diff options
-rw-r--r-- | src/audio/oal/stream.cpp | 2 | ||||
-rw-r--r-- | src/control/Pickups.cpp | 293 | ||||
-rw-r--r-- | src/control/Pickups.h | 16 | ||||
-rw-r--r-- | src/core/CdStreamPosix.cpp | 2 | ||||
-rw-r--r-- | src/core/Game.h | 4 | ||||
-rw-r--r-- | src/core/config.h | 2 | ||||
-rw-r--r-- | src/modelinfo/ModelIndices.h | 67 | ||||
-rw-r--r-- | src/objects/Object.h | 2 | ||||
-rw-r--r-- | src/objects/ObjectData.cpp | 73 | ||||
-rw-r--r-- | src/peds/CivilianPed.cpp | 6 | ||||
-rw-r--r-- | src/peds/Population.cpp | 8 | ||||
-rw-r--r-- | src/render/Fluff.cpp | 693 | ||||
-rw-r--r-- | src/render/Fluff.h | 50 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 119 | ||||
-rw-r--r-- | src/render/WaterLevel.h | 16 | ||||
-rw-r--r-- | src/weapons/Weapon.cpp | 9 |
16 files changed, 601 insertions, 761 deletions
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp index 58b5dc02..06a38c29 100644 --- a/src/audio/oal/stream.cpp +++ b/src/audio/oal/stream.cpp @@ -202,7 +202,7 @@ public: if (m_FileH) { m_nChannels = op_head(m_FileH, 0)->channel_count; - m_nRate = op_head(m_FileH, 0)->input_sample_rate; + m_nRate = 48000; const OpusTags *tags = op_tags(m_FileH, 0); for (int i = 0; i < tags->comments; i++) { if (strncmp(tags->user_comments[i], "SAMPLERATE", sizeof("SAMPLERATE")-1) == 0) diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index ddf7cefb..8b8bc1a3 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -32,6 +32,9 @@ #include "World.h" #include "Hud.h" #include "Messages.h" +#include "Streaming.h" + +// --MIAMI: file done CPickup CPickups::aPickUps[NUMPICKUPS]; int16 CPickups::NumMessages; @@ -39,7 +42,7 @@ int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS]; int16 CPickups::CollectedPickUpIndex; int32 CPickups::PlayerOnWeaponPickup; -int32 CPickups::CollectPickupBuffer; +int32 CollectPickupBuffer; // unused bool CPickups::bPickUpcamActivated; @@ -49,15 +52,12 @@ uint32 CPickups::StaticCamStartTime; tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES]; -// --MIAMI: Done uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 68, 24, 32, 28, 20, 200, 120, 120, 120, 120, 120, 40, 28, 8, 300, 200, 1000, 1, 400, 36, 0 }; -// --MIAMI: Done uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 34, 12, 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14, 4, 150, 100, 500, 1, 400, 36, 0 }; -// --MIAMI: Done uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3] = { 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1000, 1000, 1000, 500, 8000, 250, 400, 1200, 1250, 1250, 800, 800, 650, 1200, 5000, 400, 10000, 10000, 8000, 8000, 8000, 10000, 1000, 11000, 500, 20, 10, 0 }; @@ -140,24 +140,42 @@ ModifyStringLabelForControlSetting(char *str) } } +inline bool +IsWeaponSlotAmmoMergeable(uint32 slot) +{ + return slot == WEAPONSLOT_SHOTGUN || slot == WEAPONSLOT_SUBMACHINEGUN || slot == WEAPONSLOT_RIFLE; +} + void -CPickup::RemoveKeepType() +CPickup::ExtractAmmoFromPickup(CPlayerPed *player) { - CWorld::Remove(m_pObject); - delete m_pObject; + eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex()); + + if (m_eType == PICKUP_IN_SHOP || !IsWeaponSlotAmmoMergeable(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot)) + return; - m_bRemoved = true; - m_pObject = nil; + uint32 ammo = m_nQuantity; + if (ammo == 0) { + if (!m_bWasAmmoCollected) + ammo = AmmoForWeapon_OnStreet[weaponType]; + else + goto removeAmmo; + } + player->GrantAmmo(weaponType, ammo); + DMAudio.PlayOneShot(player->m_audioEntityId, SOUND_WEAPON_RELOAD, weaponType); // BUG? weapon type as volume, wtf? +removeAmmo: + m_nQuantity = 0; + m_bWasAmmoCollected = true; } void CPickup::Remove() { - RemoveKeepType(); + GetRidOfObjects(); + m_bRemoved = true; m_eType = PICKUP_NONE; } -// --MIAMI: Done CObject * CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32 handle, int32 extraHandle) { @@ -200,7 +218,7 @@ CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32 object->bExplosionProof = true; object->bUsesCollision = false; object->bIsPickup = true; - object->obj_flag_02 = m_effects; + object->bAmmoCollected = m_bWasAmmoCollected; object->bHasPreRenderEffects = true; if (extraObject) { @@ -214,7 +232,7 @@ CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32 extraObject->bExplosionProof = true; extraObject->bUsesCollision = false; extraObject->bIsPickup = true; - extraObject->obj_flag_02 = true; + extraObject->bAmmoCollected = true; extraObject->bHasPreRenderEffects = true; extraObject->m_nBonusValue = 0; extraObject->bPickupObjWithMessage = false; @@ -274,6 +292,7 @@ CPickup::CanBePickedUp(CPlayerPed *player, int playerId) bool CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) { + bool result = false; float waterLevel; if (m_pObject) { @@ -345,38 +364,94 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) } } - // MIAMI code here - - // ... + if (isPickupTouched) { + eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex()); + if (weaponType < WEAPONTYPE_TOTALWEAPONS && CDarkel::FrenzyOnGoing()) { + isPickupTouched = false; + m_bWasControlMessageShown = false; + } else if (weaponType != WEAPONTYPE_UNARMED) { + uint32 slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType; + if (plrWeaponSlot != weaponType) { + if (CStreaming::ms_aInfoForModel[m_pObject->GetModelIndex()].m_loadState == STREAMSTATE_LOADED) { + if (plrWeaponSlot == WEAPONTYPE_UNARMED || (FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal == 0 && !IsWeaponSlotAmmoMergeable(slot))) { + if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500) { + CPickups::PlayerOnWeaponPickup = 6; + isPickupTouched = false; + } + } else { + CPickups::PlayerOnWeaponPickup = 6; + if (IsWeaponSlotAmmoMergeable(slot)) { + if (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE || m_eType == PICKUP_ON_STREET) { + ExtractAmmoFromPickup(player); + FindPlayerPed()->GetWeapon(slot).Reload(); + } + } + if (!m_bWasControlMessageShown) { + switch (CPad::GetPad(0)->Mode) + { + case 0: + case 1: + CHud::SetHelpMessage(TheText.Get("PU_CF1"), false); + break; + case 2: + CHud::SetHelpMessage(TheText.Get("PU_CF3"), false); + break; + case 3: + CHud::SetHelpMessage(TheText.Get("PU_CF4"), false); + break; + default: + break; + } + m_bWasControlMessageShown = true; + } + if (CollectPickupBuffer == 0) + isPickupTouched = false; + if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500) + isPickupTouched = false; + } + } else + isPickupTouched = false; + } + } + } else + m_bWasControlMessageShown = false; // if we didn't then we've got nothing to do if (isPickupTouched && CanBePickedUp(player, playerId)) { - CPad::GetPad(0)->StartShake(120, 100); + if (m_pObject->GetModelIndex() != MI_PICKUP_PROPERTY && m_pObject->GetModelIndex() != MI_PICKUP_PROPERTY_FORSALE) + CPad::GetPad(0)->StartShake(120, 100); + + eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex()); switch (m_eType) { case PICKUP_IN_SHOP: - if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) { + if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[weaponType]) CGarages::TriggerMessage("PU_MONY", -1, 6000, -1); - } else { - CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]; + else { + CWorld::Players[playerId].m_nMoney -= CostOfWeapon[weaponType]; if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { - player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); - player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); + if (!player->DoesPlayerWantNewWeapon(weaponType, false)) + break; + player->GiveWeapon(weaponType, AmmoForWeapon[weaponType]); + player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType); DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE); } - RemoveKeepType(); - m_nTimer = CTimer::GetTimeInMilliseconds() + 5000; - return true; + result = true; + Remove(); } break; case PICKUP_ON_STREET: case PICKUP_ON_STREET_SLOW: if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { - if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) { - player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); - if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) { - player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); - } + if (!player->DoesPlayerWantNewWeapon(weaponType, false)) + break; + if (weaponType != WEAPONTYPE_UNARMED) { + player->GiveWeapon(weaponType, m_nQuantity != 0 ? m_nQuantity : (m_bWasAmmoCollected ? 0 : AmmoForWeapon_OnStreet[weaponType]), true); + + if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) + player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType); + DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE); } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) { DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); @@ -386,29 +461,39 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds(); } } - if (m_eType == PICKUP_ON_STREET) { + if (m_eType == PICKUP_ON_STREET) m_nTimer = CTimer::GetTimeInMilliseconds() + 30000; - } else if (m_eType == PICKUP_ON_STREET_SLOW) { + else if (m_eType == PICKUP_ON_STREET_SLOW) { if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex()) m_nTimer = CTimer::GetTimeInMilliseconds() + 300000; else m_nTimer = CTimer::GetTimeInMilliseconds() + 720000; } - RemoveKeepType(); - return true; + result = true; + GetRidOfObjects(); + m_bRemoved = true; + break; case PICKUP_ONCE: case PICKUP_ONCE_TIMEOUT: + case PICKUP_ONCE_TIMEOUT_SLOW: if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { - if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) { - player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); + if (!player->DoesPlayerWantNewWeapon(weaponType, false)) { + ExtractAmmoFromPickup(player); + break; + } + + if (weaponType != WEAPONTYPE_UNARMED) { + player->GiveWeapon(weaponType, m_nQuantity != 0 ? m_nQuantity : (m_bWasAmmoCollected ? 0 : AmmoForWeapon[weaponType]), true); if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) - player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); + player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType); } - DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE); + if (MI_PICKUP_SAVEGAME != m_pObject->GetModelIndex()) + DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE); } + result = true; Remove(); - return true; + break; case PICKUP_COLLECTABLE1: CWorld::Players[playerId].m_nCollectedPackages++; CWorld::Players[playerId].m_nMoney += 100; @@ -420,6 +505,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) } else CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); + result = true; Remove(); DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0); return true; @@ -429,6 +515,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) #ifdef MONEY_MESSAGES CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f); #endif + result = true; Remove(); DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0); return true; @@ -437,27 +524,33 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) m_fRevenue = 0.0f; DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0); return false; - // TODO(Miami): Control flow + case PICKUP_PROPERTY_LOCKED: + if (!m_bWasControlMessageShown) { + m_bWasControlMessageShown = true; + CHud::SetHelpMessage(TheText.Get(m_sTextKey), false); + } + break; case PICKUP_PROPERTY_FORSALE: ModifyStringLabelForControlSetting(m_sTextKey); CMessages::InsertNumberInString(TheText.Get(m_sTextKey), m_nQuantity, 0, 0, 0, 0, 0, gUString); if (!CHud::IsHelpMessageBeingDisplayed()) - CHud::SetHelpMessage(gUString, false); // 0, 0, 0); - if (CPickups::CollectPickupBuffer == 0) - return false; - if (CTheScripts::IsPlayerOnAMission()) { - CHud::SetHelpMessage(TheText.Get("PROP_2"), true); // , false); - } else { + CHud::SetHelpMessage(gUString, false); + if (CollectPickupBuffer == 0) + break; + if (CTheScripts::IsPlayerOnAMission()) + CHud::SetHelpMessage(TheText.Get("PROP_2"), true); + else { if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= m_nQuantity) { CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= m_nQuantity; - CHud::SetHelpMessage(nil, true); //, false); + CHud::SetHelpMessage(nil, true); + result = true; Remove(); - return true; + break; } - CHud::SetHelpMessage(TheText.Get("PROP_1"), true); //, false); + CHud::SetHelpMessage(TheText.Get("PROP_1"), true); } - return false; + break; default: break; } @@ -484,7 +577,9 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i); if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) { touched = true; +#ifdef FIX_BUGS break; // added break here +#endif } } @@ -511,7 +606,9 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i); if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) { explode = true; +#ifdef FIX_BUGS break; // added break here +#endif } } } @@ -538,19 +635,39 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) m_pObject->UpdateRwFrame(); if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) { Remove(); + result = true; DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0); - return true; } break; default: break; } } - if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer) + + if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE_TIMEOUT_SLOW || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer) Remove(); - return false; + + return result; +} + +void +CPickup::ProcessGunShot(CVector *vec1, CVector *vec2) +{ + CColLine line(*vec1, *vec2); + if (m_pObject) { + CColSphere sphere; + sphere.radius = 4.0f; + sphere.center = m_pObject->GetPosition(); + if (CCollision::TestLineSphere(line, sphere)) { + CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0); + CWorld::Remove(m_pObject); + delete m_pObject; + m_pObject = nil; + m_bRemoved = true; + m_eType = PICKUP_NONE; + } + } } -// --MIAMI: Done void CPickup::GetRidOfObjects() { @@ -566,7 +683,6 @@ CPickup::GetRidOfObjects() } } -// --MIAMI: Done void CPickups::Init(void) { @@ -584,7 +700,6 @@ CPickups::Init(void) CollectedPickUpIndex = 0; } -// --MIAMI: Done bool CPickups::TestForPickupsInBubble(CVector pos, float range) { @@ -595,7 +710,6 @@ CPickups::TestForPickupsInBubble(CVector pos, float range) return false; } -// --MIAMI: Done bool CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused) { for (int i = 0; i < NUMPICKUPS; i++) { @@ -608,7 +722,6 @@ CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uin return false; } -// --MIAMI: Done bool CPickups::IsPickUpPickedUp(int32 pickupId) { @@ -621,7 +734,6 @@ CPickups::IsPickUpPickedUp(int32 pickupId) return false; } -// --MIAMI: Done void CPickups::PassTime(uint32 time) { @@ -635,7 +747,6 @@ CPickups::PassTime(uint32 time) } } -// --MIAMI: Done int32 CPickups::GetActualPickupIndex(int32 index) { @@ -646,7 +757,6 @@ CPickups::GetActualPickupIndex(int32 index) return (uint16)index; } -// --MIAMI: Done bool CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex) { @@ -687,22 +797,6 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex) return false; } -// --MIAMI: Todo -void -CPickups::RemoveAllFloatingPickups() -{ - for (int i = 0; i < NUMPICKUPS; i++) { - if (aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE || aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE_FLOATING) { - if (aPickUps[i].m_pObject) { - CWorld::Remove(aPickUps[i].m_pObject); - delete aPickUps[i].m_pObject; - aPickUps[i].m_pObject = nil; - } - } - } -} - -// --MIAMI: Done void CPickups::RemovePickUp(int32 pickupIndex) { @@ -723,7 +817,6 @@ CPickups::RemovePickUp(int32 pickupIndex) aPickUps[index].m_bRemoved = true; } -// --MIAMI: Done int32 CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText) { @@ -770,8 +863,8 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan aPickUps[slot].m_nMoneySpeed = rate; aPickUps[slot].m_fRevenue = 0.0f; aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds(); - aPickUps[slot].m_effects = highPriority; - aPickUps[slot].m_effects2 = false; + aPickUps[slot].m_bWasAmmoCollected = highPriority; + aPickUps[slot].m_bWasControlMessageShown = false; if (type == PICKUP_ONCE_TIMEOUT) aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000; else if (type == PICKUP_ONCE_TIMEOUT_SLOW) @@ -800,14 +893,12 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan return GetNewUniquePickupIndex(slot); } -// --MIAMI: Done int32 CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity) { return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity); } -// --MIAMI: Done int32 CPickups::GetNewUniquePickupIndex(int32 slot) { @@ -818,14 +909,12 @@ CPickups::GetNewUniquePickupIndex(int32 slot) return slot | (aPickUps[slot].m_nIndex << 16); } -// --MIAMI: Done int32 CPickups::ModelForWeapon(eWeaponType weaponType) { return CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId; } -// --MIAMI: Done eWeaponType CPickups::WeaponForModel(int32 model) { @@ -833,10 +922,9 @@ CPickups::WeaponForModel(int32 model) if (model == MI_PICKUP_HEALTH) return WEAPONTYPE_HEALTH; if (model == MI_PICKUP_ADRENALINE) return WEAPONTYPE_ARMOUR; if (model == -1) return WEAPONTYPE_UNARMED; - return (eWeaponType)((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo(); + return ((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo(); } -// --MIAMI: Done void CPickups::AddToCollectedPickupsArray(int32 index) { @@ -893,19 +981,16 @@ CPickups::Update() #else // BUG: this code can only reach 318 out of 320 pickups for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) { #endif - if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) { + if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) AddToCollectedPickupsArray(i); - } } #undef PICKUPS_FRAME_SPAN for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) { - if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) { + if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) AddToCollectedPickupsArray(i); - } } } -// --MIAMI: Done CPickup* CPickups::FindPickUpForThisObject(CEntity *object) { @@ -917,7 +1002,6 @@ CPickups::FindPickUpForThisObject(CEntity *object) return &aPickUps[0]; } -// --MIAMI: Done void CPickups::DoPickUpEffects(CEntity *entity) { @@ -992,7 +1076,7 @@ CPickups::DoPickUpEffects(CEntity *entity) else corona2 = true; - if (((CObject*)entity)->obj_flag_02) { + if (((CObject*)entity)->bAmmoCollected) { corona2 = false; corona1 = false; } @@ -1073,8 +1157,8 @@ CPickups::DoPickUpEffects(CEntity *entity) CMatrix matrix2; // unused entity->SetPosition(pickup->m_vecPos); matrix1.SetRotateX(0.0f); - matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731), DEGTORAD(-1.064)); - matrix1.Translate(CVector(0.829, -0.001, 0.226)); + matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731f), DEGTORAD(-1.064f)); + matrix1.Translate(CVector(0.829f, -0.001f, 0.226f)); entity->GetMatrix() *= matrix1; } @@ -1118,7 +1202,6 @@ CPickups::DoPickUpEffects(CEntity *entity) } } -// --MIAMI: Done void CPickups::DoMineEffects(CEntity *entity) { @@ -1138,7 +1221,6 @@ CPickups::DoMineEffects(CEntity *entity) entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400)); } -// --MIAMI: Done void CPickups::DoMoneyEffects(CEntity *entity) { @@ -1158,7 +1240,6 @@ CPickups::DoMoneyEffects(CEntity *entity) entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800)); } -// --MIAMI: Done void CPickups::DoCollectableEffects(CEntity *entity) { @@ -1178,7 +1259,6 @@ CPickups::DoCollectableEffects(CEntity *entity) entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000)); } -// --MIAMI: Done void CPickups::RenderPickUpText() { @@ -1278,7 +1358,6 @@ CPickups::RenderPickUpText() NumMessages = 0; } -// --MIAMI: Done void CPickups::CreateSomeMoney(CVector pos, int money) { @@ -1298,12 +1377,11 @@ CPickups::CreateSomeMoney(CVector pos, int money) } } -// --MIAMI: Done void CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType) { uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; - if (weaponSlot >= WEAPONSLOT_SHOTGUN && weaponSlot <= WEAPONSLOT_RIFLE) { + if (IsWeaponSlotAmmoMergeable(weaponSlot)) { for (int slot = 0; slot < NUMPICKUPS; slot++) { if (aPickUps[slot].m_eType == PICKUP_ONCE || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) { if (aPickUps[slot].m_pObject) { @@ -1321,7 +1399,15 @@ CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType } } -// --MIAMI: Done +void +CPickups::DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2) +{ + for (int i = 0; i < NUMGENERALPICKUPS; i++) { + if (aPickUps[i].m_eType == PICKUP_NAUTICAL_MINE_ARMED) + aPickUps[i].ProcessGunShot(vec1, vec2); + } +} + void CPickups::Load(uint8 *buf, uint32 size) { @@ -1349,7 +1435,6 @@ INITSAVEBUF VALIDATESAVEBUF(size) } -// --MIAMI: Done void CPickups::Save(uint8 *buf, uint32 *size) { diff --git a/src/control/Pickups.h b/src/control/Pickups.h index 6c3045f7..e48ae3b7 100644 --- a/src/control/Pickups.h +++ b/src/control/Pickups.h @@ -45,17 +45,18 @@ public: char m_sTextKey[8]; ePickupType m_eType; bool m_bRemoved; - uint8 m_effects:1; - uint8 m_effects2:1; + uint8 m_bWasAmmoCollected:1; + uint8 m_bWasControlMessageShown:1; CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle); bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId); void GetRidOfObjects(); + void ExtractAmmoFromPickup(CPlayerPed *player); + void ProcessGunShot(CVector *vec1, CVector *vec2); private: - bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; } + inline bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; } inline bool CanBePickedUp(CPlayerPed *player, int playerId); - void RemoveKeepType(); - void Remove(); + inline void Remove(); }; VALIDATE_SIZE(CPickup, 0x1C); @@ -79,7 +80,6 @@ class CPickups static tPickupMessage aMessages[NUMPICKUPMESSAGES]; public: static int32 PlayerOnWeaponPickup; - static int32 CollectPickupBuffer; static void Init(); static void Update(); @@ -91,7 +91,6 @@ public: static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, char* pText = nil); static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity); static void RemovePickUp(int32 pickupIndex); - static void RemoveAllFloatingPickups(); static void AddToCollectedPickupsArray(int32 index); static bool IsPickUpPickedUp(int32 pickupId); static int32 ModelForWeapon(eWeaponType weaponType); @@ -103,6 +102,7 @@ public: static bool TestForPickupsInBubble(CVector pos, float range); static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused); static void CreateSomeMoney(CVector, int); + static void DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2); static void Load(uint8 *buf, uint32 size); static void Save(uint8 *buf, uint32 *size); @@ -122,6 +122,8 @@ extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1]; extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1]; extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3]; +extern int32 CollectPickupBuffer; + enum ePacmanPickupType { PACMAN_NONE, diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp index fdc63a05..5c8d1b16 100644 --- a/src/core/CdStreamPosix.cpp +++ b/src/core/CdStreamPosix.cpp @@ -216,10 +216,12 @@ CdStreamShutdown(void) #ifndef ONE_THREAD_PER_CHANNEL gCdStreamThreadStatus = 2; sem_post(gCdStreamSema); + pthread_join(_gCdStreamThread, nil); #else for ( int32 i = 0; i < gNumChannels; i++ ) { gpReadInfo[i].nThreadStatus = 2; sem_post(gpReadInfo[i].pStartSemaphore); + pthread_join(gpReadInfo[i].pChannelThread, nil); } #endif } diff --git a/src/core/Game.h b/src/core/Game.h index 67d83c00..ee9ca943 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -4,7 +4,9 @@ enum eLevelName { LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel LEVEL_GENERIC = 0, LEVEL_BEACH, - LEVEL_MAINLAND + LEVEL_MAINLAND, + + NUM_LEVELS }; enum eAreaName { diff --git a/src/core/config.h b/src/core/config.h index 770a7c2e..0ef921ca 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -23,7 +23,7 @@ enum Config { MAXVEHICLESLOADED = 50, // 70 on mobile - NUMOBJECTINFO = 400, // TODO(MIAMI): fantasy // object.dat + NUMOBJECTINFO = 210, // Pool sizes NUMPTRNODES = 50000, diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h index 58aba733..182a0cea 100644 --- a/src/modelinfo/ModelIndices.h +++ b/src/modelinfo/ModelIndices.h @@ -233,7 +233,7 @@ enum MI_JFOTO, MI_JMOTO, - MI_CBA = 83, + MI_CBA,// = 83, MI_CBB, MI_HNA, MI_HNB, @@ -255,12 +255,30 @@ enum MI_VICE6, MI_VICE7, MI_VICE8, - MI_WFYG2 = 106, // last regular ped + MI_WFYG1, + MI_WFYG2,// = 106, // last regular ped + // three more peds possible MI_SPECIAL01 = 109, - MI_SPECIAL02 = 110, - MI_SPECIAL03 = 111, - MI_SPECIAL04 = 112, - MI_SPECIAL21 = 129, + MI_SPECIAL02, + MI_SPECIAL03, + MI_SPECIAL04, + MI_SPECIAL05, + MI_SPECIAL06, + MI_SPECIAL07, + MI_SPECIAL08, + MI_SPECIAL09, + MI_SPECIAL10, + MI_SPECIAL11, + MI_SPECIAL12, + MI_SPECIAL13, + MI_SPECIAL14, + MI_SPECIAL15, + MI_SPECIAL16, + MI_SPECIAL17, + MI_SPECIAL18, + MI_SPECIAL19, + MI_SPECIAL20, + MI_SPECIAL21,// = 129, MI_LAST_PED = MI_SPECIAL21, MI_FIRST_VEHICLE, @@ -372,10 +390,18 @@ enum MI_BLOODRA, MI_BLOODRB, MI_VICECHEE, - // 3 available vehicle slots in here - MI_LAST_VEHICLE = 239, - MI_CAR_DOOR = 240, + // HACK + MI_TRAIN = -1, + MI_DODO = -2, + + MI_LAST_VEHICLE = MI_VICECHEE, + + MI_WHEEL_RIM, + MI_WHEEL_OFFROAD, + MI_WHEEL_TRUCK, + + MI_CAR_DOOR,// = 240, MI_CAR_BUMPER, MI_CAR_PANEL, MI_CAR_BONNET, @@ -384,11 +410,18 @@ enum MI_BODYPARTA, MI_BODYPARTB, - // HACK - MI_TRAIN = -1, - MI_DODO = -2, + MI_WHEEL_SPORT = 250, + MI_WHEEL_SALOON, + MI_WHEEL_LIGHTVAN, + MI_WHEEL_CLASSIC, + MI_WHEEL_ALLOY, + MI_WHEEL_LIGHTTRUCK, + MI_WHEEL_SMALLCAR, + + MI_AIRTRAIN_VLO, // = 257, + MI_MOBILE, - MI_BRASS_KNUCKLES = 259, + MI_BRASS_KNUCKLES, // 259 MI_SCREWDRIVER, MI_GOLFCLUB, MI_NIGHTSTICK, @@ -425,20 +458,18 @@ enum MI_FINGERS, MI_MINIGUN2, - MI_CUTOBJ01 = 295, + MI_CUTOBJ01,// = 295, MI_CUTOBJ02, MI_CUTOBJ03, MI_CUTOBJ04, MI_CUTOBJ05, - MI_AIRTRAIN_VLO = 257, - MI_MOBILE = 258, - NUM_DEFAULT_MODELS = 300 + NUM_DEFAULT_MODELS,// = 300 }; enum{ - NUM_OF_SPECIAL_CHARS = 4, + NUM_OF_SPECIAL_CHARS = 21, NUM_OF_CUTSCENE_OBJECTS = 5 }; diff --git a/src/objects/Object.h b/src/objects/Object.h index ce45509f..bc74b58b 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -61,7 +61,7 @@ public: float m_fUprootLimit; int8 ObjectCreatedBy; uint8 bIsPickup : 1; - uint8 obj_flag_02 : 1; + uint8 bAmmoCollected : 1; uint8 bPickupObjWithMessage : 1; uint8 bOutOfStock : 1; uint8 bGlassCracked : 1; diff --git a/src/objects/ObjectData.cpp b/src/objects/ObjectData.cpp index 589cc3f7..04ac0b9c 100644 --- a/src/objects/ObjectData.cpp +++ b/src/objects/ObjectData.cpp @@ -6,6 +6,8 @@ #include "FileMgr.h" #include "ObjectData.h" +//--MIAMI: file done + CObjectInfo CObjectData::ms_aObjectInfo[NUMOBJECTINFO]; // Another ugly file reader @@ -18,11 +20,55 @@ CObjectData::Initialise(const char *filename) float percentSubmerged; int damageEffect, responseCase, camAvoid; CBaseModelInfo *mi; + + ms_aObjectInfo[0].m_fMass = 99999.0f; + ms_aObjectInfo[0].m_fTurnMass = 99999.0f; + ms_aObjectInfo[0].m_fAirResistance = 0.99f; + ms_aObjectInfo[0].m_fElasticity = 0.1f; + ms_aObjectInfo[0].m_fBuoyancy = GRAVITY * ms_aObjectInfo[0].m_fMass * 2.0f; + ms_aObjectInfo[0].m_fUprootLimit = 0.0f; + ms_aObjectInfo[0].m_fCollisionDamageMultiplier = 1.0f; + ms_aObjectInfo[0].m_nCollisionDamageEffect = 0; + ms_aObjectInfo[0].m_nSpecialCollisionResponseCases = 0; + ms_aObjectInfo[0].m_bCameraToAvoidThisObject = false; + + ms_aObjectInfo[1].m_fMass = 99999.0f; + ms_aObjectInfo[1].m_fTurnMass = 99999.0f; + ms_aObjectInfo[1].m_fAirResistance = 0.99f; + ms_aObjectInfo[1].m_fElasticity = 0.1f; + ms_aObjectInfo[1].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy; + ms_aObjectInfo[1].m_fUprootLimit = 0.0f; + ms_aObjectInfo[1].m_fCollisionDamageMultiplier = 1.0f; + ms_aObjectInfo[1].m_nCollisionDamageEffect = 0; + ms_aObjectInfo[1].m_nSpecialCollisionResponseCases = 0; + ms_aObjectInfo[1].m_bCameraToAvoidThisObject = true; + + ms_aObjectInfo[2].m_fMass = 99999.0f; + ms_aObjectInfo[2].m_fTurnMass = 99999.0f; + ms_aObjectInfo[2].m_fAirResistance = 0.99f; + ms_aObjectInfo[2].m_fElasticity = 0.1f; + ms_aObjectInfo[2].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy; + ms_aObjectInfo[2].m_fUprootLimit = 0.0f; + ms_aObjectInfo[2].m_fCollisionDamageMultiplier = 1.0f; + ms_aObjectInfo[2].m_nCollisionDamageEffect = 0; + ms_aObjectInfo[2].m_bCameraToAvoidThisObject = false; + ms_aObjectInfo[2].m_nSpecialCollisionResponseCases = 4; + + ms_aObjectInfo[3].m_fMass = 99999.0f; + ms_aObjectInfo[3].m_fTurnMass = 99999.0f; + ms_aObjectInfo[3].m_fAirResistance = 0.99f; + ms_aObjectInfo[3].m_fElasticity = 0.1f; + ms_aObjectInfo[3].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy; + ms_aObjectInfo[3].m_fUprootLimit = 0.0f; + ms_aObjectInfo[3].m_fCollisionDamageMultiplier = 1.0f; + ms_aObjectInfo[3].m_nCollisionDamageEffect = 0; + ms_aObjectInfo[3].m_nSpecialCollisionResponseCases = 4; + ms_aObjectInfo[3].m_bCameraToAvoidThisObject = true; CFileMgr::SetDir(""); CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r"); - id = 0; + id = 4; p = (char*)work_buff; while(*p != '*'){ // skip over white space and comments @@ -44,7 +90,11 @@ CObjectData::Initialise(const char *filename) } if(*p == '\n') p++; +#ifdef FIX_BUGS *lp = '\0'; // FIX: game wrote '\n' here +#else + *lp = '\n'; +#endif assert(id < NUMOBJECTINFO); sscanf(line, "%s %f %f %f %f %f %f %f %d %d %d", name, @@ -63,9 +113,23 @@ CObjectData::Initialise(const char *filename) ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid; mi = CModelInfo::GetModelInfo(name, nil); - if(mi) - mi->SetObjectID(id++); - else + if (mi) { + if (ms_aObjectInfo[0].m_fMass != ms_aObjectInfo[id].m_fMass + || ms_aObjectInfo[0].m_fCollisionDamageMultiplier != ms_aObjectInfo[id].m_fCollisionDamageMultiplier + || ms_aObjectInfo[0].m_nCollisionDamageEffect != ms_aObjectInfo[id].m_nCollisionDamageEffect + || ((ms_aObjectInfo[0].m_nSpecialCollisionResponseCases != ms_aObjectInfo[id].m_nSpecialCollisionResponseCases) + && (ms_aObjectInfo[2].m_nSpecialCollisionResponseCases != ms_aObjectInfo[id].m_nSpecialCollisionResponseCases))) { + mi->SetObjectID(id++); + } else if (ms_aObjectInfo[0].m_nSpecialCollisionResponseCases == ms_aObjectInfo[id].m_nSpecialCollisionResponseCases) { + if (ms_aObjectInfo[0].m_bCameraToAvoidThisObject == ms_aObjectInfo[id].m_bCameraToAvoidThisObject) + mi->SetObjectID(0); + else + mi->SetObjectID(1); + } else if (ms_aObjectInfo[2].m_bCameraToAvoidThisObject == ms_aObjectInfo[id].m_bCameraToAvoidThisObject) + mi->SetObjectID(2); + else + mi->SetObjectID(3); + } else debug("CObjectData: Cannot find object %s\n", name); } } @@ -92,6 +156,7 @@ CObjectData::SetObjectData(int32 modelId, CObject &object) object.m_bCameraToAvoidThisObject = objinfo->m_bCameraToAvoidThisObject; if(object.m_fMass >= 99998.0f){ object.bInfiniteMass = true; + object.m_phy_flagA08 = true; object.bAffectedByGravity = false; object.bExplosionProof = true; } diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 74a7c9ba..18a0e2a3 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -34,7 +34,11 @@ CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) m_bJustStoleACar = false; m_bStealCarEvenIfThereIsSomeoneInIt = false; for (int i = 0; i < ARRAY_SIZE(m_nStealWishList); i++) { - uint32 randomCarModel = CGeneral::GetRandomNumberInRange(MI_LANDSTAL, MI_LAST_VEHICLE + 1); +#ifdef FIX_BUGS + uint32 randomCarModel = CGeneral::GetRandomNumberInRange(MI_LANDSTAL, MI_LAST_VEHICLE); +#else + uint32 randomCarModel = CGeneral::GetRandomNumberInRange(MI_LANDSTAL, MI_LANDSTAL + VEHICLEMODELSIZE); +#endif if (CModelInfo::IsCarModel(randomCarModel) || CModelInfo::IsBikeModel(randomCarModel)) m_nStealWishList[i] = randomCarModel; else diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index d52c8c7c..7314080b 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -767,13 +767,13 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree CVector toyPos(newPed->GetPosition()); float waterLevel; if (CWaterLevel::GetGroundLevel(toyPos, &waterLevel, nil, 30.0f)) { - toyPos.z = 0.004f + waterLevel; - CEntity *toy = CWaterLevel::CreateBeachToy(toyPos, BEACHTOY_11); + toyPos.z = 0.04f + waterLevel; + CEntity *toy = CWaterLevel::CreateBeachToy(toyPos, BEACHTOY_ANY_TOWEL); if (toy) toy->SetHeading(heading); if (!(CGeneral::GetRandomNumber() & 3)) { - CWaterLevel::CreateBeachToy(toyPos + CVector(CGeneral::GetRandomNumberInRange(-2.f, 2.f), CGeneral::GetRandomNumberInRange(-2.f, 2.f), 0.f), BEACHTOY_6); + CWaterLevel::CreateBeachToy(toyPos + CVector(CGeneral::GetRandomNumberInRange(-2.f, 2.f), CGeneral::GetRandomNumberInRange(-2.f, 2.f), 0.f), BEACHTOY_LOTION); } } } else { @@ -1793,4 +1793,4 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group) } } } -}
\ No newline at end of file +} diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index 19a172fb..b765675f 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -22,6 +22,7 @@ #include "Bones.h" #include "World.h" #include "Replay.h" +#include "Coronas.h" CPlaneTrail CPlaneTrails::aArray[6]; RwImVertexIndex TrailIndices[32] = { @@ -369,18 +370,10 @@ uint8 ScrollCharSet[59][5] = { // ---------- CMovingThings ---------- enum eScrollBarTypes { - SCROLL_BUSINESS, - SCROLL_TRAFFIC, - SCROLL_ENTERTAINMENT, - SCROLL_AIRPORT_DOORS, - SCROLL_AIRPORT_FRONT, - SCROLL_STORE, - SCROLL_USED_CARS + SCROLL_ARENA_STRING }; -CScrollBar aScrollBars[11]; -CTowerClock aTowerClocks[2]; -CDigitalClock aDigitalClocks[3]; +CScrollBar aScrollBars[1]; CMovingThing CMovingThings::StartCloseList; CMovingThing CMovingThings::EndCloseList; @@ -391,66 +384,47 @@ int32 CScrollBar::TonightsEvent; void CMovingThings::Init() { + StartCloseList.m_pNext = &CMovingThings::EndCloseList; + StartCloseList.m_pPrev = nil; + EndCloseList.m_pNext = nil; + EndCloseList.m_pPrev = &CMovingThings::StartCloseList; + CPlaneTrails::Init(); CSmokeTrails::Init(); CPlaneBanners::Init(); CPointLights::Init(); - StartCloseList.m_pNext = &CMovingThings::EndCloseList; - StartCloseList.m_pPrev = nil; - EndCloseList.m_pNext = nil; - EndCloseList.m_pPrev = &CMovingThings::StartCloseList; Num = 0; - CEscalators::Init(); + for (int32 i = 0; i < NUMMOVINGTHINGS; i++) { + aMovingThings[i].m_nType = 0; + aMovingThings[i].m_nHidden = 0; + } -#ifndef MIAMI // something is still used here actually - // Initialize scroll bars - aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f); - aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f); - aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 0, 0, 0.11f); - aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 0, 255, 0, 0.11f); - aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 128, 0, 0.11f); - aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f); - aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f); - aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625f, -0.3125f, 0.727f, 100, 100, 255, 0.5f); - aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083f, 0.1041f, 0.5f, 255, 255, 128, 0.3f); - aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442f, 0.0721f, 0.229f, 150, 255, 50, 0.3f); - aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642f, -0.20365f, 0.229f, 255, 128, 0, 0.3f); - - // Initialize tower clocks - aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f); - aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f); - - // Initialize digital clocks - CVector2D sz(3.7f, 2.144f); - sz.Normalise(); - aDigitalClocks[0].Init( - CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f), - sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f - ); - aDigitalClocks[1].Init( - CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f), - -sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f - ); - aDigitalClocks[2].Init( - CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f), - -sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f - ); -#endif + for (int i = 0; i < NUMSECTORS_X; i++) { + for (int j = 0; j < NUMSECTORS_Y; j++) { + for (CPtrNode *pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + PossiblyAddThisEntity(pEntity); + } + } + } + + for (int32 i = 0; i < NUM_LEVELS; i++) { + for (CPtrNode *pNode = CWorld::GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + PossiblyAddThisEntity(pEntity); + } + } + + CEscalators::Init(); + aScrollBars[0].Init(CVector(-1069.209f, 1320.126f, 18.848f), CVector(-1069.209f, 1342.299f, 22.612), SCROLL_ARENA_STRING, 128, 255, 0, 0.3f); } void CMovingThings::Shutdown() { - int i; - for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) - aScrollBars[i].SetVisibility(false); -/* - for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) - aTowerClocks[i].SetVisibility(false); - for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) - aDigitalClocks[i].SetVisibility(false); -*/ + + aScrollBars[0].SetVisibility(false); CEscalators::Shutdown(); } @@ -475,23 +449,12 @@ void CMovingThings::Update() if (aMovingThings[i].m_nHidden == 0) aMovingThings[i].Update(); } - /* I don't think these are done yet? + for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) { if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) aScrollBars[i].Update(); } - for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) - { - if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) - aTowerClocks[i].Update(); - } - for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) - { - if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) - aDigitalClocks[i].Update(); - } - */ } void CMovingThings::Render() @@ -504,18 +467,6 @@ void CMovingThings::Render() if (aScrollBars[i].IsVisible()) aScrollBars[i].Render(); } -/* - for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) - { - if (aTowerClocks[i].IsVisible()) - aTowerClocks[i].Render(); - } - for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) - { - if (aDigitalClocks[i].IsVisible()) - aDigitalClocks[i].Render(); - } -*/ CPlaneTrails::Render(); CSmokeTrails::Render(); @@ -523,22 +474,72 @@ void CMovingThings::Render() } // ---------- CMovingThing ---------- +float lengths[5] = { 100.0f, 1500.0f, 400.0f, 100.0f, 2000.0f }; + void CMovingThing::Update() { + switch (m_nType) { + case 1: { + float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFF) * TWOPI / 0x3FFF; + m_pEntity->GetRight() = CVector(-Sin(angle), Cos(angle), 0.0f); + m_pEntity->GetForward() = CVector(0.0f, 0.0f, 1.0f); + m_pEntity->GetUp() = CVector(Cos(angle), Sin(angle), 0.0f); + + if (CClock::GetHours() >= 20 || CClock::GetHours() < 5) { + if (Abs(TheCamera.GetPosition().x - m_pEntity->GetPosition().x) < 600.0f && + Abs(TheCamera.GetPosition().y - m_pEntity->GetPosition().y) < 600.0f) { + CVector delta = m_pEntity->GetPosition() - TheCamera.GetPosition(); + delta.Normalise(); + + if (delta.x * Cos(angle) + delta.y * Sin(angle) < -0.92f) { + CVector coors = m_pEntity->GetPosition() - 10.0f * delta; + CCoronas::RegisterCorona(43, 128, 128, 100, 255, coors, 70.0f, 600.0f, 0.0f, CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f, false, 1.5f); + } + } + } + } + break; + case 2: { + float angle = (CTimer::GetTimeInMilliseconds() % 0x7FF) * TWOPI / 0x7FF; + m_pEntity->GetRight() = CVector(Cos(angle), Sin(angle), 0.0f); + m_pEntity->GetForward() = CVector(-Sin(angle), Cos(angle), 0.0f); + m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); + } + break; + case 3: { + float angle = (CTimer::GetTimeInMilliseconds() % 0x3FF) * TWOPI / 0x3FF; + m_pEntity->GetRight() = CVector(Cos(angle), Sin(angle), 0.0f); + m_pEntity->GetForward() = CVector(-Sin(angle), Cos(angle), 0.0f); + m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); + } + break; + case 4: { + float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFFF) * TWOPI / 0x3FFFF; + m_pEntity->GetRight() = CVector(-Cos(angle), -Sin(angle), 0.0f); + m_pEntity->GetForward() = CVector(Sin(angle), -Cos(angle), 0.0f); + m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); + m_pEntity->SetPosition(CVector(350.0f * Cos(angle) - 465.0f, 350.0f * Sin(angle) + 1163.0f, 260.0f)); + } + break; + default: + break; + } + m_pEntity->GetMatrix().UpdateRW(); m_pEntity->UpdateRwFrame(); - if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) { - if (m_nHidden == 1) { - AddToList(&CMovingThings::StartCloseList); - m_nHidden = 0; - } - } else { + if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) >= SQR(lengths[m_nType])) { if (m_nHidden == 0) { RemoveFromList(); m_nHidden = 1; } } + else { + if (m_nHidden == 1) { + AddToList(&CMovingThings::StartCloseList); + m_nHidden = 0; + } + } } void CMovingThing::AddToList(CMovingThing *pThing) @@ -568,27 +569,32 @@ int16 CMovingThing::SizeList() return count; } -// ---------- Find message functions ---------- -const char* FindTunnelMessage() -{ - if (CStats::CommercialPassed) - return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . "; - - if (CStats::IndustrialPassed) - return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . "; +void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) { + if (Num >= NUMMOVINGTHINGS) + return; - return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . "; + aMovingThings[Num].m_pEntity = pEnt; + aMovingThings[Num].m_nType = nType; + aMovingThings[Num].m_nHidden = 0; + aMovingThings[Num].m_vecPosn = pEnt->GetPosition(); + aMovingThings[Num].AddToList(&CMovingThings::StartCloseList); + Num++; } -const char* FindBridgeMessage() -{ - if (CStats::CommercialPassed) - return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN "; - - if (CStats::IndustrialPassed) - return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN "; - - return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . "; +void CMovingThings::PossiblyAddThisEntity(CEntity *pEnt) { + if (pEnt->GetModelIndex() == MI_LIGHTBEAM) { + RegisterOne(pEnt, 1); + } + else if (pEnt->GetModelIndex() == MI_AIRPORTRADAR) { + RegisterOne(pEnt, 2); + } + else if (pEnt->GetModelIndex() == MI_MALLFAN || pEnt->GetModelIndex() == MI_HOTELFAN_NIGHT + || pEnt->GetModelIndex() == MI_HOTELFAN_DAY || pEnt->GetModelIndex() == MI_HOTROOMFAN) { + RegisterOne(pEnt, 3); + } + else if (pEnt->GetModelIndex() == MI_BLIMP_NIGHT || pEnt->GetModelIndex() == MI_BLIMP_DAY) { + RegisterOne(pEnt, 4); + } } char String_Time[] = "THE TIME IS 12:34 "; @@ -601,49 +607,23 @@ const char* FindTimeMessage() return String_Time; } -char String_DigitalClock[] = "12:34"; -const char* FindDigitalClockMessage() -{ - if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6) - { - String_DigitalClock[0] = '0' + CClock::GetHours() / 10; - String_DigitalClock[1] = '0' + CClock::GetHours() % 10; - String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' '; - String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10; - String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10; - } - else - { - // they didn't use rad2deg here because of 3.14 - int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) / (4.0f * 180.0f / 3.14f) - 1.0f); - String_DigitalClock[0] = '0' + temperature / 10; - if (String_DigitalClock[0] == '0') - String_DigitalClock[0] = ' '; - String_DigitalClock[1] = '0' + temperature % 10; - String_DigitalClock[2] = ' '; - String_DigitalClock[3] = '@'; - String_DigitalClock[4] = 'C'; - } - return String_DigitalClock; -} - // ---------- CScrollBar ---------- -void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale) +void CScrollBar::Init(CVector pos1, CVector pos2, uint8 type, uint8 red, uint8 green, uint8 blue, float scale) { for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i) m_MessageBar[i] = 0; m_pMessage = ". "; m_MessageCurrentChar = 0; - m_MessageLength = 2; + m_MessageLength = strlen(m_pMessage); m_Counter = 0; m_bVisible = false; - m_Position = position; + m_Position = pos1; m_Type = type; - m_Size.x = sizeX; - m_Size.y = sizeY; - m_Size.z = sizeZ; + m_Size.x = (pos2.x - pos1.x) * 0.025f; + m_Size.y = (pos2.y - pos1.y) * 0.025f; + m_Size.z = (pos2.z - pos1.z) * 0.2f; m_uRed = red; m_uGreen = green; m_uBlue = blue; @@ -672,263 +652,48 @@ void CScrollBar::Update() if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength) { const char* previousMessage = m_pMessage; - switch (m_Type) - { - case SCROLL_BUSINESS: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 7) - { - case 0: - m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . "; - break; - case 1: - m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . "; - break; - case 2: - m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . "; - break; - case 3: - m_pMessage = FindTunnelMessage(); - break; - case 4: - m_pMessage = FindBridgeMessage(); - break; - case 5: - m_pMessage = FindTimeMessage(); - break; - case 6: - if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN) - m_pMessage = FindTimeMessage(); - else - m_pMessage = "WWW.GRANDTHEFTAUTO3.COM "; - break; - } - } - break; - case SCROLL_TRAFFIC: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 8) - { - case 0: - m_pMessage = "DRIVE CAREFULLY . . . "; - break; - case 1: - m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! "; - break; - case 2: - m_pMessage = "CHECK YOUR SPEED . . . "; - break; - case 3: - m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN "; - break; - case 4: - if (CWeather::Foggyness > 0.5f) - m_pMessage = "POOR VISIBILITY ! "; - else if (CWeather::WetRoads > 0.5f) - m_pMessage = "ROADS ARE SLIPPERY ! "; - else - m_pMessage = "ENJOY YOUR TRIP "; - break; - case 5: - m_pMessage = FindTunnelMessage(); - break; - case 6: - m_pMessage = FindBridgeMessage(); - break; - case 7: - m_pMessage = FindTimeMessage(); - break; - } - } - break; - case SCROLL_ENTERTAINMENT: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 12) - { - case 0: - m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. "; - break; - case 1: - m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. "; - break; - case 2: - m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . "; - break; - case 3: - m_pMessage = - " STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . " - " ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND," - " AND I FOR ONE CERTAINLY ENJOYED THAT. "; - break; - case 4: - m_pMessage = - " NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN," - " HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES," - " IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! "; - break; - case 5: - m_pMessage = - " ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY" - " IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. "; - break; - case 6: - m_pMessage = - " STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN," - " AT LEAST THEY ALL DIE AT THE END. . . "; - break; - case 7: - m_pMessage = - " )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE." - " ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). "; - break; - case 8: - m_pMessage = FindTunnelMessage(); - break; - case 9: - m_pMessage = FindBridgeMessage(); - break; - case 10: - m_pMessage = FindTimeMessage(); - break; - case 11: - m_pMessage = "WWW.ROCKSTARGAMES.COM "; - break; - } - } - break; - case SCROLL_AIRPORT_DOORS: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 4) - { - case 0: - m_pMessage = "WELCOME TO LIBERTY CITY . . . "; - break; - case 1: - m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . "; - break; - case 2: - m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . "; - break; - case 3: - m_pMessage = FindTimeMessage(); - break; - } - } - break; - case SCROLL_AIRPORT_FRONT: + if (m_Type == SCROLL_ARENA_STRING) { while (previousMessage == m_pMessage) { switch (CGeneral::GetRandomNumber() % 4) { case 0: - m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . "; + switch (TonightsEvent) { + case 0: + m_pMessage = "MAIN EVENT TONIGHT: CAR RACING . . . "; + break; + case 1: + m_pMessage = "MAIN EVENT TONIGHT: DESTRUCTION DERBY . . . "; + break; + case 2: + m_pMessage = "MAIN EVENT TONIGHT: BIKE RACING . . . "; + break; + } break; case 1: - m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . "; + switch (TonightsEvent) { + case 0: + m_pMessage = "FOR TICKETS TO THE HOT RING EVENT CALL 555-3764 . . . "; + break; + case 1: + m_pMessage = "FOR TICKETS TO THE BLOOD RING EVENT CALL 555-3765 . . . "; + break; + case 2: + m_pMessage = "FOR TICKETS TO THE DIRT RING EVENT CALL 555-3766 . . . "; + break; + } break; case 2: - m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING "; + m_pMessage = "HYMAN MEMORIAL STADIUM. HOME TO SOME OF THE BIGGEST EVENTS OF" + " THE WESTERN HEMISPHERE. ALSO AVAILABLE FOR CHILDREN PARTIES. . . "; break; case 3: m_pMessage = FindTimeMessage(); break; - } - } - break; - case SCROLL_STORE: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 10) - { - case 0: - m_pMessage = "WWW.ROCKSTARGAMES.COM "; - break; - case 1: - m_pMessage = "GTA3 OUT NOW . . . "; - break; - case 2: - m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP "; - break; - case 3: - m_pMessage = "BUY 12 CDS GET ONE FREE . . . "; - break; - case 4: - m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) "; - break; - case 5: - m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! "; - break; - case 6: - m_pMessage = - "OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), " - "THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). " - "ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). "; - break; - case 7: - m_pMessage = - "ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), " - "ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . "; - break; - case 8: - m_pMessage = - "ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. " - "THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). " - "ONE FOR ALL THE FAMILY. . . "; - break; - case 9: - m_pMessage = FindTimeMessage(); + default: break; } } - break; - case SCROLL_USED_CARS: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 11) - { - case 0: - m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; - break; - case 1: - m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . "; - break; - case 2: - m_pMessage = "EASY CREDIT ON ALL CARS . . . "; - break; - case 3: - m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! "; - break; - case 4: - m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! "; - break; - case 5: - m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! "; - break; - case 6: - m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . "; - break; - case 7: - m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! "; - break; - case 8: - m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . ."; - break; - case 9: - if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN) - m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; - else - m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS "; - break; - case 10: - m_pMessage = FindTimeMessage(); - break; - } - } - break; } m_MessageLength = (uint32)strlen(m_pMessage); @@ -1013,176 +778,6 @@ void CScrollBar::Render() CSprite::FlushSpriteBuffer(); } -// ---------- CTowerClock ---------- -void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) -{ - m_bVisible = false; - m_Position = position; - m_Size.x = sizeX; - m_Size.y = sizeY; - m_Size.z = 0.0f; - m_uRed = red; - m_uGreen = green; - m_uBlue = blue; - m_fDrawDistance = drawDistance; - m_fScale = scale; -} - -void CTowerClock::Update() -{ - float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); - if (distanceFromCamera < m_fDrawDistance) - { - m_bVisible = true; - if (distanceFromCamera < 0.75f * m_fDrawDistance) - m_fIntensity = 1.0f; - else - m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; - } - else - m_bVisible = false; -} - -RwIm3DVertex TempV[4]; -void CTowerClock::Render() -{ - if (TheCamera.IsSphereVisible(m_Position, m_fScale)) - { - // Calculate angle for each clock index - float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f; - float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f; - - // Prepare render states - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - - // Set vertices colors - RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - - // Set vertices position - RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z); - RwIm3DVertexSetPos( - &TempV[1], - m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x, - m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y, - m_Position.z + Cos(angleMinute) * m_fScale - ); - RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z); - RwIm3DVertexSetPos( - &TempV[3], - m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x, - m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y, - m_Position.z + Cos(angleHour) * 0.75f * m_fScale - ); - - LittleTest(); - - // Draw lines - if (RwIm3DTransform(TempV, 4, nil, 0)) - { - RwIm3DRenderLine(0, 1); - RwIm3DRenderLine(2, 3); - RwIm3DEnd(); - } - } -} - -// ---------- CDigitalClock ---------- -void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) -{ - m_bVisible = false; - m_Position = position; - m_Size.x = sizeX; - m_Size.y = sizeY; - m_Size.z = 0.0f; - m_uRed = red; - m_uGreen = green; - m_uBlue = blue; - m_fDrawDistance = drawDistance; - m_fScale = scale; -} - -void CDigitalClock::Update() -{ - float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); - if (distanceFromCamera < m_fDrawDistance) - { - m_bVisible = true; - if (distanceFromCamera < 0.75f * m_fDrawDistance) - m_fIntensity = 1.0f; - else - m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; - } - else - m_bVisible = false; -} - -void CDigitalClock::Render() -{ - if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale)) - { - CSprite::InitSpriteBuffer(); - - // Simulate flicker - float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f; - - uint8 r = currentIntensity * m_uRed; - uint8 g = currentIntensity * m_uGreen; - uint8 b = currentIntensity * m_uBlue; - - // Set render states - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - - const char* clockMessage = FindDigitalClockMessage(); - - CVector coronaCoord, screenCoord; - float screenW, screenH; - for (int c = 0; c < 5; ++c) // for each char to be displayed - { - for (int i = 0; i < 5; ++i) // for each column of coronas - { - for (int j = 0; j < 5; ++j) // for each row of coronas - { - if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j)) - { - coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f; - coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f; - coronaCoord.z = m_Position.z + j * m_fScale / 8.0f; - - if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true)) - { - CSprite::RenderBufferedOneXLUSprite( - screenCoord.x, screenCoord.y, screenCoord.z, - screenW * m_fScale * 0.12f, - screenW * m_fScale * 0.12f, - r, g, b, - 255, - 1.0f / screenCoord.z, - 255); - } - } - } - } - } - - CSprite::FlushSpriteBuffer(); - } -} - void CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) { bool bAddedNewPoint = false; diff --git a/src/render/Fluff.h b/src/render/Fluff.h index f61da350..98fb9f92 100644 --- a/src/render/Fluff.h +++ b/src/render/Fluff.h @@ -135,7 +135,7 @@ public: int16 SizeList(); }; -#define NUMMOVINGTHINGS 128 +#define NUMMOVINGTHINGS 48 class CMovingThings { @@ -149,6 +149,8 @@ public: static void Shutdown(); static void Update(); static void Render(); + static void PossiblyAddThisEntity(CEntity *pEnt); + static void RegisterOne(CEntity *pEnt, uint16 nType); }; class CScrollBar @@ -176,51 +178,7 @@ public: void SetVisibility(bool visible) { m_bVisible = visible; } bool IsVisible() { return m_bVisible; } - void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float); - void Update(); - void Render(); -}; - -class CTowerClock -{ -private: - CVector m_Position; - CVector m_Size; - float m_fDrawDistance; - float m_fScale; - uint8 m_uRed; - uint8 m_uGreen; - uint8 m_uBlue; - bool m_bVisible; - float m_fIntensity; - -public: - void SetVisibility(bool visible) { m_bVisible = visible; } - bool IsVisible() { return m_bVisible; } - - void Init(CVector, float, float, uint8, uint8, uint8, float, float); - void Update(); - void Render(); -}; - -class CDigitalClock -{ -private: - CVector m_Position; - CVector m_Size; - float m_fDrawDistance; - float m_fScale; - uint8 m_uRed; - uint8 m_uGreen; - uint8 m_uBlue; - bool m_bVisible; - float m_fIntensity; - -public: - void SetVisibility(bool visible) { m_bVisible = visible; } - bool IsVisible() { return m_bVisible; } - - void Init(CVector, float, float, uint8, uint8, uint8, float, float); + void Init(CVector pos1, CVector pos2, uint8 type, uint8 red, uint8 green, uint8 blue, float scale); void Update(); void Render(); }; diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index ec9485d2..530e0e85 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -125,15 +125,11 @@ WaterLevelInitialise(Const char *pWaterDat) if ( hFile > 0 ) { - if ( hFile >= 0 ) - { - CFileMgr::Read(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels)); - CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs)); - CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterRects, sizeof(CWaterLevel::ms_aWaterRects)); - CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterBlockList, sizeof(CWaterLevel::aWaterBlockList)); - CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList)); - } - + CFileMgr::Read(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels)); + CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs)); + CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterRects, sizeof(CWaterLevel::ms_aWaterRects)); + CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterBlockList, sizeof(CWaterLevel::aWaterBlockList)); + CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList)); CFileMgr::CloseFile(hFile); } @@ -488,7 +484,6 @@ CWaterLevel::GetWaterNormal(float fX, float fY) float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); float fWindFactor = CWeather::WindClipped * 0.4f + 0.2f; - //TODO: float _fWave = (WATER_UNSIGN_Y(fY) - y*SMALL_SECTOR_SIZE + WATER_UNSIGN_X(fX) - x*SMALL_SECTOR_SIZE) * (TWOPI / SMALL_SECTOR_SIZE ) + fAngle; @@ -2948,7 +2943,7 @@ CWaterLevel::HandleBeachToysStuff(void) { if ( coldata.SurfaceType == SURFACE_SAND ) { - CEntity *toy = CreateBeachToy(vecPos, BEACHTOY_LOUNGE); + CEntity *toy = CreateBeachToy(vecPos, BEACHTOY_ANY_LOUNGE); if ( toy ) { toy->SetHeading(DEGTORAD(CGeneral::GetRandomNumberInRange(0.0f, 359.0f))); @@ -2968,6 +2963,104 @@ CWaterLevel::HandleBeachToysStuff(void) CEntity * CWaterLevel::CreateBeachToy(CVector const &vec, eBeachToy beachtoy) { - //TODO(MIAMI) - return nil; + if (CObject::nNoTempObjects >= 40) + return nil; + + int finalToy = beachtoy; + bool isStatic = false; + int model = MI_BEACHBALL; + switch (beachtoy) { + case BEACHTOY_ANY_LOUNGE: + switch ( CGeneral::GetRandomNumber() & 7 ) { + case 1: + case 7: + finalToy = BEACHTOY_LOUNGE_WOOD_UP; + break; + case 3: + case 5: + finalToy = BEACHTOY_LOUNGE_TOWEL_UP; + break; + default: + finalToy = BEACHTOY_LOUNGE_WOOD_ON; + break; + } + break; + case BEACHTOY_ANY_TOWEL: + switch ( CGeneral::GetRandomNumber() & 7 ) { + case 1: + case 7: + finalToy = BEACHTOY_TOWEL2; + break; + case 2: + case 6: + finalToy = BEACHTOY_TOWEL3; + break; + case 3: + case 5: + finalToy = BEACHTOY_TOWEL4; + break; + default: + finalToy = BEACHTOY_TOWEL1; + break; + } + if (CObject::nNoTempObjects >= 35) { + return nil; + } + default: + break; + } + switch (finalToy) { + case BEACHTOY_BALL: + isStatic = false; + model = MI_BEACHBALL; + break; + case BEACHTOY_LOUNGE_WOOD_UP: + isStatic = false; + model = MI_LOUNGE_WOOD_UP; + break; + case BEACHTOY_LOUNGE_TOWEL_UP: + isStatic = false; + model = MI_LOUNGE_TOWEL_UP; + break; + case BEACHTOY_LOUNGE_WOOD_ON: + isStatic = false; + model = MI_LOUNGE_WOOD_DN; + break; + case BEACHTOY_LOTION: + model = MI_LOTION; + isStatic = true; + break; + case BEACHTOY_TOWEL1: + model = MI_BEACHTOWEL01; + isStatic = true; + break; + case BEACHTOY_TOWEL2: + model = MI_BEACHTOWEL02; + isStatic = true; + break; + case BEACHTOY_TOWEL3: + model = MI_BEACHTOWEL03; + isStatic = true; + break; + case BEACHTOY_TOWEL4: + model = MI_BEACHTOWEL04; + isStatic = true; + break; + default: + break; + } + CObject *toy = new CObject(model, true); + if (toy) { + toy->SetPosition(vec); + toy->GetMatrix().UpdateRW(); + toy->m_vecMoveSpeed = CVector(0.f, 0.f, 0.f); + toy->m_vecTurnSpeed = CVector(0.f, 0.f, 0.f); + toy->ObjectCreatedBy = TEMP_OBJECT; + toy->bIsStatic = isStatic; + CObject::nNoTempObjects++; + toy->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 43200000; + CWorld::Add(toy); + return toy; + } else + return nil; }
\ No newline at end of file diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h index 58940c63..0e682305 100644 --- a/src/render/WaterLevel.h +++ b/src/render/WaterLevel.h @@ -81,12 +81,16 @@ enum eBeachToy { BEACHTOY_0 = 0, BEACHTOY_BALL, - BEACHTOY_2, - BEACHTOY_3, - BEACHTOY_4, - BEACHTOY_LOUNGE = 5, - BEACHTOY_6, - BEACHTOY_11 = 11 + BEACHTOY_LOUNGE_WOOD_UP, + BEACHTOY_LOUNGE_TOWEL_UP, + BEACHTOY_LOUNGE_WOOD_ON, + BEACHTOY_ANY_LOUNGE, + BEACHTOY_LOTION, + BEACHTOY_TOWEL1, + BEACHTOY_TOWEL2, + BEACHTOY_TOWEL3, + BEACHTOY_TOWEL4, + BEACHTOY_ANY_TOWEL, }; extern RwRaster* gpWaterRaster; diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 5d9686b5..1d32487b 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -933,26 +933,25 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) } else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) { - CVector src, trgt; - TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt); + TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target); CWorld::bIncludeBikers = true; CWorld::bIncludeDeadPeds = true; CWorld::bIncludeCarTyres = true; - CWorld::ProcessLineOfSight(src, trgt, point, victim, true, true, true, true, true, false, false, true); + CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true); CWorld::bIncludeBikers = false; CWorld::bIncludeDeadPeds = false; CWorld::bIncludeCarTyres = false; if (victim) - CheckForShootingVehicleOccupant(&victim, &point, m_eWeaponType, src, trgt); + CheckForShootingVehicleOccupant(&victim, &point, m_eWeaponType, source, target); int32 rotSpeed = 1; if ( m_eWeaponType == WEAPONTYPE_M4 ) rotSpeed = 4; CVector bulletPos; - if ( CHeli::TestBulletCollision(&src, &trgt, &bulletPos, 4) ) + if ( CHeli::TestBulletCollision(&source, &target, &bulletPos, 4) ) { for ( int32 i = 0; i < 16; i++ ) CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, rotSpeed); |