m_sQueueSample.m_counter = 2; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) @@ -7642,12 +7653,12 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 8; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 8; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); return; } @@ -7679,8 +7690,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) m_sQueueSample.m_counter = 4; m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nHornSample; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 2; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; @@ -7688,10 +7699,10 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 5.0f; + m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7722,8 +7733,8 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) m_sQueueSample.m_counter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 2; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); @@ -7732,10 +7743,10 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7765,8 +7776,8 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; if(params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; freq = 6050 * emittingVol / 30 + 16000; @@ -7784,10 +7795,10 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 95.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7830,17 +7841,17 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 7.0f; + m_sQueueSample.m_fSpeedMultiplier = 7.0f; m_sQueueSample.m_fSoundIntensity = 110.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 5; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7926,17 +7937,17 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 8; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 8; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7959,13 +7970,13 @@ void cAudioManager::ProcessWaterCannon(int32) m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = 15591; - m_sQueueSample.field_16 = 5; + m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_counter = i; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.field_76 = 8; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 8; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bEmittingVolume = 50; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -8002,11 +8013,11 @@ cAudioManager::ProcessWeather(int32 id) if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_bVolume >>= 1; if(counter == 4) counter = 0; m_sQueueSample.m_counter = counter++; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55; - m_sQueueSample.m_bIsDistant = true; + m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -8021,12 +8032,12 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_bVolume = (int32)(25.f * CWeather::Rain); m_sQueueSample.m_counter = 4; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bOffset = 63; - m_sQueueSample.m_bIsDistant = true; + m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 30; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 30; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -8059,8 +8070,8 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; modificator = m_sQueueSample.m_fDistance / 6.f; freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); m_sQueueSample.m_nFrequency = freq + freq * modificator; @@ -8070,10 +8081,10 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8106,11 +8117,11 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -8223,15 +8234,10 @@ cAudioManager::Service() void cAudioManager::ServiceSoundEffects() { - uint32 timeOfRecentCrime; - cAudioScriptObject *object; - - timeOfRecentCrime = m_FrameCounter; - ++m_FrameCounter; - if(timeOfRecentCrime % 5) - field_2 = 0; + if(m_FrameCounter++ % 5) + m_bFifthFrameFlag = false; else - field_2 = 1; + m_bFifthFrameFlag = true; if(m_bUserPause && !m_bPreviousUserPause) { for(int32 i = 0; i < allChannels; i++) SampleManager.StopChannel(i); @@ -8260,7 +8266,8 @@ cAudioManager::ServiceSoundEffects() AdjustSamplesVolume(); ProcessActiveQueues(); for(int32 i = 0; i < m_nScriptObjectEntityTotal; ++i) { - object = (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity; + cAudioScriptObject *object = + (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity; delete object; m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity = nil; DestroyEntity(m_anScriptObjectEntityIndices[i]); @@ -8352,17 +8359,17 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq) m_sQueueSample.m_counter = 3; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8381,17 +8388,17 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; m_sQueueSample.m_counter = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSoundIntensity = 440.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.field_76 = 5; + m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } @@ -8409,17 +8416,17 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_counter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = true; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 240.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 12; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 12; m_sQueueSample.m_bOffset = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -8447,17 +8454,17 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8476,17 +8483,17 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) m_sQueueSample.m_counter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 170.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8536,7 +8543,7 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); pedComment.field_25 = 10; if(m_sQueueSample.m_bVolume) { - pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex; + pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; pedComment.m_fDistance = m_sQueueSample.m_fDistance; pedComment.m_bVolume = m_sQueueSample.m_bVolume; @@ -8593,7 +8600,7 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); pedComment.field_25 = 10; if(m_sQueueSample.m_bVolume) { - pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex; + pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; pedComment.m_fDistance = m_sQueueSample.m_fDistance; pedComment.m_bVolume = m_sQueueSample.m_bVolume; @@ -8763,7 +8770,7 @@ cAudioManager::AdjustSamplesVolume() for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) { tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1]; - if(!pSample->m_bIsDistant) + if(!pSample->m_bIs2D) pSample->m_bEmittingVolume = ComputeEmittingVolume( pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance); } diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 0be1e38a..0e656475 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -141,10 +141,10 @@ public: int32 m_counter; int32 m_nSampleIndex; uint8 m_bBankIndex; - bool m_bIsDistant; + bool m_bIs2D; uint8 field_14; uint8 field_15; - int32 field_16; + int32 m_nReleasingVolumeModificator; int32 m_nFrequency; uint8 m_bVolume; uint8 field_25; @@ -158,24 +158,24 @@ public: uint8 field_45; uint8 field_46; uint8 field_47; - float field_48; + float m_fSpeedMultiplier; float m_fSoundIntensity; - uint8 field_56; + bool m_bReleasingSoundFlag; uint8 field_57; uint8 field_58; uint8 field_59; CVector m_vecPos; bool m_bReverbFlag; uint8 m_bLoopsRemaining; - bool m_bRequireReflection; + bool m_bRequireReflection; // Used for oneshots uint8 m_bOffset; - int32 field_76; + int32 m_nReleasingVolumeDivider; uint8 m_bIsProcessed; uint8 m_bLoopEnded; uint8 field_82; uint8 field_83; int32 calculatedVolume; - int8 field_88; + int8 m_nVolumeChange; uint8 field_89; uint8 field_90; uint8 field_91; @@ -210,7 +210,7 @@ class tPedComment { public: int32 m_nSampleIndex; - int32 m_entityIndex; + int32 m_nEntityIndex; CVector m_vecPos; float m_fDistance; uint8 m_bVolume; @@ -226,9 +226,9 @@ class cPedComments { public: tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; - uint8 indexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; - uint8 nrOfCommentsInBank[NUM_PED_COMMENTS_BANKS]; - uint8 activeBank; + uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; + uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; + uint8 m_nActiveBank; uint8 gap_1163[1]; // reversed all methods @@ -289,22 +289,22 @@ class cAudioManager { public: bool m_bIsInitialised; - uint8 field_1; - uint8 field_2; + uint8 field_1; // unused + bool m_bFifthFrameFlag; uint8 m_bActiveSamples; - uint8 field_4; + uint8 field_4; // unused bool m_bDynamicAcousticModelingStatus; - uint8 field_6; - uint8 field_7; - float speedOfSound; + uint8 field_6; // unused + uint8 field_7; // unused + float m_fSpeedOfSound; bool m_bTimerJustReset; - uint8 field_13; - uint8 field_14; - uint8 field_15; + uint8 field_13; // unused + uint8 field_14; // unused + uint8 field_15; // unused int32 m_nTimer; tSound m_sQueueSample; bool m_bActiveSampleQueue; - uint8 gap_109[3]; + uint8 gap_109[3]; // unused tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; uint8 m_bSampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS]; @@ -328,10 +328,10 @@ public: int32 m_nBridgeEntity; cMissionAudio m_sMissionAudio; int32 m_anRandomTable[5]; - uint8 field_19192; + uint8 field_19192; // time? uint8 m_bUserPause; uint8 m_bPreviousUserPause; - uint8 field_19195; // time? + uint8 field_19195; // unused uint32 m_FrameCounter; // getters diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index d162ca4c..91312867 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -128,18 +128,18 @@ cAudioManager::DoPoliceRadioCrackle() m_sQueueSample.m_counter = 0;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIsDistant = true;
- m_sQueueSample.field_16 = 10;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20 + 15;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
- m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = 0;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bOffset = 63;
- m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 2e325249..b8e2318d 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1107,7 +1107,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca CStreaming::LoadScene(ff_coord); } if (cam_mode == REPLAYCAMMODE_ASSTORED) - TheCamera.CarZoomIndicator = 5.0f; + TheCamera.CarZoomIndicator = CAM_ZOOM_CINEMATIC; } void CReplay::StoreStuffInMem(void) diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 5b7a53e9..dc9ef74f 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -4672,15 +4672,15 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, else { switch ((int)TheCamera.CarZoomIndicator) { // near - case 1: + case CAM_ZOOM_1: zoomModeAlphaOffset = ZmOneAlphaOffsetLCS[alphaArrPos]; break; // mid - case 2: + case CAM_ZOOM_2: zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos]; break; // far - case 3: + case CAM_ZOOM_3: zoomModeAlphaOffset = ZmThreeAlphaOffsetLCS[alphaArrPos]; break; default: @@ -4705,14 +4705,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, } } else { // 0.6f = fTestShiftHeliCamTarget - TargetCoors.x += 0.6f * car->GetUp().x * colMaxZ; - TargetCoors.y += 0.6f * car->GetUp().y * colMaxZ; - TargetCoors.z += 0.6f * car->GetUp().z * colMaxZ; + TargetCoors += 0.6f * car->GetUp() * colMaxZ; } float minDistForVehType = CARCAM_SET[camSetArrPos][4]; - if ((int)TheCamera.CarZoomIndicator == 1 && (camSetArrPos < 2 || camSetArrPos == 7)) { + if (TheCamera.CarZoomIndicator == CAM_ZOOM_1 && (camSetArrPos < 2 || camSetArrPos == 7)) { minDistForVehType = minDistForVehType * 0.65f; } @@ -4904,8 +4902,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // yMovement = 0.0; if (!nextDirectionIsForward) { - yMovement = 0.0; - xMovement = 0.0; + yMovement = 0.0f; + xMovement = 0.0f; } if (camSetArrPos == 0 || camSetArrPos == 7) { diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index e5bc09c8..46c17cd2 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -65,8 +65,8 @@ bool &bDidWeProcessAnyCinemaCam = *(bool*)0x95CD46; #define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k) #define KEYDOWN(k) ControlsManager.GetIsKeyboardKeyDown((RsKeyCodes)k) #define CTRLJUSTDOWN(key) \ - ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYJUSTDOWN((RsKeyCodes)key) || \ - (KEYJUSTDOWN(rsLCTRL) || KEYJUSTDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) + ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYJUSTDOWN((RsKeyCodes)key) || \ + (KEYJUSTDOWN(rsLCTRL) || KEYJUSTDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) #define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) #endif @@ -124,8 +124,8 @@ CCamera::Init(void) m_WideScreenOn = false; m_fFOV_Wide_Screen = 0.0f; m_bRestoreByJumpCut = false; - CarZoomIndicator = 2.0f; - PedZoomIndicator = 2.0f; + CarZoomIndicator = CAM_ZOOM_2; + PedZoomIndicator = CAM_ZOOM_2; CarZoomValueSmooth = 0.0f; m_fPedZoomValueSmooth = 0.0f; pTargetEntity = nil; @@ -623,11 +623,11 @@ CCamera::CamControl(void) if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && !m_WideScreenOn) - CarZoomIndicator -= 1.0f; + CarZoomIndicator--; if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && !m_WideScreenOn) - CarZoomIndicator += 1.0f; + CarZoomIndicator++; if(!m_bFailedCullZoneTestPreviously){ if(CarZoomIndicator < CAM_ZOOM_1STPRS) CarZoomIndicator = CAM_ZOOM_CINEMATIC; else if(CarZoomIndicator > CAM_ZOOM_CINEMATIC) CarZoomIndicator = CAM_ZOOM_1STPRS; @@ -727,12 +727,24 @@ CCamera::CamControl(void) if(CarZoomIndicator == CAM_ZOOM_1STPRS && !m_bPlayerIsInGarage){ CarZoomValue = 0.0f; ReqMode = CCam::MODE_1STPERSON; - }else if(CarZoomIndicator == CAM_ZOOM_1) - CarZoomValue = 0.05f; + } +#ifdef FREE_CAM + else if (bFreeCam) { + if (CarZoomIndicator == CAM_ZOOM_1) + CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1; + else if (CarZoomIndicator == CAM_ZOOM_2) + CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2; + else if (CarZoomIndicator == CAM_ZOOM_3) + CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3; + } +#endif + else if(CarZoomIndicator == CAM_ZOOM_1) + CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_1; else if(CarZoomIndicator == CAM_ZOOM_2) - CarZoomValue = 1.9f; + CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_2; else if(CarZoomIndicator == CAM_ZOOM_3) - CarZoomValue = 3.9f; + CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_3; + if(CarZoomIndicator == CAM_ZOOM_TOPDOWN && !m_bPlayerIsInGarage){ CarZoomValue = 1.0f; ReqMode = CCam::MODE_TOPDOWN; @@ -800,7 +812,7 @@ CCamera::CamControl(void) else PedZoomIndicator = CAM_ZOOM_TOPDOWN; }else - PedZoomIndicator -= 1.0f; + PedZoomIndicator--; } if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && @@ -811,7 +823,7 @@ CCamera::CamControl(void) else PedZoomIndicator = CAM_ZOOM_TOPDOWN; }else - PedZoomIndicator += 1.0f; + PedZoomIndicator++; } // disabled obbe's cam here if(PedZoomIndicator < CAM_ZOOM_1) PedZoomIndicator = CAM_ZOOM_TOPDOWN; @@ -1211,7 +1223,7 @@ CCamera::CamControl(void) ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON || WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT || - m_bJustCameOutOfGarage || m_bPlayerIsInGarage) + m_bJustCameOutOfGarage || m_bPlayerIsInGarage) canUseObbeCam = false; if(m_bObbeCinematicPedCamOn && canUseObbeCam) @@ -1456,9 +1468,9 @@ CCamera::CamControl(void) // Ped visibility if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || - Cams[ActiveCam].Mode == CCam::MODE_SNIPER || - Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || - Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed() || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed() || Cams[ActiveCam].Mode == CCam::MODE_FLYBY) FindPlayerPed()->bIsVisible = false; else @@ -1512,7 +1524,7 @@ CCamera::UpdateTargetEntity(void) cantOpen = false; if(PLAYER->GetPedState() == PED_ENTER_CAR && !cantOpen){ - if(!enteringCar && CarZoomIndicator != 0.0f){ + if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS){ pTargetEntity = PLAYER->m_pMyVehicle; if(PLAYER->m_pMyVehicle == nil) pTargetEntity = PLAYER; @@ -1520,7 +1532,7 @@ CCamera::UpdateTargetEntity(void) } if((PLAYER->GetPedState() == PED_CARJACK || PLAYER->GetPedState() == PED_OPEN_DOOR) && !cantOpen){ - if(!enteringCar && CarZoomIndicator != 0.0f) + if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS) #ifdef GTA_PS2_STUFF // dunno if this has any amazing effects { @@ -1537,7 +1549,7 @@ CCamera::UpdateTargetEntity(void) pTargetEntity = FindPlayerPed(); if(PLAYER->GetPedState() == PED_DRAG_FROM_CAR) pTargetEntity = FindPlayerPed(); - if(pTargetEntity->IsVehicle() && CarZoomIndicator != 0.0f && FindPlayerPed()->GetPedState() == PED_ARRESTED) + if(pTargetEntity->IsVehicle() && CarZoomIndicator != CAM_ZOOM_1STPRS && FindPlayerPed()->GetPedState() == PED_ARRESTED) pTargetEntity = FindPlayerPed(); } } @@ -1554,15 +1566,15 @@ CCamera::UpdateSoundDistances(void) int n; if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || - Cams[ActiveCam].Mode == CCam::MODE_SNIPER || - Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || - Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || - Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && + Cams[ActiveCam].Mode == CCam::MODE_SNIPER || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed()) center = GetPosition() + 0.5f*GetForward(); else @@ -1844,14 +1856,14 @@ CCamera::StartTransition(int16 newMode) m_bUseTransitionBeta = false; if((Cams[ActiveCam].Mode == CCam::MODE_SNIPER || - Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || - Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || - Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || - Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT) && + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT) && pTargetEntity->IsPed()){ float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI; ((CPed*)pTargetEntity)->m_fRotationCur = angle; @@ -2172,12 +2184,12 @@ CCamera::DrawBordersForWideScreen(void) CSprite2d::DrawRect( CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f, - SCREEN_WIDTH, 0.0f), + SCREEN_WIDTH, 0.0f), CRGBA(0, 0, 0, 255)); CSprite2d::DrawRect( CRect(0.0f, SCREEN_HEIGHT, - SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f), + SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f), CRGBA(0, 0, 0, 255)); } @@ -2619,8 +2631,8 @@ CCamera::ProcessObbeCinemaCameraCar(void) if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfCams[OldMode], TimeForNext)){ // This is very strange code... for(OldMode = (OldMode+1) % 14; - !TryToStartNewCamMode(SequenceOfCams[OldMode]) && i <= 14; - OldMode = (OldMode+1) % 14) + !TryToStartNewCamMode(SequenceOfCams[OldMode]) && i <= 14; + OldMode = (OldMode+1) % 14) i++; TimeForNext = CTimer::GetTimeInMilliseconds(); if(i >= 14){ @@ -2647,8 +2659,8 @@ CCamera::ProcessObbeCinemaCameraPed(void) if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfPedCams[PedOldMode], PedTimeForNext)){ for(PedOldMode = (PedOldMode+1) % 5; - !TryToStartNewCamMode(SequenceOfPedCams[PedOldMode]); - PedOldMode = (PedOldMode+1) % 5); + !TryToStartNewCamMode(SequenceOfPedCams[PedOldMode]); + PedOldMode = (PedOldMode+1) % 5); PedTimeForNext = CTimer::GetTimeInMilliseconds(); } bDidWeProcessAnyCinemaCam = true; @@ -2801,11 +2813,11 @@ CCamera::Process_Train_Camera_Control(void) uint32 node = m_iCurrentTrainCamNode; for(i = 0; i < m_uiNumberOfTrainCamNodes && !found; i++){ if(target->IsWithinArea(m_arrTrainCamNode[node].m_cvecMinPointInRange.x, - m_arrTrainCamNode[node].m_cvecMinPointInRange.y, - m_arrTrainCamNode[node].m_cvecMinPointInRange.z, - m_arrTrainCamNode[node].m_cvecMaxPointInRange.x, - m_arrTrainCamNode[node].m_cvecMaxPointInRange.y, - m_arrTrainCamNode[node].m_cvecMaxPointInRange.z)){ + m_arrTrainCamNode[node].m_cvecMinPointInRange.y, + m_arrTrainCamNode[node].m_cvecMinPointInRange.z, + m_arrTrainCamNode[node].m_cvecMaxPointInRange.x, + m_arrTrainCamNode[node].m_cvecMaxPointInRange.y, + m_arrTrainCamNode[node].m_cvecMaxPointInRange.z)){ m_iCurrentTrainCamNode = node; found = true; } @@ -2956,11 +2968,23 @@ CCamera::SetZoomValueFollowPedScript(int16 dist) void CCamera::SetZoomValueCamStringScript(int16 dist) { - switch (dist) { - case 0: m_fCarZoomValueScript = 0.05f; break; - case 1: m_fCarZoomValueScript = 1.9f; break; - case 2: m_fCarZoomValueScript = 3.9f; break; - default: m_fCarZoomValueScript = m_fCarZoomValueScript; break; +#ifdef FREE_CAM + if (bFreeCam) { + switch (dist) { + case 0: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1; break; + case 1: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2; break; + case 2: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3; break; + default: m_fCarZoomValueScript = m_fCarZoomValueScript; break; + } + } else +#endif + { + switch (dist) { + case 0: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_1; break; + case 1: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_2; break; + case 2: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_3; break; + default: m_fCarZoomValueScript = m_fCarZoomValueScript; break; + } } m_bUseScriptZoomValueCar = true; diff --git a/src/core/Camera.h b/src/core/Camera.h index f21fe913..eca4518a 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -16,12 +16,29 @@ enum }; #define DEFAULT_NEAR (0.9f) -#define CAM_ZOOM_1STPRS (0.0f) -#define CAM_ZOOM_1 (1.0f) -#define CAM_ZOOM_2 (2.0f) -#define CAM_ZOOM_3 (3.0f) -#define CAM_ZOOM_TOPDOWN (4.0f) -#define CAM_ZOOM_CINEMATIC (5.0f) +enum +{ + CAM_ZOOM_1STPRS, + CAM_ZOOM_1, + CAM_ZOOM_2, + CAM_ZOOM_3, + CAM_ZOOM_TOPDOWN, + CAM_ZOOM_CINEMATIC, +}; + +#ifdef FREE_CAM // LCS values +#define FREE_CAR_ZOOM_VALUE_1 (-1.0f) +#define FREE_CAR_ZOOM_VALUE_2 (2.0f) +#define FREE_CAR_ZOOM_VALUE_3 (6.0f) + +#define FREE_BOAT_ZOOM_VALUE_1 (-2.41f) +#define FREE_BOAT_ZOOM_VALUE_2 (6.49f) +#define FREE_BOAT_ZOOM_VALUE_3 (15.0f) +#endif + +#define DEFAULT_CAR_ZOOM_VALUE_1 (0.05f) +#define DEFAULT_CAR_ZOOM_VALUE_2 (1.9f) +#define DEFAULT_CAR_ZOOM_VALUE_3 (3.9f) class CCam { @@ -398,7 +415,11 @@ uint32 unknown; // some counter having to do with music float CamFrontXNorm; float CamFrontYNorm; +#if 0 // TODO: FIX_BUGS once GenericLoad is done + int32 CarZoomIndicator; +#else float CarZoomIndicator; +#endif float CarZoomValue; float CarZoomValueSmooth; @@ -434,7 +455,11 @@ uint32 unknown; // some counter having to do with music float m_ScreenReductionSpeed; float m_AlphaForPlayerAnim1rstPerson; float Orientation; +#if 0 // TODO: FIX_BUGS once GenericLoad is done + int32 PedZoomIndicator; +#else float PedZoomIndicator; +#endif float PlayerExhaustion; float SoundDistUp, SoundDistLeft, SoundDistRight; float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index a7851650..98d67fa2 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -27,12 +27,20 @@ #include "World.h" #include "Renderer.h" #include "CdStream.h" +#include "Radar.h" #define DONT_USE_SUSPICIOUS_FUNCS 1 #define TIDY_UP_PBP // ProcessButtonPresses #define MAX_VISIBLE_LIST_ROW 30 #define SCROLLBAR_MAX_HEIGHT 263.0f // actually it's 273. but calculating it from scrollbar drawing code gives 287. i don't know +#ifdef MENU_MAP +bool CMenuManager::bMenuMapActive = false; +float CMenuManager::fMapSize; +float CMenuManager::fMapCenterY; +float CMenuManager::fMapCenterX; +#endif + #ifdef PS2_LIKE_MENU BottomBarOption bbNames[8]; int bbTabCount = 0; @@ -129,7 +137,22 @@ const char* FrontendFilenames[][2] = { {"fe_radio7", "" }, // MSX_FM {"fe_radio8", "" }, // FLASHBACK {"fe_radio9", "" }, // CHATTERBOX -}; +}; + +#ifdef MENU_MAP +const char* MapFilenames[][2] = { + {"mapMid01", "mapMid01A"}, + {"mapMid02", "mapMid02A"}, + {"mapMid03", "mapMid03A"}, + {"mapBot01", "mapBot01A"}, + {"mapBot02", "mapBot02A"}, + {"mapBot03", "mapBot03A"}, + {"mapTop01", "mapTop01A"}, + {"mapTop02", "mapTop02A"}, + {"mapTop03", "mapTop03A"}, +}; +CSprite2d CMenuManager::m_aMapSprites[NUM_MAP_SPRITES]; +#endif // 0x5F3344 const char* MenuFilenames[][2] = { @@ -362,7 +385,7 @@ void CMenuManager::CentreMousePointer() { tagPOINT Point; - if (SCREEN_WIDTH * 0.5f == 0.0f && 0.0f == SCREEN_HEIGHT * 0.5f) { + if (SCREEN_WIDTH * 0.5f != 0.0f && 0.0f != SCREEN_HEIGHT * 0.5f) { Point.x = SCREEN_WIDTH / 2; Point.y = SCREEN_HEIGHT / 2; ClientToScreen(PSGLOBAL(window), &Point); @@ -562,6 +585,11 @@ void CMenuManager::Draw() case MENUPAGE_BRIEFS: PrintBriefs(); break; +#ifdef MENU_MAP + case MENUPAGE_MAP: + PrintMap(); + break; +#endif } // Header height isn't accounted, we will add that later. @@ -1156,7 +1184,7 @@ void CMenuManager::Draw() if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS) PrintController(); - + /* else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) { CSprite2d::DrawRect(CRect(StretchX(180), MENU_Y(98), StretchX(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255))); CSprite2d::DrawRect(CRect(StretchX(181), MENU_Y(99), StretchX(229), MENU_Y(233)), CRGBA(Player color from PickNewPlayerColour, FadeIn(255))); @@ -2570,7 +2598,12 @@ void CMenuManager::LoadAllTextures() m_aMenuSprites[i].SetTexture(MenuFilenames[i][0], MenuFilenames[i][1]); m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } - +#ifdef MENU_MAP + for (int i = 0; i < ARRAY_SIZE(MapFilenames); i++) { + m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]); + m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); + } +#endif m_bSpritesLoaded = true; CTxdStore::PopCurrentTxd(); } @@ -3756,6 +3789,14 @@ CMenuManager::ProcessButtonPresses(void) break; #endif } else { +#ifdef MENU_MAP + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) { + fMapCenterX = SCREEN_WIDTH / 2; + fMapCenterY = SCREEN_HEIGHT / 3; + fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio(); + } + +#endif ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); } } @@ -4428,7 +4469,10 @@ void CMenuManager::UnloadTextures() printf("REMOVE menu textures\n"); for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i) m_aMenuSprites[i].Delete(); - +#ifdef MENU_MAP + for (int i = 0; i < ARRAY_SIZE(MapFilenames); ++i) + m_aMapSprites[i].Delete(); +#endif int menu = CTxdStore::FindTxdSlot("menu"); CTxdStore::RemoveTxd(menu); @@ -4674,6 +4718,191 @@ CMenuManager::PrintController(void) } } +#ifdef MENU_MAP + +#define ZOOM(x, y, in) \ + do { \ + if(fMapSize > SCREEN_WIDTH * 2 && in) \ + break; \ + float z2 = in? 1.1f : 1.f/1.1f; \ + fMapCenterX += (x - fMapCenterX) * (1.0f - z2); \ + fMapCenterY += (y - fMapCenterY) * (1.0f - z2); \ + \ + if (fMapSize < SCREEN_WIDTH / 3 && !in) \ + break; \ + \ + fMapSize *= z2; \ + } while(0) \ + +void +CMenuManager::PrintMap(void) +{ + bMenuMapActive = true; + CRadar::InitFrontEndMap(); + + // Because fMapSize is half of the map length, and map consists of 3x3 tiles. + float halfTile = fMapSize / 3.0f; + + // Darken background a bit + CSprite2d::DrawRect(CRect(0, 0, + SCREEN_WIDTH, SCREEN_HEIGHT), + CRGBA(0, 0, 0, FadeIn(128))); + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + + if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { + m_aMapSprites[MAPTOP1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - fMapSize, + fMapCenterX - halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { + m_aMapSprites[MAPTOP2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - fMapSize, + fMapCenterX + halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { + m_aMapSprites[MAPTOP3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - fMapSize, + fMapCenterX + fMapSize, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) { + m_aMapSprites[MAPMID1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - halfTile, + fMapCenterX - halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { + m_aMapSprites[MAPMID2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - halfTile, + fMapCenterX + halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { + m_aMapSprites[MAPMID3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - halfTile, + fMapCenterX + fMapSize, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) { + m_aMapSprites[MAPBOT1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY + halfTile, + fMapCenterX - halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { + m_aMapSprites[MAPBOT2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY + halfTile, + fMapCenterX + halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { + m_aMapSprites[MAPBOT3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY + halfTile, + fMapCenterX + fMapSize, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); + } + + CRadar::DrawBlips(); + + if (CPad::GetPad(0)->GetRightMouseJustDown()) { + if (m_nMousePosY > fMapCenterY - fMapSize && m_nMousePosY < fMapCenterY + fMapSize && + m_nMousePosX > fMapCenterX - fMapSize && m_nMousePosX < fMapCenterX + fMapSize) { + + float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize; + float x = ((m_nMousePosX - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f; + float y = 2000.0f - ((m_nMousePosY - diffY) / (fMapSize * 2)) * 4000.0f; + CRadar::ToggleTargetMarker(x, y); + } + } + + if (CPad::GetPad(0)->GetCrossJustDown()) { + if (SCREEN_HEIGHT / 2 > fMapCenterY - fMapSize && SCREEN_HEIGHT / 2 < fMapCenterY + fMapSize && + SCREEN_WIDTH / 2 > fMapCenterX - fMapSize && SCREEN_WIDTH / 2 < fMapCenterX + fMapSize) { + + float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize; + float x = ((SCREEN_WIDTH / 2 - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f; + float y = 2000.0f - ((SCREEN_HEIGHT / 2 - diffY) / (fMapSize * 2)) * 4000.0f; + CRadar::ToggleTargetMarker(x, y); + } + } + + if (CPad::GetPad(0)->GetLeftMouse()) { + fMapCenterX += m_nMousePosX - m_nMouseOldPosX; + fMapCenterY += m_nMousePosY - m_nMouseOldPosY; + } else if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetDPadLeft()) { + fMapCenterX += 15.0f; + } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetDPadRight()) { + fMapCenterX -= 15.0f; + } else if (CPad::GetPad(0)->GetLeftStickX()) { + fMapCenterX -= CPad::GetPad(0)->GetLeftStickX() / 128.0f * 20.0f; + } + + if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetDPadUp()) { + fMapCenterY += 15.0f; + } else if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetDPadDown()) { + fMapCenterY -= 15.0f; + } else if (CPad::GetPad(0)->GetLeftStickY()) { + fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f; + } + + if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder2()) { + if (CPad::GetPad(0)->GetMouseWheelDown()) + ZOOM(m_nMousePosX, m_nMousePosY, false); + else + ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false); + } else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder1()) { + if (CPad::GetPad(0)->GetMouseWheelUp()) + ZOOM(m_nMousePosX, m_nMousePosY, true); + else + ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true); + } + + if (fMapCenterX - fMapSize > SCREEN_WIDTH / 2) + fMapCenterX = fMapSize + SCREEN_WIDTH / 2; + + if (fMapCenterX + fMapSize < SCREEN_WIDTH / 2) + fMapCenterX = SCREEN_WIDTH / 2 - fMapSize; + + if (fMapCenterY + fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f)) + fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - fMapSize; + + fMapCenterY = min(fMapCenterY, fMapSize); // To not show beyond north border + + bMenuMapActive = false; + + // CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f)); // From VC + // CFont::SetRightJustifyWrap(10.0f); + + CSprite2d::DrawRect(CRect(MENU_X(14.0f), SCREEN_STRETCH_FROM_BOTTOM(95.0f), + SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)), + CRGBA(235, 170, 50, 255)); + + CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f)); + CFont::SetFontStyle(FONT_BANK); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); + + float nextX = MENU_X(30.0f), nextY = 95.0f; + wchar *text; +#define TEXT_PIECE(key,extraSpace) \ + text = TheText.Get(key); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text); nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace); + + TEXT_PIECE("FEC_MWF", 3.0f); + TEXT_PIECE("FEC_PGD", 1.0f); + TEXT_PIECE("FEC_IBT", 1.0f); + TEXT_PIECE("FEC_ZIN", 20.0f); + TEXT_PIECE("FEC_MWB", 3.0f); + TEXT_PIECE("FEC_PGU", 1.0f); + TEXT_PIECE("FEC_IBT", 1.0f); + CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_ZOT")); nextX = MENU_X(30.0f); nextY -= 11.0f; + TEXT_PIECE("FEC_UPA", 2.0f); + TEXT_PIECE("FEC_DWA", 2.0f); + TEXT_PIECE("FEC_LFA", 2.0f); + TEXT_PIECE("FEC_RFA", 2.0f); + TEXT_PIECE("FEC_MSL", 1.0f); + TEXT_PIECE("FEC_IBT", 1.0f); + CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_MOV")); nextX = MENU_X(30.0f); nextY -= 11.0f; + TEXT_PIECE("FEC_MSR", 2.0f); + TEXT_PIECE("FEC_IBT", 1.0f); + CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_TAR")); +#undef TEXT_PIECE +} + +#undef ZOOM +#endif + #if 0 uint8 CMenuManager::GetNumberOfMenuOptions() { diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 4eee198f..a97afb24 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -109,6 +109,8 @@ enum eFrontendSprites FE_RADIO7, FE_RADIO8, FE_RADIO9, + + NUM_FE_SPRITES }; enum eMenuSprites @@ -132,6 +134,8 @@ enum eMenuSprites MENUSPRITE_UPOFF, MENUSPRITE_UPON, MENUSPRITE_GTA3LOGO, + MENUSPRITE_UNUSED, + NUM_MENU_SPRITES }; enum eSaveSlot @@ -149,6 +153,22 @@ enum eSaveSlot SAVESLOT_LABEL = 36 }; +#ifdef MENU_MAP +enum MapSprites +{ + MAPMID1, + MAPMID2, + MAPMID3, + MAPBOT1, + MAPBOT2, + MAPBOT3, + MAPTOP1, + MAPTOP2, + MAPTOP3, + NUM_MAP_SPRITES +}; +#endif + enum eMenuScreen { MENUPAGE_DISABLED = -1, @@ -211,6 +231,9 @@ enum eMenuScreen MENUPAGE_MOUSE_CONTROLS = 56, MENUPAGE_57 = 57, MENUPAGE_58 = 58, +#ifdef MENU_MAP + MENUPAGE_MAP = 59, +#endif MENUPAGES }; @@ -465,8 +488,8 @@ public: char field_455; bool m_bStartWaitingForKeyBind; bool m_bSpritesLoaded; - CSprite2d m_aFrontEndSprites[28]; - CSprite2d m_aMenuSprites[20]; + CSprite2d m_aFrontEndSprites[NUM_FE_SPRITES]; + CSprite2d m_aMenuSprites[NUM_MENU_SPRITES]; int32 field_518; int32 m_nMenuFadeAlpha; bool m_bPressedPgUpOnList; @@ -532,6 +555,14 @@ public: static bool m_PrefsDisableTutorials;
#endif // !MASTER
+#ifdef MENU_MAP + static bool bMenuMapActive; + static float fMapSize; + static float fMapCenterY; + static float fMapCenterX; + static CSprite2d m_aMapSprites[NUM_MAP_SPRITES]; + void PrintMap(); +#endif public: static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2); diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h index ace6a719..bac8f0a8 100644 --- a/src/core/MenuScreens.h +++ b/src/core/MenuScreens.h @@ -7,7 +7,11 @@ const CMenuScreen aScreens[] = { { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, // MENUPAGE_STATS = 1 - Both PrintStats and Draw were printing the page name, so deleted the string Draw looked for. +#ifdef MENU_MAP + { ""/*"FET_STA"*/, MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3, +#else { ""/*"FET_STA"*/, MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2, +#endif MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, @@ -20,7 +24,11 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_BRIEFS = 3 +#ifdef MENU_MAP + { "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4, +#else { "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3, +#endif MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, @@ -298,7 +306,11 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_OPTIONS = 41 +#ifdef MENU_MAP + { "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5, +#else { "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4, +#endif MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, @@ -308,7 +320,11 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_EXIT = 42 +#ifdef MENU_MAP + { "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6, +#else { "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5, +#endif MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE, @@ -369,6 +385,9 @@ const CMenuScreen aScreens[] = { { "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, +#ifdef MENU_MAP + MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP, +#endif MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS, MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS, MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS, @@ -407,4 +426,10 @@ const CMenuScreen aScreens[] = { { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, + +#ifdef MENU_MAP + // MENUPAGE_MAP = 59 + { "FEG_MAP", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2, + }, +#endif }; diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 3824af7d..07ddb5d8 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -80,7 +80,7 @@ CRGBA CRadar::ArrowBlipColour1; CRGBA CRadar::ArrowBlipColour2;
uint16 CRadar::MapLegendCounter;
uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
-bool CRadar::bMenuMapActive;
+int CRadar::TargetMarkerId = -1;
#endif
// taken from VC
@@ -89,6 +89,10 @@ float CRadar::cachedSin; uint8 CRadar::CalculateBlipAlpha(float dist)
{
+#ifdef MENU_MAP
+ if (CMenuManager::bMenuMapActive)
+ return 255;
+#endif
if (dist <= 1.0f)
return 255;
@@ -132,9 +136,12 @@ void CRadar::ClearBlip(int32 i) if (index != -1) {
SetRadarMarkerState(index, false);
ms_RadarTrace[index].m_bInUse = false;
+#ifndef MENU_MAP
+ // Ssshhh
ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[index].m_IconID = RADAR_SPRITE_NONE;
+ ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
+#endif
}
}
@@ -146,7 +153,7 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id) ms_RadarTrace[i].m_bInUse = false;
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE;
+ ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
}
};
}
@@ -233,7 +240,7 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) bool CRadar::DisplayThisBlip(int32 counter)
{
- switch (ms_RadarTrace[counter].m_IconID) {
+ switch (ms_RadarTrace[counter].m_eRadarSprite) {
case RADAR_SPRITE_BOMB:
case RADAR_SPRITE_SPRAY:
case RADAR_SPRITE_WEAPON:
@@ -309,28 +316,39 @@ void CRadar::DrawBlips() CVector2D in = CVector2D(0.0f, 0.0f);
TransformRadarPointToScreenSpace(out, in);
- float angle;
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
- angle = PI + FindPlayerHeading();
+#ifdef MENU_MAP
+ if (!CMenuManager::bMenuMapActive) {
+#endif
+ float angle;
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
+ angle = PI + FindPlayerHeading();
#ifdef FIX_BUGS
- else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
- angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading());
+ else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
+ angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading());
#endif
- else
- angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
+ else
+ angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
- DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255);
+ DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255);
- CVector2D vec2d;
- vec2d.x = vec2DRadarOrigin.x;
- vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y;
- TransformRealWorldPointToRadarSpace(in, vec2d);
- LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
+ CVector2D vec2d;
+ vec2d.x = vec2DRadarOrigin.x;
+ vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y;
+ TransformRealWorldPointToRadarSpace(in, vec2d);
+ LimitRadarPoint(in);
+ TransformRadarPointToScreenSpace(out, in);
+ DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
+#ifdef MENU_MAP
+ }
+#endif
CEntity *blipEntity = nil;
for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
+#ifdef MENU_MAP
+ // A little hack to reuse cleared blips in menu map. hehe
+ if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR ||
+ ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT)
+#endif
if (!ms_RadarTrace[blipId].m_bInUse)
continue;
@@ -338,8 +356,8 @@ void CRadar::DrawBlips() case BLIP_CAR:
case BLIP_CHAR:
case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
+ || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) {
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
@@ -372,8 +390,8 @@ void CRadar::DrawBlips() TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
} else {
#ifdef TRIANGULAR_BLIPS
CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
@@ -394,8 +412,8 @@ void CRadar::DrawBlips() break;
case BLIP_COORD:
case BLIP_CONTACT_POINT:
- if ((ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON)
+ if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
+ || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON)
&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
@@ -411,8 +429,8 @@ void CRadar::DrawBlips() TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
} else {
#ifdef TRIANGULAR_BLIPS
CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
@@ -442,8 +460,8 @@ void CRadar::DrawBlips() case BLIP_CAR:
case BLIP_CHAR:
case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
+ && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON) {
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
@@ -477,8 +495,8 @@ void CRadar::DrawBlips() TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
else
#ifdef TRIANGULAR_BLIPS
{
@@ -509,8 +527,8 @@ void CRadar::DrawBlips() switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_COORD:
case BLIP_CONTACT_POINT:
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
+ && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON
&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
@@ -526,8 +544,8 @@ void CRadar::DrawBlips() TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
else
#ifdef TRIANGULAR_BLIPS
{
@@ -550,6 +568,14 @@ void CRadar::DrawBlips() break;
}
}
+#ifdef MENU_MAP
+ if (CMenuManager::bMenuMapActive) {
+ CVector2D in, out;
+ TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift());
+ TransformRadarPointToScreenSpace(out, in);
+ DrawYouAreHereSprite(out.x, out.y);
+ }
+#endif
}
}
@@ -701,8 +727,8 @@ void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) {
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
#ifdef MENU_MAP
- if (bMenuMapActive) {
- bool alreadyThere;
+ if (CMenuManager::bMenuMapActive) {
+ bool alreadyThere = false;
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
if (MapLegendList[i] == sprite)
alreadyThere = true;
@@ -834,7 +860,7 @@ CRadar::Initialise() ms_RadarTrace[i].m_bInUse = false;
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE;
+ ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
}
m_radarRange = 350.0f;
@@ -847,6 +873,10 @@ float CRadar::LimitRadarPoint(CVector2D &point) float dist, invdist;
dist = point.Magnitude();
+#ifdef MENU_MAP
+ if (CMenuManager::bMenuMapActive)
+ return dist;
+#endif
if (dist > 1.0f) {
invdist = 1.0f / dist;
point.x *= invdist;
@@ -930,7 +960,7 @@ void CRadar::SetBlipSprite(int32 i, int32 icon) {
int index = CRadar::GetActualBlipArrayIndex(i);
if (index != -1) {
- ms_RadarTrace[index].m_IconID = icon;
+ ms_RadarTrace[index].m_eRadarSprite = icon;
}
}
@@ -951,7 +981,7 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
ms_RadarTrace[nextBlip].m_wScale = 1;
ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
- ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
+ ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
@@ -970,7 +1000,7 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
ms_RadarTrace[nextBlip].m_wScale = 1;
ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
- ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
+ ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
return GetNewUniqueBlipIndex(nextBlip);
}
@@ -1050,8 +1080,8 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, }
#ifdef MENU_MAP
// VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips
- if (bMenuMapActive) {
- bool alreadyThere;
+ if (CMenuManager::bMenuMapActive) {
+ bool alreadyThere = false;
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
if (MapLegendList[i] == -1)
alreadyThere = true;
@@ -1156,9 +1186,10 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
{ #ifdef MENU_MAP
- if (bMenuMapActive) {
- out.x = MENU_X_LEFT_ALIGNED((0.66193402f * m_nMapNegativePadding * in.x) + (0.2348f * m_nMapNegativePadding) + m_nMapLeftPadding);
- out.y = MENU_Y(m_nMapTopPadding - (0.065807f * m_nMapNegativePadding) - (0.66563499f * m_nMapNegativePadding * in.y));
+ if (CMenuManager::bMenuMapActive) {
+ // fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0.
+ out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f;
+ out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f;
} else
#endif
{
@@ -1331,7 +1362,7 @@ CRadar::CalculateCachedSinCos() {
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED
#ifdef MENU_MAP
- || bMenuMapActive
+ || CMenuManager::bMenuMapActive
#endif
) {
cachedSin = 0.0f;
@@ -1361,7 +1392,7 @@ CRadar::InitFrontEndMap() CalculateCachedSinCos();
vec2DRadarOrigin.x = 0.0f;
vec2DRadarOrigin.y = 0.0f;
- m_radarRange = 1190.0f;
+ m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
MapLegendList[i] = RADAR_SPRITE_NONE;
}
@@ -1369,6 +1400,62 @@ CRadar::InitFrontEndMap() ArrowBlipColour1 = CRGBA(0, 0, 0, 0);
ArrowBlipColour2 = CRGBA(0, 0, 0, 0);
}
+
+void
+CRadar::DrawYouAreHereSprite(float x, float y)
+{
+ static uint32 lastChange = 0;
+ static bool show = true;
+
+ if (show) {
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 500) {
+ lastChange = CTimer::GetTimeInMillisecondsPauseMode();
+ show = !show;
+ }
+ } else {
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 200) {
+ lastChange = CTimer::GetTimeInMillisecondsPauseMode();
+ show = !show;
+ }
+ }
+
+ if (show) {
+ float left = x - SCREEN_SCALE_X(12.0f);
+ float top = y - SCREEN_SCALE_Y(2.0f);
+ float right = SCREEN_SCALE_X(12.0) + x;
+ float bottom = y - SCREEN_SCALE_Y(26.0f);
+ CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 217, 106, 255));
+ }
+ MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE;
+}
+
+void
+CRadar::ToggleTargetMarker(float x, float y)
+{
+ if (TargetMarkerId == -1) {
+ int nextBlip;
+ for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
+ if (!ms_RadarTrace[nextBlip].m_bInUse)
+ break;
+ }
+ ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
+ ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
+ ms_RadarTrace[nextBlip].m_bDim = 1;
+ ms_RadarTrace[nextBlip].m_bInUse = 1;
+ ms_RadarTrace[nextBlip].m_Radius = 1.0f;
+ CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
+ ms_RadarTrace[nextBlip].m_vec2DPos = pos;
+ ms_RadarTrace[nextBlip].m_vecPos = pos;
+ ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
+ ms_RadarTrace[nextBlip].m_wScale = 5;
+ ms_RadarTrace[nextBlip].m_eBlipDisplay = BLIP_DISPLAY_BLIP_ONLY;
+ ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
+ TargetMarkerId = CRadar::GetNewUniqueBlipIndex(nextBlip);
+ } else {
+ ClearBlip(TargetMarkerId);
+ TargetMarkerId = -1;
+ }
+}
#endif
STARTPATCHES
diff --git a/src/core/Radar.h b/src/core/Radar.h index fb10967b..6d5bb196 100644 --- a/src/core/Radar.h +++ b/src/core/Radar.h @@ -69,7 +69,7 @@ struct CBlip float m_Radius; int16 m_wScale; uint16 m_eBlipDisplay; // eBlipDisplay - uint16 m_IconID; // eRadarSprite + uint16 m_eRadarSprite; // eRadarSprite }; static_assert(sizeof(CBlip) == 0x30, "CBlip: error"); @@ -108,12 +108,16 @@ public: static float cachedCos; static float cachedSin; #ifdef MENU_MAP +#define NUM_MAP_LEGENDS 75 static CRGBA ArrowBlipColour1; static CRGBA ArrowBlipColour2; - static uint16 MapLegendList[75]; - static bool bMenuMapActive; + static uint16 MapLegendList[NUM_MAP_LEGENDS]; + static uint16 MapLegendCounter; + static int TargetMarkerId; static void InitFrontEndMap(); + static void DrawYouAreHereSprite(float, float); + static void ToggleTargetMarker(float, float); #endif static uint8 CalculateBlipAlpha(float dist); static void ChangeBlipBrightness(int32 i, int32 bright); diff --git a/src/core/config.h b/src/core/config.h index dfc454a8..f653f724 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -195,7 +195,7 @@ enum Config { #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC #define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box // #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. -// #define MENU_MAP // Very WIP +#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd // Script #define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default |