diff options
-rw-r--r-- | src/core/Pad.cpp | 2 | ||||
-rw-r--r-- | src/render/Fluff.cpp | 132 | ||||
-rw-r--r-- | src/render/Fluff.h | 21 | ||||
-rw-r--r-- | src/render/SmokeTrails.cpp | 139 | ||||
-rw-r--r-- | src/render/SmokeTrails.h | 23 |
5 files changed, 153 insertions, 164 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index c5d3f1b0..897923dd 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -37,7 +37,7 @@ #include "Wanted.h" #include "WaterLevel.h" #include "General.h" -#include "SmokeTrails.h" +#include "Fluff.h" CPad Pads[MAX_PADS]; CMousePointerStateHelper MousePointerStateHelper; diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index 00267e30..582468e7 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -13,7 +13,20 @@ #include "Stats.h" #include "maths.h" #include "Frontend.h" -#include "SmokeTrails.h" +#include "CutsceneMgr.h" +#include "PlayerPed.h" +#include "Bones.h" +#include "World.h" + + +bool CSmokeTrails::CigOn = false; +CSmokeTrail CSmokeTrails::aSmoke[3]; + +extern RwImVertexIndex SmokeTrailIndices[32] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, +9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 }; + +float RandomSmoke[16] = { 10.0f, 5.0f, -1.0f, -9.0f, -7.0f, -1.0f, 0.0f, 3.0f, 6.0f, 7.0f, 4.0f, 2.0f, +5.0f, 7.0f }; uint8 ScrollCharSet[59][5] = { { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' ' @@ -873,3 +886,120 @@ void CDigitalClock::Render() CSprite::FlushSpriteBuffer(); } } + +void +CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) { + bool bAddedNewPoint = false; + + if (m_time[0] && CTimer::GetTimeInMilliseconds() - m_time[0] > 150) { + bAddedNewPoint = true; + for (int32 i = 15; i > 0; i--) { + m_pos[i] = m_pos[i - 1]; + m_time[i] = m_time[i - 1]; + m_density[i] = m_density[i - 1]; + } + ++m_seed; + } + m_pos[0] = regPosition; + + if (bAddedNewPoint || !m_time[0]) { + m_time[0] = CTimer::GetTimeInMilliseconds(); + float density = 0.1f / (m_pos[1] - m_pos[2]).Magnitude(); + m_density[1] = opacity * Min(density, 1.0f); + } + m_density[0] = 0.0f; +} + +void +CSmokeTrail::Init(int num) { + for (int32 i = 0; i < 16; i++) + m_time[i] = 0; + m_seed = num * 2; +} + +void +CSmokeTrails::Init(void) { + for (int32 i = 0; i < 3; i++) + aSmoke[i].Init(i); +} + +void +CSmokeTrails::Render(void) { + for (int32 i = 0; i < 3; i++) + aSmoke[i].Render(); +} + +void +CSmokeTrail::Render(void) { + int numVerts = 0; + RwIm3DVertex TempVertexBuffer[16]; + + if (TheCamera.IsSphereVisible(m_pos[0], 10.0f)) { + for (int32 i = 0; i < 16; i++) { + int timeSinceSpawned = CTimer::GetTimeInMilliseconds() - m_time[i]; + + if (timeSinceSpawned > 2250) + m_time[i] = 0; + + if (m_time[i]) { + int alpha = (1.0f - timeSinceSpawned / 2250.0f) * 110.0f * m_density[i]; + float offset = timeSinceSpawned * CWeather::Wind * 0.0001f; + float posX = (m_pos[i].x + timeSinceSpawned * RandomSmoke[(i - m_seed) & 0xF] * 0.00001f) - offset; + float posY = (m_pos[i].y + timeSinceSpawned * RandomSmoke[(i - m_seed + 5) & 0xF] * 0.00001f) - offset; + float posZ = m_pos[i].z + timeSinceSpawned * 0.0004f; + RwIm3DVertexSetRGBA(&TempVertexBuffer[i], 200, 200, 200, alpha); + RwIm3DVertexSetPos(&TempVertexBuffer[i], posX, posY, posZ); + numVerts++; + } + } + } + + if (numVerts > 1) { + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + if (RwIm3DTransform(TempVertexBuffer, numVerts, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2 * (numVerts - 1)); + RwIm3DEnd(); + } + } +} + +void +CSmokeTrails::Update(void) { + + if (!CSmokeTrails::CigOn || TheCamera.Using1stPersonWeaponMode() || !FindPlayerPed() || + FindPlayerVehicle() || CCutsceneMgr::IsRunning() || !FindPlayerPed()->GetClump()) + return; + + RwV3d startPos = { 0.026f, 0.15f, 0.02f }; + RwV3d endPos = { 0.026f, 0.05f, 0.02f }; + + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(FindPlayerPed()->GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); + RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwV3dTransformPoints(&startPos, &startPos, 1, head); + RwV3dTransformPoints(&endPos, &endPos, 1, head); + + aSmoke[0].RegisterPoint(startPos, 1.0f); + aSmoke[1].RegisterPoint(startPos, 0.75f); + aSmoke[2].RegisterPoint(startPos, 0.5f); + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + RwIm3DVertex TempVertexBuffer[2]; + RwIm3DVertexSetRGBA(&TempVertexBuffer[0], 255, 255, 255, 255); + RwIm3DVertexSetPos(&TempVertexBuffer[0], startPos.x, startPos.y, startPos.z); + RwIm3DVertexSetRGBA(&TempVertexBuffer[1], 255, 255, 255, 255); + RwIm3DVertexSetPos(&TempVertexBuffer[1], endPos.x, endPos.y, endPos.z); + + if (RwIm3DTransform(TempVertexBuffer, 2, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2); + RwIm3DEnd(); + } +}
\ No newline at end of file diff --git a/src/render/Fluff.h b/src/render/Fluff.h index fe3ab256..958de5b5 100644 --- a/src/render/Fluff.h +++ b/src/render/Fluff.h @@ -103,4 +103,25 @@ public: void Init(CVector, float, float, uint8, uint8, uint8, float, float); void Update(); void Render(); +}; + +class CSmokeTrail { + CVector m_pos[16]; + float m_density[16]; + int m_time[16]; + char m_unused[536]; + int m_seed; +public: + void Render(void); + void RegisterPoint(CVector position, float a); + void Init(int num); +}; + +class CSmokeTrails { + static CSmokeTrail aSmoke[3]; +public: + static bool CigOn; + static void Update(void); + static void Render(void); + static void Init(void); };
\ No newline at end of file diff --git a/src/render/SmokeTrails.cpp b/src/render/SmokeTrails.cpp deleted file mode 100644 index 3913c806..00000000 --- a/src/render/SmokeTrails.cpp +++ /dev/null @@ -1,139 +0,0 @@ -#include "common.h" -#include "SmokeTrails.h" -#include "Camera.h" -#include "World.h" -#include "CutsceneMgr.h" -#include "PlayerPed.h" -#include "Entity.h" -#include "rpworld.h" -#include "Bones.h" -#include "Timer.h" -#include "Weather.h" - -bool CSmokeTrails::CigOn = false; -CSmokeTrail CSmokeTrails::aSmoke[3]; - -extern RwImVertexIndex SmokeTrailIndices[32] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, -9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 }; - -float RandomSmoke[16] = { 10.0f, 5.0f, -1.0f, -9.0f, -7.0f, -1.0f, 0.0f, 3.0f, 6.0f, 7.0f, 4.0f, 2.0f, -5.0f, 7.0f }; - - -void -CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) { - bool bShifted = false; - - if (m_time[0] && CTimer::GetTimeInMilliseconds() - m_time[0] > 150) { - bShifted = true; - for (int32 i = 15; i > 0; i--) { - m_pos[i] = m_pos[i - 1]; - m_time[i] = m_time[i - 1]; - m_density[i] = m_density[i - 1]; - } - ++m_seed; - } - m_pos[0] = regPosition; - - if (bShifted || !m_time[0]) { - m_time[0] = CTimer::GetTimeInMilliseconds(); - float currentDensity = 0.1f / (m_pos[1] - m_pos[2]).Magnitude(); - m_density[1] = opacity * Min(currentDensity, 1.0f); - } - m_density[0] = 0.0f; -} - -void -CSmokeTrail::Init(int num) { - for (int32 i = 0; i < 16; i++) - m_time[i] = 0; - m_seed = num * 2; -} - -void -CSmokeTrails::Init(void) { - for(int32 i = 0; i < 3; i++) - aSmoke[i].Init(i); -} - -void -CSmokeTrails::Render(void) { - for (int32 i = 0; i < 3; i++) - aSmoke[i].Render(); -} - -void -CSmokeTrail::Render(void) { - int numVerts = 0; - RwIm3DVertex TempVertexBuffer[16]; - - if (TheCamera.IsSphereVisible(m_pos[0], 10.0f)) { - for (int32 i = 0; i < 16; i++) { - int timeSinceSpawned = CTimer::GetTimeInMilliseconds() - m_time[i]; - - if (timeSinceSpawned > 2250) - m_time[i] = 0; - - if (m_time[i]) { - int alpha = (1.0f - timeSinceSpawned / 2250.0f) * 110.0f * m_density[i]; - float offset = timeSinceSpawned * CWeather::Wind * 0.000099f; - float currentX = (m_pos[i].x + timeSinceSpawned * RandomSmoke[(i - m_seed) & 0xF] * 0.0000099f) - offset; - float currentY = (m_pos[i].y + timeSinceSpawned * RandomSmoke[(i - m_seed + 5) & 0xF] * 0.0000099f) - offset; - float currentZ = m_pos[i].z + timeSinceSpawned * 0.00039f; - RwIm3DVertexSetRGBA(&TempVertexBuffer[i], 200, 200, 200, alpha); - RwIm3DVertexSetPos(&TempVertexBuffer[i], currentX, currentY, currentZ); - numVerts++; - } - } - } - - if (numVerts > 1) { - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - - if (RwIm3DTransform(TempVertexBuffer, numVerts, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) { - RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2*(numVerts - 1)); - RwIm3DEnd(); - } - } -} - -void -CSmokeTrails::Update(void) { - - if (!CSmokeTrails::CigOn || TheCamera.Using1stPersonWeaponMode() || !FindPlayerPed() || - FindPlayerVehicle() || CCutsceneMgr::IsRunning() || !FindPlayerPed()->GetClump()) - return; - - RwV3d startPos = {0.026f, 0.15f, 0.02f}; - RwV3d endPos = {0.026f, 0.05f, 0.02f}; - - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(FindPlayerPed()->GetClump()); - int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); - RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - RwV3dTransformPoints(&startPos, &startPos, 1, head); - RwV3dTransformPoints(&endPos, &endPos, 1, head); - - aSmoke[0].RegisterPoint(startPos, 1.0f); - aSmoke[1].RegisterPoint(startPos, 0.75f); - aSmoke[2].RegisterPoint(startPos, 0.5f); - - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - - int32 color = 255; - RwIm3DVertex TempVertexBuffer[2]; - RwIm3DVertexSetRGBA(&TempVertexBuffer[0], color, color, color, color); - RwIm3DVertexSetPos(&TempVertexBuffer[0], startPos.x, startPos.y, startPos.z); - RwIm3DVertexSetRGBA(&TempVertexBuffer[1], color, color, color, color); - RwIm3DVertexSetPos(&TempVertexBuffer[1], endPos.x, endPos.y, endPos.z); - - if (RwIm3DTransform(TempVertexBuffer, 2, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) { - RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2); - RwIm3DEnd(); - } -} diff --git a/src/render/SmokeTrails.h b/src/render/SmokeTrails.h deleted file mode 100644 index 87fc8b2b..00000000 --- a/src/render/SmokeTrails.h +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once - -class CSmokeTrail { - CVector m_pos[16]; - float m_density[16]; - int m_time[16]; - char m_unused[536]; - int m_seed; -public: - void Render(void); - void RegisterPoint(CVector position, float a); - void Init(int num); -}; - -class CSmokeTrails { - static CSmokeTrail aSmoke[3]; -public: - static bool CigOn; - static void Update(void); - static void Render(void); - static void Init(void); -}; - |