diff options
-rw-r--r-- | src/Radar.cpp | 290 | ||||
-rw-r--r-- | src/Radar.h | 28 | ||||
-rw-r--r-- | src/Streaming.h | 1 | ||||
-rw-r--r-- | src/World.cpp | 2 | ||||
-rw-r--r-- | src/World.h | 2 | ||||
-rw-r--r-- | src/config.h | 3 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 2 | ||||
-rw-r--r-- | src/math/Rect.h | 16 | ||||
-rw-r--r-- | src/render/Hud.cpp | 6 |
9 files changed, 181 insertions, 169 deletions
diff --git a/src/Radar.cpp b/src/Radar.cpp index dd94341a..2dd471f1 100644 --- a/src/Radar.cpp +++ b/src/Radar.cpp @@ -15,14 +15,12 @@ WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } WRAPPER int CRadar::ClipRadarPoly(CVector2D *out, CVector2D *in) { EAXJMP(0x4A64A0); } -WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D *out, CVector2D *in) { EAXJMP(0x4A5300); } +WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); } float &CRadar::m_RadarRange = *(float*)0x8E281C; -CVector2D &CRadar::vec2DRadarOrigin = *(CVector2D*)0x6299B8; CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0; -float CRadar::cachedSin; -float CRadar::cachedCos; +CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8; int *gRadarTxdIds = (int*)0x6299C0; CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40; @@ -70,6 +68,13 @@ CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { WeaponSprite }; +#define RADAR_NUM_TILES (8) + +#define RADAR_MIN_RANGE (120.0f) +#define RADAR_MAX_RANGE (350.0f) +#define RADAR_MIN_SPEED (0.3f) +#define RADAR_MAX_SPEED (0.9f) + #if 0 WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } #else @@ -77,21 +82,19 @@ void CRadar::DrawMap() { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { if (FindPlayerVehicle()) { - if (FindPlayerVehicle()->GetSpeed().Magnitude() > 0.3f) { - if (FindPlayerVehicle()->GetSpeed().Magnitude() > 0.9f) - CRadar::m_RadarRange = 350.0f; - else - CRadar::m_RadarRange = (FindPlayerVehicle()->GetSpeed().Magnitude() + 0.3f) * 200.0f; - } + float speed = FindPlayerSpeed().Magnitude(); + if (speed < RADAR_MIN_SPEED) + m_RadarRange = RADAR_MIN_RANGE; + else if (speed < RADAR_MAX_SPEED) + m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; else - CRadar::m_RadarRange = 120.0f; + m_RadarRange = RADAR_MAX_RANGE; } else - CRadar::m_RadarRange = 120.0f; + m_RadarRange = RADAR_MIN_RANGE; - vec2DRadarOrigin.x = FindPlayerCentreOfWorld_NoSniperShift().x; - vec2DRadarOrigin.y = FindPlayerCentreOfWorld_NoSniperShift().y; - CRadar::DrawRadarMap(); + vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); + DrawRadarMap(); } } #endif @@ -101,7 +104,7 @@ WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); } #else void CRadar::DrawRadarMask() { - CVector2D vec2d[4] = { + CVector2D corners[4] = { CVector2D(1.0f, -1.0f), CVector2D(1.0f, 1.0f), CVector2D(-1.0f, 1.0f), @@ -122,19 +125,18 @@ void CRadar::DrawRadarMask() CVector2D out[8]; CVector2D in; + // Draw the shape we want to mask out from the radar in four segments for (int i = 0; i < 4; i++) { - in.x = vec2d[i].x; - in.y = vec2d[i].y; - - CRadar::TransformRadarPointToScreenSpace(out, &in); + // First point is always the corner itself + in.x = corners[i].x; + in.y = corners[i].y; + TransformRadarPointToScreenSpace(out[0], in); + // Then generate a quarter of the circle for (int j = 0; j < 7; j++) { - CRadar::cachedCos = cos(j * (PI / 2.0f / 6.0f)); - CRadar::cachedSin = sin(j * (PI / 2.0f / 6.0f)); - - in.x = vec2d[i].x * cachedCos; - in.y = vec2d[i].y * cachedSin; - CRadar::TransformRadarPointToScreenSpace(&out[j + 1], &in); + in.x = corners[i].x * cos(j * (PI / 2.0f / 6.0f)); + in.y = corners[i].y * sin(j * (PI / 2.0f / 6.0f)); + TransformRadarPointToScreenSpace(out[j + 1], in); }; CSprite2d::SetMaskVertices(8, (float *)out); @@ -163,7 +165,7 @@ void CRadar::SetRadarMarkerState(int counter, int flag) break; default: return; - }; + } if (e) e->bHasBlip = flag; @@ -176,9 +178,9 @@ WRAPPER void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { EAXJMP(0x4A5 #else void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { - for (int i = 0; i < 32; i++) { + for (int i = 0; i < NUMRADARBLIPS; i++) { if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { - CRadar::SetRadarMarkerState(i, 0); + SetRadarMarkerState(i, 0); ms_RadarTrace[i].m_bInUse = 0; ms_RadarTrace[i].m_eBlipType = 0; ms_RadarTrace[i].m_eBlipDisplay = 0; @@ -200,13 +202,13 @@ void CRadar::DrawRadarSection(int x, int y) void CRadar::RequestMapSection(int x, int y) { ClipRadarTileCoords(&x, &y); - CStreaming::RequestModel(gRadarTxdIds[x + 8 * y] + 5500, 5); + CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_DEPENDENCY); } void CRadar::RemoveMapSection(int x, int y) { if (x >= 0 && x <= 7 && y >= 0 && y <= 7) - CStreaming::RemoveModel(gRadarTxdIds[x + 8 * y] + 5500); + CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); } #if 0 @@ -214,8 +216,8 @@ WRAPPER void CRadar::StreamRadarSections(int x, int y) { EAXJMP(0x4A6100); } #else void CRadar::StreamRadarSections(int x, int y) { - for (int i = 0; i < 8; ++i) { - for (int j = 0; j < 8; ++j) { + for (int i = 0; i < RADAR_NUM_TILES; ++i) { + for (int j = 0; j < RADAR_NUM_TILES; ++j) { if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1)) RequestMapSection(i, j); else @@ -226,29 +228,31 @@ void CRadar::StreamRadarSections(int x, int y) #endif #if 0 -WRAPPER float CRadar::LimitRadarPoint(CVector2D *point) { EAXJMP(0x4A4F30); } +WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); } #else -float CRadar::LimitRadarPoint(CVector2D *point) +float CRadar::LimitRadarPoint(CVector2D &point) { - float div; + float dist, invdist; - if (point->Magnitude() > 1.0f) { - div = 1.0f / point->Magnitude(); - point->x *= div; - point->y *= div; + dist = point.Magnitude(); + if (dist > 1.0f) { + invdist = 1.0f / dist; + point.x *= invdist; + point.y *= invdist; } - return point->Magnitude(); + return dist; } #endif #if 0 -WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D *out, CVector2D *in, int x, int y) { EAXJMP(0x4A5530); } +WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y) { EAXJMP(0x4A5530); } #else -void CRadar::TransformRealWorldToTexCoordSpace(CVector2D *out, CVector2D *in, int x, int y) { - out->x = in->x - (x * 500.0f - WORLD_MAX_X); - out->y = -(in->y - ((8 - y) * 500.0f - WORLD_MAX_Y)); - out->x *= 0.002f; - out->y *= 0.002f; +void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y) +{ + out.x = in.x - (x * 500.0f + WORLD_MIN_X); + out.y = -(in.y - ((RADAR_NUM_TILES - y) * 500.0f + WORLD_MIN_Y)); + out.x /= 500.0f; + out.y /= 500.0f; } #endif @@ -257,11 +261,11 @@ WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } #else void CRadar::DrawRadarMap() { - CRadar::DrawRadarMask(); + DrawRadarMask(); - int x = floorf((WORLD_MAX_X + vec2DRadarOrigin.x) * 0.002f); - int y = round(7.0f - (WORLD_MAX_Y + vec2DRadarOrigin.y) * 0.002f); - CRadar::StreamRadarSections(x, y); + int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / 500.0f); + int y = round(7.0f - (vec2DRadarOrigin.y - WORLD_MIN_Y) / 500.0f); + StreamRadarSections(x, y); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); @@ -274,15 +278,15 @@ void CRadar::DrawRadarMap() RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE); - CRadar::DrawRadarSection(x - 1, y - 1); - CRadar::DrawRadarSection(x, y - 1); - CRadar::DrawRadarSection(x + 1, y - 1); - CRadar::DrawRadarSection(x - 1, y); - CRadar::DrawRadarSection(x, y); - CRadar::DrawRadarSection(x + 1, y); - CRadar::DrawRadarSection(x - 1, y + 1); - CRadar::DrawRadarSection(x, y + 1); - CRadar::DrawRadarSection(x + 1, y + 1); + DrawRadarSection(x - 1, y - 1); + DrawRadarSection(x, y - 1); + DrawRadarSection(x + 1, y - 1); + DrawRadarSection(x - 1, y); + DrawRadarSection(x, y); + DrawRadarSection(x + 1, y); + DrawRadarSection(x - 1, y + 1); + DrawRadarSection(x, y + 1); + DrawRadarSection(x + 1, y + 1); } #endif @@ -301,7 +305,7 @@ void CRadar::DrawBlips() CVector2D out; CVector2D in = CVector2D(0.0f, 0.0f); - CRadar::TransformRadarPointToScreenSpace(&out, &in); + TransformRadarPointToScreenSpace(out, in); float angle; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1) @@ -309,20 +313,20 @@ void CRadar::DrawBlips() else angle = FindPlayerHeading() - (PI + atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); - CRadar::DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255); + DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255); CVector2D vec2d; vec2d.x = vec2DRadarOrigin.x; vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y; - CRadar::TransformRealWorldPointToRadarSpace(&in, &vec2d); - CRadar::LimitRadarPoint(&in); - CRadar::TransformRadarPointToScreenSpace(&out, &in); - CRadar::DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); + TransformRealWorldPointToRadarSpace(in, vec2d); + LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); /* DrawEntityBlip */ - for (int i = 0; i < 32; i++) { + for (int i = 0; i < NUMRADARBLIPS; i++) { if (ms_RadarTrace[i].m_bInUse) { if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) { CEntity *e = nil; @@ -341,7 +345,7 @@ void CRadar::DrawBlips() if (e) { if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { if (CTheScripts::DbgFlag) { - CRadar::ShowRadarMarker(e->GetPosition(), GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius); + ShowRadarMarker(e->GetPosition(), GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius); ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f; if (ms_RadarTrace[i].m_Radius >= 1.0f) @@ -350,17 +354,17 @@ void CRadar::DrawBlips() } if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { vec2d = e->GetPosition(); - CRadar::TransformRealWorldPointToRadarSpace(&in, &vec2d); - float dist = CRadar::LimitRadarPoint(&in); - int a = CRadar::CalculateBlipAlpha(dist); - CRadar::TransformRadarPointToScreenSpace(&out, &in); + TransformRealWorldPointToRadarSpace(in, vec2d); + float dist = LimitRadarPoint(in); + int a = CalculateBlipAlpha(dist); + TransformRadarPointToScreenSpace(out, in); - CRGBA col = CRadar::GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); + CRGBA col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); if (ms_RadarTrace[i].m_IconID) - CRadar::DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a); + DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a); else - CRadar::ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255); + ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255); } } } @@ -372,7 +376,7 @@ void CRadar::DrawBlips() if (ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || ms_RadarTrace[i].m_eBlipType == BLIP_CONTACT_POINT && DisplayThisBlip(i) || !CTheScripts::IsPlayerOnAMission()) { if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { if (CTheScripts::DbgFlag) { - CRadar::ShowRadarMarker(ms_RadarTrace[i].m_vecPos, CRadar::GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius); + ShowRadarMarker(ms_RadarTrace[i].m_vecPos, GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius); ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f; if (ms_RadarTrace[i].m_Radius >= 1.0f) ms_RadarTrace[i].m_Radius = 5.0f; @@ -380,17 +384,17 @@ void CRadar::DrawBlips() } if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - CRadar::TransformRealWorldPointToRadarSpace(&in, &ms_RadarTrace[i].m_vec2DPos); - float dist = CRadar::LimitRadarPoint(&in); - int a = CRadar::CalculateBlipAlpha(dist); - CRadar::TransformRadarPointToScreenSpace(&out, &in); + TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[i].m_vec2DPos); + float dist = LimitRadarPoint(in); + int a = CalculateBlipAlpha(dist); + TransformRadarPointToScreenSpace(out, in); - CRGBA col = CRadar::GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); + CRGBA col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); - if (CRadar::ms_RadarTrace[i].m_IconID) - CRadar::DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a); + if (ms_RadarTrace[i].m_IconID) + DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a); else - CRadar::ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255); + ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255); } } } @@ -454,46 +458,44 @@ CRGBA CRadar::GetRadarTraceColour(uint32 color, bool bright) } } -void CRadar::TransformRadarPointToScreenSpace(CVector2D *out, CVector2D *in) +// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) +void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) { - out->x = in->x * SCREEN_SCALE_X(47.0f) + SCREEN_SCALE_X(47.0f + 20.0f); - out->y = (SCREEN_SCALE_Y(76.0f)) * 0.5f + SCREEN_HEIGHT - (SCREEN_SCALE_Y(123.0f)) - in->y * (SCREEN_SCALE_Y(76.0f)) * 0.5f; + // FIX: game doesn't scale RADAR_LEFT here + out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT); + out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); } #if 0 -WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in) { EAXJMP(0x4A50D0); } +WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); } #else -void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in) -{ - if (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_TOPDOWN1 && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_TOPDOWNPED) { - if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { - cachedSin = sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); - cachedCos = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); - } - else { - CVector vecCamera; - - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) { - vecCamera = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up; - vecCamera.Normalise(); - } - else - vecCamera = TheCamera.GetForward(); - - cachedSin = sin(atan2(-vecCamera.x, vecCamera.y)); - cachedCos = cos(atan2(-vecCamera.x, vecCamera.y)); - } - } - else { - cachedSin = 0.0f; - cachedCos = 1.0f; +void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) +{ + float s, c; + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) { + s = 0.0f; + c = 1.0f; + } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { + s = sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + } else { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + s = sin(atan2(-forward.x, forward.y)); + c = cos(atan2(-forward.x, forward.y)); } - float x = (in->x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange); - float y = (in->y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange); + float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange); + float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange); - out->x = cachedSin * y + cachedCos * x; - out->y = cachedCos * y - cachedSin * x; + out.x = s * y + c * x; + out.y = c * y - s * x; } #endif @@ -501,7 +503,7 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in) WRAPPER void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) { EAXJMP(0x4A5EF0); } #else void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) -{ +{ RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); } #endif @@ -520,37 +522,25 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 gr WRAPPER void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) { EAXJMP(0x4A59C0); } #else void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) { - float z2 = pos.z + (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.z; - float y2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.y + pos.y; - float x2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x + pos.x; - float z1 = pos.z + (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.z; - float y1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.y + pos.y; - float x1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x + pos.x; - CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32); - - z2 = pos.z - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; - y2 = pos.y - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; - x2 = pos.x - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; - z1 = pos.z - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; - y1 = pos.y - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; - x1 = pos.x - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; - CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32); - - z2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.z; - y2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.y; - x2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.x; - z1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.z; - y1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.y; - x1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.x; - CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32); - - z2 = pos.z - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; - y2 = pos.y - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; - x2 = pos.x - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; - z1 = pos.z - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; - y1 = pos.y - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; - x1 = pos.x - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; - CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32); + float f1 = radius * 0.5f; + float f2 = radius * 1.4f; + CVector p1, p2; + + p1 = pos + TheCamera.GetUp()*f1; + p2 = pos + TheCamera.GetUp()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32); + + p1 = pos - TheCamera.GetUp()*f1; + p2 = pos - TheCamera.GetUp()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32); + + p1 = pos + TheCamera.GetRight()*f1; + p2 = pos + TheCamera.GetRight()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32); + + p1 = pos - TheCamera.GetRight()*f1; + p2 = pos - TheCamera.GetRight()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32); } #endif @@ -577,8 +567,8 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float for (uint32 i = 0; i < 4; i++) { oldPosn[i] = curPosn[i]; - curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle); - curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle); + curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle); + curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle); } sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); diff --git a/src/Radar.h b/src/Radar.h index 19fc9038..9e687e24 100644 --- a/src/Radar.h +++ b/src/Radar.h @@ -53,26 +53,26 @@ struct CBlip CVector2D m_vec2DPos; CVector m_vecPos; int16 m_BlipIndex; - int8 m_bDim; - int8 m_bInUse; + bool m_bDim; + bool m_bInUse; float m_Radius; int16 m_wScale; int16 m_eBlipDisplay; // eBlipDisplay int16 m_IconID; // eRadarSprite - char gap_46[2]; }; - static_assert(sizeof(CBlip) == 0x30, "CBlip: error"); +// Values for screen space +#define RADAR_LEFT (40.0f) +#define RADAR_BOTTOM (47.0f) +#define RADAR_WIDTH (94.0f) +#define RADAR_HEIGHT (76.0f) + class CRadar { - static float cachedSin; - static float cachedCos; - public: static float &m_RadarRange; - static CVector2D &vec2DRadarOrigin; - static CBlip *ms_RadarTrace; + static CBlip *ms_RadarTrace; //[NUMRADARBLIPS] static CSprite2d *AsukaSprite; static CSprite2d *BombSprite; static CSprite2d *CatSprite; @@ -101,19 +101,15 @@ public: static void DrawMap(); static void StreamRadarSections(int x, int y); static int ClipRadarPoly(CVector2D *out, CVector2D *in); - static void TransformRealWorldToTexCoordSpace(CVector2D *out, CVector2D *in, int x, int y); - static void TransformRadarPointToRealWorldSpace(CVector2D *out, CVector2D *in); static void DrawRadarSection(int x, int y); static void RequestMapSection(int x, int y); static void RemoveMapSection(int x, int y); - static void TransformRadarPointToScreenSpace(CVector2D * out, CVector2D * in); static void DrawBlips(); static int CalculateBlipAlpha(float dist); static CRGBA GetRadarTraceColour(uint32 color, bool bright); static void DrawRadarMap(); static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha); - static void TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in); - static float LimitRadarPoint(CVector2D *point); + static float LimitRadarPoint(CVector2D &point); static void DrawRadarSprite(int sprite, float x, float y, int alpha); static void ShowRadarMarker(CVector pos, CRGBA color, float radius); static void ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha); @@ -122,4 +118,8 @@ public: static bool DisplayThisBlip(int counter); static void GetTextureCorners(int x, int y, CVector2D * out); static void ClipRadarTileCoords(int *x, int *y); + static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y); + static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in); + static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in); + static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in); }; diff --git a/src/Streaming.h b/src/Streaming.h index 93c2e73e..fc14829c 100644 --- a/src/Streaming.h +++ b/src/Streaming.h @@ -111,6 +111,7 @@ public: static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags); static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags); static void RemoveModel(int32 id); + static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); } static bool IsTxdUsedByRequestedModels(int32 txdId); static bool AddToLoadedVehiclesList(int32 modelId); diff --git a/src/World.cpp b/src/World.cpp index bc29a527..e99668ec 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -592,6 +592,6 @@ WRAPPER CPed *FindPlayerPed(void) { EAXJMP(0x4A1150); } WRAPPER CVector &FindPlayerCoors(CVector &v) { EAXJMP(0x4A1030); } WRAPPER CVehicle *FindPlayerVehicle(void) { EAXJMP(0x4A10C0); } WRAPPER CVehicle *FindPlayerTrain(void) { EAXJMP(0x4A1120); } -WRAPPER CVector FindPlayerSpeed(void) { EAXJMP(0x4A1090); } +WRAPPER CVector &FindPlayerSpeed(void) { EAXJMP(0x4A1090); } WRAPPER CVector FindPlayerCentreOfWorld_NoSniperShift(void) { EAXJMP(0x4A11C0); } WRAPPER float FindPlayerHeading(void) { EAXJMP(0x4A1220); } diff --git a/src/World.h b/src/World.h index b099583b..c8fe827d 100644 --- a/src/World.h +++ b/src/World.h @@ -111,6 +111,6 @@ CPed *FindPlayerPed(void); CVector &FindPlayerCoors(CVector &v); CVehicle *FindPlayerVehicle(void); CVehicle *FindPlayerTrain(void); -CVector FindPlayerSpeed(void); +CVector &FindPlayerSpeed(void); CVector FindPlayerCentreOfWorld_NoSniperShift(void); float FindPlayerHeading(void); diff --git a/src/config.h b/src/config.h index a8b8fe6b..7c228e60 100644 --- a/src/config.h +++ b/src/config.h @@ -57,7 +57,8 @@ enum Config { NUMCORONAS = 56, NUMPOINTLIGHTS = 32, - NUMONSCREENTIMERENTRIES = 1 + NUMONSCREENTIMERENTRIES = 1, + NUMRADARBLIPS = 32, }; #define GTA3_1_1_PATCH diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index adc53525..b35b2d11 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -1504,7 +1504,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) else if(A->GetUp().z > 0.3f) adhesion = 0.0f; else - adhesion *= max(5.0f, 0.03f*impulseA + 1.0f); + adhesion *= min(5.0f, 0.03f*impulseA + 1.0f); } if(A->ApplyFriction(adhesion, aColPoints[i])) diff --git a/src/math/Rect.h b/src/math/Rect.h index d0824987..fd1bd05e 100644 --- a/src/math/Rect.h +++ b/src/math/Rect.h @@ -26,4 +26,20 @@ public: if(v.y < top) top = v.y; if(v.y > bottom) bottom = v.y; } + + void Translate(float x, float y){ + left += x; + right += x; + bottom += y; + top += y; + } + void Grow(float r){ + left -= r; + right += r; + top -= r; + bottom += r; + } + + float GetWidth(void) { return right - left; } + float GetHeight(void) { return bottom - top; } }; diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 23a796e6..a17d5c2c 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -856,7 +856,11 @@ void CHud::Draw() */ if (CHud::m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || CHud::m_ItemToFlash != ITEM_RADAR) { CRadar::DrawMap(); - CHud::Sprites[HUD_RADARDISC].Draw(CRect(SCREEN_SCALE_X(16.0f), SCREEN_SCALE_FROM_BOTTOM(123.0f + 4.0f), SCREEN_SCALE_X(94.0f + 20.0f + 5.0f), SCREEN_SCALE_FROM_BOTTOM(-76.0f + 123.0f - 6.0f)), CRGBA(0, 0, 0, 255)); + CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT)); + // FIX: game doesn't scale RADAR_LEFT here + rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); + rect.Grow(4.0f); + CHud::Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255)); CRadar::DrawBlips(); } } |