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-rw-r--r--src/animation/AnimManager.cpp2
-rw-r--r--src/control/CarCtrl.cpp2
-rw-r--r--src/core/AnimViewer.cpp3
-rw-r--r--src/core/Cam.cpp2
-rw-r--r--src/core/Game.cpp3
-rw-r--r--src/core/Placeable.h2
-rw-r--r--src/core/config.h1
-rw-r--r--src/core/main.cpp12
-rw-r--r--src/core/re3.cpp2
-rw-r--r--src/extras/debugmenu.cpp2
-rw-r--r--src/extras/debugmenu.h3
-rw-r--r--src/peds/Ped.cpp2
-rw-r--r--src/render/Particle.cpp2
-rw-r--r--src/render/Shadows.cpp2
-rw-r--r--src/rw/RwHelper.cpp2
15 files changed, 31 insertions, 11 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index c31d7a5b..fefe56fb 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -145,7 +145,7 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT },
- { ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 88fc92f3..cf8e63f4 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -1904,7 +1904,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH),
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
#endif
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 00d39066..40a8b09e 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -248,8 +248,9 @@ CAnimViewer::Update(void)
}
CPad::UpdatePads();
CPad* pad = CPad::GetPad(0);
-
+#ifdef DEBUGMENU
DebugMenuProcess();
+#endif
CStreaming::UpdateForAnimViewer();
CStreaming::RequestModel(modelId, 0);
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index f7749712..ae7df51f 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -29,7 +29,7 @@ bool PrintDebugCode = false;
int16 DebugCamMode;
#ifdef FREE_CAM
-bool CCamera::bFreeCam = false;
+bool CCamera::bFreeCam = true;
int nPreviousMode = -1;
#endif
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 22d4de99..3ea85659 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -604,8 +604,9 @@ void CGame::Process(void)
TheCamera.SetMotionBlurAlpha(0);
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
-
+#ifdef DEBUGMENU
DebugMenuProcess();
+#endif
CCutsceneMgr::Update();
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index 26a2291a..7e858283 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -16,7 +16,7 @@ public:
m_matrix.GetPosition().y = y;
m_matrix.GetPosition().z = z;
}
- void SetPosition(const CVector& pos) { m_matrix.GetPosition() = pos; }
+ void SetPosition(const CVector &pos) { m_matrix.GetPosition() = pos; }
CVector &GetRight(void) { return m_matrix.GetRight(); }
CVector &GetForward(void) { return m_matrix.GetForward(); }
CVector &GetUp(void) { return m_matrix.GetUp(); }
diff --git a/src/core/config.h b/src/core/config.h
index 2ded57bf..dd4628d5 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -186,6 +186,7 @@ enum Config {
# define NO_MOVIES // disable intro videos
# define NO_CDCHECK
# define CHATTYSPLASH // print what the game is loading
+# define DEBUGMENU
//# define TIMEBARS // print debug timers
#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 9e0fda15..6bf8228d 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -91,7 +91,9 @@ void GameInit(void);
void SystemInit(void);
void TheGame(void);
+#ifdef DEBUGMENU
void DebugMenuPopulate(void);
+#endif
void
@@ -328,11 +330,10 @@ Initialise3D(void *param)
{
if (RsRwInitialise(param))
{
- //
+#ifdef DEBUGMENU
DebugMenuInit();
DebugMenuPopulate();
- //
-
+#endif // !DEBUGMENU
return CGame::InitialiseRenderWare();
}
@@ -343,8 +344,9 @@ static void
Terminate3D(void)
{
CGame::ShutdownRenderWare();
-
+#ifdef DEBUGMENU
DebugMenuShutdown();
+#endif // !DEBUGMENU
RsRwTerminate();
@@ -878,7 +880,9 @@ Render2dStuff(void)
CPad::PrintErrorMessage();
CFont::DrawFonts();
+#ifdef DEBUGMENU
DebugMenuRender();
+#endif
}
void
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index c221d64b..a2c0a9a3 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -61,6 +61,7 @@ mysrand(unsigned int seed)
myrand_seed = seed;
}
+#ifdef DEBUGMENU
void WeaponCheat();
void HealthCheat();
void TankCheat();
@@ -386,6 +387,7 @@ DebugMenuPopulate(void)
CTweakVars::AddDBG("Debug");
}
}
+#endif
const int re3_buffsize = 1024;
static char re3_buff[re3_buffsize];
diff --git a/src/extras/debugmenu.cpp b/src/extras/debugmenu.cpp
index bb0ed55e..a31426bb 100644
--- a/src/extras/debugmenu.cpp
+++ b/src/extras/debugmenu.cpp
@@ -1,4 +1,5 @@
#include "common.h"
+#ifdef DEBUGMENU
#include "RwHelper.h"
#include "Pad.h"
#include "ControllerConfig.h"
@@ -1313,3 +1314,4 @@ DebugMenuEntrySetAddress(MenuEntry *e, void *addr)
((MenuEntry_Float32*)e)->variable = (float*)addr;
}
}
+#endif \ No newline at end of file
diff --git a/src/extras/debugmenu.h b/src/extras/debugmenu.h
index ae595c1f..eb56c8f9 100644
--- a/src/extras/debugmenu.h
+++ b/src/extras/debugmenu.h
@@ -1,5 +1,7 @@
#pragma once
+#ifdef DEBUGMENU
+
typedef void (*TriggerFunc)(void);
struct Menu;
@@ -85,3 +87,4 @@ inline DebugMenuEntry *DebugMenuAddVarBool8(const char *path, const char *name,
{
return DebugMenuAddVarBool8(path, name, (int8_t*)ptr, triggerFunc);
}
+#endif \ No newline at end of file
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index fd4f9f58..f538f0a4 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -3856,7 +3856,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (IsPedHeadAbovePos(-0.3f)) {
dieAnim = NUM_ANIMS;
} else {
- if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
+ if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
dieAnim = ANIM_FLOOR_HIT_F;
else
dieAnim = ANIM_FLOOR_HIT;
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index c855c860..5995432b 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -222,10 +222,12 @@ int32 Randomizer;
int32 nParticleCreationInterval = 1;
float fParticleScaleLimit = 0.5f;
+#ifdef DEBUGMENU
SETTWEAKPATH("Particle");
TWEAKINT32(nParticleCreationInterval, 0, 5, 1);
TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f);
TWEAKFUNC(CParticle::ReloadConfig);
+#endif
void CParticle::ReloadConfig()
{
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index cc8c7034..cefc1d9f 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -20,8 +20,10 @@
#include "SpecialFX.h"
#include "Shadows.h"
+#ifdef DEBUGMENU
SETTWEAKPATH("Shadows");
TWEAKBOOL(gbPrintShite);
+#endif
RwImVertexIndex ShadowIndexList[24];
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index ed618dd8..cb1d4ab5 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -13,6 +13,7 @@ RtCharset *debugCharset;
bool gPS2alphaTest = 1;
+#ifndef FINAL
static bool charsetOpen;
void OpenCharsetSafe()
{
@@ -20,6 +21,7 @@ void OpenCharsetSafe()
RtCharsetOpen();
charsetOpen = true;
}
+#endif
void CreateDebugFont()
{