diff options
-rw-r--r-- | src/entities/Ped.cpp | 51 | ||||
-rw-r--r-- | src/entities/Ped.h | 9 | ||||
-rw-r--r-- | src/entities/PedIK.h | 2 | ||||
-rw-r--r-- | src/entities/PlayerPed.h | 2 |
4 files changed, 31 insertions, 33 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp index b8236ecc..181ba5b7 100644 --- a/src/entities/Ped.cpp +++ b/src/entities/Ped.cpp @@ -339,7 +339,7 @@ CPed::SetLookFlag(CPed *to, bool set) m_lookTimer = 0; m_ped_flagA20_look = set; if (m_nPedState != PED_DRIVING) { - m_pedIK.m_flags &= ~CPedIK::FLAG_4; + m_pedIK.m_flags &= ~CPedIK::FLAG_2; } } } @@ -355,7 +355,7 @@ CPed::SetLookFlag(float angle, bool set) m_lookTimer = 0; m_ped_flagA20_look = set; if (m_nPedState != PED_DRIVING) { - m_pedIK.m_flags &= ~CPedIK::FLAG_4; + m_pedIK.m_flags &= ~CPedIK::FLAG_2; } } } @@ -371,8 +371,6 @@ CPed::SetLookTimer(int time) bool CPed::OurPedCanSeeThisOne(CEntity* who) { - float xDiff; - float yDiff; float distance; CColPoint colpoint; CEntity* ent; @@ -382,13 +380,15 @@ CPed::OurPedCanSeeThisOne(CEntity* who) ourPos = this->GetPosition(); itsPos = who->GetPosition(); - xDiff = itsPos.x - ourPos.x; - yDiff = itsPos.y - ourPos.y; + CVector2D posDiff( + itsPos.x - ourPos.x, + itsPos.y - ourPos.y + ); - if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f) + if ((posDiff.y * this->GetForward().y) + (posDiff.x * this->GetForward().x) < 0.0f) return 0; - distance = sqrt(yDiff * yDiff + xDiff * xDiff); + distance = posDiff.Magnitude(); if (distance < 40.0f) return 0; @@ -402,13 +402,8 @@ CPed::Avoid(void) { int8 temper; int moveState; CPed* nearestPed; - float sinValue; - float cosValue; - float someRate; - float someY; - float someX; - float someDistance; - float simplifiedAngle; + float rate; + float distance; temper = m_pedStats->m_temper; if ((temper <= m_pedStats->m_fear || temper <= 50) && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { @@ -422,24 +417,24 @@ CPed::Avoid(void) { && (CPedType::ms_apPedType[nearestPed->m_nPedType]->m_Type.IntValue & CPedType::ms_apPedType[this->m_nPedType]->m_Avoid.IntValue)) { - simplifiedAngle = RADTODEG(m_fRotationCur) / RADTODEG(1); - sinValue = -sin(simplifiedAngle); - cosValue = cos(simplifiedAngle); + CVector2D pedAngleRatio( + cos(RADTODEG(m_fRotationCur) / RADTODEG(1)), + -sin(RADTODEG(m_fRotationCur) / RADTODEG(1)) + ); // sin^2 + cos^2 must always return 1, and it does return... so what's the point? - someRate = 1.0f / sqrt(cosValue * cosValue + sinValue * sinValue); + rate = 1.0f / pedAngleRatio.Magnitude(); // Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters. // If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else. - someY = nearestPed->GetPosition().y - - (1.25 * (cosValue * someRate) - + GetPosition().y); - someX = nearestPed->GetPosition().x - - (1.25 * (sinValue * someRate) - + GetPosition().x); - someDistance = sqrt(someY * someY + someX * someX); - - if (someDistance <= 1.0f && CPed::OurPedCanSeeThisOne((CEntity*)nearestPed)) { + CVector2D walkedUpToPed( + nearestPed->GetPosition().x - (1.25 * (pedAngleRatio.y * rate) + GetPosition().x), + nearestPed->GetPosition().y - (1.25 * (pedAngleRatio.x * rate) + GetPosition().y) + ); + + distance = walkedUpToPed.Magnitude(); + + if (distance <= 1.0f && CPed::OurPedCanSeeThisOne((CEntity*)nearestPed)) { m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 500 + (m_randomSeed + 3 * CTimer::GetFrameCounter()) % 1000 / 5; diff --git a/src/entities/Ped.h b/src/entities/Ped.h index 0249c707..7496ee67 100644 --- a/src/entities/Ped.h +++ b/src/entities/Ped.h @@ -95,7 +95,7 @@ public: float m_fCollisionSpeed; uint8 m_ped_flagA1 : 1; uint8 m_ped_flagA2 : 1; - uint8 m_ped_flagA4 : 1; + uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime) uint8 m_ped_flagA8 : 1; uint8 m_ped_flagA10 : 1; // set when A20 just changed? uint8 m_ped_flagA20_look : 1; @@ -129,7 +129,7 @@ public: uint8 m_ped_flagE2 : 1; uint8 m_ped_flagE4 : 1; uint8 m_ped_flagE8 : 1; - uint8 m_ped_flagE10 : 1; + uint8 m_ped_flagE10 : 1; // can't attack if it's set uint8 m_ped_flagE20 : 1; uint8 m_ped_flagE40 : 1; uint8 m_ped_flagE80 : 1; @@ -228,7 +228,10 @@ public: uint32 m_leaveCarTimer; uint32 m_getUpTimer; uint32 m_lookTimer; - uint8 stuff9[34]; + uint32 m_standardTimer; + uint32 m_attackTimer; + uint32 m_lastHitTime; + uint8 stuff9[22]; uint8 m_bodyPartBleeding; uint8 m_field_4F3; CPed *m_nearPeds[10]; diff --git a/src/entities/PedIK.h b/src/entities/PedIK.h index 67aaa469..266372c4 100644 --- a/src/entities/PedIK.h +++ b/src/entities/PedIK.h @@ -16,7 +16,7 @@ public: enum { FLAG_1, FLAG_2, - FLAG_4, + FLAG_4, // aims with arm }; CPed* m_ped; diff --git a/src/entities/PlayerPed.h b/src/entities/PlayerPed.h index a41135e9..23e7dae5 100644 --- a/src/entities/PlayerPed.h +++ b/src/entities/PlayerPed.h @@ -19,7 +19,7 @@ public: int32 m_nSpeedTimer; int32 m_nShotDelay; float field_1376; - int8 field_1380; + int8 field_1380; // set if can't attack, why? int8 field_1381; int8 field_1382; int8 field_1383; |