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-rw-r--r--CODING_STYLE.md107
-rw-r--r--README.md111
-rw-r--r--gamefiles/TEXT/american.gxtbin219210 -> 219620 bytes
-rw-r--r--src/control/Script.cpp26
-rw-r--r--utils/gxt/american.txt20
5 files changed, 142 insertions, 122 deletions
diff --git a/CODING_STYLE.md b/CODING_STYLE.md
new file mode 100644
index 00000000..b8be02bc
--- /dev/null
+++ b/CODING_STYLE.md
@@ -0,0 +1,107 @@
+# Coding style
+
+I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
+but realize that this is not the most popular style, so I'm willing to compromise.
+Try not to deviate too much so the code will look similar across the whole project.
+
+To give examples, these two styles (or anything in between) are fine:
+
+```
+type
+functionname(args)
+{
+ if(a == b){
+ s1;
+ s2;
+ }else{
+ s3;
+ s4;
+ }
+ if(x != y)
+ s5;
+}
+
+type functionname(args)
+{
+ if (a == b) {
+ s1;
+ s2;
+ } else {
+ s3;
+ s4;
+ }
+ if (x != y)
+ s5;
+}
+```
+
+This one (or anything more extreme) is heavily discouraged:
+
+```
+type functionname ( args )
+{
+ if ( a == b )
+ {
+ s1;
+ s2;
+ }
+ else
+ {
+ s3;
+ s4;
+ }
+ if ( x != y )
+ {
+ s5;
+ }
+}
+```
+
+i.e.
+
+* Put the brace on the same line as control statements
+
+* Put the brace on the next line after function definitions and structs/classes
+
+* Put an `else` on the same line with the braces
+
+* Don't put braces around single statements
+
+* Put the function return type on a separate line
+
+* Indent with TABS
+
+As for the less cosmetic choices, here are some guidelines how the code should look:
+
+* Don't use magic numbers where the original source code would have had an enum or similar.
+Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
+since `4` will be used in other places and you can't easily see where else the enum value is used.
+
+* Don't just copy paste code from IDA, make it look nice
+
+* Use the right types. In particular:
+
+ * don't use types like `__int16`, we have `int16` for that
+
+ * don't use `unsigned`, we have typedefs for that
+
+ * don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
+
+ * don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
+
+ * declare pointers like `int *ptr;`, not `int* ptr;`
+
+* As for variable names, the original gta source code was not written in a uniform style,
+but here are some observations:
+
+ * many variables employ a form of hungarian notation, i.e.:
+
+ * `m_` may be used for class member variables (mostly those that are considered private)
+
+ * `ms_` for (mostly private) static members
+
+ * `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
+
+ * do *not* use `dw` for `DWORD` or so, we're not programming win32
+
+* Generally, try to make the code look as if R* could have written it
diff --git a/README.md b/README.md
index 8d5b4c0c..41e5a094 100644
--- a/README.md
+++ b/README.md
@@ -21,8 +21,7 @@ such that we have a working game at all times.
## Preparing the environment for building
-- Clone the repo.
-- Run `git submodule init` and `git submodule update`.
+- Clone the repo using the argument `--recursive`.
- Point GTA_III_RE_DIR environment variable to GTA3 root folder.
- Run premake
- On Windows: one of the `premake-vsXXXX.cmd` variants on root folder
@@ -36,6 +35,7 @@ such that we have a working game at all times.
> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
## Contributing
+Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
### Unreversed / incomplete classes (at least the ones we know)
The following classes have only unused or practically unused code left:
@@ -44,110 +44,3 @@ CCullZone - only mobile stuff
CCullZones - only mobile stuff
```
-### Coding style
-
-I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
-but realize that this is not the most popular style, so I'm willing to compromise.
-Try not to deviate too much so the code will look similar across the whole project.
-
-To give examples, these two styles (or anything in between) are fine:
-
-```
-type
-functionname(args)
-{
- if(a == b){
- s1;
- s2;
- }else{
- s3;
- s4;
- }
- if(x != y)
- s5;
-}
-
-type functionname(args)
-{
- if (a == b) {
- s1;
- s2;
- } else {
- s3;
- s4;
- }
- if (x != y)
- s5;
-}
-```
-
-This one (or anything more extreme) is heavily discouraged:
-
-```
-type functionname ( args )
-{
- if ( a == b )
- {
- s1;
- s2;
- }
- else
- {
- s3;
- s4;
- }
- if ( x != y )
- {
- s5;
- }
-}
-```
-
-i.e.
-
-* Put the brace on the same line as control statements
-
-* Put the brace on the next line after function definitions and structs/classes
-
-* Put an `else` on the same line with the braces
-
-* Don't put braces around single statements
-
-* Put the function return type on a separate line
-
-* Indent with TABS
-
-As for the less cosmetic choices, here are some guidelines how the code should look:
-
-* Don't use magic numbers where the original source code would have had an enum or similar.
-Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
-since `4` will be used in other places and you can't easily see where else the enum value is used.
-
-* Don't just copy paste code from IDA, make it look nice
-
-* Use the right types. In particular:
-
- * don't use types like `__int16`, we have `int16` for that
-
- * don't use `unsigned`, we have typedefs for that
-
- * don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
-
- * don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
-
- * declare pointers like `int *ptr;`, not `int* ptr;`
-
-* As for variable names, the original gta source code was not written in a uniform style,
-but here are some observations:
-
- * many variables employ a form of hungarian notation, i.e.:
-
- * `m_` may be used for class member variables (mostly those that are considered private)
-
- * `ms_` for (mostly private) static members
-
- * `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
-
- * do *not* use `dw` for `DWORD` or so, we're not programming win32
-
-* Generally, try to make the code look as if R* could have written it
diff --git a/gamefiles/TEXT/american.gxt b/gamefiles/TEXT/american.gxt
index 28bf0565..b4d7bc6c 100644
--- a/gamefiles/TEXT/american.gxt
+++ b/gamefiles/TEXT/american.gxt
Binary files differ
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index ceecbeb3..650e11a7 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1741,7 +1741,7 @@ int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
case ARGUMENT_INT32:
return CTheScripts::Read4BytesFromScript(pIp);
case ARGUMENT_GLOBALVAR:
- return *((int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)]);
+ return *((int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)]);
case ARGUMENT_LOCALVAR:
return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
case ARGUMENT_INT8:
@@ -1762,7 +1762,7 @@ void CRunningScript::StoreParameters(uint32* pIp, int16 number)
for (int16 i = 0; i < number; i++){
switch (CTheScripts::Read1ByteFromScript(pIp)) {
case ARGUMENT_GLOBALVAR:
- *(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
+ *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
break;
case ARGUMENT_LOCALVAR:
m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
@@ -1779,7 +1779,7 @@ int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type)
{
case ARGUMENT_GLOBALVAR:
script_assert(type == VAR_GLOBAL);
- return (int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)];
+ return (int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)];
case ARGUMENT_LOCALVAR:
script_assert(type == VAR_LOCAL);
return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
@@ -2093,7 +2093,7 @@ int8 CRunningScript::ProcessOneCommand()
{
int8 retval = -1;
++CTheScripts::CommandsExecuted;
- int32 command = CTheScripts::Read2BytesFromScript(&m_nIp);
+ int32 command = (uint16)CTheScripts::Read2BytesFromScript(&m_nIp);
m_bNotFlag = (command & 0x8000);
command &= 0x7FFF;
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
@@ -2716,7 +2716,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp);
break;
case ARGUMENT_GLOBALVAR:
- pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(&m_nIp)];
+ pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(&m_nIp)];
break;
case ARGUMENT_LOCALVAR:
pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)];
@@ -4502,21 +4502,21 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
{
script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
- CUserDisplay::OnscnTimer.AddClock(CTheScripts::Read2BytesFromScript(&m_nIp), nil);
+ CUserDisplay::OnscnTimer.AddClock((uint16)CTheScripts::Read2BytesFromScript(&m_nIp), nil);
return 0;
}
case COMMAND_CLEAR_ONSCREEN_TIMER:
{
script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
- CUserDisplay::OnscnTimer.ClearClock(CTheScripts::Read2BytesFromScript(&m_nIp));
+ CUserDisplay::OnscnTimer.ClearClock((uint16)CTheScripts::Read2BytesFromScript(&m_nIp));
return 0;
}
case COMMAND_DISPLAY_ONSCREEN_COUNTER:
{
script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
- int32 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
+ uint16 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil);
return 0;
@@ -4525,7 +4525,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
{
script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
- CUserDisplay::OnscnTimer.ClearCounter(CTheScripts::Read2BytesFromScript(&m_nIp));
+ CUserDisplay::OnscnTimer.ClearCounter((uint16)CTheScripts::Read2BytesFromScript(&m_nIp));
return 0;
}
case COMMAND_SET_ZONE_CAR_INFO:
@@ -4914,11 +4914,11 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
*/
case COMMAND_DECLARE_MISSION_FLAG:
- CTheScripts::OnAMissionFlag = CTheScripts::Read2BytesFromScript(&++m_nIp);
+ CTheScripts::OnAMissionFlag = (uint16)CTheScripts::Read2BytesFromScript(&++m_nIp);
return 0;
case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
CollectParameters(&m_nIp, 1);
- CTheScripts::OnAMissionForContactFlag[ScriptParams[0]] = CTheScripts::Read2BytesFromScript(&++m_nIp);
+ CTheScripts::OnAMissionForContactFlag[ScriptParams[0]] = (uint16)CTheScripts::Read2BytesFromScript(&++m_nIp);
return 0;
case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
CollectParameters(&m_nIp, 2);
@@ -9578,7 +9578,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING:
{
script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
- int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
@@ -9588,7 +9588,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING:
{
script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
- int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
diff --git a/utils/gxt/american.txt b/utils/gxt/american.txt
index ea7228aa..70a266bb 100644
--- a/utils/gxt/american.txt
+++ b/utils/gxt/american.txt
@@ -8002,6 +8002,26 @@ HIGH
[FEM_2PR]
PS2 ALPHA TEST
+[FEC_FRC]
+FREE CAM
+
+{ Linux joy detection }
+[FEC_JOD]
+DETECT JOYSTICK
+
+[FEC_JPR]
+Press any key on the joystick of your choice that you want to use on the game, and it will be selected.
+
+[FEC_JDE]
+Detected joystick
+
+{ mission restart }
+[FET_RMS]
+REPLAY MISSION
+
+[FESZ_RM]
+RETRY?
+
{ end of file }
[DUMMY]