diff options
-rw-r--r-- | src/core/Game.cpp | 2 | ||||
-rw-r--r-- | src/core/main.cpp | 20 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 13 | ||||
-rw-r--r-- | src/render/Renderer.h | 8 | ||||
-rw-r--r-- | src/rw/VisibilityPlugins.cpp | 78 |
5 files changed, 64 insertions, 57 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index f31ffa27..9fbd94f6 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -191,7 +191,7 @@ CGame::InitialiseRenderWare(void) CVisibilityPlugins::Initialise(); /* Create camera */ - Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE); + Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE); ASSERT(Scene.camera != nil); if (!Scene.camera) { diff --git a/src/core/main.cpp b/src/core/main.cpp index 74172bf3..0b1dc6a1 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -890,18 +890,18 @@ void MattRenderScene(void) { // this calls CMattRenderer::Render - CWorld::AdvanceCurrentScanCode(); + /// CWorld::AdvanceCurrentScanCode(); // CMattRenderer::ResetRenderStates - CRenderer::ClearForFrame(); + /// CRenderer::ClearForFrame(); // before ConstructRenderList // CClock::CalcEnvMapTimeMultiplicator CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater // CClock::ms_EnvMapTimeMultiplicator = 1.0f; // cWorldStream::ClearDynamics - CRenderer::ConstructRenderList(); + /// CRenderer::ConstructRenderList(); // before PreRender if(gbRenderWorld0) CRenderer::RenderWorld(0); // roads // CMattRenderer::ResetRenderStates - CRenderer::PreRender(); + /// CRenderer::PreRender(); // has to be called before BeginUpdate because of cutscene shadows CCoronas::RenderReflections(); if(gbRenderWorld1) CRenderer::RenderWorld(1); // opaque @@ -1213,21 +1213,23 @@ Idle(void *arg) pos.y = SCREEN_HEIGHT / 2.0f; RsMouseSetPos(&pos); #endif -#ifdef NEW_RENDERER - if(!gbNewRenderer) -#endif -{ + tbStartTimer(0, "CnstrRenderList"); #ifdef PC_WATER CWaterLevel::PreCalcWaterGeometry(); #endif +#ifdef NEW_RENDERER + if(gbNewRenderer){ + CWorld::AdvanceCurrentScanCode(); // don't think this is even necessary + CRenderer::ClearForFrame(); + } +#endif CRenderer::ConstructRenderList(); tbEndTimer("CnstrRenderList"); tbStartTimer(0, "PreRender"); CRenderer::PreRender(); tbEndTimer("PreRender"); -} #ifdef FIX_BUGS RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index f8dbed1e..78977a9a 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -61,14 +61,6 @@ CVehicle *CRenderer::m_pFirstPersonVehicle; bool CRenderer::m_loadingPriority; float CRenderer::ms_lodDistScale = 1.2f; -#ifdef FIX_BUGS -#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier) -#else -#define LOD_DISTANCE 300.0f -#endif -#define FADE_DISTANCE 20.0f -#define STREAM_DISTANCE 30.0f - void CRenderer::Init(void) @@ -711,12 +703,13 @@ CRenderer::RenderOneBuilding(CEntity *ent, float camdist) { if(ent->m_rwObject == nil) return; + + ent->bImBeingRendered = true; // TODO: this seems wrong, but do we even need it? + assert(RwObjectGetType(ent->m_rwObject) == rpATOMIC); RpAtomic *atomic = (RpAtomic*)ent->m_rwObject; CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->GetModelIndex()); - ent->bImBeingRendered = true; // TODO: this seems wrong, but do we even need it? - int pass = PASS_BLEND; if(mi->m_additive) // very questionable pass = PASS_ADD; diff --git a/src/render/Renderer.h b/src/render/Renderer.h index b579bb4c..c54c0dbe 100644 --- a/src/render/Renderer.h +++ b/src/render/Renderer.h @@ -2,6 +2,14 @@ class CEntity; +#ifdef FIX_BUGS +#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier) +#else +#define LOD_DISTANCE 300.0f +#endif +#define FADE_DISTANCE 20.0f +#define STREAM_DISTANCE 30.0f + extern bool gbShowCollisionPolys; extern bool gbShowCollisionLines; extern bool gbBigWhiteDebugLightSwitchedOn; diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index c79cb52b..d768e82f 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -14,8 +14,6 @@ //--MIAMI: file done -#define FADE_DISTANCE 20.0f - CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList; CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList; CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList; @@ -39,6 +37,8 @@ float CVisibilityPlugins::ms_bigVehicleLod1Dist; float CVisibilityPlugins::ms_pedLod1Dist; float CVisibilityPlugins::ms_pedFadeDist; +#define RENDERCALLBACK AtomicDefaultRenderCallBack + void CVisibilityPlugins::Initialise(void) { @@ -132,6 +132,10 @@ CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist) return !!m_alphaBoatAtomicList.InsertSorted(item); } +// can't increase this yet unfortunately... +// probably have to fix fading for this so material alpha isn't overwritten +#define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier) + void CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) { @@ -144,13 +148,13 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) else ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f); - ms_vehicleLod0Dist = sq(70.0f * TheCamera.GenerationDistMultiplier); - ms_vehicleLod1Dist = sq(90.0f * TheCamera.GenerationDistMultiplier); - ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier); - ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier); - ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier); - ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier); - ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier); + ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier); + ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier); } static float DistToCameraSq; @@ -187,7 +191,7 @@ CVisibilityPlugins::RenderAtomicList(CLinkList<AlphaObjectInfo> &list) { CLink<AlphaObjectInfo> *node; for(node = list.tail.prev; node != &list.head; node = node->prev) - AtomicDefaultRenderCallBack(node->item.atomic); + RENDERCALLBACK(node->item.atomic); } void @@ -257,11 +261,11 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic) mi = GetAtomicModelInfo(atomic); len = Sqrt(DistToCameraSq); - lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / TheCamera.GenerationDistMultiplier); + lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER); if(lodatm){ if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic)) RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE); - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -278,7 +282,7 @@ CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic) len = RwV3dLength(&view); if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f) return atomic; - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); return atomic; } @@ -292,7 +296,7 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha) flags = RpGeometryGetFlags(geo); RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR); RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); RpGeometrySetFlags(geo, flags); return atomic; @@ -312,7 +316,7 @@ CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic) maxdist = mi->GetLodDistance(0); distsq = RwV3dDotProduct(&view, &view); if(distsq < maxdist*maxdist) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); return atomic; } @@ -334,7 +338,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) fadefactor = 1.0f; alpha = mi->m_alpha * fadefactor; if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); else{ RpGeometry *geo = RpAtomicGetGeometry(lodatm); uint32 flags = RpGeometryGetFlags(geo); @@ -342,7 +346,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); if(geo != RpAtomicGetGeometry(atomic)) RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); RpGeometrySetFlags(geo, flags); } @@ -371,7 +375,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic) if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; } - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -395,10 +399,10 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic) if(flags & ATOMIC_FLAG_DRAWLAST){ // sort before clump if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); }else{ if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } } return atomic; @@ -420,7 +424,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic) if(dot > 0.0f) return atomic; } - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -442,7 +446,7 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic) return atomic; if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -451,7 +455,7 @@ RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic) { if(DistToCameraSq < ms_bigVehicleLod1Dist) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); return atomic; } @@ -461,9 +465,9 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic) if(DistToCameraSq < ms_vehicleLod0Dist){ if(GetAtomicId(atomic) & ATOMIC_FLAG_DRAWLAST){ if(!InsertAtomicIntoBoatSortedList(atomic, DistToCameraSq)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); }else - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -485,7 +489,7 @@ CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic) if(dot > 0.0f) return atomic; } - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -508,7 +512,7 @@ CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic) return atomic; if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -523,7 +527,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic) if(DistToCameraSq >= ms_vehicleLod0Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } @@ -535,7 +539,7 @@ RpAtomic* CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic) { if(DistToCameraSq >= ms_bigVehicleLod1Dist) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); return atomic; } @@ -555,7 +559,7 @@ CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic) if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; } - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -579,10 +583,10 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic) if(flags & ATOMIC_FLAG_DRAWLAST){ // sort before clump if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); }else{ if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } } return atomic; @@ -600,7 +604,7 @@ CVisibilityPlugins::RenderVehicleRotorAlphaCB(RpAtomic *atomic) RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn); dot = RwV3dDotProduct(&cam2atm, &RwFrameGetLTM(clumpframe)->at); if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot*20.0f)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -618,7 +622,7 @@ CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic) RwV3dSub(&cam2atm, &atmMat->pos, ms_pCameraPosn); dot = RwV3dDotProduct(&cam2atm, &clumpMat->up) + RwV3dDotProduct(&cam2atm, &clumpMat->right); if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - dot)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -628,7 +632,7 @@ CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic) { if(CWorld::Players[0].m_pSkinTexture) RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture); - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); return atomic; } @@ -642,7 +646,7 @@ CVisibilityPlugins::RenderPedCB(RpAtomic *atomic) if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){ alpha = GetClumpAlpha(RpAtomicGetClump(atomic)); if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } @@ -838,7 +842,7 @@ void CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb) { if(cb == nil) - cb = AtomicDefaultRenderCallBack; // not necessary + cb = RENDERCALLBACK; // not necessary RpAtomicSetRenderCallBack(atomic, cb); } |