diff options
-rw-r--r-- | src/peds/CopPed.cpp | 3 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 28 | ||||
-rw-r--r-- | src/peds/PedIK.cpp | 4 | ||||
-rw-r--r-- | src/peds/PedIK.h | 2 |
4 files changed, 30 insertions, 7 deletions
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index fbfa7249..1efd7733 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -644,9 +644,6 @@ CCopPed::ProcessControl(void) int numCopsNear = 0; for (int i = 0; i < player->m_numNearPeds; ++i) { CPed *nearPed = player->m_nearPeds[i]; -#ifdef FIX_BUGS - if (nearPed) -#endif if (nearPed->m_nPedType == PEDTYPE_COP && nearPed->m_nPedState != PED_DEAD) ++numCopsNear; } diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index e07b5dd4..96f3479c 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -403,6 +403,30 @@ CPed::~CPed(void) CPopulation::NumMiamiViceCops--; CPopulation::UpdatePedCount((ePedType)m_nPedType, true); DMAudio.DestroyEntity(m_audioEntityId); + + // Because of the nature of ped lists in GTA, it can sometimes be outdated. + // Remove ourself from nearPeds list of the Peds in our nearPeds list. +#ifdef FIX_BUGS + for(int i = 0; i < m_numNearPeds; i++) { + CPed *nearPed = m_nearPeds[i]; + assert(nearPed != nil); + if (!nearPed->IsPointerValid()) + continue; + + for(int j = 0; j < nearPed->m_numNearPeds;) { + assert(j == ARRAY_SIZE(m_nearPeds) - 1 || nearPed->m_nearPeds[j] || !nearPed->m_nearPeds[j+1]); // ensure nil comes after nil + + if (nearPed->m_nearPeds[j] == this) { + for (int k = j; k < ARRAY_SIZE(m_nearPeds) - 1; k++) { + nearPed->m_nearPeds[k] = nearPed->m_nearPeds[k + 1]; + nearPed->m_nearPeds[k + 1] = nil; + } + nearPed->m_numNearPeds--; + } else + j++; + } + } +#endif } void @@ -519,13 +543,15 @@ CPed::BuildPedLists(void) removePed = true; } } + + assert(i == ARRAY_SIZE(m_nearPeds) - 1 || m_nearPeds[i] || !m_nearPeds[i+1]); // ensure nil comes after nil + if (removePed) { // If we arrive here, the ped we're checking isn't "near", so we should remove it. for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) { m_nearPeds[j] = m_nearPeds[j + 1]; m_nearPeds[j + 1] = nil; } - // Above loop won't work on last slot, so we need to empty it. m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil; m_numNearPeds--; } else diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index 6730d731..cf2e4ed5 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -17,9 +17,9 @@ const RwV3d XaxisIK = { 1.0f, 0.0f, 0.0f}; const RwV3d YaxisIK = { 0.0f, 1.0f, 0.0f}; const RwV3d ZaxisIK = { 0.0f, 0.0f, 1.0f}; -CPedIK::CPedIK(CPed *ped) +CPedIK::CPedIK(CPed *ped) : m_ped(ped) { - m_ped = ped; + assert(ped != nil); m_flags = 0; m_headOrient.yaw = 0.0f; m_headOrient.pitch = 0.0f; diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index ee719fea..8be04365 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -34,7 +34,7 @@ public: AIMS_WITH_ARM = 4, }; - CPed *m_ped; + CPed *Const m_ped; LimbOrientation m_headOrient; LimbOrientation m_torsoOrient; LimbOrientation m_upperArmOrient; |