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-rw-r--r--dxsdk/Include/d3dx8.h45
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diff --git a/dxsdk/Include/d3dx8.h b/dxsdk/Include/d3dx8.h
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+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) Microsoft Corporation. All Rights Reserved.
+//
+// File: d3dx8.h
+// Content: D3DX utility library
+//
+///////////////////////////////////////////////////////////////////////////
+
+#ifndef __D3DX8_H__
+#define __D3DX8_H__
+
+#include "d3d8.h"
+#include <limits.h>
+
+#ifndef D3DXINLINE
+#ifdef _MSC_VER
+ #if (_MSC_VER >= 1200)
+ #define D3DXINLINE __forceinline
+ #else
+ #define D3DXINLINE __inline
+ #endif
+#else
+ #ifdef __cplusplus
+ #define D3DXINLINE inline
+ #else
+ #define D3DXINLINE
+ #endif
+#endif
+#endif
+
+
+#define D3DX_DEFAULT ULONG_MAX
+#define D3DX_DEFAULT_FLOAT FLT_MAX
+
+#include "d3dx8math.h"
+#include "d3dx8core.h"
+#include "d3dx8tex.h"
+#include "d3dx8mesh.h"
+#include "d3dx8shape.h"
+#include "d3dx8effect.h"
+
+
+#endif //__D3DX8_H__
+