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-rw-r--r--src/audio/AudioManager.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index d32d4207..b82c650c 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -7376,12 +7376,12 @@ bool
cAudioManager::ProcessTrainNoise(cVehicleParams *params)
{
CTrain *train;
- int32 emittingVol;
+ uint8 emittingVol;
float speedMultipler;
if(params->m_fDistance >= 90000.f) return 0;
- if(params->m_fVelocityChange <= 0.0f) {
+ if(params->m_fVelocityChange > 0.0f) {
CalculateDistance((bool *)params, params->m_fDistance);
train = (CTrain *)params->m_pVehicle;
speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f);
@@ -7427,11 +7427,8 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
100 * m_sQueueSample.m_nEntityIndex % 987;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 6.0f;
m_sQueueSample.m_fSoundIntensity = 70.0f;
m_sQueueSample.field_56 = 0;