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-rw-r--r--.github/workflows/build-cmake-conan.yml11
-rw-r--r--.github/workflows/re3_msvc_amd64.yml2
-rw-r--r--.github/workflows/re3_msvc_x86.yml2
-rw-r--r--.gitignore1
-rw-r--r--README.md18
-rw-r--r--cmake/FindMilesSDK.cmake2
-rw-r--r--cmake/Findmpg123.cmake2
-rw-r--r--codewarrior/re3.mcpbin228825 -> 0 bytes
-rw-r--r--codewarrior/re3.mcp.xml15348
-rw-r--r--gamefiles/TEXT/russian.gxtbin222404 -> 222396 bytes
-rw-r--r--premake5.lua134
-rwxr-xr-xprintHash.sh24
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/audio/AudioCollision.cpp34
-rw-r--r--src/audio/AudioLogic.cpp1449
-rw-r--r--src/audio/AudioManager.cpp133
-rw-r--r--src/audio/AudioManager.h135
-rw-r--r--src/audio/AudioScriptObject.cpp17
-rw-r--r--src/audio/AudioScriptObject.h8
-rw-r--r--src/audio/DMAudio.cpp20
-rw-r--r--src/audio/DMAudio.h16
-rw-r--r--src/audio/MusicManager.cpp311
-rw-r--r--src/audio/MusicManager.h42
-rw-r--r--src/audio/PolRadio.cpp (renamed from src/audio/PoliceRadio.cpp)94
-rw-r--r--src/audio/PolRadio.h (renamed from src/audio/PoliceRadio.h)0
-rw-r--r--src/audio/audio_enums.h22
-rw-r--r--src/audio/oal/aldlist.cpp26
-rw-r--r--src/audio/oal/aldlist.h15
-rw-r--r--src/audio/oal/channel.cpp37
-rw-r--r--src/audio/oal/channel.h1
-rw-r--r--src/audio/oal/stream.cpp10
-rw-r--r--src/audio/sampman.h68
-rw-r--r--src/audio/sampman_miles.cpp479
-rw-r--r--src/audio/sampman_null.cpp66
-rw-r--r--src/audio/sampman_oal.cpp859
-rw-r--r--src/buildings/Building.cpp4
-rw-r--r--src/buildings/Building.h4
-rw-r--r--src/buildings/Treadable.cpp4
-rw-r--r--src/buildings/Treadable.h4
-rw-r--r--src/control/AutoPilot.cpp54
-rw-r--r--src/control/CarCtrl.cpp6
-rw-r--r--src/control/Garages.cpp30
-rw-r--r--src/control/OnscreenTimer.cpp124
-rw-r--r--src/control/PathFind.cpp8
-rw-r--r--src/control/Phones.cpp11
-rw-r--r--src/control/Pickups.cpp27
-rw-r--r--src/control/Replay.cpp36
-rw-r--r--src/control/Restart.cpp32
-rw-r--r--src/control/RoadBlocks.cpp12
-rw-r--r--src/control/Script.cpp12
-rw-r--r--src/control/Script2.cpp4
-rw-r--r--src/control/Script4.cpp6
-rw-r--r--src/control/Script5.cpp93
-rw-r--r--src/core/Cam.cpp26
-rw-r--r--src/core/Camera.cpp28
-rw-r--r--src/core/Camera.h8
-rw-r--r--src/core/CdStreamPosix.cpp1
-rw-r--r--src/core/Crime.h2
-rw-r--r--src/core/FileLoader.cpp3
-rw-r--r--src/core/Frontend.cpp147
-rw-r--r--src/core/FrontendTriggers.h6
-rw-r--r--src/core/Frontend_PS2.cpp6
-rw-r--r--src/core/Game.cpp10
-rw-r--r--src/core/General.h2
-rw-r--r--src/core/Placeable.h8
-rw-r--r--src/core/PlayerInfo.cpp2
-rw-r--r--src/core/Pools.cpp16
-rw-r--r--src/core/Radar.cpp201
-rw-r--r--src/core/References.cpp2
-rw-r--r--src/core/Timer.cpp119
-rw-r--r--src/core/Timer.h10
-rw-r--r--src/core/World.cpp8
-rw-r--r--src/core/ZoneCull.cpp12
-rw-r--r--src/core/Zones.cpp28
-rw-r--r--src/core/common.h178
-rw-r--r--src/core/config.h26
-rw-r--r--src/core/main.cpp25
-rw-r--r--src/core/main.h8
-rw-r--r--src/core/re3.cpp21
-rw-r--r--src/entities/Dummy.cpp4
-rw-r--r--src/entities/Dummy.h4
-rw-r--r--src/entities/Entity.cpp58
-rw-r--r--src/entities/Entity.h4
-rw-r--r--src/entities/Physical.cpp14
-rw-r--r--src/extras/custompipes_d3d9.cpp5
-rw-r--r--src/extras/custompipes_gl.cpp11
-rw-r--r--src/extras/debugmenu.h114
-rw-r--r--src/extras/postfx.cpp3
-rw-r--r--src/extras/screendroplets.cpp2
-rw-r--r--src/math/Matrix.h16
-rw-r--r--src/math/VuVector.h2
-rw-r--r--src/math/maths.h2
-rw-r--r--src/modelinfo/ModelInfo.h3
-rw-r--r--src/modelinfo/PedModelInfo.cpp5
-rw-r--r--src/objects/CutsceneHead.cpp3
-rw-r--r--src/objects/Object.cpp40
-rw-r--r--src/objects/Object.h8
-rw-r--r--src/objects/ParticleObject.cpp2
-rw-r--r--src/peds/Gangs.cpp3
-rw-r--r--src/peds/Ped.cpp86
-rw-r--r--src/peds/Ped.h10
-rw-r--r--src/peds/PedAI.cpp4
-rw-r--r--src/peds/PedFight.cpp2
-rw-r--r--src/peds/PedIK.cpp16
-rw-r--r--src/peds/PedIK.h2
-rw-r--r--src/peds/PedType.cpp3
-rw-r--r--src/peds/PlayerPed.cpp9
-rw-r--r--src/peds/Population.cpp27
-rw-r--r--src/render/Console.h2
-rw-r--r--src/render/Coronas.cpp2
-rw-r--r--src/render/Glass.cpp4
-rw-r--r--src/render/Hud.cpp30
-rw-r--r--src/render/Particle.cpp17
-rw-r--r--src/render/Renderer.cpp69
-rw-r--r--src/render/Renderer.h8
-rw-r--r--src/render/Sprite.cpp8
-rw-r--r--src/render/WaterLevel.cpp45
-rw-r--r--src/render/Weather.cpp2
-rw-r--r--src/rw/MemoryMgr.cpp8
-rw-r--r--src/rw/RwHelper.cpp18
-rw-r--r--src/rw/RwHelper.h1
-rw-r--r--src/rw/VisibilityPlugins.cpp3
-rw-r--r--src/rw/VisibilityPlugins.h1
-rw-r--r--src/save/GenericGameStorage.cpp9
-rw-r--r--src/save/PCSave.cpp4
-rw-r--r--src/save/SaveBuf.h64
-rw-r--r--src/skel/crossplatform.h3
-rw-r--r--src/skel/glfw/glfw.cpp309
-rw-r--r--src/skel/win/win.cpp18
-rw-r--r--src/vehicles/Automobile.cpp27
-rw-r--r--src/vehicles/Boat.cpp19
-rw-r--r--src/vehicles/CarGen.cpp20
-rw-r--r--src/vehicles/Cranes.cpp11
-rw-r--r--src/vehicles/Door.cpp4
-rw-r--r--src/vehicles/Heli.cpp2
-rw-r--r--src/vehicles/Plane.cpp6
-rw-r--r--src/vehicles/Vehicle.cpp86
-rw-r--r--src/vehicles/Vehicle.h8
-rw-r--r--src/weapons/Explosion.cpp2
-rw-r--r--src/weapons/Weapon.cpp24
-rw-r--r--utils/gxt/german.txt602
-rw-r--r--utils/gxt/gxt.exebin125440 -> 307200 bytes
-rw-r--r--utils/gxt/russian.txt22
m---------vendor/librw0
144 files changed, 19374 insertions, 3307 deletions
diff --git a/.github/workflows/build-cmake-conan.yml b/.github/workflows/build-cmake-conan.yml
index 76359106..5e8dad94 100644
--- a/.github/workflows/build-cmake-conan.yml
+++ b/.github/workflows/build-cmake-conan.yml
@@ -23,11 +23,11 @@ jobs:
# - os: 'windows-latest'
# platform: 'd3d9'
# audio: 'miles'
- - os: 'ubuntu-latest'
+ - os: 'ubuntu-18.04'
platform: 'gl3'
gl3_gfxlib: 'glfw'
audio: 'openal'
-# - os: 'ubuntu-latest'
+# - os: 'ubuntu-18.04'
# platform: 'gl3'
# gl3_gfxlib: 'sdl2'
# audio: 'openal'
@@ -63,8 +63,9 @@ jobs:
python -m pip install conan
conan config init
conan config set log.print_run_commands=True
- conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
- conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
+ conan config set general.revisions_enabled=1
+ conan remote add bincrafters https://bincrafters.jfrog.io/artifactory/api/conan/public-conan
+# conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
- name: "Add os=playstation2 + gcc.version=3.2 to .conan/settings.yml"
shell: python
run: |
@@ -85,7 +86,7 @@ jobs:
fi
- name: "Export Playstation 2 CMake toolchain conan recipe"
run: |
- conan export vendor/librw/cmake/ps2toolchain ps2dev-cmaketoolchain/master@
+ conan export vendor/librw/cmake/ps2/cmaketoolchain ps2dev-cmaketoolchain/master@
- name: "Export librw conan recipe"
run: |
conan export vendor/librw librw/master@
diff --git a/.github/workflows/re3_msvc_amd64.yml b/.github/workflows/re3_msvc_amd64.yml
index 29ad024c..428da540 100644
--- a/.github/workflows/re3_msvc_amd64.yml
+++ b/.github/workflows/re3_msvc_amd64.yml
@@ -34,7 +34,7 @@ jobs:
7z x ${{env.GLFW_FILE}}
- name: Configure build
run: |
- ./premake5 vs2019 --with-librw --glfwdir64=${{env.GLFW_BASE}}
+ ./premake5 vs2019 --with-librw --no-full-paths --glfwdir64=${{env.GLFW_BASE}}
- name: Build
run: |
msbuild -m build/re3.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
diff --git a/.github/workflows/re3_msvc_x86.yml b/.github/workflows/re3_msvc_x86.yml
index 087b0d19..87f0e430 100644
--- a/.github/workflows/re3_msvc_x86.yml
+++ b/.github/workflows/re3_msvc_x86.yml
@@ -34,7 +34,7 @@ jobs:
7z x ${{env.GLFW_FILE}}
- name: Configure build
run: |
- ./premake5 vs2019 --with-librw --glfwdir32=${{env.GLFW_BASE}}
+ ./premake5 vs2019 --with-librw --no-full-paths --glfwdir32=${{env.GLFW_BASE}}
- name: Build
run: |
msbuild -m build/re3.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
diff --git a/.gitignore b/.gitignore
index b4f221f2..38ad5d73 100644
--- a/.gitignore
+++ b/.gitignore
@@ -355,6 +355,7 @@ vendor/glfw-3.3.2.bin.WIN64/
sdk/
+codewarrior/re3.mcp
codewarrior/re3_Data/
codewarrior/Release/
codewarrior/Debug/
diff --git a/README.md b/README.md
index 78f61b04..53b5a761 100644
--- a/README.md
+++ b/README.md
@@ -1,13 +1,13 @@
<img src="https://github.com/GTAmodding/re3/blob/master/logo.png?raw=true" alt="re3 logo" width="200">
[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master)
-<a href="https://discord.gg/ERYg58ttcE"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
+<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
## Intro
In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/GTAmodding/re3/tree/master/) branch) and GTA VC ([miami](https://github.com/GTAmodding/re3/tree/miami/) branch).
-It has been tested and works on Windows, Linux and FreeBSD, on x86, amd64, arm and arm64.\
+It has been tested and works on Windows, Linux, MacOS and FreeBSD, on x86, amd64, arm and arm64.\
Rendering is handled either by original RenderWare (D3D8)
or the reimplementation [librw](https://github.com/aap/librw) (D3D9, OpenGL 2.1 or above, OpenGL ES 2.0 or above).\
Audio is done with MSS (using dlls from original GTA) or OpenAL.
@@ -21,13 +21,13 @@ We cannot build for PS2 or Xbox yet. If you're interested in doing so, get in to
## Installation
- re3 requires PC game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/).
-- Build re3 or download the latest nightly build:
+- Build re3 or download the latest build:
- [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_x86/master/re3_Release_win-x86-librw_d3d9-mss.zip)
- [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_amd64/master/re3_Release_win-amd64-librw_d3d9-oal.zip)
- [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_amd64/master/re3_Release_win-amd64-librw_gl3_glfw-oal.zip)
- - [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/ubuntu-latest-gl3.zip)
- - [MacOS 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/macos-latest-gl3.zip)
-- Extract the downloaded zip over your GTA 3 directory and run re3. The zip includes the gamefiles and in case of OpenAL the required dlls.
+ - [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/ubuntu-18.04-gl3.zip)
+ - [MacOS 64bit x86-64](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/macos-latest-gl3.zip)
+- Extract the downloaded zip over your GTA 3 directory and run re3. The zip includes the binary, updated and additional gamefiles and in case of OpenAL the required dlls.
## Screenshots
@@ -115,6 +115,12 @@ conan build .. -if build -bf build -pf package
```
</details>
+<details><summary>MacOS Premake</summary>
+
+For MacOS using premake, proceed: [Building on MacOS](https://github.com/GTAmodding/re3/wiki/Building-on-MacOS)
+
+</details>
+
<details><summary>FreeBSD</summary>
For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
diff --git a/cmake/FindMilesSDK.cmake b/cmake/FindMilesSDK.cmake
index 57da3a6e..dcf4da33 100644
--- a/cmake/FindMilesSDK.cmake
+++ b/cmake/FindMilesSDK.cmake
@@ -28,7 +28,7 @@ find_package_handle_standard_args(MilesSDK DEFAULT_MSG MilesSDK_LIBRARIES MilesS
if(NOT TARGET MilesSDK::MilesSDK)
add_library(MilesSDK::MilesSDK UNKNOWN IMPORTED)
set_target_properties(MilesSDK::MilesSDK PROPERTIES
- IMPORTED_LOCATION "${MilesSDK_LIBRARIES}
+ IMPORTED_LOCATION "${MilesSDK_LIBRARIES}"
INTERFACE_INCLUDE_DIRECTORIES "${MilesSDK_INCLUDE_DIR}"
)
endif()
diff --git a/cmake/Findmpg123.cmake b/cmake/Findmpg123.cmake
index c6fe56bb..aa59ad82 100644
--- a/cmake/Findmpg123.cmake
+++ b/cmake/Findmpg123.cmake
@@ -18,7 +18,7 @@ find_path(mpg123_INCLUDE_DIR mpg123.h
PATH_SUFFIXES include
)
-find_library(mpg123_LIBRARIES NAMES mpg123 mpg123-0
+find_library(mpg123_LIBRARIES NAMES mpg123 mpg123-0 libmpg123-0
HINTS ${PKG_MPG123_LIBRARIES}
PATHS "${mpg123_DIR}"
PATH_SUFFIXES lib
diff --git a/codewarrior/re3.mcp b/codewarrior/re3.mcp
deleted file mode 100644
index fc1f2104..00000000
--- a/codewarrior/re3.mcp
+++ /dev/null
Binary files differ
diff --git a/codewarrior/re3.mcp.xml b/codewarrior/re3.mcp.xml
new file mode 100644
index 00000000..b18e2bcc
--- /dev/null
+++ b/codewarrior/re3.mcp.xml
@@ -0,0 +1,15348 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<?codewarrior exportversion="1.0.1" ideversion="4.2" ?>
+
+<!DOCTYPE PROJECT [
+<!ELEMENT PROJECT (TARGETLIST, TARGETORDER, GROUPLIST, DESIGNLIST?)>
+<!ELEMENT TARGETLIST (TARGET+)>
+<!ELEMENT TARGET (NAME, SETTINGLIST, FILELIST?, LINKORDER?, SEGMENTLIST?, OVERLAYGROUPLIST?, SUBTARGETLIST?, SUBPROJECTLIST?, FRAMEWORKLIST)>
+<!ELEMENT NAME (#PCDATA)>
+<!ELEMENT USERSOURCETREETYPE (#PCDATA)>
+<!ELEMENT PATH (#PCDATA)>
+<!ELEMENT FILELIST (FILE*)>
+<!ELEMENT FILE (PATHTYPE, PATHROOT?, ACCESSPATH?, PATH, PATHFORMAT?, ROOTFILEREF?, FILEKIND?, FILEFLAGS?)>
+<!ELEMENT PATHTYPE (#PCDATA)>
+<!ELEMENT PATHROOT (#PCDATA)>
+<!ELEMENT ACCESSPATH (#PCDATA)>
+<!ELEMENT PATHFORMAT (#PCDATA)>
+<!ELEMENT ROOTFILEREF (PATHTYPE, PATHROOT?, ACCESSPATH?, PATH, PATHFORMAT?)>
+<!ELEMENT FILEKIND (#PCDATA)>
+<!ELEMENT FILEFLAGS (#PCDATA)>
+<!ELEMENT FILEREF (TARGETNAME?, PATHTYPE, PATHROOT?, ACCESSPATH?, PATH, PATHFORMAT?)>
+<!ELEMENT TARGETNAME (#PCDATA)>
+<!ELEMENT SETTINGLIST ((SETTING|PANELDATA)+)>
+<!ELEMENT SETTING (NAME?, (VALUE|(SETTING+)))>
+<!ELEMENT PANELDATA (NAME, VALUE)>
+<!ELEMENT VALUE (#PCDATA)>
+<!ELEMENT LINKORDER (FILEREF*)>
+<!ELEMENT SEGMENTLIST (SEGMENT+)>
+<!ELEMENT SEGMENT (NAME, ATTRIBUTES?, FILEREF*)>
+<!ELEMENT ATTRIBUTES (#PCDATA)>
+<!ELEMENT OVERLAYGROUPLIST (OVERLAYGROUP+)>
+<!ELEMENT OVERLAYGROUP (NAME, BASEADDRESS, OVERLAY*)>
+<!ELEMENT BASEADDRESS (#PCDATA)>
+<!ELEMENT OVERLAY (NAME, FILEREF*)>
+<!ELEMENT SUBTARGETLIST (SUBTARGET+)>
+<!ELEMENT SUBTARGET (TARGETNAME, ATTRIBUTES?, FILEREF?)>
+<!ELEMENT SUBPROJECTLIST (SUBPROJECT+)>
+<!ELEMENT SUBPROJECT (FILEREF, SUBPROJECTTARGETLIST)>
+<!ELEMENT SUBPROJECTTARGETLIST (SUBPROJECTTARGET*)>
+<!ELEMENT SUBPROJECTTARGET (TARGETNAME, ATTRIBUTES?, FILEREF?)>
+<!ELEMENT FRAMEWORKLIST (FRAMEWORK+)>
+<!ELEMENT FRAMEWORK (FILEREF, LIBRARYFILE?, VERSION?)>
+<!ELEMENT LIBRARYFILE (FILEREF)>
+<!ELEMENT VERSION (#PCDATA)>
+<!ELEMENT TARGETORDER (ORDEREDTARGET|ORDEREDDESIGN)*>
+<!ELEMENT ORDEREDTARGET (NAME)>
+<!ELEMENT ORDEREDDESIGN (NAME, ORDEREDTARGET+)>
+<!ELEMENT GROUPLIST (GROUP|FILEREF)*>
+<!ELEMENT GROUP (NAME, (GROUP|FILEREF)*)>
+<!ELEMENT DESIGNLIST (DESIGN+)>
+<!ELEMENT DESIGN (NAME, DESIGNDATA)>
+<!ELEMENT DESIGNDATA (#PCDATA)>
+]>
+
+<PROJECT>
+ <TARGETLIST>
+ <TARGET>
+ <NAME>Debug</NAME>
+ <SETTINGLIST>
+
+ <!-- Settings for "Source Trees" panel -->
+ <SETTING><NAME>UserSourceTrees</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "Access Paths" panel -->
+ <SETTING><NAME>AlwaysSearchUserPaths</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>InterpretDOSAndUnixPaths</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>RequireFrameworkStyleIncludes</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>UserSearchPaths</NAME>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\animation</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\audio</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\buildings</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\collision</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\control</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\core</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\entities</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\math</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\modelinfo</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\objects</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\peds</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\render</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\rw</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\save</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\skel</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\text</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\vehicles</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\weapons</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\lib</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\include</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Lib</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\lib\d3d8\release</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\extras</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+ <SETTING><NAME>SystemSearchPaths</NAME>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Include</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Headers\</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Libraries\</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>MSL</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\audio\eax</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+
+ <!-- Settings for "Debugger Runtime" panel -->
+ <SETTING><NAME>MWRuntimeSettings_WorkingDirectory</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWRuntimeSettings_CommandLine</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWRuntimeSettings_HostApplication</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>MWRuntimeSettings_EnvVars</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "Target Settings" panel -->
+ <SETTING><NAME>Linker</NAME><VALUE>Win32 x86 Linker</VALUE></SETTING>
+ <SETTING><NAME>PreLinker</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PostLinker</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Targetname</NAME><VALUE>Debug</VALUE></SETTING>
+ <SETTING><NAME>OutputDirectory</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>SaveEntriesUsingRelativePaths</NAME><VALUE>false</VALUE></SETTING>
+
+ <!-- Settings for "File Mappings" panel -->
+ <SETTING><NAME>FileMappings</NAME>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.c</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.c++</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cp</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cpp</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.def</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.h</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.p</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pas</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pch</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pch++</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.ppu</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.rc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW WinRC</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.res</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>WinRes Import</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.doc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.lib</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>Lib Import x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.obj</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>Obj Import x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
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+ <!-- Settings for "Access Paths" panel -->
+ <SETTING><NAME>AlwaysSearchUserPaths</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>InterpretDOSAndUnixPaths</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>RequireFrameworkStyleIncludes</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>UserSearchPaths</NAME>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\animation</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\audio</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\buildings</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\collision</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\control</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\core</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\entities</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\math</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\modelinfo</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\objects</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\peds</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\render</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\rw</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\save</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\skel</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\text</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\vehicles</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\weapons</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\lib</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\include</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Lib</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\lib\d3d8\release</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\extras</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+ <SETTING><NAME>SystemSearchPaths</NAME>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Include</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Headers\</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Libraries\</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>MSL</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>SearchPath</NAME>
+ <SETTING><NAME>Path</NAME><VALUE>..\src\audio\eax</VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
+ </SETTING>
+ </SETTING>
+
+ <!-- Settings for "Debugger Runtime" panel -->
+ <SETTING><NAME>MWRuntimeSettings_WorkingDirectory</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWRuntimeSettings_CommandLine</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>MWRuntimeSettings_HostApplication</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>MWRuntimeSettings_EnvVars</NAME><VALUE></VALUE></SETTING>
+
+ <!-- Settings for "Target Settings" panel -->
+ <SETTING><NAME>Linker</NAME><VALUE>Win32 x86 Linker</VALUE></SETTING>
+ <SETTING><NAME>PreLinker</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PostLinker</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Targetname</NAME><VALUE>Release</VALUE></SETTING>
+ <SETTING><NAME>OutputDirectory</NAME>
+ <SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
+ <SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
+ </SETTING>
+ <SETTING><NAME>SaveEntriesUsingRelativePaths</NAME><VALUE>false</VALUE></SETTING>
+
+ <!-- Settings for "File Mappings" panel -->
+ <SETTING><NAME>FileMappings</NAME>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.c</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.c++</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cc</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cp</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.cpp</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.def</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.h</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.p</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pas</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
+ <SETTING><NAME>FileExtension</NAME><VALUE>.pch</VALUE></SETTING>
+ <SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
+ <SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
+ <SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
+ <SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
+ <SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
+ </SETTING>
+ <SETTING>
+ <SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
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+ <!-- Settings for "x86 Disassembler" panel -->
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+ <!-- Settings for "C/C++ Compiler" panel -->
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+ <!-- Settings for "x86 Linker" panel -->
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+ <SETTING><NAME>MWLinker_X86_entrypoint</NAME><VALUE></VALUE></SETTING>
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+ <!-- Settings for "x86 Project" panel -->
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+
+ <!-- Settings for "C/C++ Warnings" panel -->
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+ <SETTING><NAME>MWWarning_C_warn_emptydecl</NAME><VALUE>0</VALUE></SETTING>
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+
+ <!-- Settings for "WinRC Compiler" panel -->
+ <SETTING><NAME>MWWinRC_prefixname</NAME><VALUE>ResourcePrefix.h</VALUE></SETTING>
+
+ <!-- Settings for "x86 Global Optimizer" panel -->
+ <SETTING><NAME>GlobalOptimizer_X86__optimizationlevel</NAME><VALUE>Level4</VALUE></SETTING>
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+ <FILELIST>
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+</PROJECT>
diff --git a/gamefiles/TEXT/russian.gxt b/gamefiles/TEXT/russian.gxt
index aeb3f0b5..90c8b13d 100644
--- a/gamefiles/TEXT/russian.gxt
+++ b/gamefiles/TEXT/russian.gxt
Binary files differ
diff --git a/premake5.lua b/premake5.lua
index 09887c17..72ff4d09 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -28,8 +28,18 @@ newoption {
}
newoption {
- trigger = "lto",
- description = "Use link time optimization"
+ trigger = "with-lto",
+ description = "Build with link time optimization"
+}
+
+newoption {
+ trigger = "no-git-hash",
+ description = "Don't print git commit hash into binary"
+}
+
+newoption {
+ trigger = "no-full-paths",
+ description = "Don't print full paths into binary"
}
if(_OPTIONS["with-librw"]) then
@@ -105,11 +115,11 @@ workspace "re3"
filter "configurations:Debug"
defines { "DEBUG" }
-
+
filter "configurations:not Debug"
defines { "NDEBUG" }
optimize "Speed"
- if(_OPTIONS["lto"]) then
+ if(_OPTIONS["with-lto"]) then
flags { "LinkTimeOptimization" }
end
@@ -121,48 +131,54 @@ workspace "re3"
filter { "platforms:linux*" }
system "linux"
-
+
filter { "platforms:bsd*" }
system "bsd"
filter { "platforms:macosx*" }
system "macosx"
-
+
filter { "platforms:*x86*" }
architecture "x86"
-
+
filter { "platforms:*amd64*" }
architecture "amd64"
filter { "platforms:*arm*" }
architecture "ARM"
- filter { "platforms:macosx-arm64-*" }
+ filter { "platforms:macosx-arm64-*", "files:**.cpp"}
buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
- filter { "platforms:macosx-amd64-*" }
+ filter { "platforms:macosx-arm64-*", "files:**.c"}
+ buildoptions { "-target", "arm64-apple-macos11" }
+
+ filter { "platforms:macosx-amd64-*", "files:**.cpp"}
buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
+ filter { "platforms:macosx-amd64-*", "files:**.c"}
+ buildoptions { "-target", "x86_64-apple-macos10.12" }
+
filter { "platforms:*librw_d3d9*" }
defines { "RW_D3D9" }
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
end
-
+
filter "platforms:*librw_gl3_glfw*"
defines { "RW_GL3" }
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
end
-
+
filter "platforms:*x86-librw_gl3_glfw*"
includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
-
+
filter "platforms:*amd64-librw_gl3_glfw*"
includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
filter {}
-
+
function setpaths (gamepath, exepath)
if (gamepath) then
postbuildcommands {
@@ -186,7 +202,7 @@ project "librw"
files { path.join(Librw, "src/*.*") }
files { path.join(Librw, "src/*/*.*") }
files { path.join(Librw, "src/gl/*/*.*") }
-
+
filter { "platforms:*x86*" }
architecture "x86"
@@ -202,16 +218,22 @@ project "librw"
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
- filter "platforms:macosx*"
- -- Support MacPorts and Homebrew
+ -- Support MacPorts and Homebrew
+ filter "platforms:macosx-arm64-*"
+ includedirs { "/opt/local/include" }
+ includedirs {"/opt/homebrew/include" }
+ libdirs { "/opt/local/lib" }
+ libdirs { "/opt/homebrew/lib" }
+
+ filter "platforms:macosx-amd64-*"
includedirs { "/opt/local/include" }
includedirs {"/usr/local/include" }
libdirs { "/opt/local/lib" }
libdirs { "/usr/local/lib" }
-
+
filter "platforms:*gl3_glfw*"
staticruntime "off"
-
+
filter "platforms:*RW33*"
flags { "ExcludeFromBuild" }
filter {}
@@ -253,7 +275,11 @@ project "re3"
files { addSrcFiles("src/vehicles") }
files { addSrcFiles("src/weapons") }
files { addSrcFiles("src/extras") }
- files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
+ if(not _OPTIONS["no-git-hash"]) then
+ files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
+ else
+ removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after
+ end
includedirs { "src" }
includedirs { "src/animation" }
@@ -278,7 +304,11 @@ project "re3"
includedirs { "src/vehicles" }
includedirs { "src/weapons" }
includedirs { "src/extras" }
-
+
+ if(not _OPTIONS["no-git-hash"]) then
+ defines { "USE_OUR_VERSIONING" }
+ end
+
if _OPTIONS["with-opus"] then
includedirs { "vendor/ogg/include" }
includedirs { "vendor/opus/include" }
@@ -289,7 +319,7 @@ project "re3"
defines { "AUDIO_MSS" }
includedirs { "vendor/milessdk/include" }
libdirs { "vendor/milessdk/lib" }
-
+
if _OPTIONS["with-opus"] then
filter "platforms:win*"
libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
@@ -298,15 +328,15 @@ project "re3"
filter {}
defines { "AUDIO_OPUS" }
end
-
+
filter "platforms:*oal"
defines { "AUDIO_OAL" }
-
+
filter {}
if(os.getenv("GTA_III_RE_DIR")) then
setpaths(os.getenv("GTA_III_RE_DIR") .. "/", "%(cfg.buildtarget.name)")
end
-
+
filter "platforms:win*"
files { addSrcFiles("src/skel/win") }
includedirs { "src/skel/win" }
@@ -314,44 +344,58 @@ project "re3"
linkoptions "/SAFESEH:NO"
characterset ("MBCS")
targetextension ".exe"
+ if(_OPTIONS["no-full-paths"]) then
+ usefullpaths "off"
+ linkoptions "/PDBALTPATH:%_PDB%"
+ end
if(_OPTIONS["with-librw"]) then
-- external librw is dynamic
staticruntime "on"
end
- prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
-
+ if(not _OPTIONS["no-git-hash"]) then
+ prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
+ end
+
filter "platforms:not win*"
- prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
+ if(not _OPTIONS["no-git-hash"]) then
+ prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
+ end
filter "platforms:win*glfw*"
staticruntime "off"
-
+
filter "platforms:win*oal"
includedirs { "vendor/openal-soft/include" }
includedirs { "vendor/libsndfile/include" }
includedirs { "vendor/mpg123/include" }
-
+
filter "platforms:win-x86*oal"
libdirs { "vendor/mpg123/lib/Win32" }
libdirs { "vendor/libsndfile/lib/Win32" }
libdirs { "vendor/openal-soft/libs/Win32" }
-
+
filter "platforms:win-amd64*oal"
libdirs { "vendor/mpg123/lib/Win64" }
libdirs { "vendor/libsndfile/lib/Win64" }
libdirs { "vendor/openal-soft/libs/Win64" }
filter "platforms:linux*oal"
- links { "openal", "mpg123", "sndfile", "pthread" }
-
+ links { "openal", "mpg123", "sndfile", "pthread", "X11" }
+
filter "platforms:bsd*oal"
- links { "openal", "mpg123", "sndfile", "pthread" }
+ links { "openal", "mpg123", "sndfile", "pthread", "X11" }
filter "platforms:macosx*oal"
links { "openal", "mpg123", "sndfile", "pthread" }
+
+ filter "platforms:macosx-arm64-*oal"
+ includedirs { "/opt/homebrew/opt/openal-soft/include" }
+ libdirs { "/opt/homebrew/opt/openal-soft/lib" }
+
+ filter "platforms:macosx-amd64-*oal"
includedirs { "/usr/local/opt/openal-soft/include" }
libdirs { "/usr/local/opt/openal-soft/lib" }
-
+
if _OPTIONS["with-opus"] then
filter {}
links { "libogg" }
@@ -365,7 +409,7 @@ project "re3"
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse", "rpanisot" }
defines { "RWLIBS" }
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
-
+
filter "platforms:*librw*"
defines { "LIBRW" }
files { addSrcFiles("src/fakerw") }
@@ -379,31 +423,39 @@ project "re3"
filter "platforms:*d3d9*"
defines { "USE_D3D9" }
links { "d3d9" }
-
+
filter "platforms:*x86*d3d*"
includedirs { "sdk/dx8sdk/include" }
libdirs { "sdk/dx8sdk/lib" }
-
+
filter "platforms:win-x86*gl3_glfw*"
libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
links { "opengl32", "glfw3" }
-
+
filter "platforms:win-amd64*gl3_glfw*"
libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
links { "opengl32", "glfw3" }
filter "platforms:linux*gl3_glfw*"
links { "GL", "glfw" }
-
+
filter "platforms:bsd*gl3_glfw*"
links { "GL", "glfw", "sysinfo" }
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
- filter "platforms:macosx*gl3_glfw*"
+ filter "platforms:macosx-arm64-*gl3_glfw*"
links { "glfw" }
linkoptions { "-framework OpenGL" }
includedirs { "/opt/local/include" }
- includedirs { "/usr/local/include" }
+ includedirs {"/opt/homebrew/include" }
+ libdirs { "/opt/local/lib" }
+ libdirs { "/opt/homebrew/lib" }
+
+ filter "platforms:macosx-amd64-*gl3_glfw*"
+ links { "glfw" }
+ linkoptions { "-framework OpenGL" }
+ includedirs { "/opt/local/include" }
+ includedirs {"/usr/local/include" }
libdirs { "/opt/local/lib" }
libdirs { "/usr/local/lib" }
diff --git a/printHash.sh b/printHash.sh
index e7d6f018..213d9353 100755
--- a/printHash.sh
+++ b/printHash.sh
@@ -1,12 +1,14 @@
-#!/usr/bin/env bash
-
-> $1
-
-echo -n "#define GIT_SHA1 \"" > $1
-
-if (command -v "git" >/dev/null) then
-git rev-parse --short HEAD | tr -d '\n' >> $1
+#!/usr/bin/env sh
+if [ -z "${1}" ]
+ then
+ printf "%s\n" "Input the path to the file for writing the commit hash to."
+ else
+ printf "%s" "#define GIT_SHA1 \"" > $1
+
+ if (command -v "git" >/dev/null) then
+ git rev-parse --short HEAD | tr -d '\n' >> $1
+ fi
+
+ printf "%s\n" "\"" >> $1
+ printf "%s\n" "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
fi
-
-echo "\"" >> $1
-echo "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1 \ No newline at end of file
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index c81873fd..35b7ec11 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9)
endif()
target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
+target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING)
if(${PROJECT}_AUDIO STREQUAL "OAL")
find_package(OpenAL REQUIRED)
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 6ce7bbac..fd819641 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -166,20 +166,17 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col.m_vecPosition;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -307,17 +304,16 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
if(counter >= 255) counter = 28;
m_sQueueSample.m_vecPos = col.m_vecPosition;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 11;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -328,13 +324,13 @@ void
cAudioManager::ServiceCollisions()
{
int i, j;
- bool abRepeatedCollision1[NUMAUDIOCOLLISIONS];
- bool abRepeatedCollision2[NUMAUDIOCOLLISIONS];
+ bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS];
+ bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS];
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
- abRepeatedCollision1[i] = abRepeatedCollision2[i] = false;
+ abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
@@ -344,8 +340,8 @@ cAudioManager::ServiceCollisions()
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
) {
- abRepeatedCollision1[index] = true;
- abRepeatedCollision2[j] = true;
+ abRepeatedCollision1[index] = TRUE;
+ abRepeatedCollision2[j] = TRUE;
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
break;
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index ec364c27..fdc7305b 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -38,9 +38,9 @@
#include "ZoneCull.h"
#include "sampman.h"
-const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
-const int policeChannel = channels + 1;
-const int allChannels = channels + 2;
+#ifndef GTA_PS2
+#define CHANNEL_PLAYER_VEHICLE_ENGINE m_nActiveSamples
+#endif
uint32 gPornNextTime;
uint32 gSawMillNextTime;
@@ -128,38 +128,38 @@ cAudioManager::PostInitialiseGameSpecificSetup()
{
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
if (m_nFireAudioEntity >= 0)
- SetEntityStatus(m_nFireAudioEntity, true);
+ SetEntityStatus(m_nFireAudioEntity, TRUE);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
if (m_nCollisionEntity >= 0)
- SetEntityStatus(m_nCollisionEntity, true);
+ SetEntityStatus(m_nCollisionEntity, TRUE);
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
if (m_nFrontEndEntity >= 0)
- SetEntityStatus(m_nFrontEndEntity, true);
+ SetEntityStatus(m_nFrontEndEntity, TRUE);
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
if (m_nProjectileEntity >= 0)
- SetEntityStatus(m_nProjectileEntity, true);
+ SetEntityStatus(m_nProjectileEntity, TRUE);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
if (m_nWaterCannonEntity >= 0)
- SetEntityStatus(m_nWaterCannonEntity, true);
+ SetEntityStatus(m_nWaterCannonEntity, TRUE);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
if (m_nPoliceChannelEntity >= 0)
- SetEntityStatus(m_nPoliceChannelEntity, true);
+ SetEntityStatus(m_nPoliceChannelEntity, TRUE);
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
if (m_nBridgeEntity >= 0)
- SetEntityStatus(m_nBridgeEntity, true);
+ SetEntityStatus(m_nBridgeEntity, TRUE);
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.m_bIsPlaying = false;
- m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.m_bPredefinedProperties = true;
+ m_sMissionAudio.m_bIsPlaying = FALSE;
+ m_sMissionAudio.m_bIsPlayed = FALSE;
+ m_sMissionAudio.m_bPredefinedProperties = TRUE;
m_sMissionAudio.m_nMissionAudioCounter = 0;
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
}
@@ -224,24 +224,26 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer)
}
}
ClearMissionAudio();
- SampleManager.StopChannel(policeChannel);
+ SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
}
void
cAudioManager::ProcessReverb() const
{
if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
+#ifndef GTA_PS2
for (uint32 i = 0; i <
#ifdef FIX_BUGS
- channels
+ NUM_CHANNELS_GENERIC
#else
- 28
+ NUM_CHANNELS_GENERIC+1
#endif
;
i++) {
if (m_asActiveSamples[i].m_bReverbFlag)
- SampleManager.SetChannelReverbFlag(i, true);
+ SampleManager.SetChannelReverbFlag(i, TRUE);
}
+#endif
}
}
@@ -253,11 +255,11 @@ cAudioManager::GetDistanceSquared(const CVector &v) const
}
void
-cAudioManager::CalculateDistance(bool &distCalculated, float dist)
+cAudioManager::CalculateDistance(bool8 &distCalculated, float dist)
{
if (!distCalculated) {
m_sQueueSample.m_fDistance = Sqrt(dist);
- distCalculated = true;
+ distCalculated = TRUE;
}
}
@@ -278,7 +280,7 @@ cAudioManager::ProcessSpecial()
CPlayerPed *playerPed = FindPlayerPed();
if (playerPed) {
if(playerPed->EnteringCar() && !playerPed->bInVehicle)
- SampleManager.StopChannel(m_nActiveSamples);
+ SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
}
}
}
@@ -291,53 +293,53 @@ cAudioManager::ProcessEntity(int32 id)
switch (m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL:
if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bReverbFlag = TRUE;
ProcessPhysical(id);
}
break;
case AUDIOTYPE_EXPLOSION:
if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bReverbFlag = TRUE;
ProcessExplosions(id);
}
break;
case AUDIOTYPE_FIRE:
if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bReverbFlag = TRUE;
ProcessFires(id);
}
break;
case AUDIOTYPE_WEATHER:
if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bReverbFlag = TRUE;
ProcessWeather(id);
}
break;
case AUDIOTYPE_CRANE:
if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bReverbFlag = TRUE;
ProcessCrane();
}
break;
case AUDIOTYPE_SCRIPTOBJECT:
if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bReverbFlag = TRUE;
ProcessScriptObject(id);
}
break;
case AUDIOTYPE_BRIDGE:
if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bReverbFlag = TRUE;
ProcessBridge();
}
break;
case AUDIOTYPE_FRONTEND:
- m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bReverbFlag = FALSE;
ProcessFrontEnd();
break;
case AUDIOTYPE_PROJECTILE:
if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bReverbFlag = TRUE;
ProcessProjectiles();
}
break;
@@ -347,13 +349,13 @@ cAudioManager::ProcessEntity(int32 id)
break;
case AUDIOTYPE_FIREHYDRANT:
if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bReverbFlag = TRUE;
ProcessFireHydrant();
}
break;
case AUDIOTYPE_WATERCANNON:
if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bReverbFlag = TRUE;
ProcessWaterCannon(id);
}
break;
@@ -548,25 +550,25 @@ const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
{SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}};
-bool bPlayerJustEnteredCar;
-
-const bool hornPatternsArray[8][44] = {
- {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false,
- false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false},
- {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
- true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
- false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true,
- true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true,
- true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true,
- false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false},
+bool8 bPlayerJustEnteredCar;
+
+const bool8 hornPatternsArray[8][44] = {
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE,
+ FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
+ TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
+ FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE,
+ TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
+ FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
+ FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE,
+ TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
+ FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE},
};
@@ -578,7 +580,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
cVehicleParams params;
m_sQueueSample.m_vecPos = veh->GetPosition();
- params.m_bDistanceCalculated = false;
+ params.m_bDistanceCalculated = FALSE;
params.m_pVehicle = veh;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
@@ -677,25 +679,24 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
veh->m_bRainSamplesCounter = 68;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = (uint8)emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bReverbFlag = FALSE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
}
-bool
+bool8
cAudioManager::ProcessReverseGear(cVehicleParams& params)
{
const int reverseGearIntensity = 30;
@@ -706,7 +707,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params)
float modificator;
if (params.m_fDistance >= SQR(reverseGearIntensity))
- return false;
+ return FALSE;
veh = params.m_pVehicle;
if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
@@ -730,23 +731,22 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params)
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
- return true;
+ return TRUE;
}
void
@@ -781,19 +781,18 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams& params)
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params.m_pTransmission->fMaxVelocity + 11025.f);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -804,7 +803,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams& params)
-bool
+bool8
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 95.0f;
@@ -816,7 +815,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
float velocity;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
+ return FALSE;
if (params.m_pTransmission != nil) {
if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) {
velocity = Abs(params.m_fVelocityChange);
@@ -827,7 +826,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
@@ -841,23 +840,22 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
}
- return true;
+ return TRUE;
}
-bool
+bool8
cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 30.0f;
@@ -869,7 +867,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
float velChange;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
+ return FALSE;
if (params.m_pTransmission != nil) {
if (((CAutomobile *)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) {
velChange = Abs(params.m_fVelocityChange);
@@ -882,7 +880,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
#ifdef FIX_BUGS
multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
@@ -893,20 +891,19 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
m_sQueueSample.m_nFrequency = freq + freq * multiplier;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
}
- return true;
+ return TRUE;
}
void
@@ -931,7 +928,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
playerVeh = FindPlayerVehicle();
veh = params.m_pVehicle;
if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
- SampleManager.StopChannel(m_nActiveSamples);
+ SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
return;
}
if (veh->bEngineOn) {
@@ -1033,21 +1030,20 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
}
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
m_sQueueSample.m_nFrequency /= 2;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -1070,7 +1066,7 @@ void
cAudioManager::PlayerJustGotInCar() const
{
if (m_bIsInitialised)
- bPlayerJustEnteredCar = true;
+ bPlayerJustEnteredCar = TRUE;
}
void
@@ -1080,7 +1076,7 @@ cAudioManager::PlayerJustLeftCar(void) const
}
void
-cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping)
+cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping)
{
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
@@ -1091,7 +1087,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
#else
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#endif // GTA_PS2
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = freq;
if (notLooping) {
@@ -1101,13 +1097,12 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
m_sQueueSample.m_nLoopCount = 1;
}
m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -1127,11 +1122,11 @@ cAudioManager::ProcessCesna(cVehicleParams& params)
} else if (nAccel < 60) {
++nAccel;
}
- AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true);
- AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, true);
+ AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, TRUE);
+ AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, TRUE);
}
} else if (params.m_nIndex == DODO) {
- AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true);
+ AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, TRUE);
} else if (params.m_fDistance < SQR(200)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
@@ -1139,19 +1134,18 @@ cAudioManager::ProcessCesna(cVehicleParams& params)
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = 12500;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
if (params.m_fDistance < SQR(90)) {
@@ -1160,19 +1154,18 @@ cAudioManager::ProcessCesna(cVehicleParams& params)
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = 25000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -1199,9 +1192,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
int soundOffset;
uint8 engineSoundType;
int16 accelerateState;
- bool channelUsed;
- bool lostTraction;
- bool processedAccelSampleStopped;
+ bool8 channelUsed;
+ bool8 lostTraction;
+ bool8 processedAccelSampleStopped;
uint8 currentGear;
float gasPedalAudio;
CVector pos;
@@ -1209,34 +1202,34 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
static int16 LastAccel = 0;
static int16 LastBrake = 0;
static uint8 CurrentPretendGear = 1;
- static bool bLostTractionLastFrame = false;
- static bool bHandbrakeOnLastFrame = false;
+ static bool8 bLostTractionLastFrame = FALSE;
+ static bool8 bHandbrakeOnLastFrame = FALSE;
static int32 nCruising = 0;
- static bool bAccelSampleStopped = true;
+ static bool8 bAccelSampleStopped = TRUE;
- lostTraction = false;
- processedAccelSampleStopped = false;
+ lostTraction = FALSE;
+ processedAccelSampleStopped = FALSE;
if (bPlayerJustEnteredCar) {
- bAccelSampleStopped = true;
- bPlayerJustEnteredCar = false;
+ bAccelSampleStopped = TRUE;
+ bPlayerJustEnteredCar = FALSE;
nCruising = 0;
LastAccel = 0;
- bLostTractionLastFrame = false;
+ bLostTractionLastFrame = FALSE;
LastBrake = 0;
- bHandbrakeOnLastFrame = false;
+ bHandbrakeOnLastFrame = FALSE;
CurrentPretendGear = 1;
}
if (CReplay::IsPlayingBack())
- accelerateState = 255.f * clamp(automobile->m_fGasPedal, 0.0f, 1.0f);
+ accelerateState = 255.f * Clamp(automobile->m_fGasPedal, 0.0f, 1.0f);
else
accelerateState = Pads[0].GetAccelerate();
- channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
+ channelUsed = SampleManager.GetChannelUsedFlag(CHANNEL_PLAYER_VEHICLE_ENGINE);
transmission = params.m_pTransmission;
velocityChange = params.m_fVelocityChange;
relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
- accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
+ accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f);
gasPedalAudio = accelerationMultipler;
currentGear = params.m_pVehicle->m_nCurrentGear;
@@ -1249,16 +1242,16 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
++wheelInUseCounter;
}
if (wheelInUseCounter > 2)
- lostTraction = true;
+ lostTraction = TRUE;
break;
case 'F':
if ((automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) &&
(automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
- lostTraction = true;
+ lostTraction = TRUE;
break;
case 'R':
if ((automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
- lostTraction = true;
+ lostTraction = TRUE;
break;
}
@@ -1278,8 +1271,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
if (accelerateState <= 0) {
if (params.m_fVelocityChange < -0.001f) {
if (channelUsed) {
- SampleManager.StopChannel(m_nActiveSamples);
- bAccelSampleStopped = true;
+ SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
+ bAccelSampleStopped = TRUE;
}
if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction)
gasPedalAudio = automobile->m_fGasPedalAudio;
@@ -1290,8 +1283,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
automobile->m_fGasPedalAudio = gasPedalAudio;
} else if (LastAccel > 0) {
if (channelUsed) {
- SampleManager.StopChannel(m_nActiveSamples);
- bAccelSampleStopped = true;
+ SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
+ bAccelSampleStopped = TRUE;
}
nCruising = 0;
if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
@@ -1304,13 +1297,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63,
- false);
+ FALSE);
}
}
freq = (10000.f * gasPedalAudio) + 22050;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
- AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1), SFX_BANK_0, 52, true);
+ AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1), SFX_BANK_0, 52, TRUE);
CurrentPretendGear = Max(1, currentGear);
} else {
@@ -1334,10 +1327,10 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
if (channelUsed) {
- SampleManager.StopChannel(m_nActiveSamples);
- bAccelSampleStopped = true;
+ SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
+ bAccelSampleStopped = TRUE;
}
- AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, true);
+ AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE);
} else {
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
if (bAccelSampleStopped) {
@@ -1347,8 +1340,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
gearNr = 1;
CurrentPretendGear = gearNr;
}
- processedAccelSampleStopped = true;
- bAccelSampleStopped = false;
+ processedAccelSampleStopped = TRUE;
+ bAccelSampleStopped = FALSE;
}
if (!channelUsed) {
@@ -1361,28 +1354,28 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
}
}
- if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
+ if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
return;
- SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
- SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
+ SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
+ SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
}
- SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
- SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
- SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
+ SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85);
+ SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.f, 12.5f);
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
- SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
+ SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
if (!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
- SampleManager.StartChannel(m_nActiveSamples);
+ SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
+ SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
}
}
break;
}
if (nCruising != 0) {
- bAccelSampleStopped = true;
+ bAccelSampleStopped = TRUE;
if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
currentGear < params.m_pTransmission->nNumberOfGears - 1) {
nCruising = 0;
@@ -1396,7 +1389,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
freq = 27 * nCruising + freqModifier + 22050;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
- AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true);
+ AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, TRUE);
}
}
}
@@ -1406,7 +1399,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
bLostTractionLastFrame = lostTraction;
}
-bool
+bool8
cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
@@ -1418,10 +1411,10 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
float skidVal = 0.0f;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
+ return FALSE;
automobile = (CAutomobile *)params.m_pVehicle;
if (automobile->m_nWheelsOnGround == 0)
- return true;
+ return TRUE;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
@@ -1462,7 +1455,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
m_sQueueSample.m_nVolume /= 4;
if (m_sQueueSample.m_nVolume == 0)
- return true;
+ return TRUE;
break;
case SURFACE_GRAVEL:
case SURFACE_MUD_DRY:
@@ -1479,22 +1472,21 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
- return true;
+ return TRUE;
}
float
@@ -1569,19 +1561,18 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -1589,7 +1580,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
}
}
-bool
+bool8
cAudioManager::UsesSiren(int32 model) const
{
switch (model) {
@@ -1599,13 +1590,13 @@ cAudioManager::UsesSiren(int32 model) const
case POLICE:
case ENFORCER:
case PREDATOR:
- return true;
+ return TRUE;
default:
- return false;
+ return FALSE;
}
}
-bool
+bool8
cAudioManager::UsesSirenSwitching(int32 model) const
{
switch (model) {
@@ -1613,21 +1604,21 @@ cAudioManager::UsesSirenSwitching(int32 model) const
case POLICE:
case ENFORCER:
case PREDATOR:
- return true;
+ return TRUE;
default:
- return false;
+ return FALSE;
}
}
-bool
+bool8
cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
{
const float SOUND_INTENSITY = 110.0f;
if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
CVehicle *veh = params.m_pVehicle;
- if (veh->m_bSirenOrAlarm == false && !veh->IsAlarmOn())
- return true;
+ if (veh->m_bSirenOrAlarm == FALSE && !veh->IsAlarmOn())
+ return TRUE;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
@@ -1635,7 +1626,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
m_sQueueSample.m_nCounter = 5;
if (UsesSiren(params.m_nIndex)) {
if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED)
- return true;
+ return TRUE;
if (veh->m_nCarHornTimer && params.m_nIndex != FIRETRUK) {
m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
if (params.m_nIndex == FBICAR)
@@ -1652,33 +1643,32 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 7.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
- return true;
+ return TRUE;
} else
- return true;
+ return TRUE;
} else
- return false;
+ return FALSE;
}
-bool
+bool8
cAudioManager::UsesReverseWarning(int32 model) const
{
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
}
-bool
+bool8
cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
{
const float SOUND_INTENSITY = 50.0f;
@@ -1686,7 +1676,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
CVehicle *veh = params.m_pVehicle;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
+ return FALSE;
if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
@@ -1695,26 +1685,25 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 60;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
- return true;
+ return TRUE;
}
-bool
+bool8
cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
@@ -1725,7 +1714,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
float velocity;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
+ return FALSE;
automobile = (CAutomobile *)params.m_pVehicle;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
@@ -1742,41 +1731,40 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 1.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
AddSampleToRequestedQueue();
}
}
}
}
}
- return true;
+ return TRUE;
}
-bool
+bool8
cAudioManager::ProcessAirBrakes(cVehicleParams& params)
{
CAutomobile *automobile;
uint8 rand;
if (params.m_fDistance > SQR(30))
- return false;
+ return FALSE;
automobile = (CAutomobile *)params.m_pVehicle;
if (!automobile->bEngineOn)
- return true;
+ return TRUE;
if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) &&
(automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f))
- return true;
+ return TRUE;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
rand = m_anRandomTable[0] % 10 + 70;
@@ -1787,30 +1775,29 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = rand;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
- return true;
+ return TRUE;
}
-bool
+bool8
cAudioManager::HasAirBrakes(int32 model) const
{
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
}
-bool
+bool8
cAudioManager::ProcessEngineDamage(cVehicleParams& params)
{
const int engineDamageIntensity = 40;
@@ -1820,12 +1807,12 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params)
uint8 emittingVolume;
if (params.m_fDistance >= SQR(engineDamageIntensity))
- return false;
+ return FALSE;
veh = (CAutomobile *)params.m_pVehicle;
if (veh->bEngineOn) {
engineStatus = veh->Damage.GetEngineStatus();
if (engineStatus > 250 || engineStatus < 100)
- return true;
+ return TRUE;
if (engineStatus < 225) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
emittingVolume = 6;
@@ -1842,30 +1829,29 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 28;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
- return true;
+ return TRUE;
}
-bool
+bool8
cAudioManager::ProcessCarBombTick(cVehicleParams& params)
{
CAutomobile *automobile;
if (params.m_fDistance >= SQR(40.f))
- return false;
+ return FALSE;
automobile = (CAutomobile *)params.m_pVehicle;
if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
@@ -1874,23 +1860,22 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params)
m_sQueueSample.m_nCounter = 35;
m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 60;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
- return true;
+ return TRUE;
}
void
@@ -1900,7 +1885,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
uint8 emittingVol;
float relVol;
float vol;
- bool noReflections;
+ bool8 noReflections;
float maxDist;
static uint8 WaveIndex = 41;
@@ -1910,7 +1895,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
noReflections = 0;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bRequireReflection = FALSE;
event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
switch (event) {
case SOUND_CAR_DOOR_CLOSE_BONNET:
@@ -1950,7 +1935,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
case SOUND_CAR_DOOR_OPEN_BONNET:
@@ -1988,7 +1973,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
case SOUND_CAR_WINDSHIELD_CRACK: {
@@ -2034,7 +2019,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
case SOUND_CAR_LIGHT_BREAK: {
@@ -2079,7 +2064,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
- noReflections = true;
+ noReflections = TRUE;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[0] % 15 + 55;
break;
@@ -2161,7 +2146,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
emittingVol = (37.f * vol * 2500.0f / 96.0f) + 90;
maxDist = SQR(SOUND_INTENSITY);
- noReflections = true;
+ noReflections = TRUE;
break;
}
case SOUND_CAR_BOMB_TICK: {
@@ -2174,7 +2159,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
emittingVol = 60;
break;
}
@@ -2234,7 +2219,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
emittingVol = 50;
maxDist = SQR(SOUND_INTENSITY);
break;
@@ -2265,7 +2250,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
emittingVol = m_anRandomTable[4] % 20 + 90;
break;
}
@@ -2282,7 +2267,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 20 + 55;
CrunchOffset %= 2;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
case SOUND_CAR_PED_COLLISION: {
@@ -2311,23 +2296,22 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
if (m_sQueueSample.m_nVolume != 0) {
if (noReflections) {
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
} else {
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
}
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bIs2D = FALSE;
AddSampleToRequestedQueue();
}
}
}
}
-bool
+bool8
cAudioManager::ProcessTrainNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 300.0f;
@@ -2337,7 +2321,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
float speedMultipler;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
+ return FALSE;
if (params.m_fVelocityChange > 0.0f) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
@@ -2350,19 +2334,18 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
m_sQueueSample.m_nCounter = 32;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -2373,27 +2356,26 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
}
- return true;
+ return TRUE;
}
-bool
+bool8
cAudioManager::ProcessBoatEngine(cVehicleParams& params)
{
CBoat *boat;
@@ -2419,18 +2401,17 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
m_sQueueSample.m_nFrequency = 10386;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
if (FindPlayerVehicle() == params.m_pVehicle) {
@@ -2454,23 +2435,22 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
}
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume)
- return true;
+ return TRUE;
m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
} else {
if (FindPlayerVehicle() == params.m_pVehicle) {
padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
@@ -2512,29 +2492,28 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume)
- return true;
+ return TRUE;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
}
AddSampleToRequestedQueue();
- return true;
+ return TRUE;
}
- return false;
+ return FALSE;
}
-bool
+bool8
cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
{
float velocityChange;
@@ -2542,11 +2521,11 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
float multiplier;
if (params.m_fDistance > SQR(50))
- return false;
+ return FALSE;
velocityChange = Abs(params.m_fVelocityChange);
if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater)
- return true;
+ return TRUE;
velocityChange = Min(0.75f, velocityChange);
multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
@@ -2557,23 +2536,22 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
m_sQueueSample.m_nCounter = 38;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = vol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
- return true;
+ return TRUE;
}
struct tHelicopterSampleData {
@@ -2582,7 +2560,7 @@ struct tHelicopterSampleData {
uint8 m_bBaseVolume;
};
-bool
+bool8
cAudioManager::ProcessHelicopter(cVehicleParams& params)
{
CHeli *heli;
@@ -2593,7 +2571,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams& params)
static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}};
if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params.m_fDistance)
- return false;
+ return FALSE;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
heli = (CHeli *)params.m_pVehicle;
@@ -2601,7 +2579,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams& params)
MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
dist = m_sQueueSample.m_fDistance;
if (dist >= MaxDist)
- return true;
+ return TRUE;
baseDist = gHeliSfxRanges[i].m_fBaseDistance;
if (dist < baseDist)
emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
@@ -2613,23 +2591,22 @@ cAudioManager::ProcessHelicopter(cVehicleParams& params)
m_sQueueSample.m_nCounter = i + 65;
m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
- return true;
+ return TRUE;
}
void
@@ -2771,12 +2748,12 @@ cAudioManager::ProcessJumboDecel(CPlane *plane)
}
}
-bool
+bool8
cAudioManager::SetupJumboTaxiSound(uint8 vol)
{
const float SOUND_INTENSITY = 180.0f;
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
+ return FALSE;
uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY);
@@ -2788,31 +2765,30 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
- return true;
+ return TRUE;
}
-bool
+bool8
cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq)
{
const float SOUND_INTENSITY = 170.0f;
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
+ return FALSE;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
@@ -2820,30 +2796,29 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq)
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
- return true;
+ return TRUE;
}
-bool
+bool8
cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq)
{
const float SOUND_INTENSITY = 180.0f;
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
+ return FALSE;
uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
@@ -2851,60 +2826,59 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq)
m_sQueueSample.m_nCounter = 3;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
- return true;
+ return TRUE;
}
-bool
+bool8
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
{
const float SOUND_INTENSITY = 440.0f;
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
+ return FALSE;
int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = vol;
if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
- return true;
+ return TRUE;
}
-bool
+bool8
cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
{
const float SOUND_INTENSITY = 240.0f;
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
+ return FALSE;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
@@ -2912,28 +2886,27 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_nCounter = 5;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 12;
m_sQueueSample.m_nOffset = 0;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
m_sQueueSample.m_nCounter = 6;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nFrequency += 200;
- m_sQueueSample.m_nOffset = MAX_VOLUME;
+ m_sQueueSample.m_nOffset = 127;
AddSampleToRequestedQueue();
}
- return true;
+ return TRUE;
}
int32
@@ -2954,7 +2927,7 @@ cAudioManager::ProcessPed(CPhysical *ped)
m_sQueueSample.m_vecPos = ped->GetPosition();
- params.m_bDistanceCalculated = false;
+ params.m_bDistanceCalculated = FALSE;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (ped->GetModelIndex() == MI_FATMALE02)
@@ -2993,19 +2966,18 @@ cAudioManager::ProcessPedHeadphones(cPedParams &params)
m_sQueueSample.m_nCounter = 64;
m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 7.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
return;
@@ -3021,9 +2993,9 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
CPed *ped = params.m_pPed;
- bool narrowSoundRange;
+ bool8 narrowSoundRange;
int16 sound;
- bool stereo;
+ bool8 stereo;
CWeapon *weapon;
float maxDist = 0.f; // uninitialized variable
@@ -3031,9 +3003,9 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
weapon = params.m_pPed->GetWeapon();
for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
- stereo = false;
- narrowSoundRange = false;
- m_sQueueSample.m_bRequireReflection = false;
+ stereo = FALSE;
+ narrowSoundRange = FALSE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
switch (sound) {
case SOUND_STEP_START:
@@ -3107,12 +3079,11 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SOUND_FALL_LAND:
case SOUND_FALL_COLLAPSE:
@@ -3135,12 +3106,11 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SOUND_FIGHT_PUNCH_33:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
@@ -3192,42 +3162,40 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
AddFightSound:
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
- narrowSoundRange = true;
+ narrowSoundRange = TRUE;
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
+ RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SOUND_WEAPON_BAT_ATTACK:
m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
- narrowSoundRange = true;
+ narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[2] % 20 + 100;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
else
- stereo = true;
+ stereo = TRUE;
break;
case SOUND_WEAPON_SHOT_FIRED:
weapon = ped->GetWeapon();
@@ -3236,7 +3204,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
- narrowSoundRange = true;
+ narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -3244,22 +3212,21 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 50.0f;
maxDist = SQR(50);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[1] % 10 + 90;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
else
- stereo = true;
+ stereo = TRUE;
break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
- narrowSoundRange = true;
+ narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -3267,18 +3234,17 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
+ RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 15 + 70;
- m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
break;
case WEAPONTYPE_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
- narrowSoundRange = true;
+ narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -3286,22 +3252,21 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[2] % 10 + 100;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
else
- stereo = true;
+ stereo = TRUE;
break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
- narrowSoundRange = true;
+ narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -3309,18 +3274,17 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
+ RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[1] % 15 + 70;
- m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
- narrowSoundRange = true;
+ narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -3328,18 +3292,17 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
+ RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[4] % 15 + 70;
- m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
- narrowSoundRange = true;
+ narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -3347,22 +3310,21 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[4] % 10 + 110;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
else
- stereo = true;
+ stereo = TRUE;
break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
- narrowSoundRange = true;
+ narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
@@ -3370,16 +3332,15 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 90.0f;
maxDist = SQR(90);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[0] % 20 + 80;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
else
- stereo = true;
+ stereo = TRUE;
break;
case WEAPONTYPE_FLAMETHROWER:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
@@ -3392,16 +3353,15 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_nEmittingVolume = 90;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 6;
if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
else
- stereo = true;
+ stereo = TRUE;
break;
default:
continue;
@@ -3444,7 +3404,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
}
emittingVol = 75;
m_sQueueSample.m_nCounter = iSound++;
- narrowSoundRange = true;
+ narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
@@ -3452,12 +3412,11 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
m_sQueueSample.m_nEmittingVolume = 75;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SOUND_WEAPON_AK47_BULLET_ECHO:
case SOUND_WEAPON_UZI_BULLET_ECHO:
@@ -3465,7 +3424,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
- narrowSoundRange = true;
+ narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -3473,16 +3432,15 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[4] % 10 + 40;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
else
- stereo = true;
+ stereo = TRUE;
break;
case SOUND_WEAPON_FLAMETHROWER_FIRE:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
@@ -3495,18 +3453,17 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
emittingVol = 70;
m_sQueueSample.m_nEmittingVolume = 70;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
break;
case SOUND_WEAPON_HIT_PED:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
- narrowSoundRange = true;
+ narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nReleasingVolumeModificator = 7;
@@ -3514,31 +3471,29 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
+ RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[0] % 20 + 90;
- m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
break;
case SOUND_SPLASH:
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
- narrowSoundRange = true;
+ narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
maxDist = SQR(40);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
+ RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[2] % 30 + 70;
- m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
break;
default:
SetupPedComments(params, sound);
@@ -3553,13 +3508,13 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
if (m_sQueueSample.m_nVolume != 0) {
if (stereo) {
if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) {
- m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nOffset = 0;
} else {
- stereo = false;
+ stereo = FALSE;
}
}
- m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bReverbFlag = TRUE;
AddSampleToRequestedQueue();
if (stereo) {
m_sQueueSample.m_nOffset = 127;
@@ -6087,8 +6042,10 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
AudioManager.m_sQueueSample.m_nLoopCount = 1;
+#ifndef GTA_PS2
AudioManager.m_sQueueSample.m_nLoopStart = 0;
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
+#endif // !GTA_PS2
AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
switch (sampleIndex) {
@@ -6101,18 +6058,18 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_fSoundIntensity = 50.0f;
break;
}
- AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
+ AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE;
AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
- AudioManager.m_sQueueSample.m_bReverbFlag = false;
- AudioManager.m_sQueueSample.m_bRequireReflection = false;
+ AudioManager.m_sQueueSample.m_bReverbFlag = FALSE;
+ AudioManager.m_sQueueSample.m_bRequireReflection = FALSE;
} else {
- AudioManager.m_sQueueSample.m_bReverbFlag = true;
- AudioManager.m_sQueueSample.m_bRequireReflection = true;
+ AudioManager.m_sQueueSample.m_bReverbFlag = TRUE;
+ AudioManager.m_sQueueSample.m_bRequireReflection = TRUE;
}
- AudioManager.m_sQueueSample.m_bIs2D = false;
+ AudioManager.m_sQueueSample.m_bIs2D = FALSE;
AudioManager.m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
if (CTimer::GetIsSlowMotionActive())
@@ -6122,12 +6079,12 @@ cPedComments::Process()
}
// Switch bank
- if (m_nActiveBank) {
- actualUsedBank = SFX_BANK_PED_COMMENTS;
- m_nActiveBank = SFX_BANK_0;
+ if (m_nActiveBank == 0) {
+ actualUsedBank = 0;
+ m_nActiveBank = 1;
} else {
- actualUsedBank = SFX_BANK_0;
- m_nActiveBank = SFX_BANK_PED_COMMENTS;
+ actualUsedBank = 1;
+ m_nActiveBank = 0;
}
comment = m_asPedComments[actualUsedBank];
for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
@@ -6203,15 +6160,14 @@ cAudioManager::ProcessExplosions(int32 explosion)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
AddSampleToRequestedQueue();
}
}
@@ -6273,14 +6229,13 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 10;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -6317,14 +6272,13 @@ cAudioManager::ProcessWaterCannon(int32)
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nEmittingVolume = 50;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -6386,8 +6340,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = 9000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
emittingVolume = RandomDisplacement(10) + 50;
break;
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
@@ -6400,7 +6354,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
emittingVolume = m_anRandomTable[2] % 20 + 90;
break;
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1:
@@ -6414,7 +6368,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_PAYPHONE_RINGING:
m_sQueueSample.m_fSoundIntensity = 80.0f;
@@ -6424,8 +6378,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
break;
case SCRIPT_SOUND_GLASS_BREAK_L:
m_sQueueSample.m_fSoundIntensity = 60.0f;
@@ -6435,7 +6389,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_GLASS_BREAK_S:
m_sQueueSample.m_fSoundIntensity = 60.0f;
@@ -6445,7 +6399,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_GLASS_CRACK:
m_sQueueSample.m_fSoundIntensity = 60.0f;
@@ -6455,8 +6409,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
m_sQueueSample.m_fSoundIntensity = 55.0f;
@@ -6465,7 +6419,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
emittingVolume = RandomDisplacement(11) + 25;
break;
case SCRIPT_SOUND_BOX_DESTROYED_1:
@@ -6475,8 +6429,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
emittingVolume = m_anRandomTable[2] % 20 + 80;
break;
case SCRIPT_SOUND_BOX_DESTROYED_2:
@@ -6486,8 +6440,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
emittingVolume = m_anRandomTable[2] % 20 + 80;
break;
case SCRIPT_SOUND_METAL_COLLISION:
@@ -6498,8 +6452,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
emittingVolume = m_anRandomTable[2] % 30 + 70;
break;
case SCRIPT_SOUND_TIRE_COLLISION:
@@ -6510,8 +6464,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
emittingVolume = m_anRandomTable[2] % 30 + 60;
break;
case SCRIPT_SOUND_GUNSHELL_DROP:
@@ -6546,7 +6500,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
emittingVolume = m_anRandomTable[2] % 20 + 30;
break;
case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
@@ -6556,7 +6510,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
emittingVolume = m_anRandomTable[2] % 20 + 30;
break;
default:
@@ -6570,11 +6524,10 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_bReverbFlag = TRUE;
AddSampleToRequestedQueue();
}
}
@@ -7175,14 +7128,13 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bRequireReflection = false;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -7247,16 +7199,15 @@ cAudioManager::ProcessPornCinema(uint8 sound)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -7270,15 +7221,14 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = rand + 1;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000;
}
@@ -7308,16 +7258,15 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_WORKSHOP;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 30;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -7347,16 +7296,15 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SAWMILL;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 30;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
@@ -7367,15 +7315,14 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SAWMILL;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000;
}
@@ -7403,16 +7350,15 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_LAUNDERETTE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 45;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@@ -7421,16 +7367,15 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_LAUNDERETTE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 110;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -7460,16 +7405,15 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SHOP;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 30;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
@@ -7481,16 +7425,15 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SHOP;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = rand + 1;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 70;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000;
}
@@ -7524,16 +7467,15 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_AIRPORT;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 110;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000;
}
@@ -7571,16 +7513,15 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = rand;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000;
}
@@ -7620,16 +7561,15 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = rand;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000;
}
@@ -7668,16 +7608,15 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_nEmittingVolume = rand;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
AddSampleToRequestedQueue();
gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000;
}
@@ -7720,19 +7659,18 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
cPedParams params;
- params.m_bDistanceCalculated = true;
+ params.m_bDistanceCalculated = TRUE;
params.m_fDistance = distSquared;
SetupPedComments(params, SOUND_INJURED_PED_MALE_PRISON);
}
@@ -7768,14 +7706,13 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55;
- m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_bReverbFlag = FALSE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
@@ -7786,15 +7723,14 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nOffset = 63;
- m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 30;
- m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bRequireReflection = false;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -7802,10 +7738,10 @@ cAudioManager::ProcessWeather(int32 id)
void
cAudioManager::ProcessFrontEnd()
{
- bool stereo;
- bool processedPickup;
- bool processedMission;
- bool frontendBank;
+ bool8 stereo;
+ bool8 processedPickup;
+ bool8 processedMission;
+ bool8 frontendBank;
int16 sample;
static uint8 iSound = 0;
@@ -7813,10 +7749,10 @@ cAudioManager::ProcessFrontEnd()
static uint32 cPartMisComNextFrame = 0;
for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
- processedPickup = false;
- stereo = false;
- processedMission = false;
- frontendBank = false;
+ processedPickup = FALSE;
+ stereo = FALSE;
+ processedMission = FALSE;
+ frontendBank = FALSE;
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
@@ -7828,7 +7764,7 @@ cAudioManager::ProcessFrontEnd()
case SOUND_GARAGE_BAD_VEHICLE:
case SOUND_GARAGE_BOMB_ALREADY_SET:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
- stereo = true;
+ stereo = TRUE;
break;
case SOUND_GARAGE_OPENING:
case SOUND_GARAGE_BOMB1_SET:
@@ -7844,19 +7780,19 @@ cAudioManager::ProcessFrontEnd()
case SOUND_EVIDENCE_PICKUP:
case SOUND_UNLOAD_GOLD:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT;
- processedPickup = true;
- stereo = true;
+ processedPickup = TRUE;
+ stereo = TRUE;
break;
case SOUND_PICKUP_WEAPON_BOUGHT:
case SOUND_PICKUP_WEAPON:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT;
- processedPickup = true;
- stereo = true;
+ processedPickup = TRUE;
+ stereo = TRUE;
break;
case SOUND_PICKUP_ERROR:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
- processedPickup = true;
- stereo = true;
+ processedPickup = TRUE;
+ stereo = TRUE;
break;
case SOUND_PICKUP_BONUS:
case SOUND_PICKUP_MONEY:
@@ -7865,8 +7801,8 @@ cAudioManager::ProcessFrontEnd()
case SOUND_PICKUP_PACMAN_PACKAGE:
case SOUND_PICKUP_FLOAT_PACKAGE:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT;
- processedPickup = true;
- stereo = true;
+ processedPickup = TRUE;
+ stereo = TRUE;
break;
case SOUND_PAGER:
// TODO: ps2 code
@@ -7883,49 +7819,49 @@ cAudioManager::ProcessFrontEnd()
break;
case SOUND_PART_MISSION_COMPLETE:
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
- processedMission = true;
+ processedMission = TRUE;
break;
case SOUND_FRONTEND_MENU_STARTING:
m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
- stereo = true;
+ stereo = TRUE;
break;
case SOUND_FRONTEND_MENU_NEW_PAGE:
m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
- stereo = true;
- frontendBank = true;
+ stereo = TRUE;
+ frontendBank = TRUE;
break;
case SOUND_FRONTEND_MENU_NAVIGATION:
m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
- stereo = true;
- frontendBank = true;
+ stereo = TRUE;
+ frontendBank = TRUE;
break;
case SOUND_FRONTEND_MENU_SETTING_CHANGE:
m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
- stereo = true;
- frontendBank = true;
+ stereo = TRUE;
+ frontendBank = TRUE;
break;
case SOUND_FRONTEND_MENU_BACK:
m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
- stereo = true;
- frontendBank = true;
+ stereo = TRUE;
+ frontendBank = TRUE;
break;
case SOUND_FRONTEND_STEREO:
m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
- stereo = true;
- frontendBank = true;
+ stereo = TRUE;
+ frontendBank = TRUE;
break;
case SOUND_FRONTEND_MONO:
m_sQueueSample.m_nSampleIndex = SFX_MONO;
- frontendBank = true;
+ frontendBank = TRUE;
break;
case SOUND_FRONTEND_AUDIO_TEST:
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
- frontendBank = true;
+ frontendBank = TRUE;
break;
case SOUND_FRONTEND_FAIL:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
- frontendBank = true;
- stereo = true;
+ frontendBank = TRUE;
+ stereo = TRUE;
break;
case SOUND_FRONTEND_RADIO_TURN_OFF:
case SOUND_FRONTEND_RADIO_CHANGE:
@@ -7962,24 +7898,23 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nVolume = 110;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nBankIndex = frontendBank ? SFX_BANK_FRONT_END_MENU : SFX_BANK_0;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
if (stereo)
m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31;
else
m_sQueueSample.m_nOffset = 63;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = FALSE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
if (stereo) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset;
+ m_sQueueSample.m_nOffset = 127 - m_sQueueSample.m_nOffset;
AddSampleToRequestedQueue();
}
}
@@ -7990,7 +7925,7 @@ cAudioManager::ProcessCrane()
{
CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity;
float distSquared;
- bool distCalculated = false;
+ bool8 distCalculated = FALSE;
static const int intensity = 80;
if (crane) {
@@ -8005,19 +7940,18 @@ cAudioManager::ProcessCrane()
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 100;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
@@ -8025,9 +7959,9 @@ cAudioManager::ProcessCrane()
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
AddSampleToRequestedQueue();
}
}
@@ -8075,14 +8009,13 @@ cAudioManager::ProcessProjectiles()
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -8100,7 +8033,7 @@ cAudioManager::ProcessGarages()
uint32 sampleIndex;
uint8 j;
float distSquared;
- bool distCalculated;
+ bool8 distCalculated;
static uint8 iSound = 32;
@@ -8111,7 +8044,7 @@ cAudioManager::ProcessGarages()
if (entity == nil)
continue;
m_sQueueSample.m_vecPos = entity->GetPosition();
- distCalculated = false;
+ distCalculated = FALSE;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
state = CGarages::aGarages[i].m_eGarageState;
@@ -8131,7 +8064,7 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nCounter = iSound++;
if (iSound < 32)
iSound = 32;
@@ -8143,7 +8076,7 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
}
} else {
m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
@@ -8152,19 +8085,18 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nEmittingVolume = 90;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
break;
@@ -8193,16 +8125,15 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nEmittingVolume = 60;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
m_sQueueSample.m_nCounter = iSound++;
if (iSound < 32)
iSound = 32;
- m_sQueueSample.m_bRequireReflection = true;
+ m_sQueueSample.m_bRequireReflection = TRUE;
AddSampleToRequestedQueue();
}
}
@@ -8218,7 +8149,7 @@ void
cAudioManager::ProcessFireHydrant()
{
float distSquared;
- bool distCalculated = false;
+ bool8 distCalculated = FALSE;
static const int intensity = 35;
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
@@ -8230,19 +8161,18 @@ cAudioManager::ProcessFireHydrant()
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 40;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -8255,7 +8185,7 @@ void
cAudioManager::ProcessBridge()
{
float dist;
- bool distCalculated = false;
+ bool8 distCalculated = FALSE;
if (CBridge::pLiftRoad) {
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
@@ -8290,19 +8220,18 @@ cAudioManager::ProcessBridgeWarning()
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 100;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 450.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReverbFlag = FALSE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -8317,18 +8246,17 @@ cAudioManager::ProcessBridgeMotor()
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = 5500;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bReverbFlag = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -8352,18 +8280,17 @@ cAudioManager::ProcessBridgeOneShots()
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bReverbFlag = FALSE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
@@ -8371,7 +8298,7 @@ cAudioManager::ProcessBridgeOneShots()
#pragma endregion
#pragma region MISSION_AUDIO
-bool g_bMissionAudioLoadFailed;
+bool8 g_bMissionAudioLoadFailed;
struct MissionAudioData {
const char *m_pName;
@@ -8425,7 +8352,7 @@ FindMissionAudioSfx(const char *name)
return NO_SAMPLE;
}
-bool
+bool8
cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
{
switch (soundMission) {
@@ -8441,9 +8368,9 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
case STREAMED_SOUND_MISSION_R5_A:
case STREAMED_SOUND_MISSION_LO2_A:
case STREAMED_SOUND_MISSION_LO6_A:
- return true;
+ return TRUE;
default:
- return false;
+ return FALSE;
}
}
@@ -8456,12 +8383,12 @@ cAudioManager::PreloadMissionAudio(Const char *name)
m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.m_bIsPlaying = false;
+ m_sMissionAudio.m_bIsPlaying = FALSE;
m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
m_sMissionAudio.m_nMissionAudioCounter *= 4;
- m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.m_bPredefinedProperties = true;
- g_bMissionAudioLoadFailed = false;
+ m_sMissionAudio.m_bIsPlayed = FALSE;
+ m_sMissionAudio.m_bPredefinedProperties = TRUE;
+ g_bMissionAudioLoadFailed = FALSE;
}
}
}
@@ -8479,7 +8406,7 @@ void
cAudioManager::SetMissionAudioLocation(float x, float y, float z)
{
if (m_bIsInitialised) {
- m_sMissionAudio.m_bPredefinedProperties = false;
+ m_sMissionAudio.m_bPredefinedProperties = FALSE;
m_sMissionAudio.m_vecPos = CVector(x, y, z);
}
}
@@ -8489,10 +8416,10 @@ cAudioManager::PlayLoadedMissionAudio()
{
if (m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED &&
m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_STOPPED)
- m_sMissionAudio.m_bIsPlayed = true;
+ m_sMissionAudio.m_bIsPlayed = TRUE;
}
-bool
+bool8
cAudioManager::IsMissionAudioSampleFinished()
{
if (m_bIsInitialised)
@@ -8510,9 +8437,9 @@ cAudioManager::ClearMissionAudio()
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.m_bIsPlaying = false;
- m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.m_bPredefinedProperties = true;
+ m_sMissionAudio.m_bIsPlaying = FALSE;
+ m_sMissionAudio.m_bIsPlayed = FALSE;
+ m_sMissionAudio.m_bPredefinedProperties = TRUE;
m_sMissionAudio.m_nMissionAudioCounter = 0;
}
}
@@ -8565,9 +8492,9 @@ cAudioManager::ProcessMissionAudio()
SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
} else {
if (m_nUserPause)
- SampleManager.PauseStream(1, 1);
+ SampleManager.PauseStream(TRUE, 1);
if (m_sMissionAudio.m_bPredefinedProperties) {
- SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
+ SampleManager.SetStreamedVolumeAndPan(80, 63, TRUE, 1);
} else {
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos);
if (distSquared >= SQR(50.0f)) {
@@ -8579,7 +8506,7 @@ cAudioManager::ProcessMissionAudio()
TranslateEntity(&m_sMissionAudio.m_vecPos, &vec);
pan = ComputePan(50.f, &vec);
}
- SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, 1);
+ SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, 1);
}
SampleManager.StartPreloadedStreamedFile(1);
}
@@ -8606,9 +8533,9 @@ cAudioManager::ProcessMissionAudio()
} else if (m_sMissionAudio.m_bIsPlaying) {
if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
if (m_nUserPause)
- SampleManager.PauseStream(1, 1);
+ SampleManager.PauseStream(TRUE, 1);
else
- SampleManager.PauseStream(0, 1);
+ SampleManager.PauseStream(FALSE, 1);
} else {
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
@@ -8623,7 +8550,7 @@ cAudioManager::ProcessMissionAudio()
break;
nCheckPlayingDelay = 0;
}
- m_sMissionAudio.m_bIsPlaying = true;
+ m_sMissionAudio.m_bIsPlaying = TRUE;
}
break;
default:
@@ -8633,7 +8560,7 @@ cAudioManager::ProcessMissionAudio()
case LOADING_STATUS_FAILED:
if (++nFramesUntilFailedLoad >= 90) {
nFramesForPretendPlaying = 0;
- g_bMissionAudioLoadFailed = true;
+ g_bMissionAudioLoadFailed = TRUE;
nFramesUntilFailedLoad = 0;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
}
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index f61350fb..2e391349 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -13,20 +13,16 @@
cAudioManager AudioManager;
-const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
-const int policeChannel = channels + 1;
-const int allChannels = channels + 2;
-
#define SPEED_OF_SOUND 343.f
#define TIME_SPENT 50
cAudioManager::cAudioManager()
{
- m_bIsInitialised = false;
- m_bReverb = true;
+ m_bIsInitialised = FALSE;
+ m_bReverb = TRUE;
m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
m_nTimeSpent = TIME_SPENT;
- m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
+ m_nActiveSamples = NUM_CHANNELS_GENERIC;
m_nActiveSampleQueue = 1;
ClearRequestedQueue();
m_nActiveSampleQueue = 0;
@@ -34,16 +30,16 @@ cAudioManager::cAudioManager()
ClearActiveSamples();
GenerateIntegerRandomNumberTable();
field_4 = 0;
- m_bDynamicAcousticModelingStatus = true;
+ m_bDynamicAcousticModelingStatus = TRUE;
for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
- m_asAudioEntities[i].m_bIsUsed = false;
+ m_asAudioEntities[i].m_bIsUsed = FALSE;
m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES;
}
m_nAudioEntitiesTotal = 0;
m_FrameCounter = 0;
- m_bFifthFrameFlag = false;
- m_bTimerJustReset = false;
+ m_bFifthFrameFlag = FALSE;
+ m_bTimerJustReset = FALSE;
m_nTimer = 0;
}
@@ -81,7 +77,7 @@ cAudioManager::Terminate()
MusicManager.Terminate();
for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
- m_asAudioEntities[i].m_bIsUsed = false;
+ m_asAudioEntities[i].m_bIsUsed = FALSE;
m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
}
@@ -96,7 +92,7 @@ cAudioManager::Terminate()
SampleManager.Terminate();
- m_bIsInitialised = false;
+ m_bIsInitialised = FALSE;
PostTerminateGameSpecificShutdown();
}
}
@@ -108,7 +104,7 @@ cAudioManager::Service()
if (m_bTimerJustReset) {
ResetAudioLogicTimers(m_nTimer);
MusicManager.ResetTimers(m_nTimer);
- m_bTimerJustReset = false;
+ m_bTimerJustReset = FALSE;
}
if (m_bIsInitialised) {
m_nPreviousUserPause = m_nUserPause;
@@ -130,8 +126,8 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
return AEHANDLE_ERROR_BADAUDIOTYPE;
for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
if (!m_asAudioEntities[i].m_bIsUsed) {
- m_asAudioEntities[i].m_bIsUsed = true;
- m_asAudioEntities[i].m_bStatus = false;
+ m_asAudioEntities[i].m_bIsUsed = TRUE;
+ m_asAudioEntities[i].m_bStatus = FALSE;
m_asAudioEntities[i].m_nType = type;
m_asAudioEntities[i].m_pEntity = entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
@@ -150,7 +146,7 @@ void
cAudioManager::DestroyEntity(int32 id)
{
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) {
- m_asAudioEntities[id].m_bIsUsed = false;
+ m_asAudioEntities[id].m_bIsUsed = FALSE;
for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
if (id == m_anAudioEntityIndices[i]) {
if (i < NUM_AUDIOENTITIES - 1)
@@ -163,7 +159,7 @@ cAudioManager::DestroyEntity(int32 id)
}
void
-cAudioManager::SetEntityStatus(int32 id, uint8 status)
+cAudioManager::SetEntityStatus(int32 id, bool8 status)
{
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
m_asAudioEntities[id].m_bStatus = status;
@@ -191,7 +187,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
}
} else {
int32 i = 0;
- while (true) {
+ while (TRUE) {
if (i >= entity.m_AudioEvents) {
if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
entity.m_awAudioEvent[i] = sound;
@@ -238,7 +234,7 @@ cAudioManager::SetEffectsFadeVol(uint8 volume) const
}
void
-cAudioManager::SetMonoMode(uint8 mono)
+cAudioManager::SetMonoMode(bool8 mono)
{
SampleManager.SetMonoMode(mono);
}
@@ -253,7 +249,7 @@ void
cAudioManager::ResetTimers(uint32 time)
{
if (m_bIsInitialised) {
- m_bTimerJustReset = true;
+ m_bTimerJustReset = TRUE;
m_nTimer = time;
ClearRequestedQueue();
if (m_nActiveSampleQueue) {
@@ -267,7 +263,7 @@ cAudioManager::ResetTimers(uint32 time)
}
ClearActiveSamples();
ClearMissionAudio();
- SampleManager.StopChannel(policeChannel);
+ SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
SampleManager.SetEffectsFadeVolume(0);
SampleManager.SetMusicFadeVolume(0);
MusicManager.ResetMusicAfterReload();
@@ -325,7 +321,7 @@ cAudioManager::Get3DProviderName(uint8 id) const
if (!m_bIsInitialised)
return nil;
#ifdef AUDIO_OAL
- id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
+ id = Clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
#else
// We don't want that either since it will crash the game, but skipping for now
if (id >= SampleManager.GetNum3DProvidersAvailable())
@@ -372,13 +368,13 @@ cAudioManager::SetSpeakerConfig(int32 conf) const
SampleManager.SetSpeakerConfig(conf);
}
-bool
+bool8
cAudioManager::IsMP3RadioChannelAvailable() const
{
if (m_bIsInitialised)
return SampleManager.IsMP3RadioChannelAvailable();
- return false;
+ return FALSE;
}
void
@@ -398,27 +394,27 @@ cAudioManager::ReacquireDigitalHandle() const
}
void
-cAudioManager::SetDynamicAcousticModelingStatus(uint8 status)
+cAudioManager::SetDynamicAcousticModelingStatus(bool8 status)
{
- m_bDynamicAcousticModelingStatus = status!=0;
+ m_bDynamicAcousticModelingStatus = status;
}
-bool
+bool8
cAudioManager::CheckForAnAudioFileOnCD() const
{
return SampleManager.CheckForAnAudioFileOnCD();
}
-uint8
+char
cAudioManager::GetCDAudioDriveLetter() const
{
if (m_bIsInitialised)
return SampleManager.GetCDAudioDriveLetter();
- return 0;
+ return '\0';
}
-bool
+bool8
cAudioManager::IsAudioInitialised() const
{
return m_bIsInitialised;
@@ -427,9 +423,12 @@ cAudioManager::IsAudioInitialised() const
void
cAudioManager::ServiceSoundEffects()
{
+#ifdef FIX_BUGS
+ if(CTimer::GetLogicalFramesPassed() != 0)
+#endif
m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
if (m_nUserPause && !m_nPreviousUserPause) {
- for (int32 i = 0; i < allChannels; i++)
+ for (int32 i = 0; i < NUM_CHANNELS; i++)
SampleManager.StopChannel(i);
ClearRequestedQueue();
@@ -527,7 +526,7 @@ cAudioManager::RandomDisplacement(uint32 seed) const
{
int32 value;
- static bool bPos = true;
+ static bool8 bPos = TRUE;
static uint32 Adjustment = 0;
if (!seed)
@@ -558,7 +557,7 @@ cAudioManager::AddSampleToRequestedQueue()
{
int32 calculatedVolume;
uint8 sampleIndex;
- bool bReflections;
+ bool8 bReflections;
if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume);
@@ -571,21 +570,21 @@ cAudioManager::AddSampleToRequestedQueue()
++m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
}
m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
- m_sQueueSample.m_bLoopEnded = false;
+ m_sQueueSample.m_bLoopEnded = FALSE;
if (m_sQueueSample.m_bIs2D) {
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bRequireReflection = FALSE;
m_sQueueSample.m_nLoopsRemaining = 0;
}
if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
bReflections = m_sQueueSample.m_bRequireReflection;
} else {
- bReflections = false;
+ bReflections = FALSE;
m_sQueueSample.m_nLoopsRemaining = 0;
}
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bRequireReflection = FALSE;
if (!m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bReverbFlag = FALSE;
m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
@@ -692,7 +691,12 @@ cAudioManager::UpdateReflections()
void
cAudioManager::AddReleasingSounds()
{
- bool toProcess[44]; // why not 27?
+ // in case someone would want to increase it
+#ifdef FIX_BUGS
+ bool8 toProcess[NUM_CHANNELS_GENERIC];
+#else
+ bool8 toProcess[44];
+#endif
int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
@@ -701,19 +705,19 @@ cAudioManager::AddReleasingSounds()
if (sample.m_bLoopEnded)
continue;
- toProcess[i] = false;
+ toProcess[i] = FALSE;
for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) {
if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex &&
sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) {
- toProcess[i] = true;
+ toProcess[i] = TRUE;
break;
}
}
if (!toProcess[i]) {
if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
- if (!sample.m_nReleasingVolumeDivider)
+ if (sample.m_nReleasingVolumeDivider == 0)
continue;
- if (!sample.m_nLoopCount) {
+ if (sample.m_nLoopCount == 0) {
if (sample.m_nVolumeChange == -1) {
sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider;
if (sample.m_nVolumeChange <= 0)
@@ -725,6 +729,9 @@ cAudioManager::AddReleasingSounds()
}
sample.m_nVolume -= sample.m_nVolumeChange;
}
+#ifdef FIX_BUGS
+ if(CTimer::GetLogicalFramesPassed() != 0)
+#endif
--sample.m_nReleasingVolumeDivider;
if (m_bFifthFrameFlag) {
if (sample.m_nReleasingVolumeModificator < 20)
@@ -741,7 +748,7 @@ cAudioManager::AddReleasingSounds()
void
cAudioManager::ProcessActiveQueues()
{
- bool flag;
+ bool8 flag;
float position2;
float position1;
@@ -758,8 +765,8 @@ cAudioManager::ProcessActiveQueues()
CVector position;
for (int32 i = 0; i < m_nActiveSamples; i++) {
- m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
- m_asActiveSamples[i].m_bIsProcessed = false;
+ m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = FALSE;
+ m_asActiveSamples[i].m_bIsProcessed = FALSE;
}
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
@@ -775,15 +782,15 @@ cAudioManager::ProcessActiveQueues()
flag = !(j & 1);
}
if (flag && !SampleManager.GetChannelUsedFlag(j)) {
- sample.m_bLoopEnded = true;
- m_asActiveSamples[j].m_bLoopEnded = true;
+ sample.m_bLoopEnded = TRUE;
+ m_asActiveSamples[j].m_bLoopEnded = TRUE;
m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
continue;
}
}
- sample.m_bIsProcessed = true;
- m_asActiveSamples[j].m_bIsProcessed = true;
+ sample.m_bIsProcessed = TRUE;
+ m_asActiveSamples[j].m_bIsProcessed = TRUE;
sample.m_nVolumeChange = -1;
if (!sample.m_bReleasingSoundFlag) {
if (sample.m_bIs2D) {
@@ -837,8 +844,8 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
break;
}
- sample.m_bIsProcessed = false;
- m_asActiveSamples[j].m_bIsProcessed = false;
+ sample.m_bIsProcessed = FALSE;
+ m_asActiveSamples[j].m_bIsProcessed = FALSE;
}
}
}
@@ -902,8 +909,8 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity);
SampleManager.StartChannel(j);
}
- m_asActiveSamples[j].m_bIsProcessed = true;
- sample.m_bIsProcessed = true;
+ m_asActiveSamples[j].m_bIsProcessed = TRUE;
+ sample.m_bIsProcessed = TRUE;
sample.m_nVolumeChange = -1;
break;
}
@@ -930,28 +937,30 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_nBankIndex = INVALID_SFX_BANK;
- m_asActiveSamples[i].m_bIs2D = false;
+ m_asActiveSamples[i].m_bIs2D = FALSE;
m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
m_asActiveSamples[i].m_nFrequency = 0;
m_asActiveSamples[i].m_nVolume = 0;
m_asActiveSamples[i].m_nEmittingVolume = 0;
m_asActiveSamples[i].m_fDistance = 0.0f;
- m_asActiveSamples[i].m_bIsProcessed = false;
- m_asActiveSamples[i].m_bLoopEnded = false;
+ m_asActiveSamples[i].m_bIsProcessed = FALSE;
+ m_asActiveSamples[i].m_bLoopEnded = FALSE;
m_asActiveSamples[i].m_nLoopCount = 1;
+#ifndef GTA_PS2
m_asActiveSamples[i].m_nLoopStart = 0;
m_asActiveSamples[i].m_nLoopEnd = -1;
+#endif
m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
m_asActiveSamples[i].m_nOffset = 63;
- m_asActiveSamples[i].m_bReleasingSoundFlag = false;
+ m_asActiveSamples[i].m_bReleasingSoundFlag = FALSE;
m_asActiveSamples[i].m_nCalculatedVolume = 0;
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
m_asActiveSamples[i].m_nVolumeChange = -1;
m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
- m_asActiveSamples[i].m_bReverbFlag = false;
+ m_asActiveSamples[i].m_bReverbFlag = FALSE;
m_asActiveSamples[i].m_nLoopsRemaining = 0;
- m_asActiveSamples[i].m_bRequireReflection = false;
+ m_asActiveSamples[i].m_bRequireReflection = FALSE;
}
}
@@ -968,7 +977,7 @@ void
cAudioManager::AdjustSamplesVolume()
{
for (int i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
- tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] + 1];
+ tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (!pSample->m_bIs2D)
pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 2f86ee98..70302745 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -2,7 +2,7 @@
#include "audio_enums.h"
#include "AudioCollision.h"
-#include "PoliceRadio.h"
+#include "PolRadio.h"
class tSound
{
@@ -11,26 +11,28 @@ public:
int32 m_nCounter;
int32 m_nSampleIndex;
uint8 m_nBankIndex;
- bool m_bIs2D;
+ bool8 m_bIs2D;
int32 m_nReleasingVolumeModificator;
uint32 m_nFrequency;
uint8 m_nVolume;
float m_fDistance;
int32 m_nLoopCount;
+#ifndef GTA_PS2
int32 m_nLoopStart;
int32 m_nLoopEnd;
+#endif
uint8 m_nEmittingVolume;
float m_fSpeedMultiplier;
float m_fSoundIntensity;
- bool m_bReleasingSoundFlag;
+ bool8 m_bReleasingSoundFlag;
CVector m_vecPos;
- bool m_bReverbFlag;
+ bool8 m_bReverbFlag;
uint8 m_nLoopsRemaining;
- bool m_bRequireReflection; // Used for oneshots
+ bool8 m_bRequireReflection; // Used for oneshots
uint8 m_nOffset;
int32 m_nReleasingVolumeDivider;
- bool m_bIsProcessed;
- bool m_bLoopEnded;
+ bool8 m_bIsProcessed;
+ bool8 m_bLoopEnded;
int32 m_nCalculatedVolume;
int8 m_nVolumeChange;
};
@@ -45,7 +47,7 @@ class tAudioEntity
public:
eAudioType m_nType;
void *m_pEntity;
- bool m_bIsUsed;
+ bool8 m_bIsUsed;
uint8 m_bStatus;
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
@@ -99,13 +101,13 @@ class cMissionAudio
{
public:
CVector m_vecPos;
- bool m_bPredefinedProperties;
+ bool8 m_bPredefinedProperties;
int32 m_nSampleIndex;
uint8 m_nLoadingStatus;
uint8 m_nPlayStatus;
- bool m_bIsPlaying;
+ bool8 m_bIsPlaying;
int32 m_nMissionAudioCounter;
- bool m_bIsPlayed;
+ bool8 m_bIsPlayed;
};
VALIDATE_SIZE(cMissionAudio, 32);
@@ -129,7 +131,7 @@ class CPed;
class cPedParams
{
public:
- bool m_bDistanceCalculated;
+ bool8 m_bDistanceCalculated;
float m_fDistance;
CPed *m_pPed;
@@ -144,7 +146,7 @@ public:
class cVehicleParams
{
public:
- bool m_bDistanceCalculated;
+ bool8 m_bDistanceCalculated;
float m_fDistance;
CVehicle *m_pVehicle;
cTransmission *m_pTransmission;
@@ -184,21 +186,21 @@ enum {
class cAudioManager
{
public:
- bool m_bIsInitialised;
- bool m_bReverb; // unused
- bool m_bFifthFrameFlag;
+ bool8 m_bIsInitialised;
+ bool8 m_bReverb; // unused
+ bool8 m_bFifthFrameFlag;
uint8 m_nActiveSamples;
uint8 field_4; // unused
- bool m_bDynamicAcousticModelingStatus;
+ bool8 m_bDynamicAcousticModelingStatus;
float m_fSpeedOfSound;
- bool m_bTimerJustReset;
+ bool8 m_bTimerJustReset;
int32 m_nTimer;
tSound m_sQueueSample;
uint8 m_nActiveSampleQueue;
- tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
- uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
+ tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC];
+ uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC];
uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
- tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS];
+ tSound m_asActiveSamples[NUM_CHANNELS_GENERIC];
tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
int32 m_nAudioEntitiesTotal;
@@ -230,19 +232,19 @@ public:
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
- bool ShouldDuckMissionAudio() const { return m_sMissionAudio.m_nPlayStatus == 1; }
+ bool8 ShouldDuckMissionAudio() const { return m_sMissionAudio.m_nPlayStatus == 1; }
// "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample);
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
- uint8 counter, bool notLooping);
+ uint8 counter, bool8 notLooping);
void AddReflectionsToRequestedQueue();
void AddReleasingSounds();
void AddSampleToRequestedQueue();
void AgeCrimes();
- void CalculateDistance(bool &condition, float dist);
- bool CheckForAnAudioFileOnCD() const;
+ void CalculateDistance(bool8 &condition, float dist);
+ bool8 CheckForAnAudioFileOnCD() const;
void ClearActiveSamples();
void ClearMissionAudio();
void ClearRequestedQueue();
@@ -338,7 +340,7 @@ public:
void GenerateIntegerRandomNumberTable();
char *Get3DProviderName(uint8 id) const;
- uint8 GetCDAudioDriveLetter() const;
+ char GetCDAudioDriveLetter() const;
int8 GetCurrent3DProviderIndex() const;
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
float GetCollisionOneShotRatio(int32 a, float b) const;
@@ -355,17 +357,17 @@ public:
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
cTransmission *transmission, float velocityChange);
- bool HasAirBrakes(int32 model) const;
+ bool8 HasAirBrakes(int32 model) const;
void Initialise();
void InitialisePoliceRadio();
void InitialisePoliceRadioZones();
void InterrogateAudioEntities();
- bool IsAudioInitialised() const;
- bool IsMissionAudioSampleFinished();
- bool IsMP3RadioChannelAvailable() const;
+ bool8 IsAudioInitialised() const;
+ bool8 IsMissionAudioSampleFinished();
+ bool8 IsMP3RadioChannelAvailable() const;
- bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
+ bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
void PlayLoadedMissionAudio();
void PlayOneShot(int32 index, uint16 sound, float vol);
@@ -379,27 +381,27 @@ public:
void PreTerminateGameSpecificShutdown();
/// processX - main logic of adding new sounds
void ProcessActiveQueues();
- bool ProcessAirBrakes(cVehicleParams& params);
+ bool8 ProcessAirBrakes(cVehicleParams& params);
void ProcessAirportScriptObject(uint8 sound);
- bool ProcessBoatEngine(cVehicleParams& params);
- bool ProcessBoatMovingOverWater(cVehicleParams& params);
+ bool8 ProcessBoatEngine(cVehicleParams& params);
+ bool8 ProcessBoatMovingOverWater(cVehicleParams& params);
void ProcessBridge();
void ProcessBridgeMotor();
void ProcessBridgeOneShots();
void ProcessBridgeWarning();
- bool ProcessCarBombTick(cVehicleParams& params);
+ bool8 ProcessCarBombTick(cVehicleParams& params);
void ProcessCesna(cVehicleParams& params);
void ProcessCinemaScriptObject(uint8 sound);
void ProcessCrane();
void ProcessDocksScriptObject(uint8 sound);
- bool ProcessEngineDamage(cVehicleParams& params);
+ bool8 ProcessEngineDamage(cVehicleParams& params);
void ProcessEntity(int32 sound);
void ProcessExplosions(int32 explosion);
void ProcessFireHydrant();
void ProcessFires(int32 entity);
void ProcessFrontEnd();
void ProcessGarages();
- bool ProcessHelicopter(cVehicleParams& params);
+ bool8 ProcessHelicopter(cVehicleParams& params);
void ProcessHomeScriptObject(uint8 sound);
void ProcessJumbo(cVehicleParams& params);
void ProcessJumboAccel(CPlane *plane);
@@ -424,24 +426,24 @@ public:
void ProcessProjectiles();
void ProcessRainOnVehicle(cVehicleParams& params);
void ProcessReverb() const;
- bool ProcessReverseGear(cVehicleParams& params);
+ bool8 ProcessReverseGear(cVehicleParams& params);
void ProcessSawMillScriptObject(uint8 sound);
void ProcessScriptObject(int32 id);
void ProcessShopScriptObject(uint8 sound);
void ProcessSpecial();
- bool ProcessTrainNoise(cVehicleParams& params);
+ bool8 ProcessTrainNoise(cVehicleParams& params);
void ProcessVehicle(CVehicle *vehicle);
- bool ProcessVehicleDoors(cVehicleParams& params);
+ bool8 ProcessVehicleDoors(cVehicleParams& params);
void ProcessVehicleEngine(cVehicleParams& params);
void ProcessVehicleHorn(cVehicleParams& params);
void ProcessVehicleOneShots(cVehicleParams& params);
- bool ProcessVehicleReverseWarning(cVehicleParams& params);
- bool ProcessVehicleRoadNoise(cVehicleParams& params);
- bool ProcessVehicleSirenOrAlarm(cVehicleParams& params);
- bool ProcessVehicleSkidding(cVehicleParams& params);
+ bool8 ProcessVehicleReverseWarning(cVehicleParams& params);
+ bool8 ProcessVehicleRoadNoise(cVehicleParams& params);
+ bool8 ProcessVehicleSirenOrAlarm(cVehicleParams& params);
+ bool8 ProcessVehicleSkidding(cVehicleParams& params);
void ProcessWaterCannon(int32);
void ProcessWeather(int32 id);
- bool ProcessWetRoadNoise(cVehicleParams& params);
+ bool8 ProcessWetRoadNoise(cVehicleParams& params);
void ProcessWorkShopScriptObject(uint8 sound);
int32 RandomDisplacement(uint32 seed) const;
@@ -460,25 +462,25 @@ public:
void ServicePoliceRadioChannel(uint8 wantedLevel);
void ServiceSoundEffects();
int8 SetCurrent3DProvider(uint8 which);
- void SetDynamicAcousticModelingStatus(uint8 status);
+ void SetDynamicAcousticModelingStatus(bool8 status);
void SetEffectsFadeVol(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
- void SetEntityStatus(int32 id, uint8 status);
+ void SetEntityStatus(int32 id, bool8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
- void SetMonoMode(uint8 mono);
+ void SetMonoMode(bool8 mono);
void SetMusicFadeVol(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const;
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
void SetUpOneShotCollisionSound(const cAudioCollision &col);
- bool SetupCrimeReport();
- bool SetupJumboEngineSound(uint8 vol, uint32 freq);
- bool SetupJumboFlySound(uint8 emittingVol);
- bool SetupJumboRumbleSound(uint8 emittingVol);
- bool SetupJumboTaxiSound(uint8 vol);
- bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
+ bool8 SetupCrimeReport();
+ bool8 SetupJumboEngineSound(uint8 vol, uint32 freq);
+ bool8 SetupJumboFlySound(uint8 emittingVol);
+ bool8 SetupJumboRumbleSound(uint8 emittingVol);
+ bool8 SetupJumboTaxiSound(uint8 vol);
+ bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
void SetupPedComments(cPedParams &params, uint16 sound);
void SetupSuspectLastSeenReport();
@@ -487,9 +489,9 @@ public:
void UpdateGasPedalAudio(CAutomobile *automobile);
void UpdateReflections();
- bool UsesReverseWarning(int32 model) const;
- bool UsesSiren(int32 model) const;
- bool UsesSirenSwitching(int32 model) const;
+ bool8 UsesReverseWarning(int32 model) const;
+ bool8 UsesSiren(int32 model) const;
+ bool8 UsesSirenSwitching(int32 model) const;
#ifdef GTA_PC
// only used in pc
@@ -498,7 +500,24 @@ public:
#endif
};
-#ifdef AUDIO_MSS
+/*
+ Manual loop points are not on PS2 so let's have these macros to avoid massive ifndefs.
+ Setting these manually was pointless anyway since they never change from sdt values.
+ What were they thinking?
+*/
+#ifndef GTA_PS2
+#define RESET_LOOP_OFFSETS \
+ m_sQueueSample.m_nLoopStart = 0; \
+ m_sQueueSample.m_nLoopEnd = -1;
+#define SET_LOOP_OFFSETS(sample) \
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(sample); \
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(sample);
+#else
+#define RESET_LOOP_OFFSETS
+#define SET_LOOP_OFFSETS(sample)
+#endif
+
+#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
#endif
diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp
index ac30f757..03efdea9 100644
--- a/src/audio/AudioScriptObject.cpp
+++ b/src/audio/AudioScriptObject.cpp
@@ -3,6 +3,7 @@
#include "AudioScriptObject.h"
#include "Pools.h"
#include "DMAudio.h"
+#include "SaveBuf.h"
cAudioScriptObject::cAudioScriptObject()
{
@@ -23,25 +24,25 @@ cAudioScriptObject::Reset()
}
void *
-cAudioScriptObject::operator new(size_t sz)
+cAudioScriptObject::operator new(size_t sz) throw()
{
return CPools::GetAudioScriptObjectPool()->New();
}
void *
-cAudioScriptObject::operator new(size_t sz, int handle)
+cAudioScriptObject::operator new(size_t sz, int handle) throw()
{
return CPools::GetAudioScriptObjectPool()->New(handle);
}
void
-cAudioScriptObject::operator delete(void *p, size_t sz)
+cAudioScriptObject::operator delete(void *p, size_t sz) throw()
{
CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
}
void
-cAudioScriptObject::operator delete(void *p, int handle)
+cAudioScriptObject::operator delete(void *p, int handle) throw()
{
CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
}
@@ -53,12 +54,14 @@ cAudioScriptObject::LoadAllAudioScriptObjects(uint8 *buf, uint32 size)
CheckSaveHeader(buf, 'A', 'U', 'D', '\0', size - SAVE_HEADER_SIZE);
- int32 pool_size = ReadSaveBuf<int32>(buf);
+ int32 pool_size;
+ ReadSaveBuf(&pool_size, buf);
for (int32 i = 0; i < pool_size; i++) {
- int handle = ReadSaveBuf<int32>(buf);
+ int32 handle;
+ ReadSaveBuf(&handle, buf);
cAudioScriptObject *p = new(handle) cAudioScriptObject;
assert(p != nil);
- *p = ReadSaveBuf<cAudioScriptObject>(buf);
+ ReadSaveBuf(p, buf);
p->AudioEntity = DMAudio.CreateLoopingScriptObject(p);
}
diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h
index 8110b2bb..b9a7e61b 100644
--- a/src/audio/AudioScriptObject.h
+++ b/src/audio/AudioScriptObject.h
@@ -12,10 +12,10 @@ public:
void Reset(); /// ok
- static void* operator new(size_t);
- static void* operator new(size_t, int);
- static void operator delete(void*, size_t);
- static void operator delete(void*, int);
+ static void* operator new(size_t) throw();
+ static void* operator new(size_t, int) throw();
+ static void operator delete(void*, size_t) throw();
+ static void operator delete(void*, int) throw();
static void LoadAllAudioScriptObjects(uint8 *buf, uint32 size);
static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size);
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 1027a084..eea91bd1 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -39,7 +39,7 @@ cDMAudio::DestroyEntity(int32 audioEntity)
}
void
-cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status)
+cDMAudio::SetEntityStatus(int32 audioEntity, bool8 status)
{
AudioManager.SetEntityStatus(audioEntity, status);
}
@@ -57,7 +57,7 @@ cDMAudio::DestroyAllGameCreatedEntities(void)
}
void
-cDMAudio::SetMonoMode(uint8 mono)
+cDMAudio::SetMonoMode(bool8 mono)
{
AudioManager.SetMonoMode(mono);
}
@@ -128,7 +128,7 @@ cDMAudio::SetSpeakerConfig(int32 config)
AudioManager.SetSpeakerConfig(config);
}
-bool
+bool8
cDMAudio::IsMP3RadioChannelAvailable(void)
{
return AudioManager.IsMP3RadioChannelAvailable();
@@ -147,12 +147,12 @@ cDMAudio::ReacquireDigitalHandle(void)
}
void
-cDMAudio::SetDynamicAcousticModelingStatus(uint8 status)
+cDMAudio::SetDynamicAcousticModelingStatus(bool8 status)
{
AudioManager.SetDynamicAcousticModelingStatus(status);
}
-bool
+bool8
cDMAudio::CheckForAnAudioFileOnCD(void)
{
return AudioManager.CheckForAnAudioFileOnCD();
@@ -164,7 +164,7 @@ cDMAudio::GetCDAudioDriveLetter(void)
return AudioManager.GetCDAudioDriveLetter();
}
-bool
+bool8
cDMAudio::IsAudioInitialised(void)
{
return AudioManager.IsAudioInitialised();
@@ -182,7 +182,7 @@ cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
if ( AEHANDLE_IS_OK(audioEntity) )
- AudioManager.SetEntityStatus(audioEntity, true);
+ AudioManager.SetEntityStatus(audioEntity, TRUE);
return audioEntity;
}
@@ -200,7 +200,7 @@ cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
if ( AEHANDLE_IS_OK(audioEntity) )
{
- AudioManager.SetEntityStatus(audioEntity, true);
+ AudioManager.SetEntityStatus(audioEntity, TRUE);
AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f);
}
}
@@ -230,7 +230,7 @@ cDMAudio::PlayRadioAnnouncement(uint8 announcement)
}
void
-cDMAudio::PlayFrontEndTrack(uint8 track, uint8 frontendFlag)
+cDMAudio::PlayFrontEndTrack(uint8 track, bool8 frontendFlag)
{
MusicManager.PlayFrontEndTrack(track, frontendFlag);
}
@@ -295,7 +295,7 @@ cDMAudio::PlayLoadedMissionAudio(void)
AudioManager.PlayLoadedMissionAudio();
}
-bool
+bool8
cDMAudio::IsMissionAudioSampleFinished(void)
{
return AudioManager.IsMissionAudioSampleFinished();
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index 3e6d5603..19689fab 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -22,11 +22,11 @@ public:
int32 CreateEntity(eAudioType type, void *UID);
void DestroyEntity(int32 audioEntity);
- void SetEntityStatus(int32 audioEntity, uint8 status);
+ void SetEntityStatus(int32 audioEntity, bool8 status);
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
void DestroyAllGameCreatedEntities(void);
- void SetMonoMode(uint8 mono);
+ void SetMonoMode(bool8 mono);
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
@@ -40,17 +40,17 @@ public:
void SetSpeakerConfig(int32 config);
- bool IsMP3RadioChannelAvailable(void);
+ bool8 IsMP3RadioChannelAvailable(void);
void ReleaseDigitalHandle(void);
void ReacquireDigitalHandle(void);
- void SetDynamicAcousticModelingStatus(uint8 status);
+ void SetDynamicAcousticModelingStatus(bool8 status);
- bool CheckForAnAudioFileOnCD(void);
+ bool8 CheckForAnAudioFileOnCD(void);
char GetCDAudioDriveLetter(void);
- bool IsAudioInitialised(void);
+ bool8 IsAudioInitialised(void);
void ReportCrime(eCrimeType crime, CVector const &pos);
@@ -64,7 +64,7 @@ public:
void PlayFrontEndSound(uint16 frontend, uint32 volume);
void PlayRadioAnnouncement(uint8 announcement);
- void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
+ void PlayFrontEndTrack(uint8 track, bool8 frontendFlag);
void StopFrontEndTrack(void);
void ResetTimers(uint32 time);
@@ -79,7 +79,7 @@ public:
uint8 GetMissionAudioLoadingStatus(void);
void SetMissionAudioLocation(float x, float y, float z);
void PlayLoadedMissionAudio(void);
- bool IsMissionAudioSampleFinished(void);
+ bool8 IsMissionAudioSampleFinished(void);
void ClearMissionAudio(void);
uint8 GetRadioInCar(void);
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 3e1a7384..cb441622 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -22,42 +22,42 @@ static_assert(false, "RADIO_SCROLL_TO_PREV_STATION and RADIO_OFF_TEXT won't work
cMusicManager MusicManager;
int32 gNumRetunePresses;
int32 gRetuneCounter;
-bool bHasStarted;
+bool8 bHasStarted;
cMusicManager::cMusicManager()
{
- m_bIsInitialised = false;
- m_bDisabled = false;
+ m_bIsInitialised = FALSE;
+ m_bDisabled = FALSE;
m_nMusicMode = MUSICMODE_DISABLED;
m_nNextTrack = NO_TRACK;
m_nPlayingTrack = NO_TRACK;
- m_bFrontendTrackFinished = false;
- m_bPlayInFrontend = false;
- m_bSetNextStation = false;
+ m_bFrontendTrackFinished = FALSE;
+ m_bPlayInFrontend = FALSE;
+ m_bSetNextStation = FALSE;
m_nAnnouncement = NO_TRACK;
- m_bPreviousPlayerInCar = false;
- m_bPlayerInCar = false;
- m_bAnnouncementInProgress = false;
- m_bVerifyAmbienceTrackStartedToPlay = false;
- bHasStarted = false;
+ m_bPreviousPlayerInCar = FALSE;
+ m_bPlayerInCar = FALSE;
+ m_bAnnouncementInProgress = FALSE;
+ m_bVerifyAmbienceTrackStartedToPlay = FALSE;
+ bHasStarted = FALSE;
}
-bool
+bool8
cMusicManager::PlayerInCar()
{
if(!FindPlayerVehicle())
- return false;
+ return FALSE;
int32 State = FindPlayerPed()->m_nPedState;
if(State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED)
- return false;
+ return FALSE;
if (!FindPlayerVehicle())
- return true;
+ return TRUE;
if (FindPlayerVehicle()->GetStatus() == STATUS_WRECKED)
- return false;
+ return FALSE;
switch (FindPlayerVehicle()->GetModelIndex()) {
case MI_FIRETRUCK:
@@ -67,8 +67,8 @@ cMusicManager::PlayerInCar()
case MI_TRAIN:
case MI_SPEEDER:
case MI_REEFER:
- case MI_GHOST: return false;
- default: return true;
+ case MI_GHOST: return FALSE;
+ default: return TRUE;
}
}
@@ -195,7 +195,11 @@ cMusicManager::DisplayRadioStationName()
cDisplay = 60;
} else {
if(cDisplay == 0) return;
+#ifdef FIX_BUGS
+ cDisplay -= CTimer::GetLogicalFramesPassed();
+#else
cDisplay--;
+#endif
}
CFont::SetJustifyOff();
@@ -224,7 +228,7 @@ cMusicManager::DisplayRadioStationName()
}
}
-bool
+bool8
cMusicManager::Initialise()
{
int pos;
@@ -265,18 +269,18 @@ cMusicManager::Initialise()
m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
- m_bResetTimers = false;
+ m_bResetTimers = FALSE;
m_nResetTime = 0;
m_nTimer = m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
- m_bDoTrackService = false;
- m_bIgnoreTimeDelay = false;
- m_bRadioSetByScript = false;
+ m_bDoTrackService = FALSE;
+ m_bIgnoreTimeDelay = FALSE;
+ m_bRadioSetByScript = FALSE;
m_nRadioStationScript = HEAD_RADIO;
m_nRadioPosition = -1;
m_nRadioInCar = NO_TRACK;
gNumRetunePresses = 0;
gRetuneCounter = 0;
- m_bIsInitialised = true;
+ m_bIsInitialised = TRUE;
}
return m_bIsInitialised;
}
@@ -286,12 +290,12 @@ cMusicManager::Terminate()
{
if (!IsInitialised()) return;
- if (SampleManager.IsStreamPlaying(0)) {
- SampleManager.StopStreamedFile(0);
+ if (SampleManager.IsStreamPlaying()) {
+ SampleManager.StopStreamedFile();
m_nNextTrack = NO_TRACK;
m_nPlayingTrack = NO_TRACK;
}
- m_bIsInitialised = false;
+ m_bIsInitialised = FALSE;
}
void
@@ -302,7 +306,16 @@ cMusicManager::ChangeMusicMode(uint8 mode)
uint8 mode2;
switch (mode)
{
- case MUSICMODE_FRONTEND: mode2 = MUSICMODE_FRONTEND; break;
+ case MUSICMODE_FRONTEND:
+ mode2 = MUSICMODE_FRONTEND;
+#ifdef PAUSE_RADIO_IN_FRONTEND
+ // rewind those streams we weren't listening right now
+ for (uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_LUIGI1_LG; i++) {
+ m_aTracks[i].m_nPosition = GetTrackStartPos(i);
+ m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+#endif
+ break;
case MUSICMODE_GAME: mode2 = MUSICMODE_GAME; break;
case MUSICMODE_CUTSCENE: mode2 = MUSICMODE_CUTSCENE; break;
case MUSICMODE_DISABLE: mode2 = MUSICMODE_DISABLED; break;
@@ -316,25 +329,25 @@ cMusicManager::ChangeMusicMode(uint8 mode)
case MUSICMODE_GAME:
case MUSICMODE_CUTSCENE:
case MUSICMODE_DISABLED:
- if (SampleManager.IsStreamPlaying(0)) {
+ if (SampleManager.IsStreamPlaying()) {
if (m_nNextTrack < TOTAL_STREAMED_SOUNDS) {
- m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
- SampleManager.StopStreamedFile(0);
+ SampleManager.StopStreamedFile();
}
m_nNextTrack = NO_TRACK;
m_nPlayingTrack = NO_TRACK;
- m_bFrontendTrackFinished = false;
- m_bPlayInFrontend = false;
- m_bSetNextStation = false;
- m_bPreviousPlayerInCar = false;
- m_bPlayerInCar = false;
- m_bAnnouncementInProgress = false;
+ m_bFrontendTrackFinished = FALSE;
+ m_bPlayInFrontend = FALSE;
+ m_bSetNextStation = FALSE;
+ m_bPreviousPlayerInCar = FALSE;
+ m_bPlayerInCar = FALSE;
+ m_bAnnouncementInProgress = FALSE;
m_nTimer = m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
- m_bDoTrackService = false;
- m_bIgnoreTimeDelay = true;
- m_bVerifyAmbienceTrackStartedToPlay = false;
+ m_bDoTrackService = FALSE;
+ m_bIgnoreTimeDelay = TRUE;
+ m_bVerifyAmbienceTrackStartedToPlay = FALSE;
m_nMusicMode = mode2;
break;
default: return;
@@ -383,7 +396,7 @@ void
cMusicManager::SetRadioChannelByScript(uint8 station, int32 pos)
{
if (m_bIsInitialised && station < RADIO_OFF) {
- m_bRadioSetByScript = true;
+ m_bRadioSetByScript = TRUE;
m_nRadioStationScript = station;
m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength;
}
@@ -393,12 +406,12 @@ cMusicManager::SetRadioChannelByScript(uint8 station, int32 pos)
void
cMusicManager::ResetMusicAfterReload()
{
- m_bRadioSetByScript = false;
+ m_bRadioSetByScript = FALSE;
m_nRadioStationScript = 0;
m_nRadioPosition = -1;
m_nAnnouncement = NO_TRACK;
- m_bAnnouncementInProgress = false;
- m_bSetNextStation = false;
+ m_bAnnouncementInProgress = FALSE;
+ m_bSetNextStation = FALSE;
gRetuneCounter = 0;
gNumRetunePresses = 0;
}
@@ -407,7 +420,7 @@ cMusicManager::ResetMusicAfterReload()
void
cMusicManager::ResetTimers(int32 time)
{
- m_bResetTimers = true;
+ m_bResetTimers = TRUE;
m_nResetTime = time;
}
@@ -415,26 +428,26 @@ void
cMusicManager::Service()
{
if (m_bResetTimers) {
- m_bResetTimers = false;
+ m_bResetTimers = FALSE;
m_nLastTrackServiceTime = m_nResetTime;
}
if (!m_bIsInitialised || m_bDisabled) return;
if (m_nMusicMode == MUSICMODE_CUTSCENE) {
- SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE);
return;
}
m_nTimer = CTimer::GetTimeInMillisecondsPauseMode();
if (m_nTimer > (m_nLastTrackServiceTime + 2000) || m_bIgnoreTimeDelay) {
- m_bIgnoreTimeDelay = false;
- m_bDoTrackService = true;
+ m_bIgnoreTimeDelay = FALSE;
+ m_bDoTrackService = TRUE;
m_nLastTrackServiceTime = m_nTimer;
- } else m_bDoTrackService = false;
+ } else m_bDoTrackService = FALSE;
- if (m_nNextTrack == NO_TRACK && SampleManager.IsStreamPlaying(0))
- SampleManager.StopStreamedFile(0);
+ if (m_nNextTrack == NO_TRACK && SampleManager.IsStreamPlaying())
+ SampleManager.StopStreamedFile();
else switch (m_nMusicMode) {
case MUSICMODE_FRONTEND: ServiceFrontEndMode(); break;
case MUSICMODE_GAME: ServiceGameMode(); break;
@@ -444,9 +457,15 @@ cMusicManager::Service()
void
cMusicManager::ServiceFrontEndMode()
{
+#ifdef PAUSE_RADIO_IN_FRONTEND
+ // pause radio
+ for (uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_LUIGI1_LG; i++)
+ m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+#endif
+
if (m_nNextTrack < TOTAL_STREAMED_SOUNDS) {
if (m_bFrontendTrackFinished) {
- if (!SampleManager.IsStreamPlaying(0)) {
+ if (!SampleManager.IsStreamPlaying()) {
switch (m_nNextTrack)
{
case STREAMED_SOUND_MISSION_COMPLETED:
@@ -463,25 +482,25 @@ cMusicManager::ServiceFrontEndMode()
m_nPlayingTrack = NO_TRACK;
}
} else if (bHasStarted) {
- if (!SampleManager.IsStreamPlaying(0))
- SampleManager.StartStreamedFile(m_nNextTrack, 0, 0);
+ if (!SampleManager.IsStreamPlaying())
+ SampleManager.StartStreamedFile(m_nNextTrack, 0);
} else {
- SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
- if (!SampleManager.StartStreamedFile(m_nNextTrack, m_nNextTrack < NUM_RADIOS ? GetTrackStartPos(m_nNextTrack) : 0, 0))
+ SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
+ if (!SampleManager.StartStreamedFile(m_nNextTrack, m_nNextTrack < NUM_RADIOS ? GetTrackStartPos(m_nNextTrack) : 0))
return;
- SampleManager.SetStreamedVolumeAndPan(100, 63, 0, 0);
- if (m_bPlayInFrontend) bHasStarted = true;
- else m_bFrontendTrackFinished = true;
+ SampleManager.SetStreamedVolumeAndPan(100, 63, FALSE);
+ if (m_bPlayInFrontend) bHasStarted = TRUE;
+ else m_bFrontendTrackFinished = TRUE;
}
}
- if (SampleManager.IsStreamPlaying(0))
- SampleManager.SetStreamedVolumeAndPan((CPad::GetPad(0)->bDisplayNoControllerMessage || CPad::GetPad(0)->bObsoleteControllerMessage) ? 0 : 100, 63, 0, 0);
+ if (SampleManager.IsStreamPlaying())
+ SampleManager.SetStreamedVolumeAndPan((CPad::GetPad(0)->bDisplayNoControllerMessage || CPad::GetPad(0)->bObsoleteControllerMessage) ? 0 : 100, 63, FALSE);
}
void
cMusicManager::ServiceGameMode()
{
- bool bRadioOff = false;
+ bool8 bRadioOff = FALSE;
static int8 nFramesSinceCutsceneEnded = -1;
uint8 volume;
@@ -525,7 +544,7 @@ cMusicManager::ServiceGameMode()
}
if (AudioManager.m_nPreviousUserPause)
- m_bPreviousPlayerInCar = false;
+ m_bPreviousPlayerInCar = FALSE;
if (!m_bPlayerInCar) {
if (m_bPreviousPlayerInCar) {
if (m_nNextTrack != STREAMED_SOUND_RADIO_POLICE)
@@ -541,7 +560,7 @@ cMusicManager::ServiceGameMode()
&& ServiceAnnouncement())
{
if (m_bAnnouncementInProgress) {
- m_bSetNextStation = false;
+ m_bSetNextStation = FALSE;
return;
}
m_nPlayingTrack = m_nNextTrack;
@@ -558,7 +577,7 @@ cMusicManager::ServiceGameMode()
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f);
gRetuneCounter = 0;
gNumRetunePresses = 0;
- m_bSetNextStation = false;
+ m_bSetNextStation = FALSE;
}
// Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't.
#ifdef RADIO_SCROLL_TO_PREV_STATION
@@ -566,24 +585,24 @@ cMusicManager::ServiceGameMode()
if (gRetuneCounter > 1) gRetuneCounter--;
else if (gRetuneCounter == 1) gRetuneCounter = -1;
else if (gRetuneCounter == -1) {
- m_bSetNextStation = true;
+ m_bSetNextStation = TRUE;
gRetuneCounter = 0;
}
}
#else
if (gNumRetunePresses) {
if (gRetuneCounter != 0) gRetuneCounter--;
- else m_bSetNextStation = true;
+ else m_bSetNextStation = TRUE;
}
#endif
if (gRetuneCounter)
AudioManager.DoPoliceRadioCrackle();
if (m_bSetNextStation) {
- m_bSetNextStation = false;
+ m_bSetNextStation = FALSE;
m_nPlayingTrack = m_nNextTrack;
m_nNextTrack = GetNextCarTuning();
if (m_nNextTrack == STREAMED_SOUND_CITY_AMBIENT || m_nNextTrack == STREAMED_SOUND_WATER_AMBIENT)
- bRadioOff = true;
+ bRadioOff = TRUE;
if (m_nPlayingTrack == STREAMED_SOUND_CITY_AMBIENT || m_nPlayingTrack == STREAMED_SOUND_WATER_AMBIENT)
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 0.0f);
@@ -592,7 +611,7 @@ cMusicManager::ServiceGameMode()
if (ChangeRadioChannel()) {
ServiceTrack();
} else {
- m_bPlayerInCar = false;
+ m_bPlayerInCar = FALSE;
if (FindPlayerVehicle())
FindPlayerVehicle()->m_nRadioStation = m_nNextTrack;
m_nNextTrack = NO_TRACK;
@@ -601,7 +620,7 @@ cMusicManager::ServiceGameMode()
if (TheCamera.pTargetEntity != nil) {
float DistToTargetSq = (TheCamera.pTargetEntity->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr();
if (DistToTargetSq >= SQR(55.0f)) {
- SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
} else if (DistToTargetSq >= SQR(10.0f)) {
volume = ((45.0f - (Sqrt(DistToTargetSq) - 10.0f)) / 45.0f * 100.0f);
uint8 pan;
@@ -616,17 +635,17 @@ cMusicManager::ServiceGameMode()
}
if (gRetuneCounter)
volume /= 4;
- SampleManager.SetStreamedVolumeAndPan(volume, pan, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(volume, pan, FALSE);
} else if (AudioManager.ShouldDuckMissionAudio()) {
- SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(25, 63, FALSE);
} else if (gRetuneCounter) {
- SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(25, 63, FALSE);
} else {
- SampleManager.SetStreamedVolumeAndPan(100, 63, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(100, 63, FALSE);
}
}
} else if (AudioManager.ShouldDuckMissionAudio()) {
- SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(25, 63, FALSE);
nFramesSinceCutsceneEnded = 0;
} else {
if (nFramesSinceCutsceneEnded == -1) {
@@ -643,7 +662,7 @@ cMusicManager::ServiceGameMode()
}
if (gRetuneCounter != 0)
volume /= 4;
- SampleManager.SetStreamedVolumeAndPan(volume, 63, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(volume, 63, FALSE);
}
return;
}
@@ -663,8 +682,8 @@ cMusicManager::ServiceGameMode()
m_nNextTrack = m_nRadioStationScript;
if (FindPlayerVehicle()->m_nRadioStation == m_nNextTrack) {
m_nPlayingTrack = NO_TRACK;
- SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
- SampleManager.StopStreamedFile(0);
+ SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
+ SampleManager.StopStreamedFile();
}
if (m_nRadioPosition != -1) {
m_aTracks[m_nNextTrack].m_nPosition = m_nRadioPosition;
@@ -680,11 +699,11 @@ cMusicManager::ServiceGameMode()
}
if (ChangeRadioChannel()) {
if (m_bRadioSetByScript) {
- m_bRadioSetByScript = false;
+ m_bRadioSetByScript = FALSE;
FindPlayerVehicle()->m_nRadioStation = m_nNextTrack;
}
} else {
- m_bPlayerInCar = false;
+ m_bPlayerInCar = FALSE;
m_nNextTrack = NO_TRACK;
}
}
@@ -693,9 +712,9 @@ void
cMusicManager::StopFrontEndTrack()
{
if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_FRONTEND && m_nNextTrack != NO_TRACK) {
- m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
- SampleManager.StopStreamedFile(0);
+ SampleManager.StopStreamedFile();
m_nPlayingTrack = NO_TRACK;
m_nNextTrack = NO_TRACK;
}
@@ -709,33 +728,33 @@ cMusicManager::PlayAnnouncement(uint8 announcement)
}
void
-cMusicManager::PlayFrontEndTrack(uint8 track, uint8 bPlayInFrontend)
+cMusicManager::PlayFrontEndTrack(uint8 track, bool8 bPlayInFrontend)
{
if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS) {
if (m_nMusicMode == MUSICMODE_GAME) {
if (m_nNextTrack != NO_TRACK) {
if (m_bAnnouncementInProgress) {
m_nAnnouncement = NO_TRACK;
- m_bAnnouncementInProgress = false;
+ m_bAnnouncementInProgress = FALSE;
}
- m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
- SampleManager.StopStreamedFile(0);
+ SampleManager.StopStreamedFile();
} else if (m_nMusicMode == MUSICMODE_FRONTEND) {
if (m_nNextTrack != NO_TRACK) {
- m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
- SampleManager.StopStreamedFile(0);
+ SampleManager.StopStreamedFile();
}
m_nPlayingTrack = m_nNextTrack;
m_nNextTrack = track;
- m_bPlayInFrontend = !!bPlayInFrontend;
- m_bFrontendTrackFinished = false;
- m_bDoTrackService = true;
- bHasStarted = false;
+ m_bPlayInFrontend = bPlayInFrontend;
+ m_bFrontendTrackFinished = FALSE;
+ m_bDoTrackService = TRUE;
+ bHasStarted = FALSE;
if (m_nNextTrack < NUM_RADIOS) {
gRetuneCounter = 0;
gNumRetunePresses = 0;
@@ -748,10 +767,10 @@ cMusicManager::PreloadCutSceneMusic(uint8 track)
{
if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && m_nMusicMode == MUSICMODE_CUTSCENE) {
AudioManager.ResetPoliceRadio();
- while (SampleManager.IsStreamPlaying(0))
- SampleManager.StopStreamedFile(0);
- SampleManager.PreloadStreamedFile(track, 0);
- SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
+ while (SampleManager.IsStreamPlaying())
+ SampleManager.StopStreamedFile();
+ SampleManager.PreloadStreamedFile(track);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE);
m_nNextTrack = track;
}
}
@@ -760,14 +779,14 @@ void
cMusicManager::PlayPreloadedCutSceneMusic(void)
{
if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE)
- SampleManager.StartPreloadedStreamedFile(0);
+ SampleManager.StartPreloadedStreamedFile();
}
void
cMusicManager::StopCutSceneMusic(void)
{
if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE) {
- SampleManager.StopStreamedFile(0);
+ SampleManager.StopStreamedFile();
m_nNextTrack = NO_TRACK;
}
}
@@ -787,7 +806,7 @@ cMusicManager::GetTrackStartPos(uint8 track)
}
-bool
+bool8
cMusicManager::UsesPoliceRadio(CVehicle *veh)
{
switch (veh->GetModelIndex())
@@ -798,9 +817,9 @@ cMusicManager::UsesPoliceRadio(CVehicle *veh)
case MI_PREDATOR:
case MI_RHINO:
case MI_BARRACKS:
- return true;
+ return TRUE;
}
- return false;
+ return FALSE;
}
void
@@ -810,19 +829,19 @@ cMusicManager::ServiceAmbience()
if (m_bAnnouncementInProgress) {
m_nAnnouncement = NO_TRACK;
- m_bAnnouncementInProgress = false;
+ m_bAnnouncementInProgress = FALSE;
}
if (m_nNextTrack < RADIO_OFF) {
- if (SampleManager.IsStreamPlaying(0)) {
- m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ if (SampleManager.IsStreamPlaying()) {
+ m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
- SampleManager.StopStreamedFile(0);
+ SampleManager.StopStreamedFile();
m_nNextTrack = NO_TRACK;
return;
}
m_nNextTrack = RADIO_OFF;
}
- if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING && !SampleManager.IsStreamPlaying(0)) {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING && !SampleManager.IsStreamPlaying()) {
m_nNextTrack = NO_TRACK;
return;
}
@@ -831,31 +850,31 @@ cMusicManager::ServiceAmbience()
m_nNextTrack = TheCamera.DistanceToWater <= 45.0f ? STREAMED_SOUND_WATER_AMBIENT : STREAMED_SOUND_CITY_AMBIENT;
if (m_nNextTrack == m_nPlayingTrack) {
- ComputeAmbienceVol(false, volume);
- SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0);
+ ComputeAmbienceVol(FALSE, volume);
+ SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE);
if (m_bVerifyAmbienceTrackStartedToPlay) {
- if (SampleManager.IsStreamPlaying(0))
- m_bVerifyAmbienceTrackStartedToPlay = false;
+ if (SampleManager.IsStreamPlaying())
+ m_bVerifyAmbienceTrackStartedToPlay = FALSE;
} else ServiceTrack();
} else {
if (m_nPlayingTrack < TOTAL_STREAMED_SOUNDS) {
- m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
- SampleManager.StopStreamedFile(0);
+ SampleManager.StopStreamedFile();
}
uint32 pos = GetTrackStartPos(m_nNextTrack);
- SampleManager.SetStreamedVolumeAndPan(0, 63, 1, 0);
- if (SampleManager.StartStreamedFile(m_nNextTrack, pos, 0)) {
- ComputeAmbienceVol(true, volume);
- SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0);
- m_bVerifyAmbienceTrackStartedToPlay = true;
+ SampleManager.SetStreamedVolumeAndPan(0, 63, TRUE);
+ if (SampleManager.StartStreamedFile(m_nNextTrack, pos)) {
+ ComputeAmbienceVol(TRUE, volume);
+ SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE);
+ m_bVerifyAmbienceTrackStartedToPlay = TRUE;
} else
m_nNextTrack = NO_TRACK;
}
}
void
-cMusicManager::ComputeAmbienceVol(uint8 reset, uint8 &outVolume)
+cMusicManager::ComputeAmbienceVol(bool8 reset, uint8 &outVolume)
{
static float fVol = 0.0f;
@@ -878,49 +897,49 @@ void
cMusicManager::ServiceTrack()
{
if (m_bDoTrackService) {
- if (!SampleManager.IsStreamPlaying(0))
- SampleManager.StartStreamedFile(m_nNextTrack, 0, 0);
+ if (!SampleManager.IsStreamPlaying())
+ SampleManager.StartStreamedFile(m_nNextTrack, 0);
}
}
-bool
+bool8
cMusicManager::ServiceAnnouncement()
{
static int8 cCheck = 0;
if (m_bAnnouncementInProgress) {
- if (!SampleManager.IsStreamPlaying(0)) {
+ if (!SampleManager.IsStreamPlaying()) {
m_nAnnouncement = NO_TRACK;
- m_bAnnouncementInProgress = false;
+ m_bAnnouncementInProgress = FALSE;
}
- return true;
+ return TRUE;
}
if (++cCheck >= 30) {
cCheck = 0;
- int pos = SampleManager.GetStreamedFilePosition(0);
- if (SampleManager.IsStreamPlaying(0)) {
+ int pos = SampleManager.GetStreamedFilePosition();
+ if (SampleManager.IsStreamPlaying()) {
if (m_nNextTrack != NO_TRACK) {
m_aTracks[m_nNextTrack].m_nPosition = pos;
m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
- SampleManager.StopStreamedFile(0);
+ SampleManager.StopStreamedFile();
}
}
- SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
- if (SampleManager.StartStreamedFile(m_nAnnouncement, 0, 0)) {
- SampleManager.SetStreamedVolumeAndPan(AudioManager.ShouldDuckMissionAudio() ? 25 : 100, 63, 0, 0);
- m_bAnnouncementInProgress = true;
+ SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
+ if (SampleManager.StartStreamedFile(m_nAnnouncement, 0)) {
+ SampleManager.SetStreamedVolumeAndPan(AudioManager.ShouldDuckMissionAudio() ? 25 : 100, 63, FALSE);
+ m_bAnnouncementInProgress = TRUE;
m_nPlayingTrack = m_nNextTrack;
m_nNextTrack = m_nAnnouncement;
- return true;
+ return TRUE;
}
if (cCheck != 0) cCheck--;
else cCheck = 30;
- return false;
+ return FALSE;
}
- return false;
+ return FALSE;
}
uint8
@@ -987,21 +1006,21 @@ cMusicManager::GetNextCarTuning()
return veh->m_nRadioStation;
}
-bool
+bool8
cMusicManager::ChangeRadioChannel()
{
if (m_nNextTrack != m_nPlayingTrack) {
if (m_nPlayingTrack < TOTAL_STREAMED_SOUNDS) {
- m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
- SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
- SampleManager.StopStreamedFile(0);
+ SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
+ SampleManager.StopStreamedFile();
}
- if (SampleManager.IsStreamPlaying(0))
- return false;
- if (!SampleManager.StartStreamedFile(m_nNextTrack, GetTrackStartPos(m_nNextTrack), 0))
- return false;
- SampleManager.SetStreamedVolumeAndPan(AudioManager.ShouldDuckMissionAudio() ? 25 : 100, 63, 0, 0);
+ if (SampleManager.IsStreamPlaying())
+ return FALSE;
+ if (!SampleManager.StartStreamedFile(m_nNextTrack, GetTrackStartPos(m_nNextTrack)))
+ return FALSE;
+ SampleManager.SetStreamedVolumeAndPan(AudioManager.ShouldDuckMissionAudio() ? 25 : 100, 63, FALSE);
}
- return true;
+ return TRUE;
}
diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h
index 5d277f0e..4c4447fe 100644
--- a/src/audio/MusicManager.h
+++ b/src/audio/MusicManager.h
@@ -15,48 +15,48 @@ class CVehicle;
class cMusicManager
{
public:
- bool m_bIsInitialised;
- bool m_bDisabled;
+ bool8 m_bIsInitialised;
+ bool8 m_bDisabled;
uint8 m_nMusicMode;
uint8 m_nNextTrack;
uint8 m_nPlayingTrack;
- bool m_bFrontendTrackFinished;
- bool m_bPlayInFrontend;
- bool m_bSetNextStation;
+ bool8 m_bFrontendTrackFinished;
+ bool8 m_bPlayInFrontend;
+ bool8 m_bSetNextStation;
uint8 m_nAnnouncement;
- bool m_bPreviousPlayerInCar;
- bool m_bPlayerInCar;
- bool m_bAnnouncementInProgress;
+ bool8 m_bPreviousPlayerInCar;
+ bool8 m_bPlayerInCar;
+ bool8 m_bAnnouncementInProgress;
tStreamedSample m_aTracks[TOTAL_STREAMED_SOUNDS];
- bool m_bResetTimers;
+ bool8 m_bResetTimers;
uint32 m_nResetTime;
uint32 m_nLastTrackServiceTime;
uint32 m_nTimer;
- bool m_bDoTrackService;
- bool m_bIgnoreTimeDelay;
- bool m_bVerifyAmbienceTrackStartedToPlay;
- bool m_bRadioSetByScript;
+ bool8 m_bDoTrackService;
+ bool8 m_bIgnoreTimeDelay;
+ bool8 m_bVerifyAmbienceTrackStartedToPlay;
+ bool8 m_bRadioSetByScript;
uint8 m_nRadioStationScript;
int32 m_nRadioPosition;
uint8 m_nRadioInCar;
public:
cMusicManager();
- bool IsInitialised() { return m_bIsInitialised; }
+ bool8 IsInitialised() { return m_bIsInitialised; }
uint32 GetMusicMode() { return m_nMusicMode; }
uint8 GetNextTrack() { return m_nNextTrack; }
- bool Initialise();
+ bool8 Initialise();
void Terminate();
void ChangeMusicMode(uint8 mode);
void StopFrontEndTrack();
- bool PlayerInCar();
+ bool8 PlayerInCar();
void DisplayRadioStationName();
void PlayAnnouncement(uint8);
- void PlayFrontEndTrack(uint8, uint8);
+ void PlayFrontEndTrack(uint8, bool8);
void PreloadCutSceneMusic(uint8);
void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
@@ -73,15 +73,15 @@ public:
void ServiceAmbience();
void ServiceTrack();
- bool UsesPoliceRadio(CVehicle *veh);
+ bool8 UsesPoliceRadio(CVehicle *veh);
uint32 GetTrackStartPos(uint8);
- void ComputeAmbienceVol(uint8 reset, uint8& outVolume);
- bool ServiceAnnouncement();
+ void ComputeAmbienceVol(bool8 reset, uint8& outVolume);
+ bool8 ServiceAnnouncement();
uint8 GetCarTuning();
uint8 GetNextCarTuning();
- bool ChangeRadioChannel();
+ bool8 ChangeRadioChannel();
};
VALIDATE_SIZE(cMusicManager, 0x95C);
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PolRadio.cpp
index 785dbf8f..235a53d3 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PolRadio.cpp
@@ -7,7 +7,7 @@
#include "AudioSamples.h"
#include "MusicManager.h"
#include "PlayerPed.h"
-#include "PoliceRadio.h"
+#include "PolRadio.h"
#include "Replay.h"
#include "Vehicle.h"
#include "World.h"
@@ -15,9 +15,6 @@
#include "sampman.h"
#include "Wanted.h"
-const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
-const int policeChannel = channels + 1;
-
struct tPoliceRadioZone {
char m_aName[8];
uint32 m_nSampleIndex;
@@ -94,8 +91,8 @@ cAudioManager::InitialisePoliceRadio()
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
- SampleManager.SetChannelReverbFlag(policeChannel, false);
- gSpecialSuspectLastSeenReport = false;
+ SampleManager.SetChannelReverbFlag(CHANNEL_POLICE_RADIO, FALSE);
+ gSpecialSuspectLastSeenReport = FALSE;
for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
gMinTimeToNextReport[i] = m_FrameCounter;
}
@@ -104,7 +101,7 @@ void
cAudioManager::ResetPoliceRadio()
{
if (!m_bIsInitialised) return;
- if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
+ if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
InitialisePoliceRadio();
}
@@ -131,19 +128,18 @@ cAudioManager::DoPoliceRadioCrackle()
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = false;
+ SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE)
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_nOffset = 63;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
@@ -156,7 +152,7 @@ cAudioManager::ServicePoliceRadio()
if(!m_bIsInitialised) return;
if(m_nUserPause == 0) {
- bool crimeReport = SetupCrimeReport();
+ bool8 crimeReport = SetupCrimeReport();
#ifdef FIX_BUGS // Crash at 0x5fe6ef
if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
return;
@@ -165,7 +161,11 @@ cAudioManager::ServicePoliceRadio()
if(!crimeReport) {
if(wantedLevel != 0) {
if(nLastSeen != 0) {
+#ifdef FIX_BUGS
+ nLastSeen -= CTimer::GetLogicalFramesPassed();
+#else
--nLastSeen;
+#endif
} else {
nLastSeen = m_anRandomTable[1] % 1000 + 2000;
SetupSuspectLastSeenReport();
@@ -179,31 +179,35 @@ cAudioManager::ServicePoliceRadio()
void
cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
{
- bool processed = false;
+ bool8 processed = FALSE;
uint32 sample;
int32 freq;
static int cWait = 0;
- static bool bChannelOpen = false;
+ static bool8 bChannelOpen = FALSE;
static uint8 bMissionAudioPhysicalPlayingStatus = 0;
static int32 PoliceChannelFreq = 5500;
if (!m_bIsInitialised) return;
if (m_nUserPause != 0) {
- if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
+ if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 &&
SampleManager.IsStreamPlaying(1)) {
- SampleManager.PauseStream(1, 1);
+ SampleManager.PauseStream(TRUE, 1);
}
} else {
if (m_nPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
bMissionAudioPhysicalPlayingStatus == 1) {
- SampleManager.PauseStream(0, 1);
+ SampleManager.PauseStream(FALSE, 1);
}
- if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = false;
+ if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = FALSE;
if (cWait) {
+#ifdef FIX_BUGS
+ cWait -= CTimer::GetLogicalFramesPassed();
+#else
--cWait;
+#endif
return;
}
if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
@@ -223,9 +227,9 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
}
return;
}
- } else if (!SampleManager.GetChannelUsedFlag(policeChannel)) {
+ } else if (!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
- SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 1);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE, 1);
SampleManager.StartPreloadedStreamedFile(1);
g_nMissionAudioPlayingStatus = 1;
bMissionAudioPhysicalPlayingStatus = 0;
@@ -234,7 +238,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
}
if (bChannelOpen) DoPoliceRadioCrackle();
if ((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) &&
- !SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) {
+ !SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.policeChannelTimer) {
if (m_sPoliceRadioQueue.policeChannelTimer) {
sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
m_sPoliceRadioQueue.policeChannelTimer--;
@@ -246,37 +250,37 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
if (gSpecialSuspectLastSeenReport) {
gSpecialSuspectLastSeenReport = 0;
} else if (((sample >= SFX_POLICE_RADIO_MESSAGE_NOISE_1) && (sample <= SFX_POLICE_RADIO_MESSAGE_NOISE_3)) || sample == TOTAL_AUDIO_SAMPLES) {
- bChannelOpen = false;
- processed = true;
+ bChannelOpen = FALSE;
+ processed = TRUE;
}
}
if (sample == TOTAL_AUDIO_SAMPLES) {
if (!processed) cWait = 30;
} else {
- SampleManager.InitialiseChannel(policeChannel, sample, 0);
+ SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, SFX_BANK_0);
switch (sample) {
case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
case SFX_POLICE_RADIO_MESSAGE_NOISE_2:
case SFX_POLICE_RADIO_MESSAGE_NOISE_3:
freq = m_anRandomTable[4] % 2000 + 10025;
- bChannelOpen = bChannelOpen == false;
+ bChannelOpen = bChannelOpen == FALSE;
break;
default: freq = SampleManager.GetSampleBaseFrequency(sample); break;
}
PoliceChannelFreq = freq;
- SampleManager.SetChannelFrequency(policeChannel, freq);
- SampleManager.SetChannelVolume(policeChannel, 100);
- SampleManager.SetChannelPan(policeChannel, 63);
- SampleManager.SetChannelLoopCount(policeChannel, 1);
- SampleManager.SetChannelLoopPoints(policeChannel, 0, -1);
- SampleManager.StartChannel(policeChannel);
+ SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq);
+ SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100);
+ SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
+ SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1);
+ SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1);
+ SampleManager.StartChannel(CHANNEL_POLICE_RADIO);
}
if (processed) ResetPoliceRadio();
}
}
}
-bool
+bool8
cAudioManager::SetupCrimeReport()
{
int16 audioZoneId;
@@ -289,13 +293,13 @@ cAudioManager::SetupCrimeReport()
float quarterY;
int i;
int32 sampleIndex;
- bool processed = false;
+ bool8 processed = FALSE;
- if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return false;
+ if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return FALSE;
if (60 - m_sPoliceRadioQueue.policeChannelTimer <= 9) {
AgeCrimes();
- return true;
+ return TRUE;
}
for (i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
@@ -303,7 +307,7 @@ cAudioManager::SetupCrimeReport()
break;
}
- if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return false;
+ if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return FALSE;
audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position);
if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) {
zone = CTheZones::GetAudioZone(audioZoneId);
@@ -336,10 +340,10 @@ cAudioManager::SetupCrimeReport()
if (m_sPoliceRadioQueue.crimes[i].position.y > halfY + quarterY) {
m_sPoliceRadioQueue.Add(SFX_NORTH);
- processed = true;
+ processed = TRUE;
} else if (m_sPoliceRadioQueue.crimes[i].position.y < halfY - quarterY) {
m_sPoliceRadioQueue.Add(SFX_SOUTH);
- processed = true;
+ processed = TRUE;
}
if (m_sPoliceRadioQueue.crimes[i].position.x > halfX + quarterX)
@@ -359,7 +363,7 @@ cAudioManager::SetupCrimeReport()
}
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
AgeCrimes();
- return true;
+ return TRUE;
}
void
@@ -714,7 +718,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
float quarterX;
float quarterY;
int32 sample;
- bool processed = false;
+ bool8 processed = false;
CVector vec = CVector(x, y, z);
if (!m_bIsInitialised) return;
@@ -745,10 +749,10 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
if (vec.y > halfY + quarterY) {
m_sPoliceRadioQueue.Add(SFX_NORTH);
- processed = true;
+ processed = TRUE;
} else if (vec.y < halfY - quarterY) {
m_sPoliceRadioQueue.Add(SFX_SOUTH);
- processed = true;
+ processed = TRUE;
}
if (vec.x > halfX + quarterX)
@@ -761,7 +765,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
m_sPoliceRadioQueue.Add(sample);
m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
- gSpecialSuspectLastSeenReport = true;
+ gSpecialSuspectLastSeenReport = TRUE;
break;
}
}
diff --git a/src/audio/PoliceRadio.h b/src/audio/PolRadio.h
index 368708b6..368708b6 100644
--- a/src/audio/PoliceRadio.h
+++ b/src/audio/PolRadio.h
diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h
index 027042cb..69d37a64 100644
--- a/src/audio/audio_enums.h
+++ b/src/audio/audio_enums.h
@@ -254,3 +254,25 @@ enum eAudioType
AUDIOTYPE_POLICERADIO,
TOTAL_AUDIO_TYPES,
};
+
+#ifdef GTA_PS2
+enum
+{
+ NUM_CHANNELS_GENERIC = 43,
+ CHANNEL_POLICE_RADIO = NUM_CHANNELS_GENERIC,
+ CHANNEL_MISSION_AUDIO,
+ CHANNEL_PLAYER_VEHICLE_ENGINE,
+ NUM_CHANNELS
+};
+#else
+enum
+{
+#ifdef PS2_AUDIO_CHANNELS
+ NUM_CHANNELS_GENERIC = 43,
+#else
+ NUM_CHANNELS_GENERIC = 27,
+#endif
+ CHANNEL_POLICE_RADIO,
+ NUM_CHANNELS
+};
+#endif
diff --git a/src/audio/oal/aldlist.cpp b/src/audio/oal/aldlist.cpp
index 881418c1..6024adf2 100644
--- a/src/audio/oal/aldlist.cpp
+++ b/src/audio/oal/aldlist.cpp
@@ -24,12 +24,6 @@
#include "aldlist.h"
-#ifndef _WIN32
-#define _stricmp strcasecmp
-#define _strnicmp strncasecmp
-#define _strdup strdup
-#endif
-
#ifdef AUDIO_OAL
/*
* Init call
@@ -47,8 +41,8 @@ ALDeviceList::ALDeviceList()
defaultDeviceIndex = 0;
if (alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT")) {
- devices = (char *)alcGetString(NULL, ALC_DEVICE_SPECIFIER);
- defaultDeviceName = (char *)alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
+ devices = (char *)alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER);
+ defaultDeviceName = (char *)alcGetString(NULL, ALC_DEFAULT_ALL_DEVICES_SPECIFIER);
index = 0;
// go through device list (each device terminated with a single NULL, list terminated with double NULL)
@@ -62,17 +56,11 @@ ALDeviceList::ALDeviceList()
if (context) {
alcMakeContextCurrent(context);
// if new actual device name isn't already in the list, then add it...
- actualDeviceName = alcGetString(device, ALC_DEVICE_SPECIFIER);
- bool bNewName = true;
- for (unsigned int i = 0; i < GetNumDevices(); i++) {
- if (strcmp(GetDeviceName(i), actualDeviceName) == 0) {
- bNewName = false;
- }
- }
- if ((bNewName) && (actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) {
- ALDEVICEINFO ALDeviceInfo;
+ actualDeviceName = alcGetString(device, ALC_ALL_DEVICES_SPECIFIER);
+ if ((actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) {
+ ALDEVICEINFO &ALDeviceInfo = aDeviceInfo[nNumOfDevices++];
ALDeviceInfo.bSelected = true;
- ALDeviceInfo.strDeviceName = _strdup(actualDeviceName);
+ ALDeviceInfo.SetName(actualDeviceName);
alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion);
alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion);
@@ -105,8 +93,6 @@ ALDeviceList::ALDeviceList()
// Get Source Count
ALDeviceInfo.uiSourceCount = GetMaxNumSources();
-
- aDeviceInfo[nNumOfDevices++] = ALDeviceInfo;
}
alcMakeContextCurrent(NULL);
alcDestroyContext(context);
diff --git a/src/audio/oal/aldlist.h b/src/audio/oal/aldlist.h
index 417bd314..3ed12d84 100644
--- a/src/audio/oal/aldlist.h
+++ b/src/audio/oal/aldlist.h
@@ -21,7 +21,7 @@ enum
};
struct ALDEVICEINFO {
- const char *strDeviceName;
+ char *strDeviceName;
int iMajorVersion;
int iMinorVersion;
unsigned int uiSourceCount;
@@ -33,6 +33,19 @@ struct ALDEVICEINFO {
strDeviceName = NULL;
Extensions = 0;
}
+
+ ~ALDEVICEINFO()
+ {
+ delete[] strDeviceName;
+ strDeviceName = NULL;
+ }
+
+ void SetName(const char *name)
+ {
+ if(strDeviceName) delete[] strDeviceName;
+ strDeviceName = new char[strlen(name) + 1];
+ strcpy(strDeviceName, name);
+ }
};
typedef ALDEVICEINFO *LPALDEVICEINFO;
diff --git a/src/audio/oal/channel.cpp b/src/audio/oal/channel.cpp
index d1fd0aea..04e7e529 100644
--- a/src/audio/oal/channel.cpp
+++ b/src/audio/oal/channel.cpp
@@ -10,20 +10,22 @@
extern bool IsFXSupported();
-ALuint alSources[MAXCHANNELS+MAX2DCHANNELS];
-ALuint alFilters[MAXCHANNELS+MAX2DCHANNELS];
-ALuint alBuffers[MAXCHANNELS+MAX2DCHANNELS];
+ALuint alSources[NUM_CHANNELS];
+ALuint alFilters[NUM_CHANNELS];
+ALuint alBuffers[NUM_CHANNELS];
bool bChannelsCreated = false;
int32 CChannel::channelsThatNeedService = 0;
+uint8 tempStereoBuffer[PED_BLOCKSIZE * 2];
+
void
CChannel::InitChannels()
{
- alGenSources(MAXCHANNELS+MAX2DCHANNELS, alSources);
- alGenBuffers(MAXCHANNELS+MAX2DCHANNELS, alBuffers);
+ alGenSources(NUM_CHANNELS, alSources);
+ alGenBuffers(NUM_CHANNELS, alBuffers);
if (IsFXSupported())
- alGenFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters);
+ alGenFilters(NUM_CHANNELS, alFilters);
bChannelsCreated = true;
}
@@ -32,13 +34,13 @@ CChannel::DestroyChannels()
{
if (bChannelsCreated)
{
- alDeleteSources(MAXCHANNELS + MAX2DCHANNELS, alSources);
+ alDeleteSources(NUM_CHANNELS, alSources);
memset(alSources, 0, sizeof(alSources));
- alDeleteBuffers(MAXCHANNELS + MAX2DCHANNELS, alBuffers);
+ alDeleteBuffers(NUM_CHANNELS, alBuffers);
memset(alBuffers, 0, sizeof(alBuffers));
if (IsFXSupported())
{
- alDeleteFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters);
+ alDeleteFilters(NUM_CHANNELS, alFilters);
memset(alFilters, 0, sizeof(alFilters));
}
bChannelsCreated = false;
@@ -50,6 +52,7 @@ CChannel::CChannel()
{
Data = nil;
DataSize = 0;
+ bIs2D = false;
SetDefault();
}
@@ -90,6 +93,7 @@ void CChannel::Init(uint32 _id, bool Is2D)
if ( Is2D )
{
+ bIs2D = true;
alSource3f(alSources[id], AL_POSITION, 0.0f, 0.0f, 0.0f);
alSourcef(alSources[id], AL_GAIN, 1.0f);
}
@@ -113,7 +117,20 @@ void CChannel::Start()
if ( !HasSource() ) return;
if ( !Data ) return;
- alBufferData(alBuffers[id], AL_FORMAT_MONO16, Data, DataSize, Frequency);
+ if ( bIs2D )
+ {
+ // convert mono data to stereo
+ int16 *monoData = (int16*)Data;
+ int16 *stereoData = (int16*)tempStereoBuffer;
+ for (size_t i = 0; i < DataSize / 2; i++)
+ {
+ *(stereoData++) = *monoData;
+ *(stereoData++) = *(monoData++);
+ }
+ alBufferData(alBuffers[id], AL_FORMAT_STEREO16, tempStereoBuffer, DataSize * 2, Frequency);
+ }
+ else
+ alBufferData(alBuffers[id], AL_FORMAT_MONO16, Data, DataSize, Frequency);
if ( LoopPoints[0] != 0 && LoopPoints[0] != -1 )
alBufferiv(alBuffers[id], AL_LOOP_POINTS_SOFT, LoopPoints);
alSourcei(alSources[id], AL_BUFFER, alBuffers[id]);
diff --git a/src/audio/oal/channel.h b/src/audio/oal/channel.h
index b081be25..872646c8 100644
--- a/src/audio/oal/channel.h
+++ b/src/audio/oal/channel.h
@@ -20,6 +20,7 @@ class CChannel
int32 LoopCount;
ALint LoopPoints[2];
ALint LastProcessedOffset;
+ bool bIs2D;
public:
static int32 channelsThatNeedService;
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index 44cc1c93..5d3ff08e 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -134,7 +134,7 @@ public:
else
StepIndex--;
- StepIndex = clamp(StepIndex, 0, 88);
+ StepIndex = Clamp(StepIndex, 0, 88);
int delta = step >> 3;
if (adpcm & 1) delta += step >> 2;
@@ -143,7 +143,7 @@ public:
if (adpcm & 8) delta = -delta;
int newSample = Sample + delta;
- Sample = clamp(newSample, -32768, 32767);
+ Sample = Clamp(newSample, -32768, 32767);
return Sample;
}
};
@@ -596,7 +596,7 @@ public:
static short quantize(double sample)
{
int a = int(sample + 0.5);
- return short(clamp(a, -32768, 32767));
+ return short(Clamp(a, -32768, 32767));
}
void Decode(void* _inbuf, int16* _outbuf, size_t size)
@@ -1086,10 +1086,10 @@ void CStream::SetVolume(uint32 nVol)
void CStream::SetPan(uint8 nPan)
{
- m_nPan = clamp((int8)nPan - 63, 0, 63);
+ m_nPan = Clamp((int8)nPan - 63, 0, 63);
SetPosition(0, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
- m_nPan = clamp((int8)nPan + 64, 64, 127);
+ m_nPan = Clamp((int8)nPan + 64, 64, 127);
SetPosition(1, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
m_nPan = nPan;
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index a5f6c7e2..d1ad9a26 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -1,5 +1,6 @@
#pragma once
#include "AudioSamples.h"
+#include "audio_enums.h"
#define MAX_VOLUME 127
#define MAX_FREQ DIGITALRATE
@@ -99,10 +100,9 @@ enum
#define MAXPROVIDERS 64
-#define MAXCHANNELS 28
-#define MAXCHANNELS_SURROUND 24
+#define MAXCHANNELS (NUM_CHANNELS_GENERIC+1)
+#define MAXCHANNELS_SURROUND (MAXCHANNELS-4)
#define MAX2DCHANNELS 1
-#define CHANNEL2D MAXCHANNELS
#define MAX_STREAMS 2
@@ -110,7 +110,13 @@ enum
#define DIGITALBITS 16
#define DIGITALCHANNELS 2
-#define MAX_DIGITAL_MIXER_CHANNELS 32
+#ifdef FIX_BUGS
+#define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2+MAX2DCHANNELS)
+#else
+#define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2)
+#endif
+
+static_assert( NUM_CHANNELS == MAXCHANNELS + MAX2DCHANNELS, "The number of channels doesn't match with an enum" );
class cSampleManager
{
@@ -118,10 +124,10 @@ class cSampleManager
uint8 m_nMusicVolume;
uint8 m_nEffectsFadeVolume;
uint8 m_nMusicFadeVolume;
- uint8 m_nMonoMode;
+ bool8 m_nMonoMode;
char unk;
char m_szCDRomRootPath[80];
- bool m_bInitialised;
+ bool8 m_bInitialised;
uint8 m_nNumberOfProviders;
char *m_aAudioProviders[MAXPROVIDERS];
tSample m_aSamples[TOTAL_AUDIO_SAMPLES];
@@ -145,16 +151,16 @@ public:
int8 GetCurrent3DProviderIndex(void);
int8 SetCurrent3DProvider(uint8 which);
- bool IsMP3RadioChannelAvailable(void);
+ bool8 IsMP3RadioChannelAvailable(void);
void ReleaseDigitalHandle (void);
void ReacquireDigitalHandle(void);
- bool Initialise(void);
- void Terminate (void);
+ bool8 Initialise(void);
+ void Terminate (void);
- bool CheckForAnAudioFileOnCD(void);
- char GetCDAudioDriveLetter (void);
+ bool8 CheckForAnAudioFileOnCD(void);
+ char GetCDAudioDriveLetter (void);
void UpdateEffectsVolume(void);
@@ -162,14 +168,14 @@ public:
void SetMusicMasterVolume (uint8 nVolume);
void SetEffectsFadeVolume (uint8 nVolume);
void SetMusicFadeVolume (uint8 nVolume);
- void SetMonoMode (uint8 nMode);
+ void SetMonoMode (bool8 nMode);
- bool LoadSampleBank (uint8 nBank);
- void UnloadSampleBank (uint8 nBank);
- bool IsSampleBankLoaded(uint8 nBank);
+ bool8 LoadSampleBank (uint8 nBank);
+ void UnloadSampleBank (uint8 nBank);
+ bool8 IsSampleBankLoaded(uint8 nBank);
- bool IsPedCommentLoaded(uint32 nComment);
- bool LoadPedComment (uint32 nComment);
+ bool8 IsPedCommentLoaded(uint32 nComment);
+ bool8 LoadPedComment (uint32 nComment);
int32 GetBankContainingSound(uint32 offset);
int32 _GetPedCommentSlot(uint32 nComment);
@@ -179,10 +185,10 @@ public:
int32 GetSampleLoopEndOffset (uint32 nSample);
uint32 GetSampleLength (uint32 nSample);
- bool UpdateReverb(void);
+ bool8 UpdateReverb(void);
- void SetChannelReverbFlag (uint32 nChannel, uint8 nReverbFlag);
- bool InitialiseChannel (uint32 nChannel, uint32 nSfx, uint8 nBank);
+ void SetChannelReverbFlag (uint32 nChannel, bool8 nReverbFlag);
+ bool8 InitialiseChannel (uint32 nChannel, uint32 nSfx, uint8 nBank);
void SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume);
void SetChannel3DPosition (uint32 nChannel, float fX, float fY, float fZ);
void SetChannel3DDistances (uint32 nChannel, float fMax, float fMin);
@@ -191,23 +197,23 @@ public:
void SetChannelFrequency (uint32 nChannel, uint32 nFreq);
void SetChannelLoopPoints (uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd);
void SetChannelLoopCount (uint32 nChannel, uint32 nLoopCount);
- bool GetChannelUsedFlag (uint32 nChannel);
+ bool8 GetChannelUsedFlag (uint32 nChannel);
void StartChannel (uint32 nChannel);
void StopChannel (uint32 nChannel);
- void PreloadStreamedFile (uint8 nFile, uint8 nStream);
- void PauseStream (uint8 nPauseFlag, uint8 nStream);
- void StartPreloadedStreamedFile (uint8 nStream);
- bool StartStreamedFile (uint8 nFile, uint32 nPos, uint8 nStream);
- void StopStreamedFile (uint8 nStream);
- int32 GetStreamedFilePosition (uint8 nStream);
- void SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream);
- int32 GetStreamedFileLength (uint8 nStream);
- bool IsStreamPlaying (uint8 nStream);
+ void PreloadStreamedFile (uint8 nFile, uint8 nStream = 0);
+ void PauseStream (bool8 nPauseFlag, uint8 nStream = 0);
+ void StartPreloadedStreamedFile (uint8 nStream = 0);
+ bool8 StartStreamedFile (uint8 nFile, uint32 nPos, uint8 nStream = 0);
+ void StopStreamedFile (uint8 nStream = 0);
+ int32 GetStreamedFilePosition (uint8 nStream = 0);
+ void SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream = 0);
+ int32 GetStreamedFileLength (uint8 nStream = 0);
+ bool8 IsStreamPlaying (uint8 nStream = 0);
#ifdef AUDIO_OAL
void Service(void);
#endif
- bool InitialiseSampleBanks(void);
+ bool8 InitialiseSampleBanks(void);
};
extern cSampleManager SampleManager;
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index 9b601d52..e820864c 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -1,3 +1,4 @@
+#define WITHWINDOWS
#include "common.h"
#ifdef AUDIO_MSS
@@ -28,7 +29,7 @@ char SampleBankDataFilename[] = "AUDIO\\SFX.RAW";
FILE *fpSampleDescHandle;
FILE *fpSampleDataHandle;
-bool bSampleBankLoaded [MAX_SFX_BANKS];
+bool8 bSampleBankLoaded [MAX_SFX_BANKS];
int32 nSampleBankDiscStartOffset [MAX_SFX_BANKS];
int32 nSampleBankSize [MAX_SFX_BANKS];
int32 nSampleBankMemoryStartAddress[MAX_SFX_BANKS];
@@ -62,16 +63,16 @@ int8 nStreamPan [MAX_STREAMS];
int8 nStreamVolume[MAX_STREAMS];
uint32 _CurMP3Index;
int32 _CurMP3Pos;
-bool _bIsMp3Active;
+bool8 _bIsMp3Active;
#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
-bool _bUseHDDAudio;
+bool8 _bUseHDDAudio;
char _aHDDPath[MAX_PATH];
#endif
///////////////////////////////////////////////////////////////
-bool _bSampmanInitialised = false;
+bool8 _bSampmanInitialised = FALSE;
//
// Miscellaneous globals / defines
@@ -98,7 +99,7 @@ S32 speaker_type=0;
U32 _maxSamples;
float _fPrevEaxRatioDestination;
-bool _usingMilesFast2D;
+bool8 _usingMilesFast2D;
float _fEffectsLevel;
@@ -170,17 +171,17 @@ release_existing()
}
_fPrevEaxRatioDestination = 0.0f;
- _usingMilesFast2D = false;
+ _usingMilesFast2D = FALSE;
_fEffectsLevel = 0.0f;
}
-static bool
+static bool8
set_new_provider(S32 index)
{
DWORD result;
if ( curprovider == index )
- return true;
+ return TRUE;
//close the already opened provider
curprovider = index;
@@ -207,7 +208,7 @@ set_new_provider(S32 index)
release_existing();
- return false;
+ return FALSE;
}
else
{
@@ -238,7 +239,7 @@ set_new_provider(S32 index)
AIL_set_3D_room_type(opened_provider, ENVIRONMENT_CAVE);
if ( !strcmp(providers[index].name, "Miles Fast 2D Positional Audio") )
- _usingMilesFast2D = true;
+ _usingMilesFast2D = TRUE;
}
AIL_3D_provider_attribute(opened_provider, "Maximum supported samples", &_maxSamples);
@@ -256,11 +257,11 @@ set_new_provider(S32 index)
AIL_set_3D_sample_effects_level(opened_samples[i], 0.0f);
}
- return true;
+ return TRUE;
}
}
- return false;
+ return FALSE;
}
cSampleManager::cSampleManager(void) :
@@ -353,7 +354,7 @@ cSampleManager::SetCurrent3DProvider(uint8 nProvider)
return curprovider;
}
-static bool
+static bool8
_ResolveLink(char const *path, char *out)
{
IShellLink* psl;
@@ -389,7 +390,7 @@ _ResolveLink(char const *path, char *out)
ppf->Release();
psl->Release();
#endif
- return true;
+ return TRUE;
}
}
}
@@ -399,15 +400,15 @@ _ResolveLink(char const *path, char *out)
psl->Release();
}
- return false;
+ return FALSE;
}
static void
_FindMP3s(void)
{
tMP3Entry *pList;
- bool bShortcut;
- bool bInitFirstEntry;
+ bool8 bShortcut;
+ bool8 bInitFirstEntry;
HANDLE hFind;
char path[MAX_PATH];
char filepath[MAX_PATH*2];
@@ -474,10 +475,10 @@ _FindMP3s(void)
if ( f ) fprintf(f, " - couldn't resolve shortcut");
}
- bShortcut = true;
+ bShortcut = TRUE;
}
else
- bShortcut = false;
+ bShortcut = FALSE;
}
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
@@ -524,7 +525,7 @@ _FindMP3s(void)
if ( f ) fprintf(f, " - OK\n");
- bInitFirstEntry = false;
+ bInitFirstEntry = FALSE;
}
else
{
@@ -534,10 +535,10 @@ _FindMP3s(void)
if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n");
- bInitFirstEntry = true;
+ bInitFirstEntry = TRUE;
}
- while ( true )
+ while ( TRUE )
{
if ( !FindNextFile(hFind, &fd) )
break;
@@ -569,11 +570,11 @@ _FindMP3s(void)
if ( f ) fprintf(f, " - couldn't resolve shortcut");
}
- bShortcut = true;
+ bShortcut = TRUE;
}
else
{
- bShortcut = false;
+ bShortcut = FALSE;
if ( filepathlen > MAX_PATH )
{
@@ -620,7 +621,7 @@ _FindMP3s(void)
if ( f ) fprintf(f, " - OK\n");
- bInitFirstEntry = false;
+ bInitFirstEntry = FALSE;
}
else
{
@@ -658,11 +659,11 @@ _FindMP3s(void)
if ( f ) fprintf(f, " - couldn't resolve shortcut");
}
- bShortcut = true;
+ bShortcut = TRUE;
}
else
{
- bShortcut = false;
+ bShortcut = FALSE;
}
}
@@ -784,7 +785,7 @@ _GetMP3EntryByIndex(uint32 idx)
return NULL;
}
-static inline bool
+static inline bool8
_GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry)
{
_CurMP3Index = 0;
@@ -797,7 +798,7 @@ _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry)
*pPosition -= (*pEntry)->nTrackStreamPos;
_CurMP3Pos = *pPosition;
- return true;
+ return TRUE;
}
_CurMP3Index++;
@@ -808,10 +809,10 @@ _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry)
_CurMP3Pos = 0;
_CurMP3Index = 0;
- return false;
+ return FALSE;
}
-bool
+bool8
cSampleManager::IsMP3RadioChannelAvailable(void)
{
return nNumMP3s != 0;
@@ -840,13 +841,13 @@ cSampleManager::ReacquireDigitalHandle(void)
}
}
-bool
+bool8
cSampleManager::Initialise(void)
{
TRACE("start");
if ( _bSampmanInitialised )
- return true;
+ return TRUE;
{
for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ )
@@ -872,7 +873,7 @@ cSampleManager::Initialise(void)
curprovider = -1;
prevprovider = -1;
- _usingMilesFast2D = false;
+ _usingMilesFast2D = FALSE;
usingEAX=0;
usingEAX3=0;
@@ -897,7 +898,7 @@ cSampleManager::Initialise(void)
for ( int32 i = 0; i < MAX_SFX_BANKS; i++ )
{
- bSampleBankLoaded[i] = false;
+ bSampleBankLoaded[i] = FALSE;
nSampleBankDiscStartOffset[i] = 0;
nSampleBankSize[i] = 0;
nSampleBankMemoryStartAddress[i] = 0;
@@ -936,7 +937,7 @@ cSampleManager::Initialise(void)
{
OutputDebugString(AIL_last_error());
Terminate();
- return false;
+ return FALSE;
}
add_providers();
@@ -944,14 +945,14 @@ cSampleManager::Initialise(void)
if ( !InitialiseSampleBanks() )
{
Terminate();
- return false;
+ return FALSE;
}
nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]);
if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] )
{
Terminate();
- return false;
+ return FALSE;
}
nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
@@ -964,7 +965,7 @@ cSampleManager::Initialise(void)
if (cacheFile) {
fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
- m_bInitialised = true;
+ m_bInitialised = TRUE;
}else {
#endif
TRACE("cdrom");
@@ -973,9 +974,9 @@ cSampleManager::Initialise(void)
char filepath[MAX_PATH];
{
- m_bInitialised = false;
+ m_bInitialised = FALSE;
- while (true)
+ while (TRUE)
{
int32 drive = 'C';
@@ -1000,7 +1001,7 @@ cSampleManager::Initialise(void)
{
fclose(f);
- bool bFileNotFound = false;
+ bool8 bFileNotFound = FALSE;
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
{
@@ -1020,19 +1021,19 @@ cSampleManager::Initialise(void)
}
else
{
- bFileNotFound = true;
+ bFileNotFound = TRUE;
break;
}
}
if ( !bFileNotFound )
{
- m_bInitialised = true;
+ m_bInitialised = TRUE;
break;
}
else
{
- m_bInitialised = false;
+ m_bInitialised = FALSE;
continue;
}
}
@@ -1047,11 +1048,11 @@ cSampleManager::Initialise(void)
if ( FrontEndMenuManager.m_bQuitGameNoCD )
{
Terminate();
- return false;
+ return FALSE;
}
continue;
#else
- m_bInitialised = true;
+ m_bInitialised = TRUE;
#endif
}
@@ -1071,7 +1072,7 @@ cSampleManager::Initialise(void)
{
int32 streamLength[TOTAL_STREAMED_SOUNDS];
- bool bFileNotFound = false;
+ bool8 bFileNotFound = FALSE;
char rootpath[MAX_PATH];
strcpy(_aHDDPath, m_szCDRomRootPath);
@@ -1101,14 +1102,14 @@ cSampleManager::Initialise(void)
}
else
{
- bFileNotFound = true;
+ bFileNotFound = TRUE;
break;
}
}
}
else
- bFileNotFound = true;
+ bFileNotFound = TRUE;
if ( !bFileNotFound )
{
@@ -1117,10 +1118,10 @@ cSampleManager::Initialise(void)
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
nStreamLength[i] = streamLength[i];
- _bUseHDDAudio = true;
+ _bUseHDDAudio = TRUE;
}
else
- _bUseHDDAudio = false;
+ _bUseHDDAudio = FALSE;
}
#endif
#ifdef AUDIO_CACHE
@@ -1152,7 +1153,7 @@ cSampleManager::Initialise(void)
TRACE("providerset");
{
- _bSampmanInitialised = true;
+ _bSampmanInitialised = TRUE;
U32 n = 0;
@@ -1169,7 +1170,7 @@ cSampleManager::Initialise(void)
if ( n == m_nNumberOfProviders )
{
Terminate();
- return false;
+ return FALSE;
}
}
@@ -1198,13 +1199,13 @@ cSampleManager::Initialise(void)
time_t t = time(NULL);
tm *localtm;
- bool bUseRandomTable;
+ bool8 bUseRandomTable;
if ( t == -1 )
- bUseRandomTable = true;
+ bUseRandomTable = TRUE;
else
{
- bUseRandomTable = false;
+ bUseRandomTable = FALSE;
localtm = localtime(&t);
}
@@ -1236,12 +1237,12 @@ cSampleManager::Initialise(void)
else
_CurMP3Pos = 0;
- _bIsMp3Active = false;
+ _bIsMp3Active = FALSE;
}
TRACE("end");
- return true;
+ return TRUE;
}
void
@@ -1290,10 +1291,10 @@ cSampleManager::Terminate(void)
AIL_shutdown();
- _bSampmanInitialised = false;
+ _bSampmanInitialised = FALSE;
}
-bool
+bool8
cSampleManager::CheckForAnAudioFileOnCD(void)
{
#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
@@ -1316,13 +1317,13 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
{
fclose(f);
- return true;
+ return TRUE;
}
- return false;
+ return FALSE;
#else
- return true;
+ return TRUE;
#endif // #if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
}
@@ -1415,48 +1416,48 @@ cSampleManager::SetMusicFadeVolume(uint8 nVolume)
}
void
-cSampleManager::SetMonoMode(uint8 nMode)
+cSampleManager::SetMonoMode(bool8 nMode)
{
m_nMonoMode = nMode;
}
-bool
+bool8
cSampleManager::LoadSampleBank(uint8 nBank)
{
if ( CTimer::GetIsCodePaused() )
- return false;
+ return FALSE;
if ( MusicManager.IsInitialised()
&& MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
&& nBank != SFX_BANK_0 )
{
- return false;
+ return FALSE;
}
if ( fseek(fpSampleDataHandle, nSampleBankDiscStartOffset[nBank], SEEK_SET) != 0 )
- return false;
+ return FALSE;
if ( fread((void *)nSampleBankMemoryStartAddress[nBank], 1, nSampleBankSize[nBank],fpSampleDataHandle) != nSampleBankSize[nBank] )
- return false;
+ return FALSE;
- bSampleBankLoaded[nBank] = true;
+ bSampleBankLoaded[nBank] = TRUE;
- return true;
+ return TRUE;
}
void
cSampleManager::UnloadSampleBank(uint8 nBank)
{
- bSampleBankLoaded[nBank] = false;
+ bSampleBankLoaded[nBank] = FALSE;
}
-bool
+bool8
cSampleManager::IsSampleBankLoaded(uint8 nBank)
{
return bSampleBankLoaded[nBank];
}
-bool
+bool8
cSampleManager::IsPedCommentLoaded(uint32 nComment)
{
int8 slot;
@@ -1469,10 +1470,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
slot += ARRAY_SIZE(nPedSlotSfx);
#endif
if ( nComment == nPedSlotSfx[slot] )
- return true;
+ return TRUE;
}
- return false;
+ return FALSE;
}
int32
@@ -1494,11 +1495,11 @@ cSampleManager::_GetPedCommentSlot(uint32 nComment)
return -1;
}
-bool
+bool8
cSampleManager::LoadPedComment(uint32 nComment)
{
if ( CTimer::GetIsCodePaused() )
- return false;
+ return FALSE;
// no talking peds during cutsenes or the game end
if ( MusicManager.IsInitialised() )
@@ -1507,7 +1508,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
{
case MUSICMODE_CUTSCENE:
{
- return false;
+ return FALSE;
break;
}
@@ -1515,7 +1516,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
case MUSICMODE_FRONTEND:
{
if ( MusicManager.GetNextTrack() == STREAMED_SOUND_GAME_COMPLETED )
- return false;
+ return FALSE;
break;
}
@@ -1523,10 +1524,10 @@ cSampleManager::LoadPedComment(uint32 nComment)
}
if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 )
- return false;
+ return FALSE;
if ( fread((void *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
- return false;
+ return FALSE;
nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot;
nPedSlotSfx [nCurrentPedSlot] = nComment;
@@ -1534,7 +1535,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
if ( ++nCurrentPedSlot >= MAX_PEDSFX )
nCurrentPedSlot = 0;
- return true;
+ return TRUE;
}
int32
@@ -1573,14 +1574,14 @@ cSampleManager::GetSampleLength(uint32 nSample)
return m_aSamples[nSample].nSize >> 1;
}
-bool
+bool8
cSampleManager::UpdateReverb(void)
{
if ( !usingEAX )
- return false;
+ return FALSE;
if ( AudioManager.GetFrameCounter() & 15 )
- return false;
+ return FALSE;
float y = AudioManager.GetReflectionsDistance(REFLECTION_TOP) + AudioManager.GetReflectionsDistance(REFLECTION_BOTTOM);
float x = AudioManager.GetReflectionsDistance(REFLECTION_LEFT) + AudioManager.GetReflectionsDistance(REFLECTION_RIGHT);
@@ -1624,10 +1625,10 @@ cSampleManager::UpdateReverb(void)
}
}
- fRatio = clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f);
+ fRatio = Clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f);
if ( fRatio == _fPrevEaxRatioDestination )
- return false;
+ return FALSE;
if ( usingEAX3 )
{
@@ -1647,26 +1648,26 @@ cSampleManager::UpdateReverb(void)
_fPrevEaxRatioDestination = fRatio;
- return true;
+ return TRUE;
}
void
-cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
+cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
{
- bool b2d = false;
+ bool8 b2d = FALSE;
switch ( nChannel )
{
- case CHANNEL2D:
+ case CHANNEL_POLICE_RADIO:
{
- b2d = true;
+ b2d = TRUE;
break;
}
}
if ( usingEAX )
{
- if ( nReverbFlag != 0 )
+ if ( nReverbFlag != FALSE )
{
if ( !b2d )
AIL_set_3D_sample_effects_level(opened_samples[nChannel], _fEffectsLevel);
@@ -1679,16 +1680,16 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
}
}
-bool
+bool8
cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
{
- bool b2d = false;
+ bool8 b2d = FALSE;
switch ( nChannel )
{
- case CHANNEL2D:
+ case CHANNEL_POLICE_RADIO:
{
- b2d = true;
+ b2d = TRUE;
break;
}
}
@@ -1698,14 +1699,14 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
if ( nSfx < SAMPLEBANK_MAX )
{
if ( !IsSampleBankLoaded(nBank) )
- return false;
+ return FALSE;
addr = nSampleBankMemoryStartAddress[nBank] + m_aSamples[nSfx].nOffset - m_aSamples[BankStartOffset[nBank]].nOffset;
}
else
{
if ( !IsPedCommentLoaded(nSfx) )
- return false;
+ return FALSE;
int32 slot = _GetPedCommentSlot(nSfx);
@@ -1717,10 +1718,10 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
if ( opened_2dsamples[nChannel - MAXCHANNELS] )
{
AIL_set_sample_address(opened_2dsamples[nChannel - MAXCHANNELS], (void *)addr, m_aSamples[nSfx].nSize);
- return true;
+ return TRUE;
}
else
- return false;
+ return FALSE;
}
else
{
@@ -1736,10 +1737,10 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
if ( AIL_set_3D_sample_info(opened_samples[nChannel], &info) == 0 )
{
OutputDebugString(AIL_last_error());
- return false;
+ return FALSE;
}
- return true;
+ return TRUE;
}
}
@@ -1786,7 +1787,7 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
switch ( nChannel )
{
- case CHANNEL2D:
+ case CHANNEL_POLICE_RADIO:
{
nChannelVolume[nChannel] = vol;
@@ -1814,7 +1815,7 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
{
switch ( nChannel )
{
- case CHANNEL2D:
+ case CHANNEL_POLICE_RADIO:
{
#ifndef FIX_BUGS
if ( opened_samples[nChannel - MAXCHANNELS] ) // BUG
@@ -1831,13 +1832,13 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
void
cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
{
- bool b2d = false;
+ bool8 b2d = FALSE;
switch ( nChannel )
{
- case CHANNEL2D:
+ case CHANNEL_POLICE_RADIO:
{
- b2d = true;
+ b2d = TRUE;
break;
}
}
@@ -1857,13 +1858,13 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
void
cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd)
{
- bool b2d = false;
+ bool8 b2d = FALSE;
switch ( nChannel )
{
- case CHANNEL2D:
+ case CHANNEL_POLICE_RADIO:
{
- b2d = true;
+ b2d = TRUE;
break;
}
}
@@ -1883,13 +1884,13 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n
void
cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
{
- bool b2d = false;
+ bool8 b2d = FALSE;
switch ( nChannel )
{
- case CHANNEL2D:
+ case CHANNEL_POLICE_RADIO:
{
- b2d = true;
+ b2d = TRUE;
break;
}
}
@@ -1906,16 +1907,16 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
}
}
-bool
+bool8
cSampleManager::GetChannelUsedFlag(uint32 nChannel)
{
- bool b2d = false;
+ bool8 b2d = FALSE;
switch ( nChannel )
{
- case CHANNEL2D:
+ case CHANNEL_POLICE_RADIO:
{
- b2d = true;
+ b2d = TRUE;
break;
}
}
@@ -1925,14 +1926,14 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel)
if ( opened_2dsamples[nChannel - MAXCHANNELS] )
return AIL_sample_status(opened_2dsamples[nChannel - MAXCHANNELS]) == SMP_PLAYING;
else
- return false;
+ return FALSE;
}
else
{
if ( opened_samples[nChannel] )
return AIL_3D_sample_status(opened_samples[nChannel]) == SMP_PLAYING;
else
- return false;
+ return FALSE;
}
}
@@ -1940,13 +1941,13 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel)
void
cSampleManager::StartChannel(uint32 nChannel)
{
- bool b2d = false;
+ bool8 b2d = FALSE;
switch ( nChannel )
{
- case CHANNEL2D:
+ case CHANNEL_POLICE_RADIO:
{
- b2d = true;
+ b2d = TRUE;
break;
}
}
@@ -1966,13 +1967,13 @@ cSampleManager::StartChannel(uint32 nChannel)
void
cSampleManager::StopChannel(uint32 nChannel)
{
- bool b2d = false;
+ bool8 b2d = FALSE;
switch ( nChannel )
{
- case CHANNEL2D:
+ case CHANNEL_POLICE_RADIO:
{
- b2d = true;
+ b2d = TRUE;
break;
}
}
@@ -2024,12 +2025,12 @@ cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
}
void
-cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream)
+cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream)
{
if ( m_bInitialised )
{
if ( mp3Stream[nStream] )
- AIL_pause_stream(mp3Stream[nStream], nPauseFlag != 0);
+ AIL_pause_stream(mp3Stream[nStream], nPauseFlag != FALSE);
}
}
@@ -2043,145 +2044,135 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
}
}
-bool
+bool8
cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
{
+ int i = 0;
uint32 position = nPos;
char filename[MAX_PATH];
- if ( m_bInitialised && nFile < TOTAL_STREAMED_SOUNDS )
+ if ( !m_bInitialised || nFile >= TOTAL_STREAMED_SOUNDS )
+ return FALSE;
+
+ if ( mp3Stream[nStream] )
{
- if ( mp3Stream[nStream] )
- {
- AIL_pause_stream(mp3Stream[nStream], 1);
- AIL_close_stream(mp3Stream[nStream]);
- }
-
- if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER )
+ AIL_pause_stream(mp3Stream[nStream], 1);
+ AIL_close_stream(mp3Stream[nStream]);
+ }
+ if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER )
+ {
+ do
{
- uint32 i = 0;
- do {
- if(i != 0 || _bIsMp3Active) {
- if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0;
-
- _CurMP3Pos = 0;
-
- tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
-
- if(mp3) {
- mp3 = _pMP3List;
- if(mp3 == NULL) {
- _bIsMp3Active = false;
- nFile = 0;
- strcpy(filename, m_szCDRomRootPath);
- strcat(filename, StreamedNameTable[nFile]);
-
- mp3Stream[nStream] =
- AIL_open_stream(DIG, filename, 0);
- if(mp3Stream[nStream]) {
- AIL_set_stream_loop_count(
- mp3Stream[nStream], 1);
- AIL_set_stream_ms_position(
- mp3Stream[nStream], position);
- AIL_pause_stream(mp3Stream[nStream],
- 0);
- return true;
- }
+ // Just switched to MP3 player
+ if ( !_bIsMp3Active && i == 0 )
+ {
+ if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
+ position = 0;
+ tMP3Entry *e = _pMP3List;
- return false;
- }
+ // Try to continue from previous song, if already started
+ if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
+ nFile = 0;
+ strcpy(filename, m_szCDRomRootPath);
+ strcat(filename, StreamedNameTable[nFile]);
+
+ mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
+ if ( mp3Stream[nStream] )
+ {
+ AIL_set_stream_loop_count(mp3Stream[nStream], 1);
+ AIL_set_stream_ms_position(mp3Stream[nStream], position);
+ AIL_pause_stream(mp3Stream[nStream], 0);
+ return TRUE;
}
+ return FALSE;
- if(mp3->pLinkPath != NULL)
- mp3Stream[nStream] =
- AIL_open_stream(DIG, mp3->pLinkPath, 0);
+ } else {
+ if ( e->pLinkPath != NULL )
+ mp3Stream[nStream] = AIL_open_stream(DIG, e->pLinkPath, 0);
else {
strcpy(filename, _mp3DirectoryPath);
- strcat(filename, mp3->aFilename);
-
- mp3Stream[nStream] =
- AIL_open_stream(DIG, filename, 0);
+ strcat(filename, e->aFilename);
+
+ mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
}
-
- if(mp3Stream[nStream]) {
+
+ if ( mp3Stream[nStream] ) {
AIL_set_stream_loop_count(mp3Stream[nStream], 1);
- AIL_set_stream_ms_position(mp3Stream[nStream], 0);
+ AIL_set_stream_ms_position(mp3Stream[nStream], position);
AIL_pause_stream(mp3Stream[nStream], 0);
- return true;
+
+ _bIsMp3Active = TRUE;
+
+ return TRUE;
}
-
- _bIsMp3Active = false;
- continue;
+ // fall through, start playing from another song
}
- if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
- position = 0;
-
- tMP3Entry *e;
- if ( !_GetMP3PosFromStreamPos(&position, &e) )
+ } else {
+ if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0;
+
+ _CurMP3Pos = 0;
+
+ tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
+ if ( !mp3 )
{
- if ( e == NULL )
+ mp3 = _pMP3List;
+ if ( !_pMP3List )
{
nFile = 0;
+ _bIsMp3Active = 0;
strcpy(filename, m_szCDRomRootPath);
strcat(filename, StreamedNameTable[nFile]);
- mp3Stream[nStream] =
- AIL_open_stream(DIG, filename, 0);
- if(mp3Stream[nStream]) {
- AIL_set_stream_loop_count(
- mp3Stream[nStream], 1);
- AIL_set_stream_ms_position(
- mp3Stream[nStream], position);
+
+ mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
+ if ( mp3Stream[nStream] )
+ {
+ AIL_set_stream_loop_count(mp3Stream[nStream], 1);
+ AIL_set_stream_ms_position(mp3Stream[nStream], position);
AIL_pause_stream(mp3Stream[nStream], 0);
- return true;
+ return TRUE;
}
-
- return false;
+ return FALSE;
}
}
-
- if ( e->pLinkPath != NULL )
- mp3Stream[nStream] = AIL_open_stream(DIG, e->pLinkPath, 0);
- else
- {
+ if(mp3->pLinkPath != NULL)
+ mp3Stream[nStream] = AIL_open_stream(DIG, mp3->pLinkPath, 0);
+ else {
strcpy(filename, _mp3DirectoryPath);
- strcat(filename, e->aFilename);
-
- mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
+ strcat(filename, mp3->aFilename);
+
+ mp3Stream[nStream] =
+ AIL_open_stream(DIG, filename, 0);
}
-
- if ( mp3Stream[nStream] )
- {
+
+ if(mp3Stream[nStream]) {
AIL_set_stream_loop_count(mp3Stream[nStream], 1);
- AIL_set_stream_ms_position(mp3Stream[nStream], position);
+ AIL_set_stream_ms_position(mp3Stream[nStream], 0);
AIL_pause_stream(mp3Stream[nStream], 0);
-
- _bIsMp3Active = true;
-
- return true;
+#ifdef FIX_BUGS
+ _bIsMp3Active = TRUE;
+#endif
+ return TRUE;
}
-
- _bIsMp3Active = false;
-
- } while(++i < nNumMP3s);
- position = 0;
- nFile = 0;
- }
-
- strcpy(filename, m_szCDRomRootPath);
- strcat(filename, StreamedNameTable[nFile]);
-
- mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
- if ( mp3Stream[nStream] )
- {
- AIL_set_stream_loop_count(mp3Stream[nStream], 1);
- AIL_set_stream_ms_position(mp3Stream[nStream], position);
- AIL_pause_stream(mp3Stream[nStream], 0);
- return true;
+ }
+ _bIsMp3Active = 0;
}
+ while ( ++i < nNumMP3s );
+ position = 0;
+ nFile = 0;
}
+ strcpy(filename, m_szCDRomRootPath);
+ strcat(filename, StreamedNameTable[nFile]);
- return false;
+ mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
+ if ( mp3Stream[nStream] )
+ {
+ AIL_set_stream_loop_count(mp3Stream[nStream], 1);
+ AIL_set_stream_ms_position(mp3Stream[nStream], position);
+ AIL_pause_stream(mp3Stream[nStream], 0);
+ return TRUE;
+ }
+ return FALSE;
}
void
@@ -2197,7 +2188,7 @@ cSampleManager::StopStreamedFile(uint8 nStream)
mp3Stream[nStream] = NULL;
if ( nStream == 0 )
- _bIsMp3Active = false;
+ _bIsMp3Active = FALSE;
}
}
}
@@ -2235,7 +2226,7 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream)
}
void
-cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
+cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream)
{
uint8 vol = nVolume;
@@ -2268,7 +2259,7 @@ cSampleManager::GetStreamedFileLength(uint8 nStream)
return 0;
}
-bool
+bool8
cSampleManager::IsStreamPlaying(uint8 nStream)
{
if ( m_bInitialised )
@@ -2276,23 +2267,23 @@ cSampleManager::IsStreamPlaying(uint8 nStream)
if ( mp3Stream[nStream] )
{
if ( AIL_stream_status(mp3Stream[nStream]) == SMP_PLAYING )
- return true;
+ return TRUE;
else
- return false;
+ return FALSE;
}
}
- return false;
+ return FALSE;
}
-bool
+bool8
cSampleManager::InitialiseSampleBanks(void)
{
int32 nBank = SFX_BANK_0;
fpSampleDescHandle = fopen(SampleBankDescFilename, "rb");
if ( fpSampleDescHandle == NULL )
- return false;
+ return FALSE;
fpSampleDataHandle = fopen(SampleBankDataFilename, "rb");
if ( fpSampleDataHandle == NULL )
@@ -2300,7 +2291,7 @@ cSampleManager::InitialiseSampleBanks(void)
fclose(fpSampleDescHandle);
fpSampleDescHandle = NULL;
- return false;
+ return FALSE;
}
fseek(fpSampleDataHandle, 0, SEEK_END);
@@ -2327,7 +2318,7 @@ cSampleManager::InitialiseSampleBanks(void)
nSampleBankSize[SFX_BANK_0] = nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS] - nSampleBankDiscStartOffset[SFX_BANK_0];
nSampleBankSize[SFX_BANK_PED_COMMENTS] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS];
- return true;
+ return TRUE;
}
#endif
diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp
index e44e5b57..df912a9a 100644
--- a/src/audio/sampman_null.cpp
+++ b/src/audio/sampman_null.cpp
@@ -4,7 +4,7 @@
#include "AudioManager.h"
cSampleManager SampleManager;
-bool _bSampmanInitialised = false;
+bool8 _bSampmanInitialised = FALSE;
uint32 BankStartOffset[MAX_SFX_BANKS];
uint32 nNumMP3s;
@@ -60,7 +60,7 @@ int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
return 0;
}
-bool
+bool8
cSampleManager::IsMP3RadioChannelAvailable(void)
{
return nNumMP3s != 0;
@@ -75,10 +75,10 @@ void cSampleManager::ReacquireDigitalHandle(void)
{
}
-bool
+bool8
cSampleManager::Initialise(void)
{
- return true;
+ return TRUE;
}
void
@@ -87,9 +87,9 @@ cSampleManager::Terminate(void)
}
-bool cSampleManager::CheckForAnAudioFileOnCD(void)
+bool8 cSampleManager::CheckForAnAudioFileOnCD(void)
{
- return true;
+ return TRUE;
}
char cSampleManager::GetCDAudioDriveLetter(void)
@@ -128,11 +128,11 @@ cSampleManager::SetMonoMode(uint8 nMode)
{
}
-bool
+bool8
cSampleManager::LoadSampleBank(uint8 nBank)
{
ASSERT( nBank < MAX_SFX_BANKS );
- return false;
+ return FALSE;
}
void
@@ -141,20 +141,20 @@ cSampleManager::UnloadSampleBank(uint8 nBank)
ASSERT( nBank < MAX_SFX_BANKS );
}
-bool
+bool8
cSampleManager::IsSampleBankLoaded(uint8 nBank)
{
ASSERT( nBank < MAX_SFX_BANKS );
- return false;
+ return FALSE;
}
-bool
+bool8
cSampleManager::IsPedCommentLoaded(uint32 nComment)
{
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
- return false;
+ return FALSE;
}
@@ -164,11 +164,11 @@ cSampleManager::_GetPedCommentSlot(uint32 nComment)
return -1;
}
-bool
+bool8
cSampleManager::LoadPedComment(uint32 nComment)
{
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
- return false;
+ return FALSE;
}
int32
@@ -205,56 +205,56 @@ cSampleManager::GetSampleLength(uint32 nSample)
return 0;
}
-bool cSampleManager::UpdateReverb(void)
+bool8 cSampleManager::UpdateReverb(void)
{
- return false;
+ return FALSE;
}
void
-cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
+cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
{
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
-bool
+bool8
cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
{
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
- return false;
+ return FALSE;
}
void
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
{
- ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
void
cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
{
- ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
void
cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
{
- ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
void
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
{
- ASSERT( nChannel == CHANNEL2D );
+ ASSERT( nChannel >= MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
void
cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
{
- ASSERT(nChannel == CHANNEL2D);
+ ASSERT( nChannel >= MAXCHANNELS );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
@@ -276,12 +276,12 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
}
-bool
+bool8
cSampleManager::GetChannelUsedFlag(uint32 nChannel)
{
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
- return false;
+ return FALSE;
}
void
@@ -303,7 +303,7 @@ cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
}
void
-cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream)
+cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream)
{
ASSERT( nStream < MAX_STREAMS );
}
@@ -314,12 +314,12 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
ASSERT( nStream < MAX_STREAMS );
}
-bool
+bool8
cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
{
ASSERT( nStream < MAX_STREAMS );
- return false;
+ return FALSE;
}
void
@@ -350,19 +350,19 @@ cSampleManager::GetStreamedFileLength(uint8 nStream)
return 1;
}
-bool
+bool8
cSampleManager::IsStreamPlaying(uint8 nStream)
{
ASSERT( nStream < MAX_STREAMS );
- return false;
+ return FALSE;
}
-bool
+bool8
cSampleManager::InitialiseSampleBanks(void)
{
- return true;
+ return TRUE;
}
#endif
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index d9adef5b..7fb84965 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -45,10 +45,9 @@
#endif
//TODO: fix eax3 reverb
-//TODO: max channels
cSampleManager SampleManager;
-bool _bSampmanInitialised = false;
+bool8 _bSampmanInitialised = FALSE;
uint32 BankStartOffset[MAX_SFX_BANKS];
@@ -61,15 +60,17 @@ ALCdevice *ALDevice = NULL;
ALCcontext *ALContext = NULL;
unsigned int _maxSamples;
float _fPrevEaxRatioDestination;
+bool _effectsSupported = false;
bool _usingEFX;
float _fEffectsLevel;
ALuint ALEffect = AL_EFFECT_NULL;
ALuint ALEffectSlot = AL_EFFECTSLOT_NULL;
struct
{
- char id[256];
+ const char *id;
char name[256];
int sources;
+ bool bSupportsFx;
}providers[MAXPROVIDERS];
int defaultProvider;
@@ -84,7 +85,7 @@ OggOpusFile *fpSampleDataHandle;
#else
FILE *fpSampleDataHandle;
#endif
-bool bSampleBankLoaded [MAX_SFX_BANKS];
+bool8 bSampleBankLoaded [MAX_SFX_BANKS];
int32 nSampleBankDiscStartOffset [MAX_SFX_BANKS];
int32 nSampleBankSize [MAX_SFX_BANKS];
uintptr nSampleBankMemoryStartAddress[MAX_SFX_BANKS];
@@ -94,8 +95,8 @@ int32 nPedSlotSfx [MAX_PEDSFX];
int32 nPedSlotSfxAddr[MAX_PEDSFX];
uint8 nCurrentPedSlot;
-CChannel aChannel[MAXCHANNELS+MAX2DCHANNELS];
-uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS];
+CChannel aChannel[NUM_CHANNELS];
+uint8 nChannelVolume[NUM_CHANNELS];
uint32 nStreamLength[TOTAL_STREAMED_SOUNDS];
ALuint ALStreamSources[MAX_STREAMS][2];
@@ -120,7 +121,7 @@ uint8 nStreamPan [MAX_STREAMS];
uint8 nStreamVolume[MAX_STREAMS];
uint32 _CurMP3Index;
int32 _CurMP3Pos;
-bool _bIsMp3Active;
+bool8 _bIsMp3Active;
///////////////////////////////////////////////////////////////
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
EAXLISTENERPROPERTIES StartEAX3 =
@@ -134,7 +135,7 @@ EAXLISTENERPROPERTIES EAX3Params;
bool IsFXSupported()
{
- return usingEAX || usingEAX3 || _usingEFX;
+ return _effectsSupported; // usingEAX || usingEAX3 || _usingEFX;
}
void EAX_SetAll(const EAXLISTENERPROPERTIES *allparameters)
@@ -150,47 +151,49 @@ add_providers()
{
SampleManager.SetNum3DProvidersAvailable(0);
- ALDeviceList *pDeviceList = NULL;
- pDeviceList = new ALDeviceList();
+ static ALDeviceList DeviceList;
+ ALDeviceList *pDeviceList = &DeviceList;
if ((pDeviceList) && (pDeviceList->GetNumDevices()))
{
const int devNumber = Min(pDeviceList->GetNumDevices(), MAXPROVIDERS);
int n = 0;
- for (int i = 0; i < devNumber; i++)
+ //for (int i = 0; i < devNumber; i++)
+ int i = pDeviceList->GetDefaultDevice();
{
if ( n < MAXPROVIDERS )
{
- strcpy(providers[n].id, pDeviceList->GetDeviceName(i));
- strncpy(providers[n].name, pDeviceList->GetDeviceName(i), sizeof(providers[n].name));
+ providers[n].id = pDeviceList->GetDeviceName(i);
+ strcpy(providers[n].name, "OPENAL SOFT");
providers[n].sources = pDeviceList->GetMaxNumSources(i);
SampleManager.Set3DProviderName(n, providers[n].name);
n++;
}
-
+
if ( alGetEnumValue("AL_EFFECT_EAXREVERB") != 0
|| pDeviceList->IsExtensionSupported(i, ADEXT_EAX2)
|| pDeviceList->IsExtensionSupported(i, ADEXT_EAX3)
|| pDeviceList->IsExtensionSupported(i, ADEXT_EAX4)
|| pDeviceList->IsExtensionSupported(i, ADEXT_EAX5) )
{
+ providers[n - 1].bSupportsFx = true;
if ( n < MAXPROVIDERS )
{
- strcpy(providers[n].id, pDeviceList->GetDeviceName(i));
- strncpy(providers[n].name, pDeviceList->GetDeviceName(i), sizeof(providers[n].name));
- strcat(providers[n].name, " EAX");
+ providers[n].id = pDeviceList->GetDeviceName(i);
+ strcpy(providers[n].name, "OPENAL SOFT EAX");
providers[n].sources = pDeviceList->GetMaxNumSources(i);
+ providers[n].bSupportsFx = true;
SampleManager.Set3DProviderName(n, providers[n].name);
n++;
}
if ( n < MAXPROVIDERS )
{
- strcpy(providers[n].id, pDeviceList->GetDeviceName(i));
- strncpy(providers[n].name, pDeviceList->GetDeviceName(i), sizeof(providers[n].name));
- strcat(providers[n].name, " EAX3");
+ providers[n].id = pDeviceList->GetDeviceName(i);
+ strcpy(providers[n].name, "OPENAL SOFT EAX3");
providers[n].sources = pDeviceList->GetMaxNumSources(i);
+ providers[n].bSupportsFx = true;
SampleManager.Set3DProviderName(n, providers[n].name);
n++;
}
@@ -201,75 +204,37 @@ add_providers()
for(int j=n;j<MAXPROVIDERS;j++)
SampleManager.Set3DProviderName(j, NULL);
- defaultProvider = pDeviceList->GetDefaultDevice();
- if ( defaultProvider > MAXPROVIDERS )
- defaultProvider = 0;
+ // devices are gone now
+ //defaultProvider = pDeviceList->GetDefaultDevice();
+ //if ( defaultProvider > MAXPROVIDERS )
+ defaultProvider = 0;
}
-
- delete pDeviceList;
}
static void
release_existing()
{
- for ( int32 i = 0; i < MAXCHANNELS; i++ )
- aChannel[i].Term();
- aChannel[CHANNEL2D].Term();
-
if ( IsFXSupported() )
{
if ( alIsEffect(ALEffect) )
{
alEffecti(ALEffect, AL_EFFECT_TYPE, AL_EFFECT_NULL);
- alDeleteEffects(1, &ALEffect);
- ALEffect = AL_EFFECT_NULL;
}
if (alIsAuxiliaryEffectSlot(ALEffectSlot))
{
alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL);
-
- alDeleteAuxiliaryEffectSlots(1, &ALEffectSlot);
- ALEffectSlot = AL_EFFECTSLOT_NULL;
}
}
- for ( int32 i = 0; i < MAX_STREAMS; i++ )
- {
- CStream *stream = aStream[i];
- if (stream)
- stream->ProviderTerm();
-
- alDeleteBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
- }
- alDeleteSources(MAX_STREAMS*2, ALStreamSources[0]);
-
- CChannel::DestroyChannels();
-
- if ( ALContext )
- {
- alcMakeContextCurrent(NULL);
- alcSuspendContext(ALContext);
- alcDestroyContext(ALContext);
- }
- if ( ALDevice )
- alcCloseDevice(ALDevice);
-
- ALDevice = NULL;
- ALContext = NULL;
-
- _fPrevEaxRatioDestination = 0.0f;
- _usingEFX = false;
- _fEffectsLevel = 0.0f;
-
DEV("release_existing()\n");
}
-static bool
+static bool8
set_new_provider(int index)
{
if ( curprovider == index )
- return true;
+ return TRUE;
curprovider = index;
@@ -279,61 +244,6 @@ set_new_provider(int index)
{
DEV("set_new_provider()\n");
- //TODO:
- _maxSamples = MAXCHANNELS;
-
- ALCint attr[] = {ALC_FREQUENCY,MAX_FREQ,
- ALC_MONO_SOURCES, MAX_STREAMS * 2 + MAXCHANNELS,
- 0,
- };
-
- ALDevice = alcOpenDevice(providers[index].id);
- ASSERT(ALDevice != NULL);
-
- ALContext = alcCreateContext(ALDevice, attr);
- ASSERT(ALContext != NULL);
-
- alcMakeContextCurrent(ALContext);
-
- const char* ext=(const char*)alGetString(AL_EXTENSIONS);
- ASSERT(strstr(ext,"AL_SOFT_loop_points")!=NULL);
- if ( strstr(ext,"AL_SOFT_loop_points")==NULL )
- {
- curprovider=-1;
- release_existing();
- return false;
- }
-
- alListenerf (AL_GAIN, 1.0f);
- alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f);
- alListener3f(AL_VELOCITY, 0.0f, 0.0f, 0.0f);
- ALfloat orientation[6] = { 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f };
- alListenerfv(AL_ORIENTATION, orientation);
-
- alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
-
- if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) )
- {
- alGenAuxiliaryEffectSlots(1, &ALEffectSlot);
- alGenEffects(1, &ALEffect);
- }
-
- alGenSources(MAX_STREAMS*2, ALStreamSources[0]);
- for ( int32 i = 0; i < MAX_STREAMS; i++ )
- {
- alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
- alSourcei(ALStreamSources[i][0], AL_SOURCE_RELATIVE, AL_TRUE);
- alSource3f(ALStreamSources[i][0], AL_POSITION, 0.0f, 0.0f, 0.0f);
- alSourcef(ALStreamSources[i][0], AL_GAIN, 1.0f);
- alSourcei(ALStreamSources[i][1], AL_SOURCE_RELATIVE, AL_TRUE);
- alSource3f(ALStreamSources[i][1], AL_POSITION, 0.0f, 0.0f, 0.0f);
- alSourcef(ALStreamSources[i][1], AL_GAIN, 1.0f);
-
- CStream *stream = aStream[i];
- if (stream)
- stream->ProviderInit();
- }
-
usingEAX = 0;
usingEAX3 = 0;
_usingEFX = false;
@@ -341,16 +251,16 @@ set_new_provider(int index)
if ( !strcmp(&providers[index].name[strlen(providers[index].name) - strlen(" EAX3")], " EAX3")
&& alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) )
{
- EAX_SetAll(&FinishEAX3);
usingEAX = 1;
usingEAX3 = 1;
+ alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect);
+ EAX_SetAll(&FinishEAX3);
DEV("EAX3\n");
}
else if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) )
{
- EAX_SetAll(&EAX30_ORIGINAL_PRESETS[EAX_ENVIRONMENT_CAVE]);
if ( !strcmp(&providers[index].name[strlen(providers[index].name) - strlen(" EAX")], " EAX"))
{
@@ -362,33 +272,25 @@ set_new_provider(int index)
_usingEFX = true;
DEV("EFX\n");
}
+ alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect);
+ EAX_SetAll(&EAX30_ORIGINAL_PRESETS[EAX_ENVIRONMENT_CAVE]);
}
//SampleManager.SetSpeakerConfig(speaker_type);
-
- CChannel::InitChannels();
- for ( int32 i = 0; i < MAXCHANNELS; i++ )
- aChannel[i].Init(i);
- aChannel[CHANNEL2D].Init(CHANNEL2D, true);
-
if ( IsFXSupported() )
{
- /**/
- alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect);
- /**/
-
for ( int32 i = 0; i < MAXCHANNELS; i++ )
aChannel[i].SetReverbMix(ALEffectSlot, 0.0f);
}
- return true;
+ return TRUE;
}
- return false;
+ return FALSE;
}
-static bool
+static bool8
IsThisTrackAt16KHz(uint32 track)
{
return track == STREAMED_SOUND_RADIO_CHAT;
@@ -446,7 +348,7 @@ int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
{
int savedprovider = curprovider;
- nProvider = clamp(nProvider, 0, m_nNumberOfProviders - 1);
+ nProvider = Clamp(nProvider, 0, m_nNumberOfProviders - 1);
if ( set_new_provider(nProvider) )
return curprovider;
@@ -456,13 +358,13 @@ int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
return curprovider;
}
-static bool
+static bool8
_ResolveLink(char const *path, char *out)
{
#ifdef _WIN32
size_t len = strlen(path);
if (len < 4 || strcmp(&path[len - 4], ".lnk") != 0)
- return false;
+ return FALSE;
IShellLink* psl;
WIN32_FIND_DATA fd;
@@ -497,7 +399,7 @@ _ResolveLink(char const *path, char *out)
ppf->Release();
psl->Release();
#endif
- return true;
+ return TRUE;
}
}
}
@@ -507,31 +409,31 @@ _ResolveLink(char const *path, char *out)
psl->Release();
}
- return false;
+ return FALSE;
#else
struct stat sb;
if (lstat(path, &sb) == -1) {
perror("lstat: ");
- return false;
+ return FALSE;
}
if (S_ISLNK(sb.st_mode)) {
char* linkname = (char*)alloca(sb.st_size + 1);
if (linkname == NULL) {
fprintf(stderr, "insufficient memory\n");
- return false;
+ return FALSE;
}
if (readlink(path, linkname, sb.st_size + 1) < 0) {
perror("readlink: ");
- return false;
+ return FALSE;
}
linkname[sb.st_size] = '\0';
strcpy(out, linkname);
- return true;
+ return TRUE;
} else {
- return false;
+ return FALSE;
}
#endif
}
@@ -540,22 +442,36 @@ static void
_FindMP3s(void)
{
tMP3Entry *pList;
- bool bShortcut;
- bool bInitFirstEntry;
+ bool8 bShortcut;
+ bool8 bInitFirstEntry;
HANDLE hFind;
char path[MAX_PATH];
- char filepath[MAX_PATH*2];
int total_ms;
WIN32_FIND_DATA fd;
+ char filepath[MAX_PATH + sizeof(fd.cFileName)];
if (getcwd(_mp3DirectoryPath, MAX_PATH) == NULL) {
perror("getcwd: ");
return;
}
+
+ if (strlen(_mp3DirectoryPath) + 1 > MAX_PATH - 10) {
+ // This is not gonna end well
+ printf("MP3 folder path is too long, no place left for file names. MP3 finding aborted.\n");
+ return;
+ }
OutputDebugString("Finding MP3s...");
strcpy(path, _mp3DirectoryPath);
strcat(path, "\\MP3\\");
+
+#if !defined(_WIN32)
+ char *actualPath = casepath(path);
+ if (actualPath) {
+ strcpy(path, actualPath);
+ free(actualPath);
+ }
+#endif
strcpy(_mp3DirectoryPath, path);
OutputDebugString(_mp3DirectoryPath);
@@ -568,96 +484,33 @@ _FindMP3s(void)
{
return;
}
-
- strcpy(filepath, _mp3DirectoryPath);
- strcat(filepath, fd.cFileName);
-
- size_t filepathlen = strlen(filepath);
-
- if ( filepathlen <= 0)
- {
- FindClose(hFind);
- return;
- }
- if ( _ResolveLink(filepath, filepath) )
- {
- OutputDebugString("Resolving Link");
- OutputDebugString(filepath);
- bShortcut = true;
- } else
- bShortcut = false;
-
- aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]);
-
- if (aStream[0] && aStream[0]->IsOpened())
- {
- total_ms = aStream[0]->GetLengthMS();
- delete aStream[0];
- aStream[0] = NULL;
+ bShortcut = FALSE;
+ bInitFirstEntry = TRUE;
- OutputDebugString(fd.cFileName);
-
- _pMP3List = new tMP3Entry;
-
- if ( _pMP3List == NULL )
- {
- FindClose(hFind);
- return;
- }
-
- nNumMP3s = 1;
-
- strcpy(_pMP3List->aFilename, fd.cFileName);
-
- _pMP3List->nTrackLength = total_ms;
-
- _pMP3List->pNext = NULL;
-
- pList = _pMP3List;
-
- if ( bShortcut )
- {
- _pMP3List->pLinkPath = new char[MAX_PATH*2];
- strcpy(_pMP3List->pLinkPath, filepath);
- }
- else
- {
- _pMP3List->pLinkPath = NULL;
- }
+ do
+ {
+ strcpy(filepath, _mp3DirectoryPath);
+ strcat(filepath, fd.cFileName);
+
+ if (!strcmp(fd.cFileName, ".") || !strcmp(fd.cFileName, ".."))
+ continue;
- bInitFirstEntry = false;
- }
- else
- {
- strcat(filepath, " - NOT A VALID MP3");
-
- OutputDebugString(filepath);
+ size_t filepathlen = strlen(filepath);
- bInitFirstEntry = true;
- }
-
- while ( true )
- {
- if ( !FindNextFile(hFind, &fd) )
- break;
-
if ( bInitFirstEntry )
{
- strcpy(filepath, _mp3DirectoryPath);
- strcat(filepath, fd.cFileName);
-
- size_t filepathlen = strlen(filepath);
-
- if ( filepathlen > 0 )
+ if (filepathlen > 0)
{
- if ( _ResolveLink(filepath, filepath) )
+ if (_ResolveLink(filepath, filepath))
{
OutputDebugString("Resolving Link");
OutputDebugString(filepath);
- bShortcut = true;
- } else {
- bShortcut = false;
+ bShortcut = TRUE;
+ }
+ else
+ {
+ bShortcut = FALSE;
if (filepathlen > MAX_PATH) {
continue;
}
@@ -669,34 +522,34 @@ _FindMP3s(void)
total_ms = aStream[0]->GetLengthMS();
delete aStream[0];
aStream[0] = NULL;
-
+
OutputDebugString(fd.cFileName);
-
+
_pMP3List = new tMP3Entry;
-
- if ( _pMP3List == NULL)
+
+ if (_pMP3List == NULL)
break;
-
+
nNumMP3s = 1;
-
+
strcpy(_pMP3List->aFilename, fd.cFileName);
-
+
_pMP3List->nTrackLength = total_ms;
_pMP3List->pNext = NULL;
-
- if ( bShortcut )
+
+ if (bShortcut)
{
- _pMP3List->pLinkPath = new char [MAX_PATH*2];
+ _pMP3List->pLinkPath = new char[MAX_PATH + sizeof(fd.cFileName)];
strcpy(_pMP3List->pLinkPath, filepath);
}
else
{
_pMP3List->pLinkPath = NULL;
}
-
+
pList = _pMP3List;
- bInitFirstEntry = false;
+ bInitFirstEntry = FALSE;
}
else
{
@@ -704,23 +557,21 @@ _FindMP3s(void)
OutputDebugString(filepath);
}
}
+ else
+ break;
}
else
{
- strcpy(filepath, _mp3DirectoryPath);
- strcat(filepath, fd.cFileName);
-
- size_t filepathlen = strlen(filepath);
-
if ( filepathlen > 0 )
{
if ( _ResolveLink(filepath, filepath) )
{
OutputDebugString("Resolving Link");
OutputDebugString(filepath);
- bShortcut = true;
- } else
- bShortcut = false;
+ bShortcut = TRUE;
+ }
+ else
+ bShortcut = FALSE;
aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]);
@@ -730,8 +581,6 @@ _FindMP3s(void)
delete aStream[0];
aStream[0] = NULL;
- OutputDebugString(fd.cFileName);
-
pList->pNext = new tMP3Entry;
tMP3Entry *e = pList->pNext;
@@ -747,7 +596,7 @@ _FindMP3s(void)
if ( bShortcut )
{
- e->pLinkPath = new char [MAX_PATH*2];
+ e->pLinkPath = new char [MAX_PATH + sizeof(fd.cFileName)];
strcpy(e->pLinkPath, filepath);
}
else
@@ -766,7 +615,7 @@ _FindMP3s(void)
}
}
}
- }
+ } while (FindNextFile(hFind, &fd));
FindClose(hFind);
}
@@ -832,7 +681,7 @@ _GetMP3EntryByIndex(uint32 idx)
return NULL;
}
-static inline bool
+static inline bool8
_GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry)
{
_CurMP3Index = 0;
@@ -845,7 +694,7 @@ _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry)
*pPosition -= (*pEntry)->nTrackStreamPos;
_CurMP3Pos = *pPosition;
- return true;
+ return TRUE;
}
_CurMP3Index++;
@@ -856,10 +705,10 @@ _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry)
_CurMP3Pos = 0;
_CurMP3Index = 0;
- return false;
+ return FALSE;
}
-bool
+bool8
cSampleManager::IsMP3RadioChannelAvailable(void)
{
return nNumMP3s != 0;
@@ -868,28 +717,19 @@ cSampleManager::IsMP3RadioChannelAvailable(void)
void cSampleManager::ReleaseDigitalHandle(void)
{
- if ( ALDevice )
- {
- prevprovider = curprovider;
- release_existing();
- curprovider = -1;
- }
+ // TODO? alcSuspendContext
}
void cSampleManager::ReacquireDigitalHandle(void)
{
- if ( ALDevice )
- {
- if ( prevprovider != -1 )
- set_new_provider(prevprovider);
- }
+ // TODO? alcProcessContext
}
-bool
+bool8
cSampleManager::Initialise(void)
{
if ( _bSampmanInitialised )
- return true;
+ return TRUE;
EFXInit();
CStream::Initialise();
@@ -899,7 +739,7 @@ cSampleManager::Initialise(void)
{
m_aSamples[i].nOffset = 0;
m_aSamples[i].nSize = 0;
- m_aSamples[i].nFrequency = MAX_FREQ;
+ m_aSamples[i].nFrequency = 22050;
m_aSamples[i].nLoopStart = 0;
m_aSamples[i].nLoopEnd = -1;
}
@@ -934,7 +774,7 @@ cSampleManager::Initialise(void)
for ( int32 i = 0; i < MAX_SFX_BANKS; i++ )
{
- bSampleBankLoaded[i] = false;
+ bSampleBankLoaded[i] = FALSE;
nSampleBankDiscStartOffset[i] = 0;
nSampleBankSize[i] = 0;
nSampleBankMemoryStartAddress[i] = 0;
@@ -952,16 +792,87 @@ cSampleManager::Initialise(void)
}
{
- for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ )
+ for ( int32 i = 0; i < NUM_CHANNELS; i++ )
nChannelVolume[i] = 0;
}
+
+ add_providers();
+
+ {
+ int index = 0;
+ _maxSamples = Min(MAXCHANNELS, providers[index].sources);
+
+ ALCint attr[] = {ALC_FREQUENCY,MAX_FREQ,
+ ALC_MONO_SOURCES, MAX_DIGITAL_MIXER_CHANNELS - MAX2DCHANNELS,
+ ALC_STEREO_SOURCES, MAX2DCHANNELS,
+ 0,
+ };
+
+ ALDevice = alcOpenDevice(providers[index].id);
+ ASSERT(ALDevice != NULL);
+
+ ALContext = alcCreateContext(ALDevice, attr);
+ ASSERT(ALContext != NULL);
+
+ alcMakeContextCurrent(ALContext);
+
+ const char* ext=(const char*)alGetString(AL_EXTENSIONS);
+ ASSERT(strstr(ext,"AL_SOFT_loop_points")!=NULL);
+ if ( strstr(ext,"AL_SOFT_loop_points")==NULL )
+ {
+ Terminate();
+ return FALSE;
+ }
+
+ alListenerf (AL_GAIN, 1.0f);
+ alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alListener3f(AL_VELOCITY, 0.0f, 0.0f, 0.0f);
+ ALfloat orientation[6] = { 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f };
+ alListenerfv(AL_ORIENTATION, orientation);
+
+ alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
+
+ if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) )
+ {
+ _effectsSupported = providers[index].bSupportsFx;
+ alGenAuxiliaryEffectSlots(1, &ALEffectSlot);
+ alGenEffects(1, &ALEffect);
+ }
+
+ alGenSources(MAX_STREAMS*2, ALStreamSources[0]);
+ for ( int32 i = 0; i < MAX_STREAMS; i++ )
+ {
+ alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
+ alSourcei(ALStreamSources[i][0], AL_SOURCE_RELATIVE, AL_TRUE);
+ alSource3f(ALStreamSources[i][0], AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSourcef(ALStreamSources[i][0], AL_GAIN, 1.0f);
+ alSourcei(ALStreamSources[i][1], AL_SOURCE_RELATIVE, AL_TRUE);
+ alSource3f(ALStreamSources[i][1], AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSourcef(ALStreamSources[i][1], AL_GAIN, 1.0f);
+ }
+
+ CChannel::InitChannels();
+
+ for ( int32 i = 0; i < MAXCHANNELS; i++ )
+ aChannel[i].Init(i);
+ for ( int32 i = 0; i < MAX2DCHANNELS; i++ )
+ aChannel[MAXCHANNELS+i].Init(MAXCHANNELS+i, true);
+
+ if ( IsFXSupported() )
+ {
+ /**/
+ alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect);
+ /**/
+
+ for ( int32 i = 0; i < MAXCHANNELS; i++ )
+ aChannel[i].SetReverbMix(ALEffectSlot, 0.0f);
+ }
+ }
{
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
nStreamLength[i] = 0;
}
-
- add_providers();
#ifdef AUDIO_CACHE
FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
@@ -1002,7 +913,7 @@ cSampleManager::Initialise(void)
if ( !InitialiseSampleBanks() )
{
Terminate();
- return false;
+ return FALSE;
}
nSampleBankMemoryStartAddress[SFX_BANK_0] = (uintptr)malloc(nSampleBankSize[SFX_BANK_0]);
@@ -1011,7 +922,7 @@ cSampleManager::Initialise(void)
if ( nSampleBankMemoryStartAddress[SFX_BANK_0] == 0 )
{
Terminate();
- return false;
+ return FALSE;
}
nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (uintptr)malloc(PED_BLOCKSIZE*MAX_PEDSFX);
@@ -1030,7 +941,7 @@ cSampleManager::Initialise(void)
}
{
- _bSampmanInitialised = true;
+ _bSampmanInitialised = TRUE;
if ( defaultProvider >= 0 && defaultProvider < m_nNumberOfProviders )
{
@@ -1039,7 +950,7 @@ cSampleManager::Initialise(void)
else
{
Terminate();
- return false;
+ return FALSE;
}
}
@@ -1062,13 +973,13 @@ cSampleManager::Initialise(void)
time_t t = time(NULL);
tm *localtm;
- bool bUseRandomTable;
+ bool8 bUseRandomTable;
if ( t == -1 )
- bUseRandomTable = true;
+ bUseRandomTable = TRUE;
else
{
- bUseRandomTable = false;
+ bUseRandomTable = FALSE;
localtm = localtime(&t);
}
@@ -1100,10 +1011,10 @@ cSampleManager::Initialise(void)
else
_CurMP3Pos = 0;
- _bIsMp3Active = false;
+ _bIsMp3Active = FALSE;
}
- return true;
+ return TRUE;
}
void
@@ -1118,8 +1029,51 @@ cSampleManager::Terminate(void)
aStream[i] = NULL;
}
}
-
- release_existing();
+
+ for ( int32 i = 0; i < NUM_CHANNELS; i++ )
+ aChannel[i].Term();
+
+ if ( IsFXSupported() )
+ {
+ if ( alIsEffect(ALEffect) )
+ {
+ alEffecti(ALEffect, AL_EFFECT_TYPE, AL_EFFECT_NULL);
+ alDeleteEffects(1, &ALEffect);
+ ALEffect = AL_EFFECT_NULL;
+ }
+
+ if (alIsAuxiliaryEffectSlot(ALEffectSlot))
+ {
+ alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL);
+
+ alDeleteAuxiliaryEffectSlots(1, &ALEffectSlot);
+ ALEffectSlot = AL_EFFECTSLOT_NULL;
+ }
+ }
+
+ for ( int32 i = 0; i < MAX_STREAMS; i++ )
+ {
+ alDeleteBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
+ }
+ alDeleteSources(MAX_STREAMS*2, ALStreamSources[0]);
+
+ CChannel::DestroyChannels();
+
+ if ( ALContext )
+ {
+ alcMakeContextCurrent(NULL);
+ alcSuspendContext(ALContext);
+ alcDestroyContext(ALContext);
+ }
+ if ( ALDevice )
+ alcCloseDevice(ALDevice);
+
+ ALDevice = NULL;
+ ALContext = NULL;
+
+ _fPrevEaxRatioDestination = 0.0f;
+ _usingEFX = false;
+ _fEffectsLevel = 0.0f;
_DeleteMP3Entries();
@@ -1137,12 +1091,12 @@ cSampleManager::Terminate(void)
nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = 0;
}
- _bSampmanInitialised = false;
+ _bSampmanInitialised = FALSE;
}
-bool cSampleManager::CheckForAnAudioFileOnCD(void)
+bool8 cSampleManager::CheckForAnAudioFileOnCD(void)
{
- return true;
+ return TRUE;
}
char cSampleManager::GetCDAudioDriveLetter(void)
@@ -1155,7 +1109,7 @@ cSampleManager::UpdateEffectsVolume(void)
{
if ( _bSampmanInitialised )
{
- for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ )
+ for ( int32 i = 0; i < NUM_CHANNELS; i++ )
{
if ( GetChannelUsedFlag(i) )
{
@@ -1198,19 +1152,19 @@ cSampleManager::SetMonoMode(uint8 nMode)
m_nMonoMode = nMode;
}
-bool
+bool8
cSampleManager::LoadSampleBank(uint8 nBank)
{
ASSERT( nBank < MAX_SFX_BANKS);
if ( CTimer::GetIsCodePaused() )
- return false;
+ return FALSE;
if ( MusicManager.IsInitialised()
&& MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
&& nBank != SFX_BANK_0 )
{
- return false;
+ return FALSE;
}
#ifdef OPUS_SFX
@@ -1229,14 +1183,14 @@ cSampleManager::LoadSampleBank(uint8 nBank)
}
#else
if ( fseek(fpSampleDataHandle, nSampleBankDiscStartOffset[nBank], SEEK_SET) != 0 )
- return false;
+ return FALSE;
if ( fread((void *)nSampleBankMemoryStartAddress[nBank], 1, nSampleBankSize[nBank], fpSampleDataHandle) != nSampleBankSize[nBank] )
- return false;
+ return FALSE;
#endif
- bSampleBankLoaded[nBank] = true;
+ bSampleBankLoaded[nBank] = TRUE;
- return true;
+ return TRUE;
}
void
@@ -1244,10 +1198,10 @@ cSampleManager::UnloadSampleBank(uint8 nBank)
{
ASSERT( nBank < MAX_SFX_BANKS);
- bSampleBankLoaded[nBank] = false;
+ bSampleBankLoaded[nBank] = FALSE;
}
-bool
+bool8
cSampleManager::IsSampleBankLoaded(uint8 nBank)
{
ASSERT( nBank < MAX_SFX_BANKS);
@@ -1255,39 +1209,39 @@ cSampleManager::IsSampleBankLoaded(uint8 nBank)
return bSampleBankLoaded[nBank];
}
-bool
+bool8
cSampleManager::IsPedCommentLoaded(uint32 nComment)
{
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
- int8 slot;
-
for ( int32 i = 0; i < _TODOCONST(3); i++ )
{
- slot = nCurrentPedSlot - i - 1;
#ifdef FIX_BUGS
+ int8 slot = (int8)nCurrentPedSlot - i - 1;
if (slot < 0)
slot += ARRAY_SIZE(nPedSlotSfx);
+#else
+ uint8 slot = nCurrentPedSlot - i - 1;
#endif
if ( nComment == nPedSlotSfx[slot] )
- return true;
+ return TRUE;
}
- return false;
+ return FALSE;
}
int32
cSampleManager::_GetPedCommentSlot(uint32 nComment)
{
- int8 slot;
-
for (int32 i = 0; i < _TODOCONST(3); i++)
{
- slot = nCurrentPedSlot - i - 1;
#ifdef FIX_BUGS
+ int8 slot = (int8)nCurrentPedSlot - i - 1;
if (slot < 0)
slot += ARRAY_SIZE(nPedSlotSfx);
+#else
+ uint8 slot = nCurrentPedSlot - i - 1;
#endif
if (nComment == nPedSlotSfx[slot])
return slot;
@@ -1296,13 +1250,13 @@ cSampleManager::_GetPedCommentSlot(uint32 nComment)
return -1;
}
-bool
+bool8
cSampleManager::LoadPedComment(uint32 nComment)
{
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
if ( CTimer::GetIsCodePaused() )
- return false;
+ return FALSE;
// no talking peds during cutsenes or the game end
if ( MusicManager.IsInitialised() )
@@ -1311,7 +1265,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
{
case MUSICMODE_CUTSCENE:
{
- return false;
+ return FALSE;
break;
}
@@ -1319,7 +1273,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
case MUSICMODE_FRONTEND:
{
if ( MusicManager.GetNextTrack() == STREAMED_SOUND_GAME_COMPLETED )
- return false;
+ return FALSE;
break;
}
@@ -1334,17 +1288,17 @@ cSampleManager::LoadPedComment(uint32 nComment)
int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE * nCurrentPedSlot + samplesRead),
samplesSize, NULL);
if (size <= 0) {
- return false;
+ return FALSE;
}
samplesRead += size * 2;
samplesSize -= size;
}
#else
if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 )
- return false;
+ return FALSE;
if ( fread((void *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
- return false;
+ return FALSE;
#endif
nPedSlotSfx[nCurrentPedSlot] = nComment;
@@ -1352,7 +1306,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
if ( ++nCurrentPedSlot >= MAX_PEDSFX )
nCurrentPedSlot = 0;
- return true;
+ return TRUE;
}
int32
@@ -1395,13 +1349,13 @@ cSampleManager::GetSampleLength(uint32 nSample)
return m_aSamples[nSample].nSize / sizeof(uint16);
}
-bool cSampleManager::UpdateReverb(void)
+bool8 cSampleManager::UpdateReverb(void)
{
if ( !usingEAX && !_usingEFX )
- return false;
+ return FALSE;
if ( AudioManager.GetFrameCounter() & 15 )
- return false;
+ return FALSE;
float y = AudioManager.GetReflectionsDistance(REFLECTION_TOP) + AudioManager.GetReflectionsDistance(REFLECTION_BOTTOM);
float x = AudioManager.GetReflectionsDistance(REFLECTION_LEFT) + AudioManager.GetReflectionsDistance(REFLECTION_RIGHT);
@@ -1417,12 +1371,12 @@ bool cSampleManager::UpdateReverb(void)
float fRatio = CALCRATIO(normx, normy, normz, 0.3f, 0.5f, (normy+normx+normz)/3.0f);
#undef CALCRATIO
- #undef ZE
+ #undef ZR
- fRatio = clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f);
+ fRatio = Clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f);
if ( fRatio == _fPrevEaxRatioDestination )
- return false;
+ return FALSE;
#ifdef JUICY_OAL
if ( usingEAX3 || _usingEFX )
@@ -1457,13 +1411,13 @@ bool cSampleManager::UpdateReverb(void)
_fPrevEaxRatioDestination = fRatio;
- return true;
+ return TRUE;
}
void
-cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
+cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
{
- ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ ASSERT( nChannel < NUM_CHANNELS );
if ( usingEAX || _usingEFX )
{
@@ -1471,7 +1425,7 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
{
alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect);
- if ( nReverbFlag != 0 )
+ if ( nReverbFlag != FALSE )
aChannel[nChannel].SetReverbMix(ALEffectSlot, _fEffectsLevel);
else
aChannel[nChannel].SetReverbMix(ALEffectSlot, 0.0f);
@@ -1479,24 +1433,24 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
}
}
-bool
+bool8
cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
{
- ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ ASSERT( nChannel < NUM_CHANNELS );
uintptr addr;
if ( nSfx < SAMPLEBANK_MAX )
{
if ( !IsSampleBankLoaded(nBank) )
- return false;
+ return FALSE;
addr = nSampleBankMemoryStartAddress[nBank] + m_aSamples[nSfx].nOffset - m_aSamples[BankStartOffset[nBank]].nOffset;
}
else
{
if ( !IsPedCommentLoaded(nSfx) )
- return false;
+ return FALSE;
int32 slot = _GetPedCommentSlot(nSfx);
addr = (nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE * slot);
@@ -1514,17 +1468,16 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
aChannel[nChannel].SetSampleData ((void*)addr, m_aSamples[nSfx].nSize, m_aSamples[nSfx].nFrequency);
aChannel[nChannel].SetLoopPoints (0, -1);
aChannel[nChannel].SetPitch (1.0f);
- return true;
+ return TRUE;
}
- return false;
+ return FALSE;
}
void
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
{
- ASSERT( nChannel != CHANNEL2D );
- ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ ASSERT( nChannel < MAXCHANNELS );
uint32 vol = nVolume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
@@ -1546,8 +1499,7 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
void
cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
{
- ASSERT( nChannel != CHANNEL2D );
- ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ ASSERT( nChannel < MAXCHANNELS );
aChannel[nChannel].SetPosition(-fX, fY, fZ);
}
@@ -1555,18 +1507,17 @@ cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float
void
cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
{
- ASSERT( nChannel != CHANNEL2D );
- ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ ASSERT( nChannel < MAXCHANNELS );
aChannel[nChannel].SetDistances(fMax, fMin);
}
void
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
{
- ASSERT( nChannel == CHANNEL2D );
- ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ ASSERT( nChannel >= MAXCHANNELS );
+ ASSERT( nChannel < NUM_CHANNELS );
- if ( nChannel == CHANNEL2D )
+ if ( nChannel == CHANNEL_POLICE_RADIO )
{
uint32 vol = nVolume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
@@ -1588,10 +1539,10 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
void
cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
{
- ASSERT(nChannel == CHANNEL2D);
- ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ ASSERT( nChannel >= MAXCHANNELS );
+ ASSERT( nChannel < NUM_CHANNELS );
- if ( nChannel == CHANNEL2D )
+ if ( nChannel == CHANNEL_POLICE_RADIO )
{
aChannel[nChannel].SetPan(nPan);
}
@@ -1600,7 +1551,7 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
void
cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
{
- ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ ASSERT( nChannel < NUM_CHANNELS );
aChannel[nChannel].SetCurrentFreq(nFreq);
}
@@ -1608,7 +1559,7 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
void
cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd)
{
- ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ ASSERT( nChannel < NUM_CHANNELS );
aChannel[nChannel].SetLoopPoints(nLoopStart / (DIGITALBITS / 8), nLoopEnd / (DIGITALBITS / 8));
}
@@ -1616,15 +1567,15 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n
void
cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
{
- ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ ASSERT( nChannel < NUM_CHANNELS );
aChannel[nChannel].SetLoopCount(nLoopCount);
}
-bool
+bool8
cSampleManager::GetChannelUsedFlag(uint32 nChannel)
{
- ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ ASSERT( nChannel < NUM_CHANNELS );
return aChannel[nChannel].IsUsed();
}
@@ -1632,7 +1583,7 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel)
void
cSampleManager::StartChannel(uint32 nChannel)
{
- ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ ASSERT( nChannel < NUM_CHANNELS );
aChannel[nChannel].Start();
}
@@ -1640,7 +1591,7 @@ cSampleManager::StartChannel(uint32 nChannel)
void
cSampleManager::StopChannel(uint32 nChannel)
{
- ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ ASSERT( nChannel < NUM_CHANNELS );
aChannel[nChannel].Stop();
}
@@ -1675,7 +1626,7 @@ cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
}
void
-cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream)
+cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream)
{
ASSERT( nStream < MAX_STREAMS );
@@ -1683,7 +1634,7 @@ cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream)
if ( stream )
{
- stream->SetPause(nPauseFlag != 0);
+ stream->SetPause(nPauseFlag != FALSE);
}
}
@@ -1703,94 +1654,94 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
}
}
-bool
+bool8
cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
{
+ int i = 0;
uint32 position = nPos;
- char filename[256];
-
- ASSERT( nStream < MAX_STREAMS );
-
- if ( nFile < TOTAL_STREAMED_SOUNDS )
- {
- if ( aStream[nStream] )
- {
- delete aStream[nStream];
- aStream[nStream] = NULL;
- }
-
- if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER )
- {
- uint32 i = 0;
- do {
- if(i != 0 || _bIsMp3Active) {
- if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0;
-
- _CurMP3Pos = 0;
-
- tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
+ char filename[MAX_PATH];
- if(mp3) {
- mp3 = _pMP3List;
- if(mp3 == NULL) {
- _bIsMp3Active = false;
- nFile = 0;
- strcat(filename, StreamedNameTable[nFile]);
+ if ( nFile >= TOTAL_STREAMED_SOUNDS )
+ return FALSE;
- CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- ASSERT(stream != NULL);
+ if ( aStream[nStream] )
+ {
+ delete aStream[nStream];
+ aStream[nStream] = NULL;
+ }
+ if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER )
+ {
+ do
+ {
+ // Switched to MP3 player just now
+ if ( !_bIsMp3Active && i == 0 )
+ {
+ if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
+ position = 0;
+ tMP3Entry *e = _pMP3List;
- aStream[nStream] = stream;
+ // Try to continue from previous song, if already started
+ if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
+ nFile = 0;
+ strcpy(filename, StreamedNameTable[nFile]);
+
+ CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- if (stream->Setup()) {
- if (position != 0)
- stream->SetPosMS(position);
+ aStream[nStream] = stream;
- stream->Start();
+ if (stream->Setup()) {
+ if (position != 0)
+ stream->SetPosMS(position);
- return true;
- } else {
- delete stream;
- aStream[nStream] = NULL;
- }
+ stream->Start();
- return false;
- }
+ return TRUE;
+ } else {
+ delete stream;
+ aStream[nStream] = NULL;
}
+ return FALSE;
- if (mp3->pLinkPath != NULL)
- aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ } else {
+ if ( e->pLinkPath != NULL )
+ aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
else {
strcpy(filename, _mp3DirectoryPath);
- strcat(filename, mp3->aFilename);
-
- aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ strcat(filename, e->aFilename);
+
+ aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
}
-
+
if (aStream[nStream]->Setup()) {
+ if (position != 0)
+ aStream[nStream]->SetPosMS(position);
+
aStream[nStream]->Start();
- return true;
+ _bIsMp3Active = TRUE;
+ return TRUE;
} else {
delete aStream[nStream];
aStream[nStream] = NULL;
}
-
- _bIsMp3Active = false;
- continue;
+ // fall through, start playing from another song
}
- if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
- position = 0;
-
- tMP3Entry *e;
- if ( !_GetMP3PosFromStreamPos(&position, &e) )
+ } else {
+ if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0;
+
+ _CurMP3Pos = 0;
+
+ tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
+ if ( !mp3 )
{
- if ( e == NULL )
+ mp3 = _pMP3List;
+ if ( !_pMP3List )
{
nFile = 0;
- strcat(filename, StreamedNameTable[nFile]);
+ _bIsMp3Active = 0;
+ strcpy(filename, StreamedNameTable[nFile]);
+
CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- ASSERT(stream != NULL);
aStream[nStream] = stream;
@@ -1800,67 +1751,59 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
stream->Start();
- return true;
+ return TRUE;
} else {
delete stream;
aStream[nStream] = NULL;
}
-
- return false;
+ return FALSE;
}
}
-
- if (e->pLinkPath != NULL)
- aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ if(mp3->pLinkPath != NULL)
+ aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
else {
strcpy(filename, _mp3DirectoryPath);
- strcat(filename, e->aFilename);
+ strcat(filename, mp3->aFilename);
aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
}
if (aStream[nStream]->Setup()) {
- if (position != 0)
- aStream[nStream]->SetPosMS(position);
-
aStream[nStream]->Start();
-
- _bIsMp3Active = true;
- return true;
+#ifdef FIX_BUGS
+ _bIsMp3Active = TRUE;
+#endif
+ return TRUE;
} else {
delete aStream[nStream];
aStream[nStream] = NULL;
}
-
- _bIsMp3Active = false;
-
- } while(++i < nNumMP3s);
- position = 0;
- nFile = 0;
+ }
+ _bIsMp3Active = 0;
}
+ while ( ++i < nNumMP3s );
+ position = 0;
+ nFile = 0;
+ }
+ strcpy(filename, StreamedNameTable[nFile]);
+
+ CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- strcpy(filename, StreamedNameTable[nFile]);
-
- CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- ASSERT(stream != NULL);
+ aStream[nStream] = stream;
+
+ if ( stream->Setup() ) {
+ if (position != 0)
+ stream->SetPosMS(position);
- aStream[nStream] = stream;
+ stream->Start();
- if ( stream->Setup() ) {
- if (position != 0)
- stream->SetPosMS(position);
-
- stream->Start();
-
- return true;
- } else {
- delete stream;
- aStream[nStream] = NULL;
- }
+ return TRUE;
+ } else {
+ delete stream;
+ aStream[nStream] = NULL;
}
-
- return false;
+ return FALSE;
}
void
@@ -1876,7 +1819,7 @@ cSampleManager::StopStreamedFile(uint8 nStream)
aStream[nStream] = NULL;
if ( nStream == 0 )
- _bIsMp3Active = false;
+ _bIsMp3Active = FALSE;
}
}
@@ -1944,7 +1887,7 @@ cSampleManager::GetStreamedFileLength(uint8 nStream)
return nStreamLength[nStream];
}
-bool
+bool8
cSampleManager::IsStreamPlaying(uint8 nStream)
{
ASSERT( nStream < MAX_STREAMS );
@@ -1954,10 +1897,10 @@ cSampleManager::IsStreamPlaying(uint8 nStream)
if ( stream )
{
if ( stream->IsPlaying() )
- return true;
+ return TRUE;
}
- return false;
+ return FALSE;
}
void
@@ -1971,21 +1914,21 @@ cSampleManager::Service(void)
stream->Update();
}
int refCount = CChannel::channelsThatNeedService;
- for ( int32 i = 0; refCount && i < MAXCHANNELS+MAX2DCHANNELS; i++ )
+ for ( int32 i = 0; refCount && i < NUM_CHANNELS; i++ )
{
if ( aChannel[i].Update() )
refCount--;
}
}
-bool
+bool8
cSampleManager::InitialiseSampleBanks(void)
{
int32 nBank = SFX_BANK_0;
fpSampleDescHandle = fcaseopen(SampleBankDescFilename, "rb");
if ( fpSampleDescHandle == NULL )
- return false;
+ return FALSE;
#ifndef OPUS_SFX
fpSampleDataHandle = fcaseopen(SampleBankDataFilename, "rb");
if ( fpSampleDataHandle == NULL )
@@ -1993,7 +1936,7 @@ cSampleManager::InitialiseSampleBanks(void)
fclose(fpSampleDescHandle);
fpSampleDescHandle = NULL;
- return false;
+ return FALSE;
}
fseek(fpSampleDataHandle, 0, SEEK_END);
@@ -2025,6 +1968,6 @@ cSampleManager::InitialiseSampleBanks(void)
nSampleBankSize[SFX_BANK_0] = nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS] - nSampleBankDiscStartOffset[SFX_BANK_0];
nSampleBankSize[SFX_BANK_PED_COMMENTS] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS];
- return true;
+ return TRUE;
}
#endif
diff --git a/src/buildings/Building.cpp b/src/buildings/Building.cpp
index 00bbb21e..e4475ae6 100644
--- a/src/buildings/Building.cpp
+++ b/src/buildings/Building.cpp
@@ -4,8 +4,8 @@
#include "Streaming.h"
#include "Pools.h"
-void *CBuilding::operator new(size_t sz) { return CPools::GetBuildingPool()->New(); }
-void CBuilding::operator delete(void *p, size_t sz) { CPools::GetBuildingPool()->Delete((CBuilding*)p); }
+void *CBuilding::operator new(size_t sz) throw() { return CPools::GetBuildingPool()->New(); }
+void CBuilding::operator delete(void *p, size_t sz) throw() { CPools::GetBuildingPool()->Delete((CBuilding*)p); }
void
CBuilding::ReplaceWithNewModel(int32 id)
diff --git a/src/buildings/Building.h b/src/buildings/Building.h
index 3586a8dc..94e66c89 100644
--- a/src/buildings/Building.h
+++ b/src/buildings/Building.h
@@ -9,8 +9,8 @@ public:
m_type = ENTITY_TYPE_BUILDING;
bUsesCollision = true;
}
- static void *operator new(size_t);
- static void operator delete(void*, size_t);
+ static void *operator new(size_t) throw();
+ static void operator delete(void*, size_t) throw();
void ReplaceWithNewModel(int32 id);
diff --git a/src/buildings/Treadable.cpp b/src/buildings/Treadable.cpp
index 00abbe13..d84603a6 100644
--- a/src/buildings/Treadable.cpp
+++ b/src/buildings/Treadable.cpp
@@ -4,5 +4,5 @@
#include "Treadable.h"
#include "Pools.h"
-void *CTreadable::operator new(size_t sz) { return CPools::GetTreadablePool()->New(); }
-void CTreadable::operator delete(void *p, size_t sz) { CPools::GetTreadablePool()->Delete((CTreadable*)p); }
+void *CTreadable::operator new(size_t sz) throw() { return CPools::GetTreadablePool()->New(); }
+void CTreadable::operator delete(void *p, size_t sz) throw() { CPools::GetTreadablePool()->Delete((CTreadable*)p); }
diff --git a/src/buildings/Treadable.h b/src/buildings/Treadable.h
index c3160f47..9e895969 100644
--- a/src/buildings/Treadable.h
+++ b/src/buildings/Treadable.h
@@ -5,8 +5,8 @@
class CTreadable : public CBuilding
{
public:
- static void *operator new(size_t);
- static void operator delete(void*, size_t);
+ static void *operator new(size_t) throw();
+ static void operator delete(void*, size_t) throw();
int16 m_nodeIndices[2][12]; // first car, then ped
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index 77cbd0b4..22a73179 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -5,6 +5,7 @@
#include "CarCtrl.h"
#include "Curves.h"
#include "PathFind.h"
+#include "SaveBuf.h"
void CAutoPilot::ModifySpeed(float speed)
{
@@ -88,39 +89,40 @@ void CAutoPilot::Save(uint8*& buf)
void CAutoPilot::Load(uint8*& buf)
{
- m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
- m_nNextRouteNode = ReadSaveBuf<int32>(buf);
- m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
- m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
- m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
- m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
- m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
- m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
- m_nAntiReverseTimer = ReadSaveBuf<uint32>(buf);
- m_nTimeToStartMission = ReadSaveBuf<uint32>(buf);
- m_nPreviousDirection = ReadSaveBuf<int8>(buf);
- m_nCurrentDirection = ReadSaveBuf<int8>(buf);
- m_nNextDirection = ReadSaveBuf<int8>(buf);
- m_nCurrentLane = ReadSaveBuf<int8>(buf);
- m_nNextLane = ReadSaveBuf<int8>(buf);
- m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
- m_nCarMission = ReadSaveBuf<uint8>(buf);
- m_nTempAction = ReadSaveBuf<uint8>(buf);
- m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
- m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
- m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
- uint8 flags = ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf(&m_nCurrentRouteNode, buf);
+ ReadSaveBuf(&m_nNextRouteNode, buf);
+ ReadSaveBuf(&m_nPrevRouteNode, buf);
+ ReadSaveBuf(&m_nTimeEnteredCurve, buf);
+ ReadSaveBuf(&m_nTimeToSpendOnCurrentCurve, buf);
+ ReadSaveBuf(&m_nCurrentPathNodeInfo, buf);
+ ReadSaveBuf(&m_nNextPathNodeInfo, buf);
+ ReadSaveBuf(&m_nPreviousPathNodeInfo, buf);
+ ReadSaveBuf(&m_nAntiReverseTimer, buf);
+ ReadSaveBuf(&m_nTimeToStartMission, buf);
+ ReadSaveBuf(&m_nPreviousDirection, buf);
+ ReadSaveBuf(&m_nCurrentDirection, buf);
+ ReadSaveBuf(&m_nNextDirection, buf);
+ ReadSaveBuf(&m_nCurrentLane, buf);
+ ReadSaveBuf(&m_nNextLane, buf);
+ ReadSaveBuf(&m_nDrivingStyle, buf);
+ ReadSaveBuf(&m_nCarMission, buf);
+ ReadSaveBuf(&m_nTempAction, buf);
+ ReadSaveBuf(&m_nTimeTempAction, buf);
+ ReadSaveBuf(&m_fMaxTrafficSpeed, buf);
+ ReadSaveBuf(&m_nCruiseSpeed, buf);
+ uint8 flags;
+ ReadSaveBuf(&flags, buf);
m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
m_bStayInCurrentLevel = !!(flags & BIT(2));
m_bStayInFastLane = !!(flags & BIT(3));
m_bIgnorePathfinding = !!(flags & BIT(4));
SkipSaveBuf(buf, 2);
- m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
- m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
- m_vecDestinationCoors.z = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&m_vecDestinationCoors.x, buf);
+ ReadSaveBuf(&m_vecDestinationCoors.y, buf);
+ ReadSaveBuf(&m_vecDestinationCoors.z, buf);
SkipSaveBuf(buf, 32);
- m_nPathFindNodesCount = ReadSaveBuf<int16>(buf);
+ ReadSaveBuf(&m_nPathFindNodesCount, buf);
SkipSaveBuf(buf, 6);
}
#endif \ No newline at end of file
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 25ced498..0516e214 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -1330,8 +1330,8 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
forward.NormaliseSafe();
float forwardAngle = CGeneral::GetATanOfXY(forward.x, forward.y);
float angleDiff = angleBetweenVehicles - forwardAngle;
- float lenProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.y * sin(angleDiff));
- float widthProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.x * cos(angleDiff));
+ float lenProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.y * Sin(angleDiff));
+ float widthProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.x * Cos(angleDiff));
float lengthToEvade = (2 * (lenProjection + widthProjection) + WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x) / distance;
float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicles - *pAngleToWeaveLeft);
diffToLeftAngle = ABS(diffToLeftAngle);
@@ -2718,7 +2718,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
attempts += 1;
}
if (attempts >= 5)
- return nil;
+ return false;
CAutomobile* pVehicle = new CAutomobile(mi, RANDOM_VEHICLE);
pVehicle->AutoPilot.m_vecDestinationCoors = vecPos;
pVehicle->SetPosition(spawnPos);
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index d6e36875..3410c881 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -24,6 +24,7 @@
#include "Vehicle.h"
#include "Wanted.h"
#include "World.h"
+#include "SaveBuf.h"
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
@@ -160,7 +161,7 @@ void CGarages::Init(void)
aCarsInSafeHouse3[i].Init();
hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
if (hGarages >= 0)
- DMAudio.SetEntityStatus(hGarages, true);
+ DMAudio.SetEntityStatus(hGarages, TRUE);
AddOne(
CVector(CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1),
CVector(CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2),
@@ -2361,22 +2362,25 @@ void CGarages::Load(uint8* buf, uint32 size)
assert(size == 5484);
#endif
CloseHideOutGaragesBeforeSave();
- NumGarages = ReadSaveBuf<uint32>(buf);
- BombsAreFree = ReadSaveBuf<uint32>(buf);
- RespraysAreFree = ReadSaveBuf<uint32>(buf);
- CarsCollected = ReadSaveBuf<int32>(buf);
- BankVansCollected = ReadSaveBuf<int32>(buf);
- PoliceCarsCollected = ReadSaveBuf<int32>(buf);
+ ReadSaveBuf(&NumGarages, buf);
+ int32 tempInt;
+ ReadSaveBuf(&tempInt, buf);
+ BombsAreFree = tempInt ? true : false;
+ ReadSaveBuf(&tempInt, buf);
+ RespraysAreFree = tempInt ? true : false;
+ ReadSaveBuf(&CarsCollected, buf);
+ ReadSaveBuf(&BankVansCollected, buf);
+ ReadSaveBuf(&PoliceCarsCollected, buf);
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
- CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
- LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&CarTypesCollected[i], buf);
+ ReadSaveBuf(&LastTimeHelpMessage, buf);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
- aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf);
- aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf);
- aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf);
+ ReadSaveBuf(&aCarsInSafeHouse1[i], buf);
+ ReadSaveBuf(&aCarsInSafeHouse2[i], buf);
+ ReadSaveBuf(&aCarsInSafeHouse3[i], buf);
}
for (int i = 0; i < NUM_GARAGES; i++) {
- aGarages[i] = ReadSaveBuf<CGarage>(buf);
+ ReadSaveBuf(&aGarages[i], buf);
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;
diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp
index d128efeb..08c68cb5 100644
--- a/src/control/OnscreenTimer.cpp
+++ b/src/control/OnscreenTimer.cpp
@@ -8,112 +8,111 @@
#include "Script.h"
#include "OnscreenTimer.h"
-void COnscreenTimer::Init() {
+void
+COnscreenTimer::Init()
+{
m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
m_sEntries[i].m_nTimerOffset = 0;
m_sEntries[i].m_nCounterOffset = 0;
for(uint32 j = 0; j < 10; j++) {
- m_sEntries[i].m_aTimerText[j] = 0;
- m_sEntries[i].m_aCounterText[j] = 0;
+ m_sEntries[i].m_aTimerText[j] = '\0';
+ m_sEntries[i].m_aCounterText[j] = '\0';
}
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
- m_sEntries[i].m_bTimerProcessed = 0;
- m_sEntries[i].m_bCounterProcessed = 0;
+ m_sEntries[i].m_bTimerProcessed = false;
+ m_sEntries[i].m_bCounterProcessed = false;
}
}
-void COnscreenTimer::Process() {
- if(!CReplay::IsPlayingBack() && !m_bDisabled) {
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
+void
+COnscreenTimer::Process()
+{
+ if(!CReplay::IsPlayingBack() && !m_bDisabled)
+ for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
m_sEntries[i].Process();
- }
- }
}
-void COnscreenTimer::ProcessForDisplay() {
+void
+COnscreenTimer::ProcessForDisplay()
+{
if(CHud::m_Wants_To_Draw_Hud) {
m_bProcessed = false;
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(m_sEntries[i].ProcessForDisplay()) {
+ for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
+ if(m_sEntries[i].ProcessForDisplay())
m_bProcessed = true;
- }
- }
}
}
-void COnscreenTimer::ClearCounter(uint32 offset) {
+void
+COnscreenTimer::ClearCounter(uint32 offset)
+{
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(offset == m_sEntries[i].m_nCounterOffset) {
m_sEntries[i].m_nCounterOffset = 0;
- m_sEntries[i].m_aCounterText[0] = 0;
+ m_sEntries[i].m_aCounterText[0] = '\0';
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
- m_sEntries[i].m_bCounterProcessed = 0;
+ m_sEntries[i].m_bCounterProcessed = false;
}
}
}
-void COnscreenTimer::ClearClock(uint32 offset) {
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
+void
+COnscreenTimer::ClearClock(uint32 offset)
+{
+ for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
if(offset == m_sEntries[i].m_nTimerOffset) {
m_sEntries[i].m_nTimerOffset = 0;
- m_sEntries[i].m_aTimerText[0] = 0;
- m_sEntries[i].m_bTimerProcessed = 0;
+ m_sEntries[i].m_aTimerText[0] = '\0';
+ m_sEntries[i].m_bTimerProcessed = false;
}
- }
}
-void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text) {
- uint32 i = 0;
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
+void
+COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text)
+{
+ for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
if(m_sEntries[i].m_nCounterOffset == 0) {
+ m_sEntries[i].m_nCounterOffset = offset;
+ if (text)
+ strncpy(m_sEntries[i].m_aCounterText, text, 10);
+ else
+ m_sEntries[i].m_aCounterText[0] = '\0';
+ m_sEntries[i].m_nType = type;
break;
}
- return;
- }
-
- m_sEntries[i].m_nCounterOffset = offset;
- if(text) {
- strncpy(m_sEntries[i].m_aCounterText, text, 10);
- } else {
- m_sEntries[i].m_aCounterText[0] = 0;
- }
-
- m_sEntries[i].m_nType = type;
}
-void COnscreenTimer::AddClock(uint32 offset, char* text) {
- uint32 i = 0;
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
+void
+COnscreenTimer::AddClock(uint32 offset, char* text)
+{
+ for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
if(m_sEntries[i].m_nTimerOffset == 0) {
+ m_sEntries[i].m_nTimerOffset = offset;
+ if (text)
+ strncpy(m_sEntries[i].m_aTimerText, text, 10);
+ else
+ m_sEntries[i].m_aTimerText[0] = '\0';
break;
}
- return;
- }
-
- m_sEntries[i].m_nTimerOffset = offset;
- if(text) {
- strncpy(m_sEntries[i].m_aTimerText, text, 10);
- } else {
- m_sEntries[i].m_aTimerText[0] = 0;
- }
}
-void COnscreenTimerEntry::Process() {
- if(m_nTimerOffset == 0) {
+void
+COnscreenTimerEntry::Process()
+{
+ if(m_nTimerOffset == 0)
return;
- }
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
int32 oldTime = *timerPtr;
- int32 newTime = oldTime - int32(CTimer::GetTimeStepInSeconds() * 1000);
+ int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
if(newTime < 0) {
*timerPtr = 0;
- m_bTimerProcessed = 0;
+ m_bTimerProcessed = false;
m_nTimerOffset = 0;
- m_aTimerText[0] = 0;
+ m_aTimerText[0] = '\0';
} else {
*timerPtr = newTime;
int32 oldTimeSeconds = oldTime / 1000;
@@ -123,13 +122,14 @@ void COnscreenTimerEntry::Process() {
}
}
-bool COnscreenTimerEntry::ProcessForDisplay() {
+bool
+COnscreenTimerEntry::ProcessForDisplay()
+{
m_bTimerProcessed = false;
m_bCounterProcessed = false;
- if(m_nTimerOffset == 0 && m_nCounterOffset == 0) {
+ if(m_nTimerOffset == 0 && m_nCounterOffset == 0)
return false;
- }
if(m_nTimerOffset != 0) {
m_bTimerProcessed = true;
@@ -143,13 +143,17 @@ bool COnscreenTimerEntry::ProcessForDisplay() {
return true;
}
-void COnscreenTimerEntry::ProcessForDisplayClock() {
+void
+COnscreenTimerEntry::ProcessForDisplayClock()
+{
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60,
time / 1000 % 60);
}
-void COnscreenTimerEntry::ProcessForDisplayCounter() {
+void
+COnscreenTimerEntry::ProcessForDisplayCounter()
+{
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
sprintf(m_bCounterBuffer, "%d", counter);
}
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 49e43c81..c6407820 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -201,8 +201,8 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
const float fBoundMaxY = boundingBox.max.y + 0.3f;
const float fBoundMinY = boundingBox.min.y - 0.3f;
const float fBoundMaxX = boundingBox.max.x + 0.3f;
- const float fDistanceX = pPosition->x - pEntity->m_matrix.GetPosition().x;
- const float fDistanceY = pPosition->y - pEntity->m_matrix.GetPosition().y;
+ const float fDistanceX = pPosition->x - pEntity->GetMatrix().GetPosition().x;
+ const float fDistanceY = pPosition->y - pEntity->GetMatrix().GetPosition().y;
const float fBoundRadius = pEntity->GetBoundRadius();
CVector vecBoundCentre;
pEntity->GetBoundCentre(vecBoundCentre);
@@ -216,8 +216,8 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
if (!pathNodes[x][y].bBlockade) {
const float pointY = y * 0.7f + fDistanceY;
CVector2D point(pointX, pointY);
- if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->m_matrix.GetRight()))) {
- float fDotProduct = DotProduct2D(point, pEntity->m_matrix.GetForward());
+ if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->GetMatrix().GetRight()))) {
+ float fDotProduct = DotProduct2D(point, pEntity->GetMatrix().GetForward());
if (fBoundMaxY > fDotProduct && fBoundMinY < fDotProduct)
pathNodes[x][y].bBlockade = true;
}
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index ef7ecead..f9cb1421 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -13,6 +13,7 @@
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "soundlist.h"
+#include "SaveBuf.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
@@ -212,8 +213,9 @@ void
CPhoneInfo::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
- int max = ReadSaveBuf<int32>(buf);
- int scriptPhonesMax = ReadSaveBuf<int32>(buf);
+ int32 max, scriptPhonesMax;
+ ReadSaveBuf(&max, buf);
+ ReadSaveBuf(&scriptPhonesMax, buf);
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
m_nMax = Min(NUMPHONES, max);
@@ -223,7 +225,8 @@ INITSAVEBUF
// We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise
for (int i = 0; i < 50; i++) {
- CPhone phoneToLoad = ReadSaveBuf<CPhone>(buf);
+ CPhone phoneToLoad;
+ ReadSaveBuf(&phoneToLoad, buf);
if (ignoreOtherPhones)
continue;
@@ -249,7 +252,7 @@ INITSAVEBUF
m_nScriptPhonesMax = scriptPhonesMax;
for (int i = 0; i < NUMPHONES; i++) {
- m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
+ ReadSaveBuf(&m_aPhones[i], buf);
// It's saved as building pool index in save file, convert it to true entity
if (m_aPhones[i].m_pEntity) {
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index be9f734d..10175fba 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -23,6 +23,7 @@
#ifdef FIX_BUGS
#include "Replay.h"
#endif
+#include "SaveBuf.h"
#include "Script.h"
#include "Shadows.h"
#include "SpecialFX.h"
@@ -689,8 +690,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
if (!entity->bDoNotRender) {
- float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
- float modifiedSin = 0.3f * (s + 1.0f);
+ float modifiedSin = 0.3f * (Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)) + 1.0f);
int16 colorId;
@@ -749,7 +749,20 @@ CPickups::DoPickUpEffects(CEntity *entity)
}
}
- entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]);
+ float angle = (float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800);
+ float c = Cos(angle) * aWeaponScale[colorId];
+ float s = Sin(angle) * aWeaponScale[colorId];
+
+ // we know from SA they were setting each field manually like this
+ entity->GetMatrix().rx = c;
+ entity->GetMatrix().ry = s;
+ entity->GetMatrix().rz = 0.0f;
+ entity->GetMatrix().fx = -s;
+ entity->GetMatrix().fy = c;
+ entity->GetMatrix().fz = 0.0f;
+ entity->GetMatrix().ux = 0.0f;
+ entity->GetMatrix().uy = 0.0f;
+ entity->GetMatrix().uz = aWeaponScale[colorId];
}
}
@@ -987,18 +1000,18 @@ CPickups::Load(uint8 *buf, uint32 size)
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
- aPickUps[i] = ReadSaveBuf<CPickup>(buf);
+ ReadSaveBuf(&aPickUps[i], buf);
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1);
}
- CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
- ReadSaveBuf<uint16>(buf);
+ ReadSaveBuf(&CollectedPickUpIndex, buf);
+ SkipSaveBuf(buf, 2);
NumMessages = 0;
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
- aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
+ ReadSaveBuf(&aPickUpsCollected[i], buf);
VALIDATESAVEBUF(size)
}
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index d8b15385..b9b5530c 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -404,8 +404,8 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
if (main){
state->animId = main->animId;
- state->time = 255.0f / 4.0f * clamp(main->currentTime, 0.0f, 4.0f);
- state->speed = 255.0f / 3.0f * clamp(main->speed, 0.0f, 3.0f);
+ state->time = 255.0f / 4.0f * Clamp(main->currentTime, 0.0f, 4.0f);
+ state->speed = 255.0f / 3.0f * Clamp(main->speed, 0.0f, 3.0f);
}else{
state->animId = 3;
state->time = 0;
@@ -413,9 +413,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
}
if (second) {
state->secAnimId = second->animId;
- state->secTime = 255.0f / 4.0f * clamp(second->currentTime, 0.0f, 4.0f);
- state->secSpeed = 255.0f / 3.0f * clamp(second->speed, 0.0f, 3.0f);
- state->blendAmount = 255.0f / 2.0f * clamp(blend_amount, 0.0f, 2.0f);
+ state->secTime = 255.0f / 4.0f * Clamp(second->currentTime, 0.0f, 4.0f);
+ state->secSpeed = 255.0f / 3.0f * Clamp(second->speed, 0.0f, 3.0f);
+ state->blendAmount = 255.0f / 2.0f * Clamp(blend_amount, 0.0f, 2.0f);
}else{
state->secAnimId = 0;
state->secTime = 0;
@@ -425,9 +425,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
if (partial) {
state->partAnimId = partial->animId;
- state->partAnimTime = 255.0f / 4.0f * clamp(partial->currentTime, 0.0f, 4.0f);
- state->partAnimSpeed = 255.0f / 3.0f * clamp(partial->speed, 0.0f, 3.0f);
- state->partBlendAmount = 255.0f / 2.0f * clamp(partial->blendAmount, 0.0f, 2.0f);
+ state->partAnimTime = 255.0f / 4.0f * Clamp(partial->currentTime, 0.0f, 4.0f);
+ state->partAnimSpeed = 255.0f / 3.0f * Clamp(partial->speed, 0.0f, 3.0f);
+ state->partBlendAmount = 255.0f / 2.0f * Clamp(partial->blendAmount, 0.0f, 2.0f);
}else{
state->partAnimId = 0;
state->partAnimTime = 0;
@@ -442,11 +442,11 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc){
state->aAnimId[i] = assoc->animId;
- state->aCurTime[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
- state->aSpeed[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
- state->aBlendAmount[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
+ state->aCurTime[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f);
+ state->aSpeed[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f);
+ state->aBlendAmount[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f);
#ifdef FIX_REPLAY_BUGS
- state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
+ state->aBlendDelta[i] = 127.0f / 32.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f);
#endif
state->aFlags[i] = assoc->flags;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
@@ -468,11 +468,11 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc) {
state->aAnimId2[i] = assoc->animId;
- state->aCurTime2[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
- state->aSpeed2[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
- state->aBlendAmount2[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
+ state->aCurTime2[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f);
+ state->aSpeed2[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f);
+ state->aBlendAmount2[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f);
#ifdef FIX_REPLAY_BUGS
- state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
+ state->aBlendDelta2[i] = 127.0f / 16.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f);
#endif
state->aFlags2[i] = assoc->flags;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
@@ -1232,7 +1232,7 @@ void CReplay::RestoreStuffFromMem(void)
ped->SetModelIndex(mi);
ped->m_pVehicleAnim = nil;
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
- DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
+ DMAudio.SetEntityStatus(ped->m_audioEntityId, TRUE);
CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
if (ped->m_wepModelID >= 0)
ped->AddWeaponModel(ped->m_wepModelID);
@@ -1270,7 +1270,7 @@ void CReplay::RestoreStuffFromMem(void)
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
}
vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle);
- DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
+ DMAudio.SetEntityStatus(vehicle->m_audioEntityId, TRUE);
CCarCtrl::UpdateCarCount(vehicle, false);
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
index 4ca18c3b..2f5e3d45 100644
--- a/src/control/Restart.cpp
+++ b/src/control/Restart.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "Restart.h"
+#include "SaveBuf.h"
#include "Zones.h"
#include "PathFind.h"
@@ -173,29 +174,28 @@ INITSAVEBUF
CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
- HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
- HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&HospitalRestartPoints[i], buf);
+ ReadSaveBuf(&HospitalRestartHeadings[i], buf);
}
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
- PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
- PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&PoliceRestartPoints[i], buf);
+ ReadSaveBuf(&PoliceRestartHeadings[i], buf);
}
- NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
- NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
- bOverrideRestart = ReadSaveBuf<bool>(buf);
+ ReadSaveBuf(&NumberOfHospitalRestarts, buf);
+ ReadSaveBuf(&NumberOfPoliceRestarts, buf);
+ ReadSaveBuf(&bOverrideRestart, buf);
// skip something unused
- ReadSaveBuf<uint8>(buf);
- ReadSaveBuf<uint16>(buf);
-
- OverridePosition = ReadSaveBuf<CVector>(buf);
- OverrideHeading = ReadSaveBuf<float>(buf);
- bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
- bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
- OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
- OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
+ SkipSaveBuf(buf, 3);
+
+ ReadSaveBuf(&OverridePosition, buf);
+ ReadSaveBuf(&OverrideHeading, buf);
+ ReadSaveBuf(&bFadeInAfterNextDeath, buf);
+ ReadSaveBuf(&bFadeInAfterNextArrest, buf);
+ ReadSaveBuf(&OverrideHospitalLevel, buf);
+ ReadSaveBuf(&OverridePoliceStationLevel, buf);
VALIDATESAVEBUF(size);
}
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 3ec34a57..c22bebaa 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -55,7 +55,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
for (int32 i = 0; i < 2; i++) {
const int32 roadBlockIndex = i + 2 * roadBlockType;
- CVector posForZ = pVehicle->m_matrix * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
+ CVector posForZ = pVehicle->GetMatrix() * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
int32 modelInfoId = MI_COP;
eCopType copType = COP_STREET;
switch (pVehicle->GetModelIndex())
@@ -80,9 +80,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
CPedPlacement::FindZCoorForPed(&posForZ);
pCopPed->SetPosition(posForZ);
- CVector vecSavedPos = pCopPed->GetPosition();
- pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
- pCopPed->m_matrix.GetPosition() += vecSavedPos;
+ pCopPed->SetOrientation(0.0f, 0.0f, -HALFPI);
pCopPed->m_bIsDisabledCop = true;
pCopPed->SetIdle();
pCopPed->bKindaStayInSamePlace = true;
@@ -153,7 +151,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
offsetMatrix.GetPosition() = CVector(0.0f, i * fModelRadius - fOffset, 0.6f);
else
offsetMatrix.GetPosition() = CVector(i * fModelRadius - fOffset, 0.0f, 0.6f);
- CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
+ CMatrix vehicleMatrix = mapObject->GetMatrix() * offsetMatrix;
float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
int16 colliding = 0;
CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
@@ -162,10 +160,10 @@ CRoadBlocks::GenerateRoadBlocks(void)
pVehicle->SetStatus(STATUS_ABANDONED);
// pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
- pVehicle->m_matrix = vehicleMatrix;
+ pVehicle->SetMatrix(vehicleMatrix);
pVehicle->PlaceOnRoadProperly();
pVehicle->SetIsStatic(false);
- pVehicle->m_matrix.UpdateRW();
+ pVehicle->GetMatrix().UpdateRW();
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->bIsLocked = false;
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 5598f3c9..e06acdc3 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1769,20 +1769,16 @@ void CRunningScript::Init()
#ifdef USE_DEBUG_SCRIPT_LOADER
int scriptToLoad = 0;
-#ifdef _WIN32
-#include <Windows.h>
-#endif
int open_script()
{
// glfwGetKey doesn't work because of CGame::Initialise is blocking
-#ifdef _WIN32
- if (GetAsyncKeyState('G') & 0x8000)
+ CPad::UpdatePads();
+ if (CPad::GetPad(0)->GetChar('G'))
scriptToLoad = 0;
- if (GetAsyncKeyState('R') & 0x8000)
+ if (CPad::GetPad(0)->GetChar('R'))
scriptToLoad = 1;
- if (GetAsyncKeyState('D') & 0x8000)
+ if (CPad::GetPad(0)->GetChar('D'))
scriptToLoad = 2;
-#endif
switch (scriptToLoad) {
case 0: return CFileMgr::OpenFile("main.scm", "rb");
case 1: return CFileMgr::OpenFile("main_freeroam.scm", "rb");
diff --git a/src/control/Script2.cpp b/src/control/Script2.cpp
index 5c953011..d3ab2af7 100644
--- a/src/control/Script2.cpp
+++ b/src/control/Script2.cpp
@@ -437,8 +437,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
float length = *(float*)&ScriptParams[5];
float x, y;
if (angle != 0.0f){
- y = cos(angle) * length;
- x = sin(angle) * length;
+ y = Cos(angle) * length;
+ x = Sin(angle) * length;
}else{
y = length;
x = 0.0f;
diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp
index 93956ea2..4e798be3 100644
--- a/src/control/Script4.cpp
+++ b/src/control/Script4.cpp
@@ -735,7 +735,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 2);
CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPlayerPed);
- pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
+ pPlayerPed->m_fArmour = Clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
return 0;
}
case COMMAND_ADD_ARMOUR_TO_CHAR:
@@ -743,7 +743,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
- pPed->m_fArmour = clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
+ pPed->m_fArmour = Clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
return 0;
}
case COMMAND_OPEN_GARAGE:
@@ -1327,7 +1327,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
{
CollectParameters(&m_nIp, 1);
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
- DMAudio.PlayFrontEndTrack(ScriptParams[0] + STREAMED_SOUND_MISSION_COMPLETED - 1, 0);
+ DMAudio.PlayFrontEndTrack(ScriptParams[0] + STREAMED_SOUND_MISSION_COMPLETED - 1, FALSE);
return 0;
}
case COMMAND_CLEAR_AREA:
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index 464a77d8..a9aec18e 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -12,6 +12,7 @@
#include "Pools.h"
#include "Population.h"
#include "RpAnimBlend.h"
+#include "SaveBuf.h"
#include "Shadows.h"
#include "SpecialFX.h"
#include "World.h"
@@ -948,10 +949,10 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
initAngle -= TWOPI;
// it looks like the idea is to use a rectangle using the diagonal of the rectangle as
// the side of new rectangle, with "length" being the length of second side
- float rotatedSupX = supX + side2length * sin(initAngle);
- float rotatedSupY = supY - side2length * cos(initAngle);
- float rotatedInfX = infX + side2length * sin(initAngle);
- float rotatedInfY = infY - side2length * cos(initAngle);
+ float rotatedSupX = supX + side2length * Sin(initAngle);
+ float rotatedSupY = supY - side2length * Cos(initAngle);
+ float rotatedInfX = infX + side2length * Sin(initAngle);
+ float rotatedInfY = infY - side2length * Cos(initAngle);
float side1X = supX - infX;
float side1Y = supY - infY;
float side1Length = CVector2D(side1X, side1Y).Magnitude();
@@ -2002,21 +2003,25 @@ void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
Init();
INITSAVEBUF
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
- uint32 varSpace = ReadSaveBuf<uint32>(buf);
+ uint32 varSpace, type, handle;
+ uint32 tmp;
+
+ ReadSaveBuf(&varSpace, buf);
for (uint32 i = 0; i < varSpace; i++)
- ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
- script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
- OnAMissionFlag = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&ScriptSpace[i], buf);
+ ReadSaveBuf(&tmp, buf);
+ script_assert(tmp == SCRIPT_DATA_SIZE);
+ ReadSaveBuf(&OnAMissionFlag, buf);
for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
- OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf);
- BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&OnAMissionForContactFlag[i], buf);
+ ReadSaveBuf(&BaseBriefIdForContact[i], buf);
}
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
- CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
- NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&CollectiveArray[i], buf);
+ ReadSaveBuf(&NextFreeCollectiveIndex, buf);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
- uint32 type = ReadSaveBuf<uint32>(buf);
- uint32 handle = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&type, buf);
+ ReadSaveBuf(&handle, buf);
switch (type) {
case 0:
BuildingSwapArray[i].m_pBuilding = nil;
@@ -2030,14 +2035,14 @@ INITSAVEBUF
default:
script_assert(false);
}
- BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
- BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&BuildingSwapArray[i].m_nNewModel, buf);
+ ReadSaveBuf(&BuildingSwapArray[i].m_nOldModel, buf);
if (BuildingSwapArray[i].m_pBuilding)
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
}
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
- uint32 type = ReadSaveBuf<uint32>(buf);
- uint32 handle = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&type, buf);
+ ReadSaveBuf(&handle, buf);
switch (type) {
case 0:
InvisibilitySettingArray[i] = nil;
@@ -2060,14 +2065,20 @@ INITSAVEBUF
if (InvisibilitySettingArray[i])
InvisibilitySettingArray[i]->bIsVisible = false;
}
- script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
- ReadSaveBuf<uint8>(buf);
- ReadSaveBuf<uint16>(buf);
- script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
- script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
- script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
- ReadSaveBuf<uint16>(buf);
- uint32 runningScripts = ReadSaveBuf<uint32>(buf);
+ bool tmpBool;
+ ReadSaveBuf(&tmpBool, buf);
+ script_assert(tmpBool == bUsingAMultiScriptFile);
+ SkipSaveBuf(buf, 3);
+ ReadSaveBuf(&tmp, buf);
+ script_assert(tmp == MainScriptSize);
+ ReadSaveBuf(&tmp, buf);
+ script_assert(tmp == LargestMissionScriptSize);
+ uint16 tmp16;
+ ReadSaveBuf(&tmp16, buf);
+ script_assert(tmp16 == NumberOfMissionScripts);
+ SkipSaveBuf(buf, 2);
+ uint32 runningScripts;
+ ReadSaveBuf(&runningScripts, buf);
for (uint32 i = 0; i < runningScripts; i++)
StartNewScript(0)->Load(buf);
VALIDATESAVEBUF(size)
@@ -2115,35 +2126,35 @@ void CRunningScript::Load(uint8*& buf)
#ifdef COMPATIBLE_SAVES
SkipSaveBuf(buf, 8);
for (int i = 0; i < 8; i++)
- m_abScriptName[i] = ReadSaveBuf<char>(buf);
- m_nIp = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&m_abScriptName[i], buf);
+ ReadSaveBuf(&m_nIp, buf);
#ifdef CHECK_STRUCT_SIZES
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
#endif
for (int i = 0; i < MAX_STACK_DEPTH; i++)
- m_anStack[i] = ReadSaveBuf<uint32>(buf);
- m_nStackPointer = ReadSaveBuf<uint16>(buf);
+ ReadSaveBuf(&m_anStack[i], buf);
+ ReadSaveBuf(&m_nStackPointer, buf);
SkipSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES
static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
#endif
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
- m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
- m_bCondResult = ReadSaveBuf<bool>(buf);
- m_bIsMissionScript = ReadSaveBuf<bool>(buf);
- m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
+ ReadSaveBuf(&m_anLocalVariables[i], buf);
+ ReadSaveBuf(&m_bCondResult, buf);
+ ReadSaveBuf(&m_bIsMissionScript, buf);
+ ReadSaveBuf(&m_bSkipWakeTime, buf);
SkipSaveBuf(buf, 1);
- m_nWakeTime = ReadSaveBuf<uint32>(buf);
- m_nAndOrState = ReadSaveBuf<uint16>(buf);
- m_bNotFlag = ReadSaveBuf<bool>(buf);
- m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
- m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
- m_bMissionFlag = ReadSaveBuf<bool>(buf);
+ ReadSaveBuf(&m_nWakeTime, buf);
+ ReadSaveBuf(&m_nAndOrState, buf);
+ ReadSaveBuf(&m_bNotFlag, buf);
+ ReadSaveBuf(&m_bDeatharrestEnabled, buf);
+ ReadSaveBuf(&m_bDeatharrestExecuted, buf);
+ ReadSaveBuf(&m_bMissionFlag, buf);
SkipSaveBuf(buf, 2);
#else
CRunningScript* n = next;
CRunningScript* p = prev;
- *this = ReadSaveBuf<CRunningScript>(buf);
+ ReadSaveBuf(this, buf);
next = n;
prev = p;
#endif
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index e0497fe2..ecfade74 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -3482,7 +3482,7 @@ FindSplinePathPositionFloat(float *out, float *spline, uint32 time, uint32 &mark
}
}
float a = ((float)time - (float)MS(spline[marker-4])) / (float)MS(spline[marker] - spline[marker-4]);
- a = clamp(a, 0.0f, 1.0f);
+ a = Clamp(a, 0.0f, 1.0f);
float b = 1.0f - a;
*out = b*b*b * spline[marker-3] +
3.0f*a*b*b * spline[marker-1] +
@@ -3520,7 +3520,7 @@ FindSplinePathPositionVector(CVector *out, float *spline, uint32 time, uint32 &m
}
float a = ((float)time - (float)MS(spline[marker-10])) / (float)MS(spline[marker] - spline[marker-10]);
- a = clamp(a, 0.0f, 1.0f);
+ a = Clamp(a, 0.0f, 1.0f);
float b = 1.0f - a;
out->x =
b*b*b * spline[marker-9] +
@@ -4899,7 +4899,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// 0.98f: CAR_FOV_FADE_MULT
FOV = Pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
- FOV = clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
+ FOV = Clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
}
// WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta)
@@ -4933,9 +4933,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
AlphaSpeed = 0.0;
Distance = 1000.0;
- Front.x = -(cos(Beta) * cos(Alpha));
- Front.y = -(sin(Beta) * cos(Alpha));
- Front.z = sin(Alpha);
+ Front.x = -(Cos(Beta) * Cos(Alpha));
+ Front.y = -(Sin(Beta) * Cos(Alpha));
+ Front.z = Sin(Alpha);
m_aTargetHistoryPosOne = TargetCoors - nextDistance * Front;
@@ -5021,7 +5021,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
}
}
- float targetAlpha = Asin(clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
+ float targetAlpha = Asin(Clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
if (targetAlpha <= maxAlphaAllowed) {
if (targetAlpha < -CARCAM_SET[camSetArrPos][14])
targetAlpha = -CARCAM_SET[camSetArrPos][14];
@@ -5210,9 +5210,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
lastBeta = Beta;
- Front.x = -(cos(Beta) * cos(Alpha));
- Front.y = -(sin(Beta) * cos(Alpha));
- Front.z = sin(Alpha);
+ Front.x = -(Cos(Beta) * Cos(Alpha));
+ Front.y = -(Sin(Beta) * Cos(Alpha));
+ Front.z = Sin(Alpha);
GetVectorsReadyForRW();
TheCamera.m_bCamDirectlyBehind = false;
TheCamera.m_bCamDirectlyInFront = false;
@@ -5222,9 +5222,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
m_cvecTargetCoorsForFudgeInter = TargetCoors;
m_aTargetHistoryPosThree = m_aTargetHistoryPosOne;
float nextAlpha = alphaWithSpeedAccounted + zoomModeAlphaOffset;
- float nextFrontX = -(cos(Beta) * cos(nextAlpha));
- float nextFrontY = -(sin(Beta) * cos(nextAlpha));
- float nextFrontZ = sin(nextAlpha);
+ float nextFrontX = -(Cos(Beta) * Cos(nextAlpha));
+ float nextFrontY = -(Sin(Beta) * Cos(nextAlpha));
+ float nextFrontZ = Sin(nextAlpha);
m_aTargetHistoryPosOne.x = TargetCoors.x - nextFrontX * nextDistance;
m_aTargetHistoryPosOne.y = TargetCoors.y - nextFrontY * nextDistance;
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 2ce4e754..f3b41655 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -213,7 +213,7 @@ CCamera::Init(void)
m_iModeToGoTo = CCam::MODE_FOLLOWPED;
m_bJust_Switched = false;
m_bUseTransitionBeta = false;
- m_matrix.SetScale(1.0f);
+ GetMatrix().SetScale(1.0f);
m_bTargetJustBeenOnTrain = false;
m_bInitialNoNodeStaticsSet = false;
m_uiLongestTimeInMill = 5000;
@@ -661,7 +661,7 @@ CCamera::Process(void)
// Process Shake
float shakeStrength = m_fCamShakeForce - 0.28f*(CTimer::GetTimeInMilliseconds()-m_uiCamShakeStart)/1000.0f;
- shakeStrength = clamp(shakeStrength, 0.0f, 2.0f);
+ shakeStrength = Clamp(shakeStrength, 0.0f, 2.0f);
int shakeRand = CGeneral::GetRandomNumber();
float shakeOffset = shakeStrength*0.1f;
GetMatrix().GetPosition().x += shakeOffset * ((shakeRand & 0xF) - 7);
@@ -1877,7 +1877,7 @@ CCamera::CamShake(float strength, float x, float y, float z)
float curForce = mult*(m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - m_uiCamShakeStart)/1000.0f);
strength = mult*strength;
- if(clamp(curForce, 0.0f, 2.0f) < strength){
+ if(Clamp(curForce, 0.0f, 2.0f) < strength){
m_fCamShakeForce = strength;
m_uiCamShakeStart = CTimer::GetTimeInMilliseconds();
}
@@ -1888,7 +1888,7 @@ void
CamShakeNoPos(CCamera *cam, float strength)
{
float curForce = cam->m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - cam->m_uiCamShakeStart)/1000.0f;
- if(clamp(curForce, 0.0f, 2.0f) < strength){
+ if(Clamp(curForce, 0.0f, 2.0f) < strength){
cam->m_fCamShakeForce = strength;
cam->m_uiCamShakeStart = CTimer::GetTimeInMilliseconds();
}
@@ -3572,7 +3572,7 @@ CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source,
float
CCamera::Find3rdPersonQuickAimPitch(void)
{
- float clampedFrontZ = clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f);
+ float clampedFrontZ = Clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f);
float rot = Asin(clampedFrontZ);
@@ -3592,7 +3592,7 @@ CCamera::SetRwCamera(RwCamera *cam)
void
CCamera::CalculateDerivedValues(void)
{
- m_cameraMatrix = Invert(m_matrix);
+ m_cameraMatrix = Invert(GetMatrix());
float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
float c = Cos(hfov);
@@ -3650,7 +3650,7 @@ CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
}
bool
-CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat)
+CCamera::IsSphereVisible(const CVector &center, float radius, Const CMatrix *mat)
{
#ifdef GTA_PS2
CVuVector c;
@@ -3675,16 +3675,18 @@ CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat
bool
CCamera::IsSphereVisible(const CVector &center, float radius)
{
- CMatrix mat = m_cameraMatrix;
+#if GTA_VERSION < GTA3_PC_10 // not sure this condition is the right one
+ // Maybe this was a copy of the other function with m_cameraMatrix
+ return IsSphereVisible(center, radius, &m_cameraMatrix);
+#else
+ // ...and on PC they decided to call the other one with a default matrix.
+ CMatrix mat(GetCameraMatrix()); // this matrix construction is stupid and gone in VC
return IsSphereVisible(center, radius, &mat);
+#endif
}
bool
-#ifdef GTA_PS2
-CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat)
-#else
-CCamera::IsBoxVisible(CVector *box, const CMatrix *mat)
-#endif
+CCamera::IsBoxVisible(CVUVECTOR *box, const CMatrix *mat)
{
int i;
int frustumTests[6] = { 0 };
diff --git a/src/core/Camera.h b/src/core/Camera.h
index d7293e20..07a05cb4 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -639,13 +639,9 @@ public:
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
void CalculateDerivedValues(void);
bool IsPointVisible(const CVector &center, const CMatrix *mat);
- bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
+ bool IsSphereVisible(const CVector &center, float radius, Const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius);
-#ifdef GTA_PS2
- bool IsBoxVisible(CVuVector *box, const CMatrix *mat);
-#else
- bool IsBoxVisible(CVector *box, const CMatrix *mat);
-#endif
+ bool IsBoxVisible(CVUVECTOR *box, const CMatrix *mat);
};
VALIDATE_SIZE(CCamera, 0xE9D8);
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index 30fe06a0..bc9129eb 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -13,6 +13,7 @@
#include <fcntl.h>
#include <sys/resource.h>
#include <stdarg.h>
+#include <limits.h>
#ifdef __linux__
#include <sys/syscall.h>
diff --git a/src/core/Crime.h b/src/core/Crime.h
index 8dfae5b8..05829040 100644
--- a/src/core/Crime.h
+++ b/src/core/Crime.h
@@ -25,7 +25,7 @@ class CCrimeBeingQd
{
public:
eCrimeType m_nType;
- uint32 m_nId;
+ int32 m_nId;
uint32 m_nTime;
CVector m_vecPosn;
bool m_bReported;
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 22e0159c..cc2b402b 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -670,6 +670,7 @@ char *DoubleSidedNames[] = {
"sbwy_tunl_cstm3",
"sbwy_tunl_cstm2",
"sbwy_tunl_cstm1",
+ "tenmnt6ad",
""
};
@@ -1462,7 +1463,7 @@ CFileLoader::Load2dEffect(const char *line)
&probability);
effect->attractor.type = flags;
#ifdef FIX_BUGS
- effect->attractor.probability = clamp(probability, 0, 255);
+ effect->attractor.probability = Clamp(probability, 0, 255);
#else
effect->attractor.probability = probability;
#endif
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 7d378e7f..7ff80697 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -899,29 +899,29 @@ CMenuManager::CheckSliderMovement(int value)
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_BRIGHTNESS:
m_PrefsBrightness += value * (512/16);
- m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 511);
+ m_PrefsBrightness = Clamp(m_PrefsBrightness, 0, 511);
break;
case MENUACTION_DRAWDIST:
if(value > 0)
m_PrefsLOD += ((1.8f - 0.8f) / 16.0f);
else
m_PrefsLOD -= ((1.8f - 0.8f) / 16.0f);
- m_PrefsLOD = clamp(m_PrefsLOD, 0.8f, 1.8f);
+ m_PrefsLOD = Clamp(m_PrefsLOD, 0.8f, 1.8f);
CRenderer::ms_lodDistScale = m_PrefsLOD;
break;
case MENUACTION_MUSICVOLUME:
m_PrefsMusicVolume += value * (128/16);
- m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127);
+ m_PrefsMusicVolume = Clamp(m_PrefsMusicVolume, 0, 127);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
break;
case MENUACTION_SFXVOLUME:
m_PrefsSfxVolume += value * (128/16);
- m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 127);
+ m_PrefsSfxVolume = Clamp(m_PrefsSfxVolume, 0, 127);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
break;
case MENUACTION_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
- TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
+ TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
#ifdef FIX_BUGS
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
#else
@@ -950,12 +950,7 @@ CMenuManager::DisplayHelperText()
m_nHelperTextAlpha -= 2;
}
#else
- static float fadeAlpha = 0.0f; // To keep it precisely
- if (m_nHelperTextAlpha >= 255 && fadeAlpha < 250) fadeAlpha = m_nHelperTextAlpha;
-
- // -2 per every 33 ms (1000.f/30.f - original frame limiter fps)
- fadeAlpha -= (frameTime / 33.0f) * 2.0f;
- m_nHelperTextAlpha = fadeAlpha;
+ m_nHelperTextAlpha -= 2 * CTimer::GetLogicalFramesPassed();
#endif
if (m_nHelperTextAlpha < 1)
ResetHelperText();
@@ -2686,11 +2681,7 @@ CMenuManager::DrawFrontEndNormal()
static float fadeAlpha = 0.0f;
if (m_nMenuFadeAlpha < 255) {
- if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
-
- // +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
- fadeAlpha += (frameTime) * 20.f / 33.f;
- m_nMenuFadeAlpha = fadeAlpha;
+ m_nMenuFadeAlpha += 20 * CTimer::GetLogicalFramesPassed();
} else {
// TODO: what is this? waiting mouse?
if(field_518 == 4){
@@ -2950,12 +2941,7 @@ CMenuManager::DrawFrontEndNormal()
// Famous transparent menu bug
#ifdef FIX_BUGS
- static float fadeAlpha = 0.0f;
- if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
-
- // +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
- fadeAlpha += (frameTime) * 20.f / 33.f;
- m_nMenuFadeAlpha = fadeAlpha;
+ m_nMenuFadeAlpha += 20 * CTimer::GetLogicalFramesPassed();
#else
static uint32 LastFade = 0;
@@ -2986,40 +2972,11 @@ CMenuManager::DrawFrontEndNormal()
#ifdef RED_DELETE_BACKGROUND
if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT || m_nCurrScreen == MENUPAGE_DELETE_SLOT_CONFIRM) {
- CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(18.0f), MENU_Y(8.0f),
- SCREEN_WIDTH - SCREEN_STRETCH_X(20.0f), MENU_Y(8.0f),
- SCREEN_STRETCH_X(12.0f), MENU_Y(11.0f),
- SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), MENU_Y(11.0f),
- CRGBA(150, 0, 0, 140));
-
- CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(12.0f), MENU_Y(11.0f),
- SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), MENU_Y(11.0f),
- SCREEN_STRETCH_X(10.0f), MENU_Y(16.0f),
- SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), MENU_Y(16.0f),
- CRGBA(150, 0, 0, 140));
-
- CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(10.0f), MENU_Y(16.0f),
- SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), MENU_Y(16.0f),
- SCREEN_STRETCH_X(10.0f), SCREEN_SCALE_Y(431.0f),
- SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(431.0f),
- CRGBA(150, 0, 0, 140));
-
- CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(10.0f), SCREEN_SCALE_Y(431.0f),
- SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(431.0f),
- SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(435.0f),
- SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), SCREEN_SCALE_Y(435.0f),
- CRGBA(150, 0, 0, 140));
-
- CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(435.0f),
- SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), SCREEN_SCALE_Y(435.0f),
- SCREEN_STRETCH_X(18.0f), SCREEN_SCALE_Y(438.0f),
- SCREEN_WIDTH - SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_Y(438.0f),
- CRGBA(150, 0, 0, 140));
-
- // yellow bar
- CSprite2d::DrawRect(CRect(MENU_X(13.0f), SCREEN_STRETCH_FROM_BOTTOM(96.0f),
- SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)),
- CRGBA(235, 170, 50, 255));
+ CSprite2d::Draw2DPolygon(0.0f, 0.0f,
+ SCREEN_WIDTH, 0.0f,
+ 0.0f, SCREEN_HEIGHT,
+ SCREEN_WIDTH, SCREEN_HEIGHT,
+ CRGBA(150, 0, 0, 80));
}
#endif
@@ -3542,9 +3499,15 @@ CMenuManager::InitialiseChangedLanguageSettings()
{
if (m_bFrontEnd_ReloadObrTxtGxt) {
m_bFrontEnd_ReloadObrTxtGxt = false;
+#ifdef FIX_BUGS
+ if (gGameState > GS_INIT_ONCE)
+#endif
CTimer::Stop();
TheText.Unload();
TheText.Load();
+#ifdef FIX_BUGS
+ if (gGameState > GS_INIT_ONCE)
+#endif
CTimer::Update();
CGame::frenchGame = false;
CGame::germanGame = false;
@@ -3661,7 +3624,9 @@ CMenuManager::LoadAllTextures()
#ifdef MENU_MAP
static bool menuOptionAdded = false;
for (int i = 0; i < ARRAY_SIZE(MapFilenames); i++) {
- if (!menuOptionAdded && RwTextureRead(MapFilenames[i][0], MapFilenames[i][1])) {
+ RwTexture *firstTile;
+ if (!menuOptionAdded && (firstTile = RwTextureRead(MapFilenames[i][0], MapFilenames[i][1]))) {
+ RwTextureDestroy(firstTile);
FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2, false);
FrontendOptionAddBuiltinAction("FEG_MAP", MENUACTION_CHANGEMENU, MENUPAGE_MAP, SAVESLOT_NONE);
menuOptionAdded = true;
@@ -3825,11 +3790,10 @@ CMenuManager::LoadSettings()
#ifdef LOAD_INI_SETTINGS
if (LoadINISettings()) {
LoadINIControllerSettings();
- } else {
- // no re3.ini, create it
- SaveINISettings();
- SaveINIControllerSettings();
}
+ // if no re3.ini, create it, or update it with new values
+ SaveINISettings();
+ SaveINIControllerSettings();
#endif
m_PrefsVsync = m_PrefsVsyncDisp;
@@ -4326,29 +4290,16 @@ CMenuManager::ProcessButtonPresses(void)
#ifdef USE_DEBUG_SCRIPT_LOADER
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
-#ifdef RW_GL3
- if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
+ if (CPad::GetPad(0)->GetChar('R')) {
scriptToLoad = 1;
DoSettingsBeforeStartingAGame();
return;
}
- if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_D) == GLFW_PRESS) {
+ if (CPad::GetPad(0)->GetChar('D')) {
scriptToLoad = 2;
DoSettingsBeforeStartingAGame();
return;
}
-#elif defined _WIN32
- if (GetAsyncKeyState('R') & 0x8000) {
- scriptToLoad = 1;
- DoSettingsBeforeStartingAGame();
- return;
- }
- if (GetAsyncKeyState('D') & 0x8000) {
- scriptToLoad = 2;
- DoSettingsBeforeStartingAGame();
- return;
- }
-#endif
}
#endif
@@ -4423,7 +4374,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
} else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) {
@@ -4437,7 +4388,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsRadioStation = HEAD_RADIO;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_1:
@@ -4445,7 +4396,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsRadioStation = DOUBLE_CLEF;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_2:
@@ -4453,7 +4404,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsRadioStation = JAH_RADIO;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_3:
@@ -4461,7 +4412,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsRadioStation = RISE_FM;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_4:
@@ -4469,7 +4420,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsRadioStation = LIPS_106;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_5:
@@ -4477,7 +4428,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsRadioStation = GAME_FM;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_6:
@@ -4485,7 +4436,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsRadioStation = MSX_FM;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_7:
@@ -4493,7 +4444,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsRadioStation = FLASHBACK;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_8:
@@ -4501,7 +4452,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsRadioStation = CHATTERBOX;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_9:
@@ -4509,7 +4460,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsRadioStation = USERTRACK;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RANDOM_ITEM:
@@ -4559,7 +4510,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
case HOVEROPTION_INCREASE_MUSICVOLUME:
m_PrefsMusicVolume = m_PrefsMusicVolume + 8;
- m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127);
+ m_PrefsMusicVolume = Clamp(m_PrefsMusicVolume, 0, 127);
DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume);
SaveSettings();
break;
@@ -4598,7 +4549,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
case HOVEROPTION_INCREASE_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000);
- TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
+ TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
#ifdef FIX_BUGS
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
#else
@@ -4608,7 +4559,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
case HOVEROPTION_DECREASE_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000);
- TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
+ TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
#ifdef FIX_BUGS
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
#else
@@ -4732,7 +4683,7 @@ CMenuManager::ProcessButtonPresses(void)
curBottomBarOption = hoveredBottomBarOption;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false);
if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS)
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
return;
} else if (bottomBarActive) {
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
@@ -4740,7 +4691,7 @@ CMenuManager::ProcessButtonPresses(void)
bottomBarActive = false;
if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS)
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
return;
} else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()
@@ -4891,7 +4842,7 @@ CMenuManager::ProcessButtonPresses(void)
}
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
#endif
break;
@@ -5101,7 +5052,7 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.SetMusicMasterVolume(102);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
m_PrefsFrameLimiter = true;
@@ -5187,7 +5138,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
case MENUACTION_LOADRADIO:
ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
break;
#ifdef MISSION_REPLAY
@@ -5382,7 +5333,7 @@ CMenuManager::ProcessButtonPresses(void)
}
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
#ifdef ASPECT_RATIO_SCALE
@@ -5424,14 +5375,14 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex != -1) {
m_nPrefsAudio3DProviderIndex += changeValueBy;
- m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
+ m_nPrefsAudio3DProviderIndex = Clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
break;
case MENUACTION_SPEAKERCONF:
if (m_nPrefsAudio3DProviderIndex != -1) {
m_PrefsSpeakers -= changeValueBy;
- m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
+ m_PrefsSpeakers = Clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
SaveSettings();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
diff --git a/src/core/FrontendTriggers.h b/src/core/FrontendTriggers.h
index b2bde09c..44bae54f 100644
--- a/src/core/FrontendTriggers.h
+++ b/src/core/FrontendTriggers.h
@@ -779,7 +779,7 @@ TriggerAudio_RadioStation(CMenuMultiChoicePicturedTriggered *widget)
if ( CMenuManager::m_PrefsRadioStation != widget->GetMenuSelection() )
{
CMenuManager::m_PrefsRadioStation = widget->GetMenuSelection();
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, TRUE);
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
}
}
@@ -792,12 +792,12 @@ TriggerAudio_StereoMono(CMenuMultiChoiceTriggered *widget)
{
if (widget->GetMenuSelection() == 1)
{
- DMAudio.SetMonoMode(true);
+ DMAudio.SetMonoMode(TRUE);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MONO, 0);
}
else
{
- DMAudio.SetMonoMode(false);
+ DMAudio.SetMonoMode(FALSE);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_STEREO, 0);
}
}
diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp
index 1cb944d1..1da15fbb 100644
--- a/src/core/Frontend_PS2.cpp
+++ b/src/core/Frontend_PS2.cpp
@@ -1388,7 +1388,7 @@ CMenuManager::DrawFrontEndNormal(void)
if ((m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) <= 1600)
alpha = float(m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 400.0f;
- m_someAlpha = 255 - clamp(alpha, 0.0f, 1.0f) * 255.0f;
+ m_someAlpha = 255 - Clamp(alpha, 0.0f, 1.0f) * 255.0f;
switch ( m_nSlidingDir )
{
@@ -1405,7 +1405,7 @@ CMenuManager::DrawFrontEndNormal(void)
float slide = float(m_nEndPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 800.0f;
float alpha = float((int32)(m_nEndPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) + -266) / 533.0f;
- m_someAlpha = clamp(alpha, 0.0f, 1.0f) * 255.0f;
+ m_someAlpha = Clamp(alpha, 0.0f, 1.0f) * 255.0f;
switch ( m_nSlidingDir )
{
@@ -2871,7 +2871,7 @@ CMenuManager::ProcessDPadCrossJustDown(void)
{
if ( !gMusicPlaying )
{
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
gMusicPlaying = true;
}
}
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 2a6afa97..f6156a4c 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -245,10 +245,16 @@ CGame::InitialiseRenderWare(void)
#ifdef LIBRW
#ifdef PS2_MATFX
- rw::MatFX::modulateEnvMap = true;
+ rw::MatFX::envMapApplyLight = true;
+ rw::MatFX::envMapUseMatColor = true;
+ rw::MatFX::envMapFlipU = true;
#else
- rw::MatFX::modulateEnvMap = false;
+ rw::MatFX::envMapApplyLight = false;
+ rw::MatFX::envMapUseMatColor = false;
+ rw::MatFX::envMapFlipU = false;
#endif
+ rw::RGBA envcol = { 128, 128, 128, 255 };
+ rw::MatFX::envMapColor = envcol;
#else
#ifdef PS2_MATFX
ReplaceMatFxCallback();
diff --git a/src/core/General.h b/src/core/General.h
index 478ef027..d4b941dd 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -56,7 +56,7 @@ public:
static float LimitRadianAngle(float angle)
{
- float result = clamp(angle, -25.0f, 25.0f);
+ float result = Clamp(angle, -25.0f, 25.0f);
while (result >= PI) {
result -= 2 * PI;
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index 1d51f306..2f246bc5 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -2,11 +2,12 @@
class CPlaceable
{
+protected:
+ CMatrix m_matrix;
+
public:
// disable allocation
- static void *operator new(size_t);
-
- CMatrix m_matrix;
+ static void *operator new(size_t) throw();
CPlaceable(void);
virtual ~CPlaceable(void);
@@ -21,6 +22,7 @@ public:
CVector &GetForward(void) { return m_matrix.GetForward(); }
CVector &GetUp(void) { return m_matrix.GetUp(); }
CMatrix &GetMatrix(void) { return m_matrix; }
+ void SetMatrix(CMatrix &newMatrix) { m_matrix = newMatrix; }
void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); }
void SetHeading(float angle);
void SetOrientation(float x, float y, float z){
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index bd6feeed..91bd0691 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -121,7 +121,7 @@ CPlayerInfo::Process(void)
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
}
- m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f);
+ m_fRoadDensity = Clamp(m_fRoadDensity, 0.4f, 1.45f);
// Because vehicle enter/exit use same key binding.
bool enterOrExitVeh;
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 39cfb1d4..5cffe9e4 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -9,6 +9,7 @@
#endif
#include "Population.h"
#include "ProjectileInfo.h"
+#include "SaveBuf.h"
#include "Streaming.h"
#include "Wanted.h"
#include "World.h"
@@ -130,14 +131,19 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
void CPools::LoadVehiclePool(uint8* buf, uint32 size)
{
INITSAVEBUF
- int nNumCars = ReadSaveBuf<int>(buf);
- int nNumBoats = ReadSaveBuf<int>(buf);
+ int nNumCars, nNumBoats;
+ ReadSaveBuf(&nNumCars, buf);
+ ReadSaveBuf(&nNumBoats, buf);
for (int i = 0; i < nNumCars + nNumBoats; i++) {
- uint32 type = ReadSaveBuf<uint32>(buf);
- int16 model = ReadSaveBuf<int16>(buf);
+ uint32 type;
+ int16 model;
+ int32 slot;
+
+ ReadSaveBuf(&type, buf);
+ ReadSaveBuf(&model, buf);
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
CStreaming::LoadAllRequestedModels(false);
- int32 slot = ReadSaveBuf<int32>(buf);
+ ReadSaveBuf(&slot, buf);
CVehicle* pVehicle;
#ifdef COMPATIBLE_SAVES
if (type == VEHICLE_TYPE_BOAT)
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 4fd7f1a5..77d6cc7f 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -16,6 +16,7 @@
#include "Script.h"
#include "TxdStore.h"
#include "World.h"
+#include "SaveBuf.h"
#include "Streaming.h"
#include "SpecialFX.h"
@@ -142,6 +143,79 @@ void GetTextureCorners(int32 x, int32 y, CVector2D *out)
out[3].y = RADAR_TILE_SIZE * (y);
}
+uint8 CRadar::CalculateBlipAlpha(float dist)
+{
+#ifdef MENU_MAP
+ if (CMenuManager::bMenuMapActive)
+ return 255;
+#endif
+ if (dist <= 1.0f)
+ return 255;
+
+ if (dist <= 5.0f)
+ return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f);
+
+ return 128;
+}
+
+void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
+{
+ int index = GetActualBlipArrayIndex(i);
+ if (index != -1)
+ ms_RadarTrace[index].m_bDim = bright != 1;
+}
+
+void CRadar::ChangeBlipColour(int32 i, int32 color)
+{
+ int index = GetActualBlipArrayIndex(i);
+ if (index != -1)
+ ms_RadarTrace[index].m_nColor = color;
+}
+
+void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
+{
+ int index = GetActualBlipArrayIndex(i);
+ if (index != -1)
+ ms_RadarTrace[index].m_eBlipDisplay = display;
+}
+
+void CRadar::ChangeBlipScale(int32 i, int32 scale)
+{
+ int index = GetActualBlipArrayIndex(i);
+ if (index != -1)
+ ms_RadarTrace[index].m_wScale = scale;
+}
+
+void CRadar::ClearBlip(int32 i)
+{
+ int index = GetActualBlipArrayIndex(i);
+ if (index != -1) {
+ SetRadarMarkerState(index, false);
+ ms_RadarTrace[index].m_bInUse = false;
+#ifndef MENU_MAP
+ // Ssshhh
+ ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
+ ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
+ ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
+#endif
+ }
+}
+
+void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
+{
+ for (int i = 0; i < NUMRADARBLIPS; i++) {
+ if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
+ SetRadarMarkerState(i, false);
+ ms_RadarTrace[i].m_bInUse = false;
+ ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
+ ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
+ ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
+ }
+ };
+}
+
+// Why not a proper clipping algorithm?
+#ifdef THIS_IS_STUPID
bool IsPointInsideRadar(const CVector2D &point)
{
@@ -222,79 +296,6 @@ int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &
return edge;
}
-
-uint8 CRadar::CalculateBlipAlpha(float dist)
-{
-#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive)
- return 255;
-#endif
- if (dist <= 1.0f)
- return 255;
-
- if (dist <= 5.0f)
- return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f);
-
- return 128;
-}
-
-void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_bDim = bright != 1;
-}
-
-void CRadar::ChangeBlipColour(int32 i, int32 color)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_nColor = color;
-}
-
-void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_eBlipDisplay = display;
-}
-
-void CRadar::ChangeBlipScale(int32 i, int32 scale)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_wScale = scale;
-}
-
-void CRadar::ClearBlip(int32 i)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1) {
- SetRadarMarkerState(index, false);
- ms_RadarTrace[index].m_bInUse = false;
-#ifndef MENU_MAP
- // Ssshhh
- ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
- ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
-#endif
- }
-}
-
-void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
-{
- for (int i = 0; i < NUMRADARBLIPS; i++) {
- if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
- SetRadarMarkerState(i, false);
- ms_RadarTrace[i].m_bInUse = false;
- ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
- ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
- }
- };
-}
-
-// Why not a proper clipping algorithm?
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
CVector2D corners[4] = {
@@ -373,6 +374,50 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
return n;
}
+#else
+
+int
+ClipPolyPlane(const CVector2D *in, int nin, CVector2D *out, CVector *plane)
+{
+ int j;
+ int nout;
+ int x1, x2;
+ float d1, d2, t;
+
+ nout = 0;
+ for(j = 0; j < nin; j++){
+ x1 = j;
+ x2 = (j+1) % nin;
+
+ d1 = plane->x*in[x1].x + plane->y*in[x1].y + plane->z;
+ d2 = plane->x*in[x2].x + plane->y*in[x2].y + plane->z;
+ if(d1*d2 < 0.0f){
+ t = d1/(d1 - d2);
+ out[nout++] = in[x1]*(1.0f-t) + in[x2]*t;
+ }
+ if(d2 >= 0.0f)
+ out[nout++] = in[x2];
+ }
+ return nout;
+}
+
+int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
+{
+ CVector planes[4] = {
+ CVector(-1.0f, 0.0f, 1.0f),
+ CVector( 1.0f, 0.0f, 1.0f),
+ CVector(0.0f, -1.0f, 1.0f),
+ CVector(0.0f, 1.0f, 1.0f)
+ };
+ CVector2D tmp[8];
+ int n;
+ if(n = ClipPolyPlane(rect, 4, tmp, &planes[0]), n == 0) return 0;
+ if(n = ClipPolyPlane(tmp, n, poly, &planes[1]), n == 0) return 0;
+ if(n = ClipPolyPlane(poly, n, tmp, &planes[2]), n == 0) return 0;
+ if(n = ClipPolyPlane(tmp, n, poly, &planes[3]), n == 0) return 0;
+ return n;
+}
+#endif
bool CRadar::DisplayThisBlip(int32 counter)
{
@@ -397,7 +442,7 @@ void CRadar::Draw3dMarkers()
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
+ C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
}
break;
}
@@ -411,7 +456,7 @@ void CRadar::Draw3dMarkers()
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += 3.0f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
+ C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
}
break;
}
@@ -421,7 +466,7 @@ void CRadar::Draw3dMarkers()
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5);
+ C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5);
}
break;
}
@@ -430,7 +475,7 @@ void CRadar::Draw3dMarkers()
case BLIP_CONTACT_POINT:
if (!CTheScripts::IsPlayerOnAMission()) {
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY)
- C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, 0, 128, 255, 128, 2048, 0.2f, 0);
+ C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_CYLINDER, ms_RadarTrace[i].m_vecPos, 2.0f, 0, 128, 255, 128, 2048, 0.2f, 0);
}
break;
}
@@ -1011,7 +1056,7 @@ INITSAVEBUF
CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUMRADARBLIPS; i++)
- ms_RadarTrace[i] = ReadSaveBuf<sRadarTrace>(buf);
+ ReadSaveBuf(&ms_RadarTrace[i], buf);
VALIDATESAVEBUF(size);
}
diff --git a/src/core/References.cpp b/src/core/References.cpp
index 6b0c868c..b7782099 100644
--- a/src/core/References.cpp
+++ b/src/core/References.cpp
@@ -39,9 +39,7 @@ CEntity::RegisterReference(CEntity **pent)
ref->pentity = pent;
ref->next = m_pFirstReference;
m_pFirstReference = ref;
- return;
}
- return;
}
// Clear all references to this entity
diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp
index ed5580fd..e4f5b01e 100644
--- a/src/core/Timer.cpp
+++ b/src/core/Timer.cpp
@@ -16,6 +16,10 @@ float CTimer::ms_fTimeStep;
float CTimer::ms_fTimeStepNonClipped;
bool CTimer::m_UserPause;
bool CTimer::m_CodePause;
+#ifdef FIX_BUGS
+uint32 CTimer::m_LogicalFrameCounter;
+uint32 CTimer::m_LogicalFramesPassed;
+#endif
uint32 _nCyclesPerMS = 1;
@@ -33,10 +37,6 @@ RsTimerType suspendPcTimer;
uint32 suspendDepth;
-#ifdef FIX_BUGS
-double frameTime;
-#endif
-
void CTimer::Initialise(void)
{
debug("Initialising CTimer...\n");
@@ -49,6 +49,10 @@ void CTimer::Initialise(void)
m_snTimeInMillisecondsNonClipped = 0;
m_snPreviousTimeInMilliseconds = 0;
m_snTimeInMilliseconds = 1;
+#ifdef FIX_BUGS
+ m_LogicalFrameCounter = 0;
+ m_LogicalFramesPassed = 0;
+#endif
#ifdef _WIN32
LARGE_INTEGER perfFreq;
@@ -79,9 +83,15 @@ void CTimer::Shutdown(void)
{
;
}
-
+#ifdef FIX_BUGS
void CTimer::Update(void)
{
+ static double frameTimeLogical = 0.0;
+ static double frameTimeFraction = 0.0;
+ static double frameTimeFractionScaled = 0.0;
+ double frameTime;
+ double dblUpdInMs;
+
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
#ifdef _WIN32
@@ -93,15 +103,93 @@ void CTimer::Update(void)
int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
_oldPerfCounter = pc;
+
+ // bugfix from VC
+ double updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale;
+
+ frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
+
+ dblUpdInMs = (double)updInCycles / (double)_nCyclesPerMS;
+ }
+ else
+#endif
+ {
+ RsTimerType timer = RsTimer();
- float updInCyclesScaled = updInCycles * ms_fTimeScale;
+ RsTimerType updInMs = timer - oldPcTimer;
+
+ // bugfix from VC
+ frameTime = GetIsPaused() ? (double)updInMs : (double)updInMs * ms_fTimeScale;
+
+ oldPcTimer = timer;
+
+ dblUpdInMs = (double)updInMs;
+ }
+
+ // count frames as if we're running at 30 fps
+ m_LogicalFramesPassed = 0;
+ frameTimeLogical += dblUpdInMs;
+ while(frameTimeLogical >= 1000.0 / 30.0) {
+ frameTimeLogical -= 1000.0 / 30.0;
+ m_LogicalFramesPassed++;
+ }
+ m_LogicalFrameCounter += m_LogicalFramesPassed;
+
+ frameTimeFraction += dblUpdInMs;
+ frameTimeFractionScaled += frameTime;
+
+ m_snTimeInMillisecondsPauseMode += uint32(frameTimeFraction);
+
+ if ( GetIsPaused() )
+ ms_fTimeStep = 0.0f;
+ else
+ {
+ m_snTimeInMilliseconds += uint32(frameTimeFractionScaled);
+ m_snTimeInMillisecondsNonClipped += uint32(frameTimeFractionScaled);
+ ms_fTimeStep = frameTime / 1000.0f * 50.0f;
+ }
+ frameTimeFraction -= uint32(frameTimeFraction);
+ frameTimeFractionScaled -= uint32(frameTimeFractionScaled);
+
+ if ( ms_fTimeStep < 0.01f && !GetIsPaused() )
+ ms_fTimeStep = 0.01f;
+
+ ms_fTimeStepNonClipped = ms_fTimeStep;
+
+ if ( !CRecordDataForGame::IsPlayingBack() )
+ {
+ ms_fTimeStep = Min(3.0f, ms_fTimeStep);
+
+ if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 )
+ m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
+ }
+
+ if ( CRecordDataForChase::IsRecording() )
+ {
+ ms_fTimeStep = 1.0f;
+ m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
+ }
+
+ m_FrameCounter++;
+}
+#else
+void CTimer::Update(void)
+{
+ m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
+
+#ifdef _WIN32
+ if ( (double)_nCyclesPerMS != 0.0 )
+ {
+ LARGE_INTEGER pc;
+ QueryPerformanceCounter(&pc);
- // We need that real frame time to fix transparent menu bug.
-#ifndef FIX_BUGS
- double
-#endif
- frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
+ int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
+
+ _oldPerfCounter = pc;
+
+ float updInCyclesScaled = updInCycles * ms_fTimeScale;
+ double frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
if ( GetIsPaused() )
@@ -120,12 +208,8 @@ void CTimer::Update(void)
RsTimerType updInMs = timer - oldPcTimer;
- // We need that real frame time to fix transparent menu bug.
-#ifndef FIX_BUGS
- double
-#endif
- frameTime = (double)updInMs * ms_fTimeScale;
-
+ double frameTime = (double)updInMs * ms_fTimeScale;
+
oldPcTimer = timer;
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
@@ -161,6 +245,7 @@ void CTimer::Update(void)
m_FrameCounter++;
}
+#endif
void CTimer::Suspend(void)
{
diff --git a/src/core/Timer.h b/src/core/Timer.h
index 393242dd..819bd30c 100644
--- a/src/core/Timer.h
+++ b/src/core/Timer.h
@@ -11,6 +11,10 @@ class CTimer
static float ms_fTimeScale;
static float ms_fTimeStep;
static float ms_fTimeStepNonClipped;
+#ifdef FIX_BUGS
+ static uint32 m_LogicalFrameCounter;
+ static uint32 m_LogicalFramesPassed;
+#endif
public:
static bool m_UserPause;
static bool m_CodePause;
@@ -61,9 +65,7 @@ public:
#ifdef FIX_BUGS
static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; }
static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); }
+ static uint32 GetLogicalFrameCounter(void) { return m_LogicalFrameCounter; }
+ static uint32 GetLogicalFramesPassed(void) { return m_LogicalFramesPassed; }
#endif
};
-
-#ifdef FIX_BUGS
-extern double frameTime;
-#endif
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 90d73b09..6e8314f4 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -64,7 +64,7 @@ CWorld::Initialise()
void
CWorld::Add(CEntity *ent)
{
- if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, true);
+ if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, TRUE);
if(ent->bIsBIGBuilding)
ms_bigBuildingsList[ent->m_level].InsertItem(ent);
@@ -79,7 +79,7 @@ CWorld::Add(CEntity *ent)
void
CWorld::Remove(CEntity *ent)
{
- if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, false);
+ if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, FALSE);
if(ent->bIsBIGBuilding)
ms_bigBuildingsList[ent->m_level].RemoveItem(ent);
@@ -1445,7 +1445,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
CColModel *pColModel = pVehicle->GetColModel();
bool bInsideSphere = false;
for(int32 i = 0; i < pColModel->numSpheres; i++) {
- CVector pos = pVehicle->m_matrix * pColModel->spheres[i].center;
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float fRadius = pColModel->spheres[i].radius;
if(pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 &&
pos.y - fRadius < y2)
@@ -1763,7 +1763,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
position.z = FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
fBoundingBoxMinZ;
- pEntity->m_matrix.UpdateRW();
+ pEntity->GetMatrix().UpdateRW();
pEntity->UpdateRwFrame();
} else if(modelId == MI_BUOY) {
float fWaterLevel = 0.0f;
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 33586a4e..5a76e5ed 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -396,9 +396,9 @@ CCullZones::AddCullZone(CVector const &position,
v = CVector(1061.7f, -613.0f, 19.0f);
if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f)
v = CVector(1061.4f, -506.0f, 18.5f);
- cull->position.x = clamp(v.x, minx, maxx);
- cull->position.y = clamp(v.y, miny, maxy);
- cull->position.z = clamp(v.z, minz, maxz);
+ cull->position.x = Clamp(v.x, minx, maxx);
+ cull->position.y = Clamp(v.y, miny, maxy);
+ cull->position.z = Clamp(v.z, minz, maxz);
cull->minx = minx;
cull->maxx = maxx;
cull->miny = miny;
@@ -958,11 +958,11 @@ CCullZone::FindTestPoints()
// indices of center
int x = ElementsX * (position.x-minx)/(maxx-minx);
- x = clamp(x, 0, ElementsX-1);
+ x = Clamp(x, 0, ElementsX-1);
int y = ElementsY * (position.y-miny)/(maxy-miny);
- y = clamp(y, 0, ElementsY-1);
+ y = Clamp(y, 0, ElementsY-1);
int z = ElementsZ * (position.z-minz)/(maxz-minz);
- z = clamp(z, 0, ElementsZ-1);
+ z = Clamp(z, 0, ElementsZ-1);
// Mark which test points inside the zone are not occupied by buildings.
// To do this, mark the start point as free and do a food fill.
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index cdae85e1..107b1db8 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -8,6 +8,7 @@
#include "Text.h"
#include "World.h"
#include "Timer.h"
+#include "SaveBuf.h"
eLevelName CTheZones::m_CurrLevel;
CZone *CTheZones::m_pPlayersZone;
@@ -696,17 +697,18 @@ void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
INITSAVEBUF
- int i;
+ int32 i;
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
- m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer));
- m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
- FindIndex = ReadSaveBuf<int16>(buffer);
- ReadSaveBuf<int16>(buffer);
+ ReadSaveBuf(&i, buffer);
+ m_pPlayersZone = GetPointerForZoneIndex(i);
+ ReadSaveBuf(&m_CurrLevel, buffer);
+ ReadSaveBuf(&FindIndex, buffer);
+ SkipSaveBuf(buffer, 2);
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
- ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
+ ReadSaveBuf(&ZoneArray[i], buffer);
ZoneArray[i].child = GetPointerForZoneIndex((uintptr)ZoneArray[i].child);
ZoneArray[i].parent = GetPointerForZoneIndex((uintptr)ZoneArray[i].parent);
@@ -714,13 +716,13 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
- ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
+ ReadSaveBuf(&ZoneInfoArray[i], buffer);
- TotalNumberOfZones = ReadSaveBuf<int16>(buffer);
- TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
+ ReadSaveBuf(&TotalNumberOfZones, buffer);
+ ReadSaveBuf(&TotalNumberOfZoneInfos, buffer);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
- MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
+ ReadSaveBuf(&MapZoneArray[i], buffer);
/*
The call of GetPointerForZoneIndex is wrong, as it is
@@ -736,10 +738,10 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
}
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
- AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
+ ReadSaveBuf(&AudioZoneArray[i], buffer);
- TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
- NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
+ ReadSaveBuf(&TotalNumberOfMapZones, buffer);
+ ReadSaveBuf(&NumberOfAudioZones, buffer);
VALIDATESAVEBUF(size)
}
diff --git a/src/core/common.h b/src/core/common.h
index a8f19158..da162762 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -216,6 +216,12 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#include "maths.h"
#include "Vector.h"
+#ifdef GTA_PS2
+#include "VuVector.h"
+#define CVUVECTOR CVuVector
+#else
+#define CVUVECTOR CVector
+#endif
#include "Vector2D.h"
#include "Matrix.h"
#include "Rect.h"
@@ -284,7 +290,7 @@ extern int strcasecmp(const char *str1, const char *str2);
extern wchar *AllocUnicode(const char*src);
-#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
+#define Clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x))
@@ -387,173 +393,3 @@ template<int s, int t> struct check_size {
#define STR(x) STRINGIFY(x)
#define CONCAT_(x,y) x##y
#define CONCAT(x,y) CONCAT_(x,y)
-
-#ifdef DEBUGMENU
-// Tweaking stuff for debugmenu
-#define TWEAKPATH ___tw___TWEAKPATH
-#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
-#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
-#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
-#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
-#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
-#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
-#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
-
-// interface
-class CTweakVar
-{
-public:
- virtual void AddDBG(const char *path) = 0;
-};
-
-class CTweakVars
-{
-public:
- static void Add(CTweakVar *var);
- static void AddDBG(const char *path);
-};
-
-class CTweakFunc : public CTweakVar
-{
- const char *m_pPath, *m_pVarName;
- void (*m_pFunc)();
-public:
- CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) :
- m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
- {
- CTweakVars::Add(this);
- }
-
- void AddDBG(const char *path);
-};
-
-class CTweakBool : public CTweakVar
-{
- const char *m_pPath, *m_pVarName;
- bool *m_pBoolVar;
-public:
- CTweakBool(bool *pBool, const char *strName, const char *strPath) :
- m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
- {
- CTweakVars::Add(this);
- }
-
- void AddDBG(const char *path);
-};
-
-class CTweakSwitch : public CTweakVar
-{
- const char *m_pPath, *m_pVarName;
- void *m_pIntVar;
- int32 m_nMin, m_nMax;
- const char **m_aStr;
- void (*m_pFunc)();
-public:
- CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr,
- void (*pFunc)(), const char *strPath)
- : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
- m_aStr(aStr)
- {
- CTweakVars::Add(this);
- }
-
- void AddDBG(const char *path);
-};
-
-#define _TWEEKCLASS(name, type) \
- class name : public CTweakVar \
- { \
- public: \
- const char *m_pPath, *m_pVarName; \
- type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
- \
- name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
- const char *strPath) \
- : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
- m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
- \
- { \
- CTweakVars::Add(this); \
- } \
- \
- void AddDBG(const char *path); \
- };
-
-_TWEEKCLASS(CTweakInt8, int8);
-_TWEEKCLASS(CTweakUInt8, uint8);
-_TWEEKCLASS(CTweakInt16, int16);
-_TWEEKCLASS(CTweakUInt16, uint16);
-_TWEEKCLASS(CTweakInt32, int32);
-_TWEEKCLASS(CTweakUInt32, uint32);
-_TWEEKCLASS(CTweakFloat, float);
-
-#undef _TWEEKCLASS
-#endif
-
-#ifdef VALIDATE_SAVE_SIZE
-extern int32 _saveBufCount;
-#define INITSAVEBUF _saveBufCount = 0;
-#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
-#else
-#define INITSAVEBUF
-#define VALIDATESAVEBUF(b)
-#endif
-
-inline void SkipSaveBuf(uint8 *&buf, int32 skip)
-{
- buf += skip;
-#ifdef VALIDATE_SAVE_SIZE
- _saveBufCount += skip;
-#endif
-}
-
-template<typename T>
-inline const T ReadSaveBuf(uint8 *&buf)
-{
- T &value = *(T*)buf;
- SkipSaveBuf(buf, sizeof(T));
- return value;
-}
-
-template<typename T>
-inline T *WriteSaveBuf(uint8 *&buf, const T &value)
-{
- T *p = (T*)buf;
- *p = value;
- SkipSaveBuf(buf, sizeof(T));
- return p;
-}
-
-
-#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
-
-#define WriteSaveHeader(buf,a,b,c,d,size) \
- WriteSaveBuf(buf, a);\
- WriteSaveBuf(buf, b);\
- WriteSaveBuf(buf, c);\
- WriteSaveBuf(buf, d);\
- WriteSaveBuf<uint32>(buf, size);
-
-#define CheckSaveHeader(buf,a,b,c,d,size)\
- assert(ReadSaveBuf<char>(buf) == a);\
- assert(ReadSaveBuf<char>(buf) == b);\
- assert(ReadSaveBuf<char>(buf) == c);\
- assert(ReadSaveBuf<char>(buf) == d);\
- assert(ReadSaveBuf<uint32>(buf) == size);
-
-
-void cprintf(char*, ...);
diff --git a/src/core/config.h b/src/core/config.h
index 6619be68..c9339b74 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -128,7 +128,6 @@ enum Config {
NUM_PED_COMMENTS_SLOTS = 20,
NUM_SOUNDS_SAMPLES_BANKS = 2,
- NUM_SOUNDS_SAMPLES_SLOTS = 27,
NUM_AUDIOENTITIES = 200,
NUM_AUDIO_REFLECTIONS = 5,
@@ -185,7 +184,8 @@ enum Config {
#define DRAW_GAME_VERSION_TEXT
#ifdef DRAW_GAME_VERSION_TEXT
// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
- #define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
+ // If you disable this then game will fetch version from peds.col, as R* did while in development.
+ //#define USE_OUR_VERSIONING // enabled from buildfiles by default
#endif
//#define DRAW_MENU_VERSION_TEXT
@@ -223,7 +223,6 @@ enum Config {
// not in master builds
#define VALIDATE_SAVE_SIZE
- #define NO_MOVIES // disable intro videos
#define DEBUGMENU
#endif
@@ -241,6 +240,8 @@ enum Config {
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
+#define NO_MOVIES // add option to disable intro videos
+
#if defined(__LP64__) || defined(_WIN64)
#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
#endif
@@ -379,12 +380,12 @@ enum Config {
#define CAMERA_PICKUP
// Peds
-#define PED_SKIN // support for skinned geometry on peds
+#define PED_SKIN // support for skinned geometry on peds, requires COMPATIBLE_SAVES
#define ANIMATE_PED_COL_MODEL
// #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
#define CANCELLABLE_CAR_ENTER
-//#define PEDS_REPORT_CRIMES_ON_PHONE
+//#define PEDS_REPORT_CRIMES_ON_PHONE, requires COMPATIBLE_SAVES
// Camera
//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes
@@ -394,9 +395,11 @@ enum Config {
// Audio
#define RADIO_SCROLL_TO_PREV_STATION
#define AUDIO_CACHE
+#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally)
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
+#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
#ifdef AUDIO_OPUS
#define AUDIO_OAL_USE_OPUS // enable support of opus files
@@ -421,11 +424,18 @@ enum Config {
#ifdef SQUEEZE_PERFORMANCE
#undef PS2_ALPHA_TEST
#undef NO_ISLAND_LOADING
+ #undef PS2_AUDIO_CHANNELS
#define PC_PARTICLE
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
#define VC_RAIN_NERF // Reduces number of rain particles
#endif
+// if these defines are enabled saves are not vanilla compatible without COMPATIBLE_SAVES
+#ifndef COMPATIBLE_SAVES
+#undef PED_SKIN
+#undef PEDS_REPORT_CRIMES_ON_PHONE
+#endif
+
// -------
#if defined __MWERKS__ || defined VANILLA_DEFINES
@@ -466,6 +476,11 @@ enum Config {
#undef ANISOTROPIC_FILTERING
//#define USE_TEXTURE_POOL // not possible because R* used custom RW33
+#undef EXTENDED_COLOURFILTER
+#undef EXTENDED_PIPELINES
+#undef SCREEN_DROPLETS
+#undef NEW_RENDERER
+
#undef FIX_SPRITES
#define PC_PARTICLE
@@ -513,4 +528,5 @@ enum Config {
#undef FREE_CAM
#undef RADIO_SCROLL_TO_PREV_STATION
#undef BIG_IMG
+#undef PS2_AUDIO_CHANNELS
#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 5eccf759..2a0a77ca 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -92,7 +92,10 @@ bool gbModelViewer;
bool gbShowTimebars;
#endif
#ifdef DRAW_GAME_VERSION_TEXT
-bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
+bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
+#endif
+#ifdef NO_MOVIES
+bool gbNoMovies;
#endif
volatile int32 frameCount;
@@ -399,7 +402,7 @@ DoRWStuffEndOfFrame(void)
}
#else
if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
- sprintf(s, "screen_%11lld.png", time(nil));
+ sprintf(s, "screen_%011lld.png", time(nil));
RwGrabScreen(Scene.camera, s);
}
#endif
@@ -1109,7 +1112,7 @@ DisplayGameDebugText()
#ifdef DRAW_GAME_VERSION_TEXT
wchar ver[200];
- if(gDrawVersionText) // This realtime switch is our thing
+ if(gbDrawVersionText) // This realtime switch is our thing
{
#ifdef USE_OUR_VERSIONING
@@ -1174,10 +1177,13 @@ DisplayGameDebugText()
FrameSamples++;
#ifdef FIX_BUGS
- FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
+ // this is inaccurate with over 1000 fps
+ static uint32 PreviousTimeInMillisecondsPauseMode = 0;
+ FramesPerSecondCounter += (CTimer::GetTimeInMillisecondsPauseMode() - PreviousTimeInMillisecondsPauseMode) / 1000.0f; // convert to seconds
+ PreviousTimeInMillisecondsPauseMode = CTimer::GetTimeInMillisecondsPauseMode();
FramesPerSecond = FrameSamples / FramesPerSecondCounter;
#else
- FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
+ FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds();
FramesPerSecond = FramesPerSecondCounter / FrameSamples;
#endif
@@ -1330,11 +1336,13 @@ void
RenderEffects_new(void)
{
PUSH_RENDERGROUP("RenderEffects_new");
+/* // stupid to do this before the whole world is drawn!
CShadows::RenderStaticShadows();
// CRenderer::GenerateEnvironmentMap
CShadows::RenderStoredShadows();
CSkidmarks::Render();
CRubbish::Render();
+*/
// these aren't really effects
DefinedState();
@@ -1357,6 +1365,13 @@ if(gbRenderFadingInEntities)
CRenderer::RenderFadingInEntities();
// actual effects here
+
+ // from above
+ CShadows::RenderStaticShadows();
+ CShadows::RenderStoredShadows();
+ CSkidmarks::Render();
+ CRubbish::Render();
+
CGlass::Render();
// CMattRenderer::ResetRenderStates
DefinedState();
diff --git a/src/core/main.h b/src/core/main.h
index 311c0302..803afb14 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -66,3 +66,11 @@ void SaveINIControllerSettings();
extern bool gbNewRenderer;
bool FredIsInFirstPersonCam(void);
#endif
+
+#ifdef DRAW_GAME_VERSION_TEXT
+extern bool gbDrawVersionText;
+#endif
+
+#ifdef NO_MOVIES
+extern bool gbNoMovies;
+#endif
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index e0f9c5c2..fe0347d9 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -517,8 +517,10 @@ bool LoadINISettings()
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
#endif
#ifdef DRAW_GAME_VERSION_TEXT
- extern bool gDrawVersionText;
- ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
+ ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText);
+#endif
+#ifdef NO_MOVIES
+ ReadIniIfExists("General", "NoMovies", &gbNoMovies);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
@@ -608,8 +610,10 @@ void SaveINISettings()
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
#endif
#ifdef DRAW_GAME_VERSION_TEXT
- extern bool gDrawVersionText;
- StoreIni("General", "DrawVersionText", gDrawVersionText);
+ StoreIni("General", "DrawVersionText", gbDrawVersionText);
+#endif
+#ifdef NO_MOVIES
+ StoreIni("General", "NoMovies", gbNoMovies);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < MENUPAGES; i++) {
@@ -960,6 +964,11 @@ extern bool gbRenderWorld2;
DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
#endif
+#ifdef LIBRW
+ DebugMenuAddVarBool32("Render", "MatFX env map apply light", &rw::MatFX::envMapApplyLight, nil);
+ DebugMenuAddVarBool32("Render", "MatFX env map flip U", &rw::MatFX::envMapFlipU, nil);
+ DebugMenuAddVarBool32("Render", "MatFX env map use matcolor", &rw::MatFX::envMapUseMatColor, nil);
+#endif
#ifdef EXTENDED_PIPELINES
static const char *vehpipenames[] = { "MatFX", "Neo" };
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
@@ -990,14 +999,14 @@ extern bool gbRenderWorld2;
#ifdef DRAW_GAME_VERSION_TEXT
- extern bool gDrawVersionText;
- DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
+ DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil);
#endif
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
#ifdef TIMEBARS
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
#endif
#ifndef FINAL
+ DebugMenuAddVarBool8("Debug", "Use debug render groups", &bDebugRenderGroups, nil);
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
#ifdef USE_CUSTOM_ALLOCATOR
DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp
index 8a4bfd5f..d5fad3e4 100644
--- a/src/entities/Dummy.cpp
+++ b/src/entities/Dummy.cpp
@@ -4,8 +4,8 @@
#include "World.h"
#include "Dummy.h"
-void *CDummy::operator new(size_t sz) { return CPools::GetDummyPool()->New(); }
-void CDummy::operator delete(void *p, size_t sz) { CPools::GetDummyPool()->Delete((CDummy*)p); }
+void *CDummy::operator new(size_t sz) throw() { return CPools::GetDummyPool()->New(); }
+void CDummy::operator delete(void *p, size_t sz) throw() { CPools::GetDummyPool()->Delete((CDummy*)p); }
void
CDummy::Add(void)
diff --git a/src/entities/Dummy.h b/src/entities/Dummy.h
index 3717a01c..6c3f12ea 100644
--- a/src/entities/Dummy.h
+++ b/src/entities/Dummy.h
@@ -12,8 +12,8 @@ public:
void Add(void);
void Remove(void);
- static void *operator new(size_t);
- static void operator delete(void*, size_t);
+ static void *operator new(size_t) throw();
+ static void operator delete(void*, size_t) throw();
};
VALIDATE_SIZE(CDummy, 0x68);
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 4885d631..a7f4bd45 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -22,6 +22,7 @@
#include "MemoryHeap.h"
#include "Bones.h"
#include "Debug.h"
+#include "SaveBuf.h"
int gBuildings;
@@ -110,9 +111,9 @@ CEntity::CreateRwObject(void)
if(IsBuilding())
gBuildings++;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
- m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
+ GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
- m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
+ GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false);
mi->AddRef();
}
}
@@ -123,9 +124,9 @@ CEntity::AttachToRwObject(RwObject *obj)
m_rwObject = obj;
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
- m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
+ GetMatrix().Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
- m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
+ GetMatrix().Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false);
CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
}
}
@@ -136,7 +137,7 @@ CEntity::DetachFromRwObject(void)
if(m_rwObject)
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
m_rwObject = nil;
- m_matrix.Detach();
+ GetMatrix().Detach();
}
#ifdef PED_SKIN
@@ -166,7 +167,7 @@ CEntity::DeleteRwObject(void)
{
RwFrame *f;
- m_matrix.Detach();
+ GetMatrix().Detach();
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC){
f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
@@ -191,18 +192,18 @@ CEntity::GetBoundRect(void)
{
CRect rect;
CVector v;
- CColModel *col = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
+ CColModel *col = CModelInfo::GetColModel(m_modelIndex);
- rect.ContainPoint(m_matrix * col->boundingBox.min);
- rect.ContainPoint(m_matrix * col->boundingBox.max);
+ rect.ContainPoint(GetMatrix() * col->boundingBox.min);
+ rect.ContainPoint(GetMatrix() * col->boundingBox.max);
v = col->boundingBox.min;
v.x = col->boundingBox.max.x;
- rect.ContainPoint(m_matrix * v);
+ rect.ContainPoint(GetMatrix() * v);
v = col->boundingBox.max;
v.x = col->boundingBox.min.x;
- rect.ContainPoint(m_matrix * v);
+ rect.ContainPoint(GetMatrix() * v);
return rect;
}
@@ -210,21 +211,27 @@ CEntity::GetBoundRect(void)
CVector
CEntity::GetBoundCentre(void)
{
- CVector v;
- GetBoundCentre(v);
- return v;
+ return GetMatrix() * CModelInfo::GetColModel(m_modelIndex)->boundingSphere.center;
}
+#ifdef GTA_PS2
+void
+CEntity::GetBoundCentre(CVuVector &out)
+{
+ TransformPoint(out, GetMatrix(), CModelInfo::GetColModel(m_modelIndex)->boundingSphere.center);
+}
+#else
void
CEntity::GetBoundCentre(CVector &out)
{
- out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
+ out = GetMatrix() * CModelInfo::GetColModel(m_modelIndex)->boundingSphere.center;
}
+#endif
float
CEntity::GetBoundRadius(void)
{
- return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius;
+ return CModelInfo::GetColModel(m_modelIndex)->boundingSphere.radius;
}
void
@@ -379,10 +386,13 @@ CEntity::Render(void)
}
}
+
bool
-CEntity::GetIsTouching(CVector const &center, float radius)
+CEntity::GetIsTouching(CVUVECTOR const &center, float radius)
{
- return sq(GetBoundRadius()+radius) > (GetBoundCentre()-center).MagnitudeSqr();
+ CVUVECTOR boundCenter;
+ GetBoundCentre(boundCenter);
+ return sq(GetBoundRadius()+radius) > (boundCenter-center).MagnitudeSqr();
}
bool
@@ -400,8 +410,7 @@ CEntity::IsVisibleComplex(void)
bool
CEntity::GetIsOnScreen(void)
{
- return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius(),
- &TheCamera.GetCameraMatrix());
+ return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius());
}
bool
@@ -417,7 +426,7 @@ CEntity::GetIsOnScreenComplex(void)
return true;
CRect rect = GetBoundRect();
- CColModel *colmodel = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
+ CColModel *colmodel = CModelInfo::GetColModel(m_modelIndex);
float z = GetPosition().z;
float minz = z + colmodel->boundingBox.min.z;
float maxz = z + colmodel->boundingBox.max.z;
@@ -572,7 +581,7 @@ CEntity::Remove(void)
float
CEntity::GetDistanceFromCentreOfMassToBaseOfModel(void)
{
- return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z;
+ return -CModelInfo::GetColModel(m_modelIndex)->boundingBox.min.z;
}
void
@@ -745,7 +754,8 @@ CEntity::SaveEntityFlags(uint8*& buf)
void
CEntity::LoadEntityFlags(uint8*& buf)
{
- uint32 tmp = ReadSaveBuf<uint32>(buf);
+ uint32 tmp;
+ ReadSaveBuf(&tmp, buf);
m_type = (tmp & ((BIT(3) - 1)));
m_status = ((tmp >> 3) & (BIT(5) - 1));
@@ -776,7 +786,7 @@ CEntity::LoadEntityFlags(uint8*& buf)
bZoneCulled = !!(tmp & BIT(30));
bZoneCulled2 = !!(tmp & BIT(31));
- tmp = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&tmp, buf);
bRemoveFromWorld = !!(tmp & BIT(0));
bHasHitWall = !!(tmp & BIT(1));
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 7ee638d7..6174b61d 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -141,11 +141,11 @@ public:
return (RpClump*)m_rwObject;
}
- void GetBoundCentre(CVector &out);
+ void GetBoundCentre(CVUVECTOR &out);
CVector GetBoundCentre(void);
float GetBoundRadius(void);
float GetDistanceFromCentreOfMassToBaseOfModel(void);
- bool GetIsTouching(CVector const &center, float r);
+ bool GetIsTouching(CVUVECTOR const &center, float r);
bool GetIsOnScreen(void);
bool GetIsOnScreenComplex(void);
bool IsVisible(void);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index ed01297e..182ff46b 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -216,7 +216,7 @@ CPhysical::RemoveAndAdd(void)
CRect
CPhysical::GetBoundRect(void)
{
- CVector center;
+ CVUVECTOR center;
float radius;
GetBoundCentre(center);
radius = GetBoundRadius();
@@ -442,7 +442,7 @@ CPhysical::ApplyMoveForce(float jx, float jy, float jz)
void
CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz)
{
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz));
m_vecTurnSpeed += turnimpulse*(1.0f/m_fTurnMass);
}
@@ -456,7 +456,7 @@ CPhysical::ApplyFrictionMoveForce(float jx, float jy, float jz)
void
CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float py, float pz)
{
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz));
m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass);
}
@@ -853,7 +853,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
moveSpeed += vImpulse * (1.0f/m_fMass);
// ApplyTurnForce
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(pointpos-com, vImpulse);
turnSpeed += turnimpulse*(1.0f/m_fTurnMass);
@@ -1086,7 +1086,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
CPhysical *A, *B;
CObject *Bobj;
bool canshift;
- CVector center;
+ CVUVECTOR center;
float radius;
int numCollisions;
@@ -1244,7 +1244,7 @@ CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists)
{
static CColPoint aColPoints[MAX_COLLISION_POINTS];
float radius;
- CVector center;
+ CVUVECTOR center;
int listtype;
CPhysical *A, *B;
int numCollisions;
@@ -1406,7 +1406,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
{
static CColPoint aColPoints[MAX_COLLISION_POINTS];
float radius;
- CVector center;
+ CVUVECTOR center;
CPtrList *list;
CPhysical *A, *B;
CObject *Aobj, *Bobj;
diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp
index dad42b33..8b984448 100644
--- a/src/extras/custompipes_d3d9.cpp
+++ b/src/extras/custompipes_d3d9.cpp
@@ -568,6 +568,7 @@ struct BuildingInst
{
rw::RawMatrix combinedMat;
rw::d3d9::InstanceDataHeader *instHeader;
+ uint32 cullMode;
uint8 fadeAlpha;
bool lighting;
};
@@ -612,6 +613,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
assert(building->instHeader->platform == PLATFORM_D3D9);
building->fadeAlpha = 255;
building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+ building->cullMode = rw::GetRenderState(rw::CULLMODE);
rw::uint32 flags = atomic->geometry->flags;
bool setupDone = false;
@@ -630,6 +632,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
// alright we're rendering this atomic
if(!setupDone){
+ rw::SetRenderState(rw::CULLMODE, building->cullMode);
setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride);
setIndices(building->instHeader->indexBuffer);
setVertexDeclaration(building->instHeader->vertexDeclaration);
@@ -671,6 +674,7 @@ AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha)
assert(building->instHeader->platform == PLATFORM_D3D9);
building->fadeAlpha = fadeAlpha;
building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+ building->cullMode = rw::GetRenderState(rw::CULLMODE);
SetMatrix(building, atomic->getFrame()->getLTM());
numBlendInsts[pass]++;
}
@@ -688,6 +692,7 @@ RenderBlendPass(int pass)
for(i = 0; i < numBlendInsts[pass]; i++){
BuildingInst *building = &blendInsts[pass][i];
+ rw::SetRenderState(rw::CULLMODE, building->cullMode);
setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride);
setIndices(building->instHeader->indexBuffer);
setVertexDeclaration(building->instHeader->vertexDeclaration);
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index 040bf686..2b28cb52 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -154,7 +154,7 @@ CreateVehiclePipe(void)
{
#include "shaders/obj/neoVehicle_frag.inc"
#include "shaders/obj/neoVehicle_vert.inc"
- const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil };
+ const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoVehicle_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil };
neoVehicleShader = Shader::create(vs, fs);
assert(neoVehicleShader);
@@ -515,7 +515,7 @@ CreateRimLightPipes(void)
{
#include "shaders/obj/simple_frag.inc"
#include "shaders/obj/neoRimSkin_vert.inc"
- const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil };
+ const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRimSkin_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
neoRimSkinShader = Shader::create(vs, fs);
assert(neoRimSkinShader);
@@ -524,7 +524,7 @@ CreateRimLightPipes(void)
{
#include "shaders/obj/simple_frag.inc"
#include "shaders/obj/neoRim_vert.inc"
- const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil };
+ const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRim_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
neoRimShader = Shader::create(vs, fs);
assert(neoRimShader);
@@ -595,6 +595,7 @@ struct BuildingInst
{
rw::Matrix matrix;
rw::gl3::InstanceDataHeader *instHeader;
+ uint32 cullMode;
uint8 fadeAlpha;
bool lighting;
};
@@ -627,6 +628,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
assert(building->instHeader->platform == PLATFORM_GL3);
building->fadeAlpha = 255;
building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+ building->cullMode = rw::GetRenderState(rw::CULLMODE);
rw::uint32 flags = atomic->geometry->flags;
WorldLights lights;
@@ -654,6 +656,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
// alright we're rendering this atomic
if(!setupDone){
+ rw::SetRenderState(rw::CULLMODE, building->cullMode);
defaultShader->use();
setWorldMatrix(&building->matrix);
setupVertexInput(building->instHeader);
@@ -686,6 +689,7 @@ AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha)
assert(building->instHeader->platform == PLATFORM_GL3);
building->fadeAlpha = fadeAlpha;
building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+ building->cullMode = rw::GetRenderState(rw::CULLMODE);
building->matrix = *atomic->getFrame()->getLTM();
numBlendInsts[pass]++;
}
@@ -706,6 +710,7 @@ RenderBlendPass(int pass)
for(i = 0; i < numBlendInsts[pass]; i++){
BuildingInst *building = &blendInsts[pass][i];
+ rw::SetRenderState(rw::CULLMODE, building->cullMode);
setupVertexInput(building->instHeader);
setWorldMatrix(&building->matrix);
if(building->lighting)
diff --git a/src/extras/debugmenu.h b/src/extras/debugmenu.h
index c2198aca..45b65d04 100644
--- a/src/extras/debugmenu.h
+++ b/src/extras/debugmenu.h
@@ -2,6 +2,120 @@
#ifdef DEBUGMENU
+// Tweaking stuff for debugmenu
+#define TWEAKPATH ___tw___TWEAKPATH
+#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
+#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
+#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
+#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
+#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
+#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
+#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
+
+// interface
+class CTweakVar
+{
+public:
+ virtual void AddDBG(const char* path) = 0;
+};
+
+class CTweakVars
+{
+public:
+ static void Add(CTweakVar* var);
+ static void AddDBG(const char* path);
+};
+
+class CTweakFunc : public CTweakVar
+{
+ const char* m_pPath, * m_pVarName;
+ void (*m_pFunc)();
+public:
+ CTweakFunc(void (*pFunc)(), const char* strName, const char* strPath) :
+ m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
+ {
+ CTweakVars::Add(this);
+ }
+
+ void AddDBG(const char* path);
+};
+
+class CTweakBool : public CTweakVar
+{
+ const char* m_pPath, * m_pVarName;
+ bool* m_pBoolVar;
+public:
+ CTweakBool(bool* pBool, const char* strName, const char* strPath) :
+ m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
+ {
+ CTweakVars::Add(this);
+ }
+
+ void AddDBG(const char* path);
+};
+
+class CTweakSwitch : public CTweakVar
+{
+ const char* m_pPath, * m_pVarName;
+ void* m_pIntVar;
+ int32 m_nMin, m_nMax;
+ const char** m_aStr;
+ void (*m_pFunc)();
+public:
+ CTweakSwitch(void* pInt, const char* strName, int32 nMin, int32 nMax, const char** aStr,
+ void (*pFunc)(), const char* strPath)
+ : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
+ m_aStr(aStr)
+ {
+ CTweakVars::Add(this);
+ }
+
+ void AddDBG(const char* path);
+};
+
+#define _TWEEKCLASS(name, type) \
+ class name : public CTweakVar \
+ { \
+ public: \
+ const char *m_pPath, *m_pVarName; \
+ type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
+ \
+ name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
+ const char *strPath) \
+ : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
+ m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
+ \
+ { \
+ CTweakVars::Add(this); \
+ } \
+ \
+ void AddDBG(const char *path); \
+ };
+
+_TWEEKCLASS(CTweakInt8, int8);
+_TWEEKCLASS(CTweakUInt8, uint8);
+_TWEEKCLASS(CTweakInt16, int16);
+_TWEEKCLASS(CTweakUInt16, uint16);
+_TWEEKCLASS(CTweakInt32, int32);
+_TWEEKCLASS(CTweakUInt32, uint32);
+_TWEEKCLASS(CTweakFloat, float);
+
+#undef _TWEEKCLASS
+
typedef void (*TriggerFunc)(void);
struct Menu;
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
index 03d4833e..425a22d4 100644
--- a/src/extras/postfx.cpp
+++ b/src/extras/postfx.cpp
@@ -48,6 +48,9 @@ CPostFX::InitOnce(void)
void
CPostFX::Open(RwCamera *cam)
{
+ if(pFrontBuffer)
+ Close();
+
uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam));
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp
index 1412141e..2485386b 100644
--- a/src/extras/screendroplets.cpp
+++ b/src/extras/screendroplets.cpp
@@ -423,7 +423,7 @@ ScreenDroplets::ProcessCameraMovement(void)
ms_movingEnabled = !isTopDown && !isLookingInDirection;
// 0 when looking stright up, 180 when looking up or down
- ms_camUpAngle = RADTODEG(Acos(clamp(camUp.z, -1.0f, 1.0f)));
+ ms_camUpAngle = RADTODEG(Acos(Clamp(camUp.z, -1.0f, 1.0f)));
}
void
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index 9d50a4f6..6404b506 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -72,22 +72,6 @@ public:
void SetRotateXOnly(float angle);
void SetRotateYOnly(float angle);
void SetRotateZOnly(float angle);
- void SetRotateZOnlyScaled(float angle, float scale) {
- float c = Cos(angle);
- float s = Sin(angle);
-
- rx = c * scale;
- ry = s * scale;
- rz = 0.0f;
-
- fx = -s * scale;
- fy = c * scale;
- fz = 0.0f;
-
- ux = 0.0f;
- uy = 0.0f;
- uz = scale;
- }
void SetRotateX(float angle);
void SetRotateY(float angle);
void SetRotateZ(float angle);
diff --git a/src/math/VuVector.h b/src/math/VuVector.h
index 30d62cfc..41584095 100644
--- a/src/math/VuVector.h
+++ b/src/math/VuVector.h
@@ -22,6 +22,8 @@ public:
x = 1.0f;
}
*/
+
+ // TODO: operator-
};
void TransformPoint(CVuVector &out, const CMatrix &mat, const CVuVector &in);
diff --git a/src/math/maths.h b/src/math/maths.h
index 8d68bf64..6a228036 100644
--- a/src/math/maths.h
+++ b/src/math/maths.h
@@ -10,7 +10,7 @@ inline float Acos(float x) { return acosf(x); }
inline float Tan(float x) { return tanf(x); }
inline float Atan(float x) { return atanf(x); }
inline float Atan2(float y, float x) { return atan2f(y, x); }
-inline float Abs(float x) { return fabs(x); }
+inline float Abs(float x) { return fabsf(x); }
inline float Sqrt(float x) { return sqrtf(x); }
inline float RecipSqrt(float x, float y) { return x/Sqrt(y); }
inline float RecipSqrt(float x) { return RecipSqrt(1.0f, x); }
diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h
index 4fe1ebb0..4d24e78f 100644
--- a/src/modelinfo/ModelInfo.h
+++ b/src/modelinfo/ModelInfo.h
@@ -43,6 +43,9 @@ public:
static CBaseModelInfo *GetModelInfo(int id){
return ms_modelInfoPtrs[id];
}
+ static CColModel *GetColModel(int id){
+ return ms_modelInfoPtrs[id]->GetColModel();
+ }
static bool IsBoatModel(int32 id);
static bool IsBikeModel(int32 id);
diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp
index d0816467..2cce48f4 100644
--- a/src/modelinfo/PedModelInfo.cpp
+++ b/src/modelinfo/PedModelInfo.cpp
@@ -317,6 +317,10 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
for(int i = 0; i < NUMPEDINFONODES; i++){
*mat = *invmat;
+ // From LCS. Otherwise gives FPE
+#ifdef FIX_BUGS
+ spheres[i].center = CVector(0.0f, 0.0f, 0.0f);
+#else
int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); // this is wrong, wtf R* ???
int idx = RpHAnimIDGetIndex(hier, id);
@@ -326,6 +330,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
RwV3dTransformPoints(&pos, &pos, 1, mat);
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
+#endif
spheres[i].radius = m_pColNodeInfos[i].radius;
spheres[i].surface = SURFACE_PED;
spheres[i].piece = m_pColNodeInfos[i].pieceType;
diff --git a/src/objects/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp
index 15611c29..19b3a592 100644
--- a/src/objects/CutsceneHead.cpp
+++ b/src/objects/CutsceneHead.cpp
@@ -85,7 +85,6 @@ CCutsceneHead::ProcessControl(void)
{
m_matrix.SetRotateY(PI/2);
m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
- UpdateRwFrame(); // android/xbox don't call this
}
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
@@ -95,7 +94,7 @@ CCutsceneHead::ProcessControl(void)
// PS2 only plays anims in cutscene, PC always plays anims
if(!lastLoadedSKA || CCutsceneMgr::IsRunning())
#endif
- RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClipped()/50.0f);
+ RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClippedInSeconds());
}
void
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 411e245a..2a7de2c7 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -16,10 +16,32 @@
int16 CObject::nNoTempObjects;
int16 CObject::nBodyCastHealth = 1000;
-void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
-void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
-void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
-void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
+// Object pools tends to be full sometimes, let's free a temp. object in this case.
+#ifdef FIX_BUGS
+void *CObject::operator new(size_t sz) throw() {
+ CObject *obj = CPools::GetObjectPool()->New();
+ if (!obj) {
+ CObjectPool *objectPool = CPools::GetObjectPool();
+ for (int32 i = 0; i < objectPool->GetSize(); i++) {
+ CObject *existing = objectPool->GetSlot(i);
+ if (existing && existing->ObjectCreatedBy == TEMP_OBJECT) {
+ int32 handle = objectPool->GetIndex(existing);
+ CWorld::Remove(existing);
+ delete existing;
+ obj = objectPool->New(handle);
+ break;
+ }
+ }
+ }
+ return obj;
+}
+#else
+void *CObject::operator new(size_t sz) throw() { return CPools::GetObjectPool()->New(); }
+#endif
+void *CObject::operator new(size_t sz, int handle) throw() { return CPools::GetObjectPool()->New(handle); };
+
+void CObject::operator delete(void *p, size_t sz) throw() { CPools::GetObjectPool()->Delete((CObject*)p); }
+void CObject::operator delete(void *p, int handle) throw() { CPools::GetObjectPool()->Delete((CObject*)p); }
CObject::CObject(void)
{
@@ -63,7 +85,7 @@ CObject::CObject(CDummyObject *dummy)
if (dummy->m_rwObject)
AttachToRwObject(dummy->m_rwObject);
else
- GetMatrix() = dummy->GetMatrix();
+ SetMatrix(dummy->GetMatrix());
m_objectMatrix = dummy->GetMatrix();
dummy->DetachFromRwObject();
@@ -112,8 +134,8 @@ void
CObject::Teleport(CVector vecPos)
{
CWorld::Remove(this);
- m_matrix.GetPosition() = vecPos;
- m_matrix.UpdateRW();
+ GetMatrix().GetPosition() = vecPos;
+ GetMatrix().UpdateRW();
UpdateRwFrame();
CWorld::Add(this);
}
@@ -170,7 +192,7 @@ CObject::ObjectDamage(float amount)
amount = 0.0f;
}
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
- const CVector& vecPos = m_matrix.GetPosition();
+ const CVector& vecPos = GetMatrix().GetPosition();
const float fDirectionZ = 0.0002f * amount;
switch (m_nCollisionDamageEffect)
{
@@ -329,7 +351,7 @@ CObject::Init(void)
m_pCollidingEntity = nil;
CColPoint point;
CEntity* outEntity = nil;
- const CVector& vecPos = m_matrix.GetPosition();
+ const CVector& vecPos = GetMatrix().GetPosition();
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
m_pCurSurface = outEntity;
else
diff --git a/src/objects/Object.h b/src/objects/Object.h
index c9a1bba8..114a1a9f 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -65,10 +65,10 @@ public:
static int16 nNoTempObjects;
static int16 nBodyCastHealth;
- static void *operator new(size_t);
- static void *operator new(size_t, int);
- static void operator delete(void*, size_t);
- static void operator delete(void*, int);
+ static void *operator new(size_t) throw();
+ static void *operator new(size_t, int) throw();
+ static void operator delete(void*, size_t) throw();
+ static void operator delete(void*, int) throw();
CObject(void);
CObject(int32, bool);
diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp
index 71f223d7..211a568c 100644
--- a/src/objects/ParticleObject.cpp
+++ b/src/objects/ParticleObject.cpp
@@ -33,7 +33,7 @@ CAudioHydrant::Add(CParticleObject *particleobject)
if ( AEHANDLE_IS_FAILED(List[i].AudioEntity) )
return false;
- DMAudio.SetEntityStatus(List[i].AudioEntity, true);
+ DMAudio.SetEntityStatus(List[i].AudioEntity, TRUE);
List[i].pParticleObject = particleobject;
diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp
index 8859e61e..be29379c 100644
--- a/src/peds/Gangs.cpp
+++ b/src/peds/Gangs.cpp
@@ -3,6 +3,7 @@
#include "ModelIndices.h"
#include "Gangs.h"
#include "Weapon.h"
+#include "SaveBuf.h"
CGangInfo CGangs::Gang[NUM_GANGS];
@@ -72,6 +73,6 @@ INITSAVEBUF
CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_GANGS; i++)
- Gang[i] = ReadSaveBuf<CGangInfo>(buf);
+ ReadSaveBuf(&Gang[i], buf);
VALIDATESAVEBUF(size);
}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 28a4e989..4d80cac2 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -32,6 +32,7 @@
#include "Floater.h"
#include "Range2D.h"
#include "Wanted.h"
+#include "SaveBuf.h"
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
@@ -47,10 +48,10 @@ bool CPed::bPedCheat2;
bool CPed::bPedCheat3;
CVector2D CPed::ms_vec2DFleePosition;
-void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
-void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->New(handle); }
-void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
-void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
+void *CPed::operator new(size_t sz) throw() { return CPools::GetPedPool()->New(); }
+void *CPed::operator new(size_t sz, int handle) throw() { return CPools::GetPedPool()->New(handle); }
+void CPed::operator delete(void *p, size_t sz) throw() { CPools::GetPedPool()->Delete((CPed*)p); }
+void CPed::operator delete(void *p, int handle) throw() { CPools::GetPedPool()->Delete((CPed*)p); }
#ifdef DEBUGMENU
bool CPed::bPopHeadsOnHeadshot = false;
@@ -244,7 +245,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bHasACamera = true;
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
- DMAudio.SetEntityStatus(m_audioEntityId, true);
+ DMAudio.SetEntityStatus(m_audioEntityId, TRUE);
m_fearFlags = CPedType::GetThreats(m_nPedType);
m_threatEntity = nil;
m_eventOrThreat = CVector2D(0.0f, 0.0f);
@@ -307,6 +308,30 @@ CPed::~CPed(void)
m_pFire->Extinguish();
CPopulation::UpdatePedCount((ePedType)m_nPedType, true);
DMAudio.DestroyEntity(m_audioEntityId);
+
+ // Because of the nature of ped lists in GTA, it can sometimes be outdated.
+ // Remove ourself from nearPeds list of the Peds in our nearPeds list.
+#ifdef FIX_BUGS
+ for(int i = 0; i < m_numNearPeds; i++) {
+ CPed *nearPed = m_nearPeds[i];
+ assert(nearPed != nil);
+ if (!nearPed->IsPointerValid())
+ continue;
+
+ for(int j = 0; j < nearPed->m_numNearPeds;) {
+ assert(j == ARRAY_SIZE(m_nearPeds) - 1 || nearPed->m_nearPeds[j] || !nearPed->m_nearPeds[j+1]); // ensure nil comes after nil
+
+ if (nearPed->m_nearPeds[j] == this) {
+ for (int k = j; k < ARRAY_SIZE(m_nearPeds) - 1; k++) {
+ nearPed->m_nearPeds[k] = nearPed->m_nearPeds[k + 1];
+ nearPed->m_nearPeds[k + 1] = nil;
+ }
+ nearPed->m_numNearPeds--;
+ } else
+ j++;
+ }
+ }
+#endif
}
void
@@ -397,13 +422,15 @@ CPed::BuildPedLists(void)
} else
removePed = true;
}
+
+ assert(i == ARRAY_SIZE(m_nearPeds) - 1 || m_nearPeds[i] || !m_nearPeds[i+1]); // ensure nil comes after nil
+
if (removePed) {
// If we arrive here, the ped we're checking isn't "near", so we should remove it.
for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) {
m_nearPeds[j] = m_nearPeds[j + 1];
m_nearPeds[j + 1] = nil;
}
- // Above loop won't work on last slot, so we need to empty it.
m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil;
m_numNearPeds--;
} else
@@ -2501,7 +2528,7 @@ CPed::ProcessControl(void)
if (m_nPedState == PED_JUMP) {
if (m_nWaitTimer <= 2000) {
if (m_nWaitTimer < 1000)
- m_nWaitTimer += CTimer::GetTimeStep() * 0.02f * 1000.0f;
+ m_nWaitTimer += CTimer::GetTimeStepInMilliseconds();
} else {
m_nWaitTimer = 0;
}
@@ -2927,7 +2954,7 @@ CPed::ProcessControl(void)
lDriveAssoc->blendAmount = 0.0f;
if (rDriveAssoc)
- rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
+ rDriveAssoc->blendAmount = Clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
else if (m_pMyVehicle->bLowVehicle)
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_RIGHT_LO);
else
@@ -2938,7 +2965,7 @@ CPed::ProcessControl(void)
rDriveAssoc->blendAmount = 0.0f;
if (lDriveAssoc)
- lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
+ lDriveAssoc->blendAmount = Clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
else if (m_pMyVehicle->bLowVehicle)
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_LEFT_LO);
else
@@ -3022,7 +3049,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
if (!bUsesCollision)
- return false;
+ return 0;
if (collidingEnt->IsVehicle() && ((CVehicle*)collidingEnt)->IsBoat())
collidedWithBoat = true;
@@ -6067,7 +6094,7 @@ CPed::FollowPath(void)
}
void
-CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
+CPed::SetEvasiveStep(CPhysical *reason, uint8 animType)
{
AnimationId stepAnim;
@@ -6085,22 +6112,23 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
if (neededTurn > PI)
neededTurn = TWOPI - neededTurn;
- CVehicle *veh = (CVehicle*)reason;
- if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR) {
+ if (reason->IsVehicle() && ((CVehicle*)reason)->IsCar()) {
+ CVehicle *veh = (CVehicle*)reason;
if (veh->m_nCarHornTimer != 0) {
vehPressedHorn = true;
if (!IsPlayer())
animType = 1;
}
}
- if (neededTurn <= DEGTORAD(90.0f) || veh->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) {
- SetLookFlag(veh, true);
- if ((CGeneral::GetRandomNumber() & 1) && veh->GetModelIndex() != MI_RCBANDIT && animType == 0) {
+
+ if (neededTurn <= DEGTORAD(90.0f) || reason->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) {
+ SetLookFlag(reason, true);
+ if ((CGeneral::GetRandomNumber() & 1) && reason->GetModelIndex() != MI_RCBANDIT && animType == 0) {
stepAnim = ANIM_STD_HAILTAXI;
} else {
- float vehDirection = CGeneral::GetRadianAngleBetweenPoints(
- veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y,
+ float dangerDirection = CGeneral::GetRadianAngleBetweenPoints(
+ reason->m_vecMoveSpeed.x, reason->m_vecMoveSpeed.y,
0.0f, 0.0f);
// Let's turn our back to the "reason"
@@ -6110,14 +6138,14 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
angleToFace -= TWOPI;
// We don't want to run towards car's direction
- float dangerZone = angleToFace - vehDirection;
+ float dangerZone = angleToFace - dangerDirection;
dangerZone = CGeneral::LimitRadianAngle(dangerZone);
// So, add or subtract 90deg (jump to left/right) according to that
if (dangerZone > 0.0f)
- angleToFace = vehDirection - HALFPI;
+ angleToFace = dangerDirection - HALFPI;
else
- angleToFace = vehDirection + HALFPI;
+ angleToFace = dangerDirection + HALFPI;
stepAnim = ANIM_STD_NUM;
if (animType == 0 || animType == 1)
@@ -6983,14 +7011,21 @@ CPed::SetPedPositionInCar(void)
} else {
m_fRotationCur = m_pMyVehicle->GetForward().Heading();
}
- GetMatrix() = newMat;
+ SetMatrix(newMat);
}
void
CPed::LookForSexyPeds(void)
{
if ((!IsPedInControl() && m_nPedState != PED_DRIVING)
- || m_lookTimer >= CTimer::GetTimeInMilliseconds() || m_nPedType != PEDTYPE_CIVMALE)
+ || m_lookTimer >= CTimer::GetTimeInMilliseconds() ||
+#ifdef FIX_BUGS
+ // gang members have these lines too
+ (!IsGangMember() && m_nPedType != PEDTYPE_CIVMALE)
+#else
+ m_nPedType != PEDTYPE_CIVMALE
+#endif
+ )
return;
for (int i = 0; i < m_numNearPeds; i++) {
@@ -6998,7 +7033,12 @@ CPed::LookForSexyPeds(void)
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 10.0f) {
CPed *nearPed = m_nearPeds[i];
if ((nearPed->m_pedStats->m_sexiness > m_pedStats->m_sexiness)
+#ifdef FIX_BUGS
+ // react to prostitutes as well
+ && ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE) || (nearPed->m_nPedType == PEDTYPE_PROSTITUTE))) {
+#else
&& nearPed->m_nPedType == PEDTYPE_CIVFEMALE) {
+#endif
SetLookFlag(nearPed, true);
m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000;
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 0617a7bb..33839aa7 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -515,10 +515,10 @@ public:
CVector m_vecSeekPosEx; // used for OBJECTIVE_GUARD_SPOT
float m_distanceToCountSeekDoneEx; // used for OBJECTIVE_GUARD_SPOT
- static void *operator new(size_t);
- static void *operator new(size_t, int);
- static void operator delete(void*, size_t);
- static void operator delete(void*, int);
+ static void *operator new(size_t) throw();
+ static void *operator new(size_t, int) throw();
+ static void operator delete(void*, size_t) throw();
+ static void operator delete(void*, int) throw();
CPed(uint32 pedType);
~CPed(void);
@@ -625,7 +625,7 @@ public:
void SetAimFlag(CEntity* to);
void SetAimFlag(float angle);
void SetAmmo(eWeaponType weaponType, uint32 ammo);
- void SetEvasiveStep(CEntity*, uint8);
+ void SetEvasiveStep(CPhysical*, uint8);
void GrantAmmo(eWeaponType, uint32);
void SetEvasiveDive(CPhysical*, uint8);
void SetAttack(CEntity*);
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index 7f7120af..f1c753ec 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -5362,7 +5362,7 @@ CPed::WarpPedToNearLeaderOffScreen(void)
continue;
appropriatePos.z = zCorrectedPos.z;
- if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f, &TheCamera.GetCameraMatrix())
+ if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f)
&& CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false)
&& !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) {
teleported = true;
@@ -5396,7 +5396,7 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo)
continue;
appropriatePos.z = zCorrectedPos.z;
- if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f, &TheCamera.GetCameraMatrix())
+ if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f)
&& CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false)
&& !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) {
teleported = true;
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index c03d492a..46ac369c 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -1044,7 +1044,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
if (IsPlayer())
moveAssoc->speed = 1.3f;
- m_takeAStepAfterAttack = 0;
+ m_takeAStepAfterAttack = false;
m_fightButtonPressure = 0;
} else if (IsPlayer() && m_currentWeapon != WEAPONTYPE_UNARMED) {
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index 8bace9a0..8358a196 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -17,9 +17,9 @@ const RwV3d XaxisIK = { 1.0f, 0.0f, 0.0f};
const RwV3d YaxisIK = { 0.0f, 1.0f, 0.0f};
const RwV3d ZaxisIK = { 0.0f, 0.0f, 1.0f};
-CPedIK::CPedIK(CPed *ped)
+CPedIK::CPedIK(CPed *ped) : m_ped(ped)
{
- m_ped = ped;
+ assert(ped != nil);
m_flags = 0;
m_headOrient.yaw = 0.0f;
m_headOrient.pitch = 0.0f;
@@ -194,7 +194,7 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
}
if (limb.yaw > moveInfo.maxYaw || limb.yaw < moveInfo.minYaw) {
- limb.yaw = clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
+ limb.yaw = Clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
result = ANGLES_SET_TO_MAX;
}
@@ -212,7 +212,7 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
result = ONE_ANGLE_COULDNT_BE_SET_EXACTLY;
if (limb.pitch > moveInfo.maxPitch || limb.pitch < moveInfo.minPitch) {
- limb.pitch = clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
+ limb.pitch = Clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
result = ANGLES_SET_TO_MAX;
}
return result;
@@ -527,11 +527,11 @@ CPedIK::RestoreLookAt(void)
void
CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
{
- float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
+ float f = Clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
*yaw = Acos(f);
if (mat->up.x > 0.0f) *yaw = -*yaw;
- f = clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
+ f = Clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
*pitch = Acos(f);
if (mat->up.z > 0.0f) *pitch = -*pitch;
}
@@ -539,11 +539,11 @@ CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
void
CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch)
{
- float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
+ float f = Clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
*yaw = Acos(f);
if (mat->at.y > 0.0f) *yaw = -*yaw;
- f = clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
+ f = Clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
*pitch = Acos(f);
if (mat->up.x > 0.0f) *pitch = -*pitch;
}
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index 4eeef6f0..9077fbea 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -34,7 +34,7 @@ public:
AIMS_WITH_ARM = 4,
};
- CPed *m_ped;
+ CPed *Const m_ped;
LimbOrientation m_headOrient;
LimbOrientation m_torsoOrient;
LimbOrientation m_upperArmOrient;
diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp
index bacb1a78..dcd4c717 100644
--- a/src/peds/PedType.cpp
+++ b/src/peds/PedType.cpp
@@ -3,6 +3,7 @@
#include "General.h"
#include "FileMgr.h"
#include "PedType.h"
+#include "SaveBuf.h"
CPedType *CPedType::ms_apPedType[NUM_PEDTYPES];
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
@@ -201,7 +202,7 @@ INITSAVEBUF
CheckSaveHeader(buf, 'P', 'T', 'P', '\0', size - SAVE_HEADER_SIZE);
for(int i = 0; i < NUM_PEDTYPES; i++)
- *ms_apPedType[i] = ReadSaveBuf<CPedType>(buf);
+ ReadSaveBuf(ms_apPedType[i], buf);
VALIDATESAVEBUF(size)
}
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 53187d0b..93a403bd 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -16,6 +16,7 @@
#include "Pools.h"
#include "Darkel.h"
#include "CarCtrl.h"
+#include "SaveBuf.h"
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
@@ -681,8 +682,8 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
if (padMove > 0.0f) {
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
- m_takeAStepAfterAttack = padMove > 2 * PAD_MOVE_TO_GAME_WORLD_MOVE;
- if (padUsed->GetSprint() && padMove > 1 * PAD_MOVE_TO_GAME_WORLD_MOVE)
+ m_takeAStepAfterAttack = padMove > (2 * PAD_MOVE_TO_GAME_WORLD_MOVE);
+ if (padUsed->GetSprint() && padMove > (1 * PAD_MOVE_TO_GAME_WORLD_MOVE))
bIsAttacking = false;
}
@@ -714,7 +715,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
if (m_nPedState == PED_JUMP) {
if (bIsInTheAir) {
if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
- && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
+ && m_fDistanceTravelled < CTimer::GetTimeStepInSeconds() && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
float angleCos = Cos(m_fRotationCur);
@@ -1205,7 +1206,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
if (m_nPedState == PED_JUMP) {
if (bIsInTheAir) {
if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
- && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
+ && m_fDistanceTravelled < CTimer::GetTimeStepInSeconds() && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
float angleCos = Cos(m_fRotationCur);
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index a0bf8be6..ace6d37c 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -484,7 +484,7 @@ CPopulation::PedCreationDistMultiplier()
return 1.0f;
float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D();
- return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
+ return Clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
}
CPed*
@@ -706,8 +706,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
generatedCoors.z = Max(generatedCoors.z, groundZ);
}
bool farEnoughToAdd = true;
- CMatrix mat(TheCamera.GetCameraMatrix());
- if (TheCamera.IsSphereVisible(generatedCoors, 2.0f, &mat)) {
+ if (TheCamera.IsSphereVisible(generatedCoors, 2.0f)) {
if (PedCreationDistMultiplier() * MIN_CREATION_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D())
farEnoughToAdd = false;
}
@@ -945,10 +944,9 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
void
CPopulation::ConvertAllObjectsToDummyObjects()
{
- int poolSize = CPools::GetObjectPool()->GetSize();
- for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
-
- CObject *obj = CPools::GetObjectPool()->GetSlot(poolIndex);
+ uint32 i = CPools::GetObjectPool()->GetSize();
+ while(i--) {
+ CObject *obj = CPools::GetObjectPool()->GetSlot(i);
if (obj) {
if (obj->CanBeDeleted())
ConvertToDummyObject(obj);
@@ -1012,27 +1010,30 @@ CPopulation::TestSafeForRealObject(CDummyObject *dummy)
{
CPtrNode *ptrNode;
CColModel *dummyCol = dummy->GetColModel();
- float colRadius = dummy->GetBoundRadius();
- CVector colCentre = dummy->GetBoundCentre();
- int minX = CWorld::GetSectorIndexX(dummy->GetPosition().x - colRadius);
+ float radius = dummyCol->boundingSphere.radius;
+ int minX = CWorld::GetSectorIndexX(dummy->GetPosition().x - radius);
if (minX < 0) minX = 0;
- int minY = CWorld::GetSectorIndexY(dummy->GetPosition().y - colRadius);
+ int minY = CWorld::GetSectorIndexY(dummy->GetPosition().y - radius);
if (minY < 0) minY = 0;
- int maxX = CWorld::GetSectorIndexX(dummy->GetPosition().x + colRadius);
+ int maxX = CWorld::GetSectorIndexX(dummy->GetPosition().x + radius);
#ifdef FIX_BUGS
if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
#else
if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
#endif
- int maxY = CWorld::GetSectorIndexY(dummy->GetPosition().y + colRadius);
+ int maxY = CWorld::GetSectorIndexY(dummy->GetPosition().y + radius);
#ifdef FIX_BUGS
if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
#else
if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y;
#endif
+ float colRadius = dummy->GetBoundRadius();
+ CVUVECTOR colCentre;
+ dummy->GetBoundCentre(colCentre);
+
static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
for (int curY = minY; curY <= maxY; curY++) {
diff --git a/src/render/Console.h b/src/render/Console.h
index b4fa60c4..9f22236f 100644
--- a/src/render/Console.h
+++ b/src/render/Console.h
@@ -23,3 +23,5 @@ public:
};
extern CConsole TheConsole;
+
+void cprintf(char*, ...); \ No newline at end of file
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index 68e57b16..e9f9e662 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -481,7 +481,7 @@ CCoronas::RenderReflections(void)
if(spriteCoors.z < drawDist){
float fadeDistance = drawDist / 2.0f;
float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
- distanceFade = clamp(distanceFade, 0.0f, 1.0f);
+ distanceFade = Clamp(distanceFade, 0.0f, 1.0f);
float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera);
float heightFade = (20.0f - aCoronas[i].heightAboveRoad)/20.0f;
int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads;
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index ede06ba1..cc45648c 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -139,9 +139,9 @@ CFallingGlassPane::Render(void)
uint8 alpha = CGlass::CalcAlphaWithNormal(&fwdNorm);
#ifdef FIX_BUGS
- uint16 time = clamp(CTimer::GetTimeInMilliseconds() > m_nTimer ? CTimer::GetTimeInMilliseconds() - m_nTimer : 0u, 0u, 500u);
+ uint16 time = Clamp(CTimer::GetTimeInMilliseconds() > m_nTimer ? CTimer::GetTimeInMilliseconds() - m_nTimer : 0u, 0u, 500u);
#else
- uint16 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
+ uint16 time = Clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
#endif
uint8 color = int32( float(alpha) * (float(time) / 500) );
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 4991e024..bba8c525 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -75,6 +75,12 @@
#define SCALE_AND_CENTER_X_FIX(a) (a)
#endif
+#ifdef FIX_BUGS
+#define FRAMECOUNTER CTimer::GetLogicalFrameCounter()
+#else
+#define FRAMECOUNTER CTimer::GetFrameCounter()
+#endif
+
// Game has colors inlined in code.
// For easier modification we collect them here:
CRGBA MONEY_COLOR(89, 115, 150, 255);
@@ -577,12 +583,12 @@ void CHud::Draw()
CFont::SetPropOff();
CFont::SetFontStyle(FONT_HEADING);
- if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
+ if (m_ItemToFlash == ITEM_HEALTH && FRAMECOUNTER & 8
|| m_ItemToFlash != ITEM_HEALTH
|| FindPlayerPed()->m_fHealth < 10
- && CTimer::GetFrameCounter() & 8) {
+ && FRAMECOUNTER & 8) {
if (FindPlayerPed()->m_fHealth >= 10
- || FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
+ || FindPlayerPed()->m_fHealth < 10 && FRAMECOUNTER & 8) {
AsciiToUnicode("{", sPrintIcon);
#ifdef FIX_BUGS
@@ -594,14 +600,14 @@ void CHud::Draw()
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4)
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || FRAMECOUNTER & 4)
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon);
CFont::SetColor(HEALTH_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X), SCREEN_SCALE_Y(65.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4)
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || FRAMECOUNTER & 4)
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
}
}
@@ -609,7 +615,7 @@ void CHud::Draw()
/*
DrawArmour
*/
- if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
+ if (m_ItemToFlash == ITEM_ARMOUR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_ARMOUR) {
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
if (FindPlayerPed()->m_fArmour > 1.0f) {
AsciiToUnicode("[", sPrintIcon);
@@ -623,14 +629,14 @@ void CHud::Draw()
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4)
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || FRAMECOUNTER & 4)
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon);
CFont::SetColor(ARMOUR_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || FRAMECOUNTER & 1) {
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
}
}
@@ -657,7 +663,7 @@ void CHud::Draw()
if (FindPlayerPed()->m_pWanted->GetWantedLevel() > i
&& (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange
- + 2000 || CTimer::GetFrameCounter() & 4)) {
+ + 2000 || FRAMECOUNTER & 4)) {
CFont::SetColor(WANTED_COLOR);
CFont::PrintString(fStarsX, SCREEN_SCALE_Y(87.0f), sPrintIcon);
@@ -904,7 +910,7 @@ void CHud::Draw()
TimerFlashTimer = 0;
}
- if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) {
+ if (FRAMECOUNTER & 4 || !TimerFlashTimer) {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer);
CFont::SetPropOn();
CFont::SetBackgroundOff();
@@ -941,7 +947,7 @@ void CHud::Draw()
CounterFlashTimer = 0;
}
- if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) {
+ if (FRAMECOUNTER & 4 || !CounterFlashTimer) {
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
CFont::SetPropOn();
@@ -1053,7 +1059,7 @@ void CHud::Draw()
/*
DrawRadar
*/
- if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
+ if (m_ItemToFlash == ITEM_RADAR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_RADAR) {
CRadar::DrawMap();
CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
rect.Translate(SCREEN_SCALE_X_FIX(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index 07e80abe..76ddde50 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -14,6 +14,7 @@
#include "ParticleObject.h"
#include "Particle.h"
#include "soundlist.h"
+#include "debugmenu.h"
#define MAX_PARTICLES_ON_SCREEN (1000)
@@ -879,15 +880,15 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation);
//Float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation);
- pParticle->m_Color.red = clamp(pParticle->m_Color.red +
+ pParticle->m_Color.red = Clamp(pParticle->m_Color.red +
PERCENT(pParticle->m_Color.red, ColorVariation),
0, 255);
- pParticle->m_Color.green = clamp(pParticle->m_Color.green +
+ pParticle->m_Color.green = Clamp(pParticle->m_Color.green +
PERCENT(pParticle->m_Color.green, ColorVariation),
0, 255);
- pParticle->m_Color.blue = clamp(pParticle->m_Color.blue +
+ pParticle->m_Color.blue = Clamp(pParticle->m_Color.blue +
PERCENT(pParticle->m_Color.blue, ColorVariation),
0, 255);
}
@@ -1082,15 +1083,15 @@ void CParticle::Update()
{
float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime);
- particle->m_Color.red = clamp(
+ particle->m_Color.red = Clamp(
psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
0, 255);
- particle->m_Color.green = clamp(
+ particle->m_Color.green = Clamp(
psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul),
0, 255);
- particle->m_Color.blue = clamp(
+ particle->m_Color.blue = Clamp(
psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul),
0, 255);
}
@@ -1379,7 +1380,7 @@ void CParticle::Update()
{
particle->m_nFadeToBlackTimer = 0;
- particle->m_nColorIntensity = clamp(particle->m_nColorIntensity - psystem->m_nFadeToBlackAmount,
+ particle->m_nColorIntensity = Clamp(particle->m_nColorIntensity - psystem->m_nFadeToBlackAmount,
0, 255);
}
else
@@ -1392,7 +1393,7 @@ void CParticle::Update()
{
particle->m_nFadeAlphaTimer = 0;
- particle->m_nAlpha = clamp(particle->m_nAlpha - psystem->m_nFadeAlphaAmount,
+ particle->m_nAlpha = Clamp(particle->m_nAlpha - psystem->m_nFadeAlphaAmount,
0, 255);
#ifdef PC_PARTICLE
if ( particle->m_nAlpha == 0 )
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 9e60fe22..1c0bd445 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -75,6 +75,8 @@ int32 CRenderer::ms_nNoOfVisibleVehicles;
CEntity *CRenderer::ms_aVisibleVehiclePtrs[NUMVISIBLEENTITIES];
int32 CRenderer::ms_nNoOfVisibleBuildings;
CEntity *CRenderer::ms_aVisibleBuildingPtrs[NUMVISIBLEENTITIES];
+
+CLinkList<EntityInfo> gSortedBuildings;
#endif
CVector CRenderer::ms_vecCameraPosition;
@@ -82,14 +84,6 @@ CVehicle *CRenderer::m_pFirstPersonVehicle;
bool CRenderer::m_loadingPriority;
float CRenderer::ms_lodDistScale = 1.2f;
-#ifdef EXTRA_MODEL_FLAGS
-#define BACKFACE_CULLING_ON SetCullMode(rwCULLMODECULLBACK)
-#define BACKFACE_CULLING_OFF SetCullMode(rwCULLMODECULLNONE)
-#else
-#define BACKFACE_CULLING_ON
-#define BACKFACE_CULLING_OFF
-#endif
-
// unused
BlockedRange CRenderer::aBlockedRanges[16];
BlockedRange *CRenderer::pFullBlockedRanges;
@@ -100,12 +94,18 @@ CRenderer::Init(void)
{
gSortedVehiclesAndPeds.Init(40);
SortBIGBuildings();
+#ifdef NEW_RENDERER
+ gSortedBuildings.Init(NUMVISIBLEENTITIES);
+#endif
}
void
CRenderer::Shutdown(void)
{
gSortedVehiclesAndPeds.Shutdown();
+#ifdef NEW_RENDERER
+ gSortedBuildings.Shutdown();
+#endif
}
void
@@ -122,8 +122,12 @@ CRenderer::PreRender(void)
for(i = 0; i < ms_nNoOfVisibleVehicles; i++)
ms_aVisibleVehiclePtrs[i]->PreRender();
// How is this done with cWorldStream?
- for(i = 0; i < ms_nNoOfVisibleBuildings; i++)
- ms_aVisibleBuildingPtrs[i]->PreRender();
+ //for(i = 0; i < ms_nNoOfVisibleBuildings; i++)
+ // ms_aVisibleBuildingPtrs[i]->PreRender();
+ for(CLink<EntityInfo> *node = gSortedBuildings.head.next;
+ node != &gSortedBuildings.tail;
+ node = node->next)
+ ((CEntity*)node->item.ent)->PreRender();
for(node = CVisibilityPlugins::m_alphaBuildingList.head.next;
node != &CVisibilityPlugins::m_alphaBuildingList.tail;
node = node->next)
@@ -442,6 +446,14 @@ CRenderer::RenderOneBuilding(CEntity *ent, float camdist)
RpAtomic *atomic = (RpAtomic*)ent->m_rwObject;
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->GetModelIndex());
+#ifdef EXTRA_MODEL_FLAGS
+ bool resetCull = false;
+ if(!ent->IsBuilding() || mi->RenderDoubleSided()){
+ resetCull = true;
+ BACKFACE_CULLING_OFF;
+ }
+#endif
+
int pass = PASS_BLEND;
if(mi->m_additive) // very questionable
pass = PASS_ADD;
@@ -471,6 +483,11 @@ CRenderer::RenderOneBuilding(CEntity *ent, float camdist)
}else
WorldRender::AtomicFirstPass(atomic, pass);
+#ifdef EXTRA_MODEL_FLAGS
+ if(resetCull)
+ BACKFACE_CULLING_ON;
+#endif
+
ent->bImBeingRendered = false; // TODO: this seems wrong, but do we even need it?
}
@@ -482,6 +499,7 @@ CRenderer::RenderWorld(int pass)
CLink<CVisibilityPlugins::AlphaObjectInfo> *node;
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ BACKFACE_CULLING_ON;
DeActivateDirectional();
SetAmbientColours();
@@ -491,11 +509,20 @@ CRenderer::RenderWorld(int pass)
// Roads
PUSH_RENDERGROUP("CRenderer::RenderWorld - Roads");
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+/*
for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
e = ms_aVisibleBuildingPtrs[i];
if(e->bIsBIGBuilding || IsRoad(e))
RenderOneBuilding(e);
}
+*/
+ for(CLink<EntityInfo> *node = gSortedBuildings.tail.prev;
+ node != &gSortedBuildings.head;
+ node = node->prev){
+ e = node->item.ent;
+ if(e->bIsBIGBuilding || IsRoad(e))
+ RenderOneBuilding(e);
+ }
for(node = CVisibilityPlugins::m_alphaBuildingList.tail.prev;
node != &CVisibilityPlugins::m_alphaBuildingList.head;
node = node->prev){
@@ -516,11 +543,20 @@ CRenderer::RenderWorld(int pass)
// Opaque
PUSH_RENDERGROUP("CRenderer::RenderWorld - Opaque");
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+/*
for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
e = ms_aVisibleBuildingPtrs[i];
if(!(e->bIsBIGBuilding || IsRoad(e)))
RenderOneBuilding(e);
}
+*/
+ for(CLink<EntityInfo> *node = gSortedBuildings.tail.prev;
+ node != &gSortedBuildings.head;
+ node = node->prev){
+ e = node->item.ent;
+ if(!(e->bIsBIGBuilding || IsRoad(e)))
+ RenderOneBuilding(e);
+ }
for(node = CVisibilityPlugins::m_alphaBuildingList.tail.prev;
node != &CVisibilityPlugins::m_alphaBuildingList.head;
node = node->prev){
@@ -634,6 +670,7 @@ CRenderer::ClearForFrame(void)
ms_nNoOfVisibleBuildings = 0;
ms_nNoOfInVisibleEntities = 0;
gSortedVehiclesAndPeds.Clear();
+ gSortedBuildings.Clear();
WorldRender::numBlendInsts[PASS_NOZ] = 0;
WorldRender::numBlendInsts[PASS_ADD] = 0;
@@ -1432,9 +1469,13 @@ CRenderer::InsertEntityIntoList(CEntity *ent)
// TODO: there are more flags being checked here
if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed()))
ms_aVisibleVehiclePtrs[ms_nNoOfVisibleVehicles++] = ent;
- else if(gbNewRenderer && ent->IsBuilding())
- ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent;
- else
+ else if(gbNewRenderer && ent->IsBuilding()){
+ EntityInfo info;
+ info.ent = ent;
+ info.sort = -(ent->GetPosition() - ms_vecCameraPosition).MagnitudeSqr();
+ gSortedBuildings.InsertSorted(info);
+// ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent;
+ }else
#endif
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
}
@@ -1451,7 +1492,7 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
// all missing from game actually
TestedBigBuildings++;
#endif
- if(!ent->bZoneCulled){
+ if(!ent->bZoneCulled || gbDisableZoneCull){
if(SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
InsertEntityIntoList(ent);
#ifndef MASTER
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index 35b43a0b..0322939c 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -10,6 +10,14 @@ class CEntity;
#define FADE_DISTANCE 20.0f
#define STREAM_DISTANCE 30.0f
+#ifdef EXTRA_MODEL_FLAGS
+#define BACKFACE_CULLING_ON SetCullMode(rwCULLMODECULLBACK)
+#define BACKFACE_CULLING_OFF SetCullMode(rwCULLMODECULLNONE)
+#else
+#define BACKFACE_CULLING_ON
+#define BACKFACE_CULLING_OFF
+#endif
+
extern bool gbShowPedRoadGroups;
extern bool gbShowCarRoadGroups;
extern bool gbShowCollisionPolys;
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index a441e08b..3fef0733 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -405,13 +405,13 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, f
// Colour factors, cx/y is the direction in which colours change from rgb1 to rgb2
cf[0] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;
- cf[0] = clamp(cf[0], 0.0f, 1.0f);
+ cf[0] = Clamp(cf[0], 0.0f, 1.0f);
cf[1] = (cx*(-c+s) + cy*( c+s))*0.5f + 0.5f;
- cf[1] = clamp(cf[1], 0.0f, 1.0f);
+ cf[1] = Clamp(cf[1], 0.0f, 1.0f);
cf[2] = (cx*( c+s) + cy*( c-s))*0.5f + 0.5f;
- cf[2] = clamp(cf[2], 0.0f, 1.0f);
+ cf[2] = Clamp(cf[2], 0.0f, 1.0f);
cf[3] = (cx*( c-s) + cy*(-c-s))*0.5f + 0.5f;
- cf[3] = clamp(cf[3], 0.0f, 1.0f);
+ cf[3] = Clamp(cf[3], 0.0f, 1.0f);
float screenz = m_f2DNearScreenZ +
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index bccaea39..7001c0cf 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -126,10 +126,10 @@ CWaterLevel::Initialise(Const char *pWaterDat)
#ifdef FIX_BUGS
// water.dat has rects that go out of bounds
// which causes memory corruption
- l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
- r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
- t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
- b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
+ l = Clamp(l, 0, MAX_SMALL_SECTORS - 1);
+ r = Clamp(r, 0, MAX_SMALL_SECTORS - 1);
+ t = Clamp(t, 0, MAX_SMALL_SECTORS - 1);
+ b = Clamp(b, 0, MAX_SMALL_SECTORS - 1);
#endif
for (int32 x = l; x <= r; x++)
@@ -432,14 +432,14 @@ CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y))
{
- if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
+ if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false))
{
lineStart.x += 0.4f;
lineStart.y += 0.4f;
lineEnd.x += 0.4f;
lineEnd.y += 0.4f;
- if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
+ if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false))
{
return false;
}
@@ -713,10 +713,10 @@ CWaterLevel::RenderWater()
if ( bUseCamEndY )
nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y);
- nStartX = clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
- nEndX = clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
- nStartY = clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
- nEndY = clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
+ nStartX = Clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
+ nEndX = Clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
+ nStartY = Clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
+ nEndY = Clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
for ( int32 x = nStartX; x <= nEndX; x++ )
{
@@ -740,8 +740,7 @@ CWaterLevel::RenderWater()
if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr )
{
- if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE),
- &TheCamera.GetCameraMatrix()) )
+ if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE)) )
{
if ( fHugeSectorDistToCamSqr >= SQR(500.0f) /*fHugeSectorNearDist*/ )
{
@@ -782,8 +781,7 @@ CWaterLevel::RenderWater()
if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr )
{
- if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE), //90.879997f,
- &TheCamera.GetCameraMatrix()) )
+ if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE)) ) //90.879997f,
{
// Render four small(32x32) sectors, or one large(64x64).
@@ -945,8 +943,7 @@ CWaterLevel::RenderWater()
if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
{
- if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE),
- &TheCamera.GetCameraMatrix()) )
+ if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) )
{
RenderOneFlatExtraHugeWaterPoly(
vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
@@ -979,8 +976,7 @@ CWaterLevel::RenderWater()
if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
{
- if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE),
- &TheCamera.GetCameraMatrix()) )
+ if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) )
{
RenderOneFlatExtraHugeWaterPoly(
vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
@@ -1003,8 +999,7 @@ CWaterLevel::RenderWater()
if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
{
- if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE),
- &TheCamera.GetCameraMatrix()) )
+ if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) )
{
RenderOneFlatExtraHugeWaterPoly(
vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
@@ -1411,10 +1406,10 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
int32 nStartY = WATER_TO_SMALL_SECTOR_Y(fY - fSectorMaxRenderDist) - 1;
int32 nEndY = WATER_TO_SMALL_SECTOR_Y(fY + fSectorMaxRenderDist) + 1;
- nStartX = clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
- nEndX = clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
- nStartY = clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
- nEndY = clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
+ nStartX = Clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
+ nEndX = Clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
+ nStartY = Clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
+ nEndY = Clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
float fDistSqr = 1.0e10f;
@@ -1438,7 +1433,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
}
}
- return clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
+ return Clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
}
void
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 771f85de..e57d57d6 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -114,7 +114,7 @@ void CWeather::Init(void)
ForcedWeatherType = WEATHER_RANDOM;
SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1);
if (SoundHandle >= 0)
- DMAudio.SetEntityStatus(SoundHandle, true);
+ DMAudio.SetEntityStatus(SoundHandle, TRUE);
}
void CWeather::Update(void)
diff --git a/src/rw/MemoryMgr.cpp b/src/rw/MemoryMgr.cpp
index 2379692c..b9cff043 100644
--- a/src/rw/MemoryMgr.cpp
+++ b/src/rw/MemoryMgr.cpp
@@ -28,10 +28,10 @@ RwMemoryFunctions memFuncs = {
#ifdef USE_CUSTOM_ALLOCATOR
// game seems to be using heap directly here, but this is nicer
-void *operator new(size_t sz) { return MemoryMgrMalloc(sz); }
-void *operator new[](size_t sz) { return MemoryMgrMalloc(sz); }
-void operator delete(void *ptr) noexcept { MemoryMgrFree(ptr); }
-void operator delete[](void *ptr) noexcept { MemoryMgrFree(ptr); }
+void *operator new(size_t sz) throw() { return MemoryMgrMalloc(sz); }
+void *operator new[](size_t sz) throw() { return MemoryMgrMalloc(sz); }
+void operator delete(void *ptr) throw() { MemoryMgrFree(ptr); }
+void operator delete[](void *ptr) throw() { MemoryMgrFree(ptr); }
#endif
void*
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index e98b58f6..35593722 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -6,11 +6,13 @@
#include "Timecycle.h"
#include "skeleton.h"
#include "Debug.h"
+#include "MBlur.h"
#if !defined(FINAL) || defined(DEBUGMENU)
#include "rtcharse.h"
#endif
#ifndef FINAL
RtCharset *debugCharset;
+bool bDebugRenderGroups;
#endif
#ifdef PS2_ALPHA_TEST
@@ -117,8 +119,11 @@ SetCullMode(uint32 mode)
void
PushRendergroup(const char *name)
{
+ if(!bDebugRenderGroups)
+ return;
#if defined(RW_OPENGL)
- glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, name);
+ if(GLAD_GL_KHR_debug)
+ glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, name);
#elif defined(RW_D3D9)
static WCHAR tmp[256];
MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, name, -1, tmp, sizeof(tmp));
@@ -129,8 +134,11 @@ PushRendergroup(const char *name)
void
PopRendergroup(void)
{
+ if(!bDebugRenderGroups)
+ return;
#if defined(RW_OPENGL)
- glPopDebugGroup();
+ if(GLAD_GL_KHR_debug)
+ glPopDebugGroup();
#elif defined(RW_D3D9)
D3DPERF_EndEvent();
#endif
@@ -491,6 +499,12 @@ CameraSize(RwCamera * camera, RwRect * rect,
raster->width = zRaster->width = rect->w;
raster->height = zRaster->height = rect->h;
#endif
+#ifdef FIX_BUGS
+ if(CMBlur::BlurOn){
+ CMBlur::MotionBlurClose();
+ CMBlur::MotionBlurOpen(camera);
+ }
+#endif
}
/* Figure out the view window */
diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h
index 1a5f64b1..0e04aece 100644
--- a/src/rw/RwHelper.h
+++ b/src/rw/RwHelper.h
@@ -1,5 +1,6 @@
#pragma once
+extern bool bDebugRenderGroups;
extern bool gPS2alphaTest;
void OpenCharsetSafe();
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 9ea5b11c..7ff5c243 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -303,6 +303,8 @@ CVisibilityPlugins::RenderFadingEntities(void)
#ifdef EXTRA_MODEL_FLAGS
else if(mi->m_bIsTree)
SetAlphaRef(128);
+ if(!e->IsBuilding() || mi->RenderDoubleSided())
+ BACKFACE_CULLING_OFF;
#endif
if(e->bDistanceFade){
@@ -319,6 +321,7 @@ CVisibilityPlugins::RenderFadingEntities(void)
#ifdef EXTRA_MODEL_FLAGS
if(mi->m_bIsTree)
SetAlphaRef(2);
+ BACKFACE_CULLING_ON;
#endif
#ifdef FIX_BUGS
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h
index f092de5a..5fb87765 100644
--- a/src/rw/VisibilityPlugins.h
+++ b/src/rw/VisibilityPlugins.h
@@ -117,7 +117,6 @@ public:
int32 offset, int32 len);
static int32 ms_framePluginOffset;
- // Not actually used
struct ClumpExt
{
ClumpVisibilityCB visibilityCB;
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index a7cafec8..23a8fd6a 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -220,6 +220,11 @@ GenericSave(int file)
WriteSaveDataBlock(CStreaming::MemoryCardSave);
WriteSaveDataBlock(CPedType::Save);
+ // sure just write garbage data repeatedly ...
+#ifndef THIS_IS_STUPID
+ memset(work_buff, 0, sizeof(work_buff));
+#endif
+
// Write padding
for (int i = 0; i < 4; i++) {
size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
@@ -487,7 +492,11 @@ GetNameOfSavedGame(int32 slot)
bool
CheckDataNotCorrupt(int32 slot, char *name)
{
+#ifdef FIX_BUGS
+ char filename[MAX_PATH];
+#else
char filename[100];
+#endif
int32 blocknum = 0;
eLevelName level = LEVEL_GENERIC;
diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp
index d8ede0d3..a9df00af 100644
--- a/src/save/PCSave.cpp
+++ b/src/save/PCSave.cpp
@@ -25,7 +25,11 @@ C_PcSave::SetSaveDirectory(const char *path)
bool
C_PcSave::DeleteSlot(int32 slot)
{
+#ifdef FIX_BUGS
+ char FileName[MAX_PATH];
+#else
char FileName[200];
+#endif
PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
sprintf(FileName, "%s%i.b", DefaultPCSaveFileName, slot + 1);
diff --git a/src/save/SaveBuf.h b/src/save/SaveBuf.h
new file mode 100644
index 00000000..98fe888b
--- /dev/null
+++ b/src/save/SaveBuf.h
@@ -0,0 +1,64 @@
+#pragma once
+
+#ifdef VALIDATE_SAVE_SIZE
+extern int32 _saveBufCount;
+#define INITSAVEBUF _saveBufCount = 0;
+#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
+#else
+#define INITSAVEBUF
+#define VALIDATESAVEBUF(b)
+#endif
+
+inline void
+SkipSaveBuf(uint8 *&buf, int32 skip)
+{
+ buf += skip;
+#ifdef VALIDATE_SAVE_SIZE
+ _saveBufCount += skip;
+#endif
+}
+
+template <typename T>
+inline void
+ReadSaveBuf(T* out, uint8 *&buf)
+{
+ *out = *(T *)buf;
+ SkipSaveBuf(buf, sizeof(T));
+}
+
+template <typename T>
+inline T *
+WriteSaveBuf(uint8 *&buf, const T &value)
+{
+ T *p = (T *)buf;
+ *p = value;
+ SkipSaveBuf(buf, sizeof(T));
+ return p;
+}
+
+#define SAVE_HEADER_SIZE (4 * sizeof(char) + sizeof(uint32))
+
+#define WriteSaveHeader(buf, a, b, c, d, size) \
+ WriteSaveBuf(buf, a); \
+ WriteSaveBuf(buf, b); \
+ WriteSaveBuf(buf, c); \
+ WriteSaveBuf(buf, d); \
+ WriteSaveBuf(buf, (uint32)(size));
+
+#ifdef VALIDATE_SAVE_SIZE
+#define CheckSaveHeader(buf, a, b, c, d, size) do { \
+ char _c; uint32 _size;\
+ ReadSaveBuf(&_c, buf);\
+ assert(_c == a);\
+ ReadSaveBuf(&_c, buf);\
+ assert(_c == b);\
+ ReadSaveBuf(&_c, buf);\
+ assert(_c == c);\
+ ReadSaveBuf(&_c, buf);\
+ assert(_c == d);\
+ ReadSaveBuf(&_size, buf);\
+ assert(_size == size);\
+ } while(0)
+#else
+#define CheckSaveHeader(buf, a, b, c, d, size) SkipSaveBuf(buf, 8);
+#endif \ No newline at end of file
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index 710a7702..2dd9c162 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -1,4 +1,5 @@
#include <time.h>
+#include <limits.h>
// This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.)
// Functions that's different on glfw and win but have same signature, should be located on platform.h.
@@ -143,7 +144,7 @@ typedef void* HANDLE;
struct WIN32_FIND_DATA {
char extension[32]; // for searching
- char folder[32]; // for searching
+ char folder[MAX_PATH]; // for searching
char cFileName[256]; // because tSkinInfo has it 256
time_t ftLastWriteTime;
};
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index baed9000..8d3fc7d7 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -50,17 +50,30 @@ long _dwOperatingSystemVersion;
#include "Font.h"
#include "MemoryMgr.h"
-#define MAX_SUBSYSTEMS (16)
+// We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux.
+#if !defined _WIN32 && !defined __APPLE__ && !defined __SWITCH__ // && !defined WAYLAND
+#define GET_KEYBOARD_INPUT_FROM_X11
+#endif
+
+#ifdef GET_KEYBOARD_INPUT_FROM_X11
+#include <X11/Xlib.h>
+#include <X11/XKBlib.h>
+#define GLFW_EXPOSE_NATIVE_X11
+#include <GLFW/glfw3native.h>
+#endif
#ifdef _WIN32
#define GLFW_EXPOSE_NATIVE_WIN32
#include <GLFW/glfw3native.h>
#endif
+#define MAX_SUBSYSTEMS (16)
rw::EngineOpenParams openParams;
static RwBool ForegroundApp = TRUE;
+static RwBool WindowIconified = FALSE;
+static RwBool WindowFocused = TRUE;
static RwBool RwInitialised = FALSE;
@@ -322,7 +335,9 @@ psInitialize(void)
RsGlobal.ps = &PsGlobal;
PsGlobal.fullScreen = FALSE;
- PsGlobal.cursorIsInWindow = TRUE;
+ PsGlobal.cursorIsInWindow = FALSE;
+ WindowFocused = TRUE;
+ WindowIconified = FALSE;
PsGlobal.joy1id = -1;
PsGlobal.joy2id = -1;
@@ -838,11 +853,15 @@ psSelectDevice()
return TRUE;
}
+#ifndef GET_KEYBOARD_INPUT_FROM_X11
void keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods);
+#endif
void resizeCB(GLFWwindow* window, int width, int height);
void scrollCB(GLFWwindow* window, double xoffset, double yoffset);
void cursorCB(GLFWwindow* window, double xpos, double ypos);
void cursorEnterCB(GLFWwindow* window, int entered);
+void windowFocusCB(GLFWwindow* window, int focused);
+void windowIconifyCB(GLFWwindow* window, int iconified);
void joysChangeCB(int jid, int event);
bool IsThisJoystickBlacklisted(int i)
@@ -930,11 +949,15 @@ void psPostRWinit(void)
RwVideoMode vm;
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
+#ifndef GET_KEYBOARD_INPUT_FROM_X11
glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
+#endif
glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB);
glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
+ glfwSetWindowIconifyCallback(PSGLOBAL(window), windowIconifyCB);
+ glfwSetWindowFocusCallback(PSGLOBAL(window), windowFocusCB);
glfwSetJoystickCallback(joysChangeCB);
_InputInitialiseJoys();
@@ -1286,6 +1309,10 @@ void scrollCB(GLFWwindow* window, double xoffset, double yoffset) {
PSGLOBAL(mouseWheel) = yoffset;
}
+bool lshiftStatus = false;
+bool rshiftStatus = false;
+
+#ifndef GET_KEYBOARD_INPUT_FROM_X11
int keymap[GLFW_KEY_LAST + 1];
static void
@@ -1416,9 +1443,6 @@ initkeymap(void)
keymap[GLFW_KEY_MENU] = rsNULL;
}
-bool lshiftStatus = false;
-bool rshiftStatus = false;
-
void
keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
{
@@ -1436,6 +1460,266 @@ keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
}
}
+#else
+
+uint32 keymap[512]; // 256 ascii + 256 KeySyms between 0xff00 - 0xffff
+bool keyStates[512];
+uint32 keyCodeToKeymapIndex[256]; // cache for physical keys
+
+#define KEY_MAP_OFFSET (0xff00 - 256)
+static void
+initkeymap(void)
+{
+ Display *display = glfwGetX11Display();
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(keymap); i++)
+ keymap[i] = rsNULL;
+
+ // You can add new ASCII mappings to here freely (but beware that if right hand side of assignment isn't supported on CFont, it'll be blank/won't work on binding screen)
+ // Right hand side of assigments should always be uppercase counterpart of character
+ keymap[XK_space] = ' ';
+ keymap[XK_apostrophe] = '\'';
+ keymap[XK_ampersand] = '&';
+ keymap[XK_percent] = '%';
+ keymap[XK_dollar] = '$';
+ keymap[XK_comma] = ',';
+ keymap[XK_minus] = '-';
+ keymap[XK_period] = '.';
+ keymap[XK_slash] = '/';
+ keymap[XK_question] = '?';
+ keymap[XK_exclam] = '!';
+ keymap[XK_quotedbl] = '"';
+ keymap[XK_colon] = ':';
+ keymap[XK_semicolon] = ';';
+ keymap[XK_equal] = '=';
+ keymap[XK_bracketleft] = '[';
+ keymap[XK_backslash] = '\\';
+ keymap[XK_bracketright] = ']';
+ keymap[XK_grave] = '`';
+ keymap[XK_0] = '0';
+ keymap[XK_1] = '1';
+ keymap[XK_2] = '2';
+ keymap[XK_3] = '3';
+ keymap[XK_4] = '4';
+ keymap[XK_5] = '5';
+ keymap[XK_6] = '6';
+ keymap[XK_7] = '7';
+ keymap[XK_8] = '8';
+ keymap[XK_9] = '9';
+ keymap[XK_a] = 'A';
+ keymap[XK_b] = 'B';
+ keymap[XK_c] = 'C';
+ keymap[XK_d] = 'D';
+ keymap[XK_e] = 'E';
+ keymap[XK_f] = 'F';
+ keymap[XK_g] = 'G';
+ keymap[XK_h] = 'H';
+ keymap[XK_i] = 'I';
+ keymap[XK_I] = 'I'; // Turkish I problem
+ keymap[XK_j] = 'J';
+ keymap[XK_k] = 'K';
+ keymap[XK_l] = 'L';
+ keymap[XK_m] = 'M';
+ keymap[XK_n] = 'N';
+ keymap[XK_o] = 'O';
+ keymap[XK_p] = 'P';
+ keymap[XK_q] = 'Q';
+ keymap[XK_r] = 'R';
+ keymap[XK_s] = 'S';
+ keymap[XK_t] = 'T';
+ keymap[XK_u] = 'U';
+ keymap[XK_v] = 'V';
+ keymap[XK_w] = 'W';
+ keymap[XK_x] = 'X';
+ keymap[XK_y] = 'Y';
+ keymap[XK_z] = 'Z';
+
+ // Some of regional but ASCII characters that GTA supports
+ keymap[XK_agrave] = 0x00c0;
+ keymap[XK_aacute] = 0x00c1;
+ keymap[XK_acircumflex] = 0x00c2;
+ keymap[XK_adiaeresis] = 0x00c4;
+
+ keymap[XK_ae] = 0x00c6;
+
+ keymap[XK_egrave] = 0x00c8;
+ keymap[XK_eacute] = 0x00c9;
+ keymap[XK_ecircumflex] = 0x00ca;
+ keymap[XK_ediaeresis] = 0x00cb;
+
+ keymap[XK_igrave] = 0x00cc;
+ keymap[XK_iacute] = 0x00cd;
+ keymap[XK_icircumflex] = 0x00ce;
+ keymap[XK_idiaeresis] = 0x00cf;
+
+ keymap[XK_ccedilla] = 0x00c7;
+ keymap[XK_odiaeresis] = 0x00d6;
+ keymap[XK_udiaeresis] = 0x00dc;
+
+ // These are 0xff00 - 0xffff range of KeySym's, and subtracting KEY_MAP_OFFSET is needed
+ keymap[XK_Escape - KEY_MAP_OFFSET] = rsESC;
+ keymap[XK_Return - KEY_MAP_OFFSET] = rsENTER;
+ keymap[XK_Tab - KEY_MAP_OFFSET] = rsTAB;
+ keymap[XK_BackSpace - KEY_MAP_OFFSET] = rsBACKSP;
+ keymap[XK_Insert - KEY_MAP_OFFSET] = rsINS;
+ keymap[XK_Delete - KEY_MAP_OFFSET] = rsDEL;
+ keymap[XK_Right - KEY_MAP_OFFSET] = rsRIGHT;
+ keymap[XK_Left - KEY_MAP_OFFSET] = rsLEFT;
+ keymap[XK_Down - KEY_MAP_OFFSET] = rsDOWN;
+ keymap[XK_Up - KEY_MAP_OFFSET] = rsUP;
+ keymap[XK_Page_Up - KEY_MAP_OFFSET] = rsPGUP;
+ keymap[XK_Page_Down - KEY_MAP_OFFSET] = rsPGDN;
+ keymap[XK_Home - KEY_MAP_OFFSET] = rsHOME;
+ keymap[XK_End - KEY_MAP_OFFSET] = rsEND;
+ keymap[XK_Caps_Lock - KEY_MAP_OFFSET] = rsCAPSLK;
+ keymap[XK_Scroll_Lock - KEY_MAP_OFFSET] = rsSCROLL;
+ keymap[XK_Num_Lock - KEY_MAP_OFFSET] = rsNUMLOCK;
+ keymap[XK_Pause - KEY_MAP_OFFSET] = rsPAUSE;
+
+ keymap[XK_F1 - KEY_MAP_OFFSET] = rsF1;
+ keymap[XK_F2 - KEY_MAP_OFFSET] = rsF2;
+ keymap[XK_F3 - KEY_MAP_OFFSET] = rsF3;
+ keymap[XK_F4 - KEY_MAP_OFFSET] = rsF4;
+ keymap[XK_F5 - KEY_MAP_OFFSET] = rsF5;
+ keymap[XK_F6 - KEY_MAP_OFFSET] = rsF6;
+ keymap[XK_F7 - KEY_MAP_OFFSET] = rsF7;
+ keymap[XK_F8 - KEY_MAP_OFFSET] = rsF8;
+ keymap[XK_F9 - KEY_MAP_OFFSET] = rsF9;
+ keymap[XK_F10 - KEY_MAP_OFFSET] = rsF10;
+ keymap[XK_F11 - KEY_MAP_OFFSET] = rsF11;
+ keymap[XK_F12 - KEY_MAP_OFFSET] = rsF12;
+ keymap[XK_F13 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F14 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F15 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F16 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F17 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F18 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F19 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F20 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F21 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F22 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F23 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F24 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F25 - KEY_MAP_OFFSET] = rsNULL;
+
+ keymap[XK_KP_0 - KEY_MAP_OFFSET] = rsPADINS;
+ keymap[XK_KP_1 - KEY_MAP_OFFSET] = rsPADEND;
+ keymap[XK_KP_2 - KEY_MAP_OFFSET] = rsPADDOWN;
+ keymap[XK_KP_3 - KEY_MAP_OFFSET] = rsPADPGDN;
+ keymap[XK_KP_4 - KEY_MAP_OFFSET] = rsPADLEFT;
+ keymap[XK_KP_5 - KEY_MAP_OFFSET] = rsPAD5;
+ keymap[XK_KP_6 - KEY_MAP_OFFSET] = rsPADRIGHT;
+ keymap[XK_KP_7 - KEY_MAP_OFFSET] = rsPADHOME;
+ keymap[XK_KP_8 - KEY_MAP_OFFSET] = rsPADUP;
+ keymap[XK_KP_9 - KEY_MAP_OFFSET] = rsPADPGUP;
+ keymap[XK_KP_Insert - KEY_MAP_OFFSET] = rsPADINS;
+ keymap[XK_KP_End - KEY_MAP_OFFSET] = rsPADEND;
+ keymap[XK_KP_Down - KEY_MAP_OFFSET] = rsPADDOWN;
+ keymap[XK_KP_Page_Down - KEY_MAP_OFFSET] = rsPADPGDN;
+ keymap[XK_KP_Left - KEY_MAP_OFFSET] = rsPADLEFT;
+ keymap[XK_KP_Begin - KEY_MAP_OFFSET] = rsPAD5;
+ keymap[XK_KP_Right - KEY_MAP_OFFSET] = rsPADRIGHT;
+ keymap[XK_KP_Home - KEY_MAP_OFFSET] = rsPADHOME;
+ keymap[XK_KP_Up - KEY_MAP_OFFSET] = rsPADUP;
+ keymap[XK_KP_Page_Up - KEY_MAP_OFFSET] = rsPADPGUP;
+
+ keymap[XK_KP_Decimal - KEY_MAP_OFFSET] = rsPADDEL;
+ keymap[XK_KP_Divide - KEY_MAP_OFFSET] = rsDIVIDE;
+ keymap[XK_KP_Multiply - KEY_MAP_OFFSET] = rsTIMES;
+ keymap[XK_KP_Subtract - KEY_MAP_OFFSET] = rsMINUS;
+ keymap[XK_KP_Add - KEY_MAP_OFFSET] = rsPLUS;
+ keymap[XK_KP_Enter - KEY_MAP_OFFSET] = rsPADENTER;
+ keymap[XK_KP_Equal - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_Shift_L - KEY_MAP_OFFSET] = rsLSHIFT;
+ keymap[XK_Control_L - KEY_MAP_OFFSET] = rsLCTRL;
+ keymap[XK_Alt_L - KEY_MAP_OFFSET] = rsLALT;
+ keymap[XK_Super_L - KEY_MAP_OFFSET] = rsLWIN;
+ keymap[XK_Shift_R - KEY_MAP_OFFSET] = rsRSHIFT;
+ keymap[XK_Control_R - KEY_MAP_OFFSET] = rsRCTRL;
+ keymap[XK_Alt_R - KEY_MAP_OFFSET] = rsRALT;
+ keymap[XK_Super_R - KEY_MAP_OFFSET] = rsRWIN;
+ keymap[XK_Menu - KEY_MAP_OFFSET] = rsNULL;
+
+ // Cache the key codes' key symbol equivelants, otherwise we will have to do it on each frame
+ // KeyCode is always in [0,255], and represents a physical key
+
+ int min_keycode, max_keycode, keysyms_per_keycode;
+ KeySym *keymap, *origkeymap;
+
+ char *keyboardLang = setlocale (LC_CTYPE, NULL);
+ setlocale(LC_CTYPE, "");
+
+ XDisplayKeycodes(display, &min_keycode, &max_keycode);
+ origkeymap = XGetKeyboardMapping(display, min_keycode, (max_keycode - min_keycode + 1), &keysyms_per_keycode);
+ keymap = origkeymap;
+ for (int i = min_keycode; i <= max_keycode; i++) {
+ int j, lastKeysym;
+
+ lastKeysym = keysyms_per_keycode - 1;
+ while ((lastKeysym >= 0) && (keymap[lastKeysym] == NoSymbol))
+ lastKeysym--;
+
+ for (j = 0; j <= lastKeysym; j++) {
+ KeySym ks = keymap[j];
+
+ if (ks == NoSymbol)
+ continue;
+
+ if (ks < 256) {
+ keyCodeToKeymapIndex[i] = ks;
+ break;
+ } else if (ks >= 0xff00 && ks < 0xffff) {
+ keyCodeToKeymapIndex[i] = ks - KEY_MAP_OFFSET;
+ break;
+ }
+ }
+ keymap += keysyms_per_keycode;
+ }
+ XFree(origkeymap);
+
+ setlocale(LC_CTYPE, keyboardLang);
+}
+#undef KEY_MAP_OFFSET
+
+void checkKeyPresses()
+{
+ Display *display = glfwGetX11Display();
+ char keys[32];
+ XQueryKeymap(display, keys);
+ for (int i = 0; i < sizeof(keys); i++) {
+ for (int j = 0; j < 8; j++) {
+ KeyCode keycode = 8 * i + j;
+ uint32 keymapIndex = keyCodeToKeymapIndex[keycode];
+ if (keymapIndex != 0) {
+ int rsCode = keymap[keymapIndex];
+ if (rsCode == rsNULL)
+ continue;
+
+ bool pressed = WindowFocused && !!(keys[i] & (1 << j));
+
+ // idk why R* does that
+ if (rsCode == rsLSHIFT)
+ lshiftStatus = pressed;
+ else if (rsCode == rsRSHIFT)
+ rshiftStatus = pressed;
+
+ if (keyStates[keymapIndex] != pressed) {
+ if (pressed) {
+ RsKeyboardEventHandler(rsKEYDOWN, &rsCode);
+ } else {
+ RsKeyboardEventHandler(rsKEYUP, &rsCode);
+ }
+ }
+
+ keyStates[keymapIndex] = pressed;
+ }
+ }
+ }
+
+}
+#endif
+
// R* calls that in ControllerConfig, idk why
void
_InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
@@ -1460,6 +1744,16 @@ cursorEnterCB(GLFWwindow* window, int entered) {
PSGLOBAL(cursorIsInWindow) = !!entered;
}
+void
+windowFocusCB(GLFWwindow* window, int focused) {
+ WindowFocused = !!focused;
+}
+
+void
+windowIconifyCB(GLFWwindow* window, int iconified) {
+ WindowIconified = !!iconified;
+}
+
/*
*****************************************************************************
*/
@@ -1712,6 +2006,9 @@ main(int argc, char *argv[])
#endif
{
glfwPollEvents();
+#ifdef GET_KEYBOARD_INPUT_FROM_X11
+ checkKeyPresses();
+#endif
#ifndef MASTER
if (gbModelViewer) {
// This is TheModelViewerCore in LCS, but TheModelViewer on other state-machine III-VCs.
@@ -1849,7 +2146,7 @@ main(int argc, char *argv[])
case GS_FRONTEND:
{
- if(!glfwGetWindowAttrib(PSGLOBAL(window), GLFW_ICONIFIED))
+ if(!WindowIconified)
RsEventHandler(rsFRONTENDIDLE, nil);
#ifdef PS2_MENU
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 86b0b214..01e56701 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -914,14 +914,14 @@ void WaitForState(FILTER_STATE State)
*/
void HandleGraphEvent(void)
{
- LONG evCode, evParam1, evParam2;
+ LONG evCode;
+ LONG_PTR evParam1, evParam2;
HRESULT hr=S_OK;
ASSERT(pME != nil);
// Process all queued events
- while (SUCCEEDED(pME->GetEvent(&evCode, (LONG_PTR *)&evParam1,
- (LONG_PTR *)&evParam2, 0)))
+ while (SUCCEEDED(pME->GetEvent(&evCode, &evParam1, &evParam2, 0)))
{
// Free memory associated with callback, since we're not using it
hr = pME->FreeEventParams(evCode, evParam1, evParam2);
@@ -2275,7 +2275,7 @@ WinMain(HINSTANCE instance,
case GS_START_UP:
{
#ifdef NO_MOVIES
- gGameState = GS_INIT_ONCE;
+ gGameState = gbNoMovies ? GS_INIT_ONCE : GS_INIT_LOGO_MPEG;
#else
gGameState = GS_INIT_LOGO_MPEG;
#endif
@@ -2314,8 +2314,11 @@ WinMain(HINSTANCE instance,
case GS_INIT_INTRO_MPEG:
{
-#ifndef NO_MOVIES
+#ifdef NO_MOVIES
+ if (!gbNoMovies)
+#endif
CloseClip();
+#ifndef FIX_BUGS
CoUninitialize();
#endif
@@ -2351,8 +2354,11 @@ WinMain(HINSTANCE instance,
case GS_INIT_ONCE:
{
-#ifndef NO_MOVIES
+#ifdef NO_MOVIES
+ if (!gbNoMovies)
+#endif
CloseClip();
+#ifndef FIX_BUGS
CoUninitialize();
#endif
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 4863b945..3de3e12b 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -45,6 +45,7 @@
#include "Object.h"
#include "Automobile.h"
#include "Wanted.h"
+#include "SaveBuf.h"
bool bAllCarCheat; // unused
@@ -333,7 +334,11 @@ CAutomobile::ProcessControl(void)
bool playerRemote = false;
switch(GetStatus()){
case STATUS_PLAYER_REMOTE:
- if(CPad::GetPad(0)->WeaponJustDown()){
+#ifdef FIX_BUGS
+ if (CPad::GetPad(0)->CarGunJustDown()) {
+#else
+ if (CPad::GetPad(0)->WeaponJustDown()) {
+#endif
BlowUpCar(FindPlayerPed());
CRemote::TakeRemoteControlledCarFromPlayer();
}
@@ -1660,7 +1665,7 @@ CAutomobile::PreRender(void)
// 1.0 if directly behind car, -1.0 if in front
// BUG on PC: Abs of DotProduct is taken
float behindness = DotProduct(lookVector, GetForward());
- behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
+ behindness = Clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
// 0.0 if behind car, PI if in front
// Abs not necessary
float angle = Abs(Acos(behindness));
@@ -2259,7 +2264,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
- m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
+ m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f);
// Accelerate/Brake
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
@@ -2372,7 +2377,11 @@ void
CAutomobile::FireTruckControl(void)
{
if(this == FindPlayerVehicle()){
- if(!CPad::GetPad(0)->GetWeapon())
+#ifdef FIX_BUGS
+ if (!CPad::GetPad(0)->GetCarGunFired())
+#else
+ if (!CPad::GetPad(0)->GetWeapon())
+#endif // FIX_BUGS
return;
#ifdef FREE_CAM
if (!CCamera::bFreeCam)
@@ -2381,7 +2390,7 @@ CAutomobile::FireTruckControl(void)
m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep();
m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep();
}
- m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f);
+ m_fCarGunUD = Clamp(m_fCarGunUD, 0.05f, 0.3f);
CVector cannonPos(0.0f, 1.5f, 1.9f);
@@ -2826,7 +2835,7 @@ CAutomobile::HydraulicControl(void)
float limitDiff = extendedLowerLimit - normalLowerLimit;
if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){
float f = (maxDelta + limitDiff)/2.0f/limitDiff;
- f = clamp(f, 0.0f, 1.0f);
+ f = Clamp(f, 0.0f, 1.0f);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f);
if(f < 0.4f || f > 0.6f)
setPrevRatio = true;
@@ -3054,7 +3063,7 @@ CAutomobile::DoDriveByShootings(void)
lookingLeft = true;
if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
lookingRight = true;
- }
+ }
if(lookingLeft || lookingRight){
if(lookingLeft){
@@ -4042,7 +4051,7 @@ CAutomobile::GetHeightAboveRoad(void)
void
CAutomobile::PlayCarHorn(void)
{
- int r;
+ uint32 r;
if(m_nCarHornTimer != 0)
return;
@@ -4716,7 +4725,7 @@ void
CAutomobile::Load(uint8*& buf)
{
CVehicle::Load(buf);
- Damage = ReadSaveBuf<CDamageManager>(buf);
+ ReadSaveBuf(&Damage, buf);
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
SetupDamageAfterLoad();
}
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 4bbbadbd..88444e95 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -19,6 +19,7 @@
#include "Pools.h"
#include "Pad.h"
#include "Boat.h"
+#include "SaveBuf.h"
#define INVALID_ORIENTATION (-9999.99f)
@@ -122,9 +123,9 @@ CBoat::ProcessControl(void)
r = 114.75f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed());
g = 114.75f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen());
b = 114.75f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue());
- r = clamp(r, 0, 255);
- g = clamp(g, 0, 255);
- b = clamp(b, 0, 255);
+ r = Clamp(r, 0, 255);
+ g = Clamp(g, 0, 255);
+ b = Clamp(b, 0, 255);
splashColor.red = r;
splashColor.green = g;
splashColor.blue = b;
@@ -133,9 +134,9 @@ CBoat::ProcessControl(void)
r = 242.25f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed());
g = 242.25f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen());
b = 242.25f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue());
- r = clamp(r, 0, 255);
- g = clamp(g, 0, 255);
- b = clamp(b, 0, 255);
+ r = Clamp(r, 0, 255);
+ g = Clamp(g, 0, 255);
+ b = Clamp(b, 0, 255);
jetColor.red = r;
jetColor.green = g;
jetColor.blue = b;
@@ -541,17 +542,17 @@ CBoat::ProcessControlInputs(uint8 pad)
m_nPadID = 3;
m_fBrake += (CPad::GetPad(pad)->GetBrake()/255.0f - m_fBrake)*0.1f;
- m_fBrake = clamp(m_fBrake, 0.0f, 1.0f);
+ m_fBrake = Clamp(m_fBrake, 0.0f, 1.0f);
if(m_fBrake < 0.05f){
m_fBrake = 0.0f;
m_fAccelerate += (CPad::GetPad(pad)->GetAccelerate()/255.0f - m_fAccelerate)*0.1f;
- m_fAccelerate = clamp(m_fAccelerate, 0.0f, 1.0f);
+ m_fAccelerate = Clamp(m_fAccelerate, 0.0f, 1.0f);
}else
m_fAccelerate = -m_fBrake*0.2f;
m_fSteeringLeftRight += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteeringLeftRight)*0.2f;
- m_fSteeringLeftRight = clamp(m_fSteeringLeftRight, -1.0f, 1.0f);
+ m_fSteeringLeftRight = Clamp(m_fSteeringLeftRight, -1.0f, 1.0f);
float steeringSq = m_fSteeringLeftRight < 0.0f ? -SQR(m_fSteeringLeftRight) : SQR(m_fSteeringLeftRight);
m_fSteerAngle = pHandling->fSteeringLock * DEGTORAD(steeringSq);
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index 7524444b..22b2fc60 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -13,6 +13,7 @@
#include "Timer.h"
#include "Vehicle.h"
#include "World.h"
+#include "SaveBuf.h"
uint8 CTheCarGenerators::ProcessCounter;
uint32 CTheCarGenerators::NumOfCarGenerators;
@@ -254,14 +255,17 @@ void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
Init();
INITSAVEBUF
CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE);
- assert(ReadSaveBuf<uint32>(buffer) == nGeneralDataSize);
- NumOfCarGenerators = ReadSaveBuf<uint32>(buffer);
- CurrentActiveCount = ReadSaveBuf<uint32>(buffer);
- ProcessCounter = ReadSaveBuf<uint8>(buffer);
- GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf<uint8>(buffer);
- ReadSaveBuf<int16>(buffer); // alignment
- assert(ReadSaveBuf<uint32>(buffer) == sizeof(CarGeneratorArray));
+ uint32 tmp;
+ ReadSaveBuf(&tmp, buffer);
+ assert(tmp == nGeneralDataSize);
+ ReadSaveBuf(&NumOfCarGenerators, buffer);
+ ReadSaveBuf(&CurrentActiveCount, buffer);
+ ReadSaveBuf(&ProcessCounter, buffer);
+ ReadSaveBuf(&GenerateEvenIfPlayerIsCloseCounter, buffer);
+ SkipSaveBuf(buffer, 2);
+ ReadSaveBuf(&tmp, buffer);
+ assert(tmp == sizeof(CarGeneratorArray));
for (int i = 0; i < NUM_CARGENS; i++)
- CarGeneratorArray[i] = ReadSaveBuf<CCarGenerator>(buffer);
+ ReadSaveBuf(&CarGeneratorArray[i], buffer);
VALIDATESAVEBUF(size)
}
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 1191465a..0f1b8b4c 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -11,6 +11,7 @@
#include "Replay.h"
#include "Object.h"
#include "World.h"
+#include "SaveBuf.h"
#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
#define CRANE_UPDATE_RADIUS (300.0f)
@@ -85,7 +86,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
pCrane->m_bWasMilitaryCrane = false;
pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]);
if (pCrane->m_nAudioEntity >= 0)
- DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, true);
+ DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, TRUE);
pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
// Is this used to avoid military crane?
if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
@@ -653,10 +654,10 @@ void CCranes::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
- NumCranes = ReadSaveBuf<int32>(buf);
- CarsCollectedMilitaryCrane = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&NumCranes, buf);
+ ReadSaveBuf(&CarsCollectedMilitaryCrane, buf);
for (int i = 0; i < NUM_CRANES; i++)
- aCranes[i] = ReadSaveBuf<CCrane>(buf);
+ ReadSaveBuf(&aCranes[i], buf);
for (int i = 0; i < NUM_CRANES; i++) {
CCrane *pCrane = &aCranes[i];
if (pCrane->m_pCraneEntity != nil)
@@ -669,7 +670,7 @@ void CCranes::Load(uint8* buf, uint32 size)
for (int i = 0; i < NUM_CRANES; i++) {
aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
if (aCranes[i].m_nAudioEntity != 0)
- DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, true);
+ DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, TRUE);
}
VALIDATESAVEBUF(size);
diff --git a/src/vehicles/Door.cpp b/src/vehicles/Door.cpp
index c80965aa..1b3f9e8f 100644
--- a/src/vehicles/Door.cpp
+++ b/src/vehicles/Door.cpp
@@ -52,11 +52,11 @@ CDoor::Process(CVehicle *vehicle)
fSpeedDiff = vecSpeedDiff.y - vecSpeedDiff.x;
break;
}
- fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f);
+ fSpeedDiff = Clamp(fSpeedDiff, -0.2f, 0.2f);
if(Abs(fSpeedDiff) > 0.002f)
m_fAngVel += fSpeedDiff;
m_fAngVel *= 0.945f;
- m_fAngVel = clamp(m_fAngVel, -0.3f, 0.3f);
+ m_fAngVel = Clamp(m_fAngVel, -0.3f, 0.3f);
m_fAngle += m_fAngVel;
m_nDoorState = DOORST_SWINGING;
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 98e1f5fa..6e302e01 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -250,7 +250,7 @@ CHeli::ProcessControl(void)
// Move up if too low
if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN)
m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f;
- m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
+ m_vecMoveSpeed.z = Clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
}
float fTargetDist = vTargetDist.Magnitude();
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 532be938..8ea03bf7 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -106,7 +106,7 @@ void
CPlane::DeleteRwObject(void)
{
if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){
- m_matrix.Detach();
+ GetMatrix().Detach();
if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check
RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
RpAtomicDestroy((RpAtomic*)m_rwObject);
@@ -556,13 +556,13 @@ CPlane::ProcessControl(void)
m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance();
POP_MEMID();
if(m_rwObject)
- m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
+ GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
}
}
}else if(CStreaming::HasModelLoaded(GetModelIndex())){
if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){
// Get rid of LOD model
- m_matrix.Detach();
+ GetMatrix().Detach();
if(m_rwObject){ // useless check
if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check
RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 6696f4a6..3d3ba8f2 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -18,6 +18,7 @@
#include "Radar.h"
#include "Fire.h"
#include "Darkel.h"
+#include "SaveBuf.h"
bool CVehicle::bWheelsOnlyCheat;
bool CVehicle::bAllDodosCheat;
@@ -29,10 +30,10 @@ bool CVehicle::bAltDodoCheat;
#endif
bool CVehicle::m_bDisableMouseSteering = true;
-void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
-void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
-void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
-void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
+void *CVehicle::operator new(size_t sz) throw() { return CPools::GetVehiclePool()->New(); }
+void *CVehicle::operator new(size_t sz, int handle) throw() { return CPools::GetVehiclePool()->New(handle); }
+void CVehicle::operator delete(void *p, size_t sz) throw() { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
+void CVehicle::operator delete(void *p, int handle) throw() { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
#ifdef FIX_BUGS
// I think they meant that
@@ -108,7 +109,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f;
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
if(m_audioEntityId >= 0)
- DMAudio.SetEntityStatus(m_audioEntityId, true);
+ DMAudio.SetEntityStatus(m_audioEntityId, TRUE);
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
m_pCurGroundEntity = nil;
m_bRainAudioCounter = 0;
@@ -429,8 +430,8 @@ CVehicle::FlyingControl(eFlightModel flightModel)
}
if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f;
- fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
- fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
+ fPitch = Clamp(10.0f * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
+ fRoll = Clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
}
ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
@@ -497,11 +498,12 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
if(contactSpeedRight != 0.0f){
// exert opposing force
right = -contactSpeedRight/wheelsOnGround;
-#ifdef FIX_BUGS
+ // BUG?
// contactSpeedRight is independent of framerate but right has timestep as a factor
// so we probably have to fix this
- right *= CTimer::GetTimeStepFix();
-#endif
+ // fixing this causes jittery cars at 15fps, and causes the car to move backwards slowly at 18fps
+ // at 19fps, the effects are gone ...
+ //right *= CTimer::GetTimeStepFix();
if(wheelStatus == WHEEL_STATUS_BURST){
float fwdspeed = Min(contactSpeedFwd, fBurstSpeedMax);
@@ -1323,43 +1325,44 @@ CVehicle::Load(uint8*& buf)
{
CMatrix tmp;
SkipSaveBuf(buf, 4);
- tmp.GetRight().x = ReadSaveBuf<float>(buf);
- tmp.GetRight().y = ReadSaveBuf<float>(buf);
- tmp.GetRight().z = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&tmp.GetRight().x, buf);
+ ReadSaveBuf(&tmp.GetRight().y, buf);
+ ReadSaveBuf(&tmp.GetRight().z, buf);
SkipSaveBuf(buf, 4);
- tmp.GetForward().x = ReadSaveBuf<float>(buf);
- tmp.GetForward().y = ReadSaveBuf<float>(buf);
- tmp.GetForward().z = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&tmp.GetForward().x, buf);
+ ReadSaveBuf(&tmp.GetForward().y, buf);
+ ReadSaveBuf(&tmp.GetForward().z, buf);
SkipSaveBuf(buf, 4);
- tmp.GetUp().x = ReadSaveBuf<float>(buf);
- tmp.GetUp().y = ReadSaveBuf<float>(buf);
- tmp.GetUp().z = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&tmp.GetUp().x, buf);
+ ReadSaveBuf(&tmp.GetUp().y, buf);
+ ReadSaveBuf(&tmp.GetUp().z, buf);
SkipSaveBuf(buf, 4);
- tmp.GetPosition().x = ReadSaveBuf<float>(buf);
- tmp.GetPosition().y = ReadSaveBuf<float>(buf);
- tmp.GetPosition().z = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&tmp.GetPosition().x, buf);
+ ReadSaveBuf(&tmp.GetPosition().y, buf);
+ ReadSaveBuf(&tmp.GetPosition().z, buf);
m_matrix = tmp;
SkipSaveBuf(buf, 16);
LoadEntityFlags(buf);
SkipSaveBuf(buf, 212);
AutoPilot.Load(buf);
- m_currentColour1 = ReadSaveBuf<int8>(buf);
- m_currentColour2 = ReadSaveBuf<int8>(buf);
+ ReadSaveBuf(&m_currentColour1, buf);
+ ReadSaveBuf(&m_currentColour2, buf);
SkipSaveBuf(buf, 2);
- m_nAlarmState = ReadSaveBuf<int16>(buf);
+ ReadSaveBuf(&m_nAlarmState, buf);
SkipSaveBuf(buf, 43);
- m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
+ ReadSaveBuf(&m_nNumMaxPassengers, buf);
SkipSaveBuf(buf, 2);
- field_1D0[0] = ReadSaveBuf<float>(buf);
- field_1D0[1] = ReadSaveBuf<float>(buf);
- field_1D0[2] = ReadSaveBuf<float>(buf);
- field_1D0[3] = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&field_1D0[0], buf);
+ ReadSaveBuf(&field_1D0[1], buf);
+ ReadSaveBuf(&field_1D0[2], buf);
+ ReadSaveBuf(&field_1D0[3], buf);
SkipSaveBuf(buf, 8);
- m_fSteerAngle = ReadSaveBuf<float>(buf);
- m_fGasPedal = ReadSaveBuf<float>(buf);
- m_fBrakePedal = ReadSaveBuf<float>(buf);
- VehicleCreatedBy = ReadSaveBuf<uint8>(buf);
- uint8 flags = ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf(&m_fSteerAngle, buf);
+ ReadSaveBuf(&m_fGasPedal, buf);
+ ReadSaveBuf(&m_fBrakePedal, buf);
+ ReadSaveBuf(&VehicleCreatedBy, buf);
+ uint8 flags;
+ ReadSaveBuf(&flags, buf);
bIsLawEnforcer = !!(flags & BIT(0));
bIsLocked = !!(flags & BIT(3));
bEngineOn = !!(flags & BIT(4));
@@ -1367,16 +1370,17 @@ CVehicle::Load(uint8*& buf)
bLightsOn = !!(flags & BIT(6));
bFreebies = !!(flags & BIT(7));
SkipSaveBuf(buf, 10);
- m_fHealth = ReadSaveBuf<float>(buf);
- m_nCurrentGear = ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf(&m_fHealth, buf);
+ ReadSaveBuf(&m_nCurrentGear, buf);
SkipSaveBuf(buf, 3);
- m_fChangeGearTime = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&m_fChangeGearTime, buf);
SkipSaveBuf(buf, 4);
- m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&m_nTimeOfDeath, buf);
SkipSaveBuf(buf, 2);
- m_nBombTimer = ReadSaveBuf<int16>(buf);
+ ReadSaveBuf(&m_nBombTimer, buf);
SkipSaveBuf(buf, 12);
- m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
+ ReadSaveBuf(&flags, buf);
+ m_nDoorLock = (eCarLock)flags;
SkipSaveBuf(buf, 99);
}
#endif
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index fcfa3401..e7ad5c13 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -193,10 +193,10 @@ public:
float m_fSteerInput;
eVehicleType m_vehType;
- static void *operator new(size_t);
- static void *operator new(size_t sz, int slot);
- static void operator delete(void*, size_t);
- static void operator delete(void*, int);
+ static void *operator new(size_t) throw();
+ static void *operator new(size_t sz, int slot) throw();
+ static void operator delete(void*, size_t) throw();
+ static void operator delete(void*, int) throw();
CVehicle(void) {} // FAKE
CVehicle(uint8 CreatedBy);
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp
index 8ab81748..f79c0278 100644
--- a/src/weapons/Explosion.cpp
+++ b/src/weapons/Explosion.cpp
@@ -46,7 +46,7 @@ CExplosion::Initialise()
}
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
if (AudioHandle >= 0)
- DMAudio.SetEntityStatus(AudioHandle, true);
+ DMAudio.SetEntityStatus(AudioHandle, TRUE);
debug("CExplosion ready\n");
}
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index dab510be..43a85db8 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -30,6 +30,7 @@
#include "WaterLevel.h"
#include "WeaponInfo.h"
#include "World.h"
+#include "SaveBuf.h"
uint16 gReloadSampleTime[WEAPONTYPE_LAST_WEAPONTYPE] =
{
@@ -202,7 +203,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
else if ( shooter->IsPed() && ((CPed*)shooter)->m_pSeekTarget != nil )
{
float distToTarget = (shooter->GetPosition() - ((CPed*)shooter)->m_pSeekTarget->GetPosition()).Magnitude();
- float power = clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
+ float power = Clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
fired = FireProjectile(shooter, source, power);
}
@@ -578,12 +579,29 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
}
+#ifdef FIX_BUGS
+ // fix muzzleflash rotation
+ heading = CGeneral::GetAngleBetweenPoints(fireSource->x, fireSource->y, target.x, target.y);
+ angle = DEGTORAD(heading);
+
+ ahead = CVector2D(-Sin(angle), Cos(angle));
+ ahead.Normalise();
+#endif
}
else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() )
{
CVector src, trgt;
TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt);
+#ifdef FIX_BUGS
+ // fix muzzleflash rotation
+ heading = CGeneral::GetAngleBetweenPoints(src.x, src.y, trgt.x, trgt.y);
+ angle = DEGTORAD(heading);
+
+ ahead = CVector2D(-Sin(angle), Cos(angle));
+ ahead.Normalise();
+#endif
+
CWorld::bIncludeDeadPeds = true;
ProcessLineOfSight(src, trgt,point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
CWorld::bIncludeDeadPeds = false;
@@ -2248,7 +2266,11 @@ CWeapon::HitsGround(CEntity *holder, CVector *fireSource, CEntity *aimingTo)
void
CWeapon::BlowUpExplosiveThings(CEntity *thing)
{
+#ifdef FIX_BUGS
+ if ( thing && thing->IsObject() )
+#else
if ( thing )
+#endif
{
CObject *object = (CObject*)thing;
int32 mi = object->GetModelIndex();
diff --git a/utils/gxt/german.txt b/utils/gxt/german.txt
index 5fff3b50..4f7ee052 100644
--- a/utils/gxt/german.txt
+++ b/utils/gxt/german.txt
@@ -12,7 +12,7 @@ abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789"$,.'-?!!SDBF
Claude----------------------
[ARSE]
-ü ß ã
+ü ß ä
[IN_VEH]
~g~Hey! Zurück ins Auto!!
@@ -24,7 +24,7 @@ Claude----------------------
~g~Du brauchst ein Boot für diesen Job!
[HEY]
-~g~Keine Alleingãnge. Halt die Gang beisammen!
+~g~Keine Alleingänge. Halt die Gang beisammen!
[HEY2]
~g~Nicht aufteilen. Halt die Leute zusammen!
@@ -36,7 +36,7 @@ Claude----------------------
~g~Wenn du Misty verlierst, kriegst du's mit Luigi zu tun. Los, hol sie.
[HEY5]
-~g~Eines der Girls fehlt. Los, zurück! Treib das Mãdchen auf!
+~g~Eines der Girls fehlt. Los, zurück! Treib das Mädchen auf!
[HEY6]
~g~Du stehst mit deiner Ehre für den Yakuza Kanbu ein. Du musst ihn beschützen!
@@ -78,16 +78,16 @@ Drücke die~h~ ~k~~VEHICLE_HANDBRAKE~-Taste~w~, um die ~h~Handbremse anzuziehen.
Drücke die~h~ ~k~~VEHICLE_HANDBRAKE~-Taste~w~, um die ~h~Handbremse anzuziehen.
[HELP7_A]
-Halte die~h~ ~k~~PED_LOCK_TARGET~-Taste ~w~gedrückt, um mit dem Prãzisionsgewehr zu zielen.
+Halte die~h~ ~k~~PED_LOCK_TARGET~-Taste ~w~gedrückt, um mit dem Präzisionsgewehr zu zielen.
[HELP7_D]
-Halte die~h~ ~k~~PED_LOCK_TARGET~-Taste ~w~gedrückt, um mit dem Prãzisionsgewehr zu zielen.
+Halte die~h~ ~k~~PED_LOCK_TARGET~-Taste ~w~gedrückt, um mit dem Präzisionsgewehr zu zielen.
[HELP8_A]
Drücke die~h~ ~k~~PED_SNIPER_ZOOM_IN~-Taste~w~, um ~h~an das Ziel heranzuzoomen ~w~und die~h~ ~k~~PED_SNIPER_ZOOM_OUT~-Taste~w~,um ~h~herauszuzoomen ~w~.
[HELP9_A]
-Drücke die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um das Prãzisionsgewehr abzufeuern.
+Drücke die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um das Präzisionsgewehr abzufeuern.
[HELP10]
Dieser Stern zeigt an, dass du von der Polizei gesucht wirst.
@@ -114,7 +114,7 @@ Fahr den Wagen in eine Garage und geh dann nach draußen.
~g~Schüttle die Cops ab. Verringere deinen Fahndungslevel.
[NODOORS]
-~g~Das sind keine Sardinen! Besorg einen Wagen mit ausreichend Sitzplãtzen.
+~g~Das sind keine Sardinen! Besorg einen Wagen mit ausreichend Sitzplätzen.
[TRASH]
~g~Du hast deine Karre ziemlich geschrottet! Repariere sie!
@@ -219,7 +219,7 @@ Molotowcocktails wurden im Versteck angeliefert.
AK47 wurde im Versteck angeliefert.
[PAGEB8]
-Prãzisionsgewehr wurde im Versteck angeliefert.
+Präzisionsgewehr wurde im Versteck angeliefert.
[PAGEB9]
M16 wurde im Versteck angeliefert.
@@ -249,7 +249,7 @@ drei...
Steigt dein ~h~Fahndungslevel~w~, wirst du von besser ausgebildeten Polizisten gejagt.
[WANT_G]
-Wirst du ~h~verhaftet~w~, wirst du zum nãchsten Polizeirevier gebracht.
+Wirst du ~h~verhaftet~w~, wirst du zum nächsten Polizeirevier gebracht.
[WANT_H]
Die Cops werden dir alle Waffen abnehmen und kassieren ein wenig Bestechungsgeld von dir.
@@ -264,13 +264,13 @@ Im Verlauf des Spiels wirst du Möglichkeiten entdecken, deinen Fahndungslevel z
Wenn du in einem Wagen sitzt, werden ~h~LACKIEREREIEN~w~ den Fahndungslevel ~h~annullieren.
[HEAL_B]
-Wenn du ~h~'außer Gefecht'~w~ bist, wirst du zur nãchsten Klinik gebracht.
+Wenn du ~h~'außer Gefecht'~w~ bist, wirst du zur nächsten Klinik gebracht.
[HEAL_C]
-Du verlierst alle Waffen, und die Ãrzte knöpfen dir ein wenig Cash für die Behandlung ab.
+Du verlierst alle Waffen, und die Ärzte knöpfen dir ein wenig Cash für die Behandlung ab.
[HEAL_E]
-Je lãnger du spielst, desto mehr Wege wirst du finden, dich selbst zu verarzten oder zu schützen.
+Je länger du spielst, desto mehr Wege wirst du finden, dich selbst zu verarzten oder zu schützen.
[DAM]
SCHADEN:
@@ -297,7 +297,7 @@ GESAMMELT:
Fahr deinen Wagen in die Bombenwerkstatt, um eine ~h~Bombe~w~ anzubringen. Kosten - ~h~$1000.
[SAVE1]
-Geh durch den Eingang. So kannst du dein ~h~Spiel speichern~w~. Wãhrend einer Mission kannst du nicht speichern.
+Geh durch den Eingang. So kannst du dein ~h~Spiel speichern~w~. Während einer Mission kannst du nicht speichern.
[SAVE2]
Jedes Fahrzeug, das in dieser Garage abgestellt wird, wird für dich aufbewahrt, wenn das Spiel gespeichert wird.
@@ -573,28 +573,28 @@ Luigis Club
~g~Du bist bereits auf einer Mission!
[LUIGGO]
-~g~Luigi checkt gerade ein paar neue Girls aus. Komm spãter wieder!
+~g~Luigi checkt gerade ein paar neue Girls aus. Komm später wieder!
[JOEYGO]
-~g~Joey ist mit Misty in der Stadt unterwegs. Komm spãter wieder!
+~g~Joey ist mit Misty in der Stadt unterwegs. Komm später wieder!
[TONIGO]
~g~Toni ist mit seiner Mamma in der Oper. Probier's ein andermal!
[KEMUGO]
-~g~Maria und Kemuri sind gerade beschãftigt. Versuch's spãter nochmal!
+~g~Maria und Kemuri sind gerade beschäftigt. Versuch's später nochmal!
[KENJGO]
~g~Kenji ist bei einem Yakuza-Treffen. Schau ein andermal wieder vorbei.
[RAYGO]
-~g~Ray hãngt gerade auf irgend einem anderen Klo rum. Komm spãter wieder!
+~g~Ray hängt gerade auf irgend einem anderen Klo rum. Komm später wieder!
[LOVEGO]
-~g~Donald Love hat anderes zu tun. Vielleicht hat er spãter Zeit!
+~g~Donald Love hat anderes zu tun. Vielleicht hat er später Zeit!
[KENSGO]
-~g~Kenji hat zu tun! Komm spãter wieder!
+~g~Kenji hat zu tun! Komm später wieder!
[ASUSGO]
~g~Asuka hat gerade überhaupt keine Zeit!
@@ -630,10 +630,10 @@ Halte die ~h~~k~~PED_LOCK_TARGET~-Taste~w~ gedrückt und drücke die ~h~~k~~PED_
Halte die ~h~~k~~PED_LOCK_TARGET~-Taste~w~ gedrückt und drücke die ~h~~k~~PED_CYCLE_TARGET_LEFT~-Taste~w~ oder die ~h~~k~~PED_CYCLE_TARGET_RIGHT~-Taste, um das Ziel zu wechseln.
[GUN_4A]
-Mit gedrückter ~h~~k~~PED_LOCK_TARGET~-Taste~w~ kannst du gehen oder laufen und behãltst dein Ziel im Visier.
+Mit gedrückter ~h~~k~~PED_LOCK_TARGET~-Taste~w~ kannst du gehen oder laufen und behältst dein Ziel im Visier.
[GUN_4B]
-Mit gedrückter ~h~~k~~PED_LOCK_TARGET~-Taste~w~ kannst du gehen oder laufen und behãltst dein Ziel im Visier.
+Mit gedrückter ~h~~k~~PED_LOCK_TARGET~-Taste~w~ kannst du gehen oder laufen und behältst dein Ziel im Visier.
[GUN_5]
An diesen Pappkameraden kannst du zielen und schießen üben. Wenn du fertig bist, widme dich wieder deiner Mission.
@@ -690,7 +690,7 @@ An diesen Pappkameraden kannst du zielen und schießen üben. Wenn du fertig bis
~g~Fahrtziel: ~w~'Museum' ~g~in Newport.
[FARE18]
-~g~Fahrtziel: ~w~'AmCo Gebãude' ~g~in Torrington.
+~g~Fahrtziel: ~w~'AmCo Gebäude' ~g~in Torrington.
[FARE19]
~g~Fahrtziel: ~w~'Bolt Burgers' ~g~in Bedford Point.
@@ -714,7 +714,7 @@ An diesen Pappkameraden kannst du zielen und schießen üben. Wenn du fertig bis
~g~Fahrtziel: ~w~'North West Towers' ~g~in Wichita Gardens.
[NEW_TAX]
-GRÖSSER! SCHNELLER! HÃRTER! Neu! Borgnine Taxis jetzt in Harwood! Rufen Sie 555-BORGNINE! Heute noch!
+GRÖSSER! SCHNELLER! HÄRTER! Neu! Borgnine Taxis jetzt in Harwood! Rufen Sie 555-BORGNINE! Heute noch!
[TSCORE2]
$~1~
@@ -738,7 +738,7 @@ Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~-Taste~w~, um Taxi-Missionen an- oder abzu
~r~Krankenwagen voll!!
[A_RANGE]
-~g~Du bist außer Reichweite des Notarztfunks. Fahr nãher an die Klinik heran!
+~g~Du bist außer Reichweite des Notarztfunks. Fahr näher an die Klinik heran!
[FTUTOR]
Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~-Taste~w~, um Feuerwehr Missionen an- oder abzuschalten.
@@ -750,22 +750,22 @@ Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~-Taste~w~, um Feuerwehr Missionen an- oder
Feuer gelöscht!
[F_RANGE]
-~g~Du bist außer Reichweite des Feuerwehrfunks. Fahr nãher an eine Feuerwache heran!
+~g~Du bist außer Reichweite des Feuerwehrfunks. Fahr näher an eine Feuerwache heran!
[C_BREIF]
-~g~Verdãchtiger wurde zuletzt in der Gegend von ~a~ gesichtet.
+~g~Verdächtiger wurde zuletzt in der Gegend von ~a~ gesichtet.
[C_RANGE]
-~g~Du bist außer Reichweite des Polizeifunks. Fahr nãher an ein Polizeirevier heran!
+~g~Du bist außer Reichweite des Polizeifunks. Fahr näher an ein Polizeirevier heran!
[DODO_FT]
Du bist ~1~ Sekunden geflogen!
[EBAL_A]
-Ich kenn ein Plãtzchen im Rotlichtbezirk, wo wir untertauchen können.
+Ich kenn ein Plätzchen im Rotlichtbezirk, wo wir untertauchen können.
[EBAL_A1]
-Aber meine Hãnde sind im Eimer. Also, fahr du.
+Aber meine Hände sind im Eimer. Also, fahr du.
[EBAL_1]
Drücke die~h~ ~k~~VEHICLE_ENTER_EXIT~-Taste~w~, um in ein Fahrzeug ~h~ein- oder auszusteigen~w~.
@@ -801,7 +801,7 @@ Du könntest mir einen Gefallen tun.
Eines meiner Girls braucht 'nen Fahrer. Schnapp dir ein Auto, hol Misty von der Klinik ab und bring sie her.
[EBAL_N]
-Also lass die Hãnde am Lenkrad!
+Also lass die Hände am Lenkrad!
[EBAL_4]
~r~8-Ball ist tot!
@@ -837,7 +837,7 @@ Also lass die Hãnde am Lenkrad!
Halte neben Misty an und lass sie einsteigen.
[LM1_8]
-Du kannst dir bei Luigi den nãchsten Job abholen oder Liberty City erkunden.
+Du kannst dir bei Luigi den nächsten Job abholen oder Liberty City erkunden.
[LM2_A]
Da ist eine neue Droge in Umlauf, sie heißt SPANK.
@@ -846,7 +846,7 @@ Da ist eine neue Droge in Umlauf, sie heißt SPANK.
Irgendein Kerl hat diesen Müll meinen Girls in Portland Harbour verabreicht.
[LM2_B]
-Fahr hin und verabreich ihm ein paar mit 'nem Baseballschlãger!
+Fahr hin und verabreich ihm ein paar mit 'nem Baseballschläger!
[LM2_G]
Der Typ soll bezahlen für diese Beleidigung!
@@ -855,13 +855,13 @@ Der Typ soll bezahlen für diese Beleidigung!
~g~Nimm sein Auto und spritz es um.
[LM2_2A]
-Benutze die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um zu ~h~schlagen und zu treten~w~ oder um ~h~den Schlãger zu schwingen~w~!
+Benutze die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um zu ~h~schlagen und zu treten~w~ oder um ~h~den Schläger zu schwingen~w~!
[LM2_2C]
-Benutze die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um zu ~h~schlagen und zu treten~w~ oder um ~h~den Schlãger zu schwingen~w~!
+Benutze die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um zu ~h~schlagen und zu treten~w~ oder um ~h~den Schläger zu schwingen~w~!
[LM2_2D]
-Benutze die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um zu ~h~schlagen und zu treten~w~ oder um ~h~den Schlãger zu schwingen~w~!
+Benutze die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um zu ~h~schlagen und zu treten~w~ oder um ~h~den Schläger zu schwingen~w~!
[LM2_3]
~g~Stell das Auto in Luigis Garage ab!
@@ -870,7 +870,7 @@ Benutze die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um zu ~h~schlagen und zu treten~w~
~g~Lackiere das Auto um!
[LM3_A]
-He, ich muss mit dir reden... Okay, Mick, wir reden spãter.
+He, ich muss mit dir reden... Okay, Mick, wir reden später.
[LM3_B]
Na? Alles klar, mein Junge?
@@ -900,7 +900,7 @@ Drücke die~h~ L3-Taste~w~, um zu ~h~hupen~w~. So weiß Misty, dass du da bist.
~g~Hol Misty ab!
[LM3_5]
-Du arbeitest jetzt fest für Luigi? War auch Zeit, dass er 'nen verlãsslichen Fahrer anbringt.
+Du arbeitest jetzt fest für Luigi? War auch Zeit, dass er 'nen verlässlichen Fahrer anbringt.
[LM3_7]
Ich bin gleich bei dir, Süße.
@@ -918,7 +918,7 @@ Wenn du 'ne Knarre brauchst, geh zum Hintereingang von AmmuNation, gegenüber de
Der Polizeiball findet in der alten Schulhalle nahe der Callahan Bridge statt,
[LM5_B]
-und bei solchen Bãllen möchten auch Cops ein wenig 'Action' haben.
+und bei solchen Bällen möchten auch Cops ein wenig 'Action' haben.
[LM5_C]
Ich hab Girls in der ganzen Stadt stehen.
@@ -927,7 +927,7 @@ Ich hab Girls in der ganzen Stadt stehen.
Bring sie zu dem Ball. Das bringt 'nen Haufen Kohle.
[LM5_1]
-~g~Wenn du zu viele Ladies ins Auto stopfst, holen sie sich Schrammen! ~g~Liefere erst diese Mãdchen ab und hol dann den Rest.
+~g~Wenn du zu viele Ladies ins Auto stopfst, holen sie sich Schrammen! ~g~Liefere erst diese Mädchen ab und hol dann den Rest.
[LM5_2]
~r~Eins von Luigis Girls ist hinüber!
@@ -1011,7 +1011,7 @@ Er startet jeden Tag an der Grenze zu Chinatown.
Kugeln können der Karre nichts anhaben. Also besorg dir einen Wagen und ramm ihn von der Straße.
[JM3_D]
-Fahr ihm voll rein, dann dürften die Wachmãnner schnell abhauen.
+Fahr ihm voll rein, dann dürften die Wachmänner schnell abhauen.
[JM3_E]
Fahr den Transporter dann zum Lagerhaus bei den Docks, von da an übernehmen meine Leute.
@@ -1026,7 +1026,7 @@ Der Transporter ist nicht ewig unterwegs, also beeil dich.
~g~Ramm den Wagen, bis der Schadenswert unter 70 Prozent liegt.
[JM4_B]
-Oh! Da ist der Typ, von dem ich dir erzãhlt habe!
+Oh! Da ist der Typ, von dem ich dir erzählt habe!
[JM4_C]
Okay, hör zu. Der Typ ist kein Italiener und kein Mechaniker, aber er kann alles 'richten'.
@@ -1041,7 +1041,7 @@ Ja, ich bin Toni Cipriani.
Bring ihn zu Mammas Restaurant in St. Mark's.
[JM4_G]
-Hör zu, ich plane eine Sache, da brauche ich einen guten Fahrer. Also komm spãter wieder, okay?
+Hör zu, ich plane eine Sache, da brauche ich einen guten Fahrer. Also komm später wieder, okay?
[JM4_2]
Warte hier. Lass den Motor laufen. Das ist kein Freundschaftsbesuch.
@@ -1092,7 +1092,7 @@ Die überfallen eine Bank und brauchen einen Fahrer.
Ich hab ihnen gesagt, du bist der richtige. Also, vermassle es nicht.
[JM6_E]
-Bring sie vor 5 Uhr zu der Bank, keine Minute spãter.
+Bring sie vor 5 Uhr zu der Bank, keine Minute später.
[JM6_2]
Lass den Motor laufen. Wir sind gleich wieder da.
@@ -1101,16 +1101,16 @@ Lass den Motor laufen. Wir sind gleich wieder da.
Bring uns hier weg!!
[JM6_4]
-Hãng die Cops ab und bring uns in die sichere Wohnung!
+Häng die Cops ab und bring uns in die sichere Wohnung!
[JM6_6]
-~g~Los, besorge ein weniger verdãchtiges Fahrzeug!
+~g~Los, besorge ein weniger verdächtiges Fahrzeug!
[JM6_7]
~g~Du brauchst alle 3 für den Überfall!
[TM1]
-'SCHMUTZIGE WÃSCHE'
+'SCHMUTZIGE WÄSCHE'
[TM2]
'DER GELDBOTE'
@@ -1131,7 +1131,7 @@ Ich habe einen dringenden Job für dich! -Toni
~w~Setz dich, Junge. Los, mach's dir bequem.
[TM1_B]
-~w~Die Wãscherei will also kein Schutzgeld zahlen, was?
+~w~Die Wäscherei will also kein Schutzgeld zahlen, was?
[TM1_C]
~w~Denken die Triaden, sie können mich verscheißern?
@@ -1149,7 +1149,7 @@ Ich habe einen dringenden Job für dich! -Toni
~w~Sorry, Ma. Ja, Ma.
[TM1_H]
-~w~Ich will, dass du ihre Wãscherei-Transporter zerstörst
+~w~Ich will, dass du ihre Wäscherei-Transporter zerstörst
[TM1_I]
~w~und jeden Triaden-Tölpel niedermachst, der dir in die Quere kommt.
@@ -1164,7 +1164,7 @@ Ich habe einen dringenden Job für dich! -Toni
Er wird nie so sein wie sein Papa. Auf dem Tisch hat er dir eine Nachricht hinterlassen.
[TM2_B]
-~w~Die Wãscherei will jetzt bezahlen. Gute Arbeit, mein Junge!
+~w~Die Wäscherei will jetzt bezahlen. Gute Arbeit, mein Junge!
[TM2_C]
~w~Hol das Geld ab und bring es hierher. Pass auf die Triaden auf.
@@ -1221,7 +1221,7 @@ Er wird nie so sein wie sein Papa. Auf dem Tisch hat er dir eine Nachricht hinte
~g~Jetzt hol Toni ab.
[TM3_4]
-~g~Jetzt fahr die Mãnner zu Salvatore.
+~g~Jetzt fahr die Männer zu Salvatore.
[TM3_5]
~y~Ein Hinterhalt der Triaden!!
@@ -1230,10 +1230,10 @@ Er wird nie so sein wie sein Papa. Auf dem Tisch hat er dir eine Nachricht hinte
~w~Es herrscht KRIEG! Die Triaden betreiben zur Tarnung einen Fischmarkt in Chinatown.
[TM4_C]
-~w~Die meisten ihrer Geschãfte werden auf diesem Fischmarkt durchgezogen.
+~w~Die meisten ihrer Geschäfte werden auf diesem Fischmarkt durchgezogen.
[TM4_D]
-~w~Diese Wãscherei schuldet uns immer noch Geld.
+~w~Diese Wäscherei schuldet uns immer noch Geld.
[TM4_E]
~w~Die denken, die Triaden beschützen sie jetzt. Ich schlage vor, wir führen eine Strafaktion durch.
@@ -1257,7 +1257,7 @@ TEXT NO LONGER REQUIRED
~w~Wir machen die Triaden ein für alle Mal fertig.
[TM5_D]
-8-Ball hat einen Müllkarren mit einer Bombe prãpariert.
+8-Ball hat einen Müllkarren mit einer Bombe präpariert.
[TM5_E]
~w~Sie hat einen Zeitzünder. Wenn du's vermasselst, hinterlassen wir keine Spuren. Hol den Müllkarren ab.
@@ -1293,7 +1293,7 @@ TEXT NO LONGER REQUIRED
~w~HEY, MARIA! WO BLEIBST DU?
[FM1_D]
-~w~Dãmliche Ziege. Jedes Mal dasselbe.
+~w~Dämliche Ziege. Jedes Mal dasselbe.
[FM1_E]
~w~Und hier ist sie, die Königin der Nacht höchstpersönlich!
@@ -1314,7 +1314,7 @@ TEXT NO LONGER REQUIRED
~w~Nimm die Limo, aber bring sie mir heil wieder, hörst du?
[FM1_K]
-~w~Und pass auf sie auf, sie kann eine Menge Ãrger machen.
+~w~Und pass auf sie auf, sie kann eine Menge Ärger machen.
[FM1_L]
~w~Ja, ja, ja! Dein neues Schoßhündchen wird schon alles im Griff haben.
@@ -1341,7 +1341,7 @@ TEXT NO LONGER REQUIRED
~g~Steig in die Limo!
[FM1_3]
-~r~Wenn du Maria im Stich lãsst, bringt Salvatore dich um. Kehr um und hol sie!
+~r~Wenn du Maria im Stich lässt, bringt Salvatore dich um. Kehr um und hol sie!
[FM1_4]
~g~Du hast die Frau des Don im Stich gelassen! Los, zurück zur Lagerhalle! Warte dort auf Maria!
@@ -1374,16 +1374,16 @@ Es gibt da einen Typ namens Curly Bob. Er arbeitet in Luigis Bar.
Der verpulvert schon dauernd mehr Geld als er verdient.
[FM2_N]
-Normalerweise fãhrt er nach der Arbeit mit dem Taxi nach Hause. Folge ihm.
+Normalerweise fährt er nach der Arbeit mit dem Taxi nach Hause. Folge ihm.
[FM2_O]
-Und wenn er der Verrãter ist, mach ihn fertig.
+Und wenn er der Verräter ist, mach ihn fertig.
[FM2_F]
-Da kommt ja unser kleiner, gesprãchiger Freund.
+Da kommt ja unser kleiner, gesprächiger Freund.
[FM2_G]
-Ist man dir gefolgt? Du weißt, was hier lãuft, muss unter uns bleiben.
+Ist man dir gefolgt? Du weißt, was hier läuft, muss unter uns bleiben.
[FM2_H]
Nein, nein, niemand ist mir gefolgt. Hast du meinen Stoff?
@@ -1395,7 +1395,7 @@ Hier ist dein SPANK, du Ratte, und jetzt rede.
Okay. Die Leones führen einen Zwei-Fronten-Krieg.
[FM2_Q]
-Sie kãmpfen mit den Triaden um ein Territorium, und keiner der beiden gibt nach.
+Sie kämpfen mit den Triaden um ein Territorium, und keiner der beiden gibt nach.
[FM2_R]
Gleichzeitig hat Joey Leone Streit mit den Forellis angefangen.
@@ -1404,7 +1404,7 @@ Gleichzeitig hat Joey Leone Streit mit den Forellis angefangen.
Jeden Tag verlieren sie Leute und Einfluss in der Stadt.
[FM2_T]
-Salvatore wird gefãhrlich und paranoid. Er verdãchtigt alles und jeden.
+Salvatore wird gefährlich und paranoid. Er verdächtigt alles und jeden.
[FM2_U]
Bei treuen Gefolgsleuten wie dir, wie kann er sich da nur Sorgen machen?
@@ -1443,7 +1443,7 @@ Bei treuen Gefolgsleuten wie dir, wie kann er sich da nur Sorgen machen?
~w~Wir sollten diese kolumbianischen Mistkerle fertigmachen,
[FM3_B]
-~w~aber durch den Krieg mit den Triaden sind wir dazu zu geschwãcht.
+~w~aber durch den Krieg mit den Triaden sind wir dazu zu geschwächt.
[FM3_C]
~w~Das Kartell hat unendlich Geld aus dem Handel mit diesem Mistzeug SPANK.
@@ -1479,7 +1479,7 @@ Bei treuen Gefolgsleuten wie dir, wie kann er sich da nur Sorgen machen?
~w~Okay, dann wollen wir mal!
[FM3_8F]
-~w~Ich kann das Baby scharf machen, aber eine Knarre kann ich mit diesen Hãnden immer noch nicht halten.
+~w~Ich kann das Baby scharf machen, aber eine Knarre kann ich mit diesen Händen immer noch nicht halten.
[FM3_8G]
~w~Hier, das Gewehr hier wirst du sicher brauchen.
@@ -1491,7 +1491,7 @@ Bei treuen Gefolgsleuten wie dir, wie kann er sich da nur Sorgen machen?
~r~8-Ball hat's erwischt!
[FM3_8]
-~r~Die Wachmãnner wurden alarmiert!
+~r~Die Wachmänner wurden alarmiert!
[FM4_A]
~w~Ah, sieh an! Mein bester Troubleshooter.
@@ -1524,10 +1524,10 @@ Bei treuen Gefolgsleuten wie dir, wie kann er sich da nur Sorgen machen?
'V-MANN TANNER'
[AM1_A]
-Wir müssen ein paar Dinge klãren, bevor wir unsere Beziehungen fortsetzen,
+Wir müssen ein paar Dinge klären, bevor wir unsere Beziehungen fortsetzen,
[AM1_B]
-geschãftlich oder sonstwie. Legen wir also die Karten auf den Tisch.
+geschäftlich oder sonstwie. Legen wir also die Karten auf den Tisch.
[AM1_C]
Ich bin eine Yakuza und ich weiß, dass du für Salvatore Leones Familie gearbeitet hast.
@@ -1551,7 +1551,7 @@ Oh, Asuka, du hast einen Massagestab.
Das ist kein Massagestab.
[AM1_1]
-~g~Salvatore verlãsst jetzt Luigis Club!
+~g~Salvatore verlässt jetzt Luigis Club!
[AM1_2]
~r~Man hat dich entdeckt!
@@ -1563,7 +1563,7 @@ Das ist kein Massagestab.
~r~Na, prima! Du hast dein Opfer verscheucht. Und du willst ein Profi sein?
[AM1_5]
-~g~Begib dich in den Rotlichtbezirk und warte, bis Salvatore den Club verlãsst.
+~g~Begib dich in den Rotlichtbezirk und warte, bis Salvatore den Club verlässt.
[AM1_7]
~r~Salvatore sitzt bequem zu Hause und schlürft einen Cocktail. 'Der Schakal' bist du nicht gerade!
@@ -1584,10 +1584,10 @@ Maria und ich sind ein bisschen ins Grüne gefahren, bis du diesen miesen Voyeur
Ah, mein hübsches Helferlein!
[AM4_B]
-Maria ist gerade beschãftigt, aber ich richte ihr aus, dass du hier warst.
+Maria ist gerade beschäftigt, aber ich richte ihr aus, dass du hier warst.
[AM4_C]
-Wer ist da? Asuka? Ich weiß, ich war ein böses Mãdchen, aber ich muss dringend pinkeln!
+Wer ist da? Asuka? Ich weiß, ich war ein böses Mädchen, aber ich muss dringend pinkeln!
[AM4_D]
Wird Zeit dass du unseren Mann bei der Polizei kennenlernst.
@@ -1596,7 +1596,7 @@ Wird Zeit dass du unseren Mann bei der Polizei kennenlernst.
Das ist seine Bezahlung für den letzten Job, den er für uns erledigt hat.
[AM4_F]
-Verstãndlicherweise ist er vorsichtig.
+Verständlicherweise ist er vorsichtig.
[AM4_G]
Begib dich so schnell wie möglich zu dem öffentlichen Fernsprecher in Torrington und warte auf seine Anweisungen.
@@ -1632,49 +1632,49 @@ Tanner hat dich bemerkt!
~w~Trotzdem hat er uns mitgeteilt, wie sehr Catalina deine Rache fürchtet.
[AS2_A]
-~w~Wir haben Catalinas Plãne mit dem SPANK unterschãtzt.
+~w~Wir haben Catalinas Pläne mit dem SPANK unterschätzt.
[AS2_B]
-~w~Das beschrãnkt sich bei weitem nicht darauf, dass die Yardies es an der Straßenecke verkaufen.
+~w~Das beschränkt sich bei weitem nicht darauf, dass die Yardies es an der Straßenecke verkaufen.
[AS2_D]
-~w~Die verkaufen SPANK über Kaffeestãnde.
+~w~Die verkaufen SPANK über Kaffeestände.
[AS2_1]
-~g~Alle Espressostãnde in Portland zerstört!!
+~g~Alle Espressostände in Portland zerstört!!
[AS2_2]
-~g~Alle Espressostãnde auf Staunton Island zerstört!!
+~g~Alle Espressostände auf Staunton Island zerstört!!
[AS2_3]
-~g~Alle Espressostãnde in Shoreside Vale zerstört!!
+~g~Alle Espressostände in Shoreside Vale zerstört!!
[AS2_4]
~r~Das Kartell hat seine Dealer gewarnt!!
[AS2_5]
-~g~Da sind noch Espressostãnde in Shoreside Vale und auf Staunton Island!
+~g~Da sind noch Espressostände in Shoreside Vale und auf Staunton Island!
[AS2_6]
-~g~Da sind noch Espressostãnde in Shoreside Vale!
+~g~Da sind noch Espressostände in Shoreside Vale!
[AS2_7]
-~g~Da sind noch Espressostãnde auf Staunton Island!
+~g~Da sind noch Espressostände auf Staunton Island!
[AS2_8]
-~g~Da sind noch Espressostãnde in Portland!
+~g~Da sind noch Espressostände in Portland!
[AS2_9]
-~g~Da sind noch Espressostãnde in Portland und Shoreside Vale!
+~g~Da sind noch Espressostände in Portland und Shoreside Vale!
[AS2_10]
-~g~Da sind noch Espressostãnde in Portland und auf Staunton Island!
+~g~Da sind noch Espressostände in Portland und auf Staunton Island!
[AS2_12]
-~g~Suche in den Sadtteilen von Liberty City nach ~b~Espresso-2-Go-Stãnden!
+~g~Suche in den Sadtteilen von Liberty City nach ~b~Espresso-2-Go-Ständen!
[AS3_A]
-~W~Drücken wir noch fester zu oder warten wir, bis es von selbst abfãllt?
+~W~Drücken wir noch fester zu oder warten wir, bis es von selbst abfällt?
[AS3_B]
~w~Hau einfach drauf...
@@ -1716,7 +1716,7 @@ Tanner hat dich bemerkt!
'DIE ABRECHNUNG'
[KM1_A]
-Meine Schwester hãlt große Stücke auf dich,
+Meine Schwester hält große Stücke auf dich,
[KM1_E]
aber ich bin noch nicht überzeugt, dass ein Gajin wie du was auf dem Kasten hat.
@@ -1725,13 +1725,13 @@ aber ich bin noch nicht überzeugt, dass ein Gajin wie du was auf dem Kasten hat
Vielleicht kannst du mir bei einer etwas kniffligen Sache helfen.
[KM1_F]
-Ein Fehlschlag wãre natürlich unverzeihlich.
+Ein Fehlschlag wäre natürlich unverzeihlich.
[KM1_C]
Ein Yakuza Kanbu sitzt in Haft und wartet auf seine Überführung zum Prozess.
[KM1_G]
-Er ist ein geschãtztes Mitglied der Familie.
+Er ist ein geschätztes Mitglied der Familie.
[KM1_H]
Befreie ihn aus der Haft und bring ihn in das Dojo beim Bedford Point.
@@ -1767,7 +1767,7 @@ Wir danken dir für deinen selbstlosen Einsatz. Solltest du jemals Hilfe brauche
~r~Du hast dich selbst in Schwierigkeiten gebracht!
[KM2_A]
-Gewisse Umgangsformen sind in diesem Beruf von nicht zu unterschãtzender Wichtigkeit.
+Gewisse Umgangsformen sind in diesem Beruf von nicht zu unterschätzender Wichtigkeit.
[KM2_B]
Es ist eine Schande. Jemand hat mir einmal einen Gefallen getan, und ich konnte mich nie dafür erkenntlich zeigen.
@@ -1782,7 +1782,7 @@ Mein Ehrgefühl verlangt das von mir.
~g~Auto abgeliefert.
[KM3_A]
-Wenn Ungemach droht, wendet der Narr sich ab, wãhrend der Weise sich ihm stellt.
+Wenn Ungemach droht, wendet der Narr sich ab, während der Weise sich ihm stellt.
[KM3_B]
Das kolumbianische Kartell hat unsere wiederholten Bitten ignoriert, unsere Interessen in Liberty zu berücksichtigen.
@@ -1794,7 +1794,7 @@ Jetzt verhandeln die mit den Jamaikanern, um uns weiter zu demütigen.
Sie wollen den Deal am anderen Ende der Stadt besiegeln.
[KM3_F]
-Nimm einen meiner Mãnner, klau einen Yardie-Wagen und statte den Kolumbianern einen Besuch ab.
+Nimm einen meiner Männer, klau einen Yardie-Wagen und statte den Kolumbianern einen Besuch ab.
[KM3_E]
Unser Ehrgefühl verlangt es, dass niemand am Leben bleibt.
@@ -1821,7 +1821,7 @@ Unser Ehrgefühl verlangt es, dass niemand am Leben bleibt.
~r~Der Kontaktmann ist tot!
[KM4_A]
-Um wahrhaft stark zu sein, darfst du niemals Schwãche zeigen.
+Um wahrhaft stark zu sein, darfst du niemals Schwäche zeigen.
[KM4_C]
Sammle die Gelder umgehend ein, damit wir sie in unsere Casinos stecken können.
@@ -1866,7 +1866,7 @@ Es scheint, deine Versuche, die Jamaikaner davon abzuhalten,
sich mit dem Kartell einzulassen, sind komplett fehlgeschlagen!
[KM5_C]
-Yardie-Pusher verdealen pãckchenweise SPANK in den Straßen von Liberty, als würden sie Hotdogs verkaufen!
+Yardie-Pusher verdealen päckchenweise SPANK in den Straßen von Liberty, als würden sie Hotdogs verkaufen!
[KM5_D]
Die Mistkerle vom Kartell lachen uns aus, lachen MICH aus!
@@ -1887,7 +1887,7 @@ Mach diese Dreckskerle fertig und wasch deine befleckte Ehre im Blut unserer Fei
~g~Du hast ~1~ der Yardies erwischt. BONUS $~1~
[RM1]
-'DAS SCHWEIGEN DES VERRÃTERS'
+'DAS SCHWEIGEN DES VERRÄTERS'
[RM3]
'BRENNENDE BEWEISE'
@@ -1899,7 +1899,7 @@ Mach diese Dreckskerle fertig und wasch deine befleckte Ehre im Blut unserer Fei
'DER GEPANZERTE ZEUGE'
[RM1_D]
-Er steht unter Zeugenschutz und sitzt mit bewaffneten Leibwãchtern in einer Wohnung in Newport, irgendwo hinter dem Parkplatz.
+Er steht unter Zeugenschutz und sitzt mit bewaffneten Leibwächtern in einer Wohnung in Newport, irgendwo hinter dem Parkplatz.
[RM1_E]
Zünde die Bude an, und wenn sie rausgerannt kommen, kannst du sie dir vornehmen. Sorge dafür, dass er mit niemandem redet.
@@ -1914,7 +1914,7 @@ Zünde die Bude an, und wenn sie rausgerannt kommen, kannst du sie dir vornehmen
Hey, Junge! Hier rüber!
[RM2_A]
-Ein alter Kumpel aus der Army macht Geschãfte in Rockford.
+Ein alter Kumpel aus der Army macht Geschäfte in Rockford.
[RM2_D]
Er braucht Hilfe. Zum Dank will er dir Superpreise machen für alles, was du bei ihm kaufst.
@@ -1932,7 +1932,7 @@ Na ja, drei Arme sind besser als einer, also nimm dir, was du brauchst.
~r~Phil hat's erwischt!!
[RM2_L]
-Heh-hey! Wãre ich mit DIR in Nicaragua gewesen, hãtte ich vielleicht meinen Arm noch!
+Heh-hey! Wäre ich mit DIR in Nicaragua gewesen, hätte ich vielleicht meinen Arm noch!
[RM2_N]
Lass das Geld da. Und jetzt verschwinde. Ich regle das mit den Cops.
@@ -1941,7 +1941,7 @@ Lass das Geld da. Und jetzt verschwinde. Ich regle das mit den Cops.
Das Beweismaterial wird gerade quer durch die Stadt transportiert.
[RM3_E]
-Du wirst diesen Wagen rammen und jedes kleine Beweisstück einsammeln, wenn es rausfãllt.
+Du wirst diesen Wagen rammen und jedes kleine Beweisstück einsammeln, wenn es rausfällt.
[RM3_F]
Wenn du alles hast, lass das Zeug im Wagen und zünde ihn an.
@@ -1962,10 +1962,10 @@ Das bringt uns beiden eine Stange Geld ein, mein Junge.
~g~Steck jetzt das Auto in Brand!
[RM4_A]
-Ich glaube, mein Partner ist ein Verrãter.
+Ich glaube, mein Partner ist ein Verräter.
[RM4_C]
-Meistens fãhrt er abends mit seinem Boot fischen, nahe dem Leuchtturm auf dem Portland Rock.
+Meistens fährt er abends mit seinem Boot fischen, nahe dem Leuchtturm auf dem Portland Rock.
[RM4_D]
Klau ein Polizeiboot und mach seinen miesen Machenschaften ein Ende!
@@ -1977,7 +1977,7 @@ Klau ein Polizeiboot und mach seinen miesen Machenschaften ein Ende!
~g~Fahr zum Leuchtturm und nimm dir Rays Partner vor!
[RM5_A]
-Du unfãhiger Idiot!
+Du unfähiger Idiot!
[RM5_A1]
Du hast alles vermasselt! Es geht um mein Leben, und du kannst nicht mal eine Fliege totschlagen!
@@ -2022,10 +2022,10 @@ Also los, erledige den Job, für den ich dich bezahlt habe!
'DAS KENJI-KOMPLOTT'
[LOVE3]
-'NÃCHTLICHER FISCHZUG'
+'NÄCHTLICHER FISCHZUG'
[LOVE1_A]
-Zunãchst möchte ich dir danken, dass du diese Sache für mich geregelt hast.
+Zunächst möchte ich dir danken, dass du diese Sache für mich geregelt hast.
[LOVE1_F]
Die Leute interpretieren heute in alles etwas hinein.
@@ -2055,7 +2055,7 @@ Befreie meinen Freund, egal wie.
~g~Das Tor öffnet sich nur für Autos der kolumbianischen Gang.
[LOVE2_A]
-Nichts lãsst die Grundstückspreise so tief purzeln wie ein guter alter Bandenkrieg,
+Nichts lässt die Grundstückspreise so tief purzeln wie ein guter alter Bandenkrieg,
[LOVE2_B]
außer vielleicht eine Pestepidemie... Aber das ginge hier wohl zu weit.
@@ -2076,7 +2076,7 @@ Kenji ist bei einem Treffen auf dem Dach der Parkgarage in Newport.
Besorg dir einen Wagen des Kartells und nimm ihn dir vor.
[LOVE2_H]
-Die Yakuza werden das als Kriegserklãrung des Kartells auffassen.
+Die Yakuza werden das als Kriegserklärung des Kartells auffassen.
[LOVE2_1]
~g~Klau in Fort Staunton einen Wagen der kolumbianischen Gang!
@@ -2091,13 +2091,13 @@ Die Yakuza werden das als Kriegserklãrung des Kartells auffassen.
~r~Die Yakuza haben dich erkannt!
[LOVE2_6]
-~r~Du hast alle Zeugen aus dem Weg gerãumt!!
+~r~Du hast alle Zeugen aus dem Weg geräumt!!
[LOVE3_A]
In scheinheiligen Zeiten wie diesen sind bestimmte wertvolle Waren schwer zu importieren.
[LOVE3_C]
-Es wird einige kleine Pãckchen ins Wasser abwerfen.
+Es wird einige kleine Päckchen ins Wasser abwerfen.
[LOVE3_D]
Sammle sie ein, bevor es ein anderer tut.
@@ -2112,10 +2112,10 @@ Sammle sie ein, bevor es ein anderer tut.
'BODYGUARD ACTION'
[LOVE4_A]
-Danke, dass du die Pãckchen geholt hast. Aber die sollten nur als Köder dienen.
+Danke, dass du die Päckchen geholt hast. Aber die sollten nur als Köder dienen.
[LOVE4_B]
-Sorry, aber so lãuft das manchmal in dem Geschãft.
+Sorry, aber so läuft das manchmal in dem Geschäft.
[LOVE4_C]
Die Ware, um die es mir wirklich geht, ist noch in dem Flugzeug versteckt.
@@ -2127,19 +2127,19 @@ Ich habe die Beamten bestochen.
~r~Das kolumbianische Kartell ist da!!
[LOVE4_2]
-~g~Das Pãckchen ist weg! Du musst die Kolumbianer finden und es ihnen abjagen.
+~g~Das Päckchen ist weg! Du musst die Kolumbianer finden und es ihnen abjagen.
[LOVE4_3]
~g~Bauunternehmen Panlantic...?
[LOVE4_5]
-~g~Das Pãckchen müsste im Flugzeug sein...
+~g~Das Päckchen müsste im Flugzeug sein...
[LOVE4_6]
~g~Nimm den Lift nach oben in den Tower!
[LOVE5_B]
-Mein asiatischer Freund braucht einen Bodyguard. Er lãsst meine neue Lieferung auf Qualitãt überprüfen.
+Mein asiatischer Freund braucht einen Bodyguard. Er lässt meine neue Lieferung auf Qualität überprüfen.
[LOVE5_1]
~g~Los!
@@ -2178,16 +2178,16 @@ Pass gut auf meinen kugelsicheren Patriot auf, Ray. Wir sehen uns in Miami.
'DIE ÜBERGABE'
[CAT1_A]
-Ich habe deine Maria. Wenn ihr Gesicht nicht aussehen soll, als wãr's in einen Fleischwolf geraten,
+Ich habe deine Maria. Wenn ihr Gesicht nicht aussehen soll, als wär's in einen Fleischwolf geraten,
[CAT2_F]
Ich hab mir 'nen Fingernagel abgebrochen und meine Frisur ist hin! Fünfzig Dollar im Eimer!
[CAT2_G]
-Mann, hatte ich Angst. Aber dann dachte ich mir, du bist doch kein kleines Mãdchen mehr.
+Mann, hatte ich Angst. Aber dann dachte ich mir, du bist doch kein kleines Mädchen mehr.
[CAT2_H]
-Du, das wird lustig, weißt du, meine Schwester will nãmlich mit ihren zwei Kindern eine zeitlang bei uns wohnen,
+Du, das wird lustig, weißt du, meine Schwester will nämlich mit ihren zwei Kindern eine zeitlang bei uns wohnen,
[CAT2_I]
weil ihr Mann gerade mal wieder fremdgeht und...
@@ -2232,7 +2232,7 @@ XXXX
~g~Maria ist tot!
[WEATHER]
-WETTER ÃNDERN
+WETTER ÄNDERN
[WEATHE2]
WETTER NORMAL
@@ -2304,7 +2304,7 @@ Auf dich ist Verlass. Wenn du alle, die auf der Liste stehen, abgeliefert hast,
Du hast alle georderten Karren geliefert. Sehr gut. Hier, für dich.
[GA_15]
-Hoffentlich gefãllt dir die neue Farbe.
+Hoffentlich gefällt dir die neue Farbe.
[GA_16]
Das Umspritzen ist gratis.
@@ -2313,7 +2313,7 @@ Das Umspritzen ist gratis.
An dem Modell haben wir kein Interesse.
[GA_20]
-Von der Sorte haben wir schon mehr als genug. Sorry, da kommen wir nicht ins Geschãft.
+Von der Sorte haben wir schon mehr als genug. Sorry, da kommen wir nicht ins Geschäft.
[CR_1]
Kran kann dieses Fahrzeug nicht anheben.
@@ -2388,7 +2388,7 @@ Du blickst bei der Story nicht mehr durch?
Taste dich ran, Mann!
[FEF_CO2]
-Wãhle das Controller-Setup, das zu deinem Spielstil am besten passt
+Wähle das Controller-Setup, das zu deinem Spielstil am besten passt
[FEF_SA1]
Bring deine Daten in Sicherheit!
@@ -2397,10 +2397,10 @@ Bring deine Daten in Sicherheit!
Spiele laden und speichern
[FEF_AU1]
-Volle Dröhnung gefãllig?
+Volle Dröhnung gefällig?
[FEF_AU2]
-Radiosender und Soundeffekt auswãhlen
+Radiosender und Soundeffekt auswählen
[FEF_DI1]
Andere Optik?
@@ -2412,7 +2412,7 @@ Spiel für deinen Fernseher optimieren
Was für ein Gefasel!
[FEF_LA2]
-Sprache auswãhlen
+Sprache auswählen
[FEB_PMB]
Vorherige Missionsinfos:
@@ -2478,10 +2478,10 @@ Hupe
Fahrzeug steuern
[FEC_RSC]
-Radiosender auswãhlen
+Radiosender auswählen
[FEC_BRA]
-Bremsen\rückwãrts fahren
+Bremsen\rückwärts fahren
[FEC_HAB]
Handbremse
@@ -2634,7 +2634,7 @@ Explodierte Autos
Zahl deiner Verhaftungen
[M_WASTE]
-Mãnnliche Passanten
+Männliche Passanten
[F_WASTE]
Weibliche Passanten
@@ -2646,10 +2646,10 @@ Cops
Gang-Mitglieder
[MED_WST]
-Sanitãter
+Sanitäter
[FIRE_WS]
-Feuerwehrmãnner
+Feuerwehrmänner
[DED_CRI]
Kriminelle
@@ -2688,7 +2688,7 @@ Krankenhausbesuche
Im Spiel verstrichene Tage
[MMRAIN]
-Regenfãlle in mm
+Regenfälle in mm
[MXCARD]
Weitester IRRSINNS-Sprung (in Fuß)
@@ -2751,7 +2751,7 @@ Begonnene Missionen
Erfüllte Missionen
[PASDRO]
-Beförderte Fahrgãste
+Beförderte Fahrgäste
[MONTAX]
Mit Taxi verdientes Geld
@@ -2823,10 +2823,10 @@ Zurück
SOUND
[MUSVOL]
-Lautstãrke Musik
+Lautstärke Musik
[SFXVOL]
-Lautstãrke SFX
+Lautstärke SFX
[SCROPT]
BILDSCHIRMOPTIONEN
@@ -2850,25 +2850,25 @@ Du kannst nur in deinem Unterschlupf speichern.
GTA3 Dateien löschen
[CHFILE]
-ZU LADENDE DATEI AUSWÃHLEN
+ZU LADENDE DATEI AUSWÄHLEN
[CHCDLD]
-Wãhle Memory Card (PS2) von der geladen werden soll
+Wähle Memory Card (PS2) von der geladen werden soll
[CDUNFR]
Memory Card (PS2) ist nicht formatiert.
[CHFIDL]
-ZU LÖSCHENDE DATEI AUSWÃHLEN
+ZU LÖSCHENDE DATEI AUSWÄHLEN
[SVCONF]
-SPEICHERBESTÃTIGUNG
+SPEICHERBESTÄTIGUNG
[SVFNAM]
Dateiname des gespeicherten Spiels:
[SAVEDN]
-Fehler - Speicherung nicht vollstãndig.
+Fehler - Speicherung nicht vollständig.
[LANGSL]
SPRACHAUSWAHL
@@ -2958,10 +2958,10 @@ Mittel
Hoch
[SCASSL]
-Gewalt-Level 'mittel' gewãhlt
+Gewalt-Level 'mittel' gewählt
[SCSCSL]
-Gewalt-Level 'hoch' gewãhlt
+Gewalt-Level 'hoch' gewählt
[PRVMEN]
Vorherige Missionsinfos
@@ -3030,7 +3030,7 @@ x
Letzte Nachricht
[FEDS_XB]
-Auswãhlen
+Auswählen
[FEDS_ST]
START-Taste - WEITER
@@ -3045,7 +3045,7 @@ Geschützsteuerung
Spezialmission aktivieren (R3-Taste)
[FEC_RS3]
-Radiosender auswãhlen (L3-Taste)
+Radiosender auswählen (L3-Taste)
[FEC_HO3]
Hupe (L3-Taste)
@@ -3060,10 +3060,10 @@ Hupe (L3-Taste)
'FEUERTAUFE'
[DIAB4]
-'JÃGER DES VERLORENEN SCHUNDES'
+'JÄGER DES VERLORENEN SCHUNDES'
[DIAB1_A]
-El Burro bietet dir eine Chance. Über den öffentlichen Fernsprecher in Hepburn Heights erfãhrst du nãheres.
+El Burro bietet dir eine Chance. Über den öffentlichen Fernsprecher in Hepburn Heights erfährst du näheres.
[DIAB1_C]
Du bist kein übler Fahrer. Komm wieder zu dem Telefon. Vielleicht hat El Burro noch mehr Jobs für dich.
@@ -3135,13 +3135,13 @@ King Courtney will dich sprechen - am Telefon in Aspatria!!
~w~Meine Yardies könnten einen Fahrer brauchen, und du hast keinen schlechten Ruf.
[YD1_B]
-~w~Fahr mit einem Wagen zu dem Gelãnde gegenüber dem Stadion und warte auf die anderen Mitbewerber.
+~w~Fahr mit einem Wagen zu dem Gelände gegenüber dem Stadion und warte auf die anderen Mitbewerber.
[YD1_C]
-~w~Meine Mãnner beobachten Checkpoints überall in Staunton.
+~w~Meine Männer beobachten Checkpoints überall in Staunton.
[YD1_D]
-~w~Wer einen Checkpoint als erster erreicht, kriegt $1000. Dann geht's weiter zur nãchsten Station.
+~w~Wer einen Checkpoint als erster erreicht, kriegt $1000. Dann geht's weiter zur nächsten Station.
[YD1_D1]
~w~Wenn du mehr Checkpoints als die anderen gewinnst, habe ich vielleicht Arbeit für dich.
@@ -3150,7 +3150,7 @@ King Courtney will dich sprechen - am Telefon in Aspatria!!
~g~Fertigmachen zum Start!
[YD1_F]
-~g~Du bist zu früh gestartet. Das gefãllt mir!!
+~g~Du bist zu früh gestartet. Das gefällt mir!!
[YD1_G]
~r~Dies ist ein AUTORENNEN. Du brauchst ein AUTO, Hirni!
@@ -3186,7 +3186,7 @@ $1000!!
~y~Du teilst dir den 1. Platz. ~1~ gewonnene Checkpoints. ~y~Gut, aber du musst der Beste sein, um für Queen Lizzy zu fahren!
[Y1_J2ND]
-~r~Du teilst dir den 2. Platz. ~1~ gewonnene Checkpoints. Du Schlãfer!
+~r~Du teilst dir den 2. Platz. ~1~ gewonnene Checkpoints. Du Schläfer!
[Y1JLAST]
~r~Du bist unter den Letzten! Wo hast du deinen Führerschein gemacht?
@@ -3213,7 +3213,7 @@ Wollen sehen, ob du so gut bist, wie du sagst.
~w~Hier, du wirst 'ne Knarre brauchen.
[YD2_D]
-~w~Du fãhrst UND ballerst. Wir achten drauf, dass du keine kalten Füße kriegst.
+~w~Du fährst UND ballerst. Wir achten drauf, dass du keine kalten Füße kriegst.
[YD2_E]
~w~Los geht's!!
@@ -3300,7 +3300,7 @@ Komm nach Bedford Point.
In einem alten Wagen ist etwas versteckt. Das brauche ich pronto!
[YD4_B]
-BRIEF: Man hört, du bist ein viel beschãftigter Mann. Nun, ich bin eine viel beschãftigte Frau.
+BRIEF: Man hört, du bist ein viel beschäftigter Mann. Nun, ich bin eine viel beschäftigte Frau.
[YD4_C]
Es wird Zeit, dass du die wahre Macht von 'SPANK' kennen lernst! Besos y fuderes, Catalina, xxx.
@@ -3333,10 +3333,10 @@ Komm zu dem Fernsprecher in Wichita Gardens. Es gibt Arbeit.
Yo! Hier spricht D-Ice von den Red Jacks!
[HM1_C]
-Diese pubertãren Idioten treiben sich hier rum und haben nichts als Knarren und SPANK im Sinn.
+Diese pubertären Idioten treiben sich hier rum und haben nichts als Knarren und SPANK im Sinn.
[HM1_3]
-~g~Die 'Nines' hãngen in ihrem Gebiet in Wichita Gardens rum.
+~g~Die 'Nines' hängen in ihrem Gebiet in Wichita Gardens rum.
[HM2_3]
Wenn du die Reifen eines Wagens triffst, explodiert der Buggy!
@@ -3348,7 +3348,7 @@ Wenn er außer Reichweite kommt, explodiert der Buggy!
~r~Außer Reichweite!
[HM3_1]
-~g~Fahr zur Garage. Aber Vorsicht: Wird der Wagen zu stark beschãdigt, explodiert er!
+~g~Fahr zur Garage. Aber Vorsicht: Wird der Wagen zu stark beschädigt, explodiert er!
[HM3_2]
~g~Bring den Wagen zurück. Er muss in 1A Zustand sein. Keine Delle!
@@ -3369,7 +3369,7 @@ TEXT NO LONGER REQUIRED
~g~Denk dran: Wird der Wagen zu schwer und zu langsam, fahr in die Garage und lade das Zeug aus.
[HM5_3]
-~r~Du solltest nur einen Baseball-Schlãger verwenden!
+~r~Du solltest nur einen Baseball-Schläger verwenden!
[HM5_4]
~r~Deine Kontaktperson ist tot!
@@ -3444,7 +3444,7 @@ Man sagt, du kannst mir bei einigen Problemen helfen. Wenn das so ist, komm zu d
~g~Hol den Liebhaber seiner Frau ab.
[MEA4_B6]
-Dazu ist es jetzt zu spãt, Marty. Du hattest deine Chance. Jetzt übernehme ich den Laden hier.
+Dazu ist es jetzt zu spät, Marty. Du hattest deine Chance. Jetzt übernehme ich den Laden hier.
[MEA4_1]
~r~Carlos ist tot!
@@ -3471,7 +3471,7 @@ Die CIA scheint sich sehr für SPANK zu interessieren.
Sie wollen, dass wir das Kartell in Ruhe lassen.
[C_PASS]
-BEDROHUNG AUSGERÃUMT!
+BEDROHUNG AUSGERÄUMT!
[CTUTOR]
Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~-Taste~w~, um Bürgerwehr Missionen zu aktivieren oder zu deaktivieren.
@@ -3489,7 +3489,7 @@ Mission beendet!
~r~Bürgerwehr Mission abgebrochen!
[C_ESCP]
-~r~Der Verdãchtige ist entwischt!
+~r~Der Verdächtige ist entwischt!
[C_TIME]
~r~Deine Zeit als Gesetzeshüter ist vorbei!
@@ -3507,13 +3507,13 @@ BÜRGERWEHR BONUS!!
Gerettet!
[F_FAIL2]
-~r~Du kommst zu spãt!
+~r~Du kommst zu spät!
[A_COMP2]
Du ermüdest nie!
[RM2_M]
-Wenn du eine Waffe brauchst, komm vorbei und nimm dir aus den Kãsten, was du brauchst.
+Wenn du eine Waffe brauchst, komm vorbei und nimm dir aus den Kästen, was du brauchst.
[HEAL_A]
Dein ~h~Gesundheit~w~ wird rechts oben auf dem Bildschirm in Orange angezeigt.
@@ -3522,7 +3522,7 @@ Dein ~h~Gesundheit~w~ wird rechts oben auf dem Bildschirm in Orange angezeigt.
~1~ von 15!
[FM1_9]
-~g~Da vorne ist die Party. Setz Maria vor dem Gebãude ab.
+~g~Da vorne ist die Party. Setz Maria vor dem Gebäude ab.
[FM1_Y]
~w~Das war seit langem mal wieder ein guter Abend. Und du hast mich wirklich gut behandelt, mit Respekt und so.
@@ -3567,7 +3567,7 @@ Komm wieder, wenn du nicht so viel zu tun hast...
In die Garage nebenan kann 1 Fahrzeug eingestellt werden, wenn du das Spiel speicherst.
[STOCK]
-Nicht vorrãtig
+Nicht vorrätig
[FM1_O]
~w~Er ist beim Bahnhof am Chinatown-Ufer, glaube ich.
@@ -3606,10 +3606,10 @@ Aber ich brauch Hilfe von außerhalb der Polizei.
Falls du interessiert bist... du weißt, wo du mich findest.
[CAM_A]
-Drücke die ~h~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~-taste~w~, um den ~h~Blickwinkel ~w~zu verãndern, wenn du zu Fuß oder in einem Fahrzeug unterwegs bist.
+Drücke die ~h~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~-taste~w~, um den ~h~Blickwinkel ~w~zu verändern, wenn du zu Fuß oder in einem Fahrzeug unterwegs bist.
[CAM_B]
-Drücke die ~h~Richtungstaste Oben~w~ und die ~h~Richtungstaste Unten~w~, um den ~h~Blickwinkel ~w~zu verãndern, wenn du zu Fuß oder in einem Fahrzeug unterwegs bist.
+Drücke die ~h~Richtungstaste Oben~w~ und die ~h~Richtungstaste Unten~w~, um den ~h~Blickwinkel ~w~zu verändern, wenn du zu Fuß oder in einem Fahrzeug unterwegs bist.
[KM2_1]
~g~Repariere den Wagen. Er muss top aussehen.
@@ -3618,7 +3618,7 @@ Drücke die ~h~Richtungstaste Oben~w~ und die ~h~Richtungstaste Unten~w~, um den
Joey...
[LM3_6A]
-Na, ein bisschen Nahkampf mit deiner Braut gefãllig?
+Na, ein bisschen Nahkampf mit deiner Braut gefällig?
[LM3_9A]
Vielleicht gibt's Arbeit für dich.
@@ -3642,22 +3642,22 @@ Park die Karre, mach sie durch Drücken der ~h~~k~~VEHICLE_FIREWEAPON~-Taste~w~
Mach die Bombe mit der ~h~~k~~VEHICLE_FIREWEAPON~-Taste~w~ scharf. Sie geht hoch, wenn der Wagen angelassen wird.
[BAT1]
-~g~Nimm dir den Schlãger!
+~g~Nimm dir den Schläger!
[EBAL_O]
Wenn du deine Sache gut machst, gibt's vielleicht noch mehr Jobs für dich. Und jetzt verschwinde!
[HELP9_B]
-Drücke die ~h~~k~~PED_FIREWEAPON~-Taste~w~, um mit dem Prãzisionsgewehr zu ~h~feuern~w~.
+Drücke die ~h~~k~~PED_FIREWEAPON~-Taste~w~, um mit dem Präzisionsgewehr zu ~h~feuern~w~.
[HELP9_C]
-Drücke die ~h~~k~~PED_FIREWEAPON~-Taste~w~, um mit dem Prãzisionsgewehr zu ~h~feuern~w~.
+Drücke die ~h~~k~~PED_FIREWEAPON~-Taste~w~, um mit dem Präzisionsgewehr zu ~h~feuern~w~.
[JM6_8]
-~r~Du hast alle Rãuber verloren!
+~r~Du hast alle Räuber verloren!
[COLT_IN]
-Die Pistole ist jetzt im AmmuNation vorrãtig!
+Die Pistole ist jetzt im AmmuNation vorrätig!
[TAXI2]
~r~Die Zeit ist um!
@@ -3687,7 +3687,7 @@ Polizei-Schmiergelder wurde im Versteck angeliefert.
Gesundheits-Powerups wurde im Versteck angeliefert.
[PAGEB14]
-Adrenalin wurde im Versteck vorrãtig.
+Adrenalin wurde im Versteck vorrätig.
[KM1_4]
~g~Du brauchst einen Polizeiwagen für diesen Job!
@@ -3702,7 +3702,7 @@ Er hat eine Imbissbude in Chinatown.
Hier ist ein Schlüssel für eine Garage.
[RM6_2]
-Darin findest du Bargeld und ein paar 'Requisiten' für alle Fãlle.
+Darin findest du Bargeld und ein paar 'Requisiten' für alle Fälle.
[RM6_3]
Bis dann.
@@ -3771,7 +3771,7 @@ MEMORY CARD-Steckplatz 1: Datei geschützt.
~1~ von 15!
[T4X4_1C]
-~y~PASSIERE~g~ den ersten Checkpoint, dann lãuft die Zeit. ~g~Jeder Checkpoint bringt dir ~y~20 SEKUNDEN~g~.
+~y~PASSIERE~g~ den ersten Checkpoint, dann läuft die Zeit. ~g~Jeder Checkpoint bringt dir ~y~20 SEKUNDEN~g~.
[T4X4_2A]
~g~Du hast ~y~2 Minuten~g~, um ~y~12~g~ Checkpoints abzufahren. ~g~Die ~y~REIHENFOLGE IST BELIEBIG.
@@ -3780,13 +3780,13 @@ MEMORY CARD-Steckplatz 1: Datei geschützt.
~1~ von 12!
[T4X4_2C]
-~y~PASSIERE~g~ den ersten Checkpoint, dann lãuft die Zeit. ~g~Jeder Checkpoint bringt dir ~y~10 SEKUNDEN~g~.
+~y~PASSIERE~g~ den ersten Checkpoint, dann läuft die Zeit. ~g~Jeder Checkpoint bringt dir ~y~10 SEKUNDEN~g~.
[T4X4_3A]
~g~Du hast ~y~5 Minuten~g~, um ~y~20~g~ Checkpoints abzufahren. ~g~Die ~y~REIHENFOLGE IST BELIEBIG.
[T4X4_3B]
-~y~PASSIERE~g~ den ersten Checkpoint, dann lãuft die Zeit. ~g~Jeder Checkpoint bringt dir ~y~15 SEKUNDEN~g~.
+~y~PASSIERE~g~ den ersten Checkpoint, dann läuft die Zeit. ~g~Jeder Checkpoint bringt dir ~y~15 SEKUNDEN~g~.
[T4X4_3C]
~1~ von 20!
@@ -3801,7 +3801,7 @@ MEMORY CARD-Steckplatz 1: Datei geschützt.
~1~ von 20!
[MM_1_C]
-~g~Das macht 20 Sekunden plus ~y~5 SEKUNDEN~g~ für jeden Checkpoint. ~g~Die Zeit lãuft ~y~AB SOFORT.
+~g~Das macht 20 Sekunden plus ~y~5 SEKUNDEN~g~ für jeden Checkpoint. ~g~Die Zeit läuft ~y~AB SOFORT.
[FM2_14]
~r~Du warst zu nah dran und hast Curly aufgeschreckt!
@@ -4023,10 +4023,10 @@ Kriminelle bei Bürgerwehr Mission
Gelöschte Feuer gesamt
[FEST_LF]
-Lãngster Flug in Dodo
+Längster Flug in Dodo
[FEST_BD]
-Bestzeit Bombenentschãrfung
+Bestzeit Bombenentschärfung
[FEST_RP]
Bestandene Amokfahrten
@@ -4080,7 +4080,7 @@ Drücke die~h~ ~k~~VEHICLE_FIREWEAPON~-Taste~w~ zum ~h~Zünden der Bombe~w~. Abe
Drücke die~h~ ~k~~VEHICLE_FIREWEAPON~-Taste~w~ zum ~h~Zünden der Bombe~w~. Aber geh vorher in Deckung!
[KM1_12]
-~g~Bring ihm zum Dojo, aber hãng vorher die Cops ab!
+~g~Bring ihm zum Dojo, aber häng vorher die Cops ab!
[RATNG1]
Taschendieb
@@ -4143,7 +4143,7 @@ Boss
~r~Dein Fahrzeug liegt auf dem Kopf
[JM4_10]
-Okay, Junge. Fahr mich zuerst in die Wãscherei in Chinatown. Ich hab da was zu erledigen.
+Okay, Junge. Fahr mich zuerst in die Wäscherei in Chinatown. Ich hab da was zu erledigen.
[JM4_11]
Die Waschweiber da haben ihr Schutzgeld nicht bezahlt.
@@ -4191,7 +4191,7 @@ Fahre deinen Wagen in die Lackiererei, um deinen ~h~Fahndungslevel~w~ loszuwerde
Ja, ich weiß, Toni, ich hab sie gut erzogen. Sie schnurrt, falls du verstehst, was ich meine.
[JM4_5]
-Komm spãter wieder, dann zeigen wir den Kerlen, was Sache ist.
+Komm später wieder, dann zeigen wir den Kerlen, was Sache ist.
[AMMU_A]
Luigi sagt, du brauchst 'ne Knarre...
@@ -4227,10 +4227,10 @@ Halt eine Uzi im Anschlag, wenn du in ein Fahrzeug steigst. Schau dann nach link
~r~KEIN NEUER REKORD!
[RCHELP] { re3 change }
-Drücke die ~k~~VEHICLE_FIREWEAPON~-Taste oder fahre das ferngesteuerte Auto in die Rãder eines Fahrzeugs, um es zu sprengen.
+Drücke die ~k~~VEHICLE_FIREWEAPON~-Taste oder fahre das ferngesteuerte Auto in die Räder eines Fahrzeugs, um es zu sprengen.
[RCHELPA] { re3 change }
-Drücke die ~k~~VEHICLE_FIREWEAPON~-Taste oder fahre das ferngesteuerte Auto in die Rãder eines Fahrzeugs, um es zu sprengen.
+Drücke die ~k~~VEHICLE_FIREWEAPON~-Taste oder fahre das ferngesteuerte Auto in die Räder eines Fahrzeugs, um es zu sprengen.
[RC_1]
Du hast 2 Minuten, um so viele Diablo-Autos wie möglich zu sprengen!
@@ -4323,10 +4323,10 @@ Dein Job: ~1~ Kolumbianer in 120 Sekunden!
Dein Job: ~1~ Hoods in 120 Sekunden!
[JM1_A]
-Mir ist langweilig. Wann lãuft hier endlich mal was ab?
+Mir ist langweilig. Wann läuft hier endlich mal was ab?
[JM1_B]
-Gleich, Schãtzchen. Muss nur schnell was erledigen.
+Gleich, Schätzchen. Muss nur schnell was erledigen.
[JM1_C]
Ich hab 'nen kleinen Job für dich.
@@ -4335,7 +4335,7 @@ Ich hab 'nen kleinen Job für dich.
Die Forelli Brüder zahlen ihre Schulden nicht.
[JM1_E]
-Ich muss ihnen ein bisschen Respekt einblãuen.
+Ich muss ihnen ein bisschen Respekt einbläuen.
[JM1_F]
Lips Forelli stopft sich gerade in Marcos Bistro seinen fetten Bauch voll.
@@ -4374,7 +4374,7 @@ Du bist ein armes Würstchen, Amigo.
Wirf die Kohle rüber!
[CAT2_E]
-Du bist an sich ein fãhiger Bursche.
+Du bist an sich ein fähiger Bursche.
[CAT2_E2]
Aber du kapierst nicht, dass man mir nicht trauen kann.
@@ -4386,7 +4386,7 @@ Macht den Idioten fertig.
Bring das Ding in die Luft!!
[HM5_1]
-Yo, Ice hat dich angekündigt. Es gibt hier Regeln. Nur Schlãger. Keine Knarren, keine Autos.
+Yo, Ice hat dich angekündigt. Es gibt hier Regeln. Nur Schläger. Keine Knarren, keine Autos.
[HM5_5]
Hier geht's um Respekt und Achtung, klar?
@@ -4398,19 +4398,19 @@ Um Waffen aufzunehmen, gehe darüber hinweg. Dies funktioniert nicht, wenn du in
Parke in der markierten Zone und steig aus. Das Fahrzeug wird dann geschrottet.
[DIAB2_B]
-Eine Bande von Taugenichtsen will mir ans Leder, falls ich sie nicht an meinen Geschãften beteilige.
+Eine Bande von Taugenichtsen will mir ans Leder, falls ich sie nicht an meinen Geschäften beteilige.
[DIAB2_C]
Aber da sind sie an den Falschen geraten, Amigo.
[DIAB2_D]
-Die haben eine Schwãche für Eiscreme.
+Die haben eine Schwäche für Eiscreme.
[DIAB2_E]
Hol die Bombe ab, die ich in Harwood versteckt habe,
[DIAB2_F]
-schnapp dir einen normalen Eis-Wagen, der rumfãhrt
+schnapp dir einen normalen Eis-Wagen, der rumfährt
[DIAB2_G]
und locke diese Idioten mit dem Eis-Jingle in ihr Verderben.
@@ -4449,7 +4449,7 @@ Aber dieser SPANK-Junkie hat die Hecktüren offen gelassen
und jetzt verteilt sich mein wunderschönes,
[DIAB4_D]
-geschmackvoll fotografiertes Magazin gleichmãßig über ganz Liberty!
+geschmackvoll fotografiertes Magazin gleichmäßig über ganz Liberty!
[DIAB4_E]
Nimm den Transporter, folge der Spur von 'Donkey Does Dallas' Nr. 1, 2 und 3.
@@ -4479,7 +4479,7 @@ Die Nines bringen mich in die Klemme.
Die Kerle haben gepanzerte Autos, und jetzt verhökern sie SPANK
[HM2_C]
-an meine Brüder, als wãre das gar nichts.
+an meine Brüder, als wäre das gar nichts.
[HM2_D]
Auf dem Weg steht ein Wagen geparkt.
@@ -4497,10 +4497,10 @@ Wenn ich die Karre verliere, stehe ich als Trottel da.
Hol meinen Wagen ab und bring ihn in die Werkstatt in St. Mark's.
[HM3_D]
-Die sollen die Bombe da entschãrfen.
+Die sollen die Bombe da entschärfen.
[HM3_E]
-Die Uhr tickt und die Drãhte sind locker.
+Die Uhr tickt und die Drähte sind locker.
[HM3_F]
Ein Schlagloch zuviel, und das Ding geht hoch.
@@ -4524,7 +4524,7 @@ Du kannst das Zeug in einer meiner Garagen abladen.
Platin ist verdammt schwer. Dein Auto wird etwas langsamer laufen.
[HM4_H]
-Also, lade regelmãßig etwas davon in einer Garage ab.
+Also, lade regelmäßig etwas davon in einer Garage ab.
[HM5_A]
Die Nines sind nur noch ein versprengter Haufen...
@@ -4542,10 +4542,10 @@ Eine Gang von denen gegen zwei von uns. Oder vielmehr...
zwei von euch.
[HM5_F]
-Ich wãre ja dabei, aber...
+Ich wäre ja dabei, aber...
[HM5_G]
-ich hab noch drei Monate Bewãhrung,
+ich hab noch drei Monate Bewährung,
[HM5_H]
verstehst du, was ich meine?
@@ -4566,10 +4566,10 @@ Mir gehört die Bitchin' Dog Food Fleischfabrik um die Ecke.
Ich hab Geldsorgen, aber wer hat die nicht, was?
[MEA1_E]
-Ich treff mich spãter mit meinem Banker.
+Ich treff mich später mit meinem Banker.
[MEA1_F]
-Das ist ein linker Sãger, der mir dauernd die Kreditraten raufsetzt, um sich 'ne Scheibe abzuschneiden.
+Das ist ein linker Säger, der mir dauernd die Kreditraten raufsetzt, um sich 'ne Scheibe abzuschneiden.
[MEA1_G]
Nimm mein Auto, hol ihn ab und bring ihn hierher.
@@ -4581,7 +4581,7 @@ Ich habe eine kleine Überraschung für diesen Blutsauger!!
Ich hab Diebe angeheuert, um in meine Wohnung einzubrechen.
[MEA2_C]
-Jetzt drohen diese Dreckskerle, sie erzãhlen alles der Versicherung,
+Jetzt drohen diese Dreckskerle, sie erzählen alles der Versicherung,
[MEA2_D]
wenn ich sie nicht beteilige.
@@ -4617,7 +4617,7 @@ Mist, ich steck in der Klemme!
Meine Frau hatte was mit einem Typen, dem ich Geld schulde.
[MEA4_C]
-Der ist jetzt ziemlich sauer und will sich rãchen!
+Der ist jetzt ziemlich sauer und will sich rächen!
[MEA4_E]
Der denkt, er kann mich erpressen...
@@ -4632,7 +4632,7 @@ dass auch dieser gute Mann als Hundefutter enden wird.
WILLKOMMEN IN
[HM1_2]
-~g~Besorg dir ein Fahrzeug. Beachte: Hier zãhlt nur die Uzi!
+~g~Besorg dir ein Fahrzeug. Beachte: Hier zählt nur die Uzi!
[HELP8_B]
Drücke die ~h~~k~~PED_SNIPER_ZOOM_IN~-Taste~w~ zum ~h~Heranzoomen~w~ mit dem Gewehr, und die ~h~~k~~PED_SNIPER_ZOOM_OUT~-Taste~w~ zum ~h~Wegzoomen~w~.
@@ -4662,7 +4662,7 @@ Dann können wir uns ein bisschen unterhalten.
Wenn du 'ne Knarre brauchst, geh zum Hintereingang vom AmmuNation gegenüber der U-Bahn.
[LOVE4_7]
-~g~Es gibt einen Bauhof auf Staunton Island. Vielleicht haben sie das Pãckchen dorthin gebracht.
+~g~Es gibt einen Bauhof auf Staunton Island. Vielleicht haben sie das Päckchen dorthin gebracht.
[LOVE4_8]
~g~Du brauchst ein Auto, um die Garage zu öffnen.
@@ -4674,7 +4674,7 @@ EINKÜNFTE: $~1~
~r~Salvatore hat sich in Luigis Club abgesetzt!
[AM1_6]
-~g~Wenn du vor Luigis Club rumhãngst, bemerken dich die Mafiosi!
+~g~Wenn du vor Luigis Club rumhängst, bemerken dich die Mafiosi!
[TM2_3]
~g~Das ist eine Falle! Nimm sie dir alle vor!
@@ -4701,7 +4701,7 @@ Hier Maria. Das mit dem Wagen ist eine Falle! Komm zu dem Steg südlich der Call
Hi, ich bin Joey.
[LM3_9]
-Luigi sagt, du bist verlãsslich. Also komm spãter wieder.
+Luigi sagt, du bist verlässlich. Also komm später wieder.
[KM3_5]
~g~Drück die Hupe, damit der Deal in Gang kommt.
@@ -4722,7 +4722,7 @@ LOVES VERSCHWINDEN
~g~Das Kartell wurde angegriffen. Die Aktentasche wurde nicht sichergestellt.
[KM3_12]
-~g~Nimm dir sãmtliche Kolumbianer vor, zerstöre die Fahrzeuge und stell die Aktentasche sicher.
+~g~Nimm dir sämtliche Kolumbianer vor, zerstöre die Fahrzeuge und stell die Aktentasche sicher.
[KM3_13]
~g~Bring die Aktentasche ins Casino.
@@ -4746,7 +4746,7 @@ Du bist neu in Liberty, aber du hast bereits eine guten Ruf auf der Straße.
Bei der alten Schulhalle nahe der Callahan Bridge findet ein Rennen statt.
[DIAB1_F]
-Besorg dir 'nen fahrbaren Untersatz. Wer als erster alle Checkpoints abfãhrt, ist Sieger.
+Besorg dir 'nen fahrbaren Untersatz. Wer als erster alle Checkpoints abfährt, ist Sieger.
[HM2_1] { re3 change }
Zerstöre die gepanzerten Fahrzeuge mit den Buggies. Zur Zündung drücke die ~h~~k~~VEHICLE_FIREWEAPON~-Taste~w~.
@@ -4779,16 +4779,16 @@ Kleine Lektion in Sachen Business, mein Freund:
Hast du eine hochinteressante Ware, wird Gott und die Welt sie dir abjagen wollen...
[LOVE6_C]
-Spezialeinheiten haben die Gegend um meinen Geschãftsfreund und das Pãckchen abgeriegelt.
+Spezialeinheiten haben die Gegend um meinen Geschäftsfreund und das Päckchen abgeriegelt.
[LOVE6_D]
Mach, dass du hinkommst, nimm den Transporter und lenk sie ab.
[LOVE6_F]
-Beschãftige die Typen, damit er sich absetzen kann.
+Beschäftige die Typen, damit er sich absetzen kann.
[AM3_C]
-Vermutlich ist er in der Bucht draußen, wãhrend du dies liest. Nimm mein Boot und mach seiner Karriere ein Ende!
+Vermutlich ist er in der Bucht draußen, während du dies liest. Nimm mein Boot und mach seiner Karriere ein Ende!
[FESZ_UC]
ABBRECHEN
@@ -4797,13 +4797,13 @@ ABBRECHEN
L1, R1-MENÜ WECHSELN
[FEDS_AS]
-;=-AUSWAHL ÃNDERN
+;=-AUSWAHL ÄNDERN
[FEDSAS2]
-<>-AUSWAHL ÃNDERN
+<>-AUSWAHL ÄNDERN
[FEDS_SS]
-L1, R1-AUSWAHL ÃNDERN
+L1, R1-AUSWAHL ÄNDERN
[FEDSSC1]
;-SCHNELLER BILDLAUF
@@ -4848,7 +4848,7 @@ TEXT NO LONGER NEEDED
aber wenn du in mein Büro kommst, könnte ich...
[MEA3_B4]
-Marty will mich sehen? Das muss aber schnell gehen, ich hab nãmlich einen Friseurtermin.
+Marty will mich sehen? Das muss aber schnell gehen, ich hab nämlich einen Friseurtermin.
[KM3_7]
Das ist eine Falle der Yakuza, Mann!
@@ -4866,7 +4866,7 @@ Memory Card (PS2) in MEMORY CARD-Steckplatz 1: Kein freier Speicherplatz. Bitte
DATEI
[FES_ISC]
-IST BESCHÃDIGT
+IST BESCHÄDIGT
[FESZ_TI]
Z1 SPEICHERN
@@ -4887,10 +4887,10 @@ Laden fehlgeschlagen!
Spiel wird neu gestartet
[LOVE6_3]
-~g~Du hast ~1~ Sekunden, um zu dem Securicar zurückzukehren, bevor die Mission fehlschlãgt.
+~g~Du hast ~1~ Sekunden, um zu dem Securicar zurückzukehren, bevor die Mission fehlschlägt.
[LOVE6_4]
-~r~Du hast den falschen Securicar abgehãngt!
+~r~Du hast den falschen Securicar abgehängt!
[HELP1]
Halte in der Mitte der blauen Markierung.
@@ -4956,7 +4956,7 @@ Ich hab 'n Problem. Die wollen mich verscheißern.
Sehr erfreulich, dass Salvatore nicht mehr unter uns weilt.
[AM2_A2]
-Du bist ein effizienter Mann - das gefãllt mir.
+Du bist ein effizienter Mann - das gefällt mir.
[AM2_B]
Das ist mein Bruder Kenji.
@@ -4968,7 +4968,7 @@ Asuka hat einen kleinen Job für dich, aber wenn du fertig bist, komm in mein Ca
Typisch Kenji, immer will er mit meinen Spielsachen spielen.
[AM2_E]
-Mein Spitzel bei der Polizei hat mir gesteckt, dass die Mafia unsere Aktivitãten im Auge behãlt.
+Mein Spitzel bei der Polizei hat mir gesteckt, dass die Mafia unsere Aktivitäten im Auge behält.
[AM2_E2]
Sie wollen dich aufstöbern.
@@ -4992,7 +4992,7 @@ Komm zu dem Fernsprecher auf dem Liberty Campus.
Komm zu dem Fernsprecher im South Belleville Park.
[AM4_1D]
-Wir treffen uns im Toilettenhãuschen im Park.
+Wir treffen uns im Toilettenhäuschen im Park.
[HJSTATF]
Distanz: ~1~Fuß Höhe: ~1~Fuß Saltos: ~1~ Drehungen: ~1~_
@@ -5025,7 +5025,7 @@ Und stiehl ein paar Sachen, damit ich die Versicherung kassieren kann.
~w~Meine Girls fragen andauernd nach dir, Salvatore. Du warst so lange nicht mehr bei uns.
[TM3_L]
-~w~Sag ihnen, wenn diese lãstige Geschichte hier vorbei ist,
+~w~Sag ihnen, wenn diese lästige Geschichte hier vorbei ist,
[TM3_M]
~w~gehen wir alle in den Club und feiern, okay?
@@ -5070,7 +5070,7 @@ Dieser McAffrey! Der hat mehr Bestechungsgeld kassiert als jeder andere.
Jetzt denkt er, er wird ehrenhaft entlassen, wenn er als Kronzeuge aussagt.
[RM1_C]
-Er ist einfach ein Verrãter.
+Er ist einfach ein Verräter.
[RM4_B]
Wir müssen ihn zum Schweigen bringen - für immer.
@@ -5106,7 +5106,7 @@ DU!
Hey, ganz ruhig, Amigo! De nada! De nada!
[GTAB_F]
-Ich dachte, ich hãtte dich erledigt!
+Ich dachte, ich hätte dich erledigt!
[GTAB_G]
Nicht schießen, Amigo! Kein Problem. Wir sind alle Freunde. Hier, nimm.
@@ -5118,7 +5118,7 @@ Nicht so memmenhaft!
Wir haben keine Wahl, Baby!
[GTAB_J]
-Wir haben immer eine Wahl, du dãmlicher Idiot!
+Wir haben immer eine Wahl, du dämlicher Idiot!
[GTAB_K]
Sorry wegen dem abgedrehten Flittchen, Mann. Die sind doch alle gleich. Por favor?
@@ -5139,7 +5139,7 @@ Dieser Wurm hat meinen Bruder auf dem Gewissen!
I hab nie einen Yakuza umgebracht!
[GTAB_Q]
-Lügner! Wir alle haben den Kartell-Attentãter gesehen.
+Lügner! Wir alle haben den Kartell-Attentäter gesehen.
[GTAB_R]
Wir werden euch kolumbianische Hunde alle erledigen!
@@ -5148,7 +5148,7 @@ Wir werden euch kolumbianische Hunde alle erledigen!
Ich befasse mich mit unserem Freund. Mal sehen, was ich aus ihm rauskriege.
[GTAB_T]
-Komm spãter wieder. Ich werde deine Dienste brauchen.
+Komm später wieder. Ich werde deine Dienste brauchen.
[GTAB_U]
Bitte, Amigo, lass mich nicht hier bei ihr! Die ist 'n Psycho! Amigo? Hey, AMIIIGO!!!...Aiiieeeeaaargghh!
@@ -5163,7 +5163,7 @@ Du bist eine sichere Bank. So etwas ist selten in diesen schlechten Zeiten.
~g~Mit einem Wagen der Kolumbianer kommst du in ihren Unterschlupf rein. Im Norden, in Fort Staunton, findest du einen.
[FM1_Q1]
-~w~Na, kleine Erfrischung gefãllig? Ein bisschen SPANK?
+~w~Na, kleine Erfrischung gefällig? Ein bisschen SPANK?
[FM1_R]
~w~Hi, Chico. Nein, nur das übliche.
@@ -5214,7 +5214,7 @@ da hat er dem Kartell deinen Kopf angeboten, um einen Deal mit denen zu machen.
Das kann ich nicht zulassen. Das ist alles meine Schuld.
[FM4_4B]
-Ich hab ihm erzãhlt, dass wir uns gut verstehen.
+Ich hab ihm erzählt, dass wir uns gut verstehen.
[FM4_5]
Frag mich nicht wieso. Ich weiß es nicht.
@@ -6081,7 +6081,7 @@ Cinematic-Kamera
Fahr das Fahrzeug in die Garage!
[KM3_14]
-~r~Du bist gesehen worden. Der Deal fãllt flach!
+~r~Du bist gesehen worden. Der Deal fällt flach!
[EBAL_H]
Warte hier. Ich gehe rein und rede mit Luigi.
@@ -6099,13 +6099,13 @@ Hier. Hier, nimm.
Hi. Ich bin Misty.
[LM4_A]
-So ein Mistkerl von den Diablos hat in meinem Gebiet Mãdchen laufen.
+So ein Mistkerl von den Diablos hat in meinem Gebiet Mädchen laufen.
[FM2_B]
-Wir haben einen Verrãter unter uns!
+Wir haben einen Verräter unter uns!
[FM2_C]
-Er verdient kein Geld mit Mãdchen oder Dealen, also wird er Informationen verkaufen.
+Er verdient kein Geld mit Mädchen oder Dealen, also wird er Informationen verkaufen.
[FM3_CC]
~w~Komm wieder, wenn du die Kohle hast, Bruder.
@@ -6132,13 +6132,13 @@ Er verdient kein Geld mit Mãdchen oder Dealen, also wird er Informationen verka
~r~Das Flugzeug ist zerstört worden!
[LOV4_10]
-~r~Die einzige Spur auf den Verbleib des Pãckchens ist vernichtet worden.
+~r~Die einzige Spur auf den Verbleib des Päckchens ist vernichtet worden.
[KM2_D]
Unnötig zu sagen, dass wir ihm die Autos schenken müssen, um meine Schuld bei ihm zu begleichen.
[KM4_B]
-Für Lãden, die das Glück haben, unter unserem Schutz zu stehen, ist heute Zahltag.
+Für Läden, die das Glück haben, unter unserem Schutz zu stehen, ist heute Zahltag.
[KM2_E]
Du musst die Autos auf der Liste besorgen und zu einer Garage hinter dem Parkplatz in Newport bringen.
@@ -6153,7 +6153,7 @@ Ich weiß, dass einer wie du sehr loyal sein kann, wenn das Geld stimmt.
Aber je mehr Leute, desto größer die Gier.
[LOVE1_C]
-Ein werter Geschãftsfreund, ein alter Asiate,
+Ein werter Geschäftsfreund, ein alter Asiate,
[LOVE1_I]
wird von irgendwelchen Südamerikanern in Aspatria als Geisel festgehalten.
@@ -6162,10 +6162,10 @@ wird von irgendwelchen Südamerikanern in Aspatria als Geisel festgehalten.
Ich habe ein Treffen mit ihm vereinbart...
[MEA4_B4]
-Marty schickt dich also? Dem Penner werde ich zeigen, was es heißt, mit mir Geschãfte zu machen.
+Marty schickt dich also? Dem Penner werde ich zeigen, was es heißt, mit mir Geschäfte zu machen.
[MEA4_B5]
-Carl, hi. Ich, ãh, ich brauche noch ein bisschen Zeit, um dein Geld aufzutreiben.
+Carl, hi. Ich, äh, ich brauche noch ein bisschen Zeit, um dein Geld aufzutreiben.
[MEA1_B4]
Mr Chonks schickt dich also. Wollen wir dem Burschen doch mal einen Besuch abstatten.
@@ -6174,7 +6174,7 @@ Mr Chonks schickt dich also. Wollen wir dem Burschen doch mal einen Besuch absta
Dann wollen wir doch mal ein paar Leute aufmischen...
[LOVE1_5]
-~g~Hãng hier nicht rum, besorg dir ein Auto der Kolumbianer und rette Loves Geschãftsfreund.
+~g~Häng hier nicht rum, besorg dir ein Auto der Kolumbianer und rette Loves Geschäftsfreund.
[AS1_D]
~w~Spiel den Köder und locke die Killerkommandos nach Pine Creek,
@@ -6210,7 +6210,7 @@ Um die Sirenen dieses Fahrzeugs einzuschalten, drücke die ~h~~k~~VEHICLE_HORN~-
~w~Oh, hi, Baby.
[AS3_F]
-~w~Das Mãdchen ist ein Naturtalent.
+~w~Das Mädchen ist ein Naturtalent.
[AS3_F1]
~w~Sie hat unserem Gast eine kleine Info entlockt.
@@ -6222,7 +6222,7 @@ Um die Sirenen dieses Fahrzeugs einzuschalten, drücke die ~h~~k~~VEHICLE_HORN~-
~w~Es ist voll mit Catalinas Giftzeug.
[AS3_H]
-~w~Du entgehst den Security Checks am Flughafen, wenn du dir ein Boot besorgst, zu den Leuchtbojen rausfãhrst
+~w~Du entgehst den Security Checks am Flughafen, wenn du dir ein Boot besorgst, zu den Leuchtbojen rausfährst
[AS3_H1]
und die Maschine im Anflug abschießt.
@@ -6252,7 +6252,7 @@ Verdammt, da sind sie!! LOS, LADEN!!
Salvatore Leone wird Luigis Club in zirka drei Stunden verlassen (~1~:~1~).
[LOVE5_C]
-Folge ihm und sorg dafür, dass er und mein Pãckchen wohlbehalten in Pike Creek ankommen.
+Folge ihm und sorg dafür, dass er und mein Päckchen wohlbehalten in Pike Creek ankommen.
[FESZ_SR]
Speicherung fehlgeschlagen! Bitte Memory Card (PS2) in MEMORY CARD-Steckplatz 1 überprüfen und noch einmal versuchen.
@@ -6339,13 +6339,13 @@ Daten werden gelöscht. Bitte die Memory Card (PS2) in MEMORY CARD-Steckplatz 1
Luigi sagt, das soll ich dir geben...
[LM3_G]
-Joey ist einer, den man nicht warten lãsst. Das ist deine Chance.
+Joey ist einer, den man nicht warten lässt. Das ist deine Chance.
[LM5_E]
Bring so viele wie möglich hin, bevor die Cops ihr ganzes Geld versaufen.
[JM5_C]
-Vor dem Cafe in der Nãhe vom Callahan Point steht ein Auto mit einem Toten drin.
+Vor dem Cafe in der Nähe vom Callahan Point steht ein Auto mit einem Toten drin.
[RM2_B]
Wir waren zusammen in Nicaragua, als dieses Land noch wusste, was es tut.
@@ -6354,7 +6354,7 @@ Wir waren zusammen in Nicaragua, als dieses Land noch wusste, was es tut.
Irgendwelche Dreckskerle vom Kartell haben ihn gestern verprügelt und kommen heute wieder, um ihm seine Ware abzunehmen.
[RM2_D1]
-Ich würde es selbst machen, aber meine Bronchien melden sich wieder. Tja, ãh, viel Glück.
+Ich würde es selbst machen, aber meine Bronchien melden sich wieder. Tja, äh, viel Glück.
[CATINF1]
~g~Schnapp dir Catalina!
@@ -6366,13 +6366,13 @@ Ich würde es selbst machen, aber meine Bronchien melden sich wieder. Tja, ãh,
Spring auf ein Boot und drücke die ~h~~k~~VEHICLE_ENTER_EXIT~-Taste~w~, um hinein zu gelangen.
[BOATIN2]
-Wenn du in der Nãhe eines Bootes bist, kannst du die ~h~~k~~VEHICLE_ENTER_EXIT~-Taste ~w~benutzen, um an Bord zu gelangen.
+Wenn du in der Nähe eines Bootes bist, kannst du die ~h~~k~~VEHICLE_ENTER_EXIT~-Taste ~w~benutzen, um an Bord zu gelangen.
[BOATIN3]
Spring auf ein Boot und drücke die ~h~~k~~VEHICLE_ENTER_EXIT~-Taste~w~, um hinein zu gelangen.
[BOATIN4]
-Wenn du in der Nãhe eines Bootes bist, kannst du die ~h~~k~~VEHICLE_ENTER_EXIT~-Taste ~w~benutzen, um an Bord zu gelangen.
+Wenn du in der Nähe eines Bootes bist, kannst du die ~h~~k~~VEHICLE_ENTER_EXIT~-Taste ~w~benutzen, um an Bord zu gelangen.
[JM6]
'DIE FLUCHT'
@@ -6399,7 +6399,7 @@ Wenn du in der Nãhe eines Bootes bist, kannst du die ~h~~k~~VEHICLE_ENTER_EXIT~
'GTA'
[AS3]
-'DER ABFANGJÃGER'
+'DER ABFANGJÄGER'
[RM2]
'DAS WAFFENARSENAL'
@@ -6423,16 +6423,16 @@ Wenn du in der Nãhe eines Bootes bist, kannst du die ~h~~k~~VEHICLE_ENTER_EXIT~
'ROCK'N ROLL MIT RUMPO'
[RM2_E1]
-Unglaublich, dass die feigen Sãcke mich wieder ohne ausreichenden Schutz ins Gefecht schicken.
+Unglaublich, dass die feigen Säcke mich wieder ohne ausreichenden Schutz ins Gefecht schicken.
[GREN_1]
-Je lãnger du die ~h~~k~~PED_FIREWEAPON~-Taste~w~ gedrückt hãltst, desto weiter kannst du die Granate werfen.
+Je länger du die ~h~~k~~PED_FIREWEAPON~-Taste~w~ gedrückt hältst, desto weiter kannst du die Granate werfen.
[GREN_2]
-Je lãnger du die ~h~~k~~PED_FIREWEAPON~-Taste~w~ gedrückt hãltst, desto weiter kannst du die Granate werfen.
+Je länger du die ~h~~k~~PED_FIREWEAPON~-Taste~w~ gedrückt hältst, desto weiter kannst du die Granate werfen.
[GREN_3]
-Je lãnger du die ~h~~k~~PED_FIREWEAPON~-Taste~w~ gedrückt hãltst, desto weiter kannst du die Granate werfen.
+Je länger du die ~h~~k~~PED_FIREWEAPON~-Taste~w~ gedrückt hältst, desto weiter kannst du die Granate werfen.
[LOVE4_G]
Die Maschine mit meiner Ware steht im Zollhangar.
@@ -6495,7 +6495,7 @@ Neuer Motor und neue Lackierung. Die Cops werden dich nicht identifizieren!
Warum nicht ein Taxi 'ausleihen', um dir was dazu zu verdienen...?
[TAXIH1]
-Halte neben einem gehighlighteten Fußgãnger, um ihn einsteigen zu lassen, dann bringe ihn rechtzeitig an sein Fahrtziel.
+Halte neben einem gehighlighteten Fußgänger, um ihn einsteigen zu lassen, dann bringe ihn rechtzeitig an sein Fahrtziel.
[LM5_7]
~g~Wenn weniger als vier Girls bei dem ~p~Polizeiball~g~ auftauchen, wird Luigi sauer!
@@ -6510,13 +6510,13 @@ Halte neben einem gehighlighteten Fußgãnger, um ihn einsteigen zu lassen, dann
Sorry, Baby.
[BETRA_B]
-Ich bin ein anspruchsvolles Mãdchen und du...
+Ich bin ein anspruchsvolles Mädchen und du...
[BETRA_C]
... du bist ein kleiner Fisch.
[JAILB_C]
-Noch gibt es keine nãheren Informationen zu den Hãftlingen, die mit dem Konvoi transportiert wurden,
+Noch gibt es keine näheren Informationen zu den Häftlingen, die mit dem Konvoi transportiert wurden,
[JAILB_E]
Der Konvoi war am frühen Morgen vom Polizei-Hauptquartier aus
@@ -6570,10 +6570,10 @@ Diese Memory Card (PS2) ist bereits formatiert.
>
[FEDSAS3]
-- AUSWAHL ÃNDERN
+- AUSWAHL ÄNDERN
[FEDSAS4]
-;=<> - AUSWAHL ÃNDERN
+;=<> - AUSWAHL ÄNDERN
[SPRAY_4] { re3 change }
~h~~k~~VEHICLE_FIREWEAPON~-Taste ~w~benutzen, um die Wasserkanone abzufeuern.
@@ -6594,7 +6594,7 @@ NICK LOVE
Liberty City ist heute vom Schrecken gezeichnet.
[JAILB_A]
-Polizei und Noteinsatzkrãfte arbeiten unter Hochdruck, nachdem heute morgen
+Polizei und Noteinsatzkräfte arbeiten unter Hochdruck, nachdem heute morgen
[JAILB_B]
ein verheerender Anschlag auf einen Polizeikonvoi verübt wurde.
@@ -6639,13 +6639,13 @@ Ich habe mein Entertainment-Business mit nichts als dem üppigen Inhalt meiner L
GIRLS:
[PERPIC]
-Versteckte Pãckchen gefunden
+Versteckte Päckchen gefunden
[CO_ONE]
-Verstecktes Pãckchen ~1~ von ~1~
+Verstecktes Päckchen ~1~ von ~1~
[LOVE3_3]
-~g~Das Flugzeug hat ~1~ von 6 Pãckchen abgeworfen.
+~g~Das Flugzeug hat ~1~ von 6 Päckchen abgeworfen.
[FARE11]
~g~Fahrziel: ~w~'Baustelle' ~g~in Fort Staunton.
@@ -6681,7 +6681,7 @@ Wetter-Cheat
"-Taste - ZURÜCK
[RAMP_A]
-ALLE AMOKLÃUFE BEENDET!
+ALLE AMOKLÄUFE BEENDET!
[USJ_ALL]
ALLE MONSTER-STUNTS ABSOLVIERT!
@@ -6714,7 +6714,7 @@ Jan
Feb
[MAR]
-Mãr
+Mär
[APR]
Apr
@@ -6825,7 +6825,7 @@ SUPER-VIERFACH-IRRSINNS-STUNT-BONUS: $~1~
Salvatore Leone wird Luigis Club in zirka drei Stunden verlassen. (0~1~:~1~)
[IMPEXPP]
-Import-Export Garage, Portland Harbor. Wir haben Bestellungen für verschiedene Fahrzeuge. Nãheres steht auf unserem Schwarzen Brett.
+Import-Export Garage, Portland Harbor. Wir haben Bestellungen für verschiedene Fahrzeuge. Näheres steht auf unserem Schwarzen Brett.
[VANHSTP]
Willst du noch mehr Securicars aufgebrochen haben? Bring sie zu unserer Garage in Portland Harbor.
@@ -6834,7 +6834,7 @@ Willst du noch mehr Securicars aufgebrochen haben? Bring sie zu unserer Garage i
Zahlen Bestpreise für Neu- und Gebrauchtwagen. Bring sie zum Kran im Nordosten von Portland Harbor.
[STANDS]
-ZERSTÖRTE ESPRESSOSTÃNDE:
+ZERSTÖRTE ESPRESSOSTÄNDE:
[STASH]
~g~Deponiere das SPANK auf der ~p~Baustelle!
@@ -6846,7 +6846,7 @@ Keine Memory Card (PS2) in MEMORY CARD-Steckplatz 1. Trotzdem starten? (JA oder
~g~Das Flugzeug ist jetzt in Reichweite.
[LOVE3_6]
-~r~Die Polizei war vor dir bei den Pãckchen!
+~r~Die Polizei war vor dir bei den Päckchen!
[SIREN_1]
Um die Sirenen dieses Fahrzeugs einzuschalten, drücke die ~h~~k~~VEHICLE_HORN~-Taste~w~.
@@ -6870,13 +6870,13 @@ Soll die Memory Card (PS2) in MEMORY CARD-Steckplatz 1 wirklich formatiert werde
Ladevorgang abgeschlossen.
[RM3_5]
-~g~Du hast ~1~ von 6 Pãckchen mit Beweisfotos.
+~g~Du hast ~1~ von 6 Päckchen mit Beweisfotos.
[LOVE3_2]
-~g~Du hast alle Pãckchen. Bring sie zu Donald Love.
+~g~Du hast alle Päckchen. Bring sie zu Donald Love.
[LOVE4_4]
-~g~Bring das Pãckchen zu Donald Love!
+~g~Bring das Päckchen zu Donald Love!
[FEB_SAV]
Laden
@@ -6894,7 +6894,7 @@ SPIEL LADEN
Bitte stecken Sie einen Analog Controller (DUALSHOCK#) oder einen Analog Controller (DUALSHOCK#2) in Controller-Anschluss 1, um fortzufahren.
[BET_JB]
-VON CATALINA, SEINER GELIEBTEN, IM STICH GELASSEN, FÜR SCHULDIG BEFUNDEN UND VERURTEILT, BEFINDET ER SICH AUF DEM WEG INS GEFÃNGNIS VON LIBERTY CITY. DOCH IN SEINEM KOPF HÃMMERT EIN GEDANKE... MIT EUCH BIN ICH NOCH NICHT FERTIG!
+VON CATALINA, SEINER GELIEBTEN, IM STICH GELASSEN, FÜR SCHULDIG BEFUNDEN UND VERURTEILT, BEFINDET ER SICH AUF DEM WEG INS GEFÄNGNIS VON LIBERTY CITY. DOCH IN SEINEM KOPF HÄMMERT EIN GEDANKE... MIT EUCH BIN ICH NOCH NICHT FERTIG!
[END_A]
Die Bewohner von Cedar Grove erholen sich langsam
@@ -6909,13 +6909,13 @@ die sich gestern hier abgespielt haben.
Clive Denver, ein Augenzeuge, beschrieb der Polizei
[END_E]
-den Tãter, den er zusammen mit einer dunkelhaarigen Frau flüchten sah.
+den Täter, den er zusammen mit einer dunkelhaarigen Frau flüchten sah.
[END_F]
Hör mal, wir werden sehr viel Spaß miteinander haben. Weißt du,
[END_G]
-ich liebe dich nãmlich. Wirklich, du bist so groß und stark,
+ich liebe dich nämlich. Wirklich, du bist so groß und stark,
[END_H]
und genau so einen Mann brauche ich.
@@ -6927,7 +6927,7 @@ Jedenfalls - was wollte ich gerade sagen?
Weiß nicht mehr. Aber du verstehst doch, was ich meine, oder?
[END_K]
-Der Donner von Explosionen erschütterte umliegende Hãuser. Menschen rannten in Deckung.
+Der Donner von Explosionen erschütterte umliegende Häuser. Menschen rannten in Deckung.
[END_L]
Mehrere Anwohner wurden verletzt, als es in dem Chaos zu einem Schusswechsel
@@ -6936,7 +6936,7 @@ Mehrere Anwohner wurden verletzt, als es in dem Chaos zu einem Schusswechsel
zwischen Bodeneinheiten und einem Helikopter kam, der über dem Damm kreiste.
[END_N]
-Ja, von hier in den Gãrten konnten wir alles genau beobachten.
+Ja, von hier in den Gärten konnten wir alles genau beobachten.
[END_O]
Wie sie den Helikopter dann abgeschossen haben,
@@ -6966,7 +6966,7 @@ Ich hab mir 'nen Fingernagel abgebrochen und meine Frisur ist hin!
Fünfzig Dollar im Eimer!
[PAPER1]
-GANGSTER VON KOMPLIZIN, DIE ER LIEBT, VERRATEN. GERICHT BEFINDET RÃUBER EINSTIMMIG FÜR SCHULDIG.
+GANGSTER VON KOMPLIZIN, DIE ER LIEBT, VERRATEN. GERICHT BEFINDET RÄUBER EINSTIMMIG FÜR SCHULDIG.
[PAPER2]
ZEHN JAHRE AUS LIEBE!
@@ -6975,10 +6975,10 @@ ZEHN JAHRE AUS LIEBE!
und es hat sich bisher auch keine kriminelle Vereinigung zu dem Attentat bekannt.
[JAILB_H]
-Die meisten Zeugen kamen ums Leben und die Brücke wurde schwer beschãdigt.
+Die meisten Zeugen kamen ums Leben und die Brücke wurde schwer beschädigt.
[JAILB_I]
-Man geht davon aus, dass auch einige der Hãftlinge bei der sich ereignenden Explosion umkamen.
+Man geht davon aus, dass auch einige der Häftlinge bei der sich ereignenden Explosion umkamen.
[JAILB_J]
*
@@ -7005,7 +7005,7 @@ Nach links
Nach rechts
[FEC_PWF]
-Vorwãrts gehen
+Vorwärts gehen
[FEC_PWT]
Auf Kamera zugehen
@@ -7026,13 +7026,13 @@ Eine Waffe nach rechts
Ziel fixieren
[FEC_PJP]
-Fußgãnger springen
+Fußgänger springen
[FEC_PSP]
-Fußgãnger sprinten
+Fußgänger sprinten
[FEC_PSH]
-Fußgãnger schießen
+Fußgänger schießen
[FEC_TLF]
Ein Ziel nach links
@@ -7044,10 +7044,10 @@ Ein Ziel nach rechts
Kamera hinter Spieler zentrieren
[FEC_SZI]
-Mit Prãzisionsgewehr heranzoomen
+Mit Präzisionsgewehr heranzoomen
[FEC_SZO]
-Mit Prãzisionsgewehr herauszoomen
+Mit Präzisionsgewehr herauszoomen
[FEC_LKL]
First-Person nach links schauen
@@ -7152,7 +7152,7 @@ Name:
Spiel-Name:
[FEM_MAP]
-Karte auswãhlen
+Karte auswählen
[FEN_PLS]
Spieler-Einstellungen
@@ -7326,7 +7326,7 @@ NEUES SPIEL
SPIEL SPEICHERN
[FET_MAP]
-KARTE AUSWÃHLEN
+KARTE AUSWÄHLEN
[FET_GT]
SPIEL-TYP
@@ -7353,7 +7353,7 @@ Achtung!
OK
[FED_CON]
-Löschen bestãtigen
+Löschen bestätigen
[FES_SSC]
Spiel wurde gespeichert.
@@ -7374,7 +7374,7 @@ Löschen fehlgeschlagen.
Speichern fehlgeschlagen.
[FEC_LUN]
-Laden fehlgeschlagen. Datei beschãdigt. Bitte löschen.
+Laden fehlgeschlagen. Datei beschädigt. Bitte löschen.
[FEN_PLA]
Anzahl der Spieler:
@@ -7467,7 +7467,7 @@ Controller-Typ:
ÜBERNEHMEN
[FES_CSA]
-Wãhlen Sie eine Skin aus der Liste aus:
+Wählen Sie eine Skin aus der Liste aus:
[FES_SKN]
SKIN-NAME
@@ -7485,7 +7485,7 @@ SPIELER MP3
Dieses Spiel wirklich speichern?
[FES_CGA]
-Momentan verfügbare Speicherplãtze:
+Momentan verfügbare Speicherplätze:
[FES_SCG]
Laufendes Spiel speichern?
@@ -7497,16 +7497,16 @@ Spiel laden und weiterspielen?
Feuern
[FEC_NWE]
-Nãchste Waffe
+Nächste Waffe
[FEC_PWE]
Vorherige Waffe
[FEC_FOR]
-Vorwãrts
+Vorwärts
[FEC_BAC]
-Rückwãrts
+Rückwärts
[FEC_LEF]
Links
@@ -7530,7 +7530,7 @@ Radio
Spezialmission
[FEC_CMR]
-Blickwinkel ãndern
+Blickwinkel ändern
[FEC_JMP]
Springen
@@ -7554,7 +7554,7 @@ Nach links schauen
Nach rechts schauen
[FEC_NTR]
-Nãchstes Ziel
+Nächstes Ziel
[FEC_PTT]
Vorheriges Ziel
@@ -7599,7 +7599,7 @@ NICHT BEL.
STEUERUNGSART
[FET_RDK]
-STEUERUNG ÃNDERN
+STEUERUNG ÄNDERN
[FET_AMS]
MAUS-EINSTELLG.
@@ -7623,10 +7623,10 @@ Geschütz Links
Geschütz Rechts
[FEC_TFU]
-Geschütz /Dodo aufwãrts
+Geschütz /Dodo aufwärts
[FEC_TFD]
-Geschütz /Dodo abwãrts
+Geschütz /Dodo abwärts
[FEC_MWF]
RAD AUFW.
@@ -7758,7 +7758,7 @@ WINKLICK
GTA 3
[WIN_95]
-GTA 3 lãuft nicht unter Windows 95
+GTA 3 läuft nicht unter Windows 95
[WIN_DX]
GTA 3 benötigt mind. DirectX Version 8.1
@@ -7809,7 +7809,7 @@ STANDARD WIEDERHERST.
HELLIGKEIT
[FED_TRA]
-UNSCHÃRFE-FX
+UNSCHÄRFE-FX
[FEM_LOD]
DISTANZ-DARSTELLG.
@@ -7926,10 +7926,10 @@ NUM STERN
LINKS,RECHTS,MAUSRAD ZUR EINSTLLG.
[FET_CIG]
-RÜCKT. ZUM LÖSCHEN - LMT,RETURN ZUM ÃNDERN
+RÜCKT. ZUM LÖSCHEN - LMT,RETURN ZUM ÄNDERN
[FET_RIG]
-NEUE STEUERUNG FÜR DIESE AKTION WÃHLEN ODER ESC FÜR ABBRUCH
+NEUE STEUERUNG FÜR DIESE AKTION WÄHLEN ODER ESC FÜR ABBRUCH
[FET_EIG]
KANN DIESER AKTION KEINE STEUERUNG ZUWEISEN
@@ -7986,7 +7986,7 @@ Lösche Daten, bitte warten...
Lade Daten, bitte warten...
[FEC_SLC]
-Slot ist beschãdigt
+Slot ist beschädigt
[FED_LFL]
Spiel konnte nicht geladen werden. Das Spiel wird neu gestartet.
diff --git a/utils/gxt/gxt.exe b/utils/gxt/gxt.exe
index ff264dad..0f55b760 100644
--- a/utils/gxt/gxt.exe
+++ b/utils/gxt/gxt.exe
Binary files differ
diff --git a/utils/gxt/russian.txt b/utils/gxt/russian.txt
index 59fff069..3a723aa2 100644
--- a/utils/gxt/russian.txt
+++ b/utils/gxt/russian.txt
@@ -153,7 +153,7 @@
Кенжи как всегда тянет руки к моим игрушкам.
[AM2_E]
-Мои люди в полиции собщили, что мафия следит за всеми нашими делами в городе,
+Мои люди в полиции сообщили, что мафия следит за всеми нашими делами в городе,
[AM2_E2]
так они пытаются выйти на тебя.
@@ -4087,7 +4087,7 @@ Fill First File With Guff
~w~Вот, это ружьишко поможет тебе снести несколько голов!
[FM3_8I]
-~w~Займи удобную позицию, я пойду сразу, после твоего первого высрела.
+~w~Займи удобную позицию, я пойду сразу, после твоего первого выстрела.
[FM3_A]
~w~Мы должны убрать этих колумбийских ублюдков,
@@ -4192,7 +4192,7 @@ FormatMemCard 1 (teststuff)
ЗАДАНИЯ САЛЬВАТОРЕ
[FRENCH]
-Французкий
+Французский
[FTUTOR]
Нажми кнопку ~h~~k~~TOGGLE_SUBMISSIONS~~w~, чтобы заняться работой пожарного, или отказаться от нее.
@@ -4531,10 +4531,10 @@ Pull the ~h~right analog stick~w~ back to ~h~brake~w~, or to ~h~reverse~w~ if th
Нажми и удерживай~h~ ~k~~PED_LOCK_TARGET~~w~ кнопку, чтобы ~h~прицелиться~w~ из снайперской винтовки.
[HELP8_A]
-Нажми ~h~ ~k~~PED_SNIPER_ZOOM_IN~~w~, чтобы ~h~увеличить ~w~ изображение или ~h~ ~k~~PED_SNIPER_ZOOM_OUT~~w~, чтобы ~h~уменьшить~w~ его при при прицеливании из снайперской винтовки.
+Нажми ~h~ ~k~~PED_SNIPER_ZOOM_IN~~w~, чтобы ~h~увеличить ~w~ изображение или ~h~ ~k~~PED_SNIPER_ZOOM_OUT~~w~, чтобы ~h~уменьшить~w~ его при прицеливании из снайперской винтовки.
[HELP8_B]
-Нажми ~h~ ~k~~PED_SNIPER_ZOOM_IN~~w~, чтобы ~h~увеличить ~w~ изображение или ~h~ ~k~~PED_SNIPER_ZOOM_OUT~~w~, чтобы ~h~уменьшить~w~ его при при прицеливании из снайперской винтовки.
+Нажми ~h~ ~k~~PED_SNIPER_ZOOM_IN~~w~, чтобы ~h~увеличить ~w~ изображение или ~h~ ~k~~PED_SNIPER_ZOOM_OUT~~w~, чтобы ~h~уменьшить~w~ его при прицеливании из снайперской винтовки.
[HELP9_A]
Нажми ~h~ ~k~~PED_FIREWEAPON~~w~, чтобы ~h~выстрелить~w~ из снайперской винтовки.
@@ -4645,10 +4645,10 @@ Pull the ~h~right analog stick~w~ back to ~h~brake~w~, or to ~h~reverse~w~ if th
Сделай так, чтобы этих Девяток здесь не было!
[HM2_1] { re3 change }
-Используй радоуправляемые машинки, чтобы подорвать броневики. Взрыв бомбы - ~h~~k~~VEHICLE_FIREWEAPON~~w~.
+Используй радиоуправляемые машинки, чтобы подорвать броневики. Взрыв бомбы - ~h~~k~~VEHICLE_FIREWEAPON~~w~.
[HM2_1A] { re3 change }
-Используй радоуправляемые машинки, чтобы подорвать броневики. Взрыв бомбы - ~h~~k~~VEHICLE_FIREWEAPON~~w~.
+Используй радиоуправляемые машинки, чтобы подорвать броневики. Взрыв бомбы - ~h~~k~~VEHICLE_FIREWEAPON~~w~.
[HM2_2]
~r~Ты так и не смог подорвать все броневики!
@@ -5881,7 +5881,7 @@ LOADING VEHICLE... (PRESS L1 TO CANCEL)
По настоящему важный груз до сих пор все еще в самолете.
[LOVE4_D]
-К несчастью, власти аэаропорта все же решили задержать и обыскать самолет,
+К несчастью, власти аэропорта все же решили задержать и обыскать самолет,
[LOVE4_E]
Поезжайте через мост в Шорсайд Вейл и затем в Международный аэропорт Фрэнсис.
@@ -6946,7 +6946,7 @@ Rise FM
Вот тебе ключ от тайника.
[RM6_2]
-В нем я на черный день припрятал наличные и кое какие полезные вещички.
+В нем я на черный день припрятал наличные и кое-какие полезные вещички.
[RM6_3]
Увидимся.
@@ -7684,7 +7684,7 @@ The controller connected to controller port 1 is an unsupported controller. Gran
~r~Машина разбита!
[WRONGCD]
-Неверный диск. Пожалуйст,а вставьте нужный диск.
+Неверный диск. Пожалуйста, вставьте нужный диск.
[WRONGT1]
~g~За работой приходи между 05:00 и 21:00
@@ -7765,7 +7765,7 @@ x
$1000!!
[YD1_C]
-~w~Мои люди будут наблюдать на всеми контрольными точками.
+~w~Мои люди будут наблюдать за всеми контрольными точками.
[YD1_CNT]
~1~ из 15!
diff --git a/vendor/librw b/vendor/librw
-Subproject 65c619b3e7dcec6f5dbd05d3203b530d667ba90
+Subproject a5bc97232293250ae1bbd6ef6642532a541034c