diff options
-rw-r--r-- | src/core/Cam.cpp | 66 | ||||
-rw-r--r-- | src/core/Timer.h | 2 |
2 files changed, 35 insertions, 33 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index a9d0e474..6adfde53 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -432,11 +432,11 @@ CCam::ProcessSpecialHeightRoutines(void) float DistScale = (2.1f - dist)/2.1f; if(Mode == MODE_FOLLOWPED){ if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) - Offset = 0.45*DistScale + PedZDist; + Offset = 0.45f*DistScale + PedZDist; if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) - Offset = 0.35*DistScale + PedZDist; + Offset = 0.35f*DistScale + PedZDist; if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) - Offset = 0.25*DistScale + PedZDist; + Offset = 0.25f*DistScale + PedZDist; if(Abs(CGeneral::GetRadianAngleBetweenPoints(CamToPed.x, CamToPed.y, CamToTarget.x, CamToTarget.y)) > HALFPI) Offset += 0.3f; m_fPedBetweenCameraHeightOffset = Offset + 1.3f; @@ -808,7 +808,7 @@ CCam::ClipIfPedInFrontOfPlayer(void) while(DeltaAngle >= PI) DeltaAngle -= 2*PI; while(DeltaAngle < -PI) DeltaAngle += 2*PI; if(Abs(DeltaAngle) < HALFPI){ - fDist = Sqrt(SQR(vDist.x) + SQR(vDist.y)); + fDist = vDist.Magnitude2D(); if(fDist < 1.25f){ Near = DEFAULT_NEAR - (1.25f - fDist); if(Near < 0.05f) @@ -835,9 +835,9 @@ CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CV PreviousUp = up; } - m_cvecSourceSpeedOverOneFrame = PreviousSource - source; - m_cvecTargetSpeedOverOneFrame = PreviousTarget - target; - m_cvecUpOverOneFrame = PreviousUp - up; + m_cvecSourceSpeedOverOneFrame = source - PreviousSource; + m_cvecTargetSpeedOverOneFrame = target - PreviousTarget; + m_cvecUpOverOneFrame = up - PreviousUp; m_fFovSpeedOverOneFrame = fov - PreviousFov; m_fBetaSpeedOverOneFrame = beta - PreviousBeta; MakeAngleLessThan180(m_fBetaSpeedOverOneFrame); @@ -859,17 +859,13 @@ CCam::Using3rdPersonMouseCam(void) (Mode == MODE_FOLLOWPED || TheCamera.m_bPlayerIsInGarage && FindPlayerPed() && FindPlayerPed()->m_nPedState != PED_DRIVING && - Mode != MODE_TOPDOWN && this->CamTargetEntity == FindPlayerPed()); + Mode != MODE_TOPDOWN && CamTargetEntity == FindPlayerPed()); } bool CCam::GetWeaponFirstPersonOn(void) { - CEntity *target = this->CamTargetEntity; - if (target && target->IsPed()) - return ((CPed*)target)->GetWeapon()->m_bAddRotOffset; - - return false; + return CamTargetEntity && CamTargetEntity->IsPed() && ((CPed*)CamTargetEntity)->GetWeapon()->m_bAddRotOffset; } bool @@ -2846,7 +2842,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, CVector Fwd = CamTargetEntity->GetForward(); Fwd.z = 0.0f; Fwd.Normalise(); - HeadPos = (HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition()); + HeadPos = HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition(); HeadPos.z += 0.59f; } Source = HeadPos; @@ -3183,6 +3179,12 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl while(AimingAngle >= PI) AimingAngle -= 2*PI; while(AimingAngle < -PI) AimingAngle += 2*PI; + if(ResetStatics){ + if(AimingAngle > 0.0f) + m_fPlayerInFrontSyphonAngleOffSet = -m_fPlayerInFrontSyphonAngleOffSet; + ResetStatics = false; + } + if(TheCamera.PlayerWeaponMode.Mode == MODE_SYPHON) Beta = AimingAngle + m_fPlayerInFrontSyphonAngleOffSet; @@ -3577,8 +3579,7 @@ CCam::Process_FlyBy(const CVector&, float, float, float) CVector Left = CrossProduct(Up, Front); Up = CrossProduct(Front, Left); Up.Normalise(); - FOV = PsuedoFOV; - }else{ + }else if(uiTime >= uiFinishTime){ // end ArrayMarkerSource = (TheCamera.m_arrPathArray[2].m_arr_PathData[0] - 1)*10 + 1; ArrayMarkerFront = (TheCamera.m_arrPathArray[3].m_arr_PathData[0] - 1)*10 + 1; @@ -3605,8 +3606,8 @@ CCam::Process_FlyBy(const CVector&, float, float, float) CVector Left = CrossProduct(Up, Front); Up = CrossProduct(Front, Left); Up.Normalise(); - FOV = PsuedoFOV; } + FOV = PsuedoFOV; } void @@ -3629,6 +3630,7 @@ CCam::Process_WheelCam(const CVector&, float, float, float) CVector Right = CrossProduct(Front, NewUp); Right.Normalise(); NewUp = CrossProduct(Right, Front); + NewUp.Normalise(); float Roll = Cos((CTimer::GetTimeInMilliseconds()&0x1FFFF)/(float)0x1FFFF * TWOPI); Up = Cos(Roll*0.4f)*NewUp + Sin(Roll*0.4f)*Right; @@ -3652,7 +3654,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) if(TheCamera.m_bUseSpecialFovTrain) FOV = TheCamera.m_fFovForTrain; - if(CMenuManager::m_ControlMethod == 0 && Using3rdPersonMouseCam()){ + if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){ CPed *player = FindPlayerPed(); if(player && player->CanStrafeOrMouseControl()){ float Heading = Front.Heading(); @@ -3741,14 +3743,14 @@ CCam::Process_Debug(const CVector&, float, float, float) RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); FOV = DefaultFOV; Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; - Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f; if(CPad::GetPad(0)->GetLeftMouse()){ Alpha += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f); - Beta -= DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f); + Beta += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f); } - TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f; - TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f; + TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f; TargetCoors.z = Source.z + Sin(Alpha) * 3.0f; if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f); @@ -3838,10 +3840,10 @@ CCam::Process_Debug(const CVector&, float, float, float) RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); FOV = DefaultFOV; Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; - Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f; - TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f; - TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f; + TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f; TargetCoors.z = Source.z + Sin(Alpha) * 3.0f; if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f); @@ -3910,13 +3912,13 @@ CCam::Process_Editor(const CVector&, float, float, float) RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); FOV = DefaultFOV; Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; - Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f; if(CamTargetEntity && CSceneEdit::m_bCameraFollowActor){ TargetCoors = CamTargetEntity->GetPosition(); }else if(CSceneEdit::m_bRecording){ - TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 7.0f; - TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f; TargetCoors.z = Source.z + Sin(Alpha) * 7.0f; }else TargetCoors = CSceneEdit::m_vecCamHeading + Source; @@ -4114,18 +4116,18 @@ CCam::ProcessArrestCamTwo(void) CVector TargetCoors, ToCamera; float BetaOffset; float SourceX, SourceY; - CCam *ActiveCam = &TheCamera.Cams[TheCamera.ActiveCam]; - if(&ActiveCam[1] == this){ + if(&TheCamera.Cams[TheCamera.ActiveCam] == this){ SourceX = TheCamera.Cams[(TheCamera.ActiveCam + 1) % 2].Source.x; SourceY = TheCamera.Cams[(TheCamera.ActiveCam + 1) % 2].Source.y; }else{ - SourceX = ActiveCam[1].Source.x; - SourceY = ActiveCam[1].Source.y; + SourceX = TheCamera.Cams[TheCamera.ActiveCam].Source.x; + SourceY = TheCamera.Cams[TheCamera.ActiveCam].Source.y; } for(int i = 0; i <= 1; i++){ int Dir = i == 0 ? 1 : -1; + FOV = 60.0f; TargetCoors = player->GetPosition(); Beta = CGeneral::GetATanOfXY(TargetCoors.x-SourceX, TargetCoors.y-SourceY); BetaOffset = DEGTORAD(Dir*80); diff --git a/src/core/Timer.h b/src/core/Timer.h index 4e8b8805..b696eded 100644 --- a/src/core/Timer.h +++ b/src/core/Timer.h @@ -21,7 +21,7 @@ public: static uint32 GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; } static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; } static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; } - static uint32 GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; } + static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; } static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; } static const uint32 &GetFrameCounter(void) { return m_FrameCounter; } static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; } |