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-rw-r--r--src/audio/MusicManager.cpp6
-rw-r--r--src/control/Darkel.cpp53
-rw-r--r--src/control/Garages.cpp38
-rw-r--r--src/control/Pickups.cpp4
-rw-r--r--src/control/Replay.cpp15
-rw-r--r--src/control/SceneEdit.cpp36
-rw-r--r--src/core/FrontEndControls.cpp2
-rw-r--r--src/core/Frontend.cpp1
-rw-r--r--src/core/Frontend_PS2.cpp2
-rw-r--r--src/core/Game.cpp49
-rw-r--r--src/core/Pad.cpp20
-rw-r--r--src/core/Radar.h4
-rw-r--r--src/core/common.h36
-rw-r--r--src/core/config.h1
-rw-r--r--src/core/main.cpp86
-rw-r--r--src/math/Rect.h19
-rw-r--r--src/render/Credits.cpp19
-rw-r--r--src/render/Font.cpp140
-rw-r--r--src/render/Font.h17
-rw-r--r--src/render/Hud.cpp963
-rw-r--r--src/render/Hud.h72
-rw-r--r--src/render/SpecialFX.cpp10
-rw-r--r--src/rw/TexRead.cpp1
23 files changed, 1187 insertions, 407 deletions
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 5519d899..0663bbd9 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -161,9 +161,13 @@ cMusicManager::DisplayRadioStationName()
CFont::SetPropOn();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
+#else
+ CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, SCREEN_SCALE_Y(22.0f) + 2.0f, pCurrentStation);
+#endif
if(gNumRetunePresses)
CFont::SetColor(CRGBA(102, 133, 143, 255));
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index afdfcb82..91d2163d 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -72,13 +72,21 @@ CDarkel::DrawMessages()
{
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(610.0f));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 30));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 30);
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
if (CDarkel::bStandardSoundAndMessages) {
if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
+#else
+ CFont::SetScale(1.3f, 1.3f);
+#endif
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000)));
CFont::SetFontStyle(FONT_BANK);
@@ -88,7 +96,11 @@ CDarkel::DrawMessages()
}
} else {
if (timePassedSinceStart < 8000) {
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
+#else
+ CFont::SetScale(1.3f, 1.3f);
+#endif
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000)));
CFont::SetFontStyle(FONT_BANK);
@@ -97,7 +109,11 @@ CDarkel::DrawMessages()
}
}
}
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(1.5f));
+#else
+ CFont::SetScale(0.75f, 1.5f);
+#endif
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
@@ -107,7 +123,15 @@ CDarkel::DrawMessages()
AsciiToUnicode(gString, gUString);
if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString);
+#if defined(PS2_HUD) || defined(FIX_BUGS)
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f - 1.0f), SCREEN_SCALE_Y(108.0f + 1.0f), gUString);
+ #else -
+ CFont::PrintString(SCREEN_WIDTH-(34.0f - 1.0f), 108.0f + 1.0f, gUString);
+ #endif
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f + 1.0f), SCREEN_SCALE_Y(108.0f + 1.0f), gUString);
+#endif
CFont::SetColor(CRGBA(150, 100, 255, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
}
@@ -120,7 +144,16 @@ CDarkel::DrawMessages()
#else
#define DARKEL_COUNTER_HEIGHT 128.0f
#endif
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString);
+
+#if defined(PS2_HUD) || defined(FIX_BUGS)
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f - 1.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString);
+ #else
+ CFont::PrintString(SCREEN_WIDTH-(34.0f - 1.0f), DARKEL_COUNTER_HEIGHT + 1.0f, gUString);
+ #endif
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f + 1.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString);
+#endif
CFont::SetColor(CRGBA(255, 128, 128, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT), gUString);
#undef DARKEL_COUNTER_HEIGHT
@@ -132,13 +165,25 @@ CDarkel::DrawMessages()
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) {
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+#endif
CFont::SetCentreOn();
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+#else
+ CFont::SetScale(1.5f, 1.5f);
+#endif
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000)));
CFont::SetFontStyle(FONT_BANK);
+#ifdef FIX_BUGS
int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f);
+#else
+ int y = (SCREEN_HEIGHT / 2 + 25) - (timePassedSinceStart * 0.01f);
+#endif
CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3"));
}
}
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 07fc0612..418195c7 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1397,16 +1397,24 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
void CGarages::PrintMessages()
{
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here.
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
+#else
+ CFont::SetScale(1.2f, 1.5f);
+#endif
CFont::SetPropOn();
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(590.0f));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 50));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 50);
+#endif
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetColor(CRGBA(0, 0, 0, 255));
-#if defined(GTA_PS2) || defined (FIX_BUGS)
+#if defined(PS2_HUD) || defined (FIX_BUGS)
float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation
#else
float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements
@@ -1414,22 +1422,40 @@ void CGarages::PrintMessages()
if (MessageNumberInString2 >= 0) {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
-
+#else
+ CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, y_offset - 40.0f + 2.0f, gUString);
+#endif
CFont::SetColor(CRGBA(89, 115, 150, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
+#else
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - 40.0f, gUString);
+#endif
}
else if (MessageNumberInString >= 0) {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
-
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
+#else
+ CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, y_offset - 40.0f + 2.0f, gUString);
+#endif
CFont::SetColor(CRGBA(89, 115, 150, 255));
+
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
+#else
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - 40.0f, gUString);
+#endif
}
else {
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));
-
+#else
+ CFont::PrintString(SCREEN_WIDTH / 2 - 2.0f, y_offset - 2.0f, TheText.Get(MessageIDString));
+#endif
CFont::SetColor(CRGBA(89, 115, 150, 255));
CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
}
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 19b3d3a7..857f74ec 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -964,7 +964,11 @@ CPickups::RenderPickUpText()
float fScaleX = aMessages[i].m_dist.x / 100.0f;
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(fScaleX), SCREEN_SCALE_Y(fScaleY));
+#else
CFont::SetScale(fScaleX, fScaleY);
+#endif
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index d9e5e675..05880162 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -1616,13 +1616,20 @@ void CReplay::Display()
TimeCount = (TimeCount + 1) % UINT16_MAX;
if ((TimeCount & 0x20) == 0)
return;
- CFont::SetPropOn();
- CFont::SetBackgroundOff();
+
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
- CFont::SetAlignment(ALIGN_LEFT);
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH-20);
+#endif
+ CFont::SetCentreOff();
+ CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
CFont::SetFontStyle(FONT_BANK);
if (Mode == MODE_PLAYBACK)
- CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
+ CFont::PrintString(SCREEN_WIDTH/15, SCREEN_HEIGHT/10, TheText.Get("REPLAY"));
}
#endif
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index 8224c1d4..b7623133 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -279,24 +279,44 @@ void CSceneEdit::Draw(void)
#endif
sprintf(str, "Action");
AsciiToUnicode(str, wstr);
- CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(ACTION_MESSAGE_Y + SHADOW_OFFSET), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-ACTION_MESSAGE_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-ACTION_MESSAGE_Y) + SHADOW_OFFSET, wstr);
+#endif
CFont::SetColor(CRGBA(193, 164, 120, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(ACTION_MESSAGE_Y), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-ACTION_MESSAGE_Y), wstr);
+#endif
sprintf(str, "Selected");
AsciiToUnicode(str, wstr);
- CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y + SHADOW_OFFSET), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-SELECTED_MESSAGE_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-SELECTED_MESSAGE_Y) + SHADOW_OFFSET, wstr);
+#endif
CFont::SetColor(CRGBA(193, 164, 120, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-SELECTED_MESSAGE_Y), wstr);
+#endif
CFont::SetCentreOff();
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f));
+#else
+ CFont::SetScale(0.7f, 0.7f);
+#endif
#ifdef FIX_BUGS
CFont::SetFontStyle(FONT_BANK);
#else
CFont::SetFontStyle(FONT_HEADING);
#endif
- CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
for (int i = 0; i < NUM_COMMANDS_TO_DRAW; i++) {
int16 nCommandDrawn = m_nCurrentCommand + i - NUM_COMMANDS_TO_DRAW / 2;
if (nCommandDrawn >= MOVIE_TOTAL_COMMANDS)
@@ -305,13 +325,21 @@ void CSceneEdit::Draw(void)
nCommandDrawn += (MOVIE_TOTAL_COMMANDS - 1);
sprintf(str, "%s", pCommandStrings[nCommandDrawn]);
AsciiToUnicode(str, wstr);
- CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(COMMAND_NAME_Y + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr);
+#endif
if (nCommandDrawn == m_nCurrentCommand)
CFont::SetColor(CRGBA(156, 91, 40, 255));
else
CFont::SetColor(CRGBA(193, 164, 120, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT), SCREEN_SCALE_Y(COMMAND_NAME_Y + i * COMMAND_NAME_HEIGHT), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + i * COMMAND_NAME_HEIGHT), wstr);
+#endif
}
}
diff --git a/src/core/FrontEndControls.cpp b/src/core/FrontEndControls.cpp
index 68992e16..18f6b3b2 100644
--- a/src/core/FrontEndControls.cpp
+++ b/src/core/FrontEndControls.cpp
@@ -7,7 +7,7 @@
#include "FrontEndControls.h"
#define X SCREEN_SCALE_X
-#define Y(x) SCREEN_SCALE_Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(DEFAULT_SCREEN_HEIGHT_PAL)))
+#define Y(x) SCREEN_SCALE_Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(SCREEN_HEIGHT_PAL)))
void
CPlaceableShText::Draw(float x, float y)
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 5ea756e7..0f725f7d 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -3,6 +3,7 @@
#include <dinput.h>
#endif
+#define FORCE_PC_SCALING
#define WITHWINDOWS
#include "common.h"
#ifndef PS2_MENU
diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp
index 824f342b..1cb944d1 100644
--- a/src/core/Frontend_PS2.cpp
+++ b/src/core/Frontend_PS2.cpp
@@ -43,7 +43,7 @@ void DoRWStuffEndOfFrame(void);
#define X SCREEN_SCALE_X
#define Y SCREEN_SCALE_Y
-#define YF(x) Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(DEFAULT_SCREEN_HEIGHT_PAL)))
+#define YF(x) Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(SCREEN_HEIGHT_PAL)))
//#define X(x) ((x)/640.0f*SCRW)
//#define Y(y) ((y)/448.0f*SCRH)
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 33302653..0a6c3eec 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -116,8 +116,6 @@ void DoRWStuffEndOfFrame(void);
#ifdef PS2_MENU
void MessageScreen(char *msg)
{
- //TODO: stretch_screen
-
CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
CRGBA color(255, 255, 255, 255);
@@ -129,20 +127,32 @@ void MessageScreen(char *msg)
CSprite2d *splash = LoadSplash(NULL);
splash->Draw(rect, color, color, color, color);
- splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
-
+#ifdef FIX_BUGS
+ splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
+#else
+ splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
+#endif
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
+ CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-190));
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
+#else
+ CFont::SetScale(1.0f, 1.0f);
+#endif
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(450.0f)); // 450.0f
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 190)); // 450.0f
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 255, 255));
CFont::SetDropColor(CRGBA(32, 32, 32, 255));
CFont::SetDropShadowPosition(3);
+ CFont::SetBackGroundOnlyTextOff();
CFont::SetPropOn();
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
+#else
+ CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get(msg));
+#endif
CFont::DrawFonts();
DoRWStuffEndOfFrame();
@@ -889,12 +899,15 @@ void CGame::InitialiseWhenRestarting(void)
DefinedState();
CSprite2d *splash = LoadSplash(NULL);
- splash->Draw(rect, color, color, color, color);
- splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
-
- //CFont::SetFontStyle(?);
+ splash->Draw(rect, color, color, color, color);
+#ifdef FIX_BUGS
+ splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
+#else
+ splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
+#endif
+
CFont::SetBackgroundOff();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f
+ CFont::SetWrapx(SCREEN_SCALE_X(480.0f));
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
@@ -904,9 +917,15 @@ void CGame::InitialiseWhenRestarting(void)
CFont::SetDropColor(CRGBA(32, 32, 32, 255));
CFont::SetDropShadowPosition(3);
CFont::SetPropOn();
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
+#else
+ CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get("MC_LDFL")); // Load Failed!
+ CFont::PrintString(SCREEN_WIDTH/2, 170.0f, TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
+ CFont::PrintString(SCREEN_WIDTH/2, 240.0f, TheText.Get("MC_NWRE")); // Now Restarting Game.
+#endif
CFont::DrawFonts();
DoRWStuffEndOfFrame();
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index b971f3ec..7dc9aba0 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -2607,10 +2607,18 @@ void CPad::PrintErrorMessage(void)
{
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
{
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
+#else
CFont::SetScale(0.85f, 1.0f);
+#endif
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
@@ -2624,10 +2632,18 @@ void CPad::PrintErrorMessage(void)
}
else if ( bObsoleteControllerMessage )
{
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
+#else
CFont::SetScale(0.85f, 1.0f);
+#endif
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
diff --git a/src/core/Radar.h b/src/core/Radar.h
index 793d62b0..5caf5bbb 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -86,7 +86,11 @@ VALIDATE_SIZE(sRadarTrace, 0x30);
// Values for screen space
#define RADAR_LEFT (40.0f)
+#ifdef PS2_HUD
+#define RADAR_BOTTOM (44.0f)
+#else
#define RADAR_BOTTOM (47.0f)
+#endif
#define RADAR_WIDTH (94.0f)
#define RADAR_HEIGHT (76.0f)
diff --git a/src/core/common.h b/src/core/common.h
index d5775e08..ffae30bf 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -116,17 +116,43 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#include "skeleton.h"
#include "Draw.h"
-#define DEFAULT_SCREEN_WIDTH (640)
-#define DEFAULT_SCREEN_HEIGHT (448)
-#define DEFAULT_SCREEN_HEIGHT_PAL (512)
-#define DEFAULT_SCREEN_HEIGHT_NTSC (448)
+#if defined(USE_PROPER_SCALING)
+ #ifdef FORCE_PC_SCALING
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (448)
+ #else
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (480)
+ #endif
+#elif defined(GTA_PS2)
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (480)
+#else //elif defined(GTA_PC)
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (448)
+#endif
+
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
#define DEFAULT_VIEWWINDOW (0.7f)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
-#define SCREEN_WIDTH ((float)RsGlobal.width)
+#ifdef GTA_PS2
+ #ifdef GTA_PAL
+ #define SCREEN_WIDTH ((float)640)
+ #define SCREEN_HEIGHT ((float)512)
+ #else
+ #define SCREEN_WIDTH ((float)640)
+ #define SCREEN_HEIGHT ((float)448)
+ #endif
+#else
+#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
+#endif
+
+#define SCREEN_HEIGHT_PAL (512)
+#define SCREEN_HEIGHT_NTSC (448)
+
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
diff --git a/src/core/config.h b/src/core/config.h
index 8c9c1ccd..96268138 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -280,6 +280,7 @@ enum Config {
#define BUTTON_ICONS // use textures to show controller buttons
// Hud, frontend and radar
+#define PS2_HUD
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
// #define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 51c48452..4b5d7004 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -634,7 +634,12 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
return;
#endif
- if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){
+#ifndef GTA_PS2
+ if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
+#else
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+#endif
+ {
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -696,8 +701,13 @@ LoadingIslandScreen(const char *levelName)
splash = LoadSplash(nil);
name = TheText.Get(levelName);
+
+#ifndef GTA_PS2
if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
return;
+#else
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+#endif
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
@@ -706,23 +716,61 @@ LoadingIslandScreen(const char *levelName)
col = CRGBA(255, 255, 255, 255);
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col);
CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+#else
CFont::SetScale(1.5f, 1.5f);
+#endif
CFont::SetPropOn();
CFont::SetRightJustifyOn();
+#ifdef FIX_BUGS
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(150.0f));
+#else
+ CFont::SetRightJustifyWrap(150.0f);
+#endif
CFont::SetFontStyle(FONT_HEADING);
sprintf(str, "WELCOME TO");
AsciiToUnicode(str, wstr);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(3);
CFont::SetColor(CRGBA(243, 237, 71, 255));
+#if !defined(PS2_HUD) && defined(GTA_PC)
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
+#endif
+
+#ifdef PS2_HUD
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), TheText.Get("WELCOME"));
+ #else
+ CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_HEIGHT - 140, TheText.Get("WELCOME"));
+ #endif
+#else
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
+ #else
+ CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
+ #endif
+#endif
TextCopy(wstr, name);
TheText.UpperCase(wstr);
CFont::SetColor(CRGBA(243, 237, 71, 255));
+#if !defined(PS2_HUD) && defined(GTA_PC)
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
+#endif
+
+#ifdef PS2_HUD
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), wstr);
+ #else
+ CFont::PrintString(SCREEN_WIDTH-20, SCREEN_HEIGHT - 110, wstr);
+ #endif
+#else
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
+ #else
+ CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
+ #endif
+#endif
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
@@ -1042,8 +1090,12 @@ DisplayGameDebugText()
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(255, 108, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
+#else
+ CFont::PrintString(10.0f, 10.0f, ver);
#endif
+#endif // #ifdef DRAW_GAME_VERSION_TEXT
FrameSamples++;
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
@@ -1097,19 +1149,35 @@ DisplayGameDebugText()
// Let's not scale those numbers, they look better that way :eyes:
CFont::SetPropOff();
CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(1.5f));
+#else
CFont::SetScale(0.7f, 1.5f);
+#endif
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
- CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+#ifdef FIX_BUGS
+ CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+#else
+ CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
+#endif
CFont::SetFontStyle(FONT_HEADING);
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(42.0f, 42.0f, ustr);
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_X(40.0f+2.0f), SCREEN_SCALE_Y(40.0f+2.0f), ustr);
+#else
+ CFont::PrintString(40.0f+2.0f, 40.0f+2.0f, ustr);
+#endif
CFont::SetColor(CRGBA(255, 108, 0, 255));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), ustr);
+#else
CFont::PrintString(40.0f, 40.0f, ustr);
+#endif
}
}
#endif
@@ -1332,8 +1400,8 @@ Idle(void *arg)
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
TheCamera.GetScreenFadeStatus() != FADE_2)
{
+#if defined(GTA_PC) && !defined(RW_GL3) && defined(FIX_BUGS)
// This is from SA, but it's nice for windowed mode
-#if defined(GTA_PC) && !defined(RW_GL3)
if (!FrontEndMenuManager.m_bRenderGameInMenu) {
RwV2d pos;
pos.x = SCREEN_WIDTH / 2.0f;
@@ -1720,7 +1788,11 @@ void TheGame(void)
}
else
{
- CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+#ifdef ASPECT_RATIO_SCALE
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+#else
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
+#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if (!RsCameraBeginUpdate(Scene.camera))
diff --git a/src/math/Rect.h b/src/math/Rect.h
index fa8d8de4..e9b25896 100644
--- a/src/math/Rect.h
+++ b/src/math/Rect.h
@@ -42,13 +42,30 @@ public:
bottom += y;
top += y;
}
- void Grow(float r){
+
+ void Grow(float r) {
left -= r;
right += r;
top -= r;
bottom += r;
}
+ void Grow(float l, float r)
+ {
+ left -= l;
+ top -= l;
+ right += r;
+ bottom += r;
+ }
+
+ void Grow(float l, float r, float t, float b)
+ {
+ left -= l;
+ top -= t;
+ right += r;
+ bottom += b;
+ }
+
float GetWidth(void) { return right - left; }
float GetHeight(void) { return bottom - top; }
};
diff --git a/src/render/Credits.cpp b/src/render/Credits.cpp
index 2c8a9952..60581793 100644
--- a/src/render/Credits.cpp
+++ b/src/render/Credits.cpp
@@ -39,11 +39,20 @@ CCredits::PrintCreditSpace(float space, uint32 &line)
void
CCredits::PrintCreditText(float scaleX, float scaleY, wchar *text, uint32 &lineoffset, float scrolloffset)
{
+#ifdef FIX_BUGS
float start = DEFAULT_SCREEN_HEIGHT + 50.0f;
+#else
+ float start = SCREEN_HEIGHT + 50.0f;
+#endif
float y = lineoffset + start - scrolloffset;
if(y > -50.0f && y < start){
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(scaleX), SCREEN_SCALE_Y(scaleY));
CFont::PrintString(SCREEN_WIDTH/2.0f, SCREEN_SCALE_Y(y), (uint16*)text);
+#else
+ CFont::SetScale(scaleX, scaleY);
+ CFont::PrintString(SCREEN_WIDTH/2.0f, y, (uint16*)text);
+#endif
}
lineoffset += scaleY*25.0f;
}
@@ -62,7 +71,11 @@ CCredits::Render(void)
scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f;
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(220, 220, 220, 220));
@@ -489,8 +502,14 @@ CCredits::Render(void)
if(TheCamera.m_WideScreenOn)
TheCamera.DrawBordersForWideScreen();
+#ifdef FIX_BUGS
if(lineoffset + DEFAULT_SCREEN_HEIGHT - scrolloffset < -10.0f)
+#else
+ if(lineoffset + SCREEN_HEIGHT - scrolloffset < -10.0f)
+#endif
+ {
bCreditsGoing = false;
+ }
}
bool CCredits::AreCreditsDone(void)
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index 42ddd0fb..bb711ebd 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -47,6 +47,8 @@ int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
#else
int16 CFont::Size[MAX_FONTS][193] = {
#endif
+
+#if !defined(GTA_PS2) || defined(FIX_BUGS)
{
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
@@ -94,6 +96,56 @@ int16 CFont::Size[MAX_FONTS][193] = {
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19
}
+#else // #if defined(GTA_PS2) && !defined(FIX_BUGS)
+ {
+ 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
+ 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
+ 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
+ 24, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
+ 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
+ 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
+ 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
+ 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
+ 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
+ 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+ 20
+ },
+
+ {
+ 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
+ 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
+ 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
+ 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
+ 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
+ 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 16
+ },
+
+ {
+ 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
+ 19, 18, 19, 19, 21, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
+ 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 19,
+ 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
+ 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
+ 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
+ 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19,
+ 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19
+ }
+#endif
+
#ifdef MORE_LANGUAGES
},
{
@@ -276,13 +328,18 @@ CFont::Initialise(void)
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
- SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
+ SetColor(CRGBA(255, 255, 255, 0));
SetJustifyOff();
SetCentreOff();
- SetWrapx(SCREEN_WIDTH);
- SetCentreSize(SCREEN_WIDTH);
+#ifdef FIX_BUGS
+ SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+ SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+#else
+ SetWrapx(DEFAULT_SCREEN_WIDTH);
+ SetCentreSize(DEFAULT_SCREEN_WIDTH);
+#endif
SetBackgroundOff();
- SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
+ SetBackgroundColor(CRGBA(128, 128, 128, 128));
SetBackGroundOnlyTextOff();
SetPropOn();
SetFontStyle(FONT_BANK);
@@ -430,7 +487,11 @@ void
CFont::PrintChar(float x, float y, wchar c)
{
if(x <= 0.0f || x > SCREEN_WIDTH ||
- y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
+#ifdef FIX_BUGS
+ y <= 0.0f || y > SCREEN_HEIGHT)
+#else
+ y <= 0.0f || y > SCREEN_WIDTH)
+#endif
return;
float w = GetCharacterWidth(c) / 32.0f;
@@ -446,18 +507,35 @@ CFont::PrintChar(float x, float y, wchar c)
if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
if(Details.dropShadowPosition != 0){
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
+#ifdef FIX_BUGS
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
+#else
+ CRect(x + Details.dropShadowPosition,
+ y + Details.dropShadowPosition,
+ x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
+ y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f),
+#endif
Details.dropColor,
xoff/16.0f, yoff/12.8f,
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
xoff/16.0f, (yoff+1.0f)/12.8f,
(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
}
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
CRect(x, y,
x + 32.0f * Details.scaleX * 1.0f,
y + 40.0f * Details.scaleY * 0.5f),
@@ -469,11 +547,23 @@ CFont::PrintChar(float x, float y, wchar c)
#ifdef MORE_LANGUAGES
}else if (IsJapaneseFont()) {
if (Details.dropShadowPosition != 0) {
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
+#ifdef FIX_BUGS
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
+#else
+ CRect(x + Details.dropShadowPosition,
+ y + Details.dropShadowPosition,
+ x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
+ y + Details.dropShadowPosition + 40.0f * Details.scaleY / 2.75f),
+#endif
Details.dropColor,
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
@@ -491,7 +581,13 @@ CFont::PrintChar(float x, float y, wchar c)
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
#endif
}else
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ {
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
CRect(x, y,
x + 32.0f * Details.scaleX * w,
y + 32.0f * Details.scaleY * 0.5f),
@@ -500,6 +596,7 @@ CFont::PrintChar(float x, float y, wchar c)
(xoff+w)/16.0f, yoff/16.0f,
xoff/16.0f, (yoff+1.0f)/16.0f,
(xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f);
+ }
}
#ifdef MORE_LANGUAGES
@@ -782,7 +879,12 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
numLines = GetNumberLines(xstart, ystart, s);
}else{
#endif
+
+#ifdef FIX_BUGS
if(Details.centre || Details.rightJustify)
+#else
+ if(Details.centre)
+#endif
x = 0.0f;
else
x = xstart;
@@ -800,7 +902,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
// reached end of line
if(x > maxlength)
maxlength = x;
+#ifdef FIX_BUGS
if(Details.centre || Details.rightJustify)
+#else
+ if(Details.centre)
+#endif
x = 0.0f;
else
x = xstart;
@@ -1280,14 +1386,14 @@ CFont::ParseToken(wchar *s, wchar*)
case 'n':
NewLine = 1;
break;
- case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break;
- case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break;
- case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break;
- case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break;
- case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break;
- case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
- case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
- case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
+ case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
+ case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
+ case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
+ case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
+ case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
+ case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
+ case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
+ case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
#ifdef BUTTON_ICONS
#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;
diff --git a/src/render/Font.h b/src/render/Font.h
index 7b67e310..bd7e98bb 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -173,23 +173,6 @@ public:
static void SetCentreOff(void) {
Details.centre = false;
}
- static void SetAlignment(uint8 alignment) {
- if (alignment == ALIGN_LEFT) {
- CFont::Details.justify = true;
- CFont::Details.centre = false;
- CFont::Details.rightJustify = false;
- }
- else if (alignment == ALIGN_CENTER) {
- CFont::Details.justify = false;
- CFont::Details.centre = true;
- CFont::Details.rightJustify = false;
- }
- else if (alignment == ALIGN_RIGHT) {
- CFont::Details.justify = false;
- CFont::Details.centre = false;
- CFont::Details.rightJustify = true;
- }
- }
static void SetWrapx(float x) { Details.wrapX = x; }
static void SetCentreSize(float s) { Details.centreSize = s; }
static void SetBackgroundOn(void) { Details.background = true; }
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 1a39e1c7..eb152ca4 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -41,52 +41,56 @@ CRGBA ODDJOB_COLOR(89, 115, 150, 255);
CRGBA ODDJOB2_COLOR(156, 91, 40, 255);
CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
-wchar CHud::m_HelpMessage[HELP_MSG_LENGTH];
-wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH];
-uint32 CHud::m_HelpMessageState;
-uint32 CHud::m_HelpMessageTimer;
-int32 CHud::m_HelpMessageFadeTimer;
-wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH];
-float CHud::m_HelpMessageDisplayTime;
-bool CHud::m_HelpMessageQuick;
-uint32 CHud::m_ZoneState;
-int32 CHud::m_ZoneFadeTimer;
-uint32 CHud::m_ZoneNameTimer;
+
+int16 CHud::m_ItemToFlash;
+CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
wchar *CHud::m_pZoneName;
wchar *CHud::m_pLastZoneName;
wchar *CHud::m_ZoneToPrint;
-uint32 CHud::m_VehicleState;
-int32 CHud::m_VehicleFadeTimer;
-uint32 CHud::m_VehicleNameTimer;
-wchar *CHud::m_VehicleName;
-wchar *CHud::m_pLastVehicleName;
-wchar *CHud::m_pVehicleNameToPrint;
wchar CHud::m_Message[256];
+wchar CHud::m_BigMessage[6][128];
+wchar LastBigMessage[6][128];
wchar CHud::m_PagerMessage[256];
+uint32 CHud::m_ZoneNameTimer;
+int32 CHud::m_ZoneFadeTimer;
+uint32 CHud::m_ZoneState;
+wchar CHud::m_HelpMessage[HELP_MSG_LENGTH];
+wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH];
+wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH];
+uint32 CHud::m_HelpMessageTimer;
+int32 CHud::m_HelpMessageFadeTimer;
+uint32 CHud::m_HelpMessageState;
+bool CHud::m_HelpMessageQuick;
+float CHud::m_HelpMessageDisplayTime;
+int32 CHud::SpriteBrightness;
bool CHud::m_Wants_To_Draw_Hud;
bool CHud::m_Wants_To_Draw_3dMarkers;
-wchar CHud::m_BigMessage[6][128];
-int16 CHud::m_ItemToFlash;
+wchar *CHud::m_pVehicleName;
+wchar *CHud::m_pLastVehicleName;
+uint32 CHud::m_VehicleNameTimer;
+int32 CHud::m_VehicleFadeTimer;
+uint32 CHud::m_VehicleState;
+wchar *CHud::m_pVehicleNameToPrint;
// These aren't really in CHud
-float CHud::BigMessageInUse[6];
-float CHud::BigMessageAlpha[6];
-float CHud::BigMessageX[6];
-float CHud::OddJob2OffTimer;
-bool CHud::CounterOnLastFrame;
-float CHud::OddJob2XOffset;
-uint16 CHud::CounterFlashTimer;
-uint16 CHud::OddJob2Timer;
-bool CHud::TimerOnLastFrame;
-int16 CHud::OddJob2On;
-uint16 CHud::TimerFlashTimer;
-int16 CHud::PagerSoundPlayed;
-int32 CHud::SpriteBrightness;
-float CHud::PagerXOffset;
-int16 CHud::PagerTimer;
-int16 CHud::PagerOn;
+float BigMessageInUse[6];
+float BigMessageX[6];
+float BigMessageAlpha[6];
+int16 PagerOn;
+int16 PagerTimer;
+float PagerXOffset;
+int16 PagerSoundPlayed;
+int16 OddJob2On;
+uint16 OddJob2Timer;
+float OddJob2XOffset;
+float OddJob2OffTimer;
+bool CounterOnLastFrame;
+uint16 CounterFlashTimer;
+bool TimerOnLastFrame;
+uint16 TimerFlashTimer;
-CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
+RwTexture *gpSniperSightTex;
+RwTexture *gpRocketSightTex;
struct
{
@@ -118,8 +122,144 @@ struct
{"siterocket", "siterocket"}
};
-RwTexture *gpSniperSightTex;
-RwTexture *gpRocketSightTex;
+void CHud::Initialise()
+{
+ m_Wants_To_Draw_Hud = true;
+ m_Wants_To_Draw_3dMarkers = true;
+
+ int HudTXD = CTxdStore::AddTxdSlot("hud");
+ CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
+ CTxdStore::AddRef(HudTXD);
+ CTxdStore::PopCurrentTxd();
+ CTxdStore::SetCurrentTxd(HudTXD);
+
+ for (int i = 0; i < NUM_HUD_SPRITES; i++) {
+ Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
+ }
+
+ GetRidOfAllHudMessages();
+
+ if (gpSniperSightTex == nil)
+ gpSniperSightTex = RwTextureRead("sitesniper", nil);
+ if (gpRocketSightTex == nil)
+ gpRocketSightTex = RwTextureRead("siterocket", nil);
+
+ CounterOnLastFrame = false;
+ m_ItemToFlash = ITEM_NONE;
+ OddJob2Timer = 0;
+ OddJob2OffTimer = 0.0f;
+ OddJob2On = 0;
+ OddJob2XOffset = 0.0f;
+ CounterFlashTimer = 0;
+ TimerOnLastFrame = false;
+ TimerFlashTimer = 0;
+ SpriteBrightness = 0;
+ PagerOn = 0;
+ PagerTimer = 0;
+ PagerSoundPlayed = 0;
+ PagerXOffset = 150.0f;
+
+ CTxdStore::PopCurrentTxd();
+}
+
+void CHud::Shutdown()
+{
+ for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
+ Sprites[i].Delete();
+ }
+
+ RwTextureDestroy(gpSniperSightTex);
+ gpSniperSightTex = nil;
+
+ RwTextureDestroy(gpRocketSightTex);
+ gpRocketSightTex = nil;
+
+ int HudTXD = CTxdStore::FindTxdSlot("hud");
+ CTxdStore::RemoveTxdSlot(HudTXD);
+}
+
+void CHud::ReInitialise() {
+ m_Wants_To_Draw_Hud = true;
+ m_Wants_To_Draw_3dMarkers = true;
+
+ GetRidOfAllHudMessages();
+
+ CounterOnLastFrame = false;
+ m_ItemToFlash = ITEM_NONE;
+ OddJob2Timer = 0;
+ OddJob2OffTimer = 0.0f;
+ OddJob2On = 0;
+ OddJob2XOffset = 0.0f;
+ CounterFlashTimer = 0;
+ TimerOnLastFrame = false;
+ TimerFlashTimer = 0;
+ SpriteBrightness = 0;
+ PagerOn = 0;
+ PagerTimer = 0;
+ PagerSoundPlayed = 0;
+ PagerXOffset = 150.0f;
+}
+
+void CHud::GetRidOfAllHudMessages()
+{
+ m_ZoneState = 0;
+ m_pLastZoneName = nil;
+ m_ZoneNameTimer = 0;
+ m_pZoneName = nil;
+
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_HelpMessage[i] = 0;
+ m_LastHelpMessage[i] = 0;
+ m_HelpMessageToPrint[i] = 0;
+ }
+
+ m_HelpMessageTimer = 0;
+ m_HelpMessageFadeTimer = 0;
+ m_HelpMessageState = 0;
+ m_HelpMessageQuick = 0;
+ m_HelpMessageDisplayTime = 1.0f;
+ m_pVehicleName = nil;
+ m_pLastVehicleName = nil;
+ m_pVehicleNameToPrint = nil;
+ m_VehicleNameTimer = 0;
+ m_VehicleFadeTimer = 0;
+ m_VehicleState = 0;
+
+ for (int i = 0; i < ARRAY_SIZE(m_Message); i++)
+ m_Message[i] = 0;
+
+ for (int i = 0; i < 6; i++) {
+ BigMessageInUse[i] = 0.0f;
+
+ for (int j = 0; j < 128; j++)
+ m_BigMessage[i][j] = 0;
+ }
+}
+
+void CHud::SetZoneName(wchar *name)
+{
+ m_pZoneName = name;
+}
+
+void CHud::SetHelpMessage(wchar *message, bool quick)
+{
+ if (!CReplay::IsPlayingBack()) {
+ CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH);
+ CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
+
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_LastHelpMessage[i] = 0;
+ }
+
+ m_HelpMessageState = 0;
+ m_HelpMessageQuick = quick;
+ }
+}
+
+void CHud::SetVehicleName(wchar *name)
+{
+ m_pVehicleName = name;
+}
void CHud::Draw()
{
@@ -127,18 +267,30 @@ void CHud::Draw()
if (CPad::GetPad(1)->GetStartJustDown())
m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud;
+#ifdef GTA_PC
if (CReplay::IsPlayingBack())
return;
+#endif
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
bool DrawCrossHair = false;
+#ifdef GTA_PC
bool DrawCrossHairPC = false;
+#endif
int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType;
int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
- if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON)
+ if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON
+#ifdef GTA_PC
+ || Mode == CCam::MODE_HELICANNON_1STPERSON
+#endif
+ )
+ {
DrawCrossHair = true;
+ }
+
+#ifdef GTA_PC
if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT)
DrawCrossHairPC = true;
@@ -152,8 +304,14 @@ void CHud::Draw()
DrawCrossHairPC = true;
}
}
+#endif
- if (DrawCrossHair || DrawCrossHairPC) {
+ if ( DrawCrossHair
+#ifdef GTA_PC
+ || DrawCrossHairPC
+#endif
+ )
+ {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
SpriteBrightness = Min(SpriteBrightness+1, 30);
@@ -161,8 +319,9 @@ void CHud::Draw()
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
float fStep = Sin((CTimer::GetTimeInMilliseconds() & 1023)/1024.0f * 6.28f);
- float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f);
+ float fMultBright = SpriteBrightness / 30.0f * (0.25f * fStep + 0.75f);
CRect rect;
+#ifdef GTA_PC
if (DrawCrossHairPC && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()) {
float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX;
float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY;
@@ -188,18 +347,24 @@ void CHud::Draw()
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
}
}
- else {
- if (Mode == CCam::MODE_M16_1STPERSON ||
- Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
- Mode == CCam::MODE_HELICANNON_1STPERSON) {
+ else
+#endif
+ {
+ if (Mode == CCam::MODE_M16_1STPERSON
+#ifdef GTA_PC
+ || Mode == CCam::MODE_M16_1STPERSON_RUNABOUT
+ || Mode == CCam::MODE_HELICANNON_1STPERSON
+#endif
+ )
+ {
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f);
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f);
rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f);
rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f);
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
-
}
+#ifdef GTA_PC
else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) {
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f);
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f * 0.7f);
@@ -209,15 +374,24 @@ void CHud::Draw()
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
}
- else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) {
+#endif
+ else if (Mode == CCam::MODE_ROCKETLAUNCHER
+#ifdef GTA_PC
+ || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT
+#endif
+ )
+ {
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex));
-
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, 40.0f, 40.0f, (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
+#else
CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
+#endif
}
else {
// Sniper
@@ -279,10 +453,22 @@ void CHud::Draw()
CFont::SetPropOff();
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(43.0f + 2.0f), sPrint);
+#ifdef PS2_HUD
+#define MONEY_X 100.0f
+#else
+#define MONEY_X 110.0f
+#endif
+
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(43.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X) + 2.0f, SCREEN_SCALE_Y(43.0f) + 2.0f, sPrint);
+#endif
CFont::SetColor(MONEY_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X), SCREEN_SCALE_Y(43.0f), sPrint);
+
+#undef MONEY_X
/*
DrawAmmo
@@ -320,8 +506,20 @@ void CHud::Draw()
/*
DrawWeaponIcon
*/
+#ifdef PS2_HUD
+#define WEAPON_X 91.0f
+#define AMMO_X 59.0f
+#else
+#define WEAPON_X 99.0f
+#define AMMO_X 66.0f
+#endif
+
Sprites[WeaponType].Draw(
- CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
+ CRect(
+ SCREEN_WIDTH-SCREEN_SCALE_X(WEAPON_X),
+ SCREEN_SCALE_Y(27.0f),
+ SCREEN_WIDTH-SCREEN_SCALE_X(WEAPON_X)+SCREEN_SCALE_X(64.0f),
+ SCREEN_SCALE_Y(27.0f)+SCREEN_SCALE_Y(64.0f)),
CRGBA(255, 255, 255, 255),
0.015f,
0.015f,
@@ -331,7 +529,7 @@ void CHud::Draw()
1.0f,
1.0f,
1.0f);
-
+
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
CFont::SetJustifyOff();
@@ -342,12 +540,22 @@ void CHud::Draw()
if (!CDarkel::FrenzyOnGoing() && WeaponType != WEAPONTYPE_UNARMED && WeaponType != WEAPONTYPE_BASEBALLBAT) {
CFont::SetColor(AMMO_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(73.0f), sPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(AMMO_X), SCREEN_SCALE_Y(73.0f), sPrint);
}
+#undef WEAPON_X
+#undef AMMO_X
+
/*
DrawHealth
*/
+
+#ifdef PS2_HUD
+#define HEALTH_X 100.0f
+#else
+#define HEALTH_X 110.0f
+#endif
+
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetJustifyOff();
@@ -373,20 +581,33 @@ void CHud::Draw()
AsciiToUnicode(sTemp, sPrint);
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrint);
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + 2.0f, SCREEN_SCALE_Y(65.0f) + 2.0f, sPrint);
+#endif
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(56.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y(2.0f), sPrintIcon);
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + 2.0f - SCREEN_SCALE_X(56.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + 2.0f, sPrintIcon);
+#endif
}
CFont::SetColor(HEALTH_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X), SCREEN_SCALE_Y(65.0f), sPrint);
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(56.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + 2.0f - SCREEN_SCALE_X(56.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+#endif
}
}
}
+#undef HEALTH_X
/*
DrawArmour
@@ -403,18 +624,26 @@ void CHud::Draw()
AsciiToUnicode(sTemp, sPrint);
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrint);
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + 2.0f, SCREEN_SCALE_Y(65.0f) + 2.0f, sPrint);
+#endif
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y(2.0f), sPrintIcon);
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + 2.0f - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + 2.0f, sPrintIcon);
+#endif
}
CFont::SetColor(ARMOUR_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
}
}
}
@@ -422,6 +651,13 @@ void CHud::Draw()
/*
DrawWantedLevel
*/
+
+#ifdef PS2_HUD
+#define STARS_X 49.0f
+#else
+#define STARS_X 60.0f
+#endif
+
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetJustifyOff();
@@ -431,22 +667,37 @@ void CHud::Draw()
CFont::SetFontStyle(FONT_HEADING);
AsciiToUnicode("]", sPrintIcon);
+
+ float fStarsX = SCREEN_SCALE_FROM_RIGHT(STARS_X);
for (int i = 0; i < 6; i++) {
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(2.0f + SCREEN_SCALE_FROM_RIGHT(60.0f - 2.0f + 24.0f * i), SCREEN_SCALE_Y(87.0f + 2.0f), sPrintIcon);
+#ifdef FIX_BUGS
+ CFont::PrintString(fStarsX + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(87.0f) + SCREEN_SCALE_Y(2.0f), sPrintIcon);
+#else
+ CFont::PrintString(fStarsX + 2.0f, SCREEN_SCALE_Y(87.0f) + 2.0f, sPrintIcon);
+#endif
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > i
&& (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange
+ 2000 || CTimer::GetFrameCounter() & 4)) {
CFont::SetColor(WANTED_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(60.0f + 24.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
+ CFont::PrintString(fStarsX, SCREEN_SCALE_Y(87.0f), sPrintIcon);
}
+
+ fStarsX -= SCREEN_SCALE_X(23.0f);
}
+
+#undef STARS_X
/*
DrawZoneName
*/
+#ifdef PS2_HUD
+#define ZONE_Y 61.0f
+#else
+#define ZONE_Y 30.0f
+#endif
if (m_pZoneName) {
float fZoneAlpha = 255.0f;
@@ -487,7 +738,7 @@ void CHud::Draw()
m_ZoneState = 1;
m_ZoneFadeTimer = 1000;
}
- fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
+ fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f;
break;
case 3:
m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
@@ -495,7 +746,7 @@ void CHud::Draw()
m_ZoneState = 0;
m_ZoneFadeTimer = 0;
}
- fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
+ fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f;
break;
case 4:
m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
@@ -504,7 +755,7 @@ void CHud::Draw()
m_ZoneToPrint = m_pLastZoneName;
m_ZoneState = 2;
}
- fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
+ fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f;
break;
default:
break;
@@ -512,10 +763,11 @@ void CHud::Draw()
}
#ifndef HUD_ENHANCEMENTS
- if (!m_Message[0]) {
+ if (!m_Message[0])
#else
- if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide zone name if wasted/busted text is displaying
+ if (!m_Message[0] && !m_BigMessage[2][0]) // Hide zone name if wasted/busted text is displaying
#endif
+ {
m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
@@ -531,25 +783,37 @@ void CHud::Draw()
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint);
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(ZONE_Y) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint);
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + 1.0f, SCREEN_SCALE_FROM_BOTTOM(ZONE_Y) + 1.0f, m_ZoneToPrint);
+#endif
CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f), m_ZoneToPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(ZONE_Y), m_ZoneToPrint);
}
}
}
+#undef ZONE_Y
/*
DrawVehicleName
*/
- if (m_VehicleName) {
+
+#ifdef PS2_HUD
+#define VEHICLE_Y 81.0f
+#else
+#define VEHICLE_Y 55.0f
+#endif
+
+ if (m_pVehicleName) {
float fVehicleAlpha = 0.0f;
- if (m_VehicleName != m_pLastVehicleName) {
+ if (m_pVehicleName != m_pLastVehicleName) {
switch (m_VehicleState) {
case 0:
m_VehicleState = 2;
- m_pVehicleNameToPrint = m_VehicleName;
+ m_pVehicleNameToPrint = m_pVehicleName;
m_VehicleNameTimer = 0;
m_VehicleFadeTimer = 0;
break;
@@ -563,7 +827,7 @@ void CHud::Draw()
default:
break;
}
- m_pLastVehicleName = m_VehicleName;
+ m_pLastVehicleName = m_pVehicleName;
}
if (m_VehicleState) {
@@ -581,7 +845,7 @@ void CHud::Draw()
m_VehicleState = 1;
m_VehicleFadeTimer = 1000;
}
- fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
+ fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f;
break;
case 3:
m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
@@ -589,7 +853,7 @@ void CHud::Draw()
m_VehicleState = 0;
m_VehicleFadeTimer = 0;
}
- fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
+ fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f;
break;
case 4:
m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
@@ -599,17 +863,18 @@ void CHud::Draw()
m_VehicleNameTimer = 0;
m_VehicleState = 2;
}
- fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
+ fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f;
break;
default:
break;
}
#ifndef HUD_ENHANCEMENTS
- if (!m_Message[0]) {
+ if (!m_Message[0])
#else
- if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
+ if (!m_Message[0] && !m_BigMessage[2][0]) // Hide vehicle name if wasted/busted text is displaying
#endif
+ {
m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
@@ -625,10 +890,15 @@ void CHud::Draw()
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint);
+
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint);
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + 1.0f, SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y) + 1.0f, m_pVehicleNameToPrint);
+#endif
CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f), m_pVehicleNameToPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y), m_pVehicleNameToPrint);
}
}
}
@@ -638,10 +908,16 @@ void CHud::Draw()
m_VehicleFadeTimer = 0;
m_VehicleNameTimer = 0;
}
+#undef VEHICLE_Y
/*
DrawClock
*/
+#ifdef PS2_HUD
+#define CLOCK_X 101.0f
+#else
+#define CLOCK_X 111.0f
+#endif
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetBackgroundOff();
@@ -657,10 +933,16 @@ void CHud::Draw()
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X) + 2.0f, SCREEN_SCALE_Y(22.0f) + 2.0f, sPrint);
+#endif
CFont::SetColor(CLOCK_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X), SCREEN_SCALE_Y(22.0f), sPrint);
+
+#undef CLOCK_X
/*
DrawOnScreenTimer
@@ -701,7 +983,11 @@ void CHud::Draw()
CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + 2.0f, SCREEN_SCALE_Y(110.0f) + 2.0f, sTimer);
+#endif
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetColor(TIMER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
@@ -709,8 +995,12 @@ void CHud::Draw()
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) {
CFont::SetPropOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(0.8f * 0.8f), SCREEN_SCALE_Y(1.35f));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + 2.0f, TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
+#endif
CFont::SetColor(TIMER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
@@ -732,7 +1022,6 @@ void CHud::Draw()
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
CFont::SetPropOn();
-
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetCentreOff();
@@ -740,12 +1029,16 @@ void CHud::Draw()
CFont::SetRightJustifyWrap(0.0f);
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetColor(CRGBA(244, 20, 20, 255));
- CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + 2.0f, SCREEN_SCALE_Y(132.0f) + 2.0f, sTimer);
+#endif
CFont::SetColor(COUNTER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
@@ -754,15 +1047,73 @@ void CHud::Draw()
#ifdef FIX_BUGS
counter = Min(counter, 100);
#endif
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80));
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
+ CSprite2d::DrawRect
+ (
+ CRect
+ (
+#ifdef FIX_BUGS
+ SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f),
+#else
+ SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + 4.0f,
+#endif
+ SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f),
+#ifdef FIX_BUGS
+ SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f),
+#else
+ SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + 4.0f,
+#endif
+
+#if !defined(PS2_HUD) || defined(FIX_BUGS)
+ SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)
+#else
+ SCREEN_SCALE_Y(132.0f) + 11.0f + SCREEN_SCALE_Y(8.0f)
+#endif
+ ),
+ CRGBA(0, 106, 164, 80)
+ );
+
+ CSprite2d::DrawRect
+ (
+ CRect
+ (
+#ifdef FIX_BUGS
+ SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f),
+#else
+ SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + 4.0f,
+#endif
+ SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f),
+
+#if !defined(PS2_HUD) || defined(FIX_BUGS)
+ SCREEN_SCALE_X(counter) / 2.0f +
+#else
+ (float)(counter) / 2.0f +
+#endif
+
+#ifdef FIX_BUGS
+ SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2.0f + SCREEN_SCALE_X(4.0f),
+#else
+ SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2.0f + 4.0f,
+#endif
+
+#if !defined(PS2_HUD) || defined(FIX_BUGS)
+ SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)
+#else
+ SCREEN_SCALE_Y(132.0f) + 11.0f + SCREEN_SCALE_Y(8.0f)
+#endif
+ ),
+ CRGBA(0, 106, 164, 255)
+ );
}
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
CFont::SetPropOn();
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + 2.0f, TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
+#endif
CFont::SetColor(COUNTER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
@@ -772,6 +1123,7 @@ void CHud::Draw()
}
#undef TIMER_RIGHT_OFFSET
+ /////////////////////////////////
/*
DrawPager
*/
@@ -807,18 +1159,28 @@ void CHud::Draw()
}
}
- Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f - PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0 + 26.0f - PagerXOffset), SCREEN_SCALE_Y(80.0f + 27.0f)), CRGBA(255, 255, 255, 255));
-
+#ifdef FIX_BUGS
+ Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X(PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X(PagerXOffset), SCREEN_SCALE_Y(80.0f) + SCREEN_SCALE_Y(27.0f)), CRGBA(255, 255, 255, 255));
+#else
+ Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f) - PagerXOffset, SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0f) + SCREEN_SCALE_X(26.0f) - PagerXOffset, SCREEN_SCALE_Y(80.0f) + SCREEN_SCALE_Y(27.0f)), CRGBA(255, 255, 255, 255));
+#endif
+
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f));
CFont::SetColor(PAGER_COLOR);
CFont::SetRightJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreOff();
+ CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
CFont::SetJustifyOff();
CFont::SetPropOff();
CFont::SetFontStyle(FONT_PAGER);
- CFont::PrintString(SCREEN_SCALE_X(52.0f - PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
+
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_X(52.0f) - SCREEN_SCALE_X(PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(52.0f) - PagerXOffset, SCREEN_SCALE_Y(54.0f), m_PagerMessage);
+#endif
}
/*
@@ -832,7 +1194,20 @@ void CHud::Draw()
#else
rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
#endif
+
+#ifdef PS2_HUD
+ #ifdef FIX_BUGS
+ rect.Grow(SCREEN_SCALE_X(2.0f), SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(4.0f));
+ #else
+ rect.Grow(2.0f, 4.0f);
+ #endif
+#else
+ #ifdef FIX_BUGS
+ rect.Grow(SCREEN_SCALE_X(4.0f), SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(4.0f), SCREEN_SCALE_Y(4.0f));
+ #else
rect.Grow(4.0f);
+ #endif
+#endif
Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR);
CRadar::DrawBlips();
}
@@ -851,7 +1226,11 @@ void CHud::Draw()
if (!CTimer::GetIsUserPaused()) {
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) {
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::SetScale(CTheScripts::IntroTextLines[i].m_fScaleX, CTheScripts::IntroTextLines[i].m_fScaleY);
+#else
CFont::SetScale(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y(CTheScripts::IntroTextLines[i].m_fScaleY * 0.5f));
+#endif
CFont::SetColor(CTheScripts::IntroTextLines[i].m_sColor);
if (CTheScripts::IntroTextLines[i].m_bJustify)
@@ -869,8 +1248,17 @@ void CHud::Draw()
else
CFont::SetCentreOff();
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::SetWrapx(CTheScripts::IntroTextLines[i].m_fWrapX);
+#else
CFont::SetWrapx(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fWrapX));
+#endif
+
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::SetCentreSize(CTheScripts::IntroTextLines[i].m_fCenterSize);
+#else
CFont::SetCentreSize(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fCenterSize));
+#endif
if (CTheScripts::IntroTextLines[i].m_bBackground)
CFont::SetBackgroundOn();
@@ -890,7 +1278,12 @@ void CHud::Draw()
CFont::SetPropOff();
CFont::SetFontStyle(FONT_LOCALE(CTheScripts::IntroTextLines[i].m_nFont));
+
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::PrintString(CTheScripts::IntroTextLines[i].m_fAtX, CTheScripts::IntroTextLines[i].m_fAtY, CTheScripts::IntroTextLines[i].m_Text);
+#else
CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
+#endif
}
}
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
@@ -922,11 +1315,20 @@ void CHud::Draw()
/*
DrawSubtitles
*/
+#ifdef PS2_HUD
+#define SUBS_Y 83.0f
+#else
+#define SUBS_Y 68.0f
+#endif
if (m_Message[0] && !m_BigMessage[2][0] && (FrontEndMenuManager.m_PrefsShowSubtitles == 1 || !TheCamera.m_WideScreenOn)) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::SetScale(0.48f, 1.12f);
+#else
CFont::SetScale(SCREEN_SCALE_X(0.48f), SCREEN_SCALE_Y(1.12f));
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
@@ -941,7 +1343,8 @@ void CHud::Draw()
2.0f, true, CRGBA(0, 0, 0, 255));
#else
float radarBulge = SCREEN_SCALE_X(40.0f) + SCREEN_SCALE_X(8.0f);
- float rectWidth = SCREEN_WIDTH - SCREEN_SCALE_X(50.0f) - SCREEN_SCALE_X(8.0f) - radarBulge;
+ float rectWidth = SCREEN_SCALE_FROM_RIGHT(50.0f) - SCREEN_SCALE_X(8.0f) - radarBulge;
+
CFont::SetCentreSize(rectWidth);
const int16 shadow = 1;
@@ -950,10 +1353,17 @@ void CHud::Draw()
CFont::SetColor(CRGBA(235, 235, 235, 255));
// I'm not sure shadow substaction was intentional here, might be a leftover if CFont::PrintString was used for a shadow draw call
- CFont::PrintString(rectWidth / 2.0f + radarBulge - SCREEN_SCALE_X(shadow), SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(68.0f) - SCREEN_SCALE_Y(shadow), m_Message);
+ #if defined(FIX_BUGS)
+ CFont::PrintString(rectWidth / 2.0f + radarBulge - SCREEN_SCALE_X(shadow), SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(SUBS_Y) - SCREEN_SCALE_Y(shadow), m_Message);
+ #elif defined(PS2_HUD)
+ CFont::PrintString(rectWidth / 2.0f + radarBulge - shadow, 4.0f + SCREEN_SCALE_FROM_BOTTOM(SUBS_Y) - shadow, m_Message);
+ #else
+ CFont::PrintString(rectWidth / 2.0f + radarBulge - shadow, SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(SUBS_Y) - shadow, m_Message);
+ #endif
CFont::SetDropShadowPosition(0);
-#endif
+#endif // #ifdef XBOX_SUBTITLES
}
+#undef SUBS_Y
/*
DrawBigMessage
@@ -964,15 +1374,33 @@ void CHud::Draw()
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetBackGroundOnlyTextOff();
- CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
+
+ if (CGame::frenchGame || CGame::germanGame)
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::SetScale(1.8f, 1.8f);
+#else
+ CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
+#endif
+ else
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::SetScale(1.8f, 1.8f);
+#else
+ CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
+#endif
+
CFont::SetPropOn();
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(615.0f));
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 25));
+ CFont::SetColor(CRGBA(255, 255, 0, 255));
CFont::SetFontStyle(FONT_HEADING);
// Appearently sliding text in here was abandoned very early, since this text is centered now.
-
- if (BigMessageX[0] >= SCALE_AND_CENTER_X(620.0f)) {
+#ifdef FIX_BUGS
+ if (BigMessageX[0] >= SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH-20))
+#else
+ if (BigMessageX[0] >= SCREEN_WIDTH-20)
+#endif
+ {
BigMessageInUse[0] += CTimer::GetTimeStep();
if (BigMessageInUse[0] >= 120.0f) {
@@ -986,7 +1414,11 @@ void CHud::Draw()
}
}
else {
+#ifdef FIX_BUGS
BigMessageX[0] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
+#else
+ BigMessageX[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
+#endif
BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
if (BigMessageAlpha[0] > 255.0f)
@@ -999,15 +1431,30 @@ void CHud::Draw()
#else
#define Y_OFFSET 20.0f
#endif
+
+#if defined(FIX_BUGS)
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(Y_OFFSET) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
+#elif defined(PS2_HUD) // yeah, that's right. ps2 uses y=ScaleX(a)
+ CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(120.0f) + 2.0f, m_BigMessage[0]);
+#else
+ CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(Y_OFFSET) + 2.0f, m_BigMessage[0]);
+#endif
CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0]));
+#if defined(PS2_HUD) && !defined(FIX_BUGS) // same
+ CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(120.0f), m_BigMessage[0]);
+#else
CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]);
+#endif
#undef Y_OFFSET
}
else {
BigMessageAlpha[0] = 0.0f;
+#ifdef FIX_BUGS
BigMessageX[0] = SCALE_AND_CENTER_X(-60.0f);
+#else
+ BigMessageX[0] = -60.0f;
+#endif
BigMessageInUse[0] = 1.0f;
}
}
@@ -1016,6 +1463,11 @@ void CHud::Draw()
}
// WastedBustedText
+#ifdef PS2_HUD
+#define WASTEDBUSTED_Y 122.0f
+#else
+#define WASTEDBUSTED_Y 82.0f
+#endif
if (m_BigMessage[2][0]) {
if (BigMessageInUse[2] != 0.0f) {
BigMessageAlpha[2] += (CTimer::GetTimeStepInMilliseconds() * 0.4f);
@@ -1025,20 +1477,31 @@ void CHud::Draw()
CFont::SetBackgroundOff();
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ if (CGame::frenchGame || CGame::germanGame)
+ CFont::SetScale(1.4f, 1.4f);
+ else
+ CFont::SetScale(2.0f, 2.0f);
+#else
if (CGame::frenchGame || CGame::germanGame)
CFont::SetScale(SCREEN_SCALE_X(1.4f), SCREEN_SCALE_Y(1.4f));
else
CFont::SetScale(SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(2.0f));
+#endif
CFont::SetPropOn();
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
+ CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]*0.75f));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y) + SCREEN_SCALE_Y(4.0f), m_BigMessage[2]);
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + 4.0f, SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y) + SCREEN_SCALE_Y(4.0f), m_BigMessage[2]);
+#endif
CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y), m_BigMessage[2]);
}
else {
BigMessageAlpha[2] = 0.0f;
@@ -1048,6 +1511,7 @@ void CHud::Draw()
else {
BigMessageInUse[2] = 0.0f;
}
+#undef WASTEDBUSTED_Y
}
}
@@ -1064,7 +1528,7 @@ void CHud::DrawAfterFade()
m_HelpMessageState = 2;
m_HelpMessageTimer = 0;
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
- m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
+ m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) / 20.0f + 3.0f;
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
DMAudio.PlayFrontEndSound(SOUND_HUD, 0);
@@ -1100,7 +1564,7 @@ void CHud::DrawAfterFade()
m_HelpMessageState = 1;
m_HelpMessageFadeTimer = 0;
}
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f;
break;
case 3:
m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
@@ -1108,7 +1572,7 @@ void CHud::DrawAfterFade()
m_HelpMessageState = 0;
m_HelpMessageFadeTimer = 0;
}
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f;
break;
case 4:
m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
@@ -1117,7 +1581,7 @@ void CHud::DrawAfterFade()
m_HelpMessageFadeTimer = 0;
CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH);
}
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f;
break;
default:
break;
@@ -1139,18 +1603,31 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
CFont::SetColor(CRGBA(175, 175, 175, 255));
- CFont::SetJustifyOff();
+ CFont::SetJustifyOff();
#ifdef MORE_LANGUAGES
if (CFont::IsJapanese())
- CFont::SetWrapx(SCREEN_SCALE_X(229.0f + 26.0f - 4.0f));
+ #ifdef FIX_BUGS
+ CFont::SetWrapx(SCREEN_SCALE_X(229.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X(4.0f));
+ #else
+ CFont::SetWrapx(SCREEN_SCALE_X(229.0f) + SCREEN_SCALE_X(26.0f) - 4.0f);
+ #endif
else
#endif
- CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 26.0f - 4.0f));
+ #ifdef FIX_BUGS
+ CFont::SetWrapx(SCREEN_SCALE_X(200.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X(4.0f));
+ #else
+ CFont::SetWrapx(SCREEN_SCALE_X(200.0f) + SCREEN_SCALE_X(26.0f) - 4.0f);
+ #endif
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetBackgroundOn();
CFont::SetBackGroundOnlyTextOff();
CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
- CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
+ CFont::SetColor(CRGBA(175, 175, 175, 255));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f) + (150.0f - PagerXOffset) * 0.6f, m_HelpMessageToPrint);
+#endif
CFont::SetAlphaFade(255.0f);
}
}
@@ -1158,8 +1635,11 @@ void CHud::DrawAfterFade()
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
intro_text_line &line = CTheScripts::IntroTextLines[i];
if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) {
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::SetScale(line.m_fScaleX, line.m_fScaleY);
+#else
CFont::SetScale(SCREEN_SCALE_X(line.m_fScaleX), SCREEN_SCALE_Y(line.m_fScaleY) / 2);
-
+#endif
CFont::SetColor(line.m_sColor);
if (line.m_bJustify)
CFont::SetJustifyOn();
@@ -1176,8 +1656,14 @@ void CHud::DrawAfterFade()
else
CFont::SetCentreOff();
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::SetWrapx(line.m_fWrapX);
+ CFont::SetCentreSize(line.m_fCenterSize);
+#else
CFont::SetWrapx(SCALE_AND_CENTER_X(line.m_fWrapX));
CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize));
+#endif
+
if (line.m_bBackground)
CFont::SetBackgroundOn();
else
@@ -1195,7 +1681,11 @@ void CHud::DrawAfterFade()
CFont::SetPropOff();
CFont::SetFontStyle(line.m_nFont);
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::PrintString(line.m_fAtX, line.m_fAtY, line.m_Text);
+#else
CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
+#endif
}
}
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
@@ -1216,38 +1706,61 @@ void CHud::DrawAfterFade()
/*
DrawBigMessage2
*/
+#ifdef PS2_HUD
+ #define BIGMESSAGE_Y 80.0f
+#else
+ #define BIGMESSAGE_Y 84.0f
+#endif
+
// Oddjob
if (m_BigMessage[3][0]) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::SetScale(1.2f, 1.5f);
+#else
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(600.0f));
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 40));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
-
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);
+
+#ifdef FIX_BUGS
+ CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) + SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);
+#else
+ CFont::PrintString((SCREEN_WIDTH / 2) + 2.0f, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) + 2.0f, m_BigMessage[3]);
+#endif
CFont::SetColor(ODDJOB_COLOR);
- CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]);
+
+ CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y), m_BigMessage[3]);
}
if (!m_BigMessage[1][0] && m_BigMessage[4][0]) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::SetScale(1.2f, 1.5f);
+#else
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]);
-
+#ifdef FIX_BUGS
+ CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]);
+#else
+ CFont::PrintString((SCREEN_WIDTH / 2) - 2.0f, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) - 2.0f, m_BigMessage[4]);
+#endif
CFont::SetColor(ODDJOB_COLOR);
- CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]);
+ CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y), m_BigMessage[4]);
}
+#undef BIGMESSAGE_Y
// Oddjob result
if (OddJob2OffTimer > 0)
@@ -1296,18 +1809,24 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f));
CFont::SetCentreOn();
CFont::SetPropOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
+ CFont::SetCentreSize(SCREEN_WIDTH-SCREEN_SCALE_X(20.0f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
#ifdef BETA_SLIDING_TEXT
+ #if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + 2.0f, m_BigMessage[5]);
+ #else
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
-
+ #endif
CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
#else
+ #if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + 2.0f, m_BigMessage[5]);
+ #else
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
-
+ #endif
CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
#endif
@@ -1323,15 +1842,33 @@ void CHud::DrawAfterFade()
CFont::SetBackgroundOff();
if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH)
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::SetScale(0.884f, 1.36f);
+#else
CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f));
+#endif
else
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::SetScale(1.04f, 1.6f);
+#else
CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));
+#endif
CFont::SetPropOn();
+#ifdef FIX_BUGS
CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 500.0f));
+#else
+ CFont::SetRightJustifyWrap(-500.0f);
+#endif
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
- if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
+
+#ifdef FIX_BUGS
+ if (BigMessageX[1] >= SCREEN_WIDTH - SCREEN_SCALE_X(20.0f))
+#else
+ if (BigMessageX[1] >= SCREEN_WIDTH - 20.0f)
+#endif
+ {
BigMessageInUse[1] += CTimer::GetTimeStep();
if (BigMessageInUse[1] >= 120.0f) {
@@ -1343,7 +1880,11 @@ void CHud::DrawAfterFade()
BigMessageAlpha[1] = 0.0f;
}
} else {
+#ifdef FIX_BUGS
BigMessageX[1] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
+#else
+ BigMessageX[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
+#endif
BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
if (BigMessageAlpha[1] > 255.0f)
@@ -1352,20 +1893,32 @@ void CHud::DrawAfterFade()
CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
#ifdef BETA_SLIDING_TEXT
+ #if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::PrintString(SCREEN_SCALE_X(2.0f) + BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f) + 2.0f, m_BigMessage[1]);
+ #else
CFont::PrintString(SCREEN_SCALE_X(2.0f) + BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
-
+ #endif
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
#else
+ #ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
-
+ #elif defined(PS2_HUD)
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + 2.0f, SCREEN_SCALE_FROM_BOTTOM(120.0f) + 2.0f, m_BigMessage[1]);
+ #else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + 2.0f, SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
+ #endif
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
#endif
}
else {
BigMessageAlpha[1] = 0.0f;
+#ifdef FIX_BUGS
BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f);
+#else
+ BigMessageX[1] = -60.0f;
+#endif
BigMessageInUse[1] = 1.0f;
}
}
@@ -1374,106 +1927,18 @@ void CHud::DrawAfterFade()
}
}
-void CHud::GetRidOfAllHudMessages()
-{
- m_ZoneState = 0;
- m_pLastZoneName = nil;
- m_ZoneNameTimer = 0;
- m_pZoneName = nil;
-
- for (int i = 0; i < HELP_MSG_LENGTH; i++) {
- m_HelpMessage[i] = 0;
- m_LastHelpMessage[i] = 0;
- m_HelpMessageToPrint[i] = 0;
- }
-
- m_HelpMessageTimer = 0;
- m_HelpMessageFadeTimer = 0;
- m_HelpMessageState = 0;
- m_HelpMessageQuick = 0;
- m_HelpMessageDisplayTime = 1.0f;
- m_VehicleName = nil;
- m_pLastVehicleName = nil;
- m_pVehicleNameToPrint = nil;
- m_VehicleNameTimer = 0;
- m_VehicleFadeTimer = 0;
- m_VehicleState = 0;
-
- for (int i = 0; i < ARRAY_SIZE(m_Message); i++)
- m_Message[i] = 0;
-
- for (int i = 0; i < 6; i++) {
- BigMessageInUse[i] = 0.0f;
-
- for (int j = 0; j < 128; j++)
- m_BigMessage[i][j] = 0;
- }
-}
-
-void CHud::Initialise()
+void CHud::SetMessage(wchar *message)
{
- m_Wants_To_Draw_Hud = true;
- m_Wants_To_Draw_3dMarkers = true;
-
- int HudTXD = CTxdStore::AddTxdSlot("hud");
- CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
- CTxdStore::AddRef(HudTXD);
- CTxdStore::PopCurrentTxd();
- CTxdStore::SetCurrentTxd(HudTXD);
+ int i = 0;
+ for (i = 0; i < ARRAY_SIZE(m_Message); i++) {
+ if (message[i] == 0)
+ break;
- for (int i = 0; i < NUM_HUD_SPRITES; i++) {
- Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
+ m_Message[i] = message[i];
}
-
- GetRidOfAllHudMessages();
-
- if (gpSniperSightTex == nil)
- gpSniperSightTex = RwTextureRead("sitesniper", nil);
- if (gpRocketSightTex == nil)
- gpRocketSightTex = RwTextureRead("siterocket", nil);
-
- CounterOnLastFrame = false;
- m_ItemToFlash = ITEM_NONE;
- OddJob2Timer = 0;
- OddJob2OffTimer = 0.0f;
- OddJob2On = 0;
- OddJob2XOffset = 0.0f;
- CounterFlashTimer = 0;
- TimerOnLastFrame = false;
- TimerFlashTimer = 0;
- SpriteBrightness = 0;
- PagerOn = 0;
- PagerTimer = 0;
- PagerSoundPlayed = 0;
- PagerXOffset = 150.0f;
-
- CTxdStore::PopCurrentTxd();
-}
-
-void CHud::ReInitialise() {
- m_Wants_To_Draw_Hud = true;
- m_Wants_To_Draw_3dMarkers = true;
-
- GetRidOfAllHudMessages();
-
- CounterOnLastFrame = false;
- m_ItemToFlash = ITEM_NONE;
- OddJob2Timer = 0;
- OddJob2OffTimer = 0.0f;
- OddJob2On = 0;
- OddJob2XOffset = 0.0f;
- CounterFlashTimer = 0;
- TimerOnLastFrame = false;
- TimerFlashTimer = 0;
- SpriteBrightness = 0;
- PagerOn = 0;
- PagerTimer = 0;
- PagerSoundPlayed = 0;
- PagerXOffset = 150.0f;
+ m_Message[i] = 0;
}
-wchar LastBigMessage[6][128];
-
void CHud::SetBigMessage(wchar *message, uint16 style)
{
int i = 0;
@@ -1500,33 +1965,9 @@ void CHud::SetBigMessage(wchar *message, uint16 style)
}
LastBigMessage[style][i] = 0;
m_BigMessage[style][i] = 0;
-}
-
-void CHud::SetHelpMessage(wchar *message, bool quick)
-{
- if (!CReplay::IsPlayingBack()) {
- CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH);
- CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
-
- for (int i = 0; i < HELP_MSG_LENGTH; i++) {
- m_LastHelpMessage[i] = 0;
- }
-
- m_HelpMessageState = 0;
- m_HelpMessageQuick = quick;
- }
-}
-
-void CHud::SetMessage(wchar *message)
-{
- int i = 0;
- for (i = 0; i < ARRAY_SIZE(m_Message); i++) {
- if (message[i] == 0)
- break;
-
- m_Message[i] = message[i];
- }
- m_Message[i] = 0;
+#ifndef FIX_BUGS
+ m_BigMessage[style][i] = 0;
+#endif
}
void CHud::SetPagerMessage(wchar *message)
@@ -1539,30 +1980,4 @@ void CHud::SetPagerMessage(wchar *message)
m_PagerMessage[i] = message[i];
}
m_PagerMessage[i] = 0;
-}
-
-void CHud::SetVehicleName(wchar *name)
-{
- m_VehicleName = name;
-}
-
-void CHud::SetZoneName(wchar *name)
-{
- m_pZoneName = name;
-}
-
-void CHud::Shutdown()
-{
- for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
- Sprites[i].Delete();
- }
-
- RwTextureDestroy(gpSniperSightTex);
- gpSniperSightTex = nil;
-
- RwTextureDestroy(gpRocketSightTex);
- gpRocketSightTex = nil;
-
- int HudTXD = CTxdStore::FindTxdSlot("hud");
- CTxdStore::RemoveTxdSlot(HudTXD);
-}
+} \ No newline at end of file
diff --git a/src/render/Hud.h b/src/render/Hud.h
index bef73cc2..adfdf1fc 100644
--- a/src/render/Hud.h
+++ b/src/render/Hud.h
@@ -37,63 +37,45 @@ enum eSprites
class CHud
{
public:
+ static int16 m_ItemToFlash;
static CSprite2d Sprites[NUM_HUD_SPRITES];
- static wchar m_HelpMessage[HELP_MSG_LENGTH];
- static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
- static uint32 m_HelpMessageState;
- static uint32 m_HelpMessageTimer;
- static int32 m_HelpMessageFadeTimer;
- static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
- static float m_HelpMessageDisplayTime;
- static bool m_HelpMessageQuick;
- static uint32 m_ZoneState;
- static int32 m_ZoneFadeTimer;
- static uint32 m_ZoneNameTimer;
static wchar *m_pZoneName;
static wchar *m_pLastZoneName;
static wchar *m_ZoneToPrint;
- static wchar *m_VehicleName;
- static wchar *m_pLastVehicleName;
- static wchar *m_pVehicleNameToPrint;
- static uint32 m_VehicleState;
- static int32 m_VehicleFadeTimer;
- static uint32 m_VehicleNameTimer;
static wchar m_Message[256];
+ static wchar m_BigMessage[6][128];
static wchar m_PagerMessage[256];
+ static uint32 m_ZoneNameTimer;
+ static int32 m_ZoneFadeTimer;
+ static uint32 m_ZoneState;
+ static wchar m_HelpMessage[HELP_MSG_LENGTH];
+ static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
+ static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
+ static uint32 m_HelpMessageTimer;
+ static int32 m_HelpMessageFadeTimer;
+ static uint32 m_HelpMessageState;
+ static bool m_HelpMessageQuick;
+ static float m_HelpMessageDisplayTime;
+ static int32 SpriteBrightness;
static bool m_Wants_To_Draw_Hud;
static bool m_Wants_To_Draw_3dMarkers;
- static wchar m_BigMessage[6][128];
- static int16 m_ItemToFlash;
-
- // These aren't really in CHud
- static float BigMessageInUse[6];
- static float BigMessageAlpha[6];
- static float BigMessageX[6];
- static float OddJob2OffTimer;
- static bool CounterOnLastFrame;
- static float OddJob2XOffset;
- static uint16 CounterFlashTimer;
- static uint16 OddJob2Timer;
- static bool TimerOnLastFrame;
- static int16 OddJob2On;
- static uint16 TimerFlashTimer;
- static int16 PagerSoundPlayed;
- static int32 SpriteBrightness;
- static float PagerXOffset;
- static int16 PagerTimer;
- static int16 PagerOn;
-
+ static wchar *m_pVehicleName;
+ static wchar *m_pLastVehicleName;
+ static uint32 m_VehicleNameTimer;
+ static int32 m_VehicleFadeTimer;
+ static uint32 m_VehicleState;
+ static wchar *m_pVehicleNameToPrint;
public:
- static void Draw();
- static void DrawAfterFade();
- static void GetRidOfAllHudMessages();
static void Initialise();
+ static void Shutdown();
static void ReInitialise();
- static void SetBigMessage(wchar *message, uint16 style);
+ static void GetRidOfAllHudMessages();
+ static void SetZoneName(wchar *name);
static void SetHelpMessage(wchar *message, bool quick);
+ static void SetVehicleName(wchar *name);
+ static void Draw();
+ static void DrawAfterFade();
static void SetMessage(wchar *message);
+ static void SetBigMessage(wchar *message, uint16 style);
static void SetPagerMessage(wchar *message);
- static void SetVehicleName(wchar *name);
- static void SetZoneName(wchar *name);
- static void Shutdown();
};
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 34423d83..ade5db81 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -1048,15 +1048,19 @@ CMoneyMessage::Render()
RwV3d vecOut;
float fDistX, fDistY;
if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
- fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize;
- fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
+ fDistX *= (0.7f * fLifeTime + 2.0f) * m_fSize;
+ fDistY *= (0.7f * fLifeTime + 2.0f) * m_fSize;
CFont::SetPropOn();
CFont::SetBackgroundOff();
float fScaleY = Min(fDistY / 100.0f, MAX_SCALE);
float fScaleX = Min(fDistX / 100.0f, MAX_SCALE);
- CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(fScaleX), SCREEN_SCALE_Y(fScaleY));
+#else
+ CFont::SetScale(fScaleX, fScaleY);
+#endif
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp
index 7403ae1d..d0addcca 100644
--- a/src/rw/TexRead.cpp
+++ b/src/rw/TexRead.cpp
@@ -297,6 +297,7 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f));
+ CFont::SetCentreOff();
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 217, 106, 255));