diff options
Diffstat (limited to '')
-rw-r--r-- | src/Pad.cpp | 2051 |
1 files changed, 1966 insertions, 85 deletions
diff --git a/src/Pad.cpp b/src/Pad.cpp index 2cb93a77..ebb5a791 100644 --- a/src/Pad.cpp +++ b/src/Pad.cpp @@ -1,54 +1,163 @@ +#pragma warning( push ) +#pragma warning( disable : 4005) +#define DIRECTINPUT_VERSION 0x0800 +#include <dinput.h> +#pragma warning( pop ) + #include "common.h" #include "patcher.h" #include "Pad.h" +#include "ControllerConfig.h" +#include "Timer.h" +#include "Frontend.h" +#include "Camera.h" +#include "Game.h" +#include "CutsceneMgr.h" +#include "Font.h" +#include "Text.h" +#include "Timer.h" +#include "World.h" +#include "Vehicle.h" +#include "Ped.h" +#include "Population.h" +#include "Replay.h" +#include "Weather.h" +#include "win.h" -CPad *CPad::Pads = (CPad*)0x6F0360; +CPad *Pads = (CPad*)0x6F0360; // [2] CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C; +Bool &CPad::bDisplayNoControllerMessage = *(Bool *)0x95CD52; +Bool &CPad::bObsoleteControllerMessage = *(Bool *)0x95CDB8; +Bool &CPad::m_bMapPadOneToPadTwo = *(Bool *)0x95CD48; + CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70; CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0; CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8; +Char CPad::KeyBoardCheatString[18]; + CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0; CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0; CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60; -Bool &CPad::m_bMapPadOneToPadTwo = *(Bool *)0x95CD48; +_TODO("gbFastTime"); +extern Bool &gbFastTime; -WRAPPER void CPad::Clear(Bool unk) { EAXJMP(0x491A10); } -WRAPPER void CPad::AddToPCCheatString(Char c) { EAXJMP(0x492450); } -WRAPPER void CPad::UpdatePads(void) { EAXJMP(0x492720); } -WRAPPER void CPad::PrintErrorMessage(void) { EAXJMP(0x4942B0); } -WRAPPER void CPad::ResetCheats(void) { EAXJMP(0x494450); } -WRAPPER void CPad::StopPadsShaking(void) { EAXJMP(0x492F30); } +WRAPPER void WeaponCheat() { EAXJMP(0x490D90); } +WRAPPER void HealthCheat() { EAXJMP(0x490E70); } +WRAPPER void TankCheat() { EAXJMP(0x490EE0); } +WRAPPER void BlowUpCarsCheat() { EAXJMP(0x491040); } +WRAPPER void ChangePlayerCheat() { EAXJMP(0x4910B0); } +WRAPPER void MayhemCheat() { EAXJMP(0x4911C0); } +WRAPPER void EverybodyAttacksPlayerCheat() { EAXJMP(0x491270); } +WRAPPER void WeaponsForAllCheat() { EAXJMP(0x491370); } +WRAPPER void FastTimeCheat() { EAXJMP(0x4913A0); } +WRAPPER void SlowTimeCheat() { EAXJMP(0x4913F0); } +WRAPPER void MoneyCheat() { EAXJMP(0x491430); } +WRAPPER void ArmourCheat() { EAXJMP(0x491460); } +WRAPPER void WantedLevelUpCheat() { EAXJMP(0x491490); } +WRAPPER void WantedLevelDownCheat() { EAXJMP(0x4914F0); } +WRAPPER void SunnyWeatherCheat() { EAXJMP(0x491520); } +WRAPPER void CloudyWeatherCheat() { EAXJMP(0x491550); } +WRAPPER void RainyWeatherCheat() { EAXJMP(0x491580); } +WRAPPER void FoggyWeatherCheat() { EAXJMP(0x4915B0); } +WRAPPER void FastWeatherCheat() { EAXJMP(0x4915E0); } +WRAPPER void OnlyRenderWheelsCheat() { EAXJMP(0x491610); } +WRAPPER void ChittyChittyBangBangCheat() { EAXJMP(0x491640); } +WRAPPER void StrongGripCheat() { EAXJMP(0x491670); } +WRAPPER void NastyLimbsCheat() { EAXJMP(0x4916A0); } +////////////////////////////////////////////////////////////////////////// void CControllerState::Clear(void) { - LeftStickX = 0; - LeftStickY = 0; - RightStickX = 0; - RightStickY = 0; - LeftShoulder1 = 0; - LeftShoulder2 = 0; - RightShoulder1 = 0; - RightShoulder2 = 0; - DPadUp = 0; - DPadDown = 0; - DPadLeft = 0; - DPadRight = 0; - Start = 0; - Select = 0; - Square = 0; - Triangle = 0; - Cross = 0; - Circle = 0; - LeftShock = 0; - RightShock = 0; + LeftStickX = LeftStickY = RightStickX = RightStickY = 0; + LeftShoulder1 = LeftShoulder2 = RightShoulder1 = RightShoulder2 = 0; + DPadUp = DPadDown = DPadLeft = DPadRight = 0; + Start = Select = 0; + Square = Triangle = Cross = Circle = 0; + LeftShock = RightShock = 0; NetworkTalk = 0; } +void CKeyboardState::Clear() +{ + for ( Int32 i = 0; i < 12; i++ ) + F[i] = 0; + + for ( Int32 i = 0; i < 256; i++ ) + VK_KEYS[i] = 0; + + ESC = INS = DEL = HOME = END = PGUP = PGDN = 0; + + UP = DOWN = LEFT = RIGHT = 0; + + NUMLOCK = 0; + + DIV = MUL = SUB = ADD = 0; + + DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0; + + NUM5 = NUM6 = NUM7 = NUM8 = 0; + + NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0; + + BACKSP = TAB = CAPSLOCK = EXTENTER = 0; + + LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0; + + LWIN = RWIN = APPS = 0; +} + +void CPad::Clear(Bool bResetPlayerControls) +{ + NewState.Clear(); + OldState.Clear(); + + PCTempKeyState.Clear(); + PCTempJoyState.Clear(); + PCTempMouseState.Clear(); + + NewKeyState.Clear(); + OldKeyState.Clear(); + TempKeyState.Clear(); + + NewMouseControllerState.Clear(); + OldMouseControllerState.Clear(); + PCTempMouseControllerState.Clear(); + + Phase = 0; + ShakeFreq = 0; + ShakeDur = 0; + + if ( bResetPlayerControls ) + DisablePlayerControls = false; + + bApplyBrakes = false; + + + for ( Int32 i = 0; i < _TODOCONST(5); i++ ) + bHornHistory[i] = false; + + iCurrHornHistory = 0; + + for ( Int32 i = 0; i < _TODOCONST(12); i++ ) + _unk[i] = ' '; + + LastTimeTouched = CTimer::GetTimeInMilliseconds(); + AverageWeapon = 0; + AverageEntries = 0; +} + +void CPad::ClearMouseHistory() +{ + PCTempMouseControllerState.Clear(); + NewMouseControllerState.Clear(); + OldMouseControllerState.Clear(); +} + CMouseControllerState::CMouseControllerState() { LMB = 0; @@ -76,103 +185,1875 @@ void CMouseControllerState::Clear() CMouseControllerState CMousePointerStateHelper::GetMouseSetUp() { - CMouseControllerState r; - ((void (__thiscall *)(CMousePointerStateHelper *, CMouseControllerState*))0x491BD0)(this, &r); - return r; - //EAXJMP(0x491BD0); // yep, this doesn't work here + CMouseControllerState state; + + if ( PSGLOBAL(mouse) == NULL ) + _InputInitialiseMouse(); + + if ( PSGLOBAL(mouse) != NULL ) + { + DIDEVCAPS devCaps; + devCaps.dwSize = sizeof(DIDEVCAPS); + + PSGLOBAL(mouse)->GetCapabilities(&devCaps); + + switch ( devCaps.dwButtons ) + { + case 3: + case 4: + case 5: + case 6: + case 7: + case 8: + state.MMB = true; + + case 2: + state.RMB = true; + + case 1: + state.LMB = true; + } + + if ( devCaps.dwAxes == 3 ) + { + state.WHEELDN = true; + state.WHEELUP = true; + } + } + + return state; } -void CKeyboardState::Clear() +void CPad::UpdateMouse() { - for ( Int32 i = 0; i < 12; i++ ) - F[i] = 0; + if ( IsForegroundApp() ) + { + if ( PSGLOBAL(mouse) == NULL ) + _InputInitialiseMouse(); + + DIMOUSESTATE2 state; + + if ( PSGLOBAL(mouse) != NULL && SUCCEEDED(_InputGetMouseState(&state)) ) + { + Int32 signX = 1; + Int32 signy = 1; + + if ( !FrontEndMenuManager.m_bMenuActive ) + { + if ( MousePointerStateHelper.bInvertVertically ) + signy = -1; + if ( MousePointerStateHelper.bInvertHorizontally ) + signX = -1; + } + + PCTempMouseControllerState.Clear(); + + PCTempMouseControllerState.x = (Float)(signX * state.lX); + PCTempMouseControllerState.y = (Float)(signy * state.lY); + PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128; + PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128; + PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128; + PCTempMouseControllerState.MXB1 = state.rgbButtons[3] & 128; + PCTempMouseControllerState.MXB2 = state.rgbButtons[4] & 128; + + if ( state.lZ > 0 ) + PCTempMouseControllerState.WHEELUP = 1; + else if ( state.lZ < 0 ) + PCTempMouseControllerState.WHEELDN = 1; + + OldMouseControllerState = NewMouseControllerState; + NewMouseControllerState = PCTempMouseControllerState; + } + } +} + +CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2) +{ + static CControllerState ReconState; - for ( Int32 i = 0; i < 256; i++ ) - VK_KEYS[i] = 0; + ReconState.Clear(); - ESC = INS = DEL = HOME = END = PGUP = PGDN = 0; +#define _RECONCILE_BUTTON(button) \ + { if ( State1.button || State2.button ) ReconState.button = 255; } - UP = DOWN = LEFT = RIGHT = 0; +#define _RECONCILE_AXIS_POSITIVE(axis) \ + { if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = max(State1.axis, State2.axis); } + +#define _RECONCILE_AXIS_NEGATIVE(axis) \ + { if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = min(State1.axis, State2.axis); } + +#define _RECONCILE_AXIS(axis) \ + { _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); } - NUMLOCK = 0; +#define _FIX_AXIS_DIR(axis) \ + { if ( State1.axis > 0 && State2.axis < 0 || State1.axis < 0 && State2.axis > 0 ) ReconState.axis = 0; } + +#define _FIX_RECON_DIR(pos, neg, axis) \ + { if ( (ReconState.pos || ReconState.axis < 0) && (ReconState.neg || ReconState.axis > 0) ) { ReconState.pos = 0; ReconState.neg = 0; ReconState.axis = 0; } } + + _RECONCILE_BUTTON(LeftShoulder1); + _RECONCILE_BUTTON(LeftShoulder2); + _RECONCILE_BUTTON(RightShoulder1); + _RECONCILE_BUTTON(RightShoulder2); + _RECONCILE_BUTTON(Start); + _RECONCILE_BUTTON(Select); + _RECONCILE_BUTTON(Square); + _RECONCILE_BUTTON(Triangle); + _RECONCILE_BUTTON(Cross); + _RECONCILE_BUTTON(Circle); + _RECONCILE_BUTTON(LeftShock); + _RECONCILE_BUTTON(RightShock); + _RECONCILE_BUTTON(NetworkTalk); + _RECONCILE_AXIS(LeftStickX); + _RECONCILE_AXIS(LeftStickY); + _FIX_AXIS_DIR(LeftStickX); + _FIX_AXIS_DIR(LeftStickY); + _RECONCILE_AXIS(RightStickX); + _RECONCILE_AXIS(RightStickY); + _FIX_AXIS_DIR(RightStickX); + _FIX_AXIS_DIR(RightStickY); + _RECONCILE_BUTTON(DPadUp); + _RECONCILE_BUTTON(DPadDown); + _RECONCILE_BUTTON(DPadLeft); + _RECONCILE_BUTTON(DPadRight); + _FIX_RECON_DIR(DPadUp, DPadDown, LeftStickY); + _FIX_RECON_DIR(DPadLeft, DPadRight, LeftStickX); + + return ReconState; - DIV = MUL = SUB = ADD = 0; +#undef _RECONCILE_BUTTON +#undef _RECONCILE_AXIS_POSITIVE +#undef _RECONCILE_AXIS_NEGATIVE +#undef _RECONCILE_AXIS +#undef _FIX_AXIS_DIR +#undef _FIX_RECON_DIR +} + +void CPad::StartShake(Int16 nDur, UInt8 nFreq) +{ + if ( !CMenuManager::m_PrefsUseVibration ) + return; - DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0; + if ( CCutsceneMgr::ms_running || CGame::playingIntro ) + return; - NUM5 = NUM6 = NUM7 = NUM8 = 0; + if ( nFreq == 0 ) + { + ShakeDur = 0; + ShakeFreq = 0; + return; + } - NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0; + if ( nDur > ShakeDur ) + { + ShakeDur = nDur; + ShakeFreq = nFreq; + } +} - BACKSP = TAB = CAPSLOCK = EXTENTER = 0; +void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fZ) +{ + if ( !CMenuManager::m_PrefsUseVibration ) + return; + + if ( CCutsceneMgr::ms_running || CGame::playingIntro ) + return; + + Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude(); + + if ( fDist < 70.0f ) + { + if ( nFreq == 0 ) + { + ShakeDur = 0; + ShakeFreq = 0; + return; + } + + if ( nDur > ShakeDur ) + { + ShakeDur = nDur; + ShakeFreq = nFreq; + } + } +} - LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0; +void CPad::StartShake_Train(Float fX, Float fY) +{ + if ( !CMenuManager::m_PrefsUseVibration ) + return; + + if ( CCutsceneMgr::ms_running || CGame::playingIntro ) + return; + + if (FindPlayerVehicle() != NULL && FindPlayerVehicle()->IsTrain() ) + return; + + Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D(); + + if ( fDist < 70.0f ) + { + Int32 freq = (Int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f); - LWIN = RWIN = APPS = 0; + if ( ShakeDur < 100 ) + { + ShakeDur = 100; + ShakeFreq = freq; + } + } } -bool -CPad::ForceCameraBehindPlayer(void) +void CPad::AddToPCCheatString(Char c) { - if(DisablePlayerControls) + for ( Int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- ) + KeyBoardCheatString[i + 1] = KeyBoardCheatString[i]; + + KeyBoardCheatString[0] = c; + + #define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1) + + // "GUNSGUNSGUNS" + if ( !_CHEATCMP("SNUGSNUGSNUG") ) + WeaponCheat(); + + // "IFIWEREARICHMAN" + if ( !_CHEATCMP("NAMHCIRAEREWIFI") ) + MoneyCheat(); + + // "GESUNDHEIT" + if ( !_CHEATCMP("TIEHDNUSEG") ) + HealthCheat(); + + // "MOREPOLICEPLEASE" + if ( !_CHEATCMP("ESAELPECILOPEROM") ) + WantedLevelUpCheat(); + + // "NOPOLICEPLEASE" + if ( !_CHEATCMP("ESAELPECILOPON") ) + WantedLevelDownCheat(); + + // "GIVEUSATANK" + if ( !_CHEATCMP("KNATASUEVIG") ) + TankCheat(); + + // "BANGBANGBANG" + if ( !_CHEATCMP("GNABGNABGNAB") ) + BlowUpCarsCheat(); + + // "ILIKEDRESSINGUP" + if ( !_CHEATCMP("PUGNISSERDEKILI") ) + ChangePlayerCheat(); + + // "ITSALLGOINGMAAAD" + if ( !_CHEATCMP("DAAAMGNIOGLLASTI") ) + MayhemCheat(); + + // "NOBODYLIKESME" + if ( !_CHEATCMP("EMSEKILYDOBON") ) + EverybodyAttacksPlayerCheat(); + + // "WEAPONSFORALL" + if ( !_CHEATCMP("LLAROFSNOPAEW") ) + WeaponsForAllCheat(); + + // "TIMEFLIESWHENYOU" + if ( !_CHEATCMP("UOYNEHWSEILFEMIT") ) + FastTimeCheat(); + + // "BOOOOORING" + if ( !_CHEATCMP("GNIROOOOOB") ) + SlowTimeCheat(); + +#ifndef GTA3_1_1_PATCH + // "TURTOISE" + if ( !_CHEATCMP("ESIOTRUT") ) + ArmourCheat(); +#else + // "TORTOISE" + if ( !_CHEATCMP("ESIOTROT") ) + ArmourCheat(); +#endif + + // "SKINCANCERFORME" + if ( !_CHEATCMP("EMROFRECNACNIKS") ) + SunnyWeatherCheat(); + + // "ILIKESCOTLAND" + if ( !_CHEATCMP("DNALTOCSEKILI") ) + CloudyWeatherCheat(); + + // "ILOVESCOTLAND" + if ( !_CHEATCMP("DNALTOCSEVOLI") ) + RainyWeatherCheat(); + + // "PEASOUP" + if ( !_CHEATCMP("PUOSAEP") ) + FoggyWeatherCheat(); + + // "MADWEATHER" + if ( !_CHEATCMP("REHTAEWDAM") ) + FastWeatherCheat(); + + // "ANICESETOFWHEELS" + if ( !_CHEATCMP("SLEEHWFOTESECINA") ) + OnlyRenderWheelsCheat(); + + // "CHITTYCHITTYBB" + if ( !_CHEATCMP("BBYTTIHCYTTIHC") ) + ChittyChittyBangBangCheat(); + + // "CORNERSLIKEMAD" + if ( !_CHEATCMP("DAMEKILSRENROC") ) + StrongGripCheat(); + + // "NASTYLIMBSCHEAT" + if ( !_CHEATCMP("TAEHCSBMILYTSAN") ) + NastyLimbsCheat(); + + #undef _CHEATCMP +} + +void CPad::UpdatePads(void) +{ + Bool bUpdate = true; + + GetPad(0)->UpdateMouse(); + CapturePad(0); + + + ControlsManager.ClearSimButtonPressCheckers(); + ControlsManager.AffectPadFromKeyBoard(); + ControlsManager.AffectPadFromMouse(); + + if ( CReplay::bPlayingBackFromFile ) + bUpdate = false; + + if ( bUpdate ) + { + GetPad(0)->Update(0); + } + + GetPad(1)->NewState.Clear(); + GetPad(1)->OldState.Clear(); + + OldKeyState = NewKeyState; + NewKeyState = TempKeyState; +} + +void CPad::ProcessPCSpecificStuff(void) +{ + ; +} + +void CPad::Update(Int16 unk) +{ + OldState = NewState; + + NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState); + NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState); + + PCTempJoyState.Clear(); + PCTempKeyState.Clear(); + PCTempMouseState.Clear(); + + ProcessPCSpecificStuff(); + + if ( ++iCurrHornHistory >= _TODOCONST(5) ) + iCurrHornHistory = 0; + + bHornHistory[iCurrHornHistory] = GetHorn(); + + + if ( !bDisplayNoControllerMessage ) + CGame::bDemoMode = false; +} + +void CPad::DoCheats(void) +{ + GetPad(0)->DoCheats(0); +} + +void CPad::DoCheats(Int16 unk) +{ +#ifdef PS2 + if ( GetTriangleJustDown() ) + AddToCheatString('T'); + + if ( GetCircleJustDown() ) + AddToCheatString('C'); + + if ( GetCrossJustDown() ) + AddToCheatString('X'); + + if ( GetSquareJustDown() ) + AddToCheatString('S'); + + if ( GetDPadUpJustDown() ) + AddToCheatString('U'); + + if ( GetDPadDownJustDown() ) + AddToCheatString('D'); + + if ( GetDPadLeftJustDown() ) + AddToCheatString('L'); + + if ( GetDPadRightJustDown() ) + AddToCheatString('R'); + + if ( GetLeftShoulder1JustDown() ) + AddToCheatString('1'); + + if ( GetLeftShoulder2JustDown() ) + AddToCheatString('2'); + + if ( GetRightShoulder1JustDown() ) + AddToCheatString('3'); + + if ( GetRightShoulder2JustDown() ) + AddToCheatString('4'); +#endif +} + +void CPad::StopPadsShaking(void) +{ + GetPad(0)->StopShaking(0); +} + +void CPad::StopShaking(Int16 unk) +{ + ; +} + +CPad *CPad::GetPad(Int32 pad) +{ + return &Pads[pad]; +} + +Int16 CPad::GetSteeringLeftRight(void) +{ + if ( DisablePlayerControls ) + return 0; + + switch ( Mode ) + { + case 0: + case 2: + { + Int16 axis = NewState.LeftStickX; + Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; + + if ( abs(axis) > abs(dpad) ) + return axis; + else + return dpad; + + break; + } + + case 1: + case 3: + { + return NewState.LeftStickX; + + break; + } + } + + return 0; +} + +Int16 CPad::GetSteeringUpDown(void) +{ + if ( DisablePlayerControls ) + return 0; + + switch ( Mode ) + { + case 0: + case 2: + { + Int16 axis = NewState.LeftStickY; + Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; + + if ( abs(axis) > abs(dpad) ) + return axis; + else + return dpad; + + break; + } + + case 1: + case 3: + { + return NewState.LeftStickY; + + break; + } + } + + return 0; +} + +Int16 CPad::GetCarGunUpDown(void) +{ + if ( DisablePlayerControls ) + return 0; + + switch ( Mode ) + { + case 0: + case 1: + case 2: + { + return NewState.RightStickY; + + break; + } + + case 3: + { + return (NewState.DPadUp - NewState.DPadDown) / 2; + + break; + } + } + + return 0; +} + +Int16 CPad::GetCarGunLeftRight(void) +{ + if ( DisablePlayerControls ) + return 0; + + switch ( Mode ) + { + case 0: + case 1: + case 2: + { + return NewState.RightStickX; + + break; + } + + case 3: + { + return (NewState.DPadRight - NewState.DPadLeft) / 2; + + break; + } + } + + return 0; +} + +Int16 CPad::GetPedWalkLeftRight(void) +{ + if ( DisablePlayerControls ) + return 0; + + switch ( Mode ) + { + case 0: + case 2: + { + Int16 axis = NewState.LeftStickX; + Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; + + if ( abs(axis) > abs(dpad) ) + return axis; + else + return dpad; + + break; + } + + case 1: + case 3: + { + return NewState.LeftStickX; + + break; + } + } + + return 0; +} + + +Int16 CPad::GetPedWalkUpDown(void) +{ + if ( DisablePlayerControls ) + return 0; + + switch ( Mode ) + { + case 0: + case 2: + { + Int16 axis = NewState.LeftStickY; + Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; + + if ( abs(axis) > abs(dpad) ) + return axis; + else + return dpad; + + break; + } + + case 1: + case 3: + { + return NewState.LeftStickY; + + break; + } + } + + return 0; +} + +Int16 CPad::GetAnalogueUpDown(void) +{ + switch ( Mode ) + { + case 0: + case 2: + { + Int16 axis = NewState.LeftStickY; + Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; + + if ( abs(axis) > abs(dpad) ) + return axis; + else + return dpad; + + break; + } + + case 1: + case 3: + { + return NewState.LeftStickY; + + break; + } + } + + return 0; +} + +Bool CPad::GetLookLeft(void) +{ + if ( DisablePlayerControls ) return false; - switch(Mode){ - case 0: - case 1: - return !!NewState.LeftShoulder1; - case 2: - return !!NewState.Triangle; - case 3: - return !!NewState.Circle; + + return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2); +} + +Bool CPad::GetLookRight(void) +{ + if ( DisablePlayerControls ) + return false; + + return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2); +} + + +Bool CPad::GetLookBehindForCar(void) +{ + if ( DisablePlayerControls ) + return false; + + return !!(NewState.RightShoulder2 && NewState.LeftShoulder2); +} + +Bool CPad::GetLookBehindForPed(void) +{ + if ( DisablePlayerControls ) + return false; + + return !!NewState.RightShock; +} + +Bool CPad::GetHorn(void) +{ + if ( DisablePlayerControls ) + return false; + + switch ( Mode ) + { + case 0: + { + return !!NewState.LeftShock; + + break; + } + + case 1: + { + return !!NewState.LeftShoulder1; + + break; + } + + case 2: + { + return !!NewState.RightShoulder1; + + break; + } + + case 3: + { + return !!NewState.LeftShock; + + break; + } } + return false; } -bool -CPad::GetWeapon(void) +Bool CPad::HornJustDown(void) { - if(DisablePlayerControls) + if ( DisablePlayerControls ) return false; - switch(Mode){ - case 0: - case 1: - return !!NewState.Circle; - case 2: - return !!NewState.Cross; - case 3: - return !!NewState.RightShoulder1; + + switch ( Mode ) + { + case 0: + { + return !!(NewState.LeftShock && !OldState.LeftShock); + + break; + } + + case 1: + { + return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); + + break; + } + + case 2: + { + return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); + + break; + } + + case 3: + { + return !!(NewState.LeftShock && !OldState.LeftShock); + + break; + } } + return false; } -bool -CPad::GetLookBehindForCar(void) + +Bool CPad::GetCarGunFired(void) { - if(DisablePlayerControls) + if ( DisablePlayerControls ) return false; - return NewState.LeftShoulder2 && NewState.RightShoulder2; + + switch ( Mode ) + { + case 0: + case 1: + case 2: + { + return !!NewState.Circle; + + break; + } + + case 3: + { + return !!NewState.RightShoulder1; + + break; + } + } + + return false; } -bool -CPad::GetLookBehindForPed(void) +Bool CPad::CarGunJustDown(void) { - if(DisablePlayerControls) + if ( DisablePlayerControls ) return false; - return !!NewState.RightShock; + + switch ( Mode ) + { + case 0: + case 1: + case 2: + { + return !!(NewState.Circle && !OldState.Circle); + + break; + } + + case 3: + { + return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); + + break; + } + } + + return false; } -bool -CPad::GetLookLeft(void) +Int16 CPad::GetHandBrake(void) { - if(DisablePlayerControls) + if ( DisablePlayerControls ) + return 0; + + switch ( Mode ) + { + case 0: + case 1: + { + return NewState.RightShoulder1; + + break; + } + + case 2: + { + return NewState.Triangle; + + break; + } + + case 3: + { + return NewState.LeftShoulder1; + + break; + } + } + + return 0; +} + +Int16 CPad::GetBrake(void) +{ + if ( DisablePlayerControls ) + return 0; + + switch ( Mode ) + { + case 0: + case 2: + { + return NewState.Square; + + break; + } + + case 1: + { + return NewState.Square; + + break; + } + + case 3: + { + Int16 axis = 2 * NewState.RightStickY; + + if ( axis < 0 ) + return 0; + else + return axis; + + break; + } + } + + return 0; +} + +Bool CPad::GetExitVehicle(void) +{ + if ( DisablePlayerControls ) + return false; + + switch ( Mode ) + { + case 0: + case 1: + case 3: + { + return !!NewState.Triangle; + + break; + } + + case 2: + { + return !!NewState.LeftShoulder1; + + break; + } + } + + return false; +} + +Bool CPad::ExitVehicleJustDown(void) +{ + if ( DisablePlayerControls ) + return false; + + switch ( Mode ) + { + case 0: + case 1: + case 3: + { + return !!(NewState.Triangle && !OldState.Triangle); + + break; + } + + case 2: + { + return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); + + break; + } + } + + return false; +} + +Int32 CPad::GetWeapon(void) +{ + if ( DisablePlayerControls ) + return false; + + switch ( Mode ) + { + case 0: + case 1: + { + return NewState.Circle; + + break; + } + + case 2: + { + return NewState.Cross; + + break; + } + + case 3: + { + return NewState.RightShoulder1; + + break; + } + } + + return false; +} + +Bool CPad::WeaponJustDown(void) +{ + if ( DisablePlayerControls ) + return false; + + switch ( Mode ) + { + case 0: + case 1: + { + return !!(NewState.Circle && !OldState.Circle); + + break; + } + + case 2: + { + return !!(NewState.Cross && !OldState.Cross); + + break; + } + + case 3: + { + return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); + + break; + } + } + + return false; +} + +Int16 CPad::GetAccelerate(void) +{ + if ( DisablePlayerControls ) + return 0; + + switch ( Mode ) + { + case 0: + case 2: + { + return NewState.Cross; + + break; + } + + case 1: + { + return NewState.Cross; + + break; + } + + case 3: + { + Int16 axis = -2 * NewState.RightStickY; + + if ( axis < 0 ) + return 0; + else + return axis; + + break; + } + } + + return 0; +} + +Bool CPad::CycleCameraModeUpJustDown(void) +{ + switch ( Mode ) + { + case 0: + case 2: + case 3: + { + return !!(NewState.Select && !OldState.Select); + + break; + } + + case 1: + { + return !!(NewState.DPadUp && !OldState.DPadUp); + + break; + } + } + + return false; +} + +Bool CPad::CycleCameraModeDownJustDown(void) +{ + switch ( Mode ) + { + case 0: + case 2: + case 3: + { + return false; + + break; + } + + case 1: + { + return !!(NewState.DPadDown && !OldState.DPadDown); + + break; + } + } + + return false; +} + +Bool CPad::ChangeStationJustDown(void) +{ + if ( DisablePlayerControls ) + return false; + + switch ( Mode ) + { + case 0: + { + return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); + + break; + } + + case 1: + { + return !!(NewState.Select && !OldState.Select); + + break; + } + + case 2: + { + return !!(NewState.LeftShock && !OldState.LeftShock); + + break; + } + + case 3: + { + return !!(NewState.Circle && !OldState.Circle); + + break; + } + } + + return false; +} + + +Bool CPad::CycleWeaponLeftJustDown(void) +{ + if ( DisablePlayerControls ) + return false; + + return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); +} + +Bool CPad::CycleWeaponRightJustDown(void) +{ + if ( DisablePlayerControls ) + return false; + + return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); +} + +Bool CPad::GetTarget(void) +{ + if ( DisablePlayerControls ) + return false; + + switch ( Mode ) + { + case 0: + case 1: + case 2: + { + return !!NewState.RightShoulder1; + + break; + } + + case 3: + { + return !!NewState.LeftShoulder1; + + break; + } + } + + return false; +} + +Bool CPad::TargetJustDown(void) +{ + if ( DisablePlayerControls ) + return false; + + switch ( Mode ) + { + case 0: + case 1: + case 2: + { + return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); + + break; + } + + case 3: + { + return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); + + break; + } + } + + return false; +} + +Bool CPad::JumpJustDown(void) +{ + if ( DisablePlayerControls ) + return false; + + return !!(NewState.Square && !OldState.Square); +} + +Bool CPad::GetSprint(void) +{ + if ( DisablePlayerControls ) + return false; + + switch ( Mode ) + { + case 0: + case 1: + case 3: + { + return !!NewState.Cross; + + break; + } + + case 2: + { + return !!NewState.Circle; + + break; + } + } + + return false; +} + +Bool CPad::ShiftTargetLeftJustDown(void) +{ + if ( DisablePlayerControls ) + return false; + + return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); +} + +Bool CPad::ShiftTargetRightJustDown(void) +{ + if ( DisablePlayerControls ) + return false; + + return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); +} + +Bool CPad::GetAnaloguePadUp(void) +{ + static Int16 oldfStickY = 0; + + Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); + + if ( Y < 0 && oldfStickY >= 0 ) + { + oldfStickY = Y; + return true; + } + else + { + oldfStickY = Y; + return false; + } +} + +Bool CPad::GetAnaloguePadDown(void) +{ + static Int16 oldfStickY = 0; + + Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); + + if ( Y > 0 && oldfStickY <= 0 ) + { + oldfStickY = Y; + return true; + } + else + { + oldfStickY = Y; + return false; + } +} + +Bool CPad::GetAnaloguePadLeft(void) +{ + static Int16 oldfStickX = 0; + + Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); + + if ( X < 0 && oldfStickX >= 0 ) + { + oldfStickX = X; + return true; + } + else + { + oldfStickX = X; + return false; + } +} + +Bool CPad::GetAnaloguePadRight(void) +{ + static Int16 oldfStickX = 0; + + Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); + + if ( X > 0 && oldfStickX <= 0 ) + { + oldfStickX = X; + return true; + } + else + { + oldfStickX = X; + return false; + } +} + +Bool CPad::GetAnaloguePadLeftJustUp(void) +{ + static Int16 oldfStickX = 0; + + Int16 X = GetPad(0)->GetPedWalkLeftRight(); + + if ( X == 0 && oldfStickX < 0 ) + { + oldfStickX = X; + + return true; + } + else + { + oldfStickX = X; + + return false; + } +} + +Bool CPad::GetAnaloguePadRightJustUp(void) +{ + static Int16 oldfStickX = 0; + + Int16 X = GetPad(0)->GetPedWalkLeftRight(); + + if ( X == 0 && oldfStickX > 0 ) + { + oldfStickX = X; + + return true; + } + else + { + oldfStickX = X; + + return false; + } +} + +Bool CPad::ForceCameraBehindPlayer(void) +{ + if ( DisablePlayerControls ) + return false; + + switch ( Mode ) + { + case 0: + case 1: + { + return !!NewState.LeftShoulder1; + + break; + } + + case 2: + { + return !!NewState.Triangle; + + break; + } + + case 3: + { + return !!NewState.Circle; + + break; + } + } + + return false; +} + +Bool CPad::SniperZoomIn(void) +{ + if ( DisablePlayerControls ) return false; - return !!NewState.LeftShoulder2; + + switch ( Mode ) + { + case 0: + case 1: + case 3: + { + return !!NewState.Square; + + break; + } + + case 2: + { + return !!NewState.Triangle; + + break; + } + } + + return false; } -bool -CPad::GetLookRight(void) +Bool CPad::SniperZoomOut(void) { - if(DisablePlayerControls) + if ( DisablePlayerControls ) return false; - return !!NewState.RightShoulder2; + + switch ( Mode ) + { + case 0: + case 1: + case 3: + { + return !!NewState.Cross; + + break; + } + + case 2: + { + return !!NewState.Square; + + break; + } + } + + return false; } + + +Int16 CPad::SniperModeLookLeftRight(void) +{ + Int16 axis = NewState.LeftStickX; + Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; + + if ( abs(axis) > abs(dpad) ) + return axis; + else + return dpad; +} + +Int16 CPad::SniperModeLookUpDown(void) +{ + Int16 axis = NewState.LeftStickY; + Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; + + if ( abs(axis) > abs(dpad) ) + return axis; + else + return dpad; +} + +Int16 CPad::LookAroundLeftRight(void) +{ + Float axis = GetPad(0)->NewState.RightStickX; + + if ( fabs(axis) > 85 && !GetLookBehindForPed() ) + return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85) + * (127.0f / 32.0f) ); // 3.96875f + + else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 ) + return (Int16) ( (axis + ( axis > 0 ) ? -10 : 10) + * (127.0f / 64.0f) ); // 1.984375f + + return 0; +} + +Int16 CPad::LookAroundUpDown(void) +{ + Int16 axis = GetPad(0)->NewState.RightStickY; + + if ( abs(axis) > 85 && !GetLookBehindForPed() ) + return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85) + * (127.0f / 32.0f) ); // 3.96875f + + else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 ) + return (Int16) ( (axis + ( axis > 0 ) ? -40 : 40) + * (127.0f / 64.0f) ); // 1.984375f + + return 0; +} + + +void CPad::ResetAverageWeapon(void) +{ + AverageWeapon = GetWeapon(); + AverageEntries = 1; +} + +void CPad::PrintErrorMessage(void) +{ + if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive ) + { + CFont::SetScale(0.85f, 1.0f); + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetCentreSize(SCREEN_WIDTH - 20); + CFont::SetCentreOn(); + CFont::SetPropOn(); + CFont::SetColor(CRGBA(255, 255, 200, 200)); + CFont::SetFontStyle(FONT_BANK); + CFont::PrintString + ( + SCREEN_WIDTH / 2, + SCREEN_HEIGHT / 2, + TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue + ); + } + else if ( bObsoleteControllerMessage ) + { + CFont::SetScale(0.85f, 1.0f); + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetCentreSize(SCREEN_WIDTH - 20); + CFont::SetCentreOn(); + CFont::SetPropOn(); + CFont::SetColor(CRGBA(255, 255, 200, 200)); + CFont::SetFontStyle(FONT_BANK); + CFont::PrintString + ( + SCREEN_WIDTH / 2, + SCREEN_HEIGHT / 2, + TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). + ); + } + +} + +void LittleTest(void) +{ + static Int32 Cunt = 0; + + Cunt++; // ??? +} + +void CPad::ResetCheats(void) +{ + CWeather::ReleaseWeather(); + + CPopulation::ms_bGivePedsWeapons = false; + + CPed::bNastyLimbsCheat = false; + CPed::bPedCheat2 = false; + CPed::bPedCheat3 = false; + + CVehicle::bWheelsOnlyCheat = false; + CVehicle::bAllDodosCheat = false; + CVehicle::bCheat3 = false; + CVehicle::bCheat4 = false; + CVehicle::bCheat5 = false; + + gbFastTime = false; + CTimer::SetTimeScale(1.0f); +} + +Char *CPad::EditString(Char *pStr, Int32 nSize) +{ + Int32 pos = strlen(pStr); + + // letters + for ( Int32 i = 0; i < ('Z' - 'A' + 1); i++ ) + { + if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 ) + { + pStr[pos++] = i + 'A'; + pStr[pos] = '\0'; + } + + if ( GetPad(0)->GetCharJustDown(i + 'a') && pos < nSize - 1 ) + { + pStr[pos++] = i + 'a'; + pStr[pos] = '\0'; + } + } + + // numbers + for ( Int32 i = 0; i < ('0' - '9' + 1); i++ ) + { + if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 ) + { + pStr[pos++] = i + '0'; + pStr[pos] = '\0'; + } + } + + // space + if ( GetPad(0)->GetCharJustDown(' ') && pos < nSize - 1 ) + { + pStr[pos++] = ' '; + pStr[pos] = '\0'; + } + + + // del + if ( GetPad(0)->GetDeleteJustDown() || GetPad(0)->GetBackspaceJustDown() ) + { + if ( pos > 0 ) + pStr[pos - 1] = '\0'; + } + + // extenter/up/down + if ( GetPad(0)->GetEnterJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() ) + return NULL; + + return pStr; +} + +Int32 *CPad::EditCodesForControls(Int32 *pRsKeys, Int32 nSize) +{ + *pRsKeys = rsNULL; + + for ( Int32 i = 0; i < 255; i++ ) + { + if ( GetPad(0)->GetCharJustDown(i) ) + *pRsKeys = i; + } + + for ( Int32 i = 0; i < 255; i++ ) + { + if ( GetPad(0)->GetFJustDown(i) ) + *pRsKeys = i + rsF1; + } + + if ( GetPad(0)->GetEscapeJustDown() ) + *pRsKeys = rsESC; + + if ( GetPad(0)->GetInsertJustDown() ) + *pRsKeys = rsINS; + + if ( GetPad(0)->GetDeleteJustDown() ) + *pRsKeys = rsDEL; + + if ( GetPad(0)->GetHomeJustDown() ) + *pRsKeys = rsHOME; + + if ( GetPad(0)->GetEndJustDown() ) + *pRsKeys = rsEND; + + if ( GetPad(0)->GetPageUpJustDown() ) + *pRsKeys = rsPGUP; + + if ( GetPad(0)->GetPageDownJustDown() ) + *pRsKeys = rsPGDN; + + if ( GetPad(0)->GetUpJustDown() ) + *pRsKeys = rsUP; + + if ( GetPad(0)->GetDownJustDown() ) + *pRsKeys = rsDOWN; + + if ( GetPad(0)->GetLeftJustDown() ) + *pRsKeys = rsLEFT; + + if ( GetPad(0)->GetRightJustDown() ) + *pRsKeys = rsRIGHT; + + if ( GetPad(0)->GetScrollLockJustDown() ) + *pRsKeys = rsSCROLL; + + if ( GetPad(0)->GetPauseJustDown() ) + *pRsKeys = rsPAUSE; + + if ( GetPad(0)->GetNumLockJustDown() ) + *pRsKeys = rsNUMLOCK; + + if ( GetPad(0)->GetDivideJustDown() ) + *pRsKeys = rsDIVIDE; + + if ( GetPad(0)->GetTimesJustDown() ) + *pRsKeys = rsTIMES; + + if ( GetPad(0)->GetMinusJustDown() ) + *pRsKeys = rsMINUS; + + if ( GetPad(0)->GetPlusJustDown() ) + *pRsKeys = rsPLUS; + + if ( GetPad(0)->GetPadEnterJustDown() ) + *pRsKeys = rsPADENTER; + + if ( GetPad(0)->GetPadDelJustDown() ) + *pRsKeys = rsPADDEL; + + if ( GetPad(0)->GetPad1JustDown() ) + *pRsKeys = rsPADEND; + + if ( GetPad(0)->GetPad2JustDown() ) + *pRsKeys = rsPADDOWN; + + if ( GetPad(0)->GetPad3JustDown() ) + *pRsKeys = rsPADPGDN; + + if ( GetPad(0)->GetPad4JustDown() ) + *pRsKeys = rsPADLEFT; + + if ( GetPad(0)->GetPad5JustDown() ) + *pRsKeys = rsPAD5; + + if ( GetPad(0)->GetPad6JustDown() ) + *pRsKeys = rsPADRIGHT; + + if ( GetPad(0)->GetPad7JustDown() ) + *pRsKeys = rsPADHOME; + + if ( GetPad(0)->GetPad8JustDown() ) + *pRsKeys = rsPADUP; + + if ( GetPad(0)->GetPad9JustDown() ) + *pRsKeys = rsPADPGUP; + + if ( GetPad(0)->GetPad0JustDown() ) + *pRsKeys = rsPADINS; + + if ( GetPad(0)->GetBackspaceJustDown() ) + *pRsKeys = rsBACKSP; + + if ( GetPad(0)->GetTabJustDown() ) + *pRsKeys = rsTAB; + + if ( GetPad(0)->GetCapsLockJustDown() ) + *pRsKeys = rsCAPSLK; + + if ( GetPad(0)->GetEnterJustDown() ) + *pRsKeys = rsENTER; + + if ( GetPad(0)->GetLeftShiftJustDown() ) + *pRsKeys = rsLSHIFT; + + if ( GetPad(0)->GetShiftJustDown() ) + *pRsKeys = rsSHIFT; + + if ( GetPad(0)->GetRightShiftJustDown() ) + *pRsKeys = rsRSHIFT; + + if ( GetPad(0)->GetLeftCtrlJustDown() ) + *pRsKeys = rsLCTRL; + + if ( GetPad(0)->GetRightCtrlJustDown() ) + *pRsKeys = rsRCTRL; + + if ( GetPad(0)->GetLeftAltJustDown() ) + *pRsKeys = rsLALT; + + if ( GetPad(0)->GetRightAltJustDown() ) + *pRsKeys = rsRALT; + + if ( GetPad(0)->GetLeftWinJustDown() ) + *pRsKeys = rsLWIN; + + if ( GetPad(0)->GetRightWinJustDown() ) + *pRsKeys = rsRWIN; + + if ( GetPad(0)->GetAppsJustDown() ) + *pRsKeys = rsAPPS; + + return pRsKeys; +} + +STARTPATCHES + InjectHook(0x4916C0, &CControllerState::Clear, PATCH_JUMP); + InjectHook(0x491760, &CKeyboardState::Clear, PATCH_JUMP); + InjectHook(0x491A10, &CPad::Clear, PATCH_JUMP); + InjectHook(0x491B50, &CPad::ClearMouseHistory, PATCH_JUMP); + //InjectHook(0x491B80, &CMouseControllerState::CMouseControllerState, PATCH_JUMP); + InjectHook(0x491BB0, &CMouseControllerState::Clear, PATCH_JUMP); + InjectHook(0x491BD0, &CMousePointerStateHelper::GetMouseSetUp, PATCH_JUMP); + InjectHook(0x491CA0, &CPad::UpdateMouse, PATCH_JUMP); + InjectHook(0x491E60, &CPad::ReconcileTwoControllersInput, PATCH_JUMP); + InjectHook(0x492230, &CPad::StartShake, PATCH_JUMP); + InjectHook(0x492290, &CPad::StartShake_Distance, PATCH_JUMP); + InjectHook(0x492360, &CPad::StartShake_Train, PATCH_JUMP); + InjectHook(0x492450, &CPad::AddToPCCheatString, PATCH_JUMP); + InjectHook(0x492720, CPad::UpdatePads, PATCH_JUMP); + InjectHook(0x492C60, &CPad::ProcessPCSpecificStuff, PATCH_JUMP); + InjectHook(0x492C70, &CPad::Update, PATCH_JUMP); + InjectHook(0x492F00, (void (*)())CPad::DoCheats, PATCH_JUMP); + InjectHook(0x492F20, (void (CPad::*)(Int16))&CPad::DoCheats, PATCH_JUMP); + InjectHook(0x492F30, CPad::StopPadsShaking, PATCH_JUMP); + InjectHook(0x492F50, &CPad::StopShaking, PATCH_JUMP); + InjectHook(0x492F60, CPad::GetPad, PATCH_JUMP); + InjectHook(0x492F70, &CPad::GetSteeringLeftRight, PATCH_JUMP); + InjectHook(0x492FF0, &CPad::GetSteeringUpDown, PATCH_JUMP); + InjectHook(0x493070, &CPad::GetCarGunUpDown, PATCH_JUMP); + InjectHook(0x4930C0, &CPad::GetCarGunLeftRight, PATCH_JUMP); + InjectHook(0x493110, &CPad::GetPedWalkLeftRight, PATCH_JUMP); + InjectHook(0x493190, &CPad::GetPedWalkUpDown, PATCH_JUMP); + InjectHook(0x493210, &CPad::GetAnalogueUpDown, PATCH_JUMP); + InjectHook(0x493290, &CPad::GetLookLeft, PATCH_JUMP); + InjectHook(0x4932C0, &CPad::GetLookRight, PATCH_JUMP); + InjectHook(0x4932F0, &CPad::GetLookBehindForCar, PATCH_JUMP); + InjectHook(0x493320, &CPad::GetLookBehindForPed, PATCH_JUMP); + InjectHook(0x493350, &CPad::GetHorn, PATCH_JUMP); + InjectHook(0x4933F0, &CPad::HornJustDown, PATCH_JUMP); + InjectHook(0x493490, &CPad::GetCarGunFired, PATCH_JUMP); + InjectHook(0x4934F0, &CPad::CarGunJustDown, PATCH_JUMP); + InjectHook(0x493560, &CPad::GetHandBrake, PATCH_JUMP); + InjectHook(0x4935A0, &CPad::GetBrake, PATCH_JUMP); + InjectHook(0x4935F0, &CPad::GetExitVehicle, PATCH_JUMP); + InjectHook(0x493650, &CPad::ExitVehicleJustDown, PATCH_JUMP); + InjectHook(0x4936C0, &CPad::GetWeapon, PATCH_JUMP); + InjectHook(0x493700, &CPad::WeaponJustDown, PATCH_JUMP); + InjectHook(0x493780, &CPad::GetAccelerate, PATCH_JUMP); + InjectHook(0x4937D0, &CPad::CycleCameraModeUpJustDown, PATCH_JUMP); + InjectHook(0x493830, &CPad::CycleCameraModeDownJustDown, PATCH_JUMP); + InjectHook(0x493870, &CPad::ChangeStationJustDown, PATCH_JUMP); + InjectHook(0x493910, &CPad::CycleWeaponLeftJustDown, PATCH_JUMP); + InjectHook(0x493940, &CPad::CycleWeaponRightJustDown, PATCH_JUMP); + InjectHook(0x493970, &CPad::GetTarget, PATCH_JUMP); + InjectHook(0x4939D0, &CPad::TargetJustDown, PATCH_JUMP); + InjectHook(0x493A40, &CPad::JumpJustDown, PATCH_JUMP); + InjectHook(0x493A70, &CPad::GetSprint, PATCH_JUMP); + InjectHook(0x493AE0, &CPad::ShiftTargetLeftJustDown, PATCH_JUMP); + InjectHook(0x493B10, &CPad::ShiftTargetRightJustDown, PATCH_JUMP); + InjectHook(0x493B40, &CPad::GetAnaloguePadUp, PATCH_JUMP); + InjectHook(0x493BA0, &CPad::GetAnaloguePadDown, PATCH_JUMP); + InjectHook(0x493C00, &CPad::GetAnaloguePadLeft, PATCH_JUMP); + InjectHook(0x493C60, &CPad::GetAnaloguePadRight, PATCH_JUMP); + InjectHook(0x493CC0, &CPad::GetAnaloguePadLeftJustUp, PATCH_JUMP); + InjectHook(0x493D20, &CPad::GetAnaloguePadRightJustUp, PATCH_JUMP); + InjectHook(0x493D80, &CPad::ForceCameraBehindPlayer, PATCH_JUMP); + InjectHook(0x493E00, &CPad::SniperZoomIn, PATCH_JUMP); + InjectHook(0x493E70, &CPad::SniperZoomOut, PATCH_JUMP); + InjectHook(0x493EE0, &CPad::SniperModeLookLeftRight, PATCH_JUMP); + InjectHook(0x493F30, &CPad::SniperModeLookUpDown, PATCH_JUMP); + InjectHook(0x493F80, &CPad::LookAroundLeftRight, PATCH_JUMP); + InjectHook(0x494130, &CPad::LookAroundUpDown, PATCH_JUMP); + InjectHook(0x494290, &CPad::ResetAverageWeapon, PATCH_JUMP); + InjectHook(0x4942B0, CPad::PrintErrorMessage, PATCH_JUMP); + InjectHook(0x494420, LittleTest, PATCH_JUMP); + InjectHook(0x494450, CPad::ResetCheats, PATCH_JUMP); + InjectHook(0x4944B0, CPad::EditString, PATCH_JUMP); + InjectHook(0x494690, CPad::EditCodesForControls, PATCH_JUMP); + //InjectHook(0x494E50, `global constructor keyed to'Pad.cpp, PATCH_JUMP); + //InjectHook(0x494EB0, sub_494EB0, PATCH_JUMP); + //InjectHook(0x494ED0, &CPad::~CPad, PATCH_JUMP); + //InjectHook(0x494EE0, &CPad::CPad, PATCH_JUMP); +ENDPATCHES
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