diff options
-rw-r--r-- | src/peds/Ped.cpp | 6 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 33 | ||||
-rw-r--r-- | src/vehicles/Bike.cpp | 666 | ||||
-rw-r--r-- | src/vehicles/Bike.h | 6 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 5 | ||||
-rw-r--r-- | src/weapons/Weapon.cpp | 7 | ||||
-rw-r--r-- | src/weapons/Weapon.h | 4 |
8 files changed, 654 insertions, 75 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 3dfb167c..af7d348a 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -6797,7 +6797,7 @@ CPed::EnterCar(void) LineUpPedWithCar(LINE_UP_TO_CAR_START); if (veh->IsBike()) { CBike *bike = (CBike*)veh; - if (bike->GetStatus() != STATUS_ABANDONED || bike->m_bike_flag08 || !m_pVehicleAnim) { + if (bike->GetStatus() != STATUS_ABANDONED || bike->bIsBeingPickedUp || !m_pVehicleAnim) { if (m_nPedState == PED_CARJACK && m_pVehicleAnim) { if (m_pVehicleAnim->currentTime > 0.4f && m_pVehicleAnim->currentTime - m_pVehicleAnim->timeStep <= 0.4f) { int anim = m_pVehicleAnim->animId; @@ -6813,9 +6813,9 @@ CPed::EnterCar(void) // One is pickup and other one is pullup, not same :p if ((anim == ANIM_BIKE_PICKUP_R || anim == ANIM_BIKE_PICKUP_L) && m_pVehicleAnim->currentTime > 0.4667f) - bike->m_bike_flag08 = true; + bike->bIsBeingPickedUp = true; else if ((anim == ANIM_BIKE_PULLUP_R || anim == ANIM_BIKE_PULLUP_L) && m_pVehicleAnim->currentTime > 0.4667f) - bike->m_bike_flag08 = true; + bike->bIsBeingPickedUp = true; } } } else { diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index d0157c44..71192d47 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -421,7 +421,7 @@ CAutomobile::ProcessControl(void) m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){ if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_RHINO){ float slowdown; - CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed; + CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp(); float fSpeed = parallelSpeed.MagnitudeSqr(); if(fSpeed > SQR(0.3f)){ fSpeed = Sqrt(fSpeed); @@ -752,7 +752,7 @@ CAutomobile::ProcessControl(void) fwdSpeed *= 0.7f; float f = 1.0f - fwdSpeed/0.3f - 0.7f*CWeather::WetRoads; f = Max(f, 0.4f); - m_aSuspensionSpringRatio[i] += f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i]; + m_aSuspensionSpringRatio[i] += 0.35f*f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i]; if(m_aSuspensionSpringRatio[i] > 1.0f) m_aSuspensionSpringRatio[i] = 1.0f; } @@ -1860,7 +1860,7 @@ CAutomobile::PreRender(void) if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[i] < 1.0f){ static float speedSq; speedSq = m_vecMoveSpeed.MagnitudeSqr(); - if(speedSq > 0.01f && + if(speedSq > SQR(0.1f) && m_aWheelColPoints[i].surfaceB != SURFACE_GRASS && m_aWheelColPoints[i].surfaceB != SURFACE_MUD_DRY && m_aWheelColPoints[i].surfaceB != SURFACE_SAND && @@ -3847,7 +3847,7 @@ CAutomobile::DoDriveByShootings(void) if (!anim || !anim->IsRunning()) { if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { - weapon->FireFromCar(this, lookingLeft); + weapon->FireFromCar(this, lookingLeft, true); weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; } } @@ -4450,25 +4450,16 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) } return 0; default: - if ( CWeather::WetRoads > 0.01f -#ifdef PC_PARTICLE - && CTimer::GetFrameCounter() & 1 -#endif - ) - { - CParticle::AddParticle( -#ifdef FIX_BUGS - PARTICLE_WHEEL_WATER, -#else - PARTICLE_WATERSPRAY, -#endif - colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), - CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)), - nil, - CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); + if(CWeather::WetRoads > 0.01f){ + if(CTimer::GetFrameCounter() & 1) + CParticle::AddParticle( + PARTICLE_WATERSPRAY, + colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)), + nil, + CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); return 0; } - return 1; } } diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index 1229f222..05f088bf 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -2,6 +2,7 @@ #include "General.h" #include "Pad.h" #include "DMAudio.h" +#include "Clock.h" #include "Timecycle.h" #include "ZoneCull.h" #include "Camera.h" @@ -10,10 +11,15 @@ #include "Explosion.h" #include "Particle.h" #include "ParticleObject.h" +#include "Shadows.h" +#include "PointLights.h" +#include "Coronas.h" +#include "SpecialFX.h" #include "WaterLevel.h" #include "Floater.h" #include "World.h" #include "SurfaceTable.h" +#include "Weather.h" #include "Record.h" #include "CarCtrl.h" #include "CarAI.h" @@ -31,6 +37,23 @@ #include "Bike.h" #include "Debug.h" +//--MIAMI: done except for TODOs +// BUGS: bikes get stuck in sand for some reason + +// TODO: maybe put this somewhere else +inline void +GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end) +{ + *mat = *RwFrameGetMatrix(frm); + frm = RwFrameGetParent(frm); + while(frm){ + RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT); + frm = RwFrameGetParent(frm); + if(frm == end) + frm = nil; + } +} + #define FAKESUSPENSION (99999.992f) CBike::CBike(int32 id, uint8 CreatedBy) @@ -99,7 +122,7 @@ CBike::CBike(int32 id, uint8 CreatedBy) m_fGasPedalAudio = 0.0f; m_bike_flag02 = false; bWaterTight = false; - m_bike_flag08 = false; + bIsBeingPickedUp = false; bIsStanding = false; bExtraSpeed = false; bIsOnFire = false; @@ -181,7 +204,7 @@ CBike::ProcessControl(void) int i; float wheelRot; float acceleration = 0.0f; - bool bCanStand = false; + bool bBalancedByRider = false; bool bStuckInSand = false; float brake = 0.0f; CColModel *colModel = GetColModel(); @@ -208,8 +231,8 @@ CBike::ProcessControl(void) switch(GetStatus()){ case STATUS_PLAYER: - bCanStand = true; - m_bike_flag08 = false; + bBalancedByRider = true; + bIsBeingPickedUp = false; if(FindPlayerPed()->GetPedState() != PED_EXIT_CAR && FindPlayerPed()->GetPedState() != PED_DRAG_FROM_CAR){ ProcessControlInputs(0); @@ -270,7 +293,7 @@ CBike::ProcessControl(void) break; case STATUS_PLAYER_PLAYBACKFROMBUFFER: - bCanStand = true; + bBalancedByRider = true; break; case STATUS_SIMPLE: @@ -301,7 +324,7 @@ CBike::ProcessControl(void) CCarCtrl::SteerAICarWithPhysics(this); PlayHornIfNecessary(); - bCanStand = true; + bBalancedByRider = true; m_bike_flag80 = false; if(bIsBeingCarJacked){ @@ -309,7 +332,7 @@ CBike::ProcessControl(void) m_fBrakePedal = 1.0f; bIsHandbrakeOn = true; }else - m_bike_flag08 = false; + bIsBeingPickedUp = false; break; case STATUS_ABANDONED: @@ -325,7 +348,7 @@ CBike::ProcessControl(void) #endif m_nCarHornTimer = 0; - bCanStand = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding; + bBalancedByRider = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding; m_fPedLeanAmountLR = 0.0f; m_fPedLeanAmountUD = 0.0f; m_bike_flag80 = false; @@ -348,7 +371,7 @@ CBike::ProcessControl(void) #endif m_nCarHornTimer = 0; - bCanStand = false; + bBalancedByRider = false; m_bike_flag80 = false; m_fPedLeanAmountLR = 0.0f; m_fPedLeanAmountUD = 0.0f; @@ -370,7 +393,7 @@ CBike::ProcessControl(void) #endif m_nCarHornTimer = 0; - bCanStand = true; + bBalancedByRider = true; m_bike_flag80 = false; break; } @@ -379,7 +402,7 @@ CBike::ProcessControl(void) if(Abs(GetRight().z) > 0.35f || Abs(GetForward().z) > 0.5f) bIsStanding = false; - if(bCanStand || m_bike_flag08 || bIsStanding){ + if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){ float fDx = fDAxisX; CVector res = vecTestResistance; CVector localTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); @@ -421,7 +444,7 @@ CBike::ProcessControl(void) // Skip physics if object is found to have been static recently bool skipPhysics = false; - if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !m_bike_flag08){ + if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !bIsBeingPickedUp){ bool makeStatic = false; float moveSpeedLimit, turnSpeedLimit, distanceLimit; @@ -529,7 +552,7 @@ CBike::ProcessControl(void) bIsStuck = false; } - if(!(bCanStand || m_bike_flag08 || bIsStanding)){ + if(!(bBalancedByRider || bIsBeingPickedUp || bIsStanding)){ if(GetRight().z < 0.0f){ if(m_fSteerAngle > -DEGTORAD(25.0f)) m_fSteerAngle -= DEGTORAD(0.5f)*CTimer::GetTimeStep(); @@ -748,7 +771,7 @@ CBike::ProcessControl(void) traction *= pHandling->fTractionMultiplier / 4.0f; // Turn wheel - if(GetStatus() == STATUS_PLAYER || !bIsStanding || m_bike_flag08){ + if(GetStatus() == STATUS_PLAYER || !bIsStanding || bIsBeingPickedUp){ if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){ m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep()); }else{ @@ -987,7 +1010,7 @@ CBike::ProcessControl(void) if(assoc) idleAngle = DEGTORAD(10.0f) * assoc->blendAmount; } - if(bCanStand || m_bike_flag08){ + if(bBalancedByRider || bIsBeingPickedUp){ m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal); m_vecAvgSurfaceRight.Normalise(); float lean; @@ -1182,11 +1205,11 @@ CBike::ProcessControl(void) } // Balance bike - if(bCanStand || m_bike_flag08 || bIsStanding){ + if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){ float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f); CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass); // Keep bike upright - if(bCanStand){ + if(bBalancedByRider){ ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight()); bIsStanding = false; }else @@ -1244,11 +1267,295 @@ CBike::Teleport(CVector pos) void CBike::PreRender(void) { -// TODO: particles and lights and such + int i; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + // Wheel particles + + if(m_aWheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL && + m_aWheelColPoints[BIKESUSP_R2].surfaceB != SURFACE_WATER && m_aWheelTimer[BIKESUSP_R2] > 0.0f){ + static float smokeSize = 0.2f; + CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point; + if(m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f) + groundPos = (groundPos + m_aWheelColPoints[BIKESUSP_R1].point)/2.0f; + groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight(); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + groundPos + CVector(0.0f, 0.0f, 0.25f), CVector(0.0f, 0.0f, 0.0f), + nil, smokeSize); + + CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y, + m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]); + + if(m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING && + (CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_HARD || + CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_ROAD)){ + CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE, + groundPos + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE, + groundPos + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.05f)); + } + }else if(m_aWheelSkidmarkBloody[BIKEWHEEL_REAR] || m_aWheelSkidmarkUnk[BIKEWHEEL_REAR]){ + CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point; + groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight(); + + CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y, + m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]); + } + + // Process lights + + // Turn lights on/off + bool shouldLightsBeOn = + CClock::GetHours() > 20 || + CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) || + CClock::GetHours() < 7 || + CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) || + m_randomSeed/50000.0f < CWeather::Foggyness || + m_randomSeed/50000.0f < CWeather::WetRoads; + if(shouldLightsBeOn != bLightsOn && GetStatus() != STATUS_WRECKED){ + if(GetStatus() == STATUS_ABANDONED){ + // Turn off lights on abandoned vehicles only when we they're far away + if(bLightsOn && + Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f) + bLightsOn = false; + }else + bLightsOn = shouldLightsBeOn; + } + + // Actually render the lights + bool alarmOn = false; + bool alarmOff = false; + if(IsAlarmOn()){ + if(CTimer::GetTimeInMilliseconds() & 0x100) + alarmOn = true; + else + alarmOff = true; + } + if(bEngineOn && bLightsOn || alarmOn || alarmOff){ + CalculateLeanMatrix(); + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + float camDist = lookVector.Magnitude(); + if(camDist != 0.0f) + lookVector *= 1.0f/camDist; + else + lookVector = CVector(1.0f, 0.0f, 0.0f); + + // 1.0 if directly behind car, -1.0 if in front + float behindness = DotProduct(lookVector, GetForward()); + // 0.0 if behind car, PI if in front + float angle = Abs(PI/2.0f - Acos(Abs(behindness))); + + // Headlight + + CMatrix mat; + CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS]; +#ifdef FIX_BUGS + if(GetModelIndex() == MI_FAGGIO || GetModelIndex() == MI_PIZZABOY) +#else + if(GetModelIndex() == 152) // this is the bobcat in VC +#endif + { + mat.SetUnity(); + mat.RotateZ(m_fWheelAngle); + mat = m_leanMatrix * mat; + }else + mat = m_leanMatrix; + CVector light = mat * headLightPos; + if(behindness < 0.0f){ + // In front of bike + float intensity = -0.5f*behindness + 0.3f; + float size = 1.0f - behindness; + + if(behindness < -0.97f && camDist < 30.0f){ + // Directly in front and not too far away + if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){ + CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255, + light, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + }else{ + CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255, + light, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + } + } + + if(alarmOff){ + CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0, + light, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){ + CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255, + light, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255, + light, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + } + } + }else{ + CCoronas::UpdateCoronaCoors((uintptr)this, light, 50.0f*TheCamera.LODDistMultiplier, angle); + } + + // bright light + CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT); + + // Taillight + + CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; + light = m_leanMatrix * tailLightPos; + + // Taillight corona + if(behindness > 0.0f){ + // Behind car + float intensity = 0.4f*behindness + 0.4f; + float size = (behindness + 1.0f)/2.0f; + + if(m_fGasPedal < 0.0f){ + // reversing + // no lights in this case + }else{ + if(m_fBrakePedal > 0.0f){ + intensity += 0.4f; + size += 0.3f; + } + + if(alarmOff){ + CCoronas::RegisterCorona((uintptr)this + 14, 0, 0, 0, 0, + light, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 0, 0, 255, + light, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + } + } + }else{ + CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, angle); + } + + // bright light + CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR); + + // Light shadows + if(!alarmOff){ + CVector pos = GetPosition(); + CVector2D fwd(GetForward()); + fwd.Normalise(); + float f = headLightPos.y + 6.0f; + pos += CVector(f*fwd.x, f*fwd.y, 2.0f); + +// TODO(MIAMI): +// CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos, +// 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f); + + f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f); + pos += CVector(f*fwd.x, f*fwd.y, 0.0f); +// TODO(MIAMI): +// CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos, +// 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f); + } + + if(this == FindPlayerVehicle() && !alarmOff){ + CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(), + 20.0f, 1.0f, 1.0f, 1.0f, + FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE, + false); + CVector pos = GetPosition() - 4.0f*GetForward(); + if(m_fBrakePedal > 0.0f) + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), + 10.0f, 1.0f, 0.0f, 0.0f, + CPointLights::FOG_NONE, false); + else + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), + 7.0f, 0.6f, 0.0f, 0.0f, + CPointLights::FOG_NONE, false); + } + }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){ + // Lights off + CalculateLeanMatrix(); + + CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; + CVector light = m_leanMatrix * tailLightPos; + + if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){ + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + lookVector.Normalise(); + float behindness = DotProduct(lookVector, GetForward()); + if(behindness > 0.0f){ + if(m_fGasPedal < 0.0f){ + // reversing + // no lights in this case + }else{ + // braking + CCoronas::RegisterCorona((uintptr)this + 14, 120, 0, 0, 255, + light, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR); + } + }else{ + CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + } + }else{ + CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + } + } + + + // Wheel particles + + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f; + int drawParticles = Abs(fwdSpeed) < 90.0f; + int susp = BIKESUSP_F1; + for(i = 0; i < 2; i++){ + if(i == BIKEWHEEL_REAR) + susp = BIKESUSP_R1; + + static float speedSq; + // Sparks for friction of burst wheels + if(m_wheelStatus[i] == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[susp] < 1.0f && + (speedSq = m_vecMoveSpeed.MagnitudeSqr(), speedSq > SQR(0.1f)) && + m_aWheelColPoints[susp].surfaceB != SURFACE_GRASS && + m_aWheelColPoints[susp].surfaceB != SURFACE_MUD_DRY && + m_aWheelColPoints[susp].surfaceB != SURFACE_SAND && + m_aWheelColPoints[susp].surfaceB != SURFACE_SAND_BEACH){ + CVector normalSpeed = m_aWheelColPoints[susp].normal * DotProduct(m_aWheelColPoints[susp].normal, m_vecMoveSpeed); + CVector frictionSpeed = m_vecMoveSpeed - normalSpeed; + CVector sparkDir = 0.25f*frictionSpeed; + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir); + + if(speedSq > 0.04f) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir); + if(speedSq > 0.16f){ + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir); + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir); + } + }else if(m_aSuspensionSpringRatioPrev[i] < 1.0f && + (fwdSpeed > 0.2f || m_aWheelState[i] == WHEEL_STATE_SPINNING)){ + if(m_aWheelColPoints[susp].surfaceB == SURFACE_GRASS || + m_aWheelColPoints[susp].surfaceB == SURFACE_MUD_DRY || + m_aWheelColPoints[susp].surfaceB == SURFACE_SAND || + m_aWheelColPoints[susp].surfaceB == SURFACE_SAND_BEACH) + AddWheelDirtAndWater(&m_aWheelColPoints[susp], drawParticles); + } + } + + AddDamagedVehicleParticles(); +//TODO(MIAMI): StoreShadowForVehicle once we have it CMatrix mat; CVector pos; - CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); CColModel *colModel = mi->GetColModel(); // Wheel rotation @@ -1362,7 +1669,58 @@ CBike::PreRender(void) mat.UpdateRW(); } -// TODO: exhaust + // Exhaust smoke + if(bEngineOn && !(pHandling->Flags & HANDLING_NO_EXHAUST) && fwdSpeed < 130.0f){ + CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST]; + CVector pos1, pos2, dir; + + if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){ + dir.z = 0.0f; + if(fwdSpeed < 10.0f){ + CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f); + steerFwd = Multiply3x3(GetMatrix(), steerFwd); + float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f); + dir.x = steerFwd.x * r; + dir.y = steerFwd.y * r; + }else{ + dir.x = m_vecMoveSpeed.x; + dir.y = m_vecMoveSpeed.y; + } + + bool dblExhaust = false; + pos1 = GetMatrix() * exhaustPos; + if(pHandling->Flags & HANDLING_DBL_EXHAUST){ + dblExhaust = true; + pos2 = exhaustPos; + pos2.x = -pos2.x; + pos2 = GetMatrix() * pos2; + } + + static float fumesLimit = 2.0f; + if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit){ + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir); + if(dblExhaust) + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir); + + if(GetStatus() == STATUS_PLAYER && (CTimer::GetFrameCounter()&3) == 0 && + CWeather::Rain == 0.0f){ + CVector camDist = GetPosition() - TheCamera.GetPosition(); + if(DotProduct(GetForward(), camDist) > 0.0f || + TheCamera.GetLookDirection() == LOOKING_LEFT || + TheCamera.GetLookDirection() == LOOKING_RIGHT){ + if(dblExhaust) + pos1 = 0.5f*pos1 + 0.5f*pos2; + + if(TheCamera.GetLookDirection() == LOOKING_LEFT || + TheCamera.GetLookDirection() == LOOKING_RIGHT) + pos1 -= 0.2f*GetForward(); + + CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); + } + } + } + } + } } void @@ -1636,7 +1994,83 @@ CBike::ProcessBuoyancy(void) void CBike::DoDriveByShootings(void) { - // TODO + CAnimBlendAssociation *anim; + CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed(); + if (playerInfo && !playerInfo->m_bDriveByAllowed) + return; + + CWeapon *weapon = pDriver->GetWeapon(); + if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5) + return; + + weapon->Update(pDriver->m_audioEntityId, nil); + + bool lookingLeft = false; + bool lookingRight = false; + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.m_bObbeCinematicCarCamOn){ + if(CPad::GetPad(0)->GetLookLeft()) + lookingLeft = true; + if(CPad::GetPad(0)->GetLookRight()) + lookingRight = true; + }else{ + if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) + lookingLeft = true; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) + lookingRight = true; + } + + if(lookingLeft || lookingRight || CPad::GetPad(0)->GetCarGunFired()){ + if(lookingLeft){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS); + }else if(lookingRight){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_LHS); + }else{ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FT); + } + + if (!anim || !anim->IsRunning()) { + if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { + weapon->FireFromCar(this, lookingLeft, lookingRight); + weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + } + } + }else{ + weapon->Reload(); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT); + if(anim) + anim->blendDelta = -1000.0f; + } } void @@ -1740,6 +2174,129 @@ CBike::VehicleDamage(void) } void +CBike::AddDamagedVehicleParticles(void) +{ + if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()) + return; + if(this != FindPlayerVehicle() && (CTimer::GetFrameCounter() + m_randomSeed) & 1) + return; + if(m_fHealth >= 650.0f) + return; + + CVector direction = 0.5f*m_vecMoveSpeed; + CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->GetFrontSeatPosn(); + + damagePos.z -= 0.4f; + damagePos = GetMatrix()*damagePos; + + CalculateLeanMatrix(); + + if(m_fHealth < 250.0f){ + // fire, done in processControl + }else if(m_fHealth < 320.0f){ + direction *= 0.2f; + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, direction + 0.02f*m_leanMatrix.GetRight()); + }else if(m_fHealth < 390.0f){ + if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 || + ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.05f*m_leanMatrix.GetRight()); + direction *= 0.3f; + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, direction + 0.04f*m_leanMatrix.GetRight()); + }else if(m_fHealth < 460.0f){ + int rnd = CTimer::GetFrameCounter() + m_randomSeed; + if(rnd < 10 || + rnd < 70 && rnd > 25 || + rnd < 160 && rnd > 100 || + rnd < 200 && rnd > 175 || + rnd > 235) + return; + direction.z += 0.05f; + if(TheCamera.GetLookDirection() != LOOKING_FORWARD){ + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.08f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000); + }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0){ + direction = 0.8f*m_vecMoveSpeed; + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.07f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000); + } + }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 || + ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){ + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos + 0.06f*m_leanMatrix.GetRight(), direction); + } +} + +int32 +CBike::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) +{ + int i; + CVector dir; + static float minSize = 0.02f; + static float maxSize = 0.04f; + static RwRGBA grassCol = { 8, 24, 8, 255 }; + static RwRGBA gravelCol = { 64, 64, 64, 255 }; + static RwRGBA mudCol = { 64, 32, 16, 255 }; + static RwRGBA sandCol = { 170, 165, 140, 255 }; + static RwRGBA waterCol = { 48, 48, 64, 0 }; + + if(!belowEffectSpeed && + colpoint->surfaceB != SURFACE_SAND && colpoint->surfaceB != SURFACE_SAND_BEACH) + return 0; + + switch(colpoint->surfaceB){ + case SURFACE_GRASS: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(minSize, maxSize), grassCol); + } + return 0; + case SURFACE_GRAVEL: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(minSize, maxSize), gravelCol); + } + return 1; + case SURFACE_MUD_DRY: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(minSize, maxSize), mudCol); + } + return 0; + case SURFACE_SAND: + case SURFACE_SAND_BEACH: + if(CTimer::GetFrameCounter() & 2) + return 0; + dir.x = 0.75f*m_vecMoveSpeed.x; + dir.y = 0.75f*m_vecMoveSpeed.y; + for(i = 0; i < 1; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.02f, 0.055f); + CParticle::AddParticle(PARTICLE_SAND, colpoint->point, dir, nil, + 0.8f*m_vecMoveSpeed.Magnitude(), sandCol); + } + return 0; + default: + if(CWeather::WetRoads > 0.01f){ + CParticle::AddParticle( + PARTICLE_WATERSPRAY, + colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)), + nil, + CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); + return 0; + } + return 1; + } + + return 0; +} + +void CBike::GetComponentWorldPosition(int32 component, CVector &pos) { if(m_aBikeNodes[component] == nil){ @@ -1808,7 +2365,14 @@ CBike::BlowUpCar(CEntity *culprit) if(!bCanBeDamaged) return; -// TODO: property damage stuff in FIX_BUGS +#ifdef FIX_BUGS + // taken from CAutomobile. maybe tweak values? + if(culprit == FindPlayerPed() || culprit == FindPlayerVehicle()){ + CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 20; + CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 10.0f; + CStats::PropertyDestroyed += CGeneral::GetRandomNumber()%6000 + 4000; + } +#endif // explosion pushes vehicle up m_vecMoveSpeed.z += 0.13f; @@ -1833,10 +2397,28 @@ CBike::BlowUpCar(CEntity *culprit) bool CBike::SetUpWheelColModel(CColModel *colModel) { - // TODO, but unused + RwMatrix *mat = RwMatrixCreate(); + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + CColModel *vehColModel = mi->GetColModel(); + + colModel->boundingSphere = vehColModel->boundingSphere; + colModel->boundingBox = vehColModel->boundingBox; + + GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_FRONT], m_aBikeNodes[BIKE_CHASSIS]); + colModel->spheres[0].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF); + GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_REAR], m_aBikeNodes[BIKE_CHASSIS]); + colModel->spheres[1].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); + colModel->numSpheres = 2; +#ifdef FIX_BUGS + RwMatrixDestroy(mat); +#endif return true; } +float fBikeBurstForceMult = 0.02f; +float fBikeBurstFallSpeed = 0.3f; +float fBikeBurstFallSpeedPlayer = 0.55f; + void CBike::BurstTyre(uint8 wheel, bool applyForces) { @@ -1853,8 +2435,7 @@ CBike::BurstTyre(uint8 wheel, bool applyForces) #ifdef FIX_BUGS CStats::TyresPopped++; #endif -// TODO(MIAMI) -// DMAudio.PlayOneShot(m_audioEntityId, SOUND_15, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TYRE_POP, 0.0f); if(GetStatus() == STATUS_SIMPLE){ SetStatus(STATUS_PHYSICS); @@ -1865,7 +2446,26 @@ CBike::BurstTyre(uint8 wheel, bool applyForces) ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f)); ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), GetForward()); } -// TODO: knock off driver + +#ifdef FIX_SIGNIFICANT_BUGS + // This code checks piece types originally so it is never triggered + // as we have converted them to wheel indices above already. + if(pDriver){ + if(wheel == BIKEWHEEL_FRONT && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) || + wheel == BIKEWHEEL_REAR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){ + float speedSq = m_vecMoveSpeed.MagnitudeSqr(); + if(speedSq > fBikeBurstFallSpeed && + (GetStatus() != STATUS_PLAYER || speedSq > fBikeBurstFallSpeedPlayer)){ + if(wheel == BIKEWHEEL_FRONT){ + KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pDriver, false); + if(pPassengers[0]) + KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pPassengers[0], false); + }else + ApplyTurnForce(2.0f*fBikeBurstForceMult*m_fTurnMass*GetRight(), GetForward()); + } + } + } +#endif } } @@ -2174,20 +2774,6 @@ CBike::ResetSuspension(void) } } -// TODO: maybe put this somewhere else -inline void -GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end) -{ - *mat = *RwFrameGetMatrix(frm); - frm = RwFrameGetParent(frm); - while(frm){ - RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT); - frm = RwFrameGetParent(frm); - if(frm == end) - frm = nil; - } -} - void CBike::SetupSuspensionLines(void) { diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h index d4b5a0ac..34d2074a 100644 --- a/src/vehicles/Bike.h +++ b/src/vehicles/Bike.h @@ -69,11 +69,11 @@ public: uint8 m_bike_flag01 : 1; uint8 m_bike_flag02 : 1; uint8 bWaterTight : 1; - uint8 m_bike_flag08 : 1; + uint8 bIsBeingPickedUp : 1; uint8 bIsStanding : 1; uint8 bExtraSpeed : 1; // leaning forward uint8 bIsOnFire : 1; - uint8 m_bike_flag80 : 1; // doing wheelie? + uint8 m_bike_flag80 : 1; int16 m_doingBurnout; float m_fTireTemperature; float m_fBrakeDestabilization; @@ -121,6 +121,8 @@ public: void VehicleDamage(void); void ProcessBuoyancy(void); void DoDriveByShootings(void); + void AddDamagedVehicleParticles(void); + int32 AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed); void PlayHornIfNecessary(void); void ResetSuspension(void); void SetupSuspensionLines(void); diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 99b6cbb8..2da58ed7 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -975,7 +975,7 @@ CBoat::DoDriveByShootings(void) if (!anim || !anim->IsRunning()) { if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { - weapon->FireFromCar(this, lookingLeft); + weapon->FireFromCar(this, lookingLeft, true); weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; } } diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index c5537a48..a30429bf 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -748,7 +748,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon static bool bBraking; static bool bDriving; -#ifdef FIX_BUGS +#ifdef FIX_SIGNIFICANT_BUGS bAlreadySkidding = false; #endif @@ -903,7 +903,7 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee static bool bDriving; static bool bReversing; -#ifdef FIX_BUGS +#ifdef FIX_SIGNIFICANT_BUGS bAlreadySkidding = false; #endif @@ -1032,7 +1032,6 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee float impulse = speed*m_fMass; float turnImpulse = speed*GetMass(wheelContactPoint, direction); CVector vTurnImpulse = turnImpulse * direction; - ApplyMoveForce(impulse * direction); float turnRight = DotProduct(vTurnImpulse, GetRight()); diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index acce142a..8aa3db39 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -387,7 +387,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) } bool -CWeapon::FireFromCar(CVehicle *shooter, bool left) +CWeapon::FireFromCar(CVehicle *shooter, bool left, bool right) { ASSERT(shooter!=nil); @@ -397,7 +397,7 @@ CWeapon::FireFromCar(CVehicle *shooter, bool left) if ( m_nAmmoInClip <= 0 ) return false; - if ( FireInstantHitFromCar(shooter, left) ) + if ( FireInstantHitFromCar(shooter, left, right) ) { DMAudio.PlayOneShot(shooter->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); @@ -2021,8 +2021,9 @@ CWeapon::FireM16_1stPerson(CEntity *shooter) } bool -CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left) +CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left, bool right) { +// TODO(MIAMI): bikes CWeaponInfo *info = GetInfo(); CVehicleModelInfo *modelInfo = shooter->GetModelInfo(); diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index b6ce2903..cb1d9835 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -37,7 +37,7 @@ public: void Shutdown(); bool Fire (CEntity *shooter, CVector *fireSource); - bool FireFromCar (CVehicle *shooter, bool left); + bool FireFromCar (CVehicle *shooter, bool left, bool right); bool FireMelee (CEntity *shooter, CVector &fireSource); bool FireInstantHit(CEntity *shooter, CVector *fireSource); @@ -52,7 +52,7 @@ public: bool FireAreaEffect (CEntity *shooter, CVector *fireSource); bool FireSniper (CEntity *shooter); bool FireM16_1stPerson (CEntity *shooter); - bool FireInstantHitFromCar(CVehicle *shooter, bool left); + bool FireInstantHitFromCar(CVehicle *shooter, bool left, bool right); static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target); static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target); |