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-rw-r--r--README.md2
-rw-r--r--res/images/logo.svg (renamed from logo.svg)0
-rw-r--r--res/images/logo_1024.png (renamed from logo.png)bin24295 -> 24295 bytes
-rw-r--r--res/images/logo_256.jpg (renamed from logo_switch.jpg)bin18096 -> 18096 bytes
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/skel/crossplatform.h25
6 files changed, 27 insertions, 2 deletions
diff --git a/README.md b/README.md
index 9ccabf1e..bcbecaba 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-<img src="https://github.com/GTAmodding/re3/blob/master/logo.png?raw=true" alt="re3 logo" width="200">
+<img src="https://github.com/GTAmodding/re3/blob/master/res/images/logo_1024.png?raw=true" alt="re3 logo" width="200">
[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master)
<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
diff --git a/logo.svg b/res/images/logo.svg
index 9db8447c..9db8447c 100644
--- a/logo.svg
+++ b/res/images/logo.svg
diff --git a/logo.png b/res/images/logo_1024.png
index 50ae8690..50ae8690 100644
--- a/logo.png
+++ b/res/images/logo_1024.png
Binary files differ
diff --git a/logo_switch.jpg b/res/images/logo_256.jpg
index 595d2c3b..595d2c3b 100644
--- a/logo_switch.jpg
+++ b/res/images/logo_256.jpg
Binary files differ
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 1cf10d0f..425f2315 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -171,7 +171,7 @@ if(NINTENDO_SWITCH)
nx_create_nro(${EXECUTABLE}
NACP ${EXECUTABLE}.nacp
- ICON "${PROJECT_SOURCE_DIR}/logo_switch.jpg"
+ ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg"
)
if(${PROJECT}_INSTALL)
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index aa90ce5a..67bb4282 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -157,3 +157,28 @@ bool FindNextFile(HANDLE, WIN32_FIND_DATA*);
void FileTimeToSystemTime(time_t*, SYSTEMTIME*);
void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int);
#endif
+
+#ifdef __SWITCH__
+
+// tweak glfw values for switch to match expected pc bindings
+#ifdef GLFW_GAMEPAD_BUTTON_A
+ #undef GLFW_GAMEPAD_BUTTON_A
+#endif
+#define GLFW_GAMEPAD_BUTTON_A 1
+
+#ifdef GLFW_GAMEPAD_BUTTON_B
+ #undef GLFW_GAMEPAD_BUTTON_B
+#endif
+#define GLFW_GAMEPAD_BUTTON_B 0
+
+#ifdef GLFW_GAMEPAD_BUTTON_X
+ #undef GLFW_GAMEPAD_BUTTON_X
+#endif
+#define GLFW_GAMEPAD_BUTTON_X 3
+
+#ifdef GLFW_GAMEPAD_BUTTON_Y
+ #undef GLFW_GAMEPAD_BUTTON_Y
+#endif
+#define GLFW_GAMEPAD_BUTTON_Y 2
+
+#endif