diff options
m--------- | librw | 0 | ||||
-rw-r--r-- | src/render/Shadows.cpp | 4 |
2 files changed, 2 insertions, 2 deletions
diff --git a/librw b/librw -Subproject a2b79a71aa45e083c18789a21e8c99990b1a520 +Subproject 752fceb1e3c4ce06b6f20b9c4471927821469bf diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 319cdd3c..d5970ebe 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -1642,9 +1642,9 @@ CShadows::RenderExtraPlayerShadows(void) int32 nColorStrength; if ( fLightDist < fRadius*0.5f ) - nColorStrength = CTimeCycle::GetLightShadowStrength(); + nColorStrength = (5*CTimeCycle::GetLightShadowStrength()/8); else - nColorStrength = int32(CTimeCycle::GetLightShadowStrength() * fMult); + nColorStrength = int32((5*CTimeCycle::GetLightShadowStrength()/8) * fMult); float fInv = 1.0f / fLightDist; vecLight.x *= fInv; |