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Diffstat (limited to '')
-rw-r--r-- | sdk/dx8sdk/Include/d3drmdef.h | 695 |
1 files changed, 0 insertions, 695 deletions
diff --git a/sdk/dx8sdk/Include/d3drmdef.h b/sdk/dx8sdk/Include/d3drmdef.h deleted file mode 100644 index 9da4b18a..00000000 --- a/sdk/dx8sdk/Include/d3drmdef.h +++ /dev/null @@ -1,695 +0,0 @@ -/*==========================================================================; - * - * Copyright (c) Microsoft Corporation. All rights reserved. - * - * File: d3drm.h - * Content: Direct3DRM include file - * - ***************************************************************************/ - -#ifndef __D3DRMDEFS_H__ -#define __D3DRMDEFS_H__ - -#include <stddef.h> -#include "d3dtypes.h" - -#ifdef WIN32 -#define D3DRMAPI __stdcall -#else -#define D3DRMAPI -#endif - -#if defined(__cplusplus) -extern "C" { -#endif - -#ifndef TRUE -#define FALSE 0 -#define TRUE 1 -#endif - -typedef struct _D3DRMVECTOR4D -{ D3DVALUE x, y, z, w; -} D3DRMVECTOR4D, *LPD3DRMVECTOR4D; - -typedef D3DVALUE D3DRMMATRIX4D[4][4]; - -typedef struct _D3DRMQUATERNION -{ D3DVALUE s; - D3DVECTOR v; -} D3DRMQUATERNION, *LPD3DRMQUATERNION; - -typedef struct _D3DRMRAY -{ D3DVECTOR dvDir; - D3DVECTOR dvPos; -} D3DRMRAY, *LPD3DRMRAY; - -typedef struct _D3DRMBOX -{ D3DVECTOR min, max; -} D3DRMBOX, *LPD3DRMBOX; - -typedef void (*D3DRMWRAPCALLBACK) - (LPD3DVECTOR, int* u, int* v, LPD3DVECTOR a, LPD3DVECTOR b, LPVOID); - -typedef enum _D3DRMLIGHTTYPE -{ D3DRMLIGHT_AMBIENT, - D3DRMLIGHT_POINT, - D3DRMLIGHT_SPOT, - D3DRMLIGHT_DIRECTIONAL, - D3DRMLIGHT_PARALLELPOINT -} D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE; - -typedef enum _D3DRMSHADEMODE { - D3DRMSHADE_FLAT = 0, - D3DRMSHADE_GOURAUD = 1, - D3DRMSHADE_PHONG = 2, - - D3DRMSHADE_MASK = 7, - D3DRMSHADE_MAX = 8 -} D3DRMSHADEMODE, *LPD3DRMSHADEMODE; - -typedef enum _D3DRMLIGHTMODE { - D3DRMLIGHT_OFF = 0 * D3DRMSHADE_MAX, - D3DRMLIGHT_ON = 1 * D3DRMSHADE_MAX, - - D3DRMLIGHT_MASK = 7 * D3DRMSHADE_MAX, - D3DRMLIGHT_MAX = 8 * D3DRMSHADE_MAX -} D3DRMLIGHTMODE, *LPD3DRMLIGHTMODE; - -typedef enum _D3DRMFILLMODE { - D3DRMFILL_POINTS = 0 * D3DRMLIGHT_MAX, - D3DRMFILL_WIREFRAME = 1 * D3DRMLIGHT_MAX, - D3DRMFILL_SOLID = 2 * D3DRMLIGHT_MAX, - - D3DRMFILL_MASK = 7 * D3DRMLIGHT_MAX, - D3DRMFILL_MAX = 8 * D3DRMLIGHT_MAX -} D3DRMFILLMODE, *LPD3DRMFILLMODE; - -typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY; - -#define D3DRMRENDER_WIREFRAME (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_WIREFRAME) -#define D3DRMRENDER_UNLITFLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_SOLID) -#define D3DRMRENDER_FLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_ON+D3DRMFILL_SOLID) -#define D3DRMRENDER_GOURAUD (D3DRMSHADE_GOURAUD+D3DRMLIGHT_ON+D3DRMFILL_SOLID) -#define D3DRMRENDER_PHONG (D3DRMSHADE_PHONG+D3DRMLIGHT_ON+D3DRMFILL_SOLID) - -#define D3DRMRENDERMODE_BLENDEDTRANSPARENCY 1 -#define D3DRMRENDERMODE_SORTEDTRANSPARENCY 2 -#define D3DRMRENDERMODE_LIGHTINMODELSPACE 8 -#define D3DRMRENDERMODE_VIEWDEPENDENTSPECULAR 16 -#define D3DRMRENDERMODE_DISABLESORTEDALPHAZWRITE 32 - -typedef enum _D3DRMTEXTUREQUALITY -{ D3DRMTEXTURE_NEAREST, /* choose nearest texel */ - D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */ - D3DRMTEXTURE_MIPNEAREST, /* nearest texel in nearest mipmap */ - D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */ - D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */ - D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */ -} D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY; - -/* - * Texture flags - */ -#define D3DRMTEXTURE_FORCERESIDENT 0x00000001 /* texture should be kept in video memory */ -#define D3DRMTEXTURE_STATIC 0x00000002 /* texture will not change */ -#define D3DRMTEXTURE_DOWNSAMPLEPOINT 0x00000004 /* point filtering should be used when downsampling */ -#define D3DRMTEXTURE_DOWNSAMPLEBILINEAR 0x00000008 /* bilinear filtering should be used when downsampling */ -#define D3DRMTEXTURE_DOWNSAMPLEREDUCEDEPTH 0x00000010 /* reduce bit depth when downsampling */ -#define D3DRMTEXTURE_DOWNSAMPLENONE 0x00000020 /* texture should never be downsampled */ -#define D3DRMTEXTURE_CHANGEDPIXELS 0x00000040 /* pixels have changed */ -#define D3DRMTEXTURE_CHANGEDPALETTE 0x00000080 /* palette has changed */ -#define D3DRMTEXTURE_INVALIDATEONLY 0x00000100 /* dirty regions are invalid */ - -/* - * Shadow flags - */ -#define D3DRMSHADOW_TRUEALPHA 0x00000001 /* shadow should render without artifacts when true alpha is on */ - -typedef enum _D3DRMCOMBINETYPE -{ D3DRMCOMBINE_REPLACE, - D3DRMCOMBINE_BEFORE, - D3DRMCOMBINE_AFTER -} D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE; - -typedef D3DCOLORMODEL D3DRMCOLORMODEL, *LPD3DRMCOLORMODEL; - -typedef enum _D3DRMPALETTEFLAGS -{ D3DRMPALETTE_FREE, /* renderer may use this entry freely */ - D3DRMPALETTE_READONLY, /* fixed but may be used by renderer */ - D3DRMPALETTE_RESERVED /* may not be used by renderer */ -} D3DRMPALETTEFLAGS, *LPD3DRMPALETTEFLAGS; - -typedef struct _D3DRMPALETTEENTRY -{ unsigned char red; /* 0 .. 255 */ - unsigned char green; /* 0 .. 255 */ - unsigned char blue; /* 0 .. 255 */ - unsigned char flags; /* one of D3DRMPALETTEFLAGS */ -} D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY; - -typedef struct _D3DRMIMAGE -{ int width, height; /* width and height in pixels */ - int aspectx, aspecty; /* aspect ratio for non-square pixels */ - int depth; /* bits per pixel */ - int rgb; /* if false, pixels are indices into a - palette otherwise, pixels encode - RGB values. */ - int bytes_per_line; /* number of bytes of memory for a - scanline. This must be a multiple - of 4. */ - void* buffer1; /* memory to render into (first buffer). */ - void* buffer2; /* second rendering buffer for double - buffering, set to NULL for single - buffering. */ - unsigned long red_mask; - unsigned long green_mask; - unsigned long blue_mask; - unsigned long alpha_mask; /* if rgb is true, these are masks for - the red, green and blue parts of a - pixel. Otherwise, these are masks - for the significant bits of the - red, green and blue elements in the - palette. For instance, most SVGA - displays use 64 intensities of red, - green and blue, so the masks should - all be set to 0xfc. */ - int palette_size; /* number of entries in palette */ - D3DRMPALETTEENTRY* palette; /* description of the palette (only if - rgb is false). Must be (1<<depth) - elements. */ -} D3DRMIMAGE, *LPD3DRMIMAGE; - -typedef enum _D3DRMWRAPTYPE -{ D3DRMWRAP_FLAT, - D3DRMWRAP_CYLINDER, - D3DRMWRAP_SPHERE, - D3DRMWRAP_CHROME, - D3DRMWRAP_SHEET, - D3DRMWRAP_BOX -} D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE; - -#define D3DRMWIREFRAME_CULL 1 /* cull backfaces */ -#define D3DRMWIREFRAME_HIDDENLINE 2 /* lines are obscured by closer objects */ - -/* - * Do not use righthanded perspective in Viewport2::SetProjection(). - * Set up righthanded mode by using IDirect3DRM3::SetOptions(). - */ -typedef enum _D3DRMPROJECTIONTYPE -{ D3DRMPROJECT_PERSPECTIVE, - D3DRMPROJECT_ORTHOGRAPHIC, - D3DRMPROJECT_RIGHTHANDPERSPECTIVE, /* Only valid pre-DX6 */ - D3DRMPROJECT_RIGHTHANDORTHOGRAPHIC /* Only valid pre-DX6 */ -} D3DRMPROJECTIONTYPE, *LPD3DRMPROJECTIONTYPE; - -#define D3DRMOPTIONS_LEFTHANDED 0x00000001L /* Default */ -#define D3DRMOPTIONS_RIGHTHANDED 0x00000002L - -typedef enum _D3DRMXOFFORMAT -{ D3DRMXOF_BINARY, - D3DRMXOF_COMPRESSED, - D3DRMXOF_TEXT -} D3DRMXOFFORMAT, *LPD3DRMXOFFORMAT; - -typedef DWORD D3DRMSAVEOPTIONS; -#define D3DRMXOFSAVE_NORMALS 1 -#define D3DRMXOFSAVE_TEXTURECOORDINATES 2 -#define D3DRMXOFSAVE_MATERIALS 4 -#define D3DRMXOFSAVE_TEXTURENAMES 8 -#define D3DRMXOFSAVE_ALL 15 -#define D3DRMXOFSAVE_TEMPLATES 16 -#define D3DRMXOFSAVE_TEXTURETOPOLOGY 32 - -typedef enum _D3DRMCOLORSOURCE -{ D3DRMCOLOR_FROMFACE, - D3DRMCOLOR_FROMVERTEX -} D3DRMCOLORSOURCE, *LPD3DRMCOLORSOURCE; - -typedef enum _D3DRMFRAMECONSTRAINT -{ D3DRMCONSTRAIN_Z, /* use only X and Y rotations */ - D3DRMCONSTRAIN_Y, /* use only X and Z rotations */ - D3DRMCONSTRAIN_X /* use only Y and Z rotations */ -} D3DRMFRAMECONSTRAINT, *LPD3DRMFRAMECONSTRAINT; - -typedef enum _D3DRMMATERIALMODE -{ D3DRMMATERIAL_FROMMESH, - D3DRMMATERIAL_FROMPARENT, - D3DRMMATERIAL_FROMFRAME -} D3DRMMATERIALMODE, *LPD3DRMMATERIALMODE; - -typedef enum _D3DRMFOGMODE -{ D3DRMFOG_LINEAR, /* linear between start and end */ - D3DRMFOG_EXPONENTIAL, /* density * exp(-distance) */ - D3DRMFOG_EXPONENTIALSQUARED /* density * exp(-distance*distance) */ -} D3DRMFOGMODE, *LPD3DRMFOGMODE; - -typedef enum _D3DRMZBUFFERMODE { - D3DRMZBUFFER_FROMPARENT, /* default */ - D3DRMZBUFFER_ENABLE, /* enable zbuffering */ - D3DRMZBUFFER_DISABLE /* disable zbuffering */ -} D3DRMZBUFFERMODE, *LPD3DRMZBUFFERMODE; - -typedef enum _D3DRMSORTMODE { - D3DRMSORT_FROMPARENT, /* default */ - D3DRMSORT_NONE, /* don't sort child frames */ - D3DRMSORT_FRONTTOBACK, /* sort child frames front-to-back */ - D3DRMSORT_BACKTOFRONT /* sort child frames back-to-front */ -} D3DRMSORTMODE, *LPD3DRMSORTMODE; - -typedef struct _D3DRMMATERIALOVERRIDE -{ - DWORD dwSize; /* Size of this structure */ - DWORD dwFlags; /* Indicate which fields are valid */ - D3DCOLORVALUE dcDiffuse; /* RGBA */ - D3DCOLORVALUE dcAmbient; /* RGB */ - D3DCOLORVALUE dcEmissive; /* RGB */ - D3DCOLORVALUE dcSpecular; /* RGB */ - D3DVALUE dvPower; - LPUNKNOWN lpD3DRMTex; -} D3DRMMATERIALOVERRIDE, *LPD3DRMMATERIALOVERRIDE; - -#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAONLY 0x00000001L -#define D3DRMMATERIALOVERRIDE_DIFFUSE_RGBONLY 0x00000002L -#define D3DRMMATERIALOVERRIDE_DIFFUSE 0x00000003L -#define D3DRMMATERIALOVERRIDE_AMBIENT 0x00000004L -#define D3DRMMATERIALOVERRIDE_EMISSIVE 0x00000008L -#define D3DRMMATERIALOVERRIDE_SPECULAR 0x00000010L -#define D3DRMMATERIALOVERRIDE_POWER 0x00000020L -#define D3DRMMATERIALOVERRIDE_TEXTURE 0x00000040L -#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAMULTIPLY 0x00000080L -#define D3DRMMATERIALOVERRIDE_ALL 0x000000FFL - -#define D3DRMFPTF_ALPHA 0x00000001L -#define D3DRMFPTF_NOALPHA 0x00000002L -#define D3DRMFPTF_PALETTIZED 0x00000004L -#define D3DRMFPTF_NOTPALETTIZED 0x00000008L - -#define D3DRMSTATECHANGE_UPDATEONLY 0x000000001L -#define D3DRMSTATECHANGE_VOLATILE 0x000000002L -#define D3DRMSTATECHANGE_NONVOLATILE 0x000000004L -#define D3DRMSTATECHANGE_RENDER 0x000000020L -#define D3DRMSTATECHANGE_LIGHT 0x000000040L - -/* - * Values for flags in RM3::CreateDeviceFromSurface - */ -#define D3DRMDEVICE_NOZBUFFER 0x00000001L - -/* - * Values for flags in Object2::SetClientData - */ -#define D3DRMCLIENTDATA_NONE 0x00000001L -#define D3DRMCLIENTDATA_LOCALFREE 0x00000002L -#define D3DRMCLIENTDATA_IUNKNOWN 0x00000004L - -/* - * Values for flags in Frame2::AddMoveCallback. - */ -#define D3DRMCALLBACK_PREORDER 0 -#define D3DRMCALLBACK_POSTORDER 1 - -/* - * Values for flags in MeshBuilder2::RayPick. - */ -#define D3DRMRAYPICK_ONLYBOUNDINGBOXES 1 -#define D3DRMRAYPICK_IGNOREFURTHERPRIMITIVES 2 -#define D3DRMRAYPICK_INTERPOLATEUV 4 -#define D3DRMRAYPICK_INTERPOLATECOLOR 8 -#define D3DRMRAYPICK_INTERPOLATENORMAL 0x10 - -/* - * Values for flags in MeshBuilder3::AddFacesIndexed. - */ -#define D3DRMADDFACES_VERTICESONLY 1 - -/* - * Values for flags in MeshBuilder2::GenerateNormals. - */ -#define D3DRMGENERATENORMALS_PRECOMPACT 1 -#define D3DRMGENERATENORMALS_USECREASEANGLE 2 - -/* - * Values for MeshBuilder3::GetParentMesh - */ -#define D3DRMMESHBUILDER_DIRECTPARENT 1 -#define D3DRMMESHBUILDER_ROOTMESH 2 - -/* - * Flags for MeshBuilder3::Enable - */ -#define D3DRMMESHBUILDER_RENDERENABLE 0x00000001L -#define D3DRMMESHBUILDER_PICKENABLE 0x00000002L - -/* - * Flags for MeshBuilder3::AddMeshBuilder - */ -#define D3DRMADDMESHBUILDER_DONTCOPYAPPDATA 1 -#define D3DRMADDMESHBUILDER_FLATTENSUBMESHES 2 -#define D3DRMADDMESHBUILDER_NOSUBMESHES 4 - -/* - * Flags for Object2::GetAge when used with MeshBuilders - */ -#define D3DRMMESHBUILDERAGE_GEOMETRY 0x00000001L -#define D3DRMMESHBUILDERAGE_MATERIALS 0x00000002L -#define D3DRMMESHBUILDERAGE_TEXTURES 0x00000004L - -/* - * Format flags for MeshBuilder3::AddTriangles. - */ -#define D3DRMFVF_TYPE 0x00000001L -#define D3DRMFVF_NORMAL 0x00000002L -#define D3DRMFVF_COLOR 0x00000004L -#define D3DRMFVF_TEXTURECOORDS 0x00000008L - -#define D3DRMVERTEX_STRIP 0x00000001L -#define D3DRMVERTEX_FAN 0x00000002L -#define D3DRMVERTEX_LIST 0x00000004L - -/* - * Values for flags in Viewport2::Clear2 - */ -#define D3DRMCLEAR_TARGET 0x00000001L -#define D3DRMCLEAR_ZBUFFER 0x00000002L -#define D3DRMCLEAR_DIRTYRECTS 0x00000004L -#define D3DRMCLEAR_ALL (D3DRMCLEAR_TARGET | \ - D3DRMCLEAR_ZBUFFER | \ - D3DRMCLEAR_DIRTYRECTS) - -/* - * Values for flags in Frame3::SetSceneFogMethod - */ -#define D3DRMFOGMETHOD_VERTEX 0x00000001L -#define D3DRMFOGMETHOD_TABLE 0x00000002L -#define D3DRMFOGMETHOD_ANY 0x00000004L - -/* - * Values for flags in Frame3::SetTraversalOptions - */ -#define D3DRMFRAME_RENDERENABLE 0x00000001L -#define D3DRMFRAME_PICKENABLE 0x00000002L - -typedef DWORD D3DRMANIMATIONOPTIONS; -#define D3DRMANIMATION_OPEN 0x01L -#define D3DRMANIMATION_CLOSED 0x02L -#define D3DRMANIMATION_LINEARPOSITION 0x04L -#define D3DRMANIMATION_SPLINEPOSITION 0x08L -#define D3DRMANIMATION_SCALEANDROTATION 0x00000010L -#define D3DRMANIMATION_POSITION 0x00000020L - -typedef DWORD D3DRMINTERPOLATIONOPTIONS; -#define D3DRMINTERPOLATION_OPEN 0x01L -#define D3DRMINTERPOLATION_CLOSED 0x02L -#define D3DRMINTERPOLATION_NEAREST 0x0100L -#define D3DRMINTERPOLATION_LINEAR 0x04L -#define D3DRMINTERPOLATION_SPLINE 0x08L -#define D3DRMINTERPOLATION_VERTEXCOLOR 0x40L -#define D3DRMINTERPOLATION_SLERPNORMALS 0x80L - -typedef DWORD D3DRMLOADOPTIONS; - -#define D3DRMLOAD_FROMFILE 0x00L -#define D3DRMLOAD_FROMRESOURCE 0x01L -#define D3DRMLOAD_FROMMEMORY 0x02L -#define D3DRMLOAD_FROMSTREAM 0x04L -#define D3DRMLOAD_FROMURL 0x08L - -#define D3DRMLOAD_BYNAME 0x10L -#define D3DRMLOAD_BYPOSITION 0x20L -#define D3DRMLOAD_BYGUID 0x40L -#define D3DRMLOAD_FIRST 0x80L - -#define D3DRMLOAD_INSTANCEBYREFERENCE 0x100L -#define D3DRMLOAD_INSTANCEBYCOPYING 0x200L - -#define D3DRMLOAD_ASYNCHRONOUS 0x400L - -typedef struct _D3DRMLOADRESOURCE { - HMODULE hModule; - LPCTSTR lpName; - LPCTSTR lpType; -} D3DRMLOADRESOURCE, *LPD3DRMLOADRESOURCE; - -typedef struct _D3DRMLOADMEMORY { - LPVOID lpMemory; - DWORD dSize; -} D3DRMLOADMEMORY, *LPD3DRMLOADMEMORY; - -#define D3DRMPMESHSTATUS_VALID 0x01L -#define D3DRMPMESHSTATUS_INTERRUPTED 0x02L -#define D3DRMPMESHSTATUS_BASEMESHCOMPLETE 0x04L -#define D3DRMPMESHSTATUS_COMPLETE 0x08L -#define D3DRMPMESHSTATUS_RENDERABLE 0x10L - -#define D3DRMPMESHEVENT_BASEMESH 0x01L -#define D3DRMPMESHEVENT_COMPLETE 0x02L - -typedef struct _D3DRMPMESHLOADSTATUS { - DWORD dwSize; // Size of this structure - DWORD dwPMeshSize; // Total Size (bytes) - DWORD dwBaseMeshSize; // Total Size of the Base Mesh - DWORD dwBytesLoaded; // Total bytes loaded - DWORD dwVerticesLoaded; // Number of vertices loaded - DWORD dwFacesLoaded; // Number of faces loaded - HRESULT dwLoadResult; // Result of the load operation - DWORD dwFlags; -} D3DRMPMESHLOADSTATUS, *LPD3DRMPMESHLOADSTATUS; - -typedef enum _D3DRMUSERVISUALREASON { - D3DRMUSERVISUAL_CANSEE, - D3DRMUSERVISUAL_RENDER -} D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON; - - -typedef struct _D3DRMANIMATIONKEY -{ - DWORD dwSize; - DWORD dwKeyType; - D3DVALUE dvTime; - DWORD dwID; -#if (!defined __cplusplus) || (!defined D3D_OVERLOADS) - union - { - D3DRMQUATERNION dqRotateKey; - D3DVECTOR dvScaleKey; - D3DVECTOR dvPositionKey; - }; -#else - /* - * We do this as D3D_OVERLOADS defines constructors for D3DVECTOR, - * this can then not be used in a union. Use the inlines provided - * to extract and set the required component. - */ - D3DVALUE dvK[4]; -#endif -} D3DRMANIMATIONKEY; -typedef D3DRMANIMATIONKEY *LPD3DRMANIMATIONKEY; - -#if (defined __cplusplus) && (defined D3D_OVERLOADS) -inline VOID -D3DRMAnimationGetRotateKey(const D3DRMANIMATIONKEY& rmKey, - D3DRMQUATERNION& rmQuat) -{ - rmQuat.s = rmKey.dvK[0]; - rmQuat.v = D3DVECTOR(rmKey.dvK[1], rmKey.dvK[2], rmKey.dvK[3]); -} - -inline VOID -D3DRMAnimationGetScaleKey(const D3DRMANIMATIONKEY& rmKey, - D3DVECTOR& dvVec) -{ - dvVec = D3DVECTOR(rmKey.dvK[0], rmKey.dvK[1], rmKey.dvK[2]); -} - -inline VOID -D3DRMAnimationGetPositionKey(const D3DRMANIMATIONKEY& rmKey, - D3DVECTOR& dvVec) -{ - dvVec = D3DVECTOR(rmKey.dvK[0], rmKey.dvK[1], rmKey.dvK[2]); -} -inline VOID -D3DRMAnimationSetRotateKey(D3DRMANIMATIONKEY& rmKey, - const D3DRMQUATERNION& rmQuat) -{ - rmKey.dvK[0] = rmQuat.s; - rmKey.dvK[1] = rmQuat.v.x; - rmKey.dvK[2] = rmQuat.v.y; - rmKey.dvK[3] = rmQuat.v.z; -} - -inline VOID -D3DRMAnimationSetScaleKey(D3DRMANIMATIONKEY& rmKey, - const D3DVECTOR& dvVec) -{ - rmKey.dvK[0] = dvVec.x; - rmKey.dvK[1] = dvVec.y; - rmKey.dvK[2] = dvVec.z; -} - -inline VOID -D3DRMAnimationSetPositionKey(D3DRMANIMATIONKEY& rmKey, - const D3DVECTOR& dvVec) -{ - rmKey.dvK[0] = dvVec.x; - rmKey.dvK[1] = dvVec.y; - rmKey.dvK[2] = dvVec.z; -} -#endif - -#define D3DRMANIMATION_ROTATEKEY 0x01 -#define D3DRMANIMATION_SCALEKEY 0x02 -#define D3DRMANIMATION_POSITIONKEY 0x03 - - -typedef DWORD D3DRMMAPPING, D3DRMMAPPINGFLAG, *LPD3DRMMAPPING; -static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPU = 1; -static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPV = 2; -static const D3DRMMAPPINGFLAG D3DRMMAP_PERSPCORRECT = 4; - -typedef struct _D3DRMVERTEX -{ D3DVECTOR position; - D3DVECTOR normal; - D3DVALUE tu, tv; - D3DCOLOR color; -} D3DRMVERTEX, *LPD3DRMVERTEX; - -typedef LONG D3DRMGROUPINDEX; /* group indexes begin a 0 */ -static const D3DRMGROUPINDEX D3DRMGROUP_ALLGROUPS = -1; - -/* - * Create a color from three components in the range 0-1 inclusive. - */ -extern D3DCOLOR D3DRMAPI D3DRMCreateColorRGB(D3DVALUE red, - D3DVALUE green, - D3DVALUE blue); - -/* - * Create a color from four components in the range 0-1 inclusive. - */ -extern D3DCOLOR D3DRMAPI D3DRMCreateColorRGBA(D3DVALUE red, - D3DVALUE green, - D3DVALUE blue, - D3DVALUE alpha); - -/* - * Get the red component of a color. - */ -extern D3DVALUE D3DRMAPI D3DRMColorGetRed(D3DCOLOR); - -/* - * Get the green component of a color. - */ -extern D3DVALUE D3DRMAPI D3DRMColorGetGreen(D3DCOLOR); - -/* - * Get the blue component of a color. - */ -extern D3DVALUE D3DRMAPI D3DRMColorGetBlue(D3DCOLOR); - -/* - * Get the alpha component of a color. - */ -extern D3DVALUE D3DRMAPI D3DRMColorGetAlpha(D3DCOLOR); - -/* - * Add two vectors. Returns its first argument. - */ -extern LPD3DVECTOR D3DRMAPI D3DRMVectorAdd(LPD3DVECTOR d, - LPD3DVECTOR s1, - LPD3DVECTOR s2); - -/* - * Subtract two vectors. Returns its first argument. - */ -extern LPD3DVECTOR D3DRMAPI D3DRMVectorSubtract(LPD3DVECTOR d, - LPD3DVECTOR s1, - LPD3DVECTOR s2); -/* - * Reflect a ray about a given normal. Returns its first argument. - */ -extern LPD3DVECTOR D3DRMAPI D3DRMVectorReflect(LPD3DVECTOR d, - LPD3DVECTOR ray, - LPD3DVECTOR norm); - -/* - * Calculate the vector cross product. Returns its first argument. - */ -extern LPD3DVECTOR D3DRMAPI D3DRMVectorCrossProduct(LPD3DVECTOR d, - LPD3DVECTOR s1, - LPD3DVECTOR s2); -/* - * Return the vector dot product. - */ -extern D3DVALUE D3DRMAPI D3DRMVectorDotProduct(LPD3DVECTOR s1, - LPD3DVECTOR s2); - -/* - * Scale a vector so that its modulus is 1. Returns its argument or - * NULL if there was an error (e.g. a zero vector was passed). - */ -extern LPD3DVECTOR D3DRMAPI D3DRMVectorNormalize(LPD3DVECTOR); -#define D3DRMVectorNormalise D3DRMVectorNormalize - -/* - * Return the length of a vector (e.g. sqrt(x*x + y*y + z*z)). - */ -extern D3DVALUE D3DRMAPI D3DRMVectorModulus(LPD3DVECTOR v); - -/* - * Set the rotation part of a matrix to be a rotation of theta radians - * around the given axis. - */ - -extern LPD3DVECTOR D3DRMAPI D3DRMVectorRotate(LPD3DVECTOR r, LPD3DVECTOR v, LPD3DVECTOR axis, D3DVALUE theta); - -/* - * Scale a vector uniformly in all three axes - */ -extern LPD3DVECTOR D3DRMAPI D3DRMVectorScale(LPD3DVECTOR d, LPD3DVECTOR s, D3DVALUE factor); - -/* - * Return a random unit vector - */ -extern LPD3DVECTOR D3DRMAPI D3DRMVectorRandom(LPD3DVECTOR d); - -/* - * Returns a unit quaternion that represents a rotation of theta radians - * around the given axis. - */ - -extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION quat, - LPD3DVECTOR v, - D3DVALUE theta); - -/* - * Calculate the product of two quaternions - */ -extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION q, - LPD3DRMQUATERNION a, - LPD3DRMQUATERNION b); - -/* - * Interpolate between two quaternions - */ -extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION q, - LPD3DRMQUATERNION a, - LPD3DRMQUATERNION b, - D3DVALUE alpha); - -/* - * Calculate the matrix for the rotation that a unit quaternion represents - */ -extern void D3DRMAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D dmMat, LPD3DRMQUATERNION lpDqQuat); - -/* - * Calculate the quaternion that corresponds to a rotation matrix - */ -extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionFromMatrix(LPD3DRMQUATERNION, D3DRMMATRIX4D); - - -#if defined(__cplusplus) -}; -#endif - -#endif - |