diff options
-rw-r--r-- | src/skel/glfw/glfw.cpp | 86 |
1 files changed, 85 insertions, 1 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 920bb8a9..f5fd4474 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1,5 +1,15 @@ #if defined RW_GL3 && !defined LIBRW_SDL2 +#ifdef _WIN32 +#include <windows.h> +#include <mmsystem.h> +#include <shellapi.h> +#include <windowsx.h> +#include <basetsd.h> +#include <regstr.h> +#include <shlobj.h> +#endif + #define WITHWINDOWS #include "common.h" @@ -1180,7 +1190,11 @@ void resizeCB(GLFWwindow* window, int width, int height) { * memory things don't work. */ /* redraw window */ - if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) + if (RwInitialised && (gGameState == GS_PLAYING_GAME +#ifndef MASTER + || gGameState == GS_ANIMVIEWER +#endif + )) { RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE); } @@ -1610,6 +1624,72 @@ main(int argc, char *argv[]) break; } + case GS_INIT_LOGO_MPEG: + { + //if (!startupDeactivate) + // PlayMovieInWindow(cmdShow, "movies\\Logo.mpg"); + gGameState = GS_LOGO_MPEG; + TRACE("gGameState = GS_LOGO_MPEG;"); + break; + } + + case GS_LOGO_MPEG: + { +// CPad::UpdatePads(); + +// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0) + ++gGameState; +// else if (CPad::GetPad(0)->GetLeftMouseJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetEnterJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetCharJustDown(' ')) +// ++gGameState; +// else if (CPad::GetPad(0)->GetAltJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetTabJustDown()) +// ++gGameState; + + break; + } + + case GS_INIT_INTRO_MPEG: + { +//#ifndef NO_MOVIES +// CloseClip(); +// CoUninitialize(); +//#endif +// +// if (CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN) +// PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg"); +// else +// PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg"); + + gGameState = GS_INTRO_MPEG; + TRACE("gGameState = GS_INTRO_MPEG;"); + break; + } + + case GS_INTRO_MPEG: + { +// CPad::UpdatePads(); +// +// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0) + ++gGameState; +// else if (CPad::GetPad(0)->GetLeftMouseJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetEnterJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetCharJustDown(' ')) +// ++gGameState; +// else if (CPad::GetPad(0)->GetAltJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetTabJustDown()) +// ++gGameState; + + break; + } + case GS_INIT_ONCE: { //CoUninitialize(); @@ -1818,8 +1898,10 @@ main(int argc, char *argv[]) { if ( gGameState == GS_PLAYING_GAME ) CGame::ShutDown(); +#ifndef MASTER else if ( gGameState == GS_ANIMVIEWER ) CAnimViewer::Shutdown(); +#endif CTimer::Stop(); @@ -1843,8 +1925,10 @@ main(int argc, char *argv[]) if ( gGameState == GS_PLAYING_GAME ) CGame::ShutDown(); +#ifndef MASTER else if ( gGameState == GS_ANIMVIEWER ) CAnimViewer::Shutdown(); +#endif DMAudio.Terminate(); |