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-rw-r--r--src/core/Frontend.cpp8
-rw-r--r--src/core/config.h1
-rw-r--r--src/render/Hud.cpp9
3 files changed, 15 insertions, 3 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index a900d696..eec143c3 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -305,9 +305,11 @@ ScaleAndCenterX(float x)
} while(0)
#define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \
- sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
- if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
- m_nHoverOption = hoverOpt;
+ do { \
+ sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
+ if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
+ m_nHoverOption = hoverOpt; \
+ } while (0)
// --- Functions not in the game/inlined starts
diff --git a/src/core/config.h b/src/core/config.h
index ba684092..12e6ed69 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -208,6 +208,7 @@ enum Config {
#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
#define TRIANGLE_BACK_BUTTON
// #define CIRCLE_BACK_BUTTON
+#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
// Script
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 03ffe59a..fc399741 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -473,7 +473,12 @@ void CHud::Draw()
break;
}
+
+#ifndef HUD_ENHANCEMENTS
if (!m_Message[0]) {
+#else
+ if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide zone name if wasted/busted text is displaying
+#endif
m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
@@ -563,7 +568,11 @@ void CHud::Draw()
break;
}
+#ifndef HUD_ENHANCEMENTS
if (!m_Message[0]) {
+#else
+ if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
+#endif
m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();