diff options
200 files changed, 18715 insertions, 7637 deletions
diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md new file mode 100644 index 00000000..f458bd43 --- /dev/null +++ b/.github/pull_request_template.md @@ -0,0 +1,13 @@ +As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are **completely** reversed code from original binaries. + +We **don't** accept custom codes, as long as it's not wrapped via preprocessor conditions, or it's linux/cross-platform skeleton/compatibility layer. + +We accept only these kinds of PRs; + +- A new feature that exists in at least one of the GTAs (if it wasn't in III/VC then it doesn't have to be decompilation) +- Game, UI or UX bug fixes (if it's a fix to R* code, it should be behind FIX_BUGS) +- Platform-specific and/or unused code that's not been reversed yet +- Makes reversed code more understandable/accurate, as in "which code would produce this assembly". +- A new cross-platform skeleton/compatibility layer, or improvements to them +- Translation fixes, for languages R* supported/outsourced +- Code that increase maintainability diff --git a/.github/workflows/build-cmake-conan.yml b/.github/workflows/build-cmake-conan.yml index 04bca81f..609e9293 100644 --- a/.github/workflows/build-cmake-conan.yml +++ b/.github/workflows/build-cmake-conan.yml @@ -23,7 +23,7 @@ jobs: # - os: 'windows-latest' # platform: 'd3d9' # audio: 'miles' - - os: 'ubuntu-latest' + - os: 'ubuntu-18.04' platform: 'gl3' gl3_gfxlib: 'glfw' audio: 'openal' diff --git a/.github/workflows/reLCS_msvc_amd64.yml b/.github/workflows/reLCS_msvc_amd64.yml index f79df578..30e52a16 100644 --- a/.github/workflows/reLCS_msvc_amd64.yml +++ b/.github/workflows/reLCS_msvc_amd64.yml @@ -6,13 +6,9 @@ on: release: types: published env: - GLEW_VER: "2.1.0" GLFW_VER: "3.3.2" - GLEW_BASE: "glew-2.1.0" GLFW_BASE: "glfw-3.3.2.bin.WIN64" - GLEW_FILE: "glew-2.1.0-win32.zip" GLFW_FILE: "glfw-3.3.2.bin.WIN64.zip" - GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip" GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN64.zip" jobs: build: @@ -28,11 +24,6 @@ jobs: with: submodules: 'true' - if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss" - name: Download glew - uses: carlosperate/download-file-action@v1.0.3 - with: - file-url: ${{env.GLEW_URL}} - - if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss" name: Download glfw uses: carlosperate/download-file-action@v1.0.3 with: @@ -40,22 +31,29 @@ jobs: - if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss" name: Unpack archives run: | - 7z x ${{env.GLEW_FILE}} 7z x ${{env.GLFW_FILE}} - name: Configure build run: | - ./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir64=${{env.GLFW_BASE}} + ./premake5 vs2019 --with-librw --glfwdir64=${{env.GLFW_BASE}} - name: Build run: | msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} - - name: Pack artifacts + # - name: Pack artifacts + # run: | + # 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + - name: Move binaries to gamefiles + run: | + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.exe ./gamefiles/ + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.pdb ./gamefiles/ + - name: Move dynamic dependencies to gamefiles run: | - 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + mv ./vendor/mpg123/dist/Win64/libmpg123-0.dll ./gamefiles/ + mv ./vendor/openal-soft/dist/Win64/OpenAL32.dll ./gamefiles/ - name: Upload artifact to actions uses: actions/upload-artifact@v2 with: name: reLCS_${{matrix.buildtype}}_${{matrix.platform}} - path: ./bin/${{matrix.platform}}/${{matrix.buildtype}} + path: ./gamefiles/* # - name: Upload artifact to Bintray # uses: hpcsc/upload-bintray-docker-action@v1 # with: diff --git a/.github/workflows/reLCS_msvc_x86.yml b/.github/workflows/reLCS_msvc_x86.yml index 324f0754..d34e47d5 100644 --- a/.github/workflows/reLCS_msvc_x86.yml +++ b/.github/workflows/reLCS_msvc_x86.yml @@ -6,13 +6,9 @@ on: release: types: published env: - GLEW_VER: "2.1.0" GLFW_VER: "3.3.2" - GLEW_BASE: "glew-2.1.0" GLFW_BASE: "glfw-3.3.2.bin.WIN32" - GLEW_FILE: "glew-2.1.0-win32.zip" GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip" - GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip" GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip" jobs: build: @@ -28,11 +24,6 @@ jobs: with: submodules: 'true' - if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss" - name: Download glew - uses: carlosperate/download-file-action@v1.0.3 - with: - file-url: ${{env.GLEW_URL}} - - if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss" name: Download glfw uses: carlosperate/download-file-action@v1.0.3 with: @@ -40,22 +31,30 @@ jobs: - if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss" name: Unpack archives run: | - 7z x ${{env.GLEW_FILE}} 7z x ${{env.GLFW_FILE}} - name: Configure build run: | - ./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir32=${{env.GLFW_BASE}} + ./premake5 vs2019 --with-librw --glfwdir32=${{env.GLFW_BASE}} - name: Build run: | msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} - - name: Pack artifacts + # - name: Pack artifacts + # run: | + # 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + - name: Move binaries to gamefiles + run: | + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.exe ./gamefiles/ + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.pdb ./gamefiles/ + - if: contains(matrix.platform, 'oal') + name: Move dynamic dependencies to gamefiles run: | - 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + mv ./vendor/mpg123/dist/Win32/libmpg123-0.dll ./gamefiles/ + mv ./vendor/openal-soft/dist/Win32/OpenAL32.dll ./gamefiles/ - name: Upload artifact to actions uses: actions/upload-artifact@v2 with: name: reLCS_${{matrix.buildtype}}_${{matrix.platform}} - path: reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip + path: ./gamefiles/* # - name: Upload artifact to Bintray # uses: hpcsc/upload-bintray-docker-action@v1 # with: @@ -357,4 +357,6 @@ sdk/ codewarrior/reVC_Data/ codewarrior/Release/ -codewarrior/Debug/
\ No newline at end of file +codewarrior/Debug/ + +src/extras/GitSHA1.cpp
\ No newline at end of file diff --git a/CMakeLists.txt b/CMakeLists.txt index 116d8455..199bfebc 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -6,6 +6,10 @@ set(PROJECT RELCS) project(${EXECUTABLE} C CXX) list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake") +include(GetGitRevisionDescription) +get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR") +message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}") + if(WIN32) set(${PROJECT}_AUDIOS "OAL" "MSS") else() @@ -1,6 +1,6 @@ # reLCS [![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dlcs&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=lcs) -<a href="https://discord.gg/aKYAwCx92H"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> +<a href="https://discord.gg/ERYg58ttcE"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> ## Intro diff --git a/cmake/GetGitRevisionDescription.cmake b/cmake/GetGitRevisionDescription.cmake new file mode 100644 index 00000000..87f691ad --- /dev/null +++ b/cmake/GetGitRevisionDescription.cmake @@ -0,0 +1,284 @@ +# - Returns a version string from Git +# +# These functions force a re-configure on each git commit so that you can +# trust the values of the variables in your build system. +# +# get_git_head_revision(<refspecvar> <hashvar> [ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR]) +# +# Returns the refspec and sha hash of the current head revision +# +# git_describe(<var> [<additional arguments to git describe> ...]) +# +# Returns the results of git describe on the source tree, and adjusting +# the output so that it tests false if an error occurs. +# +# git_describe_working_tree(<var> [<additional arguments to git describe> ...]) +# +# Returns the results of git describe on the working tree (--dirty option), +# and adjusting the output so that it tests false if an error occurs. +# +# git_get_exact_tag(<var> [<additional arguments to git describe> ...]) +# +# Returns the results of git describe --exact-match on the source tree, +# and adjusting the output so that it tests false if there was no exact +# matching tag. +# +# git_local_changes(<var>) +# +# Returns either "CLEAN" or "DIRTY" with respect to uncommitted changes. +# Uses the return code of "git diff-index --quiet HEAD --". +# Does not regard untracked files. +# +# Requires CMake 2.6 or newer (uses the 'function' command) +# +# Original Author: +# 2009-2020 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net> +# http://academic.cleardefinition.com +# +# Copyright 2009-2013, Iowa State University. +# Copyright 2013-2020, Ryan Pavlik +# Copyright 2013-2020, Contributors +# SPDX-License-Identifier: BSL-1.0 +# Distributed under the Boost Software License, Version 1.0. +# (See accompanying file LICENSE_1_0.txt or copy at +# http://www.boost.org/LICENSE_1_0.txt) + +if(__get_git_revision_description) + return() +endif() +set(__get_git_revision_description YES) + +# We must run the following at "include" time, not at function call time, +# to find the path to this module rather than the path to a calling list file +get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH) + +# Function _git_find_closest_git_dir finds the next closest .git directory +# that is part of any directory in the path defined by _start_dir. +# The result is returned in the parent scope variable whose name is passed +# as variable _git_dir_var. If no .git directory can be found, the +# function returns an empty string via _git_dir_var. +# +# Example: Given a path C:/bla/foo/bar and assuming C:/bla/.git exists and +# neither foo nor bar contain a file/directory .git. This wil return +# C:/bla/.git +# +function(_git_find_closest_git_dir _start_dir _git_dir_var) + set(cur_dir "${_start_dir}") + set(git_dir "${_start_dir}/.git") + while(NOT EXISTS "${git_dir}") + # .git dir not found, search parent directories + set(git_previous_parent "${cur_dir}") + get_filename_component(cur_dir ${cur_dir} DIRECTORY) + if(cur_dir STREQUAL git_previous_parent) + # We have reached the root directory, we are not in git + set(${_git_dir_var} + "" + PARENT_SCOPE) + return() + endif() + set(git_dir "${cur_dir}/.git") + endwhile() + set(${_git_dir_var} + "${git_dir}" + PARENT_SCOPE) +endfunction() + +function(get_git_head_revision _refspecvar _hashvar) + _git_find_closest_git_dir("${CMAKE_CURRENT_SOURCE_DIR}" GIT_DIR) + + if("${ARGN}" STREQUAL "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR") + set(ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR TRUE) + else() + set(ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR FALSE) + endif() + if(NOT "${GIT_DIR}" STREQUAL "") + file(RELATIVE_PATH _relative_to_source_dir "${CMAKE_SOURCE_DIR}" + "${GIT_DIR}") + if("${_relative_to_source_dir}" MATCHES "[.][.]" AND NOT ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR) + # We've gone above the CMake root dir. + set(GIT_DIR "") + endif() + endif() + if("${GIT_DIR}" STREQUAL "") + set(${_refspecvar} + "GITDIR-NOTFOUND" + PARENT_SCOPE) + set(${_hashvar} + "GITDIR-NOTFOUND" + PARENT_SCOPE) + return() + endif() + + # Check if the current source dir is a git submodule or a worktree. + # In both cases .git is a file instead of a directory. + # + if(NOT IS_DIRECTORY ${GIT_DIR}) + # The following git command will return a non empty string that + # points to the super project working tree if the current + # source dir is inside a git submodule. + # Otherwise the command will return an empty string. + # + execute_process( + COMMAND "${GIT_EXECUTABLE}" rev-parse + --show-superproject-working-tree + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + OUTPUT_VARIABLE out + ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) + if(NOT "${out}" STREQUAL "") + # If out is empty, GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a submodule + file(READ ${GIT_DIR} submodule) + string(REGEX REPLACE "gitdir: (.*)$" "\\1" GIT_DIR_RELATIVE + ${submodule}) + string(STRIP ${GIT_DIR_RELATIVE} GIT_DIR_RELATIVE) + get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH) + get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE} + ABSOLUTE) + set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD") + else() + # GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a worktree + file(READ ${GIT_DIR} worktree_ref) + # The .git directory contains a path to the worktree information directory + # inside the parent git repo of the worktree. + # + string(REGEX REPLACE "gitdir: (.*)$" "\\1" git_worktree_dir + ${worktree_ref}) + string(STRIP ${git_worktree_dir} git_worktree_dir) + _git_find_closest_git_dir("${git_worktree_dir}" GIT_DIR) + set(HEAD_SOURCE_FILE "${git_worktree_dir}/HEAD") + endif() + else() + set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD") + endif() + set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data") + if(NOT EXISTS "${GIT_DATA}") + file(MAKE_DIRECTORY "${GIT_DATA}") + endif() + + if(NOT EXISTS "${HEAD_SOURCE_FILE}") + return() + endif() + set(HEAD_FILE "${GIT_DATA}/HEAD") + configure_file("${HEAD_SOURCE_FILE}" "${HEAD_FILE}" COPYONLY) + + configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in" + "${GIT_DATA}/grabRef.cmake" @ONLY) + include("${GIT_DATA}/grabRef.cmake") + + set(${_refspecvar} + "${HEAD_REF}" + PARENT_SCOPE) + set(${_hashvar} + "${HEAD_HASH}" + PARENT_SCOPE) +endfunction() + +function(git_describe _var) + if(NOT GIT_FOUND) + find_package(Git QUIET) + endif() + get_git_head_revision(refspec hash) + if(NOT GIT_FOUND) + set(${_var} + "GIT-NOTFOUND" + PARENT_SCOPE) + return() + endif() + if(NOT hash) + set(${_var} + "HEAD-HASH-NOTFOUND" + PARENT_SCOPE) + return() + endif() + + # TODO sanitize + #if((${ARGN}" MATCHES "&&") OR + # (ARGN MATCHES "||") OR + # (ARGN MATCHES "\\;")) + # message("Please report the following error to the project!") + # message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}") + #endif() + + #message(STATUS "Arguments to execute_process: ${ARGN}") + + execute_process( + COMMAND "${GIT_EXECUTABLE}" describe --tags --always ${hash} ${ARGN} + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + RESULT_VARIABLE res + OUTPUT_VARIABLE out + ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) + if(NOT res EQUAL 0) + set(out "${out}-${res}-NOTFOUND") + endif() + + set(${_var} + "${out}" + PARENT_SCOPE) +endfunction() + +function(git_describe_working_tree _var) + if(NOT GIT_FOUND) + find_package(Git QUIET) + endif() + if(NOT GIT_FOUND) + set(${_var} + "GIT-NOTFOUND" + PARENT_SCOPE) + return() + endif() + + execute_process( + COMMAND "${GIT_EXECUTABLE}" describe --dirty ${ARGN} + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + RESULT_VARIABLE res + OUTPUT_VARIABLE out + ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) + if(NOT res EQUAL 0) + set(out "${out}-${res}-NOTFOUND") + endif() + + set(${_var} + "${out}" + PARENT_SCOPE) +endfunction() + +function(git_get_exact_tag _var) + git_describe(out --exact-match ${ARGN}) + set(${_var} + "${out}" + PARENT_SCOPE) +endfunction() + +function(git_local_changes _var) + if(NOT GIT_FOUND) + find_package(Git QUIET) + endif() + get_git_head_revision(refspec hash) + if(NOT GIT_FOUND) + set(${_var} + "GIT-NOTFOUND" + PARENT_SCOPE) + return() + endif() + if(NOT hash) + set(${_var} + "HEAD-HASH-NOTFOUND" + PARENT_SCOPE) + return() + endif() + + execute_process( + COMMAND "${GIT_EXECUTABLE}" diff-index --quiet HEAD -- + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + RESULT_VARIABLE res + OUTPUT_VARIABLE out + ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) + if(res EQUAL 0) + set(${_var} + "CLEAN" + PARENT_SCOPE) + else() + set(${_var} + "DIRTY" + PARENT_SCOPE) + endif() +endfunction() diff --git a/cmake/GetGitRevisionDescription.cmake.in b/cmake/GetGitRevisionDescription.cmake.in new file mode 100644 index 00000000..116efc4e --- /dev/null +++ b/cmake/GetGitRevisionDescription.cmake.in @@ -0,0 +1,43 @@ +# +# Internal file for GetGitRevisionDescription.cmake +# +# Requires CMake 2.6 or newer (uses the 'function' command) +# +# Original Author: +# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net> +# http://academic.cleardefinition.com +# Iowa State University HCI Graduate Program/VRAC +# +# Copyright 2009-2012, Iowa State University +# Copyright 2011-2015, Contributors +# Distributed under the Boost Software License, Version 1.0. +# (See accompanying file LICENSE_1_0.txt or copy at +# http://www.boost.org/LICENSE_1_0.txt) +# SPDX-License-Identifier: BSL-1.0 + +set(HEAD_HASH) + +file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024) + +string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS) +if(HEAD_CONTENTS MATCHES "ref") + # named branch + string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}") + if(EXISTS "@GIT_DIR@/${HEAD_REF}") + configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY) + else() + configure_file("@GIT_DIR@/packed-refs" "@GIT_DATA@/packed-refs" COPYONLY) + file(READ "@GIT_DATA@/packed-refs" PACKED_REFS) + if(${PACKED_REFS} MATCHES "([0-9a-z]*) ${HEAD_REF}") + set(HEAD_HASH "${CMAKE_MATCH_1}") + endif() + endif() +else() + # detached HEAD + configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY) +endif() + +if(NOT HEAD_HASH) + file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024) + string(STRIP "${HEAD_HASH}" HEAD_HASH) +endif() diff --git a/gamefiles/gamecontrollerdb.txt b/gamefiles/gamecontrollerdb.txt index fcefb88a..728fddc2 100644 --- a/gamefiles/gamecontrollerdb.txt +++ b/gamefiles/gamecontrollerdb.txt @@ -1,199 +1,943 @@ -# Windows - DINPUT -8f0e1200000000000000504944564944,Acme,platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, -341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, -6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -0d0f6e00000000000000504944564944,HORIPAD 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, -6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, -4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows, -25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows, -4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, -36280100000000000000504944564944,OUYA Controller,platform:Windows,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13, -4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Windows, -00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows, -00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows, -28040140000000000000504944564944,GamePad Pro USB,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7, -ff113133000000000000504944564944,SVEN X-PAD,platform:Windows,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9, -8f0e0300000000000000504944564944,Piranha xtreme,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, -8f0e0d31000000000000504944564944,Multilaser JS071 USB,platform:Windows,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, -10080300000000000000504944564944,PS2 USB,platform:Windows,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a4,righty:a2,lefttrigger:b4,righttrigger:b5, -79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows, -4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:a0,rightstick:a2,leftshoulder:a3,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:h0.6,lefty:h0.12,rightx:h0.9,righty:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows, -d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, -a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,y:b1,x:b0,start:b4,guide:b10,back:b5,leftstick:b8,rightstick:b9,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows, -4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,platform:Windows,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, -6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, -83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Windows, -10080100000000000000504944564944,PS1 USB,platform:Windows,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, -49190204000000000000504944564944,Ipega PG-9023,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Windows, -4f0423b3000000000000504944564944,Dual Trigger 3-in-1,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows, -0d0f4900000000000000504944564944,Hatsune Miku Sho Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, -79004318000000000000504944564944,Mayflash GameCube Controller Adapter,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b0,start:b9,guide:b0,leftshoulder:b4,rightshoulder:b7,leftstick:b0,rightstick:b0,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, -79000018000000000000504944564944,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, -2509e803000000000000504944564944,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, -300f1001000000000000504944564944,Saitek P480 Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Windows, -10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,y:b3,x:b4,start:b11,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,platform:Windows, -63252305000000000000504944564944,USB Vibration Joystick (BM),platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, -20380900000000000000504944564944,8Bitdo NES30 PRO Wireless,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8, -02200090000000000000504944564944,8Bitdo NES30 PRO USB,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8, -ff113133000000000000504944564944,Gembird JPD-DualForce,platform:Windows,a:b2,b:b3,x:b0,y:b1,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,leftstick:b10,rightstick:b11, -341a0108000000000000504944564944,EXEQ RF USB Gamepad 8206,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,leftstick:b8,rightstick:b7,back:b8,start:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows, -c0111352000000000000504944564944,Battalife Joystick,platform:Windows,x:b4,a:b6,b:b7,y:b5,back:b2,start:b3,leftshoulder:b0,rightshoulder:b1,leftx:a0,lefty:a1, -100801e5000000000000504944564944,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Windows, -4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows, -4c05a00b000000000000504944564944,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows, +# Game Controller DB for SDL in 2.0.9 format +# Source: https://github.com/gabomdq/SDL_GameControllerDB -# OS X -0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, -6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, -6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, -4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, -891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Mac OS X, -4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Mac OS X, -8f0e0000000000000300000000000000,Piranha xtreme,platform:Mac OS X,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, -0d0f0000000000004d00000000000000,HORI Gem Pad 3,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, -79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Mac OS X, -4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,platform:Mac OS X,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, -AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, -050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,y:b9,x:b10,start:b6,guide:b8,back:b7,dpup:b2,dpleft:b0,dpdown:b3,dpright:b1,leftx:a0,lefty:a1,lefttrigger:b12,righttrigger:,leftshoulder:b11,platform:Mac OS X, -83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X, -5e04000000000000dd02000000000000,Xbox One Wired Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4, -050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,x:b18,y:b17,back:b7,guide:b8,start:b6,leftstick:b23,rightstick:b24,leftshoulder:b19,rightshoulder:b20,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b21,righttrigger:b22,platform:Mac OS X, -79000000000000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,x:b0,y:b12,back:b32,start:b36,leftstick:b40,rightstick:b44,leftshoulder:b16,rightshoulder:b20,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a4,rightx:a8,righty:a12,lefttrigger:b24,righttrigger:b28,platform:Mac OS X, -2509000000000000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X, -351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X, -b4040000000000000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,x:b3,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X, -10280000000000000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X, -d814000000000000cecf000000000000,MC Cthulhu,platform:Mac OS X,leftx:,lefty:,rightx:,righty:,lefttrigger:b6,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,righttrigger:b7, -0d0f0000000000006600000000000000,HORIPAD FPS PLUS 4,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:a4, -5e04000000000000e002000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b10,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4, -79000000000000001100000000000000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a3,lefty:a4,platform:Mac OS X, -4c05000000000000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X, -5e04000000000000ea02000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4, -81170000000000007e05000000000000,Sega Saturn,x:b0,a:b2,b:b4,y:b6,start:b13,dpleft:b15,dpdown:b16,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,lefttrigger:b10,rightshoulder:b9,righttrigger:a4,righttrigger:b11,leftx:a0,lefty:a2,platform:Mac OS X, -bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X, -03000000632500002305000000010000,Redragon Saturn,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X, +# Windows +03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows, +03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d000011ab000000000000,8BitDo F30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00015900000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00065280000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00003028000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000351000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, +030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows, +03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000869800002400000000007801,Astro C40 TR,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows, +030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000bc2000006321000000000000,BETOP CONTROLLER,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, +0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows, +03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000005e040000ff02000000000000,Controller (Xbox One For Windows) - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000005e040000ea02000000000000,Controller (Xbox One For Windows) - Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows, +03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000007d0400000840000000000000,Destroyer Tiltpad,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows, +03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows, +030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows, +030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows, +03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows, +03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, +03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, +030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows, +03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows, +03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows, +03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000102000000007801,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000009b2800003200000000000000,GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, +030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, +030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows, +03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +030000007d0400000540000000000000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000001008000001e1000000000000,Havit HV-G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows, +03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00001600000000007803,HORI Real Arcade Pro EX-SE (Xbox 360),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows, +030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows, +030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows, +03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows, +03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000491900000304000000000000,Ipega PG-9087 - Bluetooth Gamepad,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows, +030000006e0500000a20000000000000,JC-DUX60 ELECOM MMO Gamepad,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows, +030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows, +030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows, +030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows, +030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows, +030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows, +030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, +030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, +03000000bd12000003c0000000000000,JY-P70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows, +03000000242f00002d00000000000000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000242f00008a00000000000000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, +03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows, +030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows, +03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows, +03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows, +03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, +0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows, +0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, +03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000790000002418000000000000,Mega Drive,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows, +03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c62400001a89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c62400001b89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows, +03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows, +030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows, +03000000550900001472000000000000,NVIDIA Controller v01.04,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows, +030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows, +03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows, +03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows, +03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows, +03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, +03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows, +03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows, +030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows, +030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows, +03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, +030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows, +03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, +03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, +03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows, +03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows, +03000000bd12000013d0000000000000,Retrolink USB SEGA Saturn Classic,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows, +0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows, +0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows, +030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000006b140000020d000000000000,Revolution Pro Controller 2(1/2),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows, +03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows, +03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows, +03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows, +0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, +030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, +030000005e0400008e02000000007801,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows, +03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows, +03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows, +03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows, +03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows, +03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000004f0400000ab1000000000000,T.16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows, +03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows, +030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows, +030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows, +03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows, +03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +030000006e0500001320000000000000,U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,platform:Windows, +030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:+a3,righty:+a4,start:b4,x:b2,y:b3,platform:Windows, +030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000005e040000ff02000000007801,Xbox One Elite Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000ac0500005b05000000000000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, +03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, + +# Mac OS X +030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000031000001000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, +03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X, +03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f0000ee00000000010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X, +03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X, +03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X, +030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X, +030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000242f00002d00000007010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, +030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000006d04000018c2000000010000,Logitech RumblePad 2 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X, +0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000d620000010a7000003010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X, +03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X, +03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000005e0400002700000001010000,Microsoft SideWinder Plug & Play Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X, +03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X, +03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X, +030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X, +030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X, +030000004c050000da0c000000010000,Playstation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, +030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, +030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000321500000011000000010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, +030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, +0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000c6240000fefa000000000000,Rock Candy Gamepad for PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Mac OS X, +03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X, +03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X, +030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X, +030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, +030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X, +03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X, +03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X, +03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X, +03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X, +03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X, +030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X, +03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X, +030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000791d00000103000009010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, +050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X, +050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X, +030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000050b000003090000,Xbox Elite Wireless Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, +030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, +030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, # Linux -050000004c0500006802000000000000,Sony PLAYSTATION(R)3 Controller,platform:Linux,a:b14,b:b13,x:b15,y:b12,back:b0,guide:b16,start:b3,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpdown:b6,dpleft:b7,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a12,righttrigger:a13, -03000000ff1100004133000010010000,GreenAsia Inc.USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, -0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, -03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, -030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux, +05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux, +03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +030000003512000012ab000010010000,8Bitdo SFC30 GamePad,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux, +05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c82d00000031000011010000,8BitDo Wireless Adapter (DInput),a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, +05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, +030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00003901000013020000,Afterglow Prismatic Wired Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000007c1800000006000010010000,Alienware Dual Compatible Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux, +05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, +05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, +03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux, +03000000c62400001b89000011010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000c21100000791000011010000,Be1 GC101 Controller 1.03 mode,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux, +03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux, +03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux, +03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux, +03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux, +030000004f04000004b3000010010000,Dual Power 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, +030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, +03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000007d0400000540000000010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux, +030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, +0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux, +03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000632500002605000010010000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux, +030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f0000c100000011010000,HORI CO. LTD. HORIPAD S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00008500000010010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000000d0f0000d800000072056800,HORI Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, +030000000d0f00001600000000010000,Hori Real Arcade Pro.EX-SE (Xbox 360),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux, +030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f0000ee00000011010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux, +03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, +050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, +03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux, +03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux, +0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000632500007505000011010000,Ipega PG-9099 - Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux, +03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, +03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux, +050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux, +030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux, +050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux, +03000000242f00002d00000011010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000242f00008a00000011010000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux, +030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d0400001ec2000019200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux, +030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux, +050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux, +05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux, +03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, +03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, +03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, +03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux, +0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, +03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, +030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux, +030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000050b000003090000,Microsoft X-Box One Elite 2 pad,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000dd02000003020000,Microsoft X-Box One pad (Firmware 2015),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000ea02000008040000,Microsoft Xbox One S pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c62400001a53000000010000,Mini PE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, +05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, +05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, +05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, +03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000c62400001a89000000010000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux, +060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux, +03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b0,y:b3,platform:Linux, +050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +050000007e0500000920000001800000,Nintendo Switch Pro Controller (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +030000007e0500000920000011810000,Nintendo Switch Pro Controller Wired (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, +05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux, +03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux, +05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux, +03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux, +19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux, +030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, +05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, +03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux, +03000000790000001c18000011010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e0000b802000001010000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e0000b802000013020000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00008001000011010000,PDP CO. LTD. Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +05000000491900000204000000000000,PG-9118,x:b76,a:b73,b:b74,y:b77,back:b83,start:b84,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b79,lefttrigger:b81,rightshoulder:b80,righttrigger:b82,leftstick:b86,rightstick:b87,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux, +0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, +03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, +03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, -03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Linux, -030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Linux, -030000006f0e00003001000001010000,EA Sports PS3 Controller,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, -03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux, +030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, +030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, +030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux, +030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux, +0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux, +0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, +030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux, +03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux, +03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux, +03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux, +03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, +03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux, +03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux, +03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux, +03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux, +03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000bc2000000055000010010000,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, +03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, +03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux, +03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, +03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000008f0e00001431000010010000,SZMY-POWER CO.,LTD. PS3 gamepad,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux, +030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, +030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, +030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux, +030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux, +030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux, +030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000004f04000007d0000000010000,Thrustmaster T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000004f04000012b3000010010000,Thrustmaster vibrating gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, +03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux, +03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux, +030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux, +03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux, +030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, +03000000791d00000103000010010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux, -03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Linux, -030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux, -030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5, -030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, -030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, -030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, -030000006d04000016c2000010010000,Logitech Logitech Dual Action,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, -03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux, -030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10,platform:Linux, -030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, -05000000d6200000ad0d000001000000,Moga Pro,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4, -030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, -030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7, -0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux, -0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux, -030000006f0e00001f01000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, -03000000280400000140000000010000,Gravis GamePad Pro USB ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1, -030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4, -030000005e0400008502000000010000,Microsoft X-Box pad (Japan),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4, -030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, -03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,platform:Linux,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5, -030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, -030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux, -03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, -050000004c050000c405000000010000,PS4 Controller (Bluetooth),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux, -050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux, -05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux, -03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4, -03000000666600000488000000010000,Super Joy Box 5 Pro,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13, -05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2, -05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2, -030000008916000001fd000024010000,Razer Onza Classic Edition,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:b11,dpdown:b14,dpright:b12,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, -030000005e040000d102000001010000,Microsoft X-Box One pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, -030000005e040000dd02000003020000,Microsoft X-Box One pad v2,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux, -03000000790000001100000010010000,RetroLink Saturn Classic Controller,platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1, -050000007e0500003003000001000000,Nintendo Wii U Pro Controller,platform:Linux,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,guide:b10,leftshoulder:b4,rightshoulder:b5,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16, -030000005e0400008e02000004010000,Microsoft X-Box 360 pad,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, -030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1, -030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7 -03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, -03000000f0250000c283000010010000,Goodbetterbest Ltd PC USB Controller,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7 -0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b7,back:b6,guide:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,lefttrigger:a5,righttrigger:a4,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a2,righty:a3, -03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux, -030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, -030000006f0e00001304000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:a0,rightstick:a3,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, -03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4, -03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux, -03000000c9110000f055000011010000,HJC Game GAMEPAD,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b2,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:h0.2,righttrigger:b7,b:b1,platform:Linux, -03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux, -03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:,leftstick:,rightstick:,leftshoulder:,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,rightshoulder:b7,dpup:b12,platform:Linux, -030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,platform:Linux,x:b0,a:b2,b:b3,y:b1,back:b10,guide:b12,start:b11,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3, -030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,platform:Linux,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,guide:b8,leftstick:b9,rightstick:b10,lefttrigger:a2,righttrigger:a5,leftx:a0,lefty:a1,rightx:a3,righty:a4, -03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, -030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux, -030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,platform:Linux,a:b0,b:b2,x:b1,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7, -05000000102800000900000000010000,8Bitdo SFC30 GamePad,platform:Linux,x:b4,a:b1,b:b0,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1, -03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,leftx:a0,lefty:a1, -030000000d0f00000d00000000010000,hori,platform:Linux,a:b0,b:b6,y:b2,x:b1,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,start:b9,guide:b10,back:b8,leftshoulder:b3,rightshoulder:b7,leftx:b4,lefty:b5, -030000000d0f00006700000001010000,HORIPAD ONE,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, -03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5, -03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,platform:Linux,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7, -03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),platform:Linux,a:b3,b:b4,y:b1,x:b0,start:b7,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5, -05000000010000000100000003000000,Nintendo Wiimote,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, -030000005e0400008e02000062230000,Microsoft X-Box 360 pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, -03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,y:b1,x:b0,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Linux, -030000006f0e00000103000000020000,Logic3 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, -05000000380700006652000025010000,Mad Catz C.T.R.L.R ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, -06000000adde0000efbe000002010000,Hidromancer Game Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, -03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,platform:Linux,a:b12,b:b10,x:b13,y:b11,back:b4,start:b5,leftstick:b14,rightstick:b15,leftshoulder:b9,rightshoulder:b8,dpup:b0,dpdown:b2,dpleft:b3,dpright:b1,leftx:a1,lefty:a0,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, -05000000a00500003232000001000000,8Bitdo Zero GamePad,platform:Linux,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1, -03000000780000000600000010010000,Microntek USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftx:a0,lefty:a1, -03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:a2,righttrigger:a5, -03000000100800000300000010010000,USB Gamepad,platform:Linux,a:b2,b:b1,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5, -030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, -030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Linux, -030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux, -03000000bd12000015d0000010010000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux, -050000004c050000cc09000000010000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux, -030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux, -05000000ac0500003232000001000000,VR-BOX,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5, -030000004c050000cc09000011010000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux, -030000004c050000cc09000011810000,Sony Interactive Entertainment Wireless Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4, -050000004c050000cc09000000810000,Wireless Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4, -030000004c0500006802000011810000,Sony PLAYSTATION(R)3 Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4, -050000004c0500006802000000810000,PLAYSTATION(R)3 Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4, -03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,platform:Linux,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5, -05000000c82d00002038000000010000,8Bitdo NES30 Pro,platform:Linux,a:b1,b:b0,x:b4,y:b3,back:b10,guide:b2,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4, -030000005e040000a102000000010000,Xbox 360 Wireless Receiver,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpdown:b14,dpleft:b11,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5, -050000004c050000cc09000001000000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux, -03000000bc2000006412000011010000,BETOP CONTROLLER,a:b2,b:b1,y:b0,x:b3,start:b9,guide:b30,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux, -05000000c82d00000161000000010000,8Bitdo SN30 Pro,platform:Linux,a:b1,b:b0,x:b4,y:b3,back:b10,guide:b2,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4, -03000000380700008532000010010000,MadCatz Madcatz Fightpad,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:b5,righttrigger:b7, -030000000d0f0000ee00000011010000,HORI CO.,LTD. HORIPAD mini4,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, -030000000d0f0000c100000011010000,HORI CO.,LTD. HORIPAD S,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, -03000000ad1b000003f5000033050000,Hori Fighting Stick VX,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,-leftx:h0.8,+leftx:h0.2,-lefty:h0.1,+lefty:h0.4,lefttrigger:b6,righttrigger:b7, -03000000c82d00000260000011010000,8Bitdo SF30 Pro 8BitDo SN30 Pro+,platform:Linux,a:b1,b:b0,x:b4,y:b3,back:b10,guide:b2,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4, -060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,platform:Linux,a:b0,b:b1,x:b3,y:b2,back:b9,guide:b11,start:b10,leftstick:b12,rightstick:b13,leftshoulder:b5,rightshoulder:b6,dpup:b14,dpdown:b15,dpleft:b16,dpright:b17,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b7,righttrigger:b8, +030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux, +030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005e040000ea02000000000000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000ac0500005b05000010010000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux, +03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux, +xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0, + +# Android +05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000012900000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000062280000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000002600000ffff0f00,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000002028000009000000ffff3f00,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android, +05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, +0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b3,y:b2,platform:Android, +64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, +7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Android, +050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android, +37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005509000014720000df7f3f00,NVIDIA Controller v01.04,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, +050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +030000004c050000cc09000000006800,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, +32633532643734376632656664383733,Sony DualSense,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, +61303162353165316365336436343139,Sony DualSense,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, +05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, +05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, +050000004f0400000ed00000fffe3f00,ThrustMaster eSwap PRO Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android, +30306539356238653637313730656134,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, +050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android, +050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +65633038363832353634653836396239,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, +34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android, +050000001727000044310000ffff3f00,XiaoMi Game Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, + +# iOS +05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS, +05000000ac050000010000004f066d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS, +05000000ac05000001000000cf076d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS, +05000000ac05000001000000df076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS, +05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, +05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS, +05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS, +4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS, +4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS, +050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS, +050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, +050000004c050000cc090000ff870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,platform:iOS, +05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS, +05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS, +05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS, +05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS, +050000005e040000050b0000ff070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, +050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS, +050000005e040000e0020000ff070000,Xbox Wireless 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010810a0..af64958e 100644 --- a/premake5.lua +++ b/premake5.lua @@ -1,11 +1,4 @@ newoption { - trigger = "glewdir", - value = "PATH", - description = "Directory of GLEW", - default = "vendor/glew-2.1.0" -} - -newoption { trigger = "glfwdir64", value = "PATH", description = "Directory of glfw", @@ -65,7 +58,7 @@ end workspace "reLCS" language "C++" - configurations { "Debug", "Release" } + configurations { "Debug", "Release", "Vanilla" } startproject "reLCS" location "build" symbols "Full" @@ -120,13 +113,16 @@ workspace "reLCS" filter "configurations:Debug" defines { "DEBUG" } - filter "configurations:Release" + filter "configurations:not Debug" defines { "NDEBUG" } optimize "Speed" if(_OPTIONS["lto"]) then flags { "LinkTimeOptimization" } end + filter "configurations:Vanilla" + defines { "VANILLA_DEFINES" } + filter { "platforms:win*" } system "windows" @@ -162,7 +158,6 @@ workspace "reLCS" filter "platforms:*librw_gl3_glfw*" defines { "RW_GL3" } - includedirs { path.join(_OPTIONS["glewdir"], "include") } if(not _OPTIONS["with-librw"]) then libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") } end @@ -173,9 +168,6 @@ workspace "reLCS" filter "platforms:*amd64-librw_gl3_glfw*" includedirs { path.join(_OPTIONS["glfwdir64"], "include") } - filter "platforms:win*librw_gl3_glfw*" - defines { "GLEW_STATIC" } - filter {} function setpaths (gamepath, exepath) @@ -200,6 +192,7 @@ project "librw" targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}")) files { path.join(Librw, "src/*.*") } files { path.join(Librw, "src/*/*.*") } + files { path.join(Librw, "src/gl/*/*.*") } filter { "platforms:*x86*" } architecture "x86" @@ -208,6 +201,7 @@ project "librw" architecture "amd64" filter "platforms:win*" + defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" } staticruntime "on" buildoptions { "/Zc:sizedDealloc-" } @@ -239,6 +233,10 @@ project "reLCS" targetname "reLCS" targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}" + if(_OPTIONS["with-librw"]) then + dependson "librw" + end + files { addSrcFiles("src") } files { addSrcFiles("src/animation") } files { addSrcFiles("src/audio") } @@ -264,6 +262,7 @@ project "reLCS" files { addSrcFiles("src/vehicles") } files { addSrcFiles("src/weapons") } files { addSrcFiles("src/extras") } + files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build includedirs { "src" } includedirs { "src/animation" } @@ -316,7 +315,7 @@ project "reLCS" filter {} if(os.getenv("GTA_LCS_RE_DIR")) then - setpaths("$(GTA_LCS_RE_DIR)/", "%(cfg.buildtarget.name)") + setpaths(os.getenv("GTA_LCS_RE_DIR") .. "/", "%(cfg.buildtarget.name)") end filter "platforms:win*" @@ -330,6 +329,10 @@ project "reLCS" -- external librw is dynamic staticruntime "on" end + prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' } + + filter "platforms:not win*" + prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' } filter "platforms:win*glfw*" staticruntime "off" @@ -350,10 +353,10 @@ project "reLCS" libdirs { "vendor/openal-soft/libs/Win64" } filter "platforms:linux*oal" - links { "openal", "mpg123", "sndfile", "pthread" } + links { "openal", "mpg123", "sndfile", "pthread", "X11" } filter "platforms:bsd*oal" - links { "openal", "mpg123", "sndfile", "pthread" } + links { "openal", "mpg123", "sndfile", "pthread", "X11" } filter "platforms:macosx*oal" links { "openal", "mpg123", "sndfile", "pthread" } @@ -393,25 +396,23 @@ project "reLCS" libdirs { "sdk/dx8sdk/lib" } filter "platforms:win-x86*gl3_glfw*" - libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") } libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } - links { "opengl32", "glew32s", "glfw3" } + links { "opengl32", "glfw3" } filter "platforms:win-amd64*gl3_glfw*" - libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") } libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } - links { "opengl32", "glew32s", "glfw3" } + links { "opengl32", "glfw3" } filter "platforms:linux*gl3_glfw*" - links { "GL", "GLEW", "glfw" } + links { "GL", "glfw" } filter "platforms:bsd*gl3_glfw*" - links { "GL", "GLEW", "glfw", "sysinfo" } + links { "GL", "glfw", "sysinfo" } includedirs { "/usr/local/include" } libdirs { "/usr/local/lib" } filter "platforms:macosx*gl3_glfw*" - links { "GLEW", "glfw" } + links { "glfw" } linkoptions { "-framework OpenGL" } includedirs { "/opt/local/include" } includedirs { "/usr/local/include" } diff --git a/printHash.bat b/printHash.bat new file mode 100644 index 00000000..ef1cd9d6 --- /dev/null +++ b/printHash.bat @@ -0,0 +1,26 @@ +@echo off + +REM creates version.h with HEAD commit hash +REM params: $1=full path to output file (usually points version.h) + +setlocal enableextensions enabledelayedexpansion + +cd /d "%~dp0" + +break> %1 + +<nul set /p=^"#define GIT_SHA1 ^"^"> %1 + +where git +if "%errorlevel%" == "0" ( goto :havegit ) else ( goto :writeending ) + +:havegit +for /f %%v in ('git rev-parse --short HEAD') do set version=%%v +<nul set /p="%version%" >> %1 + +:writeending + +echo ^" >> %1 +echo const char* g_GIT_SHA1 = GIT_SHA1; >> %1 + +EXIT /B
\ No newline at end of file diff --git a/printHash.sh b/printHash.sh new file mode 100755 index 00000000..e7d6f018 --- /dev/null +++ b/printHash.sh @@ -0,0 +1,12 @@ +#!/usr/bin/env bash + +> $1 + +echo -n "#define GIT_SHA1 \"" > $1 + +if (command -v "git" >/dev/null) then +git rev-parse --short HEAD | tr -d '\n' >> $1 +fi + +echo "\"" >> $1 +echo "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
\ No newline at end of file diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 8325938c..10b40be2 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,5 +1,5 @@ -set(THREADS_PREFER_PTHREAD_FLAG ON) find_package(Threads REQUIRED) +set(THREADS_PREFER_PTHREAD_FLAG ON) file(GLOB_RECURSE ${PROJECT}_SOURCES "*.cpp" "*.h" "*.rc") @@ -17,6 +17,9 @@ endfunction() header_directories(${PROJECT}_INCLUDES) +configure_file("${CMAKE_CURRENT_SOURCE_DIR}/extras/GitSHA1.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/extras/GitSHA1.cpp" @ONLY) +list(APPEND ${PROJECT}_SOURCES "${CMAKE_CURRENT_BINARY_DIR}/extras/GitSHA1.cpp") + add_executable(${EXECUTABLE} WIN32 ${${PROJECT}_SOURCES} ) @@ -46,6 +49,8 @@ if(LIBRW_PLATFORM_D3D9) ) endif() +target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD) + if(${PROJECT}_AUDIO STREQUAL "OAL") find_package(OpenAL REQUIRED) target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR}) diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp index bb4e7bf4..a65f0fc5 100644 --- a/src/animation/AnimBlendAssociation.cpp +++ b/src/animation/AnimBlendAssociation.cpp @@ -230,3 +230,9 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta) return true; } + +void +CAnimBlendAssociation::Remove() +{ + delete this; +} diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h index dbfcb722..da026e01 100644 --- a/src/animation/AnimBlendAssociation.h +++ b/src/animation/AnimBlendAssociation.h @@ -81,6 +81,7 @@ public: void UpdateTimeStep(float timeDelta, float relSpeed); bool UpdateTime(float timeDelta, float relSpeed); bool UpdateBlend(float timeDelta); + void Remove(); void SetRun(void) { flags |= ASSOC_RUNNING; } diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index 34a0673b..d0763ef7 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -20,212 +20,212 @@ CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups; CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache; AnimAssocDesc aStdAnimDescs[] = { - { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, - { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, - { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, - { ANIM_IDLE_STANCE, ASSOC_REPEAT }, - { ANIM_WALK_START, ASSOC_HAS_TRANSLATION }, - { ANIM_RUN_STOP, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION }, - { ANIM_RUN_STOP_R, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION }, - { ANIM_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL }, - { ANIM_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL }, - { ANIM_IDLE_TIRED, ASSOC_REPEAT }, - { ANIM_IDLE_ARMED, ASSOC_REPEAT | ASSOC_PARTIAL }, - { ANIM_IDLE_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL }, - { ANIM_IDLE_TAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL }, - { ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL }, - { ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_KD_LEFT, ASSOC_PARTIAL }, - { ANIM_KD_RIGHT, ASSOC_PARTIAL }, - { ANIM_KO_SKID_FRONT, ASSOC_PARTIAL }, - { ANIM_KO_SPIN_R, ASSOC_PARTIAL }, - { ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL }, - { ANIM_KO_SPIN_L, ASSOC_PARTIAL }, - { ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, - { ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FIGHT_IDLE, ASSOC_REPEAT }, - { ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_L_HOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_R_HOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_UPPERCUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_HEADBUTT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FRONTKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_HIT_L_HOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_HIT_R_HOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_HIT_UPPERCUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_HIT_HEADBUTT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_HIT_FRONTKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_HIT_RHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FIGHT_PPUNCH2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FIGHT_SH_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_CAR_JACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_CAR_LJACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_CAR_JACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_CAR_LJACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_CAR_QJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_QJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_CAR_ALIGN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_ALIGNHI_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_DOORLOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_PULLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_PULLOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_GETIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_GETIN_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_CLOSEDOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_CLOSEDOOR_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_ROLLDOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_ROLLDOOR_LOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_JUMPIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_GETOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_ALIGN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_ALIGNHI_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_DOORLOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_PULLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_PULLOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_GETIN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_GETIN_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_CLOSEDOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_CLOSEDOOR_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_LSHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_SIT, ASSOC_DELETEFADEDOUT }, - { ANIM_CAR_LSIT, ASSOC_DELETEFADEDOUT }, - { ANIM_CAR_SITP, ASSOC_DELETEFADEDOUT }, - { ANIM_CAR_SITPLO, ASSOC_DELETEFADEDOUT }, - { ANIM_DRIVE_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_DRIVE_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_DRIVE_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_DRIVE_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_DRIVEBY_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_DRIVEBY_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_DRIVEBY_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING }, - { ANIM_DRIVE_BOAT_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_DRIVE_BOAT_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_BOAT_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_BIKE_PICKUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_BIKE_PICKUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_BIKE_PULLUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_BIKE_PULLUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_BIKE_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_BIKE_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_BIKE_FALL_OFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_BIKE_FALL_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_CAR_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL }, - { ANIM_TRAIN_GETIN, ASSOC_DELETEFADEDOUT }, - { ANIM_TRAIN_GETOUT, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE }, - { ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_CAR_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_GETUP1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_GETUP2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_GETUP3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_GETUP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FALL_FALL, ASSOC_DELETEFADEDOUT }, - { ANIM_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FALL_COLLAPSE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FALL_BACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_FALL_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, - { ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_COMMANDO_ROLL, ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, - { ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL }, - { ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_DROWN, ASSOC_PARTIAL }, - { ANIM_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_WEAPON_CROUCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_RBLOCK_CSHOOT, ASSOC_RUNNING }, - { ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_SEAT_DOWN2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_IDLE, ASSOC_REPEAT }, + { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION }, + { ANIM_STD_RUNSTOP1, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_RUNSTOP2, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_IDLE_TIRED, ASSOC_REPEAT }, + { ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL }, + { ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL }, + { ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL }, + { ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL }, + { ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL }, + { ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT }, + { ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_FIGHT_ATTACK_A1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_FIGHT_ATTACK_A2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_FIGHT_ATTACK_A3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_FIGHT_ATTACK_B1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_FIGHT_ATTACK_B2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_FIGHT_ATTACK_B3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_FIGHT_HIT_A1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_FIGHT_HIT_A2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_FIGHT_HIT_A3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_FIGHT_HIT_B1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_FIGHT_HIT_B2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_FIGHT_HIT_B3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_PARTIALPUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_SHUFFLE_B, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_JACKEDCAR_LO_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_QUICKJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_QUICKJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_CAR_ALIGN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_OPEN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CARDOOR_LOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_PULL_OUT_PED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_GET_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_JUMP_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_ALIGN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_OPEN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CARDOOR_LOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_PULL_OUT_PED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_GET_IN_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT }, + { ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT }, + { ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT }, + { ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT }, + { ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVEBY_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVEBY_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING }, + { ANIM_STD_BOAT_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_BOAT_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_BOAT_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_BIKE_PICKUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_PICKUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_PULLUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_PULLUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_ELBOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_ELBOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_FALLOFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_BIKE_FALLBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_TRAIN_GETIN, ASSOC_DELETEFADEDOUT }, + { ANIM_STD_TRAIN_GETOUT, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE }, + { ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_GET_UP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_FALL, ASSOC_DELETEFADEDOUT }, + { ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_FALL_COLLAPSE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_FALL_ONBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_FALL_ONFRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_COMMANDO_ROLL, ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_DROWN, ASSOC_PARTIAL }, + { ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_DUCK_WEAPON, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_RBLOCK_SHOOT, ASSOC_RUNNING }, + { ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_SEAT_RVRS, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, }; AnimAssocDesc aVanAnimDescs[] = { - { ANIM_VAN_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_GETIN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_CLOSE_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_GETOUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_OPEN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_GETIN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_CLOSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_VAN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, }; AnimAssocDesc aCoachAnimDescs[] = { - { ANIM_COACH_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_COACH_OPEN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_COACH_IN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_COACH_IN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_COACH_OUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, }; AnimAssocDesc aBikeAnimDescs[] = { { ANIM_BIKE_RIDE, ASSOC_DELETEFADEDOUT }, - { ANIM_BIKE_STILL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_READY, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, { ANIM_BIKE_LEFT, ASSOC_PARTIAL | ASSOC_DRIVING }, { ANIM_BIKE_RIGHT, ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_BIKE_BACK, ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_BIKE_FWD, ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_BIKE_PUSHES, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_BIKE_JUMPON_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_BIKE_JUMPON_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_LEANB, ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_LEANF, ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_WALKBACK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_JUMPON_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_JUMPON_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_BIKE_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_BIKE_HIT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_BIKE_GETOFF_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_BIKE_GETOFF_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, { ANIM_BIKE_DRIVEBY_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_BIKE_DRIVEBY_FT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, - { ANIM_BIKE_PASSENGER, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING }, + { ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_DRIVEBY_FORWARD, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_RIDE_P, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING }, }; AnimAssocDesc aMeleeAnimDescs[] = { { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, @@ -242,25 +242,25 @@ AnimAssocDesc aSwingAnimDescs[] = { { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, }; AnimAssocDesc aWeaponAnimDescs[] = { - { ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_WEAPON_CROUCHFIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_WEAPON_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_WEAPON_CROUCHRELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_ATTACK_1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_ATTACK_2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_ATTACK_EXTRA1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_ATTACK_EXTRA2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, }; AnimAssocDesc aMedicAnimDescs[] = { - { ANIM_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, }; AnimAssocDesc aSunbatheAnimDescs[] = { - { ANIM_SUNBATHE, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_SUNBATHE_IDLE, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_SUNBATHE_DOWN, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL }, { ANIM_SUNBATHE_UP, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL }, { ANIM_SUNBATHE_ESCAPE, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL }, }; AnimAssocDesc aPlayerIdleAnimDescs[] = { - { ANIM_IDLE_STRETCH, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_IDLE_TIME, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_IDLE_SHOULDER, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_IDLE_STRETCH_LEG, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_PLAYER_IDLE1, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_PLAYER_IDLE2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_PLAYER_IDLE3, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_PLAYER_IDLE4, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, }; AnimAssocDesc aRiotAnimDescs[] = { { ANIM_RIOT_ANGRY, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, @@ -269,7 +269,7 @@ AnimAssocDesc aRiotAnimDescs[] = { { ANIM_RIOT_PUNCHES, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_RIOT_SHOUT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_RIOT_CHALLENGE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_RIOT_FUKU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_FUCKYOU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, }; AnimAssocDesc aStripAnimDescs[] = { { ANIM_STRIP_A, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, @@ -281,25 +281,25 @@ AnimAssocDesc aStripAnimDescs[] = { { ANIM_STRIP_G, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, }; AnimAssocDesc aStdAnimDescsSide[] = { - { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, - { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, - { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, - { ANIM_IDLE_STANCE, ASSOC_REPEAT }, - { ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, + { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_IDLE, ASSOC_REPEAT }, + { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, }; AnimAssocDesc aMPNoteAnimDescs[] = { - { ANIM_MPNOTE, ASSOC_PARTIAL | ASSOC_IDLE }, - { ANIM_MPNOTE_LOOP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_MULTIPLAYER_CUTSCENE_MPNOTE, ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_IDLE }, }; AnimAssocDesc aCSMiscAnimDescs[] = { - { ANIM_IDLE_LOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, - { ANIM_IDLE_NO, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, - { ANIM_IDLE_YES, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, - { ANIM_IDLE_CHAT2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, - { ANIM_IDLE_COUGH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, - { ANIM_IDLE_GIGGLE_FEMALE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, - { ANIM_IDLE_TOUGH_CHAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, - { ANIM_IDLE_CELL_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_CS_MISC_IDLE_LOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_CS_MISC_IDLE_NO, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_CS_MISC_IDLE_YES, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_CS_MISC_IDLE_CHAT2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_CS_MISC_IDLE_COUGH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_CS_MISC_IDLE_GIGGLE_FEMALE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_CS_MISC_IDLE_TOUGH_CHAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_CS_MISC_IDLE_CELL_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, }; AnimAssocDesc aDONH2AnimDescs[] = { { ANIM_DONH2_CAMERA, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, @@ -320,7 +320,7 @@ AnimAssocDesc aJDT5AnimDescs[] = { }; AnimAssocDesc aJDT6AnimDescs[] = { { ANIM_JDT6_PICKUP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, - { ANIM_JDT6_DOORKNOCK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_JDT6_KNOCK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, }; AnimAssocDesc aMAR1AnimDescs[] = { { ANIM_MAR1_SKIRT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, @@ -334,7 +334,7 @@ AnimAssocDesc aMAR2AnimDescs[] = { AnimAssocDesc aMAR3AnimDescs[] = { { ANIM_MAR3_HOOCHY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, { ANIM_MAR3_NOTE_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, - { ANIM_MAR3_NOTE_PICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_MAR3_NOTE_PICKUP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, }; AnimAssocDesc aSAL1AnimDescs[] = { { ANIM_SAL1_BIREFCASE_DOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, @@ -349,8 +349,8 @@ AnimAssocDesc aSAL3AnimDescs[] = { { ANIM_SAL3_SIT_DOWN, ASSOC_PARTIAL | ASSOC_IDLE }, }; AnimAssocDesc aSAL4AnimDescs[] = { - { ANIM_SAL4_DUSTDOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, - { ANIM_SAL4_GIRLRUN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_SAL4_DUST_DOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_SAL4_GIRL_RUN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, }; AnimAssocDesc aSAL6AnimDescs[] = { { ANIM_SAL6_ANGRY_SEATED, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index 7e3234ab..5a8f7289 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -2,250 +2,256 @@ enum AnimationId { - ANIM_WALK, - ANIM_RUN, - ANIM_SPRINT, - ANIM_IDLE_STANCE, - ANIM_WALK_START, - ANIM_RUN_STOP, - ANIM_RUN_STOP_R, - ANIM_IDLE_CAM, - ANIM_IDLE_HBHB, - ANIM_IDLE_TIRED, - ANIM_IDLE_ARMED, - ANIM_IDLE_CHAT, - ANIM_IDLE_TAXI, - ANIM_KO_SHOT_FRONT1, - ANIM_KO_SHOT_FRONT2, - ANIM_KO_SHOT_FRONT3, - ANIM_KO_SHOT_FRONT4, - ANIM_KO_SHOT_FACE, - ANIM_KO_SHOT_STOM, - ANIM_KO_SHOT_ARML, - ANIM_KO_SHOT_ARMR, - ANIM_KO_SHOT_LEGL, - ANIM_KO_SHOT_LEGR, - ANIM_KD_LEFT, - ANIM_KD_RIGHT, - ANIM_KO_SKID_FRONT, - ANIM_KO_SPIN_R, // named left in VC - ANIM_KO_SKID_BACK, - ANIM_KO_SPIN_L, // named right in VC - ANIM_SHOT_FRONT_PARTIAL, - ANIM_SHOT_LEFT_PARTIAL, - ANIM_SHOT_BACK_PARTIAL, - ANIM_SHOT_RIGHT_PARTIAL, - ANIM_HIT_FRONT, - ANIM_HIT_LEFT, - ANIM_HIT_BACK, - ANIM_HIT_RIGHT, - ANIM_FLOOR_HIT, - ANIM_HIT_WALL, - ANIM_FLOOR_HIT_F, - ANIM_HIT_BEHIND, - ANIM_FIGHT_IDLE, - ANIM_FIGHT2_IDLE, - ANIM_FIGHT_SH_F, - ANIM_FIGHT_PPUNCH, - ANIM_L_HOOK, - ANIM_R_HOOK, - ANIM_UPPERCUT, - ANIM_HEADBUTT, - ANIM_FRONTKICK, - ANIM_ROUNDHOUSE, - ANIM_HIT_L_HOOK, - ANIM_HIT_R_HOOK, - ANIM_HIT_UPPERCUT, - ANIM_HIT_HEADBUTT, - ANIM_HIT_FRONTKICK, - ANIM_HIT_RHOUSE, - ANIM_BOMBER, - ANIM_PUNCH_R, - ANIM_FIGHT_PPUNCH2, - ANIM_KICK_FLOOR, - - ANIM_WEAPON_THROWU, - ANIM_FIGHT_SH_BACK, - - ANIM_CAR_JACKED_RHS, - ANIM_CAR_LJACKED_RHS, - ANIM_CAR_JACKED_LHS, - ANIM_CAR_LJACKED_LHS, - ANIM_CAR_QJACK, - ANIM_CAR_QJACKED, - ANIM_CAR_ALIGN_LHS, - ANIM_CAR_ALIGNHI_LHS, - ANIM_CAR_OPEN_LHS, - ANIM_CAR_DOORLOCKED_LHS, - ANIM_CAR_PULLOUT_LHS, - ANIM_CAR_PULLOUT_LOW_LHS, - ANIM_CAR_GETIN_LHS, - ANIM_CAR_GETIN_LOW_LHS, - ANIM_CAR_CLOSEDOOR_LHS, - ANIM_CAR_CLOSEDOOR_LOW_LHS, - ANIM_CAR_ROLLDOOR, - ANIM_CAR_ROLLDOOR_LOW, - ANIM_CAR_JUMPIN_LHS, - ANIM_CAR_GETOUT_LHS, - ANIM_CAR_GETOUT_LOW_LHS, - ANIM_CAR_CLOSE_LHS, - ANIM_CAR_ALIGN_RHS, - ANIM_CAR_ALIGNHI_RHS, - ANIM_CAR_OPEN_RHS, - ANIM_CAR_DOORLOCKED_RHS, - ANIM_CAR_PULLOUT_RHS, - ANIM_CAR_PULLOUT_LOW_RHS, - ANIM_CAR_GETIN_RHS, - ANIM_CAR_GETIN_LOW_RHS, - ANIM_CAR_CLOSEDOOR_RHS, - ANIM_CAR_CLOSEDOOR_LOW_RHS, - ANIM_CAR_SHUFFLE_RHS, - ANIM_CAR_LSHUFFLE_RHS, - ANIM_CAR_SIT, - ANIM_CAR_LSIT, - ANIM_CAR_SITP, - ANIM_CAR_SITPLO, - ANIM_DRIVE_L, - ANIM_DRIVE_R, - ANIM_DRIVE_LOW_L, - ANIM_DRIVE_LOW_R, - ANIM_DRIVEBY_L, - ANIM_DRIVEBY_R, - ANIM_DRIVEBY_LOW_L, - ANIM_DRIVEBY_LOW_R, - ANIM_CAR_LB, - ANIM_DRIVE_BOAT, - ANIM_DRIVE_BOAT_L, - ANIM_DRIVE_BOAT_R, - ANIM_BOAT_LB, - - ANIM_BIKE_PICKUP_R, - ANIM_BIKE_PICKUP_L, - ANIM_BIKE_PULLUP_R, - ANIM_BIKE_PULLUP_L, - ANIM_BIKE_ELBOW_R, - ANIM_BIKE_ELBOW_L, - ANIM_BIKE_FALL_OFF, - ANIM_BIKE_FALL_R, - - ANIM_CAR_GETOUT_RHS, - ANIM_CAR_GETOUT_LOW_RHS, - ANIM_CAR_CLOSE_RHS, - ANIM_CAR_HOOKERTALK, - - ANIM_TRAIN_GETIN, - ANIM_TRAIN_GETOUT, - - ANIM_CAR_CRAWLOUT_RHS, - ANIM_CAR_CRAWLOUT_RHS2, - ANIM_CAR_ROLLOUT_LHS, - ANIM_CAR_ROLLOUT_RHS, - - ANIM_GETUP1, - ANIM_GETUP2, - ANIM_GETUP3, - ANIM_GETUP_FRONT, - ANIM_JUMP_LAUNCH, - ANIM_JUMP_GLIDE, - ANIM_JUMP_LAND, - ANIM_FALL_FALL, - ANIM_FALL_GLIDE, - ANIM_FALL_LAND, - ANIM_FALL_COLLAPSE, - ANIM_FALL_BACK, - ANIM_FALL_FRONT, - - ANIM_EV_STEP, - ANIM_EV_DIVE, - ANIM_COMMANDO_ROLL, - ANIM_XPRESS_SCRATCH, - ANIM_ROAD_CROSS, - ANIM_TURN_180, - ANIM_ARREST_GUN, - ANIM_DROWN, - ANIM_DUCK_DOWN, - ANIM_DUCK_LOW, - - ANIM_WEAPON_CROUCH, - - ANIM_RBLOCK_CSHOOT, - ANIM_HANDSUP, - ANIM_HANDSCOWER, - ANIM_FUCKU, - ANIM_PHONE_IN, - ANIM_PHONE_OUT, - ANIM_PHONE_TALK, - - ANIM_SEAT_DOWN, - ANIM_SEAT_UP, - ANIM_SEAT_IDLE, - ANIM_SEAT_DOWN2, - ANIM_ATM, - ANIM_ABSEIL, - - NUM_STD_ANIMS, - - ANIM_VAN_OPEN_L, - ANIM_VAN_GETIN_L, - ANIM_VAN_CLOSE_L, - ANIM_VAN_GETOUT_L, - ANIM_VAN_OPEN, - ANIM_VAN_GETIN, - ANIM_VAN_CLOSE, - ANIM_VAN_GETOUT, - - ANIM_COACH_OPEN_L, - ANIM_COACH_OPEN_R, - ANIM_COACH_IN_L, - ANIM_COACH_IN_R, - ANIM_COACH_OUT_L, + ANIM_STD_WALK, + ANIM_STD_RUN, + ANIM_STD_RUNFAST, + ANIM_STD_IDLE, + ANIM_STD_STARTWALK, + ANIM_STD_RUNSTOP1, + ANIM_STD_RUNSTOP2, + ANIM_STD_IDLE_CAM, + ANIM_STD_IDLE_HBHB, + ANIM_STD_IDLE_TIRED, + ANIM_STD_IDLE_BIGGUN, + ANIM_STD_CHAT, + ANIM_STD_HAILTAXI, + ANIM_STD_KO_FRONT, + ANIM_STD_KO_LEFT, + ANIM_STD_KO_BACK, + ANIM_STD_KO_RIGHT, + ANIM_STD_KO_SHOT_FACE, + ANIM_STD_KO_SHOT_STOMACH, + ANIM_STD_KO_SHOT_ARM_L, + ANIM_STD_KO_SHOT_ARM_R, + ANIM_STD_KO_SHOT_LEG_L, + ANIM_STD_KO_SHOT_LEG_R, + ANIM_STD_SPINFORWARD_LEFT, + ANIM_STD_SPINFORWARD_RIGHT, + ANIM_STD_HIGHIMPACT_FRONT, + ANIM_STD_HIGHIMPACT_LEFT, + ANIM_STD_HIGHIMPACT_BACK, + ANIM_STD_HIGHIMPACT_RIGHT, + ANIM_STD_HITBYGUN_FRONT, + ANIM_STD_HITBYGUN_LEFT, + ANIM_STD_HITBYGUN_BACK, + ANIM_STD_HITBYGUN_RIGHT, + ANIM_STD_HIT_FRONT, + ANIM_STD_HIT_LEFT, + ANIM_STD_HIT_BACK, + ANIM_STD_HIT_RIGHT, + ANIM_STD_HIT_FLOOR, + ANIM_STD_HIT_WALL, + ANIM_STD_HIT_FLOOR_FRONT, + ANIM_STD_HIT_BEHIND, + ANIM_STD_FIGHT_IDLE, + ANIM_STD_FIGHT_2IDLE, + ANIM_STD_FIGHT_SHUFFLE_F, + ANIM_STD_PARTIAL_PUNCH, + ANIM_FIGHT_ATTACK_A1, + ANIM_FIGHT_ATTACK_A2, + ANIM_FIGHT_ATTACK_A3, + ANIM_FIGHT_ATTACK_B1, + ANIM_FIGHT_ATTACK_B2, + ANIM_FIGHT_ATTACK_B3, + ANIM_FIGHT_HIT_A1, + ANIM_FIGHT_HIT_A2, + ANIM_FIGHT_HIT_A3, + ANIM_FIGHT_HIT_B1, + ANIM_FIGHT_HIT_B2, + ANIM_FIGHT_HIT_B3, + ANIM_STD_DETONATE, + ANIM_STD_PUNCH, + ANIM_STD_PARTIALPUNCH, + ANIM_STD_KICKGROUND, + + ANIM_STD_THROW_UNDER, + ANIM_STD_FIGHT_SHUFFLE_B, + + ANIM_STD_JACKEDCAR_RHS, + ANIM_STD_JACKEDCAR_LO_RHS, + ANIM_STD_JACKEDCAR_LHS, + ANIM_STD_JACKEDCAR_LO_LHS, + ANIM_STD_QUICKJACK, + ANIM_STD_QUICKJACKED, + ANIM_STD_CAR_ALIGN_DOOR_LHS, + ANIM_STD_CAR_ALIGNHI_DOOR_LHS, + ANIM_STD_CAR_OPEN_DOOR_LHS, + ANIM_STD_CARDOOR_LOCKED_LHS, + ANIM_STD_CAR_PULL_OUT_PED_LHS, + ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, + ANIM_STD_CAR_GET_IN_LHS, + ANIM_STD_CAR_GET_IN_LO_LHS, + ANIM_STD_CAR_CLOSE_DOOR_LHS, + ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, + ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, + ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, + ANIM_STD_CAR_JUMP_IN_LO_LHS, + ANIM_STD_GETOUT_LHS, + ANIM_STD_GETOUT_LO_LHS, + ANIM_STD_CAR_CLOSE_LHS, + ANIM_STD_CAR_ALIGN_DOOR_RHS, + ANIM_STD_CAR_ALIGNHI_DOOR_RHS, + ANIM_STD_CAR_OPEN_DOOR_RHS, + ANIM_STD_CARDOOR_LOCKED_RHS, + ANIM_STD_CAR_PULL_OUT_PED_RHS, + ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, + ANIM_STD_CAR_GET_IN_RHS, + ANIM_STD_CAR_GET_IN_LO_RHS, + ANIM_STD_CAR_CLOSE_DOOR_RHS, + ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, + ANIM_STD_CAR_SHUFFLE_RHS, + ANIM_STD_CAR_SHUFFLE_LO_RHS, + ANIM_STD_CAR_SIT, + ANIM_STD_CAR_SIT_LO, + ANIM_STD_CAR_SIT_P, + ANIM_STD_CAR_SIT_P_LO, + ANIM_STD_CAR_DRIVE_LEFT, + ANIM_STD_CAR_DRIVE_RIGHT, + ANIM_STD_CAR_DRIVE_LEFT_LO, + ANIM_STD_CAR_DRIVE_RIGHT_LO, + ANIM_STD_CAR_DRIVEBY_LEFT, + ANIM_STD_CAR_DRIVEBY_RIGHT, + ANIM_STD_CAR_DRIVEBY_LEFT_LO, + ANIM_STD_CAR_DRIVEBY_RIGHT_LO, + ANIM_STD_CAR_LOOKBEHIND, + ANIM_STD_BOAT_DRIVE, + ANIM_STD_BOAT_DRIVE_LEFT, + ANIM_STD_BOAT_DRIVE_RIGHT, + ANIM_STD_BOAT_LOOKBEHIND, + + ANIM_STD_BIKE_PICKUP_LHS, + ANIM_STD_BIKE_PICKUP_RHS, + ANIM_STD_BIKE_PULLUP_LHS, + ANIM_STD_BIKE_PULLUP_RHS, + ANIM_STD_BIKE_ELBOW_LHS, + ANIM_STD_BIKE_ELBOW_RHS, + ANIM_STD_BIKE_FALLOFF, + ANIM_STD_BIKE_FALLBACK, + + ANIM_STD_GETOUT_RHS, + ANIM_STD_GETOUT_LO_RHS, + ANIM_STD_CAR_CLOSE_RHS, + ANIM_STD_CAR_HOOKERTALK, + + ANIM_STD_TRAIN_GETIN, + ANIM_STD_TRAIN_GETOUT, + + ANIM_STD_CRAWLOUT_LHS, + ANIM_STD_CRAWLOUT_RHS, + ANIM_STD_ROLLOUT_LHS, + ANIM_STD_ROLLOUT_RHS, + + ANIM_STD_GET_UP, + ANIM_STD_GET_UP_LEFT, + ANIM_STD_GET_UP_RIGHT, + ANIM_STD_GET_UP_FRONT, + ANIM_STD_JUMP_LAUNCH, + ANIM_STD_JUMP_GLIDE, + ANIM_STD_JUMP_LAND, + ANIM_STD_FALL, + ANIM_STD_FALL_GLIDE, + ANIM_STD_FALL_LAND, + ANIM_STD_FALL_COLLAPSE, + ANIM_STD_FALL_ONBACK, + ANIM_STD_FALL_ONFRONT, + + ANIM_STD_EVADE_STEP, + ANIM_STD_EVADE_DIVE, + ANIM_STD_COMMANDO_ROLL, + ANIM_STD_XPRESS_SCRATCH, + ANIM_STD_ROADCROSS, + ANIM_STD_TURN180, + ANIM_STD_ARREST, + ANIM_STD_DROWN, + ANIM_STD_DUCK_DOWN, + ANIM_STD_DUCK_LOW, + + ANIM_STD_DUCK_WEAPON, + + ANIM_STD_RBLOCK_SHOOT, + ANIM_STD_HANDSUP, + ANIM_STD_HANDSCOWER, + ANIM_STD_PARTIAL_FUCKU, + ANIM_STD_PHONE_IN, + ANIM_STD_PHONE_OUT, + ANIM_STD_PHONE_TALK, + + ANIM_STD_SEAT_DOWN, + ANIM_STD_SEAT_UP, + ANIM_STD_SEAT_IDLE, + ANIM_STD_SEAT_RVRS, + ANIM_STD_ATM, + ANIM_STD_ABSEIL, + + ANIM_STD_NUM, + + ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, + ANIM_STD_VAN_GET_IN_REAR_LHS, + ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, + ANIM_STD_VAN_GET_OUT_REAR_LHS, + ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, + ANIM_STD_VAN_GET_IN_REAR_RHS, + ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, + ANIM_STD_VAN_GET_OUT_REAR_RHS, + + ANIM_STD_COACH_OPEN_LHS, + ANIM_STD_COACH_OPEN_RHS, + ANIM_STD_COACH_GET_IN_LHS, + ANIM_STD_COACH_GET_IN_RHS, + ANIM_STD_COACH_GET_OUT_LHS, ANIM_BIKE_RIDE, - ANIM_BIKE_STILL, + ANIM_BIKE_READY, ANIM_BIKE_LEFT, ANIM_BIKE_RIGHT, - ANIM_BIKE_BACK, - ANIM_BIKE_FWD, - ANIM_BIKE_PUSHES, - ANIM_BIKE_JUMPON_R, - ANIM_BIKE_JUMPON_L, + ANIM_BIKE_LEANB, + ANIM_BIKE_LEANF, + ANIM_BIKE_WALKBACK, + ANIM_BIKE_JUMPON_LHS, + ANIM_BIKE_JUMPON_RHS, ANIM_BIKE_KICK, ANIM_BIKE_HIT, - ANIM_BIKE_GETOFF_RHS, ANIM_BIKE_GETOFF_LHS, + ANIM_BIKE_GETOFF_RHS, ANIM_BIKE_GETOFF_BACK, - ANIM_BIKE_DRIVEBY_RHS, ANIM_BIKE_DRIVEBY_LHS, - ANIM_BIKE_DRIVEBY_FT, - ANIM_BIKE_PASSENGER, + ANIM_BIKE_DRIVEBY_RHS, + ANIM_BIKE_DRIVEBY_FORWARD, + ANIM_BIKE_RIDE_P, + + ANIM_ATTACK_1, + ANIM_ATTACK_2, + ANIM_ATTACK_EXTRA1, + ANIM_ATTACK_EXTRA2, + ANIM_ATTACK_3, - ANIM_WEAPON_FIRE, + // our synonyms... because originals are hard to understand + ANIM_WEAPON_FIRE = ANIM_ATTACK_1, ANIM_WEAPON_CROUCHFIRE, + ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE, ANIM_WEAPON_RELOAD, ANIM_WEAPON_CROUCHRELOAD, - ANIM_WEAPON_SPECIAL, - ANIM_MELEE_ATTACK = ANIM_WEAPON_FIRE, + ANIM_WEAPON_FIRE_3RD, + ANIM_THROWABLE_THROW = ANIM_ATTACK_1, + ANIM_THROWABLE_THROWU, + ANIM_THROWABLE_START_THROW, + ANIM_MELEE_ATTACK = ANIM_ATTACK_1, ANIM_MELEE_ATTACK_2ND, ANIM_MELEE_ATTACK_START, ANIM_MELEE_IDLE_FIGHTMODE, ANIM_MELEE_ATTACK_FINISH, - ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE, - ANIM_THROWABLE_THROWU, - ANIM_THROWABLE_START_THROW, - ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE, - ANIM_WEAPON_FIRE_3RD = ANIM_WEAPON_SPECIAL, - ANIM_SUNBATHE, + ANIM_SUNBATHE_IDLE, ANIM_SUNBATHE_DOWN, ANIM_SUNBATHE_UP, ANIM_SUNBATHE_ESCAPE, - ANIM_CPR, + ANIM_MEDIC_CPR, - ANIM_IDLE_STRETCH, - ANIM_IDLE_TIME, - ANIM_IDLE_SHOULDER, - ANIM_IDLE_STRETCH_LEG, + ANIM_PLAYER_IDLE1, + ANIM_PLAYER_IDLE2, + ANIM_PLAYER_IDLE3, + ANIM_PLAYER_IDLE4, ANIM_RIOT_ANGRY, ANIM_RIOT_ANGRY_B, @@ -253,7 +259,7 @@ enum AnimationId ANIM_RIOT_PUNCHES, ANIM_RIOT_SHOUT, ANIM_RIOT_CHALLENGE, - ANIM_RIOT_FUKU, + ANIM_RIOT_FUCKYOU, ANIM_STRIP_A, ANIM_STRIP_B, @@ -264,17 +270,17 @@ enum AnimationId ANIM_STRIP_G, - ANIM_MPNOTE, - ANIM_MPNOTE_LOOP, + ANIM_MULTIPLAYER_CUTSCENE_MPNOTE, + ANIM_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP, - ANIM_IDLE_LOOK, - ANIM_IDLE_NO, - ANIM_IDLE_YES, - ANIM_IDLE_CHAT2, - ANIM_IDLE_COUGH, - ANIM_IDLE_GIGGLE_FEMALE, - ANIM_IDLE_TOUGH_CHAT, - ANIM_IDLE_CELL_TALK, + ANIM_CS_MISC_IDLE_LOOK, + ANIM_CS_MISC_IDLE_NO, + ANIM_CS_MISC_IDLE_YES, + ANIM_CS_MISC_IDLE_CHAT2, + ANIM_CS_MISC_IDLE_COUGH, + ANIM_CS_MISC_IDLE_GIGGLE_FEMALE, + ANIM_CS_MISC_IDLE_TOUGH_CHAT, + ANIM_CS_MISC_IDLE_CELL_TALK, ANIM_DONH2_CAMERA, ANIM_DONH3_HAPPY, @@ -285,7 +291,7 @@ enum AnimationId ANIM_JDT5_CALM_DOWN, ANIM_JDT5_POINT, ANIM_JDT6_PICKUP, - ANIM_JDT6_DOORKNOCK, + ANIM_JDT6_KNOCK, ANIM_MAR1_SKIRT, ANIM_MAR2_CELL_ANSWER, @@ -294,7 +300,7 @@ enum AnimationId ANIM_MAR2_FOOT_TAP, ANIM_MAR3_HOOCHY, ANIM_MAR3_NOTE_IDLE, - ANIM_MAR3_NOTE_PICK, + ANIM_MAR3_NOTE_PICKUP, ANIM_SAL1_BIREFCASE_DOWN, ANIM_SAL2_IDLE_SEATED, @@ -302,8 +308,8 @@ enum AnimationId ANIM_SAL3_SEATED_TALK, ANIM_SAL3_SEATED_IDLE, ANIM_SAL3_SIT_DOWN, - ANIM_SAL4_DUSTDOWN, - ANIM_SAL4_GIRLRUN, + ANIM_SAL4_DUST_DOWN, + ANIM_SAL4_GIRL_RUN, ANIM_SAL6_ANGRY_SEATED, ANIM_SAL6_IDLE_SEATED, ANIM_SAL7_LOOKOUT, @@ -322,7 +328,5 @@ enum AnimationId ANIM_MAC2_PLEAD, - ANIM_VIC7_PROD_WITH_FOOT, - - NUM_ANIMS + ANIM_VIC7_PROD_WITH_FOOT };
\ No newline at end of file diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 250cd18e..decb73e5 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -158,7 +158,7 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio void cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter) { - bool distCalculated = false; + bool8 distCalculated = FALSE; if(col.m_fIntensity2 > 0.0016f) { uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); if(emittingVol) { @@ -168,20 +168,17 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_vecPos = col.m_vecPosition; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -311,17 +308,16 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) if(counter >= 255) counter = 28; m_sQueueSample.m_vecPos = col.m_vecPosition; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 11; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -332,13 +328,12 @@ void cAudioManager::ServiceCollisions() { int i, j; - bool abRepeatedCollision1[NUMAUDIOCOLLISIONS]; - bool abRepeatedCollision2[NUMAUDIOCOLLISIONS]; + bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS]; + bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS]; m_sQueueSample.m_nEntityIndex = m_nCollisionEntity; - for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) - abRepeatedCollision1[i] = abRepeatedCollision2[i] = false; + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE; for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { @@ -348,8 +343,8 @@ cAudioManager::ServiceCollisions() && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1) && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2) ) { - abRepeatedCollision1[index] = true; - abRepeatedCollision2[j] = true; + abRepeatedCollision1[index] = TRUE; + abRepeatedCollision2[j] = TRUE; m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume; SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j); break; diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 457e09c0..6685a47d 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -43,9 +43,9 @@ #include "Script.h" #include "Wanted.h" -const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples); -const int policeChannel = channels + 1; -const int allChannels = channels + 2; +#ifndef GTA_PS2 +#define CHANNEL_PLAYER_VEHICLE_ENGINE m_nActiveSamples +#endif enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; @@ -123,62 +123,62 @@ cAudioManager::PostInitialiseGameSpecificSetup() { m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); if (m_nFireAudioEntity >= 0) - SetEntityStatus(m_nFireAudioEntity, true); + SetEntityStatus(m_nFireAudioEntity, TRUE); m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); if (m_nCollisionEntity >= 0) - SetEntityStatus(m_nCollisionEntity, true); + SetEntityStatus(m_nCollisionEntity, TRUE); m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); if (m_nFrontEndEntity >= 0) - SetEntityStatus(m_nFrontEndEntity, true); + SetEntityStatus(m_nFrontEndEntity, TRUE); m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); if (m_nProjectileEntity >= 0) - SetEntityStatus(m_nProjectileEntity, true); + SetEntityStatus(m_nProjectileEntity, TRUE); m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); if (m_nWaterCannonEntity >= 0) - SetEntityStatus(m_nWaterCannonEntity, true); + SetEntityStatus(m_nWaterCannonEntity, TRUE); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); if (m_nPoliceChannelEntity >= 0) - SetEntityStatus(m_nPoliceChannelEntity, true); + SetEntityStatus(m_nPoliceChannelEntity, TRUE); #ifdef GTA_BRIDGE m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1); if (m_nBridgeEntity >= 0) - SetEntityStatus(m_nBridgeEntity, true); + SetEntityStatus(m_nBridgeEntity, TRUE); #endif // GTA_BRIDGE m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1); if (m_nEscalatorEntity >= 0) - SetEntityStatus(m_nEscalatorEntity, true); + SetEntityStatus(m_nEscalatorEntity, TRUE); m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1); if (m_nExtraSoundsEntity >= 0) - SetEntityStatus(m_nExtraSoundsEntity, true); + SetEntityStatus(m_nExtraSoundsEntity, TRUE); m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE; m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus[0] = PLAY_STATUS_STOPPED; - m_sMissionAudio.m_bIsPlaying[0] = false; - m_sMissionAudio.m_bIsPlayed[0] = false; - m_sMissionAudio.m_bPredefinedProperties[0] = true; + m_sMissionAudio.m_bIsPlaying[0] = FALSE; + m_sMissionAudio.m_bIsPlayed[0] = FALSE; + m_sMissionAudio.m_bPredefinedProperties[0] = TRUE; m_sMissionAudio.m_nMissionAudioCounter[0] = 0; - m_sMissionAudio.m_bIsMobile[0] = false; + m_sMissionAudio.m_bIsMobile[0] = FALSE; field_5538 = 127; m_sMissionAudio.m_nSampleIndex[1] = NO_SAMPLE; m_sMissionAudio.m_nLoadingStatus[1] = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus[1] = PLAY_STATUS_STOPPED; - m_sMissionAudio.m_bIsPlaying[1] = false; - m_sMissionAudio.m_bIsPlayed[1] = false; - m_sMissionAudio.m_bPredefinedProperties[1] = true; + m_sMissionAudio.m_bIsPlaying[1] = FALSE; + m_sMissionAudio.m_bIsPlayed[1] = FALSE; + m_sMissionAudio.m_bPredefinedProperties[1] = TRUE; m_sMissionAudio.m_nMissionAudioCounter[1] = 0; - m_sMissionAudio.m_bIsMobile[1] = false; + m_sMissionAudio.m_bIsMobile[1] = FALSE; field_5538 = 127; ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); - m_bIsPlayerShutUp = false; + m_bIsPlayerShutUp = FALSE; m_nPlayerMood = PLAYER_MOOD_CALM; m_nPlayerMoodTimer = 0; } @@ -246,23 +246,25 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer) } ClearMissionAudio(0); ClearMissionAudio(1); - SampleManager.StopChannel(policeChannel); + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); } void cAudioManager::ProcessReverb() const { #ifdef FIX_BUGS - const uint32 numChannels = channels; + const uint32 numChannels = NUM_CHANNELS_GENERIC; #else - const uint32 numChannels = 28; + const uint32 numChannels = NUM_CHANNELS_GENERIC+1; #endif if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { +#ifndef GTA_PS2 for (uint32 i = 0; i < numChannels; i++) { if (m_asActiveSamples[i].m_bReverbFlag) - SampleManager.SetChannelReverbFlag(i, true); + SampleManager.SetChannelReverbFlag(i, TRUE); } +#endif } } @@ -274,11 +276,11 @@ cAudioManager::GetDistanceSquared(const CVector &v) const } void -cAudioManager::CalculateDistance(bool &distCalculated, float dist) +cAudioManager::CalculateDistance(bool8 &distCalculated, float dist) { if (!distCalculated) { m_sQueueSample.m_fDistance = Sqrt(dist); - distCalculated = true; + distCalculated = TRUE; } } @@ -347,7 +349,7 @@ cAudioManager::ProcessSpecial() if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) { if (playerPed->EnteringCar()) { if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil) - SampleManager.StopChannel(m_nActiveSamples); + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); } } } @@ -362,56 +364,56 @@ cAudioManager::ProcessEntity(int32 id) switch (m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessPhysical(id); } break; case AUDIOTYPE_EXPLOSION: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessExplosions(id); } break; case AUDIOTYPE_FIRE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessFires(id); } break; case AUDIOTYPE_WEATHER: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE) ProcessWeather(id); } break; /* case AUDIOTYPE_CRANE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessCrane(); } break;*/ case AUDIOTYPE_SCRIPTOBJECT: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessScriptObject(id); } break; #ifdef GTA_BRIDGE case AUDIOTYPE_BRIDGE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessBridge(); } break; #endif case AUDIOTYPE_FRONTEND: - m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bReverbFlag = FALSE; ProcessFrontEnd(); break; case AUDIOTYPE_PROJECTILE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessProjectiles(); } break; @@ -421,25 +423,25 @@ cAudioManager::ProcessEntity(int32 id) break; case AUDIOTYPE_FIREHYDRANT: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessFireHydrant(); } break; case AUDIOTYPE_WATERCANNON: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessWaterCannon(id); } break; case AUDIOTYPE_ESCALATOR: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessEscalators(); } break; case AUDIOTYPE_EXTRA_SOUNDS: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessExtraSounds(); } break; @@ -606,138 +608,141 @@ struct tVehicleSampleData { }; const tVehicleSampleData aVehicleSettings[MAX_CARS] = { - {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, OLD_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, - {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, TRUCK_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, TRUCK_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, OLD_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, - {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 22293, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, - {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 12688, OLD_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, NEW_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, OLD_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR}, - {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10500, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, - {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR}, - {SFX_HELI_APACHE_1, SFX_BANK_HELI_APACHE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, NEW_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, OLD_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, BUS_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, TRUCK_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, TRUCK_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, - {SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, BUS_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR}, + {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, OLD_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, + {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, TRUCK_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR}, + {SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, + {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, TRUCK_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, OLD_DOOR}, + {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, + {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SI, 12688, OLD_DOOR}, + {SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, NEW_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, OLD_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR}, + {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR}, + {SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, NEW_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR}, + {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, BUS_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, TRUCK_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, TRUCK_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, BUS_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, {SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_PICKUP, 20000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29000, SFX_CAR_HORN_JEEP, 9400, TRUCK_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_PONTIAC, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, + {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_PONTIAC, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, + {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, + {SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR}, {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 22043, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, - {SFX_CAR_REV_12, SFX_BANK_GOLF_CART, SFX_CAR_HORN_JEEP, 28500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, - {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, - {SFX_SEAPLANE_PRO1, SFX_BANK_PLANE_SEAPLANE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, - {SFX_CAR_REV_20, SFX_BANK_SPORTS_BIKE, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, + {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, + {SFX_CAR_REV_SPORTCAR, SFX_BANK_SPORTS_BIKE, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 31000, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, - {SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, - {SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR}, - {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR}, - {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10300, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR}, - {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10500, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR}, - {SFX_CAR_REV_19, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_TRUCK, 28000, SFX_CAR_HORN_JEEP, 9200, TRUCK_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PICKUP, 11200, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, - {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_BMW328, 9200, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10540, SFX_CAR_HORN_JEEP, 9935, TRUCK_DOOR}, - {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, - {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_BMW328, 9500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 9700, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, - {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18000, SFX_CAR_HORN_JEEP, 9500, TRUCK_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, - {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_JEEP, 27513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, - {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR}, - {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BUS2, 17900, SFX_POLICE_SIREN_SLOW, 10511, TRUCK_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, - {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BMW328, 9600, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10000, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_PORSCHE, 10500, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, - {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 25513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, - {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, + {SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR}, + {SFX_CAR_REV_HONDA, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR}, + {SFX_CAR_REV_HONDA, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR}, {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, - {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, - {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_POLICE_SIREN_SLOW, 11000, NEW_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR} }; - - - -bool bPlayerJustEnteredCar; - -const bool hornPatternsArray[8][44] = { - {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, - false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false}, - {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, - true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false, - false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, - {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, - true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, - {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true, - true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, - false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false}, + {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR}, + {SFX_CAR_ACCEL_22, SFX_BANK_HELI_APACHE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR} +}; + +const eSfxSample aEngineSounds[][2] = { + { SFX_CAR_IDLE_PONT, SFX_CAR_REV_PONT }, + { SFX_CAR_IDLE_PORSHE, SFX_CAR_REV_PORSHE }, + { SFX_CAR_IDLE_SPIDER, SFX_CAR_REV_SPIDER }, + { SFX_CAR_IDLE_MERC, SFX_CAR_REV_MERC }, + { SFX_CAR_IDLE_TRUCK, SFX_CAR_REV_TRUCK }, + { SFX_CAR_IDLE_HOTROD, SFX_CAR_REV_HOTROD }, + { SFX_CAR_IDLE_COBRA, SFX_CAR_REV_COBRA }, + { SFX_CAR_IDLE_PONT2, SFX_CAR_REV_PONT2 }, + { SFX_CAR_IDLE_CADI, SFX_CAR_REV_CADI }, + { SFX_CAR_IDLE_PATHFINDER, SFX_CAR_REV_PATHFINDER }, + { SFX_CAR_IDLE_PACARD, SFX_CAR_REV_PACARD }, + { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART }, + { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART }, + { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART }, + { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART }, + { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART }, + { SFX_CAR_IDLE_VTWI, SFX_CAR_REV_VTWI }, + { SFX_MOPED_IDLE, SFX_MOPED_REV }, + { SFX_CAR_IDLE_HONDA, SFX_CAR_REV_HONDA }, + { SFX_CAR_IDLE_SPORTCAR, SFX_CAR_REV_SPORTCAR }, + { SFX_CAR_IDLE_UNUSED1, SFX_CAR_REV_UNUSED1 }, + { SFX_CAR_IDLE_UNUSED2, SFX_CAR_REV_UNUSED2 }, + { SFX_CAR_IDLE_UNUSED3, SFX_CAR_REV_UNUSED3 }, + { SFX_CAR_IDLE_UNUSED4, SFX_CAR_REV_UNUSED4 }, +}; + +bool8 bPlayerJustEnteredCar; + +const bool8 hornPatternsArray[8][44] = { + {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, + FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, + TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, + TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, + FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, + TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE} }; void cAudioManager::ProcessVehicle(CVehicle* veh) @@ -756,7 +761,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) || CGame::currArea == AREA_MALL || CGame::currArea == AREA_MAIN_MAP) { m_sQueueSample.m_vecPos = veh->GetPosition(); - params.m_bDistanceCalculated = false; + params.m_bDistanceCalculated = FALSE; params.m_pVehicle = veh; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil; @@ -825,6 +830,12 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) ProcessBoatMovingOverWater(params); ProcessVehicleOneShots(params); break; +#ifdef GTA_TRAIN + case VEHICLE_TYPE_TRAIN: + ProcessTrainNoise(params); + ProcessVehicleOneShots(params); + break; +#endif case VEHICLE_TYPE_HELI: ProcessCarHeli(params); ProcessVehicleOneShots(params); @@ -882,24 +893,23 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) veh->m_bRainSamplesCounter = 68; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } } -bool +bool8 cAudioManager::ProcessReverseGear(cVehicleParams& params) { const int reverseGearIntensity = 30; @@ -909,10 +919,10 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params) uint8 emittingVolume; if (params.m_fDistance >= SQR(reverseGearIntensity)) - return false; + return FALSE; automobile = (CAutomobile*)params.m_pVehicle; if (automobile->m_modelIndex == MI_CADDY) - return true; + return TRUE; if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); if (automobile->m_nDriveWheelsOnGround != 0) { @@ -935,23 +945,22 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } void @@ -966,14 +975,14 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) int16 acceletateState; int16 brakeState; uint8 volume; - bool isPlayerVeh; - bool vehSlowdown; + bool8 isPlayerVeh; + bool8 vehSlowdown; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; if (FindPlayerVehicle() == params.m_pVehicle) - isPlayerVeh = true; + isPlayerVeh = TRUE; else #ifdef FIX_BUGS isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; @@ -999,19 +1008,18 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_RC_REV; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = volume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_RC_REV); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_RC_REV); + SET_LOOP_OFFSETS(SFX_RC_REV) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -1030,11 +1038,11 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) if (acceletateState < brakeState) acceletateState = brakeState; if (acceletateState <= 0) { - vehSlowdown = true; + vehSlowdown = TRUE; volume = 127; freq = 18000; } else { - vehSlowdown = false; + vehSlowdown = FALSE; volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange)); freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange)); } @@ -1064,18 +1072,17 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeDivider = 4; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = volume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -1096,7 +1103,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) static uint32 prevFreq = 22050; uint32 freq; - bool isPlayerVeh; + bool8 isPlayerVeh; int16 acceletateState; int16 brakeState; @@ -1104,7 +1111,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) return; if (FindPlayerVehicle() == params.m_pVehicle) - isPlayerVeh = true; + isPlayerVeh = TRUE; else #ifdef FIX_BUGS isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; @@ -1127,26 +1134,25 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 70; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_RC_HELI); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_RC_HELI); + SET_LOOP_OFFSETS(SFX_CAR_RC_HELI) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } if (isPlayerVeh) prevFreq = freq; } -bool +bool8 cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 95.0f; @@ -1159,10 +1165,10 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) uint8 wheelsOnGround; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; @@ -1175,7 +1181,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) break; } if (params.m_pTransmission == nil || wheelsOnGround == 0) - return true; + return TRUE; velocity = Abs(params.m_fVelocityChange); if (velocity > 0.0f) { @@ -1185,7 +1191,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; @@ -1199,22 +1205,21 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } -bool +bool8 cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 30.0f; @@ -1227,7 +1232,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) uint8 wheelsOnGround; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; @@ -1240,7 +1245,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) break; } if (params.m_pTransmission == nil || wheelsOnGround == 0) - return true; + return TRUE; velocity = Abs(params.m_fVelocityChange); if (velocity > 0.0f) { @@ -1252,26 +1257,25 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f; freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); m_sQueueSample.m_nFrequency = freq + freq * multiplier; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } void @@ -1296,18 +1300,18 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) float relativeChange; float modificator; float traction; - bool isMoped; - bool caddyBool; + bool8 isMoped; + bool8 caddyBool; - isMoped = false; - caddyBool = false; + isMoped = FALSE; + caddyBool = FALSE; traction = 0.0f; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; playerVeh = FindPlayerVehicle(); veh = params.m_pVehicle; if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) { - SampleManager.StopChannel(m_nActiveSamples); + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); return; } if (!veh->bEngineOn) @@ -1322,12 +1326,12 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) switch (veh->m_modelIndex) { case MI_PIZZABOY: case MI_FAGGIO: - isMoped = true; + isMoped = TRUE; currentGear = transmission->nNumberOfGears; break; case MI_CADDY: currentGear = transmission->nNumberOfGears; - caddyBool = true; + caddyBool = TRUE; break; default: currentGear = veh->m_nCurrentGear; @@ -1354,7 +1358,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) } if (wheelsOnGround != 0) { - if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be true together + if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be TRUE together if (veh->GetStatus() == STATUS_SIMPLE || isMoped || caddyBool) { traction = 0.0f; } else { @@ -1452,7 +1456,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) if (!caddyBool) { if (veh->GetStatus() == STATUS_SIMPLE) { if (modificator < 0.02f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; + m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0]; m_sQueueSample.m_nCounter = 52; freq = 10000.0f * modificator + 22050; } else { @@ -1461,7 +1465,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) } } else { if (veh->m_fGasPedal < 0.02f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; + m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0]; m_sQueueSample.m_nCounter = 52; freq = 10000.0f * modificator + 22050; } else { @@ -1474,24 +1478,23 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) if (FindVehicleOfPlayer() == params.m_pVehicle) m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12; else - m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12; + m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_GOLFCART; m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; - if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_5 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_5) + if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_TRUCK || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_TRUCK) m_sQueueSample.m_nFrequency /= 2; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -1517,7 +1520,7 @@ void cAudioManager::PlayerJustGotInCar() const { if (m_bIsInitialised) - bPlayerJustEnteredCar = true; + bPlayerJustEnteredCar = TRUE; } void @@ -1527,7 +1530,7 @@ cAudioManager::PlayerJustLeftCar(void) const } void -cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping) +cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -1538,7 +1541,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl #else m_sQueueSample.m_nBankIndex = SFX_BANK_0; #endif // GTA_PS2 - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = freq; if (notLooping) { @@ -1548,13 +1551,12 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl m_sQueueSample.m_nLoopCount = 1; } m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -1569,19 +1571,18 @@ cAudioManager::ProcessCesna(cVehicleParams ¶ms) m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 12500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_nEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 200.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } if(params.m_fDistance < SQR(90)) { @@ -1590,19 +1591,18 @@ cAudioManager::ProcessCesna(cVehicleParams ¶ms) m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = 25000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_nEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -1639,32 +1639,32 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh float velocityChangeForAudio; float relativeVelocityChange; float time; - bool channelUsed; - bool lostTraction; - bool noGearBox; - bool stuckInSand; - bool processedAccelSampleStopped; - bool isMoped; + bool8 channelUsed; + bool8 lostTraction; + bool8 noGearBox; + bool8 stuckInSand; + bool8 processedAccelSampleStopped; + bool8 isMoped; static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds(); static int32 nCruising = 0; static int16 LastAccel = 0; static uint8 CurrentPretendGear = 1; - static bool bLostTractionLastFrame = false; - static bool bHandbrakeOnLastFrame = false; - static bool bAccelSampleStopped = true; + static bool8 bLostTractionLastFrame = FALSE; + static bool8 bHandbrakeOnLastFrame = FALSE; + static bool8 bAccelSampleStopped = TRUE; - lostTraction = false; + lostTraction = FALSE; isMoped = params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO; - processedAccelSampleStopped = false; + processedAccelSampleStopped = FALSE; if (bPlayerJustEnteredCar) { - bAccelSampleStopped = true; - bPlayerJustEnteredCar = false; + bAccelSampleStopped = TRUE; + bPlayerJustEnteredCar = FALSE; nCruising = 0; LastAccel = 0; - bLostTractionLastFrame = false; + bLostTractionLastFrame = FALSE; CurrentPretendGear = 1; - bHandbrakeOnLastFrame = false; + bHandbrakeOnLastFrame = FALSE; } if (CReplay::IsPlayingBack()) { accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); @@ -1673,7 +1673,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh accelerateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); } - channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples); + channelUsed = SampleManager.GetChannelUsedFlag(CHANNEL_PLAYER_VEHICLE_ENGINE); if (isMoped) { CurrentPretendGear = params.m_pTransmission->nNumberOfGears; currentGear = CurrentPretendGear; @@ -1720,26 +1720,26 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh ++wheelInUseCounter; } if (wheelInUseCounter > 2) - lostTraction = true; + lostTraction = TRUE; } break; case 'F': if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_FRONT] != WHEEL_STATE_NORMAL) - lostTraction = true; + lostTraction = TRUE; } else { if ((wheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) && (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) - lostTraction = true; + lostTraction = TRUE; } break; case 'R': if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL) - lostTraction = true; + lostTraction = TRUE; } else { if (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL) - lostTraction = true; + lostTraction = TRUE; } break; default: @@ -1760,8 +1760,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh freqModifier += 1400; gearSoundLength = 0; engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank; - soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET); - noGearBox = false; + soundOffset = gBankStartOffset[engineSoundType] - gBankStartOffset[CAR_SFX_BANKS_OFFSET]; + //soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET); + noGearBox = FALSE; switch (engineSoundType) { case SFX_BANK_PONTIAC: gearSoundLength = 2526; @@ -1806,7 +1807,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh gearSoundLength = 2410; break; default: - noGearBox = true; + noGearBox = TRUE; break; } if (!channelUsed || nCruising || noGearBox) { @@ -1814,14 +1815,14 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh } else { gearSoundLength -= 1000; if (CTimer::GetTimeInMilliseconds() - gearSoundStartTime > gearSoundLength) { - channelUsed = false; + channelUsed = FALSE; gearSoundStartTime = CTimer::GetTimeInMilliseconds(); } } relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity; accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f); gasPedalAudio = accelerationMultipler; - switch (engineSoundType) { + /*switch (engineSoundType) { case SFX_BANK_MOPED: ++soundOffset; break; @@ -1833,12 +1834,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh break; default: break; - } + }*/ if (accelerateState <= 0) { if (params.m_fVelocityChange < -0.001f) { if (channelUsed) { - SampleManager.StopChannel(m_nActiveSamples); - bAccelSampleStopped = true; + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + bAccelSampleStopped = TRUE; } if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction) gasPedalAudio = *gasPedalAudioPtr; @@ -1849,8 +1850,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh *gasPedalAudioPtr = Max(0.0f, gasPedalAudio); } else if (LastAccel > 0) { if (channelUsed) { - SampleManager.StopChannel(m_nActiveSamples); - bAccelSampleStopped = true; + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + bAccelSampleStopped = TRUE; } nCruising = 0; if (wheelsOnGround == 0 @@ -1871,7 +1872,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh vol /= 4; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, false); + AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, FALSE); } } freq = (10000.f * gasPedalAudio) + 22050; @@ -1880,7 +1881,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh freq /= 2; if (params.m_pVehicle->bIsDrowning) vol /= 4; - AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1, SFX_BANK_0, 52, true); + AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, TRUE); CurrentPretendGear = Max(1, currentGear); } @@ -1910,70 +1911,70 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; if (channelUsed) { - SampleManager.StopChannel(m_nActiveSamples); - bAccelSampleStopped = true; + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + bAccelSampleStopped = TRUE; } if (params.m_pVehicle->bIsDrowning) vol /= 4; - AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, true); + AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, TRUE); } else { TranslateEntity(&m_sQueueSample.m_vecPos, &pos); if (bAccelSampleStopped) { if (CurrentPretendGear != 1 || currentGear != 2) CurrentPretendGear = Max(1, currentGear - 1); - processedAccelSampleStopped = true; - bAccelSampleStopped = false; + processedAccelSampleStopped = TRUE; + bAccelSampleStopped = FALSE; } if (channelUsed) { - SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120); - SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f); + SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); + SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f); freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) ; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - SampleManager.SetChannelFrequency(m_nActiveSamples, freq); + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); - SampleManager.StartChannel(m_nActiveSamples); + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); + SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); } } else if (processedAccelSampleStopped) { gearSoundStartTime = CTimer::GetTimeInMilliseconds(); - params.m_pVehicle->bAudioChangingGear = true; - if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) + params.m_pVehicle->bAudioChangingGear = TRUE; + if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; - SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); - SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); + SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); + SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); - SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120); - SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f); + SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); + SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f); freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050); if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - SampleManager.SetChannelFrequency(m_nActiveSamples, freq); + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); - SampleManager.StartChannel(m_nActiveSamples); + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); + SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); } } else if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) { ++CurrentPretendGear; gearSoundStartTime = CTimer::GetTimeInMilliseconds(); - params.m_pVehicle->bAudioChangingGear = true; - if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) + params.m_pVehicle->bAudioChangingGear = TRUE; + if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; - SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); - SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); + SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); + SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); - SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120); - SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f); + SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); + SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f); freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050); if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - SampleManager.SetChannelFrequency(m_nActiveSamples, freq); + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); - SampleManager.StartChannel(m_nActiveSamples); + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); + SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); } } else { nCruising = 1; @@ -1982,8 +1983,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh } } else { PlayCruising: - bAccelSampleStopped = true; - SampleManager.StopChannel(m_nActiveSamples); + bAccelSampleStopped = TRUE; + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn && !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) { if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) { @@ -1995,7 +1996,7 @@ PlayCruising: freq = 27 * nCruising + freqModifier + 22050; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true); + AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE); } else { nCruising = 0; } @@ -2007,7 +2008,7 @@ PlayCruising: return; } -bool +bool8 cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -2026,7 +2027,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) float skidVal = 0.0f; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)params.m_pVehicle; @@ -2044,10 +2045,10 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) break; default: debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType); - return true; + return TRUE; } if (wheelsOnGround == 0) - return true; + return TRUE; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); for (int32 i = 0; i < numWheels; i++) { @@ -2089,7 +2090,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f; m_sQueueSample.m_nVolume /= 4; if (m_sQueueSample.m_nVolume == 0) - return true; + return TRUE; break; case SURFACE_GRAVEL: case SURFACE_MUD_DRY: @@ -2109,22 +2110,21 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 8; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } float @@ -2173,7 +2173,7 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheel return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f)); } -bool +bool8 cAudioManager::ProcessVehicleHorn(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -2182,17 +2182,17 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) uint8 volume; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; veh = params.m_pVehicle; if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params)) - return true; + return TRUE; if (veh->m_modelIndex == MI_MRWHOOP) - return true; + return TRUE; if (veh->IsAlarmOn()) - return true; + return TRUE; if (veh->m_nCarHornTimer != 0) { if (veh->GetStatus() != STATUS_PLAYER) { @@ -2201,7 +2201,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; if (!hornPatternsArray[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer]) - return true; + return TRUE; } CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -2211,7 +2211,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; @@ -2220,35 +2220,34 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) #else m_sQueueSample.m_nEmittingVolume = 80; #endif - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } -bool +bool8 cAudioManager::UsesSiren(cVehicleParams& params) const { return params.m_pVehicle->UsesSiren(); } -bool +bool8 cAudioManager::UsesSirenSwitching(cVehicleParams& params) const { if (params.m_nIndex == FIRETRUK || params.m_nIndex == MRWHOOP) - return false; + return FALSE; return UsesSiren(params); } -bool +bool8 cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) { const float SOUND_INTENSITY = 110.0f; @@ -2257,18 +2256,18 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) uint8 volume; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; veh = params.m_pVehicle; if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn()) - return true; + return TRUE; if (veh->IsAlarmOn()) { if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer) veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750; if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375) - return true; + return TRUE; } CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -2278,7 +2277,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) m_sQueueSample.m_nCounter = 5; if (UsesSiren(params)) { if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED) - return true; + return TRUE; if (veh->m_nCarHornTimer != 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) { m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; if (params.m_nIndex == FBIRANCH) @@ -2298,30 +2297,29 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = volume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 7.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::UsesReverseWarning(int32 model) const { return model == LINERUN || model == FIRETRUK || model == BUS || model == COACH || model == PACKER || model == FLATBED; } -bool +bool8 cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) { const float SOUND_INTENSITY = 50.0f; @@ -2330,7 +2328,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) uint8 volume; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -2340,7 +2338,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); m_sQueueSample.m_nLoopCount = 0; @@ -2349,21 +2347,20 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) #else m_sQueueSample.m_nEmittingVolume = 60; #endif - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } -bool +bool8 cAudioManager::ProcessVehicleDoors(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -2374,7 +2371,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params) float velocity; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; automobile = (CAutomobile *)params.m_pVehicle; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -2391,27 +2388,26 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; AddSampleToRequestedQueue(); } } } } } - return true; + return TRUE; } -bool +bool8 cAudioManager::ProcessAirBrakes(cVehicleParams& params) { const float SOUND_INTENSITY = 30.0f; @@ -2419,14 +2415,14 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params) uint8 volume; if (params.m_fDistance > SQR(SOUND_INTENSITY)) - return false; + return FALSE; automobile = (CAutomobile *)params.m_pVehicle; if (!automobile->bEngineOn) - return true; + return TRUE; if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) && (automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f)) - return true; + return TRUE; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); volume = m_anRandomTable[0] % 10 + 70; @@ -2437,31 +2433,30 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = volume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::HasAirBrakes(int32 model) const { return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == BARRACKS || model == COACH || model == PACKER || model == FLATBED; } -bool +bool8 cAudioManager::ProcessEngineDamage(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -2470,11 +2465,11 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params) uint8 emittingVolume; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; if (params.m_pVehicle->m_modelIndex == MI_CADDY) - return true; + return TRUE; if (params.m_pVehicle->GetStatus() == STATUS_WRECKED) - return true; + return TRUE; health = params.m_pVehicle->m_fHealth; if (health < 390.0f) { if (health < 250.0f) { @@ -2495,24 +2490,23 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 28; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } -bool +bool8 cAudioManager::ProcessCarBombTick(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -2521,7 +2515,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params) uint8 bombType; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; if (params.m_pVehicle->bEngineOn) { switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: @@ -2532,7 +2526,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params) break; default: debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType); - return true; + return TRUE; break; } if (bombType == CARBOMB_TIMEDACTIVE) { @@ -2542,24 +2536,23 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params) m_sQueueSample.m_nCounter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } } - return true; + return TRUE; } void @@ -2569,15 +2562,15 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) uint8 emittingVol; float relVol; float vol; - bool noReflections; - bool isHeli; + bool8 noReflections; + bool8 isHeli; float maxDist; static uint8 GunIndex = 53; for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - noReflections = false; - isHeli = false; - m_sQueueSample.m_bRequireReflection = false; + noReflections = FALSE; + isHeli = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (event) { case SOUND_CAR_DOOR_CLOSE_BONNET: @@ -2620,7 +2613,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_CAR_DOOR_OPEN_BONNET: @@ -2660,7 +2653,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_CAR_WINDSHIELD_CRACK: { @@ -2735,7 +2728,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_CAR_LIGHT_BREAK: { @@ -2780,7 +2773,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_nReleasingVolumeDivider = 7; - noReflections = true; + noReflections = TRUE; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[0] % 15 + 55; break; @@ -2865,7 +2858,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; emittingVol = (37.0f * vol * 625.0f / 24.0f) + 90; maxDist = SQR(SOUND_INTENSITY); - noReflections = true; + noReflections = TRUE; break; } case SOUND_CAR_BOMB_TICK: { @@ -2878,7 +2871,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVol = 60; break; } @@ -2960,8 +2953,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; - isHeli = true; + m_sQueueSample.m_bRequireReflection = TRUE; + isHeli = TRUE; break; default: { @@ -2970,6 +2963,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) int32 sampleIndex; int32 frequency; CPed *pPed = params.m_pVehicle->pDriver; + if(!pPed) + break; if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) { sampleIndex = SFX_UZI_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); @@ -3012,7 +3007,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; } } @@ -3044,7 +3039,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVol = 50; maxDist = SQR(SOUND_INTENSITY); break; @@ -3058,7 +3053,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) } /* case SOUND_PED_BODYCAST_HIT: pedParams.m_pPed = nil; - pedParams.m_bDistanceCalculated = false; + pedParams.m_bDistanceCalculated = FALSE; pedParams.m_fDistance = 0.0f; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; @@ -3085,7 +3080,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVol = m_anRandomTable[4] % 20 + 90; break; } @@ -3103,7 +3098,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[4] % 20 + 55; CrunchOffset %= 2; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_CAR_PED_COLLISION: { @@ -3133,18 +3128,17 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) if (m_sQueueSample.m_nVolume != 0) { if (noReflections) { m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; } else { m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; } - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; if (isHeli) { if (0.2f * m_sQueueSample.m_fSoundIntensity > m_sQueueSample.m_fDistance) { - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nOffset = 0; #ifdef THIS_IS_STUPID goto AddSample; @@ -3155,14 +3149,14 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nCounter = GunIndex++; if (GunIndex > 58) GunIndex = 53; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); continue; #endif } - isHeli = false; + isHeli = FALSE; } - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; #ifdef THIS_IS_STUPID AddSample: AddSampleToRequestedQueue(); @@ -3186,79 +3180,77 @@ AddSample: } #ifdef GTA_TRAIN -bool +bool8 cAudioManager::ProcessTrainNoise(cVehicleParams& params) { - const float SOUND_INTENSITY = 300.0f; + const float SOUND_INTENSITY = 140.0f; CTrain *train; uint8 emittingVol; float speedMultipler; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; if (params.m_fVelocityChange > 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); train = (CTrain *)params.m_pVehicle; speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f); - emittingVol = (75.f * speedMultipler); + emittingVol = (70.f * speedMultipler); if (train->m_fWagonPosition == 0.0f) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 32; - m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; + m_sQueueSample.m_nSampleIndex = SFX_TRAIN; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - const float SOUND_INTENSITY = 70.0f; - if (params.m_fDistance < SQR(SOUND_INTENSITY)) { - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 33; - m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } - return true; + //const float SOUND_INTENSITY = 70.0f; + //if (params.m_fDistance < SQR(SOUND_INTENSITY)) { + // m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + // if (m_sQueueSample.m_nVolume != 0) { + // m_sQueueSample.m_nCounter = 33; + // m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; + // m_sQueueSample.m_nBankIndex = SFX_BANK_0; + // m_sQueueSample.m_bIs2D = FALSE; + // m_sQueueSample.m_nReleasingVolumeModificator = 5; + // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; + // m_sQueueSample.m_nLoopCount = 0; + // m_sQueueSample.m_nEmittingVolume = emittingVol; + // SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + // m_sQueueSample.m_fSpeedMultiplier = 6.0f; + // m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + // m_sQueueSample.m_bReleasingSoundFlag = FALSE; + // m_sQueueSample.m_nReleasingVolumeDivider = 3; + // m_sQueueSample.m_bReverbFlag = TRUE; + // m_sQueueSample.m_bRequireReflection = FALSE; + // AddSampleToRequestedQueue(); + // } + //} + } + return TRUE; } #endif -bool +bool8 cAudioManager::ProcessBoatEngine(cVehicleParams& params) { CBoat *boat; float padRelativeAccerate; - bool isV12 = false; + bool8 isV12 = FALSE; static int32 LastFreq = 2000; static int8 LastVol = 0; @@ -3267,7 +3259,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) if (params.m_fDistance < SQR(intensity)) { boat = (CBoat *)params.m_pVehicle; if(boat->GetStatus() == STATUS_WRECKED) - return true; + return TRUE; float freqModificator; float volModificator; @@ -3289,7 +3281,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) case MI_JETMAX: freqModificator = 6000.0f; volModificator = 60.0f; - isV12 = true; + isV12 = TRUE; BaseFreq = 9000; BaseVol = 20; break; @@ -3307,18 +3299,18 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) BaseFreq = 1782; break; default: - return true; + return TRUE; } - bool bIsPlayerVeh; + bool8 bIsPlayerVeh; if(FindPlayerVehicle() == params.m_pVehicle) { float padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); padRelativeAccerate = padAccelerate / 255.0f; - bIsPlayerVeh = true; + bIsPlayerVeh = TRUE; } else { padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal); - bIsPlayerVeh = false; + bIsPlayerVeh = FALSE; } int Freq = BaseFreq + (padRelativeAccerate * freqModificator); @@ -3356,18 +3348,17 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) else m_sQueueSample.m_nSampleIndex = SFX_BOAT_CRUISER_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = Vol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -3381,18 +3372,17 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -3400,12 +3390,12 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) LastFreq = Freq; LastVol = Vol; } - return true; + return TRUE; } - return false; + return FALSE; } -bool +bool8 cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) { float velocityChange; @@ -3413,11 +3403,11 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) float multiplier; if (params.m_fDistance > SQR(50)) - return false; + return FALSE; velocityChange = Abs(params.m_fVelocityChange); if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater) - return true; + return TRUE; velocityChange = Min(0.75f, velocityChange); multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f); @@ -3428,23 +3418,22 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) m_sQueueSample.m_nCounter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = vol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 6; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } void @@ -3464,12 +3453,12 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) float propellerSpeed; float freqModifier; //may be relate to angle with horison float cameraAngle; - bool distanceCalculatedOld; + bool8 distanceCalculatedOld; float distanceOld; CVector vecPosOld; float volumeModifier;//TODO find better name - bool hunterBool; + bool8 hunterBool; static uint32 freqFrontPrev = 14287; static uint32 freqPropellerPrev = 7143; @@ -3477,7 +3466,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) boat = nil; automobile = nil; - hunterBool = false; + hunterBool = FALSE; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; @@ -3492,7 +3481,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) brakeState = veh->m_fBrakePedal * 255.0f; } freqModifier = Abs(veh->GetUp().y); - cameraAngle = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f; + cameraAngle = (DotProduct(veh->GetMatrix().GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f; if (veh->m_modelIndex == MI_SKIMMER) { boat = (CBoat*)veh; propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f; @@ -3533,21 +3522,31 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); } - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } + + CVector backPropellerPos; + if (automobile != nil) + automobile->GetComponentWorldPosition(CAR_BOOT, backPropellerPos); + else if (params.m_VehicleType == VEHICLE_TYPE_HELI) +#ifdef FIX_BUGS + backPropellerPos = +#endif + params.m_pVehicle->GetMatrix() * CVector(0.0f, -10.0f, 0.0f); + else + backPropellerPos = m_sQueueSample.m_vecPos; if (params.m_fDistance >= SQR(140.0f)) return; @@ -3561,7 +3560,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300 freq = 1300; if (veh->m_modelIndex == MI_HUNTER) - hunterBool = true; + hunterBool = TRUE; } @@ -3574,18 +3573,17 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } else if (boat != nil) { m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1; @@ -3600,35 +3598,33 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197); freqFrontPrev = m_sQueueSample.m_nFrequency; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -3662,18 +3658,17 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; } - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } @@ -3696,18 +3691,17 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) } m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nCounter = 12; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 30; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -3732,18 +3726,17 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 12; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4); + SET_LOOP_OFFSETS(SFX_SEAPLANE_PRO4) m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -3752,13 +3745,9 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) vecPosOld = m_sQueueSample.m_vecPos; distanceCalculatedOld = params.m_bDistanceCalculated; distanceOld = params.m_fDistance; - - if (automobile != nil) - automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos); - else if (params.m_VehicleType == VEHICLE_TYPE_HELI) - m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used - params.m_bDistanceCalculated = false; + m_sQueueSample.m_vecPos = backPropellerPos; + params.m_bDistanceCalculated = FALSE; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (params.m_fDistance < SQR(27.0f)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -3766,20 +3755,19 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA; - m_sQueueSample.m_nBankIndex = 0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = volumeModifier * 25.0f; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 27.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -3797,7 +3785,7 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params) CAutomobile* automobile; CBike* bike; - bool wheelBurst; + bool8 wheelBurst; uint8 emittingVol; float modifier; @@ -3808,19 +3796,19 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params) switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)params.m_pVehicle; - wheelBurst = false; + wheelBurst = FALSE; for (int i = 0; i < 4; i++) if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f) - wheelBurst = true; + wheelBurst = TRUE; if (!wheelBurst) return; break; case VEHICLE_TYPE_BIKE: bike = (CBike*)params.m_pVehicle; - wheelBurst = false; + wheelBurst = FALSE; for(int i = 0; i < 2; i++) if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f) - wheelBurst = true; + wheelBurst = TRUE; if (!wheelBurst) return; break; @@ -3835,20 +3823,19 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params) if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 95; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L; m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L); + SET_LOOP_OFFSETS(SFX_TYRE_BURST_L) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -3987,12 +3974,12 @@ cAudioManager::ProcessJumboDecel(CPlane *plane) } } -bool +bool8 cAudioManager::SetupJumboTaxiSound(uint8 vol) { const float SOUND_INTENSITY = 180.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; + return FALSE; uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY); @@ -4004,31 +3991,30 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq) { const float SOUND_INTENSITY = 170.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; + return FALSE; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); @@ -4036,30 +4022,29 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq) m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq) { const float SOUND_INTENSITY = 180.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; + return FALSE; uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); @@ -4067,29 +4052,28 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq) m_sQueueSample.m_nCounter = 3; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::SetupJumboFlySound(uint8 emittingVol) { const float SOUND_INTENSITY = 440.0f; - if(m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return false; + if(m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return FALSE; int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = vol; @@ -4097,30 +4081,29 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; // todo port fix to re3 + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; // todo port fix to re3 AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) { const float SOUND_INTENSITY = 240.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; + return FALSE; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); @@ -4128,20 +4111,19 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_nCounter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 12; m_sQueueSample.m_nOffset = 0; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); m_sQueueSample.m_nCounter = 6; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; @@ -4149,7 +4131,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_nOffset = MAX_VOLUME; AddSampleToRequestedQueue(); } - return true; + return TRUE; } int32 @@ -4163,6 +4145,23 @@ cAudioManager::GetJumboTaxiFreq() const #pragma endregion All the vehicle audio code #pragma region PED AUDIO +struct sToniReactions +{ + uint32 sfx[4]; + uint32 count[4]; +}; + +const sToniReactions aReactions[8] = { + {{SFX_TONI_PISSED_OFF_CRASH_01, SFX_TONI_ANGRY_CRASH_01, SFX_TONI_WISECRACKING_CRASH_01, NULL}, {25, 29, 17, 0}}, + {{SFX_TONI_PISSED_OFF_FIGHT_01, SFX_TONI_ANGRY_FIGHT_01, SFX_TONI_WISECRACKING_FIGHT_01, NULL}, {18, 39, 20, 0}}, + {{SFX_TONI_PISSED_OFF_JACKED_01, SFX_TONI_ANGRY_JACKED_01, SFX_TONI_WISECRACKING_JACKED_01, NULL}, {11, 16, 17, 0}}, + {{SFX_TONI_PISSED_OFF_JACKING_01, SFX_TONI_ANGRY_JACKING_01, SFX_TONI_WISECRACKING_JACKING_01, NULL}, {25, 33, 12, 0}}, + {{SFX_TONI_ANGRY_PICK_UP_HOOKER_01, SFX_TONI_ANGRY_PICK_UP_HOOKER_01, SFX_TONI_WISECRACKING_PICK_UP_HOOKER_01, NULL}, {8, 8, 11, 0}}, + {{SFX_TONI_PISSED_OFF_PULL_GUN_01, SFX_TONI_ANGRY_PULL_GUN_01, SFX_TONI_WISECRACKING_PULL_GUN_01, NULL}, {18, 29, 19, 0}}, + {{SFX_TONI_CALM_SEX_01, SFX_TONI_ANGRY_SEX_01, SFX_TONI_ANGRY_SEX_01, SFX_TONI_WISECRACKING_SEX_01}, {11, 10, 10, 10}}, + {{SFX_TONI_CALM_SHOOT_01, SFX_TONI_PISSED_OFF_SHOOT_01, SFX_TONI_ANGRY_SHOOT_01, SFX_TONI_WISECRACKING_SHOOT_01}, {30, 31, 36, 26}} +}; + void cAudioManager::ProcessPed(CPhysical *ped) { @@ -4170,7 +4169,7 @@ cAudioManager::ProcessPed(CPhysical *ped) m_sQueueSample.m_vecPos = ped->GetPosition(); - params.m_bDistanceCalculated = false; + params.m_bDistanceCalculated = FALSE; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); ProcessPedOneShots(params); @@ -4184,9 +4183,9 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) CPed *ped = params.m_pPed; - bool narrowSoundRange; + bool8 narrowSoundRange; int16 sound; - bool stereo; + bool8 stereo; CWeapon *weapon; float maxDist = 0.f; // uninitialized variable @@ -4195,9 +4194,9 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) weapon = params.m_pPed->GetWeapon(); for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - stereo = false; - narrowSoundRange = false; - m_sQueueSample.m_bRequireReflection = false; + stereo = FALSE; + narrowSoundRange = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (sound) { case SOUND_STEP_START: @@ -4271,12 +4270,11 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_FALL_LAND: case SOUND_FALL_COLLAPSE: @@ -4299,12 +4297,11 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_FIGHT_37: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; @@ -4390,20 +4387,19 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; - narrowSoundRange = true; + narrowSoundRange = TRUE; ++iSound; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_WEAPON_BAT_ATTACK: case SOUND_WEAPON_KNIFE_ATTACK: @@ -4436,7 +4432,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; - stereo = true; + stereo = TRUE; break; } } @@ -4447,26 +4443,29 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); } m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[2] % 20 + 100; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; } - case SOUND_WEAPON_CHAINSAW_ATTACK: + case SOUND_WEAPON_CHAINSAW_IDLE: if (FindVehicleOfPlayer()) continue; - m_sQueueSample.m_nSampleIndex = SFX_CAR_ACCEL_13; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; // SFX_BANK_CAR_CHAINSAW + m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_IDLE; +#ifdef GTA_PS2 + m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; +#else + m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#endif m_sQueueSample.m_nCounter = 70; m_sQueueSample.m_nFrequency = 27000; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4475,18 +4474,21 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) maxDist = SQR(50); m_sQueueSample.m_nLoopCount = 0; emittingVol = 100; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_ACCEL_13); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_ACCEL_13); + SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_IDLE) m_sQueueSample.m_nEmittingVolume = 100; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; break; - case SOUND_WEAPON_CHAINSAW_IDLE: + case SOUND_WEAPON_CHAINSAW_ATTACK: if (FindVehicleOfPlayer()) continue; - m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_13; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; // SFX_BANK_CAR_CHAINSAW + m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK; +#ifdef GTA_PS2 + m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; +#else + m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#endif m_sQueueSample.m_nCounter = 68; m_sQueueSample.m_nFrequency = 27000; m_sQueueSample.m_nReleasingVolumeModificator = 2; @@ -4495,11 +4497,10 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) maxDist = SQR(60); m_sQueueSample.m_nLoopCount = 0; emittingVol = 100; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_AFTER_ACCEL_13); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_AFTER_ACCEL_13); + SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK) m_sQueueSample.m_nEmittingVolume = 100; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; break; case SOUND_WEAPON_CHAINSAW_MADECONTACT: @@ -4507,8 +4508,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) continue; if ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] != ENTITY_TYPE_PED) ReportCollision(params.m_pPed, params.m_pPed, SURFACE_CAR, SURFACE_TARMAC, 0.0f, 0.09f); - m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_13; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; // SFX_BANK_CAR_CHAINSAW + m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK; +#ifdef GTA_PS2 + m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; +#else + m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#endif m_sQueueSample.m_nCounter = 68; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 22000; m_sQueueSample.m_nReleasingVolumeModificator = 2; @@ -4517,11 +4522,10 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) maxDist = SQR(60); m_sQueueSample.m_nLoopCount = 0; emittingVol = 100; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_AFTER_ACCEL_13); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_AFTER_ACCEL_13); + SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK) m_sQueueSample.m_nEmittingVolume = 100; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; break; case SOUND_WEAPON_SHOT_FIRED: @@ -4534,7 +4538,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 1; @@ -4542,20 +4546,19 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[0] % 20 + 80; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4563,20 +4566,19 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[1] % 10 + 90; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; case WEAPONTYPE_PYTHON: m_sQueueSample.m_nSampleIndex = SFX_PYTHON_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PYTHON_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4584,21 +4586,20 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = 127; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; case WEAPONTYPE_SHOTGUN: case WEAPONTYPE_STUBBY_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4606,20 +4607,19 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[2] % 10 + 100; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; case WEAPONTYPE_SPAS12_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SPAS12_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SPAS12_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4627,40 +4627,38 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[2] % 10 + 100; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; case WEAPONTYPE_TEC9: m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 17000; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 70; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; case WEAPONTYPE_UZI: case WEAPONTYPE_MINIGUN: m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4668,38 +4666,36 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 70; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; case WEAPONTYPE_SILENCED_INGRAM: m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 34000; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 70; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; case WEAPONTYPE_MP5: m_sQueueSample.m_nSampleIndex = SFX_MP5_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MP5_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4707,38 +4703,36 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 70; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; case WEAPONTYPE_M4: m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 43150; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 90; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; case WEAPONTYPE_RUGER: m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RUGER_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4746,20 +4740,19 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 90; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; case WEAPONTYPE_SNIPERRIFLE: case WEAPONTYPE_LASERSCOPE: m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; if (weapon->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE) m_sQueueSample.m_nFrequency = 25472; else @@ -4770,14 +4763,13 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[4] % 10 + 110; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; case WEAPONTYPE_FLAMETHROWER: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; @@ -4790,20 +4782,19 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = SQR(60); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_nEmittingVolume = 90; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 6; - stereo = true; + stereo = TRUE; break; case WEAPONTYPE_M60: case WEAPONTYPE_HELICANNON: m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4811,13 +4802,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = 127; m_sQueueSample.m_nEmittingVolume = 127; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; default: continue; @@ -4862,7 +4852,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) } emittingVol = 75; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 5; @@ -4870,12 +4860,11 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_nEmittingVolume = 75; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_WEAPON_AK47_BULLET_ECHO: { @@ -4900,14 +4889,14 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) break; case WEAPONTYPE_M60: case WEAPONTYPE_HELICANNON: - m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT; + //m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT; break; default: continue; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; switch (weaponType) { case WEAPONTYPE_TEC9: m_sQueueSample.m_nFrequency = 13000; @@ -4934,13 +4923,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[4] % 10 + 80; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_WEAPON_FLAMETHROWER_FIRE: @@ -4954,18 +4942,17 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = SQR(60); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = 70; m_sQueueSample.m_nEmittingVolume = 70; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; break; case SOUND_WEAPON_HIT_PED: m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 7; @@ -4973,12 +4960,11 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[0] % 20 + 90; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; break; case SOUND_SPLASH: if (m_FrameCounter <= iSplashFrame) @@ -4987,20 +4973,19 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; maxDist = SQR(40); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[2] % 30 + 70; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_MELEE_ATTACK_START: { @@ -5020,7 +5005,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5032,12 +5017,11 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) emittingVol = m_anRandomTable[2] % 20 + 70; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_SKATING: @@ -5048,7 +5032,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; - stereo = true; + stereo = TRUE; ++iSound; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000; if (param2 == 0) @@ -5058,13 +5042,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 20.0f; maxDist = SQR(20); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = (m_anRandomTable[2] % 20 + 70) * param1 / 127; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_WEAPON_MINIGUN_ATTACK: @@ -5078,11 +5061,10 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) emittingVol = 127; maxDist = SQR(150); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_MINIGUN_FIRE_LEFT); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_MINIGUN_FIRE_LEFT); + SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_LEFT) m_sQueueSample.m_nEmittingVolume = 127; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; break; case SOUND_WEAPON_MINIGUN_2: @@ -5096,11 +5078,10 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) emittingVol = 127.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; maxDist = SQR(150); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_MINIGUN_FIRE_RIGHT); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_MINIGUN_FIRE_RIGHT); + SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_RIGHT) m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; break; case SOUND_WEAPON_MINIGUN_3: @@ -5113,13 +5094,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 150.0f; maxDist = SQR(150); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = 127; m_sQueueSample.m_nEmittingVolume = 127; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_SHIRT_WIND_FLAP: if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) { @@ -5157,11 +5137,10 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 15.0f; maxDist = SQR(15); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; } } @@ -5179,13 +5158,13 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) if (m_sQueueSample.m_nVolume != 0) { if (stereo) { if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) { - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nOffset = 0; } else { - stereo = false; + stereo = FALSE; } } - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; AddSampleToRequestedQueue(); if (stereo) { m_sQueueSample.m_nOffset = 127; @@ -5206,7 +5185,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) } void -cAudioManager::SetPedTalkingStatus(CPed *ped, uint8 status) +cAudioManager::SetPedTalkingStatus(CPed *ped, bool8 status) { if (ped != nil) ped->m_canTalk = status; @@ -5234,32 +5213,28 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) if(ped != nil) { if(!ped->m_canTalk) return; - m_bGenericSfx = false; + m_bGenericSfx = FALSE; pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound); if(pedComment.m_nSampleIndex == NO_SAMPLE) return; soundIntensity = 40.0f; } else { - m_bGenericSfx = true; + m_bGenericSfx = TRUE; switch(sound) { case SOUND_PED_HELI_PLAYER_FOUND: soundIntensity = 400.0f; - pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_20); + pedComment.m_nSampleIndex = NO_SAMPLE; //GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_20); break; case SOUND_PED_VCPA_PLAYER_FOUND: soundIntensity = 400.0f; -#ifdef FIX_BUGS - pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1; -#else - pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_BOAT_1; -#endif + pedComment.m_nSampleIndex = NO_SAMPLE; //m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1; break; case SOUND_INJURED_PED_MALE_OUCH: soundIntensity = 40.0f; - pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_41); + pedComment.m_nSampleIndex = NO_SAMPLE; // = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_41); break; case SOUND_INJURED_PED_FEMALE: soundIntensity = 40.0f; - pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_33); + pedComment.m_nSampleIndex = NO_SAMPLE; // = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_33); break; default: return; @@ -5287,7 +5262,7 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) uint32 cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) { - if(ped->m_nPedState != PED_FALL || sound == MI_VICE8 || sound == MI_WFYG1 || sound == MI_WFYG2) { + if(ped->m_nPedState != PED_FALL || sound == SOUND_PED_DAMAGE || sound == SOUND_PED_HIT || sound == SOUND_PED_LAND) { if(ped->m_getUpTimer == UINT32_MAX || ped->m_getUpTimer > CTimer::GetTimeInMilliseconds()) { if(sound != SOUND_PED_DAMAGE && sound != SOUND_PED_HIT && sound != SOUND_PED_LAND) return NO_SAMPLE; } @@ -5398,9 +5373,9 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) case MI_VICE5: case MI_VICE6: case MI_VICE7: - case MI_VICE8: return GetVICETalkSfx(ped, sound, ped->GetModelIndex()); - case MI_WFYG1: return GetWFYG1TalkSfx(ped, sound); - case MI_WFYG2: return GetWFYG2TalkSfx(ped, sound); + case MI_VICE8:// return GetVICETalkSfx(ped, sound, ped->GetModelIndex()); + case MI_WFYG1:// return GetWFYG1TalkSfx(ped, sound); + case MI_WFYG2:// return GetWFYG2TalkSfx(ped, sound); case MI_SPECIAL01: case MI_SPECIAL02: case MI_SPECIAL03: @@ -5432,6 +5407,11 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) void cAudioManager::GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const { + if (maxOffset == 0) { + phrase = prevPhrase = NO_SAMPLE; + return; + } + phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset; // check if the same sfx like last time, if yes, then try use next one, @@ -5457,40 +5437,38 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound) if(m_bIsPlayerShutUp) return NO_SAMPLE; switch(sound) { - case SOUND_PED_DEATH: return 9796; + case SOUND_PED_DEATH: + case SOUND_PED_PLAYER_AFTERSEX: return NO_SAMPLE; case SOUND_PED_DAMAGE: - case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, 9815, 33); break; + case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_IMP_HI_01, 16); break; case SOUND_PED_HIT: - case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, 9883, 42); break; - case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, 9848, 35); break; - case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, 9925, 16); break; + case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_IMP_LOW_01, 15); break; + case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_HIT_GROUND_01, 12); break; + case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_ON_FIRE_01, 7); break; case SOUND_PED_PLAYER_REACTTOCOP: switch(m_nPlayerMood) { - case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8694, 38); + case PLAYER_MOOD_PISSED_OFF: + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_PISSED_OFF_BUSTED_01, 12); break; - case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9615, 20); + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_ANGRY_BUSTED_01, 16); break; default: - GetPhrase(sfx, ped->m_lastComment, 9046, 22); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_BUSTED_01, 25); break; } break; case SOUND_PED_ON_FIRE: { cooldown_phrase(8); switch(m_nPlayerMood) { + case PLAYER_MOOD_CALM: case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9586, 29); - break; case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 9007, 39); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9787, 9); + GetPhrase(sfx, ped->m_lastComment, aReactions[7].sfx[m_nPlayerMood], aReactions[7].count[m_nPlayerMood]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9322, 35); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_SEX_01, 30); // bruh break; } break; @@ -5499,16 +5477,12 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound) cooldown_phrase(8); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9561, 25); - break; case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8937, 52); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9758, 19); + GetPhrase(sfx, ped->m_lastComment, aReactions[5].sfx[m_nPlayerMood-1], aReactions[5].count[m_nPlayerMood-1]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9275, 39); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_PULL_GUN_01, 35); break; } break; @@ -5517,81 +5491,59 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound) cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9483, 36); - break; case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8876, 43); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9706, 18); + GetPhrase(sfx, ped->m_lastComment, aReactions[3].sfx[m_nPlayerMood-1], aReactions[3].count[m_nPlayerMood-1]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9202, 40); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_JACKING_01, 35); break; } break; } case SOUND_PED_MUGGING: { cooldown_phrase(8); - switch(m_nPlayerMood) { - case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9519, 25); - break; - case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8919, 12); - break; - case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9724, 23); - break; - default: - GetPhrase(sfx, ped->m_lastComment, 9242, 11); - break; - } + sfx = NO_SAMPLE; break; } case SOUND_PED_CAR_JACKED: { cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9462, 21); - break; case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8843, 33); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9688, 18); + GetPhrase(sfx, ped->m_lastComment, aReactions[2].sfx[m_nPlayerMood-1], aReactions[2].count[m_nPlayerMood-1]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9178, 24); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_JACKED_01, 23); break; } break; } - case SOUND_PED_PLAYER_AFTERSEX: GetPhrase(sfx, ped->m_lastComment, 9797, 18); break; case SOUND_PED_PLAYER_BEFORESEX: switch(m_nPlayerMood) { + case PLAYER_MOOD_CALM: + case PLAYER_MOOD_PISSED_OFF: case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8989, 18); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9777, 10); + GetPhrase(sfx, ped->m_lastComment, aReactions[6].sfx[m_nPlayerMood], aReactions[6].count[m_nPlayerMood]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9314, 8); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_SEX_01, 10); break; } break; case SOUND_PED_PLAYER_FARFROMCOPS: { cooldown_phrase(4); switch(m_nPlayerMood) { - case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8732, 9); + case PLAYER_MOOD_PISSED_OFF: + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_PISSED_OFF_CHASED_01, 25); break; - case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9635, 7); + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_ANGRY_CHASED_01, 25); break; default: - GetPhrase(sfx, ped->m_lastComment, 9068, 20); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_CHASED_01, 20); break; } break; @@ -5600,16 +5552,12 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound) cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9401, 61); - break; case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8782, 61); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9661, 27); + GetPhrase(sfx, ped->m_lastComment, aReactions[1].sfx[m_nPlayerMood-1], aReactions[1].count[m_nPlayerMood-1]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9131, 47); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_FIGHT_01, 42); break; } break; @@ -5620,16 +5568,12 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound) cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9357, 44); - break; case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8741, 41); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9642, 19); + GetPhrase(sfx, ped->m_lastComment, aReactions[0].sfx[m_nPlayerMood-1], aReactions[0].count[m_nPlayerMood-1]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9088, 43); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_CRASH_01, 31); break; } break; @@ -5638,16 +5582,12 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound) cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9544, 17); - break; case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8931, 6); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9747, 11); + GetPhrase(sfx, ped->m_lastComment, aReactions[4].sfx[m_nPlayerMood-1], aReactions[4].count[m_nPlayerMood-1]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9253, 22); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_PICK_UP_HOOKER_01, 18); break; } break; @@ -5662,65 +5602,81 @@ cAudioManager::GetCopTalkSfx(CPed *ped, int16 sound) { uint32 sfx; PedState objective; - switch(sound) { - case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, 8469, 4); break; - case SOUND_PED_PULLOUTWEAPON: GetPhrase(sfx, ped->m_lastComment, 8473, 3); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 8500, 2); break; - case SOUND_PED_COP_UNK_129: GetPhrase(sfx, ped->m_lastComment, 8510, 4); break; - case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, 8508, 2); break; - case SOUND_PED_GUNAIMEDAT2: GetPhrase(sfx, ped->m_lastComment, 8498, 2); break; - case SOUND_PED_COP_ALONE: GetPhrase(sfx, ped->m_lastComment, 8504, 4); break; - case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, 8485, 2); break; - case SOUND_PED_COP_REACTION: { - cooldown_phrase(4); - GetPhrase(sfx, ped->m_lastComment, 8502, 2); - break; - } - case SOUND_PED_COP_LITTLECOPSAROUND: - objective = FindPlayerPed()->m_nPedState; - if(objective == PED_ARRESTED || objective == PED_DEAD || objective == PED_DIE) return NO_SAMPLE; - GetPhrase(sfx, ped->m_lastComment, 8481, 4); - break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8494, 4); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8491, 3); break; - case SOUND_PED_PED_COLLISION: - if(FindPlayerPed()->m_pWanted->GetWantedLevel() <= 0) return NO_SAMPLE; - GetPhrase(sfx, ped->m_lastComment, 8476, 5); - break; - default: return GetGenericMaleTalkSfx(ped, sound); - } - return 45 * (m_sQueueSample.m_nEntityIndex % 5) + sfx; + return NO_SAMPLE; +// switch(sound) { +// case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_ARREST_1, 4); break; +// case SOUND_PED_PULLOUTWEAPON: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_PULLOUTWEAPON_1, 3); break; +// case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_SAVED_1, 2); break; +// case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_TARGETING_1, 4); break; +// case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_MANYCOPSAROUND_1, 2); break; +// case SOUND_PED_GUNAIMEDAT2: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break; +// case SOUND_PED_COP_ALONE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ALONE_1, 4); break; +// case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break; +// case SOUND_PED_COP_ASK_FOR_ID: { +// cooldown_phrase(4); +// GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ASK_FOR_ID_1, 2); +// break; +// } +// case SOUND_PED_COP_LITTLECOPSAROUND: +// objective = FindPlayerPed()->m_nPedState; +// if(objective == PED_ARRESTED || objective == PED_DEAD || objective == PED_DIE) return NO_SAMPLE; +// GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_1, 4); +// break; +// case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_FIGHT_1, 4); break; +// case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_DODGE_1, 3); break; +//#ifdef FIX_BUGS +// case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_CAR_CRASH_1, 4); break; +//#endif +// case SOUND_PED_PED_COLLISION: +// if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0) +// GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_BUMP_1, 5); +// else +// return NO_SAMPLE; +// break; +// default: return GetGenericMaleTalkSfx(ped, sound); +// } +// return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx; } uint32 cAudioManager::GetSwatTalkSfx(CPed *ped, int16 sound) { - uint32 sfx; - switch(sound) { - case SOUND_PED_COP_HELIPILOTPHRASE: GetPhrase(sfx, ped->m_lastComment, 3285, 7); break; - case SOUND_PED_COP_UNK_129: GetPhrase(sfx, ped->m_lastComment, 3292, 4); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3282, 3); break; - default: return GetGenericMaleTalkSfx(ped, sound); - } - sfx += 14 * (m_sQueueSample.m_nEntityIndex % 3); - return sfx; + return NO_SAMPLE; + //uint32 sfx; + //switch(sound) { + //case SOUND_PED_COP_HELIPILOTPHRASE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_1, 7); break; + //case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_TARGETING_1, 4); break; + //case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_DODGE_1, 3); break; + //default: return GetGenericMaleTalkSfx(ped, sound); + //} + //sfx += (SFX_SWAT_VOICE_2_DODGE_1 - SFX_SWAT_VOICE_1_DODGE_1) * (m_sQueueSample.m_nEntityIndex % 3); + //return sfx; } uint32 cAudioManager::GetFBITalkSfx(CPed *ped, int16 sound) { - uint32 sfx; - switch(sound) { - case SOUND_PED_COP_UNK_129: GetPhrase(sfx, ped->m_lastComment, 3240u, 4u); break; - case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, 3237u, 3u); break; - case SOUND_PED_GUNAIMEDAT2: sfx = 3236; break; - case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, 3228u, 4u); break; - case SOUND_PED_CRASH_VEHICLE: - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3232u, 4u); break; - default: return GetGenericMaleTalkSfx(ped, sound); - } - sfx += 16 * (m_sQueueSample.m_nEntityIndex % 3); - return sfx; + return NO_SAMPLE; +// uint32 sfx; +// switch(sound) { +//#ifdef FIX_BUGS +// case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 6); break; +//#else +// case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 4); break; +//#endif +// case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_1, 3); break; +// case SOUND_PED_GUNAIMEDAT2: sfx = SFX_FBI_VOICE_1_GUNAIMEDAT2_1; break; +// case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_GUNAIMEDAT3_1, 4); break; +// case SOUND_PED_CRASH_VEHICLE: +// case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_CAR_CRASH_1, 4); break; +// default: return GetGenericMaleTalkSfx(ped, sound); +// } +//#ifdef FIX_BUGS +// sfx += (SFX_FBI_VOICE_2_GUNAIMEDAT3_1 - SFX_FBI_VOICE_1_GUNAIMEDAT3_1) * (m_sQueueSample.m_nEntityIndex % 3); +//#else +// sfx += 16 * (m_sQueueSample.m_nEntityIndex % 3); +//#endif +// return sfx; } uint32 @@ -5734,12 +5690,11 @@ cAudioManager::GetMedicTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3162, 6); break; - case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, 3178, 17); break; - case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3168, 10); break; // SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1 + case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, SFX_AMBULAN_VOICE_1_VICTIM_1, 17); break; + case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_AMBULAN_VOICE_1_VAN_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } - sfx += 33 * (m_sQueueSample.m_nEntityIndex % 2); + sfx += (SFX_AMBULAN_VOICE_2_VAN_1 - SFX_AMBULAN_VOICE_1_VAN_1) * (m_sQueueSample.m_nEntityIndex % 2); return sfx; } @@ -5755,46 +5710,52 @@ cAudioManager::GetDefaultTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 2033, 12); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 2045, 12); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 2075, 4); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 2098, 4); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 2108, 5); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 2004, 16); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1979, 19); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 2079, 19); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 2020, 13); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 1939, 15); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 1898, 16); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 2070, 5); break; - case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 1998, 6); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 2102, 6); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1914, 25); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1954, 25); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_GUN_THREATENED_1, 2); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_JACKED_CAR_1, 2); break; + case SOUND_PED_ROBBED: + case SOUND_PED_ACCIDENTREACTION1: + case SOUND_PED_TAXI_WAIT: + case SOUND_PED_EVADE: + case SOUND_PED_FLEE_RUN: + case SOUND_PED_CRASH_VEHICLE: + case SOUND_PED_WAIT_DOUBLEBACK: +#ifdef FIX_BUGS + case SOUND_PED_CHAT_SEXY_MALE: +#else + case SOUND_PED_CHAT_SEXY_FEMALE: +#endif + GetPhrase(sfx, ped->m_lastComment, NO_SAMPLE, 0); + break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_FIGHT_1, 3); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_CRASH_CAR_1, 2); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_DRIVER_BLOCKED_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_SHOCKED_1, 1); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_BUMP_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_CHAT_1, 4); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } - +/* uint32 cAudioManager::GetHFYSTTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5736, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5747, 4); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 5755, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5741, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5753, 2); break; - case SOUND_PED_TAXI_WAIT: return 5759; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5722, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5712, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5729, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5695, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5678, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5751, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5685, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5703, 9); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKING_1, 4); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_HFYST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -5806,18 +5767,18 @@ cAudioManager::GetHFOSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4382, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4388, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4398, 3); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4401, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4363, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4353, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4371, 11); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4334, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4313, 9); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4396, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4322, 12); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4342, 11); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GUN_COOL_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_MUGGED_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GENERIC_CRASH_1, 11); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BLOCKED_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BUMP_1, 12); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CHAT_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -5829,16 +5790,16 @@ cAudioManager::GetHMYSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7961, 6); break; - case SOUND_PED_ACCIDENTREACTION1: return 7971; - case SOUND_PED_TAXI_WAIT: return 7974; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7946, 6); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7967, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7954, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 7952, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7972, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7922, 13); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7935, 11); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GUN_PANIC_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYST_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_HMYST_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_DODGE_1, 6); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_BUMP_1, 13); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_CHAT_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -5850,20 +5811,20 @@ cAudioManager::GetHMOSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5820, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5831, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5825, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5836, 2); break; - case SOUND_PED_TAXI_WAIT: return 5838; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5805, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5795, 9); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5813, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5777, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5760, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5834, 2); break; - case SOUND_PED_CHAT_SEXY: return 5804; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5767, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5784, 11); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_MUGGED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_HMOST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: return SFX_HMOST_EYEING_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CHAT_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -5875,19 +5836,19 @@ cAudioManager::GetHFYRITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6965, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6970, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6978, 4); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6986, 2); break; - case SOUND_PED_TAXI_WAIT: return 6991; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6948, 10); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6982, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6958, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6940, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6923, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6976, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6988, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6931, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_MUGGED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_HFYRI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -5899,20 +5860,20 @@ cAudioManager::GetHFORITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7244, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7250, 9); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7261, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 7267; - case SOUND_PED_TAXI_WAIT: return 7270; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7229, 6); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7263, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7237, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7222, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7206, 6); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7259, 2); break; - case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 7235, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7268, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7212, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_JACKED_1, 9); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFORI_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_HFORI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_DODGE_1, 6); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BLOCKED_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BUMP_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -5924,17 +5885,17 @@ cAudioManager::GetHMYRITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5890, 7); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5905, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5897, 8); break; - case SOUND_PED_ROBBED: return 5908; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5873, 5); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5864, 9); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5878, 12); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5856, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5839, 7); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5909, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5846, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GUN_PANIC_1, 7); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKED_1, 8); break; + case SOUND_PED_ROBBED: return SFX_HMYRI_MUGGED_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GENERIC_CRASH_1, 12); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BLOCKED_1, 7); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -5947,18 +5908,18 @@ cAudioManager::GetHMORITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4454, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4459, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4469, 3); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4478, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4436, 7); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4472, 6); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4443, 11); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4422, 6); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4403, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4467, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4411, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4428, 8); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_MUGGED_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_DODGE_1, 7); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GENERIC_CRASH_1, 11); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -5970,16 +5931,19 @@ cAudioManager::GetHFYBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6897, 7); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6904, 7); break; - case SOUND_PED_TAXI_WAIT: return 6922; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6878, 11); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6889, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6862, 6); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6911, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6920, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6854, 8); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6868, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GUN_PANIC_1, 7); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_JACKED_1, 7); break; + case SOUND_PED_TAXI_WAIT: return SFX_HFYBE_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_DODGE_1, 11); break; +#ifdef FIX_BUGS // assumption + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_RUN_1, 7); break; +#endif + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CAR_CRASH_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -5991,19 +5955,19 @@ cAudioManager::GetHFOBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 1018, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 1023, 6); break; - case SOUND_PED_ACCIDENTREACTION1: return 1035; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 1038, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1006, 7); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 1031, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 1013, 5); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 990, 6); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 973, 6); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1029, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 1036, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 979, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 996, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_JACKED_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOBE_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_DODGE_1, 7); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GENERIC_CRASH_1, 5); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BLOCKED_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6015,20 +5979,20 @@ cAudioManager::GetHMYBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4892, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4902, 12); break; - case SOUND_PED_ACCIDENTREACTION1: return 4917; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 4898, 4); break; - case SOUND_PED_TAXI_WAIT: return 4920; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4874, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4862, 7); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4882, 10); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4845, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4914, 3); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4869, 5); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4918, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4835, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4852, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_JACKED_1, 12); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYBE_SAVED_1; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_INNOCENT_1, 4); break; + case SOUND_PED_TAXI_WAIT: return SFX_HMYBE_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_DODGE_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GENERIC_CRASH_1, 10); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CAR_CRASH_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_LOST_1, 3); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_EYEING_1, 5); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6040,13 +6004,13 @@ cAudioManager::GetHMOBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4703, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4709, 6); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 4706, 3); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4690, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4672, 10); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4699, 4); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4682, 8); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_GUN_PANIC_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_JACKED_1, 6); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_INNOCENT_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_DODGE_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BLOCKED_1, 10); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_EYEING_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BUMP_1, 8); break; default: return GetGenericMaleTalkSfx(ped, sound); } @@ -6060,19 +6024,19 @@ cAudioManager::GetHFYBUTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4771, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 4782, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4776, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4787, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 4789; - case SOUND_PED_TAXI_WAIT: return 4790; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4752, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4742, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4759, 12); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4734, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4715, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4785, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4723, 11); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYBU_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_HFYBU_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GENERIC_CRASH_1, 12); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BUMP_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6084,14 +6048,18 @@ cAudioManager::GetHFYMDTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6014, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6019, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6021, 3); break; - case SOUND_PED_TAXI_WAIT: return 8231; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6005, 9); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5997, 8); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 6024, 15); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5988, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_GUN_PANIC_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SAVED_1, 3); break; +#ifdef FIX_BUGS + case SOUND_PED_TAXI_WAIT: return SFX_HFYMD_TAXI_1; +#else + case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; +#endif + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_FIGHT_1, 9); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_DODGE_1, 8); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SOLICIT_1, 15); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6103,14 +6071,18 @@ cAudioManager::GetHFYCGTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4808, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4813, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 4819; - case SOUND_PED_TAXI_WAIT: return 8231; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4800, 8); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4815, 4); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 4820, 14); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4791, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_GUN_PANIC_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYCG_SAVED_1; +#ifdef FIX_BUGS + case SOUND_PED_TAXI_WAIT: return SFX_HFYCG_TAXI_1; +#else + case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; +#endif + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_RUN_1, 4); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_SOLICIT_1, 14); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6122,17 +6094,17 @@ cAudioManager::GetHFYPRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5964, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5970, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5972; - case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, 5956, 8); break; - case SOUND_PED_TAXI_WAIT: return 5987; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5946, 10); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5934, 9); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 5973, 14); break; - case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 5943, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5912, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5922, 12); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_GUN_COOL_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYPR_SAVED_1; + case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FUCKING_1, 8); break; + case SOUND_PED_TAXI_WAIT: return SFX_HFYPR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_DODGE_1, 9); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_SOLICIT_1, 14); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_EYEING_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_CHAT_1, 12); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6144,15 +6116,15 @@ cAudioManager::GetHFOTRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4660, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4665, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 4667; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4670, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4654, 6); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4646, 8); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4668, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4623, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4634, 12); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_GUN_COOL_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOTR_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_FIGHT_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_DODGE_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_CHAT_1, 12); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6164,15 +6136,15 @@ cAudioManager::GetHMOTRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4515, 6); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 4521, 2); break; - case SOUND_PED_TAXI_WAIT: return 4534; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4508, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4497, 11); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 4526, 8); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4523, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4480, 8); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4488, 9); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_GUN_COOL_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_HMOTR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_DODGE_1, 11); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SOLICIT_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6184,21 +6156,21 @@ cAudioManager::GetHMYAPTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4591, 7); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 4605, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4598, 7); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4611, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 4619, 2); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4621, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4573, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4613, 6); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4585, 6); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4555, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4535, 9); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4609, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4582, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4544, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4564, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GUN_PANIC_1, 7); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKED_1, 7); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BLOCKED_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_EYEING_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6210,16 +6182,16 @@ cAudioManager::GetHMOCATalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3506, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 3521, 11); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3511, 10); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3532, 7); break; - case SOUND_PED_TAXI_WAIT: return 3541; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3539, 2); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3486, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3478, 8); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 3504, 2); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3494, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKING_1, 11); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKED_1, 10); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_MUGGED_1, 7); break; + case SOUND_PED_TAXI_WAIT: return SFX_HMOCA_TAXI_1; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_RUN_1, 2); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_EYEING_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6231,26 +6203,27 @@ cAudioManager::GetBMODKTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6831, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6838, 9); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6847, 2); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 6835, 3); break; - case SOUND_PED_TAXI_WAIT: return 6853; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6817, 7); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6849, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6824, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6794, 10); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6776, 8); break; - case SOUND_PED_147: - GetPhrase(sfx, ped->m_lastComment, 6805, 11); + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_JACKED_1, 9); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_MUGGED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_INNOCENT_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_BMODK_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_DODGE_1, 7); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_CAR_CRASH_1, 10); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BLOCKED_1, 8); break; + case SOUND_PED_147: // this is some cut behaviour, the guy was selling something + GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 11); + // what is this? some sort of censorship? switch(sfx) { - case 6809: - case 6810: - case 6811: GetPhrase(sfx, ped->m_lastComment, 6805, 4); break; + case SFX_BMODK_UNK_147_5: + case SFX_BMODK_UNK_147_6: + case SFX_BMODK_UNK_147_7: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 4); break; default: break; } break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6784, 10); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6262,20 +6235,20 @@ cAudioManager::GetBMYCRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6578, 6); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 6594, 12); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 6609, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6588, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6606, 3); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6615, 2); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 6584, 4); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6563, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6553, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6571, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6544, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6521, 12); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6561, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6533, 11); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GUN_COOL_1, 6); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKING_1, 12); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGING_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_SAVED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_INNOCENT_1, 4); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BLOCKED_1, 12); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BUMP_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6287,19 +6260,19 @@ cAudioManager::GetBFYSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7184, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7188, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7195, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 7203, 2); break; - case SOUND_PED_TAXI_WAIT: return 7205; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7167, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7197, 6); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7176, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7149, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7132, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7193, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7140, 9); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7158, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BFYST_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BUMP_1, 9); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6311,19 +6284,19 @@ cAudioManager::GetBFOSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7046, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7051, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7061, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 7067, 2); break; - case SOUND_PED_TAXI_WAIT: return 7069; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7027, 11); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7063, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7038, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7009, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6992, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7059, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6999, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7017, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BFOST_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_DODGE_1, 11); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6335,19 +6308,23 @@ cAudioManager::GetBMYSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6413, 6); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 6427, 4); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 6433, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6419, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6431, 2); break; - case SOUND_PED_TAXI_WAIT: return 6437; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6400, 6); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6392, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6406, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6371, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6352, 8); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6360, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6380, 12); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GUN_COOL_1, 6); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKING_1, 4); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGED_1, 2); break; +#ifdef FIX_BUGS + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_TAXI_1, 2); break; +#else + case SOUND_PED_TAXI_WAIT: return SFX_BMYST_TAXI_1; +#endif + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_FIGHT_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BLOCKED_1, 8); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CHAT_1, 12); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6359,18 +6336,18 @@ cAudioManager::GetBMOSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4292, 9); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4307, 4); break; - case SOUND_PED_ACCIDENTREACTION1: return 4311; - case SOUND_PED_TAXI_WAIT: return 4312; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4272, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4258, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4279, 13); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4232, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4301, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4266, 6); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4215, 17); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4240, 18); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GUN_PANIC_1, 9); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_MUGGED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMOST_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_BMOST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GENERIC_CRASH_1, 13); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CAR_CRASH_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_LOST_1, 6); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_EYEING_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_BUMP_1, 17); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CHAT_1, 18); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6382,21 +6359,21 @@ cAudioManager::GetBFYRITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6161, 4); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 6173, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6165, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6179, 3); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6188, 2); break; - case SOUND_PED_TAXI_WAIT: return 6194; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6143, 8); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6182, 6); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6154, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6135, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6117, 9); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6177, 2); break; - case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 6151, 3); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6190, 4); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6126, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BFYRI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BLOCKED_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_EYEING_1, 3); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SHOCKED_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6408,19 +6385,19 @@ cAudioManager::GetBFORITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7110, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7115, 4); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7121, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 7127; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 7130, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7094, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7123, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7103, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7087, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7070, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7119, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7128, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7078, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BFORI_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6433,20 +6410,20 @@ cAudioManager::GetBMYRITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5430, 7); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5437, 4); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5443, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5449; - case SOUND_PED_TAXI_WAIT: return 5453; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5414, 8); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 5445, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5423, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5407, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5394, 6); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5441, 2); break; - case SOUND_PED_CHAT_SEXY: return 5422; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5450, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5400, 7); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GUN_PANIC_1, 7); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYRI_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_BMYRI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BLOCKED_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: return SFX_BMYRI_EYEING_1; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BUMP_1, 7); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6458,20 +6435,28 @@ cAudioManager::GetBFYBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6255, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6261, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6273, 5); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6284, 2); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6290, 3); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6233, 10); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6278, 6); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6247, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6207, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6195, 12); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6269, 4); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6243, 4); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6286, 4); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6217, 16); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GUN_COOL_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_MUGGED_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_TAXI_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GENERIC_CRASH_1, 8); break; +#ifdef FIX_BUGS + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 10); break; +#else + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 8); break; +#endif + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_BLOCKED_1, 12); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_LOST_1, 4); break; +#ifdef FIX_BUGS + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break; +#else + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break; +#endif + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SHOCKED_1, 4); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CHAT_1, 16); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6483,21 +6468,21 @@ cAudioManager::GetBMYBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 956, 4); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 966, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 960, 6); break; - case SOUND_PED_ROBBED: return 970; - case SOUND_PED_ACCIDENTREACTION1: return 971; - case SOUND_PED_TAXI_WAIT: return 972; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 940, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 928, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 948, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 910, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 892, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: return 969; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 938, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 900, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 918, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GUN_COOL_1, 4); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKED_1, 6); break; + case SOUND_PED_ROBBED: return SFX_BMYBE_MUGGED_1; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBE_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_BMYBE_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_BMYBE_LOST_1; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6506,22 +6491,21 @@ cAudioManager::GetBMYBETalkSfx(CPed *ped, int16 sound) uint32 cAudioManager::GetBFOBETalkSfx(CPed *ped, int16 sound) { - uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 8213, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 8223, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8218, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 8227, 2); break; - case SOUND_PED_TAXI_WAIT: return 8231; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8197, 9); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8206, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 8182, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 8166, 8); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 8229, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8174, 8); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8189, 8); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_MUGGED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CHAT_1, 8); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6533,18 +6517,18 @@ cAudioManager::GetBMOBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7611, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7616, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7622, 4); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 7626, 3); break; - case SOUND_PED_TAXI_WAIT: return 7632; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 7594, 10); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7583, 11); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7604, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7564, 9); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7629, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7559, 5); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7573, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_MUGGED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SAVED_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_BMOBE_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_DODGE_1, 11); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CAR_CRASH_1, 9); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_BUMP_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6556,20 +6540,20 @@ cAudioManager::GetBMYBUTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5500, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5507, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5513, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5515; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 5505, 2); break; - case SOUND_PED_TAXI_WAIT: return 5518; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5488, 5); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5476, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5493, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5469, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5454, 8); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5486, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5516, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5462, 7); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBU_SAVED_1; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_INNOCENT_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BMYBU_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BUMP_1, 7); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6581,17 +6565,17 @@ cAudioManager::GetBFYPRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5369, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5374, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5376; - case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, 5362, 7); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 5392, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5355, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5348, 7); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 5379, 13); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5377, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5324, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5335, 13); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_GUN_COOL_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BFYPR_SAVED_1; + case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FUCKING_1, 7); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_DODGE_1, 7); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SOLICIT_1, 13); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_CHAT_1, 13); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6603,17 +6587,17 @@ cAudioManager::GetBFOTRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5232, 6); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 5240, 3); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5238, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5243; - case SOUND_PED_TAXI_WAIT: return 5252; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5226, 6); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5217, 9); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 5247, 5); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5244, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5192, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5202, 15); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_GUN_COOL_1, 6); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGING_1, 3); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BFOTR_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_BFOTR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_FIGHT_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_DODGE_1, 9); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SOLICIT_1, 5); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_CHAT_1, 15); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6625,16 +6609,16 @@ cAudioManager::GetBMOTRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6327, 5); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6343, 1); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 6332, 4); break; - case SOUND_PED_TAXI_WAIT: return 6351; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6313, 11); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6336, 7); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 6344, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6324, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6293, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6303, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_GUN_COOL_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SAVED_1, 1); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_INNOCENT_1, 4); break; + case SOUND_PED_TAXI_WAIT: return SFX_BMOTR_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_DODGE_1, 11); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_RUN_1, 7); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SOLICIT_1, 7); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_EYEING_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6646,19 +6630,19 @@ cAudioManager::GetBMYPITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4033, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 4044, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4038, 6); break; - case SOUND_PED_ROBBED: return 4048; - case SOUND_PED_ACCIDENTREACTION1: return 4049; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4050, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4012, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3998, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4020, 13); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3993, 5); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3978, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4008, 4); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3984, 9); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: return SFX_BMYPI_MUGGED_1; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYPI_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GENERIC_CRASH_1, 13); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_CAR_CRASH_1, 5); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BLOCKED_1, 6); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_EYEING_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BUMP_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6670,25 +6654,25 @@ cAudioManager::GetBMYBBTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 639, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 659, 9); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 691, 8); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 648, 11); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 686, 5); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 699, 6); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 644, 4); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 711, 3); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 618, 12); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 584, 18); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 630, 9); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 554, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 524, 13); break; - case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 668, 16); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 684, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 602, 16); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 705, 6); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 537, 17); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 563, 21); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKING_1, 9); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGING_1, 8); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKED_1, 11); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGED_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SAVED_1, 6); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_INNOCENT_1, 4); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_TAXI_1, 3); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_FIGHT_1, 12); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_DODGE_1, 18); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GENERIC_CRASH_1, 9); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BLOCKED_1, 13); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JEER_1, 16); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_EYEING_1, 16); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SHOCKED_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BUMP_1, 17); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CHAT_1, 21); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6700,16 +6684,16 @@ cAudioManager::GetWMYCRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5056, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5061, 6); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 5070, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5067, 3); break; - case SOUND_PED_TAXI_WAIT: return 5075; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5040, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5030, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5047, 9); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5021, 9); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5003, 18); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_JACKING_1, 6); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGING_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGED_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_WMYCR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GENERIC_CRASH_1, 9); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_CAR_CRASH_1, 9); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_BUMP_1, 18); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6721,21 +6705,21 @@ cAudioManager::GetWFYSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 8445, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 8456, 4); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 8463, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8450, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 8461, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 8467; - case SOUND_PED_TAXI_WAIT: return 8468; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8430, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8420, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8437, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 8402, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 8386, 6); break; - case SOUND_PED_WAIT_DOUBLEBACK: return 8460; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8392, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8410, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKING_1, 4); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYST_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BLOCKED_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYST_LOST_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6747,19 +6731,19 @@ cAudioManager::GetWFOSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 8354, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8358, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 8369, 5); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 8381, 4); break; - case SOUND_PED_TAXI_WAIT: return 8385; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8332, 12); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 8374, 7); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8344, 10); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 8305, 11); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 8274, 12); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 8366, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8286, 19); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8316, 16); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_MUGGED_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_SAVED_1, 4); break; + case SOUND_PED_TAXI_WAIT: return SFX_WFOST_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_DODGE_1, 12); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_RUN_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GENERIC_CRASH_1, 10); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CAR_CRASH_1, 11); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BLOCKED_1, 12); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_LOST_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BUMP_1, 19); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CHAT_1, 16); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6771,22 +6755,22 @@ cAudioManager::GetWMYSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3947, 5); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 3963, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3955, 5); break; - case SOUND_PED_ROBBED: return 3962; - case SOUND_PED_ACCIDENTREACTION1: return 3975; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 3952, 3); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 3976, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3930, 10); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3968, 7); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3942, 5); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3912, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3893, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 3960, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 3940, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3901, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3920, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GUN_PANIC_1, 5); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_MUGGING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_JACKED_1, 5); break; + case SOUND_PED_ROBBED: return SFX_WMYST_MUGGED_1; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYST_SAVED_1; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_INNOCENT_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_RUN_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GENERIC_CRASH_1, 5); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6798,22 +6782,22 @@ cAudioManager::GetWMOSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5170, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5178, 4); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5188, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5190; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 5175, 3); break; - case SOUND_PED_TAXI_WAIT: return 5191; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5155, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5145, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5163, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5129, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5111, 8); break; - case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 5182, 4); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5186, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5153, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5119, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5136, 9); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOST_SAVED_1; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_INNOCENT_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_WMOST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BLOCKED_1, 8); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JEER_1, 4); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6825,20 +6809,20 @@ cAudioManager::GetWFYRITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5299, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5304, 7); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5313, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5320; - case SOUND_PED_TAXI_WAIT: return 5323; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5280, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 5315, 5); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5291, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5271, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5253, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5311, 2); break; - case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 5289, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5321, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5261, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_JACKED_1, 7); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYRI_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYRI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BUMP_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6850,19 +6834,19 @@ cAudioManager::GetWFORITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7825, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7831, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7839, 3); break; - case SOUND_PED_ACCIDENTREACTION1: return 7842; - case SOUND_PED_TAXI_WAIT: return 7846; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 7810, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7799, 11); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7817, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7789, 10); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7771, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7837, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7843, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7778, 11); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFORI_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFORI_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_DODGE_1, 11); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_CAR_CRASH_1, 10); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BUMP_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6874,19 +6858,22 @@ cAudioManager::GetWMYRITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4186, 8); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4194, 8); break; - case SOUND_PED_ACCIDENTREACTION1: return 4208; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4213, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4163, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4203, 5); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4175, 11); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4144, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4126, 10); break; - case SOUND_PED_WAIT_DOUBLEBACK: return 4202; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4172, 3); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4209, 4); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4136, 8); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GUN_PANIC_1, 8); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_JACKED_1, 8); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYRI_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GENERIC_CRASH_1, 11); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WMYRI_LOST_1; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_EYEING_1, 3); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_SHOCKED_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BUMP_1, 8); break; +#ifdef FIX_BUGS + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CHAT_1, 10); break; +#endif default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6898,20 +6885,20 @@ cAudioManager::GetWMORITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6668, 9); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6677, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6685, 4); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6701, 2); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6707, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6647, 10); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6689, 12); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6660, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6641, 6); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6617, 10); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6683, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6657, 3); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6703, 4); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6627, 14); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GUN_PANIC_1, 9); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_MUGGED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_RUN_1, 12); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_EYEING_1, 3); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SHOCKED_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BUMP_1, 14); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6923,18 +6910,18 @@ cAudioManager::GetWFYBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7752, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7757, 4); break; - case SOUND_PED_ACCIDENTREACTION1: return 7766; - case SOUND_PED_TAXI_WAIT: return 7770; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7738, 8); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7761, 5); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7746, 6); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7722, 6); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7704, 7); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7767, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7711, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7728, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_JACKED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYBE_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYBE_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BLOCKED_1, 7); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6946,20 +6933,20 @@ cAudioManager::GetWMYBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 8127, 8); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 8142, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8135, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8105, 12); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 8155, 5); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8119, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 8086, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 8063, 9); break; - case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 8145, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 8152, 3); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 8117, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 8160, 6); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8072, 14); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8094, 11); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GUN_PANIC_1, 8); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKED_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_DODGE_1, 12); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BLOCKED_1, 9); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JEER_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_LOST_1, 3); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_SHOCKED_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BUMP_1, 14); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CHAT_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6971,18 +6958,18 @@ cAudioManager::GetWFOBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6093, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6098, 4); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6109, 3); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6115, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6075, 8); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6102, 7); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6083, 10); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6058, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6040, 8); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6112, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6048, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6065, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_JACKED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SAVED_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_RUN_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GENERIC_CRASH_1, 10); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6994,21 +6981,21 @@ cAudioManager::GetWMOBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3759, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 3772, 4); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 3792, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3764, 8); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 3802, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3742, 8); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3798, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3752, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3724, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3706, 6); break; - case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 3776, 16); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 3750, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 3804, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3712, 12); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3732, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKING_1, 4); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_MUGGING_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKED_1, 8); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SAVED_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JEER_1, 16); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BUMP_1, 12); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7020,21 +7007,24 @@ cAudioManager::GetWMYCWTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5650, 6); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5670, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5659, 6); break; - case SOUND_PED_ROBBED: return 5676; - case SOUND_PED_TAXI_WAIT: return 5677; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5635, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5622, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5643, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5598, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5580, 9); break; - case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 5665, 5); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5674, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5632, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5589, 9); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5607, 15); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKED_1, 6); break; + case SOUND_PED_ROBBED: return SFX_WMYCW_MUGGED_1; +#ifdef FIX_BUGS + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_INNOCENT_1, 3); break; +#endif + case SOUND_PED_TAXI_WAIT: return SFX_WMYCW_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BLOCKED_1, 9); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JEER_1, 5); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_EYEING_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BUMP_1, 9); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CHAT_1, 15); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7046,19 +7036,19 @@ cAudioManager::GetWMYGOTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7679, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7684, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7690, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 7698; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 7701, 3); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7659, 11); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7692, 6); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7672, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7642, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 7670, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7699, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7633, 9); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7649, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYGO_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_TAXI_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_DODGE_1, 11); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CAR_CRASH_1, 7); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_BUMP_1, 9); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7070,18 +7060,18 @@ cAudioManager::GetWFOGOTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7904, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7909, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7915, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 7919; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 7883, 14); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7874, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7917, 2); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7897, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7855, 8); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7920, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7847, 8); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7863, 11); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOGO_SAVED_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_FIGHT_1, 14); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_RUN_1, 2); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CAR_CRASH_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CHAT_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7093,19 +7083,19 @@ cAudioManager::GetWMOGOTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4982, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4987, 6); break; - case SOUND_PED_ACCIDENTREACTION1: return 4998; - case SOUND_PED_TAXI_WAIT: return 5002; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4961, 13); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4947, 12); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4993, 5); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4974, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4929, 9); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4959, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4999, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4921, 8); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4938, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_JACKED_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOGO_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMOGO_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_FIGHT_1, 13); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_DODGE_1, 12); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CAR_CRASH_1, 9); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7117,13 +7107,13 @@ cAudioManager::GetWFYLGTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 8267, 5); break; - case SOUND_PED_ACCIDENTREACTION1: return 8272; - case SOUND_PED_TAXI_WAIT: return 8273; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8260, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8252, 8); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8232, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8242, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_GUN_COOL_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYLG_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYLG_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_DODGE_1, 8); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7135,13 +7125,13 @@ cAudioManager::GetWMYLGTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 3698, 6); break; - case SOUND_PED_ACCIDENTREACTION1: return 3704; - case SOUND_PED_TAXI_WAIT: return 3705; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3691, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3682, 9); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3662, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3672, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_GUN_COOL_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYLG_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMYLG_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_DODGE_1, 9); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7153,15 +7143,15 @@ cAudioManager::GetWFYBUTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7309, 8); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7317, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7325, 4); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 7340, 2); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7329, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7301, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7292, 9); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7337, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7271, 21); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GUN_PANIC_1, 8); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_MUGGED_1, 4); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_TAXI_1, 2); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_RUN_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_CAR_CRASH_1, 9); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_BUMP_1, 21); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7173,22 +7163,26 @@ cAudioManager::GetWMYBUTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3862, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3870, 5); break; - case SOUND_PED_ROBBED: return 3880; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 3884, 2); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 3868, 2); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 3891, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3845, 10); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3881, 3); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3857, 5); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3826, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3706, 6); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 3875, 5); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 3855, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 3886, 5); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3815, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3835, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_JACKED_1, 5); break; + case SOUND_PED_ROBBED: return SFX_WMYBU_MUGGED_1; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SAVED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_INNOCENT_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_RUN_1, 3); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GENERIC_CRASH_1, 5); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CAR_CRASH_1, 9); break; +#ifdef FIX_BUGS + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BLOCKED_1, 9); break; +#else + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break; +#endif + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_LOST_1, 5); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SHOCKED_1, 5); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7200,19 +7194,19 @@ cAudioManager::GetWMOBUTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6753, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6759, 7); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6769, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6771, 3); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6774, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6743, 3); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6733, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6746, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6726, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6709, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6766, 3); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6741, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6716, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_JACKED_1, 7); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_SAVED_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_FIGHT_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_LOST_1, 3); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7224,16 +7218,16 @@ cAudioManager::GetWFYPRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4101, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4107, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 4109; - case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, 4096, 5); break; - case SOUND_PED_TAXI_WAIT: return 4125; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4087, 9); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4077, 10); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 4110, 15); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4052, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4063, 14); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_GUN_COOL_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYPR_SAVED_1; + case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FUCKING_1, 5); break; + case SOUND_PED_TAXI_WAIT: return SFX_WFYPR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FIGHT_1, 9); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_DODGE_1, 10); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_SOLICIT_1, 15); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_CHAT_1, 14); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7245,14 +7239,14 @@ cAudioManager::GetWFOTRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 7371, 6); break; - case SOUND_PED_ACCIDENTREACTION1: return 7383; - case SOUND_PED_TAXI_WAIT: return 7393; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7362, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7377, 6); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 7384, 9); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7342, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7353, 9); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_GUN_COOL_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOTR_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFOTR_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_RUN_1, 6); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_SOLICIT_1, 9); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7264,16 +7258,16 @@ cAudioManager::GetWMOTRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 7542, 5); break; - case SOUND_PED_ACCIDENTREACTION1: return 7547; - case SOUND_PED_TAXI_WAIT: return 7558; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 7536, 6); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7517, 17); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 7551, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 7534, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7548, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7494, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7504, 13); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_GUN_COOL_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOTR_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMOTR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_FIGHT_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_DODGE_1, 17); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SOLICIT_1, 7); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_CHAT_1, 13); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7285,20 +7279,24 @@ cAudioManager::GetWMYPITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6496, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 6509, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6503, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6513, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6515, 2); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 6501, 2); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6517, 4); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6479, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6465, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6488, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6457, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6439, 8); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6473, 6); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6447, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_SAVED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_INNOCENT_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_TAXI_1, 4); break; +#ifdef FIX_BUGS + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 9); break; +#else + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 7); break; +#endif + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_EYEING_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7310,19 +7308,19 @@ cAudioManager::GetWMOCATalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 8032, 6); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 8048, 11); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8038, 10); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 8059, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 8061; - case SOUND_PED_TAXI_WAIT: return 8062; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8015, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8003, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8023, 9); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7993, 10); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7975, 12); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 8013, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7987, 6); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKING_1, 11); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKED_1, 10); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOCA_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMOCA_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GENERIC_CRASH_1, 9); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_CAR_CRASH_1, 10); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BLOCKED_1, 12); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BUMP_1, 6); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7333,12 +7331,12 @@ cAudioManager::GetWFYJGTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7414, 4); break; - case SOUND_PED_ACCIDENTREACTION1: sfx = 7424; break; - case SOUND_PED_TAXI_WAIT: sfx = 7425; break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7406, 8); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7418, 6); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7394, 12); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_GUN_PANIC_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_WFYJG_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: sfx = SFX_WFYJG_TAXI_1; break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_RUN_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_BUMP_1, 12); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7350,14 +7348,14 @@ cAudioManager::GetWMYJGTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5098, 4); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5102, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5109; - case SOUND_PED_TAXI_WAIT: return 5110; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 5104, 5); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5076, 10); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5096, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5086, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_GUN_PANIC_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYJG_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMYJG_TAXI_1; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_RUN_1, 5); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BLOCKED_1, 10); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7369,14 +7367,14 @@ cAudioManager::GetWFYSKTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3652, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3657, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 3659, 2); break; - case SOUND_PED_TAXI_WAIT: return 3661; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3641, 11); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3632, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3603, 11); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3614, 18); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_GUN_PANIC_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_WFYSK_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_FIGHT_1, 11); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_DODGE_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BLOCKED_1, 11); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BUMP_1, 18); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7388,18 +7386,18 @@ cAudioManager::GetWMYSKTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5563, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5573, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 5575, 2); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 5568, 3); break; - case SOUND_PED_TAXI_WAIT: return 5579; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5558, 5); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5546, 10); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5571, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5556, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5577, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5519, 14); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5533, 13); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_GUN_PANIC_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SAVED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_INNOCENT_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_WMYSK_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_DODGE_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_BUMP_1, 14); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_CHAT_1, 13); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7411,16 +7409,16 @@ cAudioManager::GetWFYSHTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 7459, 9); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7470, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 7483, 4); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 7492, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7448, 11); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7472, 11); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7468, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7487, 5); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7426, 12); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7438, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_GUN_COOL_1, 9); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SAVED_1, 4); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_DODGE_1, 11); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_RUN_1, 11); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SHOCKED_1, 5); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_BUMP_1, 12); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7432,16 +7430,16 @@ cAudioManager::GetWFOSHTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 3571, 10); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3583, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 3594, 3); break; - case SOUND_PED_TAXI_WAIT: return 3602; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3561, 10); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3585, 9); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 3581, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 3597, 5); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3542, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3552, 9); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_GUN_COOL_1, 10); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SAVED_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_WFOSH_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_RUN_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SHOCKED_1, 5); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7453,20 +7451,20 @@ cAudioManager::GetJFOTOTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 811, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 815, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 821, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 828, 2); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 831, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 796, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 823, 5); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 805, 6); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 775, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 757, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: return 820; - case SOUND_PED_CHAT_EVENT: return 830; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 765, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 783, 13); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JFOTO_LOST_1; + case SOUND_PED_CHAT_EVENT: return SFX_JFOTO_SHOCKED_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CHAT_1, 13); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7478,20 +7476,20 @@ cAudioManager::GetJMOTOTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 874, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 878, 4); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 883, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 889; - case SOUND_PED_TAXI_WAIT: return 891; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 862, 6); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 885, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 868, 6); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 849, 6); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 833, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: return 882; - case SOUND_PED_CHAT_EVENT: return 890; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 841, 8); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 855, 7); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_JMOTO_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_JMOTO_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_DODGE_1, 6); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JMOTO_LOST_1; + case SOUND_PED_CHAT_EVENT: return SFX_JMOTO_SHOCKED_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CHAT_1, 7); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7503,24 +7501,24 @@ cAudioManager::GetCBTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 2178, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 2187, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 2183, 4); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 2194, 2); break; - case SOUND_PED_ACCIDENTREACTION1: sfx = 2196; break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 2197, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 2161, 9); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 2150, 9); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 2170, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 2132, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 2113, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 2192, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 2159, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 2121, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 2140, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_FIGHT_1, 9); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } - return 86 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_CUBAN_GANG_2_BLOCKED_1 - SFX_CUBAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 @@ -7529,24 +7527,24 @@ cAudioManager::GetHNTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 2692, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 2703, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 2697, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 2711, 3); break; - case SOUND_PED_ACCIDENTREACTION1: sfx = 2714; break; - case SOUND_PED_TAXI_WAIT: sfx = 2715; break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 2673, 10); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 2661, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 2683, 9); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 2638, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 2617, 9); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 2707, 4); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 2671, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 2626, 12); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 2647, 14); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_HAITIAN_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: sfx = SFX_HAITIAN_GANG_1_TAXI_1; break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GENERIC_CRASH_1, 9); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BLOCKED_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_LOST_1, 4); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BUMP_1, 12); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CHAT_1, 14); break; default: return GetGenericMaleTalkSfx(ped, sound); } - return 99 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_HAITIAN_GANG_2_BLOCKED_1 - SFX_HAITIAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 @@ -7555,27 +7553,27 @@ cAudioManager::GetSGTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 1104, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 1114, 5); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 1124, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 1109, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 1121, 3); break; - case SOUND_PED_ACCIDENTREACTION1: sfx = 1129; break; - case SOUND_PED_TAXI_WAIT: sfx = 1132; break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 1088, 10); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1076, 9); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 1098, 6); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 1058, 6); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 1040, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1119, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 1085, 3); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 1130, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1048, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1064, 12); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKING_1, 5); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_STREET_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: sfx = SFX_STREET_GANG_1_TAXI_1; break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_EYEING_1, 3); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CHAT_1, 12); break; default: return GetGenericMaleTalkSfx(ped, sound); } // LCS removed for now -// if(ped->GetModelIndex() == MI_SGB) sfx += 93; +// if(ped->GetModelIndex() == MI_SGB) sfx += (SFX_STREET_GANG_2_BLOCKED_1 - SFX_STREET_GANG_1_BLOCKED_1); return sfx; } @@ -7585,24 +7583,24 @@ cAudioManager::GetCLTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 1299, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 1310, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 1304, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 1317, 2); break; - case SOUND_PED_ACCIDENTREACTION1: sfx = 1319; break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 1320, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 1281, 10); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1266, 13); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 1291, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 1246, 10); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 1226, 10); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1315, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 1279, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1236, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1256, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_LORD_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_DODGE_1, 13); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CAR_CRASH_1, 10); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } - return 96 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_CUBAN_LORD_GANG_2_BLOCKED_1 - SFX_CUBAN_LORD_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 @@ -7611,18 +7609,18 @@ cAudioManager::GetGDTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 1762, 6); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 1770, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 1755, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1744, 9); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1768, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 1753, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 1772, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1724, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1734, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_GUN_COOL_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SAVED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_DODGE_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } - return 50 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_GUARD_DUTY_2_BUMP_1 - SFX_GUARD_DUTY_1_BUMP_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 @@ -7631,22 +7629,22 @@ cAudioManager::GetBKTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 2429, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 2442, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 2434, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 2448, 2); break; - case SOUND_PED_ACCIDENTREACTION1: sfx = 2450; break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 2451, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 2412, 9); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 2403, 9); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 2421, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 2371, 10); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 2446, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 2381, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 2391, 12); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_BIKER_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_FIGHT_1, 9); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GENERIC_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_CHAT_1, 12); break; default: return GetGenericMaleTalkSfx(ped, sound); } - return 82 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_BIKER_GANG_2_BLOCKED_1 - SFX_BIKER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 @@ -7655,25 +7653,25 @@ cAudioManager::GetPGTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 1561, 4); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 1570, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 1565, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 1577, 2); break; - case SOUND_PED_ACCIDENTREACTION1: sfx = 1579; break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 1582, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 1551, 5); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1542, 7); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 1556, 5); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 1529, 5); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 1514, 10); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1575, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 1549, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 1580, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1524, 5); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1534, 8); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GUN_COOL_1, 4); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_PLAYER_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_DODGE_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GENERIC_CRASH_1, 5); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CAR_CRASH_1, 5); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BUMP_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(ped, sound); } - return 70 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_PLAYER_GANG_2_BLOCKED_1 - SFX_PLAYER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 @@ -7683,18 +7681,18 @@ cAudioManager::GetVICETalkSfx(CPed *ped, int16 sound, int16 model) if(model == MI_VICE6) { switch(sound) { - case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, 1894, 3); break; - case SOUND_PED_MIAMIVICE_EXITING_CAR: return 1897; + case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_6_ARREST_1, 3); break; + case SOUND_PED_MIAMIVICE_EXITING_CAR: return SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1; default: return GetGenericMaleTalkSfx(ped, sound); } } switch(sound) { - case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, 1874, 3); break; - case SOUND_PED_MIAMIVICE_EXITING_CAR: sfx = 1877; break; + case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_1_ARREST_1, 3); break; + case SOUND_PED_MIAMIVICE_EXITING_CAR: sfx = SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1; break; default: return GetGenericMaleTalkSfx(ped, sound); } - sfx += 4 * (m_sQueueSample.m_nEntityIndex % 5); + sfx += (SFX_VICE_VOICE_2_ARREST_1-SFX_VICE_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5); return sfx; } @@ -7704,23 +7702,23 @@ cAudioManager::GetWFYG1TalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 3383, 6); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 3399, 2); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3389, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3397, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 3403; - case SOUND_PED_TAXI_WAIT: return 3405; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3372, 4); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3361, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3401, 2); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3376, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3342, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3324, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 3394, 3); break; - case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 3370, 2); break; - case SOUND_PED_CHAT_EVENT: return 3404; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3331, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3351, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GUN_COOL_1, 6); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGING_1, 2); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYG1_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYG1_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_FIGHT_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_RUN_1, 2); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_LOST_1, 3); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: return SFX_WFYG1_SHOCKED_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7732,38 +7730,42 @@ cAudioManager::GetWFYG2TalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 3464, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3467, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3473, 2); break; - case SOUND_PED_TAXI_WAIT: return 3476; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3452, 5); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3440, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3457, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3422, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3406, 5); break; - case SOUND_PED_WAIT_DOUBLEBACK: return 3472; - case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 3448, 4); break; - case SOUND_PED_CHAT_EVENT: return 3475; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3411, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3431, 9); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GUN_COOL_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_MUGGED_1, 2); break; +#ifdef FIX_BUGS + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_TAXI_1, 2); break; +#else + case SOUND_PED_TAXI_WAIT: return SFX_WFYG2_TAXI_1; +#endif + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BLOCKED_1, 5); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYG2_LOST_1; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_EYEING_1, 4); break; + case SOUND_PED_CHAT_EVENT: return SFX_WFYG2_SHOCKED_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } - +*/ uint32 cAudioManager::GetGenericMaleTalkSfx(CPed *ped, int16 sound) { uint32 sfx; - m_bGenericSfx = true; + m_bGenericSfx = TRUE; switch(sound) { - case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_DEATH_1, 41); break; + case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_DEATH_01, 28); break; case SOUND_PED_BULLET_HIT: - case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_GRUNT_1, 41); break; - case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_FIRE_1, 32); break; - case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_PANIC_1, 35); break; + case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PAIN_01, 51); break; + case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PAIN_ON_FIRE_01, 21); break; + case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PANIC_01, 23); break; default: return NO_SAMPLE; } return sfx; @@ -7772,17 +7774,18 @@ cAudioManager::GetGenericMaleTalkSfx(CPed *ped, int16 sound) uint32 cAudioManager::GetGenericFemaleTalkSfx(CPed *ped, int16 sound) { - uint32 sfx; - m_bGenericSfx = true; - switch(sound) { - case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, 2931, 22); break; - case SOUND_PED_BULLET_HIT: - case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, 2953, 33); break; - case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, 2914, 17); break; - case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, 2986, 27); break; - default: return NO_SAMPLE; - } - return sfx; + return NO_SAMPLE; + //uint32 sfx; + //m_bGenericSfx = TRUE; + //switch(sound) { + //case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_DEATH_1, 22); break; + //case SOUND_PED_BULLET_HIT: + //case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_GRUNT_1, 33); break; + //case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_FIRE_1, 17); break; + //case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_PANIC_1, 27); break; + //default: return NO_SAMPLE; + //} + //return sfx; } void @@ -7821,7 +7824,7 @@ cPedComments::Process() uint32 sampleIndex; uint8 actualUsedBank; tPedComment *comment; - bool prevUsed = false; + bool8 prevUsed = FALSE; static uint8 counter = 0; static int32 prevSamples[10]; @@ -7832,7 +7835,7 @@ cPedComments::Process() if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex == prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) { m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; - prevUsed = true; + prevUsed = TRUE; break; } } @@ -7852,19 +7855,21 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume; AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; AudioManager.m_sQueueSample.m_nLoopCount = 1; +#ifndef GTA_PS2 AudioManager.m_sQueueSample.m_nLoopStart = 0; AudioManager.m_sQueueSample.m_nLoopEnd = -1; +#endif AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; AudioManager.m_sQueueSample.m_fSoundIntensity = 40.0f; - AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true; + AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE; AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; - AudioManager.m_sQueueSample.m_bReverbFlag = true; - AudioManager.m_sQueueSample.m_bRequireReflection = true; - AudioManager.m_sQueueSample.m_bIs2D = false; + AudioManager.m_sQueueSample.m_bReverbFlag = TRUE; + AudioManager.m_sQueueSample.m_bRequireReflection = TRUE; + AudioManager.m_sQueueSample.m_bIs2D = FALSE; #ifdef FIX_BUGS - if (sampleIndex >= 8694 && sampleIndex < TOTAL_AUDIO_SAMPLES) { // check if player sfx, TODO: enum - AudioManager.m_sQueueSample.m_bIs2D = true; + if (sampleIndex >= SFX_TONI_ANGRY_BUSTED_01 && sampleIndex <= SFX_TONI_WISECRACKING_SHOOT_26) { // check if player sfx + AudioManager.m_sQueueSample.m_bIs2D = TRUE; AudioManager.m_sQueueSample.m_nOffset = 63; } #endif // FIX_BUGS @@ -7877,19 +7882,19 @@ cPedComments::Process() AudioManager.AddSampleToRequestedQueue(); #if defined(GTA_PC) && !defined(FIX_BUGS) m_nDelayTimer = CTimer::GetTimeInMilliseconds(); - m_bDelay = true; + m_bDelay = TRUE; #endif } } } // Switch bank - if (m_nActiveBank) { - actualUsedBank = SFX_BANK_PED_COMMENTS; - m_nActiveBank = SFX_BANK_0; + if (m_nActiveBank == 0) { + actualUsedBank = 0; + m_nActiveBank = 1; } else { - actualUsedBank = SFX_BANK_0; - m_nActiveBank = SFX_BANK_PED_COMMENTS; + actualUsedBank = 1; + m_nActiveBank = 0; } comment = m_asPedComments[actualUsedBank]; for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { @@ -7905,7 +7910,7 @@ cPedComments::Process() m_nCommentsInBank[actualUsedBank] = 0; #if defined(GTA_PC) && !defined(FIX_BUGS) if(m_bDelay) - if(CTimer::GetTimeInMilliseconds() - m_nDelayTimer > 6000) m_bDelay = false; + if(CTimer::GetTimeInMilliseconds() - m_nDelayTimer > 6000) m_bDelay = FALSE; #endif } @@ -7935,7 +7940,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; case EXPLOSION_MOLOTOV: m_sQueueSample.m_fSoundIntensity = 150.0f; @@ -7943,7 +7948,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bRequireReflection = FALSE; break; case EXPLOSION_MINE: case EXPLOSION_HELI_BOMB: @@ -7952,7 +7957,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; default: m_sQueueSample.m_fSoundIntensity = 200.0f; @@ -7972,13 +7977,12 @@ cAudioManager::ProcessExplosions(int32 explosion) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverbFlag = TRUE; AddSampleToRequestedQueue(); } } @@ -8039,19 +8043,18 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 10; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) { - gFireManager.m_aFires[i].m_bExtinguishedWithWater = false; + gFireManager.m_aFires[i].m_bExtinguishedWithWater = FALSE; emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -8063,14 +8066,13 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 10; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -8099,14 +8101,13 @@ cAudioManager::ProcessWaterCannon(int32) m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nEmittingVolume = 50; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -8120,38 +8121,37 @@ CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVec void cAudioManager::ProcessExtraSounds() { - const float SOUND_INTENSITY = 18.0f; - const uint8 EMITTING_VOLUME = 50; - - float distance; - - for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) { - m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i]; - distance = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distance < SQR(SOUND_INTENSITY)) { - m_sQueueSample.m_fDistance = Sqrt(distance); - m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = i; - m_sQueueSample.m_nSampleIndex = SFX_ARCADE; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE); - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeModificator = 4; - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - AddSampleToRequestedQueue(); - } - } - } + //const float SOUND_INTENSITY = 18.0f; + //const uint8 EMITTING_VOLUME = 50; + + //float distance; + + //for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) { + // m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i]; + // distance = GetDistanceSquared(m_sQueueSample.m_vecPos); + // if (distance < SQR(SOUND_INTENSITY)) { + // m_sQueueSample.m_fDistance = Sqrt(distance); + // m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + // if (m_sQueueSample.m_nVolume != 0) { + // m_sQueueSample.m_nCounter = i; + // m_sQueueSample.m_nSampleIndex = SFX_ARCADE; + // m_sQueueSample.m_nBankIndex = SFX_BANK_0; + // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE); + // m_sQueueSample.m_bIs2D = FALSE; + // m_sQueueSample.m_nLoopCount = 0; + // m_sQueueSample.m_bReleasingSoundFlag = FALSE; + // m_sQueueSample.m_nReleasingVolumeModificator = 4; + // m_sQueueSample.m_fSpeedMultiplier = 3.0f; + // m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; + // SET_LOOP_OFFSETS(SFX_ARCADE) + // m_sQueueSample.m_bReverbFlag = TRUE; + // m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + // m_sQueueSample.m_bRequireReflection = FALSE; + // m_sQueueSample.m_nReleasingVolumeDivider = 3; + // AddSampleToRequestedQueue(); + // } + // } + //} } void @@ -8179,14 +8179,13 @@ cAudioManager::ProcessEscalators() m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_nCounter = i; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_BOAT_V12_LOOP); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_BOAT_V12_LOOP); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(SFX_BOAT_V12_LOOP) + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -8231,8 +8230,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; emittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SCRIPT_SOUND_GARAGE_DOOR_CLUNK: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -8243,8 +8242,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 4; emittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT: case SCRIPT_SOUND_BULLET_HIT_GROUND_1: @@ -8257,7 +8256,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; emittingVolume = m_anRandomTable[2] % 20 + 90; break; case SCRIPT_SOUND_WILLIE_CARD_SWIPE: @@ -8268,8 +8267,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = 20159; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 1.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; break; case SCRIPT_SOUND_MALE_AMBULANCE_OUCH: { @@ -8293,20 +8292,20 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); // BUG? m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = true; - m_sQueueSample.m_bRequireReflection = false; - break; - case SCRIPT_SOUND_PAYPHONE_RINGING: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - emittingVolume = 80; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bIs2D = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; break; + //case SCRIPT_SOUND_PAYPHONE_RINGING: + // m_sQueueSample.m_fSoundIntensity = 80.0f; + // m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; + // m_sQueueSample.m_nBankIndex = SFX_BANK_0; + // emittingVolume = 80; + // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); + // m_sQueueSample.m_nReleasingVolumeModificator = 1; + // m_sQueueSample.m_fSpeedMultiplier = 2.0f; + // m_sQueueSample.m_bIs2D = FALSE; + // m_sQueueSample.m_bRequireReflection = FALSE; + // break; case SCRIPT_SOUND_GLASS_BREAK_L: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; @@ -8315,7 +8314,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_GLASS_BREAK_S: m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -8325,7 +8324,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_GLASS_CRACK: m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -8335,8 +8334,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SCRIPT_SOUND_GLASS_LIGHT_BREAK: m_sQueueSample.m_fSoundIntensity = 55.0f; @@ -8345,7 +8344,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; emittingVolume = RandomDisplacement(11) + 25; break; case SCRIPT_SOUND_BOX_DESTROYED_1: @@ -8355,8 +8354,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 20 + 80; break; case SCRIPT_SOUND_BOX_DESTROYED_2: @@ -8366,8 +8365,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 20 + 80; break; case SCRIPT_SOUND_METAL_COLLISION: @@ -8378,8 +8377,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 30 + 70; break; case SCRIPT_SOUND_TIRE_COLLISION: @@ -8390,8 +8389,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 30 + 60; break; case SCRIPT_SOUND_HIT_BALL: @@ -8402,8 +8401,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 30 + 60; break; case SCRIPT_SOUND_GUNSHELL_DROP: @@ -8439,7 +8438,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; emittingVolume = m_anRandomTable[2] % 20 + 30; break; case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: @@ -8449,7 +8448,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; emittingVolume = m_anRandomTable[2] % 20 + 30; break; default: @@ -8463,11 +8462,10 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverbFlag = TRUE; AddSampleToRequestedQueue(); } } @@ -8489,7 +8487,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP: case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP: @@ -8501,7 +8499,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_SNORING_LOOP: m_sQueueSample.m_fSoundIntensity = 6.0f; @@ -8512,7 +8510,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP: m_sQueueSample.m_fSoundIntensity = 40.0f; @@ -8523,7 +8521,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_1: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1; @@ -8534,7 +8532,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_2: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2; @@ -8545,7 +8543,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_3: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3; @@ -8556,7 +8554,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_4: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4; @@ -8567,7 +8565,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; @@ -8580,7 +8578,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; @@ -8593,7 +8591,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; @@ -8606,7 +8604,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_1: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; @@ -8619,7 +8617,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_2: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; @@ -8632,7 +8630,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_3: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; @@ -8645,7 +8643,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_CHURCH: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH; @@ -8656,7 +8654,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_WATERFALL: emittingVolume = 30; @@ -8667,7 +8665,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nReleasingVolumeDivider = 9; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; default: return; } @@ -8678,14 +8676,13 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -8723,14 +8720,13 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { @@ -8741,15 +8737,14 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nOffset = 63; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 30; - m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bReverbFlag = FALSE; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } x = 0.0f; @@ -8766,15 +8761,14 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nOffset = 63; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bReverbFlag = FALSE; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); CObject::fDistToNearestTree = 999999.9f; } @@ -8783,11 +8777,11 @@ cAudioManager::ProcessWeather(int32 id) void cAudioManager::ProcessFrontEnd() { - bool stereo; - bool processedPickup; - bool processedMission; - bool staticFreq; - bool center; + bool8 stereo; + bool8 processedPickup; + bool8 processedMission; + bool8 staticFreq; + bool8 center; int16 sample; static uint8 iSound = 0; @@ -8796,11 +8790,11 @@ cAudioManager::ProcessFrontEnd() static uint32 radioDial = SFX_RADIO_DIAL_1; for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - staticFreq = false; - processedPickup = false; - center = false; - processedMission = false; - stereo = false; + staticFreq = FALSE; + processedPickup = FALSE; + center = FALSE; + processedMission = FALSE; + stereo = FALSE; switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; @@ -8812,9 +8806,9 @@ cAudioManager::ProcessFrontEnd() case SOUND_GARAGE_BAD_VEHICLE: case SOUND_GARAGE_BOMB_ALREADY_SET: m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; - stereo = true; - staticFreq = true; - center = true; + stereo = TRUE; + staticFreq = TRUE; + center = TRUE; break; case SOUND_GARAGE_OPENING: case SOUND_71: //case SOUND_41: @@ -8822,8 +8816,8 @@ cAudioManager::ProcessFrontEnd() case SOUND_GARAGE_VEHICLE_ACCEPTED: case SOUND_EVIDENCE_PICKUP: case SOUND_UNLOAD_GOLD: - stereo = true; - processedPickup = true; + stereo = TRUE; + processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; break; case SOUND_GARAGE_BOMB1_SET: @@ -8831,70 +8825,70 @@ cAudioManager::ProcessFrontEnd() case SOUND_GARAGE_BOMB3_SET: case SOUND_PICKUP_WEAPON_BOUGHT: case SOUND_PICKUP_WEAPON: - center = true; - processedPickup = true; + center = TRUE; + processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; - stereo = true; + stereo = TRUE; break; case SOUND_PICKUP_HEALTH: case SOUND_81: //case SOUND_4B: case SOUND_PICKUP_ADRENALINE: case SOUND_PICKUP_ARMOUR: - stereo = true; - processedPickup = true; + stereo = TRUE; + processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; break; case SOUND_80: - stereo = true; - processedPickup = true; + stereo = TRUE; + processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; - center = true; - staticFreq = true; + center = TRUE; + staticFreq = TRUE; break; case SOUND_PICKUP_BONUS: case SOUND_FRONTEND_MENU_STARTING: - case SOUND_HUD_SOUND: - stereo = true; - m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT; - center = true; + case SOUND_HUD: + stereo = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_FE_INFO_LEFT; + center = TRUE; break; case SOUND_PICKUP_MONEY: - stereo = true; - processedPickup = true; + stereo = TRUE; + processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; break; case SOUND_PICKUP_HIDDEN_PACKAGE: case SOUND_PICKUP_PACMAN_PILL: case SOUND_PICKUP_PACMAN_PACKAGE: case SOUND_PICKUP_FLOAT_PACKAGE: - center = true; - processedPickup = true; + center = TRUE; + processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT; - stereo = true; + stereo = TRUE; break; case SOUND_RACE_START_3: case SOUND_RACE_START_2: case SOUND_RACE_START_1: case SOUND_PART_MISSION_COMPLETE: - stereo = true; + stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT; - processedMission = true; - center = true; + processedMission = TRUE; + center = TRUE; break; case SOUND_RACE_START_GO: - stereo = true; + stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_GO_LEFT; - center = true; + center = TRUE; break; case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER; break; - case SOUND_FRONTEND_NO_RADIO: - case SOUND_FRONTEND_RADIO_CHANGE: + case SOUND_FRONTEND_RADIO_TURN_OFF: + case SOUND_FRONTEND_RADIO_TURN_ON: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break; - case SOUND_FRONTEND_RADIO_CHANGE_2: - m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA; + case SOUND_FRONTEND_HURRICANE: + //m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA; break; case SOUND_BULLETTRACE_1: case SOUND_BULLETTRACE_2: @@ -8905,24 +8899,24 @@ cAudioManager::ProcessFrontEnd() break; case SOUND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] % 2) ? radioDial + 1 : radioDial + 2; - if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_12) - m_sQueueSample.m_nSampleIndex -= 12; + if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_3) + m_sQueueSample.m_nSampleIndex -= 3; radioDial = m_sQueueSample.m_nSampleIndex; break; case SOUND_FRONTEND_HIGHLIGHT_OPTION: - stereo = true; - m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT; + //stereo = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT; break; case SOUND_FRONTEND_ENTER_OR_ADJUST: - stereo = true; - m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT; + //stereo = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT; break; case SOUND_FRONTEND_BACK: - stereo = true; - m_sQueueSample.m_nSampleIndex = SFX_FE_BACK_LEFT; + //stereo = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_FE_BACK; break; case SOUND_FRONTEND_FAIL: - stereo = true; + stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT; break; case SOUND_FRONTEND_AUDIO_TEST: @@ -8944,9 +8938,9 @@ cAudioManager::ProcessFrontEnd() sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; - if (sample == SOUND_FRONTEND_NO_RADIO) + if (sample == SOUND_FRONTEND_RADIO_TURN_OFF) m_sQueueSample.m_nFrequency = 28509; - else if (sample == SOUND_FRONTEND_RADIO_CHANGE) + else if (sample == SOUND_FRONTEND_RADIO_TURN_ON) m_sQueueSample.m_nFrequency = 32000; else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -8957,38 +8951,38 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nVolume = 127; - if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f) - m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume; + //if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f) + // m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nBankIndex = SFX_BANK_FRONT_END_MENU; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_fDistance = 1.0f; - if (stereo) + RESET_LOOP_OFFSETS + if (stereo) { m_sQueueSample.m_nOffset = 0; - else { + m_sQueueSample.m_fDistance = 1.0f; + } else { sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; if (sample == SOUND_BULLETTRACE_1) { m_sQueueSample.m_nOffset = 20; m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_fDistance = 100.0f; - } - if (sample == SOUND_BULLETTRACE_2) { + } else if (sample == SOUND_BULLETTRACE_2) { m_sQueueSample.m_nOffset = 107; m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_fDistance = 100.0f; + } else { + m_sQueueSample.m_nOffset = 63; + m_sQueueSample.m_fDistance = 1.0f; } - m_sQueueSample.m_nOffset = 63; } - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); if (stereo) { ++m_sQueueSample.m_nSampleIndex; @@ -9011,7 +9005,7 @@ cAudioManager::ProcessCrane() { CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity; float distSquared; - bool distCalculated = false; + bool8 distCalculated = FALSE; static const int intensity = 80; if (crane) { @@ -9026,19 +9020,18 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 100; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { @@ -9046,9 +9039,9 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; AddSampleToRequestedQueue(); } } @@ -9102,14 +9095,13 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -9127,7 +9119,7 @@ cAudioManager::ProcessGarages() uint32 sampleIndex; uint8 j; float distSquared; - bool distCalculated; + bool8 distCalculated; static uint8 iSound = 32; @@ -9138,7 +9130,7 @@ cAudioManager::ProcessGarages() if (entity == nil) continue; m_sQueueSample.m_vecPos = entity->GetPosition(); - distCalculated = false; + distCalculated = FALSE; distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(SOUND_INTENSITY)) { state = CGarages::aGarages[i].m_eGarageState; @@ -9158,7 +9150,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nCounter = iSound++; if (iSound < 32) iSound = 32; @@ -9170,7 +9162,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; } } else { m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; @@ -9179,19 +9171,18 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nEmittingVolume = 90; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } break; @@ -9220,16 +9211,15 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nEmittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_nCounter = iSound++; if (iSound < 32) iSound = 32; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; AddSampleToRequestedQueue(); } } @@ -9247,7 +9237,7 @@ cAudioManager::ProcessFireHydrant() const float SOUND_INTENSITY = 35; float distSquared; - bool distCalculated = false; + bool8 distCalculated = FALSE; m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); @@ -9261,13 +9251,12 @@ cAudioManager::ProcessFireHydrant() m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nEmittingVolume = 40; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; AddSampleToRequestedQueue(); @@ -9282,7 +9271,7 @@ void cAudioManager::ProcessBridge() { float dist; - bool distCalculated = false; + bool8 distCalculated = FALSE; if (CBridge::pLiftRoad) { m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); @@ -9318,19 +9307,18 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 100; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } }*/ @@ -9345,18 +9333,17 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bReverbFlag = FALSE; AddSampleToRequestedQueue(); } } @@ -9380,18 +9367,17 @@ cAudioManager::ProcessBridgeOneShots() if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -9400,7 +9386,7 @@ cAudioManager::ProcessBridgeOneShots() #endif #pragma region MISSION_AUDIO -bool g_bMissionAudioLoadFailed[MISSION_AUDIO_SLOTS]; +bool8 g_bMissionAudioLoadFailed[MISSION_AUDIO_SLOTS]; struct MissionAudioData { const char *m_pName; @@ -9409,380 +9395,1874 @@ struct MissionAudioData { const MissionAudioData MissionAudioNameSfxAssoc[] = { - /*{"mobring", STREAMED_SOUND_MISSION_MOBR1}, {"pagring", STREAMED_SOUND_MISSION_PAGER}, {"carrev", STREAMED_SOUND_MISSION_CARREV}, - {"bikerev", STREAMED_SOUND_MISSION_BIKEREV}, {"liftop", STREAMED_SOUND_MISSION_LIFTOP}, {"liftcl", STREAMED_SOUND_MISSION_LIFTCL}, - {"liftrun", STREAMED_SOUND_MISSION_LIFTRUN}, {"liftbel", STREAMED_SOUND_MISSION_LIFTBEL}, {"inlift", STREAMED_SOUND_MISSION_INLIFT}, - {"caml", STREAMED_SOUND_MISSION_CAMERAL}, {"camr", STREAMED_SOUND_MISSION_CAMERAR}, {"cheer1", STREAMED_SOUND_MISSION_CHEER1}, - {"cheer2", STREAMED_SOUND_MISSION_CHEER2}, {"cheer3", STREAMED_SOUND_MISSION_CHEER3}, {"cheer4", STREAMED_SOUND_MISSION_CHEER4}, - {"ooh1", STREAMED_SOUND_MISSION_OOH1}, {"ooh2", STREAMED_SOUND_MISSION_OOH2}, {"race1", STREAMED_SOUND_MISSION_RACE1}, - {"race2", STREAMED_SOUND_MISSION_RACE2}, {"race3", STREAMED_SOUND_MISSION_RACE3}, {"race4", STREAMED_SOUND_MISSION_RACE4}, - {"race5", STREAMED_SOUND_MISSION_RACE5}, {"race6", STREAMED_SOUND_MISSION_RACE6}, {"race7", STREAMED_SOUND_MISSION_RACE7}, - {"race8", STREAMED_SOUND_MISSION_RACE8}, {"race9", STREAMED_SOUND_MISSION_RACE9}, {"race10", STREAMED_SOUND_MISSION_RACE10}, - {"race11", STREAMED_SOUND_MISSION_RACE11}, {"race12", STREAMED_SOUND_MISSION_RACE12}, {"race13", STREAMED_SOUND_MISSION_RACE13}, - {"race14", STREAMED_SOUND_MISSION_RACE14}, {"race15", STREAMED_SOUND_MISSION_RACE15}, {"hot1", STREAMED_SOUND_MISSION_HOT1}, - {"hot2", STREAMED_SOUND_MISSION_HOT2}, {"hot3", STREAMED_SOUND_MISSION_HOT3}, {"hot4", STREAMED_SOUND_MISSION_HOT4}, - {"hot5", STREAMED_SOUND_MISSION_HOT5}, {"hot6", STREAMED_SOUND_MISSION_HOT6}, {"hot7", STREAMED_SOUND_MISSION_HOT7}, - {"hot8", STREAMED_SOUND_MISSION_HOT8}, {"hot9", STREAMED_SOUND_MISSION_HOT9}, {"hot10", STREAMED_SOUND_MISSION_HOT10}, - {"hot11", STREAMED_SOUND_MISSION_HOT11}, {"hot12", STREAMED_SOUND_MISSION_HOT12}, {"hot13", STREAMED_SOUND_MISSION_HOT13}, - {"hot14", STREAMED_SOUND_MISSION_HOT14}, {"hot15", STREAMED_SOUND_MISSION_HOT15}, {"lanstp1", STREAMED_SOUND_MISSION_LANSTP1}, - {"lanstp2", STREAMED_SOUND_MISSION_LANSTP2}, {"lanamu1", STREAMED_SOUND_MISSION_LANAMU1}, {"lanamu2", STREAMED_SOUND_MISSION_LANAMU2}, - {"airhrnl", STREAMED_SOUND_MISSION_AIRHORNL}, {"airhrnr", STREAMED_SOUND_MISSION_AIRHORNR}, {"sniper", STREAMED_SOUND_MISSION_SNIPSCRL}, - {"snipsh", STREAMED_SOUND_MISSION_SNIPSHORT}, {"bloroof", STREAMED_SOUND_MISSION_BLOWROOF}, {"sfx_01", STREAMED_SOUND_MISSION_SFX_01}, - {"sfx_02", STREAMED_SOUND_MISSION_SFX_02}, {"LAW1_1", STREAMED_SOUND_MISSION_LAW1_1}, {"LAW1_2", STREAMED_SOUND_MISSION_LAW1_2}, - {"LAW1_3", STREAMED_SOUND_MISSION_LAW1_3}, {"LAW1_4", STREAMED_SOUND_MISSION_LAW1_4}, {"LAW1_5", STREAMED_SOUND_MISSION_LAW1_5}, - {"LAW1_6", STREAMED_SOUND_MISSION_LAW1_6}, {"LAW1_7", STREAMED_SOUND_MISSION_LAW1_7}, {"LAW1_8", STREAMED_SOUND_MISSION_LAW1_8}, - {"LAW1_9", STREAMED_SOUND_MISSION_LAW1_9}, {"LAW1_10", STREAMED_SOUND_MISSION_LAW1_10}, {"LAW2_1", STREAMED_SOUND_MISSION_LAW2_1}, - {"LAW2_2", STREAMED_SOUND_MISSION_LAW2_2}, {"LAW2_3", STREAMED_SOUND_MISSION_LAW2_3}, {"LAW2_4", STREAMED_SOUND_MISSION_LAW2_4}, - {"LAW2_5", STREAMED_SOUND_MISSION_LAW2_5}, {"LAW2_6", STREAMED_SOUND_MISSION_LAW2_6}, {"LAW2_7", STREAMED_SOUND_MISSION_LAW2_7}, - {"LAW2_8", STREAMED_SOUND_MISSION_LAW2_8}, {"LAW2_9", STREAMED_SOUND_MISSION_LAW2_9}, {"LAW2_10", STREAMED_SOUND_MISSION_LAW2_10}, - {"LAW3_1", STREAMED_SOUND_MISSION_LAW3_1}, {"LAW3_2", STREAMED_SOUND_MISSION_LAW3_2}, {"LAW3_3", STREAMED_SOUND_MISSION_LAW3_3}, - {"LAW3_4", STREAMED_SOUND_MISSION_LAW3_4}, {"LAW3_5", STREAMED_SOUND_MISSION_LAW3_5}, {"LAW3_6", STREAMED_SOUND_MISSION_LAW3_6}, - {"LAW3_10", STREAMED_SOUND_MISSION_LAW3_10}, {"LAW3_11", STREAMED_SOUND_MISSION_LAW3_11}, {"LAW3_12", STREAMED_SOUND_MISSION_LAW3_12}, - {"LAW3_13", STREAMED_SOUND_MISSION_LAW3_13}, {"LAW3_14", STREAMED_SOUND_MISSION_LAW3_14}, {"LAW3_16", STREAMED_SOUND_MISSION_LAW3_16}, - {"LAW3_17", STREAMED_SOUND_MISSION_LAW3_17}, {"LAW3_18", STREAMED_SOUND_MISSION_LAW3_18}, {"LAW3_19", STREAMED_SOUND_MISSION_LAW3_19}, - {"LAW3_20", STREAMED_SOUND_MISSION_LAW3_20}, {"LAW3_21", STREAMED_SOUND_MISSION_LAW3_21}, {"LAW3_22", STREAMED_SOUND_MISSION_LAW3_22}, - {"LAW3_23", STREAMED_SOUND_MISSION_LAW3_23}, {"LAW3_24", STREAMED_SOUND_MISSION_LAW3_24}, {"LAW3_25", STREAMED_SOUND_MISSION_LAW3_25}, - {"LAW4_1a", STREAMED_SOUND_MISSION_LAW4_1A}, {"LAW4_1b", STREAMED_SOUND_MISSION_LAW4_1B}, {"LAW4_1c", STREAMED_SOUND_MISSION_LAW4_1C}, - {"LAW4_1d", STREAMED_SOUND_MISSION_LAW4_1D}, {"LAW4_10", STREAMED_SOUND_MISSION_LAW4_10}, {"LAW4_3", STREAMED_SOUND_MISSION_LAW4_3}, - {"LAW4_4", STREAMED_SOUND_MISSION_LAW4_4}, {"LAW4_5", STREAMED_SOUND_MISSION_LAW4_5}, {"LAW4_6", STREAMED_SOUND_MISSION_LAW4_6}, - {"LAW4_7", STREAMED_SOUND_MISSION_LAW4_7}, {"LAW4_8", STREAMED_SOUND_MISSION_LAW4_8}, {"LAW4_9", STREAMED_SOUND_MISSION_LAW4_9}, - {"COL1_1", STREAMED_SOUND_MISSION_COL1_1}, {"COL1_2", STREAMED_SOUND_MISSION_COL1_2}, {"COL1_3", STREAMED_SOUND_MISSION_COL1_3}, - {"COL1_4", STREAMED_SOUND_MISSION_COL1_4}, {"COL1_5", STREAMED_SOUND_MISSION_COL1_5}, {"COL1_6", STREAMED_SOUND_MISSION_COL1_6}, - {"COL1_7", STREAMED_SOUND_MISSION_COL1_7}, {"COL1_8", STREAMED_SOUND_MISSION_COL1_8}, {"COL2_1", STREAMED_SOUND_MISSION_COL2_1}, - {"COL2_2", STREAMED_SOUND_MISSION_COL2_2}, {"COL2_3", STREAMED_SOUND_MISSION_COL2_3}, {"COL2_4", STREAMED_SOUND_MISSION_COL2_4}, - {"COL2_5", STREAMED_SOUND_MISSION_COL2_5}, {"COL2_6a", STREAMED_SOUND_MISSION_COL2_6A}, {"COL2_7", STREAMED_SOUND_MISSION_COL2_7}, - {"COL2_8", STREAMED_SOUND_MISSION_COL2_8}, {"COL2_9", STREAMED_SOUND_MISSION_COL2_9}, {"COL2_10", STREAMED_SOUND_MISSION_COL2_10}, - {"COL2_11", STREAMED_SOUND_MISSION_COL2_11}, {"COL2_12", STREAMED_SOUND_MISSION_COL2_12}, {"COL2_13", STREAMED_SOUND_MISSION_COL2_13}, - {"COL2_14", STREAMED_SOUND_MISSION_COL2_14}, {"COL2_15", STREAMED_SOUND_MISSION_COL2_15}, {"COL2_16", STREAMED_SOUND_MISSION_COL2_16}, - {"COL3_1", STREAMED_SOUND_MISSION_COL3_1}, {"COL3_2", STREAMED_SOUND_MISSION_COL3_2}, {"COL3_2a", STREAMED_SOUND_MISSION_COL3_2A}, - {"COL3_2b", STREAMED_SOUND_MISSION_COL3_2B}, {"COL3_3", STREAMED_SOUND_MISSION_COL3_3}, {"COL3_4", STREAMED_SOUND_MISSION_COL3_4}, - {"COL3_5", STREAMED_SOUND_MISSION_COL3_5}, {"COL3_6", STREAMED_SOUND_MISSION_COL3_6}, {"COL3_7", STREAMED_SOUND_MISSION_COL3_7}, - {"COL3_8", STREAMED_SOUND_MISSION_COL3_8}, {"COL3_9", STREAMED_SOUND_MISSION_COL3_9}, {"COL3_10", STREAMED_SOUND_MISSION_COL3_10}, - {"COL3_11", STREAMED_SOUND_MISSION_COL3_11}, {"COL3_12", STREAMED_SOUND_MISSION_COL3_12}, {"COL3_13", STREAMED_SOUND_MISSION_COL3_13}, - {"COL3_14", STREAMED_SOUND_MISSION_COL3_14}, {"COL3_15", STREAMED_SOUND_MISSION_COL3_15}, {"COL3_16", STREAMED_SOUND_MISSION_COL3_16}, - {"COL3_17", STREAMED_SOUND_MISSION_COL3_17}, {"COL3_18", STREAMED_SOUND_MISSION_COL3_18}, {"COL3_19", STREAMED_SOUND_MISSION_COL3_19}, - {"COL3_20", STREAMED_SOUND_MISSION_COL3_20}, {"COL3_21", STREAMED_SOUND_MISSION_COL3_21}, {"COL3_23", STREAMED_SOUND_MISSION_COL3_23}, - {"COL3_24", STREAMED_SOUND_MISSION_COL3_24}, {"COL3_25", STREAMED_SOUND_MISSION_COL3_25}, {"COL4_1", STREAMED_SOUND_MISSION_COL4_1}, - {"COL4_2", STREAMED_SOUND_MISSION_COL4_2}, {"COL4_3", STREAMED_SOUND_MISSION_COL4_3}, {"COL4_4", STREAMED_SOUND_MISSION_COL4_4}, - {"COL4_5", STREAMED_SOUND_MISSION_COL4_5}, {"COL4_6", STREAMED_SOUND_MISSION_COL4_6}, {"COL4_7", STREAMED_SOUND_MISSION_COL4_7}, - {"COL4_8", STREAMED_SOUND_MISSION_COL4_8}, {"COL4_9", STREAMED_SOUND_MISSION_COL4_9}, {"COL4_10", STREAMED_SOUND_MISSION_COL4_10}, - {"COL4_11", STREAMED_SOUND_MISSION_COL4_11}, {"COL4_12", STREAMED_SOUND_MISSION_COL4_12}, {"COL4_13", STREAMED_SOUND_MISSION_COL4_13}, - {"COL4_14", STREAMED_SOUND_MISSION_COL4_14}, {"COL4_15", STREAMED_SOUND_MISSION_COL4_15}, {"COL4_16", STREAMED_SOUND_MISSION_COL4_16}, - {"COL4_17", STREAMED_SOUND_MISSION_COL4_17}, {"COL4_18", STREAMED_SOUND_MISSION_COL4_18}, {"COL4_19", STREAMED_SOUND_MISSION_COL4_19}, - {"COL4_20", STREAMED_SOUND_MISSION_COL4_20}, {"COL4_21", STREAMED_SOUND_MISSION_COL4_21}, {"COL4_22", STREAMED_SOUND_MISSION_COL4_22}, - {"COL4_23", STREAMED_SOUND_MISSION_COL4_23}, {"COL4_24", STREAMED_SOUND_MISSION_COL4_24}, {"COL4_25", STREAMED_SOUND_MISSION_COL4_25}, - {"COL4_26", STREAMED_SOUND_MISSION_COL4_26}, {"COL5_1", STREAMED_SOUND_MISSION_COL5_1}, {"COL5_2", STREAMED_SOUND_MISSION_COL5_2}, - {"COL5_3", STREAMED_SOUND_MISSION_COL5_3}, {"COL5_4", STREAMED_SOUND_MISSION_COL5_4}, {"COL5_5", STREAMED_SOUND_MISSION_COL5_5}, - {"COL5_6", STREAMED_SOUND_MISSION_COL5_6}, {"COL5_7", STREAMED_SOUND_MISSION_COL5_7}, {"COL5_8", STREAMED_SOUND_MISSION_COL5_8}, - {"COL5_9", STREAMED_SOUND_MISSION_COL5_9}, {"COL5_10", STREAMED_SOUND_MISSION_COL5_10}, {"COL5_11", STREAMED_SOUND_MISSION_COL5_11}, - {"COL5_12", STREAMED_SOUND_MISSION_COL5_12}, {"COL5_13", STREAMED_SOUND_MISSION_COL5_13}, {"COL5_14", STREAMED_SOUND_MISSION_COL5_14}, - {"COL5_15", STREAMED_SOUND_MISSION_COL5_15}, {"COL5_16", STREAMED_SOUND_MISSION_COL5_16}, {"COL5_17", STREAMED_SOUND_MISSION_COL5_17}, - {"COL5_18", STREAMED_SOUND_MISSION_COL5_18}, {"COL5_19", STREAMED_SOUND_MISSION_COL5_19}, {"COL5_20", STREAMED_SOUND_MISSION_COL5_20}, - {"COL5_21", STREAMED_SOUND_MISSION_COL5_21}, {"COL5_22", STREAMED_SOUND_MISSION_COL5_22}, {"COK1_1", STREAMED_SOUND_MISSION_COK1_1}, - {"COK1_2", STREAMED_SOUND_MISSION_COK1_2}, {"COK1_3", STREAMED_SOUND_MISSION_COK1_3}, {"COK1_4", STREAMED_SOUND_MISSION_COK1_4}, - {"COK1_5", STREAMED_SOUND_MISSION_COK1_5}, {"COK1_6", STREAMED_SOUND_MISSION_COK1_6}, {"COK2_1", STREAMED_SOUND_MISSION_COK2_1}, - {"COK2_2", STREAMED_SOUND_MISSION_COK2_2}, {"COK2_3", STREAMED_SOUND_MISSION_COK2_3}, {"COK2_4", STREAMED_SOUND_MISSION_COK2_4}, - {"COK2_5", STREAMED_SOUND_MISSION_COK2_5}, {"COK2_6", STREAMED_SOUND_MISSION_COK2_6}, {"COK2_7a", STREAMED_SOUND_MISSION_COK2_7A}, - {"COK2_7b", STREAMED_SOUND_MISSION_COK2_7B}, {"COK2_7c", STREAMED_SOUND_MISSION_COK2_7C}, {"COK2_8a", STREAMED_SOUND_MISSION_COK2_8A}, - {"COK2_8b", STREAMED_SOUND_MISSION_COK2_8B}, {"COK2_8c", STREAMED_SOUND_MISSION_COK2_8C}, {"COK2_8d", STREAMED_SOUND_MISSION_COK2_8D}, - {"COK2_9", STREAMED_SOUND_MISSION_COK2_9}, {"COK210a", STREAMED_SOUND_MISSION_COK210A}, {"COK210b", STREAMED_SOUND_MISSION_COK210B}, - {"COK210c", STREAMED_SOUND_MISSION_COK210C}, {"COK212a", STREAMED_SOUND_MISSION_COK212A}, {"COK212b", STREAMED_SOUND_MISSION_COK212B}, - {"COK2_13", STREAMED_SOUND_MISSION_COK2_13}, {"COK2_14", STREAMED_SOUND_MISSION_COK2_14}, {"COK2_15", STREAMED_SOUND_MISSION_COK2_15}, - {"COK2_16", STREAMED_SOUND_MISSION_COK2_16}, {"COK2_20", STREAMED_SOUND_MISSION_COK2_20}, {"COK2_21", STREAMED_SOUND_MISSION_COK2_21}, - {"COK2_22", STREAMED_SOUND_MISSION_COK2_22}, {"COK3_1", STREAMED_SOUND_MISSION_COK3_1}, {"COK3_2", STREAMED_SOUND_MISSION_COK3_2}, - {"COK3_3", STREAMED_SOUND_MISSION_COK3_3}, {"COK3_4", STREAMED_SOUND_MISSION_COK3_4}, {"COK4_1", STREAMED_SOUND_MISSION_COK4_1}, - {"COK4_2", STREAMED_SOUND_MISSION_COK4_2}, {"COK4_3", STREAMED_SOUND_MISSION_COK4_3}, {"COK4_4", STREAMED_SOUND_MISSION_COK4_4}, - {"COK4_5", STREAMED_SOUND_MISSION_COK4_5}, {"COK4_6", STREAMED_SOUND_MISSION_COK4_6}, {"COK4_7", STREAMED_SOUND_MISSION_COK4_7}, - {"COK4_8", STREAMED_SOUND_MISSION_COK4_8}, {"COK4_9", STREAMED_SOUND_MISSION_COK4_9}, {"COK4_9A", STREAMED_SOUND_MISSION_COK4_9A}, - {"COK4_10", STREAMED_SOUND_MISSION_COK4_10}, {"COK4_11", STREAMED_SOUND_MISSION_COK4_11}, {"COK4_12", STREAMED_SOUND_MISSION_COK4_12}, - {"COK4_13", STREAMED_SOUND_MISSION_COK4_13}, {"COK4_14", STREAMED_SOUND_MISSION_COK4_14}, {"COK4_15", STREAMED_SOUND_MISSION_COK4_15}, - {"COK4_16", STREAMED_SOUND_MISSION_COK4_16}, {"COK4_17", STREAMED_SOUND_MISSION_COK4_17}, {"COK4_18", STREAMED_SOUND_MISSION_COK4_18}, - {"COK4_19", STREAMED_SOUND_MISSION_COK4_19}, {"COK4_20", STREAMED_SOUND_MISSION_COK4_20}, {"COK4_21", STREAMED_SOUND_MISSION_COK4_21}, - {"COK4_22", STREAMED_SOUND_MISSION_COK4_22}, {"COK4_23", STREAMED_SOUND_MISSION_COK4_23}, {"COK4_24", STREAMED_SOUND_MISSION_COK4_24}, - {"COK4_25", STREAMED_SOUND_MISSION_COK4_25}, {"COK4_26", STREAMED_SOUND_MISSION_COK4_26}, {"COK4_27", STREAMED_SOUND_MISSION_COK4_27}, - {"RESC_1", STREAMED_SOUND_MISSION_RESC_1}, {"RESC_2", STREAMED_SOUND_MISSION_RESC_2}, {"RESC_3", STREAMED_SOUND_MISSION_RESC_3}, - {"RESC_4", STREAMED_SOUND_MISSION_RESC_4}, {"RESC_5", STREAMED_SOUND_MISSION_RESC_5}, {"RESC_6", STREAMED_SOUND_MISSION_RESC_6}, - {"RESC_7", STREAMED_SOUND_MISSION_RESC_7}, {"RESC_8", STREAMED_SOUND_MISSION_RESC_8}, {"RESC_9", STREAMED_SOUND_MISSION_RESC_9}, - {"RESC_10", STREAMED_SOUND_MISSION_RESC_10}, {"ASS_1", STREAMED_SOUND_MISSION_ASS_1}, {"ASS_2", STREAMED_SOUND_MISSION_ASS_2}, - {"ASS_3", STREAMED_SOUND_MISSION_ASS_3}, {"ASS_4", STREAMED_SOUND_MISSION_ASS_4}, {"ASS_5", STREAMED_SOUND_MISSION_ASS_5}, - {"ASS_6", STREAMED_SOUND_MISSION_ASS_6}, {"ASS_7", STREAMED_SOUND_MISSION_ASS_7}, {"ASS_8", STREAMED_SOUND_MISSION_ASS_8}, - {"ASS_9", STREAMED_SOUND_MISSION_ASS_9}, {"ASS_10", STREAMED_SOUND_MISSION_ASS_10}, {"ASS_11", STREAMED_SOUND_MISSION_ASS_11}, - {"ASS_12", STREAMED_SOUND_MISSION_ASS_12}, {"ASS_13", STREAMED_SOUND_MISSION_ASS_13}, {"ASS_14", STREAMED_SOUND_MISSION_ASS_14}, - {"BUD1_1", STREAMED_SOUND_MISSION_BUD1_1}, {"BUD1_2", STREAMED_SOUND_MISSION_BUD1_2}, {"BUD1_3", STREAMED_SOUND_MISSION_BUD1_3}, - {"BUD1_4", STREAMED_SOUND_MISSION_BUD1_4}, {"BUD1_5", STREAMED_SOUND_MISSION_BUD1_5}, {"BUD1_9", STREAMED_SOUND_MISSION_BUD1_9}, - {"BUD1_10", STREAMED_SOUND_MISSION_BUD1_10}, {"BUD2_1", STREAMED_SOUND_MISSION_BUD2_1}, {"BUD2_2", STREAMED_SOUND_MISSION_BUD2_2}, - {"BUD2_3", STREAMED_SOUND_MISSION_BUD2_3}, {"BUD2_4", STREAMED_SOUND_MISSION_BUD2_4}, {"BUD2_5", STREAMED_SOUND_MISSION_BUD2_5}, - {"BUD2_6", STREAMED_SOUND_MISSION_BUD2_6}, {"BUD2_7", STREAMED_SOUND_MISSION_BUD2_7}, {"BUD3_1a", STREAMED_SOUND_MISSION_BUD3_1A}, - {"BUD3_1b", STREAMED_SOUND_MISSION_BUD3_1B}, {"BUD3_1", STREAMED_SOUND_MISSION_BUD3_1}, {"BUD3_2", STREAMED_SOUND_MISSION_BUD3_2}, - {"BUD3_3", STREAMED_SOUND_MISSION_BUD3_3}, {"BUD3_4", STREAMED_SOUND_MISSION_BUD3_4}, {"BUD3_1c", STREAMED_SOUND_MISSION_BUD3_1C}, - {"BUD3_5", STREAMED_SOUND_MISSION_BUD3_5}, {"BUD3_6", STREAMED_SOUND_MISSION_BUD3_6}, {"BUD3_7", STREAMED_SOUND_MISSION_BUD3_7}, - {"BUD3_8a", STREAMED_SOUND_MISSION_BUD3_8A}, {"BUD3_8b", STREAMED_SOUND_MISSION_BUD3_8B}, {"BUD3_8c", STREAMED_SOUND_MISSION_BUD3_8C}, - {"BUD3_9a", STREAMED_SOUND_MISSION_BUD3_9A}, {"BUD3_9b", STREAMED_SOUND_MISSION_BUD3_9B}, {"BUD3_9c", STREAMED_SOUND_MISSION_BUD3_9C}, - {"CAP1_2", STREAMED_SOUND_MISSION_CAP1_2}, {"CAP1_3", STREAMED_SOUND_MISSION_CAP1_3}, {"CAP1_4", STREAMED_SOUND_MISSION_CAP1_4}, - {"CAP1_5", STREAMED_SOUND_MISSION_CAP1_5}, {"CAP1_6", STREAMED_SOUND_MISSION_CAP1_6}, {"CAP1_7", STREAMED_SOUND_MISSION_CAP1_7}, - {"CAP1_8", STREAMED_SOUND_MISSION_CAP1_8}, {"CAP1_9", STREAMED_SOUND_MISSION_CAP1_9}, {"CAP1_10", STREAMED_SOUND_MISSION_CAP1_10}, - {"CAP1_11", STREAMED_SOUND_MISSION_CAP1_11}, {"CAP1_12", STREAMED_SOUND_MISSION_CAP1_12}, {"FINKILL", STREAMED_SOUND_MISSION_FINKILL}, - {"FIN_1a", STREAMED_SOUND_MISSION_FIN_1A}, {"FIN_1b", STREAMED_SOUND_MISSION_FIN_1B}, {"FIN_1c", STREAMED_SOUND_MISSION_FIN_1C}, - {"FIN_2b", STREAMED_SOUND_MISSION_FIN_2B}, {"FIN_2c", STREAMED_SOUND_MISSION_FIN_2C}, {"FIN_3", STREAMED_SOUND_MISSION_FIN_3}, - {"FIN_4", STREAMED_SOUND_MISSION_FIN_4}, {"FIN_5", STREAMED_SOUND_MISSION_FIN_5}, {"FIN_6", STREAMED_SOUND_MISSION_FIN_6}, - {"FIN_10", STREAMED_SOUND_MISSION_FIN_10}, {"FIN_11a", STREAMED_SOUND_MISSION_FIN_11A}, {"FIN_11b", STREAMED_SOUND_MISSION_FIN_11B}, - {"FIN_12a", STREAMED_SOUND_MISSION_FIN_12A}, {"FIN_12b", STREAMED_SOUND_MISSION_FIN_12B}, {"FIN_12c", STREAMED_SOUND_MISSION_FIN_12C}, - {"FIN_13", STREAMED_SOUND_MISSION_FIN_13}, {"BNK1_1", STREAMED_SOUND_MISSION_BNK1_1}, {"BNK1_2", STREAMED_SOUND_MISSION_BNK1_2}, - {"BNK1_3", STREAMED_SOUND_MISSION_BNK1_3}, {"BNK1_4", STREAMED_SOUND_MISSION_BNK1_4}, {"BNK1_5", STREAMED_SOUND_MISSION_BNK1_5}, - {"BNK1_6", STREAMED_SOUND_MISSION_BNK1_6}, {"BNK1_7", STREAMED_SOUND_MISSION_BNK1_7}, {"BNK1_8", STREAMED_SOUND_MISSION_BNK1_8}, - {"BNK1_10", STREAMED_SOUND_MISSION_BNK1_10}, {"BNK1_11", STREAMED_SOUND_MISSION_BNK1_11}, {"BNK1_12", STREAMED_SOUND_MISSION_BNK1_12}, - {"BNK1_13", STREAMED_SOUND_MISSION_BNK1_13}, {"BNK1_14", STREAMED_SOUND_MISSION_BNK1_14}, {"BNK2_1", STREAMED_SOUND_MISSION_BNK2_1}, - {"BNK2_2", STREAMED_SOUND_MISSION_BNK2_2}, {"BNK2_3", STREAMED_SOUND_MISSION_BNK2_3}, {"BNK2_4", STREAMED_SOUND_MISSION_BNK2_4}, - {"BNK2_5", STREAMED_SOUND_MISSION_BNK2_5}, {"BNK2_6", STREAMED_SOUND_MISSION_BNK2_6}, {"BNK2_7", STREAMED_SOUND_MISSION_BNK2_7}, - {"BNK2_8", STREAMED_SOUND_MISSION_BNK2_8}, {"BNK2_9", STREAMED_SOUND_MISSION_BNK2_9}, {"BNK3_1", STREAMED_SOUND_MISSION_BNK3_1}, - {"BNK3_2", STREAMED_SOUND_MISSION_BNK3_2}, {"BNK3_3a", STREAMED_SOUND_MISSION_BNK3_3A}, {"BNK3_3b", STREAMED_SOUND_MISSION_BNK3_3B}, - {"BNK3_3c", STREAMED_SOUND_MISSION_BNK3_3C}, {"BNK3_4a", STREAMED_SOUND_MISSION_BNK3_4A}, {"BNK3_4b", STREAMED_SOUND_MISSION_BNK3_4B}, - {"BNK3_4c", STREAMED_SOUND_MISSION_BNK3_4C}, {"BNK4_1", STREAMED_SOUND_MISSION_BNK4_1}, {"BNK4_2", STREAMED_SOUND_MISSION_BNK4_2}, - {"BNK4_3A", STREAMED_SOUND_MISSION_BNK4_3A}, {"BNK4_3B", STREAMED_SOUND_MISSION_BNK4_3B}, {"BNK4_3C", STREAMED_SOUND_MISSION_BNK4_3C}, - {"BNK4_3D", STREAMED_SOUND_MISSION_BNK4_3D}, {"BNK4_3E", STREAMED_SOUND_MISSION_BNK4_3E}, {"BNK4_3F", STREAMED_SOUND_MISSION_BNK4_3F}, - {"BNK4_3G", STREAMED_SOUND_MISSION_BNK4_3G}, {"BNK4_3H", STREAMED_SOUND_MISSION_BNK4_3H}, {"BNK4_3I", STREAMED_SOUND_MISSION_BNK4_3I}, - {"BNK4_3J", STREAMED_SOUND_MISSION_BNK4_3J}, {"BNK4_3K", STREAMED_SOUND_MISSION_BNK4_3K}, {"BNK4_3M", STREAMED_SOUND_MISSION_BNK4_3M}, - {"BNK4_3O", STREAMED_SOUND_MISSION_BNK4_3O}, {"BNK4_3P", STREAMED_SOUND_MISSION_BNK4_3P}, {"BNK4_3Q", STREAMED_SOUND_MISSION_BNK4_3Q}, - {"BNK4_3R", STREAMED_SOUND_MISSION_BNK4_3R}, {"BNK4_3S", STREAMED_SOUND_MISSION_BNK4_3S}, {"BNK4_3T", STREAMED_SOUND_MISSION_BNK4_3T}, - {"BNK4_3U", STREAMED_SOUND_MISSION_BNK4_3U}, {"BNK4_3V", STREAMED_SOUND_MISSION_BNK4_3V}, {"BNK4_4a", STREAMED_SOUND_MISSION_BNK4_4A}, - {"BNK4_4b", STREAMED_SOUND_MISSION_BNK4_4B}, {"BNK4_5", STREAMED_SOUND_MISSION_BNK4_5}, {"BNK4_6", STREAMED_SOUND_MISSION_BNK4_6}, - {"BNK4_7", STREAMED_SOUND_MISSION_BNK4_7}, {"BNK4_8", STREAMED_SOUND_MISSION_BNK4_8}, {"BNK4_9", STREAMED_SOUND_MISSION_BNK4_9}, - {"BNK4_10", STREAMED_SOUND_MISSION_BNK4_10}, {"BNK4_11", STREAMED_SOUND_MISSION_BNK4_11}, {"BK4_12a", STREAMED_SOUND_MISSION_BK4_12A}, - {"BK4_12b", STREAMED_SOUND_MISSION_BK4_12B}, {"BK4_12c", STREAMED_SOUND_MISSION_BK4_12C}, {"BNK4_13", STREAMED_SOUND_MISSION_BNK4_13}, - {"BK4_14a", STREAMED_SOUND_MISSION_BK4_14A}, {"BK4_14b", STREAMED_SOUND_MISSION_BK4_14B}, {"BNK4_15", STREAMED_SOUND_MISSION_BNK4_15}, - {"BNK4_16", STREAMED_SOUND_MISSION_BNK4_16}, {"BNK4_17", STREAMED_SOUND_MISSION_BNK4_17}, {"BNK4_18", STREAMED_SOUND_MISSION_BNK4_18}, - {"BK4_19a", STREAMED_SOUND_MISSION_BK4_19A}, {"BK4_19b", STREAMED_SOUND_MISSION_BK4_19B}, {"BK4_20a", STREAMED_SOUND_MISSION_BK4_20A}, - {"BK4_20b", STREAMED_SOUND_MISSION_BK4_20B}, {"BNK4_21", STREAMED_SOUND_MISSION_BNK4_21}, {"BNK422a", STREAMED_SOUND_MISSION_BNK422A}, - {"BNK422b", STREAMED_SOUND_MISSION_BNK422B}, {"BK4_23a", STREAMED_SOUND_MISSION_BK4_23A}, {"BK4_23b", STREAMED_SOUND_MISSION_BK4_23B}, - {"BK4_23c", STREAMED_SOUND_MISSION_BK4_23C}, {"BK4_23d", STREAMED_SOUND_MISSION_BK4_23D}, {"BK4_24a", STREAMED_SOUND_MISSION_BK4_24A}, - {"BK4_24b", STREAMED_SOUND_MISSION_BK4_24B}, {"BNK4_25", STREAMED_SOUND_MISSION_BNK4_25}, {"BNK4_26", STREAMED_SOUND_MISSION_BNK4_26}, - {"BNK4_27", STREAMED_SOUND_MISSION_BNK4_27}, {"BNK4_28", STREAMED_SOUND_MISSION_BNK4_28}, {"BNK4_29", STREAMED_SOUND_MISSION_BNK4_29}, - {"BNK4_30", STREAMED_SOUND_MISSION_BNK4_30}, {"BK4_31a", STREAMED_SOUND_MISSION_BK4_31A}, {"BK4_31b", STREAMED_SOUND_MISSION_BK4_31B}, - {"BNK4_32", STREAMED_SOUND_MISSION_BNK4_32}, {"BK4_34a", STREAMED_SOUND_MISSION_BK4_34A}, {"BK4_34b", STREAMED_SOUND_MISSION_BK4_34B}, - {"BK4_35a", STREAMED_SOUND_MISSION_BK4_35A}, {"BK4_35b", STREAMED_SOUND_MISSION_BK4_35B}, {"BNK4_36", STREAMED_SOUND_MISSION_BNK4_36}, - {"BNK4_37", STREAMED_SOUND_MISSION_BNK4_37}, {"BNK4_38", STREAMED_SOUND_MISSION_BNK4_38}, {"BNK_39", STREAMED_SOUND_MISSION_BNK4_39}, - {"BK4_40a", STREAMED_SOUND_MISSION_BK4_40A}, {"BK4_40b", STREAMED_SOUND_MISSION_BK4_40B}, {"BNK4_41", STREAMED_SOUND_MISSION_BNK4_41}, - {"BNK4_42", STREAMED_SOUND_MISSION_BNK4_42}, {"BNK4_43", STREAMED_SOUND_MISSION_BNK4_43}, {"BNK4_44", STREAMED_SOUND_MISSION_BNK4_44}, - {"BNK4_45", STREAMED_SOUND_MISSION_BNK4_45}, {"BNK4_46", STREAMED_SOUND_MISSION_BNK4_46}, {"BNK4_47", STREAMED_SOUND_MISSION_BNK4_47}, - {"BNK4_48", STREAMED_SOUND_MISSION_BNK4_48}, {"BNK4_49", STREAMED_SOUND_MISSION_BNK4_49}, {"BNK450A", STREAMED_SOUND_MISSION_BNK450A}, - {"BNK450B", STREAMED_SOUND_MISSION_BNK450B}, {"BNK4_51", STREAMED_SOUND_MISSION_BNK4_51}, {"BNK4_94", STREAMED_SOUND_MISSION_BNK4_94}, - {"BNK4_95", STREAMED_SOUND_MISSION_BNK4_95}, {"BNK4_96", STREAMED_SOUND_MISSION_BNK4_96}, {"BNK4_97", STREAMED_SOUND_MISSION_BNK4_97}, - {"BNK4_98", STREAMED_SOUND_MISSION_BNK4_98}, {"BNK4_99", STREAMED_SOUND_MISSION_BNK4_99}, {"CNT1_1", STREAMED_SOUND_MISSION_CNT1_1}, - {"CNT1_2", STREAMED_SOUND_MISSION_CNT1_2}, {"CNT1_3", STREAMED_SOUND_MISSION_CNT1_3}, {"CNT1_4", STREAMED_SOUND_MISSION_CNT1_4}, - {"CNT1_5", STREAMED_SOUND_MISSION_CNT1_5}, {"CNT2_1", STREAMED_SOUND_MISSION_CNT2_1}, {"CNT2_2", STREAMED_SOUND_MISSION_CNT2_2}, - {"CNT2_3", STREAMED_SOUND_MISSION_CNT2_3}, {"CNT2_4", STREAMED_SOUND_MISSION_CNT2_4}, {"PORN1_1", STREAMED_SOUND_MISSION_PORN1_1}, - {"PORN1_2", STREAMED_SOUND_MISSION_PORN1_2}, {"PORN1_3", STREAMED_SOUND_MISSION_PORN1_3}, {"PRN1_3A", STREAMED_SOUND_MISSION_PRN1_3A}, - {"PORN1_4", STREAMED_SOUND_MISSION_PORN1_4}, {"PORN1_5", STREAMED_SOUND_MISSION_PORN1_5}, {"PORN1_6", STREAMED_SOUND_MISSION_PORN1_6}, - {"PORN1_7", STREAMED_SOUND_MISSION_PORN1_7}, {"PORN1_8", STREAMED_SOUND_MISSION_PORN1_8}, {"PORN1_9", STREAMED_SOUND_MISSION_PORN1_9}, - {"PRN1_10", STREAMED_SOUND_MISSION_PRN1_10}, {"PRN1_11", STREAMED_SOUND_MISSION_PRN1_11}, {"PRN1_12", STREAMED_SOUND_MISSION_PRN1_12}, - {"PRN1_13", STREAMED_SOUND_MISSION_PRN1_13}, {"PRN1_14", STREAMED_SOUND_MISSION_PRN1_14}, {"PRN1_15", STREAMED_SOUND_MISSION_PRN1_15}, - {"PRN1_16", STREAMED_SOUND_MISSION_PRN1_16}, {"PRN1_17", STREAMED_SOUND_MISSION_PRN1_17}, {"PRN1_18", STREAMED_SOUND_MISSION_PRN1_18}, - {"PRN1_19", STREAMED_SOUND_MISSION_PRN1_19}, {"PRN1_20", STREAMED_SOUND_MISSION_PRN1_20}, {"PRN1_21", STREAMED_SOUND_MISSION_PRN1_21}, - {"PORN3_1", STREAMED_SOUND_MISSION_PORN3_1}, {"PORN3_2", STREAMED_SOUND_MISSION_PORN3_2}, {"PORN3_3", STREAMED_SOUND_MISSION_PORN3_3}, - {"PORN3_4", STREAMED_SOUND_MISSION_PORN3_4}, {"TAX1_1", STREAMED_SOUND_MISSION_TAX1_1}, {"TAX1_2", STREAMED_SOUND_MISSION_TAX1_2}, - {"TAX1_3", STREAMED_SOUND_MISSION_TAX1_3}, {"TAX1_4", STREAMED_SOUND_MISSION_TAX1_4}, {"TAX1_5", STREAMED_SOUND_MISSION_TAX1_5}, - {"TAX2_1", STREAMED_SOUND_MISSION_TAX2_1}, {"TAX2_2", STREAMED_SOUND_MISSION_TAX2_2}, {"TAX2_3", STREAMED_SOUND_MISSION_TAX2_3}, - {"TAX2_4", STREAMED_SOUND_MISSION_TAX2_4}, {"TAX2_5", STREAMED_SOUND_MISSION_TAX2_5}, {"TAX2_6", STREAMED_SOUND_MISSION_TAX2_6}, - {"TAX2_7", STREAMED_SOUND_MISSION_TAX2_7}, {"TAX3_1", STREAMED_SOUND_MISSION_TAX3_1}, {"TAX3_2", STREAMED_SOUND_MISSION_TAX3_2}, - {"TAX3_3", STREAMED_SOUND_MISSION_TAX3_3}, {"TAX3_4", STREAMED_SOUND_MISSION_TAX3_4}, {"TAX3_5", STREAMED_SOUND_MISSION_TAX3_5}, - {"TEX1_1", STREAMED_SOUND_MISSION_TEX1_1}, {"TEX1_2", STREAMED_SOUND_MISSION_TEX1_2}, {"TEX1_3", STREAMED_SOUND_MISSION_TEX1_3}, - {"TEX1_4", STREAMED_SOUND_MISSION_TEX1_4}, {"TEX1_5", STREAMED_SOUND_MISSION_TEX1_5}, {"TEX1_6", STREAMED_SOUND_MISSION_TEX1_6}, - {"TEX2_1", STREAMED_SOUND_MISSION_TEX2_1}, {"TEX3_1", STREAMED_SOUND_MISSION_TEX3_1}, {"TEX3_2", STREAMED_SOUND_MISSION_TEX3_2}, - {"TEX3_3", STREAMED_SOUND_MISSION_TEX3_3}, {"TEX3_4", STREAMED_SOUND_MISSION_TEX3_4}, {"TEX3_5", STREAMED_SOUND_MISSION_TEX3_5}, - {"TEX3_6", STREAMED_SOUND_MISSION_TEX3_6}, {"TEX3_7", STREAMED_SOUND_MISSION_TEX3_7}, {"TEX3_8", STREAMED_SOUND_MISSION_TEX3_8}, - {"PHIL1_2", STREAMED_SOUND_MISSION_PHIL1_2}, {"PHIL1_3", STREAMED_SOUND_MISSION_PHIL1_3}, {"PHIL2_1", STREAMED_SOUND_MISSION_PHIL2_1}, - {"PHIL2_2", STREAMED_SOUND_MISSION_PHIL2_2}, {"PHIL2_3", STREAMED_SOUND_MISSION_PHIL2_3}, {"PHIL2_4", STREAMED_SOUND_MISSION_PHIL2_4}, - {"PHIL2_5", STREAMED_SOUND_MISSION_PHIL2_5}, {"PHIL2_6", STREAMED_SOUND_MISSION_PHIL2_6}, {"PHIL2_7", STREAMED_SOUND_MISSION_PHIL2_7}, - {"PHIL2_8", STREAMED_SOUND_MISSION_PHIL2_8}, {"PHIL2_9", STREAMED_SOUND_MISSION_PHIL2_9}, {"PHIL210", STREAMED_SOUND_MISSION_PHIL210}, - {"PHIL211", STREAMED_SOUND_MISSION_PHIL211}, {"BIKE1_1", STREAMED_SOUND_MISSION_BIKE1_1}, {"BIKE1_2", STREAMED_SOUND_MISSION_BIKE1_2}, - {"BIKE1_3", STREAMED_SOUND_MISSION_BIKE1_3}, {"ROK1_1a", STREAMED_SOUND_MISSION_ROK1_1A}, {"ROK1_1b", STREAMED_SOUND_MISSION_ROK1_1B}, - {"ROK1_5", STREAMED_SOUND_MISSION_ROK1_5}, {"ROK1_6", STREAMED_SOUND_MISSION_ROK1_6}, {"ROK1_7", STREAMED_SOUND_MISSION_ROK1_7}, - {"ROK1_8", STREAMED_SOUND_MISSION_ROK1_8}, {"ROK1_9", STREAMED_SOUND_MISSION_ROK1_9}, {"PSYCH_1", STREAMED_SOUND_MISSION_PSYCH_1}, - {"PSYCH_2", STREAMED_SOUND_MISSION_PSYCH_2}, {"ROK2_01", STREAMED_SOUND_MISSION_ROK2_01}, {"ROK3_1", STREAMED_SOUND_MISSION_ROK3_1}, - {"ROK3_2", STREAMED_SOUND_MISSION_ROK3_2}, {"ROK3_3", STREAMED_SOUND_MISSION_ROK3_3}, {"ROK3_4", STREAMED_SOUND_MISSION_ROK3_4}, - {"ROK3_5", STREAMED_SOUND_MISSION_ROK3_5}, {"ROK3_6", STREAMED_SOUND_MISSION_ROK3_6}, {"ROK3_7", STREAMED_SOUND_MISSION_ROK3_7}, - {"ROK3_8", STREAMED_SOUND_MISSION_ROK3_8}, {"ROK3_9", STREAMED_SOUND_MISSION_ROK3_9}, {"ROK3_10", STREAMED_SOUND_MISSION_ROK3_10}, - {"ROK3_11", STREAMED_SOUND_MISSION_ROK3_11}, {"ROK3_12", STREAMED_SOUND_MISSION_ROK3_12}, {"ROK3_13", STREAMED_SOUND_MISSION_ROK3_13}, - {"ROK3_14", STREAMED_SOUND_MISSION_ROK3_14}, {"ROK3_15", STREAMED_SOUND_MISSION_ROK3_15}, {"ROK3_16", STREAMED_SOUND_MISSION_ROK3_16}, - {"ROK3_17", STREAMED_SOUND_MISSION_ROK3_17}, {"ROK3_18", STREAMED_SOUND_MISSION_ROK3_18}, {"ROK3_19", STREAMED_SOUND_MISSION_ROK3_19}, - {"ROK3_20", STREAMED_SOUND_MISSION_ROK3_20}, {"ROK3_21", STREAMED_SOUND_MISSION_ROK3_21}, {"ROK3_22", STREAMED_SOUND_MISSION_ROK3_22}, - {"ROK3_23", STREAMED_SOUND_MISSION_ROK3_23}, {"ROK3_24", STREAMED_SOUND_MISSION_ROK3_24}, {"ROK3_25", STREAMED_SOUND_MISSION_ROK3_25}, - {"ROK3_26", STREAMED_SOUND_MISSION_ROK3_26}, {"ROK3_27", STREAMED_SOUND_MISSION_ROK3_27}, {"ROK3_62", STREAMED_SOUND_MISSION_ROK3_62}, - {"ROK3_63", STREAMED_SOUND_MISSION_ROK3_63}, {"ROK3_64", STREAMED_SOUND_MISSION_ROK3_64}, {"ROK3_65", STREAMED_SOUND_MISSION_ROK3_65}, - {"ROK3_66", STREAMED_SOUND_MISSION_ROK3_66}, {"ROK3_67", STREAMED_SOUND_MISSION_ROK3_67}, {"ROK3_68", STREAMED_SOUND_MISSION_ROK3_68}, - {"ROK3_69", STREAMED_SOUND_MISSION_ROK3_69}, {"ROK3_70", STREAMED_SOUND_MISSION_ROK3_70}, {"ROK3_71", STREAMED_SOUND_MISSION_ROK3_71}, - {"ROK3_73", STREAMED_SOUND_MISSION_ROK3_73}, {"HAT_1a", STREAMED_SOUND_MISSION_HAT_1A}, {"intro1", STREAMED_SOUND_MISSION_INTRO1}, - {"intro2", STREAMED_SOUND_MISSION_INTRO2}, {"intro3", STREAMED_SOUND_MISSION_INTRO3}, {"intro4", STREAMED_SOUND_MISSION_INTRO4}, - {"CUB1_1", STREAMED_SOUND_MISSION_CUB1_1}, {"CUB1_2", STREAMED_SOUND_MISSION_CUB1_2}, {"CUB1_3", STREAMED_SOUND_MISSION_CUB1_3}, - {"CUB1_4", STREAMED_SOUND_MISSION_CUB1_4}, {"CUB1_5", STREAMED_SOUND_MISSION_CUB1_5}, {"CUB1_6", STREAMED_SOUND_MISSION_CUB1_6}, - {"CUB1_7", STREAMED_SOUND_MISSION_CUB1_7}, {"CUB1_8", STREAMED_SOUND_MISSION_CUB1_8}, {"CUB1_9", STREAMED_SOUND_MISSION_CUB1_9}, - {"CUB1_10", STREAMED_SOUND_MISSION_CUB1_10}, {"CUB2_1", STREAMED_SOUND_MISSION_CUB2_1}, {"CUB2_2", STREAMED_SOUND_MISSION_CUB2_2}, - {"CUB2_3a", STREAMED_SOUND_MISSION_CUB2_3A}, {"CUB2_3b", STREAMED_SOUND_MISSION_CUB2_3B}, {"CUB2_3c", STREAMED_SOUND_MISSION_CUB2_3C}, - {"CUB2_4a", STREAMED_SOUND_MISSION_CUB2_4A}, {"CUB2_5", STREAMED_SOUND_MISSION_CUB2_5}, {"CUB2_6", STREAMED_SOUND_MISSION_CUB2_6}, - {"CUB2_7", STREAMED_SOUND_MISSION_CUB2_7}, {"CUB2_8", STREAMED_SOUND_MISSION_CUB2_8}, {"CUB2_9", STREAMED_SOUND_MISSION_CUB2_9}, - {"CUB2_10", STREAMED_SOUND_MISSION_CUB2_10}, {"CUB2_11", STREAMED_SOUND_MISSION_CUB2_11}, {"CUB3_1", STREAMED_SOUND_MISSION_CUB3_1}, - {"CUB3_2", STREAMED_SOUND_MISSION_CUB3_2}, {"CUB3_3", STREAMED_SOUND_MISSION_CUB3_3}, {"CUB3_4", STREAMED_SOUND_MISSION_CUB3_4}, - {"CUB4_1", STREAMED_SOUND_MISSION_CUB4_1}, {"CUB4_2", STREAMED_SOUND_MISSION_CUB4_2}, {"CUB4_3", STREAMED_SOUND_MISSION_CUB4_3}, - {"CUB4_4", STREAMED_SOUND_MISSION_CUB4_4}, {"CUB4_5", STREAMED_SOUND_MISSION_CUB4_5}, {"CUB4_5A", STREAMED_SOUND_MISSION_CUB4_5A}, - {"CUB4_6", STREAMED_SOUND_MISSION_CUB4_6}, {"CUB4_7", STREAMED_SOUND_MISSION_CUB4_7}, {"CUB4_8", STREAMED_SOUND_MISSION_CUB4_8}, - {"CUB4_9", STREAMED_SOUND_MISSION_CUB4_9}, {"CUB4_10", STREAMED_SOUND_MISSION_CUB4_10}, {"CUB4_11", STREAMED_SOUND_MISSION_CUB4_11}, - {"CUB4_12", STREAMED_SOUND_MISSION_CUB4_12}, {"CUB4_13", STREAMED_SOUND_MISSION_CUB4_13}, {"CUB4_14", STREAMED_SOUND_MISSION_CUB4_14}, - {"CUB4_15", STREAMED_SOUND_MISSION_CUB4_15}, {"CUB4_16", STREAMED_SOUND_MISSION_CUB4_16}, {"golf_1", STREAMED_SOUND_MISSION_GOLF_1}, - {"golf_2", STREAMED_SOUND_MISSION_GOLF_2}, {"golf_3", STREAMED_SOUND_MISSION_GOLF_3}, {"bar_1", STREAMED_SOUND_MISSION_BAR_1}, - {"bar_2", STREAMED_SOUND_MISSION_BAR_2}, {"bar_3", STREAMED_SOUND_MISSION_BAR_3}, {"bar_4", STREAMED_SOUND_MISSION_BAR_4}, - {"bar_5", STREAMED_SOUND_MISSION_BAR_5}, {"bar_6", STREAMED_SOUND_MISSION_BAR_6}, {"bar_7", STREAMED_SOUND_MISSION_BAR_7}, - {"bar_8", STREAMED_SOUND_MISSION_BAR_8}, {"strip_1", STREAMED_SOUND_MISSION_STRIP_1}, {"strip_2", STREAMED_SOUND_MISSION_STRIP_2}, - {"strip_3", STREAMED_SOUND_MISSION_STRIP_3}, {"strip_4", STREAMED_SOUND_MISSION_STRIP_4}, {"strip_5", STREAMED_SOUND_MISSION_STRIP_5}, - {"strip_6", STREAMED_SOUND_MISSION_STRIP_6}, {"strip_7", STREAMED_SOUND_MISSION_STRIP_7}, {"strip_8", STREAMED_SOUND_MISSION_STRIP_8}, - {"strip_9", STREAMED_SOUND_MISSION_STRIP_9}, {"star_1", STREAMED_SOUND_MISSION_STAR_1}, {"star_2", STREAMED_SOUND_MISSION_STAR_2}, - {"star_3", STREAMED_SOUND_MISSION_STAR_3}, {"star_4", STREAMED_SOUND_MISSION_STAR_4}, {"mob_01a", STREAMED_SOUND_MISSION_MOB_01A}, - {"mob_01b", STREAMED_SOUND_MISSION_MOB_01B}, {"mob_01c", STREAMED_SOUND_MISSION_MOB_01C}, {"mob_02a", STREAMED_SOUND_MISSION_MOB_02A}, - {"mob_02b", STREAMED_SOUND_MISSION_MOB_02B}, {"mob_02c", STREAMED_SOUND_MISSION_MOB_02C}, {"mob_03a", STREAMED_SOUND_MISSION_MOB_03A}, - {"mob_03b", STREAMED_SOUND_MISSION_MOB_03B}, {"mob_03c", STREAMED_SOUND_MISSION_MOB_03C}, {"mob_03d", STREAMED_SOUND_MISSION_MOB_03D}, - {"mob_03e", STREAMED_SOUND_MISSION_MOB_03E}, {"shark_1", STREAMED_SOUND_MISSION_SHARK_1}, {"shark_2", STREAMED_SOUND_MISSION_SHARK_2}, - {"shark_3", STREAMED_SOUND_MISSION_SHARK_3}, {"shark_4", STREAMED_SOUND_MISSION_SHARK_4}, {"shark_5", STREAMED_SOUND_MISSION_SHARK_5}, - {"mob_04a", STREAMED_SOUND_MISSION_MOB_04A}, {"mob_04b", STREAMED_SOUND_MISSION_MOB_04B}, {"mob_04c", STREAMED_SOUND_MISSION_MOB_04C}, - {"mob_04d", STREAMED_SOUND_MISSION_MOB_04D}, {"mob_05a", STREAMED_SOUND_MISSION_MOB_05A}, {"mob_05b", STREAMED_SOUND_MISSION_MOB_05B}, - {"mob_05c", STREAMED_SOUND_MISSION_MOB_05C}, {"mob_05d", STREAMED_SOUND_MISSION_MOB_05D}, {"mob_06a", STREAMED_SOUND_MISSION_MOB_06A}, - {"mob_06b", STREAMED_SOUND_MISSION_MOB_06B}, {"mob_06c", STREAMED_SOUND_MISSION_MOB_06C}, {"mob_07a", STREAMED_SOUND_MISSION_MOB_07A}, - {"mob_07b", STREAMED_SOUND_MISSION_MOB_07B}, {"mob_08a", STREAMED_SOUND_MISSION_MOB_08A}, {"mob_08b", STREAMED_SOUND_MISSION_MOB_08B}, - {"mob_08c", STREAMED_SOUND_MISSION_MOB_08C}, {"mob_08d", STREAMED_SOUND_MISSION_MOB_08D}, {"mob_08e", STREAMED_SOUND_MISSION_MOB_08E}, - {"mob_08f", STREAMED_SOUND_MISSION_MOB_08F}, {"mob_08g", STREAMED_SOUND_MISSION_MOB_08G}, {"mob_09a", STREAMED_SOUND_MISSION_MOB_09A}, - {"mob_09b", STREAMED_SOUND_MISSION_MOB_09B}, {"mob_09c", STREAMED_SOUND_MISSION_MOB_09C}, {"mob_09d", STREAMED_SOUND_MISSION_MOB_09D}, - {"mob_09e", STREAMED_SOUND_MISSION_MOB_09E}, {"mob_09f", STREAMED_SOUND_MISSION_MOB_09F}, {"mob_10a", STREAMED_SOUND_MISSION_MOB_10A}, - {"mob_10b", STREAMED_SOUND_MISSION_MOB_10B}, {"mob_10c", STREAMED_SOUND_MISSION_MOB_10C}, {"mob_10d", STREAMED_SOUND_MISSION_MOB_10D}, - {"mob_10e", STREAMED_SOUND_MISSION_MOB_10E}, {"mob_11a", STREAMED_SOUND_MISSION_MOB_11A}, {"mob_11b", STREAMED_SOUND_MISSION_MOB_11B}, - {"mob_11c", STREAMED_SOUND_MISSION_MOB_11C}, {"mob_11d", STREAMED_SOUND_MISSION_MOB_11D}, {"mob_11e", STREAMED_SOUND_MISSION_MOB_11E}, - {"mob_11f", STREAMED_SOUND_MISSION_MOB_11F}, {"mob_14a", STREAMED_SOUND_MISSION_MOB_14A}, {"mob_14b", STREAMED_SOUND_MISSION_MOB_14B}, - {"mob_14c", STREAMED_SOUND_MISSION_MOB_14C}, {"mob_14d", STREAMED_SOUND_MISSION_MOB_14D}, {"mob_14e", STREAMED_SOUND_MISSION_MOB_14E}, - {"mob_14f", STREAMED_SOUND_MISSION_MOB_14F}, {"mob_14g", STREAMED_SOUND_MISSION_MOB_14G}, {"mob_14h", STREAMED_SOUND_MISSION_MOB_14H}, - {"mob_16a", STREAMED_SOUND_MISSION_MOB_16A}, {"mob_16b", STREAMED_SOUND_MISSION_MOB_16B}, {"mob_16c", STREAMED_SOUND_MISSION_MOB_16C}, - {"mob_16d", STREAMED_SOUND_MISSION_MOB_16D}, {"mob_16e", STREAMED_SOUND_MISSION_MOB_16E}, {"mob_16f", STREAMED_SOUND_MISSION_MOB_16F}, - {"mob_16g", STREAMED_SOUND_MISSION_MOB_16G}, {"mob_17a", STREAMED_SOUND_MISSION_MOB_17A}, {"mob_17b", STREAMED_SOUND_MISSION_MOB_17B}, - {"mob_17c", STREAMED_SOUND_MISSION_MOB_17C}, {"mob_17d", STREAMED_SOUND_MISSION_MOB_17D}, {"mob_17e", STREAMED_SOUND_MISSION_MOB_17E}, - {"mob_17g", STREAMED_SOUND_MISSION_MOB_17G}, {"mob_17h", STREAMED_SOUND_MISSION_MOB_17H}, {"mob_17i", STREAMED_SOUND_MISSION_MOB_17I}, - {"mob_17j", STREAMED_SOUND_MISSION_MOB_17J}, {"mob_17k", STREAMED_SOUND_MISSION_MOB_17K}, {"mob_17l", STREAMED_SOUND_MISSION_MOB_17L}, - {"mob_18a", STREAMED_SOUND_MISSION_MOB_18A}, {"mob_18b", STREAMED_SOUND_MISSION_MOB_18B}, {"mob_18c", STREAMED_SOUND_MISSION_MOB_18C}, - {"mob_18d", STREAMED_SOUND_MISSION_MOB_18D}, {"mob_18e", STREAMED_SOUND_MISSION_MOB_18E}, {"mob_18f", STREAMED_SOUND_MISSION_MOB_18F}, - {"mob_18g", STREAMED_SOUND_MISSION_MOB_18G}, {"mob_20a", STREAMED_SOUND_MISSION_MOB_20A}, {"mob_20b", STREAMED_SOUND_MISSION_MOB_20B}, - {"mob_20c", STREAMED_SOUND_MISSION_MOB_20C}, {"mob_20d", STREAMED_SOUND_MISSION_MOB_20D}, {"mob_20e", STREAMED_SOUND_MISSION_MOB_20E}, - {"mob_24a", STREAMED_SOUND_MISSION_MOB_24A}, {"mob_24b", STREAMED_SOUND_MISSION_MOB_24B}, {"mob_24c", STREAMED_SOUND_MISSION_MOB_24C}, - {"mob_24d", STREAMED_SOUND_MISSION_MOB_24D}, {"mob_24e", STREAMED_SOUND_MISSION_MOB_24E}, {"mob_24f", STREAMED_SOUND_MISSION_MOB_24F}, - {"mob_24g", STREAMED_SOUND_MISSION_MOB_24G}, {"mob_24h", STREAMED_SOUND_MISSION_MOB_24H}, {"mob_25a", STREAMED_SOUND_MISSION_MOB_25A}, - {"mob_25b", STREAMED_SOUND_MISSION_MOB_25B}, {"mob_25c", STREAMED_SOUND_MISSION_MOB_25C}, {"mob_25d", STREAMED_SOUND_MISSION_MOB_25D}, - {"mob_26a", STREAMED_SOUND_MISSION_MOB_26A}, {"mob_26b", STREAMED_SOUND_MISSION_MOB_26B}, {"mob_26c", STREAMED_SOUND_MISSION_MOB_26C}, - {"mob_26d", STREAMED_SOUND_MISSION_MOB_26D}, {"mob_26e", STREAMED_SOUND_MISSION_MOB_26E}, {"mob_29a", STREAMED_SOUND_MISSION_MOB_29A}, - {"mob_29b", STREAMED_SOUND_MISSION_MOB_29B}, {"mob_29c", STREAMED_SOUND_MISSION_MOB_29C}, {"mob_29d", STREAMED_SOUND_MISSION_MOB_29D}, - {"mob_29e", STREAMED_SOUND_MISSION_MOB_29E}, {"mob_29f", STREAMED_SOUND_MISSION_MOB_29F}, {"mob_29g", STREAMED_SOUND_MISSION_MOB_29G}, - {"mob_30a", STREAMED_SOUND_MISSION_MOB_30A}, {"mob_30b", STREAMED_SOUND_MISSION_MOB_30B}, {"mob_30c", STREAMED_SOUND_MISSION_MOB_30C}, - {"mob_30d", STREAMED_SOUND_MISSION_MOB_30D}, {"mob_30e", STREAMED_SOUND_MISSION_MOB_30E}, {"mob_30f", STREAMED_SOUND_MISSION_MOB_30F}, - {"mob_33a", STREAMED_SOUND_MISSION_MOB_33A}, {"mob_33b", STREAMED_SOUND_MISSION_MOB_33B}, {"mob_33c", STREAMED_SOUND_MISSION_MOB_33C}, - {"mob_33d", STREAMED_SOUND_MISSION_MOB_33D}, {"mob_34a", STREAMED_SOUND_MISSION_MOB_34A}, {"mob_34b", STREAMED_SOUND_MISSION_MOB_34B}, - {"mob_34c", STREAMED_SOUND_MISSION_MOB_34C}, {"mob_34d", STREAMED_SOUND_MISSION_MOB_34D}, {"mob_35a", STREAMED_SOUND_MISSION_MOB_35A}, - {"mob_35b", STREAMED_SOUND_MISSION_MOB_35B}, {"mob_35c", STREAMED_SOUND_MISSION_MOB_35C}, {"mob_35d", STREAMED_SOUND_MISSION_MOB_35D}, - {"mob_36a", STREAMED_SOUND_MISSION_MOB_36A}, {"mob_36b", STREAMED_SOUND_MISSION_MOB_36B}, {"mob_36c", STREAMED_SOUND_MISSION_MOB_36C}, - {"mob_40a", STREAMED_SOUND_MISSION_MOB_40A}, {"mob_40b", STREAMED_SOUND_MISSION_MOB_40B}, {"mob_40c", STREAMED_SOUND_MISSION_MOB_40C}, - {"mob_40d", STREAMED_SOUND_MISSION_MOB_40D}, {"mob_40e", STREAMED_SOUND_MISSION_MOB_40E}, {"mob_40f", STREAMED_SOUND_MISSION_MOB_40F}, - {"mob_40g", STREAMED_SOUND_MISSION_MOB_40G}, {"mob_40h", STREAMED_SOUND_MISSION_MOB_40H}, {"mob_40i", STREAMED_SOUND_MISSION_MOB_40I}, - {"mob_41a", STREAMED_SOUND_MISSION_MOB_41A}, {"mob_41b", STREAMED_SOUND_MISSION_MOB_41B}, {"mob_41c", STREAMED_SOUND_MISSION_MOB_41C}, - {"mob_41d", STREAMED_SOUND_MISSION_MOB_41D}, {"mob_41e", STREAMED_SOUND_MISSION_MOB_41E}, {"mob_41f", STREAMED_SOUND_MISSION_MOB_41F}, - {"mob_41g", STREAMED_SOUND_MISSION_MOB_41G}, {"mob_41h", STREAMED_SOUND_MISSION_MOB_41H}, {"mob_42a", STREAMED_SOUND_MISSION_MOB_42A}, - {"mob_42b", STREAMED_SOUND_MISSION_MOB_42B}, {"mob_42c", STREAMED_SOUND_MISSION_MOB_42C}, {"mob_42d", STREAMED_SOUND_MISSION_MOB_42D}, - {"mob_42e", STREAMED_SOUND_MISSION_MOB_42E}, {"mob_43a", STREAMED_SOUND_MISSION_MOB_43A}, {"mob_43b", STREAMED_SOUND_MISSION_MOB_43B}, - {"mob_43c", STREAMED_SOUND_MISSION_MOB_43C}, {"mob_43d", STREAMED_SOUND_MISSION_MOB_43D}, {"mob_43e", STREAMED_SOUND_MISSION_MOB_43E}, - {"mob_43f", STREAMED_SOUND_MISSION_MOB_43F}, {"mob_43g", STREAMED_SOUND_MISSION_MOB_43G}, {"mob_43h", STREAMED_SOUND_MISSION_MOB_43H}, - {"mob_45a", STREAMED_SOUND_MISSION_MOB_45A}, {"mob_45b", STREAMED_SOUND_MISSION_MOB_45B}, {"mob_45c", STREAMED_SOUND_MISSION_MOB_45C}, - {"mob_45d", STREAMED_SOUND_MISSION_MOB_45D}, {"mob_45e", STREAMED_SOUND_MISSION_MOB_45E}, {"mob_45f", STREAMED_SOUND_MISSION_MOB_45F}, - {"mob_45g", STREAMED_SOUND_MISSION_MOB_45G}, {"mob_45h", STREAMED_SOUND_MISSION_MOB_45H}, {"mob_45i", STREAMED_SOUND_MISSION_MOB_45I}, - {"mob_45j", STREAMED_SOUND_MISSION_MOB_45J}, {"mob_45k", STREAMED_SOUND_MISSION_MOB_45K}, {"mob_45l", STREAMED_SOUND_MISSION_MOB_45L}, - {"mob_45m", STREAMED_SOUND_MISSION_MOB_45M}, {"mob_45n", STREAMED_SOUND_MISSION_MOB_45N}, {"mob_46a", STREAMED_SOUND_MISSION_MOB_46A}, - {"mob_46b", STREAMED_SOUND_MISSION_MOB_46B}, {"mob_46c", STREAMED_SOUND_MISSION_MOB_46C}, {"mob_46d", STREAMED_SOUND_MISSION_MOB_46D}, - {"mob_46e", STREAMED_SOUND_MISSION_MOB_46E}, {"mob_46f", STREAMED_SOUND_MISSION_MOB_46F}, {"mob_46g", STREAMED_SOUND_MISSION_MOB_46G}, - {"mob_46h", STREAMED_SOUND_MISSION_MOB_46H}, {"mob_47a", STREAMED_SOUND_MISSION_MOB_47A}, {"mob_52a", STREAMED_SOUND_MISSION_MOB_52A}, - {"mob_52b", STREAMED_SOUND_MISSION_MOB_52B}, {"mob_52c", STREAMED_SOUND_MISSION_MOB_52C}, {"mob_52d", STREAMED_SOUND_MISSION_MOB_52D}, - {"mob_52e", STREAMED_SOUND_MISSION_MOB_52E}, {"mob_52f", STREAMED_SOUND_MISSION_MOB_52F}, {"mob_52g", STREAMED_SOUND_MISSION_MOB_52G}, - {"mob_52h", STREAMED_SOUND_MISSION_MOB_52H}, {"mob_54a", STREAMED_SOUND_MISSION_MOB_54A}, {"mob_54b", STREAMED_SOUND_MISSION_MOB_54B}, - {"mob_54c", STREAMED_SOUND_MISSION_MOB_54C}, {"mob_54d", STREAMED_SOUND_MISSION_MOB_54D}, {"mob_54e", STREAMED_SOUND_MISSION_MOB_54E}, - {"mob_55a", STREAMED_SOUND_MISSION_MOB_55A}, {"mob_55b", STREAMED_SOUND_MISSION_MOB_55B}, {"mob_55c", STREAMED_SOUND_MISSION_MOB_55C}, - {"mob_55d", STREAMED_SOUND_MISSION_MOB_55D}, {"mob_55e", STREAMED_SOUND_MISSION_MOB_55E}, {"mob_55f", STREAMED_SOUND_MISSION_MOB_55F}, - {"mob_56a", STREAMED_SOUND_MISSION_MOB_56A}, {"mob_56b", STREAMED_SOUND_MISSION_MOB_56B}, {"mob_56c", STREAMED_SOUND_MISSION_MOB_56C}, - {"mob_56d", STREAMED_SOUND_MISSION_MOB_56D}, {"mob_56e", STREAMED_SOUND_MISSION_MOB_56E}, {"mob_56f", STREAMED_SOUND_MISSION_MOB_56F}, - {"mob_57a", STREAMED_SOUND_MISSION_MOB_57A}, {"mob_57b", STREAMED_SOUND_MISSION_MOB_57B}, {"mob_57c", STREAMED_SOUND_MISSION_MOB_57C}, - {"mob_57d", STREAMED_SOUND_MISSION_MOB_57D}, {"mob_57e", STREAMED_SOUND_MISSION_MOB_57E}, {"mob_58a", STREAMED_SOUND_MISSION_MOB_58A}, - {"mob_58b", STREAMED_SOUND_MISSION_MOB_58B}, {"mob_58c", STREAMED_SOUND_MISSION_MOB_58C}, {"mob_58d", STREAMED_SOUND_MISSION_MOB_58D}, - {"mob_58e", STREAMED_SOUND_MISSION_MOB_58E}, {"mob_58f", STREAMED_SOUND_MISSION_MOB_58F}, {"mob_58g", STREAMED_SOUND_MISSION_MOB_58G}, - {"mob_61a", STREAMED_SOUND_MISSION_MOB_61A}, {"mob_61b", STREAMED_SOUND_MISSION_MOB_61B}, {"mob_62a", STREAMED_SOUND_MISSION_MOB_62A}, - {"mob_62b", STREAMED_SOUND_MISSION_MOB_62B}, {"mob_62c", STREAMED_SOUND_MISSION_MOB_62C}, {"mob_62d", STREAMED_SOUND_MISSION_MOB_62D}, - {"mob_63a", STREAMED_SOUND_MISSION_MOB_63A}, {"mob_63b", STREAMED_SOUND_MISSION_MOB_63B}, {"mob_63c", STREAMED_SOUND_MISSION_MOB_63C}, - {"mob_63d", STREAMED_SOUND_MISSION_MOB_63D}, {"mob_63e", STREAMED_SOUND_MISSION_MOB_63E}, {"mob_63f", STREAMED_SOUND_MISSION_MOB_63F}, - {"mob_63g", STREAMED_SOUND_MISSION_MOB_63G}, {"mob_63h", STREAMED_SOUND_MISSION_MOB_63H}, {"mob_63i", STREAMED_SOUND_MISSION_MOB_63I}, - {"mob_63j", STREAMED_SOUND_MISSION_MOB_63J}, {"mob_66a", STREAMED_SOUND_MISSION_MOB_66A}, {"mob_66b", STREAMED_SOUND_MISSION_MOB_66B}, - {"mob_68a", STREAMED_SOUND_MISSION_MOB_68A}, {"mob_68b", STREAMED_SOUND_MISSION_MOB_68B}, {"mob_68c", STREAMED_SOUND_MISSION_MOB_68C}, - {"mob_68d", STREAMED_SOUND_MISSION_MOB_68D}, {"mob_70a", STREAMED_SOUND_MISSION_MOB_70A}, {"mob_70b", STREAMED_SOUND_MISSION_MOB_70B}, - {"mob_71a", STREAMED_SOUND_MISSION_MOB_71A}, {"mob_71b", STREAMED_SOUND_MISSION_MOB_71B}, {"mob_71c", STREAMED_SOUND_MISSION_MOB_71C}, - {"mob_71d", STREAMED_SOUND_MISSION_MOB_71D}, {"mob_71e", STREAMED_SOUND_MISSION_MOB_71E}, {"mob_71f", STREAMED_SOUND_MISSION_MOB_71F}, - {"mob_71g", STREAMED_SOUND_MISSION_MOB_71G}, {"mob_71h", STREAMED_SOUND_MISSION_MOB_71H}, {"mob_71i", STREAMED_SOUND_MISSION_MOB_71I}, - {"mob_71j", STREAMED_SOUND_MISSION_MOB_71J}, {"mob_71k", STREAMED_SOUND_MISSION_MOB_71K}, {"mob_71l", STREAMED_SOUND_MISSION_MOB_71L}, - {"mob_71m", STREAMED_SOUND_MISSION_MOB_71M}, {"mob_71n", STREAMED_SOUND_MISSION_MOB_71N}, {"mob_72a", STREAMED_SOUND_MISSION_MOB_72A}, - {"mob_72b", STREAMED_SOUND_MISSION_MOB_72B}, {"mob_72c", STREAMED_SOUND_MISSION_MOB_72C}, {"mob_72d", STREAMED_SOUND_MISSION_MOB_72D}, - {"mob_72e", STREAMED_SOUND_MISSION_MOB_72E}, {"mob_72f", STREAMED_SOUND_MISSION_MOB_72F}, {"mob_72g", STREAMED_SOUND_MISSION_MOB_72G}, - {"mob_73a", STREAMED_SOUND_MISSION_MOB_73A}, {"mob_73c", STREAMED_SOUND_MISSION_MOB_73C}, {"mob_73d", STREAMED_SOUND_MISSION_MOB_73D}, - {"mob_73f", STREAMED_SOUND_MISSION_MOB_73F}, {"mob_73g", STREAMED_SOUND_MISSION_MOB_73G}, {"mob_73i", STREAMED_SOUND_MISSION_MOB_73I}, - {"mob_95a", STREAMED_SOUND_MISSION_MOB_95A}, {"mob_96a", STREAMED_SOUND_MISSION_MOB_96A}, {"mob_98a", STREAMED_SOUND_MISSION_MOB_98A}, - {"mob_99a", STREAMED_SOUND_MISSION_MOB_99A}, {"job1_1b", STREAMED_SOUND_MISSION_JOB1_1B}, {"job1_1c", STREAMED_SOUND_MISSION_JOB1_1C}, - {"job1_1d", STREAMED_SOUND_MISSION_JOB1_1D}, {"job2_1b", STREAMED_SOUND_MISSION_JOB2_1B}, {"job2_2", STREAMED_SOUND_MISSION_JOB2_2}, - {"job2_3", STREAMED_SOUND_MISSION_JOB2_3}, {"job2_4", STREAMED_SOUND_MISSION_JOB2_4}, {"job2_5", STREAMED_SOUND_MISSION_JOB2_5}, - {"job2_6", STREAMED_SOUND_MISSION_JOB2_6}, {"job2_7", STREAMED_SOUND_MISSION_JOB2_7}, {"job2_8", STREAMED_SOUND_MISSION_JOB2_8}, - {"job2_9", STREAMED_SOUND_MISSION_JOB2_9}, {"job3_1", STREAMED_SOUND_MISSION_JOB3_1}, {"job3_2", STREAMED_SOUND_MISSION_JOB3_2}, - {"job3_3", STREAMED_SOUND_MISSION_JOB3_3}, {"job4_1", STREAMED_SOUND_MISSION_JOB4_1}, {"job4_2", STREAMED_SOUND_MISSION_JOB4_2}, - {"job4_3", STREAMED_SOUND_MISSION_JOB4_3}, {"job5_1", STREAMED_SOUND_MISSION_JOB5_1}, {"job5_2", STREAMED_SOUND_MISSION_JOB5_2}, - {"job5_3", STREAMED_SOUND_MISSION_JOB5_3}, {"bjm1_20", STREAMED_SOUND_MISSION_BJM1_20}, {"bjm1_4", STREAMED_SOUND_MISSION_BJM1_4}, - {"bjm1_5", STREAMED_SOUND_MISSION_BJM1_5}, {"merc_39", STREAMED_SOUND_MISSION_MERC_39}, {"mono_1", STREAMED_SOUND_MISSION_MONO_1}, - {"mono_2", STREAMED_SOUND_MISSION_MONO_2}, {"mono_3", STREAMED_SOUND_MISSION_MONO_3}, {"mono_4", STREAMED_SOUND_MISSION_MONO_4}, - {"mono_5", STREAMED_SOUND_MISSION_MONO_5}, {"mono_6", STREAMED_SOUND_MISSION_MONO_6}, {"mono_7", STREAMED_SOUND_MISSION_MONO_7}, - {"mono_8", STREAMED_SOUND_MISSION_MONO_8}, {"mono_9", STREAMED_SOUND_MISSION_MONO_9}, {"mono10", STREAMED_SOUND_MISSION_MONO10}, - {"mono11", STREAMED_SOUND_MISSION_MONO11}, {"mono12", STREAMED_SOUND_MISSION_MONO12}, {"mono13", STREAMED_SOUND_MISSION_MONO13}, - {"mono14", STREAMED_SOUND_MISSION_MONO14}, {"mono15", STREAMED_SOUND_MISSION_MONO15}, {"mono16", STREAMED_SOUND_MISSION_MONO16}, - {"fud_01", STREAMED_SOUND_MISSION_FUD_01}, {"fud_02", STREAMED_SOUND_MISSION_FUD_02}, {"fud_03", STREAMED_SOUND_MISSION_FUD_03}, - {"fud_04", STREAMED_SOUND_MISSION_FUD_04}, {"fud_05", STREAMED_SOUND_MISSION_FUD_05}, {"fud_06", STREAMED_SOUND_MISSION_FUD_06}, - {"fud_07", STREAMED_SOUND_MISSION_FUD_07}, {"fud_08", STREAMED_SOUND_MISSION_FUD_08}, {"fud_09", STREAMED_SOUND_MISSION_FUD_09}, - {"fud_10", STREAMED_SOUND_MISSION_FUD_10}, {"fud_11", STREAMED_SOUND_MISSION_FUD_11}, {"fud_12", STREAMED_SOUND_MISSION_FUD_12}, - {"fud_13", STREAMED_SOUND_MISSION_FUD_13}, {"fud_14", STREAMED_SOUND_MISSION_FUD_14}, {"fud_15", STREAMED_SOUND_MISSION_FUD_15}, - {"fud_16", STREAMED_SOUND_MISSION_FUD_16}, {"fud_17", STREAMED_SOUND_MISSION_FUD_17}, {"fud_18", STREAMED_SOUND_MISSION_FUD_18}, - {"fud_19", STREAMED_SOUND_MISSION_FUD_19}, {"fud_20", STREAMED_SOUND_MISSION_FUD_20}, {"burg_01", STREAMED_SOUND_MISSION_BURG_01}, - {"burg_02", STREAMED_SOUND_MISSION_BURG_02}, {"burg_03", STREAMED_SOUND_MISSION_BURG_03}, {"burg_04", STREAMED_SOUND_MISSION_BURG_04}, - {"burg_05", STREAMED_SOUND_MISSION_BURG_05}, {"burg_06", STREAMED_SOUND_MISSION_BURG_06}, {"burg_07", STREAMED_SOUND_MISSION_BURG_07}, - {"burg_08", STREAMED_SOUND_MISSION_BURG_08}, {"burg_09", STREAMED_SOUND_MISSION_BURG_09}, {"burg_10", STREAMED_SOUND_MISSION_BURG_10}, - {"burg_11", STREAMED_SOUND_MISSION_BURG_11}, {"burg_12", STREAMED_SOUND_MISSION_BURG_12}, {"crust01", STREAMED_SOUND_MISSION_CRUST01}, - {"crust02", STREAMED_SOUND_MISSION_CRUST02}, {"crust03", STREAMED_SOUND_MISSION_CRUST03}, {"crust04", STREAMED_SOUND_MISSION_CRUST04}, - {"crust05", STREAMED_SOUND_MISSION_CRUST05}, {"crust06", STREAMED_SOUND_MISSION_CRUST06}, {"crust07", STREAMED_SOUND_MISSION_CRUST07}, - {"crust08", STREAMED_SOUND_MISSION_CRUST08}, {"crust09", STREAMED_SOUND_MISSION_CRUST09}, {"band_01", STREAMED_SOUND_MISSION_BAND_01}, - {"band_02", STREAMED_SOUND_MISSION_BAND_02}, {"band_03", STREAMED_SOUND_MISSION_BAND_03}, {"band_04", STREAMED_SOUND_MISSION_BAND_04}, - {"band_05", STREAMED_SOUND_MISSION_BAND_05}, {"band_06", STREAMED_SOUND_MISSION_BAND_06}, {"band_07", STREAMED_SOUND_MISSION_BAND_07}, - {"band_08", STREAMED_SOUND_MISSION_BAND_08}, {"shaft01", STREAMED_SOUND_MISSION_SHAFT01}, {"shaft02", STREAMED_SOUND_MISSION_SHAFT02}, - {"shaft03", STREAMED_SOUND_MISSION_SHAFT03}, {"shaft04", STREAMED_SOUND_MISSION_SHAFT04}, {"shaft05", STREAMED_SOUND_MISSION_SHAFT05}, - {"shaft06", STREAMED_SOUND_MISSION_SHAFT06}, {"shaft07", STREAMED_SOUND_MISSION_SHAFT07}, {"shaft08", STREAMED_SOUND_MISSION_SHAFT08}, - {"piss_01", STREAMED_SOUND_MISSION_PISS_01}, {"piss_02", STREAMED_SOUND_MISSION_PISS_02}, {"piss_03", STREAMED_SOUND_MISSION_PISS_03}, - {"piss_04", STREAMED_SOUND_MISSION_PISS_04}, {"piss_05", STREAMED_SOUND_MISSION_PISS_05}, {"piss_06", STREAMED_SOUND_MISSION_PISS_06}, - {"piss_07", STREAMED_SOUND_MISSION_PISS_07}, {"piss_08", STREAMED_SOUND_MISSION_PISS_08}, {"piss_09", STREAMED_SOUND_MISSION_PISS_09}, - {"piss_10", STREAMED_SOUND_MISSION_PISS_10}, {"piss_11", STREAMED_SOUND_MISSION_PISS_11}, {"piss_12", STREAMED_SOUND_MISSION_PISS_12}, - {"piss_13", STREAMED_SOUND_MISSION_PISS_13}, {"piss_14", STREAMED_SOUND_MISSION_PISS_14}, {"piss_15", STREAMED_SOUND_MISSION_PISS_15}, - {"piss_16", STREAMED_SOUND_MISSION_PISS_16}, {"piss_17", STREAMED_SOUND_MISSION_PISS_17}, {"piss_18", STREAMED_SOUND_MISSION_PISS_18}, - {"piss_19", STREAMED_SOUND_MISSION_PISS_19}, {"gimme01", STREAMED_SOUND_MISSION_GIMME01}, {"gimme02", STREAMED_SOUND_MISSION_GIMME02}, - {"gimme03", STREAMED_SOUND_MISSION_GIMME03}, {"gimme04", STREAMED_SOUND_MISSION_GIMME04}, {"gimme05", STREAMED_SOUND_MISSION_GIMME05}, - {"gimme06", STREAMED_SOUND_MISSION_GIMME06}, {"gimme07", STREAMED_SOUND_MISSION_GIMME07}, {"gimme08", STREAMED_SOUND_MISSION_GIMME08}, - {"gimme09", STREAMED_SOUND_MISSION_GIMME09}, {"gimme10", STREAMED_SOUND_MISSION_GIMME10}, {"gimme11", STREAMED_SOUND_MISSION_GIMME11}, - {"gimme12", STREAMED_SOUND_MISSION_GIMME12}, {"gimme13", STREAMED_SOUND_MISSION_GIMME13}, {"gimme14", STREAMED_SOUND_MISSION_GIMME14}, - {"gimme15", STREAMED_SOUND_MISSION_GIMME15}, {"bust_01", STREAMED_SOUND_MISSION_BUST_01}, {"bust_02", STREAMED_SOUND_MISSION_BUST_02}, - {"bust_03", STREAMED_SOUND_MISSION_BUST_03}, {"bust_04", STREAMED_SOUND_MISSION_BUST_04}, {"bust_05", STREAMED_SOUND_MISSION_BUST_05}, - {"bust_06", STREAMED_SOUND_MISSION_BUST_06}, {"bust_07", STREAMED_SOUND_MISSION_BUST_07}, {"bust_08", STREAMED_SOUND_MISSION_BUST_08}, - {"bust_09", STREAMED_SOUND_MISSION_BUST_09}, {"bust_10", STREAMED_SOUND_MISSION_BUST_10}, {"bust_11", STREAMED_SOUND_MISSION_BUST_11}, - {"bust_12", STREAMED_SOUND_MISSION_BUST_12}, {"bust_13", STREAMED_SOUND_MISSION_BUST_13}, {"bust_14", STREAMED_SOUND_MISSION_BUST_14}, - {"bust_15", STREAMED_SOUND_MISSION_BUST_15}, {"bust_16", STREAMED_SOUND_MISSION_BUST_16}, {"bust_17", STREAMED_SOUND_MISSION_BUST_17}, - {"bust_18", STREAMED_SOUND_MISSION_BUST_18}, {"bust_19", STREAMED_SOUND_MISSION_BUST_19}, {"bust_20", STREAMED_SOUND_MISSION_BUST_20}, - {"bust_21", STREAMED_SOUND_MISSION_BUST_21}, {"bust_22", STREAMED_SOUND_MISSION_BUST_22}, {"bust_23", STREAMED_SOUND_MISSION_BUST_23}, - {"bust_24", STREAMED_SOUND_MISSION_BUST_24}, {"bust_25", STREAMED_SOUND_MISSION_BUST_25}, {"bust_26", STREAMED_SOUND_MISSION_BUST_26}, - {"bust_27", STREAMED_SOUND_MISSION_BUST_27}, {"bust_28", STREAMED_SOUND_MISSION_BUST_28}, */ {nil, 0} }; + {"JDAISH2", SFX_JD_SHOCKED_2}, + {"JDAICR2", SFX_JD_CRASH_CAR_2}, + {"JDAICR1", SFX_JD_CRASH_CAR_1}, + {"MHAIJC1", SFX_MICKEY_JACKED_CAR_1}, + {"JDAICR3", SFX_JD_CRASH_CAR_3}, + {"CSHUTR", SFX_CSHUTR}, + {"DRKNOCK", SFX_DRKNOCK}, + {"NEDS4CA", SFX_NEDS4CA}, + {"RUNPAST", SFX_RUNPAST}, + {"LEAR", SFX_LEAR}, + {"TING", SFX_TING}, + {"CLICK", SFX_CLICK}, + {"BBell", SFX_BRIDGE_BELL}, + {"CHOP_1", SFX_CHOP_1}, + {"CHOP_2", SFX_CHOP_2}, + {"MAC4_CM", SFX_MAC4_CM}, + {"MAC4_CN", SFX_MAC4_CN}, + {"MAC4_CO", SFX_MAC4_CO}, + {"MAC4_CP", SFX_MAC4_CP}, + {"MAC4_CQ", SFX_MAC4_CQ}, + {"MAC4_CR", SFX_MAC4_CR}, + {"MAC4_CS", SFX_MAC4_CS}, + {"SBell", SFX_SHOPBELL}, + {"PROSCR1", SFX_PROSTITUTE_SHOCKED_2}, + {"PROSCR2", SFX_PROSTITUTE_SHOCKED_3}, + {"COLT_45", SFX_COLT_45}, + {"SAL4_AJ", SFX_SAL4_AJ}, + {"JD_SLPN", SFX_JD_SLPN}, + {"MDON2AH", SFX_MDON2AH}, + {"SAL4_EA", SFX_SAL4_EA}, + {"mobring", SFX_SFX_RING}, + {"pagring", SFX_SFX_PAGER_RING}, + {"carrev", SFX_SFX_WILLIE_CAR_REV}, + {"bikerev", SFX_SFX_WILLIE_BIKE_REV}, + {"liftop", SFX_SFX_LIFT_OPEN}, + {"liftcl", SFX_SFX_LIFT_CLOSE}, + {"liftrun", SFX_SFX_LIFT_RUNNING}, + {"liftbel", SFX_SFX_LIFT_BELL}, + {"inlift", SFX_SFX_IN_LIFT}, + {"caml", SFX_SFX_CAMERA_LEFT}, + {"camr", SFX_SFX_CAMERA_RIGHT}, + {"cheer1", SFX_SFX_CHEER1}, + {"cheer2", SFX_SFX_CHEER2}, + {"cheer3", SFX_SFX_CHEER3}, + {"cheer4", SFX_SFX_CHEER4}, + {"ooh1", SFX_SFX_OOH1}, + {"ooh2", SFX_SFX_OOH2}, + {"lanstp1", SFX_SFX_LANSTP1}, + {"lanstp2", SFX_SFX_LANSTP2}, + {"lanamu1", SFX_SFX_LANAMU1}, + {"lanamu2", SFX_SFX_LANAMU2}, + {"airhrnl", SFX_SFX_AIRHORN_LEFT}, + {"airhrnr", SFX_SFX_AIRHORN_RIGH}, + {"sniper", SFX_SFX_SNIPER_SHOT_1}, + {"snipsh", SFX_SFX_SNIPER_SHOT_2}, + {"bloroof", SFX_SFX_BLOW_ROOF}, + {"sfx_01", SFX_SFX_SFX_01}, + {"sfx_02", SFX_SFX_SFX_02}, + {"ANG1_AA", SFX_SFX_ANG1_AA}, + {"ANG1_AB", SFX_SFX_ANG1_AB}, + {"ANG1_AC", SFX_SFX_ANG1_AC}, + {"ANG1_AD", SFX_SFX_ANG1_AD}, + {"ANG1_AE", SFX_SFX_ANG1_AE}, + {"ANG1_AF", SFX_SFX_ANG1_AF}, + {"ANG1_AG", SFX_SFX_ANG1_AG}, + {"ANG1_AH", SFX_SFX_ANG1_AH}, + {"ANG1_AI", SFX_SFX_ANG1_AI}, + {"ANG1_AJ", SFX_SFX_ANG1_AJ}, + {"ANG1_AK", SFX_SFX_ANG1_AK}, + {"ANG1_AL", SFX_SFX_ANG1_AL}, + {"ANG1_AM", SFX_SFX_ANG1_AM}, + {"ANG1_AN", SFX_SFX_ANG1_AN}, + {"ANG1_AO", SFX_SFX_ANG1_AO}, + {"ANG1_AP", SFX_SFX_ANG1_AP}, + {"ANG1_AQ", SFX_SFX_ANG1_AQ}, + {"ANG1_AR", SFX_SFX_ANG1_AR}, + {"ANG1_AS", SFX_SFX_ANG1_AS}, + {"ANG1_AT", SFX_SFX_ANG1_AT}, + {"ANG1_AU", SFX_SFX_ANG1_AU}, + {"ANG1_AV", SFX_SFX_ANG1_AV}, + {"ANG1_AW", SFX_SFX_ANG1_AW}, + {"JDT3_AA", SFX_SFX_JDT3_AA}, + {"JDT3_AB", SFX_SFX_JDT3_AB}, + {"JDT3_AC", SFX_SFX_JDT3_AC}, + {"JDT3_AD", SFX_SFX_JDT3_AD}, + {"JDT3_AE", SFX_SFX_JDT3_AE}, + {"JDT3_AG", SFX_SFX_JDT3_AG}, + {"JDT3_AH", SFX_SFX_JDT3_AH}, + {"JDT3_BA", SFX_SFX_JDT3_BA}, + {"JDT3_BB", SFX_SFX_JDT3_BB}, + {"JDT3_BC", SFX_SFX_JDT3_BC}, + {"JDT3_BD", SFX_SFX_JDT3_BD}, + {"JDT3_BE", SFX_SFX_JDT3_BE}, + {"JDT3_BF", SFX_SFX_JDT3_BF}, + {"MAR4_AA", SFX_SFX_MAR4_AA}, + {"MAR4_AB", SFX_SFX_MAR4_AB}, + {"MAR4_AC", SFX_SFX_MAR4_AC}, + {"MAR4_AD", SFX_SFX_MAR4_AD}, + {"MAR4_BA", SFX_SFX_MAR4_BA}, + {"MAR4_BB", SFX_SFX_MAR4_BB}, + {"MAR4_BC", SFX_SFX_MAR4_BC}, + {"MAR4_BD", SFX_SFX_MAR4_BD}, + {"MAR4_BE", SFX_SFX_MAR4_BE}, + {"MAR4_BF", SFX_SFX_MAR4_BF}, + {"MAR4_BG", SFX_SFX_MAR4_BG}, + {"AVEN_AA", SFX_AVEN_AA}, + {"AVEN_AB", SFX_AVEN_AB}, + {"AVEN_AC", SFX_AVEN_AC}, + {"AVEN_AD", SFX_AVEN_AD}, + {"AVEN_AE", SFX_AVEN_AE}, + {"AVEN_AF", SFX_AVEN_AF}, + {"AVEN_AG", SFX_AVEN_AG}, + {"AVEN_AH", SFX_AVEN_AH}, + {"AVEN_AI", SFX_AVEN_AI}, + {"AVEN_AJ", SFX_AVEN_AJ}, + {"AVEN_AK", SFX_AVEN_AK}, + {"AVEN_AL", SFX_AVEN_AL}, + {"AVEN_AM", SFX_AVEN_AM}, + {"AVEN_AN", SFX_AVEN_AN}, + {"AVEN_AO", SFX_AVEN_AO}, + {"AVEN_AP", SFX_AVEN_AP}, + {"AVEN_AQ", SFX_AVEN_AQ}, + {"AVEN_AR", SFX_AVEN_AR}, + {"AVEN_AS", SFX_AVEN_AS}, + {"AVEN_AT", SFX_AVEN_AT}, + {"AVEN_AU", SFX_AVEN_AU}, + {"AVEN_AV", SFX_AVEN_AV}, + {"AVEN_AW", SFX_AVEN_AW}, + {"AVE1_AA", SFX_AVE1_AA}, + {"AVE1_AB", SFX_AVE1_AB}, + {"AVE1_AC", SFX_AVE1_AC}, + {"AVE1_AD", SFX_AVE1_AD}, + {"AVE1_AE", SFX_AVE1_AE}, + {"AVE1_AF", SFX_AVE1_AF}, + {"AVE1_AG", SFX_AVE1_AG}, + {"AVE2_AA", SFX_AVE2_AA}, + {"AVE2_AC", SFX_AVE2_AC}, + {"AVE2_AD", SFX_AVE2_AD}, + {"AVE2_AE", SFX_AVE2_AE}, + {"AVE2_AG", SFX_AVE2_AG}, + {"AVE2_AH", SFX_AVE2_AH}, + {"AVE3_AA", SFX_AVE3_AA}, + {"AVE3_AB", SFX_AVE3_AB}, + {"AVE3_AC", SFX_AVE3_AC}, + {"AVE3_AD", SFX_AVE3_AD}, + {"AVE3_AE", SFX_AVE3_AE}, + {"AVE3_AF", SFX_AVE3_AF}, + {"AVE3_AG", SFX_AVE3_AG}, + {"AVE4_AA", SFX_AVE4_AA}, + {"AVE4_AB", SFX_AVE4_AB}, + {"AVE4_AD", SFX_AVE4_AD}, + {"AVE4_AE", SFX_AVE4_AE}, + {"AVE4_AF", SFX_AVE4_AF}, + {"AVE4_AG", SFX_AVE4_AG}, + {"AVE4_AH", SFX_AVE4_AH}, + {"AVE5_AA", SFX_AVE5_AA}, + {"AVE5_AB", SFX_AVE5_AB}, + {"AVE5_AC", SFX_AVE5_AC}, + {"AVE5_AD", SFX_AVE5_AD}, + {"AVE5_AE", SFX_AVE5_AE}, + {"AVE5_AF", SFX_AVE5_AF}, + {"AVE5_AG", SFX_AVE5_AG}, + {"AVE6_AA", SFX_AVE6_AA}, + {"AVE6_AB", SFX_AVE6_AB}, + {"AVE6_AC", SFX_AVE6_AC}, + {"AVE6_AD", SFX_AVE6_AD}, + {"AVE6_AE", SFX_AVE6_AE}, + {"BONS2BA", SFX_BONS2BA}, + {"BONS2BB", SFX_BONS2BB}, + {"BONS2BC", SFX_BONS2BC}, + {"BONS2BD", SFX_BONS2BD}, + {"BONS2BE", SFX_BONS2BE}, + {"CAD1_AA", SFX_CAD1_AA}, + {"CAD1_AB", SFX_CAD1_AB}, + {"CAD1_AC", SFX_CAD1_AC}, + {"CAD1_AD", SFX_CAD1_AD}, + {"CAD1_AE", SFX_CAD1_AE}, + {"CAD2_AA", SFX_CAD2_AA}, + {"CAD2_AB", SFX_CAD2_AB}, + {"CAD2_AC", SFX_CAD2_AC}, + {"CAD2_AD", SFX_CAD2_AD}, + {"CAD2_AE", SFX_CAD2_AE}, + {"CAD2_AF", SFX_CAD2_AF}, + {"CAD3_AA", SFX_CAD3_AA}, + {"CAD3_AB", SFX_CAD3_AB}, + {"CAD3_AC", SFX_CAD3_AC}, + {"CAD3_AD", SFX_CAD3_AD}, + {"CAD3_AE", SFX_CAD3_AE}, + {"CAD3_AF", SFX_CAD3_AF}, + {"CAD4_AA", SFX_CAD4_AA}, + {"CAD4_AB", SFX_CAD4_AB}, + {"CAD4_AC", SFX_CAD4_AC}, + {"CAD4_AD", SFX_CAD4_AD}, + {"CAD4_AE", SFX_CAD4_AE}, + {"CAD4_AF", SFX_CAD4_AF}, + {"CAD5_AA", SFX_CAD5_AA}, + {"CAD5_AB", SFX_CAD5_AB}, + {"CAD5_AC", SFX_CAD5_AC}, + {"CAD5_AD", SFX_CAD5_AD}, + {"CAD5_AE", SFX_CAD5_AE}, + {"CAD5_AF", SFX_CAD5_AF}, + {"CAD6_AA", SFX_CAD6_AA}, + {"CAD6_AB", SFX_CAD6_AB}, + {"CAD6_AC", SFX_CAD6_AC}, + {"CAD6_AD", SFX_CAD6_AD}, + {"CAD6_AE", SFX_CAD6_AE}, + {"CAD6_AF", SFX_CAD6_AF}, + {"CAD7_AB", SFX_CAD7_AB}, + {"CAD7_AC", SFX_CAD7_AC}, + {"CAD7_AD", SFX_CAD7_AD}, + {"CAD7_AE", SFX_CAD7_AE}, + {"CAD8_AB", SFX_CAD8_AB}, + {"CAD8_AC", SFX_CAD8_AC}, + {"CAD8_AD", SFX_CAD8_AD}, + {"CAD8_AE", SFX_CAD8_AE}, + {"CAD8_AF", SFX_CAD8_AF}, + {"CAD9_AA", SFX_CAD9_AA}, + {"CAD9_AB", SFX_CAD9_AB}, + {"CAD9_AC", SFX_CAD9_AC}, + {"CAD9_AD", SFX_CAD9_AD}, + {"CAD9_AE", SFX_CAD9_AE}, + {"CAD9_AF", SFX_CAD9_AF}, + {"DONH1CA", SFX_DONH1CA}, + {"DONH1DA", SFX_DONH1DA}, + {"DONH1DB", SFX_DONH1DB}, + {"DONH1EA", SFX_DONH1EA}, + {"DONH1EB", SFX_DONH1EB}, + {"DONH1EC", SFX_DONH1EC}, + {"DONH1ED", SFX_DONH1ED}, + {"DONH1EE", SFX_DONH1EE}, + {"DONH1FA", SFX_DONH1FA}, + {"DONH1GA", SFX_DONH1GA}, + {"DONH1GB", SFX_DONH1GB}, + {"DONH1GC", SFX_DONH1GC}, + {"DONH1HA", SFX_DONH1HA}, + {"DONH1IA", SFX_DONH1IA}, + {"DONH1IB", SFX_DONH1IB}, + {"DONH1JA", SFX_DONH1JA}, + {"DONH1JB", SFX_DONH1JB}, + {"DONH1JC", SFX_DONH1JC}, + {"DONH1JD", SFX_DONH1JD}, + {"DONH1JE", SFX_DONH1JE}, + {"DONH2AA", SFX_DONH2AA}, + {"DONH2AB", SFX_DONH2AB}, + {"DONH2AC", SFX_DONH2AC}, + {"DONH2AD", SFX_DONH2AD}, + {"DONH2AF", SFX_DONH2AF}, + {"DONH2AG", SFX_DONH2AG}, + {"DONH2AH", SFX_DONH2AH}, + {"DONH2BA", SFX_DONH2BA}, + {"DONH2BB", SFX_DONH2BB}, + {"DONH2BC", SFX_DONH2BC}, + {"DONH2BD", SFX_DONH2BD}, + {"DONH2BE", SFX_DONH2BE}, + {"DONH2BF", SFX_DONH2BF}, + {"DONH2BG", SFX_DONH2BG}, + {"DONH2BH", SFX_DONH2BH}, + {"DONH2BI", SFX_DONH2BI}, + {"DONH2BJ", SFX_DONH2BJ}, + {"DONH2BK", SFX_DONH2BK}, + {"DONH2BL", SFX_DONH2BL}, + {"DONH2CA", SFX_DONH2CA}, + {"DONH2CB", SFX_DONH2CB}, + {"DONH2CC", SFX_DONH2CC}, + {"DONH2CD", SFX_DONH2CD}, + {"DONH2CE", SFX_DONH2CE}, + {"DONH2CF", SFX_DONH2CF}, + {"DONH2CG", SFX_DONH2CG}, + {"DONH2DA", SFX_DONH2DA}, + {"DONH2DB", SFX_DONH2DB}, + {"DONH2DC", SFX_DONH2DC}, + {"DONH2EA", SFX_DONH2EA}, + {"DONH2EC", SFX_DONH2EC}, + {"DONH3AA", SFX_DONH3AA}, + {"DONH3AB", SFX_DONH3AB}, + {"DONH3AC", SFX_DONH3AC}, + {"DONH3AD", SFX_DONH3AD}, + {"DONH3AE", SFX_DONH3AE}, + {"DONH3AF", SFX_DONH3AF}, + {"DONH3AG", SFX_DONH3AG}, + {"DONH3AH", SFX_DONH3AH}, + {"DONH3AI", SFX_DONH3AI}, + {"DONH3BA", SFX_DONH3BA}, + {"DONH3BB", SFX_DONH3BB}, + {"DONH3CA", SFX_DONH3CA}, + {"DONH3DA", SFX_DONH3DA}, + {"DONH3EA", SFX_DONH3EA}, + {"DONH3EB", SFX_DONH3EB}, + {"DONH3EC", SFX_DONH3EC}, + {"DONH3ED", SFX_DONH3ED}, + {"DONH3EE", SFX_DONH3EE}, + {"DONH3EF", SFX_DONH3EF}, + {"DONH3FA", SFX_DONH3FA}, + {"DONH3GA", SFX_DONH3GA}, + {"DONH3GB", SFX_DONH3GB}, + {"DONH3GC", SFX_DONH3GC}, + {"DONH3GD", SFX_DONH3GD}, + {"DONH3GE", SFX_DONH3GE}, + {"DONH3GF", SFX_DONH3GF}, + {"DONH3HA", SFX_DONH3HA}, + {"DONH3HB", SFX_DONH3HB}, + {"DONH4AA", SFX_DONH4AA}, + {"DONH4AB", SFX_DONH4AB}, + {"DONH4AC", SFX_DONH4AC}, + {"DONH4AD", SFX_DONH4AD}, + {"DONH4AE", SFX_DONH4AE}, + {"DONH4AF", SFX_DONH4AF}, + {"DONH4AG", SFX_DONH4AG}, + {"DONH4AH", SFX_DONH4AH}, + {"DONH4AI", SFX_DONH4AI}, + {"DONH4AJ", SFX_DONH4AJ}, + {"DONH5AA", SFX_DONH5AA}, + {"DONH5AB", SFX_DONH5AB}, + {"DONH5AC", SFX_DONH5AC}, + {"DONH5AD", SFX_DONH5AD}, + {"DONH5AE", SFX_DONH5AE}, + {"DONH5AF", SFX_DONH5AF}, + {"DONH5AG", SFX_DONH5AG}, + {"DONH5AH", SFX_DONH5AH}, + {"DONH5AI", SFX_DONH5AI}, + {"DONH5AJ", SFX_DONH5AJ}, + {"DONH5BA", SFX_DONH5BA}, + {"DONH6BA", SFX_DONH6BA}, + {"DONH6CA", SFX_DONH6CA}, + {"DONH6CB", SFX_DONH6CB}, + {"DONH6DA", SFX_DONH6DA}, + {"DONH6DB", SFX_DONH6DB}, + {"DONH6EA", SFX_DONH6EA}, + {"DONH6EB", SFX_DONH6EB}, + {"DONH6EC", SFX_DONH6EC}, + {"DONH6FA", SFX_DONH6FA}, + {"DONH6GA", SFX_DONH6GA}, + {"DONH6GB", SFX_DONH6GB}, + {"DONH6GC", SFX_DONH6GC}, + {"DONH6GD", SFX_DONH6GD}, + {"DONH6GF", SFX_DONH6GF}, + {"DONS1AA", SFX_DONS1AA}, + {"DONS1AB", SFX_DONS1AB}, + {"DONS1AC", SFX_DONS1AC}, + {"DONS1BA", SFX_DONS1BA}, + {"DONS1BB", SFX_DONS1BB}, + {"DONS2AA", SFX_DONS2AA}, + {"DONS2AB", SFX_DONS2AB}, + {"DONS2AC", SFX_DONS2AC}, + {"DONS2AD", SFX_DONS2AD}, + {"DONS2AE", SFX_DONS2AE}, + {"DONS2AF", SFX_DONS2AF}, + {"DONS2BA", SFX_DONS2BA}, + {"DONS2BB", SFX_DONS2BB}, + {"DONS2BC", SFX_DONS2BC}, + {"DONS2BD", SFX_DONS2BD}, + {"DONS2BE", SFX_DONS2BE}, + {"DONS2CA", SFX_DONS2CA}, + {"DONS2CB", SFX_DONS2CB}, + {"DONS2CC", SFX_DONS2CC}, + {"DONS2CD", SFX_DONS2CD}, + {"DONS2CE", SFX_DONS2CE}, + {"DONS2CF", SFX_DONS2CF}, + {"DONS2CG", SFX_DONS2CG}, + {"DONS2CH", SFX_DONS2CH}, + {"DONS2CI", SFX_DONS2CI}, + {"DONS2CJ", SFX_DONS2CJ}, + {"DONS2CK", SFX_DONS2CK}, + {"DONS2CL", SFX_DONS2CL}, + {"DONS2CM", SFX_DONS2CM}, + {"DONS2CN", SFX_DONS2CN}, + {"DONS4AA", SFX_DONS4AA}, + {"DONS4AB", SFX_DONS4AB}, + {"DONS4AC", SFX_DONS4AC}, + {"DONS4AD", SFX_DONS4AD}, + {"DONS4AE", SFX_DONS4AE}, + {"DONS4AF", SFX_DONS4AF}, + {"DONS5AA", SFX_DONS5AA}, + {"DONS5AB", SFX_DONS5AB}, + {"DONS5AC", SFX_DONS5AC}, + {"DONS5AD", SFX_DONS5AD}, + {"DONS5AE", SFX_DONS5AE}, + {"DONS5BA", SFX_DONS5BA}, + {"DONS5BB", SFX_DONS5BB}, + {"DONS5BC", SFX_DONS5BC}, + {"DONS5BD", SFX_DONS5BD}, + {"DONS5BE", SFX_DONS5BE}, + {"DONS5CA", SFX_DONS5CA}, + {"DONS5DA", SFX_DONS5DA}, + {"DONS5EA", SFX_DONS5EA}, + {"DONS5EB", SFX_DONS5EB}, + {"DONS6AA", SFX_DONS6AA}, + {"DONS6AB", SFX_DONS6AB}, + {"DONS6AC", SFX_DONS6AC}, + {"DONS6AD", SFX_DONS6AD}, + {"DONS6AE", SFX_DONS6AE}, + {"DONS6AF", SFX_DONS6AF}, + {"DONS6AG", SFX_DONS6AG}, + {"DONS7AA", SFX_DONS7AA}, + {"DONS7AB", SFX_DONS7AB}, + {"DONS7AC", SFX_DONS7AC}, + {"DONS7AD", SFX_DONS7AD}, + {"DONS7AE", SFX_DONS7AE}, + {"DONS7AF", SFX_DONS7AF}, + {"DONS7AG", SFX_DONS7AG}, + {"HIT1_AA", SFX_HIT1_AA}, + {"HIT1_AB", SFX_HIT1_AB}, + {"HIT1_AC", SFX_HIT1_AC}, + {"HIT1_AD", SFX_HIT1_AD}, + {"HIT1_AE", SFX_HIT1_AE}, + {"HIT1_AF", SFX_HIT1_AF}, + {"HIT1_AG", SFX_HIT1_AG}, + {"HIT2_AA", SFX_HIT2_AA}, + {"HIT2_AB", SFX_HIT2_AB}, + {"HIT2_AC", SFX_HIT2_AC}, + {"HIT2_AD", SFX_HIT2_AD}, + {"HIT2_AE", SFX_HIT2_AE}, + {"HIT2_AF", SFX_HIT2_AF}, + {"HIT2_AG", SFX_HIT2_AG}, + {"HIT2_AH", SFX_HIT2_AH}, + {"HIT3_AA", SFX_HIT3_AA}, + {"HIT3_AB", SFX_HIT3_AB}, + {"HIT3_AC", SFX_HIT3_AC}, + {"HIT3_AD", SFX_HIT3_AD}, + {"HIT3_AE", SFX_HIT3_AE}, + {"HIT3_AF", SFX_HIT3_AF}, + {"HIT3_AG", SFX_HIT3_AG}, + {"HITM_AA", SFX_HITM_AA}, + {"HITM_AB", SFX_HITM_AB}, + {"HITM_AC", SFX_HITM_AC}, + {"HITM_AD", SFX_HITM_AD}, + {"JDT1_BA", SFX_JDT1_BA}, + {"JDT1_BB", SFX_JDT1_BB}, + {"JDT1_CA", SFX_JDT1_CA}, + {"JDT1_CB", SFX_JDT1_CB}, + {"JDT1_DA", SFX_JDT1_DA}, + {"JDT1_DB", SFX_JDT1_DB}, + {"JDT1_DC", SFX_JDT1_DC}, + {"JDT1_DD", SFX_JDT1_DD}, + {"JDT1_DE", SFX_JDT1_DE}, + {"JDT1_DF", SFX_JDT1_DF}, + {"JDT1_DG", SFX_JDT1_DG}, + {"JDT1_DH", SFX_JDT1_DH}, + {"JDT1_DI", SFX_JDT1_DI}, + {"JDT1_DJ", SFX_JDT1_DJ}, + {"JDT1_EA", SFX_JDT1_EA}, + {"JDT1_EB", SFX_JDT1_EB}, + {"JDT1_EC", SFX_JDT1_EC}, + {"JDT1_ED", SFX_JDT1_ED}, + {"JDT1_EE", SFX_JDT1_EE}, + {"JDT1_FA", SFX_JDT1_FA}, + {"JDT1_FB", SFX_JDT1_FB}, + {"JDT1_FC", SFX_JDT1_FC}, + {"JDT1_FD", SFX_JDT1_FD}, + {"JDT1_FE", SFX_JDT1_FE}, + {"JDT1_FF", SFX_JDT1_FF}, + {"JDT1_GA", SFX_JDT1_GA}, + {"JDT1_HA", SFX_JDT1_HA}, + {"JDT1_HB", SFX_JDT1_HB}, + {"JDT1_HC", SFX_JDT1_HC}, + {"JDT1_HD", SFX_JDT1_HD}, + {"JDT1_HE", SFX_JDT1_HE}, + {"JDT1_HF", SFX_JDT1_HF}, + {"JDT1_IA", SFX_JDT1_IA}, + {"JDT1_JA", SFX_JDT1_JA}, + {"JDT1_JB", SFX_JDT1_JB}, + {"JDT1_KA", SFX_JDT1_KA}, + {"JDT1_KB", SFX_JDT1_KB}, + {"JDT1_KC", SFX_JDT1_KC}, + {"JDT1_KD", SFX_JDT1_KD}, + {"JDT1_KE", SFX_JDT1_KE}, + {"JDT1_KF", SFX_JDT1_KF}, + {"JDT1_LA", SFX_JDT1_LA}, + {"JDT1_LB", SFX_JDT1_LB}, + {"JDT2_AA", SFX_JDT2_AA}, + {"JDT2_AB", SFX_JDT2_AB}, + {"JDT2_AC", SFX_JDT2_AC}, + {"JDT2_AD", SFX_JDT2_AD}, + {"JDT2_AE", SFX_JDT2_AE}, + {"JDT2_AF", SFX_JDT2_AF}, + {"JDT2_AG", SFX_JDT2_AG}, + {"JDT2_AH", SFX_JDT2_AH}, + {"JDT2_BA", SFX_JDT2_BA}, + {"JDT2_BB", SFX_JDT2_BB}, + {"JDT2_BC", SFX_JDT2_BC}, + {"JDT2_CA", SFX_JDT2_CA}, + {"JDT2_CB", SFX_JDT2_CB}, + {"JDT2_DA", SFX_JDT2_DA}, + {"JDT2_DC", SFX_JDT2_DC}, + {"JDT2_DD", SFX_JDT2_DD}, + {"JDT2_DE", SFX_JDT2_DE}, + {"JDT2_DF", SFX_JDT2_DF}, + {"JDT3_AA", SFX_JDT3_AA}, + {"JDT3_AB", SFX_JDT3_AB}, + {"JDT3_AC", SFX_JDT3_AC}, + {"JDT3_AD", SFX_JDT3_AD}, + {"JDT3_AE", SFX_JDT3_AE}, + {"JDT3_AG", SFX_JDT3_AG}, + {"JDT3_AH", SFX_JDT3_AH}, + {"JDT3_BA", SFX_JDT3_BA}, + {"JDT3_BB", SFX_JDT3_BB}, + {"JDT3_BC", SFX_JDT3_BC}, + {"JDT3_BD", SFX_JDT3_BD}, + {"JDT3_BE", SFX_JDT3_BE}, + {"JDT3_BF", SFX_JDT3_BF}, + {"JDT4_AA", SFX_JDT4_AA}, + {"JDT4_AB", SFX_JDT4_AB}, + {"JDT4_AC", SFX_JDT4_AC}, + {"JDT4_AD", SFX_JDT4_AD}, + {"JDT4_AE", SFX_JDT4_AE}, + {"JDT4_AF", SFX_JDT4_AF}, + {"JDT5_BA", SFX_JDT5_BA}, + {"JDT5_CA", SFX_JDT5_CA}, + {"JDT5_CC", SFX_JDT5_CC}, + {"JDT5_CD", SFX_JDT5_CD}, + {"JDT5_CE", SFX_JDT5_CE}, + {"JDT5_CG", SFX_JDT5_CG}, + {"JDT5_CI", SFX_JDT5_CI}, + {"JDT5_DA", SFX_JDT5_DA}, + {"JDT5_EA", SFX_JDT5_EA}, + {"JDT5_EB", SFX_JDT5_EB}, + {"JDT5_EC", SFX_JDT5_EC}, + {"JDT5_ED", SFX_JDT5_ED}, + {"JDT5_EE", SFX_JDT5_EE}, + {"JDT6_AA", SFX_JDT6_AA}, + {"JDT6_AB", SFX_JDT6_AB}, + {"JDT6_AC", SFX_JDT6_AC}, + {"JDT6_AE", SFX_JDT6_AE}, + {"JDT6_AF", SFX_JDT6_AF}, + {"JDT6_AG", SFX_JDT6_AG}, + {"JDT6_AH", SFX_JDT6_AH}, + {"JDT6_BA", SFX_JDT6_BA}, + {"JDT6_BB", SFX_JDT6_BB}, + {"JDT6_BC", SFX_JDT6_BC}, + {"JDT6_BD", SFX_JDT6_BD}, + {"JDT6_BE", SFX_JDT6_BE}, + {"JDT6_BF", SFX_JDT6_BF}, + {"JDT6_BG", SFX_JDT6_BG}, + {"JDT7_AA", SFX_JDT7_AA}, + {"JDT7_AB", SFX_JDT7_AB}, + {"JDT7_AC", SFX_JDT7_AC}, + {"JDT7_AD", SFX_JDT7_AD}, + {"JDT7_AE", SFX_JDT7_AE}, + {"JDT7_AF", SFX_JDT7_AF}, + {"JDT7_AG", SFX_JDT7_AG}, + {"JDT7_BA", SFX_JDT7_BA}, + {"JDT7_BB", SFX_JDT7_BB}, + {"JDT7_BC", SFX_JDT7_BC}, + {"JDT7_CA", SFX_JDT7_CA}, + {"JDT7_CB", SFX_JDT7_CB}, + {"JDT7_CC", SFX_JDT7_CC}, + {"JDT8_AA", SFX_JDT8_AA}, + {"JDT8_AB", SFX_JDT8_AB}, + {"JDT8_AC", SFX_JDT8_AC}, + {"JDT8_AD", SFX_JDT8_AD}, + {"JDT8_AE", SFX_JDT8_AE}, + {"JDT8_AF", SFX_JDT8_AF}, + {"JDT8_AG", SFX_JDT8_AG}, + {"JDT8_AH", SFX_JDT8_AH}, + {"JDT8_CA", SFX_JDT8_CA}, + {"JDT8_CB", SFX_JDT8_CB}, + {"JDT8_DA", SFX_JDT8_DA}, + {"JDT8_DB", SFX_JDT8_DB}, + {"JDT8_DC", SFX_JDT8_DC}, + {"JDT8_DD", SFX_JDT8_DD}, + {"JDT8_DE", SFX_JDT8_DE}, + {"JDT8_DF", SFX_JDT8_DF}, + {"JDT8_DG", SFX_JDT8_DG}, + {"JDT8_EA", SFX_JDT8_EA}, + {"JDT8_EB", SFX_JDT8_EB}, + {"JDT8_EC", SFX_JDT8_EC}, + {"JDT8_ED", SFX_JDT8_ED}, + {"JDT8_EE", SFX_JDT8_EE}, + {"JDT8_FA", SFX_JDT8_FA}, + {"JDT8_FB", SFX_JDT8_FB}, + {"JDT8_FC", SFX_JDT8_FC}, + {"JDX_AA", SFX_JDX_AA}, + {"JDX_AB", SFX_JDX_AB}, + {"JDX_AC", SFX_JDX_AC}, + {"M8B1AA", SFX_M8B1AA}, + {"M8B1AB", SFX_M8B1AB}, + {"MAC1_AA", SFX_MAC1_AA}, + {"MAC1_AB", SFX_MAC1_AB}, + {"MAC1_AC", SFX_MAC1_AC}, + {"MAC1_AD", SFX_MAC1_AD}, + {"MAC1_AE", SFX_MAC1_AE}, + {"MAC1_AF", SFX_MAC1_AF}, + {"MAC1_AG", SFX_MAC1_AG}, + {"MAC1_AH", SFX_MAC1_AH}, + {"MAC1_AI", SFX_MAC1_AI}, + {"MAC1_AJ", SFX_MAC1_AJ}, + {"MAC1_AK", SFX_MAC1_AK}, + {"MAC1_AL", SFX_MAC1_AL}, + {"MAC1_AM", SFX_MAC1_AM}, + {"MAC1_AN", SFX_MAC1_AN}, + {"MAC1_AO", SFX_MAC1_AO}, + {"MAC1_BA", SFX_MAC1_BA}, + {"MAC1_BB", SFX_MAC1_BB}, + {"MAC1_BC", SFX_MAC1_BC}, + {"MAC1_BD", SFX_MAC1_BD}, + {"MAC1_BE", SFX_MAC1_BE}, + {"MAC1_BF", SFX_MAC1_BF}, + {"MAC1_BG", SFX_MAC1_BG}, + {"MAC1_CA", SFX_MAC1_CA}, + {"MAC1_CB", SFX_MAC1_CB}, + {"MAC1_DA", SFX_MAC1_DA}, + {"MAC1_EA", SFX_MAC1_EA}, + {"MAC1_FA", SFX_MAC1_FA}, + {"MAC1_FB", SFX_MAC1_FB}, + {"MAC1_GA", SFX_MAC1_GA}, + {"MAC1_GB", SFX_MAC1_GB}, + {"MAC1_HA", SFX_MAC1_HA}, + {"MAC1_IA", SFX_MAC1_IA}, + {"MAC1_IB", SFX_MAC1_IB}, + {"MAC1_JA", SFX_MAC1_JA}, + {"MAC1_JB", SFX_MAC1_JB}, + {"MAC2_AA", SFX_MAC2_AA}, + {"MAC2_AB", SFX_MAC2_AB}, + {"MAC2_AC", SFX_MAC2_AC}, + {"MAC2_AD", SFX_MAC2_AD}, + {"MAC2_AE", SFX_MAC2_AE}, + {"MAC2_AF", SFX_MAC2_AF}, + {"MAC2_AG", SFX_MAC2_AG}, + {"MAC2_AH", SFX_MAC2_AH}, + {"MAC2_AI", SFX_MAC2_AI}, + {"MAC2_BA", SFX_MAC2_BA}, + {"MAC2_BB", SFX_MAC2_BB}, + {"MAC2_BC", SFX_MAC2_BC}, + {"MAC3_AA", SFX_MAC3_AA}, + {"MAC3_AB", SFX_MAC3_AB}, + {"MAC3_AC", SFX_MAC3_AC}, + {"MAC3_AD", SFX_MAC3_AD}, + {"MAC3_AE", SFX_MAC3_AE}, + {"MAC3_AF", SFX_MAC3_AF}, + {"MAC3_AG", SFX_MAC3_AG}, + {"MAC3_AH", SFX_MAC3_AH}, + {"MAC3_AI", SFX_MAC3_AI}, + {"MAC3_AJ", SFX_MAC3_AJ}, + {"MAC3_AK", SFX_MAC3_AK}, + {"MAC3_AL", SFX_MAC3_AL}, + {"MAC3_AM", SFX_MAC3_AM}, + {"MAC3_AN", SFX_MAC3_AN}, + {"MAC3_BA", SFX_MAC3_BA}, + {"MAC4_AA", SFX_MAC4_AA}, + {"MAC4_AB", SFX_MAC4_AB}, + {"MAC4_AC", SFX_MAC4_AC}, + {"MAC4_AD", SFX_MAC4_AD}, + {"MAC4_AE", SFX_MAC4_AE}, + {"MAC4_AF", SFX_MAC4_AF}, + {"MAC4_AG", SFX_MAC4_AG}, + {"MAC4_AH", SFX_MAC4_AH}, + {"MAC4_AI", SFX_MAC4_AI}, + {"MAC4_AJ", SFX_MAC4_AJ}, + {"MAC4_AK", SFX_MAC4_AK}, + {"MAC4_AL", SFX_MAC4_AL}, + {"MAC4_BA", SFX_MAC4_BA}, + {"MAC4_BB", SFX_MAC4_BB}, + {"MAC4_BC", SFX_MAC4_BC}, + {"MAC4_BD", SFX_MAC4_BD}, + {"MAC4_BE", SFX_MAC4_BE}, + {"MAC4_BF", SFX_MAC4_BF}, + {"MAC4_BG", SFX_MAC4_BG}, + {"MAC4_BI", SFX_MAC4_BI}, + {"MAC4_BJ", SFX_MAC4_BJ}, + {"MAC4_BL", SFX_MAC4_BL}, + {"MAC4_BM", SFX_MAC4_BM}, + {"MAC4_BO", SFX_MAC4_BO}, + {"MAC4_BP", SFX_MAC4_BP}, + {"MAC4_BQ", SFX_MAC4_BQ}, + {"MAC4_BR", SFX_MAC4_BR}, + {"MAC4_BS", SFX_MAC4_BS}, + {"MAC4_BT", SFX_MAC4_BT}, + {"MAC4_BU", SFX_MAC4_BU}, + {"MAC4_CA", SFX_MAC4_CA}, + {"MAC4_CB", SFX_MAC4_CB}, + {"MAC4_CC", SFX_MAC4_CC}, + {"MAC4_CD", SFX_MAC4_CD}, + {"MAC4_CE", SFX_MAC4_CE}, + {"MAC4_CF", SFX_MAC4_CF}, + {"MAC4_CG", SFX_MAC4_CG}, + {"MAC4_CH", SFX_MAC4_CH}, + {"MAC4_CI", SFX_MAC4_CI}, + {"MAC4_CK", SFX_MAC4_CK}, + {"MAC4_CM", SFX_MAC4_CM}, + {"MAC5_AA", SFX_MAC5_AA}, + {"MAC5_AB", SFX_MAC5_AB}, + {"MAC5_AC", SFX_MAC5_AC}, + {"MAC5_AD", SFX_MAC5_AD}, + {"MAC5_AE", SFX_MAC5_AE}, + {"MAC5_AF", SFX_MAC5_AF}, + {"MAC5_AG", SFX_MAC5_AG}, + {"MAC5_AH", SFX_MAC5_AH}, + {"MAC5_AI", SFX_MAC5_AI}, + {"MAC5_AJ", SFX_MAC5_AJ}, + {"MAC5_AK", SFX_MAC5_AK}, + {"MAC5_AL", SFX_MAC5_AL}, + {"MAC5_AM", SFX_MAC5_AM}, + {"MAC5_AN", SFX_MAC5_AN}, + {"MAR1_AA", SFX_MAR1_AA}, + {"MAR1_AB", SFX_MAR1_AB}, + {"MAR1_AC", SFX_MAR1_AC}, + {"MAR1_AD", SFX_MAR1_AD}, + {"MAR1_AE", SFX_MAR1_AE}, + {"MAR1_BA", SFX_MAR1_BA}, + {"MAR1_CA", SFX_MAR1_CA}, + {"MAR1_DA", SFX_MAR1_DA}, + {"MAR1_DB", SFX_MAR1_DB}, + {"MAR1_EA", SFX_MAR1_EA}, + {"MAR1_FA", SFX_MAR1_FA}, + {"MAR1_FB", SFX_MAR1_FB}, + {"MAR1_FC", SFX_MAR1_FC}, + {"MAR1_FD", SFX_MAR1_FD}, + {"MAR1_GA", SFX_MAR1_GA}, + {"MAR1_GB", SFX_MAR1_GB}, + {"MAR1_GC", SFX_MAR1_GC}, + {"MAR1_HA", SFX_MAR1_HA}, + {"MAR1_HB", SFX_MAR1_HB}, + {"MAR1_HC", SFX_MAR1_HC}, + {"MAR1_IA", SFX_MAR1_IA}, + {"MAR1_IB", SFX_MAR1_IB}, + {"MAR1_IC", SFX_MAR1_IC}, + {"MAR2_AA", SFX_MAR2_AA}, + {"MAR2_AB", SFX_MAR2_AB}, + {"MAR2_AC", SFX_MAR2_AC}, + {"MAR2_AD", SFX_MAR2_AD}, + {"MAR2_AE", SFX_MAR2_AE}, + {"MAR2_AF", SFX_MAR2_AF}, + {"MAR2_AG", SFX_MAR2_AG}, + {"MAR2_AH", SFX_MAR2_AH}, + {"MAR2_BA", SFX_MAR2_BA}, + {"MAR2_BB", SFX_MAR2_BB}, + {"MAR2_BC", SFX_MAR2_BC}, + {"MAR2_CA", SFX_MAR2_CA}, + {"MAR2_CB", SFX_MAR2_CB}, + {"MAR2_CC", SFX_MAR2_CC}, + {"MAR2_CD", SFX_MAR2_CD}, + {"MAR2_CE", SFX_MAR2_CE}, + {"MAR2_DA", SFX_MAR2_DA}, + {"MAR2_EA", SFX_MAR2_EA}, + {"MAR2_EB", SFX_MAR2_EB}, + {"MAR2_EC", SFX_MAR2_EC}, + {"MAR2_FA", SFX_MAR2_FA}, + {"MAR2_FB", SFX_MAR2_FB}, + {"MAR2_GA", SFX_MAR2_GA}, + {"MAR2_GB", SFX_MAR2_GB}, + {"MAR2_GC", SFX_MAR2_GC}, + {"MAR2_GE", SFX_MAR2_GE}, + {"MAR2_GG", SFX_MAR2_GG}, + {"MAR2_GH", SFX_MAR2_GH}, + {"MAR2_HA", SFX_MAR2_HA}, + {"MAR2_HB", SFX_MAR2_HB}, + {"MAR2_HC", SFX_MAR2_HC}, + {"MAR3_AA", SFX_MAR3_AA}, + {"MAR3_AB", SFX_MAR3_AB}, + {"MAR3_AC", SFX_MAR3_AC}, + {"MAR3_AD", SFX_MAR3_AD}, + {"MAR3_BA", SFX_MAR3_BA}, + {"MAR3_BB", SFX_MAR3_BB}, + {"MAR3_BC", SFX_MAR3_BC}, + {"MAR3_BD", SFX_MAR3_BD}, + {"MAR3_BE", SFX_MAR3_BE}, + {"MAR3_BF", SFX_MAR3_BF}, + {"MAR4_BA", SFX_MAR4_BA}, + {"MAR4_BC", SFX_MAR4_BC}, + {"MAR4_BD", SFX_MAR4_BD}, + {"MAR4_BF", SFX_MAR4_BF}, + {"MAR5_AA", SFX_MAR5_AA}, + {"MAR5_AB", SFX_MAR5_AB}, + {"MAR5_AC", SFX_MAR5_AC}, + {"MAR5_AD", SFX_MAR5_AD}, + {"MAR5_AE", SFX_MAR5_AE}, + {"MAR5_BA", SFX_MAR5_BA}, + {"MAR5_BB", SFX_MAR5_BB}, + {"MAR5_CA", SFX_MAR5_CA}, + {"MAR5_CB", SFX_MAR5_CB}, + {"MAR5_CC", SFX_MAR5_CC}, + {"MAR5_CD", SFX_MAR5_CD}, + {"MAR5_CE", SFX_MAR5_CE}, + {"MAR5_EA", SFX_MAR5_EA}, + {"MAR5_EB", SFX_MAR5_EB}, + {"MAR5_EC", SFX_MAR5_EC}, + {"MAR5_FA", SFX_MAR5_FA}, + {"MAR5_FB", SFX_MAR5_FB}, + {"MAR5_FC", SFX_MAR5_FC}, + {"MAR5_FD", SFX_MAR5_FD}, + {"MAR5_FE", SFX_MAR5_FE}, + {"MAR5_FF", SFX_MAR5_FF}, + {"MARX_AA", SFX_MARX_AA}, + {"MARX_AB", SFX_MARX_AB}, + {"MARX_AC", SFX_MARX_AC}, + {"MDON1AA", SFX_MDON1AA}, + {"MDON1AB", SFX_MDON1AB}, + {"MDON1AC", SFX_MDON1AC}, + {"MDON2AA", SFX_MDON2AA}, + {"MDON2AB", SFX_MDON2AB}, + {"MDON2AC", SFX_MDON2AC}, + {"MDON2AD", SFX_MDON2AD}, + {"MDON2AE", SFX_MDON2AE}, + {"MDON2AF", SFX_MDON2AF}, + {"MDON2AG", SFX_MDON2AG}, + {"MDON3AA", SFX_MDON3AA}, + {"MDON3AB", SFX_MDON3AB}, + {"MDON3AC", SFX_MDON3AC}, + {"MDON3AD", SFX_MDON3AD}, + {"MDON3AE", SFX_MDON3AE}, + {"MDON3AF", SFX_MDON3AF}, + {"MDON3AG", SFX_MDON3AG}, + {"MJDT1AA", SFX_MJDT1AA}, + {"MJDT1AB", SFX_MJDT1AB}, + {"MJDT1AC", SFX_MJDT1AC}, + {"MJDT1AE", SFX_MJDT1AE}, + {"MMA1AA", SFX_MMA1AA}, + {"MMA1AB", SFX_MMA1AB}, + {"MMA1AC", SFX_MMA1AC}, + {"MMA1AD", SFX_MMA1AD}, + {"MMA1AE", SFX_MMA1AE}, + {"MMA2AA", SFX_MMA2AA}, + {"MMA2AB", SFX_MMA2AB}, + {"MMA2AC", SFX_MMA2AC}, + {"MMA2AD", SFX_MMA2AD}, + {"MMA2AE", SFX_MMA2AE}, + {"MMA2AF", SFX_MMA2AF}, + {"MMA2AG", SFX_MMA2AG}, + {"MMA2AH", SFX_MMA2AH}, + {"MMA2AI", SFX_MMA2AI}, + {"MMA2AJ", SFX_MMA2AJ}, + {"MMAR1AA", SFX_MMAR1AA}, + {"MMAR1AB", SFX_MMAR1AB}, + {"MMAR1AC", SFX_MMAR1AC}, + {"MMAR1AD", SFX_MMAR1AD}, + {"MMCA1AA", SFX_MMCA1AA}, + {"MMCA1AB", SFX_MMCA1AB}, + {"MMCA1AC", SFX_MMCA1AC}, + {"MMCA1AD", SFX_MMCA1AD}, + {"MMCA2AA", SFX_MMCA2AA}, + {"MMCA2AB", SFX_MMCA2AB}, + {"MMCA2AC", SFX_MMCA2AC}, + {"MMCA2AD", SFX_MMCA2AD}, + {"MMCA2AE", SFX_MMCA2AE}, + {"MMCA2AF", SFX_MMCA2AF}, + {"MSA10AA", SFX_MSA10AA}, + {"MSA10AB", SFX_MSA10AB}, + {"MSA10AC", SFX_MSA10AC}, + {"MSA10AD", SFX_MSA10AD}, + {"MSA11AA", SFX_MSA11AA}, + {"MSA11AB", SFX_MSA11AB}, + {"MSA11AC", SFX_MSA11AC}, + {"MSA11AD", SFX_MSA11AD}, + {"MSA12AA", SFX_MSA12AA}, + {"MSA12AC", SFX_MSA12AC}, + {"MSA12AD", SFX_MSA12AD}, + {"MSA13AA", SFX_MSA13AA}, + {"MSA13AB", SFX_MSA13AB}, + {"MSA13AC", SFX_MSA13AC}, + {"MSA13AD", SFX_MSA13AD}, + {"MSA13AE", SFX_MSA13AE}, + {"MSA13AF", SFX_MSA13AF}, + {"MSA13AG", SFX_MSA13AG}, + {"MSA13AH", SFX_MSA13AH}, + {"MSA14AA", SFX_MSA14AA}, + {"MSA14AB", SFX_MSA14AB}, + {"MSA14AC", SFX_MSA14AC}, + {"MSA14AD", SFX_MSA14AD}, + {"MSAL5AA", SFX_MSAL5AA}, + {"MSAL5AB", SFX_MSAL5AB}, + {"MSAL6AA", SFX_MSAL6AA}, + {"MSAL6AB", SFX_MSAL6AB}, + {"MSAL6AC", SFX_MSAL6AC}, + {"MSAL6AD", SFX_MSAL6AD}, + {"MSAL7AA", SFX_MSAL7AA}, + {"MSAL7AB", SFX_MSAL7AB}, + {"MSAL7AC", SFX_MSAL7AC}, + {"MSAL7AD", SFX_MSAL7AD}, + {"MSAL7AE", SFX_MSAL7AE}, + {"MSAL7AF", SFX_MSAL7AF}, + {"MSAL7AG", SFX_MSAL7AG}, + {"MSAL8AA", SFX_MSAL8AA}, + {"MSAL8AB", SFX_MSAL8AB}, + {"MSAL8AC", SFX_MSAL8AC}, + {"MSAL8AD", SFX_MSAL8AD}, + {"MSAL8AF", SFX_MSAL8AF}, + {"MSAL8AG", SFX_MSAL8AG}, + {"MSAL9AA", SFX_MSAL9AA}, + {"MSAL9AB", SFX_MSAL9AB}, + {"MSAL9AC", SFX_MSAL9AC}, + {"MSAL9AD", SFX_MSAL9AD}, + {"MSAL9AE", SFX_MSAL9AE}, + {"MSAL9AF", SFX_MSAL9AF}, + {"MTOS1AA", SFX_MTOS1AA}, + {"MTOS1AB", SFX_MTOS1AB}, + {"MTOS1AC", SFX_MTOS1AC}, + {"MTOS1AD", SFX_MTOS1AD}, + {"MTOS1AE", SFX_MTOS1AE}, + {"MTOS1AF", SFX_MTOS1AF}, + {"MTOS1AG", SFX_MTOS1AG}, + {"MTOS2AA", SFX_MTOS2AA}, + {"MTOS2AB", SFX_MTOS2AB}, + {"MTOS2AC", SFX_MTOS2AC}, + {"MTOS2AD", SFX_MTOS2AD}, + {"MTOS2AE", SFX_MTOS2AE}, + {"MTOS2AF", SFX_MTOS2AF}, + {"MTOS2AG", SFX_MTOS2AG}, + {"MVIC1AA", SFX_MVIC1AA}, + {"MVIC1AB", SFX_MVIC1AB}, + {"MVIC1AC", SFX_MVIC1AC}, + {"MVIC1AD", SFX_MVIC1AD}, + {"MVIC1AE", SFX_MVIC1AE}, + {"MVIC1AF", SFX_MVIC1AF}, + {"MVIC1AG", SFX_MVIC1AG}, + {"MVIC1AH", SFX_MVIC1AH}, + {"MVIC1AI", SFX_MVIC1AI}, + {"MVIC1AJ", SFX_MVIC1AJ}, + {"MVIC1AK", SFX_MVIC1AK}, + {"NEDS1AA", SFX_NEDS1AA}, + {"NEDS1AB", SFX_NEDS1AB}, + {"NEDS1AC", SFX_NEDS1AC}, + {"NEDS1AD", SFX_NEDS1AD}, + {"NEDS1AE", SFX_NEDS1AE}, + {"NEDS1AF", SFX_NEDS1AF}, + {"NEDS1AG", SFX_NEDS1AG}, + {"NEDS1BC", SFX_NEDS1BC}, + {"NEDS1BE", SFX_NEDS1BE}, + {"NEDS2AA", SFX_NEDS2AA}, + {"NEDS2AB", SFX_NEDS2AB}, + {"NEDS2AC", SFX_NEDS2AC}, + {"NEDS2AD", SFX_NEDS2AD}, + {"NEDS2AE", SFX_NEDS2AE}, + {"NEDS2AF", SFX_NEDS2AF}, + {"NEDS2BA", SFX_NEDS2BA}, + {"NEDS3AA", SFX_NEDS3AA}, + {"NEDS3AB", SFX_NEDS3AB}, + {"NEDS3AC", SFX_NEDS3AC}, + {"NEDS3AD", SFX_NEDS3AD}, + {"NEDS4AA", SFX_NEDS4AA}, + {"NEDS4AB", SFX_NEDS4AB}, + {"NEDS4AC", SFX_NEDS4AC}, + {"NEDS4AD", SFX_NEDS4AD}, + {"NEDS4AE", SFX_NEDS4AE}, + {"NEDS4BA", SFX_NEDS4BA}, + {"NEDS4BB", SFX_NEDS4BB}, + {"NEDS4BC", SFX_NEDS4BC}, + {"NEDS4BD", SFX_NEDS4BD}, + {"NEDS4BE", SFX_NEDS4BE}, + {"NEDS4BF", SFX_NEDS4BF}, + {"RAC1_AA", SFX_RAC1_AA}, + {"RAC1_AB", SFX_RAC1_AB}, + {"RAC1_AC", SFX_RAC1_AC}, + {"RAC1_AD", SFX_RAC1_AD}, + {"RAC1_AE", SFX_RAC1_AE}, + {"RAC1_AF", SFX_RAC1_AF}, + {"RAC1_AG", SFX_RAC1_AG}, + {"RAC2_AA", SFX_RAC2_AA}, + {"RAC2_AB", SFX_RAC2_AB}, + {"RAC2_AC", SFX_RAC2_AC}, + {"RAC2_AD", SFX_RAC2_AD}, + {"RAC2_AE", SFX_RAC2_AE}, + {"RAC2_AF", SFX_RAC2_AF}, + {"RAC3_AB", SFX_RAC3_AB}, + {"RAC3_AC", SFX_RAC3_AC}, + {"RAC3_AD", SFX_RAC3_AD}, + {"RAC3_AE", SFX_RAC3_AE}, + {"RAC3_AF", SFX_RAC3_AF}, + {"RAC3_AG", SFX_RAC3_AG}, + {"RAYS1AA", SFX_RAYS1AA}, + {"RAYS1AB", SFX_RAYS1AB}, + {"RAYS1AC", SFX_RAYS1AC}, + {"RAYS1BA", SFX_RAYS1BA}, + {"RAYS1BB", SFX_RAYS1BB}, + {"RAYS1CA", SFX_RAYS1CA}, + {"RAYS1CB", SFX_RAYS1CB}, + {"RAYS1CC", SFX_RAYS1CC}, + {"RAYS1CD", SFX_RAYS1CD}, + {"RAYS1CE", SFX_RAYS1CE}, + {"RAYS1CF", SFX_RAYS1CF}, + {"RAYS1DA", SFX_RAYS1DA}, + {"RAYS1DB", SFX_RAYS1DB}, + {"RAYS1DC", SFX_RAYS1DC}, + {"RAYS2AA", SFX_RAYS2AA}, + {"RAYS2AB", SFX_RAYS2AB}, + {"RAYS2AD", SFX_RAYS2AD}, + {"RAYS2AE", SFX_RAYS2AE}, + {"RAYS2AF", SFX_RAYS2AF}, + {"RAYS2AG", SFX_RAYS2AG}, + {"RAYS2AH", SFX_RAYS2AH}, + {"RAYS2AI", SFX_RAYS2AI}, + {"RAYS2CA", SFX_RAYS2CA}, + {"RAYS2DA", SFX_RAYS2DA}, + {"RAYS4AA", SFX_RAYS4AA}, + {"RAYS4AB", SFX_RAYS4AB}, + {"RAYS4AC", SFX_RAYS4AC}, + {"RAYS4AD", SFX_RAYS4AD}, + {"RAYS4AE", SFX_RAYS4AE}, + {"RAYS4AF", SFX_RAYS4AF}, + {"RAYS5AA", SFX_RAYS5AA}, + {"RAYS5AB", SFX_RAYS5AB}, + {"RAYS5AC", SFX_RAYS5AC}, + {"RAYS5AD", SFX_RAYS5AD}, + {"RAYS5AE", SFX_RAYS5AE}, + {"RAYS5AF", SFX_RAYS5AF}, + {"RAYS5AG", SFX_RAYS5AG}, + {"RAYS5AH", SFX_RAYS5AH}, + {"RAYS5AI", SFX_RAYS5AI}, + {"SAL1_AA", SFX_SAL1_AA}, + {"SAL1_AB", SFX_SAL1_AB}, + {"SAL1_AC", SFX_SAL1_AC}, + {"SAL1_AE", SFX_SAL1_AE}, + {"SAL2_AA", SFX_SAL2_AA}, + {"SAL2_AB", SFX_SAL2_AB}, + {"SAL2_AC", SFX_SAL2_AC}, + {"SAL2_AD", SFX_SAL2_AD}, + {"SAL2_AF", SFX_SAL2_AF}, + {"SAL2_AG", SFX_SAL2_AG}, + {"SAL2_CK", SFX_SAL2_CK}, + {"SAL2_DA", SFX_SAL2_DA}, + {"SAL2_DB", SFX_SAL2_DB}, + {"SAL2_DC", SFX_SAL2_DC}, + {"SAL2_EA", SFX_SAL2_EA}, + {"SAL3_AA", SFX_SAL3_AA}, + {"SAL3_AD", SFX_SAL3_AD}, + {"SAL3_AE", SFX_SAL3_AE}, + {"SAL3_AF", SFX_SAL3_AF}, + {"SAL3_AG", SFX_SAL3_AG}, + {"SAL3_AI", SFX_SAL3_AI}, + {"SAL3_BB", SFX_SAL3_BB}, + {"SAL3_CB", SFX_SAL3_CB}, + {"SALH4AB", SFX_SALH4AB}, + {"SALH4AC", SFX_SALH4AC}, + {"SALH4AE", SFX_SALH4AE}, + {"SALH4AF", SFX_SALH4AF}, + {"SALH4AH", SFX_SALH4AH}, + {"SALH4AI", SFX_SALH4AI}, + {"SALH4AJ", SFX_SALH4AJ}, + {"SAL4_AA", SFX_SAL4_AA}, + {"SAL4_AB", SFX_SAL4_AB}, + {"SAL4_AC", SFX_SAL4_AC}, + {"SAL4_AD", SFX_SAL4_AD}, + {"SAL4_AE", SFX_SAL4_AE}, + {"SAL4_AF", SFX_SAL4_AF}, + {"SAL4_AH", SFX_SAL4_AH}, + {"SAL4_AI", SFX_SAL4_AI}, + {"SAL4_BA", SFX_SAL4_BA}, + {"SAL4_CA", SFX_SAL4_CA}, + {"SAL4_CB", SFX_SAL4_CB}, + {"SAL4_CC", SFX_SAL4_CC}, + {"SAL4_CD", SFX_SAL4_CD}, + {"SAL4_CE", SFX_SAL4_CE}, + {"SAL4_CF", SFX_SAL4_CF}, + {"SAL4_CG", SFX_SAL4_CG}, + {"SAL4_CH", SFX_SAL4_CH}, + {"SAL4_CI", SFX_SAL4_CI}, + {"SAL4_CJ", SFX_SAL4_CJ}, + {"SAL4_CK", SFX_SAL4_CK}, + {"SAL4_CL", SFX_SAL4_CL}, + {"SAL4_CM", SFX_SAL4_CM}, + {"SAL4_CN", SFX_SAL4_CN}, + {"SAL4_CO", SFX_SAL4_CO}, + {"SAL4_CP", SFX_SAL4_CP}, + {"SAL4_CQ", SFX_SAL4_CQ}, + {"SAL4_DA", SFX_SAL4_DA}, + {"SAL5_AB", SFX_SAL5_AB}, + {"SAL5_AE", SFX_SAL5_AE}, + {"SAL5_AH", SFX_SAL5_AH}, + {"SAL5_AI", SFX_SAL5_AI}, + {"SAL5_AJ", SFX_SAL5_AJ}, + {"SAL6_AA", SFX_SAL6_AA}, + {"SAL6_AB", SFX_SAL6_AB}, + {"SAL6_AC", SFX_SAL6_AC}, + {"SAL6_AE", SFX_SAL6_AE}, + {"SAL6_AF", SFX_SAL6_AF}, + {"SAL6_AG", SFX_SAL6_AG}, + {"SAL6_AH", SFX_SAL6_AH}, + {"SAL6_AI", SFX_SAL6_AI}, + {"SAL6_AJ", SFX_SAL6_AJ}, + {"SAL6_BA", SFX_SAL6_BA}, + {"SAL6_BB", SFX_SAL6_BB}, + {"SAL6_BC", SFX_SAL6_BC}, + {"SAL6_BD", SFX_SAL6_BD}, + {"SAL6_BE", SFX_SAL6_BE}, + {"SAL6_BF", SFX_SAL6_BF}, + {"SAL6_BH", SFX_SAL6_BH}, + {"SAL6_BJ", SFX_SAL6_BJ}, + {"SAL6_BK", SFX_SAL6_BK}, + {"SAL7_AA", SFX_SAL7_AA}, + {"SAL7_AB", SFX_SAL7_AB}, + {"SAL7_AC", SFX_SAL7_AC}, + {"SAL7_AD", SFX_SAL7_AD}, + {"SAL7_AE", SFX_SAL7_AE}, + {"SAL7_AF", SFX_SAL7_AF}, + {"SAL7_AG", SFX_SAL7_AG}, + {"SAL7_AI", SFX_SAL7_AI}, + {"SAL7_AJ", SFX_SAL7_AJ}, + {"SAL7_AK", SFX_SAL7_AK}, + {"SAL7_BA", SFX_SAL7_BA}, + {"SAL7_BB", SFX_SAL7_BB}, + {"SAL7_BC", SFX_SAL7_BC}, + {"SAL7_BD", SFX_SAL7_BD}, + {"SAL7_BE", SFX_SAL7_BE}, + {"SAL7_BF", SFX_SAL7_BF}, + {"SAL7_BG", SFX_SAL7_BG}, + {"SAL7_BH", SFX_SAL7_BH}, + {"SAL7_CA", SFX_SAL7_CA}, + {"SAL7_CB", SFX_SAL7_CB}, + {"SAL7_CC", SFX_SAL7_CC}, + {"SAL8_AA", SFX_SAL8_AA}, + {"SAL8_AB", SFX_SAL8_AB}, + {"SAL8_AC", SFX_SAL8_AC}, + {"SAL8_BA", SFX_SAL8_BA}, + {"SAL8_BC", SFX_SAL8_BC}, + {"SAL8_BD", SFX_SAL8_BD}, + {"SAL8_BE", SFX_SAL8_BE}, + {"SAL8_BF", SFX_SAL8_BF}, + {"SAL8_CA", SFX_SAL8_CA}, + {"SAL8_CC", SFX_SAL8_CC}, + {"SAL8_DA", SFX_SAL8_DA}, + {"SAL8_DB", SFX_SAL8_DB}, + {"SAL8_DC", SFX_SAL8_DC}, + {"SAL8_EA", SFX_SAL8_EA}, + {"SAL8_EC", SFX_SAL8_EC}, + {"SAL8_ED", SFX_SAL8_ED}, + {"SAL8_EE", SFX_SAL8_EE}, + {"SAL8_FA", SFX_SAL8_FA}, + {"SAL8_GA", SFX_SAL8_GA}, + {"SAL8_GB", SFX_SAL8_GB}, + {"SALH1GB", SFX_SALH1GB}, + {"SALH1HB", SFX_SALH1HB}, + {"SALH2AA", SFX_SALH2AA}, + {"SALH2AB", SFX_SALH2AB}, + {"SALH2AC", SFX_SALH2AC}, + {"SALH2AD", SFX_SALH2AD}, + {"SALH2AE", SFX_SALH2AE}, + {"SALH2AF", SFX_SALH2AF}, + {"SALH2AG", SFX_SALH2AG}, + {"SALH2AH", SFX_SALH2AH}, + {"SALH2BA", SFX_SALH2BA}, + {"SALH2BB", SFX_SALH2BB}, + {"SALH2BC", SFX_SALH2BC}, + {"SALH2BD", SFX_SALH2BD}, + {"SALH2BH", SFX_SALH2BH}, + {"SALH2BI", SFX_SALH2BI}, + {"SALH2CA", SFX_SALH2CA}, + {"SALH3AA", SFX_SALH3AA}, + {"SALH3AB", SFX_SALH3AB}, + {"SALH3AC", SFX_SALH3AC}, + {"SALH3AD", SFX_SALH3AD}, + {"SALH3AE", SFX_SALH3AE}, + {"SALH3AF", SFX_SALH3AF}, + {"SALH3AG", SFX_SALH3AG}, + {"SALH3AH", SFX_SALH3AH}, + {"SALH3AI", SFX_SALH3AI}, + {"SALH3AJ", SFX_SALH3AJ}, + {"SALH3AK", SFX_SALH3AK}, + {"SALH3BA", SFX_SALH3BA}, + {"SALH3BB", SFX_SALH3BB}, + {"SALH3CA", SFX_SALH3CA}, + {"SALH3CC", SFX_SALH3CC}, + {"SALH3CD", SFX_SALH3CD}, + {"SALH4AA", SFX_SALH4AA}, + {"SALH4AD", SFX_SALH4AD}, + {"SALH4AG", SFX_SALH4AG}, + {"SALH4BA", SFX_SALH4BA}, + {"SALH4BB", SFX_SALH4BB}, + {"SALH4BC", SFX_SALH4BC}, + {"SALH4CA", SFX_SALH4CA}, + {"SALH5CA", SFX_SALH5CA}, + {"SALH5CB", SFX_SALH5CB}, + {"SALH5CC", SFX_SALH5CC}, + {"SALH5DA", SFX_SALH5DA}, + {"SALH5DB", SFX_SALH5DB}, + {"SALH5EA", SFX_SALH5EA}, + {"SALH5EB", SFX_SALH5EB}, + {"SALH5FA", SFX_SALH5FA}, + {"SALH5GA", SFX_SALH5GA}, + {"SALH5GB", SFX_SALH5GB}, + {"SALH5GC", SFX_SALH5GC}, + {"SALH5HA", SFX_SALH5HA}, + {"SALH5IA", SFX_SALH5IA}, + {"SALH5IB", SFX_SALH5IB}, + {"SALH5JA", SFX_SALH5JA}, + {"SALH5KA", SFX_SALH5KA}, + {"SALH5KB", SFX_SALH5KB}, + {"SALH5LA", SFX_SALH5LA}, + {"SALH5LB", SFX_SALH5LB}, + {"SALH5MA", SFX_SALH5MA}, + {"SALH5MB", SFX_SALH5MB}, + {"SALH5MC", SFX_SALH5MC}, + {"SALH5NA", SFX_SALH5NA}, + {"SALH5OA", SFX_SALH5OA}, + {"SALH5OB", SFX_SALH5OB}, + {"SALH5OC", SFX_SALH5OC}, + {"SALH5OD", SFX_SALH5OD}, + {"SALH5OE", SFX_SALH5OE}, + {"SALH5OF", SFX_SALH5OF}, + {"SALH5OG", SFX_SALH5OG}, + {"SALH5OH", SFX_SALH5OH}, + {"SALH5OI", SFX_SALH5OI}, + {"SALH5OJ", SFX_SALH5OJ}, + {"SALH5OK", SFX_SALH5OK}, + {"SALS1AA", SFX_SALS1AA}, + {"SALS1AB", SFX_SALS1AB}, + {"SALS1AC", SFX_SALS1AC}, + {"SALS1AD", SFX_SALS1AD}, + {"SALS1AE", SFX_SALS1AE}, + {"SALS1AF", SFX_SALS1AF}, + {"SALS1AG", SFX_SALS1AG}, + {"SALS1AH", SFX_SALS1AH}, + {"SALS1AI", SFX_SALS1AI}, + {"SALS2AA", SFX_SALS2AA}, + {"SALS2AB", SFX_SALS2AB}, + {"SALS2AC", SFX_SALS2AC}, + {"SALS2AD", SFX_SALS2AD}, + {"SALS2BC", SFX_SALS2BC}, + {"SALS2BD", SFX_SALS2BD}, + {"SALS2BE", SFX_SALS2BE}, + {"SALS2BF", SFX_SALS2BF}, + {"SALS2CD", SFX_SALS2CD}, + {"SALS3AA", SFX_SALS3AA}, + {"SALS3AB", SFX_SALS3AB}, + {"SALS3AC", SFX_SALS3AC}, + {"SALS3BB", SFX_SALS3BB}, + {"SALS3BD", SFX_SALS3BD}, + {"SALS3CA", SFX_SALS3CA}, + {"SALS3CB", SFX_SALS3CB}, + {"SALS3CC", SFX_SALS3CC}, + {"SALS3CD", SFX_SALS3CD}, + {"SALS3CE", SFX_SALS3CE}, + {"SALS3CF", SFX_SALS3CF}, + {"SALS3CG", SFX_SALS3CG}, + {"SALS3DA", SFX_SALS3DA}, + {"SALS3DE", SFX_SALS3DE}, + {"SALS3DH", SFX_SALS3DH}, + {"SALS3DI", SFX_SALS3DI}, + {"SALS4AA", SFX_SALS4AA}, + {"SALS4AB", SFX_SALS4AB}, + {"SALS4AC", SFX_SALS4AC}, + {"SALS4AD", SFX_SALS4AD}, + {"SALS4AE", SFX_SALS4AE}, + {"SALS4AF", SFX_SALS4AF}, + {"SALS4BA", SFX_SALS4BA}, + {"SALS4BB", SFX_SALS4BB}, + {"SALS4BC", SFX_SALS4BC}, + {"SALS4BD", SFX_SALS4BD}, + {"SALS4BE", SFX_SALS4BE}, + {"SALS4BF", SFX_SALS4BF}, + {"SALS4BG", SFX_SALS4BG}, + {"SALS4BH", SFX_SALS4BH}, + {"SALS5AA", SFX_SALS5AA}, + {"SALS5AB", SFX_SALS5AB}, + {"SALS5AC", SFX_SALS5AC}, + {"SALS5AD", SFX_SALS5AD}, + {"SALS5AE", SFX_SALS5AE}, + {"SALS5AF", SFX_SALS5AF}, + {"SALS5BA", SFX_SALS5BA}, + {"SALS5BB", SFX_SALS5BB}, + {"SALS5BC", SFX_SALS5BC}, + {"SALS5BD", SFX_SALS5BD}, + {"SALS5BE", SFX_SALS5BE}, + {"SALS5BF", SFX_SALS5BF}, + {"SALS5BG", SFX_SALS5BG}, + {"SALS5CA", SFX_SALS5CA}, + {"SALS5CB", SFX_SALS5CB}, + {"SALS5CC", SFX_SALS5CC}, + {"SALS5CD", SFX_SALS5CD}, + {"SALS5CE", SFX_SALS5CE}, + {"SALS5CF", SFX_SALS5CF}, + {"SALS5CG", SFX_SALS5CG}, + {"SALS6AA", SFX_SALS6AA}, + {"SALS6AB", SFX_SALS6AB}, + {"SALS6AD", SFX_SALS6AD}, + {"SALS6AE", SFX_SALS6AE}, + {"SALS6AF", SFX_SALS6AF}, + {"SALS6AG", SFX_SALS6AG}, + {"SALS6AH", SFX_SALS6AH}, + {"SALX_AA", SFX_SALX_AA}, + {"SALX_AB", SFX_SALX_AB}, + {"SALX_AC", SFX_SALX_AC}, + {"SALX_AD", SFX_SALX_AD}, + {"SALX_AE", SFX_SALX_AE}, + {"SALX_AF", SFX_SALX_AF}, + {"SALX_AG", SFX_SALX_AG}, + {"SALX_AH", SFX_SALX_AH}, + {"SALX_AI", SFX_SALX_AI}, + {"SALX_AK", SFX_SALX_AK}, + {"SALX_AL", SFX_SALX_AL}, + {"SALX_AM", SFX_SALX_AM}, + {"SALX_AN", SFX_SALX_AN}, + {"SALX_AO", SFX_SALX_AO}, + {"SALX_AP", SFX_SALX_AP}, + {"SALX_AQ", SFX_SALX_AQ}, + {"SALX_AR", SFX_SALX_AR}, + {"SALX_AS", SFX_SALX_AS}, + {"TAN1_AA", SFX_TAN1_AA}, + {"TAN1_AB", SFX_TAN1_AB}, + {"TAN1_AD", SFX_TAN1_AD}, + {"TAN1_AE", SFX_TAN1_AE}, + {"TAN1_AF", SFX_TAN1_AF}, + {"TAN1_AG", SFX_TAN1_AG}, + {"TAN1_AH", SFX_TAN1_AH}, + {"TAN1_AI", SFX_TAN1_AI}, + {"TAN1_AJ", SFX_TAN1_AJ}, + {"TAN2_AA", SFX_TAN2_AA}, + {"TAN2_AB", SFX_TAN2_AB}, + {"TAN2_AC", SFX_TAN2_AC}, + {"TAN2_AE", SFX_TAN2_AE}, + {"TAN2_AF", SFX_TAN2_AF}, + {"TAN2_AG", SFX_TAN2_AG}, + {"TAN2_AH", SFX_TAN2_AH}, + {"TAN2_AJ", SFX_TAN2_AJ}, + {"TAN3_AA", SFX_TAN3_AA}, + {"TAN3_AB", SFX_TAN3_AB}, + {"TAN3_AC", SFX_TAN3_AC}, + {"TAN3_AD", SFX_TAN3_AD}, + {"TAN3_AE", SFX_TAN3_AE}, + {"TAN3_AF", SFX_TAN3_AF}, + {"TAN3_AG", SFX_TAN3_AG}, + {"TAN3_AH", SFX_TAN3_AH}, + {"TOSH1AA", SFX_TOSH1AA}, + {"TOSH1AB", SFX_TOSH1AB}, + {"TOSH1AC", SFX_TOSH1AC}, + {"TOSH1AD", SFX_TOSH1AD}, + {"TOSH2AA", SFX_TOSH2AA}, + {"TOSH2AB", SFX_TOSH2AB}, + {"TOSH2AC", SFX_TOSH2AC}, + {"TOSH2AE", SFX_TOSH2AE}, + {"TOSH2AF", SFX_TOSH2AF}, + {"TOSH2AG", SFX_TOSH2AG}, + {"TOSH2AH", SFX_TOSH2AH}, + {"TOSH2AI", SFX_TOSH2AI}, + {"TOSH2AJ", SFX_TOSH2AJ}, + {"TOSH2AK", SFX_TOSH2AK}, + {"TOSH2AL", SFX_TOSH2AL}, + {"TOSH2AM", SFX_TOSH2AM}, + {"TOSH3AA", SFX_TOSH3AA}, + {"TOSH3AB", SFX_TOSH3AB}, + {"TOSH3AC", SFX_TOSH3AC}, + {"TOSH3AD", SFX_TOSH3AD}, + {"TOSH3AE", SFX_TOSH3AE}, + {"TOSH3AF", SFX_TOSH3AF}, + {"TOSH3AG", SFX_TOSH3AG}, + {"TOSH3AH", SFX_TOSH3AH}, + {"TOSH3AI", SFX_TOSH3AI}, + {"TOSH3AJ", SFX_TOSH3AJ}, + {"TOSH3AK", SFX_TOSH3AK}, + {"TOSH3BA", SFX_TOSH3BA}, + {"TOSH3BB", SFX_TOSH3BB}, + {"TOSH3CA", SFX_TOSH3CA}, + {"TOSH3CB", SFX_TOSH3CB}, + {"TOSH3CC", SFX_TOSH3CC}, + {"TOSH3CD", SFX_TOSH3CD}, + {"TOSH3CE", SFX_TOSH3CE}, + {"TOSH3CF", SFX_TOSH3CF}, + {"TOSH3CG", SFX_TOSH3CG}, + {"TOSH3CH", SFX_TOSH3CH}, + {"TOSH3CI", SFX_TOSH3CI}, + {"TOSH3CJ", SFX_TOSH3CJ}, + {"TOSH3CK", SFX_TOSH3CK}, + {"TOSH3DA", SFX_TOSH3DA}, + {"TOSH3EA", SFX_TOSH3EA}, + {"TOSH3FA", SFX_TOSH3FA}, + {"TOSH3FB", SFX_TOSH3FB}, + {"TOSH3FC", SFX_TOSH3FC}, + {"TOSH3FD", SFX_TOSH3FD}, + {"TOSH3FE", SFX_TOSH3FE}, + {"TOSH3FF", SFX_TOSH3FF}, + {"TOSH3GA", SFX_TOSH3GA}, + {"TOSH3GB", SFX_TOSH3GB}, + {"TOSH3HA", SFX_TOSH3HA}, + {"TOSH4AA", SFX_TOSH4AA}, + {"TOSH4AB", SFX_TOSH4AB}, + {"TOSH4AC", SFX_TOSH4AC}, + {"TOSH4AD", SFX_TOSH4AD}, + {"TOSH4AE", SFX_TOSH4AE}, + {"TOSH4AF", SFX_TOSH4AF}, + {"TOSH4AG", SFX_TOSH4AG}, + {"TOSH4AH", SFX_TOSH4AH}, + {"TOSH4AI", SFX_TOSH4AI}, + {"TOSH4AJ", SFX_TOSH4AJ}, + {"TOSH4BA", SFX_TOSH4BA}, + {"TOSH4BB", SFX_TOSH4BB}, + {"TOSH4BC", SFX_TOSH4BC}, + {"TOSH4CA", SFX_TOSH4CA}, + {"TOSH4CB", SFX_TOSH4CB}, + {"TOSH4CC", SFX_TOSH4CC}, + {"TOSH4CD", SFX_TOSH4CD}, + {"TOSH4CE", SFX_TOSH4CE}, + {"TOSH4DA", SFX_TOSH4DA}, + {"TOSH4DB", SFX_TOSH4DB}, + {"TOSH4DC", SFX_TOSH4DC}, + {"VAL1_AA", SFX_VAL1_AA}, + {"VAL1_AB", SFX_VAL1_AB}, + {"VAL1_AC", SFX_VAL1_AC}, + {"VAL1_AD", SFX_VAL1_AD}, + {"VAL1_AE", SFX_VAL1_AE}, + {"VAL1_AF", SFX_VAL1_AF}, + {"VAL1_AG", SFX_VAL1_AG}, + {"VAL1_AH", SFX_VAL1_AH}, + {"VAL1_AI", SFX_VAL1_AI}, + {"VAL2_AA", SFX_VAL2_AA}, + {"VAL2_AB", SFX_VAL2_AB}, + {"VAL2_AC", SFX_VAL2_AC}, + {"VAL2_AD", SFX_VAL2_AD}, + {"VAL2_AE", SFX_VAL2_AE}, + {"VAL2_AF", SFX_VAL2_AF}, + {"VAL2_AG", SFX_VAL2_AG}, + {"VAL2_AH", SFX_VAL2_AH}, + {"VAL2_AI", SFX_VAL2_AI}, + {"VAL3_AA", SFX_VAL3_AA}, + {"VAL3_AB", SFX_VAL3_AB}, + {"VAL3_AC", SFX_VAL3_AC}, + {"VAL3_AD", SFX_VAL3_AD}, + {"VAL3_AE", SFX_VAL3_AE}, + {"VAL3_AF", SFX_VAL3_AF}, + {"VIC1_BA", SFX_VIC1_BA}, + {"VIC1_BB", SFX_VIC1_BB}, + {"VIC1_BC", SFX_VIC1_BC}, + {"VIC1_BD", SFX_VIC1_BD}, + {"VIC1_BE", SFX_VIC1_BE}, + {"VIC1_BF", SFX_VIC1_BF}, + {"VIC1_CA", SFX_VIC1_CA}, + {"VIC1_CB", SFX_VIC1_CB}, + {"VIC1_CC", SFX_VIC1_CC}, + {"VIC1_CD", SFX_VIC1_CD}, + {"VIC1_CE", SFX_VIC1_CE}, + {"VIC1_DA", SFX_VIC1_DA}, + {"VIC1_DB", SFX_VIC1_DB}, + {"VIC1_DC", SFX_VIC1_DC}, + {"VIC1_DD", SFX_VIC1_DD}, + {"VIC1_DE", SFX_VIC1_DE}, + {"VIC1_DF", SFX_VIC1_DF}, + {"VIC1_DG", SFX_VIC1_DG}, + {"VIC1_DH", SFX_VIC1_DH}, + {"VIC2_AA", SFX_VIC2_AA}, + {"VIC2_AB", SFX_VIC2_AB}, + {"VIC2_AC", SFX_VIC2_AC}, + {"VIC2_AD", SFX_VIC2_AD}, + {"VIC2_AF", SFX_VIC2_AF}, + {"VIC2_AG", SFX_VIC2_AG}, + {"VIC2_AH", SFX_VIC2_AH}, + {"VIC2_BA", SFX_VIC2_BA}, + {"VIC2_BE", SFX_VIC2_BE}, + {"VIC2_BI", SFX_VIC2_BI}, + {"VIC3_AA", SFX_VIC3_AA}, + {"VIC3_AB", SFX_VIC3_AB}, + {"VIC3_AD", SFX_VIC3_AD}, + {"VIC3_AE", SFX_VIC3_AE}, + {"VIC3_AF", SFX_VIC3_AF}, + {"VIC3_AG", SFX_VIC3_AG}, + {"VIC3_AH", SFX_VIC3_AH}, + {"VIC3_AJ", SFX_VIC3_AJ}, + {"VIC3_AK", SFX_VIC3_AK}, + {"VIC3_AL", SFX_VIC3_AL}, + {"VIC3_AM", SFX_VIC3_AM}, + {"VIC3_AN", SFX_VIC3_AN}, + {"VIC3_AO", SFX_VIC3_AO}, + {"VIC3_BA", SFX_VIC3_BA}, + {"VIC3_BB", SFX_VIC3_BB}, + {"VIC3_BC", SFX_VIC3_BC}, + {"VIC4_AA", SFX_VIC4_AA}, + {"VIC4_AB", SFX_VIC4_AB}, + {"VIC4_AC", SFX_VIC4_AC}, + {"VIC4_AD", SFX_VIC4_AD}, + {"VIC4_AE", SFX_VIC4_AE}, + {"VIC4_AF", SFX_VIC4_AF}, + {"VIC4_AG", SFX_VIC4_AG}, + {"VIC4_AH", SFX_VIC4_AH}, + {"VIC4_AI", SFX_VIC4_AI}, + {"VIC4_AJ", SFX_VIC4_AJ}, + {"VIC4_AK", SFX_VIC4_AK}, + {"VIC4_AL", SFX_VIC4_AL}, + {"VIC4_AM", SFX_VIC4_AM}, + {"VIC4_AN", SFX_VIC4_AN}, + {"VIC4_BA", SFX_VIC4_BA}, + {"VIC4_BB", SFX_VIC4_BB}, + {"VIC4_BC", SFX_VIC4_BC}, + {"VIC4_BD", SFX_VIC4_BD}, + {"VIC4_BE", SFX_VIC4_BE}, + {"VIC4_BF", SFX_VIC4_BF}, + {"VIC4_BG", SFX_VIC4_BG}, + {"VIC4_BH", SFX_VIC4_BH}, + {"VIC5_AA", SFX_VIC5_AA}, + {"VIC5_AB", SFX_VIC5_AB}, + {"VIC5_AC", SFX_VIC5_AC}, + {"VIC5_AD", SFX_VIC5_AD}, + {"VIC5_AE", SFX_VIC5_AE}, + {"VIC5_AF", SFX_VIC5_AF}, + {"VIC5_AG", SFX_VIC5_AG}, + {"VIC5_AH", SFX_VIC5_AH}, + {"VIC5_AI", SFX_VIC5_AI}, + {"VIC5_AJ", SFX_VIC5_AJ}, + {"VIC5_AK", SFX_VIC5_AK}, + {"VIC5_AL", SFX_VIC5_AL}, + {"VIC5_FA", SFX_VIC5_FA}, + {"VIC5_FD", SFX_VIC5_FD}, + {"VIC5_FF", SFX_VIC5_FF}, + {"VIC5_FG", SFX_VIC5_FG}, + {"VIC5_FH", SFX_VIC5_FH}, + {"VIC5_FI", SFX_VIC5_FI}, + {"VIC5_FJ", SFX_VIC5_FJ}, + {"VIC5_FK", SFX_VIC5_FK}, + {"VIC6_AA", SFX_VIC6_AA}, + {"VIC6_AB", SFX_VIC6_AB}, + {"VIC6_AC", SFX_VIC6_AC}, + {"VIC6_AD", SFX_VIC6_AD}, + {"VIC6_AE", SFX_VIC6_AE}, + {"VIC6_AF", SFX_VIC6_AF}, + {"VIC6_AG", SFX_VIC6_AG}, + {"VIC6_AH", SFX_VIC6_AH}, + {"VIC6_AI", SFX_VIC6_AI}, + {"VIC6_AJ", SFX_VIC6_AJ}, + {"VIC6_AK", SFX_VIC6_AK}, + {"VIC6_AL", SFX_VIC6_AL}, + {"VIC6_AM", SFX_VIC6_AM}, + {"VIC6_AN", SFX_VIC6_AN}, + {"VIC6_AO", SFX_VIC6_AO}, + {"VIC7_AA", SFX_VIC7_AA}, + {"VIC7_AB", SFX_VIC7_AB}, + {"VIC7_AC", SFX_VIC7_AC}, + {"VIC7_AD", SFX_VIC7_AD}, + {"VIC7_AE", SFX_VIC7_AE}, + {"VIC7_AG", SFX_VIC7_AG}, + {"VIC7_AH", SFX_VIC7_AH}, + {"VIC7_AJ", SFX_VIC7_AJ}, + {"VIC7_AL", SFX_VIC7_AL}, + {"VIC7_AM", SFX_VIC7_AM}, + {"VIC7_AN", SFX_VIC7_AN}, + {"VIC7_AO", SFX_VIC7_AO}, + {"VIC7_BA", SFX_VIC7_BA}, + {"VIC7_BB", SFX_VIC7_BB}, + {"VIC7_BC", SFX_VIC7_BC}, + {"VIC7_BD", SFX_VIC7_BD}, + {"VIC7_BE", SFX_VIC7_BE}, + {"VIC7_BF", SFX_VIC7_BF}, + {"VIC7_BG", SFX_VIC7_BG}, + {"VIC7_BH", SFX_VIC7_BH}, + {"VIC7_BI", SFX_VIC7_BI}, + {"WAC1_AA", SFX_WAC1_AA}, + {"WAC1_AB", SFX_WAC1_AB}, + {"WAC1_AC", SFX_WAC1_AC}, + {"WAC1_AD", SFX_WAC1_AD}, + {"WAC1_AE", SFX_WAC1_AE}, + {"WAC1_AF", SFX_WAC1_AF}, + {"WAC1_AG", SFX_WAC1_AG}, + {"WAC1_AH", SFX_WAC1_AH}, + {"WAC2_AA", SFX_WAC2_AA}, + {"WAC2_AB", SFX_WAC2_AB}, + {"WAC2_AC", SFX_WAC2_AC}, + {"WAC2_AD", SFX_WAC2_AD}, + {"WAC2_AE", SFX_WAC2_AE}, + {"WAC2_AF", SFX_WAC2_AF}, + {"WAC2_AG", SFX_WAC2_AG}, + {"WED1_AA", SFX_WED1_AA}, + {"WED1_AB", SFX_WED1_AB}, + {"WED1_AC", SFX_WED1_AC}, + {"WED1_AD", SFX_WED1_AD}, + {"WED1_AE", SFX_WED1_AE}, + {"WED1_AF", SFX_WED1_AF}, + {"WED1_AG", SFX_WED1_AG}, + {"WED2_AA", SFX_WED2_AA}, + {"WED2_AB", SFX_WED2_AB}, + {"WED2_AC", SFX_WED2_AC}, + {"WED2_AD", SFX_WED2_AD}, + {"WED2_AE", SFX_WED2_AE}, + {"WED2_AF", SFX_WED2_AF}, + {"WED2_AG", SFX_WED2_AG}, + {"WED2_AH", SFX_WED2_AH}, + {"WED3_AA", SFX_WED3_AA}, + {"WED3_AB", SFX_WED3_AB}, + {"WED3_AC", SFX_WED3_AC}, + {"WED3_AD", SFX_WED3_AD}, + {"WED3_AE", SFX_WED3_AE}, + {"WED3_AF", SFX_WED3_AF}, + {"WED3_AG", SFX_WED3_AG}, + {"WED3_AH", SFX_WED3_AH}, + {"WED3_AI", SFX_WED3_AI}, + {"WED3_AJ", SFX_WED3_AJ}, + {"WED3_AK", SFX_WED3_AK}, + {"WED3_AL", SFX_WED3_AL}, + {"DONH3IA", SFX_DONH3IA}, + {"DONH3JA", SFX_DONH3JA}, + {"DONH5CA", SFX_DONH5CA}, + {"DONH5CB", SFX_DONH5CB}, + {"DONS7CA", SFX_DONS7CA}, + {"DONS7CB", SFX_DONS7CB}, + {"DONS7CC", SFX_DONS7CC}, + {"DONS7CD", SFX_DONS7CD}, + {"DONS7CE", SFX_DONS7CE}, + {"JDT1_MA", SFX_JDT1_MA}, + {"JDT1_MB", SFX_JDT1_MB}, + {"JDT1_MC", SFX_JDT1_MC}, + {"JDT1_MD", SFX_JDT1_MD}, + {"JDT1_ME", SFX_JDT1_ME}, + {"JDT1_MF", SFX_JDT1_MF}, + {"JDT1_MG", SFX_JDT1_MG}, + {"JDT1_MH", SFX_JDT1_MH}, + {"JDT4_BA", SFX_JDT4_BA}, + {"JDT4_BB", SFX_JDT4_BB}, + {"JDT4_BC", SFX_JDT4_BC}, + {"JDT5_FA", SFX_JDT5_FA}, + {"JDT5_FB", SFX_JDT5_FB}, + {"JDT5_FC", SFX_JDT5_FC}, + {"JDT5_GA", SFX_JDT5_GA}, + {"JDT5_GB", SFX_JDT5_GB}, + {"JDT6_CA", SFX_JDT6_CA}, + {"JDT6_CB", SFX_JDT6_CB}, + {"JDT6_DA", SFX_JDT6_DA}, + {"JDT7_CD", SFX_JDT7_CD}, + {"JDT8_AI", SFX_JDT8_AI}, + {"JDT8_BA", SFX_JDT8_BA}, + {"JDT8_FD", SFX_JDT8_FD}, + {"JDT8_FE", SFX_JDT8_FE}, + {"JDT8_FF", SFX_JDT8_FF}, + {"JDT8_FG", SFX_JDT8_FG}, + {"JDT8_FH", SFX_JDT8_FH}, + {"JDT8_GA", SFX_JDT8_GA}, + {"JDT8_HA", SFX_JDT8_HA}, + {"JDT8_HB", SFX_JDT8_HB}, + {"MAC1_JC", SFX_MAC1_JC}, + {"MAC4_DA", SFX_MAC4_DA}, + {"MAC4_DB", SFX_MAC4_DB}, + {"MAC4_DC", SFX_MAC4_DC}, + {"MAC4_DD", SFX_MAC4_DD}, + {"MAC4_DE", SFX_MAC4_DE}, + {"MAC4_DF", SFX_MAC4_DF}, + {"MAC4_DG", SFX_MAC4_DG}, + {"MAC4_DH", SFX_MAC4_DH}, + {"MAR1_HD", SFX_MAR1_HD}, + {"MAR2_GF", SFX_MAR2_GF}, + {"MAR5_DA", SFX_MAR5_DA}, + {"MAR5_DB", SFX_MAR5_DB}, + {"MAR5_DC", SFX_MAR5_DC}, + {"MAR5_EA", SFX_MAR5_EA}, + {"MAR5_EB", SFX_MAR5_EB}, + {"MAR5_EC", SFX_MAR5_EC}, + {"MAR5_ED", SFX_MAR5_ED}, + {"NEDS1BA", SFX_NEDS1BA}, + {"NEDS1BB", SFX_NEDS1BB}, + {"NEDS1BC", SFX_NEDS1BC}, + {"NEDS1BD", SFX_NEDS1BD}, + {"NEDS1BE", SFX_NEDS1BE}, + {"NEDS1BF", SFX_NEDS1BF}, + {"NOOD_AA", SFX_NOOD_AA}, + {"NOOD_AB", SFX_NOOD_AB}, + {"NOOD_AC", SFX_NOOD_AC}, + {"NOOD_AD", SFX_NOOD_AD}, + {"NOOD_AE", SFX_NOOD_AE}, + {"NOOD_AF", SFX_NOOD_AF}, + {"NOOD_AG", SFX_NOOD_AG}, + {"NOOD_AH", SFX_NOOD_AH}, + {"NOOD_AI", SFX_NOOD_AI}, + {"NOOD_AJ", SFX_NOOD_AJ}, + {"NOOD_AK", SFX_NOOD_AK}, + {"NOOD_AL", SFX_NOOD_AL}, + {"NOOD_AM", SFX_NOOD_AM}, + {"NOOD_AN", SFX_NOOD_AN}, + {"NOOD_AO", SFX_NOOD_AO}, + {"NOOD_AP", SFX_NOOD_AP}, + {"NOOD_AQ", SFX_NOOD_AQ}, + {"NOOD_AR", SFX_NOOD_AR}, + {"NOOD_AS", SFX_NOOD_AS}, + {"NOOD_AT", SFX_NOOD_AT}, + {"PIZZ_AA", SFX_PIZZ_AA}, + {"PIZZ_AB", SFX_PIZZ_AB}, + {"PIZZ_AC", SFX_PIZZ_AC}, + {"PIZZ_AD", SFX_PIZZ_AD}, + {"PIZZ_AE", SFX_PIZZ_AE}, + {"PIZZ_AF", SFX_PIZZ_AF}, + {"PIZZ_AG", SFX_PIZZ_AG}, + {"PIZZ_AH", SFX_PIZZ_AH}, + {"PIZZ_AI", SFX_PIZZ_AI}, + {"PIZZ_AJ", SFX_PIZZ_AJ}, + {"PIZZ_AK", SFX_PIZZ_AK}, + {"PIZZ_AL", SFX_PIZZ_AL}, + {"PIZZ_AM", SFX_PIZZ_AM}, + {"PIZZ_AN", SFX_PIZZ_AN}, + {"PIZZ_AO", SFX_PIZZ_AO}, + {"PIZZ_AP", SFX_PIZZ_AP}, + {"PIZZ_AQ", SFX_PIZZ_AQ}, + {"PIZZ_AR", SFX_PIZZ_AR}, + {"PIZZ_AS", SFX_PIZZ_AS}, + {"PIZZ_AT", SFX_PIZZ_AT}, + {"RAYS2BA", SFX_RAYS2BA}, + {"RAYS2BB", SFX_RAYS2BB}, + {"RAYS2CA", SFX_RAYS2CA}, + {"RAYS2CB", SFX_RAYS2CB}, + {"RAYS2DA", SFX_RAYS2DA}, + {"RAYS2DB", SFX_RAYS2DB}, + {"RAYS2EA", SFX_RAYS2EA}, + {"RAYS2EB", SFX_RAYS2EB}, + {"RAYS4AA", SFX_RAYS4AA}, + {"RAYS4AB", SFX_RAYS4AB}, + {"RAYS4AC", SFX_RAYS4AC}, + {"RAYS4AD", SFX_RAYS4AD}, + {"RAYS4AE", SFX_RAYS4AE}, + {"RAYS4AF", SFX_RAYS4AF}, + {"RAYS4BA", SFX_RAYS4BA}, + {"RAYS4BB", SFX_RAYS4BB}, + {"RAYS4BC", SFX_RAYS4BC}, + {"RAYS4BD", SFX_RAYS4BD}, + {"RAYS4BE", SFX_RAYS4BE}, + {"RAYS4BF", SFX_RAYS4BF}, + {"RAYS4BG", SFX_RAYS4BG}, + {"RAYS5BA", SFX_RAYS5BA}, + {"RAYS5BB", SFX_RAYS5BB}, + {"RMN_AA", SFX_RMN_AA}, + {"RMN_AB", SFX_RMN_AB}, + {"RMN_AC", SFX_RMN_AC}, + {"RMN_AD", SFX_RMN_AD}, + {"RMN_AE", SFX_RMN_AE}, + {"RMN_AF", SFX_RMN_AF}, + {"RMN_AG", SFX_RMN_AG}, + {"RMN_AH", SFX_RMN_AH}, + {"RMN_AI", SFX_RMN_AI}, + {"RMN_AJ", SFX_RMN_AJ}, + {"RMN_AK", SFX_RMN_AK}, + {"SAL1_BA", SFX_SAL1_BA}, + {"SAL1_BB", SFX_SAL1_BB}, + {"SAL1_BC", SFX_SAL1_BC}, + {"SAL1_BD", SFX_SAL1_BD}, + {"SAL2_BA", SFX_SAL2_BA}, + {"SAL2_BB", SFX_SAL2_BB}, + {"SAL2_BC", SFX_SAL2_BC}, + {"SAL2_BD", SFX_SAL2_BD}, + {"SAL2_CA", SFX_SAL2_CA}, + {"SAL2_CB", SFX_SAL2_CB}, + {"SAL2_CC", SFX_SAL2_CC}, + {"SAL2_CD", SFX_SAL2_CD}, + {"SAL2_CE", SFX_SAL2_CE}, + {"SAL2_CF", SFX_SAL2_CF}, + {"SAL2_CG", SFX_SAL2_CG}, + {"SAL2_CH", SFX_SAL2_CH}, + {"SAL2_CI", SFX_SAL2_CI}, + {"SAL2_CJ", SFX_SAL2_CJ}, + {"SAL2_CL", SFX_SAL2_CL}, + {"SAL2_CM", SFX_SAL2_CM}, + {"SAL2_CN", SFX_SAL2_CN}, + {"SAL2_CO", SFX_SAL2_CO}, + {"SAL2_CP", SFX_SAL2_CP}, + {"SAL2_CQ", SFX_SAL2_CQ}, + {"SAL2_CR", SFX_SAL2_CR}, + {"SAL2_CS", SFX_SAL2_CS}, + {"SAL2_CT", SFX_SAL2_CT}, + {"SAL2_CU", SFX_SAL2_CU}, + {"SAL2_CV", SFX_SAL2_CV}, + {"SAL2_DD", SFX_SAL2_DD}, + {"SAL2_DE", SFX_SAL2_DE}, + {"SAL3_BA", SFX_SAL3_BA}, + {"SAL3_CA", SFX_SAL3_CA}, + {"SAL3_DA", SFX_SAL3_DA}, + {"SAL4_AA", SFX_SAL4_AA}, + {"SAL5_AA", SFX_SAL5_AA}, + {"SAL5_AD", SFX_SAL5_AD}, + {"SAL5_AF", SFX_SAL5_AF}, + {"SAL5_AG", SFX_SAL5_AG}, + {"SAL6_CA", SFX_SAL6_CA}, + {"SAL6_CB", SFX_SAL6_CB}, + {"SAL6_CC", SFX_SAL6_CC}, + {"SAL6_CD", SFX_SAL6_CD}, + {"SAL7_CD", SFX_SAL7_CD}, + {"SAL8_HA", SFX_SAL8_HA}, + {"SAL8_HB", SFX_SAL8_HB}, + {"SAL8_HC", SFX_SAL8_HC}, + {"SAL8_HD", SFX_SAL8_HD}, + {"SAL8_HE", SFX_SAL8_HE}, + {"SAL8_HF", SFX_SAL8_HF}, + {"SAL8_HG", SFX_SAL8_HG}, + {"SAL8_HH", SFX_SAL8_HH}, + {"SALH1AA", SFX_SALH1AA}, + {"SALH1AB", SFX_SALH1AB}, + {"SALH1BA", SFX_SALH1BA}, + {"SALH1BB", SFX_SALH1BB}, + {"SALH1CA", SFX_SALH1CA}, + {"SALH1CB", SFX_SALH1CB}, + {"SALH1DA", SFX_SALH1DA}, + {"SALH1EA", SFX_SALH1EA}, + {"SALH1EB", SFX_SALH1EB}, + {"SALH1FB", SFX_SALH1FB}, + {"SALH1FC", SFX_SALH1FC}, + {"SALH1FG", SFX_SALH1FG}, + {"SALH1GA", SFX_SALH1GA}, + {"SALH1GB", SFX_SALH1GB}, + {"SALH1HA", SFX_SALH1HA}, + {"SALH2BE", SFX_SALH2BE}, + {"SALH2BF", SFX_SALH2BF}, + {"SALH2BG", SFX_SALH2BG}, + {"SALH4CB", SFX_SALH4CB}, + {"SALS1BA", SFX_SALS1BA}, + {"SALS1BB", SFX_SALS1BB}, + {"SALS1BC", SFX_SALS1BC}, + {"SALS1BD", SFX_SALS1BD}, + {"SALS2BA", SFX_SALS2BA}, + {"SALS2BB", SFX_SALS2BB}, + {"SALS2CA", SFX_SALS2CA}, + {"SALS2CB", SFX_SALS2CB}, + {"SALS2CC", SFX_SALS2CC}, + {"SALS2CE", SFX_SALS2CE}, + {"SALS3BA", SFX_SALS3BA}, + {"SALS3BC", SFX_SALS3BC}, + {"SALS3DB", SFX_SALS3DB}, + {"SALS3DC", SFX_SALS3DC}, + {"SALS3DD", SFX_SALS3DD}, + {"SALS3DF", SFX_SALS3DF}, + {"SALS3DG", SFX_SALS3DG}, + {"STRE_AA", SFX_STRE_AA}, + {"STRE_AB", SFX_STRE_AB}, + {"STRE_AC", SFX_STRE_AC}, + {"STRE_AD", SFX_STRE_AD}, + {"STRE_AE", SFX_STRE_AE}, + {"STRE_AF", SFX_STRE_AF}, + {"STRE_AG", SFX_STRE_AG}, + {"STRE_BA", SFX_STRE_BA}, + {"STRE_BB", SFX_STRE_BB}, + {"STRE_BC", SFX_STRE_BC}, + {"STRE_BD", SFX_STRE_BD}, + {"STRE_BE", SFX_STRE_BE}, + {"STRE_BF", SFX_STRE_BF}, + {"STRE_BG", SFX_STRE_BG}, + {"STRE_CA", SFX_STRE_CA}, + {"STRE_CB", SFX_STRE_CB}, + {"STRE_CC", SFX_STRE_CC}, + {"TOSH1BA", SFX_TOSH1BA}, + {"TOSH1BB", SFX_TOSH1BB}, + {"TOSH1BC", SFX_TOSH1BC}, + {"TOSH1BD", SFX_TOSH1BD}, + {"TOSH3IA", SFX_TOSH3IA}, + {"TOSH3IB", SFX_TOSH3IB}, + {"VIC2_BB", SFX_VIC2_BB}, + {"VIC2_BC", SFX_VIC2_BC}, + {"VIC2_BD", SFX_VIC2_BD}, + {"VIC2_BF", SFX_VIC2_BF}, + {"VIC2_BH", SFX_VIC2_BH}, + {"VIC2_BJ", SFX_VIC2_BJ}, + {"VIC2_CA", SFX_VIC2_CA}, + {"VIC2_DA", SFX_VIC2_DA}, + {"VIC2_DB", SFX_VIC2_DB}, + {"VIC2_DE", SFX_VIC2_DC}, + {"VIC4_CA", SFX_VIC4_CA}, + {"VIC4_CB", SFX_VIC4_CB}, + {"VIC5_DA", SFX_VIC5_DA}, + {"VIC5_DB", SFX_VIC5_DB}, + {"VIC5_DC", SFX_VIC5_DC}, + {"VIC5_EA", SFX_VIC5_EA}, + {"VIC5_EB", SFX_VIC5_EB}, + {"VIC5_EC", SFX_VIC5_EC}, + {"VIC5_FB", SFX_VIC5_FB}, + {"VIC5_FC", SFX_VIC5_FC}, + {"VIC5_FE", SFX_VIC5_FE}, + {"VIC6_BA", SFX_VIC6_BA}, + {"VIC6_BB", SFX_VIC6_BB}, + {"VIC7_CA", SFX_VIC7_CA}, + {"VIC7_CB", SFX_VIC7_CB}, + {"VIC7_CC", SFX_VIC7_CC}, + {"LCN_AA", SFX_LCN_AA}, + {"LCN_AB", SFX_LCN_AB}, + {"MSA12AB", SFX_SFX_ANG1_AA}, + {"BNK1_12", SFX_SFX_BNK1_12}, + {"TAX1_1", SFX_SFX_TAX1_1}, + {"TAX1_2", SFX_SFX_TAX1_2}, + {"TAX1_3", SFX_SFX_TAX1_3}, + {"TAX1_4", SFX_SFX_TAX1_4}, + {"TAX1_5", SFX_SFX_TAX1_5}, + {"TAX2_1", SFX_SFX_TAX2_1}, + {"TAX2_2", SFX_SFX_TAX2_2}, + {"TAX2_3", SFX_SFX_TAX2_3}, + {"TAX2_4", SFX_SFX_TAX2_4}, + {"TAX2_5", SFX_SFX_TAX2_5}, + {"TAX2_6", SFX_SFX_TAX2_6}, + {"TAX2_7", SFX_SFX_TAX2_7}, + {"TAX3_1", SFX_SFX_TAX3_1}, + {"TAX3_2", SFX_SFX_TAX3_2}, + {"TAX3_3", SFX_SFX_TAX3_3}, + {"TAX3_4", SFX_SFX_TAX3_4}, + {"TAX3_5", SFX_SFX_TAX3_5}, + {nil, 0} +}; int32 FindMissionAudioSfx(const char *name) @@ -9795,12 +11275,14 @@ FindMissionAudioSfx(const char *name) return NO_SAMPLE; } -bool +bool8 cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const { - return false; + return FALSE; } +// LCS: mission audio turns from streamed to sampled + void cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name) { @@ -9810,12 +11292,13 @@ cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name) m_sMissionAudio.m_nSampleIndex[slot] = missionAudioSfx; m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED; - m_sMissionAudio.m_bIsPlaying[slot] = false; - m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; + m_sMissionAudio.m_bIsPlaying[slot] = FALSE; + //m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; + m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetSampleLength(missionAudioSfx) / SampleManager.GetSampleBaseFrequency(missionAudioSfx); m_sMissionAudio.m_nMissionAudioCounter[slot] *= 4; - m_sMissionAudio.m_bIsPlayed[slot] = false; - m_sMissionAudio.m_bPredefinedProperties[slot] = true; - g_bMissionAudioLoadFailed[slot] = false; + m_sMissionAudio.m_bIsPlayed[slot] = FALSE; + m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE; + g_bMissionAudioLoadFailed[slot] = FALSE; } } } @@ -9833,7 +11316,7 @@ void cAudioManager::SetMissionAudioLocation(uint8 slot, float x, float y, float z) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) { - m_sMissionAudio.m_bPredefinedProperties[slot] = false; + m_sMissionAudio.m_bPredefinedProperties[slot] = FALSE; m_sMissionAudio.m_vecPos[slot] = CVector(x, y, z); } } @@ -9843,25 +11326,25 @@ cAudioManager::PlayLoadedMissionAudio(uint8 slot) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus[slot] == LOADING_STATUS_LOADED && m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_STOPPED) - m_sMissionAudio.m_bIsPlayed[slot] = true; + m_sMissionAudio.m_bIsPlayed[slot] = TRUE; } -bool +bool8 cAudioManager::ShouldDuckMissionAudio(uint8 slot) const { //if (IsMissionAudioSamplePlaying(slot)) // return m_sMissionAudio.m_nSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01; - return false; + return FALSE; } -bool +bool8 cAudioManager::IsMissionAudioSamplePlaying(uint8 slot) const { if (m_bIsInitialised) { if (slot < MISSION_AUDIO_SLOTS) return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_PLAYING; else - return true; + return TRUE; } else { static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 }; @@ -9869,14 +11352,14 @@ cAudioManager::IsMissionAudioSamplePlaying(uint8 slot) const } } -bool +bool8 cAudioManager::IsMissionAudioSampleFinished(uint8 slot) { if (m_bIsInitialised) { if (slot < MISSION_AUDIO_SLOTS) return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_FINISHED; else - return true; + return TRUE; } static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 }; @@ -9891,12 +11374,13 @@ cAudioManager::ClearMissionAudio(uint8 slot) m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED; - m_sMissionAudio.m_bIsPlaying[slot] = false; - m_sMissionAudio.m_bIsPlayed[slot] = false; - m_sMissionAudio.m_bPredefinedProperties[slot] = true; + m_sMissionAudio.m_bIsPlaying[slot] = FALSE; + m_sMissionAudio.m_bIsPlayed[slot] = FALSE; + m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE; m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; - m_sMissionAudio.m_bIsMobile[slot] = false; - SampleManager.StopStreamedFile(slot + 1); + m_sMissionAudio.m_bIsMobile[slot] = FALSE; + //SampleManager.StopStreamedFile(slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); } } @@ -9917,7 +11401,10 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) switch (m_sMissionAudio.m_nLoadingStatus[slot]) { case LOADING_STATUS_NOT_LOADED: - SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1); + //SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1); + SampleManager.LoadPedComment(m_sMissionAudio.m_nSampleIndex[slot]); + SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS); + SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot])); m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED; nFramesUntilFailedLoad[slot] = 0; break; @@ -9927,7 +11414,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) if (g_bMissionAudioLoadFailed[slot]) { if (m_bTimerJustReset) { ClearMissionAudio(slot); - SampleManager.StopStreamedFile(slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); + //SampleManager.StopStreamedFile(slot + 1); nFramesForPretendPlaying[slot] = 0; nCheckPlayingDelay[slot] = 0; nFramesUntilFailedLoad[slot] = 0; @@ -9946,42 +11434,49 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) { SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]); } else { - if (m_nUserPause) - SampleManager.PauseStream(1, slot + 1); + if(m_nUserPause) + // SampleManager.PauseStream(TRUE, slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); if (m_sMissionAudio.m_bPredefinedProperties[slot]) { //if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL) - // SampleManager.SetStreamedVolumeAndPan(80, 0, 1, slot + 1); + // SampleManager.SetStreamedVolumeAndPan(80, 0, TRUE, slot + 1); //else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR) - // SampleManager.SetStreamedVolumeAndPan(80, 127, 1, slot + 1); + // SampleManager.SetStreamedVolumeAndPan(80, 127, TRUE, slot + 1); //else - SampleManager.SetStreamedVolumeAndPan(80, 63, 1, slot + 1); + SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63); + SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, 127); + //SampleManager.SetStreamedVolumeAndPan(80, 63, 1, slot + 1); } else { distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]); if (distSquared >= SQR(80.0f)) { emittingVol = 0; pan = 63; } else { - emittingVol = 80; + emittingVol = 127; if (distSquared > 0.0f) { dist = Sqrt(distSquared); - emittingVol = ComputeVolume(80, 80.0f, dist); + emittingVol = ComputeVolume(127, 80.0f, dist); } TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec); pan = ComputePan(80.f, &vec); } - SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1); + SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan); + SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol); + //SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1); } - SampleManager.StartPreloadedStreamedFile(slot + 1); + //SampleManager.StartPreloadedStreamedFile(slot + 1); + SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1); } m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING; nCheckPlayingDelay[slot] = 30; //if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) - // m_sMissionAudio.m_bIsMobile[slot] = true; + // m_sMissionAudio.m_bIsMobile[slot] = TRUE; break; case PLAY_STATUS_PLAYING: if (m_bTimerJustReset) { ClearMissionAudio(slot); - SampleManager.StopStreamedFile(slot + 1); + //SampleManager.StopStreamedFile(slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); break; } if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) { @@ -9991,17 +11486,21 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) { m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; - SampleManager.StopStreamedFile(slot + 1); + //SampleManager.StopStreamedFile(slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; } } } else if (m_sMissionAudio.m_bIsPlaying[slot]) { - if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) { - if (m_nUserPause) - SampleManager.PauseStream(1, slot + 1); + //if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) { + if(SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1) || m_nUserPause || m_nPreviousUserPause) { + if(m_nUserPause) + //SampleManager.PauseStream(TRUE, slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); else { - SampleManager.PauseStream(0, slot + 1); + //SampleManager.PauseStream(FALSE, slot + 1); + //SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1); if (!m_sMissionAudio.m_bPredefinedProperties[slot]) { distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]); if (distSquared >= SQR(80.0f)) { @@ -10016,7 +11515,9 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec); pan = ComputePan(80.f, &vec); } - SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1); + SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan); + SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol); + //SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1); } } //} else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) { @@ -10024,20 +11525,22 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) } else { m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED; //if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) - // m_sMissionAudio.m_bIsMobile[slot] = false; + // m_sMissionAudio.m_bIsMobile[slot] = FALSE; m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; - SampleManager.StopStreamedFile(slot + 1); + //SampleManager.StopStreamedFile(slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; } } else { if (m_nUserPause) break; if (nCheckPlayingDelay[slot]--) { - if (!SampleManager.IsStreamPlaying(slot + 1)) + //if (!SampleManager.IsStreamPlaying(slot + 1)) + if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1)) break; nCheckPlayingDelay[slot] = 0; } - m_sMissionAudio.m_bIsPlaying[slot] = true; + m_sMissionAudio.m_bIsPlaying[slot] = TRUE; } break; default: @@ -10047,7 +11550,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) case LOADING_STATUS_FAILED: if (++nFramesUntilFailedLoad[slot] >= 120) { nFramesForPretendPlaying[slot] = 0; - g_bMissionAudioLoadFailed[slot] = true; + g_bMissionAudioLoadFailed[slot] = TRUE; nFramesUntilFailedLoad[slot] = 0; m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED; } diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 2304b4c4..b9d46d2c 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -14,21 +14,17 @@ cAudioManager AudioManager; -const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples); -const int policeChannel = channels + 1; -const int allChannels = channels + 2; - #define SPEED_OF_SOUND 343.f #define TIME_SPENT 40 cAudioManager::cAudioManager() { - m_bIsInitialised = false; - m_bReverb = true; + m_bIsInitialised = FALSE; + m_bReverb = TRUE; field_6 = 0; m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT; m_nTimeSpent = TIME_SPENT; - m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS; + m_nActiveSamples = NUM_CHANNELS_GENERIC; m_nActiveSampleQueue = 1; ClearRequestedQueue(); m_nActiveSampleQueue = 0; @@ -36,16 +32,16 @@ cAudioManager::cAudioManager() ClearActiveSamples(); GenerateIntegerRandomNumberTable(); field_4 = 0; - m_bDynamicAcousticModelingStatus = true; + m_bDynamicAcousticModelingStatus = TRUE; for (int i = 0; i < NUM_AUDIOENTITIES; i++) { - m_asAudioEntities[i].m_bIsUsed = false; + m_asAudioEntities[i].m_bIsUsed = FALSE; m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES; } m_nAudioEntitiesTotal = 0; m_FrameCounter = 0; - m_bFifthFrameFlag = false; - m_bTimerJustReset = false; + m_bFifthFrameFlag = FALSE; + m_bTimerJustReset = FALSE; m_nTimer = 0; } @@ -83,7 +79,7 @@ cAudioManager::Terminate() MusicManager.Terminate(); for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { - m_asAudioEntities[i].m_bIsUsed = false; + m_asAudioEntities[i].m_bIsUsed = FALSE; m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices); } @@ -98,7 +94,7 @@ cAudioManager::Terminate() SampleManager.Terminate(); - m_bIsInitialised = false; + m_bIsInitialised = FALSE; PostTerminateGameSpecificShutdown(); } } @@ -110,7 +106,7 @@ cAudioManager::Service() if (m_bTimerJustReset) { ResetAudioLogicTimers(m_nTimer); MusicManager.ResetTimers(m_nTimer); - m_bTimerJustReset = false; + m_bTimerJustReset = FALSE; } if (m_bIsInitialised) { m_nPreviousUserPause = m_nUserPause; @@ -132,8 +128,8 @@ cAudioManager::CreateEntity(eAudioType type, void *entity) return AEHANDLE_ERROR_BADAUDIOTYPE; for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { if (!m_asAudioEntities[i].m_bIsUsed) { - m_asAudioEntities[i].m_bIsUsed = true; - m_asAudioEntities[i].m_bStatus = false; + m_asAudioEntities[i].m_bIsUsed = TRUE; + m_asAudioEntities[i].m_bStatus = FALSE; m_asAudioEntities[i].m_nType = type; m_asAudioEntities[i].m_pEntity = entity; m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND; @@ -152,7 +148,7 @@ void cAudioManager::DestroyEntity(int32 id) { if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) { - m_asAudioEntities[id].m_bIsUsed = false; + m_asAudioEntities[id].m_bIsUsed = FALSE; for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { if (id == m_anAudioEntityIndices[i]) { if (i < NUM_AUDIOENTITIES - 1) @@ -165,7 +161,7 @@ cAudioManager::DestroyEntity(int32 id) } void -cAudioManager::SetEntityStatus(int32 id, uint8 status) +cAudioManager::SetEntityStatus(int32 id, bool8 status) { if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) m_asAudioEntities[id].m_bStatus = status; @@ -193,7 +189,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) } } else { int32 i = 0; - while (true) { + while (TRUE) { if (i >= entity.m_AudioEvents) { if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) { entity.m_awAudioEvent[i] = sound; @@ -246,7 +242,7 @@ cAudioManager::SetEffectsFadeVol(uint8 volume) const } void -cAudioManager::SetMonoMode(uint8 mono) +cAudioManager::SetMonoMode(bool8 mono) { SampleManager.SetMonoMode(mono); } @@ -261,7 +257,7 @@ void cAudioManager::ResetTimers(uint32 time) { if (m_bIsInitialised) { - m_bTimerJustReset = true; + m_bTimerJustReset = TRUE; m_nTimer = time; ClearRequestedQueue(); if (m_nActiveSampleQueue) { @@ -276,11 +272,13 @@ cAudioManager::ResetTimers(uint32 time) ClearActiveSamples(); ClearMissionAudio(0); ClearMissionAudio(1); - SampleManager.StopChannel(policeChannel); + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); + SampleManager.StopChannel(CHANNEL_MISSION_AUDIO_1); + SampleManager.StopChannel(CHANNEL_MISSION_AUDIO_2); SampleManager.SetEffectsFadeVolume(0); SampleManager.SetMusicFadeVolume(0); MusicManager.ResetMusicAfterReload(); - m_bIsPlayerShutUp = false; + m_bIsPlayerShutUp = FALSE; #ifdef AUDIO_OAL SampleManager.Service(); #endif @@ -391,13 +389,13 @@ cAudioManager::SetSpeakerConfig(int32 conf) const SampleManager.SetSpeakerConfig(conf); } -bool +bool8 cAudioManager::IsMP3RadioChannelAvailable() const { if (m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable(); - return false; + return FALSE; } void @@ -417,25 +415,25 @@ cAudioManager::ReacquireDigitalHandle() const } void -cAudioManager::SetDynamicAcousticModelingStatus(uint8 status) +cAudioManager::SetDynamicAcousticModelingStatus(bool8 status) { - m_bDynamicAcousticModelingStatus = status!=0; + m_bDynamicAcousticModelingStatus = status; } -bool +bool8 cAudioManager::CheckForAnAudioFileOnCD() const { return SampleManager.CheckForAnAudioFileOnCD(); } -uint8 +char cAudioManager::GetCDAudioDriveLetter() const { if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter(); - return 0; + return '\0'; } -bool +bool8 cAudioManager::IsAudioInitialised() const { return m_bIsInitialised; @@ -444,9 +442,12 @@ cAudioManager::IsAudioInitialised() const void cAudioManager::ServiceSoundEffects() { +#ifdef FIX_BUGS + if(CTimer::GetLogicalFramesPassed() != 0) +#endif m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0; if (m_nUserPause && !m_nPreviousUserPause) { - for (int32 i = 0; i < allChannels; i++) + for (int32 i = 0; i < NUM_CHANNELS; i++) SampleManager.StopChannel(i); ClearRequestedQueue(); @@ -545,7 +546,7 @@ cAudioManager::RandomDisplacement(uint32 seed) const { int32 value; - static bool bPos = true; + static bool8 bPos = TRUE; static uint32 Adjustment = 0; if (!seed) @@ -576,7 +577,7 @@ cAudioManager::AddSampleToRequestedQueue() { int32 calculatedVolume; uint8 sampleIndex; - bool bReflections; + bool8 bReflections; if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume); @@ -589,24 +590,24 @@ cAudioManager::AddSampleToRequestedQueue() ++m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; } m_sQueueSample.m_nCalculatedVolume = calculatedVolume; - m_sQueueSample.m_bLoopEnded = false; + m_sQueueSample.m_bLoopEnded = FALSE; if (m_sQueueSample.m_bIs2D || CCullZones::InRoomForAudio()) { - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bRequireReflection = FALSE; m_sQueueSample.m_nLoopsRemaining = 0; } if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) { bReflections = m_sQueueSample.m_bRequireReflection; } else { - bReflections = false; + bReflections = FALSE; m_sQueueSample.m_nLoopsRemaining = 0; } - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bRequireReflection = FALSE; if ( m_bReverb && m_sQueueSample.m_bIs2D ) m_sQueueSample.field_4C = 30; if (!m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bReverbFlag = FALSE; m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample; @@ -773,7 +774,12 @@ cAudioManager::UpdateReflections() void cAudioManager::AddReleasingSounds() { - bool toProcess[44]; // why not 27? + // in case someone would want to increase it +#ifdef FIX_BUGS + bool8 toProcess[NUM_CHANNELS_GENERIC]; +#else + bool8 toProcess[44]; +#endif int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0; @@ -782,19 +788,19 @@ cAudioManager::AddReleasingSounds() if (sample.m_bLoopEnded) continue; - toProcess[i] = false; + toProcess[i] = FALSE; for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) { if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex && sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) { - toProcess[i] = true; + toProcess[i] = TRUE; break; } } if (!toProcess[i]) { if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) { - if (!sample.m_nReleasingVolumeDivider) + if (sample.m_nReleasingVolumeDivider == 0) continue; - if (!sample.m_nLoopCount) { + if (sample.m_nLoopCount == 0) { if (sample.m_nVolumeChange == -1) { sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider; if (sample.m_nVolumeChange <= 0) @@ -806,12 +812,15 @@ cAudioManager::AddReleasingSounds() } sample.m_nVolume -= sample.m_nVolumeChange; } +#ifdef FIX_BUGS + if(CTimer::GetLogicalFramesPassed() != 0) +#endif --sample.m_nReleasingVolumeDivider; if (m_bFifthFrameFlag) { if (sample.m_nReleasingVolumeModificator < 20) ++sample.m_nReleasingVolumeModificator; } - sample.m_bReleasingSoundFlag = false; + sample.m_bReleasingSoundFlag = FALSE; } memcpy(&m_sQueueSample, &sample, sizeof(tSound)); AddSampleToRequestedQueue(); @@ -829,12 +838,12 @@ cAudioManager::ProcessActiveQueues() uint8 vol; uint8 offset; float x; - bool flag; - bool missionState; + bool8 flag; + bool8 missionState; for (int32 i = 0; i < m_nActiveSamples; i++) { - m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false; - m_asActiveSamples[i].m_bIsProcessed = false; + m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = FALSE; + m_asActiveSamples[i].m_bIsProcessed = FALSE; } for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; @@ -847,19 +856,19 @@ cAudioManager::ProcessActiveQueues() if (m_FrameCounter & 1) { if (!(j & 1)) { - flag = false; + flag = FALSE; } else { - flag = true; + flag = TRUE; } } else if (j & 1) { - flag = false; + flag = FALSE; } else { - flag = true; + flag = TRUE; } if (flag && !SampleManager.GetChannelUsedFlag(j)) { - sample.m_bLoopEnded = true; - m_asActiveSamples[j].m_bLoopEnded = true; + sample.m_bLoopEnded = TRUE; + m_asActiveSamples[j].m_bLoopEnded = TRUE; m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; continue; @@ -867,8 +876,8 @@ cAudioManager::ProcessActiveQueues() if (!sample.m_nReleasingVolumeDivider) sample.m_nReleasingVolumeDivider = 1; } - sample.m_bIsProcessed = true; - m_asActiveSamples[j].m_bIsProcessed = true; + sample.m_bIsProcessed = TRUE; + m_asActiveSamples[j].m_bIsProcessed = TRUE; sample.m_nVolumeChange = -1; if (!sample.m_bReleasingSoundFlag) { if (sample.m_bIs2D) { @@ -900,10 +909,10 @@ cAudioManager::ProcessActiveQueues() emittingVol = vol; } - missionState = false; + missionState = FALSE; for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) { if (m_sMissionAudio.m_bIsMobile[k]) { - missionState = true; + missionState = TRUE; break; } } @@ -924,8 +933,8 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); break; //continue for i } - sample.m_bIsProcessed = false; - m_asActiveSamples[j].m_bIsProcessed = false; + sample.m_bIsProcessed = FALSE; + m_asActiveSamples[j].m_bIsProcessed = FALSE; //continue for j } } @@ -966,10 +975,10 @@ cAudioManager::ProcessActiveQueues() } if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) { SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency); - bool isMobile = false; + bool8 isMobile = FALSE; for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) { if (m_sMissionAudio.m_bIsMobile[l]) { - isMobile = true; + isMobile = TRUE; break; } } @@ -1000,8 +1009,8 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity); SampleManager.StartChannel(k); } - m_asActiveSamples[k].m_bIsProcessed = true; - sample.m_bIsProcessed = true; + m_asActiveSamples[k].m_bIsProcessed = TRUE; + sample.m_bIsProcessed = TRUE; sample.m_nVolumeChange = -1; break; } @@ -1029,28 +1038,30 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nCounter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_nBankIndex = INVALID_SFX_BANK; - m_asActiveSamples[i].m_bIs2D = false; + m_asActiveSamples[i].m_bIs2D = FALSE; m_asActiveSamples[i].m_nReleasingVolumeModificator = 5; m_asActiveSamples[i].m_nFrequency = 0; m_asActiveSamples[i].m_nVolume = 0; m_asActiveSamples[i].m_nEmittingVolume = 0; m_asActiveSamples[i].m_fDistance = 0.0f; - m_asActiveSamples[i].m_bIsProcessed = false; - m_asActiveSamples[i].m_bLoopEnded = false; + m_asActiveSamples[i].m_bIsProcessed = FALSE; + m_asActiveSamples[i].m_bLoopEnded = FALSE; m_asActiveSamples[i].m_nLoopCount = 1; +#ifndef GTA_PS2 m_asActiveSamples[i].m_nLoopStart = 0; m_asActiveSamples[i].m_nLoopEnd = -1; +#endif m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f; m_asActiveSamples[i].m_fSoundIntensity = 200.0f; m_asActiveSamples[i].m_nOffset = 63; - m_asActiveSamples[i].m_bReleasingSoundFlag = false; + m_asActiveSamples[i].m_bReleasingSoundFlag = FALSE; m_asActiveSamples[i].m_nCalculatedVolume = 0; m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; m_asActiveSamples[i].m_nVolumeChange = -1; m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f); - m_asActiveSamples[i].m_bReverbFlag = false; + m_asActiveSamples[i].m_bReverbFlag = FALSE; m_asActiveSamples[i].m_nLoopsRemaining = 0; - m_asActiveSamples[i].m_bRequireReflection = false; + m_asActiveSamples[i].m_bRequireReflection = FALSE; } } diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 2eb2220b..d3f3fb81 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -2,7 +2,7 @@ #include "audio_enums.h" #include "AudioCollision.h" -#include "PoliceRadio.h" +#include "PolRadio.h" #include "VehicleModelInfo.h" #include "Vehicle.h" @@ -13,27 +13,29 @@ public: int32 m_nCounter; int32 m_nSampleIndex; uint8 m_nBankIndex; - bool m_bIs2D; + bool8 m_bIs2D; int32 m_nReleasingVolumeModificator; uint32 m_nFrequency; uint8 m_nVolume; float m_fDistance; int32 m_nLoopCount; +#ifndef GTA_PS2 int32 m_nLoopStart; int32 m_nLoopEnd; +#endif uint8 m_nEmittingVolume; float m_fSpeedMultiplier; float m_fSoundIntensity; - bool m_bReleasingSoundFlag; + bool8 m_bReleasingSoundFlag; CVector m_vecPos; - bool m_bReverbFlag; + bool8 m_bReverbFlag; uint8 m_nLoopsRemaining; - bool m_bRequireReflection; // Used for oneshots + bool8 m_bRequireReflection; // Used for oneshots uint8 m_nOffset; uint8 field_4C; int32 m_nReleasingVolumeDivider; - bool m_bIsProcessed; - bool m_bLoopEnded; + bool8 m_bIsProcessed; + bool8 m_bLoopEnded; int32 m_nCalculatedVolume; int8 m_nVolumeChange; }; @@ -48,7 +50,7 @@ class tAudioEntity public: eAudioType m_nType; void *m_pEntity; - bool m_bIsUsed; + bool8 m_bIsUsed; uint8 m_bStatus; int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; float m_afVolume[NUM_AUDIOENTITY_EVENTS]; @@ -78,7 +80,7 @@ public: uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; uint8 m_nActiveBank; #ifdef GTA_PC - bool m_bDelay; + bool8 m_bDelay; uint32 m_nDelayTimer; #endif @@ -110,14 +112,14 @@ class cMissionAudio { public: CVector m_vecPos[MISSION_AUDIO_SLOTS]; - bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS]; + bool8 m_bPredefinedProperties[MISSION_AUDIO_SLOTS]; int32 m_nSampleIndex[MISSION_AUDIO_SLOTS]; uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS]; uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS]; - bool m_bIsPlaying[MISSION_AUDIO_SLOTS]; + bool8 m_bIsPlaying[MISSION_AUDIO_SLOTS]; int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS]; - bool m_bIsPlayed[MISSION_AUDIO_SLOTS]; - bool m_bIsMobile[MISSION_AUDIO_SLOTS]; + bool8 m_bIsPlayed[MISSION_AUDIO_SLOTS]; + bool8 m_bIsMobile[MISSION_AUDIO_SLOTS]; }; VALIDATE_SIZE(cMissionAudio, 0x38); @@ -141,7 +143,7 @@ class CPed; class cPedParams { public: - bool m_bDistanceCalculated; + bool8 m_bDistanceCalculated; float m_fDistance; CPed *m_pPed; @@ -157,7 +159,7 @@ class cVehicleParams { public: int32 m_VehicleType; - bool m_bDistanceCalculated; + bool8 m_bDistanceCalculated; float m_fDistance; CVehicle *m_pVehicle; cTransmission *m_pTransmission; @@ -193,22 +195,22 @@ enum { class cAudioManager { public: - bool m_bIsInitialised; + bool8 m_bIsInitialised; uint8 m_bReverb; // unused - bool m_bFifthFrameFlag; + bool8 m_bFifthFrameFlag; uint8 m_nActiveSamples; uint8 field_4; // unused - bool m_bDynamicAcousticModelingStatus; + bool8 m_bDynamicAcousticModelingStatus; int8 field_6; float m_fSpeedOfSound; - bool m_bTimerJustReset; + bool8 m_bTimerJustReset; int32 m_nTimer; tSound m_sQueueSample; uint8 m_nActiveSampleQueue; - tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; - uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; + tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC]; + uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC]; uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS]; - tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS]; + tSound m_asActiveSamples[NUM_CHANNELS_GENERIC]; tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES]; int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES]; int32 m_nAudioEntitiesTotal; @@ -217,11 +219,11 @@ public: cAudioScriptObjectManager m_sAudioScriptObjectManager; // miami - uint8 m_bIsPlayerShutUp; + bool8 m_bIsPlayerShutUp; uint8 m_nPlayerMood; uint32 m_nPlayerMoodTimer; uint8 field_rest[4]; - bool m_bGenericSfx; + bool8 m_bGenericSfx; cPedComments m_sPedComments; int32 m_nFireAudioEntity; @@ -253,19 +255,19 @@ public: float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } - bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; } - bool ShouldDuckMissionAudio(uint8 slot) const; + bool8 IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; } + bool8 ShouldDuckMissionAudio(uint8 slot) const; // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc) - void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done + void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping); // done void AddReflectionsToRequestedQueue(); // done void AddReleasingSounds(); // done void AddSampleToRequestedQueue(); // done void AgeCrimes(); // done (inlined in vc) - void CalculateDistance(bool &condition, float dist); // done - bool CheckForAnAudioFileOnCD() const; // done + void CalculateDistance(bool8 &condition, float dist); // done + bool8 CheckForAnAudioFileOnCD() const; // done void ClearActiveSamples(); // done void ClearMissionAudio(uint8 slot); // done (inlined in vc) void ClearRequestedQueue(); // done (inlined in vc) @@ -288,90 +290,93 @@ public: uint32 GetMedicTalkSfx(CPed *ped, int16 sound); uint32 GetFiremanTalkSfx(CPed *ped, int16 sound); uint32 GetDefaultTalkSfx(CPed *ped, int16 sound); - uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound); - uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound); - uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound); - uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound); - uint32 GetHFYRITalkSfx(CPed *ped, int16 sound); - uint32 GetHFORITalkSfx(CPed *ped, int16 sound); - uint32 GetHMYRITalkSfx(CPed *ped, int16 sound); - uint32 GetHMORITalkSfx(CPed *ped, int16 sound); - uint32 GetHFYBETalkSfx(CPed *ped, int16 sound); - uint32 GetHFOBETalkSfx(CPed *ped, int16 sound); - uint32 GetHMYBETalkSfx(CPed *ped, int16 sound); - uint32 GetHMOBETalkSfx(CPed *ped, int16 sound); - uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound); - uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound); - uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound); - uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound); - uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound); - uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound); - uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound); - uint32 GetHMOCATalkSfx(CPed *ped, int16 sound); - uint32 GetBMODKTalkSfx(CPed *ped, int16 sound); - uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound); - uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound); - uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound); - uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound); - uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound); - uint32 GetBFYRITalkSfx(CPed *ped, int16 sound); - uint32 GetBFORITalkSfx(CPed *ped, int16 sound); - uint32 GetBMYRITalkSfx(CPed *ped, int16 sound); - uint32 GetBFYBETalkSfx(CPed *ped, int16 sound); - uint32 GetBMYBETalkSfx(CPed *ped, int16 sound); - uint32 GetBFOBETalkSfx(CPed *ped, int16 sound); - uint32 GetBMOBETalkSfx(CPed *ped, int16 sound); - uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound); - uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound); - uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound); - uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound); - uint32 GetBMYPITalkSfx(CPed *ped, int16 sound); - uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound); - uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound); - uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound); - uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound); - uint32 GetWFYRITalkSfx(CPed *ped, int16 sound); - uint32 GetWFORITalkSfx(CPed *ped, int16 sound); - uint32 GetWMYRITalkSfx(CPed *ped, int16 sound); - uint32 GetWMORITalkSfx(CPed *ped, int16 sound); - uint32 GetWFYBETalkSfx(CPed *ped, int16 sound); - uint32 GetWMYBETalkSfx(CPed *ped, int16 sound); - uint32 GetWFOBETalkSfx(CPed *ped, int16 sound); - uint32 GetWMOBETalkSfx(CPed *ped, int16 sound); - uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound); - uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound); - uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound); - uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound); - uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound); - uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound); - uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound); - uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound); - uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYPITalkSfx(CPed *ped, int16 sound); - uint32 GetWMOCATalkSfx(CPed *ped, int16 sound); - uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound); - uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound); - uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound); - uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound); - uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound); - uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound); - uint32 GetCBTalkSfx(CPed *ped, int16 sound); - uint32 GetHNTalkSfx(CPed *ped, int16 sound); - uint32 GetSGTalkSfx(CPed *ped, int16 sound); - uint32 GetCLTalkSfx(CPed *ped, int16 sound); - uint32 GetGDTalkSfx(CPed *ped, int16 sound); - uint32 GetBKTalkSfx(CPed *ped, int16 sound); - uint32 GetPGTalkSfx(CPed *ped, int16 sound); - uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model); - uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound); - uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound); + + // LCS: Do not delete, some of these are still used + + //uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetHFYRITalkSfx(CPed *ped, int16 sound); + //uint32 GetHFORITalkSfx(CPed *ped, int16 sound); + //uint32 GetHMYRITalkSfx(CPed *ped, int16 sound); + //uint32 GetHMORITalkSfx(CPed *ped, int16 sound); + //uint32 GetHFYBETalkSfx(CPed *ped, int16 sound); + //uint32 GetHFOBETalkSfx(CPed *ped, int16 sound); + //uint32 GetHMYBETalkSfx(CPed *ped, int16 sound); + //uint32 GetHMOBETalkSfx(CPed *ped, int16 sound); + //uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound); + //uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound); + //uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound); + //uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound); + //uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound); + //uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound); + //uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound); + //uint32 GetHMOCATalkSfx(CPed *ped, int16 sound); + //uint32 GetBMODKTalkSfx(CPed *ped, int16 sound); + //uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound); + //uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetBFYRITalkSfx(CPed *ped, int16 sound); + //uint32 GetBFORITalkSfx(CPed *ped, int16 sound); + //uint32 GetBMYRITalkSfx(CPed *ped, int16 sound); + //uint32 GetBFYBETalkSfx(CPed *ped, int16 sound); + //uint32 GetBMYBETalkSfx(CPed *ped, int16 sound); + //uint32 GetBFOBETalkSfx(CPed *ped, int16 sound); + //uint32 GetBMOBETalkSfx(CPed *ped, int16 sound); + //uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound); + //uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound); + //uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound); + //uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound); + //uint32 GetBMYPITalkSfx(CPed *ped, int16 sound); + //uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYRITalkSfx(CPed *ped, int16 sound); + //uint32 GetWFORITalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYRITalkSfx(CPed *ped, int16 sound); + //uint32 GetWMORITalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYBETalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYBETalkSfx(CPed *ped, int16 sound); + //uint32 GetWFOBETalkSfx(CPed *ped, int16 sound); + //uint32 GetWMOBETalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYPITalkSfx(CPed *ped, int16 sound); + //uint32 GetWMOCATalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound); + //uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound); + //uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound); + //uint32 GetCBTalkSfx(CPed *ped, int16 sound); + //uint32 GetHNTalkSfx(CPed *ped, int16 sound); + //uint32 GetSGTalkSfx(CPed *ped, int16 sound); + //uint32 GetCLTalkSfx(CPed *ped, int16 sound); + //uint32 GetGDTalkSfx(CPed *ped, int16 sound); + //uint32 GetBKTalkSfx(CPed *ped, int16 sound); + //uint32 GetPGTalkSfx(CPed *ped, int16 sound); + //uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model); + //uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound); uint32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc) uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc) @@ -379,7 +384,7 @@ public: void GenerateIntegerRandomNumberTable(); // done char *Get3DProviderName(uint8 id) const; // done - uint8 GetCDAudioDriveLetter() const; // done + char GetCDAudioDriveLetter() const; // done int8 GetCurrent3DProviderIndex() const; // done int8 AutoDetect3DProviders() const; // done float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used @@ -396,17 +401,17 @@ public: float velocityChange); // done float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done - bool HasAirBrakes(int32 model) const; // done + bool8 HasAirBrakes(int32 model) const; // done void Initialise(); // done void InitialisePoliceRadio(); // done void InitialisePoliceRadioZones(); // done void InterrogateAudioEntities(); // done (inlined) - bool IsAudioInitialised() const; // done - bool IsMissionAudioSampleFinished(uint8 slot); // done - bool IsMP3RadioChannelAvailable() const; // done + bool8 IsAudioInitialised() const; // done + bool8 IsMissionAudioSampleFinished(uint8 slot); // done + bool8 IsMP3RadioChannelAvailable() const; // done - bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done + bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done void PlayLoadedMissionAudio(uint8 slot); // done void PlayOneShot(int32 index, uint16 sound, float vol); // done @@ -420,20 +425,20 @@ public: void PreTerminateGameSpecificShutdown(); // done /// processX - main logic of adding new sounds void ProcessActiveQueues(); // done - bool ProcessAirBrakes(cVehicleParams& params); // done - bool ProcessBoatEngine(cVehicleParams& params); - bool ProcessBoatMovingOverWater(cVehicleParams& params); //done + bool8 ProcessAirBrakes(cVehicleParams& params); // done + bool8 ProcessBoatEngine(cVehicleParams& params); + bool8 ProcessBoatMovingOverWater(cVehicleParams& params); //done #ifdef GTA_BRIDGE void ProcessBridge(); // done(bcs not exists in VC) void ProcessBridgeMotor(); // done(bcs not exists in VC) void ProcessBridgeOneShots(); // done(bcs not exists in VC) void ProcessBridgeWarning(); // done(bcs not exists in VC) #endif - bool ProcessCarBombTick(cVehicleParams& params); // done + bool8 ProcessCarBombTick(cVehicleParams& params); // done void ProcessCarHeli(cVehicleParams& params); // done void ProcessCesna(cVehicleParams& params); // done //void ProcessCrane(); // done(bcs not exists in VC) - bool ProcessEngineDamage(cVehicleParams& params); // done + bool8 ProcessEngineDamage(cVehicleParams& params); // done void ProcessEntity(int32 sound); // done void ProcessExplosions(int32 explosion); // done void ProcessFireHydrant(); // done @@ -462,25 +467,25 @@ public: void ProcessProjectiles(); // done void ProcessRainOnVehicle(cVehicleParams& params); // done void ProcessReverb() const; // done - bool ProcessReverseGear(cVehicleParams& params); // done + bool8 ProcessReverseGear(cVehicleParams& params); // done void ProcessScriptObject(int32 id); // done void ProcessSpecial(); // done #ifdef GTA_TRAIN - bool ProcessTrainNoise(cVehicleParams ¶ms); //done(bcs not exists in VC) + bool8 ProcessTrainNoise(cVehicleParams ¶ms); //done(bcs not exists in VC) #endif void ProcessVehicle(CVehicle *vehicle); // done - bool ProcessVehicleDoors(cVehicleParams ¶ms); // done + bool8 ProcessVehicleDoors(cVehicleParams ¶ms); // done void ProcessVehicleEngine(cVehicleParams ¶ms); // done void ProcessVehicleFlatTyre(cVehicleParams ¶ms); // done - bool ProcessVehicleHorn(cVehicleParams ¶ms); // done + bool8 ProcessVehicleHorn(cVehicleParams ¶ms); // done void ProcessVehicleOneShots(cVehicleParams ¶ms); // done - bool ProcessVehicleReverseWarning(cVehicleParams ¶ms); // done - bool ProcessVehicleRoadNoise(cVehicleParams ¶ms); // done - bool ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); // done - bool ProcessVehicleSkidding(cVehicleParams ¶ms); // done + bool8 ProcessVehicleReverseWarning(cVehicleParams ¶ms); // done + bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms); // done + bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); // done + bool8 ProcessVehicleSkidding(cVehicleParams ¶ms); // done void ProcessWaterCannon(int32); // done void ProcessWeather(int32 id); // done - bool ProcessWetRoadNoise(cVehicleParams& params); // done + bool8 ProcessWetRoadNoise(cVehicleParams& params); // done void ProcessEscalators(); // done void ProcessExtraSounds(); // done @@ -499,26 +504,26 @@ public: void ServicePoliceRadioChannel(uint8 wantedLevel); // done void ServiceSoundEffects(); // done int8 SetCurrent3DProvider(uint8 which); // done - void SetDynamicAcousticModelingStatus(uint8 status); // done + void SetDynamicAcousticModelingStatus(bool8 status); // done void SetEffectsFadeVol(uint8 volume) const; // done void SetEffectsMasterVolume(uint8 volume) const; // done void SetMP3BoostVolume(uint8 volume) const; // done - void SetEntityStatus(int32 id, uint8 status); // done + void SetEntityStatus(int32 id, bool8 status); // done uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); // done void SetMissionAudioLocation(uint8 slot, float x, float y, float z); // done void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized - void SetMonoMode(uint8 mono); // done + void SetMonoMode(bool8 mono); // done void SetMusicFadeVol(uint8 volume) const; // done void SetMusicMasterVolume(uint8 volume) const; // done void SetSpeakerConfig(int32 conf) const; // done void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); // done void SetUpOneShotCollisionSound(const cAudioCollision &col); // done - bool SetupCrimeReport(); // done - bool SetupJumboEngineSound(uint8 vol, uint32 freq); // done - bool SetupJumboFlySound(uint8 emittingVol); // done - bool SetupJumboRumbleSound(uint8 emittingVol); // done - bool SetupJumboTaxiSound(uint8 vol); // done - bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done + bool8 SetupCrimeReport(); // done + bool8 SetupJumboEngineSound(uint8 vol, uint32 freq); // done + bool8 SetupJumboFlySound(uint8 emittingVol); // done + bool8 SetupJumboRumbleSound(uint8 emittingVol); // done + bool8 SetupJumboTaxiSound(uint8 vol); // done + bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done void SetupPedComments(cPedParams ¶ms, uint16 sound); // done void SetupSuspectLastSeenReport(); @@ -527,12 +532,12 @@ public: void UpdateGasPedalAudio(CVehicle *veh, int vehType); // done void UpdateReflections(); // done - bool UsesReverseWarning(int32 model) const; // done - bool UsesSiren(cVehicleParams ¶ms) const; // done - bool UsesSirenSwitching(cVehicleParams ¶ms) const; // done + bool8 UsesReverseWarning(int32 model) const; // done + bool8 UsesSiren(cVehicleParams ¶ms) const; // done + bool8 UsesSirenSwitching(cVehicleParams ¶ms) const; // done CVehicle *FindVehicleOfPlayer(); // done - void SetPedTalkingStatus(CPed *ped, uint8 status); // done + void SetPedTalkingStatus(CPed *ped, bool8 status); // done void SetPlayersMood(uint8 mood, uint32 time); // done float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); } @@ -544,8 +549,26 @@ public: #endif }; -//#ifdef AUDIO_MSS +/* + Manual loop points are not on PS2 so let's have these macros to avoid massive ifndefs. + Setting these manually was pointless anyway since they never change from sdt values. + What were they thinking? +*/ +#ifndef GTA_PS2 +#define RESET_LOOP_OFFSETS \ + m_sQueueSample.m_nLoopStart = 0; \ + m_sQueueSample.m_nLoopEnd = -1; +#define SET_LOOP_OFFSETS(sample) \ + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(sample); \ + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(sample); +#else +#define RESET_LOOP_OFFSETS +#define SET_LOOP_OFFSETS(sample) +#endif + +//#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS) //static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error"); //#endif + extern cAudioManager AudioManager; diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h index 403ef684..15840dd3 100644 --- a/src/audio/AudioSamples.h +++ b/src/audio/AudioSamples.h @@ -4,398 +4,330 @@ enum eSfxSample { - SFX_CAR_HORN_JEEP = 0, + SFX_AIR_BRAKES, + SFX_AK47_LEFT, + SFX_AK47_RELOAD, + SFX_AK47_RIGHT, + SFX_ALARM, + SFX_AMBULANCE_SI, + SFX_AMMU_AA, + SFX_AMMU_AB, + SFX_AMMU_AC, + SFX_ARM_BOMB, + SFX_A_10, + SFX_BAT_HIT_LEFT, + SFX_BAT_HIT_RIGHT, + SFX_BEEP, + SFX_BOAT_CRUISER_LOOP, + SFX_BOAT_SPLASH_1, + SFX_BOAT_SPLASH_2, + SFX_BOAT_V12_LOOP, + SFX_BOAT_WATER_LOOP, + SFX_BODY_LAND, + SFX_BODY_LAND_AND_FALL, + SFX_BOMB_BEEP, + SFX_BRIDGE_OPEN_WARNING, + SFX_BULLET_CAR_1, + SFX_BULLET_CAR_2, + SFX_BULLET_CAR_3, + SFX_BULLET_PASS_1, + SFX_BULLET_PASS_2, + SFX_BULLET_PED, + SFX_BULLET_SHELL_HIT_GROUND_1, + SFX_BULLET_SHELL_HIT_GROUND_2, + SFX_BULLET_WALL_1, + SFX_BULLET_WALL_2, + SFX_BULLET_WALL_3, + SFX_CAMERA, + SFX_CARDBOARD_BOX_SMASH, + SFX_CAR_HELI_FAR, + SFX_CAR_HELI_MAI, + SFX_CAR_HELI_MAI2, + SFX_CAR_HELI_REA, + SFX_CAR_HELI_ROL, + SFX_CAR_HELI_ROT, + SFX_CAR_HELI_STA, + SFX_CAR_HORN_56CHEV, SFX_CAR_HORN_BMW328, SFX_CAR_HORN_BUS, SFX_CAR_HORN_BUS2, - SFX_CAR_HORN_56CHEV, + SFX_CAR_HORN_JEEP, SFX_CAR_HORN_PICKUP, SFX_CAR_HORN_PORSCHE, SFX_CAR_HORN_TRUCK, - - SFX_CAR_HELI_MAI, // 8 - SFX_CAR_HELI_MAI2, // 9 - SFX_CAR_HELI_REA, // 10 - SFX_CAR_HELI_STA, // 11 - SFX_CAR_HELI_ROT, // 12 - SFX_CAR_HELI_FAR, // 13 - SFX_CAR_HELI_ROL, // 14 - - SFX_OLD_CAR_DOOR_OPEN, - SFX_OLD_CAR_DOOR_CLOSE, - SFX_NEW_CAR_DOOR_OPEN, - SFX_NEW_CAR_DOOR_CLOSE, - SFX_TRUCK_DOOR_OPEN, - SFX_TRUCK_DOOR_CLOSE, - SFX_REVERSE_GEAR, - SFX_REVERSE_GEAR_2, - SFX_CAR_STARTER, // 23 - SFX_ROAD_NOISE, // 24 - SFX_SKID, // 25 - SFX_GRAVEL_SKID, // 26 - SFX_POLICE_SIREN_SLOW, - SFX_SIREN_FAST, // 28 - SFX_AMBULANCE_SIREN_SLOW, - SFX_REVERSE_WARNING, - SFX_ICE_CREAM_TUNE, - SFX_AIR_BRAKES, // 32 - SFX_TYRE_BUMP, // 33 - SFX_TYRE_BURST_B, // 34 - SFX_TYRE_BURST, // 35 - SFX_TYRE_BURST_L, // 36 - SFX_PALM_TREE_LO, // 37 - SFX_BULLET_PASS_1, // 38 - SFX_BULLET_PASS_2, // 39 - SFX_SKATE_1, // 40 - SFX_SKATE_2, // 41 - SFX_FOOTSTEP_CONCRETE_1, - SFX_FOOTSTEP_CONCRETE_2, - SFX_FOOTSTEP_CONCRETE_3, - SFX_FOOTSTEP_CONCRETE_4, - SFX_FOOTSTEP_CONCRETE_5, - SFX_EXPLOSION_1, // 47 - SFX_EXPLOSION_2, // 48 - SFX_EXPLOSION_3, // 49 - SFX_COLT45_LEFT, // 50 - SFX_COLT45_RIGHT, // 51 - SFX_AK47_LEFT, // 52 - SFX_AK47_RIGHT, // 53 - SFX_UZI_LEFT, // 54 - SFX_UZI_RIGHT, // 55 - SFX_UZI_END_LEFT, // 56 - SFX_SNIPER_LEFT, // 57 - SFX_SNIPER_RIGHT, // 58 - SFX_ROCKET_LEFT, // 59 - SFX_ROCKET_RIGHT, // 60 - SFX_ROCKET_FLY, // 61 - SFX_FLAMETHROWER_LEFT, // 62 - SFX_FLAMETHROWER_RIGHT, // 63 - SFX_FLAMETHROWER_START_LEFT, // 64 - SFX_FLAMETHROWER_START_RIGHT, // 65 - SFX_SHOTGUN_LEFT, // 66 - SFX_SHOTGUN_RIGH, // 67 - SFX_M60_LEFT, // 68 - SFX_M60_RIGHT, // 69 - SFX_M60_TAIL_LEFT, // 70 - SFX_TEC_LEFT, // 71 - SFX_TEC_RIGHT, // 72 - SFX_TEC_TAIL, // 73 - SFX_RUGER_LEFT, // 74 - SFX_RUGER_RIGHT, // 75 - SFX_RUGER_TAIL, // 76 - SFX_PISTOL_RELOAD, // 77 - SFX_AK47_RELOAD, // 78 - SFX_ROCKET_RELOAD, // 79 - SFX_RIFLE_RELOAD, // 80 - SFX_GOLF_CLUB_SWING, // 81 - SFX_MINIGUN_FIRE_LEFT, // 82 - SFX_MINIGUN_FIRE_RIGHT, // 83 - SFX_MINIGUN_STOP, // 84 - SFX_SPAS12_LEFT, // 85 - SFX_SPAS12_RIGHT, // 86 - SFX_SPAS12_TAIL_LEFT, // 87 - SFX_PYTHON_LEFT, // 88 - SFX_PYTHON_RIGHT, // 89 - SFX_MP5_LEFT, // 90 - SFX_MP5_RIGHT, // 91 - SFX_COL_TARMAC_1, // 92 - SFX_COL_TARMAC_2, // 93 - SFX_COL_TARMAC_3, // 94 - SFX_COL_TARMAC_4, // 95 - SFX_COL_TARMAC_5, // 96 - SFX_COL_GRASS_1, - SFX_COL_GRAVEL_1, - SFX_COL_MUD_1, - SFX_COL_GARAGE_DOOR_1, + SFX_CAR_IDLE_CADI, + SFX_CAR_IDLE_COBRA, + SFX_CAR_IDLE_GOLFCART, + SFX_CAR_IDLE_HONDA, + SFX_CAR_IDLE_HOTROD, + SFX_CAR_IDLE_MERC, + SFX_CAR_IDLE_PACARD, + SFX_CAR_IDLE_PATHFINDER, + SFX_CAR_IDLE_PONT, + SFX_CAR_IDLE_PONT2, + SFX_CAR_IDLE_PORSHE, + SFX_CAR_IDLE_SPIDER, + SFX_CAR_IDLE_SPORTCAR, + SFX_CAR_IDLE_TRUCK, + SFX_CAR_IDLE_UNUSED1, + SFX_CAR_IDLE_UNUSED2, + SFX_CAR_IDLE_UNUSED3, + SFX_CAR_IDLE_UNUSED4, + SFX_CAR_IDLE_VTWI, + SFXNEWCARDOOR, + SFX_CAR_ON_FIRE, + SFX_CAR_RAIN_1, + SFX_CAR_RAIN_2, + SFX_CAR_RAIN_3, + SFX_CAR_RAIN_4, + SFX_CAR_REV_CADI, + SFX_CAR_REV_COBRA, + SFX_CAR_REV_GOLFCART, + SFX_CAR_REV_HONDA, + SFX_CAR_REV_HOTROD, + SFX_CAR_REV_MERC, + SFX_CAR_REV_PACARD, + SFX_CAR_REV_PATHFINDER, + SFX_CAR_REV_PONT, + SFX_CAR_REV_PONT2, + SFX_CAR_REV_PORSHE, + SFX_CAR_REV_SPIDER, + SFX_CAR_REV_SPORTCAR, + SFX_CAR_REV_TRUCK, + SFX_CAR_REV_UNUSED1, + SFX_CAR_REV_UNUSED2, + SFX_CAR_REV_UNUSED3, + SFX_CAR_REV_UNUSED4, + SFX_CAR_REV_VTWI, + SFX_CAR_STARTER, + SFX_CENTRAL, + SFX_CESNA_IDLE, + SFX_CESNA_REV, + SFX_COLT45_LEFT, + SFX_COLT45_RIGHT, + SFX_COL_CARDBOARD_1, + SFX_COL_CARDBOARD_2, + SFX_COL_CAR_1, + SFX_COL_CAR_2, + SFX_COL_CAR_3, + SFX_COL_CAR_4, + SFX_COL_CAR_5, SFX_COL_CAR_PANEL_1, SFX_COL_CAR_PANEL_2, SFX_COL_CAR_PANEL_3, SFX_COL_CAR_PANEL_4, SFX_COL_CAR_PANEL_5, SFX_COL_CAR_PANEL_6, - SFX_COL_THICK_METAL_PLATE_1, - SFX_COL_SCAFFOLD_POLE_1, - SFX_COL_LAMP_POST_1, + SFX_COL_CONTAINER_1, + SFX_COL_GARAGE_DOOR_1, + SFX_COL_GATE, + SFX_COL_GRASS_1, + SFX_COL_GRAVEL_1, SFX_COL_HYDRANT_1, + SFX_COL_LAMP_POST_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_METAL_CHAIN_FENCE_2, SFX_COL_METAL_CHAIN_FENCE_3, SFX_COL_METAL_CHAIN_FENCE_4, - SFX_COL_PED_1, // 115 - SFX_COL_PED_2, // 116 + SFX_COL_MUD_1, + SFX_COL_NEWS_VENDOR_1, + SFX_COL_NEWS_VENDOR_2, + SFX_COL_NEWS_VENDOR_3, + SFX_COL_PED_1, + SFX_COL_PED_2, SFX_COL_SAND_1, - SFX_COL_WOOD_CRATES_1, - SFX_COL_WOOD_CRATES_2, - SFX_COL_WOOD_CRATES_3, - SFX_COL_WOOD_CRATES_4, + SFX_COL_SCAFFOLD_POLE_1, + SFX_COL_TARMAC_1, + SFX_COL_TARMAC_2, + SFX_COL_TARMAC_3, + SFX_COL_TARMAC_4, + SFX_COL_TARMAC_5, + SFX_COL_THICK_METAL_PLATE_1, + SFX_COL_VEG_1, + SFX_COL_VEG_2, + SFX_COL_VEG_3, + SFX_COL_VEG_4, + SFX_COL_VEG_5, SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_BENCH_2, SFX_COL_WOOD_BENCH_3, SFX_COL_WOOD_BENCH_4, + SFX_COL_WOOD_CRATES_1, + SFX_COL_WOOD_CRATES_2, + SFX_COL_WOOD_CRATES_3, + SFX_COL_WOOD_CRATES_4, SFX_COL_WOOD_SOLID_1, - SFX_COL_VEG_1, // 127 - SFX_COL_VEG_2, // 128 - SFX_COL_VEG_3, // 129 - SFX_COL_VEG_4, // 130 - SFX_COL_VEG_5, // 131 - SFX_COL_CONTAINER_1, - SFX_COL_NEWS_VENDOR_1, - SFX_COL_NEWS_VENDOR_2, - SFX_COL_NEWS_VENDOR_3, - SFX_COL_CAR_1, // 136 - SFX_COL_CAR_2, // 137 - SFX_COL_CAR_3, // 138 - SFX_COL_CAR_4, // 139 - SFX_COL_CAR_5, // 140 - SFX_COL_CARDBOARD_1, - SFX_COL_CARDBOARD_2, - SFX_COL_GATE, // 143 - SFX_SCRAPE_CAR_1, // 144 + SFX_COUNTDOWN, SFX_CRATE_SMASH, - SFX_GLASS_CRACK, // 146 - SFX_GLASS_SMASH, // 147 + SFX_C_OR_D_UNK_1, + SFX_C_OR_D_UNK_2, + SFX_C_OR_D_UNK_3, + SFX_C_OR_D_UNK_4, + SFX_C_OR_D_UNK_5, + SFX_C_OR_D_UNK_6, + SFX_DOCK_BA, + SFX_DOCK_BB, + SFX_EAST, + SFX_ERROR_FIRE_RIFLE, + SFX_ERROR_FIRE_ROCKET_LAUNCHER, + SFX_EXPLOSION_1, + SFX_EXPLOSION_2, + SFX_EXPLOSION_3, + SFX_FIGHT_1, + SFX_FIGHT_2, + SFX_FIGHT_4, + SFX_FIGHT_5, + SFX_FISHING_BOAT_IDLE, + SFX_FLAMETHROWER_LEFT, + SFX_FLAMETHROWER_RIGHT, + SFX_FLAMETHROWER_START_LEFT, + SFX_FLAMETHROWER_START_RIGHT, + SFX_FOOTSTEP_CONCRETE_1, + SFX_FOOTSTEP_CONCRETE_2, + SFX_FOOTSTEP_CONCRETE_3, + SFX_FOOTSTEP_CONCRETE_4, + SFX_FOOTSTEP_CONCRETE_5, + SFX_GARAGE_DOOR_LOOP, + SFX_GATE_START_CLU, + SFX_GATE_STOP_CLU, + SFX_GLASS_CRACK, SFX_GLASS_SHARD_1, SFX_GLASS_SHARD_2, SFX_GLASS_SHARD_3, SFX_GLASS_SHARD_4, - SFX_PED_ON_FIRE, // 152 - SFX_CAR_ON_FIRE, // 153 - SFX_RAIN, // 154 - SFX_HURRICANE_MA, // 155 - SFX_BULLET_SHELL_HIT_GROUND_1, - SFX_BULLET_SHELL_HIT_GROUND_2, - SFX_BULLET_PED, // 158 - SFX_BULLET_CAR_1, // 159 - SFX_BULLET_CAR_2, // 160 - SFX_BULLET_CAR_3, // 161 - SFX_BULLET_WALL_1, // 162 - SFX_BULLET_WALL_2, // 163 - SFX_BULLET_WALL_3, // 164 - SFX_BAT_HIT_LEFT, // 165 - SFX_BAT_HIT_RIGH, // 166 - SFX_FIGHT_1, // 167 - SFX_FIGHT_2, // 168 - SFX_FIGHT_4, // 169 - SFX_FIGHT_5, // 170 - SFX_KNIFE_SWING, // 171 - SFX_KNIFE_SLASH, // 172 - SFX_KNIFE_STAB, // 173 - SFX_HAMMER_HIT_1, // 174 - SFX_HAMMER_HIT_2, // 175 - SFX_GARAGE_DOOR_LOOP, // 176 - SFX_COUNTDOWN, // 177 - SFX_ARM_BOMB, // 178 - SFX_POLICE_RADIO_CRACKLE, // 179 - - SFX_WEVE_GOT, - SFX_THERES, - SFX_RESPOND_TO, - SFX_A_10, + SFX_GLASS_SMASH, + SFX_GOLF_CLUB_SWING, + SFX_GO_CENTRE, + SFX_GO_LEFT, + SFX_GO_RIGHT, + SFX_GRAVEL_SKID, + SFX_HAMMER_HIT_1, + SFX_HAMMER_HIT_2, + SFX_HELI_1, + SFX_HIT_BALL, + SFX_HOSE, + SFX_H_UNK, // SFX_CAR_REV_UNUS + SFX_ICE_CREAM_TUNE, SFX_IN, - SFX_NORTH, - SFX_EAST, - SFX_SOUTH, - SFX_WEST, - SFX_CENTRAL, - SFX_POLICE_RADIO_MESSAGE_NOISE_1, - SFX_POLICE_RADIO_SUSPECT, - SFX_POLICE_RADIO_LAST_SEEN, - SFX_POLICE_RADIO_ON_FOOT, - SFX_POLICE_RADIO_IN_A, - SFX_POLICE_RADIO_DARK, - SFX_POLICE_RADIO_LIGHT, - SFX_POLICE_RADIO_BRIGHT, - - SFX_CRIME_1, - SFX_CRIME_2, - SFX_CRIME_3, - SFX_CRIME_4, - SFX_CRIME_5, - SFX_CRIME_6, - SFX_CRIME_7, - SFX_CRIME_8, - SFX_CRIME_9, - SFX_CRIME_10, - SFX_CRIME_11, - SFX_CRIME_12, - SFX_POLICE_RADIO_VICE_CITY, - SFX_POLICE_RADIO_VICE_CITY_BEACH, - SFX_POLICE_RADIO_VICE_CITY_MAINLAND, - SFX_POLICE_RADIO_OCEAN_BEACH, //??? - SFX_POLICE_RADIO_WASHINGTON_BEACH, - SFX_POLICE_RADIO_VICE_POINT, - SFX_POLICE_RADIO_LEAF_LINKS, - SFX_POLICE_RADIO_STRAFISH_ISLAND, //??????????? - SFX_POLICE_RADIO_VICE_PORT, - SFX_POLICE_RADIO_LITTLE_HAVANA, - SFX_POLICE_RADIO_LITTLE_HAITI, - SFX_POLICE_RADIO_PRAWN_ISLAND, //??????????? IS THAT HOW SHE PRONOUNCES ISLAND? - SFX_POLICE_RADIO_DOWNTOWN, - SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL, - SFX_POLICE_RADIO_BLACK, - SFX_POLICE_RADIO_WHITE, - SFX_POLICE_RADIO_BLUE, - SFX_POLICE_RADIO_RED, - SFX_POLICE_RADIO_PURPLE, - SFX_POLICE_RADIO_YELLOW, - SFX_POLICE_RADIO_GREY, - SFX_POLICE_RADIO_ORANGE, - SFX_POLICE_RADIO_GREEN, - SFX_POLICE_RADIO_SILVER, - SFX_POLICE_RADIO_AMBULANCE, - SFX_POLICE_RADIO_2_DOOR, - SFX_POLICE_RADIO_TRUCK, - SFX_POLICE_RADIO_FIRE_TRUCK, - SFX_POLICE_RADIO_PICKUP, - SFX_POLICE_RADIO_POLICE_CAR, - SFX_POLICE_RADIO_BOAT, - SFX_POLICE_RADIO_BUGGY, - SFX_POLICE_RADIO_BUS, - SFX_POLICE_RADIO_COACH, - SFX_POLICE_RADIO_CRUISER, - SFX_POLICE_RADIO_DINGHY, - SFX_POLICE_RADIO_GARBAGE_TRUCK, - SFX_POLICE_RADIO_GOLF_CART, - SFX_POLICE_RADIO_HEARSE, - SFX_POLICE_RADIO_HELICOPTER, - SFX_POLICE_RADIO_ICE_CREAM_VAN, - SFX_POLICE_RADIO_LOWRIDER, - SFX_POLICE_RADIO_MOPED, - SFX_POLICE_RADIO_MOTOBIKE, - SFX_POLICE_RADIO_OFFROAD, - SFX_POLICE_RADIO_PLANE, - SFX_POLICE_RADIO_RIG, - SFX_POLICE_RADIO_SEDAN, - SFX_POLICE_RADIO_SPEEDBOAT, - SFX_POLICE_RADIO_SPORTS_CAR, - SFX_POLICE_RADIO_STATION_WAGON, - SFX_POLICE_RADIO_STRETCH, - SFX_POLICE_RADIO_SWAT_VAN, - SFX_POLICE_RADIO_TANK, - SFX_POLICE_RADIO_TAXI, - SFX_POLICE_RADIO_VAN, - - SFX_HELI_1, // 198 - SFX_PHONE_RING, // 199 - SFX_CAR_REV_1, // PONT - SFX_CAR_REV_2, // PORSHE - SFX_CAR_REV_3, // SPIDER - SFX_CAR_REV_4, // MERC - SFX_CAR_REV_5, // TRUC - SFX_CAR_REV_6, // HOTROD - SFX_CAR_REV_7, // COBRA - SFX_CAR_REV_8, // PONT2 - SFX_CAR_REV_9, // CADI - SFX_CAR_REV_10, // PATHFINDER - SFX_CAR_REV_11, // PACARD - SFX_CAR_REV_12, // GOLFCART - SFX_CAR_REV_13, // SFX_CAR_IDLE_GOL - SFX_CAR_REV_14, // SFX_CAR_IDLE_GOL - SFX_CAR_REV_15, // SFX_CAR_IDLE_GOL - SFX_CAR_REV_16, // SFX_CAR_IDLE_GOL - SFX_CAR_REV_17, // VTWI - SFX_MOPED_REV, // just moped - SFX_CAR_REV_19, // HOND(A) - SFX_CAR_REV_20, // SPOR(TCAR) - SFX_CAR_IDLE_1, // PONT - SFX_CAR_IDLE_2, // PORSHE - SFX_CAR_IDLE_3, // SPIDER - SFX_CAR_IDLE_4, // MERC - SFX_CAR_IDLE_5, // TRUC - SFX_CAR_IDLE_6, // HOTROD - SFX_CAR_IDLE_7, // COBRA - SFX_CAR_IDLE_8, // PONT2 - SFX_CAR_IDLE_9, // CADI - SFX_CAR_IDLE_10, // PATHFINDER - SFX_CAR_IDLE_11, // PACARD - SFX_CAR_IDLE_12, // GOLFCART - SFX_CAR_IDLE_13, // SFX_CAR_IDLE_GOL - SFX_CAR_IDLE_14, // SFX_CAR_IDLE_GOL - SFX_CAR_IDLE_15, // SFX_CAR_IDLE_GOL - SFX_CAR_IDLE_16, // SFX_CAR_IDLE_GOL - SFX_CAR_IDLE_17, // VTWI - SFX_MOPED_IDLE, // 237 - SFX_CAR_IDLE_19, // HOND(A) - SFX_CAR_IDLE_20, // SPOR(TCAR) + SFX_FE_INFO_LEFT, + SFX_FE_INFO_RIGHT, SFX_JUMBO_DIST_FLY, - SFX_JUMBO_TAXI, // 241 - SFX_JUMBO_WHINE, // 242 - SFX_JUMBO_ENGINE, // 243 - SFX_JUMBO_RUMBLE, // 244 + SFX_JUMBO_ENGINE, SFX_JUMBO_LAND_WHEELS, - SFX_BOAT_CRUISER_LOOP, // 246 - SFX_BOAT_V12_LOOP, // 247 - SFX_BOAT_WATER_LOOP, - SFX_BOAT_SPLASH_1, - SFX_BOAT_SPLASH_2, - SFX_FISHING_BOAT_IDLE, - SFX_CAR_RAIN_1, // 252 - SFX_CAR_RAIN_2, // 253 - SFX_CAR_RAIN_3, // 254 - SFX_CAR_RAIN_4, // 255 - SFX_SPLASH_1, // 256 - SFX_PED_CRUNCH_1, // 257 - SFX_PED_CRUNCH_2, // 258 - SFX_WOODEN_BOX_SMASH, - SFX_CARDBOARD_BOX_SMASH, - SFX_ERROR_FIRE_ROCKET_LAUNCHER, - SFX_ERROR_FIRE_RIFLE, - SFX_TANK_TURRET, // 263 - SFX_BODY_LAND_AND_FALL, - SFX_BODY_LAND, // 265 - SFX_BOMB_BEEP, // 266 - SFX_TIMER_BEEP, // 267 + SFX_JUMBO_RUMBLE, + SFX_JUMBO_TAXI, + SFX_JUMBO_WHINE, + SFX_KNIFE_SLASH, + SFX_KNIFE_STAB, + SFX_KNIFE_SWING, + SFX_M60_LEFT, + SFX_M60_RIGHT, + SFX_MINIGUN_FIRE_LEFT, + SFX_MINIGUN_FIRE_RIGHT, + SFX_MINIGUN_STOP, + SFX_MONEY_LEFT, + SFX_MONEY_RIGHT, + SFX_MOPED_IDLE, + SFX_MOPED_REV, + SFX_MP5_LEFT, + SFX_MP5_RIGHT, + SFX_NEW_CAR_DOOR_CLOSE, + SFX_NEW_CAR_DOOR_OPEN, + SFX_NORTH, // cut + SFX_OLD_CAR_DOOR_CLOSE, + SFX_OLD_CAR_DOOR_OPEN, + SFX_PALM_TREE_LO, + SFX_PART_MISSION_COMPLETE_LEFT, + SFX_PART_MISSION_COMPLETE_RIGHT, + SFX_PART_MISSION_COMPLETE_CENTRE, + SFX_PAY_PHONE, + SFX_PED_CRUNCH_1, + SFX_PED_CRUNCH_2, + SFX_PED_ON_FIRE, + SFX_PISTOL_RELOAD, + SFX_PIZZA_THROW, // Throwpizza + SFX_POLICE_RADIO_BRIGHT, + SFX_POLICE_RADIO_CRACKLE, // 179 + SFX_POLICE_RADIO_DARK, + SFX_POLICE_RADIO_IN_A, + SFX_POLICE_RADIO_LAST_SEEN, + SFX_POLICE_RADIO_LIGHT, + SFX_POLICE_RADIO_MESSAGE_NOISE_1, + SFX_POLICE_RADIO_ON_FOOT, + SFX_POLICE_RADIO_SUSPECT, + SFX_POLICE_SIREN_SLOW, + SFX_PYTHON_LEFT, + SFX_PYTHON_RIGHT, + SFX_RADIO_CLICK, + SFX_RADIO_DIAL_1, + SFX_RADIO_DIAL_2, + SFX_RADIO_DIAL_3, + SFX_RAIN, + SFX_RESPOND_TO, // cut + SFX_REVERSE_GEAR, + SFX_REVERSE_GEAR_2, + SFX_REVERSE_WARNING, + SFX_RIFLE_RELOAD, + SFX_ROAD_NOISE, + SFX_ROCKET_FLY, + SFX_ROCKET_LEFT, + SFX_ROCKET_RELOAD, + SFX_ROCKET_RIGHT, + SFX_RUGER_LEFT, + SFX_RUGER_RIGHT, + SFX_RUGER_TAIL, + SFX_R_OR_S_UNK1, + SFX_SCRAPE_CAR_1, + SFX_SHAG_SUSPENSION, + SFX_SHOTGUN_LEFT, + SFX_SHOTGUN_RIGHT, + SFX_SIREN_FAST, + SFX_SKATE_1, // cut + SFX_SKATE_2, // cut + SFX_SKID, + SFX_SNIPER_LEFT, + SFX_SNIPER_RIGHT, + SFX_SOUTH, // cut + SFX_SPAS12_LEFT, + SFX_SPAS12_RIGHT, + SFX_SPAS12_TAIL_LEFT, + SFX_SPLASH_1, SFX_SUSPENSION_FAST_MOVE, SFX_SUSPENSION_SLOW_MOVE_LOOP, - SFX_SHAG_SUSPENSION, - SFX_HIT_BALL, // 271 - SFX_ARCADE, // 272 - SFX_CESNA_IDLE, // 273 - SFX_CESNA_REV, // 274 - SFX_RADIO_CLICK, // 275 - SFX_RADIO_DIAL_1, // 276 - SFX_RADIO_DIAL_2, // 277 - SFX_RADIO_DIAL_3, // 278 - - // pc only - SFX_RADIO_DIAL_4, - SFX_RADIO_DIAL_5, - SFX_RADIO_DIAL_6, - SFX_RADIO_DIAL_7, - SFX_RADIO_DIAL_8, - SFX_RADIO_DIAL_9, - SFX_RADIO_DIAL_10, - SFX_RADIO_DIAL_11, - SFX_RADIO_DIAL_12, - - SFX_INFO_LEFT, // 279 - SFX_INFO_RIGHT, // 280 - SFX_INFO_CENTRE, // 281 - SFX_MONEY_LEFT, // 282 - SFX_MONEY_RIGHT, // 283 - SFX_WEAPON_LEFT, // 284 - SFX_WEAPON_RIGHT, // 285 - SFX_WEAPON_CENTRE, // 286 - SFX_PART_MISSION_COMPLETE_LEFT, // 287 - SFX_PART_MISSION_COMPLETE_RIGHT, // 288 - SFX_PART_MISSION_COMPLETE_CENTRE, // 289 - SFX_GO_LEFT, // 290 - SFX_GO_RIGHT, // 291 - SFX_GO_CENTRE, // 292 - SFX_TIMER, // 293 - SFX_EMPTY, // 294 - - SFX_FE_HIGHLIGHT_LEFT, // - SFX_FE_HIGHLIGHT_RIGHT, // - SFX_FE_SELECT_LEFT, // - SFX_FE_SELECT_RIGHT, // - SFX_FE_BACK_LEFT, // - SFX_FE_BACK_RIGHT, // - SFX_FE_ERROR_LEFT, // - SFX_FE_ERROR_RIGHT, // + SFX_TANK_TURRET, + SFX_TEC_LEFT, + SFX_TEC_RIGHT, + SFX_TEC_TAIL, + SFX_THERES, // cut + SFX_TIMER, + SFX_TIMER_BEEP, + SFX_TRAIN, // trainloop + SFX_TRUCK_DOOR_CLOSE, + SFX_TRUCK_DOOR_OPEN, + SFX_TYRE_BUMP, + SFX_TYRE_BURST, + SFX_TYRE_BURST_B, + SFX_TYRE_BURST_L, + SFX_UZI_END_LEFT, + SFX_UZI_LEFT, + SFX_UZI_RIGHT, + SFX_WEAPON_CENTRE, + SFX_WEAPON_LEFT, + SFX_WEAPON_RIGHT, + SFX_WEST, // cut + SFX_WEVE_GOT, // cut + SFX_WOODEN_BOX_SMASH, + + SFX_EMPTY, + + SFX_FE_BACK, + SFX_FE_ERROR_LEFT, + SFX_FE_ERROR_RIGHT, + SFX_FE_HIGHLIGHT, SFX_FE_NOISE_BURST_1, SFX_FE_NOISE_BURST_2, SFX_FE_NOISE_BURST_3, + SFX_FE_SELECT, SFX_CAR_ACCEL_1, SFX_CAR_AFTER_ACCEL_1, @@ -446,24 +378,21 @@ enum eSfxSample SFX_CAR_FINGER_OFF_ACCEL_12, // some CHAINSAW STUFF - // SFX_CAR_CHAINSAW, //10973 - // SFX_CAR_CHAINSAW, //10974 - // SFX_CAR_CHAINSAW, //10975 - SFX_CAR_ACCEL_13, - SFX_CAR_AFTER_ACCEL_13, - SFX_CAR_FINGER_OFF_ACCEL_13, + SFX_CAR_CHAINSAW_IDLE, + SFX_CAR_CHAINSAW_ATTACK, + SFX_CAR_CHAINSAW_EMPTY, // unused - SFX_RC_IDLE, // 10976 - SFX_RC_REV, // 10977 - SFX_RC_EMPTY, // 10978 + SFX_RC_IDLE, + SFX_RC_REV, + SFX_RC_EMPTY, - SFX_CAR_RC_HELI, // 10979 - SFX_CAR_AFTER_ACCEL_15, // empty - SFX_CAR_FINGER_OFF_ACCEL_15, // empty + SFX_CAR_RC_HELI, + SFX_CAR_AFTER_ACCEL_15, + // SFX_CAR_FINGER_OFF_ACCEL_15, - SFX_CAR_ACCEL_16, // empty - SFX_CAR_AFTER_ACCEL_16, // empty - SFX_CAR_FINGER_OFF_ACCEL_16, // empty + SFX_CAR_ACCEL_16, + // SFX_CAR_AFTER_ACCEL_16, + // SFX_CAR_FINGER_OFF_ACCEL_16, // bike stuff apparently SFX_CAR_ACCEL_17, @@ -505,12 +434,12 @@ enum eSfxSample SFX_HELI_UNUSED_3, SFX_HELI_UNUSED_4, - SFX_SEAPLANE_PRO1, // 11018 - SFX_SEAPLANE_PRO2, // 11019 - SFX_SEAPLANE_PRO3, // 11020 - SFX_SEAPLANE_PRO4, // 11021 // low fuel - SFX_SEAPLANE_LOW, // 11022 + SFX_SEAPLANE_LOW, + SFX_SEAPLANE_PRO1, + SFX_SEAPLANE_PRO2, + SFX_SEAPLANE_PRO3, + SFX_SEAPLANE_PRO4, // something padded for more plane? SFX_PLANE_UNUSED_1, @@ -519,32 +448,32 @@ enum eSfxSample SFX_PLANE_UNUSED_4, // script objects - SFX_BUILDINGS_BANK_ALARM, // 11027 - SFX_BUILDING_SNORE, // 11028 - SFX_BUILDING_BAR_1, // 11029 - SFX_BUILDING_BAR_2, // 11030 - SFX_BUILDING_BAR_3, // 11031 - SFX_BUILDING_BAR_4, // 11032 - SFX_BUILDING_MAL1, // 11033 - SFX_BUILDING_MAL2, // 11034 - SFX_BUILDING_MAL3, // 11035 - SFX_BUILDING_STR1, // 11036 - SFX_BUILDING_STR2, // 11037 - SFX_BUILDING_STR3, // 11038 - SFX_BUILDING_CHURCH, // 11039 - SFX_BUILDING_FAN_1, // 11040 - SFX_BUILDING_FAN_2, // 11041 - SFX_BUILDING_FAN_3, // 11042 - SFX_BUILDING_FAN_4, // 11043 - SFX_BUILDING_INSECTS_1, // 11044 - SFX_BUILDING_INSECTS_2, // 11045 - SFX_BUILDING_INSECTS_3, // 11046 - SFX_BUILDING_INSECTS_4, // 11047 - SFX_BUILDING_INSECTS_5, // 11048 - SFX_CLUB_1, // 11049 - SFX_CLUB_2, // 11050 - SFX_CLUB_3, // 11051 - SFX_CLUB_4, // 11052 + SFX_BUILDINGS_BANK_ALARM, + SFX_BUILDING_SNORE, + SFX_BUILDING_BAR_1, + SFX_BUILDING_BAR_2, + SFX_BUILDING_BAR_3, + SFX_BUILDING_BAR_4, + SFX_BUILDING_MAL1, + SFX_BUILDING_MAL2, + SFX_BUILDING_MAL3, + SFX_BUILDING_STR1, + SFX_BUILDING_STR2, + SFX_BUILDING_STR3, + SFX_BUILDING_CHURCH, + SFX_BUILDING_FAN_1, + SFX_BUILDING_FAN_2, + SFX_BUILDING_FAN_3, + SFX_BUILDING_FAN_4, + SFX_BUILDING_INSECTS_1, + SFX_BUILDING_INSECTS_2, + SFX_BUILDING_INSECTS_3, + SFX_BUILDING_INSECTS_4, + SFX_BUILDING_INSECTS_5, + SFX_CLUB_1, + SFX_CLUB_2, + SFX_CLUB_3, + SFX_CLUB_4, SFX_FOOTSTEP_GRASS_1, SFX_FOOTSTEP_GRASS_2, @@ -575,244 +504,5219 @@ enum eSfxSample SFX_FOOTSTEP_SAND_3, SFX_FOOTSTEP_SAND_4, - // TODO: miami ped comments... THERE'S OVER 9000 - SFX_POLICE_BOAT_1 = 714, - SFX_POLICE_BOAT_2, - SFX_POLICE_BOAT_3, - SFX_POLICE_BOAT_4, - SFX_POLICE_BOAT_5, - SFX_POLICE_BOAT_6, - SFX_POLICE_BOAT_7, - SFX_POLICE_BOAT_8, - SFX_POLICE_BOAT_9, - SFX_POLICE_BOAT_10, - SFX_POLICE_BOAT_11, - SFX_POLICE_BOAT_12, - SFX_POLICE_BOAT_13, - SFX_POLICE_BOAT_14, - SFX_POLICE_BOAT_15, - SFX_POLICE_BOAT_16, - SFX_POLICE_BOAT_17, - SFX_POLICE_BOAT_18, - SFX_POLICE_BOAT_19, - SFX_POLICE_BOAT_20, - SFX_POLICE_BOAT_21, - SFX_POLICE_BOAT_22, - SFX_POLICE_BOAT_23, - - SFX_POLICE_HELI_1, - SFX_POLICE_HELI_2, - SFX_POLICE_HELI_3, - SFX_POLICE_HELI_4, - SFX_POLICE_HELI_5, - SFX_POLICE_HELI_6, - SFX_POLICE_HELI_7, - SFX_POLICE_HELI_8, - SFX_POLICE_HELI_9, - SFX_POLICE_HELI_10, - SFX_POLICE_HELI_11, - SFX_POLICE_HELI_12, - SFX_POLICE_HELI_13, - SFX_POLICE_HELI_14, - SFX_POLICE_HELI_15, - SFX_POLICE_HELI_16, - SFX_POLICE_HELI_17, - SFX_POLICE_HELI_18, - SFX_POLICE_HELI_19, - SFX_POLICE_HELI_20, - - SFX_GENERIC_FEMALE_GRUNT_1 = 2953, - SFX_GENERIC_FEMALE_GRUNT_2 = 2954, - SFX_GENERIC_FEMALE_GRUNT_3 = 2955, - SFX_GENERIC_FEMALE_GRUNT_4 = 2956, - SFX_GENERIC_FEMALE_GRUNT_5 = 2957, - SFX_GENERIC_FEMALE_GRUNT_6 = 2958, - SFX_GENERIC_FEMALE_GRUNT_7 = 2959, - SFX_GENERIC_FEMALE_GRUNT_8 = 2960, - SFX_GENERIC_FEMALE_GRUNT_9 = 2961, - SFX_GENERIC_FEMALE_GRUNT_10 = 2962, - SFX_GENERIC_FEMALE_GRUNT_11 = 2963, - SFX_GENERIC_FEMALE_GRUNT_12 = 2964, - SFX_GENERIC_FEMALE_GRUNT_13 = 2965, - SFX_GENERIC_FEMALE_GRUNT_14 = 2966, - SFX_GENERIC_FEMALE_GRUNT_15 = 2967, - SFX_GENERIC_FEMALE_GRUNT_16 = 2968, - SFX_GENERIC_FEMALE_GRUNT_17 = 2969, - SFX_GENERIC_FEMALE_GRUNT_18 = 2970, - SFX_GENERIC_FEMALE_GRUNT_19 = 2971, - SFX_GENERIC_FEMALE_GRUNT_20 = 2972, - SFX_GENERIC_FEMALE_GRUNT_21 = 2973, - SFX_GENERIC_FEMALE_GRUNT_22 = 2974, - SFX_GENERIC_FEMALE_GRUNT_23 = 2975, - SFX_GENERIC_FEMALE_GRUNT_24 = 2976, - SFX_GENERIC_FEMALE_GRUNT_25 = 2977, - SFX_GENERIC_FEMALE_GRUNT_26 = 2978, - SFX_GENERIC_FEMALE_GRUNT_27 = 2979, - SFX_GENERIC_FEMALE_GRUNT_28 = 2980, - SFX_GENERIC_FEMALE_GRUNT_29 = 2981, - SFX_GENERIC_FEMALE_GRUNT_30 = 2982, - SFX_GENERIC_FEMALE_GRUNT_31 = 2983, - SFX_GENERIC_FEMALE_GRUNT_32 = 2984, - SFX_GENERIC_FEMALE_GRUNT_33 = 2985, - SFX_GENERIC_MALE_FIRE_1 = 3013, - SFX_GENERIC_MALE_FIRE_2 = 3014, - SFX_GENERIC_MALE_FIRE_3 = 3015, - SFX_GENERIC_MALE_FIRE_4 = 3016, - SFX_GENERIC_MALE_FIRE_5 = 3017, - SFX_GENERIC_MALE_FIRE_6 = 3018, - SFX_GENERIC_MALE_FIRE_7 = 3019, - SFX_GENERIC_MALE_FIRE_8 = 3020, - SFX_GENERIC_MALE_FIRE_9 = 3021, - SFX_GENERIC_MALE_FIRE_10 = 3022, - SFX_GENERIC_MALE_FIRE_11 = 3023, - SFX_GENERIC_MALE_FIRE_12 = 3024, - SFX_GENERIC_MALE_FIRE_13 = 3025, - SFX_GENERIC_MALE_FIRE_14 = 3026, - SFX_GENERIC_MALE_FIRE_15 = 3027, - SFX_GENERIC_MALE_FIRE_16 = 3028, - SFX_GENERIC_MALE_FIRE_17 = 3029, - SFX_GENERIC_MALE_FIRE_18 = 3030, - SFX_GENERIC_MALE_FIRE_19 = 3031, - SFX_GENERIC_MALE_FIRE_20 = 3032, - SFX_GENERIC_MALE_FIRE_21 = 3033, - SFX_GENERIC_MALE_FIRE_22 = 3034, - SFX_GENERIC_MALE_FIRE_23 = 3035, - SFX_GENERIC_MALE_FIRE_24 = 3036, - SFX_GENERIC_MALE_FIRE_25 = 3037, - SFX_GENERIC_MALE_FIRE_26 = 3038, - SFX_GENERIC_MALE_FIRE_27 = 3039, - SFX_GENERIC_MALE_FIRE_28 = 3040, - SFX_GENERIC_MALE_FIRE_29 = 3041, - SFX_GENERIC_MALE_FIRE_30 = 3042, - SFX_GENERIC_MALE_FIRE_31 = 3043, - SFX_GENERIC_MALE_FIRE_32 = 3044, - SFX_GENERIC_MALE_DEATH_1 = 3045, - SFX_GENERIC_MALE_DEATH_2 = 3046, - SFX_GENERIC_MALE_DEATH_3 = 3047, - SFX_GENERIC_MALE_DEATH_4 = 3048, - SFX_GENERIC_MALE_DEATH_5 = 3049, - SFX_GENERIC_MALE_DEATH_6 = 3050, - SFX_GENERIC_MALE_DEATH_7 = 3051, - SFX_GENERIC_MALE_DEATH_8 = 3052, - SFX_GENERIC_MALE_DEATH_9 = 3053, - SFX_GENERIC_MALE_DEATH_10 = 3054, - SFX_GENERIC_MALE_DEATH_11 = 3055, - SFX_GENERIC_MALE_DEATH_12 = 3056, - SFX_GENERIC_MALE_DEATH_13 = 3057, - SFX_GENERIC_MALE_DEATH_14 = 3058, - SFX_GENERIC_MALE_DEATH_15 = 3059, - SFX_GENERIC_MALE_DEATH_16 = 3060, - SFX_GENERIC_MALE_DEATH_17 = 3061, - SFX_GENERIC_MALE_DEATH_18 = 3062, - SFX_GENERIC_MALE_DEATH_19 = 3063, - SFX_GENERIC_MALE_DEATH_20 = 3064, - SFX_GENERIC_MALE_DEATH_21 = 3065, - SFX_GENERIC_MALE_DEATH_22 = 3066, - SFX_GENERIC_MALE_DEATH_23 = 3067, - SFX_GENERIC_MALE_DEATH_24 = 3068, - SFX_GENERIC_MALE_DEATH_25 = 3069, - SFX_GENERIC_MALE_DEATH_26 = 3070, - SFX_GENERIC_MALE_DEATH_27 = 3071, - SFX_GENERIC_MALE_DEATH_28 = 3072, - SFX_GENERIC_MALE_DEATH_29 = 3073, - SFX_GENERIC_MALE_DEATH_30 = 3074, - SFX_GENERIC_MALE_DEATH_31 = 3075, - SFX_GENERIC_MALE_DEATH_32 = 3076, - SFX_GENERIC_MALE_DEATH_33 = 3077, - SFX_GENERIC_MALE_DEATH_34 = 3078, - SFX_GENERIC_MALE_DEATH_35 = 3079, - SFX_GENERIC_MALE_DEATH_36 = 3080, - SFX_GENERIC_MALE_DEATH_37 = 3081, - SFX_GENERIC_MALE_DEATH_38 = 3082, - SFX_GENERIC_MALE_DEATH_39 = 3083, - SFX_GENERIC_MALE_DEATH_40 = 3084, - SFX_GENERIC_MALE_DEATH_41 = 3085, - SFX_GENERIC_MALE_GRUNT_1 = 3086, - SFX_GENERIC_MALE_GRUNT_2 = 3087, - SFX_GENERIC_MALE_GRUNT_3 = 3088, - SFX_GENERIC_MALE_GRUNT_4 = 3089, - SFX_GENERIC_MALE_GRUNT_5 = 3090, - SFX_GENERIC_MALE_GRUNT_6 = 3091, - SFX_GENERIC_MALE_GRUNT_7 = 3092, - SFX_GENERIC_MALE_GRUNT_8 = 3093, - SFX_GENERIC_MALE_GRUNT_9 = 3094, - SFX_GENERIC_MALE_GRUNT_10 = 3095, - SFX_GENERIC_MALE_GRUNT_11 = 3096, - SFX_GENERIC_MALE_GRUNT_12 = 3097, - SFX_GENERIC_MALE_GRUNT_13 = 3098, - SFX_GENERIC_MALE_GRUNT_14 = 3099, - SFX_GENERIC_MALE_GRUNT_15 = 3100, - SFX_GENERIC_MALE_GRUNT_16 = 3101, - SFX_GENERIC_MALE_GRUNT_17 = 3102, - SFX_GENERIC_MALE_GRUNT_18 = 3103, - SFX_GENERIC_MALE_GRUNT_19 = 3104, - SFX_GENERIC_MALE_GRUNT_20 = 3105, - SFX_GENERIC_MALE_GRUNT_21 = 3106, - SFX_GENERIC_MALE_GRUNT_22 = 3107, - SFX_GENERIC_MALE_GRUNT_23 = 3108, - SFX_GENERIC_MALE_GRUNT_24 = 3109, - SFX_GENERIC_MALE_GRUNT_25 = 3110, - SFX_GENERIC_MALE_GRUNT_26 = 3111, - SFX_GENERIC_MALE_GRUNT_27 = 3112, - SFX_GENERIC_MALE_GRUNT_28 = 3113, - SFX_GENERIC_MALE_GRUNT_29 = 3114, - SFX_GENERIC_MALE_GRUNT_30 = 3115, - SFX_GENERIC_MALE_GRUNT_31 = 3116, - SFX_GENERIC_MALE_GRUNT_32 = 3117, - SFX_GENERIC_MALE_GRUNT_33 = 3118, - SFX_GENERIC_MALE_GRUNT_34 = 3119, - SFX_GENERIC_MALE_GRUNT_35 = 3120, - SFX_GENERIC_MALE_GRUNT_36 = 3121, - SFX_GENERIC_MALE_GRUNT_37 = 3122, - SFX_GENERIC_MALE_GRUNT_38 = 3123, - SFX_GENERIC_MALE_GRUNT_39 = 3124, - SFX_GENERIC_MALE_GRUNT_40 = 3125, - SFX_GENERIC_MALE_GRUNT_41 = 3126, - SFX_GENERIC_MALE_PANIC_1 = 3127, - SFX_GENERIC_MALE_PANIC_2 = 3128, - SFX_GENERIC_MALE_PANIC_3 = 3129, - SFX_GENERIC_MALE_PANIC_4 = 3130, - SFX_GENERIC_MALE_PANIC_5 = 3131, - SFX_GENERIC_MALE_PANIC_6 = 3132, - SFX_GENERIC_MALE_PANIC_7 = 3133, - SFX_GENERIC_MALE_PANIC_8 = 3134, - SFX_GENERIC_MALE_PANIC_9 = 3135, - SFX_GENERIC_MALE_PANIC_10 = 3136, - SFX_GENERIC_MALE_PANIC_11 = 3137, - SFX_GENERIC_MALE_PANIC_12 = 3138, - SFX_GENERIC_MALE_PANIC_13 = 3139, - SFX_GENERIC_MALE_PANIC_14 = 3140, - SFX_GENERIC_MALE_PANIC_15 = 3141, - SFX_GENERIC_MALE_PANIC_16 = 3142, - SFX_GENERIC_MALE_PANIC_17 = 3143, - SFX_GENERIC_MALE_PANIC_18 = 3144, - SFX_GENERIC_MALE_PANIC_19 = 3145, - SFX_GENERIC_MALE_PANIC_20 = 3146, - SFX_GENERIC_MALE_PANIC_21 = 3147, - SFX_GENERIC_MALE_PANIC_22 = 3148, - SFX_GENERIC_MALE_PANIC_23 = 3149, - SFX_GENERIC_MALE_PANIC_24 = 3150, - SFX_GENERIC_MALE_PANIC_25 = 3151, - SFX_GENERIC_MALE_PANIC_26 = 3152, - SFX_GENERIC_MALE_PANIC_27 = 3153, - SFX_GENERIC_MALE_PANIC_28 = 3154, - SFX_GENERIC_MALE_PANIC_29 = 3155, - SFX_GENERIC_MALE_PANIC_30 = 3156, - SFX_GENERIC_MALE_PANIC_31 = 3157, - SFX_GENERIC_MALE_PANIC_32 = 3158, - SFX_GENERIC_MALE_PANIC_33 = 3159, - SFX_GENERIC_MALE_PANIC_34 = 3160, - SFX_GENERIC_MALE_PANIC_35 = 3161, - - TOTAL_AUDIO_SAMPLES = 9941, + // ped comments + + SFX_AMBULAN_VOICE_1_VAN_1, + SFX_AMBULAN_VOICE_1_VAN_2, + SFX_AMBULAN_VOICE_1_VAN_3, + SFX_AMBULAN_VOICE_1_VAN_4, + SFX_AMBULAN_VOICE_1_VICTIM_1, + SFX_AMBULAN_VOICE_1_VICTIM_2, + SFX_AMBULAN_VOICE_1_VICTIM_3, + SFX_AMBULAN_VOICE_1_VICTIM_4, + SFX_AMBULAN_VOICE_2_VAN_1, + SFX_AMBULAN_VOICE_2_VAN_2, + SFX_AMBULAN_VOICE_2_VAN_3, + SFX_AMBULAN_VOICE_2_VAN_4, + SFX_AMBULAN_VOICE_2_VICTIM_1, + SFX_AMBULAN_VOICE_2_VICTIM_2, + SFX_AMBULAN_VOICE_2_VICTIM_3, + SFX_AMBULAN_VOICE_2_VICTIM_4, + SFX_AVE1_AA, + SFX_AVE1_AB, + SFX_AVE1_AC, + SFX_AVE1_AD, + SFX_AVE1_AE, + SFX_AVE1_AF, + SFX_AVE1_AG, + SFX_AVE2_AA, + SFX_AVE2_AC, + SFX_AVE2_AD, + SFX_AVE2_AE, + SFX_AVE2_AG, + SFX_AVE2_AH, + SFX_AVE3_AA, + SFX_AVE3_AB, + SFX_AVE3_AC, + SFX_AVE3_AD, + SFX_AVE3_AE, + SFX_AVE3_AF, + SFX_AVE3_AG, + SFX_AVE4_AA, + SFX_AVE4_AB, + SFX_AVE4_AD, + SFX_AVE4_AE, + SFX_AVE4_AF, + SFX_AVE4_AG, + SFX_AVE4_AH, + SFX_AVE5_AA, + SFX_AVE5_AB, + SFX_AVE5_AC, + SFX_AVE5_AD, + SFX_AVE5_AE, + SFX_AVE5_AF, + SFX_AVE5_AG, + SFX_AVE6_AA, + SFX_AVE6_AB, + SFX_AVE6_AC, + SFX_AVE6_AD, + SFX_AVE6_AE, + SFX_AVEN_AA, + SFX_AVEN_AB, + SFX_AVEN_AC, + SFX_AVEN_AD, + SFX_AVEN_AE, + SFX_AVEN_AF, + SFX_AVEN_AG, + SFX_AVEN_AH, + SFX_AVEN_AI, + SFX_AVEN_AJ, + SFX_AVEN_AK, + SFX_AVEN_AL, + SFX_AVEN_AM, + SFX_AVEN_AN, + SFX_AVEN_AO, + SFX_AVEN_AP, + SFX_AVEN_AQ, + SFX_AVEN_AR, + SFX_AVEN_AS, + SFX_AVEN_AT, + SFX_AVEN_AU, + SFX_AVEN_AV, + SFX_AVEN_AW, + SFX_BIKER1_BUMP_1, + SFX_BIKER1_BUMP_2, + SFX_BIKER1_BUMP_3, + SFX_BIKER1_CHAT_1, + SFX_BIKER1_CHAT_2, + SFX_BIKER1_CHAT_3, + SFX_BIKER1_CHAT_4, + SFX_BIKER1_CRASH_CAR_1, + SFX_BIKER1_CRASH_CAR_2, + SFX_BIKER1_DODGE_1, + SFX_BIKER1_DODGE_2, + SFX_BIKER1_DRIVER_BLOCKED_1, + SFX_BIKER1_DRIVER_BLOCKED_2, + SFX_BIKER1_FIGHT_1, + SFX_BIKER1_FIGHT_2, + SFX_BIKER1_FIGHT_3, + SFX_BIKER1_GUN_THREATENED_1, + SFX_BIKER1_GUN_THREATENED_2, + SFX_BIKER1_JACKED_CAR_1, + SFX_BIKER1_JACKED_CAR_2, + SFX_BIKER1_JACKED_CAR_3, + SFX_BIKER2_BUMP_1, + SFX_BIKER2_BUMP_2, + SFX_BIKER2_BUMP_3, + SFX_BIKER2_CHAT_1, + SFX_BIKER2_CHAT_2, + SFX_BIKER2_CHAT_3, + SFX_BIKER2_CRASH_CAR_1, + SFX_BIKER2_CRASH_CAR_2, + SFX_BIKER2_DODGE_1, + SFX_BIKER2_DODGE_2, + SFX_BIKER2_DODGE_3, + SFX_BIKER2_DRIVER_BLOCKED_1, + SFX_BIKER2_DRIVER_BLOCKED_2, + SFX_BIKER2_FIGHT_1, + SFX_BIKER2_FIGHT_2, + SFX_BIKER2_FIGHT_3, + SFX_BIKER2_GUN_THREATENED_1, + SFX_BIKER2_GUN_THREATENED_2, + SFX_BIKER2_JACKED_CAR_1, + SFX_BIKER2_JACKED_CAR_2, + SFX_BIKER2_JACKED_CAR_3, + SFX_BIKER2_SHOCKED_1, + SFX_BONS2BA, + SFX_BONS2BB, + SFX_BONS2BC, + SFX_BONS2BD, + SFX_BONS2BE, + SFX_BRIDGE_BELL, + SFX_B_MAN1_BUMP_1, + SFX_B_MAN1_BUMP_2, + SFX_B_MAN1_BUMP_3, + SFX_B_MAN1_CHAT_1, + SFX_B_MAN1_CHAT_2, + SFX_B_MAN1_CHAT_3, + SFX_B_MAN1_CRASH_CAR_1, + SFX_B_MAN1_CRASH_CAR_2, + SFX_B_MAN1_DODGE_1, + SFX_B_MAN1_DODGE_2, + SFX_B_MAN1_DRIVER_BLOCKED_1, + SFX_B_MAN1_DRIVER_BLOCKED_2, + SFX_B_MAN1_FIGHT_1, + SFX_B_MAN1_FIGHT_2, + SFX_B_MAN1_FIGHT_3, + SFX_B_MAN1_GUN_THREATENED_1, + SFX_B_MAN1_GUN_THREATENED_2, + SFX_B_MAN1_JACKED_CAR_1, + SFX_B_MAN1_JACKED_CAR_2, + SFX_B_MAN1_JACKED_CAR_3, + SFX_B_MAN1_SHOCKED_1, + SFX_B_MAN2_BUMP_1, + SFX_B_MAN2_BUMP_2, + SFX_B_MAN2_BUMP_3, + SFX_B_MAN2_CHAT_1, + SFX_B_MAN2_CHAT_2, + SFX_B_MAN2_CHAT_3, + SFX_B_MAN2_CHAT_4, + SFX_B_MAN2_CRASH_CAR_1, + SFX_B_MAN2_CRASH_CAR_2, + SFX_B_MAN2_DODGE_1, + SFX_B_MAN2_DODGE_2, + SFX_B_MAN2_DRIVER_BLOCKED_1, + SFX_B_MAN2_DRIVER_BLOCKED_2, + SFX_B_MAN2_FIGHT_1, + SFX_B_MAN2_FIGHT_2, + SFX_B_MAN2_FIGHT_3, + SFX_B_MAN2_GUN_THREATENED_1, + SFX_B_MAN2_GUN_THREATENED_2, + SFX_B_MAN2_JACKED_CAR_1, + SFX_B_MAN2_JACKED_CAR_2, + SFX_B_MAN2_JACKED_CAR_3, + SFX_B_MAN2_SHOCKED_1, + SFX_B_MAN3_BUMP_1, + SFX_B_MAN3_BUMP_2, + SFX_B_MAN3_BUMP_3, + SFX_B_MAN3_CHAT_1, + SFX_B_MAN3_CHAT_2, + SFX_B_MAN3_CHAT_3, + SFX_B_MAN3_CHAT_4, + SFX_B_MAN3_CHAT_5, + SFX_B_MAN3_CRASH_CAR_1, + SFX_B_MAN3_CRASH_CAR_2, + SFX_B_MAN3_DODGE_1, + SFX_B_MAN3_DODGE_2, + SFX_B_MAN3_DRIVER_BLOCKED_1, + SFX_B_MAN3_DRIVER_BLOCKED_2, + SFX_B_MAN3_FIGHT_1, + SFX_B_MAN3_FIGHT_2, + SFX_B_MAN3_FIGHT_3, + SFX_B_MAN3_FIGHT_4, + SFX_B_MAN3_GUN_THREATENED_1, + SFX_B_MAN3_GUN_THREATENED_2, + SFX_B_MAN3_JACKED_CAR_1, + SFX_B_MAN3_JACKED_CAR_2, + SFX_B_MAN3_JACKED_CAR_3, + SFX_B_MAN3_SHOCKED_1, + SFX_B_WOM1_BUMP_1, + SFX_B_WOM1_BUMP_2, + SFX_B_WOM1_BUMP_3, + SFX_B_WOM1_CHAT_1, + SFX_B_WOM1_CHAT_2, + SFX_B_WOM1_CHAT_3, + SFX_B_WOM1_CRASH_CAR_1, + SFX_B_WOM1_CRASH_CAR_2, + SFX_B_WOM1_DODGE_1, + SFX_B_WOM1_DODGE_2, + SFX_B_WOM1_DRIVER_BLOCKED_1, + SFX_B_WOM1_DRIVER_BLOCKED_2, + SFX_B_WOM1_FIGHT_1, + SFX_B_WOM1_FIGHT_2, + SFX_B_WOM1_FIGHT_3, + SFX_B_WOM1_GUN_THREATENED_1, + SFX_B_WOM1_GUN_THREATENED_2, + SFX_B_WOM1_JACKED_CAR_1, + SFX_B_WOM1_JACKED_CAR_2, + SFX_B_WOM1_JACKED_CAR_3, + SFX_B_WOM1_SHOCKED_1, + SFX_B_WOM2_BUMP_1, + SFX_B_WOM2_BUMP_2, + SFX_B_WOM2_BUMP_3, + SFX_B_WOM2_CHAT_1, + SFX_B_WOM2_CHAT_2, + SFX_B_WOM2_CHAT_3, + SFX_B_WOM2_CHAT_4, + SFX_B_WOM2_CRASH_CAR_1, + SFX_B_WOM2_CRASH_CAR_2, + SFX_B_WOM2_DODGE_1, + SFX_B_WOM2_DODGE_2, + SFX_B_WOM2_DODGE_3, + SFX_B_WOM2_DRIVER_BLOCKED_1, + SFX_B_WOM2_DRIVER_BLOCKED_2, + SFX_B_WOM2_FIGHT_1, + SFX_B_WOM2_FIGHT_2, + SFX_B_WOM2_FIGHT_3, + SFX_B_WOM2_GUN_THREATENED_1, + SFX_B_WOM2_GUN_THREATENED_2, + SFX_B_WOM2_JACKED_CAR_1, + SFX_B_WOM2_JACKED_CAR_2, + SFX_B_WOM2_JACKED_CAR_3, + SFX_B_WOM2_SHOCKED_1, + SFX_B_WOM3_BUMP_1, + SFX_B_WOM3_BUMP_2, + SFX_B_WOM3_BUMP_3, + SFX_B_WOM3_CHAT_1, + SFX_B_WOM3_CHAT_2, + SFX_B_WOM3_CHAT_3, + SFX_B_WOM3_CRASH_CAR_1, + SFX_B_WOM3_CRASH_CAR_2, + SFX_B_WOM3_DODGE_1, + SFX_B_WOM3_DODGE_2, + SFX_B_WOM3_DRIVER_BLOCKED_1, + SFX_B_WOM3_DRIVER_BLOCKED_2, + SFX_B_WOM3_FIGHT_1, + SFX_B_WOM3_FIGHT_2, + SFX_B_WOM3_FIGHT_3, + SFX_B_WOM3_GUN_THREATENED_1, + SFX_B_WOM3_GUN_THREATENED_2, + SFX_B_WOM3_JACKED_CAR_1, + SFX_B_WOM3_JACKED_CAR_2, + SFX_B_WOM3_JACKED_CAR_3, + SFX_B_WOM3_SHOCKED_1, + SFX_CAD1_AA, + SFX_CAD1_AB, + SFX_CAD1_AC, + SFX_CAD1_AD, + SFX_CAD1_AE, + SFX_CAD2_AA, + SFX_CAD2_AB, + SFX_CAD2_AC, + SFX_CAD2_AD, + SFX_CAD2_AE, + SFX_CAD2_AF, + SFX_CAD3_AA, + SFX_CAD3_AB, + SFX_CAD3_AC, + SFX_CAD3_AD, + SFX_CAD3_AE, + SFX_CAD3_AF, + SFX_CAD4_AA, + SFX_CAD4_AB, + SFX_CAD4_AC, + SFX_CAD4_AD, + SFX_CAD4_AE, + SFX_CAD4_AF, + SFX_CAD5_AA, + SFX_CAD5_AB, + SFX_CAD5_AC, + SFX_CAD5_AD, + SFX_CAD5_AE, + SFX_CAD5_AF, + SFX_CAD6_AA, + SFX_CAD6_AB, + SFX_CAD6_AC, + SFX_CAD6_AD, + SFX_CAD6_AE, + SFX_CAD6_AF, + SFX_CAD7_AB, + SFX_CAD7_AC, + SFX_CAD7_AD, + SFX_CAD7_AE, + SFX_CAD8_AB, + SFX_CAD8_AC, + SFX_CAD8_AD, + SFX_CAD8_AE, + SFX_CAD8_AF, + SFX_CAD9_AA, + SFX_CAD9_AB, + SFX_CAD9_AC, + SFX_CAD9_AD, + SFX_CAD9_AE, + SFX_CAD9_AF, + SFX_CSHUTR, + SFX_CAMP_MAN_BUMP_1, + SFX_CAMP_MAN_BUMP_2, + SFX_CAMP_MAN_BUMP_3, + SFX_CAMP_MAN_CHAT_1, + SFX_CAMP_MAN_CHAT_2, + SFX_CAMP_MAN_CHAT_3, + SFX_CAMP_MAN_CHAT_4, + SFX_CAMP_MAN_CRASH_CAR_1, + SFX_CAMP_MAN_CRASH_CAR_2, + SFX_CAMP_MAN_CRASH_CAR_3, + SFX_CAMP_MAN_DODGE_1, + SFX_CAMP_MAN_DODGE_2, + SFX_CAMP_MAN_DRIVER_BLOCKED_1, + SFX_CAMP_MAN_DRIVER_BLOCKED_2, + SFX_CAMP_MAN_DRIVER_BLOCKED_3, + SFX_CAMP_MAN_FIGHT_1, + SFX_CAMP_MAN_FIGHT_2, + SFX_CAMP_MAN_FIGHT_3, + SFX_CAMP_MAN_GUN_THREATENED_1, + SFX_CAMP_MAN_GUN_THREATENED_2, + SFX_CAMP_MAN_JACKED_CAR_1, + SFX_CAMP_MAN_JACKED_CAR_2, + SFX_CAMP_MAN_JACKED_CAR_3, + SFX_CAMP_MAN_SHOCKED_1, + SFX_CAMP_WOM_BUMP_1, + SFX_CAMP_WOM_BUMP_2, + SFX_CAMP_WOM_BUMP_3, + SFX_CAMP_WOM_CHAT_1, + SFX_CAMP_WOM_CHAT_2, + SFX_CAMP_WOM_CHAT_3, + SFX_CAMP_WOM_CHAT_4, + SFX_CAMP_WOM_CHAT_5, + SFX_CAMP_WOM_CRASH_CAR_1, + SFX_CAMP_WOM_CRASH_CAR_2, + SFX_CAMP_WOM_DODGE_1, + SFX_CAMP_WOM_DODGE_2, + SFX_CAMP_WOM_DRIVER_BLOCKED_1, + SFX_CAMP_WOM_DRIVER_BLOCKED_2, + SFX_CAMP_WOM_FIGHT_1, + SFX_CAMP_WOM_FIGHT_2, + SFX_CAMP_WOM_FIGHT_3, + SFX_CAMP_WOM_GUN_THREATENED_1, + SFX_CAMP_WOM_GUN_THREATENED_2, + SFX_CAMP_WOM_JACKED_CAR_1, + SFX_CAMP_WOM_JACKED_CAR_2, + SFX_CAMP_WOM_JACKED_CAR_3, + SFX_CAMP_WOM_SHOCKED_1, + SFX_CAS_MAN_BUMP_1, + SFX_CAS_MAN_BUMP_2, + SFX_CAS_MAN_BUMP_3, + SFX_CAS_MAN_CHAT_1, + SFX_CAS_MAN_CHAT_2, + SFX_CAS_MAN_CHAT_3, + SFX_CAS_MAN_CHAT_4, + SFX_CAS_MAN_CRASH_CAR_1, + SFX_CAS_MAN_CRASH_CAR_2, + SFX_CAS_MAN_DODGE_1, + SFX_CAS_MAN_DODGE_2, + SFX_CAS_MAN_DRIVER_BLOCKED_1, + SFX_CAS_MAN_DRIVER_BLOCKED_2, + SFX_CAS_MAN_FIGHT_1, + SFX_CAS_MAN_FIGHT_2, + SFX_CAS_MAN_FIGHT_3, + SFX_CAS_MAN_GUN_THREATENED_1, + SFX_CAS_MAN_GUN_THREATENED_2, + SFX_CAS_MAN_JACKED_CAR_1, + SFX_CAS_MAN_JACKED_CAR_2, + SFX_CAS_MAN_JACKED_CAR_3, + SFX_CAS_MAN_SHOCKED_1, + SFX_CAS_WOM_BUMP_1, + SFX_CAS_WOM_BUMP_2, + SFX_CAS_WOM_BUMP_3, + SFX_CAS_WOM_CHAT_1, + SFX_CAS_WOM_CHAT_2, + SFX_CAS_WOM_CHAT_3, + SFX_CAS_WOM_CHAT_4, + SFX_CAS_WOM_CRASH_CAR_1, + SFX_CAS_WOM_CRASH_CAR_2, + SFX_CAS_WOM_DODGE_1, + SFX_CAS_WOM_DODGE_2, + SFX_CAS_WOM_DRIVER_BLOCKED_1, + SFX_CAS_WOM_DRIVER_BLOCKED_2, + SFX_CAS_WOM_FIGHT_1, + SFX_CAS_WOM_FIGHT_2, + SFX_CAS_WOM_FIGHT_3, + SFX_CAS_WOM_GUN_THREATENED_1, + SFX_CAS_WOM_GUN_THREATENED_2, + SFX_CAS_WOM_JACKED_CAR_1, + SFX_CAS_WOM_JACKED_CAR_2, + SFX_CAS_WOM_JACKED_CAR_3, + SFX_CAS_WOM_SHOCKED_1, + SFX_CAS_WOM_SPECIAL_CASE_1, + SFX_CAS_WOM_SPECIAL_CASE_2, + SFX_CAS_WOM_SPECIAL_CASE_3, + SFX_CHOP_1, + SFX_CHOP_2, + SFX_CLICK, + SFX_COLT_45, + SFX_CONST1_BUMP_1, + SFX_CONST1_BUMP_2, + SFX_CONST1_CHAT_1, + SFX_CONST1_CHAT_3, + SFX_CONST1_CHAT_4, + SFX_CONST1_CRASH_CAR_1, + SFX_CONST1_CRASH_CAR_2, + SFX_CONST1_DODGE_1, + SFX_CONST1_DODGE_2, + SFX_CONST1_DRIVER_BLOCKED_1, + SFX_CONST1_DRIVER_BLOCKED_2, + SFX_CONST1_FIGHT_1, + SFX_CONST1_FIGHT_2, + SFX_CONST1_FIGHT_3, + SFX_CONST1_GUN_THREATENED_1, + SFX_CONST1_GUN_THREATENED_2, + SFX_CONST1_JACKED_CAR_1, + SFX_CONST1_JACKED_CAR_2, + SFX_CONST1_JACKED_CAR_3, + SFX_CONST1_SHOCKED_1, + SFX_CONST1_SPECIAL_CASE_1, + SFX_CONST1_SPECIAL_CASE_2, + SFX_CONST1_SPECIAL_CASE_3, + SFX_CONST2_BUMP_1, + SFX_CONST2_BUMP_2, + SFX_CONST2_BUMP_3, + SFX_CONST2_CHAT_1, + SFX_CONST2_CHAT_2, + SFX_CONST2_CHAT_3, + SFX_CONST2_CHAT_4, + SFX_CONST2_CRASH_CAR_1, + SFX_CONST2_CRASH_CAR_2, + SFX_CONST2_DODGE_1, + SFX_CONST2_DODGE_2, + SFX_CONST2_DRIVER_BLOCKED_1, + SFX_CONST2_DRIVER_BLOCKED_2, + SFX_CONST2_FIGHT_1, + SFX_CONST2_FIGHT_2, + SFX_CONST2_FIGHT_3, + SFX_CONST2_GUN_THREATENED_1, + SFX_CONST2_GUN_THREATENED_2, + SFX_CONST2_JACKED_CAR_1, + SFX_CONST2_JACKED_CAR_2, + SFX_CONST2_SHOCKED_1, + SFX_COP1_ARREST_1, + SFX_COP1_ARREST_2, + SFX_COP1_BUMP_1, + SFX_COP1_BUMP_2, + SFX_COP1_BUMP_3, + SFX_COP1_CHASE_FOOT_1, + SFX_COP1_CHASE_FOOT_2, + SFX_COP1_CHASE_FOOT_3, + SFX_COP1_CHASE_FOOT_4, + SFX_COP1_CHASE_FOOT_5, + SFX_COP1_CHASE_FOOT_6, + SFX_COP1_DODGE_1, + SFX_COP1_DODGE_2, + SFX_COP1_FIGHT_1, + SFX_COP1_FIGHT_2, + SFX_COP1_FIGHT_3, + SFX_COP1_SHOOT_1, + SFX_COP1_SHOOT_2, + SFX_COP1_SHOOT_3, + SFX_COP1_SHOOT_4, + SFX_COP1_SHOOT_5, + SFX_COP1_SHOOT_6, + SFX_COP2_ARREST_1, + SFX_COP2_ARREST_2, + SFX_COP2_BUMP_1, + SFX_COP2_BUMP_2, + SFX_COP2_BUMP_3, + SFX_COP2_CHASE_FOOT_1, + SFX_COP2_CHASE_FOOT_2, + SFX_COP2_CHASE_FOOT_3, + SFX_COP2_CHASE_FOOT_4, + SFX_COP2_CHASE_FOOT_5, + SFX_COP2_CHASE_FOOT_6, + SFX_COP2_DODGE_1, + SFX_COP2_DODGE_2, + SFX_COP2_FIGHT_1, + SFX_COP2_FIGHT_2, + SFX_COP2_FIGHT_3, + SFX_COP2_SHOOT_1, + SFX_COP2_SHOOT_2, + SFX_COP2_SHOOT_3, + SFX_COP2_SHOOT_4, + SFX_COP2_SHOOT_5, + SFX_COP2_SHOOT_6, + SFX_COP3_ARREST_1, + SFX_COP3_ARREST_2, + SFX_COP3_BUMP_1, + SFX_COP3_BUMP_2, + SFX_COP3_BUMP_3, + SFX_COP3_CHASE_FOOT_1, + SFX_COP3_CHASE_FOOT_2, + SFX_COP3_CHASE_FOOT_3, + SFX_COP3_CHASE_FOOT_4, + SFX_COP3_CHASE_FOOT_5, + SFX_COP3_CHASE_FOOT_6, + SFX_COP3_DODGE_1, + SFX_COP3_DODGE_2, + SFX_COP3_FIGHT_1, + SFX_COP3_FIGHT_2, + SFX_COP3_FIGHT_3, + SFX_COP3_SHOOT_1, + SFX_COP3_SHOOT_2, + SFX_COP3_SHOOT_3, + SFX_COP3_SHOOT_4, + SFX_COP3_SHOOT_5, + SFX_COP3_SHOOT_6, + SFX_COP4_ARREST_1, + SFX_COP4_ARREST_2, + SFX_COP4_BUMP_1, + SFX_COP4_BUMP_2, + SFX_COP4_BUMP_3, + SFX_COP4_CHASE_FOOT_1, + SFX_COP4_CHASE_FOOT_2, + SFX_COP4_CHASE_FOOT_3, + SFX_COP4_CHASE_FOOT_4, + SFX_COP4_CHASE_FOOT_5, + SFX_COP4_CHASE_FOOT_6, + SFX_COP4_DODGE_1, + SFX_COP4_DODGE_2, + SFX_COP4_FIGHT_1, + SFX_COP4_FIGHT_2, + SFX_COP4_FIGHT_3, + SFX_COP4_SHOOT_1, + SFX_COP4_SHOOT_2, + SFX_COP4_SHOOT_3, + SFX_COP4_SHOOT_4, + SFX_COP4_SHOOT_5, + SFX_COP4_SHOOT_6, + SFX_COP5_ARREST_1, + SFX_COP5_ARREST_2, + SFX_COP5_BUMP_1, + SFX_COP5_BUMP_2, + SFX_COP5_BUMP_3, + SFX_COP5_CHASE_FOOT_1, + SFX_COP5_CHASE_FOOT_2, + SFX_COP5_CHASE_FOOT_3, + SFX_COP5_CHASE_FOOT_4, + SFX_COP5_CHASE_FOOT_5, + SFX_COP5_CHASE_FOOT_6, + SFX_COP5_DODGE_1, + SFX_COP5_DODGE_2, + SFX_COP5_FIGHT_1, + SFX_COP5_FIGHT_2, + SFX_COP5_FIGHT_3, + SFX_COP5_SHOOT_1, + SFX_COP5_SHOOT_2, + SFX_COP5_SHOOT_3, + SFX_COP5_SHOOT_4, + SFX_COP5_SHOOT_5, + SFX_COP5_SHOOT_6, + SFX_COP6_ARREST_1, + SFX_COP6_ARREST_2, + SFX_COP6_BUMP_1, + SFX_COP6_BUMP_2, + SFX_COP6_BUMP_3, + SFX_COP6_CHASE_FOOT_1, + SFX_COP6_CHASE_FOOT_2, + SFX_COP6_CHASE_FOOT_3, + SFX_COP6_CHASE_FOOT_4, + SFX_COP6_CHASE_FOOT_5, + SFX_COP6_CHASE_FOOT_6, + SFX_COP6_DODGE_1, + SFX_COP6_DODGE_2, + SFX_COP6_FIGHT_1, + SFX_COP6_FIGHT_2, + SFX_COP6_FIGHT_3, + SFX_COP6_SHOOT_1, + SFX_COP6_SHOOT_2, + SFX_COP6_SHOOT_3, + SFX_COP6_SHOOT_4, + SFX_COP6_SHOOT_5, + SFX_COP6_SHOOT_6, + SFX_CRIMINAL01_BUMP_1, + SFX_CRIMINAL01_BUMP_2, + SFX_CRIMINAL01_BUMP_3, + SFX_CRIMINAL01_CHAT_1, + SFX_CRIMINAL01_CHAT_2, + SFX_CRIMINAL01_CHAT_3, + SFX_CRIMINAL01_CHAT_4, + SFX_CRIMINAL01_CRASH_CAR_1, + SFX_CRIMINAL01_CRASH_CAR_2, + SFX_CRIMINAL01_DODGE_1, + SFX_CRIMINAL01_DODGE_2, + SFX_CRIMINAL01_DRIVER_BLOCKED_1, + SFX_CRIMINAL01_DRIVER_BLOCKED_2, + SFX_CRIMINAL01_FIGHT_1, + SFX_CRIMINAL01_FIGHT_2, + SFX_CRIMINAL01_FIGHT_3, + SFX_CRIMINAL01_GUN_THREATENED_1, + SFX_CRIMINAL01_GUN_THREATENED_2, + SFX_CRIMINAL01_JACKED_CAR_1, + SFX_CRIMINAL01_JACKED_CAR_2, + SFX_CRIMINAL01_JACKED_CAR_3, + SFX_CRIMINAL01_SHOCKED_1, + SFX_CRIMINAL02_BUMP_1, + SFX_CRIMINAL02_BUMP_2, + SFX_CRIMINAL02_BUMP_3, + SFX_CRIMINAL02_CHAT_1, + SFX_CRIMINAL02_CHAT_2, + SFX_CRIMINAL02_CHAT_3, + SFX_CRIMINAL02_CHAT_4, + SFX_CRIMINAL02_CRASH_CAR_1, + SFX_CRIMINAL02_CRASH_CAR_2, + SFX_CRIMINAL02_DODGE_1, + SFX_CRIMINAL02_DODGE_2, + SFX_CRIMINAL02_DRIVER_BLOCKED_1, + SFX_CRIMINAL02_DRIVER_BLOCKED_2, + SFX_CRIMINAL02_FIGHT_1, + SFX_CRIMINAL02_FIGHT_2, + SFX_CRIMINAL02_FIGHT_3, + SFX_CRIMINAL02_GUN_THREATENED_1, + SFX_CRIMINAL02_GUN_THREATENED_2, + SFX_CRIMINAL02_JACKED_CAR_1, + SFX_CRIMINAL02_JACKED_CAR_2, + SFX_CRIMINAL02_JACKED_CAR_3, + SFX_CRIMINAL02_SHOCKED_1, + SFX_CRIMINAL02_SPECIAL_CASE_1, + SFX_CRIMINAL02_SPECIAL_CASE_2, + SFX_CT_MAN1_BUMP_1, + SFX_CT_MAN1_BUMP_2, + SFX_CT_MAN1_BUMP_3, + SFX_CT_MAN1_CHAT_1, + SFX_CT_MAN1_CHAT_2, + SFX_CT_MAN1_CHAT_3, + SFX_CT_MAN1_CHAT_4, + SFX_CT_MAN1_CRASH_CAR_1, + SFX_CT_MAN1_CRASH_CAR_2, + SFX_CT_MAN1_DODGE_1, + SFX_CT_MAN1_DODGE_2, + SFX_CT_MAN1_DRIVER_BLOCKED_1, + SFX_CT_MAN1_DRIVER_BLOCKED_2, + SFX_CT_MAN1_FIGHT_1, + SFX_CT_MAN1_FIGHT_2, + SFX_CT_MAN1_FIGHT_3, + SFX_CT_MAN1_GUN_THREATENED_1, + SFX_CT_MAN1_GUN_THREATENED_2, + SFX_CT_MAN1_JACKED_CAR_1, + SFX_CT_MAN1_JACKED_CAR_2, + SFX_CT_MAN1_JACKED_CAR_3, + SFX_CT_MAN1_SHOCKED_1, + SFX_CT_MAN1_SPECIAL_CASE_1, + SFX_CT_MAN1_SPECIAL_CASE_2, + SFX_CT_MAN1_SPECIAL_CASE_3, + SFX_CT_MAN2_BUMP_1, + SFX_CT_MAN2_BUMP_2, + SFX_CT_MAN2_BUMP_3, + SFX_CT_MAN2_CHAT_1, + SFX_CT_MAN2_CHAT_2, + SFX_CT_MAN2_CHAT_3, + SFX_CT_MAN2_CHAT_4, + SFX_CT_MAN2_CRASH_CAR_1, + SFX_CT_MAN2_CRASH_CAR_2, + SFX_CT_MAN2_DODGE_1, + SFX_CT_MAN2_DODGE_2, + SFX_CT_MAN2_DRIVER_BLOCKED_1, + SFX_CT_MAN2_DRIVER_BLOCKED_2, + SFX_CT_MAN2_FIGHT_1, + SFX_CT_MAN2_FIGHT_2, + SFX_CT_MAN2_FIGHT_3, + SFX_CT_MAN2_GUN_THREATENED_1, + SFX_CT_MAN2_GUN_THREATENED_2, + SFX_CT_MAN2_JACKED_CAR_1, + SFX_CT_MAN2_JACKED_CAR_2, + SFX_CT_MAN2_JACKED_CAR_3, + SFX_CT_MAN2_SHOCKED_1, + SFX_CT_WOM1_BUMP_1, + SFX_CT_WOM1_BUMP_2, + SFX_CT_WOM1_BUMP_3, + SFX_CT_WOM1_CHAT_1, + SFX_CT_WOM1_CHAT_2, + SFX_CT_WOM1_CHAT_3, + SFX_CT_WOM1_CHAT_4, + SFX_CT_WOM1_CRASH_CAR_1, + SFX_CT_WOM1_CRASH_CAR_2, + SFX_CT_WOM1_DODGE_1, + SFX_CT_WOM1_DODGE_2, + SFX_CT_WOM1_DRIVER_BLOCKED_1, + SFX_CT_WOM1_DRIVER_BLOCKED_2, + SFX_CT_WOM1_FIGHT_1, + SFX_CT_WOM1_FIGHT_2, + SFX_CT_WOM1_FIGHT_3, + SFX_CT_WOM1_GUN_THREATENED_1, + SFX_CT_WOM1_GUN_THREATENED_2, + SFX_CT_WOM1_JACKED_CAR_1, + SFX_CT_WOM1_JACKED_CAR_2, + SFX_CT_WOM1_JACKED_CAR_3, + SFX_CT_WOM1_SHOCKED_1, + SFX_CT_WOM2_BUMP_1, + SFX_CT_WOM2_BUMP_2, + SFX_CT_WOM2_BUMP_3, + SFX_CT_WOM2_CHAT_1, + SFX_CT_WOM2_CHAT_2, + SFX_CT_WOM2_CHAT_3, + SFX_CT_WOM2_CHAT_4, + SFX_CT_WOM2_CRASH_CAR_1, + SFX_CT_WOM2_CRASH_CAR_2, + SFX_CT_WOM2_DODGE_1, + SFX_CT_WOM2_DODGE_2, + SFX_CT_WOM2_DRIVER_BLOCKED_1, + SFX_CT_WOM2_DRIVER_BLOCKED_2, + SFX_CT_WOM2_FIGHT_1, + SFX_CT_WOM2_FIGHT_2, + SFX_CT_WOM2_FIGHT_3, + SFX_CT_WOM2_GUN_THREATENED_1, + SFX_CT_WOM2_GUN_THREATENED_2, + SFX_CT_WOM2_JACKED_CAR_1, + SFX_CT_WOM2_JACKED_CAR_2, + SFX_CT_WOM2_JACKED_CAR_3, + SFX_CT_WOM2_SHOCKED_1, + SFX_DOCKER_BUMP_1, + SFX_DOCKER_BUMP_2, + SFX_DOCKER_BUMP_3, + SFX_DOCKER_CHAT_1, + SFX_DOCKER_CHAT_2, + SFX_DOCKER_CHAT_3, + SFX_DOCKER_CHAT_4, + SFX_DOCKER_CRASH_CAR_1, + SFX_DOCKER_CRASH_CAR_2, + SFX_DOCKER_DODGE_1, + SFX_DOCKER_DODGE_2, + SFX_DOCKER_DRIVER_BLOCKED_1, + SFX_DOCKER_DRIVER_BLOCKED_2, + SFX_DOCKER_FIGHT_1, + SFX_DOCKER_FIGHT_2, + SFX_DOCKER_FIGHT_3, + SFX_DOCKER_GUN_THREATENED_1, + SFX_DOCKER_GUN_THREATENED_2, + SFX_DOCKER_JACKED_CAR_1, + SFX_DOCKER_JACKED_CAR_2, + SFX_DOCKER_JACKED_CAR_3, + SFX_DOCKER_SHOCKED_1, + SFX_DOCKER_SPECIAL_CASE_1, + SFX_DOCKER_SPECIAL_CASE_2, + SFX_DOCKER_SPECIAL_CASE_3, + SFX_DONALD_CRASH_CAR_1, + SFX_DONALD_CRASH_CAR_2, + SFX_DONALD_CRASH_CAR_3, + SFX_DONALD_DRIVER_BLOCKED_1, + SFX_DONALD_DRIVER_BLOCKED_2, + SFX_DONALD_JACKED_CAR_1, + SFX_DONALD_JACKED_CAR_2, + SFX_DONALD_JACKED_CAR_3, + SFX_DONALD_SHOCKED_1, + SFX_DONALD_SHOCKED_2, + SFX_DONH1CA, + SFX_DONH1DA, + SFX_DONH1DB, + SFX_DONH1EA, + SFX_DONH1EB, + SFX_DONH1EC, + SFX_DONH1ED, + SFX_DONH1EE, + SFX_DONH1FA, + SFX_DONH1GA, + SFX_DONH1GB, + SFX_DONH1GC, + SFX_DONH1HA, + SFX_DONH1IA, + SFX_DONH1IB, + SFX_DONH1JA, + SFX_DONH1JB, + SFX_DONH1JC, + SFX_DONH1JD, + SFX_DONH1JE, + SFX_DONH2AA, + SFX_DONH2AB, + SFX_DONH2AC, + SFX_DONH2AD, + SFX_DONH2AF, + SFX_DONH2AG, + SFX_DONH2AH, + SFX_DONH2BA, + SFX_DONH2BB, + SFX_DONH2BC, + SFX_DONH2BD, + SFX_DONH2BE, + SFX_DONH2BF, + SFX_DONH2BG, + SFX_DONH2BH, + SFX_DONH2BI, + SFX_DONH2BJ, + SFX_DONH2BK, + SFX_DONH2BL, + SFX_DONH2CA, + SFX_DONH2CB, + SFX_DONH2CC, + SFX_DONH2CD, + SFX_DONH2CE, + SFX_DONH2CF, + SFX_DONH2CG, + SFX_DONH2DA, + SFX_DONH2DB, + SFX_DONH2DC, + SFX_DONH2EA, + SFX_DONH2EC, + SFX_DONH3AA, + SFX_DONH3AB, + SFX_DONH3AC, + SFX_DONH3AD, + SFX_DONH3AE, + SFX_DONH3AF, + SFX_DONH3AG, + SFX_DONH3AH, + SFX_DONH3AI, + SFX_DONH3BA, + SFX_DONH3BB, + SFX_DONH3CA, + SFX_DONH3DA, + SFX_DONH3EA, + SFX_DONH3EB, + SFX_DONH3EC, + SFX_DONH3ED, + SFX_DONH3EE, + SFX_DONH3EF, + SFX_DONH3FA, + SFX_DONH3GA, + SFX_DONH3GB, + SFX_DONH3GC, + SFX_DONH3GD, + SFX_DONH3GE, + SFX_DONH3GF, + SFX_DONH3HA, + SFX_DONH3HB, + SFX_DONH3IA, + SFX_DONH3JA, + SFX_DONH4AA, + SFX_DONH4AB, + SFX_DONH4AC, + SFX_DONH4AD, + SFX_DONH4AE, + SFX_DONH4AF, + SFX_DONH4AG, + SFX_DONH4AH, + SFX_DONH4AI, + SFX_DONH4AJ, + SFX_DONH5AA, + SFX_DONH5AB, + SFX_DONH5AC, + SFX_DONH5AD, + SFX_DONH5AE, + SFX_DONH5AF, + SFX_DONH5AG, + SFX_DONH5AH, + SFX_DONH5AI, + SFX_DONH5AJ, + SFX_DONH5BA, + SFX_DONH5CA, + SFX_DONH5CB, + SFX_DONH6BA, + SFX_DONH6CA, + SFX_DONH6CB, + SFX_DONH6DA, + SFX_DONH6DB, + SFX_DONH6EA, + SFX_DONH6EB, + SFX_DONH6EC, + SFX_DONH6FA, + SFX_DONH6GA, + SFX_DONH6GB, + SFX_DONH6GC, + SFX_DONH6GD, + SFX_DONH6GF, + SFX_DONS1AA, + SFX_DONS1AB, + SFX_DONS1AC, + SFX_DONS1BA, + SFX_DONS1BB, + SFX_DONS2AA, + SFX_DONS2AB, + SFX_DONS2AC, + SFX_DONS2AD, + SFX_DONS2AE, + SFX_DONS2AF, + SFX_DONS2BA, + SFX_DONS2BB, + SFX_DONS2BC, + SFX_DONS2BD, + SFX_DONS2BE, + SFX_DONS2CA, + SFX_DONS2CB, + SFX_DONS2CC, + SFX_DONS2CD, + SFX_DONS2CE, + SFX_DONS2CF, + SFX_DONS2CG, + SFX_DONS2CH, + SFX_DONS2CI, + SFX_DONS2CJ, + SFX_DONS2CK, + SFX_DONS2CL, + SFX_DONS2CM, + SFX_DONS2CN, + SFX_DONS4AA, + SFX_DONS4AB, + SFX_DONS4AC, + SFX_DONS4AD, + SFX_DONS4AE, + SFX_DONS4AF, + SFX_DONS5AA, + SFX_DONS5AB, + SFX_DONS5AC, + SFX_DONS5AD, + SFX_DONS5AE, + SFX_DONS5BA, + SFX_DONS5BB, + SFX_DONS5BC, + SFX_DONS5BD, + SFX_DONS5BE, + SFX_DONS5CA, + SFX_DONS5DA, + SFX_DONS5EA, + SFX_DONS5EB, + SFX_DONS6AA, + SFX_DONS6AB, + SFX_DONS6AC, + SFX_DONS6AD, + SFX_DONS6AE, + SFX_DONS6AF, + SFX_DONS6AG, + SFX_DONS7AA, + SFX_DONS7AB, + SFX_DONS7AC, + SFX_DONS7AD, + SFX_DONS7AE, + SFX_DONS7AF, + SFX_DONS7AG, + SFX_DONS7CA, + SFX_DONS7CB, + SFX_DONS7CC, + SFX_DONS7CD, + SFX_DONS7CE, + SFX_DRKNOCK, + SFX_FAN_MAN1_BUMP_1, + SFX_FAN_MAN1_BUMP_2, + SFX_FAN_MAN1_BUMP_3, + SFX_FAN_MAN1_CHAT_1, + SFX_FAN_MAN1_CHAT_2, + SFX_FAN_MAN1_CHAT_3, + SFX_FAN_MAN1_CHAT_4, + SFX_FAN_MAN1_CRASH_CAR_1, + SFX_FAN_MAN1_CRASH_CAR_2, + SFX_FAN_MAN1_DODGE_1, + SFX_FAN_MAN1_DRIVER_BLOCKED_1, + SFX_FAN_MAN1_DRIVER_BLOCKED_2, + SFX_FAN_MAN1_FIGHT_1, + SFX_FAN_MAN1_FIGHT_2, + SFX_FAN_MAN1_FIGHT_3, + SFX_FAN_MAN1_GUN_THREATENED_1, + SFX_FAN_MAN1_GUN_THREATENED_2, + SFX_FAN_MAN1_JACKED_CAR_1, + SFX_FAN_MAN1_JACKED_CAR_2, + SFX_FAN_MAN1_JACKED_CAR_3, + SFX_FAN_MAN1_SHOCKED_1, + SFX_FAN_MAN2_BUMP_1, + SFX_FAN_MAN2_BUMP_2, + SFX_FAN_MAN2_BUMP_3, + SFX_FAN_MAN2_CHAT_1, + SFX_FAN_MAN2_CHAT_2, + SFX_FAN_MAN2_CHAT_3, + SFX_FAN_MAN2_CHAT_4, + SFX_FAN_MAN2_CRASH_CAR_1, + SFX_FAN_MAN2_CRASH_CAR_2, + SFX_FAN_MAN2_DODGE_1, + SFX_FAN_MAN2_DODGE_2, + SFX_FAN_MAN2_DRIVER_BLOCKED_1, + SFX_FAN_MAN2_DRIVER_BLOCKED_2, + SFX_FAN_MAN2_FIGHT_1, + SFX_FAN_MAN2_FIGHT_2, + SFX_FAN_MAN2_FIGHT_3, + SFX_FAN_MAN2_GUN_THREATENED_1, + SFX_FAN_MAN2_GUN_THREATENED_2, + SFX_FAN_MAN2_JACKED_CAR_1, + SFX_FAN_MAN2_JACKED_CAR_2, + SFX_FAN_MAN2_JACKED_CAR_3, + SFX_FAN_MAN2_SHOCKED_1, + SFX_FAN_WOM_BUMP_1, + SFX_FAN_WOM_BUMP_2, + SFX_FAN_WOM_BUMP_3, + SFX_FAN_WOM_CHAT_1, + SFX_FAN_WOM_CHAT_2, + SFX_FAN_WOM_CHAT_3, + SFX_FAN_WOM_CHAT_4, + SFX_FAN_WOM_CRASH_CAR_1, + SFX_FAN_WOM_CRASH_CAR_2, + SFX_FAN_WOM_DODGE_1, + SFX_FAN_WOM_DODGE_2, + SFX_FAN_WOM_DRIVER_BLOCKED_1, + SFX_FAN_WOM_DRIVER_BLOCKED_2, + SFX_FAN_WOM_FIGHT_1, + SFX_FAN_WOM_FIGHT_2, + SFX_FAN_WOM_FIGHT_3, + SFX_FAN_WOM_GUN_THREATENED_1, + SFX_FAN_WOM_GUN_THREATENED_2, + SFX_FAN_WOM_JACKED_CAR_1, + SFX_FAN_WOM_JACKED_CAR_2, + SFX_FAN_WOM_JACKED_CAR_3, + SFX_FAN_WOM_SHOCKED_1, + SFX_FATFEMALE01_BUMP_1, + SFX_FATFEMALE01_BUMP_2, + SFX_FATFEMALE01_BUMP_3, + SFX_FATFEMALE01_CHAT_1, + SFX_FATFEMALE01_CHAT_2, + SFX_FATFEMALE01_CHAT_3, + SFX_FATFEMALE01_CHAT_4, + SFX_FATFEMALE01_CRASH_CAR_1, + SFX_FATFEMALE01_CRASH_CAR_2, + SFX_FATFEMALE01_DODGE_1, + SFX_FATFEMALE01_DODGE_2, + SFX_FATFEMALE01_DRIVER_BLOCKED_1, + SFX_FATFEMALE01_DRIVER_BLOCKED_2, + SFX_FATFEMALE01_FIGHT_1, + SFX_FATFEMALE01_FIGHT_2, + SFX_FATFEMALE01_FIGHT_3, + SFX_FATFEMALE01_FIGHT_4, + SFX_FATFEMALE01_GUN_THREATENED_1, + SFX_FATFEMALE01_GUN_THREATENED_2, + SFX_FATFEMALE01_JACKED_CAR_1, + SFX_FATFEMALE01_JACKED_CAR_2, + SFX_FATFEMALE01_JACKED_CAR_3, + SFX_FATFEMALE01_SHOCKED_1, + SFX_FATFEMALE02_BUMP_1, + SFX_FATFEMALE02_BUMP_2, + SFX_FATFEMALE02_BUMP_3, + SFX_FATFEMALE02_CHAT_1, + SFX_FATFEMALE02_CHAT_2, + SFX_FATFEMALE02_CHAT_3, + SFX_FATFEMALE02_CHAT_4, + SFX_FATFEMALE02_CRASH_CAR_1, + SFX_FATFEMALE02_CRASH_CAR_2, + SFX_FATFEMALE02_DODGE_1, + SFX_FATFEMALE02_DODGE_2, + SFX_FATFEMALE02_DRIVER_BLOCKED_1, + SFX_FATFEMALE02_DRIVER_BLOCKED_2, + SFX_FATFEMALE02_FIGHT_1, + SFX_FATFEMALE02_FIGHT_2, + SFX_FATFEMALE02_FIGHT_3, + SFX_FATFEMALE02_GUN_THREATENED_1, + SFX_FATFEMALE02_GUN_THREATENED_2, + SFX_FATFEMALE02_JACKED_CAR_1, + SFX_FATFEMALE02_JACKED_CAR_2, + SFX_FATFEMALE02_JACKED_CAR_3, + SFX_FATFEMALE02_SHOCKED_1, + SFX_FATMALE_BUMP_1, + SFX_FATMALE_BUMP_2, + SFX_FATMALE_BUMP_3, + SFX_FATMALE_CHAT_1, + SFX_FATMALE_CHAT_2, + SFX_FATMALE_CHAT_3, + SFX_FATMALE_CHAT_4, + SFX_FATMALE_CRASH_CAR_1, + SFX_FATMALE_CRASH_CAR_2, + SFX_FATMALE_DODGE_1, + SFX_FATMALE_DODGE_2, + SFX_FATMALE_DRIVER_BLOCKED_1, + SFX_FATMALE_DRIVER_BLOCKED_2, + SFX_FATMALE_FIGHT_1, + SFX_FATMALE_FIGHT_2, + SFX_FATMALE_FIGHT_3, + SFX_FATMALE_GUN_THREATENED_1, + SFX_FATMALE_GUN_THREATENED_2, + SFX_FATMALE_JACKED_CAR_1, + SFX_FATMALE_JACKED_CAR_2, + SFX_FATMALE_JACKED_CAR_3, + SFX_FATMALE_SHOCKED_1, + SFX_FBI_VOICE_1_SHOOT_1, + SFX_FBI_VOICE_1_SHOOT_2, + SFX_FBI_VOICE_1_SHOOT_3, + SFX_FBI_VOICE_1_SHOOT_4, + SFX_FBI_VOICE_1_SHOOT_5, + SFX_FBI_VOICE_1_VAN_1, + SFX_FBI_VOICE_1_VAN_2, + SFX_FBI_VOICE_2_SHOOT_1, + SFX_FBI_VOICE_2_SHOOT_2, + SFX_FBI_VOICE_2_SHOOT_3, + SFX_FBI_VOICE_2_SHOOT_4, + SFX_FBI_VOICE_2_SHOOT_5, + SFX_FBI_VOICE_2_VAN_1, + SFX_FBI_VOICE_2_VAN_2, + SFX_FEMALE01_BUMP_1, + SFX_FEMALE01_BUMP_2, + SFX_FEMALE01_BUMP_3, + SFX_FEMALE01_CHAT_1, + SFX_FEMALE01_CHAT_2, + SFX_FEMALE01_CHAT_3, + SFX_FEMALE01_CHAT_4, + SFX_FEMALE01_CRASH_CAR_1, + SFX_FEMALE01_CRASH_CAR_2, + SFX_FEMALE01_DODGE_1, + SFX_FEMALE01_DODGE_2, + SFX_FEMALE01_DRIVER_BLOCKED_1, + SFX_FEMALE01_DRIVER_BLOCKED_2, + SFX_FEMALE01_FIGHT_1, + SFX_FEMALE01_FIGHT_2, + SFX_FEMALE01_FIGHT_3, + SFX_FEMALE01_GUN_THREATENED_1, + SFX_FEMALE01_GUN_THREATENED_2, + SFX_FEMALE01_SHOCKED_1, + SFX_FEMALE01_SPECIAL_CASE_1, + SFX_FEMALE01_SPECIAL_CASE_2, + SFX_FEMALE01_SPECIAL_CASE_3, + SFX_FEMALE02_BUMP_1, + SFX_FEMALE02_BUMP_2, + SFX_FEMALE02_CHAT_1, + SFX_FEMALE02_CHAT_2, + SFX_FEMALE02_CHAT_3, + SFX_FEMALE02_CRASH_CAR_1, + SFX_FEMALE02_DODGE_1, + SFX_FEMALE02_DODGE_2, + SFX_FEMALE02_DRIVER_BLOCKED_1, + SFX_FEMALE02_DRIVER_BLOCKED_2, + SFX_FEMALE02_FIGHT_1, + SFX_FEMALE02_FIGHT_2, + SFX_FEMALE02_GUN_THREATENED_1, + SFX_FEMALE02_GUN_THREATENED_2, + SFX_FEMALE02_JACKED_CAR_1, + SFX_FEMALE02_JACKED_CAR_2, + SFX_FEMALE02_JACKED_CAR_3, + SFX_FEMALE02_SHOCKED_1, + SFX_FEMALE03_BUMP_1, + SFX_FEMALE03_BUMP_2, + SFX_FEMALE03_BUMP_3, + SFX_FEMALE03_CHAT_1, + SFX_FEMALE03_CHAT_2, + SFX_FEMALE03_CRASH_CAR_1, + SFX_FEMALE03_CRASH_CAR_2, + SFX_FEMALE03_CRASH_CAR_3, + SFX_FEMALE03_DODGE_1, + SFX_FEMALE03_DODGE_2, + SFX_FEMALE03_DRIVER_BLOCKED_1, + SFX_FEMALE03_FIGHT_1, + SFX_FEMALE03_FIGHT_2, + SFX_FEMALE03_FIGHT_3, + SFX_FEMALE03_GUN_THREATENED_1, + SFX_FEMALE03_GUN_THREATENED_2, + SFX_FEMALE03_JACKED_CAR_1, + SFX_FEMALE03_JACKED_CAR_2, + SFX_FEMALE03_JACKED_CAR_3, + SFX_FEMALE03_SHOCKED_1, + SFX_FEMALE_DEATH_01, + SFX_FEMALE_DEATH_02, + SFX_FEMALE_DEATH_03, + SFX_FEMALE_DEATH_04, + SFX_FEMALE_DEATH_05, + SFX_FEMALE_DEATH_06, + SFX_FEMALE_DEATH_07, + SFX_FEMALE_DEATH_08, + SFX_FEMALE_DEATH_09, + SFX_FEMALE_DEATH_10, + SFX_FEMALE_DEATH_11, + SFX_FEMALE_DEATH_12, + SFX_FEMALE_DEATH_13, + SFX_FEMALE_DEATH_14, + SFX_FEMALE_DEATH_15, + SFX_FEMALE_DEATH_16, + SFX_FEMALE_PAIN_01, + SFX_FEMALE_PAIN_02, + SFX_FEMALE_PAIN_03, + SFX_FEMALE_PAIN_04, + SFX_FEMALE_PAIN_05, + SFX_FEMALE_PAIN_06, + SFX_FEMALE_PAIN_07, + SFX_FEMALE_PAIN_08, + SFX_FEMALE_PAIN_09, + SFX_FEMALE_PAIN_10, + SFX_FEMALE_PAIN_11, + SFX_FEMALE_PAIN_12, + SFX_FEMALE_PAIN_13, + SFX_FEMALE_PAIN_14, + SFX_FEMALE_PAIN_15, + SFX_FEMALE_PAIN_16, + SFX_FEMALE_PAIN_17, + SFX_FEMALE_PAIN_18, + SFX_FEMALE_PAIN_19, + SFX_FEMALE_PAIN_20, + SFX_FEMALE_PAIN_21, + SFX_FEMALE_PAIN_22, + SFX_FEMALE_PAIN_23, + SFX_FEMALE_PAIN_24, + SFX_FEMALE_PAIN_25, + SFX_FEMALE_PAIN_26, + SFX_FEMALE_PAIN_27, + SFX_FEMALE_PAIN_28, + SFX_FEMALE_PAIN_29, + SFX_FEMALE_PAIN_30, + SFX_FEMALE_PAIN_31, + SFX_FEMALE_PAIN_32, + SFX_FEMALE_PAIN_33, + SFX_FEMALE_PAIN_34, + SFX_FEMALE_PAIN_ON_FIRE_01, + SFX_FEMALE_PAIN_ON_FIRE_02, + SFX_FEMALE_PAIN_ON_FIRE_03, + SFX_FEMALE_PAIN_ON_FIRE_04, + SFX_FEMALE_PAIN_ON_FIRE_05, + SFX_FEMALE_PAIN_ON_FIRE_06, + SFX_FEMALE_PAIN_ON_FIRE_07, + SFX_FEMALE_PAIN_ON_FIRE_08, + SFX_FEMALE_PAIN_ON_FIRE_09, + SFX_FEMALE_PAIN_ON_FIRE_10, + SFX_FEMALE_PAIN_ON_FIRE_11, + SFX_FEMALE_PANIC_01, + SFX_FEMALE_PANIC_02, + SFX_FEMALE_PANIC_03, + SFX_FEMALE_PANIC_04, + SFX_FEMALE_PANIC_05, + SFX_FEMALE_PANIC_06, + SFX_FEMALE_PANIC_07, + SFX_FEMALE_PANIC_08, + SFX_FEMALE_PANIC_09, + SFX_FEMALE_PANIC_10, + SFX_FEMALE_PANIC_11, + SFX_FEMALE_PANIC_12, + SFX_FEMALE_PANIC_13, + SFX_FEMALE_SEX_01, + SFX_FEMALE_SEX_02, + SFX_FEMALE_SEX_03, + SFX_FEMALE_SEX_04, + SFX_FEMALE_SEX_05, + SFX_FEMALE_SEX_06, + SFX_FEMALE_SEX_07, + SFX_FEMALE_SEX_08, + SFX_FEMALE_SEX_09, + SFX_FEMALE_SEX_10, + SFX_FEMALE_SEX_11, + SFX_GANG01_BUMP_1, + SFX_GANG01_BUMP_2, + SFX_GANG01_BUMP_3, + SFX_GANG01_CHAT_1, + SFX_GANG01_CHAT_2, + SFX_GANG01_CHAT_3, + SFX_GANG01_CRASH_CAR_1, + SFX_GANG01_CRASH_CAR_2, + SFX_GANG01_DODGE_1, + SFX_GANG01_DODGE_2, + SFX_GANG01_DRIVER_BLOCKED_1, + SFX_GANG01_DRIVER_BLOCKED_2, + SFX_GANG01_FIGHT_1, + SFX_GANG01_FIGHT_2, + SFX_GANG01_GUN_THREATENED_1, + SFX_GANG01_GUN_THREATENED_2, + SFX_GANG01_JACKED_CAR_1, + SFX_GANG01_JACKED_CAR_2, + SFX_GANG01_JACKING_1, + SFX_GANG01_JACKING_2, + SFX_GANG01_SHOOT_1, + SFX_GANG01_SHOOT_2, + SFX_GANG01_SHOOT_3, + SFX_GANG01_SHOOT_4, + SFX_GANG01_SHOOT_5, + SFX_GANG02_BUMP_1, + SFX_GANG02_BUMP_2, + SFX_GANG02_BUMP_3, + SFX_GANG02_CHAT_1, + SFX_GANG02_CHAT_2, + SFX_GANG02_CRASH_CAR_1, + SFX_GANG02_CRASH_CAR_2, + SFX_GANG02_DODGE_1, + SFX_GANG02_DODGE_2, + SFX_GANG02_DRIVER_BLOCKED_1, + SFX_GANG02_DRIVER_BLOCKED_2, + SFX_GANG02_FIGHT_1, + SFX_GANG02_FIGHT_2, + SFX_GANG02_GUN_THREATENED_1, + SFX_GANG02_GUN_THREATENED_2, + SFX_GANG02_JACKED_CAR_1, + SFX_GANG02_JACKED_CAR_2, + SFX_GANG02_JACKING_1, + SFX_GANG02_JACKING_2, + SFX_GANG02_SHOOT_1, + SFX_GANG02_SHOOT_2, + SFX_GANG02_SHOOT_3, + SFX_GANG02_SHOOT_4, + SFX_GANG02_SHOOT_5, + SFX_GANG03_BUMP_1, + SFX_GANG03_BUMP_2, + SFX_GANG03_BUMP_3, + SFX_GANG03_CHAT_1, + SFX_GANG03_CHAT_2, + SFX_GANG03_CHAT_3, + SFX_GANG03_CHAT_4, + SFX_GANG03_CRASH_CAR_1, + SFX_GANG03_CRASH_CAR_2, + SFX_GANG03_CRASH_CAR_3, + SFX_GANG03_DODGE_1, + SFX_GANG03_DODGE_2, + SFX_GANG03_DRIVER_BLOCKED_1, + SFX_GANG03_DRIVER_BLOCKED_2, + SFX_GANG03_FIGHT_1, + SFX_GANG03_FIGHT_2, + SFX_GANG03_FIGHT_3, + SFX_GANG03_GUN_THREATENED_1, + SFX_GANG03_GUN_THREATENED_2, + SFX_GANG03_JACKED_CAR_1, + SFX_GANG03_JACKED_CAR_2, + SFX_GANG03_SHOOT_1, + SFX_GANG03_SHOOT_2, + SFX_GANG03_SHOOT_3, + SFX_GANG03_SHOOT_4, + SFX_GANG04_BUMP_1, + SFX_GANG04_BUMP_2, + SFX_GANG04_BUMP_3, + SFX_GANG04_CHAT_1, + SFX_GANG04_CHAT_2, + SFX_GANG04_CRASH_CAR_1, + SFX_GANG04_CRASH_CAR_2, + SFX_GANG04_DODGE_1, + SFX_GANG04_DODGE_2, + SFX_GANG04_DRIVER_BLOCKED_1, + SFX_GANG04_DRIVER_BLOCKED_2, + SFX_GANG04_FIGHT_1, + SFX_GANG04_FIGHT_2, + SFX_GANG04_GUN_THREATENED_1, + SFX_GANG04_GUN_THREATENED_2, + SFX_GANG04_JACKED_CAR_1, + SFX_GANG04_JACKED_CAR_2, + SFX_GANG04_JACKING_1, + SFX_GANG04_JACKING_2, + SFX_GANG04_SHOOT_1, + SFX_GANG04_SHOOT_2, + SFX_GANG04_SHOOT_3, + SFX_GANG04_SHOOT_4, + SFX_GANG04_SHOOT_5, + SFX_GANG05_BUMP_1, + SFX_GANG05_BUMP_2, + SFX_GANG05_BUMP_3, + SFX_GANG05_CHAT_1, + SFX_GANG05_CHAT_2, + SFX_GANG05_CHAT_3, + SFX_GANG05_CRASH_CAR_1, + SFX_GANG05_CRASH_CAR_2, + SFX_GANG05_DODGE_1, + SFX_GANG05_DODGE_2, + SFX_GANG05_DRIVER_BLOCKED_1, + SFX_GANG05_DRIVER_BLOCKED_2, + SFX_GANG05_FIGHT_1, + SFX_GANG05_FIGHT_2, + SFX_GANG05_GUN_THREATENED_1, + SFX_GANG05_GUN_THREATENED_2, + SFX_GANG05_JACKED_CAR_1, + SFX_GANG05_JACKED_CAR_2, + SFX_GANG05_JACKING_1, + SFX_GANG05_JACKING_2, + SFX_GANG05_SHOOT_1, + SFX_GANG05_SHOOT_2, + SFX_GANG05_SHOOT_3, + SFX_GANG05_SHOOT_4, + SFX_GANG06_BUMP_1, + SFX_GANG06_BUMP_2, + SFX_GANG06_BUMP_3, + SFX_GANG06_CHAT_1, + SFX_GANG06_CHAT_2, + SFX_GANG06_CHAT_3, + SFX_GANG06_CRASH_CAR_1, + SFX_GANG06_CRASH_CAR_2, + SFX_GANG06_DODGE_1, + SFX_GANG06_DODGE_2, + SFX_GANG06_DRIVER_BLOCKED_1, + SFX_GANG06_DRIVER_BLOCKED_2, + SFX_GANG06_FIGHT_1, + SFX_GANG06_FIGHT_2, + SFX_GANG06_GUN_THREATENED_1, + SFX_GANG06_GUN_THREATENED_2, + SFX_GANG06_JACKED_CAR_1, + SFX_GANG06_JACKED_CAR_2, + SFX_GANG06_JACKING_1, + SFX_GANG06_JACKING_2, + SFX_GANG06_SHOOT_1, + SFX_GANG06_SHOOT_2, + SFX_GANG06_SHOOT_3, + SFX_GANG06_SHOOT_4, + SFX_GANG06_SHOOT_5, + SFX_GANG07_BUMP_1, + SFX_GANG07_BUMP_2, + SFX_GANG07_BUMP_3, + SFX_GANG07_CHAT_1, + SFX_GANG07_CHAT_2, + SFX_GANG07_CRASH_CAR_1, + SFX_GANG07_CRASH_CAR_2, + SFX_GANG07_DODGE_1, + SFX_GANG07_DODGE_2, + SFX_GANG07_DRIVER_BLOCKED_1, + SFX_GANG07_DRIVER_BLOCKED_2, + SFX_GANG07_FIGHT_1, + SFX_GANG07_FIGHT_2, + SFX_GANG07_GUN_THREATENED_1, + SFX_GANG07_GUN_THREATENED_2, + SFX_GANG07_JACKED_CAR_1, + SFX_GANG07_JACKED_CAR_2, + SFX_GANG07_JACKING_1, + SFX_GANG07_SHOOT_1, + SFX_GANG07_SHOOT_2, + SFX_GANG07_SHOOT_3, + SFX_GANG07_SHOOT_4, + SFX_GANG08_BUMP_1, + SFX_GANG08_BUMP_2, + SFX_GANG08_BUMP_3, + SFX_GANG08_CHAT_1, + SFX_GANG08_CHAT_2, + SFX_GANG08_CRASH_CAR_1, + SFX_GANG08_CRASH_CAR_2, + SFX_GANG08_DODGE_1, + SFX_GANG08_DODGE_2, + SFX_GANG08_DRIVER_BLOCKED_1, + SFX_GANG08_DRIVER_BLOCKED_2, + SFX_GANG08_FIGHT_1, + SFX_GANG08_FIGHT_2, + SFX_GANG08_GUN_THREATENED_1, + SFX_GANG08_GUN_THREATENED_2, + SFX_GANG08_JACKED_CAR_1, + SFX_GANG08_JACKED_CAR_2, + SFX_GANG08_JACKING_1, + SFX_GANG08_JACKING_2, + SFX_GANG08_SHOOT_1, + SFX_GANG08_SHOOT_2, + SFX_GANG08_SHOOT_3, + SFX_GANG08_SHOOT_4, + SFX_GANG08_SHOOT_5, + SFX_GANG09_BUMP_1, + SFX_GANG09_BUMP_2, + SFX_GANG09_BUMP_3, + SFX_GANG09_CHAT_1, + SFX_GANG09_CHAT_2, + SFX_GANG09_CHAT_3, + SFX_GANG09_CRASH_CAR_1, + SFX_GANG09_CRASH_CAR_2, + SFX_GANG09_DODGE_1, + SFX_GANG09_DODGE_2, + SFX_GANG09_DRIVER_BLOCKED_1, + SFX_GANG09_DRIVER_BLOCKED_2, + SFX_GANG09_FIGHT_1, + SFX_GANG09_FIGHT_2, + SFX_GANG09_GUN_THREATENED_1, + SFX_GANG09_GUN_THREATENED_2, + SFX_GANG09_JACKED_CAR_1, + SFX_GANG09_JACKED_CAR_2, + SFX_GANG09_JACKING_1, + SFX_GANG09_JACKING_2, + SFX_GANG09_SHOOT_1, + SFX_GANG09_SHOOT_2, + SFX_GANG09_SHOOT_3, + SFX_GANG09_SHOOT_4, + SFX_GANG09_SHOOT_5, + SFX_GANG10_BUMP_1, + SFX_GANG10_BUMP_2, + SFX_GANG10_BUMP_3, + SFX_GANG10_CHAT_1, + SFX_GANG10_CHAT_2, + SFX_GANG10_CHAT_3, + SFX_GANG10_CRASH_CAR_1, + SFX_GANG10_CRASH_CAR_2, + SFX_GANG10_DODGE_1, + SFX_GANG10_DODGE_2, + SFX_GANG10_DRIVER_BLOCKED_1, + SFX_GANG10_DRIVER_BLOCKED_2, + SFX_GANG10_FIGHT_1, + SFX_GANG10_FIGHT_2, + SFX_GANG10_GUN_THREATENED_1, + SFX_GANG10_GUN_THREATENED_2, + SFX_GANG10_JACKED_CAR_1, + SFX_GANG10_JACKED_CAR_2, + SFX_GANG10_JACKING_1, + SFX_GANG10_JACKING_2, + SFX_GANG10_SHOOT_1, + SFX_GANG10_SHOOT_2, + SFX_GANG10_SHOOT_3, + SFX_GANG10_SHOOT_4, + SFX_GANG10_SHOOT_5, + SFX_GANG11_BUMP_1, + SFX_GANG11_BUMP_2, + SFX_GANG11_BUMP_3, + SFX_GANG11_CHAT_1, + SFX_GANG11_CHAT_2, + SFX_GANG11_CRASH_CAR_1, + SFX_GANG11_CRASH_CAR_2, + SFX_GANG11_DODGE_1, + SFX_GANG11_DODGE_2, + SFX_GANG11_DRIVER_BLOCKED_1, + SFX_GANG11_DRIVER_BLOCKED_2, + SFX_GANG11_FIGHT_1, + SFX_GANG11_FIGHT_2, + SFX_GANG11_GUN_THREATENED_1, + SFX_GANG11_GUN_THREATENED_2, + SFX_GANG11_JACKED_CAR_1, + SFX_GANG11_JACKED_CAR_2, + SFX_GANG11_JACKING_1, + SFX_GANG11_JACKING_2, + SFX_GANG11_SHOOT_1, + SFX_GANG11_SHOOT_2, + SFX_GANG11_SHOOT_3, + SFX_GANG11_SHOOT_4, + SFX_GANG11_SHOOT_5, + SFX_GANG12_BUMP_1, + SFX_GANG12_BUMP_2, + SFX_GANG12_BUMP_3, + SFX_GANG12_CHAT_1, + SFX_GANG12_CHAT_2, + SFX_GANG12_CHAT_3, + SFX_GANG12_CRASH_CAR_1, + SFX_GANG12_CRASH_CAR_2, + SFX_GANG12_DODGE_1, + SFX_GANG12_DODGE_2, + SFX_GANG12_DRIVER_BLOCKED_1, + SFX_GANG12_DRIVER_BLOCKED_2, + SFX_GANG12_FIGHT_1, + SFX_GANG12_FIGHT_2, + SFX_GANG12_GUN_THREATENED_1, + SFX_GANG12_GUN_THREATENED_2, + SFX_GANG12_JACKED_CAR_1, + SFX_GANG12_JACKED_CAR_2, + SFX_GANG12_JACKING_1, + SFX_GANG12_JACKING_2, + SFX_GANG12_SHOOT_1, + SFX_GANG12_SHOOT_2, + SFX_GANG12_SHOOT_3, + SFX_GANG12_SHOOT_4, + SFX_GANG12_SHOOT_5, + SFX_GANG13_BUMP_1, + SFX_GANG13_BUMP_2, + SFX_GANG13_BUMP_3, + SFX_GANG13_CHAT_1, + SFX_GANG13_CHAT_2, + SFX_GANG13_CRASH_CAR_1, + SFX_GANG13_CRASH_CAR_2, + SFX_GANG13_DODGE_1, + SFX_GANG13_DODGE_2, + SFX_GANG13_DRIVER_BLOCKED_1, + SFX_GANG13_DRIVER_BLOCKED_2, + SFX_GANG13_FIGHT_1, + SFX_GANG13_FIGHT_2, + SFX_GANG13_GUN_THREATENED_1, + SFX_GANG13_GUN_THREATENED_2, + SFX_GANG13_JACKED_CAR_1, + SFX_GANG13_JACKED_CAR_2, + SFX_GANG13_JACKING_1, + SFX_GANG13_JACKING_2, + SFX_GANG13_SHOOT_1, + SFX_GANG13_SHOOT_2, + SFX_GANG13_SHOOT_3, + SFX_GANG13_SHOOT_4, + SFX_GANG13_SHOOT_5, + SFX_GANG14_BUMP_1, + SFX_GANG14_BUMP_2, + SFX_GANG14_BUMP_3, + SFX_GANG14_CHAT_1, + SFX_GANG14_CHAT_2, + SFX_GANG14_CHAT_3, + SFX_GANG14_CRASH_CAR_1, + SFX_GANG14_CRASH_CAR_2, + SFX_GANG14_DODGE_1, + SFX_GANG14_DODGE_2, + SFX_GANG14_DRIVER_BLOCKED_1, + SFX_GANG14_DRIVER_BLOCKED_2, + SFX_GANG14_FIGHT_1, + SFX_GANG14_FIGHT_2, + SFX_GANG14_GUN_THREATENED_1, + SFX_GANG14_GUN_THREATENED_2, + SFX_GANG14_JACKED_CAR_1, + SFX_GANG14_JACKED_CAR_2, + SFX_GANG14_JACKING_1, + SFX_GANG14_JACKING_2, + SFX_GANG14_SHOOT_1, + SFX_GANG14_SHOOT_2, + SFX_GANG14_SHOOT_3, + SFX_GANG14_SHOOT_4, + SFX_GANG14_SHOOT_5, + SFX_GANG15_BUMP_1, + SFX_GANG15_BUMP_2, + SFX_GANG15_BUMP_3, + SFX_GANG15_CHAT_1, + SFX_GANG15_CHAT_2, + SFX_GANG15_CHAT_3, + SFX_GANG15_CRASH_CAR_1, + SFX_GANG15_CRASH_CAR_2, + SFX_GANG15_DODGE_1, + SFX_GANG15_DODGE_2, + SFX_GANG15_DRIVER_BLOCKED_1, + SFX_GANG15_DRIVER_BLOCKED_2, + SFX_GANG15_FIGHT_1, + SFX_GANG15_FIGHT_2, + SFX_GANG15_GUN_THREATENED_1, + SFX_GANG15_GUN_THREATENED_2, + SFX_GANG15_JACKING_1, + SFX_GANG15_JACKING_2, + SFX_GANG15_JACKING_CAR_1, + SFX_GANG15_JACKING_CAR_2, + SFX_GANG15_SHOOT_1, + SFX_GANG15_SHOOT_2, + SFX_GANG15_SHOOT_3, + SFX_GANG15_SHOOT_4, + SFX_GANG16_BUMP_1, + SFX_GANG16_BUMP_2, + SFX_GANG16_BUMP_3, + SFX_GANG16_CHAT_1, + SFX_GANG16_CHAT_2, + SFX_GANG16_CRASH_CAR_1, + SFX_GANG16_CRASH_CAR_2, + SFX_GANG16_DODGE_1, + SFX_GANG16_DODGE_2, + SFX_GANG16_DRIVER_BLOCKED_1, + SFX_GANG16_DRIVER_BLOCKED_2, + SFX_GANG16_FIGHT_1, + SFX_GANG16_FIGHT_2, + SFX_GANG16_GUN_THREATENED_1, + SFX_GANG16_GUN_THREATENED_2, + SFX_GANG16_JACKED_CAR_1, + SFX_GANG16_JACKED_CAR_2, + SFX_GANG16_JACKING_1, + SFX_GANG16_JACKING_2, + SFX_GANG16_SHOOT_1, + SFX_GANG16_SHOOT_2, + SFX_GANG16_SHOOT_3, + SFX_GANG16_SHOOT_4, + SFX_GANG16_SHOOT_5, + SFX_GANG17_BUMP_1, + SFX_GANG17_BUMP_2, + SFX_GANG17_BUMP_3, + SFX_GANG17_CHAT_1, + SFX_GANG17_CHAT_2, + SFX_GANG17_CRASH_CAR_1, + SFX_GANG17_CRASH_CAR_2, + SFX_GANG17_DODGE_1, + SFX_GANG17_DODGE_2, + SFX_GANG17_DRIVER_BLOCKED_1, + SFX_GANG17_DRIVER_BLOCKED_2, + SFX_GANG17_FIGHT_1, + SFX_GANG17_FIGHT_2, + SFX_GANG17_GUN_THREATENED_1, + SFX_GANG17_GUN_THREATENED_2, + SFX_GANG17_JACKED_CAR_1, + SFX_GANG17_JACKED_CAR_2, + SFX_GANG17_JACKING_1, + SFX_GANG17_JACKING_2, + SFX_GANG17_SHOOT_1, + SFX_GANG17_SHOOT_2, + SFX_GANG17_SHOOT_3, + SFX_GANG17_SHOOT_4, + SFX_GANG17_SHOOT_5, + SFX_GANG18_BUMP_1, + SFX_GANG18_BUMP_2, + SFX_GANG18_BUMP_3, + SFX_GANG18_CHAT_1, + SFX_GANG18_CHAT_2, + SFX_GANG18_CHAT_3, + SFX_GANG18_CRASH_CAR_1, + SFX_GANG18_CRASH_CAR_2, + SFX_GANG18_DODGE_1, + SFX_GANG18_DODGE_2, + SFX_GANG18_DRIVER_BLOCKED_1, + SFX_GANG18_DRIVER_BLOCKED_2, + SFX_GANG18_FIGHT_1, + SFX_GANG18_FIGHT_2, + SFX_GANG18_GUN_THREATENED_1, + SFX_GANG18_GUN_THREATENED_2, + SFX_GANG18_JACKED_CAR_1, + SFX_GANG18_JACKED_CAR_2, + SFX_GANG18_JACKING_1, + SFX_GANG18_JACKING_2, + SFX_GANG18_SHOOT_1, + SFX_GANG18_SHOOT_2, + SFX_GANG18_SHOOT_3, + SFX_GANG18_SHOOT_4, + SFX_GRDANG1_BUMP_1, + SFX_GRDANG1_BUMP_2, + SFX_GRDANG1_BUMP_3, + SFX_GRDANG1_CHAT_1, + SFX_GRDANG1_CHAT_2, + SFX_GRDANG1_CHAT_3, + SFX_GRDANG1_CRASH_CAR_1, + SFX_GRDANG1_CRASH_CAR_2, + SFX_GRDANG1_DODGE_1, + SFX_GRDANG1_DODGE_2, + SFX_GRDANG1_DRIVER_BLOCKED_1, + SFX_GRDANG1_DRIVER_BLOCKED_2, + SFX_GRDANG1_FIGHT_1, + SFX_GRDANG1_FIGHT_2, + SFX_GRDANG1_FIGHT_3, + SFX_GRDANG1_GUN_THREATENED_1, + SFX_GRDANG1_GUN_THREATENED_2, + SFX_GRDANG1_JACKED_CAR_1, + SFX_GRDANG1_JACKED_CAR_2, + SFX_GRDANG1_JACKED_CAR_3, + SFX_GRDANG1_SHOCKED_1, + SFX_GRDANG1_SPECIAL_CASE_1, + SFX_GRDANG1_SPECIAL_CASE_2, + SFX_GRDANG1_SPECIAL_CASE_3, + SFX_GRDANG2_BUMP_1, + SFX_GRDANG2_BUMP_2, + SFX_GRDANG2_BUMP_3, + SFX_GRDANG2_CHAT_1, + SFX_GRDANG2_CHAT_2, + SFX_GRDANG2_CHAT_3, + SFX_GRDANG2_CHAT_4, + SFX_GRDANG2_CRASH_CAR_1, + SFX_GRDANG2_CRASH_CAR_2, + SFX_GRDANG2_DODGE_1, + SFX_GRDANG2_DODGE_2, + SFX_GRDANG2_DRIVER_BLOCKED_1, + SFX_GRDANG2_DRIVER_BLOCKED_2, + SFX_GRDANG2_FIGHT_1, + SFX_GRDANG2_FIGHT_2, + SFX_GRDANG2_FIGHT_3, + SFX_GRDANG2_GUN_THREATENED_1, + SFX_GRDANG2_GUN_THREATENED_2, + SFX_GRDANG2_JACKED_CAR_1, + SFX_GRDANG2_JACKED_CAR_2, + SFX_GRDANG2_JACKED_CAR_3, + SFX_GRDANG2_SHOCKED_1, + SFX_HIT1_AA, + SFX_HIT1_AB, + SFX_HIT1_AC, + SFX_HIT1_AD, + SFX_HIT1_AE, + SFX_HIT1_AF, + SFX_HIT1_AG, + SFX_HIT2_AA, + SFX_HIT2_AB, + SFX_HIT2_AC, + SFX_HIT2_AD, + SFX_HIT2_AE, + SFX_HIT2_AF, + SFX_HIT2_AG, + SFX_HIT2_AH, + SFX_HIT3_AA, + SFX_HIT3_AB, + SFX_HIT3_AC, + SFX_HIT3_AD, + SFX_HIT3_AE, + SFX_HIT3_AF, + SFX_HIT3_AG, + SFX_HITM_AA, + SFX_HITM_AB, + SFX_HITM_AC, + SFX_HITM_AD, + SFX_HOS_MAN_BUMP_1, + SFX_HOS_MAN_BUMP_2, + SFX_HOS_MAN_BUMP_3, + SFX_HOS_MAN_CHAT_1, + SFX_HOS_MAN_CHAT_2, + SFX_HOS_MAN_CHAT_3, + SFX_HOS_MAN_CRASH_CAR_1, + SFX_HOS_MAN_CRASH_CAR_2, + SFX_HOS_MAN_DODGE_1, + SFX_HOS_MAN_DODGE_2, + SFX_HOS_MAN_DRIVER_BLOCKED_1, + SFX_HOS_MAN_DRIVER_BLOCKED_2, + SFX_HOS_MAN_FIGHT_1, + SFX_HOS_MAN_FIGHT_2, + SFX_HOS_MAN_FIGHT_3, + SFX_HOS_MAN_GUN_THREATENED_1, + SFX_HOS_MAN_GUN_THREATENED_2, + SFX_HOS_MAN_JACKED_CAR_1, + SFX_HOS_MAN_JACKED_CAR_2, + SFX_HOS_MAN_JACKED_CAR_3, + SFX_HOS_MAN_SHOCKED_1, + SFX_HOS_WOM_BUMP_1, + SFX_HOS_WOM_BUMP_2, + SFX_HOS_WOM_BUMP_3, + SFX_HOS_WOM_CHAT_1, + SFX_HOS_WOM_CHAT_2, + SFX_HOS_WOM_CHAT_3, + SFX_HOS_WOM_CRASH_CAR_1, + SFX_HOS_WOM_CRASH_CAR_2, + SFX_HOS_WOM_DODGE_1, + SFX_HOS_WOM_DODGE_2, + SFX_HOS_WOM_DRIVER_BLOCKED_1, + SFX_HOS_WOM_DRIVER_BLOCKED_2, + SFX_HOS_WOM_FIGHT_1, + SFX_HOS_WOM_FIGHT_2, + SFX_HOS_WOM_FIGHT_3, + SFX_HOS_WOM_GUN_THREATENED_1, + SFX_HOS_WOM_GUN_THREATENED_2, + SFX_HOS_WOM_JACKED_CAR_1, + SFX_HOS_WOM_JACKED_CAR_2, + SFX_HOS_WOM_JACKED_CAR_3, + SFX_HOS_WOM_SHOCKED_1, + SFX_JDT1_BA, + SFX_JDT1_BB, + SFX_JDT1_CA, + SFX_JDT1_CB, + SFX_JDT1_DA, + SFX_JDT1_DB, + SFX_JDT1_DC, + SFX_JDT1_DD, + SFX_JDT1_DE, + SFX_JDT1_DF, + SFX_JDT1_DG, + SFX_JDT1_DH, + SFX_JDT1_DI, + SFX_JDT1_DJ, + SFX_JDT1_EA, + SFX_JDT1_EB, + SFX_JDT1_EC, + SFX_JDT1_ED, + SFX_JDT1_EE, + SFX_JDT1_FA, + SFX_JDT1_FB, + SFX_JDT1_FC, + SFX_JDT1_FD, + SFX_JDT1_FE, + SFX_JDT1_FF, + SFX_JDT1_GA, + SFX_JDT1_HA, + SFX_JDT1_HB, + SFX_JDT1_HC, + SFX_JDT1_HD, + SFX_JDT1_HE, + SFX_JDT1_HF, + SFX_JDT1_IA, + SFX_JDT1_JA, + SFX_JDT1_JB, + SFX_JDT1_KA, + SFX_JDT1_KB, + SFX_JDT1_KC, + SFX_JDT1_KD, + SFX_JDT1_KE, + SFX_JDT1_KF, + SFX_JDT1_LA, + SFX_JDT1_LB, + SFX_JDT1_MA, + SFX_JDT1_MB, + SFX_JDT1_MC, + SFX_JDT1_MD, + SFX_JDT1_ME, + SFX_JDT1_MF, + SFX_JDT1_MG, + SFX_JDT1_MH, + SFX_JDT2_AA, + SFX_JDT2_AB, + SFX_JDT2_AC, + SFX_JDT2_AD, + SFX_JDT2_AE, + SFX_JDT2_AF, + SFX_JDT2_AG, + SFX_JDT2_AH, + SFX_JDT2_BA, + SFX_JDT2_BB, + SFX_JDT2_BC, + SFX_JDT2_CA, + SFX_JDT2_CB, + SFX_JDT2_DA, + SFX_JDT2_DC, + SFX_JDT2_DD, + SFX_JDT2_DE, + SFX_JDT2_DF, + SFX_JDT3_AA, + SFX_JDT3_AB, + SFX_JDT3_AC, + SFX_JDT3_AD, + SFX_JDT3_AE, + SFX_JDT3_AG, + SFX_JDT3_AH, + SFX_JDT3_BA, + SFX_JDT3_BB, + SFX_JDT3_BC, + SFX_JDT3_BD, + SFX_JDT3_BE, + SFX_JDT3_BF, + SFX_JDT4_AA, + SFX_JDT4_AB, + SFX_JDT4_AC, + SFX_JDT4_AD, + SFX_JDT4_AE, + SFX_JDT4_AF, + SFX_JDT4_BA, + SFX_JDT4_BB, + SFX_JDT4_BC, + SFX_JDT5_BA, + SFX_JDT5_CA, + SFX_JDT5_CC, + SFX_JDT5_CD, + SFX_JDT5_CE, + SFX_JDT5_CG, + SFX_JDT5_CI, + SFX_JDT5_DA, + SFX_JDT5_EA, + SFX_JDT5_EB, + SFX_JDT5_EC, + SFX_JDT5_ED, + SFX_JDT5_EE, + SFX_JDT5_FA, + SFX_JDT5_FB, + SFX_JDT5_FC, + SFX_JDT5_GA, + SFX_JDT5_GB, + SFX_JDT6_AA, + SFX_JDT6_AB, + SFX_JDT6_AC, + SFX_JDT6_AE, + SFX_JDT6_AF, + SFX_JDT6_AG, + SFX_JDT6_AH, + SFX_JDT6_BA, + SFX_JDT6_BB, + SFX_JDT6_BC, + SFX_JDT6_BD, + SFX_JDT6_BE, + SFX_JDT6_BF, + SFX_JDT6_BG, + SFX_JDT6_CA, + SFX_JDT6_CB, + SFX_JDT6_DA, + SFX_JDT7_AA, + SFX_JDT7_AB, + SFX_JDT7_AC, + SFX_JDT7_AD, + SFX_JDT7_AE, + SFX_JDT7_AF, + SFX_JDT7_AG, + SFX_JDT7_BA, + SFX_JDT7_BB, + SFX_JDT7_BC, + SFX_JDT7_CA, + SFX_JDT7_CB, + SFX_JDT7_CC, + SFX_JDT7_CD, + SFX_JDT8_AA, + SFX_JDT8_AB, + SFX_JDT8_AC, + SFX_JDT8_AD, + SFX_JDT8_AE, + SFX_JDT8_AF, + SFX_JDT8_AG, + SFX_JDT8_AH, + SFX_JDT8_AI, + SFX_JDT8_BA, + SFX_JDT8_CA, + SFX_JDT8_CB, + SFX_JDT8_DA, + SFX_JDT8_DB, + SFX_JDT8_DC, + SFX_JDT8_DD, + SFX_JDT8_DE, + SFX_JDT8_DF, + SFX_JDT8_DG, + SFX_JDT8_EA, + SFX_JDT8_EB, + SFX_JDT8_EC, + SFX_JDT8_ED, + SFX_JDT8_EE, + SFX_JDT8_FA, + SFX_JDT8_FB, + SFX_JDT8_FC, + SFX_JDT8_FD, + SFX_JDT8_FE, + SFX_JDT8_FF, + SFX_JDT8_FG, + SFX_JDT8_FH, + SFX_JDT8_GA, + SFX_JDT8_HA, + SFX_JDT8_HB, + SFX_JDX_AA, + SFX_JDX_AB, + SFX_JDX_AC, + SFX_JD_CRASH_CAR_1, + SFX_JD_CRASH_CAR_2, + SFX_JD_CRASH_CAR_3, + SFX_JD_JACKED_CAR_1, + SFX_JD_JACKED_CAR_2, + SFX_JD_JACKED_CAR_3, + SFX_JD_SHOCKED_1, + SFX_JD_SHOCKED_2, + SFX_JD_SLPN, + SFX_LCN_AA, + SFX_LCN_AB, + SFX_LEAR, + SFX_LEON_CRASH_CAR_1, + SFX_LEON_CRASH_CAR_2, + SFX_LEON_CRASH_CAR_3, + SFX_LEON_CRASH_CAR_4, + SFX_LEON_CRASH_CAR_5, + SFX_LEON_DRIVER_BLOCKED_1, + SFX_LEON_DRIVER_BLOCKED_2, + SFX_LEON_DRIVER_BLOCKED_3, + SFX_LEON_DRIVER_BLOCKED_4, + SFX_LEON_JACKED_CAR_1, + SFX_LEON_JACKED_CAR_2, + SFX_LEON_JACKED_CAR_3, + SFX_LEON_SHOCKED_1, + SFX_LEON_SHOCKED_2, + SFX_LI_MAN1_BUMP_1, + SFX_LI_MAN1_BUMP_2, + SFX_LI_MAN1_BUMP_3, + SFX_LI_MAN1_CHAT_1, + SFX_LI_MAN1_CHAT_2, + SFX_LI_MAN1_CHAT_3, + SFX_LI_MAN1_CHAT_4, + SFX_LI_MAN1_CRASH_CAR_1, + SFX_LI_MAN1_CRASH_CAR_2, + SFX_LI_MAN1_DODGE_1, + SFX_LI_MAN1_DODGE_2, + SFX_LI_MAN1_DRIVER_BLOCKED_1, + SFX_LI_MAN1_DRIVER_BLOCKED_2, + SFX_LI_MAN1_FIGHT_1, + SFX_LI_MAN1_FIGHT_2, + SFX_LI_MAN1_FIGHT_3, + SFX_LI_MAN1_GUN_THREATENED_1, + SFX_LI_MAN1_GUN_THREATENED_2, + SFX_LI_MAN1_JACKED_CAR_1, + SFX_LI_MAN1_JACKED_CAR_2, + SFX_LI_MAN1_JACKED_CAR_3, + SFX_LI_MAN2_BUMP_1, + SFX_LI_MAN2_BUMP_2, + SFX_LI_MAN2_BUMP_3, + SFX_LI_MAN2_CHAT_1, + SFX_LI_MAN2_CHAT_2, + SFX_LI_MAN2_CHAT_3, + SFX_LI_MAN2_CHAT_4, + SFX_LI_MAN2_CRASH_CAR_1, + SFX_LI_MAN2_CRASH_CAR_2, + SFX_LI_MAN2_DODGE_1, + SFX_LI_MAN2_DODGE_2, + SFX_LI_MAN2_DRIVER_BLOCKED_1, + SFX_LI_MAN2_DRIVER_BLOCKED_2, + SFX_LI_MAN2_FIGHT_1, + SFX_LI_MAN2_FIGHT_2, + SFX_LI_MAN2_FIGHT_3, + SFX_LI_MAN2_GUN_THREATENED_1, + SFX_LI_MAN2_GUN_THREATENED_2, + SFX_LI_MAN2_JACKED_CAR_1, + SFX_LI_MAN2_JACKED_CAR_2, + SFX_LI_MAN2_JACKED_CAR_3, + SFX_LI_MAN2_SHOCKED_1, + SFX_LI_WOM1_BUMP_1, + SFX_LI_WOM1_BUMP_2, + SFX_LI_WOM1_BUMP_3, + SFX_LI_WOM1_CHAT_1, + SFX_LI_WOM1_CHAT_2, + SFX_LI_WOM1_CHAT_3, + SFX_LI_WOM1_CRASH_CAR_1, + SFX_LI_WOM1_CRASH_CAR_2, + SFX_LI_WOM1_DODGE_1, + SFX_LI_WOM1_DODGE_2, + SFX_LI_WOM1_DRIVER_BLOCKED_1, + SFX_LI_WOM1_DRIVER_BLOCKED_2, + SFX_LI_WOM1_FIGHT_1, + SFX_LI_WOM1_FIGHT_2, + SFX_LI_WOM1_FIGHT_3, + SFX_LI_WOM1_GUN_THREATENED_1, + SFX_LI_WOM1_GUN_THREATENED_2, + SFX_LI_WOM1_JACKED_CAR_1, + SFX_LI_WOM1_JACKED_CAR_2, + SFX_LI_WOM1_SHOCKED_1, + SFX_LI_WOM2_BUMP_1, + SFX_LI_WOM2_BUMP_2, + SFX_LI_WOM2_BUMP_3, + SFX_LI_WOM2_CHAT_1, + SFX_LI_WOM2_CHAT_2, + SFX_LI_WOM2_CHAT_3, + SFX_LI_WOM2_CHAT_4, + SFX_LI_WOM2_CRASH_CAR_1, + SFX_LI_WOM2_CRASH_CAR_2, + SFX_LI_WOM2_DODGE_1, + SFX_LI_WOM2_DODGE_2, + SFX_LI_WOM2_DRIVER_BLOCKED_1, + SFX_LI_WOM2_DRIVER_BLOCKED_2, + SFX_LI_WOM2_FIGHT_1, + SFX_LI_WOM2_FIGHT_2, + SFX_LI_WOM2_FIGHT_3, + SFX_LI_WOM2_GUN_THREATENED_1, + SFX_LI_WOM2_GUN_THREATENED_2, + SFX_LI_WOM2_JACKED_CAR_1, + SFX_LI_WOM2_JACKED_CAR_2, + SFX_LI_WOM2_JACKED_CAR_3, + SFX_LI_WOM2_SHOCKED_1, + SFX_M8B1AA, + SFX_M8B1AB, + SFX_MAC1_AA, + SFX_MAC1_AB, + SFX_MAC1_AC, + SFX_MAC1_AD, + SFX_MAC1_AE, + SFX_MAC1_AF, + SFX_MAC1_AG, + SFX_MAC1_AH, + SFX_MAC1_AI, + SFX_MAC1_AJ, + SFX_MAC1_AK, + SFX_MAC1_AL, + SFX_MAC1_AM, + SFX_MAC1_AN, + SFX_MAC1_AO, + SFX_MAC1_BA, + SFX_MAC1_BB, + SFX_MAC1_BC, + SFX_MAC1_BD, + SFX_MAC1_BE, + SFX_MAC1_BF, + SFX_MAC1_BG, + SFX_MAC1_CA, + SFX_MAC1_CB, + SFX_MAC1_DA, + SFX_MAC1_EA, + SFX_MAC1_FA, + SFX_MAC1_FB, + SFX_MAC1_GA, + SFX_MAC1_GB, + SFX_MAC1_HA, + SFX_MAC1_IA, + SFX_MAC1_IB, + SFX_MAC1_JA, + SFX_MAC1_JB, + SFX_MAC1_JC, + SFX_MAC2_AA, + SFX_MAC2_AB, + SFX_MAC2_AC, + SFX_MAC2_AD, + SFX_MAC2_AE, + SFX_MAC2_AF, + SFX_MAC2_AG, + SFX_MAC2_AH, + SFX_MAC2_AI, + SFX_MAC2_BA, + SFX_MAC2_BB, + SFX_MAC2_BC, + SFX_MAC3_AA, + SFX_MAC3_AB, + SFX_MAC3_AC, + SFX_MAC3_AD, + SFX_MAC3_AE, + SFX_MAC3_AF, + SFX_MAC3_AG, + SFX_MAC3_AH, + SFX_MAC3_AI, + SFX_MAC3_AJ, + SFX_MAC3_AK, + SFX_MAC3_AL, + SFX_MAC3_AM, + SFX_MAC3_AN, + SFX_MAC3_BA, + SFX_MAC4_AA, + SFX_MAC4_AB, + SFX_MAC4_AC, + SFX_MAC4_AD, + SFX_MAC4_AE, + SFX_MAC4_AF, + SFX_MAC4_AG, + SFX_MAC4_AH, + SFX_MAC4_AI, + SFX_MAC4_AJ, + SFX_MAC4_AK, + SFX_MAC4_AL, + SFX_MAC4_BA, + SFX_MAC4_BB, + SFX_MAC4_BC, + SFX_MAC4_BD, + SFX_MAC4_BE, + SFX_MAC4_BF, + SFX_MAC4_BG, + SFX_MAC4_BI, + SFX_MAC4_BJ, + SFX_MAC4_BL, + SFX_MAC4_BM, + SFX_MAC4_BO, + SFX_MAC4_BP, + SFX_MAC4_BQ, + SFX_MAC4_BR, + SFX_MAC4_BS, + SFX_MAC4_BT, + SFX_MAC4_BU, + SFX_MAC4_CA, + SFX_MAC4_CB, + SFX_MAC4_CC, + SFX_MAC4_CD, + SFX_MAC4_CE, + SFX_MAC4_CF, + SFX_MAC4_CG, + SFX_MAC4_CH, + SFX_MAC4_CI, + SFX_MAC4_CK, + SFX_MAC4_CM, + SFX_MAC4_CN, + SFX_MAC4_CO, + SFX_MAC4_CP, + SFX_MAC4_CQ, + SFX_MAC4_CR, + SFX_MAC4_CS, + SFX_MAC4_DA, + SFX_MAC4_DB, + SFX_MAC4_DC, + SFX_MAC4_DD, + SFX_MAC4_DE, + SFX_MAC4_DF, + SFX_MAC4_DG, + SFX_MAC4_DH, + SFX_MAC5_AA, + SFX_MAC5_AB, + SFX_MAC5_AC, + SFX_MAC5_AD, + SFX_MAC5_AE, + SFX_MAC5_AF, + SFX_MAC5_AG, + SFX_MAC5_AH, + SFX_MAC5_AI, + SFX_MAC5_AJ, + SFX_MAC5_AK, + SFX_MAC5_AL, + SFX_MAC5_AM, + SFX_MAC5_AN, + SFX_MALE01_BUMP_1, + SFX_MALE01_BUMP_2, + SFX_MALE01_BUMP_3, + SFX_MALE01_CHAT_1, + SFX_MALE01_CHAT_2, + SFX_MALE01_CHAT_3, + SFX_MALE01_CHAT_4, + SFX_MALE01_CRASH_CAR_1, + SFX_MALE01_CRASH_CAR_2, + SFX_MALE01_DRIVER_BLOCKED_1, + SFX_MALE01_DRIVER_BLOCKED_2, + SFX_MALE01_FIGHT_1, + SFX_MALE01_FIGHT_2, + SFX_MALE01_FIGHT_3, + SFX_MALE01_GUN_THREATENED_1, + SFX_MALE01_GUN_THREATENED_2, + SFX_MALE01_JACKED_CAR_1, + SFX_MALE01_JACKED_CAR_2, + SFX_MALE01_SHOCKED_1, + SFX_MALE02_BUMP_1, + SFX_MALE02_BUMP_2, + SFX_MALE02_BUMP_3, + SFX_MALE02_CHAT_1, + SFX_MALE02_CHAT_2, + SFX_MALE02_CHAT_3, + SFX_MALE02_CHAT_4, + SFX_MALE02_CRASH_CAR_1, + SFX_MALE02_CRASH_CAR_2, + SFX_MALE02_DODGE_1, + SFX_MALE02_DODGE_2, + SFX_MALE02_DRIVER_BLOCKED_1, + SFX_MALE02_DRIVER_BLOCKED_2, + SFX_MALE02_FIGHT_1, + SFX_MALE02_FIGHT_2, + SFX_MALE02_FIGHT_3, + SFX_MALE02_GUN_THREATENED_1, + SFX_MALE02_GUN_THREATENED_2, + SFX_MALE02_JACKED_CAR_1, + SFX_MALE02_JACKED_CAR_2, + SFX_MALE02_JACKED_CAR_3, + SFX_MALE02_SHOCKED_1, + SFX_MALE02_SPECIAL_CASE_1, + SFX_MALE02_SPECIAL_CASE_2, + SFX_MALE03_BUMP_1, + SFX_MALE03_BUMP_2, + SFX_MALE03_BUMP_3, + SFX_MALE03_CHAT_1, + SFX_MALE03_CHAT_2, + SFX_MALE03_CHAT_3, + SFX_MALE03_CRASH_CAR_1, + SFX_MALE03_CRASH_CAR_2, + SFX_MALE03_DODGE_1, + SFX_MALE03_DODGE_2, + SFX_MALE03_DRIVER_BLOCKED_1, + SFX_MALE03_DRIVER_BLOCKED_2, + SFX_MALE03_FIGHT_1, + SFX_MALE03_FIGHT_2, + SFX_MALE03_FIGHT_3, + SFX_MALE03_GUN_THREATENED_1, + SFX_MALE03_GUN_THREATENED_2, + SFX_MALE03_JACKED_CAR_1, + SFX_MALE03_JACKED_CAR_2, + SFX_MALE03_JACKED_CAR_3, + SFX_MALE03_SHOCKED_1, + SFX_MALE_DEATH_01, + SFX_MALE_DEATH_02, + SFX_MALE_DEATH_03, + SFX_MALE_DEATH_04, + SFX_MALE_DEATH_05, + SFX_MALE_DEATH_06, + SFX_MALE_DEATH_07, + SFX_MALE_DEATH_08, + SFX_MALE_DEATH_09, + SFX_MALE_DEATH_10, + SFX_MALE_DEATH_11, + SFX_MALE_DEATH_12, + SFX_MALE_DEATH_13, + SFX_MALE_DEATH_14, + SFX_MALE_DEATH_15, + SFX_MALE_DEATH_16, + SFX_MALE_DEATH_17, + SFX_MALE_DEATH_18, + SFX_MALE_DEATH_19, + SFX_MALE_DEATH_20, + SFX_MALE_DEATH_21, + SFX_MALE_DEATH_22, + SFX_MALE_DEATH_23, + SFX_MALE_DEATH_24, + SFX_MALE_DEATH_25, + SFX_MALE_DEATH_26, + SFX_MALE_DEATH_27, + SFX_MALE_DEATH_28, + SFX_MALE_PAIN_01, + SFX_MALE_PAIN_02, + SFX_MALE_PAIN_03, + SFX_MALE_PAIN_04, + SFX_MALE_PAIN_05, + SFX_MALE_PAIN_06, + SFX_MALE_PAIN_07, + SFX_MALE_PAIN_08, + SFX_MALE_PAIN_09, + SFX_MALE_PAIN_10, + SFX_MALE_PAIN_11, + SFX_MALE_PAIN_12, + SFX_MALE_PAIN_13, + SFX_MALE_PAIN_16, + SFX_MALE_PAIN_17, + SFX_MALE_PAIN_18, + SFX_MALE_PAIN_19, + SFX_MALE_PAIN_20, + SFX_MALE_PAIN_21, + SFX_MALE_PAIN_22, + SFX_MALE_PAIN_23, + SFX_MALE_PAIN_24, + SFX_MALE_PAIN_25, + SFX_MALE_PAIN_26, + SFX_MALE_PAIN_27, + SFX_MALE_PAIN_28, + SFX_MALE_PAIN_29, + SFX_MALE_PAIN_30, + SFX_MALE_PAIN_31, + SFX_MALE_PAIN_32, + SFX_MALE_PAIN_33, + SFX_MALE_PAIN_34, + SFX_MALE_PAIN_35, + SFX_MALE_PAIN_36, + SFX_MALE_PAIN_37, + SFX_MALE_PAIN_38, + SFX_MALE_PAIN_39, + SFX_MALE_PAIN_40, + SFX_MALE_PAIN_41, + SFX_MALE_PAIN_42, + SFX_MALE_PAIN_43, + SFX_MALE_PAIN_44, + SFX_MALE_PAIN_45, + SFX_MALE_PAIN_46, + SFX_MALE_PAIN_47, + SFX_MALE_PAIN_48, + SFX_MALE_PAIN_49, + SFX_MALE_PAIN_50, + SFX_MALE_PAIN_51, + SFX_MALE_PAIN_52, + SFX_MALE_PAIN_53, + SFX_MALE_PAIN_ON_FIRE_01, + SFX_MALE_PAIN_ON_FIRE_02, + SFX_MALE_PAIN_ON_FIRE_03, + SFX_MALE_PAIN_ON_FIRE_04, + SFX_MALE_PAIN_ON_FIRE_05, + SFX_MALE_PAIN_ON_FIRE_06, + SFX_MALE_PAIN_ON_FIRE_07, + SFX_MALE_PAIN_ON_FIRE_08, + SFX_MALE_PAIN_ON_FIRE_09, + SFX_MALE_PAIN_ON_FIRE_10, + SFX_MALE_PAIN_ON_FIRE_11, + SFX_MALE_PAIN_ON_FIRE_12, + SFX_MALE_PAIN_ON_FIRE_13, + SFX_MALE_PAIN_ON_FIRE_14, + SFX_MALE_PAIN_ON_FIRE_15, + SFX_MALE_PAIN_ON_FIRE_16, + SFX_MALE_PAIN_ON_FIRE_17, + SFX_MALE_PAIN_ON_FIRE_18, + SFX_MALE_PAIN_ON_FIRE_19, + SFX_MALE_PAIN_ON_FIRE_20, + SFX_MALE_PAIN_ON_FIRE_21, + SFX_MALE_PANIC_01, + SFX_MALE_PANIC_02, + SFX_MALE_PANIC_03, + SFX_MALE_PANIC_04, + SFX_MALE_PANIC_05, + SFX_MALE_PANIC_06, + SFX_MALE_PANIC_07, + SFX_MALE_PANIC_08, + SFX_MALE_PANIC_09, + SFX_MALE_PANIC_10, + SFX_MALE_PANIC_11, + SFX_MALE_PANIC_12, + SFX_MALE_PANIC_13, + SFX_MALE_PANIC_14, + SFX_MALE_PANIC_15, + SFX_MALE_PANIC_16, + SFX_MALE_PANIC_17, + SFX_MALE_PANIC_18, + SFX_MALE_PANIC_19, + SFX_MALE_PANIC_20, + SFX_MALE_PANIC_21, + SFX_MALE_PANIC_22, + SFX_MALE_PANIC_23, + SFX_MAR1_AA, + SFX_MAR1_AB, + SFX_MAR1_AC, + SFX_MAR1_AD, + SFX_MAR1_AE, + SFX_MAR1_BA, + SFX_MAR1_CA, + SFX_MAR1_DA, + SFX_MAR1_DB, + SFX_MAR1_EA, + SFX_MAR1_FA, + SFX_MAR1_FB, + SFX_MAR1_FC, + SFX_MAR1_FD, + SFX_MAR1_GA, + SFX_MAR1_GB, + SFX_MAR1_GC, + SFX_MAR1_HA, + SFX_MAR1_HB, + SFX_MAR1_HC, + SFX_MAR1_HD, + SFX_MAR1_IA, + SFX_MAR1_IB, + SFX_MAR1_IC, + SFX_MAR2_AA, + SFX_MAR2_AB, + SFX_MAR2_AC, + SFX_MAR2_AD, + SFX_MAR2_AE, + SFX_MAR2_AF, + SFX_MAR2_AG, + SFX_MAR2_AH, + SFX_MAR2_BA, + SFX_MAR2_BB, + SFX_MAR2_BC, + SFX_MAR2_CA, + SFX_MAR2_CB, + SFX_MAR2_CC, + SFX_MAR2_CD, + SFX_MAR2_CE, + SFX_MAR2_DA, + SFX_MAR2_EA, + SFX_MAR2_EB, + SFX_MAR2_EC, + SFX_MAR2_FA, + SFX_MAR2_FB, + SFX_MAR2_GA, + SFX_MAR2_GB, + SFX_MAR2_GC, + SFX_MAR2_GE, + SFX_MAR2_GF, + SFX_MAR2_GG, + SFX_MAR2_GH, + SFX_MAR2_HA, + SFX_MAR2_HB, + SFX_MAR2_HC, + SFX_MAR3_AA, + SFX_MAR3_AB, + SFX_MAR3_AC, + SFX_MAR3_AD, + SFX_MAR3_BA, + SFX_MAR3_BB, + SFX_MAR3_BC, + SFX_MAR3_BD, + SFX_MAR3_BE, + SFX_MAR3_BF, + SFX_MAR4_BA, + SFX_MAR4_BC, + SFX_MAR4_BD, + SFX_MAR4_BF, + SFX_MAR5_AA, + SFX_MAR5_AB, + SFX_MAR5_AC, + SFX_MAR5_AD, + SFX_MAR5_AE, + SFX_MAR5_BA, + SFX_MAR5_BB, + SFX_MAR5_CA, + SFX_MAR5_CB, + SFX_MAR5_CC, + SFX_MAR5_CD, + SFX_MAR5_CE, + SFX_MAR5_DA, + SFX_MAR5_DB, + SFX_MAR5_DC, + SFX_MAR5_EA, + SFX_MAR5_EB, + SFX_MAR5_EC, + SFX_MAR5_ED, + SFX_MAR5_FA, + SFX_MAR5_FB, + SFX_MAR5_FC, + SFX_MAR5_FD, + SFX_MAR5_FE, + SFX_MAR5_FF, + SFX_MARIA_CRASH_CAR_1, + SFX_MARIA_CRASH_CAR_2, + SFX_MARIA_CRASH_CAR_3, + SFX_MARIA_CRASH_CAR_4, + SFX_MARIA_DRIVER_BLOCKED_1, + SFX_MARIA_DRIVER_BLOCKED_2, + SFX_MARIA_JACKED_CAR_1, + SFX_MARIA_JACKED_CAR_2, + SFX_MARIA_JACKED_CAR_3, + SFX_MARIA_SHOCKED_1, + SFX_MARIA_SHOCKED_2, + SFX_MARX_AA, + SFX_MARX_AB, + SFX_MARX_AC, + SFX_MDON1AA, + SFX_MDON1AB, + SFX_MDON1AC, + SFX_MDON2AA, + SFX_MDON2AB, + SFX_MDON2AC, + SFX_MDON2AD, + SFX_MDON2AE, + SFX_MDON2AF, + SFX_MDON2AG, + SFX_MDON2AH, + SFX_MDON3AA, + SFX_MDON3AB, + SFX_MDON3AC, + SFX_MDON3AD, + SFX_MDON3AE, + SFX_MDON3AF, + SFX_MDON3AG, + SFX_MDON3AH, + SFX_MICKEY_BUMP_1, + SFX_MICKEY_BUMP_2, + SFX_MICKEY_BUMP_3, + SFX_MICKEY_BUMP_4, + SFX_MICKEY_CHAT_1, + SFX_MICKEY_CHAT_2, + SFX_MICKEY_CRASH_CAR_1, + SFX_MICKEY_CRASH_CAR_2, + SFX_MICKEY_DODGE_1, + SFX_MICKEY_DODGE_2, + SFX_MICKEY_DRIVER_BLOCKED_1, + SFX_MICKEY_DRIVER_BLOCKED_2, + SFX_MICKEY_FIGHT_1, + SFX_MICKEY_FIGHT_2, + SFX_MICKEY_GUN_THREATENED_1, + SFX_MICKEY_GUN_THREATENED_2, + SFX_MICKEY_JACKED_CAR_1, + SFX_MICKEY_JACKED_CAR_2, + SFX_MICKEY_JACKING_1, + SFX_MICKEY_JACKING_2, + SFX_MICKEY_SHOOT_1, + SFX_MICKEY_SHOOT_2, + SFX_MICKEY_SHOOT_3, + SFX_MICKEY_SHOOT_4, + SFX_MICKEY_SHOOT_5, + SFX_MJDT1AA, + SFX_MJDT1AB, + SFX_MJDT1AC, + SFX_MJDT1AE, + SFX_MMA1AA, + SFX_MMA1AB, + SFX_MMA1AC, + SFX_MMA1AD, + SFX_MMA1AE, + SFX_MMA2AA, + SFX_MMA2AB, + SFX_MMA2AC, + SFX_MMA2AD, + SFX_MMA2AE, + SFX_MMA2AF, + SFX_MMA2AG, + SFX_MMA2AH, + SFX_MMA2AI, + SFX_MMA2AJ, + SFX_MMAR1AA, + SFX_MMAR1AB, + SFX_MMAR1AC, + SFX_MMAR1AD, + SFX_MMCA1AA, + SFX_MMCA1AB, + SFX_MMCA1AC, + SFX_MMCA1AD, + SFX_MMCA2AA, + SFX_MMCA2AB, + SFX_MMCA2AC, + SFX_MMCA2AD, + SFX_MMCA2AE, + SFX_MMCA2AF, + SFX_MOD_MAN_BUMP_1, + SFX_MOD_MAN_BUMP_2, + SFX_MOD_MAN_BUMP_3, + SFX_MOD_MAN_CHAT_1, + SFX_MOD_MAN_CHAT_2, + SFX_MOD_MAN_CHAT_3, + SFX_MOD_MAN_CHAT_4, + SFX_MOD_MAN_CRASH_CAR_1, + SFX_MOD_MAN_CRASH_CAR_2, + SFX_MOD_MAN_DODGE_1, + SFX_MOD_MAN_DODGE_2, + SFX_MOD_MAN_DRIVER_BLOCKED_1, + SFX_MOD_MAN_DRIVER_BLOCKED_2, + SFX_MOD_MAN_FIGHT_1, + SFX_MOD_MAN_FIGHT_2, + SFX_MOD_MAN_FIGHT_3, + SFX_MOD_MAN_GUN_THREATENED_1, + SFX_MOD_MAN_GUN_THREATENED_2, + SFX_MOD_MAN_JACKED_CAR_1, + SFX_MOD_MAN_JACKED_CAR_2, + SFX_MOD_MAN_JACKED_CAR_3, + SFX_MOD_MAN_SHOCKED_1, + SFX_MOD_WOM_BUMP_1, + SFX_MOD_WOM_BUMP_2, + SFX_MOD_WOM_BUMP_3, + SFX_MOD_WOM_CHAT_1, + SFX_MOD_WOM_CHAT_2, + SFX_MOD_WOM_CHAT_3, + SFX_MOD_WOM_CHAT_4, + SFX_MOD_WOM_CRASH_CAR_1, + SFX_MOD_WOM_CRASH_CAR_2, + SFX_MOD_WOM_DODGE_1, + SFX_MOD_WOM_DODGE_2, + SFX_MOD_WOM_DRIVER_BLOCKED_1, + SFX_MOD_WOM_DRIVER_BLOCKED_2, + SFX_MOD_WOM_FIGHT_1, + SFX_MOD_WOM_FIGHT_2, + SFX_MOD_WOM_FIGHT_3, + SFX_MOD_WOM_GUN_THREATENED_1, + SFX_MOD_WOM_GUN_THREATENED_2, + SFX_MOD_WOM_JACKED_CAR_1, + SFX_MOD_WOM_JACKED_CAR_2, + SFX_MOD_WOM_JACKED_CAR_3, + SFX_MOD_WOM_SHOCKED_1, + SFX_MSA10AA, + SFX_MSA10AB, + SFX_MSA10AC, + SFX_MSA10AD, + SFX_MSA11AA, + SFX_MSA11AB, + SFX_MSA11AC, + SFX_MSA11AD, + SFX_MSA12AA, + SFX_MSA12AC, + SFX_MSA12AD, + SFX_MSA13AA, + SFX_MSA13AB, + SFX_MSA13AC, + SFX_MSA13AD, + SFX_MSA13AE, + SFX_MSA13AF, + SFX_MSA13AG, + SFX_MSA13AH, + SFX_MSA14AA, + SFX_MSA14AB, + SFX_MSA14AC, + SFX_MSA14AD, + SFX_MSAL5AA, + SFX_MSAL5AB, + SFX_MSAL6AA, + SFX_MSAL6AB, + SFX_MSAL6AC, + SFX_MSAL6AD, + SFX_MSAL7AA, + SFX_MSAL7AB, + SFX_MSAL7AC, + SFX_MSAL7AD, + SFX_MSAL7AE, + SFX_MSAL7AF, + SFX_MSAL7AG, + SFX_MSAL8AA, + SFX_MSAL8AB, + SFX_MSAL8AC, + SFX_MSAL8AD, + SFX_MSAL8AF, + SFX_MSAL8AG, + SFX_MSAL9AA, + SFX_MSAL9AB, + SFX_MSAL9AC, + SFX_MSAL9AD, + SFX_MSAL9AE, + SFX_MSAL9AF, + SFX_MTOS1AA, + SFX_MTOS1AB, + SFX_MTOS1AC, + SFX_MTOS1AD, + SFX_MTOS1AE, + SFX_MTOS1AF, + SFX_MTOS1AG, + SFX_MTOS2AA, + SFX_MTOS2AB, + SFX_MTOS2AC, + SFX_MTOS2AD, + SFX_MTOS2AE, + SFX_MTOS2AF, + SFX_MTOS2AG, + SFX_MVIC1AA, + SFX_MVIC1AB, + SFX_MVIC1AC, + SFX_MVIC1AD, + SFX_MVIC1AE, + SFX_MVIC1AF, + SFX_MVIC1AG, + SFX_MVIC1AH, + SFX_MVIC1AI, + SFX_MVIC1AJ, + SFX_MVIC1AK, + SFX_NEDS1AA, + SFX_NEDS1AB, + SFX_NEDS1AC, + SFX_NEDS1AD, + SFX_NEDS1AE, + SFX_NEDS1AF, + SFX_NEDS1AG, + SFX_NEDS1BA, + SFX_NEDS1BB, + SFX_NEDS1BC, + SFX_NEDS1BD, + SFX_NEDS1BE, + SFX_NEDS1BF, + SFX_NEDS2AA, + SFX_NEDS2AB, + SFX_NEDS2AC, + SFX_NEDS2AD, + SFX_NEDS2AE, + SFX_NEDS2AF, + SFX_NEDS2BA, + SFX_NEDS3AA, + SFX_NEDS3AB, + SFX_NEDS3AC, + SFX_NEDS3AD, + SFX_NEDS4AA, + SFX_NEDS4AB, + SFX_NEDS4AC, + SFX_NEDS4AD, + SFX_NEDS4AE, + SFX_NEDS4BA, + SFX_NEDS4BB, + SFX_NEDS4BC, + SFX_NEDS4BD, + SFX_NEDS4BE, + SFX_NEDS4BF, + SFX_NEDS4CA, + SFX_NOOD_AA, + SFX_NOOD_AB, + SFX_NOOD_AC, + SFX_NOOD_AD, + SFX_NOOD_AE, + SFX_NOOD_AF, + SFX_NOOD_AG, + SFX_NOOD_AH, + SFX_NOOD_AI, + SFX_NOOD_AJ, + SFX_NOOD_AK, + SFX_NOOD_AL, + SFX_NOOD_AM, + SFX_NOOD_AN, + SFX_NOOD_AO, + SFX_NOOD_AP, + SFX_NOOD_AQ, + SFX_NOOD_AR, + SFX_NOOD_AS, + SFX_NOOD_AT, + SFX_PBCHAT1, + SFX_PBCHAT10, + SFX_PBCHAT11, + SFX_PBCHAT12, + SFX_PBCHAT13, + SFX_PBCHAT14, + SFX_PBCHAT15, + SFX_PBCHAT16, + SFX_PBCHAT17, + SFX_PBCHAT18, + SFX_PBCHAT19, + SFX_PBCHAT2, + SFX_PBCHAT20, + SFX_PBCHAT21, + SFX_PBCHAT22, + SFX_PBCHAT23, + SFX_PBCHAT24, + SFX_PBCHAT25, + SFX_PBCHAT26, + SFX_PBCHAT27, + SFX_PBCHAT28, + SFX_PBCHAT29, + SFX_PBCHAT3, + SFX_PBCHAT4, + SFX_PBCHAT5, + SFX_PBCHAT6, + SFX_PBCHAT7, + SFX_PBCHAT8, + SFX_PBCHAT9, + SFX_PHCHAT1, + SFX_PHCHAT10, + SFX_PHCHAT11, + SFX_PHCHAT12, + SFX_PHCHAT13, + SFX_PHCHAT14, + SFX_PHCHAT15, + SFX_PHCHAT16, + SFX_PHCHAT17, + SFX_PHCHAT18, + SFX_PHCHAT19, + SFX_PHCHAT2, + SFX_PHCHAT20, + SFX_PHCHAT21, + SFX_PHCHAT22, + SFX_PHCHAT23, + SFX_PHCHAT24, + SFX_PHCHAT25, + SFX_PHCHAT26, + SFX_PHCHAT27, + SFX_PHCHAT28, + SFX_PHCHAT29, + SFX_PHCHAT3, + SFX_PHCHAT4, + SFX_PHCHAT5, + SFX_PHCHAT6, + SFX_PHCHAT7, + SFX_PHCHAT8, + SFX_PHCHAT9, + SFX_PIMP_BUMP_1, + SFX_PIMP_BUMP_2, + SFX_PIMP_BUMP_3, + SFX_PIMP_CHAT_1, + SFX_PIMP_CHAT_2, + SFX_PIMP_CHAT_3, + SFX_PIMP_CHAT_4, + SFX_PIMP_CRASH_CAR_1, + SFX_PIMP_CRASH_CAR_2, + SFX_PIMP_DODGE_1, + SFX_PIMP_DODGE_2, + SFX_PIMP_DRIVER_BLOCKED_1, + SFX_PIMP_DRIVER_BLOCKED_2, + SFX_PIMP_FIGHT_1, + SFX_PIMP_FIGHT_2, + SFX_PIMP_FIGHT_3, + SFX_PIMP_GUN_THREATENED_1, + SFX_PIMP_GUN_THREATENED_2, + SFX_PIMP_JACKED_CAR_1, + SFX_PIMP_JACKED_CAR_2, + SFX_PIMP_JACKED_CAR_3, + SFX_PIMP_SHOCKED_1, + SFX_PIMP_SPECIAL_CASE_1, + SFX_PIMP_SPECIAL_CASE_2, + SFX_PIMP_SPECIAL_CASE_3, + SFX_PIZZ_AA, + SFX_PIZZ_AB, + SFX_PIZZ_AC, + SFX_PIZZ_AD, + SFX_PIZZ_AE, + SFX_PIZZ_AF, + SFX_PIZZ_AG, + SFX_PIZZ_AH, + SFX_PIZZ_AI, + SFX_PIZZ_AJ, + SFX_PIZZ_AK, + SFX_PIZZ_AL, + SFX_PIZZ_AM, + SFX_PIZZ_AN, + SFX_PIZZ_AO, + SFX_PIZZ_AP, + SFX_PIZZ_AQ, + SFX_PIZZ_AR, + SFX_PIZZ_AS, + SFX_PIZZ_AT, + SFX_PROSTITUTE2_BUMP_1, + SFX_PROSTITUTE2_BUMP_2, + SFX_PROSTITUTE2_BUMP_3, + SFX_PROSTITUTE2_CHAT_1, + SFX_PROSTITUTE2_CHAT_2, + SFX_PROSTITUTE2_CHAT_3, + SFX_PROSTITUTE2_CHAT_4, + SFX_PROSTITUTE2_CRASH_CAR_1, + SFX_PROSTITUTE2_CRASH_CAR_2, + SFX_PROSTITUTE2_DODGE_1, + SFX_PROSTITUTE2_DODGE_2, + SFX_PROSTITUTE2_DRIVER_BLOCKED_1, + SFX_PROSTITUTE2_DRIVER_BLOCKED_2, + SFX_PROSTITUTE2_FIGHT_1, + SFX_PROSTITUTE2_FIGHT_2, + SFX_PROSTITUTE2_FIGHT_3, + SFX_PROSTITUTE2_GUN_THREATENED_1, + SFX_PROSTITUTE2_GUN_THREATENED_2, + SFX_PROSTITUTE2_JACKED_CAR_1, + SFX_PROSTITUTE2_JACKED_CAR_2, + SFX_PROSTITUTE2_JACKED_CAR_3, + SFX_PROSTITUTE2_SPECIAL_CASE_1, + SFX_PROSTITUTE2_SPECIAL_CASE_2, + SFX_PROSTITUTE2_SPECIAL_CASE_3, + SFX_PROSTITUTE_BUMP_1, + SFX_PROSTITUTE_BUMP_2, + SFX_PROSTITUTE_BUMP_3, + SFX_PROSTITUTE_CHAT_1, + SFX_PROSTITUTE_CHAT_2, + SFX_PROSTITUTE_CHAT_3, + SFX_PROSTITUTE_CHAT_4, + SFX_PROSTITUTE_CRASH_CAR_1, + SFX_PROSTITUTE_CRASH_CAR_2, + SFX_PROSTITUTE_DODGE_1, + SFX_PROSTITUTE_DODGE_2, + SFX_PROSTITUTE_DRIVER_BLOCKED_1, + SFX_PROSTITUTE_DRIVER_BLOCKED_2, + SFX_PROSTITUTE_FIGHT_1, + SFX_PROSTITUTE_FIGHT_2, + SFX_PROSTITUTE_GUN_THREATENED_1, + SFX_PROSTITUTE_GUN_THREATENED_2, + SFX_PROSTITUTE_JACKED_CAR_1, + SFX_PROSTITUTE_JACKED_CAR_2, + SFX_PROSTITUTE_JACKED_CAR_3, + SFX_PROSTITUTE_JACKED_CAR_4, + SFX_PROSTITUTE_SHOCKED_1, + SFX_PROSTITUTE_SHOCKED_2, + SFX_PROSTITUTE_SHOCKED_3, + SFX_P_MAN1_BUMP_1, + SFX_P_MAN1_BUMP_2, + SFX_P_MAN1_BUMP_3, + SFX_P_MAN1_CHAT_1, + SFX_P_MAN1_CHAT_2, + SFX_P_MAN1_CHAT_3, + SFX_P_MAN1_CRASH_CAR_1, + SFX_P_MAN1_CRASH_CAR_2, + SFX_P_MAN1_DODGE_1, + SFX_P_MAN1_DODGE_2, + SFX_P_MAN1_DRIVER_BLOCKED_1, + SFX_P_MAN1_DRIVER_BLOCKED_2, + SFX_P_MAN1_FIGHT_1, + SFX_P_MAN1_FIGHT_2, + SFX_P_MAN1_FIGHT_3, + SFX_P_MAN1_GUN_THREATENED_1, + SFX_P_MAN1_GUN_THREATENED_2, + SFX_P_MAN1_JACKED_CAR_1, + SFX_P_MAN1_JACKED_CAR_2, + SFX_P_MAN1_JACKED_CAR_3, + SFX_P_MAN2_BUMP_1, + SFX_P_MAN2_BUMP_2, + SFX_P_MAN2_BUMP_3, + SFX_P_MAN2_CHAT_1, + SFX_P_MAN2_CHAT_2, + SFX_P_MAN2_CHAT_3, + SFX_P_MAN2_CHAT_4, + SFX_P_MAN2_CRASH_CAR_1, + SFX_P_MAN2_CRASH_CAR_2, + SFX_P_MAN2_DODGE_1, + SFX_P_MAN2_DODGE_2, + SFX_P_MAN2_DRIVER_BLOCKED_1, + SFX_P_MAN2_DRIVER_BLOCKED_2, + SFX_P_MAN2_FIGHT_1, + SFX_P_MAN2_FIGHT_2, + SFX_P_MAN2_FIGHT_3, + SFX_P_MAN2_FIGHT_4, + SFX_P_MAN2_GUN_THREATENED_1, + SFX_P_MAN2_GUN_THREATENED_2, + SFX_P_MAN2_JACKED_CAR_1, + SFX_P_MAN2_JACKED_CAR_2, + SFX_P_MAN2_JACKED_CAR_3, + SFX_P_MAN2_SHOCKED_1, + SFX_P_WOM1_BUMP_1, + SFX_P_WOM1_BUMP_2, + SFX_P_WOM1_BUMP_3, + SFX_P_WOM1_CHAT_1, + SFX_P_WOM1_CHAT_2, + SFX_P_WOM1_CHAT_3, + SFX_P_WOM1_CHAT_4, + SFX_P_WOM1_CRASH_CAR_1, + SFX_P_WOM1_CRASH_CAR_2, + SFX_P_WOM1_DODGE_1, + SFX_P_WOM1_DODGE_2, + SFX_P_WOM1_DRIVER_BLOCKED_1, + SFX_P_WOM1_DRIVER_BLOCKED_2, + SFX_P_WOM1_FIGHT_1, + SFX_P_WOM1_FIGHT_2, + SFX_P_WOM1_FIGHT_3, + SFX_P_WOM1_GUN_THREATENED_1, + SFX_P_WOM1_GUN_THREATENED_2, + SFX_P_WOM1_JACKED_CAR_1, + SFX_P_WOM1_JACKED_CAR_2, + SFX_P_WOM1_JACKED_CAR_3, + SFX_P_WOM1_SHOCKED_1, + SFX_P_WOM2_BUMP_1, + SFX_P_WOM2_BUMP_2, + SFX_P_WOM2_BUMP_3, + SFX_P_WOM2_CHAT_1, + SFX_P_WOM2_CHAT_2, + SFX_P_WOM2_CHAT_3, + SFX_P_WOM2_CHAT_4, + SFX_P_WOM2_CRASH_CAR_1, + SFX_P_WOM2_CRASH_CAR_2, + SFX_P_WOM2_DODGE_1, + SFX_P_WOM2_DODGE_2, + SFX_P_WOM2_DRIVER_BLOCKED_1, + SFX_P_WOM2_DRIVER_BLOCKED_2, + SFX_P_WOM2_FIGHT_1, + SFX_P_WOM2_FIGHT_2, + SFX_P_WOM2_FIGHT_3, + SFX_P_WOM2_GUN_THREATENED_1, + SFX_P_WOM2_GUN_THREATENED_2, + SFX_P_WOM2_JACKED_CAR_1, + SFX_P_WOM2_JACKED_CAR_2, + SFX_P_WOM2_SHOCKED_1, + SFX_RAC1_AA, + SFX_RAC1_AB, + SFX_RAC1_AC, + SFX_RAC1_AD, + SFX_RAC1_AE, + SFX_RAC1_AF, + SFX_RAC1_AG, + SFX_RAC2_AA, + SFX_RAC2_AB, + SFX_RAC2_AC, + SFX_RAC2_AD, + SFX_RAC2_AE, + SFX_RAC2_AF, + SFX_RAC3_AB, + SFX_RAC3_AC, + SFX_RAC3_AD, + SFX_RAC3_AE, + SFX_RAC3_AF, + SFX_RAC3_AG, + SFX_RAYS1AA, + SFX_RAYS1AB, + SFX_RAYS1AC, + SFX_RAYS1BA, + SFX_RAYS1BB, + SFX_RAYS1CA, + SFX_RAYS1CB, + SFX_RAYS1CC, + SFX_RAYS1CD, + SFX_RAYS1CE, + SFX_RAYS1CF, + SFX_RAYS1DA, + SFX_RAYS1DB, + SFX_RAYS1DC, + SFX_RAYS2AA, + SFX_RAYS2AB, + SFX_RAYS2AD, + SFX_RAYS2AE, + SFX_RAYS2AF, + SFX_RAYS2AG, + SFX_RAYS2AH, + SFX_RAYS2AI, + SFX_RAYS2BA, + SFX_RAYS2BB, + SFX_RAYS2CA, + SFX_RAYS2CB, + SFX_RAYS2DA, + SFX_RAYS2DB, + SFX_RAYS2EA, + SFX_RAYS2EB, + SFX_RAYS4AA, + SFX_RAYS4AB, + SFX_RAYS4AC, + SFX_RAYS4AD, + SFX_RAYS4AE, + SFX_RAYS4AF, + SFX_RAYS4BA, + SFX_RAYS4BB, + SFX_RAYS4BC, + SFX_RAYS4BD, + SFX_RAYS4BE, + SFX_RAYS4BF, + SFX_RAYS4BG, + SFX_RAYS5AA, + SFX_RAYS5AB, + SFX_RAYS5AC, + SFX_RAYS5AD, + SFX_RAYS5AE, + SFX_RAYS5AF, + SFX_RAYS5AG, + SFX_RAYS5AH, + SFX_RAYS5AI, + SFX_RAYS5BA, + SFX_RAYS5BB, + SFX_RMN_AA, + SFX_RMN_AB, + SFX_RMN_AC, + SFX_RMN_AD, + SFX_RMN_AE, + SFX_RMN_AF, + SFX_RMN_AG, + SFX_RMN_AH, + SFX_RMN_AI, + SFX_RMN_AJ, + SFX_RMN_AK, + SFX_RUNPAST, + SFX_SAL1_AA, + SFX_SAL1_AB, + SFX_SAL1_AC, + SFX_SAL1_AE, + SFX_SAL1_BA, + SFX_SAL1_BB, + SFX_SAL1_BC, + SFX_SAL1_BD, + SFX_SAL2_AA, + SFX_SAL2_AB, + SFX_SAL2_AC, + SFX_SAL2_AD, + SFX_SAL2_AF, + SFX_SAL2_AG, + SFX_SAL2_BA, + SFX_SAL2_BB, + SFX_SAL2_BC, + SFX_SAL2_BD, + SFX_SAL2_CA, + SFX_SAL2_CB, + SFX_SAL2_CC, + SFX_SAL2_CD, + SFX_SAL2_CE, + SFX_SAL2_CF, + SFX_SAL2_CG, + SFX_SAL2_CH, + SFX_SAL2_CI, + SFX_SAL2_CJ, + SFX_SAL2_CK, + SFX_SAL2_CL, + SFX_SAL2_CM, + SFX_SAL2_CN, + SFX_SAL2_CO, + SFX_SAL2_CP, + SFX_SAL2_CQ, + SFX_SAL2_CR, + SFX_SAL2_CS, + SFX_SAL2_CT, + SFX_SAL2_CU, + SFX_SAL2_CV, + SFX_SAL2_DA, + SFX_SAL2_DB, + SFX_SAL2_DC, + SFX_SAL2_DD, + SFX_SAL2_DE, + SFX_SAL2_EA, + SFX_SAL3_AA, + SFX_SAL3_AD, + SFX_SAL3_AE, + SFX_SAL3_AF, + SFX_SAL3_AG, + SFX_SAL3_AI, + SFX_SAL3_BA, + SFX_SAL3_BB, + SFX_SAL3_CA, + SFX_SAL3_CB, + SFX_SAL3_DA, + SFX_SAL4_AA, + SFX_SAL4_AB, + SFX_SAL4_AC, + SFX_SAL4_AD, + SFX_SAL4_AE, + SFX_SAL4_AF, + SFX_SAL4_AH, + SFX_SAL4_AI, + SFX_SAL4_AJ, + SFX_SAL4_BA, + SFX_SAL4_CA, + SFX_SAL4_CB, + SFX_SAL4_CC, + SFX_SAL4_CD, + SFX_SAL4_CE, + SFX_SAL4_CF, + SFX_SAL4_CG, + SFX_SAL4_CH, + SFX_SAL4_CI, + SFX_SAL4_CJ, + SFX_SAL4_CK, + SFX_SAL4_CL, + SFX_SAL4_CM, + SFX_SAL4_CN, + SFX_SAL4_CO, + SFX_SAL4_CP, + SFX_SAL4_CQ, + SFX_SAL4_DA, + SFX_SAL4_EA, + SFX_SAL5_AA, + SFX_SAL5_AB, + SFX_SAL5_AD, + SFX_SAL5_AE, + SFX_SAL5_AF, + SFX_SAL5_AG, + SFX_SAL5_AH, + SFX_SAL5_AI, + SFX_SAL5_AJ, + SFX_SAL6_AA, + SFX_SAL6_AB, + SFX_SAL6_AC, + SFX_SAL6_AE, + SFX_SAL6_AF, + SFX_SAL6_AG, + SFX_SAL6_AH, + SFX_SAL6_AI, + SFX_SAL6_AJ, + SFX_SAL6_BA, + SFX_SAL6_BB, + SFX_SAL6_BC, + SFX_SAL6_BD, + SFX_SAL6_BE, + SFX_SAL6_BF, + SFX_SAL6_BH, + SFX_SAL6_BJ, + SFX_SAL6_BK, + SFX_SAL6_CA, + SFX_SAL6_CB, + SFX_SAL6_CC, + SFX_SAL6_CD, + SFX_SAL7_AA, + SFX_SAL7_AB, + SFX_SAL7_AC, + SFX_SAL7_AD, + SFX_SAL7_AE, + SFX_SAL7_AF, + SFX_SAL7_AG, + SFX_SAL7_AI, + SFX_SAL7_AJ, + SFX_SAL7_AK, + SFX_SAL7_BA, + SFX_SAL7_BB, + SFX_SAL7_BC, + SFX_SAL7_BD, + SFX_SAL7_BE, + SFX_SAL7_BF, + SFX_SAL7_BG, + SFX_SAL7_BH, + SFX_SAL7_CA, + SFX_SAL7_CB, + SFX_SAL7_CC, + SFX_SAL7_CD, + SFX_SAL8_AA, + SFX_SAL8_AB, + SFX_SAL8_AC, + SFX_SAL8_BA, + SFX_SAL8_BC, + SFX_SAL8_BD, + SFX_SAL8_BE, + SFX_SAL8_BF, + SFX_SAL8_CA, + SFX_SAL8_CC, + SFX_SAL8_DA, + SFX_SAL8_DB, + SFX_SAL8_DC, + SFX_SAL8_EA, + SFX_SAL8_EC, + SFX_SAL8_ED, + SFX_SAL8_EE, + SFX_SAL8_FA, + SFX_SAL8_GA, + SFX_SAL8_GB, + SFX_SAL8_HA, + SFX_SAL8_HB, + SFX_SAL8_HC, + SFX_SAL8_HD, + SFX_SAL8_HE, + SFX_SAL8_HF, + SFX_SAL8_HG, + SFX_SAL8_HH, + SFX_SALH1AA, + SFX_SALH1AB, + SFX_SALH1BA, + SFX_SALH1BB, + SFX_SALH1CA, + SFX_SALH1CB, + SFX_SALH1DA, + SFX_SALH1EA, + SFX_SALH1EB, + SFX_SALH1FB, + SFX_SALH1FC, + SFX_SALH1FG, + SFX_SALH1GA, + SFX_SALH1GB, + SFX_SALH1HA, + SFX_SALH1HB, + SFX_SALH2AA, + SFX_SALH2AB, + SFX_SALH2AC, + SFX_SALH2AD, + SFX_SALH2AE, + SFX_SALH2AF, + SFX_SALH2AG, + SFX_SALH2AH, + SFX_SALH2BA, + SFX_SALH2BB, + SFX_SALH2BC, + SFX_SALH2BD, + SFX_SALH2BE, + SFX_SALH2BF, + SFX_SALH2BG, + SFX_SALH2BH, + SFX_SALH2BI, + SFX_SALH2CA, + SFX_SALH3AA, + SFX_SALH3AB, + SFX_SALH3AC, + SFX_SALH3AD, + SFX_SALH3AE, + SFX_SALH3AF, + SFX_SALH3AG, + SFX_SALH3AH, + SFX_SALH3AI, + SFX_SALH3AJ, + SFX_SALH3AK, + SFX_SALH3BA, + SFX_SALH3BB, + SFX_SALH3CA, + SFX_SALH3CC, + SFX_SALH3CD, + SFX_SALH4AA, + SFX_SALH4AB, + SFX_SALH4AC, + SFX_SALH4AD, + SFX_SALH4AE, + SFX_SALH4AF, + SFX_SALH4AG, + SFX_SALH4AH, + SFX_SALH4AI, + SFX_SALH4AJ, + SFX_SALH4BA, + SFX_SALH4BB, + SFX_SALH4BC, + SFX_SALH4CA, + SFX_SALH4CB, + SFX_SALH5CA, + SFX_SALH5CB, + SFX_SALH5CC, + SFX_SALH5DA, + SFX_SALH5DB, + SFX_SALH5EA, + SFX_SALH5EB, + SFX_SALH5FA, + SFX_SALH5GA, + SFX_SALH5GB, + SFX_SALH5GC, + SFX_SALH5HA, + SFX_SALH5IA, + SFX_SALH5IB, + SFX_SALH5JA, + SFX_SALH5KA, + SFX_SALH5KB, + SFX_SALH5LA, + SFX_SALH5LB, + SFX_SALH5MA, + SFX_SALH5MB, + SFX_SALH5MC, + SFX_SALH5NA, + SFX_SALH5OA, + SFX_SALH5OB, + SFX_SALH5OC, + SFX_SALH5OD, + SFX_SALH5OE, + SFX_SALH5OF, + SFX_SALH5OG, + SFX_SALH5OH, + SFX_SALH5OI, + SFX_SALH5OJ, + SFX_SALH5OK, + SFX_SALS1AA, + SFX_SALS1AB, + SFX_SALS1AC, + SFX_SALS1AD, + SFX_SALS1AE, + SFX_SALS1AF, + SFX_SALS1AG, + SFX_SALS1AH, + SFX_SALS1AI, + SFX_SALS1BA, + SFX_SALS1BB, + SFX_SALS1BC, + SFX_SALS1BD, + SFX_SALS2AA, + SFX_SALS2AB, + SFX_SALS2AC, + SFX_SALS2AD, + SFX_SALS2BA, + SFX_SALS2BB, + SFX_SALS2BC, + SFX_SALS2BD, + SFX_SALS2BE, + SFX_SALS2BF, + SFX_SALS2CA, + SFX_SALS2CB, + SFX_SALS2CC, + SFX_SALS2CD, + SFX_SALS2CE, + SFX_SALS3AA, + SFX_SALS3AB, + SFX_SALS3AC, + SFX_SALS3BA, + SFX_SALS3BB, + SFX_SALS3BC, + SFX_SALS3BD, + SFX_SALS3CA, + SFX_SALS3CB, + SFX_SALS3CC, + SFX_SALS3CD, + SFX_SALS3CE, + SFX_SALS3CF, + SFX_SALS3CG, + SFX_SALS3DA, + SFX_SALS3DB, + SFX_SALS3DC, + SFX_SALS3DD, + SFX_SALS3DE, + SFX_SALS3DF, + SFX_SALS3DG, + SFX_SALS3DH, + SFX_SALS3DI, + SFX_SALS4AA, + SFX_SALS4AB, + SFX_SALS4AC, + SFX_SALS4AD, + SFX_SALS4AE, + SFX_SALS4AF, + SFX_SALS4BA, + SFX_SALS4BB, + SFX_SALS4BC, + SFX_SALS4BD, + SFX_SALS4BE, + SFX_SALS4BF, + SFX_SALS4BG, + SFX_SALS4BH, + SFX_SALS5AA, + SFX_SALS5AB, + SFX_SALS5AC, + SFX_SALS5AD, + SFX_SALS5AE, + SFX_SALS5AF, + SFX_SALS5BA, + SFX_SALS5BB, + SFX_SALS5BC, + SFX_SALS5BD, + SFX_SALS5BE, + SFX_SALS5BF, + SFX_SALS5BG, + SFX_SALS5CA, + SFX_SALS5CB, + SFX_SALS5CC, + SFX_SALS5CD, + SFX_SALS5CE, + SFX_SALS5CF, + SFX_SALS5CG, + SFX_SALS6AA, + SFX_SALS6AB, + SFX_SALS6AD, + SFX_SALS6AE, + SFX_SALS6AF, + SFX_SALS6AG, + SFX_SALS6AH, + SFX_SALVATORE_CRASH_CAR_1, + SFX_SALVATORE_CRASH_CAR_2, + SFX_SALVATORE_CRASH_CAR_3, + SFX_SALVATORE_CRASH_CAR_4, + SFX_SALVATORE_DRIVER_BLOCKED_1, + SFX_SALVATORE_DRIVER_BLOCKED_2, + SFX_SALVATORE_DRIVER_BLOCKED_3, + SFX_SALVATORE_JACKED_CAR_1, + SFX_SALVATORE_JACKED_CAR_2, + SFX_SALVATORE_SHOCKED_1, + SFX_SALVATORE_SHOCKED_2, + SFX_SALX_AA, + SFX_SALX_AB, + SFX_SALX_AC, + SFX_SALX_AD, + SFX_SALX_AE, + SFX_SALX_AF, + SFX_SALX_AG, + SFX_SALX_AH, + SFX_SALX_AI, + SFX_SALX_AK, + SFX_SALX_AL, + SFX_SALX_AM, + SFX_SALX_AN, + SFX_SALX_AO, + SFX_SALX_AP, + SFX_SALX_AQ, + SFX_SALX_AR, + SFX_SALX_AS, + SFX_SCUM_MAN_BUMP_1, + SFX_SCUM_MAN_BUMP_2, + SFX_SCUM_MAN_BUMP_3, + SFX_SCUM_MAN_CHAT_1, + SFX_SCUM_MAN_CHAT_2, + SFX_SCUM_MAN_CHAT_3, + SFX_SCUM_MAN_CHAT_4, + SFX_SCUM_MAN_CRASH_CAR_1, + SFX_SCUM_MAN_CRASH_CAR_2, + SFX_SCUM_MAN_DODGE_1, + SFX_SCUM_MAN_DODGE_2, + SFX_SCUM_MAN_DRIVER_BLOCKED_1, + SFX_SCUM_MAN_DRIVER_BLOCKED_2, + SFX_SCUM_MAN_FIGHT_1, + SFX_SCUM_MAN_FIGHT_2, + SFX_SCUM_MAN_FIGHT_3, + SFX_SCUM_MAN_GUN_THREATENED_1, + SFX_SCUM_MAN_GUN_THREATENED_2, + SFX_SCUM_MAN_JACKED_CAR_1, + SFX_SCUM_MAN_JACKED_CAR_2, + SFX_SCUM_MAN_JACKED_CAR_3, + SFX_SCUM_MAN_SHOCKED_1, + SFX_SCUM_MAN_SPECIAL_CASE_1, + SFX_SCUM_MAN_SPECIAL_CASE_2, + SFX_SCUM_MAN_SPECIAL_CASE_3, + SFX_SCUM_WOM_BUMP_1, + SFX_SCUM_WOM_BUMP_2, + SFX_SCUM_WOM_BUMP_3, + SFX_SCUM_WOM_CAR_JACKED_1, + SFX_SCUM_WOM_CAR_JACKED_2, + SFX_SCUM_WOM_CHAT_1, + SFX_SCUM_WOM_CHAT_2, + SFX_SCUM_WOM_CHAT_3, + SFX_SCUM_WOM_CHAT_4, + SFX_SCUM_WOM_CRASH_CAR_1, + SFX_SCUM_WOM_CRASH_CAR_2, + SFX_SCUM_WOM_DODGE_1, + SFX_SCUM_WOM_DODGE_2, + SFX_SCUM_WOM_DRIVER_BLOCKED_1, + SFX_SCUM_WOM_DRIVER_BLOCKED_2, + SFX_SCUM_WOM_FIGHT_1, + SFX_SCUM_WOM_FIGHT_2, + SFX_SCUM_WOM_FIGHT_3, + SFX_SCUM_WOM_GUN_THREATENED_1, + SFX_SCUM_WOM_GUN_THREATENED_2, + SFX_SCUM_WOM_SHOCKED_1, + SFX_SFX_AIRHORN_LEFT, + SFX_SFX_AIRHORN_RIGH, + SFX_SFX_ANG1_AA, + SFX_SFX_ANG1_AB, + SFX_SFX_ANG1_AC, + SFX_SFX_ANG1_AD, + SFX_SFX_ANG1_AE, + SFX_SFX_ANG1_AF, + SFX_SFX_ANG1_AG, + SFX_SFX_ANG1_AH, + SFX_SFX_ANG1_AI, + SFX_SFX_ANG1_AJ, + SFX_SFX_ANG1_AK, + SFX_SFX_ANG1_AL, + SFX_SFX_ANG1_AM, + SFX_SFX_ANG1_AN, + SFX_SFX_ANG1_AO, + SFX_SFX_ANG1_AP, + SFX_SFX_ANG1_AQ, + SFX_SFX_ANG1_AR, + SFX_SFX_ANG1_AS, + SFX_SFX_ANG1_AT, + SFX_SFX_ANG1_AU, + SFX_SFX_ANG1_AV, + SFX_SFX_ANG1_AW, + SFX_SFX_BLOW_ROOF, + SFX_SFX_BNK1_12, + SFX_SFX_CAMERA_LEFT, + SFX_SFX_CAMERA_RIGHT, + SFX_SFX_CHEER1, + SFX_SFX_CHEER2, + SFX_SFX_CHEER3, + SFX_SFX_CHEER4, + SFX_SFX_CRIME_1, + SFX_SFX_CRIME_10, + SFX_SFX_CRIME_11, + SFX_SFX_CRIME_12, + SFX_SFX_CRIME_2, + SFX_SFX_CRIME_3, + SFX_SFX_CRIME_4, + SFX_SFX_CRIME_5, + SFX_SFX_CRIME_6, + SFX_SFX_CRIME_7, + SFX_SFX_CRIME_8, + SFX_SFX_CRIME_9, + SFX_SFX_IN_LIFT, + SFX_SFX_JDT3_AA, + SFX_SFX_JDT3_AB, + SFX_SFX_JDT3_AC, + SFX_SFX_JDT3_AD, + SFX_SFX_JDT3_AE, + SFX_SFX_JDT3_AG, + SFX_SFX_JDT3_AH, + SFX_SFX_JDT3_BA, + SFX_SFX_JDT3_BB, + SFX_SFX_JDT3_BC, + SFX_SFX_JDT3_BD, + SFX_SFX_JDT3_BE, + SFX_SFX_JDT3_BF, + SFX_SFX_LANAMU1, + SFX_SFX_LANAMU2, + SFX_SFX_LANSTP1, + SFX_SFX_LANSTP2, + SFX_SFX_LIFT_BELL, + SFX_SFX_LIFT_CLOSE, + SFX_SFX_LIFT_OPEN, + SFX_SFX_LIFT_RUNNING, + SFX_SFX_MAR4_AA, + SFX_SFX_MAR4_AB, + SFX_SFX_MAR4_AC, + SFX_SFX_MAR4_AD, + SFX_SFX_MAR4_BA, + SFX_SFX_MAR4_BB, + SFX_SFX_MAR4_BC, + SFX_SFX_MAR4_BD, + SFX_SFX_MAR4_BE, + SFX_SFX_MAR4_BF, + SFX_SFX_MAR4_BG, + SFX_SFX_RING, + SFX_SFX_OOH1, + SFX_SFX_OOH2, + SFX_SFX_PAGER_RING, + SFX_SFX_POLICE_RADIO_AMBULANCE, + SFX_SFX_POLICE_RADIO_BLACK, + SFX_SFX_POLICE_RADIO_BLUE, + SFX_SFX_POLICE_RADIO_BOAT, + SFX_SFX_POLICE_RADIO_BUGGY, + SFX_SFX_POLICE_RADIO_BUS, + SFX_SFX_POLICE_RADIO_COACH, + SFX_SFX_POLICE_RADIO_CRUISER, + SFX_SFX_POLICE_RADIO_DINGHY, + SFX_SFX_POLICE_RADIO_DOWNTOWN, + SFX_SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL, + SFX_SFX_POLICE_RADIO_FIRE_TRUCK, + SFX_SFX_POLICE_RADIO_GARBAGE_TRUCK, + SFX_SFX_POLICE_RADIO_GOLF_CART, + SFX_SFX_POLICE_RADIO_GREEN, + SFX_SFX_POLICE_RADIO_GREY, + SFX_SFX_POLICE_RADIO_HEARSE, + SFX_SFX_POLICE_RADIO_HELICOPTER, + SFX_SFX_POLICE_RADIO_ICE_CREAM_VAN, + SFX_SFX_POLICE_RADIO_LEAF_LINKS, + SFX_SFX_POLICE_RADIO_LITTLE_HAITI, + SFX_SFX_POLICE_RADIO_LITTLE_HAVANA, + SFX_SFX_POLICE_RADIO_LOWRIDER, + SFX_SFX_POLICE_RADIO_MOPED, + SFX_SFX_POLICE_RADIO_MOTOBIKE, + SFX_SFX_POLICE_RADIO_OCEAN_BEACH, + SFX_SFX_POLICE_RADIO_OFFROAD, + SFX_SFX_POLICE_RADIO_ORANGE, + SFX_SFX_POLICE_RADIO_PICKUP, + SFX_SFX_POLICE_RADIO_PLANE, + SFX_SFX_POLICE_RADIO_POLICE_CAR, + SFX_SFX_POLICE_RADIO_PRAWN_ISLAND, + SFX_SFX_POLICE_RADIO_PURPLE, + SFX_SFX_POLICE_RADIO_RED, + SFX_SFX_POLICE_RADIO_RIG, + SFX_SFX_POLICE_RADIO_SEDAN, + SFX_SFX_POLICE_RADIO_SILVER, + SFX_SFX_POLICE_RADIO_SPEEDBOAT, + SFX_SFX_POLICE_RADIO_SPORTS_CAR, + SFX_SFX_POLICE_RADIO_STARFISH_ISLAND, + SFX_SFX_POLICE_RADIO_STATION_WAGON, + SFX_SFX_POLICE_RADIO_STRETCH, + SFX_SFX_POLICE_RADIO_SWAT_VAN, + SFX_SFX_POLICE_RADIO_TANK, + SFX_SFX_POLICE_RADIO_TAXI, + SFX_SFX_POLICE_RADIO_TRUCK, + SFX_SFX_POLICE_RADIO_TUDOOR, + SFX_SFX_POLICE_RADIO_VAN, + SFX_SFX_POLICE_RADIO_VICEPORT, + SFX_SFX_POLICE_RADIO_VICE_CITY, + SFX_SFX_POLICE_RADIO_VICE_CITY_BEACH, + SFX_SFX_POLICE_RADIO_VICE_CITY_MAINLAND, + SFX_SFX_POLICE_RADIO_VICE_POINT, + SFX_SFX_POLICE_RADIO_WASHINGTON_BEACH, + SFX_SFX_POLICE_RADIO_WHITE, + SFX_SFX_POLICE_RADIO_YELLOW, + SFX_SFX_PSYCH_1, + SFX_SFX_PSYCH_2, + SFX_SFX_SAL7_BA, + SFX_SFX_SAL7_BB, + SFX_SFX_SAL7_BC, + SFX_SFX_SAL7_BD, + SFX_SFX_SAL7_BE, + SFX_SFX_SAL7_BF, + SFX_SFX_SAL7_BG, + SFX_SFX_SAL7_BH, + SFX_SFX_SAL7_CA, + SFX_SFX_SAL7_CB, + SFX_SFX_SAL7_CC, + SFX_SFX_SAL7_CD, + SFX_SFX_SFX_01, + SFX_SFX_SFX_02, + SFX_SFX_SNIPER_SHOT_1, + SFX_SFX_SNIPER_SHOT_2, + SFX_SFX_TAX1_1, + SFX_SFX_TAX1_2, + SFX_SFX_TAX1_3, + SFX_SFX_TAX1_4, + SFX_SFX_TAX1_5, + SFX_SFX_TAX2_1, + SFX_SFX_TAX2_2, + SFX_SFX_TAX2_3, + SFX_SFX_TAX2_4, + SFX_SFX_TAX2_5, + SFX_SFX_TAX2_6, + SFX_SFX_TAX2_7, + SFX_SFX_TAX3_1, + SFX_SFX_TAX3_2, + SFX_SFX_TAX3_3, + SFX_SFX_TAX3_4, + SFX_SFX_TAX3_5, + SFX_SFX_VICE_VOICE_1_ARREST_1, + SFX_SFX_VICE_VOICE_1_ARREST_2, + SFX_SFX_VICE_VOICE_1_ARREST_3, + SFX_SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1, + SFX_SFX_VICE_VOICE_2_ARREST_1, + SFX_SFX_VICE_VOICE_2_ARREST_2, + SFX_SFX_VICE_VOICE_2_ARREST_3, + SFX_SFX_VICE_VOICE_2_MIAMIVICE_EXITING_CAR_1, + SFX_SFX_VICE_VOICE_3_ARREST_1, + SFX_SFX_VICE_VOICE_3_ARREST_2, + SFX_SFX_VICE_VOICE_3_ARREST_3, + SFX_SFX_VICE_VOICE_3_MIAMIVICE_EXITING_CAR_1, + SFX_SFX_VICE_VOICE_4_ARREST_1, + SFX_SFX_VICE_VOICE_4_ARREST_2, + SFX_SFX_VICE_VOICE_4_ARREST_3, + SFX_SFX_VICE_VOICE_4_MIAMIVICE_EXITING_CAR_1, + SFX_SFX_VICE_VOICE_5_ARREST_1, + SFX_SFX_VICE_VOICE_5_ARREST_2, + SFX_SFX_VICE_VOICE_5_ARREST_3, + SFX_SFX_VICE_VOICE_5_MIAMIVICE_EXITING_CAR_1, + SFX_SFX_VICE_VOICE_6_ARREST_1, + SFX_SFX_VICE_VOICE_6_ARREST_2, + SFX_SFX_VICE_VOICE_6_ARREST_3, + SFX_SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1, + SFX_SFX_WILLIE_BIKE_REV, + SFX_SFX_WILLIE_CAR_REV, + SFX_SHOPBELL, + SFX_SHOPPER1_BUMP_1, + SFX_SHOPPER1_BUMP_2, + SFX_SHOPPER1_BUMP_3, + SFX_SHOPPER1_CHAT_1, + SFX_SHOPPER1_CHAT_2, + SFX_SHOPPER1_CHAT_3, + SFX_SHOPPER1_CHAT_4, + SFX_SHOPPER1_CRASH_CAR_1, + SFX_SHOPPER1_CRASH_CAR_2, + SFX_SHOPPER1_DODGE_1, + SFX_SHOPPER1_DODGE_2, + SFX_SHOPPER1_DRIVER_BLOCKED_1, + SFX_SHOPPER1_DRIVER_BLOCKED_2, + SFX_SHOPPER1_FIGHT_1, + SFX_SHOPPER1_FIGHT_2, + SFX_SHOPPER1_FIGHT_3, + SFX_SHOPPER1_GUN_THREATENED_1, + SFX_SHOPPER1_GUN_THREATENED_2, + SFX_SHOPPER1_JACKED_CAR_1, + SFX_SHOPPER1_JACKED_CAR_2, + SFX_SHOPPER1_JACKED_CAR_3, + SFX_SHOPPER1_SHOCKED_1, + SFX_SHOPPER2_BUMP_1, + SFX_SHOPPER2_BUMP_2, + SFX_SHOPPER2_BUMP_3, + SFX_SHOPPER2_CHAT_1, + SFX_SHOPPER2_CHAT_2, + SFX_SHOPPER2_CHAT_3, + SFX_SHOPPER2_CRASH_CAR_1, + SFX_SHOPPER2_CRASH_CAR_2, + SFX_SHOPPER2_DODGE_1, + SFX_SHOPPER2_DODGE_2, + SFX_SHOPPER2_DRIVER_BLOCKED_1, + SFX_SHOPPER2_DRIVER_BLOCKED_2, + SFX_SHOPPER2_FIGHT_1, + SFX_SHOPPER2_FIGHT_2, + SFX_SHOPPER2_FIGHT_3, + SFX_SHOPPER2_GUN_THREATENED_1, + SFX_SHOPPER2_GUN_THREATENED_2, + SFX_SHOPPER2_JACKED_CAR_1, + SFX_SHOPPER2_JACKED_CAR_2, + SFX_SHOPPER2_JACKED_CAR_3, + SFX_SHOPPER2_SHOCKED_1, + SFX_SHOPPER3_BUMP_1, + SFX_SHOPPER3_BUMP_2, + SFX_SHOPPER3_BUMP_3, + SFX_SHOPPER3_CHAT_1, + SFX_SHOPPER3_CHAT_2, + SFX_SHOPPER3_CHAT_3, + SFX_SHOPPER3_CRASH_CAR_1, + SFX_SHOPPER3_CRASH_CAR_2, + SFX_SHOPPER3_DODGE_1, + SFX_SHOPPER3_DODGE_2, + SFX_SHOPPER3_DRIVER_BLOCKED_1, + SFX_SHOPPER3_DRIVER_BLOCKED_2, + SFX_SHOPPER3_FIGHT_1, + SFX_SHOPPER3_FIGHT_2, + SFX_SHOPPER3_FIGHT_3, + SFX_SHOPPER3_GUN_THREATENED_1, + SFX_SHOPPER3_GUN_THREATENED_2, + SFX_SHOPPER3_JACKED_CAR_1, + SFX_SHOPPER3_JACKED_CAR_2, + SFX_SHOPPER3_JACKED_CAR_3, + SFX_SHOPPER3_SHOCKED_1, + SFX_STRE_AA, + SFX_STRE_AB, + SFX_STRE_AC, + SFX_STRE_AD, + SFX_STRE_AE, + SFX_STRE_AF, + SFX_STRE_AG, + SFX_STRE_BA, + SFX_STRE_BB, + SFX_STRE_BC, + SFX_STRE_BD, + SFX_STRE_BE, + SFX_STRE_BF, + SFX_STRE_BG, + SFX_STRE_CA, + SFX_STRE_CB, + SFX_STRE_CC, + SFX_STUD_MAN_CHAT_1, + SFX_STUD_MAN_CHAT_2, + SFX_STUD_MAN_CHAT_3, + SFX_STUD_MAN_CHAT_4, + SFX_STUD_MAN_CRASH_CAR_1, + SFX_STUD_MAN_CRASH_CAR_2, + SFX_STUD_MAN_DODGE_1, + SFX_STUD_MAN_DODGE_2, + SFX_STUD_MAN_DRIVER_BLOCKED_1, + SFX_STUD_MAN_DRIVER_BLOCKED_2, + SFX_STUD_MAN_FIGHT_1, + SFX_STUD_MAN_FIGHT_2, + SFX_STUD_MAN_FIGHT_3, + SFX_STUD_MAN_GUN_THREATENED_1, + SFX_STUD_MAN_GUN_THREATENED_2, + SFX_STUD_MAN_JACKED_CAR_1, + SFX_STUD_MAN_JACKED_CAR_2, + SFX_STUD_MAN_JACKED_CAR_3, + SFX_STUD_MAN_SHOCKED_1, + SFX_STUD_MAN_SPECIAL_CASE_1, + SFX_STUD_MAN_SPECIAL_CASE_2, + SFX_STUD_MAN_SPECIAL_CASE_3, + SFX_STUD_WOM_BUMP_1, + SFX_STUD_WOM_BUMP_2, + SFX_STUD_WOM_BUMP_3, + SFX_STUD_WOM_CHAT_1, + SFX_STUD_WOM_CHAT_2, + SFX_STUD_WOM_CHAT_3, + SFX_STUD_WOM_CHAT_4, + SFX_STUD_WOM_CRASH_CAR_1, + SFX_STUD_WOM_CRASH_CAR_2, + SFX_STUD_WOM_DODGE_1, + SFX_STUD_WOM_DODGE_2, + SFX_STUD_WOM_DRIVER_BLOCKED_1, + SFX_STUD_WOM_DRIVER_BLOCKED_2, + SFX_STUD_WOM_FIGHT_1, + SFX_STUD_WOM_FIGHT_2, + SFX_STUD_WOM_GUN_THREATENED_1, + SFX_STUD_WOM_GUN_THREATENED_2, + SFX_STUD_WOM_JACKED_CAR_1, + SFX_STUD_WOM_JACKED_CAR_2, + SFX_STUD_WOM_JACKED_CAR_3, + SFX_STUD_WOM_SHOCKED_1, + SFX_ST_MAN_BUMP_1, + SFX_ST_MAN_BUMP_2, + SFX_ST_MAN_BUMP_3, + SFX_ST_MAN_CHAT_1, + SFX_ST_MAN_CHAT_2, + SFX_ST_MAN_CHAT_3, + SFX_ST_MAN_CRASH_CAR_1, + SFX_ST_MAN_CRASH_CAR_2, + SFX_ST_MAN_DODGE_1, + SFX_ST_MAN_DODGE_2, + SFX_ST_MAN_DRIVER_BLOCKED_1, + SFX_ST_MAN_DRIVER_BLOCKED_2, + SFX_ST_MAN_FIGHT_1, + SFX_ST_MAN_FIGHT_2, + SFX_ST_MAN_GUN_THREATENED_1, + SFX_ST_MAN_GUN_THREATENED_2, + SFX_ST_MAN_JACKED_CAR_1, + SFX_ST_MAN_JACKED_CAR_2, + SFX_ST_MAN_JACKED_CAR_3, + SFX_ST_WOM_BUMP_1, + SFX_ST_WOM_BUMP_2, + SFX_ST_WOM_BUMP_3, + SFX_ST_WOM_CHAT_1, + SFX_ST_WOM_CHAT_2, + SFX_ST_WOM_CHAT_3, + SFX_ST_WOM_CHAT_4, + SFX_ST_WOM_CRASH_CAR_1, + SFX_ST_WOM_CRASH_CAR_2, + SFX_ST_WOM_DODGE_1, + SFX_ST_WOM_DODGE_2, + SFX_ST_WOM_DRIVER_BLOCKED_1, + SFX_ST_WOM_DRIVER_BLOCKED_2, + SFX_ST_WOM_FIGHT_1, + SFX_ST_WOM_FIGHT_2, + SFX_ST_WOM_FIGHT_3, + SFX_ST_WOM_GUN_THREATENED_1, + SFX_ST_WOM_GUN_THREATENED_2, + SFX_ST_WOM_JACKED_CAR_1, + SFX_ST_WOM_JACKED_CAR_2, + SFX_ST_WOM_JACKED_CAR_3, + SFX_ST_WOM_SHOCKED_1, + SFX_SWAT_VOICE_1_ROPE_1, + SFX_SWAT_VOICE_1_ROPE_2, + SFX_SWAT_VOICE_1_SHOOT_1, + SFX_SWAT_VOICE_1_SHOOT_2, + SFX_SWAT_VOICE_1_SHOOT_3, + SFX_SWAT_VOICE_1_SHOOT_4, + SFX_SWAT_VOICE_1_SHOOT_5, + SFX_SWAT_VOICE_2_ROPE_1, + SFX_SWAT_VOICE_2_ROPE_2, + SFX_SWAT_VOICE_2_SHOOT_1, + SFX_SWAT_VOICE_2_SHOOT_2, + SFX_SWAT_VOICE_2_SHOOT_3, + SFX_SWAT_VOICE_2_SHOOT_4, + SFX_SWAT_VOICE_2_SHOOT_5, + SFX_TAN1_AA, + SFX_TAN1_AB, + SFX_TAN1_AD, + SFX_TAN1_AE, + SFX_TAN1_AF, + SFX_TAN1_AG, + SFX_TAN1_AH, + SFX_TAN1_AI, + SFX_TAN1_AJ, + SFX_TAN2_AA, + SFX_TAN2_AB, + SFX_TAN2_AC, + SFX_TAN2_AE, + SFX_TAN2_AF, + SFX_TAN2_AG, + SFX_TAN2_AH, + SFX_TAN2_AJ, + SFX_TAN3_AA, + SFX_TAN3_AB, + SFX_TAN3_AC, + SFX_TAN3_AD, + SFX_TAN3_AE, + SFX_TAN3_AF, + SFX_TAN3_AG, + SFX_TAN3_AH, + SFX_TING, + SFX_TONI_ANGRY_BUSTED_01, + SFX_TONI_ANGRY_BUSTED_02, + SFX_TONI_ANGRY_BUSTED_03, + SFX_TONI_ANGRY_BUSTED_04, + SFX_TONI_ANGRY_BUSTED_05, + SFX_TONI_ANGRY_BUSTED_06, + SFX_TONI_ANGRY_BUSTED_07, + SFX_TONI_ANGRY_BUSTED_08, + SFX_TONI_ANGRY_BUSTED_09, + SFX_TONI_ANGRY_BUSTED_10, + SFX_TONI_ANGRY_BUSTED_11, + SFX_TONI_ANGRY_BUSTED_12, + SFX_TONI_ANGRY_BUSTED_13, + SFX_TONI_ANGRY_BUSTED_14, + SFX_TONI_ANGRY_BUSTED_15, + SFX_TONI_ANGRY_BUSTED_16, + SFX_TONI_ANGRY_CHASED_01, + SFX_TONI_ANGRY_CHASED_02, + SFX_TONI_ANGRY_CHASED_03, + SFX_TONI_ANGRY_CHASED_04, + SFX_TONI_ANGRY_CHASED_05, + SFX_TONI_ANGRY_CHASED_06, + SFX_TONI_ANGRY_CHASED_07, + SFX_TONI_ANGRY_CHASED_08, + SFX_TONI_ANGRY_CHASED_09, + SFX_TONI_ANGRY_CHASED_10, + SFX_TONI_ANGRY_CHASED_11, + SFX_TONI_ANGRY_CHASED_12, + SFX_TONI_ANGRY_CHASED_13, + SFX_TONI_ANGRY_CHASED_14, + SFX_TONI_ANGRY_CHASED_15, + SFX_TONI_ANGRY_CHASED_16, + SFX_TONI_ANGRY_CHASED_17, + SFX_TONI_ANGRY_CHASED_18, + SFX_TONI_ANGRY_CHASED_19, + SFX_TONI_ANGRY_CHASED_20, + SFX_TONI_ANGRY_CHASED_21, + SFX_TONI_ANGRY_CHASED_22, + SFX_TONI_ANGRY_CHASED_23, + SFX_TONI_ANGRY_CHASED_24, + SFX_TONI_ANGRY_CHASED_25, + SFX_TONI_ANGRY_CRASH_01, + SFX_TONI_ANGRY_CRASH_02, + SFX_TONI_ANGRY_CRASH_03, + SFX_TONI_ANGRY_CRASH_04, + SFX_TONI_ANGRY_CRASH_05, + SFX_TONI_ANGRY_CRASH_06, + SFX_TONI_ANGRY_CRASH_07, + SFX_TONI_ANGRY_CRASH_08, + SFX_TONI_ANGRY_CRASH_09, + SFX_TONI_ANGRY_CRASH_10, + SFX_TONI_ANGRY_CRASH_11, + SFX_TONI_ANGRY_CRASH_12, + SFX_TONI_ANGRY_CRASH_13, + SFX_TONI_ANGRY_CRASH_14, + SFX_TONI_ANGRY_CRASH_15, + SFX_TONI_ANGRY_CRASH_16, + SFX_TONI_ANGRY_CRASH_17, + SFX_TONI_ANGRY_CRASH_18, + SFX_TONI_ANGRY_CRASH_19, + SFX_TONI_ANGRY_CRASH_20, + SFX_TONI_ANGRY_CRASH_21, + SFX_TONI_ANGRY_CRASH_22, + SFX_TONI_ANGRY_CRASH_23, + SFX_TONI_ANGRY_CRASH_24, + SFX_TONI_ANGRY_CRASH_25, + SFX_TONI_ANGRY_CRASH_26, + SFX_TONI_ANGRY_CRASH_27, + SFX_TONI_ANGRY_CRASH_28, + SFX_TONI_ANGRY_CRASH_29, + SFX_TONI_ANGRY_FIGHT_01, + SFX_TONI_ANGRY_FIGHT_02, + SFX_TONI_ANGRY_FIGHT_03, + SFX_TONI_ANGRY_FIGHT_04, + SFX_TONI_ANGRY_FIGHT_05, + SFX_TONI_ANGRY_FIGHT_06, + SFX_TONI_ANGRY_FIGHT_07, + SFX_TONI_ANGRY_FIGHT_08, + SFX_TONI_ANGRY_FIGHT_09, + SFX_TONI_ANGRY_FIGHT_10, + SFX_TONI_ANGRY_FIGHT_11, + SFX_TONI_ANGRY_FIGHT_12, + SFX_TONI_ANGRY_FIGHT_13, + SFX_TONI_ANGRY_FIGHT_14, + SFX_TONI_ANGRY_FIGHT_15, + SFX_TONI_ANGRY_FIGHT_16, + SFX_TONI_ANGRY_FIGHT_17, + SFX_TONI_ANGRY_FIGHT_18, + SFX_TONI_ANGRY_FIGHT_19, + SFX_TONI_ANGRY_FIGHT_20, + SFX_TONI_ANGRY_FIGHT_21, + SFX_TONI_ANGRY_FIGHT_22, + SFX_TONI_ANGRY_FIGHT_23, + SFX_TONI_ANGRY_FIGHT_24, + SFX_TONI_ANGRY_FIGHT_25, + SFX_TONI_ANGRY_FIGHT_26, + SFX_TONI_ANGRY_FIGHT_27, + SFX_TONI_ANGRY_FIGHT_28, + SFX_TONI_ANGRY_FIGHT_29, + SFX_TONI_ANGRY_FIGHT_30, + SFX_TONI_ANGRY_FIGHT_31, + SFX_TONI_ANGRY_FIGHT_32, + SFX_TONI_ANGRY_FIGHT_33, + SFX_TONI_ANGRY_FIGHT_34, + SFX_TONI_ANGRY_FIGHT_35, + SFX_TONI_ANGRY_FIGHT_36, + SFX_TONI_ANGRY_FIGHT_37, + SFX_TONI_ANGRY_FIGHT_38, + SFX_TONI_ANGRY_FIGHT_39, + SFX_TONI_ANGRY_JACKED_01, + SFX_TONI_ANGRY_JACKED_02, + SFX_TONI_ANGRY_JACKED_03, + SFX_TONI_ANGRY_JACKED_04, + SFX_TONI_ANGRY_JACKED_05, + SFX_TONI_ANGRY_JACKED_06, + SFX_TONI_ANGRY_JACKED_07, + SFX_TONI_ANGRY_JACKED_08, + SFX_TONI_ANGRY_JACKED_09, + SFX_TONI_ANGRY_JACKED_10, + SFX_TONI_ANGRY_JACKED_11, + SFX_TONI_ANGRY_JACKED_12, + SFX_TONI_ANGRY_JACKED_13, + SFX_TONI_ANGRY_JACKED_14, + SFX_TONI_ANGRY_JACKED_15, + SFX_TONI_ANGRY_JACKED_16, + SFX_TONI_ANGRY_JACKING_01, + SFX_TONI_ANGRY_JACKING_02, + SFX_TONI_ANGRY_JACKING_03, + SFX_TONI_ANGRY_JACKING_04, + SFX_TONI_ANGRY_JACKING_05, + SFX_TONI_ANGRY_JACKING_06, + SFX_TONI_ANGRY_JACKING_07, + SFX_TONI_ANGRY_JACKING_08, + SFX_TONI_ANGRY_JACKING_09, + SFX_TONI_ANGRY_JACKING_10, + SFX_TONI_ANGRY_JACKING_11, + SFX_TONI_ANGRY_JACKING_12, + SFX_TONI_ANGRY_JACKING_13, + SFX_TONI_ANGRY_JACKING_14, + SFX_TONI_ANGRY_JACKING_15, + SFX_TONI_ANGRY_JACKING_16, + SFX_TONI_ANGRY_JACKING_17, + SFX_TONI_ANGRY_JACKING_18, + SFX_TONI_ANGRY_JACKING_19, + SFX_TONI_ANGRY_JACKING_20, + SFX_TONI_ANGRY_JACKING_21, + SFX_TONI_ANGRY_JACKING_22, + SFX_TONI_ANGRY_JACKING_23, + SFX_TONI_ANGRY_JACKING_24, + SFX_TONI_ANGRY_JACKING_25, + SFX_TONI_ANGRY_JACKING_26, + SFX_TONI_ANGRY_JACKING_27, + SFX_TONI_ANGRY_JACKING_28, + SFX_TONI_ANGRY_JACKING_29, + SFX_TONI_ANGRY_JACKING_30, + SFX_TONI_ANGRY_JACKING_31, + SFX_TONI_ANGRY_JACKING_32, + SFX_TONI_ANGRY_JACKING_33, + SFX_TONI_ANGRY_PICK_UP_CASH_01, + SFX_TONI_ANGRY_PICK_UP_CASH_02, + SFX_TONI_ANGRY_PICK_UP_CASH_03, + SFX_TONI_ANGRY_PICK_UP_CASH_04, + SFX_TONI_ANGRY_PICK_UP_CASH_05, + SFX_TONI_ANGRY_PICK_UP_CASH_06, + SFX_TONI_ANGRY_PICK_UP_CASH_07, + SFX_TONI_ANGRY_PICK_UP_CASH_08, + SFX_TONI_ANGRY_PICK_UP_CASH_09, + SFX_TONI_ANGRY_PICK_UP_CASH_10, + SFX_TONI_ANGRY_PICK_UP_CASH_11, + SFX_TONI_ANGRY_PICK_UP_CASH_12, + SFX_TONI_ANGRY_PICK_UP_HOOKER_01, + SFX_TONI_ANGRY_PICK_UP_HOOKER_02, + SFX_TONI_ANGRY_PICK_UP_HOOKER_03, + SFX_TONI_ANGRY_PICK_UP_HOOKER_04, + SFX_TONI_ANGRY_PICK_UP_HOOKER_05, + SFX_TONI_ANGRY_PICK_UP_HOOKER_06, + SFX_TONI_ANGRY_PICK_UP_HOOKER_07, + SFX_TONI_ANGRY_PICK_UP_HOOKER_08, + SFX_TONI_ANGRY_PULL_GUN_01, + SFX_TONI_ANGRY_PULL_GUN_02, + SFX_TONI_ANGRY_PULL_GUN_03, + SFX_TONI_ANGRY_PULL_GUN_04, + SFX_TONI_ANGRY_PULL_GUN_05, + SFX_TONI_ANGRY_PULL_GUN_06, + SFX_TONI_ANGRY_PULL_GUN_07, + SFX_TONI_ANGRY_PULL_GUN_08, + SFX_TONI_ANGRY_PULL_GUN_09, + SFX_TONI_ANGRY_PULL_GUN_10, + SFX_TONI_ANGRY_PULL_GUN_11, + SFX_TONI_ANGRY_PULL_GUN_12, + SFX_TONI_ANGRY_PULL_GUN_13, + SFX_TONI_ANGRY_PULL_GUN_14, + SFX_TONI_ANGRY_PULL_GUN_15, + SFX_TONI_ANGRY_PULL_GUN_16, + SFX_TONI_ANGRY_PULL_GUN_17, + SFX_TONI_ANGRY_PULL_GUN_18, + SFX_TONI_ANGRY_PULL_GUN_19, + SFX_TONI_ANGRY_PULL_GUN_20, + SFX_TONI_ANGRY_PULL_GUN_21, + SFX_TONI_ANGRY_PULL_GUN_22, + SFX_TONI_ANGRY_PULL_GUN_23, + SFX_TONI_ANGRY_PULL_GUN_24, + SFX_TONI_ANGRY_PULL_GUN_25, + SFX_TONI_ANGRY_PULL_GUN_26, + SFX_TONI_ANGRY_PULL_GUN_27, + SFX_TONI_ANGRY_PULL_GUN_28, + SFX_TONI_ANGRY_PULL_GUN_29, + SFX_TONI_ANGRY_SEX_01, + SFX_TONI_ANGRY_SEX_02, + SFX_TONI_ANGRY_SEX_03, + SFX_TONI_ANGRY_SEX_04, + SFX_TONI_ANGRY_SEX_05, + SFX_TONI_ANGRY_SEX_06, + SFX_TONI_ANGRY_SEX_07, + SFX_TONI_ANGRY_SEX_08, + SFX_TONI_ANGRY_SEX_09, + SFX_TONI_ANGRY_SEX_10, + SFX_TONI_ANGRY_SHOOT_01, + SFX_TONI_ANGRY_SHOOT_02, + SFX_TONI_ANGRY_SHOOT_03, + SFX_TONI_ANGRY_SHOOT_04, + SFX_TONI_ANGRY_SHOOT_05, + SFX_TONI_ANGRY_SHOOT_06, + SFX_TONI_ANGRY_SHOOT_07, + SFX_TONI_ANGRY_SHOOT_08, + SFX_TONI_ANGRY_SHOOT_09, + SFX_TONI_ANGRY_SHOOT_10, + SFX_TONI_ANGRY_SHOOT_11, + SFX_TONI_ANGRY_SHOOT_12, + SFX_TONI_ANGRY_SHOOT_13, + SFX_TONI_ANGRY_SHOOT_14, + SFX_TONI_ANGRY_SHOOT_15, + SFX_TONI_ANGRY_SHOOT_16, + SFX_TONI_ANGRY_SHOOT_17, + SFX_TONI_ANGRY_SHOOT_18, + SFX_TONI_ANGRY_SHOOT_19, + SFX_TONI_ANGRY_SHOOT_20, + SFX_TONI_ANGRY_SHOOT_21, + SFX_TONI_ANGRY_SHOOT_22, + SFX_TONI_ANGRY_SHOOT_23, + SFX_TONI_ANGRY_SHOOT_24, + SFX_TONI_ANGRY_SHOOT_25, + SFX_TONI_ANGRY_SHOOT_26, + SFX_TONI_ANGRY_SHOOT_27, + SFX_TONI_ANGRY_SHOOT_28, + SFX_TONI_ANGRY_SHOOT_29, + SFX_TONI_ANGRY_SHOOT_30, + SFX_TONI_ANGRY_SHOOT_31, + SFX_TONI_ANGRY_SHOOT_32, + SFX_TONI_ANGRY_SHOOT_33, + SFX_TONI_ANGRY_SHOOT_34, + SFX_TONI_ANGRY_SHOOT_35, + SFX_TONI_ANGRY_SHOOT_36, + SFX_TONI_CALM_BUSTED_01, + SFX_TONI_CALM_BUSTED_02, + SFX_TONI_CALM_BUSTED_03, + SFX_TONI_CALM_BUSTED_04, + SFX_TONI_CALM_BUSTED_05, + SFX_TONI_CALM_BUSTED_06, + SFX_TONI_CALM_BUSTED_07, + SFX_TONI_CALM_BUSTED_08, + SFX_TONI_CALM_BUSTED_10, + SFX_TONI_CALM_BUSTED_11, + SFX_TONI_CALM_BUSTED_12, + SFX_TONI_CALM_BUSTED_13, + SFX_TONI_CALM_BUSTED_14, + SFX_TONI_CALM_BUSTED_15, + SFX_TONI_CALM_BUSTED_16, + SFX_TONI_CALM_BUSTED_17, + SFX_TONI_CALM_BUSTED_18, + SFX_TONI_CALM_BUSTED_19, + SFX_TONI_CALM_BUSTED_20, + SFX_TONI_CALM_BUSTED_21, + SFX_TONI_CALM_BUSTED_22, + SFX_TONI_CALM_BUSTED_23, + SFX_TONI_CALM_BUSTED_24, + SFX_TONI_CALM_BUSTED_25, + SFX_TONI_CALM_CHASED_01, + SFX_TONI_CALM_CHASED_02, + SFX_TONI_CALM_CHASED_03, + SFX_TONI_CALM_CHASED_04, + SFX_TONI_CALM_CHASED_05, + SFX_TONI_CALM_CHASED_06, + SFX_TONI_CALM_CHASED_07, + SFX_TONI_CALM_CHASED_08, + SFX_TONI_CALM_CHASED_09, + SFX_TONI_CALM_CHASED_10, + SFX_TONI_CALM_CHASED_11, + SFX_TONI_CALM_CHASED_12, + SFX_TONI_CALM_CHASED_13, + SFX_TONI_CALM_CHASED_14, + SFX_TONI_CALM_CHASED_15, + SFX_TONI_CALM_CHASED_16, + SFX_TONI_CALM_CHASED_17, + SFX_TONI_CALM_CHASED_18, + SFX_TONI_CALM_CHASED_19, + SFX_TONI_CALM_CHASED_20, + SFX_TONI_CALM_CRASH_01, + SFX_TONI_CALM_CRASH_02, + SFX_TONI_CALM_CRASH_03, + SFX_TONI_CALM_CRASH_04, + SFX_TONI_CALM_CRASH_05, + SFX_TONI_CALM_CRASH_06, + SFX_TONI_CALM_CRASH_07, + SFX_TONI_CALM_CRASH_08, + SFX_TONI_CALM_CRASH_09, + SFX_TONI_CALM_CRASH_10, + SFX_TONI_CALM_CRASH_11, + SFX_TONI_CALM_CRASH_12, + SFX_TONI_CALM_CRASH_13, + SFX_TONI_CALM_CRASH_14, + SFX_TONI_CALM_CRASH_15, + SFX_TONI_CALM_CRASH_16, + SFX_TONI_CALM_CRASH_17, + SFX_TONI_CALM_CRASH_18, + SFX_TONI_CALM_CRASH_19, + SFX_TONI_CALM_CRASH_20, + SFX_TONI_CALM_CRASH_21, + SFX_TONI_CALM_CRASH_22, + SFX_TONI_CALM_CRASH_23, + SFX_TONI_CALM_CRASH_24, + SFX_TONI_CALM_CRASH_25, + SFX_TONI_CALM_CRASH_26, + SFX_TONI_CALM_CRASH_27, + SFX_TONI_CALM_CRASH_28, + SFX_TONI_CALM_CRASH_29, + SFX_TONI_CALM_CRASH_30, + SFX_TONI_CALM_CRASH_31, + SFX_TONI_CALM_FIGHT_01, + SFX_TONI_CALM_FIGHT_02, + SFX_TONI_CALM_FIGHT_03, + SFX_TONI_CALM_FIGHT_04, + SFX_TONI_CALM_FIGHT_05, + SFX_TONI_CALM_FIGHT_06, + SFX_TONI_CALM_FIGHT_07, + SFX_TONI_CALM_FIGHT_08, + SFX_TONI_CALM_FIGHT_09, + SFX_TONI_CALM_FIGHT_10, + SFX_TONI_CALM_FIGHT_11, + SFX_TONI_CALM_FIGHT_12, + SFX_TONI_CALM_FIGHT_13, + SFX_TONI_CALM_FIGHT_14, + SFX_TONI_CALM_FIGHT_15, + SFX_TONI_CALM_FIGHT_16, + SFX_TONI_CALM_FIGHT_17, + SFX_TONI_CALM_FIGHT_18, + SFX_TONI_CALM_FIGHT_19, + SFX_TONI_CALM_FIGHT_20, + SFX_TONI_CALM_FIGHT_21, + SFX_TONI_CALM_FIGHT_22, + SFX_TONI_CALM_FIGHT_23, + SFX_TONI_CALM_FIGHT_24, + SFX_TONI_CALM_FIGHT_25, + SFX_TONI_CALM_FIGHT_26, + SFX_TONI_CALM_FIGHT_27, + SFX_TONI_CALM_FIGHT_28, + SFX_TONI_CALM_FIGHT_29, + SFX_TONI_CALM_FIGHT_30, + SFX_TONI_CALM_FIGHT_31, + SFX_TONI_CALM_FIGHT_32, + SFX_TONI_CALM_FIGHT_33, + SFX_TONI_CALM_FIGHT_34, + SFX_TONI_CALM_FIGHT_35, + SFX_TONI_CALM_FIGHT_36, + SFX_TONI_CALM_FIGHT_37, + SFX_TONI_CALM_FIGHT_38, + SFX_TONI_CALM_FIGHT_39, + SFX_TONI_CALM_FIGHT_40, + SFX_TONI_CALM_FIGHT_41, + SFX_TONI_CALM_FIGHT_42, + SFX_TONI_CALM_JACKED_01, + SFX_TONI_CALM_JACKED_02, + SFX_TONI_CALM_JACKED_03, + SFX_TONI_CALM_JACKED_04, + SFX_TONI_CALM_JACKED_05, + SFX_TONI_CALM_JACKED_06, + SFX_TONI_CALM_JACKED_07, + SFX_TONI_CALM_JACKED_08, + SFX_TONI_CALM_JACKED_09, + SFX_TONI_CALM_JACKED_10, + SFX_TONI_CALM_JACKED_11, + SFX_TONI_CALM_JACKED_12, + SFX_TONI_CALM_JACKED_13, + SFX_TONI_CALM_JACKED_14, + SFX_TONI_CALM_JACKED_15, + SFX_TONI_CALM_JACKED_16, + SFX_TONI_CALM_JACKED_17, + SFX_TONI_CALM_JACKED_18, + SFX_TONI_CALM_JACKED_19, + SFX_TONI_CALM_JACKED_20, + SFX_TONI_CALM_JACKED_21, + SFX_TONI_CALM_JACKED_22, + SFX_TONI_CALM_JACKED_23, + SFX_TONI_CALM_JACKING_01, + SFX_TONI_CALM_JACKING_02, + SFX_TONI_CALM_JACKING_03, + SFX_TONI_CALM_JACKING_04, + SFX_TONI_CALM_JACKING_05, + SFX_TONI_CALM_JACKING_06, + SFX_TONI_CALM_JACKING_07, + SFX_TONI_CALM_JACKING_08, + SFX_TONI_CALM_JACKING_09, + SFX_TONI_CALM_JACKING_10, + SFX_TONI_CALM_JACKING_11, + SFX_TONI_CALM_JACKING_12, + SFX_TONI_CALM_JACKING_13, + SFX_TONI_CALM_JACKING_14, + SFX_TONI_CALM_JACKING_15, + SFX_TONI_CALM_JACKING_16, + SFX_TONI_CALM_JACKING_17, + SFX_TONI_CALM_JACKING_18, + SFX_TONI_CALM_JACKING_19, + SFX_TONI_CALM_JACKING_20, + SFX_TONI_CALM_JACKING_21, + SFX_TONI_CALM_JACKING_22, + SFX_TONI_CALM_JACKING_23, + SFX_TONI_CALM_JACKING_24, + SFX_TONI_CALM_JACKING_25, + SFX_TONI_CALM_JACKING_26, + SFX_TONI_CALM_JACKING_27, + SFX_TONI_CALM_JACKING_28, + SFX_TONI_CALM_JACKING_29, + SFX_TONI_CALM_JACKING_30, + SFX_TONI_CALM_JACKING_31, + SFX_TONI_CALM_JACKING_32, + SFX_TONI_CALM_JACKING_33, + SFX_TONI_CALM_JACKING_34, + SFX_TONI_CALM_JACKING_35, + SFX_TONI_CALM_JACKING_36, + SFX_TONI_CALM_JACKING_37, + SFX_TONI_CALM_JACKING_38, + SFX_TONI_CALM_JACKING_39, + SFX_TONI_CALM_PICK_UP_CASH_01, + SFX_TONI_CALM_PICK_UP_CASH_02, + SFX_TONI_CALM_PICK_UP_CASH_03, + SFX_TONI_CALM_PICK_UP_CASH_04, + SFX_TONI_CALM_PICK_UP_CASH_05, + SFX_TONI_CALM_PICK_UP_CASH_06, + SFX_TONI_CALM_PICK_UP_CASH_07, + SFX_TONI_CALM_PICK_UP_CASH_08, + SFX_TONI_CALM_PICK_UP_CASH_09, + SFX_TONI_CALM_PICK_UP_CASH_10, + SFX_TONI_CALM_PICK_UP_CASH_11, + SFX_TONI_CALM_PICK_UP_CASH_12, + SFX_TONI_CALM_PICK_UP_CASH_13, + SFX_TONI_CALM_PICK_UP_CASH_14, + SFX_TONI_CALM_PICK_UP_CASH_15, + SFX_TONI_CALM_PICK_UP_CASH_16, + SFX_TONI_CALM_PICK_UP_HOOKER_01, + SFX_TONI_CALM_PICK_UP_HOOKER_02, + SFX_TONI_CALM_PICK_UP_HOOKER_03, + SFX_TONI_CALM_PICK_UP_HOOKER_04, + SFX_TONI_CALM_PICK_UP_HOOKER_05, + SFX_TONI_CALM_PICK_UP_HOOKER_06, + SFX_TONI_CALM_PICK_UP_HOOKER_07, + SFX_TONI_CALM_PICK_UP_HOOKER_08, + SFX_TONI_CALM_PICK_UP_HOOKER_09, + SFX_TONI_CALM_PICK_UP_HOOKER_10, + SFX_TONI_CALM_PICK_UP_HOOKER_11, + SFX_TONI_CALM_PICK_UP_HOOKER_12, + SFX_TONI_CALM_PICK_UP_HOOKER_13, + SFX_TONI_CALM_PICK_UP_HOOKER_14, + SFX_TONI_CALM_PICK_UP_HOOKER_15, + SFX_TONI_CALM_PICK_UP_HOOKER_16, + SFX_TONI_CALM_PICK_UP_HOOKER_17, + SFX_TONI_CALM_PICK_UP_HOOKER_18, + SFX_TONI_CALM_PULL_GUN_01, + SFX_TONI_CALM_PULL_GUN_02, + SFX_TONI_CALM_PULL_GUN_03, + SFX_TONI_CALM_PULL_GUN_04, + SFX_TONI_CALM_PULL_GUN_05, + SFX_TONI_CALM_PULL_GUN_06, + SFX_TONI_CALM_PULL_GUN_07, + SFX_TONI_CALM_PULL_GUN_08, + SFX_TONI_CALM_PULL_GUN_09, + SFX_TONI_CALM_PULL_GUN_10, + SFX_TONI_CALM_PULL_GUN_11, + SFX_TONI_CALM_PULL_GUN_12, + SFX_TONI_CALM_PULL_GUN_13, + SFX_TONI_CALM_PULL_GUN_14, + SFX_TONI_CALM_PULL_GUN_15, + SFX_TONI_CALM_PULL_GUN_16, + SFX_TONI_CALM_PULL_GUN_17, + SFX_TONI_CALM_PULL_GUN_18, + SFX_TONI_CALM_PULL_GUN_19, + SFX_TONI_CALM_PULL_GUN_20, + SFX_TONI_CALM_PULL_GUN_21, + SFX_TONI_CALM_PULL_GUN_22, + SFX_TONI_CALM_PULL_GUN_23, + SFX_TONI_CALM_PULL_GUN_24, + SFX_TONI_CALM_PULL_GUN_25, + SFX_TONI_CALM_PULL_GUN_26, + SFX_TONI_CALM_PULL_GUN_27, + SFX_TONI_CALM_PULL_GUN_28, + SFX_TONI_CALM_PULL_GUN_29, + SFX_TONI_CALM_PULL_GUN_30, + SFX_TONI_CALM_PULL_GUN_31, + SFX_TONI_CALM_PULL_GUN_32, + SFX_TONI_CALM_PULL_GUN_33, + SFX_TONI_CALM_PULL_GUN_34, + SFX_TONI_CALM_PULL_GUN_35, + SFX_TONI_CALM_SEX_01, + SFX_TONI_CALM_SEX_02, + SFX_TONI_CALM_SEX_03, + SFX_TONI_CALM_SEX_04, + SFX_TONI_CALM_SEX_05, + SFX_TONI_CALM_SEX_06, + SFX_TONI_CALM_SEX_07, + SFX_TONI_CALM_SEX_08, + SFX_TONI_CALM_SEX_09, + SFX_TONI_CALM_SEX_10, + SFX_TONI_CALM_SEX_11, + SFX_TONI_CALM_SHOOT_01, + SFX_TONI_CALM_SHOOT_02, + SFX_TONI_CALM_SHOOT_03, + SFX_TONI_CALM_SHOOT_04, + SFX_TONI_CALM_SHOOT_05, + SFX_TONI_CALM_SHOOT_06, + SFX_TONI_CALM_SHOOT_07, + SFX_TONI_CALM_SHOOT_08, + SFX_TONI_CALM_SHOOT_09, + SFX_TONI_CALM_SHOOT_10, + SFX_TONI_CALM_SHOOT_11, + SFX_TONI_CALM_SHOOT_12, + SFX_TONI_CALM_SHOOT_13, + SFX_TONI_CALM_SHOOT_14, + SFX_TONI_CALM_SHOOT_15, + SFX_TONI_CALM_SHOOT_16, + SFX_TONI_CALM_SHOOT_17, + SFX_TONI_CALM_SHOOT_18, + SFX_TONI_CALM_SHOOT_19, + SFX_TONI_CALM_SHOOT_20, + SFX_TONI_CALM_SHOOT_21, + SFX_TONI_CALM_SHOOT_22, + SFX_TONI_CALM_SHOOT_23, + SFX_TONI_CALM_SHOOT_24, + SFX_TONI_CALM_SHOOT_25, + SFX_TONI_CALM_SHOOT_26, + SFX_TONI_CALM_SHOOT_27, + SFX_TONI_CALM_SHOOT_28, + SFX_TONI_CALM_SHOOT_29, + SFX_TONI_CALM_SHOOT_30, + SFX_TONI_GENERAL_AFTER_SEX_01, + SFX_TONI_GENERAL_AFTER_SEX_02, + SFX_TONI_GENERAL_AFTER_SEX_03, + SFX_TONI_GENERAL_AFTER_SEX_04, + SFX_TONI_GENERAL_AFTER_SEX_05, + SFX_TONI_GENERAL_AFTER_SEX_06, + SFX_TONI_GENERAL_AFTER_SEX_07, + SFX_TONI_GENERAL_AFTER_SEX_08, + SFX_TONI_GENERAL_AFTER_SEX_09, + SFX_TONI_GENERAL_AFTER_SEX_10, + SFX_TONI_GENERAL_AFTER_SEX_11, + SFX_TONI_GENERAL_AFTER_SEX_12, + SFX_TONI_GENERAL_AFTER_SEX_13, + SFX_TONI_GENERAL_AFTER_SEX_14, + SFX_TONI_GENERAL_HIT_GROUND_01, + SFX_TONI_GENERAL_HIT_GROUND_02, + SFX_TONI_GENERAL_HIT_GROUND_03, + SFX_TONI_GENERAL_HIT_GROUND_04, + SFX_TONI_GENERAL_HIT_GROUND_08, + SFX_TONI_GENERAL_HIT_GROUND_09, + SFX_TONI_GENERAL_HIT_GROUND_10, + SFX_TONI_GENERAL_HIT_GROUND_11, + SFX_TONI_GENERAL_HIT_GROUND_12, + SFX_TONI_GENERAL_HIT_GROUND_13, + SFX_TONI_GENERAL_HIT_GROUND_14, + SFX_TONI_GENERAL_HIT_GROUND_15, + SFX_TONI_GENERAL_IMP_HI_01, + SFX_TONI_GENERAL_IMP_HI_02, + SFX_TONI_GENERAL_IMP_HI_03, + SFX_TONI_GENERAL_IMP_HI_04, + SFX_TONI_GENERAL_IMP_HI_05, + SFX_TONI_GENERAL_IMP_HI_06, + SFX_TONI_GENERAL_IMP_HI_07, + SFX_TONI_GENERAL_IMP_HI_08, + SFX_TONI_GENERAL_IMP_HI_09, + SFX_TONI_GENERAL_IMP_HI_10, + SFX_TONI_GENERAL_IMP_HI_11, + SFX_TONI_GENERAL_IMP_HI_12, + SFX_TONI_GENERAL_IMP_HI_13, + SFX_TONI_GENERAL_IMP_HI_14, + SFX_TONI_GENERAL_IMP_HI_15, + SFX_TONI_GENERAL_IMP_HI_16, + SFX_TONI_GENERAL_IMP_LOW_01, + SFX_TONI_GENERAL_IMP_LOW_02, + SFX_TONI_GENERAL_IMP_LOW_03, + SFX_TONI_GENERAL_IMP_LOW_04, + SFX_TONI_GENERAL_IMP_LOW_05, + SFX_TONI_GENERAL_IMP_LOW_06, + SFX_TONI_GENERAL_IMP_LOW_07, + SFX_TONI_GENERAL_IMP_LOW_08, + SFX_TONI_GENERAL_IMP_LOW_09, + SFX_TONI_GENERAL_IMP_LOW_10, + SFX_TONI_GENERAL_IMP_LOW_11, + SFX_TONI_GENERAL_IMP_LOW_12, + SFX_TONI_GENERAL_IMP_LOW_13, + SFX_TONI_GENERAL_IMP_LOW_14, + SFX_TONI_GENERAL_IMP_LOW_15, + SFX_TONI_GENERAL_ON_FIRE_01, + SFX_TONI_GENERAL_ON_FIRE_02, + SFX_TONI_GENERAL_ON_FIRE_03, + SFX_TONI_GENERAL_ON_FIRE_04, + SFX_TONI_GENERAL_ON_FIRE_05, + SFX_TONI_GENERAL_ON_FIRE_06, + SFX_TONI_GENERAL_ON_FIRE_08, + SFX_TONI_PISSED_OFF_BUSTED_01, + SFX_TONI_PISSED_OFF_BUSTED_02, + SFX_TONI_PISSED_OFF_BUSTED_03, + SFX_TONI_PISSED_OFF_BUSTED_04, + SFX_TONI_PISSED_OFF_BUSTED_05, + SFX_TONI_PISSED_OFF_BUSTED_06, + SFX_TONI_PISSED_OFF_BUSTED_07, + SFX_TONI_PISSED_OFF_BUSTED_08, + SFX_TONI_PISSED_OFF_BUSTED_09, + SFX_TONI_PISSED_OFF_BUSTED_10, + SFX_TONI_PISSED_OFF_BUSTED_11, + SFX_TONI_PISSED_OFF_BUSTED_12, + SFX_TONI_PISSED_OFF_CHASED_01, + SFX_TONI_PISSED_OFF_CHASED_02, + SFX_TONI_PISSED_OFF_CHASED_03, + SFX_TONI_PISSED_OFF_CHASED_04, + SFX_TONI_PISSED_OFF_CHASED_05, + SFX_TONI_PISSED_OFF_CHASED_06, + SFX_TONI_PISSED_OFF_CHASED_07, + SFX_TONI_PISSED_OFF_CHASED_08, + SFX_TONI_PISSED_OFF_CHASED_09, + SFX_TONI_PISSED_OFF_CHASED_10, + SFX_TONI_PISSED_OFF_CHASED_11, + SFX_TONI_PISSED_OFF_CHASED_12, + SFX_TONI_PISSED_OFF_CHASED_13, + SFX_TONI_PISSED_OFF_CHASED_14, + SFX_TONI_PISSED_OFF_CHASED_15, + SFX_TONI_PISSED_OFF_CHASED_16, + SFX_TONI_PISSED_OFF_CHASED_17, + SFX_TONI_PISSED_OFF_CHASED_18, + SFX_TONI_PISSED_OFF_CHASED_19, + SFX_TONI_PISSED_OFF_CHASED_20, + SFX_TONI_PISSED_OFF_CHASED_21, + SFX_TONI_PISSED_OFF_CHASED_22, + SFX_TONI_PISSED_OFF_CHASED_23, + SFX_TONI_PISSED_OFF_CHASED_24, + SFX_TONI_PISSED_OFF_CHASED_25, + SFX_TONI_PISSED_OFF_CRASH_01, + SFX_TONI_PISSED_OFF_CRASH_02, + SFX_TONI_PISSED_OFF_CRASH_03, + SFX_TONI_PISSED_OFF_CRASH_04, + SFX_TONI_PISSED_OFF_CRASH_05, + SFX_TONI_PISSED_OFF_CRASH_06, + SFX_TONI_PISSED_OFF_CRASH_07, + SFX_TONI_PISSED_OFF_CRASH_08, + SFX_TONI_PISSED_OFF_CRASH_09, + SFX_TONI_PISSED_OFF_CRASH_10, + SFX_TONI_PISSED_OFF_CRASH_11, + SFX_TONI_PISSED_OFF_CRASH_12, + SFX_TONI_PISSED_OFF_CRASH_13, + SFX_TONI_PISSED_OFF_CRASH_14, + SFX_TONI_PISSED_OFF_CRASH_15, + SFX_TONI_PISSED_OFF_CRASH_16, + SFX_TONI_PISSED_OFF_CRASH_17, + SFX_TONI_PISSED_OFF_CRASH_18, + SFX_TONI_PISSED_OFF_CRASH_19, + SFX_TONI_PISSED_OFF_CRASH_20, + SFX_TONI_PISSED_OFF_CRASH_21, + SFX_TONI_PISSED_OFF_CRASH_22, + SFX_TONI_PISSED_OFF_CRASH_23, + SFX_TONI_PISSED_OFF_CRASH_24, + SFX_TONI_PISSED_OFF_CRASH_25, + SFX_TONI_PISSED_OFF_FIGHT_01, + SFX_TONI_PISSED_OFF_FIGHT_02, + SFX_TONI_PISSED_OFF_FIGHT_03, + SFX_TONI_PISSED_OFF_FIGHT_04, + SFX_TONI_PISSED_OFF_FIGHT_05, + SFX_TONI_PISSED_OFF_FIGHT_06, + SFX_TONI_PISSED_OFF_FIGHT_07, + SFX_TONI_PISSED_OFF_FIGHT_08, + SFX_TONI_PISSED_OFF_FIGHT_09, + SFX_TONI_PISSED_OFF_FIGHT_10, + SFX_TONI_PISSED_OFF_FIGHT_11, + SFX_TONI_PISSED_OFF_FIGHT_12, + SFX_TONI_PISSED_OFF_FIGHT_13, + SFX_TONI_PISSED_OFF_FIGHT_14, + SFX_TONI_PISSED_OFF_FIGHT_15, + SFX_TONI_PISSED_OFF_FIGHT_16, + SFX_TONI_PISSED_OFF_FIGHT_17, + SFX_TONI_PISSED_OFF_FIGHT_18, + SFX_TONI_PISSED_OFF_JACKED_01, + SFX_TONI_PISSED_OFF_JACKED_02, + SFX_TONI_PISSED_OFF_JACKED_03, + SFX_TONI_PISSED_OFF_JACKED_04, + SFX_TONI_PISSED_OFF_JACKED_05, + SFX_TONI_PISSED_OFF_JACKED_06, + SFX_TONI_PISSED_OFF_JACKED_07, + SFX_TONI_PISSED_OFF_JACKED_08, + SFX_TONI_PISSED_OFF_JACKED_09, + SFX_TONI_PISSED_OFF_JACKED_10, + SFX_TONI_PISSED_OFF_JACKED_11, + SFX_TONI_PISSED_OFF_JACKING_01, + SFX_TONI_PISSED_OFF_JACKING_02, + SFX_TONI_PISSED_OFF_JACKING_03, + SFX_TONI_PISSED_OFF_JACKING_04, + SFX_TONI_PISSED_OFF_JACKING_05, + SFX_TONI_PISSED_OFF_JACKING_06, + SFX_TONI_PISSED_OFF_JACKING_07, + SFX_TONI_PISSED_OFF_JACKING_08, + SFX_TONI_PISSED_OFF_JACKING_09, + SFX_TONI_PISSED_OFF_JACKING_10, + SFX_TONI_PISSED_OFF_JACKING_11, + SFX_TONI_PISSED_OFF_JACKING_12, + SFX_TONI_PISSED_OFF_JACKING_13, + SFX_TONI_PISSED_OFF_JACKING_14, + SFX_TONI_PISSED_OFF_JACKING_15, + SFX_TONI_PISSED_OFF_JACKING_16, + SFX_TONI_PISSED_OFF_JACKING_17, + SFX_TONI_PISSED_OFF_JACKING_18, + SFX_TONI_PISSED_OFF_JACKING_19, + SFX_TONI_PISSED_OFF_JACKING_20, + SFX_TONI_PISSED_OFF_JACKING_21, + SFX_TONI_PISSED_OFF_JACKING_22, + SFX_TONI_PISSED_OFF_JACKING_23, + SFX_TONI_PISSED_OFF_JACKING_24, + SFX_TONI_PISSED_OFF_JACKING_25, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_01, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_02, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_03, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_04, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_05, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_06, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_07, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_08, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_09, + SFX_TONI_PISSED_OFF_PULL_GUN_01, + SFX_TONI_PISSED_OFF_PULL_GUN_02, + SFX_TONI_PISSED_OFF_PULL_GUN_03, + SFX_TONI_PISSED_OFF_PULL_GUN_04, + SFX_TONI_PISSED_OFF_PULL_GUN_05, + SFX_TONI_PISSED_OFF_PULL_GUN_06, + SFX_TONI_PISSED_OFF_PULL_GUN_07, + SFX_TONI_PISSED_OFF_PULL_GUN_08, + SFX_TONI_PISSED_OFF_PULL_GUN_09, + SFX_TONI_PISSED_OFF_PULL_GUN_10, + SFX_TONI_PISSED_OFF_PULL_GUN_11, + SFX_TONI_PISSED_OFF_PULL_GUN_12, + SFX_TONI_PISSED_OFF_PULL_GUN_13, + SFX_TONI_PISSED_OFF_PULL_GUN_14, + SFX_TONI_PISSED_OFF_PULL_GUN_15, + SFX_TONI_PISSED_OFF_PULL_GUN_16, + SFX_TONI_PISSED_OFF_PULL_GUN_17, + SFX_TONI_PISSED_OFF_PULL_GUN_18, + SFX_TONI_PISSED_OFF_SHOOT_01, + SFX_TONI_PISSED_OFF_SHOOT_02, + SFX_TONI_PISSED_OFF_SHOOT_03, + SFX_TONI_PISSED_OFF_SHOOT_04, + SFX_TONI_PISSED_OFF_SHOOT_05, + SFX_TONI_PISSED_OFF_SHOOT_06, + SFX_TONI_PISSED_OFF_SHOOT_07, + SFX_TONI_PISSED_OFF_SHOOT_08, + SFX_TONI_PISSED_OFF_SHOOT_09, + SFX_TONI_PISSED_OFF_SHOOT_10, + SFX_TONI_PISSED_OFF_SHOOT_11, + SFX_TONI_PISSED_OFF_SHOOT_12, + SFX_TONI_PISSED_OFF_SHOOT_13, + SFX_TONI_PISSED_OFF_SHOOT_14, + SFX_TONI_PISSED_OFF_SHOOT_15, + SFX_TONI_PISSED_OFF_SHOOT_16, + SFX_TONI_PISSED_OFF_SHOOT_17, + SFX_TONI_PISSED_OFF_SHOOT_18, + SFX_TONI_PISSED_OFF_SHOOT_19, + SFX_TONI_PISSED_OFF_SHOOT_20, + SFX_TONI_PISSED_OFF_SHOOT_21, + SFX_TONI_PISSED_OFF_SHOOT_22, + SFX_TONI_PISSED_OFF_SHOOT_23, + SFX_TONI_PISSED_OFF_SHOOT_24, + SFX_TONI_PISSED_OFF_SHOOT_25, + SFX_TONI_PISSED_OFF_SHOOT_26, + SFX_TONI_PISSED_OFF_SHOOT_27, + SFX_TONI_PISSED_OFF_SHOOT_28, + SFX_TONI_PISSED_OFF_SHOOT_29, + SFX_TONI_PISSED_OFF_SHOOT_30, + SFX_TONI_PISSED_OFF_SHOOT_31, + SFX_TONI_WISECRACKING_CRASH_01, + SFX_TONI_WISECRACKING_CRASH_02, + SFX_TONI_WISECRACKING_CRASH_03, + SFX_TONI_WISECRACKING_CRASH_04, + SFX_TONI_WISECRACKING_CRASH_05, + SFX_TONI_WISECRACKING_CRASH_06, + SFX_TONI_WISECRACKING_CRASH_07, + SFX_TONI_WISECRACKING_CRASH_08, + SFX_TONI_WISECRACKING_CRASH_09, + SFX_TONI_WISECRACKING_CRASH_10, + SFX_TONI_WISECRACKING_CRASH_11, + SFX_TONI_WISECRACKING_CRASH_12, + SFX_TONI_WISECRACKING_CRASH_13, + SFX_TONI_WISECRACKING_CRASH_14, + SFX_TONI_WISECRACKING_CRASH_15, + SFX_TONI_WISECRACKING_CRASH_16, + SFX_TONI_WISECRACKING_CRASH_17, + SFX_TONI_WISECRACKING_FIGHT_01, + SFX_TONI_WISECRACKING_FIGHT_02, + SFX_TONI_WISECRACKING_FIGHT_03, + SFX_TONI_WISECRACKING_FIGHT_04, + SFX_TONI_WISECRACKING_FIGHT_05, + SFX_TONI_WISECRACKING_FIGHT_06, + SFX_TONI_WISECRACKING_FIGHT_07, + SFX_TONI_WISECRACKING_FIGHT_08, + SFX_TONI_WISECRACKING_FIGHT_09, + SFX_TONI_WISECRACKING_FIGHT_10, + SFX_TONI_WISECRACKING_FIGHT_11, + SFX_TONI_WISECRACKING_FIGHT_12, + SFX_TONI_WISECRACKING_FIGHT_13, + SFX_TONI_WISECRACKING_FIGHT_14, + SFX_TONI_WISECRACKING_FIGHT_15, + SFX_TONI_WISECRACKING_FIGHT_16, + SFX_TONI_WISECRACKING_FIGHT_17, + SFX_TONI_WISECRACKING_FIGHT_18, + SFX_TONI_WISECRACKING_FIGHT_19, + SFX_TONI_WISECRACKING_FIGHT_20, + SFX_TONI_WISECRACKING_JACKED_01, + SFX_TONI_WISECRACKING_JACKED_02, + SFX_TONI_WISECRACKING_JACKED_03, + SFX_TONI_WISECRACKING_JACKED_04, + SFX_TONI_WISECRACKING_JACKED_05, + SFX_TONI_WISECRACKING_JACKED_06, + SFX_TONI_WISECRACKING_JACKED_07, + SFX_TONI_WISECRACKING_JACKED_08, + SFX_TONI_WISECRACKING_JACKED_09, + SFX_TONI_WISECRACKING_JACKED_10, + SFX_TONI_WISECRACKING_JACKED_11, + SFX_TONI_WISECRACKING_JACKED_12, + SFX_TONI_WISECRACKING_JACKED_13, + SFX_TONI_WISECRACKING_JACKED_14, + SFX_TONI_WISECRACKING_JACKED_15, + SFX_TONI_WISECRACKING_JACKED_16, + SFX_TONI_WISECRACKING_JACKED_17, + SFX_TONI_WISECRACKING_JACKING_01, + SFX_TONI_WISECRACKING_JACKING_02, + SFX_TONI_WISECRACKING_JACKING_03, + SFX_TONI_WISECRACKING_JACKING_04, + SFX_TONI_WISECRACKING_JACKING_05, + SFX_TONI_WISECRACKING_JACKING_06, + SFX_TONI_WISECRACKING_JACKING_07, + SFX_TONI_WISECRACKING_JACKING_08, + SFX_TONI_WISECRACKING_JACKING_09, + SFX_TONI_WISECRACKING_JACKING_10, + SFX_TONI_WISECRACKING_JACKING_11, + SFX_TONI_WISECRACKING_JACKING_12, + SFX_TONI_WISECRACKING_PICK_UP_CASH_01, + SFX_TONI_WISECRACKING_PICK_UP_CASH_02, + SFX_TONI_WISECRACKING_PICK_UP_CASH_03, + SFX_TONI_WISECRACKING_PICK_UP_CASH_04, + SFX_TONI_WISECRACKING_PICK_UP_CASH_05, + SFX_TONI_WISECRACKING_PICK_UP_CASH_06, + SFX_TONI_WISECRACKING_PICK_UP_CASH_07, + SFX_TONI_WISECRACKING_PICK_UP_CASH_08, + SFX_TONI_WISECRACKING_PICK_UP_CASH_09, + SFX_TONI_WISECRACKING_PICK_UP_CASH_10, + SFX_TONI_WISECRACKING_PICK_UP_CASH_11, + SFX_TONI_WISECRACKING_PICK_UP_CASH_12, + SFX_TONI_WISECRACKING_PICK_UP_CASH_13, + SFX_TONI_WISECRACKING_PICK_UP_CASH_14, + SFX_TONI_WISECRACKING_PICK_UP_CASH_15, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_01, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_02, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_03, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_04, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_05, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_06, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_07, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_08, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_09, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_10, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_11, + SFX_TONI_WISECRACKING_PULL_GUN_01, + SFX_TONI_WISECRACKING_PULL_GUN_02, + SFX_TONI_WISECRACKING_PULL_GUN_03, + SFX_TONI_WISECRACKING_PULL_GUN_04, + SFX_TONI_WISECRACKING_PULL_GUN_05, + SFX_TONI_WISECRACKING_PULL_GUN_06, + SFX_TONI_WISECRACKING_PULL_GUN_07, + SFX_TONI_WISECRACKING_PULL_GUN_08, + SFX_TONI_WISECRACKING_PULL_GUN_09, + SFX_TONI_WISECRACKING_PULL_GUN_10, + SFX_TONI_WISECRACKING_PULL_GUN_11, + SFX_TONI_WISECRACKING_PULL_GUN_12, + SFX_TONI_WISECRACKING_PULL_GUN_13, + SFX_TONI_WISECRACKING_PULL_GUN_14, + SFX_TONI_WISECRACKING_PULL_GUN_15, + SFX_TONI_WISECRACKING_PULL_GUN_16, + SFX_TONI_WISECRACKING_PULL_GUN_17, + SFX_TONI_WISECRACKING_PULL_GUN_18, + SFX_TONI_WISECRACKING_PULL_GUN_19, + SFX_TONI_WISECRACKING_SEX_01, + SFX_TONI_WISECRACKING_SEX_02, + SFX_TONI_WISECRACKING_SEX_03, + SFX_TONI_WISECRACKING_SEX_04, + SFX_TONI_WISECRACKING_SEX_05, + SFX_TONI_WISECRACKING_SEX_06, + SFX_TONI_WISECRACKING_SEX_07, + SFX_TONI_WISECRACKING_SEX_08, + SFX_TONI_WISECRACKING_SEX_09, + SFX_TONI_WISECRACKING_SEX_10, + SFX_TONI_WISECRACKING_SHOOT_01, + SFX_TONI_WISECRACKING_SHOOT_02, + SFX_TONI_WISECRACKING_SHOOT_03, + SFX_TONI_WISECRACKING_SHOOT_04, + SFX_TONI_WISECRACKING_SHOOT_05, + SFX_TONI_WISECRACKING_SHOOT_06, + SFX_TONI_WISECRACKING_SHOOT_07, + SFX_TONI_WISECRACKING_SHOOT_08, + SFX_TONI_WISECRACKING_SHOOT_09, + SFX_TONI_WISECRACKING_SHOOT_10, + SFX_TONI_WISECRACKING_SHOOT_11, + SFX_TONI_WISECRACKING_SHOOT_12, + SFX_TONI_WISECRACKING_SHOOT_13, + SFX_TONI_WISECRACKING_SHOOT_14, + SFX_TONI_WISECRACKING_SHOOT_15, + SFX_TONI_WISECRACKING_SHOOT_16, + SFX_TONI_WISECRACKING_SHOOT_17, + SFX_TONI_WISECRACKING_SHOOT_18, + SFX_TONI_WISECRACKING_SHOOT_19, + SFX_TONI_WISECRACKING_SHOOT_20, + SFX_TONI_WISECRACKING_SHOOT_21, + SFX_TONI_WISECRACKING_SHOOT_22, + SFX_TONI_WISECRACKING_SHOOT_23, + SFX_TONI_WISECRACKING_SHOOT_24, + SFX_TONI_WISECRACKING_SHOOT_25, + SFX_TONI_WISECRACKING_SHOOT_26, + SFX_TOSH1AA, + SFX_TOSH1AB, + SFX_TOSH1AC, + SFX_TOSH1AD, + SFX_TOSH1BA, + SFX_TOSH1BB, + SFX_TOSH1BC, + SFX_TOSH1BD, + SFX_TOSH2AA, + SFX_TOSH2AB, + SFX_TOSH2AC, + SFX_TOSH2AE, + SFX_TOSH2AF, + SFX_TOSH2AG, + SFX_TOSH2AH, + SFX_TOSH2AI, + SFX_TOSH2AJ, + SFX_TOSH2AK, + SFX_TOSH2AL, + SFX_TOSH2AM, + SFX_TOSH3AA, + SFX_TOSH3AB, + SFX_TOSH3AC, + SFX_TOSH3AD, + SFX_TOSH3AE, + SFX_TOSH3AF, + SFX_TOSH3AG, + SFX_TOSH3AH, + SFX_TOSH3AI, + SFX_TOSH3AJ, + SFX_TOSH3AK, + SFX_TOSH3BA, + SFX_TOSH3BB, + SFX_TOSH3CA, + SFX_TOSH3CB, + SFX_TOSH3CC, + SFX_TOSH3CD, + SFX_TOSH3CE, + SFX_TOSH3CF, + SFX_TOSH3CG, + SFX_TOSH3CH, + SFX_TOSH3CI, + SFX_TOSH3CJ, + SFX_TOSH3CK, + SFX_TOSH3DA, + SFX_TOSH3EA, + SFX_TOSH3FA, + SFX_TOSH3FB, + SFX_TOSH3FC, + SFX_TOSH3FD, + SFX_TOSH3FE, + SFX_TOSH3FF, + SFX_TOSH3GA, + SFX_TOSH3GB, + SFX_TOSH3HA, + SFX_TOSH3IA, + SFX_TOSH3IB, + SFX_TOSH4AA, + SFX_TOSH4AB, + SFX_TOSH4AC, + SFX_TOSH4AD, + SFX_TOSH4AE, + SFX_TOSH4AF, + SFX_TOSH4AG, + SFX_TOSH4AH, + SFX_TOSH4AI, + SFX_TOSH4AJ, + SFX_TOSH4BA, + SFX_TOSH4BB, + SFX_TOSH4BC, + SFX_TOSH4CA, + SFX_TOSH4CB, + SFX_TOSH4CC, + SFX_TOSH4CD, + SFX_TOSH4CE, + SFX_TOSH4DA, + SFX_TOSH4DB, + SFX_TOSH4DC, + SFX_TOSHIKO_CRASH_CAR_1, + SFX_TOSHIKO_CRASH_CAR_2, + SFX_TOSHIKO_CRASH_CAR_3, + SFX_TOSHIKO_CRASH_CAR_4, + SFX_TOSHIKO_DRIVER_BLOCKED_1, + SFX_TOSHIKO_DRIVER_BLOCKED_2, + SFX_TOSHIKO_DRIVER_BLOCKED_3, + SFX_TOSHIKO_DRIVER_BLOCKED_4, + SFX_TOSHIKO_JACKED_CAR_1, + SFX_TOSHIKO_JACKED_CAR_2, + SFX_TOSHIKO_JACKED_CAR_3, + SFX_TOSHIKO_JACKED_CAR_4, + SFX_TOSHIKO_JACKED_CAR_5, + SFX_TOSHIKO_SHOCKED_1, + SFX_TOSHIKO_SHOCKED_2, + SFX_TOSHIKO_SHOCKED_3, + SFX_VAL1_AA, + SFX_VAL1_AB, + SFX_VAL1_AC, + SFX_VAL1_AD, + SFX_VAL1_AE, + SFX_VAL1_AF, + SFX_VAL1_AG, + SFX_VAL1_AH, + SFX_VAL1_AI, + SFX_VAL2_AA, + SFX_VAL2_AB, + SFX_VAL2_AC, + SFX_VAL2_AD, + SFX_VAL2_AE, + SFX_VAL2_AF, + SFX_VAL2_AG, + SFX_VAL2_AH, + SFX_VAL2_AI, + SFX_VAL3_AA, + SFX_VAL3_AB, + SFX_VAL3_AC, + SFX_VAL3_AD, + SFX_VAL3_AE, + SFX_VAL3_AF, + SFX_VIC1_BA, + SFX_VIC1_BB, + SFX_VIC1_BC, + SFX_VIC1_BD, + SFX_VIC1_BE, + SFX_VIC1_BF, + SFX_VIC1_CA, + SFX_VIC1_CB, + SFX_VIC1_CC, + SFX_VIC1_CD, + SFX_VIC1_CE, + SFX_VIC1_DA, + SFX_VIC1_DB, + SFX_VIC1_DC, + SFX_VIC1_DD, + SFX_VIC1_DE, + SFX_VIC1_DF, + SFX_VIC1_DG, + SFX_VIC1_DH, + SFX_VIC2_AA, + SFX_VIC2_AB, + SFX_VIC2_AC, + SFX_VIC2_AD, + SFX_VIC2_AF, + SFX_VIC2_AG, + SFX_VIC2_AH, + SFX_VIC2_BA, + SFX_VIC2_BB, + SFX_VIC2_BC, + SFX_VIC2_BD, + SFX_VIC2_BE, + SFX_VIC2_BF, + SFX_VIC2_BH, + SFX_VIC2_BI, + SFX_VIC2_BJ, + SFX_VIC2_CA, + SFX_VIC2_DA, + SFX_VIC2_DB, + SFX_VIC2_DC, + SFX_VIC3_AA, + SFX_VIC3_AB, + SFX_VIC3_AD, + SFX_VIC3_AE, + SFX_VIC3_AF, + SFX_VIC3_AG, + SFX_VIC3_AH, + SFX_VIC3_AJ, + SFX_VIC3_AK, + SFX_VIC3_AL, + SFX_VIC3_AM, + SFX_VIC3_AN, + SFX_VIC3_AO, + SFX_VIC3_BA, + SFX_VIC3_BB, + SFX_VIC3_BC, + SFX_VIC4_AA, + SFX_VIC4_AB, + SFX_VIC4_AC, + SFX_VIC4_AD, + SFX_VIC4_AE, + SFX_VIC4_AF, + SFX_VIC4_AG, + SFX_VIC4_AH, + SFX_VIC4_AI, + SFX_VIC4_AJ, + SFX_VIC4_AK, + SFX_VIC4_AL, + SFX_VIC4_AM, + SFX_VIC4_AN, + SFX_VIC4_BA, + SFX_VIC4_BB, + SFX_VIC4_BC, + SFX_VIC4_BD, + SFX_VIC4_BE, + SFX_VIC4_BF, + SFX_VIC4_BG, + SFX_VIC4_BH, + SFX_VIC4_CA, + SFX_VIC4_CB, + SFX_VIC5_AA, + SFX_VIC5_AB, + SFX_VIC5_AC, + SFX_VIC5_AD, + SFX_VIC5_AE, + SFX_VIC5_AF, + SFX_VIC5_AG, + SFX_VIC5_AH, + SFX_VIC5_AI, + SFX_VIC5_AJ, + SFX_VIC5_AK, + SFX_VIC5_AL, + SFX_VIC5_DA, + SFX_VIC5_DB, + SFX_VIC5_DC, + SFX_VIC5_EA, + SFX_VIC5_EB, + SFX_VIC5_EC, + SFX_VIC5_FA, + SFX_VIC5_FB, + SFX_VIC5_FC, + SFX_VIC5_FD, + SFX_VIC5_FE, + SFX_VIC5_FF, + SFX_VIC5_FG, + SFX_VIC5_FH, + SFX_VIC5_FI, + SFX_VIC5_FJ, + SFX_VIC5_FK, + SFX_VIC6_AA, + SFX_VIC6_AB, + SFX_VIC6_AC, + SFX_VIC6_AD, + SFX_VIC6_AE, + SFX_VIC6_AF, + SFX_VIC6_AG, + SFX_VIC6_AH, + SFX_VIC6_AI, + SFX_VIC6_AJ, + SFX_VIC6_AK, + SFX_VIC6_AL, + SFX_VIC6_AM, + SFX_VIC6_AN, + SFX_VIC6_AO, + SFX_VIC6_BA, + SFX_VIC6_BB, + SFX_VIC7_AA, + SFX_VIC7_AB, + SFX_VIC7_AC, + SFX_VIC7_AD, + SFX_VIC7_AE, + SFX_VIC7_AG, + SFX_VIC7_AH, + SFX_VIC7_AJ, + SFX_VIC7_AL, + SFX_VIC7_AM, + SFX_VIC7_AN, + SFX_VIC7_AO, + SFX_VIC7_BA, + SFX_VIC7_BB, + SFX_VIC7_BC, + SFX_VIC7_BD, + SFX_VIC7_BE, + SFX_VIC7_BF, + SFX_VIC7_BG, + SFX_VIC7_BH, + SFX_VIC7_BI, + SFX_VIC7_CA, + SFX_VIC7_CB, + SFX_VIC7_CC, + SFX_WAC1_AA, + SFX_WAC1_AB, + SFX_WAC1_AC, + SFX_WAC1_AD, + SFX_WAC1_AE, + SFX_WAC1_AF, + SFX_WAC1_AG, + SFX_WAC1_AH, + SFX_WAC2_AA, + SFX_WAC2_AB, + SFX_WAC2_AC, + SFX_WAC2_AD, + SFX_WAC2_AE, + SFX_WAC2_AF, + SFX_WAC2_AG, + SFX_WED1_AA, + SFX_WED1_AB, + SFX_WED1_AC, + SFX_WED1_AD, + SFX_WED1_AE, + SFX_WED1_AF, + SFX_WED1_AG, + SFX_WED2_AA, + SFX_WED2_AB, + SFX_WED2_AC, + SFX_WED2_AD, + SFX_WED2_AE, + SFX_WED2_AF, + SFX_WED2_AG, + SFX_WED2_AH, + SFX_WED3_AA, + SFX_WED3_AB, + SFX_WED3_AC, + SFX_WED3_AD, + SFX_WED3_AE, + SFX_WED3_AF, + SFX_WED3_AG, + SFX_WED3_AH, + SFX_WED3_AI, + SFX_WED3_AJ, + SFX_WED3_AK, + SFX_WED3_AL, + SFX_WORKER1_BUMP_1, + SFX_WORKER1_BUMP_2, + SFX_WORKER1_BUMP_3, + SFX_WORKER1_CHAT_1, + SFX_WORKER1_CHAT_2, + SFX_WORKER1_CHAT_3, + SFX_WORKER1_CHAT_4, + SFX_WORKER1_CRASH_CAR_1, + SFX_WORKER1_CRASH_CAR_2, + SFX_WORKER1_DODGE_1, + SFX_WORKER1_DODGE_2, + SFX_WORKER1_DRIVER_BLOCKED_1, + SFX_WORKER1_DRIVER_BLOCKED_2, + SFX_WORKER1_FIGHT_1, + SFX_WORKER1_FIGHT_2, + SFX_WORKER1_FIGHT_3, + SFX_WORKER1_GUN_THREATENED_1, + SFX_WORKER1_GUN_THREATENED_2, + SFX_WORKER1_JACKED_CAR_1, + SFX_WORKER1_JACKED_CAR_2, + SFX_WORKER1_JACKED_CAR_3, + SFX_WORKER1_SHOCKED_1, + SFX_WORKER1_SPECIAL_CASE_1, + SFX_WORKER1_SPECIAL_CASE_2, + SFX_WORKER1_SPECIAL_CASE_3, + SFX_WORKER2_BUMP_1, + SFX_WORKER2_BUMP_2, + SFX_WORKER2_BUMP_3, + SFX_WORKER2_CHAT_1, + SFX_WORKER2_CHAT_2, + SFX_WORKER2_CHAT_3, + SFX_WORKER2_CHAT_4, + SFX_WORKER2_CRASH_CAR_1, + SFX_WORKER2_CRASH_CAR_2, + SFX_WORKER2_DODGE_1, + SFX_WORKER2_DODGE_2, + SFX_WORKER2_DRIVER_BLOCKED_1, + SFX_WORKER2_DRIVER_BLOCKED_2, + SFX_WORKER2_FIGHT_1, + SFX_WORKER2_FIGHT_2, + SFX_WORKER2_FIGHT_3, + SFX_WORKER2_GUN_THREATENED_1, + SFX_WORKER2_GUN_THREATENED_2, + SFX_WORKER2_JACKED_CAR_1, + SFX_WORKER2_JACKED_CAR_2, + SFX_WORKER2_JACKED_CAR_3, + SFX_WORKER2_SHOCKED_1, + SFX_WORKER2_SPECIAL_CASE_1, + SFX_WORKER2_SPECIAL_CASE_2, + SFX_WORKER2_SPECIAL_CASE_3, + + TOTAL_AUDIO_SAMPLES, NO_SAMPLE, // shorthands - SAMPLEBANK_START = SFX_CAR_HORN_JEEP, + SAMPLEBANK_START = SFX_AIR_BRAKES, SAMPLEBANK_END = SFX_FOOTSTEP_SAND_4, SAMPLEBANK_MAX = SFX_FOOTSTEP_SAND_4 + 1, SAMPLEBANK_PED_START = SFX_FOOTSTEP_SAND_4 + 1, - SAMPLEBANK_PED_END = 9940, + SAMPLEBANK_PED_END = SFX_WORKER2_SPECIAL_CASE_3, SAMPLEBANK_PED_MAX = SAMPLEBANK_PED_END + 1, // LCS: TODO diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp index ac30f757..48c78c88 100644 --- a/src/audio/AudioScriptObject.cpp +++ b/src/audio/AudioScriptObject.cpp @@ -23,25 +23,25 @@ cAudioScriptObject::Reset() } void * -cAudioScriptObject::operator new(size_t sz) +cAudioScriptObject::operator new(size_t sz) throw() { return CPools::GetAudioScriptObjectPool()->New(); } void * -cAudioScriptObject::operator new(size_t sz, int handle) +cAudioScriptObject::operator new(size_t sz, int handle) throw() { return CPools::GetAudioScriptObjectPool()->New(handle); } void -cAudioScriptObject::operator delete(void *p, size_t sz) +cAudioScriptObject::operator delete(void *p, size_t sz) throw() { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p); } void -cAudioScriptObject::operator delete(void *p, int handle) +cAudioScriptObject::operator delete(void *p, int handle) throw() { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p); } @@ -90,6 +90,8 @@ cAudioScriptObject::SaveAllAudioScriptObjects(uint8 *buf, uint32 *size) void PlayOneShotScriptObject(uint8 id, CVector const &pos) { + if (!DMAudio.IsAudioInitialised()) return; + cAudioScriptObject *audioScriptObject = new cAudioScriptObject(); audioScriptObject->Posn = pos; audioScriptObject->AudioId = id; diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h index 8110b2bb..b9a7e61b 100644 --- a/src/audio/AudioScriptObject.h +++ b/src/audio/AudioScriptObject.h @@ -12,10 +12,10 @@ public: void Reset(); /// ok - static void* operator new(size_t); - static void* operator new(size_t, int); - static void operator delete(void*, size_t); - static void operator delete(void*, int); + static void* operator new(size_t) throw(); + static void* operator new(size_t, int) throw(); + static void operator delete(void*, size_t) throw(); + static void operator delete(void*, int) throw(); static void LoadAllAudioScriptObjects(uint8 *buf, uint32 size); static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size); diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 7c99e89f..bc77361f 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -39,7 +39,7 @@ cDMAudio::DestroyEntity(int32 audioEntity) } void -cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status) +cDMAudio::SetEntityStatus(int32 audioEntity, bool8 status) { AudioManager.SetEntityStatus(audioEntity, status); } @@ -57,7 +57,7 @@ cDMAudio::DestroyAllGameCreatedEntities(void) } void -cDMAudio::SetMonoMode(uint8 mono) +cDMAudio::SetMonoMode(bool8 mono) { AudioManager.SetMonoMode(mono); } @@ -142,7 +142,7 @@ cDMAudio::SetSpeakerConfig(int32 config) AudioManager.SetSpeakerConfig(config); } -bool +bool8 cDMAudio::IsMP3RadioChannelAvailable(void) { return AudioManager.IsMP3RadioChannelAvailable(); @@ -161,12 +161,12 @@ cDMAudio::ReacquireDigitalHandle(void) } void -cDMAudio::SetDynamicAcousticModelingStatus(uint8 status) +cDMAudio::SetDynamicAcousticModelingStatus(bool8 status) { AudioManager.SetDynamicAcousticModelingStatus(status); } -bool +bool8 cDMAudio::CheckForAnAudioFileOnCD(void) { return AudioManager.CheckForAnAudioFileOnCD(); @@ -178,7 +178,7 @@ cDMAudio::GetCDAudioDriveLetter(void) return AudioManager.GetCDAudioDriveLetter(); } -bool +bool8 cDMAudio::IsAudioInitialised(void) { return AudioManager.IsAudioInitialised(); @@ -196,7 +196,7 @@ cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject) int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject); if ( AEHANDLE_IS_OK(audioEntity) ) - AudioManager.SetEntityStatus(audioEntity, true); + AudioManager.SetEntityStatus(audioEntity, TRUE); return audioEntity; } @@ -214,7 +214,7 @@ cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject) if ( AEHANDLE_IS_OK(audioEntity) ) { - AudioManager.SetEntityStatus(audioEntity, true); + AudioManager.SetEntityStatus(audioEntity, TRUE); AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f); } } @@ -244,7 +244,7 @@ cDMAudio::PlayRadioAnnouncement(uint32 announcement) } void -cDMAudio::PlayFrontEndTrack(uint32 track, uint8 frontendFlag) +cDMAudio::PlayFrontEndTrack(uint32 track, bool8 frontendFlag) { MusicManager.PlayFrontEndTrack(track, frontendFlag); } @@ -309,7 +309,7 @@ cDMAudio::PlayLoadedMissionAudio(uint8 slot) AudioManager.PlayLoadedMissionAudio(slot); } -bool +bool8 cDMAudio::IsMissionAudioSampleFinished(uint8 slot) { return AudioManager.IsMissionAudioSampleFinished(slot); @@ -340,7 +340,7 @@ cDMAudio::SetRadioChannel(uint32 radio, int32 pos) } void -cDMAudio::SetStartingTrackPositions(uint8 isStartGame) +cDMAudio::SetStartingTrackPositions(bool8 isStartGame) { MusicManager.SetStartingTrackPositions(isStartGame); } @@ -364,7 +364,7 @@ cDMAudio::GetRadioPosition(uint32 station) } void -cDMAudio::SetPedTalkingStatus(CPed *ped, uint8 status) +cDMAudio::SetPedTalkingStatus(CPed *ped, bool8 status) { return AudioManager.SetPedTalkingStatus(ped, status); } @@ -376,7 +376,7 @@ cDMAudio::SetPlayersMood(uint8 mood, uint32 time) } void -cDMAudio::ShutUpPlayerTalking(uint8 state) +cDMAudio::ShutUpPlayerTalking(bool8 state) { AudioManager.m_bIsPlayerShutUp = state; }
\ No newline at end of file diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 2c10043f..5b684fd3 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -25,11 +25,11 @@ public: int32 CreateEntity(eAudioType type, void *UID); void DestroyEntity(int32 audioEntity); - void SetEntityStatus(int32 audioEntity, uint8 status); + void SetEntityStatus(int32 audioEntity, bool8 status); void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume); void DestroyAllGameCreatedEntities(void); - void SetMonoMode(uint8 mono); + void SetMonoMode(bool8 mono); void SetMP3BoostVolume(uint8 volume); void SetEffectsMasterVolume(uint8 volume); void SetMusicMasterVolume(uint8 volume); @@ -46,17 +46,17 @@ public: void SetSpeakerConfig(int32 config); - bool IsMP3RadioChannelAvailable(void); + bool8 IsMP3RadioChannelAvailable(void); void ReleaseDigitalHandle(void); void ReacquireDigitalHandle(void); - void SetDynamicAcousticModelingStatus(uint8 status); + void SetDynamicAcousticModelingStatus(bool8 status); - bool CheckForAnAudioFileOnCD(void); + bool8 CheckForAnAudioFileOnCD(void); char GetCDAudioDriveLetter(void); - bool IsAudioInitialised(void); + bool8 IsAudioInitialised(void); void ReportCrime(eCrimeType crime, CVector const &pos); @@ -70,7 +70,7 @@ public: void PlayFrontEndSound(uint16 frontend, uint32 volume); void PlayRadioAnnouncement(uint32 announcement); - void PlayFrontEndTrack(uint32 track, uint8 frontendFlag); + void PlayFrontEndTrack(uint32 track, bool8 frontendFlag); void StopFrontEndTrack(void); void ResetTimers(uint32 time); @@ -85,19 +85,19 @@ public: uint8 GetMissionAudioLoadingStatus(uint8 slot); void SetMissionAudioLocation(uint8 slot, float x, float y, float z); void PlayLoadedMissionAudio(uint8 slot); - bool IsMissionAudioSampleFinished(uint8 slot); + bool8 IsMissionAudioSampleFinished(uint8 slot); void ClearMissionAudio(uint8 slot); uint8 GetRadioInCar(void); void SetRadioInCar(uint32 radio); void SetRadioChannel(uint32 radio, int32 pos); - void SetStartingTrackPositions(uint8 isStartGame); + void SetStartingTrackPositions(bool8 isStartGame); float *GetListenTimeArray(); uint32 GetFavouriteRadioStation(); int32 GetRadioPosition(uint32 station); - void SetPedTalkingStatus(class CPed *ped, uint8 status); + void SetPedTalkingStatus(class CPed *ped, bool8 status); void SetPlayersMood(uint8 mood, uint32 time); - void ShutUpPlayerTalking(uint8 state); + void ShutUpPlayerTalking(bool8 state); }; extern cDMAudio DMAudio; diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 0a28421d..dad45371 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -21,10 +21,14 @@ #include "DMAudio.h" #include "GenericGameStorage.h" +#if !defined FIX_BUGS && (defined RADIO_SCROLL_TO_PREV_STATION || defined RADIO_OFF_TEXT) +static_assert(false, "R*'s radio implementation is quite buggy, RADIO_SCROLL_TO_PREV_STATION and RADIO_OFF_TEXT won't work without FIX_BUGS"); +#endif + cMusicManager MusicManager; int32 gNumRetunePresses; int32 gRetuneCounter; -bool g_bAnnouncementReadPosAlready; +bool8 g_bAnnouncementReadPosAlready; uint8 RadioStaticCounter = 5; uint32 RadioStaticTimer; @@ -46,13 +50,13 @@ uint32 NewGameRadioTimers[10] = cMusicManager::cMusicManager() { - m_bIsInitialised = false; - m_bDisabled = false; + m_bIsInitialised = FALSE; + m_bDisabled = FALSE; m_nFrontendTrack = NO_TRACK; m_nPlayingTrack = NO_TRACK; m_nUpcomingMusicMode = MUSICMODE_DISABLED; m_nMusicMode = MUSICMODE_DISABLED; - field_2 = false; + m_bSetNextStation = FALSE; for (int i = 0; i < NUM_RADIOS; i++) aListenTimeArray[i] = 0.0f; @@ -62,7 +66,7 @@ cMusicManager::cMusicManager() m_nCurrentVolume = 0; m_nMaxVolume = 0; m_nAnnouncement = NO_TRACK; - m_bAnnouncementInProgress = false; + m_bAnnouncementInProgress = FALSE; } void @@ -70,45 +74,45 @@ cMusicManager::ResetMusicAfterReload() { float afRadioTime[NUM_RADIOS]; - m_bRadioSetByScript = false; - m_nRadioStation = WILDSTYLE; + m_bRadioSetByScript = FALSE; + m_nRadioStationScript = WILDSTYLE; m_nRadioPosition = -1; m_nAnnouncement = NO_TRACK; - m_bAnnouncementInProgress = false; - field_2 = false; + m_bAnnouncementInProgress = FALSE; + m_bSetNextStation = FALSE; RadioStaticTimer = 0; gNumRetunePresses = 0; gRetuneCounter = 0; m_nFrontendTrack = NO_TRACK; m_nPlayingTrack = NO_TRACK; - field_398E = false; - field_398F = false; - m_nStreamedTrack = NO_TRACK; - field_3994 = false; - field_3995 = false; - field_3996 = false; - field_3997 = false; + m_FrontendLoopFlag = FALSE; + m_bTrackChangeStarted = FALSE; + m_nNextTrack = NO_TRACK; + m_nNextLoopFlag = FALSE; + m_bVerifyNextTrackStartedToPlay = FALSE; + m_bGameplayAllowsRadio = FALSE; + m_bRadioStreamReady = FALSE; nFramesSinceCutsceneEnded = -1; - field_3999 = false; - field_399A = false; - field_399C = false; + m_bUserResumedGame = FALSE; + m_bMusicModeChangeStarted = FALSE; + m_bEarlyFrontendTrack = FALSE; m_nVolumeLatency = 0; m_nCurrentVolume = 0; m_nMaxVolume = 0; - bool bRadioWasEverListened = false; + bool8 bRadioWasEverListened = FALSE; for (int i = 0; i < NUM_RADIOS; i++) { afRadioTime[i] = CStats::GetFavoriteRadioStationList(i); if (!bRadioWasEverListened && afRadioTime[i] != 0.0f) - bRadioWasEverListened = true; + bRadioWasEverListened = TRUE; } if (!bRadioWasEverListened) return; for (int i = 0; i < NUM_RADIOS; i++) { aListenTimeArray[i] = afRadioTime[i]; - uint32 trackPos = GetSavedRadioStationPosition(i); + int32 trackPos = GetSavedRadioStationPosition(i); if (trackPos != -1) { if (trackPos > m_aTracks[i].m_nLength) { debug("Radio Track %d saved position is %d, Length is only %d\n", i, trackPos, m_aTracks[i].m_nLength); @@ -121,7 +125,7 @@ cMusicManager::ResetMusicAfterReload() } void -cMusicManager::SetStartingTrackPositions(uint8 isNewGameTimer) +cMusicManager::SetStartingTrackPositions(bool8 isNewGameTimer) { int pos; @@ -170,16 +174,16 @@ cMusicManager::SetStartingTrackPositions(uint8 isNewGameTimer) } } -bool +bool8 cMusicManager::Initialise() { if (!IsInitialised()) { - m_bIsInitialised = true; - SetStartingTrackPositions(false); - m_bResetTimers = false; + m_bIsInitialised = TRUE; + SetStartingTrackPositions(FALSE); + m_bResetTimers = FALSE; m_nResetTime = 0; - m_bRadioSetByScript = false; - m_nRadioStation = WILDSTYLE; + m_bRadioSetByScript = FALSE; + m_nRadioStationScript = WILDSTYLE; m_nRadioPosition = -1; m_nRadioInCar = NO_TRACK; gRetuneCounter = 0; @@ -188,18 +192,18 @@ cMusicManager::Initialise() m_nPlayingTrack = NO_TRACK; m_nUpcomingMusicMode = MUSICMODE_DISABLED; m_nMusicMode = MUSICMODE_DISABLED; - field_398E = false; - field_398F = false; - m_nStreamedTrack = NO_TRACK; - field_3994 = false; - field_3995 = false; - field_3996 = false; - field_3997 = false; + m_FrontendLoopFlag = FALSE; + m_bTrackChangeStarted = FALSE; + m_nNextTrack = NO_TRACK; + m_nNextLoopFlag = FALSE; + m_bVerifyNextTrackStartedToPlay = FALSE; + m_bGameplayAllowsRadio = FALSE; + m_bRadioStreamReady = FALSE; nFramesSinceCutsceneEnded = -1; - field_3999 = false; - field_399A = false; + m_bUserResumedGame = FALSE; + m_bMusicModeChangeStarted = FALSE; m_nMusicModeToBeSet = MUSICMODE_DISABLED; - field_399C = false; + m_bEarlyFrontendTrack = FALSE; m_nVolumeLatency = 0; m_nCurrentVolume = 0; m_nMaxVolume = 0; @@ -212,11 +216,11 @@ cMusicManager::Terminate() { if (!IsInitialised()) return; - if (SampleManager.IsStreamPlaying(0)) { - SampleManager.StopStreamedFile(0); + if (SampleManager.IsStreamPlaying()) { + SampleManager.StopStreamedFile(); m_nPlayingTrack = NO_TRACK; } - m_bIsInitialised = false; + m_bIsInitialised = FALSE; } void @@ -226,29 +230,29 @@ cMusicManager::SetRadioChannelByScript(uint32 station, int32 pos) if (station == STREAMED_SOUND_RADIO_MP3_PLAYER) station = STREAMED_SOUND_CITY_AMBIENT; if (station <= STREAMED_SOUND_RADIO_POLICE) { - m_bRadioSetByScript = true; - m_nRadioStation = station; + m_bRadioSetByScript = TRUE; + m_nRadioStationScript = station; m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength; } } } -bool +bool8 cMusicManager::PlayerInCar() { CVehicle *vehicle = AudioManager.FindVehicleOfPlayer(); if(!vehicle) - return false; + return FALSE; int32 State = FindPlayerPed()->m_nPedState; if(State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED) - return false; + return FALSE; if (vehicle->GetStatus() == STATUS_WRECKED) - return false; + return FALSE; - return true; + return TRUE; } uint32 @@ -292,7 +296,7 @@ cMusicManager::SetRadioInCar(uint32 station) void cMusicManager::RecordRadioStats() { - if (m_nPlayingTrack < STREAMED_SOUND_CITY_AMBIENT) { + if (m_nPlayingTrack < NUM_RADIOS) { double time /*Rusty*/ = CTimer::GetTimeInMillisecondsPauseMode(); if (time > m_nLastTrackServiceTime) aListenTimeArray[m_nPlayingTrack] += time - m_nLastTrackServiceTime; @@ -310,27 +314,27 @@ cMusicManager::ChangeMusicMode(uint8 mode) case MUSICMODE_GAME: m_nUpcomingMusicMode = MUSICMODE_GAME; break; case MUSICMODE_CUTSCENE: m_nUpcomingMusicMode = MUSICMODE_CUTSCENE; - if (SampleManager.IsStreamPlaying(0)) { + if (SampleManager.IsStreamPlaying()) { if (m_nPlayingTrack != NO_TRACK) { RecordRadioStats(); - m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0); + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); } } - SampleManager.StopStreamedFile(0); - while (SampleManager.IsStreamPlaying(0)) - SampleManager.StopStreamedFile(0); + SampleManager.StopStreamedFile(); + while (SampleManager.IsStreamPlaying()) + SampleManager.StopStreamedFile(); m_nMusicMode = m_nUpcomingMusicMode; - field_399A = false; - field_398F = false; - m_nStreamedTrack = NO_TRACK; - field_3994 = false; - field_3995 = false; + m_bMusicModeChangeStarted = FALSE; + m_bTrackChangeStarted = FALSE; + m_nNextTrack = NO_TRACK; + m_nNextLoopFlag = FALSE; + m_bVerifyNextTrackStartedToPlay = FALSE; m_nPlayingTrack = NO_TRACK; m_nFrontendTrack = NO_TRACK; - m_bAnnouncementInProgress = false; + m_bAnnouncementInProgress = FALSE; m_nAnnouncement = NO_TRACK; - g_bAnnouncementReadPosAlready = false; + g_bAnnouncementReadPosAlready = FALSE; break; case MUSICMODE_DISABLE: m_nUpcomingMusicMode = MUSICMODE_DISABLED; break; default: return; @@ -340,7 +344,7 @@ cMusicManager::ChangeMusicMode(uint8 mode) void cMusicManager::ResetTimers(int32 time) { - m_bResetTimers = true; + m_bResetTimers = TRUE; m_nResetTime = time; } @@ -348,15 +352,15 @@ void cMusicManager::Service() { if (m_bResetTimers) { - m_bResetTimers = false; + m_bResetTimers = FALSE; m_nLastTrackServiceTime = m_nResetTime; } - static bool bRadioStatsRecorded = false; + static bool8 bRadioStatsRecorded = FALSE; if (!m_bIsInitialised || m_bDisabled) return; - if (!field_399A) + if (!m_bMusicModeChangeStarted) m_nMusicModeToBeSet = m_nUpcomingMusicMode; if (m_nMusicModeToBeSet == m_nMusicMode) { if (!AudioManager.m_nUserPause || AudioManager.m_nPreviousUserPause || m_nMusicMode != MUSICMODE_FRONTEND) @@ -365,39 +369,39 @@ cMusicManager::Service() { case MUSICMODE_FRONTEND: ServiceFrontEndMode(); break; case MUSICMODE_GAME: ServiceGameMode(); break; - case MUSICMODE_CUTSCENE: SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0); break; + case MUSICMODE_CUTSCENE: SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE); break; } } else m_nMusicMode = MUSICMODE_DISABLED; } else { - field_399A = true; - if (!field_3999 && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause) - field_3999 = true; + m_bMusicModeChangeStarted = TRUE; + if (!m_bUserResumedGame && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause) + m_bUserResumedGame = TRUE; if (AudioManager.m_FrameCounter % 4 == 0) { gNumRetunePresses = 0; gRetuneCounter = 0; - field_2 = false; - if (SampleManager.IsStreamPlaying(0)) { + m_bSetNextStation = FALSE; + if (SampleManager.IsStreamPlaying()) { if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) { RecordRadioStats(); - m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0); + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); - bRadioStatsRecorded = true; + bRadioStatsRecorded = TRUE; } - SampleManager.StopStreamedFile(0); + SampleManager.StopStreamedFile(); } else { - bRadioStatsRecorded = false; + bRadioStatsRecorded = FALSE; m_nMusicMode = m_nMusicModeToBeSet; - field_399A = false; - field_398F = false; - m_nStreamedTrack = NO_TRACK; - field_3994 = false; - field_3995 = false; + m_bMusicModeChangeStarted = FALSE; + m_bTrackChangeStarted = FALSE; + m_nNextTrack = NO_TRACK; + m_nNextLoopFlag = FALSE; + m_bVerifyNextTrackStartedToPlay = FALSE; m_nPlayingTrack = NO_TRACK; - if (field_399C) - field_399C = false; + if (m_bEarlyFrontendTrack) + m_bEarlyFrontendTrack = FALSE; else m_nFrontendTrack = NO_TRACK; } @@ -408,72 +412,72 @@ cMusicManager::Service() void cMusicManager::ServiceFrontEndMode() { - static bool bRadioStatsRecorded = false; + static bool8 bRadioStatsRecorded = FALSE; if (m_bAnnouncementInProgress) { - SampleManager.StopStreamedFile(0); - if (SampleManager.IsStreamPlaying(0)) + SampleManager.StopStreamedFile(); + if (SampleManager.IsStreamPlaying()) return; - g_bAnnouncementReadPosAlready = false; + g_bAnnouncementReadPosAlready = FALSE; m_nAnnouncement = NO_TRACK; - m_bAnnouncementInProgress = false; - m_nStreamedTrack = NO_TRACK; + m_bAnnouncementInProgress = FALSE; + m_nNextTrack = NO_TRACK; m_nFrontendTrack = NO_TRACK; m_nPlayingTrack = NO_TRACK; } if (AudioManager.m_FrameCounter % 4 != 0) return; - if (!field_398F && !field_3995) { - m_nStreamedTrack = m_nFrontendTrack; - field_3994 = field_398E; + if (!m_bTrackChangeStarted && !m_bVerifyNextTrackStartedToPlay) { + m_nNextTrack = m_nFrontendTrack; + m_nNextLoopFlag = m_FrontendLoopFlag; } - if (m_nStreamedTrack == m_nPlayingTrack) { - if (SampleManager.IsStreamPlaying(0)) { + if (m_nNextTrack == m_nPlayingTrack) { + if (SampleManager.IsStreamPlaying()) { if (m_nVolumeLatency > 0) m_nVolumeLatency--; else { if (m_nCurrentVolume < m_nMaxVolume) m_nCurrentVolume = Min(m_nMaxVolume, m_nCurrentVolume + 6); - SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); } } else { if (m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER) - SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0, 0); + SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0); else if (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED && AudioManager.m_nUserPause == 0) ChangeMusicMode(MUSICMODE_GAME); } } else { - field_398F = true; - if (field_3995 || !SampleManager.IsStreamPlaying(0)) { - bRadioStatsRecorded = false; - if (SampleManager.IsStreamPlaying(0) || m_nStreamedTrack == NO_TRACK) { - m_nPlayingTrack = m_nStreamedTrack; - field_3995 = false; - field_398F = false; + m_bTrackChangeStarted = TRUE; + if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying()) { + bRadioStatsRecorded = FALSE; + if (SampleManager.IsStreamPlaying() || m_nNextTrack == NO_TRACK) { + m_nPlayingTrack = m_nNextTrack; + m_bVerifyNextTrackStartedToPlay = FALSE; + m_bTrackChangeStarted = FALSE; } else { - uint32 trackStartPos = (m_nStreamedTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nStreamedTrack); - if (m_nStreamedTrack != NO_TRACK) { - SampleManager.SetStreamedFileLoopFlag(field_3994, 0); - SampleManager.StartStreamedFile(m_nStreamedTrack, trackStartPos, 0); + uint32 trackStartPos = (m_nNextTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nNextTrack); + if (m_nNextTrack != NO_TRACK) { + SampleManager.SetStreamedFileLoopFlag(m_nNextLoopFlag); + SampleManager.StartStreamedFile(m_nNextTrack, trackStartPos); m_nVolumeLatency = 3; m_nCurrentVolume = 0; m_nMaxVolume = 100; - SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0); - if (m_nStreamedTrack < STREAMED_SOUND_CITY_AMBIENT) + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); + if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT) m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode(); - field_3995 = true; + m_bVerifyNextTrackStartedToPlay = TRUE; } } } else { if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) { - m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0); + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); RecordRadioStats(); - bRadioStatsRecorded = true; + bRadioStatsRecorded = TRUE; } - SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0); - SampleManager.StopStreamedFile(0); + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + SampleManager.StopStreamedFile(); } } } @@ -483,8 +487,8 @@ cMusicManager::ServiceGameMode() { CPed *ped = FindPlayerPed(); CVehicle *vehicle = AudioManager.FindVehicleOfPlayer(); - field_3997 = field_3996; - field_3996 = false; + m_bRadioStreamReady = m_bGameplayAllowsRadio; + m_bGameplayAllowsRadio = FALSE; switch (CGame::currArea) { @@ -495,29 +499,28 @@ cMusicManager::ServiceGameMode() case AREA_BLOOD: case AREA_OVALRING: case AREA_MALIBU_CLUB: - field_3996 = false; + m_bGameplayAllowsRadio = FALSE; break; default: if (SampleManager.GetMusicVolume()) { if (PlayerInCar()) - field_3996 = true; + m_bGameplayAllowsRadio = TRUE; } else - field_3996 = false; + m_bGameplayAllowsRadio = FALSE; break; } - if (!field_3996) { + if (!m_bGameplayAllowsRadio) { nFramesSinceCutsceneEnded = -1; gNumRetunePresses = 0; gRetuneCounter = 0; - field_2 = false; + m_bSetNextStation = FALSE; } else if (ped) { - if(!ped->DyingOrDead()) { + if(!ped->DyingOrDead() && vehicle) { #ifdef GTA_PC if (SampleManager.IsMP3RadioChannelAvailable() && vehicle->m_nRadioStation < USERTRACK - && ControlsManager.GetIsKeyboardKeyJustDown(rsF9) - && vehicle) + && ControlsManager.GetIsKeyboardKeyJustDown(rsF9)) { if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) { gNumRetunePresses = 0; @@ -532,7 +535,7 @@ cMusicManager::ServiceGameMode() } } #endif - if (CPad::GetPad(0)->ChangeStationJustDown() && vehicle) + if (CPad::GetPad(0)->ChangeStationJustDown()) { if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) { gNumRetunePresses++; @@ -540,159 +543,195 @@ cMusicManager::ServiceGameMode() RadioStaticCounter = 0; } } - +#ifdef RADIO_SCROLL_TO_PREV_STATION + else if(CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown()) { + if(!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) { + int scrollNext = ControlsManager.GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, MOUSE); + int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON + : scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1; + + if(scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) { + gNumRetunePresses--; + gRetuneCounter = 20; + RadioStaticCounter = 0; + int track = gNumRetunePresses + vehicle->m_nRadioStation; + while(track < 0) track += NUM_RADIOS + 1; + while(track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1; + if(!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK) gNumRetunePresses--; + } + } + } +#endif } } - if (field_3999) + if (m_bUserResumedGame) { - field_3997 = false; - field_3999 = false; + m_bRadioStreamReady = FALSE; + m_bUserResumedGame = FALSE; } if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK) - field_3997 = false; + m_bRadioStreamReady = FALSE; - if (field_3996) + if (m_bGameplayAllowsRadio) { - if (field_3997) + if (!m_bRadioStreamReady) { - if (m_nAnnouncement < NO_TRACK) { - if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) { - if (m_bAnnouncementInProgress) { - field_2 = false; - gNumRetunePresses = 0; - gRetuneCounter = 0; - return; - } - if(m_nAnnouncement == NO_TRACK) { - m_nStreamedTrack = NO_TRACK; - m_nFrontendTrack = GetCarTuning(); - field_2 = false; - gRetuneCounter = 0; - gNumRetunePresses = 0; - } + if(vehicle == nil) { + m_nFrontendTrack = STREAMED_SOUND_RADIO_LCFR; // huh? + return; + } + if(m_bRadioSetByScript) { + if(UsesPoliceRadio(vehicle)) + m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE; + else if(UsesTaxiRadio(vehicle)) + m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI; + else { + m_nFrontendTrack = m_nRadioStationScript; + vehicle->m_nRadioStation = m_nRadioStationScript; + } + if(m_nRadioPosition != -1) { + m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition; + m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); } + m_bRadioSetByScript = FALSE; + return; } - if (!m_bAnnouncementInProgress - && m_nAnnouncement == NO_TRACK - && m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER - && !SampleManager.IsStreamPlaying(0)) - { - SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0, 0); + + // This starts the radio when you enter the car. + m_nFrontendTrack = GetCarTuning(); + return; + } + if (m_nAnnouncement < NO_TRACK) { + if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) { + if (m_bAnnouncementInProgress) { + m_bSetNextStation = FALSE; + gNumRetunePresses = 0; + gRetuneCounter = 0; + return; + } + if(m_nAnnouncement == NO_TRACK) { + m_nNextTrack = NO_TRACK; + m_nFrontendTrack = GetCarTuning(); + m_bSetNextStation = FALSE; + gRetuneCounter = 0; + gNumRetunePresses = 0; + } } + } + if (!m_bAnnouncementInProgress + && m_nAnnouncement == NO_TRACK + && m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER + && !SampleManager.IsStreamPlaying()) + { + SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0); + } - if (!m_bRadioSetByScript) + if (!m_bRadioSetByScript) + { + // Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't. +#ifdef RADIO_SCROLL_TO_PREV_STATION + if(gRetuneCounter != 0) { + if(gRetuneCounter > 1) + gRetuneCounter--; + else if(gRetuneCounter == 1) { + m_bSetNextStation = TRUE; + gRetuneCounter = 0; + } + } +#else + if (gNumRetunePresses != 0) { - if (gNumRetunePresses != 0) + if (--gRetuneCounter == 0) { - if (--gRetuneCounter == 0) - { - field_2 = true; - gRetuneCounter = 0; - } + m_bSetNextStation = TRUE; + gRetuneCounter = 0; } - if (gRetuneCounter) - { - int32 station = gNumRetunePresses + vehicle->m_nRadioStation; - while (station >= RADIO_OFF) station -= RADIO_OFF; + } +#endif + if (gRetuneCounter) + { + int32 station = gNumRetunePresses + vehicle->m_nRadioStation; +#ifdef RADIO_SCROLL_TO_PREV_STATION + while (station < 0) station += NUM_RADIOS + 1; +#endif + while (station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1; - if (!DMAudio.IsMP3RadioChannelAvailable() && station == USERTRACK) - { - ++gNumRetunePresses; - station = NUM_RADIOS; - } - if (station == NUM_RADIOS) - { - if (gRetuneCounter == NUM_RADIOS + 9) - { - AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_NO_RADIO, 0.0f); - RadioStaticCounter = 5; - } - } - else + // Scrolling back won't hit here, so increasing isn't problem + if (!DMAudio.IsMP3RadioChannelAvailable() && station == USERTRACK) + { + ++gNumRetunePresses; + station = RADIO_OFF; + } + if (station == RADIO_OFF) + { + if (gRetuneCounter == 19) // One less then what switching radio sets, so runs right after turning off radio { - if (station == WILDSTYLE && gRetuneCounter == NUM_RADIOS + 9) - AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 0.0f); - AudioManager.DoPoliceRadioCrackle(); + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_OFF, 0.0f); + RadioStaticCounter = 5; } } - if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800) + else { - AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f); - RadioStaticCounter++; - RadioStaticTimer = CTimer::GetTimeInMilliseconds(); +#ifdef RADIO_SCROLL_TO_PREV_STATION + if (vehicle->m_nRadioStation == RADIO_OFF && gRetuneCounter == 19) // Right after turning on the radio +#else + if (station == 0 && gRetuneCounter == 19) // Right after turning on the radio +#endif + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_ON, 0.0f); + AudioManager.DoPoliceRadioCrackle(); } - if (field_2) - m_nFrontendTrack = GetNextCarTuning(); - if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT) - SetUpCorrectAmbienceTrack(); - ServiceTrack(vehicle, ped); - if (field_2) - field_2 = false; - return; - } - if (UsesPoliceRadio(vehicle)) - m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE; - else if (UsesTaxiRadio(vehicle)) - m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI; - else { - m_nFrontendTrack = m_nRadioStation; - vehicle->m_nRadioStation = m_nRadioStation; } - - if (m_nRadioPosition != -1) { - m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition; - m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800) + { + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f); + RadioStaticCounter++; + RadioStaticTimer = CTimer::GetTimeInMilliseconds(); } - - gRetuneCounter = 0; - gNumRetunePresses = 0; - field_2 = false; - m_bRadioSetByScript = false; + if (m_bSetNextStation) + m_nFrontendTrack = GetNextCarTuning(); if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT) SetUpCorrectAmbienceTrack(); ServiceTrack(vehicle, ped); - if (field_2) - field_2 = false; + if (m_bSetNextStation) + m_bSetNextStation = FALSE; return; } - if (vehicle == nil) - { - m_nFrontendTrack = STREAMED_SOUND_RADIO_LCFR; // huh? - return; + if (UsesPoliceRadio(vehicle)) + m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE; + else if (UsesTaxiRadio(vehicle)) + m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI; + else { + m_nFrontendTrack = m_nRadioStationScript; + vehicle->m_nRadioStation = m_nRadioStationScript; } - if (m_bRadioSetByScript) - { - if (UsesPoliceRadio(vehicle)) - m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE; - else if (UsesTaxiRadio(vehicle)) - m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI; - else { - m_nFrontendTrack = m_nRadioStation; - vehicle->m_nRadioStation = m_nRadioStation; - } - if (m_nRadioPosition != -1) - { - m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition; - m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); - } - m_bRadioSetByScript = false; - return; + + if (m_nRadioPosition != -1) { + m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition; + m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); } - m_nFrontendTrack = GetCarTuning(); + gRetuneCounter = 0; + gNumRetunePresses = 0; + m_bSetNextStation = FALSE; + m_bRadioSetByScript = FALSE; + if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT) + SetUpCorrectAmbienceTrack(); + ServiceTrack(vehicle, ped); + if (m_bSetNextStation) + m_bSetNextStation = FALSE; return; } if (m_bAnnouncementInProgress) { - SampleManager.StopStreamedFile(0); - if (SampleManager.IsStreamPlaying(0)) + SampleManager.StopStreamedFile(); + if (SampleManager.IsStreamPlaying()) return; - g_bAnnouncementReadPosAlready = false; + g_bAnnouncementReadPosAlready = FALSE; m_nAnnouncement = NO_TRACK; - m_bAnnouncementInProgress = false; - m_nStreamedTrack = NO_TRACK; + m_bAnnouncementInProgress = FALSE; + m_nNextTrack = NO_TRACK; m_nFrontendTrack = NO_TRACK; m_nPlayingTrack = NO_TRACK; } @@ -769,7 +808,7 @@ GetHeightScale() } void -cMusicManager::ComputeAmbienceVol(uint8 reset, uint8& outVolume) +cMusicManager::ComputeAmbienceVol(bool8 reset, uint8& outVolume) { static float fVol = 0.0f; @@ -829,103 +868,110 @@ cMusicManager::ComputeAmbienceVol(uint8 reset, uint8& outVolume) outVolume = (90.0f - fHeightScale) / 50.0f * fVol; } -bool +bool8 cMusicManager::ServiceAnnouncement() { if (m_bAnnouncementInProgress) { - if (SampleManager.IsStreamPlaying(0)) - m_nPlayingTrack = m_nStreamedTrack; + if (SampleManager.IsStreamPlaying()) + m_nPlayingTrack = m_nNextTrack; else if (m_nPlayingTrack != NO_TRACK) { m_nAnnouncement = NO_TRACK; - m_bAnnouncementInProgress = false; + m_bAnnouncementInProgress = FALSE; m_nPlayingTrack = NO_TRACK; } - return true; - } else if (SampleManager.IsStreamPlaying(0)) { + return TRUE; + } else if (SampleManager.IsStreamPlaying()) { if (m_nPlayingTrack != NO_TRACK && !g_bAnnouncementReadPosAlready) { RecordRadioStats(); - m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0); - g_bAnnouncementReadPosAlready = true; + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + g_bAnnouncementReadPosAlready = TRUE; m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); } - SampleManager.StopStreamedFile(0); + SampleManager.StopStreamedFile(); } else { - g_bAnnouncementReadPosAlready = false; + g_bAnnouncementReadPosAlready = FALSE; m_nPlayingTrack = NO_TRACK; - m_nStreamedTrack = m_nAnnouncement; - SampleManager.SetStreamedFileLoopFlag(0, false); - SampleManager.StartStreamedFile(m_nStreamedTrack, 0, 0); - SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 0, 0); - m_bAnnouncementInProgress = true; + m_nNextTrack = m_nAnnouncement; + SampleManager.SetStreamedFileLoopFlag(FALSE); + SampleManager.StartStreamedFile(m_nNextTrack, 0); + SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, FALSE); + m_bAnnouncementInProgress = TRUE; } - return true; + return TRUE; } void cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped) { - static bool bRadioStatsRecorded = false; - static bool bRadioStatsRecorded2 = false; + static bool8 bRadioStatsRecorded = FALSE; + static bool8 bRadioStatsRecorded2 = FALSE; uint8 volume; - if (!field_398F) - m_nStreamedTrack = m_nFrontendTrack; - if (gRetuneCounter != 0 || field_2) { - if (SampleManager.IsStreamPlaying(0)) { + if (!m_bTrackChangeStarted) + m_nNextTrack = m_nFrontendTrack; + if (gRetuneCounter != 0 || m_bSetNextStation) { + if (SampleManager.IsStreamPlaying()) { if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) { - m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0); + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); RecordRadioStats(); - bRadioStatsRecorded = true; + bRadioStatsRecorded = TRUE; } - SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0); - SampleManager.StopStreamedFile(0); + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + SampleManager.StopStreamedFile(); } return; } if (bRadioStatsRecorded) { - bRadioStatsRecorded = false; + bRadioStatsRecorded = FALSE; m_nPlayingTrack = NO_TRACK; } - if (m_nStreamedTrack != m_nPlayingTrack) + if (m_nNextTrack != m_nPlayingTrack) { - field_398F = true; - SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0); + m_bTrackChangeStarted = TRUE; + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); if (!(AudioManager.m_FrameCounter & 1)) { - if (field_3995 || !SampleManager.IsStreamPlaying(0)) { - bRadioStatsRecorded2 = false; - if (SampleManager.IsStreamPlaying(0)) { - m_nPlayingTrack = m_nStreamedTrack; - field_3995 = false; - field_398F = false; + if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying()) { + bRadioStatsRecorded2 = FALSE; + if (SampleManager.IsStreamPlaying()) { + m_nPlayingTrack = m_nNextTrack; + m_bVerifyNextTrackStartedToPlay = FALSE; + m_bTrackChangeStarted = FALSE; if (veh) { - if (veh->m_nRadioStation < STREAMED_SOUND_CITY_AMBIENT || veh->m_nRadioStation > STREAMED_SOUND_AMBSIL_AMBIENT) +#ifdef FIX_BUGS + if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT) + veh->m_nRadioStation = RADIO_OFF; + else if (m_nPlayingTrack < STREAMED_SOUND_CITY_AMBIENT) veh->m_nRadioStation = m_nPlayingTrack; +#else + if (veh->m_nRadioStation >= STREAMED_SOUND_CITY_AMBIENT && veh->m_nRadioStation <= STREAMED_SOUND_AMBSIL_AMBIENT) + veh->m_nRadioStation = RADIO_OFF; else - veh->m_nRadioStation = STREAMED_SOUND_CITY_AMBIENT; + veh->m_nRadioStation = m_nPlayingTrack; +#endif } } else { - uint32 pos = GetTrackStartPos(m_nStreamedTrack); - if (m_nStreamedTrack != NO_TRACK) { - SampleManager.SetStreamedFileLoopFlag(1, 0); - SampleManager.StartStreamedFile(m_nStreamedTrack, pos, 0); + uint32 pos = GetTrackStartPos(m_nNextTrack); + if (m_nNextTrack != NO_TRACK) { + SampleManager.SetStreamedFileLoopFlag(TRUE); + SampleManager.StartStreamedFile(m_nNextTrack, pos); if (m_nFrontendTrack < STREAMED_SOUND_CITY_AMBIENT || m_nFrontendTrack > STREAMED_SOUND_AMBSIL_AMBIENT) { m_nVolumeLatency = 10; m_nCurrentVolume = 0; m_nMaxVolume = 100; - SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); } else { - ComputeAmbienceVol(true, volume); - SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0); + ComputeAmbienceVol(TRUE, volume); + SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE); } - if (m_nStreamedTrack < STREAMED_SOUND_CITY_AMBIENT) + if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT) m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode(); - field_3995 = true; + m_bVerifyNextTrackStartedToPlay = TRUE; } } } else { @@ -933,18 +979,18 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped) debug("m_nPlayingTrack == NO_TRACK, yet track playing - tidying up\n"); else if (!bRadioStatsRecorded2) { - m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0); + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); - bRadioStatsRecorded2 = true; + bRadioStatsRecorded2 = TRUE; RecordRadioStats(); if (m_nPlayingTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT) { - if (m_nStreamedTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nStreamedTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT) - AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE_2, 0.0); + if (m_nNextTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nNextTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT) + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_HURRICANE, 0.0); } } - SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0); - SampleManager.StopStreamedFile(0); + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + SampleManager.StopStreamedFile(); } } return; @@ -952,8 +998,8 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped) if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT) { - ComputeAmbienceVol(false, volume); - SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0); + ComputeAmbienceVol(FALSE, volume); + SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE); return; } if (CTimer::GetIsSlowMotionActive()) @@ -963,7 +1009,7 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped) float DistToTargetSq = (TheCamera.pTargetEntity->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr(); if (DistToTargetSq >= SQR(55.0f)) { - SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); } else if (DistToTargetSq >= SQR(10.0f)) { @@ -980,17 +1026,17 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped) } if (gRetuneCounter != 0) volume = 0; - SampleManager.SetStreamedVolumeAndPan(volume, pan, 0, 0); + SampleManager.SetStreamedVolumeAndPan(volume, pan, FALSE); } else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1)) - SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); else if (gRetuneCounter != 0) - SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); else - SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); } } else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1)) { - SampleManager.SetStreamedVolumeAndPan(Min(m_nCurrentVolume, 25), 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(Min(m_nCurrentVolume, 25), 63, FALSE); nFramesSinceCutsceneEnded = 0; } else { if (nFramesSinceCutsceneEnded == -1) @@ -1012,7 +1058,7 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped) } if (gRetuneCounter != 0) volume = 0; - SampleManager.SetStreamedVolumeAndPan(volume, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(volume, 63, FALSE); } if (m_nVolumeLatency > 0) m_nVolumeLatency--; @@ -1025,10 +1071,10 @@ cMusicManager::PreloadCutSceneMusic(uint32 track) { if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && m_nMusicMode == MUSICMODE_CUTSCENE) { AudioManager.ResetPoliceRadio(); - while (SampleManager.IsStreamPlaying(0)) - SampleManager.StopStreamedFile(0); - SampleManager.PreloadStreamedFile(track, 0); - SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0); + while (SampleManager.IsStreamPlaying()) + SampleManager.StopStreamedFile(); + SampleManager.PreloadStreamedFile(track); + SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE); m_nPlayingTrack = track; } } @@ -1037,27 +1083,27 @@ void cMusicManager::PlayPreloadedCutSceneMusic(void) { if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE) - SampleManager.StartPreloadedStreamedFile(0); + SampleManager.StartPreloadedStreamedFile(); } void cMusicManager::StopCutSceneMusic(void) { if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE) { - SampleManager.StopStreamedFile(0); + SampleManager.StopStreamedFile(); m_nPlayingTrack = NO_TRACK; } } void -cMusicManager::PlayFrontEndTrack(uint32 track, uint8 bPlayInFrontend) +cMusicManager::PlayFrontEndTrack(uint32 track, bool8 loopFlag) { if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && (m_nUpcomingMusicMode == MUSICMODE_FRONTEND || m_nMusicMode == MUSICMODE_FRONTEND)) { m_nFrontendTrack = track; - field_398E = bPlayInFrontend; + m_FrontendLoopFlag = loopFlag; if (m_nMusicMode != MUSICMODE_FRONTEND) - field_399C = true; + m_bEarlyFrontendTrack = TRUE; } } @@ -1083,10 +1129,18 @@ cMusicManager::GetNextCarTuning() if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE; if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI; if (gNumRetunePresses != 0) { +#ifdef RADIO_SCROLL_TO_PREV_STATION + // m_nRadioStation is unsigned, so... + int station = veh->m_nRadioStation + gNumRetunePresses; + while(station < 0) station += NUM_RADIOS + 1; + while(station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1; + veh->m_nRadioStation = station; +#else veh->m_nRadioStation += gNumRetunePresses; - while (veh->m_nRadioStation >= RADIO_OFF) - veh->m_nRadioStation -= RADIO_OFF; - DMAudio.IsMP3RadioChannelAvailable(); // woof, just call and do nothing =P + while(veh->m_nRadioStation >= NUM_RADIOS + 1) + veh->m_nRadioStation -= NUM_RADIOS + 1; +#endif + DMAudio.IsMP3RadioChannelAvailable(); // woof, just call and do nothing =P they manipulate gNumRetunePresses on DisplayRadioStationName in this case gNumRetunePresses = 0; } return veh->m_nRadioStation; @@ -1129,7 +1183,7 @@ cMusicManager::GetTrackStartPos(uint32 track) uint32 cMusicManager::GetRadioPosition(uint32 station) { - if (station < STREAMED_SOUND_CITY_AMBIENT) + if (station < NUM_RADIOS) return GetTrackStartPos(station); return 0; } @@ -1147,7 +1201,7 @@ cMusicManager::GetFavouriteRadioStation() return favstation; } -bool +bool8 cMusicManager::CheckForMusicInterruptions() { return (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED) || (m_nPlayingTrack == STREAMED_SOUND_CUTSCENE_FINALE); @@ -1158,7 +1212,7 @@ cMusicManager::SetMalibuClubTrackPos(uint8 scriptObject) { if (!IsInitialised()) m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = 8640; - if (m_nStreamedTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) { + if (m_nNextTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) { switch (scriptObject) { case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1: @@ -1180,7 +1234,7 @@ cMusicManager::SetStripClubTrackPos(uint8 scriptObject) { if (!IsInitialised()) m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = 0; - if (m_nStreamedTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT) + if (m_nNextTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT) { switch (scriptObject) { @@ -1201,7 +1255,7 @@ cMusicManager::SetStripClubTrackPos(uint8 scriptObject) void cMusicManager::DisplayRadioStationName() { - int8 gStreamedSound; + uint8 gStreamedSound; static wchar *pCurrentStation = nil; static uint8 cDisplay = 0; @@ -1211,21 +1265,33 @@ cMusicManager::DisplayRadioStationName() if (vehicle) { + // Prev scroll needs it to be signed, and m_nFrontendTrack can be NO_TRACK thus FIX_BUGS +#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS + int track; +#else uint8 track; +#endif gStreamedSound = vehicle->m_nRadioStation; if (gStreamedSound >= STREAMED_SOUND_CITY_AMBIENT && gStreamedSound <= STREAMED_SOUND_AMBSIL_AMBIENT) - gStreamedSound = STREAMED_SOUND_CITY_AMBIENT; + gStreamedSound = RADIO_OFF; if (gNumRetunePresses != 0) { track = gNumRetunePresses + gStreamedSound; - while (track >= RADIO_OFF) track -= RADIO_OFF; +#ifdef RADIO_SCROLL_TO_PREV_STATION + while (track < 0) track += NUM_RADIOS + 1; +#endif + while (track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1; + + // On scrolling back we handle this condition on key press. No need to change this. if (!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK) gNumRetunePresses++; } else +#ifdef RADIO_OFF_TEXT + track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios +#else track = m_nFrontendTrack; - - +#endif wchar* string = nil; switch (track) { case WILDSTYLE: string = TheText.Get("FEA_FM0"); break; @@ -1251,7 +1317,11 @@ cMusicManager::DisplayRadioStationName() } else { if (cDisplay == 0) return; +#ifdef FIX_BUGS + cDisplay -= CTimer::GetLogicalFramesPassed(); +#else cDisplay--; +#endif } CFont::SetJustifyOff(); @@ -1274,9 +1344,14 @@ cMusicManager::DisplayRadioStationName() CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); } } + // Always show station text after entering car. Same behaviour as III and SA. +#ifdef FIX_BUGS + else + pCurrentStation = nil; +#endif } -bool +bool8 cMusicManager::UsesPoliceRadio(CVehicle *veh) { switch (veh->GetModelIndex()) @@ -1286,18 +1361,18 @@ cMusicManager::UsesPoliceRadio(CVehicle *veh) case MI_COASTG: case MI_RHINO: case MI_BARRACKS: - return true; + return TRUE; case MI_MRWHOOP: case MI_HUNTER: - return false; + return FALSE; } return veh->UsesSiren(); } -bool +bool8 cMusicManager::UsesTaxiRadio(CVehicle *veh) { - if (veh->GetModelIndex() != MI_CABBIE) return false; + if (veh->GetModelIndex() != MI_CABBIE) return FALSE; return CTheScripts::bPlayerHasMetDebbieHarry; } @@ -1306,10 +1381,10 @@ cMusicManager::ServiceAmbience() { } -bool +bool8 cMusicManager::ChangeRadioChannel() { - return true; + return TRUE; } // these two are empty diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h index f103e84e..3d2b7cee 100644 --- a/src/audio/MusicManager.h +++ b/src/audio/MusicManager.h @@ -16,59 +16,59 @@ class CPed; class cMusicManager { public: - bool m_bIsInitialised; - bool m_bDisabled; - bool field_2; + bool8 m_bIsInitialised; + bool8 m_bDisabled; + bool8 m_bSetNextStation; uint8 m_nVolumeLatency; uint8 m_nCurrentVolume; uint8 m_nMaxVolume; uint32 m_nAnnouncement; - bool m_bAnnouncementInProgress; + bool8 m_bAnnouncementInProgress; tStreamedSample m_aTracks[TOTAL_STREAMED_SOUNDS]; - bool m_bResetTimers; + bool8 m_bResetTimers; uint32 m_nResetTime; - bool m_bRadioSetByScript; - uint8 m_nRadioStation; - uint32 m_nRadioPosition; + bool8 m_bRadioSetByScript; + uint8 m_nRadioStationScript; + int32 m_nRadioPosition; uint32 m_nRadioInCar; uint32 m_nFrontendTrack; uint32 m_nPlayingTrack; uint8 m_nUpcomingMusicMode; uint8 m_nMusicMode; - bool field_398E; - bool field_398F; - uint32 m_nStreamedTrack; - bool field_3994; - bool field_3995; - bool field_3996; - bool field_3997; + bool8 m_FrontendLoopFlag; + bool8 m_bTrackChangeStarted; + uint32 m_nNextTrack; + bool8 m_nNextLoopFlag; + bool8 m_bVerifyNextTrackStartedToPlay; + bool8 m_bGameplayAllowsRadio; + bool8 m_bRadioStreamReady; int8 nFramesSinceCutsceneEnded; - bool field_3999; - bool field_399A; + bool8 m_bUserResumedGame; + bool8 m_bMusicModeChangeStarted; uint8 m_nMusicModeToBeSet; - bool field_399C; + bool8 m_bEarlyFrontendTrack; float aListenTimeArray[NUM_RADIOS]; float m_nLastTrackServiceTime; public: cMusicManager(); - bool IsInitialised() { return m_bIsInitialised; } + bool8 IsInitialised() { return m_bIsInitialised; } uint8 GetMusicMode() { return m_nMusicMode; } uint32 GetCurrentTrack() { return m_nPlayingTrack; } void ResetMusicAfterReload(); - void SetStartingTrackPositions(uint8 isNewGameTimer); - bool Initialise(); + void SetStartingTrackPositions(bool8 isNewGameTimer); + bool8 Initialise(); void Terminate(); void ChangeMusicMode(uint8 mode); void StopFrontEndTrack(); - bool PlayerInCar(); + bool8 PlayerInCar(); void DisplayRadioStationName(); void PlayAnnouncement(uint32); - void PlayFrontEndTrack(uint32, uint8); + void PlayFrontEndTrack(uint32, bool8); void PreloadCutSceneMusic(uint32); void PlayPreloadedCutSceneMusic(void); void StopCutSceneMusic(void); @@ -83,16 +83,16 @@ public: void ServiceAmbience(); void ServiceTrack(CVehicle *veh, CPed *ped); - bool UsesPoliceRadio(CVehicle *veh); - bool UsesTaxiRadio(CVehicle *veh); + bool8 UsesPoliceRadio(CVehicle *veh); + bool8 UsesTaxiRadio(CVehicle *veh); uint32 GetTrackStartPos(uint32 track); - void ComputeAmbienceVol(uint8 reset, uint8& outVolume); - bool ServiceAnnouncement(); + void ComputeAmbienceVol(bool8 reset, uint8& outVolume); + bool8 ServiceAnnouncement(); uint32 GetCarTuning(); uint32 GetNextCarTuning(); - bool ChangeRadioChannel(); + bool8 ChangeRadioChannel(); void RecordRadioStats(); void SetUpCorrectAmbienceTrack(); float *GetListenTimeArray(); @@ -100,7 +100,7 @@ public: uint32 GetFavouriteRadioStation(); void SetMalibuClubTrackPos(uint8 pos); void SetStripClubTrackPos(uint8 pos); - bool CheckForMusicInterruptions(); + bool8 CheckForMusicInterruptions(); void Enable(); void Disable(); @@ -109,5 +109,5 @@ public: VALIDATE_SIZE(cMusicManager, 0x95C); extern cMusicManager MusicManager; -extern bool g_bAnnouncementReadPosAlready; // we have a symbol of this so it was declared in .h +extern bool8 g_bAnnouncementReadPosAlready; // we have a symbol of this so it was declared in .h float GetHeightScale(); diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PolRadio.cpp index b8f44f60..fb2b06b4 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -7,7 +7,7 @@ #include "AudioSamples.h" #include "MusicManager.h" #include "PlayerPed.h" -#include "PoliceRadio.h" +#include "PolRadio.h" #include "Replay.h" #include "Vehicle.h" #include "World.h" @@ -15,9 +15,6 @@ #include "sampman.h" #include "Wanted.h" -const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples); -const int policeChannel = channels + 1; - struct tPoliceRadioZone { char m_aName[8]; uint32 m_nSampleIndex; @@ -41,20 +38,20 @@ cAudioManager::InitialisePoliceRadioZones() strcpy(ZoneSfx[i].m_aName, name); \ ZoneSfx[i].m_nSampleIndex = sample; - SETZONESFX(0, "VICE_C", SFX_POLICE_RADIO_VICE_CITY); - SETZONESFX(1, "IND_ZON", SFX_POLICE_RADIO_VICE_CITY_BEACH); - SETZONESFX(2, "COM_ZON", SFX_POLICE_RADIO_VICE_CITY_MAINLAND); - SETZONESFX(3, "BEACH1", SFX_POLICE_RADIO_OCEAN_BEACH); - SETZONESFX(4, "BEACH2", SFX_POLICE_RADIO_WASHINGTON_BEACH); - SETZONESFX(5, "BEACH3", SFX_POLICE_RADIO_VICE_POINT); - SETZONESFX(6, "GOLFC", SFX_POLICE_RADIO_LEAF_LINKS); - SETZONESFX(7, "STARI", SFX_POLICE_RADIO_STRAFISH_ISLAND); - SETZONESFX(8, "DOCKS", SFX_POLICE_RADIO_VICE_PORT); - SETZONESFX(9, "HAVANA", SFX_POLICE_RADIO_LITTLE_HAVANA); - SETZONESFX(10, "HAITI", SFX_POLICE_RADIO_LITTLE_HAITI); - SETZONESFX(11, "PORNI", SFX_POLICE_RADIO_PRAWN_ISLAND); - SETZONESFX(12, "DTOWN", SFX_POLICE_RADIO_DOWNTOWN); - SETZONESFX(13, "A_PORT", SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL); + SETZONESFX(0, "VICE_C", SFX_SFX_POLICE_RADIO_VICE_CITY); + SETZONESFX(1, "IND_ZON", SFX_SFX_POLICE_RADIO_VICE_CITY_BEACH); + SETZONESFX(2, "COM_ZON", SFX_SFX_POLICE_RADIO_VICE_CITY_MAINLAND); + SETZONESFX(3, "BEACH1", SFX_SFX_POLICE_RADIO_OCEAN_BEACH); + SETZONESFX(4, "BEACH2", SFX_SFX_POLICE_RADIO_WASHINGTON_BEACH); + SETZONESFX(5, "BEACH3", SFX_SFX_POLICE_RADIO_VICE_POINT); + SETZONESFX(6, "GOLFC", SFX_SFX_POLICE_RADIO_LEAF_LINKS); + SETZONESFX(7, "STARI", SFX_SFX_POLICE_RADIO_STARFISH_ISLAND); + SETZONESFX(8, "DOCKS", SFX_SFX_POLICE_RADIO_VICEPORT); + SETZONESFX(9, "HAVANA", SFX_SFX_POLICE_RADIO_LITTLE_HAVANA); + SETZONESFX(10, "HAITI", SFX_SFX_POLICE_RADIO_LITTLE_HAITI); + SETZONESFX(11, "PORNI", SFX_SFX_POLICE_RADIO_PRAWN_ISLAND); + SETZONESFX(12, "DTOWN", SFX_SFX_POLICE_RADIO_DOWNTOWN); + SETZONESFX(13, "A_PORT", SFX_SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL); #undef SETZONESFX } @@ -68,8 +65,8 @@ cAudioManager::InitialisePoliceRadio() for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE; - SampleManager.SetChannelReverbFlag(policeChannel, false); - gSpecialSuspectLastSeenReport = false; + SampleManager.SetChannelReverbFlag(CHANNEL_POLICE_RADIO, FALSE); + gSpecialSuspectLastSeenReport = FALSE; for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++) gMinTimeToNextReport[i] = m_FrameCounter; } @@ -78,7 +75,7 @@ void cAudioManager::ResetPoliceRadio() { if (!m_bIsInitialised) return; - if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel); + if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO); InitialisePoliceRadio(); } @@ -105,19 +102,18 @@ cAudioManager::DoPoliceRadioCrackle() m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE); m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE); - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = false; + SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE) + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = FALSE; m_sQueueSample.m_nOffset = 63; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } @@ -130,7 +126,7 @@ cAudioManager::ServicePoliceRadio() if(!m_bIsInitialised) return; if(m_nUserPause == 0) { - bool crimeReport = SetupCrimeReport(); + bool8 crimeReport = SetupCrimeReport(); #ifdef FIX_BUGS // Crash at 0x5fe6ef if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted) return; @@ -141,7 +137,11 @@ cAudioManager::ServicePoliceRadio() if (!crimeReport) { if (wantedLevel != 0) { if (nLastSeen != 0) +#ifdef FIX_BUGS + nLastSeen -= CTimer::GetLogicalFramesPassed(); +#else --nLastSeen; +#endif else { nLastSeen = m_anRandomTable[1] % 1000 + 2000; SetupSuspectLastSeenReport(); @@ -156,31 +156,35 @@ cAudioManager::ServicePoliceRadio() void cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) { - bool processed = false; + bool8 processed = FALSE; uint32 sample; int32 freq; static int cWait = 0; - static bool bChannelOpen = false; + static bool8 bChannelOpen = FALSE; static uint8 bMissionAudioPhysicalPlayingStatus = 0; static int32 PoliceChannelFreq = 22050; if (!m_bIsInitialised) return; if (m_nUserPause != 0) { - if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel); + if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO); if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1 && SampleManager.IsStreamPlaying(1)) { - SampleManager.PauseStream(1, 1); + SampleManager.PauseStream(TRUE, 1); } } else { if (m_nPreviousUserPause && g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1) { - SampleManager.PauseStream(0, 1); + SampleManager.PauseStream(FALSE, 1); } - if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = false; + if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = FALSE; if (cWait) { +#ifdef FIX_BUGS + cWait -= CTimer::GetLogicalFramesPassed(); +#else --cWait; +#endif return; } if (g_nMissionAudioSfx != NO_SAMPLE && !bChannelOpen) { @@ -200,9 +204,9 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) } return; } - } else if (!SampleManager.GetChannelUsedFlag(policeChannel)) { + } else if (!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) { SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1); - SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 1); + SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE, 1); SampleManager.StartPreloadedStreamedFile(1); g_nMissionAudioPlayingStatus = 1; bMissionAudioPhysicalPlayingStatus = 0; @@ -211,7 +215,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) } if (bChannelOpen) DoPoliceRadioCrackle(); if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != 1) && - !SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) { + !SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.policeChannelTimer) { if (m_sPoliceRadioQueue.policeChannelTimer) { sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds]; m_sPoliceRadioQueue.policeChannelTimer--; @@ -223,35 +227,35 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) if (gSpecialSuspectLastSeenReport) { gSpecialSuspectLastSeenReport = 0; } else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1) { - bChannelOpen = false; - processed = true; + bChannelOpen = FALSE; + processed = TRUE; } } if (sample == NO_SAMPLE) { if (!processed) cWait = 30; } else { - SampleManager.InitialiseChannel(policeChannel, sample, 0); + SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, SFX_BANK_0); switch (sample) { case SFX_POLICE_RADIO_MESSAGE_NOISE_1: freq = m_anRandomTable[4] % 2000 + 10025; - bChannelOpen = bChannelOpen == false; + bChannelOpen = bChannelOpen == FALSE; break; default: freq = SampleManager.GetSampleBaseFrequency(sample); break; } PoliceChannelFreq = freq; - SampleManager.SetChannelFrequency(policeChannel, freq); - SampleManager.SetChannelVolume(policeChannel, 100); - SampleManager.SetChannelPan(policeChannel, 63); - SampleManager.SetChannelLoopCount(policeChannel, 1); - SampleManager.SetChannelLoopPoints(policeChannel, 0, -1); - SampleManager.StartChannel(policeChannel); + SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq); + SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100); + SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63); + SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1); + SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1); + SampleManager.StartChannel(CHANNEL_POLICE_RADIO); } if (processed) ResetPoliceRadio(); } } } -bool +bool8 cAudioManager::SetupCrimeReport() { int16 audioZoneId; @@ -264,13 +268,13 @@ cAudioManager::SetupCrimeReport() float quarterY; int i; int32 sampleIndex; - bool processed = false; + bool8 processed = FALSE; - if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return false; + if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return FALSE; if (60 - m_sPoliceRadioQueue.policeChannelTimer <= 9) { AgeCrimes(); - return true; + return TRUE; } for (i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) { @@ -278,7 +282,7 @@ cAudioManager::SetupCrimeReport() break; } - if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return false; + if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return FALSE; audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position); if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) { zone = CTheZones::GetAudioZone(audioZoneId); @@ -303,9 +307,9 @@ cAudioManager::SetupCrimeReport() default: break; } #ifdef FIX_BUGS - m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1); + m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_SFX_CRIME_1 - 1); #else - m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1); + m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_SFX_CRIME_1); #endif m_sPoliceRadioQueue.Add(SFX_IN); rangeX = zone->maxx - zone->minx; @@ -317,10 +321,10 @@ cAudioManager::SetupCrimeReport() if (m_sPoliceRadioQueue.crimes[i].position.y > halfY + quarterY) { m_sPoliceRadioQueue.Add(SFX_NORTH); - processed = true; + processed = TRUE; } else if (m_sPoliceRadioQueue.crimes[i].position.y < halfY - quarterY) { m_sPoliceRadioQueue.Add(SFX_SOUTH); - processed = true; + processed = TRUE; } if (m_sPoliceRadioQueue.crimes[i].position.x > halfX + quarterX) @@ -339,7 +343,7 @@ cAudioManager::SetupCrimeReport() } m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE; AgeCrimes(); - return true; + return TRUE; } void @@ -354,85 +358,85 @@ cAudioManager::SetupSuspectLastSeenReport() int32 color_post_modifier; const int32 gCarColourTable[][3] = { - {NO_SAMPLE, SFX_POLICE_RADIO_BLACK, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_WHITE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, - {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLACK, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_WHITE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {SFX_POLICE_RADIO_BRIGHT, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, SFX_SFX_POLICE_RADIO_BLUE, SFX_SFX_POLICE_RADIO_GREY}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, @@ -468,7 +472,7 @@ cAudioManager::SetupSuspectLastSeenReport() case MI_RANCHER: case MI_FBIRANCH: case MI_SANDKING: - sample = SFX_POLICE_RADIO_OFFROAD; + sample = SFX_SFX_POLICE_RADIO_OFFROAD; break; case MI_IDAHO: case MI_MANANA: @@ -479,7 +483,7 @@ cAudioManager::SetupSuspectLastSeenReport() case MI_SABRETUR: case MI_VIRGO: case MI_BLISTAC: - sample = SFX_POLICE_RADIO_2_DOOR; + sample = SFX_SFX_POLICE_RADIO_TUDOOR; break; case MI_STINGER: case MI_INFERNUS: @@ -489,14 +493,14 @@ cAudioManager::SetupSuspectLastSeenReport() case MI_COMET: case MI_DELUXO: case MI_HOTRING: - sample = SFX_POLICE_RADIO_SPORTS_CAR; + sample = SFX_SFX_POLICE_RADIO_SPORTS_CAR; break; case MI_LINERUN: - sample = SFX_POLICE_RADIO_RIG; + sample = SFX_SFX_POLICE_RADIO_RIG; break; case MI_PEREN: case MI_REGINA: - sample = SFX_POLICE_RADIO_STATION_WAGON; + sample = SFX_SFX_POLICE_RADIO_STATION_WAGON; break; case MI_SENTINEL: case MI_FBICAR: @@ -507,23 +511,23 @@ cAudioManager::SetupSuspectLastSeenReport() case MI_OCEANIC: case MI_HERMES: case MI_GREENWOO: - sample = SFX_POLICE_RADIO_SEDAN; + sample = SFX_SFX_POLICE_RADIO_SEDAN; break; case MI_RIO: - sample = SFX_POLICE_RADIO_CRUISER; + sample = SFX_SFX_POLICE_RADIO_CRUISER; break; case MI_FIRETRUCK: - sample = SFX_POLICE_RADIO_FIRE_TRUCK; + sample = SFX_SFX_POLICE_RADIO_FIRE_TRUCK; break; case MI_TRASH: - sample = SFX_POLICE_RADIO_GARBAGE_TRUCK; + sample = SFX_SFX_POLICE_RADIO_GARBAGE_TRUCK; break; case MI_STRETCH: case MI_LOVEFIST: - sample = SFX_POLICE_RADIO_STRETCH; + sample = SFX_SFX_POLICE_RADIO_STRETCH; break; case MI_VOODOO: - sample = SFX_POLICE_RADIO_LOWRIDER; + sample = SFX_SFX_POLICE_RADIO_LOWRIDER; break; case MI_PONY: case MI_MOONBEAM: @@ -534,31 +538,31 @@ cAudioManager::SetupSuspectLastSeenReport() case MI_TOPFUN: case MI_BURRITO: case MI_SPAND: - sample = SFX_POLICE_RADIO_VAN; + sample = SFX_SFX_POLICE_RADIO_VAN; break; case MI_MULE: case MI_BARRACKS: case MI_PACKER: case MI_FLATBED: - sample = SFX_POLICE_RADIO_TRUCK; + sample = SFX_SFX_POLICE_RADIO_TRUCK; break; case MI_AMBULAN: - sample = SFX_POLICE_RADIO_AMBULANCE; + sample = SFX_SFX_POLICE_RADIO_AMBULANCE; break; case MI_TAXI: case MI_CABBIE: case MI_BORGNINE: - sample = SFX_POLICE_RADIO_TAXI; + sample = SFX_SFX_POLICE_RADIO_TAXI; break; case MI_BOBCAT: case MI_WALTON: - sample = SFX_POLICE_RADIO_PICKUP; + sample = SFX_SFX_POLICE_RADIO_PICKUP; break; case MI_MRWHOOP: - sample = SFX_POLICE_RADIO_ICE_CREAM_VAN; + sample = SFX_SFX_POLICE_RADIO_ICE_CREAM_VAN; break; case MI_BFINJECT: - sample = SFX_POLICE_RADIO_BUGGY; + sample = SFX_SFX_POLICE_RADIO_BUGGY; break; case MI_HUNTER: case MI_CHOPPER: @@ -567,57 +571,57 @@ cAudioManager::SetupSuspectLastSeenReport() case MI_MAVERICK: case MI_VCNMAV: case MI_POLMAV: - sample = SFX_POLICE_RADIO_HELICOPTER; + sample = SFX_SFX_POLICE_RADIO_HELICOPTER; break; case MI_POLICE: - sample = SFX_POLICE_RADIO_POLICE_CAR; + sample = SFX_SFX_POLICE_RADIO_POLICE_CAR; break; case MI_ENFORCER: - sample = SFX_POLICE_RADIO_SWAT_VAN; + sample = SFX_SFX_POLICE_RADIO_SWAT_VAN; break; case MI_PREDATOR: case MI_SQUALO: case MI_SPEEDER: - sample = SFX_POLICE_RADIO_SPEEDBOAT; + sample = SFX_SFX_POLICE_RADIO_SPEEDBOAT; break; case MI_BUS: - sample = SFX_POLICE_RADIO_BUS; + sample = SFX_SFX_POLICE_RADIO_BUS; break; case MI_RHINO: - sample = SFX_POLICE_RADIO_TANK; + sample = SFX_SFX_POLICE_RADIO_TANK; break; case MI_ANGEL: case MI_PCJ600: case MI_FREEWAY: case MI_SANCHEZ: - sample = SFX_POLICE_RADIO_MOTOBIKE; + sample = SFX_SFX_POLICE_RADIO_MOTOBIKE; break; case MI_COACH: - sample = SFX_POLICE_RADIO_COACH; + sample = SFX_SFX_POLICE_RADIO_COACH; break; case MI_ROMERO: - sample = SFX_POLICE_RADIO_HEARSE; + sample = SFX_SFX_POLICE_RADIO_HEARSE; break; case MI_PIZZABOY: case MI_FAGGIO: - sample = SFX_POLICE_RADIO_MOPED; + sample = SFX_SFX_POLICE_RADIO_MOPED; break; case MI_DEADDODO: case MI_SKIMMER: - sample = SFX_POLICE_RADIO_PLANE; + sample = SFX_SFX_POLICE_RADIO_PLANE; break; case MI_REEFER: case MI_TROPIC: case MI_COASTG: case MI_MARQUIS: case MI_JETMAX: - sample = SFX_POLICE_RADIO_BOAT; + sample = SFX_SFX_POLICE_RADIO_BOAT; break; case MI_CADDY: - sample = SFX_POLICE_RADIO_GOLF_CART; + sample = SFX_SFX_POLICE_RADIO_GOLF_CART; break; case MI_DINGHY: - sample = SFX_POLICE_RADIO_DINGHY; + sample = SFX_SFX_POLICE_RADIO_DINGHY; break; default: //debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex()); @@ -687,7 +691,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) float quarterX; float quarterY; int32 sample; - bool processed = false; + bool8 processed = FALSE; CVector vec = CVector(x, y, z); if (!m_bIsInitialised) return; @@ -712,10 +716,10 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) if (vec.y > halfY + quarterY) { m_sPoliceRadioQueue.Add(SFX_NORTH); - processed = true; + processed = TRUE; } else if (vec.y < halfY - quarterY) { m_sPoliceRadioQueue.Add(SFX_SOUTH); - processed = true; + processed = TRUE; } if (vec.x > halfX + quarterX) @@ -727,7 +731,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) m_sPoliceRadioQueue.Add(sample); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(NO_SAMPLE); - gSpecialSuspectLastSeenReport = true; + gSpecialSuspectLastSeenReport = TRUE; break; } } diff --git a/src/audio/PoliceRadio.h b/src/audio/PolRadio.h index d7c928e2..d7c928e2 100644 --- a/src/audio/PoliceRadio.h +++ b/src/audio/PolRadio.h diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h index b2fb627c..192eafac 100644 --- a/src/audio/audio_enums.h +++ b/src/audio/audio_enums.h @@ -14,8 +14,8 @@ enum eRadioStation USERTRACK, NUM_RADIOS = 11, POLICE_RADIO = 11, + RADIO_OFF = 10, //TAXI_RADIO, - RADIO_OFF, }; enum eMusicMode @@ -137,3 +137,28 @@ enum eAudioType AUDIOTYPE_POLICERADIO, TOTAL_AUDIO_TYPES, }; + +#ifdef GTA_PS2 +enum +{ + NUM_CHANNELS_GENERIC = 40, + CHANNEL_POLICE_RADIO = NUM_CHANNELS_GENERIC, + CHANNEL_MISSION_AUDIO_1, + CHANNEL_MISSION_AUDIO_2, + CHANNEL_PLAYER_VEHICLE_ENGINE, + NUM_CHANNELS +}; +#else +enum +{ +#ifdef PS2_AUDIO_CHANNELS + NUM_CHANNELS_GENERIC = 40, +#else + NUM_CHANNELS_GENERIC = 20, +#endif + CHANNEL_POLICE_RADIO, + CHANNEL_MISSION_AUDIO_1, + CHANNEL_MISSION_AUDIO_2, + NUM_CHANNELS +}; +#endif diff --git a/src/audio/oal/aldlist.cpp b/src/audio/oal/aldlist.cpp index 881418c1..6024adf2 100644 --- a/src/audio/oal/aldlist.cpp +++ b/src/audio/oal/aldlist.cpp @@ -24,12 +24,6 @@ #include "aldlist.h" -#ifndef _WIN32 -#define _stricmp strcasecmp -#define _strnicmp strncasecmp -#define _strdup strdup -#endif - #ifdef AUDIO_OAL /* * Init call @@ -47,8 +41,8 @@ ALDeviceList::ALDeviceList() defaultDeviceIndex = 0; if (alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT")) { - devices = (char *)alcGetString(NULL, ALC_DEVICE_SPECIFIER); - defaultDeviceName = (char *)alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER); + devices = (char *)alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER); + defaultDeviceName = (char *)alcGetString(NULL, ALC_DEFAULT_ALL_DEVICES_SPECIFIER); index = 0; // go through device list (each device terminated with a single NULL, list terminated with double NULL) @@ -62,17 +56,11 @@ ALDeviceList::ALDeviceList() if (context) { alcMakeContextCurrent(context); // if new actual device name isn't already in the list, then add it... - actualDeviceName = alcGetString(device, ALC_DEVICE_SPECIFIER); - bool bNewName = true; - for (unsigned int i = 0; i < GetNumDevices(); i++) { - if (strcmp(GetDeviceName(i), actualDeviceName) == 0) { - bNewName = false; - } - } - if ((bNewName) && (actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) { - ALDEVICEINFO ALDeviceInfo; + actualDeviceName = alcGetString(device, ALC_ALL_DEVICES_SPECIFIER); + if ((actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) { + ALDEVICEINFO &ALDeviceInfo = aDeviceInfo[nNumOfDevices++]; ALDeviceInfo.bSelected = true; - ALDeviceInfo.strDeviceName = _strdup(actualDeviceName); + ALDeviceInfo.SetName(actualDeviceName); alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion); alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion); @@ -105,8 +93,6 @@ ALDeviceList::ALDeviceList() // Get Source Count ALDeviceInfo.uiSourceCount = GetMaxNumSources(); - - aDeviceInfo[nNumOfDevices++] = ALDeviceInfo; } alcMakeContextCurrent(NULL); alcDestroyContext(context); diff --git a/src/audio/oal/aldlist.h b/src/audio/oal/aldlist.h index 417bd314..bebb6791 100644 --- a/src/audio/oal/aldlist.h +++ b/src/audio/oal/aldlist.h @@ -21,7 +21,7 @@ enum }; struct ALDEVICEINFO { - const char *strDeviceName; + char *strDeviceName; int iMajorVersion; int iMinorVersion; unsigned int uiSourceCount; @@ -33,6 +33,19 @@ struct ALDEVICEINFO { strDeviceName = NULL; Extensions = 0; } + + ~ALDEVICEINFO() + { + delete[] strDeviceName; + strDeviceName = NULL; + } + + void SetName(const char *name) + { + if(strDeviceName) delete[] strDeviceName; + strDeviceName = new char[strlen(name) + 1]; + strcpy(strDeviceName, name); + } }; typedef ALDEVICEINFO *LPALDEVICEINFO; diff --git a/src/audio/oal/channel.cpp b/src/audio/oal/channel.cpp index 673a4aed..04e7e529 100644 --- a/src/audio/oal/channel.cpp +++ b/src/audio/oal/channel.cpp @@ -10,18 +10,22 @@ extern bool IsFXSupported(); -ALuint alSources[MAXCHANNELS+MAX2DCHANNELS]; -ALuint alFilters[MAXCHANNELS+MAX2DCHANNELS]; -ALuint alBuffers[MAXCHANNELS+MAX2DCHANNELS]; +ALuint alSources[NUM_CHANNELS]; +ALuint alFilters[NUM_CHANNELS]; +ALuint alBuffers[NUM_CHANNELS]; bool bChannelsCreated = false; +int32 CChannel::channelsThatNeedService = 0; + +uint8 tempStereoBuffer[PED_BLOCKSIZE * 2]; + void CChannel::InitChannels() { - alGenSources(MAXCHANNELS+MAX2DCHANNELS, alSources); - alGenBuffers(MAXCHANNELS+MAX2DCHANNELS, alBuffers); + alGenSources(NUM_CHANNELS, alSources); + alGenBuffers(NUM_CHANNELS, alBuffers); if (IsFXSupported()) - alGenFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters); + alGenFilters(NUM_CHANNELS, alFilters); bChannelsCreated = true; } @@ -30,13 +34,13 @@ CChannel::DestroyChannels() { if (bChannelsCreated) { - alDeleteSources(MAXCHANNELS + MAX2DCHANNELS, alSources); + alDeleteSources(NUM_CHANNELS, alSources); memset(alSources, 0, sizeof(alSources)); - alDeleteBuffers(MAXCHANNELS + MAX2DCHANNELS, alBuffers); + alDeleteBuffers(NUM_CHANNELS, alBuffers); memset(alBuffers, 0, sizeof(alBuffers)); if (IsFXSupported()) { - alDeleteFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters); + alDeleteFilters(NUM_CHANNELS, alFilters); memset(alFilters, 0, sizeof(alFilters)); } bChannelsCreated = false; @@ -48,6 +52,7 @@ CChannel::CChannel() { Data = nil; DataSize = 0; + bIs2D = false; SetDefault(); } @@ -59,7 +64,9 @@ void CChannel::SetDefault() Position[0] = 0.0f; Position[1] = 0.0f; Position[2] = 0.0f; Distances[0] = 0.0f; Distances[1] = FLT_MAX; - LoopCount = 1; + + LoopCount = 1; + LastProcessedOffset = UINT32_MAX; LoopPoints[0] = 0; LoopPoints[1] = -1; Frequency = MAX_FREQ; @@ -67,6 +74,10 @@ void CChannel::SetDefault() void CChannel::Reset() { + // Here is safe because ctor don't call this + if (LoopCount > 1) + channelsThatNeedService--; + ClearBuffer(); SetDefault(); } @@ -82,6 +93,7 @@ void CChannel::Init(uint32 _id, bool Is2D) if ( Is2D ) { + bIs2D = true; alSource3f(alSources[id], AL_POSITION, 0.0f, 0.0f, 0.0f); alSourcef(alSources[id], AL_GAIN, 1.0f); } @@ -105,7 +117,20 @@ void CChannel::Start() if ( !HasSource() ) return; if ( !Data ) return; - alBufferData(alBuffers[id], AL_FORMAT_MONO16, Data, DataSize, Frequency); + if ( bIs2D ) + { + // convert mono data to stereo + int16 *monoData = (int16*)Data; + int16 *stereoData = (int16*)tempStereoBuffer; + for (size_t i = 0; i < DataSize / 2; i++) + { + *(stereoData++) = *monoData; + *(stereoData++) = *(monoData++); + } + alBufferData(alBuffers[id], AL_FORMAT_STEREO16, tempStereoBuffer, DataSize * 2, Frequency); + } + else + alBufferData(alBuffers[id], AL_FORMAT_MONO16, Data, DataSize, Frequency); if ( LoopPoints[0] != 0 && LoopPoints[0] != -1 ) alBufferiv(alBuffers[id], AL_LOOP_POINTS_SOFT, LoopPoints); alSourcei(alSources[id], AL_BUFFER, alBuffers[id]); @@ -165,10 +190,51 @@ void CChannel::SetCurrentFreq(uint32 freq) SetPitch(ALfloat(freq) / Frequency); } -void CChannel::SetLoopCount(int32 loopCount) // fake. TODO: +void CChannel::SetLoopCount(int32 count) { if ( !HasSource() ) return; - alSourcei(alSources[id], AL_LOOPING, loopCount == 1 ? AL_FALSE : AL_TRUE); + + // 0: loop indefinitely, 1: play one time, 2: play two times etc... + // only > 1 needs manual processing + + if (LoopCount > 1 && count < 2) + channelsThatNeedService--; + else if (LoopCount < 2 && count > 1) + channelsThatNeedService++; + + alSourcei(alSources[id], AL_LOOPING, count == 1 ? AL_FALSE : AL_TRUE); + LoopCount = count; +} + +bool CChannel::Update() +{ + if (!HasSource()) return false; + if (LoopCount < 2) return false; + + ALint state; + alGetSourcei(alSources[id], AL_SOURCE_STATE, &state); + if (state == AL_STOPPED) { + debug("Looping channels(%d in this case) shouldn't report AL_STOPPED, but nvm\n", id); + SetLoopCount(1); + return true; + } + + assert(channelsThatNeedService > 0 && "Ref counting is broken"); + + ALint offset; + alGetSourcei(alSources[id], AL_SAMPLE_OFFSET, &offset); + + // Rewound + if (offset < LastProcessedOffset) { + LoopCount--; + if (LoopCount == 1) { + // Playing last tune... + channelsThatNeedService--; + alSourcei(alSources[id], AL_LOOPING, AL_FALSE); + } + } + LastProcessedOffset = offset; + return true; } void CChannel::SetLoopPoints(ALint start, ALint end) @@ -200,6 +266,7 @@ void CChannel::SetPan(int32 pan) void CChannel::ClearBuffer() { if ( !HasSource() ) return; + alSourcei(alSources[id], AL_LOOPING, AL_FALSE); alSourcei(alSources[id], AL_BUFFER, AL_NONE); Data = nil; DataSize = 0; diff --git a/src/audio/oal/channel.h b/src/audio/oal/channel.h index 81817a32..872646c8 100644 --- a/src/audio/oal/channel.h +++ b/src/audio/oal/channel.h @@ -19,7 +19,11 @@ class CChannel float Distances[2]; int32 LoopCount; ALint LoopPoints[2]; + ALint LastProcessedOffset; + bool bIs2D; public: + static int32 channelsThatNeedService; + static void InitChannels(); static void DestroyChannels(); @@ -37,7 +41,7 @@ public: void SetVolume(int32 vol); void SetSampleData(void *_data, size_t _DataSize, int32 freq); void SetCurrentFreq(uint32 freq); - void SetLoopCount(int32 loopCount); // fake + void SetLoopCount(int32 count); void SetLoopPoints(ALint start, ALint end); void SetPosition(float x, float y, float z); void SetDistances(float max, float min); @@ -45,6 +49,7 @@ public: void ClearBuffer(); void SetReverbMix(ALuint slot, float mix); void UpdateReverb(ALuint slot); + bool Update(); }; #endif
\ No newline at end of file diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp index 19fa4ec4..ed73e940 100644 --- a/src/audio/oal/stream.cpp +++ b/src/audio/oal/stream.cpp @@ -464,8 +464,8 @@ public: #endif #ifdef AUDIO_OAL_USE_MPG123 -// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though) -#define MP3_USE_FUZZY_SEEK +// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (and breaks radio sometimes) +//#define MP3_USE_FUZZY_SEEK class CMP3File : public IDecoder { @@ -492,6 +492,8 @@ public: { #ifdef MP3_USE_FUZZY_SEEK mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0); +#else + mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0); #endif long rate = 0; int channels = 0; @@ -499,6 +501,7 @@ public: m_bOpened = mpg123_open(m_pMH, path) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK; + m_nRate = rate; m_nChannels = channels; @@ -601,6 +604,8 @@ public: { #ifdef MP3_USE_FUZZY_SEEK mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0); +#else + mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0); #endif long rate = 0; int channels = 0; @@ -980,7 +985,8 @@ CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBU m_bReset(false), m_nVolume(0), m_nPan(0), - m_nPosBeforeReset(0) + m_nPosBeforeReset(0), + m_nLoopCount(1) { // Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/) @@ -1078,7 +1084,7 @@ bool CStream::IsPlaying() ALint sourceState[2]; alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]); alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]); - if ( m_bActive || sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING) + if (sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING) return true; } @@ -1150,6 +1156,7 @@ void CStream::SetPan(uint8 nPan) m_nPan = nPan; } +// Should only be called if source is stopped void CStream::SetPosMS(uint32 nPos) { if ( !IsOpened() ) return; @@ -1232,10 +1239,16 @@ void CStream::ClearBuffers() alSourceUnqueueBuffers(m_pAlSources[1], 1, &value); } -bool CStream::Setup() +bool CStream::Setup(bool imSureQueueIsEmpty) { if ( IsOpened() ) { + alSourcei(m_pAlSources[0], AL_LOOPING, AL_FALSE); + alSourcei(m_pAlSources[1], AL_LOOPING, AL_FALSE); + if (!imSureQueueIsEmpty) { + SetPlay(false); + ClearBuffers(); + } m_pSoundFile->Seek(0); //SetPosition(0.0f, 0.0f, 0.0f); SetPitch(1.0f); @@ -1246,6 +1259,13 @@ bool CStream::Setup() return IsOpened(); } +void CStream::SetLoopCount(int32 count) +{ + if ( !HasSource() ) return; + + m_nLoopCount = count; +} + void CStream::SetPlay(bool state) { if ( !HasSource() ) return; @@ -1305,7 +1325,7 @@ void CStream::Update() if ( !m_bPaused ) { - ALint sourceState[2]; + ALint totalBuffers[2] = { 0, 0 }; ALint buffersProcessed[2] = { 0, 0 }; // Relying a lot on left buffer states in here @@ -1313,44 +1333,51 @@ void CStream::Update() do { //alSourcef(m_pAlSources[0], AL_ROLLOFF_FACTOR, 0.0f); - alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]); + alGetSourcei(m_pAlSources[0], AL_BUFFERS_QUEUED, &totalBuffers[0]); alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]); //alSourcef(m_pAlSources[1], AL_ROLLOFF_FACTOR, 0.0f); - alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]); + alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &totalBuffers[1]); alGetSourcei(m_pAlSources[1], AL_BUFFERS_PROCESSED, &buffersProcessed[1]); } while (buffersProcessed[0] != buffersProcessed[1]); - ALint looping = AL_FALSE; - alGetSourcei(m_pAlSources[0], AL_LOOPING, &looping); - - if ( looping == AL_TRUE ) - { - TRACE("stream set looping"); - alSourcei(m_pAlSources[0], AL_LOOPING, AL_TRUE); - alSourcei(m_pAlSources[1], AL_LOOPING, AL_TRUE); - } - assert(buffersProcessed[0] == buffersProcessed[1]); - while( buffersProcessed[0]-- ) + // Correcting OpenAL concepts here: + // AL_BUFFERS_QUEUED = Number of *all* buffers in queue, including processed, processing and pending + // AL_BUFFERS_PROCESSED = Index of the buffer being processing right now. Buffers coming after that(have greater index) are pending buffers. + // which means: totalBuffers[0] - buffersProcessed[0] = pending buffers + + bool buffersRefilled = false; + + // We should wait queue to be cleared to loop track, because position calculation relies on queue. + if (m_nLoopCount != 1 && m_bActive && totalBuffers[0] == 0) { - ALuint buffer[2]; - - alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]); - alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]); - - if (m_bActive && FillBuffer(buffer)) - { - alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]); - alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]); - } + Setup(true); + buffersRefilled = FillBuffers() != 0; + if (m_nLoopCount != 0) + m_nLoopCount--; } - - if ( sourceState[0] != AL_PLAYING ) + else { - alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]); - SetPlay(buffersProcessed[0]!=0); + while( buffersProcessed[0]-- ) + { + ALuint buffer[2]; + + alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]); + alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]); + + if (m_bActive && FillBuffer(buffer)) + { + buffersRefilled = true; + alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]); + alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]); + } + } } + + // Two reasons: 1-Source may be starved to audio and stopped itself, 2- We're already waiting it to starve and die for looping track! + if (m_bActive && (buffersRefilled || (totalBuffers[1] - buffersProcessed[1] != 0))) + SetPlay(true); } } @@ -1358,10 +1385,11 @@ void CStream::ProviderInit() { if ( m_bReset ) { - if ( Setup() ) + if ( Setup(true) ) { SetPan(m_nPan); SetVolume(m_nVolume); + SetLoopCount(m_nLoopCount); SetPosMS(m_nPosBeforeReset); if (m_bActive) FillBuffers(); diff --git a/src/audio/oal/stream.h b/src/audio/oal/stream.h index bcbc5e54..9a2a2fbe 100644 --- a/src/audio/oal/stream.h +++ b/src/audio/oal/stream.h @@ -69,6 +69,7 @@ class CStream uint32 m_nVolume; uint8 m_nPan; uint32 m_nPosBeforeReset; + int32 m_nLoopCount; IDecoder *m_pSoundFile; @@ -99,10 +100,12 @@ public: uint32 GetPosMS(); uint32 GetLengthMS(); - bool Setup(); + bool Setup(bool imSureQueueIsEmpty = false); void Start(); void Stop(); void Update(void); + void SetLoopCount(int32); + void ProviderInit(); void ProviderTerm(); diff --git a/src/audio/sampman.h b/src/audio/sampman.h index 697a7aa8..cc73e5c2 100644 --- a/src/audio/sampman.h +++ b/src/audio/sampman.h @@ -1,5 +1,6 @@ #pragma once #include "AudioSamples.h" +#include "audio_enums.h" #define MAX_VOLUME 127 #define MAX_FREQ DIGITALRATE @@ -111,22 +112,29 @@ enum #endif }; #define MAX_PEDSFX 7 -#define PED_BLOCKSIZE 79000 +#define PED_BLOCKSIZE 160000 #define MAXPROVIDERS 64 -#define MAXCHANNELS 28 -#define MAXCHANNELS_SURROUND 24 -#define MAX2DCHANNELS 1 -#define CHANNEL2D MAXCHANNELS +#define MAXCHANNELS (NUM_CHANNELS_GENERIC+1) +#define MAXCHANNELS_SURROUND (MAXCHANNELS-4) +#define MAX2DCHANNELS 3 -#define MAX_STREAMS 3 +#define MAX_STREAMS 1 #define DIGITALRATE 32000 #define DIGITALBITS 16 #define DIGITALCHANNELS 2 -#define MAX_DIGITAL_MIXER_CHANNELS 32 +#ifdef FIX_BUGS +#define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2+MAX2DCHANNELS) +#else +#define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2) +#endif + +static_assert( NUM_CHANNELS == MAXCHANNELS + MAX2DCHANNELS, "The number of channels doesn't match with an enum" ); + +extern int gBankStartOffset[67]; class cSampleManager { @@ -135,9 +143,9 @@ class cSampleManager uint8 m_nMP3BoostVolume; uint8 m_nEffectsFadeVolume; uint8 m_nMusicFadeVolume; - uint8 m_nMonoMode; + bool8 m_nMonoMode; char m_szCDRomRootPath[80]; - bool m_bInitialised; + bool8 m_bInitialised; uint8 m_nNumberOfProviders; char *m_aAudioProviders[MAXPROVIDERS]; tSample m_aSamples[TOTAL_AUDIO_SAMPLES]; @@ -167,16 +175,16 @@ public: int8 AutoDetect3DProviders(); - bool IsMP3RadioChannelAvailable(void); + bool8 IsMP3RadioChannelAvailable(void); void ReleaseDigitalHandle (void); void ReacquireDigitalHandle(void); - bool Initialise(void); - void Terminate (void); + bool8 Initialise(void); + void Terminate (void); - bool CheckForAnAudioFileOnCD(void); - char GetCDAudioDriveLetter (void); + bool8 CheckForAnAudioFileOnCD(void); + char GetCDAudioDriveLetter (void); void UpdateEffectsVolume(void); @@ -185,14 +193,14 @@ public: void SetMP3BoostVolume (uint8 nVolume); void SetEffectsFadeVolume (uint8 nVolume); void SetMusicFadeVolume (uint8 nVolume); - void SetMonoMode (uint8 nMode); + void SetMonoMode (bool8 nMode); - bool LoadSampleBank (uint8 nBank); - void UnloadSampleBank (uint8 nBank); - bool IsSampleBankLoaded(uint8 nBank); + bool8 LoadSampleBank (uint8 nBank); + void UnloadSampleBank (uint8 nBank); + bool8 IsSampleBankLoaded(uint8 nBank); - bool IsPedCommentLoaded(uint32 nComment); - bool LoadPedComment (uint32 nComment); + bool8 IsPedCommentLoaded(uint32 nComment); + bool8 LoadPedComment (uint32 nComment); int32 GetBankContainingSound(uint32 offset); int32 _GetPedCommentSlot(uint32 nComment); @@ -202,10 +210,10 @@ public: int32 GetSampleLoopEndOffset (uint32 nSample); uint32 GetSampleLength (uint32 nSample); - bool UpdateReverb(void); + bool8 UpdateReverb(void); - void SetChannelReverbFlag (uint32 nChannel, uint8 nReverbFlag); - bool InitialiseChannel (uint32 nChannel, uint32 nSfx, uint8 nBank); + void SetChannelReverbFlag (uint32 nChannel, bool8 nReverbFlag); + bool8 InitialiseChannel (uint32 nChannel, uint32 nSfx, uint8 nBank); void SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume); void SetChannel3DPosition (uint32 nChannel, float fX, float fY, float fZ); void SetChannel3DDistances (uint32 nChannel, float fMax, float fMin); @@ -214,241 +222,96 @@ public: void SetChannelFrequency (uint32 nChannel, uint32 nFreq); void SetChannelLoopPoints (uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd); void SetChannelLoopCount (uint32 nChannel, uint32 nLoopCount); - bool GetChannelUsedFlag (uint32 nChannel); + bool8 GetChannelUsedFlag (uint32 nChannel); void StartChannel (uint32 nChannel); void StopChannel (uint32 nChannel); - void PreloadStreamedFile (uint32 nFile, uint8 nStream); - void PauseStream (uint8 nPauseFlag, uint8 nStream); - void StartPreloadedStreamedFile (uint8 nStream); - bool StartStreamedFile (uint32 nFile, uint32 nPos, uint8 nStream); - void StopStreamedFile (uint8 nStream); - int32 GetStreamedFilePosition (uint8 nStream); - void SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream); - int32 GetStreamedFileLength (uint8 nStream); - bool IsStreamPlaying (uint8 nStream); + void PreloadStreamedFile (uint32 nFile, uint8 nStream = 0); + void PauseStream (bool8 nPauseFlag, uint8 nStream = 0); + void StartPreloadedStreamedFile (uint8 nStream = 0); + bool8 StartStreamedFile (uint32 nFile, uint32 nPos, uint8 nStream = 0); + void StopStreamedFile (uint8 nStream = 0); + int32 GetStreamedFilePosition (uint8 nStream = 0); + void SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream = 0); + int32 GetStreamedFileLength (uint8 nStream = 0); + bool8 IsStreamPlaying (uint8 nStream = 0); + void SetStreamedFileLoopFlag (bool8 nLoopFlag, uint8 nStream = 0); #ifdef AUDIO_OAL void Service(void); #endif - bool InitialiseSampleBanks(void); + bool8 InitialiseSampleBanks(void); uint8 GetMusicVolume() const { return m_nMusicVolume; } - void SetStreamedFileLoopFlag(uint8 nLoopFlag, uint8 nStream); }; extern cSampleManager SampleManager; extern uint32 BankStartOffset[MAX_SFX_BANKS]; -#if defined(OPUS_AUDIO_PATHS) -static char StreamedNameTable[][25] = { - "AUDIO\\HEAD.OPUS", "AUDIO\\CLASS.OPUS", "AUDIO\\KJAH.OPUS", "AUDIO\\RISE.OPUS", "AUDIO\\LIPS.OPUS", "AUDIO\\GAME.OPUS", - "AUDIO\\MSX.OPUS", "AUDIO\\FLASH.OPUS", "AUDIO\\CHAT.OPUS", "AUDIO\\HEAD.OPUS", "AUDIO\\POLICE.OPUS", "AUDIO\\CITY.OPUS", - "AUDIO\\WATER.OPUS", "AUDIO\\COMOPEN.OPUS", "AUDIO\\SUBOPEN.OPUS", "AUDIO\\JB.OPUS", "AUDIO\\BET.OPUS", "AUDIO\\L1_LG.OPUS", - "AUDIO\\L2_DSB.OPUS", "AUDIO\\L3_DM.OPUS", "AUDIO\\L4_PAP.OPUS", "AUDIO\\L5_TFB.OPUS", "AUDIO\\J0_DM2.OPUS", "AUDIO\\J1_LFL.OPUS", - "AUDIO\\J2_KCL.OPUS", "AUDIO\\J3_VH.OPUS", "AUDIO\\J4_ETH.OPUS", "AUDIO\\J5_DST.OPUS", "AUDIO\\J6_TBJ.OPUS", "AUDIO\\T1_TOL.OPUS", - "AUDIO\\T2_TPU.OPUS", "AUDIO\\T3_MAS.OPUS", "AUDIO\\T4_TAT.OPUS", "AUDIO\\T5_BF.OPUS", "AUDIO\\S0_MAS.OPUS", "AUDIO\\S1_PF.OPUS", - "AUDIO\\S2_CTG.OPUS", "AUDIO\\S3_RTC.OPUS", "AUDIO\\S5_LRQ.OPUS", "AUDIO\\S4_BDBA.OPUS", "AUDIO\\S4_BDBB.OPUS", "AUDIO\\S2_CTG2.OPUS", - "AUDIO\\S4_BDBD.OPUS", "AUDIO\\S5_LRQB.OPUS", "AUDIO\\S5_LRQC.OPUS", "AUDIO\\A1_SSO.OPUS", "AUDIO\\A2_PP.OPUS", "AUDIO\\A3_SS.OPUS", - "AUDIO\\A4_PDR.OPUS", "AUDIO\\A5_K2FT.OPUS", "AUDIO\\K1_KBO.OPUS", "AUDIO\\K2_GIS.OPUS", "AUDIO\\K3_DS.OPUS", "AUDIO\\K4_SHI.OPUS", - "AUDIO\\K5_SD.OPUS", "AUDIO\\R0_PDR2.OPUS", "AUDIO\\R1_SW.OPUS", "AUDIO\\R2_AP.OPUS", "AUDIO\\R3_ED.OPUS", "AUDIO\\R4_GF.OPUS", - "AUDIO\\R5_PB.OPUS", "AUDIO\\R6_MM.OPUS", "AUDIO\\D1_STOG.OPUS", "AUDIO\\D2_KK.OPUS", "AUDIO\\D3_ADO.OPUS", "AUDIO\\D5_ES.OPUS", - "AUDIO\\D7_MLD.OPUS", "AUDIO\\D4_GTA.OPUS", "AUDIO\\D4_GTA2.OPUS", "AUDIO\\D6_STS.OPUS", "AUDIO\\A6_BAIT.OPUS", "AUDIO\\A7_ETG.OPUS", - "AUDIO\\A8_PS.OPUS", "AUDIO\\A9_ASD.OPUS", "AUDIO\\K4_SHI2.OPUS", "AUDIO\\C1_TEX.OPUS", "AUDIO\\EL_PH1.OPUS", "AUDIO\\EL_PH2.OPUS", - "AUDIO\\EL_PH3.OPUS", "AUDIO\\EL_PH4.OPUS", "AUDIO\\YD_PH1.OPUS", "AUDIO\\YD_PH2.OPUS", "AUDIO\\YD_PH3.OPUS", "AUDIO\\YD_PH4.OPUS", - "AUDIO\\HD_PH1.OPUS", "AUDIO\\HD_PH2.OPUS", "AUDIO\\HD_PH3.OPUS", "AUDIO\\HD_PH4.OPUS", "AUDIO\\HD_PH5.OPUS", "AUDIO\\MT_PH1.OPUS", - "AUDIO\\MT_PH2.OPUS", "AUDIO\\MT_PH3.OPUS", "AUDIO\\MT_PH4.OPUS", "AUDIO\\MISCOM.OPUS", "AUDIO\\END.OPUS", "AUDIO\\lib_a1.OPUS", - "AUDIO\\lib_a2.OPUS", "AUDIO\\lib_a.OPUS", "AUDIO\\lib_b.OPUS", "AUDIO\\lib_c.OPUS", "AUDIO\\lib_d.OPUS", "AUDIO\\l2_a.OPUS", - "AUDIO\\j4t_1.OPUS", "AUDIO\\j4t_2.OPUS", "AUDIO\\j4t_3.OPUS", "AUDIO\\j4t_4.OPUS", "AUDIO\\j4_a.OPUS", "AUDIO\\j4_b.OPUS", - "AUDIO\\j4_c.OPUS", "AUDIO\\j4_d.OPUS", "AUDIO\\j4_e.OPUS", "AUDIO\\j4_f.OPUS", "AUDIO\\j6_1.OPUS", "AUDIO\\j6_a.OPUS", - "AUDIO\\j6_b.OPUS", "AUDIO\\j6_c.OPUS", "AUDIO\\j6_d.OPUS", "AUDIO\\t4_a.OPUS", "AUDIO\\s1_a.OPUS", "AUDIO\\s1_a1.OPUS", - "AUDIO\\s1_b.OPUS", "AUDIO\\s1_c.OPUS", "AUDIO\\s1_c1.OPUS", "AUDIO\\s1_d.OPUS", "AUDIO\\s1_e.OPUS", "AUDIO\\s1_f.OPUS", - "AUDIO\\s1_g.OPUS", "AUDIO\\s1_h.OPUS", "AUDIO\\s1_i.OPUS", "AUDIO\\s1_j.OPUS", "AUDIO\\s1_k.OPUS", "AUDIO\\s1_l.OPUS", - "AUDIO\\s3_a.OPUS", "AUDIO\\s3_b.OPUS", "AUDIO\\el3_a.OPUS", "AUDIO\\mf1_a.OPUS", "AUDIO\\mf2_a.OPUS", "AUDIO\\mf3_a.OPUS", - "AUDIO\\mf3_b.OPUS", "AUDIO\\mf3_b1.OPUS", "AUDIO\\mf3_c.OPUS", "AUDIO\\mf4_a.OPUS", "AUDIO\\mf4_b.OPUS", "AUDIO\\mf4_c.OPUS", - "AUDIO\\a1_a.OPUS", "AUDIO\\a3_a.OPUS", "AUDIO\\a5_a.OPUS", "AUDIO\\a4_a.OPUS", "AUDIO\\a4_b.OPUS", "AUDIO\\a4_c.OPUS", - "AUDIO\\a4_d.OPUS", "AUDIO\\k1_a.OPUS", "AUDIO\\k3_a.OPUS", "AUDIO\\r1_a.OPUS", "AUDIO\\r2_a.OPUS", "AUDIO\\r2_b.OPUS", - "AUDIO\\r2_c.OPUS", "AUDIO\\r2_d.OPUS", "AUDIO\\r2_e.OPUS", "AUDIO\\r2_f.OPUS", "AUDIO\\r2_g.OPUS", "AUDIO\\r2_h.OPUS", - "AUDIO\\r5_a.OPUS", "AUDIO\\r6_a.OPUS", "AUDIO\\r6_a1.OPUS", "AUDIO\\r6_b.OPUS", "AUDIO\\lo2_a.OPUS", "AUDIO\\lo6_a.OPUS", - "AUDIO\\yd2_a.OPUS", "AUDIO\\yd2_b.OPUS", "AUDIO\\yd2_c.OPUS", "AUDIO\\yd2_c1.OPUS", "AUDIO\\yd2_d.OPUS", "AUDIO\\yd2_e.OPUS", - "AUDIO\\yd2_f.OPUS", "AUDIO\\yd2_g.OPUS", "AUDIO\\yd2_h.OPUS", "AUDIO\\yd2_ass.OPUS", "AUDIO\\yd2_ok.OPUS", "AUDIO\\h5_a.OPUS", - "AUDIO\\h5_b.OPUS", "AUDIO\\h5_c.OPUS", "AUDIO\\ammu_a.OPUS", "AUDIO\\ammu_b.OPUS", "AUDIO\\ammu_c.OPUS", "AUDIO\\door_1.OPUS", - "AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS", - "AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"}; -#elif defined(PS2_AUDIO_PATHS) -static char StreamedNameTable[][40] = -{ - "AUDIO\\MUSIC\\HEAD.VB", - "AUDIO\\MUSIC\\DOUBLE.VB", - "AUDIO\\MUSIC\\KJAH.VB", - "AUDIO\\MUSIC\\RISE.VB", - "AUDIO\\MUSIC\\LIPS.VB", - "AUDIO\\MUSIC\\MUNDO.VB", - "AUDIO\\MUSIC\\MSX.VB", - "AUDIO\\MUSIC\\FLASH.VB", - "AUDIO\\MUSIC\\LCJ.VB", - "AUDIO\\MUSIC\\LCFR.VB", - "AUDIO\\MUSIC\\MISCOM2.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\WATER.VB", - "AUDIO\\MUSIC\\SAWMILL.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\WATER.VB", - "AUDIO\\MUSIC\\WATER.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\POLICE.VB", - "AUDIO\\MUSIC\\TAXI.VB", - "AUDIO\\NEWS\\NEWS_A.VB", - "AUDIO\\NEWS\\NEWS_B.VB", - "AUDIO\\NEWS\\NEWS_C.VB", - "AUDIO\\NEWS\\NEWS_D.VB", - "AUDIO\\NEWS\\NEWS_E.VB", - "AUDIO\\NEWS\\NEWS_F.VB", - "AUDIO\\NEWS\\NEWS_G.VB", - "AUDIO\\NEWS\\NEWS_H.VB", - "AUDIO\\NEWS\\NEWS_I.VB", - "AUDIO\\NEWS\\NEWS_J.VB", - "AUDIO\\NEWS\\NEWS_K.VB", - "AUDIO\\NEWS\\NEWS_L.VB", - "AUDIO\\NEWS\\NEWS_M.VB", - "AUDIO\\NEWS\\NEWS_N.VB", - "AUDIO\\CUTSCENE\\BIKER.VB", - "AUDIO\\CUTSCENE\\BONEVOY.VB", - "AUDIO\\CUTSCENE\\CAMPAIN.VB", - "AUDIO\\CUTSCENE\\CASHCHP.VB", - "AUDIO\\CUTSCENE\\CONTBAN.VB", - "AUDIO\\CUTSCENE\\CRAZY69.VB", - "AUDIO\\CUTSCENE\\CRAZY69.VB", - "AUDIO\\CUTSCENE\\DEADLY.VB", - "AUDIO\\CUTSCENE\\DONPROB.VB", - "AUDIO\\CUTSCENE\\DRIVNMR.VB", - "AUDIO\\CUTSCENE\\ELECTON.VB", - "AUDIO\\CUTSCENE\\FINAL.VB", - "AUDIO\\CUTSCENE\\FINAL_2.VB", - "AUDIO\\CUTSCENE\\HOMSWET.VB", - "AUDIO\\CUTSCENE\\HOTWHEL.VB", - "AUDIO\\CUTSCENE\\KIDNAPP.VB", - "AUDIO\\CUTSCENE\\LANDGRB.VB", - "AUDIO\\CUTSCENE\\MORGUE.VB", - "AUDIO\\CUTSCENE\\OVERDOS.VB", - "AUDIO\\CUTSCENE\\RUFJUST.VB", - "AUDIO\\CUTSCENE\\SAYONAR.VB", - "AUDIO\\CUTSCENE\\SICILAN.VB", - "AUDIO\\CUTSCENE\\THEOFER.VB", - "AUDIO\\CUTSCENE\\INTRO.VB", - "AUDIO\\MUSIC\\FINALE.VB", - "AUDIO\\MUSIC\\MISCOM2.VB" -#else -static char StreamedNameTable[][25] = -{ - "AUDIO\\WILD.ADF", - "AUDIO\\FLASH.ADF", - "AUDIO\\KCHAT.ADF", - "AUDIO\\FEVER.ADF", - "AUDIO\\VROCK.ADF", - "AUDIO\\VCPR.ADF", - "AUDIO\\ESPANT.ADF", - "AUDIO\\EMOTION.ADF", - "AUDIO\\WAVE.ADF", - "AUDIO\\MISCOM.MP3", - "AUDIO\\CITY.MP3", - "AUDIO\\WATER.MP3", - "AUDIO\\BEACHAMB.MP3", - "AUDIO\\HCITY.MP3", - "AUDIO\\HWATER.MP3", - "AUDIO\\HBEACH.MP3", - "AUDIO\\MALLAMB.MP3", - "AUDIO\\STRIP.MP3", - "AUDIO\\MALIBU.MP3", - "AUDIO\\HOTEL.MP3", - "AUDIO\\DIRTRING.MP3", - "AUDIO\\LAW4RIOT.MP3", - "AUDIO\\AMBSIL.MP3", - "AUDIO\\POLICE.MP3", - "AUDIO\\TAXI.MP3", - "AUDIO\\BCLOSED.MP3", - "AUDIO\\BOPEN.MP3", - "AUDIO\\ASS_1.MP3", - "AUDIO\\ASS_2.MP3", - "AUDIO\\BANK_1.MP3", - "AUDIO\\BANK_2A.MP3", - "AUDIO\\BANK_2B.MP3", - "AUDIO\\BANK_3A.MP3", - "AUDIO\\BANK_3B.MP3", - "AUDIO\\BANK_4.MP3", - "AUDIO\\BIKE_1.MP3", - "AUDIO\\BIKE_2.MP3", - "AUDIO\\BIKE_3.MP3", - "AUDIO\\BUD_1.MP3", - "AUDIO\\BUD_2.MP3", - "AUDIO\\BUD_3.MP3", - "AUDIO\\CAP_1.MP3", - "AUDIO\\CAR_1.MP3", - "AUDIO\\CNT_1A.MP3", - "AUDIO\\CNT_1B.MP3", - "AUDIO\\CNT_2.MP3", - "AUDIO\\COK_1.MP3", - "AUDIO\\COK_2A.MP3", - "AUDIO\\COK_2B.MP3", - "AUDIO\\COK_3.MP3", - "AUDIO\\COK_4A.MP3", - "AUDIO\\COK_4A2.MP3", - "AUDIO\\COK_4B.MP3", - "AUDIO\\COL_1.MP3", - "AUDIO\\COL_2.MP3", - "AUDIO\\COL_3A.MP3", - "AUDIO\\COL_4A.MP3", - "AUDIO\\COL_5A.MP3", - "AUDIO\\COL_5B.MP3", - "AUDIO\\CUB_1.MP3", - "AUDIO\\CUB_2.MP3", - "AUDIO\\CUB_3.MP3", - "AUDIO\\CUB_4.MP3", - "AUDIO\\DRUG_1.MP3", - "AUDIO\\FIN.MP3", - "AUDIO\\FIN2.MP3", - "AUDIO\\FINALE.MP3", - "AUDIO\\HAT_1.MP3", - "AUDIO\\HAT_2.MP3", - "AUDIO\\HAT_3.MP3", - "AUDIO\\ICE_1.MP3", - "AUDIO\\INT_A.MP3", - "AUDIO\\INT_B.MP3", - "AUDIO\\INT_D.MP3", - "AUDIO\\INT_M.MP3", - "AUDIO\\LAW_1A.MP3", - "AUDIO\\LAW_1B.MP3", - "AUDIO\\LAW_2A.MP3", - "AUDIO\\LAW_2B.MP3", - "AUDIO\\LAW_2C.MP3", - "AUDIO\\LAW_3.MP3", - "AUDIO\\LAW_4.MP3", - "AUDIO\\PHIL_1.MP3", - "AUDIO\\PHIL_2.MP3", - "AUDIO\\PORN_1.MP3", - "AUDIO\\PORN_2.MP3", - "AUDIO\\PORN_3.MP3", - "AUDIO\\PORN_4.MP3", - "AUDIO\\RESC_1A.MP3", - "AUDIO\\ROK_1.MP3", - "AUDIO\\ROK_2.MP3", - "AUDIO\\ROK_3A.MP3", - "AUDIO\\STRIPA.MP3", - "AUDIO\\TAX_1.MP3", - "AUDIO\\TEX_1.MP3", - "AUDIO\\TEX_2.MP3", - "AUDIO\\TEX_3.MP3", - "AUDIO\\GLIGHT.MP3", - "AUDIO\\FIST.MP3", - "AUDIO\\MISCOM.MP3", - "AUDIO\\MISCOM.MP3", - "AUDIO\\MISCOM.MP3", - "AUDIO\\MISCOM.MP3", -#endif - +static char StreamedNameTable[][40] = { + "AUDIO\\MUSIC\\HEAD", + "AUDIO\\MUSIC\\DOUBLE", + "AUDIO\\MUSIC\\KJAH", + "AUDIO\\MUSIC\\RISE", + "AUDIO\\MUSIC\\LIPS", + "AUDIO\\MUSIC\\MUNDO", + "AUDIO\\MUSIC\\MSX", + "AUDIO\\MUSIC\\FLASH", + "AUDIO\\MUSIC\\LCJ", + "AUDIO\\MUSIC\\LCFR", + "AUDIO\\MUSIC\\MISCOM2", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\WATER", + "AUDIO\\MUSIC\\SAWMILL", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\WATER", + "AUDIO\\MUSIC\\WATER", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\POLICE", + "AUDIO\\MUSIC\\TAXI", + "AUDIO\\NEWS\\NEWS_A", + "AUDIO\\NEWS\\NEWS_B", + "AUDIO\\NEWS\\NEWS_C", + "AUDIO\\NEWS\\NEWS_D", + "AUDIO\\NEWS\\NEWS_E", + "AUDIO\\NEWS\\NEWS_F", + "AUDIO\\NEWS\\NEWS_G", + "AUDIO\\NEWS\\NEWS_H", + "AUDIO\\NEWS\\NEWS_I", + "AUDIO\\NEWS\\NEWS_J", + "AUDIO\\NEWS\\NEWS_K", + "AUDIO\\NEWS\\NEWS_L", + "AUDIO\\NEWS\\NEWS_M", + "AUDIO\\NEWS\\NEWS_N", + "AUDIO\\CUTSCENE\\BIKER", + "AUDIO\\CUTSCENE\\BONEVOY", + "AUDIO\\CUTSCENE\\CAMPAIN", + "AUDIO\\CUTSCENE\\CASHCHP", + "AUDIO\\CUTSCENE\\CONTBAN", + "AUDIO\\CUTSCENE\\CRAZY69", + "AUDIO\\CUTSCENE\\CRAZY69", + "AUDIO\\CUTSCENE\\DEADLY", + "AUDIO\\CUTSCENE\\DONPROB", + "AUDIO\\CUTSCENE\\DRIVNMR", + "AUDIO\\CUTSCENE\\ELECTON", + "AUDIO\\CUTSCENE\\FINAL", + "AUDIO\\CUTSCENE\\FINAL_2", + "AUDIO\\CUTSCENE\\HOMSWET", + "AUDIO\\CUTSCENE\\HOTWHEL", + "AUDIO\\CUTSCENE\\KIDNAPP", + "AUDIO\\CUTSCENE\\LANDGRB", + "AUDIO\\CUTSCENE\\MORGUE", + "AUDIO\\CUTSCENE\\OVERDOS", + "AUDIO\\CUTSCENE\\RUFJUST", + "AUDIO\\CUTSCENE\\SAYONAR", + "AUDIO\\CUTSCENE\\SICILAN", + "AUDIO\\CUTSCENE\\THEOFER", + "AUDIO\\CUTSCENE\\INTRO", + "AUDIO\\MUSIC\\FINALE", + "AUDIO\\MUSIC\\MISCOM2" };
\ No newline at end of file diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp index bf91a874..5e2b348b 100644 --- a/src/audio/sampman_miles.cpp +++ b/src/audio/sampman_miles.cpp @@ -28,7 +28,7 @@ char SampleBankDataFilename[] = "AUDIO\\SFX.RAW"; FILE *fpSampleDescHandle; FILE *fpSampleDataHandle; -bool bSampleBankLoaded [MAX_SFX_BANKS]; +bool8 bSampleBankLoaded [MAX_SFX_BANKS]; int32 nSampleBankDiscStartOffset [MAX_SFX_BANKS]; int32 nSampleBankSize [MAX_SFX_BANKS]; int32 nSampleBankMemoryStartAddress[MAX_SFX_BANKS]; @@ -60,14 +60,14 @@ char _mp3DirectoryPath[MAX_PATH]; HSTREAM mp3Stream [MAX_STREAMS]; int8 nStreamPan [MAX_STREAMS]; int8 nStreamVolume[MAX_STREAMS]; -uint8 nStreamLoopedFlag[MAX_STREAMS]; +bool8 nStreamLoopedFlag[MAX_STREAMS]; uint32 _CurMP3Index; int32 _CurMP3Pos; -bool _bIsMp3Active; +bool8 _bIsMp3Active; /////////////////////////////////////////////////////////////// -bool _bSampmanInitialised = false; +bool8 _bSampmanInitialised = FALSE; // // Miscellaneous globals / defines @@ -94,7 +94,7 @@ S32 speaker_type=0; U32 _maxSamples; float _fPrevEaxRatioDestination; -bool _usingMilesFast2D; +bool8 _usingMilesFast2D; float _fEffectsLevel; @@ -166,17 +166,17 @@ release_existing() } _fPrevEaxRatioDestination = 0.0f; - _usingMilesFast2D = false; + _usingMilesFast2D = FALSE; _fEffectsLevel = 0.0f; } -static bool +static bool8 set_new_provider(S32 index) { DWORD result; if ( curprovider == index ) - return true; + return TRUE; //close the already opened provider curprovider = index; @@ -203,7 +203,7 @@ set_new_provider(S32 index) release_existing(); - return false; + return FALSE; } else { @@ -234,7 +234,7 @@ set_new_provider(S32 index) AIL_set_3D_room_type(opened_provider, ENVIRONMENT_CAVE); if ( !strcmp(providers[index].name, "Miles Fast 2D Positional Audio") ) - _usingMilesFast2D = true; + _usingMilesFast2D = TRUE; } AIL_3D_provider_attribute(opened_provider, "Maximum supported samples", &_maxSamples); @@ -252,11 +252,11 @@ set_new_provider(S32 index) AIL_set_3D_sample_effects_level(opened_samples[i], 0.0f); } - return true; + return TRUE; } } - return false; + return FALSE; } U32 RadioHandlers[9]; @@ -323,6 +323,80 @@ cSampleManager::~cSampleManager(void) } +int gBankStartOffset[67]; + +void +SetUpDebugBanksInfo() +{ + gBankStartOffset[3] = SFX_FE_BACK; + gBankStartOffset[4] = SFX_CAR_ACCEL_1; + gBankStartOffset[5] = SFX_CAR_ACCEL_2; + gBankStartOffset[9] = SFX_CAR_ACCEL_6; + gBankStartOffset[10] = SFX_CAR_ACCEL_7; + gBankStartOffset[1] = SFX_EMPTY; + gBankStartOffset[11] = SFX_CAR_ACCEL_8; + gBankStartOffset[7] = SFX_CAR_ACCEL_4; + gBankStartOffset[15] = SFX_CAR_ACCEL_12; + gBankStartOffset[13] = SFX_CAR_ACCEL_10; + gBankStartOffset[16] = SFX_CAR_CHAINSAW_IDLE; + gBankStartOffset[0] = SFX_AIR_BRAKES; + gBankStartOffset[17] = SFX_RC_IDLE; + gBankStartOffset[6] = SFX_CAR_ACCEL_3; + gBankStartOffset[19] = SFX_CAR_ACCEL_16; + gBankStartOffset[12] = SFX_CAR_ACCEL_9; + gBankStartOffset[2] = SFX_AMBULAN_VOICE_1_VAN_1; + gBankStartOffset[21] = SFX_CAR_ACCEL_18; + gBankStartOffset[22] = SFX_CAR_ACCEL_19; + gBankStartOffset[8] = SFX_CAR_ACCEL_5; + gBankStartOffset[23] = SFX_CAR_ACCEL_20; + gBankStartOffset[14] = SFX_CAR_ACCEL_11; + gBankStartOffset[20] = SFX_CAR_ACCEL_17; + gBankStartOffset[18] = SFX_CAR_RC_HELI; + gBankStartOffset[25] = SFX_CAR_AFTER_ACCEL_21; + gBankStartOffset[26] = SFX_CAR_FINGER_OFF_ACCEL_21; + gBankStartOffset[27] = SFX_CAR_ACCEL_22; + gBankStartOffset[28] = SFX_CAR_AFTER_ACCEL_22; + gBankStartOffset[29] = SFX_CAR_FINGER_OFF_ACCEL_22; + gBankStartOffset[24] = SFX_CAR_ACCEL_21; + gBankStartOffset[30] = SFX_HELI_APACHE_1; + gBankStartOffset[31] = SFX_HELI_UNUSED_1; + gBankStartOffset[32] = SFX_HELI_UNUSED_2; + gBankStartOffset[33] = SFX_HELI_UNUSED_3; + gBankStartOffset[34] = SFX_HELI_UNUSED_4; + gBankStartOffset[35] = SFX_SEAPLANE_LOW; + gBankStartOffset[37] = SFX_PLANE_UNUSED_2; + gBankStartOffset[38] = SFX_PLANE_UNUSED_3; + gBankStartOffset[39] = SFX_PLANE_UNUSED_4; + gBankStartOffset[40] = SFX_BUILDINGS_BANK_ALARM; + gBankStartOffset[41] = SFX_BUILDING_SNORE; + gBankStartOffset[36] = SFX_PLANE_UNUSED_1; + gBankStartOffset[43] = SFX_BUILDING_BAR_2; + gBankStartOffset[44] = SFX_BUILDING_BAR_3; + gBankStartOffset[45] = SFX_BUILDING_BAR_4; + gBankStartOffset[46] = SFX_BUILDING_MAL1; + gBankStartOffset[47] = SFX_BUILDING_MAL2; + gBankStartOffset[42] = SFX_BUILDING_BAR_1; + gBankStartOffset[49] = SFX_BUILDING_STR1; + gBankStartOffset[50] = SFX_BUILDING_STR2; + gBankStartOffset[51] = SFX_BUILDING_STR3; + gBankStartOffset[52] = SFX_BUILDING_CHURCH; + gBankStartOffset[53] = SFX_BUILDING_FAN_1; + gBankStartOffset[48] = SFX_BUILDING_MAL3; + gBankStartOffset[55] = SFX_BUILDING_INSECTS_1; + gBankStartOffset[56] = SFX_BUILDING_INSECTS_2; + gBankStartOffset[54] = SFX_BUILDING_FAN_2; + gBankStartOffset[57] = SFX_CLUB_1; + gBankStartOffset[58] = SFX_CLUB_2; + gBankStartOffset[59] = SFX_CLUB_3; + gBankStartOffset[60] = SFX_CLUB_4; + gBankStartOffset[61] = SFX_FOOTSTEP_GRASS_1; + gBankStartOffset[62] = SFX_FOOTSTEP_GRAVEL_1; + gBankStartOffset[63] = SFX_FOOTSTEP_WOOD_1; + gBankStartOffset[64] = SFX_FOOTSTEP_METAL_1; + gBankStartOffset[65] = SFX_FOOTSTEP_WATER_1; + gBankStartOffset[66] = SFX_FOOTSTEP_SAND_1; +} + void cSampleManager::SetSpeakerConfig(int32 which) { @@ -459,7 +533,7 @@ cSampleManager::AutoDetect3DProviders() return -1; } -static bool +static bool8 _ResolveLink(char const *path, char *out) { IShellLink* psl; @@ -495,7 +569,7 @@ _ResolveLink(char const *path, char *out) ppf->Release(); psl->Release(); #endif - return true; + return TRUE; } } } @@ -505,15 +579,15 @@ _ResolveLink(char const *path, char *out) psl->Release(); } - return false; + return FALSE; } static void _FindMP3s(void) { tMP3Entry *pList; - bool bShortcut; - bool bInitFirstEntry; + bool8 bShortcut; + bool8 bInitFirstEntry; HANDLE hFind; char path[MAX_PATH]; char filepath[MAX_PATH*2]; @@ -565,10 +639,10 @@ _FindMP3s(void) OutputDebugString(filepath); } - bShortcut = true; + bShortcut = TRUE; } else - bShortcut = false; + bShortcut = FALSE; } mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); @@ -608,7 +682,7 @@ _FindMP3s(void) { _pMP3List->pLinkPath = NULL; } - bInitFirstEntry = false; + bInitFirstEntry = FALSE; } else { @@ -616,10 +690,10 @@ _FindMP3s(void) OutputDebugString(filepath); - bInitFirstEntry = true; + bInitFirstEntry = TRUE; } - while ( true ) + while ( TRUE ) { if ( !FindNextFile(hFind, &fd) ) break; @@ -643,11 +717,11 @@ _FindMP3s(void) OutputDebugString(filepath); } - bShortcut = true; + bShortcut = TRUE; } else { - bShortcut = false; + bShortcut = FALSE; if ( filepathlen > MAX_PATH ) { @@ -690,7 +764,7 @@ _FindMP3s(void) pList = _pMP3List; - bInitFirstEntry = false; + bInitFirstEntry = FALSE; } else { @@ -718,11 +792,11 @@ _FindMP3s(void) OutputDebugString(filepath); } - bShortcut = true; + bShortcut = TRUE; } else { - bShortcut = false; + bShortcut = FALSE; } } @@ -834,7 +908,7 @@ _GetMP3EntryByIndex(uint32 idx) return NULL; } -static inline bool +static inline bool8 _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry) { _CurMP3Index = 0; @@ -847,7 +921,7 @@ _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry) *pPosition -= (*pEntry)->nTrackStreamPos; _CurMP3Pos = *pPosition; - return true; + return TRUE; } _CurMP3Index++; @@ -858,10 +932,10 @@ _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry) _CurMP3Pos = 0; _CurMP3Index = 0; - return false; + return FALSE; } -bool +bool8 cSampleManager::IsMP3RadioChannelAvailable(void) { return nNumMP3s != 0; @@ -890,13 +964,13 @@ cSampleManager::ReacquireDigitalHandle(void) } } -bool +bool8 cSampleManager::Initialise(void) { TRACE("start"); if ( _bSampmanInitialised ) - return true; + return TRUE; { for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ ) @@ -922,7 +996,7 @@ cSampleManager::Initialise(void) curprovider = -1; prevprovider = -1; - _usingMilesFast2D = false; + _usingMilesFast2D = FALSE; usingEAX=0; usingEAX3=0; @@ -947,7 +1021,7 @@ cSampleManager::Initialise(void) for ( int32 i = 0; i < MAX_SFX_BANKS; i++ ) { - bSampleBankLoaded[i] = false; + bSampleBankLoaded[i] = FALSE; nSampleBankDiscStartOffset[i] = 0; nSampleBankSize[i] = 0; nSampleBankMemoryStartAddress[i] = 0; @@ -988,24 +1062,24 @@ cSampleManager::Initialise(void) #ifdef AUDIO_CACHE TRACE("cache"); FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb"); - bool CreateCache = false; + bool8 CreateCache = FALSE; if (cacheFile) { fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); fclose(cacheFile); }else - CreateCache = true; + CreateCache = TRUE; #endif char filepath[MAX_PATH]; - bool bFileNotFound; + bool8 bFileNotFound; S32 tatalms; TRACE("cdrom"); { - m_bInitialised = false; + m_bInitialised = FALSE; - while (true) + while (TRUE) { // Find path of WAVs (originally in HDD) @@ -1026,9 +1100,18 @@ cSampleManager::Initialise(void) { strcpy(filepath, m_szCDRomRootPath); strcat(filepath, StreamedNameTable[0]); + strcat(filepath, ".VB"); FILE *f = fopen(filepath, "rb"); + if ( !f ) + { + strcpy(filepath, m_szCDRomRootPath); + strcat(filepath, StreamedNameTable[0]); + strcat(filepath, ".MP3"); + f = fopen(filepath, "rb"); + } + if ( f ) { fclose(f); @@ -1046,7 +1129,7 @@ cSampleManager::Initialise(void) { OutputDebugString(AIL_last_error()); Terminate(); - return false; + return FALSE; } add_providers(); @@ -1076,9 +1159,9 @@ cSampleManager::Initialise(void) } else { - m_bInitialised = false; + m_bInitialised = FALSE; Terminate(); - return false; + return FALSE; } } */ @@ -1103,8 +1186,16 @@ cSampleManager::Initialise(void) { strcpy(filepath, m_MP3FilesPath); strcat(filepath, StreamedNameTable[i]); + strcat(filepath, ".VB"); mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + if (!mp3Stream[0]) + { + strcpy(filepath, m_MP3FilesPath); + strcat(filepath, StreamedNameTable[i]); + strcat(filepath, ".MP3"); + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + } if (mp3Stream[0]) { @@ -1113,7 +1204,7 @@ cSampleManager::Initialise(void) AIL_close_stream(mp3Stream[0]); mp3Stream[0] = NULL; - bFileNotFound = false; + bFileNotFound = FALSE; #ifdef AUDIO_CACHE if (!CreateCache) break; @@ -1124,7 +1215,7 @@ cSampleManager::Initialise(void) } else { - bFileNotFound = true; + bFileNotFound = TRUE; break; } } @@ -1159,11 +1250,11 @@ cSampleManager::Initialise(void) mp3Stream[0] = NULL; nStreamLength[i] = tatalms; - bFileNotFound = false; + bFileNotFound = FALSE; } else { - bFileNotFound = true; + bFileNotFound = TRUE; break; } }*/ @@ -1178,11 +1269,11 @@ cSampleManager::Initialise(void) if ( FrontEndMenuManager.m_bQuitGameNoCD ) { Terminate(); - return false; + return FALSE; } continue; #else - m_bInitialised = true; + m_bInitialised = TRUE; #endif } @@ -1201,14 +1292,14 @@ cSampleManager::Initialise(void) if ( !InitialiseSampleBanks() ) { Terminate(); - return false; + return FALSE; } nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]); if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] ) { Terminate(); - return false; + return FALSE; } nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX); @@ -1237,7 +1328,7 @@ cSampleManager::Initialise(void) TRACE("providerset"); { - _bSampmanInitialised = true; + _bSampmanInitialised = TRUE; U32 n = 0; @@ -1254,7 +1345,7 @@ cSampleManager::Initialise(void) if ( n == m_nNumberOfProviders ) { Terminate(); - return false; + return FALSE; } } @@ -1279,13 +1370,13 @@ cSampleManager::Initialise(void) time_t t = time(NULL); tm *localtm; - bool bUseRandomTable; + bool8 bUseRandomTable; if ( t == -1 ) - bUseRandomTable = true; + bUseRandomTable = TRUE; else { - bUseRandomTable = false; + bUseRandomTable = FALSE; localtm = localtime(&t); } @@ -1317,12 +1408,12 @@ cSampleManager::Initialise(void) else _CurMP3Pos = 0; - _bIsMp3Active = false; + _bIsMp3Active = FALSE; } TRACE("end"); - return true; + return TRUE; } void @@ -1371,10 +1462,10 @@ cSampleManager::Terminate(void) AIL_shutdown(); - _bSampmanInitialised = false; + _bSampmanInitialised = FALSE; } -bool +bool8 cSampleManager::CheckForAnAudioFileOnCD(void) { #if !defined(NO_CDCHECK) // TODO: check steam, probably GTAVC_STEAM_PATCH needs to be added @@ -1392,17 +1483,17 @@ cSampleManager::CheckForAnAudioFileOnCD(void) DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume); DMAudio.Service(); - return true; + return TRUE; } DMAudio.SetMusicMasterVolume(0); DMAudio.SetEffectsMasterVolume(0); DMAudio.Service(); - return false; + return FALSE; #else - return true; + return TRUE; #endif // #if !defined(NO_CDCHECK) } @@ -1484,48 +1575,48 @@ cSampleManager::SetMusicFadeVolume(uint8 nVolume) } void -cSampleManager::SetMonoMode(uint8 nMode) +cSampleManager::SetMonoMode(bool8 nMode) { m_nMonoMode = nMode; } -bool +bool8 cSampleManager::LoadSampleBank(uint8 nBank) { if ( CTimer::GetIsCodePaused() ) - return false; + return FALSE; if ( MusicManager.IsInitialised() && MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE && nBank != SFX_BANK_0 ) { - return false; + return FALSE; } if ( fseek(fpSampleDataHandle, nSampleBankDiscStartOffset[nBank], SEEK_SET) != 0 ) - return false; + return FALSE; if ( fread((void *)nSampleBankMemoryStartAddress[nBank], 1, nSampleBankSize[nBank],fpSampleDataHandle) != nSampleBankSize[nBank] ) - return false; + return FALSE; - bSampleBankLoaded[nBank] = true; + bSampleBankLoaded[nBank] = TRUE; - return true; + return TRUE; } void cSampleManager::UnloadSampleBank(uint8 nBank) { - bSampleBankLoaded[nBank] = false; + bSampleBankLoaded[nBank] = FALSE; } -bool +bool8 cSampleManager::IsSampleBankLoaded(uint8 nBank) { return bSampleBankLoaded[nBank]; } -bool +bool8 cSampleManager::IsPedCommentLoaded(uint32 nComment) { int8 slot; @@ -1538,10 +1629,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment) slot += ARRAY_SIZE(nPedSlotSfx); #endif if ( nComment == nPedSlotSfx[slot] ) - return true; + return TRUE; } - return false; + return FALSE; } int32 @@ -1563,11 +1654,11 @@ cSampleManager::_GetPedCommentSlot(uint32 nComment) return -1; } -bool +bool8 cSampleManager::LoadPedComment(uint32 nComment) { if ( CTimer::GetIsCodePaused() ) - return false; + return FALSE; // no talking peds during cutsenes or the game end if ( MusicManager.IsInitialised() ) @@ -1576,7 +1667,7 @@ cSampleManager::LoadPedComment(uint32 nComment) { case MUSICMODE_CUTSCENE: { - return false; + return FALSE; break; } @@ -1584,10 +1675,10 @@ cSampleManager::LoadPedComment(uint32 nComment) } if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 ) - return false; + return FALSE; if ( fread((void *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize ) - return false; + return FALSE; nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot; nPedSlotSfx [nCurrentPedSlot] = nComment; @@ -1595,7 +1686,7 @@ cSampleManager::LoadPedComment(uint32 nComment) if ( ++nCurrentPedSlot >= MAX_PEDSFX ) nCurrentPedSlot = 0; - return true; + return TRUE; } int32 @@ -1634,14 +1725,14 @@ cSampleManager::GetSampleLength(uint32 nSample) return m_aSamples[nSample].nSize >> 1; } -bool +bool8 cSampleManager::UpdateReverb(void) { if ( !usingEAX ) - return false; + return FALSE; if ( AudioManager.GetFrameCounter() & 15 ) - return false; + return FALSE; float fRatio = 0.0f; @@ -1662,7 +1753,7 @@ cSampleManager::UpdateReverb(void) fRatio = clamp(fRatio, 0.0f, 0.6f); if ( fRatio == _fPrevEaxRatioDestination ) - return false; + return FALSE; if ( usingEAX3 ) { @@ -1684,26 +1775,28 @@ cSampleManager::UpdateReverb(void) _fPrevEaxRatioDestination = fRatio; - return true; + return TRUE; } void -cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag) +cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } if ( usingEAX ) { - if ( nReverbFlag != 0 ) + if ( nReverbFlag != FALSE ) { if ( !b2d ) AIL_set_3D_sample_effects_level(opened_samples[nChannel], _fEffectsLevel); @@ -1716,16 +1809,18 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag) } } -bool +bool8 cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } @@ -1735,14 +1830,14 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) if ( nSfx < SAMPLEBANK_MAX ) { if ( !IsSampleBankLoaded(nBank) ) - return false; + return FALSE; addr = nSampleBankMemoryStartAddress[nBank] + m_aSamples[nSfx].nOffset - m_aSamples[BankStartOffset[nBank]].nOffset; } else { if ( !IsPedCommentLoaded(nSfx) ) - return false; + return FALSE; int32 slot = _GetPedCommentSlot(nSfx); @@ -1754,10 +1849,10 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) if ( opened_2dsamples[nChannel - MAXCHANNELS] ) { AIL_set_sample_address(opened_2dsamples[nChannel - MAXCHANNELS], (void *)addr, m_aSamples[nSfx].nSize); - return true; + return TRUE; } else - return false; + return FALSE; } else { @@ -1773,10 +1868,10 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) if ( AIL_set_3D_sample_info(opened_samples[nChannel], &info) == 0 ) { OutputDebugString(AIL_last_error()); - return false; + return FALSE; } - return true; + return TRUE; } } @@ -1823,7 +1918,9 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { nChannelVolume[nChannel] = vol; @@ -1850,7 +1947,9 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) { switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { #ifndef FIX_BUGS if ( opened_samples[nChannel - MAXCHANNELS] ) // BUG @@ -1867,13 +1966,15 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) void cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } @@ -1893,13 +1994,15 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) void cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } @@ -1919,13 +2022,15 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n void cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } @@ -1942,16 +2047,18 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) } } -bool +bool8 cSampleManager::GetChannelUsedFlag(uint32 nChannel) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } @@ -1961,14 +2068,14 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel) if ( opened_2dsamples[nChannel - MAXCHANNELS] ) return AIL_sample_status(opened_2dsamples[nChannel - MAXCHANNELS]) == SMP_PLAYING; else - return false; + return FALSE; } else { if ( opened_samples[nChannel] ) return AIL_3D_sample_status(opened_samples[nChannel]) == SMP_PLAYING; else - return false; + return FALSE; } } @@ -1976,13 +2083,15 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel) void cSampleManager::StartChannel(uint32 nChannel) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } @@ -2002,13 +2111,15 @@ cSampleManager::StartChannel(uint32 nChannel) void cSampleManager::StopChannel(uint32 nChannel) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } @@ -2045,8 +2156,17 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) strcpy(filepath, m_MP3FilesPath); strcat(filepath, StreamedNameTable[nFile]); + strcat(filepath, ".VB"); mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0); + + if(!mp3Stream[nStream]) + { + strcpy(filepath, m_MP3FilesPath); + strcat(filepath, StreamedNameTable[nFile]); + strcat(filepath, ".MP3"); + mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0); + } if ( mp3Stream[nStream] ) { @@ -2060,12 +2180,12 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) } void -cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream) +cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream) { if ( m_bInitialised ) { if ( mp3Stream[nStream] ) - AIL_pause_stream(mp3Stream[nStream], nPauseFlag != 0); + AIL_pause_stream(mp3Stream[nStream], nPauseFlag != FALSE); } } @@ -2079,146 +2199,165 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream) } } -bool +bool8 cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) { + int i = 0; uint32 position = nPos; char filename[MAX_PATH]; - if ( m_bInitialised && nFile < TOTAL_STREAMED_SOUNDS ) + if ( !m_bInitialised || nFile >= TOTAL_STREAMED_SOUNDS ) + return FALSE; + + if ( mp3Stream[nStream] ) { - if ( mp3Stream[nStream] ) - { - AIL_pause_stream(mp3Stream[nStream], 1); - AIL_close_stream(mp3Stream[nStream]); - } - - if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER ) + AIL_pause_stream(mp3Stream[nStream], 1); + AIL_close_stream(mp3Stream[nStream]); + } + if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER ) + { + do { - uint32 i = 0; - do { - if(i != 0 || _bIsMp3Active) { - if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0; - - _CurMP3Pos = 0; - - tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); - - if(mp3) { - mp3 = _pMP3List; - if(mp3 == NULL) { - _bIsMp3Active = false; - nFile = 0; - strcpy(filename, m_MiscomPath); - strcat(filename, StreamedNameTable[nFile]); - - mp3Stream[nStream] = - AIL_open_stream(DIG, filename, 0); - if(mp3Stream[nStream]) { - AIL_set_stream_loop_count( - mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); - nStreamLoopedFlag[nStream] = true; - AIL_set_stream_ms_position( - mp3Stream[nStream], position); - AIL_pause_stream(mp3Stream[nStream], - 0); - return true; - } - - return false; - } + // Just switched to MP3 player + if ( !_bIsMp3Active && i == 0 ) + { + if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] ) + position = 0; + tMP3Entry *e = _pMP3List; + + // Try to continue from previous song, if already started + if(!_GetMP3PosFromStreamPos(&position, &e) && !e) { + nFile = 0; + strcpy(filename, m_MiscomPath); + strcat(filename, StreamedNameTable[nFile]); + strcat(filename, ".VB"); + mp3Stream[nStream] = + AIL_open_stream(DIG, filename, 0); + + if(!mp3Stream[nStream]) + { + strcpy(filename, m_MP3FilesPath); + strcat(filename, StreamedNameTable[nFile]); + strcat(filename, ".MP3"); + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); } + if(mp3Stream[nStream]) { + AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; + AIL_set_stream_ms_position(mp3Stream[nStream], position); + AIL_pause_stream(mp3Stream[nStream], 0); + return TRUE; + } + return FALSE; - if(mp3->pLinkPath != NULL) - mp3Stream[nStream] = - AIL_open_stream(DIG, mp3->pLinkPath, 0); + } else { + if ( e->pLinkPath != NULL ) + mp3Stream[nStream] = AIL_open_stream(DIG, e->pLinkPath, 0); else { strcpy(filename, _mp3DirectoryPath); - strcat(filename, mp3->aFilename); - - mp3Stream[nStream] = - AIL_open_stream(DIG, filename, 0); + strcat(filename, e->aFilename); + + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); } - - if(mp3Stream[nStream]) { + + if ( mp3Stream[nStream] ) { AIL_set_stream_loop_count(mp3Stream[nStream], 1); - AIL_set_stream_ms_position(mp3Stream[nStream], 0); + AIL_set_stream_ms_position(mp3Stream[nStream], position); AIL_pause_stream(mp3Stream[nStream], 0); - return true; + + _bIsMp3Active = TRUE; + + return TRUE; } - - _bIsMp3Active = false; - continue; + // fall through, start playing from another song } - if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] ) - position = 0; - - tMP3Entry *e; - if ( !_GetMP3PosFromStreamPos(&position, &e) ) + } else { + if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0; + + _CurMP3Pos = 0; + + tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); + if ( !mp3 ) { - if ( e == NULL ) + mp3 = _pMP3List; + if ( !_pMP3List ) { nFile = 0; + _bIsMp3Active = 0; strcpy(filename, m_MiscomPath); strcat(filename, StreamedNameTable[nFile]); + strcat(filename, ".VB"); + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + if(!mp3Stream[nStream]) + { + strcpy(filename, m_MiscomPath); + strcat(filename, StreamedNameTable[nFile]); + strcat(filename, ".MP3"); + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + } if(mp3Stream[nStream]) { - AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); - nStreamLoopedFlag[nStream] = true; - AIL_set_stream_ms_position(mp3Stream[nStream], position); - AIL_pause_stream(mp3Stream[nStream], 0); - return true; + AIL_set_stream_loop_count( + mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; + AIL_set_stream_ms_position( + mp3Stream[nStream], position); + AIL_pause_stream(mp3Stream[nStream], + 0); + return TRUE; } - - return false; + return FALSE; } } - - if ( e->pLinkPath != NULL ) - mp3Stream[nStream] = AIL_open_stream(DIG, e->pLinkPath, 0); - else - { + if(mp3->pLinkPath != NULL) + mp3Stream[nStream] = AIL_open_stream(DIG, mp3->pLinkPath, 0); + else { strcpy(filename, _mp3DirectoryPath); - strcat(filename, e->aFilename); - - mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + strcat(filename, mp3->aFilename); + + mp3Stream[nStream] = + AIL_open_stream(DIG, filename, 0); } - - if ( mp3Stream[nStream] ) - { + + if(mp3Stream[nStream]) { AIL_set_stream_loop_count(mp3Stream[nStream], 1); - AIL_set_stream_ms_position(mp3Stream[nStream], position); + AIL_set_stream_ms_position(mp3Stream[nStream], 0); AIL_pause_stream(mp3Stream[nStream], 0); - - _bIsMp3Active = true; - - return true; +#ifdef FIX_BUGS + _bIsMp3Active = TRUE; +#endif + return TRUE; } - - _bIsMp3Active = false; - - } while(++i < nNumMP3s); - position = 0; - nFile = 0; + } + _bIsMp3Active = 0; } - + while ( ++i < nNumMP3s ); + position = 0; + nFile = 0; + } + strcpy(filename, m_MiscomPath); + strcat(filename, StreamedNameTable[nFile]); + strcat(filename, ".VB"); + + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + if( !mp3Stream[nStream] ) + { strcpy(filename, m_MiscomPath); strcat(filename, StreamedNameTable[nFile]); - + strcat(filename, ".MP3"); mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); - if ( mp3Stream[nStream] ) - { - AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); - nStreamLoopedFlag[nStream] = true; - AIL_set_stream_ms_position(mp3Stream[nStream], position); - AIL_pause_stream(mp3Stream[nStream], 0); - return true; - } } - - return false; + if ( mp3Stream[nStream] ) + { + AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; + AIL_set_stream_ms_position(mp3Stream[nStream], position); + AIL_pause_stream(mp3Stream[nStream], 0); + return TRUE; + } + return FALSE; } void @@ -2234,7 +2373,7 @@ cSampleManager::StopStreamedFile(uint8 nStream) mp3Stream[nStream] = NULL; if ( nStream == 0 ) - _bIsMp3Active = false; + _bIsMp3Active = FALSE; } } } @@ -2272,7 +2411,7 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream) } void -cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream) +cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream) { uint8 vol = nVolume; float boostMult = 0.0f; @@ -2313,7 +2452,7 @@ cSampleManager::GetStreamedFileLength(uint8 nStream) return 0; } -bool +bool8 cSampleManager::IsStreamPlaying(uint8 nStream) { if ( m_bInitialised ) @@ -2321,23 +2460,25 @@ cSampleManager::IsStreamPlaying(uint8 nStream) if ( mp3Stream[nStream] ) { if ( AIL_stream_status(mp3Stream[nStream]) == SMP_PLAYING ) - return true; + return TRUE; else - return false; + return FALSE; } } - return false; + return FALSE; } -bool +bool8 cSampleManager::InitialiseSampleBanks(void) { + SetUpDebugBanksInfo(); + int32 nBank = SFX_BANK_0; fpSampleDescHandle = fopen(SampleBankDescFilename, "rb"); if ( fpSampleDescHandle == NULL ) - return false; + return FALSE; fpSampleDataHandle = fopen(SampleBankDataFilename, "rb"); if ( fpSampleDataHandle == NULL ) @@ -2345,7 +2486,7 @@ cSampleManager::InitialiseSampleBanks(void) fclose(fpSampleDescHandle); fpSampleDescHandle = NULL; - return false; + return FALSE; } fseek(fpSampleDataHandle, 0, SEEK_END); @@ -2356,7 +2497,7 @@ cSampleManager::InitialiseSampleBanks(void) fclose(fpSampleDescHandle); fpSampleDescHandle = NULL; - + for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ ) { #ifdef FIX_BUGS @@ -2372,12 +2513,12 @@ cSampleManager::InitialiseSampleBanks(void) nSampleBankSize[SFX_BANK_0] = nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS] - nSampleBankDiscStartOffset[SFX_BANK_0]; nSampleBankSize[SFX_BANK_PED_COMMENTS] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS]; - return true; + return TRUE; } void -cSampleManager::SetStreamedFileLoopFlag(uint8 nLoopFlag, uint8 nChannel) +cSampleManager::SetStreamedFileLoopFlag(bool8 nLoopFlag, uint8 nChannel) { if (m_bInitialised) nStreamLoopedFlag[nChannel] = nLoopFlag; diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp index e9a9eaa1..a5ed2889 100644 --- a/src/audio/sampman_null.cpp +++ b/src/audio/sampman_null.cpp @@ -4,7 +4,7 @@ #include "AudioManager.h" cSampleManager SampleManager; -bool _bSampmanInitialised = false; +bool8 _bSampmanInitialised = FALSE; uint32 BankStartOffset[MAX_SFX_BANKS]; uint32 nNumMP3s; @@ -60,7 +60,7 @@ int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider) return 0; } -bool +bool8 cSampleManager::IsMP3RadioChannelAvailable(void) { return nNumMP3s != 0; @@ -75,10 +75,10 @@ void cSampleManager::ReacquireDigitalHandle(void) { } -bool +bool8 cSampleManager::Initialise(void) { - return true; + return TRUE; } void @@ -87,9 +87,9 @@ cSampleManager::Terminate(void) } -bool cSampleManager::CheckForAnAudioFileOnCD(void) +bool8 cSampleManager::CheckForAnAudioFileOnCD(void) { - return true; + return TRUE; } char cSampleManager::GetCDAudioDriveLetter(void) @@ -129,15 +129,15 @@ cSampleManager::SetMusicFadeVolume(uint8 nVolume) } void -cSampleManager::SetMonoMode(uint8 nMode) +cSampleManager::SetMonoMode(bool8 nMode) { } -bool +bool8 cSampleManager::LoadSampleBank(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS ); - return false; + return FALSE; } void @@ -146,20 +146,20 @@ cSampleManager::UnloadSampleBank(uint8 nBank) ASSERT( nBank < MAX_SFX_BANKS ); } -bool +bool8 cSampleManager::IsSampleBankLoaded(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS ); - return false; + return FALSE; } -bool +bool8 cSampleManager::IsPedCommentLoaded(uint32 nComment) { ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); - return false; + return FALSE; } @@ -169,11 +169,11 @@ cSampleManager::_GetPedCommentSlot(uint32 nComment) return -1; } -bool +bool8 cSampleManager::LoadPedComment(uint32 nComment) { ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); - return false; + return FALSE; } int32 @@ -210,22 +210,22 @@ cSampleManager::GetSampleLength(uint32 nSample) return 0; } -bool cSampleManager::UpdateReverb(void) +bool8 cSampleManager::UpdateReverb(void) { - return false; + return FALSE; } void -cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag) +cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } -bool +bool8 cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); - return false; + return FALSE; } void @@ -281,12 +281,12 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } -bool +bool8 cSampleManager::GetChannelUsedFlag(uint32 nChannel) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); - return false; + return FALSE; } void @@ -308,7 +308,7 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) } void -cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream) +cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } @@ -319,12 +319,12 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream) ASSERT( nStream < MAX_STREAMS ); } -bool +bool8 cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); - return false; + return FALSE; } void @@ -342,7 +342,7 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream) } void -cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream) +cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } @@ -355,23 +355,23 @@ cSampleManager::GetStreamedFileLength(uint8 nStream) return 1; } -bool +bool8 cSampleManager::IsStreamPlaying(uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); - return false; + return FALSE; } -bool +bool8 cSampleManager::InitialiseSampleBanks(void) { - return true; + return TRUE; } void -cSampleManager::SetStreamedFileLoopFlag(uint8 nLoopFlag, uint8 nChannel) +cSampleManager::SetStreamedFileLoopFlag(bool8 nLoopFlag, uint8 nChannel) { } diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index 7da871a5..186990a4 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -45,11 +45,9 @@ #endif //TODO: fix eax3 reverb -//TODO: max channels -//TODO: loop count cSampleManager SampleManager; -bool _bSampmanInitialised = false; +bool8 _bSampmanInitialised = FALSE; uint32 BankStartOffset[MAX_SFX_BANKS]; @@ -61,16 +59,18 @@ int usingEAX3=0; ALCdevice *ALDevice = NULL; ALCcontext *ALContext = NULL; unsigned int _maxSamples; -float _fPrevEaxRatioDestination; +float _fPrevEaxRatioDestination; +bool _effectsSupported = false; bool _usingEFX; float _fEffectsLevel; ALuint ALEffect = AL_EFFECT_NULL; ALuint ALEffectSlot = AL_EFFECTSLOT_NULL; struct -{ - char id[256]; +{ + const char *id; char name[256]; int sources; + bool bSupportsFx; }providers[MAXPROVIDERS]; int defaultProvider; @@ -85,7 +85,7 @@ OggOpusFile *fpSampleDataHandle; #else FILE *fpSampleDataHandle; #endif -bool bSampleBankLoaded [MAX_SFX_BANKS]; +bool8 bSampleBankLoaded [MAX_SFX_BANKS]; int32 nSampleBankDiscStartOffset [MAX_SFX_BANKS]; int32 nSampleBankSize [MAX_SFX_BANKS]; uintptr nSampleBankMemoryStartAddress[MAX_SFX_BANKS]; @@ -95,8 +95,8 @@ int32 nPedSlotSfx [MAX_PEDSFX]; int32 nPedSlotSfxAddr[MAX_PEDSFX]; uint8 nCurrentPedSlot; -CChannel aChannel[MAXCHANNELS+MAX2DCHANNELS]; -uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS]; +CChannel aChannel[NUM_CHANNELS]; +uint8 nChannelVolume[NUM_CHANNELS]; uint32 nStreamLength[TOTAL_STREAMED_SOUNDS]; ALuint ALStreamSources[MAX_STREAMS][2]; @@ -119,10 +119,10 @@ char _mp3DirectoryPath[MAX_PATH]; CStream *aStream[MAX_STREAMS]; uint8 nStreamPan [MAX_STREAMS]; uint8 nStreamVolume[MAX_STREAMS]; -uint8 nStreamLoopedFlag[MAX_STREAMS]; +bool8 nStreamLoopedFlag[MAX_STREAMS]; uint32 _CurMP3Index; int32 _CurMP3Pos; -bool _bIsMp3Active; +bool8 _bIsMp3Active; /////////////////////////////////////////////////////////////// // Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS EAXLISTENERPROPERTIES StartEAX3 = @@ -136,7 +136,7 @@ EAXLISTENERPROPERTIES EAX3Params; bool IsFXSupported() { - return usingEAX || usingEAX3 || _usingEFX; + return _effectsSupported; // usingEAX || usingEAX3 || _usingEFX; } void EAX_SetAll(const EAXLISTENERPROPERTIES *allparameters) @@ -151,21 +151,22 @@ static void add_providers() { SampleManager.SetNum3DProvidersAvailable(0); - - ALDeviceList *pDeviceList = NULL; - pDeviceList = new ALDeviceList(); + + static ALDeviceList DeviceList; + ALDeviceList *pDeviceList = &DeviceList; if ((pDeviceList) && (pDeviceList->GetNumDevices())) { const int devNumber = Min(pDeviceList->GetNumDevices(), MAXPROVIDERS); int n = 0; - for (int i = 0; i < devNumber; i++) + //for (int i = 0; i < devNumber; i++) + int i = pDeviceList->GetDefaultDevice(); { if ( n < MAXPROVIDERS ) - { - strcpy(providers[n].id, pDeviceList->GetDeviceName(i)); - strncpy(providers[n].name, pDeviceList->GetDeviceName(i), sizeof(providers[n].name)); + { + providers[n].id = pDeviceList->GetDeviceName(i); + strcpy(providers[n].name, "OPENAL SOFT"); providers[n].sources = pDeviceList->GetMaxNumSources(i); SampleManager.Set3DProviderName(n, providers[n].name); n++; @@ -176,23 +177,24 @@ add_providers() || pDeviceList->IsExtensionSupported(i, ADEXT_EAX3) || pDeviceList->IsExtensionSupported(i, ADEXT_EAX4) || pDeviceList->IsExtensionSupported(i, ADEXT_EAX5) ) - { + { + providers[n - 1].bSupportsFx = true; if ( n < MAXPROVIDERS ) - { - strcpy(providers[n].id, pDeviceList->GetDeviceName(i)); - strncpy(providers[n].name, pDeviceList->GetDeviceName(i), sizeof(providers[n].name)); - strcat(providers[n].name, " EAX"); + { + providers[n].id = pDeviceList->GetDeviceName(i); + strcpy(providers[n].name, "OPENAL SOFT EAX"); providers[n].sources = pDeviceList->GetMaxNumSources(i); + providers[n].bSupportsFx = true; SampleManager.Set3DProviderName(n, providers[n].name); n++; } if ( n < MAXPROVIDERS ) - { - strcpy(providers[n].id, pDeviceList->GetDeviceName(i)); - strncpy(providers[n].name, pDeviceList->GetDeviceName(i), sizeof(providers[n].name)); - strcat(providers[n].name, " EAX3"); + { + providers[n].id = pDeviceList->GetDeviceName(i); + strcpy(providers[n].name, "OPENAL SOFT EAX3"); providers[n].sources = pDeviceList->GetMaxNumSources(i); + providers[n].bSupportsFx = true; SampleManager.Set3DProviderName(n, providers[n].name); n++; } @@ -202,76 +204,38 @@ add_providers() for(int j=n;j<MAXPROVIDERS;j++) SampleManager.Set3DProviderName(j, NULL); - - defaultProvider = pDeviceList->GetDefaultDevice(); - if ( defaultProvider > MAXPROVIDERS ) - defaultProvider = 0; + + // devices are gone now + //defaultProvider = pDeviceList->GetDefaultDevice(); + //if ( defaultProvider > MAXPROVIDERS ) + defaultProvider = 0; } - - delete pDeviceList; } static void release_existing() { - for ( int32 i = 0; i < MAXCHANNELS; i++ ) - aChannel[i].Term(); - aChannel[CHANNEL2D].Term(); - if ( IsFXSupported() ) { if ( alIsEffect(ALEffect) ) { alEffecti(ALEffect, AL_EFFECT_TYPE, AL_EFFECT_NULL); - alDeleteEffects(1, &ALEffect); - ALEffect = AL_EFFECT_NULL; } if (alIsAuxiliaryEffectSlot(ALEffectSlot)) { alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL); - - alDeleteAuxiliaryEffectSlots(1, &ALEffectSlot); - ALEffectSlot = AL_EFFECTSLOT_NULL; } } - - for ( int32 i = 0; i < MAX_STREAMS; i++ ) - { - CStream *stream = aStream[i]; - if (stream) - stream->ProviderTerm(); - - alDeleteBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]); - } - alDeleteSources(MAX_STREAMS*2, ALStreamSources[0]); - - CChannel::DestroyChannels(); - - if ( ALContext ) - { - alcMakeContextCurrent(NULL); - alcSuspendContext(ALContext); - alcDestroyContext(ALContext); - } - if ( ALDevice ) - alcCloseDevice(ALDevice); - - ALDevice = NULL; - ALContext = NULL; - - _fPrevEaxRatioDestination = 0.0f; - _usingEFX = false; - _fEffectsLevel = 0.0f; - + DEV("release_existing()\n"); } -static bool +static bool8 set_new_provider(int index) { if ( curprovider == index ) - return true; + return TRUE; curprovider = index; @@ -281,61 +245,6 @@ set_new_provider(int index) { DEV("set_new_provider()\n"); - //TODO: - _maxSamples = MAXCHANNELS; - - ALCint attr[] = {ALC_FREQUENCY,MAX_FREQ, - ALC_MONO_SOURCES, MAX_STREAMS * 2 + MAXCHANNELS, - 0, - }; - - ALDevice = alcOpenDevice(providers[index].id); - ASSERT(ALDevice != NULL); - - ALContext = alcCreateContext(ALDevice, attr); - ASSERT(ALContext != NULL); - - alcMakeContextCurrent(ALContext); - - const char* ext=(const char*)alGetString(AL_EXTENSIONS); - ASSERT(strstr(ext,"AL_SOFT_loop_points")!=NULL); - if ( strstr(ext,"AL_SOFT_loop_points")==NULL ) - { - curprovider=-1; - release_existing(); - return false; - } - - alListenerf (AL_GAIN, 1.0f); - alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f); - alListener3f(AL_VELOCITY, 0.0f, 0.0f, 0.0f); - ALfloat orientation[6] = { 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f }; - alListenerfv(AL_ORIENTATION, orientation); - - alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED); - - if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) ) - { - alGenAuxiliaryEffectSlots(1, &ALEffectSlot); - alGenEffects(1, &ALEffect); - } - - alGenSources(MAX_STREAMS*2, ALStreamSources[0]); - for ( int32 i = 0; i < MAX_STREAMS; i++ ) - { - alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]); - alSourcei(ALStreamSources[i][0], AL_SOURCE_RELATIVE, AL_TRUE); - alSource3f(ALStreamSources[i][0], AL_POSITION, 0.0f, 0.0f, 0.0f); - alSourcef(ALStreamSources[i][0], AL_GAIN, 1.0f); - alSourcei(ALStreamSources[i][1], AL_SOURCE_RELATIVE, AL_TRUE); - alSource3f(ALStreamSources[i][1], AL_POSITION, 0.0f, 0.0f, 0.0f); - alSourcef(ALStreamSources[i][1], AL_GAIN, 1.0f); - - CStream *stream = aStream[i]; - if (stream) - stream->ProviderInit(); - } - usingEAX = 0; usingEAX3 = 0; _usingEFX = false; @@ -343,16 +252,16 @@ set_new_provider(int index) if ( !strcmp(&providers[index].name[strlen(providers[index].name) - strlen(" EAX3")], " EAX3") && alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) ) { - EAX_SetAll(&FinishEAX3); usingEAX = 1; usingEAX3 = 1; + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); + EAX_SetAll(&FinishEAX3); DEV("EAX3\n"); } else if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) ) { - EAX_SetAll(&EAX30_ORIGINAL_PRESETS[EAX_ENVIRONMENT_CAVE]); if ( !strcmp(&providers[index].name[strlen(providers[index].name) - strlen(" EAX")], " EAX")) { @@ -364,33 +273,25 @@ set_new_provider(int index) _usingEFX = true; DEV("EFX\n"); } + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); + EAX_SetAll(&EAX30_ORIGINAL_PRESETS[EAX_ENVIRONMENT_CAVE]); } //SampleManager.SetSpeakerConfig(speaker_type); - CChannel::InitChannels(); - - for ( int32 i = 0; i < MAXCHANNELS; i++ ) - aChannel[i].Init(i); - aChannel[CHANNEL2D].Init(CHANNEL2D, true); - if ( IsFXSupported() ) { - /**/ - alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); - /**/ - for ( int32 i = 0; i < MAXCHANNELS; i++ ) aChannel[i].SetReverbMix(ALEffectSlot, 0.0f); } - return true; + return TRUE; } - return false; + return FALSE; } -static bool +static bool8 IsThisTrackAt16KHz(uint32 track) { return false;// track == STREAMED_SOUND_RADIO_KCHAT || track == STREAMED_SOUND_RADIO_VCPR || track == STREAMED_SOUND_RADIO_POLICE; @@ -406,6 +307,80 @@ cSampleManager::~cSampleManager(void) } +int gBankStartOffset[67]; + +void +SetUpDebugBanksInfo() +{ + gBankStartOffset[3] = SFX_FE_BACK; + gBankStartOffset[4] = SFX_CAR_ACCEL_1; + gBankStartOffset[5] = SFX_CAR_ACCEL_2; + gBankStartOffset[9] = SFX_CAR_ACCEL_6; + gBankStartOffset[10] = SFX_CAR_ACCEL_7; + gBankStartOffset[1] = SFX_EMPTY; + gBankStartOffset[11] = SFX_CAR_ACCEL_8; + gBankStartOffset[7] = SFX_CAR_ACCEL_4; + gBankStartOffset[15] = SFX_CAR_ACCEL_12; + gBankStartOffset[13] = SFX_CAR_ACCEL_10; + gBankStartOffset[16] = SFX_CAR_CHAINSAW_IDLE; + gBankStartOffset[0] = SFX_AIR_BRAKES; + gBankStartOffset[17] = SFX_RC_IDLE; + gBankStartOffset[6] = SFX_CAR_ACCEL_3; + gBankStartOffset[19] = SFX_CAR_ACCEL_16; + gBankStartOffset[12] = SFX_CAR_ACCEL_9; + gBankStartOffset[2] = SFX_AMBULAN_VOICE_1_VAN_1; + gBankStartOffset[21] = SFX_CAR_ACCEL_18; + gBankStartOffset[22] = SFX_CAR_ACCEL_19; + gBankStartOffset[8] = SFX_CAR_ACCEL_5; + gBankStartOffset[23] = SFX_CAR_ACCEL_20; + gBankStartOffset[14] = SFX_CAR_ACCEL_11; + gBankStartOffset[20] = SFX_CAR_ACCEL_17; + gBankStartOffset[18] = SFX_CAR_RC_HELI; + gBankStartOffset[25] = SFX_CAR_AFTER_ACCEL_21; + gBankStartOffset[26] = SFX_CAR_FINGER_OFF_ACCEL_21; + gBankStartOffset[27] = SFX_CAR_ACCEL_22; + gBankStartOffset[28] = SFX_CAR_AFTER_ACCEL_22; + gBankStartOffset[29] = SFX_CAR_FINGER_OFF_ACCEL_22; + gBankStartOffset[24] = SFX_CAR_ACCEL_21; + gBankStartOffset[30] = SFX_HELI_APACHE_1; + gBankStartOffset[31] = SFX_HELI_UNUSED_1; + gBankStartOffset[32] = SFX_HELI_UNUSED_2; + gBankStartOffset[33] = SFX_HELI_UNUSED_3; + gBankStartOffset[34] = SFX_HELI_UNUSED_4; + gBankStartOffset[35] = SFX_SEAPLANE_LOW; + gBankStartOffset[37] = SFX_PLANE_UNUSED_2; + gBankStartOffset[38] = SFX_PLANE_UNUSED_3; + gBankStartOffset[39] = SFX_PLANE_UNUSED_4; + gBankStartOffset[40] = SFX_BUILDINGS_BANK_ALARM; + gBankStartOffset[41] = SFX_BUILDING_SNORE; + gBankStartOffset[36] = SFX_PLANE_UNUSED_1; + gBankStartOffset[43] = SFX_BUILDING_BAR_2; + gBankStartOffset[44] = SFX_BUILDING_BAR_3; + gBankStartOffset[45] = SFX_BUILDING_BAR_4; + gBankStartOffset[46] = SFX_BUILDING_MAL1; + gBankStartOffset[47] = SFX_BUILDING_MAL2; + gBankStartOffset[42] = SFX_BUILDING_BAR_1; + gBankStartOffset[49] = SFX_BUILDING_STR1; + gBankStartOffset[50] = SFX_BUILDING_STR2; + gBankStartOffset[51] = SFX_BUILDING_STR3; + gBankStartOffset[52] = SFX_BUILDING_CHURCH; + gBankStartOffset[53] = SFX_BUILDING_FAN_1; + gBankStartOffset[48] = SFX_BUILDING_MAL3; + gBankStartOffset[55] = SFX_BUILDING_INSECTS_1; + gBankStartOffset[56] = SFX_BUILDING_INSECTS_2; + gBankStartOffset[54] = SFX_BUILDING_FAN_2; + gBankStartOffset[57] = SFX_CLUB_1; + gBankStartOffset[58] = SFX_CLUB_2; + gBankStartOffset[59] = SFX_CLUB_3; + gBankStartOffset[60] = SFX_CLUB_4; + gBankStartOffset[61] = SFX_FOOTSTEP_GRASS_1; + gBankStartOffset[62] = SFX_FOOTSTEP_GRAVEL_1; + gBankStartOffset[63] = SFX_FOOTSTEP_WOOD_1; + gBankStartOffset[64] = SFX_FOOTSTEP_METAL_1; + gBankStartOffset[65] = SFX_FOOTSTEP_WATER_1; + gBankStartOffset[66] = SFX_FOOTSTEP_SAND_1; +} + void cSampleManager::SetSpeakerConfig(int32 nConfig) { @@ -483,13 +458,13 @@ cSampleManager::AutoDetect3DProviders() return -1; } -static bool +static bool8 _ResolveLink(char const *path, char *out) { #ifdef _WIN32 size_t len = strlen(path); if (len < 4 || strcmp(&path[len - 4], ".lnk") != 0) - return false; + return FALSE; IShellLink* psl; WIN32_FIND_DATA fd; @@ -524,7 +499,7 @@ _ResolveLink(char const *path, char *out) ppf->Release(); psl->Release(); #endif - return true; + return TRUE; } } } @@ -534,31 +509,31 @@ _ResolveLink(char const *path, char *out) psl->Release(); } - return false; + return FALSE; #else struct stat sb; if (lstat(path, &sb) == -1) { perror("lstat: "); - return false; + return FALSE; } if (S_ISLNK(sb.st_mode)) { char* linkname = (char*)alloca(sb.st_size + 1); if (linkname == NULL) { fprintf(stderr, "insufficient memory\n"); - return false; + return FALSE; } if (readlink(path, linkname, sb.st_size + 1) < 0) { perror("readlink: "); - return false; + return FALSE; } linkname[sb.st_size] = '\0'; strcpy(out, linkname); - return true; + return TRUE; } else { - return false; + return FALSE; } #endif } @@ -567,8 +542,8 @@ static void _FindMP3s(void) { tMP3Entry *pList; - bool bShortcut; - bool bInitFirstEntry; + bool8 bShortcut; + bool8 bInitFirstEntry; HANDLE hFind; char path[MAX_PATH]; char filepath[MAX_PATH*2]; @@ -611,9 +586,9 @@ _FindMP3s(void) { OutputDebugString("Resolving Link"); OutputDebugString(filepath); - bShortcut = true; + bShortcut = TRUE; } else - bShortcut = false; + bShortcut = FALSE; aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]); @@ -653,7 +628,7 @@ _FindMP3s(void) _pMP3List->pLinkPath = NULL; } - bInitFirstEntry = false; + bInitFirstEntry = FALSE; } else { @@ -661,10 +636,10 @@ _FindMP3s(void) OutputDebugString(filepath); - bInitFirstEntry = true; + bInitFirstEntry = TRUE; } - while ( true ) + while ( TRUE ) { if ( !FindNextFile(hFind, &fd) ) break; @@ -682,9 +657,9 @@ _FindMP3s(void) { OutputDebugString("Resolving Link"); OutputDebugString(filepath); - bShortcut = true; + bShortcut = TRUE; } else { - bShortcut = false; + bShortcut = FALSE; if (filepathlen > MAX_PATH) { continue; } @@ -723,7 +698,7 @@ _FindMP3s(void) pList = _pMP3List; - bInitFirstEntry = false; + bInitFirstEntry = FALSE; } else { @@ -745,9 +720,9 @@ _FindMP3s(void) { OutputDebugString("Resolving Link"); OutputDebugString(filepath); - bShortcut = true; + bShortcut = TRUE; } else - bShortcut = false; + bShortcut = FALSE; aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]); @@ -859,7 +834,7 @@ _GetMP3EntryByIndex(uint32 idx) return NULL; } -static inline bool +static inline bool8 _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry) { _CurMP3Index = 0; @@ -872,7 +847,7 @@ _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry) *pPosition -= (*pEntry)->nTrackStreamPos; _CurMP3Pos = *pPosition; - return true; + return TRUE; } _CurMP3Index++; @@ -883,10 +858,10 @@ _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry) _CurMP3Pos = 0; _CurMP3Index = 0; - return false; + return FALSE; } -bool +bool8 cSampleManager::IsMP3RadioChannelAvailable(void) { return nNumMP3s != 0; @@ -895,29 +870,20 @@ cSampleManager::IsMP3RadioChannelAvailable(void) void cSampleManager::ReleaseDigitalHandle(void) { - if ( ALDevice ) - { - prevprovider = curprovider; - release_existing(); - curprovider = -1; - } + // TODO? alcSuspendContext } void cSampleManager::ReacquireDigitalHandle(void) { - if ( ALDevice ) - { - if ( prevprovider != -1 ) - set_new_provider(prevprovider); - } + // TODO? alcProcessContext } -bool +bool8 cSampleManager::Initialise(void) { if ( _bSampmanInitialised ) - return true; - + return TRUE; + SetUpDebugBanksInfo(); EFXInit(); CStream::Initialise(); @@ -926,7 +892,7 @@ cSampleManager::Initialise(void) { m_aSamples[i].nOffset = 0; m_aSamples[i].nSize = 0; - m_aSamples[i].nFrequency = MAX_FREQ; + m_aSamples[i].nFrequency = 22050; m_aSamples[i].nLoopStart = 0; m_aSamples[i].nLoopEnd = -1; } @@ -961,7 +927,7 @@ cSampleManager::Initialise(void) for ( int32 i = 0; i < MAX_SFX_BANKS; i++ ) { - bSampleBankLoaded[i] = false; + bSampleBankLoaded[i] = FALSE; nSampleBankDiscStartOffset[i] = 0; nSampleBankSize[i] = 0; nSampleBankMemoryStartAddress[i] = 0; @@ -979,16 +945,87 @@ cSampleManager::Initialise(void) } { - for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ ) + for ( int32 i = 0; i < NUM_CHANNELS; i++ ) nChannelVolume[i] = 0; } + + add_providers(); + + { + int index = 0; + _maxSamples = Min(MAXCHANNELS, providers[index].sources); + + ALCint attr[] = {ALC_FREQUENCY,MAX_FREQ, + ALC_MONO_SOURCES, MAX_DIGITAL_MIXER_CHANNELS - MAX2DCHANNELS, + ALC_STEREO_SOURCES, MAX2DCHANNELS, + 0, + }; + + ALDevice = alcOpenDevice(providers[index].id); + ASSERT(ALDevice != NULL); + + ALContext = alcCreateContext(ALDevice, attr); + ASSERT(ALContext != NULL); + + alcMakeContextCurrent(ALContext); + const char* ext=(const char*)alGetString(AL_EXTENSIONS); + ASSERT(strstr(ext,"AL_SOFT_loop_points")!=NULL); + if ( strstr(ext,"AL_SOFT_loop_points")==NULL ) + { + Terminate(); + return FALSE; + } + + alListenerf (AL_GAIN, 1.0f); + alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f); + alListener3f(AL_VELOCITY, 0.0f, 0.0f, 0.0f); + ALfloat orientation[6] = { 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f }; + alListenerfv(AL_ORIENTATION, orientation); + + alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED); + + if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) ) + { + _effectsSupported = providers[index].bSupportsFx; + alGenAuxiliaryEffectSlots(1, &ALEffectSlot); + alGenEffects(1, &ALEffect); + } + + alGenSources(MAX_STREAMS*2, ALStreamSources[0]); + for ( int32 i = 0; i < MAX_STREAMS; i++ ) + { + alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]); + alSourcei(ALStreamSources[i][0], AL_SOURCE_RELATIVE, AL_TRUE); + alSource3f(ALStreamSources[i][0], AL_POSITION, 0.0f, 0.0f, 0.0f); + alSourcef(ALStreamSources[i][0], AL_GAIN, 1.0f); + alSourcei(ALStreamSources[i][1], AL_SOURCE_RELATIVE, AL_TRUE); + alSource3f(ALStreamSources[i][1], AL_POSITION, 0.0f, 0.0f, 0.0f); + alSourcef(ALStreamSources[i][1], AL_GAIN, 1.0f); + } + + CChannel::InitChannels(); + + for ( int32 i = 0; i < MAXCHANNELS; i++ ) + aChannel[i].Init(i); + for ( int32 i = 0; i < MAX2DCHANNELS; i++ ) + aChannel[MAXCHANNELS+i].Init(MAXCHANNELS+i, true); + + if ( IsFXSupported() ) + { + /**/ + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); + /**/ + + for ( int32 i = 0; i < MAXCHANNELS; i++ ) + aChannel[i].SetReverbMix(ALEffectSlot, 0.0f); + } + } + { for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) nStreamLength[i] = 0; } - - add_providers(); #ifdef AUDIO_CACHE FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb"); @@ -1003,7 +1040,25 @@ cSampleManager::Initialise(void) for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) { - aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000); + char filename[MAX_PATH]; + sprintf(filename, "%s.VB", StreamedNameTable[i]); + aStream[0] = new CStream(filename, ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000); + if ( aStream[0] && !aStream[0]->IsOpened() ) + { + delete aStream[0]; + aStream[0] = NULL; + } + + if ( !aStream[0] ) + { + sprintf(filename, "%s.MP3", StreamedNameTable[i]); + aStream[0] = new CStream(filename, ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000); + if ( aStream[0] && !aStream[0]->IsOpened() ) + { + delete aStream[0]; + aStream[0] = NULL; + } + } if ( aStream[0] && aStream[0]->IsOpened() ) { @@ -1032,7 +1087,7 @@ cSampleManager::Initialise(void) if ( !InitialiseSampleBanks() ) { Terminate(); - return false; + return FALSE; } nSampleBankMemoryStartAddress[SFX_BANK_0] = (uintptr)malloc(nSampleBankSize[SFX_BANK_0]); @@ -1041,7 +1096,7 @@ cSampleManager::Initialise(void) if ( nSampleBankMemoryStartAddress[SFX_BANK_0] == 0 ) { Terminate(); - return false; + return FALSE; } nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (uintptr)malloc(PED_BLOCKSIZE*MAX_PEDSFX); @@ -1060,7 +1115,7 @@ cSampleManager::Initialise(void) } { - _bSampmanInitialised = true; + _bSampmanInitialised = TRUE; if ( defaultProvider >= 0 && defaultProvider < m_nNumberOfProviders ) { @@ -1069,7 +1124,7 @@ cSampleManager::Initialise(void) else { Terminate(); - return false; + return FALSE; } } @@ -1092,13 +1147,13 @@ cSampleManager::Initialise(void) time_t t = time(NULL); tm *localtm; - bool bUseRandomTable; + bool8 bUseRandomTable; if ( t == -1 ) - bUseRandomTable = true; + bUseRandomTable = TRUE; else { - bUseRandomTable = false; + bUseRandomTable = FALSE; localtm = localtime(&t); } @@ -1130,10 +1185,10 @@ cSampleManager::Initialise(void) else _CurMP3Pos = 0; - _bIsMp3Active = false; + _bIsMp3Active = FALSE; } - return true; + return TRUE; } void @@ -1149,8 +1204,51 @@ cSampleManager::Terminate(void) } } - release_existing(); + for ( int32 i = 0; i < NUM_CHANNELS; i++ ) + aChannel[i].Term(); + if ( IsFXSupported() ) + { + if ( alIsEffect(ALEffect) ) + { + alEffecti(ALEffect, AL_EFFECT_TYPE, AL_EFFECT_NULL); + alDeleteEffects(1, &ALEffect); + ALEffect = AL_EFFECT_NULL; + } + + if (alIsAuxiliaryEffectSlot(ALEffectSlot)) + { + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL); + + alDeleteAuxiliaryEffectSlots(1, &ALEffectSlot); + ALEffectSlot = AL_EFFECTSLOT_NULL; + } + } + + for ( int32 i = 0; i < MAX_STREAMS; i++ ) + { + alDeleteBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]); + } + alDeleteSources(MAX_STREAMS*2, ALStreamSources[0]); + + CChannel::DestroyChannels(); + + if ( ALContext ) + { + alcMakeContextCurrent(NULL); + alcSuspendContext(ALContext); + alcDestroyContext(ALContext); + } + if ( ALDevice ) + alcCloseDevice(ALDevice); + + ALDevice = NULL; + ALContext = NULL; + + _fPrevEaxRatioDestination = 0.0f; + _usingEFX = false; + _fEffectsLevel = 0.0f; + _DeleteMP3Entries(); CStream::Terminate(); @@ -1167,12 +1265,12 @@ cSampleManager::Terminate(void) nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = 0; } - _bSampmanInitialised = false; + _bSampmanInitialised = FALSE; } -bool cSampleManager::CheckForAnAudioFileOnCD(void) +bool8 cSampleManager::CheckForAnAudioFileOnCD(void) { - return true; + return TRUE; } char cSampleManager::GetCDAudioDriveLetter(void) @@ -1185,7 +1283,7 @@ cSampleManager::UpdateEffectsVolume(void) { if ( _bSampmanInitialised ) { - for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ ) + for ( int32 i = 0; i < NUM_CHANNELS; i++ ) { if ( GetChannelUsedFlag(i) ) { @@ -1229,24 +1327,24 @@ cSampleManager::SetMusicFadeVolume(uint8 nVolume) } void -cSampleManager::SetMonoMode(uint8 nMode) +cSampleManager::SetMonoMode(bool8 nMode) { m_nMonoMode = nMode; } -bool +bool8 cSampleManager::LoadSampleBank(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS); if ( CTimer::GetIsCodePaused() ) - return false; + return FALSE; if ( MusicManager.IsInitialised() && MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE && nBank != SFX_BANK_0 ) { - return false; + return FALSE; } #ifdef OPUS_SFX @@ -1265,14 +1363,14 @@ cSampleManager::LoadSampleBank(uint8 nBank) } #else if ( fseek(fpSampleDataHandle, nSampleBankDiscStartOffset[nBank], SEEK_SET) != 0 ) - return false; + return FALSE; if ( fread((void *)nSampleBankMemoryStartAddress[nBank], 1, nSampleBankSize[nBank], fpSampleDataHandle) != nSampleBankSize[nBank] ) - return false; + return FALSE; #endif - bSampleBankLoaded[nBank] = true; + bSampleBankLoaded[nBank] = TRUE; - return true; + return TRUE; } void @@ -1280,10 +1378,10 @@ cSampleManager::UnloadSampleBank(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS); - bSampleBankLoaded[nBank] = false; + bSampleBankLoaded[nBank] = FALSE; } -bool +bool8 cSampleManager::IsSampleBankLoaded(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS); @@ -1291,7 +1389,7 @@ cSampleManager::IsSampleBankLoaded(uint8 nBank) return bSampleBankLoaded[nBank]; } -bool +bool8 cSampleManager::IsPedCommentLoaded(uint32 nComment) { ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); @@ -1306,10 +1404,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment) slot += ARRAY_SIZE(nPedSlotSfx); #endif if ( nComment == nPedSlotSfx[slot] ) - return true; + return TRUE; } - return false; + return FALSE; } @@ -1332,13 +1430,13 @@ cSampleManager::_GetPedCommentSlot(uint32 nComment) return -1; } -bool +bool8 cSampleManager::LoadPedComment(uint32 nComment) { ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); if ( CTimer::GetIsCodePaused() ) - return false; + return FALSE; // no talking peds during cutsenes or the game end if ( MusicManager.IsInitialised() ) @@ -1347,7 +1445,7 @@ cSampleManager::LoadPedComment(uint32 nComment) { case MUSICMODE_CUTSCENE: { - return false; + return FALSE; break; } @@ -1362,17 +1460,17 @@ cSampleManager::LoadPedComment(uint32 nComment) int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE * nCurrentPedSlot + samplesRead), samplesSize, NULL); if (size <= 0) { - return false; + return FALSE; } samplesRead += size * 2; samplesSize -= size; } #else if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 ) - return false; + return FALSE; if ( fread((void *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize ) - return false; + return FALSE; #endif nPedSlotSfx[nCurrentPedSlot] = nComment; @@ -1380,7 +1478,7 @@ cSampleManager::LoadPedComment(uint32 nComment) if ( ++nCurrentPedSlot >= MAX_PEDSFX ) nCurrentPedSlot = 0; - return true; + return TRUE; } int32 @@ -1423,13 +1521,13 @@ cSampleManager::GetSampleLength(uint32 nSample) return m_aSamples[nSample].nSize / sizeof(uint16); } -bool cSampleManager::UpdateReverb(void) +bool8 cSampleManager::UpdateReverb(void) { if ( !usingEAX && !_usingEFX ) - return false; + return FALSE; if ( AudioManager.GetFrameCounter() & 15 ) - return false; + return FALSE; float fRatio = 0.0f; @@ -1450,7 +1548,7 @@ bool cSampleManager::UpdateReverb(void) fRatio = clamp(fRatio, 0.0f, 0.6f); if ( fRatio == _fPrevEaxRatioDestination ) - return false; + return FALSE; #ifdef JUICY_OAL if ( usingEAX3 || _usingEFX ) @@ -1487,13 +1585,13 @@ bool cSampleManager::UpdateReverb(void) _fPrevEaxRatioDestination = fRatio; - return true; + return TRUE; } void -cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag) +cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); if ( usingEAX || _usingEFX ) { @@ -1501,7 +1599,7 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag) { alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); - if ( nReverbFlag != 0 ) + if ( nReverbFlag != FALSE ) aChannel[nChannel].SetReverbMix(ALEffectSlot, _fEffectsLevel); else aChannel[nChannel].SetReverbMix(ALEffectSlot, 0.0f); @@ -1509,24 +1607,24 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag) } } -bool +bool8 cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); uintptr addr; if ( nSfx < SAMPLEBANK_MAX ) { if ( !IsSampleBankLoaded(nBank) ) - return false; + return FALSE; addr = nSampleBankMemoryStartAddress[nBank] + m_aSamples[nSfx].nOffset - m_aSamples[BankStartOffset[nBank]].nOffset; } else { if ( !IsPedCommentLoaded(nSfx) ) - return false; + return FALSE; int32 slot = _GetPedCommentSlot(nSfx); addr = (nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE * slot); @@ -1544,17 +1642,16 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) aChannel[nChannel].SetSampleData ((void*)addr, m_aSamples[nSfx].nSize, m_aSamples[nSfx].nFrequency); aChannel[nChannel].SetLoopPoints (0, -1); aChannel[nChannel].SetPitch (1.0f); - return true; + return TRUE; } - return false; + return FALSE; } void cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) { - ASSERT( nChannel != CHANNEL2D ); - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < MAXCHANNELS ); uint32 vol = nVolume; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; @@ -1575,8 +1672,7 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) void cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ) { - ASSERT( nChannel != CHANNEL2D ); - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < MAXCHANNELS ); aChannel[nChannel].SetPosition(-fX, fY, fZ); } @@ -1584,18 +1680,17 @@ cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float void cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin) { - ASSERT( nChannel != CHANNEL2D ); - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < MAXCHANNELS ); aChannel[nChannel].SetDistances(fMax, fMin); } void cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) { - ASSERT( nChannel == CHANNEL2D ); - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel >= MAXCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); - if ( nChannel == CHANNEL2D ) + if( nChannel >= CHANNEL_POLICE_RADIO ) { uint32 vol = nVolume; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; @@ -1617,10 +1712,10 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) void cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) { - ASSERT(nChannel == CHANNEL2D); - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel >= MAXCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); - if ( nChannel == CHANNEL2D ) + if ( nChannel >= CHANNEL_POLICE_RADIO ) { aChannel[nChannel].SetPan(nPan); } @@ -1629,7 +1724,7 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) void cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); aChannel[nChannel].SetCurrentFreq(nFreq); } @@ -1637,7 +1732,7 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) void cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); aChannel[nChannel].SetLoopPoints(nLoopStart / (DIGITALBITS / 8), nLoopEnd / (DIGITALBITS / 8)); } @@ -1645,15 +1740,15 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n void cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); aChannel[nChannel].SetLoopCount(nLoopCount); } -bool +bool8 cSampleManager::GetChannelUsedFlag(uint32 nChannel) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); return aChannel[nChannel].IsUsed(); } @@ -1661,7 +1756,7 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel) void cSampleManager::StartChannel(uint32 nChannel) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); aChannel[nChannel].Start(); } @@ -1669,7 +1764,7 @@ cSampleManager::StartChannel(uint32 nChannel) void cSampleManager::StopChannel(uint32 nChannel) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); aChannel[nChannel].Stop(); } @@ -1688,14 +1783,32 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) delete aStream[nStream]; aStream[nStream] = NULL; } - - strcpy(filename, StreamedNameTable[nFile]); - + + sprintf(filename, "%s.VB", StreamedNameTable[nFile]); CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + + if ( stream && !stream->IsOpened() ) + { + delete stream; + stream = NULL; + } + + if (!stream) + { + sprintf(filename, "%s.MP3", StreamedNameTable[nFile]); + stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + if ( stream && !stream->IsOpened() ) + { + delete stream; + stream = NULL; + } + } + + ASSERT(stream != NULL); aStream[nStream] = stream; - if ( !stream->IsOpened() ) + if ( !stream->Setup() ) { delete stream; aStream[nStream] = NULL; @@ -1704,7 +1817,7 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) } void -cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream) +cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); @@ -1712,7 +1825,7 @@ cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream) if ( stream ) { - stream->SetPause(nPauseFlag != 0); + stream->SetPause(nPauseFlag != FALSE); } } @@ -1725,181 +1838,220 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream) if ( stream ) { - if ( stream->Setup() ) + if ( stream->IsOpened() ) { stream->Start(); } } } -bool +bool8 cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) { + int i = 0; uint32 position = nPos; - char filename[256]; - - ASSERT( nStream < MAX_STREAMS ); + char filename[MAX_PATH]; - if ( nFile < TOTAL_STREAMED_SOUNDS ) + if ( nFile >= TOTAL_STREAMED_SOUNDS ) + return FALSE; + + if ( aStream[nStream] ) { - if ( aStream[nStream] ) - { - delete aStream[nStream]; - aStream[nStream] = NULL; - } - - if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER ) + delete aStream[nStream]; + aStream[nStream] = NULL; + } + if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER ) + { + do { - uint32 i = 0; - do { - if(i != 0 || _bIsMp3Active) { - if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0; - - _CurMP3Pos = 0; - - tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); - - if(mp3) { - mp3 = _pMP3List; - if(mp3 == NULL) { - _bIsMp3Active = false; - nFile = 0; - strcat(filename, StreamedNameTable[nFile]); + // Just switched to MP3 player + if ( !_bIsMp3Active && i == 0 ) + { + if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] ) + position = 0; + tMP3Entry *e = _pMP3List; - CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - ASSERT(stream != NULL); + // Try to continue from previous song, if already started + if(!_GetMP3PosFromStreamPos(&position, &e) && !e) { + nFile = 0; - aStream[nStream] = stream; + sprintf(filename, "%s.VB", StreamedNameTable[nFile]); + CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + + if ( stream && !stream->IsOpened() ) + { + delete stream; + stream = NULL; + } - if (stream->IsOpened()) { - if (stream->Setup()) { - if (position != 0) - stream->SetPosMS(position); + if (!stream) + { + sprintf(filename, "%s.MP3", StreamedNameTable[nFile]); + stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + if ( stream && !stream->IsOpened() ) + { + delete stream; + stream = NULL; + } + } + aStream[nStream] = stream; - stream->Start(); - } + if (stream->Setup()) { + stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; + if (position != 0) + stream->SetPosMS(position); - return true; - } else { - delete stream; - aStream[nStream] = NULL; - } + stream->Start(); - return false; - } + return TRUE; + } else { + delete stream; + aStream[nStream] = NULL; } + return FALSE; - if (mp3->pLinkPath != NULL) - aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + } else { + + if (e->pLinkPath != NULL) + aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); else { strcpy(filename, _mp3DirectoryPath); - strcat(filename, mp3->aFilename); + strcat(filename, e->aFilename); - aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]); } - if (aStream[nStream]->IsOpened()) { - if (aStream[nStream]->Setup()) { - aStream[nStream]->Start(); - } + if (aStream[nStream]->Setup()) { + if (position != 0) + aStream[nStream]->SetPosMS(position); + + aStream[nStream]->Start(); - return true; + _bIsMp3Active = TRUE; + return TRUE; } else { delete aStream[nStream]; aStream[nStream] = NULL; } - - _bIsMp3Active = false; - continue; + // fall through, start playing from another song } - if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] ) - position = 0; - - tMP3Entry *e; - if ( !_GetMP3PosFromStreamPos(&position, &e) ) + } else { + if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0; + + _CurMP3Pos = 0; + + tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); + if ( !mp3 ) { - if ( e == NULL ) + mp3 = _pMP3List; + if ( !_pMP3List ) { nFile = 0; - strcat(filename, StreamedNameTable[nFile]); + _bIsMp3Active = 0; + sprintf(filename, "%s.VB", StreamedNameTable[nFile]); + CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - ASSERT(stream != NULL); + + if ( stream && !stream->IsOpened() ) + { + delete stream; + stream = NULL; + } + + if (!stream) + { + sprintf(filename, "%s.MP3", StreamedNameTable[nFile]); + stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + if ( stream && !stream->IsOpened() ) + { + delete stream; + stream = NULL; + } + } aStream[nStream] = stream; - if (stream->IsOpened()) { - if (stream->Setup()) { - if (position != 0) - stream->SetPosMS(position); + if (stream->Setup()) { + stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; + if (position != 0) + stream->SetPosMS(position); - stream->Start(); - } + stream->Start(); - return true; + return TRUE; } else { delete stream; aStream[nStream] = NULL; } - - return false; + return FALSE; } } - - if (e->pLinkPath != NULL) - aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + if (mp3->pLinkPath != NULL) + aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); else { strcpy(filename, _mp3DirectoryPath); - strcat(filename, e->aFilename); + strcat(filename, mp3->aFilename); - aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]); + aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); } - if (aStream[nStream]->IsOpened()) { - if (aStream[nStream]->Setup()) { - if (position != 0) - aStream[nStream]->SetPosMS(position); - - aStream[nStream]->Start(); - } - - _bIsMp3Active = true; - return true; + if (aStream[nStream]->Setup()) { + aStream[nStream]->Start(); +#ifdef FIX_BUGS + _bIsMp3Active = TRUE; +#endif + return TRUE; } else { delete aStream[nStream]; aStream[nStream] = NULL; } - - _bIsMp3Active = false; - } while(++i < nNumMP3s); - - position = 0; - nFile = 0; + } + _bIsMp3Active = 0; } + while ( ++i < nNumMP3s ); + position = 0; + nFile = 0; + } + sprintf(filename, "%s.VB", StreamedNameTable[nFile]); + + CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - strcpy(filename, StreamedNameTable[nFile]); - - CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - ASSERT(stream != NULL); - - aStream[nStream] = stream; - - if ( stream->IsOpened() ) { - if ( stream->Setup() ) { - if (position != 0) - stream->SetPosMS(position); + if ( stream && !stream->IsOpened() ) + { + delete stream; + stream = NULL; + } - stream->Start(); - } - - return true; - } else { + if (!stream) + { + sprintf(filename, "%s.MP3", StreamedNameTable[nFile]); + stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + if ( stream && !stream->IsOpened() ) + { delete stream; - aStream[nStream] = NULL; + stream = NULL; } } + + aStream[nStream] = stream; - return false; + if ( stream->Setup() ) { + stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; + if (position != 0) + stream->SetPosMS(position); + + stream->Start(); + + return TRUE; + } else { + delete stream; + aStream[nStream] = NULL; + } + return FALSE; } void @@ -1913,6 +2065,9 @@ cSampleManager::StopStreamedFile(uint8 nStream) { delete stream; aStream[nStream] = NULL; + + if ( nStream == 0 ) + _bIsMp3Active = FALSE; } } @@ -1925,14 +2080,28 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream) if ( stream ) { - return stream->GetPosMS(); + if ( _bIsMp3Active ) + { + tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); + + if ( mp3 != NULL ) + { + return stream->GetPosMS() + mp3->nTrackStreamPos; + } + else + return 0; + } + else + { + return stream->GetPosMS(); + } } return 0; } void -cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream) +cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); @@ -1975,7 +2144,7 @@ cSampleManager::GetStreamedFileLength(uint8 nStream) return nStreamLength[nStream]; } -bool +bool8 cSampleManager::IsStreamPlaying(uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); @@ -1985,10 +2154,10 @@ cSampleManager::IsStreamPlaying(uint8 nStream) if ( stream ) { if ( stream->IsPlaying() ) - return true; + return TRUE; } - return false; + return FALSE; } void @@ -2001,16 +2170,22 @@ cSampleManager::Service(void) if ( stream ) stream->Update(); } + int refCount = CChannel::channelsThatNeedService; + for ( int32 i = 0; refCount && i < NUM_CHANNELS; i++ ) + { + if ( aChannel[i].Update() ) + refCount--; + } } -bool +bool8 cSampleManager::InitialiseSampleBanks(void) { int32 nBank = SFX_BANK_0; fpSampleDescHandle = fcaseopen(SampleBankDescFilename, "rb"); if ( fpSampleDescHandle == NULL ) - return false; + return FALSE; #ifndef OPUS_SFX fpSampleDataHandle = fcaseopen(SampleBankDataFilename, "rb"); if ( fpSampleDataHandle == NULL ) @@ -2018,7 +2193,7 @@ cSampleManager::InitialiseSampleBanks(void) fclose(fpSampleDescHandle); fpSampleDescHandle = NULL; - return false; + return FALSE; } fseek(fpSampleDataHandle, 0, SEEK_END); @@ -2050,11 +2225,11 @@ cSampleManager::InitialiseSampleBanks(void) nSampleBankSize[SFX_BANK_0] = nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS] - nSampleBankDiscStartOffset[SFX_BANK_0]; nSampleBankSize[SFX_BANK_PED_COMMENTS] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS]; - return true; + return TRUE; } void -cSampleManager::SetStreamedFileLoopFlag(uint8 nLoopFlag, uint8 nChannel) +cSampleManager::SetStreamedFileLoopFlag(bool8 nLoopFlag, uint8 nChannel) { nStreamLoopedFlag[nChannel] = nLoopFlag; } diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h index 4d88590e..c6dbb634 100644 --- a/src/audio/soundlist.h +++ b/src/audio/soundlist.h @@ -54,8 +54,8 @@ enum eSound SOUND_49, SOUND_WEAPON_BAT_ATTACK, SOUND_WEAPON_KNIFE_ATTACK, - SOUND_WEAPON_CHAINSAW_ATTACK, SOUND_WEAPON_CHAINSAW_IDLE, + SOUND_WEAPON_CHAINSAW_ATTACK, SOUND_WEAPON_CHAINSAW_MADECONTACT, SOUND_WEAPON_SHOT_FIRED, SOUND_WEAPON_RELOAD, @@ -116,8 +116,8 @@ enum eSound SOUND_PED_MIAMIVICE_EXITING_CAR, SOUND_PED_COP_HELIPILOTPHRASE, SOUND_PED_PULLOUTWEAPON, - SOUND_PED_HELI_PLAYER_FOUND = 114, - SOUND_PED_VCPA_PLAYER_FOUND = 115, + SOUND_PED_HELI_PLAYER_FOUND, + SOUND_PED_VCPA_PLAYER_FOUND, SOUND_PED_ON_FIRE, SOUND_PED_AIMING, SOUND_PED_HANDS_UP, @@ -128,15 +128,15 @@ enum eSound SOUND_PED_CAR_JACKED, SOUND_PED_ROBBED, SOUND_PED_ACCIDENTREACTION1, - SOUND_PED_UNK_126, + SOUND_PED_INNOCENT, SOUND_PED_PLAYER_AFTERSEX, SOUND_PED_PLAYER_BEFORESEX, - SOUND_PED_COP_UNK_129, // also used for medics + SOUND_PED_COP_TARGETING, // also used for medics SOUND_PED_COP_MANYCOPSAROUND, // also used for medics SOUND_PED_GUNAIMEDAT2, SOUND_PED_COP_ALONE, // also used for medics SOUND_PED_GUNAIMEDAT3, - SOUND_PED_COP_REACTION, + SOUND_PED_COP_ASK_FOR_ID, SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics SOUND_PED_TAXI_WAIT, @@ -151,12 +151,12 @@ enum eSound SOUND_PED_ANNOYED_DRIVER, SOUND_PED_147, SOUND_PED_SOLICIT, - SOUND_PED_149, + SOUND_PED_JEER, SOUND_PED_150, SOUND_PED_EXTINGUISHING_FIRE, SOUND_PED_WAIT_DOUBLEBACK, - SOUND_153, - SOUND_PED_CHAT_SEXY, + SOUND_PED_CHAT_SEXY_FEMALE, + SOUND_PED_CHAT_SEXY_MALE, SOUND_PED_CHAT_EVENT, SOUND_PED_PED_COLLISION, SOUND_PED_CHAT, @@ -171,22 +171,22 @@ enum eSound SOUND_CAR_PED_COLLISION, SOUND_CLOCK_TICK, SOUND_PART_MISSION_COMPLETE, - SOUND_FRONTEND_MENU_STARTING, // same with SOUND_HUD_SOUND + SOUND_FRONTEND_MENU_STARTING, // same sound as SOUND_HUD // TODO(Miami): What are 170-175?? - SOUND_FRONTEND_NO_RADIO = 176, // those 3 are all same sound - SOUND_FRONTEND_RADIO_CHANGE, - SOUND_FRONTEND_RADIO_CHANGE_2, - SOUND_HUD_SOUND, + SOUND_FRONTEND_RADIO_TURN_OFF = 176, // those 2 are same sound + SOUND_FRONTEND_RADIO_TURN_ON, + SOUND_FRONTEND_HURRICANE, // yes, frontend + SOUND_HUD, SOUND_180, SOUND_181, SOUND_182, SOUND_LIGHTNING, SOUND_BULLETTRACE_1, SOUND_BULLETTRACE_2, - SOUND_186, // makes same sound with 40 - SOUND_187, // makes same sound with 46 + SOUND_186, // makes same sound as 40 + SOUND_187, // makes same sound as 46 SOUND_MELEE_ATTACK_START, SOUND_SKATING, SOUND_WEAPON_MINIGUN_ATTACK, diff --git a/src/buildings/Building.cpp b/src/buildings/Building.cpp index 8035cf25..92c787e5 100644 --- a/src/buildings/Building.cpp +++ b/src/buildings/Building.cpp @@ -4,8 +4,8 @@ #include "Streaming.h" #include "Pools.h" -void *CBuilding::operator new(size_t sz) { return CPools::GetBuildingPool()->New(); } -void CBuilding::operator delete(void *p, size_t sz) { CPools::GetBuildingPool()->Delete((CBuilding*)p); } +void *CBuilding::operator new(size_t sz) throw() { return CPools::GetBuildingPool()->New(); } +void CBuilding::operator delete(void *p, size_t sz) throw() { CPools::GetBuildingPool()->Delete((CBuilding*)p); } void CBuilding::ReplaceWithNewModel(int32 id) diff --git a/src/buildings/Building.h b/src/buildings/Building.h index 2c2dfb1f..f8ddfa46 100644 --- a/src/buildings/Building.h +++ b/src/buildings/Building.h @@ -9,8 +9,8 @@ public: m_type = ENTITY_TYPE_BUILDING; bUsesCollision = true; } - static void *operator new(size_t); - static void operator delete(void*, size_t); + static void *operator new(size_t) throw(); + static void operator delete(void*, size_t) throw(); void ReplaceWithNewModel(int32 id); diff --git a/src/buildings/Treadable.cpp b/src/buildings/Treadable.cpp index 00abbe13..d84603a6 100644 --- a/src/buildings/Treadable.cpp +++ b/src/buildings/Treadable.cpp @@ -4,5 +4,5 @@ #include "Treadable.h" #include "Pools.h" -void *CTreadable::operator new(size_t sz) { return CPools::GetTreadablePool()->New(); } -void CTreadable::operator delete(void *p, size_t sz) { CPools::GetTreadablePool()->Delete((CTreadable*)p); } +void *CTreadable::operator new(size_t sz) throw() { return CPools::GetTreadablePool()->New(); } +void CTreadable::operator delete(void *p, size_t sz) throw() { CPools::GetTreadablePool()->Delete((CTreadable*)p); } diff --git a/src/buildings/Treadable.h b/src/buildings/Treadable.h index c3ab755e..6a183c63 100644 --- a/src/buildings/Treadable.h +++ b/src/buildings/Treadable.h @@ -5,8 +5,8 @@ class CTreadable : public CBuilding { public: - static void *operator new(size_t); - static void operator delete(void*, size_t); + static void *operator new(size_t) throw(); + static void operator delete(void*, size_t) throw(); bool GetIsATreadable(void) { return true; } }; diff --git a/src/collision/ColModel.cpp b/src/collision/ColModel.cpp index 2071369e..944f76d8 100644 --- a/src/collision/ColModel.cpp +++ b/src/collision/ColModel.cpp @@ -36,7 +36,7 @@ CColModel::~CColModel(void) //--LCS: no pool used, but maybe we better keep it? void* -CColModel::operator new(size_t) +CColModel::operator new(size_t) throw() { CColModel* node = CPools::GetColModelPool()->New(); assert(node); @@ -44,7 +44,7 @@ CColModel::operator new(size_t) } void -CColModel::operator delete(void *p, size_t) +CColModel::operator delete(void *p, size_t) throw() { CPools::GetColModelPool()->Delete((CColModel*)p); } diff --git a/src/collision/ColModel.h b/src/collision/ColModel.h index 64911db8..ce6dcd6d 100644 --- a/src/collision/ColModel.h +++ b/src/collision/ColModel.h @@ -35,8 +35,8 @@ struct CColModel void SetLinkPtr(CLink<CColModel*>*); void GetTrianglePoint(CVector &v, int i) const; - void *operator new(size_t); - void operator delete(void *p, size_t); + void *operator new(size_t) throw(); + void operator delete(void *p, size_t) throw(); CColModel& operator=(const CColModel& other); bool Write(base::cRelocatableChunkWriter &writer, bool allocSpace); diff --git a/src/collision/Collision.cpp b/src/collision/Collision.cpp index 82681645..bb2c2e71 100644 --- a/src/collision/Collision.cpp +++ b/src/collision/Collision.cpp @@ -148,11 +148,10 @@ CCollision::SortOutCollisionAfterLoad(void) void CCollision::LoadCollisionScreen(eLevelName level) { - static Const char *levelNames[4] = { + static Const char *levelNames[] = { "", "IND_ZON", "COM_ZON", - "SUB_ZON" }; // Why twice? @@ -311,8 +310,16 @@ CCollision::TestLineTriangle(const CColLine &line, const CompressedVector *verts if(plane.CalcPoint(line.p0) * plane.CalcPoint(line.p1) > 0.0f) return false; + float p0dist = DotProduct(line.p1 - line.p0, normal); + +#ifdef FIX_BUGS + // line lines in the plane, assume no collision + if (p0dist == 0.0f) + return false; +#endif + // intersection parameter on line - t = -plane.CalcPoint(line.p0) / DotProduct(line.p1 - line.p0, normal); + t = -plane.CalcPoint(line.p0) / p0dist; // find point of intersection CVector p = line.p0 + (line.p1-line.p0)*t; @@ -1131,8 +1138,17 @@ CCollision::ProcessLineTriangle(const CColLine &line, if(plane.CalcPoint(line.p0) * plane.CalcPoint(line.p1) > 0.0f) return false; + float p0dist = DotProduct(line.p1 - line.p0, normal); + +#ifdef FIX_BUGS + // line lines in the plane, assume no collision + if (p0dist == 0.0f) + return false; +#endif + // intersection parameter on line - t = -plane.CalcPoint(line.p0) / DotProduct(line.p1 - line.p0, normal); + t = -plane.CalcPoint(line.p0) / p0dist; + // early out if we're beyond the mindist if(t >= mindist) return false; diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index e92f26c9..44e7ae40 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -1603,8 +1603,8 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float forward.Normalise(); float forwardAngle = GetATanOfXY(forward.x, forward.y); float angleDiff = angleBetweenVehicles - forwardAngle; - float lenProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.y * sin(angleDiff)); - float widthProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.x * cos(angleDiff)); + float lenProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.y * Sin(angleDiff)); + float widthProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.x * Cos(angleDiff)); float lengthToEvade = (2 * (lenProjection + widthProjection) + WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x) / distance; float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicles - *pAngleToWeaveLeft); diffToLeftAngle = ABS(diffToLeftAngle); @@ -2790,7 +2790,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane) up.Normalise(); CVector forward(Cos(pPlane->m_fOrientation), Sin(pPlane->m_fOrientation), fForwardZ); forward.Normalise(); - CVector right = CrossProduct(forward, up); + CVector right = CrossProduct(up, forward); right.z -= 5.0f * pPlane->m_fPlaneSteer; right.Normalise(); up = CrossProduct(forward, right); @@ -3273,7 +3273,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos) attempts += 1; } if (attempts >= 5) - return nil; + return false; CAutomobile* pVehicle = new CAutomobile(mi, RANDOM_VEHICLE); pVehicle->AutoPilot.m_vecDestinationCoors = vecPos; pVehicle->SetPosition(spawnPos); diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index a3e91f85..0b65dde7 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -163,7 +163,7 @@ void CGarages::Init(void) } hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); if (hGarages >= 0) - DMAudio.SetEntityStatus(hGarages, true); + DMAudio.SetEntityStatus(hGarages, TRUE); } void CGarages::Shutdown(void) @@ -2357,7 +2357,11 @@ float CGarages::FindDoorHeightForMI(int32 mi) void CGarage::TidyUpGarage() { uint32 i = CPools::GetVehiclePool()->GetSize(); +#ifdef FIX_BUGS while (i--) { +#else + while (--i) { +#endif CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (pVehicle && (pVehicle->IsCar() || pVehicle->IsBike())) { if (IsPointInsideGarage(pVehicle->GetPosition())) { @@ -2373,7 +2377,11 @@ void CGarage::TidyUpGarage() void CGarage::TidyUpGarageClose() { uint32 i = CPools::GetVehiclePool()->GetSize(); +#ifdef FIX_BUGS while (i--) { +#else + while (--i) { +#endif CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index bc9af2e9..f9d58687 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -200,8 +200,8 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p const float fBoundMaxY = boundingBox.max.y + 0.3f; const float fBoundMinY = boundingBox.min.y - 0.3f; const float fBoundMaxX = boundingBox.max.x + 0.3f; - const float fDistanceX = pPosition->x - pEntity->m_matrix.GetPosition().x; - const float fDistanceY = pPosition->y - pEntity->m_matrix.GetPosition().y; + const float fDistanceX = pPosition->x - pEntity->GetMatrix().GetPosition().x; + const float fDistanceY = pPosition->y - pEntity->GetMatrix().GetPosition().y; const float fBoundRadius = pEntity->GetBoundRadius(); CVector vecBoundCentre; pEntity->GetBoundCentre(vecBoundCentre); @@ -215,8 +215,8 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p if (!pathNodes[x][y].bBlockade) { const float pointY = y * 0.7f + fDistanceY; CVector2D point(pointX, pointY); - if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->m_matrix.GetRight()))) { - float fDotProduct = DotProduct2D(point, pEntity->m_matrix.GetForward()); + if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->GetMatrix().GetRight()))) { + float fDotProduct = DotProduct2D(point, pEntity->GetMatrix().GetForward()); if (fBoundMaxY > fDotProduct && fBoundMinY < fDotProduct) pathNodes[x][y].bBlockade = true; } @@ -859,7 +859,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor mag = Sqrt(dx*dx + dy*dy); dx /= mag; dy /= mag; - int width = Max(m_pathNodes[i].width, m_pathNodes[j].width); + uint8 width = Max(m_pathNodes[i].width, m_pathNodes[j].width); if(i < j){ dx = -dx; dy = -dy; diff --git a/src/control/PathFind.h b/src/control/PathFind.h index acf9929a..99759590 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -120,7 +120,7 @@ struct CCarPathLink uint8 trafficLightDirection : 1; uint8 trafficLightType : 2; uint8 bBridgeLights : 1; // at least in LCS... - int8 width; + uint8 width; CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); } CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); } @@ -151,7 +151,7 @@ struct CPathInfoForObject int8 numLeftLanes; int8 numRightLanes; int8 speedLimit; - int8 width; + uint8 width; uint8 crossing : 1; uint8 onlySmallBoats : 1; @@ -177,7 +177,7 @@ struct CTempNode int16 link2; int8 numLeftLanes; int8 numRightLanes; - int8 width; + uint8 width; bool isCross; int8 linkState; }; @@ -188,7 +188,7 @@ struct CTempNodeExternal // made up name int16 next; int8 numLeftLanes; int8 numRightLanes; - int8 width; + uint8 width; bool isCross; }; diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp index 411dc8c3..9b50a7ec 100644 --- a/src/control/Phones.cpp +++ b/src/control/Phones.cpp @@ -48,9 +48,9 @@ CPhoneInfo::Update(void) TheCamera.SetWideScreenOff(); pPhoneDisplayingMessages = nil; bDisplayingPhoneMessage = false; - CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_PHONE_TALK); + CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_STD_PHONE_TALK); if (talkAssoc && talkAssoc->blendAmount > 0.5f) { - CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f); + CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f); endAssoc->flags &= ~ASSOC_DELETEFADEDOUT; endAssoc->SetFinishCallback(PhonePutDownCB, player); } else { @@ -107,7 +107,7 @@ CPhoneInfo::Update(void) CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE); TheCamera.SetWideScreenOn(); playerInfo->MakePlayerSafe(true); - CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f); + CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f); phonePickAssoc->SetFinishCallback(PhonePickUpCB, &m_aPhones[phoneId]); bPickingUpPhone = true; pCallBackPed = player; @@ -363,10 +363,10 @@ PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) CPed *ped = CPhoneInfo::pCallBackPed; ped->m_nMoveState = PEDMOVE_STILL; - CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f); + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 8.0f); if (assoc->blendAmount > 0.5f && ped) - CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f); + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 8.0f); CPhoneInfo::pCallBackPed = nil; } diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 9dff91dd..6d0aa415 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -274,10 +274,11 @@ CPickup::CanBePickedUp(CPlayerPed *player, int playerId) { assert(m_pObject != nil); bool cannotBePickedUp = - (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f) - || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f) + (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.2f) + || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.2f) || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0) - || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame)); + || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame)) + || (m_eType == PICKUP_ASSET_REVENUE && m_fRevenue < 10.0f); return !cannotBePickedUp; } @@ -1007,8 +1008,7 @@ CPickups::DoPickUpEffects(CEntity *entity) entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame; if (!entity->bDoNotRender) { - float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)); - float modifiedSin = 0.3f * (s + 1.0f); + float modifiedSin = 0.3f * (Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)) + 1.0f); #ifdef FIX_BUGS int16 colorId = 0; @@ -1148,7 +1148,20 @@ CPickups::DoPickUpEffects(CEntity *entity) if (model == MI_MINIGUN || model == MI_MINIGUN2) scale = 1.2f; - entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), scale); + float angle = (float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800); + float c = Cos(angle) * scale; + float s = Sin(angle) * scale; + + // we know from SA they were setting each field manually like this + entity->GetMatrix().rx = c; + entity->GetMatrix().ry = s; + entity->GetMatrix().rz = 0.0f; + entity->GetMatrix().fx = -s; + entity->GetMatrix().fy = c; + entity->GetMatrix().fz = 0.0f; + entity->GetMatrix().ux = 0.0f; + entity->GetMatrix().uy = 0.0f; + entity->GetMatrix().uz = scale; if (entity->GetModelIndex() == MI_MINIGUN2) { CMatrix matrix1; diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 5f481234..22347b92 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -521,7 +521,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState state->aFunctionCallbackID[i] = 0; } }else{ - state->aAnimId[i] = NUM_STD_ANIMS; + state->aAnimId[i] = ANIM_STD_NUM; state->aCurTime[i] = 0; state->aSpeed[i] = 85; state->aFunctionCallbackID[i] = 0; @@ -548,7 +548,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState } } else { - state->aAnimId2[i] = NUM_STD_ANIMS; + state->aAnimId2[i] = ANIM_STD_NUM; state->aCurTime2[i] = 0; state->aSpeed2[i] = 85; state->aFunctionCallbackID2[i] = 0; @@ -611,13 +611,13 @@ bool HasAnimGroupLoaded(uint8 group) void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { CAnimBlendAssociation* anim1; - if (state->animId <= 3) + if (state->animId <= ANIM_STD_IDLE) anim1 = CAnimManager::BlendAnimation( (RpClump*)ped->m_rwObject, ped->m_animGroup, (AnimationId)state->animId, 100.0f); else if (HasAnimGroupLoaded(state->groupId)) anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, (AssocGroupId)state->groupId, (AnimationId)state->animId, 100.0f); else - anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_WALK, 100.0f); + anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_STD_WALK, 100.0f); anim1->SetCurrentTime(state->time * 4.0f / 255.0f); anim1->speed = state->speed * 3.0f / 255.0f; @@ -629,7 +629,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) float blend = state->blendAmount * 2.0f / 255.0f; CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation( (RpClump*)ped->m_rwObject, - (state->secAnimId > 3) ? (AssocGroupId)state->secGroupId : ped->m_animGroup, + (state->secAnimId > ANIM_STD_IDLE) ? (AssocGroupId)state->secGroupId : ped->m_animGroup, (AnimationId)state->secAnimId, 100.0f); anim2->SetCurrentTime(time); anim2->speed = speed; @@ -641,7 +641,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) float time = state->partAnimTime * 4.0f / 255.0f; float speed = state->partAnimSpeed * 3.0f / 255.0f; float blend = state->partBlendAmount * 2.0f / 255.0f; - if (blend > 0.0f && state->partAnimId != ANIM_IDLE_STANCE && HasAnimGroupLoaded(state->partGroupId)){ + if (blend > 0.0f && state->partAnimId != ANIM_STD_IDLE && HasAnimGroupLoaded(state->partGroupId)){ CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation( (RpClump*)ped->m_rwObject, (AssocGroupId)state->partGroupId, (AnimationId)state->partAnimId, 1000.0f); anim3->SetCurrentTime(time); @@ -659,10 +659,10 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt for (int i = 0; ((assoc = RpAnimBlendClumpGetMainPartialAssociation_N(ped->GetClump(), i))); i++) assoc->SetBlend(0.0f, -1.0f); for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) { - if (state->aAnimId[i] == NUM_STD_ANIMS) + if (state->aAnimId[i] == ANIM_STD_NUM) continue; CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), - state->aAnimId[i] > 3 ? (AssocGroupId)state->aGroupId[i] : ped->m_animGroup, + state->aAnimId[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId[i] : ped->m_animGroup, (AnimationId)state->aAnimId[i]); anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f); anim->speed = state->aSpeed[i] * 3.0f / 255.0f; @@ -677,10 +677,10 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped); } for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) { - if (state->aAnimId2[i] == NUM_STD_ANIMS) + if (state->aAnimId2[i] == ANIM_STD_NUM) continue; CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), - state->aAnimId2[i] > 3 ? (AssocGroupId)state->aGroupId2[i] : ped->m_animGroup, + state->aAnimId2[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId2[i] : ped->m_animGroup, (AnimationId)state->aAnimId2[i]); anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f); anim->speed = state->aSpeed2[i] * 3.0f / 255.0f; @@ -1463,7 +1463,7 @@ void CReplay::RestoreStuffFromMem(void) ped->SetModelIndex(mi); ped->m_pVehicleAnim = nil; ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped); - DMAudio.SetEntityStatus(ped->m_audioEntityId, true); + DMAudio.SetEntityStatus(ped->m_audioEntityId, TRUE); CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false); for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) { int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId; @@ -1529,7 +1529,7 @@ void CReplay::RestoreStuffFromMem(void) car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); } vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle); - DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true); + DMAudio.SetEntityStatus(vehicle->m_audioEntityId, TRUE); CCarCtrl::UpdateCarCount(vehicle, false); if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){ CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi); diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index 4f714e80..46eee71f 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -64,7 +64,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius; for (int32 i = 0; i < 2; i++) { const int32 roadBlockIndex = i + 2 * roadBlockType; - CVector posForZ = pVehicle->m_matrix * (fRadius * vecRoadBlockOffets[roadBlockIndex]); + CVector posForZ = pVehicle->GetMatrix() * (fRadius * vecRoadBlockOffets[roadBlockIndex]); int32 modelInfoId = MI_COP; eCopType copType = COP_STREET; switch (pVehicle->GetModelIndex()) @@ -239,10 +239,10 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2) pVehicle->SetStatus(STATUS_ABANDONED); // pVehicle->GetHeightAboveRoad(); // called but return value is ignored? tmp.GetPosition().z += fModelRadius - 0.6f; - pVehicle->m_matrix = tmp; + pVehicle->SetMatrix(tmp); pVehicle->PlaceOnRoadProperly(); pVehicle->SetIsStatic(false); - pVehicle->m_matrix.UpdateRW(); + pVehicle->GetMatrix().UpdateRW(); pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; CCarCtrl::JoinCarWithRoadSystem(pVehicle); pVehicle->bIsLocked = false; diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 609827ca..89877452 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -2104,7 +2104,7 @@ void CMissionCleanup::Process() CWorld::Players[0].m_bDriveByAllowed = true; CPad::GetPad(0)->unk_B4 = 1.0f; CPad::GetPad(0)->unk_B8 = 0.5f; - DMAudio.ShutUpPlayerTalking(0); + DMAudio.ShutUpPlayerTalking(FALSE); CVehicle::bDisableRemoteDetonation = false; CVehicle::bDisableRemoteDetonationOnContact = false; CTheScripts::RiotIntensity = 0; @@ -5165,7 +5165,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f; pPlayer->m_pPed->m_pVehicleAnim = nil; pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE); - CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f); + CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f); pPlayer->m_pPed->RestartNonPartialAnims(); AudioManager.PlayerJustLeftCar(); pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel(); diff --git a/src/control/Script10.cpp b/src/control/Script10.cpp index ac3961a7..c619a9dd 100644 --- a/src/control/Script10.cpp +++ b/src/control/Script10.cpp @@ -278,7 +278,7 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command) CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); if (pPed) - pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1) >= 0 ? (void*)GET_INTEGER_PARAM(0) : nil); // + true + pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) >= 0 ? (void*)GET_INTEGER_PARAM(2) : nil, true); return 0; } case COMMAND_REGISTER_BEST_TIME_GOGO_FAGGIO: diff --git a/src/control/Script2.cpp b/src/control/Script2.cpp index e4c71403..6f6e89cc 100644 --- a/src/control/Script2.cpp +++ b/src/control/Script2.cpp @@ -467,8 +467,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) float length = GET_FLOAT_PARAM(5); float x, y; if (angle != 0.0f){ - y = cos(angle) * length; - x = sin(angle) * length; + y = Cos(angle) * length; + x = Sin(angle) * length; }else{ y = length; x = 0.0f; diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp index d1dba350..33042bac 100644 --- a/src/control/Script4.cpp +++ b/src/control/Script4.cpp @@ -817,7 +817,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) } } pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags; - pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, NUM_STD_ANIMS, 0.0f); + pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, ANIM_STD_NUM, 0.0f); } } } @@ -834,7 +834,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->m_pVehicleAnim = nil; pPed->RestartNonPartialAnims(); pPed->SetMoveState(PEDMOVE_NONE); - CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f); + CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f); pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel(); pPed->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, pPed); @@ -1396,7 +1396,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) { CollectParameters(&m_nIp, 1); DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); - DMAudio.PlayFrontEndTrack(GET_INTEGER_PARAM(0) + STREAMED_SOUND_MISSION_COMPLETED - 1, 0); + DMAudio.PlayFrontEndTrack(GET_INTEGER_PARAM(0) + STREAMED_SOUND_MISSION_COMPLETED - 1, FALSE); //DMAudio.SaveAnnouncementsWhenMissionPassedPlayed(); // TODO! return 0; } @@ -2012,8 +2012,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) case COMMAND_HAS_MISSION_AUDIO_LOADED: { CollectParameters(&m_nIp, 1); - //UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus(GET_INTEGER_PARAM(0) - 1) == 1); - UpdateCompareFlag(true); // TODO + UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus(GET_INTEGER_PARAM(0) - 1) == 1); return 0; } case COMMAND_PLAY_MISSION_AUDIO: @@ -2023,8 +2022,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) case COMMAND_HAS_MISSION_AUDIO_FINISHED: { CollectParameters(&m_nIp, 1); - //UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished(GET_INTEGER_PARAM(0) - 1)); // TODO - UpdateCompareFlag(true); + UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished(GET_INTEGER_PARAM(0) - 1)); return 0; } case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING: diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp index 502bc005..d9991388 100644 --- a/src/control/Script5.cpp +++ b/src/control/Script5.cpp @@ -1002,10 +1002,10 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp) initAngle -= TWOPI; // it looks like the idea is to use a rectangle using the diagonal of the rectangle as // the side of new rectangle, with "length" being the length of second side - float rotatedSupX = supX + side2length * sin(initAngle); - float rotatedSupY = supY - side2length * cos(initAngle); - float rotatedInfX = infX + side2length * sin(initAngle); - float rotatedInfY = infY - side2length * cos(initAngle); + float rotatedSupX = supX + side2length * Sin(initAngle); + float rotatedSupY = supY - side2length * Cos(initAngle); + float rotatedInfX = infX + side2length * Sin(initAngle); + float rotatedInfY = infY - side2length * Cos(initAngle); float side1X = supX - infX; float side1Y = supY - infY; float side1Length = CVector2D(side1X, side1Y).Magnitude(); @@ -2674,10 +2674,10 @@ bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer) CPed* pPed = pPlayer->m_pPed; if (pPed->InVehicle()) return IsVehicleStopped(pPed->m_pMyVehicle); - if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) || - RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) || - RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) || - RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE)) + if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP1) || + RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP2) || + RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_LAUNCH) || + RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_GLIDE)) return false; return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) && !pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f; diff --git a/src/control/Script7.cpp b/src/control/Script7.cpp index 6dd6e281..de389a13 100644 --- a/src/control/Script7.cpp +++ b/src/control/Script7.cpp @@ -452,12 +452,12 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); if (GET_INTEGER_PARAM(1)) { - pPed->bIsDucking = true; + pPed->bCrouchWhenShooting = true; pPed->SetDuck(GET_INTEGER_PARAM(2), true); } else { pPed->ClearDuck(true); - pPed->bIsDucking = false; + pPed->bCrouchWhenShooting = false; } return 0; } @@ -771,7 +771,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) CHud::SetHelpMessage(text, false, true); // + true if (text != CHud::gLastPrintForeverString) { CHud::gLastPrintForeverString = text; - DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0); + DMAudio.PlayFrontEndSound(SOUND_HUD, 0); } return 0; } diff --git a/src/control/Script8.cpp b/src/control/Script8.cpp index 8a1612fb..38c28069 100644 --- a/src/control/Script8.cpp +++ b/src/control/Script8.cpp @@ -53,7 +53,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) ((CPlayerPed*)pPed)->m_fMoveSpeed = 0.0f; else pPed->m_nStoredMoveState = PEDMOVE_STILL; - CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE); + CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE); pPed->bIsPedDieAnimPlaying = false; } return 0; @@ -346,7 +346,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); - UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_DUCK_DOWN) != nil); + UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_DUCK_DOWN) != nil); return 0; } case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI: @@ -386,7 +386,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) } case COMMAND_IS_JAPANESE_GAME: #ifdef MORE_LANGUAGES - UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_JAPANESE); + UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_JAPANESE); #elif (defined GTAVC_JP_PATCH) UpdateCompareFlag(true); #else diff --git a/src/control/Script9.cpp b/src/control/Script9.cpp index b55a1df5..579626f3 100644 --- a/src/control/Script9.cpp +++ b/src/control/Script9.cpp @@ -453,8 +453,8 @@ int8 CRunningScript::ProcessCommands1500To1599(int32 command) CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); assert(pVehicle); - pVehicle->ProcessOpenDoor(CAR_DOOR_RR, ANIM_VAN_OPEN, 1.0f); - pVehicle->ProcessOpenDoor(CAR_DOOR_LR, ANIM_VAN_OPEN_L, 1.0f); + pVehicle->ProcessOpenDoor(CAR_DOOR_RR, ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, 1.0f); + pVehicle->ProcessOpenDoor(CAR_DOOR_LR, ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, 1.0f); return 0; } case COMMAND_GET_CHAR_THREAT_CHAR: @@ -568,11 +568,11 @@ int8 CRunningScript::ProcessCommands1500To1599(int32 command) } case COMMAND_LOAD_NON_STANDARD_PED_ANIM: CollectParameters(&m_nIp, 1); - // CPed::LoadNonStandardPedAnim(GET_INTEGER_PARAM(0)); + CPed::LoadNonStandardPedAnim((eWaitState)GET_INTEGER_PARAM(0)); return 0; case COMMAND_UNLOAD_NON_STANDARD_PED_ANIM: CollectParameters(&m_nIp, 1); - // CPed::UnloadNonStandardPedAnim(SET_INTEGER_PARAM(0)); + CPed::UnloadNonStandardPedAnim((eWaitState)GET_INTEGER_PARAM(0)); return 0; case COMMAND_1566: CollectParameters(&m_nIp, 1); diff --git a/src/control/SetPieces.cpp b/src/control/SetPieces.cpp index 143115b8..0409a8bf 100644 --- a/src/control/SetPieces.cpp +++ b/src/control/SetPieces.cpp @@ -260,8 +260,8 @@ void CSetPiece::Update(void) CCarAI::AddPoliceCarOccupants(pVehicle1); CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2); if (!pVehicle2) { - CWorld::Remove(pVehicle2); - delete pVehicle2; + CWorld::Remove(pVehicle1); + delete pVehicle1; return; } pVehicle2->SetStatus(STATUS_PHYSICS); diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index 1a7facc1..dc9b44cb 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -245,7 +245,7 @@ CAnimViewer::Update(void) if (modelInfo->GetModelType() == MITYPE_PED) { int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup; - if (animId > ANIM_IDLE_STANCE) + if (animId > ANIM_STD_IDLE) animGroup = ASSOCGRP_STD; if (reloadIFP) { @@ -334,14 +334,14 @@ CAnimViewer::Update(void) CMessages::AddMessage(gUString, 1000, 0); } else if (pad->GetCircleJustDown()) { - PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE); + PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE); AsciiToUnicode("Idle animation playing", gUString); CMessages::AddMessage(gUString, 1000, 0); } else if (pad->GetDPadUpJustDown()) { animId--; if (animId < 0) { - animId = NUM_STD_ANIMS - 1; + animId = ANIM_STD_NUM - 1; } PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); @@ -350,7 +350,7 @@ CAnimViewer::Update(void) CMessages::AddMessage(gUString, 1000, 0); } else if (pad->GetDPadDownJustDown()) { - animId = (animId == (NUM_STD_ANIMS - 1) ? 0 : animId + 1); + animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1); PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); sprintf(gString, "Current anim: %d", animId); diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 4895ef6e..56409af4 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -4956,9 +4956,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, AlphaSpeed = 0.0; Distance = 1000.0; - Front.x = -(cos(Beta) * cos(Alpha)); - Front.y = -(sin(Beta) * cos(Alpha)); - Front.z = sin(Alpha); + Front.x = -(Cos(Beta) * Cos(Alpha)); + Front.y = -(Sin(Beta) * Cos(Alpha)); + Front.z = Sin(Alpha); m_aTargetHistoryPosOne = TargetCoors - nextDistance * Front; @@ -5232,9 +5232,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, lastBeta = Beta; - Front.x = -(cos(Beta) * cos(Alpha)); - Front.y = -(sin(Beta) * cos(Alpha)); - Front.z = sin(Alpha); + Front.x = -(Cos(Beta) * Cos(Alpha)); + Front.y = -(Sin(Beta) * Cos(Alpha)); + Front.z = Sin(Alpha); GetVectorsReadyForRW(); TheCamera.m_bCamDirectlyBehind = false; TheCamera.m_bCamDirectlyInFront = false; @@ -5244,9 +5244,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, m_cvecTargetCoorsForFudgeInter = TargetCoors; m_aTargetHistoryPosThree = m_aTargetHistoryPosOne; float nextAlpha = alphaWithSpeedAccounted + zoomModeAlphaOffset; - float nextFrontX = -(cos(Beta) * cos(nextAlpha)); - float nextFrontY = -(sin(Beta) * cos(nextAlpha)); - float nextFrontZ = sin(nextAlpha); + float nextFrontX = -(Cos(Beta) * Cos(nextAlpha)); + float nextFrontY = -(Sin(Beta) * Cos(nextAlpha)); + float nextFrontZ = Sin(nextAlpha); m_aTargetHistoryPosOne.x = TargetCoors.x - nextFrontX * nextDistance; m_aTargetHistoryPosOne.y = TargetCoors.y - nextFrontY * nextDistance; @@ -5399,7 +5399,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f); float neededAlphaTurn = alphaToFace - carGunUD; - float alphaTurnPerFrame = CTimer::GetTimeStep() * 0.02f; + float alphaTurnPerFrame = CTimer::GetTimeStepInSeconds(); if (neededAlphaTurn > alphaTurnPerFrame) { neededTurn = alphaTurnPerFrame; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index f9f4a88f..987efe04 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -214,7 +214,7 @@ CCamera::Init(void) m_iModeToGoTo = CCam::MODE_FOLLOWPED; m_bJust_Switched = false; m_bUseTransitionBeta = false; - m_matrix.SetScale(1.0f); + GetMatrix().SetScale(1.0f); m_bTargetJustBeenOnTrain = false; m_bInitialNoNodeStaticsSet = false; m_uiLongestTimeInMill = 5000; @@ -1769,7 +1769,7 @@ CCamera::CamControl(void) (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && !m_WideScreenOn && (WhoIsInControlOfTheCamera != CAMCONTROL_OBBE || bSwitchedToObbeCam)) - DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0); + DMAudio.PlayFrontEndSound(SOUND_HUD, 0); } // What a mess! @@ -4019,7 +4019,7 @@ CCamera::SetRwCamera(RwCamera *cam) void CCamera::CalculateDerivedValues(void) { - m_cameraMatrix = Invert(m_matrix); + m_cameraMatrix = Invert(GetMatrix()); float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f); float c = Cos(hfov); @@ -4103,16 +4103,11 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat bool CCamera::IsSphereVisible(const CVector ¢er, float radius) { - CMatrix mat = m_cameraMatrix; - return IsSphereVisible(center, radius, &mat); + return IsSphereVisible(center, radius, &GetCameraMatrix()); } bool -#ifdef GTA_PS2 -CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat) -#else -CCamera::IsBoxVisible(CVector *box, const CMatrix *mat) -#endif +CCamera::IsBoxVisible(CVUVECTOR *box, const CMatrix *mat) { int i; int frustumTests[6] = { 0 }; diff --git a/src/core/Camera.h b/src/core/Camera.h index 9354e8ed..66a89f21 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -634,11 +634,7 @@ public: bool IsPointVisible(const CVector ¢er, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius); -#ifdef GTA_PS2 - bool IsBoxVisible(CVuVector *box, const CMatrix *mat); -#else - bool IsBoxVisible(CVector *box, const CMatrix *mat); -#endif + bool IsBoxVisible(CVUVECTOR *box, const CMatrix *mat); }; VALIDATE_SIZE(CCamera, 0xE9D8); diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp index da85a238..977f16c2 100644 --- a/src/core/CdStream.cpp +++ b/src/core/CdStream.cpp @@ -14,9 +14,9 @@ struct CdReadInfo void *pBuffer; char field_C; bool bLocked; - bool bInUse; + bool bReading; int32 nStatus; - HANDLE hSemaphore; // used for CdStreamSync + HANDLE pDoneSemaphore; // used for CdStreamSync HANDLE hFile; OVERLAPPED Overlapped; }; @@ -53,9 +53,9 @@ CdStreamInitThread(void) { for ( int32 i = 0; i < gNumChannels; i++ ) { - gpReadInfo[i].hSemaphore = CreateSemaphore(nil, 0, 2, nil); + gpReadInfo[i].pDoneSemaphore = CreateSemaphore(nil, 0, 2, nil); - if ( gpReadInfo[i].hSemaphore == nil ) + if ( gpReadInfo[i].pDoneSemaphore == nil ) { printf("%s: failed to create sync semaphore\n", "cdvd_stream"); ASSERT(0); @@ -183,7 +183,7 @@ CdStreamShutdown(void) CloseHandle(_gCdStreamThread); for ( int32 i = 0; i < gNumChannels; i++ ) - CloseHandle(gpReadInfo[i].hSemaphore); + CloseHandle(gpReadInfo[i].pDoneSemaphore); } LocalFree(gpReadInfo); @@ -213,7 +213,7 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size) if ( _gbCdStreamAsync ) { - if ( pChannel->nSectorsToRead != 0 || pChannel->bInUse ) + if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) return STREAM_NONE; pChannel->nStatus = STREAM_NONE; @@ -271,7 +271,7 @@ CdStreamGetStatus(int32 channel) if ( _gbCdStreamAsync ) { - if ( pChannel->bInUse ) + if ( pChannel->bReading ) return STREAM_READING; if ( pChannel->nSectorsToRead != 0 ) @@ -321,12 +321,21 @@ CdStreamSync(int32 channel) { pChannel->bLocked = true; - ASSERT( pChannel->hSemaphore != nil ); + ASSERT( pChannel->pDoneSemaphore != nil ); - WaitForSingleObject(pChannel->hSemaphore, INFINITE); + // Deadlock fix 1 +#ifdef FIX_BUGS + // This is while loop on Posix streamer, for spurious wakeups + if (pChannel->bLocked && pChannel->nSectorsToRead != 0){ + WaitForSingleObject(pChannel->pDoneSemaphore, INFINITE); + } + pChannel->bLocked = false; +#else + WaitForSingleObject(pChannel->pDoneSemaphore, INFINITE); +#endif } - pChannel->bInUse = false; + pChannel->bReading = false; return pChannel->nStatus; } @@ -398,7 +407,7 @@ WINAPI CdStreamThread(LPVOID lpThreadParameter) CdReadInfo *pChannel = &gpReadInfo[channel]; ASSERT( pChannel != nil ); - pChannel->bInUse = true; + pChannel->bReading = true; if ( pChannel->nStatus == STREAM_NONE ) { @@ -455,11 +464,15 @@ WINAPI CdStreamThread(LPVOID lpThreadParameter) if ( pChannel->bLocked ) { - ASSERT( pChannel->hSemaphore != nil ); - ReleaseSemaphore(pChannel->hSemaphore, 1, NULL); + ASSERT( pChannel->pDoneSemaphore != nil ); + // Deadlock fix 2 +#ifdef FIX_BUGS + pChannel->bLocked = 0; +#endif + ReleaseSemaphore(pChannel->pDoneSemaphore, 1, NULL); } - pChannel->bInUse = false; + pChannel->bReading = false; } } diff --git a/src/core/CdStream.h b/src/core/CdStream.h index d0f9a855..516cef48 100644 --- a/src/core/CdStream.h +++ b/src/core/CdStream.h @@ -43,6 +43,6 @@ char *CdStreamGetImageName(int32 cd); void CdStreamRemoveImages(void); int32 CdStreamGetNumImages(void); -#ifndef _WIN32 +#ifdef FLUSHABLE_STREAMING extern bool flushStream[MAX_CDCHANNELS]; #endif diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp index 0854d850..30fe06a0 100644 --- a/src/core/CdStreamPosix.cpp +++ b/src/core/CdStreamPosix.cpp @@ -1,8 +1,8 @@ #ifndef _WIN32 #include "common.h" #include "crossplatform.h" -#include <pthread.h> #include <signal.h> +#include <pthread.h> #include <semaphore.h> #include <sys/types.h> #include <unistd.h> @@ -12,7 +12,11 @@ #include <sys/stat.h> #include <fcntl.h> #include <sys/resource.h> +#include <stdarg.h> + +#ifdef __linux__ #include <sys/syscall.h> +#endif #include "CdStream.h" #include "rwcore.h" @@ -21,9 +25,61 @@ #define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__) #define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__) -// #define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash. (Also you may want to benefit from this via using all channels in Streaming.cpp) - +#ifdef FLUSHABLE_STREAMING bool flushStream[MAX_CDCHANNELS]; +#endif + +#ifdef USE_UNNAMED_SEM + +#define RE3_SEM_OPEN(name, ...) re3_sem_open() +sem_t* +re3_sem_open(void) +{ + sem_t* sem = (sem_t*)malloc(sizeof(sem_t)); + if (sem_init(sem, 0, 1) == -1) { + sem = SEM_FAILED; + } + + return sem; +} + +#define RE3_SEM_CLOSE(sem, format, ...) re3_sem_close(sem) +void +re3_sem_close(sem_t* sem) +{ + sem_destroy(sem); + free(sem); +} + +#else + +#define RE3_SEM_OPEN re3_sem_open +sem_t* +re3_sem_open(const char* format, ...) +{ + char semName[21]; + va_list va; + va_start(va, format); + vsprintf(semName, format, va); + + return sem_open(semName, O_CREAT, 0644, 1); +} + +#define RE3_SEM_CLOSE re3_sem_close +void +re3_sem_close(sem_t* sem, const char* format, ...) +{ + sem_close(sem); + + char semName[21]; + va_list va; + va_start(va, format); + vsprintf(semName, format, va); + + sem_unlink(semName); +} + +#endif struct CdReadInfo { @@ -69,14 +125,13 @@ void CdStreamInitThread(void) { int status; - char semName[20]; #ifndef ONE_THREAD_PER_CHANNEL gChannelRequestQ.items = (int32 *)calloc(gNumChannels + 1, sizeof(int32)); gChannelRequestQ.head = 0; gChannelRequestQ.tail = 0; gChannelRequestQ.size = gNumChannels + 1; ASSERT(gChannelRequestQ.items != nil ); - gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1); + gCdStreamSema = RE3_SEM_OPEN("/semaphore_cd_stream"); if (gCdStreamSema == SEM_FAILED) { @@ -90,8 +145,7 @@ CdStreamInitThread(void) { for ( int32 i = 0; i < gNumChannels; i++ ) { - sprintf(semName,"/semaphore_done%d",i); - gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1); + gpReadInfo[i].pDoneSemaphore = RE3_SEM_OPEN("/semaphore_done%d", i); if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED) { @@ -99,9 +153,9 @@ CdStreamInitThread(void) ASSERT(0); return; } + #ifdef ONE_THREAD_PER_CHANNEL - sprintf(semName,"/semaphore_start%d",i); - gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1); + gpReadInfo[i].pStartSemaphore = RE3_SEM_OPEN("/semaphore_start%d", i); if (gpReadInfo[i].pStartSemaphore == SEM_FAILED) { @@ -170,6 +224,7 @@ CdStreamInit(int32 numChannels) gNumImages = 0; gNumChannels = numChannels; + ASSERT( gNumChannels != 0 ); gpReadInfo = (CdReadInfo *)calloc(numChannels, sizeof(CdReadInfo)); ASSERT( gpReadInfo != nil ); @@ -245,10 +300,12 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size) if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) { if (pChannel->hFile == hImage - 1 && pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size) return STREAM_SUCCESS; - +#ifdef FLUSHABLE_STREAMING flushStream[channel] = 1; CdStreamSync(channel); - //return STREAM_NONE; +#else + return STREAM_NONE; +#endif } pChannel->hFile = hImage - 1; @@ -316,34 +373,34 @@ CdStreamSync(int32 channel) CdReadInfo *pChannel = &gpReadInfo[channel]; ASSERT( pChannel != nil ); +#ifdef FLUSHABLE_STREAMING if (flushStream[channel]) { -#ifdef ONE_THREAD_PER_CHANNEL pChannel->nSectorsToRead = 0; +#ifdef ONE_THREAD_PER_CHANNEL pthread_kill(pChannel->pChannelThread, SIGUSR1); if (pChannel->bReading) { pChannel->bLocked = true; - while (pChannel->bLocked) - sem_wait(pChannel->pDoneSemaphore); - } #else - pChannel->nSectorsToRead = 0; if (pChannel->bReading) { pChannel->bLocked = true; pthread_kill(_gCdStreamThread, SIGUSR1); +#endif while (pChannel->bLocked) sem_wait(pChannel->pDoneSemaphore); } -#endif pChannel->bReading = false; flushStream[channel] = false; return STREAM_NONE; } +#endif if ( pChannel->nSectorsToRead != 0 ) { pChannel->bLocked = true; - while (pChannel->bLocked) + while (pChannel->bLocked && pChannel->nSectorsToRead != 0){ sem_wait(pChannel->pDoneSemaphore); + } + pChannel->bLocked = false; } pChannel->bReading = false; @@ -395,7 +452,12 @@ void *CdStreamThread(void *param) #ifndef ONE_THREAD_PER_CHANNEL while (gCdStreamThreadStatus != 2) { sem_wait(gCdStreamSema); + int32 channel = GetFirstInQueue(&gChannelRequestQ); + + // spurious wakeup + if (channel == -1) + continue; #else int channel = *((int*)param); while (gpReadInfo[channel].nThreadStatus != 2){ @@ -447,7 +509,7 @@ void *CdStreamThread(void *param) if ( pChannel->bLocked ) { pChannel->bLocked = 0; - sem_post(pChannel->pDoneSemaphore); + sem_post(pChannel->pDoneSemaphore); } pChannel->bReading = false; } @@ -455,21 +517,14 @@ void *CdStreamThread(void *param) #ifndef ONE_THREAD_PER_CHANNEL for ( int32 i = 0; i < gNumChannels; i++ ) { - sem_close(gpReadInfo[i].pDoneSemaphore); - sprintf(semName,"/semaphore_done%d",i); - sem_unlink(semName); + RE3_SEM_CLOSE(gpReadInfo[i].pDoneSemaphore, "/semaphore_done%d", i); } - sem_close(gCdStreamSema); - sem_unlink("/semaphore_cd_stream"); + RE3_SEM_CLOSE(gCdStreamSema, "/semaphore_cd_stream"); free(gChannelRequestQ.items); #else - sem_close(gpReadInfo[channel].pStartSemaphore); - sprintf(semName,"/semaphore_start%d",channel); - sem_unlink(semName); + RE3_SEM_CLOSE(gpReadInfo[channel].pStartSemaphore, "/semaphore_start%d", channel); - sem_close(gpReadInfo[channel].pDoneSemaphore); - sprintf(semName,"/semaphore_done%d",channel); - sem_unlink(semName); + RE3_SEM_CLOSE(gpReadInfo[channel].pDoneSemaphore, "/semaphore_done%d", channel); #endif if (gpReadInfo) free(gpReadInfo); @@ -524,7 +579,9 @@ void CdStreamRemoveImages(void) { for ( int32 i = 0; i < gNumChannels; i++ ) { +#ifdef FLUSHABLE_STREAMING flushStream[i] = 1; +#endif CdStreamSync(i); } diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index 23e86a79..72d31137 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -131,6 +131,9 @@ void CControllerConfigManager::LoadSettings(int32 file) { bool bValid = true; int nVersion = 0; +#ifdef BIND_VEHICLE_FIREWEAPON + bool skipVehicleFireWeapon = false; +#endif if (file) { @@ -148,11 +151,26 @@ void CControllerConfigManager::LoadSettings(int32 file) if (bValid && nVersion >= 3) { ControlsManager.MakeControllerActionsBlank(); +#ifdef BIND_VEHICLE_FIREWEAPON + skipVehicleFireWeapon = nVersion < 4; + // Set the default settings of VEHICLE_FIREWEAPON + if (skipVehicleFireWeapon) { + SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD); + SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA); + if (m_bMouseAssociated) + SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1); + } +#endif for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++) { for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++) { +#ifdef BIND_VEHICLE_FIREWEAPON + // Skip file read + if (skipVehicleFireWeapon && j == VEHICLE_FIREWEAPON) + continue; +#endif CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind)); } } @@ -326,6 +344,11 @@ uint32 CControllerConfigManager::ms_padButtonsInited = 0; void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons) { +#ifdef XINPUT + // No manual bindings for you, honey. + return; +#endif + m_bFirstCapture = true; uint32 btn = buttons; @@ -1765,6 +1788,51 @@ void CControllerConfigManager::DeleteMatching1rstPersonControls(e_ControllerActi #undef CLEAR_ACTION_IF_NEEDED +#ifdef RADIO_SCROLL_TO_PREV_STATION +#define CHECK_ACTION(action) \ +if (key == GetControllerKeyAssociatedWithAction(action, type))\ + return true; + +bool CControllerConfigManager::IsAnyVehicleActionAssignedToMouseKey(int32 key) +{ + const eControllerType type = MOUSE; + if (!GetIsKeyBlank(key, type)) + { +#ifdef BIND_VEHICLE_FIREWEAPON + CHECK_ACTION(VEHICLE_FIREWEAPON); +#endif + CHECK_ACTION(VEHICLE_LOOKBEHIND); + CHECK_ACTION(VEHICLE_LOOKLEFT); + CHECK_ACTION(VEHICLE_LOOKRIGHT); + CHECK_ACTION(VEHICLE_HORN); + CHECK_ACTION(VEHICLE_HANDBRAKE); + CHECK_ACTION(VEHICLE_ACCELERATE); + CHECK_ACTION(VEHICLE_BRAKE); + CHECK_ACTION(VEHICLE_CHANGE_RADIO_STATION); + CHECK_ACTION(TOGGLE_SUBMISSIONS); + CHECK_ACTION(VEHICLE_TURRETLEFT); + CHECK_ACTION(VEHICLE_TURRETRIGHT); + CHECK_ACTION(VEHICLE_TURRETUP); + CHECK_ACTION(VEHICLE_TURRETDOWN); + CHECK_ACTION(VEHICLE_ENTER_EXIT); + CHECK_ACTION(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); +#ifndef BIND_VEHICLE_FIREWEAPON + CHECK_ACTION(PED_FIREWEAPON); +#endif + CHECK_ACTION(GO_LEFT); + CHECK_ACTION(GO_RIGHT); + CHECK_ACTION(NETWORK_TALK); + CHECK_ACTION(SWITCH_DEBUG_CAM_ON); + CHECK_ACTION(TOGGLE_DPAD); + CHECK_ACTION(TAKE_SCREEN_SHOT); + CHECK_ACTION(SHOW_MOUSE_POINTER_TOGGLE); + } + return false; +} + +#undef CHECK_ACTION +#endif + void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction action, int32 key, eControllerType type) { if (!GetIsKeyBlank(key, type)) @@ -2371,7 +2439,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act #define VFB(b) #endif -#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT, RSL, RSR) \ +#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT, RSU, RSD, RSL, RSR) \ {{ \ O, /* PED_FIREWEAPON */ \ R2, /* PED_CYCLE_WEAPON_RIGHT */ \ @@ -2482,7 +2550,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act O, /* PED_SPRINT */ \ R3, /* PED_LOOKBEHIND */ \ L3, /* PED_DUCK */ \ - L1, /* PED_ANSWER_PHONE */ \ + T, /* PED_ANSWER_PHONE */ \ VFB(O) /* VEHICLE_FIREWEAPON */ \ X, /* VEHICLE_ACCELERATE */ \ Q, /* VEHICLE_BRAKE */ \ @@ -2529,10 +2597,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act X, /* PED_SPRINT */ \ R3, /* PED_LOOKBEHIND */ \ L3, /* PED_DUCK */ \ - L1, /* PED_ANSWER_PHONE */ \ + O, /* PED_ANSWER_PHONE */ \ VFB(R1) /* VEHICLE_FIREWEAPON */ \ - nil, /* VEHICLE_ACCELERATE */ \ - nil, /* VEHICLE_BRAKE */ \ + RSU, /* VEHICLE_ACCELERATE */ \ + RSD, /* VEHICLE_BRAKE */ \ O, /* VEHICLE_CHANGE_RADIO_STATION */ \ L3, /* VEHICLE_HORN */ \ Q, /* TOGGLE_SUBMISSIONS */ \ @@ -2573,10 +2641,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act #define RIGHT "RIGHT" #endif -const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK", "right stick left", "right stick right"); +const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK", "right stick up", "right stick down", "right stick left", "right stick right"); #ifdef BUTTON_ICONS -const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~(~", "~)~"); +const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~H~", "~L~", "~(~", "~)~"); #endif @@ -2585,11 +2653,6 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O #define PS2_CIRCLE "|" #define PS2_CROSS "/" #define PS2_SQUARE "^" -#elif defined(BUTTON_ICONS) -#define PS2_TRIANGLE "~T~" -#define PS2_CIRCLE "~O~" -#define PS2_CROSS "~X~" -#define PS2_SQUARE "~Q~" #else #define PS2_TRIANGLE "TRIANGLE" #define PS2_CIRCLE "CIRCLE" @@ -2598,11 +2661,11 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O #endif const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] = - CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT", "right stick left", "right stick right"); + CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT", "right stick up", "right stick down", "right stick left", "right stick right"); #ifdef BUTTON_ICONS const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] = - CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT", "~(~", "~)~"); + CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT", "~H~", "~L~", "~(~", "~)~"); #endif #undef PS2_TRIANGLE @@ -2624,11 +2687,36 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar * if (CPad::GetPad(0)->IsAffectedByController) { wchar wstr[16]; - // TODO: INI and/or menu setting for Xbox/PS switch + const char* (*Buttons)[MAX_CONTROLLERACTIONS]; + #ifdef BUTTON_ICONS - const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons; + #ifdef GAMEPAD_MENU + switch (FrontEndMenuManager.m_PrefsControllerType) + { + case CMenuManager::CONTROLLER_DUALSHOCK2: + case CMenuManager::CONTROLLER_DUALSHOCK3: + case CMenuManager::CONTROLLER_DUALSHOCK4: + Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons; + break; + default: + #endif + Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons; + #ifdef GAMEPAD_MENU + break; + } + #endif #else - const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons; + switch (FrontEndMenuManager.m_PrefsControllerType) + { + case CMenuManager::CONTROLLER_DUALSHOCK2: + case CMenuManager::CONTROLLER_DUALSHOCK3: + case CMenuManager::CONTROLLER_DUALSHOCK4: + Buttons = PlayStationButtons_noIcons; + break; + default: + Buttons = XboxButtons_noIcons; + break; + } #endif assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h index 604fb5cc..d61e23e6 100644 --- a/src/core/ControllerConfig.h +++ b/src/core/ControllerConfig.h @@ -195,6 +195,10 @@ public: void DeleteMatching1rstPersonControls (e_ControllerAction action, int32 key, eControllerType type); void DeleteMatchingActionInitiators (e_ControllerAction action, int32 key, eControllerType type); +#ifdef RADIO_SCROLL_TO_PREV_STATION + bool IsAnyVehicleActionAssignedToMouseKey(int32 key); +#endif + bool GetIsKeyBlank(int32 key, eControllerType type); e_ControllerActionType GetActionType(e_ControllerAction action); diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index e5d13b2f..d57bdd92 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -1279,7 +1279,7 @@ CFileLoader::LoadObjectInstance(const char *line) if(!CStreaming::IsObjectInCdImage(id)) debug("Not in cdimage %s\n", mi->GetModelName()); - angle = -RADTODEG(2.0f * acosf(angle)); + angle = -RADTODEG(2.0f * Acos(angle)); xform = RwMatrixCreate(); RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE); RwMatrixTranslate(xform, &trans, rwCOMBINEPOSTCONCAT); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index df00efde..9f78d483 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -139,6 +139,10 @@ bool CMenuManager::m_PrefsMarketing = false; bool CMenuManager::m_PrefsDisableTutorials = false; #endif // !MASTER +#ifdef GAMEPAD_MENU +uint32 TimeToStopPadShaking; +#endif + const char* FrontendFilenames[][2] = { {"background", ""}, {"vc_logo", "vc_logom"}, @@ -165,7 +169,14 @@ const char* FrontendFilenames[][2] = { {"downOff", "buttonA"}, {"downOn", "buttonA"}, {"upOff", "buttonA"}, - {"upOn", "buttonA"} + {"upOn", "buttonA"}, +#ifdef GAMEPAD_MENU + {"fe_controller", "" }, + {"fe_arrows1", "" }, + {"fe_arrows2", "" }, + {"fe_arrows3", "" }, + {"fe_arrows4", "" }, +#endif }; #define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x)) @@ -184,7 +195,7 @@ const char* FrontendFilenames[][2] = { #ifdef XBOX_MESSAGE_SCREEN bool CMenuManager::m_bDialogOpen = false; uint32 CMenuManager::m_nDialogHideTimer = 0; -PauseModeTime CMenuManager::m_nDialogHideTimerPauseMode = 0; +uint32 CMenuManager::m_nDialogHideTimerPauseMode = 0; bool CMenuManager::m_bSaveWasSuccessful = false; wchar* CMenuManager::m_pDialogText = nil; #endif @@ -540,6 +551,10 @@ CMenuManager::CMenuManager() #ifdef NO_ISLAND_LOADING m_PrefsIslandLoading = ISLAND_LOADING_LOW; #endif + +#ifdef GAMEPAD_MENU + m_PrefsControllerType = CONTROLLER_XBOXONE; +#endif } void @@ -749,7 +764,7 @@ CMenuManager::DisplayHelperText(char *text) return; // there was a unused static bool - static PauseModeTime LastFlash = 0; + static uint32 LastFlash = 0; int32 alpha = 255; CFont::SetRightJustifyOn(); @@ -1091,7 +1106,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen) } switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { -#ifdef LEGACY_MENU_OPTIONS +#ifdef GAMEPAD_MENU case MENUACTION_CTRLVIBRATION: if (m_PrefsUseVibration) rightText = TheText.Get("FEM_ON"); @@ -1140,18 +1155,34 @@ CMenuManager::DrawStandardMenus(bool activeScreen) #else switch (m_PrefsUseWideScreen) { case AR_AUTO: - sprintf(asciiTemp, "AUTO"); + rightText = TheText.Get("FEM_AUT"); break; case AR_4_3: sprintf(asciiTemp, "4:3"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; + break; + case AR_5_4: + sprintf(asciiTemp, "5:4"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; + break; + case AR_16_10: + sprintf(asciiTemp, "16:10"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; break; case AR_16_9: sprintf(asciiTemp, "16:9"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; + break; + case AR_21_9: + sprintf(asciiTemp, "21:9"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; break; } - - AsciiToUnicode(asciiTemp, unicodeTemp); - rightText = unicodeTemp; #endif break; @@ -1411,19 +1442,21 @@ CMenuManager::DrawStandardMenus(bool activeScreen) } }*/ - static PauseModeTime lastBlendChange = 0; + static uint32 lastBlendChange = 0; if (m_nOptionHighlightTransitionBlend <= 255) { static uint32 blendChangeCounter = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastBlendChange > 20 -#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND // Dirty dirty hack || blendChangeCounter > 20 -#endif ) { m_nOptionHighlightTransitionBlend += 50; lastBlendChange = CTimer::GetTimeInMillisecondsPauseMode(); blendChangeCounter = 0; } +#ifdef FIX_BUGS + blendChangeCounter += CTimer::GetLogicalFramesPassed(); +#else ++blendChangeCounter; +#endif } } @@ -1556,6 +1589,11 @@ CMenuManager::DrawStandardMenus(bool activeScreen) #endif switch (m_nCurrScreen) { +#ifdef GAMEPAD_MENU + case MENUPAGE_CONTROLLER_SETTINGS: + PrintController(); + break; +#endif case MENUPAGE_STATS: case MENUPAGE_CONTROLLER_PC: case MENUPAGE_SOUND_SETTINGS: @@ -1845,8 +1883,13 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 } // Print bindings, including seperator (-) between them + CFont::SetScale(MENU_X(0.25f), MENU_Y(LISTITEM_Y_SCALE)); +#ifdef FIX_BUGS + for (; contSetOrder < MAX_SETORDERS && controllerAction >= 0; contSetOrder++) { +#else for (; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) { +#endif wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder); if (settingText) { ++bindingsForThisOpt; @@ -1904,7 +1947,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 CFont::PrintString(nextX, nextY, seperator); nextX += CFont::GetStringWidth(seperator, true) + bindingMargin; } - static PauseModeTime lastWaitingTextFlash = 0; + static uint32 lastWaitingTextFlash = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastWaitingTextFlash > 150) { showWaitingText = !showWaitingText; lastWaitingTextFlash = CTimer::GetTimeInMillisecondsPauseMode(); @@ -1969,7 +2012,7 @@ CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeig CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT")); nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX; } - static PauseModeTime lastStateChange = 0; + static uint32 lastStateChange = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastStateChange > 150) { waitingTextVisible = !waitingTextVisible; lastStateChange = CTimer::GetTimeInMillisecondsPauseMode(); @@ -2353,22 +2396,27 @@ CMenuManager::DrawBackground(bool transitionCall) m_nOptionHighlightTransitionBlend = 0; } - static PauseModeTime LastFade = 0; + static uint32 LastFade = 0; if (m_nMenuFadeAlpha < 255) { static uint8 forceFadeInCounter = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30 -#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND // Dirty dirty hack || forceFadeInCounter > 30 -#endif ) { m_nMenuFadeAlpha += 50; if (m_firstStartCounter < 255) { m_firstStartCounter = Min(m_firstStartCounter + 50, 255); } LastFade = CTimer::GetTimeInMillisecondsPauseMode(); +#ifdef FIX_BUGS + forceFadeInCounter = 0; +#endif } +#ifdef FIX_BUGS + forceFadeInCounter += CTimer::GetLogicalFramesPassed(); +#else forceFadeInCounter++; +#endif } else if (m_nMenuFadeAlpha > 255) m_nMenuFadeAlpha = 255; @@ -2424,7 +2472,7 @@ CMenuManager::DrawBackground(bool transitionCall) // } if (m_ShowEmptyBindingError) { - static PauseModeTime lastBindingError = CTimer::GetTimeInMillisecondsPauseMode(); + static uint32 lastBindingError = CTimer::GetTimeInMillisecondsPauseMode(); static bool bindingErrorShown = false; if (bindingErrorShown) { lastBindingError = CTimer::GetTimeInMillisecondsPauseMode(); @@ -2965,12 +3013,19 @@ CMenuManager::LoadAllTextures() CTxdStore::AddRef(frontendTxdSlot2); CTxdStore::SetCurrentTxd(frontendTxdSlot2); +#ifdef GAMEPAD_MENU + for (int i = 3; i < MENUSPRITE_CONTROLLER; i++) { +#else for (int i = 3; i < NUM_MENU_SPRITES; i++) { +#endif m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } CTxdStore::PopCurrentTxd(); +#ifdef GAMEPAD_MENU + LoadController(m_PrefsControllerType); +#endif CStreaming::IHaveUsedStreamingMemory(); } @@ -3066,11 +3121,10 @@ CMenuManager::LoadSettings() #ifdef LOAD_INI_SETTINGS if (LoadINISettings()) { LoadINIControllerSettings(); - } else { - // no re3.ini, create it - SaveINISettings(); - SaveINIControllerSettings(); } + // if no reVC.ini, create it, or update it with new values + SaveINISettings(); + SaveINIControllerSettings(); #endif #ifdef FIX_BUGS @@ -3125,7 +3179,11 @@ CMenuManager::SaveSettings() { #ifndef LOAD_INI_SETTINGS static char RubbishString[48] = "stuffmorestuffevenmorestuff etc"; +#ifdef BIND_VEHICLE_FIREWEAPON + static int SomeVersion = 4; +#else static int SomeVersion = 3; +#endif CFileMgr::SetDirMyDocuments(); @@ -3298,7 +3356,7 @@ CMenuManager::PrintStats() else CFont::SetScale(MENU_X(0.37f), MENU_Y(0.75f)); - static PauseModeTime lastCheck = 0; + static uint32 lastCheck = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastCheck > 40) { @@ -3439,7 +3497,7 @@ CMenuManager::AdditionalOptionInput(bool &goBack) switch (m_nCurrScreen) { case MENUPAGE_MAP: { - static PauseModeTime lastMapTick = 0; + static uint32 lastMapTick = 0; // FIX: All those macros were hardcoded values originally. @@ -3768,7 +3826,7 @@ CMenuManager::ExportStats() void CMenuManager::PrintRadioSelector(void) { - static PauseModeTime lastRadioChange = 0; + static uint32 lastRadioChange = 0; CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(418.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), MENU_X_LEFT_ALIGNED(228.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), @@ -3891,7 +3949,7 @@ CMenuManager::PrintRadioSelector(void) #endif static bool radioChangeRequested = false; - static PauseModeTime lastScrollCheck = 0; + static uint32 lastScrollCheck = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastScrollCheck > 17) { if (m_ScrollRadioBy == 1) { if (m_LeftMostRadioX > MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - MENURADIO_ICON_SIZE)) { @@ -3934,7 +3992,7 @@ CMenuManager::PrintRadioSelector(void) if (radioChangeRequested) { if (CTimer::GetTimeInMillisecondsPauseMode() - lastRadioChange > 50) { DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); lastRadioChange = CTimer::GetTimeInMillisecondsPauseMode(); radioChangeRequested = false; @@ -3975,7 +4033,7 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack) field_159 = false; } - static PauseModeTime lastTimeClickedScrollButton = 0; + static uint32 lastTimeClickedScrollButton = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) { m_bPressedPgUpOnList = false; @@ -4361,7 +4419,7 @@ CMenuManager::UserInput(void) int curAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) { - static PauseModeTime lastSliderDecrease = 0; + static uint32 lastSliderDecrease = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) { if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME || curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO || @@ -4372,7 +4430,7 @@ CMenuManager::UserInput(void) lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode(); } } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) { - static PauseModeTime lastSliderIncrease = 0; + static uint32 lastSliderIncrease = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) { if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME || curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO || @@ -4668,7 +4726,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u case MENUACTION_LOADRADIO: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); } break; @@ -4774,7 +4832,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); SaveSettings(); } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { m_PrefsBrightness = DEFAULT_BRIGHTNESS; @@ -4914,6 +4972,16 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u if (changeAmount != 0) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { +#ifdef GAMEPAD_MENU + case MENUACTION_CTRLCONFIG: + CPad::GetPad(0)->Mode += changeAmount; + if (CPad::GetPad(0)->Mode > 3) + CPad::GetPad(0)->Mode = 0; + else if (CPad::GetPad(0)->Mode < 0) + CPad::GetPad(0)->Mode = 3; + SaveSettings(); + break; +#endif case MENUACTION_RADIO: ChangeRadioStation(changeAmount); break; @@ -4928,12 +4996,12 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u case MENUACTION_WIDESCREEN: if (changeAmount > 0) { m_PrefsUseWideScreen++; - if (m_PrefsUseWideScreen > 2) + if (m_PrefsUseWideScreen > AR_MAX - 1) m_PrefsUseWideScreen = 0; } else { m_PrefsUseWideScreen--; if (m_PrefsUseWideScreen < 0) - m_PrefsUseWideScreen = 2; + m_PrefsUseWideScreen = AR_MAX - 1; } SaveSettings(); break; @@ -5055,14 +5123,14 @@ void CMenuManager::ProcessOnOffMenuOptions() { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { -#ifdef LEGACY_MENU_OPTIONS +#ifdef GAMEPAD_MENU case MENUACTION_CTRLVIBRATION: m_PrefsUseVibration = !m_PrefsUseVibration; - break; - case MENUACTION_CTRLCONFIG: - CPad::GetPad(0)->Mode++; - if (CPad::GetPad(0)->Mode > 3) - CPad::GetPad(0)->Mode = 0; + if (m_PrefsUseVibration) { + CPad::GetPad(0)->StartShake(350, 150); + TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500; + } + SaveSettings(); break; #endif case MENUACTION_INVERTPADY: @@ -5353,7 +5421,7 @@ CMenuManager::ProcessFileActions() { #ifdef XBOX_MESSAGE_SCREEN if (m_bDialogOpen && DialogTextCmp("FESZ_WR")) { - PauseModeTime startTime = CTimer::GetTimeInMillisecondsPauseMode(); + uint32 startTime = CTimer::GetTimeInMillisecondsPauseMode(); int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); PcSaveHelper.PopulateSlotInfo(); @@ -5446,6 +5514,9 @@ CMenuManager::SwitchMenuOnAndOff() } Initialise(); LoadAllTextures(); +#ifdef FIX_BUGS + CPad::StopPadsShaking(); +#endif } else { #ifdef EXTENDED_COLOURFILTER // we always expect CPostFX to be open @@ -5528,6 +5599,14 @@ CMenuManager::SwitchMenuOnAndOff() m_bStartUpFrontEndRequested = false; m_bShutDownFrontEndRequested = false; + +#ifdef GAMEPAD_MENU + // Reset pad shaking. + if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) { + CPad::StopPadsShaking(); + TimeToStopPadShaking = 0; + } +#endif } void @@ -5552,6 +5631,13 @@ CMenuManager::UnloadTextures() m_aFrontEndSprites[i].Delete(); CTxdStore::RemoveTxd(frontend2); + +#ifdef GAMEPAD_MENU + // Unload controller txd + int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller"); + if (frontend_controller != -1) + CTxdStore::RemoveTxd(frontend_controller); +#endif } m_bSpritesLoaded = false; @@ -5585,33 +5671,40 @@ void CMenuManager::DrawQuitGameScreen(void) { static int32 exitSignalTimer = 0; + +#ifdef FIX_BUGS + int alpha = clamp(m_nMenuFadeAlpha, 0, 255); +#else + int alpha = m_nMenuFadeAlpha; +#endif + #ifndef MUCH_SHORTER_OUTRO_SCREEN - static PauseModeTime lastTickIncrease = 0; - if (m_nMenuFadeAlpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - lastTickIncrease > 10) { + static uint32 lastTickIncrease = 0; + if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - lastTickIncrease > 10) { exitSignalTimer++; lastTickIncrease = CTimer::GetTimeInMillisecondsPauseMode(); } #else - static PauseModeTime sincePress = 0; - sincePress += frameTime; - if (sincePress > 500) + static uint32 firstTick = CTimer::GetTimeInMillisecondsPauseMode(); + if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - firstTick > 750) { exitSignalTimer = 150; + } #endif static CSprite2d *splash = nil; if (splash == nil) splash = LoadSplash("sceelee"); - m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(28.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, -(m_nMenuFadeAlpha + 1))); + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(28.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255 - alpha)); // Or we can see menu background from sides #ifdef ASPECT_RATIO_SCALE - CSprite2d::DrawRect(CRect(0, 0, MENU_X_LEFT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(0, 0, 0, m_nMenuFadeAlpha)); - CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(0.f), 0, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, m_nMenuFadeAlpha)); + CSprite2d::DrawRect(CRect(0, 0, MENU_X_LEFT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(0, 0, 0, alpha)); + CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(0.f), 0, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, alpha)); #endif - splash->Draw(CRect(MENU_X_LEFT_ALIGNED(0.f), 0, MENU_X_RIGHT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha)); - if (m_nMenuFadeAlpha == 255 && exitSignalTimer == 150) + splash->Draw(CRect(MENU_X_LEFT_ALIGNED(0.f), 0, MENU_X_RIGHT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(255, 255, 255, alpha)); + if (alpha == 255 && exitSignalTimer == 150) RsEventHandler(rsQUITAPP, nil); m_bShowMouse = false; @@ -5792,5 +5885,753 @@ uint8 CMenuManager::GetNumberOfMenuOptions() } #endif +#ifdef GAMEPAD_MENU +const char* controllerTypesPaths[] = { + "MODELS/FRONTEND_DS2.TXD", + "MODELS/FRONTEND_DS3.TXD", + "MODELS/FRONTEND_DS4.TXD", + "MODELS/FRONTEND_X360.TXD", + "MODELS/FRONTEND_XONE.TXD", +}; + +void +CMenuManager::PrintController(void) +{ + // Don't print anything if controller texture is missing + if (!m_aFrontEndSprites[MENUSPRITE_CONTROLLER].m_pTexture) return; + + const float scale = 0.9f; + const float CONTROLLER_SIZE_X = 235.2f; + const float CONTROLLER_SIZE_Y = 175.2f; + const float CONTROLLER_POS_X = (DEFAULT_SCREEN_WIDTH - CONTROLLER_SIZE_X) / 2.0f; + const float CONTROLLER_POS_Y = 220.0f; + + float centerX = CONTROLLER_POS_X + CONTROLLER_SIZE_X / 2; + float centerY = CONTROLLER_POS_Y + CONTROLLER_SIZE_Y / 2; + +#define X(f) ((f)*scale + centerX) +#define Y(f) ((f)*scale + centerY) + + m_aFrontEndSprites[MENUSPRITE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); + if (m_DisplayControllerOnFoot) { + if ((int)CTimer::GetTimeInMillisecondsPauseMode() & 0x400) + m_aFrontEndSprites[MENUSPRITE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); + else + m_aFrontEndSprites[MENUSPRITE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); + } + else { + if ((int)CTimer::GetTimeInMillisecondsPauseMode() & 0x400) + m_aFrontEndSprites[MENUSPRITE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); + else + m_aFrontEndSprites[MENUSPRITE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); + } + + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.9f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.9f)); // X + + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetDropShadowPosition(0); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetWrapx(SCREEN_WIDTH); + + float TEXT_L2_X = 85.0f + CONTROLLER_POS_X - centerX, TEXT_L2_Y = -14.0f + CONTROLLER_POS_Y - centerY; + float TEXT_L1_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_L1_Y = 27.0f + CONTROLLER_POS_Y - centerY, TEXT_L1_Y_VEH = 3.0f + TEXT_L1_Y; + float TEXT_DPAD_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_DPAD_Y = 67.0f + CONTROLLER_POS_Y - centerY; + float TEXT_LSTICK_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_LSTICK_Y = 97.0f + CONTROLLER_POS_Y - centerY; + float TEXT_SELECT_X = 170.0f + CONTROLLER_POS_X - centerX, TEXT_SELECT_Y = 141.0f + CONTROLLER_POS_Y - centerY; + float TEXT_START_X = 130.0f + CONTROLLER_POS_X - centerX, TEXT_START_Y = 128.0f + CONTROLLER_POS_Y - centerY; + float TEXT_R2_X = 164.0f + CONTROLLER_POS_X - centerX, TEXT_R2_Y = -14.0f + CONTROLLER_POS_Y - centerY; + float TEXT_R1_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_R1_Y = 27.0f + CONTROLLER_POS_Y - centerY; + + float TEXT_SQUARE_X = 147.0f + CONTROLLER_POS_X - centerX, TEXT_SQUARE_Y = 30.0f + CONTROLLER_POS_Y - centerY; + float TEXT_TRIANGLE_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_TRIANGLE_Y = 55.0f + CONTROLLER_POS_Y - centerY; + float TEXT_CIRCLE_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_CIRCLE_Y = 67.0f + CONTROLLER_POS_Y - centerY; + float TEXT_CROSS_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_CROSS_Y = 80.0f + CONTROLLER_POS_Y - centerY; + float TEXT_RSTICK_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_RSTICK_Y = 97.0f + CONTROLLER_POS_Y - centerY; + float TEXT_R3_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_R3_Y = 110.0f + CONTROLLER_POS_Y - centerY; + float TEXT_L3_X = 94.0f + CONTROLLER_POS_X - centerX, TEXT_L3_Y = 162.0f + CONTROLLER_POS_Y - centerY; + float TEXT_L2R2_X = 120.0f + CONTROLLER_POS_X - centerX, TEXT_L2R2_Y = -4.0f + CONTROLLER_POS_Y - centerY; + + switch (m_PrefsControllerType) + { + case CONTROLLER_DUALSHOCK4: + TEXT_L1_Y += 7.0f; + TEXT_L1_Y_VEH = TEXT_L1_Y; + TEXT_R1_Y += 7.0f; + TEXT_TRIANGLE_Y -= 1.0f; + TEXT_CIRCLE_Y -= 1.0f; + TEXT_CROSS_Y -= 1.0f; + TEXT_RSTICK_Y -= 4.0f; + TEXT_R3_Y -= 4.0f; + TEXT_DPAD_Y -= 2.0f; + TEXT_LSTICK_Y -= 6.0f; + TEXT_L3_X -= 2.0f; + break; + case CONTROLLER_XBOXONE: + TEXT_L2_X -= 2.0f; + TEXT_R2_X += 2.0f; + TEXT_L1_Y += 15.0f; + TEXT_L1_Y_VEH = TEXT_L1_Y; + TEXT_R1_Y += 15.0f; + TEXT_TRIANGLE_Y += 4.0f; + TEXT_CIRCLE_Y += 4.0f; + TEXT_CROSS_Y += 4.0f; + TEXT_RSTICK_Y += 1.0f; + TEXT_R3_Y += 1.0f; + TEXT_DPAD_Y += 29.0f; + TEXT_LSTICK_Y -= 20.0f; + TEXT_L3_X -= 36.0f; + TEXT_L2R2_Y += 5.0f; + TEXT_SELECT_X += 4.0f; + break; + case CONTROLLER_XBOX360: + TEXT_L2_X += 8.0f; + TEXT_R2_X -= 8.0f; + TEXT_L1_Y += 15.0f; + TEXT_L1_Y_VEH = TEXT_L1_Y; + TEXT_R1_Y += 15.0f; + TEXT_TRIANGLE_Y += 4.0f; + TEXT_CIRCLE_Y += 4.0f; + TEXT_CROSS_Y += 4.0f; + TEXT_RSTICK_Y += 4.0f; + TEXT_R3_Y += 4.0f; + TEXT_DPAD_Y += 30.0f; + TEXT_LSTICK_Y -= 19.0f; + TEXT_L3_X -= 36.0f; + TEXT_L2R2_Y += 5.0f; + TEXT_SELECT_X += 3.0f; + break; + }; + + if (m_DisplayControllerOnFoot) { + switch (CPad::GetPad(0)->Mode) { + case 0: + CFont::SetRightJustifyOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_L2_X -= 45.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85)); + break; + default: + CFont::SetRightJustifyWrap(0); + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); + CFont::SetRightJustifyWrap(0); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3")); + CFont::SetRightJustifyOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_GERMAN: + TEXT_SELECT_X += 20.0f; + break; + case LANGUAGE_SPANISH: + TEXT_SELECT_X += 15.0f; + break; + default: + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_R2_X += 30.0f; + CFont::SetJustifyOff(); + CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120)); + break; + default: + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); + CFont::SetJustifyOn(); + CFont::SetWrapx(SCREEN_WIDTH); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); + CFont::SetRightJustifyOn(); + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + break; + case 1: + CFont::SetRightJustifyOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_L2_X -= 45.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85)); + break; + default: + CFont::SetRightJustifyWrap(0); + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); + CFont::SetRightJustifyWrap(0); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3")); + switch (m_PrefsLanguage) + { + case LANGUAGE_GERMAN: + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_NA")); + break; + default: + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X - 50)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_NA")); + break; + } + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_R2_X += 30.0f; + CFont::SetJustifyOff(); + CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120)); + break; + default: + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); + CFont::SetJustifyOn(); + CFont::SetWrapx(SCREEN_WIDTH); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); + CFont::SetRightJustifyOn(); + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + break; + case 2: + CFont::SetRightJustifyOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_L2_X -= 45.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85)); + break; + default: + CFont::SetRightJustifyWrap(0); + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); + CFont::SetRightJustifyWrap(0); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3")); + CFont::SetRightJustifyOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_GERMAN: + TEXT_SELECT_X += 20.0f; + break; + case LANGUAGE_SPANISH: + TEXT_SELECT_X += 15.0f; + break; + default: + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_R2_X += 30.0f; + CFont::SetJustifyOff(); + CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120)); + break; + default: + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); + CFont::SetJustifyOn(); + CFont::SetWrapx(SCREEN_WIDTH); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); + CFont::SetRightJustifyOn(); + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + break; + case 3: + CFont::SetRightJustifyOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_L2_X -= 45.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85)); + break; + default: + CFont::SetRightJustifyWrap(0); + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); + CFont::SetRightJustifyWrap(0); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_TAR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_NA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3")); + CFont::SetRightJustifyOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_GERMAN: + TEXT_SELECT_X += 20.0f; + break; + case LANGUAGE_SPANISH: + TEXT_SELECT_X += 15.0f; + break; + default: + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_R2_X += 30.0f; + CFont::SetJustifyOff(); + CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120)); + break; + default: + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); + CFont::SetJustifyOn(); + CFont::SetWrapx(SCREEN_WIDTH); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_ATT")); + CFont::SetRightJustifyOn(); + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + break; + default: + return; + } + } + else { + CFont::SetCentreOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_ITALIAN: + if (m_PrefsControllerType != CONTROLLER_XBOX360) + break; + case LANGUAGE_FRENCH: + case LANGUAGE_GERMAN: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + break; + default: + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(0.0f)), MENU_Y(Y(TEXT_L2R2_Y)), TheText.Get("FEC_LB")); + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.9f), MENU_Y(SMALLESTTEXT_Y_SCALE* scale * 0.9f)); + switch (CPad::GetPad(0)->Mode) { + case 0: + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_RSC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SELECT_X -= 5.0f; + break; + case LANGUAGE_GERMAN: + TEXT_SELECT_X += 20.0f; + break; + case LANGUAGE_SPANISH: + TEXT_SELECT_X += 15.0f; + break; + default: + break; + } + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); + CFont::SetRightJustifyOn(); + switch (m_PrefsControllerType) + { + case CONTROLLER_XBOXONE: + case CONTROLLER_XBOX360: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SQUARE_X += 3.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); + break; + case LANGUAGE_GERMAN: + case LANGUAGE_SPANISH: + TEXT_SQUARE_X += 18.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); + break; + default: + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + } + break; + default: + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SQUARE_X -= 15.0f; + TEXT_SQUARE_Y += 5.0f; + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + case LANGUAGE_GERMAN: + TEXT_SQUARE_X -= 15.0f; + TEXT_SQUARE_Y += 10.0f; + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE* scale * 0.65f)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + case LANGUAGE_SPANISH: + TEXT_SQUARE_X += 15.0f; + case LANGUAGE_ITALIAN: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + default: + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100)); + break; + } + break; + } + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); + break; + case 1: + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HOR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_NA")); + switch (m_PrefsLanguage) + { + case LANGUAGE_GERMAN: + TEXT_SELECT_X += 20.0f; + break; + case LANGUAGE_SPANISH: + TEXT_SELECT_X += 12.0f; + break; + default: + break; + } + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_RSC")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); + CFont::SetRightJustifyOn(); + switch (m_PrefsControllerType) + { + case CONTROLLER_XBOXONE: + case CONTROLLER_XBOX360: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SQUARE_X += 3.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); + break; + case LANGUAGE_GERMAN: + case LANGUAGE_SPANISH: + TEXT_SQUARE_X += 18.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); + break; + default: + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + } + break; + default: + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SQUARE_X -= 15.0f; + TEXT_SQUARE_Y += 5.0f; + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + case LANGUAGE_GERMAN: + TEXT_SQUARE_X -= 15.0f; + TEXT_SQUARE_Y += 10.0f; + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + case LANGUAGE_SPANISH: + TEXT_SQUARE_X += 15.0f; + case LANGUAGE_ITALIAN: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + default: + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100)); + break; + } + break; + } + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); + break; + case 2: + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_RS3")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SELECT_X -= 5.0f; + break; + case LANGUAGE_GERMAN: + TEXT_SELECT_X += 20.0f; + break; + case LANGUAGE_SPANISH: + TEXT_SELECT_X += 15.0f; + break; + default: + break; + } + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HOR")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_HAB")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); + CFont::SetRightJustifyOn(); + switch (m_PrefsControllerType) + { + case CONTROLLER_XBOXONE: + case CONTROLLER_XBOX360: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SQUARE_X += 3.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); + break; + case LANGUAGE_GERMAN: + case LANGUAGE_SPANISH: + TEXT_SQUARE_X += 18.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); + break; + default: + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + } + break; + default: + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SQUARE_X -= 15.0f; + TEXT_SQUARE_Y += 5.0f; + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + case LANGUAGE_GERMAN: + TEXT_SQUARE_X -= 15.0f; + TEXT_SQUARE_Y += 10.0f; + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + case LANGUAGE_SPANISH: + TEXT_SQUARE_X += 15.0f; + case LANGUAGE_ITALIAN: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + default: + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100)); + break; + } + break; + } + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); + break; + case 3: + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HAB")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_TUC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SELECT_X -= 5.0f; + break; + case LANGUAGE_GERMAN: + TEXT_SELECT_X += 20.0f; + break; + case LANGUAGE_SPANISH: + TEXT_SELECT_X += 15.0f; + break; + default: + break; + } + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_CAW")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RSC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_NA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_BRA")); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0); + switch (m_PrefsControllerType) + { + case CONTROLLER_XBOXONE: + case CONTROLLER_XBOX360: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT")); + break; + default: + switch (m_PrefsLanguage) + { + case LANGUAGE_GERMAN: + TEXT_SQUARE_X += 5.0f; + case LANGUAGE_FRENCH: + case LANGUAGE_ITALIAN: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT")); + break; + default: + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X + 16.0f)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT")); + break; + } + break; + } + break; + default: + return; + } + } + + CFont::SetDropShadowPosition(0); // X + +#undef X +#undef Y +} + + +void +CMenuManager::LoadController(int8 type) +{ + switch (type) + { + case CONTROLLER_DUALSHOCK2: + case CONTROLLER_DUALSHOCK3: + case CONTROLLER_DUALSHOCK4: + CFont::LoadButtons("MODELS/PS3BTNS.TXD"); + break; + default: + CFont::LoadButtons("MODELS/X360BTNS.TXD"); + break; + } + + // Unload current textures + for (int i = MENUSPRITE_CONTROLLER; i <= MENUSPRITE_ARROWS4; i++) + m_aFrontEndSprites[i].Delete(); + + // Unload txd + int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller"); + if (frontend_controller != -1) + CTxdStore::RemoveTxd(frontend_controller); + + // Find the new txd to load + bool bTxdMissing = true; + if (controllerTypesPaths[type]) + if (int file = CFileMgr::OpenFile(controllerTypesPaths[type])) { + CFileMgr::CloseFile(file); + bTxdMissing = false; + } + + int txdSlot = -1; + + if (bTxdMissing) + // Not found, fall back to original textures + txdSlot = CTxdStore::FindTxdSlot("frontend2"); + else { + // Found, load txd + txdSlot = frontend_controller; + if (txdSlot == -1) + txdSlot = CTxdStore::AddTxdSlot("frontend_controller"); + CTxdStore::LoadTxd(txdSlot, controllerTypesPaths[type]); + CTxdStore::AddRef(txdSlot); + } + + assert(txdSlot != -1); + // Load new textures + CTxdStore::SetCurrentTxd(txdSlot); + for (int i = MENUSPRITE_CONTROLLER; i <= MENUSPRITE_ARROWS4; i++) { + m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); + m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); + } +} +#endif // GAMEPAD_MENU + #undef GetBackJustUp #undef GetBackJustDown diff --git a/src/core/Frontend.h b/src/core/Frontend.h index c1c3983e..b4e70613 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -137,6 +137,13 @@ enum eMenuSprites MENUSPRITE_DOWNON, MENUSPRITE_UPOFF, MENUSPRITE_UPON, +#ifdef GAMEPAD_MENU + MENUSPRITE_CONTROLLER, + MENUSPRITE_ARROWS1, + MENUSPRITE_ARROWS2, + MENUSPRITE_ARROWS3, + MENUSPRITE_ARROWS4, +#endif NUM_MENU_SPRITES }; @@ -192,8 +199,10 @@ enum eMenuScreen MENUPAGE_MOUSE_CONTROLS = 31, MENUPAGE_PAUSE_MENU = 32, MENUPAGE_NONE = 33, // Then chooses main menu or pause menu -#ifdef LEGACY_MENU_OPTIONS +#ifdef GAMEPAD_MENU MENUPAGE_CONTROLLER_SETTINGS, +#endif +#ifdef LEGACY_MENU_OPTIONS MENUPAGE_DEBUG_MENU, MENUPAGE_CONTROLLER_PC_OLD1, MENUPAGE_CONTROLLER_PC_OLD2, @@ -206,7 +215,7 @@ enum eMenuScreen #ifdef GRAPHICS_MENU_OPTIONS MENUPAGE_GRAPHICS_SETTINGS, #endif -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU MENUPAGE_DETECT_JOYSTICK, #endif @@ -275,7 +284,7 @@ enum eMenuAction MENUACTION_DRAWDIST, MENUACTION_MOUSESENS, MENUACTION_MP3VOLUMEBOOST, -#ifdef LEGACY_MENU_OPTIONS +#ifdef GAMEPAD_MENU MENUACTION_CTRLVIBRATION, MENUACTION_CTRLCONFIG, #endif @@ -668,6 +677,18 @@ public: int8 m_nDisplayMSAALevel; #endif +#ifdef GAMEPAD_MENU + enum + { + CONTROLLER_DUALSHOCK2 = 0, + CONTROLLER_DUALSHOCK3, + CONTROLLER_DUALSHOCK4, + CONTROLLER_XBOX360, + CONTROLLER_XBOXONE, + }; + + int8 m_PrefsControllerType; +#endif enum LANGUAGE { LANGUAGE_AMERICAN, @@ -714,7 +735,7 @@ public: #ifdef XBOX_MESSAGE_SCREEN static uint32 m_nDialogHideTimer; - static PauseModeTime m_nDialogHideTimerPauseMode; + static uint32 m_nDialogHideTimerPauseMode; static bool m_bDialogOpen; static wchar *m_pDialogText; static bool m_bSaveWasSuccessful; @@ -788,6 +809,10 @@ public: int8 GetPreviousPageOption(); // uint8 GetNumberOfMenuOptions(); +#ifdef GAMEPAD_MENU + void LoadController(int8 type); + void PrintController(void); +#endif }; #ifndef IMPROVED_VIDEOMODE diff --git a/src/core/FrontendTriggers.h b/src/core/FrontendTriggers.h index b2bde09c..bbafb4be 100644 --- a/src/core/FrontendTriggers.h +++ b/src/core/FrontendTriggers.h @@ -779,7 +779,7 @@ TriggerAudio_RadioStation(CMenuMultiChoicePicturedTriggered *widget) if ( CMenuManager::m_PrefsRadioStation != widget->GetMenuSelection() ) { CMenuManager::m_PrefsRadioStation = widget->GetMenuSelection(); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, TRUE); DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); } } diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp index c0fcc652..c635c21f 100644 --- a/src/core/Frontend_PS2.cpp +++ b/src/core/Frontend_PS2.cpp @@ -2858,7 +2858,7 @@ CMenuManager::ProcessDPadCrossJustDown(void) { if ( !gMusicPlaying ) { - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); gMusicPlaying = true; } } diff --git a/src/core/Game.cpp b/src/core/Game.cpp index c97a63a7..a370c9d4 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -246,10 +246,16 @@ CGame::InitialiseRenderWare(void) #ifdef LIBRW #ifdef PS2_MATFX - rw::MatFX::modulateEnvMap = true; + rw::MatFX::envMapApplyLight = true; + rw::MatFX::envMapUseMatColor = true; + rw::MatFX::envMapFlipU = true; #else - rw::MatFX::modulateEnvMap = false; + rw::MatFX::envMapApplyLight = false; + rw::MatFX::envMapUseMatColor = false; + rw::MatFX::envMapFlipU = false; #endif + rw::RGBA envcol = { 64, 64, 64, 255 }; + rw::MatFX::envMapColor = envcol; #else #ifdef PS2_MATFX ReplaceMatFxCallback(); @@ -385,6 +391,11 @@ bool CGame::Initialise(const char* datFile) CTxdStore::Create(gameTxdSlot); CTxdStore::AddRef(gameTxdSlot); +#ifdef EXTENDED_PIPELINES + // for generic fallback + CustomPipes::SetTxdFindCallback(); +#endif + LoadingScreen("Loading the Game", "Loading particles", nil); int particleTxdSlot = CTxdStore::AddTxdSlot("particle"); CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD"); @@ -444,10 +455,7 @@ bool CGame::Initialise(const char* datFile) // CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); CFileLoader::LoadLevel(datFile); -#ifdef EXTENDED_PIPELINES - // for generic fallback - CustomPipes::SetTxdFindCallback(); -#endif + LoadingScreen("Loading the Game", "Add Particles", nil); CWorld::AddParticles(); CVehicleModelInfo::LoadVehicleColours(); @@ -574,7 +582,7 @@ bool CGame::Initialise(const char* datFile) #endif - DMAudio.SetStartingTrackPositions(true); + DMAudio.SetStartingTrackPositions(TRUE); DMAudio.ChangeMusicMode(MUSICMODE_GAME); return true; } @@ -596,7 +604,6 @@ bool CGame::ShutDown(void) gPhoneInfo.Shutdown(); CWeapon::ShutdownWeapons(); CPedType::Shutdown(); - CMBlur::MotionBlurClose(); for (int32 i = 0; i < NUMPLAYERS; i++) { @@ -622,7 +629,7 @@ bool CGame::ShutDown(void) CStreaming::Shutdown(); CTxdStore::GameShutdown(); CCollision::Shutdown(); - CWaterLevel::DestroyWavyAtomic(); + CWaterLevel::Shutdown(); CRubbish::Shutdown(); CClouds::Shutdown(); CShadows::Shutdown(); @@ -631,6 +638,7 @@ bool CGame::ShutDown(void) CWeaponEffects::Shutdown(); CParticle::Shutdown(); CPools::ShutDown(); + CHud::ReInitialise(); CTxdStore::RemoveTxdSlot(gameTxdSlot); CMBlur::MotionBlurClose(); CdStreamRemoveImages(); diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp index 72e19c49..20484389 100644 --- a/src/core/MenuScreens.cpp +++ b/src/core/MenuScreens.cpp @@ -277,13 +277,6 @@ CMenuScreen aScreens[] = { { "", 0, 0, }, #ifdef LEGACY_MENU_OPTIONS - // MENUPAGE_CONTROLLER_SETTINGS - { "FET_CON", MENUPAGE_OPTIONS, 0, - MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, 0, 0, 0, - MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, 0, 0, 0, - MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, - }, - // MENUPAGE_DEBUG_MENU { "FED_DBG", MENUPAGE_NONE, 0, MENUACTION_RELOADIDE, "FED_RID", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index 770e8ec1..0534e34a 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -1,4 +1,13 @@ #include "common.h" +#if defined DETECT_JOYSTICK_MENU && defined XINPUT +#include <windows.h> +#include <xinput.h> +#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1) +#pragma comment( lib, "Xinput9_1_0.lib" ) +#else +#pragma comment( lib, "Xinput.lib" ) +#endif +#endif #include "platform.h" #include "crossplatform.h" #include "Renderer.h" @@ -69,11 +78,17 @@ #endif #ifdef INVERT_LOOK_FOR_PAD - #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) }, 150, 0, MENUALIGN_LEFT, + #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT, #else #define INVERT_PAD_SELECTOR #endif +#ifdef GAMEPAD_MENU + #define SELECT_CONTROLLER_TYPE MENUACTION_CFO_SELECT, "FEC_TYP", { new CCFOSelect((int8*)&FrontEndMenuManager.m_PrefsControllerType, "Controller", "Type", controllerTypes, ARRAY_SIZE(controllerTypes), false, ControllerTypeAfterChange) }, 0, 0, MENUALIGN_LEFT, +#else + #define SELECT_CONTROLLER_TYPE +#endif + const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" }; const char *off_on[] = { "FEM_OFF", "FEM_ON" }; @@ -166,38 +181,6 @@ void IslandLoadingAfterChange(int8 before, int8 after) { } #endif -#ifdef MORE_LANGUAGES -void LangPolSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} - -void LangRusSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} - -void LangJapSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} -#endif - #ifndef MULTISAMPLING void GraphicsGoBack() { } @@ -277,11 +260,13 @@ void ScreenModeAfterChange(int8 before, int8 after) #endif -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU wchar selectedJoystickUnicode[128]; int cachedButtonNum = -1; wchar* DetectJoystickDraw(bool* disabled, bool userHovering) { + +#if defined RW_GL3 && !defined LIBRW_SDL2 int numButtons; int found = -1; const char *joyname; @@ -312,6 +297,37 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) { } } if (PSGLOBAL(joy1id) == -1) +#elif defined XINPUT + int found = -1; + XINPUT_STATE xstate; + memset(&xstate, 0, sizeof(XINPUT_STATE)); + if (userHovering) { + for (int i = 0; i <= 3; i++) { + if (XInputGetState(i, &xstate) == ERROR_SUCCESS) { + if (xstate.Gamepad.bLeftTrigger || xstate.Gamepad.bRightTrigger) { + found = i; + break; + } + for (int j = XINPUT_GAMEPAD_DPAD_UP; j != XINPUT_GAMEPAD_Y << 1; j = (j << 1)) { + if (xstate.Gamepad.wButtons & j) { + found = i; + break; + } + } + if (found != -1) + break; + } + } + if (found != -1 && CPad::XInputJoy1 != found) { + // We should never leave pads -1, so we can process them when they're connected and kinda support hotplug. + CPad::XInputJoy2 = (CPad::XInputJoy1 == -1 ? (found + 1) % 4 : CPad::XInputJoy1); + CPad::XInputJoy1 = found; + cachedButtonNum = 0; // fake too, because xinput bypass CControllerConfig + } + } + sprintf(gSelectedJoystickName, "%d", CPad::XInputJoy1); // fake, on xinput we only store gamepad ids(thanks MS) so this is a temp variable to be used below + if (CPad::XInputJoy1 == -1) +#endif AsciiToUnicode("Not found", selectedJoystickUnicode); else AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode); @@ -332,6 +348,14 @@ void DetectJoystickGoBack() { } #endif +#ifdef GAMEPAD_MENU +const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" }; +void ControllerTypeAfterChange(int8 before, int8 after) +{ + FrontEndMenuManager.LoadController(after); +} +#endif + CMenuScreenCustom aScreens[] = { // MENUPAGE_STATS = 0 { "FEH_STA", MENUPAGE_NONE, nil, nil, @@ -415,11 +439,6 @@ CMenuScreenCustom aScreens[] = { MENUACTION_LANG_GER, "FEL_GER", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER, MENUACTION_LANG_ITA, "FEL_ITA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER, MENUACTION_LANG_SPA, "FEL_SPA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER, -#ifdef MORE_LANGUAGES - MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, nil, LangPolSelect) }, 0, 0, MENUALIGN_CENTER, - MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, nil, LangRusSelect) }, 0, 0, MENUALIGN_CENTER - MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, nil, LangJapSelect) }, 0, 0, MENUALIGN_CENTER, -#endif MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER, }, @@ -567,11 +586,13 @@ CMenuScreenCustom aScreens[] = { #else MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 320, 150, MENUALIGN_CENTER, #endif -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef GAMEPAD_MENU + MENUACTION_CHANGEMENU, "FET_AGS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, MENUALIGN_CENTER, +#endif +#ifdef DETECT_JOYSTICK_MENU MENUACTION_CHANGEMENU, "FEC_JOD", {nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK}, 0, 0, MENUALIGN_CENTER, #endif MENUACTION_CHANGEMENU, "FEC_MOU", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_CENTER, - INVERT_PAD_SELECTOR MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 0, MENUALIGN_CENTER, MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 0, MENUALIGN_CENTER, }, @@ -582,7 +603,7 @@ CMenuScreenCustom aScreens[] = { MENUACTION_LOADRADIO, "FEO_AUD", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_CENTER, MENUACTION_CHANGEMENU, "FEO_DIS", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_CENTER, #ifdef GRAPHICS_MENU_OPTIONS - MENUACTION_CHANGEMENU, "FET_GRA", {nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS}, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FET_GFX", {nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS}, 0, 0, MENUALIGN_CENTER, #endif MENUACTION_CHANGEMENU, "FEO_LAN", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER, MENUACTION_PLAYERSETUP, "FET_PS", {nil, SAVESLOT_NONE, MENUPAGE_SKIN_SELECT}, 0, 0, MENUALIGN_CENTER, @@ -611,8 +632,12 @@ CMenuScreenCustom aScreens[] = { { "FEC_MOU", MENUPAGE_CONTROLLER_PC, nil, nil, MENUACTION_MOUSESENS, "FEC_MSH", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 40, 170, MENUALIGN_LEFT, MENUACTION_INVVERT, "FEC_IVV", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT, +#ifndef GAMEPAD_MENU + INVERT_PAD_SELECTOR +#endif MENUACTION_MOUSESTEER, "FET_MST", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT, - MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 260, MENUALIGN_CENTER, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 0, MENUALIGN_CENTER, + //MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 260, MENUALIGN_CENTER, // original y }, // MENUPAGE_PAUSE_MENU = 32 @@ -629,15 +654,17 @@ CMenuScreenCustom aScreens[] = { // MENUPAGE_NONE = 33 { "", 0, nil, nil, }, - +#ifdef GAMEPAD_MENU + { "FET_AGS", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({40, 78, 25, true, true}), nil, + MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 40, 76, MENUALIGN_LEFT, + MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 0, 0, MENUALIGN_LEFT, + INVERT_PAD_SELECTOR + MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 0, 0, MENUALIGN_LEFT, + SELECT_CONTROLLER_TYPE + MENUACTION_GOBACK, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, MENUALIGN_LEFT, + }, +#endif #ifdef LEGACY_MENU_OPTIONS - // MENUPAGE_CONTROLLER_SETTINGS = 4 - { "FET_CON", MENUPAGE_OPTIONS, nil, nil, - MENUACTION_CTRLCONFIG, "FEC_CCF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, 0, - MENUACTION_CTRLVIBRATION, "FEC_VIB", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, 0, - MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0, - }, - // MENUPAGE_DEBUG_MENU = 18 { "FED_DBG", MENUPAGE_NONE, nil, nil, MENUACTION_RELOADIDE, "FED_RID", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0, @@ -692,7 +719,7 @@ CMenuScreenCustom aScreens[] = { #ifdef GRAPHICS_MENU_OPTIONS // MENUPAGE_GRAPHICS_SETTINGS - { "FET_GRA", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true, true}), GraphicsGoBack, + { "FET_GFX", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true, true}), GraphicsGoBack, MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT, MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT, @@ -715,7 +742,7 @@ CMenuScreenCustom aScreens[] = { }, #endif -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU // MENUPAGE_DETECT_JOYSTICK { "FEC_JOD", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({0, 0, 0, false, false, 30}), DetectJoystickGoBack, MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0, diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 5c4ffbf8..86c218fa 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -1594,8 +1594,14 @@ void CPad::AddToPCCheatString(char c) } #ifdef XINPUT +int CPad::XInputJoy1 = 0; +int CPad::XInputJoy2 = 1; void CPad::AffectFromXinput(uint32 pad) { + pad = pad == 0 ? XInputJoy1 : XInputJoy2; + if (pad == -1) // LoadINIControllerSettings can set it to -1 + return; + XINPUT_STATE xstate; memset(&xstate, 0, sizeof(XINPUT_STATE)); if (XInputGetState(pad, &xstate) == ERROR_SUCCESS) diff --git a/src/core/Pad.h b/src/core/Pad.h index d913c16f..748482e7 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -288,6 +288,8 @@ public: int16 GetSkipCutscene() { return GetCrossJustDown(); } #ifdef XINPUT + static int XInputJoy1; + static int XInputJoy2; void AffectFromXinput(uint32 pad); #endif diff --git a/src/core/Placeable.h b/src/core/Placeable.h index b0f9a15a..9c8c292a 100644 --- a/src/core/Placeable.h +++ b/src/core/Placeable.h @@ -2,12 +2,13 @@ class CPlaceable { +protected: + CMatrix m_matrix; + public: // disable allocation static void *operator new(size_t); - CMatrix m_matrix; - CPlaceable(void); const CVector &GetPosition(void) { return m_matrix.GetPosition(); } void SetPosition(float x, float y, float z) { @@ -20,6 +21,7 @@ public: CVector &GetForward(void) { return m_matrix.GetForward(); } CVector &GetUp(void) { return m_matrix.GetUp(); } CMatrix &GetMatrix(void) { return m_matrix; } + void SetMatrix(CMatrix &newMatrix) { m_matrix = newMatrix; } void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); } void SetHeading(float angle); void SetOrientation(float x, float y, float z){ diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index bf35f8ef..d824d498 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -105,7 +105,7 @@ CPools::CheckPoolsEmpty() printf("pools have been cleared\n"); } - +// Thankfully unused, it would break the game! void CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot) { diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index f1bc1655..b8c3d717 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -239,6 +239,75 @@ void GetTextureCorners(int32 x, int32 y, CVector2D *out) out[3].y = RADAR_TILE_SIZE * (y); } +uint8 CRadar::CalculateBlipAlpha(float dist) +{ + if (FrontEndMenuManager.m_bMenuMapActive) + return 255; + + if (dist <= 1.0f) + return 255; + + if (dist <= 10.0f) + return (128.0f * ((dist - 1.0f) / 9.0f)) + ((1.0f - (dist - 1.0f) / 9.0f) * 255.0f); + + return 128; +} + +void CRadar::ChangeBlipBrightness(int32 i, int32 bright) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_bDim = bright != 1; +} + +void CRadar::ChangeBlipColour(int32 i, int32 color) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_nColor = color; +} + +void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_eBlipDisplay = display; +} + +void CRadar::ChangeBlipScale(int32 i, int32 scale) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_wScale = scale; +} + +void CRadar::ClearBlip(int32 i) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) { + SetRadarMarkerState(index, false); + ms_RadarTrace[index].m_bInUse = false; + ms_RadarTrace[index].m_eBlipType = BLIP_NONE; + ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; + ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE; + } +} + +void CRadar::ClearBlipForEntity(eBlipType type, int32 id) +{ + for (int i = 0; i < NUMRADARBLIPS; i++) { + if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { + SetRadarMarkerState(i, false); + ms_RadarTrace[i].m_bInUse = false; + ms_RadarTrace[i].m_eBlipType = BLIP_NONE; + ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; + ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; + } + }; +} + +// Why not a proper clipping algorithm? +#ifdef THIS_IS_STUPID bool IsPointInsideRadar(const CVector2D &point) { @@ -319,74 +388,6 @@ int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D & return edge; } -uint8 CRadar::CalculateBlipAlpha(float dist) -{ - if (FrontEndMenuManager.m_bMenuMapActive) - return 255; - - if (dist <= 1.0f) - return 255; - - if (dist <= 10.0f) - return (128.0f * ((dist - 1.0f) / 9.0f)) + ((1.0f - (dist - 1.0f) / 9.0f) * 255.0f); - - return 128; -} - -void CRadar::ChangeBlipBrightness(int32 i, int32 bright) -{ - int index = GetActualBlipArrayIndex(i); - if (index != -1) - ms_RadarTrace[index].m_bDim = bright != 1; -} - -void CRadar::ChangeBlipColour(int32 i, int32 color) -{ - int index = GetActualBlipArrayIndex(i); - if (index != -1) - ms_RadarTrace[index].m_nColor = color; -} - -void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display) -{ - int index = GetActualBlipArrayIndex(i); - if (index != -1) - ms_RadarTrace[index].m_eBlipDisplay = display; -} - -void CRadar::ChangeBlipScale(int32 i, int32 scale) -{ - int index = GetActualBlipArrayIndex(i); - if (index != -1) - ms_RadarTrace[index].m_wScale = scale; -} - -void CRadar::ClearBlip(int32 i) -{ - int index = GetActualBlipArrayIndex(i); - if (index != -1) { - SetRadarMarkerState(index, false); - ms_RadarTrace[index].m_bInUse = false; - ms_RadarTrace[index].m_eBlipType = BLIP_NONE; - ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; - ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE; - } -} - -void CRadar::ClearBlipForEntity(eBlipType type, int32 id) -{ - for (int i = 0; i < NUMRADARBLIPS; i++) { - if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { - SetRadarMarkerState(i, false); - ms_RadarTrace[i].m_bInUse = false; - ms_RadarTrace[i].m_eBlipType = BLIP_NONE; - ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; - ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; - } - }; -} - -// Why not a proper clipping algorithm? int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) { CVector2D corners[4] = { @@ -465,6 +466,50 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) return n; } +#else + +int +ClipPolyPlane(const CVector2D *in, int nin, CVector2D *out, CVector *plane) +{ + int j; + int nout; + int x1, x2; + float d1, d2, t; + + nout = 0; + for(j = 0; j < nin; j++){ + x1 = j; + x2 = (j+1) % nin; + + d1 = plane->x*in[x1].x + plane->y*in[x1].y + plane->z; + d2 = plane->x*in[x2].x + plane->y*in[x2].y + plane->z; + if(d1*d2 < 0.0f){ + t = d1/(d1 - d2); + out[nout++] = in[x1]*(1.0f-t) + in[x2]*t; + } + if(d2 >= 0.0f) + out[nout++] = in[x2]; + } + return nout; +} + +int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) +{ + CVector planes[4] = { + CVector(-1.0f, 0.0f, 1.0f), + CVector( 1.0f, 0.0f, 1.0f), + CVector(0.0f, -1.0f, 1.0f), + CVector(0.0f, 1.0f, 1.0f) + }; + CVector2D tmp[8]; + int n; + if(n = ClipPolyPlane(rect, 4, tmp, &planes[0]), n == 0) return 0; + if(n = ClipPolyPlane(tmp, n, poly, &planes[1]), n == 0) return 0; + if(n = ClipPolyPlane(poly, n, tmp, &planes[2]), n == 0) return 0; + if(n = ClipPolyPlane(tmp, n, poly, &planes[3]), n == 0) return 0; + return n; +} +#endif bool CRadar::DisplayThisBlip(int32 counter) { @@ -488,7 +533,7 @@ void CRadar::Draw3dMarkers() if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f; - C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, CARBLIP_MARKER_COLOR_R, CARBLIP_MARKER_COLOR_G, CARBLIP_MARKER_COLOR_B, CARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 2.5f, CARBLIP_MARKER_COLOR_R, CARBLIP_MARKER_COLOR_G, CARBLIP_MARKER_COLOR_B, CARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); } break; } @@ -502,7 +547,7 @@ void CRadar::Draw3dMarkers() if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += 3.0f; - C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, CHARBLIP_MARKER_COLOR_R, CHARBLIP_MARKER_COLOR_G, CHARBLIP_MARKER_COLOR_B, CHARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.5f, CHARBLIP_MARKER_COLOR_R, CHARBLIP_MARKER_COLOR_G, CHARBLIP_MARKER_COLOR_B, CHARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); } break; } @@ -512,7 +557,7 @@ void CRadar::Draw3dMarkers() if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f; - C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, OBJECTBLIP_MARKER_COLOR_R, OBJECTBLIP_MARKER_COLOR_G, OBJECTBLIP_MARKER_COLOR_B, OBJECTBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.0f, OBJECTBLIP_MARKER_COLOR_R, OBJECTBLIP_MARKER_COLOR_G, OBJECTBLIP_MARKER_COLOR_B, OBJECTBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); } break; } @@ -521,7 +566,7 @@ void CRadar::Draw3dMarkers() case BLIP_CONTACT_POINT: if (!CTheScripts::IsPlayerOnAMission()) { if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) - C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, COORDBLIP_MARKER_COLOR_R, COORDBLIP_MARKER_COLOR_G, COORDBLIP_MARKER_COLOR_B, COORDBLIP_MARKER_COLOR_A, 2048, 0.2f, 0); + C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_CYLINDER, ms_RadarTrace[i].m_vecPos, 2.0f, COORDBLIP_MARKER_COLOR_R, COORDBLIP_MARKER_COLOR_G, COORDBLIP_MARKER_COLOR_B, COORDBLIP_MARKER_COLOR_A, 2048, 0.2f, 0); } break; } @@ -879,7 +924,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i) uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { - int32 c; + uint32 c; switch (color) { case RADAR_TRACE_RED: if (bright) @@ -1458,7 +1503,7 @@ CRadar::InitFrontEndMap() void CRadar::DrawYouAreHereSprite(float x, float y) { - static PauseModeTime lastChange = 0; + static uint32 lastChange = 0; static bool show = true; if (show) { @@ -1658,7 +1703,7 @@ void CRadar::DrawLegend(int32 x, int32 y, int32 sprite) { if (sprite < 0) { - static PauseModeTime lastChange = 0; + static uint32 lastChange = 0; static int8 blipMode = 0; CRGBA color; diff --git a/src/core/References.cpp b/src/core/References.cpp index dc83d96d..09913817 100644 --- a/src/core/References.cpp +++ b/src/core/References.cpp @@ -39,9 +39,7 @@ CEntity::RegisterReference(CEntity **pent) ref->pentity = pent; ref->next = m_pFirstReference; m_pFirstReference = ref; - return; } - return; } // Clean up the reference from *pent -> 'this' diff --git a/src/core/Ropes.cpp b/src/core/Ropes.cpp index ffce36f9..e390a917 100644 --- a/src/core/Ropes.cpp +++ b/src/core/Ropes.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "main.h" #include "Timer.h" #include "ModelIndices.h" #include "Streaming.h" @@ -91,9 +92,11 @@ void CRopes::Render(void) { int i; + PUSH_RENDERGROUP("CRopes::Render"); for(i = 0; i < ARRAY_SIZE(aRopes); i++) if(aRopes[i].m_bActive) aRopes[i].Render(); + POP_RENDERGROUP(); } bool @@ -167,7 +170,7 @@ CRopes::CreateRopeWithSwatComingDown(CVector pos) swat->bUsesCollision = false; swat->m_pRopeEntity = (CEntity*)1; swat->m_nRopeID = 100 + ropeId; - CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f); + CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_STD_ABSEIL, 4.0f); ropeId++; return true; } diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index 8cdc3a66..03b78392 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -214,11 +214,15 @@ CStreaming::Init2(void) // allocate streaming buffers if(ms_streamingBufferSize & 1) ms_streamingBufferSize++; +#ifndef ONE_THREAD_PER_CHANNEL ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE); ms_streamingBufferSize /= 2; ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE; -#ifdef ONE_THREAD_PER_CHANNEL - ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE); +#else + ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE); + ms_streamingBufferSize /= 2; + ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE; + ms_pStreamingBuffer[2] = ms_pStreamingBuffer[1] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE; ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE; #endif debug("Streaming buffer size is %d sectors", ms_streamingBufferSize); @@ -1759,7 +1763,13 @@ CStreaming::StreamVehiclesAndPeds(void) for(i = 0; i < CCarCtrl::TOTAL_CUSTOM_CLASSES; i++){ if(CCarCtrl::NumRequestsOfCarRating[i] > maxReq && ((i == 0 && zone.carThreshold[0] != 0) || +#ifdef FIX_BUGS + (i < CCarCtrl::NUM_CAR_CLASSES && zone.carThreshold[i] != zone.carThreshold[i-1]) || + (i == CCarCtrl::NUM_CAR_CLASSES && zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES] != 0) || + (i > CCarCtrl::NUM_CAR_CLASSES && i < CCarCtrl::TOTAL_CUSTOM_CLASSES && zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES] != zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES - 1]))) { +#else (i != 0 && zone.carThreshold[i] != zone.carThreshold[i-1]))) { +#endif maxReq = CCarCtrl::NumRequestsOfCarRating[i]; mostRequestedRating = i; } @@ -1902,8 +1912,7 @@ CStreaming::RemoveCurrentZonesModels(void) if (ms_currentPedGrp != -1) for (i = 0; i < NUMMODELSPERPEDGROUP; i++) { ms_bIsPedFromPedGroupLoaded[i] = false; - if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1 && - CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01) { + if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1) { SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); } @@ -2344,9 +2353,10 @@ CStreaming::LoadRequestedModels(void) } -// Let's load models first, then process it. Unfortunately processing models are still single-threaded. +// Let's load models in 4 threads; when one of them becomes idle, process the file, and fill thread with another file. Unfortunately processing models are still single-threaded. // Currently only supported on POSIX streamer. -#ifdef ONE_THREAD_PER_CHANNEL +// WIP - some files are loaded swapped (CdStreamPosix problem?) +#if 0 //def ONE_THREAD_PER_CHANNEL void CStreaming::LoadAllRequestedModels(bool priority) { @@ -2365,14 +2375,18 @@ CStreaming::LoadAllRequestedModels(bool priority) int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)]; int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)]; int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)]; - bool first = true; + int readOrder[4] = {-1}; // Channel IDs ordered by read time + int readI = 0; int processI = 0; + bool first = true; + + // All those "first" checks are because of variables aren't initialized in first pass. while (true) { - // Enumerate files and start reading for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) { + + // Channel has file to load if (!first && streamIds[i] != -1) { - processI = i; continue; } @@ -2385,12 +2399,16 @@ CStreaming::LoadAllRequestedModels(bool priority) if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) { streamIds[i] = -1; + + // Big file, needs 2 buffer if (size > (uint32)ms_streamingBufferSize) { if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer)) - continue; + break; else if (!first && streamIds[i+1] != -1) continue; + } else { + // Buffer of current channel is part of a "big file", pass if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize) continue; } @@ -2400,8 +2418,18 @@ CStreaming::LoadAllRequestedModels(bool priority) streamIds[i] = streamId; streamSizes[i] = size; streamPoses[i] = posn; + + if (!first) + assert(readOrder[readI] == -1); + + //printf("read: order %d, ch %d, id %d, size %d\n", readI, i, streamId, size); + CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size); - processI = i; + readOrder[readI] = i; + if (first && readI+1 != ARRAY_SIZE(readOrder)) + readOrder[readI+1] = -1; + + readI = (readI + 1) % ARRAY_SIZE(readOrder); } else { ms_aInfoForModel[streamId].RemoveFromList(); DecrementRef(streamId); @@ -2409,33 +2437,40 @@ CStreaming::LoadAllRequestedModels(bool priority) ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; streamIds[i] = -1; } - } else + } else { streamIds[i] = -1; + break; + } } first = false; + int nextChannel = readOrder[processI]; - // Now process - if (streamIds[processI] == -1) + // Now start processing + if (nextChannel == -1 || streamIds[nextChannel] == -1) break; + //printf("process: order %d, ch %d, id %d\n", processI, nextChannel, streamIds[nextChannel]); + // Try again on error - while (CdStreamSync(processI) != STREAM_NONE) { - CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]); + while (CdStreamSync(nextChannel) != STREAM_NONE) { + CdStreamRead(nextChannel, ms_pStreamingBuffer[nextChannel], imgOffset+streamPoses[nextChannel], streamSizes[nextChannel]); } - ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING; - - MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE); - ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]); - if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED) - FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]); + ms_aInfoForModel[streamIds[nextChannel]].m_loadState = STREAMSTATE_READING; - if(streamIds[processI] < STREAM_OFFSET_TXD){ - CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]); + MakeSpaceFor(streamSizes[nextChannel] * CDSTREAM_SECTOR_SIZE); + ConvertBufferToObject(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]); + if(ms_aInfoForModel[streamIds[nextChannel]].m_loadState == STREAMSTATE_STARTED) + FinishLoadingLargeFile(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]); + + if(streamIds[nextChannel] < STREAM_OFFSET_TXD){ + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[nextChannel]); if(mi->IsSimple()) mi->m_alpha = 255; } - streamIds[processI] = -1; + streamIds[nextChannel] = -1; + readOrder[processI] = -1; + processI = (processI + 1) % ARRAY_SIZE(readOrder); } ms_bLoadingBigModel = false; @@ -2482,7 +2517,7 @@ CStreaming::LoadAllRequestedModels(bool priority) status = CdStreamRead(0, ms_pStreamingBuffer[0], imgOffset+posn, size); while(CdStreamSync(0) || status == STREAM_NONE); ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_READING; - + MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE); ConvertBufferToObject(ms_pStreamingBuffer[0], streamId); if(ms_aInfoForModel[streamId].m_loadState == STREAMSTATE_STARTED) @@ -2539,7 +2574,7 @@ CStreaming::FlushRequestList(void) next = si->m_next; RemoveModel(si - ms_aInfoForModel); } -#ifndef _WIN32 +#ifdef FLUSHABLE_STREAMING if(ms_channel[0].state == CHANNELSTATE_READING) { flushStream[0] = 1; } @@ -3295,4 +3330,4 @@ CStreaming::PrintStreamingBufferState() DoRWStuffEndOfFrame(); } CTimer::Update(); -}
\ No newline at end of file +} diff --git a/src/core/Streaming.h b/src/core/Streaming.h index 4b9502e9..1ca43671 100644 --- a/src/core/Streaming.h +++ b/src/core/Streaming.h @@ -91,7 +91,11 @@ public: static int32 ms_oldSectorX; static int32 ms_oldSectorY; static int32 ms_streamingBufferSize; +#ifndef ONE_THREAD_PER_CHANNEL static int8 *ms_pStreamingBuffer[2]; +#else + static int8 *ms_pStreamingBuffer[4]; +#endif static size_t ms_memoryUsed; static CStreamingChannel ms_channel[2]; static int32 ms_channelError; diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index 5ebe3f53..77f26a8b 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -8,7 +8,7 @@ #include "SpecialFX.h" uint32 CTimer::m_snTimeInMilliseconds; -PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1; +uint32 CTimer::m_snTimeInMillisecondsPauseMode = 1; uint32 CTimer::m_snTimeInMillisecondsNonClipped; uint32 CTimer::m_snPreviousTimeInMilliseconds; @@ -17,7 +17,11 @@ float CTimer::ms_fTimeScale; float CTimer::ms_fTimeStep; float CTimer::ms_fTimeStepNonClipped; bool CTimer::m_UserPause; -bool CTimer::m_CodePause; +bool CTimer::m_CodePause; +#ifdef FIX_BUGS +uint32 CTimer::m_LogicalFrameCounter; +uint32 CTimer::m_LogicalFramesPassed; +#endif uint32 _nCyclesPerMS = 1; @@ -35,10 +39,6 @@ RsTimerType suspendPcTimer; uint32 suspendDepth; -#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND -double frameTime; -#endif - void CTimer::Initialise(void) { debug("Initialising CTimer...\n"); @@ -51,6 +51,10 @@ void CTimer::Initialise(void) m_snTimeInMillisecondsNonClipped = 0; m_snPreviousTimeInMilliseconds = 0; m_snTimeInMilliseconds = 1; +#ifdef FIX_BUGS + m_LogicalFrameCounter = 0; + m_LogicalFramesPassed = 0; +#endif #ifdef _WIN32 LARGE_INTEGER perfFreq; @@ -82,8 +86,15 @@ void CTimer::Shutdown(void) ; } +#ifdef FIX_BUGS void CTimer::Update(void) -{ +{ + static double frameTimeLogical = 0.0; + static double frameTimeFraction = 0.0; + static double frameTimeFractionScaled = 0.0; + double frameTime; + double dblUpdInMs; + m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds; #ifdef _WIN32 @@ -98,12 +109,89 @@ void CTimer::Update(void) float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale; - // We need that real frame time to fix transparent menu bug. -#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND - double -#endif frameTime = updInCyclesScaled / (double)_nCyclesPerMS; + dblUpdInMs = (double)updInCycles / (double)_nCyclesPerMS; + } + else +#endif + { + RsTimerType timer = RsTimer(); + + RsTimerType updInMs = timer - oldPcTimer; + + frameTime = (double)updInMs * ms_fTimeScale; + + oldPcTimer = timer; + + dblUpdInMs = (double)updInMs; + } + + // count frames as if we're running at 30 fps + m_LogicalFramesPassed = 0; + frameTimeLogical += dblUpdInMs; + while (frameTimeLogical >= 1000.0 / 30.0) { + frameTimeLogical -= 1000.0 / 30.0; + m_LogicalFramesPassed++; + } + m_LogicalFrameCounter += m_LogicalFramesPassed; + + frameTimeFraction += dblUpdInMs; + frameTimeFractionScaled += frameTime; + + m_snTimeInMillisecondsPauseMode += uint32(frameTimeFraction); + + if ( GetIsPaused() ) + ms_fTimeStep = 0.0f; + else + { + m_snTimeInMilliseconds += uint32(frameTimeFractionScaled); + m_snTimeInMillisecondsNonClipped += uint32(frameTimeFractionScaled); + ms_fTimeStep = frameTime / 1000.0f * 50.0f; + } + frameTimeFraction -= uint32(frameTimeFraction); + frameTimeFractionScaled -= uint32(frameTimeFractionScaled); + + if ( ms_fTimeStep < 0.01f && !GetIsPaused() && !CSpecialFX::bSnapShotActive) + ms_fTimeStep = 0.01f; + + ms_fTimeStepNonClipped = ms_fTimeStep; + + if ( !CRecordDataForGame::IsPlayingBack() ) + { + ms_fTimeStep = Min(3.0f, ms_fTimeStep); + + if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 ) + m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60; + } + + if ( CRecordDataForChase::IsRecording() ) + { + ms_fTimeStep = 1.0f; + m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16; + } + + m_FrameCounter++; +} +#else +void CTimer::Update(void) +{ + m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds; + +#ifdef _WIN32 + if ( (double)_nCyclesPerMS != 0.0 ) + { + LARGE_INTEGER pc; + QueryPerformanceCounter(&pc); + + int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless + + _oldPerfCounter = pc; + + float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale; + + double frameTime = updInCyclesScaled / (double)_nCyclesPerMS; + m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime; if ( GetIsPaused() ) @@ -122,16 +210,12 @@ void CTimer::Update(void) RsTimerType updInMs = timer - oldPcTimer; - // We need that real frame time to fix transparent menu bug. -#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND - double -#endif - frameTime = (double)updInMs * ms_fTimeScale; + double frameTime = (double)updInMs * ms_fTimeScale; oldPcTimer = timer; - + m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime; - + if ( GetIsPaused() ) ms_fTimeStep = 0.0f; else @@ -163,6 +247,7 @@ void CTimer::Update(void) m_FrameCounter++; } +#endif void CTimer::Suspend(void) { diff --git a/src/core/Timer.h b/src/core/Timer.h index 53591c4f..819bd30c 100644 --- a/src/core/Timer.h +++ b/src/core/Timer.h @@ -1,22 +1,20 @@ #pragma once -#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND -#define PauseModeTime double -#else -#define PauseModeTime uint32 -#endif - class CTimer { static uint32 m_snTimeInMilliseconds; - static PauseModeTime m_snTimeInMillisecondsPauseMode; + static uint32 m_snTimeInMillisecondsPauseMode; static uint32 m_snTimeInMillisecondsNonClipped; static uint32 m_snPreviousTimeInMilliseconds; static uint32 m_FrameCounter; static float ms_fTimeScale; static float ms_fTimeStep; static float ms_fTimeStepNonClipped; +#ifdef FIX_BUGS + static uint32 m_LogicalFrameCounter; + static uint32 m_LogicalFramesPassed; +#endif public: static bool m_UserPause; static bool m_CodePause; @@ -35,7 +33,7 @@ public: static void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; } static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; } static void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; } - static PauseModeTime GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; } + static uint32 GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; } static void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; } static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; } static void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; } @@ -67,9 +65,7 @@ public: #ifdef FIX_BUGS static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; } static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); } + static uint32 GetLogicalFrameCounter(void) { return m_LogicalFrameCounter; } + static uint32 GetLogicalFramesPassed(void) { return m_LogicalFramesPassed; } #endif }; - -#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND -extern double frameTime; -#endif diff --git a/src/core/World.cpp b/src/core/World.cpp index da1c58b2..9e2c4345 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -65,7 +65,7 @@ CWorld::Initialise() void CWorld::Add(CEntity *ent) { - if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, true); + if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, TRUE); if(ent->bIsBIGBuilding) ms_bigBuildingsList[ent->m_level].InsertItem(ent); @@ -80,7 +80,7 @@ CWorld::Add(CEntity *ent) void CWorld::Remove(CEntity *ent) { - if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, false); + if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, FALSE); if(ent->bIsBIGBuilding) ms_bigBuildingsList[ent->m_level].RemoveItem(ent); @@ -367,7 +367,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP } else if(e->bUsesCollision) colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); - if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist, + if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist, ignoreSeeThrough, ignoreShootThrough)) entity = e; if(carTyres && ((CVehicle*)e)->SetUpWheelColModel(&tyreCol) && CCollision::ProcessLineOfSight(line, e->GetMatrix(), tyreCol, tyreColPoint, tyreDist, false, ignoreShootThrough)){ @@ -466,7 +466,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol e->m_scanCode = GetCurrentScanCode(); colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); - if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist, + if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist, ignoreSeeThrough, false, poly)) entity = e; } @@ -1486,7 +1486,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1 CColModel *pColModel = pVehicle->GetColModel(); bool bInsideSphere = false; for(int32 i = 0; i < pColModel->numSpheres; i++) { - CVector pos = pVehicle->m_matrix * pColModel->spheres[i].center; + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; float fRadius = pColModel->spheres[i].radius; if(pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 && pos.y - fRadius < y2) @@ -1801,7 +1801,7 @@ CWorld::RepositionOneObject(CEntity *pEntity) position.z = FindGroundZFor3DCoord(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, nil) - fBoundingBoxMinZ; - pEntity->m_matrix.UpdateRW(); + pEntity->GetMatrix().UpdateRW(); pEntity->UpdateRwFrame(); } else if(modelId == MI_BUOY) { float fWaterLevel = 0.0f; @@ -1906,16 +1906,7 @@ CWorld::Process(void) for(int i = 0; i < NUMCUTSCENEOBJECTS; i++) { CCutsceneObject *csObj = CCutsceneMgr::GetCutsceneObject(i); if(csObj && csObj->m_entryInfoList.first) { - if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP && - RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) { - if (csObj->IsObject()) - RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), CTimer::GetTimeStepNonClippedInSeconds()); - else { - if (!csObj->bOffscreen) - csObj->bOffscreen = !csObj->GetIsOnScreen(); - RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), CTimer::GetTimeStepInSeconds(), !csObj->bOffscreen); - } - } + csObj->UpdateAnim(); csObj->ProcessControl(); csObj->ProcessCollision(); csObj->GetMatrix().UpdateRW(); @@ -1927,26 +1918,40 @@ CWorld::Process(void) } else { for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { CEntity *movingEnt = (CEntity *)node->item; - if(!movingEnt->bRemoveFromWorld && movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP && - RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) { - if (movingEnt->IsObject()) - RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), CTimer::GetTimeStepNonClippedInSeconds()); - else { - if (!movingEnt->bOffscreen) - movingEnt->bOffscreen = !movingEnt->GetIsOnScreen(); - RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), CTimer::GetTimeStepInSeconds(), !movingEnt->bOffscreen); - } - } + if(!movingEnt->bRemoveFromWorld) + movingEnt->UpdateAnim(); } for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { CPhysical *movingEnt = (CPhysical *)node->item; if(movingEnt->bRemoveFromWorld) { RemoveEntityInsteadOfProcessingIt(movingEnt); } else { - movingEnt->ProcessControl(); + if(!CCutsceneMgr::IsCutsceneProcessing() || movingEnt->UpdatesInCutscene()) + movingEnt->ProcessControl(); if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); } } } + for(int y = 0; y < NUMSECTORS_Y; y++) + for(int x = 0; x < NUMSECTORS_X; x++){ + CPtrNode *node; + CSector *sect = CWorld::GetSector(x, y); + for(node = sect->m_lists[ENTITYLIST_PEDS].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + for(node = sect->m_lists[ENTITYLIST_PEDS_OVERLAP].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + for(node = sect->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + for(node = sect->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + for(node = sect->m_lists[ENTITYLIST_OBJECTS].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + for(node = sect->m_lists[ENTITYLIST_OBJECTS_OVERLAP].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + for(node = sect->m_lists[ENTITYLIST_DUMMIES].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + for(node = sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + } bForceProcessControl = true; for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { CPhysical *movingEnt = (CPhysical *)node->item; @@ -2192,7 +2197,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa PEDPIECE_TORSO, direction); if(pPed->m_nPedState != PED_DIE) pPed->SetFall(2000, - (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0); + (AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0); if(pCreator && pCreator->IsPed()) { eEventType eventType = EVENT_SHOOT_PED; if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP; diff --git a/src/core/World.h b/src/core/World.h index b75b6a6c..c90bb3a1 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -29,6 +29,7 @@ enum { ENTITYLIST_BUILDINGS, ENTITYLIST_BUILDINGS_OVERLAP, + ENTITYLIST_UNKNOWN, ENTITYLIST_OBJECTS, ENTITYLIST_OBJECTS_OVERLAP, ENTITYLIST_VEHICLES, diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 09f50a26..30253809 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -452,6 +452,7 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info) assert(d >= 0.0f && d <= 1.0f); n = 1.0f - d; } +#ifdef FIX_BUGS info->carDensity = day->carDensity * d + night->carDensity * n; for(i = 0; i < ARRAY_SIZE(info->carThreshold); i++) info->carThreshold[i] = day->carThreshold[i] * d + night->carThreshold[i] * n; @@ -465,6 +466,22 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info) info->copPedThreshold = day->copPedThreshold * d + night->copPedThreshold * n; for(i = 0; i < ARRAY_SIZE(info->gangPedThreshold); i++) info->gangPedThreshold[i] = day->gangPedThreshold[i] * d + night->gangPedThreshold[i] * n; +#else + // This is a complete mess. + info->carDensity = day->carDensity * n + night->carDensity * d; + for(i = 0; i < ARRAY_SIZE(info->carThreshold); i++) + info->carThreshold[i] = night->carThreshold[i] * d + night->carThreshold[i] * n; + for(i = 0; i < ARRAY_SIZE(info->boatThreshold); i++) + info->boatThreshold[i] = night->boatThreshold[i] * d + night->boatThreshold[i] * n; + for(i = 0; i < ARRAY_SIZE(info->gangThreshold); i++) + info->gangThreshold[i] = night->gangThreshold[i] * d + night->gangThreshold[i] * n; + + info->copThreshold = night->copThreshold * d + night->copThreshold * n; + info->pedDensity = night->pedDensity * d + night->pedDensity * n; + info->copPedThreshold = night->copPedThreshold * d + night->copPedThreshold * n; + for(i = 0; i < ARRAY_SIZE(info->gangPedThreshold); i++) + info->gangPedThreshold[i] = night->gangPedThreshold[i] * d + night->gangPedThreshold[i] * n; +#endif } if(CClock::GetIsTimeInRange(5, 19)) info->pedGroup = day->pedGroup; diff --git a/src/core/common.h b/src/core/common.h index 65f43aae..51170986 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -228,6 +228,12 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w) #include "maths.h" #include "Vector.h" +#ifdef GTA_PS2 +#include "VuVector.h" +#define CVUVECTOR CVuVector +#else +#define CVUVECTOR CVector +#endif #include "Vector2D.h" #include "Matrix.h" #include "Rect.h" @@ -369,7 +375,7 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function #ifndef MASTER #define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) ) #else -#define assert(_Expression) +#define assert(_Expression) (_Expression) #endif #define ASSERT assert diff --git a/src/core/config.h b/src/core/config.h index ac90c9bd..4ed174a9 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -10,9 +10,9 @@ enum Config { MAX_CDIMAGES = 8, // additional cdimages MAX_CDCHANNELS = 5, - MODELINFOSIZE = 6500, // only 4900 - TXDSTORESIZE = 1385, // only 1200 - COLSTORESIZE = 31, // only 15 + MODELINFOSIZE = 4900, + TXDSTORESIZE = 1200, + COLSTORESIZE = 15, EXTRADIRSIZE = 256, CUTSCENEDIRSIZE = 512, @@ -100,7 +100,7 @@ enum Config { NUMPACMANPICKUPS = 256, NUMEVENTS = 64, - NUM_CARGENS = 500, + NUM_CARGENS = 195, // 500 on mobile NUM_PATH_NODES_IN_AUTOPILOT = 8, @@ -131,7 +131,6 @@ enum Config { NUM_PED_COMMENTS_SLOTS = 20, NUM_SOUNDS_SAMPLES_BANKS = 2, - NUM_SOUNDS_SAMPLES_SLOTS = 27, NUM_AUDIOENTITIES = 250, NUM_AUDIO_REFLECTIONS = 8, @@ -196,6 +195,10 @@ enum Config { // those infamous texts #define DRAW_GAME_VERSION_TEXT +#ifdef DRAW_GAME_VERSION_TEXT + // unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default. + #define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development +#endif // Memory allocation and compression // #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet @@ -233,7 +236,6 @@ enum Config { // not in master builds #define VALIDATE_SAVE_SIZE - #define NO_MOVIES // disable intro videos #define DEBUGMENU #endif @@ -250,12 +252,19 @@ enum Config { //#define MORE_LANGUAGES // Add more translations to the game #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible #define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS -#define FIX_HIGH_FPS_BUGS_ON_FRONTEND + +#define NO_MOVIES // add option to disable intro videos #if defined(__LP64__) || defined(_WIN64) #define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build #endif +#define ASCII_STRCMP // use faster ascii str comparisons + +#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES +#undef ASCII_STRCMP +#endif + // Just debug menu entries #ifdef DEBUGMENU #define RELOADABLES // some debug menu options to reload TXD files @@ -298,8 +307,8 @@ enum Config { #if !defined(RW_GL3) && defined(_WIN32) #define XINPUT #endif -#if !defined(_WIN32) && !defined(__SWITCH__) -#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list. +#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__) +#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start. #endif #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m #define KANGAROO_CHEAT @@ -307,19 +316,22 @@ enum Config { #define BETTER_ALLCARSAREDODO_CHEAT #define WALLCLIMB_CHEAT #define REGISTER_START_BUTTON -//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls +#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls #define BUTTON_ICONS // use textures to show controller buttons // Hud, frontend and radar #define PC_MENU - #define FIX_RADAR // use radar size from early version before R* broke it +#define RADIO_OFF_TEXT // Won't work without FIX_BUGS #ifndef PC_MENU # define PS2_MENU //# define PS2_MENU_USEALLPAGEICONS #else # define MAP_ENHANCEMENTS // Adding waypoint and better mouse support +# ifdef XINPUT +# define GAMEPAD_MENU // Add gamepad menu +# endif # define TRIANGLE_BACK_BUTTON //# define CIRCLE_BACK_BUTTON #define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync) @@ -353,6 +365,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log +#if SCRIPT_LOG_FILE_LEVEL == 0 +#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +#endif + #ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #define USE_BASIC_SCRIPT_DEBUG_OUTPUT #endif @@ -382,8 +398,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #define FREE_CAM // Rotating cam // Audio -#define AUDIO_CACHE // cache sound lengths to speed up the cold boot -#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) +#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS +//#define AUDIO_CACHE // cache sound lengths to speed up the cold boot +#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 41 (PSP and mobile have 21 originally) +//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files @@ -399,18 +417,22 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #endif -#ifdef LIBRW -// these are not supported with librw yet +// Streaming +#if !defined(_WIN32) && !defined(__SWITCH__) + //#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp) + #define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore. #endif -// IMG -#define BIG_IMG // allows to read larger img files +#define BIG_IMG // Not complete - allows to read larger img files //#define SQUEEZE_PERFORMANCE #ifdef SQUEEZE_PERFORMANCE #undef PS2_ALPHA_TEST #undef NO_ISLAND_LOADING + #undef PS2_AUDIO_CHANNELS #endif +// ------- + #if defined __MWERKS__ || defined VANILLA_DEFINES #define FINAL #undef CHATTYSPLASH @@ -436,7 +458,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #undef MORE_LANGUAGES #undef COMPATIBLE_SAVES #undef LOAD_INI_SETTINGS -#undef FIX_HIGH_FPS_BUGS_ON_FRONTEND #undef ASPECT_RATIO_SCALE #undef PROPER_SCALING @@ -465,8 +486,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #undef BUTTON_ICONS #undef FIX_RADAR +#undef RADIO_OFF_TEXT #undef MAP_ENHANCEMENTS +#undef GAMEPAD_MENU #undef MUCH_SHORTER_OUTRO_SCREEN #undef CUSTOM_FRONTEND_OPTIONS @@ -493,4 +516,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #undef IMPROVED_CAMERA #undef FREE_CAM #undef BIG_IMG +#undef PS2_AUDIO_CHANNELS +#undef RADIO_SCROLL_TO_PREV_STATION #endif diff --git a/src/core/main.cpp b/src/core/main.cpp index 936b0c31..9d540635 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1,8 +1,10 @@ #include "common.h" +#include <time.h> #include "rpmatfx.h" #include "rphanim.h" #include "rpskin.h" #include "rtbmp.h" +#include "rtpng.h" #ifdef ANISOTROPIC_FILTERING #include "rpanisot.h" #endif @@ -73,6 +75,9 @@ #include "custompipes.h" #include "screendroplets.h" #include "VarConsole.h" +#ifdef USE_OUR_VERSIONING +#include "GitSHA1.h" +#endif GlobalScene Scene; @@ -97,6 +102,12 @@ bool gbModelViewer; #ifdef TIMEBARS bool gbShowTimebars; #endif +#ifdef DRAW_GAME_VERSION_TEXT +bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds +#endif +#ifdef NO_MOVIES +bool gbNoMovies; +#endif volatile int32 frameCount; @@ -339,7 +350,11 @@ RwGrabScreen(RwCamera *camera, RwChar *filename) strcpy(temp, CFileMgr::GetRootDirName()); strcat(temp, filename); +#ifndef LIBRW if (RtBMPImageWrite(pImage, &temp[0]) == nil) +#else + if (RtPNGImageWrite(pImage, &temp[0]) == nil) +#endif result = false; RwImageDestroy(pImage); return result; @@ -358,6 +373,7 @@ DoRWStuffEndOfFrame(void) RsCameraShowRaster(Scene.camera); #ifndef MASTER char s[48]; +#ifdef THIS_IS_STUPID if (CPad::GetPad(1)->GetLeftShockJustDown()) { // try using both controllers for this thing... crazy bastards if (CPad::GetPad(0)->GetRightStickY() > 0) { @@ -369,6 +385,12 @@ DoRWStuffEndOfFrame(void) RwGrabScreen(Scene.camera, s); } } +#else + if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) { + sprintf(s, "screen_%11lld.png", time(nil)); + RwGrabScreen(Scene.camera, s); + } +#endif #endif // !MASTER } @@ -1048,7 +1070,7 @@ DisplayGameDebugText() #ifndef FINAL { - SETTWEAKPATH("GameDebugText"); + SETTWEAKPATH("Debug"); TWEAKBOOL(bDisplayPosn); TWEAKBOOL(bDisplayCheatStr); } @@ -1062,13 +1084,56 @@ DisplayGameDebugText() #ifdef DRAW_GAME_VERSION_TEXT wchar ver[200]; - + + if(gbDrawVersionText) // This realtime switch is our thing + { + +#ifdef USE_OUR_VERSIONING + char verA[200]; + sprintf(verA, +#if defined _WIN32 + "Win " +#elif defined __linux__ + "Linux " +#elif defined __APPLE__ + "Mac OS X " +#elif defined __FreeBSD__ + "FreeBSD " +#else + "Posix-compliant " +#endif +#if defined __LP64__ || defined _WIN64 + "64-bit " +#else + "32-bit " +#endif +#if defined RW_D3D9 + "D3D9 " +#elif defined RWLIBS + "D3D8 " +#elif defined RW_GL3 + "OpenGL " +#endif +#if defined AUDIO_OAL + "OAL " +#elif defined AUDIO_MSS + "MSS " +#endif +#if defined _DEBUG || defined DEBUG + "DEBUG " +#endif + "%.8s", + g_GIT_SHA1); + AsciiToUnicode(verA, ver); + CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.7f)); +#else AsciiToUnicode(version_name, ver); + CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f)); +#endif CFont::SetPropOn(); CFont::SetBackgroundOff(); CFont::SetFontStyle(FONT_STANDARD); - CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f)); CFont::SetCentreOff(); CFont::SetRightJustifyOff(); CFont::SetWrapx(SCREEN_WIDTH); @@ -1076,11 +1141,20 @@ DisplayGameDebugText() CFont::SetBackGroundOnlyTextOff(); CFont::SetColor(CRGBA(255, 108, 0, 255)); CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver); -#endif + } +#endif // #ifdef DRAW_GAME_VERSION_TEXT FrameSamples++; - FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f); +#ifdef FIX_BUGS + // this is inaccurate with over 1000 fps + static uint32 PreviousTimeInMillisecondsPauseMode = 0; + FramesPerSecondCounter += (CTimer::GetTimeInMillisecondsPauseMode() - PreviousTimeInMillisecondsPauseMode) / 1000.0f; // convert to seconds + PreviousTimeInMillisecondsPauseMode = CTimer::GetTimeInMillisecondsPauseMode(); + FramesPerSecond = FrameSamples / FramesPerSecondCounter; +#else + FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds(); FramesPerSecond = FramesPerSecondCounter / FrameSamples; +#endif if ( FrameSamples > 30 ) { @@ -1209,6 +1283,7 @@ if(gbRenderEverythingBarRoads) void RenderScene_new(void) { + PUSH_RENDERGROUP("RenderScene_new"); CClouds::Render(); DoRWRenderHorizon(); @@ -1216,6 +1291,7 @@ RenderScene_new(void) DefinedState(); // CMattRenderer::ResetRenderStates // moved CRenderer::RenderBoats to before transparent water + POP_RENDERGROUP(); } // TODO @@ -1223,10 +1299,13 @@ bool FredIsInFirstPersonCam(void) { return false; } void RenderEffects_new(void) { + PUSH_RENDERGROUP("RenderEffects_new"); +/* // stupid to do this before the whole world is drawn! CShadows::RenderStaticShadows(); CShadows::RenderStoredShadows(); CSkidmarks::Render(); CRubbish::Render(); +*/ // these aren't really effects DefinedState(); @@ -1249,6 +1328,13 @@ if(gbRenderFadingInEntities) CRenderer::RenderFadingInEntities(); // actual effects here + + // from above + CShadows::RenderStaticShadows(); + CShadows::RenderStoredShadows(); + CSkidmarks::Render(); + CRubbish::Render(); + CGlass::Render(); // CMattRenderer::ResetRenderStates DefinedState(); @@ -1266,6 +1352,7 @@ if(gbRenderFadingInEntities) CPointLights::RenderFogEffect(); CMovingThings::Render(); CRenderer::RenderFirstPersonVehicle(); + POP_RENDERGROUP(); } #endif @@ -1278,6 +1365,7 @@ RenderScene(void) return; } #endif + PUSH_RENDERGROUP("RenderScene"); CClouds::Render(); DoRWRenderHorizon(); CRenderer::RenderRoads(); @@ -1293,11 +1381,13 @@ RenderScene(void) RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); CWeather::RenderRainStreaks(); CCoronas::RenderSunReflection(); + POP_RENDERGROUP(); } void RenderDebugShit(void) { + PUSH_RENDERGROUP("RenderDebugShit"); //CTheScripts::RenderTheScriptDebugLines(); #ifndef FINAL if(gbShowCollisionLines) @@ -1306,6 +1396,7 @@ RenderDebugShit(void) CDebug::DrawLines(); DefinedState(); #endif + POP_RENDERGROUP(); } void @@ -1317,6 +1408,7 @@ RenderEffects(void) return; } #endif + PUSH_RENDERGROUP("RenderEffects"); CGlass::Render(); CWaterCannons::Render(); CSpecialFX::Render(); @@ -1333,11 +1425,13 @@ RenderEffects(void) CPointLights::RenderFogEffect(); CMovingThings::Render(); CRenderer::RenderFirstPersonVehicle(); + POP_RENDERGROUP(); } void Render2dStuff(void) { + PUSH_RENDERGROUP("Render2dStuff"); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); @@ -1409,6 +1503,7 @@ Render2dStuff(void) #ifdef DEBUGMENU DebugMenuRender(); #endif + POP_RENDERGROUP(); } void @@ -1416,7 +1511,9 @@ RenderMenus(void) { if (FrontEndMenuManager.m_bMenuActive) { + PUSH_RENDERGROUP("RenderMenus"); FrontEndMenuManager.DrawFrontEnd(); + POP_RENDERGROUP(); } #ifndef MASTER else @@ -1427,6 +1524,7 @@ RenderMenus(void) void Render2dStuffAfterFade(void) { + PUSH_RENDERGROUP("Render2dStuffAfterFade"); #ifndef MASTER DisplayGameDebugText(); #endif @@ -1437,6 +1535,7 @@ Render2dStuffAfterFade(void) CHud::DrawAfterFade(); CFont::DrawFonts(); CCredits::Render(); + POP_RENDERGROUP(); } void diff --git a/src/core/main.h b/src/core/main.h index 8e4123ff..3fa26e78 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -1,5 +1,16 @@ #pragma once +#ifndef FINAL +// defined in RwHelpder.cpp +void PushRendergroup(const char *name); +void PopRendergroup(void); +#define PUSH_RENDERGROUP(str) PushRendergroup(str) +#define POP_RENDERGROUP() PopRendergroup() +#else +#define PUSH_RENDERGROUP(str) +#define POP_RENDERGROUP() +#endif + struct GlobalScene { RpWorld *world; @@ -63,3 +74,11 @@ void SaveINIControllerSettings(); extern bool gbNewRenderer; bool FredIsInFirstPersonCam(void); #endif + +#ifdef DRAW_GAME_VERSION_TEXT +extern bool gbDrawVersionText; +#endif + +#ifdef NO_MOVIES +extern bool gbNoMovies; +#endif diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 773d3765..34976822 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -1,6 +1,14 @@ #include <csignal> #define WITHWINDOWS #include "common.h" +#if defined DETECT_JOYSTICK_MENU && defined XINPUT +#include <xinput.h> +#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1) +#pragma comment( lib, "Xinput9_1_0.lib" ) +#else +#pragma comment( lib, "Xinput.lib" ) +#endif +#endif #include "Renderer.h" #include "Occlusion.h" #include "Credits.h" @@ -37,7 +45,7 @@ #include "MBlur.h" #include "ControllerConfig.h" -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU #include "crossplatform.h" #endif @@ -82,16 +90,51 @@ mysrand(unsigned int seed) #ifdef CUSTOM_FRONTEND_OPTIONS #include "frontendoption.h" + + +#ifdef MORE_LANGUAGES +void LangPolSelect(int8 action) +{ + if (action == FEOPTION_ACTION_SELECT) { + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH; + FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; + FrontEndMenuManager.InitialiseChangedLanguageSettings(); + FrontEndMenuManager.SaveSettings(); + } +} + +void LangRusSelect(int8 action) +{ + if (action == FEOPTION_ACTION_SELECT) { + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN; + FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; + FrontEndMenuManager.InitialiseChangedLanguageSettings(); + FrontEndMenuManager.SaveSettings(); + } +} + +void LangJapSelect(int8 action) +{ + if (action == FEOPTION_ACTION_SELECT) { + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE; + FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; + FrontEndMenuManager.InitialiseChangedLanguageSettings(); + FrontEndMenuManager.SaveSettings(); + } +} +#endif + void CustomFrontendOptionsPopulate(void) { // Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h + int fd; // These work only if we have neo folder, so they're dynamically added #ifdef EXTENDED_PIPELINES const char *pipelineNames[] = { "FED_PSP", "FED_PS2","FED_MOB" }; const char *off_on[] = { "FEM_OFF", "FEM_ON" }; - int fd = CFileMgr::OpenFile("neo/neo.txd","r"); + fd = CFileMgr::OpenFile("neo/neo.txd","r"); if (fd) { #ifdef GRAPHICS_MENU_OPTIONS FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false); @@ -109,6 +152,38 @@ CustomFrontendOptionsPopulate(void) CFileMgr::CloseFile(fd); } #endif + // Add outsourced language translations, if files are found +#ifdef MORE_LANGUAGES + int fd2; + FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false); +#if 0 + if (fd = CFileMgr::OpenFile("text/polish.gxt")) { + if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd")) { + FrontendOptionAddDynamic("FEL_POL", 0, 0, MENUALIGN_CENTER, nil, nil, LangPolSelect, nil, nil); + CFileMgr::CloseFile(fd2); + } + CFileMgr::CloseFile(fd); + } +#endif + + if (fd = CFileMgr::OpenFile("text/russian.gxt")) { + if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd")) { + FrontendOptionAddDynamic("FEL_RUS", 0, 0, MENUALIGN_CENTER, nil, nil, LangRusSelect, nil, nil); + CFileMgr::CloseFile(fd2); + } + CFileMgr::CloseFile(fd); + } + +#if 0 + if (fd = CFileMgr::OpenFile("text/japanese.gxt")) { + if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd")) { + FrontendOptionAddDynamic("FEL_JAP", 0, 0, MENUALIGN_CENTER, nil, nil, LangJapSelect, nil, nil); + CFileMgr::CloseFile(fd2); + } + CFileMgr::CloseFile(fd); + } +#endif +#endif } #endif @@ -249,9 +324,41 @@ const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8 void LoadINIControllerSettings() { -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU +#ifdef XINPUT + int storedJoy1 = -1; + if (ReadIniIfExists("Controller", "JoystickName", &storedJoy1)) { + CPad::XInputJoy1 = -1; + CPad::XInputJoy2 = -1; + XINPUT_STATE xstate; + memset(&xstate, 0, sizeof(XINPUT_STATE)); + + // Firstly confirm & set joy 1 + if (XInputGetState(storedJoy1, &xstate) == ERROR_SUCCESS) { + CPad::XInputJoy1 = storedJoy1; + } + + for (int i = 0; i <= 3; i++) { + if (XInputGetState(i, &xstate) == ERROR_SUCCESS) { + if (CPad::XInputJoy1 == -1) + CPad::XInputJoy1 = i; + else if (CPad::XInputJoy2 == -1 && i != CPad::XInputJoy1) + CPad::XInputJoy2 = i; + } + } + + // There is no plug event on XInput, so let's leave XInputJoy1/2 as 0/1 respectively, and hotplug will be possible. + if (CPad::XInputJoy1 == -1) { + CPad::XInputJoy1 = 0; + CPad::XInputJoy2 = 1; + } else if (CPad::XInputJoy2 == -1) { + CPad::XInputJoy2 = (CPad::XInputJoy1 + 1) % 4; + } + } +#else ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128); #endif +#endif // force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) { ControlsManager.ms_padButtonsInited = cfg.category_size("Bindings") != 0 ? 16 : 0; @@ -348,9 +455,13 @@ void SaveINIControllerSettings() StoreIni("Bindings", iniControllerActions[i], value, 128); } -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU +#ifdef XINPUT + StoreIni("Controller", "JoystickName", CPad::XInputJoy1); +#else StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128); #endif +#endif StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited); cfg.write_file("reLCS.ini"); } @@ -373,6 +484,7 @@ bool LoadINISettings() ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl); ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically); ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering); + ReadIniIfExists("Controller", "Vibration", &FrontEndMenuManager.m_PrefsUseVibration); ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume); ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume); ReadIniIfExists("Audio", "MP3BoostVolume", &FrontEndMenuManager.m_PrefsMP3BoostVolume); @@ -406,6 +518,10 @@ bool LoadINISettings() ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult); ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult); #endif + ReadIniIfExists("Rendering", "BackfaceCulling", &gBackfaceCulling); +#ifdef NEW_RENDERER + ReadIniIfExists("Rendering", "NewRenderer", &gbNewRenderer); +#endif #ifdef PROPER_SCALING ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling); @@ -416,6 +532,12 @@ bool LoadINISettings() #ifdef FIX_SPRITES ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites); #endif +#ifdef DRAW_GAME_VERSION_TEXT + ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText); +#endif +#ifdef NO_MOVIES + ReadIniIfExists("General", "NoMovies", &gbNoMovies); +#endif #ifdef CUSTOM_FRONTEND_OPTIONS bool migrate = cfg.category_size("FrontendOptions") != 0; @@ -461,6 +583,7 @@ void SaveINISettings() StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl); StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically); StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering); + StoreIni("Controller", "Vibration", FrontEndMenuManager.m_PrefsUseVibration); StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume); StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume); StoreIni("Audio", "MP3BoostVolume", FrontEndMenuManager.m_PrefsMP3BoostVolume); @@ -495,6 +618,9 @@ void SaveINISettings() StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult); #endif StoreIni("Rendering", "BackfaceCulling", gBackfaceCulling); +#ifdef NEW_RENDERER + StoreIni("Rendering", "NewRenderer", gbNewRenderer); +#endif #ifdef PROPER_SCALING StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling); @@ -505,6 +631,12 @@ void SaveINISettings() #ifdef FIX_SPRITES StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites); #endif +#ifdef DRAW_GAME_VERSION_TEXT + StoreIni("General", "DrawVersionText", gbDrawVersionText); +#endif +#ifdef NO_MOVIES + StoreIni("General", "NoMovies", gbNoMovies); +#endif #ifdef CUSTOM_FRONTEND_OPTIONS for (int i = 0; i < MENUPAGES; i++) { for (int j = 0; j < NUM_MENUROWS; j++) { @@ -632,18 +764,6 @@ SwitchCarCollision(void) FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision; } -static int engineStatus; -static void -SetEngineStatus(void) -{ - CVehicle *veh = FindPlayerVehicle(); - if(veh == nil) - return; - if(!veh->IsCar()) - return; - ((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus); -} - static void ToggleComedy(void) { @@ -859,13 +979,22 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); DebugMenuAddVar("Render", "Brightness", &FrontEndMenuManager.m_PrefsBrightness, nil, 16, 0, 700, nil); +#ifdef PROPER_SCALING + DebugMenuAddVarBool8("Render", "Proper Scaling", &CDraw::ms_bProperScaling, nil); +#endif +#ifdef FIX_RADAR + DebugMenuAddVarBool8("Render", "Fix Radar", &CDraw::ms_bFixRadar, nil); +#endif +#ifdef FIX_SPRITES + DebugMenuAddVarBool8("Render", "Fix Sprites", &CDraw::ms_bFixSprites, nil); +#endif DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil); DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil); DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil); #ifdef NEW_RENDERER - DebugMenuAddVarBool8("Render", "new renderer", &gbNewRenderer, nil); + DebugMenuAddVarBool8("Render", "New Renderer", &gbNewRenderer, nil); extern bool gbRenderRoads; extern bool gbRenderEverythingBarRoads; extern bool gbRenderFadingInUnderwaterEntities; @@ -876,16 +1005,16 @@ extern bool gbRenderVehicles; extern bool gbRenderWorld0; extern bool gbRenderWorld1; extern bool gbRenderWorld2; - DebugMenuAddVarBool8("Render", "gbRenderRoads", &gbRenderRoads, nil); - DebugMenuAddVarBool8("Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil); - DebugMenuAddVarBool8("Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil); - DebugMenuAddVarBool8("Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil); - DebugMenuAddVarBool8("Render", "gbRenderWater", &gbRenderWater, nil); - DebugMenuAddVarBool8("Render", "gbRenderBoats", &gbRenderBoats, nil); - DebugMenuAddVarBool8("Render", "gbRenderVehicles", &gbRenderVehicles, nil); - DebugMenuAddVarBool8("Render", "gbRenderWorld0", &gbRenderWorld0, nil); - DebugMenuAddVarBool8("Render", "gbRenderWorld1", &gbRenderWorld1, nil); - DebugMenuAddVarBool8("Render", "gbRenderWorld2", &gbRenderWorld2, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderRoads", &gbRenderRoads, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderWater", &gbRenderWater, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderBoats", &gbRenderBoats, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderVehicles", &gbRenderVehicles, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderWorld0", &gbRenderWorld0, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderWorld1", &gbRenderWorld1, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderWorld2", &gbRenderWorld2, nil); #endif #ifdef EXTENDED_COLOURFILTER @@ -900,6 +1029,11 @@ extern bool gbRenderWorld2; #ifndef MASTER DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil); #endif +#ifdef LIBRW + DebugMenuAddVarBool32("Render", "MatFX env map apply light", &rw::MatFX::envMapApplyLight, nil); + DebugMenuAddVarBool32("Render", "MatFX env map flip U", &rw::MatFX::envMapFlipU, nil); + DebugMenuAddVarBool32("Render", "MatFX env map use matcolor", &rw::MatFX::envMapUseMatColor, nil); +#endif #ifdef EXTENDED_PIPELINES static const char *worldpipenames[] = { "PSP", "PS2", "Mobile" }; e = DebugMenuAddVar("Render", "World Rendering", &CustomPipes::WorldPipeSwitch, nil, @@ -921,29 +1055,28 @@ extern bool gbRenderDebugEnvMap; // DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil); // DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f); #endif - DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); - DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); - DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); - DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil); - DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil); - DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil); - DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil); - DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil); - DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil); - DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil); - DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil); + DebugMenuAddVarBool8("Debug Render", "Show Ped Paths", &gbShowPedPaths, nil); + DebugMenuAddVarBool8("Debug Render", "Show Car Paths", &gbShowCarPaths, nil); + DebugMenuAddVarBool8("Debug Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); + DebugMenuAddVarBool8("Debug Render", "Show Collision Lines", &gbShowCollisionLines, nil); + DebugMenuAddVarBool8("Debug Render", "Show Collision Polys", &gbShowCollisionPolys, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Buildings", &gbDontRenderBuildings, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Peds", &gbDontRenderPeds, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Vehicles", &gbDontRenderVehicles, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Objects", &gbDontRenderObjects, nil); + DebugMenuAddVarBool8("Debug Render", "Don't Render Water", &gbDontRenderWater, nil); -#ifdef PROPER_SCALING - DebugMenuAddVarBool8("Draw", "Proper Scaling", &CDraw::ms_bProperScaling, nil); -#endif -#ifdef FIX_RADAR - DebugMenuAddVarBool8("Draw", "Fix Radar", &CDraw::ms_bFixRadar, nil); + +#ifdef DRAW_GAME_VERSION_TEXT + DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil); #endif -#ifdef FIX_SPRITES - DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil); + DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil); +#ifdef TIMEBARS + DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); #endif - #ifndef FINAL + DebugMenuAddVarBool8("Debug", "Use debug render groups", &bDebugRenderGroups, nil); DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil); #ifdef USE_CUSTOM_ALLOCATOR DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap); @@ -954,28 +1087,23 @@ extern bool gbRenderDebugEnvMap; #ifdef GTA_SCENE_EDIT DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); #endif -#ifdef MAP_ENHANCEMENTS - DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint); -#endif - DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision); - DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil); - DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus); - DebugMenuAddCmd("Debug", "Fix Car", FixCar); - DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy); - DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad); - - DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil); - - DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); - DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); + //DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); + //DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); #ifdef RELOADABLES - DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD); +// maybe put it back if we have more to reload +// DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD); #endif - DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil); -#ifdef TIMEBARS - DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); + +#ifdef MAP_ENHANCEMENTS + DebugMenuAddCmd("Game", "Teleport to map waypoint", TeleportToWaypoint); #endif + DebugMenuAddCmd("Game", "Fix Car", FixCar); + DebugMenuAddCmd("Game", "Place Car on Road", PlaceOnRoad); + DebugMenuAddCmd("Game", "Switch car collision", SwitchCarCollision); + DebugMenuAddCmd("Game", "Toggle Comedy Controls", ToggleComedy); + + #ifdef MISSION_SWITCHER DebugMenuEntry *missionEntry; static const char* missions[] = { @@ -1005,9 +1133,9 @@ extern bool gbRenderDebugEnvMap; "A Date with Death (Toshiko Kasen)", "Cash in Kazuki's Chips (Toshiko Kasen)" }; - missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions); + missionEntry = DebugMenuAddVar("Game", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions); DebugMenuEntrySetWrap(missionEntry, true); - DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission); + DebugMenuAddCmd("Game", "Start selected mission ", SwitchToMission); #endif extern bool PrintDebugCode; extern int16 DebugCamMode; @@ -1060,7 +1188,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)"); - nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!", + nCode = ::MessageBoxA(nil, re3_buff, "RELCS Assertion Failed!", MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); if (nCode == IDABORT) @@ -1081,7 +1209,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con abort(); #else // TODO - printf("\nRE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr); + printf("\nRELCS ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr); assert(false); #endif } @@ -1133,14 +1261,14 @@ void re3_usererror(const char *format, ...) vsprintf_s(re3_buff, re3_buffsize, format, va); va_end(va); - ::MessageBoxA(nil, re3_buff, "RE3 Error!", + ::MessageBoxA(nil, re3_buff, "RELCS Error!", MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); raise(SIGABRT); _exit(3); #else vsprintf(re3_buff, format, va); - printf("\nRE3 Error!\n\t%s\n",re3_buff); + printf("\nRELCS Error!\n\t%s\n",re3_buff); assert(false); #endif } diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp index 9878b595..d62d2434 100644 --- a/src/entities/Dummy.cpp +++ b/src/entities/Dummy.cpp @@ -4,8 +4,8 @@ #include "World.h" #include "Dummy.h" -void *CDummy::operator new(size_t sz) { return CPools::GetDummyPool()->New(); } -void CDummy::operator delete(void *p, size_t sz) { CPools::GetDummyPool()->Delete((CDummy*)p); } +void *CDummy::operator new(size_t sz) throw() { return CPools::GetDummyPool()->New(); } +void CDummy::operator delete(void *p, size_t sz) throw() { CPools::GetDummyPool()->Delete((CDummy*)p); } void CDummy::Add(void) diff --git a/src/entities/Dummy.h b/src/entities/Dummy.h index 84b1ce1a..9b73eefc 100644 --- a/src/entities/Dummy.h +++ b/src/entities/Dummy.h @@ -12,8 +12,8 @@ public: void Add(void); void Remove(void); - static void *operator new(size_t); - static void operator delete(void*, size_t); + static void *operator new(size_t) throw(); + static void operator delete(void*, size_t) throw(); }; bool IsDummyPointerValid(CDummy* pDummy); diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 7e2104e1..d106898d 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -26,6 +26,12 @@ #include "Ped.h" #include "Dummy.h" #include "WindModifiers.h" +#include "SpecialFX.h" +#include "VisibilityPlugins.h" +#include "RpAnimBlend.h" +#include "CutsceneMgr.h" + +//--LCS: file done except TODO for distance alpha int gBuildings; @@ -71,13 +77,18 @@ CEntity::CEntity(void) bDistanceFade = false; m_flagE1 = false; - m_flagE2 = false; + bDontCastShadowsOn = false; bOffscreen = false; bIsStaticWaitingForCollision = false; bDontStream = false; bUnderwater = false; bHasPreRenderEffects = false; + bIsTreeModel = false; + m_flagG2 = false; + m_flagG4 = false; + m_flagG8 = false; + m_scanCode = 0; m_modelIndex = -1; m_rwObject = nil; @@ -96,6 +107,8 @@ void CEntity::SetModelIndex(uint32 id) { m_modelIndex = id; + bIsTreeModel = IsTreeModel(m_modelIndex); + bDrawLast |= bIsTreeModel; bHasPreRenderEffects = HasPreRenderEffects(); CreateRwObject(); } @@ -104,6 +117,8 @@ void CEntity::SetModelIndexNoCreate(uint32 id) { m_modelIndex = id; + bIsTreeModel = IsTreeModel(m_modelIndex); + bDrawLast |= bIsTreeModel; bHasPreRenderEffects = HasPreRenderEffects(); } @@ -122,10 +137,11 @@ CEntity::CreateRwObject(void) if(IsBuilding()) gBuildings++; if(RwObjectGetType(m_rwObject) == rpATOMIC) - m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false); + GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false); else if(RwObjectGetType(m_rwObject) == rpCLUMP) - m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false); + GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false); + // useless IsTextureLoaded(); mi->AddRef(); } } @@ -136,9 +152,9 @@ CEntity::AttachToRwObject(RwObject *obj) m_rwObject = obj; if(m_rwObject){ if(RwObjectGetType(m_rwObject) == rpATOMIC) - m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false); + GetMatrix().Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false); else if(RwObjectGetType(m_rwObject) == rpCLUMP) - m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false); + GetMatrix().Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false); CModelInfo::GetModelInfo(m_modelIndex)->AddRef(); } @@ -150,7 +166,7 @@ CEntity::DetachFromRwObject(void) if(m_rwObject) CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef(); m_rwObject = nil; - m_matrix.Detach(); + GetMatrix().Detach(); } RpAtomic* @@ -178,13 +194,15 @@ CEntity::DeleteRwObject(void) { RwFrame *f; - m_matrix.Detach(); + GetMatrix().Detach(); if(m_rwObject){ if(RwObjectGetType(m_rwObject) == rpATOMIC){ f = RpAtomicGetFrame((RpAtomic*)m_rwObject); + CStreaming::UnregisterInstance((RpAtomic*)m_rwObject, nil); RpAtomicDestroy((RpAtomic*)m_rwObject); RwFrameDestroy(f); }else if(RwObjectGetType(m_rwObject) == rpCLUMP){ + CStreaming::UnregisterInstance((RpClump*)m_rwObject); if(IsClumpSkinned((RpClump*)m_rwObject)) RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil); RpClumpDestroy((RpClump*)m_rwObject); @@ -201,18 +219,18 @@ CEntity::GetBoundRect(void) { CRect rect; CVector v; - CColModel *col = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); + CColModel *col = CModelInfo::GetColModel(m_modelIndex); - rect.ContainPoint(m_matrix * col->boundingBox.min); - rect.ContainPoint(m_matrix * col->boundingBox.max); + rect.ContainPoint(GetMatrix() * col->boundingBox.min); + rect.ContainPoint(GetMatrix() * col->boundingBox.max); v = col->boundingBox.min; v.x = col->boundingBox.max.x; - rect.ContainPoint(m_matrix * v); + rect.ContainPoint(GetMatrix() * v); v = col->boundingBox.max; v.x = col->boundingBox.min.x; - rect.ContainPoint(m_matrix * v); + rect.ContainPoint(GetMatrix() * v); return rect; } @@ -220,21 +238,27 @@ CEntity::GetBoundRect(void) CVector CEntity::GetBoundCentre(void) { - CVector v; - GetBoundCentre(v); - return v; + return GetMatrix() * CModelInfo::GetColModel(m_modelIndex)->boundingSphere.center; } +#ifdef GTA_PS2 +void +CEntity::GetBoundCentre(CVuVector &out) +{ + TransformPoint(out, GetMatrix(), CModelInfo::GetColModel(m_modelIndex)->boundingSphere.center); +} +#else void CEntity::GetBoundCentre(CVector &out) { - out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center; + out = GetMatrix() * CModelInfo::GetColModel(m_modelIndex)->boundingSphere.center; } +#endif float CEntity::GetBoundRadius(void) { - return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius; + return CModelInfo::GetColModel(m_modelIndex)->boundingSphere.radius; } void @@ -244,9 +268,18 @@ CEntity::UpdateRwFrame(void) RwFrameUpdateObjects((RwFrame*)rwObjectGetParent(m_rwObject)); } +bool +PauseEntityAnims(void) +{ + return CSpecialFX::bSnapShotActive; +} + void CEntity::UpdateRpHAnim(void) { + if(PauseEntityAnims()) + return; + if(IsClumpSkinned(GetClump())){ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); RpHAnimHierarchyUpdateMatrices(hier); @@ -308,9 +341,10 @@ CEntity::PreRender(void) if(!bHasPreRenderEffects) return; + // separate function in LCS but we don't know the name switch(m_type){ case ENTITY_TYPE_BUILDING: - if(IsTreeModel(GetModelIndex())){ + if(bIsTreeModel){ float dist = (TheCamera.GetPosition() - GetPosition()).Magnitude2D(); CObject::fDistToNearestTree = Min(CObject::fDistToNearestTree, dist); ModifyMatrixForTreeInWind(); @@ -373,7 +407,7 @@ CEntity::PreRender(void) CVector pos = GetPosition(); CShadows::StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowPedTex, &pos, - 0.4f, 0.0f, 0.0f, -0.4f, + 0.4f, 0.0f, 0.0f, 0.4f, CTimeCycle::GetShadowStrength(), CTimeCycle::GetShadowStrength(), CTimeCycle::GetShadowStrength(), @@ -409,19 +443,65 @@ void CEntity::Render(void) { if(m_rwObject){ - bImBeingRendered = true; - if(RwObjectGetType(m_rwObject) == rpATOMIC) - RpAtomicRender((RpAtomic*)m_rwObject); - else - RpClumpRender((RpClump*)m_rwObject); - bImBeingRendered = false; + if(CVisibilityPlugins::GetObjectDistanceAlpha(m_rwObject) != 0){ + // NB: LCS does not use bImBeingRendered here, + // but that may be due to the streamed world. better keep it for safety + bImBeingRendered = true; + if(RwObjectGetType(m_rwObject) == rpATOMIC) + RpAtomicRender((RpAtomic*)m_rwObject); + else + RpClumpRender((RpClump*)m_rwObject); + bImBeingRendered = false; + } } } +void +CEntity::UpdateDistanceFade(void) +{ +// TODO(LCS): +// increasing and decreasing alpha depending on bDistanceFade doesn't make any sense +// so disable this whole thing until it does. +return; + int alpha = CVisibilityPlugins::GetObjectDistanceAlpha(m_rwObject); + if(CCutsceneMgr::IsRunning() || TheCamera.WorldViewerBeingUsed) + alpha = 255; + else if(bDistanceFade) + alpha = Max(alpha-16, 0); + else if(alpha < 255) + alpha = Min(alpha+32, 255); + CVisibilityPlugins::SetObjectDistanceAlpha(m_rwObject, alpha); +} + +void +CEntity::UpdateAnim(void) +{ + if(PauseEntityAnims()) + return; + + if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP && RpAnimBlendClumpGetFirstAssociation(GetClump())) { + if (IsObject()) + RpAnimBlendClumpUpdateAnimations(GetClump(), CTimer::GetTimeStepNonClippedInSeconds()); + else { + if (!bOffscreen) + bOffscreen = !GetIsOnScreen(); + RpAnimBlendClumpUpdateAnimations(GetClump(), CTimer::GetTimeStepInSeconds(), !bOffscreen); + } + } +} + +bool +CEntity::GetIsTouching(CVUVECTOR const ¢er, float radius) +{ + CVUVECTOR boundCenter; + GetBoundCentre(boundCenter); + return sq(GetBoundRadius()+radius) > (boundCenter-center).MagnitudeSqr(); +} + bool -CEntity::GetIsTouching(CVector const ¢er, float radius) +CEntity::GetIsTouching(CEntity *other) { - return sq(GetBoundRadius()+radius) > (GetBoundCentre()-center).MagnitudeSqr(); + return sq(GetBoundRadius()+other->GetBoundRadius()) > (GetBoundCentre()-other->GetBoundCentre()).MagnitudeSqr(); } bool @@ -439,8 +519,7 @@ CEntity::IsVisibleComplex(void) bool CEntity::GetIsOnScreen(void) { - return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius(), - &TheCamera.GetCameraMatrix()); + return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius()); } bool @@ -456,7 +535,7 @@ CEntity::GetIsOnScreenComplex(void) return true; CRect rect = GetBoundRect(); - CColModel *colmodel = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); + CColModel *colmodel = CModelInfo::GetColModel(m_modelIndex); float z = GetPosition().z; float minz = z + colmodel->boundingBox.min.z; float maxz = z + colmodel->boundingBox.max.z; @@ -611,7 +690,7 @@ CEntity::Remove(void) float CEntity::GetDistanceFromCentreOfMassToBaseOfModel(void) { - return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z; + return -CModelInfo::GetColModel(m_modelIndex)->boundingBox.min.z; } void @@ -737,11 +816,6 @@ CEntity::PreRenderForGlassWindow(void) bIsVisible = false; } -/* -0x487A10 - SetAtomicAlphaCB -0x4879E0 - SetClumpAlphaCB -*/ - RpMaterial* SetAtomicAlphaCB(RpMaterial *material, void *data) { @@ -840,7 +914,7 @@ CEntity::SaveEntityFlags(uint8*& buf) if (bDistanceFade) tmp |= BIT(7); if (m_flagE1) tmp |= BIT(8); - if (m_flagE2) tmp |= BIT(9); + if (bDontCastShadowsOn) tmp |= BIT(9); if (bOffscreen) tmp |= BIT(10); if (bIsStaticWaitingForCollision) tmp |= BIT(11); if (bDontStream) tmp |= BIT(12); @@ -896,7 +970,7 @@ CEntity::LoadEntityFlags(uint8*& buf) bDistanceFade = !!(tmp & BIT(7)); m_flagE1 = !!(tmp & BIT(8)); - m_flagE2 = !!(tmp & BIT(9)); + bDontCastShadowsOn = !!(tmp & BIT(9)); bOffscreen = !!(tmp & BIT(10)); bIsStaticWaitingForCollision = !!(tmp & BIT(11)); bDontStream = !!(tmp & BIT(12)); diff --git a/src/entities/Entity.h b/src/entities/Entity.h index 5d26f85c..239292c5 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -45,6 +45,7 @@ private: uint32 m_status : 5; public: // flagsA + // LCS flagsB 02 uint32 bUsesCollision : 1; // does entity use collision uint32 bCollisionProcessed : 1; // has object been processed by a ProcessEntityCollision function uint32 bIsStatic : 1; // is entity static @@ -52,6 +53,7 @@ public: uint32 bPedPhysics : 1; uint32 bIsStuck : 1; // is entity stuck uint32 bIsInSafePosition : 1; // is entity in a collision free safe position + // LCS flagsC uint32 bUseCollisionRecords : 1; // flagsB @@ -62,6 +64,7 @@ public: uint32 bRenderScorched : 1; uint32 bHasBlip : 1; uint32 bIsBIGBuilding : 1; // Set if this entity is a big building + // LCS flagsD uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000 // flagsC @@ -72,6 +75,7 @@ public: uint32 bMeleeProof : 1; uint32 bOnlyDamagedByPlayer : 1; uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this + // LCS flagsE uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed // flagsD @@ -82,17 +86,24 @@ public: uint32 bDrawLast : 1; // draw object last uint32 bNoBrightHeadLights : 1; uint32 bDoNotRender : 1; //-- only applies to CObjects apparently + // LCS flagsF uint32 bDistanceFade : 1; // Fade entity because it is far away // flagsE uint32 m_flagE1 : 1; - uint32 m_flagE2 : 1; + uint32 bDontCastShadowsOn : 1; // Dont cast shadows on this object uint32 bOffscreen : 1; // offscreen flag. This can only be trusted when it is set to true uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them uint32 bDontStream : 1; // tell the streaming not to stream me uint32 bUnderwater : 1; // this object is underwater change drawing order uint32 bHasPreRenderEffects : 1; // Object has a prerender effects attached to it + // LCS flagsG + uint32 bIsTreeModel : 1; + uint32 m_flagG2 : 1; + uint32 m_flagG4 : 1; + uint32 m_flagG8 : 1; + uint16 m_scanCode; uint16 m_randomSeed; int16 m_modelIndex; @@ -120,6 +131,7 @@ public: virtual void Add(void); virtual void Remove(void); + virtual bool UpdatesInCutscene(void) { return false; } virtual void SetModelIndex(uint32 id); virtual void SetModelIndexNoCreate(uint32 id); virtual void CreateRwObject(void); @@ -131,6 +143,7 @@ public: virtual void Teleport(CVector v) {} virtual void PreRender(void); virtual void Render(void); + virtual void UpdateAnim(void); virtual bool SetupLighting(void); virtual void RemoveLighting(bool); virtual void FlagToDestroyWhenNextProcessed(void) {} @@ -150,11 +163,13 @@ public: return (RpClump*)m_rwObject; } - void GetBoundCentre(CVector &out); + void UpdateDistanceFade(void); + void GetBoundCentre(CVUVECTOR &out); CVector GetBoundCentre(void); float GetBoundRadius(void); float GetDistanceFromCentreOfMassToBaseOfModel(void); - bool GetIsTouching(CVector const ¢er, float r); + bool GetIsTouching(CVUVECTOR const ¢er, float r); + bool GetIsTouching(CEntity *other); bool GetIsOnScreen(void); bool GetIsOnScreenComplex(void); bool IsVisible(void); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 7be5df23..2c554c8e 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -224,7 +224,7 @@ CPhysical::RemoveAndAdd(void) CRect CPhysical::GetBoundRect(void) { - CVector center; + CVUVECTOR center; float radius; GetBoundCentre(center); radius = GetBoundRadius(); @@ -463,7 +463,7 @@ CPhysical::ApplyMoveForce(float jx, float jy, float jz) void CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz) { - CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass); + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz)); m_vecTurnSpeed += turnimpulse*(1.0f/m_fTurnMass); m_vecTurnSpeed.x = clamp(m_vecTurnSpeed.x, -4.0f, 4.0f); @@ -482,7 +482,7 @@ CPhysical::ApplyFrictionMoveForce(float jx, float jy, float jz) void CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float py, float pz) { - CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass); + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz)); m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass); } @@ -1046,7 +1046,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV moveSpeed += vImpulse * (1.0f/m_fMass); // ApplyTurnForce - CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass); + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); CVector turnimpulse = CrossProduct(pointpos-com, vImpulse); turnSpeed += turnimpulse*(1.0f/m_fTurnMass); @@ -1282,7 +1282,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) CPhysical *A, *B; CObject *Bobj; bool canshift; - CVector center; + CVUVECTOR center; float radius; int numCollisions; @@ -1441,7 +1441,7 @@ CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists) { static CColPoint aColPoints[MAX_COLLISION_POINTS]; float radius; - CVector center; + CVUVECTOR center; int listtype; CPhysical *A, *B; int numCollisions; @@ -1608,7 +1608,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) { static CColPoint aColPoints[MAX_COLLISION_POINTS]; float radius; - CVector center; + CVUVECTOR center; CPtrList *list; CPhysical *A, *B; CObject *Aobj, *Bobj; diff --git a/src/extras/GitSHA1.cpp.in b/src/extras/GitSHA1.cpp.in new file mode 100644 index 00000000..6168dc79 --- /dev/null +++ b/src/extras/GitSHA1.cpp.in @@ -0,0 +1,2 @@ +#define GIT_SHA1 "@GIT_SHA1@" +const char* g_GIT_SHA1 = GIT_SHA1; diff --git a/src/extras/GitSHA1.h b/src/extras/GitSHA1.h new file mode 100644 index 00000000..359bfaff --- /dev/null +++ b/src/extras/GitSHA1.h @@ -0,0 +1 @@ +extern const char* g_GIT_SHA1;
\ No newline at end of file diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp index 46efdd8a..e70bd6db 100644 --- a/src/extras/custompipes_gl.cpp +++ b/src/extras/custompipes_gl.cpp @@ -111,13 +111,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) setWorldMatrix(atomic->getFrame()->getLTM()); lightingCB(atomic); -#ifdef RW_GL_USE_VAOS - glBindVertexArray(header->vao); -#else - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); - glBindBuffer(GL_ARRAY_BUFFER, header->vbo); - setAttribPointers(header->attribDesc, header->numAttribs); -#endif + setupVertexInput(header); InstanceData *inst = header->inst; rw::int32 n = header->numMeshes; @@ -167,9 +161,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) SetRenderState(SRCBLEND, BLENDSRCALPHA); -#ifndef RW_GL_USE_VAOS - disableAttribPointers(header->attribDesc, header->numAttribs); -#endif + teardownVertexInput(header); } void @@ -200,13 +192,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *hea setWorldMatrix(atomic->getFrame()->getLTM()); lightingCB(atomic); -#ifdef RW_GL_USE_VAOS - glBindVertexArray(header->vao); -#else - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); - glBindBuffer(GL_ARRAY_BUFFER, header->vbo); - setAttribPointers(header->attribDesc, header->numAttribs); -#endif + setupVertexInput(header); InstanceData *inst = header->inst; rw::int32 n = header->numMeshes; @@ -251,9 +237,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *hea setTexture(1, nil); -#ifndef RW_GL_USE_VAOS - disableAttribPointers(header->attribDesc, header->numAttribs); -#endif + teardownVertexInput(header); } static void @@ -310,13 +294,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) setWorldMatrix(atomic->getFrame()->getLTM()); lightingCB(atomic); -#ifdef RW_GL_USE_VAOS - glBindVertexArray(header->vao); -#else - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); - glBindBuffer(GL_ARRAY_BUFFER, header->vbo); - setAttribPointers(header->attribDesc, header->numAttribs); -#endif + setupVertexInput(header); InstanceData *inst = header->inst; rw::int32 n = header->numMeshes; @@ -357,9 +335,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) SetRenderState(SRCBLEND, BLENDSRCALPHA); -#ifndef RW_GL_USE_VAOS - disableAttribPointers(header->attribDesc, header->numAttribs); -#endif + teardownVertexInput(header); } void @@ -382,7 +358,7 @@ CreateVehiclePipe(void) { #include "shaders/obj/neoVehicle_frag.inc" #include "shaders/obj/neoVehicle_vert.inc" - const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil }; + const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoVehicle_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil }; neoVehicleShader = Shader::create(vs, fs); assert(neoVehicleShader); @@ -455,13 +431,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) setWorldMatrix(atomic->getFrame()->getLTM()); -#ifdef RW_GL_USE_VAOS - glBindVertexArray(header->vao); -#else - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); - glBindBuffer(GL_ARRAY_BUFFER, header->vbo); - setAttribPointers(header->attribDesc, header->numAttribs); -#endif + setupVertexInput(header); InstanceData *inst = header->inst; rw::int32 n = header->numMeshes; @@ -494,9 +464,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) drawInst(header, inst); inst++; } -#ifndef RW_GL_USE_VAOS - disableAttribPointers(header->attribDesc, header->numAttribs); -#endif + teardownVertexInput(header); } void @@ -564,13 +532,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) Material *m; -#ifdef RW_GL_USE_VAOS - glBindVertexArray(header->vao); -#else - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); - glBindBuffer(GL_ARRAY_BUFFER, header->vbo); - setAttribPointers(header->attribDesc, header->numAttribs); -#endif + setupVertexInput(header); InstanceData *inst = header->inst; rw::int32 n = header->numMeshes; @@ -608,9 +570,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) SetRenderState(SRCBLEND, BLENDSRCALPHA); SetRenderState(DESTBLEND, BLENDINVSRCALPHA); -#ifndef RW_GL_USE_VAOS - disableAttribPointers(header->attribDesc, header->numAttribs); -#endif + teardownVertexInput(header); } void @@ -693,13 +653,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) setWorldMatrix(atomic->getFrame()->getLTM()); lightingCB(atomic); -#ifdef RW_GL_USE_VAOS - glBindVertexArray(header->vao); -#else - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); - glBindBuffer(GL_ARRAY_BUFFER, header->vbo); - setAttribPointers(header->attribDesc, header->numAttribs); -#endif + setupVertexInput(header); InstanceData *inst = header->inst; rw::int32 n = header->numMeshes; @@ -722,9 +676,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) drawInst(header, inst); inst++; } -#ifndef RW_GL_USE_VAOS - disableAttribPointers(header->attribDesc, header->numAttribs); -#endif + teardownVertexInput(header); } static void @@ -743,13 +695,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) setWorldMatrix(atomic->getFrame()->getLTM()); lightingCB(atomic); -#ifdef RW_GL_USE_VAOS - glBindVertexArray(header->vao); -#else - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); - glBindBuffer(GL_ARRAY_BUFFER, header->vbo); - setAttribPointers(header->attribDesc, header->numAttribs); -#endif + setupVertexInput(header); InstanceData *inst = header->inst; rw::int32 n = header->numMeshes; @@ -770,9 +716,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) drawInst(header, inst); inst++; } -#ifndef RW_GL_USE_VAOS - disableAttribPointers(header->attribDesc, header->numAttribs); -#endif + teardownVertexInput(header); } void @@ -794,7 +738,7 @@ CreateRimLightPipes(void) { #include "shaders/obj/simple_frag.inc" #include "shaders/obj/neoRimSkin_vert.inc" - const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil }; + const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRimSkin_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; neoRimSkinShader = Shader::create(vs, fs); assert(neoRimSkinShader); @@ -803,7 +747,7 @@ CreateRimLightPipes(void) { #include "shaders/obj/simple_frag.inc" #include "shaders/obj/neoRim_vert.inc" - const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil }; + const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRim_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; neoRimShader = Shader::create(vs, fs); assert(neoRimShader); @@ -938,13 +882,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass) else CustomPipes::leedsWorldShader->use(); setWorldMatrix(&building->matrix); -#ifdef RW_GL_USE_VAOS - glBindVertexArray(building->instHeader->vao); -#else - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo); - glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo); - setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs); -#endif + setupVertexInput(building->instHeader); CustomPipes::uploadWorldLights(); @@ -965,9 +903,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass) drawInst(building->instHeader, inst); } -#ifndef RW_GL_USE_VAOS - disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs); -#endif + teardownVertexInput(building->instHeader); if(defer) numBlendInsts[pass]++; } @@ -1010,13 +946,7 @@ RenderBlendPass(int pass) for(i = 0; i < numBlendInsts[pass]; i++){ BuildingInst *building = &blendInsts[pass][i]; -#ifdef RW_GL_USE_VAOS - glBindVertexArray(building->instHeader->vao); -#else - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo); - glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo); - setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs); -#endif + setupVertexInput(building->instHeader); setWorldMatrix(&building->matrix); InstanceData *inst = building->instHeader->inst; @@ -1041,9 +971,7 @@ RenderBlendPass(int pass) drawInst(building->instHeader, inst); } -#ifndef RW_GL_USE_VAOS - disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs); -#endif + teardownVertexInput(building->instHeader); } } } diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp index 1ccd8ac5..84c1d059 100644 --- a/src/extras/postfx.cpp +++ b/src/extras/postfx.cpp @@ -7,6 +7,7 @@ #error "Need librw for EXTENDED_COLOURFILTER" #endif +#include "main.h" #include "RwHelper.h" #include "Camera.h" #include "MBlur.h" @@ -50,6 +51,9 @@ CPostFX::InitOnce(void) void CPostFX::Open(RwCamera *cam) { + if(pFrontBuffer) + Close(); + uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1); uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1); uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam)); @@ -407,6 +411,8 @@ CPostFX::GetBackBuffer(RwCamera *cam) void CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha) { + PUSH_RENDERGROUP("CPostFX::Render"); + // LCS PS2 blur is drawn in three passes: // blend frame with current frame 3 times to blur a bit // blend one more time with colour filter @@ -475,6 +481,8 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu bJustInitialised = false; }else bJustInitialised = true; + + POP_RENDERGROUP(); } int CPostFX::PrevRed[NUMAVERAGE], CPostFX::AvgRed; diff --git a/src/extras/shaders/colourfilterLCS.frag b/src/extras/shaders/colourfilterLCS.frag index 67348d0c..272ebb03 100644 --- a/src/extras/shaders/colourfilterLCS.frag +++ b/src/extras/shaders/colourfilterLCS.frag @@ -13,7 +13,7 @@ main(void) vec4 color; color.rgb = dst.rgb; - color.a = 1.0f; + color.a = 1.0; FRAGCOLOR(color); } diff --git a/src/extras/shaders/contrast.frag b/src/extras/shaders/contrast.frag index 1b93f6fe..2d394f66 100644 --- a/src/extras/shaders/contrast.frag +++ b/src/extras/shaders/contrast.frag @@ -12,7 +12,7 @@ main(void) vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); vec4 color; color.rgb = dst.rgb*u_contrastMult + u_contrastAdd; - color.a = 1.0f; + color.a = 1.0; FRAGCOLOR(color); } diff --git a/src/extras/shaders/make_hlsl.cmd b/src/extras/shaders/make_hlsl.cmd deleted file mode 100644 index ae3aacb9..00000000 --- a/src/extras/shaders/make_hlsl.cmd +++ /dev/null @@ -1,7 +0,0 @@ -@echo off -for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f -for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f - -"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /DENVMAP /Fo obj\leedsDefault_ENV_VS.cso leedsDefault_VS_x.hlsl -"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /DPASS_ADD /Fo obj\leedsDefault_ADD_PS.cso leedsDefault_PS_x.hlsl -"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /DPASS_BLEND /Fo obj\leedsDefault_BLEND_PS.cso leedsDefault_PS_x.hlsl diff --git a/src/extras/shaders/neoVehicle.vert b/src/extras/shaders/neoVehicle.vert index f0224ddb..6985a689 100644 --- a/src/extras/shaders/neoVehicle.vert +++ b/src/extras/shaders/neoVehicle.vert @@ -42,7 +42,7 @@ main(void) v_tex1 = uv2.xy*0.5 + 0.5; float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0); v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0); - v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess; + v_reflcolor.a = mix(b*b*b*b*b, 1.0, fresnel)*shininess; for(int i = 0; i < 5; i++) v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength; diff --git a/src/extras/shaders/neoVehicle_VS.hlsl b/src/extras/shaders/neoVehicle_VS.hlsl index de75e745..fb730092 100644 --- a/src/extras/shaders/neoVehicle_VS.hlsl +++ b/src/extras/shaders/neoVehicle_VS.hlsl @@ -52,7 +52,7 @@ VS_out main(in VS_in input) output.TexCoord1 = uv2.xy*0.5 + 0.5; float b = 1.0 - saturate(dot(viewVec, Normal)); output.ReflColor = float4(0.0, 0.0, 0.0, 1.0); - output.ReflColor.a = lerp(b*b*b*b*b, 1.0f, fresnel)*shininess; + output.ReflColor.a = lerp(b*b*b*b*b, 1.0, fresnel)*shininess; //Light mainLight = lights[0]; for(i = 0; i < 5; i++) diff --git a/src/extras/shaders/obj/colourfilterLCS_frag.inc b/src/extras/shaders/obj/colourfilterLCS_frag.inc index 2c8e3532..886f0671 100644 --- a/src/extras/shaders/obj/colourfilterLCS_frag.inc +++ b/src/extras/shaders/obj/colourfilterLCS_frag.inc @@ -14,7 +14,7 @@ const char *colourfilterLCS_frag_src = " vec4 color;\n" " color.rgb = dst.rgb;\n" -" color.a = 1.0f;\n" +" color.a = 1.0;\n" " FRAGCOLOR(color);\n" "}\n" diff --git a/src/extras/shaders/obj/contrast_frag.inc b/src/extras/shaders/obj/contrast_frag.inc index 97f78194..a1ad479f 100644 --- a/src/extras/shaders/obj/contrast_frag.inc +++ b/src/extras/shaders/obj/contrast_frag.inc @@ -13,7 +13,7 @@ const char *contrast_frag_src = " vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" " vec4 color;\n" " color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;\n" -" color.a = 1.0f;\n" +" color.a = 1.0;\n" " FRAGCOLOR(color);\n" "}\n" diff --git a/src/extras/shaders/obj/neoVehicle_vert.inc b/src/extras/shaders/obj/neoVehicle_vert.inc index b7b42622..ebd0ea12 100644 --- a/src/extras/shaders/obj/neoVehicle_vert.inc +++ b/src/extras/shaders/obj/neoVehicle_vert.inc @@ -43,7 +43,7 @@ const char *neoVehicle_vert_src = " v_tex1 = uv2.xy*0.5 + 0.5;\n" " float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0);\n" " v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0);\n" -" v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess;\n" +" v_reflcolor.a = mix(b*b*b*b*b, 1.0, fresnel)*shininess;\n" " for(int i = 0; i < 5; i++)\n" " v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength;\n" diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp index 3d513bbd..dde7d03d 100644 --- a/src/fakerw/fake.cpp +++ b/src/fakerw/fake.cpp @@ -950,6 +950,43 @@ RtBMPImageRead(const RwChar *imageName) #endif } + +RwImage * +RtPNGImageWrite(RwImage *image, const RwChar *imageName) +{ +#ifndef _WIN32 + char *r = casepath(imageName); + if (r) { + rw::writePNG(image, r); + free(r); + } else { + rw::writePNG(image, imageName); + } + +#else + rw::writePNG(image, imageName); +#endif + return image; +} +RwImage * +RtPNGImageRead(const RwChar *imageName) +{ +#ifndef _WIN32 + RwImage *image; + char *r = casepath(imageName); + if (r) { + image = rw::readPNG(r); + free(r); + } else { + image = rw::readPNG(imageName); + } + return image; + +#else + return rw::readPNG(imageName); +#endif +} + #include "rtquat.h" RtQuat *RtQuatRotate(RtQuat * quat, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp) { return (RtQuat*)((rw::Quat*)quat)->rotate(axis, angle/180.0f*3.14159f, (CombineOp)combineOp); } diff --git a/src/fakerw/rtpng.h b/src/fakerw/rtpng.h new file mode 100644 index 00000000..80f29020 --- /dev/null +++ b/src/fakerw/rtpng.h @@ -0,0 +1,4 @@ +#pragma once + +RwImage *RtPNGImageWrite(RwImage * image, const RwChar * imageName); +RwImage *RtPNGImageRead(const RwChar * imageName); diff --git a/src/math/Matrix.h b/src/math/Matrix.h index 6da4c767..0adcf32c 100644 --- a/src/math/Matrix.h +++ b/src/math/Matrix.h @@ -92,22 +92,6 @@ public: void SetRotateXOnly(float angle); void SetRotateYOnly(float angle); void SetRotateZOnly(float angle); - void SetRotateZOnlyScaled(float angle, float scale) { - float c = Cos(angle); - float s = Sin(angle); - - rx = c * scale; - ry = s * scale; - rz = 0.0f; - - fx = -s * scale; - fy = c * scale; - fz = 0.0f; - - ux = 0.0f; - uy = 0.0f; - uz = scale; - } void SetRotateX(float angle); void SetRotateY(float angle); void SetRotateZ(float angle); diff --git a/src/math/VuVector.h b/src/math/VuVector.h index 026965d1..ccaa4cfb 100644 --- a/src/math/VuVector.h +++ b/src/math/VuVector.h @@ -22,6 +22,8 @@ public: x = 1.0f; } */ + + // TODO: operator- }; void TransformPoint(CVuVector &out, const CMatrix &mat, const CVuVector &in); diff --git a/src/math/maths.h b/src/math/maths.h index 8d68bf64..6a228036 100644 --- a/src/math/maths.h +++ b/src/math/maths.h @@ -10,7 +10,7 @@ inline float Acos(float x) { return acosf(x); } inline float Tan(float x) { return tanf(x); } inline float Atan(float x) { return atanf(x); } inline float Atan2(float y, float x) { return atan2f(y, x); } -inline float Abs(float x) { return fabs(x); } +inline float Abs(float x) { return fabsf(x); } inline float Sqrt(float x) { return sqrtf(x); } inline float RecipSqrt(float x, float y) { return x/Sqrt(y); } inline float RecipSqrt(float x) { return RecipSqrt(1.0f, x); } diff --git a/src/modelinfo/BaseModelInfo.cpp b/src/modelinfo/BaseModelInfo.cpp index ffd934ba..6d1a7c79 100644 --- a/src/modelinfo/BaseModelInfo.cpp +++ b/src/modelinfo/BaseModelInfo.cpp @@ -37,6 +37,7 @@ CBaseModelInfo::Shutdown(void) m_2dEffectsID = -1; m_num2dEffects = 0; m_txdSlot = -1; + m_objectId = -1; } void diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h index 30f4c015..f92a73ad 100644 --- a/src/modelinfo/ModelInfo.h +++ b/src/modelinfo/ModelInfo.h @@ -38,6 +38,9 @@ public: return ms_modelInfoPtrs[id]; } static CBaseModelInfo *GetModelInfo(const char *name, int minIndex, int maxIndex); + static CColModel *GetColModel(int id){ + return ms_modelInfoPtrs[id]->GetColModel(); + } static bool IsBoatModel(int32 id); static bool IsBikeModel(int32 id); diff --git a/src/objects/CutsceneObject.h b/src/objects/CutsceneObject.h index af24c0a6..b0659c08 100644 --- a/src/objects/CutsceneObject.h +++ b/src/objects/CutsceneObject.h @@ -14,6 +14,7 @@ public: CCutsceneObject(void); ~CCutsceneObject(void); + bool UpdatesInCutscene(void) { return true; } void SetModelIndex(uint32 id); void CreateShadow(void); void ProcessControl(void); diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 0605f54f..575c592c 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -25,10 +25,32 @@ int16 CObject::nNoTempObjects; //int16 CObject::nBodyCastHealth = 1000; float CObject::fDistToNearestTree; -void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); } -void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);}; -void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); } -void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); } +// Object pools tends to be full sometimes, let's free a temp. object in this case. +#ifdef FIX_BUGS +void *CObject::operator new(size_t sz) throw() { + CObject *obj = CPools::GetObjectPool()->New(); + if (!obj) { + CObjectPool *objectPool = CPools::GetObjectPool(); + for (int32 i = 0; i < objectPool->GetSize(); i++) { + CObject *existing = objectPool->GetSlot(i); + if (existing && existing->ObjectCreatedBy == TEMP_OBJECT) { + int32 handle = objectPool->GetIndex(existing); + CWorld::Remove(existing); + delete existing; + obj = objectPool->New(handle); + break; + } + } + } + return obj; +} +#else +void *CObject::operator new(size_t sz) throw() { return CPools::GetObjectPool()->New(); } +#endif +void *CObject::operator new(size_t sz, int handle) throw() { return CPools::GetObjectPool()->New(handle); }; + +void CObject::operator delete(void *p, size_t sz) throw() { CPools::GetObjectPool()->Delete((CObject*)p); } +void CObject::operator delete(void *p, int handle) throw() { CPools::GetObjectPool()->Delete((CObject*)p); } CObject::CObject(void) { @@ -77,7 +99,7 @@ CObject::CObject(CDummyObject *dummy) if (dummy->m_rwObject) AttachToRwObject(dummy->m_rwObject); else - GetMatrix() = dummy->GetMatrix(); + SetMatrix(dummy->GetMatrix()); m_objectMatrix = dummy->GetMatrix(); dummy->DetachFromRwObject(); @@ -190,8 +212,8 @@ void CObject::Teleport(CVector vecPos) { CWorld::Remove(this); - m_matrix.GetPosition() = vecPos; - m_matrix.UpdateRW(); + GetMatrix().GetPosition() = vecPos; + GetMatrix().UpdateRW(); UpdateRwFrame(); CWorld::Add(this); } @@ -356,7 +378,7 @@ CObject::ObjectDamage(float amount) } #endif if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { - const CVector &vecPos = m_matrix.GetPosition(); + const CVector& vecPos = GetMatrix().GetPosition(); const float fDirectionZ = 0.0002f * amount; switch (m_nCollisionDamageEffect) { case DAMAGE_EFFECT_CHANGE_MODEL: @@ -653,7 +675,7 @@ CObject::ObjectDamage(float amount) CParticle::AddParticle(PARTICLE_CAR_DEBRIS, particlePos, particleDir, nil, fSize, particleColor, nRotationSpeed, 0, nCurFrame, 0); if ((i % 7) == 0) { static RwRGBA secondaryColor = { 0x9A, 0x99, 0x99, 0x3E }; - CParticle::AddParticle(PARTICLE_DEBRIS, particlePos, particleDir, nil, 0.3, secondaryColor, nRotationSpeed, 0, 0, 0); + CParticle::AddParticle(PARTICLE_DEBRIS, particlePos, particleDir, nil, 0.3f, secondaryColor, nRotationSpeed); } } PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); @@ -746,7 +768,7 @@ CObject::Init(void) m_pCollidingEntity = nil; CColPoint point; CEntity *outEntity = nil; - const CVector &vecPos = m_matrix.GetPosition(); + const CVector& vecPos = GetMatrix().GetPosition(); if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil)) m_pCurSurface = outEntity; else diff --git a/src/objects/Object.h b/src/objects/Object.h index a8205ba9..a535732c 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -88,10 +88,10 @@ public: static int16 nNoTempObjects; static float fDistToNearestTree; - static void *operator new(size_t); - static void *operator new(size_t, int); - static void operator delete(void*, size_t); - static void operator delete(void*, int); + static void *operator new(size_t) throw(); + static void *operator new(size_t, int) throw(); + static void operator delete(void*, size_t) throw(); + static void operator delete(void*, int) throw(); CObject(void); CObject(int32, bool); diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp index a281062f..defd1995 100644 --- a/src/objects/ParticleObject.cpp +++ b/src/objects/ParticleObject.cpp @@ -33,7 +33,7 @@ CAudioHydrant::Add(CParticleObject *particleobject) if ( AEHANDLE_IS_FAILED(List[i].AudioEntity) ) return false; - DMAudio.SetEntityStatus(List[i].AudioEntity, true); + DMAudio.SetEntityStatus(List[i].AudioEntity, TRUE); List[i].pParticleObject = particleobject; diff --git a/src/objects/Stinger.cpp b/src/objects/Stinger.cpp index b3660881..29efea10 100644 --- a/src/objects/Stinger.cpp +++ b/src/objects/Stinger.cpp @@ -46,7 +46,14 @@ CStinger::Init(CPed *pPed) pOwner = pPed; for (i = 0; i < NUM_STINGER_SEGMENTS; i++) { - pSpikes[i] = new CStingerSegment; + pSpikes[i] = new CStingerSegment(); +#ifdef FIX_BUGS + if (!pSpikes[i]) { + // Abort!! Pool is full + Remove(); + return; + } +#endif pSpikes[i]->bUsesCollision = false; } bIsDeployed = true; @@ -75,10 +82,19 @@ CStinger::Remove() for (int32 i = 0; i < NUM_STINGER_SEGMENTS; i++) { CStingerSegment *spikeSegment = pSpikes[i]; + +#ifdef FIX_BUGS + if (spikeSegment) { + CWorld::Remove(spikeSegment); + delete spikeSegment; + pSpikes[i] = nil; + } +#else if (spikeSegment->m_entryInfoList.first != nil) spikeSegment->bRemoveFromWorld = true; else delete spikeSegment; +#endif } bIsDeployed = false; } @@ -86,11 +102,17 @@ CStinger::Remove() void CStinger::Deploy(CPed *pPed) { + // So total number of stingers allowed at the same time is 2, each by different CCopPed. if (NumOfStingerSegments < NUM_STINGER_SEGMENTS*2 && !pPed->bInVehicle && pPed->IsPedInControl()) { - if (!bIsDeployed && RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_WEAPON_THROWU) == nil) { + if (!bIsDeployed && RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_THROW_UNDER) == nil) { Init(pPed); +#ifdef FIX_BUGS + // Above call won't set it to true no more when object pool is full + if (!bIsDeployed) + return; +#endif pPed->SetPedState(PED_DEPLOY_STINGER); - CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU); + CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_THROW_UNDER); } } } @@ -161,6 +183,7 @@ CStinger::CheckForBurstTyres() } } +// Only called when bIsDeployed void CStinger::Process() { @@ -170,7 +193,7 @@ CStinger::Process() if (pOwner != nil && !pOwner->bInVehicle && pOwner->GetPedState() == PED_DEPLOY_STINGER - && RpAnimBlendClumpGetAssociation(pOwner->GetClump(), ANIM_WEAPON_THROWU)->currentTime > 0.39f) + && RpAnimBlendClumpGetAssociation(pOwner->GetClump(), ANIM_STD_THROW_UNDER)->currentTime > 0.39f) { m_nSpikeState = STINGERSTATE_DEPLOYING; for (int i = 0; i < NUM_STINGER_SEGMENTS; i++) @@ -226,7 +249,11 @@ CStinger::Process() break; case STINGERSTATE_REMOVE: Remove(); +#ifdef FIX_BUGS + return; +#else break; +#endif } CheckForBurstTyres(); }
\ No newline at end of file diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 9d22c98c..1efd7733 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -93,7 +93,7 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP) m_nHassleTimer = 0; field_61C = 0; field_624 = 0; - m_pStinger = new CStinger; + m_pStinger = new CStinger(); SetWeaponLockOnTarget(nil); } @@ -257,9 +257,9 @@ CCopPed::ArrestPlayer(void) if (suspect && (suspect->m_nPedState == PED_ARRESTED || suspect->DyingOrDead() || suspect->EnteringCar())) { - CAnimBlendAssociation *arrestAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ARREST_GUN); + CAnimBlendAssociation *arrestAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ARREST); if (!arrestAssoc || arrestAssoc->blendDelta < 0.0f) - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ARREST, 4.0f); CVector suspMidPos; suspect->m_pedIK.GetComponentPosition(suspMidPos, PED_MID); @@ -555,7 +555,7 @@ CCopPed::CopAI(void) if (CWorld::GetIsLineOfSightClear(GetPosition(), nearPed->GetPosition(), true, false, false, false, false, false, false)) { - Say(SOUND_PED_COP_REACTION); + Say(SOUND_PED_COP_ASK_FOR_ID); SetObjective(OBJECTIVE_HASSLE_CHAR, nearPed); nearPed->SetObjective(OBJECTIVE_WAIT_ON_FOOT_FOR_COP, this); m_nHassleTimer = CTimer::GetTimeInMilliseconds() + 100000; @@ -747,7 +747,7 @@ CCopPed::ProcessControl(void) } if (m_pPointGunAt) - Say(SOUND_PED_COP_UNK_129); + Say(SOUND_PED_COP_TARGETING); if (m_bStopAndShootDisabledZone) { bool dontShoot = false; diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index 62b70d7d..954c1c79 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -310,7 +310,7 @@ CEmergencyPed::MedicAI(void) m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL; } else { m_nEmergencyPedState = EMERGENCY_PED_FACE_TO_PATIENT; - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_MEDIC, ANIM_CPR, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_MEDIC, ANIM_MEDIC_CPR, 4.0f); bIsDucking = true; } SetLookTimer(2000); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 1009a9b4..160b903c 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -53,10 +53,10 @@ bool CPed::bFannyMagnetCheat; bool CPed::bPedCheat3; CVector2D CPed::ms_vec2DFleePosition; -void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); } -void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->New(handle); } -void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); } -void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); } +void *CPed::operator new(size_t sz) throw() { return CPools::GetPedPool()->New(); } +void *CPed::operator new(size_t sz, int handle) throw() { return CPools::GetPedPool()->New(handle); } +void CPed::operator delete(void *p, size_t sz) throw() { CPools::GetPedPool()->Delete((CPed*)p); } +void CPed::operator delete(void *p, int handle) throw() { CPools::GetPedPool()->Delete((CPed*)p); } float gfTommyFatness = 1.0f; @@ -317,7 +317,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bCanGiveUpSunbathing = true; m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); - DMAudio.SetEntityStatus(m_audioEntityId, true); + DMAudio.SetEntityStatus(m_audioEntityId, TRUE); m_fearFlags = CPedType::GetThreats(m_nPedType); m_threatEntity = nil; m_eventOrThreat = CVector2D(0.0f, 0.0f); @@ -424,7 +424,7 @@ CPed::SetModelIndex(uint32 mi) SetPedStats(modelInfo->m_pedStatType); m_headingRate = m_pedStats->m_headingChangeRate; m_animGroup = (AssocGroupId) modelInfo->m_animGroup; - CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE); + CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE); if (!CanUseTorsoWhenLooking()) m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; @@ -615,7 +615,7 @@ CPed::SetMoveAnim(void) CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK); if (!animAssoc) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); if (!animAssoc) animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); @@ -623,24 +623,24 @@ CPed::SetMoveAnim(void) return; if (animAssoc) { - CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; - animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 8.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 8.0f); } } } if (!animAssoc) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); if (animAssoc) if (m_nWaitState == WAITSTATE_STUCK || m_nWaitState == WAITSTATE_FINISH_FLEE) return; if (animAssoc) { - CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; - animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 4.0f); } } } @@ -662,20 +662,20 @@ CPed::SetMoveAnim(void) switch (m_nMoveState) { case PEDMOVE_STILL: - animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 4.0f); break; case PEDMOVE_WALK: - animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_WALK, 1.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_WALK, 1.0f); break; case PEDMOVE_RUN: if (m_nPedState == PED_FLEE_ENTITY) { - animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 3.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUN, 3.0f); } else { - animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 1.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUN, 1.0f); } break; case PEDMOVE_SPRINT: - animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_SPRINT, 1.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUNFAST, 1.0f); break; default: break; @@ -683,12 +683,12 @@ CPed::SetMoveAnim(void) if (animAssoc) { if (m_leader) { - CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_WALK); + CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_WALK); if (!walkAssoc) - walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_RUN); + walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_RUN); if (!walkAssoc) - walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_SPRINT); + walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_RUNFAST); if (walkAssoc) { animAssoc->speed = walkAssoc->speed; @@ -1094,7 +1094,7 @@ CPed::MoveHeadToLook(void) return; bool handFreeToMove = false; - AnimationId animToPlay = NUM_STD_ANIMS; + AnimationId animToPlay = ANIM_STD_NUM; if (!GetWeapon()->IsType2Handed() && GetWeapon()->m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER) handFreeToMove = true; @@ -1107,18 +1107,18 @@ CPed::MoveHeadToLook(void) #else if (m_pedStats->m_temper < 49 || ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) #endif - animToPlay = ANIM_FUCKU; + animToPlay = ANIM_STD_PARTIAL_FUCKU; else if(m_pedStats->m_temper < 47) - animToPlay = ANIM_FIGHT_PPUNCH; + animToPlay = ANIM_STD_PARTIAL_PUNCH; } else { if (m_pedStats->m_temper > 49 || m_pLookTarget->GetModelIndex() == MI_POLICE) - animToPlay = ANIM_FUCKU; + animToPlay = ANIM_STD_PARTIAL_FUCKU; } } else if (handFreeToMove && (CGeneral::GetRandomNumber() & 1)) { - animToPlay = ANIM_FUCKU; + animToPlay = ANIM_STD_PARTIAL_FUCKU; } - if (animToPlay != NUM_STD_ANIMS) { + if (animToPlay != ANIM_STD_NUM) { CAnimBlendAssociation *newAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); if (newAssoc) { @@ -1427,10 +1427,10 @@ CPed::CalculateNewVelocity(void) m_moved = CVector2D(-Sin(walkAngle), Cos(walkAngle)) * pedSpeed; } - CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); - CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); + CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); if(!fightAssoc) - fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); + fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); if(!fightAssoc) fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); @@ -1609,7 +1609,7 @@ CPed::ProcessBuoyancy(void) color.r = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f; color.g = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f; color.b = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f; - color.a = (CGeneral::GetRandomNumber() % 256 * 48.0f) + 48; + color.a = CGeneral::GetRandomNumberInRange(48.0f, 96.0f); bIsInWater = true; ApplyMoveForce(buoyancyImpulse); if (!DyingOrDead()) { @@ -1914,9 +1914,9 @@ CPed::ProcessControl(void) } else { if (m_nPedType != PEDTYPE_COP && neededTurn < DEGTORAD(15.0f) && m_nWaitState == WAITSTATE_FALSE) { if ((m_nStoredMoveState == PEDMOVE_RUN || m_nStoredMoveState == PEDMOVE_SPRINT) && m_vecDamageNormal.z < 0.3f) { - CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN); + CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN); if (!runAssoc) - runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT); + runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST); if (runAssoc && runAssoc->blendAmount > 0.9f && runAssoc->IsRunning()) { SetWaitState(WAITSTATE_HITWALL, nil); @@ -2220,7 +2220,7 @@ CPed::ProcessControl(void) bIsStanding = false; CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed; int dir = GetLocalDirection(collidingEntMoveDir); - SetFall(1000, (AnimationId)(dir + ANIM_KO_SKID_FRONT), false); + SetFall(1000, (AnimationId)(dir + ANIM_STD_HIGHIMPACT_FRONT), false); float damage; if (collidingVeh->m_modelIndex == MI_TRAIN) { @@ -2336,12 +2336,17 @@ CPed::ProcessControl(void) } uint8 flyDir = 0; float feetZ = GetPosition().z - FEET_OFFSET; - if ((obstacleForFlyingZ <= feetZ || obstacleForFlyingOtherDirZ >= 500.0f) && (obstacleForFlyingZ <= feetZ || obstacleForFlyingOtherDirZ <= feetZ)) { - if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 499.0f) - flyDir = 2; - } else { +#ifdef FIX_BUGS + if (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f) flyDir = 1; - } + else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 500.0f) + flyDir = 2; +#else + if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ)) + flyDir = 1; + else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 499.0f) + flyDir = 2; +#endif if (flyDir != 0 && !bHeadStuckInCollision) { SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point)); @@ -2358,6 +2363,10 @@ CPed::ProcessControl(void) forceDir.z = 4.0f; ApplyMoveForce(forceDir); + // What was that for?? It pushes player inside of collision sometimes and kills him. +#ifdef FIX_BUGS + if (!IsPlayer()) +#endif GetMatrix().GetPosition() += 0.25f * offsetToCheck; m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(offsetToCheck.x, offsetToCheck.y, 0.0f, 0.0f); @@ -2366,14 +2375,14 @@ CPed::ProcessControl(void) SetHeading(m_fRotationCur); if (m_nPedState != PED_FALL && !bIsPedDieAnimPlaying) { - SetFall(1000, ANIM_KO_SKID_BACK, true); + SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, true); } bIsInTheAir = false; } else if (m_vecDamageNormal.z > 0.4f) { if (m_nPedState == PED_JUMP) { if (m_nWaitTimer <= 2000) { if (m_nWaitTimer < 1000) - m_nWaitTimer += CTimer::GetTimeStep() * 0.02f * 1000.0f; + m_nWaitTimer += CTimer::GetTimeStepInMilliseconds(); } else { m_nWaitTimer = 0; } @@ -2414,10 +2423,10 @@ CPed::ProcessControl(void) m_fRotationCur = m_fRotationDest; SetHeading(m_fRotationCur); } - CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_GLIDE); + CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_GLIDE); if (!jumpAssoc) - jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_GLIDE); + jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_GLIDE); if (jumpAssoc) { jumpAssoc->blendDelta = -3.0f; @@ -2426,10 +2435,10 @@ CPed::ProcessControl(void) if (m_nPedState == PED_JUMP) m_nPedState = PED_IDLE; } else { - CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_GLIDE); + CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_GLIDE); if (!jumpAssoc) - jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_GLIDE); + jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_GLIDE); if (jumpAssoc) { jumpAssoc->blendDelta = -3.0f; @@ -2560,27 +2569,27 @@ CPed::ProcessControl(void) int16 padWalkX = pad->GetPedWalkLeftRight(); int16 padWalkY = pad->GetPedWalkUpDown(); if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) { - if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R || - vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) { + if (vehAnim == ANIM_STD_CAR_OPEN_DOOR_LHS || vehAnim == ANIM_STD_CAR_OPEN_DOOR_RHS || vehAnim == ANIM_STD_COACH_OPEN_LHS || vehAnim == ANIM_STD_COACH_OPEN_RHS || + vehAnim == ANIM_STD_VAN_OPEN_DOOR_REAR_LHS || vehAnim == ANIM_STD_VAN_OPEN_DOOR_REAR_RHS) { if (!m_pMyVehicle->pDriver) { cancelJack = false; bCancelEnteringCar = true; } else cancelJack = true; - } else if (vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) { + } else if (vehAnim == ANIM_STD_QUICKJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) { cancelJack = true; - } else if (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS) { + } else if (vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_RHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_RHS) { bCancelEnteringCar = true; cancelJack = false; } } - if (cancelJack && vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) { + if (cancelJack && vehAnim == ANIM_STD_QUICKJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) { cancelJack = false; QuitEnteringCar(); RestorePreviousObjective(); } - if (cancelJack && (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS)) { + if (cancelJack && (vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_RHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_RHS)) { cancelJack = false; bCancelEnteringCar = true; } @@ -2771,12 +2780,12 @@ CPed::ProcessControl(void) break; case PED_HANDS_UP: if (m_pedStats->m_flags & STAT_GUN_PANIC) { - if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSCOWER)) { - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER); + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSCOWER)) { + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER); Say(SOUND_PED_HANDS_COWER); } - } else if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSUP)) { - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP); + } else if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP)) { + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP); Say(SOUND_PED_HANDS_UP); } break; @@ -2971,7 +2980,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) upperSpeedLimit *= 2.0f; lowerSpeedLimit *= 1.5f; } - CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL); + CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); if (!bWasStanding && speed > upperSpeedLimit && (!bPushedAlongByCar || m_vecMoveSpeed.z < lowerSpeedLimit) && m_pCollidingEntity != collidingEnt) { @@ -3126,7 +3135,7 @@ CPed::PlayFootSteps(void) static float animSections = 15.f; float moveStart, soundVolume, skateTime; - if (walkRunAssoc->animId == ANIM_WALK) { + if (walkRunAssoc->animId == ANIM_STD_WALK) { moveStart = 0.0f; skateTime = 8.f / 15.f; } else { @@ -3138,7 +3147,7 @@ CPed::PlayFootSteps(void) if (CGeneral::GetRandomNumber() % 128) { m_vecAnimMoveDelta *= 0.5f; } else { - SetFall(0, ANIM_KO_SKID_BACK, false); + SetFall(0, ANIM_STD_HIGHIMPACT_BACK, false); } soundVolume = 0.5f; break; @@ -3146,7 +3155,7 @@ CPed::PlayFootSteps(void) if (CGeneral::GetRandomNumber() % 64) { m_vecAnimMoveDelta *= 0.2f; } else { - SetFall(0, ANIM_KO_SKID_BACK, false); + SetFall(0, ANIM_STD_HIGHIMPACT_BACK, false); } soundVolume = 0.2f; break; @@ -3944,7 +3953,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) ped->RestorePreviousObjective(); else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { ped->m_fHealth = 0.0f; - ped->SetDie(ANIM_FLOOR_HIT, 4.0f, 0.5f); + ped->SetDie(ANIM_STD_HIT_FLOOR, 4.0f, 0.5f); } ped->bInVehicle = false; @@ -4087,7 +4096,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) ped->bOnBoat = false; if (ped->bBusJacked) { - ped->SetFall(1500, ANIM_KO_SKID_BACK, false); + ped->SetFall(1500, ANIM_STD_HIGHIMPACT_BACK, false); ped->bBusJacked = false; } ped->m_nStoredMoveState = PEDMOVE_NONE; @@ -4113,13 +4122,13 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) CPed *ped = (CPed*)arg; uint8 exitFlags = 0; - quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_CAR_QJACKED); + quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_QUICKJACKED); if (dragAssoc && dragAssoc->animId == ANIM_BIKE_HIT && ped->m_pMyVehicle) { if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) { - CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_FALL_OFF, 100.0f); + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_FALLOFF, 100.0f); ped->m_pMyVehicle->m_nGettingOutFlags &= ~(CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF); } else { - CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_FALL_R, 100.0f); + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_FALLBACK, 100.0f); ped->m_pMyVehicle->m_nGettingOutFlags &= ~(CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR); } ((CBike*)ped->m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNIDENTIFIED, 0, ped, true); @@ -4163,7 +4172,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped); ped->m_fHealth = 0.0f; - ped->SetDie(ANIM_FLOOR_HIT, 1000.0f, 0.5f); + ped->SetDie(ANIM_STD_HIT_FLOOR, 1000.0f, 0.5f); return; } @@ -4172,7 +4181,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) } else { dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped); if (ped->CanSetPedState()) - CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f); + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); } ped->ReplaceWeaponWhenExitingVehicle(); @@ -4919,7 +4928,7 @@ CPed::PreRender(void) if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) { if (!OnGround() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { - if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED)) { + if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED)) { doSplashUp = false; } } else @@ -5104,11 +5113,11 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) SetStoredState(); SetPedState(PED_FALL); CAnimBlendAssociation *fallAssoc = nil; - if (animId == NUM_STD_ANIMS) { + if (animId == ANIM_STD_NUM) { if (IsPlayer()) { - fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_LHS); + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROLLOUT_LHS); if (!fallAssoc) - fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_RHS); + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROLLOUT_RHS); } } else { fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId); @@ -5122,7 +5131,7 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) else { fallAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, 8.0f); } - if (animId == ANIM_BIKE_FALL_R) + if (animId == ANIM_STD_BIKE_FALLBACK) fallAssoc->SetCurrentTime(0.4f); } @@ -5130,7 +5139,7 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) m_getUpTimer = UINT32_MAX; } else if (fallAssoc) { if (IsPlayer()) { - if (fallAssoc->animId == ANIM_CAR_ROLLOUT_LHS || fallAssoc->animId == ANIM_CAR_ROLLOUT_RHS) { + if (fallAssoc->animId == ANIM_STD_ROLLOUT_LHS || fallAssoc->animId == ANIM_STD_ROLLOUT_RHS) { m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength + CTimer::GetTimeInMilliseconds() - 1000.0f * fallAssoc->currentTime @@ -5174,19 +5183,19 @@ CPed::Fall(void) firstPartialAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL); // What??? - if (firstPartialAssoc && (firstPartialAssoc->animId == ANIM_FALL_BACK || firstPartialAssoc->animId == ANIM_FALL_FRONT)) + if (firstPartialAssoc && (firstPartialAssoc->animId == ANIM_STD_FALL_ONBACK || firstPartialAssoc->animId == ANIM_STD_FALL_ONFRONT)) fallAssoc = firstPartialAssoc; else - fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_BACK); + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONBACK); if (!fallAssoc) - fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FRONT); + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONFRONT); if (!fallAssoc && firstPartialAssoc && 0.8f * firstPartialAssoc->hierarchy->totalLength < firstPartialAssoc->currentTime) { if (firstPartialAssoc->flags & ASSOC_FRONTAL) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FRONT, 8.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_ONFRONT, 8.0f); } else { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_BACK, 8.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_ONBACK, 8.0f); } } else if (fallAssoc && fallAssoc->blendAmount > 0.3f && fallAssoc->blendDelta >= 0.0f) { float time = fallAssoc->currentTime; @@ -5197,10 +5206,10 @@ CPed::Fall(void) } } } else if ((bKnockedUpIntoAir || bKnockedOffBike) && bIsStanding && !bWasStanding) { - fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_BACK); + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONBACK); if (!fallAssoc) - fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FRONT); + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONFRONT); if (fallAssoc) { bKnockedUpIntoAir = false; @@ -5247,7 +5256,7 @@ CPed::SetInTheAir(void) return; bIsInTheAir = true; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_GLIDE, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_GLIDE, 4.0f); if (m_nPedState == PED_ATTACK) { ClearAttack(); @@ -5273,9 +5282,9 @@ CPed::InTheAir(void) if (CWorld::ProcessLineOfSight(ourPos, bitBelow, foundCol, foundEnt, true, true, false, true, false, false, false)) { if (GetPosition().z - foundCol.point.z < 1.3f || bIsStanding) SetLanding(); - } else if (m_nPedState != PED_ABSEIL && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL)) { + } else if (m_nPedState != PED_ABSEIL && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL)) { if (m_vecMoveSpeed.z < -0.1f) - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL, 4.0f); } } } @@ -5287,7 +5296,7 @@ CPed::SetLanding(void) if (DyingOrDead()) return; - CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL); + CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); CAnimBlendAssociation *landAssoc; if (fallAssoc && bIsDrowning) @@ -5295,7 +5304,7 @@ CPed::SetLanding(void) RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); if (fallAssoc || m_nPedType == PEDTYPE_COP && bKnockedUpIntoAir) { - landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_COLLAPSE); + landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_COLLAPSE); DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f); if (IsPlayer()) @@ -5307,7 +5316,7 @@ CPed::SetLanding(void) } } else { - landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND); + landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_LAND); DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f); } @@ -5355,12 +5364,12 @@ CPed::SetGetUp(void) m_pCollidingEntity = nil; bKnockedUpIntoAir = false; bKnockedOffBike = false; - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST); if (animAssoc) { - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN)) { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_RUN, 8.0f); + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN)) { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_RUN, 8.0f); } else { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f); } animAssoc->flags |= ASSOC_DELETEFADEDOUT; } @@ -5370,19 +5379,19 @@ CPed::SetGetUp(void) // Seemingly they planned to use different getup anims for different conditions, but sadly in final game all getup anims(GETUP1, GETUP2, GETUP3) are same... if (bFleeWhenStanding && m_threatEx) - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); else - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); } else if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP_FRONT, 1000.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP_FRONT, 1000.0f); else - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); animAssoc->SetFinishCallback(PedGetupCB, this); } else { m_fHealth = 0.0f; - SetDie(NUM_STD_ANIMS, 4.0f, 0.0f); + SetDie(ANIM_STD_NUM, 4.0f, 0.0f); } } @@ -6768,7 +6777,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) if (neededTurn <= DEGTORAD(90.0f) || veh->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) { SetLookFlag(veh, true); if ((CGeneral::GetRandomNumber() & 1) && veh->GetModelIndex() != MI_RCBANDIT && animType == 0) { - stepAnim = ANIM_IDLE_TAXI; + stepAnim = ANIM_STD_HAILTAXI; } else { float vehDirection = CGeneral::GetRadianAngleBetweenPoints( @@ -6791,11 +6800,11 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) else angleToFace = vehDirection + HALFPI; - stepAnim = NUM_STD_ANIMS; + stepAnim = ANIM_STD_NUM; if (animType == 0 || animType == 1) - stepAnim = ANIM_EV_STEP; + stepAnim = ANIM_STD_EVADE_STEP; else if (animType == 2) - stepAnim = ANIM_HANDSCOWER; + stepAnim = ANIM_STD_HANDSCOWER; } if (!RpAnimBlendClumpGetAssociation(GetClump(), stepAnim)) { CAnimBlendAssociation *stepAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, stepAnim, 8.0f); @@ -6904,11 +6913,11 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) ClearLookFlag(); ClearAimFlag(); SetLookFlag(reason, true); - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSUP); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP); if (animAssoc) return; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 8.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP, 8.0f); animAssoc->flags &= ~ASSOC_DELETEFADEDOUT; animAssoc->SetFinishCallback(PedEvadeCB, this); SetStoredState(); @@ -6919,7 +6928,7 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) ClearAimFlag(); SetStoredState(); SetPedState(PED_DIVE_AWAY); - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_EV_DIVE, 8.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_EVADE_DIVE, 8.0f); animAssoc->SetFinishCallback(PedEvadeCB, this); } @@ -6942,7 +6951,7 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) ped->RestorePreviousState(); - } else if (animAssoc->animId == ANIM_EV_DIVE) { + } else if (animAssoc->animId == ANIM_STD_EVADE_DIVE) { ped->bUpdateAnimHeading = true; ped->ClearLookFlag(); if (ped->m_nPedState == PED_DIVE_AWAY) { @@ -7002,7 +7011,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) } SetPedState(PED_DIE); - if (animId == NUM_STD_ANIMS) { + if (animId == ANIM_STD_NUM) { bIsPedDieAnimPlaying = false; } else { dieAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, delta); @@ -7024,7 +7033,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) StopNonPartialAnims(); m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); - if (!CGame::nastyGame && animId == ANIM_FLOOR_HIT) { + if (!CGame::nastyGame && animId == ANIM_STD_HIT_FLOOR) { if (dieAssoc) { dieAssoc->SetCurrentTime(dieAssoc->hierarchy->totalLength - 0.01f); dieAssoc->SetRun(); @@ -7044,7 +7053,7 @@ CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg) void CPed::SetDead(void) { - if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DROWN)) + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DROWN)) bUsesCollision = false; m_fHealth = 0.0f; @@ -7121,7 +7130,7 @@ CPed::Chat(void) } if (bIsTalking) { if (CGeneral::GetRandomNumber() < 512) { - CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT); + CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); if (chatAssoc) { chatAssoc->blendDelta = -4.0f; chatAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -7133,10 +7142,10 @@ CPed::Chat(void) } else { if (CGeneral::GetRandomNumber() < 20 && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f); } if (!bIsTalking && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) { - CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_CHAT, 4.0f); + CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CHAT, 4.0f); float chatTime = CGeneral::GetRandomNumberInRange(0.0f, 3.0f); chatAssoc->SetCurrentTime(chatTime); @@ -7153,7 +7162,7 @@ CPed::Chat(void) void CPed::ClearChat(void) { - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -7233,7 +7242,7 @@ StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg) { CPed* ped = (CPed*)arg; if (ped->m_nPedState == PED_ANSWER_MOBILE) - CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 4.0f); + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 4.0f); } void @@ -7254,7 +7263,7 @@ CPed::SetAnswerMobile(void) if (m_nPedState != PED_ANSWER_MOBILE && !DyingOrDead()) { SetPedState(PED_ANSWER_MOBILE); RemoveWeaponAnims(GetWeapon()->m_eWeaponType, -4.0f); - CAnimBlendAssociation *assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f); + CAnimBlendAssociation *assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f); assoc->SetFinishCallback(StartTalkingOnMobileCB, this); m_lookTimer = INT32_MAX; if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) @@ -7270,8 +7279,8 @@ CPed::ClearAnswerMobile(void) if (m_nLastPedState == PED_ANSWER_MOBILE) m_nLastPedState = PED_NONE; - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_TALK)) { - CAnimBlendAssociation *assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f); + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_TALK)) { + CAnimBlendAssociation *assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f); assoc->SetFinishCallback(FinishTalkingOnMobileCB, this); } else FinishTalkingOnMobileCB(nil, this); @@ -7289,9 +7298,9 @@ CPed::AnswerMobile(void) if (!IsPedInControl()) return; - CAnimBlendAssociation *phoneInAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_IN); - CAnimBlendAssociation *phoneOutAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_OUT); - CAnimBlendAssociation *phoneTalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_TALK); + CAnimBlendAssociation *phoneInAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_IN); + CAnimBlendAssociation *phoneOutAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_OUT); + CAnimBlendAssociation *phoneTalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_TALK); if (phoneInAssoc || phoneTalkAssoc || phoneOutAssoc) { if (phoneInAssoc) { if (phoneInAssoc->currentTime >= 0.85f && !m_pWeaponModel) { @@ -7311,7 +7320,7 @@ CPed::AnswerMobile(void) } } } else { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 4.0f); } } @@ -7672,27 +7681,27 @@ CPed::SetPedPositionInCar(void) if (bChangedSeat) { if (m_pMyVehicle->IsBike()) { - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_R) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_L) + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_RHS) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_KICK)) { LineUpPedWithCar(LINE_UP_TO_CAR_START); return; } bChangedSeat = false; } else { - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LOW_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LOW_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SHUFFLE_RHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSHUFFLE_RHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE_L) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN_L) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_L) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_R) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_JUMPIN_LHS)) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LO_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LO_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_LO_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_JUMP_IN_LO_LHS)) { notYet = true; } } @@ -7752,26 +7761,40 @@ CPed::SetPedPositionInCar(void) } else { m_fRotationCur = m_pMyVehicle->GetForward().Heading(); } - GetMatrix() = newMat; + SetMatrix(newMat); } void CPed::LookForSexyPeds(void) { if ((!IsPedInControl() && m_nPedState != PED_DRIVING) - || m_lookTimer >= CTimer::GetTimeInMilliseconds() || m_nPedType != PEDTYPE_CIVMALE) + || m_lookTimer >= CTimer::GetTimeInMilliseconds() || +#ifdef FIX_BUGS + (m_nPedType != PEDTYPE_CIVMALE) && !IsFemale() && (m_nPedType != PEDTYPE_CRIMINAL) && !IsGangMember() +#else + m_nPedType != PEDTYPE_CIVMALE +#endif + ) return; for (int i = 0; i < m_numNearPeds; i++) { if (CanSeeEntity(m_nearPeds[i])) { if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 10.0f) { CPed *nearPed = m_nearPeds[i]; - if ((nearPed->m_pedStats->m_sexiness > m_pedStats->m_sexiness) - && nearPed->m_nPedType == PEDTYPE_CIVFEMALE) { + if((nearPed->m_pedStats->m_sexiness > m_pedStats->m_sexiness) +#ifdef FIX_BUGS + && ((IsFemale() && !nearPed->IsFemale()) || (!IsFemale() && nearPed->IsFemale()))) { +#else + && nearPed->m_nPedType == PEDTYPE_CIVFEMALE) { +#endif SetLookFlag(nearPed, true); m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000; - Say(SOUND_PED_CHAT_SEXY); +#ifdef FIX_BUGS + Say(IsFemale() ? SOUND_PED_CHAT_SEXY_FEMALE : SOUND_PED_CHAT_SEXY_MALE); +#else + Say(SOUND_PED_CHAT_SEXY_MALE); +#endif return; } } @@ -7999,14 +8022,14 @@ CPed::ClearWaitState(void) case WAITSTATE_USE_ATM: if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { if (m_nWaitState == WAITSTATE_USE_ATM) { - assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATM); + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ATM); if (assoc) assoc->blendDelta = -8.0f; if (m_attractor) GetPedAttractorManager()->DeRegisterPed(this, m_attractor); } else if (m_nWaitState == WAITSTATE_PLAYANIM_CHAT) { - assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT); + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); if (assoc) assoc->blendDelta = -8.0f; if (m_attractor) @@ -8015,17 +8038,17 @@ CPed::ClearWaitState(void) } else if (m_nWaitState == WAITSTATE_SIT_DOWN || m_nWaitState == WAITSTATE_SIT_DOWN_RVRS || m_nWaitState == WAITSTATE_SIT_IDLE || m_nWaitState == WAITSTATE_SIT_UP) { switch (m_nWaitState) { case WAITSTATE_SIT_DOWN: - assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SEAT_DOWN); + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_SEAT_DOWN); if (assoc) assoc->blendDelta = -8.0f; break; case WAITSTATE_SIT_IDLE: - assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SEAT_IDLE); + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_SEAT_IDLE); if (assoc) assoc->blendDelta = -8.0f; break; case WAITSTATE_SIT_UP: - assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SEAT_UP); + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_SEAT_UP); if (assoc) assoc->blendDelta = -8.0f; break; @@ -8051,12 +8074,12 @@ CPed::ClearWaitState(void) break; } case WAITSTATE_FAST_FALL: - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_KO_SKID_FRONT)) + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HIGHIMPACT_FRONT)) SetGetUp(); break; case WAITSTATE_BOMBER: - assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BOMBER); + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DETONATE); if (assoc) assoc->blendDelta = -8.0f; break; @@ -8074,15 +8097,71 @@ CPed::ClearWaitState(void) break; } case WAITSTATE_LANCESITTING: - assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SUNBATHE); + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SUNBATHE_IDLE); if (assoc) assoc->blendDelta = -8.0f; break; case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: - assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSUP); + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP); if (assoc) assoc->blendDelta = -8.0f; break; + case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE: + case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP: + case WAITSTATE_CS_MISC_IDLE_NO: + case WAITSTATE_CS_MISC_IDLE_YES: + case WAITSTATE_CS_MISC_IDLE_CHAT2: + case WAITSTATE_CS_MISC_IDLE_COUGH: + case WAITSTATE_CS_MISC_IDLE_GIGGLE_FEMALE: + case WAITSTATE_CS_MISC_IDLE_TOUGH_CHAT: + case WAITSTATE_DONH2_CAMERA: + case WAITSTATE_JDT2_ANXIOUS_TALK: + case WAITSTATE_JDT2_SHRUG: + case WAITSTATE_JDT4_DILDO_TALK: + case WAITSTATE_JDT5_CALM_DOWN: + case WAITSTATE_JDT5_POINT: + case WAITSTATE_JDT6_PICKUP: + case WAITSTATE_MAR1_SKIRT: + case WAITSTATE_MAR2_CELL_ANSWER: + case WAITSTATE_MAR2_CELL_END: + case WAITSTATE_MAR2_CELL_TALK: + case WAITSTATE_MAR2_FOOT_TAP: + case WAITSTATE_MAR3_HOOCHY: + case WAITSTATE_MAR3_NOTE_IDLE: + case WAITSTATE_MAR3_NOTE_PICKUP: + case WAITSTATE_SAL1_BIREFCASE_DOWN: + case WAITSTATE_SAL2_IDLE_SEATED: + case WAITSTATE_SAL2_SEAT_TO_STAND: + case WAITSTATE_SAL3_SEATED_TALK: + case WAITSTATE_SAL3_SEATED_IDLE: + case WAITSTATE_SAL4_DUST_DOWN: + case WAITSTATE_SAL4_GIRL_RUN: + case WAITSTATE_SAL6_ANGRY_SEATED: + case WAITSTATE_SAL6_IDLE_SEATED: + case WAITSTATE_SAL7_LOOKOUT: + case WAITSTATE_VIC2_POINT_ANGRY: + case WAITSTATE_VIC3_WAFT: + case WAITSTATE_VIC3_PICKUP_ROLL: + case WAITSTATE_VIC4_CARRY_BOX: + case WAITSTATE_VIC4_CELL_LOOK: + case WAITSTATE_VIC4_CRATE_IDLE: + case WAITSTATE_VIC6_CELL_ANGRY: + case WAITSTATE_TOURIST3: + case WAITSTATE_TOURIST2: + case WAITSTATE_TOURIST1: + case WAITSTATE_MAC2_PLEAD: + case WAITSTATE_JDT6_KNOCK: + case WAITSTATE_SAL3_SIT_DOWN: + case WAITSTATE_VIC7_PROD_WITH_FOOT: + assoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE); + if (assoc) + assoc->Remove(); + break; + case WAITSTATE_DONH3_HAPPY: + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DONH3_HAPPY); + if (assoc) + assoc->blendDelta = -1.0f; + break; default: break; } @@ -8090,10 +8169,10 @@ CPed::ClearWaitState(void) } void -CPed::SetWaitState(eWaitState state, void *time) +CPed::SetWaitState(eWaitState state, void *time, bool repeat) { - AnimationId waitAnim = NUM_STD_ANIMS; - CAnimBlendAssociation *animAssoc; + AnimationId waitAnim = ANIM_STD_NUM; + CAnimBlendAssociation *animAssoc = nil; if (!IsPedInControl()) return; @@ -8111,10 +8190,10 @@ CPed::SetWaitState(eWaitState state, void *time) break; case WAITSTATE_CROSS_ROAD: m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 1000; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f); break; case WAITSTATE_CROSS_ROAD_LOOK: - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 8.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 8.0f); if (time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; @@ -8132,7 +8211,7 @@ CPed::SetWaitState(eWaitState state, void *time) case WAITSTATE_DOUBLEBACK: m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3500; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f); #ifdef FIX_BUGS animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); #endif @@ -8140,7 +8219,7 @@ CPed::SetWaitState(eWaitState state, void *time) case WAITSTATE_HITWALL: m_headingRate = 2.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 16.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 16.0f); animAssoc->flags |= ASSOC_DELETEFADEDOUT; animAssoc->flags |= ASSOC_FADEOUTWHENDONE; animAssoc->SetDeleteCallback(FinishedWaitCB, this); @@ -8154,13 +8233,13 @@ CPed::SetWaitState(eWaitState state, void *time) case WAITSTATE_TURN180: m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TURN_180, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TURN180, 4.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); break; case WAITSTATE_SURPRISE: m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 4.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); break; case WAITSTATE_STUCK: @@ -8168,7 +8247,7 @@ CPed::SetWaitState(eWaitState state, void *time) SetMoveAnim(); m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); #ifdef FIX_BUGS animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); #endif @@ -8185,20 +8264,20 @@ CPed::SetWaitState(eWaitState state, void *time) SetMoveAnim(); m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f); #ifdef FIX_BUGS animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); #endif break; case WAITSTATE_PLAYANIM_COWER: - waitAnim = ANIM_HANDSCOWER; + waitAnim = ANIM_STD_HANDSCOWER; case WAITSTATE_PLAYANIM_HANDSUP: - if (waitAnim == NUM_STD_ANIMS) - waitAnim = ANIM_HANDSUP; + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_HANDSUP; case WAITSTATE_PLAYANIM_HANDSCOWER: - if (waitAnim == NUM_STD_ANIMS) - waitAnim = ANIM_HANDSCOWER; + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_HANDSCOWER; m_headingRate = 0.0f; if (time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; @@ -8209,13 +8288,13 @@ CPed::SetWaitState(eWaitState state, void *time) animAssoc->SetDeleteCallback(FinishedWaitCB, this); break; case WAITSTATE_PLAYANIM_DUCK: - waitAnim = ANIM_DUCK_DOWN; + waitAnim = ANIM_STD_DUCK_DOWN; case WAITSTATE_PLAYANIM_TAXI: - if (waitAnim == NUM_STD_ANIMS) - waitAnim = ANIM_IDLE_TAXI; + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_HAILTAXI; case WAITSTATE_PLAYANIM_CHAT: - if (waitAnim == NUM_STD_ANIMS) - waitAnim = ANIM_IDLE_CHAT; + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_CHAT; if (time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; else @@ -8231,23 +8310,23 @@ CPed::SetWaitState(eWaitState state, void *time) SetMoveAnim(); m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); #ifdef FIX_BUGS animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); #endif break; case WAITSTATE_SIT_DOWN: - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_DOWN, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_SEAT_DOWN, 4.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; break; case WAITSTATE_SIT_UP: - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_UP, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_SEAT_UP, 4.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; break; case WAITSTATE_SIT_IDLE: - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_IDLE, 128.f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_SEAT_IDLE, 128.f); animAssoc->SetFinishCallback(FinishedWaitCB, this); if (time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; @@ -8255,7 +8334,7 @@ CPed::SetWaitState(eWaitState state, void *time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000); break; case WAITSTATE_USE_ATM: - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ATM, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ATM, 4.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); if (time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; @@ -8264,15 +8343,15 @@ CPed::SetWaitState(eWaitState state, void *time) break; case WAITSTATE_SUN_BATHE_IDLE: m_headingRate = 0.0f; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_SUNBATHE, ANIM_SUNBATHE, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_SUNBATHE, ANIM_SUNBATHE_IDLE, 4.0f); animAssoc->SetDeleteCallback(DeleteSunbatheIdleAnimCB, this); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(50000, 100000); break; case WAITSTATE_FAST_FALL: - SetFall(-1, ANIM_KO_SKID_FRONT, true); + SetFall(-1, ANIM_STD_HIGHIMPACT_FRONT, true); break; case WAITSTATE_BOMBER: - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_BOMBER, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DETONATE, 4.0f); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; break; case WAITSTATE_GROUND_ATTACK: @@ -8291,27 +8370,208 @@ CPed::SetWaitState(eWaitState state, void *time) break; } case WAITSTATE_LANCESITTING: - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_LANCE, ANIM_SUNBATHE, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_LANCE, ANIM_SUNBATHE_IDLE, 4.0f); break; case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP, 4.0f); animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; animAssoc->flags |= ASSOC_DELETEFADEDOUT; animAssoc->SetDeleteCallback(FinishedWaitCB, this); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; break; + case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_MPNOTE, ANIM_MULTIPLAYER_CUTSCENE_MPNOTE, 1.0f); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_MPNOTE, ANIM_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP, 1.0f); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_CS_MISC_IDLE_NO: + case WAITSTATE_CS_MISC_IDLE_YES: + case WAITSTATE_CS_MISC_IDLE_CHAT2: + case WAITSTATE_CS_MISC_IDLE_COUGH: + case WAITSTATE_CS_MISC_IDLE_GIGGLE_FEMALE: + case WAITSTATE_CS_MISC_IDLE_TOUGH_CHAT: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_CSMISC, + (AnimationId)(ANIM_CS_MISC_IDLE_LOOK + (int)(state - WAITSTATE_CS_MISC_IDLE_LOOK)), 1.0f); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_DONH2_CAMERA: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_DONH2, ANIM_DONH2_CAMERA, 1.0f); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_DONH3_HAPPY: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_DONH3, ANIM_DONH3_HAPPY, 1.0f); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_JDT2_ANXIOUS_TALK: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_JDT2, ANIM_JDT2_ANXIOUS_TALK); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_JDT2_SHRUG: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_JDT2, ANIM_JDT2_SHRUG); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_JDT4_DILDO_TALK: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_JDT4, ANIM_JDT4_DILDO_TALK); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_JDT5_CALM_DOWN: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_JDT5, ANIM_JDT5_CALM_DOWN); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_JDT5_POINT: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_JDT5, ANIM_JDT5_POINT); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_JDT6_PICKUP: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_JDT6, ANIM_JDT6_PICKUP); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_MAR1_SKIRT: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR1, ANIM_MAR1_SKIRT); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_MAR2_CELL_ANSWER: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR2, ANIM_MAR2_CELL_ANSWER); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_MAR2_CELL_END: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR2, ANIM_MAR2_CELL_END); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_MAR2_CELL_TALK: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR2, ANIM_MAR2_CELL_TALK); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_MAR2_FOOT_TAP: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR2, ANIM_MAR2_FOOT_TAP); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_MAR3_HOOCHY: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR3, ANIM_MAR3_HOOCHY); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_MAR3_NOTE_IDLE: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR3, ANIM_MAR3_NOTE_IDLE); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_MAR3_NOTE_PICKUP: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR3, ANIM_MAR3_NOTE_PICKUP); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_SAL1_BIREFCASE_DOWN: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL1, ANIM_SAL1_BIREFCASE_DOWN); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_SAL2_IDLE_SEATED: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL2, ANIM_SAL2_IDLE_SEATED); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_SAL2_SEAT_TO_STAND: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL2, ANIM_SAL2_SEAT_TO_STAND); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_SAL3_SEATED_TALK: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL3, ANIM_SAL3_SEATED_TALK); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_SAL3_SEATED_IDLE: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL3, ANIM_SAL3_SEATED_IDLE); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_SAL4_DUST_DOWN: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL4, ANIM_SAL4_DUST_DOWN); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_SAL4_GIRL_RUN: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL4, ANIM_SAL4_GIRL_RUN); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_SAL6_ANGRY_SEATED: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL6, ANIM_SAL6_ANGRY_SEATED); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_SAL6_IDLE_SEATED: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL6, ANIM_SAL6_IDLE_SEATED); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_SAL7_LOOKOUT: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL7, ANIM_SAL7_LOOKOUT); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_VIC2_POINT_ANGRY: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC2, ANIM_VIC2_POINT_ANGRY); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_VIC3_WAFT: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC3, ANIM_VIC3_WAFT); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_VIC3_PICKUP_ROLL: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC3, ANIM_VIC3_PICKUP_ROLL); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_VIC4_CARRY_BOX: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC4, ANIM_VIC4_CARRY_BOX); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_VIC4_CELL_LOOK: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC4, ANIM_VIC4_CELL_LOOK); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_VIC4_CRATE_IDLE: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC4, ANIM_VIC4_CRATE_IDLE); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_VIC6_CELL_ANGRY: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC6, ANIM_VIC6_CELL_ANGRY); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_TOURIST3: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_TOURIST, ANIM_TOURIST3); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_TOURIST2: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_TOURIST, ANIM_TOURIST2); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_TOURIST1: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_TOURIST, ANIM_TOURIST1); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_MAC2_PLEAD: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAC2, ANIM_MAC2_PLEAD); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_JDT6_KNOCK: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_JDT6, ANIM_JDT6_KNOCK); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_SAL3_SIT_DOWN: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL3, ANIM_SAL3_SIT_DOWN); + animAssoc->speed = 1.0f; + break; + case WAITSTATE_VIC7_PROD_WITH_FOOT: + animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC7, ANIM_VIC7_PROD_WITH_FOOT); + animAssoc->speed = 1.0f; + break; default: ClearWaitState(); RestoreHeadingRate(); return; } + bool rep = animAssoc ? repeat : false; m_nWaitState = state; + if (rep) + animAssoc->flags |= ASSOC_REPEAT; } void CPed::Wait(void) { - AnimationId mustHaveAnim = NUM_STD_ANIMS; + AnimationId mustHaveAnim = ANIM_STD_NUM; CAnimBlendAssociation *animAssoc; CPed *pedWeLook; @@ -8339,7 +8599,7 @@ CPed::Wait(void) else SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil); - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -8350,7 +8610,7 @@ CPed::Wait(void) case WAITSTATE_CROSS_ROAD_LOOK: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { ClearWaitState(); - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -8363,7 +8623,7 @@ CPed::Wait(void) uint32 timeLeft = m_nWaitTimer - CTimer::GetTimeInMilliseconds(); if (timeLeft < 2500 && timeLeft > 2000) { m_nWaitTimer -= 500; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f); } } else { ClearWaitState(); @@ -8396,8 +8656,8 @@ CPed::Wait(void) case WAITSTATE_SURPRISE: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HIT_WALL)) { - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HIT_WALL)) { + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; } else { @@ -8410,14 +8670,14 @@ CPed::Wait(void) if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) break; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_TURN_180); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_TURN180); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); if (animAssoc) { if (animAssoc->IsPartial()) { @@ -8425,10 +8685,10 @@ CPed::Wait(void) animAssoc->flags |= ASSOC_DELETEFADEDOUT; } else { animAssoc->flags |= ASSOC_DELETEFADEDOUT; - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); } - if (animAssoc->animId == ANIM_TURN_180) { + if (animAssoc->animId == ANIM_STD_TURN180) { m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur); ClearWaitState(); SetMoveState(PEDMOVE_WALK); @@ -8442,16 +8702,16 @@ CPed::Wait(void) switch (CGeneral::GetRandomNumber() & 3) { case 0: - animToPlay = ANIM_ROAD_CROSS; + animToPlay = ANIM_STD_ROADCROSS; break; case 1: - animToPlay = ANIM_IDLE_TIRED; + animToPlay = ANIM_STD_IDLE_TIRED; break; case 2: - animToPlay = ANIM_XPRESS_SCRATCH; + animToPlay = ANIM_STD_XPRESS_SCRATCH; break; case 3: - animToPlay = ANIM_TURN_180; + animToPlay = ANIM_STD_TURN180; break; default: break; @@ -8459,7 +8719,7 @@ CPed::Wait(void) animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); - if (animToPlay == ANIM_TURN_180) + if (animToPlay == ANIM_STD_TURN180) animAssoc->SetFinishCallback(FinishedWaitCB, this); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(1500, 5000); @@ -8468,7 +8728,7 @@ CPed::Wait(void) case WAITSTATE_LOOK_ABOUT: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { ClearWaitState(); - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -8477,11 +8737,11 @@ CPed::Wait(void) break; case WAITSTATE_PLAYANIM_HANDSUP: - mustHaveAnim = ANIM_HANDSUP; + mustHaveAnim = ANIM_STD_HANDSUP; case WAITSTATE_PLAYANIM_HANDSCOWER: - if (mustHaveAnim == NUM_STD_ANIMS) - mustHaveAnim = ANIM_HANDSCOWER; + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_HANDSCOWER; animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim); pedWeLook = (CPed*) m_pLookTarget; @@ -8549,19 +8809,19 @@ CPed::Wait(void) } break; case WAITSTATE_PLAYANIM_COWER: - mustHaveAnim = ANIM_HANDSCOWER; + mustHaveAnim = ANIM_STD_HANDSCOWER; case WAITSTATE_PLAYANIM_DUCK: - if (mustHaveAnim == NUM_STD_ANIMS) - mustHaveAnim = ANIM_DUCK_DOWN; + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_DUCK_DOWN; case WAITSTATE_PLAYANIM_TAXI: - if (mustHaveAnim == NUM_STD_ANIMS) - mustHaveAnim = ANIM_IDLE_TAXI; + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_HAILTAXI; case WAITSTATE_PLAYANIM_CHAT: - if (mustHaveAnim == NUM_STD_ANIMS) - mustHaveAnim = ANIM_IDLE_CHAT; + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_CHAT; if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim); @@ -8589,11 +8849,11 @@ CPed::Wait(void) break; case WAITSTATE_FINISH_FLEE: - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); if (animAssoc) { if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); int timer = 2000; ClearWaitState(); SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer); @@ -8716,7 +8976,7 @@ CPed::Wait(void) break; } - PlayRandomAnimationsFromAnimBlock(this, ASSOCGRP_RIOT, ANIM_RIOT_ANGRY, ANIM_RIOT_FUKU - ANIM_RIOT_ANGRY + 1); + PlayRandomAnimationsFromAnimBlock(this, ASSOCGRP_RIOT, ANIM_RIOT_ANGRY, ANIM_RIOT_FUCKYOU - ANIM_RIOT_ANGRY + 1); if (IsPedInControl() && CGeneral::GetRandomNumberInRange(0.f,1.f) < 0.25f && CPopulation::CanJeerAtStripper(m_modelIndex)) { for (int i = 0; i < m_numNearPeds; ++i) { @@ -8725,7 +8985,7 @@ CPed::Wait(void) if ((GetPosition() - nearPed->GetPosition()).MagnitudeSqr() < sq(10.f)) { for (int anim = ANIM_STRIP_A; anim <= ANIM_STRIP_G; anim++) { if (RpAnimBlendClumpGetAssociation(nearPed->GetClump(), anim)) - Say(SOUND_PED_149); + Say(SOUND_PED_JEER); } } } @@ -8832,7 +9092,7 @@ CPed::SetSolicit(uint32 time) m_chatTimer = CTimer::GetTimeInMilliseconds() + time; if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_HOOKERTALK, 4.0f); SetPedState(PED_SOLICIT); } @@ -8863,7 +9123,7 @@ CPed::Solicit(void) if ((GetPosition() - doorPos).MagnitudeSqr() <= 1.0f) return; - CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_HOOKERTALK); + CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_HOOKERTALK); if (talkAssoc) { talkAssoc->blendDelta = -1000.0f; talkAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -9093,12 +9353,12 @@ CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal) void CPed::SetJump(void) { - if (!bInVehicle && m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) && + if (!bInVehicle && m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_LAUNCH) && (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) { SetStoredState(); SetPedState(PED_JUMP); - CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f); + CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_LAUNCH, 8.0f); jumpAssoc->SetFinishCallback(FinishLaunchCB, this); m_fRotationDest = m_fRotationCur; } @@ -9128,7 +9388,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) if (obstacle) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; - CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 8.0f); + CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 8.0f); handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped); ped->bIsLanding = true; @@ -9136,12 +9396,12 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) } float velocityFromAnim = 0.1f; - CAnimBlendAssociation *sprintAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_SPRINT); + CAnimBlendAssociation *sprintAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_RUNFAST); if (sprintAssoc) { velocityFromAnim = 0.05f * sprintAssoc->blendAmount + 0.17f; } else { - CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_RUN); + CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_RUN); if (runAssoc) { velocityFromAnim = 0.07f * runAssoc->blendAmount + 0.1f; } @@ -9176,7 +9436,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) ped->bIsStanding = false; ped->bIsInTheAir = true; animAssoc->blendDelta = -1000.0f; - CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_JUMP_GLIDE); + CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_GLIDE); if (ped->bDoBloodyFootprints) { CVector bloodPos(0.0f, 0.0f, 0.0f); @@ -9464,7 +9724,7 @@ CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eW } SetStoredState(); SetPedState(PED_IDLE); - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 1000.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1000.0f); if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) { m_storedWeapon = GetWeapon()->m_eWeaponType; @@ -9499,7 +9759,7 @@ CPed::DettachPedFromEntity(void) bIsStanding = false; } else if (m_nPedState != PED_DEAD) { RestorePreviousState(); - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 1000.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1000.0f); bUsesCollision = true; if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) { GetWeapon()->m_nAmmoInClip = 0; @@ -9566,7 +9826,7 @@ void CPed::Undress(const char* name) { int mi = GetModelIndex(); - CAnimBlendAssociation* pAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_OUT); + CAnimBlendAssociation* pAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_OUT); if (pAnim) FinishTalkingOnMobileCB(pAnim, this); @@ -9601,6 +9861,247 @@ CPed::Say(uint16 audio, int32 time) } } +void +CPed::LoadNonStandardPedAnim(eWaitState waitState) +{ + switch(waitState) { + case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE: + case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("MPNote"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_CS_MISC_IDLE_LOOK: + case WAITSTATE_CS_MISC_IDLE_NO: + case WAITSTATE_CS_MISC_IDLE_YES: + case WAITSTATE_CS_MISC_IDLE_CHAT2: + case WAITSTATE_CS_MISC_IDLE_COUGH: + case WAITSTATE_CS_MISC_IDLE_GIGGLE_FEMALE: + case WAITSTATE_CS_MISC_IDLE_TOUGH_CHAT: + case WAITSTATE_CS_MISC_IDLE_CELL_TALK: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("cs_misc"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_DONH2_CAMERA: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("donh2"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_DONH3_HAPPY: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("donh3"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_JDT2_ANXIOUS_TALK: + case WAITSTATE_JDT2_SHRUG: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("jdt2"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_JDT4_DILDO_TALK: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("jdt4"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_JDT5_CALM_DOWN: + case WAITSTATE_JDT5_POINT: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("jdt5"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_JDT6_PICKUP: + case WAITSTATE_JDT6_KNOCK: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("jdt6"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_MAR1_SKIRT: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("mar1"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_MAR2_CELL_ANSWER: + case WAITSTATE_MAR2_CELL_END: + case WAITSTATE_MAR2_CELL_TALK: + case WAITSTATE_MAR2_FOOT_TAP: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("mar2"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_MAR3_HOOCHY: + case WAITSTATE_MAR3_NOTE_IDLE: + case WAITSTATE_MAR3_NOTE_PICKUP: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("mar3"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_SAL1_BIREFCASE_DOWN: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("sal1"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_SAL2_IDLE_SEATED: + case WAITSTATE_SAL2_SEAT_TO_STAND: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("sal2"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_SAL3_SEATED_TALK: + case WAITSTATE_SAL3_SEATED_IDLE: + case WAITSTATE_SAL3_SIT_DOWN: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("sal3"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_SAL4_DUST_DOWN: + case WAITSTATE_SAL4_GIRL_RUN: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("sal4"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_SAL6_ANGRY_SEATED: + case WAITSTATE_SAL6_IDLE_SEATED: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("sal6"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_SAL7_LOOKOUT: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("sal7"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_VIC2_POINT_ANGRY: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("vic2"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_VIC3_WAFT: + case WAITSTATE_VIC3_PICKUP_ROLL: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("vic3"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_VIC4_CARRY_BOX: + case WAITSTATE_VIC4_CELL_LOOK: + case WAITSTATE_VIC4_CRATE_IDLE: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("vic4"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_VIC6_CELL_ANGRY: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("vic6"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_TOURIST3: + case WAITSTATE_TOURIST2: + case WAITSTATE_TOURIST1: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("tourist"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_MAC2_PLEAD: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("mac2"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + case WAITSTATE_VIC7_PROD_WITH_FOOT: + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("vic7"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + default: + CStreaming::RequestAnim(0, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + break; + } + CStreaming::LoadAllRequestedModels(false); +} + +void +CPed::UnloadNonStandardPedAnim(eWaitState waitState) +{ + switch(waitState) { + case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE: + case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP: + if(CAnimManager::GetAnimationBlock("MPNote")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("MPNote")); + break; + case WAITSTATE_CS_MISC_IDLE_LOOK: + case WAITSTATE_CS_MISC_IDLE_NO: + case WAITSTATE_CS_MISC_IDLE_YES: + case WAITSTATE_CS_MISC_IDLE_CHAT2: + case WAITSTATE_CS_MISC_IDLE_COUGH: + case WAITSTATE_CS_MISC_IDLE_GIGGLE_FEMALE: + case WAITSTATE_CS_MISC_IDLE_TOUGH_CHAT: + case WAITSTATE_CS_MISC_IDLE_CELL_TALK: + if(CAnimManager::GetAnimationBlock("cs_misc")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("cs_misc")); + break; + case WAITSTATE_DONH2_CAMERA: + if(CAnimManager::GetAnimationBlock("donh2")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("donh2")); + break; + case WAITSTATE_DONH3_HAPPY: + if(CAnimManager::GetAnimationBlock("donh3")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("donh3")); + break; + case WAITSTATE_JDT2_ANXIOUS_TALK: + case WAITSTATE_JDT2_SHRUG: + if(CAnimManager::GetAnimationBlock("cs_misc")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("cs_misc")); + break; + case WAITSTATE_JDT4_DILDO_TALK: + if(CAnimManager::GetAnimationBlock("jdt4")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("jdt4")); + break; + case WAITSTATE_JDT5_CALM_DOWN: + case WAITSTATE_JDT5_POINT: + if(CAnimManager::GetAnimationBlock("jdt5")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("jdt5")); + break; + case WAITSTATE_JDT6_PICKUP: + case WAITSTATE_JDT6_KNOCK: + if(CAnimManager::GetAnimationBlock("jdt6")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("jdt6")); + break; + case WAITSTATE_MAR1_SKIRT: + if(CAnimManager::GetAnimationBlock("mar1")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("mar1")); + break; + case WAITSTATE_MAR2_CELL_ANSWER: + case WAITSTATE_MAR2_CELL_END: + case WAITSTATE_MAR2_CELL_TALK: + case WAITSTATE_MAR2_FOOT_TAP: + if(CAnimManager::GetAnimationBlock("mar2")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("mar2")); + break; + case WAITSTATE_MAR3_HOOCHY: + case WAITSTATE_MAR3_NOTE_IDLE: + case WAITSTATE_MAR3_NOTE_PICKUP: + if(CAnimManager::GetAnimationBlock("mar3")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("mar3")); + break; + case WAITSTATE_SAL1_BIREFCASE_DOWN: + if(CAnimManager::GetAnimationBlock("sal1")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("sal1")); + break; + case WAITSTATE_SAL2_IDLE_SEATED: + case WAITSTATE_SAL2_SEAT_TO_STAND: + if(CAnimManager::GetAnimationBlock("sal2")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("sal2")); + break; + case WAITSTATE_SAL3_SEATED_TALK: + case WAITSTATE_SAL3_SEATED_IDLE: + case WAITSTATE_SAL3_SIT_DOWN: + if(CAnimManager::GetAnimationBlock("sal3")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("sal3")); + break; + case WAITSTATE_SAL4_DUST_DOWN: + case WAITSTATE_SAL4_GIRL_RUN: + if(CAnimManager::GetAnimationBlock("sal4")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("sal4")); + break; + case WAITSTATE_SAL6_ANGRY_SEATED: + case WAITSTATE_SAL6_IDLE_SEATED: + if(CAnimManager::GetAnimationBlock("sal6")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("sal6")); + break; + case WAITSTATE_SAL7_LOOKOUT: + if(CAnimManager::GetAnimationBlock("sal7")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("sal7")); + break; + case WAITSTATE_VIC2_POINT_ANGRY: + if(CAnimManager::GetAnimationBlock("vic2")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("vic2")); + break; + case WAITSTATE_VIC3_WAFT: + case WAITSTATE_VIC3_PICKUP_ROLL: + if(CAnimManager::GetAnimationBlock("vic3")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("vic3")); + break; + case WAITSTATE_VIC4_CARRY_BOX: + case WAITSTATE_VIC4_CELL_LOOK: + case WAITSTATE_VIC4_CRATE_IDLE: + if(CAnimManager::GetAnimationBlock("vic4")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("vic4")); + break; + case WAITSTATE_VIC6_CELL_ANGRY: + if(CAnimManager::GetAnimationBlock("vic6")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("vic6")); + break; + case WAITSTATE_TOURIST3: + case WAITSTATE_TOURIST2: + case WAITSTATE_TOURIST1: + if(CAnimManager::GetAnimationBlock("tourist")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("tourist")); + break; + case WAITSTATE_MAC2_PLEAD: + if(CAnimManager::GetAnimationBlock("mac2")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("mac2")); + break; + case WAITSTATE_VIC7_PROD_WITH_FOOT: + if(CAnimManager::GetAnimationBlock("vic7")) + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("vic7")); + break; + default: + break; + } +} + + #ifdef COMPATIBLE_SAVES #define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); diff --git a/src/peds/Ped.h b/src/peds/Ped.h index f3271861..107ad1a2 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -216,6 +216,56 @@ enum eWaitState { WAITSTATE_GROUND_ATTACK, WAITSTATE_LANCESITTING, WAITSTATE_PLAYANIM_HANDSUP_SIMPLE, + WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE, + WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP, + WAITSTATE_CS_MISC_IDLE_LOOK, + WAITSTATE_CS_MISC_IDLE_NO, + WAITSTATE_CS_MISC_IDLE_YES, + WAITSTATE_CS_MISC_IDLE_CHAT2, + WAITSTATE_CS_MISC_IDLE_COUGH, + WAITSTATE_CS_MISC_IDLE_GIGGLE_FEMALE, + WAITSTATE_CS_MISC_IDLE_TOUGH_CHAT, + WAITSTATE_CS_MISC_IDLE_CELL_TALK, + WAITSTATE_DONH2_CAMERA, + WAITSTATE_DONH3_HAPPY, + WAITSTATE_JDT2_ANXIOUS_TALK, + WAITSTATE_JDT2_SHRUG, + WAITSTATE_JDT4_DILDO_TALK, + WAITSTATE_JDT5_CALM_DOWN, + WAITSTATE_JDT5_POINT, + WAITSTATE_JDT6_PICKUP, + WAITSTATE_MAR1_SKIRT, + WAITSTATE_MAR2_CELL_ANSWER, + WAITSTATE_MAR2_CELL_END, + WAITSTATE_MAR2_CELL_TALK, + WAITSTATE_MAR2_FOOT_TAP, + WAITSTATE_MAR3_HOOCHY, + WAITSTATE_MAR3_NOTE_IDLE, + WAITSTATE_MAR3_NOTE_PICKUP, + WAITSTATE_SAL1_BIREFCASE_DOWN, + WAITSTATE_SAL2_IDLE_SEATED, + WAITSTATE_SAL2_SEAT_TO_STAND, + WAITSTATE_SAL3_SEATED_TALK, + WAITSTATE_SAL3_SEATED_IDLE, + WAITSTATE_SAL4_DUST_DOWN, + WAITSTATE_SAL4_GIRL_RUN, + WAITSTATE_SAL6_ANGRY_SEATED, + WAITSTATE_SAL6_IDLE_SEATED, + WAITSTATE_SAL7_LOOKOUT, + WAITSTATE_VIC2_POINT_ANGRY, + WAITSTATE_VIC3_WAFT, + WAITSTATE_VIC3_PICKUP_ROLL, + WAITSTATE_VIC4_CARRY_BOX, + WAITSTATE_VIC4_CELL_LOOK, + WAITSTATE_VIC4_CRATE_IDLE, + WAITSTATE_VIC6_CELL_ANGRY, + WAITSTATE_TOURIST3, + WAITSTATE_TOURIST2, + WAITSTATE_TOURIST1, + WAITSTATE_MAC2_PLEAD, + WAITSTATE_JDT6_KNOCK, + WAITSTATE_SAL3_SIT_DOWN, + WAITSTATE_VIC7_PROD_WITH_FOOT }; enum eObjective { @@ -696,7 +746,7 @@ public: uint32 m_threatFlags; uint32 m_threatCheckTimer; uint32 m_threatCheckInterval; - uint32 m_delayedSoundID; + int32 m_delayedSoundID; uint32 m_delayedSoundTimer; uint32 m_lastSoundStart; uint32 m_soundStart; @@ -708,10 +758,10 @@ public: float m_radiusToGuard; float m_fMaxHealth; - static void *operator new(size_t); - static void *operator new(size_t, int); - static void operator delete(void*, size_t); - static void operator delete(void*, int); + static void *operator new(size_t) throw(); + static void *operator new(size_t, int) throw(); + static void operator delete(void*, size_t) throw(); + static void operator delete(void*, int) throw(); CPed(uint32 pedType); ~CPed(void); @@ -737,7 +787,7 @@ public: void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false); void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false); void SetLookTimer(int time); - void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f); + void SetDie(AnimationId anim = ANIM_STD_KO_FRONT, float arg1 = 4.0f, float arg2 = 0.0f); void SetDead(void); void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); void RemoveBodyPart(PedNode nodeId, int8 direction); @@ -826,7 +876,7 @@ public: void SetEvasiveDive(CPhysical*, uint8); void SetAttack(CEntity*); void StartFightAttack(uint8); - void SetWaitState(eWaitState, void*); + void SetWaitState(eWaitState, void*, bool repeat = false); bool FightStrike(CVector&, bool); void FightHitPed(CPed*, CVector&, CVector&, int16); int32 ChooseAttackPlayer(uint8, bool); @@ -1092,39 +1142,39 @@ public: static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) { if (weapon->IsFlagSet(WEAPONFLAG_GROUND_2ND)) - return ANIM_WEAPON_CROUCHFIRE; + return ANIM_ATTACK_2; else if (weapon->IsFlagSet(WEAPONFLAG_GROUND_3RD)) return ANIM_WEAPON_FIRE_3RD; else if (kickFloorIfNone) - return ANIM_KICK_FLOOR; + return ANIM_STD_KICKGROUND; else return (AnimationId)0; } static AnimationId GetPrimaryFireAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_ANIMDETONATE)) - return ANIM_BOMBER; + return ANIM_STD_DETONATE; else - return ANIM_WEAPON_FIRE; + return ANIM_ATTACK_1; } static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_RELOAD)) - return ANIM_WEAPON_CROUCHRELOAD; + return ANIM_ATTACK_EXTRA2; else return (AnimationId)0; } static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) - return ANIM_WEAPON_CROUCHFIRE; + return ANIM_ATTACK_2; else return (AnimationId)0; } static AnimationId GetReloadAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_RELOAD)) - return ANIM_WEAPON_RELOAD; + return ANIM_ATTACK_EXTRA1; else return (AnimationId)0; } @@ -1145,7 +1195,7 @@ public: static AnimationId GetSecondFireAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_USE_2ND)) - return ANIM_WEAPON_FIRE_2ND; // or ANIM_MELEE_ATTACK_2ND + return ANIM_WEAPON_FIRE_2ND; else return (AnimationId)0; } @@ -1225,6 +1275,9 @@ public: static bool bPedCheat3; static CVector2D ms_vec2DFleePosition; + static void LoadNonStandardPedAnim(eWaitState waitState); + static void UnloadNonStandardPedAnim(eWaitState waitState); + #ifndef MASTER // Mobile things void DebugDrawPedDestination(CPed *, int, int); diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index cf566aba..73522fe3 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -1121,8 +1121,8 @@ CPed::ProcessObjective(void) SetMoveState(PEDMOVE_STILL); if (m_objective == OBJECTIVE_HASSLE_CHAR) { - Say(SOUND_PED_COP_REACTION); - m_pedInObjective->Say(SOUND_PED_UNK_126); + Say(SOUND_PED_COP_ASK_FOR_ID); + m_pedInObjective->Say(SOUND_PED_INNOCENT); m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000; m_pedInObjective->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000; SetObjective(OBJECTIVE_WANDER); @@ -1500,9 +1500,9 @@ CPed::ProcessObjective(void) } break; case OBJECTIVE_HAIL_TAXI: - if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TAXI) && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HAILTAXI) && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { Say(SOUND_PED_TAXI_WAIT); - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TAXI, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HAILTAXI, 4.0f); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000; } break; @@ -1607,7 +1607,7 @@ CPed::ProcessObjective(void) float distWithTargetScSqr = distWithTarget.MagnitudeSqr(); if (distWithTargetScSqr <= sq(10.0f)) { if (distWithTargetScSqr <= sq(1.4f)) { - CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FUCKU); + CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PARTIAL_FUCKU); m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y); @@ -1615,7 +1615,7 @@ CPed::ProcessObjective(void) if (reloadAssoc || !m_pedInObjective->IsPedShootable()) { if (reloadAssoc && (!reloadAssoc->IsRunning() || reloadAssoc->GetProgress() > 0.8f)) { - CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f); + CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PARTIAL_PUNCH, 8.0f); punchAssoc->flags |= ASSOC_DELETEFADEDOUT; punchAssoc->flags |= ASSOC_FADEOUTWHENDONE; CVector2D offset(distWithTarget.x, distWithTarget.y); @@ -1644,13 +1644,13 @@ CPed::ProcessObjective(void) if (weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BASEBALLBAT) SetCurrentWeapon(WEAPONTYPE_UNARMED); - CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FUCKU, 8.0f); + CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PARTIAL_FUCKU, 8.0f); newReloadAssoc->flags |= ASSOC_DELETEFADEDOUT; newReloadAssoc->flags |= ASSOC_FADEOUTWHENDONE; } } else { SetSeek(m_pedInObjective, 1.0f); - CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK); + CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_WALK); if (walkAssoc) walkAssoc->speed = 1.3f; @@ -2279,7 +2279,7 @@ CPed::ReactToAttack(CEntity *attacker) if (m_nPedType == PEDTYPE_GANG7 && attacker->IsPed() && ((CPed*)attacker)->IsPlayer()) { if (m_nPedState != PED_FALL) { - SetFall(15000, (AnimationId)(ANIM_KO_SHOT_FRONT1 + CGeneral::GetRandomNumberInRange(0, 5)), 0); + SetFall(15000, (AnimationId)(ANIM_STD_KO_FRONT + CGeneral::GetRandomNumberInRange(0, 5)), 0); } } else if (m_nPedState == PED_DRIVING && InVehicle() @@ -2402,21 +2402,21 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) } else if (veh->GetRight().z >= 0.5f || veh->GetRight().z <= -0.5f || veh->GetUp().z <= 0.0f) { if (enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT) { if (veh->GetRight().z > 0.0f) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PICKUP_R); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_PICKUP_LHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PULLUP_R); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_PULLUP_LHS); } else { if (veh->GetRight().z < 0.0f) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PICKUP_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_PICKUP_RHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PULLUP_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_PULLUP_RHS); } ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); } else { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, - enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L); + enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_LHS : ANIM_BIKE_JUMPON_RHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); ((CBike*)veh)->bIsBeingPickedUp = true; } @@ -2434,20 +2434,20 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->pDriver) { if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { ped->QuitEnteringCar(); - ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false); + ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_STD_HIGHIMPACT_RIGHT : ANIM_STD_HIGHIMPACT_LEFT, false); return; } if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) { ped->QuitEnteringCar(); } else { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterDoor == DOOR_FRONT_LEFT ? ANIM_BIKE_ELBOW_R : ANIM_BIKE_ELBOW_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterDoor == DOOR_FRONT_LEFT ? ANIM_STD_BIKE_ELBOW_LHS : ANIM_STD_BIKE_ELBOW_RHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); pedToDragOut = veh->pDriver; } ((CBike*)veh)->bIsBeingPickedUp = true; } else { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_FRONT_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_FRONT_LEFT ? ANIM_BIKE_JUMPON_LHS : ANIM_BIKE_JUMPON_RHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); ((CBike*)veh)->bIsBeingPickedUp = true; } @@ -2455,14 +2455,14 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->pPassengers[0]) { if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { ped->QuitEnteringCar(); - ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false); + ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_STD_HIGHIMPACT_RIGHT : ANIM_STD_HIGHIMPACT_LEFT, false); return; } if (veh->pPassengers[0]->m_nPedState != PED_DRIVING || veh->pPassengers[0]->bDontDragMeOutCar) { ped->QuitEnteringCar(); } else { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, - enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_ELBOW_R : ANIM_BIKE_ELBOW_L); + enterDoor == DOOR_REAR_LEFT ? ANIM_STD_BIKE_ELBOW_LHS : ANIM_STD_BIKE_ELBOW_RHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); pedToDragOut = veh->pPassengers[0]; } @@ -2470,7 +2470,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) } else { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), - ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L); + ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_LHS : ANIM_BIKE_JUMPON_RHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); ((CBike*)veh)->bIsBeingPickedUp = true; } @@ -2502,22 +2502,22 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) } if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (itsVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_GET_IN_REAR_RHS); } else if (itsBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_R); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_GET_IN_RHS); } else if (itsLow) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_RHS); } else { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_RHS); } } else if (itsVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_GET_IN_REAR_LHS); } else if (itsBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_GET_IN_LHS); } else if (itsLow) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS); } else { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS); } ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); @@ -2526,16 +2526,16 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) veh->AutoPilot.m_nCruiseSpeed = 0; if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (itsVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_OPEN); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_OPEN_DOOR_REAR_RHS); } else if (itsBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_OPEN_R); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_OPEN_RHS); } else { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_OPEN_DOOR_RHS); } } else if (itsVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_OPEN_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_OPEN_DOOR_REAR_LHS); } else if (itsBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_OPEN_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_OPEN_LHS); } else { if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) { @@ -2544,7 +2544,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) && veh->pDriver->CharCreatedBy != MISSION_CHAR && veh->pDriver->m_nPedState == PED_DRIVING) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_QUICKJACK); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); CPlayerPed *player = nil; @@ -2564,19 +2564,19 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) } } if (veh->IsOpenTopCar() && !veh->pDriver && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_JUMPIN_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_JUMP_IN_LO_LHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); return; } - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_OPEN_DOOR_LHS); } ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); } else { if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_DOORLOCKED_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CARDOOR_LOCKED_RHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_DOORLOCKED_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CARDOOR_LOCKED_LHS); ped->bCancelEnteringCar = true; ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); @@ -2664,13 +2664,13 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) veh->IsCar() && veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI && ((CAutomobile*)veh)->m_nWheelsOnGround == 0) { ped->QuitEnteringCar(); if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) - ped->SetFall(1000, ANIM_KO_SPIN_R, false); + ped->SetFall(1000, ANIM_STD_HIGHIMPACT_LEFT, false); else - ped->SetFall(1000, ANIM_KO_SPIN_L, false); + ped->SetFall(1000, ANIM_STD_HIGHIMPACT_RIGHT, false); return; } - veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_OPEN_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_CAR_OPEN_DOOR_LHS, 1.0f); if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) isVan = false; @@ -2679,27 +2679,27 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) { if (veh->IsBike()) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_LHS); } else if (isVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_GET_IN_REAR_LHS); } else if (isBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_GET_IN_LHS); } else if (isLow) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS); } else { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS); } } else { if (veh->IsBike()) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_RHS); } else if (isVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_GET_IN_REAR_RHS); } else if (isBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_R); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_GET_IN_RHS); } else if (isLow) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_RHS); } else { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_RHS); } if (ped->m_vehDoor == CAR_DOOR_RF && pedInSeat && veh->IsCar()) @@ -2731,9 +2731,9 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) pedToDragOut = nil; } else { if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LO_RHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_RHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); } @@ -2754,9 +2754,9 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } } else { if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_RHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_RHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } @@ -2767,17 +2767,17 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) pedToDragOut = nil; } else { if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LO_LHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); } } else { if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } @@ -2865,18 +2865,18 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) { if (veh->IsBike()) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_LHS); else if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS); } else { if (veh->IsBike()) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_RHS); else if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_RHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_RHS); } ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } else { @@ -2923,7 +2923,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) && (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f) && veh->IsCar() && !veh->pDriver) { - if (!animAssoc || animAssoc->animId != ANIM_CAR_JUMPIN_LHS) + if (!animAssoc || animAssoc->animId != ANIM_STD_CAR_JUMP_IN_LO_LHS) if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); @@ -3019,18 +3019,18 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) } else { if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (isVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_CLOSE); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS); } else if (isLow) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_LOW_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_LO_RHS); } else { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_RHS); } } else if (isVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_CLOSE_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS); } else if (isLow) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_LOW_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_LO_LHS); } else { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_LHS); } ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped); } @@ -3042,7 +3042,7 @@ CPed::PedShuffle(void) if (m_pMyVehicle->pPassengers[0] == this) { CPed *driver = m_pMyVehicle->pDriver; if (!driver || driver->m_objective == OBJECTIVE_LEAVE_CAR) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, m_pMyVehicle->bLowVehicle ? ANIM_CAR_LSHUFFLE_RHS : ANIM_CAR_SHUFFLE_RHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, m_pMyVehicle->bLowVehicle ? ANIM_STD_CAR_SHUFFLE_LO_RHS : ANIM_STD_CAR_SHUFFLE_RHS); m_objective = OBJECTIVE_ENTER_CAR_AS_DRIVER; m_pMyVehicle->RemovePassenger(this); bInVehicle = false; @@ -3065,7 +3065,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) bool isLow = !!veh->bLowVehicle; if (!veh->bIsBus) - veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_CLOSEDOOR_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_CAR_CLOSE_DOOR_LHS, 1.0f); eDoors door; switch (ped->m_vehDoor) { @@ -3106,9 +3106,9 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) animAssoc->blendDelta = -1000.0f; if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSHUFFLE_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SHUFFLE_LO_RHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SHUFFLE_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SHUFFLE_RHS); ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped); } @@ -3206,7 +3206,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) CVehicle* veh = ped->m_pMyVehicle; if (animAssoc) { - if ((animAssoc->animId == ANIM_CAR_ROLLOUT_LHS || animAssoc->animId == ANIM_CAR_ROLLOUT_RHS) && ped && ped->m_nPedState == PED_FALL) { + if ((animAssoc->animId == ANIM_STD_ROLLOUT_LHS || animAssoc->animId == ANIM_STD_ROLLOUT_RHS) && ped && ped->m_nPedState == PED_FALL) { ped->RestoreHeadingRate(); return; } @@ -3230,7 +3230,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f); veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f); if (!veh->bIsBus) - veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_GETOUT_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_GETOUT_LHS, 1.0f); /* // Duplicate and only in PC for some reason @@ -3317,16 +3317,16 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) } else { switch (door) { case DOOR_FRONT_LEFT: - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_LHS); break; case DOOR_FRONT_RIGHT: - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_RHS); break; case DOOR_REAR_LEFT: - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_LHS); break; case DOOR_REAR_RIGHT: - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_RHS); break; default: break; @@ -3355,24 +3355,24 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (!bChangedSeat && phase != LINE_UP_TO_CAR_2) { if (m_pMyVehicle->IsBike()) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIDE) || - RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_PASSENGER)) { + RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIDE_P)) { SetPedPositionInCar(); return; } } else { - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT)) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT)) { SetPedPositionInCar(); return; } - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT)) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO)) { SetPedPositionInCar(); return; } - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP)) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P)) { SetPedPositionInCar(); return; } - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO)) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P_LO)) { SetPedPositionInCar(); return; } @@ -3383,7 +3383,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) SetPedPositionInCar(); autoZPos = GetPosition(); CPedPlacement::FindZCoorForPed(&autoZPos); - if (m_pVehicleAnim && (m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_LHS || m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_RHS) + if (m_pVehicleAnim && (m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_LHS || m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_RHS) && autoZPos.z > GetPosition().z) { m_matrix.GetPosition().z = autoZPos.z; } @@ -3446,21 +3446,21 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) vehAnim = m_pVehicleAnim->animId; switch (vehAnim) { - case ANIM_CAR_JACKED_RHS: - case ANIM_CAR_LJACKED_RHS: - case ANIM_CAR_JACKED_LHS: - case ANIM_CAR_LJACKED_LHS: - case ANIM_VAN_GETIN_L: - case ANIM_VAN_GETIN: + case ANIM_STD_JACKEDCAR_RHS: + case ANIM_STD_JACKEDCAR_LO_RHS: + case ANIM_STD_JACKEDCAR_LHS: + case ANIM_STD_JACKEDCAR_LO_LHS: + case ANIM_STD_VAN_GET_IN_REAR_LHS: + case ANIM_STD_VAN_GET_IN_REAR_RHS: multExtractedFromAnim = true; zBlend = Max(m_pVehicleAnim->GetProgress() - 0.3f, 0.0f) / (1.0f - 0.3f); // fall through - case ANIM_CAR_QJACKED: - case ANIM_CAR_GETOUT_LHS: - case ANIM_CAR_GETOUT_LOW_LHS: - case ANIM_CAR_GETOUT_RHS: - case ANIM_CAR_GETOUT_LOW_RHS: + case ANIM_STD_QUICKJACKED: + case ANIM_STD_GETOUT_LHS: + case ANIM_STD_GETOUT_LO_LHS: + case ANIM_STD_GETOUT_RHS: + case ANIM_STD_GETOUT_LO_RHS: if (!multExtractedFromAnim) { multExtractedFromAnim = true; @@ -3468,49 +3468,49 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } // fall through - case ANIM_CAR_CRAWLOUT_RHS: - case ANIM_CAR_CRAWLOUT_RHS2: - case ANIM_VAN_GETOUT_L: - case ANIM_VAN_GETOUT: - case ANIM_BIKE_GETOFF_RHS: + case ANIM_STD_CRAWLOUT_LHS: + case ANIM_STD_CRAWLOUT_RHS: + case ANIM_STD_VAN_GET_OUT_REAR_LHS: + case ANIM_STD_VAN_GET_OUT_REAR_RHS: case ANIM_BIKE_GETOFF_LHS: + case ANIM_BIKE_GETOFF_RHS: seatPosMult = m_pVehicleAnim->GetProgress(); break; - case ANIM_CAR_GETIN_RHS: - case ANIM_CAR_GETIN_LHS: + case ANIM_STD_CAR_GET_IN_RHS: + case ANIM_STD_CAR_GET_IN_LHS: if (veh && veh->IsCar() && veh->bIsBus) { multExtractedFromAnimBus = true; zBlend = Min(m_pVehicleAnim->GetProgress(), 0.5f) / 0.5f; } // fall through - case ANIM_CAR_QJACK: - case ANIM_CAR_GETIN_LOW_LHS: - case ANIM_CAR_GETIN_LOW_RHS: - case ANIM_DRIVE_BOAT: + case ANIM_STD_QUICKJACK: + case ANIM_STD_CAR_GET_IN_LO_LHS: + case ANIM_STD_CAR_GET_IN_LO_RHS: + case ANIM_STD_BOAT_DRIVE: seatPosMult = m_pVehicleAnim->GetTimeLeft() / m_pVehicleAnim->hierarchy->totalLength; break; - case ANIM_CAR_CLOSEDOOR_LHS: - case ANIM_CAR_CLOSEDOOR_LOW_LHS: - case ANIM_CAR_CLOSEDOOR_RHS: - case ANIM_CAR_CLOSEDOOR_LOW_RHS: - case ANIM_CAR_SHUFFLE_RHS: - case ANIM_CAR_LSHUFFLE_RHS: + case ANIM_STD_CAR_CLOSE_DOOR_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_RHS: + case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS: + case ANIM_STD_CAR_SHUFFLE_RHS: + case ANIM_STD_CAR_SHUFFLE_LO_RHS: seatPosMult = 0.0f; break; - case ANIM_CAR_JUMPIN_LHS: + case ANIM_STD_CAR_JUMP_IN_LO_LHS: { float animLength = m_pVehicleAnim->hierarchy->totalLength; seatPosMult = Max(0.0f, 0.5f * animLength - m_pVehicleAnim->currentTime) / animLength; break; } - case ANIM_CAR_CLOSE_LHS: - case ANIM_CAR_CLOSE_RHS: - case ANIM_COACH_OPEN_L: - case ANIM_COACH_OPEN_R: - case ANIM_COACH_IN_L: - case ANIM_COACH_IN_R: - case ANIM_COACH_OUT_L: + case ANIM_STD_CAR_CLOSE_LHS: + case ANIM_STD_CAR_CLOSE_RHS: + case ANIM_STD_COACH_OPEN_LHS: + case ANIM_STD_COACH_OPEN_RHS: + case ANIM_STD_COACH_GET_IN_LHS: + case ANIM_STD_COACH_GET_IN_RHS: + case ANIM_STD_COACH_GET_OUT_LHS: seatPosMult = 1.0f; break; default: @@ -3576,8 +3576,8 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) vehAnim = m_pVehicleAnim->animId; if (veh->IsBike() && (m_pVehicleAnim && vehAnim != ANIM_BIKE_KICK)) { float zBlend; - if (vehAnim != ANIM_BIKE_GETOFF_RHS && vehAnim != ANIM_BIKE_GETOFF_LHS) { - if (vehAnim != ANIM_BIKE_JUMPON_R && vehAnim != ANIM_BIKE_JUMPON_L) { + if (vehAnim != ANIM_BIKE_GETOFF_LHS && vehAnim != ANIM_BIKE_GETOFF_RHS) { + if (vehAnim != ANIM_BIKE_JUMPON_LHS && vehAnim != ANIM_BIKE_JUMPON_RHS) { zBlend = 0.0f; } else { float animLength = m_pVehicleAnim->hierarchy->totalLength; @@ -3592,10 +3592,10 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) neededPos.z += (autoZPos.z - neededPos.z) * zBlend; } else { currentZ = GetPosition().z; - if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) { + if (m_pVehicleAnim && vehAnim != ANIM_STD_VAN_GET_IN_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS && vehAnim != ANIM_STD_VAN_GET_IN_REAR_RHS) { neededPos.z = autoZPos.z; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - } else if (neededPos.z < currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) { + } else if (neededPos.z < currentZ && m_pVehicleAnim && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS) { adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position @@ -3612,8 +3612,8 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) neededPos.z = (neededPos.z - currentZ) * zBlend + currentZ; } else { if (m_pVehicleAnim && - (vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS - || vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) { + (vehAnim == ANIM_STD_CAR_GET_IN_RHS || vehAnim == ANIM_STD_CAR_GET_IN_LO_RHS || vehAnim == ANIM_STD_CAR_GET_IN_LHS || vehAnim == ANIM_STD_CAR_GET_IN_LO_LHS + || vehAnim == ANIM_STD_QUICKJACK || vehAnim == ANIM_STD_VAN_GET_IN_REAR_LHS || vehAnim == ANIM_STD_VAN_GET_IN_REAR_RHS)) { adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position @@ -3790,9 +3790,9 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag) bUsesCollision = false; if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_LHS : ANIM_STD_CAR_ALIGN_DOOR_LHS, 4.0f); else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_RHS : ANIM_STD_CAR_ALIGN_DOOR_RHS, 4.0f); m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); } @@ -3853,7 +3853,7 @@ CPed::BeingDraggedFromCar(void) bool dontRunAnim = false; if (!m_pVehicleAnim) { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 1000.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1000.0f); AssocGroupId assocGroup; if (m_pMyVehicle && m_pMyVehicle->IsBike()) { @@ -3863,17 +3863,17 @@ CPed::BeingDraggedFromCar(void) } else { if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { if (bWillBeQuickJacked && m_vehDoor == CAR_DOOR_LF) { - enterAnim = ANIM_CAR_QJACKED; + enterAnim = ANIM_STD_QUICKJACKED; } else if (m_pMyVehicle->bLowVehicle) { - enterAnim = ANIM_CAR_LJACKED_LHS; + enterAnim = ANIM_STD_JACKEDCAR_LO_LHS; } else { - enterAnim = ANIM_CAR_JACKED_LHS; + enterAnim = ANIM_STD_JACKEDCAR_LHS; } } else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { if (m_pMyVehicle->bLowVehicle) - enterAnim = ANIM_CAR_LJACKED_RHS; + enterAnim = ANIM_STD_JACKEDCAR_LO_RHS; else - enterAnim = ANIM_CAR_JACKED_RHS; + enterAnim = ANIM_STD_JACKEDCAR_RHS; } else dontRunAnim = true; @@ -3906,7 +3906,7 @@ CPed::BeingDraggedFromCar(void) static float mult = 5.f; if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { if (m_pMyVehicle) { - m_pMyVehicle->ProcessOpenDoor(m_vehDoor, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * mult); + m_pMyVehicle->ProcessOpenDoor(m_vehDoor, ANIM_STD_NUM, m_pVehicleAnim->currentTime * mult); } } } @@ -4019,9 +4019,9 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) if (car->IsBoat()) { if (car->pHandling->Flags & HANDLING_SIT_IN_BOAT) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f); PedSetInCarCB(nil, this); bVehExitWillBeInstant = true; @@ -4032,9 +4032,9 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) } else { if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_RHS : ANIM_STD_CAR_ALIGN_DOOR_RHS, 4.0f); else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_LHS : ANIM_STD_CAR_ALIGN_DOOR_LHS, 4.0f); m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); } } @@ -4061,16 +4061,16 @@ CPed::EnterCar(void) int anim = m_pVehicleAnim->animId; // One is pickup and other one is pullup, not same :p - if ((anim == ANIM_BIKE_PICKUP_R || anim == ANIM_BIKE_PICKUP_L) && m_pVehicleAnim->currentTime > 0.4667f) + if ((anim == ANIM_STD_BIKE_PICKUP_LHS || anim == ANIM_STD_BIKE_PICKUP_RHS) && m_pVehicleAnim->currentTime > 0.4667f) bike->bIsBeingPickedUp = true; - else if ((anim == ANIM_BIKE_PULLUP_R || anim == ANIM_BIKE_PULLUP_L) && m_pVehicleAnim->currentTime > 0.4667f) + else if ((anim == ANIM_STD_BIKE_PULLUP_LHS || anim == ANIM_STD_BIKE_PULLUP_RHS) && m_pVehicleAnim->currentTime > 0.4667f) bike->bIsBeingPickedUp = true; } else if (m_nPedState == PED_CARJACK && m_pVehicleAnim) { if (m_pVehicleAnim->currentTime > 0.4f && m_pVehicleAnim->currentTime - m_pVehicleAnim->timeStep <= 0.4f) { int anim = m_pVehicleAnim->animId; if (anim == ANIM_BIKE_KICK) { DMAudio.PlayOneShot(m_audioEntityId, SOUND_187, 3.0f); - } else if (anim == ANIM_BIKE_ELBOW_R || anim == ANIM_BIKE_ELBOW_L) { + } else if (anim == ANIM_STD_BIKE_ELBOW_LHS || anim == ANIM_STD_BIKE_ELBOW_RHS) { DMAudio.PlayOneShot(m_audioEntityId, SOUND_186, 3.0f); } } @@ -4091,8 +4091,8 @@ CPed::QuitEnteringCar(void) RestartNonPartialAnims(); - if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE)) - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE)) + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f); if (veh) { if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_nPedState == PED_CARJACK) @@ -4442,7 +4442,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) m_pVehicleAnim->blendDelta = -1000.0f; RemoveInCarAnims(); SetMoveState(PEDMOVE_NONE); - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f); veh->AutoPilot.m_nCruiseSpeed = 0; if (teleportNeeded) { @@ -4450,9 +4450,9 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } else { if (veh->GetUp().z <= -0.8f && !veh->IsBike()) { if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_RHS); } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_LHS); } m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); @@ -4465,11 +4465,11 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) break; case CAR_DOOR_RF: case CAR_DOOR_RR: - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_LHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_RHS); break; case CAR_DOOR_LF: case CAR_DOOR_LR: - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_RHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_LHS); break; default: break; @@ -4504,48 +4504,48 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) switch (m_vehDoor) { case CAR_DOOR_RF: if (canJumpOut) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_RHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROLLOUT_RHS); } else if (veh->bIsBus) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_COACH, ANIM_COACH_OUT_L); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_GET_OUT_LHS); } else { if (isLow) - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_RHS); else - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_RHS); } break; case CAR_DOOR_RR: if (canJumpOut) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_RHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROLLOUT_RHS); } else if (veh->bIsVan) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETOUT); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_GET_OUT_REAR_RHS); } else if (isLow) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_RHS); } else { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_RHS); } break; case CAR_DOOR_LF: if (canJumpOut) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_LHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROLLOUT_LHS); } else if (veh->bIsBus) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_COACH, ANIM_COACH_OUT_L); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_GET_OUT_LHS); } else { if (isLow) - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_LHS); else - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LHS); } break; case CAR_DOOR_LR: if (canJumpOut) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_LHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROLLOUT_LHS); } else if (veh->bIsVan) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETOUT_L); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_GET_OUT_REAR_LHS); } else if (isLow) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_LHS); } else { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LHS); } break; default: @@ -4581,9 +4581,9 @@ CPed::ExitCar(void) ((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false); } } else if (m_pMyVehicle->IsCar()) { - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_LHS)) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROLLOUT_LHS)) { ((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_LF, this); - } else if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_RHS)) { + } else if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROLLOUT_RHS)) { ((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_RF, this); } } @@ -4600,9 +4600,9 @@ CPed::ExitCar(void) else LineUpPedWithCar(LINE_UP_TO_CAR_FALL); - } else if (exitAnim == ANIM_CAR_ROLLOUT_LHS || exitAnim == ANIM_CAR_ROLLOUT_RHS) { + } else if (exitAnim == ANIM_STD_ROLLOUT_LHS || exitAnim == ANIM_STD_ROLLOUT_RHS) { if (animTime > 0.07f && m_pMyVehicle && m_pMyVehicle->IsCar()) { - if (exitAnim == ANIM_CAR_ROLLOUT_LHS) { + if (exitAnim == ANIM_STD_ROLLOUT_LHS) { ((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_LF, this); } else { ((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_RF, this); @@ -4616,7 +4616,7 @@ CPed::ExitCar(void) if (m_pSeekTarget) { // Car is upside down if (m_pMyVehicle->GetUp().z > -0.8f) { - if (exitAnim == ANIM_CAR_CLOSE_RHS || exitAnim == ANIM_CAR_CLOSE_LHS || animTime > 0.3f) + if (exitAnim == ANIM_STD_CAR_CLOSE_RHS || exitAnim == ANIM_STD_CAR_CLOSE_LHS || animTime > 0.3f) LineUpPedWithCar(LINE_UP_TO_CAR_END); else LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START)); @@ -4637,7 +4637,7 @@ CPed::ExitCar(void) } if(foundPed && (!foundPed->IsPlayer() || m_nPedType == PEDTYPE_COP || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)) if (animTime > 0.4f && foundPed->IsPedInControl()) - foundPed->SetFall(1000, ANIM_KO_SKID_FRONT, 1); + foundPed->SetFall(1000, ANIM_STD_HIGHIMPACT_FRONT, 1); } } } @@ -4645,13 +4645,97 @@ CPed::ExitCar(void) CVector CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component) { - CVector vehDoorPos = GetPositionToOpenCarDoor(veh, component, 1.0f); + CVector doorPos; + CVector vehDoorOffset; + CVehicleModelInfo* vehModel = veh->GetModelInfo(); -/* - // Unused - vehDoorPosWithoutOffset = veh->GetMatrix() * localVehDoorPos; -*/ - return vehDoorPos; + if (veh->IsBike()) { + CBike* bike = (CBike*)veh; + + if (component == CAR_WINDSCREEN) { + doorPos = vehModel->GetFrontSeatPosn(); + return bike->GetMatrix() * (doorPos + + CVector(-vecPedBikeKickAnimOffset.x, vecPedBikeKickAnimOffset.y, -vecPedBikeKickAnimOffset.z)); + } else { + switch (bike->m_bikeAnimType) { + case ASSOCGRP_BIKE_VESPA: + vehDoorOffset = vecPedVespaBikeJumpRhsAnimOffset; + break; + case ASSOCGRP_BIKE_HARLEY: + vehDoorOffset = vecPedHarleyBikeJumpRhsAnimOffset; + break; + case ASSOCGRP_BIKE_DIRT: + vehDoorOffset = vecPedDirtBikeJumpRhsAnimOffset; + break; + default: + vehDoorOffset = vecPedStdBikeJumpRhsAnimOffset; + break; + } + } + + doorPos = vehModel->GetFrontSeatPosn(); + if (component == CAR_DOOR_LR || component == CAR_DOOR_RR) { + doorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + } + + if (component == CAR_DOOR_LR || component == CAR_DOOR_LF) { + vehDoorOffset.x *= -1.f; + } + + CVector correctedPos; + bike->GetCorrectedWorldDoorPosition(correctedPos, vehDoorOffset, doorPos); + return correctedPos; + } else { + float seatOffset; + if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) { + seatOffset = 0.0f; + vehDoorOffset = vecPedVanRearDoorAnimOffset; + } else { + seatOffset = veh->pHandling->fSeatOffsetDistance; + if (veh->bLowVehicle) { + vehDoorOffset = vecPedCarDoorLoAnimOffset; + } else { + vehDoorOffset = vecPedCarDoorAnimOffset; + } + } + + switch (component) { + case CAR_DOOR_RF: + doorPos = vehModel->GetFrontSeatPosn(); + doorPos.x += seatOffset; + vehDoorOffset.x = -vehDoorOffset.x; + break; + + case CAR_DOOR_RR: + doorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + doorPos.x += seatOffset; + vehDoorOffset.x = -vehDoorOffset.x; + break; + + case CAR_DOOR_LF: + doorPos = vehModel->GetFrontSeatPosn(); + doorPos.x += seatOffset; + doorPos.x = -doorPos.x; + break; + + case CAR_DOOR_LR: + doorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + doorPos.x += seatOffset; + doorPos.x = -doorPos.x; + break; + + default: + doorPos = vehModel->GetFrontSeatPosn(); + vehDoorOffset = CVector(0.0f, 0.0f, 0.0f); + break; + } + + CVector diffVec = doorPos - vehDoorOffset; + return Multiply3x3(veh->GetMatrix(), diffVec) + veh->GetPosition(); + + //unused + //doorPos = Multiply3x3(veh->GetMatrix(), doorPos) + veh->GetMatrix(); + } } void @@ -4849,7 +4933,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) CAnimManager::AddAnimBlockRef(bikehBlock); CAnimManager::AddAnimBlockRef(bikedBlock); - CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_JACKED_LHS)->hierarchy; + CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_JACKEDCAR_LHS)->hierarchy; CAnimBlendSequence *seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4861,7 +4945,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LHS)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4873,7 +4957,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4885,7 +4969,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_QJACKED)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_QUICKJACKED)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4897,7 +4981,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_VAN, ANIM_VAN_GETIN_L)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_VAN, ANIM_STD_VAN_GET_IN_REAR_LHS)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4909,7 +4993,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_TRAIN_GETOUT)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4921,7 +5005,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_STANDARD, ANIM_BIKE_JUMPON_R)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_STANDARD, ANIM_BIKE_JUMPON_LHS)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4933,7 +5017,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_VESPA, ANIM_BIKE_JUMPON_R)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_VESPA, ANIM_BIKE_JUMPON_LHS)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4945,7 +5029,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_HARLEY, ANIM_BIKE_JUMPON_R)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_HARLEY, ANIM_BIKE_JUMPON_LHS)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4957,7 +5041,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_DIRT, ANIM_BIKE_JUMPON_R)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_DIRT, ANIM_BIKE_JUMPON_LHS)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -5103,7 +5187,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) break; } } else { - draggedOutOffset = vecPedDraggedOutCarAnimOffset; + draggedOutOffset = CVector(vecPedDraggedOutCarAnimOffset.x, vecPedDraggedOutCarAnimOffset.y, 0.0f); } if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR) draggedOutOffset.x = -draggedOutOffset.x; @@ -5114,7 +5198,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); ped->SetPosition(posAfterBeingDragged); - if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedDraggedOutCarAnimOffset)) { + if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &draggedOutOffset)) { ped->PositionPedOutOfCollision(); } @@ -5280,7 +5364,7 @@ CPed::SetEnterTrain(CVehicle *train, uint32 unused) m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); SetPedState(PED_ENTER_TRAIN); - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TRAIN_GETIN, 4.0f); m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this); bUsesCollision = false; LineUpPedWithTrain(); @@ -5354,7 +5438,7 @@ CPed::SetExitTrain(CVehicle* train) GetNearestTrainPedPosition(train, exitPos); */ SetPedState(PED_EXIT_TRAIN); - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TRAIN_GETOUT, 4.0f); m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this); bUsesCollision = false; LineUpPedWithTrain(); @@ -5729,7 +5813,12 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset) doorPos = vehModel->GetFrontSeatPosn(); if (component == CAR_WINDSCREEN) { +#ifdef FIX_BUGS + return bike->GetMatrix() * (doorPos + + CVector(-vecPedBikeKickAnimOffset.x, vecPedBikeKickAnimOffset.y, -vecPedBikeKickAnimOffset.z)); +#else return bike->GetMatrix() * (doorPos + vecPedBikeKickAnimOffset); +#endif } else { switch (bike->m_bikeAnimType) { case ASSOCGRP_BIKE_VESPA: @@ -5860,14 +5949,14 @@ CPed::SetDuck(uint32 time, bool sth) CAnimBlendAssociation *duckAssoc; if (bCrouchWhenShooting) { - duckAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 4.0f); + duckAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_WEAPON, 4.0f); duckAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; bIsDucking = true; m_duckTimer = CTimer::GetTimeInMilliseconds() + time; } else { - CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); + CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_DOWN, 4.0f); bIsDucking = true; m_duckTimer = CTimer::GetTimeInMilliseconds() + time; } @@ -5881,7 +5970,7 @@ CPed::Duck(void) ClearDuck(); else if (bIsDucking && bCrouchWhenShooting) { CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - CAnimBlendAssociation *crouchAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH); + CAnimBlendAssociation *crouchAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_WEAPON); if (!crouchAnim) { if(GetCrouchFireAnim(weapon)) crouchAnim = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon)); @@ -5903,12 +5992,12 @@ CPed::Duck(void) void CPed::ClearDuck(bool clearTimer) { - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); if (!animAssoc) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW); } if (!animAssoc) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_WEAPON); } if (animAssoc) { @@ -5967,9 +6056,9 @@ CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg) animAssoc->blendDelta = -1000.0f; if (veh->bLowVehicle) { - veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR_LOW, 1.0f); + veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, 1.0f); } else { - veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, 1.0f); + veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, 1.0f); } veh->m_nGettingOutFlags &= ~CAR_DOOR_FLAG_LF; @@ -6042,28 +6131,28 @@ CPed::AddInCarAnims(CVehicle* car, bool isDriver) { if (car->IsBoat()) { if (car->pHandling->Flags & HANDLING_SIT_IN_BOAT) { - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); } else { - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f); } } else if (car->IsBike()) { if (isDriver) { m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_RIDE, 100.0f); } else { - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_PASSENGER, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_RIDE_P, 100.0f); } } else { if (isDriver) { if (car->bLowVehicle) { - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_LO, 100.0f); } else { - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); } } else { if (car->bLowVehicle) { - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SITPLO, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_P_LO, 100.0f); } else { - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SITP, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_P, 100.0f); } } } @@ -6076,24 +6165,24 @@ CPed::RemoveDrivebyAnims() { CAnimBlendAssociation *animAssoc; - AnimationId LeftAnim = ANIM_DRIVEBY_L; - AnimationId RightAnim = ANIM_DRIVEBY_R; + AnimationId LeftAnim = ANIM_STD_CAR_DRIVEBY_LEFT; + AnimationId RightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT; if (m_pMyVehicle->pHandling->Flags & HANDLING_IS_BIKE) { - LeftAnim = ANIM_BIKE_DRIVEBY_LHS; - RightAnim = ANIM_BIKE_DRIVEBY_RHS; + LeftAnim = ANIM_BIKE_DRIVEBY_RHS; + RightAnim = ANIM_BIKE_DRIVEBY_LHS; } else if (m_pMyVehicle->bLowVehicle) { - LeftAnim = ANIM_DRIVEBY_LOW_L; - RightAnim = ANIM_DRIVEBY_LOW_R; + LeftAnim = ANIM_STD_CAR_DRIVEBY_LEFT_LO; + RightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT_LO; } - animAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_BIKE_DRIVEBY_LHS); + animAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_BIKE_DRIVEBY_RHS); if (animAssoc) animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_BIKE_DRIVEBY_RHS); + animAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_BIKE_DRIVEBY_LHS); if (animAssoc) animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_BIKE_DRIVEBY_FT); + animAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_BIKE_DRIVEBY_FORWARD); if (animAssoc) animAssoc->blendDelta = -1000.0f; } @@ -6357,7 +6446,7 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo) if (Abs(zCorrectedPos.z - warpToPos.z) < 3.0f || Abs(zCorrectedPos.z - appropriatePos.z) < 3.0f) { appropriatePos.z = zCorrectedPos.z; - if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f, &TheCamera.GetCameraMatrix()) + if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f) && CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false) && !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) { teleported = true; @@ -6563,11 +6652,11 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { if (bIsDucking && !bCrouchWhenShooting) { - CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); + CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); if (!duckAnim) - duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW); + duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW); if (!duckAnim) - duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH); + duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_WEAPON); if (duckAnim) { duckAnim->flags |= ASSOC_DELETEFADEDOUT; @@ -6822,7 +6911,7 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith } if (goForward) { m_curFightMove = FIGHTMOVE_SHUFFLE_F; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_SH_BACK, 16.f)->SetFinishCallback(FinishFightMoveCB,this); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_SHUFFLE_B, 16.f)->SetFinishCallback(FinishFightMoveCB,this); m_fightState = FIGHTSTATE_NO_MOVE; m_fightButtonPressure = 0; m_takeAStepAfterAttack = false; @@ -6850,11 +6939,11 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { if (bIsDucking) { - CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); + CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); if (!duckAnim) - duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW); + duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW); if (!duckAnim) - duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH); + duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_WEAPON); if (duckAnim) { duckAnim->flags |= ASSOC_DELETEFADEDOUT; diff --git a/src/peds/PedAttractor.cpp b/src/peds/PedAttractor.cpp index de587270..91139def 100644 --- a/src/peds/PedAttractor.cpp +++ b/src/peds/PedAttractor.cpp @@ -113,7 +113,11 @@ const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicl CVehicleToEffect effect(pVehicle); vVehicleToEffect.push_back(effect); POP_MEMID(); +#ifdef FIX_BUGS + return vVehicleToEffect.back().ChooseEffect(pos); +#else return effect.ChooseEffect(pos); +#endif } CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect) @@ -658,12 +662,12 @@ CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect, } PUSH_MEMID(MEMID_PED_ATTR); switch (pEffect->pedattr.type) { - case ATTRACTOR_ATM: vecAttractors.push_back(new CPedAtmAttractor(pEffect, matrix, gcMaxSizeOfAtmQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.15f, 0.1f, 0.1f)); break; - case ATTRACTOR_SEAT: vecAttractors.push_back(new CPedSeatAttractor(pEffect, matrix, gcMaxSizeOfSeatQueue, 1.0f, 30000.0f, 3000.0f, 0.125f, 0.1f, 0.1f, 0.1f)); break; - case ATTRACTOR_STOP: vecAttractors.push_back(new CPedStopAttractor(pEffect, matrix, gcMaxSizeOfStopQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f)); break; - case ATTRACTOR_PIZZA: vecAttractors.push_back(new CPedPizzaAttractor(pEffect, matrix, gcMaxSizeOfPizzaQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f)); break; - case ATTRACTOR_SHELTER: vecAttractors.push_back(new CPedShelterAttractor(pEffect, matrix, gcMaxSizeOfShelterQueue, 1.0f, 30000.0f, 3000.0f, 0.5f, 6.28f, 0.1f, 0.1f)); break; - case ATTRACTOR_ICECREAM: vecAttractors.push_back(new CPedIceCreamAttractor(pEffect, matrix, gcMaxSizeOfIceCreamQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.3f, 0.1f, 0.1f)); break; + case ATTRACTOR_ATM: pRegisteredAttractor = new CPedAtmAttractor(pEffect, matrix, gcMaxSizeOfAtmQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.15f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break; + case ATTRACTOR_SEAT: pRegisteredAttractor = new CPedSeatAttractor(pEffect, matrix, gcMaxSizeOfSeatQueue, 1.0f, 30000.0f, 3000.0f, 0.125f, 0.1f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break; + case ATTRACTOR_STOP: pRegisteredAttractor = new CPedStopAttractor(pEffect, matrix, gcMaxSizeOfStopQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break; + case ATTRACTOR_PIZZA: pRegisteredAttractor = new CPedPizzaAttractor(pEffect, matrix, gcMaxSizeOfPizzaQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break; + case ATTRACTOR_SHELTER: pRegisteredAttractor = new CPedShelterAttractor(pEffect, matrix, gcMaxSizeOfShelterQueue, 1.0f, 30000.0f, 3000.0f, 0.5f, 6.28f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break; + case ATTRACTOR_ICECREAM: pRegisteredAttractor = new CPedIceCreamAttractor(pEffect, matrix, gcMaxSizeOfIceCreamQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.3f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break; } POP_MEMID(); if (pRegisteredAttractor) diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp index aed11357..0dbabb58 100644 --- a/src/peds/PedDebug.cpp +++ b/src/peds/PedDebug.cpp @@ -157,6 +157,9 @@ static char PersonalityTypeText[][18] = { "Old Girl", "Tough Girl", "Tramp", +#ifdef FIX_BUGS // there's male and female ones + "Tramp", +#endif "Tourist", "Prostitute", "Criminal", diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp index 6c691d2d..a94dc9bd 100644 --- a/src/peds/PedFight.cpp +++ b/src/peds/PedFight.cpp @@ -32,38 +32,38 @@ RpClump* flyingClumpTemp; FightMove tFightMoves[NUM_FIGHTMOVES] = { /* - { NUM_STD_ANIMS, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, - { ANIM_PUNCH_R, 0.2f, 8.f/30.f, 0.0f, 0.3f, 1.0f, HITLEVEL_HIGH, 1, 0 }, - { ANIM_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, - { ANIM_FIGHT_SH_F, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, - { ANIM_FIGHT_KNEE, 4.f/30.f, 0.2f, 0.0f, 0.6f, 1.0f, HITLEVEL_LOW, 2, 0 }, - { ANIM_FIGHT_LHOOK, 8.f/30.f, 10.f/30.f, 0.0f, 0.4f, 1.0f, HITLEVEL_HIGH, 3, 0 }, - { ANIM_FIGHT_JAB, 4.f/30.f, 0.2f, 0.0f, 0.7f, 1.0f, HITLEVEL_HIGH, 3, 0 }, - { ANIM_FIGHT_PUNCH, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, - { ANIM_FIGHT_LONGKICK, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 4, 0 }, - { ANIM_FIGHT_ROUNDHOUSE, 8.f/30.f, 10.f/30.f, 0.0f, 0.6f, 1.0f, HITLEVEL_MEDIUM, 4, 0 }, - { ANIM_FIGHT_KICK, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_HIGH, 2, 0 }, - { ANIM_FIGHT_HEAD, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 2, 0 }, - { ANIM_FIGHT_BKICK_L, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_LOW, 2, 0 }, - { ANIM_FIGHT_BKICK_L, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_LOW, 2, 0 }, - { ANIM_FIGHT_ELBOW_L, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 2, 0 }, - { ANIM_FIGHT_BKICK_R, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 2, 0 }, - { ANIM_FIGHT_ELBOW_R, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_HIGH, 2, 0 }, - { ANIM_KICK_FLOOR, 10.f/30.f, 14.f/30.f, 0.0f, 0.4f, 1.0f, HITLEVEL_GROUND, 1, 0 }, - { ANIM_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, - { ANIM_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, - { ANIM_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, - { ANIM_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, - { ANIM_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, - { ANIM_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, - { ANIM_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, - { ANIM_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, - { ANIM_FLOOR_HIT, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, - { ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, - { ANIM_WEAPON_FIRE, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, - { ANIM_WEAPON_CROUCHFIRE, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, - { ANIM_WEAPON_SPECIAL, 4.f / 30.f, 7.f / 30.f, 10.f / 30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, - { ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 } + { ANIM_STD_NUM, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_PUNCH, 0.2f, 8.f/30.f, 0.0f, 0.3f, 1.0f, HITLEVEL_HIGH, 1, 0 }, + { ANIM_STD_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_FIGHT_SHUFFLE_F, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_FIGHT_KNEE, 4.f/30.f, 0.2f, 0.0f, 0.6f, 1.0f, HITLEVEL_LOW, 2, 0 }, + { ANIM_STD_FIGHT_LHOOK, 8.f/30.f, 10.f/30.f, 0.0f, 0.4f, 1.0f, HITLEVEL_HIGH, 3, 0 }, + { ANIM_STD_FIGHT_JAB, 4.f/30.f, 0.2f, 0.0f, 0.7f, 1.0f, HITLEVEL_HIGH, 3, 0 }, + { ANIM_STD_FIGHT_PUNCH, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, + { ANIM_STD_FIGHT_LONGKICK, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 4, 0 }, + { ANIM_STD_FIGHT_ROUNDHOUSE, 8.f/30.f, 10.f/30.f, 0.0f, 0.6f, 1.0f, HITLEVEL_MEDIUM, 4, 0 }, + { ANIM_STD_FIGHT_KICK, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_HIGH, 2, 0 }, + { ANIM_STD_FIGHT_HEAD, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 2, 0 }, + { ANIM_STD_FIGHT_BKICK_L, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_LOW, 2, 0 }, + { ANIM_STD_FIGHT_BKICK_L, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_LOW, 2, 0 }, + { ANIM_STD_FIGHT_ELBOW_L, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 2, 0 }, + { ANIM_STD_FIGHT_BKICK_R, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 2, 0 }, + { ANIM_STD_FIGHT_ELBOW_R, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_HIGH, 2, 0 }, + { ANIM_STD_KICKGROUND, 10.f/30.f, 14.f/30.f, 0.0f, 0.4f, 1.0f, HITLEVEL_GROUND, 1, 0 }, + { ANIM_STD_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_FLOOR, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_ATTACK_1, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, + { ANIM_ATTACK_2, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, + { ANIM_ATTACK_3, 4.f / 30.f, 7.f / 30.f, 10.f / 30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, + { ANIM_STD_FIGHT_2IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 } */ }; @@ -184,14 +184,14 @@ CPed::SetPointGunAt(CEntity *to) if (bCrouchWhenShooting && bIsDucking && GetCrouchFireAnim(curWeapon)) { aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(curWeapon)); } else { - aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE); + aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_1); } if (!aimAssoc || aimAssoc->blendDelta < 0.0f) { if (bCrouchWhenShooting && bIsDucking && GetCrouchFireAnim(curWeapon)) { aimAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon), 4.0f); } else { - aimAssoc = CAnimManager::AddAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE); + aimAssoc = CAnimManager::AddAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_ATTACK_1); } aimAssoc->blendAmount = 0.0f; @@ -206,7 +206,7 @@ CPed::PointGunAt(void) { CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); float animLoopStart = weaponInfo->m_fAnimLoopStart; - CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE); + CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_1); if (!weaponAssoc || weaponAssoc->blendDelta < 0.0f) { if (weaponInfo->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) { weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo)); @@ -242,7 +242,7 @@ CPed::ClearPointGunAt(void) RestorePreviousState(); } weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_1); if (!animAssoc || animAssoc->blendDelta < 0.0f) { if (weaponInfo->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) { animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo)); @@ -505,7 +505,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) } if (GetCrouchFireAnim(currentWeapon) && attackAssoc) { if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) { - newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f); + newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_WEAPON, 8.0f); newAnim->SetCurrentTime(newAnim->hierarchy->totalLength); newAnim->flags &= ~ASSOC_RUNNING; } @@ -527,7 +527,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) } if (GetCrouchFireAnim(currentWeapon) && attackAssoc) { if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) { - newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f); + newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_WEAPON, 8.0f); newAnim->SetCurrentTime(newAnim->hierarchy->totalLength); newAnim->flags &= ~ASSOC_RUNNING; } @@ -586,7 +586,7 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg) } if (weapon->IsFlagSet(WEAPONFLAG_RELOAD) && reloadAssoc) { if (reloadAssoc->animId == GetCrouchReloadAnim(weapon) && !crouchFireAssoc) { - CAnimBlendAssociation *crouchAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f); + CAnimBlendAssociation *crouchAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_WEAPON, 8.0f); crouchAssoc->SetCurrentTime(crouchAssoc->hierarchy->totalLength); crouchAssoc->flags &= ~ASSOC_RUNNING; } @@ -823,7 +823,7 @@ CPed::Attack(void) || weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire) { if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW) { - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_IDLE, 0.0f); } else if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) { if (weaponAnimAssoc->speed < 1.0f) weaponAnimAssoc->speed = 1.0f; @@ -899,7 +899,7 @@ CPed::Attack(void) CPad::GetPad(0)->StartShake(240, 180); } } else { - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_IDLE, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f); if (IsPlayer()) { CPad::GetPad(0)->StartShake(240, 90); } @@ -992,13 +992,13 @@ CPed::Attack(void) if (GetFireAnimGround(ourWeapon, false)) { weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, fireAnim, 8.0f); } else { - weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_KICK_FLOOR, 8.0f); + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_KICKGROUND, 8.0f); } } weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this); } else if (GetSecondFireAnim(ourWeapon)) { if (weaponAnimAssoc->animId == GetSecondFireAnim(ourWeapon)) { - weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE, 8.0f); + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_ATTACK_1, 8.0f); } else { weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetSecondFireAnim(ourWeapon), 8.0f); } @@ -1052,9 +1052,9 @@ CPed::StartFightAttack(uint8 buttonPressure) RestoreHeadingRate(); } - CAnimBlendAssociation* animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); + CAnimBlendAssociation* animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); if (animAssoc) { RestoreHeadingRate(); @@ -1070,10 +1070,10 @@ CPed::StartFightAttack(uint8 buttonPressure) fightIdleAssoc = CAnimManager::BlendAnimation(GetClump(), weaponInfo->m_AnimToPlay, GetFightIdleWithMeleeAnim(weaponInfo), 1000.0f); fightWithWeapon = true; } else { - fightIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE, 1000.0f); + fightIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE, 1000.0f); } } else { - fightIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE, 1000.0f); + fightIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE, 1000.0f); } m_lastFightMove = FIGHTMOVE_IDLE; m_curFightMove = IsPlayer() ? ChooseAttackPlayer(buttonPressure, fightWithWeapon) : ChooseAttackAI(buttonPressure, fightWithWeapon); @@ -1130,7 +1130,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) if (hitLevel == HITLEVEL_GROUND) { CAnimBlendAssociation *floorHitAssoc; if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) { - floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f); + floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f); } else { floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[FIGHTMOVE_HITONFLOOR].animId, 8.0f); } @@ -1152,8 +1152,8 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) } else if (m_nPedState == PED_FALL) { if (hitLevel == HITLEVEL_GROUND && !IsPedHeadAbovePos(-0.3f)) { CAnimBlendAssociation *floorHitAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL) ? - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f) : - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f) : + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f); if (floorHitAssoc) { floorHitAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; floorHitAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -1168,16 +1168,16 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) AnimationId shotAnim; switch (direction) { case 1: - shotAnim = ANIM_SHOT_LEFT_PARTIAL; + shotAnim = ANIM_STD_HITBYGUN_LEFT; break; case 2: - shotAnim = ANIM_SHOT_BACK_PARTIAL; + shotAnim = ANIM_STD_HITBYGUN_BACK; break; case 3: - shotAnim = ANIM_SHOT_RIGHT_PARTIAL; + shotAnim = ANIM_STD_HITBYGUN_RIGHT; break; default: - shotAnim = ANIM_SHOT_FRONT_PARTIAL; + shotAnim = ANIM_STD_HITBYGUN_FRONT; break; } CAnimBlendAssociation *shotAssoc = RpAnimBlendClumpGetAssociation(GetClump(), shotAnim); @@ -1196,32 +1196,32 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) AnimationId hitAnim; switch (direction) { case 1: - hitAnim = ANIM_KO_SPIN_R; + hitAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 2: if (CGeneral::GetRandomNumber() & 1) { fall = false; - hitAnim = ANIM_HIT_BACK; + hitAnim = ANIM_STD_HIT_BACK; } else { - hitAnim = ANIM_KO_SKID_BACK; + hitAnim = ANIM_STD_HIGHIMPACT_BACK; } break; case 3: - hitAnim = ANIM_KO_SPIN_L; + hitAnim = ANIM_STD_HIGHIMPACT_RIGHT; break; default: if (hitLevel == HITLEVEL_LOW) { - hitAnim = ANIM_KO_SHOT_STOM; + hitAnim = ANIM_STD_KO_SHOT_STOMACH; /* LCS: removed } else if (CGeneral::GetRandomNumber() & 1) { fall = false; - hitAnim = ANIM_HIT_WALK; + hitAnim = ANIM_STD_HIT_WALK; } else if (CGeneral::GetRandomNumber() & 1) { fall = false; - hitAnim = ANIM_HIT_HEAD; + hitAnim = ANIM_STD_HIT_HEAD; */ } else { - hitAnim = ANIM_KO_SHOT_FACE; + hitAnim = ANIM_STD_KO_SHOT_FACE; } break; } @@ -1246,11 +1246,11 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) break; case HITLEVEL_LOW: if (direction == 2 && (!IsPlayer() || ((CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f))) { - SetFall(1000, ANIM_KO_SKID_BACK, false); + SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, false); Say(SOUND_PED_DEFEND); return; } else if (direction != 2 && !IsPlayer() && (CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f) { - SetFall(1000, ANIM_KO_SHOT_STOM, false); + SetFall(1000, ANIM_STD_KO_SHOT_STOMACH, false); Say(SOUND_PED_DEFEND); return; } @@ -1330,14 +1330,14 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) m_fightButtonPressure = 0; m_lastFightMove = FIGHTMOVE_IDLE; RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT); - CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START); + CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK); if (walkStartAssoc) { walkStartAssoc->flags |= ASSOC_DELETEFADEDOUT; walkStartAssoc->blendDelta = -1000.0f; } - CAnimBlendAssociation *walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); + CAnimBlendAssociation *walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1); if (!walkStopAssoc) - walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R); + walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); if (walkStopAssoc) { walkStopAssoc->flags |= ASSOC_DELETEFADEDOUT; walkStopAssoc->blendDelta = -1000.0f; @@ -1352,10 +1352,10 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) if (GetFightIdleWithMeleeAnim(weaponInfo)) { fightIdleAssoc = CAnimManager::AddAnimation(GetClump(), weaponInfo->m_AnimToPlay, GetFightIdleWithMeleeAnim(weaponInfo)); } else { - fightIdleAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE); + fightIdleAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE); } } else { - fightIdleAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE); + fightIdleAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE); } fightIdleAssoc->blendAmount = 1.0f; CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f); @@ -1409,7 +1409,7 @@ CPed::Fight(void) } if (m_curFightMove == FIGHTMOVE_SHUFFLE_F && !currentAssoc) - currentAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_SH_BACK); + currentAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_SHUFFLE_B); if (IsPlayer() && currentAssoc && weapon == WEAPONTYPE_KATANA) { if (m_curFightMove == FIGHTMOVE_MELEE1 || m_curFightMove == FIGHTMOVE_MELEE2) { @@ -1938,7 +1938,7 @@ CPed::EndFight(uint8 endType) m_curFightMove = FIGHTMOVE_NULL; RestorePreviousState(); - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); if (!animAssoc) animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); @@ -1947,16 +1947,16 @@ CPed::EndFight(uint8 endType) switch (endType) { case ENDFIGHT_NORMAL: - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f); - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT2_IDLE, 8.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_2IDLE, 8.0f); break; case ENDFIGHT_WITH_A_STEP: - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 1.0f); - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_WALK_START, 8.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_STARTWALK, 8.0f); break; case ENDFIGHT_FAST: - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f); - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT2_IDLE, 8.0f)->speed = 2.0f; + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_2IDLE, 8.0f)->speed = 2.0f; break; default: break; @@ -2243,7 +2243,7 @@ CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece) || weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BRASSKNUCKLE && IsPlayer() || victim->m_pedStats->m_flags & STAT_ONE_HIT_KNOCKDOWN || brassKnucklePunch)) { - victim->SetFall(0, (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0); + victim->SetFall(0, (AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0); if (victim->m_nPedState == PED_FALL) victim->bIsStanding = false; } @@ -2378,7 +2378,7 @@ CPed::LoadFightData(void) animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName); tFightMoves[moveId].animId = (AnimationId)animAssoc->animId; } else { - tFightMoves[moveId].animId = ANIM_WALK; + tFightMoves[moveId].animId = ANIM_STD_WALK; } } moveId++; @@ -2403,7 +2403,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount if (m_eventType >= EVENT_ICECREAM) m_lookTimer = 0; else - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER, 4.0f); } @@ -2443,7 +2443,7 @@ CPed::InvestigateEvent(void) case EVENT_HIT_AND_RUN_COP: if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); if (animAssoc) { animAssoc->blendDelta = -8.0f; @@ -2455,7 +2455,7 @@ CPed::InvestigateEvent(void) } else if (CGeneral::GetRandomNumber() & 3) { ClearLookFlag(); - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); Say(SOUND_PED_CHAT_EVENT); @@ -2469,16 +2469,16 @@ CPed::InvestigateEvent(void) case EVENT_EXPLOSION: if (bHasACamera && CTimer::GetTimeInMilliseconds() > m_lookTimer) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CAM); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_CAM); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); - if (animAssoc && animAssoc->animId == ANIM_IDLE_CAM) { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); + if (animAssoc && animAssoc->animId == ANIM_STD_IDLE_CAM) { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); } else if (CGeneral::GetRandomNumber() & 3) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_CAM, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_CAM, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(2500, 5000)); if (!CGame::germanGame) Say(SOUND_PED_CHAT_EVENT); @@ -2488,30 +2488,30 @@ CPed::InvestigateEvent(void) } } else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH); - if (animAssoc && animAssoc->animId == ANIM_IDLE_STANCE) { + if (animAssoc && animAssoc->animId == ANIM_STD_IDLE) { if (CGeneral::GetRandomNumber() & 1) - animToPlay = ANIM_IDLE_HBHB; + animToPlay = ANIM_STD_IDLE_HBHB; else - animToPlay = ANIM_XPRESS_SCRATCH; + animToPlay = ANIM_STD_XPRESS_SCRATCH; CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(1500, 4000)); - } else if (animAssoc && animAssoc->animId == ANIM_IDLE_HBHB) { + } else if (animAssoc && animAssoc->animId == ANIM_STD_IDLE_HBHB) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; if (CGeneral::GetRandomNumber() & 1) { - animToPlay = ANIM_IDLE_STANCE; + animToPlay = ANIM_STD_IDLE; animGroup = m_animGroup; } else { - animToPlay = ANIM_XPRESS_SCRATCH; + animToPlay = ANIM_STD_XPRESS_SCRATCH; animGroup = ASSOCGRP_STD; } @@ -2520,10 +2520,10 @@ CPed::InvestigateEvent(void) } else { if (CGeneral::GetRandomNumber() & 1) { - animToPlay = ANIM_IDLE_STANCE; + animToPlay = ANIM_STD_IDLE; animGroup = m_animGroup; } else { - animToPlay = ANIM_IDLE_HBHB; + animToPlay = ANIM_STD_IDLE_HBHB; animGroup = ASSOCGRP_STD; } @@ -2541,26 +2541,26 @@ CPed::InvestigateEvent(void) if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { if (m_lookTimer) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; if (m_eventType == EVENT_ICECREAM) - animToPlay = ANIM_IDLE_CHAT; + animToPlay = ANIM_STD_CHAT; else - animToPlay = ANIM_XPRESS_SCRATCH; + animToPlay = ANIM_STD_XPRESS_SCRATCH; CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay,4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); } else { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; ClearInvestigateEvent(); } else { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -2569,7 +2569,7 @@ CPed::InvestigateEvent(void) } } } else { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); } } @@ -2615,13 +2615,13 @@ CPed::InvestigateEvent(void) void CPed::ClearInvestigateEvent(void) { - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -2643,7 +2643,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi CPlayerPed *player = FindPlayerPed(); float dieDelta = 4.0f; float dieSpeed = 0.0f; - AnimationId dieAnim = ANIM_KO_SHOT_FRONT1; + AnimationId dieAnim = ANIM_STD_KO_FRONT; bool headShot = false; bool willLinger = false; int random; @@ -2691,9 +2691,9 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (m_nPedState == PED_GETUP) { if (!IsPedHeadAbovePos(-0.3f)) { if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) - dieAnim = ANIM_FLOOR_HIT_F; + dieAnim = ANIM_STD_HIT_FLOOR_FRONT; else - dieAnim = ANIM_FLOOR_HIT; + dieAnim = ANIM_STD_HIT_FLOOR; dieDelta *= 2.0f; dieSpeed = 0.5f; detectDieAnim = false; @@ -2702,14 +2702,14 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL); if (!fallAssoc || fallAssoc->IsRunning()) { if (fallAssoc && fallAssoc->blendDelta >= 0.0f) - dieAnim = NUM_STD_ANIMS; + dieAnim = ANIM_STD_NUM; else - dieAnim = ANIM_KO_SHOT_FRONT1; + dieAnim = ANIM_STD_KO_FRONT; } else { if (fallAssoc->flags & ASSOC_FRONTAL) - dieAnim = ANIM_FLOOR_HIT_F; + dieAnim = ANIM_STD_HIT_FLOOR_FRONT; else - dieAnim = ANIM_FLOOR_HIT; + dieAnim = ANIM_STD_HIT_FLOOR; dieDelta *= 2.0f; dieSpeed = 0.5f; @@ -2726,28 +2726,28 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (m_nPedState == PED_FALL) { if (IsPedHeadAbovePos(-0.3f)) { - dieAnim = NUM_STD_ANIMS; + dieAnim = ANIM_STD_NUM; } else { if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) - dieAnim = ANIM_FLOOR_HIT_F; + dieAnim = ANIM_STD_HIT_FLOOR_FRONT; else - dieAnim = ANIM_FLOOR_HIT; + dieAnim = ANIM_STD_HIT_FLOOR; dieDelta = dieDelta * 2.0f; dieSpeed = 0.5f; } } else { switch (direction) { case 0: - dieAnim = ANIM_KO_SKID_FRONT; + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; break; case 1: - dieAnim = ANIM_KO_SPIN_R; + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 2: - dieAnim = ANIM_KO_SKID_BACK; + dieAnim = ANIM_STD_HIGHIMPACT_BACK; break; case 3: - dieAnim = ANIM_KO_SPIN_L; + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; break; default: break; @@ -2775,12 +2775,12 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (m_nPedState == PED_FALL) { if (IsPedHeadAbovePos(-0.3f)) { - dieAnim = NUM_STD_ANIMS; + dieAnim = ANIM_STD_NUM; } else { if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) - dieAnim = ANIM_FLOOR_HIT_F; + dieAnim = ANIM_STD_HIT_FLOOR_FRONT; else - dieAnim = ANIM_FLOOR_HIT; + dieAnim = ANIM_STD_HIT_FLOOR; dieDelta = dieDelta * 2.0f; dieSpeed = 0.5f; } @@ -2788,28 +2788,28 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_curFightMove != FIGHTMOVE_MELEE3) { switch (direction) { case 0: - dieAnim = ANIM_KO_SKID_FRONT; + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; break; case 1: - dieAnim = ANIM_KO_SPIN_R; + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 2: - dieAnim = ANIM_KO_SKID_BACK; + dieAnim = ANIM_STD_HIGHIMPACT_BACK; break; case 3: - dieAnim = ANIM_KO_SPIN_L; + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; break; default: break; } } else { - dieAnim = ANIM_KO_SHOT_STOM; + dieAnim = ANIM_STD_KO_SHOT_STOMACH; } } else { - dieAnim = ANIM_KO_SHOT_FACE; + dieAnim = ANIM_STD_KO_SHOT_FACE; } } else { - dieAnim = ANIM_KO_SHOT_FACE; + dieAnim = ANIM_STD_KO_SHOT_FACE; RemoveBodyPart(PED_HEAD, direction); headShot = true; willLinger = true; @@ -2850,56 +2850,56 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (method == WEAPONTYPE_SHOTGUN) { switch (direction) { case 0: - dieAnim = ANIM_KO_SKID_FRONT; + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; break; case 1: - dieAnim = ANIM_KO_SPIN_R; + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 2: - dieAnim = ANIM_KO_SKID_BACK; + dieAnim = ANIM_STD_HIGHIMPACT_BACK; break; case 3: - dieAnim = ANIM_KO_SPIN_L; + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; break; default: break; } } else - dieAnim = ANIM_KO_SHOT_FRONT1; + dieAnim = ANIM_STD_KO_FRONT; willLinger = false; } else { switch (pedPiece) { case PEDPIECE_TORSO: willLinger = false; - dieAnim = ANIM_KO_SHOT_FRONT1; + dieAnim = ANIM_STD_KO_FRONT; break; case PEDPIECE_MID: willLinger = false; - dieAnim = ANIM_KO_SHOT_STOM; + dieAnim = ANIM_STD_KO_SHOT_STOMACH; break; case PEDPIECE_LEFTARM: - dieAnim = ANIM_KO_SHOT_ARML; + dieAnim = ANIM_STD_KO_SHOT_ARM_L; RemoveBodyPart(PED_UPPERARML, direction); willLinger = true; break; case PEDPIECE_RIGHTARM: - dieAnim = ANIM_KO_SHOT_ARMR; + dieAnim = ANIM_STD_KO_SHOT_ARM_R; RemoveBodyPart(PED_UPPERARMR, direction); willLinger = true; break; case PEDPIECE_LEFTLEG: - dieAnim = ANIM_KO_SHOT_LEGL; + dieAnim = ANIM_STD_KO_SHOT_LEG_L; RemoveBodyPart(PED_UPPERLEGL, direction); willLinger = true; break; case PEDPIECE_RIGHTLEG: - dieAnim = ANIM_KO_SHOT_LEGR; + dieAnim = ANIM_STD_KO_SHOT_LEG_R; RemoveBodyPart(PED_UPPERLEGR, direction); willLinger = true; break; case PEDPIECE_HEAD: - dieAnim = ANIM_KO_SHOT_FACE; + dieAnim = ANIM_STD_KO_SHOT_FACE; RemoveBodyPart(PED_HEAD, direction); headShot = true; willLinger = true; @@ -2939,16 +2939,16 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi switch (direction) { case 0: - dieAnim = ANIM_KO_SKID_FRONT; + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; break; case 1: - dieAnim = ANIM_KO_SPIN_R; + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 2: - dieAnim = ANIM_KO_SKID_BACK; + dieAnim = ANIM_STD_HIGHIMPACT_BACK; break; case 3: - dieAnim = ANIM_KO_SPIN_L; + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; break; default: break; @@ -2958,7 +2958,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (bFireProof) return false; - dieAnim = ANIM_KO_SHOT_FRONT1; + dieAnim = ANIM_STD_KO_FRONT; break; case WEAPONTYPE_RAMMEDBYCAR: case WEAPONTYPE_RUNOVERBYCAR: @@ -2973,36 +2973,36 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (pedPiece == PEDPIECE_RIGHTARM && random > 1 || pedPiece == PEDPIECE_MID && random == 2) - dieAnim = ANIM_KO_SPIN_L; + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; else - dieAnim = ANIM_KO_SKID_FRONT; + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; } else - dieAnim = ANIM_KO_SPIN_R; + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 1: if (m_nPedState == PED_DIVE_AWAY) - dieAnim = ANIM_KD_LEFT; + dieAnim = ANIM_STD_SPINFORWARD_LEFT; else - dieAnim = ANIM_KO_SPIN_R; + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 2: if ((pedPiece != PEDPIECE_LEFTARM || random <= 1) && (pedPiece != PEDPIECE_MID || random != 1)) { if ((pedPiece != PEDPIECE_RIGHTARM || random <= 1) && (pedPiece != PEDPIECE_MID || random != 2)) { - dieAnim = ANIM_KO_SKID_BACK; + dieAnim = ANIM_STD_HIGHIMPACT_BACK; } else { - dieAnim = ANIM_KD_RIGHT; + dieAnim = ANIM_STD_SPINFORWARD_RIGHT; } } else - dieAnim = ANIM_KD_LEFT; + dieAnim = ANIM_STD_SPINFORWARD_LEFT; break; case 3: if (m_nPedState == PED_DIVE_AWAY) - dieAnim = ANIM_KD_RIGHT; + dieAnim = ANIM_STD_SPINFORWARD_RIGHT; else - dieAnim = ANIM_KO_SPIN_L; + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; break; default: break; @@ -3020,7 +3020,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } break; case WEAPONTYPE_DROWNING: - dieAnim = ANIM_DROWN; + dieAnim = ANIM_STD_DROWN; break; case WEAPONTYPE_FALL: if (bCollisionProof) @@ -3028,16 +3028,16 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi switch (direction) { case 0: - dieAnim = ANIM_KO_SKID_FRONT; + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; break; case 1: - dieAnim = ANIM_KO_SPIN_R; + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 2: - dieAnim = ANIM_KO_SKID_BACK; + dieAnim = ANIM_STD_HIGHIMPACT_BACK; break; case 3: - dieAnim = ANIM_KO_SPIN_L; + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; break; default: break; @@ -3070,7 +3070,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } if (method == WEAPONTYPE_FALL) { - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_LHS)) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROLLOUT_LHS)) { if (m_fHealth >= 1.0 && m_fHealth - healthImpact < 5.0f) { m_fHealth = Min(m_fHealth, 5.0f); return false; @@ -3147,7 +3147,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (player == this) m_pMyVehicle->SetStatus(STATUS_PLAYER_DISABLED); - SetDie(NUM_STD_ANIMS, 4.0f, 0.0f); + SetDie(ANIM_STD_NUM, 4.0f, 0.0f); return true; } else { m_fHealth = 0.0f; @@ -3500,7 +3500,7 @@ CPed::CollideWithPed(CPed *collideWith) } else { SetLookFlag(collideWith, false); TurnBody(); - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PARTIAL_PUNCH, 8.0f); animAssoc->flags |= ASSOC_FADEOUTWHENDONE; m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000; if (!heIsMissionChar) { @@ -3521,22 +3521,22 @@ CPed::CollideWithPed(CPed *collideWith) moveForce.z += 0.1f; ApplyMoveForce(moveForce); if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) - animToPlay = ANIM_HIT_LEFT; + animToPlay = ANIM_STD_HIT_LEFT; else - animToPlay = ANIM_SHOT_LEFT_PARTIAL; + animToPlay = ANIM_STD_HITBYGUN_LEFT; } else if (heLooksToUs) { CVector moveForce = GetRight() * -1.0f; moveForce.z += 0.1f; ApplyMoveForce(moveForce); if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) - animToPlay = ANIM_HIT_RIGHT; + animToPlay = ANIM_STD_HIT_RIGHT; else - animToPlay = ANIM_SHOT_RIGHT_PARTIAL; + animToPlay = ANIM_STD_HITBYGUN_RIGHT; } else { if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) - animToPlay = ANIM_HIT_BACK; + animToPlay = ANIM_STD_HIT_BACK; else - animToPlay = ANIM_SHOT_BACK_PARTIAL; + animToPlay = ANIM_STD_HITBYGUN_BACK; } if (collideWith->IsPedInControl() && CTimer::GetTimeInMilliseconds() > collideWith->m_nPedStateTimer) { @@ -3553,17 +3553,17 @@ CPed::CollideWithPed(CPed *collideWith) moveForce.z += 0.1f; ApplyMoveForce(moveForce); if (heLooksToUs) - animToPlay = ANIM_KO_SPIN_L; + animToPlay = ANIM_STD_HIGHIMPACT_RIGHT; else - animToPlay = ANIM_KD_RIGHT; + animToPlay = ANIM_STD_SPINFORWARD_RIGHT; } else { CVector moveForce = GetRight(); moveForce.z += 0.1f; ApplyMoveForce(moveForce); if (heLooksToUs) - animToPlay = ANIM_KO_SPIN_R; + animToPlay = ANIM_STD_HIGHIMPACT_LEFT; else - animToPlay = ANIM_KD_LEFT; + animToPlay = ANIM_STD_SPINFORWARD_LEFT; } if (m_nPedState == PED_ATTACK && collideWith->IsPedInControl()) @@ -3816,7 +3816,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) damage = 30.0f; InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection); - SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true); + SetFall(1000, (AnimationId)(fallDirection + ANIM_STD_HIGHIMPACT_FRONT), true); if (OnGround() && !m_pCollidingEntity && (!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) { @@ -3860,18 +3860,18 @@ CPed::DriveVehicle(void) float targetUDLean = 0.0f; CAnimBlendAssociation *leftAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_LEFT); CAnimBlendAssociation *rightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIGHT); - CAnimBlendAssociation *stillAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_STILL); + CAnimBlendAssociation *stillAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_READY); CAnimBlendAssociation *fwdAssoc, *backAssoc; if (IsPlayer()) { - fwdAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_FWD); - backAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_BACK); + fwdAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_LEANF); + backAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_LEANB); } - CAnimBlendAssociation *walkbackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_PUSHES); - CAnimBlendAssociation *drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_RHS); + CAnimBlendAssociation *walkbackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_WALKBACK); + CAnimBlendAssociation *drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_LHS); if (!drivebyAssoc) - drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_LHS); + drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_RHS); if (!drivebyAssoc) - drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_FT); + drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_FORWARD); float velocityFwdDotProd = DotProduct(bike->m_vecMoveSpeed, bike->GetForward()); if (m_vecTurnSpeed.MagnitudeSqr() > 0.09f) { @@ -3882,7 +3882,7 @@ CPed::DriveVehicle(void) } if (!drivebyAssoc && Abs(velocityFwdDotProd) < 0.02f) { if (!stillAssoc || stillAssoc->blendAmount < 1.0 && stillAssoc->blendDelta <= 0.0) { - stillAssoc = CAnimManager::BlendAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_STILL, 2.0f); + stillAssoc = CAnimManager::BlendAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_READY, 2.0f); } } else { if (velocityFwdDotProd >= 0.0f) { @@ -3909,7 +3909,7 @@ CPed::DriveVehicle(void) walkbackAssoc->blendDelta = -4.0f; } } else if (!walkbackAssoc || walkbackAssoc->blendAmount < 1.0f && walkbackAssoc->blendDelta <= 0.0f) { - walkbackAssoc = CAnimManager::BlendAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_PUSHES, 4.0f); + walkbackAssoc = CAnimManager::BlendAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_WALKBACK, 4.0f); } } } @@ -4007,9 +4007,9 @@ CPed::DriveVehicle(void) float leftRightBlend = leftRightLeanAmount * blendDelta; if (IsPlayer()) { if (!fwdAssoc) - fwdAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_FWD); + fwdAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_LEANF); if (!backAssoc) - backAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_BACK); + backAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_LEANB); if (bike->m_fPedLeanAmountUD < 0.0f) { backAssoc->blendAmount = fwdBackBlend; @@ -4058,35 +4058,35 @@ CPed::DriveVehicle(void) CAnimBlendAssociation* lbAssoc; CAnimBlendAssociation* sitAssoc; if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) { - sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT); + sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_BOAT_DRIVE); if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { return; } - lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_L); - rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_R); - lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BOAT_LB); + lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_BOAT_DRIVE_LEFT); + rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_BOAT_DRIVE_RIGHT); + lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_BOAT_LOOKBEHIND); } else if (m_pMyVehicle->bLowVehicle) { - sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT); + sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO); if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { return; } - lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L); + lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT_LO); lbAssoc = nil; - rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R); + rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT_LO); } else { - sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT); + sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT); if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { return; } - lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L); - rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R); - lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB); + lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT); + rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT); + lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_LOOKBEHIND); } if (lbAssoc && @@ -4095,13 +4095,13 @@ CPed::DriveVehicle(void) lbAssoc->blendDelta = -1000.0f; } - CAnimBlendAssociation* driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L); + CAnimBlendAssociation* driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); if (!driveByAssoc) - driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R); + driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); if (!driveByAssoc) - driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_L); + driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT_LO); if (!driveByAssoc) - driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_R); + driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT_LO); if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc || m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) { @@ -4118,11 +4118,11 @@ CPed::DriveVehicle(void) if (rDriveAssoc) rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f); else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT_R); + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE_RIGHT); else if (m_pMyVehicle->bLowVehicle) - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_R); + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_RIGHT_LO); else - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_R); + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_RIGHT); } else { if (rDriveAssoc) @@ -4131,11 +4131,11 @@ CPed::DriveVehicle(void) if (lDriveAssoc) lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f); else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT_L); + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE_LEFT); else if (m_pMyVehicle->bLowVehicle) - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_L); + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_LEFT_LO); else - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_L); + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_LEFT); } if (lbAssoc) @@ -4147,9 +4147,9 @@ CPed::DriveVehicle(void) && (!lbAssoc || lbAssoc->blendAmount < 1.0f && lbAssoc->blendDelta <= 0.0f)) { if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_BOAT_LB, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_LOOKBEHIND, 4.0f); else - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_LOOKBEHIND, 4.0f); } } } @@ -4160,7 +4160,7 @@ CPed::RemoveWeaponAnims(int unused, float animDelta) CAnimBlendAssociation *weaponAssoc; //CWeaponInfo::GetWeaponInfo(unused); - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE); + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_1); if (weaponAssoc) { weaponAssoc->blendDelta = animDelta; weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -4175,17 +4175,17 @@ CPed::RemoveWeaponAnims(int unused, float animDelta) weaponAssoc->blendDelta = animDelta; weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; } - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_RELOAD); + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_EXTRA1); if (weaponAssoc) { weaponAssoc->blendDelta = animDelta; weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; } - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD); + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); if (weaponAssoc) { weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; if (weaponAssoc->flags & ASSOC_PARTIAL) weaponAssoc->blendDelta = animDelta; else - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, -animDelta); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, -animDelta); } } diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 7308b3fb..5c40419e 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -246,7 +246,7 @@ CPlayerPed::MakeChangesForNewWeapon(int32 slot) void CPlayerPed::ReApplyMoveAnims(void) { - static AnimationId moveAnims[] = { ANIM_WALK, ANIM_RUN, ANIM_SPRINT, ANIM_IDLE_STANCE, ANIM_WALK_START }; + static AnimationId moveAnims[] = { ANIM_STD_WALK, ANIM_STD_RUN, ANIM_STD_RUNFAST, ANIM_STD_IDLE, ANIM_STD_STARTWALK }; for(int i = 0; i < ARRAY_SIZE(moveAnims); i++) { CAnimBlendAssociation *curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), moveAnims[i]); @@ -311,13 +311,13 @@ CPlayerPed::SetInitialState(void) void CPlayerPed::SetRealMoveAnim(void) { - CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK); - CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN); - CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT); - CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START); - CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); - CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); - CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R); + CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_WALK); + CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN); + CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST); + CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK); + CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); + CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1); + CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); if (bResetWalkAnims) { if (curWalkAssoc) curWalkAssoc->SetCurrentTime(0.0f); @@ -329,9 +329,9 @@ CPlayerPed::SetRealMoveAnim(void) } if (!curIdleAssoc) - curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); + curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); if (!curIdleAssoc) - curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); + curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); if (!curIdleAssoc) curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); @@ -352,10 +352,10 @@ CPlayerPed::SetRealMoveAnim(void) if (!curIdleAssoc) { if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) { - curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f); + curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 8.0f); } else { - curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f); + curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f); } m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000); } @@ -366,25 +366,25 @@ CPlayerPed::SetRealMoveAnim(void) if (!curIdleAssoc) { if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) { - curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); + curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); } else { - curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); + curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); } m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000); } - if ((m_fCurrentStamina > 0.0f || bIsAimingGun) && curIdleAssoc->animId == ANIM_IDLE_TIRED) { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); + if ((m_fCurrentStamina > 0.0f || bIsAimingGun) && curIdleAssoc->animId == ANIM_STD_IDLE_TIRED) { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); } else if (m_nPedState != PED_FIGHT) { - if (m_fCurrentStamina < 0.0f && !bIsAimingGun && curIdleAssoc->animId != ANIM_IDLE_TIRED + if (m_fCurrentStamina < 0.0f && !bIsAimingGun && curIdleAssoc->animId != ANIM_STD_IDLE_TIRED && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); - } else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); + } else if (curIdleAssoc->animId != ANIM_STD_IDLE) { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); } } m_nMoveState = PEDMOVE_STILL; @@ -395,7 +395,7 @@ CPlayerPed::SetRealMoveAnim(void) curWalkStartAssoc->blendAmount = 1.0f; curWalkStartAssoc->blendDelta = 0.0f; } else { - curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK_START); + curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_STARTWALK); } if (curWalkAssoc) curWalkAssoc->SetCurrentTime(0.0f); @@ -403,8 +403,8 @@ CPlayerPed::SetRealMoveAnim(void) curRunAssoc->SetCurrentTime(0.0f); delete curIdleAssoc; - delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); - CAnimBlendAssociation *fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); + delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); + CAnimBlendAssociation *fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); if (!fightIdleAnim) fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); delete fightIdleAnim; @@ -422,11 +422,11 @@ CPlayerPed::SetRealMoveAnim(void) RestoreHeadingRate(); } if (!curWalkAssoc) { - curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK); + curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_WALK); curWalkAssoc->blendAmount = 0.0f; } if (!curRunAssoc) { - curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_RUN); + curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_RUN); curRunAssoc->blendAmount = 0.0f; } if (curWalkStartAssoc && !(curWalkStartAssoc->IsRunning())) { @@ -453,9 +453,9 @@ CPlayerPed::SetRealMoveAnim(void) if (m_fMoveSpeed < 0.4f) { AnimationId runStopAnim; if (curSprintAssoc->GetProgress() < 0.5) // double - runStopAnim = ANIM_RUN_STOP; + runStopAnim = ANIM_STD_RUNSTOP1; else - runStopAnim = ANIM_RUN_STOP_R; + runStopAnim = ANIM_STD_RUNSTOP2; CAnimBlendAssociation* newRunStopAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, runStopAnim); newRunStopAssoc->blendAmount = 1.0f; newRunStopAssoc->SetDeleteCallback(RestoreHeadingRateCB, this); @@ -498,7 +498,7 @@ CPlayerPed::SetRealMoveAnim(void) // Transition between run-sprint curWalkAssoc->blendAmount = 0.0f; curRunAssoc->blendAmount = 1.0f; - curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_SPRINT, 2.0f); + curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_RUNFAST, 2.0f); } UseSprintEnergy(); } else { @@ -629,14 +629,14 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed) void CPlayerPed::RunningLand(CPad *padUsed) { - CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_LAND); + CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_LAND); if (landAssoc && landAssoc->currentTime == 0.0f && m_fMoveSpeed > 1.5f && padUsed && (padUsed->GetPedWalkLeftRight() != 0.0f || padUsed->GetPedWalkUpDown() != 0.0f)) { landAssoc->blendDelta = -1000.0f; landAssoc->flags |= ASSOC_DELETEFADEDOUT; - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this); + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this); if (m_nPedState == PED_JUMP) RestorePreviousState(); @@ -869,7 +869,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) if (m_nPedState == PED_JUMP) { if (bIsInTheAir) { if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) - && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { + && m_fDistanceTravelled < CTimer::GetTimeStepInSeconds() && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O float angleCos = Cos(m_fRotationCur); @@ -1259,7 +1259,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) TheCamera.SetNewPlayerWeaponMode(CCam::MODE_M16_1STPERSON, 0, 0); m_fMoveSpeed = 0.0f; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 1000.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 1000.0f); SetPedState(PED_SNIPER_MODE); return; } @@ -1484,7 +1484,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) if (m_nPedState == PED_JUMP) { if (bIsInTheAir) { if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) - && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { + && m_fDistanceTravelled < CTimer::GetTimeStepInSeconds() && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O float angleCos = Cos(m_fRotationCur); @@ -1680,7 +1680,7 @@ CPlayerPed::ProcessControl(void) } } if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW && m_nPedState != PED_ATTACK && !bInVehicle) { - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_IDLE, 0.0f); } if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT) @@ -1701,24 +1701,24 @@ CPlayerPed::ProcessControl(void) if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) { if (!CReplay::IsPlayingBack() || m_pMyVehicle) { if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) { - CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR); + CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS); - if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR_LOW))) { + if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS))) { if (rollDoorAssoc) - m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime); + m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime); } else { // These comparisons are wrong, they return uint16 if (padUsed && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f || padUsed->GetBrake() != 0.0f)) { if (rollDoorAssoc) - m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime); + m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime); } else { m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; if (m_pMyVehicle->bLowVehicle) - rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR_LOW); + rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS); else - rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR); + rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS); rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this); } @@ -1948,11 +1948,11 @@ CPlayerPed::PlayIdleAnimations(CPad *padUsed) }; const animAndGroup idleAnims[] = { - {ANIM_IDLE_STRETCH, ASSOCGRP_PLAYER_IDLE}, - {ANIM_IDLE_TIME, ASSOCGRP_PLAYER_IDLE}, - {ANIM_IDLE_SHOULDER, ASSOCGRP_PLAYER_IDLE}, - {ANIM_IDLE_STRETCH_LEG, ASSOCGRP_PLAYER_IDLE}, - {ANIM_XPRESS_SCRATCH, ASSOCGRP_STD}, + {ANIM_PLAYER_IDLE1, ASSOCGRP_PLAYER_IDLE}, + {ANIM_PLAYER_IDLE2, ASSOCGRP_PLAYER_IDLE}, + {ANIM_PLAYER_IDLE3, ASSOCGRP_PLAYER_IDLE}, + {ANIM_PLAYER_IDLE4, ASSOCGRP_PLAYER_IDLE}, + {ANIM_STD_XPRESS_SCRATCH, ASSOCGRP_STD}, }; static int32 lastTime = 0; diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 0119b475..f0e41231 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -911,10 +911,9 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones() void CPopulation::ConvertAllObjectsToDummyObjects() { - int poolSize = CPools::GetObjectPool()->GetSize(); - for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { - - CObject *obj = CPools::GetObjectPool()->GetSlot(poolIndex); + uint32 i = CPools::GetObjectPool()->GetSize(); + while(i--) { + CObject *obj = CPools::GetObjectPool()->GetSlot(i); if (obj) { if (obj->CanBeDeleted()) ConvertToDummyObject(obj); @@ -980,27 +979,30 @@ CPopulation::TestSafeForRealObject(CDummyObject *dummy) { CPtrNode *ptrNode; CColModel *dummyCol = dummy->GetColModel(); - float colRadius = dummy->GetBoundRadius(); - CVector colCentre = dummy->GetBoundCentre(); - int minX = CWorld::GetSectorIndexX(dummy->GetPosition().x - colRadius); + float radius = dummyCol->boundingSphere.radius; + int minX = CWorld::GetSectorIndexX(dummy->GetPosition().x - radius); if (minX < 0) minX = 0; - int minY = CWorld::GetSectorIndexY(dummy->GetPosition().y - colRadius); + int minY = CWorld::GetSectorIndexY(dummy->GetPosition().y - radius); if (minY < 0) minY = 0; - int maxX = CWorld::GetSectorIndexX(dummy->GetPosition().x + colRadius); + int maxX = CWorld::GetSectorIndexX(dummy->GetPosition().x + radius); #ifdef FIX_BUGS if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; #else if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; #endif - int maxY = CWorld::GetSectorIndexY(dummy->GetPosition().y + colRadius); + int maxY = CWorld::GetSectorIndexY(dummy->GetPosition().y + radius); #ifdef FIX_BUGS if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; #else if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; #endif + float colRadius = dummy->GetBoundRadius(); + CVUVECTOR colCentre; + dummy->GetBoundCentre(colCentre); + static CColPoint aTempColPoints[MAX_COLLISION_POINTS]; for (int curY = minY; curY <= maxY; curY++) { @@ -1405,7 +1407,7 @@ CPopulation::PlaceGangMembersInFormation(ePedType pedType, int pedAmount, CVecto CPed *createdPeds[5]; if (!TheCamera.IsSphereVisible(coors, 3.0f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { - if (CPedPlacement::IsPositionClearForPed(coors, 3.0f, -1, 0)) { + if (CPedPlacement::IsPositionClearForPed(coors, 3.0f, -1, nil)) { bool leaderFoundGround; float leaderGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &leaderFoundGround) + 1.0f; if (leaderFoundGround) { @@ -1485,11 +1487,14 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c if (!TheCamera.IsSphereVisible(coors, circleR) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { - if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) { + if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, nil)) { int pedIdx = 0; CVector leaderPos; +#ifdef FIX_BUGS + bool createLeader = true; +#endif - for (int i = 0; i < pedAmount; i++) { + for (int i = 0; i < pedAmount; i++) { float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR; float xOffset = randomR * Cos(angleMult * circleSector); @@ -1498,8 +1503,10 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f; if (foundGround) { CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ); - - if (i == 0) +#ifndef FIX_BUGS + const bool createLeader = i == 0; +#endif + if (createLeader) leaderPos = finalPos; int gangModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1); @@ -1522,11 +1529,11 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c } } } - bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false); + bool memberCanSeeLeader = createLeader ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false); - bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f); + bool notTooHighFromLeader = createLeader ? true : !(Abs(finalPos.z - leaderPos.z) >= 1.0f); - if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) { + if (!foundObstacle && memberCanSeeLeader && notTooHighFromLeader) { CPed* newPed = AddPed(pedType, gangModel, finalPos); if (newPed) { createdPeds[pedIdx++] = newPed; @@ -1539,6 +1546,9 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c newPed->bCanAttackPlayerWithCops = true; CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0); +#ifdef FIX_BUGS + createLeader = false; +#endif } // No. #ifndef FIX_BUGS @@ -1586,7 +1596,7 @@ CPopulation::PlaceCouple(ePedType manType, int32 manModel, ePedType womanType, i return; if (!TheCamera.IsSphereVisible(coors, 1.5f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { - if (CPedPlacement::IsPositionClearForPed(coors, CModelInfo::GetModelInfo(manModel)->GetColModel()->boundingSphere.radius, -1, 0)) { + if (CPedPlacement::IsPositionClearForPed(coors, CModelInfo::GetModelInfo(manModel)->GetColModel()->boundingSphere.radius, -1, nil)) { bool manFoundGround; float manGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &manFoundGround) + 1.0f; if (manFoundGround) { @@ -1668,9 +1678,12 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group) if (!TheCamera.IsSphereVisible(coors, circleR) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { - if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) { + if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, nil)) { int pedIdx = 0; CVector leaderPos; +#ifdef FIX_BUGS + bool createLeader = true; +#endif for (int i = 0; i < pedAmount; i++) { float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); @@ -1682,11 +1695,15 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group) if (foundGround) { CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ); - if (i == 0) +#ifndef FIX_BUGS + const bool createLeader = i == 0; +#endif + if (createLeader) leaderPos = finalPos; int pedModel = ChooseCivilianOccupation(group); CPedModelInfo *pedModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(pedModel); + if (pedModelInfo->GetRwObject()) { CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil }; CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(pedModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles); @@ -1706,11 +1723,11 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group) } } } - bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false); + bool memberCanSeeLeader = createLeader ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false); - bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f); + bool notTooHighFromLeader = createLeader ? true : !(Abs(finalPos.z - leaderPos.z) >= 1.0f); - if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) { + if (!foundObstacle && memberCanSeeLeader && notTooHighFromLeader) { CPed *newPed = AddPed(pedModelInfo->m_pedType, pedModel, finalPos); if (newPed) { createdPeds[pedIdx++] = newPed; @@ -1721,6 +1738,9 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group) newPed->m_fRotationCur = angle; newPed->m_fearFlags = 0; CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0); +#ifdef FIX_BUGS + createLeader = false; +#endif } // No. #ifndef FIX_BUGS diff --git a/src/render/Antennas.cpp b/src/render/Antennas.cpp index 452069a0..5e30aca2 100644 --- a/src/render/Antennas.cpp +++ b/src/render/Antennas.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "main.h" #include "Antennas.h" CAntenna CAntennas::aAntennas[NUMANTENNAS]; @@ -70,6 +71,7 @@ CAntennas::Render(void) { int i, j; + PUSH_RENDERGROUP("CAntennas::Render"); for(i = 0; i < NUMANTENNAS; i++){ if(!aAntennas[i].active) continue; @@ -101,6 +103,8 @@ CAntennas::Render(void) } RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + + POP_RENDERGROUP(); } void diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index e3a8c86e..9cd32c5f 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "main.h" #include "Sprite.h" #include "Sprite2d.h" #include "General.h" @@ -119,6 +120,8 @@ CClouds::Render(void) if(!CGame::CanSeeOutSideFromCurrArea()) return; + PUSH_RENDERGROUP("CClouds::Render"); + CCoronas::SunBlockedByClouds = false; RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); @@ -301,6 +304,8 @@ CClouds::Render(void) RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + POP_RENDERGROUP(); } bool @@ -313,6 +318,8 @@ void CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue, int16 botred, int16 botgreen, int16 botblue, int16 alpha) { + PUSH_RENDERGROUP("CClouds::RenderBackground"); + CVector right = CrossProduct(TheCamera.GetUp(), TheCamera.GetForward()); right.Normalise(); float c = right.Magnitude2D(); @@ -415,6 +422,8 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue, ms_colourBottom.g = fogg; ms_colourBottom.b = fogb; } + + POP_RENDERGROUP(); } void @@ -423,6 +432,8 @@ CClouds::RenderHorizon(void) if(UseDarkBackground()) return; + PUSH_RENDERGROUP("CClouds::RenderHorizon"); + ms_colourBottom.a = 230; ms_colourTop.a = 80; @@ -457,4 +468,6 @@ CClouds::RenderHorizon(void) CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright, ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd); + + POP_RENDERGROUP(); } diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index e3d3416c..1ac3263c 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -249,6 +249,8 @@ CCoronas::Render(void) int i, j; int screenw, screenh; + PUSH_RENDERGROUP("CCoronas::Render"); + screenw = RwRasterGetWidth(RwCameraGetRaster(Scene.camera)); screenh = RwRasterGetHeight(RwCameraGetRaster(Scene.camera)); @@ -432,6 +434,8 @@ CCoronas::Render(void) RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + + POP_RENDERGROUP(); } void @@ -442,6 +446,8 @@ CCoronas::RenderReflections(void) CEntity *entity; if(CWeather::WetRoads > 0.0f){ + PUSH_RENDERGROUP("CCoronas::RenderReflections"); + CSprite::InitSpriteBuffer(); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); @@ -517,6 +523,8 @@ CCoronas::RenderReflections(void) RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + + POP_RENDERGROUP(); }else{ for(i = 0; i < NUMCORONAS; i++) aCoronas[i].renderReflection = false; @@ -905,9 +913,9 @@ CEntity::ProcessLightsForEntity(void) effect->light.shadowSize, 0.0f, 0.0f, -effect->light.shadowSize, 128, - effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, - effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, - effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + effect->col.r, + effect->col.g, + effect->col.b, 15.0f, 1.0f, 40.0f, false, 0.0f); }else if(lightFlickering){ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, diff --git a/src/render/Credits.cpp b/src/render/Credits.cpp index 883ad2f2..81e76625 100644 --- a/src/render/Credits.cpp +++ b/src/render/Credits.cpp @@ -798,6 +798,9 @@ CCredits::Render(void) PrintCreditSpace(1.5f, lineoffset); PrintCreditSpace(1.5f, lineoffset); CFont::DrawFonts(); +#ifdef CUTSCENE_BORDERS_SWITCH + if (CMenuManager::m_PrefsCutsceneBorders) +#endif if(TheCamera.m_WideScreenOn) TheCamera.DrawBordersForWideScreen(); diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp index 13cbd1b3..9c5921c3 100644 --- a/src/render/Draw.cpp +++ b/src/render/Draw.cpp @@ -30,28 +30,48 @@ bool CDraw::ms_bFixRadar = true; bool CDraw::ms_bFixSprites = true; #endif +#ifdef ASPECT_RATIO_SCALE +float +FindAspectRatio(void) +{ + switch (FrontEndMenuManager.m_PrefsUseWideScreen) { + case AR_AUTO: + return SCREEN_WIDTH / SCREEN_HEIGHT; + default: + case AR_4_3: + return 4.0f / 3.0f; + case AR_5_4: + return 5.0f / 4.0f; + case AR_16_10: + return 16.0f / 10.0f; + case AR_16_9: + return 16.0f / 9.0f; + case AR_21_9: + return 21.0f / 9.0f; + }; +} +#endif + float CDraw::CalculateAspectRatio(void) { - if (FrontEndMenuManager.m_PrefsUseWideScreen) { #ifdef ASPECT_RATIO_SCALE - if (TheCamera.m_WideScreenOn) - CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? - (5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) : - 5.f / 3.f; // It's used on theatrical showings according to Wiki - else - CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f; + if (TheCamera.m_WideScreenOn) + CDraw::ms_fAspectRatio = (5.f / 3.f) * FindAspectRatio() / (16.f / 9.f); // It's used on theatrical showings according to Wiki + else + CDraw::ms_fAspectRatio = FindAspectRatio(); #else + if(FrontEndMenuManager.m_PrefsUseWideScreen) { if (TheCamera.m_WideScreenOn) CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki else CDraw::ms_fAspectRatio = 16.f / 9.f; -#endif } else if (TheCamera.m_WideScreenOn) { CDraw::ms_fAspectRatio = 5.f/4.f; } else { CDraw::ms_fAspectRatio = 4.f/3.f; } +#endif return CDraw::ms_fAspectRatio; } diff --git a/src/render/Draw.h b/src/render/Draw.h index e67ab42b..b96fa813 100644 --- a/src/render/Draw.h +++ b/src/render/Draw.h @@ -4,10 +4,14 @@ enum eAspectRatio { // Make sure these work the same as FrontEndMenuManager.m_PrefsUseWideScreen // without widescreen support + AR_AUTO, AR_4_3, + AR_5_4, + AR_16_10, AR_16_9, + AR_21_9, - AR_AUTO, + AR_MAX, }; class CDraw diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index e28ebc8e..ef167708 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -460,6 +460,7 @@ void CMovingThings::Update() void CMovingThings::Render() { + PUSH_RENDERGROUP("CMovingThings::Render"); CSmokeTrails::Update(); int i; @@ -472,6 +473,7 @@ void CMovingThings::Render() CPlaneTrails::Render(); CSmokeTrails::Render(); CPlaneBanners::Render(); + POP_RENDERGROUP(); } void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) { diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 45ea9ac2..b38b0efd 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -176,11 +176,26 @@ CFont::Initialise(void) } */ +#if !defined(GAMEPAD_MENU) && defined(BUTTON_ICONS) + // loaded in CMenuManager with GAMEPAD_MENU defined + LoadButtons("MODELS/X360BTNS.TXD"); +#endif +} + #ifdef BUTTON_ICONS - if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) { +void +CFont::LoadButtons(const char *txdPath) +{ + if (int file = CFileMgr::OpenFile(txdPath)) { CFileMgr::CloseFile(file); - ButtonsSlot = CTxdStore::AddTxdSlot("buttons"); - CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD"); + if (ButtonsSlot == -1) + ButtonsSlot = CTxdStore::AddTxdSlot("buttons"); + else { + for (int i = 0; i < MAX_BUTTON_ICONS; i++) + ButtonSprite[i].Delete(); + CTxdStore::RemoveTxd(ButtonsSlot); + } + CTxdStore::LoadTxd(ButtonsSlot, txdPath); CTxdStore::AddRef(ButtonsSlot); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(ButtonsSlot); @@ -198,12 +213,22 @@ CFont::Initialise(void) ButtonSprite[BUTTON_R1].SetTexture("r1"); ButtonSprite[BUTTON_R2].SetTexture("r2"); ButtonSprite[BUTTON_R3].SetTexture("r3"); + ButtonSprite[BUTTON_RSTICK_UP].SetTexture("thumbryu"); + ButtonSprite[BUTTON_RSTICK_DOWN].SetTexture("thumbryd"); ButtonSprite[BUTTON_RSTICK_LEFT].SetTexture("thumbrxl"); ButtonSprite[BUTTON_RSTICK_RIGHT].SetTexture("thumbrxr"); CTxdStore::PopCurrentTxd(); } -#endif // BUTTON_ICONS + else { + if (ButtonsSlot != -1) { + for (int i = 0; i < MAX_BUTTON_ICONS; i++) + ButtonSprite[i].Delete(); + CTxdStore::RemoveTxdSlot(ButtonsSlot); + ButtonsSlot = -1; + } + } } +#endif // BUTTON_ICONS #ifdef MORE_LANGUAGES void @@ -257,6 +282,7 @@ CFont::Shutdown(void) for (int i = 0; i < MAX_BUTTON_ICONS; i++) ButtonSprite[i].Delete(); CTxdStore::RemoveTxdSlot(ButtonsSlot); + ButtonsSlot = -1; } #endif Sprite[0].Delete(); @@ -296,16 +322,19 @@ CFont::DrawButton(float x, float y) if (PS2Symbol != BUTTON_NONE) { CRect rect; rect.left = x; - rect.top = Details.scaleY + Details.scaleY + y; - rect.right = Details.scaleY * 17.0f + x; - rect.bottom = Details.scaleY * 19.0f + y; + rect.top = RenderState.scaleY + RenderState.scaleY + y; + rect.right = RenderState.scaleY * 17.0f + x; + rect.bottom = RenderState.scaleY * 19.0f + y; int vertexAlphaState; void *raster; RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState); RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); - ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a)); + if (RenderState.bIsShadow) + ButtonSprite[PS2Symbol].Draw(rect, RenderState.color); + else + ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, RenderState.color.a)); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState); } @@ -455,7 +484,7 @@ CFont::RenderFontBuffer() #ifdef BUTTON_ICONS if(PS2Symbol != BUTTON_NONE) { DrawButton(textPosX, textPosY); - textPosX += Details.scaleY * 17.0f; + textPosX += RenderState.scaleY * 17.0f; PS2Symbol = BUTTON_NONE; } #endif @@ -1254,6 +1283,8 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) case 'J': PS2Symbol = BUTTON_R1; break; case 'V': PS2Symbol = BUTTON_R2; break; case 'C': PS2Symbol = BUTTON_R3; break; + case 'H': PS2Symbol = BUTTON_RSTICK_UP; break; + case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break; case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break; case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break; #endif diff --git a/src/render/Font.h b/src/render/Font.h index 4046ebb5..fdf5f3f2 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -114,6 +114,8 @@ enum BUTTON_R1, BUTTON_R2, BUTTON_R3, + BUTTON_RSTICK_UP, + BUTTON_RSTICK_DOWN, BUTTON_RSTICK_LEFT, BUTTON_RSTICK_RIGHT, MAX_BUTTON_ICONS @@ -124,7 +126,7 @@ enum class CFont { #ifdef MORE_LANGUAGES - static int16 Size[LANGSET_MAX][MAX_FONTS][193]; + static int16 Size[LANGSET_MAX][MAX_FONTS][210]; static uint8 LanguageSet; static int32 Slot; #else @@ -140,7 +142,8 @@ public: static int32 ButtonsSlot; static CSprite2d ButtonSprite[MAX_BUTTON_ICONS]; static int PS2Symbol; - + + static void LoadButtons(const char *txdPath); static void DrawButton(float x, float y); #endif // BUTTON_ICONS @@ -155,11 +158,11 @@ public: #endif static int GetNumberLines(float xstart, float ystart, wchar *s); static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s); -#ifdef MORE_LANGUAGES - static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX); -#else +//#ifdef MORE_LANGUAGES +// static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX); +//#else static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth); -#endif +//#endif static void PrintStringFromBottom(float x, float y, wchar *str); static float GetCharacterWidth(wchar c, bool forceProportional = false); static float GetCharacterSize(wchar c); @@ -168,12 +171,12 @@ public: static float GetStringWidth_Jap(wchar* s); #endif static uint16 *GetNextSpace(wchar *s); -#ifdef MORE_LANGUAGES - static uint16 *ParseToken(wchar *s, bool japShit = false); -#else +//#ifdef MORE_LANGUAGES +// static uint16 *ParseToken(wchar *s, bool japShit = false); +//#else static uint16 *ParseToken(wchar *s); static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold); -#endif +//#endif static void DrawFonts(void); static void RenderFontBuffer(void); static uint16 character_code(uint8 c); @@ -218,6 +221,6 @@ public: static bool IsAnsiCharacter(wchar* s); static bool IsJapanesePunctuation(wchar* str); static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; } - static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER); } + static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE); } #endif }; diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp index c6d02755..3409a058 100644 --- a/src/render/Glass.cpp +++ b/src/render/Glass.cpp @@ -276,6 +276,8 @@ CGlass::Render(void) RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + PUSH_RENDERGROUP("CGlass::Render"); + for ( int32 i = 0; i < NUM_GLASSPANES; i++ ) { if ( aGlassPanes[i].m_bActive ) @@ -285,6 +287,8 @@ CGlass::Render(void) for ( uint32 i = 0; i < NumGlassEntities; i++ ) RenderEntityInGlass(apEntitiesToBeRendered[i]); + POP_RENDERGROUP(); + NumGlassEntities = 0; RenderHiLightPolys(); diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 12bfd040..2efa7b64 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -1107,18 +1107,18 @@ void CHud::Draw() if (IntroRect.m_nTextureId >= 0) { CRect rect ( IntroRect.m_sRect.left, - IntroRect.m_sRect.top, + IntroRect.m_sRect.bottom, IntroRect.m_sRect.right, - IntroRect.m_sRect.bottom ); + IntroRect.m_sRect.top ); CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor); } else { CRect rect ( IntroRect.m_sRect.left, - IntroRect.m_sRect.top, + IntroRect.m_sRect.bottom, IntroRect.m_sRect.right, - IntroRect.m_sRect.bottom ); + IntroRect.m_sRect.top ); CSprite2d::DrawRect(rect, IntroRect.m_sColor); } @@ -1139,7 +1139,14 @@ void CHud::Draw() CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128)); CFont::SetCentreOn(); CFont::SetPropOn(); - CFont::SetDropShadowPosition(0); +#ifdef CUTSCENE_BORDERS_SWITCH + if (!FrontEndMenuManager.m_PrefsCutsceneBorders) { + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetDropShadowPosition(2); + } + else +#endif + CFont::SetDropShadowPosition(0); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetColor(CRGBA(225, 225, 225, 255)); @@ -1149,10 +1156,6 @@ void CHud::Draw() onceItWasWidescreen = true; if (FrontEndMenuManager.m_PrefsShowSubtitles || !CCutsceneMgr::IsRunning()) { -#ifdef CUTSCENE_BORDERS_SWITCH - if (!FrontEndMenuManager.m_PrefsCutsceneBorders) - CFont::SetDropShadowPosition(0); -#endif CFont::SetCentreSize(SCREEN_WIDTH - SCREEN_SCALE_X(60.0f)); CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.2f)); CFont::PrintString(SCREEN_WIDTH / 2.f, SCREEN_SCALE_FROM_BOTTOM(80.0f), m_Message); @@ -1191,7 +1194,7 @@ void CHud::Draw() m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f; if (TheCamera.m_ScreenReductionPercentage == 0.0f) - DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0); + DMAudio.PlayFrontEndSound(SOUND_HUD, 0); break; case 1: case 2: diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp index ab77bf9b..dc88164b 100644 --- a/src/render/MBlur.cpp +++ b/src/render/MBlur.cpp @@ -6,6 +6,7 @@ #include <d3d8caps.h> #endif +#include "main.h" #include "General.h" #include "RwHelper.h" #include "Camera.h" @@ -333,6 +334,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u #ifdef EXTENDED_COLOURFILTER CPostFX::Render(cam, red, green, blue, blur, type, bluralpha); #else + PUSH_RENDERGROUP("CMBlur::MotionBlurRender"); RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur }; #ifdef GTA_PS2 if( pFrontBuffer ) @@ -348,6 +350,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u RwRasterPopContext(); } #endif + POP_RENDERGROUP(); #endif } diff --git a/src/render/Occlusion.cpp b/src/render/Occlusion.cpp index 3ea5678c..ec7101a6 100644 --- a/src/render/Occlusion.cpp +++ b/src/render/Occlusion.cpp @@ -513,8 +513,8 @@ bool CEntity::IsEntityOccluded(void) { } if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) { - CVector min = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min; - CVector max = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.max; + CVector min = m_matrix * CModelInfo::GetColModel(m_modelIndex)->boundingBox.min; + CVector max = m_matrix * CModelInfo::GetColModel(m_modelIndex)->boundingBox.max; if (CalcScreenCoors(min, &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue; if (CalcScreenCoors(CVector(max.x, max.y, min.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue; diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index 660ed5c2..2e709f42 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "main.h" #include "General.h" #include "Timer.h" #include "TxdStore.h" @@ -50,6 +51,8 @@ #define MAX_RAINDRIP_FILES (2) +#define MAX_LEAF_FILES (2) + const char SmokeFiles[][6+1] = { @@ -166,7 +169,7 @@ RwTexture *gpFlame1Tex; RwTexture *gpFlame5Tex; RwTexture *gpRainDropSmallTex; RwTexture *gpBloodTex; -RwTexture *gpLeafTex; +RwTexture *gpLeafTex[MAX_LEAF_FILES]; RwTexture *gpCloudTex1; RwTexture *gpCloudTex4; RwTexture *gpBloodSmallTex; @@ -194,7 +197,7 @@ RwRaster *gpFlame1Raster; RwRaster *gpFlame5Raster; RwRaster *gpRainDropSmallRaster; RwRaster *gpBloodRaster; -RwRaster *gpLeafRaster; +RwRaster *gpLeafRaster[MAX_LEAF_FILES]; RwRaster *gpCloudRaster1; RwRaster *gpCloudRaster4; RwRaster *gpBloodSmallRaster; @@ -207,9 +210,6 @@ RwRaster *gpPointlightRaster; RwTexture *gpRainDropTex; RwRaster *gpRainDropRaster; -RwTexture *gpLetterTex; -RwRaster *gpLetterRaster; - RwTexture *gpSparkTex; RwTexture *gpNewspaperTex; RwTexture *gpGunSmokeTex; @@ -430,13 +430,13 @@ void CParticle::Initialise() ASSERT(gpBloodTex != nil); gpBloodRaster = RwTextureGetRaster(gpBloodTex); - gpLeafTex = RwTextureRead("gameleaf01_64", nil); - ASSERT(gpLeafTex != nil); - gpLeafRaster = RwTextureGetRaster(gpLeafTex); + gpLeafTex[0] = RwTextureRead("gameleaf01_64", nil); + ASSERT(gpLeafTex[0] != nil); + gpLeafRaster[0] = RwTextureGetRaster(gpLeafTex[0]); - gpLetterTex = RwTextureRead("letter", nil); - ASSERT(gpLetterTex != nil); - gpLetterRaster = RwTextureGetRaster(gpLetterTex); + gpLeafTex[1] = RwTextureRead("letter", nil); + ASSERT(gpLeafTex[1] != nil); + gpLeafRaster[1] = RwTextureGetRaster(gpLeafTex[1]); gpCloudTex1 = RwTextureRead("cloud3", nil); ASSERT(gpCloudTex1 != nil); @@ -555,7 +555,7 @@ void CParticle::Initialise() break; case PARTICLE_DEBRIS: - entry->m_ppRaster = &gpLeafRaster; + entry->m_ppRaster = gpLeafRaster; break; case PARTICLE_DEBRIS2: @@ -750,7 +750,7 @@ void CParticle::Initialise() break; case PARTICLE_TREE_LEAVES: - entry->m_ppRaster = &gpLeafRaster; + entry->m_ppRaster = gpLeafRaster; break; case PARTICLE_CARCOLLISION_DUST: @@ -929,11 +929,11 @@ void CParticle::Shutdown() RwTextureDestroy(gpBloodTex); gpBloodTex = nil; - RwTextureDestroy(gpLeafTex); - gpLeafTex = nil; + RwTextureDestroy(gpLeafTex[0]); + gpLeafTex[0] = nil; - RwTextureDestroy(gpLetterTex); - gpLetterTex = nil; + RwTextureDestroy(gpLeafTex[1]); + gpLeafTex[1] = nil; RwTextureDestroy(gpCloudTex1); gpCloudTex1 = nil; @@ -1750,6 +1750,8 @@ void CParticle::Update() void CParticle::Render() { + PUSH_RENDERGROUP("CParticle::Render"); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP); RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void *)TRUE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); @@ -2106,6 +2108,8 @@ void CParticle::Render() RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + + POP_RENDERGROUP(); } void CParticle::RemovePSystem(tParticleType type) diff --git a/src/render/ParticleMgr.cpp b/src/render/ParticleMgr.cpp index 263c4ae1..04f42c82 100644 --- a/src/render/ParticleMgr.cpp +++ b/src/render/ParticleMgr.cpp @@ -17,12 +17,12 @@ cParticleSystemMgr::cParticleSystemMgr() #endif } +#ifdef FIX_BUGS cParticleSystemMgr::~cParticleSystemMgr() { -#ifdef FIX_BUGS delete [] m_aParticles; -#endif } +#endif void cParticleSystemMgr::Initialise() { diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp index 3e73c57f..13872401 100644 --- a/src/render/PointLights.cpp +++ b/src/render/PointLights.cpp @@ -159,6 +159,8 @@ CPointLights::RenderFogEffect(void) if(CCutsceneMgr::IsRunning()) return; + PUSH_RENDERGROUP("CPointLights::RenderFogEffect"); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); @@ -302,6 +304,8 @@ CPointLights::RenderFogEffect(void) } CSprite::FlushSpriteBuffer(); + + POP_RENDERGROUP(); } bool diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 65fec400..85c52032 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -135,8 +135,13 @@ CRenderer::RenderOneRoad(CEntity *e) return; if(gbShowCollisionPolys) CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex()); - else + else{ + PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName()); + e->Render(); + + POP_RENDERGROUP(); + } } void @@ -183,6 +188,8 @@ CRenderer::RenderOneNonRoad(CEntity *e) } #endif + PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName()); + resetLights = e->SetupLighting(); if(e->IsVehicle()){ @@ -211,6 +218,8 @@ CRenderer::RenderOneNonRoad(CEntity *e) } e->RemoveLighting(resetLights); + + POP_RENDERGROUP(); } void @@ -236,6 +245,7 @@ CRenderer::RenderRoads(void) int i; CEntity *e; + PUSH_RENDERGROUP("CRenderer::RenderRoads"); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); SetCullMode(rwCULLMODECULLBACK); @@ -247,6 +257,7 @@ CRenderer::RenderRoads(void) if(IsRoad(e)) RenderOneRoad(e); } + POP_RENDERGROUP(); } inline bool PutIntoSortedVehicleList(CVehicle *veh) @@ -269,6 +280,7 @@ CRenderer::RenderEverythingBarRoads(void) CEntity *e; EntityInfo ei; + PUSH_RENDERGROUP("CRenderer::RenderEverythingBarRoads"); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); SetCullMode(rwCULLMODECULLBACK); @@ -300,6 +312,7 @@ CRenderer::RenderEverythingBarRoads(void) }else RenderOneNonRoad(e); } + POP_RENDERGROUP(); } void @@ -307,6 +320,7 @@ CRenderer::RenderBoats(void) { CLink<EntityInfo> *node; + PUSH_RENDERGROUP("CRenderer::RenderBoats"); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); SetCullMode(rwCULLMODECULLBACK); @@ -335,6 +349,7 @@ CRenderer::RenderBoats(void) CVehicle *v = (CVehicle*)node->item.ent; RenderOneNonRoad(v); } + POP_RENDERGROUP(); } #ifdef NEW_RENDERER @@ -438,6 +453,7 @@ CRenderer::RenderWorld(int pass) switch(pass){ case 0: // Roads + PUSH_RENDERGROUP("CRenderer::RenderWorld - Roads"); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); for(i = 0; i < ms_nNoOfVisibleBuildings; i++){ e = ms_aVisibleBuildingPtrs[i]; @@ -451,9 +467,11 @@ CRenderer::RenderWorld(int pass) if(e->bIsBIGBuilding || IsRoad(e)) RenderOneBuilding(e, node->item.sort); } + POP_RENDERGROUP(); break; case 1: // Opaque + PUSH_RENDERGROUP("CRenderer::RenderWorld - Opaque"); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); for(i = 0; i < ms_nNoOfVisibleBuildings; i++){ e = ms_aVisibleBuildingPtrs[i]; @@ -474,14 +492,17 @@ CRenderer::RenderWorld(int pass) RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); WorldRender::RenderBlendPass(PASS_NOZ); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + POP_RENDERGROUP(); break; case 2: // Transparent + PUSH_RENDERGROUP("CRenderer::RenderWorld - Transparent"); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); WorldRender::RenderBlendPass(PASS_ADD); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); WorldRender::RenderBlendPass(PASS_BLEND); + POP_RENDERGROUP(); break; } } @@ -492,11 +513,13 @@ CRenderer::RenderPeds(void) int i; CEntity *e; + PUSH_RENDERGROUP("CRenderer::RenderPeds"); for(i = 0; i < ms_nNoOfVisibleVehicles; i++){ e = ms_aVisibleVehiclePtrs[i]; if(e->IsPed()) RenderOneNonRoad(e); } + POP_RENDERGROUP(); } void @@ -507,6 +530,7 @@ CRenderer::RenderVehicles(void) EntityInfo ei; CLink<EntityInfo> *node; + PUSH_RENDERGROUP("CRenderer::RenderVehicles"); // not the real thing for(i = 0; i < ms_nNoOfVisibleVehicles; i++){ e = ms_aVisibleVehiclePtrs[i]; @@ -525,6 +549,7 @@ CRenderer::RenderVehicles(void) RenderOneNonRoad(node->item.ent); CFerry::RenderAllRemaning(); + POP_RENDERGROUP(); } void @@ -533,6 +558,7 @@ CRenderer::RenderTransparentWater(void) int i; CEntity *e; + PUSH_RENDERGROUP("CRenderer::RenderTransparentWater"); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); @@ -556,6 +582,7 @@ CRenderer::RenderTransparentWater(void) CWaterLevel::RenderTransparentWater(); SetStencilState(0); + POP_RENDERGROUP(); } void @@ -576,20 +603,24 @@ CRenderer::ClearForFrame(void) void CRenderer::RenderFadingInEntities(void) { + PUSH_RENDERGROUP("CRenderer::RenderFadingInEntities"); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); SetCullMode(rwCULLMODECULLBACK); DeActivateDirectional(); SetAmbientColours(); CVisibilityPlugins::RenderFadingEntities(); + POP_RENDERGROUP(); } void CRenderer::RenderFadingInUnderwaterEntities(void) { + PUSH_RENDERGROUP("CRenderer::RenderFadingInUnderwaterEntities"); DeActivateDirectional(); SetAmbientColours(); CVisibilityPlugins::RenderFadingUnderwaterEntities(); + POP_RENDERGROUP(); } void @@ -1401,6 +1432,10 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL void CRenderer::InsertEntityIntoList(CEntity *ent) { +#ifdef FIX_BUGS + if (!ent->m_rwObject) return; +#endif + #ifdef NEW_RENDERER // TODO: there are more flags being checked here if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed())) diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp index bd69f875..147c97b1 100644 --- a/src/render/Rubbish.cpp +++ b/src/render/Rubbish.cpp @@ -54,6 +54,8 @@ CRubbish::Render(void) if(RubbishVisibility == 0) return; + PUSH_RENDERGROUP("CRubbish::Render"); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); @@ -150,6 +152,8 @@ CRubbish::Render(void) RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + POP_RENDERGROUP(); } void diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index ba902bae..ae4cf724 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -28,8 +28,8 @@ #include "VarConsole.h" #ifdef DEBUGMENU -SETTWEAKPATH("Shadows"); -TWEAKBOOL(gbPrintShite); +//SETTWEAKPATH("Shadows"); +//TWEAKBOOL(gbPrintShite); #endif RwImVertexIndex ShadowIndexList[24]; @@ -1068,6 +1068,8 @@ CShadows::SetRenderModeForShadowType(uint8 ShadowType) void CShadows::RenderStoredShadows(void) { + PUSH_RENDERGROUP("CShadows::RenderStoredShadows"); + RenderBuffer::ClearRenderBuffer(); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); @@ -1241,12 +1243,16 @@ CShadows::RenderStoredShadows(void) RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP); ShadowsStoredToBeRendered = 0; + + POP_RENDERGROUP(); } void CShadows::RenderStaticShadows(void) { + PUSH_RENDERGROUP("CShadows::RenderStaticShadows"); + RenderBuffer::ClearRenderBuffer(); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); @@ -1313,6 +1319,8 @@ CShadows::RenderStaticShadows(void) RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); + + POP_RENDERGROUP(); } @@ -1398,7 +1406,7 @@ CShadows::CastShadowSectorList(CPtrList &PtrList, float fStartX, float fStartY, { pEntity->m_scanCode = CWorld::GetCurrentScanCode(); - if ( pEntity->bUsesCollision && !pEntity->m_flagE2 ) + if ( pEntity->bUsesCollision && !pEntity->bDontCastShadowsOn) { if ( IsAreaVisible(pEntity->m_area) ) { diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp index 07039c17..08df330d 100644 --- a/src/render/Skidmarks.cpp +++ b/src/render/Skidmarks.cpp @@ -96,6 +96,8 @@ CSkidmarks::Render(void) { int i, j; + PUSH_RENDERGROUP("CSkidmarks::Render"); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); @@ -152,6 +154,8 @@ CSkidmarks::Render(void) RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + + POP_RENDERGROUP(); } void diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 161bf168..e27a783e 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -164,6 +164,7 @@ CSpecialFX::Shutdown(void) void CSpecialFX::Render(void) { + PUSH_RENDERGROUP("CSpecialFX::Render"); CMotionBlurStreaks::Render(); CBulletTraces::Render(); CBrightLights::Render(); @@ -173,6 +174,7 @@ CSpecialFX::Render(void) if(!(gbNewRenderer && FredIsInFirstPersonCam())) #endif C3dMarkers::Render(); + POP_RENDERGROUP(); } void diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp index 65d8b388..4aaa8d6f 100644 --- a/src/render/WaterCannon.cpp +++ b/src/render/WaterCannon.cpp @@ -266,7 +266,7 @@ void CWaterCannon::PushPeds(void) ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D); ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D); } - ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0); + ped->SetFall(2000, (AnimationId)(localDir + ANIM_STD_HIGHIMPACT_FRONT), 0); CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f); CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f, CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1); @@ -331,9 +331,11 @@ void CWaterCannons::Update(void) void CWaterCannons::Render(void) { + PUSH_RENDERGROUP("CWaterCannons::Render"); for ( int32 i = 0; i < NUM_WATERCANNONS; i++ ) { if ( aCannons[i].m_nId != 0 ) aCannons[i].Render(); } + POP_RENDERGROUP(); } diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 6247c611..759a3595 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -73,7 +73,7 @@ RwRaster *gpWaterEnvBaseRaster; RwRaster *gpWaterWakeRaster; bool _bSeaLife; -float _fWaterZOffset = 0.5f; +float _fWaterZOffset = WATER_Z_OFFSET; #ifdef PC_WATER float fEnvScale = 0.25f; @@ -318,6 +318,7 @@ CWaterLevel::Shutdown() _DELETE_TEXTURE(gpWaterTex); _DELETE_TEXTURE(gpWaterEnvTex); + _DELETE_TEXTURE(gpWaterWakeTex); _DELETE_TEXTURE(gpWaterEnvBaseTex); #undef _DELETE_TEXTURE @@ -610,14 +611,14 @@ CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos) if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y)) { - if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil)) + if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false)) { lineStart.x += 0.4f; lineStart.y += 0.4f; lineEnd.x += 0.4f; lineEnd.y += 0.4f; - if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil)) + if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false)) { return false; } @@ -714,9 +715,9 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false; #endif - uint8 nBlock = aWaterFineBlockList[x][y]; + int8 nBlock = aWaterFineBlockList[x][y]; - if ( nBlock == 0x80 ) + if ( nBlock == NO_WATER ) return false; ASSERT( pfOutLevel != nil ); @@ -756,9 +757,9 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false; #endif - uint8 nBlock = aWaterFineBlockList[x][y]; + int8 nBlock = aWaterFineBlockList[x][y]; - if ( nBlock == 0x80 ) + if ( nBlock == NO_WATER ) return false; ASSERT( pfOutLevel != nil ); @@ -1013,7 +1014,7 @@ CWaterLevel::RenderWater() if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE)) ) { #ifndef PC_WATER WavesCalculatedThisFrame = true; @@ -1076,7 +1077,7 @@ CWaterLevel::RenderWater() { for ( int32 y = 0; y < 5; y++ ) { - float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f - 400.0f; + float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f - WATER_X_OFFSET; float fY = WATER_SIGN_Y(float(y) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; if ( !bUseCamStartY ) @@ -1087,7 +1088,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -1106,7 +1107,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -1135,7 +1136,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -1154,7 +1155,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.x, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.x, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -1201,6 +1202,8 @@ CWaterLevel::RenderTransparentWater(void) if ( !CGame::CanSeeWaterFromCurrArea() ) return; + PUSH_RENDERGROUP("CWaterLevel::RenderTransparentWater"); + float fWaterDrawDist = _GetWavyDrawDist(); float fWaterDrawDistLarge = fWaterDrawDist + 90.0f; float fWavySectorMaxRenderDistSqr = SQR(fWaterDrawDist); @@ -1284,7 +1287,7 @@ CWaterLevel::RenderTransparentWater(void) if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE)) ) { if ( fHugeSectorDistToCamSqr >= SQR(500.0f) ) { @@ -1308,7 +1311,7 @@ CWaterLevel::RenderTransparentWater(void) if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE)) ) { // Render four small(32x32) sectors, or one large(64x64). @@ -1462,7 +1465,7 @@ CWaterLevel::RenderTransparentWater(void) int32 nBlock; - int32 BlockX = WATER_TO_SMALL_SECTOR_X(fCamX + 400.0f) + 1; + int32 BlockX = WATER_TO_SMALL_SECTOR_X(fCamX + WATER_X_OFFSET) + 1; int32 BlockY = WATER_TO_SMALL_SECTOR_Y(fCamY) + 1; if (_IsColideWithBlock(BlockX, BlockY, nBlock)) @@ -1472,7 +1475,7 @@ CWaterLevel::RenderTransparentWater(void) float fMaskX = Floor(fCamX / 2.0f) * 2.0f; float fMaskY = Floor(fCamY / 2.0f) * 2.0f; float fWaterZ = CWaterLevel::ms_aWaterZs[nBlock]; - float fSectorX = WATER_FROM_SMALL_SECTOR_X(BlockX) - 400.0f; + float fSectorX = WATER_FROM_SMALL_SECTOR_X(BlockX) - WATER_X_OFFSET; float fSectorY = WATER_FROM_SMALL_SECTOR_Y(BlockY); RenderWavyMask(fMaskX, fMaskY, fWaterZ, @@ -1484,6 +1487,8 @@ CWaterLevel::RenderTransparentWater(void) DefinedState(); #endif + + POP_RENDERGROUP(); } void CWaterLevel::RenderOneFlatSmallWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) @@ -3193,7 +3198,7 @@ CWaterLevel::HandleBeachToysStuff(void) vecPos.x += (fCos - fSin) * fAngle; vecPos.y += (fSin + fCos) * fAngle; - if ( TheCamera.IsSphereVisible(vecPos, 1.0f, &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(vecPos, 1.0f) ) { float fWaterLevel; @@ -3237,7 +3242,7 @@ CWaterLevel::HandleBeachToysStuff(void) vecPos.x += (fCos - fSin) * fAngle; vecPos.y += (fSin + fCos) * fAngle; - if ( TheCamera.IsSphereVisible(vecPos, 2.0f, &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(vecPos, 2.0f) ) { float fWaterLevel; diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 65343a61..8718e1c6 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -142,7 +142,7 @@ void CWeather::Init(void) ForcedWeatherType = WEATHER_RANDOM; SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1); if (SoundHandle >= 0) - DMAudio.SetEntityStatus(SoundHandle, true); + DMAudio.SetEntityStatus(SoundHandle, TRUE); } void CWeather::Update(void) diff --git a/src/rw/MemoryMgr.cpp b/src/rw/MemoryMgr.cpp index 2379692c..b9cff043 100644 --- a/src/rw/MemoryMgr.cpp +++ b/src/rw/MemoryMgr.cpp @@ -28,10 +28,10 @@ RwMemoryFunctions memFuncs = { #ifdef USE_CUSTOM_ALLOCATOR // game seems to be using heap directly here, but this is nicer -void *operator new(size_t sz) { return MemoryMgrMalloc(sz); } -void *operator new[](size_t sz) { return MemoryMgrMalloc(sz); } -void operator delete(void *ptr) noexcept { MemoryMgrFree(ptr); } -void operator delete[](void *ptr) noexcept { MemoryMgrFree(ptr); } +void *operator new(size_t sz) throw() { return MemoryMgrMalloc(sz); } +void *operator new[](size_t sz) throw() { return MemoryMgrMalloc(sz); } +void operator delete(void *ptr) throw() { MemoryMgrFree(ptr); } +void operator delete[](void *ptr) throw() { MemoryMgrFree(ptr); } #endif void* diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index 186ed870..6021b866 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -4,11 +4,13 @@ #include "Timecycle.h" #include "skeleton.h" #include "Debug.h" +#include "MBlur.h" #if !defined(FINAL) || defined(DEBUGMENU) #include "rtcharse.h" #endif #ifndef FINAL RtCharset *debugCharset; +bool bDebugRenderGroups; #endif #ifdef PS2_ALPHA_TEST @@ -102,6 +104,36 @@ SetCullMode(uint32 mode) RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); } +#ifndef FINAL +void +PushRendergroup(const char *name) +{ + if(!bDebugRenderGroups) + return; +#if defined(RW_OPENGL) + if(GLAD_GL_KHR_debug) + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, name); +#elif defined(RW_D3D9) + static WCHAR tmp[256]; + MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, name, -1, tmp, sizeof(tmp)); + D3DPERF_BeginEvent(0xFFFFFFFF, tmp); +#endif +} + +void +PopRendergroup(void) +{ + if(!bDebugRenderGroups) + return; +#if defined(RW_OPENGL) + if(GLAD_GL_KHR_debug) + glPopDebugGroup(); +#elif defined(RW_D3D9) + D3DPERF_EndEvent(); +#endif +} +#endif + RwFrame* GetFirstFrameCallback(RwFrame *child, void *data) { @@ -549,6 +581,12 @@ CameraSize(RwCamera * camera, RwRect * rect, raster->width = zRaster->width = rect->w; raster->height = zRaster->height = rect->h; #endif +#ifdef FIX_BUGS + if(CMBlur::BlurOn){ + CMBlur::MotionBlurClose(); + CMBlur::MotionBlurOpen(camera); + } +#endif } /* Figure out the view window */ diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h index 9352d1fd..a3a1928c 100644 --- a/src/rw/RwHelper.h +++ b/src/rw/RwHelper.h @@ -1,5 +1,6 @@ #pragma once +extern bool bDebugRenderGroups; extern bool gPS2alphaTest; extern bool gBackfaceCulling; diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp index 632cec02..1f96180b 100644 --- a/src/rw/TexRead.cpp +++ b/src/rw/TexRead.cpp @@ -1,6 +1,7 @@ #pragma warning( push ) #pragma warning( disable : 4005) #pragma warning( pop ) +#define FORCE_PC_SCALING #ifndef LIBRW #define WITHD3D #endif @@ -320,7 +321,11 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text) splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), SCREEN_SCALE_FROM_RIGHT(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(64, 64, 64, 255)); +#ifdef FIX_BUGS + CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 150, 225, 255)); +#else CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 217, 106, 255)); +#endif CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(220.0f)), CRGBA(50, 50, 50, 210)); CFont::SetBackgroundOff(); @@ -329,7 +334,11 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text) CFont::SetCentreOff(); CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f)); CFont::SetJustifyOff(); +#ifdef FIX_BUGS + CFont::SetColor(CRGBA(255, 150, 225, 255)); +#else CFont::SetColor(CRGBA(255, 217, 106, 255)); +#endif CFont::SetBackGroundOnlyTextOff(); CFont::SetFontStyle(FONT_STANDARD); CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text)); diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index 754c8778..ffd7b18a 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -96,6 +96,10 @@ CVisibilityPlugins::InitAlphaEntityList(void) bool CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist) { +#ifdef FIX_BUGS + if (!e->m_rwObject) return true; +#endif + AlphaObjectInfo item; item.entity = e; item.sort = dist; @@ -229,7 +233,9 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list) DeActivateDirectional(); SetAmbientColours(); e->bImBeingRendered = true; + PUSH_RENDERGROUP(mi->GetModelName()); RenderFadingAtomic((RpAtomic*)e->m_rwObject, node->item.sort); + POP_RENDERGROUP(); e->bImBeingRendered = false; }else CRenderer::RenderOneNonRoad(e); @@ -821,9 +827,9 @@ CVisibilityPlugins::PluginAttach(void) return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1; } -#define ATOMICEXT(o) (RWPLUGINOFFSET(AtomicExt, o, ms_atomicPluginOffset)) -#define FRAMEEXT(o) (RWPLUGINOFFSET(FrameExt, o, ms_framePluginOffset)) -#define CLUMPEXT(o) (RWPLUGINOFFSET(ClumpExt, o, ms_clumpPluginOffset)) +#define ATOMICEXT(o) (RWPLUGINOFFSET(CVisibilityPlugins::AtomicExt, o, CVisibilityPlugins::ms_atomicPluginOffset)) +#define FRAMEEXT(o) (RWPLUGINOFFSET(CVisibilityPlugins::FrameExt, o, CVisibilityPlugins::ms_framePluginOffset)) +#define CLUMPEXT(o) (RWPLUGINOFFSET(CVisibilityPlugins::ClumpExt, o, CVisibilityPlugins::ms_clumpPluginOffset)) // // Atomic @@ -833,6 +839,7 @@ void* CVisibilityPlugins::AtomicConstructor(void *object, int32, int32) { ATOMICEXT(object)->modelInfo = nil; + ATOMICEXT(object)->distanceAlpha = 255; return object; } @@ -985,3 +992,56 @@ CVisibilityPlugins::GetClumpAlpha(RpClump *clump) { return CLUMPEXT(clump)->alpha; } + +// LCS walks the atomic list manually but we want to be compatible with both RW and librw, +// so this code isn't quite original and uses callbacks instead. +static RpAtomic* +SetAtomicDistanceAlphaCB(RpAtomic *atomic, void *data) +{ + ATOMICEXT(atomic)->distanceAlpha = *(int*)data; + return atomic; +} +void +CVisibilityPlugins::SetClumpDistanceAlpha(RpClump *clump, int alpha) +{ + RpClumpForAllAtomics(clump, SetAtomicDistanceAlphaCB, &alpha); +} + +static RpAtomic* +GetAtomicDistanceAlphaCB(RpAtomic *atomic, void *data) +{ + *(int*)data = ATOMICEXT(atomic)->distanceAlpha; + return atomic; +} +int +CVisibilityPlugins::GetClumpDistanceAlpha(RpClump *clump) +{ + int alpha = 255; + RpClumpForAllAtomics(clump, GetAtomicDistanceAlphaCB, &alpha); + return alpha; +} + + + + +void +CVisibilityPlugins::SetObjectDistanceAlpha(RwObject *object, int alpha) +{ + if(object == nil) + return; + if(RwObjectGetType(object) == rpATOMIC) + ATOMICEXT(object)->distanceAlpha = alpha; + else + SetClumpDistanceAlpha((RpClump*)object, alpha); +} + +int +CVisibilityPlugins::GetObjectDistanceAlpha(RwObject *object) +{ + if(object == nil) + return 255; + if(RwObjectGetType(object) == rpATOMIC) + return ATOMICEXT(object)->distanceAlpha; + else + return GetClumpDistanceAlpha((RpClump*)object); +} diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h index f188096c..3a3e555b 100644 --- a/src/rw/VisibilityPlugins.h +++ b/src/rw/VisibilityPlugins.h @@ -97,10 +97,13 @@ public: // RW Plugins // - union AtomicExt + struct AtomicExt { - CSimpleModelInfo *modelInfo; // used by SimpleModelInfo - int flags; // used by ClumpModelInfo + union { + CSimpleModelInfo *modelInfo; // used by SimpleModelInfo + int flags; // used by ClumpModelInfo + }; + int distanceAlpha; // not sure where this is in PS2/PSP LCS }; static void SetAtomicModelInfo(RpAtomic*, CSimpleModelInfo*); static CSimpleModelInfo *GetAtomicModelInfo(RpAtomic *atomic); @@ -129,7 +132,6 @@ public: int32 offset, int32 len); static int32 ms_framePluginOffset; - // Not actually used struct ClumpExt { ClumpVisibilityCB visibilityCB; @@ -138,6 +140,8 @@ public: static void SetClumpModelInfo(RpClump*, CClumpModelInfo*); static void SetClumpAlpha(RpClump*, int); static int GetClumpAlpha(RpClump*); + static void SetClumpDistanceAlpha(RpClump*, int); + static int GetClumpDistanceAlpha(RpClump*); static void *ClumpConstructor(void *object, int32 offset, int32 len); static void *ClumpDestructor(void *object, int32 offset, int32 len); @@ -145,6 +149,9 @@ public: int32 offset, int32 len); static int32 ms_clumpPluginOffset; + static void SetObjectDistanceAlpha(RwObject *object, int alpha); + static int GetObjectDistanceAlpha(RwObject *object); + static bool PluginAttach(void); }; diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index e0a989de..0bab5439 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -67,16 +67,16 @@ bool StillToFadeOut; uint32 TimeStartedCountingForFade; uint32 TimeToStayFadedBeforeFadeOut = 1750; -uint32 RadioStationPosition[NUM_RADIOS]; +int32 RadioStationPosition[NUM_RADIOS]; void InitRadioStationPositionList() { for (int i = 0; i < NUM_RADIOS; i++) - RadioStationPosition[i] = 0; + RadioStationPosition[i] = -1; } -uint32 +int32 GetSavedRadioStationPosition(int32 station) { return RadioStationPosition[station]; diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h index 07aa23ca..65f1cc16 100644 --- a/src/save/GenericGameStorage.h +++ b/src/save/GenericGameStorage.h @@ -6,7 +6,7 @@ #define SLOT_COUNT (8) void InitRadioStationPositionList(); -uint32 GetSavedRadioStationPosition(int32 station); +int32 GetSavedRadioStationPosition(int32 station); void PopulateRadioStationPositionList(); bool GenericSave(int file); bool GenericLoad(); diff --git a/src/skel/crossplatform.cpp b/src/skel/crossplatform.cpp index 37c94cb4..68df6704 100644 --- a/src/skel/crossplatform.cpp +++ b/src/skel/crossplatform.cpp @@ -32,8 +32,8 @@ HANDLE FindFirstFile(const char* pathname, WIN32_FIND_DATA* firstfile) { char *folder = strtok(pathCopy, "*"); char *extension = strtok(NULL, "*"); - // because strtok doesn't return NULL for last delimiter - if (extension - folder == strlen(pathname)) + // because I remember like strtok might not return NULL for last delimiter + if (extension && extension - folder == strlen(pathname)) extension = nil; // Case-sensitivity and backslashes... @@ -187,7 +187,7 @@ char* casepath(char const* path, bool checkPathFirst) rl = 1; } - bool cantProceed = false; // just convert slashes in what's left in string, not case sensitivity + bool cantProceed = false; // just convert slashes in what's left in string, don't correct case of letters(because we can't) bool mayBeTrailingSlash = false; char* c; while (c = strsep(&p, "/\\")) @@ -251,7 +251,7 @@ char* casepath(char const* path, bool checkPathFirst) } if (rl > l + 2) { - printf("\n\ncasepath: Corrected path length is longer then original+2:\n\tOriginal: %s (%d chars)\n\tCorrected: %s (%d chars)\n\n", path, l, out, rl); + printf("\n\ncasepath: Corrected path length is longer then original+2:\n\tOriginal: %s (%zu chars)\n\tCorrected: %s (%zu chars)\n\n", path, l, out, rl); } return out; } diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index 009b17c7..9b43bcaf 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -75,7 +75,7 @@ void CapturePad(RwInt32 padID); void joysChangeCB(int jid, int event); #endif -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU extern char gSelectedJoystickName[128]; #endif @@ -136,7 +136,12 @@ void GetLocalTime_CP(SYSTEMTIME* out); typedef void* HANDLE; #define INVALID_HANDLE_VALUE NULL -#define FindClose(h) closedir((DIR*)h) +#define FindClose(h) \ + do { \ + if (h != nil) \ + closedir((DIR*)h); \ + } while(0) + #define LOCALE_USER_DEFAULT 0 #define DATE_SHORTDATE 0 diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 887ac6dc..af3a46b1 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -50,11 +50,30 @@ long _dwOperatingSystemVersion; #include "Font.h" #include "MemoryMgr.h" +// We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux. +#if !defined _WIN32 && !defined __APPLE__ && !defined __SWITCH__ // && !defined WAYLAND +#define GET_KEYBOARD_INPUT_FROM_X11 +#endif + +#ifdef GET_KEYBOARD_INPUT_FROM_X11 +#include <X11/Xlib.h> +#include <X11/XKBlib.h> +#define GLFW_EXPOSE_NATIVE_X11 +#include <GLFW/glfw3native.h> +#endif + +#ifdef _WIN32 +#define GLFW_EXPOSE_NATIVE_WIN32 +#include <GLFW/glfw3native.h> +#endif + #define MAX_SUBSYSTEMS (16) rw::EngineOpenParams openParams; static RwBool ForegroundApp = TRUE; +static RwBool WindowIconified = FALSE; +static RwBool WindowFocused = TRUE; static RwBool RwInitialised = FALSE; @@ -80,7 +99,7 @@ static psGlobalType PsGlobal; size_t _dwMemAvailPhys; RwUInt32 gGameState; -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU char gSelectedJoystickName[128] = ""; #endif @@ -207,6 +226,7 @@ psGrabScreen(RwCamera *pCamera) } #else rw::Image *image = RwCameraGetRaster(pCamera)->toImage(); + image->removeMask(); if(image) return image; #endif @@ -319,7 +339,9 @@ psInitialize(void) RsGlobal.ps = &PsGlobal; PsGlobal.fullScreen = FALSE; - PsGlobal.cursorIsInWindow = TRUE; + PsGlobal.cursorIsInWindow = FALSE; + WindowFocused = TRUE; + WindowIconified = FALSE; PsGlobal.joy1id = -1; PsGlobal.joy2id = -1; @@ -843,16 +865,20 @@ psSelectDevice() return TRUE; } +#ifndef GET_KEYBOARD_INPUT_FROM_X11 void keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods); +#endif void resizeCB(GLFWwindow* window, int width, int height); void scrollCB(GLFWwindow* window, double xoffset, double yoffset); void cursorCB(GLFWwindow* window, double xpos, double ypos); void cursorEnterCB(GLFWwindow* window, int entered); +void windowFocusCB(GLFWwindow* window, int focused); +void windowIconifyCB(GLFWwindow* window, int iconified); void joysChangeCB(int jid, int event); bool IsThisJoystickBlacklisted(int i) { -#ifndef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifndef DETECT_JOYSTICK_MENU return false; #else if (glfwJoystickIsGamepad(i)) @@ -917,7 +943,7 @@ void _InputInitialiseJoys() if (PSGLOBAL(joy1id) != -1) { int count; glfwGetJoystickButtons(PSGLOBAL(joy1id), &count); -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id))); #endif ControlsManager.InitDefaultControlConfigJoyPad(count); @@ -956,11 +982,15 @@ void psPostRWinit(void) RwVideoMode vm; RwEngineGetVideoModeInfo(&vm, GcurSelVM); +#ifndef GET_KEYBOARD_INPUT_FROM_X11 glfwSetKeyCallback(PSGLOBAL(window), keypressCB); +#endif glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB); glfwSetScrollCallback(PSGLOBAL(window), scrollCB); glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB); glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB); + glfwSetWindowIconifyCallback(PSGLOBAL(window), windowIconifyCB); + glfwSetWindowFocusCallback(PSGLOBAL(window), windowFocusCB); glfwSetJoystickCallback(joysChangeCB); _InputInitialiseJoys(); @@ -1271,10 +1301,11 @@ void terminateHandler(int sig, siginfo_t *info, void *ucontext) { RsGlobal.quit = TRUE; } +#ifdef FLUSHABLE_STREAMING void dummyHandler(int sig){ // Don't kill the app pls } - +#endif #endif void resizeCB(GLFWwindow* window, int width, int height) { @@ -1311,6 +1342,10 @@ void scrollCB(GLFWwindow* window, double xoffset, double yoffset) { PSGLOBAL(mouseWheel) = yoffset; } +bool lshiftStatus = false; +bool rshiftStatus = false; + +#ifndef GET_KEYBOARD_INPUT_FROM_X11 int keymap[GLFW_KEY_LAST + 1]; static void @@ -1441,13 +1476,10 @@ initkeymap(void) keymap[GLFW_KEY_MENU] = rsNULL; } -bool lshiftStatus = false; -bool rshiftStatus = false; - void keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods) { - if (key >= 0 && key <= GLFW_KEY_LAST) { + if (key >= 0 && key <= GLFW_KEY_LAST && action != GLFW_REPEAT) { RsKeyCodes ks = (RsKeyCodes)keymap[key]; if (key == GLFW_KEY_LEFT_SHIFT) @@ -1458,10 +1490,269 @@ keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods) if (action == GLFW_RELEASE) RsKeyboardEventHandler(rsKEYUP, &ks); else if (action == GLFW_PRESS) RsKeyboardEventHandler(rsKEYDOWN, &ks); - else if (action == GLFW_REPEAT) RsKeyboardEventHandler(rsKEYDOWN, &ks); } } +#else + +uint32 keymap[512]; // 256 ascii + 256 KeySyms between 0xff00 - 0xffff +bool keyStates[512]; +uint32 keyCodeToKeymapIndex[256]; // cache for physical keys + +#define KEY_MAP_OFFSET (0xff00 - 256) +static void +initkeymap(void) +{ + Display *display = glfwGetX11Display(); + int i; + + for (i = 0; i < ARRAY_SIZE(keymap); i++) + keymap[i] = rsNULL; + + // You can add new ASCII mappings to here freely (but beware that if right hand side of assignment isn't supported on CFont, it'll be blank/won't work on binding screen) + // Right hand side of assigments should always be uppercase counterpart of character + keymap[XK_space] = ' '; + keymap[XK_apostrophe] = '\''; + keymap[XK_ampersand] = '&'; + keymap[XK_percent] = '%'; + keymap[XK_dollar] = '$'; + keymap[XK_comma] = ','; + keymap[XK_minus] = '-'; + keymap[XK_period] = '.'; + keymap[XK_slash] = '/'; + keymap[XK_question] = '?'; + keymap[XK_exclam] = '!'; + keymap[XK_quotedbl] = '"'; + keymap[XK_colon] = ':'; + keymap[XK_semicolon] = ';'; + keymap[XK_equal] = '='; + keymap[XK_bracketleft] = '['; + keymap[XK_backslash] = '\\'; + keymap[XK_bracketright] = ']'; + keymap[XK_grave] = '`'; + keymap[XK_0] = '0'; + keymap[XK_1] = '1'; + keymap[XK_2] = '2'; + keymap[XK_3] = '3'; + keymap[XK_4] = '4'; + keymap[XK_5] = '5'; + keymap[XK_6] = '6'; + keymap[XK_7] = '7'; + keymap[XK_8] = '8'; + keymap[XK_9] = '9'; + keymap[XK_a] = 'A'; + keymap[XK_b] = 'B'; + keymap[XK_c] = 'C'; + keymap[XK_d] = 'D'; + keymap[XK_e] = 'E'; + keymap[XK_f] = 'F'; + keymap[XK_g] = 'G'; + keymap[XK_h] = 'H'; + keymap[XK_i] = 'I'; + keymap[XK_I] = 'I'; // Turkish I problem + keymap[XK_j] = 'J'; + keymap[XK_k] = 'K'; + keymap[XK_l] = 'L'; + keymap[XK_m] = 'M'; + keymap[XK_n] = 'N'; + keymap[XK_o] = 'O'; + keymap[XK_p] = 'P'; + keymap[XK_q] = 'Q'; + keymap[XK_r] = 'R'; + keymap[XK_s] = 'S'; + keymap[XK_t] = 'T'; + keymap[XK_u] = 'U'; + keymap[XK_v] = 'V'; + keymap[XK_w] = 'W'; + keymap[XK_x] = 'X'; + keymap[XK_y] = 'Y'; + keymap[XK_z] = 'Z'; + + // Some of regional but ASCII characters that GTA supports + keymap[XK_agrave] = 0x00c0; + keymap[XK_aacute] = 0x00c1; + keymap[XK_acircumflex] = 0x00c2; + keymap[XK_adiaeresis] = 0x00c4; + + keymap[XK_ae] = 0x00c6; + + keymap[XK_egrave] = 0x00c8; + keymap[XK_eacute] = 0x00c9; + keymap[XK_ecircumflex] = 0x00ca; + keymap[XK_ediaeresis] = 0x00cb; + + keymap[XK_igrave] = 0x00cc; + keymap[XK_iacute] = 0x00cd; + keymap[XK_icircumflex] = 0x00ce; + keymap[XK_idiaeresis] = 0x00cf; + + keymap[XK_ccedilla] = 0x00c7; + keymap[XK_odiaeresis] = 0x00d6; + keymap[XK_udiaeresis] = 0x00dc; + + // These are 0xff00 - 0xffff range of KeySym's, and subtracting KEY_MAP_OFFSET is needed + keymap[XK_Escape - KEY_MAP_OFFSET] = rsESC; + keymap[XK_Return - KEY_MAP_OFFSET] = rsENTER; + keymap[XK_Tab - KEY_MAP_OFFSET] = rsTAB; + keymap[XK_BackSpace - KEY_MAP_OFFSET] = rsBACKSP; + keymap[XK_Insert - KEY_MAP_OFFSET] = rsINS; + keymap[XK_Delete - KEY_MAP_OFFSET] = rsDEL; + keymap[XK_Right - KEY_MAP_OFFSET] = rsRIGHT; + keymap[XK_Left - KEY_MAP_OFFSET] = rsLEFT; + keymap[XK_Down - KEY_MAP_OFFSET] = rsDOWN; + keymap[XK_Up - KEY_MAP_OFFSET] = rsUP; + keymap[XK_Page_Up - KEY_MAP_OFFSET] = rsPGUP; + keymap[XK_Page_Down - KEY_MAP_OFFSET] = rsPGDN; + keymap[XK_Home - KEY_MAP_OFFSET] = rsHOME; + keymap[XK_End - KEY_MAP_OFFSET] = rsEND; + keymap[XK_Caps_Lock - KEY_MAP_OFFSET] = rsCAPSLK; + keymap[XK_Scroll_Lock - KEY_MAP_OFFSET] = rsSCROLL; + keymap[XK_Num_Lock - KEY_MAP_OFFSET] = rsNUMLOCK; + keymap[XK_Pause - KEY_MAP_OFFSET] = rsPAUSE; + + keymap[XK_F1 - KEY_MAP_OFFSET] = rsF1; + keymap[XK_F2 - KEY_MAP_OFFSET] = rsF2; + keymap[XK_F3 - KEY_MAP_OFFSET] = rsF3; + keymap[XK_F4 - KEY_MAP_OFFSET] = rsF4; + keymap[XK_F5 - KEY_MAP_OFFSET] = rsF5; + keymap[XK_F6 - KEY_MAP_OFFSET] = rsF6; + keymap[XK_F7 - KEY_MAP_OFFSET] = rsF7; + keymap[XK_F8 - KEY_MAP_OFFSET] = rsF8; + keymap[XK_F9 - KEY_MAP_OFFSET] = rsF9; + keymap[XK_F10 - KEY_MAP_OFFSET] = rsF10; + keymap[XK_F11 - KEY_MAP_OFFSET] = rsF11; + keymap[XK_F12 - KEY_MAP_OFFSET] = rsF12; + keymap[XK_F13 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F14 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F15 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F16 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F17 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F18 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F19 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F20 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F21 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F22 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F23 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F24 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F25 - KEY_MAP_OFFSET] = rsNULL; + + keymap[XK_KP_0 - KEY_MAP_OFFSET] = rsPADINS; + keymap[XK_KP_1 - KEY_MAP_OFFSET] = rsPADEND; + keymap[XK_KP_2 - KEY_MAP_OFFSET] = rsPADDOWN; + keymap[XK_KP_3 - KEY_MAP_OFFSET] = rsPADPGDN; + keymap[XK_KP_4 - KEY_MAP_OFFSET] = rsPADLEFT; + keymap[XK_KP_5 - KEY_MAP_OFFSET] = rsPAD5; + keymap[XK_KP_6 - KEY_MAP_OFFSET] = rsPADRIGHT; + keymap[XK_KP_7 - KEY_MAP_OFFSET] = rsPADHOME; + keymap[XK_KP_8 - KEY_MAP_OFFSET] = rsPADUP; + keymap[XK_KP_9 - KEY_MAP_OFFSET] = rsPADPGUP; + keymap[XK_KP_Insert - KEY_MAP_OFFSET] = rsPADINS; + keymap[XK_KP_End - KEY_MAP_OFFSET] = rsPADEND; + keymap[XK_KP_Down - KEY_MAP_OFFSET] = rsPADDOWN; + keymap[XK_KP_Page_Down - KEY_MAP_OFFSET] = rsPADPGDN; + keymap[XK_KP_Left - KEY_MAP_OFFSET] = rsPADLEFT; + keymap[XK_KP_Begin - KEY_MAP_OFFSET] = rsPAD5; + keymap[XK_KP_Right - KEY_MAP_OFFSET] = rsPADRIGHT; + keymap[XK_KP_Home - KEY_MAP_OFFSET] = rsPADHOME; + keymap[XK_KP_Up - KEY_MAP_OFFSET] = rsPADUP; + keymap[XK_KP_Page_Up - KEY_MAP_OFFSET] = rsPADPGUP; + + keymap[XK_KP_Decimal - KEY_MAP_OFFSET] = rsPADDEL; + keymap[XK_KP_Divide - KEY_MAP_OFFSET] = rsDIVIDE; + keymap[XK_KP_Multiply - KEY_MAP_OFFSET] = rsTIMES; + keymap[XK_KP_Subtract - KEY_MAP_OFFSET] = rsMINUS; + keymap[XK_KP_Add - KEY_MAP_OFFSET] = rsPLUS; + keymap[XK_KP_Enter - KEY_MAP_OFFSET] = rsPADENTER; + keymap[XK_KP_Equal - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_Shift_L - KEY_MAP_OFFSET] = rsLSHIFT; + keymap[XK_Control_L - KEY_MAP_OFFSET] = rsLCTRL; + keymap[XK_Alt_L - KEY_MAP_OFFSET] = rsLALT; + keymap[XK_Super_L - KEY_MAP_OFFSET] = rsLWIN; + keymap[XK_Shift_R - KEY_MAP_OFFSET] = rsRSHIFT; + keymap[XK_Control_R - KEY_MAP_OFFSET] = rsRCTRL; + keymap[XK_Alt_R - KEY_MAP_OFFSET] = rsRALT; + keymap[XK_Super_R - KEY_MAP_OFFSET] = rsRWIN; + keymap[XK_Menu - KEY_MAP_OFFSET] = rsNULL; + + // Cache the key codes' key symbol equivelants, otherwise we will have to do it on each frame + // KeyCode is always in [0,255], and represents a physical key + + int min_keycode, max_keycode, keysyms_per_keycode; + KeySym *keymap, *origkeymap; + + char *keyboardLang = setlocale (LC_CTYPE, NULL); + setlocale(LC_CTYPE, ""); + + XDisplayKeycodes(display, &min_keycode, &max_keycode); + origkeymap = XGetKeyboardMapping(display, min_keycode, (max_keycode - min_keycode + 1), &keysyms_per_keycode); + keymap = origkeymap; + for (int i = min_keycode; i <= max_keycode; i++) { + int j, lastKeysym; + + lastKeysym = keysyms_per_keycode - 1; + while ((lastKeysym >= 0) && (keymap[lastKeysym] == NoSymbol)) + lastKeysym--; + + for (j = 0; j <= lastKeysym; j++) { + KeySym ks = keymap[j]; + + if (ks == NoSymbol) + continue; + + if (ks < 256) { + keyCodeToKeymapIndex[i] = ks; + break; + } else if (ks >= 0xff00 && ks < 0xffff) { + keyCodeToKeymapIndex[i] = ks - KEY_MAP_OFFSET; + break; + } + } + keymap += keysyms_per_keycode; + } + XFree(origkeymap); + + setlocale(LC_CTYPE, keyboardLang); +} +#undef KEY_MAP_OFFSET + +void checkKeyPresses() +{ + Display *display = glfwGetX11Display(); + char keys[32]; + XQueryKeymap(display, keys); + for (int i = 0; i < sizeof(keys); i++) { + for (int j = 0; j < 8; j++) { + KeyCode keycode = 8 * i + j; + uint32 keymapIndex = keyCodeToKeymapIndex[keycode]; + if (keymapIndex != 0) { + int rsCode = keymap[keymapIndex]; + if (rsCode == rsNULL) + continue; + + bool pressed = WindowFocused && !!(keys[i] & (1 << j)); + + // idk why R* does that + if (rsCode == rsLSHIFT) + lshiftStatus = pressed; + else if (rsCode == rsRSHIFT) + rshiftStatus = pressed; + + if (keyStates[keymapIndex] != pressed) { + if (pressed) { + RsKeyboardEventHandler(rsKEYDOWN, &rsCode); + } else { + RsKeyboardEventHandler(rsKEYUP, &rsCode); + } + } + + keyStates[keymapIndex] = pressed; + } + } + } + +} +#endif + // R* calls that in ControllerConfig, idk why void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) { @@ -1486,6 +1777,16 @@ cursorEnterCB(GLFWwindow* window, int entered) { PSGLOBAL(cursorIsInWindow) = !!entered; } +void +windowFocusCB(GLFWwindow* window, int focused) { + WindowFocused = !!focused; +} + +void +windowIconifyCB(GLFWwindow* window, int iconified) { + WindowIconified = !!iconified; +} + /* ***************************************************************************** */ @@ -1528,11 +1829,13 @@ main(int argc, char *argv[]) act.sa_sigaction = terminateHandler; act.sa_flags = SA_SIGINFO; sigaction(SIGTERM, &act, NULL); +#ifdef FLUSHABLE_STREAMING struct sigaction sa; sigemptyset(&sa.sa_mask); sa.sa_handler = dummyHandler; sa.sa_flags = 0; - sigaction(SIGUSR1, &sa, NULL); // Needed for CdStreamPosix + sigaction(SIGUSR1, &sa, NULL); +#endif #endif /* @@ -1589,6 +1892,15 @@ main(int argc, char *argv[]) return 0; } +#ifdef _WIN32 + HWND wnd = glfwGetWin32Window(PSGLOBAL(window)); + + HICON icon = LoadIcon(instance, MAKEINTRESOURCE(IDI_MAIN_ICON)); + + SendMessage(wnd, WM_SETICON, ICON_BIG, (LPARAM)icon); + SendMessage(wnd, WM_SETICON, ICON_SMALL, (LPARAM)icon); +#endif + psPostRWinit(); ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp()); @@ -1727,6 +2039,9 @@ main(int argc, char *argv[]) #endif { glfwPollEvents(); +#ifdef GET_KEYBOARD_INPUT_FROM_X11 + checkKeyPresses(); +#endif #ifndef MASTER if (gbModelViewer) { // This is TheModelViewerCore in LCS @@ -1865,7 +2180,7 @@ main(int argc, char *argv[]) case GS_FRONTEND: { - if(!glfwGetWindowAttrib(PSGLOBAL(window), GLFW_ICONIFIED)) + if(!WindowIconified) RsEventHandler(rsFRONTENDIDLE, nil); #ifdef PS2_MENU @@ -2180,7 +2495,7 @@ void joysChangeCB(int jid, int event) if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) { if (PSGLOBAL(joy1id) == -1) { PSGLOBAL(joy1id) = jid; -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU strcpy(gSelectedJoystickName, glfwGetJoystickName(jid)); #endif // This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings. diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 650f1648..9597e9c2 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -120,6 +120,10 @@ DWORD _dwOperatingSystemVersion; RwUInt32 gGameState; CJoySticks AllValidWinJoys; +#ifdef DETECT_JOYSTICK_MENU +char gSelectedJoystickName[128] = ""; +#endif + // What is that for anyway? #ifndef IMPROVED_VIDEOMODE static RwBool defaultFullscreenRes = TRUE; @@ -258,6 +262,7 @@ psGrabScreen(RwCamera *pCamera) } #else rw::Image *image = RwCameraGetRaster(pCamera)->toImage(); + image->removeMask(); if(image) return image; #endif @@ -910,14 +915,14 @@ void WaitForState(FILTER_STATE State) */ void HandleGraphEvent(void) { - LONG evCode, evParam1, evParam2; + LONG evCode; + LONG_PTR evParam1, evParam2; HRESULT hr=S_OK; ASSERT(pME != nil); // Process all queued events - while (SUCCEEDED(pME->GetEvent(&evCode, (LONG_PTR *)&evParam1, - (LONG_PTR *)&evParam2, 0))) + while (SUCCEEDED(pME->GetEvent(&evCode, &evParam1, &evParam2, 0))) { // Free memory associated with callback, since we're not using it hr = pME->FreeEventParams(evCode, evParam1, evParam2); @@ -2268,7 +2273,7 @@ WinMain(HINSTANCE instance, case GS_START_UP: { #ifdef NO_MOVIES - gGameState = GS_INIT_ONCE; + gGameState = gbNoMovies ? GS_INIT_ONCE : GS_INIT_LOGO_MPEG; #else gGameState = GS_INIT_LOGO_MPEG; #endif @@ -2309,8 +2314,11 @@ WinMain(HINSTANCE instance, case GS_INIT_INTRO_MPEG: { -#ifndef NO_MOVIES +#ifdef NO_MOVIES + if (!gbNoMovies) +#endif CloseClip(); +#ifndef FIX_BUGS CoUninitialize(); #endif @@ -2348,8 +2356,11 @@ WinMain(HINSTANCE instance, case GS_INIT_ONCE: { -#ifndef NO_MOVIES +#ifdef NO_MOVIES + if (!gbNoMovies) +#endif CloseClip(); +#ifndef FIX_BUGS CoUninitialize(); #endif diff --git a/src/text/Text.cpp b/src/text/Text.cpp index 16250f79..e387fe01 100644 --- a/src/text/Text.cpp +++ b/src/text/Text.cpp @@ -9,7 +9,7 @@ #include "Text.h" #include "Timer.h" -static wchar WideErrorString[25]; +wchar WideErrorString[25]; CText *CText::msInstance = nil; @@ -260,13 +260,13 @@ CText::LoadMissionText(char *MissionTableName) sprintf(filename, "SPANISH.GXT"); break; #ifdef MORE_LANGUAGES - case LANGUAGE_POLISH: + case CMenuManager::LANGUAGE_POLISH: sprintf(filename, "POLISH.GXT"); break; - case LANGUAGE_RUSSIAN: + case CMenuManager::LANGUAGE_RUSSIAN: sprintf(filename, "RUSSIAN.GXT"); break; - case LANGUAGE_JAPANESE: + case CMenuManager::LANGUAGE_JAPANESE: sprintf(filename, "JAPANESE.GXT"); break; #endif diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 4a7bce16..2df57a10 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -2920,8 +2920,8 @@ CAutomobile::ProcessControlInputs(uint8 pad) float speed = DotProduct(m_vecMoveSpeed, GetForward()); if(!CPad::GetPad(pad)->GetExitVehicle() || - pDriver && pDriver->m_pVehicleAnim && (pDriver->m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_LHS || - pDriver->m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_RHS)) + pDriver && pDriver->m_pVehicleAnim && (pDriver->m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_LHS || + pDriver->m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_RHS)) bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake(); else bIsHandbrakeOn = true; @@ -3707,11 +3707,11 @@ CAutomobile::DoDriveByShootings(void) lookingRight = true; } - AnimationId rightAnim = ANIM_DRIVEBY_R; - AnimationId leftAnim = ANIM_DRIVEBY_L; + AnimationId rightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT; + AnimationId leftAnim = ANIM_STD_CAR_DRIVEBY_LEFT; if (pDriver->m_pMyVehicle->bLowVehicle) { - rightAnim = ANIM_DRIVEBY_LOW_R; - leftAnim = ANIM_DRIVEBY_LOW_L; + rightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT_LO; + leftAnim = ANIM_STD_CAR_DRIVEBY_LEFT_LO; } if(lookingLeft || lookingRight){ @@ -3750,11 +3750,11 @@ CAutomobile::DoDriveByShootings(void) // TODO: what is this? if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){ m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); - ProcessOpenDoor(CAR_DOOR_LF, NUM_STD_ANIMS, m_weaponDoorTimerLeft); + ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_NUM, m_weaponDoorTimerLeft); } if(!lookingRight && m_weaponDoorTimerRight > 0.0f){ m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); - ProcessOpenDoor(CAR_DOOR_RF, NUM_STD_ANIMS, m_weaponDoorTimerRight); + ProcessOpenDoor(CAR_DOOR_RF, ANIM_STD_NUM, m_weaponDoorTimerRight); } } @@ -4474,55 +4474,55 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) return; switch(anim){ - case ANIM_CAR_QJACK: - case ANIM_CAR_OPEN_LHS: - case ANIM_CAR_OPEN_RHS: + case ANIM_STD_QUICKJACK: + case ANIM_STD_CAR_OPEN_DOOR_LHS: + case ANIM_STD_CAR_OPEN_DOOR_RHS: ProcessDoorOpenAnimation(this, component, door, time, 0.41f, 0.89f); break; - case ANIM_CAR_CLOSEDOOR_LHS: - case ANIM_CAR_CLOSEDOOR_LOW_LHS: - case ANIM_CAR_CLOSEDOOR_RHS: - case ANIM_CAR_CLOSEDOOR_LOW_RHS: + case ANIM_STD_CAR_CLOSE_DOOR_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_RHS: + case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS: ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.45f); break; - case ANIM_CAR_ROLLDOOR: - case ANIM_CAR_ROLLDOOR_LOW: + case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS: ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f); break; - case ANIM_CAR_GETOUT_LHS: - case ANIM_CAR_GETOUT_LOW_LHS: - case ANIM_CAR_GETOUT_RHS: - case ANIM_CAR_GETOUT_LOW_RHS: + case ANIM_STD_GETOUT_LHS: + case ANIM_STD_GETOUT_LO_LHS: + case ANIM_STD_GETOUT_RHS: + case ANIM_STD_GETOUT_LO_RHS: ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f); break; - case ANIM_CAR_CLOSE_LHS: - case ANIM_CAR_CLOSE_RHS: + case ANIM_STD_CAR_CLOSE_LHS: + case ANIM_STD_CAR_CLOSE_RHS: ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f); break; - case ANIM_CAR_PULLOUT_RHS: - case ANIM_CAR_PULLOUT_LOW_RHS: + case ANIM_STD_CAR_PULL_OUT_PED_RHS: + case ANIM_STD_CAR_PULL_OUT_PED_LO_RHS: OpenDoor(component, door, 1.0f); break; - case ANIM_COACH_OPEN_L: - case ANIM_COACH_OPEN_R: + case ANIM_STD_COACH_OPEN_LHS: + case ANIM_STD_COACH_OPEN_RHS: ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f); break; - case ANIM_COACH_OUT_L: + case ANIM_STD_COACH_GET_OUT_LHS: ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f); break; - case ANIM_VAN_OPEN_L: - case ANIM_VAN_OPEN: + case ANIM_STD_VAN_OPEN_DOOR_REAR_LHS: + case ANIM_STD_VAN_OPEN_DOOR_REAR_RHS: ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f); break; - case ANIM_VAN_CLOSE_L: - case ANIM_VAN_CLOSE: + case ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS: + case ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS: ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f); break; - case ANIM_VAN_GETOUT_L: - case ANIM_VAN_GETOUT: + case ANIM_STD_VAN_GET_OUT_REAR_LHS: + case ANIM_STD_VAN_GET_OUT_REAR_RHS: ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f); break; - case NUM_STD_ANIMS: + case ANIM_STD_NUM: OpenDoor(component, door, time); break; } @@ -4810,7 +4810,7 @@ CAutomobile::GetHeightAboveRoad(void) void CAutomobile::PlayCarHorn(void) { - int r; + uint32 r; if (IsAlarmOn() || m_nCarHornTimer != 0) return; @@ -5679,13 +5679,13 @@ CAutomobile::CloseAllDoors(void) void CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped) { - AnimationId anim = ANIM_KO_SHOT_FRONT1; + AnimationId anim = ANIM_STD_KO_FRONT; if(ped == nil) return; ped->m_vehDoor = door; ped->SetPedState(PED_IDLE); - CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f); + CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_STD_IDLE, 100.0f); CPed::PedSetOutCarCB(nil, ped); ped->SetMoveState(PEDMOVE_STILL); if(GetUp().z < 0.0f) @@ -5698,14 +5698,14 @@ CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped) case WEAPONTYPE_UNIDENTIFIED: ped->m_vecMoveSpeed = m_vecMoveSpeed; ped->m_pCollidingEntity = this; - anim = NUM_STD_ANIMS; + anim = ANIM_STD_NUM; break; case WEAPONTYPE_BASEBALLBAT: case WEAPONTYPE_RAMMEDBYCAR: case WEAPONTYPE_FALL: ped->m_vecMoveSpeed = m_vecMoveSpeed; - anim = ANIM_KD_LEFT; + anim = ANIM_STD_SPINFORWARD_LEFT; ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight()); break; } diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index f8ef4746..ae567ae2 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -575,7 +575,7 @@ CBike::ProcessControl(void) // Lean forward speed up float savedAirResistance = m_fAirResistance; if(GetStatus() == STATUS_PLAYER && pDriver){ - CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_FWD); + CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_LEANF); if(assoc && assoc->blendAmount > 0.5f && assoc->currentTime > 0.06f && assoc->currentTime < 0.14f){ m_fAirResistance *= 0.6f; @@ -1016,7 +1016,7 @@ CBike::ProcessControl(void) // Process leaning float idleAngle = 0.0f; if(pDriver){ - CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_STILL); + CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_READY); if(assoc) idleAngle = DEGTORAD(10.0f) * assoc->blendAmount; } @@ -2037,35 +2037,35 @@ CBike::DoDriveByShootings(void) if(lookingLeft || lookingRight || CPad::GetPad(0)->GetCarGunFired()){ if(lookingLeft){ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); if(anim == nil || anim->blendDelta < 0.0f) - anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS); + anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_LHS); }else if(lookingRight){ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); if(anim == nil || anim->blendDelta < 0.0f) - anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_LHS); + anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS); }else{ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD); if(anim == nil || anim->blendDelta < 0.0f) - anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FT); + anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FORWARD); } if (!anim || !anim->IsRunning()) { @@ -2076,13 +2076,13 @@ CBike::DoDriveByShootings(void) } }else{ weapon->Reload(); - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD); if(anim) anim->blendDelta = -1000.0f; } @@ -2549,7 +2549,7 @@ CBike::GetHeightAboveRoad(void) void CBike::PlayCarHorn(void) { - int r; + uint32 r; if (IsAlarmOn() || m_nCarHornTimer != 0) return; @@ -2576,7 +2576,7 @@ CBike::PlayCarHorn(void) void CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn) { - AnimationId anim = ANIM_KO_SHOT_FRONT1; + AnimationId anim = ANIM_STD_KO_FRONT; if(ped == nil) return; @@ -2614,7 +2614,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa } ped->SetPedState(PED_IDLE); - CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f); + CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_STD_IDLE, 100.0f); ped->m_vehDoor = CAR_DOOR_LF; CPed::PedSetOutCarCB(nil, ped); ped->SetMoveState(PEDMOVE_STILL); @@ -2628,14 +2628,14 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa case WEAPONTYPE_UNIDENTIFIED: ped->m_vecMoveSpeed = m_vecMoveSpeed; ped->m_pCollidingEntity = this; - anim = NUM_STD_ANIMS; + anim = ANIM_STD_NUM; break; case WEAPONTYPE_BASEBALLBAT: default: switch(direction){ case 0: - anim = ANIM_BIKE_FALL_R; + anim = ANIM_STD_BIKE_FALLBACK; ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.1f); if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.3f)) ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetForward()); @@ -2644,11 +2644,11 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa case 1: case 2: if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){ - anim = ANIM_KO_SPIN_R; + anim = ANIM_STD_HIGHIMPACT_LEFT; ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed; ped->ApplyMoveForce(5.0f*GetUp() + 6.0f*GetRight()); }else{ - anim = ANIM_KD_LEFT; + anim = ANIM_STD_SPINFORWARD_LEFT; ped->m_vecMoveSpeed = m_vecMoveSpeed; ped->ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight()); } @@ -2657,11 +2657,11 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa break; case 3: if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){ - anim = ANIM_KO_SPIN_L; + anim = ANIM_STD_HIGHIMPACT_RIGHT; ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed; ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetRight()); }else{ - anim = ANIM_KD_RIGHT; + anim = ANIM_STD_SPINFORWARD_RIGHT; ped->m_vecMoveSpeed = m_vecMoveSpeed; ped->ApplyMoveForce(4.0f*GetUp() - 8.0f*GetRight()); } @@ -2673,7 +2673,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa case WEAPONTYPE_DROWNING:{ RwRGBA color; - anim = ANIM_FALL_FALL; + anim = ANIM_STD_FALL; ped->m_vecMoveSpeed = m_vecMoveSpeed*0.2f; ped->m_vecMoveSpeed.z = 0.0f; ped->m_pCollidingEntity = this; @@ -2698,10 +2698,10 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa CGeneral::GetRandomNumberInRange(3.0f, 7.0f)); ped->m_pCollidingEntity = this; switch(direction){ - case 0: anim = ANIM_KO_SKID_BACK; break; - case 1: anim = ANIM_KD_RIGHT; break; - case 2: anim = ANIM_BIKE_FALL_R; break; - case 3: anim = ANIM_KD_LEFT; break; + case 0: anim = ANIM_STD_HIGHIMPACT_BACK; break; + case 1: anim = ANIM_STD_SPINFORWARD_RIGHT; break; + case 2: anim = ANIM_STD_BIKE_FALLBACK; break; + case 3: anim = ANIM_STD_SPINFORWARD_LEFT; break; } if(m_nWheelsOnGround == 0) ped->bKnockedOffBike = true; @@ -2717,10 +2717,10 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa CGeneral::GetRandomNumberInRange(minForceZ, maxForceZ)); ped->m_pCollidingEntity = this; switch(direction){ - case 0: anim = ANIM_KO_SKID_BACK; break; - case 1: anim = ANIM_KD_RIGHT; break; - case 2: anim = ANIM_KO_SKID_FRONT; break; - case 3: anim = ANIM_KD_LEFT; break; + case 0: anim = ANIM_STD_HIGHIMPACT_BACK; break; + case 1: anim = ANIM_STD_SPINFORWARD_RIGHT; break; + case 2: anim = ANIM_STD_HIGHIMPACT_FRONT; break; + case 3: anim = ANIM_STD_SPINFORWARD_LEFT; break; } ped->bKnockedOffBike = true; if(ped->IsPlayer()) @@ -2735,7 +2735,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa ped->bIsInTheAir = true; ped->bIsInWater = true; ped->bTouchingWater = true; - CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f); + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_FALL, 4.0f); }else if(weapon != WEAPONTYPE_UNARMED){ if(ped->m_fHealth > 0.0f) ped->SetFall(1000, anim, 0); diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index d4dfcc7c..3b9290ea 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -1440,19 +1440,19 @@ CBoat::DoDriveByShootings(void) if(lookingLeft || lookingRight){ if(lookingLeft){ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); if(anim == nil || anim->blendDelta < 0.0f) - anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L); + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_LEFT); }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); if(anim == nil || anim->blendDelta < 0.0f) - anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R); + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_RIGHT); } if (!anim || !anim->IsRunning()) { @@ -1463,10 +1463,10 @@ CBoat::DoDriveByShootings(void) } }else{ weapon->Reload(); - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); if(anim) anim->blendDelta = -1000.0f; } diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 0546888a..3f01ff41 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -737,7 +737,7 @@ CHeli::SendDownSwat(void) m_numSwat--; swat->m_nRopeID = (uintptr)this + m_numSwat; m_aSwatState[m_numSwat] = 255; - CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f); + CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_STD_ABSEIL, 4.0f); return true; } return false; diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index 48f7b8c0..0b40ca7e 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -123,7 +123,7 @@ void CPlane::DeleteRwObject(void) { if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){ - m_matrix.Detach(); + GetMatrix().Detach(); if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject); RpAtomicDestroy((RpAtomic*)m_rwObject); @@ -567,13 +567,13 @@ CPlane::ProcessControl(void) m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance(); POP_MEMID(); if(m_rwObject) - m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject))); + GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject))); } } }else if(CStreaming::HasModelLoaded(GetModelIndex())){ if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){ // Get rid of LOD model - m_matrix.Detach(); + GetMatrix().Detach(); if(m_rwObject){ // useless check if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject); diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 67acf47d..6594e05f 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -50,10 +50,10 @@ bool CVehicle::bDisableRemoteDetonationOnContact; bool CVehicle::m_bDisplayHandlingInfo; #endif -void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); } -void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); } -void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } -void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } +void *CVehicle::operator new(size_t sz) throw() { return CPools::GetVehiclePool()->New(); } +void *CVehicle::operator new(size_t sz, int handle) throw() { return CPools::GetVehiclePool()->New(handle); } +void CVehicle::operator delete(void *p, size_t sz) throw() { CPools::GetVehiclePool()->Delete((CVehicle*)p); } +void CVehicle::operator delete(void *p, int handle) throw() { CPools::GetVehiclePool()->Delete((CVehicle*)p); } #ifdef FIX_BUGS // I think they meant that @@ -152,8 +152,8 @@ CVehicle::CVehicle(uint8 CreatedBy) m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f; m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); if(m_audioEntityId >= 0) - DMAudio.SetEntityStatus(m_audioEntityId, true); - //m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK; + DMAudio.SetEntityStatus(m_audioEntityId, TRUE); + //m_nRadioStation = CGeneral::GetRandomNumber() % NUM_RADIOS; switch(GetModelIndex()){ case MI_HUNTER: case MI_ANGEL: @@ -170,7 +170,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_nRadioStation = RADIO_OFF; break; default: - m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK; + m_nRadioStation = CGeneral::GetRandomNumber() % NUM_RADIOS; break; } m_pCurGroundEntity = nil; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 450f1c3b..d29c2dc0 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -269,7 +269,7 @@ public: eCarLock m_nDoorLock; int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage CEntity *m_pLastDamageEntity; - int8 m_nRadioStation; + uint8 m_nRadioStation; uint8 m_bRainAudioCounter; uint8 m_bRainSamplesCounter; uint32 m_nCarHornTimer; @@ -281,10 +281,10 @@ public: float m_fSteerInput; uint8 m_vehType; - static void *operator new(size_t); - static void *operator new(size_t sz, int slot); - static void operator delete(void*, size_t); - static void operator delete(void*, int); + static void *operator new(size_t) throw(); + static void *operator new(size_t sz, int slot) throw(); + static void operator delete(void*, size_t) throw(); + static void operator delete(void*, int) throw(); CVehicle(void) {} // FAKE CVehicle(uint8 CreatedBy); diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp index 445f31a0..b49db74a 100644 --- a/src/weapons/BulletInfo.cpp +++ b/src/weapons/BulletInfo.cpp @@ -131,7 +131,7 @@ void CBulletInfo::Update(void) if (!pPed->DyingOrDead() && pPed != pBullet->m_pSource) { if (pPed->IsPedInControl() && !pPed->bIsDucking) { pPed->ClearAttackByRemovingAnim(); - CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_SHOT_FRONT_PARTIAL); + CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HITBYGUN_FRONT); pAnim->SetBlend(0.0f, 8.0f); } pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point)); @@ -152,9 +152,9 @@ void CBulletInfo::Update(void) if (pPed->GetPedState() == PED_DEAD) { CAnimBlendAssociation* pAnim; if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FRONTAL)) - pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f); + pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f); else - pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f); + pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f); if (pAnim) { pAnim->SetCurrentTime(0.0f); pAnim->flags |= ASSOC_RUNNING; diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 74137dc0..078f01fa 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -37,7 +37,7 @@ CExplosion::Initialise() ClearAllExplosions(); AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1); if (AudioHandle >= 0) - DMAudio.SetEntityStatus(AudioHandle, true); + DMAudio.SetEntityStatus(AudioHandle, TRUE); debug("CExplosion ready\n"); } diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 78d21b0a..4bf02e88 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -676,9 +676,9 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f); if ( isHeavy && victimPed->IsPlayer() ) - victimPed->SetFall(3000, AnimationId(ANIM_KO_SKID_FRONT + localDir), false); + victimPed->SetFall(3000, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false); else - victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false); + victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false); shooterPed->m_pSeekTarget = victimPed; shooterPed->m_pSeekTarget->RegisterReference(&shooterPed->m_pSeekTarget); @@ -1066,7 +1066,11 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) if ( info->m_nFiringRate >= 50 || !(++counter & 1) ) { +#ifdef FIX_BUGS + AddGunFlashBigGuns(*fireSource, target); +#else AddGunFlashBigGuns(*fireSource, *fireSource + target); +#endif CVector gunshellPos = *fireSource; gunshellPos -= CVector(0.65f*ahead.x, 0.65f*ahead.y, 0.0f); @@ -1351,7 +1355,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, victimPed->bIsStanding = false; victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 5.0f); - victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false); + victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false); victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); } @@ -1364,7 +1368,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, { victimPed->ClearAttackByRemovingAnim(); - CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir)); + CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir)); ASSERT(asoc!=nil); asoc->blendAmount = 0.0f; @@ -1380,7 +1384,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, { victimPed->ClearAttackByRemovingAnim(); - CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir)); + CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir)); ASSERT(asoc!=nil); asoc->blendAmount = 0.0f; @@ -1436,9 +1440,9 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, { CAnimBlendAssociation *asoc; if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL) ) - asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f); + asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f); else - asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f); + asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f); if ( asoc ) { @@ -1809,7 +1813,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) victimPed->ApplyMoveForce(posOffset.x*-2.0f, posOffset.y*-2.0f, 0.0f); if ( cantStandup ) - victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false); + victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false); victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point.pieceB, localDir); @@ -1849,11 +1853,11 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) CAnimBlendAssociation *hitAssoc; if (RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL)) { - hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f); + hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f); } else { - hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f); + hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f); } if (hitAssoc) { @@ -2535,7 +2539,7 @@ CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left, bool right) victimPed->ReactToAttack(FindPlayerPed()); victimPed->ClearAttackByRemovingAnim(); - CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir)); + CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir)); ASSERT(asoc!=nil); asoc->blendAmount = 0.0f; asoc->blendDelta = 8.0f; @@ -2968,7 +2972,7 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage) victimPed->ClearAttackByRemovingAnim(); - CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir)); + CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir)); ASSERT(asoc!=nil); asoc->blendAmount = 0.0f; asoc->blendDelta = 8.0f; diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp index b0df610f..bb95ea85 100644 --- a/src/weapons/WeaponEffects.cpp +++ b/src/weapons/WeaponEffects.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "main.h" #include "WeaponEffects.h" #include "TxdStore.h" #include "Sprite.h" @@ -103,6 +104,8 @@ CWeaponEffects::Render(void) float w, h; if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) ) { + PUSH_RENDERGROUP("CWeaponEffects::Render"); + float recipz = 1.0f / pos.z; CSprite::RenderOneXLUSprite_Rotate_Aspect(pos.x, pos.y, pos.z, w, h, @@ -119,6 +122,8 @@ CWeaponEffects::Render(void) gCrossHair.m_fRotation += 0.02f; if ( gCrossHair.m_fRotation > TWOPI ) gCrossHair.m_fRotation = 0.0; + + POP_RENDERGROUP(); } RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); diff --git a/vendor/librw b/vendor/librw -Subproject 60a5ace16309ccd3d174a3ec14a106254093406 +Subproject af20de45226f5152a035866da32517466e81142 |